Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 81 32.1% 21.47 55.56% 0.438 0.6285 1.027
Blitz 0 466 38.83% 22.77 56.22% -0.129 0.0883 -0.146
Dahan Insurrection 4 532 27.07% 35.17 50.56% 0.178 -0.0747 0.187
Despicable Theft 2 325 49.23% 26.35 61.23% 0.06 0.6464 -0.42
Elemental Invocation 1 341 47.35% 20.35 49.85% -0.652 0.087 -1.283
Guard the Isle's Heart 0 1664 20.74% 36.96 66.17% -0.613 -1.1747 0.988
Powers Long Forgotten 1 203 53.96% 19.34 40.39% -1.272 -0.512 -0.628
Rituals of Terror 3 150 58.39% 26.54 42.0% 0.068 0.188 0.098
Rituals of the Destroying Flame 3 89 42.7% 11.92 11.24% -0.953 -0.0453 -1.188
Second Wave 0 2079 43.56% 24.29 68.45% 0.221 0.3589 0.373
The Great River 3 122 40.98% 16.98 26.23% -0.767 0.3334 -1.348
Varied Terrains 2 168 57.14% 20.32 38.1% -0.109 0.6674 -0.086
Ward the Shores 2 216 49.07% 24.25 46.3% -0.377 0.6975 -0.745

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2119 27.19 52.57% 0.681 0.9324 0.864
Aid From Lesser Spirits 1876 28.82 55.6% -0.059 -0.1164 0.875
All Things Weaken 2519 26.3 53.75% 0.25 0.5851 0.952
Attenuated Essence 442 23.68 48.87% 0.383 0.4161 0.703
Back Against the Wall 1826 27.74 52.74% 0.397 0.4324 0.707
Blight Corrodes the Spirit 444 21.82 40.77% 0.194 0.4114 0.326
Burn Brightest Before the End 373 27.54 54.16% 0.506 0.5163 0.308
Disintegrating Ecosystem 2015 23.38 47.64% 0.341 0.6858 0.381
Downward Spiral 2601 24.95 58.02% 0.411 0.5284 0.784
Erosion of Will 2130 25.52 49.67% 0.404 0.6781 0.59
Intensifying Exploitation 477 22.04 45.28% 0.398 0.6094 0.322
Invaders Find the Land to Their Liking 871 27.48 73.48% 0.98 0.4075 0.79
Memory Fades to Dust 2607 23.91 54.97% 0.182 0.4349 0.676
Power Corrodes the Spirit 2409 24.88 52.05% 0.428 0.6321 0.528
Promising Farmlands 2064 25.24 50.15% 0.185 0.4389 0.317
Shattered Fragments of Power 302 26.01 50.66% 0.175 0.2495 0.14
Slow Dissolution of Will 433 22.28 44.11% 0.001 0.3823 0.019
Strong Earth Shatters Slowly 575 27.85 78.09% 0.644 -0.0297 1.319
The Border of Life and Death 125 22.03 63.2% 0.797 0.1962 0.358
Thriving Communities 2395 24.11 50.77% 0.507 0.7884 0.724
Thriving Crops 205 23.83 54.63% 0.366 0.2263 0.657
Unnatural Proliferation 2505 26.33 52.26% 0.143 0.3465 0.602
Untended Land Crumbles 2331 23.63 49.38% 0.389 0.5788 0.245

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 14516 50.91% 24.35 62.16% 0.252 1.2503 -0.06
B 13749 49.79% 24.93 62.84% 0.041 0.9636 0.078
C 15396 50.74% 25.04 62.99% 0.107 0.8359 0.022
D 13096 49.96% 24.37 61.88% -0.23 0.729 -0.138
E 13808 50.81% 25.69 63.4% 0.36 1.1787 0.06
F 11812 51.86% 25.14 62.45% 0.011 0.8927 0.201
G 10551 50.65% 25.29 63.37% -0.058 0.7671 0.027
H 10453 50.27% 25.29 63.22% 0.212 1.0513 0.041
East 2438 39.95% 25.51 53.36% -0.429 0.4461 -0.108
Northeast 1489 36.48% 25.57 53.53% 0.397 1.1486 -0.084
Northwest 1229 34.83% 24.77 49.39% -0.773 0.1194 -1.053
Southeast 1111 32.49% 22.59 48.24% 0.102 0.9412 -0.685
Southwest 1040 33.11% 20.59 43.37% -1.089 0.2154 -0.828
West 2160 38.52% 24.39 50.19% 0.086 1.0358 -0.606

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 735 0.0% 19.53 64.49% 0.052 0.7805 1.609
Not Using Events or Tokens 892 53.18% 18.24 69.84% -0.237 0.1085 -0.047
Skip Initial Invader Actions 1453 19.63% 34.55 77.63% 0.614 0.0117 1.095
Start of Game Growth 2075 22.34% 33.52 77.73% 0.488 -0.0156 0.61
Unlimited Undo 5706 44.73% 26.48 68.0% -0.018 -0.1254 0.547
Using Tokens but Not Events 6546 37.9% 19.44 68.01% -0.049 -0.0792 -0.455

Results With Allies

Unique Power Cards

Power Card Kept
Dissolving Vapors 94.19%
Flowing and Silent Forms Dart By 93.44%
The Fog Closes In 97.56%
Unnerving Pall 97.7%

Terror Level

Terror Level Completed Average Score Win Rate
I 12456 13.42 1.6%
II 14021 30.13 31.37%
III 19311 34.83 85.36%
IV 16999 38.67 99.7%

Results

Result Completed
Win: Invaders destroyed (Terror I) 199
Win: Invaders destroyed (Terror III) 16262
Win: Invaders destroyed (Terror II) 4220
Win: Terror victory (Terror IV) 16903
Game abandoned (v.3.0+) 9234
Lose: Invader deck ran out 102
Lose: Adversary condition 4596
Win: Sacrifice victory 78
Lose: Scenario condition 368
Win: Scenario condition 368
Lose: Blight pool ran out 10232
Lose: Spirit destroyed 225

Number of Players

Score Model: 0.156 Win Model: -0.029
Num. Completed Blight Flip Rate Average Score Win Rate
1 35608 59.11% 22.76 57.79%
2 15049 52.2% 25.83 63.58%
3 6561 49.62% 26.81 64.24%
4 3694 37.24% 29.55 72.09%
5 478 35.13% 23.35 59.21%
6 1397 24.02% 19.37 51.75%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)