Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 151 23.33% 25.75 75.5% 0.382 0.7519 0.583
Blitz 0 5285 36.67% 29.21 63.73% 0.042 0.4741 0.196
Dahan Insurrection 4 9436 28.0% 50.81 72.2% 0.657 0.6307 0.495
Despicable Theft 2 465 41.52% 30.14 67.96% 0.357 1.0167 -0.352
Elemental Invocation 1 388 49.48% 27.77 57.73% -0.244 0.2042 0.0
Guard the Isle's Heart 0 13549 12.26% 44.57 76.22% 0.733 0.1336 0.993
Powers Long Forgotten 1 3069 30.4% 41.93 76.87% -0.066 0.5419 -0.193
Rituals of Terror 3 2667 45.89% 49.34 62.09% 0.358 0.4823 0.147
Rituals of the Destroying Flame 3 575 69.51% 30.94 46.43% -0.818 -0.0795 -0.529
Second Wave 0 8754 47.07% 27.78 69.02% 0.003 0.1096 -0.391
The Great River 3 504 50.1% 25.56 45.24% -0.755 0.4202 -0.659
Varied Terrains 2 156 52.26% 19.66 39.74% 0.34 1.0764 -0.022
Ward the Shores 2 1770 44.94% 32.48 59.6% 0.163 0.845 -0.231

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 9463 31.42 51.88% -0.766 -0.4552 0.322
Aid From Lesser Spirits 8360 33.68 56.27% 0.007 0.02 0.936
All Things Weaken 4009 32.34 52.16% -0.243 0.2304 0.658
Attenuated Essence 566 26.67 47.88% 0.743 0.8892 0.666
Back Against the Wall 8174 31.83 50.61% 0.401 0.5307 1.422
Blight Corrodes the Spirit 625 26.34 43.68% 0.003 0.3232 0.605
Burn Brightest Before the End 474 28.48 44.73% -0.12 0.057 0.73
Disintegrating Ecosystem 8912 27.88 45.99% -0.229 0.1515 0.227
Downward Spiral 42522 22.5 49.65% -0.263 -0.07 0.779
Erosion of Will 9115 29.73 47.05% -1.143 -0.8051 0.641
Intensifying Exploitation 639 24.39 39.12% -0.8 -0.4475 -0.058
Invaders Find the Land to Their Liking 1720 39.1 77.03% 0.421 0.0576 0.922
Memory Fades to Dust 42892 22.08 46.17% -0.512 -0.1825 0.534
Power Corrodes the Spirit 3727 29.92 48.94% -0.574 -0.3075 0.077
Promising Farmlands 9057 28.13 45.42% -0.526 -0.0784 0.595
Shattered Fragments of Power 498 29.22 48.8% 0.327 0.3267 0.694
Slow Dissolution of Will 575 24.13 37.22% 0.354 0.765 0.13
Strong Earth Shatters Slowly 1111 39.85 81.73% 0.999 0.4403 2.19
The Border of Life and Death 178 30.58 65.17% 0.089 -0.1562 0.988
Thriving Communities 3844 29.29 47.4% 0.065 0.3423 0.215
Thriving Crops 261 27.33 52.11% 1.155 1.0596 -0.426
Tipping Point 3625 29.21 46.68% 0.0 0.0 0.0
Unnatural Proliferation 4082 32.36 49.83% -0.824 -0.6196 0.698
Untended Land Crumbles 3834 30.62 48.72% -0.626 -0.3265 -0.053

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 182043 38.35% 27.25 65.41% -0.198 0.794 0.176
B 143573 38.02% 26.63 65.1% -0.096 0.7694 0.136
C 238508 38.92% 25.15 70.57% 0.229 0.9812 -0.27
D 140975 38.79% 26.19 63.88% -0.359 0.5862 -0.293
E 29400 39.98% 31.06 68.4% 0.166 0.921 0.214
F 40865 39.56% 30.39 68.82% -0.043 0.8309 0.307
G 40390 38.3% 32.85 71.17% 0.035 0.8979 1.035
H 40863 38.09% 32.36 70.89% 0.081 0.8884 0.615
East 20564 39.35% 41.87 61.38% 0.29 1.0358 -0.2
Northeast 12940 34.3% 42.29 63.47% -0.365 0.5286 -0.804
Northwest 11226 30.57% 42.94 65.05% -0.232 0.5117 -0.438
Southeast 2418 31.85% 38.02 63.9% -0.594 0.415 -0.825
Southwest 2167 31.1% 36.68 63.13% -0.927 0.2296 -0.253
West 16939 35.36% 41.98 62.45% 0.671 1.6541 0.545

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 153381 0.0% 17.96 63.98% -0.336 0.3843 -0.472
Not Using Events or Tokens 287404 42.69% 19.84 62.71% -0.266 0.2084 0.281
Skip Initial Invader Actions 18083 9.47% 35.54 84.28% 0.852 0.0468 -0.984
Start of Game Growth 26009 11.03% 34.17 83.21% 0.425 -0.142 1.524
Unlimited Undo 50105 31.04% 29.51 74.86% 0.208 0.2352 -0.444
Using Events but Not Tokens 1 0.0% 0.0 0.0% 0.0 0.0 0.0
Using Tokens but Not Events 43202 32.23% 31.18 73.72% 0.453 0.4261 0.409

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 72.0%
Flash Floods 95.21%
River's Bounty 95.43%
Wash Away 89.39%

Terror Level

Terror Level Completed Average Score Win Rate
I 174313 12.25 26.74%
II 259380 29.91 81.92%
III 91662 34.94 83.58%
IV 20883 38.9 98.83%

Results

Result Completed
Win: Invaders destroyed (Terror I) 46589
Win: Invaders destroyed (Terror III) 74064
Win: Invaders destroyed (Terror II) 203654
Win: Terror victory (Terror IV) 20108
Game abandoned (v.3.0+) 72534
Lose: Invader deck ran out 9016
Lose: Adversary condition 22477
Win: Sacrifice victory 1140
Lose: Scenario condition 2985
Win: Scenario condition 10791
Lose: Unique spirit condition 0
Lose: Blight pool ran out 78815
Lose: Spirit destroyed 4065

Number of Players

Score Model: 0.267 Win Model: 0.028
Num. Completed Blight Flip Rate Average Score Win Rate
1 325876 49.38% 22.96 63.05%
2 129587 41.03% 28.05 65.78%
3 42459 35.17% 31.16 72.04%
4 43188 26.52% 34.41 72.94%
5 1011 29.95% 34.0 70.92%
6 4117 15.72% 37.05 68.67%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)