Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 50 28.0% 30.6 68.0% 0.089 -0.1955 0.198
Blitz 0 1230 46.29% 32.27 53.82% -0.928 -0.768 -0.874
Dahan Insurrection 4 1413 36.15% 51.36 53.86% -0.775 -1.1544 -0.201
Despicable Theft 2 53 37.74% 32.42 64.15% -0.822 -0.055 -0.485
Elemental Invocation 1 534 46.79% 28.08 69.48% -0.771 -0.0466 -1.378
Guard the Isle's Heart 0 9318 13.53% 47.97 71.09% -0.031 -0.6628 0.195
Powers Long Forgotten 1 1086 27.26% 46.98 81.77% -0.223 0.3847 -0.465
Rituals of Terror 3 553 51.73% 40.12 66.55% 0.557 0.7168 -0.12
Rituals of the Destroying Flame 3 352 65.34% 36.95 61.65% -0.599 0.4633 -0.556
Second Wave 0 4974 39.09% 29.88 77.82% 0.068 0.1455 -0.016
The Great River 3 137 35.77% 32.78 61.31% -1.782 -0.5582 -0.801
Varied Terrains 2 62 50.0% 27.4 54.84% -0.325 0.2988 -1.095
Ward the Shores 2 969 33.68% 34.8 64.4% -1.341 -0.2986 -0.616

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5319 32.77 54.86% 0.377 0.6067 -0.408
Aid From Lesser Spirits 4853 35.84 59.39% 0.589 0.5146 0.003
All Things Weaken 2108 32.19 50.47% -0.095 0.2733 -0.543
Attenuated Essence 85 29.51 41.18% -0.094 -0.0032 -0.698
Back Against the Wall 4912 34.78 55.99% 0.177 0.2291 -0.356
Blight Corrodes the Spirit 64 30.56 42.19% -0.15 0.0676 -0.273
Burn Brightest Before the End 70 34.37 57.14% 0.161 0.3301 -0.632
Disintegrating Ecosystem 5132 30.94 53.7% -0.1 0.304 -0.517
Downward Spiral 9603 28.63 60.74% -0.099 0.1412 -0.291
Erosion of Will 5276 31.57 51.08% -0.157 0.1473 -0.685
Intensifying Exploitation 73 24.27 34.25% -0.638 -0.3599 -1.251
Invaders Find the Land to Their Liking 946 38.31 77.06% 0.727 0.2384 0.225
Memory Fades to Dust 9534 28.04 57.88% 0.071 0.4102 -0.37
Power Corrodes the Spirit 2159 33.38 56.28% 0.745 0.9689 -0.451
Promising Farmlands 5426 31.23 53.5% -0.158 0.301 -0.559
Shattered Fragments of Power 72 34.69 63.89% 0.535 0.5684 0.05
Slow Dissolution of Will 79 32.41 53.16% 0.195 0.5903 -0.426
Strong Earth Shatters Slowly 626 39.06 79.55% 0.069 -0.621 -0.075
The Border of Life and Death 21 29.24 61.9% 0.444 0.1106 -0.43
Thriving Communities 2168 33.36 54.15% 0.085 0.4285 -0.426
Thriving Crops 32 34.44 59.38% 0.586 0.3991 -0.465
Tipping Point 2495 27.31 40.04% 0.0 -0.1755 -1.081
Unnatural Proliferation 2311 36.0 57.72% 0.502 0.6793 -0.36
Untended Land Crumbles 2206 32.92 53.9% 0.32 0.5806 -0.477

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 49932 40.77% 33.97 74.78% -0.145 0.6269 -0.121
B 52703 40.46% 34.23 74.63% -0.161 0.594 -0.198
C 54648 39.45% 34.54 75.09% 0.018 0.6229 -0.043
D 49169 39.53% 34.16 75.31% -0.105 0.6227 -0.103
E 16927 39.78% 37.05 74.34% 0.054 0.6496 -0.0
F 23268 40.21% 36.11 74.05% 0.102 0.7604 0.019
G 21715 39.35% 36.35 75.19% -0.009 0.6715 -0.01
H 21965 39.78% 36.39 74.44% 0.005 0.6002 -0.03
East 10528 34.19% 45.35 70.08% -0.378 0.2042 0.415
Northeast 7857 31.45% 47.46 71.72% -0.478 0.2066 -0.305
Northwest 7108 29.51% 47.9 72.71% -0.02 0.8106 -0.488
Southeast 1832 31.9% 42.84 70.47% 0.226 0.9755 -0.144
Southwest 1751 32.23% 40.68 68.65% -0.286 0.708 -0.533
West 10013 33.29% 45.39 70.06% -0.25 0.7007 -0.766

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3756 0.0% 19.99 73.16% -1.001 -0.2151 0.129
Not Using Events or Tokens 17335 39.95% 25.86 77.56% -0.141 0.2162 -0.158
Skip Initial Invader Actions 7165 11.22% 47.24 86.55% 0.68 0.043 -0.986
Start of Game Growth 10788 14.01% 45.21 84.53% 0.395 0.0983 0.403
Unlimited Undo 19740 33.64% 43.07 83.01% 0.167 0.1486 1.695
Using Tokens but Not Events 14651 31.6% 29.44 79.87% 0.076 0.0293 -0.324

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 94.06%
Elemental Aegis 98.3%
Gift of Flowing Power 69.02%
Gift of the Primordial Deeps 73.54%

Terror Level

Terror Level Completed Average Score Win Rate
I 23990 20.49 5.69%
II 35986 31.02 53.54%
III 60900 34.76 93.19%
IV 39235 38.06 99.44%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1358
Win: Invaders destroyed (Terror III) 55187
Win: Invaders destroyed (Terror II) 18631
Win: Terror victory (Terror IV) 38382
Game abandoned (v.3.0+) 2251
Lose: Invader deck ran out 795
Lose: Adversary condition 16221
Win: Sacrifice victory 1038
Lose: Scenario condition 3126
Win: Scenario condition 1805
Lose: Blight pool ran out 18209
Lose: Spirit destroyed 3108

Number of Players

Score Model: -0.011 Win Model: 0.27
Num. Completed Blight Flip Rate Average Score Win Rate
1 72971 45.1% 32.31 69.78%
2 40285 45.59% 32.54 72.55%
3 21945 38.02% 36.23 76.4%
4 22511 31.2% 42.05 78.83%
5 463 25.38% 31.62 75.16%
6 1936 21.77% 40.76 71.95%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-10 03:37:45 (Pacific Time)