Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 22 40.91% 18.05 54.55% 0.835 0.8078 -0.164
Blitz 0 1780 60.28% 17.51 42.64% -0.378 -0.1277 -1.234
Dahan Insurrection 4 1622 34.25% 42.86 64.18% 1.492 1.243 0.759
Despicable Theft 2 89 56.18% 23.69 47.19% -0.634 -0.1725 0.089
Elemental Invocation 1 94 57.45% 19.82 47.87% -0.065 0.6379 -1.077
Guard the Isle's Heart 0 6026 28.09% 38.71 63.19% 0.955 0.4023 1.351
Powers Long Forgotten 1 684 60.97% 28.13 55.41% -0.354 0.2691 -0.712
Rituals of Terror 3 741 61.98% 23.25 34.01% -0.927 -0.7345 -0.534
Rituals of the Destroying Flame 3 310 73.23% 31.46 54.84% -0.892 0.0298 0.489
Second Wave 0 3280 59.45% 23.99 63.17% -0.516 -0.3989 0.168
The Great River 3 56 48.21% 13.82 16.07% 0.0 1.068 -0.258
Varied Terrains 2 52 63.46% 17.75 36.54% -0.487 0.254 -0.077
Ward the Shores 2 433 62.36% 25.73 37.64% -0.447 0.6363 -0.852

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4667 24.62 47.59% 0.194 0.4434 0.005
Aid From Lesser Spirits 3980 27.34 53.84% 0.391 0.2723 0.245
All Things Weaken 1331 21.72 41.7% -0.066 0.2713 -0.254
Attenuated Essence 122 22.16 58.2% 0.024 0.0508 0.375
Back Against the Wall 3960 25.99 49.97% 0.541 0.5418 0.273
Blight Corrodes the Spirit 140 16.6 38.57% 1.534 1.7513 -0.068
Burn Brightest Before the End 128 19.83 46.09% 1.237 1.2183 -0.256
Disintegrating Ecosystem 4489 21.85 45.64% -0.404 -0.011 -0.366
Downward Spiral 26354 18.52 54.26% 0.445 0.5531 0.261
Erosion of Will 4662 24.1 46.76% 0.172 0.5239 -0.15
Intensifying Exploitation 140 17.67 45.0% 0.07 0.3153 -0.433
Invaders Find the Land to Their Liking 444 28.89 77.03% 1.149 0.6253 0.936
Memory Fades to Dust 26805 17.94 49.6% 0.355 0.6028 0.202
Power Corrodes the Spirit 1292 22.99 50.7% 0.755 0.9769 -0.279
Promising Farmlands 4667 22.85 45.96% -0.015 0.2679 -0.047
Shattered Fragments of Power 110 18.92 45.45% 0.826 0.9031 0.327
Slow Dissolution of Will 146 18.05 42.47% 0.383 0.7805 -0.739
Strong Earth Shatters Slowly 267 27.51 82.02% 0.276 -0.419 0.426
The Border of Life and Death 41 19.59 58.54% 0.887 0.2864 0.437
Thriving Communities 1263 20.96 45.37% 0.148 0.505 -0.427
Thriving Crops 66 16.62 53.03% 0.199 0.0024 -0.42
Tipping Point 2287 24.66 49.45% 0.0 0.4341 -0.06
Unnatural Proliferation 1385 22.87 43.61% -0.06 0.1025 -0.367
Untended Land Crumbles 1311 20.85 43.94% -0.096 0.1352 -0.531

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 62343 52.26% 19.63 57.57% -0.71 0.2947 -0.018
B 63084 52.69% 20.24 58.33% -0.667 0.2527 -0.098
C 67382 51.98% 21.61 60.84% -0.494 0.241 0.497
D 61372 50.52% 20.99 61.15% -0.496 0.4818 0.335
E 8014 54.83% 23.35 62.25% -0.205 0.6152 0.097
F 13098 53.21% 23.77 63.83% -0.379 0.4948 0.008
G 12434 54.21% 23.39 62.87% -0.374 0.4356 -0.09
H 12367 52.38% 24.13 65.31% -0.039 0.7762 0.126
East 7396 50.03% 33.14 59.06% -0.634 0.2684 -0.11
Northeast 5341 46.98% 33.91 60.79% -0.672 0.1364 -0.134
Northwest 4549 45.06% 34.28 62.5% 0.029 0.9287 -0.033
Southeast 532 41.83% 30.08 62.78% -0.323 0.5274 -0.485
Southwest 530 46.67% 26.39 56.04% -0.403 0.9726 -0.395
West 6804 48.9% 33.04 59.55% -0.624 0.3307 -0.303

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 38954 0.0% 11.84 43.81% -0.199 0.5093 -1.401
Not Using Events or Tokens 106703 56.67% 15.98 53.03% -0.32 0.0483 -0.96
Skip Initial Invader Actions 7528 21.73% 29.37 83.09% 0.522 -0.0625 -0.558
Start of Game Growth 9967 22.02% 28.67 81.8% 0.283 -0.2307 0.803
Unlimited Undo 17597 45.85% 23.49 69.21% 0.05 -0.0599 0.06
Using Tokens but Not Events 13955 49.05% 21.98 70.47% -0.156 -0.1822 0.043

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 81.1%
Crops Wither and Fade 91.13%
Favors Called Due 88.43%
Mantle of Dread 85.49%

Terror Level

Terror Level Completed Average Score Win Rate
I 32836 13.33 3.01%
II 66520 30.1 43.92%
III 71532 34.83 79.75%
IV 28190 38.67 99.32%

Results

Result Completed
Win: Invaders destroyed (Terror I) 987
Win: Invaders destroyed (Terror III) 55666
Win: Invaders destroyed (Terror II) 28279
Win: Terror victory (Terror IV) 27508
Game abandoned (v.3.0+) 25490
Lose: Invader deck ran out 370
Lose: Adversary condition 6793
Win: Sacrifice victory 1087
Lose: Scenario condition 1803
Win: Scenario condition 1721
Lose: Blight pool ran out 47664
Lose: Spirit destroyed 1710

Number of Players

Score Model: 0.032 Win Model: 0.177
Num. Completed Blight Flip Rate Average Score Win Rate
1 122449 61.23% 19.34 55.63%
2 47303 54.87% 21.03 57.1%
3 14323 44.49% 24.94 68.46%
4 14370 35.88% 26.85 68.94%
5 204 48.44% 23.03 62.75%
6 429 20.43% 20.81 63.87%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)