Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 89 21.35% 25.8 74.16% 0.145 -0.0784 0.135
Blitz 0 1571 40.04% 27.46 66.45% -0.601 -0.2975 -0.782
Dahan Insurrection 4 1129 32.39% 51.46 73.16% 0.282 -0.1304 0.65
Despicable Theft 2 266 30.45% 30.79 63.91% -0.706 0.0084 -0.668
Elemental Invocation 1 392 42.86% 27.67 60.46% -0.342 0.303 -0.969
Guard the Isle's Heart 0 11821 9.92% 52.91 82.42% 1.369 0.7623 1.043
Powers Long Forgotten 1 1127 35.98% 39.74 71.34% -0.473 0.183 -1.447
Rituals of Terror 3 687 47.37% 37.63 65.21% -0.47 -0.4677 -0.867
Rituals of the Destroying Flame 3 339 65.68% 31.35 47.2% -0.005 0.8642 -0.889
Second Wave 0 7454 38.77% 29.43 76.44% 0.163 0.3075 -0.586
The Great River 3 298 38.93% 31.76 62.42% -0.415 0.6355 -1.353
Varied Terrains 2 121 42.98% 24.87 55.37% -0.86 -0.0225 -1.023
Ward the Shores 2 856 40.59% 34.31 60.75% -0.679 0.3406 -0.737

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7201 30.63 53.99% 0.07 0.1173 -0.732
Aid From Lesser Spirits 6221 32.97 56.7% -0.229 -0.3447 -0.504
All Things Weaken 2812 32.3 53.34% -0.602 -0.4587 -0.679
Attenuated Essence 259 30.7 51.35% 0.014 -0.0009 -0.739
Back Against the Wall 6043 31.75 55.27% -0.428 -0.4404 -0.531
Blight Corrodes the Spirit 292 28.68 47.26% 0.467 0.6211 -0.991
Burn Brightest Before the End 262 32.55 50.38% 0.018 0.0421 -1.039
Disintegrating Ecosystem 6279 27.46 49.08% -0.844 -0.6499 -0.98
Downward Spiral 8223 28.27 57.44% -0.499 -0.453 -0.78
Erosion of Will 6778 29.29 50.18% -0.67 -0.5037 -0.951
Intensifying Exploitation 328 26.43 45.73% 0.348 0.4668 -1.21
Invaders Find the Land to Their Liking 1169 38.62 80.67% 0.097 -0.4527 0.34
Memory Fades to Dust 8280 28.46 56.14% 0.046 0.2382 -0.646
Power Corrodes the Spirit 2737 30.89 54.04% -0.575 -0.4711 -0.916
Promising Farmlands 6585 28.47 51.91% -0.239 -0.02 -1.033
Shattered Fragments of Power 222 35.39 56.31% -0.749 -0.6921 -0.337
Slow Dissolution of Will 270 29.33 43.7% -1.097 -0.7467 -1.048
Strong Earth Shatters Slowly 833 39.02 84.15% 0.444 -0.2346 0.428
The Border of Life and Death 93 32.73 64.52% 0.588 0.1477 -0.269
Thriving Communities 2671 30.62 52.75% -0.254 -0.0644 -0.857
Thriving Crops 155 28.29 52.9% 1.209 0.9244 -1.039
Tipping Point 2829 25.0 37.29% -0.363 0.2004 -1.704
Unnatural Proliferation 2884 33.71 55.72% -0.367 -0.3109 -0.74
Untended Land Crumbles 2719 29.9 50.5% -0.05 0.1647 -0.894

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 55545 35.52% 33.31 75.67% -0.361 0.591 -0.482
B 65007 34.9% 35.05 76.43% 0.107 0.9708 -0.254
C 57055 35.11% 34.02 76.38% -0.077 0.6192 -0.502
D 50464 36.24% 32.49 75.25% -0.046 0.8205 -0.449
E 24834 34.88% 37.65 75.9% 0.463 1.1484 0.118
F 29329 36.79% 33.94 74.49% 0.031 0.8166 -0.419
G 24620 37.22% 33.18 74.08% -0.159 0.6043 -0.429
H 27317 35.09% 34.9 75.74% 0.186 0.9269 -0.25
East 11191 33.16% 41.24 72.17% -0.167 0.6263 -1.157
Northeast 7706 31.58% 42.64 73.29% -0.006 0.8378 -0.228
Northwest 6292 30.86% 43.23 72.01% -0.368 0.3708 -0.831
Southeast 2550 26.39% 40.39 73.69% -0.836 0.0194 -0.321
Southwest 2670 28.19% 38.56 71.69% -0.031 1.2908 -0.308
West 10616 33.35% 40.62 70.91% -0.246 0.6925 -0.852

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2486 0.0% 24.34 76.47% -0.355 0.2875 1.063
Not Using Events or Tokens 200 54.0% 17.89 66.5% 0.0 0.478 -0.39
Skip Initial Invader Actions 6171 9.29% 44.45 88.64% 0.66 -0.117 -0.804
Start of Game Growth 9253 11.45% 45.35 86.52% 0.26 -0.1637 0.663
Unlimited Undo 21420 27.31% 36.78 79.93% -0.194 -0.2331 0.329
Using Tokens but Not Events 22768 23.53% 29.85 82.33% 0.028 -0.0642 -0.192

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 91.07%
Teeth Gleam from Darkness 94.3%
Terrifying Chase 73.97%
Too Near the Jungle 91.78%

Terror Level

Terror Level Completed Average Score Win Rate
I 38414 14.01 32.28%
II 83085 30.25 75.53%
III 67191 34.83 90.74%
IV 22471 38.62 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 12399
Win: Invaders destroyed (Terror III) 59861
Win: Invaders destroyed (Terror II) 61581
Win: Terror victory (Terror IV) 22199
Game abandoned (v.3.0+) 12547
Lose: Invader deck ran out 1297
Lose: Adversary condition 9948
Win: Sacrifice victory 528
Lose: Scenario condition 1902
Win: Scenario condition 1927
Lose: Blight pool ran out 23721
Lose: Spirit destroyed 3251

Number of Players

Score Model: 0.044 Win Model: 0.226
Num. Completed Blight Flip Rate Average Score Win Rate
1 120910 36.46% 34.88 74.7%
2 48328 41.33% 32.43 74.33%
3 20206 35.91% 33.82 76.92%
4 19520 27.0% 39.74 77.98%
5 405 31.08% 29.12 78.52%
6 1792 18.89% 31.48 65.57%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-02 09:50:53 (Pacific Time)