Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 100 20.0% 16.17 47.0% -0.657 -0.6843 -0.848
Blitz 0 643 28.71% 28.72 65.16% -0.271 -0.021 -0.675
Dahan Insurrection 4 1093 37.91% 30.13 20.04% -0.101 -0.3496 -1.078
Despicable Theft 2 212 44.81% 22.49 40.09% -0.451 0.011 -0.985
Elemental Invocation 1 400 47.37% 20.17 42.25% -0.842 -0.1387 -1.137
Guard the Isle's Heart 0 2243 15.58% 33.02 58.31% -0.659 -1.2113 0.563
Powers Long Forgotten 1 216 46.76% 16.83 32.87% -0.426 0.1971 -1.683
Rituals of Terror 3 179 44.69% 30.06 40.78% -1.025 -0.832 -0.329
Rituals of the Destroying Flame 3 182 62.09% 24.18 45.05% 0.14 1.0627 0.18
Second Wave 0 1782 39.87% 24.71 68.57% 0.458 0.5752 0.597
The Great River 3 141 32.62% 20.31 29.79% -1.436 -0.3678 -1.267
Varied Terrains 2 190 52.63% 20.89 39.47% -0.296 0.4455 -1.772
Ward the Shores 2 257 44.36% 19.29 31.91% -0.075 1.0085 -0.948

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1828 29.37 55.58% 0.059 0.3084 0.494
Aid From Lesser Spirits 1512 32.23 57.67% 0.103 -0.0149 0.433
All Things Weaken 1949 27.12 47.2% -0.028 0.3087 0.458
Attenuated Essence 421 28.91 54.16% 0.549 0.5756 0.355
Back Against the Wall 1493 31.03 54.19% -0.172 -0.1709 0.534
Blight Corrodes the Spirit 425 25.75 46.59% -0.406 -0.1883 0.313
Burn Brightest Before the End 395 28.57 52.66% 0.231 0.2121 -0.021
Disintegrating Ecosystem 1661 27.02 50.09% 0.261 0.6539 0.129
Downward Spiral 2187 26.48 54.28% 0.549 0.6576 0.376
Erosion of Will 1744 27.24 50.17% -0.182 0.1705 0.199
Intensifying Exploitation 430 23.85 41.4% -0.177 0.0686 0.05
Invaders Find the Land to Their Liking 798 31.09 73.31% 0.923 0.3993 1.039
Memory Fades to Dust 2197 27.16 52.71% 0.064 0.3113 0.319
Power Corrodes the Spirit 1951 27.19 52.49% 0.434 0.6557 0.291
Promising Farmlands 1653 27.38 47.97% 0.086 0.3687 0.141
Shattered Fragments of Power 367 26.05 46.59% 0.356 0.4325 0.413
Slow Dissolution of Will 408 24.09 43.38% -0.119 0.2779 0.168
Strong Earth Shatters Slowly 508 31.8 79.13% 0.675 -0.0207 1.365
The Border of Life and Death 123 27.59 67.48% 0.834 0.2328 -0.14
Thriving Communities 2032 26.47 49.9% 0.45 0.8066 0.387
Thriving Crops 194 28.44 55.67% 0.685 0.4889 0.75
Unnatural Proliferation 2030 28.77 50.2% -0.275 -0.113 0.298
Untended Land Crumbles 2070 27.24 51.74% 0.301 0.5326 0.134

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 15788 43.59% 26.88 59.2% 0.281 1.2857 0.444
B 15965 43.31% 27.52 61.45% 0.559 1.4782 0.433
C 16594 43.4% 27.05 59.93% 0.159 0.8937 0.26
D 13940 44.62% 27.29 60.37% -0.028 0.9499 0.247
E 14135 43.0% 27.33 59.33% 0.194 1.0137 0.311
F 12847 43.71% 27.72 59.98% -0.031 0.8431 0.255
G 11349 44.18% 28.33 62.25% 0.454 1.263 0.296
H 11602 43.94% 27.86 59.3% 0.56 1.3749 0.386
East 2957 39.72% 27.46 50.86% -0.308 0.5951 -1.24
Northeast 1946 36.41% 29.09 54.52% -0.376 0.4324 -1.149
Northwest 1730 35.23% 28.9 55.72% 0.228 1.1278 -0.605
Southeast 1259 34.77% 26.77 48.77% -1.369 -0.5186 -0.76
Southwest 1191 35.62% 25.66 46.35% -0.626 0.7497 -1.084
West 2728 40.57% 27.24 50.66% -0.251 0.7035 -0.78

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 675 0.0% 13.13 48.44% -1.233 -0.5247 -0.148
Not Using Events or Tokens 757 34.09% 15.92 60.24% -0.337 0.0307 -0.185
Skip Initial Invader Actions 1704 16.11% 39.37 63.38% 0.771 0.1859 -0.74
Start of Game Growth 2389 19.79% 35.23 62.41% 0.556 0.0416 1.155
Unlimited Undo 5856 37.79% 30.13 62.57% 0.129 0.0198 0.737
Using Tokens but Not Events 6724 32.56% 19.22 57.81% -0.098 -0.1234 -0.586

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Ancient Memories 87.58%
Elemental Teachings 96.51%
Share Secrets of Survival 95.69%
Study the Invaders' Fears 86.52%

Terror Level

Terror Level Completed Average Score Win Rate
I 16710 13.33 2.79%
II 15284 30.1 55.54%
III 19290 34.83 89.64%
IV 9342 38.67 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 444
Win: Invaders destroyed (Terror III) 16855
Win: Invaders destroyed (Terror II) 8035
Win: Terror victory (Terror IV) 9154
Game abandoned (v.3.0+) 11166
Lose: Invader deck ran out 427
Lose: Adversary condition 4685
Win: Sacrifice victory 772
Lose: Scenario condition 505
Win: Scenario condition 296
Lose: Blight pool ran out 7942
Lose: Spirit destroyed 345

Number of Players

Score Model: 0.279 Win Model: -0.078
Num. Completed Blight Flip Rate Average Score Win Rate
1 27787 52.74% 22.21 54.22%
2 17851 47.02% 27.83 62.64%
3 7685 44.16% 29.09 63.01%
4 4388 35.73% 29.55 61.51%
5 608 32.12% 27.82 63.65%
6 2307 21.96% 34.68 59.86%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)