Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2893 22.63 46.25% -1.349 -1.1588 -0.925
Aid From Lesser Spirits 2434 23.71 47.82% -1.029 -1.0929 -0.763
All Things Weaken 1660 21.51 44.16% -1.363 -0.9759 -0.564
Attenuated Essence 30 20.4 46.67% -0.955 -0.8493 -0.264
Back Against the Wall 2310 23.2 46.32% -1.014 -0.9511 -1.106
Blight Corrodes the Spirit 43 16.65 41.86% -1.364 -1.0806 -0.399
Burn Brightest Before the End 36 23.03 58.33% -0.908 -0.717
Disintegrating Ecosystem 2794 20.07 44.06% -1.528 -1.0964 -1.196
Downward Spiral 4511 21.43 53.27% -0.94 -0.6796 -0.916
Erosion of Will 2925 21.45 43.83% -1.332 -1.0028 -0.959
Intensifying Exploitation 46 16.09 43.48% -1.21 -0.912 0.019
Invaders Find the Land to Their Liking 627 30.96 87.88% 0.355 -0.1438 -0.618
Memory Fades to Dust 4515 21.09 50.99% -1.058 -0.6643 -0.744
Power Corrodes the Spirit 1693 21.45 48.43% -1.313 -1.0676 -1.034
Promising Farmlands 2803 21.15 46.81% -1.407 -0.9204 -0.88
Shattered Fragments of Power 40 23.57 37.5% -1.258 -1.1815 -0.676
Slow Dissolution of Will 59 18.22 45.76% -1.26 -0.8256 -0.593
Strong Earth Shatters Slowly 330 32.05 89.7% 0.088 -0.5445 0.017
The Border of Life and Death 10 20.8 60.0% -0.443 -0.8032 -0.32
Thriving Communities 1793 21.28 48.19% -1.432 -1.0541 -0.368
Thriving Crops 26 27.15 76.92% 0.055 -0.001
Tipping Point 870 22.79 47.13% -0.551
Unnatural Proliferation 1774 24.59 49.44% -0.92 -0.72 -0.548
Untended Land Crumbles 1750 21.92 50.23% -1.104 -0.8347 -0.91

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 17793 41.11% 28.97 77.06% -0.405 0.4569 -0.178
B 17990 41.67% 29.71 77.18% -0.263 0.5647 0.39
C 21501 38.98% 29.54 78.96% -0.018 0.6707 0.226
D 19345 40.6% 29.17 77.98% -0.316 0.5119 0.026
E 10689 37.47% 29.2 80.11% -0.03 0.6286 0.24
F 13419 39.8% 29.44 78.1% -0.273 0.4792 0.372
G 12558 40.49% 29.21 77.83% -0.292 0.4779 0.096
H 13634 38.88% 29.59 79.35% -0.049 0.6403 0.334
East 3592 49.37% 30.52 67.54% 0.195 0.8422 -0.608
Northeast 1847 51.71% 32.47 66.05% -0.778 0.0561 0.014
Northwest 1317 51.53% 32.27 66.14% -0.175 0.6171 -0.529
Southeast 1303 36.33% 28.81 78.2% 0.369 1.1331 0.22
Southwest 878 41.34% 28.21 75.85% -0.6 0.4852 0.514
West 2737 50.84% 30.1 66.61% -1.035 -0.0795 0.118

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2633 0.0% 24.41 74.63% -1.15 -0.3246 -0.48
Not Using Events or Tokens 3170 52.65% 23.03 68.9% -0.192 0.1444 -0.023
Skip Initial Invader Actions 6174 19.92% 34.74 87.69% 0.809 0.2016 0.467
Start of Game Growth 9461 18.71% 33.8 88.47% -0.197 -0.4749 0.634
Unlimited Undo 8816 31.91% 31.61 82.03% -0.087 -0.0867 0.055
Using Tokens but Not Events 14008 27.16% 29.29 84.8% 0.451 0.381 0.452

Terror Level

Terror Level Completed Average Score Win Rate
I 10702 20.73 9.51%
II 25671 31.02 65.64%
III 32307 34.75 90.69%
IV 19162 38.04 99.98%

Number of Players

Score Model: 0.179 Win Model: 0.169
Num. Completed Blight Flipped Average Score Win Rate
1 59559 43.22% 28.05 73.72%
2 16960 44.14% 30.4 76.4%
3 5859 38.3% 31.89 80.68%
4 4540 31.2% 30.23 86.04%
5 567 17.11% 27.17 91.71%
6 357 33.71% 29.4 86.27%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1014
Win: Invaders destroyed (Terror III) 29180
Win: Invaders destroyed (Terror II) 16807
Win: Terror victory (Terror IV) 19067
Game abandoned (v.3.0+) 655
Lose: Invader deck ran out 924
Lose: Adversary condition 2900
Win: Sacrifice victory 257
Lose: Blight pool ran out 16243
Lose: Spirit destroyed 795

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-12-05 04:04:23 (Pacific Time)