Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 46 21.74% 30.78 82.61% 0.801 0.6338 0.353
Blitz 0 1290 42.58% 29.53 71.78% -0.424 -0.2739 -1.211
Dahan Insurrection 4 956 34.17% 52.84 73.43% -0.246 -0.4582 0.427
Despicable Theft 2 159 37.74% 36.55 75.47% -0.523 0.1936 -0.586
Elemental Invocation 1 282 47.87% 32.19 69.86% -1.037 -0.2863 -1.024
Guard the Isle's Heart 0 9494 10.4% 53.89 84.48% 1.204 0.5953 0.667
Powers Long Forgotten 1 943 35.68% 43.42 77.73% -0.067 0.433 -1.534
Rituals of Terror 3 594 51.69% 39.97 68.86% 0.266 0.3737 -0.897
Rituals of the Destroying Flame 3 265 74.72% 36.17 52.45% -1.65 -0.5969 -0.937
Second Wave 0 6187 39.87% 30.39 78.28% 0.025 0.1047 -0.755
The Great River 3 231 38.96% 34.23 67.53% -1.209 0.1858 -1.155
Varied Terrains 2 54 46.3% 32.35 75.93% 0.168 0.7492 -0.534
Ward the Shores 2 726 42.5% 36.48 64.05% -0.787 0.4147 -1.034

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6351 31.26 54.94% -0.407 -0.1408 -1.241
Aid From Lesser Spirits 5536 33.43 57.23% -0.187 -0.18 -1.021
All Things Weaken 2305 33.55 54.66% -0.443 -0.0074 -1.178
Attenuated Essence 40 28.7 55.0% -0.183 0.0071 -2.068
Back Against the Wall 5359 32.24 55.68% -0.169 -0.0272 -1.073
Blight Corrodes the Spirit 31 31.74 48.39% -0.288 0.096 -1.126
Burn Brightest Before the End 30 26.53 33.33% -1.312 -1.0184 -1.592
Disintegrating Ecosystem 5453 28.5 51.0% -0.537 -0.0347 -1.467
Downward Spiral 7180 29.19 58.87% -0.327 0.0018 -1.251
Erosion of Will 5968 29.97 51.63% -0.836 -0.4512 -1.459
Intensifying Exploitation 37 28.78 51.35% -0.428 -0.0605 -1.155
Invaders Find the Land to Their Liking 931 40.69 84.32% 0.581 0.0613 -0.045
Memory Fades to Dust 7212 29.26 57.24% -0.783 -0.3167 -1.17
Power Corrodes the Spirit 2151 32.42 56.35% -0.424 -0.1334 -1.303
Promising Farmlands 5762 29.31 52.95% -0.684 -0.1154 -1.52
Shattered Fragments of Power 35 34.89 51.43% -0.306 -0.153 -0.894
Slow Dissolution of Will 34 32.12 41.18% -0.821 -0.3186 -1.793
Strong Earth Shatters Slowly 647 41.57 89.34% 0.483 -0.1704 0.275
The Border of Life and Death 15 46.33 80.0% 0.751 0.5725 -0.038
Thriving Communities 2155 31.76 53.74% -0.564 -0.1026 -1.321
Thriving Crops 23 36.04 60.87% -0.067 -0.0205 -1.003
Tipping Point 2827 25.01 37.32% 0.0 -0.1456 -2.252
Unnatural Proliferation 2364 34.71 57.19% -0.697 -0.4051 -1.25
Untended Land Crumbles 2176 31.18 51.56% -0.84 -0.5189 -1.339

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 46775 36.35% 34.91 79.33% -0.422 0.415 -0.313
B 55332 35.72% 36.75 79.9% -0.26 0.5196 -0.086
C 48294 35.96% 35.68 79.98% -0.578 0.0745 -0.327
D 42837 37.07% 34.31 79.31% -0.355 0.4427 -0.161
E 18210 36.45% 40.1 80.95% 0.024 0.6484 0.259
F 23098 37.91% 36.58 79.58% -0.324 0.3949 -0.175
G 19523 38.44% 35.78 79.16% -0.361 0.3831 -0.246
H 21693 36.51% 37.13 80.37% -0.167 0.4779 -0.04
East 9847 33.87% 43.39 75.13% -0.18 0.4159 -0.964
Northeast 6762 32.1% 44.99 76.55% -0.494 0.3648 0.051
Northwest 5533 31.55% 45.88 75.71% -0.835 -0.1371 -0.7
Southeast 2059 27.86% 44.03 79.75% -0.109 0.5496 -0.494
Southwest 2152 29.52% 42.28 78.44% -0.209 0.9404 -0.292
West 9369 34.21% 42.92 74.28% -0.148 0.7918 -0.159

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2184 0.0% 25.71 80.31% -0.672 0.209 1.377
Not Using Events or Tokens 153 50.85% 19.01 67.32% 0.861 1.1868 -0.467
Skip Initial Invader Actions 5456 9.2% 46.21 92.25% 0.816 0.2755 -0.572
Start of Game Growth 8222 11.25% 47.24 89.66% -0.343 -0.6625 0.361
Unlimited Undo 17578 28.35% 39.9 86.04% 0.266 0.2526 0.547
Using Tokens but Not Events 18939 23.52% 31.76 86.95% -0.287 -0.3442 -0.187

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 90.74%
Teeth Gleam from Darkness 94.14%
Terrifying Chase 72.96%
Too Near the Jungle 91.44%

Terror Level

Terror Level Completed Average Score Win Rate
I 25249 20.97 41.88%
II 71788 31.03 76.67%
III 58539 34.74 90.87%
IV 19723 38.02 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 10575
Win: Invaders destroyed (Terror III) 52188
Win: Invaders destroyed (Terror II) 53988
Win: Terror victory (Terror IV) 19481
Game abandoned (v.3.0+) 1416
Lose: Invader deck ran out 1125
Lose: Adversary condition 8820
Win: Sacrifice victory 464
Lose: Scenario condition 1725
Win: Scenario condition 1748
Lose: Blight pool ran out 20787
Lose: Spirit destroyed 2982

Number of Players

Score Model: -0.014 Win Model: 0.278
Num. Completed Blight Flip Rate Average Score Win Rate
1 99987 37.13% 36.68 78.87%
2 40255 42.77% 34.07 77.52%
3 16895 36.26% 35.52 80.27%
4 16848 27.77% 41.8 81.61%
5 231 25.55% 30.72 85.28%
6 1083 20.37% 39.18 80.33%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-30 03:47:42 (Pacific Time)