Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 139 33.81% 25.67 63.31% 0.218 0.5881 -0.658
Blitz 0 2431 28.42% 41.54 53.23% -0.231 0.2005 0.656
Dahan Insurrection 4 2102 30.26% 43.26 46.15% -0.333 -0.3587 -0.463
Despicable Theft 2 183 26.23% 23.13 41.53% -0.825 -0.1654 0.548
Elemental Invocation 1 979 44.1% 22.91 54.34% -0.237 0.2103 -0.902
Guard the Isle's Heart 0 12774 12.97% 43.7 64.94% -0.496 -1.0953 -0.207
Powers Long Forgotten 1 1637 23.21% 45.47 78.68% -0.083 0.5255 -0.21
Rituals of Terror 3 891 40.9% 32.39 53.98% -0.586 -0.462 -0.835
Rituals of the Destroying Flame 3 474 59.83% 33.58 56.54% -0.199 0.5394 -0.017
Second Wave 0 6676 37.28% 29.19 75.81% -0.182 -0.0758 0.756
The Great River 3 250 30.8% 24.86 45.6% -0.458 0.7172 -0.301
Varied Terrains 2 249 45.38% 23.37 44.18% -0.217 0.5196 -0.706
Ward the Shores 2 1351 29.8% 29.14 54.33% -0.818 -0.1352 -1.479

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6357 32.17 53.34% 0.151 0.4618 0.263
Aid From Lesser Spirits 5843 35.61 59.06% -0.174 -0.1609 0.488
All Things Weaken 2934 30.98 48.57% -0.305 0.1685 -0.174
Attenuated Essence 713 33.19 53.3% -0.253 -0.1063 -0.257
Back Against the Wall 5834 34.61 55.86% -0.205 -0.076 1.047
Blight Corrodes the Spirit 663 32.25 52.94% 0.149 0.4692 0.339
Burn Brightest Before the End 604 36.32 57.12% 0.573 0.7496 0.778
Disintegrating Ecosystem 6204 30.28 52.58% -0.174 0.2066 0.079
Downward Spiral 12028 27.77 59.41% 0.377 0.5705 1.077
Erosion of Will 6382 31.02 50.47% -0.733 -0.3947 0.07
Intensifying Exploitation 657 28.98 46.42% -0.315 0.0375 -0.21
Invaders Find the Land to Their Liking 1360 37.16 73.82% 0.39 0.0263 0.371
Memory Fades to Dust 12045 27.41 56.52% 0.012 0.3413 0.576
Power Corrodes the Spirit 2977 31.91 53.78% 0.058 0.3243 0.055
Promising Farmlands 6524 30.87 52.73% -0.209 0.2387 0.278
Shattered Fragments of Power 556 32.99 51.08% 0.471 0.4708 0.42
Slow Dissolution of Will 673 28.98 43.68% -0.92 -0.5092 0.314
Strong Earth Shatters Slowly 881 36.99 74.91% 1.337 0.7781 -0.334
The Border of Life and Death 221 33.51 58.82% 0.608 0.3627 0.392
Thriving Communities 3049 32.12 52.38% 0.518 0.7959 0.302
Thriving Crops 313 34.64 60.7% 1.406 1.3104 0.464
Tipping Point 2495 27.31 40.04% 0.0 0.0 0.0
Unnatural Proliferation 3181 35.55 56.96% 0.114 0.3188 0.596
Untended Land Crumbles 3041 32.2 53.11% 0.1 0.399 0.047

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 69476 37.78% 31.42 68.19% 0.128 1.1191 0.375
B 73895 37.28% 31.38 67.43% 0.091 0.9557 0.351
C 75296 36.92% 32.11 68.82% 0.118 0.8699 0.152
D 67852 36.86% 31.63 68.78% 0.132 1.0769 0.319
E 29753 35.96% 33.87 66.16% 0.085 0.8398 0.288
F 37404 36.06% 32.84 65.92% 0.478 1.3526 0.319
G 34302 35.55% 33.08 66.96% 0.42 1.2827 0.306
H 34540 36.12% 33.1 66.17% 0.187 0.9945 0.231
East 14150 30.65% 41.39 64.66% -0.373 0.3722 -0.488
Northeast 10718 27.76% 42.85 65.5% -0.557 0.3359 -0.552
Northwest 9700 26.07% 43.36 66.49% 0.399 1.1419 -0.277
Southeast 3305 26.31% 36.23 59.49% -0.532 0.477 -0.769
Southwest 3168 25.96% 34.81 58.21% -0.449 0.7076 0.02
West 13427 29.67% 41.54 64.91% -0.133 0.8493 -0.365

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5315 0.0% 17.42 64.8% 0.082 0.8018 0.651
Not Using Events or Tokens 25638 37.42% 22.66 68.15% -0.37 0.1048 -0.123
Skip Initial Invader Actions 11274 10.72% 47.01 77.13% 1.097 0.2924 -1.704
Start of Game Growth 15909 12.73% 44.15 76.65% 0.623 0.056 1.654
Unlimited Undo 28686 29.45% 39.81 72.84% -0.036 -0.0085 0.821
Using Tokens but Not Events 20928 28.61% 27.88 73.07% -0.168 -0.1953 0.019

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 94.33%
Elemental Aegis 98.36%
Gift of Flowing Power 70.83%
Gift of the Primordial Deeps 75.43%

Terror Level

Terror Level Completed Average Score Win Rate
I 47551 12.25 3.71%
II 47647 29.91 52.25%
III 78930 34.94 93.1%
IV 49556 38.9 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1756
Win: Invaders destroyed (Terror III) 71630
Win: Invaders destroyed (Terror II) 24135
Win: Terror victory (Terror IV) 48554
Game abandoned (v.3.0+) 22951
Lose: Invader deck ran out 952
Lose: Adversary condition 20503
Win: Sacrifice victory 1247
Lose: Scenario condition 3622
Win: Scenario condition 2123
Lose: Unique spirit condition 3
Lose: Blight pool ran out 22517
Lose: Spirit destroyed 3691

Number of Players

Score Model: 0.262 Win Model: 0.297
Num. Completed Blight Flip Rate Average Score Win Rate
1 98226 42.77% 30.43 64.75%
2 55385 43.4% 30.53 67.68%
3 31883 35.12% 33.79 70.12%
4 31367 28.8% 37.33 69.78%
5 1291 26.52% 32.75 67.78%
6 5532 19.56% 34.04 58.46%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)