Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 108 32.41% 27.05 65.74% 1.109 0.6982 -0.743
Blitz 0 1728 37.45% 34.64 51.5% 0.296 0.62 -0.531
Dahan Insurrection 4 1921 30.72% 44.32 46.95% -0.759 -1.2494 -0.084
Despicable Theft 2 141 21.28% 22.69 42.55% -0.715 -0.177 -1.154
Elemental Invocation 1 834 44.7% 23.7 55.52% -0.222 0.5287 -1.391
Guard the Isle's Heart 0 11405 13.25% 45.64 67.94% 0.022 -0.6177 0.39
Powers Long Forgotten 1 1463 24.13% 45.73 79.15% -0.408 0.1134 -0.405
Rituals of Terror 3 763 42.8% 34.46 58.98% -0.167 -0.2561 -0.389
Rituals of the Destroying Flame 3 425 62.26% 34.39 57.88% 0.125 1.0142 -0.398
Second Wave 0 6154 37.47% 29.43 76.29% 0.514 0.6017 0.484
The Great River 3 218 32.11% 26.35 48.62% -1.263 -0.1975 -1.353
Varied Terrains 2 174 45.98% 22.68 44.83% -1.148 -0.2659 -0.667
Ward the Shores 2 1199 31.24% 30.41 56.38% -1.424 -0.4946 -0.884

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5991 32.34 53.65% 0.121 0.1717 -0.134
Aid From Lesser Spirits 5494 35.72 59.28% 0.273 0.1307 0.309
All Things Weaken 2664 31.38 49.17% -0.5 -0.3024 -0.278
Attenuated Essence 499 33.91 55.11% 0.704 0.7308 0.196
Back Against the Wall 5493 34.67 56.0% 0.259 0.2101 -0.028
Blight Corrodes the Spirit 437 31.9 52.86% 0.325 0.4807 0.058
Burn Brightest Before the End 425 36.6 57.18% 0.119 0.1528 0.039
Disintegrating Ecosystem 5822 30.37 52.7% -0.353 -0.0487 -0.226
Downward Spiral 11096 27.96 59.87% -0.014 0.0504 0.004
Erosion of Will 5996 31.25 50.9% -0.025 0.1342 -0.371
Intensifying Exploitation 474 28.88 45.78% 0.193 0.3298 -0.411
Invaders Find the Land to Their Liking 1187 37.48 75.06% 1.265 0.8047 0.472
Memory Fades to Dust 11119 27.62 57.21% 0.212 0.4275 -0.06
Power Corrodes the Spirit 2680 32.28 54.51% 0.033 0.1266 -0.228
Promising Farmlands 6117 30.96 52.8% 0.322 0.6496 -0.28
Shattered Fragments of Power 362 32.14 51.1% 0.161 0.24 -0.061
Slow Dissolution of Will 454 29.17 43.83% -0.495 -0.0384 -0.333
Strong Earth Shatters Slowly 799 37.66 76.22% 0.454 -0.1856 0.277
The Border of Life and Death 147 31.43 55.1% 0.682 0.2448 -0.157
Thriving Communities 2727 32.4 52.55% -0.468 -0.2512 -0.157
Thriving Crops 228 34.81 62.28% 0.621 0.4237 -0.005
Tipping Point 2495 27.31 40.04% 0.0 0.1118 -0.713
Unnatural Proliferation 2861 35.63 57.22% 0.275 0.3499 -0.004
Untended Land Crumbles 2746 32.46 53.53% -0.018 0.198 -0.133

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 62109 38.72% 32.1 70.21% -0.051 0.8713 -0.217
B 66192 38.15% 32.06 69.39% -0.038 0.8026 -0.325
C 67614 37.67% 32.8 70.84% 0.11 0.7949 -0.125
D 60827 37.6% 32.27 70.82% 0.058 0.8994 -0.222
E 24841 37.16% 34.61 68.57% 0.286 0.9507 -0.088
F 32168 37.04% 33.52 67.94% 0.337 1.1092 -0.054
G 29676 36.62% 33.69 68.87% 0.133 0.8829 -0.167
H 29815 37.14% 33.74 68.14% 0.122 0.8333 -0.152
East 12942 31.54% 42.29 65.81% -0.744 0.0871 0.015
Northeast 9775 28.7% 43.77 66.75% 0.499 1.192 -0.656
Northwest 8814 26.83% 44.23 67.72% -0.312 0.5243 -0.807
Southeast 2808 27.65% 36.7 60.47% 0.463 1.2927 -0.462
Southwest 2694 27.22% 35.09 59.09% -0.209 1.1664 -0.649
West 12275 30.48% 42.41 66.0% -1.013 -0.1589 -0.82

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4717 0.0% 18.26 67.52% -0.769 -0.0652 0.285
Not Using Events or Tokens 22463 38.05% 23.58 71.26% -0.118 0.3714 -0.273
Skip Initial Invader Actions 9590 11.46% 46.61 80.29% 0.788 0.0532 -0.547
Start of Game Growth 13532 13.56% 43.94 79.5% 0.132 -0.3151 0.175
Unlimited Undo 25188 31.12% 40.37 75.67% 0.254 0.2149 1.356
Using Tokens but Not Events 18730 29.16% 28.14 74.88% -0.258 -0.4089 -0.412

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 94.23%
Elemental Aegis 98.35%
Gift of Flowing Power 70.19%
Gift of the Primordial Deeps 74.83%

Terror Level

Terror Level Completed Average Score Win Rate
I 38847 14.18 4.18%
II 43317 30.28 52.65%
III 72339 34.84 93.14%
IV 45988 38.62 99.48%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1618
Win: Invaders destroyed (Terror III) 65646
Win: Invaders destroyed (Terror II) 22094
Win: Terror victory (Terror IV) 45027
Game abandoned (v.3.0+) 15192
Lose: Invader deck ran out 904
Lose: Adversary condition 18970
Win: Sacrifice victory 1171
Lose: Scenario condition 3408
Win: Scenario condition 1998
Lose: Blight pool ran out 20952
Lose: Spirit destroyed 3511

Number of Players

Score Model: 0.158 Win Model: 0.257
Num. Completed Blight Flip Rate Average Score Win Rate
1 89370 43.56% 31.0 66.51%
2 49780 43.96% 31.16 69.4%
3 27935 36.27% 34.46 71.95%
4 28314 29.15% 38.28 71.65%
5 975 29.18% 30.57 69.54%
6 4117 19.18% 34.74 60.75%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-26 04:41:02 (Pacific Time)