Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 574 31.0 46.52% 1.115 1.2921 -0.128
Aid From Lesser Spirits 418 34.97 56.46% 0.486 0.4066 0.664
All Things Weaken 266 27.97 44.74% 0.164 0.4436 -0.3
Attenuated Essence 30 22.87 43.33% -0.128 -0.1185 0.706
Back Against the Wall 420 32.35 50.95% 0.823 0.8645 0.03
Blight Corrodes the Spirit 32 25.03 46.88% -0.162 0.0355 0.229
Burn Brightest Before the End 27 32.7 66.67% 0.726 0.7728 0.203
Disintegrating Ecosystem 558 27.29 44.98% 0.898 1.1709 -0.1
Downward Spiral 639 29.64 51.64% 0.442 0.5392 0.116
Erosion of Will 541 29.18 42.7% -0.141 0.116 -0.135
Intensifying Exploitation 53 28.64 50.94% -0.269 -0.0331 0.907
Invaders Find the Land to Their Liking 81 35.72 74.07% 0.181 -0.4347 -0.17
Memory Fades to Dust 646 28.43 44.74% 0.567 0.8006 0.041
Power Corrodes the Spirit 297 30.09 47.81% 1.094 1.3195 -0.135
Promising Farmlands 476 29.55 49.16% 1.632 1.8644 -0.166
Shattered Fragments of Power 38 32.24 57.89% 0.01 0.1104 1.0
Slow Dissolution of Will 41 25.22 48.78% -0.076 0.2681 -0.241
Strong Earth Shatters Slowly 63 34.67 73.02% 0.592 -0.0974 0.518
The Border of Life and Death 16 33.31 68.75%
Thriving Communities 277 28.35 48.38% 0.65 0.8795 -0.342
Thriving Crops 18 26.94 61.11% 0.358 0.0792 0.669
Tipping Point 150 30.87 39.33% 0.387
Unnatural Proliferation 281 29.98 47.33% 0.653 0.8381 -0.336
Untended Land Crumbles 263 29.51 46.01% 0.39 0.6275 0.019

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1500 63.52% 27.56 52.0% -0.255 0.7321 -0.289
B 1560 65.14% 28.53 53.4% -0.213 0.6788 -0.453
C 1574 62.03% 29.31 59.21% -0.128 0.5765 -0.249
D 1388 64.88% 27.72 52.74% -0.192 0.7345 -0.216
E 870 59.03% 29.55 59.08% 0.033 0.8032 0.125
F 1255 61.4% 29.42 55.94% -0.404 0.4529 0.075
G 1152 69.16% 28.18 50.09% -0.245 0.5704 -0.093
H 1180 61.39% 30.57 56.95% -0.017 0.803 -0.208
East 1216 59.87% 35.56 49.34% 0.033 0.8467 -0.146
Northeast 651 58.83% 36.06 50.38% 0.113 0.8418 -0.017
Northwest 479 67.64% 34.13 46.14% -0.013 0.8303 -0.38
Southeast 233 52.36% 29.46 43.78% 0.263 1.0873 -0.035
Southwest 379 68.07% 24.63 21.37% -0.935 0.3154 -2.758
West 1192 68.71% 30.89 35.91% 0.195 1.1428 -0.867

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 23 0.0% 32.17 78.26%
Not Using Events or Tokens 101 69.39% 27.94 54.46% -0.644
Skip Initial Invader Actions 262 21.6% 53.06 90.08% 0.838 0.1917 0.993
Start of Game Growth 323 25.32% 48.5 83.28% -0.189 -0.7082 1.085
Unlimited Undo 483 46.6% 27.59 48.65% 0.241 0.1489 -0.045
Using Tokens but Not Events 819 56.57% 27.44 57.26% -0.13 -0.1357 -1.114

Terror Level

Terror Level Completed Average Score Win Rate
I 2993 13.57 4.34%
II 2929 30.15 54.18%
III 2572 34.83 84.21%
IV 1157 38.65 100.0%

Number of Players

Score Model: 0.269 Win Model: 0.293
Num. Completed Blight Flipped Average Score Win Rate
1 7253 64.48% 29.43 51.41%
2 1659 66.0% 29.87 55.58%
3 475 66.53% 31.21 52.84%
4 198 59.39% 33.53 60.1%
5 23 43.48% 21.52 8.7%
6 43 11.63% 21.77 39.53%

Results

Result Completed
Win: Invaders destroyed (Terror I) 129
Win: Invaders destroyed (Terror III) 2138
Win: Invaders destroyed (Terror II) 1579
Win: Terror victory (Terror IV) 1149
Game abandoned (v.3.0+) 1415
Lose: Invader deck ran out 70
Lose: Adversary condition 639
Win: Sacrifice victory 45
Lose: Blight pool ran out 2253
Lose: Spirit destroyed 234

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-24 03:18:25 (Pacific Time)