Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 576 30.97 46.53% 0.745 0.9689 -0.134
Aid From Lesser Spirits 421 35.03 56.77% 0.915 0.857 0.663
All Things Weaken 266 27.97 44.74% 0.044 0.4038 -0.304
Attenuated Essence 32 22.97 43.75% 0.321 0.341 0.694
Back Against the Wall 420 32.35 50.95% 0.427 0.4722 0.036
Blight Corrodes the Spirit 32 25.03 46.88% -0.284 -0.1006 0.226
Burn Brightest Before the End 27 32.7 66.67% 0.8 0.8041 0.2
Disintegrating Ecosystem 560 27.24 44.82% 0.615 0.9461 -0.116
Downward Spiral 640 29.59 51.56% -0.774 -0.6489 0.112
Erosion of Will 544 29.15 42.83% 0.184 0.4412 -0.147
Intensifying Exploitation 53 28.64 50.94% 0.118 0.3441 0.903
Invaders Find the Land to Their Liking 81 35.72 74.07% 0.468 -0.1287 -0.168
Memory Fades to Dust 649 28.46 44.99% 0.331 0.5906 0.036
Power Corrodes the Spirit 299 30.03 47.83% 0.881 1.0882 -0.139
Promising Farmlands 476 29.55 49.16% 1.432 1.6829 -0.166
Shattered Fragments of Power 39 32.95 58.97% 0.039 0.1386 0.959
Slow Dissolution of Will 41 25.22 48.78% 0.237 0.6299 -0.235
Strong Earth Shatters Slowly 66 34.86 74.24% 0.659 -0.0633 0.521
The Border of Life and Death 17 34.82 70.59% 0.307 -0.2941
Thriving Communities 281 28.49 49.11% 1.19 1.4448 -0.347
Thriving Crops 18 26.94 61.11% 0.672
Tipping Point 150 30.87 39.33% 0.388
Unnatural Proliferation 285 29.89 47.72% 0.589 0.8105 -0.338
Untended Land Crumbles 263 29.51 46.01% 0.42 0.6114 0.021

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1511 63.39% 27.53 52.02% 0.09 1.0561 -0.29
B 1574 65.07% 28.49 53.49% -0.163 0.724 -0.448
C 1596 61.8% 29.24 59.21% 0.001 0.7046 -0.241
D 1395 64.84% 27.76 52.9% -0.204 0.7249 -0.174
E 879 59.23% 29.56 59.39% 0.396 1.1807 0.115
F 1275 61.07% 29.24 55.61% -0.282 0.5634 0.107
G 1160 69.11% 28.22 50.26% 0.149 0.9579 -0.091
H 1186 61.17% 30.53 56.83% -0.069 0.7472 -0.19
East 1227 59.49% 35.32 49.06% -0.066 0.7501 -0.147
Northeast 658 58.36% 35.76 50.0% 0.083 0.7713 -0.019
Northwest 488 66.6% 33.65 45.49% -0.268 0.5863 -0.409
Southeast 236 51.69% 29.08 43.22% 0.081 0.8594 -0.045
Southwest 383 67.36% 24.38 21.15% -0.952 0.3007 -2.762
West 1205 68.13% 30.66 35.68% 0.055 0.9586 -0.873

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 23 0.0% 32.17 78.26%
Not Using Events or Tokens 101 69.39% 27.94 54.46% -0.636
Skip Initial Invader Actions 263 21.51% 52.86 89.73% 0.802 0.2015 0.994
Start of Game Growth 328 24.92% 47.76 82.01% -0.448 -0.9809 1.099
Unlimited Undo 490 45.91% 27.2 47.96% -0.129 -0.2146 -0.068
Using Tokens but Not Events 827 56.88% 27.48 57.56% 0.326 0.2985 -1.131

Terror Level

Terror Level Completed Average Score Win Rate
I 3035 13.46 4.32%
II 2944 30.14 54.28%
III 2589 34.84 84.28%
IV 1165 38.67 100.0%

Number of Players

Score Model: 0.466 Win Model: 0.333
Num. Completed Blight Flipped Average Score Win Rate
1 7304 64.22% 29.34 51.3%
2 1681 65.91% 29.77 55.56%
3 481 66.32% 31.29 53.22%
4 200 59.3% 33.37 60.0%
5 23 43.48% 21.52 8.7%
6 44 11.36% 21.27 38.64%

Results

Result Completed
Win: Invaders destroyed (Terror I) 130
Win: Invaders destroyed (Terror III) 2154
Win: Invaders destroyed (Terror II) 1590
Win: Terror victory (Terror IV) 1157
Game abandoned (v.3.0+) 1456
Lose: Invader deck ran out 70
Lose: Adversary condition 640
Win: Sacrifice victory 45
Lose: Blight pool ran out 2257
Lose: Spirit destroyed 234

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-31 04:00:51 (Pacific Time)