Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 77 31.17% 19.62 53.25% -0.102 -0.0574 0.311
Blitz 0 441 40.14% 23.37 57.37% 0.367 0.5817 -0.197
Dahan Insurrection 4 522 27.59% 35.36 50.57% -0.315 -0.6028 0.2
Despicable Theft 2 319 48.59% 26.32 61.76% -1.332 -0.6219 -0.616
Elemental Invocation 1 329 47.87% 20.53 50.46% -0.084 0.617 -1.284
Guard the Isle's Heart 0 1613 21.02% 37.71 67.58% 0.367 -0.2335 1.115
Powers Long Forgotten 1 197 54.08% 19.79 41.62% -0.899 -0.0616 -0.664
Rituals of Terror 3 145 59.03% 26.5 41.38% -0.523 -0.4629 0.071
Rituals of the Destroying Flame 3 84 45.24% 12.63 11.9% -1.237 -0.2506 -1.173
Second Wave 0 1985 43.77% 24.33 68.72% 0.062 0.3123 0.391
The Great River 3 121 41.32% 17.12 26.45% -0.744 0.3223 -1.373
Varied Terrains 2 153 56.86% 19.97 37.91% -0.499 0.3301 -0.064
Ward the Shores 2 208 49.52% 24.11 45.67% -0.918 0.265 -0.774

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2073 27.19 52.58% 0.429 0.5004 0.807
Aid From Lesser Spirits 1831 28.96 56.03% 0.409 0.3382 0.824
All Things Weaken 2463 26.26 53.71% 0.126 0.3849 0.896
Attenuated Essence 398 23.61 48.99% 0.359 0.3233 0.669
Back Against the Wall 1771 27.67 52.8% 0.0 0.0541 0.643
Blight Corrodes the Spirit 406 21.86 41.13% 0.319 0.4642 0.302
Burn Brightest Before the End 339 27.81 55.16% 0.855 0.8714 0.38
Disintegrating Ecosystem 1959 23.37 47.52% -0.037 0.1513 0.337
Downward Spiral 2528 25.04 58.23% 0.021 0.095 0.728
Erosion of Will 2078 25.51 49.66% 0.329 0.4836 0.559
Intensifying Exploitation 431 22.18 45.48% 0.748 0.8838 0.275
Invaders Find the Land to Their Liking 851 27.6 73.68% 0.769 0.1554 0.731
Memory Fades to Dust 2519 24.11 55.7% 0.595 0.7978 0.631
Power Corrodes the Spirit 2348 24.85 52.13% 0.121 0.2959 0.459
Promising Farmlands 2005 25.28 50.12% -0.054 0.144 0.299
Shattered Fragments of Power 275 26.2 51.64% 0.256 0.2582 0.125
Slow Dissolution of Will 389 22.25 44.73% -0.029 0.269 -0.014
Strong Earth Shatters Slowly 563 27.94 78.33% 0.247 -0.45 1.263
The Border of Life and Death 120 21.51 62.5% 0.973 0.4747 0.054
Thriving Communities 2330 24.1 50.6% -0.036 0.1204 0.644
Thriving Crops 183 24.14 54.64% 0.609 0.2965 0.696
Unnatural Proliferation 2441 26.43 52.44% 0.285 0.3934 0.556
Untended Land Crumbles 2270 23.69 49.34% 0.422 0.6036 0.208

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 13932 51.21% 24.52 62.58% -0.068 0.9071 -0.027
B 13208 50.15% 25.14 63.29% -0.068 0.8209 0.104
C 14808 50.83% 25.24 63.54% 0.101 0.793 0.042
D 12610 50.18% 24.56 62.42% -0.109 0.7865 -0.112
E 13294 51.11% 25.87 63.77% 0.195 0.9245 0.046
F 11367 52.09% 25.32 62.87% -0.017 0.8145 0.227
G 10170 50.99% 25.46 63.88% 0.009 0.7884 0.08
H 10032 50.58% 25.49 63.85% 0.064 0.8471 0.058
East 2358 39.82% 25.66 53.77% -0.584 0.225 -0.088
Northeast 1429 36.12% 25.64 53.88% 0.106 0.9036 -0.259
Northwest 1182 34.78% 25.04 50.0% -0.896 -0.1624 -0.996
Southeast 1071 32.21% 22.73 48.55% 0.508 1.4019 -0.672
Southwest 1003 33.03% 20.7 43.57% -0.179 1.0792 -0.815
West 2091 38.6% 24.64 50.79% -0.13 0.8676 -0.75

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 718 0.0% 19.74 64.76% -0.592 0.0756 1.464
Not Using Events or Tokens 831 54.2% 18.35 72.32% -0.004 0.4165 0.234
Skip Initial Invader Actions 1407 19.85% 34.89 78.25% 0.329 -0.4402 1.124
Start of Game Growth 2013 22.35% 33.77 78.39% 0.721 0.2827 0.706
Unlimited Undo 5545 45.09% 26.68 68.46% -0.258 -0.3239 0.534
Using Tokens but Not Events 6276 38.13% 19.62 68.67% 0.132 0.0889 -0.441

Results With Allies

Unique Power Cards

Power Card Kept
Dissolving Vapors 94.17%
Flowing and Silent Forms Dart By 93.38%
The Fog Closes In 97.57%
Unnerving Pall 97.69%

Terror Level

Terror Level Completed Average Score Win Rate
I 11665 13.76 1.67%
II 13567 30.19 31.58%
III 18794 34.82 85.37%
IV 16478 38.63 99.71%

Results

Result Completed
Win: Invaders destroyed (Terror I) 195
Win: Invaders destroyed (Terror III) 15832
Win: Invaders destroyed (Terror II) 4107
Win: Terror victory (Terror IV) 16386
Game abandoned (v.3.0+) 8445
Lose: Invader deck ran out 99
Lose: Adversary condition 4480
Win: Sacrifice victory 76
Lose: Scenario condition 360
Win: Scenario condition 358
Lose: Blight pool ran out 9946
Lose: Spirit destroyed 220

Number of Players

Score Model: 0.098 Win Model: 0.018
Num. Completed Blight Flip Rate Average Score Win Rate
1 34338 59.42% 22.97 58.41%
2 14529 52.46% 25.97 63.87%
3 6292 49.72% 26.92 64.56%
4 3580 37.17% 29.87 72.65%
5 456 35.52% 23.49 60.09%
6 1309 23.8% 19.44 52.02%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)