Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 35 28.57% 26.71 68.57% -0.259 -0.4118 -0.407
Blitz 0 1196 46.71% 32.71 54.35% -0.38 -0.1959 -0.948
Dahan Insurrection 4 1381 36.77% 52.05 54.45% -1.118 -1.2827 -0.213
Despicable Theft 2 46 43.48% 35.09 69.57% -0.211 0.4719 -0.381
Elemental Invocation 1 516 47.27% 28.54 70.93% -0.531 0.163 -1.308
Guard the Isle's Heart 0 8965 13.74% 48.21 71.86% 0.045 -0.5556 0.152
Powers Long Forgotten 1 1069 27.5% 47.01 81.85% -0.135 0.373 -0.422
Rituals of Terror 3 547 52.12% 40.18 66.54% 0.133 0.0601 -0.167
Rituals of the Destroying Flame 3 347 65.42% 37.29 62.25% -0.319 0.5864 -0.536
Second Wave 0 4869 39.2% 30.02 78.09% 0.128 0.1912 0.009
The Great River 3 131 35.88% 33.27 63.36% -1.672 -0.3011 -0.6
Varied Terrains 2 47 53.19% 30.57 59.57% -0.117 0.3738 -0.724
Ward the Shores 2 952 33.65% 34.96 64.92% -1.968 -0.8259 -0.593

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5258 32.81 54.87% 0.124 0.4882 -0.463
Aid From Lesser Spirits 4802 35.81 59.39% 0.377 0.578 -0.058
All Things Weaken 2065 32.32 50.8% 0.119 0.6759 -0.586
Attenuated Essence 35 27.66 37.14% -0.613 -0.2117 -1.072
Back Against the Wall 4862 34.81 56.05% 0.206 0.5153 -0.422
Blight Corrodes the Spirit 28 33.18 50.0% -0.165 0.4687 0.156
Burn Brightest Before the End 35 30.54 60.0% 0.063 0.5382 -0.936
Disintegrating Ecosystem 5080 30.92 53.68% -0.399 0.2512 -0.571
Downward Spiral 9479 28.7 60.84% -0.064 0.3892 -0.341
Erosion of Will 5217 31.61 51.16% -0.391 0.2042 -0.73
Intensifying Exploitation 38 26.45 39.47% -0.826 -0.2412 -0.918
Invaders Find the Land to Their Liking 928 38.5 77.26% 0.733 0.3117 0.182
Memory Fades to Dust 9417 28.1 57.84% -0.472 0.1198 -0.42
Power Corrodes the Spirit 2092 33.25 55.69% -0.28 0.1207 -0.532
Promising Farmlands 5362 31.27 53.56% -0.419 0.2879 -0.603
Shattered Fragments of Power 24 26.17 45.83% -0.533 -0.1954 -0.624
Slow Dissolution of Will 40 36.73 62.5% 0.25 0.9739 -0.131
Strong Earth Shatters Slowly 615 39.35 80.16% 0.706 0.0445 -0.109
The Border of Life and Death 8 21.0 37.5% -0.461 -0.4138 -0.833
Thriving Communities 2107 33.39 54.11% -0.354 0.2693 -0.496
Thriving Crops 12 30.75 58.33% -0.175 0.1506 -0.156
Tipping Point 2495 27.31 40.04% 0.0 -0.1196 -1.135
Unnatural Proliferation 2255 36.05 57.83% 0.127 0.561 -0.399
Untended Land Crumbles 2151 33.03 54.11% 0.398 0.8761 -0.529

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 48806 40.93% 34.16 75.3% -0.112 0.7612 -0.099
B 51506 40.64% 34.44 75.21% 0.066 0.8472 -0.18
C 53464 39.69% 34.7 75.55% 0.237 0.8874 -0.038
D 48203 39.67% 34.32 75.75% 0.068 0.9006 -0.095
E 16196 40.15% 37.39 75.15% 0.427 1.0752 0.014
F 22492 40.51% 36.4 74.71% 0.229 0.9703 0.033
G 21027 39.56% 36.58 75.82% 0.305 1.0662 0.014
H 21254 40.04% 36.62 75.15% 0.003 0.6919 -0.024
East 10243 34.69% 45.62 70.55% -0.333 0.3311 0.455
Northeast 7647 31.81% 47.89 72.36% -0.249 0.6583 -0.314
Northwest 6930 29.85% 48.29 73.28% -0.156 0.4862 -0.315
Southeast 1710 33.29% 43.56 72.28% 0.214 0.9282 -0.343
Southwest 1637 33.25% 41.6 70.56% 0.286 1.4837 -0.558
West 9746 33.68% 45.62 70.5% -0.067 0.9652 -0.791

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3684 0.0% 20.12 73.83% -0.66 0.3439 -0.0
Not Using Events or Tokens 16962 40.16% 26.03 78.04% -0.05 0.2286 -0.165
Skip Initial Invader Actions 6862 11.54% 47.18 87.73% 0.661 0.1528 -1.034
Start of Game Growth 10404 14.18% 45.17 85.46% 0.146 -0.2455 0.527
Unlimited Undo 19239 34.02% 43.17 83.67% 0.151 0.086 1.744
Using Tokens but Not Events 14241 32.09% 29.34 80.42% 0.114 0.0601 -0.267

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 94.04%
Elemental Aegis 98.28%
Gift of Flowing Power 68.9%
Gift of the Primordial Deeps 73.45%

Terror Level

Terror Level Completed Average Score Win Rate
I 22719 21.37 5.92%
II 35317 31.06 53.6%
III 59852 34.72 93.18%
IV 38612 38.0 99.44%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1338
Win: Invaders destroyed (Terror III) 54222
Win: Invaders destroyed (Terror II) 18299
Win: Terror victory (Terror IV) 37765
Game abandoned (v.3.0+) 1167
Lose: Invader deck ran out 780
Lose: Adversary condition 15990
Win: Sacrifice victory 1025
Lose: Scenario condition 3065
Win: Scenario condition 1790
Lose: Blight pool ran out 17981
Lose: Spirit destroyed 3078

Number of Players

Score Model: 0.102 Win Model: 0.361
Num. Completed Blight Flip Rate Average Score Win Rate
1 71498 45.31% 32.37 70.05%
2 39387 45.83% 32.72 72.99%
3 21424 38.11% 36.43 77.05%
4 22157 31.22% 42.26 79.18%
5 401 25.56% 33.25 79.05%
6 1633 22.32% 42.65 75.93%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-23 03:54:00 (Pacific Time)