Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 13 46.15% 15.54 46.15% -0.593 -0.5657 0.0
Blitz 0 1505 64.16% 19.33 46.38% -0.291 -0.0836 -1.175
Dahan Insurrection 4 1298 38.49% 44.56 64.64% 1.141 0.9156 0.629
Despicable Theft 2 67 59.7% 26.33 49.25% -1.198 -0.3545 0.101
Elemental Invocation 1 73 58.9% 20.38 52.05% -0.085 0.9536 -1.139
Guard the Isle's Heart 0 5569 28.87% 39.63 63.94% 1.265 0.551 1.265
Powers Long Forgotten 1 628 61.8% 29.45 57.96% -0.213 0.6384 -0.721
Rituals of Terror 3 585 70.03% 27.0 38.8% -1.225 -1.1917 0.078
Rituals of the Destroying Flame 3 284 75.35% 32.88 57.39% -0.893 0.2396 0.517
Second Wave 0 3066 59.47% 24.65 65.17% -0.336 -0.221 0.035
The Great River 3 50 52.0% 14.82 18.0% -0.718 0.6923 -0.265
Varied Terrains 2 22 59.09% 20.73 50.0% -0.49 0.3487 0.0
Ward the Shores 2 393 63.87% 26.8 39.19% -1.213 -0.1905 -0.841

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4424 24.82 47.58% 0.086 0.25 -0.189
Aid From Lesser Spirits 3784 27.5 53.7% 0.285 0.2612 0.061
All Things Weaken 1185 22.37 41.69% -0.683 -0.3167 -0.365
Attenuated Essence 61 21.25 54.1% 0.262 0.394 0.08
Back Against the Wall 3745 26.39 50.36% 0.031 0.1085 0.065
Blight Corrodes the Spirit 63 14.95 28.57% -0.293 -0.0713 -0.933
Burn Brightest Before the End 70 18.1 35.71% -0.323 -0.211 -0.606
Disintegrating Ecosystem 4223 22.23 45.77% -0.072 0.3017 -0.487
Downward Spiral 23126 19.22 55.85% 0.365 0.5535 -0.004
Erosion of Will 4409 24.46 47.13% -0.045 0.2615 -0.306
Intensifying Exploitation 71 17.52 43.66% -0.035 0.2287 -0.925
Invaders Find the Land to Their Liking 385 30.02 78.44% -0.316 -0.8767 0.78
Memory Fades to Dust 23539 18.56 50.91% 0.132 0.4427 -0.094
Power Corrodes the Spirit 1164 23.52 50.52% 0.319 0.6258 -0.376
Promising Farmlands 4397 23.21 46.44% 0.129 0.4797 -0.241
Shattered Fragments of Power 65 17.15 36.92% -0.701 -0.5493 -0.631
Slow Dissolution of Will 69 19.64 40.58% 0.514 0.9422 -0.606
Strong Earth Shatters Slowly 235 28.77 84.26% 0.718 0.1208 0.238
The Border of Life and Death 19 19.63 52.63% 0.062 -0.2232 0.354
Thriving Communities 1133 21.32 45.1% 0.222 0.5323 -0.58
Thriving Crops 26 16.35 46.15% -0.143 -0.1995 -0.344
Tipping Point 2286 24.67 49.48% 0.0 0.522 -0.193
Unnatural Proliferation 1217 23.55 43.8% 0.054 0.2233 -0.567
Untended Land Crumbles 1158 21.43 44.39% 0.374 0.6862 -0.672

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 52863 54.2% 21.16 61.58% -0.275 0.6173 -0.035
B 53733 54.5% 21.76 62.23% -0.252 0.5576 -0.089
C 57697 53.84% 23.17 64.7% 0.031 0.6946 0.545
D 52513 52.15% 22.5 65.12% -0.009 0.8188 0.35
E 6602 55.88% 24.84 64.54% 0.29 0.9739 0.096
F 11378 53.92% 25.0 65.9% 0.012 0.7792 0.044
G 10957 54.63% 24.55 65.08% -0.114 0.6433 -0.058
H 10897 53.03% 25.24 67.14% -0.298 0.4477 0.124
East 6662 51.86% 34.88 61.87% -0.241 0.597 -0.109
Northeast 4765 48.88% 35.96 64.07% 0.089 0.775 -0.061
Northwest 4055 47.35% 36.42 65.87% 0.45 1.2637 -0.044
Southeast 463 42.92% 32.03 66.74% -0.663 0.0134 -0.68
Southwest 456 48.67% 28.42 61.18% -0.795 0.575 -0.329
West 6127 50.95% 34.86 62.56% 0.149 1.1107 -0.433

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 31550 0.0% 13.0 47.98% -0.63 0.2147 -1.694
Not Using Events or Tokens 86713 59.42% 17.35 57.6% -0.61 -0.1665 -0.694
Skip Initial Invader Actions 6911 22.22% 30.36 85.3% 0.445 -0.1359 -0.674
Start of Game Growth 9088 22.5% 29.84 84.51% 1.104 0.5645 0.803
Unlimited Undo 15475 46.93% 24.77 72.27% 0.109 0.1519 -0.007
Using Tokens but Not Events 12384 50.5% 23.01 73.06% -0.406 -0.4346 0.143

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 80.18%
Crops Wither and Fade 90.71%
Favors Called Due 87.79%
Mantle of Dread 84.85%

Terror Level

Terror Level Completed Average Score Win Rate
I 21931 16.19 4.34%
II 58887 30.54 45.16%
III 64328 34.77 80.1%
IV 25960 38.38 99.35%

Results

Result Completed
Win: Invaders destroyed (Terror I) 952
Win: Invaders destroyed (Terror III) 50337
Win: Invaders destroyed (Terror II) 25736
Win: Terror victory (Terror IV) 25346
Game abandoned (v.3.0+) 12975
Lose: Invader deck ran out 340
Lose: Adversary condition 6411
Win: Sacrifice victory 981
Lose: Scenario condition 1720
Win: Scenario condition 1510
Lose: Blight pool ran out 43218
Lose: Spirit destroyed 1580

Number of Players

Score Model: 0.204 Win Model: 0.434
Num. Completed Blight Flip Rate Average Score Win Rate
1 105508 62.96% 20.63 58.68%
2 40327 56.81% 22.68 61.11%
3 12581 45.28% 26.34 71.19%
4 12221 37.33% 28.99 73.89%
5 148 41.43% 24.72 65.54%
6 321 20.32% 22.86 69.16%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-15 05:27:44 (Pacific Time)