Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 85 20.0% 26.62 75.29% -0.113 -0.6628 0.123
Blitz 0 1542 40.27% 27.6 66.8% -0.503 -0.0512 -0.784
Dahan Insurrection 4 1115 32.35% 51.7 73.18% -0.022 -0.5258 0.652
Despicable Theft 2 251 31.87% 31.31 65.34% -0.501 0.1286 -0.636
Elemental Invocation 1 384 42.71% 27.73 60.16% -1.873 -1.0328 -0.987
Guard the Isle's Heart 0 11669 9.99% 53.0 82.5% 1.319 0.6201 1.026
Powers Long Forgotten 1 1105 36.33% 39.88 71.67% 1.086 1.7044 -1.459
Rituals of Terror 3 676 47.89% 37.86 65.53% 0.472 0.4517 -0.857
Rituals of the Destroying Flame 3 332 66.47% 31.58 47.29% -0.332 0.4278 -0.869
Second Wave 0 7360 38.65% 29.51 76.7% 0.557 0.618 -0.588
The Great River 3 290 39.31% 32.09 62.76% -0.258 1.1264 -1.377
Varied Terrains 2 116 43.1% 25.0 56.03% 0.028 0.8237 -0.969
Ward the Shores 2 848 40.86% 34.52 61.08% -0.264 0.541 -0.746

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7119 30.7 54.0% -0.124 0.0582 -0.779
Aid From Lesser Spirits 6166 33.03 56.8% 0.152 0.0348 -0.529
All Things Weaken 2773 32.4 53.55% -0.112 0.1193 -0.713
Attenuated Essence 245 31.05 51.84% 0.371 0.4697 -0.721
Back Against the Wall 5976 31.81 55.37% 0.062 0.068 -0.566
Blight Corrodes the Spirit 266 28.27 46.62% 0.366 0.5049 -1.001
Burn Brightest Before the End 241 32.39 49.79% -0.14 0.0377 -1.155
Disintegrating Ecosystem 6216 27.56 49.23% -1.08 -0.7293 -0.999
Downward Spiral 8153 28.33 57.57% -0.372 -0.206 -0.816
Erosion of Will 6724 29.35 50.33% -0.739 -0.4878 -0.973
Intensifying Exploitation 303 25.87 44.22% -0.755 -0.4703 -1.332
Invaders Find the Land to Their Liking 1151 38.8 81.06% 0.821 0.5028 0.353
Memory Fades to Dust 8196 28.51 56.14% -0.289 -0.0007 -0.686
Power Corrodes the Spirit 2686 31.05 54.47% -0.2 -0.0008 -0.926
Promising Farmlands 6511 28.52 51.94% -0.575 -0.1063 -1.07
Shattered Fragments of Power 205 35.8 58.05% -0.016 0.1977 -0.282
Slow Dissolution of Will 252 29.69 43.65% -1.508 -0.9715 -1.062
Strong Earth Shatters Slowly 814 39.31 84.64% 0.493 -0.047 0.47
The Border of Life and Death 83 32.51 65.06% 0.891 0.6089 -0.262
Thriving Communities 2628 30.77 52.89% -0.266 0.1043 -0.877
Thriving Crops 144 27.89 50.0% 0.164 -0.0525 -1.117
Tipping Point 2828 25.0 37.31% 0.0 0.0 -1.736
Unnatural Proliferation 2831 33.82 55.81% -0.52 -0.3077 -0.769
Untended Land Crumbles 2677 29.96 50.39% -0.113 0.2023 -0.955

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 54788 35.56% 33.43 75.98% -0.149 0.8197 -0.474
B 64214 34.96% 35.14 76.63% 0.162 1.0285 -0.246
C 56341 35.17% 34.12 76.6% -0.157 0.6045 -0.495
D 49810 36.26% 32.61 75.52% -0.087 0.8034 -0.444
E 24363 34.93% 37.8 76.19% 0.4 1.1327 0.122
F 28850 36.88% 34.07 74.71% -0.247 0.5777 -0.419
G 24203 37.3% 33.32 74.35% -0.021 0.8392 -0.411
H 26903 35.12% 35.03 75.95% 0.303 1.1065 -0.25
East 11093 33.2% 41.38 72.34% 0.18 1.113 -1.142
Northeast 7641 31.62% 42.78 73.45% -0.284 0.2527 -0.217
Northwest 6235 31.05% 43.39 72.16% -0.946 0.0314 -0.833
Southeast 2528 26.39% 40.64 74.05% -0.932 -0.253 -0.322
Southwest 2647 28.26% 38.78 71.97% -0.267 1.0727 -0.312
West 10527 33.48% 40.78 71.1% -0.385 0.4473 -0.85

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2453 0.0% 24.44 76.72% -0.248 0.5313 1.036
Not Using Events or Tokens 200 54.0% 17.89 66.5% 0.9 1.3482 -0.396
Skip Initial Invader Actions 6116 9.34% 44.49 88.75% 0.071 -0.3952 -0.834
Start of Game Growth 9161 11.43% 45.48 86.76% 0.675 0.1388 0.667
Unlimited Undo 21181 27.37% 36.92 80.24% 0.022 -0.0737 0.339
Using Tokens but Not Events 22497 23.52% 29.97 82.6% -0.418 -0.5456 -0.193

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 91.03%
Teeth Gleam from Darkness 94.28%
Terrifying Chase 73.86%
Too Near the Jungle 91.75%

Terror Level

Terror Level Completed Average Score Win Rate
I 37273 14.49 32.84%
II 82183 30.34 75.62%
III 66457 34.85 90.73%
IV 22265 38.6 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 12241
Win: Invaders destroyed (Terror III) 59198
Win: Invaders destroyed (Terror II) 60980
Win: Terror victory (Terror IV) 21996
Game abandoned (v.3.0+) 11585
Lose: Invader deck ran out 1286
Lose: Adversary condition 9859
Win: Sacrifice victory 524
Lose: Scenario condition 1892
Win: Scenario condition 1915
Lose: Blight pool ran out 23475
Lose: Spirit destroyed 3227

Number of Players

Score Model: -0.238 Win Model: 0.087
Num. Completed Blight Flip Rate Average Score Win Rate
1 119077 36.51% 35.05 75.05%
2 47656 41.43% 32.55 74.58%
3 19966 35.99% 33.94 77.15%
4 19364 27.02% 39.74 78.0%
5 382 29.26% 28.68 77.75%
6 1733 18.78% 31.85 66.07%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-12 03:21:33 (Pacific Time)