Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 29 20.69% 30.93 75.86% -0.013 0.0022 0.073
Blitz 0 66 37.88% 29.79 62.12% 0.036 0.3244 -0.353
Dahan Insurrection 4 449 24.72% 29.28 30.29% -0.108 -0.2853 0.523
Despicable Theft 2 24 25.0% 23.17 54.17% -0.086 0.7747 0.107
Elemental Invocation 1 35 28.57% 13.83 34.29% -1.348 -0.4152 -0.641
Guard the Isle's Heart 0 841 14.39% 54.13 83.23% 1.555 0.9082 1.535
Powers Long Forgotten 1 22 36.36% 17.55 27.27% -0.424 0.522 -0.166
Rituals of Terror 3 9 44.44% 19.44 33.33% -0.488 -0.4117 0.064
Rituals of the Destroying Flame 3 25 68.0% 26.52 52.0% -1.136 -0.0202 -0.111
Second Wave 0 192 39.47% 26.49 70.31% 0.065 0.0952 0.512
The Great River 3 39 43.59% 33.69 64.1% -1.077 0.3485 0.381
Varied Terrains 2 51 25.49% 29.29 52.94% -0.858 -0.0834 -0.203
Ward the Shores 2 30 23.33% 14.87 36.67% -0.718 0.3266 -0.729

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 214 30.05 44.39% -0.447 -0.2716 -0.294
Aid From Lesser Spirits 165 35.7 51.52% -0.45 -0.5041 0.331
All Things Weaken 220 31.39 44.55% -1.335 -1.0419 -0.281
Attenuated Essence 192 31.37 42.71% -0.693 -0.6098 -0.197
Back Against the Wall 157 37.98 55.41% -0.085 -0.0375 -0.156
Blight Corrodes the Spirit 213 30.61 45.54% -0.386 -0.1828 -0.517
Burn Brightest Before the End 185 32.08 48.11% -0.4 -0.2126 -0.561
Disintegrating Ecosystem 214 26.14 39.25% -1.506 -1.0975 -0.742
Downward Spiral 206 28.16 42.72% -0.656 -0.5288 -0.449
Erosion of Will 170 28.66 34.71% -0.904 -0.6209 -0.564
Intensifying Exploitation 211 28.19 37.44% -1.04 -0.7926 -0.56
Invaders Find the Land to Their Liking 72 29.24 54.17% -0.476 -0.9917 -0.189
Memory Fades to Dust 175 34.66 52.0% -0.877 -0.6402 0.18
Power Corrodes the Spirit 194 31.01 44.33% -0.278 -0.06 -0.446
Promising Farmlands 215 26.83 37.21% -1.121 -0.8259 -0.774
Shattered Fragments of Power 142 33.85 50.0% -0.039 0.1628 -0.321
Slow Dissolution of Will 189 29.69 40.74% -0.28 0.1045 -0.516
Strong Earth Shatters Slowly 64 34.08 62.5% -0.823 -1.4041 0.338
The Border of Life and Death 67 30.66 55.22% -0.215 -0.7325 0.209
Thriving Communities 195 32.14 50.77% -0.508 -0.1691 -0.178
Thriving Crops 108 28.44 49.07% -0.747 -0.7898 -0.76
Unnatural Proliferation 210 31.35 43.81% -1.208 -1.0677 -0.531
Untended Land Crumbles 200 27.54 44.0% -0.189 0.26 -0.534

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2538 35.51% 32.18 64.54% 0.15 1.0118 0.069
B 2605 32.41% 33.13 66.37% 0.383 1.1995 0.213
C 2782 33.62% 32.71 65.42% 0.327 1.0057 0.199
D 2169 34.93% 31.06 64.5% 0.115 0.9195 0.118
E 2547 35.1% 35.2 67.26% 0.635 1.3031 0.446
F 2077 34.62% 31.7 64.95% 0.084 0.8823 0.088
G 1814 37.99% 32.28 63.62% 0.123 0.9485 0.182
H 2230 30.41% 36.01 68.79% 0.357 1.1302 0.365
East 542 20.74% 18.41 33.21% -0.735 0.1113 0.13
Northeast 436 19.59% 16.63 29.59% 0.238 1.0088 0.05
Northwest 398 16.92% 14.18 26.38% -0.304 0.503 -0.158
Southeast 371 15.99% 14.12 24.53% 0.218 1.087 0.012
Southwest 381 17.41% 12.4 24.93% -0.654 0.6274 -0.92
West 525 20.08% 16.49 32.19% -0.89 0.1063 -0.801

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 28 0.0% 25.32 82.14% 0.751 1.5466 0.0
Skip Initial Invader Actions 313 12.91% 53.44 80.51% -0.544 -1.1587 0.426
Start of Game Growth 469 13.76% 49.86 80.38% 1.203 0.6218 1.305
Unlimited Undo 1272 24.56% 37.22 69.89% -0.358 -0.3146 0.266
Using Tokens but Not Events 1262 11.18% 30.01 68.94% 0.153 0.0951 -0.361

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 86.6%
Regrow From Roots 85.65%
Sacrosanct Wilderness 94.26%
Towering Wrath 89.83%

Terror Level

Terror Level Completed Average Score Win Rate
I 4711 15.74 36.0%
II 4622 30.48 77.28%
III 1783 34.79 88.05%
IV 513 38.41 99.42%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1696
Win: Invaders destroyed (Terror III) 1537
Win: Invaders destroyed (Terror II) 3455
Win: Terror victory (Terror IV) 507
Game abandoned (v.3.0+) 2522
Lose: Invader deck ran out 95
Lose: Adversary condition 587
Win: Sacrifice victory 6
Lose: Scenario condition 48
Win: Scenario condition 147
Lose: Blight pool ran out 986
Lose: Spirit destroyed 43

Number of Players

Score Model: -0.324 Win Model: -0.115
Num. Completed Blight Flip Rate Average Score Win Rate
1 6809 35.14% 33.08 62.93%
2 2348 36.68% 30.09 64.61%
3 1227 35.7% 33.87 68.95%
4 723 24.76% 36.63 71.23%
5 46 41.3% 21.5 56.52%
6 476 20.46% 19.01 33.4%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)