Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 36 27.78% 25.97 66.67% -0.453 -0.5179 -0.404
Blitz 0 1197 46.75% 32.69 54.3% -0.461 -0.2859 -0.892
Dahan Insurrection 4 1383 36.72% 52.06 54.52% -0.872 -1.0427 -0.195
Despicable Theft 2 48 41.67% 34.81 68.75% -0.248 0.4219 -0.386
Elemental Invocation 1 519 47.18% 28.44 70.71% -0.516 0.1664 -1.315
Guard the Isle's Heart 0 9015 13.73% 48.19 71.78% 0.189 -0.4337 0.16
Powers Long Forgotten 1 1073 27.4% 47.06 81.92% -0.142 0.3182 -0.413
Rituals of Terror 3 550 52.01% 40.1 66.55% 0.033 -0.0261 -0.151
Rituals of the Destroying Flame 3 347 65.42% 37.29 62.25% -0.258 0.6877 -0.528
Second Wave 0 4883 39.17% 30.01 78.05% 0.217 0.2835 0.015
The Great River 3 133 36.09% 33.35 63.16% -1.513 -0.1623 -0.483
Varied Terrains 2 49 53.06% 29.59 57.14% -0.218 0.3348 -1.041
Ward the Shores 2 958 33.54% 34.82 64.61% -1.932 -0.7223 -0.592

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5271 32.78 54.85% 0.118 0.4147 -0.454
Aid From Lesser Spirits 4810 35.83 59.38% 0.452 0.5531 -0.048
All Things Weaken 2074 32.31 50.72% 0.17 0.6668 -0.582
Attenuated Essence 43 28.58 37.21% -0.478 -0.1482 -1.081
Back Against the Wall 4874 34.82 56.09% 0.303 0.5326 -0.414
Blight Corrodes the Spirit 34 32.38 44.12% -0.274 0.2532 0.078
Burn Brightest Before the End 41 32.27 58.54% 0.2 0.5659 -0.923
Disintegrating Ecosystem 5094 30.9 53.67% -0.27 0.3131 -0.57
Downward Spiral 9496 28.69 60.84% 0.072 0.4542 -0.334
Erosion of Will 5232 31.61 51.17% -0.273 0.2202 -0.723
Intensifying Exploitation 46 27.91 41.3% -0.559 -0.0886 -0.724
Invaders Find the Land to Their Liking 929 38.46 77.18% 0.74 0.2705 0.191
Memory Fades to Dust 9438 28.09 57.85% -0.311 0.1996 -0.411
Power Corrodes the Spirit 2102 33.26 55.71% -0.203 0.1403 -0.514
Promising Farmlands 5374 31.26 53.55% -0.413 0.2251 -0.592
Shattered Fragments of Power 34 29.06 55.88% -0.092 0.1793 -0.122
Slow Dissolution of Will 46 33.41 56.52% 0.131 0.7272 -0.556
Strong Earth Shatters Slowly 616 39.29 80.03% 0.559 -0.1278 -0.111
The Border of Life and Death 9 19.78 44.44% -0.245 -0.2964 -0.827
Thriving Communities 2113 33.39 54.09% -0.213 0.335 -0.486
Thriving Crops 17 30.41 52.94% -0.162 0.0507 -0.383
Tipping Point 2495 27.31 40.04% 0.0 -0.1286 -1.127
Unnatural Proliferation 2267 36.01 57.83% 0.328 0.6812 -0.39
Untended Land Crumbles 2157 33.02 54.06% 0.473 0.8746 -0.533

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 48997 40.91% 34.12 75.19% -0.16 0.6971 -0.106
B 51707 40.62% 34.41 75.13% 0.014 0.7934 -0.186
C 53651 39.67% 34.68 75.47% 0.206 0.8614 -0.036
D 48367 39.66% 34.3 75.68% 0.097 0.9055 -0.093
E 16316 40.09% 37.32 74.97% 0.341 0.9751 0.012
F 22634 40.48% 36.34 74.58% 0.242 0.9665 0.031
G 21146 39.55% 36.54 75.72% 0.266 1.0171 0.007
H 21373 39.99% 36.56 75.01% 0.009 0.6749 -0.035
East 10291 34.55% 45.58 70.44% -0.312 0.3186 0.438
Northeast 7679 31.71% 47.85 72.28% -0.111 0.7613 -0.297
Northwest 6958 29.75% 48.24 73.18% 0.124 0.7526 -0.32
Southeast 1727 32.97% 43.5 72.03% 0.366 1.0429 -0.244
Southwest 1653 33.05% 41.5 70.3% 0.25 1.4277 -0.548
West 9783 33.59% 45.6 70.44% -0.057 0.8971 -0.76

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3695 0.0% 20.1 73.72% -0.518 0.413 0.018
Not Using Events or Tokens 17020 40.1% 26.0 77.93% -0.081 0.2306 -0.169
Skip Initial Invader Actions 6913 11.51% 47.19 87.5% 0.574 0.0493 -1.06
Start of Game Growth 10469 14.17% 45.16 85.24% 0.277 -0.0772 0.455
Unlimited Undo 19316 33.95% 43.13 83.53% 0.112 0.0782 1.735
Using Tokens but Not Events 14299 32.0% 29.36 80.34% 0.088 0.0246 -0.269

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 94.04%
Elemental Aegis 98.29%
Gift of Flowing Power 68.9%
Gift of the Primordial Deeps 73.46%

Terror Level

Terror Level Completed Average Score Win Rate
I 22929 21.2 5.89%
II 35413 31.05 53.56%
III 60053 34.73 93.18%
IV 38713 38.01 99.44%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1343
Win: Invaders destroyed (Terror III) 54405
Win: Invaders destroyed (Terror II) 18333
Win: Terror victory (Terror IV) 37866
Game abandoned (v.3.0+) 1348
Lose: Invader deck ran out 784
Lose: Adversary condition 16026
Win: Sacrifice victory 1028
Lose: Scenario condition 3071
Win: Scenario condition 1793
Lose: Blight pool ran out 18031
Lose: Spirit destroyed 3080

Number of Players

Score Model: 0.066 Win Model: 0.345
Num. Completed Blight Flip Rate Average Score Win Rate
1 71753 45.28% 32.36 70.0%
2 39536 45.78% 32.69 72.92%
3 21519 38.1% 36.38 76.89%
4 22204 31.24% 42.24 79.16%
5 409 25.8% 32.92 78.48%
6 1687 22.14% 42.27 75.04%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-26 03:47:51 (Pacific Time)