Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 558 31.21 -2.295 46.06% -1.951 0.1222
Aid From Lesser Spirits 385 34.48 -0.457 55.32% -1.492 0.4262
All Things Weaken 153 29.29 -3.194 43.79% -2.112 0.0585
Back Against the Wall 387 32.82 -1.53 49.87% -1.849 0.2426
Disintegrating Ecosystem 521 28.41 -3.831 44.91% -2.129 0.0956
Downward Spiral 608 29.77 -2.754 51.32% -1.805 0.2176
Erosion of Will 516 28.71 -3.551 40.31% -2.266 -0.0573
Invaders Find the Land to Their Liking 45 37.71 0.557 73.33% -0.764 -0.0772
Memory Fades to Dust 630 29.07 -3.066 46.83% -1.98 0.2384
Power Corrodes the Spirit 182 30.33 -2.381 46.15% -1.833 0.1911
Promising Farmlands 410 29.9 -2.919 45.37% -2.014 0.1998
Strong Earth Shatters Slowly 34 37.32 1.392 76.47% -0.359 0.0508
Thriving Communities 176 30.34 -2.72 50.0% -1.813 0.2813
Tipping Point 279 28.51 -3.815 35.48% -2.332 -0.1056
Unnatural Proliferation 162 29.94 -2.44 41.98% -1.975 0.1114
Untended Land Crumbles 156 30.71 -2.544 44.87% -1.871 0.2344

Results Using Boards

Board Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
A 1222 73.68% 32.26 -0.693 60.88% 0.186 -0.5747
B 1296 74.61% 32.32 -0.702 59.34% 0.166 -0.6913
C 1383 71.22% 33.37 0.191 68.19% 0.61 -0.4782
D 1217 75.1% 32.79 -0.223 61.54% 0.367 -0.4835
E 341 71.47% 36.38 0.948 69.5% 0.528 -0.4374
F 650 69.8% 34.62 0.239 63.08% 0.314 -0.5997
G 625 79.65% 33.18 -0.316 54.72% 0.271 -0.6343
H 654 69.38% 35.62 0.821 62.39% 0.514 -0.4003
East 515 74.17% 39.75 1.704 51.84% 0.088 -0.5612
Northeast 511 70.06% 41.69 2.552 56.16% 0.323 -0.276
Northwest 423 79.43% 38.14 0.53 48.46% 0.034 -0.6361
Southeast 108 66.67% 39.91 1.082 63.89% 0.112 -0.5938
Southwest 246 83.74% 27.13 -3.148 17.48% -0.823 -1.0962
West 477 79.45% 36.66 -0.029 41.09% -0.293 -0.6913

Results Using Options

Option Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 21 0.0% 30.76 -4.275 71.43% -1.656 0.4001
Not Using Events or Tokens 99 79.59% 30.53 -0.954 56.57% -0.062 0.1544
Skip Initial Invader Actions 200 23.44% 57.77 7.41 94.0% 1.169 0.482
Start of Game Growth 220 27.14% 56.15 6.757 92.27% 1.007 0.5367
Unlimited Undo 225 68.54% 37.39 0.1 64.89% -0.036 -0.4562
Using Tokens but Not Events 579 68.52% 32.13 -0.777 65.8% -0.009 -0.0618

Terror Level

Terror Level Completed Average Score Win Rate
I 1595 22.35 6.27%
II 2377 30.84 52.04%
III 2121 34.35 83.26%
IV 965 37.52 100.0%

Number of Players

Score Model: 0.19 Win Model: -0.042
Num. Completed Blight Flipped Average Score Win Rate
1 5218 73.54% 33.32 56.31%
2 1292 76.23% 34.73 61.92%
3 352 74.15% 36.06 59.38%
4 196 68.56% 37.95 61.73%

Results

Result Completed
Win: Invaders destroyed (Terror I) 80
Win: Invaders destroyed (Terror III) 1326
Win: Invaders destroyed (Terror II) 954
Win: Terror victory (Terror IV) 724
Lose: Invader deck ran out 69
Lose: Adversary condition 570
Win: Sacrifice victory 32
Lose: Blight pool ran out 2090
Lose: Spirit destroyed 261

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Data last updated: 2025-04-01 02:56:45 (Pacific Time)