Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 121 20.0% 24.75 74.38% 1.076 1.049 -0.951
Blitz 0 4927 36.61% 30.07 65.31% -0.295 -0.0446 0.681
Dahan Insurrection 4 8722 28.39% 51.78 73.0% 0.886 0.6376 0.672
Despicable Theft 2 422 41.43% 30.49 68.48% -0.262 0.2003 0.124
Elemental Invocation 1 367 50.14% 28.01 57.49% -0.792 -0.0888 -1.127
Guard the Isle's Heart 0 12540 12.07% 44.6 77.47% 0.785 0.2323 1.031
Powers Long Forgotten 1 2889 30.78% 42.5 78.05% 0.785 1.4088 -0.632
Rituals of Terror 3 2463 46.4% 50.33 63.34% 0.263 0.456 0.802
Rituals of the Destroying Flame 3 545 70.77% 31.54 46.97% -1.132 -0.2096 -0.555
Second Wave 0 8256 47.21% 27.9 69.32% 0.029 0.1459 -0.511
The Great River 3 454 51.66% 27.04 47.8% -1.44 -0.3718 -1.526
Varied Terrains 2 137 52.94% 19.92 40.15% -0.139 0.6016 -0.564
Ward the Shores 2 1684 45.52% 33.11 60.45% -0.327 0.7568 -0.745

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 9094 31.68 52.19% -0.276 -0.0262 -0.03
Aid From Lesser Spirits 8032 33.88 56.36% 0.161 0.0423 0.165
All Things Weaken 3721 32.83 52.49% -0.289 0.0479 -0.008
Attenuated Essence 428 26.11 46.03% -0.62 -0.5936 -0.746
Back Against the Wall 7836 31.94 50.42% -0.187 -0.1856 -0.299
Blight Corrodes the Spirit 476 25.87 42.23% -0.64 -0.4227 -0.492
Burn Brightest Before the End 371 29.37 45.55% -0.128 -0.1465 -0.349
Disintegrating Ecosystem 8539 28.15 46.34% -0.944 -0.5508 -0.218
Downward Spiral 39362 22.87 50.34% -0.222 -0.1136 -0.144
Erosion of Will 8771 29.92 47.53% -0.371 -0.0183 -0.196
Intensifying Exploitation 485 24.49 41.03% -0.321 -0.0759 -0.753
Invaders Find the Land to Their Liking 1589 39.85 77.66% -0.151 -0.6749 0.514
Memory Fades to Dust 39712 22.46 46.78% -0.347 -0.0993 -0.261
Power Corrodes the Spirit 3474 30.47 49.4% -0.594 -0.3723 -0.199
Promising Farmlands 8712 28.38 45.7% -0.38 -0.0973 -0.475
Shattered Fragments of Power 364 28.3 45.88% 0.119 0.1956 -0.705
Slow Dissolution of Will 439 23.79 37.13% -0.493 -0.0959 -1.218
Strong Earth Shatters Slowly 1018 40.02 81.93% 0.857 0.162 0.713
The Border of Life and Death 139 32.96 68.35% 0.4 -0.2008 0.405
Thriving Communities 3581 29.72 47.78% -0.481 -0.1247 -0.293
Thriving Crops 195 28.36 55.38% -0.57 -0.7663 -1.123
Tipping Point 3624 29.21 46.69% 0.0 0.4341 -0.201
Unnatural Proliferation 3813 32.69 50.25% -0.571 -0.4092 -0.131
Untended Land Crumbles 3583 31.0 49.26% -0.17 0.0617 -0.154

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 167983 38.74% 27.95 66.88% -1.161 -0.1559 0.372
B 132127 38.56% 27.35 66.65% -1.238 -0.3188 0.343
C 219009 39.41% 25.84 72.36% -0.661 0.0737 0.133
D 129844 39.23% 26.89 65.45% -1.481 -0.5035 0.125
E 26335 40.2% 31.91 69.74% -0.994 -0.174 0.325
F 37458 39.9% 31.12 69.96% -0.877 -0.0029 0.244
G 37013 38.67% 33.47 72.34% -0.53 0.2792 1.009
H 37593 38.24% 32.88 71.89% -0.674 0.1406 0.678
East 19266 40.02% 42.59 62.51% -0.854 0.0485 -0.372
Northeast 12055 35.07% 43.22 64.88% -0.577 0.2312 -0.21
Northwest 10485 31.4% 43.85 66.47% -0.455 0.4451 -0.265
Southeast 2164 32.93% 38.66 65.71% -0.433 0.4175 -1.324
Southwest 1930 32.41% 37.26 64.77% -1.944 -0.5687 -0.157
West 15785 36.04% 42.84 63.84% -0.381 0.5741 0.113

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 138743 0.0% 18.57 66.06% -0.341 0.3664 -1.19
Not Using Events or Tokens 259605 43.07% 20.45 64.69% -0.309 0.0591 -0.696
Skip Initial Invader Actions 16783 9.47% 36.32 85.82% 0.264 -0.3203 -0.003
Start of Game Growth 24366 10.99% 34.7 84.38% 0.271 -0.2434 0.393
Unlimited Undo 46722 31.3% 30.17 76.2% 0.023 -0.0867 0.593
Using Tokens but Not Events 39970 32.68% 31.61 74.79% -0.128 -0.154 0.146

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 71.5%
Flash Floods 95.1%
River's Bounty 95.36%
Wash Away 89.19%

Terror Level

Terror Level Completed Average Score Win Rate
I 153524 13.33 28.65%
II 243447 30.1 82.21%
III 86116 34.83 83.65%
IV 19745 38.67 98.8%

Results

Result Completed
Win: Invaders destroyed (Terror I) 43959
Win: Invaders destroyed (Terror III) 69618
Win: Invaders destroyed (Terror II) 191684
Win: Terror victory (Terror IV) 19007
Game abandoned (v.3.0+) 55984
Lose: Invader deck ran out 8520
Lose: Adversary condition 21596
Win: Sacrifice victory 1077
Lose: Scenario condition 2814
Win: Scenario condition 10309
Lose: Blight pool ran out 74406
Lose: Spirit destroyed 3858

Number of Players

Score Model: 0.256 Win Model: 0.392
Num. Completed Blight Flip Rate Average Score Win Rate
1 299611 49.73% 23.58 64.59%
2 119800 41.36% 28.77 67.24%
3 39095 35.52% 31.97 73.5%
4 39961 27.05% 35.39 74.54%
5 884 29.48% 34.47 72.51%
6 3481 15.51% 36.78 69.98%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)