Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 86 20.93% 26.31 74.42% -0.28 -0.9752 0.132
Blitz 0 1548 40.18% 27.58 66.73% -0.899 -0.4837 -0.78
Dahan Insurrection 4 1117 32.29% 51.69 73.23% -0.068 -0.6128 0.656
Despicable Theft 2 259 30.89% 31.45 65.25% -0.372 0.1533 -0.627
Elemental Invocation 1 386 42.49% 27.73 60.36% -1.248 -0.4997 -0.983
Guard the Isle's Heart 0 11730 9.96% 52.99 82.49% 1.137 0.4729 1.031
Powers Long Forgotten 1 1112 36.1% 39.86 71.58% 0.146 0.7513 -1.455
Rituals of Terror 3 679 47.66% 37.76 65.39% 0.104 0.0392 -0.868
Rituals of the Destroying Flame 3 334 66.37% 31.5 47.31% 0.103 0.8798 -0.866
Second Wave 0 7390 38.69% 29.48 76.58% 0.457 0.5586 -0.594
The Great River 3 294 38.78% 31.98 62.59% -0.588 0.6605 -1.369
Varied Terrains 2 119 42.86% 25.01 55.46% -0.508 0.2323 -1.029
Ward the Shores 2 851 40.83% 34.44 60.99% -0.66 0.1211 -0.744

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7143 30.69 54.02% -0.03 0.0941 -0.766
Aid From Lesser Spirits 6182 33.02 56.84% 0.092 -0.0101 -0.523
All Things Weaken 2782 32.35 53.45% -0.307 -0.102 -0.701
Attenuated Essence 250 30.8 51.2% 0.018 0.091 -0.751
Back Against the Wall 5998 31.81 55.39% -0.123 -0.1333 -0.553
Blight Corrodes the Spirit 276 28.42 46.74% 0.35 0.5429 -0.99
Burn Brightest Before the End 251 32.15 49.8% -0.248 -0.1256 -1.154
Disintegrating Ecosystem 6232 27.54 49.23% -0.887 -0.5772 -0.992
Downward Spiral 8169 28.31 57.55% -0.474 -0.3549 -0.807
Erosion of Will 6744 29.33 50.27% -0.699 -0.5154 -0.969
Intensifying Exploitation 309 26.03 44.98% -0.603 -0.4014 -1.256
Invaders Find the Land to Their Liking 1159 38.78 81.02% 0.586 0.1751 0.356
Memory Fades to Dust 8211 28.5 56.14% -0.341 -0.0996 -0.676
Power Corrodes the Spirit 2699 31.02 54.39% -0.22 -0.1434 -0.919
Promising Farmlands 6531 28.51 51.92% -0.749 -0.3777 -1.065
Shattered Fragments of Power 209 35.58 57.42% -0.434 -0.3157 -0.322
Slow Dissolution of Will 255 29.72 43.53% -1.099 -0.5978 -1.037
Strong Earth Shatters Slowly 816 39.3 84.68% 0.913 0.334 0.477
The Border of Life and Death 86 32.59 65.12% 0.695 0.3174 -0.274
Thriving Communities 2638 30.78 53.03% -0.012 0.2489 -0.871
Thriving Crops 145 27.99 50.34% 0.418 0.2342 -1.111
Tipping Point 2828 25.0 37.31% 0.0 0.1137 -1.728
Unnatural Proliferation 2847 33.79 55.78% -0.334 -0.1841 -0.763
Untended Land Crumbles 2686 30.0 50.52% -0.007 0.2445 -0.932

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 55017 35.54% 33.42 75.92% -0.273 0.6738 -0.478
B 64480 34.92% 35.12 76.59% 0.084 0.9486 -0.248
C 56560 35.15% 34.11 76.55% -0.227 0.4831 -0.493
D 50001 36.23% 32.58 75.47% -0.095 0.7735 -0.444
E 24531 34.89% 37.75 76.09% 0.351 1.029 0.122
F 29002 36.82% 34.04 74.66% -0.195 0.5911 -0.42
G 24328 37.22% 33.3 74.31% -0.088 0.6992 -0.412
H 27029 35.11% 34.99 75.89% 0.217 0.9723 -0.25
East 11122 33.19% 41.34 72.28% -0.002 0.8763 -1.156
Northeast 7661 31.62% 42.74 73.37% -0.399 0.2517 -0.226
Northwest 6255 31.0% 43.35 72.15% -0.511 0.3688 -0.832
Southeast 2533 26.38% 40.57 73.94% -0.863 -0.1842 -0.319
Southwest 2651 28.26% 38.75 71.94% 0.089 1.4405 -0.308
West 10551 33.44% 40.76 71.11% -0.16 0.6038 -0.845

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2466 0.0% 24.44 76.72% 0.102 0.8089 1.05
Not Using Events or Tokens 200 54.0% 17.89 66.5% 0.873 1.3733 -0.395
Skip Initial Invader Actions 6137 9.33% 44.49 88.74% 0.221 -0.392 -0.82
Start of Game Growth 9198 11.42% 45.44 86.69% 0.686 0.1794 0.644
Unlimited Undo 21252 27.34% 36.87 80.14% -0.13 -0.176 0.336
Using Tokens but Not Events 22593 23.52% 29.93 82.5% -0.439 -0.5836 -0.194

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 91.05%
Teeth Gleam from Darkness 94.29%
Terrifying Chase 73.91%
Too Near the Jungle 91.76%

Terror Level

Terror Level Completed Average Score Win Rate
I 37599 14.3 32.72%
II 82460 30.3 75.6%
III 66689 34.84 90.74%
IV 22328 38.61 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 12302
Win: Invaders destroyed (Terror III) 59413
Win: Invaders destroyed (Terror II) 61178
Win: Terror victory (Terror IV) 22059
Game abandoned (v.3.0+) 11851
Lose: Invader deck ran out 1289
Lose: Adversary condition 9883
Win: Sacrifice victory 525
Lose: Scenario condition 1898
Win: Scenario condition 1918
Lose: Blight pool ran out 23529
Lose: Spirit destroyed 3231

Number of Players

Score Model: -0.187 Win Model: 0.115
Num. Completed Blight Flip Rate Average Score Win Rate
1 119619 36.48% 35.01 74.97%
2 47845 41.41% 32.52 74.53%
3 20037 35.96% 33.91 77.07%
4 19431 26.99% 39.76 78.01%
5 392 30.05% 28.92 78.06%
6 1752 18.69% 31.79 65.92%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-19 05:31:50 (Pacific Time)