Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 3837 38.76% 32.14 -0.013 71.07% -0.326 0.2553
Dahan Insurrection 4 8272 31.15% 53.95 0.013 76.57% -0.005 0.3987
Despicable Theft 2 116 41.38% 36.62 0.048 85.34% 0.272 0.622
Elemental Invocation 1 214 51.17% 32.76 -0.056 61.21% -0.749 -0.3769
Guard the Isle's Heart 0 12272 12.9% 43.82 0.016 79.85% -0.255 0.1091
Powers Long Forgotten 1 2435 42.67% 39.67 -0.002 76.22% -0.141 0.2997
Rituals of Terror 3 1709 45.43% 43.53 0.007 73.43% 0.121 0.7557
Rituals of the Destroying Flame 3 613 79.15% 34.32 -0.095 48.45% -0.725 -0.0844
Second Wave 0 8160 49.93% 29.03 -0.023 70.55% -0.569 -0.1455
The Great River 3 269 52.04% 32.56 -0.117 54.28% -1.803 -0.3816
Ward the Shores 2 1876 48.13% 36.11 -0.053 62.79% -0.792 0.2495

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 6548 32.32 -0.112 53.05% -1.939 0.1318
Aid From Lesser Spirits 5789 34.36 -0.098 56.21% -1.812 0.1103
All Things Weaken 1992 33.04 -0.105 53.77% -1.846 0.3076
Back Against the Wall 5686 32.48 -0.124 50.91% -2.046 0.0499
Disintegrating Ecosystem 6081 29.3 -0.138 47.71% -2.169 0.0565
Downward Spiral 22633 25.41 -0.122 54.01% -2.186 -0.1673
Erosion of Will 6259 30.76 -0.135 48.51% -2.166 0.0439
Invaders Find the Land to Their Liking 875 39.85 0.011 78.74% -0.648 0.0457
Memory Fades to Dust 22897 24.74 -0.143 50.01% -2.368 -0.1526
Power Corrodes the Spirit 1922 31.22 -0.121 50.68% -2.02 -0.0028
Promising Farmlands 6326 29.16 -0.145 46.66% -2.257 -0.0438
Strong Earth Shatters Slowly 541 40.18 0.033 83.55% -0.354 0.076
Thriving Communities 1924 30.4 -0.135 47.97% -2.169 -0.0734
Tipping Point 3620 29.24 -0.144 46.74% -2.244 -0.0223
Unnatural Proliferation 2168 32.78 -0.116 51.8% -1.974 0.1124
Untended Land Crumbles 1940 31.68 -0.124 49.85% -2.046 0.0502

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 65280 42.02% 31.34 -0.003 73.66% 0.597 -0.5044
B 39787 45.52% 28.83 -0.016 71.49% 0.438 -0.7582
C 81684 46.61% 27.74 0.043 82.08% 1.323 -0.1059
D 39552 47.01% 27.91 -0.028 69.13% 0.313 -0.878
E 5452 51.86% 33.55 -0.007 70.76% 0.64 -0.6585
F 9745 49.51% 31.92 -0.014 70.56% 0.495 -0.7596
G 10163 44.91% 34.94 0.003 73.85% 0.682 -0.5605
H 11006 43.96% 35.07 0.005 74.59% 0.696 -0.5609
East 7497 43.29% 43.32 -0.028 66.12% 0.113 -0.8474
Northeast 2336 55.22% 37.22 -0.056 56.51% 0.017 -0.8837
Northwest 1862 49.2% 38.8 -0.038 60.85% 0.139 -0.8355
Southeast 385 45.83% 38.35 -0.027 64.42% 0.146 -0.858
Southwest 297 46.62% 32.98 -0.032 62.29% 0.087 -0.5123
West 2944 39.34% 47.68 -0.034 67.12% 0.054 -0.6452

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 64680 0.0% 22.26 -0.014 78.85% -1.509 0.5396
Not Using Events or Tokens 121681 45.78% 24.46 0.004 76.97% -0.038 0.1824
Skip Initial Invader Actions 11115 9.83% 38.57 0.046 91.54% 0.776 0.0715
Start of Game Growth 15845 11.34% 36.99 0.048 90.07% 0.388 -0.0641
Unlimited Undo 29260 31.39% 33.15 0.03 83.11% 0.281 -0.1356
Using Tokens but Not Events 24525 33.96% 32.88 0.021 79.78% 0.108 0.0573

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 66.02%
Flash Floods 94.29%
River's Bounty 94.71%
Wash Away 87.79%

Terror Level

Terror Level Completed Average Score Win Rate
I 65470 22.33 42.55%
II 146253 30.75 82.88%
III 54733 34.25 84.43%
IV 13107 37.47 98.85%

Results

Result Completed
Win: Invaders destroyed (Terror I) 19218
Win: Invaders destroyed (Terror III) 30895
Win: Invaders destroyed (Terror II) 83219
Win: Terror victory (Terror IV) 8732
Lose: Invader deck ran out 5324
Lose: Adversary condition 15064
Win: Sacrifice victory 562
Lose: Scenario condition 2140
Win: Scenario condition 7508
Lose: Blight pool ran out 46229
Lose: Spirit destroyed 2566

Number of Players

Score Model: 0.008 Win Model: -0.641
Num. Completed Blight Flip Rate Average Score Win Rate
1 160795 51.35% 27.1 72.57%
2 70200 43.12% 32.9 75.18%
3 24052 37.61% 35.08 78.73%
4 24516 30.77% 39.39 80.91%

Power Progression

Score Model: -0.013 Win Model: -0.395
Power Progression? Completed Average Score Win Rate
Standard 214968 32.85 73.48%
Power Progression 64595 21.91 77.85%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-01-22 01:48:30 (Pacific Time)