Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 83 18.29% 24.67 71.08% 1.04 0.9052 -1.05
Blitz 0 4159 38.07% 31.77 69.22% 0.171 0.3334 0.262
Dahan Insurrection 4 7453 29.41% 53.78 74.59% 0.638 0.4573 0.438
Despicable Theft 2 338 43.45% 31.64 71.01% -0.619 -0.0548 -0.102
Elemental Invocation 1 289 55.02% 30.27 61.59% -0.951 -0.1828 -1.073
Guard the Isle's Heart 0 10956 12.18% 45.01 79.21% 0.595 -0.1834 0.748
Powers Long Forgotten 1 2440 33.43% 42.53 78.61% -0.165 0.7042 -0.765
Rituals of Terror 3 2038 47.01% 52.1 67.08% 0.577 0.6057 0.74
Rituals of the Destroying Flame 3 478 74.42% 33.7 50.0% -0.32 0.7902 -0.503
Second Wave 0 7332 48.07% 28.35 70.28% 0.14 0.3075 -0.694
The Great River 3 367 54.37% 29.35 51.77% -1.061 0.1631 -1.705
Varied Terrains 2 71 56.34% 20.69 42.25% -1.114 -0.3143 -0.505
Ward the Shores 2 1487 47.6% 35.11 63.42% -0.184 0.677 -0.446

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 8402 32.12 52.84% -0.135 0.0118 -0.324
Aid From Lesser Spirits 7401 34.19 56.42% 0.18 0.0767 -0.091
All Things Weaken 3145 33.91 53.7% -0.451 -0.1522 -0.28
Attenuated Essence 141 27.25 42.55% -0.229 -0.169 -1.061
Back Against the Wall 7240 32.21 50.61% -0.388 -0.3649 -0.611
Blight Corrodes the Spirit 169 24.65 43.79% -0.129 0.0234 -0.943
Burn Brightest Before the End 153 31.53 49.67% 0.076 0.2239 -0.396
Disintegrating Ecosystem 7814 28.92 47.33% -0.49 -0.126 -0.476
Downward Spiral 32742 24.21 52.73% -0.211 -0.0791 -0.454
Erosion of Will 8042 30.48 48.15% -0.536 -0.2959 -0.448
Intensifying Exploitation 168 25.69 41.07% -0.566 -0.3402 -0.362
Invaders Find the Land to Their Liking 1376 41.12 79.07% 0.58 0.003 0.274
Memory Fades to Dust 33205 23.68 48.85% -0.416 -0.1623 -0.576
Power Corrodes the Spirit 2918 31.83 51.1% -0.062 0.1048 -0.508
Promising Farmlands 8019 28.92 46.29% -0.58 -0.256 -0.736
Shattered Fragments of Power 128 29.34 43.75% -0.47 -0.3373 -1.018
Slow Dissolution of Will 159 21.32 35.22% -0.525 -0.1191 -1.619
Strong Earth Shatters Slowly 869 41.48 83.77% 0.742 0.0219 0.485
The Border of Life and Death 60 33.08 68.33% 1.507 1.026 0.583
Thriving Communities 2994 30.88 48.3% -0.575 -0.3194 -0.54
Thriving Crops 59 27.0 57.63% 0.349 0.2154 -1.358
Tipping Point 3622 29.23 46.71% -0.233 0.3328 -0.504
Unnatural Proliferation 3282 33.72 51.1% -0.101 0.0521 -0.426
Untended Land Crumbles 3047 32.08 50.48% -0.835 -0.5818 -0.413

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 138902 39.71% 30.0 71.51% -1.152 -0.0589 0.494
B 109297 39.68% 29.41 71.43% -1.276 -0.2763 0.444
C 178862 40.55% 27.85 77.57% -0.668 0.1779 0.296
D 107505 40.08% 28.9 70.21% -1.384 -0.3723 0.296
E 20590 42.04% 34.29 73.57% -0.859 -0.0089 0.474
F 30796 40.78% 33.08 73.47% -1.057 -0.0655 0.312
G 30842 39.71% 35.08 75.37% -1.039 -0.1067 1.098
H 31209 39.25% 34.39 74.9% -0.989 -0.0448 0.815
East 16893 41.24% 44.18 64.88% -0.639 0.2019 -0.276
Northeast 10417 36.52% 45.23 67.62% -1.18 -0.3333 -0.079
Northwest 8930 33.44% 46.38 69.84% -0.094 0.8818 -0.24
Southeast 1792 35.88% 39.44 67.58% 0.57 1.4464 -1.245
Southwest 1578 35.35% 37.84 66.6% -1.201 0.1282 0.06
West 13623 37.71% 44.74 66.75% -0.308 0.7262 0.168

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 108818 0.0% 20.41 72.59% -0.193 0.406 -0.902
Not Using Events or Tokens 202193 44.33% 22.47 71.2% -0.43 0.0887 -0.34
Skip Initial Invader Actions 14708 9.57% 37.32 88.68% 0.425 -0.2486 -0.038
Start of Game Growth 21357 11.32% 35.88 87.37% 0.439 0.0633 0.156
Unlimited Undo 40350 31.85% 32.02 80.68% 0.067 0.0649 0.918
Using Tokens but Not Events 33588 33.03% 32.8 78.09% 0.063 0.1186 0.135

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 70.43%
Flash Floods 94.85%
River's Bounty 95.14%
Wash Away 88.68%

Terror Level

Terror Level Completed Average Score Win Rate
I 110082 17.24 35.44%
II 211715 30.65 83.03%
III 75180 34.73 84.02%
IV 17439 38.24 98.85%

Results

Result Completed
Win: Invaders destroyed (Terror I) 38998
Win: Invaders destroyed (Terror III) 61015
Win: Invaders destroyed (Terror II) 168001
Win: Terror victory (Terror IV) 16819
Game abandoned (v.3.0+) 21342
Lose: Invader deck ran out 7434
Lose: Adversary condition 19463
Win: Sacrifice victory 948
Lose: Scenario condition 2587
Win: Scenario condition 9426
Lose: Blight pool ran out 64959
Lose: Spirit destroyed 3424

Number of Players

Score Model: 0.146 Win Model: 0.337
Num. Completed Blight Flip Rate Average Score Win Rate
1 244758 50.77% 25.42 69.2%
2 100179 42.55% 30.87 71.39%
3 33119 36.06% 33.94 77.31%
4 33615 27.71% 37.92 79.17%
5 541 27.02% 39.99 80.59%
6 2204 17.71% 35.68 76.0%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-08 03:44:05 (Pacific Time)