Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2880 22.64 46.32% -1.235 -0.9637 -0.937
Aid From Lesser Spirits 2415 23.74 47.83% -1.352 -1.3136 -0.775
All Things Weaken 1651 21.43 44.09% -1.657 -1.1963 -0.579
Attenuated Essence 23 19.83 47.83% -0.978 -0.772 -0.272
Back Against the Wall 2298 23.1 46.21% -1.238 -1.0757 -1.118
Blight Corrodes the Spirit 29 17.97 48.28% -1.2 -0.7858 -0.404
Burn Brightest Before the End 33 23.55 60.61% -0.971 -0.6664
Disintegrating Ecosystem 2786 20.02 43.97% -1.852 -1.3249 -1.211
Downward Spiral 4476 21.47 53.28% -1.15 -0.7977 -0.93
Erosion of Will 2905 21.46 43.72% -1.727 -1.3185 -0.971
Intensifying Exploitation 38 18.11 50.0% -1.012 -0.6249 -0.016
Invaders Find the Land to Their Liking 624 30.98 87.98% 0.399 -0.1262 -0.625
Memory Fades to Dust 4474 21.09 50.96% -1.186 -0.7044 -0.786
Power Corrodes the Spirit 1672 21.39 48.33% -1.628 -1.3234 -1.046
Promising Farmlands 2786 21.19 46.91% -1.415 -0.8293 -0.892
Shattered Fragments of Power 33 24.36 36.36% -1.42 -1.2416 -0.664
Slow Dissolution of Will 50 19.46 50.0% -1.269 -0.7354 -0.604
Strong Earth Shatters Slowly 326 32.12 90.18% 0.499 -0.1788 -0.028
The Border of Life and Death 10 20.8 60.0% -0.504 -0.6334 -0.305
Thriving Communities 1774 21.34 48.03% -1.653 -1.1598 -0.398
Thriving Crops 24 25.75 75.0% -0.158 -0.0697
Tipping Point 870 22.79 47.13% -0.566
Unnatural Proliferation 1756 24.63 49.43% -1.109 -0.8118 -0.535
Untended Land Crumbles 1743 21.93 50.37% -1.065 -0.7072 -0.928

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 17637 41.17% 28.99 77.12% -0.351 0.489 -0.141
B 17819 41.75% 29.72 77.22% -0.275 0.5036 0.428
C 21286 39.03% 29.55 78.99% -0.037 0.6169 0.258
D 19174 40.68% 29.19 78.04% -0.316 0.4833 0.05
E 10528 37.7% 29.24 80.18% 0.008 0.6364 0.257
F 13273 39.82% 29.47 78.2% -0.28 0.4394 0.386
G 12437 40.51% 29.25 77.95% -0.16 0.5818 0.114
H 13483 38.87% 29.64 79.43% 0.016 0.664 0.36
East 3565 49.38% 30.56 67.66% 0.344 0.9482 -0.58
Northeast 1838 51.74% 32.49 66.16% -0.798 0.0827 0.042
Northwest 1311 51.62% 32.32 66.36% 0.016 0.689 -0.507
Southeast 1289 36.1% 28.8 78.36% 0.276 0.9122 0.243
Southwest 866 40.99% 28.32 76.33% -0.525 0.6394 0.527
West 2714 50.87% 30.18 66.84% -0.955 0.0089 0.144

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2578 0.0% 24.43 74.71% -1.027 -0.1434 -0.492
Not Using Events or Tokens 3107 52.85% 23.13 69.07% -0.476 -0.1445 -0.019
Skip Initial Invader Actions 6090 20.06% 34.69 87.72% 0.575 0.0403 0.742
Start of Game Growth 9352 18.83% 33.79 88.56% -0.005 -0.3349 0.689
Unlimited Undo 8685 32.02% 31.6 82.07% -0.28 -0.3023 0.066
Using Tokens but Not Events 13806 27.27% 29.28 84.85% 0.432 0.3785 0.452

Terror Level

Terror Level Completed Average Score Win Rate
I 10532 21.03 9.5%
II 25420 31.04 65.63%
III 32041 34.74 90.7%
IV 19029 38.02 99.99%

Number of Players

Score Model: 0.096 Win Model: 0.085
Num. Completed Blight Flipped Average Score Win Rate
1 59027 43.22% 28.1 73.82%
2 16810 44.22% 30.41 76.44%
3 5781 38.63% 31.85 80.66%
4 4510 31.17% 30.25 86.08%
5 550 17.09% 27.36 92.18%
6 344 33.24% 29.58 86.92%

Results

Result Completed
Win: Invaders destroyed (Terror I) 997
Win: Invaders destroyed (Terror III) 28945
Win: Invaders destroyed (Terror II) 16641
Win: Terror victory (Terror IV) 18937
Game abandoned (v.3.0+) 533
Lose: Invader deck ran out 912
Lose: Adversary condition 2888
Win: Sacrifice victory 255
Lose: Blight pool ran out 16126
Lose: Spirit destroyed 788

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)