Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 38 34.21% 16.68 50.0% -0.744 -0.8838 -0.108
Blitz 0 308 43.56% 24.65 61.36% 0.412 0.5227 -0.318
Dahan Insurrection 4 387 29.46% 40.29 58.14% -0.6 -0.8351 0.164
Despicable Theft 2 247 52.63% 29.4 70.85% -0.135 0.5076 -0.519
Elemental Invocation 1 236 50.64% 23.27 58.05% -1.614 -0.8125 -1.335
Guard the Isle's Heart 0 1314 21.24% 39.28 69.63% 0.695 -0.0787 0.92
Powers Long Forgotten 1 126 63.49% 23.77 50.79% -0.848 -0.0753 -0.071
Rituals of Terror 3 98 65.98% 31.52 44.9% 0.247 0.2631 0.154
Rituals of the Destroying Flame 3 48 60.42% 17.63 18.75% -1.564 -0.5068 -1.094
Second Wave 0 1346 46.47% 25.14 71.03% -0.067 0.0132 0.003
The Great River 3 80 51.25% 20.45 31.25% -1.121 0.0074 -1.166
Varied Terrains 2 88 62.5% 20.2 39.77% -0.467 0.2247 -0.353
Ward the Shores 2 147 55.78% 27.95 53.74% -0.607 0.2555 -0.708

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1699 27.59 53.38% 0.205 0.3648 0.575
Aid From Lesser Spirits 1518 29.39 56.26% 0.649 0.5623 0.541
All Things Weaken 1961 27.09 54.97% 0.042 0.384 0.666
Attenuated Essence 148 26.46 52.03% 0.693 0.7675 0.296
Back Against the Wall 1471 28.24 53.37% 0.415 0.4902 0.396
Blight Corrodes the Spirit 161 21.63 38.51% -0.131 0.0595 0.006
Burn Brightest Before the End 117 27.64 55.56% 0.495 0.6192 0.268
Disintegrating Ecosystem 1595 24.28 48.59% 0.353 0.7254 0.14
Downward Spiral 2014 25.78 59.14% 0.24 0.3765 0.463
Erosion of Will 1687 26.24 51.04% 0.26 0.5543 0.262
Intensifying Exploitation 159 21.82 38.99% 0.241 0.4795 -0.315
Invaders Find the Land to Their Liking 684 29.06 77.49% 0.45 -0.0824 0.481
Memory Fades to Dust 2006 24.97 56.98% 0.394 0.6744 0.418
Power Corrodes the Spirit 1859 25.66 53.9% 0.482 0.6353 0.176
Promising Farmlands 1608 26.22 51.8% 0.275 0.6215 0.118
Shattered Fragments of Power 111 27.26 50.45% 0.579 0.774 0.025
Slow Dissolution of Will 156 22.03 42.31% 0.17 0.6217 -0.155
Strong Earth Shatters Slowly 458 29.61 81.88% 1.055 0.3144 1.01
The Border of Life and Death 41 24.98 68.29% 1.48 1.0469 0.703
Thriving Communities 1869 25.18 52.17% 0.251 0.5499 0.488
Thriving Crops 72 24.83 50.0% 0.999 0.8962 0.109
Unnatural Proliferation 1957 27.35 53.96% 0.461 0.606 0.324
Untended Land Crumbles 1785 25.02 51.32% 0.207 0.5066 0.003

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 9963 53.47% 26.39 67.35% -0.109 0.8848 0.003
B 9630 52.42% 27.01 67.65% 0.055 0.9735 0.165
C 10780 53.23% 27.27 67.9% 0.078 0.8207 0.085
D 9094 52.38% 26.63 67.26% -0.103 0.8485 -0.069
E 9715 53.61% 27.9 67.42% 0.239 1.0199 0.051
F 8265 54.58% 27.39 67.25% 0.044 0.9361 0.285
G 7465 52.96% 27.46 68.4% 0.157 1.0121 0.126
H 7403 52.44% 27.38 68.3% 0.244 1.0923 0.087
East 1451 43.04% 30.7 60.3% -0.479 0.2898 0.446
Northeast 858 37.7% 30.94 60.61% 0.393 1.1805 -0.778
Northwest 740 36.46% 30.83 59.05% 0.12 1.1036 -0.738
Southeast 650 35.34% 27.79 55.54% -0.89 -0.0151 -1.398
Southwest 610 37.07% 25.91 50.82% -0.635 0.5724 -0.85
West 1286 41.25% 30.26 58.48% -0.274 0.6601 -0.436

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 499 0.0% 22.99 72.14% -0.54 0.0897 1.171
Not Using Events or Tokens 595 56.49% 20.58 83.19% -1.426 -0.9197 0.348
Skip Initial Invader Actions 1082 21.82% 36.43 83.36% 0.465 -0.1703 0.969
Start of Game Growth 1511 23.89% 35.75 83.92% 0.492 0.1024 0.546
Unlimited Undo 4288 47.8% 28.77 73.37% -0.153 -0.1084 0.623
Using Tokens but Not Events 4365 39.55% 21.54 74.46% -0.12 -0.1467 -0.381

Results With Allies

Unique Power Cards

Power Card Kept
Dissolving Vapors 94.06%
Flowing and Silent Forms Dart By 93.19%
The Fog Closes In 97.51%
Unnerving Pall 97.64%

Terror Level

Terror Level Completed Average Score Win Rate
I 6420 17.67 2.65%
II 10327 30.7 33.23%
III 14800 34.75 85.58%
IV 13108 38.22 99.73%

Results

Result Completed
Win: Invaders destroyed (Terror I) 170
Win: Invaders destroyed (Terror III) 12484
Win: Invaders destroyed (Terror II) 3286
Win: Terror victory (Terror IV) 13036
Game abandoned (v.3.0+) 3210
Lose: Invader deck ran out 77
Lose: Adversary condition 3626
Win: Sacrifice victory 61
Lose: Scenario condition 308
Win: Scenario condition 303
Lose: Blight pool ran out 7916
Lose: Spirit destroyed 178

Number of Players

Score Model: 0.154 Win Model: 0.079
Num. Completed Blight Flip Rate Average Score Win Rate
1 25886 61.88% 25.08 63.57%
2 10814 54.73% 27.57 67.4%
3 4310 52.23% 29.1 67.87%
4 2647 35.71% 32.27 77.41%
5 259 34.82% 25.95 67.95%
6 739 25.17% 23.29 60.35%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)