Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 12 41.67% 16.83 50.0% -0.221 -0.3853 0.0
Blitz 0 1460 64.46% 19.55 46.92% -0.447 -0.3074 -1.189
Dahan Insurrection 4 1259 39.21% 44.75 64.73% 0.452 0.2021 0.591
Despicable Theft 2 66 60.61% 26.73 50.0% -0.761 -0.255 0.096
Elemental Invocation 1 72 59.72% 20.67 52.78% -0.407 0.4619 -1.167
Guard the Isle's Heart 0 5503 29.03% 39.75 63.89% 0.946 0.1609 1.235
Powers Long Forgotten 1 618 61.66% 29.65 58.58% -0.706 0.2116 -0.74
Rituals of Terror 3 576 70.27% 27.25 39.06% -0.832 -0.7474 0.066
Rituals of the Destroying Flame 3 279 75.63% 33.25 58.06% -0.723 0.4983 0.503
Second Wave 0 3022 59.71% 24.75 65.39% -0.54 -0.439 -0.022
The Great River 3 50 52.0% 14.82 18.0% -1.581 -0.1963 -0.271
Varied Terrains 2 15 60.0% 21.4 53.33% 0.247 1.0474 0.0
Ward the Shores 2 389 63.5% 26.99 39.59% -0.228 0.7817 -0.85

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4387 24.83 47.6% -0.217 -0.0829 -0.228
Aid From Lesser Spirits 3757 27.52 53.71% 0.454 0.3312 0.022
All Things Weaken 1164 22.48 41.84% -0.335 -0.0162 -0.399
Attenuated Essence 46 22.3 50.0% 0.223 0.2545 0.182
Back Against the Wall 3708 26.44 50.46% 0.711 0.7449 0.045
Blight Corrodes the Spirit 54 14.8 25.93% 0.005 0.1673 -0.915
Burn Brightest Before the End 62 18.95 40.32% 0.606 0.6519 -0.433
Disintegrating Ecosystem 4184 22.26 45.82% 0.103 0.4618 -0.518
Downward Spiral 22616 19.35 56.15% 0.34 0.5016 -0.046
Erosion of Will 4366 24.51 47.18% 0.228 0.4478 -0.34
Intensifying Exploitation 56 18.2 48.21% 0.274 0.5053 -0.698
Invaders Find the Land to Their Liking 375 30.1 78.67% -0.546 -1.11 0.771
Memory Fades to Dust 23083 18.67 51.18% 0.184 0.477 -0.135
Power Corrodes the Spirit 1142 23.55 50.35% -0.054 0.0994 -0.427
Promising Farmlands 4349 23.3 46.47% -0.222 0.0804 -0.274
Shattered Fragments of Power 56 18.04 37.5% 0.14 0.2255 -0.648
Slow Dissolution of Will 51 20.33 35.29% 0.274 0.6536 -0.567
Strong Earth Shatters Slowly 232 28.91 84.48% 0.827 0.0745 0.213
The Border of Life and Death 14 22.79 57.14% 0.153 -0.3173 0.492
Thriving Communities 1115 21.43 45.2% -0.078 0.2245 -0.613
Thriving Crops 24 16.88 45.83% -0.22 -0.316 -0.353
Tipping Point 2286 24.67 49.48% 0.0 0.9187 -0.22
Unnatural Proliferation 1194 23.67 43.8% 0.14 0.313 -0.598
Untended Land Crumbles 1132 21.4 44.08% -0.715 -0.4548 -0.696

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 51579 54.42% 21.41 62.21% -0.788 0.3606 -0.017
B 52533 54.76% 22.0 62.86% -0.656 0.4001 -0.073
C 56426 54.04% 23.39 65.27% -0.377 0.5147 0.563
D 51325 52.35% 22.74 65.75% -0.498 0.5618 0.369
E 6380 55.89% 25.08 64.72% -0.348 0.5584 0.106
F 11120 53.93% 25.16 66.12% -0.371 0.6341 0.048
G 10742 54.9% 24.69 65.26% -0.677 0.2979 -0.041
H 10685 53.16% 25.41 67.52% -0.283 0.711 0.125
East 6563 52.0% 35.1 62.23% -0.391 0.6112 -0.164
Northeast 4685 49.08% 36.2 64.44% 0.061 0.9899 -0.039
Northwest 3994 47.4% 36.59 66.12% -0.034 0.9933 -0.092
Southeast 458 42.73% 32.22 67.25% -0.585 0.3579 -0.674
Southwest 450 48.65% 28.59 61.56% -0.242 1.2123 -0.35
West 6033 51.1% 35.06 62.87% -0.359 0.7687 -0.47

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 30662 0.0% 13.18 48.62% -0.448 0.2043 -1.737
Not Using Events or Tokens 84016 59.88% 17.58 58.38% -0.487 0.0064 -0.681
Skip Initial Invader Actions 6824 22.25% 30.5 85.62% 0.704 0.0976 -0.691
Start of Game Growth 8917 22.5% 30.06 84.91% 0.705 0.2951 0.815
Unlimited Undo 15155 47.25% 25.01 72.86% -0.012 -0.1223 -0.002
Using Tokens but Not Events 12179 50.53% 23.17 73.45% -0.277 -0.1992 0.128

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 80.03%
Crops Wither and Fade 90.63%
Favors Called Due 87.73%
Mantle of Dread 84.76%

Terror Level

Terror Level Completed Average Score Win Rate
I 20485 16.73 4.6%
II 57756 30.59 45.36%
III 63372 34.74 80.2%
IV 25616 38.31 99.34%

Results

Result Completed
Win: Invaders destroyed (Terror I) 943
Win: Invaders destroyed (Terror III) 49651
Win: Invaders destroyed (Terror II) 25348
Win: Terror victory (Terror IV) 25012
Game abandoned (v.3.0+) 11265
Lose: Invader deck ran out 335
Lose: Adversary condition 6353
Win: Sacrifice victory 974
Lose: Scenario condition 1716
Win: Scenario condition 1486
Lose: Blight pool ran out 42586
Lose: Spirit destroyed 1560

Number of Players

Score Model: 0.138 Win Model: 0.079
Num. Completed Blight Flip Rate Average Score Win Rate
1 103045 63.26% 20.85 59.24%
2 39462 57.03% 22.91 61.67%
3 12289 45.59% 26.56 71.62%
4 11982 37.3% 29.25 74.49%
5 132 39.06% 25.21 62.88%
6 319 20.45% 22.83 69.28%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-22 04:13:51 (Pacific Time)