Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 114 33.33% 26.32 64.91% -0.332 -0.1658 -0.796
Blitz 0 1857 35.06% 36.98 52.34% 0.453 0.7314 -0.424
Dahan Insurrection 4 1941 30.51% 44.18 46.99% -0.204 -0.4298 -0.06
Despicable Theft 2 151 23.84% 21.84 39.74% -2.153 -1.4096 -1.167
Elemental Invocation 1 871 44.64% 23.39 54.88% -0.832 -0.116 -1.439
Guard the Isle's Heart 0 11589 13.25% 45.44 67.63% -0.134 -0.7339 0.409
Powers Long Forgotten 1 1513 23.6% 45.78 79.05% -0.177 0.7722 -0.401
Rituals of Terror 3 781 41.94% 34.01 58.39% -0.373 -0.2475 -0.394
Rituals of the Destroying Flame 3 435 61.98% 34.31 57.7% -0.448 0.4669 -0.418
Second Wave 0 6265 37.37% 29.38 76.17% 0.195 0.3632 0.507
The Great River 3 228 31.58% 25.95 47.81% -1.267 -0.162 -1.401
Varied Terrains 2 193 44.04% 22.74 46.63% -0.029 0.6862 -0.677
Ward the Shores 2 1248 30.26% 29.83 55.69% -1.685 -0.5052 -0.859

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6058 32.28 53.52% -0.18 -0.0031 -0.116
Aid From Lesser Spirits 5572 35.69 59.28% 0.523 0.4439 0.334
All Things Weaken 2733 31.27 49.07% -0.096 0.1831 -0.231
Attenuated Essence 540 34.55 56.3% 0.935 0.9442 0.258
Back Against the Wall 5575 34.61 56.0% 0.334 0.3755 -0.004
Blight Corrodes the Spirit 490 32.67 53.47% 0.339 0.5366 0.108
Burn Brightest Before the End 457 36.32 56.67% 0.062 0.1085 0.036
Disintegrating Ecosystem 5916 30.36 52.79% 0.527 0.7993 -0.185
Downward Spiral 11300 27.87 59.64% 0.086 0.1826 0.04
Erosion of Will 6100 31.16 50.85% -0.006 0.2511 -0.331
Intensifying Exploitation 517 29.09 46.23% 0.259 0.4951 -0.384
Invaders Find the Land to Their Liking 1235 37.55 75.3% 1.359 0.7435 0.557
Memory Fades to Dust 11304 27.56 57.02% -0.027 0.2064 -0.034
Power Corrodes the Spirit 2750 32.07 54.22% -0.546 -0.3209 -0.206
Promising Farmlands 6216 30.91 52.86% 0.488 0.7204 -0.245
Shattered Fragments of Power 408 32.18 50.49% -0.173 -0.0721 -0.004
Slow Dissolution of Will 492 28.9 43.29% -0.512 -0.1676 -0.302
Strong Earth Shatters Slowly 819 37.52 75.82% 0.142 -0.5481 0.298
The Border of Life and Death 161 31.64 55.28% 0.393 -0.155 -0.021
Thriving Communities 2812 32.17 52.45% -0.15 0.0797 -0.129
Thriving Crops 249 34.45 61.85% 0.212 -0.0674 -0.011
Tipping Point 2495 27.31 40.04% 0.0 0.6368 -0.678
Unnatural Proliferation 2941 35.53 57.06% 0.208 0.3934 0.026
Untended Land Crumbles 2821 32.44 53.28% -0.061 0.1766 -0.097

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 63671 38.56% 31.93 69.74% 0.045 1.032 -0.229
B 67769 38.02% 31.91 69.0% 0.036 0.9277 -0.34
C 69255 37.52% 32.63 70.44% 0.097 0.8017 -0.138
D 62297 37.45% 32.13 70.41% 0.26 1.1861 -0.224
E 25954 36.75% 34.43 68.02% 0.357 1.127 -0.081
F 33384 36.73% 33.32 67.46% 0.201 1.0583 -0.064
G 30719 36.38% 33.55 68.41% 0.263 1.0789 -0.16
H 30838 36.85% 33.54 67.64% 0.022 0.8418 -0.173
East 13200 31.27% 42.01 65.56% -1.049 -0.2351 -0.023
Northeast 9960 28.41% 43.5 66.47% -0.16 0.5688 -0.707
Northwest 8989 26.57% 43.97 67.46% -0.75 0.0935 -0.817
Southeast 2905 27.28% 36.34 60.24% -0.037 0.7875 -0.455
Southwest 2790 26.75% 34.74 58.82% 0.453 1.7034 -0.702
West 12514 30.19% 42.16 65.77% -0.523 0.4249 -0.859

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4880 0.0% 17.95 66.58% -0.95 -0.2481 0.336
Not Using Events or Tokens 23113 37.92% 23.34 70.54% -0.211 0.1612 -0.29
Skip Initial Invader Actions 9909 11.29% 46.82 79.73% 0.162 -0.4848 -0.481
Start of Game Growth 14095 13.32% 44.05 78.86% 0.759 0.2403 0.185
Unlimited Undo 25983 30.69% 40.29 75.0% 0.409 0.3168 1.344
Using Tokens but Not Events 19243 29.05% 27.95 74.32% 0.012 0.0068 -0.453

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 94.24%
Elemental Aegis 98.36%
Gift of Flowing Power 70.36%
Gift of the Primordial Deeps 74.99%

Terror Level

Terror Level Completed Average Score Win Rate
I 40786 13.57 4.07%
II 44299 30.15 52.51%
III 73828 34.83 93.14%
IV 46839 38.65 99.48%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1652
Win: Invaders destroyed (Terror III) 67003
Win: Invaders destroyed (Terror II) 22541
Win: Terror victory (Terror IV) 45866
Game abandoned (v.3.0+) 16909
Lose: Invader deck ran out 913
Lose: Adversary condition 19316
Win: Sacrifice victory 1193
Lose: Scenario condition 3450
Win: Scenario condition 2026
Lose: Blight pool ran out 21325
Lose: Spirit destroyed 3558

Number of Players

Score Model: 0.173 Win Model: 0.14
Num. Completed Blight Flip Rate Average Score Win Rate
1 91633 43.35% 30.87 66.04%
2 50986 43.84% 31.0 69.03%
3 28813 36.03% 34.24 71.47%
4 28866 29.05% 38.1 71.38%
5 1039 28.25% 30.83 69.68%
6 4415 19.15% 34.43 59.98%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-24 03:18:25 (Pacific Time)