Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 15 46.67% 18.67 53.33% 0.674 0.4533 0.0
Blitz 0 1585 63.37% 18.81 45.05% -0.865 -0.5781 -1.206
Dahan Insurrection 4 1389 37.25% 44.23 64.0% 0.875 0.7602 0.675
Despicable Theft 2 72 59.72% 25.72 48.61% 0.243 0.9817 0.126
Elemental Invocation 1 75 58.67% 20.31 52.0% 0.292 1.0487 -1.105
Guard the Isle's Heart 0 5673 28.72% 39.4 63.71% 0.634 0.0521 1.288
Powers Long Forgotten 1 641 61.79% 29.28 57.72% -0.226 0.6279 -0.749
Rituals of Terror 3 620 67.65% 26.0 37.58% -1.0 -1.1697 -0.097
Rituals of the Destroying Flame 3 289 74.74% 32.7 57.09% -0.35 0.5606 0.516
Second Wave 0 3115 59.36% 24.48 64.65% -0.937 -0.858 0.037
The Great River 3 52 51.92% 14.54 17.31% -0.447 0.9168 -0.263
Varied Terrains 2 34 70.59% 18.68 38.24% -1.303 -0.4235 0.0
Ward the Shores 2 407 64.37% 26.52 38.33% -0.932 0.0493 -0.886

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4486 24.8 47.57% 0.435 0.539 -0.127
Aid From Lesser Spirits 3831 27.48 53.85% 0.879 0.7346 0.109
All Things Weaken 1211 22.17 41.54% -0.441 -0.0746 -0.349
Attenuated Essence 74 21.26 54.05% 0.979 0.9778 0.068
Back Against the Wall 3796 26.29 50.21% -0.219 -0.1535 0.119
Blight Corrodes the Spirit 73 15.47 31.51% 0.224 0.4587 -0.939
Burn Brightest Before the End 82 18.15 37.8% 0.093 0.2539 -0.638
Disintegrating Ecosystem 4286 22.13 45.68% -0.068 0.3074 -0.453
Downward Spiral 23746 19.11 55.59% 0.292 0.3642 0.065
Erosion of Will 4465 24.36 46.97% -0.376 -0.1193 -0.267
Intensifying Exploitation 78 17.94 43.59% 0.054 0.3282 -0.951
Invaders Find the Land to Their Liking 397 29.58 77.58% 0.372 -0.1147 0.789
Memory Fades to Dust 24157 18.44 50.62% 0.037 0.2201 -0.002
Power Corrodes the Spirit 1186 23.43 50.76% 0.504 0.7172 -0.339
Promising Farmlands 4440 23.17 46.31% -0.287 0.0363 -0.175
Shattered Fragments of Power 73 17.04 36.99% -0.018 0.1519 -0.093
Slow Dissolution of Will 79 19.22 40.51% -0.55 -0.1657 -0.576
Strong Earth Shatters Slowly 238 28.56 84.03% 0.011 -0.665 0.278
The Border of Life and Death 25 20.32 52.0% 0.301 -0.2149 0.38
Thriving Communities 1155 21.29 45.02% -0.204 0.12 -0.552
Thriving Crops 30 15.83 43.33% 0.079 0.0803 -0.332
Tipping Point 2286 24.67 49.48% 0.0 0.0 -0.151
Unnatural Proliferation 1257 23.44 43.99% 0.007 0.1939 -0.485
Untended Land Crumbles 1190 21.44 44.45% 0.186 0.5255 -0.65

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 54739 53.86% 20.85 60.73% -0.401 0.4625 -0.018
B 55562 54.09% 21.45 61.38% -0.327 0.4944 -0.085
C 59586 53.46% 22.86 63.88% -0.24 0.4577 0.538
D 54184 51.81% 22.2 64.28% -0.228 0.6282 0.37
E 6830 55.6% 24.58 64.16% 0.384 1.072 0.122
F 11697 53.67% 24.74 65.45% -0.385 0.4331 0.041
G 11226 54.46% 24.31 64.56% -0.358 0.5221 -0.068
H 11171 52.78% 25.02 66.76% -0.36 0.4203 0.135
East 6832 51.45% 34.48 61.2% -0.331 0.4615 -0.105
Northeast 4890 48.42% 35.54 63.46% 0.029 0.9101 -0.129
Northwest 4161 46.67% 35.94 65.18% -0.069 0.8021 -0.117
Southeast 478 42.83% 31.44 65.48% -0.009 0.8498 -0.582
Southwest 475 47.98% 27.91 59.58% -0.667 0.5427 -0.333
West 6286 50.33% 34.44 61.85% -0.018 1.0429 -0.417

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 32858 0.0% 12.73 47.0% -0.809 -0.0935 -1.621
Not Using Events or Tokens 90402 58.78% 17.09 56.65% -0.33 0.1436 -0.756
Skip Initial Invader Actions 7041 22.12% 30.14 84.7% 0.463 -0.1041 -0.676
Start of Game Growth 9266 22.44% 29.61 83.92% 0.606 -0.0586 0.844
Unlimited Undo 15899 46.63% 24.5 71.58% 0.383 0.4066 0.025
Using Tokens but Not Events 12662 50.13% 22.83 72.5% -0.106 -0.0583 0.113

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 80.38%
Crops Wither and Fade 90.8%
Favors Called Due 87.91%
Mantle of Dread 85.02%

Terror Level

Terror Level Completed Average Score Win Rate
I 23906 15.45 4.0%
II 60322 30.45 44.92%
III 65675 34.8 79.99%
IV 26443 38.47 99.3%

Results

Result Completed
Win: Invaders destroyed (Terror I) 957
Win: Invaders destroyed (Terror III) 51292
Win: Invaders destroyed (Terror II) 26235
Win: Terror victory (Terror IV) 25795
Game abandoned (v.3.0+) 15272
Lose: Invader deck ran out 348
Lose: Adversary condition 6495
Win: Sacrifice victory 1005
Lose: Scenario condition 1751
Win: Scenario condition 1562
Lose: Blight pool ran out 44033
Lose: Spirit destroyed 1601

Number of Players

Score Model: 0.155 Win Model: 0.289
Num. Completed Blight Flip Rate Average Score Win Rate
1 108623 62.64% 20.39 58.08%
2 41521 56.48% 22.35 60.29%
3 13010 44.86% 25.95 70.42%
4 12688 37.01% 28.55 72.74%
5 169 44.94% 23.77 64.5%
6 335 19.45% 22.41 67.46%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)