Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 120 20.17% 24.77 74.17% 0.56 0.5566 -0.951
Blitz 0 4921 36.61% 30.09 65.35% -0.308 -0.046 0.678
Dahan Insurrection 4 8708 28.41% 51.82 73.0% 0.826 0.5493 0.667
Despicable Theft 2 420 41.39% 30.42 68.33% -0.446 0.1054 0.119
Elemental Invocation 1 366 50.27% 28.01 57.38% -0.783 -0.0595 -1.13
Guard the Isle's Heart 0 12527 12.06% 44.6 77.49% 0.899 0.3599 1.029
Powers Long Forgotten 1 2885 30.79% 42.52 78.06% 0.501 1.1567 -0.636
Rituals of Terror 3 2460 46.41% 50.38 63.37% 0.246 0.4451 0.805
Rituals of the Destroying Flame 3 545 70.77% 31.54 46.97% -1.22 -0.3293 -0.556
Second Wave 0 8233 47.22% 27.92 69.39% 0.203 0.3244 -0.532
The Great River 3 451 51.56% 27.1 47.89% -1.516 -0.3993 -1.531
Varied Terrains 2 136 53.33% 19.82 39.71% -0.4 0.3613 -0.563
Ward the Shores 2 1682 45.58% 33.13 60.46% -0.359 0.7175 -0.748

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 9083 31.69 52.2% -0.326 -0.0731 -0.033
Aid From Lesser Spirits 8027 33.88 56.37% 0.109 0.0095 0.163
All Things Weaken 3711 32.84 52.49% -0.328 0.0155 -0.007
Attenuated Essence 425 26.12 46.12% -0.596 -0.5521 -0.75
Back Against the Wall 7829 31.94 50.42% -0.268 -0.2406 -0.303
Blight Corrodes the Spirit 470 26.06 42.55% -0.612 -0.3675 -0.473
Burn Brightest Before the End 366 29.41 45.36% -0.155 -0.1597 -0.336
Disintegrating Ecosystem 8531 28.17 46.36% -0.903 -0.5282 -0.22
Downward Spiral 39260 22.89 50.37% -0.226 -0.1036 -0.146
Erosion of Will 8764 29.92 47.52% -0.527 -0.2 -0.2
Intensifying Exploitation 482 24.61 41.29% -0.378 -0.1559 -0.748
Invaders Find the Land to Their Liking 1587 39.85 77.69% -0.074 -0.6243 0.507
Memory Fades to Dust 39630 22.47 46.81% -0.31 -0.0731 -0.264
Power Corrodes the Spirit 3469 30.48 49.41% -0.543 -0.3264 -0.2
Promising Farmlands 8704 28.39 45.73% -0.25 0.0296 -0.476
Shattered Fragments of Power 363 28.34 46.01% 0.125 0.1878 -0.708
Slow Dissolution of Will 435 23.87 37.01% -0.29 0.0943 -1.222
Strong Earth Shatters Slowly 1017 40.05 82.01% 0.845 0.1444 0.711
The Border of Life and Death 134 33.0 67.91% 0.51 -0.0759 0.398
Thriving Communities 3575 29.74 47.83% -0.423 -0.0755 -0.294
Thriving Crops 194 28.51 55.67% -0.486 -0.6288 -1.126
Tipping Point 3624 29.21 46.69% 0.0 0.4216 -0.205
Unnatural Proliferation 3809 32.7 50.25% -0.555 -0.3867 -0.133
Untended Land Crumbles 3577 31.01 49.29% -0.13 0.0949 -0.15

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 167603 38.75% 27.97 66.93% -1.142 -0.1745 0.375
B 131829 38.58% 27.38 66.7% -1.219 -0.3277 0.347
C 218456 39.42% 25.86 72.41% -0.625 0.071 0.136
D 129540 39.23% 26.92 65.5% -1.427 -0.489 0.126
E 26256 40.23% 31.94 69.79% -1.022 -0.2249 0.324
F 37379 39.93% 31.14 69.98% -0.881 -0.0305 0.244
G 36924 38.69% 33.5 72.39% -0.449 0.336 1.009
H 37499 38.25% 32.9 71.94% -0.669 0.1224 0.68
East 19238 40.03% 42.63 62.58% -0.769 0.1194 -0.366
Northeast 12037 35.07% 43.25 64.94% -0.549 0.2536 -0.209
Northwest 10465 31.4% 43.9 66.56% -0.438 0.4679 -0.271
Southeast 2161 32.93% 38.71 65.8% -0.407 0.3735 -1.322
Southwest 1927 32.41% 37.31 64.87% -1.817 -0.4796 -0.156
West 15754 36.03% 42.88 63.93% -0.325 0.627 0.112

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 138286 0.0% 18.59 66.13% -0.363 0.357 -1.19
Not Using Events or Tokens 258805 43.07% 20.47 64.75% -0.307 0.0483 -0.699
Skip Initial Invader Actions 16749 9.45% 36.36 85.9% 0.345 -0.2251 -0.002
Start of Game Growth 24326 10.99% 34.74 84.44% 0.251 -0.2617 0.39
Unlimited Undo 46626 31.32% 30.2 76.26% 0.019 -0.0968 0.595
Using Tokens but Not Events 39888 32.67% 31.63 74.83% -0.151 -0.1893 0.142

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 71.49%
Flash Floods 95.1%
River's Bounty 95.36%
Wash Away 89.19%

Terror Level

Terror Level Completed Average Score Win Rate
I 152966 13.36 28.72%
II 243025 30.11 82.22%
III 85934 34.83 83.67%
IV 19715 38.67 98.8%

Results

Result Completed
Win: Invaders destroyed (Terror I) 43906
Win: Invaders destroyed (Terror III) 69485
Win: Invaders destroyed (Terror II) 191366
Win: Terror victory (Terror IV) 18977
Game abandoned (v.3.0+) 55546
Lose: Invader deck ran out 8509
Lose: Adversary condition 21566
Win: Sacrifice victory 1076
Lose: Scenario condition 2812
Win: Scenario condition 10298
Lose: Blight pool ran out 74247
Lose: Spirit destroyed 3852

Number of Players

Score Model: 0.226 Win Model: 0.379
Num. Completed Blight Flip Rate Average Score Win Rate
1 298863 49.73% 23.6 64.63%
2 119540 41.38% 28.8 67.28%
3 39009 35.52% 32.0 73.55%
4 39888 27.06% 35.42 74.59%
5 883 29.52% 34.51 72.59%
6 3457 15.56% 36.82 70.12%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-05 01:53:45 (Pacific Time)