Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 95 17.02% 24.99 74.74% 0.547 0.3263 -1.005
Blitz 0 4498 37.29% 31.24 67.72% 0.026 0.313 0.453
Dahan Insurrection 4 7994 29.0% 52.88 73.73% 0.587 0.4721 0.536
Despicable Theft 2 371 43.36% 30.87 69.54% -0.164 0.5748 -0.006
Elemental Invocation 1 316 52.85% 29.41 60.44% -0.445 0.3116 -1.143
Guard the Isle's Heart 0 11582 12.04% 44.6 78.31% 0.171 -0.4104 0.867
Powers Long Forgotten 1 2538 33.61% 41.84 77.54% -0.397 0.4569 -0.731
Rituals of Terror 3 2210 47.13% 51.5 65.66% 0.06 -0.1102 0.805
Rituals of the Destroying Flame 3 500 73.95% 32.75 48.6% -1.412 -0.5014 -0.501
Second Wave 0 7702 47.77% 28.09 69.86% 0.456 0.5355 -0.64
The Great River 3 404 54.59% 28.26 49.5% -0.951 0.4121 -1.655
Varied Terrains 2 99 55.1% 19.55 40.4% -0.441 0.4384 -0.452
Ward the Shores 2 1589 46.08% 33.81 61.11% -1.108 -0.1264 -0.801

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 8690 31.93 52.54% -0.134 -0.0302 -0.17
Aid From Lesser Spirits 7647 34.09 56.41% 0.189 0.0447 0.031
All Things Weaken 3351 33.45 53.18% -0.817 -0.451 -0.14
Attenuated Essence 261 27.1 46.74% 0.394 0.3921 -0.926
Back Against the Wall 7455 32.09 50.45% -0.459 -0.3935 -0.461
Blight Corrodes the Spirit 268 26.57 44.03% 0.068 0.303 -0.822
Burn Brightest Before the End 240 30.13 45.42% -0.496 -0.3353 -0.568
Disintegrating Ecosystem 8121 28.6 46.88% -0.845 -0.4695 -0.34
Downward Spiral 35197 23.73 51.81% -0.21 -0.1382 -0.301
Erosion of Will 8341 30.24 48.02% -0.268 -0.012 -0.322
Intensifying Exploitation 276 26.0 42.03% -0.231 0.0434 -0.652
Invaders Find the Land to Their Liking 1468 40.64 78.95% 0.99 0.5037 0.401
Memory Fades to Dust 35741 23.2 47.97% -0.315 -0.1323 -0.424
Power Corrodes the Spirit 3129 31.52 50.5% -0.347 -0.1342 -0.351
Promising Farmlands 8323 28.59 45.94% -0.621 -0.2979 -0.617
Shattered Fragments of Power 193 29.01 44.04% -0.405 -0.2349 -0.846
Slow Dissolution of Will 264 23.32 34.85% -0.394 -0.0106 -1.508
Strong Earth Shatters Slowly 926 41.22 82.94% 0.502 -0.1741 0.572
The Border of Life and Death 96 32.94 70.83% 0.154 -0.362 0.235
Thriving Communities 3230 30.49 48.2% -0.576 -0.252 -0.423
Thriving Crops 108 29.26 56.48% -0.358 -0.3563 -1.183
Tipping Point 3623 29.22 46.7% 0.0 0.0 -0.357
Unnatural Proliferation 3488 33.28 51.03% -0.386 -0.199 -0.292
Untended Land Crumbles 3258 31.52 49.88% -0.574 -0.235 -0.287

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 150095 39.34% 29.17 69.61% -1.216 -0.3524 0.443
B 117745 39.3% 28.62 69.5% -1.357 -0.5356 0.388
C 192489 40.14% 27.1 75.54% -0.795 -0.0966 0.278
D 115714 39.82% 28.15 68.37% -1.496 -0.6395 0.272
E 22695 41.27% 33.36 72.19% -1.393 -0.7049 0.448
F 33215 40.37% 32.27 72.0% -1.485 -0.6667 0.3
G 33091 39.32% 34.4 74.07% -0.864 0.0168 1.082
H 33608 38.89% 33.74 73.52% -1.239 -0.4582 0.762
East 17676 40.89% 43.59 64.22% -0.558 0.2348 -0.293
Northeast 10933 36.16% 44.43 66.77% -0.604 0.277 -0.131
Northwest 9335 32.95% 45.65 69.01% -0.631 0.2397 -0.267
Southeast 1936 34.63% 39.11 67.3% -0.278 0.581 -1.24
Southwest 1720 34.05% 37.56 66.34% -0.173 1.0366 -0.064
West 14277 37.31% 44.15 65.96% -0.562 0.4989 0.109

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 118624 0.0% 19.66 69.91% -0.546 0.1692 -1.179
Not Using Events or Tokens 222298 43.83% 21.67 68.5% -0.365 0.1092 -0.542
Skip Initial Invader Actions 15468 9.67% 36.87 87.5% 0.544 -0.0236 -0.122
Start of Game Growth 22500 11.23% 35.35 86.23% 0.924 0.2592 0.365
Unlimited Undo 42699 31.64% 31.32 78.95% 0.038 0.0614 0.72
Using Tokens but Not Events 35985 32.91% 32.41 76.82% -0.018 0.0293 0.154

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 71.0%
Flash Floods 94.95%
River's Bounty 95.23%
Wash Away 88.91%

Terror Level

Terror Level Completed Average Score Win Rate
I 125830 15.45 32.51%
II 222896 30.45 82.67%
III 79178 34.8 83.95%
IV 18377 38.47 98.77%

Results

Result Completed
Win: Invaders destroyed (Terror I) 40889
Win: Invaders destroyed (Terror III) 64227
Win: Invaders destroyed (Terror II) 176218
Win: Terror victory (Terror IV) 17687
Game abandoned (v.3.0+) 33808
Lose: Invader deck ran out 7856
Lose: Adversary condition 20285
Win: Sacrifice victory 997
Lose: Scenario condition 2689
Win: Scenario condition 9789
Lose: Blight pool ran out 68259
Lose: Spirit destroyed 3577

Number of Players

Score Model: 0.161 Win Model: 0.146
Num. Completed Blight Flip Rate Average Score Win Rate
1 264515 50.36% 24.69 67.26%
2 107250 42.07% 30.08 69.8%
3 35289 35.77% 33.19 75.92%
4 35904 27.63% 36.9 77.26%
5 668 30.23% 37.25 78.29%
6 2655 16.56% 36.27 74.16%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)