Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 110 19.09% 15.87 46.36% 0.0 0.3699 -0.247
Blitz 0 722 28.75% 27.6 62.05% -0.032 0.4002 -0.374
Dahan Insurrection 4 1133 37.72% 29.95 20.3% -0.679 -0.7046 -1.153
Despicable Theft 2 238 43.7% 20.93 36.97% -1.135 -0.4752 -0.331
Elemental Invocation 1 443 46.71% 19.16 40.63% 0.384 0.832 -0.31
Guard the Isle's Heart 0 2447 15.34% 32.2 57.7% 0.228 -0.3716 0.275
Powers Long Forgotten 1 258 43.41% 15.86 31.78% -0.01 0.5985 -0.13
Rituals of Terror 3 210 41.43% 27.82 38.57% 0.464 0.5886 -0.759
Rituals of the Destroying Flame 3 212 61.79% 22.98 41.98% -0.617 0.1213 -0.073
Second Wave 0 1975 40.15% 24.72 68.15% -0.271 -0.1652 1.724
The Great River 3 165 32.12% 18.64 26.67% -0.297 0.878 -0.336
Varied Terrains 2 218 50.46% 19.13 35.32% -0.857 -0.1201 -0.25
Ward the Shores 2 292 45.21% 18.89 31.16% 0.161 0.843 -0.26

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1970 29.08 54.26% 0.135 0.446 0.829
Aid From Lesser Spirits 1627 32.21 57.96% 0.776 0.7889 1.407
All Things Weaken 2115 26.32 46.19% -0.283 0.1904 -0.119
Attenuated Essence 527 28.06 52.94% 0.544 0.691 0.277
Back Against the Wall 1604 30.64 53.74% 0.668 0.7971 1.081
Blight Corrodes the Spirit 523 24.32 46.46% 0.487 0.8073 0.498
Burn Brightest Before the End 477 27.33 50.31% 0.892 1.0685 0.961
Disintegrating Ecosystem 1809 26.39 49.14% 1.11 1.49 -0.295
Downward Spiral 2420 26.23 54.38% 0.897 1.0906 1.421
Erosion of Will 1900 27.13 49.89% 0.176 0.514 -0.041
Intensifying Exploitation 529 22.8 39.51% -0.346 0.0064 0.6
Invaders Find the Land to Their Liking 885 30.58 72.77% -0.033 -0.3965 0.777
Memory Fades to Dust 2420 26.56 52.36% 0.218 0.547 0.624
Power Corrodes the Spirit 2136 26.87 52.11% 0.41 0.6766 1.054
Promising Farmlands 1826 27.06 47.21% 0.188 0.636 0.381
Shattered Fragments of Power 452 25.85 46.68% 1.092 1.0916 0.497
Slow Dissolution of Will 510 23.79 42.75% -1.237 -0.8261 0.593
Strong Earth Shatters Slowly 543 31.04 77.16% -0.046 -0.6048 -0.102
The Border of Life and Death 158 29.06 69.62% 0.75 0.5046 0.647
Thriving Communities 2219 26.06 49.66% 0.815 1.0925 0.913
Thriving Crops 231 27.55 54.55% 0.002 -0.0932 0.069
Unnatural Proliferation 2185 28.59 50.16% -0.195 0.0099 0.815
Untended Land Crumbles 2238 26.83 50.94% 0.404 0.7038 0.557

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 17625 43.15% 26.15 57.7% 0.32 1.3117 0.229
B 17818 42.67% 26.82 59.97% 0.49 1.3556 0.749
C 18489 43.1% 26.41 58.46% -0.003 0.7493 -0.039
D 15683 44.21% 26.67 58.99% 0.094 1.0383 -0.074
E 15888 42.73% 26.74 58.16% 0.122 0.8763 0.154
F 14394 43.26% 27.09 58.72% 0.723 1.5973 0.641
G 12717 43.65% 27.66 60.92% -0.038 0.8243 -0.278
H 12967 43.57% 27.43 58.6% 0.514 1.3214 0.369
East 3268 39.13% 26.46 48.53% -0.347 0.3988 -0.372
Northeast 2128 36.45% 28.17 52.4% -0.588 0.305 -0.576
Northwest 1885 35.58% 28.1 53.85% 0.028 0.7714 -0.647
Southeast 1383 34.11% 25.61 46.71% -0.963 0.046 0.575
Southwest 1315 35.69% 24.59 44.26% -0.025 1.1316 -0.627
West 3014 40.28% 26.22 48.44% -0.331 0.6519 -0.145

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 800 0.0% 12.64 46.63% -0.888 -0.1682 0.0
Not Using Events or Tokens 899 34.06% 15.65 58.95% -0.384 0.0905 0.0
Skip Initial Invader Actions 1957 15.99% 38.6 61.06% 0.928 0.1231 -0.059
Start of Game Growth 2667 19.47% 34.9 60.63% 0.64 0.0735 -0.059
Unlimited Undo 6639 36.81% 29.64 60.84% -0.166 -0.139 0.849
Using Tokens but Not Events 7604 32.82% 18.73 56.67% -0.086 -0.1132 0.298

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Ancient Memories 87.69%
Elemental Teachings 96.54%
Share Secrets of Survival 95.7%
Study the Invaders' Fears 86.67%

Terror Level

Terror Level Completed Average Score Win Rate
I 19608 12.25 2.59%
II 16841 29.91 54.77%
III 21110 34.94 89.55%
IV 10246 38.9 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 483
Win: Invaders destroyed (Terror III) 18422
Win: Invaders destroyed (Terror II) 8727
Win: Terror victory (Terror IV) 10048
Game abandoned (v.3.0+) 13809
Lose: Invader deck ran out 468
Lose: Adversary condition 5078
Win: Sacrifice victory 851
Lose: Scenario condition 557
Win: Scenario condition 316
Lose: Unique spirit condition 0
Lose: Blight pool ran out 8670
Lose: Spirit destroyed 376

Number of Players

Score Model: 0.443 Win Model: 0.154
Num. Completed Blight Flip Rate Average Score Win Rate
1 31103 51.85% 21.48 52.76%
2 19944 46.49% 27.2 61.34%
3 8545 43.69% 28.42 62.18%
4 4942 35.38% 28.59 60.28%
5 644 32.81% 27.53 62.42%
6 2627 22.82% 34.06 57.52%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)