Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 19 26.32% 31.53 89.47% 0.237 -0.2096 0.201
Blitz 0 1061 47.19% 26.91 69.27% -0.126 0.3308 -0.866
Dahan Insurrection 4 1980 24.29% 55.11 80.15% -0.425 -0.4055 0.391
Despicable Theft 2 204 46.08% 35.82 75.49% -0.735 -0.2223 -0.418
Elemental Invocation 1 233 54.08% 31.71 67.38% -1.083 -0.3835 -0.484
Guard the Isle's Heart 0 5234 13.03% 48.07 84.26% 0.146 0.1867 0.373
Powers Long Forgotten 1 641 57.59% 31.23 64.74% -0.376 0.1857 -0.748
Rituals of Terror 3 421 46.52% 40.31 69.36% -0.468 -0.7555 0.18
Rituals of the Destroying Flame 3 419 73.99% 34.53 55.13% -0.341 0.0895 -0.989
Second Wave 0 4246 41.52% 28.92 77.74% -0.246 0.2164 -0.022
The Great River 3 180 62.57% 32.41 53.89% -1.294 0.4725 -1.243
Varied Terrains 2 31 32.26% 30.55 67.74% -1.059 -0.2305 0.0
Ward the Shores 2 751 41.32% 35.13 61.12% -0.967 -0.2226 -0.775

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3236 30.9 52.01% -2.007 -0.2764 -1.082
Aid From Lesser Spirits 2961 32.7 56.33% -1.972 -0.396 -0.929
All Things Weaken 1873 32.89 55.42% -1.932 -0.054 -0.684
Back Against the Wall 2809 32.33 53.33% -1.772 -0.135 -0.996
Disintegrating Ecosystem 2970 27.22 46.36% -1.983 -0.1401 -1.33
Downward Spiral 5111 26.29 54.02% -1.949 -0.2511 -1.221
Erosion of Will 3094 29.25 47.51% -2.098 -0.1977 -1.293
Intensifying Exploitation 2 31.5 100.0% 0.229 1.1183 0.0
Invaders Find the Land to Their Liking 735 38.4 80.82% -0.635 -0.135 0.066
Memory Fades to Dust 5239 25.71 50.73% -1.896 -0.0203 -1.249
Power Corrodes the Spirit 1735 31.03 52.05% -1.579 0.1261 -1.033
Promising Farmlands 2893 27.93 45.56% -2.137 -0.2616 -1.584
Strong Earth Shatters Slowly 479 38.1 84.97% 0.363 0.573 0.16
Thriving Communities 1672 29.26 49.64% -1.638 0.2321 -1.218
Thriving Crops 1 49.0 100.0% 0.06 1.0153 0.0
Tipping Point 955 29.14 48.38% 0.0 0.0 -1.295
Unnatural Proliferation 1874 32.08 50.37% -1.77 -0.0162 -1.118
Untended Land Crumbles 1700 29.52 49.12% -1.9 -0.0862 -1.39

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 22280 39.07% 33.48 78.8% 0.377 1.1546 0.16
B 24380 37.66% 34.16 79.92% 0.141 0.8443 0.225
C 23769 38.45% 34.31 79.86% 0.126 0.6532 0.432
D 21491 37.29% 34.0 80.49% 0.265 0.9996 0.287
E 12050 41.85% 35.05 77.78% 0.025 0.6093 0.125
F 19802 38.83% 33.58 79.53% 0.55 1.2574 0.423
G 19118 40.28% 33.44 78.8% 0.254 0.8959 0.458
H 19383 38.79% 33.84 79.97% 0.531 1.1765 0.284
East 4742 40.93% 41.04 70.43% -0.743 -0.1513 -0.549
Northeast 3198 38.75% 42.24 71.67% -0.299 0.3778 -0.541
Northwest 2620 37.0% 43.32 74.43% -0.344 0.0939 -0.533
Southeast 1121 39.62% 38.76 74.04% 0.598 1.2611 -0.001
Southwest 1046 42.9% 36.28 70.27% 0.025 1.1966 -0.233
West 4433 42.12% 40.42 68.37% -0.836 -0.018 -1.007

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2716 0.0% 20.18 70.36% -2.355 -0.2794 0.499
Not Using Events or Tokens 8477 37.61% 23.08 75.83% 0.087 0.2587 -0.618
Skip Initial Invader Actions 2500 17.5% 37.34 88.6% 1.105 0.0462 -0.352
Start of Game Growth 3376 19.84% 36.93 87.77% -0.367 -0.7889 0.133
Unlimited Undo 8615 36.25% 33.39 82.76% 0.581 0.1657 0.415
Using Tokens but Not Events 11686 24.34% 30.43 86.45% 0.159 0.2747 0.002

Results With Allies

Unique Power Cards

Power Card Kept

Terror Level

Terror Level Completed Average Score Win Rate
I 18744 22.63 42.67%
II 42563 31.12 77.28%
III 26211 34.7 89.81%
IV 6674 37.97 99.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 7996
Win: Invaders destroyed (Terror III) 22900
Win: Invaders destroyed (Terror II) 31349
Win: Terror victory (Terror IV) 6555
Game abandoned (v.3.0+) 32
Lose: Invader deck ran out 1417
Lose: Adversary condition 5916
Win: Sacrifice victory 193
Lose: Scenario condition 691
Win: Scenario condition 2045
Lose: Blight pool ran out 14562
Lose: Spirit destroyed 536

Number of Players

Score Model: 0.318 Win Model: 0.132
Num. Completed Blight Flip Rate Average Score Win Rate
1 46476 49.66% 29.95 69.06%
2 25696 40.66% 33.95 79.58%
3 11662 34.93% 36.32 82.64%
4 9161 29.01% 39.73 84.93%
5 208 24.87% 36.7 87.5%
6 989 21.49% 34.01 90.29%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-07 12:49:13 (Pacific Time)