Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 50 22.0% 27.2 72.0% 0.204 -0.2426 0.0
Blitz 0 3636 39.65% 32.71 71.45% 0.658 1.1151 -0.071
Dahan Insurrection 4 6619 30.19% 55.69 77.23% 0.614 0.6344 0.438
Despicable Theft 2 269 44.61% 35.62 80.67% 0.499 1.0114 0.263
Elemental Invocation 1 231 55.84% 32.21 64.5% -0.557 0.1418 -1.091
Guard the Isle's Heart 0 9945 12.17% 45.68 80.58% 0.284 0.325 0.562
Powers Long Forgotten 1 2211 33.86% 43.41 80.37% 0.149 0.711 -0.682
Rituals of Terror 3 1662 49.24% 55.82 73.47% 0.714 0.4257 0.859
Rituals of the Destroying Flame 3 437 77.52% 35.68 52.4% 0.595 1.0257 -0.438
Second Wave 0 6681 48.89% 28.77 71.1% -0.472 -0.0102 -0.737
The Great River 3 311 58.06% 31.72 54.98% -1.555 0.2111 -1.759
Varied Terrains 2 25 60.0% 24.52 48.0% -0.679 0.1489 0.0
Ward the Shores 2 1394 48.35% 36.14 64.92% -0.507 0.237 -0.402

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7869 32.57 53.64% -1.833 -0.1024 -0.516
Aid From Lesser Spirits 6965 34.55 56.67% -1.979 -0.403 -0.296
All Things Weaken 2808 34.87 54.81% -1.862 0.0162 -0.446
Back Against the Wall 6766 32.62 50.87% -2.085 -0.4483 -0.82
Disintegrating Ecosystem 7309 29.45 48.01% -1.844 -0.0012 -0.695
Downward Spiral 28964 25.22 54.48% -2.015 -0.3172 -0.682
Erosion of Will 7528 30.96 48.87% -2.202 -0.3016 -0.648
Intensifying Exploitation 1 16.0 0.0% -0.864 0.0252 0.0
Invaders Find the Land to Their Liking 1235 42.09 80.08% 0.301 0.8013 0.069
Memory Fades to Dust 29401 24.67 50.45% -2.137 -0.2614 -0.789
Power Corrodes the Spirit 2580 32.63 51.43% -1.779 -0.0739 -0.705
Promising Farmlands 7481 29.44 46.85% -1.526 0.3494 -0.935
Slow Dissolution of Will 3 13.33 33.33% -1.442 0.0286 0.0
Strong Earth Shatters Slowly 772 42.13 85.36% 0.302 0.5117 0.355
Thriving Communities 2657 31.87 49.34% -2.147 -0.2763 -0.703
Tipping Point 3621 29.24 46.73% 0.0 0.0 -0.722
Unnatural Proliferation 2911 34.32 51.8% -1.9 -0.1458 -0.671
Untended Land Crumbles 2723 33.15 51.78% -1.687 0.1272 -0.624

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 121481 40.44% 31.77 75.3% -0.032 0.745 0.525
B 95497 40.5% 31.24 75.39% -0.218 0.4854 0.456
C 152828 41.36% 29.67 81.93% 0.553 1.0807 0.33
D 93768 40.82% 30.71 74.25% -0.493 0.242 0.339
E 16914 43.93% 36.48 76.43% -0.211 0.3733 0.536
F 26462 41.95% 34.82 76.19% -0.187 0.5203 0.392
G 26744 40.66% 36.87 78.23% -0.118 0.5244 1.186
H 27039 40.29% 36.05 77.5% 0.238 0.8828 0.835
East 15405 42.24% 45.52 67.02% -0.067 0.525 -0.413
Northeast 9414 37.72% 47.07 70.27% -0.858 -0.1813 -0.097
Northwest 8084 34.54% 48.19 72.41% 0.048 0.4862 -0.438
Southeast 1479 38.48% 41.51 70.99% -0.395 0.2686 -1.365
Southwest 1269 37.37% 39.94 70.76% 0.148 1.3191 0.278
West 12398 38.59% 46.1 69.11% 0.573 1.3903 0.261

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 88199 0.0% 22.23 78.92% -1.691 0.3845 -1.043
Not Using Events or Tokens 165869 45.59% 24.45 77.2% 0.136 0.3071 -0.264
Skip Initial Invader Actions 13184 9.28% 38.82 91.68% 1.005 -0.0545 0.085
Start of Game Growth 19310 11.2% 37.22 90.17% -0.024 -0.4463 0.041
Unlimited Undo 36512 31.87% 33.23 83.48% 0.516 0.101 0.923
Using Tokens but Not Events 29969 33.3% 33.7 80.33% 0.101 0.2162 0.251

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 69.62%
Flash Floods 94.6%
River's Bounty 94.97%
Wash Away 88.32%

Terror Level

Terror Level Completed Average Score Win Rate
I 83030 22.63 43.37%
II 190919 31.12 83.48%
III 68531 34.7 84.27%
IV 15925 37.97 98.81%

Results

Result Completed
Win: Invaders destroyed (Terror I) 35998
Win: Invaders destroyed (Terror III) 55689
Win: Invaders destroyed (Terror II) 152030
Win: Terror victory (Terror IV) 15371
Game abandoned (v.3.0+) 110
Lose: Invader deck ran out 6729
Lose: Adversary condition 18177
Win: Sacrifice victory 850
Lose: Scenario condition 2425
Win: Scenario condition 8943
Lose: Blight pool ran out 58966
Lose: Spirit destroyed 3117

Number of Players

Score Model: 0.3 Win Model: 0.14
Num. Completed Blight Flip Rate Average Score Win Rate
1 209700 51.55% 27.02 73.09%
2 87551 43.32% 32.84 75.23%
3 29485 36.53% 35.35 79.88%
4 29986 28.55% 39.94 82.5%
5 281 20.72% 48.37 91.46%
6 1402 19.25% 38.48 84.81%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-07 12:49:13 (Pacific Time)