Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 62 24.19% 25.11 83.87% 0.542 0.2868 0.389
Blitz 0 1248 39.58% 31.84 63.7% -0.65 -0.4523 -1.123
Dahan Insurrection 4 821 34.84% 47.22 58.83% -0.49 -0.9325 -0.468
Despicable Theft 2 133 48.87% 31.22 60.15% -0.74 0.0723 -0.173
Elemental Invocation 1 611 53.36% 31.92 53.03% -0.963 -0.2598 -1.283
Guard the Isle's Heart 0 5820 19.27% 47.51 72.65% 0.194 -0.4501 -0.069
Powers Long Forgotten 1 380 55.15% 32.5 62.63% -0.863 -0.2273 -0.27
Rituals of Terror 3 572 33.22% 71.3 71.33% 2.665 2.7662 0.452
Rituals of the Destroying Flame 3 509 69.29% 35.92 68.57% 0.077 1.086 -0.831
Second Wave 0 4224 37.84% 28.37 78.48% 0.237 0.3033 -0.097
The Great River 3 225 45.33% 29.15 52.89% -1.125 0.0928 -1.892
Varied Terrains 2 137 51.82% 25.51 50.36% -1.105 -0.4822 -1.261
Ward the Shores 2 433 40.05% 31.18 59.58% -0.828 0.2566 -1.073

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3692 33.62 54.39% -0.144 0.0989 -0.639
Aid From Lesser Spirits 3170 35.91 58.58% 0.06 -0.0173 -0.464
All Things Weaken 4106 32.32 52.73% -0.12 0.273 -0.67
Attenuated Essence 96 31.55 48.96% -0.195 -0.0883 -1.108
Back Against the Wall 3320 34.63 55.09% 0.101 0.1584 -0.48
Blight Corrodes the Spirit 105 34.43 51.43% 0.108 0.3095 -0.731
Burn Brightest Before the End 81 29.44 37.04% -0.849 -0.6391 -0.917
Disintegrating Ecosystem 3535 30.62 51.15% -0.109 0.3147 -0.799
Downward Spiral 4131 32.63 57.86% -0.257 -0.0211 -0.55
Erosion of Will 3570 32.91 51.71% -0.461 -0.1513 -0.829
Intensifying Exploitation 97 27.01 43.3% -0.222 0.0656 -1.282
Invaders Find the Land to Their Liking 1898 37.82 74.29% 0.83 0.3358 -0.059
Memory Fades to Dust 4049 32.01 55.08% -0.228 0.1087 -0.711
Power Corrodes the Spirit 4015 32.52 55.02% -0.846 -0.6253 -0.665
Promising Farmlands 3532 31.29 51.25% -0.624 -0.1709 -0.824
Shattered Fragments of Power 93 30.52 50.54% -0.189 -0.1376 -1.049
Slow Dissolution of Will 100 25.86 38.0% -0.557 -0.1575 -1.729
Strong Earth Shatters Slowly 1422 38.68 79.61% 1.045 0.3341 0.285
The Border of Life and Death 43 28.42 53.49% -0.054 -0.3892 -0.512
Thriving Communities 4079 31.19 52.37% -0.676 -0.3135 -0.705
Thriving Crops 43 30.0 55.81% 0.099 -0.0992 -0.573
Unnatural Proliferation 4389 35.06 58.69% -0.14 0.0751 -0.381
Untended Land Crumbles 4097 30.13 49.55% -0.487 -0.205 -0.877

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 25688 42.86% 34.29 72.97% -0.285 0.4547 0.004
B 27766 42.26% 34.14 72.41% -0.109 0.6171 -0.077
C 34801 40.12% 36.95 73.4% 0.07 0.6528 0.03
D 24508 44.12% 33.24 71.96% -0.373 0.3381 -0.121
E 24383 42.07% 35.05 73.31% -0.011 0.5542 0.091
F 24174 41.72% 35.6 73.53% 0.073 0.7433 0.109
G 20770 42.28% 34.79 72.79% -0.033 0.6185 0.081
H 20398 42.99% 34.84 72.71% -0.201 0.3696 0.022
East 4957 38.65% 40.77 70.18% -0.48 0.0587 -0.83
Northeast 2937 36.64% 43.97 71.13% -0.088 0.5466 -0.182
Northwest 2598 35.19% 41.88 71.4% -0.06 0.749 -0.719
Southeast 2040 33.96% 38.34 71.47% -0.141 0.5652 -0.484
Southwest 1944 34.52% 36.93 70.01% -0.689 0.3011 -0.956
West 4698 38.03% 39.92 68.9% -0.629 0.2744 -0.971

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 946 0.0% 24.34 83.51% -0.578 0.1984 -0.301
Not Using Events or Tokens 58 40.0% 25.4 84.48% 0.291 0.6705 1.0
Skip Initial Invader Actions 4237 10.49% 47.62 88.53% 0.138 -0.4792 0.034
Start of Game Growth 6711 13.91% 46.67 85.83% 0.304 -0.0447 0.146
Unlimited Undo 12891 30.53% 39.84 81.17% -0.056 -0.0624 0.364
Using Tokens but Not Events 13682 29.02% 31.22 78.97% 0.004 -0.006 -0.439

Results With Allies

Unique Power Cards

Power Card Kept
Jagged Shards Push From the Earth 85.51%
Plows Shatter On Rocky Ground 68.83%
Scarred and Stony Land 90.85%
Stubborn Solidity 92.49%

Terror Level

Terror Level Completed Average Score Win Rate
I 20033 20.4 6.99%
II 50146 31.01 72.96%
III 43540 34.76 90.39%
IV 18005 38.07 99.71%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1399
Win: Invaders destroyed (Terror III) 38735
Win: Invaders destroyed (Terror II) 35973
Win: Terror victory (Terror IV) 17702
Game abandoned (v.3.0+) 1929
Lose: Invader deck ran out 2133
Lose: Adversary condition 16524
Win: Sacrifice victory 746
Lose: Scenario condition 1334
Win: Scenario condition 740
Lose: Blight pool ran out 14139
Lose: Spirit destroyed 370

Number of Players

Score Model: -0.089 Win Model: -0.061
Num. Completed Blight Flip Rate Average Score Win Rate
1 82132 38.11% 36.99 72.59%
2 27045 49.96% 32.58 69.5%
3 12228 44.84% 35.24 73.76%
4 8775 37.97% 36.25 76.39%
5 276 32.23% 29.5 78.26%
6 1268 26.11% 36.56 74.37%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)