Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 6 50.0% 20.83 -2.825 83.33% 0.035 0.6119
Dahan Insurrection 4 12 25.0% 57.33 12.406 83.33% 0.482 0.8828
Despicable Theft 2 67 44.78% 28.7 0.758 73.13% -0.714 -0.2848
Elemental Invocation 1 17 64.71% 23.0 -1.981 76.47% -0.12 0.2608
Guard the Isle's Heart 0 77 30.26% 39.74 3.278 64.94% -0.798 -0.4318
Rituals of Terror 3 2 100.0% 22.5 -1.464 50.0% -0.383 0.2456
Rituals of the Destroying Flame 3 1 100.0% 26.0 -4.641 0.0% -0.467 0.1825
Second Wave 0 8 37.5% 21.88 -2.746 75.0% -0.686 -0.2695
The Great River 3 2 50.0% 26.5 -3.604 50.0% -0.846 0.6254

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 124 27.9 -0.502 61.29% -1.477 0.5928
Aid From Lesser Spirits 92 29.35 -0.27 67.39% -1.244 0.6745
All Things Weaken 116 28.36 0.074 69.83% -1.126 1.0292
Back Against the Wall 90 24.43 -2.434 56.67% -1.887 0.2087
Disintegrating Ecosystem 122 24.62 -2.554 51.64% -1.978 0.2457
Downward Spiral 126 24.9 -1.681 69.05% -1.384 0.6328
Erosion of Will 101 27.84 -0.684 59.41% -1.503 0.7068
Invaders Find the Land to Their Liking 45 29.64 0.507 82.22% -0.341 0.3634
Memory Fades to Dust 136 25.25 -1.696 63.24% -1.687 0.5276
Power Corrodes the Spirit 107 26.03 -1.399 60.75% -1.679 0.3411
Promising Farmlands 102 26.95 -1.272 57.84% -1.536 0.6766
Strong Earth Shatters Slowly 30 25.73 -0.731 80.0% -0.526 -0.0903
Thriving Communities 120 26.49 -0.728 69.17% -1.27 0.8273
Unnatural Proliferation 125 28.08 -0.412 64.0% -1.39 0.6871
Untended Land Crumbles 103 28.03 -0.164 73.79% -0.983 1.1155

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 393 60.61% 26.14 -0.738 78.37% 0.06 -1.0293
B 352 55.39% 26.97 -0.34 77.84% -0.025 -1.2103
C 423 57.14% 29.35 0.74 78.01% 0.254 -1.1604
D 275 61.54% 27.24 -0.414 74.18% -0.1 -1.2773
E 381 58.36% 28.31 0.334 73.23% -0.118 -1.3946
F 244 64.02% 28.23 0.088 72.13% -0.122 -1.3654
G 299 58.45% 27.96 0.049 79.6% 0.192 -1.038
H 255 52.96% 27.02 -0.275 78.82% 0.002 -1.2385
East 23 21.74% 45.7 6.233 86.96% 0.24 -0.7104
Northeast 10 50.0% 38.8 2.622 70.0% 0.061 -0.8285
Northwest 4 25.0% 32.25 0.312 100.0% 0.433 -0.532
Southeast 8 37.5% 35.88 -0.021 62.5% -0.222 -1.223
Southwest 12 33.33% 22.92 -4.043 58.33% -0.494 -1.102
West 9 66.67% 28.0 -1.027 66.67% -0.142 -0.8281

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 30 0.0% 16.27 -4.45 83.33% -1.123 0.9206
Not Using Events or Tokens 61 53.33% 22.2 -1.228 95.08% 1.048 1.2672
Skip Initial Invader Actions 54 10.0% 40.98 3.503 92.59% 0.286 -0.4178
Start of Game Growth 83 13.92% 40.72 3.683 90.36% 0.442 -0.0119
Unlimited Undo 238 46.58% 32.39 1.856 86.55% 0.725 0.3123
Using Tokens but Not Events 244 41.86% 23.43 -1.805 86.89% 0.08 0.0321

Results With Allies

Unique Power Cards

Power Card Kept
Dissolving Vapors 95.07%
Flowing and Silent Forms Dart By 93.58%
The Fog Closes In 98.08%
Unnerving Pall 97.97%

Terror Level

Terror Level Completed Average Score Win Rate
I 178 22.34 6.18%
II 576 30.75 39.76%
III 964 34.26 88.07%
IV 970 37.47 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 11
Win: Invaders destroyed (Terror III) 844
Win: Invaders destroyed (Terror II) 221
Win: Terror victory (Terror IV) 968
Lose: Invader deck ran out 3
Lose: Adversary condition 178
Win: Sacrifice victory 5
Lose: Scenario condition 18
Win: Scenario condition 10
Lose: Blight pool ran out 422
Lose: Spirit destroyed 8

Number of Players

Score Model: 0.478 Win Model: 0.008
Num. Completed Blight Flip Rate Average Score Win Rate
1 1995 62.25% 26.51 75.54%
2 469 49.57% 31.24 80.6%
3 160 43.75% 31.88 77.5%
4 64 20.31% 36.75 78.13%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2024-12-23 01:48:01 (Pacific Time)