Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 94 17.2% 24.83 74.47% 0.892 0.8695 -1.012
Blitz 0 4415 37.56% 31.42 68.29% 0.349 0.6329 0.46
Dahan Insurrection 4 7874 29.02% 53.04 73.95% 0.706 0.5533 0.513
Despicable Theft 2 369 43.32% 30.84 69.38% -0.575 0.3172 -0.015
Elemental Invocation 1 311 52.73% 29.41 60.13% -0.772 0.1651 -1.158
Guard the Isle's Heart 0 11411 12.09% 44.83 78.7% 0.685 0.0352 0.85
Powers Long Forgotten 1 2516 33.55% 42.03 77.82% -0.063 0.8832 -0.748
Rituals of Terror 3 2162 47.16% 52.11 66.23% 0.395 0.4483 0.804
Rituals of the Destroying Flame 3 499 73.9% 32.8 48.7% -1.055 0.1055 -0.497
Second Wave 0 7647 47.83% 28.11 69.86% 0.264 0.3063 -0.643
The Great River 3 392 54.48% 28.55 49.74% -1.733 -0.3097 -1.56
Varied Terrains 2 93 53.76% 19.15 38.71% -0.965 -0.1908 -0.495
Ward the Shores 2 1579 46.19% 33.94 61.3% -1.03 0.0112 -0.832

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 8639 31.91 52.48% -0.663 -0.4718 -0.188
Aid From Lesser Spirits 7602 34.1 56.41% 0.293 0.2404 0.019
All Things Weaken 3302 33.59 53.42% -0.426 -0.1398 -0.151
Attenuated Essence 245 26.89 46.12% 0.367 0.4708 -0.931
Back Against the Wall 7412 32.12 50.49% -0.365 -0.302 -0.48
Blight Corrodes the Spirit 236 26.23 43.22% -0.435 -0.2191 -0.785
Burn Brightest Before the End 217 29.84 45.16% -0.909 -0.7205 -0.514
Disintegrating Ecosystem 8063 28.66 46.97% -0.799 -0.3755 -0.351
Downward Spiral 34756 23.78 51.96% -0.222 -0.0924 -0.321
Erosion of Will 8279 30.27 47.93% -0.537 -0.2399 -0.338
Intensifying Exploitation 254 26.19 42.52% -0.442 -0.2061 -0.457
Invaders Find the Land to Their Liking 1450 40.85 79.03% 1.118 0.6197 0.387
Memory Fades to Dust 35273 23.27 48.1% -0.367 -0.1305 -0.439
Power Corrodes the Spirit 3076 31.53 50.62% -0.487 -0.2598 -0.384
Promising Farmlands 8275 28.64 46.03% -0.504 -0.2118 -0.624
Shattered Fragments of Power 177 28.3 41.81% -0.75 -0.5365 -1.027
Slow Dissolution of Will 252 23.1 35.32% -0.541 -0.1588 -1.529
Strong Earth Shatters Slowly 914 41.19 83.15% 0.215 -0.379 0.574
The Border of Life and Death 92 34.12 72.83% 1.176 0.6394 0.553
Thriving Communities 3174 30.58 48.33% -0.38 -0.0444 -0.423
Thriving Crops 96 28.16 56.25% -0.05 -0.0887 -1.472
Tipping Point 3623 29.22 46.7% 0.0 0.0 -0.373
Unnatural Proliferation 3452 33.35 51.04% -0.407 -0.2735 -0.314
Untended Land Crumbles 3221 31.58 50.02% -0.283 0.1589 -0.309

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 147757 39.43% 29.32 70.0% -0.843 0.0184 0.454
B 116026 39.4% 28.76 69.86% -1.102 -0.2778 0.394
C 189771 40.25% 27.24 75.93% -0.506 0.1809 0.288
D 114065 39.88% 28.29 68.74% -1.201 -0.3902 0.28
E 22221 41.48% 33.58 72.59% -0.972 -0.2954 0.461
F 32698 40.44% 32.41 72.26% -1.392 -0.5812 0.304
G 32636 39.38% 34.52 74.29% -0.806 0.027 1.095
H 33110 38.85% 33.86 73.83% -0.933 -0.1517 0.771
East 17515 41.0% 43.73 64.38% -0.262 0.5822 -0.28
Northeast 10820 36.3% 44.61 67.01% -0.326 0.465 -0.108
Northwest 9250 33.08% 45.82 69.24% -0.256 0.5603 -0.252
Southeast 1903 34.88% 39.15 67.47% -0.224 0.6393 -1.234
Southwest 1691 34.34% 37.53 66.35% -0.224 1.0752 -0.052
West 14159 37.39% 44.27 66.11% -0.447 0.5603 0.12

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 116777 0.0% 19.78 70.38% -0.659 0.1401 -0.956
Not Using Events or Tokens 218483 43.97% 21.8 68.96% -0.397 -0.0052 -0.518
Skip Initial Invader Actions 15290 9.58% 36.9 87.72% 0.554 -0.0478 -0.086
Start of Game Growth 22247 11.21% 35.39 86.41% 0.648 0.07 0.301
Unlimited Undo 42280 31.69% 31.42 79.22% -0.078 -0.0356 0.741
Using Tokens but Not Events 35388 32.86% 32.52 77.26% 0.168 0.1106 0.156

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 70.86%
Flash Floods 94.93%
River's Bounty 95.2%
Wash Away 88.88%

Terror Level

Terror Level Completed Average Score Win Rate
I 122759 15.76 33.0%
II 220753 30.48 82.74%
III 78394 34.78 83.96%
IV 18183 38.41 98.8%

Results

Result Completed
Win: Invaders destroyed (Terror I) 40492
Win: Invaders destroyed (Terror III) 63600
Win: Invaders destroyed (Terror II) 174626
Win: Terror victory (Terror IV) 17510
Game abandoned (v.3.0+) 31397
Lose: Invader deck ran out 7785
Lose: Adversary condition 20111
Win: Sacrifice victory 991
Lose: Scenario condition 2665
Win: Scenario condition 9715
Lose: Blight pool ran out 67649
Lose: Spirit destroyed 3548

Number of Players

Score Model: 0.243 Win Model: 0.142
Num. Completed Blight Flip Rate Average Score Win Rate
1 260873 50.46% 24.81 67.57%
2 105858 42.17% 30.22 70.12%
3 34833 35.78% 33.34 76.22%
4 35333 27.65% 37.14 77.71%
5 634 29.61% 37.99 79.34%
6 2558 16.88% 36.47 75.22%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-01 05:07:46 (Pacific Time)