Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 1168 47.43% 31.1 -1.748 59.42% -0.727 -0.1573
Dahan Insurrection 4 1536 35.56% 51.45 7.584 57.68% -1.051 -0.6532
Despicable Theft 2 20 50.0% 35.0 1.526 65.0% -0.643 -0.374
Elemental Invocation 1 300 46.82% 29.21 -2.369 73.33% -0.504 -0.0396
Guard the Isle's Heart 0 10380 15.31% 46.55 4.136 69.28% -0.511 -0.1441
Powers Long Forgotten 1 936 37.51% 42.45 2.362 75.43% -0.517 -0.0717
Rituals of Terror 3 664 53.41% 38.05 3.022 62.2% -0.635 0.0096
Rituals of the Destroying Flame 3 463 66.88% 36.42 2.283 61.77% -0.528 0.1173
Second Wave 0 5519 42.44% 29.98 -1.325 75.85% -0.632 -0.2036
The Great River 3 86 32.56% 35.09 1.309 68.6% -1.446 0.0177
Ward the Shores 2 1010 40.54% 34.19 -0.332 59.5% -1.263 -0.2296

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 4292 32.13 -2.1 54.57% -1.62 0.453
Aid From Lesser Spirits 3898 35.37 -0.575 59.62% -1.343 0.5748
All Things Weaken 1287 31.38 -2.459 50.12% -1.789 0.3815
Back Against the Wall 3887 34.4 -1.104 56.06% -1.501 0.5904
Disintegrating Ecosystem 4083 30.73 -2.86 53.96% -1.568 0.6571
Downward Spiral 7775 28.41 -2.733 61.23% -1.443 0.5796
Erosion of Will 4216 31.34 -2.469 51.54% -1.721 0.4878
Invaders Find the Land to Their Liking 604 37.39 0.387 75.99% -0.559 0.1273
Memory Fades to Dust 7780 27.82 -2.985 58.06% -1.618 0.6007
Power Corrodes the Spirit 1366 32.52 -1.941 55.42% -1.564 0.46
Promising Farmlands 4334 30.74 -2.677 54.25% -1.597 0.6166
Strong Earth Shatters Slowly 374 37.89 0.751 79.68% -0.249 0.1604
Thriving Communities 1369 32.89 -1.909 54.64% -1.508 0.5863
Tipping Point 2495 27.31 -4.271 40.04% -2.233 -0.0071
Unnatural Proliferation 1467 35.01 -0.713 58.55% -1.399 0.6873
Untended Land Crumbles 1387 32.39 -2.116 52.92% -1.612 0.4938

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 20329 44.22% 32.54 -0.564 73.58% 0.228 -0.5326
B 20871 43.49% 32.53 -0.565 73.79% 0.207 -0.6504
C 23688 41.14% 33.58 -0.122 74.55% 0.292 -0.7965
D 20453 41.05% 33.07 -0.333 74.41% 0.242 -0.6086
E 4878 44.38% 35.92 0.318 73.31% 0.249 -0.7163
F 7864 44.56% 35.28 0.332 74.24% 0.292 -0.6221
G 7403 41.81% 35.22 0.235 74.5% 0.265 -0.64
H 7583 42.41% 35.07 0.164 73.72% 0.253 -0.6611
East 2633 33.33% 51.54 4.583 71.52% 0.016 -0.6331
Northeast 2168 41.6% 40.57 1.557 66.84% -0.309 -0.9077
Northwest 1749 42.57% 39.21 0.975 67.3% -0.268 -0.9377
Southeast 362 43.37% 39.95 0.677 70.44% -0.174 -0.8799
Southwest 354 37.29% 37.21 -1.57 66.95% -0.695 -0.9679
West 2430 37.3% 43.86 1.735 66.71% -0.504 -0.9027

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 3042 0.0% 20.53 -5.642 73.96% -1.851 0.2056
Not Using Events or Tokens 13566 40.68% 25.96 -3.062 78.28% -0.231 -0.0147
Skip Initial Invader Actions 5384 12.35% 46.37 2.967 88.61% 0.42 -0.2673
Start of Game Growth 7977 14.24% 43.88 2.137 86.84% 0.302 -0.1684
Unlimited Undo 15526 34.14% 42.96 3.748 83.96% 0.894 0.4737
Using Tokens but Not Events 11419 33.6% 29.42 -2.265 80.58% -0.014 -0.066

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 94.22%
Elemental Aegis 98.33%
Gift of Flowing Power 68.86%
Gift of the Primordial Deeps 73.68%

Terror Level

Terror Level Completed Average Score Win Rate
I 16863 22.35 5.59%
II 27948 30.84 53.49%
III 47250 34.35 93.07%
IV 30704 37.52 99.38%

Results

Result Completed
Win: Invaders destroyed (Terror I) 684
Win: Invaders destroyed (Terror III) 29383
Win: Invaders destroyed (Terror II) 9789
Win: Terror victory (Terror IV) 21186
Lose: Invader deck ran out 647
Lose: Adversary condition 12324
Win: Sacrifice victory 817
Lose: Scenario condition 2567
Win: Scenario condition 1476
Lose: Blight pool ran out 14256
Lose: Spirit destroyed 2591

Number of Players

Score Model: 0.471 Win Model: -1.242
Num. Completed Blight Flip Rate Average Score Win Rate
1 56497 45.13% 32.16 70.86%
2 31266 45.95% 32.66 73.4%
3 16640 38.15% 36.08 77.19%
4 18362 31.1% 42.45 79.27%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-04-01 02:56:45 (Pacific Time)