Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 33 21.88% 28.15 72.73% 0.22 -0.0358 -0.601
Blitz 0 1160 45.04% 26.32 68.1% -0.494 -0.2963 -0.81
Dahan Insurrection 4 2074 23.67% 54.29 79.12% 0.453 0.0107 0.421
Despicable Theft 2 234 44.83% 34.33 73.5% -0.166 0.6463 -0.547
Elemental Invocation 1 263 52.47% 30.86 66.54% 0.165 0.8674 -0.381
Guard the Isle's Heart 0 5439 13.22% 47.73 83.56% 0.647 0.0027 0.47
Powers Long Forgotten 1 668 57.06% 30.75 63.92% -0.355 0.2807 -0.731
Rituals of Terror 3 435 45.71% 39.53 68.28% -0.171 -0.0703 0.164
Rituals of the Destroying Flame 3 434 71.89% 33.59 53.92% -1.245 -0.2354 -0.956
Second Wave 0 4486 41.11% 28.65 77.22% 0.173 0.2395 -0.013
The Great River 3 207 61.17% 31.35 51.21% -1.11 0.1071 -1.455
Varied Terrains 2 72 41.67% 24.78 59.72% -1.094 -0.4709 -0.621
Ward the Shores 2 775 40.68% 34.37 60.0% -1.29 -0.2057 -0.783

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3346 30.55 51.58% -0.507 -0.2644 -0.936
Aid From Lesser Spirits 3054 32.44 55.83% -0.552 -0.6299 -0.803
All Things Weaken 1965 32.76 55.17% -0.164 0.2286 -0.568
Attenuated Essence 57 26.67 40.35% -0.131 -0.0241 -1.228
Back Against the Wall 2894 32.18 53.28% -0.276 -0.2185 -0.88
Blight Corrodes the Spirit 63 24.16 31.75% -0.508 -0.3062 -1.227
Burn Brightest Before the End 41 25.07 43.9% -0.17 0.0406 -0.714
Disintegrating Ecosystem 3051 26.94 45.98% -0.778 -0.3543 -1.209
Downward Spiral 5298 25.96 53.45% -0.689 -0.4538 -1.07
Erosion of Will 3189 29.06 47.41% -0.204 0.1052 -1.15
Intensifying Exploitation 56 23.41 51.79% -0.055 0.2323 -0.88
Invaders Find the Land to Their Liking 779 37.87 79.97% 0.279 -0.2144 0.161
Memory Fades to Dust 5414 25.43 50.07% -0.797 -0.4601 -1.098
Power Corrodes the Spirit 1829 30.51 51.34% -0.577 -0.3568 -0.904
Promising Farmlands 3003 27.57 44.86% -0.933 -0.4802 -1.477
Shattered Fragments of Power 55 21.69 40.0% -0.607 -0.5563 -1.55
Slow Dissolution of Will 55 20.2 29.09% -1.074 -0.6745 -2.039
Strong Earth Shatters Slowly 491 37.91 84.32% 0.091 -0.62 0.327
The Border of Life and Death 16 29.0 68.75% 0.732 0.3963 -0.694
Thriving Communities 1753 28.98 49.46% -0.358 0.0053 -1.07
Thriving Crops 26 27.69 53.85% -0.609 -0.8065 -0.075
Tipping Point 955 29.14 48.38% 0.0 0.0 -1.162
Unnatural Proliferation 1976 31.85 50.35% -0.092 0.123 -0.983
Untended Land Crumbles 1777 29.18 49.02% -0.584 -0.3027 -1.226

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 23565 38.69% 32.89 77.69% -0.027 0.7136 0.148
B 25696 37.47% 33.6 78.74% -0.138 0.5876 0.198
C 25166 38.07% 33.78 78.78% 0.263 0.8458 0.417
D 22792 36.95% 33.42 79.35% 0.072 0.7837 0.243
E 13154 40.81% 34.13 76.19% 0.051 0.616 0.027
F 20944 38.42% 33.02 78.39% -0.097 0.5731 0.38
G 20229 39.78% 32.81 77.61% -0.047 0.6043 0.414
H 20535 38.24% 33.28 78.92% 0.156 0.7268 0.267
East 5005 40.39% 40.02 68.73% -0.38 0.1588 -0.52
Northeast 3390 38.09% 41.08 69.73% -0.235 0.3997 -0.576
Northwest 2790 36.47% 41.98 72.08% -0.665 0.1438 -0.545
Southeast 1244 38.28% 36.71 70.1% -0.271 0.4353 0.078
Southwest 1207 41.98% 33.85 64.46% -0.66 0.3299 -0.432
West 4720 41.68% 39.23 66.23% 0.089 0.9931 -0.982

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2937 0.0% 19.55 67.89% -1.202 -0.4256 0.249
Not Using Events or Tokens 9086 37.2% 22.43 73.66% -0.42 -0.0409 -0.703
Skip Initial Invader Actions 2643 17.09% 36.93 87.59% 0.761 0.1435 -0.239
Start of Game Growth 3582 19.56% 36.28 86.49% -0.038 -0.3865 0.255
Unlimited Undo 9127 35.69% 32.76 81.47% 0.027 0.0207 0.439
Using Tokens but Not Events 12563 23.94% 29.82 85.16% 0.404 0.3939 -0.111

Results With Allies

Unique Power Cards

Power Card Kept

Terror Level

Terror Level Completed Average Score Win Rate
I 20979 20.4 40.18%
II 44452 31.01 77.09%
III 27223 34.76 89.7%
IV 6916 38.07 98.99%

Results

Result Completed
Win: Invaders destroyed (Terror I) 8427
Win: Invaders destroyed (Terror III) 23768
Win: Invaders destroyed (Terror II) 32671
Win: Terror victory (Terror IV) 6794
Game abandoned (v.3.0+) 1595
Lose: Invader deck ran out 1476
Lose: Adversary condition 6112
Win: Sacrifice victory 199
Lose: Scenario condition 725
Win: Scenario condition 2105
Lose: Blight pool ran out 15145
Lose: Spirit destroyed 553

Number of Players

Score Model: 0.259 Win Model: 0.009
Num. Completed Blight Flip Rate Average Score Win Rate
1 49003 49.18% 29.35 67.98%
2 27209 40.26% 33.42 78.42%
3 12320 34.82% 35.81 81.66%
4 9503 28.79% 39.29 84.2%
5 279 27.13% 33.64 80.65%
6 1256 20.77% 31.15 81.77%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)