Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3275 22.33 45.56% -0.956 -0.8151 -0.76
Aid From Lesser Spirits 2731 23.63 47.31% -1.046 -1.1408 -0.7
All Things Weaken 1932 21.11 42.96% -1.865 -1.5502 -0.327
Attenuated Essence 203 22.06 47.29% -1.145 -1.1192 -1.171
Back Against the Wall 2617 23.16 46.27% -1.051 -1.0064 -0.764
Blight Corrodes the Spirit 182 20.27 43.41% -0.62 -0.3931 -0.42
Burn Brightest Before the End 180 23.7 53.89% -0.336 -0.1467 -0.169
Disintegrating Ecosystem 3154 19.79 43.98% -1.316 -0.9063 -1.1
Downward Spiral 5193 21.22 52.47% -0.657 -0.6058 -0.707
Erosion of Will 3284 21.18 43.64% -0.963 -0.6984 -0.869
Intensifying Exploitation 240 21.67 50.83% -0.684 -0.373 -0.255
Invaders Find the Land to Their Liking 745 30.42 85.77% -0.635 -1.1131 -0.259
Memory Fades to Dust 5174 20.73 49.57% -1.285 -1.0645 -0.559
Power Corrodes the Spirit 2039 21.83 48.65% -0.806 -0.6194 -0.539
Promising Farmlands 3141 20.89 46.13% -1.019 -0.723 -0.653
Shattered Fragments of Power 148 23.72 41.22% -1.318 -1.1048 -0.754
Slow Dissolution of Will 209 18.03 40.67% -0.808 -0.4285 -1.3
Strong Earth Shatters Slowly 399 31.28 86.72% 0.531 -0.2304 -0.253
The Border of Life and Death 38 21.5 65.79% -0.307 -0.8588 -0.317
Thriving Communities 2130 21.16 47.89% -1.613 -1.3 -0.564
Thriving Crops 90 25.38 71.11% -0.649 -0.5984 -0.702
Tipping Point 870 22.79 47.13% -0.53
Unnatural Proliferation 2127 24.48 49.18% -1.195 -1.0118 -0.384
Untended Land Crumbles 2026 22.06 49.56% -0.884 -0.5215 -0.659

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 21453 40.24% 28.42 75.46% -0.154 0.6975 -0.327
B 21670 41.04% 29.21 75.3% -0.093 0.7273 0.259
C 25352 38.27% 29.0 77.22% 0.146 0.8261 0.097
D 23394 39.58% 28.63 76.4% -0.111 0.7159 0.01
E 14511 35.24% 28.35 79.08% 0.236 0.9231 0.182
F 16010 39.22% 28.99 76.36% -0.087 0.7158 0.275
G 15091 39.88% 28.74 76.13% -0.157 0.6977 0.025
H 16271 38.0% 29.23 77.86% 0.005 0.7701 0.076
East 4375 48.25% 29.31 65.53% -1.445 -0.5695 -0.474
Northeast 2228 50.16% 31.24 64.68% 0.771 1.6161 0.088
Northwest 1594 50.35% 30.91 64.05% -0.33 0.5516 -0.693
Southeast 1619 35.29% 27.54 75.73% 0.133 0.979 -0.186
Southwest 1043 40.17% 26.77 71.81% -0.782 0.4955 0.083
West 3294 50.53% 28.78 63.33% -0.41 0.6244 -0.156

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3241 0.0% 24.56 73.31% -0.262 0.4595 -0.434
Not Using Events or Tokens 3969 51.33% 21.7 64.75% -0.538 -0.1057 -0.136
Skip Initial Invader Actions 7229 19.0% 34.95 86.79% 0.023 -0.5855 0.229
Start of Game Growth 11108 17.97% 33.61 87.48% 1.028 0.4048 0.607
Unlimited Undo 10480 31.35% 31.51 80.64% -0.759 -0.7529 0.078
Using Tokens but Not Events 17763 26.01% 29.41 84.11% 0.566 0.5825 0.229

Terror Level

Terror Level Completed Average Score Win Rate
I 14412 15.54 8.34%
II 30352 30.46 65.16%
III 37999 34.79 90.64%
IV 22440 38.44 99.93%

Number of Players

Score Model: 0.083 Win Model: 0.078
Num. Completed Blight Flipped Average Score Win Rate
1 70933 42.15% 27.44 72.31%
2 20103 44.05% 29.92 74.83%
3 7344 38.16% 31.98 79.03%
4 5332 30.14% 29.3 83.72%
5 829 17.37% 26.45 87.82%
6 662 28.59% 26.09 77.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1198
Win: Invaders destroyed (Terror III) 34300
Win: Invaders destroyed (Terror II) 19725
Win: Terror victory (Terror IV) 22317
Game abandoned (v.3.0+) 3340
Lose: Invader deck ran out 1090
Lose: Adversary condition 3371
Win: Sacrifice victory 307
Lose: Blight pool ran out 18622
Lose: Spirit destroyed 933

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-11 06:22:48 (Pacific Time)