Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 117 21.55% 24.98 66.67% 1.528 0.9703 -0.244
Blitz 0 1425 41.48% 24.45 63.37% -0.388 0.0352 -0.937
Dahan Insurrection 4 2448 22.81% 50.63 74.67% 0.33 -0.152 0.624
Despicable Theft 2 385 36.29% 28.8 61.3% -0.108 0.4352 -1.047
Elemental Invocation 1 404 46.78% 25.84 53.47% -0.761 -0.0236 -0.866
Guard the Isle's Heart 0 6432 13.27% 46.83 81.28% 0.943 0.2864 0.832
Powers Long Forgotten 1 858 52.4% 27.67 58.51% -0.17 0.3922 -0.7
Rituals of Terror 3 599 38.72% 37.07 68.28% 0.614 0.4716 0.202
Rituals of the Destroying Flame 3 522 66.48% 31.21 51.34% -0.068 0.6807 -0.73
Second Wave 0 5684 39.32% 27.84 75.28% 0.507 0.6012 0.123
The Great River 3 276 54.91% 27.05 42.75% -0.948 0.2968 -1.565
Varied Terrains 2 190 41.58% 21.55 46.84% -0.713 0.1549 -1.332
Ward the Shores 2 913 39.01% 31.62 55.75% -0.663 0.191 -0.598

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3920 29.91 50.87% -0.463 -0.3917 -0.509
Aid From Lesser Spirits 3518 32.1 55.43% -0.198 -0.3078 -0.288
All Things Weaken 2442 31.58 53.32% -0.503 -0.3264 -0.172
Attenuated Essence 342 25.68 47.66% 0.193 0.2444 -0.842
Back Against the Wall 3324 31.6 52.95% -0.405 -0.4206 -0.398
Blight Corrodes the Spirit 344 26.09 45.06% -0.07 0.1142 -0.566
Burn Brightest Before the End 287 28.61 46.34% -0.015 0.0715 -0.781
Disintegrating Ecosystem 3602 26.45 45.86% 0.202 0.4932 -0.72
Downward Spiral 6408 24.82 52.01% -0.253 -0.147 -0.572
Erosion of Will 3701 28.26 46.42% -0.364 -0.1982 -0.694
Intensifying Exploitation 337 22.34 41.54% 0.089 0.2774 -1.098
Invaders Find the Land to Their Liking 955 35.7 77.07% 0.201 -0.2271 0.408
Memory Fades to Dust 6520 24.33 48.73% -0.672 -0.4369 -0.583
Power Corrodes the Spirit 2273 29.46 50.15% 0.115 0.2109 -0.448
Promising Farmlands 3541 26.61 43.74% -0.561 -0.1972 -1.017
Shattered Fragments of Power 300 28.67 48.67% 0.019 0.0849 -0.754
Slow Dissolution of Will 353 24.13 37.68% -0.083 0.3799 -1.299
Strong Earth Shatters Slowly 599 35.63 80.3% 0.709 0.1074 0.496
The Border of Life and Death 100 24.8 57.0% -0.448 -0.9236 -0.72
Thriving Communities 2200 27.69 47.36% 0.113 0.3386 -0.645
Thriving Crops 147 25.96 56.46% 0.157 -0.0681 -0.858
Tipping Point 955 29.14 48.38% 0.0 0.1123 -0.682
Unnatural Proliferation 2403 30.34 48.65% -0.653 -0.5308 -0.621
Untended Land Crumbles 2213 27.69 46.27% -0.687 -0.4547 -0.762

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 30329 37.6% 30.78 73.06% 0.093 1.011 0.142
B 32748 36.52% 31.22 73.67% 0.086 0.9276 0.117
C 32559 37.02% 31.48 73.87% 0.177 0.8604 0.23
D 29103 36.15% 31.2 74.45% 0.086 0.928 0.243
E 18588 38.86% 31.29 70.77% 0.14 0.7917 0.015
F 27065 37.24% 30.65 73.22% 0.192 0.9516 0.317
G 26026 38.55% 30.36 72.38% 0.048 0.806 0.322
H 26531 37.65% 30.93 73.64% 0.213 0.931 0.265
East 6252 38.28% 36.34 63.29% 0.17 0.9835 -0.465
Northeast 4235 36.1% 37.17 63.92% -0.237 0.4308 -0.5
Northwest 3495 34.59% 37.93 65.81% -0.429 0.3758 -0.538
Southeast 1844 33.32% 31.13 59.87% -0.327 0.3788 -0.279
Southwest 1825 36.47% 28.39 54.63% -1.155 0.2351 -0.904
West 5928 39.5% 35.41 60.7% -0.26 0.5338 -0.926

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4221 0.0% 16.67 57.14% -0.965 -0.2459 0.889
Not Using Events or Tokens 12838 35.65% 19.59 65.4% -0.309 0.1757 -0.858
Skip Initial Invader Actions 3381 16.43% 35.3 82.87% 0.271 -0.4601 0.653
Start of Game Growth 4617 18.63% 34.01 81.2% -0.113 -0.5591 0.201
Unlimited Undo 12120 33.44% 29.81 74.64% -0.029 -0.0619 0.197
Using Tokens but Not Events 16370 22.94% 28.02 80.18% 0.432 0.2696 -0.243

Results With Allies

Unique Power Cards

Power Card Kept

Terror Level

Terror Level Completed Average Score Win Rate
I 32996 14.25 32.05%
II 53475 30.3 75.95%
III 32738 34.84 89.39%
IV 8330 38.61 99.04%

Results

Result Completed
Win: Invaders destroyed (Terror I) 10569
Win: Invaders destroyed (Terror III) 28532
Win: Invaders destroyed (Terror II) 38831
Win: Terror victory (Terror IV) 8190
Game abandoned (v.3.0+) 10320
Lose: Invader deck ran out 1745
Lose: Adversary condition 7208
Win: Sacrifice victory 246
Lose: Scenario condition 848
Win: Scenario condition 2335
Lose: Blight pool ran out 18041
Lose: Spirit destroyed 674

Number of Players

Score Model: 0.243 Win Model: 0.084
Num. Completed Blight Flip Rate Average Score Win Rate
1 62765 46.92% 26.91 63.53%
2 34509 39.48% 31.27 73.63%
3 15691 35.31% 34.23 77.71%
4 11589 28.62% 36.41 79.25%
5 644 27.14% 29.38 69.88%
6 2341 19.34% 27.08 68.13%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)