Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 118 20.51% 24.56 73.73% -0.13 0.0576 -0.96
Blitz 0 4867 36.66% 30.23 65.58% -0.146 0.105 0.643
Dahan Insurrection 4 8628 28.5% 51.9 73.02% 0.661 0.3957 0.644
Despicable Theft 2 415 41.16% 30.38 67.95% -1.537 -0.7685 0.105
Elemental Invocation 1 360 50.56% 28.41 58.06% -0.774 -0.0996 -1.133
Guard the Isle's Heart 0 12419 12.03% 44.58 77.61% 0.81 0.1822 1.008
Powers Long Forgotten 1 2841 31.09% 42.5 78.11% 0.589 1.5433 -0.703
Rituals of Terror 3 2440 46.47% 50.54 63.52% 0.673 0.7929 0.8
Rituals of the Destroying Flame 3 541 71.11% 31.7 47.13% -1.338 -0.4599 -0.571
Second Wave 0 8178 47.33% 27.93 69.42% 0.103 0.2862 -0.551
The Great River 3 442 52.38% 27.35 48.42% -1.205 -0.0961 -1.488
Varied Terrains 2 132 53.44% 19.66 39.39% -0.195 0.5133 -0.58
Ward the Shores 2 1669 45.69% 33.19 60.52% -0.391 0.8224 -0.748

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 9024 31.72 52.24% -0.588 -0.4264 -0.046
Aid From Lesser Spirits 7967 33.93 56.41% -0.092 -0.1812 0.159
All Things Weaken 3661 32.96 52.66% -0.199 0.091 -0.017
Attenuated Essence 394 26.69 47.21% -0.198 -0.2147 -0.754
Back Against the Wall 7762 31.99 50.45% -0.362 -0.304 -0.317
Blight Corrodes the Spirit 425 26.45 42.59% -0.57 -0.3943 -0.583
Burn Brightest Before the End 348 29.21 45.69% -0.274 -0.277 -0.364
Disintegrating Ecosystem 8471 28.28 46.49% -0.511 -0.2529 -0.229
Downward Spiral 38660 23.01 50.56% -0.354 -0.261 -0.149
Erosion of Will 8699 29.97 47.56% -0.93 -0.6881 -0.21
Intensifying Exploitation 440 24.52 40.68% -0.408 -0.1811 -0.67
Invaders Find the Land to Their Liking 1572 40.03 78.05% 0.159 -0.4371 0.497
Memory Fades to Dust 39026 22.58 46.97% -0.428 -0.2087 -0.27
Power Corrodes the Spirit 3409 30.61 49.6% -0.526 -0.2939 -0.213
Promising Farmlands 8639 28.43 45.82% -0.145 0.0866 -0.48
Shattered Fragments of Power 341 27.92 45.16% -0.122 -0.0349 -0.742
Slow Dissolution of Will 411 24.22 37.47% -0.101 0.2242 -1.211
Strong Earth Shatters Slowly 997 40.2 82.15% 0.81 0.1591 0.674
The Border of Life and Death 131 31.98 67.94% 0.703 0.1641 0.223
Thriving Communities 3522 29.89 47.96% -0.083 0.1448 -0.306
Thriving Crops 185 28.45 55.68% -0.443 -0.7088 -1.131
Tipping Point 3624 29.21 46.69% 0.0 0.6412 -0.219
Unnatural Proliferation 3760 32.75 50.29% -0.813 -0.6345 -0.159
Untended Land Crumbles 3519 31.1 49.28% -0.396 -0.171 -0.162

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 165030 38.8% 28.13 67.26% -1.011 -0.0339 0.379
B 129714 38.64% 27.56 67.08% -1.108 -0.2206 0.345
C 214553 39.47% 26.04 72.83% -0.444 0.2584 0.138
D 127558 39.26% 27.09 65.88% -1.263 -0.3477 0.139
E 25721 40.4% 32.09 70.1% -0.77 0.0003 0.358
F 36751 39.99% 31.26 70.2% -0.735 0.1156 0.248
G 36378 38.72% 33.61 72.52% -0.416 0.3902 1.013
H 36956 38.34% 33.02 72.11% -0.501 0.32 0.69
East 18990 40.15% 42.82 62.89% -0.599 0.2367 -0.339
Northeast 11852 35.17% 43.5 65.4% -0.474 0.3066 -0.203
Northwest 10278 31.51% 44.26 67.16% 0.121 0.9868 -0.264
Southeast 2127 33.08% 38.88 66.15% -0.544 0.3043 -1.3
Southwest 1898 32.61% 37.52 65.38% -0.553 0.732 -0.076
West 15515 36.19% 43.15 64.36% -0.022 0.9518 0.107

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 135277 0.0% 18.74 66.65% -0.338 0.3555 -1.214
Not Using Events or Tokens 253398 43.1% 20.63 65.23% -0.325 0.0591 -0.698
Skip Initial Invader Actions 16600 9.45% 36.48 86.17% 0.586 -0.0918 0.029
Start of Game Growth 24135 11.0% 34.83 84.64% 0.14 -0.3709 0.387
Unlimited Undo 46097 31.29% 30.35 76.6% -0.048 -0.1322 0.603
Using Tokens but Not Events 39365 32.64% 31.77 75.14% -0.155 -0.1617 0.149

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 71.44%
Flash Floods 95.09%
River's Bounty 95.34%
Wash Away 89.16%

Terror Level

Terror Level Completed Average Score Win Rate
I 149009 13.6 29.22%
II 239919 30.16 82.31%
III 84912 34.82 83.68%
IV 19486 38.65 98.79%

Results

Result Completed
Win: Invaders destroyed (Terror I) 43515
Win: Invaders destroyed (Terror III) 68671
Win: Invaders destroyed (Terror II) 189084
Win: Terror victory (Terror IV) 18750
Game abandoned (v.3.0+) 52329
Lose: Invader deck ran out 8410
Lose: Adversary condition 21360
Win: Sacrifice victory 1065
Lose: Scenario condition 2791
Win: Scenario condition 10234
Lose: Blight pool ran out 73305
Lose: Spirit destroyed 3812

Number of Players

Score Model: 0.18 Win Model: 0.424
Num. Completed Blight Flip Rate Average Score Win Rate
1 293737 49.8% 23.76 65.0%
2 117634 41.42% 28.98 67.64%
3 38406 35.6% 32.18 73.88%
4 39328 27.09% 35.62 74.96%
5 854 29.34% 34.5 73.07%
6 3367 15.66% 36.77 70.21%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-22 02:53:19 (Pacific Time)