Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 48 20.83% 31.08 83.33% 0.975 0.7092 0.275
Blitz 0 1294 42.45% 29.48 71.64% -0.302 -0.1452 -1.194
Dahan Insurrection 4 967 33.78% 52.89 73.53% -0.164 -0.4319 0.428
Despicable Theft 2 163 38.04% 36.57 74.85% -0.559 0.2033 -0.582
Elemental Invocation 1 285 47.72% 32.19 69.82% -0.738 0.023 -1.014
Guard the Isle's Heart 0 9522 10.4% 53.89 84.46% 1.286 0.6531 0.691
Powers Long Forgotten 1 946 35.67% 43.37 77.7% 0.059 0.5923 -1.517
Rituals of Terror 3 594 51.69% 39.97 68.86% -0.011 0.0919 -0.887
Rituals of the Destroying Flame 3 266 74.44% 36.03 52.26% -1.653 -0.6474 -0.969
Second Wave 0 6212 39.86% 30.39 78.28% 0.157 0.2234 -0.745
The Great River 3 236 38.98% 34.19 66.95% -1.137 0.1858 -1.248
Varied Terrains 2 55 45.45% 32.44 76.36% 0.278 0.8567 -0.521
Ward the Shores 2 730 42.4% 36.48 64.11% -0.492 0.6631 -0.982

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6369 31.26 54.92% -0.444 -0.2539 -1.218
Aid From Lesser Spirits 5551 33.46 57.27% 0.038 -0.0264 -1.0
All Things Weaken 2317 33.55 54.6% -0.464 -0.0776 -1.161
Attenuated Essence 45 28.18 53.33% -0.122 -0.0159 -2.162
Back Against the Wall 5378 32.25 55.75% 0.049 0.1114 -1.052
Blight Corrodes the Spirit 39 30.56 48.72% -0.14 0.1428 -1.221
Burn Brightest Before the End 34 28.56 35.29% -1.153 -0.9617 -1.671
Disintegrating Ecosystem 5471 28.47 50.92% -0.479 -0.0467 -1.448
Downward Spiral 7208 29.19 58.88% -0.3 -0.0398 -1.232
Erosion of Will 5987 29.94 51.55% -0.989 -0.6596 -1.447
Intensifying Exploitation 44 29.16 50.0% -0.292 0.0065 -1.186
Invaders Find the Land to Their Liking 936 40.5 83.97% 0.309 -0.1891 -0.024
Memory Fades to Dust 7233 29.25 57.21% -0.613 -0.2189 -1.152
Power Corrodes the Spirit 2166 32.43 56.37% -0.222 0.0235 -1.288
Promising Farmlands 5774 29.31 52.96% -0.573 -0.0863 -1.498
Shattered Fragments of Power 45 40.27 62.22% 0.336 0.4131 -0.453
Slow Dissolution of Will 41 31.15 41.46% -0.738 -0.3038 -1.995
Strong Earth Shatters Slowly 649 41.6 89.37% 0.812 0.1799 0.29
The Border of Life and Death 18 43.94 77.78% 0.825 0.4646 -0.353
Thriving Communities 2170 31.81 53.78% -0.458 -0.0808 -1.297
Thriving Crops 27 37.26 62.96% 0.161 0.1042 -0.864
Tipping Point 2827 25.01 37.32% 0.0 -0.1719 -2.23
Unnatural Proliferation 2370 34.76 57.26% -0.391 -0.1905 -1.227
Untended Land Crumbles 2185 31.13 51.44% -0.815 -0.5457 -1.321

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 46969 36.34% 34.87 79.23% -0.588 0.2741 -0.323
B 55536 35.69% 36.72 79.81% -0.44 0.3869 -0.095
C 48502 35.92% 35.64 79.89% -0.694 -0.0055 -0.342
D 43002 37.04% 34.27 79.23% -0.541 0.287 -0.179
E 18344 36.4% 40.06 80.88% -0.103 0.5556 0.257
F 23254 37.89% 36.53 79.48% -0.478 0.2739 -0.175
G 19657 38.41% 35.7 78.99% -0.584 0.1864 -0.263
H 21840 36.46% 37.06 80.24% -0.418 0.2711 -0.062
East 9876 33.84% 43.34 75.07% -0.144 0.5032 -0.965
Northeast 6779 32.08% 44.97 76.5% -0.476 0.3574 0.046
Northwest 5549 31.52% 45.84 75.67% -0.835 -0.0432 -0.7
Southeast 2076 27.77% 43.93 79.53% -0.292 0.4729 -0.511
Southwest 2168 29.44% 42.25 78.37% -0.079 1.0057 -0.278
West 9394 34.18% 42.9 74.26% -0.238 0.7169 -0.16

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2186 0.0% 25.69 80.28% -0.599 0.2269 1.414
Not Using Events or Tokens 153 50.85% 19.01 67.32% 0.898 1.2351 -0.472
Skip Initial Invader Actions 5475 9.21% 46.17 92.16% 0.786 0.1791 -0.51
Start of Game Growth 8248 11.24% 47.17 89.56% -0.331 -0.6088 0.263
Unlimited Undo 17662 28.34% 39.87 85.94% 0.307 0.3066 0.545
Using Tokens but Not Events 19032 23.45% 31.71 86.82% -0.327 -0.3969 -0.183

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 90.75%
Teeth Gleam from Darkness 94.14%
Terrifying Chase 72.95%
Too Near the Jungle 91.46%

Terror Level

Terror Level Completed Average Score Win Rate
I 25481 20.73 41.59%
II 72090 31.02 76.64%
III 58756 34.75 90.87%
IV 19792 38.04 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 10598
Win: Invaders destroyed (Terror III) 52385
Win: Invaders destroyed (Terror II) 54194
Win: Terror victory (Terror IV) 19549
Game abandoned (v.3.0+) 1630
Lose: Invader deck ran out 1132
Lose: Adversary condition 8841
Win: Sacrifice victory 465
Lose: Scenario condition 1728
Win: Scenario condition 1760
Lose: Blight pool ran out 20846
Lose: Spirit destroyed 2991

Number of Players

Score Model: -0.031 Win Model: 0.327
Num. Completed Blight Flip Rate Average Score Win Rate
1 100477 37.1% 36.66 78.8%
2 40421 42.76% 34.03 77.43%
3 16970 36.23% 35.49 80.23%
4 16909 27.77% 41.75 81.53%
5 235 25.22% 30.31 84.26%
6 1107 20.2% 38.89 79.77%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-05 04:04:23 (Pacific Time)