Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 34 29.41% 27.5 70.59% -0.171 -0.3228 -0.41
Blitz 0 1190 46.95% 32.7 54.37% -0.534 -0.3057 -1.002
Dahan Insurrection 4 1377 36.81% 52.11 54.47% -1.248 -1.4266 -0.233
Despicable Theft 2 46 43.48% 35.09 69.57% -0.255 0.4619 -0.376
Elemental Invocation 1 510 47.04% 28.64 71.18% -0.587 0.1572 -1.313
Guard the Isle's Heart 0 8918 13.77% 48.24 71.92% -0.073 -0.6498 0.136
Powers Long Forgotten 1 1068 27.53% 47.0 81.84% -0.121 0.3971 -0.44
Rituals of Terror 3 543 52.13% 40.21 66.48% 0.08 0.0574 -0.177
Rituals of the Destroying Flame 3 347 65.42% 37.29 62.25% -0.5 0.4542 -0.545
Second Wave 0 4850 39.31% 30.05 78.14% 0.195 0.296 -0.006
The Great River 3 131 35.88% 33.27 63.36% -1.711 -0.353 -0.596
Varied Terrains 2 44 54.55% 32.0 61.36% 0.128 0.737 -0.737
Ward the Shores 2 952 33.65% 34.96 64.92% -1.978 -0.9123 -0.619

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5250 32.82 54.86% -0.023 0.4346 -0.476
Aid From Lesser Spirits 4793 35.82 59.42% 0.435 0.721 -0.071
All Things Weaken 2056 32.3 50.63% -0.126 0.512 -0.604
Attenuated Essence 29 25.24 31.03% -0.99 -0.5171 -1.33
Back Against the Wall 4850 34.83 56.02% 0.101 0.4862 -0.433
Blight Corrodes the Spirit 23 28.39 43.48% -0.499 0.2071 -0.027
Burn Brightest Before the End 31 27.58 58.06% -0.172 0.4432 -1.174
Disintegrating Ecosystem 5067 30.95 53.76% -0.344 0.3476 -0.583
Downward Spiral 9450 28.7 60.86% -0.178 0.3356 -0.345
Erosion of Will 5203 31.61 51.18% -0.444 0.2183 -0.74
Intensifying Exploitation 29 29.9 48.28% -0.56 0.1267 -0.605
Invaders Find the Land to Their Liking 925 38.49 77.19% 0.634 0.2929 0.168
Memory Fades to Dust 9401 28.1 57.88% -0.529 0.1124 -0.433
Power Corrodes the Spirit 2084 33.24 55.66% -0.35 0.1278 -0.546
Promising Farmlands 5353 31.26 53.54% -0.523 0.2477 -0.617
Shattered Fragments of Power 22 25.59 45.45% -0.584 -0.1019 -0.133
Slow Dissolution of Will 32 36.94 65.63% 0.329 1.1133 -0.022
Strong Earth Shatters Slowly 612 39.41 80.23% 0.614 -0.0523 -0.111
The Border of Life and Death 4 6.25 25.0% -0.413 -0.2712 0.0
Thriving Communities 2097 33.45 54.17% -0.323 0.3598 -0.503
Thriving Crops 11 33.55 63.64% -0.103 0.3306 0.081
Tipping Point 2495 27.31 40.04% 0.0 -0.1046 -1.153
Unnatural Proliferation 2243 36.01 57.74% -0.056 0.4356 -0.42
Untended Land Crumbles 2137 32.99 54.14% 0.218 0.7723 -0.542

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 48623 40.95% 34.19 75.38% -0.142 0.7517 -0.097
B 51315 40.66% 34.47 75.3% 0.091 0.8817 -0.182
C 53242 39.7% 34.74 75.66% 0.325 0.9592 -0.031
D 48024 39.7% 34.34 75.81% 0.065 0.9048 -0.098
E 16063 40.18% 37.46 75.28% 0.382 1.0435 0.013
F 22352 40.54% 36.45 74.83% 0.226 0.9704 0.035
G 20910 39.6% 36.62 75.89% 0.349 1.1155 0.011
H 21115 40.07% 36.67 75.3% 0.017 0.7127 -0.014
East 10204 34.75% 45.67 70.63% -0.319 0.4051 0.475
Northeast 7617 31.91% 47.99 72.5% -0.197 0.7089 -0.317
Northwest 6897 29.97% 48.4 73.44% -0.103 0.5303 -0.301
Southeast 1690 33.45% 43.86 72.66% 0.001 0.6808 -0.362
Southwest 1618 33.58% 41.8 70.89% 0.235 1.507 -0.604
West 9707 33.8% 45.68 70.59% -0.007 1.0402 -0.787

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3672 0.0% 20.12 73.83% -0.749 0.2936 -0.049
Not Using Events or Tokens 16900 40.21% 26.04 78.1% -0.031 0.2509 -0.164
Skip Initial Invader Actions 6820 11.58% 47.16 87.83% 0.686 0.1714 -1.065
Start of Game Growth 10348 14.21% 45.16 85.57% 0.008 -0.3727 0.596
Unlimited Undo 19153 34.09% 43.2 83.8% 0.125 0.0312 1.77
Using Tokens but Not Events 14182 32.16% 29.32 80.43% 0.038 -0.0085 -0.275

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 94.03%
Elemental Aegis 98.28%
Gift of Flowing Power 68.88%
Gift of the Primordial Deeps 73.42%

Terror Level

Terror Level Completed Average Score Win Rate
I 22511 21.53 5.97%
II 35198 31.06 53.61%
III 59678 34.72 93.18%
IV 38505 37.99 99.43%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1336
Win: Invaders destroyed (Terror III) 54060
Win: Invaders destroyed (Terror II) 18238
Win: Terror victory (Terror IV) 37659
Game abandoned (v.3.0+) 995
Lose: Invader deck ran out 778
Lose: Adversary condition 15937
Win: Sacrifice victory 1023
Lose: Scenario condition 3059
Win: Scenario condition 1788
Lose: Blight pool ran out 17946
Lose: Spirit destroyed 3073

Number of Players

Score Model: 0.125 Win Model: 0.338
Num. Completed Blight Flip Rate Average Score Win Rate
1 71276 45.33% 32.38 70.09%
2 39235 45.87% 32.75 73.04%
3 21325 38.12% 36.48 77.2%
4 22076 31.2% 42.28 79.26%
5 395 25.7% 33.3 78.99%
6 1585 22.62% 43.21 76.85%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-20 14:08:36 (Pacific Time)