Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 8 25.0% 19.63 62.5% -0.203 -0.3608 0.0
Blitz 0 1381 65.89% 20.08 48.01% -0.464 -0.2831 -1.178
Dahan Insurrection 4 1202 39.51% 45.42 65.72% 0.412 0.046 0.6
Despicable Theft 2 56 60.71% 26.43 53.57% -0.233 0.4587 -0.319
Elemental Invocation 1 67 64.18% 21.13 53.73% -0.981 -0.1078 -1.184
Guard the Isle's Heart 0 5392 29.34% 40.01 64.08% 1.113 0.3866 1.177
Powers Long Forgotten 1 600 62.69% 30.23 59.5% -0.157 0.6615 -0.75
Rituals of Terror 3 533 71.32% 28.42 40.53% -0.838 -0.652 0.084
Rituals of the Destroying Flame 3 273 75.82% 33.74 58.97% -0.34 0.7492 0.509
Second Wave 0 2937 59.48% 25.01 66.16% -0.365 -0.2604 -0.036
The Great River 3 42 54.76% 16.5 21.43% -0.902 0.3268 -0.283
Varied Terrains 2 10 60.0% 15.2 40.0% -0.436 0.3718 0.0
Ward the Shores 2 371 64.96% 27.37 39.35% -0.928 0.0036 -0.87

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4291 24.98 47.89% 0.296 0.4485 -0.284
Aid From Lesser Spirits 3689 27.68 53.7% 0.7 0.6467 -0.078
All Things Weaken 1122 22.79 42.25% -0.132 0.2052 -0.44
Attenuated Essence 30 23.2 53.33% 1.016 1.0296 0.329
Back Against the Wall 3637 26.51 50.34% 0.544 0.6245 -0.017
Blight Corrodes the Spirit 34 14.44 14.71% -1.061 -0.8973 -0.788
Burn Brightest Before the End 46 17.98 32.61% -0.468 -0.3092 -0.375
Disintegrating Ecosystem 4092 22.37 45.82% -0.255 0.1234 -0.581
Downward Spiral 21648 19.67 56.83% 0.509 0.6551 -0.122
Erosion of Will 4278 24.58 47.24% 0.303 0.5851 -0.391
Intensifying Exploitation 36 17.06 47.22% 0.418 0.6483 -0.734
Invaders Find the Land to Their Liking 358 30.35 80.45% 0.836 0.2991 0.742
Memory Fades to Dust 22126 18.97 51.79% 0.402 0.7169 -0.206
Power Corrodes the Spirit 1087 23.89 50.69% 0.745 0.9241 -0.445
Promising Farmlands 4273 23.38 46.78% 0.016 0.3731 -0.364
Shattered Fragments of Power 40 19.05 35.0% 0.358 0.5502 -0.682
Slow Dissolution of Will 37 20.68 29.73% -0.756 -0.2978 -0.538
Strong Earth Shatters Slowly 223 29.17 84.75% 0.741 0.0269 0.207
The Border of Life and Death 9 28.67 66.67% 0.064 -0.3442 0.48
Thriving Communities 1071 21.77 45.47% -0.273 0.0167 -0.655
Thriving Crops 19 18.53 52.63% 0.658 0.5767 -0.279
Tipping Point 2286 24.67 49.48% 0.0 0.403 -0.279
Unnatural Proliferation 1135 23.89 43.96% -0.544 -0.3756 -0.638
Untended Land Crumbles 1082 21.76 44.82% 0.029 0.3064 -0.732

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 49045 54.78% 22.02 63.76% -0.211 0.6993 -0.001
B 50091 55.11% 22.58 64.22% -0.334 0.4903 -0.084
C 53858 54.44% 23.93 66.53% -0.047 0.5924 0.563
D 48783 52.63% 23.34 67.32% -0.01 0.8555 0.368
E 5930 56.65% 25.77 65.92% 0.175 0.8307 0.101
F 10655 54.12% 25.54 66.93% -0.24 0.5549 0.063
G 10268 55.13% 25.12 66.06% -0.027 0.7134 -0.043
H 10246 53.29% 25.81 68.19% -0.194 0.5356 0.143
East 6385 52.5% 35.52 62.83% -0.57 0.1047 -0.122
Northeast 4548 49.48% 36.69 65.15% 0.105 0.7765 -0.07
Northwest 3871 47.86% 37.16 67.06% -0.083 0.8341 -0.104
Southeast 438 44.7% 33.16 68.72% 0.593 1.4464 -0.629
Southwest 425 50.59% 29.45 62.35% -0.781 0.2969 -0.373
West 5854 51.6% 35.59 63.75% -0.371 0.5478 -0.51

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 28650 0.0% 13.63 50.19% -0.645 0.0089 -1.825
Not Using Events or Tokens 78642 60.65% 18.17 60.18% -0.517 -0.0482 -0.64
Skip Initial Invader Actions 6564 22.04% 31.07 86.79% 0.939 0.2609 -0.704
Start of Game Growth 8608 22.38% 30.55 85.94% 0.759 0.3499 0.789
Unlimited Undo 14559 47.12% 25.47 74.05% 0.177 0.2279 -0.02
Using Tokens but Not Events 11790 50.58% 23.51 74.44% -0.298 -0.3828 0.117

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 79.75%
Crops Wither and Fade 90.49%
Favors Called Due 87.61%
Mantle of Dread 84.66%

Terror Level

Terror Level Completed Average Score Win Rate
I 17465 18.09 5.35%
II 55663 30.76 45.92%
III 61425 34.74 80.39%
IV 24924 38.15 99.35%

Results

Result Completed
Win: Invaders destroyed (Terror I) 934
Win: Invaders destroyed (Terror III) 48245
Win: Invaders destroyed (Terror II) 24727
Win: Terror victory (Terror IV) 24336
Game abandoned (v.3.0+) 7905
Lose: Invader deck ran out 327
Lose: Adversary condition 6248
Win: Sacrifice victory 938
Lose: Scenario condition 1687
Win: Scenario condition 1453
Lose: Blight pool ran out 41174
Lose: Spirit destroyed 1503

Number of Players

Score Model: 0.029 Win Model: 0.388
Num. Completed Blight Flip Rate Average Score Win Rate
1 98346 63.75% 21.33 60.45%
2 37444 57.46% 23.57 63.13%
3 11765 45.81% 27.01 72.48%
4 11531 37.33% 29.88 75.8%
5 109 42.86% 27.6 67.89%
6 282 19.93% 24.07 73.76%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-22 03:31:24 (Pacific Time)