Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 85 20.0% 18.12 51.76% -0.505 -1.0633 -0.751
Blitz 0 603 28.95% 29.24 66.33% -0.844 -0.4212 -0.689
Dahan Insurrection 4 1071 38.22% 30.3 19.89% -0.873 -1.3546 -1.04
Despicable Theft 2 201 45.77% 23.06 40.8% -0.126 0.4169 -0.999
Elemental Invocation 1 365 47.53% 21.01 43.29% -0.759 -0.0211 -1.138
Guard the Isle's Heart 0 2169 15.79% 33.37 58.55% -0.583 -1.2393 0.535
Powers Long Forgotten 1 193 47.67% 16.98 33.16% 0.528 1.0898 -1.489
Rituals of Terror 3 167 46.11% 31.95 43.11% 0.086 -0.0558 -0.341
Rituals of the Destroying Flame 3 170 64.12% 24.35 44.71% -0.032 0.7174 0.184
Second Wave 0 1663 39.06% 24.86 69.39% -0.121 -0.027 0.521
The Great River 3 131 33.59% 20.73 30.53% -0.248 0.9976 -1.252
Varied Terrains 2 173 54.91% 21.99 41.04% -0.409 0.4587 -1.758
Ward the Shores 2 237 43.46% 19.77 31.65% -0.274 0.5799 -0.956

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1728 29.75 56.13% 0.165 0.236 0.488
Aid From Lesser Spirits 1427 32.68 57.67% 0.272 0.162 0.426
All Things Weaken 1825 27.5 47.4% -0.164 0.0127 0.417
Attenuated Essence 373 29.01 52.82% 0.687 0.7385 0.184
Back Against the Wall 1398 31.38 55.15% 0.741 0.7254 0.525
Blight Corrodes the Spirit 373 26.44 48.53% 0.364 0.5474 0.272
Burn Brightest Before the End 362 29.13 52.76% 0.226 0.3127 -0.036
Disintegrating Ecosystem 1575 27.36 50.03% 0.192 0.4832 0.102
Downward Spiral 2068 26.75 53.92% 0.627 0.7325 0.36
Erosion of Will 1661 27.57 50.21% -0.128 0.038 0.153
Intensifying Exploitation 380 23.92 41.84% -0.258 -0.0698 -0.002
Invaders Find the Land to Their Liking 746 31.73 73.86% 0.683 0.2555 1.114
Memory Fades to Dust 2069 27.57 52.97% 0.668 0.903 0.276
Power Corrodes the Spirit 1858 27.39 53.01% -0.058 0.0384 0.256
Promising Farmlands 1553 27.68 48.04% -0.214 0.1501 0.116
Shattered Fragments of Power 326 25.62 45.71% -0.292 -0.2261 0.313
Slow Dissolution of Will 363 24.46 42.98% 0.024 0.4875 0.184
Strong Earth Shatters Slowly 483 32.3 79.3% 0.922 0.3206 1.27
The Border of Life and Death 111 27.75 68.47% 0.899 0.4239 0.186
Thriving Communities 1914 26.73 49.74% 0.079 0.3045 0.383
Thriving Crops 168 29.0 55.95% 0.303 0.0785 0.793
Unnatural Proliferation 1924 29.13 50.68% 0.445 0.5666 0.249
Untended Land Crumbles 1948 27.61 51.64% -0.029 0.2028 0.065

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 14659 43.89% 27.38 60.04% 0.06 0.9785 0.49
B 14838 43.73% 27.99 62.19% 0.301 1.1423 0.473
C 15462 43.54% 27.47 60.77% 0.122 0.8047 0.297
D 12920 45.15% 27.82 61.41% 0.215 1.0575 0.31
E 13157 43.27% 27.6 59.84% 0.441 1.0929 0.308
F 11845 44.33% 28.21 60.82% 0.161 0.9207 0.295
G 10545 44.59% 28.66 62.93% 0.398 1.1556 0.352
H 10793 44.15% 28.23 59.73% 0.231 0.949 0.384
East 2804 40.07% 27.83 51.6% -0.851 -0.0377 -1.18
Northeast 1850 36.63% 29.36 55.19% -0.355 0.3123 -0.981
Northwest 1651 35.77% 29.06 56.33% 0.622 1.4265 -0.539
Southeast 1186 34.8% 27.56 50.0% 0.511 1.217 -0.657
Southwest 1125 35.84% 26.31 47.11% -0.923 0.4669 -1.005
West 2595 41.26% 27.57 51.33% -0.93 -0.1369 -0.649

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 623 0.0% 13.62 49.6% -0.515 0.2033 -0.189
Not Using Events or Tokens 649 34.1% 16.65 61.79% -0.388 0.0967 -0.023
Skip Initial Invader Actions 1543 16.68% 38.62 63.9% -0.066 -0.7966 -0.702
Start of Game Growth 2202 20.3% 34.54 62.85% 0.307 -0.1395 1.093
Unlimited Undo 5423 38.11% 30.19 63.25% 0.252 0.2184 0.735
Using Tokens but Not Events 6194 32.19% 19.63 58.54% -0.184 -0.3466 -0.55

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Ancient Memories 87.4%
Elemental Teachings 96.53%
Share Secrets of Survival 95.65%
Study the Invaders' Fears 86.46%

Terror Level

Terror Level Completed Average Score Win Rate
I 15122 14.25 2.98%
II 14375 30.3 55.87%
III 18104 34.84 89.71%
IV 8785 38.61 99.62%

Results

Result Completed
Win: Invaders destroyed (Terror I) 428
Win: Invaders destroyed (Terror III) 15832
Win: Invaders destroyed (Terror II) 7611
Win: Terror victory (Terror IV) 8601
Game abandoned (v.3.0+) 9718
Lose: Invader deck ran out 396
Lose: Adversary condition 4495
Win: Sacrifice victory 720
Lose: Scenario condition 490
Win: Scenario condition 284
Lose: Blight pool ran out 7481
Lose: Spirit destroyed 330

Number of Players

Score Model: 0.464 Win Model: 0.212
Num. Completed Blight Flip Rate Average Score Win Rate
1 25720 53.34% 22.7 54.98%
2 16759 47.59% 28.28 63.21%
3 7146 44.1% 29.54 63.22%
4 4092 35.56% 30.53 63.0%
5 563 31.48% 27.75 63.77%
6 2106 22.21% 34.49 61.02%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)