Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 38 18.42% 30.53 84.21% 0.504 0.3206 0.0
Blitz 0 1278 42.9% 29.74 72.3% -0.566 -0.2752 -1.284
Dahan Insurrection 4 942 33.94% 53.15 73.78% -0.537 -0.7159 0.396
Despicable Theft 2 152 39.47% 37.21 76.97% -0.604 0.0509 -0.456
Elemental Invocation 1 272 47.79% 32.62 71.32% -0.534 0.2923 -1.049
Guard the Isle's Heart 0 9372 10.48% 54.08 84.76% 1.165 0.6657 0.629
Powers Long Forgotten 1 933 35.59% 43.7 78.03% -0.687 -0.277 -1.491
Rituals of Terror 3 587 52.18% 40.09 68.82% 0.416 0.3 -0.915
Rituals of the Destroying Flame 3 261 75.48% 36.64 53.26% -0.167 0.608 -0.949
Second Wave 0 6109 39.94% 30.51 78.54% -0.062 0.0546 -0.825
The Great River 3 224 38.84% 35.08 69.2% 0.494 1.9328 -1.088
Varied Terrains 2 41 48.78% 34.98 85.37% 0.73 1.2227 1.155
Ward the Shores 2 713 43.14% 36.79 64.52% -1.177 -0.2638 -1.075

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6298 31.31 55.0% -0.996 -0.3312 -1.31
Aid From Lesser Spirits 5482 33.47 57.28% -0.605 -0.1414 -1.098
All Things Weaken 2256 33.66 54.88% -0.888 -0.0758 -1.244
Attenuated Essence 13 18.77 38.46% -0.957 -0.3117 -1.534
Back Against the Wall 5304 32.28 55.69% -0.659 -0.1121 -1.163
Blight Corrodes the Spirit 9 29.22 33.33% -1.133 -0.2141 -0.55
Burn Brightest Before the End 19 22.63 31.58% -1.629 -0.8369 -1.83
Disintegrating Ecosystem 5387 28.54 51.09% -1.156 -0.2993 -1.549
Downward Spiral 7103 29.27 58.98% -0.818 -0.1396 -1.328
Erosion of Will 5918 29.99 51.76% -1.351 -0.5438 -1.536
Intensifying Exploitation 11 29.36 54.55% -0.655 0.2892 -0.622
Invaders Find the Land to Their Liking 919 40.67 84.33% 0.18 -0.0735 -0.11
Memory Fades to Dust 7139 29.34 57.36% -1.342 -0.5147 -1.248
Power Corrodes the Spirit 2111 32.4 56.37% -1.242 -0.6037 -1.396
Promising Farmlands 5686 29.4 53.17% -1.003 -0.1076 -1.61
Shattered Fragments of Power 15 29.6 60.0% -0.731 -0.0833 -1.037
Slow Dissolution of Will 16 30.75 37.5% -1.182 -0.1995 -1.691
Strong Earth Shatters Slowly 638 41.57 89.5% 0.145 -0.347 0.213
The Border of Life and Death 7 36.29 57.14% -0.222 -0.0159 -0.282
Thriving Communities 2116 31.8 53.78% -1.242 -0.36 -1.385
Thriving Crops 9 18.67 33.33% -1.411 -0.8585 -1.081
Tipping Point 2827 25.01 37.32% 0.0 -0.0878 -2.332
Unnatural Proliferation 2328 34.88 57.43% -1.164 -0.4975 -1.315
Untended Land Crumbles 2146 31.34 51.91% -1.212 -0.4796 -1.397

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 46152 36.42% 35.03 79.62% -0.3 0.605 -0.296
B 54623 35.73% 36.89 80.22% -0.035 0.7635 -0.065
C 47648 36.0% 35.81 80.31% -0.416 0.2333 -0.297
D 42318 37.12% 34.43 79.61% -0.412 0.4383 -0.148
E 17713 36.68% 40.39 81.52% 0.16 0.8578 0.277
F 22633 37.99% 36.79 80.01% -0.163 0.6071 -0.157
G 19149 38.47% 35.94 79.59% -0.344 0.4287 -0.227
H 21301 36.58% 37.34 80.82% -0.021 0.6994 -0.041
East 9764 33.93% 43.58 75.38% -0.031 0.7504 -0.969
Northeast 6713 32.13% 45.16 76.78% -0.316 0.6386 0.068
Northwest 5489 31.59% 46.07 75.95% -0.374 0.2364 -0.694
Southeast 2021 27.98% 44.38 80.21% -0.103 0.5668 -0.549
Southwest 2115 29.61% 42.58 78.87% -0.242 1.0413 -0.261
West 9291 34.29% 43.11 74.51% -0.135 0.9691 -0.149

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2174 0.0% 25.76 80.45% -1.435 -0.2339 1.357
Not Using Events or Tokens 148 50.44% 19.07 66.22% 0.092 0.3362 -0.47
Skip Initial Invader Actions 5368 9.13% 46.54 92.77% 1.017 0.4402 -0.477
Start of Game Growth 8104 11.24% 47.54 90.07% -0.236 -0.6957 0.35
Unlimited Undo 17313 28.41% 40.1 86.42% 0.216 0.0377 0.554
Using Tokens but Not Events 18630 23.62% 31.96 87.49% -0.121 -0.1603 -0.124

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 90.68%
Teeth Gleam from Darkness 94.13%
Terrifying Chase 72.92%
Too Near the Jungle 91.42%

Terror Level

Terror Level Completed Average Score Win Rate
I 24398 21.84 42.97%
II 70916 31.08 76.77%
III 57874 34.71 90.89%
IV 19583 37.98 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 10484
Win: Invaders destroyed (Terror III) 51609
Win: Invaders destroyed (Terror II) 53396
Win: Terror victory (Terror IV) 19345
Game abandoned (v.3.0+) 661
Lose: Invader deck ran out 1111
Lose: Adversary condition 8743
Win: Sacrifice victory 457
Lose: Scenario condition 1715
Win: Scenario condition 1736
Lose: Blight pool ran out 20554
Lose: Spirit destroyed 2960

Number of Players

Score Model: 0.047 Win Model: 0.379
Num. Completed Blight Flip Rate Average Score Win Rate
1 98530 37.16% 36.82 79.24%
2 39697 42.88% 34.18 77.76%
3 16605 36.27% 35.65 80.58%
4 16710 27.79% 41.92 81.83%
5 217 26.51% 31.36 87.56%
6 1012 20.32% 40.59 82.71%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-16 03:06:06 (Pacific Time)