Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 71 19.72% 27.25 76.06% 0.238 0.29 0.073
Blitz 0 1449 41.34% 28.14 67.91% -0.671 -0.4703 -0.79
Dahan Insurrection 4 1058 32.67% 52.45 73.91% -0.127 -0.3388 0.661
Despicable Theft 2 218 34.86% 32.77 68.81% -0.14 0.7046 -0.635
Elemental Invocation 1 351 43.3% 28.8 62.68% -1.203 -0.1322 -0.976
Guard the Isle's Heart 0 10780 10.19% 53.37 83.21% 1.587 0.8627 0.95
Powers Long Forgotten 1 1050 36.23% 40.85 73.24% -1.329 -0.4231 -1.572
Rituals of Terror 3 641 48.71% 38.53 66.77% -0.698 -0.6683 -0.851
Rituals of the Destroying Flame 3 310 67.31% 32.43 47.74% -0.893 0.2959 -0.946
Second Wave 0 6946 38.86% 29.78 77.22% 0.248 0.3292 -0.628
The Great River 3 265 38.11% 32.8 64.15% -1.284 0.1034 -1.499
Varied Terrains 2 90 46.67% 25.56 57.78% -1.034 -0.1326 -0.802
Ward the Shores 2 797 41.59% 35.35 62.23% 0.064 1.1191 -0.775

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6829 30.9 54.36% -0.354 -0.2154 -0.904
Aid From Lesser Spirits 5941 33.13 56.94% -0.198 -0.2568 -0.678
All Things Weaken 2576 32.86 54.04% -0.722 -0.3673 -0.853
Attenuated Essence 157 32.06 53.5% -0.196 -0.0847 -1.091
Back Against the Wall 5726 31.93 55.41% -0.188 -0.1114 -0.717
Blight Corrodes the Spirit 149 29.09 48.99% 0.042 0.2531 -0.992
Burn Brightest Before the End 157 31.71 47.13% 0.492 0.6123 -1.555
Disintegrating Ecosystem 5928 27.89 49.76% -0.667 -0.2987 -1.152
Downward Spiral 7788 28.65 58.04% -0.418 -0.2215 -0.947
Erosion of Will 6436 29.54 50.81% -0.507 -0.2398 -1.125
Intensifying Exploitation 175 27.6 45.71% 0.127 0.3969 -1.281
Invaders Find the Land to Their Liking 1064 39.41 82.14% 0.352 -0.1589 0.232
Memory Fades to Dust 7812 28.7 56.36% -0.598 -0.2861 -0.826
Power Corrodes the Spirit 2464 31.53 55.15% -0.608 -0.3133 -1.039
Promising Farmlands 6216 28.89 52.45% -0.439 -0.1032 -1.192
Shattered Fragments of Power 127 36.23 55.91% -0.625 -0.516 -0.462
Slow Dissolution of Will 163 33.17 48.47% 0.082 0.4818 -1.013
Strong Earth Shatters Slowly 748 40.11 86.5% 0.391 -0.2222 0.386
The Border of Life and Death 52 33.52 61.54% -0.217 -0.5098 -0.743
Thriving Communities 2418 31.05 52.98% -0.661 -0.3279 -1.01
Thriving Crops 92 29.46 52.17% -0.752 -0.8385 -1.203
Tipping Point 2827 25.01 37.32% 0.0 0.5146 -1.902
Unnatural Proliferation 2632 34.11 56.31% -0.453 -0.3055 -0.933
Untended Land Crumbles 2485 30.27 50.7% -0.524 -0.2171 -1.079

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 51747 35.85% 33.9 77.03% -0.736 0.1689 -0.433
B 60779 35.19% 35.6 77.54% -0.52 0.3089 -0.211
C 53235 35.44% 34.56 77.64% -0.787 -0.107 -0.478
D 47182 36.58% 33.1 76.62% -0.837 0.0161 -0.387
E 21646 35.58% 38.53 77.84% -0.295 0.4064 0.168
F 26613 37.25% 34.8 76.09% -0.647 0.1345 -0.341
G 22397 37.6% 34.01 75.66% -0.693 0.0786 -0.364
H 24929 35.52% 35.64 77.18% -0.586 0.1827 -0.196
East 10605 33.4% 42.11 73.21% -0.152 0.7102 -1.136
Northeast 7307 31.73% 43.59 74.42% -0.48 0.2669 -0.17
Northwest 5965 31.14% 44.32 73.36% -0.258 0.5749 -0.829
Southeast 2354 26.83% 41.75 75.62% -0.227 0.5483 -0.461
Southwest 2466 28.76% 40.15 74.29% -0.486 0.8337 -0.267
West 10070 33.65% 41.57 72.14% -0.546 0.4604 -0.683

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2321 0.0% 25.03 78.33% -0.0 0.8305 0.877
Not Using Events or Tokens 176 49.64% 18.76 68.75% 0.858 1.2988 -0.423
Skip Initial Invader Actions 5881 9.3% 44.95 89.78% -0.144 -0.7059 -0.851
Start of Game Growth 8824 11.34% 46.04 87.69% 0.261 -0.2774 0.564
Unlimited Undo 19897 27.46% 37.72 81.57% 0.255 0.2956 0.349
Using Tokens but Not Events 20986 23.58% 30.65 84.12% -0.019 -0.0427 -0.176

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 90.89%
Teeth Gleam from Darkness 94.19%
Terrifying Chase 73.36%
Too Near the Jungle 91.58%

Terror Level

Terror Level Completed Average Score Win Rate
I 32448 16.23 35.37%
II 77898 30.54 75.97%
III 63247 34.77 90.77%
IV 21234 38.37 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 11476
Win: Invaders destroyed (Terror III) 56345
Win: Invaders destroyed (Terror II) 58051
Win: Terror victory (Terror IV) 20972
Game abandoned (v.3.0+) 7543
Lose: Invader deck ran out 1215
Lose: Adversary condition 9451
Win: Sacrifice victory 505
Lose: Scenario condition 1825
Win: Scenario condition 1859
Lose: Blight pool ran out 22445
Lose: Spirit destroyed 3140

Number of Players

Score Model: -0.179 Win Model: 0.112
Num. Completed Blight Flip Rate Average Score Win Rate
1 110979 36.81% 35.68 76.5%
2 44696 41.99% 33.08 75.64%
3 18821 36.07% 34.35 77.83%
4 18475 27.15% 40.11 78.61%
5 329 28.17% 28.7 79.03%
6 1527 19.55% 33.76 69.61%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)