Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 87 20.93% 22.07 63.22% 0.345 0.1248 -0.477
Blitz 0 1355 42.37% 24.93 64.5% -0.206 0.0811 -0.94
Dahan Insurrection 4 2362 23.08% 51.22 75.4% -0.207 -0.3222 0.586
Despicable Theft 2 344 37.43% 29.17 61.63% -0.512 0.226 -1.014
Elemental Invocation 1 364 48.63% 26.59 56.04% -0.781 -0.025 -0.734
Guard the Isle's Heart 0 6151 13.2% 47.15 81.84% 0.733 0.1514 0.793
Powers Long Forgotten 1 814 53.64% 28.26 59.71% -0.761 0.0929 -0.741
Rituals of Terror 3 551 40.22% 37.42 68.42% 0.754 0.5834 0.142
Rituals of the Destroying Flame 3 499 67.94% 31.68 51.7% -0.095 0.8156 -0.8
Second Wave 0 5351 39.76% 27.99 75.67% 0.751 0.8302 0.079
The Great River 3 255 56.69% 28.62 45.49% -0.692 0.6718 -1.487
Varied Terrains 2 139 41.01% 21.12 49.64% -0.659 0.2209 -1.033
Ward the Shores 2 877 39.47% 32.27 56.67% -1.015 -0.033 -0.599

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3761 30.12 51.21% -0.036 0.0676 -0.545
Aid From Lesser Spirits 3393 32.24 55.73% 0.264 0.1195 -0.337
All Things Weaken 2289 31.88 54.35% -0.132 0.234 -0.209
Attenuated Essence 251 25.45 45.02% -0.067 -0.0682 -1.021
Back Against the Wall 3195 31.64 53.11% 0.102 0.1673 -0.476
Blight Corrodes the Spirit 249 25.33 42.57% -0.157 0.0782 -0.557
Burn Brightest Before the End 199 25.99 44.72% -0.418 -0.2571 -1.291
Disintegrating Ecosystem 3475 26.51 45.64% -0.427 -0.0514 -0.786
Downward Spiral 6089 25.05 52.32% -0.282 -0.2095 -0.675
Erosion of Will 3548 28.42 46.73% -0.107 0.1495 -0.77
Intensifying Exploitation 238 21.13 40.76% -0.736 -0.4622 -1.064
Invaders Find the Land to Their Liking 911 36.05 77.72% 0.548 0.0614 0.386
Memory Fades to Dust 6209 24.63 49.17% -0.373 -0.1903 -0.657
Power Corrodes the Spirit 2113 29.7 50.26% -0.537 -0.3239 -0.545
Promising Farmlands 3386 26.86 44.0% -0.41 -0.0869 -1.081
Shattered Fragments of Power 210 27.79 47.62% -0.133 0.0373 -1.063
Slow Dissolution of Will 231 22.43 35.5% -0.425 -0.0415 -1.492
Strong Earth Shatters Slowly 564 36.33 81.03% 0.457 -0.2191 0.472
The Border of Life and Death 72 25.58 58.33% 1.065 0.5486 -0.72
Thriving Communities 2058 27.75 47.62% -0.608 -0.2839 -0.733
Thriving Crops 103 25.52 51.46% 0.191 0.1926 -1.067
Tipping Point 955 29.14 48.38% 0.0 0.0 -0.754
Unnatural Proliferation 2266 30.6 49.07% -0.483 -0.2964 -0.679
Untended Land Crumbles 2081 27.96 46.71% -0.552 -0.2125 -0.865

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 28274 37.93% 31.25 74.25% -0.021 0.8421 0.153
B 30611 36.66% 31.77 74.85% -0.24 0.5809 0.145
C 30261 37.11% 31.99 75.08% -0.049 0.6495 0.255
D 27144 36.25% 31.77 75.82% 0.05 0.9058 0.256
E 16923 39.43% 31.88 72.04% 0.073 0.7619 0.042
F 25176 37.51% 31.25 74.56% -0.444 0.374 0.35
G 24274 39.04% 30.95 73.68% -0.154 0.7268 0.338
H 24741 37.91% 31.48 74.8% -0.134 0.647 0.255
East 5911 38.92% 37.09 64.3% -0.602 0.1903 -0.473
Northeast 4008 36.68% 37.93 65.02% -0.428 0.4532 -0.52
Northwest 3292 35.04% 38.66 67.04% 0.224 1.0947 -0.492
Southeast 1673 34.55% 31.98 61.63% -0.409 0.4498 -0.226
Southwest 1639 38.04% 29.3 56.74% -0.411 0.7986 -0.628
West 5571 40.18% 36.3 62.09% -0.505 0.5551 -0.958

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3795 0.0% 17.29 59.87% -1.316 -0.5999 0.789
Not Using Events or Tokens 11639 36.24% 20.33 67.6% -0.268 0.2061 -0.672
Skip Initial Invader Actions 3200 16.65% 35.6 84.16% 0.591 0.0237 0.292
Start of Game Growth 4315 19.05% 34.57 82.71% 0.53 -0.1344 0.185
Unlimited Undo 11126 34.08% 30.68 76.61% -0.037 -0.0137 0.236
Using Tokens but Not Events 15167 23.14% 28.48 81.57% -0.094 -0.0461 -0.18

Results With Allies

Unique Power Cards

Power Card Kept

Terror Level

Terror Level Completed Average Score Win Rate
I 29353 15.45 33.74%
II 50661 30.45 76.17%
III 31034 34.8 89.52%
IV 7917 38.47 99.07%

Results

Result Completed
Win: Invaders destroyed (Terror I) 9897
Win: Invaders destroyed (Terror III) 27076
Win: Invaders destroyed (Terror II) 36850
Win: Terror victory (Terror IV) 7786
Game abandoned (v.3.0+) 7664
Lose: Invader deck ran out 1661
Lose: Adversary condition 6880
Win: Sacrifice victory 229
Lose: Scenario condition 817
Win: Scenario condition 2276
Lose: Blight pool ran out 17189
Lose: Spirit destroyed 640

Number of Players

Score Model: 0.209 Win Model: 0.063
Num. Completed Blight Flip Rate Average Score Win Rate
1 58500 47.48% 27.49 64.64%
2 32268 39.81% 31.76 74.72%
3 14676 35.13% 34.6 78.74%
4 10960 28.62% 37.16 80.43%
5 531 25.89% 29.27 72.13%
6 2030 19.84% 27.6 70.79%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)