Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2811 22.77 46.39% -2.162 -0.2134 -0.991
Aid From Lesser Spirits 2365 23.72 47.86% -2.205 -0.4111 -0.788
All Things Weaken 1579 21.4 44.46% -2.602 -0.5179 -0.608
Back Against the Wall 2233 23.12 46.26% -2.214 -0.3328 -1.181
Disintegrating Ecosystem 2682 20.18 44.44% -2.446 -0.3733 -1.181
Downward Spiral 4348 21.5 53.31% -2.112 -0.2315 -0.962
Erosion of Will 2847 21.58 43.94% -2.344 -0.2551 -1.022
Invaders Find the Land to Their Liking 594 30.96 88.05% -0.906 -0.2987 -0.849
Memory Fades to Dust 4380 21.19 51.0% -2.055 0.0009 -0.823
Power Corrodes the Spirit 1587 21.51 48.77% -2.238 -0.3183 -1.041
Promising Farmlands 2698 21.29 46.96% -2.248 -0.2075 -0.959
Strong Earth Shatters Slowly 315 32.03 90.48% 0.479 0.9184 -0.23
Thriving Communities 1692 21.63 48.52% -2.115 -0.04 -0.36
Tipping Point 870 22.79 47.13% -0.613
Unnatural Proliferation 1691 24.58 49.38% -2.286 -0.3298 -0.48
Untended Land Crumbles 1666 21.93 50.42% -2.409 -0.3996 -0.873

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 16899 41.43% 29.1 77.61% -0.147 0.6707 -0.131
B 17013 42.03% 29.87 77.7% -0.13 0.6309 0.468
C 20402 39.38% 29.66 79.28% 0.226 0.779 0.264
D 18443 40.86% 29.34 78.52% -0.065 0.701 0.051
E 9772 38.28% 29.46 80.54% 0.019 0.6457 0.292
F 12678 39.91% 29.64 78.62% -0.02 0.7015 0.383
G 11921 40.57% 29.48 78.34% 0.175 0.8574 0.162
H 12895 38.96% 29.79 79.7% 0.134 0.8149 0.374
East 3435 49.83% 30.7 68.18% 0.313 0.9186 -0.494
Northeast 1767 52.35% 32.86 66.89% 0.534 1.2274 0.076
Northwest 1246 52.31% 32.68 67.17% -0.628 -0.1493 -0.441
Southeast 1229 36.07% 28.74 79.01% 0.392 1.0758 0.445
Southwest 815 41.72% 28.75 77.55% 0.664 1.7018 0.489
West 2595 51.63% 30.51 67.55% 0.274 1.1121 0.183

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2488 0.0% 24.63 75.36% -1.803 0.4095 -0.504
Not Using Events or Tokens 3006 52.92% 23.39 69.63% -0.728 -0.5275 -0.051
Skip Initial Invader Actions 5800 20.37% 34.6 88.33% -0.12 -1.3633 0.728
Start of Game Growth 8950 19.05% 33.8 89.16% 0.392 0.0132 0.64
Unlimited Undo 8305 32.49% 31.61 82.69% -0.086 -0.5618 0.121
Using Tokens but Not Events 13012 27.6% 29.36 85.13% 0.48 0.6526 0.446

Terror Level

Terror Level Completed Average Score Win Rate
I 9754 22.69 9.8%
II 24386 31.12 65.64%
III 30856 34.69 90.74%
IV 18401 37.96 100.0%

Number of Players

Score Model: 0.146 Win Model: 0.061
Num. Completed Blight Flipped Average Score Win Rate
1 56786 43.34% 28.26 74.21%
2 15966 44.67% 30.56 76.91%
3 5464 39.09% 31.87 80.91%
4 4418 31.18% 30.4 86.46%
5 463 16.41% 27.87 93.74%
6 300 33.78% 30.82 89.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 952
Win: Invaders destroyed (Terror III) 27888
Win: Invaders destroyed (Terror II) 15964
Win: Terror victory (Terror IV) 18312
Lose: Invader deck ran out 883
Lose: Adversary condition 2777
Win: Sacrifice victory 246
Lose: Blight pool ran out 15609
Lose: Spirit destroyed 766

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-04 02:28:59 (Pacific Time)