Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 15 46.67% 18.67 53.33% 0.601 0.5519 0.0
Blitz 0 1562 63.54% 19.0 45.52% -0.652 -0.3914 -1.198
Dahan Insurrection 4 1382 37.37% 44.34 64.18% 1.255 1.0983 0.658
Despicable Theft 2 72 59.72% 25.72 48.61% 0.155 0.9598 0.127
Elemental Invocation 1 74 58.11% 20.11 51.35% -0.337 0.5469 -1.108
Guard the Isle's Heart 0 5663 28.73% 39.42 63.73% 0.657 0.0966 1.28
Powers Long Forgotten 1 638 61.61% 29.26 57.84% 0.12 1.0124 -0.754
Rituals of Terror 3 611 68.17% 26.2 37.64% -1.153 -1.2731 -0.023
Rituals of the Destroying Flame 3 286 75.17% 32.83 57.34% 0.029 0.8911 0.511
Second Wave 0 3109 59.36% 24.51 64.72% -0.84 -0.7577 0.034
The Great River 3 52 51.92% 14.54 17.31% -0.373 1.1624 -0.264
Varied Terrains 2 33 69.7% 18.3 36.36% -1.492 -0.7116 0.0
Ward the Shores 2 405 64.44% 26.56 38.27% -1.279 -0.2179 -0.89

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4477 24.78 47.53% 0.247 0.3915 -0.139
Aid From Lesser Spirits 3826 27.47 53.84% 0.509 0.4059 0.102
All Things Weaken 1206 22.18 41.63% -0.378 -0.0734 -0.346
Attenuated Essence 74 21.26 54.05% 0.557 0.5799 0.064
Back Against the Wall 3783 26.31 50.25% 0.06 0.1076 0.115
Blight Corrodes the Spirit 72 15.19 30.56% 0.195 0.4006 -0.942
Burn Brightest Before the End 77 17.83 36.36% -0.34 -0.164 -0.642
Disintegrating Ecosystem 4271 22.14 45.7% -0.126 0.2926 -0.46
Downward Spiral 23660 19.13 55.62% 0.344 0.4112 0.058
Erosion of Will 4456 24.36 46.95% -0.534 -0.2418 -0.275
Intensifying Exploitation 77 17.87 44.16% 0.215 0.51 -0.908
Invaders Find the Land to Their Liking 392 29.66 77.55% -0.076 -0.5517 0.781
Memory Fades to Dust 24062 18.46 50.69% 0.089 0.3108 -0.008
Power Corrodes the Spirit 1180 23.47 50.76% 0.831 1.007 -0.345
Promising Farmlands 4439 23.17 46.32% -0.203 0.1003 -0.182
Shattered Fragments of Power 73 17.04 36.99% -0.044 0.1447 -0.097
Slow Dissolution of Will 79 19.22 40.51% -0.669 -0.2991 -0.578
Strong Earth Shatters Slowly 237 28.68 84.39% 1.112 0.3579 0.275
The Border of Life and Death 25 20.32 52.0% 0.561 -0.0009 0.379
Thriving Communities 1152 21.33 45.14% -0.009 0.2975 -0.558
Thriving Crops 29 15.79 41.38% -0.672 -0.6428 -0.335
Tipping Point 2286 24.67 49.48% 0.0 0.0 -0.155
Unnatural Proliferation 1254 23.45 43.94% -0.162 -0.0086 -0.492
Untended Land Crumbles 1184 21.42 44.26% -0.3 0.0577 -0.652

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 54421 53.92% 20.91 60.88% -0.398 0.4702 -0.014
B 55243 54.17% 21.51 61.51% -0.41 0.4228 -0.084
C 59252 53.55% 22.92 64.03% -0.198 0.4902 0.542
D 53898 51.87% 22.26 64.43% -0.237 0.6019 0.357
E 6793 55.62% 24.64 64.29% 0.413 1.1157 0.121
F 11638 53.67% 24.76 65.51% -0.29 0.5278 0.043
G 11176 54.47% 24.34 64.63% -0.337 0.5205 -0.064
H 11120 52.79% 25.07 66.89% -0.339 0.4468 0.143
East 6790 51.61% 34.6 61.4% -0.012 0.8666 -0.11
Northeast 4858 48.63% 35.67 63.67% 0.032 0.9046 -0.128
Northwest 4132 46.99% 36.1 65.44% -0.045 0.84 -0.11
Southeast 472 42.52% 31.64 65.89% 0.0 0.8923 -0.591
Southwest 465 48.16% 28.11 60.43% -0.91 0.3553 -0.34
West 6245 50.58% 34.58 62.1% 0.281 1.3506 -0.41

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 32628 0.0% 12.77 47.15% -0.822 -0.0871 -1.629
Not Using Events or Tokens 89777 58.92% 17.14 56.81% -0.346 0.0807 -0.758
Skip Initial Invader Actions 7022 22.15% 30.18 84.79% 0.553 -0.0564 -0.669
Start of Game Growth 9230 22.47% 29.67 84.06% 0.624 0.0175 0.838
Unlimited Undo 15822 46.71% 24.55 71.7% 0.35 0.3529 0.018
Using Tokens but Not Events 12607 50.23% 22.87 72.6% -0.091 -0.0802 0.126

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 80.35%
Crops Wither and Fade 90.78%
Favors Called Due 87.9%
Mantle of Dread 84.99%

Terror Level

Terror Level Completed Average Score Win Rate
I 23563 15.56 4.06%
II 60077 30.46 44.95%
III 65449 34.8 80.0%
IV 26373 38.44 99.3%

Results

Result Completed
Win: Invaders destroyed (Terror I) 956
Win: Invaders destroyed (Terror III) 51121
Win: Invaders destroyed (Terror II) 26145
Win: Terror victory (Terror IV) 25731
Game abandoned (v.3.0+) 14871
Lose: Invader deck ran out 344
Lose: Adversary condition 6480
Win: Sacrifice victory 998
Lose: Scenario condition 1749
Win: Scenario condition 1559
Lose: Blight pool ran out 43913
Lose: Spirit destroyed 1595

Number of Players

Score Model: 0.163 Win Model: 0.358
Num. Completed Blight Flip Rate Average Score Win Rate
1 108142 62.71% 20.42 58.15%
2 41292 56.53% 22.42 60.47%
3 12955 44.88% 26.01 70.56%
4 12576 37.14% 28.68 73.04%
5 164 43.14% 23.67 63.41%
6 333 19.57% 22.55 67.87%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-10 06:17:01 (Pacific Time)