Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 13 46.15% 15.54 46.15% -0.406 -0.503 0.0
Blitz 0 1499 64.22% 19.38 46.5% -0.203 -0.0395 -1.183
Dahan Insurrection 4 1294 38.61% 44.53 64.61% 0.889 0.6421 0.603
Despicable Theft 2 67 59.7% 26.33 49.25% -0.905 -0.2554 0.098
Elemental Invocation 1 72 59.72% 20.67 52.78% -0.068 0.9452 -1.133
Guard the Isle's Heart 0 5556 28.93% 39.67 64.0% 1.178 0.4069 1.254
Powers Long Forgotten 1 627 61.74% 29.43 57.89% -0.33 0.5685 -0.73
Rituals of Terror 3 581 70.0% 27.1 38.9% -1.552 -1.5218 0.07
Rituals of the Destroying Flame 3 284 75.35% 32.88 57.39% -1.226 -0.0224 0.51
Second Wave 0 3054 59.44% 24.68 65.26% -0.262 -0.2276 0.027
The Great River 3 50 52.0% 14.82 18.0% -1.036 0.3107 -0.267
Varied Terrains 2 22 59.09% 20.73 50.0% -0.086 0.7963 0.0
Ward the Shores 2 393 63.87% 26.8 39.19% -0.943 0.1302 -0.849

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4417 24.81 47.57% -0.127 -0.0228 -0.202
Aid From Lesser Spirits 3772 27.51 53.74% 0.403 0.3171 0.041
All Things Weaken 1179 22.41 41.82% -0.379 -0.0336 -0.379
Attenuated Essence 56 21.84 53.57% 0.25 0.3613 0.069
Back Against the Wall 3736 26.38 50.35% 0.203 0.2726 0.058
Blight Corrodes the Spirit 59 14.36 27.12% -0.255 -0.0775 -0.904
Burn Brightest Before the End 66 18.42 37.88% -0.361 -0.2983 -0.427
Disintegrating Ecosystem 4214 22.22 45.78% -0.017 0.299 -0.498
Downward Spiral 23008 19.25 55.91% 0.426 0.6085 -0.015
Erosion of Will 4402 24.47 47.14% -0.005 0.2439 -0.319
Intensifying Exploitation 67 17.84 43.28% 0.407 0.6382 -0.933
Invaders Find the Land to Their Liking 384 30.05 78.39% -0.38 -0.9204 0.763
Memory Fades to Dust 23434 18.59 50.97% 0.163 0.4695 -0.107
Power Corrodes the Spirit 1156 23.5 50.52% 0.589 0.8636 -0.406
Promising Farmlands 4387 23.22 46.43% -0.008 0.3325 -0.255
Shattered Fragments of Power 60 17.9 38.33% -0.422 -0.2908 -0.638
Slow Dissolution of Will 63 20.3 41.27% 0.399 0.7719 -0.616
Strong Earth Shatters Slowly 233 28.79 84.12% 0.329 -0.4018 0.228
The Border of Life and Death 18 20.72 55.56% 0.191 -0.1384 0.347
Thriving Communities 1130 21.33 45.13% 0.42 0.7424 -0.592
Thriving Crops 26 16.35 46.15% -0.117 -0.1726 -0.348
Tipping Point 2286 24.67 49.48% 0.0 0.5218 -0.205
Unnatural Proliferation 1212 23.55 43.89% 0.085 0.2496 -0.578
Untended Land Crumbles 1151 21.46 44.48% 0.1 0.3893 -0.68

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 52536 54.22% 21.22 61.74% -0.491 0.4576 -0.033
B 53434 54.56% 21.83 62.41% -0.467 0.402 -0.093
C 57401 53.87% 23.22 64.85% -0.239 0.5032 0.549
D 52208 52.21% 22.56 65.28% -0.348 0.5587 0.35
E 6551 55.88% 24.89 64.6% -0.067 0.6858 0.097
F 11320 53.89% 25.02 65.93% -0.09 0.7423 0.044
G 10909 54.74% 24.58 65.13% -0.322 0.5073 -0.056
H 10853 53.04% 25.29 67.27% -0.278 0.5436 0.118
East 6637 51.9% 34.93 61.94% -0.427 0.5074 -0.103
Northeast 4744 48.95% 36.03 64.17% 0.006 0.7679 -0.047
Northwest 4037 47.39% 36.48 65.94% 0.394 1.2666 -0.039
Southeast 463 42.92% 32.03 66.74% -0.431 0.4254 -0.68
Southwest 456 48.67% 28.42 61.18% -0.67 0.6859 -0.334
West 6102 51.02% 34.92 62.64% 0.231 1.2372 -0.453

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 31294 0.0% 13.05 48.16% -0.575 0.2335 -1.713
Not Using Events or Tokens 86068 59.5% 17.41 57.79% -0.609 -0.1576 -0.688
Skip Initial Invader Actions 6890 22.26% 30.4 85.38% 0.399 -0.1818 -0.668
Start of Game Growth 9066 22.53% 29.87 84.56% 1.184 0.69 0.8
Unlimited Undo 15370 47.02% 24.85 72.47% -0.022 -0.0115 -0.025
Using Tokens but Not Events 12309 50.54% 23.08 73.18% -0.582 -0.5884 0.139

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 80.13%
Crops Wither and Fade 90.68%
Favors Called Due 87.76%
Mantle of Dread 84.81%

Terror Level

Terror Level Completed Average Score Win Rate
I 21567 16.32 4.4%
II 58587 30.55 45.2%
III 64106 34.76 80.13%
IV 25879 38.36 99.34%

Results

Result Completed
Win: Invaders destroyed (Terror I) 948
Win: Invaders destroyed (Terror III) 50176
Win: Invaders destroyed (Terror II) 25629
Win: Terror victory (Terror IV) 25265
Game abandoned (v.3.0+) 12569
Lose: Invader deck ran out 340
Lose: Adversary condition 6391
Win: Sacrifice victory 981
Lose: Scenario condition 1719
Win: Scenario condition 1507
Lose: Blight pool ran out 43038
Lose: Spirit destroyed 1576

Number of Players

Score Model: 0.232 Win Model: 0.236
Num. Completed Blight Flip Rate Average Score Win Rate
1 104877 63.03% 20.68 58.81%
2 40118 56.86% 22.73 61.25%
3 12522 45.38% 26.38 71.31%
4 12158 37.3% 29.08 74.09%
5 144 41.43% 25.1 64.58%
6 320 20.38% 22.76 69.06%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-09 05:12:45 (Pacific Time)