Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3251 22.32 45.62% -1.145 -0.9534 -0.785
Aid From Lesser Spirits 2710 23.64 47.2% -1.375 -1.427 -0.68
All Things Weaken 1913 21.2 43.18% -1.596 -1.3104 -0.322
Attenuated Essence 189 21.95 47.62% -1.535 -1.4311 -1.179
Back Against the Wall 2604 23.18 46.31% -0.892 -0.829 -0.761
Blight Corrodes the Spirit 175 19.98 42.29% -1.232 -1.0165 -0.409
Burn Brightest Before the End 169 23.78 53.85% 0.171 0.3594 -0.179
Disintegrating Ecosystem 3136 19.81 44.04% -1.436 -1.0129 -1.036
Downward Spiral 5159 21.23 52.47% -0.804 -0.6749 -0.69
Erosion of Will 3256 21.19 43.55% -1.359 -1.0626 -0.898
Intensifying Exploitation 232 22.01 51.72% -0.611 -0.375 -0.167
Invaders Find the Land to Their Liking 737 30.47 86.02% -0.403 -0.9015 -0.27
Memory Fades to Dust 5147 20.72 49.64% -1.335 -1.0982 -0.572
Power Corrodes the Spirit 2009 21.87 48.68% -0.807 -0.5804 -0.533
Promising Farmlands 3112 20.88 46.11% -1.381 -1.0881 -0.676
Shattered Fragments of Power 134 23.62 41.04% -0.965 -0.7515 -0.734
Slow Dissolution of Will 195 17.83 38.46% -1.134 -0.7516 -1.179
Strong Earth Shatters Slowly 398 31.22 86.68% -0.226 -0.8199 -0.255
The Border of Life and Death 36 21.83 66.67% -0.389 -0.9263 -0.306
Thriving Communities 2109 21.19 48.08% -1.272 -0.9368 -0.51
Thriving Crops 84 25.85 73.81% 0.052 0.0132 -0.565
Tipping Point 870 22.79 47.13% -0.529
Unnatural Proliferation 2104 24.42 49.24% -1.218 -1.0852 -0.358
Untended Land Crumbles 2008 21.99 49.5% -1.166 -0.7249 -0.615

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 21175 40.35% 28.44 75.55% 0.2 1.0617 -0.326
B 21463 41.02% 29.22 75.39% -0.001 0.8225 0.288
C 25113 38.3% 29.01 77.27% 0.164 0.8509 0.096
D 23123 39.65% 28.65 76.46% 0.007 0.8183 -0.016
E 14246 35.46% 28.36 79.0% 0.283 0.9594 0.196
F 15812 39.25% 29.0 76.46% -0.105 0.7057 0.228
G 14883 39.96% 28.77 76.19% 0.211 1.0447 0.03
H 16087 38.05% 29.24 77.91% 0.133 0.9143 0.066
East 4315 48.27% 29.45 65.96% -0.861 -0.0175 -0.4
Northeast 2205 50.09% 31.4 65.03% 0.648 1.4394 0.185
Northwest 1577 50.19% 31.06 64.36% -0.033 0.7836 -0.713
Southeast 1588 35.35% 27.71 76.2% 0.314 1.1769 -0.134
Southwest 1026 39.96% 26.95 72.42% -0.941 0.358 0.161
West 3244 50.42% 28.95 63.9% -0.619 0.3889 -0.127

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3173 0.0% 24.54 73.5% -0.099 0.7005 -0.44
Not Using Events or Tokens 3904 51.34% 21.81 65.01% -0.379 0.0125 -0.151
Skip Initial Invader Actions 7164 19.09% 34.93 86.86% -0.037 -0.6388 0.244
Start of Game Growth 10966 18.09% 33.64 87.56% 1.053 0.4746 0.614
Unlimited Undo 10368 31.39% 31.54 80.77% -0.459 -0.4161 0.102
Using Tokens but Not Events 17480 26.15% 29.41 84.12% 0.76 0.7035 0.228

Terror Level

Terror Level Completed Average Score Win Rate
I 14170 15.76 8.41%
II 30043 30.48 65.17%
III 37589 34.78 90.65%
IV 22200 38.41 99.93%

Number of Players

Score Model: 0.031 Win Model: -0.071
Num. Completed Blight Flipped Average Score Win Rate
1 70153 42.24% 27.47 72.36%
2 19918 44.08% 29.94 74.93%
3 7209 38.18% 31.98 79.14%
4 5262 30.1% 29.37 83.88%
5 810 17.28% 26.4 88.02%
6 650 28.51% 26.22 77.85%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1187
Win: Invaders destroyed (Terror III) 33932
Win: Invaders destroyed (Terror II) 19526
Win: Terror victory (Terror IV) 22077
Game abandoned (v.3.0+) 3150
Lose: Invader deck ran out 1073
Lose: Adversary condition 3343
Win: Sacrifice victory 307
Lose: Blight pool ran out 18476
Lose: Spirit destroyed 931

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-01 05:07:46 (Pacific Time)