Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 81 18.75% 24.98 71.6% 1.267 1.1274 -1.05
Blitz 0 4117 38.33% 31.86 69.4% 0.077 0.1879 0.23
Dahan Insurrection 4 7378 29.54% 53.83 74.65% 0.443 0.2074 0.421
Despicable Theft 2 330 43.6% 31.99 72.12% -0.419 0.2241 -0.111
Elemental Invocation 1 275 56.0% 31.42 64.0% -0.173 0.6293 -1.068
Guard the Isle's Heart 0 10878 12.13% 45.07 79.37% 0.628 -0.1462 0.72
Powers Long Forgotten 1 2409 33.49% 42.64 78.91% -0.064 0.7084 -0.701
Rituals of Terror 3 2003 47.19% 52.52 67.75% 0.067 0.0835 0.749
Rituals of the Destroying Flame 3 477 74.58% 33.77 50.1% -0.674 0.3828 -0.511
Second Wave 0 7273 48.08% 28.42 70.48% 0.325 0.4056 -0.7
The Great River 3 357 55.34% 29.89 52.66% -0.967 0.1614 -1.731
Varied Terrains 2 64 62.5% 22.95 46.88% -0.413 0.2787 -0.563
Ward the Shores 2 1482 47.56% 35.17 63.5% -0.422 0.4414 -0.457

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 8350 32.13 52.85% -0.353 -0.1937 -0.346
Aid From Lesser Spirits 7363 34.22 56.43% -0.016 -0.1019 -0.111
All Things Weaken 3102 34.07 53.84% -0.494 -0.1516 -0.292
Attenuated Essence 124 28.37 43.55% -0.491 -0.4164 -0.946
Back Against the Wall 7192 32.24 50.63% -0.53 -0.4553 -0.639
Blight Corrodes the Spirit 154 25.53 44.16% 0.254 0.4449 -0.772
Burn Brightest Before the End 138 32.67 52.9% 0.376 0.5 -0.381
Disintegrating Ecosystem 7768 28.97 47.39% -0.62 -0.2472 -0.503
Downward Spiral 32337 24.33 52.92% -0.176 -0.0397 -0.48
Erosion of Will 7995 30.55 48.26% -0.42 -0.1251 -0.467
Intensifying Exploitation 150 26.13 40.67% -0.594 -0.356 -0.484
Invaders Find the Land to Their Liking 1365 41.28 79.34% 0.737 0.2049 0.255
Memory Fades to Dust 32781 23.81 49.05% -0.342 -0.0615 -0.599
Power Corrodes the Spirit 2875 31.94 51.2% 0.204 0.3575 -0.53
Promising Farmlands 7976 28.97 46.35% -0.535 -0.1882 -0.758
Shattered Fragments of Power 115 29.56 42.61% -0.465 -0.2705 -1.042
Slow Dissolution of Will 137 22.42 33.58% -0.68 -0.2292 -1.629
Strong Earth Shatters Slowly 857 41.68 84.13% 0.763 0.0226 0.496
The Border of Life and Death 54 32.13 64.81% 0.43 -0.0035 0.563
Thriving Communities 2935 31.01 48.48% -0.63 -0.3312 -0.56
Thriving Crops 51 27.25 58.82% 0.346 0.2437 -0.954
Tipping Point 3622 29.23 46.71% -0.237 0.32 -0.524
Unnatural Proliferation 3243 33.87 51.22% -0.07 0.0749 -0.437
Untended Land Crumbles 3012 32.21 50.73% -0.811 -0.5114 -0.436

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 136974 39.77% 30.19 71.92% -1.322 -0.3283 0.502
B 107895 39.73% 29.59 71.8% -1.455 -0.5365 0.449
C 175931 40.61% 28.04 78.0% -0.802 -0.0597 0.297
D 106023 40.1% 29.08 70.61% -1.638 -0.6863 0.303
E 20195 42.25% 34.55 73.93% -1.029 -0.2485 0.476
F 30386 40.85% 33.25 73.81% -1.063 -0.1708 0.308
G 30384 39.69% 35.29 75.69% -0.999 -0.1438 1.126
H 30813 39.29% 34.54 75.19% -1.066 -0.2179 0.819
East 16750 41.37% 44.28 65.02% -0.806 -0.0367 -0.285
Northeast 10311 36.67% 45.4 67.82% -1.212 -0.4248 -0.068
Northwest 8841 33.56% 46.53 69.99% -0.186 0.7973 -0.243
Southeast 1767 36.16% 39.66 67.74% -0.085 0.7892 -1.253
Southwest 1549 35.56% 38.18 67.01% -1.098 0.1094 0.094
West 13498 37.81% 44.86 66.93% -0.569 0.3657 0.168

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 106271 0.0% 20.59 73.2% -0.201 0.4281 -0.922
Not Using Events or Tokens 198009 44.4% 22.67 71.77% -0.511 -0.005 -0.325
Skip Initial Invader Actions 14513 9.52% 37.48 89.02% 0.329 -0.3064 -0.035
Start of Game Growth 21127 11.36% 36.02 87.64% 0.523 0.1338 0.147
Unlimited Undo 39942 31.82% 32.16 80.97% 0.099 0.143 0.926
Using Tokens but Not Events 33108 33.06% 32.95 78.42% 0.019 -0.0085 0.148

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 70.39%
Flash Floods 94.81%
River's Bounty 95.12%
Wash Away 88.65%

Terror Level

Terror Level Completed Average Score Win Rate
I 107012 17.67 36.18%
II 209423 30.7 83.07%
III 74437 34.75 84.04%
IV 17279 38.22 98.84%

Results

Result Completed
Win: Invaders destroyed (Terror I) 38700
Win: Invaders destroyed (Terror III) 60414
Win: Invaders destroyed (Terror II) 166237
Win: Terror victory (Terror IV) 16662
Game abandoned (v.3.0+) 18929
Lose: Invader deck ran out 7354
Lose: Adversary condition 19327
Win: Sacrifice victory 940
Lose: Scenario condition 2573
Win: Scenario condition 9373
Lose: Blight pool ran out 64259
Lose: Spirit destroyed 3383

Number of Players

Score Model: 0.134 Win Model: 0.376
Num. Completed Blight Flip Rate Average Score Win Rate
1 240725 50.84% 25.58 69.59%
2 98738 42.63% 31.1 71.81%
3 32749 36.09% 34.09 77.56%
4 33269 27.75% 38.08 79.45%
5 526 26.42% 40.06 80.99%
6 2144 17.84% 35.88 76.4%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)