Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 113 28.32% 30.96 70.8% 0.471 0.5156 0.407
Blitz 0 426 29.05% 27.19 56.1% -0.691 -0.4769 -0.206
Dahan Insurrection 4 424 33.49% 41.0 50.24% -0.394 -0.6819 -0.469
Despicable Theft 2 183 39.34% 26.24 50.82% -0.268 0.4423 -0.689
Elemental Invocation 1 758 40.82% 24.69 57.52% -0.35 0.3511 -0.757
Guard the Isle's Heart 0 3013 14.64% 42.25 65.72% 0.596 -0.0043 0.34
Powers Long Forgotten 1 218 42.2% 18.83 38.99% -0.965 -0.1278 -0.672
Rituals of Terror 3 156 37.58% 31.07 55.13% -0.64 -0.5797 -1.069
Rituals of the Destroying Flame 3 118 48.31% 28.52 53.39% -0.013 0.9736 -0.335
Second Wave 0 1860 32.52% 26.89 69.46% -0.415 -0.1652 0.223
The Great River 3 169 37.87% 24.0 42.6% -1.437 -0.3715 -1.537
Varied Terrains 2 216 39.81% 24.76 49.07% -0.034 0.7949 -1.314
Ward the Shores 2 305 19.74% 23.17 45.25% -1.877 -0.6937 -0.906

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2414 34.43 50.33% 0.4 0.4716 0.03
Aid From Lesser Spirits 2120 38.61 59.39% 0.536 0.4647 0.363
All Things Weaken 2592 33.09 50.46% 0.314 0.5728 0.006
Attenuated Essence 848 31.82 53.18% 0.388 0.3519 -0.01
Back Against the Wall 2151 38.42 57.0% 0.417 0.4708 0.268
Blight Corrodes the Spirit 819 31.05 45.54% -0.244 -0.0985 0.021
Burn Brightest Before the End 720 34.77 53.47% 0.137 0.1534 0.035
Disintegrating Ecosystem 2384 31.77 47.65% 0.359 0.5472 -0.147
Downward Spiral 2719 32.26 54.36% 0.192 0.2662 0.132
Erosion of Will 2427 33.13 48.62% -0.255 -0.1003 -0.139
Intensifying Exploitation 829 29.18 45.24% 0.126 0.2619 -0.263
Invaders Find the Land to Their Liking 1153 35.87 67.48% 0.201 -0.4136 0.495
Memory Fades to Dust 2794 31.9 51.11% -0.181 0.0227 0.007
Power Corrodes the Spirit 2637 32.61 51.57% -0.188 -0.0135 -0.023
Promising Farmlands 2468 32.65 48.91% 0.234 0.4321 -0.131
Shattered Fragments of Power 656 34.17 53.96% 0.453 0.4558 0.046
Slow Dissolution of Will 778 29.22 41.65% -0.046 0.2525 -0.447
Strong Earth Shatters Slowly 810 35.83 70.49% 0.619 -0.0776 0.536
The Border of Life and Death 240 32.94 62.08% 0.322 -0.1758 0.394
Thriving Communities 2598 31.53 48.85% 0.085 0.2416 -0.098
Thriving Crops 440 31.54 54.09% 0.577 0.2648 0.089
Unnatural Proliferation 2772 35.25 52.89% 0.232 0.3405 0.174
Untended Land Crumbles 2590 31.6 49.73% 0.046 0.2277 -0.144

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 23215 37.28% 30.32 62.12% 0.456 1.4313 0.517
B 23675 37.1% 30.95 62.6% 0.115 1.0047 0.447
C 26295 36.4% 31.52 63.48% 0.306 0.9981 0.634
D 20362 36.79% 30.53 63.73% 0.263 1.1583 0.459
E 21725 37.76% 32.32 63.4% 0.406 1.1358 0.691
F 19346 38.01% 31.6 63.32% 0.282 1.1131 0.551
G 16930 37.47% 31.6 64.09% 0.415 1.1947 0.625
H 17276 37.94% 31.77 63.56% 0.203 0.9861 0.578
East 2720 37.73% 31.46 60.33% -0.307 0.5022 -1.098
Northeast 1922 37.91% 32.83 61.91% 0.057 0.8555 -0.263
Northwest 1671 39.36% 32.65 61.1% -0.416 0.3172 -0.856
Southeast 1416 40.13% 33.25 61.02% -0.803 0.0909 -0.729
Southwest 1305 41.25% 32.96 59.92% -0.55 0.7085 -0.542
West 2515 39.91% 31.18 58.69% -0.42 0.5775 -1.017

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 717 0.0% 17.92 63.18% -1.105 -0.4369 -0.681
Not Using Events or Tokens 896 25.24% 21.36 73.1% 0.308 0.729 -0.218
Skip Initial Invader Actions 2482 9.95% 40.41 72.6% 0.851 0.0815 0.242
Start of Game Growth 3262 15.04% 37.17 69.71% 0.32 -0.1175 0.025
Unlimited Undo 12646 32.47% 37.62 69.53% 0.016 -0.0498 1.199
Using Tokens but Not Events 9167 20.66% 23.75 71.1% 0.362 0.3189 -0.874

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Reimagining 39.38%
Gather the Scattered Light of Stars 21.36%
Peace of the Nighttime Sky 29.45%
Shape the Self Anew 20.22%

Terror Level

Terror Level Completed Average Score Win Rate
I 25493 13.76 6.43%
II 28576 30.19 62.72%
III 30823 34.82 88.2%
IV 16773 38.63 99.82%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1637
Win: Invaders destroyed (Terror III) 26776
Win: Invaders destroyed (Terror II) 17571
Win: Terror victory (Terror IV) 16581
Game abandoned (v.3.0+) 16862
Lose: Invader deck ran out 1832
Lose: Adversary condition 9093
Win: Sacrifice victory 575
Lose: Scenario condition 516
Win: Scenario condition 351
Lose: Blight pool ran out 9527
Lose: Spirit destroyed 344

Number of Players

Score Model: 0.208 Win Model: 0.158
Num. Completed Blight Flip Rate Average Score Win Rate
1 62035 40.98% 30.53 60.73%
2 20155 40.24% 31.69 65.07%
3 9421 38.17% 31.69 66.71%
4 5585 35.86% 31.51 62.78%
5 742 27.74% 28.88 67.65%
6 3727 24.39% 34.82 64.74%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)