Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3261 22.31 45.57% -1.101 -0.9215 -0.803
Aid From Lesser Spirits 2721 23.62 47.23% -1.416 -1.4827 -0.689
All Things Weaken 1923 21.17 43.11% -1.76 -1.4464 -0.32
Attenuated Essence 198 22.11 47.47% -1.329 -1.2639 -1.153
Back Against the Wall 2611 23.17 46.27% -1.1 -1.0244 -0.76
Blight Corrodes the Spirit 180 20.11 42.78% -0.972 -0.7692 -0.419
Burn Brightest Before the End 173 24.06 54.34% 0.045 0.2259 -0.164
Disintegrating Ecosystem 3143 19.81 44.0% -1.319 -0.9006 -1.064
Downward Spiral 5175 21.25 52.5% -0.726 -0.6104 -0.701
Erosion of Will 3269 21.19 43.56% -1.204 -0.9158 -0.863
Intensifying Exploitation 236 21.65 50.85% -0.837 -0.5742 -0.254
Invaders Find the Land to Their Liking 741 30.44 85.96% -0.535 -1.0477 -0.257
Memory Fades to Dust 5157 20.73 49.6% -1.271 -1.0456 -0.556
Power Corrodes the Spirit 2024 21.84 48.72% -0.813 -0.6045 -0.535
Promising Farmlands 3121 20.9 46.17% -1.201 -0.9032 -0.673
Shattered Fragments of Power 137 23.87 41.61% -1.061 -0.8657 -0.752
Slow Dissolution of Will 199 17.9 38.69% -0.839 -0.4574 -1.291
Strong Earth Shatters Slowly 399 31.28 86.72% 0.366 -0.2335 -0.261
The Border of Life and Death 36 21.83 66.67% -0.317
Thriving Communities 2120 21.17 47.97% -1.456 -1.1112 -0.556
Thriving Crops 86 25.55 73.26% -0.384 -0.3713 -0.617
Tipping Point 870 22.79 47.13% -0.534
Unnatural Proliferation 2112 24.45 49.2% -1.156 -1.025 -0.38
Untended Land Crumbles 2011 21.99 49.48% -1.273 -0.8853 -0.615

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 21298 40.31% 28.43 75.5% 0.098 0.9663 -0.324
B 21545 41.01% 29.23 75.34% -0.067 0.755 0.258
C 25211 38.3% 29.02 77.26% 0.197 0.8771 0.102
D 23219 39.62% 28.64 76.43% -0.048 0.7666 0.006
E 14341 35.41% 28.35 79.0% 0.238 0.9181 0.189
F 15899 39.23% 29.0 76.41% -0.046 0.7469 0.256
G 14967 39.94% 28.75 76.14% 0.002 0.8424 0.036
H 16169 38.02% 29.23 77.9% 0.164 0.9332 0.081
East 4332 48.27% 29.38 65.74% -1.09 -0.2123 -0.446
Northeast 2217 50.05% 31.29 64.73% 0.703 1.5192 0.118
Northwest 1582 50.16% 30.98 64.16% -0.328 0.5484 -0.723
Southeast 1596 35.36% 27.59 75.88% 0.088 0.9982 -0.207
Southwest 1033 39.98% 26.79 72.02% -0.87 0.4532 0.086
West 3259 50.43% 28.87 63.67% -0.43 0.5974 -0.177

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3186 0.0% 24.58 73.48% -0.277 0.5075 -0.437
Not Using Events or Tokens 3923 51.29% 21.78 64.95% -0.378 -0.0001 -0.149
Skip Initial Invader Actions 7175 19.09% 34.96 86.87% 0.107 -0.5163 0.236
Start of Game Growth 11014 18.05% 33.63 87.52% 0.995 0.3871 0.605
Unlimited Undo 10397 31.36% 31.54 80.74% -0.588 -0.5431 0.105
Using Tokens but Not Events 17600 26.12% 29.42 84.11% 0.662 0.6073 0.223

Terror Level

Terror Level Completed Average Score Win Rate
I 14269 15.67 8.36%
II 30171 30.47 65.16%
III 37741 34.79 90.64%
IV 22298 38.42 99.93%

Number of Players

Score Model: 0.046 Win Model: -0.05
Num. Completed Blight Flipped Average Score Win Rate
1 70470 42.21% 27.46 72.34%
2 19983 44.08% 29.93 74.89%
3 7262 38.2% 31.98 79.03%
4 5293 30.05% 29.34 83.85%
5 816 17.4% 26.46 87.87%
6 655 28.44% 26.12 77.56%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1189
Win: Invaders destroyed (Terror III) 34067
Win: Invaders destroyed (Terror II) 19606
Win: Terror victory (Terror IV) 22175
Game abandoned (v.3.0+) 3228
Lose: Invader deck ran out 1084
Lose: Adversary condition 3352
Win: Sacrifice victory 307
Lose: Blight pool ran out 18539
Lose: Spirit destroyed 932

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-05 06:17:53 (Pacific Time)