Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 389 36.84 44.22% 0.437 0.7082 -0.664
Aid From Lesser Spirits 301 36.92 47.51% -0.193 -0.1544 -0.941
All Things Weaken 219 43.72 48.86% 0.271 0.732 -0.345
Attenuated Essence 2 7.5 0.0% -0.372 -0.1667
Back Against the Wall 295 32.27 40.34% 0.129 0.2909 -1.179
Blight Corrodes the Spirit 2 0.0 0.0% -0.135 0.2793
Burn Brightest Before the End 4 45.25 25.0% -0.359 -0.0541 0.097
Disintegrating Ecosystem 377 30.75 36.07% -0.707 -0.1799 -1.153
Downward Spiral 947 33.48 41.5% -0.292 0.0612 -0.782
Erosion of Will 370 31.67 36.49% -0.42 -0.0118 -1.075
Intensifying Exploitation 5 98.4 80.0% 0.718 1.1054 0.63
Invaders Find the Land to Their Liking 97 66.6 84.54% 0.384 -0.1416 0.829
Memory Fades to Dust 1046 34.34 43.88% -0.224 0.2568 -0.672
Power Corrodes the Spirit 236 44.21 47.88% -0.053 0.2515 -0.535
Promising Farmlands 389 32.77 35.48% -1.286 -0.7 -0.954
Shattered Fragments of Power 3 25.67 33.33% -0.044 0.1346
Slow Dissolution of Will 8 39.0 37.5% -0.268 0.2655 0.269
Strong Earth Shatters Slowly 66 71.12 83.33% 0.761 0.0834 0.204
The Border of Life and Death 1 155.0 100.0% 0.325 0.1951 0.244
Thriving Communities 221 45.69 46.15% -0.348 0.1449 -0.448
Thriving Crops 2 19.5 50.0% 0.23 0.3181
Tipping Point 112 30.14 30.36% -1.509
Unnatural Proliferation 268 44.94 47.39% -0.138 0.1588 -0.553
Untended Land Crumbles 244 42.45 45.49% -0.381 -0.0225 -0.577

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2093 49.66% 38.39 68.42% 0.178 1.018 -0.123
B 2030 46.42% 38.91 72.22% 0.077 0.8556 0.029
C 2174 46.26% 38.34 71.53% 0.044 0.6978 -0.211
D 1859 49.59% 37.63 67.51% 0.179 0.9779 -0.196
E 743 48.58% 38.17 69.31% -0.082 0.5464 -0.57
F 1166 47.14% 38.38 71.87% 0.035 0.7542 -0.218
G 1088 49.3% 38.9 69.85% -0.168 0.5743 -0.075
H 1113 47.95% 38.41 68.91% -0.074 0.5739 -0.498
East 1902 52.41% 67.84 62.67% 0.222 0.826 0.133
Northeast 1000 46.83% 70.65 66.1% 0.047 0.9284 0.116
Northwest 807 50.5% 65.12 63.2% -0.632 0.0413 -0.078
Southeast 257 53.7% 53.0 60.7% 0.601 1.2371 -0.217
Southwest 198 62.56% 40.57 48.99% -0.877 0.288 -0.456
West 1723 54.43% 66.35 58.56% 0.034 0.9985 -0.206

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 245 0.0% 35.76 87.35% -1.086 -0.2029 -0.541
Not Using Events or Tokens 2121 52.87% 36.19 63.22% -0.308 0.0242 -0.122
Skip Initial Invader Actions 548 17.43% 50.21 86.31% 0.444 -0.0914 -0.003
Start of Game Growth 604 20.35% 49.65 86.09% 0.671 0.3403 0.687
Unlimited Undo 761 51.59% 38.82 69.38% -0.749 -0.7709 -0.21
Using Tokens but Not Events 1311 40.8% 57.49 79.63% 0.124 0.0704 0.268

Terror Level

Terror Level Completed Average Score Win Rate
I 3683 21.03 47.76%
II 3393 31.04 63.01%
III 2226 34.74 68.24%
IV 2111 38.02 100.0%

Number of Players

Score Model: 0.211 Win Model: -0.066
Num. Completed Blight Flipped Average Score Win Rate
1 8195 52.62% 40.61 62.45%
2 2104 45.16% 46.34 74.9%
3 817 40.15% 52.81 76.62%
4 273 46.99% 43.39 70.7%
5 6 50.0% 62.0 33.33%
6 18 44.44% 55.67 66.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1738
Win: Invaders destroyed (Terror III) 1507
Win: Invaders destroyed (Terror II) 2126
Win: Terror victory (Terror IV) 1604
Game abandoned (v.3.0+) 192
Lose: Invader deck ran out 264
Lose: Adversary condition 811
Win: Sacrifice victory 552
Lose: Blight pool ran out 2209
Lose: Spirit destroyed 410

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)