Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3260 22.32 45.58% -1.052 -0.8746 -0.804
Aid From Lesser Spirits 2720 23.62 47.24% -1.423 -1.4736 -0.691
All Things Weaken 1920 21.19 43.18% -1.637 -1.3288 -0.32
Attenuated Essence 198 22.11 47.47% -1.385 -1.3134 -1.155
Back Against the Wall 2608 23.17 46.28% -1.007 -0.9481 -0.761
Blight Corrodes the Spirit 177 20.26 42.94% -0.977 -0.768 -0.42
Burn Brightest Before the End 172 24.16 54.65% 0.234 0.422 -0.164
Disintegrating Ecosystem 3139 19.81 44.03% -1.346 -0.9357 -1.035
Downward Spiral 5171 21.24 52.5% -0.737 -0.6075 -0.702
Erosion of Will 3265 21.2 43.52% -1.347 -1.0549 -0.866
Intensifying Exploitation 236 21.65 50.85% -0.849 -0.5949 -0.254
Invaders Find the Land to Their Liking 740 30.43 85.95% -0.434 -0.9531 -0.258
Memory Fades to Dust 5154 20.73 49.63% -1.286 -1.0511 -0.556
Power Corrodes the Spirit 2019 21.85 48.69% -0.94 -0.7293 -0.535
Promising Farmlands 3117 20.89 46.13% -1.278 -0.9754 -0.676
Shattered Fragments of Power 137 23.87 41.61% -1.031 -0.8452 -0.757
Slow Dissolution of Will 197 17.9 39.09% -0.984 -0.5817 -1.202
Strong Earth Shatters Slowly 399 31.28 86.72% 0.355 -0.2875 -0.26
The Border of Life and Death 36 21.83 66.67% -0.317
Thriving Communities 2119 21.17 47.99% -1.336 -0.994 -0.537
Thriving Crops 86 25.55 73.26% -0.258 -0.2585 -0.615
Tipping Point 870 22.79 47.13% -0.534
Unnatural Proliferation 2112 24.45 49.2% -1.155 -1.0211 -0.382
Untended Land Crumbles 2011 21.99 49.48% -1.147 -0.7262 -0.615

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 21279 40.31% 28.44 75.51% 0.089 0.9422 -0.322
B 21527 41.0% 29.23 75.38% -0.037 0.7668 0.27
C 25193 38.3% 29.02 77.28% 0.221 0.8789 0.104
D 23199 39.61% 28.65 76.45% -0.056 0.7413 0.003
E 14322 35.41% 28.36 79.0% 0.247 0.9037 0.191
F 15876 39.25% 29.0 76.41% -0.085 0.6929 0.254
G 14944 39.96% 28.76 76.16% 0.079 0.9062 0.037
H 16147 38.02% 29.23 77.9% 0.077 0.8332 0.08
East 4328 48.26% 29.4 65.8% -1.059 -0.1644 -0.443
Northeast 2214 50.07% 31.33 64.81% 0.767 1.5768 0.118
Northwest 1580 50.16% 31.02 64.24% -0.229 0.6453 -0.725
Southeast 1595 35.38% 27.6 75.92% 0.032 0.9254 -0.207
Southwest 1032 40.02% 26.82 72.09% -0.9 0.437 0.086
West 3255 50.43% 28.89 63.75% -0.446 0.5774 -0.175

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3180 0.0% 24.6 73.52% -0.179 0.6231 -0.44
Not Using Events or Tokens 3914 51.28% 21.8 65.02% -0.317 0.0575 -0.152
Skip Initial Invader Actions 7174 19.1% 34.95 86.87% 0.192 -0.4396 0.238
Start of Game Growth 11006 18.06% 33.63 87.52% 0.878 0.2835 0.604
Unlimited Undo 10393 31.37% 31.54 80.74% -0.586 -0.5389 0.103
Using Tokens but Not Events 17575 26.11% 29.42 84.12% 0.692 0.6265 0.222

Terror Level

Terror Level Completed Average Score Win Rate
I 14243 15.69 8.38%
II 30138 30.47 65.17%
III 37713 34.79 90.65%
IV 22282 38.42 99.93%

Number of Players

Score Model: 0.031 Win Model: -0.028
Num. Completed Blight Flipped Average Score Win Rate
1 70406 42.21% 27.47 72.35%
2 19958 44.09% 29.93 74.9%
3 7260 38.18% 31.98 79.05%
4 5284 30.07% 29.35 83.88%
5 814 17.32% 26.47 87.84%
6 654 28.33% 26.16 77.68%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1189
Win: Invaders destroyed (Terror III) 34043
Win: Invaders destroyed (Terror II) 19587
Win: Terror victory (Terror IV) 22159
Game abandoned (v.3.0+) 3209
Lose: Invader deck ran out 1083
Lose: Adversary condition 3350
Win: Sacrifice victory 307
Lose: Blight pool ran out 18518
Lose: Spirit destroyed 931

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-04 05:48:05 (Pacific Time)