Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 136 27.21% 26.67 75.0% 0.225 0.2693 0.696
Blitz 0 1606 37.35% 29.95 60.46% -0.355 -0.1402 -0.981
Dahan Insurrection 4 1166 31.21% 40.74 50.51% -0.375 -0.6632 -0.415
Despicable Theft 2 254 38.19% 23.1 45.67% -1.574 -0.8639 -0.849
Elemental Invocation 1 834 47.84% 28.2 49.88% -0.692 0.009 -1.385
Guard the Isle's Heart 0 7412 19.35% 46.16 70.64% 0.438 -0.1616 0.061
Powers Long Forgotten 1 561 46.07% 26.42 52.41% -1.119 -0.2816 -0.365
Rituals of Terror 3 1074 24.21% 80.96 69.74% 1.263 1.3237 0.611
Rituals of the Destroying Flame 3 683 63.2% 32.8 63.84% -0.806 0.1808 -0.921
Second Wave 0 5662 37.25% 28.13 76.17% 0.277 0.5267 -0.162
The Great River 3 333 41.14% 26.43 48.65% -1.066 -0.0 -2.002
Varied Terrains 2 312 43.27% 22.21 45.19% -1.661 -0.8315 -1.3
Ward the Shores 2 591 37.37% 26.58 51.95% -1.352 -0.1682 -1.378

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4595 33.33 53.84% 0.022 0.0939 -0.4
Aid From Lesser Spirits 3934 35.55 57.55% -0.037 -0.1083 -0.234
All Things Weaken 5131 31.71 51.65% -0.602 -0.3424 -0.474
Attenuated Essence 760 32.95 52.5% -0.038 -0.0735 -0.21
Back Against the Wall 4082 34.53 54.56% -0.163 -0.1093 -0.28
Blight Corrodes the Spirit 783 32.9 49.68% -0.638 -0.4928 -0.433
Burn Brightest Before the End 628 33.71 50.96% -0.244 -0.2278 -0.222
Disintegrating Ecosystem 4412 30.26 50.61% -0.399 -0.2109 -0.571
Downward Spiral 5262 32.09 57.05% -0.338 -0.2642 -0.331
Erosion of Will 4472 32.37 51.21% -0.235 -0.0802 -0.641
Intensifying Exploitation 808 30.99 50.5% -0.031 0.1049 -0.474
Invaders Find the Land to Their Liking 2387 37.22 72.39% 0.648 0.0344 0.124
Memory Fades to Dust 5145 31.62 54.56% -0.264 -0.0604 -0.479
Power Corrodes the Spirit 5098 31.74 53.88% -0.26 -0.0853 -0.477
Promising Farmlands 4432 30.98 51.24% -0.299 -0.1012 -0.584
Shattered Fragments of Power 630 34.78 55.24% 0.468 0.4704 -0.207
Slow Dissolution of Will 771 31.66 45.91% -0.297 0.0012 -0.582
Strong Earth Shatters Slowly 1797 38.28 78.19% 0.809 0.1121 0.482
The Border of Life and Death 266 34.78 62.03% 0.572 0.0742 0.138
Thriving Communities 5141 30.65 51.92% -0.231 -0.0751 -0.469
Thriving Crops 424 33.9 58.49% 0.185 -0.1271 -0.021
Unnatural Proliferation 5492 34.43 57.87% -0.086 0.0229 -0.227
Untended Land Crumbles 5088 29.78 49.02% -0.071 0.1108 -0.655

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 36160 41.99% 32.09 68.25% -0.055 0.9207 -0.037
B 39041 41.72% 32.07 67.62% -0.179 0.7103 -0.147
C 48221 38.75% 34.99 69.49% 0.098 0.7906 0.003
D 34276 43.16% 31.3 67.05% -0.322 0.5728 -0.171
E 34145 40.81% 32.92 68.59% -0.21 0.5194 0.062
F 33744 40.87% 33.75 69.36% -0.165 0.6665 0.12
G 28705 41.44% 33.09 68.6% -0.1 0.6793 0.087
H 28290 41.96% 33.04 68.37% -0.237 0.5459 0.022
East 7360 33.44% 39.36 63.97% -0.182 0.6268 -0.791
Northeast 4695 29.9% 43.08 64.03% 0.398 1.196 -0.267
Northwest 3946 30.67% 37.21 63.1% 0.075 0.8083 -0.842
Southeast 3153 30.1% 33.27 60.74% 0.198 1.0912 -0.336
Southwest 3045 30.84% 31.74 59.15% -0.634 0.6236 -1.771
West 6966 33.57% 38.36 62.45% -0.213 0.7849 -0.992

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1278 0.0% 24.01 77.7% -0.214 0.4538 -0.074
Not Using Events or Tokens 139 46.4% 24.2 81.29% 1.579 2.0 1.215
Skip Initial Invader Actions 5292 10.45% 45.24 83.62% 0.037 -0.7323 0.117
Start of Game Growth 8556 14.3% 44.2 80.77% 0.218 -0.22 0.247
Unlimited Undo 16884 29.87% 36.88 75.52% 0.048 -0.0172 0.294
Using Tokens but Not Events 18835 28.68% 29.3 73.73% -0.012 -0.0545 -0.491

Results With Allies

Unique Power Cards

Power Card Kept
Jagged Shards Push From the Earth 85.58%
Plows Shatter On Rocky Ground 68.04%
Scarred and Stony Land 90.84%
Stubborn Solidity 92.91%

Terror Level

Terror Level Completed Average Score Win Rate
I 34823 13.76 5.11%
II 64424 30.19 71.65%
III 57542 34.82 90.33%
IV 23825 38.63 99.68%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1778
Win: Invaders destroyed (Terror III) 51215
Win: Invaders destroyed (Terror II) 45420
Win: Terror victory (Terror IV) 23260
Game abandoned (v.3.0+) 13943
Lose: Invader deck ran out 2630
Lose: Adversary condition 20455
Win: Sacrifice victory 1098
Lose: Scenario condition 1587
Win: Scenario condition 895
Lose: Blight pool ran out 17826
Lose: Spirit destroyed 507

Number of Players

Score Model: -0.274 Win Model: -0.012
Num. Completed Blight Flip Rate Average Score Win Rate
1 110842 37.17% 35.8 69.47%
2 36904 47.7% 31.19 65.49%
3 17488 44.28% 33.2 68.08%
4 11813 38.44% 33.11 70.99%
5 688 38.12% 28.39 69.04%
6 2879 24.12% 29.49 60.02%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)