Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 15 46.67% 18.67 53.33% 0.595 0.5859 0.0
Blitz 0 1551 63.67% 19.08 45.65% -0.568 -0.2669 -1.174
Dahan Insurrection 4 1360 37.46% 44.48 64.56% 1.563 1.3719 0.625
Despicable Theft 2 71 59.15% 25.63 47.89% -0.232 0.6496 0.107
Elemental Invocation 1 74 58.11% 20.11 51.35% -0.379 0.4996 -1.103
Guard the Isle's Heart 0 5649 28.76% 39.46 63.75% 0.703 0.0593 1.272
Powers Long Forgotten 1 636 61.65% 29.33 58.02% 0.336 1.2211 -0.75
Rituals of Terror 3 608 68.34% 26.3 37.83% -1.099 -1.0397 -0.027
Rituals of the Destroying Flame 3 286 75.17% 32.83 57.34% -0.235 0.8547 0.511
Second Wave 0 3100 59.39% 24.55 64.81% -0.527 -0.4802 0.025
The Great River 3 52 51.92% 14.54 17.31% -0.485 0.9452 -0.265
Varied Terrains 2 28 67.86% 20.18 42.86% -1.411 -0.6777 0.0
Ward the Shores 2 404 64.6% 26.5 38.12% -1.582 -0.5079 -0.903

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4464 24.81 47.58% 0.212 0.3968 -0.144
Aid From Lesser Spirits 3816 27.49 53.83% 0.453 0.3991 0.093
All Things Weaken 1199 22.21 41.45% -0.534 -0.2245 -0.356
Attenuated Essence 73 21.21 53.42% 0.443 0.514 0.051
Back Against the Wall 3777 26.33 50.33% 0.351 0.3932 0.106
Blight Corrodes the Spirit 70 14.87 28.57% -0.208 0.0137 -0.961
Burn Brightest Before the End 74 18.01 36.49% -0.467 -0.2672 -0.598
Disintegrating Ecosystem 4259 22.18 45.74% -0.158 0.2521 -0.469
Downward Spiral 23522 19.14 55.69% 0.301 0.4236 0.051
Erosion of Will 4449 24.38 47.0% -0.221 0.0453 -0.278
Intensifying Exploitation 74 18.03 44.59% -0.158 0.1013 -0.913
Invaders Find the Land to Their Liking 390 29.81 77.95% 0.436 -0.0737 0.777
Memory Fades to Dust 23918 18.49 50.77% 0.02 0.2534 -0.031
Power Corrodes the Spirit 1176 23.48 50.77% 0.9 1.1121 -0.355
Promising Farmlands 4427 23.19 46.37% 0.258 0.5512 -0.206
Shattered Fragments of Power 72 17.28 37.5% -0.628 -0.4475 -0.103
Slow Dissolution of Will 76 19.14 38.16% -0.261 0.1215 -0.587
Strong Earth Shatters Slowly 237 28.68 84.39% 0.783 0.157 0.264
The Border of Life and Death 25 20.32 52.0% 0.395 -0.1383 0.373
Thriving Communities 1150 21.29 45.04% -0.245 0.1025 -0.566
Thriving Crops 27 15.74 44.44% -0.528 -0.5485 -0.339
Tipping Point 2286 24.67 49.48% 0.0 0.0 -0.165
Unnatural Proliferation 1242 23.55 43.8% -0.157 -0.0263 -0.504
Untended Land Crumbles 1179 21.42 44.27% -0.08 0.3538 -0.658

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 54003 53.99% 20.98 61.08% -0.363 0.5056 -0.023
B 54820 54.26% 21.58 61.71% -0.333 0.5002 -0.082
C 58849 53.63% 22.98 64.19% -0.109 0.5796 0.533
D 53527 51.96% 22.32 64.58% -0.149 0.667 0.354
E 6740 55.61% 24.72 64.47% 0.195 0.8706 0.112
F 11551 53.68% 24.86 65.71% -0.334 0.4712 0.04
G 11117 54.53% 24.4 64.76% -0.484 0.3561 -0.062
H 11048 52.88% 25.12 66.91% -0.402 0.3739 0.132
East 6771 51.64% 34.66 61.48% 0.109 1.0004 -0.105
Northeast 4849 48.66% 35.71 63.7% -0.208 0.6141 -0.108
Northwest 4116 46.99% 36.19 65.55% -0.11 0.749 -0.095
Southeast 470 42.7% 31.72 65.96% 0.0 0.9064 -0.583
Southwest 463 48.37% 28.17 60.48% -0.599 0.7405 -0.33
West 6221 50.63% 34.66 62.22% 0.052 1.0944 -0.442

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 32341 0.0% 12.84 47.36% -0.891 -0.0961 -1.637
Not Using Events or Tokens 88953 59.06% 17.2 57.04% -0.384 -0.0012 -0.759
Skip Initial Invader Actions 6999 22.1% 30.23 84.98% 0.645 0.0048 -0.656
Start of Game Growth 9198 22.45% 29.72 84.2% 0.891 0.3213 0.828
Unlimited Undo 15745 46.84% 24.61 71.85% 0.313 0.3605 0.008
Using Tokens but Not Events 12535 50.32% 22.93 72.76% -0.121 -0.187 0.14

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 80.31%
Crops Wither and Fade 90.76%
Favors Called Due 87.88%
Mantle of Dread 84.95%

Terror Level

Terror Level Completed Average Score Win Rate
I 23119 15.72 4.14%
II 59780 30.48 45.02%
III 65162 34.79 80.03%
IV 26267 38.42 99.31%

Results

Result Completed
Win: Invaders destroyed (Terror I) 956
Win: Invaders destroyed (Terror III) 50923
Win: Invaders destroyed (Terror II) 26054
Win: Terror victory (Terror IV) 25632
Game abandoned (v.3.0+) 14354
Lose: Invader deck ran out 343
Lose: Adversary condition 6465
Win: Sacrifice victory 995
Lose: Scenario condition 1743
Win: Scenario condition 1549
Lose: Blight pool ran out 43723
Lose: Spirit destroyed 1591

Number of Players

Score Model: 0.108 Win Model: 0.355
Num. Completed Blight Flip Rate Average Score Win Rate
1 107466 62.78% 20.49 58.32%
2 41048 56.59% 22.49 60.64%
3 12865 45.01% 26.07 70.63%
4 12468 37.22% 28.77 73.25%
5 151 40.56% 24.64 65.56%
6 330 19.75% 22.67 68.18%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-03 06:37:54 (Pacific Time)