Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 473 34.25 42.07% -0.069 0.1803 -0.154
Aid From Lesser Spirits 347 38.11 49.86% 0.673 0.5549 -0.043
All Things Weaken 284 45.23 47.89% -0.331 0.006 0.225
Attenuated Essence 43 39.65 41.86% -0.541 -0.5139 0.137
Back Against the Wall 346 32.86 41.91% 0.219 0.2203 -0.419
Blight Corrodes the Spirit 48 43.33 45.83% 0.507 0.7237 0.767
Burn Brightest Before the End 36 45.58 50.0% 0.262 0.2438 0.767
Disintegrating Ecosystem 465 30.33 35.05% 0.432 0.8248 -0.546
Downward Spiral 1357 31.3 38.76% -0.225 -0.1164 0.099
Erosion of Will 453 31.39 34.44% -0.083 0.2697 -0.553
Intensifying Exploitation 59 48.76 47.46% -0.308 -0.0627 0.348
Invaders Find the Land to Their Liking 118 68.63 82.2% 0.278 -0.2458 1.333
Memory Fades to Dust 1421 31.94 39.48% -0.411 -0.1633 0.157
Power Corrodes the Spirit 303 44.51 46.86% 0.49 0.7116 0.105
Promising Farmlands 481 33.09 36.8% 0.173 0.4562 -0.312
Shattered Fragments of Power 40 35.2 50.0% 0.197 0.2744 0.043
Slow Dissolution of Will 48 41.85 45.83% 0.313 0.7099 -0.056
Strong Earth Shatters Slowly 89 74.27 84.27% 0.327 -0.3679 1.084
The Border of Life and Death 25 68.52 72.0% 0.083 -0.5181 0.817
Thriving Communities 293 45.83 46.42% -0.455 -0.0989 0.176
Thriving Crops 32 63.41 68.75% -0.37 -0.5664 0.324
Tipping Point 112 30.14 30.36% -1.029
Unnatural Proliferation 345 45.04 46.38% 0.178 0.34 0.06
Untended Land Crumbles 318 42.08 42.77% -0.651 -0.4194 -0.117

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3560 41.29% 30.66 55.14% -0.643 0.3619 -0.493
B 3158 41.29% 32.91 60.54% 0.007 0.9266 -0.217
C 3380 40.9% 32.71 60.98% -0.54 0.1944 -0.41
D 2894 43.13% 32.11 57.95% -0.238 0.7402 -0.272
E 1237 41.65% 34.91 64.59% 0.156 0.9759 -0.563
F 1662 43.35% 36.11 65.94% -0.109 0.7644 -0.167
G 1536 45.58% 35.48 62.96% -0.004 0.8048 -0.2
H 1547 43.59% 35.97 62.96% -0.166 0.6488 -0.428
East 3076 44.03% 68.39 57.87% -0.145 0.7578 0.002
Northeast 1722 34.91% 72.83 61.44% 0.55 1.3583 0.115
Northwest 1113 43.1% 59.18 56.15% -0.81 0.0901 -0.136
Southeast 396 46.46% 47.8 52.27% -0.429 0.422 -0.225
Southwest 316 48.88% 33.91 41.14% -0.228 1.1473 -0.67
West 2710 44.61% 67.18 54.76% 0.509 1.4642 -0.046

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 302 0.0% 32.29 76.49% -0.005 0.7029 -0.285
Not Using Events or Tokens 3579 47.08% 27.89 49.09% -0.225 0.1435 -0.525
Skip Initial Invader Actions 654 24.44% 46.27 77.37% 0.201 -0.3838 0.225
Start of Game Growth 706 19.23% 46.18 80.74% -0.082 -0.5957 0.623
Unlimited Undo 1111 43.92% 33.05 57.7% 0.282 0.1727 -0.173
Using Tokens but Not Events 2176 32.85% 53.3 75.09% 0.823 0.7977 0.123

Terror Level

Terror Level Completed Average Score Win Rate
I 6956 13.33 35.21%
II 4474 30.1 60.62%
III 2891 34.83 67.59%
IV 3070 38.67 100.0%

Number of Players

Score Model: 0.544 Win Model: 0.386
Num. Completed Blight Flipped Average Score Win Rate
1 12253 47.18% 35.93 55.68%
2 3379 37.96% 48.69 67.77%
3 1194 34.34% 47.21 66.58%
4 489 35.63% 31.12 51.12%
5 28 28.57% 30.14 32.14%
6 48 35.42% 28.63 37.5%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2425
Win: Invaders destroyed (Terror III) 1933
Win: Invaders destroyed (Terror II) 2698
Win: Terror victory (Terror IV) 2183
Game abandoned (v.3.0+) 2596
Lose: Invader deck ran out 320
Lose: Adversary condition 999
Win: Sacrifice victory 946
Lose: Blight pool ran out 2771
Lose: Spirit destroyed 520

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)