Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 50 28.0% 25.08 86.0% 0.395 0.3161 0.323
Blitz 0 1215 39.83% 32.07 64.44% -0.643 -0.4966 -1.129
Dahan Insurrection 4 804 35.33% 47.81 59.45% -0.519 -0.7256 -0.464
Despicable Theft 2 130 49.23% 31.61 60.77% -1.455 -0.772 -0.178
Elemental Invocation 1 596 53.52% 32.12 53.02% -1.039 -0.3077 -1.286
Guard the Isle's Heart 0 5712 19.49% 47.59 72.76% 0.263 -0.3432 -0.092
Powers Long Forgotten 1 378 55.17% 32.6 62.96% -0.805 -0.3166 -0.272
Rituals of Terror 3 561 33.51% 70.73 71.3% 2.673 2.7783 0.392
Rituals of the Destroying Flame 3 505 69.44% 35.98 68.51% -0.261 0.7307 -0.847
Second Wave 0 4148 38.1% 28.34 78.57% 0.212 0.2742 -0.075
The Great River 3 216 46.3% 29.68 54.17% -0.835 0.5134 -1.888
Varied Terrains 2 107 51.4% 27.45 57.94% -0.434 0.1291 -1.217
Ward the Shores 2 422 40.39% 31.6 60.43% -0.734 0.4758 -1.028

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3655 33.64 54.45% -0.248 0.0237 -0.656
Aid From Lesser Spirits 3128 35.96 58.6% -0.199 -0.1602 -0.484
All Things Weaken 4053 32.32 52.78% -0.427 0.0335 -0.694
Attenuated Essence 61 31.23 49.18% -0.385 -0.179 -0.879
Back Against the Wall 3269 34.61 55.03% -0.088 0.0742 -0.5
Blight Corrodes the Spirit 56 35.09 55.36% -0.127 0.2872 -0.358
Burn Brightest Before the End 47 29.66 36.17% -0.974 -0.6693 -0.649
Disintegrating Ecosystem 3472 30.67 51.15% -0.513 0.014 -0.821
Downward Spiral 4064 32.74 58.07% -0.333 0.0198 -0.56
Erosion of Will 3521 32.95 51.89% -0.474 -0.0661 -0.846
Intensifying Exploitation 65 29.34 47.69% -0.301 0.0861 -0.996
Invaders Find the Land to Their Liking 1876 37.84 74.36% 0.302 -0.2237 -0.084
Memory Fades to Dust 3993 32.09 55.15% -0.557 -0.0761 -0.727
Power Corrodes the Spirit 3949 32.61 55.36% -0.888 -0.5837 -0.67
Promising Farmlands 3491 31.39 51.42% -0.956 -0.3698 -0.834
Shattered Fragments of Power 66 32.94 60.61% 0.012 0.1912 -0.602
Slow Dissolution of Will 70 24.81 35.71% -0.868 -0.3343 -1.675
Strong Earth Shatters Slowly 1401 38.71 79.8% 0.875 0.1976 0.27
The Border of Life and Death 24 23.25 54.17% -0.311 -0.4405 -0.373
Thriving Communities 4023 31.28 52.57% -0.937 -0.4442 -0.721
Thriving Crops 31 27.9 51.61% -0.232 -0.144 -0.78
Unnatural Proliferation 4325 35.15 58.8% -0.267 0.0299 -0.399
Untended Land Crumbles 4045 30.14 49.52% -0.985 -0.6274 -0.891

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 25054 43.02% 34.43 73.24% -0.346 0.4935 0.024
B 27118 42.43% 34.25 72.66% -0.113 0.6657 -0.073
C 33953 40.3% 37.09 73.7% -0.05 0.6042 0.037
D 23920 44.28% 33.43 72.37% -0.315 0.4843 -0.106
E 23806 42.28% 35.2 73.54% -0.079 0.5499 0.1
F 23549 41.94% 35.71 73.84% -0.09 0.629 0.109
G 20259 42.44% 34.94 73.04% -0.054 0.6877 0.101
H 19901 43.2% 35.01 73.11% -0.162 0.4865 0.033
East 4823 38.94% 40.99 70.89% -0.644 -0.0396 -0.811
Northeast 2847 37.06% 44.17 71.83% -0.117 0.7639 -0.167
Northwest 2525 35.54% 42.15 72.04% -0.27 0.4024 -0.734
Southeast 1977 34.33% 38.69 72.48% -0.194 0.4427 -0.442
Southwest 1880 34.9% 37.33 71.12% -0.545 0.6191 -0.901
West 4564 38.49% 40.15 69.81% -0.345 0.6195 -0.923

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 934 0.0% 24.47 83.62% -0.382 0.5017 -0.321
Not Using Events or Tokens 56 41.67% 25.63 83.93% 0.0 0.3319 1.0
Skip Initial Invader Actions 4154 10.51% 47.84 89.12% 0.318 -0.217 0.184
Start of Game Growth 6582 14.0% 46.88 86.3% 0.137 -0.1937 0.138
Unlimited Undo 12525 30.63% 39.98 81.68% -0.256 -0.2777 0.35
Using Tokens but Not Events 13316 29.05% 31.23 79.36% -0.168 -0.2218 -0.432

Results With Allies

Unique Power Cards

Power Card Kept
Jagged Shards Push From the Earth 85.56%
Plows Shatter On Rocky Ground 68.8%
Scarred and Stony Land 90.82%
Stubborn Solidity 92.46%

Terror Level

Terror Level Completed Average Score Win Rate
I 19109 21.03 7.16%
II 49201 31.04 72.99%
III 42863 34.74 90.38%
IV 17689 38.02 99.71%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1366
Win: Invaders destroyed (Terror III) 38126
Win: Invaders destroyed (Terror II) 35306
Win: Terror victory (Terror IV) 17395
Game abandoned (v.3.0+) 1277
Lose: Invader deck ran out 2112
Lose: Adversary condition 16240
Win: Sacrifice victory 728
Lose: Scenario condition 1320
Win: Scenario condition 732
Lose: Blight pool ran out 13903
Lose: Spirit destroyed 357

Number of Players

Score Model: -0.217 Win Model: -0.136
Num. Completed Blight Flip Rate Average Score Win Rate
1 80568 38.23% 37.14 72.91%
2 26414 50.18% 32.71 69.85%
3 11878 44.91% 35.31 74.12%
4 8592 38.28% 36.45 76.5%
5 256 30.43% 30.48 80.47%
6 1154 26.44% 37.04 75.82%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)