Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 58 20.69% 22.45 60.34% 0.498 0.358 -0.621
Blitz 0 449 30.2% 32.43 74.16% 0.087 0.1979 -0.544
Dahan Insurrection 4 620 53.55% 43.51 27.58% -0.809 -1.0437 -0.877
Despicable Theft 2 149 48.32% 24.96 42.95% -1.81 -1.1671 -1.074
Elemental Invocation 1 245 50.82% 23.47 49.39% -0.736 0.0663 -1.086
Guard the Isle's Heart 0 1783 15.79% 35.8 62.09% 0.256 -0.5183 0.376
Powers Long Forgotten 1 120 56.67% 19.71 35.0% -1.415 -0.6427 -1.509
Rituals of Terror 3 112 53.57% 37.1 46.43% -0.268 -0.2522 -0.491
Rituals of the Destroying Flame 3 110 69.09% 28.62 52.73% -0.741 0.3163 0.026
Second Wave 0 1207 40.17% 25.43 73.41% 0.157 0.2379 0.534
The Great River 3 89 37.08% 24.93 38.2% -0.825 0.3036 -1.132
Varied Terrains 2 136 56.62% 23.56 44.12% -1.373 -0.6807 -1.526
Ward the Shores 2 163 45.4% 23.34 38.04% -0.86 0.0034 -0.829

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1412 30.63 58.0% 0.302 0.462 0.214
Aid From Lesser Spirits 1213 32.96 58.29% 0.521 0.4347 0.204
All Things Weaken 1494 28.45 47.52% -0.157 0.185 0.278
Attenuated Essence 208 29.4 56.25% 0.703 0.7767 -0.276
Back Against the Wall 1180 31.41 54.83% 0.627 0.7024 0.229
Blight Corrodes the Spirit 184 27.08 52.17% 0.323 0.5144 -0.093
Burn Brightest Before the End 179 31.07 55.31% 0.736 0.8601 -0.086
Disintegrating Ecosystem 1308 28.14 51.07% 0.279 0.6516 -0.139
Downward Spiral 1678 27.88 54.95% 0.638 0.775 0.167
Erosion of Will 1366 28.45 51.02% -0.287 0.0081 -0.003
Intensifying Exploitation 196 24.85 39.8% 0.064 0.3022 -0.057
Invaders Find the Land to Their Liking 623 32.78 76.08% 0.573 0.0412 0.998
Memory Fades to Dust 1680 28.63 54.17% 0.401 0.6817 0.04
Power Corrodes the Spirit 1530 28.52 54.71% 0.327 0.4801 0.028
Promising Farmlands 1275 28.77 49.96% 0.322 0.6682 -0.059
Shattered Fragments of Power 153 26.53 45.75% 0.222 0.4173 0.244
Slow Dissolution of Will 184 24.49 41.85% 0.137 0.5882 -0.015
Strong Earth Shatters Slowly 392 33.77 81.12% 1.259 0.5184 0.862
The Border of Life and Death 42 26.93 69.05% 0.65 0.2165 0.297
Thriving Communities 1550 27.71 50.97% 0.094 0.3925 0.18
Thriving Crops 78 29.5 58.97% 0.335 0.2327 0.269
Unnatural Proliferation 1594 29.66 51.63% 0.096 0.2411 0.052
Untended Land Crumbles 1608 28.47 52.8% 0.325 0.6243 -0.116

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 10817 47.15% 29.59 64.69% 0.431 1.4251 0.428
B 11152 46.09% 29.78 66.43% 0.343 1.2607 0.402
C 11684 45.59% 29.25 64.75% 0.183 0.9253 0.261
D 9688 47.23% 29.65 65.61% 0.163 1.1146 0.281
E 9966 44.91% 29.16 63.55% 0.151 0.9321 0.181
F 8960 46.37% 30.06 65.1% 0.012 0.905 0.22
G 8050 46.79% 30.18 67.03% 0.395 1.2501 0.294
H 8136 46.99% 30.55 65.09% 0.363 1.2113 0.399
East 1833 43.98% 31.62 57.5% -0.579 0.1905 -0.918
Northeast 1196 40.0% 32.94 59.7% -0.206 0.5815 -1.142
Northwest 1041 39.61% 32.65 60.81% -0.292 0.6911 -0.21
Southeast 805 39.47% 32.03 57.76% 0.54 1.4148 -0.572
Southwest 756 41.66% 30.7 54.37% -0.944 0.2636 -0.764
West 1685 46.42% 31.12 56.38% -0.059 0.8754 -0.23

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 421 0.0% 15.49 57.01% -0.456 0.1735 -0.062
Not Using Events or Tokens 461 33.17% 19.75 71.58% -0.677 -0.1706 -0.099
Skip Initial Invader Actions 1087 17.37% 38.85 68.63% 0.11 -0.5249 -0.795
Start of Game Growth 1537 22.2% 36.42 69.1% -0.242 -0.6312 0.896
Unlimited Undo 4003 39.96% 31.28 67.72% -0.257 -0.2125 0.721
Using Tokens but Not Events 4552 33.64% 21.31 62.61% -0.389 -0.4156 -0.6

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Ancient Memories 86.44%
Elemental Teachings 96.34%
Share Secrets of Survival 95.37%
Study the Invaders' Fears 85.63%

Terror Level

Terror Level Completed Average Score Win Rate
I 9411 17.67 4.03%
II 11483 30.7 57.49%
III 14515 34.75 90.09%
IV 7054 38.22 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 362
Win: Invaders destroyed (Terror III) 12734
Win: Invaders destroyed (Terror II) 6259
Win: Terror victory (Terror IV) 6905
Game abandoned (v.3.0+) 4600
Lose: Invader deck ran out 317
Lose: Adversary condition 3679
Win: Sacrifice victory 597
Lose: Scenario condition 397
Win: Scenario condition 229
Lose: Blight pool ran out 6102
Lose: Spirit destroyed 282

Number of Players

Score Model: 0.549 Win Model: 0.204
Num. Completed Blight Flip Rate Average Score Win Rate
1 19590 56.39% 24.94 60.01%
2 12533 49.52% 29.95 66.94%
3 5403 45.38% 31.17 66.33%
4 3113 37.06% 33.66 68.01%
5 389 28.5% 29.81 70.18%
6 1435 26.53% 36.28 67.39%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)