Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 94 17.2% 24.83 74.47% 0.47 0.2577 -1.005
Blitz 0 4479 37.36% 31.27 67.85% 0.107 0.3828 0.454
Dahan Insurrection 4 7981 29.0% 52.89 73.74% 0.662 0.521 0.528
Despicable Theft 2 370 43.48% 30.81 69.46% -0.086 0.6504 -0.006
Elemental Invocation 1 313 52.4% 29.37 60.06% -0.622 0.168 -1.144
Guard the Isle's Heart 0 11552 12.03% 44.62 78.35% 0.124 -0.44 0.864
Powers Long Forgotten 1 2532 33.57% 41.92 77.69% -0.363 0.5361 -0.734
Rituals of Terror 3 2203 47.28% 51.61 65.73% 0.206 0.0387 0.804
Rituals of the Destroying Flame 3 500 73.95% 32.75 48.6% -1.181 -0.3001 -0.502
Second Wave 0 7695 47.77% 28.1 69.86% 0.524 0.5967 -0.641
The Great River 3 401 55.0% 28.28 49.38% -1.326 0.1016 -1.665
Varied Terrains 2 98 55.1% 19.33 39.8% -0.572 0.259 -0.455
Ward the Shores 2 1588 46.05% 33.83 61.15% -1.288 -0.2731 -0.804

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 8677 31.94 52.54% -0.205 -0.0698 -0.172
Aid From Lesser Spirits 7642 34.09 56.44% 0.404 0.2893 0.033
All Things Weaken 3341 33.47 53.19% -0.808 -0.4583 -0.141
Attenuated Essence 259 27.06 46.72% 0.664 0.6684 -0.928
Back Against the Wall 7449 32.1 50.46% -0.463 -0.4308 -0.463
Blight Corrodes the Spirit 266 26.65 43.98% 0.137 0.3811 -0.825
Burn Brightest Before the End 238 30.15 45.8% -0.414 -0.2196 -0.557
Disintegrating Ecosystem 8115 28.6 46.9% -0.919 -0.5103 -0.341
Downward Spiral 35115 23.73 51.84% -0.281 -0.2143 -0.305
Erosion of Will 8336 30.25 48.02% -0.273 -0.0178 -0.323
Intensifying Exploitation 273 25.83 41.39% -0.436 -0.1205 -0.659
Invaders Find the Land to Their Liking 1466 40.66 78.92% 1.115 0.6374 0.399
Memory Fades to Dust 35664 23.21 48.0% -0.373 -0.1502 -0.425
Power Corrodes the Spirit 3123 31.52 50.5% -0.29 -0.0945 -0.358
Promising Farmlands 8314 28.61 45.96% -0.511 -0.1897 -0.616
Shattered Fragments of Power 191 28.71 43.46% -0.433 -0.2327 -0.852
Slow Dissolution of Will 263 23.19 34.6% -0.312 0.0605 -1.509
Strong Earth Shatters Slowly 925 41.24 82.92% 0.385 -0.3311 0.569
The Border of Life and Death 95 33.04 70.53% 0.392 -0.1547 0.201
Thriving Communities 3223 30.49 48.22% -0.56 -0.2566 -0.427
Thriving Crops 107 28.95 56.07% -0.244 -0.2256 -1.332
Tipping Point 3623 29.22 46.7% 0.0 0.0 -0.359
Unnatural Proliferation 3484 33.28 51.03% -0.401 -0.2201 -0.296
Untended Land Crumbles 3250 31.53 49.91% -0.605 -0.2538 -0.287

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 149753 39.37% 29.19 69.67% -1.122 -0.2741 0.441
B 117474 39.32% 28.64 69.56% -1.284 -0.4738 0.393
C 192078 40.15% 27.12 75.6% -0.71 -0.0298 0.278
D 115461 39.84% 28.18 68.43% -1.418 -0.5798 0.276
E 22615 41.33% 33.38 72.23% -1.384 -0.6958 0.448
F 33140 40.37% 32.28 72.03% -1.413 -0.6015 0.303
G 33027 39.33% 34.42 74.11% -0.774 0.0848 1.086
H 33536 38.89% 33.75 73.54% -1.177 -0.4158 0.76
East 17630 40.93% 43.65 64.3% -0.477 0.3636 -0.293
Northeast 10901 36.19% 44.5 66.86% -0.396 0.4308 -0.123
Northwest 9313 32.98% 45.71 69.09% -0.655 0.2506 -0.267
Southeast 1929 34.69% 39.13 67.29% -0.505 0.3467 -1.239
Southwest 1715 34.09% 37.56 66.3% -0.0 1.242 -0.063
West 14244 37.34% 44.2 66.01% -0.527 0.5041 0.115

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 118317 0.0% 19.68 69.99% -0.603 0.1139 -1.181
Not Using Events or Tokens 221631 43.86% 21.7 68.59% -0.323 0.1218 -0.536
Skip Initial Invader Actions 15431 9.68% 36.87 87.54% 0.587 0.0193 -0.12
Start of Game Growth 22439 11.23% 35.37 86.28% 0.952 0.3181 0.363
Unlimited Undo 42615 31.65% 31.35 79.01% 0.035 0.0333 0.718
Using Tokens but Not Events 35917 32.91% 32.42 76.85% -0.023 -0.0018 0.156

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 70.98%
Flash Floods 94.94%
River's Bounty 95.22%
Wash Away 88.91%

Terror Level

Terror Level Completed Average Score Win Rate
I 125306 15.5 32.6%
II 222548 30.46 82.69%
III 79073 34.8 83.95%
IV 18340 38.45 98.77%

Results

Result Completed
Win: Invaders destroyed (Terror I) 40828
Win: Invaders destroyed (Terror III) 64144
Win: Invaders destroyed (Terror II) 175962
Win: Terror victory (Terror IV) 17650
Game abandoned (v.3.0+) 33381
Lose: Invader deck ran out 7846
Lose: Adversary condition 20259
Win: Sacrifice victory 996
Lose: Scenario condition 2685
Win: Scenario condition 9780
Lose: Blight pool ran out 68164
Lose: Spirit destroyed 3572

Number of Players

Score Model: 0.191 Win Model: 0.116
Num. Completed Blight Flip Rate Average Score Win Rate
1 263873 50.38% 24.71 67.32%
2 107041 42.08% 30.11 69.86%
3 35235 35.79% 33.21 75.95%
4 35813 27.65% 36.93 77.31%
5 664 30.26% 37.29 78.46%
6 2641 16.65% 36.35 74.4%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-13 05:50:42 (Pacific Time)