Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 34 26.47% 16.24 58.82% -0.831 -0.9098 -0.822
Blitz 0 357 30.42% 35.17 78.99% 0.211 0.3575 -0.467
Dahan Insurrection 4 441 66.89% 54.58 33.11% -0.094 -0.3009 -0.783
Despicable Theft 2 98 57.14% 31.15 57.14% -0.509 0.1737 -1.045
Elemental Invocation 1 187 54.55% 26.48 55.61% -1.039 -0.3071 -1.149
Guard the Isle's Heart 0 1455 16.31% 39.49 68.87% -0.079 -0.6852 0.328
Powers Long Forgotten 1 77 67.53% 24.94 48.05% -0.943 -0.4549 -1.401
Rituals of Terror 3 84 64.29% 42.92 51.19% -0.244 -0.139 -0.711
Rituals of the Destroying Flame 3 74 75.68% 30.64 56.76% -0.52 0.4722 0.399
Second Wave 0 967 39.1% 25.94 76.11% -0.117 -0.0548 -0.085
The Great River 3 70 41.43% 28.06 41.43% -0.903 0.4448 -1.009
Varied Terrains 2 69 63.77% 27.65 50.72% 0.244 0.8065 -1.306
Ward the Shores 2 120 49.17% 26.22 41.67% -0.896 0.3135 -0.997

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1192 31.05 58.47% 0.521 0.7926 -0.164
Aid From Lesser Spirits 1066 33.14 58.44% 0.312 0.351 -0.099
All Things Weaken 1270 29.4 49.29% -0.404 0.0569 -0.009
Attenuated Essence 61 27.82 52.46% 0.616 0.8217 -1.228
Back Against the Wall 1008 31.79 54.07% -0.222 -0.0597 -0.038
Blight Corrodes the Spirit 51 26.65 47.06% 0.118 0.5326 -0.005
Burn Brightest Before the End 57 26.16 54.39% 0.339 0.644 -0.517
Disintegrating Ecosystem 1127 28.8 52.17% 0.437 0.9638 -0.425
Downward Spiral 1418 28.33 54.94% 0.271 0.6234 -0.196
Erosion of Will 1183 29.2 52.49% -0.05 0.3578 -0.168
Intensifying Exploitation 53 23.08 39.62% -0.311 0.0764 -1.157
Invaders Find the Land to Their Liking 514 33.92 79.57% 0.77 0.2444 0.865
Memory Fades to Dust 1426 29.34 54.56% 0.128 0.6096 -0.19
Power Corrodes the Spirit 1305 29.14 55.4% 0.355 0.6595 -0.218
Promising Farmlands 1082 29.56 50.65% -0.17 0.4158 -0.283
Shattered Fragments of Power 46 28.72 50.0% 0.159 0.3382 0.644
Slow Dissolution of Will 52 28.88 44.23% 0.08 0.6133 0.034
Strong Earth Shatters Slowly 327 35.12 82.26% 0.29 -0.388 0.714
The Border of Life and Death 11 24.36 45.45% -0.245 -0.375 -0.357
Thriving Communities 1308 28.61 51.38% -0.097 0.3965 -0.09
Thriving Crops 24 22.46 50.0% 0.022 0.11 0.084
Unnatural Proliferation 1374 30.7 52.33% 0.187 0.4836 -0.155
Untended Land Crumbles 1319 28.9 53.68% 0.109 0.467 -0.501

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8201 49.69% 31.79 69.14% 0.398 1.2377 0.424
B 8454 48.04% 31.79 71.33% 0.54 1.3192 0.416
C 8857 48.07% 31.38 70.05% 0.465 1.1186 0.297
D 7379 49.04% 31.59 70.58% 0.12 0.9192 0.186
E 7617 47.87% 31.63 68.9% 0.302 0.9306 0.309
F 6923 48.44% 31.99 69.28% 0.309 1.0288 0.239
G 6262 48.13% 31.91 71.35% 0.392 1.1343 0.314
H 6222 49.72% 32.81 69.88% 0.229 0.8768 0.349
East 1309 47.31% 35.42 60.96% -1.127 -0.523 -1.017
Northeast 811 42.48% 37.58 64.86% -0.762 0.1193 -0.884
Northwest 710 42.61% 36.85 64.51% 0.037 0.7103 0.011
Southeast 626 41.84% 35.59 61.98% -0.236 0.3998 -0.445
Southwest 594 44.29% 33.77 59.26% -0.616 0.5487 -0.591
West 1225 50.41% 34.52 59.35% -0.055 0.909 -0.416

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 248 0.0% 17.19 65.73% -0.498 0.3852 0.772
Not Using Events or Tokens 360 33.02% 21.76 79.17% -0.617 -0.2851 -0.652
Skip Initial Invader Actions 785 17.84% 42.7 77.83% -0.194 -0.729 -0.999
Start of Game Growth 1090 22.67% 40.62 78.9% -0.478 -0.8083 1.273
Unlimited Undo 3046 42.25% 34.26 75.84% 0.001 -0.0206 0.876
Using Tokens but Not Events 3233 35.91% 24.6 72.04% -0.288 -0.3423 -0.395

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Ancient Memories 85.64%
Elemental Teachings 96.13%
Share Secrets of Survival 95.16%
Study the Invaders' Fears 84.9%

Terror Level

Terror Level Completed Average Score Win Rate
I 5715 21.03 6.0%
II 9511 31.04 58.7%
III 11970 34.74 90.25%
IV 5853 38.02 99.68%

Results

Result Completed
Win: Invaders destroyed (Terror I) 327
Win: Invaders destroyed (Terror III) 10510
Win: Invaders destroyed (Terror II) 5287
Win: Terror victory (Terror IV) 5724
Game abandoned (v.3.0+) 1336
Lose: Invader deck ran out 263
Lose: Adversary condition 3090
Win: Sacrifice victory 521
Lose: Scenario condition 339
Win: Scenario condition 194
Lose: Blight pool ran out 5219
Lose: Spirit destroyed 239

Number of Players

Score Model: 0.384 Win Model: 0.26
Num. Completed Blight Flip Rate Average Score Win Rate
1 15680 59.14% 27.11 64.92%
2 9668 51.83% 31.83 70.13%
3 4116 46.19% 33.15 71.21%
4 2353 37.81% 36.43 73.78%
5 258 25.0% 32.04 78.29%
6 974 27.67% 40.3 75.46%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)