Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 7 14.29% 29.71 85.71% 0.416 0.2763 -0.171
Blitz 0 22 31.82% 37.32 59.09% -1.024 -0.9128 -0.549
Dahan Insurrection 4 132 17.42% 16.42 15.15% -0.867 -1.1026 -0.512
Despicable Theft 2 10 30.0% 16.3 50.0% -0.833 -0.1903 -0.347
Elemental Invocation 1 10 40.0% 14.6 30.0% -1.313 -0.5115 -0.284
Guard the Isle's Heart 0 191 8.9% 49.52 80.63% 0.933 0.1587 1.968
Powers Long Forgotten 1 8 50.0% 23.88 37.5% -0.902 -0.1289 0.385
Rituals of the Destroying Flame 3 4 100.0% 22.75 25.0% -0.754 0.3029 -0.152
Second Wave 0 54 43.4% 32.46 74.07% 0.122 0.202 0.573
The Great River 3 9 44.44% 29.11 66.67% -0.419 0.7091 0.0
Varied Terrains 2 19 15.79% 32.95 47.37% -1.024 -0.3322 -0.195
Ward the Shores 2 10 40.0% 15.2 40.0% -1.09 -0.2266 -0.472

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 100 29.49 41.0% -0.925 -0.765 -0.401
Aid From Lesser Spirits 74 33.24 47.3% -0.503 -0.5889 0.022
All Things Weaken 102 29.97 48.04% -0.811 -0.4688 -0.43
Attenuated Essence 76 35.04 53.95% -0.458 -0.384 -0.163
Back Against the Wall 72 37.86 52.78% -0.441 -0.3656 -0.277
Blight Corrodes the Spirit 89 30.55 42.7% -1.054 -0.8634 -0.363
Burn Brightest Before the End 76 30.78 48.68% -0.795 -0.6717 -0.585
Disintegrating Ecosystem 94 29.34 48.94% -0.881 -0.5085 -0.441
Downward Spiral 87 30.46 42.53% -0.936 -0.799 -0.312
Erosion of Will 70 26.69 27.14% -1.466 -1.171 -0.915
Intensifying Exploitation 86 29.76 44.19% -0.97 -0.7318 -0.351
Invaders Find the Land to Their Liking 29 29.1 51.72% -0.576 -1.1083 -0.554
Memory Fades to Dust 70 39.06 64.29% -0.096 0.1852 0.244
Power Corrodes the Spirit 79 26.18 36.71% -1.183 -1.0295 -0.937
Promising Farmlands 99 26.13 41.41% -1.23 -0.8834 -0.836
Shattered Fragments of Power 55 32.85 54.55% -0.518 -0.3228 -0.438
Slow Dissolution of Will 79 28.08 39.24% -1.158 -0.707 -0.54
Strong Earth Shatters Slowly 33 34.85 66.67% -0.182 -0.9222 0.461
The Border of Life and Death 27 28.74 55.56% -0.332 -0.7654 0.079
Thriving Communities 77 37.74 66.23% 0.079 0.3773 0.356
Thriving Crops 44 29.68 54.55% -0.573 -0.6751 -0.168
Unnatural Proliferation 75 35.8 58.67% -0.365 -0.2202 0.089
Untended Land Crumbles 88 25.23 37.5% -1.164 -0.8647 -0.921

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 957 38.81% 30.79 65.62% 0.131 1.1247 -0.263
B 988 35.36% 31.59 68.93% 0.224 1.1417 -0.002
C 1018 34.06% 31.82 67.49% 0.169 0.9118 0.35
D 844 38.27% 31.39 65.4% 0.192 1.1441 0.415
E 931 38.86% 33.93 67.24% 0.491 1.272 0.4
F 797 35.68% 31.73 66.37% 0.298 1.1905 -0.046
G 702 38.14% 32.0 65.38% 0.145 1.0007 0.171
H 877 32.31% 35.61 70.47% 0.616 1.4639 0.597
East 205 21.46% 17.35 30.73% -1.076 -0.307 -0.524
Northeast 174 21.84% 15.35 26.44% 0.109 0.8966 -0.723
Northwest 149 17.45% 13.11 22.15% 0.324 1.3078 -0.152
Southeast 144 17.36% 13.65 22.22% 0.099 0.9736 0.71
Southwest 152 20.39% 13.02 23.03% -0.449 0.7583 -0.443
West 189 20.63% 15.56 29.63% -1.202 -0.2679 -0.495

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 9 0.0% 23.56 77.78% -0.786 -0.1568 0.0
Skip Initial Invader Actions 80 17.11% 50.64 78.75% 1.211 0.5758 0.083
Start of Game Growth 136 15.91% 46.24 75.74% 0.492 0.102 0.558
Unlimited Undo 479 29.89% 34.23 65.97% -0.206 -0.1617 0.166
Using Tokens but Not Events 498 12.47% 28.23 68.27% 0.146 0.1184 -0.183

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 85.26%
Regrow From Roots 84.98%
Sacrosanct Wilderness 94.22%
Towering Wrath 88.65%

Terror Level

Terror Level Completed Average Score Win Rate
I 1851 17.67 37.82%
II 1873 30.7 77.2%
III 722 34.75 90.03%
IV 263 38.22 99.24%

Results

Result Completed
Win: Invaders destroyed (Terror I) 700
Win: Invaders destroyed (Terror III) 645
Win: Invaders destroyed (Terror II) 1426
Win: Terror victory (Terror IV) 259
Game abandoned (v.3.0+) 971
Lose: Invader deck ran out 32
Lose: Adversary condition 210
Win: Sacrifice victory 3
Lose: Scenario condition 19
Win: Scenario condition 24
Lose: Blight pool ran out 396
Lose: Spirit destroyed 24

Number of Players

Score Model: -0.257 Win Model: -0.249
Num. Completed Blight Flip Rate Average Score Win Rate
1 3003 35.53% 32.38 65.3%
2 865 40.97% 32.01 68.32%
3 422 33.41% 29.88 65.88%
4 225 37.78% 34.3 72.44%
5 13 30.77% 26.54 61.54%
6 181 18.23% 18.68 30.94%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)