Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 79 18.99% 18.54 51.9% -0.277 -0.4969 -0.738
Blitz 0 549 29.43% 30.1 68.31% -0.415 -0.1288 -0.65
Dahan Insurrection 4 984 38.35% 31.09 20.63% 0.291 0.1757 -1.04
Despicable Theft 2 177 47.46% 23.28 40.11% -0.681 0.0578 -1.041
Elemental Invocation 1 317 47.47% 20.91 44.79% -0.669 0.0874 -1.109
Guard the Isle's Heart 0 2069 15.54% 33.93 59.88% 0.05 -0.5315 0.499
Powers Long Forgotten 1 171 49.12% 17.11 32.16% -0.685 0.169 -1.529
Rituals of Terror 3 134 50.0% 34.14 44.78% -0.449 -0.6194 -0.348
Rituals of the Destroying Flame 3 147 65.31% 25.03 46.26% -0.243 0.6677 -0.015
Second Wave 0 1505 38.69% 25.15 71.69% 0.258 0.3369 0.409
The Great River 3 116 35.34% 20.86 31.03% -1.268 0.0953 -1.109
Varied Terrains 2 160 55.63% 22.67 41.88% -0.713 0.1666 -1.767
Ward the Shores 2 214 43.93% 20.83 33.18% -0.697 0.2848 -0.94

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1615 29.95 56.72% 0.131 0.2351 0.41
Aid From Lesser Spirits 1354 32.88 58.05% 0.767 0.622 0.387
All Things Weaken 1717 27.87 47.64% -0.198 0.1682 0.411
Attenuated Essence 318 28.53 53.14% 0.453 0.4516 -0.044
Back Against the Wall 1325 31.36 55.25% 1.021 1.0861 0.453
Blight Corrodes the Spirit 310 26.63 49.68% -0.032 0.2031 0.219
Burn Brightest Before the End 306 29.63 53.27% 0.479 0.6396 -0.009
Disintegrating Ecosystem 1502 27.6 50.2% 0.24 0.6154 0.028
Downward Spiral 1933 27.03 54.01% 0.105 0.177 0.308
Erosion of Will 1567 27.7 50.48% 0.176 0.4328 0.115
Intensifying Exploitation 305 24.54 42.3% -0.075 0.199 0.089
Invaders Find the Land to Their Liking 695 32.22 74.53% 1.38 0.8929 1.107
Memory Fades to Dust 1924 28.09 53.74% 0.695 0.8778 0.265
Power Corrodes the Spirit 1744 27.9 53.73% -0.305 -0.0921 0.249
Promising Farmlands 1472 27.98 48.51% -0.526 -0.2032 0.09
Shattered Fragments of Power 279 25.28 46.59% 0.429 0.5994 0.204
Slow Dissolution of Will 303 24.73 43.23% 0.115 0.4988 0.221
Strong Earth Shatters Slowly 447 32.54 79.42% 1.288 0.6118 1.122
The Border of Life and Death 75 27.45 68.0% 1.116 0.6002 -0.165
Thriving Communities 1794 27.11 50.39% 0.247 0.5709 0.35
Thriving Crops 125 27.74 54.4% 0.589 0.5906 0.524
Unnatural Proliferation 1804 29.17 50.94% 0.016 0.2026 0.226
Untended Land Crumbles 1842 27.97 52.17% -0.373 -0.0343 0.027

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 13435 44.76% 27.98 61.02% 0.258 1.1208 0.469
B 13547 44.54% 28.56 63.39% 0.229 1.0505 0.456
C 14143 44.13% 28.1 62.12% 0.493 1.1913 0.291
D 11837 45.65% 28.37 62.66% 0.238 1.0944 0.281
E 12136 43.78% 28.0 60.61% 0.213 0.9019 0.29
F 10854 44.98% 28.78 62.11% 0.257 1.0749 0.317
G 9692 45.24% 29.13 64.02% 0.51 1.3903 0.302
H 9933 44.73% 28.8 61.06% 0.439 1.22 0.386
East 2538 41.19% 28.9 53.78% -0.371 0.4216 -1.046
Northeast 1685 37.6% 30.41 57.33% -0.173 0.7079 -1.047
Northwest 1505 36.92% 30.2 58.41% 0.256 1.1269 -0.445
Southeast 1070 35.97% 28.84 51.78% -1.495 -0.6364 -0.59
Southwest 1013 37.25% 27.56 48.86% -0.606 0.6029 -0.932
West 2344 42.78% 28.77 53.54% -0.593 0.4674 -0.595

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 541 0.0% 14.59 51.94% -0.109 0.6069 -0.16
Not Using Events or Tokens 562 33.4% 17.61 64.23% -0.581 -0.1074 -0.067
Skip Initial Invader Actions 1378 16.15% 39.39 65.38% 0.356 -0.2117 -0.657
Start of Game Growth 1985 20.49% 35.28 63.98% -0.181 -0.8449 1.034
Unlimited Undo 4889 38.43% 30.44 64.23% 0.15 0.1726 0.75
Using Tokens but Not Events 5585 32.14% 19.89 59.27% -0.021 0.0267 -0.65

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Ancient Memories 87.27%
Elemental Teachings 96.52%
Share Secrets of Survival 95.57%
Study the Invaders' Fears 86.27%

Terror Level

Terror Level Completed Average Score Win Rate
I 13196 15.45 3.24%
II 13381 30.45 56.3%
III 16872 34.8 89.76%
IV 8231 38.47 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 406
Win: Invaders destroyed (Terror III) 14765
Win: Invaders destroyed (Terror II) 7139
Win: Terror victory (Terror IV) 8063
Game abandoned (v.3.0+) 8058
Lose: Invader deck ran out 371
Lose: Adversary condition 4204
Win: Sacrifice victory 664
Lose: Scenario condition 449
Win: Scenario condition 270
Lose: Blight pool ran out 6982
Lose: Spirit destroyed 309

Number of Players

Score Model: 0.474 Win Model: 0.287
Num. Completed Blight Flip Rate Average Score Win Rate
1 23600 53.88% 23.2 56.19%
2 15332 48.42% 28.84 64.4%
3 6539 44.69% 30.38 64.64%
4 3817 36.25% 31.21 63.71%
5 505 29.14% 27.44 63.76%
6 1887 23.36% 35.28 63.17%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)