Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 380 36.32 43.95% 0.003 1.7335 -0.831
Aid From Lesser Spirits 298 37.02 47.65% -0.434 1.1419 -1.03
All Things Weaken 214 43.03 48.6% -0.461 1.4166 -0.529
Back Against the Wall 284 32.2 39.79% -1.131 0.506 -1.369
Disintegrating Ecosystem 364 30.84 36.54% -1.176 0.6668 -1.206
Downward Spiral 913 33.27 41.51% -1.247 0.451 -0.949
Erosion of Will 369 31.59 36.59% -1.829 0.0714 -1.175
Invaders Find the Land to Their Liking 91 66.16 84.62% -0.315 0.1855 0.621
Memory Fades to Dust 1016 34.33 44.0% -0.888 0.9882 -0.795
Power Corrodes the Spirit 231 44.87 48.92% -0.847 0.8577 -0.671
Promising Farmlands 385 33.05 35.84% -0.754 1.1213 -1.05
Strong Earth Shatters Slowly 59 65.42 83.05% 0.429 0.6387 0.022
Thriving Communities 217 46.25 46.54% -0.105 1.7659 -0.583
Tipping Point 112 30.14 30.36% -1.619
Unnatural Proliferation 257 44.69 47.47% -0.795 0.9593 -0.644
Untended Land Crumbles 236 43.12 46.19% -0.791 1.0233 -0.642

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2023 50.05% 38.87 69.2% -0.588 0.1892 -0.12
B 1950 46.9% 39.31 73.23% 0.049 0.7527 -0.007
C 2086 46.2% 38.99 72.77% -0.468 0.0593 -0.225
D 1795 50.08% 38.05 68.13% -0.277 0.458 -0.223
E 698 48.71% 38.56 71.2% -0.143 0.4408 -0.647
F 1122 47.85% 38.9 72.64% 0.497 1.204 -0.179
G 1043 49.51% 39.02 70.85% -0.355 0.2866 -0.128
H 1072 48.86% 38.85 69.78% -0.209 0.4362 -0.549
East 1777 53.08% 68.05 64.15% 0.723 1.3144 0.223
Northeast 949 47.72% 70.48 67.12% -0.053 0.6237 0.105
Northwest 784 50.83% 66.19 64.54% -0.466 -0.0286 -0.083
Southeast 243 54.73% 54.3 62.14% 0.029 0.6927 -0.436
Southwest 188 64.32% 42.14 50.53% -0.535 0.6365 -0.312
West 1628 55.52% 66.27 59.64% -0.461 0.3563 -0.228

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 242 0.0% 36.07 88.43% -0.185 1.8907 -0.229
Not Using Events or Tokens 2044 53.03% 36.86 64.33% -0.216 -0.0439 -0.114
Skip Initial Invader Actions 540 17.68% 50.67 87.04% 0.45 -0.6094 -0.018
Start of Game Growth 595 20.4% 50.1 86.72% -0.157 -0.5789 0.693
Unlimited Undo 733 53.05% 39.8 71.21% -0.08 -0.4952 -0.166
Using Tokens but Not Events 1233 40.41% 57.2 81.59% 0.18 0.2954 0.185

Terror Level

Terror Level Completed Average Score Win Rate
I 3444 22.63 49.88%
II 3312 31.12 63.25%
III 2161 34.7 68.63%
IV 2029 37.97 100.0%

Number of Players

Score Model: 0.928 Win Model: 0.364
Num. Completed Blight Flipped Average Score Win Rate
1 7875 53.13% 41.04 63.39%
2 2000 45.81% 45.99 75.75%
3 786 40.08% 53.58 78.12%
4 263 48.05% 44.75 72.62%
5 4 50.0% 77.5 25.0%
6 18 44.44% 55.67 66.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1697
Win: Invaders destroyed (Terror III) 1471
Win: Invaders destroyed (Terror II) 2083
Win: Terror victory (Terror IV) 1565
Game abandoned (v.3.0+) 2
Lose: Invader deck ran out 259
Lose: Adversary condition 797
Win: Sacrifice victory 509
Lose: Blight pool ran out 2163
Lose: Spirit destroyed 400

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-07 12:49:13 (Pacific Time)