Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 12 41.67% 16.83 50.0% -0.269 -0.4557 0.0
Blitz 0 1454 64.31% 19.59 47.04% -0.335 -0.2037 -1.19
Dahan Insurrection 4 1259 39.21% 44.75 64.73% 0.43 0.1751 0.59
Despicable Theft 2 66 60.61% 26.73 50.0% -0.702 -0.1609 0.097
Elemental Invocation 1 70 61.43% 20.23 51.43% -0.56 0.2969 -1.166
Guard the Isle's Heart 0 5496 29.06% 39.77 63.92% 0.93 0.1593 1.235
Powers Long Forgotten 1 618 61.66% 29.65 58.58% -0.711 0.2239 -0.74
Rituals of Terror 3 576 70.27% 27.25 39.06% -0.87 -0.7745 0.064
Rituals of the Destroying Flame 3 279 75.63% 33.25 58.06% -0.712 0.4848 0.502
Second Wave 0 3018 59.69% 24.76 65.37% -0.569 -0.4829 -0.022
The Great River 3 50 52.0% 14.82 18.0% -1.532 -0.1701 -0.271
Varied Terrains 2 14 64.29% 20.71 50.0% -0.013 0.7754 0.0
Ward the Shores 2 389 63.5% 26.99 39.59% -0.135 0.8965 -0.85

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4382 24.84 47.6% -0.14 -0.0105 -0.226
Aid From Lesser Spirits 3754 27.53 53.68% 0.456 0.3378 0.023
All Things Weaken 1161 22.52 41.95% -0.283 0.0241 -0.399
Attenuated Essence 43 22.0 51.16% 0.231 0.2634 0.182
Back Against the Wall 3701 26.45 50.47% 0.694 0.7235 0.045
Blight Corrodes the Spirit 54 14.8 25.93% -0.05 0.1361 -0.915
Burn Brightest Before the End 60 18.52 38.33% 0.442 0.512 -0.433
Disintegrating Ecosystem 4173 22.28 45.77% -0.084 0.2919 -0.516
Downward Spiral 22595 19.36 56.17% 0.332 0.4976 -0.046
Erosion of Will 4364 24.51 47.18% 0.199 0.4133 -0.34
Intensifying Exploitation 56 18.2 48.21% 0.235 0.4764 -0.698
Invaders Find the Land to Their Liking 375 30.1 78.67% -0.098 -0.6797 0.772
Memory Fades to Dust 23066 18.68 51.2% 0.188 0.481 -0.134
Power Corrodes the Spirit 1142 23.55 50.35% 0.03 0.191 -0.427
Promising Farmlands 4345 23.29 46.47% -0.383 -0.0865 -0.274
Shattered Fragments of Power 53 18.32 39.62% 0.321 0.4095 -0.648
Slow Dissolution of Will 51 20.33 35.29% 0.242 0.6348 -0.566
Strong Earth Shatters Slowly 232 28.91 84.48% 0.831 0.1191 0.214
The Border of Life and Death 14 22.79 57.14% 0.137 -0.3426 0.492
Thriving Communities 1113 21.41 45.1% -0.209 0.0911 -0.612
Thriving Crops 24 16.88 45.83% -0.201 -0.3023 -0.353
Tipping Point 2286 24.67 49.48% 0.0 0.933 -0.22
Unnatural Proliferation 1194 23.67 43.8% 0.147 0.3163 -0.597
Untended Land Crumbles 1131 21.39 44.03% -0.827 -0.5687 -0.696

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 51494 54.43% 21.43 62.25% -0.845 0.2974 -0.017
B 52461 54.77% 22.02 62.88% -0.695 0.3597 -0.073
C 56362 54.06% 23.4 65.29% -0.413 0.4748 0.562
D 51241 52.37% 22.75 65.8% -0.537 0.5171 0.368
E 6360 55.79% 25.09 64.72% -0.371 0.5329 0.106
F 11103 53.88% 25.17 66.11% -0.481 0.5235 0.047
G 10723 54.92% 24.69 65.23% -0.786 0.1825 -0.041
H 10674 53.17% 25.42 67.54% -0.357 0.636 0.125
East 6555 52.02% 35.12 62.27% -0.44 0.5486 -0.164
Northeast 4681 49.1% 36.21 64.45% 0.058 1.0072 -0.04
Northwest 3989 47.38% 36.61 66.16% -0.09 0.9515 -0.089
Southeast 456 42.92% 32.37 67.54% -0.529 0.3892 -0.674
Southwest 449 48.76% 28.65 61.69% -0.129 1.328 -0.351
West 6026 51.09% 35.08 62.91% -0.441 0.6661 -0.469

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 30623 0.0% 13.18 48.64% -0.454 0.2093 -1.737
Not Using Events or Tokens 83898 59.91% 17.59 58.42% -0.502 -0.0076 -0.68
Skip Initial Invader Actions 6815 22.27% 30.51 85.65% 0.718 0.095 -0.692
Start of Game Growth 8905 22.5% 30.07 84.92% 0.667 0.255 0.815
Unlimited Undo 15142 47.25% 25.02 72.88% 0.005 -0.0901 -0.001
Using Tokens but Not Events 12175 50.54% 23.18 73.46% -0.274 -0.1986 0.128

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 80.02%
Crops Wither and Fade 90.62%
Favors Called Due 87.72%
Mantle of Dread 84.74%

Terror Level

Terror Level Completed Average Score Win Rate
I 20405 16.77 4.62%
II 57699 30.59 45.37%
III 63319 34.74 80.2%
IV 25594 38.3 99.34%

Results

Result Completed
Win: Invaders destroyed (Terror I) 943
Win: Invaders destroyed (Terror III) 49604
Win: Invaders destroyed (Terror II) 25329
Win: Terror victory (Terror IV) 24990
Game abandoned (v.3.0+) 11185
Lose: Invader deck ran out 335
Lose: Adversary condition 6345
Win: Sacrifice victory 974
Lose: Scenario condition 1713
Win: Scenario condition 1486
Lose: Blight pool ran out 42553
Lose: Spirit destroyed 1560

Number of Players

Score Model: 0.134 Win Model: 0.056
Num. Completed Blight Flip Rate Average Score Win Rate
1 102939 63.28% 20.86 59.27%
2 39406 57.04% 22.92 61.7%
3 12261 45.62% 26.59 71.68%
4 11962 37.28% 29.27 74.49%
5 131 38.58% 25.19 62.6%
6 318 20.19% 22.75 69.18%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)