Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 46 26.09% 31.39 69.57% 0.293 0.0271 0.208
Blitz 0 1220 46.26% 32.37 54.02% -0.828 -0.6718 -0.859
Dahan Insurrection 4 1408 36.14% 51.47 53.98% -0.889 -1.1563 -0.204
Despicable Theft 2 51 39.22% 33.69 66.67% -0.617 0.1454 -0.498
Elemental Invocation 1 532 46.78% 28.09 69.55% -0.815 -0.0543 -1.371
Guard the Isle's Heart 0 9225 13.62% 47.99 71.24% 0.077 -0.5556 0.183
Powers Long Forgotten 1 1080 27.41% 47.01 81.85% -0.065 0.4683 -0.478
Rituals of Terror 3 551 51.92% 40.13 66.61% 0.306 0.4082 -0.144
Rituals of the Destroying Flame 3 352 65.34% 36.95 61.65% -0.57 0.4357 -0.571
Second Wave 0 4946 39.15% 29.92 77.88% 0.199 0.2654 -0.004
The Great River 3 135 36.3% 33.01 62.22% -1.78 -0.4569 -0.687
Varied Terrains 2 59 50.85% 26.53 54.24% -0.252 0.327 -1.115
Ward the Shores 2 967 33.64% 34.85 64.53% -1.336 -0.1812 -0.622

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5297 32.77 54.8% 0.147 0.337 -0.421
Aid From Lesser Spirits 4847 35.83 59.38% 0.618 0.5542 -0.012
All Things Weaken 2096 32.26 50.62% 0.126 0.513 -0.553
Attenuated Essence 69 28.19 36.23% -0.372 -0.266 -0.791
Back Against the Wall 4904 34.78 56.0% 0.252 0.3149 -0.372
Blight Corrodes the Spirit 51 30.39 45.1% -0.048 0.2352 0.084
Burn Brightest Before the End 60 34.45 56.67% 0.287 0.4779 -0.618
Disintegrating Ecosystem 5111 30.92 53.65% -0.162 0.2697 -0.527
Downward Spiral 9572 28.66 60.76% -0.094 0.1668 -0.306
Erosion of Will 5263 31.59 51.15% -0.102 0.2276 -0.694
Intensifying Exploitation 63 24.03 31.75% -0.759 -0.4605 -1.19
Invaders Find the Land to Their Liking 939 38.3 77.1% 0.66 0.1615 0.206
Memory Fades to Dust 9505 28.05 57.87% -0.004 0.3896 -0.384
Power Corrodes the Spirit 2137 33.33 56.06% 0.448 0.6926 -0.466
Promising Farmlands 5408 31.24 53.55% -0.149 0.3383 -0.566
Shattered Fragments of Power 64 33.56 62.5% 0.417 0.4939 0.061
Slow Dissolution of Will 65 31.58 50.77% 0.089 0.5234 -0.705
Strong Earth Shatters Slowly 623 39.09 79.78% 0.381 -0.2517 -0.072
The Border of Life and Death 20 30.15 65.0% 0.582 0.2215 -0.474
Thriving Communities 2145 33.42 54.03% 0.0 0.3777 -0.451
Thriving Crops 27 31.81 51.85% 0.085 0.0285 -0.671
Tipping Point 2495 27.31 40.04% 0.0 -0.1719 -1.092
Unnatural Proliferation 2298 35.97 57.66% 0.389 0.5894 -0.377
Untended Land Crumbles 2187 32.96 54.0% 0.469 0.739 -0.494

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 49630 40.81% 34.02 74.89% -0.18 0.6823 -0.111
B 52389 40.52% 34.28 74.76% -0.168 0.6596 -0.194
C 54316 39.51% 34.59 75.2% 0.108 0.7962 -0.039
D 48897 39.58% 34.19 75.41% -0.032 0.7964 -0.099
E 16725 39.87% 37.13 74.52% 0.158 0.8166 0.015
F 23072 40.26% 36.18 74.22% 0.198 0.9507 0.026
G 21525 39.41% 36.41 75.32% 0.116 0.8856 -0.009
H 21784 39.85% 36.42 74.57% -0.022 0.6678 -0.038
East 10448 34.35% 45.4 70.15% -0.211 0.4359 0.425
Northeast 7797 31.56% 47.56 71.86% -0.184 0.6497 -0.293
Northwest 7059 29.58% 48.01 72.84% 0.254 1.0464 -0.43
Southeast 1804 32.28% 42.86 70.73% 0.37 1.1343 -0.186
Southwest 1722 32.42% 40.78 68.99% -0.057 1.0281 -0.553
West 9929 33.43% 45.45 70.16% -0.167 0.7884 -0.75

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3728 0.0% 20.01 73.42% -0.692 0.1337 0.087
Not Using Events or Tokens 17237 40.0% 25.9 77.66% -0.104 0.2329 -0.162
Skip Initial Invader Actions 7077 11.36% 47.18 86.79% 0.488 -0.1192 -1.01
Start of Game Growth 10686 14.05% 45.17 84.72% 0.489 0.2116 0.413
Unlimited Undo 19608 33.67% 43.08 83.13% 0.11 0.1102 1.699
Using Tokens but Not Events 14521 31.77% 29.38 79.97% 0.001 -0.0692 -0.289

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 94.06%
Elemental Aegis 98.3%
Gift of Flowing Power 68.97%
Gift of the Primordial Deeps 73.52%

Terror Level

Terror Level Completed Average Score Win Rate
I 23639 20.73 5.74%
II 35797 31.02 53.53%
III 60598 34.75 93.19%
IV 39055 38.04 99.44%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1351
Win: Invaders destroyed (Terror III) 54906
Win: Invaders destroyed (Terror II) 18526
Win: Terror victory (Terror IV) 38207
Game abandoned (v.3.0+) 1956
Lose: Invader deck ran out 791
Lose: Adversary condition 16153
Win: Sacrifice victory 1031
Lose: Scenario condition 3113
Win: Scenario condition 1804
Lose: Blight pool ran out 18152
Lose: Spirit destroyed 3099

Number of Players

Score Model: -0.0 Win Model: 0.346
Num. Completed Blight Flip Rate Average Score Win Rate
1 72536 45.16% 32.32 69.85%
2 40026 45.65% 32.59 72.68%
3 21803 38.06% 36.28 76.55%
4 22396 31.23% 42.12 78.92%
5 450 25.89% 31.52 75.11%
6 1878 21.86% 40.96 72.42%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-05 04:04:23 (Pacific Time)