Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 94 17.2% 24.83 74.47% 1.155 1.0748 -1.011
Blitz 0 4378 37.55% 31.42 68.43% 0.391 0.6754 0.463
Dahan Insurrection 4 7809 29.06% 53.16 74.08% 0.882 0.6584 0.517
Despicable Theft 2 364 43.09% 30.98 69.78% -0.37 0.6108 -0.017
Elemental Invocation 1 307 53.09% 29.52 60.26% -0.58 0.3618 -1.161
Guard the Isle's Heart 0 11350 12.1% 44.9 78.81% 1.022 0.331 0.849
Powers Long Forgotten 1 2499 33.41% 42.07 77.91% -0.199 0.7367 -0.756
Rituals of Terror 3 2148 47.09% 52.21 66.34% 0.735 0.7818 0.802
Rituals of the Destroying Flame 3 495 74.09% 32.94 48.89% -0.952 0.1627 -0.502
Second Wave 0 7611 47.83% 28.13 69.89% 0.286 0.3609 -0.647
The Great River 3 389 54.38% 28.67 50.13% -1.389 -0.0547 -1.563
Varied Terrains 2 93 53.76% 19.15 38.71% -1.376 -0.4738 -0.486
Ward the Shores 2 1570 46.13% 34.0 61.4% -1.267 -0.2898 -0.824

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 8610 31.95 52.57% -0.535 -0.359 -0.193
Aid From Lesser Spirits 7571 34.11 56.36% 0.175 0.1362 0.019
All Things Weaken 3279 33.64 53.49% -0.27 0.0008 -0.159
Attenuated Essence 232 26.46 44.83% 0.279 0.3805 -1.034
Back Against the Wall 7381 32.15 50.55% -0.057 0.0117 -0.479
Blight Corrodes the Spirit 228 26.44 43.42% -0.181 0.0093 -0.788
Burn Brightest Before the End 211 29.91 45.97% -0.683 -0.4563 -0.565
Disintegrating Ecosystem 8030 28.7 47.05% -0.706 -0.3349 -0.354
Downward Spiral 34518 23.83 52.01% -0.24 -0.0965 -0.326
Erosion of Will 8244 30.31 48.0% -0.418 -0.1101 -0.337
Intensifying Exploitation 241 25.58 41.08% -0.707 -0.4691 -0.438
Invaders Find the Land to Their Liking 1444 40.88 79.09% 1.294 0.714 0.391
Memory Fades to Dust 35031 23.32 48.17% -0.371 -0.1043 -0.437
Power Corrodes the Spirit 3049 31.57 50.67% -0.354 -0.0911 -0.386
Promising Farmlands 8243 28.67 46.05% -0.475 -0.1534 -0.623
Shattered Fragments of Power 169 28.62 42.01% -0.81 -0.6257 -0.984
Slow Dissolution of Will 237 22.63 35.02% -0.61 -0.2482 -1.555
Strong Earth Shatters Slowly 909 41.29 83.39% 0.683 0.0638 0.565
The Border of Life and Death 90 33.99 72.22% 1.169 0.7238 0.55
Thriving Communities 3153 30.59 48.3% -0.41 -0.0574 -0.421
Thriving Crops 87 28.13 58.62% 0.132 0.1508 -1.256
Tipping Point 3623 29.22 46.7% 0.0 0.0 -0.378
Unnatural Proliferation 3444 33.36 51.07% -0.346 -0.1912 -0.316
Untended Land Crumbles 3198 31.64 50.03% -0.153 0.22 -0.31

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 146615 39.46% 29.41 70.19% -0.697 0.1525 0.459
B 115207 39.42% 28.83 70.04% -0.975 -0.1764 0.394
C 188361 40.3% 27.32 76.15% -0.421 0.2421 0.291
D 113256 39.89% 28.36 68.92% -1.023 -0.2126 0.28
E 22011 41.56% 33.68 72.8% -0.764 -0.1041 0.469
F 32502 40.47% 32.47 72.4% -1.177 -0.4138 0.304
G 32429 39.37% 34.56 74.36% -0.715 0.1169 1.097
H 32921 38.87% 33.92 73.95% -0.69 0.057 0.774
East 17441 41.04% 43.76 64.4% -0.471 0.3993 -0.278
Northeast 10770 36.32% 44.64 67.04% -0.368 0.3508 -0.103
Northwest 9206 33.11% 45.87 69.3% -0.231 0.5815 -0.262
Southeast 1894 35.0% 39.06 67.37% -0.422 0.2919 -1.225
Southwest 1678 34.37% 37.46 66.39% 0.139 1.4191 -0.03
West 14094 37.44% 44.32 66.18% -0.552 0.3762 0.122

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 115705 0.0% 19.87 70.68% -0.645 0.1461 -0.927
Not Using Events or Tokens 216450 44.02% 21.89 69.23% -0.31 0.087 -0.52
Skip Initial Invader Actions 15171 9.54% 36.96 87.92% 0.645 0.0206 -0.096
Start of Game Growth 22102 11.21% 35.44 86.54% 0.416 -0.1245 0.296
Unlimited Undo 42012 31.69% 31.49 79.4% -0.085 -0.0465 0.74
Using Tokens but Not Events 35157 32.87% 32.55 77.35% 0.216 0.1793 0.16

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 70.8%
Flash Floods 94.92%
River's Bounty 95.19%
Wash Away 88.86%

Terror Level

Terror Level Completed Average Score Win Rate
I 121152 15.94 33.3%
II 219622 30.51 82.77%
III 78006 34.78 83.96%
IV 18078 38.4 98.83%

Results

Result Completed
Win: Invaders destroyed (Terror I) 40321
Win: Invaders destroyed (Terror III) 63289
Win: Invaders destroyed (Terror II) 173788
Win: Terror victory (Terror IV) 17415
Game abandoned (v.3.0+) 30131
Lose: Invader deck ran out 7745
Lose: Adversary condition 20030
Win: Sacrifice victory 990
Lose: Scenario condition 2644
Win: Scenario condition 9673
Lose: Blight pool ran out 67298
Lose: Spirit destroyed 3534

Number of Players

Score Model: 0.246 Win Model: 0.197
Num. Completed Blight Flip Rate Average Score Win Rate
1 258848 50.49% 24.88 67.76%
2 105105 42.21% 30.31 70.33%
3 34620 35.83% 33.41 76.33%
4 35125 27.65% 37.22 77.84%
5 630 29.3% 38.11 79.84%
6 2530 17.0% 36.42 75.22%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-25 05:20:10 (Pacific Time)