Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 53 28.3% 29.49 66.04% -0.045 -0.301 -0.012
Blitz 0 1230 46.29% 32.27 53.82% -0.875 -0.6779 -0.874
Dahan Insurrection 4 1421 36.09% 51.11 53.55% -0.786 -1.2281 -0.204
Despicable Theft 2 55 40.0% 33.69 63.64% -0.594 0.2178 -0.35
Elemental Invocation 1 534 46.79% 28.08 69.48% -0.779 -0.0762 -1.371
Guard the Isle's Heart 0 9344 13.52% 47.99 71.1% 0.115 -0.5299 0.217
Powers Long Forgotten 1 1090 27.25% 47.0 81.83% -0.176 0.4597 -0.453
Rituals of Terror 3 554 51.64% 40.04 66.43% 0.462 0.5636 -0.116
Rituals of the Destroying Flame 3 352 65.34% 36.95 61.65% -0.396 0.6133 -0.539
Second Wave 0 4979 39.12% 29.88 77.81% 0.102 0.1683 -0.006
The Great River 3 138 35.51% 32.54 60.87% -1.838 -0.6208 -0.803
Varied Terrains 2 64 50.0% 27.22 54.69% -0.54 0.0827 -1.097
Ward the Shores 2 969 33.68% 34.8 64.4% -1.214 -0.1295 -0.593

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5329 32.8 54.87% 0.402 0.6446 -0.388
Aid From Lesser Spirits 4859 35.85 59.39% 0.635 0.5579 0.021
All Things Weaken 2111 32.18 50.45% -0.22 0.173 -0.527
Attenuated Essence 89 30.33 42.7% 0.016 0.1227 -0.612
Back Against the Wall 4916 34.77 55.94% 0.092 0.1492 -0.342
Blight Corrodes the Spirit 71 31.42 46.48% 0.019 0.2209 -0.149
Burn Brightest Before the End 73 33.79 54.79% 0.084 0.2941 -0.617
Disintegrating Ecosystem 5136 30.93 53.68% -0.124 0.3 -0.502
Downward Spiral 9611 28.64 60.73% -0.047 0.1881 -0.274
Erosion of Will 5286 31.55 51.1% -0.127 0.1826 -0.668
Intensifying Exploitation 77 24.48 36.36% -0.534 -0.2466 -1.242
Invaders Find the Land to Their Liking 949 38.22 76.92% 0.679 0.1851 0.232
Memory Fades to Dust 9555 28.04 57.92% 0.194 0.5303 -0.349
Power Corrodes the Spirit 2163 33.34 56.31% 0.884 1.1044 -0.434
Promising Farmlands 5433 31.21 53.47% -0.179 0.2742 -0.546
Shattered Fragments of Power 75 34.69 62.67% 0.62 0.6708 0.077
Slow Dissolution of Will 82 32.35 53.66% 0.204 0.6034 -0.47
Strong Earth Shatters Slowly 629 39.05 79.65% 0.243 -0.4673 -0.06
The Border of Life and Death 21 29.24 61.9% 0.439 0.1034 -0.412
Thriving Communities 2171 33.38 54.17% 0.123 0.486 -0.405
Thriving Crops 37 35.16 59.46% 0.662 0.4642 -0.364
Tipping Point 2495 27.31 40.04% 0.0 0.0 -1.063
Unnatural Proliferation 2319 35.97 57.74% 0.523 0.7385 -0.344
Untended Land Crumbles 2209 32.89 53.83% 0.275 0.5565 -0.468

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 50030 40.76% 33.95 74.72% -0.117 0.6232 -0.126
B 52831 40.43% 34.19 74.54% -0.158 0.5674 -0.206
C 54778 39.43% 34.51 75.02% 0.056 0.6381 -0.047
D 49278 39.51% 34.13 75.25% -0.103 0.6082 -0.106
E 17007 39.75% 36.99 74.23% 0.104 0.6697 -0.006
F 23419 40.12% 35.97 73.76% -0.013 0.6575 0.009
G 21786 39.31% 36.3 75.1% -0.006 0.6461 -0.014
H 22049 39.71% 36.32 74.32% 0.016 0.5868 -0.031
East 10554 34.13% 45.35 70.05% -0.339 0.1997 0.392
Northeast 7878 31.39% 47.44 71.68% -0.379 0.2558 -0.294
Northwest 7126 29.46% 47.86 72.65% -0.026 0.7832 -0.501
Southeast 1841 31.79% 42.78 70.34% 0.259 0.9652 -0.146
Southwest 1760 32.12% 40.65 68.52% -0.235 0.7547 -0.542
West 10036 33.23% 45.36 70.02% -0.266 0.638 -0.769

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3765 0.0% 19.97 73.12% -0.922 -0.1456 0.18
Not Using Events or Tokens 17374 39.96% 25.84 77.51% -0.188 0.1911 -0.157
Skip Initial Invader Actions 7191 11.23% 47.25 86.5% 0.683 0.0653 -0.963
Start of Game Growth 10818 13.99% 45.22 84.51% 0.464 0.1158 0.414
Unlimited Undo 19788 33.6% 43.04 82.92% 0.205 0.1985 1.688
Using Tokens but Not Events 14733 31.45% 29.38 79.62% -0.152 -0.1619 -0.329

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 94.07%
Elemental Aegis 98.29%
Gift of Flowing Power 69.05%
Gift of the Primordial Deeps 73.57%

Terror Level

Terror Level Completed Average Score Win Rate
I 24191 20.4 5.67%
II 36067 31.01 53.54%
III 60992 34.76 93.2%
IV 39303 38.07 99.44%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1364
Win: Invaders destroyed (Terror III) 55276
Win: Invaders destroyed (Terror II) 18671
Win: Terror victory (Terror IV) 38450
Game abandoned (v.3.0+) 2435
Lose: Invader deck ran out 795
Lose: Adversary condition 16246
Win: Sacrifice victory 1040
Lose: Scenario condition 3128
Win: Scenario condition 1805
Lose: Blight pool ran out 18234
Lose: Spirit destroyed 3109

Number of Players

Score Model: -0.022 Win Model: 0.313
Num. Completed Blight Flip Rate Average Score Win Rate
1 73182 45.05% 32.28 69.72%
2 40375 45.58% 32.53 72.51%
3 22012 37.99% 36.16 76.27%
4 22557 31.16% 42.01 78.76%
5 469 25.91% 31.42 74.63%
6 1958 21.73% 40.54 71.6%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)