Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3165 22.34 45.66% -1.309 -1.1799 -0.791
Aid From Lesser Spirits 2633 23.62 47.36% -0.867 -0.9857 -0.73
All Things Weaken 1837 21.23 43.49% -1.82 -1.5124 -0.427
Attenuated Essence 151 21.85 50.99% -1.13 -1.0976 -1.174
Back Against the Wall 2528 23.1 46.16% -1.158 -1.1278 -0.917
Blight Corrodes the Spirit 138 19.97 42.03% -0.825 -0.639 -0.174
Burn Brightest Before the End 139 23.53 51.08% -1.368 -1.2975 -0.352
Disintegrating Ecosystem 3041 19.94 44.23% -1.247 -0.8716 -1.051
Downward Spiral 4971 21.23 52.48% -1.067 -0.9011 -0.775
Erosion of Will 3150 21.23 43.71% -0.971 -0.7563 -0.881
Intensifying Exploitation 191 20.51 50.26% -0.934 -0.6926 -0.216
Invaders Find the Land to Their Liking 704 30.56 86.93% 0.102 -0.4797 -0.384
Memory Fades to Dust 4948 20.73 49.82% -1.161 -0.8678 -0.681
Power Corrodes the Spirit 1920 21.79 48.49% -0.863 -0.7022 -0.592
Promising Farmlands 3034 20.99 46.41% -1.504 -1.2083 -0.731
Shattered Fragments of Power 107 23.48 38.32% -1.153 -1.0647 -0.816
Slow Dissolution of Will 158 17.47 37.97% -1.808 -1.4147 -0.82
Strong Earth Shatters Slowly 381 31.4 87.4% -0.277 -0.9887 -0.095
The Border of Life and Death 30 20.97 66.67% -0.579 -1.0582 -0.329
Thriving Communities 2015 21.22 47.89% -1.3 -1.0001 -0.461
Thriving Crops 75 25.47 73.33% 0.445 0.3429 -0.483
Tipping Point 870 22.79 47.13% -0.506
Unnatural Proliferation 1980 24.65 49.19% -1.284 -1.1152 -0.393
Untended Land Crumbles 1930 21.91 49.59% -1.259 -1.0011 -0.616

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 20112 40.72% 28.55 75.79% 0.161 1.3038 -0.278
B 20442 41.29% 29.28 75.78% 0.179 1.2346 0.277
C 24087 38.46% 29.11 77.66% -0.075 0.8127 0.126
D 22114 39.78% 28.79 76.91% 0.141 1.1947 0.061
E 13141 36.09% 28.51 79.17% 0.378 1.2826 0.198
F 15070 39.46% 29.02 76.82% 0.092 1.0962 0.278
G 14209 40.04% 28.87 76.61% 0.064 1.032 0.065
H 15346 38.35% 29.28 78.18% 0.021 1.0139 0.117
East 4050 48.52% 29.87 66.62% -0.687 0.3009 -0.483
Northeast 2101 50.29% 31.68 65.64% 0.477 1.4266 -0.028
Northwest 1504 50.5% 31.52 65.29% -0.014 1.0274 -0.485
Southeast 1451 35.86% 28.28 76.77% 0.68 1.5986 0.227
Southwest 981 40.67% 27.43 73.39% -0.509 0.9481 0.205
West 3074 50.51% 29.47 65.19% -0.219 0.8875 0.066

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3091 0.0% 24.04 73.57% -0.886 -0.2227 -0.444
Not Using Events or Tokens 3758 51.26% 21.97 65.49% -0.642 -0.1475 -0.093
Skip Initial Invader Actions 6962 19.24% 34.68 87.02% 0.508 -0.1149 0.119
Start of Game Growth 10536 18.39% 33.6 87.66% 0.617 0.2044 0.607
Unlimited Undo 9979 31.42% 31.47 81.18% -0.154 -0.249 0.072
Using Tokens but Not Events 16346 26.49% 29.35 84.24% 0.325 0.4007 0.262

Terror Level

Terror Level Completed Average Score Win Rate
I 13208 16.77 8.62%
II 28786 30.59 65.31%
III 36009 34.74 90.63%
IV 21303 38.3 99.95%

Number of Players

Score Model: 0.051 Win Model: -0.111
Num. Completed Blight Flipped Average Score Win Rate
1 67195 42.6% 27.59 72.62%
2 19003 44.2% 30.01 75.37%
3 6775 37.85% 32.01 79.5%
4 5042 30.38% 29.69 84.57%
5 726 17.63% 26.6 89.12%
6 565 29.43% 26.25 79.47%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1135
Win: Invaders destroyed (Terror III) 32496
Win: Invaders destroyed (Terror II) 18751
Win: Terror victory (Terror IV) 21187
Game abandoned (v.3.0+) 2465
Lose: Invader deck ran out 1026
Lose: Adversary condition 3202
Win: Sacrifice victory 297
Lose: Blight pool ran out 17849
Lose: Spirit destroyed 898

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)