Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 24 25.0% 29.5 75.0% 0.318 0.3699 -0.273
Blitz 0 61 39.34% 30.92 63.93% 0.309 0.5102 -0.319
Dahan Insurrection 4 377 26.26% 30.42 31.03% -0.025 -0.2363 0.358
Despicable Theft 2 23 26.09% 20.91 52.17% -0.763 0.0817 -0.405
Elemental Invocation 1 26 26.92% 15.92 42.31% 0.017 1.088 -0.428
Guard the Isle's Heart 0 654 14.53% 54.22 82.42% 1.331 0.606 1.456
Powers Long Forgotten 1 20 35.0% 15.35 25.0% -1.253 -0.3467 -0.503
Rituals of Terror 3 8 37.5% 21.88 37.5% -0.672 -0.6422 0.136
Rituals of the Destroying Flame 3 23 69.57% 28.83 56.52% -0.715 0.4732 0.032
Second Wave 0 158 38.46% 27.85 71.52% -0.281 -0.1995 0.551
The Great River 3 38 44.74% 34.58 65.79% -1.024 0.3639 0.379
Varied Terrains 2 47 21.28% 29.87 53.19% -1.211 -0.3094 -0.196
Ward the Shores 2 27 18.52% 15.48 37.04% -1.2 -0.1449 -0.676

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 186 30.52 44.09% -0.494 -0.355 -0.294
Aid From Lesser Spirits 149 36.49 53.02% -0.102 -0.161 0.382
All Things Weaken 189 31.81 46.03% -0.587 -0.2323 -0.352
Attenuated Essence 173 31.85 43.93% -1.087 -0.9757 -0.176
Back Against the Wall 148 37.83 55.41% -0.015 0.0609 -0.246
Blight Corrodes the Spirit 195 30.69 45.64% -0.365 -0.1539 -0.616
Burn Brightest Before the End 163 33.44 49.69% -0.467 -0.346 -0.424
Disintegrating Ecosystem 190 27.01 41.58% -1.181 -0.8121 -0.567
Downward Spiral 183 28.6 42.62% -0.743 -0.5461 -0.509
Erosion of Will 148 28.36 31.76% -0.885 -0.6178 -0.676
Intensifying Exploitation 184 29.23 37.5% -0.798 -0.5275 -0.474
Invaders Find the Land to Their Liking 60 28.58 51.67% -1.301 -1.8115 -0.256
Memory Fades to Dust 157 34.89 51.59% -0.668 -0.3567 0.154
Power Corrodes the Spirit 171 29.74 42.11% -0.436 -0.1408 -0.503
Promising Farmlands 192 26.78 35.94% -1.164 -0.8282 -0.735
Shattered Fragments of Power 119 34.67 48.74% -0.213 -0.1039 -0.379
Slow Dissolution of Will 173 29.34 39.88% -0.624 -0.2237 -0.457
Strong Earth Shatters Slowly 57 34.95 66.67% -0.295 -0.9079 0.349
The Border of Life and Death 58 30.47 55.17% -0.317 -0.6091 0.182
Thriving Communities 169 33.19 51.48% -0.521 -0.1885 -0.186
Thriving Crops 93 29.73 50.54% -0.674 -0.7607 -0.661
Unnatural Proliferation 180 31.98 45.0% -0.566 -0.4184 -0.502
Untended Land Crumbles 179 27.33 43.02% -0.154 0.1533 -0.516

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2124 36.81% 32.03 64.12% 0.095 0.9996 0.06
B 2196 32.8% 33.04 66.3% 0.03 0.8585 0.177
C 2343 34.63% 32.51 65.0% 0.234 0.9145 0.206
D 1859 35.81% 31.59 65.09% 0.497 1.3505 0.15
E 2176 36.59% 35.42 66.87% 0.564 1.2657 0.472
F 1756 36.05% 32.18 65.21% 0.205 0.986 0.064
G 1545 39.36% 32.92 64.14% 0.152 0.9236 0.242
H 1930 30.94% 36.58 69.38% 0.268 1.0365 0.415
East 430 20.56% 18.89 35.35% 0.04 0.9015 0.08
Northeast 337 19.7% 16.64 31.45% 0.394 1.1403 -0.078
Northwest 307 17.38% 14.41 28.34% -0.053 0.7807 0.057
Southeast 291 17.3% 14.22 25.77% -0.958 -0.1826 -0.053
Southwest 302 18.33% 13.01 26.82% -0.256 1.0635 -0.861
West 414 20.15% 17.21 34.54% -1.137 -0.1307 -0.926

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 22 0.0% 23.64 77.27% -0.177 0.6539 0.0
Skip Initial Invader Actions 276 13.21% 54.66 82.61% 0.785 0.2227 0.453
Start of Game Growth 418 14.25% 50.87 80.62% 0.828 0.2896 1.226
Unlimited Undo 1110 25.43% 38.35 70.72% 0.049 0.0899 0.296
Using Tokens but Not Events 1039 11.9% 31.39 70.45% 0.111 0.0874 -0.169

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 86.0%
Regrow From Roots 85.33%
Sacrosanct Wilderness 94.07%
Towering Wrath 89.19%

Terror Level

Terror Level Completed Average Score Win Rate
I 3981 16.23 35.44%
II 3990 30.54 76.97%
III 1556 34.77 87.98%
IV 455 38.37 99.34%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1411
Win: Invaders destroyed (Terror III) 1346
Win: Invaders destroyed (Terror II) 2964
Win: Terror victory (Terror IV) 449
Game abandoned (v.3.0+) 2122
Lose: Invader deck ran out 78
Lose: Adversary condition 515
Win: Sacrifice victory 6
Lose: Scenario condition 39
Win: Scenario condition 127
Lose: Blight pool ran out 889
Lose: Spirit destroyed 36

Number of Players

Score Model: -0.208 Win Model: -0.1
Num. Completed Blight Flip Rate Average Score Win Rate
1 5977 36.26% 33.23 62.36%
2 1977 37.01% 30.45 64.9%
3 1037 35.78% 34.49 69.72%
4 573 27.57% 36.52 72.25%
5 37 37.84% 23.73 59.46%
6 381 21.37% 19.49 35.17%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)