Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 53 25.0% 24.81 67.92% 0.101 -0.0391 -0.514
Blitz 0 1239 43.8% 25.67 66.59% -0.181 -0.0696 -0.865
Dahan Insurrection 4 2201 23.03% 52.9 77.6% 0.523 0.2877 0.486
Despicable Theft 2 290 40.97% 30.94 65.86% -0.851 -0.2084 -0.761
Elemental Invocation 1 301 50.17% 28.89 61.79% -1.098 -0.2963 -0.436
Guard the Isle's Heart 0 5746 13.3% 47.5 82.89% 1.033 0.2587 0.598
Powers Long Forgotten 1 734 54.86% 29.46 61.58% -0.709 0.0638 -0.751
Rituals of Terror 3 474 44.04% 38.51 67.93% 0.446 0.4623 0.148
Rituals of the Destroying Flame 3 463 69.76% 32.42 52.48% -0.708 0.3485 -1.014
Second Wave 0 4874 40.74% 28.29 76.32% 0.116 0.196 0.003
The Great River 3 229 59.65% 30.06 47.6% -1.295 -0.1663 -1.439
Varied Terrains 2 102 44.12% 22.91 54.9% -0.086 0.6065 -1.083
Ward the Shores 2 822 40.17% 33.39 58.64% -0.624 0.2387 -0.738

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3545 30.26 51.23% -0.094 0.066 -0.805
Aid From Lesser Spirits 3213 32.31 55.87% 0.337 0.2503 -0.603
All Things Weaken 2103 32.23 54.68% -0.244 0.0981 -0.455
Attenuated Essence 141 25.16 39.01% -0.454 -0.3803 -1.272
Back Against the Wall 3054 31.86 53.14% -0.255 -0.1802 -0.746
Blight Corrodes the Spirit 130 24.67 36.15% -0.496 -0.3051 -0.854
Burn Brightest Before the End 113 25.36 44.25% -0.517 -0.3935 -1.298
Disintegrating Ecosystem 3256 26.71 45.92% -0.244 0.1284 -1.059
Downward Spiral 5633 25.52 52.87% -0.367 -0.2302 -0.913
Erosion of Will 3340 28.77 47.1% -0.564 -0.2695 -1.011
Intensifying Exploitation 135 22.09 43.7% -0.709 -0.4709 -0.91
Invaders Find the Land to Their Liking 833 37.09 79.35% 0.628 0.0959 0.233
Memory Fades to Dust 5773 25.03 49.66% -0.665 -0.3846 -0.903
Power Corrodes the Spirit 1963 30.15 51.2% -0.019 0.134 -0.741
Promising Farmlands 3159 27.15 44.32% -0.797 -0.4505 -1.327
Shattered Fragments of Power 124 26.28 50.0% 0.702 0.897 -1.306
Slow Dissolution of Will 127 21.28 36.22% -0.259 0.1924 -1.686
Strong Earth Shatters Slowly 528 36.75 81.63% 0.145 -0.5957 0.221
The Border of Life and Death 38 22.66 50.0% -0.681 -1.1136 -1.286
Thriving Communities 1891 28.42 48.65% -0.615 -0.3168 -0.936
Thriving Crops 54 26.69 57.41% 0.774 0.6711 -0.718
Tipping Point 955 29.14 48.38% 0.0 0.5571 -1.009
Unnatural Proliferation 2078 31.4 49.86% -0.817 -0.6718 -0.849
Untended Land Crumbles 1893 28.82 48.23% -0.524 -0.2244 -1.07

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 25622 38.22% 32.1 76.17% -0.029 0.9649 0.143
B 27823 37.13% 32.73 77.0% -0.184 0.7337 0.199
C 27364 37.76% 32.97 77.15% 0.057 0.7991 0.404
D 24731 36.65% 32.62 77.65% -0.075 0.8769 0.231
E 14791 40.12% 33.05 74.26% 0.057 0.8377 0.022
F 22789 38.07% 32.2 76.77% -0.044 0.8484 0.393
G 21945 39.46% 31.95 75.89% -0.15 0.7051 0.359
H 22299 38.18% 32.46 77.18% -0.091 0.7569 0.279
East 5401 39.51% 38.59 66.54% -0.155 0.6147 -0.524
Northeast 3660 37.5% 39.57 67.51% -0.629 0.1586 -0.514
Northwest 3002 35.79% 40.43 69.62% -0.521 0.463 -0.547
Southeast 1409 36.13% 34.11 64.94% -0.796 0.0787 -0.11
Southwest 1369 39.71% 31.41 59.97% -0.23 0.9781 -0.513
West 5058 40.89% 37.89 64.23% -0.383 0.5508 -0.967

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3336 0.0% 18.31 63.82% -1.392 -0.7629 0.418
Not Using Events or Tokens 10187 36.94% 21.4 70.68% -0.067 0.439 -0.708
Skip Initial Invader Actions 2914 16.89% 36.3 85.96% 0.866 0.2306 -0.073
Start of Game Growth 3928 19.5% 35.37 84.57% -0.037 -0.4265 0.252
Unlimited Undo 9970 35.15% 31.83 79.57% 0.235 0.2796 0.437
Using Tokens but Not Events 13724 23.55% 29.2 83.77% 0.499 0.472 -0.137

Results With Allies

Unique Power Cards

Power Card Kept

Terror Level

Terror Level Completed Average Score Win Rate
I 24475 17.67 37.0%
II 47150 30.7 76.74%
III 28887 34.75 89.61%
IV 7347 38.22 99.02%

Results

Result Completed
Win: Invaders destroyed (Terror I) 9052
Win: Invaders destroyed (Terror III) 25216
Win: Invaders destroyed (Terror II) 34511
Win: Terror victory (Terror IV) 7219
Game abandoned (v.3.0+) 4090
Lose: Invader deck ran out 1545
Lose: Adversary condition 6427
Win: Sacrifice victory 212
Lose: Scenario condition 765
Win: Scenario condition 2188
Lose: Blight pool ran out 16043
Lose: Spirit destroyed 591

Number of Players

Score Model: 0.211 Win Model: 0.08
Num. Completed Blight Flip Rate Average Score Win Rate
1 53041 48.56% 28.49 66.49%
2 29410 40.04% 32.65 76.75%
3 13303 34.87% 35.22 80.3%
4 10085 28.8% 38.37 82.81%
5 386 27.4% 31.53 78.24%
6 1634 20.39% 29.09 75.03%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)