Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 89 19.1% 17.3 49.44% -0.785 -0.7406 -0.724
Blitz 0 615 28.55% 29.24 66.34% 0.507 0.7212 -0.661
Dahan Insurrection 4 1082 38.11% 30.18 19.96% -0.594 -0.882 -1.062
Despicable Theft 2 206 45.15% 22.81 40.78% 0.208 0.9183 -0.978
Elemental Invocation 1 389 47.16% 20.34 42.42% -0.815 -0.1143 -1.141
Guard the Isle's Heart 0 2209 15.64% 33.25 58.62% 0.515 -0.0854 0.557
Powers Long Forgotten 1 211 46.92% 16.99 33.18% -0.616 0.221 -1.686
Rituals of Terror 3 174 45.4% 30.84 41.95% -1.12 -1.0593 -0.346
Rituals of the Destroying Flame 3 176 61.93% 23.78 43.75% -0.437 0.5497 0.178
Second Wave 0 1729 39.98% 24.67 68.65% -0.27 -0.0202 0.548
The Great River 3 136 33.82% 20.91 30.88% -0.53 0.5356 -1.239
Varied Terrains 2 182 53.3% 21.05 39.01% -1.605 -0.7762 -1.759
Ward the Shores 2 250 44.8% 19.13 30.8% -1.327 -0.1434 -0.954

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1766 29.63 55.95% 0.485 0.5572 0.497
Aid From Lesser Spirits 1466 32.51 57.78% 0.524 0.4534 0.432
All Things Weaken 1880 27.37 47.39% -0.044 0.2146 0.453
Attenuated Essence 392 29.05 53.83% 0.979 0.9434 0.226
Back Against the Wall 1440 31.0 54.31% -0.692 -0.6379 0.524
Blight Corrodes the Spirit 399 26.07 47.87% -0.075 0.0702 0.294
Burn Brightest Before the End 378 28.85 52.91% 0.304 0.3205 0.003
Disintegrating Ecosystem 1616 27.19 49.88% -0.12 0.0685 0.119
Downward Spiral 2127 26.66 54.3% 0.794 0.8684 0.375
Erosion of Will 1711 27.47 50.5% 0.562 0.7167 0.209
Intensifying Exploitation 404 23.87 41.09% -0.599 -0.4635 -0.036
Invaders Find the Land to Their Liking 769 31.43 73.34% 0.64 0.0261 1.084
Memory Fades to Dust 2138 27.32 52.85% 0.543 0.7461 0.306
Power Corrodes the Spirit 1903 27.22 52.65% -0.272 -0.0975 0.262
Promising Farmlands 1604 27.37 48.07% 0.071 0.2689 0.13
Shattered Fragments of Power 348 25.46 46.26% -0.134 -0.1313 0.359
Slow Dissolution of Will 382 24.44 43.46% 0.578 0.8758 0.237
Strong Earth Shatters Slowly 490 32.11 78.98% 0.774 0.0771 1.292
The Border of Life and Death 116 27.22 67.24% 0.591 0.093 -0.012
Thriving Communities 1974 26.51 49.44% -0.021 0.1356 0.389
Thriving Crops 181 28.63 55.25% 0.056 -0.2558 0.786
Unnatural Proliferation 1975 28.97 50.43% 0.133 0.242 0.279
Untended Land Crumbles 2017 27.39 51.81% 0.439 0.6211 0.102

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 15187 43.8% 27.15 59.57% 0.02 0.9952 0.48
B 15373 43.57% 27.74 61.76% 0.085 0.9744 0.466
C 15984 43.56% 27.27 60.28% 0.064 0.7562 0.302
D 13392 44.87% 27.57 60.92% 0.136 1.0313 0.293
E 13605 43.1% 27.52 59.67% 0.623 1.3528 0.342
F 12320 44.18% 28.02 60.52% 0.266 1.0969 0.311
G 10921 44.42% 28.52 62.66% 0.48 1.2595 0.341
H 11145 44.05% 28.08 59.48% 0.255 1.0376 0.411
East 2878 39.94% 27.73 51.36% -1.082 -0.2726 -1.196
Northeast 1894 36.51% 29.33 55.07% 0.293 1.091 -1.007
Northwest 1689 35.43% 29.09 56.25% 0.362 1.0955 -0.553
Southeast 1226 34.98% 27.2 49.51% -0.585 0.3082 -0.682
Southwest 1164 35.93% 25.97 46.74% 0.054 1.3123 -1.038
West 2663 40.96% 27.47 51.07% -0.931 0.0666 -0.698

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 654 0.0% 13.39 49.24% -0.571 0.0965 -0.145
Not Using Events or Tokens 684 34.4% 16.4 61.55% 0.23 0.6509 -0.021
Skip Initial Invader Actions 1626 16.08% 39.05 63.71% 0.982 0.2126 -0.749
Start of Game Growth 2297 19.9% 34.91 62.65% 0.422 -0.0158 1.094
Unlimited Undo 5620 38.06% 30.19 62.85% 0.059 -0.0068 0.747
Using Tokens but Not Events 6419 32.55% 19.44 58.19% -0.447 -0.4902 -0.566

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Ancient Memories 87.47%
Elemental Teachings 96.53%
Share Secrets of Survival 95.66%
Study the Invaders' Fears 86.51%

Terror Level

Terror Level Completed Average Score Win Rate
I 15884 13.76 2.89%
II 14806 30.19 55.82%
III 18643 34.82 89.66%
IV 9034 38.63 99.63%

Results

Result Completed
Win: Invaders destroyed (Terror I) 436
Win: Invaders destroyed (Terror III) 16295
Win: Invaders destroyed (Terror II) 7828
Win: Terror victory (Terror IV) 8847
Game abandoned (v.3.0+) 10386
Lose: Invader deck ran out 414
Lose: Adversary condition 4597
Win: Sacrifice victory 745
Lose: Scenario condition 497
Win: Scenario condition 289
Lose: Blight pool ran out 7695
Lose: Spirit destroyed 338

Number of Players

Score Model: 0.382 Win Model: -0.126
Num. Completed Blight Flip Rate Average Score Win Rate
1 26701 53.06% 22.43 54.62%
2 17268 47.49% 28.07 62.87%
3 7393 44.12% 29.29 62.98%
4 4207 35.58% 30.2 62.54%
5 587 32.59% 27.69 63.54%
6 2211 22.01% 34.65 60.56%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)