Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 5 20.0% 20.2 80.0% 0.411 0.1555 0.0
Blitz 0 1245 67.92% 21.18 50.6% -0.02 0.1777 -1.174
Dahan Insurrection 4 1142 40.35% 46.44 66.99% 0.784 0.3419 0.573
Despicable Theft 2 50 66.0% 27.26 56.0% -0.039 0.7733 -0.32
Elemental Invocation 1 58 65.52% 22.19 60.34% -0.246 0.4568 -0.106
Guard the Isle's Heart 0 5186 29.8% 40.52 64.21% 1.101 0.456 1.086
Powers Long Forgotten 1 577 63.7% 30.85 60.66% 0.113 0.7485 -0.655
Rituals of Terror 3 479 75.11% 30.48 43.22% -1.422 -1.3213 0.199
Rituals of the Destroying Flame 3 259 78.38% 35.1 61.39% -0.792 0.2168 0.766
Second Wave 0 2820 59.63% 25.31 67.27% 0.473 0.5395 -0.21
The Great River 3 35 57.14% 18.69 25.71% -1.206 0.0111 -0.294
Varied Terrains 2 8 50.0% 19.0 50.0% -0.333 0.2905 0.0
Ward the Shores 2 353 66.29% 28.12 40.51% -0.113 0.9716 -0.851

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4187 25.05 47.98% 0.339 0.5813 -0.443
Aid From Lesser Spirits 3589 27.77 53.72% 0.005 -0.0724 -0.229
All Things Weaken 1075 22.95 42.14% -0.405 -0.0129 -0.575
Attenuated Essence 18 20.22 50.0% 0.953 1.06 0.132
Back Against the Wall 3543 26.62 50.38% -0.16 -0.1018 -0.179
Blight Corrodes the Spirit 13 20.15 23.08% -0.362 -0.1605 -0.419
Burn Brightest Before the End 14 25.29 57.14% 0.295 0.5052 -0.158
Disintegrating Ecosystem 3958 22.6 46.31% -0.258 0.1654 -0.712
Downward Spiral 20426 20.02 57.64% 0.372 0.6078 -0.279
Erosion of Will 4153 24.75 47.22% 0.22 0.5294 -0.529
Intensifying Exploitation 16 14.56 43.75% 0.128 0.4159 -0.542
Invaders Find the Land to Their Liking 344 30.43 81.1% 0.964 0.4705 0.645
Memory Fades to Dust 20899 19.31 52.49% 0.161 0.4975 -0.35
Power Corrodes the Spirit 1029 24.03 50.24% 0.233 0.4536 -0.525
Promising Farmlands 4174 23.5 46.98% -0.176 0.277 -0.513
Shattered Fragments of Power 19 14.95 26.32% -0.296 -0.2447 -0.457
Slow Dissolution of Will 17 24.47 52.94% 0.787 1.1867 -0.585
Strong Earth Shatters Slowly 214 29.58 85.05% 1.129 0.418 0.115
The Border of Life and Death 5 37.6 100.0% 1.17 0.8342 0.437
Thriving Communities 1021 21.96 45.74% 0.241 0.6043 -0.798
Thriving Crops 8 12.13 37.5% -0.194 -0.3915 -0.137
Tipping Point 2286 24.67 49.48% 0.0 0.0 -0.401
Unnatural Proliferation 1066 24.41 44.84% -0.067 0.1483 -0.717
Untended Land Crumbles 1039 22.0 44.95% -0.155 0.1273 -0.816

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 45382 55.74% 22.99 66.3% -0.471 0.2694 0.009
B 46409 56.05% 23.6 66.9% -0.361 0.3643 -0.07
C 50374 55.14% 24.84 68.75% -0.104 0.4779 0.582
D 45370 53.34% 24.3 69.82% -0.127 0.5845 0.371
E 5429 57.42% 26.49 67.27% 0.267 0.8326 0.111
F 9916 55.03% 26.32 68.65% -0.297 0.3733 0.063
G 9521 55.99% 25.91 67.82% -0.142 0.5101 -0.042
H 9541 53.91% 26.61 69.91% 0.106 0.6761 0.133
East 6103 52.99% 36.31 64.08% -0.607 -0.0679 -0.102
Northeast 4339 49.84% 37.56 66.49% 0.314 0.9486 0.033
Northwest 3721 48.23% 37.93 68.21% 0.224 1.0331 -0.052
Southeast 412 46.23% 34.39 70.39% -0.126 0.58 -0.674
Southwest 403 51.49% 30.37 63.77% -0.778 0.2114 -0.383
West 5635 52.07% 36.28 64.81% 0.258 1.1612 -0.542

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 25374 0.0% 14.57 53.58% -0.879 -0.103 -1.958
Not Using Events or Tokens 70804 62.21% 19.15 63.36% -0.356 0.023 -0.616
Skip Initial Invader Actions 6195 21.84% 31.9 88.41% 0.637 0.0198 -0.392
Start of Game Growth 8138 22.16% 31.37 87.63% 0.503 0.1542 0.717
Unlimited Undo 13557 47.96% 26.38 76.51% 0.056 0.0495 0.147
Using Tokens but Not Events 11320 50.68% 23.97 75.71% -0.306 -0.3159 0.141

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 79.12%
Crops Wither and Fade 90.27%
Favors Called Due 87.31%
Mantle of Dread 84.41%

Terror Level

Terror Level Completed Average Score Win Rate
I 13009 20.4 7.09%
II 52718 31.01 46.78%
III 58791 34.76 80.69%
IV 23962 38.07 99.34%

Results

Result Completed
Win: Invaders destroyed (Terror I) 922
Win: Invaders destroyed (Terror III) 46347
Win: Invaders destroyed (Terror II) 23845
Win: Terror victory (Terror IV) 23404
Game abandoned (v.3.0+) 2904
Lose: Invader deck ran out 314
Lose: Adversary condition 6081
Win: Sacrifice victory 883
Lose: Scenario condition 1648
Win: Scenario condition 1425
Lose: Blight pool ran out 39258
Lose: Spirit destroyed 1449

Number of Players

Score Model: 0.175 Win Model: 0.5
Num. Completed Blight Flip Rate Average Score Win Rate
1 91669 64.61% 22.08 62.3%
2 34576 58.3% 24.65 65.79%
3 11110 46.23% 27.71 73.92%
4 10819 38.11% 31.1 78.63%
5 74 35.71% 31.84 85.14%
6 232 19.91% 25.81 78.02%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)