Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 142 27.46% 26.72 73.94% -0.161 0.03 1.057
Blitz 0 1632 37.0% 29.79 60.42% -0.358 -0.1401 -0.976
Dahan Insurrection 4 1193 31.09% 40.51 50.38% -0.384 -0.6373 -0.432
Despicable Theft 2 266 37.22% 22.48 44.36% -1.829 -1.2425 -0.88
Elemental Invocation 1 846 47.28% 27.97 49.65% -1.295 -0.5556 -1.387
Guard the Isle's Heart 0 7565 19.31% 46.18 70.61% 0.432 -0.1299 0.055
Powers Long Forgotten 1 570 45.52% 26.16 51.93% -1.48 -0.7199 -0.356
Rituals of Terror 3 1120 23.57% 81.68 69.55% 1.681 1.8012 0.65
Rituals of the Destroying Flame 3 696 63.17% 32.6 63.79% -0.404 0.5031 -0.923
Second Wave 0 5814 37.15% 28.13 76.01% 0.047 0.1852 -0.155
The Great River 3 335 40.9% 26.34 48.36% -0.698 0.4022 -1.999
Varied Terrains 2 325 43.38% 22.41 45.85% -0.343 0.4331 -1.324
Ward the Shores 2 598 37.44% 26.56 51.84% -0.929 0.1451 -1.378

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4674 33.34 53.79% -0.215 0.0356 -0.399
Aid From Lesser Spirits 4013 35.56 57.69% 0.147 0.0897 -0.22
All Things Weaken 5246 31.65 51.49% -0.805 -0.4702 -0.471
Attenuated Essence 815 32.64 51.29% -0.593 -0.5595 -0.26
Back Against the Wall 4170 34.47 54.39% -0.485 -0.4501 -0.294
Blight Corrodes the Spirit 861 32.87 49.25% -0.549 -0.332 -0.422
Burn Brightest Before the End 698 33.35 49.71% -0.665 -0.6547 -0.301
Disintegrating Ecosystem 4500 30.15 50.38% -0.625 -0.2801 -0.584
Downward Spiral 5364 31.98 56.82% -0.457 -0.3395 -0.336
Erosion of Will 4542 32.27 51.01% -0.631 -0.3561 -0.646
Intensifying Exploitation 874 31.18 50.11% -0.181 0.0296 -0.475
Invaders Find the Land to Their Liking 2434 37.24 72.35% 0.531 -0.0415 0.139
Memory Fades to Dust 5249 31.5 54.3% -0.44 -0.188 -0.486
Power Corrodes the Spirit 5219 31.75 53.84% -0.355 -0.1508 -0.469
Promising Farmlands 4538 30.91 51.08% -0.241 0.0133 -0.581
Shattered Fragments of Power 691 34.55 53.84% -0.368 -0.2937 -0.263
Slow Dissolution of Will 848 31.98 46.34% -0.168 0.2133 -0.539
Strong Earth Shatters Slowly 1839 38.18 77.87% 0.204 -0.4698 0.477
The Border of Life and Death 293 34.86 62.46% 0.425 -0.1753 0.153
Thriving Communities 5252 30.6 51.85% -0.167 0.1143 -0.465
Thriving Crops 458 34.12 59.39% 0.213 0.0733 0.002
Unnatural Proliferation 5592 34.39 57.74% -0.052 0.1512 -0.225
Untended Land Crumbles 5205 29.73 48.91% -0.347 -0.1567 -0.654

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 37142 41.82% 31.96 67.97% -0.129 0.8693 -0.037
B 40048 41.64% 31.99 67.4% -0.079 0.8436 -0.137
C 49531 38.64% 34.92 69.31% 0.214 0.9429 0.015
D 35208 43.06% 31.19 66.76% -0.326 0.6331 -0.167
E 35143 40.77% 32.82 68.24% -0.138 0.6809 0.052
F 34643 40.8% 33.64 69.06% -0.053 0.829 0.123
G 29503 41.3% 32.98 68.31% 0.031 0.8563 0.093
H 29109 41.88% 32.94 68.08% -0.16 0.6792 0.019
East 7563 33.17% 39.37 63.65% -0.377 0.498 -0.817
Northeast 4847 29.62% 43.2 63.73% 0.409 1.1614 -0.295
Northwest 4058 30.71% 37.06 62.76% -0.096 0.7961 -0.87
Southeast 3220 30.0% 33.16 60.5% -0.394 0.4453 -0.312
Southwest 3107 30.84% 31.64 58.83% -0.691 0.6141 -1.774
West 7146 33.5% 38.38 62.2% 0.082 1.0315 -1.009

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1307 0.0% 24.31 77.89% 0.139 0.868 -0.055
Not Using Events or Tokens 141 45.67% 24.13 81.56% 1.324 1.6693 1.215
Skip Initial Invader Actions 5391 10.41% 45.14 83.44% 0.102 -0.5004 0.123
Start of Game Growth 8686 14.3% 44.12 80.64% 0.631 0.1274 0.26
Unlimited Undo 17226 29.82% 36.68 75.2% -0.222 -0.3286 0.295
Using Tokens but Not Events 19407 28.82% 29.14 73.27% -0.209 -0.2386 -0.513

Results With Allies

Unique Power Cards

Power Card Kept
Jagged Shards Push From the Earth 85.6%
Plows Shatter On Rocky Ground 67.97%
Scarred and Stony Land 90.87%
Stubborn Solidity 92.94%

Terror Level

Terror Level Completed Average Score Win Rate
I 36194 13.42 5.0%
II 66077 30.13 71.54%
III 58880 34.83 90.31%
IV 24313 38.67 99.68%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1809
Win: Invaders destroyed (Terror III) 52398
Win: Invaders destroyed (Terror II) 46517
Win: Terror victory (Terror IV) 23721
Game abandoned (v.3.0+) 15060
Lose: Invader deck ran out 2664
Lose: Adversary condition 20861
Win: Sacrifice victory 1139
Lose: Scenario condition 1613
Win: Scenario condition 910
Lose: Blight pool ran out 18252
Lose: Spirit destroyed 520

Number of Players

Score Model: -0.279 Win Model: -0.012
Num. Completed Blight Flip Rate Average Score Win Rate
1 113803 37.2% 35.71 69.17%
2 37888 47.56% 31.19 65.36%
3 17987 44.11% 33.13 68.0%
4 12048 38.29% 32.86 70.48%
5 722 37.71% 28.43 68.84%
6 3016 24.09% 29.35 59.65%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)