Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 137 33.58% 25.66 62.77% 0.125 -0.0964 -0.661
Blitz 0 2365 29.19% 41.28 53.28% -0.028 0.1902 0.622
Dahan Insurrection 4 2086 30.35% 43.34 46.21% -1.203 -1.0273 -0.349
Despicable Theft 2 178 26.4% 23.28 42.13% -0.026 0.4493 0.414
Elemental Invocation 1 966 44.39% 22.92 54.24% -0.288 0.2931 -0.848
Guard the Isle's Heart 0 12662 12.89% 43.75 65.16% 0.058 -0.4418 -0.089
Powers Long Forgotten 1 1621 23.26% 45.42 78.66% 0.54 1.425 -0.145
Rituals of Terror 3 864 41.38% 33.04 55.32% -1.219 -0.6622 -0.212
Rituals of the Destroying Flame 3 461 60.0% 33.47 56.83% -0.411 0.4198 -0.417
Second Wave 0 6632 37.25% 29.23 75.89% 0.458 0.4003 0.737
The Great River 3 247 30.77% 24.93 45.75% -0.76 0.4327 -0.298
Varied Terrains 2 246 45.93% 23.35 43.9% -0.797 -0.2319 -0.724
Ward the Shores 2 1343 29.83% 29.22 54.43% -0.439 0.4832 -1.051

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6320 32.18 53.32% 0.479 0.5513 -0.013
Aid From Lesser Spirits 5810 35.64 59.14% 0.005 -0.0416 0.612
All Things Weaken 2910 30.96 48.63% -0.975 -0.6063 -0.417
Attenuated Essence 701 33.25 53.5% -0.084 -0.0564 -0.24
Back Against the Wall 5802 34.64 55.95% 0.171 0.0901 1.039
Blight Corrodes the Spirit 648 32.26 52.93% -0.945 -0.7418 0.138
Burn Brightest Before the End 582 36.13 56.7% 0.197 0.298 0.618
Disintegrating Ecosystem 6165 30.27 52.62% -0.895 -0.5326 0.029
Downward Spiral 11947 27.76 59.43% 0.035 0.2379 0.855
Erosion of Will 6358 31.06 50.57% -0.378 -0.0525 -0.071
Intensifying Exploitation 645 28.97 46.51% -0.078 0.2396 0.04
Invaders Find the Land to Their Liking 1343 37.24 74.09% 0.37 -0.1493 0.299
Memory Fades to Dust 11973 27.43 56.59% 0.038 0.3147 0.569
Power Corrodes the Spirit 2952 31.88 53.83% -0.617 -0.4188 -0.145
Promising Farmlands 6495 30.9 52.78% -1.089 -0.7172 0.509
Shattered Fragments of Power 537 32.81 50.84% -0.532 -0.3408 0.546
Slow Dissolution of Will 655 29.2 44.27% 0.297 0.6733 0.432
Strong Earth Shatters Slowly 872 36.99 74.77% -1.22 -1.8033 -0.441
The Border of Life and Death 216 32.94 58.33% 0.323 -0.3369 0.387
Thriving Communities 3022 32.13 52.28% -0.331 -0.1103 0.343
Thriving Crops 306 34.3 60.13% -0.522 -0.6291 0.443
Tipping Point 2495 27.31 40.04% 0.0 0.5727 0.0
Unnatural Proliferation 3154 35.6 57.07% 0.256 0.3528 0.774
Untended Land Crumbles 3018 32.2 53.18% 0.552 0.7516 0.059

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 68877 37.83% 31.47 68.36% -0.287 0.621 0.451
B 73262 37.34% 31.45 67.62% 0.103 0.9326 0.31
C 74631 36.99% 32.16 68.99% -0.019 0.7326 0.189
D 67275 36.92% 31.69 68.97% -0.083 0.7886 0.341
E 29413 36.02% 33.9 66.28% 0.128 0.8306 0.335
F 36999 36.11% 32.88 66.04% 0.221 1.0324 0.276
G 33990 35.62% 33.11 67.1% 0.479 1.2995 0.304
H 34182 36.15% 33.15 66.33% 0.473 1.2314 0.303
East 13998 30.78% 41.51 64.88% -0.049 0.8717 -0.56
Northeast 10600 27.88% 42.94 65.68% -0.689 0.0352 -0.946
Northwest 9585 26.13% 43.44 66.69% 0.372 1.3555 -0.366
Southeast 3235 26.51% 36.46 60.03% -0.453 0.3992 -0.555
Southwest 3098 26.2% 34.96 58.65% -0.331 0.9454 0.029
West 13275 29.79% 41.65 65.11% 0.114 0.8053 -0.19

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5266 0.0% 17.48 64.85% -0.22 0.6887 0.684
Not Using Events or Tokens 25390 37.52% 22.73 68.36% -0.427 -0.0391 -0.463
Skip Initial Invader Actions 11118 10.75% 46.97 77.3% 1.285 0.5614 -1.716
Start of Game Growth 15716 12.78% 44.1 76.78% 0.16 -0.3277 1.688
Unlimited Undo 28339 29.61% 39.91 73.16% 0.153 0.2337 0.911
Using Tokens but Not Events 20730 28.65% 27.92 73.27% 0.105 0.0611 0.004

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 94.31%
Elemental Aegis 98.37%
Gift of Flowing Power 70.79%
Gift of the Primordial Deeps 75.38%

Terror Level

Terror Level Completed Average Score Win Rate
I 46845 12.37 3.74%
II 47275 29.93 52.32%
III 78384 34.92 93.1%
IV 49263 38.86 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1745
Win: Invaders destroyed (Terror III) 71132
Win: Invaders destroyed (Terror II) 23976
Win: Terror victory (Terror IV) 48267
Game abandoned (v.3.0+) 22300
Lose: Invader deck ran out 950
Lose: Adversary condition 20389
Win: Sacrifice victory 1238
Lose: Scenario condition 3598
Win: Scenario condition 2114
Lose: Unique spirit condition 1
Lose: Blight pool ran out 22381
Lose: Spirit destroyed 3676

Number of Players

Score Model: 0.031 Win Model: 0.265
Num. Completed Blight Flip Rate Average Score Win Rate
1 97479 42.83% 30.46 64.86%
2 54938 43.4% 30.57 67.83%
3 31620 35.21% 33.82 70.18%
4 31028 28.86% 37.48 70.08%
5 1274 26.64% 32.76 68.37%
6 5428 19.47% 33.99 58.59%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-25 23:57:52 (Pacific Time)