Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 45 24.44% 30.96 68.89% 0.194 -0.0099 0.241
Blitz 0 1216 46.16% 32.44 54.03% -0.81 -0.6575 -0.855
Dahan Insurrection 4 1397 36.42% 51.78 54.33% -0.695 -0.9347 -0.182
Despicable Theft 2 51 39.22% 33.69 66.67% -0.665 0.1111 -0.496
Elemental Invocation 1 530 46.96% 28.15 69.62% -0.8 -0.0171 -1.36
Guard the Isle's Heart 0 9181 13.67% 48.0 71.3% 0.039 -0.5758 0.171
Powers Long Forgotten 1 1079 27.34% 47.0 81.84% -0.22 0.2932 -0.477
Rituals of Terror 3 551 51.92% 40.13 66.61% 0.28 0.3485 -0.145
Rituals of the Destroying Flame 3 351 65.24% 36.99 61.82% -0.447 0.5532 -0.561
Second Wave 0 4926 39.13% 29.96 77.95% 0.265 0.3308 -0.009
The Great River 3 134 36.57% 33.25 62.69% -1.75 -0.3961 -0.473
Varied Terrains 2 54 50.0% 28.09 55.56% -0.167 0.3789 -1.016
Ward the Shores 2 965 33.61% 34.89 64.56% -1.436 -0.286 -0.637

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5296 32.77 54.8% 0.21 0.4216 -0.431
Aid From Lesser Spirits 4836 35.8 59.33% 0.568 0.5362 -0.022
All Things Weaken 2089 32.29 50.74% 0.2 0.6125 -0.556
Attenuated Essence 63 27.46 34.92% -0.474 -0.3212 -0.931
Back Against the Wall 4899 34.78 56.01% 0.258 0.3658 -0.385
Blight Corrodes the Spirit 50 29.96 44.0% -0.149 0.1888 0.081
Burn Brightest Before the End 53 35.3 56.6% 0.301 0.5379 -0.629
Disintegrating Ecosystem 5108 30.92 53.66% -0.143 0.3279 -0.537
Downward Spiral 9555 28.67 60.76% -0.062 0.2242 -0.312
Erosion of Will 5260 31.6 51.16% -0.044 0.304 -0.704
Intensifying Exploitation 62 24.42 32.26% -0.761 -0.4152 -1.193
Invaders Find the Land to Their Liking 938 38.3 77.08% 0.658 0.1304 0.195
Memory Fades to Dust 9486 28.05 57.84% -0.102 0.3148 -0.391
Power Corrodes the Spirit 2127 33.3 55.99% 0.305 0.5641 -0.483
Promising Farmlands 5402 31.24 53.54% -0.191 0.328 -0.576
Shattered Fragments of Power 60 33.42 63.33% 0.415 0.5247 -0.068
Slow Dissolution of Will 59 31.14 50.85% 0.032 0.5055 -0.675
Strong Earth Shatters Slowly 619 39.19 79.97% 0.504 -0.113 -0.082
The Border of Life and Death 17 30.29 58.82% 0.408 0.1053 -0.499
Thriving Communities 2137 33.43 54.09% -0.009 0.3917 -0.462
Thriving Crops 26 33.04 53.85% 0.137 0.1088 -0.562
Tipping Point 2495 27.31 40.04% 0.0 -0.1615 -1.103
Unnatural Proliferation 2289 36.0 57.71% 0.414 0.6502 -0.381
Untended Land Crumbles 2175 32.93 53.98% 0.451 0.7524 -0.509

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 49495 40.82% 34.05 74.97% -0.104 0.7459 -0.106
B 52241 40.55% 34.3 74.83% -0.085 0.728 -0.192
C 54154 39.54% 34.61 75.28% 0.166 0.8504 -0.039
D 48774 39.58% 34.22 75.49% 0.069 0.8937 -0.098
E 16645 39.94% 37.17 74.61% 0.282 0.9299 0.011
F 22988 40.32% 36.22 74.28% 0.227 0.9738 0.023
G 21449 39.48% 36.43 75.39% 0.12 0.8872 -0.018
H 21691 39.89% 36.47 74.69% 0.05 0.7306 -0.04
East 10419 34.37% 45.41 70.19% -0.251 0.3936 0.432
Northeast 7779 31.57% 47.62 71.94% -0.077 0.7411 -0.312
Northwest 7046 29.56% 48.05 72.91% 0.234 0.9657 -0.441
Southeast 1791 32.29% 42.99 71.02% 0.43 1.1601 -0.174
Southwest 1712 32.26% 40.94 69.28% 0.049 1.1429 -0.559
West 9905 33.4% 45.48 70.23% -0.118 0.8349 -0.743

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3716 0.0% 20.05 73.55% -0.585 0.2486 0.058
Not Using Events or Tokens 17194 39.98% 25.92 77.7% -0.108 0.2221 -0.171
Skip Initial Invader Actions 7038 11.38% 47.18 86.94% 0.407 -0.1785 -1.074
Start of Game Growth 10636 14.05% 45.18 84.82% 0.492 0.2216 0.406
Unlimited Undo 19538 33.73% 43.1 83.24% 0.146 0.1394 1.709
Using Tokens but Not Events 14467 31.8% 29.36 80.03% 0.007 -0.0625 -0.293

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 94.05%
Elemental Aegis 98.3%
Gift of Flowing Power 68.97%
Gift of the Primordial Deeps 73.51%

Terror Level

Terror Level Completed Average Score Win Rate
I 23501 20.82 5.77%
II 35707 31.03 53.55%
III 60482 34.74 93.18%
IV 38979 38.03 99.44%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1350
Win: Invaders destroyed (Terror III) 54798
Win: Invaders destroyed (Terror II) 18485
Win: Terror victory (Terror IV) 38131
Game abandoned (v.3.0+) 1827
Lose: Invader deck ran out 789
Lose: Adversary condition 16123
Win: Sacrifice victory 1031
Lose: Scenario condition 3108
Win: Scenario condition 1802
Lose: Blight pool ran out 18130
Lose: Spirit destroyed 3095

Number of Players

Score Model: 0.037 Win Model: 0.311
Num. Completed Blight Flip Rate Average Score Win Rate
1 72365 45.18% 32.32 69.87%
2 39920 45.65% 32.61 72.72%
3 21754 38.05% 36.29 76.62%
4 22349 31.24% 42.17 79.0%
5 445 25.96% 31.48 75.06%
6 1836 21.98% 41.33 73.2%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-03 04:12:43 (Pacific Time)