Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 15 46.67% 18.67 53.33% 0.655 0.598 0.0
Blitz 0 1558 63.58% 19.03 45.51% -0.693 -0.4053 -1.174
Dahan Insurrection 4 1369 37.36% 44.42 64.43% 1.392 1.2017 0.641
Despicable Theft 2 72 59.72% 25.72 48.61% 0.092 1.0237 0.126
Elemental Invocation 1 74 58.11% 20.11 51.35% -0.337 0.5892 -1.104
Guard the Isle's Heart 0 5662 28.74% 39.42 63.72% 0.622 0.0478 1.278
Powers Long Forgotten 1 637 61.71% 29.31 57.93% 0.257 1.1024 -0.75
Rituals of Terror 3 609 68.23% 26.26 37.77% -1.097 -1.1615 -0.023
Rituals of the Destroying Flame 3 286 75.17% 32.83 57.34% 0.046 1.0748 0.513
Second Wave 0 3107 59.37% 24.5 64.69% -0.836 -0.7395 0.03
The Great River 3 52 51.92% 14.54 17.31% -0.387 1.1236 -0.264
Varied Terrains 2 33 69.7% 18.3 36.36% -1.489 -0.7249 0.0
Ward the Shores 2 404 64.6% 26.5 38.12% -1.656 -0.5026 -0.894

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4470 24.8 47.54% 0.278 0.433 -0.144
Aid From Lesser Spirits 3824 27.48 53.84% 0.584 0.4972 0.097
All Things Weaken 1202 22.22 41.6% -0.282 0.0411 -0.351
Attenuated Essence 73 21.21 53.42% 0.489 0.5168 0.058
Back Against the Wall 3783 26.31 50.25% 0.163 0.2198 0.109
Blight Corrodes the Spirit 71 15.11 29.58% -0.009 0.1946 -0.949
Burn Brightest Before the End 76 17.78 36.84% -0.338 -0.1337 -0.595
Disintegrating Ecosystem 4266 22.15 45.69% -0.244 0.1485 -0.464
Downward Spiral 23605 19.13 55.65% 0.371 0.4584 0.057
Erosion of Will 4455 24.36 46.96% -0.366 -0.056 -0.281
Intensifying Exploitation 77 17.87 44.16% 0.123 0.3816 -0.91
Invaders Find the Land to Their Liking 392 29.66 77.55% 0.127 -0.3711 0.773
Memory Fades to Dust 24008 18.46 50.67% 0.049 0.265 -0.019
Power Corrodes the Spirit 1180 23.47 50.76% 0.855 1.0234 -0.35
Promising Farmlands 4437 23.16 46.32% -0.252 0.0463 -0.201
Shattered Fragments of Power 73 17.04 36.99% -0.499 -0.2994 -0.099
Slow Dissolution of Will 79 19.22 40.51% -0.297 0.08 -0.582
Strong Earth Shatters Slowly 237 28.68 84.39% 1.186 0.4667 0.27
The Border of Life and Death 25 20.32 52.0% 0.305 -0.2833 0.378
Thriving Communities 1150 21.29 45.04% -0.067 0.2371 -0.563
Thriving Crops 29 15.79 41.38% -0.673 -0.663 -0.337
Tipping Point 2286 24.67 49.48% 0.0 0.0 -0.16
Unnatural Proliferation 1250 23.46 43.84% -0.267 -0.13 -0.499
Untended Land Crumbles 1180 21.43 44.32% -0.222 0.1316 -0.653

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 54264 53.95% 20.93 60.94% -0.399 0.4777 -0.015
B 55083 54.21% 21.53 61.57% -0.434 0.4114 -0.076
C 59090 53.58% 22.94 64.09% -0.19 0.5067 0.539
D 53746 51.89% 22.28 64.48% -0.199 0.6425 0.36
E 6774 55.63% 24.65 64.33% 0.303 1.0075 0.114
F 11600 53.7% 24.79 65.58% -0.19 0.6391 0.046
G 11150 54.5% 24.37 64.72% -0.269 0.5849 -0.062
H 11094 52.84% 25.09 66.9% -0.316 0.4827 0.142
East 6781 51.62% 34.63 61.45% 0.171 1.0449 -0.114
Northeast 4852 48.65% 35.7 63.71% -0.167 0.6802 -0.117
Northwest 4124 46.98% 36.15 65.52% -0.091 0.7839 -0.106
Southeast 472 42.52% 31.64 65.89% 0.0 0.9146 -0.59
Southwest 465 48.16% 28.11 60.43% -0.772 0.5135 -0.334
West 6231 50.62% 34.63 62.19% 0.019 1.0793 -0.447

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 32514 0.0% 12.8 47.23% -0.835 -0.0898 -1.63
Not Using Events or Tokens 89450 58.97% 17.16 56.89% -0.322 0.0851 -0.761
Skip Initial Invader Actions 7015 22.06% 30.2 84.86% 0.565 -0.0177 -0.665
Start of Game Growth 9218 22.43% 29.69 84.13% 0.757 0.1183 0.831
Unlimited Undo 15790 46.78% 24.58 71.76% 0.256 0.2806 0.022
Using Tokens but Not Events 12581 50.27% 22.89 72.64% -0.114 -0.1291 0.134

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 80.34%
Crops Wither and Fade 90.77%
Favors Called Due 87.89%
Mantle of Dread 84.97%

Terror Level

Terror Level Completed Average Score Win Rate
I 23408 15.62 4.08%
II 59957 30.47 44.97%
III 65335 34.79 80.01%
IV 26326 38.43 99.31%

Results

Result Completed
Win: Invaders destroyed (Terror I) 956
Win: Invaders destroyed (Terror III) 51043
Win: Invaders destroyed (Terror II) 26101
Win: Terror victory (Terror IV) 25687
Game abandoned (v.3.0+) 14681
Lose: Invader deck ran out 344
Lose: Adversary condition 6474
Win: Sacrifice victory 998
Lose: Scenario condition 1746
Win: Scenario condition 1553
Lose: Blight pool ran out 43849
Lose: Spirit destroyed 1594

Number of Players

Score Model: 0.13 Win Model: 0.353
Num. Completed Blight Flip Rate Average Score Win Rate
1 107884 62.74% 20.44 58.2%
2 41204 56.56% 22.44 60.52%
3 12924 44.94% 26.03 70.59%
4 12523 37.17% 28.72 73.15%
5 159 41.22% 23.82 64.78%
6 332 19.63% 22.62 68.07%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-07 04:07:45 (Pacific Time)