Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 13 46.15% 15.54 46.15% -0.576 -0.6525 0.0
Blitz 0 1509 64.05% 19.32 46.32% -0.253 -0.0365 -1.173
Dahan Insurrection 4 1299 38.46% 44.56 64.67% 1.152 0.9284 0.63
Despicable Theft 2 68 60.29% 26.15 48.53% -1.327 -0.5237 0.1
Elemental Invocation 1 73 58.9% 20.38 52.05% -0.125 0.8787 -1.141
Guard the Isle's Heart 0 5571 28.86% 39.63 63.94% 1.227 0.5181 1.266
Powers Long Forgotten 1 628 61.8% 29.45 57.96% -0.245 0.6143 -0.72
Rituals of Terror 3 586 69.91% 26.95 38.74% -0.959 -1.1064 0.079
Rituals of the Destroying Flame 3 284 75.35% 32.88 57.39% -0.881 0.2255 0.518
Second Wave 0 3067 59.45% 24.65 65.15% -0.398 -0.2914 0.036
The Great River 3 50 52.0% 14.82 18.0% -0.759 0.6696 -0.265
Varied Terrains 2 22 59.09% 20.73 50.0% -0.59 0.243 0.0
Ward the Shores 2 394 63.71% 26.73 39.09% -1.194 -0.2175 -0.858

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4425 24.82 47.57% 0.098 0.2925 -0.19
Aid From Lesser Spirits 3785 27.5 53.69% 0.292 0.2835 0.062
All Things Weaken 1186 22.36 41.74% -0.721 -0.3684 -0.364
Attenuated Essence 63 20.76 52.38% 0.146 0.2976 0.028
Back Against the Wall 3746 26.39 50.37% 0.002 0.0952 0.066
Blight Corrodes the Spirit 64 15.08 28.13% -0.34 -0.1222 -0.971
Burn Brightest Before the End 71 18.27 36.62% -0.176 0.0023 -0.606
Disintegrating Ecosystem 4224 22.22 45.76% -0.026 0.3623 -0.486
Downward Spiral 23144 19.22 55.86% 0.391 0.5841 -0.003
Erosion of Will 4411 24.45 47.11% -0.201 0.1005 -0.305
Intensifying Exploitation 71 17.52 43.66% -0.053 0.2329 -0.925
Invaders Find the Land to Their Liking 385 30.02 78.44% -0.312 -0.8729 0.782
Memory Fades to Dust 23551 18.56 50.91% 0.146 0.4751 -0.093
Power Corrodes the Spirit 1165 23.53 50.56% 0.38 0.6895 -0.375
Promising Farmlands 4398 23.21 46.43% 0.092 0.4528 -0.24
Shattered Fragments of Power 65 17.15 36.92% -0.685 -0.5412 -0.63
Slow Dissolution of Will 70 19.47 40.0% 0.384 0.8353 -0.605
Strong Earth Shatters Slowly 236 28.74 84.32% 0.866 0.3093 0.239
The Border of Life and Death 19 19.63 52.63% 0.067 -0.2274 0.354
Thriving Communities 1133 21.32 45.1% 0.197 0.5242 -0.579
Thriving Crops 27 15.74 44.44% -0.562 -0.6054 -0.343
Tipping Point 2286 24.67 49.48% 0.0 0.5304 -0.191
Unnatural Proliferation 1220 23.56 43.77% 0.151 0.3388 -0.569
Untended Land Crumbles 1160 21.42 44.31% 0.379 0.7088 -0.68

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 52913 54.17% 21.15 61.55% -0.32 0.5746 -0.034
B 53791 54.48% 21.75 62.2% -0.279 0.5425 -0.09
C 57757 53.81% 23.15 64.67% 0.015 0.6848 0.546
D 52572 52.14% 22.49 65.09% -0.07 0.7579 0.348
E 6608 55.82% 24.84 64.53% 0.206 0.8992 0.097
F 11384 53.89% 25.0 65.89% 0.001 0.7792 0.044
G 10970 54.6% 24.54 65.06% -0.19 0.5739 -0.061
H 10903 53.03% 25.23 67.13% -0.371 0.3862 0.124
East 6667 51.88% 34.86 61.86% -0.177 0.6703 -0.107
Northeast 4769 48.9% 35.94 64.06% 0.098 0.7728 -0.06
Northwest 4058 47.34% 36.4 65.85% 0.431 1.2446 -0.043
Southeast 463 42.92% 32.03 66.74% -0.457 0.2287 -0.679
Southwest 456 48.67% 28.42 61.18% -0.786 0.5907 -0.327
West 6132 50.95% 34.84 62.52% 0.208 1.1654 -0.436

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 31589 0.0% 12.99 47.94% -0.64 0.1991 -1.694
Not Using Events or Tokens 86815 59.39% 17.35 57.58% -0.617 -0.168 -0.693
Skip Initial Invader Actions 6913 22.21% 30.36 85.29% 0.383 -0.1844 -0.674
Start of Game Growth 9093 22.5% 29.84 84.49% 1.099 0.5788 0.804
Unlimited Undo 15489 46.92% 24.76 72.23% 0.144 0.1816 -0.009
Using Tokens but Not Events 12389 50.48% 23.01 73.06% -0.386 -0.4198 0.144

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 80.19%
Crops Wither and Fade 90.71%
Favors Called Due 87.79%
Mantle of Dread 84.86%

Terror Level

Terror Level Completed Average Score Win Rate
I 21990 16.17 4.33%
II 58927 30.54 45.16%
III 64368 34.77 80.09%
IV 25977 38.39 99.35%

Results

Result Completed
Win: Invaders destroyed (Terror I) 953
Win: Invaders destroyed (Terror III) 50362
Win: Invaders destroyed (Terror II) 25753
Win: Terror victory (Terror IV) 25363
Game abandoned (v.3.0+) 13037
Lose: Invader deck ran out 340
Lose: Adversary condition 6415
Win: Sacrifice victory 982
Lose: Scenario condition 1721
Win: Scenario condition 1511
Lose: Blight pool ran out 43245
Lose: Spirit destroyed 1580

Number of Players

Score Model: 0.196 Win Model: 0.447
Num. Completed Blight Flip Rate Average Score Win Rate
1 105593 62.96% 20.62 58.67%
2 40367 56.79% 22.67 61.09%
3 12599 45.23% 26.31 71.13%
4 12233 37.33% 28.98 73.85%
5 148 41.43% 24.72 65.54%
6 322 20.25% 22.79 68.94%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-16 05:27:44 (Pacific Time)