Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 1 0.0% 29.0 100.0% 0.087 0.1957 0.0
Blitz 0 1141 68.94% 21.49 51.1% -0.683 -0.4157 -1.237
Dahan Insurrection 4 1055 41.71% 46.51 66.35% 0.27 0.6028 0.5
Despicable Theft 2 40 75.0% 28.0 57.5% 0.0 0.2507 -0.302
Elemental Invocation 1 42 59.52% 22.74 64.29% -0.518 0.1299 -0.169
Guard the Isle's Heart 0 4883 30.04% 40.76 64.0% -0.209 -0.0432 1.01
Powers Long Forgotten 1 542 64.13% 31.39 61.25% -1.065 -0.7393 -0.841
Rituals of Terror 3 445 75.92% 31.31 44.94% -0.438 -0.5472 0.09
Rituals of the Destroying Flame 3 247 79.76% 35.86 61.94% -0.477 0.18 0.747
Second Wave 0 2668 59.67% 25.57 68.03% -0.328 0.1432 -0.177
The Great River 3 23 69.57% 25.3 34.78% 0.0 1.5007 -0.16
Varied Terrains 2 2 50.0% 23.0 50.0% 0.082 0.6171 0.0
Ward the Shores 2 335 67.46% 28.31 39.7% -0.701 0.486 -0.91

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4040 25.1 47.82% -1.654 0.1775 -0.598
Aid From Lesser Spirits 3462 27.89 53.81% -1.738 -0.0834 -0.363
All Things Weaken 978 23.01 42.02% -2.186 -0.2094 -0.741
Back Against the Wall 3413 26.8 50.42% -1.716 0.1422 -0.341
Disintegrating Ecosystem 3808 22.72 46.3% -1.206 0.7687 -0.854
Downward Spiral 18992 20.23 58.22% -2.24 -0.3379 -0.41
Erosion of Will 3988 24.89 47.02% -1.485 0.5591 -0.67
Invaders Find the Land to Their Liking 308 30.82 81.49% -0.398 0.1741 0.683
Memory Fades to Dust 19323 19.52 52.95% -2.326 -0.3464 -0.512
Power Corrodes the Spirit 937 24.46 51.23% -2.203 -0.3112 -0.53
Promising Farmlands 4015 23.65 46.95% -2.395 -0.3561 -0.658
Strong Earth Shatters Slowly 195 30.27 85.13% 0.262 0.7027 0.039
Thriving Communities 919 22.34 45.81% -1.76 0.204 -0.884
Tipping Point 2286 24.67 49.48% 0.0 0.489 -0.511
Unnatural Proliferation 972 24.88 44.96% -1.541 0.3645 -0.793
Untended Land Crumbles 948 22.45 45.46% -2.548 -0.5133 -0.951

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 41717 56.53% 23.69 68.05% -0.184 0.5844 0.019
B 42791 56.66% 24.29 68.62% -0.066 0.6271 -0.121
C 46634 55.84% 25.47 70.13% -0.101 0.4638 0.573
D 41850 53.99% 24.99 71.43% 0.016 0.7844 0.328
E 4802 59.04% 27.09 67.81% -0.263 0.3359 0.112
F 9046 56.06% 26.96 69.93% 0.11 0.8191 0.042
G 8668 56.52% 26.43 68.74% -0.14 0.5856 -0.081
H 8662 54.67% 27.22 71.03% 0.09 0.7804 0.092
East 5811 53.64% 36.82 64.79% 0.428 1.0506 -0.074
Northeast 4110 50.42% 38.15 67.27% -0.128 0.5533 0.045
Northwest 3562 48.65% 38.46 68.92% -0.21 0.8571 -0.118
Southeast 393 46.94% 34.78 70.99% -0.317 0.4109 -0.462
Southwest 385 52.34% 30.8 64.68% -1.181 -0.2104 -0.392
West 5397 52.52% 36.72 65.44% -0.343 0.6605 -0.486

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 22846 0.0% 15.15 55.73% -3.058 -1.0461 -2.112
Not Using Events or Tokens 63491 63.32% 19.71 65.34% 0.311 0.5249 -0.588
Skip Initial Invader Actions 5820 21.72% 32.38 89.59% -0.098 -0.1912 -0.411
Start of Game Growth 7653 21.94% 31.89 88.88% 1.355 0.6469 0.664
Unlimited Undo 12579 48.48% 26.85 77.83% 1.247 0.5475 0.204
Using Tokens but Not Events 10624 50.92% 24.4 77.11% 0.095 0.0494 0.265

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 78.64%
Crops Wither and Fade 90.06%
Favors Called Due 87.14%
Mantle of Dread 84.31%

Terror Level

Terror Level Completed Average Score Win Rate
I 10164 22.6 8.8%
II 49123 31.02 47.19%
III 55176 34.59 80.81%
IV 22690 37.83 99.33%

Results

Result Completed
Win: Invaders destroyed (Terror I) 894
Win: Invaders destroyed (Terror III) 43555
Win: Invaders destroyed (Terror II) 22402
Win: Terror victory (Terror IV) 22157
Lose: Invader deck ran out 290
Lose: Adversary condition 5868
Win: Sacrifice victory 838
Lose: Scenario condition 1589
Win: Scenario condition 1351
Lose: Blight pool ran out 36835
Lose: Spirit destroyed 1374

Number of Players

Score Model: 0.42 Win Model: 0.201
Num. Completed Blight Flip Rate Average Score Win Rate
1 84744 65.19% 22.57 63.34%
2 31871 58.93% 25.39 67.54%
3 10351 46.65% 28.19 74.84%
4 10021 38.64% 32.17 80.89%
5 34 36.67% 28.29 82.35%
6 132 26.52% 30.03 87.12%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-09-16 02:17:41 (Pacific Time)