Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 104 31.73% 26.95 64.42% 0.654 0.1048 -0.744
Blitz 0 1683 38.31% 33.95 51.4% 0.43 0.8818 -0.555
Dahan Insurrection 4 1896 31.01% 44.65 47.26% -0.824 -1.3278 -0.096
Despicable Theft 2 139 21.58% 23.01 43.17% -0.455 0.1751 -1.166
Elemental Invocation 1 825 44.7% 23.77 55.52% -1.855 -1.0143 -1.408
Guard the Isle's Heart 0 11332 13.21% 45.7 68.04% -0.131 -0.8299 0.373
Powers Long Forgotten 1 1403 24.8% 45.43 78.83% 0.136 0.7545 -0.417
Rituals of Terror 3 752 43.43% 34.82 59.44% -0.571 -0.5912 -0.366
Rituals of the Destroying Flame 3 424 62.41% 34.47 58.02% 0.288 1.0475 -0.404
Second Wave 0 6119 37.49% 29.46 76.32% 0.599 0.661 0.476
The Great River 3 216 32.41% 26.6 49.07% -1.031 0.3534 -1.356
Varied Terrains 2 164 46.34% 22.55 45.12% -1.423 -0.6276 -0.614
Ward the Shores 2 1195 31.35% 30.48 56.49% -1.503 -0.6975 -0.901

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5971 32.34 53.69% -0.19 -0.0074 -0.146
Aid From Lesser Spirits 5446 35.71 59.27% -0.04 -0.1572 0.302
All Things Weaken 2633 31.55 49.49% 0.129 0.3604 -0.3
Attenuated Essence 469 33.42 54.37% 0.244 0.3422 0.142
Back Against the Wall 5459 34.65 55.98% 0.273 0.2785 -0.045
Blight Corrodes the Spirit 422 31.39 52.37% -0.224 -0.085 -0.04
Burn Brightest Before the End 412 36.25 57.04% -0.154 0.0234 -0.006
Disintegrating Ecosystem 5792 30.37 52.75% -0.399 -0.0477 -0.238
Downward Spiral 11000 28.02 59.95% -0.001 0.1645 -0.01
Erosion of Will 5964 31.23 50.84% -0.428 -0.1766 -0.387
Intensifying Exploitation 456 28.19 44.74% -0.316 -0.0308 -0.502
Invaders Find the Land to Their Liking 1175 37.43 74.98% 0.299 -0.0195 0.45
Memory Fades to Dust 11011 27.65 57.22% -0.23 0.0578 -0.082
Power Corrodes the Spirit 2650 32.34 54.57% -0.245 -0.0455 -0.239
Promising Farmlands 6095 30.94 52.75% -0.348 0.121 -0.295
Shattered Fragments of Power 349 32.13 50.43% 0.072 0.286 -0.072
Slow Dissolution of Will 437 29.05 43.71% -0.561 -0.0254 -0.36
Strong Earth Shatters Slowly 795 37.72 76.48% 1.11 0.5702 0.281
The Border of Life and Death 140 30.98 54.29% -0.067 -0.3488 -0.207
Thriving Communities 2709 32.45 52.6% -0.415 -0.0443 -0.17
Thriving Crops 216 34.22 61.11% 0.169 -0.0471 -0.1
Tipping Point 2495 27.31 40.04% 0.0 0.0 -0.724
Unnatural Proliferation 2838 35.61 57.19% 0.128 0.3404 -0.033
Untended Land Crumbles 2724 32.5 53.52% -0.034 0.2817 -0.148

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 61415 38.84% 32.2 70.46% -0.216 0.7525 -0.213
B 65447 38.29% 32.18 69.69% -0.053 0.8136 -0.318
C 66832 37.76% 32.89 71.1% 0.058 0.8196 -0.119
D 60155 37.7% 32.36 71.08% -0.066 0.825 -0.208
E 24289 37.47% 34.68 68.98% 0.059 0.7916 -0.076
F 31715 37.16% 33.64 68.22% 0.295 1.1191 -0.043
G 29271 36.78% 33.78 69.11% -0.042 0.8179 -0.161
H 29422 37.28% 33.85 68.42% 0.222 1.0258 -0.131
East 12776 31.79% 42.41 65.98% -0.439 0.4945 0.025
Northeast 9627 28.97% 43.92 66.96% 0.217 0.7536 -0.631
Northwest 8675 27.15% 44.39 67.94% -0.286 0.6915 -0.786
Southeast 2757 27.87% 36.89 60.94% 0.02 0.6985 -0.457
Southwest 2648 27.58% 35.28 59.59% -0.597 0.7425 -0.632
West 12115 30.74% 42.53 66.17% -0.467 0.3646 -0.808

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4676 0.0% 18.31 67.69% -1.149 -0.3696 0.251
Not Using Events or Tokens 22083 38.2% 23.73 71.67% -0.24 0.208 -0.252
Skip Initial Invader Actions 9433 11.6% 46.46 80.45% 0.307 -0.1591 -0.582
Start of Game Growth 13308 13.67% 43.89 79.74% 0.48 -0.0554 0.176
Unlimited Undo 24845 31.24% 40.44 76.04% 0.387 0.2917 1.345
Using Tokens but Not Events 18430 29.33% 28.36 75.52% 0.118 -0.0102 -0.38

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 94.19%
Elemental Aegis 98.34%
Gift of Flowing Power 70.07%
Gift of the Primordial Deeps 74.73%

Terror Level

Terror Level Completed Average Score Win Rate
I 37866 14.49 4.19%
II 42914 30.34 52.67%
III 71707 34.85 93.16%
IV 45656 38.6 99.47%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1580
Win: Invaders destroyed (Terror III) 65076
Win: Invaders destroyed (Terror II) 21893
Win: Terror victory (Terror IV) 44696
Game abandoned (v.3.0+) 14285
Lose: Invader deck ran out 897
Lose: Adversary condition 18834
Win: Sacrifice victory 1169
Lose: Scenario condition 3397
Win: Scenario condition 1991
Lose: Blight pool ran out 20835
Lose: Spirit destroyed 3490

Number of Players

Score Model: 0.149 Win Model: 0.293
Num. Completed Blight Flip Rate Average Score Win Rate
1 88385 43.67% 31.06 66.71%
2 49261 44.12% 31.29 69.65%
3 27612 36.32% 34.52 72.1%
4 27949 29.34% 38.43 72.0%
5 947 28.77% 30.53 70.43%
6 3989 19.29% 34.81 61.14%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-12 03:21:33 (Pacific Time)