Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 640 46.3% 27.68 -0.028 68.91% -0.409 0.1679
Dahan Insurrection 4 1454 24.79% 55.08 -0.002 79.23% -0.377 0.0233
Despicable Theft 2 12 8.33% 34.67 0.04 91.67% -0.105 0.3237
Elemental Invocation 1 58 50.0% 33.64 0.015 79.31% 0.026 0.4071
Guard the Isle's Heart 0 3571 13.24% 47.41 0.028 83.17% -0.054 0.3116
Powers Long Forgotten 1 460 57.64% 31.19 -0.053 62.61% -0.56 -0.1189
Rituals of Terror 3 300 47.47% 40.81 -0.023 70.33% -0.339 0.2893
Rituals of the Destroying Flame 3 335 75.22% 34.21 -0.08 51.64% -0.482 0.168
Second Wave 0 2756 42.66% 29.48 -0.009 76.63% -0.471 -0.055
The Great River 3 83 65.06% 34.2 -0.106 56.63% -1.476 -0.0044
Ward the Shores 2 534 41.54% 35.77 -0.082 59.74% -1.256 -0.2192

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 2151 30.96 -0.126 51.79% -2.174 -0.104
Aid From Lesser Spirits 1905 32.44 -0.109 55.7% -2.022 -0.104
All Things Weaken 958 33.17 -0.104 55.22% -1.923 0.232
Back Against the Wall 1840 31.88 -0.127 51.96% -2.172 -0.0762
Disintegrating Ecosystem 1983 26.91 -0.159 45.13% -2.46 -0.2359
Downward Spiral 3414 26.29 -0.126 53.51% -2.2 -0.183
Erosion of Will 2113 29.23 -0.151 46.57% -2.376 -0.1668
Invaders Find the Land to Their Liking 357 38.56 0.006 79.83% -0.822 -0.1174
Memory Fades to Dust 3506 25.6 -0.145 49.89% -2.392 -0.1771
Power Corrodes the Spirit 886 31.22 -0.123 51.69% -2.129 -0.1092
Promising Farmlands 1907 28.09 -0.157 45.57% -2.448 -0.2351
Strong Earth Shatters Slowly 251 39.12 0.021 83.27% -0.548 -0.1129
Thriving Communities 858 28.13 -0.144 47.32% -2.311 -0.2138
Tipping Point 953 29.14 -0.141 48.37% -2.264 -0.0458
Unnatural Proliferation 983 31.72 -0.133 49.34% -2.162 -0.0843
Untended Land Crumbles 917 29.06 -0.137 48.64% -2.243 -0.1446

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 7822 43.17% 31.54 -0.003 74.14% 0.169 -0.9208
B 8377 41.11% 32.63 -0.0 75.67% 0.17 -1.015
C 8432 42.49% 32.94 0.007 76.16% 0.287 -1.1276
D 7275 40.12% 32.49 0.011 77.68% 0.336 -0.8415
E 3172 48.18% 33.91 -0.004 72.1% 0.285 -0.9914
F 6833 42.97% 32.32 0.004 75.71% 0.275 -0.968
G 6822 45.47% 31.98 0.0 74.68% 0.249 -0.9812
H 6773 43.02% 32.44 0.006 76.11% 0.283 -0.957
East 877 39.01% 42.74 -0.017 70.81% -0.235 -1.1862
Northeast 1074 45.48% 39.98 -0.043 63.5% -0.437 -1.3267
Northwest 845 38.64% 42.22 -0.006 72.54% -0.043 -1.0075
Southeast 285 44.56% 35.19 -0.035 65.26% -0.434 -1.435
Southwest 234 49.78% 33.64 -0.042 63.25% -0.416 -1.0242
West 974 51.39% 37.9 -0.062 55.24% -0.442 -1.1277

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 1684 0.0% 19.24 -0.065 70.43% -2.001 0.0434
Not Using Events or Tokens 5120 39.16% 23.16 -0.003 74.96% -0.237 -0.0179
Skip Initial Invader Actions 1570 18.13% 39.19 0.033 86.88% 0.244 -0.4603
Start of Game Growth 2143 18.74% 38.51 0.037 87.35% 0.512 0.0576
Unlimited Undo 5142 37.05% 33.92 0.022 81.17% 0.291 -0.1215
Using Tokens but Not Events 6972 26.6% 30.09 0.036 85.1% 0.199 0.1514

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Sunlit Air 79.9%
Gift of Wind-Sped Steps 89.64%
Scatter to the Winds 77.78%
Tempest of Leaves and Branches 93.97%

Terror Level

Terror Level Completed Average Score Win Rate
I 11526 22.34 39.68%
II 27077 30.75 76.56%
III 16944 34.26 89.73%
IV 4248 37.47 98.87%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4574
Win: Invaders destroyed (Terror III) 14734
Win: Invaders destroyed (Terror II) 19653
Win: Terror victory (Terror IV) 4163
Lose: Invader deck ran out 947
Lose: Adversary condition 3955
Win: Sacrifice victory 115
Lose: Scenario condition 491
Win: Scenario condition 1470
Lose: Blight pool ran out 9339
Lose: Spirit destroyed 354

Number of Players

Score Model: 0.011 Win Model: -0.164
Num. Completed Blight Flip Rate Average Score Win Rate
1 29390 49.92% 29.75 68.34%
2 16636 40.39% 34.35 79.19%
3 7545 33.89% 36.64 82.48%
4 6224 28.83% 40.04 83.97%

Power Progression

Score Model: -0.058 Win Model: -0.818
Power Progression? Completed Average Score Win Rate
Standard 57856 33.41 75.06%
Power Progression 1939 19.89 66.27%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2024-12-23 01:48:01 (Pacific Time)