Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 44 20.45% 30.77 84.09% 0.954 0.8889 0.0
Blitz 0 1287 42.6% 29.6 71.95% -0.473 -0.2977 -1.239
Dahan Insurrection 4 952 34.11% 52.9 73.53% -0.296 -0.4667 0.423
Despicable Theft 2 158 37.97% 36.78 75.95% -0.536 0.134 -0.445
Elemental Invocation 1 279 47.67% 32.29 70.25% -0.859 -0.1765 -1.036
Guard the Isle's Heart 0 9460 10.42% 53.94 84.55% 1.225 0.6028 0.663
Powers Long Forgotten 1 940 35.68% 43.52 77.87% -0.3 0.1605 -1.546
Rituals of Terror 3 594 51.69% 39.97 68.86% 0.289 0.2296 -0.907
Rituals of the Destroying Flame 3 263 75.29% 36.44 52.85% -1.368 -0.4225 -0.936
Second Wave 0 6164 39.88% 30.43 78.39% 0.107 0.1741 -0.767
The Great River 3 229 39.3% 34.53 68.12% -0.573 0.7779 -1.163
Varied Terrains 2 53 47.17% 32.25 75.47% 0.119 0.6718 -0.528
Ward the Shores 2 722 42.74% 36.52 64.27% -0.889 0.3205 -1.043

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6340 31.26 54.94% -0.569 -0.2721 -1.258
Aid From Lesser Spirits 5521 33.42 57.24% -0.138 -0.0361 -1.04
All Things Weaken 2284 33.6 54.82% -0.53 -0.0334 -1.182
Attenuated Essence 34 28.09 55.88% -0.263 0.0666 -1.952
Back Against the Wall 5341 32.24 55.66% -0.347 -0.1178 -1.104
Blight Corrodes the Spirit 29 31.59 48.28% -0.422 0.1049 -1.259
Burn Brightest Before the End 27 25.15 29.63% -1.617 -1.2518 -1.602
Disintegrating Ecosystem 5439 28.51 50.98% -0.85 -0.2664 -1.49
Downward Spiral 7163 29.21 58.9% -0.397 -0.0152 -1.271
Erosion of Will 5961 29.97 51.64% -0.979 -0.486 -1.479
Intensifying Exploitation 30 31.03 53.33% -0.427 0.0428 -0.834
Invaders Find the Land to Their Liking 929 40.74 84.39% 0.742 0.2724 -0.065
Memory Fades to Dust 7193 29.26 57.22% -0.986 -0.4748 -1.193
Power Corrodes the Spirit 2141 32.37 56.28% -0.576 -0.2323 -1.334
Promising Farmlands 5739 29.35 53.02% -0.722 -0.0848 -1.542
Shattered Fragments of Power 28 35.68 57.14% -0.244 0.0272 -0.862
Slow Dissolution of Will 31 33.45 41.94% -0.916 -0.319 -1.758
Strong Earth Shatters Slowly 644 41.58 89.44% 0.439 -0.2478 0.248
The Border of Life and Death 13 44.15 76.92% 0.584 0.5324 -0.044
Thriving Communities 2146 31.82 53.82% -0.69 -0.1419 -1.332
Thriving Crops 22 35.0 59.09% -0.27 -0.0573 -1.002
Tipping Point 2827 25.01 37.32% 0.0 -0.1286 -2.271
Unnatural Proliferation 2356 34.74 57.22% -0.695 -0.3418 -1.269
Untended Land Crumbles 2168 31.23 51.66% -0.842 -0.4394 -1.351

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 46605 36.37% 34.93 79.38% -0.437 0.4198 -0.306
B 55145 35.72% 36.78 79.98% -0.166 0.6135 -0.08
C 48159 35.99% 35.71 80.05% -0.58 0.0759 -0.327
D 42698 37.08% 34.34 79.37% -0.4 0.4083 -0.158
E 18096 36.51% 40.16 81.04% -0.064 0.5707 0.258
F 22994 37.93% 36.62 79.67% -0.358 0.3661 -0.167
G 19427 38.45% 35.8 79.25% -0.359 0.3925 -0.246
H 21590 36.52% 37.18 80.47% -0.229 0.4365 -0.048
East 9822 33.9% 43.45 75.21% -0.316 0.3146 -0.963
Northeast 6746 32.12% 45.05 76.62% -0.219 0.6534 0.065
Northwest 5516 31.54% 45.96 75.8% -0.731 -0.1026 -0.677
Southeast 2048 27.86% 44.1 79.83% -0.131 0.5457 -0.53
Southwest 2142 29.51% 42.31 78.48% -0.258 0.9189 -0.271
West 9344 34.22% 42.98 74.33% -0.188 0.7665 -0.156

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2184 0.0% 25.71 80.31% -0.905 0.0265 1.369
Not Using Events or Tokens 153 50.85% 19.01 67.32% 0.908 1.22 -0.47
Skip Initial Invader Actions 5438 9.17% 46.25 92.35% 0.893 0.3692 -0.581
Start of Game Growth 8196 11.24% 47.3 89.76% -0.346 -0.7004 0.371
Unlimited Undo 17524 28.39% 39.94 86.13% 0.289 0.2553 0.546
Using Tokens but Not Events 18876 23.52% 31.8 87.06% -0.266 -0.3294 -0.19

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 90.72%
Teeth Gleam from Darkness 94.13%
Terrifying Chase 72.94%
Too Near the Jungle 91.44%

Terror Level

Terror Level Completed Average Score Win Rate
I 25049 21.2 42.12%
II 71561 31.05 76.69%
III 58362 34.73 90.88%
IV 19688 38.01 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 10551
Win: Invaders destroyed (Terror III) 52037
Win: Invaders destroyed (Terror II) 53832
Win: Terror victory (Terror IV) 19447
Game abandoned (v.3.0+) 1234
Lose: Invader deck ran out 1122
Lose: Adversary condition 8803
Win: Sacrifice victory 463
Lose: Scenario condition 1723
Win: Scenario condition 1745
Lose: Blight pool ran out 20726
Lose: Spirit destroyed 2977

Number of Players

Score Model: -0.062 Win Model: 0.29
Num. Completed Blight Flip Rate Average Score Win Rate
1 99622 37.14% 36.71 78.96%
2 40107 42.82% 34.1 77.58%
3 16824 36.29% 35.55 80.33%
4 16814 27.78% 41.82 81.63%
5 228 25.89% 31.0 85.96%
6 1065 19.96% 39.42 80.66%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-26 03:47:51 (Pacific Time)