Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 577 30.94 46.45% 0.571 0.8205 -0.125
Aid From Lesser Spirits 423 35.0 56.74% 0.82 0.7012 0.657
All Things Weaken 266 27.97 44.74% -0.238 0.0996 -0.292
Attenuated Essence 33 23.21 45.45% 0.558 0.5852 0.703
Back Against the Wall 422 32.36 50.95% 0.724 0.7252 0.044
Blight Corrodes the Spirit 33 25.55 48.48% 0.106 0.3237 0.241
Burn Brightest Before the End 28 33.39 67.86% 0.885 0.8663 0.207
Disintegrating Ecosystem 562 27.14 44.66% 0.011 0.4043 -0.107
Downward Spiral 641 29.59 51.64% -0.657 -0.5487 0.124
Erosion of Will 545 29.11 42.75% -0.283 0.0696 -0.136
Intensifying Exploitation 55 29.76 52.73% 0.808 1.0534 0.925
Invaders Find the Land to Their Liking 81 35.72 74.07% -0.159
Memory Fades to Dust 649 28.46 44.99% 0.168 0.415 0.046
Power Corrodes the Spirit 299 30.03 47.83% 0.905 1.1273 -0.131
Promising Farmlands 478 29.52 48.95% 0.684 0.9671 -0.168
Shattered Fragments of Power 39 32.95 58.97% 0.419 0.4957 0.975
Slow Dissolution of Will 42 25.26 47.62% 0.162 0.5595 -0.367
Strong Earth Shatters Slowly 66 34.86 74.24% 0.867 0.1713 0.535
The Border of Life and Death 17 34.82 70.59% 0.241 -0.3601
Thriving Communities 282 28.57 49.29% 1.304 1.6608 -0.334
Thriving Crops 19 28.26 63.16% 0.32 0.1238 0.691
Tipping Point 150 30.87 39.33% 0.394
Unnatural Proliferation 288 29.91 47.92% 0.456 0.6186 -0.32
Untended Land Crumbles 263 29.51 46.01% 0.448 0.6796 0.034

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1516 63.31% 27.47 51.91% 0.123 1.128 -0.303
B 1579 64.99% 28.48 53.51% -0.323 0.597 -0.44
C 1602 61.94% 29.28 59.24% 0.273 1.0079 -0.239
D 1403 64.61% 27.72 52.89% -0.08 0.8979 -0.184
E 887 59.03% 29.55 59.41% 0.72 1.5397 0.123
F 1287 60.89% 29.11 55.32% -0.409 0.4651 0.092
G 1172 68.83% 28.14 50.17% 0.054 0.8636 -0.088
H 1193 60.89% 30.38 56.58% -0.24 0.5745 -0.185
East 1231 59.3% 35.21 48.9% 0.094 0.9964 -0.145
Northeast 661 58.09% 35.59 49.77% -0.125 0.6829 -0.016
Northwest 488 66.6% 33.65 45.49% -0.142 0.7576 -0.407
Southeast 237 51.48% 28.96 43.04% -0.144 0.7066 -0.041
Southwest 386 66.84% 24.19 20.98% -0.799 0.577 -2.78
West 1209 67.99% 30.57 35.57% -0.114 0.8411 -0.868

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 23 0.0% 32.17 78.26%
Not Using Events or Tokens 101 69.39% 27.94 54.46% -0.634
Skip Initial Invader Actions 264 21.43% 52.66 89.39% 0.628 0.0435 1.011
Start of Game Growth 331 24.68% 47.32 81.27% -0.492 -1.0057 1.127
Unlimited Undo 502 45.6% 26.84 47.21% -0.357 -0.4668 -0.144
Using Tokens but Not Events 831 56.84% 27.47 57.64% 0.457 0.4317 -1.122

Terror Level

Terror Level Completed Average Score Win Rate
I 3072 13.33 4.26%
II 2953 30.1 54.35%
III 2599 34.83 84.34%
IV 1167 38.67 100.0%

Number of Players

Score Model: 0.586 Win Model: 0.38
Num. Completed Blight Flipped Average Score Win Rate
1 7352 64.04% 29.25 51.16%
2 1688 65.81% 29.74 55.57%
3 484 66.12% 31.21 53.1%
4 200 59.3% 33.37 60.0%
5 23 43.48% 21.52 8.7%
6 44 11.36% 21.27 38.64%

Results

Result Completed
Win: Invaders destroyed (Terror I) 130
Win: Invaders destroyed (Terror III) 2164
Win: Invaders destroyed (Terror II) 1597
Win: Terror victory (Terror IV) 1159
Game abandoned (v.3.0+) 1487
Lose: Invader deck ran out 70
Lose: Adversary condition 641
Win: Sacrifice victory 45
Lose: Blight pool ran out 2264
Lose: Spirit destroyed 234

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)