Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 35 31.43% 25.54 91.43% -0.708 -1.1545 -0.425
Blitz 0 1177 39.85% 32.47 65.25% -1.187 -0.7298 -1.17
Dahan Insurrection 4 769 36.42% 48.85 60.47% -0.419 -0.3993 -0.497
Despicable Theft 2 118 51.69% 33.63 64.41% -0.764 -0.2514 -0.129
Elemental Invocation 1 561 52.58% 33.02 54.55% -0.965 -0.2664 -1.267
Guard the Isle's Heart 0 5548 19.61% 47.77 73.0% -0.424 -0.3829 -0.134
Powers Long Forgotten 1 364 56.75% 33.12 63.46% -1.11 -0.5478 -0.272
Rituals of Terror 3 524 34.93% 69.15 71.18% 2.222 1.9337 0.32
Rituals of the Destroying Flame 3 483 69.71% 36.62 69.36% 0.108 0.5383 -0.802
Second Wave 0 3958 38.2% 28.47 79.08% 0.004 0.4657 -0.051
The Great River 3 200 45.5% 30.46 55.5% -1.89 -0.123 -1.853
Varied Terrains 2 71 52.11% 31.7 66.2% -0.468 0.3597 -0.501
Ward the Shores 2 401 41.03% 32.1 61.1% -0.758 -0.0143 -0.961

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3562 33.73 54.6% -1.119 0.6112 -0.686
Aid From Lesser Spirits 3052 36.06 58.78% -1.072 0.5035 -0.519
All Things Weaken 3911 32.49 53.06% -1.382 0.4962 -0.726
Attenuated Essence 1 16.0 0.0% -0.872 -0.0176 0.0
Back Against the Wall 3198 34.69 55.16% -1.087 0.5494 -0.548
Blight Corrodes the Spirit 1 16.0 0.0% -0.751 0.6974 0.0
Burn Brightest Before the End 2 19.0 0.0% -1.154 -0.1458 0.0
Disintegrating Ecosystem 3362 30.73 51.31% -1.518 0.325 -0.864
Downward Spiral 3920 32.91 58.39% -0.864 0.834 -0.611
Erosion of Will 3443 33.04 52.08% -1.418 0.4819 -0.884
Invaders Find the Land to Their Liking 1823 38.02 74.49% -0.184 0.3168 -0.127
Memory Fades to Dust 3875 32.27 55.51% -1.386 0.4901 -0.772
Power Corrodes the Spirit 3822 32.83 55.99% -1.516 0.1885 -0.699
Promising Farmlands 3376 31.63 52.01% -1.841 0.0352 -0.837
Shattered Fragments of Power 1 16.0 0.0% -0.634 0.5214 0.0
Slow Dissolution of Will 3 11.33 0.0% -1.862 -0.3915 0.0
Strong Earth Shatters Slowly 1360 38.86 80.0% -0.539 -0.3288 0.227
Thriving Communities 3911 31.43 53.06% -1.636 0.2345 -0.759
Unnatural Proliferation 4200 35.18 59.05% -0.821 0.9329 -0.44
Untended Land Crumbles 3929 30.36 49.86% -1.643 0.1715 -0.925

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 23859 43.3% 34.84 74.09% 0.067 0.8448 0.016
B 25922 42.71% 34.6 73.41% -0.026 0.6772 -0.103
C 32381 40.66% 37.42 74.4% 0.182 0.71 0.013
D 22863 44.67% 33.82 73.17% -0.195 0.5394 -0.127
E 22695 42.62% 35.61 74.32% 0.083 0.6672 0.087
F 22491 42.21% 36.11 74.63% -0.047 0.6597 0.094
G 19342 42.8% 35.31 73.74% 0.111 0.7525 0.084
H 18999 43.52% 35.38 73.9% 0.096 0.741 0.022
East 4570 39.71% 41.49 72.36% 0.142 0.7334 -0.852
Northeast 2663 38.09% 44.75 73.71% 0.801 1.478 -0.166
Northwest 2377 36.24% 43.33 73.79% 0.223 0.6605 -0.733
Southeast 1853 35.23% 39.62 74.42% -0.915 -0.2511 -0.604
Southwest 1757 35.52% 38.38 73.14% 0.469 1.6407 -0.89
West 4326 39.18% 40.79 71.17% -0.26 0.5579 -0.981

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 903 0.0% 24.71 84.5% -0.77 1.3058 -0.396
Not Using Events or Tokens 56 41.67% 25.63 83.93% 0.0 0.1716 0.992
Skip Initial Invader Actions 3995 10.54% 48.54 90.39% 0.697 -0.3621 0.309
Start of Game Growth 6367 14.17% 47.4 87.22% 0.233 -0.1891 0.076
Unlimited Undo 11973 30.93% 40.65 83.14% 0.191 -0.2243 0.393
Using Tokens but Not Events 12662 29.11% 31.58 80.53% -0.371 -0.2553 -0.433

Results With Allies

Unique Power Cards

Power Card Kept
Jagged Shards Push From the Earth 85.55%
Plows Shatter On Rocky Ground 68.65%
Scarred and Stony Land 90.78%
Stubborn Solidity 92.42%

Terror Level

Terror Level Completed Average Score Win Rate
I 17440 22.63 7.58%
II 47503 31.12 73.21%
III 41510 34.7 90.38%
IV 17105 37.97 99.71%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1320
Win: Invaders destroyed (Terror III) 36928
Win: Invaders destroyed (Terror II) 34194
Win: Terror victory (Terror IV) 16831
Game abandoned (v.3.0+) 41
Lose: Invader deck ran out 2062
Lose: Adversary condition 15726
Win: Sacrifice victory 692
Lose: Scenario condition 1292
Win: Scenario condition 709
Lose: Blight pool ran out 13419
Lose: Spirit destroyed 344

Number of Players

Score Model: -0.095 Win Model: 0.054
Num. Completed Blight Flip Rate Average Score Win Rate
1 77659 38.27% 37.44 73.53%
2 25173 50.75% 32.96 70.59%
3 11298 45.12% 35.69 75.06%
4 8276 38.53% 36.82 76.98%
5 213 34.43% 33.55 84.98%
6 939 28.36% 39.75 81.58%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-07 12:49:13 (Pacific Time)