Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 44 20.45% 30.77 84.09% 0.858 0.7049 0.0
Blitz 0 1286 42.63% 29.62 72.01% -0.495 -0.3107 -1.257
Dahan Insurrection 4 949 34.21% 53.04 73.76% -0.211 -0.3758 0.425
Despicable Theft 2 156 38.46% 36.62 75.64% -0.886 -0.203 -0.446
Elemental Invocation 1 276 47.1% 32.58 71.01% -0.518 0.1752 -1.043
Guard the Isle's Heart 0 9438 10.44% 53.96 84.58% 1.145 0.5437 0.656
Powers Long Forgotten 1 938 35.65% 43.56 77.83% -0.469 0.0392 -1.554
Rituals of Terror 3 593 51.78% 39.98 68.8% 0.28 0.2072 -0.91
Rituals of the Destroying Flame 3 263 75.29% 36.44 52.85% -1.389 -0.4841 -0.939
Second Wave 0 6150 39.84% 30.46 78.47% 0.144 0.2072 -0.762
The Great River 3 227 39.21% 34.84 68.72% -0.282 1.0888 -1.17
Varied Terrains 2 48 50.0% 34.96 81.25% 0.259 0.7495 0.744
Ward the Shores 2 721 42.8% 36.52 64.22% -1.094 0.0485 -1.047

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6328 31.27 54.96% -0.681 -0.3171 -1.267
Aid From Lesser Spirits 5510 33.44 57.24% -0.343 -0.1421 -1.054
All Things Weaken 2274 33.64 54.79% -0.718 -0.1611 -1.192
Attenuated Essence 30 27.53 53.33% -0.486 -0.0844 -1.963
Back Against the Wall 5331 32.25 55.66% -0.631 -0.3219 -1.112
Blight Corrodes the Spirit 22 31.0 45.45% -0.639 -0.006 -1.315
Burn Brightest Before the End 25 23.6 28.0% -1.745 -1.2695 -1.806
Disintegrating Ecosystem 5419 28.51 50.97% -0.955 -0.3053 -1.503
Downward Spiral 7142 29.22 58.89% -0.522 -0.0691 -1.283
Erosion of Will 5951 29.98 51.67% -1.104 -0.5089 -1.485
Intensifying Exploitation 27 29.74 51.85% -0.624 -0.0396 -1.012
Invaders Find the Land to Their Liking 923 40.64 84.29% 0.567 0.1454 -0.084
Memory Fades to Dust 7184 29.26 57.24% -1.145 -0.5532 -1.206
Power Corrodes the Spirit 2130 32.43 56.34% -0.64 -0.2396 -1.346
Promising Farmlands 5725 29.37 53.05% -0.863 -0.1562 -1.562
Shattered Fragments of Power 21 31.9 61.9% -0.371 -0.0338 -0.88
Slow Dissolution of Will 29 33.0 41.38% -1.044 -0.3195 -1.723
Strong Earth Shatters Slowly 642 41.63 89.56% 0.552 -0.1097 0.268
The Border of Life and Death 13 44.15 76.92% 0.514 0.5615 -0.047
Thriving Communities 2142 31.83 53.83% -0.772 -0.148 -1.344
Thriving Crops 18 33.11 55.56% -0.552 -0.2259 -0.811
Tipping Point 2827 25.01 37.32% 0.0 -0.1196 -2.287
Unnatural Proliferation 2345 34.82 57.36% -0.785 -0.3509 -1.276
Untended Land Crumbles 2162 31.23 51.71% -0.904 -0.4253 -1.358

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 46493 36.36% 34.96 79.46% -0.37 0.5037 -0.298
B 54999 35.71% 36.82 80.06% -0.146 0.6347 -0.073
C 48027 35.96% 35.74 80.11% -0.56 0.0896 -0.322
D 42605 37.07% 34.36 79.42% -0.396 0.4365 -0.153
E 18002 36.55% 40.2 81.13% -0.089 0.559 0.252
F 22897 37.92% 36.68 79.77% -0.351 0.3908 -0.163
G 19342 38.48% 35.84 79.34% -0.377 0.3849 -0.244
H 21497 36.51% 37.23 80.59% -0.191 0.4982 -0.046
East 9810 33.91% 43.47 75.24% -0.107 0.5575 -0.97
Northeast 6739 32.12% 45.07 76.67% 0.061 0.9674 0.072
Northwest 5511 31.55% 45.97 75.83% -0.468 0.1742 -0.687
Southeast 2041 27.91% 44.14 79.81% -0.285 0.4294 -0.547
Southwest 2135 29.61% 42.34 78.45% -0.426 0.7714 -0.273
West 9332 34.24% 42.99 74.35% -0.187 0.8446 -0.157

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2184 0.0% 25.71 80.31% -0.973 0.0311 1.365
Not Using Events or Tokens 153 50.85% 19.01 67.32% 0.875 1.1529 -0.474
Skip Initial Invader Actions 5425 9.15% 46.3 92.44% 0.933 0.4252 -0.549
Start of Game Growth 8172 11.25% 47.37 89.84% -0.266 -0.6577 0.36
Unlimited Undo 17472 28.38% 39.98 86.2% 0.254 0.1895 0.541
Using Tokens but Not Events 18817 23.52% 31.83 87.17% -0.244 -0.298 -0.178

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 90.7%
Teeth Gleam from Darkness 94.13%
Terrifying Chase 72.93%
Too Near the Jungle 91.43%

Terror Level

Terror Level Completed Average Score Win Rate
I 24876 21.37 42.33%
II 71386 31.06 76.71%
III 58235 34.72 90.89%
IV 19660 38.0 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 10531
Win: Invaders destroyed (Terror III) 51928
Win: Invaders destroyed (Terror II) 53710
Win: Terror victory (Terror IV) 19421
Game abandoned (v.3.0+) 1083
Lose: Invader deck ran out 1115
Lose: Adversary condition 8789
Win: Sacrifice victory 461
Lose: Scenario condition 1721
Win: Scenario condition 1744
Lose: Blight pool ran out 20685
Lose: Spirit destroyed 2969

Number of Players

Score Model: -0.015 Win Model: 0.293
Num. Completed Blight Flip Rate Average Score Win Rate
1 99336 37.14% 36.73 79.03%
2 40002 42.83% 34.13 77.64%
3 16749 36.23% 35.59 80.42%
4 16788 27.75% 41.84 81.68%
5 228 25.89% 31.0 85.96%
6 1054 20.08% 39.64 81.12%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-23 03:54:00 (Pacific Time)