Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 524 31.3 45.99% 0.463 0.6576 -0.256
Aid From Lesser Spirits 397 34.88 55.67% 0.956 0.9471 0.517
All Things Weaken 236 28.37 43.64% 0.47 0.8231 -0.36
Attenuated Essence 15 22.87 46.67% 0.806 0.9577 0.98
Back Against the Wall 391 32.38 50.38% -0.245 -0.1518 -0.076
Blight Corrodes the Spirit 17 24.0 47.06% -0.107 0.1107 -0.013
Burn Brightest Before the End 15 35.47 80.0% 1.457 1.6353 -0.261
Disintegrating Ecosystem 499 27.77 44.69% -0.675 -0.2866 -0.246
Downward Spiral 598 29.91 51.84% 0.074 0.2662 -0.004
Erosion of Will 505 29.11 42.18% 0.143 0.4443 -0.219
Intensifying Exploitation 30 30.9 56.67% 1.115 1.4013 0.017
Invaders Find the Land to Their Liking 74 36.53 75.68% -0.181
Memory Fades to Dust 605 28.76 45.12% 0.042 0.3717 -0.033
Power Corrodes the Spirit 272 29.94 47.06% 0.773 1.0827 -0.252
Promising Farmlands 432 29.88 48.61% 1.171 1.5317 -0.269
Shattered Fragments of Power 22 29.45 54.55% 0.591 0.7345 0.317
Slow Dissolution of Will 21 26.33 52.38% -0.477 -0.0251 -0.518
Strong Earth Shatters Slowly 52 36.85 75.0% 0.618 0.0613 0.603
The Border of Life and Death 9 37.44 77.78% 0.521 0.226
Thriving Communities 260 28.79 48.46% 0.279 0.6065 -0.437
Thriving Crops 6 32.5 66.67% -0.013 -0.0562
Tipping Point 150 30.87 39.33% 0.26
Unnatural Proliferation 253 29.89 46.64% 1.249 1.4368 -0.209
Untended Land Crumbles 240 29.51 44.58% -0.455 -0.1257 -0.026

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1279 65.51% 28.88 54.03% -0.446 0.4481 -0.146
B 1346 68.01% 30.25 56.17% 0.265 1.0869 -0.346
C 1349 65.95% 31.08 62.27% 0.015 0.6849 0.073
D 1180 68.2% 29.16 54.92% -0.759 0.0693 -0.05
E 704 61.17% 31.11 61.51% 0.228 0.9207 0.022
F 1073 64.27% 30.91 58.9% -0.107 0.6714 0.203
G 983 73.83% 30.08 52.8% 0.33 1.0942 0.137
H 1021 64.31% 32.17 59.16% -0.295 0.4621 -0.04
East 1066 63.7% 37.3 51.03% -0.489 0.3575 0.067
Northeast 563 62.7% 37.99 52.58% -0.126 0.5495 0.159
Northwest 414 72.71% 36.25 48.31% -0.432 0.382 -0.265
Southeast 200 56.0% 30.71 44.5% 0.094 0.7795 0.175
Southwest 345 73.04% 25.68 21.16% 0.499 1.8758 -2.551
West 1069 72.87% 32.42 36.86% -0.426 0.5318 -0.738

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 23 0.0% 32.17 78.26% 0.716 1.5552
Not Using Events or Tokens 97 71.28% 28.55 55.67% -0.304 0.1449 -0.682
Skip Initial Invader Actions 241 21.83% 55.0 93.36% 0.96 0.3922 1.076
Start of Game Growth 287 27.57% 52.28 89.55% 0.688 0.1679 1.412
Unlimited Undo 375 52.49% 30.85 54.13% -0.331 -0.293 -0.118
Using Tokens but Not Events 706 59.62% 28.86 59.49% -0.41 -0.4432 -1.16

Terror Level

Terror Level Completed Average Score Win Rate
I 2337 16.17 5.05%
II 2660 30.54 54.25%
III 2315 34.77 83.59%
IV 1053 38.39 100.0%

Number of Players

Score Model: -0.177 Win Model: -0.21
Num. Completed Blight Flipped Average Score Win Rate
1 6308 67.31% 31.05 53.63%
2 1447 68.71% 31.25 57.43%
3 394 71.32% 32.92 55.08%
4 175 59.2% 34.7 62.29%
5 17 52.94% 25.94 11.76%
6 24 20.83% 19.0 29.17%

Results

Result Completed
Win: Invaders destroyed (Terror I) 117
Win: Invaders destroyed (Terror III) 1909
Win: Invaders destroyed (Terror II) 1435
Win: Terror victory (Terror IV) 1046
Game abandoned (v.3.0+) 825
Lose: Invader deck ran out 65
Lose: Adversary condition 610
Win: Sacrifice victory 42
Lose: Blight pool ran out 2094
Lose: Spirit destroyed 222

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-16 05:27:44 (Pacific Time)