Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 12 33.33% 24.58 50.0% 0.216 0.7116 0.0
Blitz 0 210 47.09% 26.28 69.05% -0.357 0.0864 -0.584
Dahan Insurrection 4 274 30.66% 47.9 69.71% -1.003 -0.9059 0.055
Despicable Theft 2 205 53.66% 31.21 75.61% 0.291 0.7901 -0.278
Elemental Invocation 1 168 59.52% 26.58 69.64% -0.414 0.1317 -1.564
Guard the Isle's Heart 0 1039 21.37% 41.58 73.72% -0.647 -0.4156 0.69
Powers Long Forgotten 1 82 74.39% 29.1 63.41% 0.032 0.4393 0.124
Rituals of Terror 3 64 82.54% 31.91 46.88% 0.098 -0.1382 -0.211
Rituals of the Destroying Flame 3 22 90.91% 31.86 36.36% 0.543 0.7694 -0.759
Second Wave 0 942 50.38% 26.32 73.14% -0.553 0.14 0.085
The Great River 3 50 66.0% 25.92 42.0% 0.0 1.5815 -0.801
Varied Terrains 2 25 72.0% 23.8 48.0% -0.521 0.2653 -0.505
Ward the Shores 2 106 64.15% 31.89 58.49% -0.346 0.5346 -0.715

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1402 28.17 54.49% -1.633 0.3381 0.027
Aid From Lesser Spirits 1267 30.23 57.93% -1.424 0.3533 0.128
All Things Weaken 1587 27.96 57.28% -1.354 0.6948 0.213
Back Against the Wall 1219 28.82 53.4% -1.228 0.7109 -0.048
Disintegrating Ecosystem 1300 24.96 49.23% -1.428 0.6997 -0.354
Downward Spiral 1625 26.74 61.48% -1.399 0.5623 -0.003
Erosion of Will 1372 27.06 52.7% -1.971 0.1109 -0.227
Invaders Find the Land to Their Liking 527 30.86 81.78% 0.038 0.5393 0.133
Memory Fades to Dust 1610 26.09 59.57% -1.293 0.8475 -0.087
Power Corrodes the Spirit 1510 26.65 55.43% -1.495 0.4853 -0.334
Promising Farmlands 1315 26.8 53.38% -1.617 0.4047 -0.318
Strong Earth Shatters Slowly 368 30.71 83.15% -0.266 0.2306 0.519
Thriving Communities 1523 26.24 53.78% -1.415 0.6444 -0.012
Unnatural Proliferation 1608 28.03 55.22% -1.748 0.2086 -0.093
Untended Land Crumbles 1441 26.06 53.23% -1.882 0.1511 -0.381

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 7279 55.79% 28.65 73.35% 0.111 0.8473 0.051
B 7005 54.47% 29.21 73.58% 0.199 0.8966 0.168
C 7950 55.48% 29.47 73.3% 0.133 0.6026 0.07
D 6542 54.99% 29.14 73.56% 0.026 0.7354 0.007
E 7227 56.07% 30.28 72.48% 0.047 0.5914 0.115
F 6099 56.36% 29.83 73.13% 0.49 1.1511 0.241
G 5490 54.8% 29.45 73.7% 0.018 0.6489 0.141
H 5449 54.5% 29.6 74.0% 0.177 0.8421 0.101
East 1046 47.55% 36.22 70.65% -0.389 0.2723 0.645
Northeast 591 42.35% 37.7 73.27% 0.491 1.151 -0.731
Northwest 490 43.21% 38.06 71.22% 0.647 1.2574 -1.042
Southeast 423 43.13% 35.54 70.69% -0.601 -0.0694 -0.993
Southwest 382 45.26% 33.5 66.23% 0.06 1.0284 -0.743
West 902 46.6% 36.03 69.4% -1.055 -0.2496 -0.106

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 361 0.0% 26.85 82.55% -1.461 0.7683 0.632
Not Using Events or Tokens 481 60.32% 22.14 90.44% -0.2 0.0269 0.101
Skip Initial Invader Actions 837 18.61% 39.29 90.92% 1.194 0.2134 0.698
Start of Game Growth 1162 22.29% 38.97 90.79% 0.794 0.3368 0.596
Unlimited Undo 3164 47.39% 31.71 82.49% 0.26 -0.2912 0.993
Using Tokens but Not Events 3100 39.98% 24.04 83.16% -0.07 0.0847 -0.067

Results With Allies

Unique Power Cards

Power Card Kept
Dissolving Vapors 94.21%
Flowing and Silent Forms Dart By 93.1%
The Fog Closes In 97.49%
Unnerving Pall 97.58%

Terror Level

Terror Level Completed Average Score Win Rate
I 3054 22.65 4.65%
II 7982 31.08 35.53%
III 11853 34.66 86.13%
IV 10697 37.91 99.75%

Results

Result Completed
Win: Invaders destroyed (Terror I) 142
Win: Invaders destroyed (Terror III) 10058
Win: Invaders destroyed (Terror II) 2714
Win: Terror victory (Terror IV) 10641
Lose: Invader deck ran out 65
Lose: Adversary condition 2963
Win: Sacrifice victory 50
Lose: Scenario condition 241
Win: Scenario condition 252
Lose: Blight pool ran out 6326
Lose: Spirit destroyed 134

Number of Players

Score Model: 0.243 Win Model: 0.083
Num. Completed Blight Flip Rate Average Score Win Rate
1 19968 64.29% 27.14 68.6%
2 8121 56.56% 29.63 72.06%
3 2973 52.28% 31.54 75.01%
4 2047 36.13% 34.44 82.32%
5 109 39.6% 32.24 77.98%
6 368 30.85% 32.62 83.15%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-10-19 02:56:39 (Pacific Time)