Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3191 22.35 45.69% -1.209 -1.0972 -0.78
Aid From Lesser Spirits 2650 23.63 47.4% -0.875 -0.9765 -0.733
All Things Weaken 1855 21.23 43.4% -1.612 -1.3079 -0.406
Attenuated Essence 161 22.4 50.93% -0.987 -0.9394 -1.268
Back Against the Wall 2537 23.12 46.2% -1.02 -1.0089 -0.908
Blight Corrodes the Spirit 152 19.86 42.76% -0.774 -0.6245 -0.348
Burn Brightest Before the End 145 23.35 50.34% -1.244 -1.15 -0.518
Disintegrating Ecosystem 3056 19.9 44.21% -1.096 -0.7558 -1.037
Downward Spiral 5002 21.22 52.38% -1.183 -0.9998 -0.731
Erosion of Will 3172 21.2 43.6% -1.255 -1.0067 -0.87
Intensifying Exploitation 200 20.98 50.5% -0.729 -0.5148 -0.234
Invaders Find the Land to Their Liking 710 30.65 86.9% 0.503 -0.1021 -0.365
Memory Fades to Dust 4998 20.78 49.8% -1.14 -0.8529 -0.572
Power Corrodes the Spirit 1940 21.78 48.45% -0.867 -0.6665 -0.565
Promising Farmlands 3053 20.95 46.32% -1.583 -1.2586 -0.732
Shattered Fragments of Power 110 23.72 38.18% -1.274 -1.1514 -0.644
Slow Dissolution of Will 168 17.45 38.1% -1.859 -1.4659 -0.84
Strong Earth Shatters Slowly 381 31.4 87.4% -0.201 -0.9622 -0.123
The Border of Life and Death 33 22.24 66.67% -0.524 -0.9849 -0.307
Thriving Communities 2036 21.26 48.08% -1.054 -0.7358 -0.453
Thriving Crops 76 25.46 73.68% 0.487 0.4191 -0.463
Tipping Point 870 22.79 47.13% -0.544
Unnatural Proliferation 2017 24.61 49.33% -1.078 -0.8881 -0.38
Untended Land Crumbles 1948 21.97 49.59% -1.098 -0.8736 -0.575

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 20338 40.61% 28.53 75.68% 0.102 1.1692 -0.28
B 20659 41.21% 29.26 75.69% 0.167 1.1317 0.311
C 24281 38.4% 29.08 77.53% -0.036 0.7856 0.14
D 22362 39.72% 28.74 76.75% 0.153 1.144 0.068
E 13397 35.92% 28.5 79.13% 0.351 1.1806 0.21
F 15261 39.35% 29.07 76.82% 0.24 1.1608 0.303
G 14355 40.07% 28.85 76.45% -0.078 0.8243 0.064
H 15540 38.26% 29.27 78.11% 0.059 0.9679 0.089
East 4100 48.68% 29.82 66.46% -0.755 0.2327 -0.28
Northeast 2126 50.26% 31.74 65.66% 0.874 1.7188 0.162
Northwest 1520 50.36% 31.47 65.07% -0.384 0.5623 -0.675
Southeast 1465 36.0% 28.22 76.72% 0.706 1.6146 0.171
Southwest 1002 40.12% 27.35 73.55% -0.153 1.2671 0.229
West 3125 50.39% 29.34 64.99% -0.585 0.4982 -0.129

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3103 0.0% 24.0 73.41% -0.994 -0.3005 -0.44
Not Using Events or Tokens 3796 51.03% 21.93 65.33% -0.468 0.0205 -0.174
Skip Initial Invader Actions 6998 19.16% 34.72 87.01% 0.387 -0.2283 0.204
Start of Game Growth 10629 18.29% 33.6 87.63% 0.728 0.2726 0.646
Unlimited Undo 10076 31.36% 31.47 81.09% -0.147 -0.252 0.051
Using Tokens but Not Events 16582 26.41% 29.37 84.22% 0.426 0.485 0.257

Terror Level

Terror Level Completed Average Score Win Rate
I 13451 16.52 8.54%
II 29059 30.57 65.29%
III 36394 34.75 90.64%
IV 21495 38.33 99.94%

Number of Players

Score Model: 0.015 Win Model: -0.133
Num. Completed Blight Flipped Average Score Win Rate
1 67881 42.49% 27.56 72.55%
2 19235 44.16% 29.97 75.23%
3 6875 37.86% 32.03 79.39%
4 5091 30.34% 29.66 84.42%
5 742 17.52% 26.54 88.95%
6 575 29.27% 26.16 78.96%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1145
Win: Invaders destroyed (Terror III) 32846
Win: Invaders destroyed (Terror II) 18924
Win: Terror victory (Terror IV) 21376
Game abandoned (v.3.0+) 2650
Lose: Invader deck ran out 1040
Lose: Adversary condition 3223
Win: Sacrifice victory 298
Lose: Blight pool ran out 17990
Lose: Spirit destroyed 907

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-01 04:59:57 (Pacific Time)