Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 25 44.0% 19.84 56.0% 0.147 0.068 0.0
Blitz 0 244 47.7% 26.24 65.16% -0.565 -0.4185 -0.365
Dahan Insurrection 4 309 31.72% 46.37 66.34% -0.411 -0.6185 0.18
Despicable Theft 2 216 54.17% 31.02 75.0% 0.496 1.179 -0.24
Elemental Invocation 1 197 54.08% 26.26 67.01% -0.252 0.4793 -1.253
Guard the Isle's Heart 0 1135 21.33% 40.8 72.42% 0.203 -0.4031 0.888
Powers Long Forgotten 1 94 68.09% 26.96 58.51% -0.692 -0.2041 0.022
Rituals of Terror 3 69 77.94% 31.06 46.38% -0.311 -0.2058 -0.366
Rituals of the Destroying Flame 3 29 82.76% 26.93 31.03% -0.942 0.0502 -0.836
Second Wave 0 1109 47.49% 26.03 72.86% 0.517 0.5793 -0.109
The Great River 3 59 59.32% 23.22 37.29% -1.5 -0.1522 -0.757
Varied Terrains 2 47 68.09% 22.98 46.81% -0.456 0.107 -0.549
Ward the Shores 2 119 62.18% 31.31 58.82% 0.108 1.3177 -0.408

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1504 28.1 53.92% 0.175 0.446 0.303
Aid From Lesser Spirits 1355 29.79 57.05% -0.207 -0.1685 0.302
All Things Weaken 1725 27.52 56.7% -0.031 0.4296 0.405
Attenuated Essence 48 24.52 60.42% 0.719 0.9247 -0.608
Back Against the Wall 1321 28.61 53.67% 0.485 0.6464 0.103
Blight Corrodes the Spirit 51 23.14 37.25% -0.084 0.3309 -0.086
Burn Brightest Before the End 29 30.86 68.97% 0.883 1.1873 0.767
Disintegrating Ecosystem 1389 24.7 48.96% -0.238 0.2889 -0.143
Downward Spiral 1758 26.47 60.75% 0.182 0.5351 0.18
Erosion of Will 1483 27.06 52.66% 0.535 0.9434 -0.013
Intensifying Exploitation 42 22.33 40.48% -0.23 0.1571 -0.477
Invaders Find the Land to Their Liking 593 30.33 80.44% 0.757 0.2314 0.3
Memory Fades to Dust 1752 25.66 58.33% 0.03 0.5117 0.121
Power Corrodes the Spirit 1635 26.21 54.8% 0.02 0.3247 -0.164
Promising Farmlands 1415 26.61 52.51% -0.138 0.4477 -0.151
Shattered Fragments of Power 26 23.81 38.46% -0.048 0.1307 -0.39
Slow Dissolution of Will 44 19.41 38.64% -0.164 0.3698 -0.951
Strong Earth Shatters Slowly 402 30.4 83.08% 1.236 0.5579 0.671
The Border of Life and Death 13 17.69 61.54% 0.285 0.1558 -0.206
Thriving Communities 1637 25.88 53.7% 0.265 0.7579 0.16
Thriving Crops 16 20.81 50.0% 0.269 0.3574 -0.226
Unnatural Proliferation 1738 27.83 54.89% 0.247 0.5439 0.07
Untended Land Crumbles 1565 25.83 53.1% 0.324 0.6818 -0.223

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8128 54.81% 27.98 71.6% 0.285 1.1252 0.063
B 7836 53.73% 28.54 71.85% 0.116 0.8947 0.199
C 8901 54.61% 28.64 71.55% 0.255 0.9088 0.092
D 7392 54.07% 28.21 71.37% -0.031 0.7681 0.01
E 8093 55.19% 29.36 70.64% 0.087 0.7154 0.07
F 6828 56.04% 29.04 71.44% 0.487 1.2068 0.337
G 6172 53.91% 28.88 72.2% 0.451 1.1925 0.191
H 6149 53.8% 28.78 72.17% 0.396 1.0446 0.088
East 1173 46.32% 34.37 67.43% -0.065 0.5392 0.521
Northeast 682 41.24% 35.27 68.77% -0.563 0.318 -0.786
Northwest 580 40.97% 35.28 66.55% 0.252 0.9249 -0.987
Southeast 489 40.78% 32.84 65.85% -0.25 0.3867 -1.238
Southwest 447 43.15% 30.94 61.07% -0.282 0.8822 -0.827
West 1028 45.26% 33.97 65.66% -0.66 0.3038 -0.224

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 418 0.0% 25.39 77.99% -0.656 0.2275 0.765
Not Using Events or Tokens 515 57.97% 22.04 89.13% 0.322 0.6537 0.438
Skip Initial Invader Actions 942 21.33% 38.44 87.26% 0.339 -0.1954 0.876
Start of Game Growth 1274 22.93% 38.4 88.85% 0.476 0.1455 0.651
Unlimited Undo 3537 47.58% 30.95 79.87% 0.072 0.0496 0.738
Using Tokens but Not Events 3549 39.31% 23.15 80.56% 0.035 -0.0187 -0.036

Results With Allies

Unique Power Cards

Power Card Kept
Dissolving Vapors 94.07%
Flowing and Silent Forms Dart By 93.11%
The Fog Closes In 97.48%
Unnerving Pall 97.58%

Terror Level

Terror Level Completed Average Score Win Rate
I 4025 21.03 3.9%
II 8790 31.04 34.98%
III 12965 34.74 85.94%
IV 11566 38.02 99.74%

Results

Result Completed
Win: Invaders destroyed (Terror I) 157
Win: Invaders destroyed (Terror III) 10980
Win: Invaders destroyed (Terror II) 2941
Win: Terror victory (Terror IV) 11506
Game abandoned (v.3.0+) 872
Lose: Invader deck ran out 70
Lose: Adversary condition 3183
Win: Sacrifice victory 52
Lose: Scenario condition 265
Win: Scenario condition 274
Lose: Blight pool ran out 6898
Lose: Spirit destroyed 148

Number of Players

Score Model: 0.158 Win Model: 0.172
Num. Completed Blight Flip Rate Average Score Win Rate
1 22011 63.35% 26.46 67.08%
2 9063 55.72% 28.89 70.44%
3 3342 52.27% 30.84 73.4%
4 2300 36.32% 33.56 79.96%
5 162 38.16% 28.74 73.46%
6 468 29.78% 28.9 75.0%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)