Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2911 22.6 46.2% -1.355 -1.113 -0.919
Aid From Lesser Spirits 2450 23.68 47.76% -1.074 -1.1517 -0.751
All Things Weaken 1676 21.5 44.09% -1.54 -1.1477 -0.517
Attenuated Essence 43 22.42 46.51% -1.077 -0.9705 -0.451
Back Against the Wall 2325 23.27 46.41% -0.976 -0.9182 -1.047
Blight Corrodes the Spirit 53 16.43 37.74% -1.839 -1.6372 -0.804
Burn Brightest Before the End 40 21.93 52.5% -1.273 -1.0622
Disintegrating Ecosystem 2805 20.05 44.06% -1.435 -1.0112 -1.188
Downward Spiral 4541 21.38 53.09% -1.227 -0.9914 -0.915
Erosion of Will 2949 21.44 43.78% -1.4 -1.0904 -0.924
Intensifying Exploitation 65 18.43 47.69% -1.198 -0.9106 -0.157
Invaders Find the Land to Their Liking 632 31.02 87.97% 0.209 -0.2844 -0.607
Memory Fades to Dust 4554 21.05 50.9% -1.117 -0.781 -0.731
Power Corrodes the Spirit 1714 21.42 48.37% -1.341 -1.1204 -1.01
Promising Farmlands 2818 21.15 46.88% -1.313 -0.8599 -0.866
Shattered Fragments of Power 50 26.12 42.0% -1.146 -1.0952 -0.161
Slow Dissolution of Will 65 18.29 44.62% -1.402 -1.0025 -0.588
Strong Earth Shatters Slowly 336 31.97 89.88% 0.307 -0.4035 0.013
The Border of Life and Death 11 21.0 63.64% -0.268 -0.603 -0.305
Thriving Communities 1812 21.19 47.85% -1.565 -1.2023 -0.36
Thriving Crops 30 26.4 76.67% 0.175 -0.0227
Tipping Point 870 22.79 47.13% -0.551
Unnatural Proliferation 1796 24.61 49.28% -1.093 -0.8778 -0.54
Untended Land Crumbles 1767 21.9 50.08% -1.376 -1.094 -0.939

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 17981 41.11% 28.93 76.96% -0.318 0.4219 -0.217
B 18135 41.64% 29.68 77.08% -0.248 0.4782 0.388
C 21730 38.93% 29.53 78.9% 0.054 0.6365 0.204
D 19582 40.52% 29.15 77.97% -0.18 0.5318 0.0
E 10855 37.35% 29.13 79.96% -0.065 0.5001 0.199
F 13549 39.76% 29.41 77.93% -0.289 0.3813 0.309
G 12692 40.44% 29.17 77.77% -0.195 0.457 0.069
H 13738 38.88% 29.55 79.23% -0.066 0.5049 0.287
East 3640 49.22% 30.53 67.5% 0.224 0.7632 -0.555
Northeast 1870 51.61% 32.46 65.88% -0.834 -0.1995 0.011
Northwest 1333 51.59% 32.24 65.87% -0.015 0.7944 -0.484
Southeast 1325 36.1% 28.82 78.11% 0.101 0.807 0.165
Southwest 891 41.08% 28.2 75.98% -0.104 0.8857 0.524
West 2771 50.8% 30.09 66.51% -1.162 -0.2587 0.082

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2672 0.0% 24.36 74.55% -0.983 -0.2073 -0.496
Not Using Events or Tokens 3240 51.79% 23.0 68.8% -0.118 0.2615 -0.026
Skip Initial Invader Actions 6219 19.86% 34.74 87.62% 0.425 -0.1927 0.455
Start of Game Growth 9527 18.64% 33.79 88.41% -0.062 -0.4107 0.613
Unlimited Undo 8891 31.86% 31.63 81.99% 0.048 0.0413 0.096
Using Tokens but Not Events 14185 27.08% 29.29 84.76% 0.527 0.5171 0.461

Terror Level

Terror Level Completed Average Score Win Rate
I 10882 20.4 9.44%
II 25940 31.01 65.6%
III 32615 34.76 90.68%
IV 19311 38.07 99.98%

Number of Players

Score Model: 0.166 Win Model: 0.091
Num. Completed Blight Flipped Average Score Win Rate
1 60183 43.21% 28.02 73.63%
2 17117 44.06% 30.37 76.29%
3 5924 38.26% 31.87 80.57%
4 4566 31.27% 30.21 85.98%
5 578 17.47% 27.06 91.35%
6 380 32.19% 29.37 86.05%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1023
Win: Invaders destroyed (Terror III) 29454
Win: Invaders destroyed (Terror II) 16973
Win: Terror victory (Terror IV) 19215
Game abandoned (v.3.0+) 784
Lose: Invader deck ran out 930
Lose: Adversary condition 2919
Win: Sacrifice victory 262
Lose: Blight pool ran out 16385
Lose: Spirit destroyed 803

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)