Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 77 18.18% 19.03 53.25% -0.21 -0.1947 -0.756
Blitz 0 539 29.8% 30.45 69.2% 0.104 0.3921 -0.499
Dahan Insurrection 4 980 38.41% 31.02 20.41% 0.269 0.0922 -1.038
Despicable Theft 2 174 47.13% 23.37 40.23% -0.467 0.3939 -1.042
Elemental Invocation 1 314 47.6% 20.84 44.59% -1.959 -1.0259 -1.129
Guard the Isle's Heart 0 2030 15.64% 34.15 60.2% 0.055 -0.5917 0.465
Powers Long Forgotten 1 163 50.31% 17.56 32.52% -0.563 0.3825 -1.531
Rituals of Terror 3 132 50.0% 34.27 44.7% -0.465 -0.3882 -0.357
Rituals of the Destroying Flame 3 145 66.21% 25.38 46.9% -0.474 0.6416 -0.03
Second Wave 0 1466 38.67% 25.29 72.1% 0.256 0.2864 0.419
The Great River 3 114 35.09% 21.07 31.58% -1.035 0.3906 -1.104
Varied Terrains 2 158 56.33% 22.96 42.41% -0.319 0.456 -1.761
Ward the Shores 2 208 43.27% 21.08 33.65% -0.715 0.3299 -0.922

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1591 30.06 57.01% 0.238 0.4132 0.384
Aid From Lesser Spirits 1342 32.89 58.12% 0.65 0.5957 0.367
All Things Weaken 1688 27.95 47.75% 0.079 0.3728 0.392
Attenuated Essence 305 28.88 52.79% 0.041 0.1244 -0.018
Back Against the Wall 1302 31.27 55.22% 0.589 0.6364 0.407
Blight Corrodes the Spirit 293 27.04 50.17% -0.062 0.1416 0.162
Burn Brightest Before the End 296 29.8 53.38% 0.213 0.4011 -0.005
Disintegrating Ecosystem 1476 27.61 50.2% 0.022 0.4314 -0.032
Downward Spiral 1889 27.16 54.31% 0.106 0.2341 0.297
Erosion of Will 1534 27.83 50.52% -0.013 0.2701 0.105
Intensifying Exploitation 290 25.2 42.76% 0.29 0.5377 0.092
Invaders Find the Land to Their Liking 689 32.25 74.46% 0.609 0.0936 1.083
Memory Fades to Dust 1892 28.29 53.91% 0.55 0.7867 0.244
Power Corrodes the Spirit 1728 27.94 53.82% 0.031 0.2485 0.24
Promising Farmlands 1452 28.16 48.83% 0.182 0.4767 0.082
Shattered Fragments of Power 265 25.33 46.79% 0.166 0.3673 0.154
Slow Dissolution of Will 287 24.69 42.51% -0.397 -0.0125 0.177
Strong Earth Shatters Slowly 444 32.59 79.28% 0.761 0.1804 1.106
The Border of Life and Death 71 27.39 66.2% 0.841 0.3242 -0.166
Thriving Communities 1757 27.22 50.6% 0.292 0.6313 0.353
Thriving Crops 120 27.93 54.17% -0.057 -0.0994 0.561
Unnatural Proliferation 1783 29.27 51.15% 0.254 0.3946 0.204
Untended Land Crumbles 1817 28.09 52.45% -0.296 0.1526 0.002

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 13119 45.08% 28.15 61.3% 0.182 1.0438 0.462
B 13225 44.76% 28.7 63.75% 0.264 1.081 0.444
C 13835 44.36% 28.24 62.4% 0.414 1.0933 0.297
D 11578 45.84% 28.51 62.96% 0.4 1.205 0.292
E 11861 43.86% 28.14 61.02% 0.396 1.0643 0.295
F 10615 45.15% 28.92 62.53% 0.329 1.1276 0.316
G 9503 45.3% 29.23 64.35% 0.528 1.3539 0.293
H 9751 44.84% 28.91 61.32% 0.318 1.0906 0.399
East 2472 41.48% 29.28 54.41% -0.776 0.07 -1.045
Northeast 1649 38.06% 30.8 57.85% 0.09 0.8607 -1.063
Northwest 1472 37.54% 30.57 58.9% -0.143 0.664 -0.455
Southeast 1029 36.63% 29.47 52.48% -0.8 0.069 -0.592
Southwest 977 38.08% 28.08 49.33% -0.84 0.4417 -0.905
West 2283 43.3% 29.14 54.14% -0.65 0.3459 -0.552

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 526 0.0% 14.64 52.28% -0.332 0.464 -0.155
Not Using Events or Tokens 548 33.68% 17.88 64.96% -1.13 -0.7421 -0.07
Skip Initial Invader Actions 1325 16.21% 39.23 65.81% 0.255 -0.3598 -0.607
Start of Game Growth 1917 20.59% 35.29 64.48% 0.214 -0.3679 1.017
Unlimited Undo 4771 38.53% 30.37 64.41% 0.114 0.1575 0.729
Using Tokens but Not Events 5411 32.69% 20.04 59.45% -0.057 -0.1152 -0.685

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Ancient Memories 87.24%
Elemental Teachings 96.5%
Share Secrets of Survival 95.54%
Study the Invaders' Fears 86.22%

Terror Level

Terror Level Completed Average Score Win Rate
I 12756 15.74 3.32%
II 13119 30.48 56.46%
III 16595 34.79 89.81%
IV 8092 38.41 99.64%

Results

Result Completed
Win: Invaders destroyed (Terror I) 403
Win: Invaders destroyed (Terror III) 14528
Win: Invaders destroyed (Terror II) 7016
Win: Terror victory (Terror IV) 7927
Game abandoned (v.3.0+) 7638
Lose: Invader deck ran out 368
Lose: Adversary condition 4142
Win: Sacrifice victory 658
Lose: Scenario condition 444
Win: Scenario condition 266
Lose: Blight pool ran out 6868
Lose: Spirit destroyed 304

Number of Players

Score Model: 0.555 Win Model: 0.188
Num. Completed Blight Flip Rate Average Score Win Rate
1 23126 54.07% 23.34 56.4%
2 14964 48.5% 29.05 64.93%
3 6412 44.77% 30.51 64.96%
4 3750 36.56% 31.51 64.08%
5 489 29.07% 27.76 64.01%
6 1821 23.92% 35.39 63.65%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)