Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 562 31.04 46.26% 0.754 0.7951 -0.093
Aid From Lesser Spirits 416 34.97 56.49% 0.693 0.6075 0.652
All Things Weaken 263 28.07 44.87% 0.565 0.7756 -0.303
Attenuated Essence 28 23.32 42.86% -0.359 -0.3873 0.748
Back Against the Wall 418 32.33 50.96% 1.089 1.1235 0.016
Blight Corrodes the Spirit 31 25.84 48.39% 0.059 0.2098 0.425
Burn Brightest Before the End 23 31.26 65.22% -0.187 -0.1794 -0.413
Disintegrating Ecosystem 550 27.41 45.09% 1.056 1.2337 -0.104
Downward Spiral 635 29.74 51.97% 1.062 1.126 0.125
Erosion of Will 536 29.26 42.91% -0.266 -0.1399 -0.12
Intensifying Exploitation 49 28.37 51.02% -0.205 -0.0854 0.749
Invaders Find the Land to Their Liking 81 35.72 74.07% 0.063 -0.5443 -0.163
Memory Fades to Dust 639 28.48 44.76% 0.482 0.6906 0.032
Power Corrodes the Spirit 294 29.98 47.28% 0.232 0.3543 -0.14
Promising Farmlands 469 29.42 48.61% 0.983 1.179 -0.22
Shattered Fragments of Power 38 32.24 57.89% -0.117 -0.1214 0.982
Slow Dissolution of Will 37 24.95 48.65% 0.521 0.839 -0.225
Strong Earth Shatters Slowly 62 34.66 72.58% 0.759 0.0536 0.526
The Border of Life and Death 16 33.31 68.75% -0.266 -0.7305
Thriving Communities 275 28.42 48.36% 0.607 0.7457 -0.337
Thriving Crops 18 26.94 61.11% 0.392 0.116 0.666
Tipping Point 150 30.87 39.33% 0.366
Unnatural Proliferation 276 30.0 47.46% 0.639 0.7137 -0.29
Untended Land Crumbles 256 29.63 45.7% 0.162 0.322 0.05

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1469 63.91% 27.72 52.14% -0.97 0.004 -0.206
B 1534 65.53% 28.7 53.65% 0.231 1.1225 -0.425
C 1542 62.48% 29.4 59.27% -0.281 0.4114 -0.206
D 1367 65.37% 27.89 53.04% 0.087 0.9786 -0.159
E 852 58.87% 29.6 59.04% 0.202 0.9284 0.105
F 1227 61.91% 29.61 56.15% -0.19 0.6344 0.139
G 1125 69.75% 28.34 50.22% -0.157 0.6089 -0.077
H 1145 62.05% 30.91 57.47% 0.038 0.8138 -0.102
East 1192 60.4% 35.7 49.5% 0.147 0.8908 -0.128
Northeast 634 59.46% 36.24 50.63% -0.128 0.7159 -0.021
Northwest 465 68.82% 34.46 46.45% -0.406 0.3395 -0.358
Southeast 231 52.38% 29.2 43.29% 0.204 1.0716 -0.033
Southwest 376 68.35% 24.61 21.28% -0.955 0.341 -2.736
West 1169 69.46% 31.1 36.01% 0.384 1.3547 -0.837

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 23 0.0% 32.17 78.26%
Not Using Events or Tokens 101 69.39% 27.94 54.46% -0.435 -0.0047 -0.641
Skip Initial Invader Actions 256 22.13% 53.59 90.63% 0.68 -0.1177 0.856
Start of Game Growth 310 26.44% 49.8 85.16% 0.454 0.0411 1.281
Unlimited Undo 461 47.54% 27.82 48.37% -0.19 -0.236 -0.062
Using Tokens but Not Events 796 57.47% 27.65 57.66% -0.044 -0.1167 -1.149

Terror Level

Terror Level Completed Average Score Win Rate
I 2909 13.84 4.47%
II 2880 30.21 54.2%
III 2537 34.83 84.15%
IV 1140 38.63 100.0%

Number of Players

Score Model: -0.342 Win Model: 0.064
Num. Completed Blight Flipped Average Score Win Rate
1 7116 64.83% 29.63 51.69%
2 1630 66.38% 30.05 55.89%
3 467 66.6% 31.16 52.68%
4 194 59.59% 33.34 59.79%
5 22 45.45% 22.5 9.09%
6 37 13.51% 20.65 35.14%

Results

Result Completed
Win: Invaders destroyed (Terror I) 129
Win: Invaders destroyed (Terror III) 2107
Win: Invaders destroyed (Terror II) 1553
Win: Terror victory (Terror IV) 1132
Game abandoned (v.3.0+) 1339
Lose: Invader deck ran out 67
Lose: Adversary condition 634
Win: Sacrifice victory 45
Lose: Blight pool ran out 2229
Lose: Spirit destroyed 231

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-09 16:35:15 (Pacific Time)