Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 18 44.44% 17.61 50.0% 0.375 0.4193 -0.16
Blitz 0 1726 60.78% 17.8 43.11% -0.469 -0.2548 -1.221
Dahan Insurrection 4 1578 34.45% 43.04 64.13% 0.592 0.3043 0.734
Despicable Theft 2 80 58.75% 24.82 48.75% -0.207 0.5039 0.159
Elemental Invocation 1 92 58.7% 19.97 47.83% 0.0 0.7011 -1.142
Guard the Isle's Heart 0 5951 28.21% 38.83 63.28% 0.829 0.2293 1.337
Powers Long Forgotten 1 677 60.86% 28.27 55.54% -0.752 0.0858 -0.726
Rituals of Terror 3 721 62.32% 23.58 34.4% -0.967 -0.9064 -0.561
Rituals of the Destroying Flame 3 304 73.68% 31.96 55.92% -0.888 0.0987 0.494
Second Wave 0 3245 59.5% 24.05 63.36% -0.78 -0.5304 0.144
The Great River 3 56 48.21% 13.82 16.07% -0.889 0.1769 -0.26
Varied Terrains 2 40 65.0% 18.13 37.5% -0.71 0.1189 -0.078
Ward the Shores 2 427 63.0% 25.83 37.7% -0.886 0.2979 -0.851

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4622 24.65 47.62% 0.674 0.7455 -0.031
Aid From Lesser Spirits 3931 27.4 53.78% 0.82 0.7493 0.21
All Things Weaken 1296 21.84 41.74% 0.019 0.2778 -0.283
Attenuated Essence 108 22.77 59.26% 0.57 0.5337 0.34
Back Against the Wall 3924 26.05 49.82% -0.128 -0.0746 0.233
Blight Corrodes the Spirit 121 14.55 30.58% -0.557 -0.4111 -0.714
Burn Brightest Before the End 125 19.75 45.6% 0.345 0.3615 -0.276
Disintegrating Ecosystem 4427 21.99 45.83% 0.547 0.7349 -0.384
Downward Spiral 25709 18.67 54.51% 0.427 0.5014 0.231
Erosion of Will 4609 24.18 46.73% -0.16 -0.0049 -0.185
Intensifying Exploitation 121 17.7 43.8% -0.319 -0.1828 -0.396
Invaders Find the Land to Their Liking 437 28.93 76.89% 1.646 1.0324 0.885
Memory Fades to Dust 26185 18.05 49.76% 0.441 0.6446 0.161
Power Corrodes the Spirit 1264 23.09 50.55% -0.092 0.0833 -0.294
Promising Farmlands 4608 22.95 46.09% 0.021 0.2187 -0.074
Shattered Fragments of Power 97 18.04 41.24% 0.453 0.4552 0.307
Slow Dissolution of Will 133 18.43 41.35% -0.016 0.2823 -0.757
Strong Earth Shatters Slowly 260 27.75 82.69% 0.789 0.0918 0.403
The Border of Life and Death 33 19.18 51.52% 0.084 -0.4139 0.432
Thriving Communities 1237 21.04 45.35% 0.551 0.7073 -0.472
Thriving Crops 61 16.43 52.46% 1.326 1.0135 -0.372
Tipping Point 2287 24.66 49.45% 0.0 0.5194 -0.089
Unnatural Proliferation 1360 23.01 43.75% 0.072 0.1808 -0.391
Untended Land Crumbles 1285 21.01 44.05% 0.218 0.3996 -0.55

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 60600 52.53% 19.9 58.23% -0.162 0.8129 -0.015
B 61329 52.95% 20.51 58.96% -0.174 0.715 -0.108
C 65519 52.24% 21.9 61.5% 0.024 0.7165 0.502
D 59679 50.74% 21.26 61.79% 0.029 0.9239 0.357
E 7709 54.96% 23.62 62.5% 0.003 0.732 0.095
F 12763 53.25% 23.98 64.04% -0.113 0.7182 0.017
G 12143 54.36% 23.6 63.13% -0.361 0.4186 -0.083
H 12078 52.36% 24.32 65.44% 0.079 0.8617 0.112
East 7252 50.32% 33.42 59.53% -0.264 0.5452 -0.122
Northeast 5225 47.32% 34.27 61.4% 0.028 0.8256 -0.073
Northwest 4456 45.36% 34.61 62.95% -0.116 0.6181 -0.068
Southeast 518 42.38% 30.6 63.71% 0.488 1.3815 -0.497
Southwest 515 47.06% 26.84 56.89% -0.786 0.4722 -0.396
West 6686 49.11% 33.3 59.9% -0.398 0.5992 -0.309

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 37425 0.0% 11.99 44.3% -0.467 0.2004 -1.425
Not Using Events or Tokens 102756 57.01% 16.21 53.69% -0.546 -0.1254 -0.944
Skip Initial Invader Actions 7417 21.83% 29.57 83.51% 0.996 0.2266 -0.513
Start of Game Growth 9819 22.07% 28.89 82.28% 0.353 -0.0853 0.813
Unlimited Undo 17289 45.91% 23.68 69.63% 0.258 0.1928 0.066
Using Tokens but Not Events 13701 49.25% 22.12 70.76% -0.025 -0.0679 0.032

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 80.91%
Crops Wither and Fade 91.05%
Favors Called Due 88.33%
Mantle of Dread 85.4%

Terror Level

Terror Level Completed Average Score Win Rate
I 30760 13.76 3.19%
II 65064 30.19 44.13%
III 70062 34.82 79.77%
IV 27733 38.63 99.31%

Results

Result Completed
Win: Invaders destroyed (Terror I) 981
Win: Invaders destroyed (Terror III) 54536
Win: Invaders destroyed (Terror II) 27792
Win: Terror victory (Terror IV) 27058
Game abandoned (v.3.0+) 23122
Lose: Invader deck ran out 365
Lose: Adversary condition 6735
Win: Sacrifice victory 1066
Lose: Scenario condition 1792
Win: Scenario condition 1690
Lose: Blight pool ran out 46802
Lose: Spirit destroyed 1680

Number of Players

Score Model: 0.057 Win Model: 0.326
Num. Completed Blight Flip Rate Average Score Win Rate
1 119040 61.51% 19.57 56.11%
2 45959 55.18% 21.31 57.71%
3 14021 44.55% 25.16 68.9%
4 14002 35.96% 27.23 69.72%
5 198 47.31% 22.96 62.12%
6 399 20.73% 21.53 65.16%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)