Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 24 50.0% 33.63 0.903 75.0% -0.199 0.3705
Dahan Insurrection 4 35 37.14% 49.57 8.087 68.57% -0.66 -0.262
Despicable Theft 2 12 75.0% 27.33 -1.182 58.33% -0.566 -0.2969
Elemental Invocation 1 23 56.52% 29.17 -1.757 65.22% -0.516 -0.0517
Guard the Isle's Heart 0 314 15.71% 41.98 2.865 75.48% -0.602 -0.2353
Powers Long Forgotten 1 16 81.25% 26.31 -2.15 50.0% -0.974 -0.5296
Rituals of Terror 3 5 60.0% 28.4 -1.01 40.0% -1.101 -0.4565
Rituals of the Destroying Flame 3 8 75.0% 31.25 1.674 50.0% -0.65 -0.0047
Second Wave 0 25 58.33% 28.68 -0.737 72.0% -0.387 0.0419
The Great River 3 14 42.86% 32.43 1.365 42.86% -1.656 -0.1922
Ward the Shores 2 22 45.45% 34.86 -1.856 45.45% -1.201 -0.1667

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 288 32.76 -0.294 59.38% -1.352 0.721
Aid From Lesser Spirits 237 34.2 0.456 62.03% -1.26 0.6578
All Things Weaken 304 29.55 -1.592 47.04% -1.881 0.289
Back Against the Wall 217 32.61 -0.396 56.68% -1.478 0.6138
Disintegrating Ecosystem 269 30.08 -1.855 53.53% -1.641 0.5839
Downward Spiral 331 29.23 -1.656 58.91% -1.46 0.5625
Erosion of Will 286 29.31 -1.574 54.9% -1.672 0.5367
Invaders Find the Land to Their Liking 128 36.14 1.709 89.06% 0.394 1.08
Memory Fades to Dust 304 30.57 -1.027 58.88% -1.456 0.7624
Power Corrodes the Spirit 332 30.18 -1.314 55.42% -1.606 0.4176
Promising Farmlands 249 30.53 -1.223 55.82% -1.49 0.7243
Strong Earth Shatters Slowly 66 39.52 3.031 84.85% 0.12 0.5302
Thriving Communities 287 29.24 -1.938 54.36% -1.664 0.4303
Unnatural Proliferation 304 31.66 -0.719 51.32% -1.735 0.3515
Untended Land Crumbles 314 31.35 -0.859 60.83% -1.367 0.7389

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 950 56.9% 30.31 -0.873 70.0% -0.014 -0.7745
B 1094 54.78% 32.57 0.503 73.77% 0.252 -0.6054
C 1083 53.1% 32.35 0.198 72.11% 0.169 -0.9199
D 789 56.39% 31.11 -0.324 73.76% 0.167 -0.6829
E 875 54.76% 31.94 0.009 73.49% 0.15 -0.8156
F 794 53.8% 33.01 0.502 73.8% 0.24 -0.6743
G 746 53.37% 30.77 -0.627 69.97% -0.081 -0.9866
H 741 51.83% 32.41 0.042 71.26% 0.053 -0.8611
East 43 30.23% 51.67 3.08 69.77% -0.647 -1.2961
Northeast 34 44.12% 44.09 2.6 76.47% 0.041 -0.5581
Northwest 35 54.29% 40.29 1.607 74.29% -0.072 -0.742
Southeast 24 50.0% 43.58 3.119 79.17% 0.485 -0.221
Southwest 14 50.0% 35.21 -0.644 71.43% -0.203 -0.4764
West 41 56.1% 32.71 -0.306 60.98% -0.486 -0.8843

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 39 0.0% 17.79 -5.361 71.79% -1.653 0.4037
Not Using Events or Tokens 100 27.66% 24.24 -1.955 88.0% 0.039 0.2551
Skip Initial Invader Actions 160 17.45% 46.95 3.77 89.38% 0.298 -0.3887
Start of Game Growth 237 19.64% 44.54 3.314 88.61% 0.677 0.2073
Unlimited Undo 654 46.74% 37.3 1.859 81.19% 0.551 0.1313
Using Tokens but Not Events 545 39.06% 25.19 -2.954 80.0% -0.304 -0.3559

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Ancient Memories 83.87%
Elemental Teachings 96.19%
Share Secrets of Survival 95.47%
Study the Invaders' Fears 85.61%

Terror Level

Terror Level Completed Average Score Win Rate
I 948 22.35 7.28%
II 2179 30.84 59.39%
III 2746 34.35 91.01%
IV 1390 37.52 99.86%

Results

Result Completed
Win: Invaders destroyed (Terror I) 69
Win: Invaders destroyed (Terror III) 2421
Win: Invaders destroyed (Terror II) 1244
Win: Terror victory (Terror IV) 1367
Lose: Invader deck ran out 57
Lose: Adversary condition 681
Win: Sacrifice victory 115
Lose: Scenario condition 59
Win: Scenario condition 34
Lose: Blight pool ran out 1170
Lose: Spirit destroyed 46

Number of Players

Score Model: 0.72 Win Model: 0.182
Num. Completed Blight Flip Rate Average Score Win Rate
1 4178 58.79% 28.98 69.87%
2 2071 50.02% 35.19 75.23%
3 580 49.48% 36.38 73.79%
4 434 36.49% 41.7 79.49%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-04-01 02:56:45 (Pacific Time)