Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 49 20.41% 31.0 83.67% 0.885 0.6293 0.266
Blitz 0 1305 42.47% 29.39 71.34% -0.546 -0.3483 -1.124
Dahan Insurrection 4 990 33.5% 53.04 73.74% 0.017 -0.4254 0.48
Despicable Theft 2 167 37.72% 36.32 74.85% -0.023 0.789 -0.568
Elemental Invocation 1 288 47.22% 31.99 69.44% -0.912 -0.2088 -0.995
Guard the Isle's Heart 0 9583 10.37% 53.91 84.46% 1.162 0.5174 0.719
Powers Long Forgotten 1 950 35.52% 43.26 77.58% -0.275 0.3606 -1.492
Rituals of Terror 3 594 51.69% 39.97 68.86% 0.113 0.2136 -0.873
Rituals of the Destroying Flame 3 266 74.44% 36.03 52.26% -1.507 -0.4979 -0.955
Second Wave 0 6249 39.83% 30.33 78.24% 0.086 0.1526 -0.729
The Great River 3 239 38.91% 34.09 66.95% -1.171 0.0464 -1.24
Varied Terrains 2 57 45.61% 31.96 75.44% -0.078 0.5455 -0.506
Ward the Shores 2 733 42.37% 36.39 63.98% -0.536 0.5482 -0.952

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6385 31.26 54.91% -0.528 -0.2855 -1.191
Aid From Lesser Spirits 5564 33.44 57.28% -0.203 -0.2805 -0.974
All Things Weaken 2335 33.53 54.56% -0.556 -0.1635 -1.135
Attenuated Essence 52 30.21 55.77% 0.005 0.1114 -1.7
Back Against the Wall 5397 32.26 55.77% -0.116 -0.0579 -1.022
Blight Corrodes the Spirit 51 31.98 50.98% -0.093 0.1091 -0.967
Burn Brightest Before the End 52 31.54 36.54% -0.769 -0.5585 -1.665
Disintegrating Ecosystem 5500 28.46 50.89% -0.439 -0.015 -1.411
Downward Spiral 7237 29.19 58.89% -0.189 0.0462 -1.199
Erosion of Will 6013 29.93 51.51% -0.951 -0.6413 -1.413
Intensifying Exploitation 56 30.52 50.0% -0.425 -0.1377 -0.99
Invaders Find the Land to Their Liking 943 40.46 83.99% 0.127 -0.3667 0.013
Memory Fades to Dust 7262 29.24 57.2% -0.449 -0.1131 -1.127
Power Corrodes the Spirit 2189 32.5 56.37% -0.081 0.1398 -1.27
Promising Farmlands 5798 29.29 52.98% -0.576 -0.1226 -1.463
Shattered Fragments of Power 53 40.06 60.38% 0.162 0.2132 -0.388
Slow Dissolution of Will 49 30.57 42.86% -0.585 -0.186 -2.089
Strong Earth Shatters Slowly 661 41.53 89.11% 0.811 0.1002 0.293
The Border of Life and Death 23 45.3 82.61% 1.258 0.9222 -0.34
Thriving Communities 2190 31.79 53.74% -0.507 -0.1444 -1.262
Thriving Crops 32 36.97 62.5% 0.227 0.029 -0.66
Tipping Point 2827 25.01 37.32% 0.0 0.0 -2.197
Unnatural Proliferation 2388 34.79 57.24% -0.269 -0.0536 -1.189
Untended Land Crumbles 2208 31.06 51.4% -0.817 -0.5348 -1.307

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 47247 36.3% 34.84 79.15% -0.54 0.2003 -0.332
B 55835 35.67% 36.67 79.69% -0.467 0.2592 -0.109
C 48798 35.94% 35.58 79.78% -0.62 -0.0373 -0.354
D 43226 37.01% 34.23 79.1% -0.666 0.0455 -0.192
E 18561 36.38% 39.98 80.65% -0.142 0.4233 0.244
F 23497 37.88% 36.44 79.3% -0.484 0.1865 -0.181
G 19799 38.37% 35.66 78.88% -0.52 0.1316 -0.271
H 22036 36.39% 37.02 80.07% -0.394 0.1762 -0.08
East 9910 33.82% 43.29 75.01% -0.437 0.1016 -0.986
Northeast 6803 32.07% 44.92 76.44% -0.073 0.5619 0.012
Northwest 5572 31.49% 45.77 75.57% -1.021 -0.2117 -0.704
Southeast 2091 27.76% 43.84 79.39% -0.117 0.5892 -0.553
Southwest 2183 29.46% 42.17 78.2% -0.043 0.9471 -0.27
West 9427 34.13% 42.84 74.17% -0.365 0.5392 -0.188

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2192 0.0% 25.68 80.2% -0.613 0.1632 1.499
Not Using Events or Tokens 153 50.85% 19.01 67.32% 0.859 1.2383 -0.471
Skip Initial Invader Actions 5491 9.18% 46.13 92.06% 0.435 -0.1831 -0.532
Start of Game Growth 8282 11.2% 47.09 89.41% -0.198 -0.5469 0.272
Unlimited Undo 17806 28.3% 39.74 85.68% 0.145 0.1381 0.531
Using Tokens but Not Events 19118 23.38% 31.66 86.69% -0.387 -0.3974 -0.177

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 90.76%
Teeth Gleam from Darkness 94.14%
Terrifying Chase 72.94%
Too Near the Jungle 91.47%

Terror Level

Terror Level Completed Average Score Win Rate
I 25849 20.4 41.15%
II 72453 31.01 76.61%
III 59101 34.76 90.88%
IV 19866 38.07 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 10637
Win: Invaders destroyed (Terror III) 52700
Win: Invaders destroyed (Terror II) 54429
Win: Terror victory (Terror IV) 19623
Game abandoned (v.3.0+) 1962
Lose: Invader deck ran out 1135
Lose: Adversary condition 8871
Win: Sacrifice victory 468
Lose: Scenario condition 1731
Win: Scenario condition 1780
Lose: Blight pool ran out 20933
Lose: Spirit destroyed 3000

Number of Players

Score Model: -0.071 Win Model: 0.367
Num. Completed Blight Flip Rate Average Score Win Rate
1 101167 37.08% 36.62 78.65%
2 40639 42.69% 33.99 77.35%
3 17096 36.25% 35.47 80.15%
4 16990 27.8% 41.67 81.39%
5 243 25.74% 29.8 83.54%
6 1134 20.25% 38.64 79.45%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)