Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 464 31.57 45.91% -0.505 1.3237 -0.575
Aid From Lesser Spirits 341 35.62 55.72% -0.277 1.3655 0.209
All Things Weaken 186 29.24 44.62% -0.903 1.0748 -1.002
Back Against the Wall 341 33.01 50.73% -0.573 1.2785 -0.483
Disintegrating Ecosystem 434 28.96 45.62% -0.381 1.5979 -0.572
Downward Spiral 501 30.91 51.7% -0.967 0.9328 -0.391
Erosion of Will 436 29.41 41.74% -0.55 1.5307 -0.564
Invaders Find the Land to Their Liking 58 38.91 77.59% 0.201 0.7403 0.004
Memory Fades to Dust 515 29.71 45.63% -0.464 1.5154 -0.467
Power Corrodes the Spirit 233 30.23 46.78% -0.172 1.7187 -0.496
Promising Farmlands 364 30.87 48.63% -0.463 1.5453 -0.496
Strong Earth Shatters Slowly 41 37.54 78.05% 0.109 0.5542 -0.104
Thriving Communities 219 29.65 48.86% -1.058 0.9139 -0.591
Tipping Point 150 30.87 39.33% -0.058
Unnatural Proliferation 209 30.33 45.93% -0.218 1.6744 -0.408
Untended Land Crumbles 184 30.6 46.2% -0.808 1.2158 -0.625

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 939 72.27% 33.17 62.51% 0.78 1.5541 0.429
B 1017 73.56% 33.72 61.16% -0.229 0.4732 0.144
C 1035 70.68% 33.81 67.44% 0.14 0.7051 0.633
D 867 75.03% 33.24 62.28% -0.254 0.5117 0.336
E 455 69.38% 36.15 70.99% -0.1 0.5058 0.488
F 798 69.01% 34.84 65.04% 0.072 0.7787 0.574
G 766 79.35% 33.35 56.66% 0.707 1.4371 0.635
H 786 68.54% 35.64 64.25% -0.533 0.1415 0.502
East 859 70.43% 41.85 57.16% 0.22 0.8807 0.505
Northeast 442 69.23% 42.72 59.5% 0.097 0.8002 0.615
Northwest 340 77.06% 39.27 52.35% -0.182 0.8771 0.136
Southeast 131 68.7% 38.87 57.25% -0.499 0.245 0.426
Southwest 269 83.64% 27.96 19.7% 0.153 1.1622 -2.848
West 895 78.99% 35.1 38.77% 0.216 1.284 -0.276

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 19 0.0% 32.53 78.95%
Not Using Events or Tokens 78 80.0% 30.56 57.69% 0.335 0.5527 -0.462
Skip Initial Invader Actions 207 21.72% 57.98 96.62% 0.367 0.2555 0.765
Start of Game Growth 246 27.66% 55.49 93.9% 0.317 -0.3843 1.576
Unlimited Undo 238 72.12% 39.06 68.07% -0.075 -0.7694 -0.384
Using Tokens but Not Events 510 65.99% 33.32 67.65% 0.221 0.1636 -0.906

Terror Level

Terror Level Completed Average Score Win Rate
I 1387 22.6 6.92%
II 2206 31.02 53.72%
III 1966 34.58 83.21%
IV 887 37.82 100.0%

Number of Players

Score Model: 0.141 Win Model: 0.409
Num. Completed Blight Flipped Average Score Win Rate
1 4888 72.3% 34.28 57.67%
2 1106 74.86% 34.91 63.74%
3 316 77.53% 36.1 58.54%
4 130 60.47% 39.57 70.0%
5 2 100.0% 55.0 0.0%
6 4 50.0% 55.5 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 95
Win: Invaders destroyed (Terror III) 1615
Win: Invaders destroyed (Terror II) 1178
Win: Terror victory (Terror IV) 881
Lose: Invader deck ran out 61
Lose: Adversary condition 563
Win: Sacrifice victory 35
Lose: Blight pool ran out 1818
Lose: Spirit destroyed 200

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-15 02:27:40 (Pacific Time)