Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 145 27.59% 26.72 73.79% -0.131 -0.1579 1.056
Blitz 0 1644 37.09% 29.67 60.34% -0.236 0.0147 -0.982
Dahan Insurrection 4 1195 31.12% 40.51 50.38% -0.385 -0.6335 -0.433
Despicable Theft 2 271 37.27% 22.41 44.28% -1.395 -0.9334 -0.916
Elemental Invocation 1 854 47.42% 27.79 49.3% -1.263 -0.5599 -1.386
Guard the Isle's Heart 0 7603 19.33% 46.22 70.64% 0.427 -0.1256 0.059
Powers Long Forgotten 1 576 45.57% 26.04 51.91% -1.053 -0.4299 -0.355
Rituals of Terror 3 1124 23.57% 81.56 69.4% 1.578 1.7705 0.652
Rituals of the Destroying Flame 3 698 63.13% 32.58 63.75% -0.447 0.475 -0.923
Second Wave 0 5841 37.09% 28.12 75.98% 0.167 0.2844 -0.141
The Great River 3 336 40.77% 26.26 48.21% -0.993 0.0751 -1.999
Varied Terrains 2 327 43.43% 22.44 46.18% -0.242 0.4992 -1.322
Ward the Shores 2 601 37.24% 26.65 52.08% -0.583 0.5009 -1.372

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4700 33.38 53.87% -0.11 0.1396 -0.392
Aid From Lesser Spirits 4031 35.55 57.63% 0.188 0.07 -0.215
All Things Weaken 5277 31.64 51.37% -0.83 -0.493 -0.472
Attenuated Essence 840 32.99 51.43% -0.443 -0.4162 -0.238
Back Against the Wall 4186 34.41 54.32% -0.54 -0.539 -0.301
Blight Corrodes the Spirit 876 32.77 49.32% -0.53 -0.3126 -0.411
Burn Brightest Before the End 718 33.47 50.0% -0.423 -0.4419 -0.29
Disintegrating Ecosystem 4526 30.11 50.29% -0.797 -0.4041 -0.586
Downward Spiral 5392 32.01 56.88% -0.404 -0.2954 -0.325
Erosion of Will 4569 32.28 51.0% -0.687 -0.3344 -0.639
Intensifying Exploitation 893 31.25 50.06% -0.32 -0.0741 -0.462
Invaders Find the Land to Their Liking 2448 37.2 72.43% 0.563 0.0389 0.147
Memory Fades to Dust 5278 31.45 54.19% -0.637 -0.3894 -0.487
Power Corrodes the Spirit 5253 31.73 53.85% -0.299 -0.0776 -0.466
Promising Farmlands 4565 30.9 51.08% -0.329 -0.0462 -0.58
Shattered Fragments of Power 706 34.4 53.4% -0.586 -0.5087 -0.28
Slow Dissolution of Will 862 32.06 46.4% -0.204 0.1931 -0.538
Strong Earth Shatters Slowly 1845 38.14 77.78% 0.185 -0.5103 0.47
The Border of Life and Death 299 34.9 62.21% 0.034 -0.567 0.128
Thriving Communities 5290 30.58 51.83% -0.148 0.2084 -0.465
Thriving Crops 466 34.38 59.66% 0.765 0.5691 0.035
Unnatural Proliferation 5618 34.4 57.74% -0.125 0.0367 -0.22
Untended Land Crumbles 5227 29.74 48.96% -0.396 -0.1642 -0.647

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 37396 41.84% 31.92 67.91% -0.082 0.9227 -0.038
B 40333 41.68% 31.97 67.35% -0.045 0.8749 -0.134
C 49821 38.64% 34.91 69.3% 0.295 1.0297 0.017
D 35412 43.05% 31.17 66.68% -0.314 0.6639 -0.167
E 35394 40.74% 32.8 68.17% -0.131 0.6886 0.048
F 34852 40.83% 33.59 68.98% -0.107 0.7665 0.122
G 29705 41.28% 32.95 68.25% 0.061 0.8698 0.092
H 29315 41.89% 32.91 68.01% -0.08 0.7346 0.018
East 7622 33.17% 39.24 63.51% -0.346 0.5564 -0.829
Northeast 4889 29.61% 43.06 63.63% 0.472 1.2799 -0.287
Northwest 4099 30.65% 36.95 62.67% -0.143 0.7574 -0.869
Southeast 3240 30.03% 33.1 60.43% -0.366 0.4846 -0.318
Southwest 3124 30.86% 31.62 58.8% -0.801 0.5746 -1.777
West 7204 33.44% 38.27 62.06% 0.154 1.109 -1.037

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1312 0.0% 24.35 77.97% 0.607 1.3148 -0.053
Not Using Events or Tokens 143 44.96% 24.07 81.82% 0.949 1.3171 1.218
Skip Initial Invader Actions 5420 10.38% 45.07 83.34% 0.163 -0.4215 0.129
Start of Game Growth 8726 14.27% 44.06 80.54% 0.384 -0.1296 0.254
Unlimited Undo 17304 29.82% 36.63 75.11% -0.269 -0.3785 0.293
Using Tokens but Not Events 19492 28.8% 29.12 73.26% -0.175 -0.2002 -0.512

Results With Allies

Unique Power Cards

Power Card Kept
Jagged Shards Push From the Earth 85.61%
Plows Shatter On Rocky Ground 67.93%
Scarred and Stony Land 90.89%
Stubborn Solidity 92.93%

Terror Level

Terror Level Completed Average Score Win Rate
I 36512 13.33 4.99%
II 66494 30.1 71.5%
III 59225 34.83 90.31%
IV 24432 38.67 99.68%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1820
Win: Invaders destroyed (Terror III) 52701
Win: Invaders destroyed (Terror II) 46791
Win: Terror victory (Terror IV) 23838
Game abandoned (v.3.0+) 15315
Lose: Invader deck ran out 2675
Lose: Adversary condition 20959
Win: Sacrifice victory 1142
Lose: Scenario condition 1618
Win: Scenario condition 914
Lose: Blight pool ran out 18366
Lose: Spirit destroyed 524

Number of Players

Score Model: -0.271 Win Model: 0.003
Num. Completed Blight Flip Rate Average Score Win Rate
1 114550 37.22% 35.7 69.11%
2 38112 47.51% 31.16 65.31%
3 18114 44.12% 33.06 67.94%
4 12101 38.28% 32.82 70.42%
5 738 38.11% 28.33 68.56%
6 3048 24.17% 29.34 59.65%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)