Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 15 46.67% 18.67 53.33% 0.658 0.4454 0.0
Blitz 0 1576 63.48% 18.88 45.24% -0.794 -0.5184 -1.198
Dahan Insurrection 4 1388 37.28% 44.21 63.98% 0.957 0.8165 0.663
Despicable Theft 2 72 59.72% 25.72 48.61% 0.13 0.8663 0.123
Elemental Invocation 1 74 58.11% 20.11 51.35% -0.132 0.6583 -1.105
Guard the Isle's Heart 0 5668 28.74% 39.41 63.73% 0.668 0.1042 1.285
Powers Long Forgotten 1 641 61.79% 29.28 57.72% -0.068 0.8313 -0.752
Rituals of Terror 3 614 67.99% 26.07 37.46% -1.194 -1.3615 -0.059
Rituals of the Destroying Flame 3 288 75.0% 32.81 57.29% -0.041 0.8405 0.515
Second Wave 0 3110 59.34% 24.5 64.69% -0.811 -0.7389 0.039
The Great River 3 52 51.92% 14.54 17.31% -0.361 1.0664 -0.264
Varied Terrains 2 33 69.7% 18.3 36.36% -1.585 -0.7537 0.0
Ward the Shores 2 406 64.29% 26.58 38.42% -0.9 0.1148 -0.889

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4479 24.79 47.53% 0.31 0.4455 -0.13
Aid From Lesser Spirits 3829 27.49 53.88% 0.661 0.5457 0.106
All Things Weaken 1210 22.17 41.57% -0.364 -0.0142 -0.346
Attenuated Essence 74 21.26 54.05% 0.485 0.4895 0.066
Back Against the Wall 3793 26.3 50.2% -0.057 -0.0242 0.116
Blight Corrodes the Spirit 72 15.19 30.56% 0.017 0.2608 -0.939
Burn Brightest Before the End 80 17.73 36.25% -0.228 -0.0337 -0.64
Disintegrating Ecosystem 4277 22.15 45.71% -0.158 0.2507 -0.456
Downward Spiral 23708 19.12 55.6% 0.309 0.3762 0.062
Erosion of Will 4464 24.37 46.98% -0.331 -0.076 -0.27
Intensifying Exploitation 77 17.87 44.16% -0.006 0.309 -0.904
Invaders Find the Land to Their Liking 396 29.55 77.53% 0.198 -0.2787 0.787
Memory Fades to Dust 24117 18.44 50.64% 0.064 0.2869 -0.004
Power Corrodes the Spirit 1185 23.43 50.8% 0.489 0.6843 -0.341
Promising Farmlands 4440 23.17 46.31% -0.241 0.0804 -0.178
Shattered Fragments of Power 73 17.04 36.99% -0.192 0.0079 -0.095
Slow Dissolution of Will 79 19.22 40.51% -0.408 -0.0358 -0.576
Strong Earth Shatters Slowly 237 28.68 84.39% 0.919 0.203 0.277
The Border of Life and Death 25 20.32 52.0% 0.511 -0.0359 0.378
Thriving Communities 1154 21.3 45.06% -0.155 0.1485 -0.555
Thriving Crops 30 15.83 43.33% -0.274 -0.2561 -0.333
Tipping Point 2286 24.67 49.48% 0.0 0.0 -0.152
Unnatural Proliferation 1256 23.44 44.03% 0.053 0.2337 -0.488
Untended Land Crumbles 1190 21.44 44.45% 0.016 0.3666 -0.653

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 54596 53.89% 20.88 60.81% -0.35 0.4978 -0.018
B 55416 54.12% 21.48 61.46% -0.333 0.4772 -0.085
C 59425 53.51% 22.89 63.95% -0.2 0.4801 0.541
D 54063 51.83% 22.23 64.34% -0.232 0.6064 0.367
E 6816 55.63% 24.6 64.2% 0.375 1.0631 0.121
F 11669 53.69% 24.76 65.48% -0.427 0.3844 0.04
G 11209 54.49% 24.33 64.61% -0.254 0.6054 -0.069
H 11157 52.79% 25.03 66.82% -0.334 0.4265 0.137
East 6816 51.52% 34.53 61.3% -0.211 0.6295 -0.109
Northeast 4877 48.53% 35.61 63.58% 0.349 1.1759 -0.127
Northwest 4147 46.83% 36.02 65.32% 0.107 1.0118 -0.108
Southeast 475 42.68% 31.53 65.68% -0.199 0.6535 -0.582
Southwest 473 47.76% 27.91 59.62% -0.877 0.3658 -0.336
West 6269 50.44% 34.5 61.96% 0.148 1.1796 -0.417

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 32741 0.0% 12.75 47.09% -0.8 -0.0834 -1.624
Not Using Events or Tokens 90112 58.85% 17.11 56.73% -0.362 0.0828 -0.755
Skip Initial Invader Actions 7031 22.12% 30.15 84.74% 0.483 -0.0843 -0.671
Start of Game Growth 9243 22.43% 29.65 84.01% 0.598 -0.0357 0.84
Unlimited Undo 15865 46.67% 24.53 71.64% 0.362 0.3609 0.021
Using Tokens but Not Events 12639 50.17% 22.85 72.55% -0.143 -0.1216 0.112

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 80.36%
Crops Wither and Fade 90.79%
Favors Called Due 87.9%
Mantle of Dread 85.0%

Terror Level

Terror Level Completed Average Score Win Rate
I 23740 15.5 4.03%
II 60210 30.46 44.94%
III 65573 34.8 79.99%
IV 26420 38.45 99.3%

Results

Result Completed
Win: Invaders destroyed (Terror I) 957
Win: Invaders destroyed (Terror III) 51213
Win: Invaders destroyed (Terror II) 26194
Win: Terror victory (Terror IV) 25774
Game abandoned (v.3.0+) 15071
Lose: Invader deck ran out 348
Lose: Adversary condition 6491
Win: Sacrifice victory 1001
Lose: Scenario condition 1750
Win: Scenario condition 1561
Lose: Blight pool ran out 43983
Lose: Spirit destroyed 1600

Number of Players

Score Model: 0.142 Win Model: 0.216
Num. Completed Blight Flip Rate Average Score Win Rate
1 108391 62.68% 20.41 58.12%
2 41420 56.49% 22.38 60.37%
3 12995 44.86% 25.97 70.47%
4 12633 37.08% 28.62 72.9%
5 169 44.94% 23.77 64.5%
6 335 19.45% 22.41 67.46%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-13 05:50:42 (Pacific Time)