Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 28 32.14% 26.79 89.29% 0.406 -0.0412 0.0
Blitz 0 176 34.88% 37.0 82.95% 0.064 0.5205 0.091
Dahan Insurrection 4 150 44.0% 50.3 59.33% -0.385 -0.3654 -0.672
Despicable Theft 2 79 45.57% 36.58 72.15% -0.102 0.4108 0.031
Elemental Invocation 1 282 46.1% 31.39 77.3% -0.585 0.1143 0.04
Guard the Isle's Heart 0 1554 15.72% 49.25 73.23% -0.295 -0.2534 -0.206
Powers Long Forgotten 1 46 67.39% 31.26 73.91% -0.35 0.2119 -0.558
Rituals of Terror 3 54 44.68% 44.41 77.78% -0.491 -0.7789 -0.281
Rituals of the Destroying Flame 3 37 51.35% 47.78 86.49% -0.673 -0.2424 0.992
Second Wave 0 753 32.98% 30.2 80.48% -0.166 0.2961 0.221
The Great River 3 61 49.18% 31.52 60.66% -0.392 1.3747 -0.282
Varied Terrains 2 48 45.83% 33.63 68.75% -0.797 0.0307 -0.395
Ward the Shores 2 90 17.78% 37.0 83.33% -0.635 0.1093 0.091

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1336 36.93 51.87% -1.57 0.1607 -0.702
Aid From Lesser Spirits 1224 40.11 59.89% -0.656 0.9199 -0.286
All Things Weaken 1399 36.13 53.97% -1.274 0.6035 -0.549
Attenuated Essence 3 40.33 66.67% -0.316 0.5383 -0.428
Back Against the Wall 1252 40.34 58.07% -0.985 0.6514 -0.446
Burn Brightest Before the End 1 35.0 0.0% -0.545 0.4637 -0.619
Disintegrating Ecosystem 1336 34.78 50.9% -1.482 0.3611 -0.802
Downward Spiral 1422 35.52 58.02% -1.347 0.3511 -0.449
Erosion of Will 1356 36.18 51.99% -1.229 0.6712 -0.708
Intensifying Exploitation 2 25.5 0.0% -0.921 -0.0324 -0.655
Invaders Find the Land to Their Liking 597 41.14 76.38% -0.187 0.3136 0.108
Memory Fades to Dust 1510 35.56 55.5% -1.122 0.7538 -0.602
Power Corrodes the Spirit 1449 35.88 56.66% -1.175 0.5297 -0.533
Promising Farmlands 1331 35.65 52.67% -1.282 0.5937 -0.692
Shattered Fragments of Power 4 47.0 50.0% -0.679 0.4769 -1.013
Slow Dissolution of Will 7 29.86 57.14% -1.01 0.4606 -0.299
Strong Earth Shatters Slowly 441 39.49 76.42% -0.109 0.1014 -0.077
Thriving Communities 1421 34.37 52.01% -1.519 0.3516 -0.77
Thriving Crops 1 0.0 0.0% -0.93 0.0244 0.0
Unnatural Proliferation 1555 37.92 56.01% -1.136 0.6181 -0.444
Untended Land Crumbles 1433 34.99 53.73% -1.288 0.5259 -0.691

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8954 42.95% 37.14 73.88% 0.173 0.9502 0.402
B 9103 41.55% 37.79 75.18% 0.284 0.9874 0.315
C 10630 40.98% 38.29 75.65% 0.433 0.9608 0.426
D 8042 41.15% 37.13 76.19% 0.116 0.8504 0.302
E 8850 41.45% 38.65 74.29% 0.311 0.8946 0.456
F 7869 42.65% 37.84 74.63% 0.172 0.8793 0.391
G 7094 41.1% 37.61 75.18% 0.209 0.8511 0.479
H 7164 41.41% 37.41 74.92% 0.178 0.8227 0.423
East 1093 38.6% 39.23 77.86% -0.792 -0.2001 -1.385
Northeast 767 39.27% 39.81 78.62% -0.587 0.0899 -0.557
Northwest 644 40.31% 40.48 78.42% -0.122 0.3159 -0.642
Southeast 514 36.99% 42.4 82.88% -0.103 0.5606 -0.255
Southwest 477 38.05% 41.94 81.76% 0.359 1.5306 0.021
West 985 41.38% 38.83 75.63% -0.594 0.2241 -0.372

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 229 0.0% 25.37 80.35% -2.203 -0.1277 0.0
Not Using Events or Tokens 321 24.26% 25.54 90.03% 0.64 0.8111 -0.307
Skip Initial Invader Actions 898 11.84% 52.49 90.42% 1.359 0.3 1.826
Start of Game Growth 1185 17.28% 49.51 87.85% -0.062 -0.4846 -0.539
Unlimited Undo 5348 36.47% 46.27 85.23% 0.786 0.3705 1.531
Using Tokens but Not Events 3322 24.32% 29.57 84.2% 0.137 0.2524 -0.508

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Reimagining 33.71%
Gather the Scattered Light of Stars 16.87%
Peace of the Nighttime Sky 24.06%
Shape the Self Anew 15.48%

Terror Level

Terror Level Completed Average Score Win Rate
I 5939 22.63 12.9%
II 13722 31.12 66.82%
III 15482 34.7 88.03%
IV 8842 37.97 99.9%

Results

Result Completed
Win: Invaders destroyed (Terror I) 764
Win: Invaders destroyed (Terror III) 13407
Win: Invaders destroyed (Terror II) 9010
Win: Terror victory (Terror IV) 8745
Game abandoned (v.3.0+) 71
Lose: Invader deck ran out 1155
Lose: Adversary condition 4781
Win: Sacrifice victory 307
Lose: Scenario condition 322
Win: Scenario condition 164
Lose: Blight pool ran out 5103
Lose: Spirit destroyed 156

Number of Players

Score Model: 0.133 Win Model: 0.137
Num. Completed Blight Flip Rate Average Score Win Rate
1 29138 44.8% 36.7 72.06%
2 8063 44.85% 36.95 74.04%
3 3495 40.85% 36.78 77.65%
4 1712 37.77% 41.58 81.78%
5 263 29.39% 35.75 85.55%
6 1314 27.35% 45.21 83.03%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-07 12:49:13 (Pacific Time)