Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 27 19.23% 27.37 77.78% -0.545 -0.6234 -0.587
Blitz 0 1118 46.12% 26.45 68.52% -0.441 -0.2946 -0.925
Dahan Insurrection 4 2036 23.82% 54.54 79.37% 0.188 -0.0192 0.389
Despicable Theft 2 222 44.55% 35.02 74.32% -0.17 0.5122 -0.484
Elemental Invocation 1 255 52.55% 31.18 67.45% 0.048 0.7792 -0.345
Guard the Isle's Heart 0 5360 13.04% 47.84 83.88% 0.797 0.1903 0.429
Powers Long Forgotten 1 656 57.19% 30.95 64.18% -0.126 0.3627 -0.766
Rituals of Terror 3 430 45.77% 39.75 68.6% -0.526 -0.4209 0.169
Rituals of the Destroying Flame 3 430 72.09% 33.82 54.19% -1.104 -0.1124 -0.978
Second Wave 0 4406 41.19% 28.72 77.44% 0.185 0.248 -0.026
The Great River 3 195 59.28% 31.48 53.33% -1.267 0.0809 -1.268
Varied Terrains 2 63 34.92% 26.38 65.08% -0.283 0.2794 -0.9
Ward the Shores 2 765 41.22% 34.72 60.52% -1.024 0.186 -0.786

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3311 30.63 51.68% -0.711 -0.4403 -1.001
Aid From Lesser Spirits 3021 32.52 56.01% -0.586 -0.5474 -0.859
All Things Weaken 1934 32.8 55.27% -0.266 0.195 -0.614
Attenuated Essence 39 26.67 38.46% -0.525 -0.3191 -0.901
Back Against the Wall 2872 32.23 53.38% -0.495 -0.333 -0.928
Blight Corrodes the Spirit 44 20.59 20.45% -1.42 -1.0057 -1.282
Burn Brightest Before the End 29 24.48 51.72% -0.675 -0.3701 -0.343
Disintegrating Ecosystem 3027 27.02 46.09% -0.867 -0.3407 -1.268
Downward Spiral 5237 26.06 53.71% -0.557 -0.2043 -1.138
Erosion of Will 3154 29.13 47.53% -0.486 -0.0773 -1.191
Intensifying Exploitation 33 26.73 54.55% -0.123 0.2639 -0.713
Invaders Find the Land to Their Liking 763 38.04 80.34% 0.041 -0.4845 0.118
Memory Fades to Dust 5357 25.49 50.21% -0.809 -0.328 -1.154
Power Corrodes the Spirit 1799 30.72 51.81% -0.382 -0.0774 -0.967
Promising Farmlands 2977 27.62 44.88% -1.36 -0.7739 -1.53
Shattered Fragments of Power 30 23.57 40.0% -0.467 -0.2882 -1.284
Slow Dissolution of Will 39 18.41 23.08% -1.492 -0.9586 -1.773
Strong Earth Shatters Slowly 484 38.08 84.92% 0.943 0.2648 0.287
The Border of Life and Death 10 28.6 80.0% 0.652 0.5225 -0.214
Thriving Communities 1718 29.13 49.42% -0.603 -0.1099 -1.134
Thriving Crops 19 28.42 57.89% -0.315 -0.2273 -0.037
Tipping Point 955 29.14 48.38% 0.0 -0.1422 -1.217
Unnatural Proliferation 1942 32.0 50.41% -0.094 0.2029 -1.03
Untended Land Crumbles 1762 29.19 49.15% -0.475 -0.1172 -1.302

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 23123 38.84% 33.1 78.15% 0.319 1.1591 0.143
B 25220 37.52% 33.8 79.21% 0.026 0.8048 0.198
C 24713 38.17% 33.95 79.13% 0.312 0.9661 0.428
D 22385 37.06% 33.58 79.71% 0.157 0.9558 0.244
E 12764 41.08% 34.48 76.92% 0.286 0.9145 0.074
F 20573 38.57% 33.18 78.78% 0.136 0.8557 0.388
G 19865 39.94% 32.99 77.99% 0.061 0.8031 0.415
H 20183 38.42% 33.42 79.25% 0.163 0.8109 0.266
East 4918 40.46% 40.29 69.24% -0.812 -0.2078 -0.542
Northeast 3327 38.15% 41.34 70.3% -0.346 0.5345 -0.581
Northwest 2733 36.53% 42.29 72.78% -0.696 -0.0227 -0.552
Southeast 1202 38.53% 37.23 71.13% 0.297 0.9331 0.102
Southwest 1166 42.43% 34.34 65.35% -0.866 0.2981 -0.367
West 4636 41.87% 39.52 66.72% 0.204 1.1681 -0.994

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2859 0.0% 19.78 68.73% -0.971 -0.0876 0.189
Not Using Events or Tokens 8914 37.24% 22.61 74.27% -0.492 -0.1603 -0.752
Skip Initial Invader Actions 2586 17.09% 37.02 87.94% 0.797 0.2621 -0.353
Start of Game Growth 3500 19.62% 36.47 86.89% -0.389 -0.7195 0.222
Unlimited Undo 8941 35.94% 32.94 81.93% 0.149 0.1267 0.42
Using Tokens but Not Events 12282 24.01% 30.01 85.64% 0.447 0.3935 -0.048

Results With Allies

Unique Power Cards

Power Card Kept

Terror Level

Terror Level Completed Average Score Win Rate
I 20244 21.03 40.98%
II 43805 31.04 77.16%
III 26924 34.74 89.76%
IV 6835 38.02 99.01%

Results

Result Completed
Win: Invaders destroyed (Terror I) 8293
Win: Invaders destroyed (Terror III) 23517
Win: Invaders destroyed (Terror II) 32229
Win: Terror victory (Terror IV) 6715
Game abandoned (v.3.0+) 1056
Lose: Invader deck ran out 1460
Lose: Adversary condition 6053
Win: Sacrifice victory 197
Lose: Scenario condition 706
Win: Scenario condition 2078
Lose: Blight pool ran out 14957
Lose: Spirit destroyed 547

Number of Players

Score Model: 0.218 Win Model: 0.022
Num. Completed Blight Flip Rate Average Score Win Rate
1 48150 49.35% 29.53 68.33%
2 26737 40.38% 33.58 78.8%
3 12123 34.83% 35.95 81.99%
4 9389 28.86% 39.44 84.49%
5 253 27.9% 35.0 84.19%
6 1156 20.38% 31.73 84.08%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)