Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 94 17.2% 24.83 74.47% 0.836 0.9326 -1.011
Blitz 0 4431 37.49% 31.4 68.22% 0.391 0.6869 0.46
Dahan Insurrection 4 7895 29.0% 53.01 73.93% 0.888 0.703 0.521
Despicable Theft 2 369 43.32% 30.84 69.38% -0.608 0.2802 -0.009
Elemental Invocation 1 311 52.73% 29.41 60.13% -0.621 0.3155 -1.152
Guard the Isle's Heart 0 11456 12.06% 44.73 78.54% 0.187 -0.4281 0.856
Powers Long Forgotten 1 2519 33.51% 42.02 77.81% -0.196 0.6693 -0.748
Rituals of Terror 3 2178 47.32% 51.93 65.98% 0.298 0.3395 0.804
Rituals of the Destroying Flame 3 499 73.9% 32.8 48.7% -1.086 -0.0362 -0.5
Second Wave 0 7658 47.78% 28.11 69.86% 0.337 0.3758 -0.641
The Great River 3 397 54.8% 28.31 49.12% -2.109 -0.6889 -1.659
Varied Terrains 2 93 53.76% 19.15 38.71% -0.583 0.165 -0.485
Ward the Shores 2 1579 46.19% 33.94 61.3% -0.983 0.0811 -0.827

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 8648 31.91 52.49% -0.514 -0.3369 -0.182
Aid From Lesser Spirits 7614 34.08 56.4% 0.274 0.2228 0.024
All Things Weaken 3313 33.52 53.27% -0.86 -0.5517 -0.145
Attenuated Essence 249 26.99 46.59% 0.633 0.7043 -0.918
Back Against the Wall 7419 32.11 50.49% -0.333 -0.2732 -0.472
Blight Corrodes the Spirit 248 26.84 43.55% -0.058 0.1517 -0.79
Burn Brightest Before the End 223 29.97 45.29% -0.671 -0.4835 -0.592
Disintegrating Ecosystem 8085 28.64 46.93% -0.874 -0.463 -0.346
Downward Spiral 34847 23.77 51.94% -0.287 -0.1575 -0.315
Erosion of Will 8298 30.25 47.95% -0.473 -0.1811 -0.335
Intensifying Exploitation 257 26.19 42.02% -0.378 -0.1232 -0.535
Invaders Find the Land to Their Liking 1453 40.83 79.01% 1.108 0.5882 0.394
Memory Fades to Dust 35365 23.26 48.1% -0.397 -0.1617 -0.432
Power Corrodes the Spirit 3094 31.56 50.65% -0.203 0.0075 -0.368
Promising Farmlands 8285 28.64 46.02% -0.398 -0.0953 -0.622
Shattered Fragments of Power 183 27.88 42.08% -0.763 -0.5777 -1.018
Slow Dissolution of Will 254 23.02 35.04% -0.528 -0.1263 -1.52
Strong Earth Shatters Slowly 917 41.23 83.21% 0.577 -0.0653 0.594
The Border of Life and Death 93 33.75 72.04% 1.012 0.4523 0.435
Thriving Communities 3178 30.56 48.27% -0.595 -0.2521 -0.418
Thriving Crops 98 28.13 55.1% -0.135 -0.1349 -1.461
Tipping Point 3623 29.22 46.7% 0.0 0.0 -0.369
Unnatural Proliferation 3465 33.35 51.08% -0.376 -0.2425 -0.303
Untended Land Crumbles 3229 31.57 49.98% -0.231 0.1898 -0.304

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 148262 39.42% 29.29 69.92% -0.936 -0.0827 0.451
B 116400 39.39% 28.73 69.8% -1.154 -0.3507 0.396
C 190348 40.23% 27.21 75.86% -0.537 0.1207 0.289
D 114383 39.88% 28.27 68.67% -1.303 -0.5066 0.279
E 22319 41.44% 33.52 72.48% -1.098 -0.4414 0.458
F 32829 40.42% 32.37 72.22% -1.381 -0.6031 0.301
G 32729 39.36% 34.5 74.25% -0.829 -0.0024 1.096
H 33234 38.87% 33.82 73.75% -0.933 -0.1776 0.771
East 17542 40.98% 43.71 64.35% -0.437 0.4573 -0.281
Northeast 10839 36.28% 44.57 66.95% -0.411 0.3982 -0.106
Northwest 9263 33.04% 45.78 69.19% -0.31 0.5643 -0.25
Southeast 1909 34.83% 39.07 67.31% -0.457 0.4362 -1.231
Southwest 1696 34.3% 37.46 66.21% 0.057 1.3942 -0.053
West 14177 37.37% 44.25 66.07% -0.424 0.5996 0.129

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 117112 0.0% 19.76 70.29% -0.698 0.1035 -0.993
Not Using Events or Tokens 219211 43.94% 21.78 68.89% -0.312 0.0622 -0.526
Skip Initial Invader Actions 15326 9.66% 36.89 87.67% 0.575 -0.057 -0.069
Start of Game Growth 22291 11.21% 35.39 86.38% 0.798 0.2037 0.306
Unlimited Undo 42363 31.68% 31.4 79.17% -0.08 -0.033 0.739
Using Tokens but Not Events 35533 32.87% 32.48 77.13% 0.064 -0.0012 0.147

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 70.89%
Flash Floods 94.94%
River's Bounty 95.2%
Wash Away 88.88%

Terror Level

Terror Level Completed Average Score Win Rate
I 123399 15.69 32.91%
II 221196 30.47 82.73%
III 78562 34.79 83.96%
IV 18233 38.42 98.79%

Results

Result Completed
Win: Invaders destroyed (Terror I) 40589
Win: Invaders destroyed (Terror III) 63735
Win: Invaders destroyed (Terror II) 174972
Win: Terror victory (Terror IV) 17557
Game abandoned (v.3.0+) 31862
Lose: Invader deck ran out 7795
Lose: Adversary condition 20158
Win: Sacrifice victory 992
Lose: Scenario condition 2670
Win: Scenario condition 9729
Lose: Blight pool ran out 67774
Lose: Spirit destroyed 3557

Number of Players

Score Model: 0.234 Win Model: 0.141
Num. Completed Blight Flip Rate Average Score Win Rate
1 261628 50.44% 24.79 67.51%
2 106166 42.14% 30.19 70.06%
3 34917 35.78% 33.31 76.17%
4 35454 27.66% 37.09 77.61%
5 649 30.18% 37.56 78.74%
6 2576 16.8% 36.38 74.92%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-04 05:48:05 (Pacific Time)