Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 32 34.38% 18.94 50.0% 0.014 0.3839 -0.145
Blitz 0 1972 58.28% 16.69 41.28% -0.348 0.0833 -0.719
Dahan Insurrection 4 1812 32.96% 41.26 62.64% 0.795 0.7686 0.004
Despicable Theft 2 106 58.49% 22.65 42.45% -0.279 0.3801 0.0
Elemental Invocation 1 107 57.94% 19.93 45.79% -0.075 0.3731 0.738
Guard the Isle's Heart 0 6358 27.44% 38.29 62.99% 0.448 -0.1514 2.154
Powers Long Forgotten 1 734 60.63% 27.47 53.41% -0.348 0.26 -0.415
Rituals of Terror 3 836 59.39% 22.06 32.66% -1.099 -0.9741 0.254
Rituals of the Destroying Flame 3 331 72.51% 30.42 52.87% -0.54 0.1986 -0.061
Second Wave 0 3429 59.43% 23.73 62.47% -0.025 0.0813 0.524
The Great River 3 74 48.65% 12.8 16.22% -0.498 0.6763 0.0
Varied Terrains 2 66 62.12% 17.61 37.88% -0.287 0.4491 -0.124
Ward the Shores 2 475 61.68% 24.55 35.58% -0.786 -0.1034 -0.35

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4831 24.43 47.57% 0.048 0.3586 0.146
Aid From Lesser Spirits 4127 27.19 53.77% -0.139 -0.1263 2.006
All Things Weaken 1411 21.66 41.39% -0.635 -0.1616 0.96
Attenuated Essence 174 21.96 56.32% -0.181 -0.034 0.755
Back Against the Wall 4094 25.85 49.9% -0.046 0.0837 1.025
Blight Corrodes the Spirit 209 16.71 37.8% -0.73 -0.4096 -0.04
Burn Brightest Before the End 179 18.77 40.78% -0.765 -0.5881 -0.409
Disintegrating Ecosystem 4663 21.69 45.66% 1.046 1.4269 0.11
Downward Spiral 28359 18.24 53.56% 0.579 0.7728 0.732
Erosion of Will 4805 23.91 46.64% -0.584 -0.2464 0.421
Intensifying Exploitation 209 17.47 44.02% 0.525 0.878 -0.625
Invaders Find the Land to Their Liking 470 28.33 75.74% -0.241 -0.6044 0.058
Memory Fades to Dust 28808 17.64 49.02% 0.156 0.4852 0.757
Power Corrodes the Spirit 1408 22.39 50.36% -0.243 0.0237 -0.674
Promising Farmlands 4808 22.68 45.78% -0.155 0.2927 0.539
Shattered Fragments of Power 150 18.63 42.67% 0.272 0.2718 -0.467
Slow Dissolution of Will 195 16.78 37.44% 0.626 1.0376 -0.389
Strong Earth Shatters Slowly 292 27.05 81.16% -0.273 -0.8315 0.375
The Border of Life and Death 52 19.54 59.62% 1.011 0.766 0.771
Thriving Communities 1351 20.5 45.15% 0.178 0.4557 -0.474
Thriving Crops 85 18.46 56.47% -0.363 -0.4583 -0.231
Tipping Point 2288 24.65 49.43% 0.0 0.0 0.0
Unnatural Proliferation 1479 22.78 43.61% 0.171 0.3758 0.596
Untended Land Crumbles 1416 20.67 44.07% 0.115 0.4145 1.209

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 67871 51.48% 18.92 55.66% -0.07 0.9212 -0.22
B 68740 51.76% 19.5 56.42% -0.225 0.6398 0.146
C 73110 51.13% 20.88 58.98% 0.296 1.0483 0.616
D 66790 49.67% 20.26 59.22% 0.118 1.063 0.666
E 8861 54.33% 22.58 60.91% -0.134 0.6212 0.457
F 14310 52.81% 23.04 62.41% 0.407 1.2811 -0.385
G 13575 53.59% 22.71 61.62% 0.531 1.3937 0.202
H 13415 52.11% 23.41 63.82% 0.509 1.3165 -0.43
East 8000 48.7% 31.96 57.05% -0.364 0.382 -1.137
Northeast 5825 45.53% 32.46 58.16% -0.172 0.7209 -0.446
Northwest 4900 43.45% 33.05 60.43% 0.071 0.8138 0.144
Southeast 583 41.25% 28.99 61.06% -0.075 0.9339 -0.028
Southwest 581 46.26% 25.43 54.73% -0.266 0.8904 -0.048
West 7284 47.5% 32.05 58.02% -0.222 0.761 0.427

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 42992 0.0% 11.32 41.99% -0.557 0.1633 0.0
Not Using Events or Tokens 118596 55.43% 15.39 51.03% -0.63 -0.1556 -1.08
Skip Initial Invader Actions 8088 21.55% 28.56 81.14% 0.595 -0.2098 0.43
Start of Game Growth 10625 22.14% 28.04 80.27% 1.126 0.5596 0.34
Unlimited Undo 19018 45.08% 22.72 67.2% 0.208 0.2357 0.162
Using Tokens but Not Events 14792 49.05% 21.49 68.98% -0.26 -0.2875 -0.17

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 81.46%
Crops Wither and Fade 91.29%
Favors Called Due 88.66%
Mantle of Dread 85.76%

Terror Level

Terror Level Completed Average Score Win Rate
I 39514 12.25 2.57%
II 70950 29.91 43.15%
III 75745 34.94 79.56%
IV 29663 38.9 99.34%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1017
Win: Invaders destroyed (Terror III) 58786
Win: Invaders destroyed (Terror II) 29632
Win: Terror victory (Terror IV) 28954
Game abandoned (v.3.0+) 33055
Lose: Invader deck ran out 390
Lose: Adversary condition 7079
Win: Sacrifice victory 1148
Lose: Scenario condition 1855
Win: Scenario condition 1821
Lose: Unique spirit condition 0
Lose: Blight pool ran out 50327
Lose: Spirit destroyed 1808

Number of Players

Score Model: 0.216 Win Model: -0.042
Num. Completed Blight Flip Rate Average Score Win Rate
1 132084 60.51% 18.75 54.16%
2 51802 54.02% 20.22 55.13%
3 15474 43.97% 24.21 67.08%
4 15772 34.92% 25.71 66.21%
5 235 51.12% 22.19 60.43%
6 505 21.59% 20.02 59.6%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)