Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 134 26.87% 26.91 75.37% 0.705 0.1474 0.703
Blitz 0 1574 37.6% 29.97 60.55% -0.554 -0.1311 -1.021
Dahan Insurrection 4 1148 30.92% 40.73 50.52% -0.902 -1.3844 -0.421
Despicable Theft 2 236 38.98% 23.75 47.88% -0.126 0.4172 -0.837
Elemental Invocation 1 810 47.9% 28.44 49.88% -0.217 0.5212 -1.392
Guard the Isle's Heart 0 7238 19.33% 46.26 70.78% 0.631 -0.025 0.04
Powers Long Forgotten 1 545 46.88% 26.82 53.03% -0.846 -0.2833 -0.32
Rituals of Terror 3 1025 24.68% 80.04 69.85% 2.295 2.153 0.626
Rituals of the Destroying Flame 3 671 63.58% 32.98 64.23% -0.066 0.6825 -0.954
Second Wave 0 5527 37.42% 28.11 76.28% 0.199 0.2937 -0.187
The Great River 3 326 41.1% 26.6 48.77% -1.61 -0.3649 -1.987
Varied Terrains 2 304 43.09% 22.17 45.39% -1.393 -0.5244 -1.315
Ward the Shores 2 567 37.48% 27.2 53.09% -0.696 0.1583 -1.335

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4505 33.35 53.87% -0.516 -0.4454 -0.419
Aid From Lesser Spirits 3845 35.64 57.84% 0.242 0.1321 -0.246
All Things Weaken 5007 31.81 51.89% -0.164 0.0133 -0.491
Attenuated Essence 679 32.84 53.17% 0.119 0.1705 -0.25
Back Against the Wall 4014 34.52 54.63% -0.312 -0.3271 -0.302
Blight Corrodes the Spirit 689 33.68 51.67% -0.322 -0.1385 -0.356
Burn Brightest Before the End 562 33.76 51.6% 0.114 0.2013 -0.228
Disintegrating Ecosystem 4322 30.33 50.74% -0.281 0.0104 -0.579
Downward Spiral 5140 32.26 57.18% -0.351 -0.2446 -0.343
Erosion of Will 4371 32.44 51.36% -0.044 0.1224 -0.663
Intensifying Exploitation 728 30.78 50.82% -0.127 0.0615 -0.475
Invaders Find the Land to Their Liking 2325 37.31 72.47% 0.379 -0.0486 0.115
Memory Fades to Dust 5016 31.66 54.53% -0.454 -0.2189 -0.501
Power Corrodes the Spirit 5003 31.84 54.01% -0.199 -0.1029 -0.487
Promising Farmlands 4342 31.03 51.34% -0.556 -0.1918 -0.6
Shattered Fragments of Power 563 34.67 54.71% 0.968 1.0339 -0.196
Slow Dissolution of Will 688 31.48 45.64% -0.548 -0.0851 -0.584
Strong Earth Shatters Slowly 1768 38.39 78.28% 0.127 -0.4739 0.467
The Border of Life and Death 241 34.63 61.83% 0.234 -0.2417 0.219
Thriving Communities 5037 30.65 52.0% 0.116 0.3413 -0.493
Thriving Crops 388 34.11 59.28% 0.116 -0.1083 0.057
Unnatural Proliferation 5376 34.55 58.02% -0.042 0.0803 -0.236
Untended Land Crumbles 5000 29.79 48.9% -0.576 -0.3442 -0.677

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 35112 42.07% 32.24 68.57% 0.048 0.9665 -0.036
B 37909 41.77% 32.25 68.0% -0.045 0.7959 -0.143
C 46882 38.79% 35.13 69.76% 0.221 0.904 0.009
D 33263 43.27% 31.49 67.5% -0.307 0.535 -0.154
E 33169 40.88% 33.08 68.98% -0.026 0.6252 0.068
F 32741 40.95% 33.87 69.72% 0.155 0.9149 0.139
G 27907 41.53% 33.23 68.95% 0.054 0.8115 0.09
H 27434 42.0% 33.24 68.84% -0.048 0.6704 0.038
East 7102 33.67% 39.41 64.15% -0.138 0.6753 -0.822
Northeast 4521 30.21% 42.98 64.03% -0.071 0.5965 -0.284
Northwest 3819 30.75% 37.49 63.37% -0.024 0.7811 -0.831
Southeast 3053 29.98% 33.51 61.19% 0.538 1.2436 -0.363
Southwest 2952 30.57% 32.09 59.72% -0.84 0.5502 -1.73
West 6726 33.74% 38.41 62.71% -0.795 -0.001 -1.003

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1227 0.0% 24.09 78.16% -0.409 0.3095 -0.102
Not Using Events or Tokens 128 42.98% 24.5 79.69% 1.684 2.1685 1.211
Skip Initial Invader Actions 5176 10.4% 45.56 83.95% -0.284 -1.0143 0.107
Start of Game Growth 8343 14.27% 44.41 81.15% 0.47 0.0239 0.234
Unlimited Undo 16496 29.78% 37.11 75.86% -0.262 -0.2955 0.309
Using Tokens but Not Events 18329 28.66% 29.47 74.0% -0.076 -0.2388 -0.483

Results With Allies

Unique Power Cards

Power Card Kept
Jagged Shards Push From the Earth 85.59%
Plows Shatter On Rocky Ground 68.1%
Scarred and Stony Land 90.82%
Stubborn Solidity 92.9%

Terror Level

Terror Level Completed Average Score Win Rate
I 33286 14.25 5.19%
II 62760 30.3 71.8%
III 56027 34.84 90.4%
IV 23321 38.61 99.68%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1725
Win: Invaders destroyed (Terror III) 49896
Win: Invaders destroyed (Terror II) 44335
Win: Terror victory (Terror IV) 22784
Game abandoned (v.3.0+) 12626
Lose: Invader deck ran out 2582
Lose: Adversary condition 20031
Win: Sacrifice victory 1062
Lose: Scenario condition 1561
Win: Scenario condition 880
Lose: Blight pool ran out 17421
Lose: Spirit destroyed 491

Number of Players

Score Model: -0.367 Win Model: -0.056
Num. Completed Blight Flip Rate Average Score Win Rate
1 107658 37.23% 35.93 69.81%
2 35822 47.93% 31.31 65.76%
3 16952 44.24% 33.34 68.37%
4 11554 38.5% 33.33 71.4%
5 663 38.36% 28.02 69.83%
6 2745 23.73% 29.74 60.66%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)