Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 482 31.81 46.68% 0.808 1.0796 -0.476
Aid From Lesser Spirits 367 35.47 56.13% 0.741 0.7795 0.257
All Things Weaken 203 29.43 44.83% 0.359 0.8198 -0.832
Attenuated Essence 1 10.0 0.0% -0.18 0.0253
Back Against the Wall 357 32.82 50.14% 0.172 0.334 -0.437
Blight Corrodes the Spirit 3 25.33 66.67% 0.802 1.2165
Burn Brightest Before the End 4 22.25 50.0% -0.032 0.2725
Disintegrating Ecosystem 459 28.76 45.32% -0.142 0.3845 -0.519
Downward Spiral 531 31.08 52.92% 0.908 1.2611 -0.315
Erosion of Will 464 29.51 42.24% 0.112 0.5203 -0.484
Intensifying Exploitation 2 40.0 100.0% 0.436 0.8226
Invaders Find the Land to Their Liking 65 38.14 78.46% -0.157 -0.6823 -0.077
Memory Fades to Dust 543 29.79 46.41% 1.301 1.7823 -0.334
Power Corrodes the Spirit 250 30.43 47.2% -0.227 0.0778 -0.572
Promising Farmlands 386 30.47 48.19% 0.007 0.5927 -0.467
Shattered Fragments of Power 3 22.0 33.33% 0.202 0.3813
Slow Dissolution of Will 4 35.0 100.0% 0.974 1.5082
Strong Earth Shatters Slowly 46 39.37 80.43% 0.718 0.0399 0.203
The Border of Life and Death 3 36.0 100.0% 0.541 0.4115
Thriving Communities 230 29.57 48.7% -0.153 0.3397 -0.604
Thriving Crops 2 39.0 100.0% 0.441 0.5295
Tipping Point 150 30.87 39.33% 0.001
Unnatural Proliferation 223 29.85 45.29% -0.268 0.0288 -0.385
Untended Land Crumbles 206 30.15 44.66% -0.73 -0.3719 -0.585

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1047 70.92% 32.43 59.98% -0.328 0.5125 0.158
B 1104 72.2% 32.86 60.24% -1.022 -0.2434 -0.139
C 1106 69.75% 33.36 66.73% 0.101 0.7555 0.315
D 960 74.08% 32.4 60.94% -0.027 0.7725 0.192
E 520 67.24% 35.33 69.42% 0.347 0.9762 0.434
F 875 67.85% 34.22 64.8% 0.441 1.1606 0.349
G 829 78.62% 32.67 55.97% -0.44 0.3013 0.409
H 857 67.76% 34.83 63.59% -0.055 0.593 0.222
East 902 69.29% 41.17 56.1% -0.464 0.1402 0.255
Northeast 468 68.16% 42.27 58.55% 0.326 1.2074 0.444
Northwest 362 75.69% 38.98 52.21% 0.345 1.0183 -0.102
Southeast 144 65.97% 36.97 54.17% -0.33 0.3059 0.293
Southwest 283 81.63% 27.99 20.85% -0.636 0.5289 -2.619
West 941 77.26% 34.67 38.79% -0.757 0.2073 -0.602

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 20 0.0% 32.9 80.0%
Not Using Events or Tokens 84 76.54% 30.61 59.52% -0.448
Skip Initial Invader Actions 217 22.22% 57.5 96.31% 0.986 0.4514 0.926
Start of Game Growth 258 28.46% 54.93 93.02% 0.728 0.3982 1.603
Unlimited Undo 272 66.02% 37.58 65.81% -0.663 -0.6846 -0.211
Using Tokens but Not Events 563 64.47% 33.05 68.21% 0.808 0.7541 -1.081

Terror Level

Terror Level Completed Average Score Win Rate
I 1570 21.03 6.62%
II 2363 31.04 54.13%
III 2089 34.74 83.39%
IV 947 38.02 100.0%

Number of Players

Score Model: -0.436 Win Model: -0.206
Num. Completed Blight Flipped Average Score Win Rate
1 5271 71.46% 33.74 57.26%
2 1202 73.37% 34.23 62.81%
3 337 75.07% 35.37 57.86%
4 150 61.07% 37.7 66.0%
5 2 100.0% 55.0 0.0%
6 7 42.86% 42.71 71.43%

Results

Result Completed
Win: Invaders destroyed (Terror I) 103
Win: Invaders destroyed (Terror III) 1719
Win: Invaders destroyed (Terror II) 1271
Win: Terror victory (Terror IV) 941
Game abandoned (v.3.0+) 122
Lose: Invader deck ran out 62
Lose: Adversary condition 583
Win: Sacrifice victory 38
Lose: Blight pool ran out 1926
Lose: Spirit destroyed 204

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)