Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 116 20.0% 24.53 73.28% -0.671 -0.7112 -0.962
Blitz 0 4794 36.73% 30.47 66.06% 0.077 0.344 0.596
Dahan Insurrection 4 8543 28.56% 52.07 73.17% 0.85 0.5008 0.625
Despicable Theft 2 409 41.28% 30.79 68.95% -1.051 -0.2902 0.147
Elemental Invocation 1 353 50.42% 28.72 58.64% -0.753 -0.0913 -1.151
Guard the Isle's Heart 0 12281 12.06% 44.58 77.72% 1.02 0.3973 0.996
Powers Long Forgotten 1 2809 31.45% 42.38 77.96% 0.863 1.6664 -0.719
Rituals of Terror 3 2403 46.46% 50.74 63.84% 0.818 0.7909 0.781
Rituals of the Destroying Flame 3 535 71.54% 31.88 47.48% -1.336 -0.4735 -0.566
Second Wave 0 8092 47.35% 28.01 69.57% 0.255 0.469 -0.567
The Great River 3 438 52.4% 27.53 48.86% -0.864 0.1693 -1.508
Varied Terrains 2 130 54.26% 19.64 39.23% -0.289 0.5602 -0.59
Ward the Shores 2 1662 45.58% 33.27 60.65% -0.261 0.8336 -0.763

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 8952 31.8 52.36% -0.213 -0.2062 -0.057
Aid From Lesser Spirits 7902 33.98 56.48% -0.074 -0.1988 0.154
All Things Weaken 3584 33.12 52.76% -0.382 -0.198 -0.028
Attenuated Essence 374 26.89 47.06% -0.279 -0.3131 -0.796
Back Against the Wall 7699 32.04 50.54% -0.036 -0.0299 -0.332
Blight Corrodes the Spirit 393 27.23 44.02% -0.287 -0.1808 -0.601
Burn Brightest Before the End 328 29.61 45.73% -0.149 -0.1352 -0.284
Disintegrating Ecosystem 8384 28.36 46.64% -0.075 0.077 -0.244
Downward Spiral 38000 23.14 50.73% -0.374 -0.3163 -0.163
Erosion of Will 8613 30.06 47.7% -0.527 -0.4193 -0.22
Intensifying Exploitation 410 25.14 41.22% -0.495 -0.3849 -0.607
Invaders Find the Land to Their Liking 1555 40.19 78.26% 0.195 -0.4077 0.495
Memory Fades to Dust 38415 22.69 47.1% -0.44 -0.228 -0.283
Power Corrodes the Spirit 3349 30.79 49.72% -0.357 -0.2399 -0.242
Promising Farmlands 8570 28.46 45.8% -0.629 -0.4377 -0.493
Shattered Fragments of Power 313 28.11 45.05% 0.258 0.2585 -0.708
Slow Dissolution of Will 377 23.81 37.14% -0.05 0.25 -1.242
Strong Earth Shatters Slowly 982 40.44 82.28% 0.941 0.2117 0.658
The Border of Life and Death 124 32.35 67.74% 0.772 0.3454 0.21
Thriving Communities 3447 30.07 47.98% -0.124 -0.0153 -0.319
Thriving Crops 167 29.07 56.89% 0.335 0.0281 -1.089
Tipping Point 3624 29.21 46.69% 0.0 0.5196 -0.239
Unnatural Proliferation 3703 32.92 50.58% 0.002 0.0734 -0.174
Untended Land Crumbles 3464 31.21 49.39% -0.479 -0.3091 -0.163

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 162286 38.84% 28.32 67.68% -0.686 0.2986 0.389
B 127504 38.7% 27.75 67.48% -0.952 -0.0576 0.354
C 210553 39.55% 26.22 73.26% -0.127 0.5864 0.144
D 125428 39.34% 27.28 66.29% -0.988 -0.0817 0.148
E 25138 40.54% 32.32 70.4% -0.382 0.3345 0.353
F 36043 40.0% 31.42 70.47% -0.841 -0.011 0.251
G 35731 38.81% 33.76 72.76% -0.278 0.5118 1.022
H 36286 38.4% 33.17 72.35% -0.205 0.5796 0.696
East 18744 40.19% 43.02 63.21% -0.468 0.2759 -0.312
Northeast 11690 35.23% 43.71 65.72% -0.113 0.7906 -0.192
Northwest 10101 31.65% 44.6 67.64% 0.107 0.8463 -0.25
Southeast 2096 33.19% 39.02 66.41% -0.181 0.7631 -1.286
Southwest 1868 32.81% 37.64 65.58% -0.714 0.5852 -0.067
West 15284 36.33% 43.39 64.72% -0.043 0.9474 0.107

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 132082 0.0% 18.9 67.21% -0.313 0.3284 -1.22
Not Using Events or Tokens 247705 43.17% 20.81 65.74% -0.324 0.1268 -0.696
Skip Initial Invader Actions 16390 9.43% 36.62 86.47% 0.518 -0.262 0.003
Start of Game Growth 23838 10.96% 34.97 85.02% 0.336 -0.1169 0.402
Unlimited Undo 45474 31.36% 30.54 77.01% -0.063 -0.0865 0.599
Using Tokens but Not Events 38621 32.55% 31.95 75.58% 0.038 -0.0337 0.148

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 71.39%
Flash Floods 95.07%
River's Bounty 95.33%
Wash Away 89.14%

Terror Level

Terror Level Completed Average Score Win Rate
I 144729 13.9 29.76%
II 236610 30.22 82.38%
III 83808 34.83 83.76%
IV 19280 38.62 98.78%

Results

Result Completed
Win: Invaders destroyed (Terror I) 43048
Win: Invaders destroyed (Terror III) 67826
Win: Invaders destroyed (Terror II) 186572
Win: Terror victory (Terror IV) 18551
Game abandoned (v.3.0+) 48952
Lose: Invader deck ran out 8291
Lose: Adversary condition 21167
Win: Sacrifice victory 1050
Lose: Scenario condition 2773
Win: Scenario condition 10183
Lose: Blight pool ran out 72248
Lose: Spirit destroyed 3766

Number of Players

Score Model: 0.177 Win Model: 0.389
Num. Completed Blight Flip Rate Average Score Win Rate
1 288058 49.89% 23.93 65.4%
2 115751 41.46% 29.16 67.99%
3 37814 35.62% 32.38 74.22%
4 38743 27.13% 35.83 75.29%
5 820 29.7% 34.81 73.29%
6 3241 15.68% 36.85 70.97%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-06 18:00:06 (Pacific Time)