Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 54 31.48% 18.96 51.85% 0.306 0.0859 0.296
Blitz 0 383 41.53% 23.13 58.49% 0.519 0.806 -0.695
Dahan Insurrection 4 464 28.66% 37.3 52.8% -0.167 -0.282 0.111
Despicable Theft 2 286 50.35% 27.44 65.38% -0.345 0.3935 -0.359
Elemental Invocation 1 280 49.1% 21.74 53.93% -1.154 -0.3976 -1.262
Guard the Isle's Heart 0 1470 21.19% 38.38 68.71% 0.116 -0.4656 1.061
Powers Long Forgotten 1 166 59.39% 21.22 45.18% -0.531 0.3223 -0.492
Rituals of Terror 3 124 60.16% 28.78 44.35% -0.516 -0.6864 0.229
Rituals of the Destroying Flame 3 67 53.73% 15.06 13.43% -0.306 0.6047 -1.081
Second Wave 0 1674 44.33% 24.7 69.95% 0.184 0.2635 0.512
The Great River 3 106 43.4% 17.78 27.36% -0.404 0.9597 -1.342
Varied Terrains 2 112 60.71% 18.42 36.61% -0.446 0.433 -0.301
Ward the Shores 2 184 50.54% 24.6 46.74% -1.363 -0.3816 -1.048

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1876 27.37 52.88% 0.991 1.0946 0.735
Aid From Lesser Spirits 1683 29.24 56.21% 0.556 0.4112 0.753
All Things Weaken 2211 26.56 54.27% 0.426 0.792 0.836
Attenuated Essence 258 23.84 48.84% 0.191 0.1893 0.497
Back Against the Wall 1604 28.02 53.12% 0.185 0.2497 0.597
Blight Corrodes the Spirit 280 21.56 39.64% 0.591 0.8258 0.233
Burn Brightest Before the End 219 27.74 56.16% 1.28 1.4404 0.48
Disintegrating Ecosystem 1784 23.81 47.7% 0.148 0.5241 0.33
Downward Spiral 2261 25.49 58.82% 1.006 1.0782 0.69
Erosion of Will 1881 25.88 50.56% 0.217 0.4733 0.494
Intensifying Exploitation 279 22.11 42.29% 0.632 0.9061 0.026
Invaders Find the Land to Their Liking 757 28.54 76.22% 0.568 0.0813 0.681
Memory Fades to Dust 2255 24.42 56.01% 0.463 0.646 0.532
Power Corrodes the Spirit 2106 25.21 53.18% 0.462 0.675 0.374
Promising Farmlands 1800 25.59 50.89% -0.281 0.0419 0.236
Shattered Fragments of Power 191 26.39 49.74% -0.405 -0.2347 -0.144
Slow Dissolution of Will 261 21.35 42.91% 0.57 0.9543 -0.381
Strong Earth Shatters Slowly 507 28.96 81.46% 1.113 0.4367 1.154
The Border of Life and Death 78 21.85 64.1% 0.205 -0.3111 0.25
Thriving Communities 2099 24.51 51.17% -0.025 0.2992 0.643
Thriving Crops 120 23.8 52.5% 0.914 0.9151 0.203
Unnatural Proliferation 2222 26.9 53.11% 0.221 0.4079 0.523
Untended Land Crumbles 2031 24.26 50.27% 0.04 0.379 0.112

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 11913 51.76% 25.43 64.85% 0.386 1.2489 -0.048
B 11405 51.04% 26.0 65.34% 0.115 0.9365 0.112
C 12792 51.76% 26.15 65.46% 0.1 0.7982 0.065
D 10828 50.96% 25.48 64.69% -0.187 0.6692 -0.088
E 11449 52.1% 26.77 65.33% 0.526 1.214 0.043
F 9782 52.97% 26.22 64.96% -0.107 0.7105 0.256
G 8821 51.67% 26.31 65.85% 0.126 1.0063 0.086
H 8612 51.35% 26.52 66.37% 0.026 0.8061 0.063
East 1981 41.05% 26.92 55.58% 0.883 1.6758 0.208
Northeast 1207 36.69% 26.94 56.01% -0.355 0.5255 -0.574
Northwest 1001 35.84% 26.56 52.15% -0.404 0.467 -0.898
Southeast 887 33.22% 24.09 49.83% -0.555 0.304 -1.261
Southwest 831 34.78% 22.19 44.89% -0.698 0.511 -0.797
West 1752 40.09% 26.21 52.97% -0.4 0.6602 -0.559

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 570 0.0% 21.56 69.3% -0.765 -0.0491 1.553
Not Using Events or Tokens 699 53.93% 19.09 76.97% 0.012 0.4855 0.437
Skip Initial Invader Actions 1231 21.08% 36.11 81.23% 0.452 -0.115 0.893
Start of Game Growth 1738 22.57% 35.0 81.53% 0.438 -0.2267 0.91
Unlimited Undo 4851 46.52% 27.72 70.75% -0.134 -0.1107 0.583
Using Tokens but Not Events 5311 38.47% 20.46 71.66% 0.25 0.2974 -0.447

Results With Allies

Unique Power Cards

Power Card Kept
Dissolving Vapors 94.15%
Flowing and Silent Forms Dart By 93.25%
The Fog Closes In 97.56%
Unnerving Pall 97.66%

Terror Level

Terror Level Completed Average Score Win Rate
I 9028 15.45 2.07%
II 11891 30.45 32.33%
III 16744 34.8 85.4%
IV 14768 38.47 99.72%

Results

Result Completed
Win: Invaders destroyed (Terror I) 187
Win: Invaders destroyed (Terror III) 14101
Win: Invaders destroyed (Terror II) 3685
Win: Terror victory (Terror IV) 14687
Game abandoned (v.3.0+) 5804
Lose: Invader deck ran out 94
Lose: Adversary condition 4069
Win: Sacrifice victory 66
Lose: Scenario condition 335
Win: Scenario condition 330
Lose: Blight pool ran out 8871
Lose: Spirit destroyed 202

Number of Players

Score Model: 0.253 Win Model: -0.028
Num. Completed Blight Flip Rate Average Score Win Rate
1 30001 60.51% 23.83 60.45%
2 12576 53.42% 26.67 65.48%
3 5264 50.53% 28.1 66.89%
4 3178 36.55% 30.65 74.17%
5 391 33.51% 24.02 59.85%
6 1021 24.21% 21.09 56.12%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)