Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3266 22.33 45.59% -1.001 -0.8464 -0.778
Aid From Lesser Spirits 2724 23.61 47.25% -1.268 -1.3546 -0.691
All Things Weaken 1927 21.15 43.02% -1.87 -1.5463 -0.323
Attenuated Essence 199 22.26 47.74% -1.218 -1.1901 -1.177
Back Against the Wall 2614 23.16 46.25% -1.103 -1.0462 -0.764
Blight Corrodes the Spirit 180 20.11 42.78% -0.922 -0.7183 -0.425
Burn Brightest Before the End 175 23.98 54.29% -0.101 0.1028 -0.167
Disintegrating Ecosystem 3147 19.8 43.98% -1.319 -0.9264 -1.065
Downward Spiral 5181 21.23 52.48% -0.837 -0.7495 -0.702
Erosion of Will 3274 21.18 43.52% -1.214 -0.9045 -0.866
Intensifying Exploitation 238 21.6 50.84% -0.74 -0.4809 -0.253
Invaders Find the Land to Their Liking 742 30.43 85.98% -0.425 -0.9227 -0.255
Memory Fades to Dust 5162 20.72 49.55% -1.322 -1.1059 -0.558
Power Corrodes the Spirit 2033 21.82 48.6% -0.996 -0.8275 -0.538
Promising Farmlands 3125 20.9 46.14% -1.225 -0.9269 -0.674
Shattered Fragments of Power 139 23.9 41.73% -1.004 -0.8042 -0.753
Slow Dissolution of Will 207 18.0 40.58% -0.953 -0.5756 -1.294
Strong Earth Shatters Slowly 399 31.28 86.72% 0.287 -0.4318 -0.257
The Border of Life and Death 36 21.83 66.67% -0.317
Thriving Communities 2125 21.13 47.86% -1.604 -1.2995 -0.557
Thriving Crops 86 25.55 73.26% -0.373 -0.3633 -0.617
Tipping Point 870 22.79 47.13% -0.534
Unnatural Proliferation 2119 24.43 49.17% -1.075 -0.9374 -0.38
Untended Land Crumbles 2014 22.04 49.55% -0.898 -0.5442 -0.616

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 21352 40.28% 28.43 75.48% -0.037 0.8402 -0.314
B 21581 41.02% 29.22 75.32% -0.109 0.7364 0.265
C 25271 38.3% 29.01 77.23% 0.187 0.8843 0.11
D 23305 39.58% 28.64 76.43% -0.087 0.7547 0.005
E 14399 35.37% 28.34 79.05% 0.207 0.9117 0.189
F 15936 39.24% 29.0 76.37% -0.099 0.7305 0.262
G 15026 39.89% 28.75 76.17% -0.032 0.8212 0.036
H 16203 38.01% 29.24 77.87% 0.056 0.855 0.085
East 4350 48.23% 29.35 65.68% -1.189 -0.3154 -0.442
Northeast 2222 50.07% 31.26 64.72% 0.718 1.5653 0.124
Northwest 1587 50.19% 30.94 64.15% -0.278 0.5972 -0.718
Southeast 1605 35.29% 27.6 75.95% 0.149 1.0634 -0.204
Southwest 1035 40.0% 26.81 72.08% -0.846 0.4396 0.092
West 3273 50.43% 28.83 63.55% -0.454 0.6068 -0.173

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3207 0.0% 24.55 73.34% -0.398 0.348 -0.436
Not Using Events or Tokens 3945 51.29% 21.73 64.82% -0.44 -0.0329 -0.148
Skip Initial Invader Actions 7200 19.06% 34.95 86.78% -0.004 -0.5867 0.225
Start of Game Growth 11052 18.0% 33.63 87.48% 1.09 0.4513 0.604
Unlimited Undo 10436 31.35% 31.53 80.66% -0.793 -0.7679 0.103
Using Tokens but Not Events 17659 26.07% 29.41 84.12% 0.642 0.6266 0.224

Terror Level

Terror Level Completed Average Score Win Rate
I 14324 15.62 8.36%
II 30251 30.47 65.15%
III 37840 34.79 90.64%
IV 22342 38.43 99.93%

Number of Players

Score Model: 0.076 Win Model: 0.059
Num. Completed Blight Flipped Average Score Win Rate
1 70641 42.18% 27.45 72.32%
2 20033 44.05% 29.93 74.88%
3 7301 38.19% 31.97 79.06%
4 5304 30.12% 29.32 83.77%
5 819 17.34% 26.47 87.91%
6 659 28.42% 26.17 77.69%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1193
Win: Invaders destroyed (Terror III) 34158
Win: Invaders destroyed (Terror II) 19657
Win: Terror victory (Terror IV) 22219
Game abandoned (v.3.0+) 3270
Lose: Invader deck ran out 1085
Lose: Adversary condition 3361
Win: Sacrifice victory 307
Lose: Blight pool ran out 18575
Lose: Spirit destroyed 932

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-07 04:07:45 (Pacific Time)