Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 16 50.0% 17.5 50.0% 0.0 -0.5581 0.0
Blitz 0 1684 61.61% 18.1 43.59% -0.847 -0.4245 -1.177
Dahan Insurrection 4 1541 34.89% 43.38 64.44% 1.758 1.2757 0.731
Despicable Theft 2 77 61.04% 25.38 49.35% 0.0 0.5428 0.158
Elemental Invocation 1 92 58.7% 19.97 47.83% 0.335 1.0729 -1.143
Guard the Isle's Heart 0 5850 28.34% 39.06 63.45% 0.55 -0.1064 1.321
Powers Long Forgotten 1 665 61.36% 28.6 56.24% 0.181 0.7438 -0.724
Rituals of Terror 3 687 63.89% 24.4 35.37% -0.62 -0.7621 -0.433
Rituals of the Destroying Flame 3 302 73.84% 32.0 55.96% -0.928 -0.1786 0.488
Second Wave 0 3204 59.43% 24.2 63.8% -0.427 -0.3328 0.198
The Great River 3 54 50.0% 14.0 16.67% -0.435 0.8104 -0.262
Varied Terrains 2 40 65.0% 18.13 37.5% -0.516 0.3526 -0.08
Ward the Shores 2 420 63.1% 26.22 38.33% 0.062 0.9166 -0.855

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4584 24.67 47.53% 0.577 0.6484 -0.053
Aid From Lesser Spirits 3902 27.43 53.74% 0.919 0.8089 0.182
All Things Weaken 1277 21.86 41.66% 0.035 0.2123 -0.297
Attenuated Essence 96 23.44 58.33% 0.456 0.5079 0.325
Back Against the Wall 3885 26.13 49.99% 0.017 0.001 0.214
Blight Corrodes the Spirit 110 14.83 30.91% -0.158 0.0254 -0.682
Burn Brightest Before the End 113 19.42 41.59% -0.202 -0.1155 -0.288
Disintegrating Ecosystem 4398 22.0 45.75% -0.167 0.1244 -0.41
Downward Spiral 25093 18.81 54.83% 0.274 0.3804 0.181
Erosion of Will 4564 24.25 46.78% -0.251 -0.0853 -0.204
Intensifying Exploitation 107 17.79 44.86% 0.069 0.257 -0.54
Invaders Find the Land to Their Liking 422 28.84 76.3% 0.656 0.2276 0.871
Memory Fades to Dust 25537 18.19 50.03% 0.277 0.5115 0.126
Power Corrodes the Spirit 1237 23.22 50.69% 0.101 0.1968 -0.307
Promising Farmlands 4548 23.05 46.17% -0.166 0.1979 -0.117
Shattered Fragments of Power 89 17.55 39.33% 0.429 0.4946 0.293
Slow Dissolution of Will 119 18.5 38.66% -0.99 -0.5268 -0.682
Strong Earth Shatters Slowly 248 27.99 83.06% 0.17 -0.4314 0.354
The Border of Life and Death 30 20.33 53.33% 0.033 -0.4425 0.431
Thriving Communities 1213 21.1 45.09% 0.057 0.2822 -0.478
Thriving Crops 53 15.34 47.17% 0.297 0.0723 -0.379
Tipping Point 2287 24.66 49.45% 0.0 0.1123 -0.105
Unnatural Proliferation 1332 23.15 43.62% -0.551 -0.4294 -0.406
Untended Land Crumbles 1254 21.09 43.94% -0.39 -0.1576 -0.6

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 58759 52.83% 20.22 59.02% -0.261 0.657 -0.014
B 59574 53.15% 20.82 59.69% -0.341 0.5001 -0.1
C 63674 52.46% 22.22 62.26% 0.013 0.696 0.505
D 58029 50.94% 21.56 62.5% -0.113 0.7296 0.35
E 7408 55.0% 23.92 62.9% -0.159 0.4924 0.086
F 12395 53.39% 24.26 64.43% -0.515 0.2454 0.031
G 11851 54.25% 23.83 63.55% -0.328 0.4293 -0.092
H 11799 52.55% 24.54 65.73% -0.111 0.6075 0.114
East 7118 50.84% 33.77 60.09% 0.441 1.2548 -0.083
Northeast 5121 47.81% 34.65 62.0% -0.133 0.5346 -0.116
Northwest 4365 45.9% 35.01 63.6% 0.07 0.8747 -0.085
Southeast 506 42.8% 30.84 64.23% -0.487 0.2181 -0.498
Southwest 503 47.99% 27.22 57.65% -0.941 0.4488 -0.402
West 6565 49.58% 33.65 60.5% 0.206 0.9996 -0.318

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 35676 0.0% 12.23 45.16% -0.865 -0.146 -1.476
Not Using Events or Tokens 98810 57.37% 16.51 54.63% -0.571 -0.0858 -0.894
Skip Initial Invader Actions 7287 21.87% 29.79 83.9% 0.948 0.2176 -0.728
Start of Game Growth 9645 22.22% 29.16 82.84% 0.486 0.04 0.885
Unlimited Undo 16863 45.89% 23.99 70.42% 0.868 0.8347 0.042
Using Tokens but Not Events 13321 49.4% 22.38 71.39% -0.243 -0.4053 0.032

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 80.74%
Crops Wither and Fade 90.98%
Favors Called Due 88.22%
Mantle of Dread 85.35%

Terror Level

Terror Level Completed Average Score Win Rate
I 28564 14.25 3.4%
II 63636 30.3 44.43%
III 68618 34.84 79.89%
IV 27329 38.61 99.3%

Results

Result Completed
Win: Invaders destroyed (Terror I) 971
Win: Invaders destroyed (Terror III) 53495
Win: Invaders destroyed (Terror II) 27364
Win: Terror victory (Terror IV) 26665
Game abandoned (v.3.0+) 20617
Lose: Invader deck ran out 357
Lose: Adversary condition 6690
Win: Sacrifice victory 1037
Lose: Scenario condition 1778
Win: Scenario condition 1671
Lose: Blight pool ran out 45840
Lose: Spirit destroyed 1662

Number of Players

Score Model: 0.092 Win Model: 0.239
Num. Completed Blight Flip Rate Average Score Win Rate
1 115643 61.77% 19.84 56.77%
2 44622 55.37% 21.64 58.46%
3 13677 44.73% 25.42 69.31%
4 13636 36.23% 27.63 70.56%
5 196 47.28% 22.87 62.24%
6 373 19.45% 22.39 66.22%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)