Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 86 32.56% 27.0 61.63% -0.19 -0.1386 -0.531
Blitz 0 1372 43.97% 30.54 52.41% -0.978 -0.7773 -0.793
Dahan Insurrection 4 1695 33.21% 46.35 48.73% -1.242 -1.4532 -0.179
Despicable Theft 2 118 24.58% 24.26 44.07% -0.905 -0.0605 -1.017
Elemental Invocation 1 712 46.47% 25.15 58.99% -1.211 -0.1401 -1.504
Guard the Isle's Heart 0 10477 13.34% 46.68 69.27% 0.216 -0.5089 0.3
Powers Long Forgotten 1 1219 26.0% 45.89 79.82% -0.466 0.4401 -0.422
Rituals of Terror 3 658 47.09% 37.28 63.22% -0.638 -0.6077 -0.213
Rituals of the Destroying Flame 3 394 62.85% 34.95 58.38% -0.825 0.3639 -0.49
Second Wave 0 5605 38.09% 29.42 76.74% 0.465 0.5461 0.166
The Great River 3 186 33.87% 28.15 51.08% -1.121 0.2666 -1.243
Varied Terrains 2 107 47.66% 24.72 56.07% -0.204 0.697 -0.956
Ward the Shores 2 1063 32.7% 33.06 61.15% -1.121 -0.066 -0.607

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5700 32.45 54.12% -0.381 -0.2423 -0.184
Aid From Lesser Spirits 5219 35.73 59.65% 0.976 0.9165 0.245
All Things Weaken 2435 31.64 49.57% -0.156 0.1986 -0.398
Attenuated Essence 298 32.63 50.67% -0.215 -0.1043 -0.256
Back Against the Wall 5224 34.65 56.01% -0.179 -0.1024 -0.116
Blight Corrodes the Spirit 256 31.93 51.17% 0.654 0.8648 -0.163
Burn Brightest Before the End 265 36.28 57.36% 0.532 0.653 -0.164
Disintegrating Ecosystem 5508 30.61 53.34% -0.675 -0.3063 -0.309
Downward Spiral 10425 28.2 60.45% -0.163 0.0334 -0.083
Erosion of Will 5685 31.45 51.08% -0.045 0.222 -0.465
Intensifying Exploitation 278 27.38 42.45% -0.067 0.2036 -0.62
Invaders Find the Land to Their Liking 1082 37.81 75.88% 0.542 0.0305 0.444
Memory Fades to Dust 10381 27.72 57.57% 0.016 0.3275 -0.179
Power Corrodes the Spirit 2465 32.54 54.93% -0.136 0.1583 -0.297
Promising Farmlands 5825 31.04 53.01% -0.17 0.1656 -0.36
Shattered Fragments of Power 214 32.11 53.74% 0.313 0.4217 -0.395
Slow Dissolution of Will 275 29.08 46.18% -0.353 0.047 -0.386
Strong Earth Shatters Slowly 728 38.14 77.61% 0.267 -0.3465 0.174
The Border of Life and Death 93 27.71 47.31% -0.468 -0.7605 -0.625
Thriving Communities 2481 32.81 53.45% -0.103 0.2294 -0.241
Thriving Crops 129 34.84 60.47% 0.77 0.6831 0.038
Tipping Point 2495 27.31 40.04% 0.0 0.5146 -0.81
Unnatural Proliferation 2625 35.66 57.33% 0.232 0.3799 -0.154
Untended Land Crumbles 2544 32.53 53.85% 0.016 0.3225 -0.257

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 56630 39.61% 32.84 72.16% -0.333 0.5722 -0.176
B 60213 39.11% 32.87 71.56% -0.477 0.3516 -0.279
C 61772 38.41% 33.47 72.66% -0.372 0.308 -0.101
D 55597 38.38% 32.99 72.75% -0.454 0.3993 -0.167
E 21209 38.2% 35.45 71.13% -0.334 0.3675 -0.026
F 28046 38.37% 34.44 70.4% -0.355 0.4259 -0.032
G 26079 37.85% 34.73 71.42% -0.43 0.3415 -0.081
H 26307 38.06% 34.72 70.75% -0.432 0.3362 -0.095
East 11760 32.86% 43.5 67.5% -0.525 0.3369 0.102
Northeast 8812 30.08% 45.25 68.85% -0.912 -0.1656 -0.465
Northwest 7952 28.19% 45.68 69.79% -0.898 -0.0644 -0.627
Southeast 2327 29.3% 38.53 63.73% -0.933 -0.1572 -0.33
Southwest 2235 29.44% 37.0 62.82% -0.818 0.5008 -0.624
West 11180 31.82% 43.62 67.69% -0.315 0.6907 -0.758

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4365 0.0% 18.92 69.74% -0.134 0.6969 -0.003
Not Using Events or Tokens 20119 38.83% 24.41 74.24% -0.271 0.1698 -0.121
Skip Initial Invader Actions 8529 11.8% 46.6 82.92% 0.857 0.2952 -1.004
Start of Game Growth 12138 13.74% 44.1 81.73% -0.017 -0.5555 0.268
Unlimited Undo 22474 32.11% 41.37 79.02% 0.099 0.1396 1.428
Using Tokens but Not Events 16921 29.99% 28.7 77.11% -0.036 -0.0589 -0.356

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 94.07%
Elemental Aegis 98.33%
Gift of Flowing Power 69.51%
Gift of the Primordial Deeps 74.26%

Terror Level

Terror Level Completed Average Score Win Rate
I 31876 16.23 4.59%
II 40056 30.54 53.03%
III 67230 34.77 93.21%
IV 43107 38.37 99.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1455
Win: Invaders destroyed (Terror III) 61021
Win: Invaders destroyed (Terror II) 20566
Win: Terror victory (Terror IV) 42189
Game abandoned (v.3.0+) 9109
Lose: Invader deck ran out 851
Lose: Adversary condition 17719
Win: Sacrifice victory 1117
Lose: Scenario condition 3271
Win: Scenario condition 1896
Lose: Blight pool ran out 19751
Lose: Spirit destroyed 3324

Number of Players

Score Model: 0.101 Win Model: 0.393
Num. Completed Blight Flip Rate Average Score Win Rate
1 82129 44.12% 31.47 67.98%
2 45437 44.81% 31.7 70.66%
3 25317 36.97% 35.2 73.88%
4 25495 30.14% 39.71 74.62%
5 753 27.37% 30.36 73.57%
6 3138 20.04% 36.5 64.63%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)