Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 524 31.3 45.99% 0.354 0.4923 -0.264
Aid From Lesser Spirits 395 34.89 55.7% 1.061 1.0017 0.513
All Things Weaken 236 28.37 43.64% 0.077 0.4314 -0.363
Attenuated Essence 15 22.87 46.67% 0.801 0.9122 0.984
Back Against the Wall 391 32.38 50.38% -0.19 -0.1138 -0.082
Blight Corrodes the Spirit 17 24.0 47.06% -0.013 0.1979 -0.014
Burn Brightest Before the End 14 35.21 78.57% 1.474 1.5946 -0.261
Disintegrating Ecosystem 499 27.77 44.69% -0.722 -0.3536 -0.253
Downward Spiral 597 29.88 51.76% 0.169 0.3656 -0.011
Erosion of Will 505 29.11 42.18% 0.359 0.6258 -0.224
Intensifying Exploitation 26 30.42 50.0% 1.062 1.3322 0.002
Invaders Find the Land to Their Liking 74 36.53 75.68% -0.183
Memory Fades to Dust 605 28.76 45.12% 0.538 0.8491 -0.043
Power Corrodes the Spirit 272 29.94 47.06% 0.456 0.7507 -0.262
Promising Farmlands 431 29.86 48.49% 1.069 1.4052 -0.277
Shattered Fragments of Power 20 29.15 50.0% -0.062 0.0471 0.319
Slow Dissolution of Will 21 26.33 52.38% -0.46 -0.0603 -0.519
Strong Earth Shatters Slowly 52 36.85 75.0% 0.591 -0.0217 0.599
The Border of Life and Death 9 37.44 77.78% 0.448 0.1556
Thriving Communities 259 28.79 48.26% -0.056 0.2765 -0.443
Thriving Crops 6 32.5 66.67% 0.019 -0.0674
Tipping Point 150 30.87 39.33% 0.255
Unnatural Proliferation 253 29.89 46.64% 1.041 1.1886 -0.211
Untended Land Crumbles 240 29.51 44.58% -0.525 -0.2179 -0.041

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1274 65.77% 28.96 54.16% -0.504 0.4009 -0.132
B 1336 68.07% 30.28 56.06% 0.067 0.8951 -0.331
C 1343 65.94% 31.12 62.25% 0.003 0.6829 0.088
D 1175 68.41% 29.26 55.06% -0.216 0.6371 -0.053
E 698 61.41% 31.25 61.75% 0.15 0.8513 0.051
F 1067 64.17% 30.94 58.86% 0.003 0.7845 0.205
G 975 74.13% 30.23 52.92% 0.486 1.2577 0.163
H 1015 64.19% 32.17 59.01% -0.402 0.3661 -0.036
East 1065 63.76% 37.33 51.08% -0.402 0.4598 0.069
Northeast 562 62.81% 38.05 52.67% -0.197 0.5494 0.155
Northwest 414 72.71% 36.25 48.31% -0.55 0.2833 -0.27
Southeast 200 56.0% 30.71 44.5% -0.059 0.7171 0.171
Southwest 345 73.04% 25.68 21.16% 0.565 1.8844 -2.562
West 1069 72.87% 32.42 36.86% -0.691 0.3152 -0.741

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 23 0.0% 32.17 78.26% 0.756 1.5869
Not Using Events or Tokens 97 71.28% 28.55 55.67% -0.413 0.0281 -0.685
Skip Initial Invader Actions 241 21.83% 55.0 93.36% 0.912 0.3499 1.079
Start of Game Growth 287 27.57% 52.28 89.55% 0.754 0.2156 1.412
Unlimited Undo 373 52.5% 30.96 54.42% -0.119 -0.0783 -0.123
Using Tokens but Not Events 704 59.8% 28.94 59.66% -0.204 -0.2273 -1.167

Terror Level

Terror Level Completed Average Score Win Rate
I 2324 16.23 5.08%
II 2658 30.54 54.21%
III 2305 34.77 83.56%
IV 1051 38.37 100.0%

Number of Players

Score Model: -0.075 Win Model: -0.132
Num. Completed Blight Flipped Average Score Win Rate
1 6292 67.38% 31.08 53.66%
2 1443 68.76% 31.29 57.45%
3 393 71.5% 33.0 55.22%
4 171 58.24% 34.72 61.4%
5 15 60.0% 29.4 13.33%
6 24 20.83% 19.0 29.17%

Results

Result Completed
Win: Invaders destroyed (Terror I) 117
Win: Invaders destroyed (Terror III) 1900
Win: Invaders destroyed (Terror II) 1433
Win: Terror victory (Terror IV) 1044
Game abandoned (v.3.0+) 812
Lose: Invader deck ran out 65
Lose: Adversary condition 610
Win: Sacrifice victory 42
Lose: Blight pool ran out 2093
Lose: Spirit destroyed 222

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)