Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 146 23.45% 25.6 75.34% 0.0 -0.2218 0.0
Blitz 0 5237 36.62% 29.33 63.91% -0.544 -0.3254 0.598
Dahan Insurrection 4 9325 28.01% 50.92 72.39% 1.086 1.2623 0.662
Despicable Theft 2 462 41.36% 30.15 67.97% 0.062 0.5374 -0.373
Elemental Invocation 1 385 49.61% 27.91 57.92% 0.06 0.6407 -0.099
Guard the Isle's Heart 0 13394 12.31% 44.53 76.36% 1.006 0.5056 1.309
Powers Long Forgotten 1 3045 30.51% 41.94 76.91% 0.471 1.3567 0.414
Rituals of Terror 3 2646 45.96% 49.38 62.21% -0.249 0.3071 0.361
Rituals of the Destroying Flame 3 572 69.7% 31.06 46.68% -0.697 0.1332 -0.092
Second Wave 0 8696 47.08% 27.81 69.08% 0.294 0.2358 0.4
The Great River 3 499 50.4% 25.76 45.49% -1.116 0.0767 -0.932
Varied Terrains 2 155 52.6% 19.57 39.35% -0.579 -0.0141 -0.016
Ward the Shores 2 1756 45.01% 32.53 59.62% -0.583 0.3398 -0.041

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 9423 31.48 51.96% 0.546 0.6189 0.612
Aid From Lesser Spirits 8316 33.7 56.29% 0.412 0.3656 0.633
All Things Weaken 3982 32.36 52.21% 0.225 0.5934 0.623
Attenuated Essence 552 26.44 47.28% 1.005 1.0332 0.222
Back Against the Wall 8128 31.84 50.57% -0.035 -0.1161 1.21
Blight Corrodes the Spirit 607 26.36 43.49% 0.254 0.4563 0.755
Burn Brightest Before the End 465 28.63 44.73% 0.112 0.2129 0.755
Disintegrating Ecosystem 8872 27.9 46.0% -0.513 -0.1514 0.209
Downward Spiral 42133 22.55 49.73% -0.14 0.0626 0.799
Erosion of Will 9072 29.75 47.17% -0.16 0.1661 0.653
Intensifying Exploitation 625 24.4 39.2% -0.844 -0.5262 0.013
Invaders Find the Land to Their Liking 1698 39.18 77.21% 1.037 0.5181 0.852
Memory Fades to Dust 42476 22.14 46.27% -0.048 0.2285 0.53
Power Corrodes the Spirit 3702 29.98 49.0% -0.177 0.0208 0.24
Promising Farmlands 9003 28.18 45.46% -0.208 0.1637 0.37
Shattered Fragments of Power 481 29.09 48.65% -0.0 0.1915 0.598
Slow Dissolution of Will 556 23.9 36.33% -0.952 -0.5761 0.107
Strong Earth Shatters Slowly 1097 39.76 81.77% 1.204 0.6207 2.547
The Border of Life and Death 172 30.78 65.12% 0.235 -0.4254 0.943
Thriving Communities 3810 29.3 47.35% 0.131 0.3523 -0.165
Thriving Crops 252 26.78 50.79% -0.908 -1.0147 -0.738
Tipping Point 3625 29.21 46.68% 0.0 0.5727 0.0
Unnatural Proliferation 4052 32.42 49.95% 0.145 0.2415 0.819
Untended Land Crumbles 3799 30.66 48.83% 0.137 0.3359 0.127

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 180103 38.44% 27.34 65.6% -0.222 0.6858 0.211
B 141893 38.13% 26.71 65.28% -0.386 0.4437 0.165
C 235780 39.02% 25.24 70.8% 0.078 0.8304 -0.06
D 139458 38.89% 26.28 64.09% -0.421 0.4503 -0.312
E 29074 40.01% 31.14 68.56% 0.118 0.8204 0.069
F 40448 39.6% 30.49 68.97% -0.22 0.5911 0.248
G 39940 38.41% 32.9 71.3% 0.152 0.9733 1.036
H 40435 38.19% 32.4 70.98% 0.188 0.9457 0.598
East 20353 39.48% 41.96 61.53% 0.107 1.0273 -0.544
Northeast 12782 34.49% 42.4 63.68% -0.312 0.4115 -0.665
Northwest 11104 30.75% 43.04 65.29% 0.531 1.5143 -0.308
Southeast 2363 32.17% 38.02 64.33% 0.225 1.0776 -0.771
Southwest 2117 31.51% 36.6 63.49% 0.047 1.3237 -0.199
West 16769 35.48% 42.05 62.62% 0.148 0.8392 0.469

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 151474 0.0% 18.03 64.22% -0.371 0.537 -0.495
Not Using Events or Tokens 283746 42.78% 19.92 62.96% -0.096 0.2925 0.17
Skip Initial Invader Actions 17902 9.49% 35.6 84.45% 0.573 -0.1502 -0.502
Start of Game Growth 25745 11.01% 34.24 83.45% 0.64 0.1524 1.737
Unlimited Undo 49678 31.03% 29.58 75.05% 0.286 0.3668 -0.437
Using Events but Not Tokens 1 0.0% 0.0 0.0% 0.0 0.0 0.0
Using Tokens but Not Events 42711 32.33% 31.2 73.83% 0.497 0.4527 0.283

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 71.93%
Flash Floods 95.2%
River's Bounty 95.42%
Wash Away 89.36%

Terror Level

Terror Level Completed Average Score Win Rate
I 171504 12.37 26.97%
II 257242 29.93 81.94%
III 90951 34.92 83.6%
IV 20732 38.86 98.82%

Results

Result Completed
Win: Invaders destroyed (Terror I) 46227
Win: Invaders destroyed (Terror III) 73510
Win: Invaders destroyed (Terror II) 202016
Win: Terror victory (Terror IV) 19962
Game abandoned (v.3.0+) 70198
Lose: Invader deck ran out 8953
Lose: Adversary condition 22379
Win: Sacrifice victory 1128
Lose: Scenario condition 2967
Win: Scenario condition 10720
Lose: Unique spirit condition 0
Lose: Blight pool ran out 78338
Lose: Spirit destroyed 4031

Number of Players

Score Model: 0.138 Win Model: 0.176
Num. Completed Blight Flip Rate Average Score Win Rate
1 322467 49.43% 23.03 63.23%
2 128281 41.1% 28.15 65.95%
3 41987 35.31% 31.28 72.29%
4 42698 26.62% 34.54 73.14%
5 995 30.24% 34.0 71.56%
6 4001 15.76% 36.68 68.86%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-25 23:57:52 (Pacific Time)