Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 110 17.43% 25.4 75.45% 0.94 0.4393 -0.961
Blitz 0 4743 36.68% 30.55 66.27% -0.036 0.3406 0.566
Dahan Insurrection 4 8449 28.67% 52.23 73.31% 1.211 0.7311 0.595
Despicable Theft 2 401 41.6% 30.91 69.58% 0.134 0.67 0.17
Elemental Invocation 1 345 50.72% 28.98 59.13% -0.954 -0.2114 -1.159
Guard the Isle's Heart 0 12188 12.08% 44.65 77.84% 0.953 0.29 0.973
Powers Long Forgotten 1 2775 31.55% 42.33 77.98% 1.341 1.9137 -0.688
Rituals of Terror 3 2379 46.46% 50.86 64.02% 0.746 0.5921 0.773
Rituals of the Destroying Flame 3 530 71.64% 32.04 47.92% -0.844 -0.0624 -0.544
Second Wave 0 8026 47.31% 28.05 69.7% 0.616 0.7077 -0.592
The Great River 3 428 52.93% 27.81 49.07% -0.909 0.2596 -1.511
Varied Terrains 2 126 53.6% 19.26 38.89% -0.489 0.4058 -0.585
Ward the Shores 2 1649 45.58% 33.33 60.7% -0.26 0.6174 -0.754

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 8911 31.83 52.4% -0.1 -0.0459 -0.065
Aid From Lesser Spirits 7848 34.04 56.54% 0.359 0.2305 0.142
All Things Weaken 3546 33.15 52.85% -0.208 -0.04 -0.041
Attenuated Essence 350 27.03 47.14% -0.588 -0.5301 -0.754
Back Against the Wall 7664 32.06 50.52% -0.036 -0.0652 -0.351
Blight Corrodes the Spirit 363 27.54 44.08% -0.64 -0.4795 -0.596
Burn Brightest Before the End 311 29.77 45.98% 0.153 0.1773 -0.31
Disintegrating Ecosystem 8339 28.4 46.61% -0.503 -0.2114 -0.249
Downward Spiral 37457 23.27 50.96% -0.184 -0.1031 -0.19
Erosion of Will 8562 30.12 47.84% -0.535 -0.3809 -0.224
Intensifying Exploitation 383 25.01 40.47% -0.478 -0.301 -0.655
Invaders Find the Land to Their Liking 1543 40.29 78.35% 0.192 -0.2699 0.487
Memory Fades to Dust 37890 22.81 47.3% -0.215 0.0024 -0.303
Power Corrodes the Spirit 3313 30.94 49.92% -0.29 -0.1908 -0.248
Promising Farmlands 8535 28.5 45.83% -0.59 -0.2632 -0.503
Shattered Fragments of Power 290 28.34 43.79% -0.002 0.068 -0.727
Slow Dissolution of Will 355 23.41 35.77% -0.092 0.3613 -1.362
Strong Earth Shatters Slowly 966 40.78 82.19% 0.677 0.0011 0.645
The Border of Life and Death 122 32.32 67.21% -0.418 -0.886 0.19
Thriving Communities 3408 30.11 47.77% -0.4 -0.1912 -0.327
Thriving Crops 157 29.01 57.32% 0.471 0.2684 -1.136
Tipping Point 3624 29.21 46.69% 0.0 0.1113 -0.252
Unnatural Proliferation 3665 33.03 50.75% 0.045 0.1365 -0.186
Untended Land Crumbles 3424 31.27 49.47% -0.602 -0.4087 -0.185

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 159942 38.9% 28.5 68.04% -0.739 0.1877 0.39
B 125605 38.79% 27.94 67.86% -0.8 0.0514 0.352
C 206495 39.63% 26.42 73.69% -0.203 0.4917 0.148
D 123570 39.43% 27.48 66.69% -0.868 -0.0176 0.195
E 24677 40.65% 32.52 70.64% -0.555 0.1137 0.363
F 35431 40.11% 31.61 70.71% -0.928 -0.1512 0.26
G 35224 38.89% 33.91 72.94% -0.449 0.3129 1.031
H 35800 38.49% 33.3 72.47% -0.34 0.391 0.694
East 18541 40.3% 43.18 63.43% -1.053 -0.2206 -0.317
Northeast 11540 35.38% 43.91 66.0% -0.409 0.3101 -0.193
Northwest 9975 31.81% 44.79 67.86% -0.269 0.5493 -0.271
Southeast 2064 33.56% 39.06 66.62% -0.013 0.8232 -1.267
Southwest 1840 33.21% 37.69 65.82% 0.207 1.6292 -0.056
West 15122 36.48% 43.55 64.93% 0.106 0.9644 0.12

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 128493 0.0% 19.07 67.77% -0.31 0.3973 -1.29
Not Using Events or Tokens 241908 43.24% 20.99 66.26% -0.415 0.0742 -0.655
Skip Initial Invader Actions 16205 9.41% 36.76 86.75% 0.461 -0.2745 -0.022
Start of Game Growth 23583 10.98% 35.11 85.31% 0.512 0.0547 0.381
Unlimited Undo 44923 31.42% 30.73 77.39% 0.071 0.0432 0.648
Using Tokens but Not Events 38218 32.54% 32.04 75.78% 0.227 0.0706 0.145

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 71.41%
Flash Floods 95.04%
River's Bounty 95.32%
Wash Away 89.13%

Terror Level

Terror Level Completed Average Score Win Rate
I 140983 14.21 30.3%
II 233465 30.29 82.43%
III 82818 34.84 83.78%
IV 19100 38.62 98.77%

Results

Result Completed
Win: Invaders destroyed (Terror I) 42699
Win: Invaders destroyed (Terror III) 67044
Win: Invaders destroyed (Terror II) 184150
Win: Terror victory (Terror IV) 18374
Game abandoned (v.3.0+) 45945
Lose: Invader deck ran out 8195
Lose: Adversary condition 21047
Win: Sacrifice victory 1040
Lose: Scenario condition 2760
Win: Scenario condition 10119
Lose: Blight pool ran out 71283
Lose: Spirit destroyed 3710

Number of Players

Score Model: 0.282 Win Model: 0.399
Num. Completed Blight Flip Rate Average Score Win Rate
1 282754 49.93% 24.1 65.76%
2 114156 41.56% 29.33 68.28%
3 37298 35.61% 32.56 74.54%
4 38220 27.28% 36.05 75.64%
5 790 30.36% 35.28 74.56%
6 3148 15.74% 37.13 71.51%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-24 05:20:05 (Pacific Time)