Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 97 18.56% 16.28 47.42% -0.998 -0.8076 -0.851
Blitz 0 635 28.75% 28.84 65.67% -0.15 0.0679 -0.675
Dahan Insurrection 4 1089 37.87% 30.17 20.11% 0.219 -0.0341 -1.071
Despicable Theft 2 212 44.81% 22.49 40.09% -0.53 0.0563 -0.984
Elemental Invocation 1 397 47.22% 20.24 42.57% -0.733 0.0068 -1.132
Guard the Isle's Heart 0 2231 15.57% 33.1 58.4% -0.606 -1.168 0.57
Powers Long Forgotten 1 216 46.76% 16.83 32.87% -0.369 0.3906 -1.676
Rituals of Terror 3 178 44.94% 30.23 41.01% -0.702 -0.5817 -0.314
Rituals of the Destroying Flame 3 182 62.09% 24.18 45.05% 0.115 1.0226 0.179
Second Wave 0 1776 39.95% 24.69 68.52% 0.213 0.3513 0.598
The Great River 3 141 32.62% 20.31 29.79% -1.719 -0.6188 -1.263
Varied Terrains 2 189 52.38% 20.81 39.15% -1.066 -0.29 -1.777
Ward the Shores 2 254 44.09% 19.1 31.1% -0.593 0.4814 -0.949

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1822 29.38 55.65% 0.041 0.2918 0.496
Aid From Lesser Spirits 1505 32.28 57.74% 0.236 0.1778 0.437
All Things Weaken 1934 27.15 47.16% -0.023 0.3121 0.463
Attenuated Essence 420 28.94 54.29% 0.625 0.6585 0.354
Back Against the Wall 1486 31.0 54.17% -0.354 -0.3187 0.523
Blight Corrodes the Spirit 421 25.89 46.79% -0.17 0.047 0.314
Burn Brightest Before the End 394 28.57 52.54% 0.319 0.3298 -0.017
Disintegrating Ecosystem 1650 27.1 50.06% 0.46 0.8046 0.131
Downward Spiral 2176 26.55 54.37% 0.792 0.9097 0.389
Erosion of Will 1734 27.27 50.17% -0.022 0.2524 0.191
Intensifying Exploitation 426 23.87 40.85% -0.284 -0.0733 0.049
Invaders Find the Land to Their Liking 789 31.24 73.26% 0.835 0.2628 1.039
Memory Fades to Dust 2190 27.22 52.74% 0.132 0.3844 0.322
Power Corrodes the Spirit 1944 27.19 52.52% 0.203 0.4077 0.288
Promising Farmlands 1648 27.36 47.94% 0.009 0.2627 0.142
Shattered Fragments of Power 362 26.07 46.96% 0.414 0.4879 0.404
Slow Dissolution of Will 403 24.12 43.42% 0.117 0.4986 0.199
Strong Earth Shatters Slowly 504 31.89 79.17% 0.704 0.0301 1.362
The Border of Life and Death 123 27.59 67.48% 0.84 0.2393 -0.141
Thriving Communities 2022 26.52 49.9% 0.425 0.7069 0.393
Thriving Crops 192 28.39 55.21% 0.335 0.1946 0.747
Unnatural Proliferation 2024 28.77 50.1% -0.373 -0.1691 0.299
Untended Land Crumbles 2059 27.31 51.87% 0.68 0.8698 0.137

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 15675 43.64% 26.94 59.29% 0.18 1.178 0.445
B 15859 43.41% 27.56 61.47% 0.358 1.2803 0.433
C 16482 43.46% 27.11 60.02% 0.18 0.9087 0.267
D 13826 44.67% 27.34 60.43% -0.105 0.854 0.251
E 14039 42.96% 27.35 59.36% 0.184 1.0031 0.307
F 12764 43.76% 27.75 60.06% 0.007 0.8892 0.26
G 11279 44.25% 28.33 62.26% 0.394 1.2196 0.294
H 11521 44.04% 27.87 59.27% 0.398 1.2364 0.386
East 2935 39.85% 27.56 51.04% -0.869 0.0056 -1.249
Northeast 1933 36.5% 29.15 54.63% -0.387 0.365 -1.138
Northwest 1719 35.4% 28.96 55.85% 0.555 1.4467 -0.601
Southeast 1248 35.0% 26.97 49.12% -1.058 -0.2188 -0.759
Southwest 1184 35.74% 25.76 46.45% -0.19 1.1149 -1.122
West 2714 40.7% 27.29 50.74% -0.274 0.6758 -0.761

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 674 0.0% 13.15 48.52% -1.349 -0.6203 -0.141
Not Using Events or Tokens 744 33.95% 16.02 60.62% -0.173 0.173 -0.019
Skip Initial Invader Actions 1685 16.05% 39.33 63.5% 1.176 0.5736 -0.739
Start of Game Growth 2369 19.79% 35.16 62.47% 0.288 -0.2157 1.151
Unlimited Undo 5810 37.91% 30.14 62.56% 0.102 -0.0054 0.738
Using Tokens but Not Events 6663 32.59% 19.26 57.84% -0.114 -0.1436 -0.588

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Ancient Memories 87.56%
Elemental Teachings 96.53%
Share Secrets of Survival 95.69%
Study the Invaders' Fears 86.52%

Terror Level

Terror Level Completed Average Score Win Rate
I 16564 13.42 2.8%
II 15180 30.13 55.56%
III 19172 34.83 89.64%
IV 9291 38.67 99.64%

Results

Result Completed
Win: Invaders destroyed (Terror I) 441
Win: Invaders destroyed (Terror III) 16756
Win: Invaders destroyed (Terror II) 7982
Win: Terror victory (Terror IV) 9103
Game abandoned (v.3.0+) 11025
Lose: Invader deck ran out 425
Lose: Adversary condition 4667
Win: Sacrifice victory 766
Lose: Scenario condition 504
Win: Scenario condition 294
Lose: Blight pool ran out 7899
Lose: Spirit destroyed 345

Number of Players

Score Model: 0.297 Win Model: -0.02
Num. Completed Blight Flip Rate Average Score Win Rate
1 27583 52.85% 22.25 54.27%
2 17760 47.14% 27.87 62.7%
3 7604 44.17% 29.17 62.94%
4 4364 35.72% 29.67 61.73%
5 605 32.11% 27.72 63.64%
6 2291 21.94% 34.58 59.93%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)