Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 15 46.67% 18.67 53.33% 0.649 0.6363 0.0
Blitz 0 1543 63.68% 19.1 45.69% -0.695 -0.3908 -1.182
Dahan Insurrection 4 1348 37.5% 44.43 64.54% 1.386 1.2143 0.619
Despicable Theft 2 71 59.15% 25.63 47.89% -0.284 0.608 0.112
Elemental Invocation 1 74 58.11% 20.11 51.35% -0.412 0.5164 -1.102
Guard the Isle's Heart 0 5642 28.77% 39.45 63.74% 0.839 0.1813 1.268
Powers Long Forgotten 1 636 61.65% 29.33 58.02% 0.068 1.0586 -0.755
Rituals of Terror 3 604 68.47% 26.41 37.91% -1.091 -0.9529 -0.01
Rituals of the Destroying Flame 3 284 75.35% 32.88 57.39% -0.701 0.4619 0.511
Second Wave 0 3097 59.38% 24.55 64.8% -0.447 -0.4033 0.051
The Great River 3 52 51.92% 14.54 17.31% -0.476 0.9104 -0.266
Varied Terrains 2 28 67.86% 20.18 42.86% -1.17 -0.3537 0.0
Ward the Shores 2 403 64.52% 26.5 38.21% -1.506 -0.5299 -0.864

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4460 24.82 47.6% 0.186 0.3534 -0.15
Aid From Lesser Spirits 3807 27.48 53.74% 0.267 0.2315 0.084
All Things Weaken 1198 22.23 41.49% -0.596 -0.2781 -0.361
Attenuated Essence 72 21.19 52.78% 0.365 0.4669 0.05
Back Against the Wall 3769 26.34 50.28% 0.077 0.1437 0.098
Blight Corrodes the Spirit 68 14.69 27.94% -0.342 -0.1501 -0.962
Burn Brightest Before the End 74 18.01 36.49% -0.707 -0.5058 -0.601
Disintegrating Ecosystem 4254 22.19 45.75% -0.146 0.2426 -0.478
Downward Spiral 23433 19.15 55.67% 0.254 0.3888 0.037
Erosion of Will 4442 24.38 47.01% -0.429 -0.1344 -0.285
Intensifying Exploitation 74 18.03 44.59% -0.166 0.0796 -0.917
Invaders Find the Land to Their Liking 390 29.81 77.95% 0.628 0.1435 0.774
Memory Fades to Dust 23847 18.5 50.8% 0.09 0.3386 -0.051
Power Corrodes the Spirit 1176 23.48 50.77% 0.87 1.1211 -0.363
Promising Farmlands 4424 23.19 46.38% 0.293 0.6128 -0.212
Shattered Fragments of Power 70 17.0 35.71% -0.773 -0.5526 -0.106
Slow Dissolution of Will 76 19.14 38.16% -0.237 0.1325 -0.59
Strong Earth Shatters Slowly 236 28.74 84.32% 0.651 0.0558 0.26
The Border of Life and Death 24 20.29 50.0% 0.066 -0.4173 0.371
Thriving Communities 1148 21.31 45.03% -0.299 0.0403 -0.57
Thriving Crops 27 15.74 44.44% -0.557 -0.5905 -0.341
Tipping Point 2286 24.67 49.48% 0.0 0.0 -0.172
Unnatural Proliferation 1240 23.54 43.79% -0.309 -0.1812 -0.511
Untended Land Crumbles 1176 21.39 44.22% -0.047 0.3664 -0.666

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 53793 54.02% 21.0 61.15% -0.507 0.3641 -0.028
B 54608 54.3% 21.61 61.79% -0.471 0.3636 -0.089
C 58619 53.67% 23.01 64.26% -0.276 0.4287 0.527
D 53335 52.0% 22.35 64.67% -0.233 0.5864 0.347
E 6711 55.63% 24.75 64.45% 0.103 0.7937 0.106
F 11511 53.8% 24.89 65.74% -0.45 0.3525 0.037
G 11090 54.56% 24.42 64.78% -0.637 0.205 -0.068
H 11017 52.96% 25.15 66.94% -0.563 0.2227 0.125
East 6754 51.7% 34.71 61.56% 0.146 0.9762 -0.062
Northeast 4835 48.72% 35.76 63.78% 0.138 0.925 -0.089
Northwest 4102 47.11% 36.27 65.68% 0.142 0.9912 -0.04
Southeast 467 42.98% 31.93 66.38% 0.0 0.8095 -0.67
Southwest 460 48.68% 28.35 60.87% -0.529 0.7354 -0.329
West 6203 50.7% 34.72 62.32% 0.1 1.1081 -0.423

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 32187 0.0% 12.86 47.47% -0.85 -0.0455 -1.647
Not Using Events or Tokens 88502 59.12% 17.22 57.13% -0.466 -0.0747 -0.745
Skip Initial Invader Actions 6980 22.09% 30.25 85.06% 0.516 -0.1203 -0.666
Start of Game Growth 9178 22.45% 29.72 84.22% 1.026 0.4878 0.805
Unlimited Undo 15662 46.84% 24.63 71.91% 0.218 0.266 0.001
Using Tokens but Not Events 12506 50.33% 22.94 72.79% -0.269 -0.3151 0.142

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 80.29%
Crops Wither and Fade 90.75%
Favors Called Due 87.86%
Mantle of Dread 84.92%

Terror Level

Terror Level Completed Average Score Win Rate
I 22895 15.81 4.17%
II 59618 30.49 45.04%
III 64978 34.78 80.03%
IV 26205 38.41 99.32%

Results

Result Completed
Win: Invaders destroyed (Terror I) 955
Win: Invaders destroyed (Terror III) 50779
Win: Invaders destroyed (Terror II) 25992
Win: Terror victory (Terror IV) 25576
Game abandoned (v.3.0+) 14073
Lose: Invader deck ran out 343
Lose: Adversary condition 6456
Win: Sacrifice victory 993
Lose: Scenario condition 1738
Win: Scenario condition 1541
Lose: Blight pool ran out 43660
Lose: Spirit destroyed 1590

Number of Players

Score Model: 0.141 Win Model: 0.516
Num. Completed Blight Flip Rate Average Score Win Rate
1 107075 62.83% 20.51 58.37%
2 40908 56.65% 22.53 60.74%
3 12816 44.99% 26.1 70.65%
4 12422 37.25% 28.8 73.37%
5 149 41.13% 24.56 65.1%
6 326 20.0% 22.95 69.02%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-30 06:17:40 (Pacific Time)