Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 114 23.68% 24.07 71.05% -0.396 -0.6178 0.0
Blitz 0 1697 38.89% 26.71 64.88% 0.464 0.6823 -0.418
Dahan Insurrection 4 1220 32.02% 50.49 71.72% -0.191 -0.0154 1.486
Despicable Theft 2 318 30.5% 29.53 59.43% 0.379 0.8542 -0.414
Elemental Invocation 1 454 40.09% 25.8 57.05% -0.721 -0.1406 -0.661
Guard the Isle's Heart 0 12826 9.66% 52.4 81.81% 1.108 0.6074 1.625
Powers Long Forgotten 1 1237 36.42% 37.93 67.74% -0.684 0.201 -0.182
Rituals of Terror 3 714 46.02% 37.05 64.43% -0.47 0.0869 0.194
Rituals of the Destroying Flame 3 366 62.47% 29.69 45.08% 0.0 0.8306 -0.524
Second Wave 0 7976 38.44% 29.11 75.79% 0.656 0.5977 0.306
The Great River 3 322 39.13% 30.71 59.94% 0.066 1.2589 -0.368
Varied Terrains 2 173 40.46% 23.68 50.29% 0.296 0.8609 -0.088
Ward the Shores 2 914 40.31% 33.55 59.3% -1.523 -0.6011 -0.341

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7608 30.33 53.5% -0.314 -0.2418 0.125
Aid From Lesser Spirits 6558 32.78 56.43% 0.045 -0.0021 0.215
All Things Weaken 3074 31.82 53.09% 0.048 0.4171 -0.019
Attenuated Essence 391 30.31 52.43% 0.476 0.5041 0.442
Back Against the Wall 6401 31.55 55.16% 0.706 0.6252 0.523
Blight Corrodes the Spirit 436 28.41 45.18% -0.693 -0.4903 0.202
Burn Brightest Before the End 363 32.25 52.34% -0.16 -0.0594 0.663
Disintegrating Ecosystem 6652 26.91 48.29% -0.659 -0.2972 -0.141
Downward Spiral 8777 27.83 56.65% -0.465 -0.2625 0.14
Erosion of Will 7193 29.03 49.87% -0.754 -0.4283 -0.025
Intensifying Exploitation 464 26.21 47.63% -0.258 0.0598 -0.159
Invaders Find the Land to Their Liking 1278 37.7 78.95% 0.108 -0.4116 0.054
Memory Fades to Dust 8767 28.07 55.58% -0.688 -0.4111 0.039
Power Corrodes the Spirit 3003 30.4 53.58% 0.438 0.6356 0.174
Promising Farmlands 6996 28.13 51.33% -0.724 -0.3527 -0.122
Shattered Fragments of Power 333 34.93 55.86% -0.446 -0.2543 0.392
Slow Dissolution of Will 408 28.68 43.63% -0.898 -0.5224 -0.256
Strong Earth Shatters Slowly 902 38.35 82.82% 1.263 0.6797 0.782
The Border of Life and Death 135 31.35 62.96% 0.516 -0.1439 0.305
Thriving Communities 2951 29.96 51.95% -0.628 -0.4071 0.145
Thriving Crops 219 29.65 53.88% 0.401 0.2939 0.795
Tipping Point 2831 24.98 37.27% 0.0 0.5727 0.0
Unnatural Proliferation 3128 33.39 55.15% 0.026 0.1231 0.153
Untended Land Crumbles 2945 29.5 50.19% -0.163 0.0368 -0.242

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 60010 35.09% 32.64 74.2% -0.163 0.7444 0.182
B 69803 34.58% 34.36 75.09% 0.07 0.8997 0.203
C 61405 34.75% 33.41 75.08% -0.057 0.6949 -0.01
D 54211 35.99% 31.8 73.81% 0.159 1.03 0.167
E 28192 34.21% 36.85 74.38% 0.475 1.1779 0.673
F 32342 36.37% 33.05 72.91% -0.08 0.7317 -0.208
G 27116 36.87% 32.34 72.47% 0.234 1.055 -0.011
H 30003 34.87% 34.12 74.21% 0.163 0.921 0.223
East 11700 32.96% 40.49 71.1% -0.635 0.2856 0.096
Northeast 8041 31.42% 41.93 72.27% 0.252 0.9756 -0.399
Northwest 6566 30.56% 42.54 71.06% -0.343 0.6402 -0.139
Southeast 2707 26.27% 39.22 72.15% 0.661 1.5135 0.66
Southwest 2824 27.97% 37.54 70.29% -0.173 1.1035 -0.791
West 11091 33.1% 39.92 69.92% 0.096 0.7873 -0.419

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2627 0.0% 23.73 74.88% -0.903 0.006 0.0
Not Using Events or Tokens 216 54.88% 18.37 68.06% 0.601 0.9895 0.0
Skip Initial Invader Actions 6484 9.29% 43.49 86.84% -0.847 -1.5705 -0.085
Start of Game Growth 9696 11.44% 44.41 85.04% -0.174 -0.6622 0.119
Unlimited Undo 22702 27.03% 36.07 78.71% -0.042 0.0384 0.074
Using Tokens but Not Events 24646 23.36% 29.11 81.01% 0.258 0.2136 0.627

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 91.29%
Teeth Gleam from Darkness 94.36%
Terrifying Chase 74.45%
Too Near the Jungle 91.9%

Terror Level

Terror Level Completed Average Score Win Rate
I 44858 12.37 29.7%
II 88858 29.93 75.03%
III 71557 34.92 90.65%
IV 23813 38.86 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 13321
Win: Invaders destroyed (Terror III) 63723
Win: Invaders destroyed (Terror II) 65447
Win: Terror victory (Terror IV) 23531
Game abandoned (v.3.0+) 18083
Lose: Invader deck ran out 1353
Lose: Adversary condition 10561
Win: Sacrifice victory 550
Lose: Scenario condition 1971
Win: Scenario condition 1998
Lose: Unique spirit condition 0
Lose: Blight pool ran out 25198
Lose: Spirit destroyed 3350

Number of Players

Score Model: -0.337 Win Model: 0.14
Num. Completed Blight Flip Rate Average Score Win Rate
1 131776 36.04% 34.13 73.07%
2 52177 40.94% 31.73 72.91%
3 21851 35.67% 33.14 75.71%
4 20697 26.88% 39.36 77.45%
5 494 30.18% 28.47 76.92%
6 2091 18.65% 29.06 61.31%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-25 23:57:52 (Pacific Time)