Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 1463 43.93% 28.01 -3.348 72.59% -0.571 0.0097
Dahan Insurrection 4 1147 35.27% 52.61 8.342 73.41% -0.471 -0.0675
Despicable Theft 2 33 30.3% 38.82 1.866 81.82% -0.524 -0.1739
Elemental Invocation 1 99 46.46% 31.98 -1.42 83.84% 0.209 0.5812
Guard the Isle's Heart 0 9649 9.73% 51.82 5.935 84.42% -0.218 0.1463
Powers Long Forgotten 1 1225 37.86% 43.11 2.244 77.71% -0.412 0.0288
Rituals of Terror 3 650 47.65% 40.57 3.164 73.85% -0.389 0.2451
Rituals of the Destroying Flame 3 303 77.23% 36.14 1.457 53.47% -0.703 -0.0627
Second Wave 0 6009 42.58% 30.62 -1.706 76.29% -0.622 -0.1983
The Great River 3 136 38.97% 35.1 0.179 72.06% -1.481 -0.0599
Ward the Shores 2 873 39.95% 38.03 0.991 64.72% -1.022 0.0191

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 4836 31.03 -3.768 54.55% -2.384 -0.313
Aid From Lesser Spirits 4153 32.91 -2.828 56.51% -2.25 -0.3281
All Things Weaken 1212 33.41 -2.829 54.87% -2.316 -0.163
Back Against the Wall 3978 31.87 -3.301 55.35% -2.345 -0.249
Disintegrating Ecosystem 4076 28.44 -5.132 51.2% -2.533 -0.3072
Downward Spiral 5460 29.06 -4.281 58.86% -2.28 -0.261
Erosion of Will 4464 29.62 -4.505 51.28% -2.551 -0.3408
Invaders Find the Land to Their Liking 501 40.55 0.807 84.43% -0.727 -0.0337
Memory Fades to Dust 5414 29.0 -4.366 57.06% -2.374 -0.1584
Power Corrodes the Spirit 1146 31.94 -3.369 57.33% -2.27 -0.2532
Promising Farmlands 4338 28.88 -4.816 52.12% -2.506 -0.2922
Strong Earth Shatters Slowly 331 40.91 1.026 90.03% -0.25 0.1806
Thriving Communities 1113 31.71 -3.576 54.36% -2.336 -0.2401
Tipping Point 2827 25.01 -6.802 37.32% -3.175 -0.9536
Unnatural Proliferation 1212 34.53 -2.343 56.52% -2.205 -0.1186
Untended Land Crumbles 1106 31.31 -3.81 52.35% -2.44 -0.3442

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 20311 38.07% 33.74 -1.0 78.78% -0.052 -1.1532
B 27587 34.62% 38.32 0.661 80.51% 0.152 -1.0439
C 20519 37.18% 34.78 -0.56 79.93% 0.039 -1.3896
D 18664 36.96% 34.21 -0.767 79.73% 0.002 -1.1888
E 5813 38.48% 40.89 1.82 80.99% 0.404 -0.8949
F 8764 38.77% 37.04 0.255 79.68% 0.135 -1.1189
G 6878 39.43% 35.07 -0.491 79.67% 0.06 -1.1824
H 8299 37.27% 37.01 0.212 80.05% 0.091 -1.1661
East 1443 45.69% 37.19 0.202 65.56% -0.402 -1.3617
Northeast 3010 32.84% 43.61 2.317 77.57% 0.005 -0.8957
Northwest 1273 44.61% 37.49 0.347 67.16% -0.276 -1.2504
Southeast 433 33.8% 38.81 0.667 79.45% 0.159 -0.8449
Southwest 750 29.85% 40.76 -0.089 77.6% -0.146 -0.7453
West 2905 33.89% 45.35 2.201 73.29% -0.122 -0.8213

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 1761 0.0% 26.5 -4.843 81.77% -2.109 -0.0605
Not Using Events or Tokens 121 50.56% 19.71 -5.726 68.6% -0.843 -0.6229
Skip Initial Invader Actions 4030 9.81% 46.87 3.226 93.5% 0.788 0.0827
Start of Game Growth 6107 11.47% 47.65 3.139 90.65% 0.177 -0.2747
Unlimited Undo 12663 27.33% 40.16 1.288 86.5% 0.348 -0.0691
Using Tokens but Not Events 14246 23.39% 32.09 -1.715 87.83% 0.008 -0.0427

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 90.49%
Teeth Gleam from Darkness 94.47%
Terrifying Chase 72.72%
Too Near the Jungle 91.64%

Terror Level

Terror Level Completed Average Score Win Rate
I 17907 22.33 43.36%
II 52189 30.75 76.91%
III 42373 34.25 90.82%
IV 14180 37.47 99.52%

Results

Result Completed
Win: Invaders destroyed (Terror I) 5078
Win: Invaders destroyed (Terror III) 25771
Win: Invaders destroyed (Terror II) 26188
Win: Terror victory (Terror IV) 9799
Lose: Invader deck ran out 854
Lose: Adversary condition 6454
Win: Sacrifice victory 326
Lose: Scenario condition 1322
Win: Scenario condition 1407
Lose: Blight pool ran out 15048
Lose: Spirit destroyed 2472

Number of Players

Score Model: 0.012 Win Model: -0.382
Num. Completed Blight Flip Rate Average Score Win Rate
1 72274 36.42% 36.73 79.74%
2 29309 42.88% 34.22 77.43%
3 12265 35.76% 35.0 80.02%
4 12801 27.59% 41.42 80.92%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-01-22 01:48:30 (Pacific Time)