Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 848 35.46% 34.0 -1.796 72.17% -0.591 -0.0229
Dahan Insurrection 4 570 34.74% 49.15 6.697 62.28% -0.844 -0.446
Despicable Theft 2 54 46.3% 33.15 0.553 66.67% -0.91 -0.6523
Elemental Invocation 1 310 50.32% 32.88 -1.457 61.29% -0.737 -0.2727
Guard the Isle's Heart 0 4042 19.58% 47.29 4.488 74.57% -0.244 0.1223
Powers Long Forgotten 1 258 60.7% 31.16 -1.286 63.57% -0.659 -0.2135
Rituals of Terror 3 273 37.64% 41.86 3.285 69.23% -0.88 -0.2348
Rituals of the Destroying Flame 3 374 70.24% 37.16 1.891 69.52% -0.628 0.0167
Second Wave 0 2594 40.61% 28.58 -2.441 78.06% -0.667 -0.239
The Great River 3 137 45.99% 30.72 -1.172 62.04% -1.73 -0.2587
Ward the Shores 2 308 39.93% 32.46 -0.728 62.66% -1.472 -0.4383

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 2561 33.19 -2.023 55.06% -1.354 0.7194
Aid From Lesser Spirits 2163 35.49 -0.815 60.29% -1.107 0.8125
All Things Weaken 2735 31.77 -2.577 53.46% -1.465 0.7052
Back Against the Wall 2241 34.58 -1.261 56.63% -1.265 0.8268
Disintegrating Ecosystem 2383 30.19 -3.563 52.16% -1.472 0.754
Downward Spiral 2731 32.6 -2.112 60.12% -1.132 0.8901
Erosion of Will 2387 33.04 -2.174 53.37% -1.396 0.8135
Invaders Find the Land to Their Liking 1290 37.66 0.354 75.43% -0.397 0.2891
Memory Fades to Dust 2680 31.92 -2.419 56.83% -1.298 0.9204
Power Corrodes the Spirit 2669 33.12 -1.978 58.41% -1.213 0.8097
Promising Farmlands 2315 31.63 -2.855 53.13% -1.411 0.8023
Strong Earth Shatters Slowly 930 38.67 1.022 82.15% -0.013 0.397
Thriving Communities 2727 31.13 -2.926 54.53% -1.383 0.712
Unnatural Proliferation 2941 34.55 -1.237 59.91% -1.163 0.923
Untended Land Crumbles 2722 30.02 -3.447 50.7% -1.587 0.5196

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 10255 41.24% 35.26 -0.36 74.99% 0.338 -0.4455
B 11223 42.01% 34.6 -0.6 73.79% 0.305 -0.5757
C 14919 39.61% 38.04 0.814 74.89% 0.438 -0.674
D 9595 43.66% 33.59 -0.989 72.91% 0.265 -0.6086
E 9621 41.14% 35.89 -0.021 74.74% 0.399 -0.5887
F 9960 39.93% 37.23 0.485 75.66% 0.408 -0.5293
G 8125 41.24% 36.25 0.144 74.12% 0.387 -0.5408
H 8054 44.22% 35.84 0.061 73.5% 0.387 -0.5498
East 805 43.75% 40.09 1.406 69.07% -0.507 -1.1799
Northeast 894 45.41% 37.76 1.088 72.15% -0.232 -0.8559
Northwest 825 38.83% 36.94 0.63 70.18% -0.38 -1.0727
Southeast 647 38.85% 36.41 0.062 72.49% -0.4 -1.1285
Southwest 502 40.64% 32.42 -1.451 72.11% -0.508 -0.8028
West 690 44.1% 36.27 -0.029 65.8% -0.83 -1.2507

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 604 0.0% 21.26 -6.715 85.43% -1.3 0.7566
Not Using Events or Tokens 42 51.43% 24.9 -3.351 88.1% 0.401 0.6165
Skip Initial Invader Actions 3108 10.13% 49.9 4.549 91.6% 0.866 0.1773
Start of Game Growth 4547 13.3% 47.77 3.932 89.49% 0.462 -0.0072
Unlimited Undo 8794 30.54% 41.03 1.74 83.24% 0.344 -0.0759
Using Tokens but Not Events 8323 29.03% 31.01 -2.568 82.41% -0.155 -0.2073

Results With Allies

Unique Power Cards

Power Card Kept
Jagged Shards Push From the Earth 85.72%
Plows Shatter On Rocky Ground 70.1%
Scarred and Stony Land 90.98%
Stubborn Solidity 92.56%

Terror Level

Terror Level Completed Average Score Win Rate
I 11563 22.35 8.35%
II 33171 30.84 73.45%
III 29421 34.35 90.47%
IV 11960 37.52 99.71%

Results

Result Completed
Win: Invaders destroyed (Terror I) 964
Win: Invaders destroyed (Terror III) 26196
Win: Invaders destroyed (Terror II) 23918
Win: Terror victory (Terror IV) 11813
Lose: Invader deck ran out 1315
Lose: Adversary condition 10473
Win: Sacrifice victory 435
Lose: Scenario condition 908
Win: Scenario condition 548
Lose: Blight pool ran out 9330
Lose: Spirit destroyed 215

Number of Players

Score Model: -0.131 Win Model: -0.809
Num. Completed Blight Flip Rate Average Score Win Rate
1 54207 37.74% 37.22 75.21%
2 17798 52.18% 32.42 69.61%
3 7690 45.16% 34.87 75.31%
4 6420 39.11% 37.01 76.67%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-03-30 02:56:02 (Pacific Time)