Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 618 34.52% 34.51 -1.534 73.62% -0.555 0.011
Dahan Insurrection 4 401 36.41% 49.29 6.716 59.6% -0.84 -0.4403
Elemental Invocation 1 16 43.75% 34.94 0.48 81.25% 0.293 0.9357
Guard the Isle's Heart 0 3028 18.92% 45.98 4.084 73.41% -0.328 0.0547
Powers Long Forgotten 1 186 64.32% 29.56 -1.604 63.98% -0.58 -0.1289
Rituals of Terror 3 210 35.58% 44.39 3.998 70.0% -0.781 -0.1595
Rituals of the Destroying Flame 3 310 72.17% 37.01 1.84 65.48% -0.705 -0.0767
Second Wave 0 1787 41.36% 28.56 -2.256 78.01% -0.637 -0.213
The Great River 3 69 47.83% 28.72 -1.897 53.62% -2.028 -0.5468
Ward the Shores 2 231 40.99% 32.49 -0.671 64.07% -1.408 -0.3795

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 1901 32.38 -2.243 53.39% -1.441 0.6237
Aid From Lesser Spirits 1609 34.6 -1.074 59.11% -1.193 0.7231
All Things Weaken 1983 31.56 -2.492 53.81% -1.481 0.6785
Back Against the Wall 1632 34.04 -1.358 56.13% -1.299 0.797
Disintegrating Ecosystem 1749 29.1 -3.885 51.29% -1.557 0.6656
Downward Spiral 2078 32.62 -1.938 60.73% -1.106 0.9068
Erosion of Will 1764 32.33 -2.332 52.61% -1.458 0.7518
Invaders Find the Land to Their Liking 962 37.01 0.241 74.95% -0.451 0.2649
Memory Fades to Dust 1982 31.31 -2.532 56.56% -1.34 0.874
Power Corrodes the Spirit 2004 32.25 -2.205 57.78% -1.288 0.7262
Promising Farmlands 1703 31.18 -2.9 52.85% -1.451 0.7655
Strong Earth Shatters Slowly 679 38.41 1.116 82.92% 0.013 0.4426
Thriving Communities 1984 30.43 -3.03 54.03% -1.433 0.6813
Unnatural Proliferation 2167 33.99 -1.314 60.31% -1.192 0.8918
Untended Land Crumbles 1986 29.8 -3.342 51.36% -1.575 0.5168

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 7532 40.7% 35.25 -0.217 75.68% 0.355 -0.7136
B 8206 42.34% 34.19 -0.604 73.74% 0.293 -0.8657
C 10856 40.27% 37.66 0.831 74.56% 0.404 -0.989
D 7008 43.67% 33.24 -0.968 73.05% 0.243 -0.9097
E 7067 41.42% 35.47 -0.056 74.2% 0.331 -0.9142
F 7230 40.45% 36.44 0.314 75.27% 0.368 -0.8498
G 5878 41.9% 35.85 0.134 74.07% 0.361 -0.85
H 6052 44.16% 35.64 0.168 73.99% 0.377 -0.8398
East 574 47.19% 38.41 1.137 67.25% -0.506 -1.4392
Northeast 630 46.83% 37.05 1.039 71.9% -0.185 -1.0517
Northwest 633 39.52% 37.0 0.689 68.56% -0.354 -1.2928
Southeast 490 39.06% 36.38 0.123 72.24% -0.323 -1.3084
Southwest 388 40.72% 31.62 -1.574 71.65% -0.46 -1.0798
West 512 44.71% 34.79 -0.32 63.67% -0.833 -1.4925

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 407 0.0% 21.45 -6.247 86.98% -1.035 0.9976
Not Using Events or Tokens 24 40.0% 22.21 -4.753 87.5% 0.006 0.2312
Skip Initial Invader Actions 2272 10.31% 51.27 5.129 92.08% 0.951 0.2419
Start of Game Growth 3319 14.26% 48.73 4.321 90.0% 0.542 0.0841
Unlimited Undo 6521 31.57% 41.1 1.762 82.03% 0.276 -0.1221
Using Tokens but Not Events 5719 31.09% 28.9 -3.213 81.64% -0.211 -0.2591

Results With Allies

Unique Power Cards

Power Card Kept
Jagged Shards Push From the Earth 85.81%
Plows Shatter On Rocky Ground 71.31%
Scarred and Stony Land 90.98%
Stubborn Solidity 92.49%

Terror Level

Terror Level Completed Average Score Win Rate
I 8416 22.32 8.29%
II 24184 30.66 73.29%
III 21730 34.18 90.14%
IV 8726 37.44 99.75%

Results

Result Completed
Win: Invaders destroyed (Terror I) 696
Win: Invaders destroyed (Terror III) 19298
Win: Invaders destroyed (Terror II) 17407
Win: Terror victory (Terror IV) 8617
Lose: Invader deck ran out 1017
Lose: Adversary condition 7465
Win: Sacrifice victory 308
Lose: Scenario condition 709
Win: Scenario condition 387
Lose: Blight pool ran out 7012
Lose: Spirit destroyed 140

Number of Players

Score Model: -0.127 Win Model: -0.81
Num. Completed Blight Flip Rate Average Score Win Rate
1 39797 37.98% 36.75 75.4%
2 13224 52.27% 32.32 69.26%
3 5484 46.4% 34.4 74.2%
4 4551 39.08% 36.59 76.4%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2024-11-05 01:48:39 (Pacific Time)