Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3287 22.31 45.54% -0.96 -0.8563 -0.764
Aid From Lesser Spirits 2748 23.62 47.34% -1.013 -1.1575 -0.7
All Things Weaken 1948 21.13 42.92% -1.701 -1.3349 -0.338
Attenuated Essence 210 22.13 49.05% -0.765 -0.767 -1.172
Back Against the Wall 2628 23.18 46.31% -0.999 -0.9338 -0.771
Blight Corrodes the Spirit 187 20.22 42.78% -0.698 -0.4629 -0.425
Burn Brightest Before the End 186 23.4 53.23% -0.458 -0.2975 -0.174
Disintegrating Ecosystem 3168 19.8 43.94% -1.307 -0.9313 -1.136
Downward Spiral 5200 21.22 52.44% -0.57 -0.4977 -0.694
Erosion of Will 3294 21.2 43.69% -0.853 -0.5967 -0.873
Intensifying Exploitation 248 21.92 51.61% -0.54 -0.2661 -0.26
Invaders Find the Land to Their Liking 747 30.44 85.81% -0.085 -0.5719 -0.27
Memory Fades to Dust 5187 20.71 49.49% -1.462 -1.2793 -0.578
Power Corrodes the Spirit 2045 21.79 48.51% -1.204 -0.9909 -0.55
Promising Farmlands 3155 20.94 46.21% -0.908 -0.5854 -0.629
Shattered Fragments of Power 152 23.49 40.79% -1.184 -1.0137 -0.749
Slow Dissolution of Will 212 18.02 41.04% -0.697 -0.3128 -1.308
Strong Earth Shatters Slowly 400 31.2 86.5% 0.138 -0.5382 -0.252
The Border of Life and Death 41 22.0 65.85% -0.375 -0.8913 -0.316
Thriving Communities 2144 21.18 47.85% -1.634 -1.3098 -0.569
Thriving Crops 91 25.1 70.33% -0.913 -0.912 -0.705
Tipping Point 870 22.79 47.13% -0.531
Unnatural Proliferation 2135 24.45 49.09% -1.228 -1.0409 -0.39
Untended Land Crumbles 2033 22.08 49.63% -0.824 -0.4846 -0.668

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 21578 40.24% 28.42 75.46% -0.069 0.7941 -0.325
B 21774 41.05% 29.2 75.27% -0.081 0.7404 0.259
C 25487 38.28% 29.0 77.18% 0.108 0.8056 0.093
D 23515 39.57% 28.62 76.36% -0.158 0.6982 0.01
E 14646 35.09% 28.34 79.13% 0.263 0.9514 0.189
F 16085 39.17% 29.01 76.33% -0.195 0.623 0.289
G 15143 39.86% 28.73 76.12% -0.09 0.7902 0.018
H 16335 37.95% 29.22 77.86% 0.027 0.8073 0.086
East 4405 48.28% 29.23 65.31% -1.093 -0.2999 -0.469
Northeast 2236 50.29% 31.19 64.67% 0.61 1.4907 0.091
Northwest 1604 50.53% 30.81 63.97% -0.362 0.5087 -0.691
Southeast 1631 35.28% 27.49 75.54% 0.311 1.1698 -0.181
Southwest 1053 40.08% 26.68 71.51% -0.695 0.5145 0.087
West 3326 50.56% 28.65 62.99% -0.66 0.4003 -0.157

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3282 0.0% 24.62 73.46% 0.059 0.7745 -0.432
Not Using Events or Tokens 3988 51.34% 21.66 64.67% -0.848 -0.374 -0.136
Skip Initial Invader Actions 7272 18.93% 35.0 86.83% 0.337 -0.2301 0.23
Start of Game Growth 11195 17.86% 33.63 87.53% 1.045 0.3809 0.61
Unlimited Undo 10527 31.26% 31.54 80.64% -1.038 -1.0151 0.072
Using Tokens but Not Events 17902 25.94% 29.43 84.14% 0.57 0.618 0.225

Terror Level

Terror Level Completed Average Score Win Rate
I 14525 15.45 8.34%
II 30494 30.45 65.16%
III 38192 34.8 90.65%
IV 22569 38.47 99.93%

Number of Players

Score Model: 0.084 Win Model: 0.078
Num. Completed Blight Flipped Average Score Win Rate
1 71321 42.09% 27.44 72.32%
2 20225 44.06% 29.9 74.78%
3 7382 38.19% 31.96 78.95%
4 5351 30.16% 29.27 83.67%
5 835 17.37% 26.39 87.66%
6 666 28.42% 26.09 77.63%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1208
Win: Invaders destroyed (Terror III) 34478
Win: Invaders destroyed (Terror II) 19818
Win: Terror victory (Terror IV) 22445
Game abandoned (v.3.0+) 3415
Lose: Invader deck ran out 1091
Lose: Adversary condition 3391
Win: Sacrifice victory 307
Lose: Blight pool ran out 18692
Lose: Spirit destroyed 935

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)