Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 97 26.8% 28.22 77.32% 0.914 0.7277 0.884
Blitz 0 1419 37.84% 31.03 62.37% -0.703 -0.5716 -1.01
Dahan Insurrection 4 967 32.57% 43.36 54.29% -1.096 -1.3515 -0.436
Despicable Theft 2 182 42.31% 26.12 51.1% -1.163 -0.622 -0.762
Elemental Invocation 1 706 50.85% 29.99 50.71% -0.919 -0.0622 -1.341
Guard the Isle's Heart 0 6456 19.19% 46.86 71.79% 0.686 -0.0852 0.045
Powers Long Forgotten 1 451 49.56% 29.24 56.76% -1.421 -0.4858 -0.246
Rituals of Terror 3 743 28.38% 75.55 69.99% 1.089 1.1852 0.436
Rituals of the Destroying Flame 3 583 66.15% 34.17 65.87% -0.957 0.2393 -0.833
Second Wave 0 4796 37.56% 28.21 77.23% 0.238 0.3239 -0.149
The Great River 3 268 42.16% 28.09 50.75% -0.912 0.4494 -1.857
Varied Terrains 2 210 45.71% 24.55 50.48% -0.518 0.2705 -1.141
Ward the Shores 2 487 39.16% 29.21 56.47% -0.954 0.0778 -1.276

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4069 33.36 54.19% 0.07 0.1992 -0.495
Aid From Lesser Spirits 3487 35.54 57.59% -0.184 -0.3028 -0.343
All Things Weaken 4513 31.73 51.67% -0.446 -0.1387 -0.58
Attenuated Essence 334 30.39 48.5% -0.357 -0.3253 -0.723
Back Against the Wall 3617 34.39 54.38% -0.101 -0.071 -0.37
Blight Corrodes the Spirit 349 33.4 50.14% -0.286 -0.1004 -0.58
Burn Brightest Before the End 277 32.02 45.49% 0.332 0.4024 -0.527
Disintegrating Ecosystem 3871 30.32 50.5% -0.21 0.1662 -0.66
Downward Spiral 4567 32.37 57.5% 0.063 0.2289 -0.402
Erosion of Will 3912 32.51 51.28% -0.155 0.0598 -0.712
Intensifying Exploitation 353 28.37 46.46% 0.183 0.4244 -0.824
Invaders Find the Land to Their Liking 2098 37.61 73.21% 0.863 0.2818 0.06
Memory Fades to Dust 4485 31.6 54.67% -0.148 0.1444 -0.597
Power Corrodes the Spirit 4430 32.03 54.06% -0.31 -0.1486 -0.552
Promising Farmlands 3864 31.18 51.16% 0.145 0.441 -0.671
Shattered Fragments of Power 320 33.94 51.56% 0.221 0.3095 -0.458
Slow Dissolution of Will 332 29.24 43.67% -0.07 0.3234 -0.943
Strong Earth Shatters Slowly 1575 38.52 78.79% 0.753 0.0412 0.412
The Border of Life and Death 134 31.62 54.48% 0.188 -0.2911 -0.203
Thriving Communities 4532 30.83 52.14% 0.058 0.3577 -0.554
Thriving Crops 196 34.64 58.16% 0.086 -0.0157 -0.139
Unnatural Proliferation 4848 34.77 58.19% 0.09 0.259 -0.272
Untended Land Crumbles 4489 29.85 49.12% -0.172 0.086 -0.753

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 30012 42.22% 33.01 70.33% -0.546 0.597 -0.051
B 32331 41.99% 32.96 69.88% -0.467 0.5877 -0.131
C 40065 39.52% 35.73 71.0% -0.313 0.5754 -0.004
D 28414 43.69% 32.16 69.41% -0.5 0.554 -0.179
E 28272 41.35% 33.79 70.81% -0.387 0.5177 0.053
F 28031 41.12% 34.54 71.33% -0.267 0.737 0.12
G 24057 41.94% 33.85 70.55% -0.173 0.7952 0.067
H 23410 42.59% 33.87 70.55% -0.193 0.7994 -0.001
East 5812 36.17% 40.02 67.03% -0.357 0.6313 -0.871
Northeast 3561 33.13% 43.5 67.59% 0.442 1.3913 -0.198
Northwest 3105 32.93% 39.7 67.05% -0.518 0.5237 -0.792
Southeast 2499 31.26% 35.43 65.27% -0.478 0.4398 -0.379
Southwest 2403 32.28% 34.07 63.92% -0.598 0.8592 -1.511
West 5517 36.04% 39.07 65.49% -0.355 0.7519 -1.062

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1050 0.0% 23.58 80.95% -0.25 0.4132 -0.291
Not Using Events or Tokens 85 38.36% 24.06 78.82% -0.124 0.3698 0.992
Skip Initial Invader Actions 4641 10.48% 46.92 86.96% 1.938 1.315 0.026
Start of Game Growth 7434 14.38% 45.72 83.8% -0.063 -0.4754 0.275
Unlimited Undo 14551 29.92% 38.38 78.26% -0.007 -0.102 0.342
Using Tokens but Not Events 15929 28.47% 30.16 76.19% -0.248 -0.173 -0.391

Results With Allies

Unique Power Cards

Power Card Kept
Jagged Shards Push From the Earth 85.54%
Plows Shatter On Rocky Ground 68.64%
Scarred and Stony Land 90.7%
Stubborn Solidity 92.64%

Terror Level

Terror Level Completed Average Score Win Rate
I 26337 16.77 5.9%
II 55673 30.59 72.32%
III 48591 34.74 90.26%
IV 20199 38.3 99.7%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1551
Win: Invaders destroyed (Terror III) 43178
Win: Invaders destroyed (Terror II) 39606
Win: Terror victory (Terror IV) 19811
Game abandoned (v.3.0+) 6953
Lose: Invader deck ran out 2336
Lose: Adversary condition 18214
Win: Sacrifice victory 867
Lose: Scenario condition 1430
Win: Scenario condition 799
Lose: Blight pool ran out 15618
Lose: Spirit destroyed 437

Number of Players

Score Model: -0.308 Win Model: -0.086
Num. Completed Blight Flip Rate Average Score Win Rate
1 93079 37.68% 36.16 70.7%
2 30831 49.09% 31.83 67.5%
3 14470 44.5% 33.96 70.3%
4 10006 37.83% 34.8 74.07%
5 467 35.14% 28.82 73.23%
6 1947 24.99% 31.81 65.18%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)