Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 97 21.65% 25.05 72.16% 0.183 0.1558 0.13
Blitz 0 1619 39.65% 27.04 65.6% -0.533 -0.2828 -0.763
Dahan Insurrection 4 1160 32.3% 51.01 72.59% 0.145 -0.1033 0.68
Despicable Theft 2 275 30.55% 30.32 62.91% -0.575 -0.1127 -0.653
Elemental Invocation 1 409 43.03% 27.2 59.41% -0.468 0.235 -0.931
Guard the Isle's Heart 0 12117 9.8% 52.81 82.35% 1.375 0.8227 1.066
Powers Long Forgotten 1 1165 35.49% 39.2 70.21% -1.035 -0.4116 -1.438
Rituals of Terror 3 695 46.77% 37.46 65.04% -0.081 0.1117 -0.856
Rituals of the Destroying Flame 3 351 63.71% 30.28 45.58% -1.603 -0.6809 -0.912
Second Wave 0 7621 38.76% 29.3 76.13% -0.027 0.0907 -0.569
The Great River 3 305 39.02% 31.49 61.64% -1.256 -0.1879 -1.338
Varied Terrains 2 138 42.03% 23.61 51.45% -1.144 -0.4027 -1.088
Ward the Shores 2 870 40.86% 34.12 60.23% -0.877 0.2065 -0.743

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7351 30.48 53.75% -0.296 -0.0467 -0.694
Aid From Lesser Spirits 6337 32.92 56.56% 0.162 0.044 -0.461
All Things Weaken 2903 32.07 53.05% -0.596 -0.2591 -0.662
Attenuated Essence 308 30.27 51.3% -0.25 -0.2232 -0.711
Back Against the Wall 6159 31.63 55.2% -0.164 -0.1629 -0.489
Blight Corrodes the Spirit 346 28.98 46.82% -0.444 -0.2271 -0.899
Burn Brightest Before the End 300 31.98 50.0% 0.013 -0.006 -0.939
Disintegrating Ecosystem 6410 27.27 48.85% -0.662 -0.2689 -0.942
Downward Spiral 8402 28.15 57.18% -0.442 -0.3333 -0.737
Erosion of Will 6910 29.19 50.09% -0.326 0.0264 -0.911
Intensifying Exploitation 364 26.72 46.43% 0.269 0.515 -1.087
Invaders Find the Land to Their Liking 1212 38.32 80.36% 0.57 0.0454 0.376
Memory Fades to Dust 8447 28.31 55.93% -0.316 -0.0689 -0.62
Power Corrodes the Spirit 2821 30.67 53.81% -0.19 0.032 -0.893
Promising Farmlands 6723 28.3 51.7% -0.376 -0.0929 -1.002
Shattered Fragments of Power 261 35.59 57.47% 0.047 0.1236 -0.266
Slow Dissolution of Will 309 29.55 44.34% 0.179 0.576 -0.998
Strong Earth Shatters Slowly 854 38.56 83.26% -0.154 -0.8496 0.474
The Border of Life and Death 103 31.86 64.08% -0.263 -0.8637 -0.219
Thriving Communities 2749 30.32 52.38% -0.426 -0.0699 -0.841
Thriving Crops 165 27.95 51.52% -0.648 -0.8441 -0.956
Tipping Point 2829 25.0 37.29% 0.0 0.4341 -1.661
Unnatural Proliferation 2977 33.47 55.29% -0.386 -0.2242 -0.718
Untended Land Crumbles 2809 29.73 50.37% -0.321 -0.0896 -0.871

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 57119 35.32% 33.02 75.03% -0.509 0.4956 -0.511
B 66633 34.75% 34.77 75.89% -0.194 0.726 -0.278
C 58501 34.95% 33.81 75.9% -0.076 0.6585 -0.516
D 51710 36.13% 32.23 74.71% -0.176 0.802 -0.459
E 26023 34.66% 37.36 75.36% 0.456 1.2762 0.123
F 30314 36.62% 33.61 73.93% -0.137 0.7362 -0.414
G 25395 37.23% 32.89 73.54% -0.037 0.7718 -0.444
H 28201 34.98% 34.62 75.16% 0.027 0.842 -0.269
East 11384 33.1% 40.95 71.72% 0.069 0.9721 -1.13
Northeast 7834 31.56% 42.38 72.89% 0.422 1.2302 -0.264
Northwest 6401 30.8% 42.94 71.58% -0.864 0.0357 -0.841
Southeast 2597 26.38% 39.99 73.08% -0.303 0.5471 -0.338
Southwest 2710 28.23% 38.27 71.25% -0.489 0.8866 -0.321
West 10788 33.31% 40.37 70.52% 0.056 1.0112 -0.896

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2536 0.0% 24.12 75.83% -1.432 -0.7237 1.082
Not Using Events or Tokens 205 55.48% 17.93 67.32% 1.163 1.5308 -0.391
Skip Initial Invader Actions 6270 9.32% 44.26 88.45% 1.219 0.6342 -0.812
Start of Game Growth 9400 11.43% 45.09 86.27% 0.109 -0.4048 0.674
Unlimited Undo 21817 27.24% 36.56 79.61% 0.2 0.091 0.35
Using Tokens but Not Events 23485 23.32% 29.54 81.76% 0.512 0.4863 -0.186

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 91.16%
Teeth Gleam from Darkness 94.33%
Terrifying Chase 74.18%
Too Near the Jungle 91.82%

Terror Level

Terror Level Completed Average Score Win Rate
I 40818 13.33 31.25%
II 85064 30.1 75.3%
III 68584 34.83 90.74%
IV 22914 38.67 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 12754
Win: Invaders destroyed (Terror III) 61118
Win: Invaders destroyed (Terror II) 62869
Win: Terror victory (Terror IV) 22639
Game abandoned (v.3.0+) 14603
Lose: Invader deck ran out 1309
Lose: Adversary condition 10147
Win: Sacrifice victory 535
Lose: Scenario condition 1925
Win: Scenario condition 1947
Lose: Blight pool ran out 24248
Lose: Spirit destroyed 3286

Number of Players

Score Model: 0.1 Win Model: 0.185
Num. Completed Blight Flip Rate Average Score Win Rate
1 124764 36.26% 34.54 74.01%
2 49670 41.13% 32.16 73.76%
3 20720 35.84% 33.58 76.45%
4 19934 26.97% 39.61 77.78%
5 427 31.12% 28.98 77.99%
6 1865 19.09% 30.93 64.61%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)