Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 108 19.44% 15.77 46.3% -0.21 -0.239 -0.343
Blitz 0 697 28.35% 27.92 63.56% 0.419 0.6619 -0.926
Dahan Insurrection 4 1116 37.4% 30.09 20.61% -0.47 -0.4561 -0.959
Despicable Theft 2 232 43.53% 21.19 37.5% -1.122 -0.3554 -0.425
Elemental Invocation 1 439 46.91% 19.25 40.55% -0.2 0.5525 -0.245
Guard the Isle's Heart 0 2417 15.45% 32.27 57.76% -0.814 -1.41 -0.359
Powers Long Forgotten 1 250 44.4% 15.83 31.6% 0.643 1.3906 -0.164
Rituals of Terror 3 191 43.46% 29.19 39.79% -0.156 0.3229 -0.071
Rituals of the Destroying Flame 3 206 62.14% 23.2 42.72% 1.022 1.7094 -0.144
Second Wave 0 1934 40.1% 24.79 68.51% 0.882 0.8774 1.32
The Great River 3 163 32.52% 18.87 26.99% -0.309 0.8203 -0.517
Varied Terrains 2 214 50.93% 19.37 35.98% -0.548 0.2316 -0.489
Ward the Shores 2 288 45.83% 18.93 30.9% -0.119 0.7499 -0.335

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1940 29.19 54.59% -0.228 -0.0795 0.738
Aid From Lesser Spirits 1606 32.22 58.03% 0.754 0.6408 1.201
All Things Weaken 2078 26.55 46.44% -0.866 -0.4912 0.184
Attenuated Essence 507 28.21 53.45% -0.157 -0.0312 0.549
Back Against the Wall 1583 30.62 53.51% -0.159 -0.1182 0.85
Blight Corrodes the Spirit 500 24.6 46.2% 0.688 0.8936 0.518
Burn Brightest Before the End 463 27.21 49.89% 0.256 0.3007 0.828
Disintegrating Ecosystem 1786 26.37 48.94% -0.352 0.1456 -0.299
Downward Spiral 2380 26.23 54.24% 0.562 0.8125 1.22
Erosion of Will 1868 27.13 49.89% 0.332 0.5902 -0.455
Intensifying Exploitation 505 23.26 40.4% 0.318 0.5368 0.824
Invaders Find the Land to Their Liking 864 30.64 72.92% 0.835 0.4487 0.31
Memory Fades to Dust 2371 26.76 52.68% 0.592 0.7969 0.451
Power Corrodes the Spirit 2107 26.86 52.16% 0.513 0.7109 0.98
Promising Farmlands 1789 27.06 47.29% -1.046 -0.6895 0.444
Shattered Fragments of Power 442 25.75 45.93% -0.343 -0.1256 0.408
Slow Dissolution of Will 493 24.03 43.2% 0.072 0.5016 0.077
Strong Earth Shatters Slowly 533 31.12 77.86% 0.34 -0.2846 0.586
The Border of Life and Death 152 28.4 69.08% 0.978 0.6578 0.031
Thriving Communities 2175 26.03 49.52% -0.034 0.2853 0.174
Thriving Crops 227 27.79 55.07% 0.974 0.8549 0.199
Unnatural Proliferation 2149 28.67 50.26% 0.038 0.1275 0.947
Untended Land Crumbles 2209 26.84 51.02% 0.636 0.8607 0.448

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 17300 43.14% 26.28 57.94% 0.099 0.8988 0.207
B 17476 42.84% 26.97 60.22% 0.532 1.2624 0.503
C 18136 43.11% 26.54 58.71% 0.341 0.945 0.001
D 15380 44.3% 26.82 59.28% 0.224 0.9809 -0.244
E 15557 42.62% 26.86 58.42% 0.271 0.8551 0.075
F 14098 43.32% 27.22 58.89% 0.178 0.8808 0.224
G 12494 43.73% 27.79 61.11% 0.387 1.1441 -0.076
H 12732 43.63% 27.58 58.81% 0.195 0.8259 0.397
East 3174 39.38% 26.76 49.31% 0.296 1.08 -0.669
Northeast 2079 36.54% 28.43 53.01% -0.379 0.3821 -0.861
Northwest 1837 35.36% 28.43 54.55% -0.591 0.2509 -0.716
Southeast 1342 34.34% 26.03 47.62% -0.21 0.4297 0.43
Southwest 1271 35.83% 24.94 45.08% -0.611 0.4339 0.181
West 2922 40.39% 26.56 49.18% -0.752 0.0236 -0.162

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 787 0.0% 12.78 47.14% -1.416 -0.5422 0.0
Not Using Events or Tokens 884 34.07% 15.68 59.16% 1.078 1.4548 -0.401
Skip Initial Invader Actions 1933 15.96% 38.82 61.1% 0.179 -0.1129 -0.056
Start of Game Growth 2641 19.44% 35.02 60.58% 0.019 -0.538 0.402
Unlimited Undo 6492 36.79% 29.84 61.23% -0.063 0.0011 0.842
Using Tokens but Not Events 7391 33.01% 18.86 57.1% 0.408 0.2808 0.472

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Ancient Memories 87.68%
Elemental Teachings 96.53%
Share Secrets of Survival 95.7%
Study the Invaders' Fears 86.61%

Terror Level

Terror Level Completed Average Score Win Rate
I 18998 12.44 2.65%
II 16551 29.94 54.89%
III 20761 34.9 89.54%
IV 10074 38.84 99.66%

Results

Result Completed
Win: Invaders destroyed (Terror I) 480
Win: Invaders destroyed (Terror III) 18117
Win: Invaders destroyed (Terror II) 8598
Win: Terror victory (Terror IV) 9880
Game abandoned (v.3.0+) 13270
Lose: Invader deck ran out 459
Lose: Adversary condition 4987
Win: Sacrifice victory 830
Lose: Scenario condition 553
Win: Scenario condition 314
Lose: Unique spirit condition 0
Lose: Blight pool ran out 8524
Lose: Spirit destroyed 372

Number of Players

Score Model: 0.287 Win Model: 0.168
Num. Completed Blight Flip Rate Average Score Win Rate
1 30444 52.06% 21.62 53.09%
2 19507 46.56% 27.28 61.57%
3 8358 43.88% 28.56 62.31%
4 4844 35.44% 28.79 60.65%
5 635 32.17% 27.8 63.31%
6 2596 22.67% 34.28 57.74%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)