Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 67 26.87% 26.1 74.63% 0.275 0.0892 0.193
Blitz 0 322 29.11% 30.47 62.73% -0.792 -0.6608 -0.186
Dahan Insurrection 4 294 34.35% 45.99 56.12% -0.504 -0.7596 -0.294
Despicable Theft 2 129 41.86% 29.36 58.14% -0.207 0.3345 -0.66
Elemental Invocation 1 521 43.19% 25.92 61.23% -1.045 -0.1883 -0.627
Guard the Isle's Heart 0 2324 14.68% 44.17 67.0% 0.651 -0.1198 0.309
Powers Long Forgotten 1 121 46.28% 20.97 42.98% -2.125 -1.1907 -1.057
Rituals of Terror 3 112 36.19% 32.47 58.04% -0.893 -0.7974 -0.908
Rituals of the Destroying Flame 3 83 53.01% 30.81 55.42% -1.084 0.1128 -0.397
Second Wave 0 1253 33.23% 27.79 73.9% -0.413 -0.3277 0.138
The Great River 3 121 41.32% 25.73 44.63% -1.639 -0.2779 -1.406
Varied Terrains 2 135 42.96% 27.5 56.3% -0.377 0.4114 -1.143
Ward the Shores 2 213 16.98% 24.26 49.3% -0.866 0.1664 -1.06

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1892 35.69 51.27% 0.182 0.3119 -0.145
Aid From Lesser Spirits 1686 39.48 59.61% 0.599 0.4804 0.191
All Things Weaken 1953 34.28 51.66% -0.168 0.1393 -0.142
Attenuated Essence 396 31.97 52.02% -0.044 -0.0123 -0.194
Back Against the Wall 1719 39.3 57.53% -0.002 0.0278 0.028
Blight Corrodes the Spirit 419 31.49 43.91% -0.33 -0.1441 -0.275
Burn Brightest Before the End 350 33.94 52.86% 0.033 0.1035 -0.207
Disintegrating Ecosystem 1878 32.91 48.83% -0.363 0.013 -0.324
Downward Spiral 2045 33.38 55.4% -0.241 -0.0753 -0.042
Erosion of Will 1923 34.57 50.18% -0.095 0.12 -0.292
Intensifying Exploitation 415 29.46 45.06% -0.153 0.0883 -0.439
Invaders Find the Land to Their Liking 865 37.74 70.75% 0.519 -0.062 0.418
Memory Fades to Dust 2162 33.25 52.5% 0.144 0.437 -0.167
Power Corrodes the Spirit 2042 33.59 53.23% -0.401 -0.2403 -0.182
Promising Farmlands 1884 34.07 50.53% -0.014 0.282 -0.241
Shattered Fragments of Power 334 33.94 52.4% 0.11 0.198 -0.119
Slow Dissolution of Will 382 30.58 41.88% -0.183 0.21 -0.45
Strong Earth Shatters Slowly 632 37.28 73.26% 0.657 -0.0546 0.368
The Border of Life and Death 119 31.44 63.03% 0.338 -0.1416 -0.017
Thriving Communities 2011 32.65 49.78% -0.257 0.0428 -0.262
Thriving Crops 236 33.12 55.08% 0.463 0.3614 -0.052
Unnatural Proliferation 2150 36.28 54.14% -0.108 0.0609 -0.002
Untended Land Crumbles 2065 33.09 51.67% -0.11 0.1479 -0.31

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 15750 39.18% 32.66 65.86% 0.161 1.3032 0.484
B 16319 38.69% 33.13 66.23% 0.176 1.2313 0.369
C 18437 37.97% 33.75 67.4% 0.408 1.2958 0.581
D 14146 37.96% 32.7 68.03% 0.308 1.3617 0.408
E 15419 38.82% 34.5 66.94% 0.516 1.4204 0.62
F 13521 39.13% 33.86 67.32% 0.361 1.3648 0.561
G 12030 38.21% 33.64 67.56% 0.168 1.1358 0.575
H 12276 38.62% 33.46 67.07% 0.246 1.239 0.53
East 1851 37.65% 33.66 65.75% -0.107 0.8813 -1.029
Northeast 1315 37.8% 34.7 67.22% 0.368 1.3178 -0.221
Northwest 1132 39.54% 34.55 66.17% -0.4 0.6415 -0.66
Southeast 936 39.44% 35.5 66.45% -0.379 0.5389 -0.798
Southwest 873 40.16% 35.19 65.86% -0.557 0.8999 -0.595
West 1685 39.84% 33.22 63.8% -1.256 -0.1494 -0.829

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 433 0.0% 21.36 69.52% -0.334 0.3295 -0.529
Not Using Events or Tokens 562 25.81% 22.02 78.65% 0.114 0.6085 -1.011
Skip Initial Invader Actions 1795 9.52% 42.52 75.82% 0.59 -0.033 0.733
Start of Game Growth 2256 14.16% 39.74 73.76% -0.007 -0.4195 -0.729
Unlimited Undo 8932 33.35% 40.54 74.57% 0.412 0.3171 1.309
Using Tokens but Not Events 6110 21.43% 25.6 75.6% 0.016 0.091 -0.859

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Reimagining 37.2%
Gather the Scattered Light of Stars 19.58%
Peace of the Nighttime Sky 27.7%
Shape the Self Anew 18.41%

Terror Level

Terror Level Completed Average Score Win Rate
I 15453 16.77 7.49%
II 21124 30.59 63.97%
III 23190 34.74 88.01%
IV 12810 38.3 99.88%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1156
Win: Invaders destroyed (Terror III) 20090
Win: Invaders destroyed (Terror II) 13255
Win: Terror victory (Terror IV) 12675
Game abandoned (v.3.0+) 8287
Lose: Invader deck ran out 1527
Lose: Adversary condition 6872
Win: Sacrifice victory 430
Lose: Scenario condition 424
Win: Scenario condition 270
Lose: Blight pool ran out 7364
Lose: Spirit destroyed 227

Number of Players

Score Model: 0.205 Win Model: 0.22
Num. Completed Blight Flip Rate Average Score Win Rate
1 45559 42.56% 32.78 64.29%
2 14016 41.48% 33.24 67.58%
3 6451 38.45% 32.87 70.24%
4 3474 36.99% 34.9 69.37%
5 515 27.54% 30.44 72.62%
6 2562 24.45% 38.14 70.26%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)