Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 507 31.58 46.35% -0.047 0.1133 -0.287
Aid From Lesser Spirits 384 35.07 55.99% 0.101 0.0149 0.446
All Things Weaken 219 28.95 44.29% -0.545 -0.2025 -0.574
Attenuated Essence 7 15.57 28.57% 0.515 0.5893 -0.138
Back Against the Wall 376 32.62 50.53% 0.603 0.6778 -0.167
Blight Corrodes the Spirit 13 21.69 46.15% -0.173 0.0181
Burn Brightest Before the End 6 28.33 50.0% -0.265
Disintegrating Ecosystem 484 28.36 45.45% 0.354 0.7264 -0.291
Downward Spiral 569 30.55 52.9% 0.691 0.8277 -0.079
Erosion of Will 490 29.3 42.04% 0.289 0.5841 -0.267
Intensifying Exploitation 15 28.53 40.0% -0.164 0.0741 -0.073
Invaders Find the Land to Their Liking 70 36.61 75.71% -0.058 -0.5898 -0.138
Memory Fades to Dust 585 29.2 45.81% -0.077 0.2034 -0.105
Power Corrodes the Spirit 265 30.23 46.79% -1.023 -0.8695 -0.313
Promising Farmlands 413 30.06 48.43% 0.219 0.5652 -0.3
Shattered Fragments of Power 16 31.5 56.25% 0.889 1.0835 0.399
Slow Dissolution of Will 13 30.85 69.23% 0.194 0.6449 -0.397
Strong Earth Shatters Slowly 49 36.96 75.51% -0.276 -1.0167 0.305
The Border of Life and Death 6 45.17 100.0% 0.853 0.4197
Thriving Communities 251 29.02 49.0% 1.237 1.5358 -0.51
Thriving Crops 4 35.5 75.0%
Tipping Point 150 30.87 39.33% 0.211
Unnatural Proliferation 240 29.76 46.25% 0.995 1.1399 -0.172
Untended Land Crumbles 226 30.12 45.58% 0.354 0.6536 -0.199

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1195 67.56% 30.11 56.07% -0.366 0.6277 -0.034
B 1235 69.87% 31.43 57.81% -0.145 0.7727 -0.193
C 1247 67.47% 32.17 64.23% 0.542 1.2848 0.281
D 1089 70.61% 30.35 57.02% -0.654 0.2977 0.111
E 628 63.8% 32.8 64.97% 0.28 1.0604 0.304
F 982 65.65% 32.45 61.61% -0.335 0.5572 0.32
G 909 76.1% 31.55 54.68% 0.596 1.4518 0.369
H 954 65.58% 33.33 61.32% 0.35 1.1984 0.111
East 985 65.79% 39.1 53.6% -0.11 0.6593 0.167
Northeast 517 64.41% 40.15 55.9% -0.222 0.5657 0.291
Northwest 392 73.21% 37.29 50.51% -0.784 0.1998 -0.18
Southeast 175 57.71% 32.99 48.57% -0.797 0.0772 0.309
Southwest 317 74.76% 26.45 20.82% 0.116 1.3242 -2.55
West 1012 74.11% 33.31 37.94% -0.313 0.6212 -0.639

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 20 0.0% 32.9 80.0%
Not Using Events or Tokens 94 72.53% 29.4 57.45% -0.687 -0.181 -0.7
Skip Initial Invader Actions 234 21.88% 55.61 94.02% 1.253 0.618 1.107
Start of Game Growth 277 27.55% 53.1 90.61% 1.253 0.8635 1.373
Unlimited Undo 343 54.55% 31.93 56.27% -0.979 -0.9347 -0.128
Using Tokens but Not Events 631 62.05% 30.97 64.18% -0.091 -0.1179 -1.223

Terror Level

Terror Level Completed Average Score Win Rate
I 1988 17.67 5.68%
II 2545 30.7 54.11%
III 2226 34.75 83.65%
IV 1013 38.22 100.0%

Number of Players

Score Model: 0.312 Win Model: 0.064
Num. Completed Blight Flipped Average Score Win Rate
1 5887 68.92% 32.11 55.1%
2 1321 71.06% 32.91 60.64%
3 370 72.7% 33.78 55.95%
4 167 59.64% 35.35 62.28%
5 7 28.57% 43.43 28.57%
6 20 25.0% 22.8 35.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 112
Win: Invaders destroyed (Terror III) 1837
Win: Invaders destroyed (Terror II) 1369
Win: Terror victory (Terror IV) 1006
Game abandoned (v.3.0+) 500
Lose: Invader deck ran out 65
Lose: Adversary condition 602
Win: Sacrifice victory 41
Lose: Blight pool ran out 2026
Lose: Spirit destroyed 214

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)