Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 602 30.99 47.18% 0.803 1.0237 0.661
Aid From Lesser Spirits 439 35.27 57.4% 0.538 0.6069 0.473
All Things Weaken 287 27.8 43.55% -0.482 -0.0858 0.231
Attenuated Essence 47 26.32 51.06% -0.111 -0.0355 0.579
Back Against the Wall 445 32.46 51.24% 1.281 1.2618 0.316
Blight Corrodes the Spirit 51 26.94 50.98% 0.128 0.4127 0.609
Burn Brightest Before the End 41 31.44 58.54% -0.053 0.1729 -0.196
Disintegrating Ecosystem 594 26.85 44.11% 0.244 0.5267 0.006
Downward Spiral 678 29.36 51.33% 0.779 1.0114 0.246
Erosion of Will 575 28.75 42.96% 0.204 0.5408 -0.014
Intensifying Exploitation 68 29.53 52.94% 0.322 0.6586 0.81
Invaders Find the Land to Their Liking 90 36.48 76.67% 0.382 -0.1731
Memory Fades to Dust 680 28.05 44.41% 0.467 0.8067 0.202
Power Corrodes the Spirit 323 29.65 47.68% 0.491 0.7202 -0.237
Promising Farmlands 502 29.58 49.4% 0.687 1.0422 0.377
Shattered Fragments of Power 43 32.07 58.14% -0.329 -0.2721
Slow Dissolution of Will 61 26.97 47.54% 0.248 0.5728 0.723
Strong Earth Shatters Slowly 70 35.17 75.71%
The Border of Life and Death 21 31.81 66.67% -0.145
Thriving Communities 299 28.55 48.83% -0.276 -0.0446 0.756
Thriving Crops 23 27.22 60.87% 0.227 0.0708 -0.082
Tipping Point 150 30.87 39.33%
Unnatural Proliferation 308 30.25 49.03% 0.418 0.5438 0.407
Untended Land Crumbles 282 29.14 45.39% -0.295 -0.0884 -0.062

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1688 62.01% 26.8 50.65% 0.026 0.9604 0.152
B 1751 63.28% 27.48 51.57% 0.11 0.942 -0.142
C 1766 60.38% 28.31 57.13% 0.478 1.2388 0.533
D 1552 63.5% 26.85 51.35% 0.256 1.1363 0.256
E 1005 57.57% 28.61 57.21% 0.236 0.9543 -0.265
F 1397 59.17% 28.42 54.26% 0.017 0.8557 0.132
G 1299 66.56% 27.18 48.5% -0.037 0.7835 -0.399
H 1324 59.55% 29.19 54.53% -0.101 0.6818 -0.508
East 1339 57.51% 34.14 47.35% 0.05 0.888 -0.754
Northeast 720 56.81% 34.9 48.33% -0.451 0.2232 0.475
Northwest 526 63.88% 32.96 44.49% 0.302 1.1366 0.819
Southeast 285 49.12% 27.17 40.7% 0.163 1.2032 -0.441
Southwest 432 63.66% 23.6 22.22% -0.448 0.7668 -0.516
West 1304 65.64% 29.76 35.12% -0.39 0.3052 -0.151

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 23 0.0% 32.17 78.26%
Not Using Events or Tokens 105 67.65% 27.39 53.33%
Skip Initial Invader Actions 298 22.73% 49.49 83.89% 0.082 -0.7113 -0.062
Start of Game Growth 376 25.21% 44.1 75.8% 0.082 -0.4438 -0.062
Unlimited Undo 602 44.31% 25.42 44.35% -0.456 -0.3897 -0.417
Using Tokens but Not Events 895 55.89% 27.17 57.32% 0.423 0.4221 -0.393

Terror Level

Terror Level Completed Average Score Win Rate
I 3549 12.31 3.92%
II 3143 29.92 54.66%
III 2780 34.93 84.21%
IV 1240 38.88 100.0%

Number of Players

Score Model: -0.264 Win Model: -0.305
Num. Completed Blight Flipped Average Score Win Rate
1 8022 62.42% 28.5 50.07%
2 1833 64.47% 28.78 53.68%
3 544 64.52% 30.25 51.84%
4 219 59.17% 32.05 57.99%
5 26 46.15% 21.62 11.54%
6 68 17.65% 21.06 36.76%

Results

Result Completed
Win: Invaders destroyed (Terror I) 138
Win: Invaders destroyed (Terror III) 2312
Win: Invaders destroyed (Terror II) 1708
Win: Terror victory (Terror IV) 1230
Game abandoned (v.3.0+) 1925
Lose: Invader deck ran out 71
Lose: Adversary condition 664
Win: Sacrifice victory 50
Lose: Blight pool ran out 2373
Lose: Spirit destroyed 241

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-11-01 23:57:53 (Pacific Time)