Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 554 31.16 46.03% 0.12 0.2443 -0.116
Aid From Lesser Spirits 408 35.13 56.37% 0.445 0.3475 0.652
All Things Weaken 256 28.0 44.53% -0.308 -0.0901 -0.326
Attenuated Essence 24 24.67 45.83% -0.251 -0.1622 0.737
Back Against the Wall 414 32.3 50.72% 0.376 0.3796 0.009
Blight Corrodes the Spirit 28 26.04 50.0% 0.061 0.2452 0.423
Burn Brightest Before the End 22 31.59 68.18% 0.509 0.6059 -0.242
Disintegrating Ecosystem 539 27.36 44.53% 0.74 1.0612 -0.126
Downward Spiral 629 29.64 51.67% 1.055 1.1712 0.116
Erosion of Will 531 29.3 42.94% 0.025 0.2273 -0.117
Intensifying Exploitation 46 29.76 54.35% 0.356 0.5781 0.856
Invaders Find the Land to Their Liking 79 35.73 74.68% -0.137 -0.5381 -0.174
Memory Fades to Dust 629 28.57 44.83% 0.075 0.324 0.039
Power Corrodes the Spirit 291 29.86 47.08% 0.354 0.4523 -0.165
Promising Farmlands 463 29.25 47.95% 0.152 0.5189 -0.241
Shattered Fragments of Power 35 32.54 60.0% 0.902 1.0332 0.79
Slow Dissolution of Will 34 25.03 50.0% -0.008 0.5132 -0.232
Strong Earth Shatters Slowly 60 35.35 73.33% 0.628 0.0445 0.502
The Border of Life and Death 16 33.31 68.75% 0.05 -0.3667
Thriving Communities 269 28.38 47.96% 0.793 1.0831 -0.353
Thriving Crops 16 26.25 56.25% -0.396 -0.583 0.649
Tipping Point 150 30.87 39.33% 0.35
Unnatural Proliferation 270 30.04 47.04% 0.341 0.4917 -0.303
Untended Land Crumbles 253 29.6 45.85% 0.675 0.9176 0.059

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1430 64.54% 28.08 52.8% -0.322 0.6327 -0.198
B 1506 65.69% 28.84 53.78% 0.324 1.1949 -0.448
C 1501 63.39% 29.84 59.96% -0.247 0.4738 -0.207
D 1324 65.91% 28.16 53.25% -0.493 0.3869 -0.15
E 807 59.31% 30.16 59.98% 0.539 1.2242 0.103
F 1195 62.4% 30.01 56.9% 0.055 0.8413 0.123
G 1099 70.31% 28.63 50.5% -0.178 0.6296 -0.08
H 1119 62.42% 31.21 57.82% 0.462 1.2262 -0.118
East 1167 60.84% 35.82 49.7% 0.02 0.9014 -0.154
Northeast 625 59.36% 36.31 50.88% -0.574 0.0763 0.043
Northwest 460 69.13% 34.75 46.74% 0.736 1.6309 -0.328
Southeast 226 53.54% 29.58 43.81% 0.352 1.0206 -0.009
Southwest 370 69.46% 25.01 21.62% -0.616 0.7452 -2.706
West 1155 70.04% 31.32 36.19% -0.904 -0.1498 -0.863

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 23 0.0% 32.17 78.26%
Not Using Events or Tokens 101 69.39% 27.94 54.46% -0.366 0.1242 -0.656
Skip Initial Invader Actions 254 22.31% 53.6 90.55% 0.323 -0.2593 0.861
Start of Game Growth 307 26.71% 49.94 85.34% 0.111 -0.4105 1.282
Unlimited Undo 448 48.51% 28.1 48.66% -1.479 -1.5292 -0.077
Using Tokens but Not Events 790 57.53% 27.68 57.72% 0.184 0.0365 -1.158

Terror Level

Terror Level Completed Average Score Win Rate
I 2788 14.32 4.52%
II 2841 30.31 54.31%
III 2484 34.84 83.98%
IV 1122 38.61 100.0%

Number of Players

Score Model: 0.151 Win Model: 0.008
Num. Completed Blight Flipped Average Score Win Rate
1 6941 65.31% 29.91 52.04%
2 1595 66.52% 30.2 55.92%
3 449 68.37% 32.0 54.12%
4 192 59.69% 33.53 59.9%
5 22 45.45% 22.5 9.09%
6 36 13.89% 21.22 36.11%

Results

Result Completed
Win: Invaders destroyed (Terror I) 125
Win: Invaders destroyed (Terror III) 2059
Win: Invaders destroyed (Terror II) 1535
Win: Terror victory (Terror IV) 1114
Game abandoned (v.3.0+) 1226
Lose: Invader deck ran out 66
Lose: Adversary condition 631
Win: Sacrifice victory 44
Lose: Blight pool ran out 2205
Lose: Spirit destroyed 230

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-18 03:11:59 (Pacific Time)