Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2774 22.75 46.25% -2.581 -0.5962 -0.991
Aid From Lesser Spirits 2318 23.68 47.8% -2.283 -0.5208 -0.774
All Things Weaken 1535 21.39 44.43% -3.022 -1.0033 -0.638
Back Against the Wall 2208 23.12 46.29% -2.161 -0.2308 -1.154
Disintegrating Ecosystem 2644 20.2 44.44% -2.443 -0.3083 -1.22
Downward Spiral 4272 21.44 53.23% -2.542 -0.5407 -1.042
Erosion of Will 2802 21.59 43.93% -2.973 -0.8935 -1.054
Invaders Find the Land to Their Liking 574 31.14 88.5% -0.022 0.454 -0.862
Memory Fades to Dust 4314 21.12 50.95% -2.684 -0.5264 -0.792
Power Corrodes the Spirit 1537 21.47 48.67% -2.457 -0.4807 -0.988
Promising Farmlands 2643 21.31 46.84% -2.709 -0.6578 -0.968
Strong Earth Shatters Slowly 307 32.09 90.23% 0.416 0.9318 -0.244
Thriving Communities 1653 21.48 48.46% -2.782 -0.7403 -0.274
Tipping Point 870 22.79 47.13% -0.614
Unnatural Proliferation 1665 24.66 49.55% -2.752 -0.8018 -0.487
Untended Land Crumbles 1624 22.02 50.43% -2.665 -0.625 -0.834

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 16543 41.66% 28.97 77.51% -0.029 0.7076 -0.157
B 16666 42.27% 29.81 77.66% 0.168 0.8645 0.521
C 19953 39.6% 29.61 79.15% -0.005 0.4684 0.273
D 18038 41.06% 29.3 78.47% -0.023 0.707 0.034
E 9316 38.94% 29.52 80.29% 0.106 0.6457 0.266
F 12380 40.09% 29.64 78.55% -0.081 0.6011 0.388
G 11620 40.82% 29.41 78.18% -0.163 0.4951 0.19
H 12551 39.2% 29.81 79.53% -0.101 0.5903 0.386
East 3400 49.99% 30.65 68.03% -0.679 -0.0425 -0.492
Northeast 1748 52.69% 32.78 66.59% -0.097 0.5607 0.085
Northwest 1230 52.54% 32.66 67.07% 0.659 1.2877 -0.403
Southeast 1213 36.14% 28.73 78.9% -0.248 0.2828 0.439
Southwest 811 41.8% 28.74 77.44% 0.093 1.1087 0.481
West 2573 51.78% 30.47 67.43% -0.817 -0.0104 0.207

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2462 0.0% 24.59 75.51% -2.73 -0.4761 -0.509
Not Using Events or Tokens 2983 52.89% 23.43 69.8% 0.218 0.4229 -0.037
Skip Initial Invader Actions 5695 20.6% 34.4 88.38% 0.71 -0.1934 0.708
Start of Game Growth 8794 19.21% 33.65 89.2% 0.236 -0.2316 0.639
Unlimited Undo 8224 32.65% 31.59 82.65% 0.431 -0.1608 0.117
Using Tokens but Not Events 12529 28.05% 29.27 84.99% 0.562 0.707 0.424

Terror Level

Terror Level Completed Average Score Win Rate
I 9582 22.64 9.78%
II 23834 31.07 65.52%
III 30164 34.65 90.73%
IV 17999 37.9 100.0%

Number of Players

Score Model: 0.142 Win Model: 0.24
Num. Completed Blight Flipped Average Score Win Rate
1 55658 43.44% 28.25 74.19%
2 15587 44.87% 30.54 76.79%
3 5282 39.9% 31.71 80.59%
4 4351 31.32% 30.41 86.39%
5 427 16.86% 27.76 93.21%
6 274 35.4% 30.37 89.05%

Results

Result Completed
Win: Invaders destroyed (Terror I) 933
Win: Invaders destroyed (Terror III) 27262
Win: Invaders destroyed (Terror II) 15573
Win: Terror victory (Terror IV) 17915
Lose: Invader deck ran out 856
Lose: Adversary condition 2696
Win: Sacrifice victory 237
Lose: Blight pool ran out 15358
Lose: Spirit destroyed 749

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-10-16 03:17:35 (Pacific Time)