Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 103 26.21% 27.32 75.73% 0.166 0.2172 0.446
Blitz 0 1452 37.73% 30.92 62.19% -0.112 0.0888 -0.996
Dahan Insurrection 4 996 32.53% 43.31 53.82% -1.191 -1.4024 -0.445
Despicable Theft 2 194 40.72% 24.89 49.48% -1.118 -0.2737 -0.759
Elemental Invocation 1 726 50.14% 29.73 50.83% -0.661 0.4097 -1.327
Guard the Isle's Heart 0 6615 19.18% 46.79 71.58% 0.14 -0.5843 0.028
Powers Long Forgotten 1 465 49.57% 29.15 56.77% -0.585 0.3208 -0.259
Rituals of Terror 3 784 28.68% 76.31 69.77% 1.084 1.1137 0.46
Rituals of the Destroying Flame 3 597 65.1% 33.83 65.33% -0.645 0.5436 -0.912
Second Wave 0 4955 37.51% 28.2 76.97% 0.086 0.1666 -0.148
The Great River 3 276 41.67% 27.63 50.0% -1.681 -0.2938 -1.876
Varied Terrains 2 224 45.09% 23.88 49.11% -1.225 -0.324 -1.155
Ward the Shores 2 494 38.8% 28.87 55.87% -1.467 -0.4119 -1.29

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4167 33.41 54.09% -0.187 -0.048 -0.483
Aid From Lesser Spirits 3564 35.67 57.74% 0.252 0.1929 -0.312
All Things Weaken 4621 31.92 51.98% -0.147 0.2076 -0.552
Attenuated Essence 397 32.13 49.87% -0.063 0.0477 -0.55
Back Against the Wall 3692 34.42 54.39% 0.042 0.1181 -0.369
Blight Corrodes the Spirit 424 33.76 50.71% -0.262 -0.051 -0.492
Burn Brightest Before the End 342 33.0 48.83% 0.238 0.3584 -0.415
Disintegrating Ecosystem 3947 30.38 50.7% -0.075 0.2934 -0.644
Downward Spiral 4662 32.36 57.49% -0.001 0.1958 -0.391
Erosion of Will 3991 32.55 51.34% -0.361 -0.0937 -0.701
Intensifying Exploitation 416 29.61 47.84% 0.267 0.537 -0.69
Invaders Find the Land to Their Liking 2143 37.54 73.26% 0.595 0.0837 0.078
Memory Fades to Dust 4576 31.67 54.72% -0.221 0.0902 -0.571
Power Corrodes the Spirit 4544 32.07 54.31% -0.07 0.225 -0.54
Promising Farmlands 3954 31.29 51.67% 0.357 0.6928 -0.643
Shattered Fragments of Power 364 33.8 53.3% 0.115 0.2235 -0.41
Slow Dissolution of Will 399 30.69 45.36% -0.2 0.2001 -0.796
Strong Earth Shatters Slowly 1616 38.65 79.08% 1.028 0.4148 0.457
The Border of Life and Death 162 33.48 57.41% 0.25 -0.0428 0.058
Thriving Communities 4644 30.83 52.2% -0.04 0.2929 -0.538
Thriving Crops 237 34.68 59.49% 0.081 -0.0056 -0.041
Unnatural Proliferation 4969 34.78 58.28% 0.142 0.2899 -0.252
Untended Land Crumbles 4615 29.92 49.3% -0.243 0.064 -0.727

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 31061 42.24% 32.88 70.06% -0.298 0.6067 -0.039
B 33376 42.02% 32.88 69.66% -0.336 0.4921 -0.116
C 41290 39.42% 35.65 70.9% 0.055 0.7355 0.009
D 29377 43.58% 32.1 69.11% -0.475 0.378 -0.168
E 29242 41.32% 33.69 70.52% -0.318 0.3833 0.068
F 28982 41.13% 34.45 71.05% -0.143 0.6379 0.125
G 24782 41.84% 33.77 70.36% -0.163 0.6085 0.085
H 24151 42.48% 33.8 70.32% -0.138 0.63 0.017
East 6018 35.86% 39.82 66.5% -0.047 0.8144 -0.871
Northeast 3704 32.87% 43.34 67.04% 0.117 0.8643 -0.223
Northwest 3225 32.95% 39.43 66.67% 0.126 0.9591 -0.781
Southeast 2594 31.08% 35.1 64.49% -0.56 0.2158 -0.404
Southwest 2508 32.16% 33.76 63.04% -0.89 0.4295 -1.551
West 5724 35.83% 38.86 64.99% -0.572 0.4339 -1.015

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1081 0.0% 23.57 80.39% -0.331 0.5001 -0.262
Not Using Events or Tokens 91 43.04% 22.78 73.63% -0.384 0.0573 0.982
Skip Initial Invader Actions 4738 10.44% 46.67 86.41% 0.263 -0.2993 0.082
Start of Game Growth 7580 14.31% 45.54 83.47% 0.407 -0.132 0.294
Unlimited Undo 14929 29.9% 38.1 77.73% -0.264 -0.2228 0.334
Using Tokens but Not Events 16438 28.72% 29.98 75.79% -0.117 -0.1408 -0.431

Results With Allies

Unique Power Cards

Power Card Kept
Jagged Shards Push From the Earth 85.57%
Plows Shatter On Rocky Ground 68.46%
Scarred and Stony Land 90.73%
Stubborn Solidity 92.69%

Terror Level

Terror Level Completed Average Score Win Rate
I 27506 16.23 5.74%
II 56994 30.54 72.26%
III 50087 34.77 90.3%
IV 20853 38.37 99.7%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1576
Win: Invaders destroyed (Terror III) 44543
Win: Invaders destroyed (Terror II) 40506
Win: Terror victory (Terror IV) 20445
Game abandoned (v.3.0+) 7907
Lose: Invader deck ran out 2394
Lose: Adversary condition 18518
Win: Sacrifice victory 898
Lose: Scenario condition 1453
Win: Scenario condition 811
Lose: Blight pool ran out 15940
Lose: Spirit destroyed 449

Number of Players

Score Model: -0.361 Win Model: -0.11
Num. Completed Blight Flip Rate Average Score Win Rate
1 95794 37.66% 36.19 70.61%
2 31759 48.88% 31.69 67.15%
3 14984 44.46% 33.85 70.15%
4 10323 38.04% 34.55 73.51%
5 500 34.01% 28.49 72.0%
6 2080 25.07% 31.65 65.05%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)