Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 91 20.88% 25.49 73.63% -0.102 -0.1485 0.116
Blitz 0 1581 39.85% 27.33 66.16% -0.403 -0.1748 -0.785
Dahan Insurrection 4 1131 32.33% 51.45 73.21% 0.329 0.0106 0.658
Despicable Theft 2 267 30.71% 30.84 64.04% -1.04 -0.254 -0.647
Elemental Invocation 1 393 42.75% 27.6 60.31% 0.081 0.772 -0.954
Guard the Isle's Heart 0 11864 9.91% 52.91 82.43% 1.324 0.7228 1.056
Powers Long Forgotten 1 1134 36.02% 39.59 70.99% -1.146 -0.3243 -1.451
Rituals of Terror 3 688 47.29% 37.64 65.26% -0.221 -0.2216 -0.853
Rituals of the Destroying Flame 3 343 64.91% 30.99 46.65% -0.747 0.2234 -0.887
Second Wave 0 7487 38.76% 29.39 76.35% -0.059 0.1653 -0.579
The Great River 3 299 38.8% 31.79 62.54% -0.173 0.8877 -1.337
Varied Terrains 2 124 42.74% 24.76 54.84% -0.794 0.0546 -1.023
Ward the Shores 2 860 40.87% 34.28 60.58% -0.875 0.2346 -0.73

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7232 30.61 53.95% 0.03 0.0711 -0.717
Aid From Lesser Spirits 6241 32.93 56.59% -0.321 -0.4071 -0.493
All Things Weaken 2834 32.25 53.32% -0.723 -0.5124 -0.671
Attenuated Essence 269 30.33 50.93% -0.318 -0.3464 -0.74
Back Against the Wall 6076 31.7 55.25% -0.191 -0.1564 -0.521
Blight Corrodes the Spirit 310 28.65 46.77% 0.101 0.2517 -0.976
Burn Brightest Before the End 275 32.27 50.18% 0.11 0.1173 -1.041
Disintegrating Ecosystem 6305 27.43 49.07% -0.577 -0.3993 -0.974
Downward Spiral 8266 28.23 57.39% -0.351 -0.2866 -0.771
Erosion of Will 6810 29.26 50.18% -0.54 -0.4145 -0.945
Intensifying Exploitation 332 26.47 45.78% 0.332 0.4514 -1.209
Invaders Find the Land to Their Liking 1177 38.57 80.63% 0.103 -0.5043 0.359
Memory Fades to Dust 8323 28.43 56.09% 0.133 0.3417 -0.647
Power Corrodes the Spirit 2764 30.77 53.84% -0.718 -0.5957 -0.916
Promising Farmlands 6616 28.43 51.81% -0.358 -0.1619 -1.024
Shattered Fragments of Power 233 35.77 57.08% -0.08 -0.0839 -0.243
Slow Dissolution of Will 280 29.11 43.21% -0.557 -0.2391 -1.109
Strong Earth Shatters Slowly 838 38.97 84.01% 0.293 -0.4131 0.45
The Border of Life and Death 95 33.38 65.26% 0.42 -0.0441 -0.185
Thriving Communities 2696 30.5 52.63% -0.266 -0.1274 -0.856
Thriving Crops 156 28.11 52.56% 0.919 0.6426 -1.053
Tipping Point 2829 25.0 37.29% -0.344 0.1693 -1.695
Unnatural Proliferation 2912 33.65 55.63% -0.119 -0.0436 -0.735
Untended Land Crumbles 2739 29.85 50.42% -0.062 0.0979 -0.896

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 55908 35.49% 33.23 75.51% -0.331 0.6429 -0.488
B 65357 34.88% 34.98 76.31% 0.042 0.9333 -0.264
C 57411 35.08% 33.95 76.24% -0.106 0.5867 -0.508
D 50764 36.21% 32.42 75.11% -0.133 0.7585 -0.454
E 25081 34.81% 37.56 75.77% 0.409 1.135 0.119
F 29586 36.74% 33.86 74.36% 0.072 0.8959 -0.417
G 24782 37.26% 33.11 73.94% -0.142 0.6237 -0.436
H 27531 35.06% 34.83 75.62% 0.233 1.0095 -0.248
East 11236 33.14% 41.15 72.05% -0.269 0.4748 -1.166
Northeast 7732 31.59% 42.57 73.22% 0.091 0.9356 -0.231
Northwest 6322 30.84% 43.12 71.89% -0.217 0.529 -0.836
Southeast 2564 26.36% 40.25 73.52% -0.835 0.0326 -0.327
Southwest 2681 28.19% 38.46 71.58% -0.174 1.1215 -0.313
West 10664 33.32% 40.52 70.79% -0.241 0.7296 -0.865

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2503 0.0% 24.26 76.27% -0.363 0.2849 1.086
Not Using Events or Tokens 200 54.0% 17.89 66.5% 0.0 0.4306 -0.392
Skip Initial Invader Actions 6185 9.32% 44.41 88.65% 0.94 0.1418 -0.807
Start of Game Growth 9273 11.45% 45.3 86.53% 0.39 -0.023 0.659
Unlimited Undo 21505 27.28% 36.71 79.85% -0.118 -0.1641 0.333
Using Tokens but Not Events 22950 23.53% 29.74 82.08% 0.046 -0.0264 -0.203

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 91.09%
Teeth Gleam from Darkness 94.3%
Terrifying Chase 74.03%
Too Near the Jungle 91.79%

Terror Level

Terror Level Completed Average Score Win Rate
I 38981 13.84 31.95%
II 83498 30.21 75.45%
III 67566 34.83 90.73%
IV 22572 38.63 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 12454
Win: Invaders destroyed (Terror III) 60198
Win: Invaders destroyed (Terror II) 61829
Win: Terror victory (Terror IV) 22300
Game abandoned (v.3.0+) 13056
Lose: Invader deck ran out 1301
Lose: Adversary condition 9995
Win: Sacrifice victory 529
Lose: Scenario condition 1905
Win: Scenario condition 1930
Lose: Blight pool ran out 23859
Lose: Spirit destroyed 3261

Number of Players

Score Model: 0.17 Win Model: 0.275
Num. Completed Blight Flip Rate Average Score Win Rate
1 121827 36.42% 34.79 74.5%
2 48624 41.29% 32.34 74.17%
3 20345 35.9% 33.76 76.8%
4 19594 26.99% 39.71 77.97%
5 418 30.83% 29.06 78.23%
6 1809 18.88% 31.44 65.51%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-09 16:35:15 (Pacific Time)