Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3525 22.23 45.22% -1.279 -1.0299 -0.777
Aid From Lesser Spirits 2965 23.71 47.32% -0.992 -1.1105 -0.743
All Things Weaken 2196 21.12 42.21% -1.495 -1.1577 -0.396
Attenuated Essence 345 24.21 51.3% -0.762 -0.7355 -0.832
Back Against the Wall 2840 23.2 46.2% -0.83 -0.8287 -0.867
Blight Corrodes the Spirit 318 20.21 43.08% -1.207 -0.9899 -0.786
Burn Brightest Before the End 304 24.95 50.0% -0.787 -0.8055 0.351
Disintegrating Ecosystem 3392 19.72 43.4% -1.434 -1.0406 -1.136
Downward Spiral 5639 21.12 51.8% -0.99 -0.8822 -0.683
Erosion of Will 3581 21.08 43.42% -1.724 -1.3712 -0.812
Intensifying Exploitation 406 21.54 49.01% -1.17 -0.9244 -0.577
Invaders Find the Land to Their Liking 833 30.07 84.63% 0.255 -0.2688 -0.312
Memory Fades to Dust 5571 20.56 48.86% -1.434 -1.1863 -0.622
Power Corrodes the Spirit 2276 21.83 48.24% -1.11 -0.8885 -0.427
Promising Farmlands 3415 20.75 45.65% -1.084 -0.8015 -0.666
Shattered Fragments of Power 301 23.84 43.52% -1.635 -1.5583 -1.07
Slow Dissolution of Will 351 18.46 39.03% -1.433 -1.0357 -1.703
Strong Earth Shatters Slowly 467 30.19 84.58% 0.647 -0.0487 -0.419
The Border of Life and Death 85 27.88 69.41% -0.462 -1.0625 0.533
Thriving Communities 2381 21.15 47.29% -1.222 -0.8654 -0.68
Thriving Crops 145 26.94 73.79% 0.436 0.2401 -0.88
Tipping Point 870 22.79 47.13% -0.544
Unnatural Proliferation 2393 24.31 48.68% -0.866 -0.7041 -0.331
Untended Land Crumbles 2236 21.96 49.28% -0.764 -0.5325 -0.632

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 24260 39.71% 28.22 74.48% -0.272 0.7329 -0.278
B 24271 40.88% 28.88 74.17% -0.293 0.6267 0.174
C 28522 37.99% 28.7 75.96% -0.191 0.5434 -0.022
D 26089 39.2% 28.34 75.26% -0.295 0.6826 -0.093
E 17432 34.04% 28.1 78.32% 0.177 0.9972 0.086
F 18271 38.9% 28.94 75.33% -0.138 0.7358 0.137
G 16922 39.61% 28.52 75.07% -0.317 0.4926 -0.174
H 18421 37.82% 29.01 76.66% -0.202 0.6131 0.055
East 5174 47.8% 28.24 63.22% -0.482 0.4203 -0.43
Northeast 2617 49.92% 30.09 62.48% -0.603 0.2048 -0.108
Northwest 1896 50.11% 29.68 61.87% -0.369 0.5307 -0.594
Southeast 1909 35.41% 26.9 74.59% 0.493 1.3431 -0.208
Southwest 1189 40.83% 25.92 69.39% -0.274 1.1019 0.037
West 3867 50.53% 27.74 60.62% -0.723 0.2315 -0.312

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3808 0.0% 25.62 72.85% -1.142 -0.4337 -0.391
Not Using Events or Tokens 4337 51.48% 20.98 62.39% -1.079 -0.711 -0.272
Skip Initial Invader Actions 7827 19.13% 35.23 86.41% 0.905 0.3199 0.299
Start of Game Growth 12197 17.6% 33.63 87.04% 0.539 0.0253 0.474
Unlimited Undo 11630 31.09% 31.26 79.3% -0.241 -0.3501 0.007
Using Tokens but Not Events 21189 25.19% 29.36 83.06% 0.555 0.5293 0.139

Terror Level

Terror Level Completed Average Score Win Rate
I 17506 13.33 7.84%
II 33901 30.1 64.74%
III 42198 34.83 90.62%
IV 24999 38.67 99.88%

Number of Players

Score Model: 0.164 Win Model: 0.13
Num. Completed Blight Flipped Average Score Win Rate
1 79433 41.44% 27.18 71.42%
2 22706 43.81% 29.53 73.34%
3 8686 38.54% 31.9 77.79%
4 5896 30.09% 28.87 82.46%
5 1013 18.26% 26.39 86.28%
6 870 27.98% 25.11 74.37%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1369
Win: Invaders destroyed (Terror III) 38082
Win: Invaders destroyed (Terror II) 21888
Win: Terror victory (Terror IV) 24848
Game abandoned (v.3.0+) 5520
Lose: Invader deck ran out 1202
Lose: Adversary condition 3878
Win: Sacrifice victory 340
Lose: Blight pool ran out 20458
Lose: Spirit destroyed 1019

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)