Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 31 19.35% 30.77 77.42% 0.261 0.0408 0.076
Blitz 0 83 34.94% 29.86 63.86% -0.413 -0.1267 -0.351
Dahan Insurrection 4 525 24.0% 28.71 28.76% -0.011 -0.1259 0.427
Despicable Theft 2 29 27.59% 25.69 58.62% 0.319 1.057 0.116
Elemental Invocation 1 40 27.5% 13.93 32.5% -1.456 -0.6998 -0.715
Guard the Isle's Heart 0 1028 12.96% 53.4 83.75% 1.078 0.4961 1.416
Powers Long Forgotten 1 33 42.42% 21.03 39.39% 0.177 1.0301 0.194
Rituals of Terror 3 12 33.33% 22.83 41.67% -0.271 -0.4412 0.053
Rituals of the Destroying Flame 3 28 67.86% 24.57 46.43% -1.527 -0.6164 -0.121
Second Wave 0 221 37.61% 27.68 72.4% 0.463 0.5428 0.549
The Great River 3 50 42.0% 34.72 66.0% -0.325 1.0385 0.396
Varied Terrains 2 59 28.81% 28.07 50.85% -0.696 0.1836 -0.247
Ward the Shores 2 34 29.41% 16.32 35.29% -1.257 -0.2752 -1.143

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 235 30.02 44.68% -0.486 -0.3824 -0.371
Aid From Lesser Spirits 176 35.49 51.14% -0.846 -0.991 0.282
All Things Weaken 239 31.15 43.93% -1.167 -0.8015 -0.232
Attenuated Essence 211 31.66 42.18% -0.805 -0.8061 -0.223
Back Against the Wall 172 37.7 54.65% -0.294 -0.2288 -0.144
Blight Corrodes the Spirit 227 30.17 44.49% -0.958 -0.7229 -0.517
Burn Brightest Before the End 195 31.85 47.69% -0.945 -0.7843 -0.529
Disintegrating Ecosystem 236 25.88 41.53% -0.669 -0.2931 -0.733
Downward Spiral 222 27.69 42.34% -0.999 -0.9265 -0.518
Erosion of Will 192 27.93 33.85% -1.37 -1.1133 -0.624
Intensifying Exploitation 221 28.53 38.46% -0.574 -0.2999 -0.518
Invaders Find the Land to Their Liking 79 29.8 56.96% 0.089 -0.3979 -0.211
Memory Fades to Dust 197 33.43 49.75% -0.947 -0.7638 0.077
Power Corrodes the Spirit 212 30.53 46.23% -0.031 0.1821 -0.455
Promising Farmlands 235 27.2 39.15% -0.608 -0.2849 -0.809
Shattered Fragments of Power 161 33.84 50.31% -0.0 0.1701 -0.368
Slow Dissolution of Will 204 29.68 41.67% -0.305 0.0793 -0.511
Strong Earth Shatters Slowly 69 34.99 63.77% -0.207 -0.883 0.339
The Border of Life and Death 67 30.66 55.22% -0.537 -1.0533 0.199
Thriving Communities 219 31.53 49.32% -1.052 -0.7277 -0.302
Thriving Crops 116 27.71 48.28% -1.378 -1.3767 -0.756
Unnatural Proliferation 237 30.95 43.88% -1.426 -1.2392 -0.477
Untended Land Crumbles 216 27.97 43.98% -0.676 -0.3366 -0.549

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2875 34.89% 32.42 64.87% 0.361 1.2239 -0.027
B 2914 32.27% 33.25 66.51% 0.325 1.1466 0.145
C 3069 33.51% 32.79 65.62% 0.306 1.004 0.111
D 2388 34.2% 30.81 64.91% 0.155 1.0111 0.089
E 2842 33.98% 35.07 67.45% 0.686 1.3749 0.379
F 2367 33.88% 31.92 65.19% 0.219 1.0372 0.07
G 2036 37.48% 32.01 62.92% -0.032 0.8487 0.158
H 2451 30.45% 35.87 68.46% 0.471 1.2519 0.289
East 650 20.37% 18.04 33.38% -0.182 0.6103 0.504
Northeast 529 18.22% 16.46 30.43% 0.29 1.1707 0.275
Northwest 471 14.71% 13.58 25.9% -0.599 0.2722 -0.235
Southeast 448 14.8% 13.25 23.44% -0.298 0.5609 0.02
Southwest 461 15.28% 12.06 24.51% -0.511 0.6983 -0.893
West 627 18.75% 15.97 32.22% -1.129 -0.0689 -0.896

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 32 0.0% 24.66 78.13% 0.57 1.2852 -1.378
Skip Initial Invader Actions 352 12.13% 51.51 77.84% -0.669 -1.236 0.306
Start of Game Growth 527 12.87% 48.06 79.13% 0.902 0.2371 1.244
Unlimited Undo 1387 24.32% 36.53 69.29% -0.111 -0.088 0.22
Using Tokens but Not Events 1456 10.67% 28.62 67.38% -0.078 -0.03 -0.61

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 86.96%
Regrow From Roots 85.89%
Sacrosanct Wilderness 94.31%
Towering Wrath 90.27%

Terror Level

Terror Level Completed Average Score Win Rate
I 5299 15.45 37.12%
II 5108 30.45 77.41%
III 1972 34.8 88.18%
IV 546 38.47 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1967
Win: Invaders destroyed (Terror III) 1701
Win: Invaders destroyed (Terror II) 3823
Win: Terror victory (Terror IV) 540
Game abandoned (v.3.0+) 2789
Lose: Invader deck ran out 101
Lose: Adversary condition 642
Win: Sacrifice victory 9
Lose: Scenario condition 54
Win: Scenario condition 163
Lose: Blight pool ran out 1092
Lose: Spirit destroyed 44

Number of Players

Score Model: -0.356 Win Model: -0.103
Num. Completed Blight Flip Rate Average Score Win Rate
1 7447 34.43% 33.26 63.72%
2 2653 36.34% 29.92 64.57%
3 1387 35.04% 33.32 68.35%
4 817 25.7% 36.98 71.73%
5 55 38.18% 22.89 56.36%
6 566 18.26% 18.32 31.8%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)