Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 85 24.71% 29.96 74.12% 0.382 0.3978 0.449
Blitz 0 358 29.26% 28.61 59.78% -0.995 -0.7069 -0.298
Dahan Insurrection 4 334 34.13% 45.33 55.09% 0.235 0.0582 -0.342
Despicable Theft 2 149 41.61% 27.6 53.02% -1.739 -0.8776 -0.717
Elemental Invocation 1 571 42.38% 25.26 60.42% -0.413 0.5199 -0.755
Guard the Isle's Heart 0 2544 14.64% 43.2 66.27% 0.535 -0.1119 0.275
Powers Long Forgotten 1 140 44.29% 19.71 39.29% -0.963 -0.0171 -0.696
Rituals of Terror 3 132 38.4% 32.32 56.06% 0.03 0.1067 -0.929
Rituals of the Destroying Flame 3 99 50.51% 28.76 52.53% -0.851 0.2639 -0.464
Second Wave 0 1397 32.44% 27.35 72.94% -0.271 -0.2407 0.083
The Great River 3 133 39.1% 24.37 42.86% -1.149 0.2762 -1.517
Varied Terrains 2 156 42.31% 26.78 55.13% -0.726 0.0489 -1.286
Ward the Shores 2 242 18.26% 24.13 49.17% -0.611 0.4331 -0.953

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2024 35.41 50.99% 0.247 0.4225 -0.11
Aid From Lesser Spirits 1821 39.27 59.86% 0.311 0.2571 0.229
All Things Weaken 2133 33.72 51.2% -0.087 0.2066 -0.11
Attenuated Essence 528 31.66 52.84% -0.01 0.0737 -0.193
Back Against the Wall 1837 38.83 57.21% -0.145 -0.0977 0.088
Blight Corrodes the Spirit 512 31.46 46.09% 0.451 0.6544 -0.158
Burn Brightest Before the End 446 35.22 55.61% 0.856 1.0438 -0.055
Disintegrating Ecosystem 1997 32.64 48.42% -0.199 0.2097 -0.276
Downward Spiral 2227 33.2 55.37% 0.051 0.1788 0.028
Erosion of Will 2060 34.02 49.27% -0.582 -0.299 -0.271
Intensifying Exploitation 534 29.55 45.32% -0.316 -0.0685 -0.438
Invaders Find the Land to Their Liking 934 37.43 70.24% 0.567 0.0512 0.47
Memory Fades to Dust 2307 33.07 52.54% 0.082 0.3187 -0.123
Power Corrodes the Spirit 2217 33.3 52.95% 0.162 0.3802 -0.165
Promising Farmlands 2059 33.42 49.88% -0.366 -0.0716 -0.241
Shattered Fragments of Power 417 34.96 55.16% 0.608 0.8096 0.026
Slow Dissolution of Will 494 29.86 41.09% -0.419 -0.0348 -0.514
Strong Earth Shatters Slowly 672 37.26 72.92% 0.585 0.0044 0.466
The Border of Life and Death 152 30.92 61.18% -0.022 -0.5391 0.091
Thriving Communities 2145 32.48 49.74% -0.09 0.2489 -0.199
Thriving Crops 273 32.46 54.21% 0.32 0.2777 0.011
Unnatural Proliferation 2328 35.91 53.82% 0.126 0.2662 0.03
Untended Land Crumbles 2209 32.54 50.66% -0.625 -0.1763 -0.251

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 17934 38.64% 31.82 64.74% 0.153 1.0151 0.471
B 18346 38.1% 32.54 65.44% 0.185 1.0023 0.381
C 20561 37.5% 33.08 66.45% 0.266 0.9451 0.604
D 15784 37.32% 32.08 67.04% 0.22 1.025 0.422
E 17175 38.6% 33.86 65.9% 0.116 0.7846 0.634
F 15063 38.73% 33.18 66.06% -0.043 0.7549 0.536
G 13399 38.02% 32.93 66.23% 0.159 0.9845 0.548
H 13645 38.43% 33.0 66.05% 0.197 0.9694 0.547
East 2097 36.73% 32.8 64.19% -0.517 0.3292 -1.064
Northeast 1477 36.93% 34.02 65.47% -0.124 0.6465 -0.123
Northwest 1274 37.97% 33.7 64.52% 0.195 1.0024 -0.681
Southeast 1073 37.89% 34.55 65.14% -0.262 0.6078 -0.751
Southwest 994 38.26% 33.95 63.78% -0.425 0.8568 -0.632
West 1935 38.87% 32.33 62.07% -0.099 0.897 -0.893

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 532 0.0% 20.68 71.24% 0.012 0.808 -0.603
Not Using Events or Tokens 694 24.61% 22.02 79.11% 0.709 1.0967 -0.974
Skip Initial Invader Actions 1990 9.31% 41.96 74.62% 0.084 -0.5303 0.201
Start of Game Growth 2515 14.22% 39.22 72.41% 0.146 -0.4353 -0.016
Unlimited Undo 9952 33.0% 39.62 73.2% 0.528 0.5721 1.23
Using Tokens but Not Events 6956 20.92% 24.99 74.65% 0.069 0.0107 -0.858

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Reimagining 37.96%
Gather the Scattered Light of Stars 20.23%
Peace of the Nighttime Sky 28.19%
Shape the Self Anew 18.99%

Terror Level

Terror Level Completed Average Score Win Rate
I 18042 15.74 7.14%
II 23158 30.48 63.78%
III 25293 34.79 88.2%
IV 13897 38.41 99.83%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1287
Win: Invaders destroyed (Terror III) 21966
Win: Invaders destroyed (Terror II) 14487
Win: Terror victory (Terror IV) 13740
Game abandoned (v.3.0+) 10430
Lose: Invader deck ran out 1602
Lose: Adversary condition 7431
Win: Sacrifice victory 460
Lose: Scenario condition 456
Win: Scenario condition 303
Lose: Blight pool ran out 7966
Lose: Spirit destroyed 262

Number of Players

Score Model: 0.153 Win Model: 0.144
Num. Completed Blight Flip Rate Average Score Win Rate
1 49733 41.99% 32.09 63.3%
2 15827 41.19% 32.59 66.75%
3 7291 38.52% 32.88 69.69%
4 4095 36.29% 33.46 66.81%
5 578 28.52% 29.89 69.72%
6 2866 23.85% 37.24 68.98%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)