Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 54 20.37% 26.37 70.37% -0.142 -0.2838 0.0
Blitz 0 3663 39.58% 32.64 71.28% 0.457 0.7956 -0.05
Dahan Insurrection 4 6678 30.07% 55.45 76.89% 0.277 0.0374 0.418
Despicable Theft 2 276 44.93% 34.95 78.99% -0.472 0.1274 0.266
Elemental Invocation 1 231 55.84% 32.21 64.5% -0.205 0.6267 -1.088
Guard the Isle's Heart 0 9979 12.17% 45.65 80.56% 1.163 0.7972 0.579
Powers Long Forgotten 1 2221 33.88% 43.38 80.37% 0.585 1.0516 -0.7
Rituals of Terror 3 1680 49.37% 55.86 73.21% 0.739 0.4651 0.863
Rituals of the Destroying Flame 3 437 77.52% 35.68 52.4% 0.704 1.399 -0.44
Second Wave 0 6707 48.8% 28.75 71.1% 0.08 0.2669 -0.734
The Great River 3 313 57.69% 31.64 54.95% -1.505 0.067 -1.736
Varied Terrains 2 25 60.0% 24.52 48.0% -0.569 0.0371 0.0
Ward the Shores 2 1399 48.32% 36.08 64.76% -0.626 0.2345 -0.394

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7906 32.55 53.55% -1.162 -0.1905 -0.501
Aid From Lesser Spirits 6989 34.52 56.67% -0.751 0.034 -0.273
All Things Weaken 2824 34.88 54.82% -0.954 0.1342 -0.426
Attenuated Essence 4 30.75 50.0% -0.591 0.2965 -0.199
Back Against the Wall 6792 32.6 50.84% -1.302 -0.4729 -0.803
Blight Corrodes the Spirit 12 21.58 16.67% -1.781 -0.5301 -0.738
Burn Brightest Before the End 10 38.4 80.0% 0.09 1.0314 0.388
Disintegrating Ecosystem 7337 29.41 47.94% -1.209 -0.0901 -0.673
Downward Spiral 29128 25.17 54.39% -1.202 -0.2391 -0.665
Erosion of Will 7557 30.92 48.79% -1.707 -0.5906 -0.632
Intensifying Exploitation 12 29.83 25.0% -1.985 -0.9108 -0.037
Invaders Find the Land to Their Liking 1237 42.14 80.11% 0.93 0.8145 0.097
Memory Fades to Dust 29564 24.63 50.38% -1.252 -0.1395 -0.773
Power Corrodes the Spirit 2601 32.49 51.29% -1.058 -0.1021 -0.702
Promising Farmlands 7511 29.4 46.81% -0.924 0.2115 -0.924
Shattered Fragments of Power 10 22.2 30.0% -1.633 -0.7104 0.0
Slow Dissolution of Will 8 16.75 37.5% -1.258 0.0114 -0.563
Strong Earth Shatters Slowly 776 42.14 85.31% 0.792 0.5033 0.372
The Border of Life and Death 3 18.0 33.33% -0.675 -0.2628 0.0
Thriving Communities 2672 31.83 49.25% -1.314 -0.1668 -0.683
Thriving Crops 2 27.0 50.0% -0.163 0.713 0.0
Tipping Point 3621 29.24 46.73% 0.0 -0.0581 -0.706
Unnatural Proliferation 2930 34.33 51.81% -1.102 -0.1367 -0.652
Untended Land Crumbles 2739 33.09 51.7% -0.972 0.0605 -0.609

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 122331 40.42% 31.67 75.08% -0.458 0.4117 0.523
B 96143 40.48% 31.14 75.17% -0.55 0.217 0.459
C 154282 41.32% 29.55 81.65% 0.176 0.7716 0.331
D 94429 40.78% 30.61 74.01% -0.876 -0.0557 0.332
E 17135 43.87% 36.29 76.15% -0.612 0.0409 0.5
F 26682 41.87% 34.71 76.02% -0.591 0.1398 0.381
G 26934 40.68% 36.78 78.06% -0.573 0.1429 1.187
H 27221 40.25% 35.95 77.37% -0.197 0.4994 0.844
East 15487 42.13% 45.42 66.88% -0.388 0.2726 -0.408
Northeast 9479 37.57% 46.88 70.05% -0.671 0.1935 -0.107
Northwest 8141 34.43% 47.99 72.17% -0.38 0.2053 -0.44
Southeast 1495 38.26% 41.33 70.84% -0.054 0.6371 -1.286
Southwest 1287 37.24% 39.77 70.63% 0.265 1.5072 0.283
West 12470 38.52% 45.98 68.93% -0.429 0.5866 0.2

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 89510 0.0% 22.08 78.4% -1.2 0.2882 -1.066
Not Using Events or Tokens 167765 45.56% 24.32 76.82% -0.068 0.1235 -0.267
Skip Initial Invader Actions 13238 9.28% 38.77 91.55% 0.856 0.1402 0.096
Start of Game Growth 19403 11.22% 37.16 90.02% 0.07 -0.4019 0.058
Unlimited Undo 36699 31.84% 33.16 83.33% 0.544 0.2926 0.926
Using Tokens but Not Events 30152 33.21% 33.64 80.22% 0.082 0.083 0.25

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 69.66%
Flash Floods 94.61%
River's Bounty 94.98%
Wash Away 88.34%

Terror Level

Terror Level Completed Average Score Win Rate
I 84494 22.19 42.79%
II 192045 31.1 83.46%
III 68831 34.71 84.25%
IV 16017 37.97 98.8%

Results

Result Completed
Win: Invaders destroyed (Terror I) 36140
Win: Invaders destroyed (Terror III) 55923
Win: Invaders destroyed (Terror II) 152901
Win: Terror victory (Terror IV) 15457
Game abandoned (v.3.0+) 1251
Lose: Invader deck ran out 6752
Lose: Adversary condition 18243
Win: Sacrifice victory 855
Lose: Scenario condition 2430
Win: Scenario condition 8967
Lose: Blight pool ran out 59329
Lose: Spirit destroyed 3139

Number of Players

Score Model: 0.294 Win Model: 0.213
Num. Completed Blight Flip Rate Average Score Win Rate
1 211679 51.5% 26.91 72.82%
2 88158 43.3% 32.73 75.01%
3 29662 36.52% 35.3 79.79%
4 30137 28.49% 39.84 82.34%
5 304 21.9% 46.93 89.8%
6 1447 19.57% 37.9 83.69%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-12 02:39:41 (Pacific Time)