Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 51 11.76% 26.63 74.51% -0.445 -0.4725 0.234
Blitz 0 144 33.33% 24.72 51.39% -1.255 -1.0051 -0.822
Dahan Insurrection 4 708 21.75% 27.24 29.38% -1.22 -1.469 0.494
Despicable Theft 2 55 25.45% 24.27 52.73% 0.22 0.6819 0.402
Elemental Invocation 1 106 26.42% 25.69 50.94% -0.471 0.232 -0.957
Guard the Isle's Heart 0 1753 10.91% 53.18 84.14% 1.108 0.5557 1.286
Powers Long Forgotten 1 71 32.39% 21.42 47.89% -1.057 -0.4334 0.039
Rituals of Terror 3 23 30.43% 20.57 39.13% -0.724 -0.5314 -0.397
Rituals of the Destroying Flame 3 48 66.67% 22.85 43.75% -0.387 0.5354 -0.344
Second Wave 0 498 36.63% 27.79 72.89% 0.096 0.2128 0.338
The Great River 3 94 39.36% 29.8 59.57% -0.107 0.9614 -0.173
Varied Terrains 2 82 29.27% 28.26 56.1% 0.447 1.1885 -0.114
Ward the Shores 2 74 27.03% 20.97 39.19% -0.761 0.3223 -1.677

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 356 28.58 43.26% -1.351 -1.1015 -0.432
Aid From Lesser Spirits 287 34.4 53.66% 0.115 -0.0036 0.307
All Things Weaken 369 31.11 45.53% -0.97 -0.6326 0.07
Attenuated Essence 340 29.88 42.65% -0.545 -0.5182 -0.116
Back Against the Wall 282 37.44 57.45% -0.021 -0.0196 0.188
Blight Corrodes the Spirit 343 28.84 42.86% -0.941 -0.7233 -0.524
Burn Brightest Before the End 312 31.64 47.12% -0.414 -0.4325 -0.313
Disintegrating Ecosystem 368 25.3 40.49% -0.786 -0.3927 -0.776
Downward Spiral 358 27.03 42.18% -0.559 -0.4507 -0.626
Erosion of Will 315 28.88 37.46% -0.495 -0.1425 -0.438
Intensifying Exploitation 340 27.39 39.41% -0.666 -0.4209 -0.502
Invaders Find the Land to Their Liking 138 29.17 56.52% 0.234 -0.29 -0.108
Memory Fades to Dust 324 30.74 48.15% -0.07 0.1778 -0.057
Power Corrodes the Spirit 334 28.34 43.41% -0.709 -0.4876 -0.528
Promising Farmlands 352 25.82 38.92% -0.72 -0.4371 -0.901
Shattered Fragments of Power 273 32.93 48.35% -0.041 0.0363 -0.19
Slow Dissolution of Will 323 28.37 41.18% -1.008 -0.6112 -0.566
Strong Earth Shatters Slowly 115 35.61 68.7% 0.218 -0.477 0.656
The Border of Life and Death 101 29.3 53.47% 0.008 -0.5925 0.388
Thriving Communities 376 31.18 50.0% -0.548 -0.1918 -0.104
Thriving Crops 188 29.36 54.79% -0.595 -0.7914 -0.569
Unnatural Proliferation 381 30.84 46.19% 0.085 0.2471 -0.615
Untended Land Crumbles 353 28.16 43.91% -0.483 -0.2517 -0.436

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5074 32.13% 32.19 66.34% 0.265 1.2698 0.063
B 5157 30.87% 32.99 67.0% 0.218 1.1371 0.165
C 5259 31.12% 32.56 66.13% 0.096 0.8307 0.181
D 4138 33.95% 29.98 64.77% 0.101 1.0786 0.168
E 4630 32.73% 33.39 67.15% 0.064 0.8841 0.439
F 4103 32.77% 31.29 65.32% 0.086 0.9601 0.152
G 3503 35.44% 30.66 63.49% -0.064 0.7453 0.152
H 4122 30.19% 34.94 68.85% 0.258 1.0725 0.377
East 1116 22.93% 19.25 37.99% -0.146 0.7564 0.111
Northeast 848 22.01% 17.83 34.08% 0.284 1.092 -0.04
Northwest 739 18.59% 15.3 29.23% -0.076 0.8238 -0.379
Southeast 717 17.65% 15.1 28.03% 0.057 0.908 -0.038
Southwest 710 17.68% 13.64 27.46% -0.511 0.8642 -0.49
West 1047 24.14% 17.75 34.86% -0.576 0.3787 -0.891

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 70 0.0% 22.64 68.57% -0.562 0.1454 -1.185
Not Using Events or Tokens 5 100.0% 13.4 60.0% 0.0 0.3681 0.0
Skip Initial Invader Actions 531 10.91% 48.92 77.78% 0.452 -0.1331 0.758
Start of Game Growth 822 11.76% 44.38 78.22% 0.683 0.1691 0.637
Unlimited Undo 2313 23.62% 35.56 69.82% 0.103 -0.0063 0.203
Using Tokens but Not Events 2401 11.87% 29.38 67.76% 0.189 0.163 -0.829

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 87.33%
Regrow From Roots 86.94%
Sacrosanct Wilderness 94.96%
Towering Wrath 91.75%

Terror Level

Terror Level Completed Average Score Win Rate
I 8741 13.33 37.92%
II 8411 30.1 77.72%
III 3305 34.83 89.2%
IV 849 38.67 99.41%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3315
Win: Invaders destroyed (Terror III) 2886
Win: Invaders destroyed (Terror II) 6353
Win: Terror victory (Terror IV) 839
Game abandoned (v.3.0+) 4561
Lose: Invader deck ran out 161
Lose: Adversary condition 1024
Win: Sacrifice victory 14
Lose: Scenario condition 94
Win: Scenario condition 237
Lose: Blight pool ran out 1740
Lose: Spirit destroyed 82

Number of Players

Score Model: -0.134 Win Model: -0.059
Num. Completed Blight Flip Rate Average Score Win Rate
1 11710 33.13% 32.71 64.49%
2 4571 35.22% 29.37 64.38%
3 2379 36.78% 31.09 65.83%
4 1546 22.77% 38.13 73.87%
5 187 25.13% 22.99 59.36%
6 913 20.64% 19.27 36.14%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)