Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 77 20.78% 27.84 76.62% 0.279 0.2107 0.055
Blitz 0 1469 41.05% 28.09 67.73% -0.594 -0.3192 -0.707
Dahan Insurrection 4 1070 32.4% 52.38 73.83% 0.291 0.1103 0.683
Despicable Theft 2 228 33.33% 32.21 67.54% -0.54 0.327 -0.678
Elemental Invocation 1 363 43.25% 28.56 62.53% -0.218 0.6718 -0.963
Guard the Isle's Heart 0 11046 10.08% 53.27 83.04% 1.408 0.8421 0.965
Powers Long Forgotten 1 1067 36.22% 40.33 72.35% -1.545 -0.7044 -1.556
Rituals of Terror 3 651 48.22% 38.3 66.36% -0.432 -0.5344 -0.864
Rituals of the Destroying Flame 3 325 66.67% 31.96 48.0% -0.474 0.4718 -0.917
Second Wave 0 7094 38.85% 29.72 77.08% 0.289 0.3836 -0.636
The Great River 3 275 38.55% 32.43 63.64% -0.376 1.0984 -1.443
Varied Terrains 2 98 43.88% 26.04 59.18% -0.015 0.767 -0.83
Ward the Shores 2 810 41.17% 35.03 61.73% -0.16 0.9418 -0.813

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6907 30.83 54.29% -0.415 -0.2679 -0.851
Aid From Lesser Spirits 6004 33.1 56.91% -0.109 -0.1973 -0.619
All Things Weaken 2629 32.71 53.97% -0.317 0.0045 -0.806
Attenuated Essence 180 30.65 51.11% -0.688 -0.6632 -1.138
Back Against the Wall 5796 31.84 55.45% -0.16 -0.1037 -0.655
Blight Corrodes the Spirit 178 29.04 51.12% 0.33 0.5169 -0.952
Burn Brightest Before the End 175 31.71 48.57% 0.262 0.4375 -1.361
Disintegrating Ecosystem 6002 27.82 49.73% -0.379 0.017 -1.098
Downward Spiral 7898 28.49 57.88% -0.535 -0.4657 -0.896
Erosion of Will 6506 29.49 50.68% -0.865 -0.5769 -1.071
Intensifying Exploitation 208 26.71 45.19% -0.604 -0.327 -1.355
Invaders Find the Land to Their Liking 1090 39.14 81.83% -0.01 -0.4708 0.244
Memory Fades to Dust 7943 28.65 56.34% -0.298 -0.0829 -0.768
Power Corrodes the Spirit 2523 31.46 55.17% 0.058 0.2213 -0.99
Promising Farmlands 6299 28.74 52.25% -0.71 -0.4191 -1.145
Shattered Fragments of Power 153 36.56 56.86% 0.337 0.5165 -0.164
Slow Dissolution of Will 189 31.76 47.09% -0.652 -0.2747 -1.028
Strong Earth Shatters Slowly 763 40.15 86.24% 0.63 -0.0995 0.483
The Border of Life and Death 57 32.09 59.65% -0.29 -0.8926 -0.569
Thriving Communities 2473 30.99 53.01% -0.25 0.0466 -0.96
Thriving Crops 112 28.27 50.0% -0.655 -0.6453 -1.249
Tipping Point 2827 25.01 37.32% 0.0 0.0 -1.843
Unnatural Proliferation 2688 34.12 56.4% 0.351 0.4956 -0.872
Untended Land Crumbles 2541 30.09 50.45% -0.663 -0.3147 -1.045

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 52680 35.76% 33.77 76.75% -0.314 0.5488 -0.45
B 61781 35.1% 35.46 77.27% -0.242 0.5889 -0.218
C 54120 35.39% 34.43 77.36% -0.289 0.4014 -0.478
D 47930 36.46% 32.96 76.33% -0.249 0.5872 -0.39
E 22336 35.43% 38.28 77.42% 0.177 0.8769 0.167
F 27290 37.1% 34.57 75.77% 0.112 0.9356 -0.375
G 22947 37.45% 33.75 75.2% -0.293 0.5532 -0.398
H 25509 35.41% 35.43 76.75% -0.352 0.4349 -0.214
East 10796 33.28% 41.86 72.96% -0.322 0.529 -1.165
Northeast 7431 31.64% 43.36 74.23% -0.238 0.6234 -0.165
Northwest 6059 31.17% 44.04 73.02% -0.116 0.7672 -0.805
Southeast 2418 26.51% 41.51 75.35% 0.2 1.0857 -0.48
Southwest 2526 28.55% 39.8 73.71% -0.581 0.696 -0.283
West 10236 33.63% 41.32 71.86% -0.108 0.953 -0.697

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2353 0.0% 24.91 77.77% -1.259 -0.5298 0.906
Not Using Events or Tokens 186 50.36% 18.37 67.2% -0.078 0.3431 -0.388
Skip Initial Invader Actions 5965 9.34% 44.84 89.37% 0.153 -0.4574 -0.855
Start of Game Growth 8937 11.41% 45.9 87.4% 0.646 0.0444 0.599
Unlimited Undo 20307 27.41% 37.48 81.25% 0.18 0.1947 0.33
Using Tokens but Not Events 21475 23.58% 30.45 83.65% 0.039 0.0443 -0.201

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 90.95%
Teeth Gleam from Darkness 94.23%
Terrifying Chase 73.52%
Too Near the Jungle 91.61%

Terror Level

Terror Level Completed Average Score Win Rate
I 33747 15.6 34.65%
II 79129 30.47 75.87%
III 64127 34.79 90.76%
IV 21551 38.43 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 11691
Win: Invaders destroyed (Terror III) 57132
Win: Invaders destroyed (Terror II) 58897
Win: Terror victory (Terror IV) 21289
Game abandoned (v.3.0+) 8643
Lose: Invader deck ran out 1231
Lose: Adversary condition 9548
Win: Sacrifice victory 509
Lose: Scenario condition 1846
Win: Scenario condition 1871
Lose: Blight pool ran out 22741
Lose: Spirit destroyed 3156

Number of Players

Score Model: 0.006 Win Model: -0.082
Num. Completed Blight Flip Rate Average Score Win Rate
1 113088 36.73% 35.48 76.11%
2 45557 41.83% 32.94 75.36%
3 19191 35.98% 34.21 77.64%
4 18775 27.12% 39.98 78.42%
5 349 28.86% 28.91 78.51%
6 1594 19.29% 33.27 68.51%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-08 06:47:53 (Pacific Time)