Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 46 34.78% 16.76 50.0% 0.272 0.3236 -0.268
Blitz 0 355 42.86% 23.45 59.15% -0.27 -0.069 -0.942
Dahan Insurrection 4 434 29.72% 38.56 54.84% -0.772 -0.9829 0.063
Despicable Theft 2 274 50.36% 27.69 66.42% -0.592 0.2528 -0.594
Elemental Invocation 1 259 50.78% 23.05 56.76% 0.292 1.3633 -1.245
Guard the Isle's Heart 0 1405 21.59% 39.0 69.4% 1.093 0.3683 1.042
Powers Long Forgotten 1 147 61.9% 22.56 47.62% -0.846 0.0599 -0.307
Rituals of Terror 3 113 61.61% 30.14 45.13% -0.274 -0.244 0.178
Rituals of the Destroying Flame 3 63 55.56% 15.16 14.29% -0.672 0.5162 -1.09
Second Wave 0 1546 44.68% 24.91 70.38% 0.539 0.6199 0.265
The Great River 3 99 45.45% 18.36 28.28% -0.585 0.8023 -1.308
Varied Terrains 2 106 61.32% 18.49 35.85% -1.661 -0.7597 -0.342
Ward the Shores 2 168 52.98% 26.15 50.0% -0.817 0.2384 -0.791

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1799 27.42 52.81% 0.449 0.5878 0.699
Aid From Lesser Spirits 1623 29.39 56.38% 1.023 0.9639 0.726
All Things Weaken 2111 26.63 54.24% 0.336 0.691 0.808
Attenuated Essence 207 24.78 49.76% 0.292 0.4028 0.376
Back Against the Wall 1556 28.17 53.53% 0.804 0.8799 0.57
Blight Corrodes the Spirit 231 20.91 37.66% -0.241 -0.0304 0.062
Burn Brightest Before the End 175 26.44 52.0% 0.227 0.3479 0.224
Disintegrating Ecosystem 1708 23.92 48.07% -0.164 0.205 0.299
Downward Spiral 2166 25.53 58.45% 0.851 1.048 0.621
Erosion of Will 1806 26.03 50.83% 0.757 1.0244 0.451
Intensifying Exploitation 226 21.37 40.27% 0.284 0.5542 -0.302
Invaders Find the Land to Their Liking 729 28.99 76.82% 1.0 0.4894 0.646
Memory Fades to Dust 2166 24.57 56.14% 0.43 0.7419 0.522
Power Corrodes the Spirit 2021 25.34 53.09% 0.234 0.5284 0.311
Promising Farmlands 1727 25.8 51.48% 0.342 0.6776 0.231
Shattered Fragments of Power 163 27.69 52.76% 0.997 1.106 -0.046
Slow Dissolution of Will 214 21.43 40.65% 0.231 0.6315 -0.225
Strong Earth Shatters Slowly 481 29.47 81.7% 1.609 0.996 1.075
The Border of Life and Death 69 22.68 65.22% 0.256 -0.0361 0.606
Thriving Communities 1998 24.8 51.5% 0.117 0.45 0.607
Thriving Crops 100 24.17 50.0% 0.215 0.1285 0.143
Unnatural Proliferation 2132 27.14 53.28% 0.54 0.6878 0.462
Untended Land Crumbles 1940 24.52 50.57% 0.017 0.3243 0.112

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 11140 52.49% 25.74 65.54% -0.054 0.851 -0.072
B 10701 51.59% 26.39 66.18% 0.045 0.873 0.136
C 12022 52.34% 26.57 66.27% 0.25 0.9298 0.084
D 10149 51.63% 25.92 65.64% -0.202 0.6516 -0.087
E 10771 52.78% 27.09 65.87% 0.127 0.8282 0.045
F 9176 53.6% 26.66 65.76% -0.197 0.5845 0.261
G 8313 52.16% 26.7 66.67% -0.17 0.6021 0.112
H 8156 51.59% 26.87 67.3% 0.24 1.0086 0.078
East 1760 41.96% 28.11 56.42% 0.337 1.1988 0.261
Northeast 1041 38.09% 28.33 57.06% -0.451 0.2959 -0.595
Northwest 887 36.62% 28.13 54.23% -0.859 -0.0261 -0.888
Southeast 801 33.79% 25.28 51.19% 0.09 0.8654 -1.308
Southwest 756 35.72% 23.41 46.69% 0.08 1.3993 -0.791
West 1573 41.42% 27.55 54.42% -0.526 0.4799 -0.561

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 538 0.0% 22.33 71.19% 0.063 0.8939 1.402
Not Using Events or Tokens 654 54.5% 19.55 78.75% -0.886 -0.4453 0.472
Skip Initial Invader Actions 1163 21.51% 36.35 82.46% 0.411 -0.1514 0.859
Start of Game Growth 1627 23.14% 35.52 82.79% 1.226 0.6874 0.846
Unlimited Undo 4591 47.31% 28.21 71.92% -0.059 -0.0183 0.627
Using Tokens but Not Events 4901 39.13% 20.83 72.62% -0.0 -0.0237 -0.307

Results With Allies

Unique Power Cards

Power Card Kept
Dissolving Vapors 94.12%
Flowing and Silent Forms Dart By 93.2%
The Fog Closes In 97.54%
Unnerving Pall 97.62%

Terror Level

Terror Level Completed Average Score Win Rate
I 8006 16.23 2.24%
II 11295 30.54 32.57%
III 15926 34.77 85.51%
IV 14081 38.37 99.72%

Results

Result Completed
Win: Invaders destroyed (Terror I) 179
Win: Invaders destroyed (Terror III) 13427
Win: Invaders destroyed (Terror II) 3524
Win: Terror victory (Terror IV) 14003
Game abandoned (v.3.0+) 4764
Lose: Invader deck ran out 86
Lose: Adversary condition 3901
Win: Sacrifice victory 63
Lose: Scenario condition 318
Win: Scenario condition 321
Lose: Blight pool ran out 8531
Lose: Spirit destroyed 191

Number of Players

Score Model: 0.272 Win Model: 0.135
Num. Completed Blight Flip Rate Average Score Win Rate
1 28308 61.01% 24.29 61.5%
2 11870 54.2% 26.97 66.01%
3 4853 51.26% 28.55 67.55%
4 3006 36.9% 31.12 74.52%
5 370 34.64% 24.52 62.7%
6 901 23.54% 21.7 57.94%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)