Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 42 14.29% 28.29 78.57% 0.561 0.0032 0.213
Blitz 0 123 34.96% 26.52 53.66% -1.547 -1.124 -0.851
Dahan Insurrection 4 643 22.4% 27.58 28.77% -0.495 -0.977 0.461
Despicable Theft 2 47 21.28% 23.51 53.19% -0.645 -0.1024 0.537
Elemental Invocation 1 92 28.26% 26.54 52.17% -0.193 0.5444 -0.863
Guard the Isle's Heart 0 1471 11.71% 53.32 83.89% 0.961 0.3043 1.284
Powers Long Forgotten 1 58 36.21% 23.0 50.0% -0.096 0.4661 0.211
Rituals of Terror 3 18 22.22% 22.5 44.44% -0.574 -0.7162 -0.053
Rituals of the Destroying Flame 3 34 67.65% 22.85 44.12% 0.286 1.0347 -0.197
Second Wave 0 394 35.84% 28.02 73.35% 0.293 0.3877 0.382
The Great River 3 72 41.67% 30.94 61.11% -0.457 0.7883 -0.029
Varied Terrains 2 77 27.27% 28.09 54.55% -0.404 0.4637 -0.131
Ward the Shores 2 55 25.45% 19.27 40.0% -0.593 0.2614 -1.586

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 295 29.85 46.78% -0.244 -0.1729 -0.325
Aid From Lesser Spirits 227 34.72 51.54% -0.551 -0.6608 0.102
All Things Weaken 302 31.55 47.35% -0.525 -0.3481 0.015
Attenuated Essence 276 30.7 42.39% -0.797 -0.7453 -0.085
Back Against the Wall 244 38.58 57.79% -0.282 -0.2972 0.146
Blight Corrodes the Spirit 289 30.2 45.33% -0.715 -0.5313 -0.518
Burn Brightest Before the End 262 31.77 47.33% -0.25 -0.1631 -0.398
Disintegrating Ecosystem 307 25.84 41.37% -0.432 -0.1401 -0.808
Downward Spiral 293 27.42 42.66% -0.926 -0.8197 -0.474
Erosion of Will 258 28.82 37.6% -1.234 -1.068 -0.514
Intensifying Exploitation 282 28.41 41.13% -0.394 -0.2055 -0.508
Invaders Find the Land to Their Liking 110 29.45 57.27% 0.328 -0.1003 0.039
Memory Fades to Dust 277 30.71 47.29% -0.696 -0.4616 -0.188
Power Corrodes the Spirit 273 29.12 43.59% -0.776 -0.6799 -0.585
Promising Farmlands 296 26.71 39.53% -1.471 -1.1063 -0.898
Shattered Fragments of Power 224 33.13 48.21% -0.782 -0.716 -0.436
Slow Dissolution of Will 260 29.13 41.15% -1.255 -0.7918 -0.458
Strong Earth Shatters Slowly 92 35.8 68.48% 0.18 -0.4214 0.519
The Border of Life and Death 83 29.61 54.22% -0.561 -1.0363 0.395
Thriving Communities 300 31.08 50.0% -0.607 -0.3814 -0.326
Thriving Crops 156 28.87 52.56% -0.408 -0.6322 -0.589
Unnatural Proliferation 314 30.83 46.18% -0.8 -0.6785 -0.536
Untended Land Crumbles 273 28.49 45.42% -0.992 -0.7592 -0.465

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4064 32.63% 32.52 66.61% 0.402 1.32 0.028
B 4217 31.06% 33.24 67.32% 0.434 1.2748 0.132
C 4285 31.14% 32.82 66.44% 0.202 0.8853 0.12
D 3354 33.18% 30.75 65.95% 0.437 1.2797 0.162
E 3925 32.64% 34.31 68.41% 0.278 0.93 0.443
F 3351 31.99% 31.79 66.4% 0.224 0.9838 0.171
G 2896 35.29% 31.57 64.71% -0.035 0.7223 0.281
H 3468 29.43% 35.7 69.52% 0.371 1.0895 0.296
East 950 23.42% 18.64 35.89% -0.826 -0.013 0.209
Northeast 733 22.02% 17.0 31.92% -0.437 0.2307 -0.032
Northwest 636 17.98% 14.05 26.89% 0.317 1.1213 -0.255
Southeast 634 17.56% 14.43 26.5% 0.03 0.7358 -0.101
Southwest 630 17.54% 12.82 26.03% -0.453 0.9365 -0.458
West 876 22.57% 16.61 33.11% -0.894 -0.1001 -1.029

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 50 0.0% 24.08 72.0% -1.13 -0.4109 -1.23
Not Using Events or Tokens 2 100.0% 2.0 0.0% -0.77 -0.2851 0.0
Skip Initial Invader Actions 468 11.46% 49.9 77.99% 0.588 -0.143 0.457
Start of Game Growth 705 11.88% 45.78 79.15% 0.824 0.3774 0.901
Unlimited Undo 1955 22.77% 36.27 70.54% -0.223 -0.2563 0.189
Using Tokens but Not Events 2044 11.53% 29.44 67.81% 0.207 0.0443 -0.715

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 87.38%
Regrow From Roots 86.57%
Sacrosanct Wilderness 94.79%
Towering Wrath 91.35%

Terror Level

Terror Level Completed Average Score Win Rate
I 7238 14.25 39.07%
II 7026 30.3 78.29%
III 2708 34.84 88.81%
IV 747 38.61 99.33%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2828
Win: Invaders destroyed (Terror III) 2352
Win: Invaders destroyed (Terror II) 5338
Win: Terror victory (Terror IV) 739
Game abandoned (v.3.0+) 3701
Lose: Invader deck ran out 136
Lose: Adversary condition 871
Win: Sacrifice victory 12
Lose: Scenario condition 76
Win: Scenario condition 207
Lose: Blight pool ran out 1397
Lose: Spirit destroyed 62

Number of Players

Score Model: -0.182 Win Model: -0.06
Num. Completed Blight Flip Rate Average Score Win Rate
1 9853 32.68% 33.41 65.43%
2 3782 34.76% 29.81 65.55%
3 1921 35.59% 31.88 66.68%
4 1229 23.6% 37.94 73.96%
5 134 27.61% 23.43 60.45%
6 800 20.55% 19.21 34.88%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)