Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 34 29.41% 27.5 70.59% -0.129 -0.2664 -0.417
Blitz 0 1196 46.71% 32.71 54.35% -0.429 -0.2278 -0.947
Dahan Insurrection 4 1381 36.77% 52.05 54.45% -1.172 -1.3778 -0.221
Despicable Theft 2 46 43.48% 35.09 69.57% -0.235 0.4798 -0.381
Elemental Invocation 1 513 47.15% 28.64 71.35% -0.434 0.2837 -1.311
Guard the Isle's Heart 0 8945 13.74% 48.23 71.89% -0.02 -0.6148 0.147
Powers Long Forgotten 1 1068 27.53% 47.0 81.84% -0.176 0.3082 -0.431
Rituals of Terror 3 545 52.13% 40.17 66.42% 0.028 -0.0308 -0.17
Rituals of the Destroying Flame 3 347 65.42% 37.29 62.25% -0.36 0.5832 -0.539
Second Wave 0 4862 39.25% 30.03 78.1% 0.147 0.2369 0.006
The Great River 3 131 35.88% 33.27 63.36% -1.699 -0.2878 -0.602
Varied Terrains 2 45 53.33% 31.29 60.0% -0.045 0.4712 -0.728
Ward the Shores 2 952 33.65% 34.96 64.92% -1.997 -0.8468 -0.601

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5255 32.82 54.88% 0.083 0.4701 -0.468
Aid From Lesser Spirits 4798 35.82 59.42% 0.426 0.6611 -0.061
All Things Weaken 2060 32.3 50.73% -0.049 0.5363 -0.592
Attenuated Essence 35 27.66 37.14% -0.698 -0.2651 -1.078
Back Against the Wall 4857 34.82 56.04% 0.1 0.4216 -0.426
Blight Corrodes the Spirit 25 29.6 44.0% -0.429 0.2222 0.011
Burn Brightest Before the End 34 31.06 61.76% 0.062 0.5756 -0.946
Disintegrating Ecosystem 5075 30.93 53.69% -0.418 0.242 -0.574
Downward Spiral 9468 28.7 60.84% -0.139 0.3436 -0.344
Erosion of Will 5213 31.61 51.2% -0.37 0.2423 -0.733
Intensifying Exploitation 33 27.73 45.45% -0.646 -0.0271 -0.604
Invaders Find the Land to Their Liking 927 38.5 77.24% 0.698 0.32 0.177
Memory Fades to Dust 9409 28.11 57.87% -0.479 0.1396 -0.424
Power Corrodes the Spirit 2089 33.23 55.67% -0.318 0.1012 -0.539
Promising Farmlands 5357 31.27 53.56% -0.435 0.2922 -0.606
Shattered Fragments of Power 22 25.59 45.45% -0.581 -0.2295 -0.131
Slow Dissolution of Will 35 36.6 62.86% 0.195 0.9508 -0.025
Strong Earth Shatters Slowly 614 39.41 80.29% 0.74 0.0501 -0.103
The Border of Life and Death 6 10.33 16.67% -0.687 -0.5767 -0.836
Thriving Communities 2104 33.39 54.04% -0.471 0.1728 -0.5
Thriving Crops 12 30.75 58.33% -0.228 0.1551 -0.17
Tipping Point 2495 27.31 40.04% 0.0 -0.1122 -1.141
Unnatural Proliferation 2251 36.07 57.84% 0.129 0.5755 -0.403
Untended Land Crumbles 2148 32.99 54.05% 0.272 0.7975 -0.537

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 48739 40.94% 34.17 75.33% -0.098 0.7781 -0.1
B 51430 40.65% 34.45 75.25% 0.087 0.8694 -0.179
C 53369 39.7% 34.73 75.61% 0.295 0.9348 -0.035
D 48129 39.69% 34.33 75.78% 0.068 0.8985 -0.097
E 16134 40.17% 37.42 75.22% 0.418 1.0671 0.01
F 22436 40.53% 36.42 74.76% 0.234 0.975 0.035
G 20977 39.59% 36.6 75.84% 0.353 1.1162 0.015
H 21187 40.04% 36.65 75.24% 0.07 0.7583 -0.017
East 10233 34.69% 45.65 70.59% -0.276 0.4211 0.465
Northeast 7640 31.84% 47.92 72.41% -0.257 0.6328 -0.316
Northwest 6920 29.9% 48.34 73.37% -0.103 0.5332 -0.307
Southeast 1702 33.33% 43.74 72.56% 0.179 0.8749 -0.35
Southwest 1630 33.39% 41.73 70.8% 0.205 1.4485 -0.558
West 9734 33.72% 45.65 70.56% -0.064 0.9511 -0.791

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3676 0.0% 20.12 73.83% -0.699 0.3073 -0.014
Not Using Events or Tokens 16938 40.16% 26.04 78.07% -0.023 0.2533 -0.162
Skip Initial Invader Actions 6844 11.54% 47.18 87.78% 0.672 0.1494 -1.002
Start of Game Growth 10385 14.18% 45.18 85.49% 0.091 -0.2849 0.521
Unlimited Undo 19206 34.05% 43.19 83.72% 0.151 0.0746 1.75
Using Tokens but Not Events 14224 32.12% 29.34 80.42% 0.109 0.0623 -0.27

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 94.04%
Elemental Aegis 98.28%
Gift of Flowing Power 68.89%
Gift of the Primordial Deeps 73.44%

Terror Level

Terror Level Completed Average Score Win Rate
I 22634 21.43 5.94%
II 35267 31.06 53.61%
III 59779 34.72 93.18%
IV 38581 38.0 99.43%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1337
Win: Invaders destroyed (Terror III) 54154
Win: Invaders destroyed (Terror II) 18274
Win: Terror victory (Terror IV) 37734
Game abandoned (v.3.0+) 1095
Lose: Invader deck ran out 779
Lose: Adversary condition 15966
Win: Sacrifice victory 1025
Lose: Scenario condition 3064
Win: Scenario condition 1790
Lose: Blight pool ran out 17967
Lose: Spirit destroyed 3076

Number of Players

Score Model: 0.113 Win Model: 0.347
Num. Completed Blight Flip Rate Average Score Win Rate
1 71420 45.3% 32.38 70.06%
2 39324 45.85% 32.73 73.01%
3 21381 38.13% 36.45 77.13%
4 22126 31.22% 42.27 79.22%
5 399 25.69% 33.26 78.95%
6 1611 22.44% 42.91 76.41%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-22 03:28:22 (Pacific Time)