Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 86 26.74% 25.5 76.74% 0.029 -0.1103 0.417
Blitz 0 1360 38.53% 31.45 63.24% 0.08 0.191 -1.042
Dahan Insurrection 4 916 32.53% 44.09 55.35% -1.191 -1.4262 -0.438
Despicable Theft 2 155 45.81% 28.05 54.84% -1.436 -0.7929 -0.371
Elemental Invocation 1 670 51.64% 30.43 51.49% -0.809 -0.0074 -1.331
Guard the Isle's Heart 0 6308 19.17% 46.93 71.92% 0.512 -0.2622 0.01
Powers Long Forgotten 1 428 51.29% 30.1 58.18% -1.618 -0.8455 -0.259
Rituals of Terror 3 675 29.76% 74.59 70.81% 1.811 1.8266 0.43
Rituals of the Destroying Flame 3 559 67.38% 34.68 66.73% -0.956 0.1005 -0.822
Second Wave 0 4619 37.38% 28.26 77.66% 0.345 0.4256 -0.115
The Great River 3 254 44.09% 28.51 51.57% -0.831 0.2977 -1.875
Varied Terrains 2 185 45.41% 24.55 49.73% -0.345 0.3473 -1.09
Ward the Shores 2 474 39.39% 29.6 57.17% -0.731 0.132 -1.231

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3953 33.42 54.41% 0.463 0.6229 -0.526
Aid From Lesser Spirits 3379 35.58 57.98% -0.035 -0.1218 -0.392
All Things Weaken 4385 31.9 52.06% -0.165 0.1773 -0.612
Attenuated Essence 255 29.82 49.41% 0.01 0.084 -0.903
Back Against the Wall 3521 34.42 54.56% 0.166 0.241 -0.411
Blight Corrodes the Spirit 258 33.91 51.94% 0.015 0.2063 -0.627
Burn Brightest Before the End 206 29.85 40.29% 0.053 0.1772 -0.88
Disintegrating Ecosystem 3748 30.35 50.61% -0.192 0.1808 -0.712
Downward Spiral 4423 32.39 57.61% 0.049 0.1859 -0.443
Erosion of Will 3785 32.62 51.28% -0.419 -0.1239 -0.751
Intensifying Exploitation 274 26.66 43.8% -0.209 0.0299 -0.993
Invaders Find the Land to Their Liking 2022 37.58 73.39% 0.386 -0.1459 -0.001
Memory Fades to Dust 4323 31.72 54.78% -0.136 0.1447 -0.629
Power Corrodes the Spirit 4294 32.05 54.12% -0.41 -0.2567 -0.604
Promising Farmlands 3746 31.06 51.01% -0.094 0.2527 -0.73
Shattered Fragments of Power 250 33.52 51.2% 0.226 0.4214 -0.641
Slow Dissolution of Will 265 28.6 41.51% -0.174 0.2771 -1.159
Strong Earth Shatters Slowly 1525 38.59 79.08% 0.655 -0.0858 0.376
The Border of Life and Death 111 31.48 54.05% 0.368 -0.0647 -0.147
Thriving Communities 4388 30.82 52.05% -0.361 -0.0622 -0.612
Thriving Crops 139 36.22 61.87% 0.69 0.5877 -0.101
Unnatural Proliferation 4668 34.87 58.46% 0.193 0.3379 -0.293
Untended Land Crumbles 4368 29.82 49.11% -0.194 0.1055 -0.805

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 28531 42.4% 33.42 71.21% -0.324 0.6704 -0.024
B 30769 42.05% 33.28 70.72% -0.283 0.6352 -0.099
C 38332 39.68% 36.09 71.76% -0.122 0.6206 0.004
D 27152 43.88% 32.45 70.21% -0.427 0.5243 -0.156
E 27020 41.53% 34.07 71.51% -0.345 0.4355 0.054
F 26806 41.19% 34.82 72.01% -0.054 0.8381 0.117
G 22989 42.02% 34.06 71.17% -0.225 0.6308 0.056
H 22431 42.64% 34.05 71.16% -0.135 0.7128 0.008
East 5546 36.86% 40.1 67.69% -0.393 0.3762 -0.882
Northeast 3381 34.01% 43.34 68.15% 0.391 1.1783 -0.2
Northwest 2975 33.3% 40.02 67.76% -0.232 0.7519 -0.761
Southeast 2385 31.88% 36.05 66.46% -0.335 0.5398 -0.384
Southwest 2293 32.65% 34.59 64.94% -0.509 0.6984 -1.489
West 5277 36.46% 39.13 66.23% -0.048 0.8864 -1.02

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1021 0.0% 23.6 81.39% -0.846 -0.217 -0.413
Not Using Events or Tokens 77 38.81% 24.79 79.22% -0.133 0.3731 0.994
Skip Initial Invader Actions 4523 10.38% 47.02 87.18% 0.923 0.2879 -0.027
Start of Game Growth 7251 14.36% 45.93 84.22% 0.147 -0.2426 0.303
Unlimited Undo 14118 29.88% 38.69 78.7% -0.161 -0.1162 0.345
Using Tokens but Not Events 15179 28.8% 30.63 77.24% 0.257 0.2295 -0.39

Results With Allies

Unique Power Cards

Power Card Kept
Jagged Shards Push From the Earth 85.54%
Plows Shatter On Rocky Ground 68.84%
Scarred and Stony Land 90.7%
Stubborn Solidity 92.57%

Terror Level

Terror Level Completed Average Score Win Rate
I 24251 17.67 6.24%
II 53889 30.7 72.51%
III 46827 34.75 90.28%
IV 19440 38.22 99.71%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1512
Win: Invaders destroyed (Terror III) 41616
Win: Invaders destroyed (Terror II) 38433
Win: Terror victory (Terror IV) 19084
Game abandoned (v.3.0+) 5345
Lose: Invader deck ran out 2270
Lose: Adversary condition 17623
Win: Sacrifice victory 825
Lose: Scenario condition 1402
Win: Scenario condition 777
Lose: Blight pool ran out 15108
Lose: Spirit destroyed 412

Number of Players

Score Model: -0.304 Win Model: -0.196
Num. Completed Blight Flip Rate Average Score Win Rate
1 89275 37.76% 36.34 71.22%
2 29604 49.48% 32.1 68.22%
3 13744 44.72% 34.33 71.17%
4 9611 37.67% 35.23 74.89%
5 393 34.63% 28.27 74.81%
6 1780 24.58% 32.41 66.91%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)