Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 110 32.73% 26.64 64.55% 0.308 0.2617 -0.787
Blitz 0 1789 36.25% 36.0 52.1% 0.349 0.5779 -0.441
Dahan Insurrection 4 1935 30.6% 44.26 47.03% -0.517 -0.8352 -0.073
Despicable Theft 2 148 24.32% 22.28 40.54% -1.836 -1.05 -1.151
Elemental Invocation 1 846 44.89% 23.58 55.32% -0.532 0.1581 -1.394
Guard the Isle's Heart 0 11500 13.26% 45.56 67.78% 0.176 -0.4246 0.402
Powers Long Forgotten 1 1487 24.01% 45.6 78.82% -0.398 0.4235 -0.401
Rituals of Terror 3 773 42.37% 34.31 58.86% 0.332 0.3321 -0.387
Rituals of the Destroying Flame 3 432 62.18% 34.24 57.64% -0.844 0.1264 -0.412
Second Wave 0 6206 37.42% 29.37 76.18% 0.141 0.3655 0.471
The Great River 3 227 31.28% 26.0 48.02% -1.171 -0.1099 -1.384
Varied Terrains 2 178 45.51% 22.78 44.94% -0.457 0.3911 -0.671
Ward the Shores 2 1210 31.13% 30.26 56.12% -1.687 -0.5774 -0.862

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6027 32.29 53.53% -0.387 -0.3455 -0.123
Aid From Lesser Spirits 5527 35.71 59.22% 0.291 0.2059 0.327
All Things Weaken 2702 31.37 49.26% -0.178 0.032 -0.249
Attenuated Essence 518 34.47 55.79% 0.828 0.7992 0.241
Back Against the Wall 5529 34.61 55.94% 0.149 0.184 -0.02
Blight Corrodes the Spirit 465 32.19 53.33% 0.802 0.9521 0.123
Burn Brightest Before the End 442 36.62 57.01% 0.418 0.4254 0.04
Disintegrating Ecosystem 5865 30.35 52.72% 0.179 0.3569 -0.208
Downward Spiral 11203 27.9 59.69% 0.108 0.1722 0.03
Erosion of Will 6048 31.22 50.98% 0.434 0.56 -0.343
Intensifying Exploitation 493 28.76 46.04% 0.508 0.6274 -0.411
Invaders Find the Land to Their Liking 1207 37.49 75.23% 1.254 0.6464 0.499
Memory Fades to Dust 11219 27.59 57.13% 0.448 0.6568 -0.041
Power Corrodes the Spirit 2724 32.11 54.26% -0.26 -0.137 -0.225
Promising Farmlands 6166 30.9 52.82% 0.595 0.7911 -0.259
Shattered Fragments of Power 384 32.22 50.52% 0.038 0.0335 -0.032
Slow Dissolution of Will 471 29.2 43.95% -0.207 0.1115 -0.305
Strong Earth Shatters Slowly 809 37.6 75.9% 0.262 -0.4441 0.288
The Border of Life and Death 154 31.45 55.19% 0.848 0.3839 -0.079
Thriving Communities 2763 32.28 52.44% -0.235 -0.0967 -0.15
Thriving Crops 239 34.4 61.51% 0.596 0.3201 -0.031
Tipping Point 2495 27.31 40.04% 0.0 0.5138 -0.696
Unnatural Proliferation 2902 35.51 57.0% 0.143 0.2174 0.007
Untended Land Crumbles 2791 32.38 53.35% 0.279 0.4397 -0.119

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 62829 38.66% 32.02 69.98% 0.2 1.174 -0.231
B 66899 38.1% 31.99 69.2% 0.116 1.0079 -0.338
C 68376 37.62% 32.73 70.65% 0.283 0.9754 -0.134
D 61527 37.53% 32.2 70.59% 0.301 1.1924 -0.231
E 25421 36.95% 34.53 68.26% 0.484 1.2097 -0.088
F 32744 36.9% 33.42 67.71% 0.366 1.1904 -0.058
G 30185 36.51% 33.62 68.61% 0.342 1.1078 -0.167
H 30304 36.98% 33.65 67.89% 0.114 0.8904 -0.17
East 13090 31.38% 42.08 65.57% -1.058 -0.3139 -0.0
Northeast 9879 28.55% 43.55 66.47% -0.241 0.6034 -0.696
Northwest 8907 26.68% 44.02 67.44% -0.431 0.3152 -0.812
Southeast 2870 27.26% 36.45 60.24% 0.103 0.9711 -0.445
Southwest 2754 26.85% 34.85 58.86% 0.445 1.7407 -0.678
West 12409 30.33% 42.22 65.78% -0.938 0.0327 -0.847

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4776 0.0% 18.12 67.13% -0.607 0.041 0.315
Not Using Events or Tokens 22760 38.04% 23.45 70.82% -0.45 -0.0196 -0.289
Skip Initial Invader Actions 9743 11.39% 46.78 80.06% 0.353 -0.4447 -0.507
Start of Game Growth 13813 13.47% 44.08 79.23% 0.619 0.2059 0.174
Unlimited Undo 25542 30.94% 40.42 75.44% 0.358 0.3124 1.362
Using Tokens but Not Events 18997 29.11% 28.04 74.5% -0.412 -0.4849 -0.449

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 94.23%
Elemental Aegis 98.35%
Gift of Flowing Power 70.28%
Gift of the Primordial Deeps 74.91%

Terror Level

Terror Level Completed Average Score Win Rate
I 39844 13.84 4.11%
II 43788 30.21 52.54%
III 73056 34.83 93.14%
IV 46414 38.63 99.48%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1631
Win: Invaders destroyed (Terror III) 66302
Win: Invaders destroyed (Terror II) 22290
Win: Terror victory (Terror IV) 45446
Game abandoned (v.3.0+) 16094
Lose: Invader deck ran out 908
Lose: Adversary condition 19140
Win: Sacrifice victory 1183
Lose: Scenario condition 3432
Win: Scenario condition 2008
Lose: Blight pool ran out 21129
Lose: Spirit destroyed 3539

Number of Players

Score Model: 0.098 Win Model: 0.116
Num. Completed Blight Flip Rate Average Score Win Rate
1 90592 43.43% 30.92 66.24%
2 50352 43.9% 31.07 69.17%
3 28290 36.23% 34.39 71.82%
4 28589 29.1% 38.17 71.45%
5 1006 28.67% 30.72 69.58%
6 4273 19.08% 34.57 60.31%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-09 16:35:15 (Pacific Time)