Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 17 47.06% 24.82 94.12% -0.01 -0.4565 -0.34
Blitz 0 317 29.84% 37.36 82.97% 0.348 0.8046 -0.535
Dahan Insurrection 4 414 68.84% 55.72 32.61% -0.45 -0.4301 -0.941
Despicable Theft 2 86 61.63% 33.06 60.47% 0.446 0.9585 -1.036
Elemental Invocation 1 157 58.6% 28.95 61.78% -0.071 0.6278 -1.316
Guard the Isle's Heart 0 1295 17.32% 42.08 72.59% -0.549 -0.5075 0.034
Powers Long Forgotten 1 65 80.0% 28.74 53.85% 0.053 0.6145 -1.239
Rituals of Terror 3 74 67.57% 45.61 51.35% -0.289 -0.5769 -0.601
Rituals of the Destroying Flame 3 60 85.0% 34.57 61.67% 0.094 0.5242 0.471
Second Wave 0 860 39.69% 26.65 78.49% -0.244 0.2181 -0.196
The Great River 3 58 41.38% 30.52 43.1% -0.854 0.913 -1.008
Varied Terrains 2 50 70.0% 27.12 46.0% -0.262 0.5666 -1.253
Ward the Shores 2 97 56.7% 30.68 49.48% 0.169 0.9127 -0.978

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1133 31.18 58.52% -1.034 0.6964 -0.388
Aid From Lesser Spirits 994 33.6 58.65% -1.035 0.5405 -0.279
All Things Weaken 1194 30.05 50.5% -1.447 0.4311 -0.151
Back Against the Wall 952 32.35 54.94% -1.084 0.553 -0.182
Blight Corrodes the Spirit 2 46.5 100.0% 0.248 1.6963 0.0
Burn Brightest Before the End 3 17.33 100.0% 0.256 1.2646 0.0
Disintegrating Ecosystem 1070 28.84 52.15% -0.955 0.8881 -0.647
Downward Spiral 1322 28.81 55.37% -1.052 0.6459 -0.397
Erosion of Will 1107 29.68 53.3% -1.537 0.3628 -0.324
Invaders Find the Land to Their Liking 478 34.74 80.96% 0.393 0.8932 0.682
Memory Fades to Dust 1331 29.76 55.07% -1.043 0.8333 -0.362
Power Corrodes the Spirit 1221 29.43 55.94% -1.146 0.5591 -0.388
Promising Farmlands 1020 29.84 51.18% -1.696 0.1797 -0.433
Shattered Fragments of Power 1 24.0 0.0% -0.31 0.8459 -0.38
Slow Dissolution of Will 2 32.5 50.0% -0.534 0.9368 0.436
Strong Earth Shatters Slowly 305 35.72 83.93% 0.336 0.5463 0.666
Thriving Communities 1228 29.11 52.44% -1.373 0.4971 -0.269
Unnatural Proliferation 1277 30.97 52.47% -1.36 0.394 -0.344
Untended Land Crumbles 1230 29.36 54.15% -1.427 0.3876 -0.625

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 7201 51.96% 33.19 71.48% 0.433 1.2102 0.422
B 7400 50.39% 33.42 74.22% 0.134 0.8372 0.425
C 7763 50.43% 32.94 73.21% 0.204 0.7315 0.289
D 6471 50.92% 33.11 73.37% 0.114 0.8488 0.196
E 6675 49.78% 33.34 72.25% 0.266 0.8503 0.289
F 6109 49.76% 33.37 71.83% -0.013 0.6942 0.224
G 5524 49.42% 33.3 74.2% 0.312 0.9538 0.293
H 5507 50.74% 34.23 72.45% 0.494 1.1388 0.391
East 1112 47.92% 38.25 66.64% -0.433 0.1587 -0.649
Northeast 713 42.68% 40.12 69.14% -0.174 0.5032 -0.954
Northwest 621 42.72% 39.3 68.76% 0.037 0.4745 -0.208
Southeast 538 43.45% 38.75 67.47% 0.028 0.6912 -0.308
Southwest 515 46.58% 36.96 64.27% -0.592 0.579 -0.251
West 1082 52.13% 36.76 62.75% -0.274 0.5434 -0.521

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 205 0.0% 18.89 72.2% -1.298 0.7775 0.687
Not Using Events or Tokens 323 33.56% 23.0 84.52% -0.236 -0.0641 -0.69
Skip Initial Invader Actions 649 18.94% 48.36 88.29% -0.091 -1.1498 0.144
Start of Game Growth 932 23.52% 44.85 87.23% 0.287 -0.135 1.446
Unlimited Undo 2717 44.06% 36.44 80.53% 0.237 -0.1784 0.961
Using Tokens but Not Events 2668 38.73% 26.89 78.04% 0.067 0.1826 -0.387

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Ancient Memories 85.07%
Elemental Teachings 95.96%
Share Secrets of Survival 95.03%
Study the Invaders' Fears 84.49%

Terror Level

Terror Level Completed Average Score Win Rate
I 4290 22.63 7.55%
II 8706 31.12 59.58%
III 11010 34.7 90.31%
IV 5447 37.97 99.69%

Results

Result Completed
Win: Invaders destroyed (Terror I) 309
Win: Invaders destroyed (Terror III) 9666
Win: Invaders destroyed (Terror II) 4908
Win: Terror victory (Terror IV) 5326
Game abandoned (v.3.0+) 55
Lose: Invader deck ran out 244
Lose: Adversary condition 2858
Win: Sacrifice victory 494
Lose: Scenario condition 317
Win: Scenario condition 181
Lose: Blight pool ran out 4876
Lose: Spirit destroyed 219

Number of Players

Score Model: 0.516 Win Model: 0.131
Num. Completed Blight Flip Rate Average Score Win Rate
1 14322 60.3% 28.12 67.29%
2 8576 53.56% 33.22 72.55%
3 3480 47.71% 35.12 74.94%
4 2068 38.97% 38.46 77.13%
5 214 24.3% 33.8 83.64%
6 793 29.86% 44.23 81.08%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-07 12:49:13 (Pacific Time)