Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 1123 47.33% 31.14 -1.705 58.86% -0.719 -0.1381
Dahan Insurrection 4 1449 35.98% 51.55 7.67 57.21% -1.042 -0.6381
Despicable Theft 2 9 44.44% 32.22 0.607 66.67% -0.539 -0.1895
Elemental Invocation 1 213 46.7% 29.87 -2.124 72.77% -0.463 -0.0908
Guard the Isle's Heart 0 9790 15.51% 46.02 4.07 68.85% -0.509 -0.1446
Powers Long Forgotten 1 825 40.51% 40.95 2.069 73.33% -0.543 -0.1016
Rituals of Terror 3 636 52.93% 37.92 2.974 61.79% -0.641 -0.007
Rituals of the Destroying Flame 3 450 67.26% 36.51 2.339 61.78% -0.505 0.1361
Second Wave 0 5255 42.68% 30.07 -1.235 75.89% -0.604 -0.1797
The Great River 3 74 29.73% 35.08 1.266 70.27% -1.413 0.0085
Ward the Shores 2 947 40.17% 34.26 -0.251 60.08% -1.238 -0.1964

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 4015 31.92 -2.177 54.27% -1.629 0.4418
Aid From Lesser Spirits 3629 35.34 -0.573 59.55% -1.33 0.5921
All Things Weaken 1073 31.24 -2.466 50.05% -1.772 0.3816
Back Against the Wall 3633 34.26 -1.157 55.6% -1.517 0.579
Disintegrating Ecosystem 3815 30.68 -2.862 53.84% -1.557 0.6691
Downward Spiral 7303 28.29 -2.768 61.03% -1.455 0.564
Erosion of Will 3918 31.24 -2.489 51.25% -1.723 0.4879
Invaders Find the Land to Their Liking 493 37.42 0.48 74.85% -0.574 0.1194
Memory Fades to Dust 7282 27.72 -3.02 57.85% -1.624 0.5912
Power Corrodes the Spirit 1121 32.02 -2.109 54.59% -1.578 0.4392
Promising Farmlands 4064 30.87 -2.606 54.45% -1.568 0.645
Strong Earth Shatters Slowly 312 38.06 0.897 79.17% -0.232 0.1982
Thriving Communities 1153 32.84 -1.919 54.03% -1.505 0.5908
Tipping Point 2495 27.31 -4.275 40.04% -2.229 -0.0074
Unnatural Proliferation 1240 34.59 -0.84 57.66% -1.429 0.6572
Untended Land Crumbles 1172 32.48 -2.0 52.65% -1.588 0.5084

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 19012 44.06% 32.47 -0.562 73.49% 0.178 -0.924
B 19608 43.49% 32.5 -0.551 73.56% 0.153 -1.0427
C 22094 41.18% 33.54 -0.102 74.22% 0.237 -1.1915
D 19288 41.16% 33.05 -0.317 74.26% 0.188 -1.0028
E 4093 44.49% 35.64 0.27 72.83% 0.18 -1.1191
F 6927 44.74% 35.31 0.409 74.16% 0.266 -0.9887
G 6522 42.18% 35.18 0.257 74.24% 0.221 -1.021
H 6723 42.35% 34.9 0.141 73.18% 0.195 -1.0622
East 2439 33.88% 50.9 4.538 70.73% 0.093 -0.8672
Northeast 1956 43.62% 39.25 1.238 64.78% -0.249 -1.1501
Northwest 1659 41.96% 39.31 1.043 67.45% -0.167 -1.1419
Southeast 315 46.98% 40.1 0.727 69.52% -0.044 -1.0484
Southwest 298 39.93% 34.94 -2.255 62.75% -0.74 -1.3398
West 2288 37.08% 43.77 1.81 66.39% -0.415 -1.1143

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 2898 0.0% 20.6 -5.608 73.81% -1.842 0.2069
Not Using Events or Tokens 12581 40.95% 26.05 -3.024 78.13% -0.216 0.005
Skip Initial Invader Actions 4884 12.48% 45.6 2.913 88.41% 0.46 -0.2444
Start of Game Growth 7189 14.73% 43.19 1.968 86.24% 0.222 -0.2297
Unlimited Undo 14365 34.29% 42.89 3.819 83.55% 0.89 0.4733
Using Tokens but Not Events 10747 33.78% 29.23 -2.302 80.34% -0.01 -0.0613

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 94.31%
Elemental Aegis 98.35%
Gift of Flowing Power 68.65%
Gift of the Primordial Deeps 73.69%

Terror Level

Terror Level Completed Average Score Win Rate
I 15660 22.33 5.24%
II 25865 30.75 53.12%
III 43530 34.25 93.01%
IV 28167 37.47 99.36%

Results

Result Completed
Win: Invaders destroyed (Terror I) 563
Win: Invaders destroyed (Terror III) 25972
Win: Invaders destroyed (Terror II) 8614
Win: Terror victory (Terror IV) 18694
Lose: Invader deck ran out 600
Lose: Adversary condition 11411
Win: Sacrifice victory 757
Lose: Scenario condition 2452
Win: Scenario condition 1388
Lose: Blight pool ran out 13252
Lose: Spirit destroyed 2474

Number of Players

Score Model: 0.447 Win Model: -1.258
Num. Completed Blight Flip Rate Average Score Win Rate
1 52484 45.12% 32.24 70.6%
2 28613 45.86% 32.44 73.25%
3 15322 38.29% 35.94 77.07%
4 16803 31.51% 42.05 78.65%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-01-22 01:48:30 (Pacific Time)