Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 83 31.33% 21.64 55.42% 1.022 0.9946 1.031
Blitz 0 471 39.06% 22.63 55.63% -0.58 -0.3294 -0.142
Dahan Insurrection 4 532 27.07% 35.17 50.56% 0.031 -0.2182 0.17
Despicable Theft 2 328 49.09% 26.28 60.98% -0.134 0.3281 -0.452
Elemental Invocation 1 346 47.54% 20.16 49.13% -0.884 -0.181 -1.295
Guard the Isle's Heart 0 1671 20.77% 36.96 66.19% -0.351 -0.9034 0.99
Powers Long Forgotten 1 203 53.96% 19.34 40.39% -1.0 -0.3761 -0.629
Rituals of Terror 3 151 58.67% 26.52 41.72% 0.275 0.4674 0.105
Rituals of the Destroying Flame 3 89 42.7% 11.92 11.24% -0.75 0.172 -1.188
Second Wave 0 2104 43.67% 24.28 68.39% 0.368 0.4853 0.367
The Great River 3 124 41.13% 17.1 26.61% -0.182 0.8862 -1.374
Varied Terrains 2 169 56.8% 20.2 37.87% -0.275 0.4666 -0.143
Ward the Shores 2 220 48.18% 23.81 45.45% -0.403 0.6803 -0.735

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2137 27.16 52.46% 0.635 0.8845 0.856
Aid From Lesser Spirits 1886 28.81 55.46% -0.195 -0.313 0.879
All Things Weaken 2535 26.29 53.69% 0.359 0.6965 0.961
Attenuated Essence 455 23.65 48.35% 0.342 0.3688 0.675
Back Against the Wall 1833 27.77 52.76% 0.579 0.5806 0.717
Blight Corrodes the Spirit 455 21.81 41.1% 0.281 0.4987 0.313
Burn Brightest Before the End 382 27.55 54.19% 0.556 0.5375 0.289
Disintegrating Ecosystem 2029 23.3 47.41% 0.163 0.5566 0.379
Downward Spiral 2619 24.9 57.85% 0.479 0.5873 0.769
Erosion of Will 2138 25.53 49.72% 0.305 0.657 0.582
Intensifying Exploitation 483 22.04 45.13% 0.318 0.5639 0.295
Invaders Find the Land to Their Liking 877 27.43 73.32% 0.827 0.3028 0.785
Memory Fades to Dust 2625 23.9 54.93% 0.103 0.3508 0.661
Power Corrodes the Spirit 2434 24.83 51.93% 0.285 0.5072 0.519
Promising Farmlands 2076 25.17 50.0% 0.191 0.4738 0.314
Shattered Fragments of Power 312 25.77 50.64% 0.053 0.1298 0.136
Slow Dissolution of Will 443 22.16 43.79% -0.121 0.2765 -0.026
Strong Earth Shatters Slowly 576 27.82 78.13% 0.469 -0.2263 1.316
The Border of Life and Death 125 22.03 63.2% 1.126 0.5248 0.355
Thriving Communities 2413 24.1 50.81% 0.415 0.7718 0.728
Thriving Crops 208 23.71 54.33% 0.376 0.1793 0.618
Unnatural Proliferation 2525 26.29 52.24% 0.23 0.3921 0.596
Untended Land Crumbles 2340 23.61 49.32% 0.389 0.6205 0.242

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 14676 50.85% 24.29 61.95% 0.23 1.2353 -0.04
B 13881 49.8% 24.89 62.78% 0.107 1.0262 0.087
C 15527 50.69% 24.98 62.84% 0.043 0.7773 0.028
D 13215 49.93% 24.32 61.73% -0.141 0.8367 -0.129
E 13920 50.68% 25.63 63.31% 0.381 1.2006 0.069
F 11940 51.79% 25.1 62.37% 0.14 1.014 0.224
G 10672 50.6% 25.24 63.24% 0.025 0.8338 0.017
H 10546 50.19% 25.24 63.13% 0.189 1.0035 0.059
East 2456 39.94% 25.37 53.01% -0.315 0.5875 -0.115
Northeast 1503 36.47% 25.39 53.03% 0.218 1.026 -0.079
Northwest 1240 34.6% 24.6 49.03% -0.584 0.3165 -1.051
Southeast 1116 32.35% 22.49 48.03% -0.032 0.8186 -0.696
Southwest 1049 33.11% 20.45 43.09% -0.81 0.5659 -0.834
West 2177 38.4% 24.25 49.89% -0.088 0.867 -0.642

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 751 0.0% 19.46 64.58% 0.171 0.8788 1.581
Not Using Events or Tokens 913 53.39% 18.11 69.11% -0.452 -0.0842 -0.053
Skip Initial Invader Actions 1458 19.57% 34.53 77.71% 0.369 -0.2155 1.092
Start of Game Growth 2089 22.24% 33.38 77.5% 0.319 -0.1952 0.613
Unlimited Undo 5757 44.52% 26.39 67.9% 0.144 0.0347 0.534
Using Tokens but Not Events 6622 37.75% 19.46 68.06% 0.041 0.0155 -0.402

Results With Allies

Unique Power Cards

Power Card Kept
Dissolving Vapors 94.19%
Flowing and Silent Forms Dart By 93.43%
The Fog Closes In 97.56%
Unnerving Pall 97.7%

Terror Level

Terror Level Completed Average Score Win Rate
I 12623 13.33 1.58%
II 14152 30.1 31.34%
III 19452 34.83 85.34%
IV 17106 38.67 99.7%

Results

Result Completed
Win: Invaders destroyed (Terror I) 199
Win: Invaders destroyed (Terror III) 16377
Win: Invaders destroyed (Terror II) 4256
Win: Terror victory (Terror IV) 17010
Game abandoned (v.3.0+) 9393
Lose: Invader deck ran out 104
Lose: Adversary condition 4636
Win: Sacrifice victory 79
Lose: Scenario condition 368
Win: Scenario condition 368
Lose: Blight pool ran out 10316
Lose: Spirit destroyed 227

Number of Players

Score Model: 0.198 Win Model: 0.103
Num. Completed Blight Flip Rate Average Score Win Rate
1 35873 59.09% 22.71 57.69%
2 15188 52.17% 25.77 63.46%
3 6654 49.55% 26.74 64.1%
4 3722 37.23% 29.54 71.92%
5 482 35.47% 23.35 58.92%
6 1414 23.73% 19.24 51.56%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)