Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3776 22.25 45.29% -0.749 -0.4386 -1.009
Aid From Lesser Spirits 3209 24.01 47.49% -0.774 -0.7613 0.442
All Things Weaken 2403 21.09 42.24% -1.262 -0.7886 -1.203
Attenuated Essence 485 23.92 50.31% -1.004 -0.8579 -0.615
Back Against the Wall 2996 23.1 45.79% -1.96 -1.8306 -0.886
Blight Corrodes the Spirit 451 20.32 43.46% -0.825 -0.5051 -0.459
Burn Brightest Before the End 404 24.71 48.51% -0.248 -0.0709 0.025
Disintegrating Ecosystem 3609 19.65 43.28% -1.763 -1.3824 0.477
Downward Spiral 5978 20.91 51.29% -1.396 -1.2024 -0.741
Erosion of Will 3808 21.02 43.3% -1.227 -0.8889 -0.316
Intensifying Exploitation 567 22.09 49.74% -0.548 -0.1955 -0.318
Invaders Find the Land to Their Liking 909 30.09 83.5% 0.16 -0.2033 -0.018
Memory Fades to Dust 5890 20.53 48.59% -1.536 -1.207 -0.06
Power Corrodes the Spirit 2472 21.71 47.78% -0.949 -0.682 -0.788
Promising Farmlands 3622 20.7 45.53% -1.128 -0.6807 -0.75
Shattered Fragments of Power 400 23.51 43.5% -0.723 -0.7234 -0.694
Slow Dissolution of Will 481 18.42 37.63% -1.118 -0.7072 -0.899
Strong Earth Shatters Slowly 520 29.8 84.23% 0.515 -0.0435 0.222
The Border of Life and Death 114 27.4 71.05% 0.026 -0.2187
Thriving Communities 2550 21.28 47.45% -1.214 -0.9366 -0.323
Thriving Crops 188 25.94 73.94% -0.486 -0.5814 -0.335
Tipping Point 870 22.79 47.13%
Unnatural Proliferation 2571 24.19 48.35% -0.87 -0.6651 -1.09
Untended Land Crumbles 2441 21.98 49.0% -0.905 -0.6056 -0.776

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 26342 39.7% 28.09 73.84% -0.166 0.8255 0.103
B 26309 40.76% 28.77 73.54% -0.306 0.5595 0.76
C 30950 37.93% 28.51 75.32% -0.147 0.6047 0.174
D 28159 38.99% 28.22 74.68% -0.057 0.8875 -0.412
E 19919 33.0% 28.09 78.32% 0.372 1.1269 0.344
F 19913 38.79% 28.82 74.73% -0.193 0.6816 -0.087
G 18293 39.58% 28.38 74.5% -0.512 0.3502 -0.578
H 19980 37.84% 28.95 76.21% -0.058 0.749 0.495
East 5755 47.48% 27.8 62.17% -0.753 -0.0076 -0.082
Northeast 2906 49.51% 29.53 60.91% -0.341 0.5521 0.316
Northwest 2116 49.88% 29.28 60.68% 0.059 0.8024 0.071
Southeast 2132 35.59% 26.56 73.73% -0.064 0.9445 -0.068
Southwest 1330 41.06% 25.51 67.67% 0.204 1.361 0.366
West 4291 50.34% 27.37 59.43% -0.669 0.3131 -0.669

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4237 0.0% 26.2 72.27% -0.906 -0.1861
Not Using Events or Tokens 4716 51.4% 20.72 61.73% 0.108 0.5822 -0.318
Skip Initial Invader Actions 8341 19.16% 35.26 86.0% -0.022 -0.8273 0.503
Start of Game Growth 13118 18.0% 33.6 86.42% 0.708 0.141 0.959
Unlimited Undo 12607 30.88% 31.29 78.75% -0.017 0.0108 -0.642
Using Tokens but Not Events 23714 24.53% 29.64 83.1% 0.984 0.9567 1.435

Terror Level

Terror Level Completed Average Score Win Rate
I 19791 12.25 7.5%
II 36694 29.91 64.6%
III 45730 34.94 90.63%
IV 27252 38.9 99.86%

Number of Players

Score Model: 0.099 Win Model: 0.254
Num. Completed Blight Flipped Average Score Win Rate
1 86666 40.98% 27.04 71.1%
2 24836 43.7% 29.38 72.47%
3 9586 38.84% 31.94 77.49%
4 6236 30.16% 28.59 81.85%
5 1154 17.59% 26.35 85.36%
6 989 27.64% 24.59 72.5%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1480
Win: Invaders destroyed (Terror III) 41273
Win: Invaders destroyed (Terror II) 23644
Win: Terror victory (Terror IV) 27083
Game abandoned (v.3.0+) 7038
Lose: Invader deck ran out 1304
Lose: Adversary condition 4248
Win: Sacrifice victory 368
Lose: Unique spirit condition 1
Lose: Blight pool ran out 21927
Lose: Spirit destroyed 1101

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)