Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 592 30.99 46.96% 0.696 0.8726 -0.095
Aid From Lesser Spirits 432 35.26 57.18% 0.753 0.6485 0.719
All Things Weaken 280 27.94 44.29% -0.011 0.2177 -0.29
Attenuated Essence 42 26.43 54.76% 0.601 0.6353 1.097
Back Against the Wall 434 32.24 50.92% 0.686 0.6641 0.043
Blight Corrodes the Spirit 39 26.79 51.28% 0.924 1.0286 0.718
Burn Brightest Before the End 37 31.78 59.46% 0.342 0.4818 0.124
Disintegrating Ecosystem 575 26.93 44.7% -0.165 0.1936 -0.013
Downward Spiral 663 29.33 50.98% 0.859 0.9423 0.202
Erosion of Will 563 28.77 42.63% 0.58 0.8346 -0.132
Intensifying Exploitation 63 28.84 52.38% 0.156 0.4129 0.932
Invaders Find the Land to Their Liking 86 36.08 75.58% 0.827 0.4245 -0.142
Memory Fades to Dust 663 28.35 44.95% -0.337 -0.0582 0.125
Power Corrodes the Spirit 316 29.74 47.47% 0.389 0.6603 -0.091
Promising Farmlands 491 29.66 49.29% 0.824 1.1167 -0.068
Shattered Fragments of Power 40 32.13 57.5% 0.317 0.4518 0.957
Slow Dissolution of Will 53 26.13 45.28% 0.731 1.0928 -0.043
Strong Earth Shatters Slowly 69 35.23 75.36% 0.7 0.14 0.551
The Border of Life and Death 18 32.89 66.67% -0.329 -0.6952 -0.129
Thriving Communities 293 28.68 49.49% 1.228 1.5461 -0.052
Thriving Crops 22 27.05 59.09% -0.551 -0.6741 0.486
Tipping Point 150 30.87 39.33% 0.406
Unnatural Proliferation 298 29.87 47.99% 1.285 1.3751 -0.357
Untended Land Crumbles 271 29.19 45.39% 0.19 0.4584 0.043

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1629 62.48% 26.88 50.83% -0.091 1.0584 -0.216
B 1691 63.7% 27.67 51.98% -0.606 0.4626 -0.444
C 1698 60.91% 28.57 57.77% -0.442 0.4772 -0.202
D 1495 63.58% 27.02 51.51% -0.374 0.6893 -0.131
E 954 58.13% 28.98 58.18% 0.311 1.2654 0.083
F 1347 60.03% 28.78 54.79% -0.501 0.5012 0.125
G 1257 66.4% 27.26 48.69% -0.062 0.9065 -0.224
H 1274 59.29% 29.39 54.87% -0.198 0.7608 -0.204
East 1282 58.27% 34.56 48.13% 0.104 1.1074 -0.158
Northeast 684 57.31% 35.31 49.42% 0.753 1.6213 0.053
Northwest 506 65.22% 33.3 45.26% 0.645 1.4866 -0.283
Southeast 259 50.19% 27.98 42.08% -0.089 0.9682 -0.021
Southwest 410 65.37% 24.08 22.44% 0.165 1.5538 -2.793
West 1259 66.88% 30.24 35.74% -0.465 0.7484 -0.783

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 23 0.0% 32.17 78.26%
Not Using Events or Tokens 104 68.32% 27.65 53.85% -0.229 0.0924 -0.629
Skip Initial Invader Actions 283 22.14% 50.94 86.57% -0.009 -0.6502 0.751
Start of Game Growth 361 24.86% 45.02 77.56% -0.012 -0.5912 0.999
Unlimited Undo 555 44.28% 26.13 46.13% -0.354 -0.566 -0.174
Using Tokens but Not Events 867 56.55% 27.31 57.21% 0.683 0.6002 -1.166

Terror Level

Terror Level Completed Average Score Win Rate
I 3343 12.75 3.98%
II 3065 30.01 54.26%
III 2704 34.87 84.32%
IV 1202 38.76 100.0%

Number of Players

Score Model: -0.075 Win Model: 0.309
Num. Completed Blight Flipped Average Score Win Rate
1 7725 63.03% 28.71 50.37%
2 1769 65.17% 29.15 54.38%
3 526 64.64% 30.39 52.28%
4 213 58.49% 32.75 59.15%
5 25 44.0% 22.48 12.0%
6 56 12.5% 20.57 37.5%

Results

Result Completed
Win: Invaders destroyed (Terror I) 132
Win: Invaders destroyed (Terror III) 2251
Win: Invaders destroyed (Terror II) 1653
Win: Terror victory (Terror IV) 1193
Game abandoned (v.3.0+) 1751
Lose: Invader deck ran out 70
Lose: Adversary condition 652
Win: Sacrifice victory 49
Lose: Blight pool ran out 2324
Lose: Spirit destroyed 239

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-09 13:08:08 (Pacific Time)