Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 130 24.03% 23.65 62.31% -0.753 -0.562 -0.224
Blitz 0 1486 40.51% 24.05 62.45% -0.602 -0.3849 -0.856
Dahan Insurrection 4 2497 22.64% 50.3 74.25% -0.15 -0.4033 0.611
Despicable Theft 2 413 36.01% 28.14 59.81% -0.21 0.3762 -0.946
Elemental Invocation 1 439 45.33% 24.82 51.25% -1.149 -0.4097 -0.895
Guard the Isle's Heart 0 6627 13.17% 46.51 80.65% 0.245 -0.3167 0.797
Powers Long Forgotten 1 910 51.16% 26.95 56.7% -1.052 -0.2927 -0.748
Rituals of Terror 3 621 39.29% 36.49 66.99% -0.601 -0.4809 0.119
Rituals of the Destroying Flame 3 547 65.81% 30.84 51.19% -0.14 0.7677 -0.829
Second Wave 0 5914 38.97% 27.76 75.04% -0.031 0.1076 0.105
The Great River 3 292 53.61% 26.18 41.44% -1.152 -0.0516 -1.665
Varied Terrains 2 238 43.28% 20.61 42.44% -0.51 0.2657 -0.817
Ward the Shores 2 949 39.32% 31.11 54.79% -0.888 0.1864 -0.593

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4073 29.66 50.53% -0.26 -0.009 -0.482
Aid From Lesser Spirits 3644 31.89 55.13% -0.228 -0.2856 -0.264
All Things Weaken 2613 31.34 52.97% -0.082 0.2525 -0.16
Attenuated Essence 452 26.65 47.35% 0.089 0.1223 -0.796
Back Against the Wall 3425 31.55 52.93% 0.179 0.2135 -0.352
Blight Corrodes the Spirit 446 25.16 43.05% -0.709 -0.4916 -0.605
Burn Brightest Before the End 364 29.36 45.6% -0.055 -0.0442 -0.439
Disintegrating Ecosystem 3738 26.2 45.51% -0.494 -0.1494 -0.702
Downward Spiral 6666 24.6 51.71% -0.215 -0.0981 -0.56
Erosion of Will 3831 28.11 46.2% -0.464 -0.19 -0.646
Intensifying Exploitation 450 23.34 40.44% -0.586 -0.3748 -0.996
Invaders Find the Land to Their Liking 1010 34.96 75.94% 0.043 -0.5295 0.428
Memory Fades to Dust 6790 24.05 48.34% -0.533 -0.2802 -0.548
Power Corrodes the Spirit 2444 28.97 49.71% -0.215 -0.0103 -0.417
Promising Farmlands 3670 26.31 43.38% -0.582 -0.3275 -0.987
Shattered Fragments of Power 385 28.97 47.53% -0.461 -0.387 -0.734
Slow Dissolution of Will 431 24.45 38.05% -0.431 -0.0495 -1.098
Strong Earth Shatters Slowly 645 34.8 79.22% 0.483 -0.1911 0.382
The Border of Life and Death 122 26.38 61.48% 0.544 -0.0563 -0.225
Thriving Communities 2360 27.32 46.61% -0.658 -0.3763 -0.635
Thriving Crops 198 26.3 55.05% -0.254 -0.3942 -0.945
Tipping Point 955 29.14 48.38% 0.0 0.3945 -0.637
Unnatural Proliferation 2546 30.28 48.82% 0.02 0.224 -0.584
Untended Land Crumbles 2339 27.47 46.0% -0.396 -0.2062 -0.701

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 32131 37.5% 30.27 71.94% 0.044 1.042 0.145
B 34504 36.35% 30.8 72.8% 0.115 1.0373 0.152
C 34462 36.93% 31.06 72.9% 0.344 1.0732 0.203
D 30761 36.19% 30.74 73.37% 0.083 1.0421 0.213
E 20081 38.77% 30.73 69.47% 0.15 0.9696 -0.025
F 28647 37.05% 30.17 72.17% -0.072 0.8098 0.285
G 27527 38.29% 29.94 71.48% 0.153 0.9781 0.291
H 27956 37.56% 30.52 72.79% 0.201 1.0401 0.249
East 6546 38.19% 35.71 62.39% -0.155 0.72 -0.494
Northeast 4438 36.22% 36.57 63.05% -0.002 0.7501 -0.453
Northwest 3635 34.41% 37.39 65.03% -0.205 0.6871 -0.552
Southeast 1944 32.94% 30.6 58.8% -0.542 0.2968 -0.374
Southwest 1917 36.13% 28.09 53.78% -0.414 0.8907 -0.963
West 6158 39.3% 34.94 60.0% -0.079 0.8708 -0.943

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4524 0.0% 16.2 55.48% -1.151 -0.4223 0.932
Not Using Events or Tokens 13704 35.49% 19.06 63.85% -0.415 -0.0688 -0.973
Skip Initial Invader Actions 3526 16.38% 34.88 81.93% 0.313 -0.2897 0.921
Start of Game Growth 4833 18.54% 33.63 80.1% 0.061 -0.4431 -0.117
Unlimited Undo 12779 33.04% 29.35 73.42% 0.094 -0.0133 0.161
Using Tokens but Not Events 17394 23.42% 28.0 79.33% 0.563 0.5329 -0.023

Results With Allies

Unique Power Cards

Power Card Kept

Terror Level

Terror Level Completed Average Score Win Rate
I 36146 13.42 30.51%
II 56068 30.13 75.71%
III 34084 34.83 89.37%
IV 8679 38.67 99.06%

Results

Result Completed
Win: Invaders destroyed (Terror I) 11021
Win: Invaders destroyed (Terror III) 29712
Win: Invaders destroyed (Terror II) 40636
Win: Terror victory (Terror IV) 8535
Game abandoned (v.3.0+) 12743
Lose: Invader deck ran out 1807
Lose: Adversary condition 7466
Win: Sacrifice victory 258
Lose: Scenario condition 868
Win: Scenario condition 2372
Lose: Blight pool ran out 18846
Lose: Spirit destroyed 713

Number of Players

Score Model: 0.28 Win Model: 0.299
Num. Completed Blight Flip Rate Average Score Win Rate
1 66669 46.8% 26.47 62.46%
2 36396 39.24% 30.8 72.71%
3 16545 35.57% 33.94 77.1%
4 12068 28.47% 35.9 78.35%
5 725 26.43% 29.1 69.52%
6 2574 19.37% 26.68 66.55%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)