Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 123 22.95% 24.35 64.23% -0.807 -0.7623 -0.231
Blitz 0 1457 41.23% 24.29 62.8% -0.269 -0.0546 -0.883
Dahan Insurrection 4 2477 22.7% 50.54 74.53% 0.415 0.1274 0.634
Despicable Theft 2 401 35.84% 28.2 60.1% -0.642 0.068 -1.079
Elemental Invocation 1 420 46.9% 25.38 52.14% -0.941 -0.2399 -0.863
Guard the Isle's Heart 0 6529 13.15% 46.68 81.01% 0.997 0.3968 0.832
Powers Long Forgotten 1 886 51.98% 27.31 57.56% -0.899 -0.0618 -0.728
Rituals of Terror 3 614 39.08% 36.6 67.43% -0.174 -0.1133 0.192
Rituals of the Destroying Flame 3 536 66.23% 31.07 51.49% -0.035 0.9516 -0.712
Second Wave 0 5802 39.06% 27.81 75.22% 0.392 0.6417 0.135
The Great River 3 282 54.09% 26.66 42.2% -0.754 0.3123 -1.584
Varied Terrains 2 221 41.18% 20.89 43.89% -1.323 -0.494 -0.711
Ward the Shores 2 930 39.26% 31.37 55.27% -1.35 -0.1664 -0.607

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3996 29.71 50.63% -0.398 -0.3258 -0.501
Aid From Lesser Spirits 3591 31.93 55.22% -0.296 -0.367 -0.275
All Things Weaken 2534 31.19 52.72% -0.694 -0.4346 -0.172
Attenuated Essence 389 25.84 47.3% 0.309 0.2727 -0.86
Back Against the Wall 3380 31.54 52.9% -0.055 -0.0008 -0.371
Blight Corrodes the Spirit 400 25.25 44.25% -0.508 -0.3623 -0.627
Burn Brightest Before the End 330 28.82 44.85% -0.642 -0.6254 -0.625
Disintegrating Ecosystem 3678 26.35 45.7% -0.29 -0.1021 -0.708
Downward Spiral 6545 24.66 51.76% -0.223 -0.1491 -0.545
Erosion of Will 3778 28.16 46.35% -0.33 -0.1756 -0.656
Intensifying Exploitation 380 22.53 40.79% -0.17 -0.0343 -1.104
Invaders Find the Land to Their Liking 984 35.2 76.32% 0.113 -0.5007 0.404
Memory Fades to Dust 6668 24.14 48.56% -0.348 -0.1447 -0.549
Power Corrodes the Spirit 2355 29.03 49.55% -0.504 -0.3294 -0.443
Promising Farmlands 3616 26.44 43.64% -0.328 -0.1299 -0.987
Shattered Fragments of Power 344 28.9 47.97% -0.192 -0.1891 -0.762
Slow Dissolution of Will 392 23.78 36.99% -0.436 -0.1374 -1.233
Strong Earth Shatters Slowly 625 34.98 79.68% 0.543 -0.1536 0.446
The Border of Life and Death 107 25.25 59.81% 0.437 -0.0606 -0.578
Thriving Communities 2283 27.54 47.17% -0.392 -0.236 -0.608
Thriving Crops 171 26.07 55.56% -0.054 -0.3662 -0.943
Tipping Point 955 29.14 48.38% 0.0 0.5194 -0.655
Unnatural Proliferation 2471 30.23 48.68% -0.324 -0.215 -0.596
Untended Land Crumbles 2283 27.47 45.95% -0.606 -0.4241 -0.722

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 31290 37.54% 30.48 72.46% 0.028 1.0036 0.137
B 33680 36.43% 30.95 73.14% -0.078 0.811 0.113
C 33560 36.96% 31.2 73.3% 0.136 0.8283 0.193
D 29992 36.15% 30.9 73.82% -0.042 0.8535 0.222
E 19368 38.79% 30.97 70.1% 0.095 0.8248 -0.005
F 27888 37.15% 30.39 72.69% -0.073 0.7583 0.3
G 26825 38.45% 30.1 71.86% -0.106 0.6738 0.293
H 27294 37.61% 30.68 73.1% 0.068 0.8504 0.25
East 6423 38.25% 35.96 62.77% 0.058 0.8669 -0.479
Northeast 4352 36.15% 36.86 63.49% -0.378 0.4199 -0.48
Northwest 3573 34.48% 37.69 65.49% -0.002 0.7318 -0.549
Southeast 1903 33.07% 30.87 59.33% -0.374 0.5197 -0.334
Southwest 1873 36.17% 28.28 54.3% -0.246 1.0117 -0.927
West 6055 39.39% 35.19 60.41% -0.147 0.8503 -0.921

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4424 0.0% 16.28 55.9% -1.214 -0.5461 1.039
Not Using Events or Tokens 13347 35.58% 19.23 64.28% -0.442 -0.0212 -0.996
Skip Initial Invader Actions 3460 16.45% 35.09 82.31% 0.497 -0.2722 0.893
Start of Game Growth 4730 18.63% 33.82 80.42% -0.189 -0.6273 -0.047
Unlimited Undo 12496 33.16% 29.48 73.83% 0.025 -0.0407 0.179
Using Tokens but Not Events 16820 22.91% 27.86 79.68% 0.357 0.3141 -0.278

Results With Allies

Unique Power Cards

Power Card Kept

Terror Level

Terror Level Completed Average Score Win Rate
I 34720 13.76 31.13%
II 54824 30.19 75.75%
III 33419 34.82 89.4%
IV 8536 38.63 99.04%

Results

Result Completed
Win: Invaders destroyed (Terror I) 10803
Win: Invaders destroyed (Terror III) 29134
Win: Invaders destroyed (Terror II) 39729
Win: Terror victory (Terror IV) 8394
Game abandoned (v.3.0+) 11702
Lose: Invader deck ran out 1768
Lose: Adversary condition 7324
Win: Sacrifice victory 252
Lose: Scenario condition 858
Win: Scenario condition 2358
Lose: Blight pool ran out 18480
Lose: Spirit destroyed 697

Number of Players

Score Model: 0.388 Win Model: 0.324
Num. Completed Blight Flip Rate Average Score Win Rate
1 64831 46.82% 26.58 62.82%
2 35565 39.4% 31.0 73.1%
3 16132 35.44% 34.06 77.31%
4 11805 28.5% 36.18 78.96%
5 693 26.95% 29.45 70.13%
6 2473 19.35% 26.83 67.25%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)