Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 94 17.2% 24.83 74.47% 0.676 0.6266 -1.007
Blitz 0 4458 37.42% 31.32 67.99% 0.235 0.4957 0.467
Dahan Insurrection 4 7953 29.02% 52.94 73.81% 0.629 0.4728 0.52
Despicable Theft 2 370 43.48% 30.81 69.46% -0.3 0.5049 -0.005
Elemental Invocation 1 312 52.56% 29.46 60.26% -0.554 0.3295 -1.145
Guard the Isle's Heart 0 11533 12.04% 44.62 78.33% 0.016 -0.5444 0.862
Powers Long Forgotten 1 2527 33.52% 41.92 77.68% -0.309 0.5837 -0.739
Rituals of Terror 3 2188 47.33% 51.81 65.86% 0.214 0.0938 0.813
Rituals of the Destroying Flame 3 500 73.95% 32.75 48.6% -1.144 -0.2823 -0.498
Second Wave 0 7686 47.74% 28.1 69.87% 0.544 0.6266 -0.642
The Great River 3 398 54.91% 28.34 49.25% -1.35 0.1857 -1.676
Varied Terrains 2 97 54.64% 19.35 40.21% -0.421 0.3598 -0.462
Ward the Shores 2 1585 46.14% 33.87 61.2% -1.367 -0.306 -0.808

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 8666 31.93 52.54% -0.176 -0.0315 -0.173
Aid From Lesser Spirits 7635 34.09 56.45% 0.415 0.3118 0.031
All Things Weaken 3329 33.51 53.29% -0.615 -0.3105 -0.134
Attenuated Essence 253 26.93 46.25% 0.765 0.7871 -0.901
Back Against the Wall 7435 32.1 50.48% -0.41 -0.3616 -0.465
Blight Corrodes the Spirit 261 26.43 43.3% -0.071 0.1347 -0.853
Burn Brightest Before the End 230 29.95 44.78% -0.85 -0.6731 -0.631
Disintegrating Ecosystem 8108 28.61 46.93% -0.76 -0.3411 -0.343
Downward Spiral 35027 23.76 51.88% -0.273 -0.2053 -0.308
Erosion of Will 8324 30.26 48.01% -0.328 -0.0359 -0.326
Intensifying Exploitation 266 25.97 41.35% -0.326 -0.0313 -0.665
Invaders Find the Land to Their Liking 1458 40.74 79.01% 1.269 0.7927 0.397
Memory Fades to Dust 35575 23.23 48.03% -0.358 -0.1358 -0.427
Power Corrodes the Spirit 3111 31.54 50.53% -0.169 0.0064 -0.358
Promising Farmlands 8306 28.61 45.97% -0.449 -0.1451 -0.617
Shattered Fragments of Power 190 28.52 43.16% -0.408 -0.2189 -0.916
Slow Dissolution of Will 257 23.16 35.02% -0.365 0.0047 -1.449
Strong Earth Shatters Slowly 922 41.2 82.97% 0.442 -0.3121 0.573
The Border of Life and Death 93 33.75 72.04% 0.635 0.0733 0.454
Thriving Communities 3202 30.54 48.22% -0.608 -0.302 -0.421
Thriving Crops 106 28.77 55.66% -0.222 -0.1932 -1.333
Tipping Point 3623 29.22 46.7% 0.0 0.0 -0.361
Unnatural Proliferation 3472 33.31 51.01% -0.628 -0.4748 -0.3
Untended Land Crumbles 3239 31.55 49.89% -0.464 -0.1068 -0.29

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 149231 39.38% 29.23 69.76% -1.156 -0.2878 0.444
B 117128 39.34% 28.67 69.63% -1.304 -0.4713 0.392
C 191526 40.16% 27.15 75.68% -0.748 -0.0599 0.281
D 115108 39.85% 28.21 68.51% -1.46 -0.6212 0.279
E 22495 41.33% 33.42 72.33% -1.316 -0.6139 0.452
F 33044 40.38% 32.3 72.09% -1.479 -0.6609 0.301
G 32919 39.31% 34.45 74.17% -0.821 0.0368 1.093
H 33445 38.85% 33.76 73.59% -1.251 -0.4657 0.761
East 17589 40.96% 43.69 64.32% -0.515 0.3629 -0.292
Northeast 10872 36.24% 44.55 66.92% -0.394 0.4788 -0.116
Northwest 9293 33.03% 45.76 69.15% -0.516 0.3692 -0.262
Southeast 1920 34.75% 39.14 67.34% -0.336 0.5563 -1.232
Southwest 1704 34.14% 37.54 66.31% -0.095 1.1706 -0.059
West 14215 37.36% 44.23 66.04% -0.505 0.5645 0.121

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 117933 0.0% 19.71 70.09% -0.631 0.1042 -1.163
Not Using Events or Tokens 220857 43.89% 21.73 68.69% -0.286 0.1407 -0.528
Skip Initial Invader Actions 15395 9.66% 36.87 87.57% 0.552 -0.0581 -0.12
Start of Game Growth 22389 11.22% 35.37 86.3% 0.936 0.3293 0.359
Unlimited Undo 42543 31.67% 31.35 79.04% 0.01 0.0128 0.716
Using Tokens but Not Events 35791 32.88% 32.44 76.92% 0.02 0.0303 0.154

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 70.95%
Flash Floods 94.94%
River's Bounty 95.22%
Wash Away 88.9%

Terror Level

Terror Level Completed Average Score Win Rate
I 124697 15.56 32.7%
II 222091 30.46 82.71%
III 78893 34.8 83.95%
IV 18305 38.44 98.77%

Results

Result Completed
Win: Invaders destroyed (Terror I) 40751
Win: Invaders destroyed (Terror III) 63999
Win: Invaders destroyed (Terror II) 175639
Win: Terror victory (Terror IV) 17618
Game abandoned (v.3.0+) 32876
Lose: Invader deck ran out 7832
Lose: Adversary condition 20227
Win: Sacrifice victory 994
Lose: Scenario condition 2684
Win: Scenario condition 9764
Lose: Blight pool ran out 68032
Lose: Spirit destroyed 3570

Number of Players

Score Model: 0.216 Win Model: 0.137
Num. Completed Blight Flip Rate Average Score Win Rate
1 263139 50.4% 24.74 67.38%
2 106755 42.1% 30.14 69.93%
3 35128 35.75% 33.24 76.02%
4 35691 27.65% 36.99 77.42%
5 656 29.84% 37.42 78.51%
6 2617 16.61% 36.32 74.55%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-10 06:17:01 (Pacific Time)