Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2692 22.73 46.36% -2.363 -0.5318 -1.014
Aid From Lesser Spirits 2260 23.65 47.74% -2.452 -0.798 -0.769
All Things Weaken 1451 21.48 44.8% -2.631 -0.6546 -0.586
Back Against the Wall 2134 23.02 45.97% -2.233 -0.3744 -1.133
Disintegrating Ecosystem 2554 20.09 44.21% -2.552 -0.5773 -1.37
Downward Spiral 4153 21.43 53.36% -2.03 -0.1279 -1.069
Erosion of Will 2700 21.61 44.15% -2.349 -0.3053 -1.034
Invaders Find the Land to Their Liking 535 31.12 88.22% -0.184 0.3882 -0.896
Memory Fades to Dust 4189 21.11 51.06% -2.159 -0.1796 -0.81
Power Corrodes the Spirit 1464 21.38 48.5% -2.578 -0.6861 -0.994
Promising Farmlands 2548 21.29 46.94% -2.638 -0.5989 -1.012
Strong Earth Shatters Slowly 294 32.05 89.8% -0.6 -0.1595 -0.216
Thriving Communities 1566 21.36 48.79% -2.105 -0.1405 -0.461
Tipping Point 870 22.79 47.13% -0.641
Unnatural Proliferation 1560 24.49 49.68% -2.35 -0.4436 -0.536
Untended Land Crumbles 1519 21.93 50.56% -2.413 -0.3783 -0.797

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 15911 41.78% 28.84 77.44% 0.238 1.0059 -0.073
B 15968 42.29% 29.64 77.62% 0.22 0.9127 0.447
C 19157 39.68% 29.53 79.15% 0.549 1.1133 0.358
D 17391 41.2% 29.21 78.41% 0.349 1.1177 0.124
E 8713 39.39% 29.53 80.06% 0.706 1.3048 0.253
F 11925 40.16% 29.6 78.59% 0.397 1.1068 0.463
G 11228 40.94% 29.33 78.17% 0.358 1.0841 0.269
H 12033 39.38% 29.81 79.49% 0.181 0.8709 0.406
East 3264 50.26% 30.79 67.86% -0.418 0.204 -0.42
Northeast 1694 52.37% 32.91 66.59% 0.359 1.0405 0.135
Northwest 1195 52.15% 32.7 66.95% 0.075 1.1417 -0.326
Southeast 1135 36.24% 28.81 79.03% 0.441 1.1688 0.409
Southwest 769 41.74% 28.73 77.37% 1.443 2.4135 0.483
West 2495 51.83% 30.49 67.25% -0.055 0.9486 0.286

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2386 0.0% 24.52 75.82% -1.785 0.2269 -0.508
Not Using Events or Tokens 2898 52.69% 23.46 70.05% 0.01 0.2239 0.032
Skip Initial Invader Actions 5512 20.62% 34.07 88.35% -0.257 -0.35 0.567
Start of Game Growth 8529 19.12% 33.39 89.28% 0.66 -0.0478 0.78
Unlimited Undo 8056 32.45% 31.57 82.68% 0.715 0.0158 0.154
Using Tokens but Not Events 11878 28.32% 28.99 84.86% 0.367 0.3219 0.51

Terror Level

Terror Level Completed Average Score Win Rate
I 9229 22.6 9.84%
II 22958 31.02 65.56%
III 28998 34.59 90.75%
IV 17308 37.83 100.0%

Number of Players

Score Model: -0.007 Win Model: -0.224
Num. Completed Blight Flipped Average Score Win Rate
1 53586 43.39% 28.21 74.26%
2 15054 45.03% 30.44 76.7%
3 5035 40.34% 31.55 80.42%
4 4221 31.31% 30.37 86.31%
5 373 16.89% 27.47 93.3%
6 224 35.71% 30.56 89.73%

Results

Result Completed
Win: Invaders destroyed (Terror I) 904
Win: Invaders destroyed (Terror III) 26212
Win: Invaders destroyed (Terror II) 15012
Win: Terror victory (Terror IV) 17228
Lose: Invader deck ran out 819
Lose: Adversary condition 2586
Win: Sacrifice victory 227
Lose: Blight pool ran out 14780
Lose: Spirit destroyed 725

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-16 02:17:41 (Pacific Time)