Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 96 29.17% 20.82 55.21% 0.384 0.7543 0.0
Blitz 0 556 37.93% 21.53 52.7% -0.397 0.0347 -0.548
Dahan Insurrection 4 574 27.0% 34.67 50.17% -0.673 -0.6986 -0.257
Despicable Theft 2 356 50.0% 25.64 58.43% 0.573 1.2325 -0.18
Elemental Invocation 1 393 47.96% 19.46 46.56% -0.266 0.1817 -0.19
Guard the Isle's Heart 0 1845 20.65% 36.19 64.88% 0.672 0.0722 0.342
Powers Long Forgotten 1 248 48.99% 17.54 37.5% -0.042 0.5665 -0.447
Rituals of Terror 3 167 58.43% 27.2 42.51% 0.686 0.8109 0.708
Rituals of the Destroying Flame 3 105 37.14% 10.4 9.52% 0.0 0.7383 -0.438
Second Wave 0 2345 43.41% 24.07 67.97% 0.445 0.5517 0.916
The Great River 3 144 40.28% 16.3 25.69% -0.847 0.3274 -0.182
Varied Terrains 2 190 54.74% 19.52 36.84% -0.34 0.397 0.583
Ward the Shores 2 261 46.74% 22.83 43.68% -0.354 0.3281 -0.307

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2341 26.74 51.64% 0.513 0.8233 1.251
Aid From Lesser Spirits 2038 28.34 54.37% -0.034 -0.0213 0.068
All Things Weaken 2762 25.85 52.9% -0.349 0.1248 0.341
Attenuated Essence 611 23.81 48.28% 0.296 0.4428 0.384
Back Against the Wall 1986 27.43 52.32% -0.599 -0.4699 0.083
Blight Corrodes the Spirit 573 21.56 41.54% 0.262 0.5822 0.439
Burn Brightest Before the End 471 26.24 49.47% -0.78 -0.6029 0.349
Disintegrating Ecosystem 2232 22.71 46.1% 0.06 0.4403 0.278
Downward Spiral 2889 24.51 56.97% 0.205 0.3984 0.756
Erosion of Will 2334 25.37 49.87% 0.186 0.5237 1.348
Intensifying Exploitation 625 21.63 44.64% -0.397 -0.0443 0.582
Invaders Find the Land to Their Liking 948 27.06 72.26% 0.256 -0.1071 0.773
Memory Fades to Dust 2900 23.37 53.69% 0.1 0.4291 0.152
Power Corrodes the Spirit 2698 24.54 51.37% 1.536 1.8024 0.722
Promising Farmlands 2267 24.8 49.54% 0.2 0.647 0.131
Shattered Fragments of Power 412 25.39 48.54% 0.869 0.8689 0.079
Slow Dissolution of Will 577 22.74 45.06% -0.538 -0.127 0.972
Strong Earth Shatters Slowly 661 27.3 76.7% 0.664 0.1053 0.742
The Border of Life and Death 161 22.4 62.11% 0.474 0.2291 0.283
Thriving Communities 2687 23.46 49.76% -0.248 0.0292 0.065
Thriving Crops 266 23.02 53.76% 0.633 0.5377 -0.811
Unnatural Proliferation 2733 26.06 51.92% 1.077 1.282 0.365
Untended Land Crumbles 2578 23.2 48.91% 0.363 0.6625 0.12

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 16612 50.24% 23.62 60.26% 0.34 1.3319 -0.187
B 15748 49.56% 24.15 61.1% 0.3 1.165 0.244
C 17486 50.05% 24.32 61.21% 0.157 0.9089 0.327
D 14906 49.44% 23.63 60.12% 0.203 1.1477 0.117
E 15689 50.07% 24.89 61.72% 0.576 1.3306 0.192
F 13437 51.14% 24.37 60.59% -0.254 0.6208 0.328
G 11950 50.1% 24.56 61.72% 0.381 1.2435 0.48
H 11867 49.65% 24.55 61.46% -0.469 0.3382 0.352
East 2804 39.34% 24.49 51.11% -0.516 0.2298 -0.596
Northeast 1724 35.74% 24.45 51.1% 0.195 1.0879 -0.272
Northwest 1434 33.47% 23.64 47.28% 0.643 1.3859 -0.463
Southeast 1278 31.79% 21.83 46.56% -0.738 0.2704 -0.584
Southwest 1189 32.32% 20.05 42.3% -0.598 0.5586 0.003
West 2485 37.78% 23.42 48.25% -0.196 0.7862 0.034

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 829 0.0% 18.92 63.21% -0.287 0.4332 0.0
Not Using Events or Tokens 1031 51.08% 17.48 67.12% 0.289 0.763 0.0
Skip Initial Invader Actions 1642 18.76% 33.45 76.61% 1.055 0.2497 0.094
Start of Game Growth 2332 21.48% 32.45 76.07% 0.433 -0.134 0.444
Unlimited Undo 6507 44.33% 25.44 65.21% -0.352 -0.3242 -0.22
Using Tokens but Not Events 7502 37.93% 18.97 66.28% 0.179 0.1515 0.771

Results With Allies

Unique Power Cards

Power Card Kept
Dissolving Vapors 94.24%
Flowing and Silent Forms Dart By 93.45%
The Fog Closes In 97.56%
Unnerving Pall 97.71%

Terror Level

Terror Level Completed Average Score Win Rate
I 15393 12.25 1.46%
II 15846 29.91 30.72%
III 21472 34.94 84.87%
IV 18704 38.9 99.71%

Results

Result Completed
Win: Invaders destroyed (Terror I) 224
Win: Invaders destroyed (Terror III) 17980
Win: Invaders destroyed (Terror II) 4675
Win: Terror victory (Terror IV) 18597
Game abandoned (v.3.0+) 12243
Lose: Invader deck ran out 112
Lose: Adversary condition 5094
Win: Sacrifice victory 88
Lose: Scenario condition 398
Win: Scenario condition 401
Lose: Unique spirit condition 0
Lose: Blight pool ran out 11336
Lose: Spirit destroyed 267

Number of Players

Score Model: -0.033 Win Model: -0.298
Num. Completed Blight Flip Rate Average Score Win Rate
1 40422 58.14% 21.95 55.85%
2 17185 51.84% 25.13 61.86%
3 7475 48.8% 26.11 63.04%
4 4164 37.39% 28.73 70.39%
5 538 35.06% 23.61 58.18%
6 1631 23.72% 18.54 49.36%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)