Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 95 31.58% 27.09 62.11% 0.018 -0.2021 -0.689
Blitz 0 1422 42.79% 30.03 51.76% -0.685 -0.3988 -0.784
Dahan Insurrection 4 1808 31.85% 45.37 47.84% -0.382 -0.4968 -0.158
Despicable Theft 2 131 22.9% 23.58 43.51% -0.505 0.2337 -1.198
Elemental Invocation 1 750 45.84% 24.8 57.87% -1.049 -0.2926 -1.461
Guard the Isle's Heart 0 10880 13.18% 46.28 68.91% 0.736 0.1547 0.357
Powers Long Forgotten 1 1251 26.06% 45.27 79.06% -0.083 0.7709 -0.432
Rituals of Terror 3 700 44.96% 36.13 61.86% -0.12 -0.2902 -0.266
Rituals of the Destroying Flame 3 406 62.96% 34.57 57.64% -0.896 0.0152 -0.511
Second Wave 0 5780 38.14% 29.37 76.56% 0.326 0.4054 0.267
The Great River 3 194 32.99% 27.61 50.52% -0.846 0.5174 -1.266
Varied Terrains 2 130 46.92% 23.13 51.54% -1.267 -0.3873 -0.946
Ward the Shores 2 1159 31.37% 31.07 57.46% -0.964 0.0172 -0.937

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5807 32.41 53.99% -0.35 -0.2463 -0.173
Aid From Lesser Spirits 5313 35.72 59.51% 0.095 -0.0501 0.282
All Things Weaken 2510 31.56 49.4% -0.421 -0.0554 -0.361
Attenuated Essence 368 33.36 52.45% 0.259 0.2574 -0.01
Back Against the Wall 5310 34.66 56.03% 0.317 0.3818 -0.089
Blight Corrodes the Spirit 320 31.68 53.13% 0.026 0.2608 -0.095
Burn Brightest Before the End 318 35.94 57.23% 0.214 0.3741 -0.065
Disintegrating Ecosystem 5623 30.45 53.01% -0.385 -0.0089 -0.29
Downward Spiral 10645 28.17 60.34% 0.275 0.347 -0.044
Erosion of Will 5793 31.4 51.11% 0.194 0.4501 -0.421
Intensifying Exploitation 344 27.97 44.19% 0.161 0.4346 -0.514
Invaders Find the Land to Their Liking 1113 37.65 75.65% 0.53 0.0432 0.445
Memory Fades to Dust 10604 27.8 57.63% 0.499 0.682 -0.119
Power Corrodes the Spirit 2538 32.45 54.93% 0.071 0.2838 -0.281
Promising Farmlands 5932 31.01 52.9% -0.194 0.1291 -0.332
Shattered Fragments of Power 261 31.98 51.34% -0.441 -0.2708 -0.291
Slow Dissolution of Will 340 28.86 44.71% -0.469 -0.0851 -0.245
Strong Earth Shatters Slowly 751 37.89 76.83% 0.104 -0.5717 0.239
The Border of Life and Death 108 28.41 50.93% 0.335 -0.1807 -0.487
Thriving Communities 2565 32.87 53.26% -0.272 0.0519 -0.178
Thriving Crops 160 34.56 62.5% 0.652 0.6538 0.014
Tipping Point 2495 27.31 40.04% 0.0 0.0 -0.768
Unnatural Proliferation 2713 35.74 57.46% 0.293 0.4792 -0.091
Untended Land Crumbles 2619 32.53 53.72% -0.171 0.1684 -0.211

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 58480 39.31% 32.64 71.56% -0.327 0.5364 -0.192
B 62184 38.73% 32.63 70.87% -0.461 0.3605 -0.293
C 63696 38.1% 33.28 72.11% -0.24 0.4577 -0.113
D 57325 38.06% 32.77 72.14% -0.206 0.6502 -0.181
E 22387 37.85% 35.21 70.26% -0.085 0.6032 -0.038
F 29501 37.82% 34.19 69.57% -0.141 0.6764 -0.045
G 27346 37.35% 34.37 70.53% -0.326 0.5541 -0.112
H 27516 37.68% 34.43 69.86% -0.3 0.4802 -0.11
East 12256 32.36% 42.82 66.5% -0.235 0.5573 0.118
Northeast 9210 29.57% 44.37 67.55% -0.296 0.5847 -0.526
Northwest 8294 27.73% 44.81 68.47% -0.422 0.4494 -0.715
Southeast 2572 28.19% 37.45 62.05% -0.73 0.1292 -0.401
Southwest 2468 28.04% 35.83 60.82% -0.923 0.2859 -0.564
West 11637 31.29% 42.92 66.64% -0.798 0.2626 -0.794

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4469 0.0% 18.74 69.12% -0.633 0.0824 0.126
Not Using Events or Tokens 20851 38.45% 24.18 73.29% -0.265 0.2089 -0.144
Skip Initial Invader Actions 8822 11.66% 46.38 81.94% 0.085 -0.4823 -0.81
Start of Game Growth 12544 13.68% 43.91 80.9% 0.39 -0.2746 0.229
Unlimited Undo 23273 31.84% 41.09 78.07% 0.005 0.0278 1.394
Using Tokens but Not Events 17583 29.5% 28.61 76.49% 0.058 0.1063 -0.349

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 94.11%
Elemental Aegis 98.33%
Gift of Flowing Power 69.77%
Gift of the Primordial Deeps 74.48%

Terror Level

Terror Level Completed Average Score Win Rate
I 34132 15.45 4.38%
II 41187 30.45 52.94%
III 68990 34.8 93.2%
IV 44122 38.47 99.47%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1488
Win: Invaders destroyed (Terror III) 62614
Win: Invaders destroyed (Terror II) 21108
Win: Terror victory (Terror IV) 43182
Game abandoned (v.3.0+) 11116
Lose: Invader deck ran out 867
Lose: Adversary condition 18097
Win: Sacrifice victory 1145
Lose: Scenario condition 3315
Win: Scenario condition 1951
Lose: Blight pool ran out 20163
Lose: Spirit destroyed 3385

Number of Players

Score Model: 0.067 Win Model: 0.205
Num. Completed Blight Flip Rate Average Score Win Rate
1 84525 43.96% 31.31 67.58%
2 46851 44.53% 31.52 70.18%
3 26243 36.6% 34.97 73.2%
4 26436 29.82% 39.2 73.58%
5 847 28.27% 30.6 71.66%
6 3529 19.27% 35.86 62.94%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)