Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 114 28.07% 30.88 71.05% 0.573 0.5457 0.436
Blitz 0 448 28.05% 26.59 54.91% -0.331 -0.0806 -0.36
Dahan Insurrection 4 446 33.86% 40.24 49.55% -0.879 -1.1274 -0.45
Despicable Theft 2 198 37.88% 24.68 47.47% -2.064 -1.6025 -0.749
Elemental Invocation 1 810 40.67% 24.43 56.79% -0.596 0.1064 -0.797
Guard the Isle's Heart 0 3123 14.7% 42.09 65.51% 0.358 -0.1948 0.366
Powers Long Forgotten 1 237 43.04% 18.85 37.97% -0.547 0.0762 -0.686
Rituals of Terror 3 167 37.5% 30.56 55.09% -0.309 -0.1166 -1.065
Rituals of the Destroying Flame 3 126 49.21% 28.53 53.97% 0.2 1.1226 -0.266
Second Wave 0 1967 32.22% 26.77 69.04% -0.05 0.067 0.267
The Great River 3 176 36.93% 23.43 41.48% -1.6 -0.5325 -1.552
Varied Terrains 2 229 40.61% 24.66 50.22% 0.313 1.0538 -1.325
Ward the Shores 2 326 19.69% 22.94 45.09% -0.832 0.2522 -0.895

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2518 34.18 50.0% -0.221 0.0286 0.057
Aid From Lesser Spirits 2188 38.68 59.37% 0.645 0.5265 0.402
All Things Weaken 2708 32.78 50.11% -0.276 0.0608 0.028
Attenuated Essence 932 31.36 52.79% 0.145 0.1716 -0.001
Back Against the Wall 2240 38.11 56.79% 0.162 0.1636 0.285
Blight Corrodes the Spirit 899 31.28 46.38% 0.14 0.3575 0.086
Burn Brightest Before the End 789 34.83 53.99% 0.29 0.2715 0.107
Disintegrating Ecosystem 2472 31.46 47.29% -0.306 0.0868 -0.128
Downward Spiral 2833 32.03 54.25% 0.133 0.2411 0.158
Erosion of Will 2519 32.95 48.39% -0.112 0.24 -0.126
Intensifying Exploitation 893 29.05 45.02% 0.067 0.3127 -0.227
Invaders Find the Land to Their Liking 1210 35.45 66.53% 0.105 -0.4194 0.487
Memory Fades to Dust 2935 31.57 50.83% -0.197 0.05 0.029
Power Corrodes the Spirit 2769 32.38 51.35% -0.058 0.1641 0.006
Promising Farmlands 2582 32.58 49.15% 0.26 0.5426 -0.094
Shattered Fragments of Power 723 33.78 53.39% 0.132 0.2092 0.034
Slow Dissolution of Will 859 29.4 41.91% -0.071 0.3258 -0.379
Strong Earth Shatters Slowly 839 35.7 70.32% 0.489 -0.2058 0.573
The Border of Life and Death 271 33.39 62.36% 0.591 -0.0094 0.41
Thriving Communities 2721 31.28 48.59% -0.26 0.0961 -0.061
Thriving Crops 487 31.39 54.83% 0.584 0.3882 0.146
Unnatural Proliferation 2907 35.08 52.87% 0.111 0.273 0.201
Untended Land Crumbles 2705 31.38 49.57% -0.072 0.1599 -0.117

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 24687 36.95% 29.99 61.65% 0.178 1.1832 0.535
B 25102 36.89% 30.65 62.24% 0.144 1.0633 0.473
C 27841 36.4% 31.27 63.03% 0.252 0.9864 0.655
D 21625 36.57% 30.29 63.43% 0.223 1.2008 0.472
E 22982 37.53% 32.04 63.02% 0.485 1.3047 0.711
F 20541 37.76% 31.27 62.73% 0.025 0.8991 0.579
G 17916 37.34% 31.3 63.52% 0.138 0.9475 0.64
H 18327 37.87% 31.41 62.92% 0.293 1.1081 0.604
East 2918 37.98% 31.27 60.01% 0.12 1.0229 -1.134
Northeast 2025 38.6% 32.81 61.68% 0.295 1.1025 -0.197
Northwest 1771 39.8% 32.56 60.64% -0.168 0.7324 -0.85
Southeast 1519 40.57% 33.08 60.5% -0.544 0.3066 -0.828
Southwest 1407 42.03% 32.55 59.06% -0.519 0.8565 -0.563
West 2675 40.18% 30.83 57.94% -0.914 0.0407 -1.101

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 790 0.0% 17.5 62.28% -1.329 -0.6216 -0.632
Not Using Events or Tokens 933 25.2% 21.26 72.45% -0.114 0.2544 -0.183
Skip Initial Invader Actions 2614 10.0% 39.98 72.26% 0.542 -0.0428 0.268
Start of Game Growth 3475 14.92% 36.63 69.47% 0.197 -0.3168 0.006
Unlimited Undo 13326 32.55% 37.32 69.32% 0.478 0.3681 1.229
Using Tokens but Not Events 9831 20.84% 23.53 70.59% 0.238 0.2119 -0.947

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Reimagining 39.61%
Gather the Scattered Light of Stars 21.49%
Peace of the Nighttime Sky 29.61%
Shape the Self Anew 20.32%

Terror Level

Terror Level Completed Average Score Win Rate
I 27436 13.33 6.33%
II 30071 30.1 62.48%
III 32332 34.83 88.28%
IV 17544 38.67 99.81%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1733
Win: Invaders destroyed (Terror III) 28114
Win: Invaders destroyed (Terror II) 18419
Win: Terror victory (Terror IV) 17343
Game abandoned (v.3.0+) 18635
Lose: Invader deck ran out 1885
Lose: Adversary condition 9472
Win: Sacrifice victory 602
Lose: Scenario condition 534
Win: Scenario condition 368
Lose: Blight pool ran out 9922
Lose: Spirit destroyed 356

Number of Players

Score Model: 0.216 Win Model: 0.222
Num. Completed Blight Flip Rate Average Score Win Rate
1 65365 40.82% 30.17 60.18%
2 21134 39.98% 31.52 65.06%
3 10043 37.95% 31.55 66.31%
4 6050 35.5% 30.91 61.7%
5 789 27.86% 28.69 67.05%
6 4002 25.09% 34.55 64.27%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)