Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 720 34.68% 34.34 -1.664 72.5% -0.622 -0.0448
Dahan Insurrection 4 457 35.67% 49.1 6.583 59.3% -0.899 -0.4985
Despicable Theft 2 2 50.0% 37.0 2.336 50.0% -0.435 -0.0066
Elemental Invocation 1 119 47.9% 32.72 -0.798 77.31% -0.069 0.3122
Guard the Isle's Heart 0 3279 19.27% 46.15 4.162 73.53% -0.31 0.0562
Powers Long Forgotten 1 219 61.47% 30.81 -1.295 63.01% -0.631 -0.1893
Rituals of Terror 3 223 36.65% 43.58 3.694 69.06% -0.847 -0.2191
Rituals of the Destroying Flame 3 332 71.3% 37.02 1.874 66.87% -0.668 -0.0183
Second Wave 0 2042 40.74% 28.53 -2.308 78.6% -0.636 -0.2194
The Great River 3 87 47.13% 29.75 -1.344 60.92% -1.762 -0.2907
Ward the Shores 2 264 41.34% 32.11 -0.844 62.12% -1.465 -0.4285

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 2096 32.6 -2.164 53.96% -1.423 0.6467
Aid From Lesser Spirits 1772 34.85 -0.983 59.59% -1.171 0.747
All Things Weaken 2249 31.53 -2.521 53.53% -1.486 0.6685
Back Against the Wall 1801 34.13 -1.32 56.64% -1.299 0.7975
Disintegrating Ecosystem 1935 29.48 -3.712 52.04% -1.526 0.6976
Downward Spiral 2287 32.61 -1.935 60.6% -1.117 0.8996
Erosion of Will 1935 32.43 -2.297 52.97% -1.453 0.7568
Invaders Find the Land to Their Liking 1045 37.11 0.293 75.02% -0.438 0.2664
Memory Fades to Dust 2189 31.38 -2.514 56.24% -1.348 0.8667
Power Corrodes the Spirit 2194 32.46 -2.114 57.93% -1.264 0.7559
Promising Farmlands 1898 31.28 -2.841 53.16% -1.441 0.7716
Strong Earth Shatters Slowly 742 38.2 1.028 82.61% -0.017 0.4189
Thriving Communities 2217 30.32 -3.096 53.95% -1.443 0.6545
Unnatural Proliferation 2416 34.23 -1.204 60.39% -1.172 0.9059
Untended Land Crumbles 2233 29.66 -3.415 51.19% -1.598 0.5009

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 8359 41.16% 35.14 -0.254 75.37% 0.361 -0.7285
B 9121 42.58% 34.2 -0.605 73.5% 0.3 -0.8855
C 12070 40.23% 37.71 0.853 74.76% 0.437 -0.9777
D 7760 43.79% 33.27 -0.95 73.21% 0.284 -0.8934
E 7791 41.28% 35.55 -0.003 74.6% 0.38 -0.8969
F 8005 40.45% 36.37 0.304 75.53% 0.404 -0.8391
G 6494 41.75% 35.82 0.108 73.96% 0.373 -0.8571
H 6617 44.26% 35.54 0.121 74.07% 0.4 -0.8405
East 630 46.96% 38.98 1.316 67.94% -0.493 -1.4436
Northeast 688 48.11% 37.01 1.015 71.66% -0.225 -1.1147
Northwest 685 39.76% 36.81 0.65 69.2% -0.399 -1.3638
Southeast 533 39.66% 36.63 0.274 73.17% -0.329 -1.3306
Southwest 416 40.87% 31.41 -1.693 70.67% -0.554 -1.1624
West 557 45.59% 34.7 -0.355 63.91% -0.869 -1.5552

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 474 0.0% 20.92 -6.32 86.5% -1.075 0.9687
Not Using Events or Tokens 25 40.0% 21.72 -4.832 88.0% 0.07 0.2886
Skip Initial Invader Actions 2544 10.18% 50.73 4.965 91.98% 0.894 0.1899
Start of Game Growth 3667 13.89% 48.37 4.202 90.16% 0.546 0.092
Unlimited Undo 7135 31.45% 40.88 1.752 82.42% 0.301 -0.1109
Using Tokens but Not Events 6389 31.69% 28.82 -3.243 81.2% -0.246 -0.2933

Results With Allies

Unique Power Cards

Power Card Kept
Jagged Shards Push From the Earth 85.62%
Plows Shatter On Rocky Ground 71.2%
Scarred and Stony Land 91.07%
Stubborn Solidity 92.45%

Terror Level

Terror Level Completed Average Score Win Rate
I 9245 22.34 8.27%
II 26693 30.75 73.14%
III 24111 34.26 90.28%
IV 9677 37.47 99.73%

Results

Result Completed
Win: Invaders destroyed (Terror I) 763
Win: Invaders destroyed (Terror III) 21432
Win: Invaders destroyed (Terror II) 19171
Win: Terror victory (Terror IV) 9555
Lose: Invader deck ran out 1096
Lose: Adversary condition 8233
Win: Sacrifice victory 350
Lose: Scenario condition 763
Win: Scenario condition 435
Lose: Blight pool ran out 7754
Lose: Spirit destroyed 174

Number of Players

Score Model: -0.127 Win Model: -0.84
Num. Completed Blight Flip Rate Average Score Win Rate
1 43809 38.12% 36.74 75.46%
2 14654 52.36% 32.31 69.43%
3 6118 46.04% 34.46 74.53%
4 5145 39.22% 36.57 76.07%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2024-12-23 01:48:01 (Pacific Time)