Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 386 32.78 -3.948 41.71% -2.258 -0.1847
Aid From Lesser Spirits 318 34.25 -3.31 46.86% -2.12 -0.201
All Things Weaken 132 31.08 -4.403 43.94% -2.25 -0.0797
Back Against the Wall 324 32.0 -4.435 41.05% -2.466 -0.3747
Disintegrating Ecosystem 401 28.86 -5.792 38.15% -2.441 -0.2149
Downward Spiral 949 30.12 -4.961 42.15% -2.252 -0.2298
Erosion of Will 377 30.52 -5.141 38.2% -2.453 -0.2438
Invaders Find the Land to Their Liking 50 43.2 1.656 82.0% -0.355 0.332
Memory Fades to Dust 1046 31.12 -4.546 41.97% -2.237 -0.0186
Power Corrodes the Spirit 125 30.41 -4.632 46.4% -2.161 -0.1386
Promising Farmlands 384 29.24 -5.803 35.16% -2.671 -0.4578
Strong Earth Shatters Slowly 32 42.56 1.303 84.38% -0.081 0.3294
Thriving Communities 134 30.93 -4.636 42.54% -2.171 -0.0757
Tipping Point 225 29.1 -5.847 32.0% -2.675 -0.4483
Unnatural Proliferation 151 32.03 -3.946 40.4% -2.254 -0.1674
Untended Land Crumbles 138 29.43 -5.287 40.58% -2.393 -0.2858

Results Using Boards

Board Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
A 2265 49.23% 37.1 -0.381 70.29% 0.087 -0.6959
B 2191 45.54% 37.54 -0.221 71.15% 0.054 -0.8259
C 2377 44.39% 37.9 0.074 74.08% 0.263 -0.8487
D 2206 49.58% 37.0 -0.271 67.95% 0.086 -0.787
E 491 49.02% 37.02 -0.718 70.88% -0.141 -1.1289
F 868 46.38% 38.81 0.161 72.93% 0.136 -0.8015
G 784 49.09% 38.9 0.211 71.56% 0.201 -0.7262
H 816 45.69% 38.99 0.065 72.92% 0.016 -0.9206
East 777 52.93% 46.68 2.458 59.07% 0.084 -0.5885
Northeast 751 53.15% 47.26 2.754 61.52% 0.28 -0.3438
Northwest 657 54.45% 44.95 1.657 57.08% 0.082 -0.6106
Southeast 167 52.1% 41.37 0.692 62.87% 0.038 -0.6913
Southwest 137 61.94% 31.45 -4.261 47.45% -0.746 -1.0417
West 738 55.45% 41.82 -0.038 48.78% -0.528 -0.9493

Results Using Options

Option Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 229 0.0% 35.98 -4.076 86.9% -1.585 0.4718
Not Using Events or Tokens 2120 54.22% 35.58 -0.901 63.16% -0.336 -0.1203
Skip Initial Invader Actions 519 14.96% 50.69 4.214 87.48% 0.427 -0.2614
Start of Game Growth 557 17.33% 50.32 4.071 87.25% 0.897 0.4278
Unlimited Undo 682 51.08% 38.57 -0.939 70.23% -0.164 -0.5835
Using Tokens but Not Events 919 30.18% 40.53 0.404 84.87% 0.426 0.3737

Terror Level

Terror Level Completed Average Score Win Rate
I 3443 22.35 48.24%
II 3343 30.84 63.75%
III 2177 34.35 72.03%
IV 1656 37.52 100.0%

Number of Players

Score Model: 0.463 Win Model: 0.035
Num. Completed Blight Flipped Average Score Win Rate
1 7433 51.05% 36.94 63.14%
2 2122 48.36% 40.74 72.38%
3 735 42.16% 41.88 76.05%
4 329 47.66% 41.42 69.3%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1324
Win: Invaders destroyed (Terror III) 1141
Win: Invaders destroyed (Terror II) 1633
Win: Terror victory (Terror IV) 1056
Lose: Invader deck ran out 250
Lose: Adversary condition 760
Win: Sacrifice victory 278
Lose: Blight pool ran out 2187
Lose: Spirit destroyed 406

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Data last updated: 2025-03-30 02:56:02 (Pacific Time)