Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 1189 47.44% 31.08 -1.776 58.96% -0.732 -0.1667
Dahan Insurrection 4 1559 36.01% 51.47 7.575 57.6% -1.043 -0.6425
Despicable Theft 2 22 50.0% 35.5 1.46 63.64% -0.666 -0.3917
Elemental Invocation 1 313 46.79% 29.15 -2.411 72.52% -0.531 -0.0281
Guard the Isle's Heart 0 10530 15.25% 46.68 4.174 69.43% -0.501 -0.1362
Powers Long Forgotten 1 971 36.36% 42.84 2.43 75.9% -0.515 -0.0682
Rituals of Terror 3 678 53.79% 38.07 3.002 61.8% -0.652 -0.0066
Rituals of the Destroying Flame 3 463 66.88% 36.42 2.273 61.77% -0.529 0.1175
Second Wave 0 5561 42.37% 30.0 -1.333 75.98% -0.629 -0.1988
The Great River 3 87 33.33% 34.97 1.208 67.82% -1.481 -0.0081
Ward the Shores 2 1023 40.41% 34.36 -0.291 59.73% -1.249 -0.2175

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 4354 32.16 -2.097 54.57% -1.615 0.4541
Aid From Lesser Spirits 3948 35.42 -0.564 59.68% -1.338 0.5752
All Things Weaken 1330 31.5 -2.42 50.45% -1.771 0.3885
Back Against the Wall 3944 34.42 -1.103 56.09% -1.499 0.5885
Disintegrating Ecosystem 4132 30.87 -2.812 54.16% -1.556 0.666
Downward Spiral 7856 28.44 -2.727 61.25% -1.438 0.5835
Erosion of Will 4280 31.44 -2.43 51.68% -1.71 0.4971
Invaders Find the Land to Their Liking 620 37.43 0.38 76.13% -0.553 0.1254
Memory Fades to Dust 7881 27.88 -2.969 58.1% -1.611 0.6038
Power Corrodes the Spirit 1404 32.6 -1.923 55.48% -1.558 0.463
Promising Farmlands 4388 30.75 -2.682 54.19% -1.595 0.613
Strong Earth Shatters Slowly 384 37.94 0.712 79.43% -0.276 0.1359
Thriving Communities 1398 32.91 -1.909 54.65% -1.503 0.5846
Tipping Point 2495 27.31 -4.275 40.04% -2.231 -0.0059
Unnatural Proliferation 1511 35.04 -0.732 58.11% -1.41 0.6706
Untended Land Crumbles 1430 32.41 -2.142 52.66% -1.606 0.4964

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 20573 44.21% 32.57 -0.568 73.62% 0.223 -0.4651
B 21077 43.54% 32.56 -0.566 73.83% 0.203 -0.581
C 23941 41.12% 33.62 -0.118 74.6% 0.29 -0.7227
D 20684 41.06% 33.09 -0.338 74.47% 0.239 -0.5382
E 5034 44.41% 35.99 0.323 73.2% 0.244 -0.6501
F 8042 44.49% 35.33 0.331 74.24% 0.288 -0.553
G 7541 41.86% 35.3 0.24 74.46% 0.259 -0.5734
H 7776 42.73% 35.11 0.15 73.43% 0.245 -0.5943
East 2672 33.33% 51.56 4.574 71.52% 0.025 -0.5511
Northeast 2221 41.24% 40.9 1.618 67.18% -0.293 -0.8174
Northwest 1771 42.55% 39.21 0.95 67.31% -0.263 -0.8586
Southeast 368 43.21% 39.88 0.622 70.38% -0.182 -0.8116
Southwest 365 37.26% 36.98 -1.649 66.3% -0.703 -0.9014
West 2443 37.27% 43.95 1.738 66.76% -0.495 -0.822

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 3082 0.0% 20.5 -5.661 74.08% -1.847 0.206
Not Using Events or Tokens 13735 40.67% 25.99 -3.061 78.33% -0.228 -0.0131
Skip Initial Invader Actions 5489 12.32% 46.53 2.98 88.56% 0.425 -0.261
Start of Game Growth 8147 14.26% 44.07 2.191 86.67% 0.302 -0.167
Unlimited Undo 15725 34.16% 42.97 3.732 84.03% 0.898 0.4751
Using Tokens but Not Events 11563 33.55% 29.41 -2.29 80.57% -0.02 -0.071

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 94.17%
Elemental Aegis 98.33%
Gift of Flowing Power 68.85%
Gift of the Primordial Deeps 73.66%

Terror Level

Terror Level Completed Average Score Win Rate
I 17121 22.37 5.69%
II 28338 30.88 53.53%
III 47908 34.39 93.06%
IV 31141 37.55 99.38%

Results

Result Completed
Win: Invaders destroyed (Terror I) 716
Win: Invaders destroyed (Terror III) 29977
Win: Invaders destroyed (Terror II) 10002
Win: Terror victory (Terror IV) 21609
Lose: Invader deck ran out 652
Lose: Adversary condition 12525
Win: Sacrifice victory 831
Lose: Scenario condition 2593
Win: Scenario condition 1498
Lose: Blight pool ran out 14444
Lose: Spirit destroyed 2616

Number of Players

Score Model: 0.478 Win Model: -1.2
Num. Completed Blight Flip Rate Average Score Win Rate
1 57160 45.11% 32.16 70.85%
2 31753 46.03% 32.7 73.36%
3 16955 38.31% 36.18 77.24%
4 18640 31.04% 42.56 79.36%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-04-15 02:07:53 (Pacific Time)