Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 1536 44.06% 28.05 -3.328 72.72% -0.563 0.0063
Dahan Insurrection 4 1233 35.25% 52.93 8.449 74.21% -0.427 -0.029
Despicable Theft 2 57 36.84% 38.75 2.186 84.21% -0.226 0.0436
Elemental Invocation 1 149 43.62% 33.94 -0.836 80.54% -0.04 0.4243
Guard the Isle's Heart 0 10416 9.86% 52.27 6.07 84.57% -0.203 0.1632
Powers Long Forgotten 1 1289 37.68% 43.17 2.265 78.04% -0.403 0.0418
Rituals of Terror 3 675 47.75% 40.52 3.161 73.63% -0.42 0.2252
Rituals of the Destroying Flame 3 321 77.26% 36.32 1.575 53.89% -0.693 -0.0481
Second Wave 0 6466 42.13% 30.52 -1.762 76.49% -0.628 -0.1994
The Great River 3 166 38.55% 35.27 0.403 71.69% -1.462 0.0011
Ward the Shores 2 919 40.46% 37.94 0.986 64.85% -1.01 0.0235

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 5164 30.98 -3.818 54.38% -2.403 -0.3296
Aid From Lesser Spirits 4492 33.08 -2.749 57.03% -2.24 -0.322
All Things Weaken 1441 33.51 -2.834 54.75% -2.331 -0.1603
Back Against the Wall 4274 31.84 -3.332 55.12% -2.365 -0.2739
Disintegrating Ecosystem 4366 28.45 -5.137 51.26% -2.542 -0.317
Downward Spiral 5873 29.18 -4.245 59.02% -2.284 -0.2607
Erosion of Will 4787 29.68 -4.482 51.45% -2.559 -0.35
Invaders Find the Land to Their Liking 589 40.81 0.872 84.21% -0.754 -0.0674
Memory Fades to Dust 5785 29.0 -4.385 57.11% -2.386 -0.1673
Power Corrodes the Spirit 1356 32.05 -3.356 57.23% -2.279 -0.255
Promising Farmlands 4660 29.0 -4.766 52.55% -2.503 -0.2887
Strong Earth Shatters Slowly 409 41.42 1.264 90.71% -0.195 0.2144
Thriving Communities 1356 32.03 -3.469 54.57% -2.318 -0.223
Tipping Point 2827 25.01 -6.795 37.32% -3.181 -0.9551
Unnatural Proliferation 1478 34.7 -2.278 57.31% -2.196 -0.1097
Untended Land Crumbles 1336 31.46 -3.831 51.2% -2.483 -0.377

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 21614 38.19% 33.75 -1.014 78.8% -0.122 -0.8819
B 29525 34.68% 38.36 0.647 80.65% 0.086 -0.7712
C 21951 37.42% 34.75 -0.585 79.97% -0.026 -1.1149
D 19914 37.14% 34.17 -0.802 79.71% -0.072 -0.9217
E 6934 38.01% 41.21 1.897 81.25% 0.33 -0.6352
F 9798 39.35% 36.92 0.179 79.47% 0.055 -0.8591
G 7705 39.72% 35.06 -0.515 79.49% -0.026 -0.9318
H 9242 37.1% 37.12 0.25 80.27% 0.033 -0.8808
East 1518 45.35% 37.35 0.252 66.01% -0.307 -0.9562
Northeast 3215 32.99% 43.64 2.327 77.98% 0.132 -0.4673
Northwest 1324 44.78% 37.5 0.392 67.52% -0.168 -0.8375
Southeast 563 30.07% 41.73 1.21 80.99% 0.24 -0.4663
Southwest 854 28.79% 41.19 0.016 78.57% -0.043 -0.3157
West 3071 33.81% 45.36 2.161 73.43% -0.053 -0.4514

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 1845 0.0% 26.38 -4.867 81.95% -2.094 -0.038
Not Using Events or Tokens 129 48.45% 19.75 -5.775 68.99% -0.872 -0.6559
Skip Initial Invader Actions 4367 9.62% 46.91 3.164 93.45% 0.738 0.0511
Start of Game Growth 6634 11.22% 47.61 3.064 90.82% 0.189 -0.2807
Unlimited Undo 13722 27.52% 40.14 1.262 86.47% 0.334 -0.0857
Using Tokens but Not Events 15163 23.47% 32.18 -1.73 87.9% 0.012 -0.0402

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 90.48%
Teeth Gleam from Darkness 94.46%
Terrifying Chase 72.93%
Too Near the Jungle 91.62%

Terror Level

Terror Level Completed Average Score Win Rate
I 19242 22.35 43.62%
II 56621 30.84 76.86%
III 45912 34.35 90.89%
IV 15453 37.52 99.53%

Results

Result Completed
Win: Invaders destroyed (Terror I) 5706
Win: Invaders destroyed (Terror III) 28965
Win: Invaders destroyed (Terror II) 29493
Win: Terror victory (Terror IV) 11058
Lose: Invader deck ran out 912
Lose: Adversary condition 6983
Win: Sacrifice victory 358
Lose: Scenario condition 1404
Win: Scenario condition 1511
Lose: Blight pool ran out 16309
Lose: Spirit destroyed 2599

Number of Players

Score Model: 0.02 Win Model: -0.346
Num. Completed Blight Flip Rate Average Score Win Rate
1 78463 36.61% 36.76 79.71%
2 31726 42.95% 34.24 77.67%
3 13159 35.95% 35.05 80.07%
4 13880 27.3% 41.72 81.4%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-04-01 02:56:45 (Pacific Time)