Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 37 24.32% 26.84 86.49% 0.49 0.4119 0.0
Blitz 0 200 33.16% 36.29 77.5% -0.131 0.0155 0.306
Dahan Insurrection 4 164 42.68% 48.62 57.93% -0.73 -0.9368 -0.402
Despicable Theft 2 90 44.44% 33.99 66.67% -1.019 -0.3365 -0.148
Elemental Invocation 1 324 44.44% 29.65 73.15% -0.584 0.147 -0.219
Guard the Isle's Heart 0 1720 15.25% 47.48 70.99% 0.235 -0.3718 0.095
Powers Long Forgotten 1 63 58.73% 27.27 60.32% -1.204 -0.7153 -0.768
Rituals of Terror 3 61 42.59% 42.51 73.77% -0.79 -0.6849 -0.319
Rituals of the Destroying Flame 3 42 52.38% 45.76 83.33% -0.05 0.9416 0.988
Second Wave 0 866 33.41% 29.76 78.64% 0.016 0.0787 0.23
The Great River 3 78 47.44% 28.47 52.56% -1.462 -0.1136 -0.395
Varied Terrains 2 79 39.24% 31.09 58.23% -0.603 -0.0404 -1.592
Ward the Shores 2 106 19.81% 33.58 73.58% -1.63 -0.4207 0.567

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1451 36.55 51.21% -0.209 0.0618 -0.503
Aid From Lesser Spirits 1323 39.94 59.64% 0.489 0.5272 -0.078
All Things Weaken 1522 35.5 53.15% -0.297 0.1641 -0.391
Attenuated Essence 96 31.94 58.33% 0.257 0.4627 -0.286
Back Against the Wall 1355 40.09 58.3% 0.324 0.4856 -0.223
Blight Corrodes the Spirit 103 34.27 43.69% -0.208 0.2065 -0.34
Burn Brightest Before the End 80 37.09 56.25% 0.141 0.4454 -0.404
Disintegrating Ecosystem 1457 34.19 50.1% -0.33 0.1961 -0.581
Downward Spiral 1558 35.02 57.38% -0.086 0.2666 -0.228
Erosion of Will 1459 35.86 51.47% -0.06 0.348 -0.489
Intensifying Exploitation 91 28.71 40.66% -0.429 -0.0417 -0.655
Invaders Find the Land to Their Liking 659 40.28 74.36% 0.39 -0.1351 0.28
Memory Fades to Dust 1650 35.05 54.79% -0.227 0.254 -0.387
Power Corrodes the Spirit 1569 35.28 55.51% -0.052 0.2524 -0.362
Promising Farmlands 1463 35.19 51.81% -0.262 0.3238 -0.494
Shattered Fragments of Power 77 39.52 67.53% 0.57 0.7489 0.459
Slow Dissolution of Will 107 33.41 45.79% -0.15 0.384 -0.271
Strong Earth Shatters Slowly 473 38.89 75.48% 0.449 -0.2285 0.076
The Border of Life and Death 30 38.9 73.33% 0.748 0.6183 0.209
Thriving Communities 1544 33.92 51.42% -0.195 0.2984 -0.546
Thriving Crops 56 32.54 51.79% 0.086 0.1742 -0.339
Unnatural Proliferation 1682 37.59 55.71% 0.086 0.383 -0.231
Untended Land Crumbles 1578 34.35 52.85% -0.154 0.2044 -0.504

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 10379 41.78% 35.74 70.93% 0.083 0.9235 0.425
B 10639 40.38% 36.17 72.03% 0.201 0.9801 0.35
C 12360 39.98% 36.75 72.49% 0.271 0.9249 0.471
D 9349 40.13% 35.46 72.9% 0.161 0.9602 0.349
E 10419 40.4% 37.34 71.48% 0.403 1.032 0.529
F 9145 41.27% 36.57 72.06% 0.34 1.0594 0.472
G 8230 40.08% 36.22 72.35% 0.324 1.066 0.552
H 8332 40.23% 35.98 72.04% 0.266 0.914 0.483
East 1266 38.86% 37.55 73.85% -0.565 0.0388 -1.197
Northeast 897 39.93% 38.03 74.47% -0.204 0.6772 -0.45
Northwest 767 41.03% 38.31 74.05% -0.684 -0.0111 -0.789
Southeast 611 39.31% 40.18 77.58% -0.839 -0.2023 -0.34
Southwest 567 41.21% 39.99 76.72% 0.309 1.4731 -0.286
West 1149 41.83% 37.17 71.89% -0.054 0.9103 -0.569

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 251 0.0% 23.68 75.7% -1.798 -0.9146 0.0
Not Using Events or Tokens 368 23.78% 24.53 87.5% 0.371 0.7029 -0.239
Skip Initial Invader Actions 1107 11.44% 48.96 82.75% 1.085 0.5504 1.18
Start of Game Growth 1444 16.54% 46.02 80.61% -0.417 -0.747 -0.824
Unlimited Undo 6214 34.87% 44.4 81.06% 0.495 0.4729 1.42
Using Tokens but Not Events 3842 23.49% 28.41 81.73% 0.168 0.1145 -0.772

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Reimagining 34.6%
Gather the Scattered Light of Stars 17.73%
Peace of the Nighttime Sky 25.62%
Shape the Self Anew 16.33%

Terror Level

Terror Level Completed Average Score Win Rate
I 8195 21.03 10.32%
II 15357 31.04 66.11%
III 17108 34.74 88.05%
IV 9716 38.02 99.91%

Results

Result Completed
Win: Invaders destroyed (Terror I) 844
Win: Invaders destroyed (Terror III) 14828
Win: Invaders destroyed (Terror II) 9980
Win: Terror victory (Terror IV) 9617
Game abandoned (v.3.0+) 2078
Lose: Invader deck ran out 1214
Lose: Adversary condition 5253
Win: Sacrifice victory 326
Lose: Scenario condition 342
Win: Scenario condition 173
Lose: Blight pool ran out 5549
Lose: Spirit destroyed 172

Number of Players

Score Model: 0.043 Win Model: 0.095
Num. Completed Blight Flip Rate Average Score Win Rate
1 32901 43.96% 35.54 69.6%
2 9283 43.56% 35.73 71.61%
3 4165 39.83% 35.14 74.45%
4 2092 38.48% 39.46 76.91%
5 307 27.12% 33.77 83.39%
6 1628 26.86% 42.22 77.15%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)