Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 1 100.0% 12.0 0.0% 0.0 -0.0294 0.0
Blitz 0 9 44.44% 19.78 55.56% -0.452 -0.2092 0.0
Dahan Insurrection 4 10 10.0% 0.0 0.0% -1.48 -1.4665 -0.593
Despicable Theft 2 5 40.0% 46.0 80.0% 0.0 0.7661 0.505
Elemental Invocation 1 3 33.33% 16.67 33.33% -0.381 0.3722 0.0
Guard the Isle's Heart 0 93 18.28% 34.49 61.29% 0.08 -0.5162 -0.074
Powers Long Forgotten 1 1 100.0% 9.0 0.0% -0.481 0.2668 0.0
Rituals of Terror 3 1 100.0% 34.0 100.0% 0.0 0.4786 0.0
Second Wave 0 37 52.78% 26.19 72.97% -0.215 -0.219 -0.369
Varied Terrains 2 5 20.0% 39.6 100.0% 0.674 1.4535 0.0
Ward the Shores 2 4 25.0% 30.0 75.0% 0.119 0.9878 0.0

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 79 33.66 58.23% 0.071 0.2198 0.697
Aid From Lesser Spirits 43 37.91 53.49% 0.036 -0.0773 0.099
All Things Weaken 80 37.74 62.5% 0.343 0.7179 1.416
Attenuated Essence 62 34.39 64.52% 0.135 0.2608 -0.426
Back Against the Wall 59 32.56 62.71% 0.644 0.6848 0.587
Blight Corrodes the Spirit 56 33.93 58.93% 0.131 0.3372 0.523
Burn Brightest Before the End 37 29.0 48.65% -0.321 -0.2765 0.394
Disintegrating Ecosystem 74 30.81 56.76% -0.129 0.369 0.257
Downward Spiral 61 36.62 68.85% 0.685 0.9354 0.815
Erosion of Will 65 29.14 47.69% -0.032 0.2258 -0.033
Intensifying Exploitation 55 31.8 58.18% 0.258 0.4772 0.485
Invaders Find the Land to Their Liking 19 38.84 84.21% 0.776 0.3902 1.27
Memory Fades to Dust 70 29.59 58.57% -0.144 0.0617 0.018
Power Corrodes the Spirit 78 32.06 58.97% -0.05 0.1479 0.443
Promising Farmlands 55 28.04 58.18% 0.071 0.4275 0.087
Shattered Fragments of Power 40 41.98 62.5% 0.08 0.2978 0.375
Slow Dissolution of Will 83 28.99 48.19% -0.608 -0.178 -0.169
Strong Earth Shatters Slowly 26 26.04 61.54% -0.456 -1.0804 0.247
The Border of Life and Death 16 31.44 62.5% 0.409 0.0894 -0.225
Thriving Communities 64 32.66 65.63% 0.12 0.4391 0.082
Thriving Crops 24 30.33 70.83% 0.393 0.2743 0.18
Unnatural Proliferation 58 35.29 60.34% -0.403 -0.3136 0.52
Untended Land Crumbles 59 33.58 57.63% -0.031 0.1945 0.299

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 636 38.7% 29.04 67.14% 0.014 0.813 0.143
B 680 44.11% 29.35 67.06% 0.316 1.0465 -0.162
C 704 41.49% 29.08 65.91% 0.149 0.7529 0.053
D 551 39.49% 27.97 64.25% -0.06 0.6964 -0.005
E 635 44.48% 29.93 63.94% 0.071 0.6555 0.164
F 539 42.01% 28.31 66.05% -0.271 0.4315 -0.116
G 446 43.37% 28.78 66.82% 0.246 1.0032 0.166
H 493 42.48% 28.75 63.08% 0.254 0.8852 0.157
East 83 22.89% 25.54 54.22% -0.481 0.3029 -0.276
Northeast 59 18.64% 24.31 47.46% -0.072 0.6893 -0.093
Northwest 39 23.08% 28.49 56.41% 0.493 1.3355 0.0
Southeast 41 24.39% 28.71 53.66% -0.323 0.3164 0.426
Southwest 45 22.22% 22.24 53.33% -0.244 0.8018 -0.478
West 73 28.77% 25.52 57.53% -0.043 0.7327 0.0

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 14 0.0% 20.14 71.43% 0.255 1.1287 0.0
Not Using Events or Tokens 15 28.57% 27.33 73.33% -0.211 0.1658 0.378
Skip Initial Invader Actions 55 14.29% 26.38 49.09% 0.055 -0.2364 -0.119
Start of Game Growth 82 16.0% 26.29 57.32% 0.516 -0.0412 -0.285
Unlimited Undo 290 32.75% 28.51 59.31% 0.045 0.109 0.572
Using Tokens but Not Events 172 25.16% 23.44 74.42% 0.086 -0.0409 1.267

Results With Allies

Unique Power Cards

Power Card Kept
Dissolving Vapors 95.35%
Flowing and Silent Forms Dart By 94.82%
The Fog Closes In 98.12%
Unnerving Pall 98.44%

Terror Level

Terror Level Completed Average Score Win Rate
I 643 12.44 2.02%
II 620 29.94 48.87%
III 956 34.9 92.36%
IV 597 38.84 99.83%

Results

Result Completed
Win: Invaders destroyed (Terror I) 13
Win: Invaders destroyed (Terror III) 880
Win: Invaders destroyed (Terror II) 300
Win: Terror victory (Terror IV) 596
Game abandoned (v.3.0+) 636
Lose: Invader deck ran out 1
Lose: Adversary condition 102
Win: Sacrifice victory 3
Lose: Scenario condition 12
Win: Scenario condition 3
Lose: Unique spirit condition 1
Lose: Blight pool ran out 261
Lose: Spirit destroyed 8

Number of Players

Score Model: 0.065 Win Model: -0.127
Num. Completed Blight Flip Rate Average Score Win Rate
1 1679 50.3% 26.92 59.8%
2 559 38.96% 31.15 70.66%
3 313 39.23% 31.03 71.25%
4 173 35.26% 31.95 75.72%
5 21 33.33% 34.67 76.19%
6 71 22.86% 18.83 36.62%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)