Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 159 23.42% 24.18 66.04% 0.449 0.8189 0.0
Blitz 0 1617 40.2% 23.29 60.79% -1.159 -0.7276 -0.919
Dahan Insurrection 4 2675 22.36% 49.65 73.46% 0.527 0.501 -0.07
Despicable Theft 2 489 36.14% 27.65 59.1% 0.225 0.885 1.154
Elemental Invocation 1 510 44.31% 23.77 48.82% -0.481 -0.0334 -0.93
Guard the Isle's Heart 0 7243 13.14% 46.32 79.25% 0.272 -0.3276 0.964
Powers Long Forgotten 1 1010 50.15% 25.75 53.86% 0.168 0.7766 -0.739
Rituals of Terror 3 673 38.02% 35.94 66.57% 0.65 0.7746 0.115
Rituals of the Destroying Flame 3 578 65.22% 30.38 50.69% 0.099 0.8372 0.472
Second Wave 0 6369 38.68% 27.66 74.42% 0.365 0.4708 0.677
The Great River 3 346 51.3% 25.81 41.04% -0.075 1.0998 0.258
Varied Terrains 2 315 42.22% 21.13 42.54% 0.301 1.0378 0.009
Ward the Shores 2 1033 39.02% 30.13 53.44% -0.267 0.4158 -0.565

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4372 29.41 50.11% 0.094 0.4041 0.571
Aid From Lesser Spirits 3890 31.71 54.68% -0.565 -0.5522 0.37
All Things Weaken 2885 31.18 52.62% 0.036 0.5098 0.945
Attenuated Essence 653 26.72 45.94% -0.438 -0.2915 1.104
Back Against the Wall 3655 31.22 52.5% -0.54 -0.4108 0.365
Blight Corrodes the Spirit 649 25.87 42.84% -1.193 -0.8729 0.46
Burn Brightest Before the End 496 29.33 46.57% 0.438 0.6151 1.166
Disintegrating Ecosystem 4039 25.98 45.16% -0.667 -0.2868 0.365
Downward Spiral 7253 24.23 51.25% -0.429 -0.2352 0.708
Erosion of Will 4105 27.83 45.77% -0.02 0.3183 0.201
Intensifying Exploitation 626 23.07 38.18% -0.433 -0.0807 -0.225
Invaders Find the Land to Their Liking 1110 34.45 73.96% 1.22 0.8571 0.791
Memory Fades to Dust 7316 23.8 47.88% -0.341 -0.0118 0.396
Power Corrodes the Spirit 2714 28.32 48.45% -0.654 -0.3871 0.005
Promising Farmlands 3936 26.11 42.94% -0.019 0.4281 0.026
Shattered Fragments of Power 540 29.07 45.37% 0.362 0.3615 0.394
Slow Dissolution of Will 648 24.52 37.5% -0.091 0.3202 0.399
Strong Earth Shatters Slowly 714 33.85 77.73% 0.895 0.3365 0.433
The Border of Life and Death 162 26.63 59.88% 0.409 0.1638 0.46
Thriving Communities 2632 27.04 45.67% -0.666 -0.388 0.213
Thriving Crops 265 26.43 54.72% 0.525 0.4301 -0.136
Tipping Point 955 29.14 48.38% 0.0 0.0 0.0
Unnatural Proliferation 2811 30.12 48.42% 0.087 0.2917 0.326
Untended Land Crumbles 2633 27.12 45.2% -0.428 -0.129 0.235

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 35964 37.28% 29.58 70.03% 0.384 1.3756 -0.011
B 38187 36.14% 30.15 71.2% 0.368 1.2327 0.556
C 38283 36.94% 30.5 71.24% 0.599 1.3505 0.26
D 33930 36.0% 30.09 71.78% 0.665 1.6092 0.363
E 22940 38.48% 29.99 67.55% 0.169 0.9237 0.118
F 31629 36.97% 29.51 70.44% 0.184 1.058 0.215
G 30483 38.17% 29.21 69.75% 0.078 0.9401 0.144
H 30771 37.43% 29.94 71.25% 0.488 1.2948 0.312
East 7202 37.44% 35.02 60.91% 0.103 0.8485 0.454
Northeast 4911 35.32% 36.09 61.76% -0.515 0.3786 -0.261
Northwest 4044 33.13% 36.84 63.63% 0.032 0.7754 -0.586
Southeast 2294 31.13% 30.33 56.54% -0.163 0.8461 -0.09
Southwest 2241 33.53% 28.08 52.03% -0.324 0.8328 -0.929
West 6772 38.08% 34.24 58.61% -0.279 0.7037 -0.412

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5121 0.0% 15.67 52.98% -0.783 -0.063 0.0
Not Using Events or Tokens 15409 34.96% 18.45 62.24% -0.04 0.4348 -1.145
Skip Initial Invader Actions 3914 15.18% 34.85 79.38% -0.186 -0.9907 0.205
Start of Game Growth 5441 17.63% 33.37 77.74% 0.488 -0.0789 0.681
Unlimited Undo 14074 32.64% 29.05 71.64% 0.358 0.3851 0.192
Using Tokens but Not Events 19482 23.72% 27.79 77.32% 0.286 0.2584 0.668

Results With Allies

Unique Power Cards

Power Card Kept

Terror Level

Terror Level Completed Average Score Win Rate
I 42415 12.25 28.21%
II 60874 29.91 75.15%
III 36873 34.94 89.26%
IV 9436 38.9 99.09%

Results

Result Completed
Win: Invaders destroyed (Terror I) 11957
Win: Invaders destroyed (Terror III) 32104
Win: Invaders destroyed (Terror II) 43831
Win: Terror victory (Terror IV) 9286
Game abandoned (v.3.0+) 17328
Lose: Invader deck ran out 1951
Lose: Adversary condition 8126
Win: Sacrifice victory 280
Lose: Scenario condition 939
Win: Scenario condition 2515
Lose: Unique spirit condition 0
Lose: Blight pool ran out 20494
Lose: Spirit destroyed 787

Number of Players

Score Model: 0.481 Win Model: 0.069
Num. Completed Blight Flip Rate Average Score Win Rate
1 74164 46.57% 25.76 60.54%
2 39880 38.93% 30.22 71.36%
3 18388 35.44% 33.34 75.68%
4 13100 28.82% 35.12 76.76%
5 925 25.64% 30.81 67.03%
6 3141 19.19% 26.45 64.53%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)