Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 49 20.41% 31.0 83.67% 0.904 0.6263 0.279
Blitz 0 1305 42.47% 29.39 71.34% -0.459 -0.2812 -1.134
Dahan Insurrection 4 990 33.5% 53.04 73.74% 0.017 -0.3774 0.472
Despicable Theft 2 166 37.95% 36.34 74.7% -0.258 0.5382 -0.568
Elemental Invocation 1 288 47.22% 31.99 69.44% -0.591 0.128 -1.001
Guard the Isle's Heart 0 9571 10.38% 53.91 84.44% 1.154 0.5141 0.709
Powers Long Forgotten 1 949 35.56% 43.27 77.56% -0.442 0.1952 -1.502
Rituals of Terror 3 594 51.69% 39.97 68.86% 0.091 0.2426 -0.875
Rituals of the Destroying Flame 3 266 74.44% 36.03 52.26% -1.51 -0.4305 -0.958
Second Wave 0 6243 39.85% 30.35 78.25% 0.111 0.178 -0.737
The Great River 3 239 38.91% 34.09 66.95% -1.186 0.0629 -1.236
Varied Terrains 2 57 45.61% 31.96 75.44% -0.032 0.6008 -0.508
Ward the Shores 2 731 42.34% 36.49 64.16% -0.542 0.548 -0.961

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6383 31.26 54.93% -0.493 -0.2627 -1.196
Aid From Lesser Spirits 5563 33.44 57.27% -0.222 -0.2808 -0.982
All Things Weaken 2333 33.54 54.61% -0.49 -0.112 -1.14
Attenuated Essence 52 30.21 55.77% 0.003 0.0831 -1.709
Back Against the Wall 5395 32.26 55.79% -0.071 -0.0218 -1.029
Blight Corrodes the Spirit 51 31.98 50.98% -0.154 0.0428 -0.973
Burn Brightest Before the End 50 32.36 38.0% -0.71 -0.5167 -1.615
Disintegrating Ecosystem 5491 28.49 50.94% -0.404 0.0087 -1.418
Downward Spiral 7234 29.19 58.9% -0.174 0.0698 -1.208
Erosion of Will 6005 29.92 51.52% -0.889 -0.5809 -1.422
Intensifying Exploitation 54 31.22 51.85% -0.313 -0.034 -0.946
Invaders Find the Land to Their Liking 941 40.48 83.95% 0.187 -0.3194 0.003
Memory Fades to Dust 7261 29.23 57.2% -0.514 -0.1713 -1.138
Power Corrodes the Spirit 2186 32.52 56.45% -0.028 0.2084 -1.271
Promising Farmlands 5796 29.3 52.98% -0.519 -0.0654 -1.473
Shattered Fragments of Power 51 40.12 60.78% 0.204 0.2559 -0.471
Slow Dissolution of Will 48 30.56 43.75% -0.576 -0.186 -2.042
Strong Earth Shatters Slowly 659 41.53 89.07% 0.793 0.0827 0.287
The Border of Life and Death 23 45.3 82.61% 0.955 0.578 -0.343
Thriving Communities 2189 31.79 53.72% -0.518 -0.1705 -1.269
Thriving Crops 31 38.16 64.52% 0.178 -0.023 -0.667
Tipping Point 2827 25.01 37.32% 0.0 0.0 -2.206
Unnatural Proliferation 2387 34.79 57.27% -0.226 -0.0308 -1.195
Untended Land Crumbles 2205 31.1 51.47% -0.753 -0.4856 -1.309

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 47211 36.32% 34.85 79.16% -0.53 0.228 -0.33
B 55783 35.69% 36.68 79.73% -0.477 0.2617 -0.105
C 48761 35.95% 35.6 79.8% -0.638 -0.0507 -0.352
D 43191 37.02% 34.25 79.14% -0.638 0.0782 -0.188
E 18525 36.35% 40.01 80.72% -0.056 0.5192 0.253
F 23458 37.89% 36.46 79.34% -0.505 0.1715 -0.178
G 19772 38.4% 35.67 78.92% -0.519 0.1403 -0.267
H 21994 36.43% 37.04 80.15% -0.38 0.1955 -0.072
East 9906 33.82% 43.3 75.02% -0.303 0.2595 -0.981
Northeast 6802 32.07% 44.93 76.45% -0.134 0.5313 0.015
Northwest 5571 31.5% 45.78 75.59% -1.126 -0.3119 -0.704
Southeast 2090 27.78% 43.86 79.43% -0.124 0.5993 -0.551
Southwest 2182 29.48% 42.19 78.23% -0.079 0.924 -0.258
West 9424 34.15% 42.84 74.17% -0.36 0.5621 -0.186

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2191 0.0% 25.69 80.24% -0.549 0.2216 1.446
Not Using Events or Tokens 153 50.85% 19.01 67.32% 0.843 1.2183 -0.466
Skip Initial Invader Actions 5490 9.18% 46.13 92.06% 0.426 -0.2118 -0.54
Start of Game Growth 8280 11.21% 47.1 89.42% -0.199 -0.5105 0.26
Unlimited Undo 17768 28.34% 39.79 85.78% 0.174 0.1508 0.542
Using Tokens but Not Events 19112 23.38% 31.67 86.7% -0.382 -0.3884 -0.178

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 90.75%
Teeth Gleam from Darkness 94.14%
Terrifying Chase 72.95%
Too Near the Jungle 91.46%

Terror Level

Terror Level Completed Average Score Win Rate
I 25783 20.44 41.23%
II 72398 31.01 76.63%
III 59060 34.76 90.88%
IV 19859 38.06 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 10631
Win: Invaders destroyed (Terror III) 52663
Win: Invaders destroyed (Terror II) 54397
Win: Terror victory (Terror IV) 19616
Game abandoned (v.3.0+) 1900
Lose: Invader deck ran out 1135
Lose: Adversary condition 8866
Win: Sacrifice victory 468
Lose: Scenario condition 1731
Win: Scenario condition 1780
Lose: Blight pool ran out 20915
Lose: Spirit destroyed 2998

Number of Players

Score Model: -0.039 Win Model: 0.311
Num. Completed Blight Flip Rate Average Score Win Rate
1 101072 37.08% 36.63 78.67%
2 40605 42.7% 34.0 77.37%
3 17083 36.26% 35.48 80.18%
4 16969 27.82% 41.71 81.47%
5 241 25.53% 29.83 83.4%
6 1130 20.32% 38.72 79.47%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-11 04:23:09 (Pacific Time)