Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 78 25.64% 30.45 75.64% 0.806 0.8574 0.514
Blitz 0 341 29.55% 29.58 61.29% -0.876 -0.6749 -0.294
Dahan Insurrection 4 318 33.33% 45.35 54.72% -0.696 -0.9073 -0.416
Despicable Theft 2 140 42.86% 29.16 56.43% -0.688 0.1562 -0.634
Elemental Invocation 1 552 42.75% 25.46 60.51% -1.118 -0.0466 -0.74
Guard the Isle's Heart 0 2462 14.88% 43.6 66.33% 0.237 -0.4874 0.267
Powers Long Forgotten 1 132 45.45% 20.67 41.67% -1.093 -0.187 -0.673
Rituals of Terror 3 121 37.72% 32.68 58.68% -0.144 -0.1141 -0.876
Rituals of the Destroying Flame 3 96 52.08% 29.21 53.13% -0.898 0.291 -0.52
Second Wave 0 1325 32.47% 27.77 73.96% -0.231 -0.15 0.171
The Great River 3 129 39.53% 24.89 44.19% -1.509 -0.1215 -1.379
Varied Terrains 2 147 42.18% 26.98 55.1% -0.727 0.1743 -1.217
Ward the Shores 2 232 18.61% 24.78 50.0% -0.79 0.2652 -0.962

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1962 35.56 50.97% -0.061 0.0775 -0.141
Aid From Lesser Spirits 1756 39.53 59.85% 0.554 0.495 0.228
All Things Weaken 2056 33.97 51.26% -0.312 0.0426 -0.141
Attenuated Essence 462 31.83 52.16% 0.116 0.2275 -0.23
Back Against the Wall 1777 39.27 57.57% 0.052 0.1284 0.062
Blight Corrodes the Spirit 467 31.6 44.97% -0.111 0.0996 -0.221
Burn Brightest Before the End 408 35.02 54.66% 0.654 0.7751 -0.103
Disintegrating Ecosystem 1936 32.74 48.66% -0.242 0.1264 -0.304
Downward Spiral 2154 33.38 55.71% 0.341 0.5378 0.004
Erosion of Will 2001 34.37 50.02% -0.044 0.2234 -0.277
Intensifying Exploitation 479 29.84 45.3% -0.377 -0.1064 -0.425
Invaders Find the Land to Their Liking 899 37.61 70.3% 0.387 -0.1239 0.454
Memory Fades to Dust 2244 33.2 52.67% 0.098 0.4096 -0.144
Power Corrodes the Spirit 2140 33.34 52.85% -0.291 0.004 -0.188
Promising Farmlands 1979 33.8 50.43% -0.087 0.2489 -0.239
Shattered Fragments of Power 373 34.43 53.89% 0.389 0.4974 -0.016
Slow Dissolution of Will 451 30.48 42.35% -0.226 0.1739 -0.468
Strong Earth Shatters Slowly 650 37.04 72.77% 0.182 -0.4308 0.387
The Border of Life and Death 135 31.61 62.22% 0.139 -0.1532 0.001
Thriving Communities 2083 32.51 49.74% -0.318 0.0144 -0.237
Thriving Crops 259 32.23 53.67% -0.203 -0.2894 -0.06
Unnatural Proliferation 2237 36.19 54.0% -0.089 0.0593 0.009
Untended Land Crumbles 2134 32.8 51.17% -0.542 -0.2346 -0.291

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 16889 38.88% 32.32 65.49% 0.172 1.0772 0.501
B 17370 38.32% 32.89 65.94% 0.327 1.1556 0.389
C 19530 37.68% 33.49 67.02% 0.283 0.963 0.602
D 15014 37.46% 32.43 67.59% 0.189 1.0419 0.432
E 16353 38.72% 34.29 66.48% 0.305 1.0066 0.635
F 14269 38.92% 33.64 66.91% 0.297 1.0782 0.558
G 12766 38.18% 33.35 66.89% 0.265 1.0362 0.578
H 12998 38.53% 33.3 66.51% 0.033 0.8016 0.536
East 1977 37.39% 33.17 65.0% -0.163 0.6984 -1.128
Northeast 1398 37.59% 34.32 66.38% -0.13 0.6163 -0.179
Northwest 1208 38.9% 34.29 65.65% -0.214 0.6192 -0.722
Southeast 1008 38.94% 35.13 66.27% 0.187 0.963 -0.833
Southwest 939 39.08% 34.76 65.07% -0.723 0.5964 -0.519
West 1811 39.41% 32.81 63.11% -0.817 0.1894 -0.852

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 460 0.0% 20.88 69.13% -0.733 0.0973 -0.531
Not Using Events or Tokens 631 25.3% 22.16 79.24% 0.835 1.2755 -0.984
Skip Initial Invader Actions 1905 9.48% 42.43 75.17% 0.415 -0.1474 0.556
Start of Game Growth 2392 14.06% 39.68 73.16% 0.058 -0.4807 -0.446
Unlimited Undo 9408 33.23% 40.13 73.67% 0.31 0.3506 1.253
Using Tokens but Not Events 6529 21.26% 25.23 75.08% -0.129 -0.1522 -0.821

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Reimagining 37.66%
Gather the Scattered Light of Stars 19.97%
Peace of the Nighttime Sky 27.95%
Shape the Self Anew 18.76%

Terror Level

Terror Level Completed Average Score Win Rate
I 16820 16.23 7.29%
II 22190 30.54 63.88%
III 24323 34.77 88.13%
IV 13406 38.37 99.84%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1224
Win: Invaders destroyed (Terror III) 21101
Win: Invaders destroyed (Terror II) 13898
Win: Terror victory (Terror IV) 13256
Game abandoned (v.3.0+) 9402
Lose: Invader deck ran out 1571
Lose: Adversary condition 7188
Win: Sacrifice victory 451
Lose: Scenario condition 450
Win: Scenario condition 290
Lose: Blight pool ran out 7668
Lose: Spirit destroyed 240

Number of Players

Score Model: 0.328 Win Model: 0.302
Num. Completed Blight Flip Rate Average Score Win Rate
1 47858 42.22% 32.41 63.65%
2 14940 41.45% 32.98 67.14%
3 6923 38.36% 32.96 70.04%
4 3754 36.63% 34.54 68.73%
5 543 27.78% 30.21 71.82%
6 2721 24.06% 37.85 70.05%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)