Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 31 29.03% 28.58 70.97% -0.186 -0.3691 -0.351
Blitz 0 1181 47.15% 32.78 54.28% -0.569 -0.2788 -1.04
Dahan Insurrection 4 1370 37.0% 52.31 54.6% -0.928 -1.1071 -0.23
Despicable Theft 2 46 43.48% 35.09 69.57% -0.398 0.2575 -0.386
Elemental Invocation 1 508 47.02% 28.71 71.46% -0.41 0.4161 -1.309
Guard the Isle's Heart 0 8821 13.79% 48.33 72.07% -0.162 -0.6616 0.124
Powers Long Forgotten 1 1058 27.41% 47.11 81.85% -0.335 0.0751 -0.441
Rituals of Terror 3 533 52.36% 40.33 65.85% -0.599 -0.7152 -0.176
Rituals of the Destroying Flame 3 346 65.61% 37.21 62.14% -0.653 0.122 -0.541
Second Wave 0 4817 39.35% 30.07 78.22% 0.224 0.3402 -0.008
The Great River 3 130 36.15% 33.53 63.85% -1.572 -0.1338 -0.505
Varied Terrains 2 41 56.1% 32.73 60.98% 0.451 0.9433 -0.512
Ward the Shores 2 946 33.76% 35.04 65.12% -1.864 -0.9503 -0.626

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5226 32.83 54.84% -0.218 0.4472 -0.499
Aid From Lesser Spirits 4764 35.84 59.34% 0.281 0.7449 -0.092
All Things Weaken 2036 32.34 50.74% -0.099 0.7132 -0.62
Attenuated Essence 18 25.61 38.89% -0.92 -0.2751 -0.82
Back Against the Wall 4832 34.82 56.0% -0.165 0.3821 -0.454
Blight Corrodes the Spirit 17 31.65 35.29% -0.677 0.2425 -0.019
Burn Brightest Before the End 22 27.82 59.09% -0.228 0.5642 -1.301
Disintegrating Ecosystem 5043 30.97 53.78% -0.479 0.378 -0.6
Downward Spiral 9413 28.74 60.91% -0.281 0.3979 -0.354
Erosion of Will 5178 31.66 51.27% -0.154 0.6532 -0.75
Intensifying Exploitation 12 28.75 41.67% -0.681 0.2632 -0.494
Invaders Find the Land to Their Liking 918 38.46 77.23% 0.498 0.2447 0.155
Memory Fades to Dust 9363 28.13 57.91% -0.649 0.1785 -0.441
Power Corrodes the Spirit 2068 33.31 55.66% -0.407 0.2319 -0.564
Promising Farmlands 5327 31.29 53.61% -0.561 0.3348 -0.621
Shattered Fragments of Power 16 22.06 43.75% -0.896 -0.2485 0.0
Slow Dissolution of Will 22 32.68 54.55% -0.107 0.8752 -0.382
Strong Earth Shatters Slowly 607 39.56 80.4% 0.947 0.4549 -0.105
The Border of Life and Death 1 0.0 0.0% -0.404 -0.1976 0.0
Thriving Communities 2084 33.51 54.27% -0.33 0.5517 -0.506
Thriving Crops 10 34.1 60.0% -0.239 0.3126 0.117
Tipping Point 2495 27.31 40.04% 0.0 -0.0878 -1.167
Unnatural Proliferation 2223 36.0 57.67% -0.453 0.2135 -0.448
Untended Land Crumbles 2126 32.98 54.09% -0.04 0.6919 -0.561

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 48306 41.02% 34.24 75.53% -0.16 0.7449 -0.094
B 51000 40.72% 34.53 75.44% -0.002 0.7962 -0.183
C 52872 39.76% 34.79 75.78% 0.292 0.9416 -0.035
D 47708 39.77% 34.39 75.95% 0.054 0.9044 -0.097
E 15838 40.23% 37.57 75.53% 0.506 1.2032 0.017
F 22110 40.62% 36.55 75.04% 0.252 1.0226 0.046
G 20702 39.64% 36.73 76.13% 0.509 1.282 0.017
H 20893 40.18% 36.77 75.48% 0.005 0.7253 -0.024
East 10136 34.85% 45.8 70.79% -0.078 0.7037 0.5
Northeast 7576 31.98% 48.12 72.65% -0.067 0.8875 -0.31
Northwest 6857 30.07% 48.51 73.53% -0.123 0.4873 -0.312
Southeast 1660 33.76% 44.21 73.19% -0.18 0.4899 -0.387
Southwest 1578 33.73% 42.15 71.55% 0.435 1.7181 -0.582
West 9627 33.88% 45.81 70.75% -0.204 0.8996 -0.769

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3645 0.0% 20.21 74.1% -0.676 0.525 -0.086
Not Using Events or Tokens 16773 40.33% 26.1 78.27% -0.017 0.2265 -0.163
Skip Initial Invader Actions 6748 11.64% 47.22 88.17% 0.318 -0.2592 -0.994
Start of Game Growth 10258 14.29% 45.23 85.88% 0.295 -0.164 0.643
Unlimited Undo 19000 34.18% 43.31 84.07% 0.161 -0.0173 1.799
Using Tokens but Not Events 14075 32.3% 29.35 80.56% 0.026 -0.0131 -0.266

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 94.03%
Elemental Aegis 98.28%
Gift of Flowing Power 68.84%
Gift of the Primordial Deeps 73.4%

Terror Level

Terror Level Completed Average Score Win Rate
I 22136 21.84 6.0%
II 34992 31.08 53.68%
III 59334 34.71 93.18%
IV 38303 37.98 99.43%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1322
Win: Invaders destroyed (Terror III) 53750
Win: Invaders destroyed (Terror II) 18151
Win: Terror victory (Terror IV) 37457
Game abandoned (v.3.0+) 680
Lose: Invader deck ran out 777
Lose: Adversary condition 15863
Win: Sacrifice victory 1019
Lose: Scenario condition 3054
Win: Scenario condition 1784
Lose: Blight pool ran out 17844
Lose: Spirit destroyed 3064

Number of Players

Score Model: 0.181 Win Model: 0.355
Num. Completed Blight Flip Rate Average Score Win Rate
1 70786 45.38% 32.43 70.19%
2 38962 45.95% 32.82 73.17%
3 21145 38.12% 36.54 77.39%
4 21987 31.21% 42.33 79.31%
5 378 25.0% 33.8 80.16%
6 1507 23.27% 43.96 78.43%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-16 03:06:06 (Pacific Time)