Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 13 23.08% 28.62 76.92% -0.615 -0.8173 0.0
Blitz 0 1125 44.35% 28.55 72.36% 0.005 0.262 -1.697
Dahan Insurrection 4 863 34.49% 53.53 74.39% -1.433 -1.0196 0.405
Despicable Theft 2 117 38.46% 37.59 77.78% 0.402 0.8482 -0.524
Elemental Invocation 1 229 48.47% 32.2 72.05% -1.485 -0.9997 -1.15
Guard the Isle's Heart 0 8488 10.33% 53.85 84.97% 0.026 0.3315 0.583
Powers Long Forgotten 1 902 35.26% 44.08 78.27% 0.344 0.5256 -1.604
Rituals of Terror 3 548 51.43% 40.03 70.62% -0.375 -0.2536 -0.791
Rituals of the Destroying Flame 3 253 75.49% 36.81 53.36% -0.344 0.0708 -0.941
Second Wave 0 5607 40.34% 30.5 78.47% -0.408 0.1579 -0.888
The Great River 3 207 38.65% 35.03 69.08% -0.997 0.4008 -1.249
Varied Terrains 2 17 52.94% 37.59 88.24% 0.575 1.1004 1.116
Ward the Shores 2 666 42.58% 37.47 65.47% -1.254 -0.0918 -1.02

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5911 31.22 55.05% -2.019 -0.1163 -1.372
Aid From Lesser Spirits 5150 33.26 57.13% -1.834 -0.1039 -1.177
All Things Weaken 1981 33.61 54.72% -2.397 -0.4119 -1.305
Back Against the Wall 4972 32.18 55.41% -2.158 -0.3413 -1.222
Disintegrating Ecosystem 5071 28.53 51.27% -2.365 -0.3151 -1.6
Downward Spiral 6700 29.25 59.06% -2.359 -0.3659 -1.359
Erosion of Will 5550 30.05 52.02% -2.015 0.0678 -1.572
Invaders Find the Land to Their Liking 813 40.75 84.38% -0.724 -0.2828 -0.127
Memory Fades to Dust 6732 29.35 57.62% -1.976 0.1083 -1.3
Power Corrodes the Spirit 1835 32.65 56.84% -2.258 -0.3193 -1.337
Promising Farmlands 5354 29.4 53.32% -2.164 -0.1178 -1.633
Strong Earth Shatters Slowly 563 41.54 90.94% -0.426 -0.0017 0.146
Thriving Communities 1855 31.87 54.07% -2.887 -0.9033 -1.411
Tipping Point 2827 25.01 37.32% 0.0 -0.1175 -2.388
Unnatural Proliferation 2059 35.07 58.04% -2.196 -0.232 -1.298
Untended Land Crumbles 1856 31.71 52.53% -2.519 -0.5261 -1.4

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 43268 36.46% 35.03 79.76% 0.14 0.9369 -0.168
B 51404 35.77% 36.92 80.36% 0.118 0.8616 0.049
C 44628 35.94% 35.84 80.62% 0.006 0.5746 -0.142
D 39872 37.04% 34.5 79.88% -0.11 0.6858 0.015
E 15386 36.91% 40.58 81.93% 0.148 0.7947 0.357
F 20561 37.9% 36.95 80.45% 0.275 0.9988 -0.032
G 17423 38.14% 36.13 80.1% 0.116 0.8481 -0.129
H 19358 36.65% 37.38 80.91% 0.105 0.8178 0.062
East 9268 34.14% 43.66 75.52% -0.061 0.7082 -0.843
Northeast 6361 32.28% 45.19 76.91% -0.386 0.474 0.164
Northwest 5180 31.81% 46.1 76.06% 0.054 1.131 -0.624
Southeast 1724 28.46% 44.1 81.21% -0.106 0.5998 -0.267
Southwest 1811 30.16% 42.13 79.51% -0.334 0.7911 -0.322
West 8793 34.49% 43.18 74.57% -0.186 0.7683 -0.005

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1995 0.0% 26.16 81.8% -1.133 0.9959 1.236
Not Using Events or Tokens 143 50.93% 19.01 65.73% -0.416 -0.2414 -0.425
Skip Initial Invader Actions 4991 9.29% 46.49 93.27% -0.138 -0.2804 0.424
Start of Game Growth 7580 11.19% 47.55 90.58% 0.221 -0.5399 0.37
Unlimited Undo 16113 27.98% 40.21 86.82% 0.582 -0.0221 0.475
Using Tokens but Not Events 17361 23.71% 32.15 87.92% 0.516 0.3594 -0.132

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 90.61%
Teeth Gleam from Darkness 94.2%
Terrifying Chase 73.02%
Too Near the Jungle 91.48%

Terror Level

Terror Level Completed Average Score Win Rate
I 22247 22.56 43.97%
II 66223 30.98 76.91%
III 54123 34.53 90.91%
IV 18254 37.77 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 9781
Win: Invaders destroyed (Terror III) 48249
Win: Invaders destroyed (Terror II) 49940
Win: Terror victory (Terror IV) 18027
Lose: Invader deck ran out 1035
Lose: Adversary condition 8127
Win: Sacrifice victory 434
Lose: Scenario condition 1617
Win: Scenario condition 1659
Lose: Blight pool ran out 19166
Lose: Spirit destroyed 2812

Number of Players

Score Model: 0.102 Win Model: 0.213
Num. Completed Blight Flip Rate Average Score Win Rate
1 91575 36.97% 36.91 79.72%
2 37185 42.95% 34.3 77.99%
3 15507 36.23% 35.55 80.53%
4 15854 27.61% 41.93 81.83%
5 135 21.05% 30.04 88.15%
6 591 20.27% 40.34 85.45%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)