Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 114 23.68% 24.07 71.05% 0.0 0.3699 0.0
Blitz 0 1721 38.69% 26.94 65.14% 0.742 1.1737 -0.428
Dahan Insurrection 4 1224 32.08% 50.4 71.57% -0.86 -0.886 1.483
Despicable Theft 2 323 30.34% 29.27 58.82% -1.05 -0.3903 -0.316
Elemental Invocation 1 457 40.26% 25.84 57.33% 0.879 1.327 -0.653
Guard the Isle's Heart 0 12899 9.66% 52.42 81.8% 1.488 0.8884 1.797
Powers Long Forgotten 1 1244 36.29% 37.89 67.68% -0.013 0.5949 -0.179
Rituals of Terror 3 720 45.76% 36.89 64.17% -0.422 -0.297 -0.118
Rituals of the Destroying Flame 3 370 62.33% 29.53 44.86% -0.949 -0.2104 -0.237
Second Wave 0 8024 38.38% 29.08 75.75% 0.177 0.2834 -0.039
The Great River 3 324 38.89% 30.52 59.57% -0.58 0.5946 -0.35
Varied Terrains 2 175 40.57% 23.41 49.71% -0.596 0.1405 -0.101
Ward the Shores 2 924 40.2% 33.35 59.09% -0.679 0.0033 -0.302

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7664 30.28 53.39% -0.745 -0.4343 0.144
Aid From Lesser Spirits 6601 32.74 56.39% -0.379 -0.3656 0.029
All Things Weaken 3094 31.81 53.07% -0.338 0.1361 0.205
Attenuated Essence 407 30.2 52.09% -0.785 -0.6384 0.347
Back Against the Wall 6460 31.53 55.19% 0.128 0.2571 0.355
Blight Corrodes the Spirit 453 27.85 45.03% -0.951 -0.6311 0.133
Burn Brightest Before the End 374 32.5 52.41% -0.013 0.1637 0.666
Disintegrating Ecosystem 6702 26.86 48.28% -0.663 -0.2821 -0.443
Downward Spiral 8828 27.81 56.59% -0.393 -0.1993 0.02
Erosion of Will 7241 29.01 49.8% -0.747 -0.4089 0.176
Intensifying Exploitation 473 26.25 47.57% -0.146 0.207 -0.231
Invaders Find the Land to Their Liking 1295 37.63 79.07% 0.914 0.551 0.207
Memory Fades to Dust 8830 28.05 55.57% -0.353 -0.0237 0.114
Power Corrodes the Spirit 3035 30.32 53.44% -0.693 -0.4267 0.233
Promising Farmlands 7031 28.1 51.24% -1.038 -0.591 0.027
Shattered Fragments of Power 342 34.96 56.43% 0.529 0.5286 0.719
Slow Dissolution of Will 417 28.9 44.12% 0.146 0.5571 0.053
Strong Earth Shatters Slowly 914 38.28 82.49% -0.19 -0.7488 0.759
The Border of Life and Death 136 31.12 62.5% -0.405 -0.6501 0.028
Thriving Communities 2982 29.88 51.78% -1.097 -0.8193 0.091
Thriving Crops 228 30.26 54.82% 0.457 0.3615 1.236
Tipping Point 2831 24.98 37.27% 0.0 0.0 0.0
Unnatural Proliferation 3159 33.37 55.21% 0.048 0.2526 0.279
Untended Land Crumbles 2964 29.47 50.13% -0.642 -0.3423 -0.103

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 60454 35.07% 32.58 74.06% -0.252 0.7396 0.116
B 70430 34.52% 34.27 74.91% -0.088 0.7774 0.087
C 61851 34.7% 33.36 75.0% 0.127 0.8789 -0.069
D 54624 35.97% 31.74 73.68% 0.114 1.0585 0.197
E 28496 34.22% 36.79 74.28% 0.344 1.0985 0.682
F 32669 36.35% 32.98 72.8% 0.305 1.1799 -0.202
G 27372 36.84% 32.27 72.33% 0.208 1.0701 -0.031
H 30263 34.84% 34.06 74.14% 0.301 1.1085 0.232
East 11751 32.92% 40.43 71.04% -0.81 -0.0645 0.18
Northeast 8077 31.38% 41.86 72.19% 0.051 0.9439 -0.482
Northwest 6580 30.52% 42.53 71.09% 0.887 1.6301 -0.071
Southeast 2721 26.28% 39.16 72.11% -0.009 0.9993 0.379
Southwest 2840 27.96% 37.48 70.25% -0.259 0.8972 -0.723
West 11126 33.04% 39.89 69.91% -0.295 0.6876 -0.082

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2647 0.0% 23.68 74.73% -1.07 -0.3499 0.0
Not Using Events or Tokens 218 54.22% 18.34 68.35% 0.394 0.8683 0.0
Skip Initial Invader Actions 6507 9.29% 43.44 86.86% 1.054 0.2493 -0.482
Start of Game Growth 9735 11.46% 44.36 84.99% 0.457 -0.1097 0.345
Unlimited Undo 22824 27.08% 36.02 78.61% 0.537 0.564 0.16
Using Tokens but Not Events 24806 23.36% 29.06 80.94% 0.326 0.2989 0.719

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 91.32%
Teeth Gleam from Darkness 94.38%
Terrifying Chase 74.49%
Too Near the Jungle 91.93%

Terror Level

Terror Level Completed Average Score Win Rate
I 45564 12.25 29.5%
II 89506 29.91 75.0%
III 72108 34.94 90.62%
IV 23990 38.9 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 13441
Win: Invaders destroyed (Terror III) 64197
Win: Invaders destroyed (Terror II) 65899
Win: Terror victory (Terror IV) 23705
Game abandoned (v.3.0+) 18698
Lose: Invader deck ran out 1364
Lose: Adversary condition 10621
Win: Sacrifice victory 556
Lose: Scenario condition 1975
Win: Scenario condition 2003
Lose: Unique spirit condition 0
Lose: Blight pool ran out 25344
Lose: Spirit destroyed 3365

Number of Players

Score Model: 0.009 Win Model: 0.092
Num. Completed Blight Flip Rate Average Score Win Rate
1 133231 35.98% 34.03 72.91%
2 52518 40.91% 31.69 72.85%
3 21979 35.67% 33.07 75.59%
4 20828 26.87% 39.29 77.37%
5 499 30.69% 28.43 76.75%
6 2113 18.66% 29.02 61.29%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)