Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 88 21.59% 26.09 75.0% 0.47 0.0587 0.134
Blitz 0 1557 40.27% 27.62 66.86% -0.383 -0.0597 -0.778
Dahan Insurrection 4 1122 32.32% 51.6 73.17% -0.071 -0.561 0.654
Despicable Theft 2 263 30.42% 30.97 64.26% -0.893 -0.3553 -0.623
Elemental Invocation 1 387 42.64% 27.75 60.47% -0.723 0.0277 -0.975
Guard the Isle's Heart 0 11783 9.94% 52.95 82.44% 1.148 0.5086 1.033
Powers Long Forgotten 1 1117 35.94% 39.84 71.53% -0.043 0.4778 -1.45
Rituals of Terror 3 684 47.44% 37.65 65.2% -0.242 -0.3312 -0.864
Rituals of the Destroying Flame 3 337 66.07% 31.54 47.48% 0.284 1.1725 -0.863
Second Wave 0 7419 38.74% 29.45 76.52% 0.216 0.3035 -0.59
The Great River 3 296 38.85% 31.87 62.5% -0.746 0.3195 -1.362
Varied Terrains 2 120 43.33% 25.07 55.83% -0.306 0.5763 -1.022
Ward the Shores 2 853 40.73% 34.36 60.84% -1.173 -0.2441 -0.739

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7163 30.66 54.03% 0.114 0.1643 -0.754
Aid From Lesser Spirits 6206 33.01 56.78% 0.013 -0.1286 -0.514
All Things Weaken 2800 32.34 53.43% -0.514 -0.3164 -0.697
Attenuated Essence 254 30.93 51.57% 0.145 0.172 -0.714
Back Against the Wall 6017 31.78 55.36% -0.193 -0.2424 -0.548
Blight Corrodes the Spirit 286 28.64 47.2% 0.398 0.5533 -1.02
Burn Brightest Before the End 255 32.21 50.2% -0.175 -0.1419 -1.125
Disintegrating Ecosystem 6252 27.5 49.15% -0.979 -0.6745 -0.988
Downward Spiral 8192 28.32 57.58% -0.322 -0.2574 -0.791
Erosion of Will 6756 29.32 50.27% -0.457 -0.2978 -0.958
Intensifying Exploitation 315 25.91 44.76% -0.627 -0.4906 -1.246
Invaders Find the Land to Their Liking 1160 38.74 80.95% 0.47 0.0094 0.354
Memory Fades to Dust 8233 28.48 56.13% -0.327 -0.1119 -0.666
Power Corrodes the Spirit 2714 30.99 54.31% -0.327 -0.2334 -0.917
Promising Farmlands 6553 28.49 51.9% -0.62 -0.2927 -1.051
Shattered Fragments of Power 212 35.24 56.6% -1.291 -1.2114 -0.361
Slow Dissolution of Will 259 29.49 43.63% -1.185 -0.7281 -1.027
Strong Earth Shatters Slowly 821 39.12 84.29% 0.4 -0.2398 0.467
The Border of Life and Death 90 32.77 65.56% 0.676 0.2389 -0.28
Thriving Communities 2649 30.73 52.93% -0.191 0.0259 -0.868
Thriving Crops 148 28.04 50.68% 0.58 0.3821 -1.051
Tipping Point 2828 25.0 37.31% 0.0 0.1118 -1.717
Unnatural Proliferation 2859 33.78 55.79% -0.352 -0.2765 -0.755
Untended Land Crumbles 2697 30.02 50.57% -0.049 0.1662 -0.91

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 55258 35.51% 33.38 75.84% -0.374 0.5477 -0.485
B 64704 34.91% 35.1 76.54% -0.02 0.8204 -0.253
C 56798 35.12% 34.08 76.5% -0.087 0.5981 -0.498
D 50196 36.21% 32.55 75.42% -0.153 0.688 -0.449
E 24674 34.84% 37.71 76.04% 0.359 1.0241 0.12
F 29137 36.83% 34.02 74.62% -0.161 0.6107 -0.42
G 24451 37.18% 33.26 74.25% -0.06 0.6897 -0.417
H 27152 35.09% 34.97 75.84% 0.167 0.8781 -0.248
East 11151 33.18% 41.31 72.27% -0.055 0.7763 -1.157
Northeast 7681 31.62% 42.71 73.36% -0.217 0.4761 -0.228
Northwest 6267 30.96% 43.33 72.14% 0.023 0.8596 -0.833
Southeast 2540 26.37% 40.52 73.9% -0.845 -0.0151 -0.321
Southwest 2656 28.23% 38.71 71.88% -0.121 1.2536 -0.308
West 10574 33.4% 40.72 71.06% -0.372 0.4824 -0.845

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2475 0.0% 24.42 76.73% 0.309 1.0126 1.051
Not Using Events or Tokens 200 54.0% 17.89 66.5% 0.0 0.4895 -0.395
Skip Initial Invader Actions 6158 9.29% 44.47 88.68% 0.294 -0.4414 -0.82
Start of Game Growth 9230 11.44% 45.4 86.59% 0.417 -0.0302 0.652
Unlimited Undo 21317 27.33% 36.85 80.08% -0.199 -0.2385 0.334
Using Tokens but Not Events 22653 23.53% 29.92 82.48% -0.282 -0.4332 -0.188

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 91.06%
Teeth Gleam from Darkness 94.29%
Terrifying Chase 73.93%
Too Near the Jungle 91.78%

Terror Level

Terror Level Completed Average Score Win Rate
I 37918 14.18 32.59%
II 82750 30.28 75.58%
III 66899 34.84 90.75%
IV 22398 38.62 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 12355
Win: Invaders destroyed (Terror III) 59607
Win: Invaders destroyed (Terror II) 61376
Win: Terror victory (Terror IV) 22127
Game abandoned (v.3.0+) 12126
Lose: Invader deck ran out 1292
Lose: Adversary condition 9903
Win: Sacrifice victory 527
Lose: Scenario condition 1901
Win: Scenario condition 1921
Lose: Blight pool ran out 23589
Lose: Spirit destroyed 3241

Number of Players

Score Model: -0.057 Win Model: 0.226
Num. Completed Blight Flip Rate Average Score Win Rate
1 120188 36.45% 34.96 74.86%
2 48012 41.37% 32.5 74.5%
3 20111 35.93% 33.87 77.01%
4 19481 26.99% 39.76 78.03%
5 400 30.96% 29.08 78.5%
6 1773 18.75% 31.7 65.88%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-26 04:41:02 (Pacific Time)