Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 74 20.27% 27.2 75.68% 0.19 0.2053 0.069
Blitz 0 1466 41.0% 28.13 67.74% -0.903 -0.6147 -0.719
Dahan Insurrection 4 1066 32.52% 52.44 73.92% -0.16 -0.3365 0.686
Despicable Theft 2 223 34.08% 32.33 67.71% -0.268 0.5932 -0.688
Elemental Invocation 1 360 43.33% 28.57 62.5% -0.525 0.4085 -0.97
Guard the Isle's Heart 0 10988 10.12% 53.29 83.08% 1.619 0.9722 0.957
Powers Long Forgotten 1 1061 36.33% 40.52 72.67% -1.742 -0.7959 -1.547
Rituals of Terror 3 648 48.47% 38.33 66.36% -0.461 -0.3846 -0.862
Rituals of the Destroying Flame 3 324 66.87% 31.93 47.84% -0.705 0.4101 -0.927
Second Wave 0 7067 38.75% 29.71 77.09% 0.326 0.3567 -0.631
The Great River 3 271 38.38% 32.59 63.84% -0.229 1.1959 -1.456
Varied Terrains 2 95 44.21% 26.13 58.95% -0.356 0.4189 -0.821
Ward the Shores 2 807 41.2% 35.04 61.71% -0.633 0.411 -0.822

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6886 30.86 54.31% -0.449 -0.2739 -0.87
Aid From Lesser Spirits 5997 33.09 56.88% -0.222 -0.2763 -0.641
All Things Weaken 2623 32.74 53.98% -0.328 -0.0343 -0.821
Attenuated Essence 179 30.74 51.4% -0.244 -0.1603 -1.159
Back Against the Wall 5782 31.87 55.45% -0.078 -0.0301 -0.677
Blight Corrodes the Spirit 173 29.44 52.02% 0.505 0.708 -0.877
Burn Brightest Before the End 171 31.04 47.37% 0.174 0.3618 -1.5
Disintegrating Ecosystem 5986 27.84 49.73% -0.326 0.0828 -1.114
Downward Spiral 7869 28.52 57.92% -0.586 -0.4584 -0.911
Erosion of Will 6489 29.49 50.7% -0.756 -0.4736 -1.091
Intensifying Exploitation 199 26.7 46.23% -0.255 -0.0071 -1.339
Invaders Find the Land to Their Liking 1083 39.26 81.99% 0.333 -0.1826 0.237
Memory Fades to Dust 7916 28.65 56.34% -0.385 -0.1479 -0.787
Power Corrodes the Spirit 2511 31.5 55.24% -0.009 0.2094 -1.008
Promising Farmlands 6280 28.76 52.28% -0.64 -0.3448 -1.168
Shattered Fragments of Power 147 35.42 55.1% -0.218 -0.0168 -0.339
Slow Dissolution of Will 177 32.5 48.02% -0.484 -0.0995 -0.964
Strong Earth Shatters Slowly 760 40.04 86.18% 0.461 -0.1204 0.446
The Border of Life and Death 55 31.69 58.18% -1.128 -1.6452 -0.715
Thriving Communities 2454 30.91 52.89% -0.531 -0.1924 -0.989
Thriving Crops 104 28.62 50.0% -0.542 -0.584 -1.281
Tipping Point 2827 25.01 37.32% 0.0 0.0 -1.864
Unnatural Proliferation 2671 34.11 56.27% -0.164 -0.0238 -0.891
Untended Land Crumbles 2530 30.13 50.47% -0.715 -0.2661 -1.063

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 52470 35.78% 33.78 76.79% -0.453 0.4091 -0.451
B 61532 35.11% 35.48 77.33% -0.341 0.4761 -0.214
C 53907 35.42% 34.46 77.41% -0.442 0.2367 -0.474
D 47749 36.48% 32.99 76.39% -0.382 0.4229 -0.389
E 22164 35.5% 38.32 77.47% -0.035 0.6336 0.161
F 27121 37.11% 34.62 75.85% -0.073 0.7257 -0.367
G 22804 37.51% 33.82 75.3% -0.453 0.373 -0.385
H 25378 35.46% 35.46 76.84% -0.406 0.367 -0.204
East 10741 33.34% 41.94 73.04% -0.1 0.7456 -1.166
Northeast 7396 31.68% 43.42 74.3% -0.024 0.7468 -0.163
Northwest 6027 31.17% 44.14 73.14% -0.139 0.668 -0.816
Southeast 2396 26.63% 41.66 75.63% 0.171 1.0399 -0.485
Southwest 2502 28.54% 39.97 74.06% -0.952 0.3298 -0.287
West 10186 33.65% 41.4 71.95% 0.035 1.0308 -0.684

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2346 0.0% 24.96 77.92% -1.196 -0.4005 0.889
Not Using Events or Tokens 184 49.64% 18.29 66.85% -0.489 -0.1012 -0.388
Skip Initial Invader Actions 5947 9.31% 44.84 89.46% 0.56 -0.0543 -0.841
Start of Game Growth 8914 11.4% 45.89 87.44% 0.101 -0.481 0.576
Unlimited Undo 20213 27.41% 37.52 81.3% 0.161 0.2048 0.325
Using Tokens but Not Events 21351 23.6% 30.51 83.79% 0.059 0.0008 -0.205

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 90.93%
Teeth Gleam from Darkness 94.23%
Terrifying Chase 73.48%
Too Near the Jungle 91.61%

Terror Level

Terror Level Completed Average Score Win Rate
I 33437 15.74 34.82%
II 78862 30.48 75.88%
III 63892 34.79 90.77%
IV 21474 38.41 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 11642
Win: Invaders destroyed (Terror III) 56923
Win: Invaders destroyed (Terror II) 58707
Win: Terror victory (Terror IV) 21212
Game abandoned (v.3.0+) 8383
Lose: Invader deck ran out 1225
Lose: Adversary condition 9521
Win: Sacrifice victory 507
Lose: Scenario condition 1843
Win: Scenario condition 1867
Lose: Blight pool ran out 22683
Lose: Spirit destroyed 3152

Number of Players

Score Model: 0.001 Win Model: 0.08
Num. Completed Blight Flip Rate Average Score Win Rate
1 112601 36.76% 35.52 76.19%
2 45358 41.87% 32.97 75.43%
3 19096 35.98% 34.23 77.7%
4 18697 27.13% 40.0 78.44%
5 342 28.57% 28.79 78.36%
6 1571 19.45% 33.39 68.81%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)