Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 114 23.68% 24.07 71.05% -0.421 -0.4249 0.0
Blitz 0 1718 38.7% 26.97 65.19% 1.214 1.47 -0.418
Dahan Insurrection 4 1222 32.05% 50.46 71.69% 0.055 0.0885 1.469
Despicable Theft 2 319 30.72% 29.51 59.25% -0.236 0.2806 -0.303
Elemental Invocation 1 456 40.35% 25.8 57.24% 0.401 0.9341 -0.672
Guard the Isle's Heart 0 12862 9.65% 52.41 81.8% 0.973 0.4317 1.755
Powers Long Forgotten 1 1242 36.35% 37.87 67.63% -0.602 0.0995 -0.227
Rituals of Terror 3 718 45.74% 36.91 64.21% -0.397 -0.3851 -0.112
Rituals of the Destroying Flame 3 367 62.3% 29.61 44.96% -0.443 0.3459 -0.225
Second Wave 0 8002 38.42% 29.1 75.79% 0.663 0.6607 0.235
The Great River 3 323 39.01% 30.62 59.75% -0.559 0.5764 -0.381
Varied Terrains 2 174 40.23% 23.55 50.0% -0.298 0.3336 -0.116
Ward the Shores 2 916 40.22% 33.51 59.28% -0.763 0.0683 -0.312

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7638 30.3 53.44% -1.084 -0.8628 0.073
Aid From Lesser Spirits 6575 32.76 56.41% -0.517 -0.4474 0.235
All Things Weaken 3085 31.83 53.06% -0.625 -0.2286 0.162
Attenuated Essence 401 30.29 52.62% 0.155 0.2305 0.385
Back Against the Wall 6428 31.54 55.16% 0.23 0.2105 0.389
Blight Corrodes the Spirit 440 28.38 45.45% -0.395 -0.1101 0.183
Burn Brightest Before the End 372 32.49 52.42% -0.09 0.1359 0.912
Disintegrating Ecosystem 6676 26.9 48.31% -0.573 -0.2905 -0.221
Downward Spiral 8795 27.82 56.66% -0.596 -0.3638 0.049
Erosion of Will 7217 29.04 49.87% -0.575 -0.2376 0.27
Intensifying Exploitation 468 26.33 47.65% -0.177 0.1589 -0.005
Invaders Find the Land to Their Liking 1287 37.65 79.02% 0.464 -0.0912 -0.004
Memory Fades to Dust 8794 28.05 55.56% -0.886 -0.5464 -0.114
Power Corrodes the Spirit 3023 30.35 53.46% -0.408 -0.1781 0.201
Promising Farmlands 7010 28.13 51.33% -0.774 -0.4184 0.084
Shattered Fragments of Power 340 35.03 56.47% 0.101 0.1575 0.616
Slow Dissolution of Will 413 28.99 44.07% -0.214 0.1101 -0.015
Strong Earth Shatters Slowly 909 38.29 82.62% 0.383 -0.2574 0.871
The Border of Life and Death 136 31.12 62.5% -0.247 -0.6587 0.044
Thriving Communities 2968 29.88 51.82% -0.933 -0.7018 0.204
Thriving Crops 224 29.68 54.02% -0.183 -0.3396 0.827
Tipping Point 2831 24.98 37.27% 0.0 0.0 0.0
Unnatural Proliferation 3143 33.38 55.2% -0.091 0.035 0.255
Untended Land Crumbles 2954 29.48 50.17% -0.249 -0.0423 -0.261

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 60226 35.09% 32.61 74.14% 0.061 0.9951 0.154
B 70096 34.55% 34.32 75.03% 0.037 0.8688 0.044
C 61663 34.72% 33.39 75.05% 0.393 1.1537 0.065
D 54421 35.98% 31.78 73.76% 0.409 1.2891 0.245
E 28349 34.22% 36.83 74.34% 0.421 1.1389 0.642
F 32512 36.35% 33.03 72.88% 0.156 0.9948 -0.254
G 27245 36.85% 32.32 72.41% 0.617 1.438 0.026
H 30139 34.83% 34.09 74.2% 0.357 1.1398 0.27
East 11729 32.94% 40.45 71.05% -1.455 -0.6164 0.157
Northeast 8061 31.38% 41.9 72.24% 0.789 1.4631 -0.512
Northwest 6573 30.54% 42.54 71.08% -0.504 0.3304 -0.08
Southeast 2716 26.29% 39.15 72.09% -0.037 1.0036 0.351
Southwest 2832 28.0% 37.5 70.27% -0.42 0.7952 -0.666
West 11110 33.07% 39.89 69.9% 0.502 1.1971 -0.233

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2635 0.0% 23.74 74.84% -0.296 0.5509 0.0
Not Using Events or Tokens 218 54.22% 18.34 68.35% 0.413 0.778 0.0
Skip Initial Invader Actions 6494 9.28% 43.46 86.85% -0.489 -1.2816 -0.234
Start of Game Growth 9712 11.44% 44.38 85.02% 0.143 -0.3826 0.016
Unlimited Undo 22752 27.06% 36.06 78.68% 0.283 0.3493 0.098
Using Tokens but Not Events 24737 23.36% 29.09 80.98% 0.216 0.2159 0.631

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 91.31%
Teeth Gleam from Darkness 94.38%
Terrifying Chase 74.47%
Too Near the Jungle 91.92%

Terror Level

Terror Level Completed Average Score Win Rate
I 45184 12.31 29.62%
II 89230 29.92 75.02%
III 71850 34.93 90.62%
IV 23909 38.88 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 13382
Win: Invaders destroyed (Terror III) 63971
Win: Invaders destroyed (Terror II) 65716
Win: Terror victory (Terror IV) 23625
Game abandoned (v.3.0+) 18391
Lose: Invader deck ran out 1361
Lose: Adversary condition 10594
Win: Sacrifice victory 552
Lose: Scenario condition 1972
Win: Scenario condition 2000
Lose: Unique spirit condition 0
Lose: Blight pool ran out 25256
Lose: Spirit destroyed 3353

Number of Players

Score Model: -0.209 Win Model: 0.165
Num. Completed Blight Flip Rate Average Score Win Rate
1 132541 35.99% 34.08 73.01%
2 52362 40.93% 31.71 72.87%
3 21920 35.65% 33.1 75.64%
4 20750 26.89% 39.35 77.46%
5 497 30.61% 28.42 76.86%
6 2103 18.69% 29.08 61.39%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-01 23:57:53 (Pacific Time)