Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 72 19.44% 19.04 52.78% -1.411 -1.3592 -0.697
Blitz 0 519 30.37% 31.03 70.71% 0.3 0.5011 -0.52
Dahan Insurrection 4 921 39.57% 32.06 20.85% 0.162 -0.0489 -1.078
Despicable Theft 2 170 47.65% 23.71 40.59% -0.778 0.0668 -1.05
Elemental Invocation 1 299 48.32% 21.73 46.49% -1.058 0.0128 -1.113
Guard the Isle's Heart 0 1972 15.85% 34.66 60.7% 0.284 -0.4403 0.478
Powers Long Forgotten 1 155 50.97% 18.08 32.9% -0.84 0.066 -1.54
Rituals of Terror 3 126 51.59% 35.21 45.24% -0.564 -0.5338 -0.373
Rituals of the Destroying Flame 3 141 65.96% 25.6 46.81% -0.305 0.8832 -0.048
Second Wave 0 1413 38.9% 25.32 72.47% 0.244 0.3253 0.386
The Great River 3 106 35.85% 22.24 33.02% -1.358 0.0294 -1.088
Varied Terrains 2 151 55.63% 23.07 42.38% -0.681 0.22 -1.78
Ward the Shores 2 195 43.59% 21.02 33.85% -1.098 -0.0426 -0.94

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1549 30.25 57.33% 0.505 0.6437 0.373
Aid From Lesser Spirits 1306 32.89 57.96% 0.294 0.2347 0.287
All Things Weaken 1618 28.24 48.27% 0.427 0.7818 0.388
Attenuated Essence 288 29.28 53.13% 0.289 0.3996 -0.088
Back Against the Wall 1274 31.17 54.63% 0.173 0.2491 0.348
Blight Corrodes the Spirit 264 27.89 51.89% 0.455 0.666 0.238
Burn Brightest Before the End 266 29.68 53.01% -0.288 -0.1678 0.0
Disintegrating Ecosystem 1441 27.77 50.66% -0.057 0.3119 -0.056
Downward Spiral 1833 27.45 54.88% 0.634 0.8305 0.27
Erosion of Will 1501 28.08 50.7% 0.034 0.3016 0.085
Intensifying Exploitation 269 25.71 42.75% 0.158 0.4282 0.069
Invaders Find the Land to Their Liking 672 32.24 74.55% -0.002 -0.5127 1.039
Memory Fades to Dust 1840 28.36 53.7% 0.236 0.548 0.199
Power Corrodes the Spirit 1694 28.12 54.25% 0.24 0.5347 0.195
Promising Farmlands 1409 28.41 49.61% -0.034 0.302 0.059
Shattered Fragments of Power 237 25.53 45.57% -0.123 -0.0144 0.109
Slow Dissolution of Will 265 25.26 44.15% 0.395 0.7951 0.235
Strong Earth Shatters Slowly 427 33.06 79.63% 0.335 -0.278 1.068
The Border of Life and Death 63 28.65 66.67% 0.891 0.5991 -0.134
Thriving Communities 1711 27.23 50.5% 0.236 0.569 0.286
Thriving Crops 111 28.17 55.86% -0.173 -0.2592 0.527
Unnatural Proliferation 1730 29.29 51.39% 0.39 0.5378 0.153
Untended Land Crumbles 1761 28.35 53.09% 0.327 0.6341 -0.009

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 12599 45.28% 28.4 61.95% 0.339 1.2439 0.448
B 12744 44.98% 28.97 64.52% 0.463 1.2919 0.441
C 13328 44.61% 28.49 63.06% 0.269 0.9488 0.271
D 11136 46.13% 28.77 63.66% 0.332 1.1856 0.291
E 11368 43.95% 28.37 61.61% 0.411 1.1127 0.263
F 10194 45.54% 29.21 63.09% 0.482 1.2628 0.287
G 9153 45.7% 29.42 64.92% 0.377 1.1483 0.292
H 9419 45.23% 29.13 61.8% 0.415 1.1829 0.389
East 2330 42.23% 29.56 54.81% -0.669 0.193 -1.02
Northeast 1548 38.59% 30.91 57.69% 0.027 0.7741 -1.003
Northwest 1367 38.13% 30.77 59.03% -0.326 0.5078 -0.407
Southeast 970 37.59% 29.97 53.4% -0.472 0.3037 -0.57
Southwest 916 39.05% 28.68 50.44% -0.587 0.7326 -0.898
West 2135 44.03% 29.49 54.71% -0.551 0.4546 -0.458

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 513 0.0% 14.52 52.44% -0.581 0.2497 -0.287
Not Using Events or Tokens 525 32.9% 18.32 66.67% -0.738 -0.2971 -0.079
Skip Initial Invader Actions 1245 16.77% 39.04 66.99% 1.608 1.0455 -0.627
Start of Game Growth 1806 21.11% 35.36 65.45% -0.716 -1.2547 0.98
Unlimited Undo 4543 39.07% 30.48 65.29% 0.025 0.0657 0.672
Using Tokens but Not Events 5197 32.84% 20.34 60.09% -0.283 -0.3065 -0.695

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Ancient Memories 87.06%
Elemental Teachings 96.47%
Share Secrets of Survival 95.51%
Study the Invaders' Fears 86.11%

Terror Level

Terror Level Completed Average Score Win Rate
I 11949 16.23 3.48%
II 12730 30.54 56.72%
III 16123 34.77 89.92%
IV 7843 38.37 99.64%

Results

Result Completed
Win: Invaders destroyed (Terror I) 396
Win: Invaders destroyed (Terror III) 14129
Win: Invaders destroyed (Terror II) 6844
Win: Terror victory (Terror IV) 7682
Game abandoned (v.3.0+) 6915
Lose: Invader deck ran out 356
Lose: Adversary condition 4031
Win: Sacrifice victory 644
Lose: Scenario condition 433
Win: Scenario condition 254
Lose: Blight pool ran out 6666
Lose: Spirit destroyed 295

Number of Players

Score Model: 0.569 Win Model: 0.283
Num. Completed Blight Flip Rate Average Score Win Rate
1 22293 54.41% 23.68 57.2%
2 14352 48.78% 29.3 65.48%
3 6209 45.02% 30.76 65.2%
4 3617 36.34% 31.9 64.97%
5 473 28.09% 27.77 64.27%
6 1701 24.79% 35.49 64.61%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)