Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 144 29.17% 31.17 73.61% 0.028 0.3976 0.657
Blitz 0 547 26.99% 25.27 53.02% -0.038 0.394 -0.435
Dahan Insurrection 4 517 32.3% 39.19 49.71% -0.581 -0.6064 -0.786
Despicable Theft 2 236 35.59% 23.72 47.03% 0.133 0.7927 -0.767
Elemental Invocation 1 1004 40.18% 23.46 55.08% 0.003 0.4507 -0.197
Guard the Isle's Heart 0 3626 14.25% 40.49 63.29% -0.198 -0.7975 0.422
Powers Long Forgotten 1 295 41.02% 17.84 36.61% -0.132 0.4759 -0.463
Rituals of Terror 3 201 35.57% 30.4 55.22% 0.995 1.1193 0.33
Rituals of the Destroying Flame 3 190 46.84% 26.38 47.89% -0.617 0.1214 -0.866
Second Wave 0 2332 31.7% 26.75 68.18% 0.027 0.1337 0.666
The Great River 3 214 37.38% 22.91 41.59% -0.075 1.1001 -0.722
Varied Terrains 2 292 39.04% 25.44 51.71% -0.332 0.4045 -0.962
Ward the Shores 2 401 21.75% 22.68 45.14% -0.953 -0.2706 0.372

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2851 33.65 49.35% -0.182 0.1284 0.101
Aid From Lesser Spirits 2478 38.72 59.16% 0.188 0.2017 1.319
All Things Weaken 3080 32.57 49.77% -0.426 0.0483 0.697
Attenuated Essence 1234 31.41 52.59% -0.298 -0.151 0.637
Back Against the Wall 2539 37.85 56.4% -0.007 0.1226 0.736
Blight Corrodes the Spirit 1157 30.91 45.98% -0.567 -0.2475 0.556
Burn Brightest Before the End 1023 34.06 53.18% -0.185 -0.0081 0.539
Disintegrating Ecosystem 2830 31.18 47.1% 0.031 0.4113 0.677
Downward Spiral 3225 31.42 53.02% -0.238 -0.0443 0.455
Erosion of Will 2890 32.6 48.24% -0.429 -0.0913 0.516
Intensifying Exploitation 1193 28.99 44.84% -0.638 -0.2851 0.642
Invaders Find the Land to Their Liking 1406 35.08 66.15% 0.177 -0.1861 0.914
Memory Fades to Dust 3344 31.22 50.45% -0.303 0.0267 0.386
Power Corrodes the Spirit 3190 31.74 50.41% -0.792 -0.5251 0.394
Promising Farmlands 2903 32.0 48.12% -0.26 0.1873 0.289
Shattered Fragments of Power 963 33.64 53.17% -0.046 -0.046 0.562
Slow Dissolution of Will 1140 29.69 42.19% -0.323 0.0881 0.401
Strong Earth Shatters Slowly 955 35.28 69.53% 0.847 0.2887 0.708
The Border of Life and Death 353 32.46 60.62% -0.611 -0.8559 -0.035
Thriving Communities 3121 31.09 48.54% -0.264 0.0137 0.799
Thriving Crops 602 30.58 52.99% 0.711 0.6159 0.31
Unnatural Proliferation 3287 34.78 52.69% -0.294 -0.0897 0.803
Untended Land Crumbles 3104 30.98 48.9% -0.699 -0.3994 0.318

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 29411 36.5% 29.38 60.44% 0.062 1.0535 0.505
B 29932 36.51% 30.06 60.95% 0.508 1.3729 0.562
C 32912 36.1% 30.69 61.88% 0.364 1.1164 0.652
D 25837 36.42% 29.58 61.74% 0.007 0.9518 0.099
E 27599 37.1% 31.02 61.21% 0.338 1.0929 0.284
F 24534 37.59% 30.64 61.48% 0.252 1.1262 0.469
G 21392 37.15% 30.6 62.11% 0.091 0.9531 0.577
H 21970 37.76% 30.83 61.65% 0.189 0.9961 0.687
East 3598 36.77% 29.89 57.37% -0.875 -0.1295 -0.177
Northeast 2448 37.36% 31.76 59.64% -0.114 0.7791 -1.102
Northwest 2132 37.83% 31.61 58.96% -0.816 -0.0731 -0.85
Southeast 1819 39.81% 31.9 57.78% 0.141 1.1494 -0.269
Southwest 1677 40.26% 31.55 57.19% 0.69 1.8468 -0.79
West 3256 38.62% 29.59 55.62% -0.821 0.1616 -0.661

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1009 0.0% 16.47 59.86% -0.362 0.3576 0.0
Not Using Events or Tokens 1113 23.66% 20.71 71.88% 0.387 0.8616 1.097
Skip Initial Invader Actions 3104 9.71% 37.57 68.75% 0.439 -0.3662 -1.247
Start of Game Growth 4365 14.67% 34.08 67.1% 0.32 -0.2471 0.552
Unlimited Undo 15514 32.29% 36.18 67.79% 0.114 0.1415 0.899
Using Tokens but Not Events 12243 21.34% 23.15 67.45% -0.19 -0.2169 -0.208

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Reimagining 40.59%
Gather the Scattered Light of Stars 22.12%
Peace of the Nighttime Sky 30.42%
Shape the Self Anew 21.09%

Terror Level

Terror Level Completed Average Score Win Rate
I 34249 12.25 6.0%
II 34898 29.91 61.91%
III 37568 34.94 88.22%
IV 19963 38.9 99.8%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2052
Win: Invaders destroyed (Terror III) 32622
Win: Invaders destroyed (Terror II) 21176
Win: Terror victory (Terror IV) 19728
Game abandoned (v.3.0+) 24684
Lose: Invader deck ran out 2102
Lose: Adversary condition 10809
Win: Sacrifice victory 710
Lose: Scenario condition 603
Win: Scenario condition 438
Lose: Unique spirit condition 0
Lose: Blight pool ran out 11342
Lose: Spirit destroyed 412

Number of Players

Score Model: 0.363 Win Model: 0.102
Num. Completed Blight Flip Rate Average Score Win Rate
1 76193 40.22% 29.24 58.45%
2 24852 39.4% 31.04 64.2%
3 12256 37.72% 31.36 65.47%
4 7617 35.34% 30.32 60.84%
5 905 26.75% 28.44 66.52%
6 4855 26.26% 33.3 61.28%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)