Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 68 32.35% 20.41 54.41% 0.44 -0.1178 0.332
Blitz 0 421 40.63% 23.0 57.72% 0.714 1.1375 -0.38
Dahan Insurrection 4 500 28.0% 35.89 51.0% 0.227 -0.255 0.243
Despicable Theft 2 311 48.87% 26.87 63.02% -0.186 0.3564 -0.603
Elemental Invocation 1 311 48.06% 20.59 50.8% -0.643 0.0945 -1.308
Guard the Isle's Heart 0 1581 21.09% 37.91 67.99% 0.566 -0.09 1.101
Powers Long Forgotten 1 191 55.26% 20.09 42.41% -0.812 -0.2499 -0.659
Rituals of Terror 3 139 58.7% 27.02 42.45% 0.215 0.0734 0.142
Rituals of the Destroying Flame 3 80 47.5% 13.26 12.5% -0.944 -0.1951 -1.167
Second Wave 0 1919 43.92% 24.42 69.1% 0.103 0.198 0.393
The Great River 3 115 41.74% 17.26 26.96% -0.728 0.5176 -1.344
Varied Terrains 2 139 58.99% 20.01 37.41% 0.458 1.3261 0.009
Ward the Shores 2 199 50.25% 24.53 46.73% -0.562 0.2922 -0.787

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1994 27.28 52.71% 0.461 0.5325 0.783
Aid From Lesser Spirits 1770 29.16 56.16% 0.364 0.2539 0.805
All Things Weaken 2383 26.44 54.3% 0.521 0.6978 0.896
Attenuated Essence 349 23.85 49.0% 0.28 0.3315 0.684
Back Against the Wall 1719 27.83 53.0% 0.115 0.0995 0.625
Blight Corrodes the Spirit 360 21.57 40.28% 0.389 0.573 0.294
Burn Brightest Before the End 301 28.14 53.82% 0.097 0.1838 0.473
Disintegrating Ecosystem 1888 23.59 47.62% 0.083 0.3743 0.351
Downward Spiral 2442 25.27 58.76% 0.466 0.572 0.716
Erosion of Will 2008 25.46 49.55% -0.154 0.0125 0.521
Intensifying Exploitation 378 22.28 43.92% 0.166 0.354 0.272
Invaders Find the Land to Their Liking 819 27.67 74.11% -0.481 -0.9086 0.632
Memory Fades to Dust 2428 24.16 55.72% 0.347 0.5823 0.605
Power Corrodes the Spirit 2266 24.99 52.47% -0.082 0.0138 0.453
Promising Farmlands 1936 25.47 50.67% 0.158 0.5219 0.299
Shattered Fragments of Power 251 26.29 51.79% 0.351 0.4162 -0.052
Slow Dissolution of Will 357 22.27 44.82% 0.305 0.7682 -0.134
Strong Earth Shatters Slowly 540 28.29 79.44% -0.009 -0.6104 1.219
The Border of Life and Death 105 21.01 60.95% 0.111 -0.3646 0.084
Thriving Communities 2263 24.23 50.95% -0.272 -0.0466 0.649
Thriving Crops 168 23.86 54.17% 0.013 -0.2112 0.574
Unnatural Proliferation 2371 26.54 52.51% 0.205 0.3266 0.554
Untended Land Crumbles 2169 23.8 49.29% -0.103 0.1296 0.146

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 13343 51.25% 24.8 63.25% 0.186 1.1045 -0.028
B 12668 50.14% 25.38 63.8% -0.084 0.7575 0.098
C 14184 50.88% 25.48 64.1% 0.211 0.8945 0.036
D 12040 50.25% 24.85 63.09% 0.154 0.9961 -0.088
E 12733 51.16% 26.14 64.31% 0.561 1.2122 0.044
F 10885 52.1% 25.56 63.52% 0.149 0.9092 0.235
G 9758 50.97% 25.72 64.55% 0.485 1.2431 0.104
H 9614 50.52% 25.72 64.43% -0.027 0.6912 0.049
East 2243 40.35% 25.95 54.08% -0.214 0.5993 -0.085
Northeast 1362 36.95% 26.0 54.33% -0.308 0.3591 -0.229
Northwest 1133 35.49% 25.37 50.49% -0.526 0.279 -0.982
Southeast 1020 32.55% 22.99 48.73% -0.183 0.5231 -0.857
Southwest 953 33.61% 21.07 43.86% -0.41 0.9796 -0.816
West 1989 39.27% 24.97 51.23% 0.383 1.1766 -0.7

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 691 0.0% 20.04 65.41% -0.557 0.1621 1.41
Not Using Events or Tokens 784 54.53% 18.59 73.85% 0.166 0.6514 0.222
Skip Initial Invader Actions 1349 20.4% 34.96 78.72% -0.355 -1.0862 0.948
Start of Game Growth 1924 22.74% 33.92 79.16% 0.459 0.0132 0.817
Unlimited Undo 5371 45.47% 26.94 69.02% 0.004 -0.0287 0.565
Using Tokens but Not Events 6022 37.96% 19.81 69.3% 0.216 0.0535 -0.458

Results With Allies

Unique Power Cards

Power Card Kept
Dissolving Vapors 94.23%
Flowing and Silent Forms Dart By 93.34%
The Fog Closes In 97.57%
Unnerving Pall 97.67%

Terror Level

Terror Level Completed Average Score Win Rate
I 10808 14.25 1.78%
II 13060 30.3 31.87%
III 18121 34.84 85.43%
IV 15952 38.61 99.72%

Results

Result Completed
Win: Invaders destroyed (Terror I) 192
Win: Invaders destroyed (Terror III) 15271
Win: Invaders destroyed (Terror II) 3993
Win: Terror victory (Terror IV) 15865
Game abandoned (v.3.0+) 7621
Lose: Invader deck ran out 98
Lose: Adversary condition 4349
Win: Sacrifice victory 73
Lose: Scenario condition 348
Win: Scenario condition 347
Lose: Blight pool ran out 9567
Lose: Spirit destroyed 217

Number of Players

Score Model: 0.153 Win Model: 0.029
Num. Completed Blight Flip Rate Average Score Win Rate
1 32890 59.62% 23.21 59.06%
2 13915 52.62% 26.18 64.31%
3 5979 49.71% 27.35 65.5%
4 3476 37.13% 29.99 72.87%
5 442 35.05% 23.46 60.18%
6 1239 23.45% 19.77 52.62%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)