Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 496 34.08 41.94% -0.494 -0.1838 -0.445
Aid From Lesser Spirits 376 37.48 48.94% 0.075 0.0883 0.029
All Things Weaken 307 43.86 46.25% -0.263 0.2106 -0.218
Attenuated Essence 62 38.1 40.32% -0.636 -0.4899 0.166
Back Against the Wall 369 32.44 40.92% 0.026 0.1554 -0.116
Blight Corrodes the Spirit 67 43.55 47.76% 0.053 0.3731 0.711
Burn Brightest Before the End 56 41.89 46.43% 0.725 0.9015 -0.374
Disintegrating Ecosystem 494 30.19 34.82% 0.728 1.1088 -0.546
Downward Spiral 1458 30.97 38.41% -0.409 -0.216 0.461
Erosion of Will 485 31.66 35.46% -0.129 0.2093 0.74
Intensifying Exploitation 79 47.23 45.57% -0.301 0.0521 0.726
Invaders Find the Land to Their Liking 127 66.91 81.1% -0.016 -0.3789 0.392
Memory Fades to Dust 1513 31.72 39.0% -0.431 -0.1013 0.717
Power Corrodes the Spirit 331 43.88 44.71% -0.668 -0.4009 -0.63
Promising Farmlands 509 33.03 36.54% -0.286 0.1615 -0.231
Shattered Fragments of Power 56 36.84 50.0% 0.899
Slow Dissolution of Will 73 40.27 42.47% -0.642 -0.2306 -0.036
Strong Earth Shatters Slowly 96 74.76 85.42% 0.468 -0.0908 0.954
The Border of Life and Death 32 63.13 68.75% 0.114 -0.1312 -0.281
Thriving Communities 316 45.13 47.47% 0.424 0.702 -0.376
Thriving Crops 43 64.28 67.44% -0.062 -0.1578 0.025
Tipping Point 112 30.14 30.36%
Unnatural Proliferation 375 45.28 47.73% -0.025 0.1797 0.633
Untended Land Crumbles 340 43.27 44.12% -0.103 0.1962 0.885

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3962 40.61% 29.92 53.79% -0.175 0.817 -0.09
B 3594 40.18% 31.88 58.63% 0.059 0.9242 0.174
C 3796 39.72% 31.78 59.11% 0.691 1.4428 0.13
D 3255 41.98% 31.37 56.5% 0.141 1.0856 0.449
E 1386 41.75% 34.23 63.28% 0.455 1.2094 -0.275
F 1834 42.95% 35.46 64.67% -0.207 0.667 0.279
G 1695 45.46% 34.71 61.65% 0.091 0.9537 -0.164
H 1708 43.72% 35.67 62.12% -0.412 0.3954 -0.536
East 3479 42.18% 67.7 56.28% 0.103 0.8483 0.792
Northeast 1983 32.49% 72.45 59.91% -0.289 0.6041 -0.291
Northwest 1233 40.93% 58.35 54.99% 0.128 0.8715 0.064
Southeast 452 44.03% 44.87 48.45% -1.263 -0.2541 -0.341
Southwest 371 45.65% 31.3 38.01% -0.483 0.6733 -0.946
West 3060 42.61% 66.59 53.5% -0.252 0.7302 0.353

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 315 0.0% 31.77 74.92% -0.519 0.2007 -0.044
Not Using Events or Tokens 4013 45.19% 26.76 47.37% -0.512 -0.0371 -0.682
Skip Initial Invader Actions 673 23.92% 45.84 76.82% 0.646 -0.1586 0.078
Start of Game Growth 760 19.82% 45.07 78.95% 0.166 -0.4007 0.884
Unlimited Undo 1207 43.02% 32.2 55.92% -0.418 -0.3909 0.61
Using Tokens but Not Events 2377 32.73% 53.56 73.87% 1.26 1.2323 0.327

Terror Level

Terror Level Completed Average Score Win Rate
I 7862 12.25 32.61%
II 4827 29.91 60.08%
III 3156 34.94 67.87%
IV 3413 38.9 100.0%

Number of Players

Score Model: 0.286 Win Model: 0.063
Num. Completed Blight Flipped Average Score Win Rate
1 13330 46.53% 35.11 54.43%
2 3884 36.48% 48.54 66.22%
3 1376 34.26% 46.53 64.03%
4 582 32.81% 28.33 47.59%
5 32 28.13% 34.38 37.5%
6 54 38.89% 28.78 38.89%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2538
Win: Invaders destroyed (Terror III) 2120
Win: Invaders destroyed (Terror II) 2885
Win: Terror victory (Terror IV) 2407
Game abandoned (v.3.0+) 3337
Lose: Invader deck ran out 337
Lose: Adversary condition 1062
Win: Sacrifice victory 1069
Lose: Blight pool ran out 2954
Lose: Spirit destroyed 549

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)