Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 606 30.99 47.19% 0.41 0.7206 0.616
Aid From Lesser Spirits 439 35.27 57.4% 0.759 0.772 0.461
All Things Weaken 289 27.77 43.25% -0.553 -0.0794 0.108
Attenuated Essence 50 29.08 54.0% 0.826 0.9722 1.401
Back Against the Wall 450 32.44 51.56% 1.573 1.7027 0.3
Blight Corrodes the Spirit 53 26.26 49.06% -0.403 -0.083 0.671
Burn Brightest Before the End 43 32.16 60.47% 0.7 0.8764 -0.203
Disintegrating Ecosystem 595 26.8 44.03% 0.515 0.8954 0.015
Downward Spiral 679 29.35 51.25% 0.284 0.477 0.128
Erosion of Will 576 28.83 43.06% 0.533 0.8708 0.446
Intensifying Exploitation 70 28.69 51.43% -0.121 0.2313 0.294
Invaders Find the Land to Their Liking 91 36.47 76.92% 0.444 0.0808
Memory Fades to Dust 683 27.99 44.22% 0.115 0.444 0.261
Power Corrodes the Spirit 324 29.58 47.53% -0.407 -0.1402 -0.244
Promising Farmlands 504 29.56 49.21% 0.375 0.8222 0.232
Shattered Fragments of Power 44 32.75 59.09% 0.332 0.3318
Slow Dissolution of Will 61 26.97 47.54% 0.295 0.706 0.734
Strong Earth Shatters Slowly 70 35.17 75.71%
The Border of Life and Death 21 31.81 66.67% -0.164
Thriving Communities 301 28.63 49.17% 0.496 0.7733 0.318
Thriving Crops 23 27.22 60.87% 0.196 0.101 -0.086
Tipping Point 150 30.87 39.33%
Unnatural Proliferation 309 30.39 49.19% 0.772 0.9771 0.628
Untended Land Crumbles 284 29.26 45.42% 0.117 0.4161 0.217

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1700 62.04% 26.83 50.59% -0.109 0.8828 0.358
B 1763 63.13% 27.46 51.5% 0.061 0.9257 -0.047
C 1782 60.28% 28.28 57.13% 0.421 1.1732 0.324
D 1568 63.48% 26.78 51.15% -0.252 0.6932 0.286
E 1010 57.28% 28.47 56.93% -0.33 0.4249 -0.267
F 1412 59.18% 28.43 54.25% 0.485 1.359 0.426
G 1303 66.59% 27.14 48.43% 0.086 0.9487 -0.361
H 1335 59.2% 29.11 54.38% 0.078 0.8849 -0.839
East 1348 57.27% 33.98 47.11% -0.184 0.5618 -0.79
Northeast 727 56.53% 34.69 48.01% -0.535 0.3582 0.243
Northwest 534 63.48% 32.76 44.19% 0.241 0.9839 0.781
Southeast 292 48.63% 26.83 40.07% 0.098 1.1071 -0.408
Southwest 439 63.1% 23.43 22.1% -0.731 0.4254 -0.619
West 1315 65.4% 29.69 35.06% 0.111 1.0938 -0.041

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 23 0.0% 32.17 78.26%
Not Using Events or Tokens 106 66.99% 27.13 52.83% -0.041 0.4337
Skip Initial Invader Actions 302 22.76% 49.21 83.44% 0.362 -0.4434 -0.101
Start of Game Growth 382 25.34% 43.92 75.39% 0.255 -0.3114 0.373
Unlimited Undo 609 43.96% 25.31 44.17% -0.379 -0.3514 -0.409
Using Tokens but Not Events 900 55.57% 27.19 57.44% 1.315 1.2875 -0.495

Terror Level

Terror Level Completed Average Score Win Rate
I 3584 12.25 3.88%
II 3165 29.91 54.69%
III 2793 34.94 84.17%
IV 1248 38.9 100.0%

Number of Players

Score Model: 0.192 Win Model: -0.104
Num. Completed Blight Flipped Average Score Win Rate
1 8074 62.29% 28.46 50.02%
2 1850 64.48% 28.77 53.57%
3 547 64.35% 30.17 51.74%
4 219 59.17% 32.05 57.99%
5 26 46.15% 21.62 11.54%
6 74 18.92% 20.58 35.14%

Results

Result Completed
Win: Invaders destroyed (Terror I) 138
Win: Invaders destroyed (Terror III) 2322
Win: Invaders destroyed (Terror II) 1721
Win: Terror victory (Terror IV) 1238
Game abandoned (v.3.0+) 1958
Lose: Invader deck ran out 72
Lose: Adversary condition 667
Win: Sacrifice victory 50
Lose: Blight pool ran out 2383
Lose: Spirit destroyed 241

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)