Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 600 30.99 47.17% 0.661 0.7332 0.717
Aid From Lesser Spirits 437 35.27 57.21% -0.146 -0.1925 0.108
All Things Weaken 285 27.79 43.86% -0.143 0.226 0.406
Attenuated Essence 46 26.28 52.17% -0.17 -0.1416 0.747
Back Against the Wall 441 32.2 50.79% -0.224 -0.3045 -0.17
Blight Corrodes the Spirit 51 26.94 50.98% 0.41 0.6126 0.639
Burn Brightest Before the End 41 31.44 58.54% -0.112 -0.0116 -0.211
Disintegrating Ecosystem 591 26.72 43.82% -0.912 -0.5497 -0.001
Downward Spiral 674 29.31 51.19% 0.674 0.8765 0.496
Erosion of Will 573 28.79 42.93% 0.115 0.4412 -0.064
Intensifying Exploitation 67 29.45 52.24% 0.791
Invaders Find the Land to Their Liking 90 36.48 76.67% 0.31 -0.2089
Memory Fades to Dust 677 28.07 44.31% -0.491 -0.2151 0.152
Power Corrodes the Spirit 322 29.67 47.83% 0.771 0.9686 -0.207
Promising Farmlands 499 29.62 49.3% 0.391 0.7619 0.204
Shattered Fragments of Power 43 32.07 58.14% -0.332 -0.1401
Slow Dissolution of Will 60 26.78 46.67% 0.134 0.5095 0.612
Strong Earth Shatters Slowly 70 35.17 75.71%
The Border of Life and Death 21 31.81 66.67% 0.28 -0.3802 -0.126
Thriving Communities 299 28.55 48.83% -0.378 -0.1573 0.772
Thriving Crops 22 27.05 59.09% -0.073
Tipping Point 150 30.87 39.33%
Unnatural Proliferation 306 30.14 48.69% -0.035 0.0615 -0.061
Untended Land Crumbles 280 29.02 45.36% -0.288 -0.0888 -0.393

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1678 62.02% 26.85 50.77% 0.057 0.9647 0.305
B 1741 63.42% 27.47 51.58% -0.339 0.4905 -0.372
C 1760 60.47% 28.28 57.16% 0.229 0.9809 0.474
D 1535 63.61% 26.93 51.53% 0.064 0.9351 0.378
E 1000 57.56% 28.63 57.2% 0.106 0.8085 -0.14
F 1392 59.31% 28.44 54.24% -0.071 0.7405 0.249
G 1288 66.59% 27.17 48.52% -0.237 0.5838 -0.428
H 1315 59.5% 29.22 54.52% 0.019 0.7773 -0.209
East 1328 57.53% 34.21 47.52% 0.238 1.1586 -0.732
Northeast 712 56.74% 34.96 48.6% -0.176 0.5479 0.67
Northwest 521 64.11% 32.95 44.53% 0.005 0.989 0.515
Southeast 280 49.29% 27.11 40.71% 0.317 1.1688 -0.413
Southwest 428 64.02% 23.58 22.2% -0.264 1.0128 -0.658
West 1295 65.87% 29.82 35.21% 0.104 0.7949 -0.028

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 23 0.0% 32.17 78.26%
Not Using Events or Tokens 105 67.65% 27.39 53.33% -0.466 -0.0782
Skip Initial Invader Actions 295 22.61% 49.65 84.41% 0.096 -0.6272 -0.035
Start of Game Growth 373 25.14% 44.18 76.14% 0.096 -0.3918 -0.035
Unlimited Undo 595 43.99% 25.35 44.54% -0.718 -0.6376 -0.602
Using Tokens but Not Events 891 55.68% 27.15 57.13% -0.011 -0.0549 -0.421

Terror Level

Terror Level Completed Average Score Win Rate
I 3515 12.37 3.93%
II 3129 29.93 54.62%
III 2770 34.92 84.19%
IV 1231 38.86 100.0%

Number of Players

Score Model: -0.235 Win Model: -0.094
Num. Completed Blight Flipped Average Score Win Rate
1 7973 62.47% 28.52 50.11%
2 1824 64.68% 28.86 53.78%
3 538 64.5% 30.37 52.23%
4 218 58.99% 32.0 57.8%
5 26 46.15% 21.62 11.54%
6 66 16.67% 20.18 36.36%

Results

Result Completed
Win: Invaders destroyed (Terror I) 137
Win: Invaders destroyed (Terror III) 2303
Win: Invaders destroyed (Terror II) 1699
Win: Terror victory (Terror IV) 1221
Game abandoned (v.3.0+) 1896
Lose: Invader deck ran out 71
Lose: Adversary condition 661
Win: Sacrifice victory 50
Lose: Blight pool ran out 2366
Lose: Spirit destroyed 241

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-25 23:57:52 (Pacific Time)