Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 77 20.78% 27.84 76.62% 0.763 0.5431 0.072
Blitz 0 1480 40.95% 27.93 67.3% -0.923 -0.6367 -0.812
Dahan Insurrection 4 1082 32.13% 52.16 73.75% 0.215 0.0999 0.671
Despicable Theft 2 231 33.77% 31.97 67.1% -0.311 0.4277 -0.693
Elemental Invocation 1 365 43.56% 28.46 62.19% -0.485 0.2711 -0.952
Guard the Isle's Heart 0 11152 10.05% 53.24 82.96% 1.338 0.756 0.979
Powers Long Forgotten 1 1074 36.45% 40.18 71.97% -1.424 -0.57 -1.55
Rituals of Terror 3 655 47.9% 38.34 66.56% 0.021 -0.1493 -0.855
Rituals of the Destroying Flame 3 325 66.67% 31.96 48.0% -0.673 0.2382 -0.908
Second Wave 0 7135 38.81% 29.71 77.08% 0.524 0.603 -0.6
The Great River 3 276 38.41% 32.42 63.41% -0.687 0.6766 -1.49
Varied Terrains 2 102 44.12% 25.27 56.86% -0.543 0.3361 -0.93
Ward the Shores 2 813 41.26% 35.01 61.62% -0.488 0.4933 -0.81

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6933 30.82 54.28% -0.289 -0.1854 -0.839
Aid From Lesser Spirits 6025 33.07 56.88% -0.048 -0.1926 -0.612
All Things Weaken 2643 32.66 54.03% -0.045 0.3209 -0.789
Attenuated Essence 189 30.63 50.79% -0.54 -0.5414 -1.023
Back Against the Wall 5821 31.85 55.44% -0.186 -0.1207 -0.639
Blight Corrodes the Spirit 194 28.75 48.45% -0.582 -0.3466 -0.991
Burn Brightest Before the End 179 31.36 48.04% -0.083 0.077 -1.352
Disintegrating Ecosystem 6031 27.8 49.66% -0.469 -0.0927 -1.089
Downward Spiral 7926 28.49 57.89% -0.445 -0.3731 -0.887
Erosion of Will 6531 29.46 50.6% -0.764 -0.5075 -1.058
Intensifying Exploitation 215 26.67 44.19% -0.936 -0.6619 -1.322
Invaders Find the Land to Their Liking 1098 39.09 81.6% 0.197 -0.29 0.248
Memory Fades to Dust 7974 28.63 56.33% -0.182 0.0008 -0.758
Power Corrodes the Spirit 2545 31.41 54.93% -0.035 0.1778 -0.984
Promising Farmlands 6325 28.74 52.25% -0.786 -0.4629 -1.129
Shattered Fragments of Power 162 36.33 58.02% 0.29 0.4608 -0.197
Slow Dissolution of Will 201 31.52 46.77% -0.447 -0.0634 -1.02
Strong Earth Shatters Slowly 765 40.14 86.14% 0.751 0.0749 0.478
The Border of Life and Death 59 31.78 59.32% -0.195 -0.711 -0.719
Thriving Communities 2494 30.98 53.01% -0.059 0.2654 -0.949
Thriving Crops 117 28.5 50.43% -0.151 -0.1494 -1.236
Tipping Point 2827 25.01 37.32% 0.0 0.0 -1.826
Unnatural Proliferation 2701 34.11 56.35% 0.127 0.3134 -0.851
Untended Land Crumbles 2552 30.04 50.39% -0.906 -0.5669 -1.038

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 52929 35.74% 33.74 76.67% -0.224 0.6387 -0.454
B 62090 35.05% 35.42 77.2% -0.039 0.7821 -0.22
C 54379 35.36% 34.4 77.26% -0.13 0.5683 -0.487
D 48138 36.44% 32.93 76.22% -0.243 0.6129 -0.399
E 22539 35.4% 38.26 77.32% 0.275 0.9636 0.156
F 27490 37.08% 34.52 75.66% 0.179 0.9964 -0.386
G 23107 37.4% 33.7 75.08% -0.301 0.5798 -0.406
H 25679 35.36% 35.4 76.64% -0.178 0.6028 -0.219
East 10847 33.34% 41.8 72.9% -0.369 0.4238 -1.17
Northeast 7465 31.69% 43.28 74.16% -0.123 0.7574 -0.171
Northwest 6083 31.18% 43.99 72.96% 0.227 1.0978 -0.81
Southeast 2437 26.55% 41.4 75.22% -0.359 0.4998 -0.475
Southwest 2547 28.55% 39.69 73.58% -0.322 0.8869 -0.311
West 10295 33.67% 41.23 71.76% -0.151 0.9099 -0.735

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2359 0.0% 24.88 77.74% -1.416 -0.7006 0.971
Not Using Events or Tokens 186 50.36% 18.37 67.2% -0.508 -0.0336 -0.382
Skip Initial Invader Actions 5983 9.35% 44.84 89.29% -0.246 -0.8129 -0.882
Start of Game Growth 8969 11.38% 45.88 87.36% 0.783 0.119 0.615
Unlimited Undo 20449 27.42% 37.39 81.08% 0.196 0.219 0.318
Using Tokens but Not Events 21597 23.55% 30.41 83.59% 0.102 0.1496 -0.213

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 90.94%
Teeth Gleam from Darkness 94.22%
Terrifying Chase 73.56%
Too Near the Jungle 91.62%

Terror Level

Terror Level Completed Average Score Win Rate
I 34169 15.45 34.46%
II 79536 30.45 75.85%
III 64393 34.8 90.76%
IV 21628 38.47 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 11772
Win: Invaders destroyed (Terror III) 57364
Win: Invaders destroyed (Terror II) 59190
Win: Terror victory (Terror IV) 21366
Game abandoned (v.3.0+) 8964
Lose: Invader deck ran out 1237
Lose: Adversary condition 9596
Win: Sacrifice victory 509
Lose: Scenario condition 1854
Win: Scenario condition 1880
Lose: Blight pool ran out 22827
Lose: Spirit destroyed 3167

Number of Players

Score Model: 0.009 Win Model: 0.139
Num. Completed Blight Flip Rate Average Score Win Rate
1 113838 36.69% 35.44 75.99%
2 45778 41.8% 32.9 75.28%
3 19282 36.0% 34.2 77.57%
4 18874 27.1% 39.92 78.31%
5 350 28.78% 28.92 78.57%
6 1604 19.36% 33.21 68.45%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)