Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 28 35.71% 18.39 50.0% 0.0 -0.0294 -0.101
Blitz 0 1929 58.57% 16.86 41.58% 0.011 0.2542 -0.258
Dahan Insurrection 4 1775 33.31% 41.53 62.82% 0.787 0.8008 0.443
Despicable Theft 2 103 57.28% 22.32 42.72% 0.0 0.7661 -0.048
Elemental Invocation 1 102 55.88% 20.59 48.04% 0.133 0.8858 0.817
Guard the Isle's Heart 0 6309 27.56% 38.38 63.1% 1.099 0.503 2.324
Powers Long Forgotten 1 722 60.67% 27.73 54.02% -0.22 0.5276 -0.324
Rituals of Terror 3 813 59.85% 22.39 32.96% -0.537 -0.0586 0.359
Rituals of the Destroying Flame 3 328 72.56% 30.62 53.35% -0.999 -0.3112 -0.109
Second Wave 0 3405 59.4% 23.71 62.53% -0.037 -0.0413 -0.19
The Great River 3 68 47.06% 12.31 13.24% -0.954 0.1754 0.0
Varied Terrains 2 61 62.3% 17.21 36.07% 0.784 1.5634 -0.101
Ward the Shores 2 462 61.47% 24.81 36.15% -0.885 -0.0153 -0.368

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4801 24.47 47.59% 0.227 0.3754 0.544
Aid From Lesser Spirits 4086 27.29 53.87% 1.224 1.111 1.837
All Things Weaken 1395 21.73 41.51% 0.143 0.5183 0.519
Attenuated Essence 165 22.55 56.97% -0.331 -0.2058 0.716
Back Against the Wall 4055 25.93 50.04% 0.315 0.3557 1.374
Blight Corrodes the Spirit 193 16.92 38.34% 0.091 0.2971 1.121
Burn Brightest Before the End 164 19.29 42.07% -0.014 0.0306 -0.472
Disintegrating Ecosystem 4628 21.67 45.51% 0.066 0.5639 -0.234
Downward Spiral 27948 18.3 53.71% 0.374 0.6241 0.59
Erosion of Will 4777 23.96 46.7% -0.896 -0.6384 0.674
Intensifying Exploitation 195 17.16 43.08% -0.086 0.1333 -0.438
Invaders Find the Land to Their Liking 462 28.58 76.41% 1.04 0.6542 0.305
Memory Fades to Dust 28410 17.71 49.17% 0.254 0.4593 0.485
Power Corrodes the Spirit 1378 22.54 50.22% 0.815 1.0134 -0.756
Promising Farmlands 4782 22.72 45.84% 0.163 0.5192 0.244
Shattered Fragments of Power 146 18.66 42.47% 0.576 0.7937 -0.463
Slow Dissolution of Will 189 16.83 37.04% -0.703 -0.2735 -0.34
Strong Earth Shatters Slowly 287 26.97 81.18% -0.36 -0.9846 0.0
The Border of Life and Death 48 18.73 58.33% -0.293 -0.6127 0.0
Thriving Communities 1331 20.64 45.23% -0.292 0.0276 -0.372
Thriving Crops 83 18.9 57.83% 1.24 1.1209 -0.3
Tipping Point 2288 24.65 49.43% 0.0 0.6615 0.0
Unnatural Proliferation 1465 22.86 43.69% 0.264 0.3538 0.445
Untended Land Crumbles 1402 20.71 44.08% 0.571 0.7962 1.504

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 66738 51.64% 19.06 56.03% -0.096 0.7034 -0.058
B 67579 51.9% 19.64 56.79% -0.108 0.6228 0.294
C 71935 51.31% 21.01 59.3% -0.047 0.5573 0.549
D 65682 49.84% 20.4 59.6% 0.165 0.9218 0.247
E 8696 54.26% 22.77 61.36% -0.023 0.5617 0.408
F 14069 52.76% 23.15 62.62% 0.266 0.9685 -0.682
G 13346 53.59% 22.82 61.79% 0.074 0.8316 0.347
H 13193 52.02% 23.52 64.09% -0.388 0.2427 -0.054
East 7882 48.98% 32.2 57.43% -0.615 0.1688 -0.942
Northeast 5730 45.84% 32.76 58.69% -0.723 0.0388 -0.7
Northwest 4838 43.74% 33.32 60.91% -0.195 0.647 0.236
Southeast 576 41.23% 29.1 61.46% 0.19 0.8293 -0.069
Southwest 573 46.03% 25.52 55.15% 0.684 1.729 -0.024
West 7193 47.77% 32.29 58.39% -0.096 0.6794 0.41

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 42175 0.0% 11.42 42.33% -0.922 -0.0481 0.0
Not Using Events or Tokens 116225 55.66% 15.51 51.42% -0.206 0.1712 -1.061
Skip Initial Invader Actions 7980 21.55% 28.67 81.39% 0.305 0.014 0.316
Start of Game Growth 10483 22.12% 28.18 80.59% 1.141 0.5839 0.287
Unlimited Undo 18730 45.18% 22.87 67.59% -0.363 -0.2991 0.08
Using Tokens but Not Events 14594 49.06% 21.59 69.27% 0.185 0.0579 -0.018

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 81.38%
Crops Wither and Fade 91.27%
Favors Called Due 88.62%
Mantle of Dread 85.7%

Terror Level

Terror Level Completed Average Score Win Rate
I 38173 12.44 2.65%
II 70032 29.94 43.3%
III 74876 34.9 79.62%
IV 29387 38.84 99.34%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1013
Win: Invaders destroyed (Terror III) 58168
Win: Invaders destroyed (Terror II) 29351
Win: Terror victory (Terror IV) 28680
Game abandoned (v.3.0+) 31477
Lose: Invader deck ran out 387
Lose: Adversary condition 7017
Win: Sacrifice victory 1134
Lose: Scenario condition 1846
Win: Scenario condition 1799
Lose: Unique spirit condition 0
Lose: Blight pool ran out 49804
Lose: Spirit destroyed 1792

Number of Players

Score Model: 0.018 Win Model: 0.032
Num. Completed Blight Flip Rate Average Score Win Rate
1 130107 60.68% 18.88 54.48%
2 50937 54.14% 20.36 55.44%
3 15243 44.04% 24.37 67.42%
4 15467 35.02% 25.91 66.69%
5 220 49.52% 22.96 63.18%
6 494 22.04% 20.08 60.12%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)