Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 56 26.79% 26.27 75.0% 0.526 0.3861 -0.128
Blitz 0 286 29.64% 31.45 65.73% -0.545 -0.4337 -0.289
Dahan Insurrection 4 270 35.19% 46.7 57.78% -0.266 -0.5012 -0.182
Despicable Theft 2 113 44.25% 29.93 57.52% -0.779 -0.1355 -0.461
Elemental Invocation 1 460 43.91% 26.93 64.78% -0.667 0.1349 -0.516
Guard the Isle's Heart 0 2178 14.7% 44.62 67.36% 0.326 -0.4484 0.248
Powers Long Forgotten 1 111 49.55% 22.66 46.85% -1.168 -0.3956 -1.024
Rituals of Terror 3 103 37.5% 33.91 60.19% -0.55 -0.5338 -0.87
Rituals of the Destroying Flame 3 62 51.61% 35.95 66.13% -0.447 0.6097 0.343
Second Wave 0 1152 33.25% 28.39 75.43% -0.251 -0.1707 0.194
The Great River 3 107 44.86% 26.21 46.73% -1.582 -0.4536 -1.327
Varied Terrains 2 122 42.62% 28.5 57.38% 0.743 1.4354 -1.167
Ward the Shores 2 203 17.33% 24.86 50.25% -1.397 -0.534 -1.105

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1787 35.62 50.92% 0.209 0.3688 -0.228
Aid From Lesser Spirits 1578 39.42 59.19% 0.45 0.3636 0.109
All Things Weaken 1841 34.54 52.15% -0.011 0.3306 -0.188
Attenuated Essence 315 31.78 51.75% -0.08 -0.006 -0.324
Back Against the Wall 1636 39.51 57.76% 0.229 0.3041 0.003
Blight Corrodes the Spirit 339 31.91 44.54% 0.041 0.2315 -0.188
Burn Brightest Before the End 281 33.48 51.96% -0.055 0.0689 -0.215
Disintegrating Ecosystem 1767 33.36 49.24% -0.178 0.1945 -0.344
Downward Spiral 1923 33.8 56.01% 0.059 0.1953 -0.061
Erosion of Will 1794 34.84 50.22% -0.356 -0.0617 -0.309
Intensifying Exploitation 330 29.4 46.36% 0.027 0.2653 -0.424
Invaders Find the Land to Their Liking 821 38.07 71.38% 0.257 -0.2754 0.424
Memory Fades to Dust 2053 33.35 52.65% -0.262 0.0186 -0.228
Power Corrodes the Spirit 1920 33.94 54.17% -0.247 -0.0938 -0.19
Promising Farmlands 1780 34.08 50.34% -0.213 0.133 -0.305
Shattered Fragments of Power 256 34.5 51.17% -0.404 -0.2095 -0.214
Slow Dissolution of Will 305 29.97 39.67% -0.53 -0.0787 -0.485
Strong Earth Shatters Slowly 587 37.59 73.42% 0.302 -0.4389 0.301
The Border of Life and Death 100 31.79 64.0% 0.074 -0.3588 0.018
Thriving Communities 1877 32.89 50.35% -0.215 0.0834 -0.292
Thriving Crops 187 33.24 55.08% 0.265 0.1623 0.093
Unnatural Proliferation 2020 36.74 54.75% 0.002 0.1471 -0.015
Untended Land Crumbles 1934 33.47 52.07% 0.132 0.4312 -0.32

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 14373 39.64% 33.22 66.56% 0.239 1.2333 0.45
B 14772 38.83% 33.69 67.32% 0.439 1.357 0.351
C 16806 38.4% 34.35 68.39% 0.335 1.0777 0.565
D 12835 38.48% 33.26 68.98% 0.43 1.382 0.39
E 14140 39.05% 34.98 67.55% 0.511 1.292 0.592
F 12353 39.65% 34.4 68.11% 0.469 1.362 0.519
G 10988 38.58% 34.25 68.47% 0.316 1.1715 0.571
H 11214 38.87% 33.93 67.91% 0.439 1.2867 0.531
East 1683 37.72% 34.67 67.44% -0.391 0.3784 -1.215
Northeast 1198 38.16% 35.62 68.86% 0.334 1.1219 -0.222
Northwest 1031 40.02% 35.56 68.19% -0.683 0.3007 -0.562
Southeast 844 38.88% 36.55 68.48% -0.644 0.2304 -0.845
Southwest 780 40.21% 36.35 67.82% -0.872 0.336 -0.621
West 1530 40.03% 34.2 65.56% -0.897 0.0375 -0.505

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 391 0.0% 21.65 69.82% -0.719 -0.0896 -0.524
Not Using Events or Tokens 532 27.07% 22.19 79.14% -0.154 0.3524 -1.025
Skip Initial Invader Actions 1683 9.84% 43.31 76.71% 0.62 -0.0149 0.831
Start of Game Growth 2123 14.31% 40.46 74.47% -0.198 -0.5874 -0.804
Unlimited Undo 8312 33.49% 40.87 75.19% 0.042 0.0862 1.291
Using Tokens but Not Events 5599 21.47% 26.0 76.28% 0.074 0.0473 -0.864

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Reimagining 36.61%
Gather the Scattered Light of Stars 19.12%
Peace of the Nighttime Sky 27.39%
Shape the Self Anew 17.93%

Terror Level

Terror Level Completed Average Score Win Rate
I 13590 17.67 7.92%
II 19630 30.7 64.29%
III 21571 34.75 88.0%
IV 11965 38.22 99.87%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1075
Win: Invaders destroyed (Terror III) 18678
Win: Invaders destroyed (Terror II) 12373
Win: Terror victory (Terror IV) 11838
Game abandoned (v.3.0+) 6735
Lose: Invader deck ran out 1447
Lose: Adversary condition 6424
Win: Sacrifice victory 408
Lose: Scenario condition 409
Win: Scenario condition 258
Lose: Blight pool ran out 6903
Lose: Spirit destroyed 208

Number of Players

Score Model: 0.122 Win Model: 0.056
Num. Completed Blight Flip Rate Average Score Win Rate
1 42428 42.89% 33.34 65.25%
2 12693 41.94% 33.61 68.43%
3 5777 38.58% 33.19 70.57%
4 3051 37.26% 35.73 70.7%
5 450 27.74% 31.23 76.0%
6 2357 24.8% 39.25 71.45%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)