Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 364 35.65 43.41% -1.325 0.5248 -0.877
Aid From Lesser Spirits 289 36.79 47.75% -1.627 0.0173 -0.945
All Things Weaken 198 41.88 47.98% -0.454 1.5293 -0.436
Back Against the Wall 268 32.25 40.3% -0.492 1.3573 -1.398
Disintegrating Ecosystem 350 30.41 36.57% -0.789 1.1724 -1.148
Downward Spiral 862 33.03 41.65% -1.44 0.4761 -0.95
Erosion of Will 348 31.53 36.78% -1.746 0.3176 -1.132
Invaders Find the Land to Their Liking 86 64.67 84.88% 0.482 1.0003 0.75
Memory Fades to Dust 967 33.92 44.05% -1.252 0.7476 -0.783
Power Corrodes the Spirit 198 41.53 47.98% -1.032 0.8612 -0.654
Promising Farmlands 370 32.07 35.68% -1.003 0.9916 -1.07
Strong Earth Shatters Slowly 53 61.68 83.02% -0.273 0.1695 0.042
Thriving Communities 201 44.56 44.28% -0.376 1.572 -0.613
Tipping Point 112 30.14 30.36% -1.589
Unnatural Proliferation 243 45.0 46.5% -0.263 1.6375 -0.606
Untended Land Crumbles 218 41.58 44.5% -1.002 0.993 -0.626

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1907 50.13% 38.67 69.64% -0.208 0.5442 -0.043
B 1851 46.62% 39.13 73.2% -0.033 0.6506 0.042
C 1952 45.46% 38.87 74.03% -0.38 0.1631 -0.129
D 1711 49.56% 38.0 68.26% -0.705 0.0384 -0.1
E 666 48.81% 38.19 70.57% -0.079 0.5194 -0.611
F 1064 47.73% 38.71 72.46% 0.577 1.2623 -0.139
G 991 49.23% 38.81 71.24% -0.951 -0.2381 -0.01
H 1009 48.08% 38.8 70.27% 0.364 1.0155 -0.437
East 1615 54.08% 64.6 62.66% 0.307 1.0126 0.175
Northeast 863 50.29% 67.05 65.24% -0.269 0.4062 0.196
Northwest 735 52.05% 64.19 63.4% 0.142 1.2247 -0.04
Southeast 233 55.79% 52.08 60.94% -0.11 0.6096 -0.562
Southwest 182 63.69% 41.0 49.45% 0.18 1.1824 -0.324
West 1489 56.41% 62.74 58.09% -0.776 0.2561 -0.124

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 237 0.0% 36.18 88.61% -0.624 1.4161 -0.193
Not Using Events or Tokens 1927 52.98% 36.77 64.66% -0.084 0.1262 -0.079
Skip Initial Invader Actions 522 17.52% 50.33 87.16% 0.162 0.069 -0.044
Start of Game Growth 572 20.11% 49.87 87.06% 0.331 -0.3893 0.716
Unlimited Undo 702 53.61% 39.37 71.23% 0.445 -0.2401 -0.306
Using Tokens but Not Events 1134 39.67% 55.27 81.92% 0.219 0.1209 0.24

Terror Level

Terror Level Completed Average Score Win Rate
I 3286 22.6 49.88%
II 3146 31.02 63.32%
III 2044 34.58 68.64%
IV 1870 37.82 100.0%

Number of Players

Score Model: 0.407 Win Model: 0.447
Num. Completed Blight Flipped Average Score Win Rate
1 7499 52.99% 40.55 63.18%
2 1850 46.18% 44.46 76.05%
3 733 40.05% 52.19 78.04%
4 245 49.58% 43.26 71.02%
5 4 50.0% 77.5 25.0%
6 15 33.33% 62.33 80.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1618
Win: Invaders destroyed (Terror III) 1391
Win: Invaders destroyed (Terror II) 1981
Win: Terror victory (Terror IV) 1472
Lose: Invader deck ran out 251
Lose: Adversary condition 751
Win: Sacrifice victory 442
Lose: Blight pool ran out 2060
Lose: Spirit destroyed 380

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-13 02:58:21 (Pacific Time)