Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 1501 43.95% 28.02 -3.321 72.88% -0.557 0.0157
Dahan Insurrection 4 1187 35.01% 52.66 8.367 73.97% -0.451 -0.0513
Despicable Theft 2 46 34.78% 37.39 1.49 82.61% -0.463 -0.1805
Elemental Invocation 1 133 45.86% 33.47 -1.107 78.2% -0.136 0.3036
Guard the Isle's Heart 0 10047 9.87% 52.01 5.989 84.45% -0.213 0.1532
Powers Long Forgotten 1 1258 37.9% 42.99 2.235 77.9% -0.398 0.0436
Rituals of Terror 3 667 47.88% 40.51 3.16 73.61% -0.409 0.2345
Rituals of the Destroying Flame 3 315 77.46% 36.24 1.529 53.65% -0.702 -0.0601
Second Wave 0 6278 42.26% 30.57 -1.724 76.52% -0.623 -0.1949
The Great River 3 149 39.6% 35.42 0.404 71.81% -1.472 -0.0124
Ward the Shores 2 904 40.58% 37.82 0.924 64.38% -1.035 0.0021

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 4993 31.02 -3.772 54.58% -2.39 -0.3171
Aid From Lesser Spirits 4333 32.95 -2.796 56.77% -2.248 -0.3293
All Things Weaken 1314 33.22 -2.92 54.49% -2.332 -0.173
Back Against the Wall 4123 31.8 -3.335 55.18% -2.362 -0.268
Disintegrating Ecosystem 4229 28.49 -5.103 51.31% -2.531 -0.3069
Downward Spiral 5679 29.15 -4.238 59.02% -2.28 -0.2586
Erosion of Will 4636 29.65 -4.484 51.38% -2.556 -0.3477
Invaders Find the Land to Their Liking 550 40.52 0.77 84.0% -0.764 -0.0716
Memory Fades to Dust 5626 28.99 -4.37 57.09% -2.38 -0.1618
Power Corrodes the Spirit 1255 32.06 -3.304 57.61% -2.256 -0.2353
Promising Farmlands 4514 28.87 -4.809 52.33% -2.51 -0.2952
Strong Earth Shatters Slowly 374 41.21 1.195 90.37% -0.217 0.1945
Thriving Communities 1238 31.85 -3.522 54.36% -2.324 -0.2312
Tipping Point 2827 25.01 -6.787 37.32% -3.18 -0.9543
Unnatural Proliferation 1345 34.54 -2.335 56.73% -2.213 -0.1237
Untended Land Crumbles 1232 31.26 -3.892 51.14% -2.482 -0.3763

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 21021 38.07% 33.74 -0.996 78.86% -0.09 -1.202
B 28623 34.63% 38.32 0.655 80.58% 0.112 -1.0958
C 21318 37.27% 34.75 -0.561 79.98% 0.004 -1.4353
D 19340 36.95% 34.16 -0.782 79.73% -0.042 -1.2436
E 6321 38.55% 40.8 1.782 80.95% 0.354 -0.9586
F 9299 38.99% 37.0 0.239 79.7% 0.102 -1.1633
G 7327 39.67% 35.01 -0.512 79.57% 0.016 -1.241
H 8787 37.21% 37.02 0.233 80.18% 0.056 -1.2101
East 1483 45.47% 37.25 0.219 65.75% -0.358 -1.339
Northeast 3114 33.06% 43.57 2.309 77.59% 0.065 -0.8657
Northwest 1303 44.66% 37.45 0.368 67.23% -0.226 -1.2258
Southeast 503 31.87% 40.97 1.136 80.52% 0.231 -0.7951
Southwest 805 29.3% 40.94 -0.016 78.14% -0.082 -0.7016
West 3001 33.87% 45.27 2.158 73.28% -0.091 -0.8158

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 1813 0.0% 26.4 -4.861 81.85% -2.108 -0.0536
Not Using Events or Tokens 125 48.39% 20.06 -5.62 69.6% -0.839 -0.621
Skip Initial Invader Actions 4238 9.77% 46.78 3.164 93.44% 0.749 0.055
Start of Game Growth 6414 11.39% 47.57 3.102 90.74% 0.196 -0.2672
Unlimited Undo 13251 27.57% 40.13 1.285 86.47% 0.347 -0.0733
Using Tokens but Not Events 14732 23.5% 32.12 -1.715 87.82% 0.007 -0.0457

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 90.46%
Teeth Gleam from Darkness 94.47%
Terrifying Chase 72.86%
Too Near the Jungle 91.64%

Terror Level

Terror Level Completed Average Score Win Rate
I 18598 22.34 43.45%
II 54501 30.81 76.88%
III 44283 34.31 90.87%
IV 14863 37.5 99.52%

Results

Result Completed
Win: Invaders destroyed (Terror I) 5394
Win: Invaders destroyed (Terror III) 27495
Win: Invaders destroyed (Terror II) 27914
Win: Terror victory (Terror IV) 10475
Lose: Invader deck ran out 887
Lose: Adversary condition 6746
Win: Sacrifice victory 347
Lose: Scenario condition 1362
Win: Scenario condition 1460
Lose: Blight pool ran out 15712
Lose: Spirit destroyed 2523

Number of Players

Score Model: 0.019 Win Model: -0.376
Num. Completed Blight Flip Rate Average Score Win Rate
1 75537 36.53% 36.69 79.69%
2 30581 42.85% 34.22 77.67%
3 12738 35.73% 35.04 80.08%
4 13389 27.49% 41.55 81.14%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-02-27 02:06:44 (Pacific Time)