Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 70 31.43% 27.97 64.29% 0.351 0.2115 -0.088
Blitz 0 1306 45.07% 31.39 52.99% -0.978 -0.8672 -0.746
Dahan Insurrection 4 1537 35.66% 48.94 51.01% -1.028 -1.2635 -0.202
Despicable Theft 2 82 32.93% 28.1 50.0% -0.719 -0.0757 -0.303
Elemental Invocation 1 639 46.77% 26.35 61.97% -1.418 -0.6164 -1.551
Guard the Isle's Heart 0 9994 13.34% 47.36 70.15% 0.142 -0.6319 0.291
Powers Long Forgotten 1 1184 26.6% 46.13 80.32% -0.576 0.1965 -0.398
Rituals of Terror 3 617 48.69% 38.6 64.83% 0.176 0.1923 -0.147
Rituals of the Destroying Flame 3 376 63.56% 36.0 60.11% -0.945 0.112 -0.481
Second Wave 0 5305 38.84% 29.54 76.87% -0.126 -0.0453 0.002
The Great River 3 167 35.33% 29.29 54.49% -1.406 -0.2774 -1.06
Varied Terrains 2 83 48.19% 24.93 53.01% -0.264 0.4279 -0.994
Ward the Shores 2 1019 33.01% 33.96 62.9% -1.192 -0.3295 -0.525

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5549 32.55 54.48% 0.048 0.208 -0.275
Aid From Lesser Spirits 5067 35.69 59.4% 0.326 0.2395 0.144
All Things Weaken 2292 31.8 49.83% -0.322 0.0197 -0.461
Attenuated Essence 202 34.0 52.48% 0.676 0.7504 -0.306
Back Against the Wall 5098 34.69 56.08% 0.731 0.8065 -0.22
Blight Corrodes the Spirit 172 29.69 46.51% -0.188 0.0024 -0.226
Burn Brightest Before the End 189 36.61 58.2% 0.678 0.8016 -0.277
Disintegrating Ecosystem 5355 30.8 53.74% 0.216 0.589 -0.385
Downward Spiral 10093 28.42 60.7% 0.331 0.4677 -0.157
Erosion of Will 5523 31.44 51.0% 0.086 0.3804 -0.537
Intensifying Exploitation 201 26.16 39.8% -0.251 -0.0124 -0.6
Invaders Find the Land to Their Liking 1027 37.94 76.05% 0.436 -0.0956 0.34
Memory Fades to Dust 10045 27.81 57.56% 0.087 0.3677 -0.246
Power Corrodes the Spirit 2322 32.83 55.25% -0.188 -0.0345 -0.366
Promising Farmlands 5662 31.12 53.13% -0.056 0.2908 -0.444
Shattered Fragments of Power 166 31.23 52.41% -0.503 -0.3081 -0.542
Slow Dissolution of Will 200 29.8 46.0% -0.519 -0.0673 -0.532
Strong Earth Shatters Slowly 693 38.8 78.5% 1.394 0.6534 0.118
The Border of Life and Death 62 28.32 46.77% -0.676 -1.1093 -0.581
Thriving Communities 2347 32.92 53.47% -0.244 0.0548 -0.33
Thriving Crops 97 33.86 58.76% 0.487 0.3846 -0.228
Tipping Point 2495 27.31 40.04% 0.0 0.5571 -0.921
Unnatural Proliferation 2490 35.87 57.67% 0.05 0.1956 -0.247
Untended Land Crumbles 2386 32.69 53.6% 0.095 0.3942 -0.334

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 53891 40.1% 33.24 73.09% -0.243 0.7513 -0.156
B 57172 39.65% 33.35 72.63% -0.354 0.5646 -0.25
C 58872 38.81% 33.85 73.53% -0.113 0.6292 -0.075
D 52936 38.81% 33.42 73.67% -0.221 0.7304 -0.131
E 19294 38.79% 36.02 72.29% -0.037 0.7432 0.016
F 26043 39.16% 35.01 71.67% -0.269 0.624 -0.004
G 24232 38.48% 35.31 72.73% -0.08 0.7757 -0.048
H 24433 38.77% 35.32 72.09% -0.185 0.6631 -0.049
East 11212 33.43% 44.37 68.63% -0.402 0.3672 0.238
Northeast 8390 30.73% 46.24 70.1% -0.45 0.3374 -0.366
Northwest 7590 28.79% 46.67 71.09% -0.151 0.8327 -0.592
Southeast 2105 30.26% 40.17 65.99% -0.588 0.2868 -0.155
Southwest 2035 30.31% 38.39 64.67% -0.668 0.54 -0.532
West 10674 32.41% 44.44 68.78% -0.293 0.641 -0.767

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4164 0.0% 19.17 70.44% -0.661 -0.0314 -0.063
Not Using Events or Tokens 19076 39.32% 24.89 75.28% -0.205 0.301 -0.17
Skip Initial Invader Actions 7967 11.56% 46.73 84.29% 1.059 0.4243 -0.875
Start of Game Growth 11588 13.89% 44.57 82.8% 0.164 -0.2251 0.273
Unlimited Undo 21280 32.81% 41.93 80.61% -0.089 -0.0442 1.529
Using Tokens but Not Events 16003 30.75% 29.06 78.08% 0.021 -0.0064 -0.366

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 94.09%
Elemental Aegis 98.31%
Gift of Flowing Power 69.41%
Gift of the Primordial Deeps 74.0%

Terror Level

Terror Level Completed Average Score Win Rate
I 28695 17.67 5.01%
II 38339 30.7 53.16%
III 64557 34.75 93.22%
IV 41504 38.22 99.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1430
Win: Invaders destroyed (Terror III) 58573
Win: Invaders destroyed (Terror II) 19731
Win: Terror victory (Terror IV) 40613
Game abandoned (v.3.0+) 6331
Lose: Invader deck ran out 827
Lose: Adversary condition 17082
Win: Sacrifice victory 1082
Lose: Scenario condition 3203
Win: Scenario condition 1845
Lose: Blight pool ran out 19132
Lose: Spirit destroyed 3246

Number of Players

Score Model: 0.009 Win Model: 0.326
Num. Completed Blight Flip Rate Average Score Win Rate
1 78463 44.52% 31.77 68.66%
2 43320 45.09% 31.98 71.34%
3 23895 37.36% 35.48 74.59%
4 24104 30.58% 40.75 76.46%
5 627 29.49% 30.73 73.68%
6 2686 20.69% 37.58 66.2%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)