Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 28 42.86% 19.5 57.14% 0.247 -0.0081 -0.23
Blitz 0 257 47.22% 25.51 63.42% -0.606 -0.4083 -0.361
Dahan Insurrection 4 322 31.37% 45.11 64.6% -0.576 -1.0182 0.152
Despicable Theft 2 221 53.39% 30.32 73.3% -0.36 0.4519 -0.518
Elemental Invocation 1 207 52.91% 25.39 64.25% -0.535 0.1682 -1.373
Guard the Isle's Heart 0 1159 21.49% 40.53 71.7% 0.299 -0.3453 0.886
Powers Long Forgotten 1 95 67.37% 26.67 57.89% -0.392 0.2437 -0.031
Rituals of Terror 3 75 75.68% 30.48 46.67% -0.01 0.0909 -0.363
Rituals of the Destroying Flame 3 32 78.13% 24.41 28.13% -1.43 -0.4206 -0.852
Second Wave 0 1156 47.2% 25.9 72.84% 0.472 0.538 -0.027
The Great River 3 68 54.41% 21.84 35.29% -1.305 -0.0879 -0.926
Varied Terrains 2 54 66.67% 21.96 46.3% -0.237 0.3858 -0.544
Ward the Shores 2 125 61.6% 30.42 57.6% -0.312 0.7724 -0.656

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1543 27.99 54.05% 0.52 0.7621 0.343
Aid From Lesser Spirits 1390 29.62 56.47% -0.2 -0.2777 0.327
All Things Weaken 1772 27.37 56.26% 0.028 0.4209 0.391
Attenuated Essence 73 25.97 57.53% 0.77 0.8766 -0.016
Back Against the Wall 1349 28.56 53.74% 0.761 0.8182 0.118
Blight Corrodes the Spirit 74 21.18 36.49% -0.167 0.0347 -0.128
Burn Brightest Before the End 44 28.07 65.91% 0.852 1.062 0.602
Disintegrating Ecosystem 1427 24.71 49.19% 0.143 0.5665 -0.102
Downward Spiral 1818 26.44 60.62% 0.387 0.6227 0.223
Erosion of Will 1523 26.9 52.2% 0.22 0.5288 0.038
Intensifying Exploitation 68 21.65 36.76% -0.037 0.2504 -0.266
Invaders Find the Land to Their Liking 611 29.98 79.87% 0.629 0.1356 0.296
Memory Fades to Dust 1814 25.44 58.05% 0.219 0.5556 0.108
Power Corrodes the Spirit 1681 26.13 54.55% 0.201 0.4219 -0.097
Promising Farmlands 1454 26.55 52.75% 0.225 0.678 -0.122
Shattered Fragments of Power 43 26.72 44.19% -0.13 -0.0791 0.228
Slow Dissolution of Will 56 20.84 39.29% -0.176 0.2235 -0.65
Strong Earth Shatters Slowly 409 30.17 82.64% 0.693 -0.0173 0.628
The Border of Life and Death 17 18.18 58.82% 0.426 0.0901 -0.203
Thriving Communities 1699 25.68 53.27% -0.034 0.3292 0.21
Thriving Crops 26 20.81 50.0% 0.416 0.2179 -0.085
Unnatural Proliferation 1783 27.63 54.46% 0.199 0.4139 0.062
Untended Land Crumbles 1618 25.55 52.72% 0.165 0.4472 -0.216

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8455 54.5% 27.68 70.87% 0.217 0.957 0.012
B 8178 53.57% 28.21 70.93% 0.259 0.9851 0.156
C 9280 54.66% 28.34 70.69% 0.308 0.8904 0.05
D 7703 53.9% 27.86 70.39% 0.176 0.8869 -0.054
E 8403 55.02% 29.1 70.08% 0.227 0.7925 0.05
F 7101 55.93% 28.67 70.57% 0.226 0.896 0.317
G 6431 53.73% 28.54 71.34% 0.497 1.1488 0.163
H 6384 53.83% 28.44 71.37% 0.44 1.0101 0.066
East 1226 45.95% 33.57 65.91% 0.401 0.94 0.517
Northeast 714 40.93% 34.38 66.81% -0.39 0.2451 -0.689
Northwest 603 40.07% 34.51 65.17% 0.193 1.0025 -0.985
Southeast 516 39.61% 31.9 63.95% -0.727 -0.0211 -1.35
Southwest 477 41.47% 29.9 59.12% -0.221 0.7691 -0.611
West 1074 44.25% 33.16 64.06% -0.943 -0.0392 -0.197

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 433 0.0% 24.93 76.44% -0.369 0.4073 0.869
Not Using Events or Tokens 527 57.26% 22.16 88.99% 0.148 0.5273 0.476
Skip Initial Invader Actions 966 21.52% 37.99 86.44% -0.098 -0.7159 0.99
Start of Game Growth 1305 23.29% 37.98 88.05% 0.636 0.2878 0.569
Unlimited Undo 3724 48.04% 30.33 77.93% -0.228 -0.2342 0.73
Using Tokens but Not Events 3716 39.43% 22.8 79.36% 0.022 0.0119 -0.106

Results With Allies

Unique Power Cards

Power Card Kept
Dissolving Vapors 94.03%
Flowing and Silent Forms Dart By 93.12%
The Fog Closes In 97.48%
Unnerving Pall 97.58%

Terror Level

Terror Level Completed Average Score Win Rate
I 4428 20.4 3.61%
II 9129 31.01 34.54%
III 13332 34.76 85.83%
IV 11890 38.07 99.73%

Results

Result Completed
Win: Invaders destroyed (Terror I) 160
Win: Invaders destroyed (Terror III) 11278
Win: Invaders destroyed (Terror II) 3015
Win: Terror victory (Terror IV) 11827
Game abandoned (v.3.0+) 1280
Lose: Invader deck ran out 71
Lose: Adversary condition 3269
Win: Sacrifice victory 55
Lose: Scenario condition 279
Win: Scenario condition 279
Lose: Blight pool ran out 7117
Lose: Spirit destroyed 149

Number of Players

Score Model: 0.132 Win Model: 0.072
Num. Completed Blight Flip Rate Average Score Win Rate
1 22797 63.09% 26.18 66.36%
2 9407 55.57% 28.59 69.86%
3 3528 52.38% 30.51 72.39%
4 2360 36.57% 33.22 79.28%
5 172 36.65% 28.06 72.09%
6 515 29.45% 27.66 71.07%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)