Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 112 24.11% 24.5 72.32% 0.0 -0.0294 0.0
Blitz 0 1695 38.88% 26.73 64.9% 0.537 0.7806 -0.472
Dahan Insurrection 4 1216 32.13% 50.49 71.71% -0.912 -0.8982 1.592
Despicable Theft 2 317 30.6% 29.45 59.31% 0.353 1.1191 -0.418
Elemental Invocation 1 452 40.04% 25.87 57.08% -0.758 -0.0055 -0.626
Guard the Isle's Heart 0 12777 9.68% 52.44 81.85% 1.935 1.339 1.664
Powers Long Forgotten 1 1234 36.42% 37.99 67.83% -0.246 0.5017 -0.22
Rituals of Terror 3 712 46.01% 37.07 64.47% -0.285 0.1938 0.24
Rituals of the Destroying Flame 3 366 62.47% 29.69 45.08% 0.269 0.9566 -0.527
Second Wave 0 7943 38.54% 29.12 75.79% 0.543 0.5388 0.178
The Great River 3 320 38.75% 30.83 60.31% 0.31 1.4394 -0.346
Varied Terrains 2 173 40.46% 23.68 50.29% 0.86 1.6396 -0.15
Ward the Shores 2 910 40.38% 33.59 59.45% -1.247 -0.3776 -0.422

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7589 30.35 53.54% 0.24 0.3883 0.127
Aid From Lesser Spirits 6540 32.77 56.41% -0.169 -0.2819 0.39
All Things Weaken 3062 31.85 53.14% 0.824 1.1988 0.007
Attenuated Essence 382 30.38 51.83% 0.146 0.2712 0.407
Back Against the Wall 6380 31.53 55.09% 0.148 0.1889 0.518
Blight Corrodes the Spirit 422 28.21 45.26% 0.054 0.2597 0.12
Burn Brightest Before the End 359 32.26 52.37% 0.139 0.1839 0.51
Disintegrating Ecosystem 6632 26.92 48.3% -0.88 -0.3825 -0.142
Downward Spiral 8746 27.84 56.71% -0.389 -0.1391 0.314
Erosion of Will 7172 29.04 49.9% 0.035 0.2928 0.103
Intensifying Exploitation 457 26.2 47.48% -0.714 -0.4947 -0.06
Invaders Find the Land to Their Liking 1274 37.75 79.04% 0.408 0.0222 0.189
Memory Fades to Dust 8741 28.09 55.65% -0.418 -0.2132 0.069
Power Corrodes the Spirit 2984 30.38 53.45% -0.076 0.1218 0.01
Promising Farmlands 6972 28.14 51.38% -0.441 -0.0846 -0.225
Shattered Fragments of Power 323 34.97 56.04% -0.215 0.0025 0.112
Slow Dissolution of Will 401 28.77 43.89% -0.557 -0.127 0.037
Strong Earth Shatters Slowly 897 38.34 82.72% 0.601 -0.0233 0.469
The Border of Life and Death 135 31.35 62.96% 0.814 0.4939 0.235
Thriving Communities 2930 30.05 52.01% -0.866 -0.5465 0.314
Thriving Crops 215 29.4 53.49% 1.205 1.0861 0.849
Tipping Point 2831 24.98 37.27% 0.0 0.6615 0.0
Unnatural Proliferation 3113 33.4 55.16% -0.036 0.0532 -0.011
Untended Land Crumbles 2932 29.51 50.14% -0.871 -0.6455 -0.265

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 59739 35.12% 32.67 74.27% -0.203 0.5963 0.092
B 69519 34.56% 34.4 75.18% 0.227 0.9577 0.024
C 61148 34.76% 33.44 75.15% -0.281 0.323 -0.044
D 53984 36.0% 31.84 73.88% -0.145 0.6118 0.071
E 27998 34.28% 36.9 74.47% 0.491 1.0752 0.695
F 32176 36.4% 33.09 72.98% -0.003 0.699 -0.169
G 26986 36.91% 32.37 72.51% -0.078 0.6796 -0.07
H 29843 34.89% 34.17 74.3% -0.106 0.5249 0.142
East 11676 32.98% 40.54 71.17% 0.114 0.8971 0.396
Northeast 8024 31.43% 41.98 72.35% -0.203 0.559 -0.362
Northwest 6553 30.59% 42.59 71.16% 0.228 1.0699 -0.209
Southeast 2695 26.27% 39.3 72.24% -0.253 0.3866 1.009
Southwest 2815 28.03% 37.61 70.41% 0.308 1.3536 -0.777
West 11070 33.11% 39.96 69.99% -0.082 0.694 -0.58

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2627 0.0% 23.73 74.88% -1.089 -0.2154 0.0
Not Using Events or Tokens 216 54.88% 18.37 68.06% 0.5 0.8774 0.0
Skip Initial Invader Actions 6471 9.3% 43.54 86.97% -0.114 -0.4055 0.068
Start of Game Growth 9685 11.44% 44.44 85.09% -0.455 -1.0116 0.21
Unlimited Undo 22656 27.01% 36.08 78.73% -0.332 -0.2688 0.143
Using Tokens but Not Events 24575 23.37% 29.13 81.05% 0.293 0.1662 0.432

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 91.29%
Teeth Gleam from Darkness 94.37%
Terrifying Chase 74.42%
Too Near the Jungle 91.89%

Terror Level

Terror Level Completed Average Score Win Rate
I 44533 12.44 29.81%
II 88503 29.94 75.04%
III 71302 34.9 90.66%
IV 23727 38.84 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 13274
Win: Invaders destroyed (Terror III) 63498
Win: Invaders destroyed (Terror II) 65194
Win: Terror victory (Terror IV) 23446
Game abandoned (v.3.0+) 17803
Lose: Invader deck ran out 1349
Lose: Adversary condition 10534
Win: Sacrifice victory 550
Lose: Scenario condition 1969
Win: Scenario condition 1994
Lose: Unique spirit condition 0
Lose: Blight pool ran out 25108
Lose: Spirit destroyed 3346

Number of Players

Score Model: -0.278 Win Model: -0.037
Num. Completed Blight Flip Rate Average Score Win Rate
1 131145 36.07% 34.13 73.11%
2 52003 40.94% 31.77 72.99%
3 21728 35.73% 33.22 75.87%
4 20632 26.88% 39.38 77.48%
5 487 30.42% 28.63 77.0%
6 2070 18.55% 29.16 61.5%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)