Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 374 36.18 43.58% -0.543 1.4438 -0.853
Aid From Lesser Spirits 293 36.69 47.44% -0.536 1.2479 -0.988
All Things Weaken 208 42.28 48.56% -0.652 1.3617 -0.473
Back Against the Wall 277 32.33 40.07% -1.065 0.8637 -1.352
Disintegrating Ecosystem 360 30.64 36.39% -1.569 0.5566 -1.223
Downward Spiral 895 32.96 41.56% -1.237 0.7585 -0.967
Erosion of Will 358 31.58 36.87% -1.346 0.7196 -1.076
Invaders Find the Land to Their Liking 89 66.83 85.39% 0.286 0.8119 0.804
Memory Fades to Dust 1001 34.06 43.86% -1.489 0.6684 -0.81
Power Corrodes the Spirit 220 43.4 48.64% -0.778 1.1981 -0.605
Promising Farmlands 382 32.89 35.86% -0.924 1.1555 -1.053
Strong Earth Shatters Slowly 56 62.3 82.14% -0.342 0.1681 -0.042
Thriving Communities 212 46.13 45.75% -0.356 1.6974 -0.573
Tipping Point 112 30.14 30.36% -1.609
Unnatural Proliferation 252 44.72 47.22% -0.564 1.3972 -0.574
Untended Land Crumbles 229 42.13 45.41% -0.691 1.34 -0.594

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1974 50.26% 38.75 69.2% -0.639 0.0825 -0.119
B 1911 46.78% 39.25 73.21% -0.073 0.598 0.014
C 2041 46.14% 38.79 72.76% -0.893 -0.4362 -0.245
D 1770 49.89% 38.01 68.19% -0.419 0.2842 -0.2
E 683 49.07% 38.46 71.01% 0.596 1.1221 -0.624
F 1106 47.91% 38.78 72.51% -0.08 0.5927 -0.173
G 1017 49.45% 38.91 71.19% -0.37 0.2821 -0.113
H 1045 48.64% 38.76 69.76% -0.475 0.201 -0.537
East 1717 53.13% 66.89 63.89% 0.044 0.6969 0.215
Northeast 927 48.32% 69.69 66.77% 0.448 1.0509 0.115
Northwest 772 51.37% 65.92 64.51% 0.183 0.8078 -0.046
Southeast 236 55.51% 53.06 61.44% 0.237 0.7846 -0.589
Southwest 186 64.48% 42.27 50.54% 0.593 1.5363 -0.262
West 1580 55.56% 65.2 59.49% -0.584 0.2159 -0.216

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 239 0.0% 36.13 88.7% 0.22 2.4688 -0.187
Not Using Events or Tokens 2006 53.17% 36.81 64.51% 0.096 0.2936 -0.059
Skip Initial Invader Actions 528 17.56% 50.48 87.12% 0.195 -0.6281 -0.036
Start of Game Growth 582 20.16% 49.96 86.94% 0.157 -0.339 0.687
Unlimited Undo 718 53.6% 39.45 71.17% -0.39 -0.9919 -0.243
Using Tokens but Not Events 1187 39.81% 56.23 81.89% 0.368 0.5074 0.171

Terror Level

Terror Level Completed Average Score Win Rate
I 3381 22.64 49.87%
II 3252 31.07 63.16%
III 2111 34.65 68.64%
IV 1972 37.9 100.0%

Number of Players

Score Model: 0.616 Win Model: 0.38
Num. Completed Blight Flipped Average Score Win Rate
1 7718 53.24% 40.74 63.24%
2 1942 45.79% 45.57 75.85%
3 777 39.84% 53.49 78.38%
4 257 48.4% 44.28 71.98%
5 4 50.0% 77.5 25.0%
6 18 44.44% 55.67 66.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1665
Win: Invaders destroyed (Terror III) 1437
Win: Invaders destroyed (Terror II) 2042
Win: Terror victory (Terror IV) 1533
Lose: Invader deck ran out 257
Lose: Adversary condition 777
Win: Sacrifice victory 484
Lose: Blight pool ran out 2129
Lose: Spirit destroyed 392

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-10-15 03:07:34 (Pacific Time)