Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 451 34.82 42.35% 0.284 0.4661 -0.24
Aid From Lesser Spirits 341 38.15 49.27% -0.238 -0.3556 -0.128
All Things Weaken 268 45.46 48.13% -0.147 0.0842 0.188
Attenuated Essence 37 35.27 37.84% -0.719 -0.6205 -0.066
Back Against the Wall 336 32.46 41.37% 0.432 0.4376 -0.521
Blight Corrodes the Spirit 35 44.03 40.0% -0.149 -0.0103 0.629
Burn Brightest Before the End 31 47.32 48.39% -0.208 -0.0298 0.539
Disintegrating Ecosystem 452 30.44 34.96% 0.341 0.6922 -0.607
Downward Spiral 1264 32.04 39.48% -0.601 -0.4346 0.048
Erosion of Will 442 31.41 34.39% -0.131 0.1203 -0.633
Intensifying Exploitation 51 47.14 45.1% -0.382 -0.0977 0.117
Invaders Find the Land to Their Liking 114 66.62 81.58% 1.193
Memory Fades to Dust 1330 32.58 40.68% -0.312 -0.0236 0.098
Power Corrodes the Spirit 283 45.17 47.0% -0.539 -0.3392 0.046
Promising Farmlands 460 32.85 36.3% 0.332 0.8006 -0.364
Shattered Fragments of Power 32 37.84 53.13% -0.639 -0.4249 0.096
Slow Dissolution of Will 39 39.49 46.15% -0.189 0.3472 -0.242
Strong Earth Shatters Slowly 84 74.94 84.52% -0.178 -0.7178 0.959
The Border of Life and Death 18 69.33 83.33% 0.347 0.0652 0.879
Thriving Communities 272 45.9 45.96% -0.065 0.3057 0.0
Thriving Crops 28 69.43 71.43% 1.001 0.7844 0.297
Tipping Point 112 30.14 30.36% -1.093
Unnatural Proliferation 331 44.51 45.92% 0.086 0.298 -0.031
Untended Land Crumbles 300 41.3 43.33% -0.171 0.1445 -0.193

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3317 42.13% 31.55 56.65% -0.169 0.8 -0.508
B 2892 41.99% 34.16 62.66% 0.012 0.8785 -0.255
C 3117 41.27% 33.82 63.23% -0.039 0.7222 -0.404
D 2650 44.19% 33.04 59.81% 0.099 0.9898 -0.268
E 1153 41.58% 35.58 65.57% 0.646 1.3781 -0.643
F 1574 43.62% 36.4 67.03% -0.571 0.2532 -0.107
G 1461 46.15% 36.02 64.07% -0.965 -0.1046 -0.198
H 1450 44.23% 36.01 63.66% 0.303 1.1071 -0.507
East 2818 45.65% 68.56 58.69% 0.248 1.1813 -0.024
Northeast 1556 37.23% 72.83 62.4% -0.126 0.4107 0.073
Northwest 1045 44.19% 60.1 57.22% -0.096 0.8813 -0.209
Southeast 375 47.73% 48.85 53.33% -0.505 0.1734 -0.221
Southwest 292 49.83% 32.88 41.1% -0.953 0.386 -0.845
West 2493 45.97% 66.77 55.15% -0.239 0.5924 -0.141

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 290 0.0% 32.81 77.59% -1.041 -0.2618 -0.323
Not Using Events or Tokens 3247 47.77% 29.24 51.4% -0.407 0.0411 -0.482
Skip Initial Invader Actions 639 24.71% 46.84 78.09% 0.11 -0.3558 0.218
Start of Game Growth 683 19.66% 46.94 81.84% 0.421 -0.1145 0.566
Unlimited Undo 1050 45.29% 33.78 58.67% -1.18 -1.2751 -0.14
Using Tokens but Not Events 2060 32.98% 53.91 75.92% 0.616 0.4878 0.071

Terror Level

Terror Level Completed Average Score Win Rate
I 6305 14.49 37.3%
II 4285 30.34 60.96%
III 2740 34.85 67.7%
IV 2859 38.6 100.0%

Number of Players

Score Model: 0.355 Win Model: 0.349
Num. Completed Blight Flipped Average Score Win Rate
1 11471 47.58% 36.66 56.81%
2 3098 38.77% 48.11 68.98%
3 1118 34.89% 48.0 67.53%
4 433 39.62% 34.51 56.58%
5 26 30.77% 26.35 30.77%
6 43 37.21% 30.12 37.21%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2328
Win: Invaders destroyed (Terror III) 1834
Win: Invaders destroyed (Terror II) 2599
Win: Terror victory (Terror IV) 2068
Game abandoned (v.3.0+) 2091
Lose: Invader deck ran out 306
Lose: Adversary condition 955
Win: Sacrifice victory 849
Lose: Blight pool ran out 2658
Lose: Spirit destroyed 501

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-12 03:21:33 (Pacific Time)