Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 106 27.36% 31.02 70.75% -0.186 -0.7439 0.499
Blitz 0 410 28.96% 27.1 56.34% -0.602 -0.1791 -0.301
Dahan Insurrection 4 404 33.17% 41.99 51.24% -0.349 -0.8315 -0.405
Despicable Theft 2 175 41.14% 27.02 52.0% -0.013 0.53 -0.71
Elemental Invocation 1 684 41.14% 24.24 58.63% -0.572 0.1658 -0.763
Guard the Isle's Heart 0 2909 14.43% 42.39 65.93% 0.228 -0.4287 0.362
Powers Long Forgotten 1 200 42.5% 19.09 39.5% -1.028 -0.4657 -0.652
Rituals of Terror 3 153 36.99% 31.32 55.56% -0.55 -0.6923 -1.109
Rituals of the Destroying Flame 3 111 47.75% 28.69 53.15% 0.794 1.5432 -0.309
Second Wave 0 1767 32.46% 26.88 70.18% -0.161 -0.0662 0.116
The Great River 3 160 38.13% 24.57 43.13% -0.353 0.8924 -1.526
Varied Terrains 2 203 40.89% 24.35 48.77% -0.515 0.3534 -1.358
Ward the Shores 2 286 20.0% 23.62 47.2% -1.55 -0.696 -0.895

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2319 34.65 50.54% 0.254 0.3255 -0.011
Aid From Lesser Spirits 2040 38.71 59.46% 0.18 0.0707 0.332
All Things Weaken 2478 33.28 50.61% 0.013 0.1896 -0.014
Attenuated Essence 758 31.53 52.77% 0.033 0.0851 -0.1
Back Against the Wall 2056 38.58 57.15% 0.389 0.3738 0.214
Blight Corrodes the Spirit 724 31.4 46.55% -0.265 -0.081 0.01
Burn Brightest Before the End 652 34.89 54.45% 0.268 0.3553 0.007
Disintegrating Ecosystem 2280 31.76 47.41% -0.572 -0.281 -0.205
Downward Spiral 2591 32.54 54.88% -0.181 -0.0753 0.116
Erosion of Will 2330 33.54 49.18% 0.104 0.2697 -0.151
Intensifying Exploitation 741 29.06 44.4% -0.496 -0.3079 -0.308
Invaders Find the Land to Their Liking 1092 36.15 68.22% -0.006 -0.4339 0.475
Memory Fades to Dust 2642 32.16 51.44% -0.515 -0.2804 -0.027
Power Corrodes the Spirit 2517 32.88 52.13% -0.069 0.027 -0.056
Promising Farmlands 2345 32.83 49.0% -0.032 0.3319 -0.167
Shattered Fragments of Power 596 34.2 53.86% 0.208 0.2739 0.008
Slow Dissolution of Will 702 29.08 41.45% -0.33 0.1328 -0.5
Strong Earth Shatters Slowly 770 36.05 71.04% 0.638 0.0367 0.538
The Border of Life and Death 220 33.4 63.64% 1.158 0.6824 0.421
Thriving Communities 2478 31.61 48.95% -0.138 0.0873 -0.148
Thriving Crops 392 31.59 53.57% 0.262 0.0379 0.065
Unnatural Proliferation 2648 35.46 53.02% 0.133 0.2552 0.148
Untended Land Crumbles 2480 31.67 49.88% -0.122 0.1098 -0.19

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 21813 37.37% 30.64 62.71% 0.388 1.3059 0.487
B 22306 37.21% 31.26 63.19% 0.303 1.1437 0.409
C 24746 36.54% 31.89 64.25% 0.329 1.0122 0.634
D 19177 36.92% 30.84 64.36% 0.229 1.071 0.413
E 20516 38.02% 32.64 63.99% 0.432 1.0835 0.664
F 18196 38.11% 31.91 63.89% 0.305 1.0647 0.528
G 16015 37.6% 31.82 64.44% 0.316 1.0738 0.573
H 16344 38.21% 32.0 64.01% 0.255 0.9735 0.562
East 2543 37.26% 31.78 61.15% -0.882 -0.0689 -1.097
Northeast 1795 37.4% 33.03 62.56% -0.139 0.5288 -0.179
Northwest 1552 38.83% 32.86 62.05% -0.009 0.7955 -0.805
Southeast 1310 39.71% 33.73 62.6% -0.461 0.2446 -0.661
Southwest 1200 40.6% 33.46 61.33% -0.609 0.781 -0.565
West 2351 39.63% 31.52 59.59% -0.444 0.3495 -0.964

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 671 0.0% 18.44 64.53% -0.997 -0.2782 -0.512
Not Using Events or Tokens 811 24.17% 21.06 75.09% -0.13 0.3551 -1.108
Skip Initial Invader Actions 2356 9.88% 40.45 73.13% 0.73 -0.0011 0.223
Start of Game Growth 3059 14.75% 37.34 70.42% 0.048 -0.3985 0.036
Unlimited Undo 12056 32.52% 38.05 70.22% 0.053 0.0195 1.19
Using Tokens but Not Events 8617 20.72% 23.96 71.36% -0.039 -0.2014 -0.871

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Reimagining 39.07%
Gather the Scattered Light of Stars 21.22%
Peace of the Nighttime Sky 29.22%
Shape the Self Anew 19.94%

Terror Level

Terror Level Completed Average Score Win Rate
I 23501 14.25 6.67%
II 27062 30.3 63.01%
III 29375 34.84 88.13%
IV 16055 38.61 99.83%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1564
Win: Invaders destroyed (Terror III) 25505
Win: Invaders destroyed (Terror II) 16713
Win: Terror victory (Terror IV) 15871
Game abandoned (v.3.0+) 15176
Lose: Invader deck ran out 1775
Lose: Adversary condition 8607
Win: Sacrifice victory 540
Lose: Scenario condition 500
Win: Scenario condition 342
Lose: Blight pool ran out 9075
Lose: Spirit destroyed 325

Number of Players

Score Model: 0.11 Win Model: 0.13
Num. Completed Blight Flip Rate Average Score Win Rate
1 58620 41.1% 30.88 61.41%
2 19102 40.44% 32.02 65.54%
3 8902 38.2% 31.89 67.05%
4 5214 35.95% 31.72 63.2%
5 706 28.02% 29.05 68.13%
6 3449 24.12% 35.3 65.96%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)