Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 25 20.0% 28.2 84.0% 0.436 0.9322 0.0
Blitz 0 1178 44.17% 28.84 72.41% -0.716 -0.273 -1.473
Dahan Insurrection 4 889 33.93% 53.43 74.47% -0.571 -0.4736 0.383
Despicable Theft 2 139 40.29% 37.71 79.14% -0.144 0.3546 -0.286
Elemental Invocation 1 261 47.89% 33.01 72.03% -0.487 0.0586 -1.089
Guard the Isle's Heart 0 9071 10.47% 54.12 84.93% -0.05 0.1815 0.573
Powers Long Forgotten 1 921 35.4% 44.02 78.39% 0.426 0.8334 -1.515
Rituals of Terror 3 579 52.22% 39.93 68.57% -1.231 -1.4673 -0.919
Rituals of the Destroying Flame 3 258 75.58% 36.71 53.1% -0.319 -0.0931 -0.967
Second Wave 0 5935 40.23% 30.54 78.64% -0.313 0.379 -0.82
The Great River 3 218 38.99% 34.98 68.81% -0.888 0.6939 -1.255
Varied Terrains 2 32 50.0% 36.22 84.38% -0.448 0.338 1.133
Ward the Shores 2 690 42.69% 37.3 65.51% -1.538 -0.6569 -1.044

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6144 31.34 55.14% -2.073 -0.1025 -1.362
Aid From Lesser Spirits 5375 33.45 57.25% -2.093 -0.3149 -1.169
All Things Weaken 2145 33.71 55.1% -2.108 -0.0587 -1.307
Back Against the Wall 5182 32.31 55.6% -1.946 -0.0071 -1.22
Disintegrating Ecosystem 5289 28.6 51.2% -2.463 -0.3348 -1.605
Downward Spiral 6937 29.3 59.07% -2.172 -0.2108 -1.393
Erosion of Will 5785 30.06 51.94% -2.431 -0.3494 -1.595
Invaders Find the Land to Their Liking 879 40.7 84.53% -0.773 -0.2716 -0.144
Memory Fades to Dust 6995 29.4 57.63% -2.167 -0.0265 -1.299
Power Corrodes the Spirit 2009 32.73 56.94% -2.133 -0.152 -1.386
Promising Farmlands 5567 29.46 53.31% -2.224 -0.202 -1.678
Strong Earth Shatters Slowly 607 41.56 90.28% -0.823 -0.3267 0.175
Thriving Communities 2023 32.01 54.47% -1.941 0.118 -1.395
Tipping Point 2827 25.01 37.32% 0.0 0.0 -2.403
Unnatural Proliferation 2221 35.03 58.04% -2.153 -0.1962 -1.348
Untended Land Crumbles 2026 31.53 52.32% -2.273 -0.2401 -1.443

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 45021 36.48% 35.1 79.84% -0.048 0.688 -0.285
B 53313 35.74% 36.98 80.46% 0.096 0.793 -0.061
C 46494 36.01% 35.91 80.61% 0.033 0.5029 -0.242
D 41324 37.12% 34.53 79.87% -0.079 0.6305 -0.104
E 16807 36.66% 40.72 82.14% 0.705 1.2497 0.278
F 21803 37.93% 36.99 80.46% 0.056 0.7179 -0.124
G 18439 38.4% 36.13 80.06% -0.117 0.5141 -0.229
H 20571 36.7% 37.47 81.1% 0.386 1.0504 -0.036
East 9576 34.02% 43.72 75.56% -0.326 0.3352 -0.962
Northeast 6587 32.15% 45.28 76.92% -0.595 0.0649 0.084
Northwest 5378 31.64% 46.22 76.09% -0.777 -0.1669 -0.692
Southeast 1916 28.21% 44.57 80.79% 0.862 1.3933 -0.386
Southwest 2017 29.81% 42.73 79.33% -0.052 0.9165 -0.35
West 9115 34.38% 43.24 74.64% -0.337 0.469 -0.171

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2107 0.0% 26.05 81.35% -2.593 -0.364 1.218
Not Using Events or Tokens 147 50.89% 19.03 65.99% 0.295 0.5213 -0.449
Skip Initial Invader Actions 5208 9.34% 46.58 93.13% 1.066 0.0855 0.023
Start of Game Growth 7901 11.38% 47.63 90.41% 0.43 -0.0271 0.329
Unlimited Undo 16847 28.44% 40.24 86.79% 0.693 0.141 0.552
Using Tokens but Not Events 18150 23.66% 32.06 87.91% -0.043 0.1119 -0.16

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 90.63%
Teeth Gleam from Darkness 94.16%
Terrifying Chase 72.98%
Too Near the Jungle 91.43%

Terror Level

Terror Level Completed Average Score Win Rate
I 23276 22.65 44.06%
II 69148 31.08 76.91%
III 56479 34.66 90.9%
IV 19130 37.91 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 10256
Win: Invaders destroyed (Terror III) 50365
Win: Invaders destroyed (Terror II) 52163
Win: Terror victory (Terror IV) 18898
Lose: Invader deck ran out 1084
Lose: Adversary condition 8512
Win: Sacrifice victory 450
Lose: Scenario condition 1684
Win: Scenario condition 1695
Lose: Blight pool ran out 20029
Lose: Spirit destroyed 2897

Number of Players

Score Model: 0.115 Win Model: 0.041
Num. Completed Blight Flip Rate Average Score Win Rate
1 95715 37.12% 36.94 79.66%
2 38710 42.96% 34.3 78.0%
3 16178 36.3% 35.68 80.71%
4 16407 27.68% 42.03 81.99%
5 180 23.6% 31.72 90.0%
6 843 20.26% 41.6 84.46%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-10-19 02:56:39 (Pacific Time)