Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 436 35.45 43.12% -0.476 -0.372 -0.326
Aid From Lesser Spirits 333 38.18 49.85% -0.329 -0.4738 -0.274
All Things Weaken 256 45.5 48.44% -0.782 -0.4164 0.074
Attenuated Essence 32 36.72 40.63% -1.028 -1.0299 -0.114
Back Against the Wall 328 32.63 41.16% 0.651 0.7162 -0.606
Blight Corrodes the Spirit 26 43.0 46.15% -0.144 0.0906 0.667
Burn Brightest Before the End 26 47.85 46.15% 0.314 0.4742 0.296
Disintegrating Ecosystem 431 30.5 35.03% -0.567 -0.1911 -0.683
Downward Spiral 1188 32.59 40.49% 0.393 0.4648 -0.041
Erosion of Will 425 31.14 34.12% -0.974 -0.7176 -0.693
Intensifying Exploitation 44 48.32 47.73% -0.153 0.1208 0.134
Invaders Find the Land to Their Liking 111 67.97 83.78% -0.3 -0.7866 1.286
Memory Fades to Dust 1266 32.82 41.55% 0.253 0.4362 -0.026
Power Corrodes the Spirit 271 45.49 47.23% -0.714 -0.5016 -0.07
Promising Farmlands 442 32.7 35.75% -0.733 -0.4101 -0.509
Shattered Fragments of Power 24 39.04 62.5% 0.204 0.3747 -0.192
Slow Dissolution of Will 30 37.9 50.0% -0.084 0.3003 -0.017
Strong Earth Shatters Slowly 80 76.11 86.25% 0.746 0.0695 0.938
The Border of Life and Death 15 70.4 86.67% 1.008 0.4922 0.782
Thriving Communities 260 46.49 46.54% -0.128 0.1957 -0.067
Thriving Crops 16 81.0 68.75% 0.295 0.2967 0.756
Tipping Point 112 30.14 30.36% -1.172
Unnatural Proliferation 317 44.73 46.37% -1.121 -0.9343 -0.118
Untended Land Crumbles 294 41.2 43.54% -0.684 -0.3445 -0.252

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3063 43.29% 32.43 58.18% 0.063 0.9259 -0.466
B 2652 43.26% 35.31 64.86% -0.399 0.4224 -0.215
C 2857 42.27% 34.96 65.73% -0.281 0.4175 -0.396
D 2463 45.39% 34.13 61.59% -0.005 0.8511 -0.233
E 1071 42.65% 36.12 66.76% 0.052 0.74 -0.7
F 1469 44.09% 37.16 68.69% 0.701 1.5189 -0.183
G 1384 46.52% 36.8 65.68% -0.963 -0.0826 -0.233
H 1382 45.05% 36.52 64.4% -0.699 0.0819 -0.553
East 2577 46.94% 68.39 59.72% 0.358 1.151 0.025
Northeast 1411 39.22% 72.43 63.36% 0.305 1.1859 0.118
Northwest 982 45.6% 61.88 59.27% 0.377 1.2478 -0.144
Southeast 341 48.97% 49.3 55.43% 0.596 1.4551 -0.112
Southwest 268 52.45% 34.06 41.79% -0.769 0.44 -0.819
West 2289 47.68% 66.84 56.14% -0.38 0.6809 -0.143

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 271 0.0% 34.3 81.92% -0.161 0.5546 -0.472
Not Using Events or Tokens 2982 48.36% 30.45 53.86% -1.054 -0.5798 -0.438
Skip Initial Invader Actions 629 25.24% 46.96 78.38% -0.417 -0.9838 0.263
Start of Game Growth 668 20.26% 47.34 82.63% 0.848 0.1838 0.524
Unlimited Undo 988 47.83% 34.57 59.82% -0.847 -0.8241 -0.136
Using Tokens but Not Events 1872 34.37% 54.7 77.14% 1.075 1.1232 0.092

Terror Level

Terror Level Completed Average Score Win Rate
I 5721 15.45 39.03%
II 4056 30.45 61.71%
III 2617 34.8 67.83%
IV 2690 38.47 100.0%

Number of Players

Score Model: -0.22 Win Model: 0.112
Num. Completed Blight Flipped Average Score Win Rate
1 10783 48.22% 37.14 57.73%
2 2815 40.35% 48.03 70.76%
3 1065 34.84% 48.24 68.45%
4 360 45.3% 39.28 64.17%
5 24 25.0% 28.54 33.33%
6 37 37.84% 33.57 43.24%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2210
Win: Invaders destroyed (Terror III) 1754
Win: Invaders destroyed (Terror II) 2490
Win: Terror victory (Terror IV) 1973
Game abandoned (v.3.0+) 1666
Lose: Invader deck ran out 296
Lose: Adversary condition 903
Win: Sacrifice victory 774
Lose: Blight pool ran out 2542
Lose: Spirit destroyed 476

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)