Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 60 23.33% 25.43 68.33% -0.121 -0.3047 -0.489
Blitz 0 3685 39.42% 32.64 71.21% 0.369 0.6592 -0.028
Dahan Insurrection 4 6719 30.09% 55.31 76.69% 0.282 0.1032 0.404
Despicable Theft 2 284 44.01% 34.15 77.11% -0.863 -0.2074 0.275
Elemental Invocation 1 232 56.03% 32.19 64.66% 0.119 0.945 -1.087
Guard the Isle's Heart 0 10026 12.2% 45.63 80.5% 1.132 0.6317 0.579
Powers Long Forgotten 1 2231 33.78% 43.29 80.19% 0.41 0.8197 -0.75
Rituals of Terror 3 1685 49.4% 55.87 73.23% 1.327 1.2111 0.867
Rituals of the Destroying Flame 3 440 77.22% 35.45 52.05% -0.04 0.7355 -0.438
Second Wave 0 6735 48.74% 28.72 71.08% 0.336 0.4526 -0.735
The Great River 3 317 57.28% 31.24 54.26% -1.72 -0.2818 -1.715
Varied Terrains 2 27 59.26% 24.41 48.15% -0.54 -0.0475 0.0
Ward the Shores 2 1403 48.26% 36.03 64.72% -0.675 0.2388 -0.388

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7935 32.51 53.5% -0.873 -0.2081 -0.491
Aid From Lesser Spirits 7012 34.48 56.63% -0.498 -0.0338 -0.268
All Things Weaken 2842 34.87 54.93% -0.394 0.4183 -0.424
Attenuated Essence 10 36.3 50.0% -0.288 0.3572 -0.193
Back Against the Wall 6817 32.57 50.87% -0.841 -0.2937 -0.792
Blight Corrodes the Spirit 24 24.79 33.33% -1.054 -0.1344 -1.498
Burn Brightest Before the End 17 33.35 58.82% -0.212 0.5809 0.095
Disintegrating Ecosystem 7363 29.36 47.87% -0.874 -0.0174 -0.667
Downward Spiral 29283 25.12 54.32% -0.895 -0.2159 -0.662
Erosion of Will 7579 30.89 48.7% -1.456 -0.6489 -0.636
Intensifying Exploitation 20 29.15 35.0% -1.499 -0.555 -0.414
Invaders Find the Land to Their Liking 1247 41.97 79.95% 0.603 0.3496 0.097
Memory Fades to Dust 29718 24.59 50.29% -0.93 -0.1028 -0.766
Power Corrodes the Spirit 2616 32.42 51.3% -0.699 -0.0602 -0.706
Promising Farmlands 7535 29.36 46.76% -0.791 0.1046 -0.916
Shattered Fragments of Power 17 25.82 29.41% -1.529 -0.8806 -1.289
Slow Dissolution of Will 17 21.71 35.29% -1.156 -0.1738 -0.785
Strong Earth Shatters Slowly 777 42.16 85.33% 1.117 0.6251 0.381
The Border of Life and Death 8 28.25 62.5% -0.017 0.1892 0.212
Thriving Communities 2686 31.8 49.26% -0.987 -0.1052 -0.676
Thriving Crops 6 24.17 33.33% -0.742 -0.19 -0.486
Tipping Point 3621 29.24 46.73% 0.0 -0.0878 -0.697
Unnatural Proliferation 2944 34.29 51.77% -0.743 -0.0763 -0.648
Untended Land Crumbles 2750 33.01 51.6% -0.651 0.0811 -0.601

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 123068 40.39% 31.58 74.91% -0.743 0.1621 0.544
B 96669 40.44% 31.06 75.02% -0.78 0.0188 0.482
C 155291 41.29% 29.47 81.45% -0.188 0.4613 0.353
D 94953 40.75% 30.53 73.86% -1.074 -0.2241 0.355
E 17325 43.77% 36.15 75.94% -0.799 -0.1017 0.528
F 26880 41.81% 34.62 75.86% -0.761 0.0091 0.393
G 27089 40.62% 36.69 77.93% -0.83 -0.0572 1.207
H 27398 40.22% 35.87 77.21% -0.447 0.2742 0.861
East 15549 42.04% 45.35 66.78% -0.189 0.5927 -0.3
Northeast 9531 37.47% 46.78 69.89% -0.491 0.4637 -0.013
Northwest 8177 34.31% 47.89 72.02% -0.257 0.3529 -0.346
Southeast 1516 37.86% 41.13 70.58% -0.245 0.4251 -1.168
Southwest 1310 36.73% 39.52 70.23% 0.122 1.4051 0.292
West 12517 38.42% 45.92 68.84% -0.298 0.8061 0.294

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 90240 0.0% 22.01 78.15% -0.859 0.3424 -1.045
Not Using Events or Tokens 169042 45.52% 24.24 76.59% -0.021 0.2233 -0.267
Skip Initial Invader Actions 13282 9.28% 38.7 91.41% 0.572 -0.0053 0.112
Start of Game Growth 19480 11.21% 37.08 89.85% 0.099 -0.3601 0.072
Unlimited Undo 36877 31.85% 33.1 83.14% 0.37 0.1918 0.919
Using Tokens but Not Events 30364 33.19% 33.58 80.07% 0.144 0.1045 0.24

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 69.71%
Flash Floods 94.62%
River's Bounty 94.98%
Wash Away 88.36%

Terror Level

Terror Level Completed Average Score Win Rate
I 85598 21.84 42.39%
II 192915 31.08 83.44%
III 69096 34.71 84.24%
IV 16065 37.98 98.8%

Results

Result Completed
Win: Invaders destroyed (Terror I) 36270
Win: Invaders destroyed (Terror III) 56134
Win: Invaders destroyed (Terror II) 153576
Win: Terror victory (Terror IV) 15504
Game abandoned (v.3.0+) 2129
Lose: Invader deck ran out 6773
Lose: Adversary condition 18285
Win: Sacrifice victory 859
Lose: Scenario condition 2440
Win: Scenario condition 8987
Lose: Blight pool ran out 59565
Lose: Spirit destroyed 3152

Number of Players

Score Model: 0.28 Win Model: 0.232
Num. Completed Blight Flip Rate Average Score Win Rate
1 213097 51.46% 26.84 72.65%
2 88708 43.28% 32.64 74.82%
3 29808 36.49% 35.21 79.66%
4 30261 28.44% 39.78 82.25%
5 312 21.63% 46.16 88.46%
6 1488 19.0% 37.6 83.0%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-16 03:06:06 (Pacific Time)