Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 48 20.83% 31.08 83.33% 0.977 0.7734 0.313
Blitz 0 1294 42.45% 29.48 71.64% -0.387 -0.235 -1.203
Dahan Insurrection 4 958 34.1% 52.77 73.28% -0.361 -0.6 0.423
Despicable Theft 2 159 37.74% 36.55 75.47% -0.525 0.2509 -0.579
Elemental Invocation 1 285 47.72% 32.19 69.82% -0.824 -0.0419 -1.017
Guard the Isle's Heart 0 9508 10.4% 53.9 84.48% 1.232 0.6172 0.681
Powers Long Forgotten 1 944 35.64% 43.41 77.75% 0.029 0.5415 -1.527
Rituals of Terror 3 594 51.69% 39.97 68.86% 0.139 0.2074 -0.889
Rituals of the Destroying Flame 3 265 74.72% 36.17 52.45% -1.553 -0.5535 -0.935
Second Wave 0 6206 39.85% 30.38 78.28% 0.13 0.1961 -0.75
The Great River 3 233 38.63% 34.2 67.38% -1.15 0.2046 -1.25
Varied Terrains 2 54 46.3% 32.35 75.93% 0.22 0.7653 -0.526
Ward the Shores 2 730 42.4% 36.48 64.11% -0.56 0.5906 -0.995

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6365 31.25 54.93% -0.433 -0.2217 -1.229
Aid From Lesser Spirits 5542 33.44 57.25% -0.06 -0.092 -1.01
All Things Weaken 2312 33.57 54.67% -0.432 -0.0191 -1.163
Attenuated Essence 41 28.93 56.1% -0.058 0.0949 -2.06
Back Against the Wall 5373 32.26 55.74% -0.035 0.0729 -1.06
Blight Corrodes the Spirit 37 30.78 48.65% -0.126 0.2121 -1.225
Burn Brightest Before the End 32 27.63 34.38% -1.197 -0.96 -1.675
Disintegrating Ecosystem 5463 28.47 50.92% -0.584 -0.1126 -1.457
Downward Spiral 7196 29.2 58.89% -0.309 -0.0223 -1.241
Erosion of Will 5975 29.95 51.58% -0.929 -0.5809 -1.451
Intensifying Exploitation 42 29.17 50.0% -0.349 -0.003 -1.188
Invaders Find the Land to Their Liking 932 40.65 84.23% 0.522 -0.0062 -0.033
Memory Fades to Dust 7222 29.24 57.21% -0.709 -0.2922 -1.16
Power Corrodes the Spirit 2160 32.44 56.39% -0.347 -0.0874 -1.297
Promising Farmlands 5771 29.31 52.95% -0.607 -0.0883 -1.508
Shattered Fragments of Power 41 37.51 58.54% 0.066 0.1753 -0.681
Slow Dissolution of Will 37 33.14 43.24% -0.701 -0.2278 -1.885
Strong Earth Shatters Slowly 648 41.59 89.35% 0.775 0.1583 0.285
The Border of Life and Death 17 44.71 76.47% 0.728 0.4253 -0.357
Thriving Communities 2165 31.8 53.86% -0.394 0.0065 -1.306
Thriving Crops 26 36.65 61.54% 0.077 0.0492 -0.87
Tipping Point 2827 25.01 37.32% 0.0 -0.1615 -2.24
Unnatural Proliferation 2367 34.75 57.25% -0.476 -0.239 -1.231
Untended Land Crumbles 2182 31.13 51.47% -0.831 -0.5303 -1.327

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 46880 36.35% 34.89 79.29% -0.499 0.3514 -0.313
B 55448 35.7% 36.74 79.86% -0.352 0.461 -0.089
C 48417 35.95% 35.65 79.92% -0.659 0.0256 -0.338
D 42932 37.05% 34.29 79.27% -0.436 0.3883 -0.174
E 18281 36.44% 40.07 80.88% -0.076 0.5721 0.258
F 23189 37.91% 36.54 79.52% -0.419 0.3274 -0.179
G 19603 38.44% 35.74 79.06% -0.502 0.2643 -0.251
H 21787 36.49% 37.09 80.29% -0.329 0.352 -0.052
East 9866 33.82% 43.37 75.11% -0.196 0.4479 -0.965
Northeast 6776 32.05% 44.97 76.51% -0.635 0.1834 0.046
Northwest 5546 31.48% 45.86 75.68% -0.785 -0.054 -0.701
Southeast 2071 27.79% 44.02 79.67% -0.038 0.6921 -0.506
Southwest 2165 29.38% 42.29 78.43% -0.149 0.9447 -0.279
West 9387 34.15% 42.91 74.27% -0.224 0.7297 -0.157

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2184 0.0% 25.71 80.31% -0.648 0.1863 1.381
Not Using Events or Tokens 153 50.85% 19.01 67.32% 0.843 1.1726 -0.468
Skip Initial Invader Actions 5468 9.22% 46.2 92.21% 0.981 0.3958 -0.527
Start of Game Growth 8237 11.26% 47.21 89.61% -0.528 -0.7983 0.312
Unlimited Undo 17617 28.35% 39.88 86.0% 0.294 0.2874 0.552
Using Tokens but Not Events 18993 23.47% 31.74 86.9% -0.269 -0.3387 -0.187

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 90.75%
Teeth Gleam from Darkness 94.14%
Terrifying Chase 72.95%
Too Near the Jungle 91.45%

Terror Level

Terror Level Completed Average Score Win Rate
I 25381 20.82 41.72%
II 71948 31.03 76.66%
III 58662 34.74 90.88%
IV 19771 38.03 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 10588
Win: Invaders destroyed (Terror III) 52302
Win: Invaders destroyed (Terror II) 54104
Win: Terror victory (Terror IV) 19528
Game abandoned (v.3.0+) 1533
Lose: Invader deck ran out 1128
Lose: Adversary condition 8833
Win: Sacrifice victory 465
Lose: Scenario condition 1727
Win: Scenario condition 1751
Lose: Blight pool ran out 20816
Lose: Spirit destroyed 2987

Number of Players

Score Model: -0.033 Win Model: 0.247
Num. Completed Blight Flip Rate Average Score Win Rate
1 100255 37.12% 36.67 78.84%
2 40345 42.78% 34.05 77.47%
3 16943 36.25% 35.49 80.23%
4 16884 27.77% 41.77 81.57%
5 234 25.22% 30.44 84.62%
6 1101 20.22% 39.05 80.02%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-03 04:12:43 (Pacific Time)