Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 19 21.05% 24.68 89.47% 0.396 0.8361 0.0
Blitz 0 126 34.43% 33.21 84.13% 0.031 0.2871 -0.413
Dahan Insurrection 4 128 44.53% 49.28 57.81% -0.865 -0.5634 -0.753
Despicable Theft 2 61 39.34% 36.21 80.33% 0.671 1.216 0.69
Elemental Invocation 1 237 44.73% 31.68 78.06% -0.394 0.2173 0.116
Guard the Isle's Heart 0 1364 15.67% 49.72 73.39% -0.351 -0.1571 -0.182
Powers Long Forgotten 1 40 70.0% 30.85 75.0% -0.439 -0.1937 -0.776
Rituals of Terror 3 49 42.86% 43.12 79.59% -0.861 -1.6968 -0.307
Rituals of the Destroying Flame 3 30 46.67% 48.33 93.33% 0.073 0.5986 0.662
Second Wave 0 609 32.4% 29.74 80.13% -0.44 0.1327 0.196
The Great River 3 57 49.12% 31.16 59.65% -0.551 1.0875 -0.521
Varied Terrains 2 29 44.83% 35.0 75.86% -0.778 -0.0327 0.482
Ward the Shores 2 79 16.46% 36.85 86.08% 0.283 1.3377 0.307

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1155 36.86 52.73% -1.261 0.6486 -0.623
Aid From Lesser Spirits 1035 39.73 58.65% -1.139 0.5453 -0.243
All Things Weaken 1175 35.95 53.87% -1.336 0.6638 -0.478
Back Against the Wall 1051 40.22 58.61% -1.359 0.589 -0.344
Disintegrating Ecosystem 1126 34.48 50.89% -1.432 0.6337 -0.758
Downward Spiral 1194 35.4 58.96% -1.547 0.4162 -0.391
Erosion of Will 1140 35.69 51.4% -1.58 0.5274 -0.707
Invaders Find the Land to Their Liking 501 41.06 75.85% -0.367 0.2494 0.126
Memory Fades to Dust 1292 35.21 55.42% -0.916 1.1412 -0.543
Power Corrodes the Spirit 1234 35.76 56.73% -1.244 0.735 -0.49
Promising Farmlands 1110 35.27 52.61% -1.317 0.7852 -0.689
Strong Earth Shatters Slowly 357 39.11 77.31% -0.049 0.2803 0.012
Thriving Communities 1202 34.4 52.58% -1.389 0.6601 -0.679
Unnatural Proliferation 1327 37.56 55.99% -1.144 0.8 -0.38
Untended Land Crumbles 1200 35.31 53.92% -1.37 0.6569 -0.622

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 7419 42.88% 36.89 74.03% 0.018 0.777 0.363
B 7630 41.49% 37.7 75.2% 0.13 0.8069 0.223
C 8944 40.36% 38.4 76.12% 0.192 0.7167 0.395
D 6629 41.47% 37.19 76.68% 0.131 0.8578 0.256
E 7405 41.41% 38.55 74.14% 0.277 0.8367 0.39
F 6518 42.53% 37.75 75.15% 0.251 0.9412 0.316
G 5935 40.9% 37.39 75.48% 0.208 0.9029 0.4
H 5986 41.56% 37.38 75.28% 0.251 0.9121 0.383
East 913 37.89% 38.46 78.31% -0.607 0.0729 -1.343
Northeast 643 37.66% 38.85 79.32% 0.191 0.7611 -0.434
Northwest 540 38.42% 39.0 77.59% -0.26 0.582 -0.507
Southeast 421 33.97% 41.02 82.66% -0.227 0.2996 -0.045
Southwest 391 34.37% 40.61 81.07% 0.03 0.9712 0.032
West 827 40.07% 37.84 74.97% -0.54 0.4599 -0.428

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 192 0.0% 26.35 82.29% -0.549 1.5703 0.0
Not Using Events or Tokens 280 24.63% 24.59 90.71% -0.067 0.1735 -0.169
Skip Initial Invader Actions 771 10.54% 52.85 91.05% 0.602 0.2327 1.831
Start of Game Growth 1018 15.54% 50.06 89.0% 0.511 -0.1117 -0.604
Unlimited Undo 4499 36.14% 46.49 86.0% 1.135 0.5041 1.625
Using Tokens but Not Events 2789 24.61% 29.91 83.94% -0.66 -0.6162 -0.497

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Reimagining 33.67%
Gather the Scattered Light of Stars 17.22%
Peace of the Nighttime Sky 24.09%
Shape the Self Anew 15.82%

Terror Level

Terror Level Completed Average Score Win Rate
I 4962 22.62 13.24%
II 11646 31.05 66.84%
III 13109 34.62 88.17%
IV 7454 37.86 99.91%

Results

Result Completed
Win: Invaders destroyed (Terror I) 655
Win: Invaders destroyed (Terror III) 11369
Win: Invaders destroyed (Terror II) 7654
Win: Terror victory (Terror IV) 7373
Lose: Invader deck ran out 1006
Lose: Adversary condition 4019
Win: Sacrifice victory 253
Lose: Scenario condition 276
Win: Scenario condition 142
Lose: Blight pool ran out 4295
Lose: Spirit destroyed 129

Number of Players

Score Model: 0.327 Win Model: 0.299
Num. Completed Blight Flip Rate Average Score Win Rate
1 25004 44.86% 36.45 72.16%
2 6690 44.39% 36.97 74.6%
3 2878 40.75% 36.41 77.9%
4 1296 37.1% 41.53 83.26%
5 224 28.25% 35.34 83.48%
6 1079 26.0% 45.74 83.69%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-09-29 02:31:34 (Pacific Time)