Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 94 21.28% 24.97 71.28% -0.644 -0.4779 0.115
Blitz 0 1604 39.77% 27.14 65.71% -0.728 -0.4502 -0.777
Dahan Insurrection 4 1141 32.4% 51.33 73.09% 0.515 0.2888 0.653
Despicable Theft 2 270 30.74% 30.69 63.7% -0.294 0.4491 -0.671
Elemental Invocation 1 401 43.14% 27.33 59.85% -0.178 0.5384 -0.938
Guard the Isle's Heart 0 11999 9.86% 52.88 82.43% 1.588 0.9876 1.065
Powers Long Forgotten 1 1151 35.66% 39.31 70.46% -1.025 -0.0755 -1.453
Rituals of Terror 3 693 46.92% 37.5 65.08% 0.134 0.2594 -0.852
Rituals of the Destroying Flame 3 346 64.35% 30.72 46.24% -1.692 -0.777 -0.88
Second Wave 0 7558 38.8% 29.34 76.17% -0.119 0.049 -0.575
The Great River 3 304 38.82% 31.56 61.84% -0.766 0.3383 -1.351
Varied Terrains 2 135 41.48% 23.94 52.59% -1.181 -0.4661 -1.051
Ward the Shores 2 866 40.7% 34.14 60.28% -0.93 0.2499 -0.755

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7290 30.56 53.84% -0.261 -0.0837 -0.708
Aid From Lesser Spirits 6285 32.93 56.61% -0.255 -0.3344 -0.475
All Things Weaken 2873 32.14 53.18% -0.454 -0.1754 -0.668
Attenuated Essence 288 29.93 50.69% -0.1 -0.091 -0.725
Back Against the Wall 6119 31.68 55.27% -0.004 0.0376 -0.512
Blight Corrodes the Spirit 325 29.09 47.69% 0.114 0.312 -0.921
Burn Brightest Before the End 284 32.16 50.35% 0.035 0.082 -0.962
Disintegrating Ecosystem 6358 27.33 48.9% -0.672 -0.3996 -0.966
Downward Spiral 8339 28.2 57.29% -0.418 -0.3204 -0.753
Erosion of Will 6864 29.21 50.09% -0.42 -0.1638 -0.926
Intensifying Exploitation 350 26.58 46.0% 0.329 0.565 -1.09
Invaders Find the Land to Their Liking 1192 38.55 80.54% 0.376 -0.2389 0.388
Memory Fades to Dust 8384 28.39 56.04% -0.011 0.2224 -0.638
Power Corrodes the Spirit 2797 30.72 53.81% -0.45 -0.2252 -0.906
Promising Farmlands 6663 28.39 51.81% -0.18 0.0521 -1.008
Shattered Fragments of Power 251 35.96 57.77% 0.535 0.6353 -0.212
Slow Dissolution of Will 297 29.3 43.43% -0.194 0.1495 -1.05
Strong Earth Shatters Slowly 846 38.72 83.57% 0.234 -0.4553 0.457
The Border of Life and Death 99 32.77 64.65% 0.252 -0.2961 -0.169
Thriving Communities 2729 30.34 52.36% -0.771 -0.5422 -0.851
Thriving Crops 159 28.31 52.83% 1.086 0.8069 -0.971
Tipping Point 2829 25.0 37.29% -0.491 0.1458 -1.679
Unnatural Proliferation 2950 33.56 55.49% -0.268 -0.0828 -0.725
Untended Land Crumbles 2784 29.78 50.4% -0.217 0.0213 -0.877

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 56534 35.38% 33.13 75.26% -0.328 0.6593 -0.5
B 66039 34.79% 34.88 76.09% -0.051 0.8404 -0.273
C 57981 34.99% 33.87 76.05% -0.066 0.6388 -0.513
D 51246 36.15% 32.33 74.93% -0.161 0.7654 -0.454
E 25609 34.69% 37.46 75.56% 0.553 1.3232 0.122
F 29958 36.71% 33.71 74.09% -0.062 0.7952 -0.416
G 25126 37.23% 32.99 73.75% -0.091 0.7249 -0.441
H 27902 35.04% 34.74 75.42% 0.374 1.1937 -0.256
East 11324 33.14% 41.03 71.87% -0.318 0.4962 -1.127
Northeast 7792 31.63% 42.46 73.02% 0.37 1.0982 -0.251
Northwest 6370 30.83% 43.01 71.74% -0.626 0.2171 -0.836
Southeast 2586 26.37% 40.13 73.36% -0.597 0.2271 -0.33
Southwest 2700 28.25% 38.37 71.44% -0.505 0.7456 -0.297
West 10746 33.33% 40.42 70.63% -0.326 0.6217 -0.883

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2525 0.0% 24.17 76.04% -1.126 -0.4236 1.084
Not Using Events or Tokens 200 54.0% 17.89 66.5% 0.0 0.3722 -0.392
Skip Initial Invader Actions 6228 9.35% 44.35 88.57% 0.871 0.2248 -0.828
Start of Game Growth 9334 11.5% 45.21 86.44% 0.456 -0.063 0.67
Unlimited Undo 21665 27.25% 36.65 79.71% 0.033 -0.0592 0.344
Using Tokens but Not Events 23307 23.41% 29.62 81.9% 0.406 0.4 -0.199

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 91.13%
Teeth Gleam from Darkness 94.32%
Terrifying Chase 74.13%
Too Near the Jungle 91.81%

Terror Level

Terror Level Completed Average Score Win Rate
I 39995 13.57 31.61%
II 84368 30.15 75.39%
III 68078 34.83 90.74%
IV 22758 38.65 99.59%

Results

Result Completed
Win: Invaders destroyed (Terror I) 12643
Win: Invaders destroyed (Terror III) 60664
Win: Invaders destroyed (Terror II) 62427
Win: Terror victory (Terror IV) 22486
Game abandoned (v.3.0+) 13883
Lose: Invader deck ran out 1306
Lose: Adversary condition 10067
Win: Sacrifice victory 532
Lose: Scenario condition 1917
Win: Scenario condition 1937
Lose: Blight pool ran out 24064
Lose: Spirit destroyed 3273

Number of Players

Score Model: 0.103 Win Model: 0.178
Num. Completed Blight Flip Rate Average Score Win Rate
1 123453 36.3% 34.65 74.25%
2 49175 41.23% 32.25 73.95%
3 20516 35.83% 33.68 76.62%
4 19797 26.98% 39.64 77.86%
5 421 30.84% 29.19 78.38%
6 1837 19.1% 31.22 65.11%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-24 03:18:25 (Pacific Time)