Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 127 33.07% 25.8 62.99% 0.264 0.0014 -0.888
Blitz 0 2200 30.79% 40.12 53.09% 0.041 0.4058 -0.314
Dahan Insurrection 4 2041 30.73% 43.62 46.4% -0.756 -0.8882 -0.079
Despicable Theft 2 171 26.9% 23.21 41.52% -0.31 0.3141 -0.953
Elemental Invocation 1 938 44.75% 22.99 54.58% -0.322 0.6268 -1.402
Guard the Isle's Heart 0 12365 12.96% 44.02 65.68% -0.959 -1.4195 0.398
Powers Long Forgotten 1 1579 23.5% 45.38 78.59% -0.097 0.906 -0.422
Rituals of Terror 3 827 41.78% 33.96 56.83% -0.942 -0.8049 -0.295
Rituals of the Destroying Flame 3 453 60.84% 33.59 56.95% -0.903 -0.0204 -0.451
Second Wave 0 6495 37.22% 29.31 76.07% 0.148 0.198 0.556
The Great River 3 244 30.33% 25.12 46.31% -1.103 0.1888 -1.513
Varied Terrains 2 228 45.18% 22.52 44.3% -0.092 0.8476 -0.583
Ward the Shores 2 1319 29.99% 29.4 54.59% -0.964 -0.0058 -0.871

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6225 32.25 53.43% 0.049 0.2256 -0.088
Aid From Lesser Spirits 5748 35.7 59.32% 0.23 0.1258 0.376
All Things Weaken 2854 31.16 48.88% 0.092 0.3212 -0.221
Attenuated Essence 647 33.77 54.71% -0.058 -0.0231 0.105
Back Against the Wall 5705 34.62 55.93% 0.308 0.2868 0.065
Blight Corrodes the Spirit 588 32.27 53.06% 0.156 0.2606 0.121
Burn Brightest Before the End 526 35.89 56.27% 0.564 0.7034 0.053
Disintegrating Ecosystem 6091 30.32 52.73% 0.154 0.5125 -0.146
Downward Spiral 11759 27.8 59.5% 0.522 0.6046 0.097
Erosion of Will 6291 31.08 50.64% -0.053 0.2011 -0.291
Intensifying Exploitation 599 29.04 46.24% -0.385 -0.1286 -0.349
Invaders Find the Land to Their Liking 1305 37.34 74.71% -0.007 -0.4097 0.535
Memory Fades to Dust 11775 27.49 56.76% 0.169 0.4483 0.009
Power Corrodes the Spirit 2882 31.98 54.16% -0.092 0.1794 -0.184
Promising Farmlands 6416 30.92 52.85% 0.444 0.7367 -0.187
Shattered Fragments of Power 504 33.17 51.79% 0.285 0.4195 0.109
Slow Dissolution of Will 589 29.14 43.63% -0.226 0.1353 -0.192
Strong Earth Shatters Slowly 854 37.34 75.64% 0.503 -0.0566 0.305
The Border of Life and Death 200 32.85 57.0% 0.96 0.5931 0.083
Thriving Communities 2959 32.13 52.28% 0.062 0.38 -0.075
Thriving Crops 283 34.54 60.78% 0.246 0.1236 0.09
Tipping Point 2495 27.31 40.04% 0.0 1.2729 -0.62
Unnatural Proliferation 3090 35.56 57.18% 0.719 0.8091 0.096
Untended Land Crumbles 2951 32.31 53.0% 0.548 0.8164 -0.075

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 67152 38.1% 31.63 68.83% 0.041 1.1901 -0.25
B 71397 37.59% 31.62 68.09% 0.023 1.0909 -0.364
C 72770 37.22% 32.36 69.5% -0.066 0.8528 -0.184
D 65595 37.11% 31.85 69.45% -0.02 1.0426 -0.252
E 28205 36.27% 34.15 66.93% -0.183 0.7712 -0.114
F 35769 36.44% 33.04 66.42% -0.041 0.9618 -0.112
G 32862 35.89% 33.3 67.55% 0.082 1.0505 -0.188
H 33089 36.41% 33.32 66.77% 0.036 0.9945 -0.206
East 13674 30.97% 41.68 65.13% -0.004 1.0002 -0.109
Northeast 10338 28.12% 43.13 65.99% -0.369 0.4986 -0.823
Northwest 9332 26.36% 43.66 67.04% 0.236 1.0775 -0.872
Southeast 3107 26.6% 36.47 60.32% -0.528 0.5293 -0.479
Southwest 2974 26.35% 34.92 58.91% -0.583 0.8058 -0.789
West 12951 29.98% 41.85 65.38% -0.092 1.1214 -0.901

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5122 0.0% 17.64 65.37% -0.67 0.1112 0.427
Not Using Events or Tokens 24727 37.71% 22.88 68.99% -0.449 -0.1274 -0.343
Skip Initial Invader Actions 10628 11.03% 47.05 78.26% 1.381 0.7398 -0.507
Start of Game Growth 15124 13.04% 44.1 77.49% 0.256 -0.3226 0.263
Unlimited Undo 27550 29.95% 40.03 73.81% 0.307 0.0949 1.333
Using Tokens but Not Events 20173 28.84% 27.97 73.79% 0.183 0.0996 -0.407

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 94.3%
Elemental Aegis 98.37%
Gift of Flowing Power 70.76%
Gift of the Primordial Deeps 75.31%

Terror Level

Terror Level Completed Average Score Win Rate
I 44855 12.75 3.81%
II 46302 30.01 52.45%
III 76801 34.87 93.13%
IV 48482 38.76 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1704
Win: Invaders destroyed (Terror III) 69708
Win: Invaders destroyed (Terror II) 23540
Win: Terror victory (Terror IV) 47490
Game abandoned (v.3.0+) 20476
Lose: Invader deck ran out 937
Lose: Adversary condition 20054
Win: Sacrifice victory 1228
Lose: Scenario condition 3544
Win: Scenario condition 2086
Lose: Unique spirit condition 0
Lose: Blight pool ran out 22041
Lose: Spirit destroyed 3632

Number of Players

Score Model: 0.476 Win Model: 0.566
Num. Completed Blight Flip Rate Average Score Win Rate
1 95656 42.98% 30.57 65.2%
2 53605 43.56% 30.72 68.22%
3 30712 35.46% 33.92 70.57%
4 30212 29.05% 37.72 70.51%
5 1200 27.62% 32.56 69.25%
6 5055 19.33% 34.53 59.55%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-09 13:08:08 (Pacific Time)