Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 12 50.0% 31.08 83.33% 0.288 0.0858 0.0
Blitz 0 1090 48.36% 32.49 54.77% -0.465 -0.2079 -1.019
Dahan Insurrection 4 1257 36.42% 52.32 56.32% -0.75 -0.3367 -0.163
Despicable Theft 2 42 40.48% 36.29 71.43% 0.571 1.0171 -0.388
Elemental Invocation 1 457 47.03% 28.99 71.77% -0.271 0.2152 -1.237
Guard the Isle's Heart 0 8154 13.89% 48.73 72.61% -0.632 -0.3263 0.123
Powers Long Forgotten 1 893 31.35% 45.54 79.62% -0.075 0.1069 -0.433
Rituals of Terror 3 486 53.83% 40.04 65.23% -0.764 -0.6427 -0.169
Rituals of the Destroying Flame 3 334 65.27% 37.11 62.57% -0.489 -0.0736 -0.541
Second Wave 0 4419 39.85% 29.88 77.98% -0.196 0.3695 -0.073
The Great River 3 118 36.44% 34.34 66.1% -0.778 0.62 -0.332
Varied Terrains 2 20 55.0% 37.55 55.0% -0.543 -0.0174 -0.417
Ward the Shores 2 902 34.18% 35.26 65.63% -0.835 0.3269 -0.614

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4946 32.52 54.63% -1.176 0.7266 -0.52
Aid From Lesser Spirits 4511 35.51 58.9% -1.264 0.4655 -0.104
All Things Weaken 1781 31.36 49.24% -1.753 0.232 -0.767
Back Against the Wall 4555 34.68 55.59% -1.215 0.602 -0.489
Disintegrating Ecosystem 4767 30.89 53.85% -1.711 0.3398 -0.595
Downward Spiral 8947 28.73 60.91% -1.446 0.5468 -0.352
Erosion of Will 4903 31.52 51.11% -1.503 0.5796 -0.781
Invaders Find the Land to Their Liking 808 38.56 77.35% 0.191 0.6318 0.117
Memory Fades to Dust 8920 28.06 57.9% -1.297 0.7874 -0.439
Power Corrodes the Spirit 1834 33.07 55.51% -1.319 0.6192 -0.566
Promising Farmlands 5075 31.04 53.5% -1.761 0.2848 -0.675
Strong Earth Shatters Slowly 526 39.2 80.23% 0.22 0.645 -0.209
Thriving Communities 1853 33.45 54.67% -1.332 0.6514 -0.512
Tipping Point 2495 27.31 40.04% 0.0 -0.1175 -1.175
Unnatural Proliferation 1978 35.76 57.99% -1.097 0.8678 -0.465
Untended Land Crumbles 1901 32.7 53.76% -1.022 0.9709 -0.578

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 45418 41.21% 34.3 75.8% 0.032 0.8291 -0.104
B 47956 40.94% 34.58 75.66% -0.1 0.6431 -0.221
C 49670 39.99% 34.78 75.97% 0.142 0.7106 -0.038
D 44967 39.91% 34.45 76.21% -0.221 0.575 -0.085
E 13729 40.71% 37.72 75.89% 0.374 1.0212 -0.006
F 19847 40.87% 36.6 75.54% 0.149 0.873 0.057
G 18720 39.83% 36.69 76.29% -0.147 0.5846 -0.003
H 18984 40.38% 36.83 75.81% 0.049 0.7618 -0.059
East 9451 35.37% 45.95 70.81% -0.705 0.0636 0.447
Northeast 7033 32.51% 48.33 72.71% -0.08 0.7798 -0.429
Northwest 6364 30.45% 48.68 73.6% -0.378 0.6987 -0.387
Southeast 1395 33.69% 45.06 75.2% -0.467 0.2389 -0.33
Southwest 1325 33.36% 42.99 73.21% -0.837 0.2882 -0.748
West 8976 34.38% 45.95 70.71% -0.649 0.3054 -0.881

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3398 0.0% 20.44 74.63% -1.267 0.8626 0.038
Not Using Events or Tokens 15720 40.73% 26.13 78.44% 0.204 0.379 -0.178
Skip Initial Invader Actions 6267 11.88% 47.16 88.61% -0.48 -0.6221 -0.382
Start of Game Growth 9585 14.34% 45.09 86.45% 1.094 0.3334 0.707
Unlimited Undo 17966 34.3% 43.44 84.35% 1.069 0.4648 1.819
Using Tokens but Not Events 13103 33.01% 29.47 80.65% 0.088 -0.0686 -0.192

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 94.01%
Elemental Aegis 98.27%
Gift of Flowing Power 68.92%
Gift of the Primordial Deeps 73.52%

Terror Level

Terror Level Completed Average Score Win Rate
I 20125 22.56 5.83%
II 32788 30.98 53.47%
III 55464 34.53 93.11%
IV 35939 37.77 99.42%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1166
Win: Invaders destroyed (Terror III) 50175
Win: Invaders destroyed (Terror II) 16920
Win: Terror victory (Terror IV) 35131
Lose: Invader deck ran out 735
Lose: Adversary condition 14848
Win: Sacrifice victory 966
Lose: Scenario condition 2891
Win: Scenario condition 1720
Lose: Blight pool ran out 16847
Lose: Spirit destroyed 2917

Number of Players

Score Model: 0.417 Win Model: 0.291
Num. Completed Blight Flip Rate Average Score Win Rate
1 66226 45.51% 32.42 70.37%
2 36431 46.31% 32.86 73.29%
3 19667 38.26% 36.43 77.61%
4 20839 31.15% 42.43 79.46%
5 228 19.82% 33.53 85.09%
6 925 21.86% 46.17 82.16%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)