Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3274 22.34 45.57% -0.957 -0.8126 -0.76
Aid From Lesser Spirits 2729 23.62 47.27% -1.157 -1.2607 -0.7
All Things Weaken 1930 21.12 42.95% -1.709 -1.4053 -0.327
Attenuated Essence 202 22.06 47.03% -1.201 -1.1791 -1.171
Back Against the Wall 2617 23.16 46.27% -1.109 -1.0608 -0.764
Blight Corrodes the Spirit 181 20.17 43.09% -0.803 -0.5975 -0.42
Burn Brightest Before the End 178 23.76 53.93% -0.267 -0.0909 -0.169
Disintegrating Ecosystem 3152 19.79 43.97% -1.254 -0.8352 -1.1
Downward Spiral 5192 21.22 52.47% -0.72 -0.6522 -0.707
Erosion of Will 3281 21.19 43.61% -1.082 -0.7899 -0.869
Intensifying Exploitation 240 21.67 50.83% -0.655 -0.3602 -0.255
Invaders Find the Land to Their Liking 744 30.44 85.89% -0.476 -0.9517 -0.259
Memory Fades to Dust 5169 20.73 49.58% -1.232 -1.0096 -0.559
Power Corrodes the Spirit 2035 21.8 48.6% -0.864 -0.688 -0.539
Promising Farmlands 3139 20.9 46.16% -0.971 -0.6671 -0.653
Shattered Fragments of Power 145 23.99 42.07% -1.078 -0.8894 -0.754
Slow Dissolution of Will 209 18.03 40.67% -0.889 -0.5194 -1.3
Strong Earth Shatters Slowly 399 31.28 86.72% 0.534 -0.2201 -0.253
The Border of Life and Death 37 21.32 64.86% -0.59 -1.1516 -0.317
Thriving Communities 2128 21.16 47.93% -1.479 -1.1725 -0.564
Thriving Crops 89 25.35 70.79% -0.717 -0.6879 -0.702
Tipping Point 870 22.79 47.13% -0.53
Unnatural Proliferation 2126 24.48 49.2% -1.115 -0.962 -0.384
Untended Land Crumbles 2024 22.06 49.56% -0.868 -0.5104 -0.659

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 21428 40.25% 28.43 75.48% -0.117 0.7512 -0.327
B 21646 41.05% 29.21 75.29% -0.168 0.6649 0.259
C 25334 38.27% 29.01 77.22% 0.088 0.776 0.097
D 23370 39.58% 28.63 76.41% -0.126 0.7137 0.01
E 14475 35.27% 28.35 79.08% 0.221 0.9241 0.182
F 15996 39.22% 29.0 76.36% -0.105 0.7134 0.275
G 15068 39.88% 28.74 76.15% -0.169 0.6887 0.025
H 16259 38.01% 29.23 77.86% -0.001 0.7849 0.076
East 4372 48.21% 29.31 65.58% -1.179 -0.301 -0.473
Northeast 2227 50.14% 31.25 64.71% 0.702 1.5745 0.088
Northwest 1593 50.32% 30.92 64.09% -0.309 0.5758 -0.693
Southeast 1619 35.29% 27.54 75.73% 0.076 0.9686 -0.186
Southwest 1043 40.17% 26.77 71.81% -0.824 0.4411 0.083
West 3291 50.49% 28.79 63.38% -0.481 0.5886 -0.156

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3231 0.0% 24.58 73.32% -0.343 0.3923 -0.434
Not Using Events or Tokens 3961 51.34% 21.71 64.78% -0.459 -0.0322 -0.136
Skip Initial Invader Actions 7225 19.01% 34.95 86.78% 0.076 -0.5338 0.229
Start of Game Growth 11094 17.98% 33.62 87.48% 1.078 0.471 0.607
Unlimited Undo 10472 31.35% 31.52 80.64% -0.79 -0.7869 0.078
Using Tokens but Not Events 17736 26.03% 29.41 84.1% 0.572 0.5824 0.229

Terror Level

Terror Level Completed Average Score Win Rate
I 14391 15.56 8.35%
II 30327 30.46 65.16%
III 37959 34.8 90.64%
IV 22409 38.44 99.93%

Number of Players

Score Model: 0.064 Win Model: 0.087
Num. Completed Blight Flipped Average Score Win Rate
1 70858 42.15% 27.45 72.32%
2 20079 44.06% 29.92 74.83%
3 7333 38.17% 31.98 79.05%
4 5326 30.13% 29.3 83.74%
5 828 17.39% 26.44 87.8%
6 662 28.59% 26.09 77.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1198
Win: Invaders destroyed (Terror III) 34265
Win: Invaders destroyed (Terror II) 19708
Win: Terror victory (Terror IV) 22286
Game abandoned (v.3.0+) 3323
Lose: Invader deck ran out 1089
Lose: Adversary condition 3368
Win: Sacrifice victory 307
Lose: Blight pool ran out 18609
Lose: Spirit destroyed 933

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-10 06:17:01 (Pacific Time)