Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 52 32.69% 16.31 50.0% -0.274 -0.2586 -0.261
Blitz 0 374 42.01% 22.69 57.75% -0.745 -0.4563 -0.952
Dahan Insurrection 4 448 29.24% 37.55 53.35% -1.806 -1.9825 0.09
Despicable Theft 2 284 50.0% 27.48 65.85% -0.331 0.5301 -0.372
Elemental Invocation 1 270 49.44% 22.31 55.19% -0.584 0.3493 -1.264
Guard the Isle's Heart 0 1433 21.32% 38.69 69.23% 0.981 0.3342 1.067
Powers Long Forgotten 1 152 61.84% 22.03 46.71% -0.887 0.0584 -0.326
Rituals of Terror 3 119 60.17% 29.35 44.54% -0.819 -0.7427 0.188
Rituals of the Destroying Flame 3 66 54.55% 15.29 13.64% -0.501 0.6142 -1.088
Second Wave 0 1624 44.38% 24.75 70.26% 0.213 0.2429 0.385
The Great River 3 103 43.69% 17.9 27.18% -0.602 0.8237 -1.307
Varied Terrains 2 110 60.91% 18.42 36.36% -0.582 0.1925 -0.345
Ward the Shores 2 180 50.56% 24.93 47.78% -1.004 0.0408 -0.887

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1846 27.42 52.93% 0.576 0.751 0.728
Aid From Lesser Spirits 1662 29.3 56.26% 0.682 0.6282 0.747
All Things Weaken 2160 26.65 54.26% 0.495 0.7881 0.855
Attenuated Essence 240 24.26 49.58% 0.155 0.2382 0.43
Back Against the Wall 1579 28.14 53.58% 0.658 0.705 0.609
Blight Corrodes the Spirit 258 21.21 39.15% 0.125 0.3282 0.245
Burn Brightest Before the End 202 27.37 56.44% 1.155 1.343 0.307
Disintegrating Ecosystem 1751 23.79 47.74% -0.13 0.2792 0.346
Downward Spiral 2211 25.47 58.66% 0.769 0.8962 0.666
Erosion of Will 1852 25.94 50.81% 0.408 0.691 0.486
Intensifying Exploitation 259 22.32 42.47% 0.828 1.0759 0.099
Invaders Find the Land to Their Liking 744 28.84 76.61% 0.621 0.1053 0.685
Memory Fades to Dust 2218 24.56 56.04% 0.284 0.5212 0.542
Power Corrodes the Spirit 2072 25.31 53.28% 0.396 0.6135 0.352
Promising Farmlands 1771 25.7 51.21% 0.414 0.7084 0.23
Shattered Fragments of Power 175 27.02 51.43% -0.295 -0.0934 -0.046
Slow Dissolution of Will 236 21.19 41.1% 0.264 0.6485 -0.311
Strong Earth Shatters Slowly 494 29.27 81.78% 1.397 0.8159 1.129
The Border of Life and Death 75 22.17 65.33% 0.293 -0.2244 0.321
Thriving Communities 2051 24.65 51.29% 0.075 0.4143 0.649
Thriving Crops 108 23.25 49.07% -0.247 -0.2897 0.191
Unnatural Proliferation 2181 26.98 53.09% 0.188 0.328 0.517
Untended Land Crumbles 1988 24.36 50.2% -0.257 0.1915 0.129

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 11560 52.09% 25.55 65.12% 0.2 1.062 -0.048
B 11066 51.28% 26.14 65.71% 0.2 1.0163 0.112
C 12460 51.99% 26.27 65.71% 0.261 0.9395 0.077
D 10530 51.29% 25.67 65.1% -0.08 0.7245 -0.073
E 11150 52.48% 26.86 65.51% 0.419 1.0872 0.054
F 9510 53.18% 26.36 65.3% 0.02 0.8185 0.249
G 8608 51.79% 26.44 66.23% 0.198 1.0241 0.089
H 8435 51.49% 26.58 66.59% -0.081 0.6917 0.058
East 1895 41.34% 27.29 55.73% 0.369 1.2152 0.222
Northeast 1146 37.25% 27.35 56.11% -0.29 0.4811 -0.59
Northwest 961 36.09% 27.06 52.65% -0.107 0.7008 -0.902
Southeast 856 33.61% 24.43 49.77% -1.097 -0.2278 -1.26
Southwest 803 35.25% 22.66 45.45% -0.061 1.2209 -0.8
West 1684 40.46% 26.66 53.38% -0.37 0.6259 -0.559

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 560 0.0% 21.79 69.82% -0.519 0.2769 1.495
Not Using Events or Tokens 681 54.3% 19.24 77.53% -0.222 0.1657 0.449
Skip Initial Invader Actions 1191 21.49% 36.01 81.7% 0.102 -0.5128 0.889
Start of Game Growth 1673 22.79% 35.17 82.13% 0.506 -0.0754 0.878
Unlimited Undo 4745 46.81% 27.87 71.15% -0.134 -0.0905 0.6
Using Tokens but Not Events 5125 38.77% 20.62 72.08% 0.471 0.4125 -0.428

Results With Allies

Unique Power Cards

Power Card Kept
Dissolving Vapors 94.15%
Flowing and Silent Forms Dart By 93.22%
The Fog Closes In 97.54%
Unnerving Pall 97.65%

Terror Level

Terror Level Completed Average Score Win Rate
I 8577 15.74 2.1%
II 11612 30.48 32.41%
III 16388 34.79 85.39%
IV 14465 38.41 99.72%

Results

Result Completed
Win: Invaders destroyed (Terror I) 180
Win: Invaders destroyed (Terror III) 13799
Win: Invaders destroyed (Terror II) 3608
Win: Terror victory (Terror IV) 14386
Game abandoned (v.3.0+) 5367
Lose: Invader deck ran out 93
Lose: Adversary condition 3977
Win: Sacrifice victory 65
Lose: Scenario condition 322
Win: Scenario condition 324
Lose: Blight pool ran out 8724
Lose: Spirit destroyed 197

Number of Players

Score Model: 0.218 Win Model: 0.042
Num. Completed Blight Flip Rate Average Score Win Rate
1 29223 60.78% 24.05 60.91%
2 12264 53.66% 26.75 65.7%
3 5099 50.82% 28.22 67.05%
4 3097 36.8% 30.83 74.27%
5 380 34.24% 24.2 61.05%
6 979 24.02% 21.09 56.38%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)