Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 85 20.24% 22.02 62.35% 0.088 0.1033 -0.507
Blitz 0 1334 42.65% 25.07 64.92% -0.51 -0.2217 -0.902
Dahan Insurrection 4 2327 22.99% 51.6 75.98% 0.2 0.0233 0.567
Despicable Theft 2 338 37.5% 29.35 61.83% -0.959 -0.0977 -1.05
Elemental Invocation 1 353 49.01% 26.59 56.09% -1.26 -0.3271 -0.757
Guard the Isle's Heart 0 6065 13.28% 47.31 82.21% 0.96 0.3138 0.745
Powers Long Forgotten 1 803 53.75% 28.4 60.02% -0.288 0.6581 -0.715
Rituals of Terror 3 537 40.9% 37.49 67.97% 0.35 0.4268 0.106
Rituals of the Destroying Flame 3 492 68.7% 31.86 51.63% -0.407 0.708 -0.803
Second Wave 0 5271 39.87% 28.02 75.66% 0.527 0.5575 0.052
The Great River 3 250 56.63% 28.84 46.0% 0.181 1.6062 -1.475
Varied Terrains 2 133 40.6% 20.69 49.62% -1.097 -0.3223 -1.049
Ward the Shores 2 868 39.65% 32.37 56.68% -1.345 -0.3001 -0.62

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3726 30.15 51.26% -0.261 -0.086 -0.627
Aid From Lesser Spirits 3359 32.27 55.73% -0.149 -0.2036 -0.415
All Things Weaken 2258 31.91 54.47% 0.075 0.368 -0.296
Attenuated Essence 236 25.69 45.34% 0.146 0.2297 -1.064
Back Against the Wall 3170 31.71 53.19% 0.243 0.2907 -0.557
Blight Corrodes the Spirit 226 24.66 41.59% -0.376 -0.1723 -0.622
Burn Brightest Before the End 185 26.08 45.41% -0.252 -0.0645 -1.303
Disintegrating Ecosystem 3430 26.56 45.69% -0.491 -0.082 -0.862
Downward Spiral 6014 25.12 52.31% -0.431 -0.3036 -0.759
Erosion of Will 3512 28.44 46.67% -0.755 -0.4719 -0.847
Intensifying Exploitation 223 21.09 40.81% -1.099 -0.8513 -1.097
Invaders Find the Land to Their Liking 903 36.05 77.96% 0.989 0.4737 0.334
Memory Fades to Dust 6161 24.65 49.26% -0.233 0.0037 -0.749
Power Corrodes the Spirit 2084 29.77 50.43% -0.277 -0.0593 -0.605
Promising Farmlands 3366 26.89 44.03% -0.577 -0.2818 -1.168
Shattered Fragments of Power 196 27.31 47.45% -0.117 0.0845 -1.083
Slow Dissolution of Will 210 22.09 35.24% -0.343 0.0416 -1.511
Strong Earth Shatters Slowly 558 36.24 80.82% -0.256 -0.8374 0.38
The Border of Life and Death 66 23.74 54.55% 0.412 -0.1053 -0.931
Thriving Communities 2022 27.9 48.02% -0.418 -0.0793 -0.796
Thriving Crops 84 23.02 48.81% -0.104 -0.1468 -1.122
Tipping Point 955 29.14 48.38% 0.0 0.0 -0.838
Unnatural Proliferation 2235 30.67 49.17% -0.317 -0.1763 -0.757
Untended Land Crumbles 2063 28.06 46.87% -0.808 -0.3596 -0.933

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 27829 37.97% 31.39 74.59% 0.054 0.9159 0.158
B 30173 36.69% 31.89 75.13% -0.391 0.4259 0.133
C 29672 37.37% 32.25 75.74% 0.134 0.8129 0.385
D 26754 36.31% 31.88 76.09% 0.047 0.8511 0.249
E 16576 39.65% 31.99 72.27% 0.087 0.7558 0.032
F 24724 37.56% 31.4 74.97% -0.597 0.2017 0.37
G 23876 39.11% 31.08 73.97% -0.276 0.55 0.319
H 24323 37.9% 31.61 75.19% -0.114 0.6589 0.26
East 5816 39.24% 37.32 64.56% -0.849 -0.0032 -0.474
Northeast 3937 37.02% 38.19 65.35% -0.515 0.2558 -0.503
Northwest 3233 35.43% 38.99 67.49% 0.239 1.0462 -0.498
Southeast 1626 35.12% 32.23 61.99% -0.265 0.6044 -0.24
Southwest 1587 38.6% 29.62 57.09% -0.649 0.6323 -0.593
West 5477 40.5% 36.56 62.37% -0.248 0.7484 -0.952

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3696 0.0% 17.52 60.77% -1.074 -0.2781 0.764
Not Using Events or Tokens 11400 36.41% 20.51 68.09% -0.251 0.1367 -0.68
Skip Initial Invader Actions 3162 16.54% 35.61 84.28% 0.766 0.1517 0.361
Start of Game Growth 4258 19.1% 34.6 82.81% -0.288 -0.8696 0.116
Unlimited Undo 10884 34.38% 30.88 77.09% -0.008 0.0355 0.223
Using Tokens but Not Events 14935 23.15% 28.54 81.81% 0.004 -0.0545 -0.197

Results With Allies

Unique Power Cards

Power Card Kept

Terror Level

Terror Level Completed Average Score Win Rate
I 28462 15.74 34.32%
II 50045 30.48 76.24%
III 30677 34.79 89.51%
IV 7815 38.41 99.05%

Results

Result Completed
Win: Invaders destroyed (Terror I) 9762
Win: Invaders destroyed (Terror III) 26759
Win: Invaders destroyed (Terror II) 36431
Win: Terror victory (Terror IV) 7684
Game abandoned (v.3.0+) 7004
Lose: Invader deck ran out 1646
Lose: Adversary condition 6807
Win: Sacrifice victory 229
Lose: Scenario condition 797
Win: Scenario condition 2258
Lose: Blight pool ran out 16994
Lose: Spirit destroyed 628

Number of Players

Score Model: 0.234 Win Model: 0.072
Num. Completed Blight Flip Rate Average Score Win Rate
1 57497 47.74% 27.66 64.96%
2 31799 39.87% 31.89 75.02%
3 14433 35.1% 34.7 79.06%
4 10807 28.66% 37.35 80.86%
5 500 25.94% 29.43 73.0%
6 1963 19.97% 27.83 71.42%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)