Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 48 20.83% 31.08 83.33% 0.873 0.6843 0.265
Blitz 0 1294 42.45% 29.48 71.64% -0.243 -0.059 -1.182
Dahan Insurrection 4 985 33.37% 53.08 73.81% 0.074 -0.2406 0.447
Despicable Theft 2 165 37.58% 36.39 74.55% -0.483 0.2617 -0.581
Elemental Invocation 1 286 47.55% 32.07 69.58% -0.787 -0.0155 -1.01
Guard the Isle's Heart 0 9539 10.4% 53.89 84.42% 1.157 0.5356 0.692
Powers Long Forgotten 1 946 35.67% 43.37 77.7% -0.1 0.4423 -1.515
Rituals of Terror 3 594 51.69% 39.97 68.86% 0.116 0.2232 -0.888
Rituals of the Destroying Flame 3 266 74.44% 36.03 52.26% -1.495 -0.5237 -0.969
Second Wave 0 6223 39.85% 30.36 78.26% 0.121 0.1889 -0.744
The Great River 3 236 38.98% 34.19 66.95% -1.084 0.2141 -1.245
Varied Terrains 2 55 45.45% 32.44 76.36% 0.151 0.7243 -0.516
Ward the Shores 2 730 42.4% 36.48 64.11% -0.541 0.5919 -0.98

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6374 31.25 54.91% -0.503 -0.3042 -1.217
Aid From Lesser Spirits 5555 33.46 57.3% -0.005 -0.0716 -0.998
All Things Weaken 2325 33.55 54.62% -0.38 -0.0123 -1.158
Attenuated Essence 49 29.63 55.1% -0.013 0.0576 -1.828
Back Against the Wall 5382 32.25 55.76% -0.024 0.0451 -1.05
Blight Corrodes the Spirit 42 30.1 47.62% -0.178 0.0792 -1.172
Burn Brightest Before the End 38 30.97 39.47% -1.015 -0.84 -1.594
Disintegrating Ecosystem 5480 28.47 50.93% -0.425 0.0139 -1.445
Downward Spiral 7218 29.19 58.89% -0.296 -0.0503 -1.232
Erosion of Will 5993 29.93 51.54% -0.933 -0.615 -1.447
Intensifying Exploitation 46 30.59 52.17% -0.159 0.1101 -0.96
Invaders Find the Land to Their Liking 940 40.49 83.94% 0.248 -0.2614 -0.013
Memory Fades to Dust 7241 29.25 57.19% -0.548 -0.1844 -1.149
Power Corrodes the Spirit 2173 32.45 56.33% -0.192 0.0446 -1.287
Promising Farmlands 5787 29.3 52.98% -0.512 -0.0514 -1.493
Shattered Fragments of Power 46 40.8 63.04% 0.348 0.4032 -0.383
Slow Dissolution of Will 43 31.19 41.86% -0.688 -0.28 -2.001
Strong Earth Shatters Slowly 652 41.5 89.11% 0.681 0.0389 0.26
The Border of Life and Death 18 43.94 77.78% 0.723 0.3356 -0.352
Thriving Communities 2177 31.78 53.74% -0.554 -0.1961 -1.293
Thriving Crops 29 38.66 65.52% 0.26 0.1447 -0.682
Tipping Point 2827 25.01 37.32% 0.0 -0.1815 -2.228
Unnatural Proliferation 2378 34.79 57.28% -0.288 -0.1152 -1.213
Untended Land Crumbles 2197 31.12 51.48% -0.649 -0.4008 -1.328

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 47055 36.32% 34.87 79.22% -0.592 0.2409 -0.322
B 55618 35.69% 36.71 79.8% -0.445 0.3547 -0.098
C 48591 35.94% 35.63 79.87% -0.694 -0.0368 -0.341
D 43081 37.03% 34.27 79.2% -0.582 0.2115 -0.179
E 18415 36.39% 40.05 80.82% -0.11 0.5183 0.254
F 23312 37.91% 36.52 79.46% -0.441 0.2723 -0.176
G 19700 38.39% 35.7 78.97% -0.612 0.1258 -0.267
H 21885 36.46% 37.06 80.22% -0.392 0.2666 -0.057
East 9888 33.83% 43.34 75.06% -0.209 0.3987 -0.967
Northeast 6790 32.07% 44.96 76.49% -0.212 0.537 0.047
Northwest 5558 31.52% 45.84 75.66% -0.978 -0.1621 -0.699
Southeast 2081 27.8% 43.92 79.48% -0.315 0.4141 -0.538
Southwest 2174 29.49% 42.23 78.29% -0.24 0.8246 -0.259
West 9405 34.17% 42.89 74.24% -0.352 0.597 -0.156

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2186 0.0% 25.69 80.28% -0.722 0.0915 1.435
Not Using Events or Tokens 153 50.85% 19.01 67.32% 0.923 1.2591 -0.469
Skip Initial Invader Actions 5482 9.19% 46.14 92.1% 0.839 0.2057 -0.527
Start of Game Growth 8258 11.23% 47.14 89.5% -0.448 -0.7382 0.252
Unlimited Undo 17690 28.34% 39.84 85.89% 0.231 0.2334 0.542
Using Tokens but Not Events 19054 23.43% 31.71 86.81% -0.291 -0.3655 -0.189

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 90.75%
Teeth Gleam from Darkness 94.13%
Terrifying Chase 72.95%
Too Near the Jungle 91.46%

Terror Level

Terror Level Completed Average Score Win Rate
I 25567 20.63 41.49%
II 72212 31.02 76.63%
III 58873 34.75 90.88%
IV 19814 38.05 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 10609
Win: Invaders destroyed (Terror III) 52494
Win: Invaders destroyed (Terror II) 54263
Win: Terror victory (Terror IV) 19571
Game abandoned (v.3.0+) 1712
Lose: Invader deck ran out 1133
Lose: Adversary condition 8851
Win: Sacrifice victory 466
Lose: Scenario condition 1730
Win: Scenario condition 1776
Lose: Blight pool ran out 20870
Lose: Spirit destroyed 2991

Number of Players

Score Model: -0.026 Win Model: 0.323
Num. Completed Blight Flip Rate Average Score Win Rate
1 100673 37.1% 36.65 78.76%
2 40505 42.75% 34.03 77.42%
3 17017 36.25% 35.49 80.23%
4 16922 27.76% 41.74 81.52%
5 235 25.22% 30.31 84.26%
6 1114 20.25% 38.87 79.62%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-07 04:03:52 (Pacific Time)