Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 598 30.89 46.99% 0.354 0.5029 -0.132
Aid From Lesser Spirits 436 35.33 57.34% 0.295 0.1818 0.182
All Things Weaken 283 27.99 44.17% 0.288 0.6626 0.518
Attenuated Essence 46 26.28 52.17% -0.317 -0.1914 0.665
Back Against the Wall 441 32.2 50.79% 0.095 0.1357 -0.191
Blight Corrodes the Spirit 48 27.4 52.08% 0.194 0.3998 0.75
Burn Brightest Before the End 38 32.03 60.53% 0.477
Disintegrating Ecosystem 585 26.76 44.1% -0.912 -0.4145 0.089
Downward Spiral 673 29.27 51.11% 0.071 0.3206 0.369
Erosion of Will 573 28.79 42.93% 0.638 0.8955 -0.122
Intensifying Exploitation 67 29.45 52.24% 0.833
Invaders Find the Land to Their Liking 89 36.54 76.4% 0.498 0.1121
Memory Fades to Dust 675 28.05 44.3% -0.906 -0.7006 0.197
Power Corrodes the Spirit 319 29.58 47.34% -0.083 0.1154 -0.191
Promising Farmlands 498 29.59 49.2% 0.424 0.7805 0.2
Shattered Fragments of Power 42 32.55 59.52% 0.286 0.5036
Slow Dissolution of Will 58 26.47 46.55% -0.254 0.1757 0.386
Strong Earth Shatters Slowly 70 35.17 75.71% 0.074 -0.5504
The Border of Life and Death 21 31.81 66.67% 0.196 -0.1239 -0.186
Thriving Communities 298 28.57 48.99% -0.469 -0.1491 0.724
Thriving Crops 22 27.05 59.09% -0.056
Tipping Point 150 30.87 39.33%
Unnatural Proliferation 304 30.09 48.68% 0.791 0.8801 -0.276
Untended Land Crumbles 277 29.19 45.85% 0.223 0.4479 -0.272

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1668 62.21% 26.88 50.78% 0.515 1.3144 0.233
B 1728 63.6% 27.55 51.68% -0.23 0.5 -0.105
C 1755 60.58% 28.29 57.15% 0.12 0.7241 0.472
D 1526 63.59% 26.88 51.38% -0.214 0.5428 0.664
E 987 57.51% 28.64 57.35% -0.396 0.1884 -0.222
F 1377 59.45% 28.58 54.47% 0.098 0.8007 0.357
G 1278 66.56% 27.24 48.67% 0.464 1.2209 -0.702
H 1306 59.37% 29.3 54.75% 0.327 0.958 -0.391
East 1317 57.78% 34.35 47.76% -0.438 0.3453 -0.71
Northeast 704 57.1% 35.18 49.01% -0.19 0.5712 0.641
Northwest 515 64.47% 33.17 44.85% -0.245 0.5975 0.237
Southeast 273 49.82% 27.49 41.39% 0.339 0.9788 -0.409
Southwest 421 64.61% 23.77 22.33% -0.253 0.7924 -0.665
West 1287 66.05% 29.94 35.35% -0.104 0.6714 0.011

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 23 0.0% 32.17 78.26%
Not Using Events or Tokens 105 67.65% 27.39 53.33% -0.256 0.1212
Skip Initial Invader Actions 289 22.38% 50.38 85.81% 0.019 -0.2719 -0.038
Start of Game Growth 367 25.0% 44.67 77.11% 0.019 -0.5373 -0.038
Unlimited Undo 579 44.17% 25.76 45.25% -0.798 -0.7349 -0.653
Using Tokens but Not Events 885 55.84% 27.21 57.18% 0.379 0.252 -0.568

Terror Level

Terror Level Completed Average Score Win Rate
I 3480 12.44 3.94%
II 3115 29.94 54.51%
III 2754 34.9 84.28%
IV 1225 38.84 100.0%

Number of Players

Score Model: 0.423 Win Model: 0.359
Num. Completed Blight Flipped Average Score Win Rate
1 7924 62.56% 28.54 50.14%
2 1812 64.78% 28.92 53.86%
3 537 64.62% 30.36 52.14%
4 215 58.88% 32.44 58.6%
5 26 46.15% 21.62 11.54%
6 60 15.0% 20.73 38.33%

Results

Result Completed
Win: Invaders destroyed (Terror I) 136
Win: Invaders destroyed (Terror III) 2292
Win: Invaders destroyed (Terror II) 1688
Win: Terror victory (Terror IV) 1216
Game abandoned (v.3.0+) 1867
Lose: Invader deck ran out 71
Lose: Adversary condition 659
Win: Sacrifice victory 49
Lose: Blight pool ran out 2355
Lose: Spirit destroyed 241

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)