Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2645 22.77 46.47% -2.204 -0.3014 -1.016
Aid From Lesser Spirits 2231 23.67 47.78% -2.582 -0.8524 -0.877
All Things Weaken 1411 21.49 44.79% -2.629 -0.6438 -0.587
Back Against the Wall 2107 22.99 45.85% -2.445 -0.6282 -1.081
Disintegrating Ecosystem 2526 20.09 44.26% -2.601 -0.551 -1.407
Downward Spiral 4098 21.41 53.44% -2.057 -0.0639 -0.982
Erosion of Will 2655 21.54 44.03% -2.654 -0.5709 -1.063
Invaders Find the Land to Their Liking 522 30.93 87.93% -0.457 -0.0163 -1.046
Memory Fades to Dust 4127 21.11 50.96% -2.357 -0.2728 -0.786
Power Corrodes the Spirit 1422 21.29 48.38% -2.45 -0.5121 -1.042
Promising Farmlands 2504 21.27 46.88% -2.532 -0.4856 -1.062
Strong Earth Shatters Slowly 284 32.18 90.49% 0.617 1.0418 0.001
Thriving Communities 1541 21.25 48.54% -2.0 -0.0163 -0.498
Tipping Point 870 22.79 47.13% -0.617
Unnatural Proliferation 1527 24.48 49.71% -2.057 -0.0929 -0.535
Untended Land Crumbles 1478 21.97 50.68% -2.288 -0.2952 -0.788

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 15618 41.79% 28.85 77.44% 0.068 0.8658 -0.15
B 15669 42.34% 29.65 77.64% 0.11 0.8539 0.443
C 18784 39.8% 29.47 79.08% 0.184 0.7526 0.348
D 17091 41.28% 29.18 78.42% 0.215 1.0102 0.097
E 8467 39.55% 29.5 79.98% 0.57 1.2168 0.202
F 11723 40.17% 29.59 78.52% 0.13 0.8541 0.436
G 11028 40.88% 29.36 78.19% 0.216 0.9478 0.222
H 11778 39.4% 29.82 79.48% 0.085 0.7978 0.477
East 3208 50.42% 30.79 67.61% -0.588 0.1811 -0.416
Northeast 1659 52.51% 32.91 66.31% -0.232 0.6276 0.127
Northwest 1184 52.21% 32.63 66.72% 0.101 1.1775 -0.346
Southeast 1103 36.48% 28.76 78.79% 0.267 0.9732 0.381
Southwest 732 42.08% 28.71 76.64% 0.632 1.757 0.486
West 2446 52.1% 30.51 66.8% -0.243 0.7106 0.287

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2373 0.0% 24.51 75.81% -1.456 0.6734 -0.53
Not Using Events or Tokens 2871 52.7% 23.36 70.08% -0.117 0.0577 0.091
Skip Initial Invader Actions 5430 20.66% 33.87 88.42% -0.205 -0.3471 0.574
Start of Game Growth 8402 19.1% 33.22 89.31% 0.573 -0.1874 0.789
Unlimited Undo 8005 32.46% 31.57 82.64% 0.879 0.2745 0.192
Using Tokens but Not Events 11676 28.44% 28.96 84.83% 0.245 0.0888 0.533

Terror Level

Terror Level Completed Average Score Win Rate
I 9075 22.56 9.87%
II 22597 30.98 65.57%
III 28478 34.53 90.76%
IV 16970 37.77 100.0%

Number of Players

Score Model: -0.075 Win Model: 0.018
Num. Completed Blight Flipped Average Score Win Rate
1 52696 43.43% 28.18 74.26%
2 14782 45.1% 30.44 76.69%
3 4944 40.42% 31.55 80.44%
4 4161 31.23% 30.34 86.25%
5 338 16.27% 27.31 93.79%
6 199 36.68% 30.5 88.94%

Results

Result Completed
Win: Invaders destroyed (Terror I) 892
Win: Invaders destroyed (Terror III) 25745
Win: Invaders destroyed (Terror II) 14778
Win: Terror victory (Terror IV) 16891
Lose: Invader deck ran out 803
Lose: Adversary condition 2522
Win: Sacrifice victory 222
Lose: Blight pool ran out 14558
Lose: Spirit destroyed 709

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)