Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3245 22.31 45.61% -1.055 -0.8786 -0.788
Aid From Lesser Spirits 2695 23.65 47.24% -1.217 -1.2557 -0.676
All Things Weaken 1896 21.24 43.25% -1.761 -1.4899 -0.329
Attenuated Essence 179 21.7 48.04% -1.502 -1.4007 -1.31
Back Against the Wall 2587 23.2 46.31% -0.723 -0.654 -0.753
Blight Corrodes the Spirit 171 20.11 42.11% -1.115 -0.9238 -0.394
Burn Brightest Before the End 167 23.38 53.29% -0.04 0.1874 -0.177
Disintegrating Ecosystem 3117 19.81 44.05% -1.4 -1.0286 -1.043
Downward Spiral 5128 21.2 52.4% -0.839 -0.6952 -0.694
Erosion of Will 3237 21.17 43.5% -1.306 -0.9982 -0.893
Intensifying Exploitation 222 21.56 51.35% -0.452 -0.2138 -0.141
Invaders Find the Land to Their Liking 732 30.44 86.07% -0.588 -1.1678 -0.277
Memory Fades to Dust 5120 20.75 49.71% -1.26 -0.9939 -0.581
Power Corrodes the Spirit 1986 21.89 48.74% -0.721 -0.4579 -0.527
Promising Farmlands 3103 20.9 46.15% -1.143 -0.8214 -0.673
Shattered Fragments of Power 131 23.67 41.22% -0.827 -0.6432 -0.746
Slow Dissolution of Will 194 17.92 38.66% -1.141 -0.7788 -1.183
Strong Earth Shatters Slowly 392 31.1 86.48% -0.727 -1.3463 -0.263
The Border of Life and Death 36 21.83 66.67% -0.549 -0.9944 -0.308
Thriving Communities 2099 21.23 48.21% -0.852 -0.4994 -0.514
Thriving Crops 84 25.85 73.81% -0.245 -0.2256 -0.571
Tipping Point 870 22.79 47.13% -0.539
Unnatural Proliferation 2082 24.5 49.38% -0.867 -0.7116 -0.35
Untended Land Crumbles 2002 22.01 49.55% -1.116 -0.7423 -0.623

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 20999 40.47% 28.45 75.55% 0.101 0.9502 -0.348
B 21323 41.06% 29.24 75.42% 0.049 0.8478 0.288
C 24937 38.34% 29.01 77.3% 0.122 0.7846 0.105
D 22945 39.68% 28.67 76.48% -0.017 0.7934 0.001
E 14059 35.52% 28.39 79.07% 0.342 1.0019 0.181
F 15696 39.26% 29.0 76.53% -0.039 0.7236 0.241
G 14773 40.05% 28.79 76.22% 0.169 1.0004 0.005
H 15946 38.08% 29.26 77.98% 0.312 1.0597 0.066
East 4269 48.28% 29.54 66.29% -0.679 0.1918 -0.351
Northeast 2183 50.23% 31.48 65.19% 0.733 1.4525 0.148
Northwest 1565 50.26% 31.18 64.54% -0.193 0.6194 -0.729
Southeast 1578 35.45% 27.77 76.43% 0.197 0.9109 0.027
Southwest 1019 40.04% 27.04 72.72% -0.391 0.8897 0.159
West 3211 50.41% 29.06 64.28% -0.879 0.049 -0.176

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3160 0.0% 24.48 73.54% -0.39 0.4014 -0.444
Not Using Events or Tokens 3886 51.15% 21.85 65.13% -0.279 0.1181 -0.154
Skip Initial Invader Actions 7142 19.14% 34.92 86.88% -0.447 -1.0716 0.238
Start of Game Growth 10904 18.16% 33.66 87.58% 1.305 0.7638 0.619
Unlimited Undo 10323 31.37% 31.57 80.88% -0.266 -0.2278 0.105
Using Tokens but Not Events 17265 26.2% 29.4 84.21% 0.887 0.85 0.245

Terror Level

Terror Level Completed Average Score Win Rate
I 14018 15.94 8.4%
II 29835 30.51 65.18%
III 37329 34.78 90.66%
IV 22045 38.4 99.94%

Number of Players

Score Model: 0.014 Win Model: -0.079
Num. Completed Blight Flipped Average Score Win Rate
1 69687 42.31% 27.48 72.38%
2 19747 44.12% 29.97 75.01%
3 7135 38.18% 32.01 79.26%
4 5216 30.15% 29.42 83.99%
5 802 17.21% 26.27 88.03%
6 640 28.48% 26.28 77.97%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1174
Win: Invaders destroyed (Terror III) 33700
Win: Invaders destroyed (Terror II) 19393
Win: Terror victory (Terror IV) 21924
Game abandoned (v.3.0+) 3055
Lose: Invader deck ran out 1067
Lose: Adversary condition 3319
Win: Sacrifice victory 305
Lose: Blight pool ran out 18365
Lose: Spirit destroyed 925

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-25 05:20:10 (Pacific Time)