Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3079 22.44 45.83% -1.582 -1.4223 -0.818
Aid From Lesser Spirits 2574 23.49 47.4% -1.567 -1.6536 -0.779
All Things Weaken 1790 21.27 43.63% -1.845 -1.5034 -0.441
Attenuated Essence 124 22.06 52.42% -0.945 -0.8712 -1.144
Back Against the Wall 2464 23.15 46.23% -1.16 -1.0848 -0.89
Blight Corrodes the Spirit 121 19.02 39.67% -1.182 -0.9907 -0.477
Burn Brightest Before the End 108 24.6 52.78% -1.266 -1.1425 0.049
Disintegrating Ecosystem 2991 19.97 44.23% -1.273 -0.8999 -1.101
Downward Spiral 4835 21.26 52.62% -0.98 -0.8435 -0.795
Erosion of Will 3091 21.28 43.71% -1.31 -1.0151 -0.876
Intensifying Exploitation 155 19.19 48.39% -1.074 -0.8357 -0.24
Invaders Find the Land to Their Liking 684 30.7 86.99% 0.412 -0.1202 -0.452
Memory Fades to Dust 4827 20.81 49.93% -1.499 -1.2187 -0.714
Power Corrodes the Spirit 1849 21.6 48.24% -1.28 -1.1271 -0.757
Promising Farmlands 2985 21.06 46.63% -1.404 -1.0578 -0.733
Shattered Fragments of Power 90 23.74 38.89% -1.125 -0.9303 -0.688
Slow Dissolution of Will 135 17.81 40.74% -1.292 -0.8408 -0.624
Strong Earth Shatters Slowly 361 31.69 88.37% -0.336 -1.0765 -0.052
The Border of Life and Death 24 22.04 70.83% 0.338 -0.0953 -0.302
Thriving Communities 1964 21.28 48.01% -1.077 -0.7781 -0.447
Thriving Crops 66 24.86 71.21% -0.477 -0.5798 -0.453
Tipping Point 870 22.79 47.13% -0.518
Unnatural Proliferation 1906 24.65 49.27% -1.156 -1.0105 -0.394
Untended Land Crumbles 1881 21.94 49.76% -1.345 -1.0456 -0.596

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 19429 40.96% 28.66 76.04% 0.066 1.06 -0.298
B 19718 41.36% 29.41 76.12% 0.161 1.0795 0.258
C 23348 38.64% 29.27 78.02% -0.043 0.6997 0.13
D 21370 40.01% 28.87 77.15% 0.054 1.0053 0.012
E 12495 36.52% 28.7 79.32% 0.302 1.0827 0.196
F 14597 39.55% 29.13 77.16% 0.121 1.0132 0.265
G 13749 40.1% 28.99 77.02% 0.148 1.0036 0.119
H 14849 38.42% 29.41 78.61% 0.187 1.0357 0.214
East 3918 48.64% 30.11 67.05% -0.665 0.1041 -0.493
Northeast 2043 50.15% 31.89 66.03% 0.36 1.1473 -0.044
Northwest 1451 50.49% 31.75 65.61% -0.175 0.8082 -0.495
Southeast 1393 36.21% 28.51 77.1% 0.079 0.9534 0.248
Southwest 963 40.81% 27.64 74.04% -0.34 0.8677 0.222
West 2983 50.44% 29.7 65.84% 0.082 1.0165 0.054

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2973 0.0% 24.16 73.9% -0.796 -0.1664 -0.45
Not Using Events or Tokens 3579 51.57% 22.19 66.02% -0.986 -0.4794 -0.019
Skip Initial Invader Actions 6695 19.38% 34.8 87.21% 0.593 -0.0417 0.064
Start of Game Growth 10198 18.52% 33.7 87.85% 0.17 -0.2194 0.716
Unlimited Undo 9618 31.59% 31.54 81.47% -0.147 -0.1022 0.077
Using Tokens but Not Events 15723 26.66% 29.41 84.44% 0.554 0.5272 0.298

Terror Level

Terror Level Completed Average Score Win Rate
I 12458 17.67 8.83%
II 27945 30.7 65.29%
III 34992 34.75 90.65%
IV 20696 38.22 99.96%

Number of Players

Score Model: 0.13 Win Model: -0.235
Num. Completed Blight Flipped Average Score Win Rate
1 65087 42.85% 27.71 72.88%
2 18421 44.02% 30.09 75.74%
3 6504 38.12% 32.08 79.83%
4 4887 30.49% 29.95 85.02%
5 682 18.18% 26.66 89.3%
6 510 30.06% 26.98 80.78%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1096
Win: Invaders destroyed (Terror III) 31590
Win: Invaders destroyed (Terror II) 18201
Win: Terror victory (Terror IV) 20584
Game abandoned (v.3.0+) 1931
Lose: Invader deck ran out 998
Lose: Adversary condition 3113
Win: Sacrifice victory 282
Lose: Blight pool ran out 17420
Lose: Spirit destroyed 876

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)