Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 6 66.67% 15.67 66.67% -0.261 0.1093 0.0
Blitz 0 16 25.0% 19.81 37.5% -0.935 -0.5031 0.27
Dahan Insurrection 4 15 20.0% 5.33 6.67% -0.095 -0.1213 -1.165
Despicable Theft 2 7 28.57% 37.57 71.43% 0.076 0.7358 0.479
Elemental Invocation 1 6 50.0% 29.33 66.67% 0.079 0.5269 0.0
Guard the Isle's Heart 0 127 16.54% 33.84 59.84% -0.118 -0.7172 -0.003
Powers Long Forgotten 1 5 60.0% 22.0 40.0% -0.483 0.1257 0.0
Rituals of Terror 3 3 33.33% 36.67 100.0% 0.411 0.5352 0.0
Second Wave 0 58 43.86% 23.38 65.52% -0.705 -0.5982 -0.351
The Great River 3 1 0.0% 17.0 0.0% 0.0 1.1747 0.0
Varied Terrains 2 13 23.08% 24.62 69.23% -0.479 0.2572 0.0
Ward the Shores 2 7 57.14% 35.29 71.43% 0.158 0.8406 -0.23

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 117 34.05 61.54% 0.155 0.4659 0.64
Aid From Lesser Spirits 64 37.11 53.13% 0.589 0.6017 0.202
All Things Weaken 117 36.73 58.12% 0.768 1.2421 1.264
Attenuated Essence 101 32.87 57.43% -0.238 -0.0915 0.132
Back Against the Wall 85 35.38 63.53% 0.113 0.2419 0.561
Blight Corrodes the Spirit 87 35.0 62.07% 0.437 0.7572 0.811
Burn Brightest Before the End 70 28.11 44.29% -0.849 -0.6719 -0.086
Disintegrating Ecosystem 103 30.39 51.46% -0.594 -0.2132 0.272
Downward Spiral 89 35.15 64.04% 0.055 0.2486 0.922
Erosion of Will 97 30.38 49.48% 0.354 0.6915 0.227
Intensifying Exploitation 90 29.53 54.44% 0.003 0.3553 0.586
Invaders Find the Land to Their Liking 34 32.94 79.41% 0.284 -0.0788 1.2
Memory Fades to Dust 114 30.25 59.65% 0.746 1.0755 0.281
Power Corrodes the Spirit 125 32.25 57.6% 0.24 0.5064 0.711
Promising Farmlands 92 30.45 58.7% -0.075 0.3727 0.671
Shattered Fragments of Power 70 38.59 58.57% 0.374 0.3739 0.5
Slow Dissolution of Will 126 29.63 50.0% -0.255 0.1564 -0.247
Strong Earth Shatters Slowly 34 27.88 64.71% 0.453 -0.1059 0.767
The Border of Life and Death 24 31.79 66.67% 0.419 0.1736 -0.375
Thriving Communities 97 30.76 59.79% -0.157 0.1205 0.057
Thriving Crops 40 31.25 67.5% 0.215 0.1195 0.699
Unnatural Proliferation 92 35.6 64.13% 0.668 0.8723 0.623
Untended Land Crumbles 95 32.01 58.95% 0.01 0.3092 0.388

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 950 39.64% 28.35 63.68% -0.156 0.8354 0.05
B 979 44.69% 28.85 64.56% 0.002 0.8674 0.013
C 1041 42.42% 29.13 65.71% 0.712 1.4638 0.118
D 861 41.42% 27.9 62.49% 0.052 0.997 0.081
E 1009 46.38% 29.7 62.74% 0.616 1.3706 0.025
F 800 42.8% 27.64 63.38% -0.185 0.6897 0.112
G 741 43.65% 28.06 63.16% -0.011 0.8511 -0.023
H 788 44.22% 29.33 63.58% 0.034 0.8408 0.26
East 116 29.31% 24.89 52.59% -0.137 0.6086 -0.128
Northeast 81 24.69% 23.4 45.68% -0.171 0.7222 -0.07
Northwest 57 22.81% 25.75 54.39% -0.662 0.0816 -0.317
Southeast 57 28.07% 26.91 52.63% 0.049 1.058 0.464
Southwest 57 21.05% 20.77 50.88% -0.714 0.4429 -0.612
West 99 27.27% 23.92 54.55% 0.601 1.584 0.0

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 17 0.0% 19.71 70.59% -0.734 -0.0141 0.0
Not Using Events or Tokens 19 22.22% 25.58 73.68% 0.565 1.0391 0.304
Skip Initial Invader Actions 81 13.51% 29.46 56.79% 0.56 -0.2453 0.302
Start of Game Growth 115 16.82% 29.3 60.0% 0.222 -0.3446 -0.385
Unlimited Undo 415 35.54% 28.58 57.59% -0.555 -0.5281 0.518
Using Tokens but Not Events 270 27.17% 23.03 73.33% 0.482 0.455 1.319

Results With Allies

Unique Power Cards

Power Card Kept
Dissolving Vapors 95.11%
Flowing and Silent Forms Dart By 94.74%
The Fog Closes In 98.32%
Unnerving Pall 98.36%

Terror Level

Terror Level Completed Average Score Win Rate
I 991 12.25 1.82%
II 958 29.91 45.41%
III 1441 34.94 91.46%
IV 884 38.9 99.77%

Results

Result Completed
Win: Invaders destroyed (Terror I) 18
Win: Invaders destroyed (Terror III) 1314
Win: Invaders destroyed (Terror II) 430
Win: Terror victory (Terror IV) 882
Game abandoned (v.3.0+) 984
Lose: Invader deck ran out 4
Lose: Adversary condition 188
Win: Sacrifice victory 3
Lose: Scenario condition 15
Win: Scenario condition 6
Lose: Unique spirit condition 1
Lose: Blight pool ran out 415
Lose: Spirit destroyed 14

Number of Players

Score Model: 0.038 Win Model: -0.157
Num. Completed Blight Flip Rate Average Score Win Rate
1 2516 50.78% 26.75 58.62%
2 913 41.65% 30.33 67.8%
3 443 41.72% 30.88 68.62%
4 256 33.59% 31.25 71.88%
5 31 35.48% 28.71 64.52%
6 115 27.19% 21.13 44.35%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)