Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 91 31.87% 27.58 62.64% 0.481 0.4588 -0.699
Blitz 0 1389 43.56% 30.35 52.2% -0.512 -0.2285 -0.78
Dahan Insurrection 4 1777 32.41% 45.75 48.17% -0.756 -0.9087 -0.165
Despicable Theft 2 124 23.39% 23.09 41.94% -0.815 0.0772 -1.206
Elemental Invocation 1 735 46.1% 24.78 57.96% -1.147 -0.2107 -1.484
Guard the Isle's Heart 0 10684 13.29% 46.5 69.05% 0.558 -0.0919 0.327
Powers Long Forgotten 1 1236 25.97% 45.62 79.53% 0.003 0.9492 -0.447
Rituals of Terror 3 678 45.98% 36.6 62.39% -0.659 -0.6066 -0.272
Rituals of the Destroying Flame 3 402 63.09% 34.79 57.96% -0.853 0.3073 -0.524
Second Wave 0 5687 38.09% 29.37 76.65% 0.363 0.4047 0.167
The Great River 3 190 33.16% 27.75 50.53% -1.103 0.3205 -1.235
Varied Terrains 2 121 48.76% 24.4 54.55% -0.561 0.2126 -0.963
Ward the Shores 2 1121 31.81% 31.78 58.7% -1.538 -0.4964 -0.896

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5762 32.41 54.08% -0.287 -0.0958 -0.179
Aid From Lesser Spirits 5276 35.71 59.55% 0.096 0.0441 0.265
All Things Weaken 2477 31.63 49.58% 0.193 0.4785 -0.379
Attenuated Essence 340 33.51 52.35% 0.527 0.6311 -0.038
Back Against the Wall 5271 34.65 56.04% 0.029 0.0921 -0.097
Blight Corrodes the Spirit 294 31.82 53.4% 0.423 0.6383 -0.077
Burn Brightest Before the End 291 36.44 57.73% 0.432 0.6208 -0.071
Disintegrating Ecosystem 5565 30.54 53.21% -0.488 -0.0647 -0.302
Downward Spiral 10534 28.21 60.45% 0.202 0.3314 -0.06
Erosion of Will 5731 31.41 51.07% -0.007 0.2899 -0.441
Intensifying Exploitation 313 27.88 42.17% 0.108 0.3441 -0.618
Invaders Find the Land to Their Liking 1101 37.62 75.57% 0.492 -0.0061 0.417
Memory Fades to Dust 10498 27.75 57.62% 0.32 0.5563 -0.15
Power Corrodes the Spirit 2505 32.5 54.85% -0.399 -0.1721 -0.297
Promising Farmlands 5872 31.04 52.98% -0.08 0.2125 -0.337
Shattered Fragments of Power 240 31.98 52.92% 0.201 0.4148 -0.368
Slow Dissolution of Will 306 29.07 45.1% -0.229 0.1537 -0.306
Strong Earth Shatters Slowly 740 38.03 77.3% 0.136 -0.4586 0.231
The Border of Life and Death 101 28.78 50.5% 0.077 -0.4604 -0.413
Thriving Communities 2520 32.86 53.45% -0.031 0.3042 -0.211
Thriving Crops 144 34.79 60.42% 0.233 0.1942 0.021
Tipping Point 2495 27.31 40.04% 0.0 0.0 -0.792
Unnatural Proliferation 2672 35.76 57.45% 0.64 0.7736 -0.117
Untended Land Crumbles 2588 32.54 53.83% 0.089 0.531 -0.233

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 57628 39.45% 32.74 71.87% -0.17 0.6917 -0.187
B 61212 38.91% 32.76 71.24% -0.284 0.5399 -0.296
C 62816 38.26% 33.36 72.36% -0.194 0.492 -0.114
D 56517 38.2% 32.88 72.45% -0.129 0.6818 -0.18
E 21866 38.02% 35.29 70.62% -0.104 0.5729 -0.042
F 28804 38.08% 34.33 70.04% -0.073 0.7378 -0.049
G 26762 37.62% 34.56 71.02% -0.216 0.6171 -0.096
H 26967 37.89% 34.57 70.27% -0.304 0.4768 -0.107
East 12051 32.54% 43.11 66.93% -0.246 0.5977 0.15
Northeast 9045 29.73% 44.73 68.1% -0.3 0.4908 -0.461
Northwest 8155 27.91% 45.15 69.04% -0.634 0.1832 -0.658
Southeast 2472 28.48% 37.77 62.62% -0.965 -0.1025 -0.365
Southwest 2374 28.4% 36.24 61.54% -0.653 0.6456 -0.534
West 11452 31.48% 43.22 67.11% -0.01 0.9972 -0.739

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4408 0.0% 18.89 69.62% -0.136 0.6636 0.07
Not Using Events or Tokens 20489 38.61% 24.29 73.78% -0.239 0.1527 -0.125
Skip Initial Invader Actions 8684 11.77% 46.5 82.38% 0.083 -0.5186 -0.86
Start of Game Growth 12354 13.69% 44.01 81.26% 0.701 0.1228 0.248
Unlimited Undo 22856 31.98% 41.26 78.6% 0.091 0.1333 1.423
Using Tokens but Not Events 17268 29.77% 28.68 76.77% 0.072 0.0149 -0.35

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 94.07%
Elemental Aegis 98.33%
Gift of Flowing Power 69.62%
Gift of the Primordial Deeps 74.33%

Terror Level

Terror Level Completed Average Score Win Rate
I 33022 15.76 4.46%
II 40653 30.48 52.97%
III 68207 34.78 93.23%
IV 43629 38.41 99.47%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1466
Win: Invaders destroyed (Terror III) 61917
Win: Invaders destroyed (Terror II) 20847
Win: Terror victory (Terror IV) 42703
Game abandoned (v.3.0+) 10147
Lose: Invader deck ran out 853
Lose: Adversary condition 17917
Win: Sacrifice victory 1127
Lose: Scenario condition 3291
Win: Scenario condition 1934
Lose: Blight pool ran out 19958
Lose: Spirit destroyed 3351

Number of Players

Score Model: 0.062 Win Model: 0.278
Num. Completed Blight Flip Rate Average Score Win Rate
1 83293 44.03% 31.4 67.79%
2 46228 44.66% 31.6 70.41%
3 25873 36.69% 35.08 73.5%
4 25927 30.02% 39.46 74.17%
5 812 28.38% 30.59 72.54%
6 3378 19.6% 36.02 63.41%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-01 05:07:46 (Pacific Time)