Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 94 17.2% 24.83 74.47% 0.872 0.8147 -1.01
Blitz 0 4441 37.43% 31.4 68.18% 0.447 0.7346 0.47
Dahan Insurrection 4 7923 29.03% 52.96 73.87% 0.798 0.6078 0.512
Despicable Theft 2 369 43.32% 30.84 69.38% -0.587 0.3449 -0.008
Elemental Invocation 1 312 52.56% 29.46 60.26% -0.563 0.363 -1.148
Guard the Isle's Heart 0 11509 12.03% 44.62 78.37% 0.032 -0.5417 0.857
Powers Long Forgotten 1 2519 33.51% 42.02 77.81% -0.076 0.7696 -0.743
Rituals of Terror 3 2180 47.28% 51.9 65.96% 0.349 0.2844 0.803
Rituals of the Destroying Flame 3 500 73.95% 32.75 48.6% -1.031 -0.0018 -0.501
Second Wave 0 7679 47.78% 28.09 69.84% 0.365 0.4624 -0.643
The Great River 3 397 54.8% 28.31 49.12% -1.718 -0.2078 -1.64
Varied Terrains 2 96 55.21% 19.55 40.63% -0.138 0.6264 -0.456
Ward the Shores 2 1582 46.16% 33.88 61.19% -1.323 -0.1698 -0.819

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 8652 31.92 52.51% -0.452 -0.2975 -0.178
Aid From Lesser Spirits 7626 34.08 56.44% 0.381 0.2942 0.029
All Things Weaken 3321 33.51 53.3% -0.66 -0.3367 -0.136
Attenuated Essence 253 26.93 46.25% 0.798 0.8256 -0.944
Back Against the Wall 7430 32.1 50.47% -0.33 -0.2726 -0.467
Blight Corrodes the Spirit 256 26.55 42.97% -0.174 0.03 -0.826
Burn Brightest Before the End 226 30.08 45.58% -0.799 -0.5953 -0.574
Disintegrating Ecosystem 8096 28.63 46.95% -0.781 -0.3878 -0.342
Downward Spiral 34939 23.76 51.91% -0.318 -0.2311 -0.31
Erosion of Will 8314 30.27 47.99% -0.339 -0.0296 -0.328
Intensifying Exploitation 263 26.11 41.83% -0.343 -0.0847 -0.599
Invaders Find the Land to Their Liking 1456 40.77 78.98% 1.058 0.5604 0.392
Memory Fades to Dust 35483 23.25 48.07% -0.388 -0.1716 -0.43
Power Corrodes the Spirit 3100 31.53 50.55% -0.225 -0.0573 -0.365
Promising Farmlands 8296 28.62 46.0% -0.423 -0.1247 -0.618
Shattered Fragments of Power 188 28.16 42.55% -0.523 -0.3226 -1.012
Slow Dissolution of Will 256 23.23 35.16% -0.496 -0.1188 -1.454
Strong Earth Shatters Slowly 918 41.22 83.12% 0.464 -0.2553 0.585
The Border of Life and Death 93 33.75 72.04% 0.789 0.2005 0.448
Thriving Communities 3197 30.54 48.23% -0.524 -0.2194 -0.424
Thriving Crops 106 28.77 55.66% -0.089 -0.0794 -1.335
Tipping Point 3623 29.22 46.7% 0.0 0.0 -0.365
Unnatural Proliferation 3468 33.34 51.07% -0.524 -0.3866 -0.301
Untended Land Crumbles 3236 31.58 49.94% -0.387 -0.0331 -0.292

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 148805 39.4% 29.25 69.83% -1.078 -0.2013 0.448
B 116794 39.36% 28.7 69.71% -1.268 -0.4224 0.394
C 191017 40.18% 27.18 75.76% -0.656 0.0412 0.286
D 114773 39.86% 28.23 68.58% -1.419 -0.5777 0.277
E 22416 41.39% 33.47 72.4% -1.267 -0.5626 0.448
F 32953 40.41% 32.32 72.15% -1.473 -0.6439 0.298
G 32828 39.35% 34.48 74.22% -0.83 0.0241 1.097
H 33354 38.87% 33.78 73.65% -1.157 -0.3576 0.764
East 17567 40.98% 43.71 64.35% -0.517 0.3569 -0.285
Northeast 10855 36.27% 44.56 66.95% -0.41 0.4369 -0.109
Northwest 9278 33.05% 45.76 69.16% -0.436 0.4395 -0.255
Southeast 1914 34.81% 39.12 67.35% -0.474 0.4407 -1.229
Southwest 1699 34.24% 37.49 66.27% 0.086 1.3711 -0.054
West 14197 37.38% 44.24 66.06% -0.471 0.5895 0.126

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 117632 0.0% 19.73 70.17% -0.68 0.066 -1.142
Not Using Events or Tokens 220146 43.92% 21.75 68.78% -0.277 0.1307 -0.524
Skip Initial Invader Actions 15377 9.67% 36.87 87.59% 0.513 -0.0698 -0.113
Start of Game Growth 22351 11.23% 35.38 86.33% 0.867 0.229 0.345
Unlimited Undo 42461 31.67% 31.37 79.11% -0.012 0.0129 0.73
Using Tokens but Not Events 35692 32.87% 32.44 76.98% 0.055 0.0396 0.15

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 70.91%
Flash Floods 94.94%
River's Bounty 95.21%
Wash Away 88.89%

Terror Level

Terror Level Completed Average Score Win Rate
I 124128 15.62 32.79%
II 221714 30.47 82.72%
III 78747 34.79 83.96%
IV 18276 38.43 98.79%

Results

Result Completed
Win: Invaders destroyed (Terror I) 40678
Win: Invaders destroyed (Terror III) 63886
Win: Invaders destroyed (Terror II) 175361
Win: Terror victory (Terror IV) 17597
Game abandoned (v.3.0+) 32429
Lose: Invader deck ran out 7816
Lose: Adversary condition 20193
Win: Sacrifice victory 994
Lose: Scenario condition 2675
Win: Scenario condition 9745
Lose: Blight pool ran out 67927
Lose: Spirit destroyed 3564

Number of Players

Score Model: 0.24 Win Model: 0.092
Num. Completed Blight Flip Rate Average Score Win Rate
1 262499 50.43% 24.76 67.44%
2 106512 42.1% 30.16 69.98%
3 35035 35.76% 33.28 76.1%
4 35577 27.66% 37.03 77.51%
5 653 29.98% 37.37 78.41%
6 2589 16.71% 36.38 74.82%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-07 04:07:45 (Pacific Time)