Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 95 46.24% 27.65 -1.392 78.95% -0.415 0.1529
Dahan Insurrection 4 127 26.77% 50.03 9.129 74.02% -0.768 -0.3699
Despicable Theft 2 161 52.8% 30.7 1.277 77.64% -0.552 -0.2936
Elemental Invocation 1 111 57.66% 27.67 -1.537 68.47% -0.753 -0.2888
Guard the Isle's Heart 0 558 19.31% 44.63 4.982 77.24% -0.419 -0.0524
Powers Long Forgotten 1 29 68.97% 25.55 -1.789 55.17% -1.041 -0.5954
Rituals of Terror 3 28 96.43% 23.68 -2.025 32.14% -1.611 -0.9663
Rituals of the Destroying Flame 3 8 100.0% 25.38 -1.551 25.0% -0.874 -0.2294
Second Wave 0 302 56.38% 25.63 -1.929 69.87% -0.921 -0.4932
The Great River 3 25 64.0% 27.28 -0.092 48.0% -1.762 -0.2911
Ward the Shores 2 43 67.44% 30.93 0.136 48.84% -1.06 -0.0269

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 741 28.79 -0.961 55.87% -1.707 0.3661
Aid From Lesser Spirits 643 31.07 0.17 63.14% -1.45 0.4693
All Things Weaken 813 29.56 -0.393 61.13% -1.524 0.6467
Back Against the Wall 640 29.11 -0.85 55.31% -1.773 0.3187
Disintegrating Ecosystem 662 25.63 -2.708 48.94% -2.009 0.2168
Downward Spiral 861 27.24 -1.294 64.58% -1.496 0.527
Erosion of Will 686 29.36 -0.599 58.6% -1.593 0.6161
Invaders Find the Land to Their Liking 284 30.93 0.401 82.04% -0.487 0.1993
Memory Fades to Dust 858 26.5 -1.599 63.17% -1.631 0.5878
Power Corrodes the Spirit 744 27.76 -1.283 56.59% -1.686 0.3371
Promising Farmlands 627 27.6 -1.667 54.55% -1.775 0.4391
Strong Earth Shatters Slowly 192 31.15 0.276 81.25% -0.607 -0.1968
Thriving Communities 801 27.89 -1.246 57.8% -1.662 0.4327
Unnatural Proliferation 834 28.77 -0.846 55.88% -1.737 0.3491
Untended Land Crumbles 713 27.48 -1.573 54.42% -1.758 0.349

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 2368 59.33% 27.53 -0.761 73.1% -0.026 -0.8095
B 2124 57.73% 28.74 -0.3 72.36% -0.035 -0.9157
C 2500 59.89% 29.17 0.038 74.92% 0.13 -0.982
D 1876 59.51% 28.81 -0.307 72.55% 0.008 -0.8656
E 2619 60.7% 31.73 0.878 70.41% 0.109 -0.879
F 1806 61.72% 29.17 -0.192 70.38% -0.071 -1.008
G 1687 58.66% 29.92 0.3 76.35% 0.233 -0.6941
H 1625 58.63% 28.59 -0.363 73.42% 0.013 -0.9244
East 191 42.11% 41.72 3.473 77.49% 0.39 -0.2824
Northeast 141 41.84% 37.82 1.852 75.89% 0.041 -0.5825
Northwest 87 50.57% 34.45 1.188 73.56% -0.031 -0.7231
Southeast 83 43.37% 34.01 0.095 66.27% -0.152 -0.8809
Southwest 71 56.34% 28.7 -2.072 59.15% -0.424 -0.7195
West 88 46.59% 35.7 1.185 71.59% -0.154 -0.5748

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 156 0.0% 24.69 -2.372 83.97% -1.645 0.4121
Not Using Events or Tokens 336 61.15% 22.75 -1.973 94.35% 0.954 1.1698
Skip Initial Invader Actions 429 17.55% 42.32 3.395 91.38% 0.308 -0.3803
Start of Game Growth 602 21.3% 41.27 3.486 90.37% 0.79 0.3211
Unlimited Undo 1675 48.17% 33.09 1.335 84.48% 0.512 0.0916
Using Tokens but Not Events 1445 41.72% 24.48 -2.379 83.39% -0.195 -0.2471

Results With Allies

Unique Power Cards

Power Card Kept
Dissolving Vapors 94.53%
Flowing and Silent Forms Dart By 93.62%
The Fog Closes In 97.56%
Unnerving Pall 97.85%

Terror Level

Terror Level Completed Average Score Win Rate
I 1399 22.35 5.15%
II 4016 30.84 36.73%
III 6180 34.35 86.96%
IV 5671 37.52 99.74%

Results

Result Completed
Win: Invaders destroyed (Terror I) 72
Win: Invaders destroyed (Terror III) 5301
Win: Invaders destroyed (Terror II) 1421
Win: Terror victory (Terror IV) 5644
Lose: Invader deck ran out 32
Lose: Adversary condition 1445
Win: Sacrifice victory 24
Lose: Scenario condition 120
Win: Scenario condition 115
Lose: Blight pool ran out 3013
Lose: Spirit destroyed 79

Number of Players

Score Model: 0.415 Win Model: 0.008
Num. Completed Blight Flip Rate Average Score Win Rate
1 10953 64.84% 28.19 70.24%
2 3876 51.96% 30.25 76.73%
3 1397 51.08% 32.73 75.52%
4 1040 34.25% 36.96 82.21%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-03-30 02:56:02 (Pacific Time)