Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3286 22.31 45.53% -0.999 -0.8808 -0.76
Aid From Lesser Spirits 2740 23.61 47.3% -1.053 -1.1935 -0.7
All Things Weaken 1943 21.09 42.87% -1.798 -1.4481 -0.33
Attenuated Essence 209 22.09 48.8% -0.858 -0.8696 -1.171
Back Against the Wall 2623 23.17 46.28% -1.046 -1.0095 -0.765
Blight Corrodes the Spirit 187 20.22 42.78% -0.737 -0.5055 -0.418
Burn Brightest Before the End 185 23.5 53.51% -0.584 -0.4027 -0.168
Disintegrating Ecosystem 3164 19.81 43.99% -1.238 -0.8384 -1.101
Downward Spiral 5196 21.21 52.44% -0.713 -0.6406 -0.71
Erosion of Will 3292 21.19 43.65% -0.942 -0.6985 -0.87
Intensifying Exploitation 246 21.91 51.63% -0.477 -0.182 -0.261
Invaders Find the Land to Their Liking 745 30.42 85.77% -0.424 -0.925 -0.266
Memory Fades to Dust 5183 20.72 49.51% -1.397 -1.1882 -0.575
Power Corrodes the Spirit 2042 21.81 48.58% -1.057 -0.8604 -0.544
Promising Farmlands 3152 20.93 46.22% -0.932 -0.6102 -0.623
Shattered Fragments of Power 152 23.49 40.79% -1.316 -1.1489 -0.755
Slow Dissolution of Will 212 18.02 41.04% -0.68 -0.2912 -1.305
Strong Earth Shatters Slowly 400 31.2 86.5% 0.171 -0.5365 -0.251
The Border of Life and Death 40 21.05 65.0% -0.57 -1.062 -0.316
Thriving Communities 2139 21.2 47.97% -1.416 -1.1063 -0.565
Thriving Crops 91 25.1 70.33% -0.883 -0.8861 -0.702
Tipping Point 870 22.79 47.13% -0.533
Unnatural Proliferation 2131 24.46 49.08% -1.296 -1.123 -0.385
Untended Land Crumbles 2028 22.06 49.56% -0.964 -0.6085 -0.663

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 21543 40.24% 28.43 75.47% -0.07 0.7971 -0.322
B 21737 41.07% 29.19 75.26% -0.111 0.715 0.254
C 25440 38.28% 29.0 77.21% 0.15 0.8461 0.094
D 23480 39.56% 28.63 76.38% -0.138 0.7194 0.004
E 14600 35.11% 28.34 79.12% 0.205 0.9048 0.176
F 16058 39.19% 29.0 76.35% -0.131 0.6982 0.28
G 15126 39.87% 28.73 76.13% -0.122 0.7556 0.018
H 16313 37.98% 29.22 77.85% -0.031 0.7504 0.072
East 4395 48.3% 29.25 65.42% -1.263 -0.4013 -0.476
Northeast 2236 50.29% 31.19 64.67% 0.813 1.6747 0.089
Northwest 1603 50.57% 30.83 64.0% -0.248 0.6658 -0.695
Southeast 1627 35.3% 27.5 75.6% 0.322 1.2368 -0.184
Southwest 1051 40.15% 26.73 71.65% -0.778 0.4541 0.082
West 3317 50.61% 28.7 63.16% -0.64 0.4363 -0.158

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3271 0.0% 24.57 73.4% -0.05 0.665 -0.433
Not Using Events or Tokens 3984 51.32% 21.67 64.71% -0.739 -0.2935 -0.131
Skip Initial Invader Actions 7259 18.93% 34.98 86.8% 0.307 -0.2422 0.23
Start of Game Growth 11174 17.88% 33.62 87.52% 1.014 0.3583 0.609
Unlimited Undo 10517 31.26% 31.53 80.65% -0.883 -0.8839 0.079
Using Tokens but Not Events 17860 25.93% 29.42 84.14% 0.579 0.6003 0.231

Terror Level

Terror Level Completed Average Score Win Rate
I 14487 15.48 8.32%
II 30451 30.46 65.17%
III 38134 34.8 90.64%
IV 22538 38.46 99.93%

Number of Players

Score Model: 0.091 Win Model: 0.069
Num. Completed Blight Flipped Average Score Win Rate
1 71222 42.09% 27.44 72.32%
2 20180 44.05% 29.91 74.81%
3 7370 38.19% 31.95 78.97%
4 5342 30.21% 29.29 83.7%
5 832 17.43% 26.41 87.74%
6 664 28.51% 26.09 77.56%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1202
Win: Invaders destroyed (Terror III) 34424
Win: Invaders destroyed (Terror II) 19793
Win: Terror victory (Terror IV) 22415
Game abandoned (v.3.0+) 3392
Lose: Invader deck ran out 1090
Lose: Adversary condition 3383
Win: Sacrifice victory 307
Lose: Blight pool ran out 18669
Lose: Spirit destroyed 935

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-14 06:18:04 (Pacific Time)