Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 540 31.25 46.11% 0.378 0.4816 -0.189
Aid From Lesser Spirits 401 34.98 55.86% 0.846 0.7012 0.549
All Things Weaken 237 28.31 43.46% -0.489 -0.1226 -0.343
Attenuated Essence 21 23.71 42.86% 0.384 0.3822 0.715
Back Against the Wall 398 32.29 50.5% 0.682 0.7472 -0.055
Blight Corrodes the Spirit 18 22.67 44.44% -0.019
Burn Brightest Before the End 17 34.29 76.47% 0.254 0.4142 -0.236
Disintegrating Ecosystem 508 27.65 44.29% -0.511 -0.1348 -0.164
Downward Spiral 608 29.81 51.64% -0.035 0.0368 0.072
Erosion of Will 515 29.37 42.91% 1.395 1.6514 -0.158
Intensifying Exploitation 35 30.94 57.14% 0.324 0.5983 0.331
Invaders Find the Land to Their Liking 76 36.49 76.32% 0.623 0.136 -0.183
Memory Fades to Dust 616 28.63 44.97% 0.046 0.2289 0.001
Power Corrodes the Spirit 276 29.82 46.74% -0.168 0.0449 -0.226
Promising Farmlands 439 29.72 48.29% 0.093 0.4155 -0.244
Shattered Fragments of Power 27 27.63 48.15% -0.27 -0.0995 0.158
Slow Dissolution of Will 26 25.65 53.85% 0.249 0.6332 -0.546
Strong Earth Shatters Slowly 55 36.33 74.55% 0.465 -0.2112 0.639
The Border of Life and Death 12 35.5 75.0% 0.214 -0.3022
Thriving Communities 265 28.37 47.55% -0.976 -0.6522 -0.419
Thriving Crops 8 33.75 75.0% 0.673 0.6745
Tipping Point 150 30.87 39.33% 0.303
Unnatural Proliferation 259 29.8 46.33% -0.112 0.0742 -0.317
Untended Land Crumbles 246 29.38 44.72% 0.405 0.7437 0.008

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1324 65.33% 28.64 53.7% 0.261 1.124 -0.067
B 1396 67.29% 29.64 55.01% -0.57 0.2508 -0.391
C 1398 65.2% 30.73 61.52% 0.239 0.9369 0.029
D 1224 67.3% 28.9 54.49% -0.128 0.7282 -0.038
E 734 60.98% 30.85 61.04% 0.272 0.9603 0.065
F 1115 63.64% 30.54 58.12% 0.022 0.8402 0.14
G 1020 72.82% 29.66 52.25% -0.141 0.7398 0.089
H 1057 63.82% 31.87 58.75% 0.288 1.069 0.022
East 1099 62.51% 36.69 50.32% -0.042 0.751 0.016
Northeast 583 61.58% 37.34 51.8% 0.016 0.8969 0.132
Northwest 427 71.9% 35.83 47.78% -0.04 0.831 -0.241
Southeast 207 55.07% 30.14 43.48% -0.225 0.6339 0.11
Southwest 353 72.52% 25.4 20.96% -0.248 0.9608 -2.622
West 1096 72.17% 31.98 36.41% -1.201 -0.1401 -0.775

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 23 0.0% 32.17 78.26%
Not Using Events or Tokens 98 70.53% 28.26 55.1% -0.404 0.0697 -0.655
Skip Initial Invader Actions 243 21.65% 54.87 93.0% 0.257 -0.3107 1.02
Start of Game Growth 290 27.27% 52.0 88.97% -0.108 -0.7721 1.372
Unlimited Undo 388 52.53% 30.86 53.87% -0.143 -0.1196 -0.001
Using Tokens but Not Events 733 59.47% 28.33 58.53% -0.284 -0.2359 -1.213

Terror Level

Terror Level Completed Average Score Win Rate
I 2474 15.45 4.85%
II 2723 30.45 54.13%
III 2372 34.8 83.73%
IV 1071 38.47 100.0%

Number of Players

Score Model: 0.353 Win Model: 0.019
Num. Completed Blight Flipped Average Score Win Rate
1 6504 66.68% 30.67 53.09%
2 1499 67.99% 30.78 56.7%
3 410 70.98% 33.17 55.85%
4 180 59.22% 34.24 61.11%
5 22 45.45% 22.5 9.09%
6 25 20.0% 18.24 28.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 119
Win: Invaders destroyed (Terror III) 1960
Win: Invaders destroyed (Terror II) 1466
Win: Terror victory (Terror IV) 1063
Game abandoned (v.3.0+) 944
Lose: Invader deck ran out 65
Lose: Adversary condition 618
Win: Sacrifice victory 43
Lose: Blight pool ran out 2136
Lose: Spirit destroyed 226

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)