Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 114 28.07% 30.88 71.05% 0.152 0.3428 0.439
Blitz 0 443 28.15% 26.72 55.08% -0.452 -0.2343 -0.359
Dahan Insurrection 4 432 33.8% 40.79 50.0% -0.41 -0.663 -0.443
Despicable Theft 2 197 38.07% 24.62 47.21% -2.274 -1.6872 -0.757
Elemental Invocation 1 797 40.83% 24.57 56.71% -0.741 -0.002 -0.792
Guard the Isle's Heart 0 3089 14.64% 42.18 65.68% 0.598 0.036 0.358
Powers Long Forgotten 1 235 43.4% 18.82 37.87% -0.778 -0.0187 -0.648
Rituals of Terror 3 163 37.18% 30.72 55.21% -0.364 -0.2441 -1.059
Rituals of the Destroying Flame 3 122 48.36% 28.7 54.1% 0.376 1.2836 -0.256
Second Wave 0 1946 32.31% 26.81 69.17% -0.062 0.0762 0.249
The Great River 3 173 36.99% 23.64 41.62% -1.822 -0.7217 -1.522
Varied Terrains 2 227 40.97% 24.74 50.22% 0.129 0.9051 -1.308
Ward the Shores 2 325 19.75% 23.01 45.23% -0.693 0.3818 -0.894

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2502 34.21 50.08% -0.183 0.0683 0.053
Aid From Lesser Spirits 2171 38.65 59.37% 0.64 0.5819 0.396
All Things Weaken 2684 32.85 50.15% -0.167 0.1676 0.025
Attenuated Essence 914 31.35 52.84% 0.166 0.1997 -0.0
Back Against the Wall 2223 38.21 56.91% 0.396 0.4313 0.282
Blight Corrodes the Spirit 889 31.39 46.68% 0.21 0.4275 0.106
Burn Brightest Before the End 769 34.62 53.32% 0.236 0.2466 0.071
Disintegrating Ecosystem 2455 31.55 47.37% -0.105 0.2396 -0.127
Downward Spiral 2816 31.97 54.08% 0.065 0.1824 0.144
Erosion of Will 2501 32.96 48.5% -0.19 0.0843 -0.121
Intensifying Exploitation 882 29.17 45.24% 0.156 0.367 -0.208
Invaders Find the Land to Their Liking 1192 35.51 66.78% 0.077 -0.4961 0.497
Memory Fades to Dust 2909 31.58 50.84% -0.186 0.0663 0.03
Power Corrodes the Spirit 2752 32.43 51.49% -0.024 0.1808 0.005
Promising Farmlands 2567 32.58 49.16% 0.332 0.5865 -0.099
Shattered Fragments of Power 710 33.56 52.96% -0.123 -0.0489 -0.013
Slow Dissolution of Will 850 29.45 41.88% -0.085 0.2962 -0.373
Strong Earth Shatters Slowly 833 35.66 70.23% 0.253 -0.4207 0.571
The Border of Life and Death 263 33.72 62.74% 0.693 0.0921 0.473
Thriving Communities 2702 31.34 48.7% -0.166 0.116 -0.06
Thriving Crops 480 31.26 54.37% 0.33 0.1901 0.129
Unnatural Proliferation 2882 35.14 53.02% 0.258 0.4619 0.2
Untended Land Crumbles 2676 31.41 49.48% -0.207 -0.0173 -0.119

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 24418 36.98% 30.04 61.76% 0.274 1.2723 0.532
B 24837 36.89% 30.7 62.3% 0.156 1.0779 0.463
C 27536 36.35% 31.32 63.12% 0.308 1.0369 0.641
D 21387 36.61% 30.33 63.52% 0.288 1.2467 0.463
E 22734 37.6% 32.08 63.09% 0.428 1.2468 0.701
F 20288 37.81% 31.32 62.82% 0.064 0.9454 0.57
G 17717 37.35% 31.35 63.58% 0.135 0.9601 0.632
H 18126 37.88% 31.46 63.03% 0.174 1.0133 0.596
East 2881 37.95% 31.28 60.08% 0.06 0.9346 -1.116
Northeast 2008 38.43% 32.78 61.65% -0.043 0.7091 -0.228
Northwest 1751 39.62% 32.6 60.77% -0.318 0.5741 -0.847
Southeast 1490 40.55% 33.12 60.67% -0.378 0.461 -0.767
Southwest 1375 42.06% 32.74 59.35% -0.196 1.1084 -0.544
West 2634 40.2% 30.95 58.12% -0.939 0.011 -1.1

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 779 0.0% 17.54 62.39% -1.364 -0.6352 -0.621
Not Using Events or Tokens 926 25.32% 21.26 72.57% -0.082 0.2633 -0.204
Skip Initial Invader Actions 2581 9.92% 40.19 72.49% 1.056 0.4528 0.267
Start of Game Growth 3430 14.92% 36.8 69.56% 0.082 -0.4216 -0.005
Unlimited Undo 13192 32.51% 37.34 69.35% 0.296 0.1885 1.226
Using Tokens but Not Events 9736 20.84% 23.51 70.56% 0.392 0.3626 -0.951

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Reimagining 39.54%
Gather the Scattered Light of Stars 21.44%
Peace of the Nighttime Sky 29.59%
Shape the Self Anew 20.27%

Terror Level

Terror Level Completed Average Score Win Rate
I 27066 13.42 6.34%
II 29791 30.13 62.53%
III 32082 34.83 88.27%
IV 17382 38.67 99.8%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1712
Win: Invaders destroyed (Terror III) 27893
Win: Invaders destroyed (Terror II) 18262
Win: Terror victory (Terror IV) 17183
Game abandoned (v.3.0+) 18300
Lose: Invader deck ran out 1875
Lose: Adversary condition 9400
Win: Sacrifice victory 595
Lose: Scenario condition 526
Win: Scenario condition 363
Lose: Blight pool ran out 9857
Lose: Spirit destroyed 355

Number of Players

Score Model: 0.198 Win Model: 0.173
Num. Completed Blight Flip Rate Average Score Win Rate
1 64796 40.87% 30.23 60.3%
2 20926 40.0% 31.53 65.02%
3 9915 38.04% 31.57 66.35%
4 5967 35.54% 31.01 61.92%
5 778 27.35% 28.71 66.97%
6 3939 24.89% 34.61 64.41%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)