Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 856 35.71% 33.91 -1.823 72.08% -0.597 -0.0316
Dahan Insurrection 4 586 35.04% 49.1 6.691 62.63% -0.838 -0.4378
Despicable Theft 2 61 49.18% 32.62 0.212 62.3% -0.959 -0.6854
Elemental Invocation 1 322 50.31% 32.55 -1.575 61.18% -0.748 -0.2455
Guard the Isle's Heart 0 4158 19.61% 47.4 4.518 74.6% -0.247 0.118
Powers Long Forgotten 1 261 60.38% 31.26 -1.28 63.6% -0.667 -0.2205
Rituals of Terror 3 277 37.82% 41.74 3.241 68.59% -0.909 -0.2643
Rituals of the Destroying Flame 3 377 69.95% 37.18 1.902 69.76% -0.625 0.0215
Second Wave 0 2669 40.55% 28.57 -2.459 78.04% -0.673 -0.2435
The Great River 3 142 46.48% 30.62 -1.163 61.27% -1.748 -0.2752
Ward the Shores 2 312 40.07% 32.38 -0.741 62.82% -1.469 -0.4368

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 2628 33.25 -2.017 54.98% -1.356 0.7132
Aid From Lesser Spirits 2230 35.39 -0.88 59.91% -1.124 0.7889
All Things Weaken 2798 31.88 -2.542 53.5% -1.459 0.7005
Back Against the Wall 2324 34.6 -1.271 56.63% -1.269 0.8179
Disintegrating Ecosystem 2441 30.23 -3.552 52.19% -1.467 0.7553
Downward Spiral 2793 32.58 -2.134 60.01% -1.138 0.8836
Erosion of Will 2450 33.04 -2.187 53.31% -1.397 0.8106
Invaders Find the Land to Their Liking 1322 37.8 0.409 75.49% -0.384 0.2943
Memory Fades to Dust 2756 32.0 -2.4 56.86% -1.294 0.9207
Power Corrodes the Spirit 2747 33.11 -1.993 58.46% -1.21 0.8113
Promising Farmlands 2388 31.73 -2.825 53.06% -1.413 0.7949
Strong Earth Shatters Slowly 963 38.83 1.069 81.93% -0.015 0.3963
Thriving Communities 2806 31.14 -2.936 54.28% -1.387 0.7007
Unnatural Proliferation 3009 34.58 -1.232 60.05% -1.156 0.925
Untended Land Crumbles 2790 30.14 -3.409 51.04% -1.571 0.5313

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 10518 41.43% 35.28 -0.366 74.79% 0.324 -0.364
B 11571 41.95% 34.62 -0.61 73.71% 0.291 -0.4931
C 15357 39.63% 38.13 0.843 74.94% 0.431 -0.5819
D 9844 43.65% 33.62 -0.976 72.94% 0.256 -0.5212
E 9880 41.13% 35.9 -0.034 74.75% 0.387 -0.5068
F 10239 40.01% 37.22 0.473 75.65% 0.396 -0.4451
G 8327 41.23% 36.28 0.152 74.18% 0.379 -0.4527
H 8276 44.05% 35.77 0.021 73.41% 0.369 -0.4702
East 827 43.07% 40.41 1.473 69.77% -0.486 -1.0619
Northeast 911 45.66% 37.84 1.125 72.34% -0.213 -0.7378
Northwest 848 38.53% 37.16 0.709 70.52% -0.355 -0.95
Southeast 655 38.99% 36.52 0.095 72.67% -0.385 -1.014
Southwest 509 40.47% 32.31 -1.494 72.1% -0.502 -0.7011
West 698 44.03% 36.25 -0.052 65.9% -0.821 -1.1485

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 617 0.0% 21.33 -6.68 85.41% -1.301 0.7516
Not Using Events or Tokens 44 51.35% 25.16 -3.238 88.64% 0.448 0.6624
Skip Initial Invader Actions 3182 10.23% 49.71 4.478 91.58% 0.865 0.1786
Start of Game Growth 4656 13.35% 47.58 3.861 89.45% 0.448 -0.0212
Unlimited Undo 8994 30.67% 40.97 1.726 83.32% 0.354 -0.0695
Using Tokens but Not Events 8613 28.93% 31.06 -2.571 82.36% -0.165 -0.2164

Results With Allies

Unique Power Cards

Power Card Kept
Jagged Shards Push From the Earth 85.75%
Plows Shatter On Rocky Ground 69.98%
Scarred and Stony Land 91.01%
Stubborn Solidity 92.57%

Terror Level

Terror Level Completed Average Score Win Rate
I 11902 22.37 8.44%
II 33999 30.88 73.46%
III 30191 34.39 90.4%
IV 12368 37.55 99.7%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1003
Win: Invaders destroyed (Terror III) 26860
Win: Invaders destroyed (Terror II) 24515
Win: Terror victory (Terror IV) 12217
Lose: Invader deck ran out 1357
Lose: Adversary condition 10764
Win: Sacrifice victory 446
Lose: Scenario condition 935
Win: Scenario condition 563
Lose: Blight pool ran out 9580
Lose: Spirit destroyed 220

Number of Players

Score Model: -0.131 Win Model: -0.74
Num. Completed Blight Flip Rate Average Score Win Rate
1 55630 37.72% 37.24 75.17%
2 18299 52.25% 32.47 69.67%
3 7942 45.34% 34.9 75.18%
4 6589 38.8% 37.04 76.9%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-04-15 02:07:53 (Pacific Time)