Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 1548 44.1% 28.06 -3.337 72.74% -0.562 0.0039
Dahan Insurrection 4 1251 35.06% 53.12 8.514 74.5% -0.427 -0.0264
Despicable Theft 2 59 38.98% 38.12 1.828 81.36% -0.364 -0.0902
Elemental Invocation 1 157 45.22% 33.82 -0.933 79.62% -0.125 0.3778
Guard the Isle's Heart 0 10582 9.87% 52.41 6.101 84.65% -0.202 0.1633
Powers Long Forgotten 1 1300 37.6% 43.2 2.272 78.08% -0.404 0.0419
Rituals of Terror 3 698 49.36% 40.24 2.946 71.49% -0.493 0.152
Rituals of the Destroying Flame 3 321 77.26% 36.32 1.565 53.89% -0.693 -0.0464
Second Wave 0 6538 42.01% 30.53 -1.784 76.52% -0.634 -0.204
The Great River 3 170 38.82% 35.06 0.251 70.59% -1.565 -0.0922
Ward the Shores 2 927 40.33% 37.86 0.94 64.83% -1.019 0.0132

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 5233 31.07 -3.805 54.46% -2.401 -0.3319
Aid From Lesser Spirits 4560 33.16 -2.747 57.06% -2.241 -0.3286
All Things Weaken 1492 33.81 -2.735 55.03% -2.318 -0.1583
Back Against the Wall 4342 31.93 -3.322 55.27% -2.365 -0.278
Disintegrating Ecosystem 4428 28.48 -5.151 51.17% -2.548 -0.3259
Downward Spiral 5938 29.19 -4.268 58.99% -2.29 -0.2684
Erosion of Will 4863 29.77 -4.468 51.47% -2.56 -0.3524
Invaders Find the Land to Their Liking 610 40.82 0.834 84.1% -0.777 -0.0985
Memory Fades to Dust 5870 29.08 -4.373 57.16% -2.387 -0.1724
Power Corrodes the Spirit 1400 32.19 -3.333 57.14% -2.28 -0.2592
Promising Farmlands 4722 29.07 -4.756 52.67% -2.501 -0.2928
Strong Earth Shatters Slowly 428 41.11 1.11 90.65% -0.234 0.1778
Thriving Communities 1399 31.95 -3.529 54.54% -2.327 -0.2391
Tipping Point 2827 25.01 -6.812 37.32% -3.185 -0.9604
Unnatural Proliferation 1547 34.94 -2.189 57.92% -2.176 -0.0951
Untended Land Crumbles 1385 31.73 -3.744 51.91% -2.463 -0.3612

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 21891 38.23% 33.8 -1.02 78.84% -0.119 -0.8068
B 29876 34.73% 38.39 0.629 80.65% 0.085 -0.699
C 22210 37.42% 34.8 -0.592 80.02% -0.025 -1.0379
D 20146 37.21% 34.22 -0.807 79.73% -0.07 -0.8473
E 7206 37.99% 41.43 1.959 81.53% 0.351 -0.543
F 10038 39.27% 37.0 0.177 79.53% 0.054 -0.787
G 7888 39.8% 35.14 -0.512 79.58% -0.018 -0.8504
H 9464 37.3% 37.27 0.272 80.17% 0.033 -0.8058
East 1533 45.36% 37.36 0.255 66.01% -0.31 -0.8866
Northeast 3244 32.97% 43.55 2.287 78.02% 0.126 -0.3984
Northwest 1330 44.88% 37.52 0.386 67.59% -0.166 -0.7612
Southeast 583 30.24% 41.85 1.179 80.79% 0.204 -0.4255
Southwest 871 28.69% 41.45 0.105 78.99% -0.021 -0.2198
West 3105 33.74% 45.39 2.141 73.43% -0.06 -0.3875

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 1858 0.0% 26.34 -4.888 81.92% -2.096 -0.0429
Not Using Events or Tokens 134 49.49% 19.57 -5.803 68.66% -0.865 -0.6502
Skip Initial Invader Actions 4424 9.62% 46.92 3.146 93.51% 0.74 0.0541
Start of Game Growth 6731 11.2% 47.66 3.055 90.86% 0.19 -0.2792
Unlimited Undo 13931 27.63% 40.17 1.25 86.51% 0.337 -0.0859
Using Tokens but Not Events 15357 23.47% 32.24 -1.739 87.89% 0.005 -0.0456

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 90.49%
Teeth Gleam from Darkness 94.42%
Terrifying Chase 72.95%
Too Near the Jungle 91.62%

Terror Level

Terror Level Completed Average Score Win Rate
I 19480 22.37 43.72%
II 57524 30.88 76.88%
III 46673 34.39 90.88%
IV 15708 37.55 99.54%

Results

Result Completed
Win: Invaders destroyed (Terror I) 5830
Win: Invaders destroyed (Terror III) 29644
Win: Invaders destroyed (Terror II) 30180
Win: Terror victory (Terror IV) 11309
Lose: Invader deck ran out 925
Lose: Adversary condition 7078
Win: Sacrifice victory 367
Lose: Scenario condition 1417
Win: Scenario condition 1533
Lose: Blight pool ran out 16551
Lose: Spirit destroyed 2621

Number of Players

Score Model: 0.02 Win Model: -0.318
Num. Completed Blight Flip Rate Average Score Win Rate
1 79695 36.65% 36.84 79.74%
2 32228 43.0% 34.26 77.7%
3 13409 36.0% 35.19 80.21%
4 14053 27.27% 41.78 81.48%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-04-15 02:07:53 (Pacific Time)