Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3270 22.36 45.63% -0.815 -0.6682 -0.759
Aid From Lesser Spirits 2725 23.62 47.27% -1.226 -1.3145 -0.696
All Things Weaken 1928 21.14 43.0% -1.82 -1.499 -0.326
Attenuated Essence 201 22.11 47.26% -1.292 -1.2667 -1.177
Back Against the Wall 2616 23.16 46.25% -1.076 -1.0188 -0.764
Blight Corrodes the Spirit 180 20.11 42.78% -0.947 -0.7595 -0.423
Burn Brightest Before the End 176 23.88 53.98% -0.208 -0.032 -0.17
Disintegrating Ecosystem 3148 19.8 44.0% -1.233 -0.8367 -1.07
Downward Spiral 5185 21.23 52.48% -0.8 -0.7308 -0.707
Erosion of Will 3279 21.19 43.58% -1.149 -0.8608 -0.87
Intensifying Exploitation 239 21.72 51.05% -0.64 -0.3622 -0.256
Invaders Find the Land to Their Liking 743 30.39 85.87% -0.545 -1.0056 -0.257
Memory Fades to Dust 5167 20.72 49.58% -1.26 -1.045 -0.564
Power Corrodes the Spirit 2033 21.82 48.6% -0.965 -0.8017 -0.542
Promising Farmlands 3129 20.9 46.15% -1.072 -0.7813 -0.679
Shattered Fragments of Power 143 24.09 41.96% -0.96 -0.7802 -0.752
Slow Dissolution of Will 208 18.04 40.87% -0.786 -0.4083 -1.297
Strong Earth Shatters Slowly 399 31.28 86.72% 0.667 -0.0624 -0.256
The Border of Life and Death 37 21.32 64.86% -0.57 -1.1721 -0.316
Thriving Communities 2125 21.13 47.86% -1.627 -1.3305 -0.563
Thriving Crops 87 25.25 72.41% -0.582 -0.5719 -0.62
Tipping Point 870 22.79 47.13% -0.539
Unnatural Proliferation 2121 24.43 49.13% -1.072 -0.9272 -0.384
Untended Land Crumbles 2017 22.04 49.53% -0.786 -0.4377 -0.66

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 21373 40.27% 28.42 75.46% -0.103 0.7606 -0.322
B 21612 41.03% 29.21 75.3% -0.134 0.6965 0.261
C 25294 38.29% 29.01 77.23% 0.142 0.8323 0.097
D 23337 39.58% 28.63 76.42% -0.136 0.7006 0.01
E 14425 35.32% 28.34 79.05% 0.165 0.8654 0.186
F 15959 39.23% 28.99 76.35% -0.171 0.6527 0.267
G 15038 39.89% 28.75 76.17% -0.055 0.7914 0.026
H 16224 38.01% 29.24 77.87% 0.038 0.8242 0.077
East 4359 48.2% 29.33 65.66% -1.299 -0.4481 -0.443
Northeast 2223 50.09% 31.25 64.69% 0.727 1.5877 0.119
Northwest 1589 50.25% 30.91 64.07% -0.39 0.4929 -0.722
Southeast 1613 35.24% 27.57 75.88% 0.177 1.062 -0.204
Southwest 1038 40.08% 26.79 71.97% -0.873 0.4042 0.087
West 3279 50.46% 28.81 63.46% -0.412 0.6485 -0.178

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3217 0.0% 24.55 73.3% -0.473 0.2565 -0.438
Not Using Events or Tokens 3953 51.35% 21.73 64.81% -0.398 0.0234 -0.146
Skip Initial Invader Actions 7206 19.05% 34.95 86.76% 0.067 -0.5429 0.23
Start of Game Growth 11063 18.0% 33.62 87.46% 1.08 0.478 0.601
Unlimited Undo 10444 31.35% 31.53 80.65% -0.757 -0.7419 0.099
Using Tokens but Not Events 17683 26.04% 29.41 84.11% 0.658 0.6637 0.229

Terror Level

Terror Level Completed Average Score Win Rate
I 14350 15.6 8.36%
II 30286 30.47 65.15%
III 37891 34.79 90.64%
IV 22359 38.43 99.93%

Number of Players

Score Model: 0.059 Win Model: 0.076
Num. Completed Blight Flipped Average Score Win Rate
1 70733 42.17% 27.45 72.32%
2 20050 44.06% 29.93 74.85%
3 7308 38.18% 31.97 79.05%
4 5311 30.12% 29.31 83.77%
5 823 17.38% 26.42 87.73%
6 661 28.48% 26.09 77.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1195
Win: Invaders destroyed (Terror III) 34204
Win: Invaders destroyed (Terror II) 19679
Win: Terror victory (Terror IV) 22236
Game abandoned (v.3.0+) 3295
Lose: Invader deck ran out 1086
Lose: Adversary condition 3362
Win: Sacrifice victory 307
Lose: Blight pool ran out 18589
Lose: Spirit destroyed 933

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-08 06:47:53 (Pacific Time)