Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 15 46.67% 18.67 53.33% 0.648 0.6636 0.0
Blitz 0 1550 63.72% 19.09 45.68% -0.586 -0.2981 -1.178
Dahan Insurrection 4 1359 37.49% 44.46 64.53% 1.496 1.3191 0.623
Despicable Theft 2 71 59.15% 25.63 47.89% -0.225 0.6362 0.111
Elemental Invocation 1 74 58.11% 20.11 51.35% -0.385 0.548 -1.106
Guard the Isle's Heart 0 5649 28.76% 39.46 63.75% 0.738 0.0912 1.27
Powers Long Forgotten 1 636 61.65% 29.33 58.02% 0.37 1.3154 -0.754
Rituals of Terror 3 606 68.4% 26.39 37.95% -1.025 -0.9487 -0.008
Rituals of the Destroying Flame 3 286 75.17% 32.83 57.34% -0.234 0.8814 0.511
Second Wave 0 3099 59.41% 24.55 64.8% -0.557 -0.527 0.022
The Great River 3 52 51.92% 14.54 17.31% -0.501 0.9241 -0.266
Varied Terrains 2 28 67.86% 20.18 42.86% -1.376 -0.6012 0.0
Ward the Shores 2 404 64.6% 26.5 38.12% -1.612 -0.5677 -0.905

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4464 24.81 47.58% 0.198 0.3737 -0.148
Aid From Lesser Spirits 3812 27.47 53.78% 0.35 0.296 0.09
All Things Weaken 1199 22.21 41.45% -0.472 -0.1785 -0.359
Attenuated Essence 72 21.19 52.78% 0.376 0.4596 0.052
Back Against the Wall 3777 26.33 50.33% 0.408 0.4559 0.103
Blight Corrodes the Spirit 70 14.87 28.57% -0.315 -0.1112 -0.962
Burn Brightest Before the End 74 18.01 36.49% -0.514 -0.3259 -0.599
Disintegrating Ecosystem 4258 22.18 45.73% -0.192 0.2174 -0.472
Downward Spiral 23502 19.14 55.67% 0.275 0.4024 0.046
Erosion of Will 4448 24.38 46.99% -0.281 0.0015 -0.282
Intensifying Exploitation 74 18.03 44.59% -0.146 0.1015 -0.914
Invaders Find the Land to Their Liking 390 29.81 77.95% 0.612 0.0962 0.779
Memory Fades to Dust 23896 18.49 50.77% 0.038 0.2746 -0.036
Power Corrodes the Spirit 1176 23.48 50.77% 0.885 1.1027 -0.358
Promising Farmlands 4427 23.19 46.37% 0.233 0.5274 -0.21
Shattered Fragments of Power 72 17.28 37.5% -0.639 -0.4379 -0.104
Slow Dissolution of Will 76 19.14 38.16% -0.25 0.134 -0.588
Strong Earth Shatters Slowly 237 28.68 84.39% 0.805 0.2236 0.264
The Border of Life and Death 24 20.29 50.0% 0.207 -0.3102 0.37
Thriving Communities 1150 21.29 45.04% -0.048 0.2906 -0.566
Thriving Crops 27 15.74 44.44% -0.526 -0.5687 -0.34
Tipping Point 2286 24.67 49.48% 0.0 0.0 -0.168
Unnatural Proliferation 1241 23.53 43.76% -0.214 -0.0734 -0.506
Untended Land Crumbles 1178 21.43 44.31% -0.03 0.4185 -0.661

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 53955 53.99% 20.98 61.08% -0.386 0.4763 -0.026
B 54769 54.27% 21.59 61.72% -0.387 0.4299 -0.087
C 58787 53.63% 22.99 64.2% -0.136 0.543 0.526
D 53477 51.97% 22.33 64.6% -0.16 0.6447 0.348
E 6732 55.6% 24.72 64.44% 0.184 0.8525 0.108
F 11543 53.71% 24.87 65.72% -0.36 0.4389 0.034
G 11116 54.53% 24.4 64.75% -0.517 0.3088 -0.067
H 11044 52.86% 25.13 66.9% -0.421 0.3515 0.126
East 6766 51.65% 34.67 61.5% -0.039 0.8074 -0.078
Northeast 4844 48.67% 35.72 63.73% -0.062 0.7083 -0.082
Northwest 4112 47.04% 36.22 65.61% 0.056 0.8634 -0.043
Southeast 468 42.89% 31.86 66.24% 0.0 0.8694 -0.667
Southwest 461 48.58% 28.29 60.74% -0.581 0.7007 -0.328
West 6217 50.66% 34.69 62.26% 0.082 1.0777 -0.417

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 32308 0.0% 12.84 47.38% -0.915 -0.1195 -1.636
Not Using Events or Tokens 88844 59.07% 17.21 57.06% -0.387 0.0009 -0.754
Skip Initial Invader Actions 6992 22.08% 30.24 85.01% 0.624 0.0092 -0.665
Start of Game Growth 9194 22.44% 29.71 84.2% 0.895 0.3135 0.808
Unlimited Undo 15734 46.84% 24.62 71.87% 0.358 0.4018 -0.002
Using Tokens but Not Events 12529 50.31% 22.93 72.76% -0.143 -0.2015 0.142

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 80.3%
Crops Wither and Fade 90.76%
Favors Called Due 87.87%
Mantle of Dread 84.94%

Terror Level

Terror Level Completed Average Score Win Rate
I 23069 15.74 4.14%
II 59747 30.48 45.02%
III 65113 34.79 80.03%
IV 26254 38.41 99.31%

Results

Result Completed
Win: Invaders destroyed (Terror I) 956
Win: Invaders destroyed (Terror III) 50882
Win: Invaders destroyed (Terror II) 26039
Win: Terror victory (Terror IV) 25619
Game abandoned (v.3.0+) 14292
Lose: Invader deck ran out 343
Lose: Adversary condition 6465
Win: Sacrifice victory 995
Lose: Scenario condition 1743
Win: Scenario condition 1548
Lose: Blight pool ran out 43710
Lose: Spirit destroyed 1591

Number of Players

Score Model: 0.127 Win Model: 0.392
Num. Completed Blight Flip Rate Average Score Win Rate
1 107384 62.79% 20.49 58.33%
2 41013 56.59% 22.5 60.65%
3 12850 44.98% 26.08 70.61%
4 12457 37.23% 28.78 73.28%
5 151 40.56% 24.64 65.56%
6 328 19.88% 22.81 68.6%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)