Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 64 20.31% 27.66 76.56% -0.197 -0.2781 0.01
Blitz 0 1392 41.93% 28.61 69.18% -0.564 -0.3914 -0.971
Dahan Insurrection 4 1032 32.91% 52.84 74.32% 1.209 1.01 0.614
Despicable Theft 2 197 36.55% 34.21 71.07% -0.639 -0.0322 -0.782
Elemental Invocation 1 329 44.38% 30.0 65.65% -0.609 0.1718 -0.976
Guard the Isle's Heart 0 10371 10.27% 53.5 83.46% 1.868 1.0924 0.878
Powers Long Forgotten 1 1018 36.0% 41.72 74.95% -0.413 0.4462 -1.548
Rituals of Terror 3 630 49.47% 38.83 67.14% -0.11 0.0225 -0.848
Rituals of the Destroying Flame 3 301 69.1% 33.11 48.5% -1.573 -0.4237 -0.929
Second Wave 0 6676 39.32% 29.95 77.53% 0.353 0.5359 -0.641
The Great River 3 259 38.22% 33.2 65.25% -0.883 0.3594 -1.502
Varied Terrains 2 79 46.84% 27.57 63.29% -1.185 -0.3829 -0.821
Ward the Shores 2 770 41.62% 35.31 62.47% -0.556 0.3259 -0.915

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6664 31.02 54.53% -0.436 -0.2934 -0.975
Aid From Lesser Spirits 5792 33.19 57.06% -0.092 -0.1976 -0.746
All Things Weaken 2487 33.13 54.68% -0.24 0.0805 -0.936
Attenuated Essence 125 32.93 56.0% -0.065 -0.0184 -1.127
Back Against the Wall 5625 31.99 55.5% -0.179 -0.1635 -0.8
Blight Corrodes the Spirit 112 29.57 49.11% -0.452 -0.2972 -0.9
Burn Brightest Before the End 117 30.21 41.03% -0.683 -0.5224 -1.84
Disintegrating Ecosystem 5775 28.04 50.08% -0.686 -0.3107 -1.235
Downward Spiral 7596 28.75 58.28% -0.289 -0.1581 -1.032
Erosion of Will 6292 29.57 51.02% -0.421 -0.1684 -1.245
Intensifying Exploitation 136 26.44 41.91% -0.108 0.1285 -1.251
Invaders Find the Land to Their Liking 1016 39.83 83.37% 0.767 0.1973 0.217
Memory Fades to Dust 7635 28.81 56.65% -0.252 0.0059 -0.92
Power Corrodes the Spirit 2349 31.88 55.81% -0.532 -0.3733 -1.097
Promising Farmlands 6045 29.02 52.61% -0.365 -0.0241 -1.264
Shattered Fragments of Power 101 37.08 58.42% -0.468 -0.3283 -0.486
Slow Dissolution of Will 121 31.78 47.93% -0.603 -0.1693 -1.159
Strong Earth Shatters Slowly 719 40.43 87.2% 0.478 -0.2317 0.386
The Border of Life and Death 42 37.21 66.67% -0.864 -1.3325 -0.35
Thriving Communities 2332 31.32 53.43% -0.775 -0.494 -1.082
Thriving Crops 73 30.77 54.79% 0.04 -0.0883 -1.122
Tipping Point 2827 25.01 37.32% 0.0 0.5656 -2.001
Unnatural Proliferation 2535 34.32 56.69% -0.459 -0.2927 -1.009
Untended Land Crumbles 2378 30.48 50.93% -0.378 -0.1209 -1.152

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 50348 35.87% 34.11 77.56% -0.643 0.4471 -0.357
B 59233 35.27% 35.83 78.0% -0.428 0.5675 -0.147
C 51787 35.52% 34.82 78.25% -0.566 0.271 -0.393
D 45904 36.62% 33.39 77.32% -0.765 0.2456 -0.281
E 20519 35.81% 39.0 78.96% 0.061 0.8974 0.228
F 25606 37.28% 35.17 76.87% -0.789 0.1964 -0.261
G 21619 37.76% 34.39 76.43% -0.64 0.29 -0.295
H 23999 35.59% 35.94 77.83% -0.52 0.4171 -0.133
East 10353 33.42% 42.51 73.75% -0.904 -0.0625 -1.026
Northeast 7137 31.67% 44.0 74.95% -0.089 0.7788 -0.041
Northwest 5827 31.04% 44.76 73.95% -0.706 0.2654 -0.708
Southeast 2265 26.96% 42.41 76.69% -0.302 0.571 -0.403
Southwest 2371 28.64% 40.77 75.41% -0.545 0.7683 -0.13
West 9828 33.6% 42.01 72.78% -0.503 0.5381 -0.575

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2294 0.0% 25.11 78.42% -0.369 0.2305 0.83
Not Using Events or Tokens 166 51.16% 18.45 66.87% -0.292 0.2319 -0.482
Skip Initial Invader Actions 5770 9.25% 45.3 90.47% -0.348 -1.0116 -0.888
Start of Game Growth 8657 11.14% 46.36 88.28% 0.335 -0.0437 0.529
Unlimited Undo 19379 27.46% 37.97 82.09% -0.023 -0.0214 0.348
Using Tokens but Not Events 20337 23.54% 30.92 84.85% -0.3 -0.2462 -0.209

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 90.85%
Teeth Gleam from Darkness 94.19%
Terrifying Chase 73.26%
Too Near the Jungle 91.51%

Terror Level

Terror Level Completed Average Score Win Rate
I 30300 17.3 36.82%
II 76026 30.65 76.22%
III 61748 34.73 90.82%
IV 20776 38.23 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 11156
Win: Invaders destroyed (Terror III) 55029
Win: Invaders destroyed (Terror II) 56837
Win: Terror victory (Terror IV) 20521
Game abandoned (v.3.0+) 5735
Lose: Invader deck ran out 1178
Lose: Adversary condition 9247
Win: Sacrifice victory 495
Lose: Scenario condition 1795
Win: Scenario condition 1829
Lose: Blight pool ran out 21937
Lose: Spirit destroyed 3091

Number of Players

Score Model: -0.438 Win Model: 0.093
Num. Completed Blight Flip Rate Average Score Win Rate
1 107421 36.88% 35.99 77.25%
2 43396 42.12% 33.31 76.1%
3 18242 36.0% 34.68 78.51%
4 18056 27.2% 40.34 79.03%
5 304 26.85% 28.31 79.28%
6 1431 19.68% 34.87 71.77%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-07 03:31:56 (Pacific Time)