Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 139 21.74% 24.88 74.1% 0.446 0.1837 -0.913
Blitz 0 5124 36.7% 29.61 64.54% -0.033 0.3317 0.694
Dahan Insurrection 4 9058 28.2% 51.29 72.76% 0.862 0.7303 0.693
Despicable Theft 2 445 41.59% 30.36 68.31% -0.071 0.553 0.161
Elemental Invocation 1 379 49.87% 28.08 58.05% 0.39 1.3387 -1.106
Guard the Isle's Heart 0 13057 12.32% 44.55 76.73% 0.974 0.5137 1.007
Powers Long Forgotten 1 2970 30.57% 42.05 77.21% -0.515 0.4872 -0.62
Rituals of Terror 3 2566 46.25% 50.09 63.13% 0.409 0.5461 0.819
Rituals of the Destroying Flame 3 561 70.0% 31.26 47.06% -1.661 -0.7781 -0.533
Second Wave 0 8515 47.04% 27.9 69.21% 0.45 0.5001 -0.493
The Great River 3 479 51.46% 26.37 46.56% -0.624 0.6675 -1.521
Varied Terrains 2 148 51.7% 19.61 39.86% -0.246 0.6938 -0.55
Ward the Shores 2 1724 45.63% 32.82 60.09% -0.848 0.1105 -0.689

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 9290 31.53 51.98% -0.169 0.0076 0.016
Aid From Lesser Spirits 8200 33.75 56.32% 0.154 0.0503 0.227
All Things Weaken 3879 32.55 52.26% -0.252 -0.0227 0.057
Attenuated Essence 494 26.39 46.96% -0.332 -0.2974 -0.738
Back Against the Wall 8021 31.91 50.58% 0.086 0.0641 -0.212
Blight Corrodes the Spirit 555 26.73 43.42% -0.293 -0.1876 -0.308
Burn Brightest Before the End 428 28.97 44.86% -0.777 -0.6371 -0.249
Disintegrating Ecosystem 8704 28.03 46.17% -0.49 -0.1312 -0.161
Downward Spiral 41062 22.67 49.98% -0.141 -0.0583 -0.063
Erosion of Will 8938 29.82 47.35% -0.602 -0.3479 -0.131
Intensifying Exploitation 573 24.88 40.14% -0.82 -0.563 -0.722
Invaders Find the Land to Their Liking 1655 39.44 77.52% 0.388 -0.0145 0.539
Memory Fades to Dust 41356 22.25 46.44% -0.484 -0.2045 -0.196
Power Corrodes the Spirit 3611 30.21 49.13% -0.59 -0.3183 -0.163
Promising Farmlands 8889 28.25 45.55% -0.499 -0.2062 -0.393
Shattered Fragments of Power 433 29.33 48.73% 0.079 0.2134 -0.639
Slow Dissolution of Will 508 24.12 37.01% -1.192 -0.8299 -1.107
Strong Earth Shatters Slowly 1072 39.8 81.81% 0.449 -0.1101 0.84
The Border of Life and Death 156 31.39 66.67% 0.469 0.1022 0.519
Thriving Communities 3716 29.43 47.39% -0.668 -0.3498 -0.247
Thriving Crops 229 27.42 53.28% -0.324 -0.4467 -1.179
Tipping Point 3625 29.21 46.68% 0.0 1.2729 -0.119
Unnatural Proliferation 3963 32.48 50.09% -0.505 -0.4152 -0.058
Untended Land Crumbles 3710 30.79 48.92% -0.459 -0.1907 -0.116

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 174965 38.62% 27.59 66.14% -0.403 0.7463 0.34
B 137722 38.35% 26.97 65.87% -0.507 0.5617 0.314
C 228876 39.26% 25.48 71.45% 0.021 0.9399 0.102
D 135412 39.1% 26.52 64.65% -0.615 0.4478 0.089
E 28011 40.12% 31.43 68.94% -0.317 0.6366 0.264
F 39246 39.74% 30.76 69.39% -0.299 0.7037 0.251
G 38767 38.59% 33.13 71.73% -0.047 0.9216 1.003
H 39274 38.2% 32.59 71.39% -0.033 0.9259 0.683
East 19929 39.71% 42.2 61.88% 0.166 1.1695 -0.412
Northeast 12478 34.81% 42.7 64.11% -0.176 0.6918 -0.314
Northwest 10859 31.12% 43.36 65.75% 0.046 0.8873 -0.338
Southeast 2290 32.36% 38.28 64.72% -0.338 0.7191 -1.41
Southwest 2049 31.78% 36.83 63.88% -0.771 0.6177 -0.314
West 16381 35.74% 42.41 63.18% -0.481 0.7323 0.048

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 146311 0.0% 18.26 65.0% -0.344 0.4374 -1.092
Not Using Events or Tokens 273875 42.96% 20.13 63.66% -0.257 0.0642 -0.627
Skip Initial Invader Actions 17456 9.52% 35.89 85.08% 0.247 -0.3946 -0.07
Start of Game Growth 25184 11.08% 34.43 83.88% 0.742 0.1628 0.432
Unlimited Undo 48561 31.08% 29.82 75.6% 0.547 0.3347 0.575
Using Tokens but Not Events 41550 32.5% 31.32 74.19% 0.259 0.1762 0.163

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 71.79%
Flash Floods 95.16%
River's Bounty 95.41%
Wash Away 89.31%

Terror Level

Terror Level Completed Average Score Win Rate
I 163875 12.75 27.59%
II 251603 30.01 82.05%
III 89063 34.87 83.66%
IV 20357 38.76 98.82%

Results

Result Completed
Win: Invaders destroyed (Terror I) 45199
Win: Invaders destroyed (Terror III) 72023
Win: Invaders destroyed (Terror II) 197811
Win: Terror victory (Terror IV) 19598
Game abandoned (v.3.0+) 64146
Lose: Invader deck ran out 8774
Lose: Adversary condition 22059
Win: Sacrifice victory 1110
Lose: Scenario condition 2918
Win: Scenario condition 10550
Lose: Unique spirit condition 0
Lose: Blight pool ran out 76752
Lose: Spirit destroyed 3958

Number of Players

Score Model: 0.276 Win Model: 0.215
Num. Completed Blight Flip Rate Average Score Win Rate
1 313000 49.58% 23.25 63.79%
2 124827 41.22% 28.39 66.48%
3 40841 35.45% 31.56 72.79%
4 41496 26.9% 34.92 73.73%
5 956 30.04% 34.17 72.49%
6 3778 15.81% 36.62 69.3%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-09 13:08:08 (Pacific Time)