Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 4 0.0% 20.25 75.0% -0.382 -0.4609 0.0
Blitz 0 1221 68.31% 21.23 50.86% -0.31 -0.1637 -1.211
Dahan Insurrection 4 1120 40.61% 46.69 67.14% 0.806 0.5994 0.545
Despicable Theft 2 46 67.39% 27.72 56.52% 0.074 0.7571 -0.311
Elemental Invocation 1 56 64.29% 21.93 60.71% -0.186 0.5458 -0.128
Guard the Isle's Heart 0 5142 29.8% 40.57 64.27% 0.746 0.1396 1.058
Powers Long Forgotten 1 573 63.97% 30.96 60.91% 0.164 0.6519 -0.65
Rituals of Terror 3 472 75.38% 30.73 43.64% -1.231 -1.1261 0.151
Rituals of the Destroying Flame 3 257 78.6% 35.38 61.87% -1.116 -0.1237 0.739
Second Wave 0 2786 59.79% 25.37 67.3% -0.327 -0.2649 -0.255
The Great River 3 25 64.0% 23.28 32.0% -0.845 0.5037 -0.165
Varied Terrains 2 4 50.0% 26.0 75.0% 0.307 0.8698 0.0
Ward the Shores 2 350 66.57% 28.25 40.57% -0.515 0.6941 -0.881

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4165 25.05 48.02% 0.129 0.3997 -0.529
Aid From Lesser Spirits 3568 27.82 53.81% 0.365 0.4036 -0.294
All Things Weaken 1055 23.02 42.65% 0.121 0.582 -0.589
Attenuated Essence 14 18.0 42.86% -0.046 0.1599 0.08
Back Against the Wall 3521 26.68 50.5% -0.105 0.0567 -0.24
Blight Corrodes the Spirit 6 13.83 33.33% 0.049 0.4633 -0.197
Burn Brightest Before the End 13 25.77 53.85% 0.219 0.5237 -0.163
Disintegrating Ecosystem 3939 22.65 46.41% 0.274 0.8011 -0.754
Downward Spiral 20173 20.09 57.88% 0.201 0.5534 -0.355
Erosion of Will 4130 24.78 47.31% 0.004 0.4126 -0.578
Intensifying Exploitation 12 14.83 41.67% -0.151 0.236 -0.48
Invaders Find the Land to Their Liking 334 30.58 81.44% 0.844 0.3187 0.708
Memory Fades to Dust 20624 19.36 52.58% -0.109 0.3725 -0.423
Power Corrodes the Spirit 1012 24.21 50.79% 0.024 0.3287 -0.514
Promising Farmlands 4158 23.5 46.97% -0.192 0.3938 -0.578
Shattered Fragments of Power 15 15.07 26.67% -0.621 -0.4419 -0.163
Slow Dissolution of Will 15 24.73 53.33% 0.332 0.8655 -0.545
Strong Earth Shatters Slowly 210 29.82 85.24% 0.814 0.1358 0.103
The Border of Life and Death 4 28.5 100.0% 0.93 0.8005 0.0
Thriving Communities 996 22.15 45.78% 0.189 0.6819 -0.844
Thriving Crops 6 7.83 33.33% -0.41 -0.3221 0.0
Tipping Point 2286 24.67 49.48% 0.0 -0.1422 -0.456
Unnatural Proliferation 1048 24.46 45.04% -0.015 0.2818 -0.759
Untended Land Crumbles 1023 22.07 45.16% -0.604 -0.2463 -0.86

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 44537 56.12% 23.22 66.97% -0.308 0.5324 0.035
B 45568 56.39% 23.84 67.57% -0.188 0.5907 -0.066
C 49521 55.47% 25.05 69.31% 0.124 0.7776 0.572
D 44559 53.6% 24.53 70.44% 0.015 0.8144 0.355
E 5320 57.9% 26.59 67.46% 0.002 0.631 0.096
F 9715 55.39% 26.54 69.2% -0.317 0.402 0.059
G 9352 56.16% 26.09 68.31% 0.183 0.9247 -0.069
H 9381 54.13% 26.76 70.26% 0.149 0.7967 0.095
East 6058 53.12% 36.42 64.25% -0.591 0.0136 -0.082
Northeast 4304 49.96% 37.67 66.66% -0.054 0.8265 0.031
Northwest 3696 48.39% 38.02 68.4% -0.063 0.6097 -0.088
Southeast 408 46.44% 34.46 70.59% 0.477 1.1137 -0.578
Southwest 400 51.88% 30.36 63.75% -0.573 0.5915 -0.398
West 5597 52.23% 36.39 65.0% -0.006 0.9585 -0.515

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 24887 0.0% 14.71 54.1% -0.927 -0.0438 -2.033
Not Using Events or Tokens 69289 62.64% 19.34 63.97% -0.326 0.0056 -0.607
Skip Initial Invader Actions 6111 21.77% 32.06 88.79% 0.364 -0.1712 -0.357
Start of Game Growth 8039 22.09% 31.52 88.02% 0.819 0.4882 0.651
Unlimited Undo 13357 48.18% 26.51 76.95% -0.081 -0.1033 0.221
Using Tokens but Not Events 11196 50.65% 24.09 76.15% -0.348 -0.4016 0.342

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 78.95%
Crops Wither and Fade 90.21%
Favors Called Due 87.22%
Mantle of Dread 84.34%

Terror Level

Terror Level Completed Average Score Win Rate
I 12080 21.03 7.58%
II 52054 31.04 46.9%
III 58247 34.74 80.73%
IV 23783 38.02 99.35%

Results

Result Completed
Win: Invaders destroyed (Terror I) 916
Win: Invaders destroyed (Terror III) 45938
Win: Invaders destroyed (Terror II) 23605
Win: Terror victory (Terror IV) 23230
Game abandoned (v.3.0+) 1828
Lose: Invader deck ran out 313
Lose: Adversary condition 6029
Win: Sacrifice victory 878
Lose: Scenario condition 1637
Win: Scenario condition 1411
Lose: Blight pool ran out 38944
Lose: Spirit destroyed 1435

Number of Players

Score Model: 0.16 Win Model: 0.372
Num. Completed Blight Flip Rate Average Score Win Rate
1 90402 64.81% 22.22 62.63%
2 33972 58.56% 24.89 66.41%
3 10934 46.29% 27.89 74.39%
4 10577 38.55% 31.55 79.75%
5 63 35.59% 32.33 88.89%
6 216 21.3% 26.14 79.17%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)