Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 15 46.67% 18.67 53.33% 0.619 0.7154 0.0
Blitz 0 1551 63.67% 19.08 45.65% -0.618 -0.3221 -1.174
Dahan Insurrection 4 1364 37.43% 44.45 64.52% 1.527 1.342 0.625
Despicable Theft 2 71 59.15% 25.63 47.89% -0.22 0.668 0.109
Elemental Invocation 1 74 58.11% 20.11 51.35% -0.351 0.5863 -1.1
Guard the Isle's Heart 0 5651 28.77% 39.45 63.74% 0.677 0.0623 1.274
Powers Long Forgotten 1 636 61.65% 29.33 58.02% 0.423 1.2877 -0.75
Rituals of Terror 3 608 68.34% 26.3 37.83% -1.038 -0.9967 -0.027
Rituals of the Destroying Flame 3 286 75.17% 32.83 57.34% -0.0 1.0496 0.512
Second Wave 0 3104 59.41% 24.52 64.72% -0.668 -0.6292 0.026
The Great River 3 52 51.92% 14.54 17.31% -0.485 0.9352 -0.265
Varied Terrains 2 33 69.7% 18.3 36.36% -1.707 -0.9587 0.0
Ward the Shores 2 404 64.6% 26.5 38.12% -1.585 -0.5208 -0.902

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4466 24.81 47.58% 0.31 0.4871 -0.144
Aid From Lesser Spirits 3820 27.49 53.87% 0.607 0.5556 0.093
All Things Weaken 1199 22.21 41.45% -0.441 -0.1331 -0.355
Attenuated Essence 73 21.21 53.42% 0.428 0.4991 0.05
Back Against the Wall 3778 26.33 50.32% 0.367 0.4263 0.106
Blight Corrodes the Spirit 70 14.87 28.57% -0.206 0.0038 -0.96
Burn Brightest Before the End 74 18.01 36.49% -0.493 -0.305 -0.597
Disintegrating Ecosystem 4262 22.16 45.71% -0.217 0.1931 -0.468
Downward Spiral 23551 19.14 55.67% 0.286 0.4151 0.049
Erosion of Will 4451 24.37 47.0% -0.218 0.0738 -0.278
Intensifying Exploitation 74 18.03 44.59% -0.138 0.1163 -0.912
Invaders Find the Land to Their Liking 390 29.81 77.95% 0.446 -0.0739 0.778
Memory Fades to Dust 23943 18.48 50.72% -0.004 0.2316 -0.029
Power Corrodes the Spirit 1176 23.48 50.77% 0.943 1.1532 -0.355
Promising Farmlands 4431 23.17 46.33% 0.146 0.4478 -0.206
Shattered Fragments of Power 73 17.04 36.99% -0.623 -0.4372 -0.102
Slow Dissolution of Will 79 19.22 40.51% -0.22 0.1818 -0.588
Strong Earth Shatters Slowly 237 28.68 84.39% 0.782 0.1398 0.265
The Border of Life and Death 25 20.32 52.0% 0.381 -0.1785 0.374
Thriving Communities 1150 21.29 45.04% -0.219 0.1232 -0.565
Thriving Crops 27 15.74 44.44% -0.536 -0.5361 -0.339
Tipping Point 2286 24.67 49.48% 0.0 0.0 -0.165
Unnatural Proliferation 1247 23.5 43.87% -0.316 -0.1815 -0.504
Untended Land Crumbles 1179 21.42 44.27% -0.058 0.3631 -0.658

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 54074 53.97% 20.97 61.04% -0.426 0.4268 -0.023
B 54888 54.26% 21.57 61.68% -0.397 0.4071 -0.078
C 58915 53.63% 22.97 64.17% -0.167 0.4911 0.529
D 53578 51.95% 22.31 64.57% -0.197 0.5998 0.354
E 6752 55.65% 24.69 64.41% 0.216 0.8729 0.112
F 11567 53.73% 24.83 65.67% -0.325 0.4524 0.039
G 11120 54.53% 24.4 64.75% -0.46 0.3666 -0.062
H 11060 52.91% 25.11 66.93% -0.399 0.3567 0.132
East 6778 51.62% 34.64 61.46% -0.026 0.8681 -0.105
Northeast 4851 48.64% 35.7 63.7% -0.201 0.6079 -0.108
Northwest 4122 46.97% 36.15 65.53% -0.082 0.792 -0.096
Southeast 472 42.52% 31.64 65.89% 0.0 0.8934 -0.582
Southwest 465 48.16% 28.11 60.43% -0.635 0.7014 -0.33
West 6227 50.61% 34.64 62.21% 0.062 1.0855 -0.443

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 32368 0.0% 12.83 47.35% -0.921 -0.1194 -1.636
Not Using Events or Tokens 89068 59.04% 17.19 57.01% -0.324 0.0505 -0.76
Skip Initial Invader Actions 7001 22.1% 30.23 84.96% 0.666 0.0341 -0.662
Start of Game Growth 9203 22.45% 29.71 84.18% 0.878 0.2835 0.829
Unlimited Undo 15753 46.84% 24.6 71.83% 0.252 0.2993 0.024
Using Tokens but Not Events 12550 50.33% 22.92 72.72% -0.128 -0.1933 0.14

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 80.31%
Crops Wither and Fade 90.77%
Favors Called Due 87.89%
Mantle of Dread 84.96%

Terror Level

Terror Level Completed Average Score Win Rate
I 23182 15.69 4.12%
II 59831 30.47 45.01%
III 65208 34.79 80.03%
IV 26284 38.42 99.31%

Results

Result Completed
Win: Invaders destroyed (Terror I) 956
Win: Invaders destroyed (Terror III) 50953
Win: Invaders destroyed (Terror II) 26066
Win: Terror victory (Terror IV) 25649
Game abandoned (v.3.0+) 14422
Lose: Invader deck ran out 344
Lose: Adversary condition 6468
Win: Sacrifice victory 995
Lose: Scenario condition 1743
Win: Scenario condition 1551
Lose: Blight pool ran out 43766
Lose: Spirit destroyed 1592

Number of Players

Score Model: 0.116 Win Model: 0.324
Num. Completed Blight Flip Rate Average Score Win Rate
1 107566 62.77% 20.48 58.29%
2 41087 56.58% 22.47 60.6%
3 12881 45.02% 26.07 70.65%
4 12482 37.2% 28.76 73.23%
5 157 41.78% 24.01 64.97%
6 332 19.63% 22.62 68.07%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-04 05:48:05 (Pacific Time)