Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 93 21.51% 25.03 72.04% -0.531 -0.4366 0.109
Blitz 0 1591 39.91% 27.24 65.93% -0.348 -0.132 -0.78
Dahan Insurrection 4 1136 32.28% 51.33 73.06% 0.116 -0.1876 0.65
Despicable Theft 2 268 30.6% 30.73 63.81% -0.894 -0.1106 -0.638
Elemental Invocation 1 396 42.93% 27.58 60.35% 0.301 0.9608 -0.941
Guard the Isle's Heart 0 11939 9.89% 52.88 82.41% 1.442 0.8124 1.062
Powers Long Forgotten 1 1142 35.85% 39.4 70.67% -1.132 -0.2227 -1.456
Rituals of Terror 3 692 46.99% 37.49 65.03% -0.322 -0.2104 -0.856
Rituals of the Destroying Flame 3 343 64.91% 30.99 46.65% -0.666 0.2235 -0.883
Second Wave 0 7528 38.74% 29.35 76.21% -0.153 0.0556 -0.576
The Great River 3 302 39.07% 31.6 61.92% -0.61 0.4389 -1.353
Varied Terrains 2 130 40.77% 24.35 53.85% -1.005 -0.2088 -1.058
Ward the Shores 2 864 40.68% 34.15 60.3% -1.168 0.0276 -0.759

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7265 30.58 53.9% -0.09 0.0265 -0.711
Aid From Lesser Spirits 6263 32.91 56.57% -0.539 -0.6301 -0.487
All Things Weaken 2856 32.14 53.19% -0.519 -0.2572 -0.67
Attenuated Essence 280 30.03 51.07% -0.08 -0.1113 -0.712
Back Against the Wall 6102 31.68 55.23% -0.128 -0.0968 -0.521
Blight Corrodes the Spirit 318 28.69 47.17% 0.182 0.3329 -0.968
Burn Brightest Before the End 278 32.23 50.36% 0.076 0.0367 -1.01
Disintegrating Ecosystem 6330 27.37 48.94% -0.713 -0.4969 -0.971
Downward Spiral 8293 28.2 57.35% -0.291 -0.1895 -0.764
Erosion of Will 6839 29.23 50.11% -0.468 -0.2717 -0.934
Intensifying Exploitation 343 26.43 45.48% -0.014 0.1655 -1.147
Invaders Find the Land to Their Liking 1187 38.49 80.45% 0.021 -0.5735 0.375
Memory Fades to Dust 8353 28.41 56.08% 0.043 0.2584 -0.643
Power Corrodes the Spirit 2782 30.74 53.81% -0.593 -0.3909 -0.906
Promising Farmlands 6637 28.42 51.83% -0.199 0.0201 -1.017
Shattered Fragments of Power 241 36.22 57.68% 0.169 0.1784 -0.185
Slow Dissolution of Will 287 29.03 42.86% -0.427 -0.154 -1.09
Strong Earth Shatters Slowly 845 38.75 83.55% 0.048 -0.6524 0.45
The Border of Life and Death 97 33.44 65.98% 0.863 0.4149 -0.176
Thriving Communities 2713 30.42 52.49% -0.687 -0.489 -0.852
Thriving Crops 156 28.11 52.56% 0.95 0.6643 -1.046
Tipping Point 2829 25.0 37.29% -0.418 0.004 -1.686
Unnatural Proliferation 2928 33.61 55.46% -0.334 -0.1832 -0.737
Untended Land Crumbles 2762 29.8 50.33% -0.333 -0.1441 -0.882

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 56251 35.42% 33.17 75.36% -0.301 0.6699 -0.492
B 65721 34.83% 34.93 76.19% 0.023 0.9048 -0.263
C 57683 35.03% 33.92 76.15% -0.093 0.602 -0.509
D 51028 36.18% 32.37 75.0% -0.154 0.762 -0.449
E 25375 34.72% 37.48 75.6% 0.4 1.16 0.121
F 29791 36.7% 33.77 74.19% -0.041 0.8103 -0.416
G 24969 37.25% 33.04 73.83% -0.169 0.6325 -0.443
H 27715 35.02% 34.78 75.52% 0.33 1.1389 -0.251
East 11272 33.1% 41.1 71.98% -0.248 0.6166 -1.166
Northeast 7755 31.55% 42.54 73.18% 0.425 1.2288 -0.239
Northwest 6344 30.77% 43.05 71.8% -0.593 0.2146 -0.834
Southeast 2576 26.35% 40.18 73.41% -0.719 0.1609 -0.326
Southwest 2693 28.21% 38.4 71.48% -0.38 0.9476 -0.314
West 10700 33.28% 40.47 70.71% -0.375 0.6866 -0.875

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2522 0.0% 24.18 76.05% -0.79 -0.09 1.082
Not Using Events or Tokens 200 54.0% 17.89 66.5% 0.0 0.3927 -0.388
Skip Initial Invader Actions 6209 9.29% 44.36 88.58% 0.958 0.2408 -0.825
Start of Game Growth 9309 11.46% 45.23 86.45% 0.246 -0.2456 0.676
Unlimited Undo 21576 27.25% 36.67 79.78% -0.069 -0.1495 0.338
Using Tokens but Not Events 23143 23.48% 29.65 81.9% 0.111 0.0783 -0.195

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 91.11%
Teeth Gleam from Darkness 94.31%
Terrifying Chase 74.08%
Too Near the Jungle 91.8%

Terror Level

Terror Level Completed Average Score Win Rate
I 39521 13.69 31.75%
II 83932 30.18 75.42%
III 67843 34.82 90.74%
IV 22667 38.64 99.59%

Results

Result Completed
Win: Invaders destroyed (Terror I) 12545
Win: Invaders destroyed (Terror III) 60449
Win: Invaders destroyed (Terror II) 62125
Win: Terror victory (Terror IV) 22395
Game abandoned (v.3.0+) 13511
Lose: Invader deck ran out 1303
Lose: Adversary condition 10032
Win: Sacrifice victory 531
Lose: Scenario condition 1912
Win: Scenario condition 1932
Lose: Blight pool ran out 23965
Lose: Spirit destroyed 3263

Number of Players

Score Model: 0.137 Win Model: 0.213
Num. Completed Blight Flip Rate Average Score Win Rate
1 122646 36.37% 34.72 74.37%
2 48950 41.24% 32.28 74.03%
3 20427 35.85% 33.71 76.71%
4 19694 26.95% 39.67 77.9%
5 420 30.92% 29.2 78.33%
6 1826 18.93% 31.33 65.33%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-17 03:38:37 (Pacific Time)