Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 60 11.67% 26.33 75.0% -0.107 -0.136 0.0
Blitz 0 192 32.29% 22.17 46.35% -0.395 -0.1515 -0.237
Dahan Insurrection 4 817 21.3% 28.52 31.82% 0.192 0.2056 0.31
Despicable Theft 2 74 28.38% 26.34 58.11% -0.008 0.7579 0.716
Elemental Invocation 1 130 26.92% 24.55 49.23% -0.159 0.5941 -0.335
Guard the Isle's Heart 0 2301 10.13% 51.99 83.92% 1.054 0.4579 1.101
Powers Long Forgotten 1 95 32.63% 21.96 47.37% 0.049 0.7971 -0.109
Rituals of Terror 3 35 34.29% 23.0 40.0% 0.365 0.8431 -0.234
Rituals of the Destroying Flame 3 75 58.67% 23.89 45.33% -1.039 -0.3516 -0.73
Second Wave 0 600 38.27% 27.27 71.0% -0.581 -0.5852 -0.253
The Great River 3 127 35.43% 26.88 52.76% -0.772 0.3574 -0.498
Varied Terrains 2 110 27.27% 28.2 54.55% 0.218 0.9978 -0.144
Ward the Shores 2 97 25.77% 23.1 43.3% -0.446 0.4235 -0.535

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 429 28.89 44.06% -0.912 -0.7634 -0.102
Aid From Lesser Spirits 350 33.66 53.14% -0.465 -0.5779 -0.105
All Things Weaken 437 30.3 44.62% -1.08 -0.705 -0.335
Attenuated Essence 404 29.15 42.33% -0.829 -0.7033 -0.755
Back Against the Wall 342 35.9 55.26% -0.373 -0.3317 -0.078
Blight Corrodes the Spirit 412 28.09 43.2% -0.468 -0.2623 -1.09
Burn Brightest Before the End 365 31.19 47.4% -1.178 -1.1331 -0.214
Disintegrating Ecosystem 426 25.52 40.61% -0.069 0.429 -0.882
Downward Spiral 452 27.67 44.25% -0.396 -0.1455 -0.401
Erosion of Will 383 28.11 36.81% -1.357 -1.0997 -0.078
Intensifying Exploitation 421 26.28 40.38% -0.762 -0.5427 -0.582
Invaders Find the Land to Their Liking 179 30.92 60.34% 0.212 -0.1745 0.871
Memory Fades to Dust 411 31.02 49.15% 0.566 0.7714 0.108
Power Corrodes the Spirit 411 28.61 45.74% 0.023 0.2216 -0.334
Promising Farmlands 429 26.91 42.42% 0.707 1.0633 0.091
Shattered Fragments of Power 320 33.22 50.63% 0.506 0.723 1.115
Slow Dissolution of Will 395 27.55 38.99% -1.749 -1.3192 -1.523
Strong Earth Shatters Slowly 140 35.56 70.71% 0.124 -0.5001 0.857
The Border of Life and Death 120 27.79 50.0% -1.285 -1.6051 -0.218
Thriving Communities 451 31.18 49.22% -0.502 -0.1822 -0.082
Thriving Crops 220 28.63 53.64% -0.422 -0.5404 -1.042
Unnatural Proliferation 452 30.82 47.12% -0.12 -0.0306 0.029
Untended Land Crumbles 430 27.49 42.09% -0.73 -0.5052 -0.68

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6437 31.1% 32.3 67.07% 0.233 1.0326 -0.024
B 6476 29.85% 32.92 67.25% 0.309 1.0394 0.535
C 6577 29.77% 32.37 66.44% 0.416 1.0208 0.292
D 5195 32.75% 29.38 64.87% 0.364 1.1206 -0.126
E 5771 31.66% 32.86 66.9% 0.646 1.2303 0.584
F 5119 32.4% 30.53 64.25% -0.253 0.4494 0.05
G 4361 34.45% 30.28 63.59% -0.021 0.7367 -0.298
H 5053 30.08% 33.59 67.43% 0.096 0.7273 0.274
East 1531 22.96% 22.0 43.63% 0.49 1.2738 -0.156
Northeast 1148 21.53% 21.23 40.77% 0.147 0.9088 0.034
Northwest 953 19.58% 17.86 34.1% -0.53 0.312 0.441
Southeast 937 20.04% 17.82 32.23% -1.595 -0.9555 -0.508
Southwest 926 19.96% 16.21 30.99% 0.041 1.0864 -0.05
West 1371 24.08% 19.62 38.8% -0.31 0.4661 -1.074

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 111 0.0% 19.89 61.26% 0.436 1.3093 0.0
Not Using Events or Tokens 6 100.0% 18.83 66.67% 0.102 0.4789 0.0
Skip Initial Invader Actions 771 10.66% 46.44 75.1% -0.08 -0.3717 0.691
Start of Game Growth 1112 12.09% 43.44 76.17% 1.398 0.8413 0.401
Unlimited Undo 2821 23.77% 34.83 68.17% -0.474 -0.4103 -0.191
Using Tokens but Not Events 2861 12.2% 29.37 68.47% -0.049 -0.1765 0.205

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 87.88%
Regrow From Roots 87.45%
Sacrosanct Wilderness 95.09%
Towering Wrath 92.18%

Terror Level

Terror Level Completed Average Score Win Rate
I 10873 12.44 38.27%
II 10317 29.94 78.07%
III 4073 34.9 89.15%
IV 997 38.84 99.5%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4161
Win: Invaders destroyed (Terror III) 3557
Win: Invaders destroyed (Terror II) 7815
Win: Terror victory (Terror IV) 987
Game abandoned (v.3.0+) 5693
Lose: Invader deck ran out 180
Lose: Adversary condition 1219
Win: Sacrifice victory 16
Lose: Scenario condition 131
Win: Scenario condition 302
Lose: Unique spirit condition 0
Lose: Blight pool ran out 2093
Lose: Spirit destroyed 106

Number of Players

Score Model: -0.186 Win Model: -0.3
Num. Completed Blight Flip Rate Average Score Win Rate
1 14128 32.81% 32.28 64.3%
2 5666 34.49% 29.35 64.67%
3 2935 37.0% 30.83 65.83%
4 2120 20.48% 37.37 73.92%
5 259 21.71% 23.52 62.55%
6 1152 21.52% 20.03 37.24%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)