Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 43 20.93% 23.67 76.74% -0.707 -0.963 -0.852
Blitz 0 229 32.74% 34.32 72.05% -0.755 -0.5575 0.098
Dahan Insurrection 4 188 40.96% 49.6 60.11% 0.324 -0.1185 -0.169
Despicable Theft 2 95 44.21% 32.52 63.16% -1.185 -0.3731 -0.282
Elemental Invocation 1 345 42.61% 29.54 73.04% 0.16 0.8632 -0.162
Guard the Isle's Heart 0 1820 14.96% 46.28 69.29% -0.108 -0.7525 0.214
Powers Long Forgotten 1 69 53.62% 26.94 59.42% -0.902 -0.2667 -0.826
Rituals of Terror 3 63 42.86% 42.19 73.02% -0.412 -0.3109 -0.287
Rituals of the Destroying Flame 3 44 50.0% 43.68 79.55% -0.323 0.6867 0.794
Second Wave 0 917 32.93% 29.62 78.3% 0.086 0.1522 0.276
The Great River 3 84 44.05% 28.5 50.0% -1.422 -0.2048 -0.537
Varied Terrains 2 92 41.3% 29.8 55.43% -0.784 -0.1607 -1.437
Ward the Shores 2 115 20.0% 32.73 72.17% -1.372 -0.2876 0.488

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1513 36.24 50.76% -0.378 -0.1358 -0.443
Aid From Lesser Spirits 1366 39.93 59.81% 0.517 0.4396 -0.004
All Things Weaken 1587 35.37 52.8% -0.177 0.216 -0.337
Attenuated Essence 135 32.12 53.33% 0.17 0.2766 -0.346
Back Against the Wall 1408 40.0 58.38% 0.579 0.6365 -0.15
Blight Corrodes the Spirit 145 34.04 43.45% -0.014 0.1872 -0.406
Burn Brightest Before the End 124 34.8 49.19% 0.008 0.2186 -0.553
Disintegrating Ecosystem 1517 34.13 50.23% -0.189 0.2345 -0.515
Downward Spiral 1637 34.83 56.93% -0.022 0.2131 -0.18
Erosion of Will 1527 35.71 51.47% -0.089 0.2202 -0.431
Intensifying Exploitation 141 28.23 43.26% -0.22 0.0678 -0.646
Invaders Find the Land to Their Liking 697 39.9 72.74% -0.189 -0.6825 0.282
Memory Fades to Dust 1728 34.78 54.22% -0.155 0.1811 -0.359
Power Corrodes the Spirit 1635 34.99 55.41% -0.242 -0.0212 -0.329
Promising Farmlands 1530 35.0 51.7% -0.095 0.3581 -0.424
Shattered Fragments of Power 114 39.49 62.28% 0.421 0.4725 0.098
Slow Dissolution of Will 150 32.97 43.33% -0.148 0.2507 -0.375
Strong Earth Shatters Slowly 502 38.41 75.1% 0.523 -0.1877 0.1
The Border of Life and Death 45 38.02 71.11% 0.836 0.5004 0.201
Thriving Communities 1601 33.79 51.41% -0.122 0.241 -0.481
Thriving Crops 80 34.76 57.5% 0.476 0.2781 0.027
Unnatural Proliferation 1754 37.41 55.42% -0.087 0.1282 -0.148
Untended Land Crumbles 1655 34.1 52.39% -0.18 0.102 -0.459

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 11139 41.23% 35.27 69.97% 0.147 0.8872 0.434
B 11461 39.92% 35.58 70.71% 0.149 0.875 0.334
C 13312 39.52% 36.19 71.55% 0.353 0.9356 0.499
D 10038 39.55% 35.0 72.07% 0.185 0.8968 0.335
E 11213 39.96% 36.8 70.49% 0.411 0.9767 0.52
F 9808 40.78% 35.95 70.79% 0.218 0.8879 0.463
G 8807 39.49% 35.82 71.25% 0.303 0.9548 0.549
H 8942 39.99% 35.59 71.2% 0.323 0.8933 0.509
East 1375 37.88% 36.92 72.22% -0.378 0.1609 -1.214
Northeast 986 38.76% 37.32 72.31% -0.382 0.2529 -0.437
Northwest 837 40.7% 37.51 72.16% -0.465 0.3437 -0.601
Southeast 675 38.84% 39.32 74.67% -0.526 0.1796 -0.327
Southwest 627 40.93% 38.86 73.68% -0.05 0.9397 -0.436
West 1239 41.04% 36.42 70.22% -0.286 0.6174 -0.628

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 288 0.0% 23.38 76.04% -0.674 0.1025 -0.25
Not Using Events or Tokens 427 25.31% 23.99 82.67% -0.275 0.1042 -1.154
Skip Initial Invader Actions 1335 10.11% 45.73 80.6% 1.069 0.4514 0.957
Start of Game Growth 1700 15.16% 43.45 78.82% -0.31 -0.6584 -1.0
Unlimited Undo 6682 34.29% 43.53 79.65% 0.468 0.4616 1.405
Using Tokens but Not Events 4272 22.33% 27.76 80.36% 0.017 0.0062 -0.776

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Reimagining 34.93%
Gather the Scattered Light of Stars 18.02%
Peace of the Nighttime Sky 26.23%
Shape the Self Anew 16.69%

Terror Level

Terror Level Completed Average Score Win Rate
I 9311 20.4 9.84%
II 16283 31.01 65.85%
III 18037 34.76 87.94%
IV 10161 38.07 99.91%

Results

Result Completed
Win: Invaders destroyed (Terror I) 914
Win: Invaders destroyed (Terror III) 15615
Win: Invaders destroyed (Terror II) 10531
Win: Terror victory (Terror IV) 10058
Game abandoned (v.3.0+) 3002
Lose: Invader deck ran out 1273
Lose: Adversary condition 5500
Win: Sacrifice victory 338
Lose: Scenario condition 360
Win: Scenario condition 196
Lose: Blight pool ran out 5826
Lose: Spirit destroyed 179

Number of Players

Score Model: 0.162 Win Model: 0.18
Num. Completed Blight Flip Rate Average Score Win Rate
1 34952 43.61% 35.02 68.49%
2 9913 42.85% 35.3 71.14%
3 4513 39.48% 34.72 73.74%
4 2284 38.53% 38.75 75.22%
5 335 25.75% 32.22 78.81%
6 1795 26.54% 41.56 75.32%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)