Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3236 22.31 45.55% -1.311 -1.1165 -0.775
Aid From Lesser Spirits 2685 23.69 47.3% -1.18 -1.1885 -0.665
All Things Weaken 1879 21.28 43.27% -1.616 -1.2627 -0.357
Attenuated Essence 174 21.68 48.28% -1.304 -1.153 -1.486
Back Against the Wall 2568 23.14 46.22% -0.768 -0.6754 -0.784
Blight Corrodes the Spirit 166 20.34 42.77% -0.865 -0.6467 -0.322
Burn Brightest Before the End 154 23.44 51.95% -0.812 -0.6341 -0.509
Disintegrating Ecosystem 3095 19.85 44.1% -1.259 -0.8701 -1.037
Downward Spiral 5083 21.22 52.43% -0.827 -0.6344 -0.708
Erosion of Will 3213 21.18 43.51% -1.367 -1.0654 -0.867
Intensifying Exploitation 207 21.27 50.72% -0.464 -0.1777 -0.154
Invaders Find the Land to Their Liking 727 30.51 86.24% -0.251 -0.8119 -0.281
Memory Fades to Dust 5059 20.79 49.73% -1.139 -0.8101 -0.573
Power Corrodes the Spirit 1970 21.82 48.58% -0.932 -0.623 -0.561
Promising Farmlands 3087 20.92 46.26% -1.291 -0.93 -0.677
Shattered Fragments of Power 125 23.76 40.0% -0.769 -0.6254 -0.634
Slow Dissolution of Will 188 18.19 39.36% -1.118 -0.6664 -1.076
Strong Earth Shatters Slowly 390 31.2 86.67% -0.308 -0.8645 -0.251
The Border of Life and Death 36 21.83 66.67% -1.027 -1.3212 -0.321
Thriving Communities 2078 21.24 48.22% -0.985 -0.6573 -0.474
Thriving Crops 82 25.83 74.39% 0.544 0.5012 -0.572
Tipping Point 870 22.79 47.13% -0.533
Unnatural Proliferation 2066 24.54 49.42% -1.072 -0.8849 -0.363
Untended Land Crumbles 1984 21.93 49.5% -1.321 -0.9916 -0.609

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 20745 40.45% 28.48 75.64% 0.07 0.964 -0.3
B 21121 41.06% 29.26 75.51% 0.084 0.9056 0.327
C 24739 38.32% 29.04 77.4% 0.031 0.7006 0.146
D 22776 39.65% 28.72 76.59% 0.09 0.9186 0.059
E 13850 35.59% 28.43 79.16% 0.415 1.1078 0.225
F 15573 39.27% 29.03 76.64% 0.151 0.9296 0.289
G 14655 40.06% 28.82 76.32% 0.174 0.9383 0.029
H 15801 38.12% 29.26 78.03% 0.186 0.9436 0.102
East 4190 48.42% 29.67 66.4% -0.576 0.2708 -0.306
Northeast 2156 50.26% 31.56 65.4% 0.946 1.6216 0.182
Northwest 1546 50.23% 31.3 64.81% -0.598 0.2157 -0.708
Southeast 1526 35.67% 28.03 76.61% 0.394 1.0797 0.09
Southwest 1009 40.44% 27.22 73.14% -0.418 0.959 0.236
West 3174 50.43% 29.2 64.68% -0.53 0.4273 -0.137

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3141 0.0% 24.29 73.48% -1.063 -0.2241 -0.427
Not Using Events or Tokens 3851 50.86% 21.89 65.28% -0.312 0.1375 -0.153
Skip Initial Invader Actions 7102 19.15% 34.88 86.93% -0.006 -0.5731 0.219
Start of Game Growth 10822 18.17% 33.67 87.62% 1.014 0.4939 0.659
Unlimited Undo 10239 31.32% 31.55 81.02% -0.154 -0.1155 0.024
Using Tokens but Not Events 17014 26.23% 29.38 84.25% 0.627 0.5941 0.25

Terror Level

Terror Level Completed Average Score Win Rate
I 13813 16.17 8.43%
II 29580 30.54 65.21%
III 37032 34.77 90.67%
IV 21875 38.39 99.94%

Number of Players

Score Model: -0.012 Win Model: -0.145
Num. Completed Blight Flipped Average Score Win Rate
1 69100 42.35% 27.51 72.45%
2 19567 44.13% 29.98 75.09%
3 7055 37.96% 32.03 79.32%
4 5175 30.26% 29.53 84.19%
5 784 16.96% 26.46 88.65%
6 619 28.8% 26.3 78.51%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1161
Win: Invaders destroyed (Terror III) 33436
Win: Invaders destroyed (Terror II) 19240
Win: Terror victory (Terror IV) 21754
Game abandoned (v.3.0+) 2898
Lose: Invader deck ran out 1056
Lose: Adversary condition 3294
Win: Sacrifice victory 301
Lose: Blight pool ran out 18238
Lose: Spirit destroyed 922

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-16 05:27:44 (Pacific Time)