Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 98 27.55% 30.29 71.43% -0.083 -0.3032 0.434
Blitz 0 363 29.69% 28.67 60.06% -0.435 -0.1482 -0.301
Dahan Insurrection 4 353 34.56% 45.17 54.39% -0.19 -0.3048 -0.386
Despicable Theft 2 154 41.56% 27.46 53.25% -1.1 -0.3616 -0.706
Elemental Invocation 1 595 42.02% 25.2 59.83% -0.264 0.4921 -0.756
Guard the Isle's Heart 0 2622 14.56% 43.21 66.63% 0.851 0.2694 0.289
Powers Long Forgotten 1 151 45.03% 20.23 41.72% -0.568 0.2853 -0.666
Rituals of Terror 3 138 37.4% 32.22 56.52% -0.321 -0.4908 -0.955
Rituals of the Destroying Flame 3 100 51.0% 28.83 53.0% -0.086 0.8251 -0.382
Second Wave 0 1468 32.4% 27.29 72.68% -0.219 -0.14 0.059
The Great River 3 138 39.86% 24.35 42.75% -0.911 0.453 -1.574
Varied Terrains 2 157 42.68% 26.82 55.41% 0.127 1.0065 -1.257
Ward the Shores 2 250 18.07% 24.4 50.0% -0.248 0.7331 -0.918

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2064 35.23 50.78% 0.174 0.2782 -0.103
Aid From Lesser Spirits 1855 39.28 59.95% 0.293 0.1486 0.258
All Things Weaken 2184 33.63 51.05% -0.097 0.2685 -0.094
Attenuated Essence 555 31.42 53.15% 0.326 0.3245 -0.18
Back Against the Wall 1878 38.78 57.29% 0.149 0.2136 0.097
Blight Corrodes the Spirit 543 31.13 45.12% -0.118 0.1171 -0.167
Burn Brightest Before the End 472 34.9 55.72% 0.734 0.8941 -0.036
Disintegrating Ecosystem 2040 32.56 48.53% -0.093 0.2825 -0.264
Downward Spiral 2275 33.05 55.25% 0.024 0.0957 0.042
Erosion of Will 2114 33.87 49.24% -0.366 -0.11 -0.247
Intensifying Exploitation 562 29.37 44.84% -0.038 0.2365 -0.447
Invaders Find the Land to Their Liking 954 37.41 70.13% 0.831 0.3446 0.491
Memory Fades to Dust 2361 33.04 52.69% 0.136 0.3185 -0.104
Power Corrodes the Spirit 2259 33.28 52.81% 0.286 0.4985 -0.143
Promising Farmlands 2113 33.35 49.74% -0.339 -0.0157 -0.238
Shattered Fragments of Power 446 34.72 54.93% 0.437 0.6077 0.024
Slow Dissolution of Will 523 29.67 41.3% -0.123 0.2605 -0.5
Strong Earth Shatters Slowly 691 36.96 72.36% 0.874 0.1978 0.462
The Border of Life and Death 161 30.77 60.87% -0.083 -0.5991 0.15
Thriving Communities 2194 32.37 49.5% -0.018 0.3056 -0.2
Thriving Crops 292 32.14 53.08% -0.154 -0.1522 0.025
Unnatural Proliferation 2381 35.87 53.84% 0.273 0.4594 0.04
Untended Land Crumbles 2251 32.32 50.47% -0.641 -0.3019 -0.251

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 18591 38.43% 31.57 64.31% 0.065 0.9285 0.47
B 19060 37.85% 32.24 64.92% 0.131 0.952 0.387
C 21248 37.27% 32.84 65.99% 0.229 0.9271 0.607
D 16372 37.37% 31.84 66.52% 0.192 1.0483 0.42
E 17706 38.5% 33.64 65.5% 0.235 0.9232 0.643
F 15580 38.63% 32.92 65.59% -0.103 0.7151 0.537
G 13837 38.01% 32.68 65.91% 0.176 1.056 0.562
H 14108 38.21% 32.78 65.62% 0.266 1.0461 0.558
East 2176 36.77% 32.77 63.79% -0.42 0.3725 -0.998
Northeast 1530 37.02% 34.03 65.16% 0.195 1.0756 -0.182
Northwest 1319 37.97% 33.63 64.22% -0.117 0.7538 -0.728
Southeast 1110 37.97% 34.75 65.23% 0.198 1.0565 -0.773
Southwest 1031 38.24% 33.9 63.34% -0.945 0.2643 -0.662
West 2011 38.64% 32.19 61.66% -0.101 0.959 -0.843

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 557 0.0% 20.21 69.84% -0.233 0.4826 -0.542
Not Using Events or Tokens 707 24.66% 22.0 78.5% 0.058 0.532 -1.018
Skip Initial Invader Actions 2056 9.53% 41.84 74.61% 0.39 -0.1775 0.163
Start of Game Growth 2602 14.6% 39.11 72.48% 0.254 -0.4109 0.049
Unlimited Undo 10297 32.83% 39.29 72.68% 0.38 0.4026 1.223
Using Tokens but Not Events 7240 20.75% 24.79 73.98% -0.002 0.0461 -0.864

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Reimagining 38.21%
Gather the Scattered Light of Stars 20.45%
Peace of the Nighttime Sky 28.39%
Shape the Self Anew 19.21%

Terror Level

Terror Level Completed Average Score Win Rate
I 18932 15.45 7.04%
II 23770 30.45 63.67%
III 25905 34.8 88.2%
IV 14255 38.47 99.83%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1331
Win: Invaders destroyed (Terror III) 22496
Win: Invaders destroyed (Terror II) 14838
Win: Terror victory (Terror IV) 14095
Game abandoned (v.3.0+) 11218
Lose: Invader deck ran out 1623
Lose: Adversary condition 7607
Win: Sacrifice victory 470
Lose: Scenario condition 467
Win: Scenario condition 317
Lose: Blight pool ran out 8126
Lose: Spirit destroyed 274

Number of Players

Score Model: 0.129 Win Model: 0.249
Num. Completed Blight Flip Rate Average Score Win Rate
1 50983 41.82% 31.88 62.98%
2 16426 40.88% 32.38 66.42%
3 7546 38.37% 32.82 69.36%
4 4357 36.42% 32.81 65.37%
5 595 28.55% 29.82 69.58%
6 2955 23.96% 37.01 68.7%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)