Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 4122 39.16% 31.97 -0.012 71.42% -0.296 0.2732
Dahan Insurrection 4 8872 30.85% 54.04 0.013 76.71% -0.021 0.3776
Despicable Theft 2 199 42.71% 36.21 0.038 82.91% 0.166 0.4352
Elemental Invocation 1 305 54.28% 31.44 -0.065 59.34% -0.816 -0.3517
Guard the Isle's Heart 0 13412 12.62% 44.47 0.017 80.24% -0.244 0.1226
Powers Long Forgotten 1 2663 41.2% 40.35 -0.001 77.24% -0.119 0.3257
Rituals of Terror 3 1852 45.51% 43.4 0.007 73.65% 0.106 0.7507
Rituals of the Destroying Flame 3 638 79.34% 34.12 -0.096 48.43% -0.735 -0.0903
Second Wave 0 8816 49.79% 29.06 -0.023 70.69% -0.559 -0.13
The Great River 3 344 53.78% 31.96 -0.116 54.36% -1.774 -0.3101
Ward the Shores 2 1989 48.34% 36.05 -0.051 63.2% -0.778 0.2564

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 7036 32.32 -0.112 53.04% -1.95 0.1228
Aid From Lesser Spirits 6255 34.38 -0.097 56.37% -1.814 0.1045
All Things Weaken 2379 32.96 -0.107 53.47% -1.873 0.297
Back Against the Wall 6153 32.46 -0.125 50.67% -2.068 0.0237
Disintegrating Ecosystem 6578 29.3 -0.137 47.96% -2.17 0.0547
Downward Spiral 24552 25.31 -0.122 54.06% -2.199 -0.1757
Erosion of Will 6778 30.81 -0.136 48.41% -2.176 0.0328
Invaders Find the Land to Their Liking 1037 39.89 0.013 79.27% -0.624 0.0623
Memory Fades to Dust 24757 24.73 -0.143 50.12% -2.379 -0.1602
Power Corrodes the Spirit 2306 31.17 -0.123 50.65% -2.054 -0.0298
Promising Farmlands 6795 29.2 -0.144 46.83% -2.256 -0.0418
Strong Earth Shatters Slowly 659 39.78 0.033 83.46% -0.35 0.0601
Thriving Communities 2302 30.38 -0.134 48.44% -2.167 -0.0724
Tipping Point 3621 29.24 -0.144 46.73% -2.253 -0.0265
Unnatural Proliferation 2559 32.73 -0.118 51.62% -2.005 0.0817
Untended Land Crumbles 2321 31.5 -0.125 49.85% -2.057 0.0486

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 71188 41.87% 31.39 -0.003 73.78% 0.574 -0.1862
B 43052 45.59% 28.74 -0.017 71.45% 0.408 -0.4493
C 89161 46.51% 27.69 0.043 82.2% 1.309 0.2206
D 42663 47.06% 27.79 -0.029 69.08% 0.279 -0.5707
E 6605 51.23% 33.3 -0.006 71.2% 0.616 -0.3488
F 11131 49.53% 31.76 -0.015 70.42% 0.461 -0.4528
G 11582 45.04% 34.93 0.004 74.25% 0.671 -0.2342
H 12399 44.2% 34.78 0.004 74.54% 0.672 -0.2425
East 8027 42.99% 43.85 -0.028 66.44% 0.047 -0.6025
Northeast 2499 55.52% 37.22 -0.055 56.78% -0.023 -0.6221
Northwest 1984 49.38% 38.74 -0.038 60.84% 0.09 -0.58
Southeast 462 44.47% 38.84 -0.021 66.02% 0.133 -0.5733
Southwest 332 48.04% 33.05 -0.037 61.14% 0.002 -0.2708
West 3220 38.13% 48.26 -0.033 68.2% -0.002 -0.401

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 71100 0.0% 22.23 -0.015 78.83% -1.518 0.5384
Not Using Events or Tokens 133351 45.74% 24.44 0.004 77.01% -0.029 0.1872
Skip Initial Invader Actions 11993 9.73% 39.07 0.045 91.5% 0.747 0.0603
Start of Game Growth 17284 11.33% 37.34 0.048 90.18% 0.412 -0.0581
Unlimited Undo 31908 31.58% 33.25 0.029 83.03% 0.275 -0.1447
Using Tokens but Not Events 26764 33.31% 32.97 0.022 80.09% 0.113 0.0604

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 65.06%
Flash Floods 94.28%
River's Bounty 94.71%
Wash Away 87.74%

Terror Level

Terror Level Completed Average Score Win Rate
I 71142 22.35 42.62%
II 160352 30.84 82.91%
III 59992 34.35 84.46%
IV 14392 37.52 98.79%

Results

Result Completed
Win: Invaders destroyed (Terror I) 21679
Win: Invaders destroyed (Terror III) 35214
Win: Invaders destroyed (Terror II) 94502
Win: Terror victory (Terror IV) 9972
Lose: Invader deck ran out 5809
Lose: Adversary condition 16371
Win: Sacrifice victory 618
Lose: Scenario condition 2312
Win: Scenario condition 8059
Lose: Blight pool ran out 50466
Lose: Spirit destroyed 2770

Number of Players

Score Model: 0.008 Win Model: -0.49
Num. Completed Blight Flip Rate Average Score Win Rate
1 176177 51.4% 27.09 72.66%
2 76480 43.22% 32.79 75.13%
3 26260 37.23% 35.08 79.04%
4 26961 30.31% 39.74 81.33%

Power Progression

Score Model: -0.014 Win Model: -0.417
Power Progression? Completed Average Score Win Rate
Standard 234977 32.86 73.61%
Power Progression 70901 21.88 77.82%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-04-01 02:56:45 (Pacific Time)