Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 115 33.04% 26.1 64.35% -0.366 -0.3933 -0.791
Blitz 0 1929 34.03% 37.54 52.36% 0.335 0.5851 -0.411
Dahan Insurrection 4 1959 30.43% 44.02 46.86% -0.688 -0.9363 -0.052
Despicable Theft 2 157 25.48% 21.49 38.85% -1.388 -0.9263 -1.192
Elemental Invocation 1 888 44.8% 23.34 55.18% -0.296 0.4069 -1.425
Guard the Isle's Heart 0 11684 13.24% 45.38 67.56% -0.034 -0.5863 0.411
Powers Long Forgotten 1 1542 23.48% 45.7 79.05% 0.199 0.8229 -0.395
Rituals of Terror 3 787 41.74% 34.02 58.32% -0.564 -0.3713 -0.33
Rituals of the Destroying Flame 3 441 61.36% 34.0 57.37% -0.7 0.2221 -0.42
Second Wave 0 6310 37.42% 29.36 76.09% 0.232 0.3494 0.531
The Great River 3 229 31.88% 25.97 48.03% -0.376 0.6919 -1.41
Varied Terrains 2 202 43.56% 22.2 45.54% -0.773 -0.0319 -0.695
Ward the Shores 2 1266 29.83% 29.6 55.29% -1.723 -0.6397 -0.861

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6106 32.24 53.36% -0.114 0.1356 -0.12
Aid From Lesser Spirits 5614 35.7 59.33% 0.653 0.5344 0.348
All Things Weaken 2769 31.15 48.83% -0.627 -0.2901 -0.25
Attenuated Essence 561 34.31 55.97% 0.444 0.4711 0.263
Back Against the Wall 5614 34.6 56.0% 0.574 0.5747 0.003
Blight Corrodes the Spirit 514 32.51 54.09% 0.295 0.5126 0.123
Burn Brightest Before the End 476 35.87 56.51% -0.231 -0.25 0.009
Disintegrating Ecosystem 5952 30.35 52.77% 0.423 0.8166 -0.177
Downward Spiral 11414 27.83 59.57% 0.191 0.2997 0.044
Erosion of Will 6155 31.12 50.8% -0.115 0.2376 -0.324
Intensifying Exploitation 531 29.13 46.33% -0.036 0.2097 -0.375
Invaders Find the Land to Their Liking 1251 37.46 75.14% 0.961 0.4368 0.552
Memory Fades to Dust 11424 27.52 56.92% -0.112 0.1356 -0.032
Power Corrodes the Spirit 2793 32.0 54.24% -0.172 0.0502 -0.204
Promising Farmlands 6272 30.91 52.85% 0.47 0.7531 -0.226
Shattered Fragments of Power 437 32.28 51.03% 0.154 0.2312 0.019
Slow Dissolution of Will 510 28.7 43.53% -0.345 0.052 -0.312
Strong Earth Shatters Slowly 830 37.57 76.02% 0.7 0.0045 0.313
The Border of Life and Death 173 32.07 57.23% 0.758 0.1571 0.049
Thriving Communities 2853 32.1 52.23% -0.321 0.0358 -0.123
Thriving Crops 258 34.63 62.02% 0.712 0.5159 0.042
Tipping Point 2495 27.31 40.04% 0.0 0.4341 -0.661
Unnatural Proliferation 2980 35.54 57.08% 0.674 0.8363 0.051
Untended Land Crumbles 2854 32.37 53.29% 0.223 0.4546 -0.093

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 64500 38.47% 31.83 69.5% -0.139 0.8656 -0.251
B 68641 37.91% 31.81 68.78% -0.138 0.7816 -0.368
C 70095 37.43% 32.55 70.24% -0.026 0.7086 -0.161
D 63079 37.41% 32.05 70.18% -0.054 0.9238 -0.249
E 26468 36.71% 34.38 67.86% 0.085 0.9046 -0.106
F 33938 36.69% 33.22 67.26% -0.032 0.8417 -0.088
G 31210 36.31% 33.5 68.28% 0.085 0.8946 -0.181
H 31361 36.79% 33.48 67.51% -0.082 0.7324 -0.192
East 13297 31.22% 41.97 65.49% -0.596 0.3063 -0.045
Northeast 10037 28.36% 43.45 66.38% -0.07 0.7376 -0.75
Northwest 9067 26.54% 43.94 67.41% -0.208 0.6919 -0.803
Southeast 2941 27.26% 36.33 60.15% -0.613 0.2376 -0.495
Southwest 2822 26.88% 34.68 58.79% 0.418 1.7934 -0.744
West 12614 30.18% 42.1 65.7% -0.645 0.3101 -0.86

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4929 0.0% 17.88 66.34% -0.984 -0.276 0.346
Not Using Events or Tokens 23484 37.84% 23.23 70.14% -0.146 0.2224 -0.296
Skip Initial Invader Actions 10078 11.28% 46.89 79.39% 0.316 -0.269 -0.493
Start of Game Growth 14338 13.27% 44.09 78.57% 0.766 0.2524 0.197
Unlimited Undo 26398 30.51% 40.14 74.56% 0.278 0.1681 1.331
Using Tokens but Not Events 19444 29.05% 27.93 74.18% 0.181 0.1552 -0.445

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 94.25%
Elemental Aegis 98.36%
Gift of Flowing Power 70.42%
Gift of the Primordial Deeps 75.03%

Terror Level

Terror Level Completed Average Score Win Rate
I 41686 13.33 4.03%
II 44792 30.1 52.4%
III 74554 34.83 93.13%
IV 47267 38.67 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1671
Win: Invaders destroyed (Terror III) 67660
Win: Invaders destroyed (Terror II) 22746
Win: Terror victory (Terror IV) 46291
Game abandoned (v.3.0+) 17739
Lose: Invader deck ran out 924
Lose: Adversary condition 19482
Win: Sacrifice victory 1198
Lose: Scenario condition 3466
Win: Scenario condition 2037
Lose: Blight pool ran out 21508
Lose: Spirit destroyed 3577

Number of Players

Score Model: 0.338 Win Model: 0.368
Num. Completed Blight Flip Rate Average Score Win Rate
1 92589 43.3% 30.8 65.82%
2 51621 43.82% 30.91 68.84%
3 29353 35.88% 34.07 71.16%
4 29117 29.03% 38.04 71.29%
5 1084 28.47% 31.13 69.1%
6 4535 19.25% 34.57 60.13%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)