Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 11 18.18% 24.18 81.82% -0.05 -0.2517 0.0
Blitz 0 103 34.95% 33.13 83.5% 0.439 0.696 -0.716
Dahan Insurrection 4 114 44.74% 49.02 57.89% 0.307 0.7205 -0.87
Despicable Theft 2 54 40.74% 35.43 77.78% -0.844 -0.398 0.39
Elemental Invocation 1 200 44.5% 31.16 80.0% 0.095 0.5805 0.431
Guard the Isle's Heart 0 1212 15.85% 49.07 73.1% -0.752 -0.4461 -0.064
Powers Long Forgotten 1 38 68.42% 31.58 76.32% -0.461 -0.2793 -0.701
Rituals of Terror 3 45 39.47% 43.24 84.44% -0.443 -0.3221 0.214
Rituals of the Destroying Flame 3 29 44.83% 49.0 93.1% 0.799 1.2141 0.638
Second Wave 0 496 31.91% 28.5 80.44% -0.473 0.0927 0.084
The Great River 3 51 49.02% 30.12 60.78% -1.531 -0.1337 -0.662
Varied Terrains 2 20 35.0% 35.55 85.0% 0.051 0.5769 0.0
Ward the Shores 2 68 14.71% 37.16 85.29% -1.109 0.0527 0.336

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1012 36.23 52.27% -1.11 0.7926 -0.638
Aid From Lesser Spirits 901 39.34 58.93% -0.927 0.8033 -0.24
All Things Weaken 1026 35.58 53.41% -1.374 0.6114 -0.486
Back Against the Wall 907 40.15 58.65% -1.075 0.7418 -0.336
Disintegrating Ecosystem 986 34.04 49.9% -1.444 0.606 -0.797
Downward Spiral 1034 35.46 59.57% -1.22 0.7735 -0.335
Erosion of Will 977 35.35 51.28% -1.715 0.368 -0.673
Invaders Find the Land to Their Liking 442 40.78 75.57% -0.446 -0.0049 0.133
Memory Fades to Dust 1110 34.52 53.96% -1.205 0.8789 -0.534
Power Corrodes the Spirit 1066 35.38 56.66% -1.329 0.6095 -0.439
Promising Farmlands 936 34.86 52.14% -1.615 0.4306 -0.706
Strong Earth Shatters Slowly 306 38.45 76.47% -0.503 -0.0786 -0.074
Thriving Communities 1046 34.32 52.29% -1.466 0.5181 -0.639
Unnatural Proliferation 1151 37.01 55.08% -1.188 0.7769 -0.418
Untended Land Crumbles 1044 34.86 54.12% -1.384 0.6096 -0.589

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6355 42.52% 36.45 73.91% 0.288 1.0856 0.37
B 6471 41.32% 37.25 74.86% 0.155 0.8988 0.217
C 7652 40.15% 38.02 76.19% 0.4 0.9684 0.387
D 5646 41.37% 37.06 76.67% 0.303 1.099 0.292
E 6284 41.16% 38.06 73.87% 0.146 0.7936 0.373
F 5558 42.44% 37.25 74.56% 0.111 0.8349 0.273
G 5124 41.04% 37.1 75.35% 0.357 1.0888 0.372
H 5156 41.28% 37.1 75.16% 0.289 1.0017 0.376
East 758 39.84% 37.94 78.36% -0.42 0.3492 -1.488
Northeast 546 39.41% 38.54 79.3% 0.11 0.97 -0.64
Northwest 463 40.09% 38.89 77.75% -0.742 0.335 -0.559
Southeast 343 35.59% 40.44 82.8% -0.165 0.5413 -0.166
Southwest 319 36.19% 39.79 80.56% -0.787 0.3384 0.316
West 685 42.88% 37.35 74.31% -0.004 0.9503 -0.123

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 169 0.0% 25.71 82.84% -0.591 1.5384 0.0
Not Using Events or Tokens 255 23.46% 23.73 92.16% -0.46 -0.285 0.049
Skip Initial Invader Actions 666 10.05% 52.97 91.29% 0.341 0.1986 1.694
Start of Game Growth 885 15.07% 50.5 89.04% 0.356 -0.4044 -0.467
Unlimited Undo 3888 35.95% 46.5 85.91% 0.947 0.3433 1.708
Using Tokens but Not Events 2467 24.11% 29.95 84.56% -0.262 -0.4188 -0.517

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Reimagining 34.15%
Gather the Scattered Light of Stars 17.68%
Peace of the Nighttime Sky 24.14%
Shape the Self Anew 16.21%

Terror Level

Terror Level Completed Average Score Win Rate
I 4307 22.56 13.42%
II 10105 30.98 66.48%
III 11292 34.53 87.95%
IV 6384 37.77 99.89%

Results

Result Completed
Win: Invaders destroyed (Terror I) 576
Win: Invaders destroyed (Terror III) 9766
Win: Invaders destroyed (Terror II) 6612
Win: Terror victory (Terror IV) 6315
Lose: Invader deck ran out 911
Lose: Adversary condition 3483
Win: Sacrifice victory 211
Lose: Scenario condition 242
Win: Scenario condition 124
Lose: Blight pool ran out 3738
Lose: Spirit destroyed 110

Number of Players

Score Model: 0.255 Win Model: 0.577
Num. Completed Blight Flip Rate Average Score Win Rate
1 21814 45.2% 36.14 71.74%
2 5772 44.52% 36.94 74.64%
3 2394 39.88% 35.96 78.49%
4 1001 34.47% 39.67 84.22%
5 195 27.84% 35.08 83.59%
6 912 25.82% 45.66 83.44%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)