Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 70 21.74% 25.37 70.0% 0.165 -0.0391 -1.068
Blitz 0 3777 39.0% 32.46 70.93% 0.417 0.5698 0.024
Dahan Insurrection 4 6855 29.99% 55.09 76.4% 0.597 0.3572 0.425
Despicable Theft 2 292 43.79% 33.85 76.71% -0.94 -0.1641 0.058
Elemental Invocation 1 238 55.04% 32.07 65.13% 0.401 1.1837 -1.08
Guard the Isle's Heart 0 10229 12.17% 45.58 80.35% 1.11 0.4957 0.622
Powers Long Forgotten 1 2266 33.84% 43.15 80.05% 0.49 1.0033 -0.738
Rituals of Terror 3 1758 49.16% 56.11 72.13% 1.013 1.0809 0.847
Rituals of the Destroying Flame 3 446 76.63% 35.08 51.57% -0.309 0.6908 -0.486
Second Wave 0 6857 48.66% 28.65 70.96% 0.444 0.5094 -0.723
The Great River 3 327 56.75% 30.8 53.52% -1.171 0.1832 -1.611
Varied Terrains 2 32 59.38% 21.75 43.75% -0.818 -0.2728 -0.296
Ward the Shores 2 1412 48.09% 35.96 64.66% -0.41 0.7406 -0.357

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 8033 32.41 53.34% -0.538 -0.3274 -0.454
Aid From Lesser Spirits 7091 34.42 56.56% -0.007 -0.0391 -0.226
All Things Weaken 2903 34.71 54.53% -0.314 0.0982 -0.385
Attenuated Essence 47 35.38 53.19% 0.068 0.2206 -0.415
Back Against the Wall 6898 32.5 50.88% -0.168 -0.0605 -0.751
Blight Corrodes the Spirit 62 25.29 43.55% -0.253 0.0851 -1.19
Burn Brightest Before the End 46 31.0 50.0% -0.043 0.1939 0.102
Disintegrating Ecosystem 7444 29.28 47.8% -0.476 -0.0049 -0.624
Downward Spiral 29812 24.97 54.01% -0.486 -0.1997 -0.62
Erosion of Will 7655 30.82 48.57% -1.056 -0.7076 -0.589
Intensifying Exploitation 61 32.69 47.54% -0.254 0.0922 0.285
Invaders Find the Land to Their Liking 1273 41.91 79.89% 0.603 0.0746 0.165
Memory Fades to Dust 30263 24.45 50.05% -0.488 -0.071 -0.726
Power Corrodes the Spirit 2681 32.42 51.32% -0.043 0.2162 -0.642
Promising Farmlands 7627 29.29 46.66% -0.482 0.0365 -0.878
Shattered Fragments of Power 42 27.0 42.86% -0.456 -0.3464 -0.969
Slow Dissolution of Will 47 24.21 38.3% -0.573 -0.0995 -1.069
Strong Earth Shatters Slowly 801 42.37 85.02% 0.768 0.1515 0.42
The Border of Life and Death 25 38.16 68.0% 0.491 0.1877 0.82
Thriving Communities 2736 31.65 49.12% -0.551 -0.1502 -0.632
Thriving Crops 16 30.94 56.25% 0.042 0.0147 -0.163
Tipping Point 3621 29.24 46.73% 0.0 -0.1615 -0.648
Unnatural Proliferation 3016 34.33 51.62% -0.286 -0.0499 -0.584
Untended Land Crumbles 2816 32.84 51.31% -0.642 -0.341 -0.569

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 125683 40.24% 31.35 74.37% -1.226 -0.3759 0.564
B 98713 40.27% 30.8 74.44% -1.297 -0.4846 0.502
C 158670 41.16% 29.23 80.81% -0.752 -0.0682 0.362
D 97024 40.58% 30.28 73.29% -1.465 -0.6409 0.368
E 17997 43.35% 35.76 75.4% -1.101 -0.4524 0.545
F 27661 41.56% 34.31 75.33% -1.24 -0.4934 0.394
G 27774 40.41% 36.41 77.5% -1.036 -0.2696 1.215
H 28168 40.01% 35.59 76.79% -0.94 -0.2595 0.872
East 15783 41.9% 45.27 66.46% -0.523 0.1218 -0.274
Northeast 9670 37.29% 46.56 69.58% -0.563 0.256 0.005
Northwest 8299 34.14% 47.65 71.67% -0.481 0.2501 -0.274
Southeast 1563 37.68% 40.83 69.93% -0.613 0.1175 -1.261
Southwest 1353 36.6% 39.28 69.62% -0.087 1.0067 0.326
West 12720 38.28% 45.84 68.47% -0.568 0.3851 0.23

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 92443 0.0% 21.77 77.29% -0.374 0.4599 -1.04
Not Using Events or Tokens 173419 45.27% 23.96 75.71% -0.28 0.0498 -0.26
Skip Initial Invader Actions 13485 9.33% 38.52 91.01% 0.759 0.1731 0.105
Start of Game Growth 19779 11.21% 36.87 89.37% -0.311 -0.5814 0.071
Unlimited Undo 37523 31.79% 32.92 82.69% 0.185 0.1786 0.928
Using Tokens but Not Events 31010 33.15% 33.5 79.73% 0.36 0.2906 0.226

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 69.95%
Flash Floods 94.64%
River's Bounty 95.01%
Wash Away 88.43%

Terror Level

Terror Level Completed Average Score Win Rate
I 89401 20.82 41.1%
II 195738 31.03 83.37%
III 70096 34.74 84.23%
IV 16317 38.03 98.8%

Results

Result Completed
Win: Invaders destroyed (Terror I) 36733
Win: Invaders destroyed (Terror III) 56952
Win: Invaders destroyed (Terror II) 155716
Win: Terror victory (Terror IV) 15733
Game abandoned (v.3.0+) 5016
Lose: Invader deck ran out 6862
Lose: Adversary condition 18579
Win: Sacrifice victory 885
Lose: Scenario condition 2466
Win: Scenario condition 9076
Lose: Blight pool ran out 60338
Lose: Spirit destroyed 3196

Number of Players

Score Model: 0.181 Win Model: 0.259
Num. Completed Blight Flip Rate Average Score Win Rate
1 217669 51.36% 26.64 72.05%
2 90632 43.14% 32.36 74.26%
3 30394 36.33% 35.0 79.31%
4 30864 28.28% 39.45 81.74%
5 353 23.75% 44.48 86.97%
6 1640 18.88% 37.25 81.1%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-03 04:12:43 (Pacific Time)