Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 52 28.85% 30.06 67.31% 0.162 -0.1156 0.006
Blitz 0 1230 46.29% 32.27 53.82% -0.876 -0.6982 -0.873
Dahan Insurrection 4 1417 36.12% 51.26 53.71% -0.723 -1.117 -0.204
Despicable Theft 2 55 40.0% 33.69 63.64% -0.564 0.2314 -0.347
Elemental Invocation 1 534 46.79% 28.08 69.48% -0.755 -0.0357 -1.373
Guard the Isle's Heart 0 9331 13.53% 47.98 71.1% 0.141 -0.4993 0.206
Powers Long Forgotten 1 1089 27.27% 46.99 81.82% -0.162 0.4759 -0.459
Rituals of Terror 3 553 51.73% 40.12 66.55% 0.608 0.7593 -0.116
Rituals of the Destroying Flame 3 352 65.34% 36.95 61.65% -0.574 0.5056 -0.549
Second Wave 0 4977 39.11% 29.88 77.82% 0.102 0.1693 -0.012
The Great River 3 138 35.51% 32.54 60.87% -1.985 -0.7369 -0.801
Varied Terrains 2 63 49.21% 27.51 55.56% -0.373 0.2602 -1.097
Ward the Shores 2 969 33.68% 34.8 64.4% -1.385 -0.2959 -0.604

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5326 32.78 54.84% 0.382 0.613 -0.399
Aid From Lesser Spirits 4857 35.84 59.38% 0.649 0.5897 0.01
All Things Weaken 2110 32.17 50.43% -0.124 0.254 -0.535
Attenuated Essence 87 29.85 41.38% -0.059 0.0214 -0.684
Back Against the Wall 4914 34.78 55.96% 0.168 0.2172 -0.349
Blight Corrodes the Spirit 67 30.36 43.28% -0.084 0.1125 -0.267
Burn Brightest Before the End 73 33.79 54.79% 0.087 0.2797 -0.622
Disintegrating Ecosystem 5135 30.93 53.69% -0.094 0.3193 -0.509
Downward Spiral 9611 28.64 60.73% -0.051 0.1925 -0.283
Erosion of Will 5281 31.57 51.11% -0.115 0.1934 -0.676
Intensifying Exploitation 75 24.23 34.67% -0.579 -0.3002 -1.241
Invaders Find the Land to Their Liking 947 38.27 76.98% 0.712 0.206 0.234
Memory Fades to Dust 9544 28.03 57.89% 0.187 0.5304 -0.361
Power Corrodes the Spirit 2163 33.34 56.31% 0.781 1.0173 -0.442
Promising Farmlands 5430 31.21 53.46% -0.162 0.291 -0.555
Shattered Fragments of Power 72 34.69 63.89% 0.652 0.7039 0.06
Slow Dissolution of Will 80 32.23 53.75% 0.237 0.6272 -0.418
Strong Earth Shatters Slowly 627 39.04 79.59% 0.073 -0.6374 -0.067
The Border of Life and Death 21 29.24 61.9% 0.459 0.0821 -0.42
Thriving Communities 2170 33.37 54.15% 0.096 0.4435 -0.414
Thriving Crops 34 36.79 61.76% 0.766 0.565 -0.188
Tipping Point 2495 27.31 40.04% 0.0 0.0 -1.073
Unnatural Proliferation 2315 35.98 57.75% 0.578 0.7727 -0.351
Untended Land Crumbles 2207 32.91 53.87% 0.323 0.5895 -0.472

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 49984 40.76% 33.95 74.74% -0.161 0.597 -0.123
B 52763 40.45% 34.21 74.58% -0.157 0.582 -0.206
C 54719 39.45% 34.52 75.05% 0.041 0.628 -0.046
D 49226 39.53% 34.14 75.28% -0.139 0.5771 -0.103
E 16962 39.78% 37.02 74.3% 0.057 0.6319 -0.002
F 23360 40.13% 36.02 73.86% -0.016 0.6602 0.019
G 21745 39.34% 36.33 75.15% -0.018 0.6418 -0.009
H 22006 39.76% 36.36 74.38% 0.014 0.5897 -0.027
East 10539 34.17% 45.34 70.05% -0.432 0.131 0.407
Northeast 7868 31.41% 47.44 71.68% -0.513 0.1526 -0.303
Northwest 7118 29.48% 47.87 72.66% -0.075 0.7386 -0.489
Southeast 1835 31.84% 42.81 70.41% 0.136 0.86 -0.139
Southwest 1755 32.16% 40.68 68.6% -0.299 0.7044 -0.531
West 10024 33.26% 45.37 70.03% -0.287 0.6347 -0.763

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3763 0.0% 19.97 73.11% -0.966 -0.196 0.139
Not Using Events or Tokens 17360 39.96% 25.85 77.51% -0.19 0.1853 -0.156
Skip Initial Invader Actions 7177 11.22% 47.23 86.53% 0.691 0.053 -0.969
Start of Game Growth 10805 14.01% 45.2 84.51% 0.415 0.1043 0.408
Unlimited Undo 19753 33.63% 43.07 82.99% 0.247 0.224 1.695
Using Tokens but Not Events 14713 31.49% 29.36 79.62% -0.182 -0.1885 -0.325

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 94.06%
Elemental Aegis 98.29%
Gift of Flowing Power 69.04%
Gift of the Primordial Deeps 73.56%

Terror Level

Terror Level Completed Average Score Win Rate
I 24118 20.44 5.67%
II 36032 31.01 53.54%
III 60938 34.76 93.19%
IV 39271 38.06 99.44%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1360
Win: Invaders destroyed (Terror III) 55222
Win: Invaders destroyed (Terror II) 18652
Win: Terror victory (Terror IV) 38418
Game abandoned (v.3.0+) 2368
Lose: Invader deck ran out 795
Lose: Adversary condition 16236
Win: Sacrifice victory 1040
Lose: Scenario condition 3127
Win: Scenario condition 1805
Lose: Blight pool ran out 18227
Lose: Spirit destroyed 3109

Number of Players

Score Model: -0.004 Win Model: 0.276
Num. Completed Blight Flip Rate Average Score Win Rate
1 73115 45.06% 32.28 69.72%
2 40324 45.59% 32.54 72.53%
3 21982 38.0% 36.18 76.31%
4 22524 31.21% 42.05 78.82%
5 467 25.59% 31.35 74.52%
6 1947 21.75% 40.67 71.85%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-11 04:23:09 (Pacific Time)