Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 131 23.85% 23.69 62.6% -0.572 -0.5994 -0.214
Blitz 0 1493 40.52% 24.0 62.36% -0.583 -0.333 -0.848
Dahan Insurrection 4 2505 22.81% 50.26 74.25% 0.125 -0.1236 0.606
Despicable Theft 2 417 35.66% 28.19 59.95% 0.129 0.5913 -0.941
Elemental Invocation 1 442 45.25% 24.74 51.13% -0.887 -0.1846 -0.888
Guard the Isle's Heart 0 6649 13.16% 46.5 80.58% 0.268 -0.2849 0.795
Powers Long Forgotten 1 912 51.05% 26.96 56.58% -0.925 -0.3011 -0.737
Rituals of Terror 3 624 39.26% 36.54 67.15% -0.138 0.0545 0.121
Rituals of the Destroying Flame 3 549 65.76% 30.76 51.0% -0.421 0.5015 -0.842
Second Wave 0 5936 38.96% 27.76 75.02% 0.01 0.1272 0.104
The Great River 3 294 53.24% 26.34 41.84% -0.673 0.3945 -1.673
Varied Terrains 2 240 43.33% 20.57 42.5% -0.524 0.2173 -0.812
Ward the Shores 2 958 39.37% 31.02 54.7% -0.592 0.4915 -0.607

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4096 29.69 50.54% -0.327 -0.0779 -0.453
Aid From Lesser Spirits 3660 31.91 55.11% -0.152 -0.2702 -0.245
All Things Weaken 2632 31.36 53.0% 0.256 0.5927 -0.144
Attenuated Essence 469 26.67 47.12% 0.016 0.0428 -0.826
Back Against the Wall 3437 31.51 52.87% 0.084 0.0848 -0.34
Blight Corrodes the Spirit 461 25.76 43.6% -0.406 -0.1886 -0.531
Burn Brightest Before the End 375 29.59 46.13% -0.164 -0.1825 -0.358
Disintegrating Ecosystem 3755 26.19 45.51% -0.348 0.0454 -0.697
Downward Spiral 6706 24.59 51.67% -0.318 -0.2096 -0.544
Erosion of Will 3852 28.09 46.16% -0.555 -0.2028 -0.631
Intensifying Exploitation 463 23.6 40.17% -0.611 -0.3657 -0.96
Invaders Find the Land to Their Liking 1021 34.89 75.51% -0.074 -0.5984 0.409
Memory Fades to Dust 6835 24.05 48.24% -0.656 -0.4081 -0.538
Power Corrodes the Spirit 2471 28.93 49.53% -0.239 -0.0173 -0.424
Promising Farmlands 3699 26.33 43.42% -0.588 -0.3055 -0.977
Shattered Fragments of Power 401 29.08 47.38% -0.607 -0.5302 -0.618
Slow Dissolution of Will 456 24.75 38.16% -0.24 0.1569 -1.177
Strong Earth Shatters Slowly 651 34.8 79.26% 0.502 -0.1934 0.411
The Border of Life and Death 126 26.56 61.9% 0.521 -0.0794 -0.145
Thriving Communities 2386 27.29 46.48% -0.754 -0.3975 -0.634
Thriving Crops 204 27.13 55.88% -0.035 -0.2308 -0.764
Tipping Point 955 29.14 48.38% 0.0 0.4341 -0.622
Unnatural Proliferation 2565 30.29 48.77% -0.068 0.0945 -0.573
Untended Land Crumbles 2359 27.41 45.82% -0.532 -0.3009 -0.696

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 32359 37.52% 30.22 71.79% -0.021 0.9838 0.134
B 34728 36.36% 30.75 72.69% 0.084 1.0037 0.144
C 34757 37.05% 31.05 72.76% 0.414 1.1484 0.215
D 30970 36.22% 30.68 73.21% 0.087 1.0649 0.2
E 20275 38.84% 30.69 69.28% 0.102 0.9222 -0.048
F 28824 37.06% 30.12 72.05% -0.184 0.6898 0.271
G 27701 38.3% 29.89 71.37% 0.148 0.9572 0.294
H 28114 37.54% 30.48 72.7% 0.249 1.0641 0.245
East 6565 38.12% 35.7 62.32% -0.451 0.4514 -0.5
Northeast 4452 36.15% 36.57 62.96% -0.172 0.6365 -0.448
Northwest 3649 34.33% 37.42 64.98% -0.304 0.5965 -0.542
Southeast 1954 32.87% 30.7 58.75% -0.155 0.696 -0.397
Southwest 1922 36.08% 28.07 53.69% -0.187 1.1888 -0.955
West 6175 39.23% 34.95 59.97% -0.03 0.9247 -0.921

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4549 0.0% 16.16 55.31% -1.132 -0.4246 0.892
Not Using Events or Tokens 13807 35.44% 19.02 63.76% -0.291 0.0775 -0.96
Skip Initial Invader Actions 3536 16.33% 34.93 81.87% -0.022 -0.6064 0.978
Start of Game Growth 4849 18.5% 33.65 80.02% 0.371 -0.1429 -0.114
Unlimited Undo 12875 33.05% 29.33 73.18% -0.031 -0.1409 0.127
Using Tokens but Not Events 17527 23.59% 28.06 79.22% 0.566 0.5407 0.057

Results With Allies

Unique Power Cards

Power Card Kept

Terror Level

Terror Level Completed Average Score Win Rate
I 36523 13.33 30.33%
II 56427 30.1 75.65%
III 34257 34.83 89.34%
IV 8720 38.67 99.06%

Results

Result Completed
Win: Invaders destroyed (Terror I) 11071
Win: Invaders destroyed (Terror III) 29849
Win: Invaders destroyed (Terror II) 40869
Win: Terror victory (Terror IV) 8576
Game abandoned (v.3.0+) 12998
Lose: Invader deck ran out 1816
Lose: Adversary condition 7530
Win: Sacrifice victory 258
Lose: Scenario condition 871
Win: Scenario condition 2382
Lose: Blight pool ran out 18988
Lose: Spirit destroyed 719

Number of Players

Score Model: 0.202 Win Model: 0.291
Num. Completed Blight Flip Rate Average Score Win Rate
1 67218 46.88% 26.46 62.31%
2 36576 39.24% 30.77 72.64%
3 16673 35.57% 33.88 76.95%
4 12121 28.42% 35.85 78.24%
5 743 27.44% 28.96 69.31%
6 2596 19.28% 26.67 66.49%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)