Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 31 22.58% 30.03 83.87% 0.369 -0.0139 0.0
Blitz 0 1197 44.3% 28.97 72.1% -0.746 -0.2574 -1.329
Dahan Insurrection 4 894 33.86% 53.43 74.5% -0.561 -0.4211 0.379
Despicable Theft 2 142 40.14% 37.89 78.87% -0.514 -0.0676 -0.29
Elemental Invocation 1 266 48.12% 32.89 71.8% -0.75 -0.1121 -1.081
Guard the Isle's Heart 0 9229 10.5% 54.18 84.91% 0.103 0.2701 0.581
Powers Long Forgotten 1 927 35.61% 43.88 78.21% -0.696 -0.0855 -1.512
Rituals of Terror 3 584 52.29% 40.03 68.66% -1.004 -1.1546 -0.924
Rituals of the Destroying Flame 3 260 75.77% 36.78 53.46% -0.181 0.1459 -0.967
Second Wave 0 6003 40.07% 30.56 78.71% -0.378 0.1292 -0.826
The Great River 3 221 38.46% 35.1 69.23% -0.929 0.8015 -1.25
Varied Terrains 2 33 48.48% 36.21 84.85% 0.541 1.3008 1.139
Ward the Shores 2 698 42.92% 37.16 65.19% -1.147 -0.3481 -1.063

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6220 31.36 55.08% -1.995 -0.0469 -1.372
Aid From Lesser Spirits 5418 33.45 57.27% -2.156 -0.3866 -1.179
All Things Weaken 2195 33.81 55.13% -1.941 0.1361 -1.308
Back Against the Wall 5251 32.35 55.65% -1.905 -0.017 -1.225
Disintegrating Ecosystem 5335 28.61 51.15% -2.27 -0.1822 -1.615
Downward Spiral 7008 29.37 59.16% -1.989 -0.1063 -1.388
Erosion of Will 5853 30.06 51.87% -2.445 -0.3443 -1.601
Invaders Find the Land to Their Liking 897 40.73 84.62% -0.41 0.1743 -0.164
Memory Fades to Dust 7062 29.42 57.56% -2.216 -0.1436 -1.308
Power Corrodes the Spirit 2065 32.6 56.76% -2.304 -0.3846 -1.424
Promising Farmlands 5623 29.48 53.26% -2.316 -0.2673 -1.691
Strong Earth Shatters Slowly 626 41.6 89.78% -1.117 -0.7144 0.11
Thriving Communities 2072 32.03 54.2% -2.135 -0.0859 -1.424
Tipping Point 2827 25.01 37.32% 0.0 0.0 -2.406
Unnatural Proliferation 2272 35.03 57.83% -2.026 -0.0557 -1.364
Untended Land Crumbles 2082 31.6 52.31% -2.062 -0.042 -1.46

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 45537 36.46% 35.13 79.84% -0.109 0.639 -0.29
B 53906 35.73% 36.99 80.46% 0.266 0.973 -0.064
C 47014 36.0% 35.92 80.59% 0.149 0.6266 -0.254
D 41763 37.12% 34.52 79.86% -0.194 0.484 -0.106
E 17190 36.6% 40.69 82.09% 0.508 1.071 0.279
F 22203 38.02% 36.97 80.39% 0.132 0.7808 -0.139
G 18765 38.45% 36.13 80.04% -0.105 0.5097 -0.216
H 20911 36.64% 37.46 81.11% 0.376 1.0021 -0.037
East 9665 33.94% 43.75 75.65% 0.315 0.8616 -0.959
Northeast 6651 32.08% 45.32 77.03% -0.588 0.0865 0.078
Northwest 5436 31.58% 46.24 76.18% -0.354 0.1163 -0.708
Southeast 1970 28.0% 44.71 80.86% 0.108 0.8123 -0.394
Southwest 2066 29.73% 42.86 79.38% -0.214 0.7874 -0.33
West 9199 34.36% 43.26 74.73% -0.017 0.7658 -0.158

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2139 0.0% 25.89 80.93% -2.642 -0.4134 1.241
Not Using Events or Tokens 148 50.44% 19.07 66.22% 0.016 0.2257 -0.457
Skip Initial Invader Actions 5283 9.26% 46.65 93.09% 0.867 -0.3791 -0.043
Start of Game Growth 7996 11.31% 47.7 90.38% 0.286 -0.1389 0.277
Unlimited Undo 17045 28.47% 40.22 86.76% 0.589 0.1005 0.546
Using Tokens but Not Events 18354 23.62% 32.05 87.83% -0.201 -0.0395 -0.154

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 90.64%
Teeth Gleam from Darkness 94.15%
Terrifying Chase 72.93%
Too Near the Jungle 91.42%

Terror Level

Terror Level Completed Average Score Win Rate
I 23556 22.68 44.04%
II 69993 31.11 76.88%
III 57197 34.69 90.89%
IV 19367 37.96 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 10373
Win: Invaders destroyed (Terror III) 51009
Win: Invaders destroyed (Terror II) 52791
Win: Terror victory (Terror IV) 19133
Lose: Invader deck ran out 1098
Lose: Adversary condition 8635
Win: Sacrifice victory 453
Lose: Scenario condition 1703
Win: Scenario condition 1702
Lose: Blight pool ran out 20293
Lose: Spirit destroyed 2923

Number of Players

Score Model: 0.012 Win Model: 0.097
Num. Completed Blight Flip Rate Average Score Win Rate
1 96903 37.18% 36.96 79.63%
2 39154 42.96% 34.31 78.0%
3 16365 36.23% 35.7 80.75%
4 16569 27.7% 41.98 81.95%
5 190 23.4% 31.73 90.0%
6 932 20.22% 41.7 84.76%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-02 02:08:43 (Pacific Time)