Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 77 33.77% 28.21 62.34% -0.126 -0.3126 -0.224
Blitz 0 1337 44.6% 30.99 52.66% -0.989 -0.858 -0.755
Dahan Insurrection 4 1588 34.58% 47.84 50.13% -1.5 -1.7548 -0.149
Despicable Theft 2 105 25.71% 24.01 43.81% -0.932 -0.3903 -1.128
Elemental Invocation 1 678 46.29% 25.63 60.32% -0.944 -0.0873 -1.515
Guard the Isle's Heart 0 10286 13.27% 46.9 69.58% 0.155 -0.6161 0.291
Powers Long Forgotten 1 1206 26.2% 46.12 80.27% 0.35 1.2849 -0.382
Rituals of Terror 3 639 47.95% 37.87 63.85% -0.774 -0.6777 -0.176
Rituals of the Destroying Flame 3 388 63.05% 35.32 59.02% -0.935 0.2622 -0.493
Second Wave 0 5478 38.47% 29.43 76.69% -0.116 -0.0302 0.045
The Great River 3 179 34.64% 28.58 51.96% -1.547 -0.1853 -1.242
Varied Terrains 2 96 47.92% 24.66 54.17% -0.545 0.2439 -0.975
Ward the Shores 2 1037 32.95% 33.61 62.3% -0.778 0.2535 -0.54

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5623 32.5 54.42% -0.104 0.0259 -0.197
Aid From Lesser Spirits 5157 35.66 59.53% 0.616 0.4977 0.213
All Things Weaken 2367 31.7 49.6% -0.297 0.0103 -0.415
Attenuated Essence 266 32.6 51.13% -0.095 -0.0629 -0.25
Back Against the Wall 5168 34.68 56.15% 0.486 0.5159 -0.139
Blight Corrodes the Spirit 209 30.78 47.85% -0.021 0.1649 -0.155
Burn Brightest Before the End 228 35.93 55.7% -0.003 0.0675 -0.165
Disintegrating Ecosystem 5431 30.7 53.6% -0.175 0.2005 -0.325
Downward Spiral 10285 28.31 60.61% 0.197 0.3631 -0.106
Erosion of Will 5610 31.45 51.09% 0.327 0.5418 -0.483
Intensifying Exploitation 239 26.92 42.26% -0.314 -0.0727 -0.619
Invaders Find the Land to Their Liking 1059 37.82 75.83% 0.326 -0.2552 0.397
Memory Fades to Dust 10227 27.76 57.52% 0.057 0.3495 -0.196
Power Corrodes the Spirit 2399 32.75 55.23% 0.1 0.2613 -0.291
Promising Farmlands 5751 31.09 53.07% -0.107 0.1888 -0.377
Shattered Fragments of Power 196 31.05 52.55% -0.027 0.0612 -0.65
Slow Dissolution of Will 242 29.05 45.04% -0.659 -0.2655 -0.398
Strong Earth Shatters Slowly 714 38.5 78.01% 0.127 -0.5849 0.161
The Border of Life and Death 82 27.76 47.56% -0.305 -0.7845 -0.739
Thriving Communities 2419 32.89 53.62% 0.18 0.4798 -0.249
Thriving Crops 118 34.57 59.32% 0.308 0.2063 -0.003
Tipping Point 2495 27.31 40.04% 0.0 0.933 -0.841
Unnatural Proliferation 2560 35.69 57.38% -0.053 0.116 -0.191
Untended Land Crumbles 2482 32.6 53.83% 0.243 0.5006 -0.268

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 55448 39.77% 32.98 72.51% -0.684 0.4583 -0.174
B 58920 39.32% 33.02 71.95% -0.692 0.3633 -0.285
C 60559 38.58% 33.57 72.92% -0.578 0.3106 -0.101
D 54446 38.58% 33.14 73.07% -0.667 0.3868 -0.164
E 20413 38.36% 35.64 71.68% -0.363 0.5417 -0.011
F 27200 38.65% 34.62 70.88% -0.622 0.3817 -0.039
G 25301 38.06% 34.94 71.96% -0.36 0.6083 -0.076
H 25510 38.43% 34.94 71.31% -0.495 0.4981 -0.08
East 11490 33.03% 43.94 68.15% -0.64 0.3482 0.162
Northeast 8602 30.3% 45.73 69.53% -0.399 0.5508 -0.428
Northwest 7771 28.38% 46.14 70.48% -0.628 0.4129 -0.617
Southeast 2223 29.5% 39.21 64.73% -0.873 0.0448 -0.304
Southwest 2138 29.56% 37.53 63.52% -0.756 0.7012 -0.599
West 10927 32.04% 44.01 68.3% -0.22 0.8871 -0.801

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4294 0.0% 19.03 70.03% -0.226 0.4378 -0.056
Not Using Events or Tokens 19624 39.02% 24.59 74.67% -0.34 0.1545 -0.128
Skip Initial Invader Actions 8343 11.82% 46.73 83.52% 1.239 0.6168 -0.986
Start of Game Growth 11899 13.84% 44.21 82.12% -0.192 -0.604 0.252
Unlimited Undo 21980 32.39% 41.62 79.7% 0.055 -0.0396 1.461
Using Tokens but Not Events 16514 30.43% 28.8 77.47% -0.115 -0.0397 -0.363

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 94.04%
Elemental Aegis 98.33%
Gift of Flowing Power 69.47%
Gift of the Primordial Deeps 74.19%

Terror Level

Terror Level Completed Average Score Win Rate
I 30565 16.77 4.76%
II 39286 30.59 53.14%
III 66082 34.74 93.23%
IV 42379 38.3 99.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1449
Win: Invaders destroyed (Terror III) 59989
Win: Invaders destroyed (Terror II) 20217
Win: Terror victory (Terror IV) 41472
Game abandoned (v.3.0+) 7951
Lose: Invader deck ran out 839
Lose: Adversary condition 17436
Win: Sacrifice victory 1104
Lose: Scenario condition 3239
Win: Scenario condition 1862
Lose: Blight pool ran out 19459
Lose: Spirit destroyed 3295

Number of Players

Score Model: 0.012 Win Model: 0.469
Num. Completed Blight Flip Rate Average Score Win Rate
1 80536 44.26% 31.6 68.28%
2 44554 44.85% 31.79 70.96%
3 24656 37.22% 35.31 74.19%
4 24933 30.25% 40.08 75.31%
5 695 28.36% 30.62 73.53%
6 2938 20.45% 36.63 64.94%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)