Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 78 19.48% 22.37 62.82% 0.189 0.2402 -0.507
Blitz 0 1309 43.03% 25.23 65.24% -0.425 -0.2247 -0.914
Dahan Insurrection 4 2295 23.09% 51.96 76.38% -0.056 -0.267 0.495
Despicable Theft 2 329 38.53% 29.74 62.61% -0.357 0.4875 -0.922
Elemental Invocation 1 340 49.71% 27.18 57.65% -0.931 0.1402 -0.712
Guard the Isle's Heart 0 5962 13.33% 47.36 82.35% 0.86 0.1353 0.7
Powers Long Forgotten 1 792 53.49% 28.65 60.48% -0.296 0.6103 -0.745
Rituals of Terror 3 511 42.41% 37.66 67.51% 0.165 0.1951 0.027
Rituals of the Destroying Flame 3 485 68.66% 32.04 51.75% -0.689 0.4996 -0.904
Second Wave 0 5171 40.12% 28.05 75.67% 0.414 0.4946 0.047
The Great River 3 244 57.61% 28.81 45.49% -1.145 0.2429 -1.482
Varied Terrains 2 120 41.67% 21.47 51.67% -0.333 0.5681 -1.06
Ward the Shores 2 853 39.88% 32.8 57.56% -0.816 0.239 -0.613

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3668 30.22 51.25% 0.205 0.3433 -0.683
Aid From Lesser Spirits 3321 32.33 55.77% 0.036 -0.0226 -0.46
All Things Weaken 2217 31.89 54.44% -0.006 0.349 -0.366
Attenuated Essence 209 25.1 43.06% -0.006 0.1052 -1.204
Back Against the Wall 3146 31.69 53.12% 0.139 0.2148 -0.63
Blight Corrodes the Spirit 194 24.79 42.27% 0.218 0.4287 -0.683
Burn Brightest Before the End 162 26.53 46.91% -0.004 0.1171 -1.269
Disintegrating Ecosystem 3379 26.6 45.75% -0.383 -0.0145 -0.932
Downward Spiral 5897 25.27 52.54% -0.393 -0.1967 -0.812
Erosion of Will 3468 28.55 46.71% -0.531 -0.2643 -0.915
Intensifying Exploitation 202 21.74 42.08% -0.475 -0.2046 -1.099
Invaders Find the Land to Their Liking 884 36.35 77.94% 0.051 -0.4602 0.272
Memory Fades to Dust 6060 24.73 49.34% -0.458 -0.1469 -0.805
Power Corrodes the Spirit 2056 29.82 50.58% -0.253 0.0417 -0.655
Promising Farmlands 3303 26.94 44.05% -0.866 -0.5303 -1.227
Shattered Fragments of Power 174 27.34 47.13% 0.089 0.1973 -1.027
Slow Dissolution of Will 191 22.1 35.08% -0.576 -0.1761 -1.788
Strong Earth Shatters Slowly 555 36.36 80.9% 0.501 -0.1122 0.327
The Border of Life and Death 59 24.22 50.85% -0.504 -0.7962 -0.974
Thriving Communities 1989 27.97 48.01% -0.76 -0.4268 -0.852
Thriving Crops 76 22.68 47.37% -0.376 -0.4627 -1.314
Tipping Point 955 29.14 48.38% 0.0 0.5146 -0.894
Unnatural Proliferation 2189 30.92 49.34% -0.314 -0.1658 -0.805
Untended Land Crumbles 2012 28.24 47.12% -0.959 -0.6518 -0.966

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 27199 38.11% 31.58 75.0% -0.006 0.8994 0.163
B 29479 36.92% 32.15 75.71% -0.209 0.6191 0.133
C 28983 37.53% 32.44 76.13% 0.35 1.0299 0.394
D 26180 36.52% 32.11 76.56% 0.087 0.9405 0.24
E 16106 39.93% 32.24 72.61% -0.138 0.5635 0.031
F 24136 37.78% 31.63 75.58% -0.279 0.5021 0.367
G 23303 39.18% 31.35 74.58% -0.284 0.4881 0.33
H 23708 38.09% 31.86 75.7% -0.234 0.5347 0.266
East 5693 39.4% 37.75 65.19% -0.472 0.3901 -0.475
Northeast 3860 37.24% 38.64 65.98% -0.318 0.4288 -0.497
Northwest 3165 35.65% 39.45 67.99% -0.313 0.5206 -0.52
Southeast 1550 35.23% 32.98 63.23% -0.38 0.3953 -0.126
Southwest 1514 38.87% 30.26 58.12% -0.649 0.6697 -0.545
West 5342 40.66% 37.0 62.88% -0.622 0.3843 -0.974

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3567 0.0% 17.75 61.73% -1.654 -0.8231 0.591
Not Using Events or Tokens 11025 36.38% 20.77 68.94% -0.044 0.3969 -0.679
Skip Initial Invader Actions 3074 16.87% 35.84 84.78% 1.13 0.5677 0.274
Start of Game Growth 4160 19.45% 34.77 83.2% -0.373 -0.9119 0.123
Unlimited Undo 10593 34.89% 31.19 77.85% -0.044 -0.0035 0.33
Using Tokens but Not Events 14527 23.34% 28.76 82.58% 0.183 0.1593 -0.167

Results With Allies

Unique Power Cards

Power Card Kept

Terror Level

Terror Level Completed Average Score Win Rate
I 27258 16.23 35.02%
II 49211 30.54 76.35%
III 30155 34.77 89.53%
IV 7683 38.37 99.05%

Results

Result Completed
Win: Invaders destroyed (Terror I) 9541
Win: Invaders destroyed (Terror III) 26307
Win: Invaders destroyed (Terror II) 35859
Win: Terror victory (Terror IV) 7553
Game abandoned (v.3.0+) 6110
Lose: Invader deck ran out 1613
Lose: Adversary condition 6713
Win: Sacrifice victory 224
Lose: Scenario condition 785
Win: Scenario condition 2242
Lose: Blight pool ran out 16750
Lose: Spirit destroyed 610

Number of Players

Score Model: 0.295 Win Model: 0.301
Num. Completed Blight Flip Rate Average Score Win Rate
1 56186 47.95% 27.9 65.36%
2 31088 39.96% 32.12 75.46%
3 14106 35.17% 34.82 79.46%
4 10590 28.87% 37.69 81.57%
5 461 27.33% 30.05 74.62%
6 1876 20.16% 28.2 72.23%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)