Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 61 19.67% 28.36 78.69% 0.139 -0.0007 0.005
Blitz 0 1378 42.04% 28.74 69.45% -0.592 -0.481 -0.999
Dahan Insurrection 4 1028 32.94% 52.91 74.42% 1.487 1.252 0.617
Despicable Theft 2 194 37.11% 34.55 71.65% -0.132 0.5111 -0.682
Elemental Invocation 1 321 44.86% 30.5 66.98% 0.043 0.8454 -0.979
Guard the Isle's Heart 0 10279 10.32% 53.55 83.59% 1.761 0.9866 0.88
Powers Long Forgotten 1 1011 35.65% 41.9 75.27% -0.373 0.4 -1.544
Rituals of Terror 3 620 50.18% 38.72 66.77% -1.058 -1.0419 -0.888
Rituals of the Destroying Flame 3 293 70.65% 34.02 49.83% -0.968 0.0885 -0.895
Second Wave 0 6607 39.4% 30.0 77.6% 0.449 0.53 -0.643
The Great River 3 256 37.89% 33.24 65.23% -1.33 -0.2014 -1.526
Varied Terrains 2 76 46.05% 27.91 64.47% -1.445 -0.7534 -0.743
Ward the Shores 2 765 41.9% 35.39 62.48% -0.86 0.0026 -0.907

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6628 31.06 54.6% -0.405 -0.2451 -0.978
Aid From Lesser Spirits 5755 33.25 57.1% -0.071 -0.157 -0.76
All Things Weaken 2461 33.26 54.61% -0.278 0.0637 -0.944
Attenuated Essence 118 33.69 57.63% 0.34 0.4146 -1.192
Back Against the Wall 5597 32.05 55.51% -0.206 -0.1313 -0.81
Blight Corrodes the Spirit 108 29.52 48.15% -0.44 -0.2492 -0.897
Burn Brightest Before the End 114 30.48 40.35% -0.774 -0.65 -1.839
Disintegrating Ecosystem 5742 28.1 50.12% -0.958 -0.5854 -1.233
Downward Spiral 7548 28.8 58.36% -0.322 -0.1854 -1.036
Erosion of Will 6254 29.64 51.07% -0.55 -0.2549 -1.248
Intensifying Exploitation 124 26.2 37.9% -0.547 -0.3087 -1.325
Invaders Find the Land to Their Liking 1001 39.92 83.32% 0.47 -0.062 0.198
Memory Fades to Dust 7579 28.87 56.67% -0.349 -0.0685 -0.925
Power Corrodes the Spirit 2327 32.01 55.99% -0.293 -0.1395 -1.105
Promising Farmlands 6017 29.06 52.58% -0.378 -0.0316 -1.276
Shattered Fragments of Power 101 37.08 58.42% -0.393 -0.1978 -0.493
Slow Dissolution of Will 116 32.36 49.14% -0.383 0.0678 -1.091
Strong Earth Shatters Slowly 713 40.45 87.24% 0.355 -0.3853 0.377
The Border of Life and Death 41 38.12 68.29% -0.233 -0.666 -0.355
Thriving Communities 2315 31.46 53.61% -0.331 -0.032 -1.077
Thriving Crops 67 30.22 52.24% -0.353 -0.4555 -1.241
Tipping Point 2827 25.01 37.32% 0.0 0.5571 -2.007
Unnatural Proliferation 2514 34.49 56.88% -0.034 0.1112 -1.011
Untended Land Crumbles 2344 30.58 50.81% -0.572 -0.2726 -1.159

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 49925 35.92% 34.23 77.79% -0.604 0.3904 -0.349
B 58814 35.29% 35.94 78.15% -0.462 0.4557 -0.147
C 51394 35.53% 34.93 78.42% -0.726 0.0171 -0.392
D 45534 36.64% 33.51 77.5% -0.854 0.0973 -0.279
E 20211 35.95% 39.16 79.17% -0.109 0.672 0.226
F 25381 37.35% 35.3 77.05% -0.935 -0.042 -0.25
G 21416 37.8% 34.54 76.66% -0.718 0.1375 -0.287
H 23782 35.67% 36.04 77.99% -0.6 0.2482 -0.125
East 10314 33.42% 42.55 73.82% -1.237 -0.4682 -1.036
Northeast 7110 31.64% 44.04 75.04% -0.175 0.6119 -0.046
Northwest 5806 31.05% 44.82 74.08% -0.577 0.4064 -0.714
Southeast 2251 26.99% 42.46 76.81% -0.15 0.7242 -0.42
Southwest 2353 28.65% 40.81 75.48% -0.648 0.5597 -0.131
West 9789 33.64% 42.06 72.86% -0.531 0.4032 -0.576

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2274 0.0% 25.21 78.67% -0.623 0.0068 0.814
Not Using Events or Tokens 162 50.39% 18.67 67.28% -0.693 -0.1871 -0.478
Skip Initial Invader Actions 5738 9.24% 45.46 90.75% -0.219 -0.8537 -0.871
Start of Game Growth 8617 11.11% 46.48 88.44% 0.622 0.2326 0.522
Unlimited Undo 19246 27.52% 38.07 82.2% -0.126 -0.0818 0.338
Using Tokens but Not Events 20140 23.51% 31.04 85.11% -0.279 -0.3059 -0.197

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 90.84%
Teeth Gleam from Darkness 94.18%
Terrifying Chase 73.21%
Too Near the Jungle 91.51%

Terror Level

Terror Level Completed Average Score Win Rate
I 29737 17.67 37.24%
II 75581 30.7 76.25%
III 61379 34.75 90.83%
IV 20647 38.22 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 11073
Win: Invaders destroyed (Terror III) 54707
Win: Invaders destroyed (Terror II) 56521
Win: Terror victory (Terror IV) 20394
Game abandoned (v.3.0+) 5265
Lose: Invader deck ran out 1172
Lose: Adversary condition 9208
Win: Sacrifice victory 491
Lose: Scenario condition 1790
Win: Scenario condition 1824
Lose: Blight pool ran out 21815
Lose: Spirit destroyed 3084

Number of Players

Score Model: -0.418 Win Model: 0.162
Num. Completed Blight Flip Rate Average Score Win Rate
1 106603 36.91% 36.08 77.4%
2 42994 42.18% 33.42 76.26%
3 18089 36.04% 34.8 78.72%
4 17961 27.21% 40.43 79.15%
5 298 27.4% 28.52 79.87%
6 1399 19.7% 35.18 72.41%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)