Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 44 13.64% 28.75 79.55% 0.613 0.6568 0.26
Blitz 0 134 33.58% 25.41 52.24% -0.756 -0.5413 -0.839
Dahan Insurrection 4 673 22.29% 27.6 29.42% -0.293 -0.5811 0.492
Despicable Theft 2 52 21.15% 24.15 53.85% 0.094 0.8043 0.362
Elemental Invocation 1 98 27.55% 26.63 52.04% -0.323 0.3782 -0.943
Guard the Isle's Heart 0 1583 11.32% 53.3 84.02% 1.417 0.8175 1.326
Powers Long Forgotten 1 62 35.48% 22.97 50.0% 0.102 0.9389 0.137
Rituals of Terror 3 21 28.57% 22.52 42.86% -0.373 -0.3125 -0.149
Rituals of the Destroying Flame 3 41 68.29% 22.56 43.9% -0.509 0.4779 -0.298
Second Wave 0 444 36.03% 28.0 72.75% 0.179 0.4285 0.49
The Great River 3 86 39.53% 28.98 58.14% -0.779 0.2873 -0.18
Varied Terrains 2 77 27.27% 28.09 54.55% 0.18 1.0097 -0.068
Ward the Shores 2 65 27.69% 20.23 38.46% -0.847 0.3367 -1.649

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 327 29.31 45.57% -0.619 -0.5472 -0.343
Aid From Lesser Spirits 256 34.61 51.95% -0.038 -0.1086 0.254
All Things Weaken 339 31.66 46.9% -0.513 -0.2534 0.071
Attenuated Essence 311 30.32 42.44% -0.39 -0.4261 -0.079
Back Against the Wall 265 37.61 56.98% 0.211 0.265 0.2
Blight Corrodes the Spirit 315 29.36 43.81% -1.067 -0.9215 -0.487
Burn Brightest Before the End 285 31.44 47.72% 0.228 0.2441 -0.406
Disintegrating Ecosystem 339 26.12 41.0% -0.179 0.0092 -0.686
Downward Spiral 327 26.93 41.28% -1.066 -0.9922 -0.617
Erosion of Will 287 28.45 36.93% -1.041 -0.8866 -0.582
Intensifying Exploitation 312 27.55 39.74% -0.89 -0.7541 -0.553
Invaders Find the Land to Their Liking 121 28.61 54.55% -0.652 -1.2659 -0.161
Memory Fades to Dust 298 30.72 47.65% 0.064 0.2672 -0.14
Power Corrodes the Spirit 300 28.97 43.67% -0.387 -0.212 -0.478
Promising Farmlands 325 25.76 38.15% -1.223 -1.0251 -0.91
Shattered Fragments of Power 248 32.98 47.98% -0.353 -0.3501 -0.36
Slow Dissolution of Will 291 28.7 41.92% -0.484 -0.1854 -0.48
Strong Earth Shatters Slowly 104 36.01 68.27% 0.086 -0.6105 0.567
The Border of Life and Death 96 28.67 52.08% -0.881 -1.3789 0.341
Thriving Communities 338 31.58 50.89% -0.103 0.0537 -0.11
Thriving Crops 176 29.77 55.11% 0.423 0.1114 -0.544
Unnatural Proliferation 347 30.73 45.53% -0.523 -0.414 -0.599
Untended Land Crumbles 307 28.63 45.28% -0.386 -0.2036 -0.457

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4497 32.57% 32.35 66.4% 0.159 1.1338 0.066
B 4638 31.52% 33.12 66.99% 0.103 0.9921 0.124
C 4737 31.22% 32.54 66.08% -0.048 0.6439 0.121
D 3733 33.67% 30.43 65.47% 0.195 1.0903 0.191
E 4270 32.75% 33.77 67.52% 0.012 0.7418 0.427
F 3690 32.72% 31.49 65.72% 0.027 0.8585 0.196
G 3189 35.81% 31.15 63.69% -0.143 0.6367 0.176
H 3774 29.9% 35.46 69.55% 0.611 1.3934 0.355
East 1005 23.48% 18.77 36.22% -0.113 0.6959 0.231
Northeast 775 22.02% 17.3 32.52% 0.033 0.8315 -0.021
Northwest 682 18.38% 14.63 27.86% -0.662 0.0719 -0.484
Southeast 662 17.6% 14.63 26.74% 0.458 1.3517 -0.135
Southwest 660 17.35% 13.17 26.52% -0.3 0.9578 -0.41
West 957 24.42% 17.25 33.44% -0.322 0.6755 -0.872

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 64 0.0% 22.81 68.75% -0.829 -0.161 -1.262
Not Using Events or Tokens 5 100.0% 13.4 60.0% -0.092 0.3285 0.0
Skip Initial Invader Actions 491 11.18% 49.67 78.21% 1.114 0.3449 0.59
Start of Game Growth 749 12.31% 45.11 78.5% -0.263 -0.7014 0.854
Unlimited Undo 2102 23.25% 36.05 70.41% 0.154 0.088 0.221
Using Tokens but Not Events 2195 11.48% 29.52 67.97% 0.21 0.1672 -0.703

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 87.24%
Regrow From Roots 86.75%
Sacrosanct Wilderness 94.85%
Towering Wrath 91.53%

Terror Level

Terror Level Completed Average Score Win Rate
I 7933 13.76 38.26%
II 7691 30.19 77.86%
III 2992 34.82 89.0%
IV 787 38.63 99.36%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3035
Win: Invaders destroyed (Terror III) 2606
Win: Invaders destroyed (Terror II) 5813
Win: Terror victory (Terror IV) 778
Game abandoned (v.3.0+) 4122
Lose: Invader deck ran out 148
Lose: Adversary condition 942
Win: Sacrifice victory 13
Lose: Scenario condition 80
Win: Scenario condition 223
Lose: Blight pool ran out 1577
Lose: Spirit destroyed 66

Number of Players

Score Model: -0.028 Win Model: 0.093
Num. Completed Blight Flip Rate Average Score Win Rate
1 10746 33.12% 33.01 64.72%
2 4143 35.22% 29.6 65.05%
3 2162 35.89% 31.38 65.77%
4 1347 24.2% 38.35 74.54%
5 163 26.99% 23.11 58.9%
6 842 20.36% 19.2 35.15%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)