Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 1148 47.25% 31.18 -1.702 59.41% -0.72 -0.1472
Dahan Insurrection 4 1499 35.91% 51.39 7.595 57.3% -1.058 -0.6584
Despicable Theft 2 14 35.71% 33.43 1.406 71.43% -0.564 -0.2815
Elemental Invocation 1 268 46.44% 29.6 -2.141 73.13% -0.487 -0.0474
Guard the Isle's Heart 0 10113 15.39% 46.41 4.137 69.14% -0.511 -0.1451
Powers Long Forgotten 1 859 40.42% 41.05 2.056 73.46% -0.547 -0.1062
Rituals of Terror 3 650 52.87% 37.85 2.959 62.0% -0.644 -0.0006
Rituals of the Destroying Flame 3 459 67.03% 36.42 2.321 61.87% -0.512 0.1295
Second Wave 0 5432 42.62% 30.02 -1.279 75.9% -0.619 -0.1908
The Great River 3 81 32.1% 34.84 1.134 67.9% -1.493 -0.0337
Ward the Shores 2 965 40.25% 34.32 -0.219 60.41% -1.233 -0.1958

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 4144 31.9 -2.183 54.15% -1.642 0.4312
Aid From Lesser Spirits 3785 35.35 -0.566 59.68% -1.339 0.5801
All Things Weaken 1177 31.07 -2.54 50.13% -1.796 0.3624
Back Against the Wall 3768 34.43 -1.067 56.13% -1.496 0.5983
Disintegrating Ecosystem 3938 30.59 -2.892 53.83% -1.569 0.6552
Downward Spiral 7540 28.34 -2.756 61.13% -1.454 0.5675
Erosion of Will 4071 31.3 -2.477 51.41% -1.726 0.4826
Invaders Find the Land to Their Liking 557 37.34 0.442 75.58% -0.566 0.1263
Memory Fades to Dust 7539 27.73 -3.02 57.94% -1.627 0.5914
Power Corrodes the Spirit 1232 32.45 -1.91 55.28% -1.555 0.4658
Promising Farmlands 4204 30.72 -2.673 54.21% -1.595 0.6191
Strong Earth Shatters Slowly 340 37.77 0.779 79.41% -0.256 0.1548
Thriving Communities 1242 32.75 -1.938 54.19% -1.52 0.5734
Tipping Point 2495 27.31 -4.268 40.04% -2.232 -0.0068
Unnatural Proliferation 1343 34.79 -0.764 58.38% -1.418 0.6711
Untended Land Crumbles 1274 32.31 -2.08 52.98% -1.598 0.5073

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 19682 44.16% 32.5 -0.558 73.57% 0.208 -0.9043
B 20255 43.44% 32.5 -0.551 73.75% 0.189 -1.0192
C 22932 41.04% 33.51 -0.125 74.42% 0.268 -1.171
D 19889 41.03% 33.04 -0.323 74.34% 0.22 -0.982
E 4475 44.36% 35.72 0.301 73.36% 0.229 -1.0837
F 7404 44.85% 35.25 0.366 74.28% 0.288 -0.978
G 6977 41.72% 35.16 0.24 74.49% 0.249 -1.0082
H 7144 42.26% 34.94 0.142 73.38% 0.219 -1.047
East 2563 33.33% 51.54 4.627 71.36% 0.051 -0.9294
Northeast 2038 43.34% 39.61 1.323 65.46% -0.285 -1.2164
Northwest 1697 42.26% 39.41 1.057 67.47% -0.212 -1.2113
Southeast 342 44.74% 39.78 0.636 69.3% -0.144 -1.1701
Southwest 334 38.02% 36.57 -1.784 65.87% -0.712 -1.3316
West 2354 37.28% 43.76 1.751 66.48% -0.471 -1.196

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 2969 0.0% 20.57 -5.615 74.0% -1.842 0.2124
Not Using Events or Tokens 13081 40.79% 26.0 -3.034 78.22% -0.22 -0.0019
Skip Initial Invader Actions 5132 12.43% 46.05 2.94 88.54% 0.426 -0.2674
Start of Game Growth 7622 14.4% 43.5 2.026 86.63% 0.269 -0.1939
Unlimited Undo 15024 34.27% 43.0 3.805 83.77% 0.892 0.4716
Using Tokens but Not Events 11076 33.68% 29.33 -2.268 80.46% -0.01 -0.0626

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 94.28%
Elemental Aegis 98.34%
Gift of Flowing Power 68.77%
Gift of the Primordial Deeps 73.73%

Terror Level

Terror Level Completed Average Score Win Rate
I 16209 22.34 5.35%
II 26926 30.81 53.34%
III 45497 34.31 93.02%
IV 29454 37.5 99.37%

Results

Result Completed
Win: Invaders destroyed (Terror I) 609
Win: Invaders destroyed (Terror III) 27771
Win: Invaders destroyed (Terror II) 9219
Win: Terror victory (Terror IV) 19954
Lose: Invader deck ran out 624
Lose: Adversary condition 11824
Win: Sacrifice victory 790
Lose: Scenario condition 2516
Win: Scenario condition 1432
Lose: Blight pool ran out 13774
Lose: Spirit destroyed 2528

Number of Players

Score Model: 0.455 Win Model: -1.295
Num. Completed Blight Flip Rate Average Score Win Rate
1 54715 45.07% 32.22 70.77%
2 29799 45.89% 32.46 73.33%
3 15997 38.06% 35.94 77.25%
4 17575 31.32% 42.26 79.02%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-02-27 02:06:44 (Pacific Time)