Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 5 20.0% 20.2 80.0% 0.059 -0.1294 0.0
Blitz 0 1236 68.04% 21.23 50.73% -0.088 0.0962 -1.191
Dahan Insurrection 4 1135 40.52% 46.47 66.87% 0.684 0.3696 0.556
Despicable Theft 2 49 67.35% 27.82 57.14% 0.019 0.7635 -0.318
Elemental Invocation 1 58 65.52% 22.19 60.34% -0.095 0.6763 -0.127
Guard the Isle's Heart 0 5174 29.83% 40.53 64.22% 0.926 0.305 1.078
Powers Long Forgotten 1 575 63.92% 30.89 60.7% -0.016 0.5268 -0.66
Rituals of Terror 3 477 75.21% 30.61 43.4% -1.173 -1.0662 0.208
Rituals of the Destroying Flame 3 258 78.29% 35.24 61.63% -1.05 -0.0794 0.756
Second Wave 0 2806 59.64% 25.35 67.32% 0.272 0.3403 -0.238
The Great River 3 34 58.82% 19.24 26.47% -1.247 0.051 -0.166
Varied Terrains 2 7 57.14% 21.71 57.14% -0.316 0.258 0.0
Ward the Shores 2 353 66.29% 28.12 40.51% -0.388 0.7458 -0.87

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4179 25.04 48.0% 0.421 0.6199 -0.486
Aid From Lesser Spirits 3583 27.79 53.78% 0.192 0.126 -0.255
All Things Weaken 1071 22.96 42.3% -0.125 0.2423 -0.585
Attenuated Essence 17 18.53 47.06% 0.238 0.3087 0.115
Back Against the Wall 3539 26.62 50.38% -0.191 -0.1221 -0.212
Blight Corrodes the Spirit 9 18.22 33.33% -0.138 0.1187 -0.19
Burn Brightest Before the End 14 25.29 57.14% 0.455 0.6294 -0.16
Disintegrating Ecosystem 3952 22.61 46.36% -0.112 0.3271 -0.727
Downward Spiral 20351 20.04 57.69% 0.223 0.4694 -0.315
Erosion of Will 4140 24.77 47.32% 0.265 0.5831 -0.542
Intensifying Exploitation 14 15.64 42.86% 0.124 0.3938 -0.549
Invaders Find the Land to Their Liking 340 30.52 81.47% 1.126 0.6162 0.744
Memory Fades to Dust 20803 19.33 52.53% 0.115 0.4792 -0.38
Power Corrodes the Spirit 1025 24.09 50.24% 0.118 0.3543 -0.547
Promising Farmlands 4169 23.5 47.01% -0.046 0.4145 -0.539
Shattered Fragments of Power 18 15.78 27.78% -0.421 -0.3659 -0.342
Slow Dissolution of Will 15 24.73 53.33% 0.52 0.9274 -0.528
Strong Earth Shatters Slowly 213 29.72 85.45% 0.97 0.328 0.124
The Border of Life and Death 5 37.6 100.0% 1.034 0.6468 0.424
Thriving Communities 1015 21.99 45.71% 0.202 0.5594 -0.827
Thriving Crops 7 10.57 28.57% -0.374 -0.4888 -0.14
Tipping Point 2286 24.67 49.48% 0.0 -0.1815 -0.427
Unnatural Proliferation 1066 24.41 44.84% 0.031 0.2037 -0.745
Untended Land Crumbles 1031 22.01 45.0% -0.348 -0.0995 -0.832

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 45028 55.95% 23.09 66.59% -0.465 0.3678 0.009
B 46071 56.24% 23.69 67.18% -0.41 0.3899 -0.078
C 50011 55.33% 24.94 69.03% -0.06 0.5971 0.583
D 45035 53.52% 24.4 70.11% -0.14 0.6539 0.364
E 5385 57.52% 26.53 67.39% 0.092 0.7196 0.104
F 9845 55.15% 26.4 68.87% -0.369 0.3443 0.05
G 9460 56.05% 25.98 68.07% -0.075 0.663 -0.065
H 9480 54.05% 26.68 70.09% 0.029 0.6874 0.117
East 6086 53.04% 36.36 64.15% -0.794 -0.1855 -0.095
Northeast 4327 49.91% 37.6 66.54% 0.04 0.789 0.028
Northwest 3712 48.32% 37.97 68.27% 0.185 1.0007 -0.046
Southeast 408 46.44% 34.46 70.59% 0.498 1.2269 -0.617
Southwest 400 51.88% 30.36 63.75% -0.6 0.4649 -0.375
West 5618 52.16% 36.34 64.9% 0.143 1.0926 -0.529

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 25182 0.0% 14.62 53.77% -0.983 -0.1703 -1.989
Not Using Events or Tokens 70217 62.42% 19.23 63.6% -0.267 0.0699 -0.608
Skip Initial Invader Actions 6173 21.9% 31.94 88.5% 0.506 -0.127 -0.366
Start of Game Growth 8106 22.17% 31.41 87.74% 0.672 0.382 0.684
Unlimited Undo 13473 48.11% 26.45 76.76% 0.064 0.0671 0.173
Using Tokens but Not Events 11276 50.67% 24.01 75.89% -0.246 -0.3204 0.163

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 79.04%
Crops Wither and Fade 90.26%
Favors Called Due 87.27%
Mantle of Dread 84.37%

Terror Level

Terror Level Completed Average Score Win Rate
I 12653 20.63 7.28%
II 52463 31.02 46.82%
III 58595 34.75 80.71%
IV 23904 38.05 99.34%

Results

Result Completed
Win: Invaders destroyed (Terror I) 921
Win: Invaders destroyed (Terror III) 46203
Win: Invaders destroyed (Terror II) 23750
Win: Terror victory (Terror IV) 23346
Game abandoned (v.3.0+) 2496
Lose: Invader deck ran out 313
Lose: Adversary condition 6059
Win: Sacrifice victory 881
Lose: Scenario condition 1644
Win: Scenario condition 1419
Lose: Blight pool ran out 39135
Lose: Spirit destroyed 1448

Number of Players

Score Model: 0.146 Win Model: 0.435
Num. Completed Blight Flip Rate Average Score Win Rate
1 91227 64.7% 22.13 62.4%
2 34378 58.38% 24.73 66.02%
3 11040 46.25% 27.78 74.14%
4 10678 38.45% 31.4 79.39%
5 68 32.81% 32.57 89.71%
6 224 20.63% 25.87 78.13%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-07 04:03:52 (Pacific Time)