Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3456 22.28 45.31% -1.111 -1.0392 -0.814
Aid From Lesser Spirits 2909 23.66 47.27% -0.767 -0.8382 -0.719
All Things Weaken 2128 21.13 42.34% -1.716 -1.457 -0.434
Attenuated Essence 317 24.18 51.42% -0.862 -0.8976 -0.818
Back Against the Wall 2783 23.16 46.17% -1.449 -1.3949 -0.835
Blight Corrodes the Spirit 287 20.07 42.51% -1.306 -1.1607 -0.652
Burn Brightest Before the End 280 25.2 50.36% -1.097 -1.0807 0.383
Disintegrating Ecosystem 3332 19.7 43.46% -1.252 -1.0634 -1.214
Downward Spiral 5543 21.14 51.9% -0.832 -0.7582 -0.768
Erosion of Will 3523 21.13 43.57% -0.909 -0.7546 -0.834
Intensifying Exploitation 368 21.85 49.46% -0.563 -0.4273 -0.559
Invaders Find the Land to Their Liking 808 30.19 84.78% 0.621 0.0071 -0.363
Memory Fades to Dust 5479 20.63 49.13% -1.1 -0.897 -0.657
Power Corrodes the Spirit 2208 21.71 48.1% -1.298 -1.1232 -0.522
Promising Farmlands 3342 20.77 45.63% -1.202 -1.0043 -0.663
Shattered Fragments of Power 270 23.81 44.81% -1.182 -1.1793 -1.022
Slow Dissolution of Will 315 18.44 39.68% -1.891 -1.5924 -1.664
Strong Earth Shatters Slowly 447 30.11 84.34% 0.398 -0.2986 -0.459
The Border of Life and Death 74 27.59 70.27% 0.156 -0.3419 0.484
Thriving Communities 2319 21.23 47.3% -0.938 -0.7821 -0.678
Thriving Crops 139 26.59 73.38% 0.716 0.4038 -0.836
Tipping Point 870 22.79 47.13% -0.552
Unnatural Proliferation 2334 24.28 48.71% -0.632 -0.5237 -0.41
Untended Land Crumbles 2189 21.92 49.2% -1.206 -1.0243 -0.722

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 23646 39.76% 28.24 74.7% -0.526 0.4489 -0.249
B 23672 40.91% 28.96 74.37% -0.235 0.654 0.242
C 27766 38.06% 28.77 76.22% -0.162 0.5305 0.039
D 25483 39.24% 28.38 75.45% -0.171 0.7242 -0.012
E 16761 34.22% 28.1 78.4% -0.01 0.7194 0.13
F 17720 38.84% 29.0 75.54% -0.16 0.6715 0.244
G 16470 39.62% 28.58 75.34% -0.17 0.6092 -0.09
H 17925 37.8% 29.02 76.82% -0.128 0.6553 0.097
East 4981 47.96% 28.41 63.46% -1.198 -0.3886 -0.387
Northeast 2534 49.74% 30.33 63.14% -0.379 0.4194 0.024
Northwest 1840 49.84% 29.94 62.61% 0.158 0.8913 -0.739
Southeast 1819 35.77% 27.0 74.6% 0.737 1.6303 -0.216
Southwest 1161 40.35% 26.06 69.85% -0.672 0.5864 0.093
West 3772 50.21% 27.87 61.03% -0.589 0.4083 -0.212

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3684 0.0% 25.31 73.15% -0.357 0.3109 -0.406
Not Using Events or Tokens 4265 51.45% 21.16 63.02% -0.717 -0.2965 -0.177
Skip Initial Invader Actions 7726 19.14% 35.08 86.41% 0.249 -0.5202 0.182
Start of Game Growth 12058 17.6% 33.55 87.09% 1.021 0.5827 0.713
Unlimited Undo 11390 31.02% 31.22 79.53% -0.422 -0.4876 -0.024
Using Tokens but Not Events 20405 25.3% 29.34 83.22% 0.539 0.4961 0.194

Terror Level

Terror Level Completed Average Score Win Rate
I 16840 13.76 7.99%
II 33059 30.19 64.8%
III 41287 34.82 90.61%
IV 24425 38.63 99.89%

Number of Players

Score Model: 0.166 Win Model: 0.234
Num. Completed Blight Flipped Average Score Win Rate
1 77546 41.52% 27.26 71.62%
2 22208 43.86% 29.57 73.61%
3 8313 38.28% 31.8 77.87%
4 5759 29.97% 28.99 82.76%
5 968 18.49% 26.38 86.36%
6 817 27.96% 25.49 75.28%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1342
Win: Invaders destroyed (Terror III) 37260
Win: Invaders destroyed (Terror II) 21364
Win: Terror victory (Terror IV) 24280
Game abandoned (v.3.0+) 5056
Lose: Invader deck ran out 1172
Lose: Adversary condition 3781
Win: Sacrifice victory 329
Lose: Blight pool ran out 20031
Lose: Spirit destroyed 996

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)