Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 16 18.75% 30.13 81.25% 0.259 0.0732 -0.043
Blitz 0 44 38.64% 32.41 65.91% -0.394 -0.2631 -0.647
Dahan Insurrection 4 283 23.67% 27.89 27.92% -0.398 -0.653 0.268
Despicable Theft 2 17 35.29% 22.94 58.82% -0.339 0.2023 -0.459
Elemental Invocation 1 24 25.0% 15.5 41.67% -1.34 -0.4838 -0.546
Guard the Isle's Heart 0 427 12.65% 51.64 80.33% 1.188 0.4169 1.451
Powers Long Forgotten 1 18 33.33% 17.06 27.78% -1.863 -0.9281 -0.605
Rituals of Terror 3 7 42.86% 25.0 42.86% -0.395 -0.2996 0.355
Rituals of the Destroying Flame 3 15 80.0% 31.33 60.0% -0.226 0.9709 -0.488
Second Wave 0 112 41.82% 28.53 71.43% -0.436 -0.3508 0.574
The Great River 3 25 52.0% 35.48 76.0% -0.066 1.2957 0.059
Varied Terrains 2 38 18.42% 33.79 60.53% -0.531 0.2574 0.025
Ward the Shores 2 18 22.22% 15.94 44.44% -1.175 -0.1435 -0.438

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 167 30.16 44.91% -0.674 -0.5449 -0.29
Aid From Lesser Spirits 124 35.39 52.42% -0.559 -0.6778 0.387
All Things Weaken 170 31.98 48.24% -0.454 -0.1468 -0.402
Attenuated Essence 140 32.69 45.0% -0.827 -0.7946 -0.187
Back Against the Wall 115 37.72 55.65% 0.077 0.1069 -0.319
Blight Corrodes the Spirit 159 30.24 44.03% -0.971 -0.7848 -0.608
Burn Brightest Before the End 129 33.12 51.16% -0.257 -0.187 -0.221
Disintegrating Ecosystem 154 28.31 44.16% -1.115 -0.7397 -0.352
Downward Spiral 155 28.46 41.94% -0.96 -0.794 -0.469
Erosion of Will 113 29.34 32.74% -0.691 -0.4766 -0.613
Intensifying Exploitation 145 28.9 37.93% -1.114 -0.8726 -0.527
Invaders Find the Land to Their Liking 48 31.46 58.33% -0.024 -0.605 -0.217
Memory Fades to Dust 120 36.47 56.67% 0.032 0.3251 0.301
Power Corrodes the Spirit 134 29.02 41.04% -0.721 -0.56 -0.684
Promising Farmlands 157 26.48 38.22% -1.069 -0.7731 -0.865
Shattered Fragments of Power 94 35.44 51.06% -0.283 -0.1954 -0.251
Slow Dissolution of Will 138 28.28 37.68% -1.259 -0.8658 -0.497
Strong Earth Shatters Slowly 51 34.43 66.67% -0.212 -0.9242 0.415
The Border of Life and Death 48 29.94 54.17% -0.038 -0.5178 0.014
Thriving Communities 137 34.85 54.74% -0.292 0.0077 -0.022
Thriving Crops 75 30.69 53.33% -0.499 -0.6007 -0.707
Unnatural Proliferation 144 32.77 47.92% -0.743 -0.5741 -0.484
Untended Land Crumbles 155 25.47 40.65% -0.582 -0.3242 -0.884

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1684 38.76% 31.5 64.31% 0.122 1.2644 -0.048
B 1740 35.12% 32.55 66.72% 0.144 1.199 0.211
C 1823 35.46% 32.37 65.61% 0.174 1.0625 0.232
D 1459 36.58% 31.46 64.84% 0.178 1.2324 0.265
E 1700 37.95% 34.94 67.35% 0.531 1.4355 0.499
F 1396 36.4% 32.28 65.83% 0.285 1.2894 0.033
G 1219 39.64% 32.53 64.4% 0.187 1.1547 0.255
H 1470 33.08% 35.54 68.78% 0.573 1.5656 0.533
East 349 18.91% 18.0 34.1% -0.555 0.4333 -0.017
Northeast 276 18.12% 15.11 28.62% -0.435 0.514 -0.527
Northwest 255 15.69% 14.35 27.45% 0.283 1.3246 0.229
Southeast 247 15.38% 13.78 25.1% -0.177 0.7416 -0.227
Southwest 253 15.81% 13.16 26.09% 0.119 1.5761 -0.467
West 336 18.45% 17.82 34.82% -1.358 -0.2507 -0.973

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 16 0.0% 24.63 81.25% -0.721 -0.0574 0.0
Skip Initial Invader Actions 218 12.38% 54.04 84.86% 1.586 0.9632 0.676
Start of Game Growth 322 13.69% 50.47 81.06% 0.43 0.0174 1.256
Unlimited Undo 844 29.19% 37.64 68.96% 0.076 -0.0189 0.233
Using Tokens but Not Events 790 13.05% 28.91 67.97% 0.148 0.2233 -0.089

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 85.55%
Regrow From Roots 85.07%
Sacrosanct Wilderness 93.75%
Towering Wrath 88.79%

Terror Level

Terror Level Completed Average Score Win Rate
I 3165 16.77 34.98%
II 3124 30.59 77.14%
III 1249 34.74 88.63%
IV 406 38.3 99.26%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1107
Win: Invaders destroyed (Terror III) 1091
Win: Invaders destroyed (Terror II) 2337
Win: Terror victory (Terror IV) 401
Game abandoned (v.3.0+) 1695
Lose: Invader deck ran out 59
Lose: Adversary condition 402
Win: Sacrifice victory 4
Lose: Scenario condition 29
Win: Scenario condition 87
Lose: Blight pool ran out 702
Lose: Spirit destroyed 30

Number of Players

Score Model: -0.193 Win Model: -0.097
Num. Completed Blight Flip Rate Average Score Win Rate
1 4842 36.95% 32.85 62.49%
2 1536 39.18% 30.89 66.15%
3 773 35.19% 33.27 70.12%
4 451 31.26% 34.27 70.73%
5 27 33.33% 23.59 59.26%
6 315 20.63% 20.01 34.29%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)