Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 38 50.0% 35.08 1.353 76.32% 0.037 0.6029
Dahan Insurrection 4 62 50.0% 46.42 6.365 54.84% -0.855 -0.4543
Despicable Theft 2 16 68.75% 31.13 0.145 62.5% -0.659 -0.3848
Elemental Invocation 1 34 61.76% 29.82 -1.738 64.71% -0.529 -0.026
Guard the Isle's Heart 0 409 16.71% 42.17 2.61 73.11% -0.825 -0.4605
Powers Long Forgotten 1 19 84.21% 27.63 -1.383 52.63% -0.768 -0.322
Rituals of Terror 3 8 37.5% 38.5 3.354 62.5% -0.733 -0.0883
Rituals of the Destroying Flame 3 9 66.67% 32.22 2.198 55.56% -0.608 0.039
Second Wave 0 56 50.94% 26.88 -2.259 73.21% -0.849 -0.4191
The Great River 3 17 47.06% 29.53 0.014 35.29% -2.113 -0.6404
Ward the Shores 2 28 50.0% 35.79 -1.01 46.43% -1.434 -0.4024

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 358 32.18 -0.569 57.82% -1.365 0.7041
Aid From Lesser Spirits 327 33.72 0.025 57.49% -1.433 0.4794
All Things Weaken 389 30.1 -1.465 48.33% -1.77 0.3891
Back Against the Wall 292 32.35 -0.684 54.45% -1.546 0.5407
Disintegrating Ecosystem 342 29.4 -2.072 53.22% -1.663 0.5594
Downward Spiral 422 29.25 -1.68 58.53% -1.476 0.5457
Erosion of Will 369 29.25 -1.773 53.39% -1.678 0.5292
Invaders Find the Land to Their Liking 161 35.36 1.224 81.99% -0.095 0.5835
Memory Fades to Dust 404 31.54 -0.652 60.15% -1.357 0.8584
Power Corrodes the Spirit 423 30.18 -1.389 54.61% -1.578 0.4429
Promising Farmlands 333 30.02 -1.524 55.26% -1.51 0.6981
Strong Earth Shatters Slowly 89 38.39 2.496 83.15% 0.01 0.4212
Thriving Communities 364 29.65 -1.782 54.67% -1.587 0.5009
Unnatural Proliferation 415 31.94 -0.612 53.25% -1.637 0.4437
Untended Land Crumbles 400 30.25 -1.402 58.0% -1.503 0.5988

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 1250 57.22% 30.99 -0.623 69.2% 0.06 -0.6275
B 1375 53.59% 32.73 0.512 73.89% 0.303 -0.4804
C 1412 52.91% 32.13 0.112 71.39% 0.216 -0.7963
D 1022 56.71% 30.96 -0.49 72.5% 0.157 -0.6206
E 1150 54.81% 32.13 0.053 72.26% 0.186 -0.7082
F 1048 54.69% 32.82 0.264 71.18% 0.181 -0.6594
G 941 54.12% 31.43 -0.388 71.41% 0.058 -0.7739
H 940 52.25% 32.51 0.071 71.28% 0.134 -0.7051
East 70 37.14% 51.17 2.814 71.43% -0.3 -0.8757
Northeast 57 47.37% 40.05 2.239 70.18% -0.17 -0.6947
Northwest 47 61.7% 35.11 0.351 68.09% -0.138 -0.7335
Southeast 30 43.33% 41.5 2.185 80.0% 0.496 -0.1328
Southwest 21 47.62% 29.62 -2.896 52.38% -0.979 -1.1776
West 50 62.0% 33.28 0.225 66.0% -0.15 -0.4773

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 56 0.0% 18.45 -5.661 73.21% -1.781 0.2719
Not Using Events or Tokens 117 31.48% 23.37 -2.436 87.18% 0.023 0.2377
Skip Initial Invader Actions 230 20.19% 48.33 4.281 87.39% 0.35 -0.3367
Start of Game Growth 325 21.78% 46.36 4.003 86.77% 0.797 0.328
Unlimited Undo 874 47.9% 37.0 1.682 80.09% 0.563 0.1403
Using Tokens but Not Events 766 38.39% 25.61 -2.935 80.29% -0.312 -0.3626

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Ancient Memories 84.17%
Elemental Teachings 96.04%
Share Secrets of Survival 95.44%
Study the Invaders' Fears 85.41%

Terror Level

Terror Level Completed Average Score Win Rate
I 1246 22.37 8.11%
II 2832 30.88 58.16%
III 3543 34.39 90.38%
IV 1792 37.55 99.83%

Results

Result Completed
Win: Invaders destroyed (Terror I) 99
Win: Invaders destroyed (Terror III) 3112
Win: Invaders destroyed (Terror II) 1581
Win: Terror victory (Terror IV) 1755
Lose: Invader deck ran out 81
Lose: Adversary condition 920
Win: Sacrifice victory 145
Lose: Scenario condition 86
Win: Scenario condition 47
Lose: Blight pool ran out 1533
Lose: Spirit destroyed 54

Number of Players

Score Model: 0.725 Win Model: 0.143
Num. Completed Blight Flip Rate Average Score Win Rate
1 5208 58.68% 29.08 69.22%
2 2772 51.71% 34.69 73.52%
3 824 48.72% 36.53 73.67%
4 609 37.5% 41.94 80.3%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-04-15 02:07:53 (Pacific Time)