Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3715 22.22 45.17% -0.754 -0.6055 -0.793
Aid From Lesser Spirits 3169 23.92 47.49% -0.245 -0.3575 0.039
All Things Weaken 2366 21.06 42.35% -1.057 -0.6819 -0.075
Attenuated Essence 455 23.7 50.99% -1.258 -1.1324 -0.144
Back Against the Wall 2966 23.16 45.95% -1.345 -1.3044 -0.782
Blight Corrodes the Spirit 429 19.93 42.89% -1.091 -0.885 -1.016
Burn Brightest Before the End 383 24.2 48.3% -0.815 -0.7702 -0.367
Disintegrating Ecosystem 3550 19.69 43.46% -1.401 -0.9036 0.548
Downward Spiral 5892 20.97 51.49% -1.035 -0.7853 0.044
Erosion of Will 3759 21.05 43.28% -0.972 -0.7144 -0.552
Intensifying Exploitation 541 21.87 49.72% -0.747 -0.5275 0.422
Invaders Find the Land to Their Liking 902 29.97 83.48% -0.377 -0.7633 -0.384
Memory Fades to Dust 5828 20.54 48.7% -1.118 -0.9128 0.999
Power Corrodes the Spirit 2440 21.74 47.95% -0.368 -0.17 0.138
Promising Farmlands 3578 20.69 45.44% -0.774 -0.4178 -0.908
Shattered Fragments of Power 377 23.51 43.24% -1.394 -1.1763 -0.447
Slow Dissolution of Will 457 18.52 38.51% -1.893 -1.463 -0.149
Strong Earth Shatters Slowly 505 29.61 84.16% 0.139 -0.4849 -0.16
The Border of Life and Death 112 27.23 71.43% -0.215 -0.535
Thriving Communities 2517 21.27 47.44% 0.088 0.4075 -0.055
Thriving Crops 183 26.36 74.86% -0.003 -0.1215 -0.164
Tipping Point 870 22.79 47.13%
Unnatural Proliferation 2515 24.12 48.35% -0.937 -0.8475 -0.443
Untended Land Crumbles 2400 21.99 49.08% -0.838 -0.6133 0.064

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 25897 39.65% 28.07 73.93% -0.36 0.4393 0.154
B 25885 40.78% 28.74 73.68% -0.266 0.4642 0.318
C 30418 37.97% 28.5 75.42% -0.105 0.499 -0.07
D 27715 39.05% 28.22 74.79% -0.143 0.6142 -0.276
E 19388 33.22% 28.08 78.33% 0.392 0.9763 0.522
F 19507 38.81% 28.85 74.87% -0.137 0.566 -0.335
G 18024 39.57% 28.44 74.69% -0.059 0.6979 -0.406
H 19631 37.84% 28.98 76.35% -0.004 0.6267 0.795
East 5672 47.54% 27.81 62.29% -0.45 0.3335 0.039
Northeast 2863 49.58% 29.55 61.12% 0.051 0.8128 0.171
Northwest 2066 50.02% 29.17 60.7% -0.318 0.5239 0.407
Southeast 2095 35.6% 26.58 73.89% 0.404 1.0432 0.093
Southwest 1300 41.4% 25.52 67.69% -0.124 0.9217 0.434
West 4202 50.58% 27.33 59.45% -0.174 0.6017 -0.907

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4166 0.0% 26.05 72.25% -1.263 -0.389
Not Using Events or Tokens 4650 51.24% 20.76 61.81% -0.47 -0.0932 -0.783
Skip Initial Invader Actions 8214 19.25% 35.29 86.05% 0.062 -0.2293 0.319
Start of Game Growth 12884 17.83% 33.58 86.58% 0.681 0.1245 0.762
Unlimited Undo 12384 30.95% 31.2 78.8% -0.493 -0.429 -0.283
Using Tokens but Not Events 23040 24.72% 29.38 83.06% 0.994 0.8671 -0.75

Terror Level

Terror Level Completed Average Score Win Rate
I 19336 12.44 7.54%
II 36092 29.94 64.64%
III 44972 34.9 90.63%
IV 26776 38.84 99.87%

Number of Players

Score Model: 0.013 Win Model: -0.081
Num. Completed Blight Flipped Average Score Win Rate
1 85128 41.09% 27.0 71.13%
2 24415 43.71% 29.39 72.68%
3 9386 38.87% 31.94 77.55%
4 6179 30.1% 28.64 81.94%
5 1116 17.47% 26.44 85.66%
6 952 27.98% 24.73 72.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1453
Win: Invaders destroyed (Terror III) 40591
Win: Invaders destroyed (Terror II) 23267
Win: Terror victory (Terror IV) 26613
Game abandoned (v.3.0+) 6738
Lose: Invader deck ran out 1282
Lose: Adversary condition 4157
Win: Sacrifice victory 363
Lose: Blight pool ran out 21628
Lose: Spirit destroyed 1084

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)