Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 483 31.81 46.79% 0.717 0.9595 -0.438
Aid From Lesser Spirits 368 35.52 56.25% 0.591 0.5134 0.279
All Things Weaken 208 29.48 45.19% 0.996 1.3884 -0.829
Attenuated Essence 2 5.0 0.0% -0.396 -0.2888
Back Against the Wall 359 32.74 50.14% 0.45 0.5073 -0.423
Blight Corrodes the Spirit 5 21.0 60.0% 0.569 0.7712
Burn Brightest Before the End 4 22.25 50.0% 0.397 0.6071
Disintegrating Ecosystem 462 28.61 45.02% 0.194 0.6181 -0.482
Downward Spiral 536 31.02 52.99% 1.046 1.2818 -0.287
Erosion of Will 467 29.53 42.4% 0.387 0.6964 -0.461
Intensifying Exploitation 2 40.0 100.0% 0.192 0.4799
Invaders Find the Land to Their Liking 66 37.56 77.27% -0.18 -0.6741 -0.287
Memory Fades to Dust 548 29.66 46.17% 0.753 1.0894 -0.316
Power Corrodes the Spirit 252 30.6 47.62% 0.404 0.624 -0.526
Promising Farmlands 389 30.53 48.59% 0.208 0.661 -0.438
Shattered Fragments of Power 3 22.0 33.33% 0.166 0.2174
Slow Dissolution of Will 5 30.2 80.0% 0.78 1.1792
Strong Earth Shatters Slowly 46 39.37 80.43% 0.319 -0.392 0.22
The Border of Life and Death 3 36.0 100.0% 0.651 0.3159
Thriving Communities 236 29.31 48.31% -0.241 0.1224 -0.593
Thriving Crops 4 35.5 75.0% 0.777 0.5787
Tipping Point 150 30.87 39.33% 0.027
Unnatural Proliferation 229 29.67 45.41% -0.099 0.1161 -0.349
Untended Land Crumbles 208 30.16 44.71% 0.618 0.8996 -0.461

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1069 70.68% 32.09 59.4% -0.53 0.2101 0.169
B 1123 71.59% 32.62 59.93% -0.364 0.3621 -0.148
C 1127 69.25% 33.17 66.37% 0.249 0.8315 0.364
D 978 73.43% 32.08 60.43% -0.065 0.646 0.192
E 533 66.17% 34.82 68.48% 0.069 0.6343 0.418
F 890 67.6% 33.95 64.27% 0.233 0.9033 0.392
G 837 78.47% 32.45 55.56% -0.409 0.2427 0.414
H 867 67.32% 34.66 63.32% -0.2 0.3703 0.205
East 916 68.67% 40.75 55.68% -0.645 -0.1057 0.257
Northeast 474 67.93% 42.04 58.44% 0.251 0.886 0.439
Northwest 367 75.48% 38.82 52.32% 0.476 1.2849 -0.085
Southeast 148 64.19% 36.3 53.38% -0.472 0.2337 0.163
Southwest 286 80.77% 27.93 20.98% -0.144 0.8463 -2.592
West 950 76.95% 34.56 38.84% -0.198 0.7054 -0.57

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 20 0.0% 32.9 80.0%
Not Using Events or Tokens 85 75.61% 30.25 58.82% -0.23 0.1496 -0.443
Skip Initial Invader Actions 219 22.49% 57.14 95.89% 0.665 0.0469 0.926
Start of Game Growth 260 28.63% 54.65 92.69% 0.665 0.316 1.604
Unlimited Undo 285 63.6% 36.28 63.51% -0.807 -0.8133 -0.153
Using Tokens but Not Events 576 63.69% 32.68 67.53% 0.68 0.6699 -1.087

Terror Level

Terror Level Completed Average Score Win Rate
I 1632 20.4 6.43%
II 2384 31.01 54.15%
III 2107 34.76 83.48%
IV 960 38.07 100.0%

Number of Players

Score Model: -0.217 Win Model: -0.052
Num. Completed Blight Flipped Average Score Win Rate
1 5365 71.01% 33.47 56.91%
2 1216 73.01% 34.09 62.66%
3 340 74.71% 35.16 57.65%
4 152 60.93% 37.29 65.13%
5 2 100.0% 55.0 0.0%
6 8 37.5% 37.38 62.5%

Results

Result Completed
Win: Invaders destroyed (Terror I) 104
Win: Invaders destroyed (Terror III) 1735
Win: Invaders destroyed (Terror II) 1283
Win: Terror victory (Terror IV) 953
Game abandoned (v.3.0+) 180
Lose: Invader deck ran out 62
Lose: Adversary condition 586
Win: Sacrifice victory 40
Lose: Blight pool ran out 1935
Lose: Spirit destroyed 205

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)