Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 95 21.05% 24.93 71.58% -0.427 -0.2853 0.128
Blitz 0 1612 39.76% 27.1 65.69% -0.628 -0.4023 -0.774
Dahan Insurrection 4 1154 32.47% 51.13 72.88% 0.4 0.1204 0.676
Despicable Theft 2 271 30.63% 30.57 63.47% -0.315 0.2803 -0.656
Elemental Invocation 1 403 43.18% 27.28 59.8% -0.519 0.2265 -0.934
Guard the Isle's Heart 0 12065 9.84% 52.85 82.39% 1.469 0.8972 1.064
Powers Long Forgotten 1 1161 35.61% 39.31 70.37% -1.293 -0.4472 -1.443
Rituals of Terror 3 693 46.92% 37.5 65.08% -0.228 -0.1539 -0.846
Rituals of the Destroying Flame 3 349 64.08% 30.45 45.85% -1.727 -0.8365 -0.884
Second Wave 0 7592 38.76% 29.31 76.12% -0.14 -0.0007 -0.572
The Great River 3 304 38.82% 31.56 61.84% -0.703 0.4422 -1.346
Varied Terrains 2 136 41.91% 23.82 52.21% -1.127 -0.3402 -1.046
Ward the Shores 2 867 40.77% 34.16 60.32% -0.85 0.2283 -0.749

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7320 30.52 53.78% -0.419 -0.2145 -0.699
Aid From Lesser Spirits 6309 32.93 56.6% 0.03 -0.0261 -0.465
All Things Weaken 2887 32.12 53.1% -0.454 -0.098 -0.663
Attenuated Essence 298 29.99 51.01% -0.244 -0.2226 -0.703
Back Against the Wall 6135 31.67 55.29% 0.155 0.1859 -0.494
Blight Corrodes the Spirit 337 29.07 47.18% -0.128 0.0685 -0.894
Burn Brightest Before the End 295 31.78 49.83% -0.195 -0.1951 -0.958
Disintegrating Ecosystem 6385 27.31 48.88% -0.536 -0.182 -0.954
Downward Spiral 8375 28.18 57.22% -0.316 -0.1885 -0.741
Erosion of Will 6890 29.21 50.09% -0.257 0.0129 -0.912
Intensifying Exploitation 356 26.71 46.35% 0.258 0.474 -1.084
Invaders Find the Land to Their Liking 1203 38.46 80.47% 0.69 0.1212 0.391
Memory Fades to Dust 8416 28.35 55.98% -0.273 -0.0142 -0.625
Power Corrodes the Spirit 2807 30.7 53.76% -0.389 -0.1922 -0.897
Promising Farmlands 6686 28.36 51.78% -0.397 -0.1501 -1.005
Shattered Fragments of Power 261 35.59 57.47% 0.472 0.5529 -0.276
Slow Dissolution of Will 305 29.68 44.26% -0.026 0.3511 -0.992
Strong Earth Shatters Slowly 851 38.64 83.43% -0.121 -0.8062 0.468
The Border of Life and Death 102 32.18 64.71% 0.385 -0.2151 -0.231
Thriving Communities 2745 30.33 52.31% -0.683 -0.4257 -0.848
Thriving Crops 163 28.13 51.53% -0.675 -0.8334 -0.963
Tipping Point 2829 25.0 37.29% 0.0 0.398 -1.668
Unnatural Proliferation 2968 33.49 55.32% -0.322 -0.115 -0.723
Untended Land Crumbles 2798 29.74 50.46% -0.111 0.078 -0.866

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 56860 35.33% 33.07 75.12% -0.522 0.4596 -0.505
B 66373 34.75% 34.82 75.98% -0.235 0.6693 -0.277
C 58240 34.97% 33.84 75.97% -0.238 0.4762 -0.517
D 51486 36.13% 32.28 74.81% -0.298 0.6401 -0.462
E 25832 34.65% 37.4 75.44% 0.409 1.209 0.119
F 30166 36.66% 33.66 74.0% -0.204 0.6598 -0.414
G 25281 37.21% 32.94 73.66% -0.1 0.7152 -0.444
H 28057 34.99% 34.69 75.31% 0.175 1.0021 -0.26
East 11357 33.13% 41.01 71.81% -0.215 0.6428 -1.128
Northeast 7817 31.61% 42.44 72.98% 0.272 0.9966 -0.261
Northwest 6393 30.82% 42.98 71.66% -0.538 0.3687 -0.842
Southeast 2590 26.37% 40.07 73.24% -0.09 0.7336 -0.339
Southwest 2709 28.24% 38.27 71.24% -0.705 0.608 -0.319
West 10774 33.33% 40.4 70.57% -0.139 0.7859 -0.894

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2532 0.0% 24.13 75.91% -1.17 -0.4305 1.084
Not Using Events or Tokens 202 54.61% 17.87 66.83% 0.701 1.0436 -0.39
Skip Initial Invader Actions 6252 9.33% 44.34 88.58% 1.205 0.6086 -0.802
Start of Game Growth 9372 11.46% 45.18 86.41% 0.681 0.1666 0.675
Unlimited Undo 21751 27.25% 36.61 79.67% 0.141 0.0412 0.346
Using Tokens but Not Events 23417 23.34% 29.57 81.82% 0.446 0.4134 -0.192

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 91.15%
Teeth Gleam from Darkness 94.33%
Terrifying Chase 74.17%
Too Near the Jungle 91.83%

Terror Level

Terror Level Completed Average Score Win Rate
I 40457 13.44 31.43%
II 84763 30.13 75.35%
III 68334 34.84 90.75%
IV 22845 38.67 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 12713
Win: Invaders destroyed (Terror III) 60898
Win: Invaders destroyed (Terror II) 62683
Win: Terror victory (Terror IV) 22572
Game abandoned (v.3.0+) 14279
Lose: Invader deck ran out 1308
Lose: Adversary condition 10113
Win: Sacrifice victory 533
Lose: Scenario condition 1923
Win: Scenario condition 1945
Lose: Blight pool ran out 24153
Lose: Spirit destroyed 3279

Number of Players

Score Model: 0.126 Win Model: 0.168
Num. Completed Blight Flip Rate Average Score Win Rate
1 124192 36.27% 34.59 74.12%
2 49423 41.19% 32.21 73.88%
3 20629 35.81% 33.62 76.49%
4 19877 26.96% 39.62 77.81%
5 424 30.86% 29.12 78.3%
6 1854 19.05% 31.05 64.83%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-01 03:54:42 (Pacific Time)