Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 51 11.76% 26.63 74.51% -0.512 -0.3206 0.249
Blitz 0 143 32.87% 24.59 51.05% -0.961 -0.7433 -0.838
Dahan Insurrection 4 701 21.83% 27.18 29.24% -0.989 -1.2422 0.508
Despicable Theft 2 55 25.45% 24.27 52.73% 0.288 0.874 0.404
Elemental Invocation 1 104 26.92% 25.74 50.96% -0.666 0.0735 -0.96
Guard the Isle's Heart 0 1729 11.0% 53.23 84.15% 1.171 0.6091 1.298
Powers Long Forgotten 1 70 32.86% 21.36 47.14% -1.151 -0.3918 0.05
Rituals of Terror 3 23 30.43% 20.57 39.13% -1.086 -0.9656 -0.387
Rituals of the Destroying Flame 3 46 65.22% 22.15 43.48% -0.344 0.5631 -0.275
Second Wave 0 491 36.95% 27.96 73.12% 0.089 0.2271 0.448
The Great River 3 93 38.71% 29.4 59.14% -0.393 0.7073 -0.165
Varied Terrains 2 80 28.75% 27.99 55.0% 0.25 1.0261 -0.113
Ward the Shores 2 74 27.03% 20.97 39.19% -0.603 0.4716 -1.684

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 349 28.64 43.84% -1.378 -1.1271 -0.43
Aid From Lesser Spirits 285 34.39 53.68% 0.179 0.1211 0.332
All Things Weaken 361 31.23 45.71% -0.951 -0.6167 0.059
Attenuated Essence 333 30.12 42.34% -0.303 -0.2698 -0.109
Back Against the Wall 278 37.55 57.55% -0.036 -0.0009 0.19
Blight Corrodes the Spirit 336 28.77 42.86% -0.84 -0.6227 -0.531
Burn Brightest Before the End 310 31.46 46.77% -0.564 -0.5533 -0.344
Disintegrating Ecosystem 363 25.49 40.77% -0.877 -0.5324 -0.744
Downward Spiral 351 27.05 42.17% -0.664 -0.5471 -0.597
Erosion of Will 310 28.89 37.1% -0.547 -0.2729 -0.438
Intensifying Exploitation 334 27.47 39.52% -0.867 -0.6564 -0.468
Invaders Find the Land to Their Liking 134 29.04 55.97% 0.084 -0.4889 -0.111
Memory Fades to Dust 323 30.63 47.99% 0.023 0.2758 -0.053
Power Corrodes the Spirit 329 28.45 43.77% -0.773 -0.5684 -0.508
Promising Farmlands 339 25.71 38.94% -0.803 -0.5492 -0.894
Shattered Fragments of Power 266 33.11 48.5% -0.012 0.0617 -0.253
Slow Dissolution of Will 320 28.28 41.25% -1.114 -0.7326 -0.531
Strong Earth Shatters Slowly 112 36.06 69.64% 0.659 -0.0147 0.664
The Border of Life and Death 100 29.08 53.0% -0.309 -0.9092 0.394
Thriving Communities 361 31.29 50.42% -0.281 0.0007 -0.086
Thriving Crops 186 29.47 54.84% -0.364 -0.5039 -0.563
Unnatural Proliferation 378 30.87 46.3% -0.357 -0.1534 -0.586
Untended Land Crumbles 345 28.28 44.35% -0.553 -0.363 -0.44

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4974 32.04% 32.21 66.32% 0.308 1.3064 0.052
B 5059 30.85% 33.01 67.07% 0.214 1.1362 0.154
C 5159 31.03% 32.57 66.25% 0.042 0.7712 0.171
D 4071 33.84% 30.14 65.09% 0.246 1.2048 0.178
E 4562 32.75% 33.42 67.27% 0.027 0.8462 0.443
F 4044 32.71% 31.28 65.33% 0.113 0.9947 0.167
G 3443 35.45% 30.75 63.69% -0.039 0.7859 0.189
H 4065 30.22% 34.98 68.88% 0.33 1.1684 0.383
East 1095 22.91% 19.04 37.26% -0.182 0.6929 0.101
Northeast 834 22.02% 17.56 33.21% 0.194 0.9466 -0.042
Northwest 730 18.41% 15.06 28.49% -0.282 0.6102 -0.382
Southeast 706 17.5% 14.93 27.48% -0.162 0.6767 -0.053
Southwest 699 17.39% 13.48 27.04% -0.161 1.1432 -0.506
West 1032 24.0% 17.62 34.4% -0.576 0.3734 -0.884

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 70 0.0% 22.64 68.57% -0.993 -0.2646 -1.171
Not Using Events or Tokens 5 100.0% 13.4 60.0% 0.0 0.3457 0.0
Skip Initial Invader Actions 527 11.0% 48.95 77.61% 0.664 0.0616 0.733
Start of Game Growth 811 11.92% 44.3 77.93% 0.158 -0.3456 0.653
Unlimited Undo 2266 23.62% 35.62 69.86% 0.087 -0.0203 0.22
Using Tokens but Not Events 2364 11.84% 29.31 67.55% 0.112 0.0819 -0.884

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 87.33%
Regrow From Roots 86.9%
Sacrosanct Wilderness 94.94%
Towering Wrath 91.71%

Terror Level

Terror Level Completed Average Score Win Rate
I 8601 13.42 37.93%
II 8256 30.13 77.88%
III 3250 34.83 89.08%
IV 842 38.67 99.41%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3262
Win: Invaders destroyed (Terror III) 2834
Win: Invaders destroyed (Terror II) 6248
Win: Terror victory (Terror IV) 833
Game abandoned (v.3.0+) 4489
Lose: Invader deck ran out 159
Lose: Adversary condition 1005
Win: Sacrifice victory 13
Lose: Scenario condition 92
Win: Scenario condition 234
Lose: Blight pool ran out 1701
Lose: Spirit destroyed 79

Number of Players

Score Model: -0.073 Win Model: -0.067
Num. Completed Blight Flip Rate Average Score Win Rate
1 11519 33.14% 32.72 64.46%
2 4489 35.06% 29.39 64.67%
3 2335 36.61% 31.2 65.95%
4 1516 22.96% 38.24 74.08%
5 185 24.86% 22.72 58.92%
6 905 20.6% 19.19 35.8%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)