Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 15 46.67% 18.67 53.33% 0.593 0.5878 0.0
Blitz 0 1553 63.72% 19.06 45.59% -0.571 -0.3 -1.175
Dahan Insurrection 4 1366 37.37% 44.44 64.49% 1.506 1.3075 0.639
Despicable Theft 2 71 59.15% 25.63 47.89% -0.211 0.676 0.11
Elemental Invocation 1 74 58.11% 20.11 51.35% -0.341 0.6067 -1.102
Guard the Isle's Heart 0 5656 28.75% 39.44 63.76% 0.765 0.1661 1.273
Powers Long Forgotten 1 636 61.65% 29.33 58.02% 0.417 1.2649 -0.748
Rituals of Terror 3 609 68.23% 26.26 37.77% -1.072 -1.0636 -0.027
Rituals of the Destroying Flame 3 286 75.17% 32.83 57.34% 0.028 1.0371 0.513
Second Wave 0 3105 59.39% 24.51 64.7% -0.769 -0.6984 0.025
The Great River 3 52 51.92% 14.54 17.31% -0.397 1.0494 -0.265
Varied Terrains 2 33 69.7% 18.3 36.36% -1.67 -0.9026 0.0
Ward the Shores 2 404 64.6% 26.5 38.12% -1.495 -0.4351 -0.9

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4466 24.81 47.58% 0.325 0.5054 -0.145
Aid From Lesser Spirits 3821 27.49 53.89% 0.667 0.6003 0.091
All Things Weaken 1199 22.21 41.45% -0.414 -0.0997 -0.357
Attenuated Essence 73 21.21 53.42% 0.465 0.5304 0.051
Back Against the Wall 3779 26.33 50.3% 0.259 0.3339 0.104
Blight Corrodes the Spirit 70 14.87 28.57% -0.117 0.0855 -0.96
Burn Brightest Before the End 75 17.77 36.0% -0.589 -0.4081 -0.597
Disintegrating Ecosystem 4262 22.16 45.71% -0.278 0.1407 -0.47
Downward Spiral 23569 19.13 55.65% 0.324 0.4399 0.045
Erosion of Will 4452 24.36 46.99% -0.148 0.1407 -0.283
Intensifying Exploitation 77 17.87 44.16% -0.069 0.1937 -0.912
Invaders Find the Land to Their Liking 391 29.73 77.75% 0.224 -0.2882 0.777
Memory Fades to Dust 23965 18.47 50.72% 0.056 0.2813 -0.033
Power Corrodes the Spirit 1178 23.48 50.85% 1.04 1.2484 -0.357
Promising Farmlands 4433 23.18 46.33% 0.169 0.4677 -0.207
Shattered Fragments of Power 73 17.04 36.99% -0.577 -0.3817 -0.103
Slow Dissolution of Will 79 19.22 40.51% -0.175 0.2057 -0.589
Strong Earth Shatters Slowly 237 28.68 84.39% 0.797 0.1974 0.263
The Border of Life and Death 25 20.32 52.0% 0.17 -0.3718 0.374
Thriving Communities 1150 21.29 45.04% -0.155 0.1901 -0.567
Thriving Crops 28 15.75 42.86% -0.622 -0.6089 -0.339
Tipping Point 2286 24.67 49.48% 0.0 0.0 -0.166
Unnatural Proliferation 1247 23.5 43.87% -0.267 -0.1369 -0.505
Untended Land Crumbles 1179 21.42 44.27% -0.06 0.3282 -0.659

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 54135 53.96% 20.96 61.01% -0.428 0.4398 -0.021
B 54956 54.24% 21.56 61.64% -0.447 0.3751 -0.078
C 58996 53.61% 22.96 64.13% -0.214 0.4661 0.53
D 53639 51.93% 22.3 64.54% -0.199 0.6154 0.354
E 6761 55.61% 24.66 64.38% 0.207 0.887 0.112
F 11570 53.73% 24.83 65.66% -0.309 0.4833 0.041
G 11128 54.5% 24.39 64.76% -0.401 0.439 -0.061
H 11076 52.89% 25.11 66.94% -0.457 0.3121 0.133
East 6778 51.62% 34.64 61.46% 0.066 0.9437 -0.105
Northeast 4851 48.64% 35.7 63.7% -0.111 0.7058 -0.11
Northwest 4122 46.97% 36.15 65.53% -0.125 0.7512 -0.098
Southeast 472 42.52% 31.64 65.89% 0.0 0.91 -0.583
Southwest 465 48.16% 28.11 60.43% -0.664 0.6597 -0.328
West 6228 50.6% 34.64 62.2% 0.002 1.0293 -0.444

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 32425 0.0% 12.82 47.3% -0.894 -0.1093 -1.641
Not Using Events or Tokens 89209 59.01% 17.18 56.97% -0.333 0.0449 -0.755
Skip Initial Invader Actions 7006 22.07% 30.23 84.94% 0.733 0.109 -0.667
Start of Game Growth 9208 22.43% 29.71 84.18% 0.808 0.1991 0.83
Unlimited Undo 15765 46.81% 24.6 71.8% 0.198 0.2427 0.023
Using Tokens but Not Events 12564 50.3% 22.91 72.69% -0.12 -0.175 0.14

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 80.32%
Crops Wither and Fade 90.77%
Favors Called Due 87.89%
Mantle of Dread 84.96%

Terror Level

Terror Level Completed Average Score Win Rate
I 23261 15.67 4.11%
II 59871 30.47 44.99%
III 65253 34.79 80.03%
IV 26299 38.42 99.31%

Results

Result Completed
Win: Invaders destroyed (Terror I) 956
Win: Invaders destroyed (Terror III) 50987
Win: Invaders destroyed (Terror II) 26077
Win: Terror victory (Terror IV) 25661
Game abandoned (v.3.0+) 14511
Lose: Invader deck ran out 344
Lose: Adversary condition 6469
Win: Sacrifice victory 998
Lose: Scenario condition 1743
Win: Scenario condition 1552
Lose: Blight pool ran out 43792
Lose: Spirit destroyed 1594

Number of Players

Score Model: 0.138 Win Model: 0.368
Num. Completed Blight Flip Rate Average Score Win Rate
1 107671 62.76% 20.47 58.26%
2 41125 56.57% 22.46 60.57%
3 12898 45.0% 26.06 70.65%
4 12501 37.18% 28.74 73.2%
5 157 41.78% 24.01 64.97%
6 332 19.63% 22.62 68.07%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-05 06:17:53 (Pacific Time)