Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 10 30.0% 23.6 40.0% -1.147 -0.7066 0.0
Blitz 0 204 47.5% 26.33 68.63% -0.815 -0.5587 -0.606
Dahan Insurrection 4 267 31.09% 48.07 70.04% -1.187 -0.8851 0.106
Despicable Theft 2 202 53.47% 31.16 75.74% -0.723 -0.1784 -0.268
Elemental Invocation 1 166 59.64% 26.66 69.88% 0.752 1.3637 -1.532
Guard the Isle's Heart 0 960 19.69% 42.33 76.04% -0.119 0.075 0.903
Powers Long Forgotten 1 78 73.08% 28.82 62.82% 0.219 0.4645 0.13
Rituals of Terror 3 63 83.87% 31.71 46.03% -0.249 -1.0853 -0.246
Rituals of the Destroying Flame 3 21 90.48% 30.76 33.33% -0.134 0.391 -0.759
Second Wave 0 870 51.51% 26.28 72.99% -0.172 0.4003 0.425
The Great River 3 50 66.0% 25.92 42.0% -0.418 1.2212 -0.824
Varied Terrains 2 23 69.57% 23.91 47.83% -0.602 0.1438 -0.489
Ward the Shores 2 103 65.05% 31.85 58.25% 0.042 1.0969 -0.692

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1363 28.16 54.37% -1.108 0.8019 0.066
Aid From Lesser Spirits 1213 30.23 57.96% -1.548 0.1366 0.189
All Things Weaken 1519 28.08 57.27% -1.501 0.4983 0.238
Back Against the Wall 1181 28.84 53.43% -1.051 0.8973 0.009
Disintegrating Ecosystem 1242 24.81 49.03% -1.643 0.4225 -0.408
Downward Spiral 1556 26.7 61.7% -1.18 0.7825 0.031
Erosion of Will 1304 27.16 52.68% -2.088 0.0189 -0.161
Invaders Find the Land to Their Liking 505 30.76 81.58% -0.35 0.2663 0.07
Memory Fades to Dust 1546 26.1 59.31% -1.338 0.7196 -0.101
Power Corrodes the Spirit 1456 26.68 55.43% -1.31 0.6691 -0.31
Promising Farmlands 1259 26.82 53.3% -1.295 0.8074 -0.252
Strong Earth Shatters Slowly 348 30.64 83.33% -0.428 -0.0981 0.638
Thriving Communities 1462 26.18 53.56% -1.445 0.6047 -0.005
Unnatural Proliferation 1536 28.21 55.6% -1.253 0.6911 -0.064
Untended Land Crumbles 1389 26.09 53.35% -1.573 0.4538 -0.341

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6939 55.82% 28.7 73.48% 0.083 0.8422 0.082
B 6662 54.49% 29.14 73.49% 0.179 0.8555 0.195
C 7609 55.65% 29.43 73.08% 0.034 0.5591 0.062
D 6271 55.23% 29.12 73.47% -0.053 0.6733 0.017
E 6926 56.37% 30.34 72.31% -0.061 0.4991 0.122
F 5828 56.63% 29.8 72.91% 0.107 0.7967 0.261
G 5231 54.9% 29.41 73.73% 0.15 0.8456 0.197
H 5205 54.87% 29.58 73.87% -0.006 0.6549 0.118
East 1008 47.46% 36.45 70.54% -0.165 0.5141 0.599
Northeast 575 42.13% 37.83 72.87% -0.093 0.4771 -0.763
Northwest 478 43.04% 38.24 71.13% -0.464 0.3781 -1.037
Southeast 399 43.47% 35.96 70.68% -0.036 0.4904 -1.022
Southwest 362 46.11% 33.68 65.47% 0.401 1.342 -0.73
West 873 46.54% 36.23 69.3% -0.618 0.3817 -0.018

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 334 0.0% 26.92 82.34% -1.468 0.6513 0.678
Not Using Events or Tokens 458 59.76% 22.04 90.83% -0.407 -0.1663 0.153
Skip Initial Invader Actions 802 18.4% 39.24 90.65% 0.424 0.0555 0.404
Start of Game Growth 1113 22.16% 39.0 90.48% 0.525 -0.098 0.552
Unlimited Undo 3043 47.34% 31.74 82.62% 0.329 -0.3015 1.021
Using Tokens but Not Events 2928 40.2% 24.0 83.13% -0.083 -0.0393 0.044

Results With Allies

Unique Power Cards

Power Card Kept
Dissolving Vapors 94.24%
Flowing and Silent Forms Dart By 93.14%
The Fog Closes In 97.47%
Unnerving Pall 97.58%

Terror Level

Terror Level Completed Average Score Win Rate
I 2895 22.62 4.63%
II 7682 31.05 35.43%
III 11313 34.62 86.01%
IV 10235 37.86 99.75%

Results

Result Completed
Win: Invaders destroyed (Terror I) 134
Win: Invaders destroyed (Terror III) 9584
Win: Invaders destroyed (Terror II) 2603
Win: Terror victory (Terror IV) 10180
Lose: Invader deck ran out 64
Lose: Adversary condition 2864
Win: Sacrifice victory 48
Lose: Scenario condition 216
Win: Scenario condition 246
Lose: Blight pool ran out 6053
Lose: Spirit destroyed 133

Number of Players

Score Model: 0.266 Win Model: 0.137
Num. Completed Blight Flip Rate Average Score Win Rate
1 19076 64.53% 27.19 68.55%
2 7788 56.66% 29.57 71.91%
3 2853 52.31% 31.52 75.01%
4 1979 35.99% 34.52 82.31%
5 99 39.56% 33.23 78.79%
6 330 31.6% 32.31 82.42%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-09-29 02:31:34 (Pacific Time)