Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 91 17.78% 24.76 73.63% 1.176 1.1275 -1.013
Blitz 0 4292 37.81% 31.56 68.85% 0.644 0.8343 0.409
Dahan Insurrection 4 7698 29.06% 53.32 74.21% 0.77 0.5298 0.502
Despicable Theft 2 353 43.02% 31.45 70.54% -0.03 0.7097 -0.0
Elemental Invocation 1 304 53.29% 29.61 60.86% -0.464 0.5655 -1.105
Guard the Isle's Heart 0 11241 12.16% 44.91 78.92% 0.835 0.0784 0.834
Powers Long Forgotten 1 2479 33.48% 42.24 78.14% -0.288 0.6177 -0.775
Rituals of Terror 3 2110 47.19% 52.36 66.82% 1.298 1.3174 0.81
Rituals of the Destroying Flame 3 487 74.49% 33.23 49.28% -1.163 0.073 -0.503
Second Wave 0 7538 47.85% 28.17 69.91% -0.095 -0.0538 -0.639
The Great River 3 382 54.33% 28.78 50.52% -1.382 -0.0076 -1.59
Varied Terrains 2 88 54.55% 19.56 39.77% -1.132 -0.2388 -0.489
Ward the Shores 2 1520 47.35% 34.84 63.03% -0.379 0.6736 -0.478

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 8553 32.0 52.61% -0.395 -0.2817 -0.215
Aid From Lesser Spirits 7517 34.13 56.34% 0.052 -0.0306 0.007
All Things Weaken 3251 33.68 53.65% -0.137 0.2137 -0.177
Attenuated Essence 205 25.8 40.98% -0.47 -0.3433 -1.101
Back Against the Wall 7331 32.17 50.58% -0.212 -0.1419 -0.494
Blight Corrodes the Spirit 212 26.39 42.45% -0.408 -0.2139 -0.722
Burn Brightest Before the End 197 30.61 47.72% -0.568 -0.4926 -0.359
Disintegrating Ecosystem 7959 28.77 47.15% -0.586 -0.2687 -0.372
Downward Spiral 34054 23.92 52.22% -0.234 -0.0481 -0.328
Erosion of Will 8196 30.37 48.08% -0.202 0.0486 -0.352
Intensifying Exploitation 222 25.83 41.44% -0.339 -0.1076 -0.369
Invaders Find the Land to Their Liking 1419 40.83 79.0% 0.993 0.4674 0.371
Memory Fades to Dust 34548 23.4 48.33% -0.387 -0.0687 -0.451
Power Corrodes the Spirit 3014 31.58 50.7% -0.551 -0.2736 -0.408
Promising Farmlands 8180 28.73 46.03% -0.815 -0.4758 -0.642
Shattered Fragments of Power 149 28.89 42.28% -0.514 -0.3905 -1.071
Slow Dissolution of Will 214 21.93 33.64% -1.034 -0.6353 -1.675
Strong Earth Shatters Slowly 895 41.3 83.58% 0.906 0.2001 0.547
The Border of Life and Death 82 34.12 71.95% 1.244 0.9179 0.376
Thriving Communities 3114 30.71 48.46% 0.045 0.3742 -0.435
Thriving Crops 79 28.58 60.76% 0.449 0.3838 -1.271
Tipping Point 3623 29.22 46.7% -0.309 0.2075 -0.399
Unnatural Proliferation 3413 33.47 51.22% -0.138 0.0377 -0.326
Untended Land Crumbles 3155 31.73 50.02% -0.539 -0.2323 -0.323

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 144415 39.52% 29.56 70.54% -1.029 -0.0748 0.458
B 113494 39.5% 28.98 70.43% -1.253 -0.3747 0.391
C 185673 40.41% 27.46 76.51% -0.794 -0.0512 0.292
D 111662 39.97% 28.5 69.27% -1.271 -0.3596 0.276
E 21606 41.75% 33.9 73.05% -1.022 -0.2667 0.464
F 31970 40.65% 32.68 72.8% -1.107 -0.2615 0.304
G 31965 39.45% 34.71 74.67% -1.004 -0.1714 1.107
H 32446 38.96% 34.04 74.25% -0.982 -0.15 0.775
East 17272 41.12% 43.88 64.52% -0.562 0.3674 -0.278
Northeast 10662 36.41% 44.81 67.22% -0.204 0.5817 -0.1
Northwest 9127 33.23% 46.02 69.51% -0.022 0.8619 -0.248
Southeast 1866 35.31% 39.04 67.31% -0.835 0.0296 -1.221
Southwest 1657 34.75% 37.35 66.32% -1.143 0.2259 -0.032
West 13949 37.54% 44.46 66.38% -0.46 0.5622 0.13

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 113712 0.0% 20.02 71.2% -0.525 0.3032 -0.915
Not Using Events or Tokens 212517 44.11% 22.03 69.73% -0.38 0.0655 -0.502
Skip Initial Invader Actions 15035 9.6% 37.02 88.05% 0.529 -0.0431 -0.126
Start of Game Growth 21881 11.27% 35.52 86.66% 0.251 -0.2593 0.281
Unlimited Undo 41536 31.76% 31.61 79.68% -0.122 -0.0988 0.732
Using Tokens but Not Events 34659 33.0% 32.63 77.63% 0.247 0.2481 0.157

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 70.67%
Flash Floods 94.9%
River's Bounty 95.18%
Wash Away 88.8%

Terror Level

Terror Level Completed Average Score Win Rate
I 118041 16.29 33.83%
II 217401 30.55 82.83%
III 77218 34.77 83.98%
IV 17912 38.36 98.84%

Results

Result Completed
Win: Invaders destroyed (Terror I) 39910
Win: Invaders destroyed (Terror III) 62660
Win: Invaders destroyed (Terror II) 172152
Win: Terror victory (Terror IV) 17262
Game abandoned (v.3.0+) 27704
Lose: Invader deck ran out 7663
Lose: Adversary condition 19878
Win: Sacrifice victory 980
Lose: Scenario condition 2628
Win: Scenario condition 9595
Lose: Blight pool ran out 66630
Lose: Spirit destroyed 3510

Number of Players

Score Model: 0.255 Win Model: 0.365
Num. Completed Blight Flip Rate Average Score Win Rate
1 254969 50.56% 25.02 68.12%
2 103736 42.31% 30.46 70.63%
3 34177 35.9% 33.52 76.55%
4 34642 27.72% 37.43 78.26%
5 606 27.87% 38.38 80.03%
6 2442 17.42% 36.34 75.88%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-10 05:47:36 (Pacific Time)