Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 848 35.46% 34.0 -1.798 72.17% -0.593 -0.0239
Dahan Insurrection 4 572 34.62% 49.17 6.714 62.41% -0.838 -0.4401
Despicable Theft 2 55 45.45% 33.13 0.578 67.27% -0.891 -0.6217
Elemental Invocation 1 312 50.0% 32.9 -1.447 61.54% -0.733 -0.269
Guard the Isle's Heart 0 4053 19.58% 47.33 4.5 74.59% -0.244 0.1222
Powers Long Forgotten 1 260 60.23% 31.26 -1.272 63.46% -0.669 -0.2243
Rituals of Terror 3 274 37.87% 41.79 3.249 68.98% -0.897 -0.2516
Rituals of the Destroying Flame 3 374 70.24% 37.16 1.887 69.52% -0.629 0.0163
Second Wave 0 2606 40.58% 28.55 -2.456 78.01% -0.672 -0.2436
The Great River 3 138 46.38% 30.8 -1.125 62.32% -1.702 -0.2387
Ward the Shores 2 309 40.13% 32.44 -0.733 62.78% -1.467 -0.4333

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 2576 33.26 -1.999 55.16% -1.351 0.722
Aid From Lesser Spirits 2171 35.46 -0.834 60.16% -1.114 0.8041
All Things Weaken 2744 31.78 -2.579 53.46% -1.467 0.7032
Back Against the Wall 2253 34.61 -1.254 56.64% -1.265 0.8262
Disintegrating Ecosystem 2394 30.2 -3.559 52.17% -1.471 0.7539
Downward Spiral 2744 32.63 -2.1 60.13% -1.133 0.8901
Erosion of Will 2390 33.05 -2.174 53.39% -1.397 0.8116
Invaders Find the Land to Their Liking 1298 37.73 0.386 75.58% -0.389 0.297
Memory Fades to Dust 2684 31.9 -2.434 56.74% -1.304 0.9151
Power Corrodes the Spirit 2674 33.11 -1.984 58.45% -1.213 0.8111
Promising Farmlands 2323 31.61 -2.869 53.08% -1.416 0.7978
Strong Earth Shatters Slowly 938 38.71 1.04 82.3% -0.004 0.4057
Thriving Communities 2733 31.13 -2.922 54.56% -1.383 0.7116
Unnatural Proliferation 2950 34.56 -1.238 59.93% -1.164 0.9228
Untended Land Crumbles 2728 30.01 -3.448 50.81% -1.585 0.5203

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 10284 41.31% 35.25 -0.367 74.99% 0.335 -0.4254
B 11277 41.99% 34.61 -0.603 73.78% 0.302 -0.5555
C 14966 39.57% 38.06 0.821 74.94% 0.437 -0.6517
D 9631 43.65% 33.6 -0.986 72.93% 0.263 -0.5875
E 9664 41.15% 35.89 -0.031 74.71% 0.393 -0.5722
F 9996 39.86% 37.24 0.489 75.69% 0.404 -0.5096
G 8151 41.27% 36.26 0.144 74.14% 0.385 -0.5206
H 8084 44.2% 35.85 0.06 73.54% 0.385 -0.529
East 810 43.6% 40.19 1.434 69.26% -0.503 -1.1524
Northeast 895 45.47% 37.75 1.082 72.18% -0.233 -0.8317
Northwest 830 38.64% 37.07 0.683 70.36% -0.368 -1.0381
Southeast 648 38.95% 36.4 0.061 72.53% -0.398 -1.1044
Southwest 503 40.56% 32.42 -1.453 72.17% -0.506 -0.7786
West 692 44.12% 36.24 -0.041 65.9% -0.825 -1.2236

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 605 0.0% 21.3 -6.7 85.45% -1.296 0.7605
Not Using Events or Tokens 42 51.43% 24.9 -3.359 88.1% 0.397 0.6131
Skip Initial Invader Actions 3118 10.16% 49.89 4.539 91.6% 0.86 0.173
Start of Game Growth 4564 13.29% 47.74 3.919 89.5% 0.464 -0.0059
Unlimited Undo 8840 30.57% 41.04 1.743 83.25% 0.344 -0.0758
Using Tokens but Not Events 8364 29.01% 31.05 -2.556 82.45% -0.154 -0.2064

Results With Allies

Unique Power Cards

Power Card Kept
Jagged Shards Push From the Earth 85.72%
Plows Shatter On Rocky Ground 70.07%
Scarred and Stony Land 90.98%
Stubborn Solidity 92.56%

Terror Level

Terror Level Completed Average Score Win Rate
I 11598 22.35 8.35%
II 33303 30.84 73.48%
III 29510 34.35 90.48%
IV 12020 37.52 99.71%

Results

Result Completed
Win: Invaders destroyed (Terror I) 967
Win: Invaders destroyed (Terror III) 26279
Win: Invaders destroyed (Terror II) 24020
Win: Terror victory (Terror IV) 11873
Lose: Invader deck ran out 1319
Lose: Adversary condition 10505
Win: Sacrifice victory 436
Lose: Scenario condition 910
Win: Scenario condition 551
Lose: Blight pool ran out 9356
Lose: Spirit destroyed 215

Number of Players

Score Model: -0.132 Win Model: -0.825
Num. Completed Blight Flip Rate Average Score Win Rate
1 54390 37.73% 37.23 75.23%
2 17861 52.17% 32.43 69.66%
3 7732 45.2% 34.89 75.31%
4 6448 39.04% 37.0 76.71%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-04-01 02:56:45 (Pacific Time)