Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 49 26.53% 30.71 67.35% 0.115 -0.074 0.173
Blitz 0 1225 46.32% 32.31 53.8% -0.914 -0.7305 -0.885
Dahan Insurrection 4 1412 36.18% 51.37 53.82% -0.827 -1.1412 -0.212
Despicable Theft 2 52 38.46% 33.04 65.38% -0.705 0.0404 -0.495
Elemental Invocation 1 532 46.78% 28.09 69.55% -0.815 -0.0436 -1.373
Guard the Isle's Heart 0 9277 13.55% 47.98 71.14% 0.001 -0.62 0.184
Powers Long Forgotten 1 1082 27.36% 47.04 81.89% -0.014 0.5288 -0.476
Rituals of Terror 3 553 51.73% 40.12 66.55% 0.444 0.5513 -0.127
Rituals of the Destroying Flame 3 352 65.34% 36.95 61.65% -0.559 0.4115 -0.573
Second Wave 0 4961 39.1% 29.88 77.81% 0.132 0.2003 -0.021
The Great River 3 137 35.77% 32.78 61.31% -2.018 -0.7203 -0.832
Varied Terrains 2 60 50.0% 27.08 55.0% -0.241 0.3331 -1.105
Ward the Shores 2 968 33.61% 34.81 64.46% -1.39 -0.2562 -0.624

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5306 32.77 54.84% 0.288 0.4869 -0.418
Aid From Lesser Spirits 4848 35.83 59.39% 0.601 0.5349 -0.01
All Things Weaken 2100 32.24 50.57% 0.0 0.368 -0.553
Attenuated Essence 74 29.45 37.84% -0.226 -0.1554 -0.765
Back Against the Wall 4905 34.78 56.0% 0.266 0.3354 -0.369
Blight Corrodes the Spirit 54 29.57 42.59% -0.212 0.0445 -0.008
Burn Brightest Before the End 62 34.77 56.45% 0.286 0.4606 -0.559
Disintegrating Ecosystem 5121 30.9 53.62% -0.225 0.2141 -0.53
Downward Spiral 9585 28.65 60.76% -0.139 0.1072 -0.302
Erosion of Will 5267 31.59 51.13% -0.104 0.2132 -0.69
Intensifying Exploitation 66 24.56 33.33% -0.636 -0.3668 -1.251
Invaders Find the Land to Their Liking 943 38.31 77.09% 0.716 0.2067 0.221
Memory Fades to Dust 9515 28.04 57.87% 0.062 0.4259 -0.386
Power Corrodes the Spirit 2146 33.35 56.2% 0.624 0.8599 -0.461
Promising Farmlands 5413 31.25 53.54% -0.067 0.3935 -0.567
Shattered Fragments of Power 67 34.04 62.69% 0.447 0.502 -0.081
Slow Dissolution of Will 75 31.63 52.0% 0.191 0.5984 -0.519
Strong Earth Shatters Slowly 623 39.09 79.78% 0.416 -0.2262 -0.068
The Border of Life and Death 21 29.24 61.9% 0.462 0.075 -0.446
Thriving Communities 2155 33.36 54.01% 0.079 0.4367 -0.451
Thriving Crops 30 33.6 56.67% 0.297 0.1816 -0.471
Tipping Point 2495 27.31 40.04% 0.0 -0.1815 -1.092
Unnatural Proliferation 2303 35.97 57.62% 0.417 0.5903 -0.376
Untended Land Crumbles 2194 32.93 53.97% 0.422 0.6703 -0.489

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 49738 40.8% 34.0 74.86% -0.205 0.6275 -0.11
B 52492 40.49% 34.27 74.72% -0.211 0.5889 -0.199
C 54439 39.49% 34.57 75.16% 0.048 0.7053 -0.043
D 49020 39.56% 34.19 75.39% -0.07 0.7239 -0.103
E 16817 39.85% 37.1 74.44% 0.083 0.7106 0.011
F 23140 40.23% 36.17 74.18% 0.174 0.8872 0.025
G 21592 39.4% 36.4 75.26% 0.039 0.7773 -0.01
H 21851 39.84% 36.43 74.55% 0.004 0.663 -0.034
East 10491 34.23% 45.4 70.12% -0.236 0.372 0.418
Northeast 7831 31.45% 47.53 71.8% -0.355 0.3939 -0.311
Northwest 7085 29.51% 47.96 72.79% 0.255 1.0712 -0.453
Southeast 1819 32.07% 42.91 70.64% 0.44 1.1685 -0.157
Southwest 1738 32.24% 40.77 68.81% -0.16 0.9053 -0.523
West 9970 33.34% 45.43 70.11% -0.158 0.7914 -0.759

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3738 0.0% 20.0 73.38% -0.707 0.1058 0.102
Not Using Events or Tokens 17276 39.99% 25.88 77.65% -0.096 0.2404 -0.161
Skip Initial Invader Actions 7127 11.27% 47.23 86.67% 0.565 -0.0679 -1.0
Start of Game Growth 10738 13.99% 45.2 84.64% 0.431 0.1412 0.413
Unlimited Undo 19672 33.62% 43.1 83.1% 0.157 0.1601 1.695
Using Tokens but Not Events 14584 31.7% 29.42 79.92% 0.045 -0.0294 -0.302

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 94.06%
Elemental Aegis 98.3%
Gift of Flowing Power 69.0%
Gift of the Primordial Deeps 73.53%

Terror Level

Terror Level Completed Average Score Win Rate
I 23773 20.63 5.72%
II 35878 31.02 53.55%
III 60724 34.75 93.19%
IV 39110 38.05 99.44%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1354
Win: Invaders destroyed (Terror III) 55026
Win: Invaders destroyed (Terror II) 18577
Win: Terror victory (Terror IV) 38261
Game abandoned (v.3.0+) 2068
Lose: Invader deck ran out 791
Lose: Adversary condition 16176
Win: Sacrifice victory 1032
Lose: Scenario condition 3120
Win: Scenario condition 1804
Lose: Blight pool ran out 18174
Lose: Spirit destroyed 3102

Number of Players

Score Model: 0.014 Win Model: 0.327
Num. Completed Blight Flip Rate Average Score Win Rate
1 72717 45.13% 32.32 69.83%
2 40113 45.63% 32.58 72.62%
3 21848 38.06% 36.26 76.52%
4 22444 31.21% 42.1 78.9%
5 457 25.49% 31.44 74.84%
6 1906 21.75% 41.01 72.35%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-07 04:03:52 (Pacific Time)