Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 44 20.45% 23.0 59.09% -0.518 -0.7739 -0.512
Blitz 0 378 30.32% 34.55 78.04% 0.364 0.5613 -0.49
Dahan Insurrection 4 458 64.85% 53.51 33.41% -0.023 -0.4655 -0.755
Despicable Theft 2 114 55.26% 29.66 51.75% -1.084 -0.2718 -1.015
Elemental Invocation 1 192 53.65% 26.03 54.69% -0.847 -0.1439 -1.12
Guard the Isle's Heart 0 1578 15.86% 37.19 64.51% -0.315 -0.9591 0.321
Powers Long Forgotten 1 82 68.29% 24.71 46.34% -1.159 -0.5235 -1.381
Rituals of Terror 3 87 62.07% 41.89 50.57% -0.039 0.0625 -0.617
Rituals of the Destroying Flame 3 83 75.9% 30.36 56.63% -0.112 0.897 0.221
Second Wave 0 1010 39.12% 26.04 75.94% 0.135 0.2012 0.056
The Great River 3 72 43.06% 28.03 41.67% -0.651 0.5659 -0.978
Varied Terrains 2 93 61.29% 28.2 52.69% 0.11 0.7326 -1.406
Ward the Shores 2 129 48.84% 25.78 41.86% -0.79 0.2944 -0.98

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1248 31.17 58.73% 0.926 1.1683 -0.004
Aid From Lesser Spirits 1089 33.21 58.68% 0.625 0.5478 0.009
All Things Weaken 1334 29.3 48.8% -0.286 0.1062 0.108
Attenuated Essence 99 26.83 50.51% 0.392 0.499 -1.053
Back Against the Wall 1039 31.83 54.48% 0.174 0.2319 0.082
Blight Corrodes the Spirit 77 27.03 50.65% 0.584 0.7856 0.092
Burn Brightest Before the End 78 26.15 51.28% 0.237 0.4475 -0.531
Disintegrating Ecosystem 1152 28.75 51.91% 0.112 0.5356 -0.284
Downward Spiral 1475 28.33 54.64% 0.403 0.6381 -0.058
Erosion of Will 1209 29.1 52.27% -0.114 0.1957 -0.093
Intensifying Exploitation 85 25.26 44.71% 0.112 0.3998 -0.417
Invaders Find the Land to Their Liking 531 33.57 78.72% 0.481 -0.0129 0.861
Memory Fades to Dust 1496 29.28 54.34% 0.43 0.7662 -0.088
Power Corrodes the Spirit 1347 29.06 55.16% 0.399 0.6193 -0.154
Promising Farmlands 1120 29.36 50.63% 0.054 0.5073 -0.226
Shattered Fragments of Power 62 27.55 48.39% 0.227 0.2783 0.508
Slow Dissolution of Will 83 27.35 42.17% 0.068 0.4668 -0.233
Strong Earth Shatters Slowly 340 35.04 82.06% 0.547 -0.1641 0.755
The Border of Life and Death 15 26.13 60.0% 0.67 0.3342 -0.309
Thriving Communities 1344 28.51 51.49% 0.006 0.3692 -0.003
Thriving Crops 40 28.6 62.5% 0.744 0.5465 0.131
Unnatural Proliferation 1425 30.54 52.0% 0.459 0.6736 -0.093
Untended Land Crumbles 1389 28.84 53.2% 0.289 0.5712 -0.44

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8651 49.24% 31.53 68.58% 0.427 1.1674 0.453
B 9026 47.48% 31.23 69.73% 0.462 1.1873 0.417
C 9480 47.26% 30.81 68.61% 0.449 1.0316 0.256
D 7817 48.87% 31.3 69.57% 0.258 0.9691 0.238
E 8205 46.91% 30.8 66.96% 0.19 0.7558 0.2
F 7331 47.93% 31.56 68.15% 0.253 0.9229 0.285
G 6614 47.93% 31.65 70.53% 0.568 1.2194 0.322
H 6597 49.11% 32.42 68.99% 0.278 0.8487 0.382
East 1381 46.8% 34.68 60.17% -0.916 -0.3768 -1.038
Northeast 855 42.29% 36.89 64.09% -0.447 0.1875 -0.85
Northwest 748 42.59% 36.22 63.9% -0.361 0.4477 -0.2
Southeast 662 41.53% 34.69 60.42% -0.38 0.3254 -0.535
Southwest 625 44.66% 33.35 58.72% -0.134 0.8556 -0.618
West 1291 50.08% 33.94 59.18% -0.223 0.6806 -0.423

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 274 0.0% 17.06 65.69% 0.361 1.1375 0.899
Not Using Events or Tokens 375 34.23% 21.65 78.4% -0.631 -0.2515 -0.653
Skip Initial Invader Actions 851 17.83% 42.11 75.56% 0.083 -0.5341 -0.938
Start of Game Growth 1193 22.7% 39.68 76.11% -0.03 -0.3784 1.066
Unlimited Undo 3232 41.87% 33.55 73.95% -0.351 -0.3572 0.88
Using Tokens but Not Events 3562 34.77% 23.5 68.3% -0.421 -0.431 -0.599

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Ancient Memories 85.75%
Elemental Teachings 96.15%
Share Secrets of Survival 95.19%
Study the Invaders' Fears 85.07%

Terror Level

Terror Level Completed Average Score Win Rate
I 6493 20.4 5.38%
II 9897 31.01 58.56%
III 12463 34.76 90.25%
IV 6096 38.07 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 333
Win: Invaders destroyed (Terror III) 10946
Win: Invaders destroyed (Terror II) 5485
Win: Terror victory (Terror IV) 5964
Game abandoned (v.3.0+) 1983
Lose: Invader deck ran out 276
Lose: Adversary condition 3206
Win: Sacrifice victory 536
Lose: Scenario condition 360
Win: Scenario condition 205
Lose: Blight pool ran out 5400
Lose: Spirit destroyed 255

Number of Players

Score Model: 0.462 Win Model: 0.272
Num. Completed Blight Flip Rate Average Score Win Rate
1 16451 58.66% 26.67 63.77%
2 10224 51.27% 31.47 69.35%
3 4450 45.63% 32.44 69.28%
4 2482 37.74% 35.81 72.72%
5 279 26.35% 31.6 76.7%
6 1063 27.61% 39.63 73.94%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)