Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 67 21.21% 22.84 62.69% -0.478 -0.6638 -0.377
Blitz 0 1277 43.4% 25.52 66.17% -0.005 0.1266 -0.948
Dahan Insurrection 4 2259 22.92% 52.24 76.85% 0.055 -0.1996 0.503
Despicable Theft 2 308 38.89% 30.16 64.61% -0.11 0.431 -0.858
Elemental Invocation 1 321 50.16% 27.93 60.12% -0.749 0.1072 -0.475
Guard the Isle's Heart 0 5862 13.35% 47.44 82.6% 1.081 0.3094 0.67
Powers Long Forgotten 1 761 54.22% 28.97 60.84% -0.851 0.0836 -0.767
Rituals of Terror 3 498 42.71% 38.04 67.87% 0.458 0.5542 0.092
Rituals of the Destroying Flame 3 476 69.33% 32.11 52.1% -0.429 0.768 -0.994
Second Wave 0 5037 40.47% 28.1 75.88% -0.012 0.0735 0.058
The Great River 3 236 59.15% 29.44 46.61% -1.258 0.1033 -1.432
Varied Terrains 2 112 43.75% 22.24 53.57% -0.218 0.5708 -1.089
Ward the Shores 2 833 39.88% 33.12 58.1% -1.304 -0.2716 -0.712

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3594 30.19 51.17% -0.249 -0.1194 -0.74
Aid From Lesser Spirits 3280 32.29 55.79% 0.003 -0.1158 -0.513
All Things Weaken 2162 32.12 54.76% 0.147 0.4545 -0.384
Attenuated Essence 177 25.36 43.5% -0.417 -0.3847 -1.08
Back Against the Wall 3104 31.74 53.19% 0.061 0.0911 -0.661
Blight Corrodes the Spirit 167 24.32 38.32% -0.191 -0.0048 -0.8
Burn Brightest Before the End 135 26.27 47.41% 0.053 0.1229 -1.35
Disintegrating Ecosystem 3321 26.61 45.86% -0.272 0.1039 -0.981
Downward Spiral 5784 25.39 52.77% -0.442 -0.2764 -0.849
Erosion of Will 3405 28.68 47.02% -0.203 0.0112 -0.956
Intensifying Exploitation 174 22.28 45.98% -0.152 0.0897 -0.891
Invaders Find the Land to Their Liking 860 36.48 78.37% 0.016 -0.5651 0.287
Memory Fades to Dust 5935 24.83 49.42% -0.515 -0.2226 -0.844
Power Corrodes the Spirit 2015 29.98 50.82% -0.087 0.0744 -0.687
Promising Farmlands 3238 27.05 44.16% -0.551 -0.2547 -1.259
Shattered Fragments of Power 153 26.49 48.37% -0.018 0.0699 -1.28
Slow Dissolution of Will 160 21.56 35.0% -1.247 -0.8541 -1.763
Strong Earth Shatters Slowly 542 36.63 81.37% 0.72 0.0082 0.292
The Border of Life and Death 49 23.65 53.06% -0.451 -0.9301 -1.098
Thriving Communities 1954 28.23 48.57% -0.381 -0.0813 -0.874
Thriving Crops 69 23.72 47.83% -0.885 -0.9863 -1.338
Tipping Point 955 29.14 48.38% 0.0 0.933 -0.934
Unnatural Proliferation 2138 31.13 49.58% -0.277 -0.1075 -0.819
Untended Land Crumbles 1968 28.51 47.66% -0.705 -0.4466 -1.004

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 26469 38.14% 31.79 75.55% -0.038 1.1049 0.156
B 28768 37.02% 32.4 76.25% -0.079 0.9763 0.151
C 28277 37.61% 32.62 76.51% 0.129 1.0171 0.401
D 25542 36.58% 32.34 77.13% 0.208 1.2622 0.254
E 15527 39.95% 32.54 73.38% 0.05 0.954 0.037
F 23515 37.87% 31.86 76.11% -0.101 0.9028 0.381
G 22697 39.28% 31.61 75.19% -0.16 0.8084 0.36
H 23104 38.1% 32.11 76.39% -0.242 0.7507 0.286
East 5578 39.46% 38.01 65.6% -0.159 0.8288 -0.512
Northeast 3783 37.28% 38.92 66.4% -0.733 0.2159 -0.486
Northwest 3092 35.62% 39.8 68.56% -0.065 0.9761 -0.528
Southeast 1486 35.67% 33.25 63.66% -0.381 0.537 -0.162
Southwest 1450 39.63% 30.5 58.55% -0.439 1.0174 -0.492
West 5217 40.81% 37.32 63.39% -0.219 0.8877 -0.957

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3478 0.0% 17.91 62.54% -1.739 -1.0758 0.523
Not Using Events or Tokens 10654 36.45% 21.03 69.7% -0.108 0.3863 -0.696
Skip Initial Invader Actions 3018 16.63% 35.93 85.22% 0.885 0.2628 0.032
Start of Game Growth 4053 19.24% 35.04 83.99% 0.179 -0.2329 0.259
Unlimited Undo 10348 35.05% 31.47 78.57% 0.091 -0.0043 0.359
Using Tokens but Not Events 14217 23.45% 28.91 83.0% 0.249 0.3245 -0.18

Results With Allies

Unique Power Cards

Power Card Kept

Terror Level

Terror Level Completed Average Score Win Rate
I 26033 16.77 35.91%
II 48281 30.59 76.51%
III 29589 34.74 89.59%
IV 7567 38.3 99.04%

Results

Result Completed
Win: Invaders destroyed (Terror I) 9343
Win: Invaders destroyed (Terror III) 25826
Win: Invaders destroyed (Terror II) 35243
Win: Terror victory (Terror IV) 7437
Game abandoned (v.3.0+) 5210
Lose: Invader deck ran out 1581
Lose: Adversary condition 6593
Win: Sacrifice victory 222
Lose: Scenario condition 775
Win: Scenario condition 2218
Lose: Blight pool ran out 16422
Lose: Spirit destroyed 600

Number of Players

Score Model: 0.219 Win Model: 0.078
Num. Completed Blight Flip Rate Average Score Win Rate
1 54800 48.21% 28.16 65.84%
2 30332 39.93% 32.34 76.14%
3 13792 35.06% 34.95 79.72%
4 10366 28.95% 37.96 82.09%
5 422 26.0% 30.62 76.78%
6 1758 19.96% 28.46 73.15%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)