Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 30 30.0% 28.7 73.33% -0.481 -0.6933 0.0
Blitz 0 1173 47.49% 32.91 54.39% -0.524 -0.1287 -1.053
Dahan Insurrection 4 1360 37.2% 52.5 54.71% -1.251 -1.5191 -0.251
Despicable Theft 2 46 43.48% 35.09 69.57% -0.447 0.0946 -0.412
Elemental Invocation 1 500 46.98% 28.78 71.6% -0.269 0.557 -1.318
Guard the Isle's Heart 0 8722 13.87% 48.45 72.27% -0.431 -0.672 0.095
Powers Long Forgotten 1 1050 27.62% 47.24 82.1% 0.315 0.8219 -0.459
Rituals of Terror 3 531 52.37% 40.43 66.1% -0.412 -0.931 -0.199
Rituals of the Destroying Flame 3 343 65.6% 37.33 62.39% -0.354 0.2269 -0.544
Second Wave 0 4774 39.39% 30.06 78.19% -0.185 0.0984 -0.016
The Great River 3 127 37.01% 34.32 65.35% -0.612 0.9528 -0.487
Varied Terrains 2 37 56.76% 32.86 56.76% -0.727 -0.1366 -0.533
Ward the Shores 2 937 33.97% 35.26 65.64% -0.691 0.2074 -0.618

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5202 32.81 54.77% -0.765 0.4197 -0.529
Aid From Lesser Spirits 4741 35.82 59.27% -0.464 0.5228 -0.125
All Things Weaken 2016 32.36 50.74% -0.513 0.7772 -0.644
Attenuated Essence 5 35.4 40.0% -0.882 0.0455 0.327
Back Against the Wall 4808 34.82 55.95% -0.303 0.7494 -0.487
Blight Corrodes the Spirit 4 38.25 50.0% -0.487 0.9398 -0.051
Burn Brightest Before the End 5 29.6 80.0% 0.009 1.2022 -0.106
Disintegrating Ecosystem 5023 31.0 53.87% -0.739 0.5946 -0.616
Downward Spiral 9373 28.79 60.98% -0.645 0.499 -0.377
Erosion of Will 5157 31.66 51.27% -0.678 0.6553 -0.777
Invaders Find the Land to Their Liking 910 38.56 77.25% 0.002 0.0438 0.109
Memory Fades to Dust 9322 28.13 57.93% -0.992 0.322 -0.465
Power Corrodes the Spirit 2053 33.42 55.72% -0.841 0.3025 -0.589
Promising Farmlands 5311 31.29 53.64% -0.842 0.4815 -0.647
Shattered Fragments of Power 6 18.5 50.0% -1.09 -0.1153 0.0
Slow Dissolution of Will 8 33.13 75.0% -0.117 1.252 0.286
Strong Earth Shatters Slowly 601 39.53 80.53% 0.533 0.4168 -0.11
Thriving Communities 2062 33.52 54.32% -0.889 0.4642 -0.547
Thriving Crops 3 20.0 33.33% -0.94 -0.04 -0.43
Tipping Point 2495 27.31 40.04% 0.0 0.0 -1.191
Unnatural Proliferation 2203 36.04 57.78% -0.733 0.4281 -0.469
Untended Land Crumbles 2106 32.97 53.94% -0.838 0.4045 -0.606

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 47911 41.14% 34.34 75.77% 0.014 0.8545 -0.068
B 50572 40.83% 34.63 75.65% 0.13 0.8574 -0.163
C 52466 39.87% 34.85 75.96% 0.38 0.9446 -0.022
D 47354 39.88% 34.49 76.15% 0.209 1.0142 -0.078
E 15575 40.45% 37.75 75.94% 0.599 1.2123 0.035
F 21792 40.83% 36.7 75.36% 0.396 1.1167 0.057
G 20427 39.72% 36.85 76.38% 0.607 1.2948 0.034
H 20649 40.33% 36.88 75.7% -0.056 0.6322 -0.011
East 10049 34.88% 45.98 70.99% -0.314 0.3181 0.563
Northeast 7507 31.99% 48.34 72.92% -0.097 0.7082 -0.287
Northwest 6796 30.09% 48.71 73.76% 0.088 0.6078 -0.271
Southeast 1616 33.99% 44.75 74.01% -0.017 0.5887 -0.29
Southwest 1540 33.92% 42.64 72.34% 0.171 1.4558 -0.58
West 9551 33.96% 45.96 70.93% -0.162 0.7665 -0.746

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3609 0.0% 20.32 74.48% -1.025 0.6381 -0.114
Not Using Events or Tokens 16633 40.44% 26.19 78.51% 0.232 0.4259 -0.173
Skip Initial Invader Actions 6667 11.62% 47.38 88.65% -0.033 -0.8209 -0.486
Start of Game Growth 10164 14.26% 45.38 86.26% 0.446 -0.0379 0.645
Unlimited Undo 18853 34.31% 43.45 84.37% 0.576 0.3006 1.823
Using Tokens but Not Events 13949 32.4% 29.42 80.79% 0.108 0.1468 -0.24

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 94.01%
Elemental Aegis 98.27%
Gift of Flowing Power 68.79%
Gift of the Primordial Deeps 73.36%

Terror Level

Terror Level Completed Average Score Win Rate
I 21659 22.35 6.11%
II 34740 31.11 53.74%
III 58960 34.7 93.19%
IV 38090 37.97 99.43%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1316
Win: Invaders destroyed (Terror III) 53411
Win: Invaders destroyed (Terror II) 18041
Win: Terror victory (Terror IV) 37247
Game abandoned (v.3.0+) 257
Lose: Invader deck ran out 771
Lose: Adversary condition 15769
Win: Sacrifice victory 1013
Lose: Scenario condition 3044
Win: Scenario condition 1779
Lose: Blight pool ran out 17748
Lose: Spirit destroyed 3053

Number of Players

Score Model: 0.247 Win Model: 0.334
Num. Completed Blight Flip Rate Average Score Win Rate
1 70267 45.44% 32.49 70.33%
2 38578 46.06% 32.93 73.43%
3 20989 38.24% 36.6 77.53%
4 21863 31.22% 42.4 79.42%
5 352 25.07% 34.26 81.53%
6 1400 23.83% 45.47 81.07%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-10 13:29:50 (Pacific Time)