Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 512 31.44 46.09% -0.227 -0.081 -0.265
Aid From Lesser Spirits 386 35.02 55.7% 0.616 0.4813 0.457
All Things Weaken 229 28.21 43.23% -0.549 -0.2522 -0.523
Attenuated Essence 10 24.1 50.0% 1.016 1.0512 0.641
Back Against the Wall 383 32.63 50.91% 1.085 1.1157 -0.118
Blight Corrodes the Spirit 15 24.8 46.67% -0.084 0.1012 -0.015
Burn Brightest Before the End 11 31.82 72.73% 1.285 1.3588 -0.262
Disintegrating Ecosystem 493 27.99 45.03% -0.471 -0.1214 -0.296
Downward Spiral 584 30.07 52.23% 0.23 0.3696 -0.058
Erosion of Will 500 29.22 42.2% 0.39 0.5936 -0.229
Intensifying Exploitation 19 31.26 42.11% 0.489 0.7393 -0.014
Invaders Find the Land to Their Liking 74 36.53 75.68% 0.232 -0.3721 -0.19
Memory Fades to Dust 595 28.89 45.38% 0.041 0.3228 -0.048
Power Corrodes the Spirit 269 30.03 46.84% 0.18 0.3417 -0.293
Promising Farmlands 420 29.94 48.33% 0.618 0.9156 -0.273
Shattered Fragments of Power 19 30.68 52.63% 0.357 0.4598 0.441
Slow Dissolution of Will 18 25.67 55.56% -0.052 0.3042 -0.533
Strong Earth Shatters Slowly 50 36.22 74.0% -0.248 -0.9975 0.319
The Border of Life and Death 7 38.71 85.71% -0.105 -0.5822
Thriving Communities 256 28.79 48.44% 0.131 0.4356 -0.503
Thriving Crops 4 35.5 75.0%
Tipping Point 150 30.87 39.33% 0.242
Unnatural Proliferation 245 29.73 45.71% 0.654 0.8028 -0.187
Untended Land Crumbles 233 29.9 45.49% 0.529 0.782 -0.094

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1243 66.4% 29.41 54.95% -0.316 0.8579 -0.101
B 1276 69.35% 30.92 57.05% 0.109 1.1891 -0.263
C 1297 66.36% 31.56 63.15% 0.539 1.4649 0.237
D 1136 69.62% 29.81 56.25% -0.401 0.6864 0.024
E 667 62.46% 31.87 62.97% 0.102 1.024 0.05
F 1029 64.59% 31.48 59.77% -0.498 0.5497 0.244
G 950 75.45% 30.66 53.47% 0.281 1.2854 0.245
H 982 64.62% 32.73 60.18% 0.174 1.1955 0.032
East 1022 64.48% 38.18 52.25% 0.483 1.5193 0.096
Northeast 540 62.96% 38.87 53.89% -0.388 0.5999 0.183
Northwest 407 72.73% 36.47 48.89% -0.624 0.4305 -0.272
Southeast 187 57.22% 31.81 45.99% -0.546 0.4707 0.35
Southwest 330 74.24% 25.98 20.3% 0.471 1.9455 -2.49
West 1038 73.51% 32.8 37.19% -0.606 0.5182 -0.716

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 22 0.0% 31.95 77.27% 0.034 0.679
Not Using Events or Tokens 97 71.28% 28.55 55.67% -0.726 -0.2223 -0.674
Skip Initial Invader Actions 239 21.59% 55.06 93.31% 0.713 -0.0046 1.069
Start of Game Growth 282 27.24% 52.67 90.07% 0.713 0.3382 1.414
Unlimited Undo 355 53.22% 31.56 55.77% 0.218 0.1522 -0.146
Using Tokens but Not Events 683 60.09% 29.35 60.76% -0.881 -0.8065 -1.212

Terror Level

Terror Level Completed Average Score Win Rate
I 2165 16.9 5.4%
II 2601 30.61 54.17%
III 2259 34.74 83.62%
IV 1030 38.28 100.0%

Number of Players

Score Model: -0.107 Win Model: 0.033
Num. Completed Blight Flipped Average Score Win Rate
1 6083 68.12% 31.56 54.32%
2 1383 69.67% 31.93 58.79%
3 382 72.77% 33.5 56.02%
4 170 58.58% 34.92 61.76%
5 13 53.85% 31.77 15.38%
6 24 20.83% 19.0 29.17%

Results

Result Completed
Win: Invaders destroyed (Terror I) 116
Win: Invaders destroyed (Terror III) 1863
Win: Invaders destroyed (Terror II) 1401
Win: Terror victory (Terror IV) 1023
Game abandoned (v.3.0+) 662
Lose: Invader deck ran out 65
Lose: Adversary condition 604
Win: Sacrifice victory 42
Lose: Blight pool ran out 2063
Lose: Spirit destroyed 216

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-17 05:14:24 (Pacific Time)