Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3481 22.3 45.36% -1.115 -0.9534 -0.805
Aid From Lesser Spirits 2930 23.66 47.24% -0.724 -0.8138 -0.739
All Things Weaken 2147 21.03 42.15% -1.934 -1.6431 -0.449
Attenuated Essence 327 24.07 51.07% -0.978 -0.9939 -0.817
Back Against the Wall 2807 23.16 46.17% -1.409 -1.3514 -0.851
Blight Corrodes the Spirit 298 20.14 42.95% -1.238 -1.0622 -0.719
Burn Brightest Before the End 288 25.36 50.69% -1.177 -1.1792 0.521
Disintegrating Ecosystem 3355 19.73 43.52% -1.287 -1.0289 -1.142
Downward Spiral 5576 21.14 51.88% -0.904 -0.8116 -0.761
Erosion of Will 3544 21.1 43.48% -1.344 -1.1015 -0.831
Intensifying Exploitation 386 21.65 49.22% -0.954 -0.727 -0.557
Invaders Find the Land to Their Liking 820 30.16 85.0% 1.29 0.6946 -0.358
Memory Fades to Dust 5511 20.6 49.05% -1.249 -1.03 -0.662
Power Corrodes the Spirit 2242 21.82 48.26% -1.394 -1.1615 -0.527
Promising Farmlands 3369 20.77 45.65% -1.234 -1.002 -0.659
Shattered Fragments of Power 280 23.68 44.29% -1.209 -1.1223 -1.022
Slow Dissolution of Will 332 18.44 38.86% -1.925 -1.6 -1.692
Strong Earth Shatters Slowly 453 30.2 84.55% 0.649 -0.0018 -0.437
The Border of Life and Death 79 28.58 72.15% 0.109 -0.4295 0.506
Thriving Communities 2344 21.21 47.31% -0.896 -0.6683 -0.687
Thriving Crops 141 26.72 73.76% 0.64 0.3736 -0.851
Tipping Point 870 22.79 47.13% -0.555
Unnatural Proliferation 2360 24.23 48.64% -0.86 -0.6816 -0.394
Untended Land Crumbles 2212 21.96 49.19% -1.043 -0.8176 -0.672

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 23879 39.69% 28.26 74.67% -0.309 0.668 -0.259
B 23910 40.93% 28.95 74.3% -0.225 0.6624 0.217
C 28039 38.06% 28.75 76.13% -0.224 0.4782 -0.006
D 25711 39.2% 28.38 75.4% -0.324 0.5917 -0.053
E 16989 34.16% 28.12 78.4% 0.019 0.7888 0.113
F 17911 38.86% 28.97 75.44% -0.2 0.6509 0.201
G 16630 39.62% 28.57 75.27% -0.221 0.5854 -0.135
H 18115 37.84% 29.02 76.78% -0.226 0.5953 0.07
East 5083 47.84% 28.3 63.33% -0.945 -0.1097 -0.444
Northeast 2582 49.86% 30.17 62.78% -0.353 0.4273 0.015
Northwest 1869 49.97% 29.83 62.28% -0.017 0.849 -0.769
Southeast 1868 35.53% 26.91 74.52% 0.625 1.4726 -0.218
Southwest 1175 40.55% 25.98 69.62% -0.543 0.7418 0.071
West 3817 50.38% 27.8 60.86% -0.911 0.0631 -0.226

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3731 0.0% 25.39 72.98% -0.559 0.1346 -0.405
Not Using Events or Tokens 4296 51.48% 21.07 62.71% -0.896 -0.5113 -0.177
Skip Initial Invader Actions 7762 19.11% 35.14 86.43% 0.396 -0.282 0.175
Start of Game Growth 12105 17.58% 33.58 87.09% 0.817 0.3063 0.704
Unlimited Undo 11472 31.06% 31.21 79.41% -0.48 -0.5648 -0.024
Using Tokens but Not Events 20716 25.32% 29.36 83.16% 0.511 0.5038 0.18

Terror Level

Terror Level Completed Average Score Win Rate
I 17084 13.6 7.97%
II 33386 30.16 64.8%
III 41626 34.82 90.61%
IV 24620 38.65 99.88%

Number of Players

Score Model: 0.216 Win Model: 0.242
Num. Completed Blight Flipped Average Score Win Rate
1 78229 41.52% 27.23 71.55%
2 22387 43.83% 29.55 73.53%
3 8462 38.41% 31.87 77.83%
4 5813 30.08% 28.96 82.64%
5 991 18.37% 26.41 86.48%
6 834 27.62% 25.29 74.82%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1357
Win: Invaders destroyed (Terror III) 37567
Win: Invaders destroyed (Terror II) 21576
Win: Terror victory (Terror IV) 24473
Game abandoned (v.3.0+) 5214
Lose: Invader deck ran out 1184
Lose: Adversary condition 3813
Win: Sacrifice victory 332
Lose: Blight pool ran out 20195
Lose: Spirit destroyed 1005

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-22 02:53:19 (Pacific Time)