Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 471 31.65 46.28% 0.214 2.1851 -0.624
Aid From Lesser Spirits 349 35.63 55.87% -0.006 1.772 0.164
All Things Weaken 195 29.39 44.62% -0.635 1.4138 -0.988
Back Against the Wall 347 32.96 50.43% -0.477 1.4617 -0.569
Disintegrating Ecosystem 442 28.98 45.7% -0.677 1.4514 -0.587
Downward Spiral 512 31.05 52.34% 0.099 2.0601 -0.411
Erosion of Will 447 29.58 41.83% 0.106 2.1873 -0.553
Invaders Find the Land to Their Liking 63 38.84 79.37% 0.422 0.9236 -0.038
Memory Fades to Dust 523 29.72 45.7% -0.821 1.32 -0.421
Power Corrodes the Spirit 240 30.34 46.67% -0.498 1.4827 -0.613
Promising Farmlands 373 30.68 48.26% -1.025 0.9972 -0.558
Strong Earth Shatters Slowly 44 38.59 79.55% 0.346 0.843 -0.182
Thriving Communities 221 29.81 48.87% -0.036 2.0232 -0.698
Tipping Point 150 30.87 39.33% -0.085
Unnatural Proliferation 215 30.16 45.58% -0.337 1.6201 -0.509
Untended Land Crumbles 195 30.87 46.67% -0.396 1.6374 -0.678

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 984 72.32% 33.15 61.38% -0.483 0.2531 0.296
B 1041 73.4% 33.78 61.77% 0.974 1.6709 0.058
C 1058 70.37% 33.87 67.49% -0.55 -0.0798 0.564
D 895 74.89% 33.29 62.68% -0.484 0.2251 0.258
E 471 68.51% 36.24 71.13% 0.282 0.826 0.5
F 825 68.69% 34.84 65.33% -0.421 0.2405 0.479
G 783 79.28% 33.33 57.09% 0.589 1.2203 0.568
H 808 68.53% 35.72 64.85% 0.446 1.1108 0.478
East 873 70.68% 41.9 57.04% 0.184 0.8458 0.422
Northeast 452 69.47% 42.75 59.07% -0.676 -0.0157 0.567
Northwest 343 76.97% 39.41 52.19% -0.097 0.5135 0.008
Southeast 134 68.66% 38.79 56.72% -0.32 0.2107 0.532
Southwest 276 82.97% 28.39 21.01% 0.043 1.0115 -2.462
West 905 78.9% 35.28 39.12% -0.22 0.5852 -0.426

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 20 0.0% 32.9 80.0%
Not Using Events or Tokens 78 80.0% 30.56 57.69% -0.459
Skip Initial Invader Actions 212 21.78% 57.73 96.23% 0.299 -0.6815 0.903
Start of Game Growth 252 27.92% 55.17 93.25% -0.236 -0.6927 1.592
Unlimited Undo 250 70.46% 39.61 68.8% 0.232 -0.3195 -0.235
Using Tokens but Not Events 527 65.69% 33.45 68.31% 0.978 1.1331 -0.954

Terror Level

Terror Level Completed Average Score Win Rate
I 1413 22.65 7.01%
II 2270 31.08 53.88%
III 2016 34.66 83.23%
IV 914 37.91 100.0%

Number of Players

Score Model: -0.403 Win Model: -0.461
Num. Completed Blight Flipped Average Score Win Rate
1 5014 72.18% 34.29 57.76%
2 1133 74.67% 35.13 64.34%
3 323 77.09% 36.29 59.13%
4 136 61.48% 39.01 69.12%
5 2 100.0% 55.0 0.0%
6 5 40.0% 48.8 80.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 98
Win: Invaders destroyed (Terror III) 1656
Win: Invaders destroyed (Terror II) 1216
Win: Terror victory (Terror IV) 908
Lose: Invader deck ran out 62
Lose: Adversary condition 574
Win: Sacrifice victory 36
Lose: Blight pool ran out 1862
Lose: Spirit destroyed 201

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-10-19 02:56:39 (Pacific Time)