Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 18 44.44% 17.61 50.0% 0.342 0.3862 -0.159
Blitz 0 1734 60.73% 17.74 43.02% -0.466 -0.256 -1.248
Dahan Insurrection 4 1579 34.49% 43.04 64.15% 0.611 0.3194 0.737
Despicable Theft 2 83 57.83% 24.04 46.99% -0.755 0.0176 0.158
Elemental Invocation 1 92 58.7% 19.97 47.83% 0.0 0.6488 -1.144
Guard the Isle's Heart 0 5954 28.21% 38.82 63.25% 0.84 0.2267 1.334
Powers Long Forgotten 1 677 60.86% 28.27 55.54% -0.721 0.1436 -0.724
Rituals of Terror 3 725 62.39% 23.56 34.48% -0.694 -0.5986 -0.565
Rituals of the Destroying Flame 3 304 73.68% 31.96 55.92% -0.388 0.5594 0.495
Second Wave 0 3248 59.51% 24.06 63.36% -0.733 -0.5171 0.146
The Great River 3 56 48.21% 13.82 16.07% -0.849 0.249 -0.26
Varied Terrains 2 40 65.0% 18.13 37.5% -0.289 0.512 -0.078
Ward the Shores 2 427 63.0% 25.83 37.7% -1.008 0.1725 -0.851

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4624 24.65 47.62% 0.624 0.7265 -0.031
Aid From Lesser Spirits 3933 27.4 53.78% 0.766 0.6775 0.209
All Things Weaken 1301 21.8 41.74% -0.234 0.0161 -0.282
Attenuated Essence 108 22.77 59.26% 0.479 0.4682 0.342
Back Against the Wall 3926 26.05 49.85% -0.02 0.0168 0.233
Blight Corrodes the Spirit 123 14.67 31.71% -0.553 -0.3835 -0.711
Burn Brightest Before the End 125 19.75 45.6% 0.302 0.2815 -0.275
Disintegrating Ecosystem 4431 21.98 45.81% 0.483 0.6845 -0.386
Downward Spiral 25777 18.66 54.51% 0.444 0.5373 0.234
Erosion of Will 4610 24.18 46.75% 0.006 0.1878 -0.185
Intensifying Exploitation 122 17.56 43.44% -0.329 -0.1826 -0.424
Invaders Find the Land to Their Liking 439 28.87 76.99% 1.681 1.0674 0.889
Memory Fades to Dust 26243 18.05 49.76% 0.501 0.709 0.164
Power Corrodes the Spirit 1264 23.09 50.55% -0.037 0.1594 -0.294
Promising Farmlands 4611 22.95 46.06% -0.05 0.1581 -0.075
Shattered Fragments of Power 97 18.04 41.24% 0.574 0.5882 0.306
Slow Dissolution of Will 136 18.09 40.44% 0.054 0.3302 -0.755
Strong Earth Shatters Slowly 260 27.75 82.69% 0.789 0.0939 0.404
The Border of Life and Death 35 19.46 54.29% 0.29 -0.1882 0.431
Thriving Communities 1240 21.08 45.32% 0.426 0.6179 -0.447
Thriving Crops 61 16.43 52.46% 1.307 1.0298 -0.371
Tipping Point 2287 24.66 49.45% 0.0 0.42 -0.089
Unnatural Proliferation 1364 23.0 43.77% 0.204 0.3266 -0.391
Untended Land Crumbles 1286 21.01 44.09% 0.175 0.3431 -0.55

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 60725 52.52% 19.88 58.19% -0.207 0.7728 -0.015
B 61472 52.95% 20.5 58.93% -0.173 0.7125 -0.107
C 65667 52.23% 21.88 61.46% -0.031 0.6617 0.506
D 59805 50.74% 21.24 61.74% -0.01 0.9007 0.357
E 7729 54.9% 23.6 62.49% -0.049 0.6946 0.092
F 12798 53.24% 23.96 64.04% -0.157 0.6882 0.018
G 12170 54.31% 23.57 63.07% -0.334 0.4611 -0.082
H 12104 52.35% 24.3 65.43% 0.199 0.9947 0.113
East 7274 50.32% 33.36 59.39% -0.271 0.5946 -0.11
Northeast 5241 47.33% 34.2 61.25% -0.148 0.6474 -0.104
Northwest 4468 45.33% 34.54 62.85% 0.072 0.8595 -0.062
Southeast 519 42.3% 30.6 63.78% 0.725 1.6071 -0.496
Southwest 515 47.06% 26.84 56.89% -0.891 0.4087 -0.399
West 6699 49.09% 33.25 59.83% -0.522 0.4765 -0.296

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 37534 0.0% 11.98 44.24% -0.461 0.2275 -1.422
Not Using Events or Tokens 103071 57.01% 16.19 53.63% -0.536 -0.1417 -0.95
Skip Initial Invader Actions 7424 21.81% 29.57 83.51% 1.064 0.2935 -0.511
Start of Game Growth 9825 22.06% 28.89 82.27% 0.379 -0.0896 0.813
Unlimited Undo 17321 45.91% 23.66 69.57% 0.187 0.1214 0.061
Using Tokens but Not Events 13739 49.26% 22.12 70.76% -0.006 -0.0587 0.025

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 80.93%
Crops Wither and Fade 91.05%
Favors Called Due 88.34%
Mantle of Dread 85.41%

Terror Level

Terror Level Completed Average Score Win Rate
I 30918 13.72 3.17%
II 65181 30.18 44.11%
III 70186 34.82 79.76%
IV 27781 38.64 99.31%

Results

Result Completed
Win: Invaders destroyed (Terror I) 981
Win: Invaders destroyed (Terror III) 54629
Win: Invaders destroyed (Terror II) 27835
Win: Terror victory (Terror IV) 27105
Game abandoned (v.3.0+) 23309
Lose: Invader deck ran out 366
Lose: Adversary condition 6740
Win: Sacrifice victory 1067
Lose: Scenario condition 1794
Win: Scenario condition 1691
Lose: Blight pool ran out 46869
Lose: Spirit destroyed 1680

Number of Players

Score Model: 0.05 Win Model: 0.272
Num. Completed Blight Flip Rate Average Score Win Rate
1 119319 61.49% 19.55 56.08%
2 46072 55.16% 21.29 57.67%
3 14044 44.58% 25.14 68.83%
4 14034 35.94% 27.2 69.68%
5 198 47.31% 22.96 62.12%
6 399 20.73% 21.53 65.16%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-15 03:21:49 (Pacific Time)