Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3416 22.31 45.43% -1.179 -1.108 -0.825
Aid From Lesser Spirits 2857 23.55 47.15% -0.817 -0.9269 -0.766
All Things Weaken 2087 21.19 42.55% -1.55 -1.3727 -0.366
Attenuated Essence 292 24.05 51.37% -0.887 -0.8351 -0.75
Back Against the Wall 2741 23.22 46.41% -0.673 -0.6887 -0.748
Blight Corrodes the Spirit 253 20.88 43.08% -1.461 -1.2769 -0.574
Burn Brightest Before the End 252 25.54 51.98% -0.806 -0.7193 0.415
Disintegrating Ecosystem 3281 19.72 43.68% -1.389 -1.0977 -1.217
Downward Spiral 5431 21.19 52.09% -0.71 -0.6037 -0.786
Erosion of Will 3445 21.19 43.66% -0.776 -0.6099 -0.835
Intensifying Exploitation 339 21.53 48.97% -1.214 -1.0262 -0.567
Invaders Find the Land to Their Liking 797 30.23 84.69% 0.259 -0.1685 -0.35
Memory Fades to Dust 5420 20.66 49.24% -1.137 -0.9022 -0.632
Power Corrodes the Spirit 2160 21.91 48.56% -0.494 -0.3981 -0.491
Promising Farmlands 3282 20.86 45.8% -1.109 -0.7452 -0.626
Shattered Fragments of Power 238 23.84 44.96% -0.858 -0.7924 -0.803
Slow Dissolution of Will 294 18.79 41.16% -1.362 -0.8991 -1.504
Strong Earth Shatters Slowly 435 30.33 84.6% -0.661 -1.2626 -0.441
The Border of Life and Death 64 26.89 71.88% 0.552 0.0763 0.136
Thriving Communities 2263 21.25 47.33% -1.076 -0.8507 -0.661
Thriving Crops 121 26.31 72.73% 0.459 0.234 -0.792
Tipping Point 870 22.79 47.13% -0.536
Unnatural Proliferation 2278 24.31 48.64% -0.664 -0.5417 -0.399
Untended Land Crumbles 2134 21.93 49.3% -1.416 -1.1838 -0.72

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 23107 39.75% 28.33 75.0% -0.519 0.3993 -0.292
B 23149 40.94% 29.05 74.65% -0.281 0.5598 0.259
C 27183 38.04% 28.86 76.51% -0.151 0.5322 0.029
D 24949 39.35% 28.44 75.68% -0.234 0.6079 -0.03
E 16168 34.34% 28.12 78.7% -0.118 0.5332 0.07
F 17321 38.9% 29.04 75.71% -0.174 0.5855 0.247
G 16149 39.76% 28.6 75.53% -0.228 0.5293 -0.082
H 17517 37.8% 29.1 77.1% -0.135 0.5834 0.113
East 4770 47.99% 28.68 63.75% -1.304 -0.4902 -0.391
Northeast 2431 49.79% 30.68 63.43% -0.2 0.4673 0.026
Northwest 1770 49.71% 30.21 62.94% 0.107 0.912 -0.797
Southeast 1739 35.55% 27.12 74.58% 0.735 1.4405 -0.229
Southwest 1120 40.43% 26.31 70.36% -0.116 1.2741 0.074
West 3627 50.24% 28.11 61.48% -0.656 0.1377 -0.222

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3584 0.0% 25.2 73.3% -0.601 0.1182 -0.412
Not Using Events or Tokens 4174 51.43% 21.35 63.54% -0.619 -0.134 -0.174
Skip Initial Invader Actions 7643 19.14% 35.06 86.48% 0.364 -0.3664 0.275
Start of Game Growth 11888 17.68% 33.57 87.21% 1.185 0.7388 0.589
Unlimited Undo 11226 31.03% 31.28 79.79% -0.703 -0.7364 0.007
Using Tokens but Not Events 19755 25.36% 29.4 83.47% 0.696 0.5336 0.17

Terror Level

Terror Level Completed Average Score Win Rate
I 16200 14.25 8.15%
II 32350 30.3 64.92%
III 40490 34.84 90.65%
IV 23935 38.61 99.89%

Number of Players

Score Model: 0.069 Win Model: 0.188
Num. Completed Blight Flipped Average Score Win Rate
1 75885 41.6% 27.35 71.84%
2 21652 43.85% 29.65 74.01%
3 8063 38.27% 31.89 78.12%
4 5671 30.03% 29.02 82.93%
5 930 17.74% 26.54 86.88%
6 774 28.61% 25.46 75.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1316
Win: Invaders destroyed (Terror III) 36558
Win: Invaders destroyed (Terror II) 20947
Win: Terror victory (Terror IV) 23793
Game abandoned (v.3.0+) 4597
Lose: Invader deck ran out 1148
Lose: Adversary condition 3687
Win: Sacrifice victory 323
Lose: Blight pool ran out 19618
Lose: Spirit destroyed 988

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)