Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 181 24.86% 23.87 66.3% -1.71 -1.3398 -0.275
Blitz 0 1773 36.04% 28.58 59.17% -0.81 -0.3787 -0.736
Dahan Insurrection 4 1287 30.22% 39.71 49.49% -0.863 -0.8887 -0.621
Despicable Theft 2 308 37.66% 22.96 45.45% -0.809 -0.1495 -0.316
Elemental Invocation 1 1045 47.89% 27.29 45.36% -0.799 -0.351 -1.839
Guard the Isle's Heart 0 8355 19.44% 45.95 70.1% 1.119 0.5198 -0.355
Powers Long Forgotten 1 652 43.93% 24.94 50.0% -0.228 0.38 -0.226
Rituals of Terror 3 1313 22.31% 82.94 68.77% 2.045 2.17 1.998
Rituals of the Destroying Flame 3 765 60.86% 31.98 62.75% 0.427 1.1652 0.037
Second Wave 0 6346 37.11% 28.1 75.58% 0.179 0.2853 0.168
The Great River 3 374 40.11% 25.34 46.52% -0.682 0.4927 -0.473
Varied Terrains 2 388 42.27% 22.11 46.91% -0.207 0.5294 -1.046
Ward the Shores 2 657 37.44% 25.6 49.62% -0.845 -0.1623 -0.71

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5091 33.54 53.84% 0.033 0.3432 -0.001
Aid From Lesser Spirits 4369 35.67 57.4% 0.091 0.1039 0.023
All Things Weaken 5711 31.57 51.11% -0.372 0.1017 -0.228
Attenuated Essence 1177 33.21 52.17% -0.008 0.1382 -0.271
Back Against the Wall 4497 34.5 54.12% -0.726 -0.5968 -0.017
Blight Corrodes the Spirit 1179 32.23 48.94% -0.005 0.3151 -0.452
Burn Brightest Before the End 963 34.14 50.05% -0.147 0.0297 -0.017
Disintegrating Ecosystem 4888 30.21 50.0% -0.365 0.0149 -0.212
Downward Spiral 5815 31.85 56.35% 0.794 0.9879 -0.296
Erosion of Will 4991 32.21 50.71% -0.295 0.0432 -0.384
Intensifying Exploitation 1189 31.58 50.13% -0.478 -0.1253 -0.325
Invaders Find the Land to Their Liking 2651 37.1 71.71% 0.101 -0.2626 0.414
Memory Fades to Dust 5750 31.27 53.62% -0.439 -0.1097 -0.553
Power Corrodes the Spirit 5689 31.64 53.38% -0.105 0.1615 -0.202
Promising Farmlands 4970 30.98 51.03% -0.257 0.1905 -0.061
Shattered Fragments of Power 944 34.3 52.65% -0.041 -0.0416 -0.29
Slow Dissolution of Will 1198 32.74 47.75% -0.36 0.0512 -0.035
Strong Earth Shatters Slowly 2006 38.0 76.97% 0.677 0.1187 0.528
The Border of Life and Death 392 35.34 63.52% 0.162 -0.0828 0.114
Thriving Communities 5733 30.68 51.96% 0.012 0.2893 -0.096
Thriving Crops 646 34.17 58.05% -0.994 -1.0894 -0.078
Unnatural Proliferation 6099 34.36 57.55% -0.025 0.1802 -0.109
Untended Land Crumbles 5648 29.75 48.67% -0.81 -0.5104 -0.332

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 41516 41.56% 31.6 66.96% 0.093 1.0849 0.327
B 44933 41.51% 31.61 66.13% 0.034 0.899 0.083
C 55151 38.41% 34.69 68.47% 0.338 1.0894 0.304
D 39278 42.91% 30.74 65.49% -0.191 0.7534 -0.015
E 39513 40.47% 32.48 67.03% 0.406 1.1605 0.296
F 38497 40.64% 33.11 67.82% -0.099 0.7757 0.277
G 32995 41.17% 32.7 67.38% 0.062 0.9245 0.477
H 32353 41.82% 32.5 66.97% -0.085 0.7218 0.174
East 8653 32.58% 38.87 61.77% 0.254 0.9992 -0.113
Northeast 5655 28.94% 42.77 61.77% 0.281 1.1739 0.423
Northwest 4663 30.06% 36.37 60.75% -0.155 0.5881 -0.204
Southeast 3662 29.87% 32.21 58.71% -0.173 0.8353 -0.052
Southwest 3536 30.98% 30.68 56.76% -1.214 -0.0577 -1.436
West 8151 33.01% 37.94 60.18% -0.216 0.7667 -0.562

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1487 0.0% 24.56 77.34% 0.967 1.6872 -0.364
Not Using Events or Tokens 162 46.53% 23.12 80.86% 0.0 0.4745 0.0
Skip Initial Invader Actions 5844 10.5% 44.38 81.54% -0.099 -0.9038 -0.656
Start of Game Growth 9339 14.23% 43.45 79.18% 0.6 0.0332 0.362
Unlimited Undo 18708 29.89% 35.88 73.69% -0.022 0.0052 -0.246
Using Tokens but Not Events 21724 29.35% 28.8 71.84% -0.164 -0.1914 -0.655

Results With Allies

Unique Power Cards

Power Card Kept
Jagged Shards Push From the Earth 85.7%
Plows Shatter On Rocky Ground 67.83%
Scarred and Stony Land 90.92%
Stubborn Solidity 92.98%

Terror Level

Terror Level Completed Average Score Win Rate
I 42566 12.25 4.6%
II 73568 29.91 71.35%
III 64694 34.94 90.29%
IV 26537 38.9 99.7%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1954
Win: Invaders destroyed (Terror III) 57575
Win: Invaders destroyed (Terror II) 51675
Win: Terror victory (Terror IV) 25843
Game abandoned (v.3.0+) 20222
Lose: Invader deck ran out 2872
Lose: Adversary condition 22672
Win: Sacrifice victory 1308
Lose: Scenario condition 1744
Win: Scenario condition 962
Lose: Unique spirit condition 0
Lose: Blight pool ran out 19975
Lose: Spirit destroyed 563

Number of Players

Score Model: -0.341 Win Model: -0.054
Num. Completed Blight Flip Rate Average Score Win Rate
1 127229 37.1% 35.59 68.29%
2 42364 46.93% 30.83 64.24%
3 20090 43.8% 32.75 67.07%
4 13274 38.31% 32.05 68.7%
5 836 39.04% 28.06 67.22%
6 3572 24.96% 28.5 57.75%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)