Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 105 27.62% 27.84 76.19% 0.514 0.5288 0.684
Blitz 0 1482 37.58% 30.73 61.74% -0.513 -0.225 -1.029
Dahan Insurrection 4 1029 31.77% 42.62 53.16% -0.747 -0.9237 -0.429
Despicable Theft 2 201 39.8% 24.85 49.25% -1.12 -0.2586 -0.806
Elemental Invocation 1 749 49.8% 29.29 50.07% -1.217 -0.2844 -1.378
Guard the Isle's Heart 0 6708 19.21% 46.73 71.51% 0.218 -0.4282 0.032
Powers Long Forgotten 1 480 49.48% 28.62 56.04% -1.367 -0.4214 -0.268
Rituals of Terror 3 843 28.13% 76.8 69.4% 1.334 1.4107 0.456
Rituals of the Destroying Flame 3 611 65.08% 33.56 64.98% -0.396 0.7191 -0.95
Second Wave 0 5067 37.3% 28.19 76.91% 0.233 0.2637 -0.173
The Great River 3 284 42.61% 27.53 50.35% -0.635 0.7904 -1.888
Varied Terrains 2 240 44.58% 23.12 47.92% -1.397 -0.6222 -1.184
Ward the Shores 2 504 38.82% 28.59 55.36% -1.242 -0.1975 -1.306

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4231 33.47 54.15% -0.377 -0.2017 -0.468
Aid From Lesser Spirits 3616 35.76 57.88% 0.162 0.1082 -0.297
All Things Weaken 4702 31.95 52.06% -0.023 0.2699 -0.531
Attenuated Essence 465 32.26 51.4% -0.098 -0.0147 -0.403
Back Against the Wall 3757 34.47 54.48% -0.053 -0.0055 -0.361
Blight Corrodes the Spirit 467 33.22 50.54% -0.374 -0.1705 -0.531
Burn Brightest Before the End 388 33.53 50.0% -0.025 0.1625 -0.312
Disintegrating Ecosystem 4007 30.4 50.66% -0.402 0.0071 -0.628
Downward Spiral 4746 32.39 57.52% 0.06 0.1875 -0.377
Erosion of Will 4065 32.5 51.37% -0.423 -0.1402 -0.705
Intensifying Exploitation 493 30.17 49.09% -0.295 -0.0477 -0.605
Invaders Find the Land to Their Liking 2182 37.49 73.01% 0.057 -0.4586 0.071
Memory Fades to Dust 4663 31.77 54.9% 0.373 0.6101 -0.543
Power Corrodes the Spirit 4630 32.0 54.17% -0.339 -0.1214 -0.542
Promising Farmlands 4035 31.24 51.7% -0.159 0.136 -0.624
Shattered Fragments of Power 400 33.82 53.25% 0.081 0.2819 -0.369
Slow Dissolution of Will 462 31.4 46.32% -0.362 0.0222 -0.724
Strong Earth Shatters Slowly 1642 38.78 79.05% 0.781 0.1998 0.467
The Border of Life and Death 181 35.21 60.22% 0.893 0.3753 0.215
Thriving Communities 4735 30.78 52.08% -0.384 -0.0454 -0.53
Thriving Crops 268 35.18 59.7% 0.047 0.0043 -0.032
Unnatural Proliferation 5048 34.8 58.28% 0.312 0.4522 -0.244
Untended Land Crumbles 4690 29.88 49.15% -0.584 -0.1349 -0.718

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 31903 42.23% 32.78 69.71% -0.069 0.7928 -0.032
B 34215 41.93% 32.78 69.38% -0.025 0.7917 -0.11
C 42315 39.31% 35.52 70.66% 0.168 0.8473 0.011
D 30181 43.53% 32.02 68.77% -0.099 0.7054 -0.157
E 29986 41.21% 33.58 70.18% -0.116 0.5524 0.071
F 29760 41.16% 34.31 70.7% 0.19 0.9886 0.136
G 25419 41.71% 33.66 70.05% 0.112 0.9373 0.095
H 24823 42.35% 33.67 69.95% -0.04 0.7327 0.025
East 6232 35.42% 39.7 66.13% 0.127 0.9727 -0.851
Northeast 3854 32.25% 43.22 66.42% -0.012 0.7585 -0.227
Northwest 3348 32.27% 38.98 66.04% -0.211 0.5962 -0.786
Southeast 2701 30.96% 34.68 63.98% 0.0 0.8697 -0.391
Southwest 2602 32.04% 33.39 62.41% -0.613 0.6683 -1.616
West 5933 35.32% 38.69 64.5% -0.563 0.4328 -0.987

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1100 0.0% 24.0 80.18% -0.19 0.6061 -0.223
Not Using Events or Tokens 91 43.04% 22.78 73.63% 0.0 0.3876 0.969
Skip Initial Invader Actions 4828 10.37% 46.54 85.98% 0.39 -0.2241 0.13
Start of Game Growth 7737 14.32% 45.3 82.95% 0.093 -0.4884 0.271
Unlimited Undo 15227 29.94% 37.94 77.41% -0.044 -0.0006 0.325
Using Tokens but Not Events 16823 28.67% 29.87 75.43% 0.01 -0.0479 -0.442

Results With Allies

Unique Power Cards

Power Card Kept
Jagged Shards Push From the Earth 85.55%
Plows Shatter On Rocky Ground 68.4%
Scarred and Stony Land 90.76%
Stubborn Solidity 92.73%

Terror Level

Terror Level Completed Average Score Win Rate
I 28634 15.74 5.6%
II 58071 30.48 72.19%
III 51345 34.79 90.32%
IV 21334 38.41 99.7%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1602
Win: Invaders destroyed (Terror III) 45678
Win: Invaders destroyed (Terror II) 41235
Win: Terror victory (Terror IV) 20905
Game abandoned (v.3.0+) 8794
Lose: Invader deck ran out 2427
Lose: Adversary condition 18832
Win: Sacrifice victory 927
Lose: Scenario condition 1471
Win: Scenario condition 825
Lose: Blight pool ran out 16230
Lose: Spirit destroyed 458

Number of Players

Score Model: -0.374 Win Model: -0.094
Num. Completed Blight Flip Rate Average Score Win Rate
1 98172 37.58% 36.15 70.49%
2 32572 48.68% 31.62 66.79%
3 15287 44.33% 33.8 69.95%
4 10591 38.19% 34.24 72.87%
5 531 35.43% 28.11 70.06%
6 2231 24.9% 31.21 64.28%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)