Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 66 19.7% 20.77 57.58% 0.174 -0.0121 -0.719
Blitz 0 489 30.6% 31.51 71.98% 0.229 0.3603 -0.538
Dahan Insurrection 4 882 39.57% 31.93 20.52% -0.77 -1.0249 -1.071
Despicable Theft 2 164 48.17% 24.18 41.46% -0.855 -0.3134 -1.073
Elemental Invocation 1 271 50.0% 22.73 48.71% -0.234 0.623 -1.121
Guard the Isle's Heart 0 1880 16.09% 35.28 61.33% 0.252 -0.5192 0.434
Powers Long Forgotten 1 137 51.09% 18.95 34.31% -0.798 0.1365 -1.545
Rituals of Terror 3 120 52.5% 36.03 45.83% 0.064 0.1603 -0.62
Rituals of the Destroying Flame 3 134 67.16% 26.3 48.51% -0.892 0.3047 0.091
Second Wave 0 1322 39.39% 25.46 72.77% 0.248 0.3342 0.422
The Great River 3 98 36.73% 23.11 34.69% -1.575 -0.2134 -1.088
Varied Terrains 2 148 56.08% 22.93 41.89% -1.181 -0.3924 -1.786
Ward the Shores 2 177 44.63% 22.12 35.59% -1.826 -0.7945 -0.911

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1488 30.45 57.53% 0.232 0.3615 0.352
Aid From Lesser Spirits 1268 33.02 58.36% 0.659 0.5403 0.245
All Things Weaken 1557 28.52 48.43% 0.737 1.0445 0.352
Attenuated Essence 255 29.81 55.29% 0.71 0.7423 -0.19
Back Against the Wall 1231 31.52 55.16% 1.111 1.141 0.33
Blight Corrodes the Spirit 223 27.75 52.91% 0.347 0.5329 0.099
Burn Brightest Before the End 226 31.19 56.19% 0.728 0.7988 0.079
Disintegrating Ecosystem 1379 27.94 50.98% 0.153 0.5287 -0.062
Downward Spiral 1761 27.66 54.8% 0.67 0.8355 0.247
Erosion of Will 1435 28.31 51.29% 0.26 0.4741 0.037
Intensifying Exploitation 237 25.41 43.04% 0.538 0.7796 -0.05
Invaders Find the Land to Their Liking 650 32.46 75.38% 0.45 -0.1311 1.048
Memory Fades to Dust 1777 28.67 54.19% 0.69 0.9832 0.175
Power Corrodes the Spirit 1620 28.28 54.57% 0.656 0.8173 0.123
Promising Farmlands 1343 28.66 49.89% 0.682 0.9782 0.057
Shattered Fragments of Power 199 25.92 46.23% 0.225 0.3131 0.139
Slow Dissolution of Will 233 24.84 43.78% 0.503 0.8956 0.055
Strong Earth Shatters Slowly 407 33.83 81.33% 1.438 0.7266 1.039
The Border of Life and Death 51 26.37 66.67% 0.839 0.3595 -0.022
Thriving Communities 1635 27.42 50.76% 0.203 0.5031 0.235
Thriving Crops 97 29.61 60.82% 0.66 0.5578 0.517
Unnatural Proliferation 1665 29.4 51.35% 0.195 0.3642 0.11
Untended Land Crumbles 1697 28.52 53.27% 0.78 1.0384 -0.012

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 11885 45.84% 28.62 62.47% 0.331 1.4736 0.438
B 11956 45.71% 29.37 65.41% 0.434 1.4893 0.441
C 12592 45.18% 28.78 63.74% 0.158 1.0465 0.273
D 10456 46.64% 29.08 64.49% 0.295 1.3492 0.294
E 10706 44.36% 28.67 62.38% -0.002 0.9018 0.222
F 9587 45.94% 29.51 63.92% 0.185 1.189 0.232
G 8651 46.11% 29.77 65.92% 0.304 1.2718 0.307
H 8927 45.62% 29.36 62.52% 0.17 1.1623 0.376
East 2144 42.86% 30.52 57.09% -0.636 0.3526 -0.959
Northeast 1428 38.96% 31.73 59.94% -0.327 0.6221 -1.061
Northwest 1251 38.47% 31.64 61.63% -0.275 0.7666 -0.274
Southeast 885 38.15% 30.87 55.48% 0.465 1.3829 -0.595
Southwest 829 40.02% 29.69 52.71% -0.402 1.0546 -0.809
West 1966 44.77% 30.32 56.77% -0.293 0.8137 -0.345

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 501 0.0% 14.63 52.5% -0.633 0.0303 -0.159
Not Using Events or Tokens 494 32.87% 18.9 68.83% -1.12 -0.6262 -0.101
Skip Initial Invader Actions 1159 17.22% 38.73 67.82% 1.449 0.8261 -0.705
Start of Game Growth 1681 21.78% 35.37 66.75% -0.553 -0.9655 0.891
Unlimited Undo 4295 39.67% 30.73 66.26% 0.026 -0.069 0.693
Using Tokens but Not Events 4892 33.15% 20.67 61.08% -0.503 -0.4279 -0.598

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Ancient Memories 86.8%
Elemental Teachings 96.42%
Share Secrets of Survival 95.45%
Study the Invaders' Fears 85.88%

Terror Level

Terror Level Completed Average Score Win Rate
I 10899 16.77 3.63%
II 12150 30.59 57.19%
III 15378 34.74 90.07%
IV 7506 38.3 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 377
Win: Invaders destroyed (Terror III) 13491
Win: Invaders destroyed (Terror II) 6587
Win: Terror victory (Terror IV) 7350
Game abandoned (v.3.0+) 5979
Lose: Invader deck ran out 329
Lose: Adversary condition 3864
Win: Sacrifice victory 631
Lose: Scenario condition 409
Win: Scenario condition 240
Lose: Blight pool ran out 6388
Lose: Spirit destroyed 288

Number of Players

Score Model: 0.648 Win Model: 0.284
Num. Completed Blight Flip Rate Average Score Win Rate
1 21149 54.9% 24.1 58.12%
2 13603 49.18% 29.59 66.14%
3 5812 45.23% 31.1 65.88%
4 3370 36.9% 32.62 66.44%
5 430 28.1% 28.91 66.74%
6 1569 25.59% 35.5 65.84%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)