Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 44 34.09% 16.8 50.0% -0.156 -0.3418 -0.321
Blitz 0 337 43.98% 24.17 60.83% 0.323 0.4544 -0.87
Dahan Insurrection 4 408 29.17% 39.31 56.37% -1.071 -1.3261 0.181
Despicable Theft 2 262 51.53% 28.58 68.7% -0.139 0.4022 -0.643
Elemental Invocation 1 251 51.2% 22.84 56.18% -0.682 0.1742 -1.276
Guard the Isle's Heart 0 1363 21.87% 39.13 69.41% 1.063 0.2913 0.999
Powers Long Forgotten 1 134 64.18% 23.65 50.75% -0.289 0.6454 -0.033
Rituals of Terror 3 108 63.55% 31.54 47.22% 0.171 0.2666 0.255
Rituals of the Destroying Flame 3 62 56.45% 15.4 14.52% -1.31 -0.113 -1.094
Second Wave 0 1455 45.73% 25.1 70.79% 0.374 0.4597 0.407
The Great River 3 92 45.65% 18.02 27.17% -1.872 -0.51 -1.32
Varied Terrains 2 98 62.24% 19.12 37.76% -1.479 -0.6907 -0.269
Ward the Shores 2 157 52.87% 26.99 52.23% -0.328 0.7042 -0.722

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1752 27.46 53.14% 0.334 0.4639 0.67
Aid From Lesser Spirits 1576 29.36 56.35% 0.827 0.7083 0.659
All Things Weaken 2039 26.81 54.73% 0.297 0.6045 0.731
Attenuated Essence 192 25.22 51.04% 0.451 0.4828 0.329
Back Against the Wall 1521 28.05 53.45% 0.659 0.6891 0.508
Blight Corrodes the Spirit 202 21.18 39.6% 0.287 0.4728 -0.018
Burn Brightest Before the End 154 26.77 54.55% 0.331 0.4013 0.299
Disintegrating Ecosystem 1661 24.09 48.4% 0.212 0.5875 0.265
Downward Spiral 2115 25.55 58.72% 0.545 0.7106 0.566
Erosion of Will 1764 26.06 50.85% 0.405 0.6198 0.387
Intensifying Exploitation 196 21.6 38.78% 0.021 0.262 -0.291
Invaders Find the Land to Their Liking 711 28.98 77.07% 0.926 0.345 0.539
Memory Fades to Dust 2098 24.81 56.58% 0.481 0.774 0.489
Power Corrodes the Spirit 1946 25.4 53.39% 0.5 0.6609 0.273
Promising Farmlands 1680 25.91 51.67% 0.126 0.4216 0.191
Shattered Fragments of Power 147 27.69 53.06% 0.845 0.933 0.035
Slow Dissolution of Will 192 21.07 40.1% -0.176 0.2168 -0.311
Strong Earth Shatters Slowly 477 29.44 81.55% 1.155 0.4434 1.03
The Border of Life and Death 54 24.11 68.52% 1.222 0.7422 0.552
Thriving Communities 1953 24.93 51.77% 0.347 0.6473 0.575
Thriving Crops 91 24.09 50.55% 0.496 0.394 0.092
Unnatural Proliferation 2053 27.19 53.68% 0.413 0.5824 0.397
Untended Land Crumbles 1875 24.67 50.77% 0.284 0.5416 0.096

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 10623 53.03% 25.95 66.23% -0.101 1.0419 -0.053
B 10236 52.31% 26.64 66.75% 0.112 1.1674 0.153
C 11509 52.77% 26.77 66.77% 0.028 0.9164 0.078
D 9728 52.06% 26.18 66.21% -0.069 0.9852 -0.05
E 10311 53.19% 27.39 66.44% 0.079 0.9829 0.047
F 8776 54.36% 26.94 66.41% 0.037 1.0407 0.285
G 7904 52.81% 26.97 67.36% 0.004 0.9724 0.129
H 7831 52.18% 27.08 67.71% 0.014 1.0064 0.093
East 1654 42.35% 28.94 57.56% 0.535 1.5229 0.307
Northeast 969 38.34% 29.21 57.89% -0.431 0.5184 -0.706
Northwest 826 36.66% 29.03 55.57% -0.246 0.7954 -0.839
Southeast 745 34.45% 25.97 52.62% 0.039 0.9574 -1.161
Southwest 697 35.59% 24.01 47.35% -0.373 1.0836 -0.83
West 1467 41.2% 28.35 55.49% -1.06 0.0471 -0.58

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 517 0.0% 22.76 72.15% -0.142 0.5218 1.391
Not Using Events or Tokens 625 55.88% 20.05 80.64% -1.317 -0.8224 0.412
Skip Initial Invader Actions 1127 21.83% 36.27 82.61% 0.293 -0.3299 0.704
Start of Game Growth 1571 23.68% 35.51 83.0% 0.547 0.1351 0.729
Unlimited Undo 4435 47.59% 28.48 72.72% -0.115 -0.2096 0.635
Using Tokens but Not Events 4660 39.69% 21.15 73.43% -0.02 0.056 -0.315

Results With Allies

Unique Power Cards

Power Card Kept
Dissolving Vapors 94.05%
Flowing and Silent Forms Dart By 93.14%
The Fog Closes In 97.53%
Unnerving Pall 97.61%

Terror Level

Terror Level Completed Average Score Win Rate
I 7350 16.77 2.38%
II 10847 30.59 32.76%
III 15445 34.74 85.56%
IV 13679 38.3 99.72%

Results

Result Completed
Win: Invaders destroyed (Terror I) 175
Win: Invaders destroyed (Terror III) 13030
Win: Invaders destroyed (Terror II) 3401
Win: Terror victory (Terror IV) 13604
Game abandoned (v.3.0+) 4114
Lose: Invader deck ran out 82
Lose: Adversary condition 3766
Win: Sacrifice victory 62
Lose: Scenario condition 314
Win: Scenario condition 311
Lose: Blight pool ran out 8278
Lose: Spirit destroyed 184

Number of Players

Score Model: 0.192 Win Model: 0.135
Num. Completed Blight Flip Rate Average Score Win Rate
1 27255 61.36% 24.59 62.36%
2 11438 54.53% 27.19 66.66%
3 4614 52.09% 28.75 67.56%
4 2860 36.72% 31.48 75.31%
5 330 35.53% 25.25 64.55%
6 824 24.38% 21.96 58.01%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)