Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 464 34.43 42.03% -0.494 -0.4183 -0.219
Aid From Lesser Spirits 345 38.09 49.57% 0.462 0.3812 -0.081
All Things Weaken 276 45.25 48.19% 0.073 0.3176 0.25
Attenuated Essence 41 41.05 43.9% 0.968 0.9253 0.171
Back Against the Wall 342 32.43 41.52% 0.316 0.3385 -0.478
Blight Corrodes the Spirit 42 42.83 42.86% 0.264 0.417 0.789
Burn Brightest Before the End 35 45.63 48.57% 0.337 0.3274 0.752
Disintegrating Ecosystem 460 30.23 34.57% -0.673 -0.4897 -0.577
Downward Spiral 1319 31.49 38.89% -0.073 -0.0039 0.061
Erosion of Will 447 31.39 34.45% -0.3 -0.1594 -0.612
Intensifying Exploitation 58 49.6 48.28% 0.864 0.9598 0.336
Invaders Find the Land to Their Liking 116 67.12 81.9% 0.389 -0.2381 1.25
Memory Fades to Dust 1383 32.14 39.99% -0.663 -0.456 0.124
Power Corrodes the Spirit 293 44.72 46.42% -0.321 -0.1674 0.05
Promising Farmlands 467 33.08 36.4% 0.045 0.2448 -0.344
Shattered Fragments of Power 37 35.43 51.35% -0.006 -0.0097 0.063
Slow Dissolution of Will 44 41.27 45.45% -0.27 0.0395 -0.176
Strong Earth Shatters Slowly 86 74.64 84.88% 0.652 -0.0756 1.032
The Border of Life and Death 19 73.95 84.21% 0.254 -0.2276 1.029
Thriving Communities 285 46.47 46.67% 0.471 0.6279 0.14
Thriving Crops 30 67.63 73.33% 0.698 0.402 0.354
Tipping Point 112 30.14 30.36% -1.064
Unnatural Proliferation 338 45.03 46.45% 0.426 0.5286 0.026
Untended Land Crumbles 309 42.48 43.37% 0.054 0.2196 -0.131

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3467 41.19% 30.93 55.64% -0.142 0.8323 -0.535
B 3067 41.29% 33.22 61.13% -0.021 0.8664 -0.246
C 3281 40.89% 33.06 61.81% 0.243 0.9316 -0.407
D 2791 43.33% 32.42 58.58% 0.1 0.9966 -0.273
E 1195 41.54% 35.04 64.69% -0.315 0.4122 -0.624
F 1620 43.49% 36.15 66.36% -0.164 0.6604 -0.171
G 1509 45.8% 35.72 63.29% -0.257 0.5121 -0.241
H 1505 43.61% 36.0 63.39% 0.435 1.2186 -0.489
East 2975 44.92% 68.35 58.05% 0.318 1.1017 -0.039
Northeast 1654 36.1% 72.57 61.55% -0.4 0.4091 0.06
Northwest 1080 43.59% 59.62 56.76% 0.69 1.4229 -0.178
Southeast 384 47.4% 48.52 52.86% -0.338 0.5543 -0.243
Southwest 301 49.33% 32.55 40.53% -0.556 0.6991 -0.835
West 2614 45.22% 67.1 54.93% 0.109 1.0969 -0.118

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 299 0.0% 32.43 76.59% 0.064 0.7233 -0.308
Not Using Events or Tokens 3471 47.12% 28.27 49.7% -0.859 -0.4329 -0.521
Skip Initial Invader Actions 643 24.49% 46.7 77.76% -0.318 -1.0999 0.248
Start of Game Growth 690 19.38% 46.77 81.45% 0.259 -0.156 0.594
Unlimited Undo 1074 44.66% 33.54 58.29% 0.12 0.0594 -0.134
Using Tokens but Not Events 2135 32.89% 53.53 75.32% 0.553 0.5018 0.095

Terror Level

Terror Level Completed Average Score Win Rate
I 6702 13.78 36.03%
II 4387 30.2 60.77%
III 2828 34.83 67.72%
IV 2973 38.63 100.0%

Number of Players

Score Model: -0.002 Win Model: -0.229
Num. Completed Blight Flipped Average Score Win Rate
1 11941 47.32% 36.25 56.15%
2 3231 38.18% 48.5 68.43%
3 1168 34.51% 47.33 66.7%
4 477 36.11% 31.75 52.2%
5 27 29.63% 25.37 29.63%
6 46 36.96% 28.91 36.96%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2391
Win: Invaders destroyed (Terror III) 1894
Win: Invaders destroyed (Terror II) 2652
Win: Terror victory (Terror IV) 2131
Game abandoned (v.3.0+) 2397
Lose: Invader deck ran out 313
Lose: Adversary condition 978
Win: Sacrifice victory 901
Lose: Blight pool ran out 2723
Lose: Spirit destroyed 510

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-12 04:24:14 (Pacific Time)