Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 68 11.76% 26.09 72.06% 0.201 0.571 0.282
Blitz 0 202 33.17% 22.23 46.53% -0.367 0.0642 -0.051
Dahan Insurrection 4 870 20.8% 28.27 31.72% 0.109 0.0826 0.274
Despicable Theft 2 80 28.75% 26.55 58.75% -0.372 0.2879 0.753
Elemental Invocation 1 138 26.09% 24.96 50.72% -0.081 0.3672 -0.306
Guard the Isle's Heart 0 2449 9.85% 51.8 83.71% 1.042 0.4423 1.338
Powers Long Forgotten 1 105 33.33% 22.22 47.62% 0.11 0.7187 -0.134
Rituals of Terror 3 42 33.33% 25.9 45.24% 0.037 0.1612 -0.187
Rituals of the Destroying Flame 3 101 55.45% 22.49 41.58% -0.837 -0.0987 -0.889
Second Wave 0 621 38.59% 27.02 70.53% -0.618 -0.5116 -0.441
The Great River 3 130 34.62% 26.57 52.31% -0.371 0.8041 -0.528
Varied Terrains 2 117 29.06% 28.07 53.85% -0.579 0.1577 -0.19
Ward the Shores 2 103 26.21% 24.07 45.63% 0.661 1.3431 -0.416

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 440 28.98 44.09% -0.396 -0.0858 0.107
Aid From Lesser Spirits 360 33.62 53.33% 0.04 0.0527 -0.387
All Things Weaken 460 30.4 44.57% -0.374 0.1003 -0.757
Attenuated Essence 420 29.14 42.86% 0.21 0.357 -0.884
Back Against the Wall 353 36.07 55.52% 0.383 0.5124 -0.036
Blight Corrodes the Spirit 440 27.62 42.73% -0.268 0.0517 -1.219
Burn Brightest Before the End 373 31.35 47.45% 0.454 0.6309 -0.385
Disintegrating Ecosystem 446 25.56 40.58% -0.537 -0.1571 -0.26
Downward Spiral 472 27.57 44.28% -0.276 -0.0826 -0.259
Erosion of Will 402 27.94 37.06% -0.457 -0.1188 -0.428
Intensifying Exploitation 442 26.3 40.05% -0.382 -0.0292 -0.839
Invaders Find the Land to Their Liking 187 30.81 59.89% -0.668 -1.0315 0.386
Memory Fades to Dust 426 31.23 49.3% -0.068 0.2617 0.153
Power Corrodes the Spirit 433 28.33 45.27% -0.147 0.1194 -0.435
Promising Farmlands 441 26.76 42.18% -0.486 -0.0387 -0.079
Shattered Fragments of Power 338 32.94 49.7% -0.691 -0.6915 0.638
Slow Dissolution of Will 405 27.6 39.51% -0.197 0.2145 -0.863
Strong Earth Shatters Slowly 150 35.6 71.33% 0.409 -0.15 0.819
The Border of Life and Death 129 27.73 50.39% -0.484 -0.7294 -0.022
Thriving Communities 469 30.88 49.25% -0.273 0.0041 -0.099
Thriving Crops 228 29.25 54.82% 0.624 0.5283 -0.575
Unnatural Proliferation 479 30.77 47.81% -0.6 -0.3952 0.319
Untended Land Crumbles 451 27.65 42.13% -0.757 -0.4577 -0.587

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6710 31.04% 32.18 66.89% -0.14 0.8511 -0.022
B 6804 29.46% 32.81 67.23% 0.214 1.0793 0.347
C 6887 29.45% 32.26 66.44% 0.344 1.0958 0.114
D 5453 32.69% 29.32 64.85% 0.215 1.1598 0.234
E 6082 31.43% 32.73 66.64% -0.106 0.6485 0.31
F 5336 32.07% 30.52 64.49% 0.276 1.1508 0.157
G 4570 34.19% 30.07 63.59% 0.385 1.2473 -0.026
H 5274 29.91% 33.3 67.31% -0.094 0.7132 0.287
East 1695 22.33% 22.71 44.66% -0.483 0.2626 0.373
Northeast 1279 20.72% 21.86 41.67% 0.979 1.8724 -0.039
Northwest 1038 19.22% 18.41 34.39% 0.477 1.2199 0.369
Southeast 1021 19.47% 18.12 32.42% -0.093 0.9153 -0.343
Southwest 1007 19.34% 16.51 30.98% -0.994 0.1623 -0.307
West 1490 23.77% 20.06 38.99% -0.945 0.038 -1.478

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 112 0.0% 19.71 60.71% -0.707 0.0125 0.0
Not Using Events or Tokens 6 100.0% 18.83 66.67% 0.0 0.4745 0.0
Skip Initial Invader Actions 848 10.38% 46.77 75.0% 1.493 0.6885 0.75
Start of Game Growth 1201 12.29% 43.67 75.69% 0.508 -0.0583 1.037
Unlimited Undo 2915 23.59% 34.79 68.06% 0.132 0.1597 -0.059
Using Tokens but Not Events 3018 12.48% 29.1 68.03% 0.384 0.3567 0.584

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 87.97%
Regrow From Roots 87.54%
Sacrosanct Wilderness 95.14%
Towering Wrath 92.32%

Terror Level

Terror Level Completed Average Score Win Rate
I 11483 12.25 38.31%
II 10795 29.91 78.07%
III 4260 34.94 89.27%
IV 1041 38.9 99.33%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4399
Win: Invaders destroyed (Terror III) 3721
Win: Invaders destroyed (Terror II) 8172
Win: Terror victory (Terror IV) 1029
Game abandoned (v.3.0+) 6028
Lose: Invader deck ran out 187
Lose: Adversary condition 1267
Win: Sacrifice victory 20
Lose: Scenario condition 143
Win: Scenario condition 323
Lose: Unique spirit condition 0
Lose: Blight pool ran out 2182
Lose: Spirit destroyed 108

Number of Players

Score Model: -0.315 Win Model: -0.365
Num. Completed Blight Flip Rate Average Score Win Rate
1 14756 32.7% 32.22 64.37%
2 6033 34.3% 29.19 64.33%
3 3063 36.57% 30.73 65.69%
4 2230 20.05% 37.31 74.17%
5 268 22.1% 23.64 63.06%
6 1229 20.9% 19.88 36.62%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)