Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 110 24.55% 24.51 71.82% -0.23 -0.4923 0.122
Blitz 0 1664 39.24% 26.89 65.14% -0.286 0.0784 -0.764
Dahan Insurrection 4 1190 32.24% 50.9 72.44% -0.429 -0.5607 0.717
Despicable Theft 2 306 31.05% 29.78 59.8% -0.972 -0.3484 -0.686
Elemental Invocation 1 443 40.86% 26.08 57.34% -0.727 0.2214 -1.012
Guard the Isle's Heart 0 12526 9.76% 52.52 82.0% 1.077 0.6166 1.077
Powers Long Forgotten 1 1213 36.23% 38.29 68.34% -0.985 0.0176 -1.405
Rituals of Terror 3 707 46.37% 37.15 64.5% -0.647 -0.5097 -0.824
Rituals of the Destroying Flame 3 362 62.05% 29.88 45.3% -1.305 -0.4218 -0.922
Second Wave 0 7826 38.62% 29.2 75.91% 0.021 0.0713 -0.553
The Great River 3 316 38.92% 30.99 60.44% -0.726 0.5654 -1.369
Varied Terrains 2 165 40.61% 22.9 49.7% -1.069 -0.1287 -1.018
Ward the Shores 2 895 40.49% 33.85 59.89% -0.22 0.7378 -0.744

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7500 30.4 53.65% -0.675 -0.4991 -0.644
Aid From Lesser Spirits 6476 32.84 56.47% -0.231 -0.3353 -0.41
All Things Weaken 3007 31.91 52.91% -0.206 0.023 -0.615
Attenuated Essence 362 30.09 51.1% -0.102 -0.067 -0.637
Back Against the Wall 6284 31.59 55.11% 0.206 0.1845 -0.432
Blight Corrodes the Spirit 396 28.4 44.95% -0.888 -0.7832 -0.923
Burn Brightest Before the End 340 32.3 51.76% -0.075 0.0647 -0.845
Disintegrating Ecosystem 6537 27.09 48.54% -0.818 -0.4593 -0.9
Downward Spiral 8602 28.0 56.91% -0.557 -0.4739 -0.693
Erosion of Will 7072 29.12 49.94% -0.509 -0.2548 -0.853
Intensifying Exploitation 435 26.19 47.13% 0.447 0.7039 -1.059
Invaders Find the Land to Their Liking 1258 37.99 79.33% -0.175 -0.5777 0.401
Memory Fades to Dust 8630 28.2 55.81% -0.387 -0.1085 -0.575
Power Corrodes the Spirit 2938 30.46 53.47% -0.329 -0.0572 -0.838
Promising Farmlands 6894 28.2 51.47% -0.252 0.0405 -0.948
Shattered Fragments of Power 306 35.26 56.86% 0.268 0.4029 -0.211
Slow Dissolution of Will 368 28.98 44.02% -0.341 0.0204 -0.977
Strong Earth Shatters Slowly 883 38.24 82.56% 0.563 0.0035 0.483
The Border of Life and Death 122 31.36 62.3% -0.394 -0.7602 -0.238
Thriving Communities 2854 30.24 52.17% -0.032 0.2863 -0.744
Thriving Crops 200 29.42 52.5% 0.089 -0.0336 -0.747
Tipping Point 2829 25.0 37.29% -0.633 0.6403 -1.607
Unnatural Proliferation 3054 33.4 55.11% -0.189 -0.099 -0.685
Untended Land Crumbles 2887 29.61 50.29% -0.14 0.1283 -0.838

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 58758 35.18% 32.82 74.59% -0.21 0.9389 -0.509
B 68437 34.62% 34.54 75.43% -0.002 1.0664 -0.297
C 60173 34.82% 33.59 75.41% -0.21 0.709 -0.529
D 53149 36.04% 31.99 74.19% -0.211 0.852 -0.482
E 27359 34.43% 37.1 74.82% 0.416 1.3697 0.113
F 31494 36.45% 33.29 73.31% -0.105 0.898 -0.424
G 26389 37.05% 32.58 72.91% -0.224 0.7444 -0.463
H 29224 34.97% 34.34 74.58% 0.056 1.0143 -0.271
East 11556 33.01% 40.71 71.37% -1.053 -0.0495 -1.073
Northeast 7941 31.47% 42.17 72.57% 0.033 0.9013 -0.276
Northwest 6486 30.62% 42.79 71.43% -0.009 0.8322 -0.853
Southeast 2655 26.26% 39.6 72.62% 0.337 1.3944 -0.258
Southwest 2769 28.1% 37.95 70.82% -0.603 0.7849 -0.352
West 10950 33.19% 40.17 70.25% -0.158 1.0555 -0.862

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2603 0.0% 23.84 75.22% -0.824 -0.0425 1.164
Not Using Events or Tokens 212 53.75% 18.52 68.4% 0.099 0.4202 -0.394
Skip Initial Invader Actions 6393 9.32% 43.83 87.56% 0.433 -0.2079 -0.905
Start of Game Growth 9590 11.41% 44.69 85.56% -0.136 -0.7145 0.686
Unlimited Undo 22394 27.1% 36.26 79.04% 0.187 -0.0249 0.324
Using Tokens but Not Events 24168 23.34% 29.29 81.26% 0.396 0.3127 -0.155

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 91.26%
Teeth Gleam from Darkness 94.37%
Terrifying Chase 74.39%
Too Near the Jungle 91.89%

Terror Level

Terror Level Completed Average Score Win Rate
I 43130 12.75 30.3%
II 87313 30.01 75.13%
III 70279 34.87 90.71%
IV 23422 38.76 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 13068
Win: Invaders destroyed (Terror III) 62623
Win: Invaders destroyed (Terror II) 64390
Win: Terror victory (Terror IV) 23142
Game abandoned (v.3.0+) 16569
Lose: Invader deck ran out 1337
Lose: Adversary condition 10407
Win: Sacrifice victory 540
Lose: Scenario condition 1961
Win: Scenario condition 1979
Lose: Unique spirit condition 0
Lose: Blight pool ran out 24802
Lose: Spirit destroyed 3326

Number of Players

Score Model: -0.108 Win Model: -0.115
Num. Completed Blight Flip Rate Average Score Win Rate
1 128803 36.16% 34.28 73.42%
2 51169 40.99% 31.94 73.32%
3 21354 35.75% 33.39 76.14%
4 20350 26.94% 39.48 77.58%
5 468 29.72% 28.8 77.56%
6 2000 18.6% 29.83 62.5%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-09 13:08:08 (Pacific Time)