Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 108 28.7% 28.34 76.85% 1.054 0.8337 0.68
Blitz 0 1494 37.61% 30.61 61.58% -0.944 -0.6569 -1.039
Dahan Insurrection 4 1062 31.44% 41.86 52.17% -1.297 -1.4122 -0.453
Despicable Theft 2 207 39.13% 24.64 49.28% -0.519 0.2194 -0.809
Elemental Invocation 1 760 49.74% 28.97 49.34% -1.695 -0.9391 -1.389
Guard the Isle's Heart 0 6805 19.28% 46.66 71.42% 0.418 -0.1638 0.036
Powers Long Forgotten 1 489 48.98% 28.24 55.21% -1.255 -0.4014 -0.285
Rituals of Terror 3 899 27.37% 77.9 70.08% 2.159 1.9892 0.518
Rituals of the Destroying Flame 3 620 64.62% 33.52 64.84% -0.304 0.6068 -0.913
Second Wave 0 5147 37.4% 28.14 76.72% 0.133 0.212 -0.183
The Great River 3 291 41.92% 27.51 50.17% 0.189 1.5527 -1.909
Varied Terrains 2 256 45.31% 23.17 46.88% -1.132 -0.2526 -1.245
Ward the Shores 2 514 38.65% 28.38 55.06% -1.129 -0.1471 -1.317

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4288 33.41 54.08% -0.145 -0.0408 -0.454
Aid From Lesser Spirits 3657 35.65 57.89% 0.198 0.0532 -0.294
All Things Weaken 4764 31.9 51.99% -0.43 -0.0643 -0.522
Attenuated Essence 501 32.14 51.3% -0.297 -0.2983 -0.408
Back Against the Wall 3809 34.51 54.5% -0.009 0.0558 -0.349
Blight Corrodes the Spirit 503 33.67 51.09% -0.244 -0.0094 -0.492
Burn Brightest Before the End 426 33.79 51.17% 0.292 0.4521 -0.269
Disintegrating Ecosystem 4060 30.38 50.74% -0.204 0.1718 -0.622
Downward Spiral 4813 32.36 57.41% -0.212 -0.1405 -0.373
Erosion of Will 4132 32.45 51.21% -0.42 -0.1634 -0.704
Intensifying Exploitation 525 30.41 49.71% -0.377 -0.1029 -0.539
Invaders Find the Land to Their Liking 2210 37.52 72.9% 0.298 -0.189 0.091
Memory Fades to Dust 4726 31.8 54.89% 0.169 0.3516 -0.533
Power Corrodes the Spirit 4693 31.91 54.06% -0.509 -0.2964 -0.541
Promising Farmlands 4093 31.17 51.5% -0.453 -0.1303 -0.633
Shattered Fragments of Power 438 34.12 53.88% -0.152 0.0186 -0.341
Slow Dissolution of Will 511 31.08 45.4% -0.55 -0.1657 -0.706
Strong Earth Shatters Slowly 1664 38.64 78.73% 0.071 -0.605 0.455
The Border of Life and Death 193 34.63 59.59% 0.107 -0.4096 0.229
Thriving Communities 4809 30.74 51.99% -0.444 -0.1204 -0.529
Thriving Crops 297 34.33 57.91% -0.308 -0.3067 0.029
Unnatural Proliferation 5115 34.74 58.3% 0.079 0.2655 -0.244
Untended Land Crumbles 4761 29.86 49.09% -0.43 -0.0914 -0.702

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 32530 42.21% 32.66 69.45% 0.043 0.9063 -0.032
B 34904 41.96% 32.69 69.16% -0.032 0.789 -0.108
C 43129 39.3% 35.42 70.47% 0.132 0.8298 0.014
D 30784 43.52% 31.9 68.48% -0.088 0.768 -0.159
E 30617 41.2% 33.46 69.91% -0.024 0.6641 0.068
F 30323 41.16% 34.22 70.47% 0.185 1.0032 0.137
G 25915 41.7% 33.55 69.85% 0.16 1.04 0.097
H 25363 42.34% 33.57 69.74% -0.009 0.7717 0.035
East 6410 35.08% 39.91 65.69% 0.532 1.3248 -0.832
Northeast 3997 31.77% 43.52 65.87% -0.089 0.7916 -0.255
Northwest 3437 32.11% 38.78 65.41% -0.31 0.5611 -0.786
Southeast 2768 30.93% 34.5 63.33% -0.21 0.6487 -0.392
Southwest 2675 31.87% 33.18 61.83% -0.306 0.9035 -1.566
West 6097 35.02% 38.9 64.18% -0.223 0.8372 -0.998

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1117 0.0% 24.13 80.04% 0.063 0.779 -0.205
Not Using Events or Tokens 98 39.53% 23.03 75.51% 0.924 1.3979 0.941
Skip Initial Invader Actions 4908 10.38% 46.29 85.49% 0.453 -0.1139 0.092
Start of Game Growth 7853 14.31% 45.09 82.62% 0.079 -0.5856 0.287
Unlimited Undo 15441 29.93% 37.81 77.16% -0.048 -0.0251 0.325
Using Tokens but Not Events 17139 28.7% 29.84 75.07% -0.098 -0.0507 -0.463

Results With Allies

Unique Power Cards

Power Card Kept
Jagged Shards Push From the Earth 85.53%
Plows Shatter On Rocky Ground 68.44%
Scarred and Stony Land 90.78%
Stubborn Solidity 92.76%

Terror Level

Terror Level Completed Average Score Win Rate
I 29430 15.45 5.53%
II 58956 30.45 72.08%
III 52186 34.8 90.3%
IV 21729 38.47 99.69%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1625
Win: Invaders destroyed (Terror III) 46416
Win: Invaders destroyed (Terror II) 41802
Win: Terror victory (Terror IV) 21268
Game abandoned (v.3.0+) 9471
Lose: Invader deck ran out 2456
Lose: Adversary condition 19058
Win: Sacrifice victory 962
Lose: Scenario condition 1483
Win: Scenario condition 836
Lose: Blight pool ran out 16454
Lose: Spirit destroyed 470

Number of Players

Score Model: -0.365 Win Model: -0.087
Num. Completed Blight Flip Rate Average Score Win Rate
1 99777 37.55% 36.11 70.39%
2 33201 48.55% 31.57 66.49%
3 15606 44.3% 33.77 69.75%
4 10820 38.36% 34.02 72.48%
5 560 36.64% 27.61 69.11%
6 2337 24.92% 31.0 63.59%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)