Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 415 35.98 43.86% -0.179 -0.0188 -0.45
Aid From Lesser Spirits 315 37.56 48.89% 0.769 0.6824 -0.559
All Things Weaken 238 44.77 49.16% 0.005 0.3471 0.067
Attenuated Essence 17 41.88 41.18% 0.354 0.4286 0.009
Back Against the Wall 307 32.23 40.39% -0.151 -0.0758 -1.015
Blight Corrodes the Spirit 14 33.64 42.86% 0.099 0.29 0.155
Burn Brightest Before the End 15 55.13 40.0% 0.493 0.6167 0.576
Disintegrating Ecosystem 395 30.09 35.44% -0.229 0.1441 -0.955
Downward Spiral 1047 33.06 41.17% -0.151 -0.0142 -0.383
Erosion of Will 392 30.97 34.95% -1.102 -0.8078 -0.894
Intensifying Exploitation 20 51.1 50.0% -1.015 -0.7767 -0.082
Invaders Find the Land to Their Liking 102 66.25 84.31% 0.343 -0.189 1.19
Memory Fades to Dust 1141 33.57 43.03% 0.14 0.421 -0.32
Power Corrodes the Spirit 251 45.22 47.81% 0.161 0.3145 -0.196
Promising Farmlands 417 32.94 35.73% -0.402 -0.0561 -0.654
Shattered Fragments of Power 12 35.75 58.33% 0.35 0.5446 -0.237
Slow Dissolution of Will 19 41.58 47.37% 0.108 0.5588 0.254
Strong Earth Shatters Slowly 69 74.91 84.06% 0.6
The Border of Life and Death 7 66.14 85.71% 0.7 0.2664 0.315
Thriving Communities 235 46.41 45.53% 0.365 0.6638 -0.202
Thriving Crops 7 86.29 85.71% 0.526 0.4232 0.72
Tipping Point 112 30.14 30.36% -1.294
Unnatural Proliferation 285 46.19 47.37% -0.122 0.0232 -0.274
Untended Land Crumbles 263 42.46 45.25% 0.366 0.6654 -0.279

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2389 47.53% 36.26 64.88% -0.409 0.5853 -0.128
B 2325 45.17% 36.96 68.17% -0.143 0.775 -0.073
C 2461 43.89% 36.62 69.0% -0.021 0.7217 -0.218
D 2128 47.62% 35.59 64.38% -0.035 0.9164 -0.186
E 902 43.82% 36.95 67.29% 0.282 1.0627 -0.633
F 1311 45.16% 36.99 69.72% -0.044 0.8481 -0.233
G 1226 47.06% 37.86 68.27% 0.108 0.9635 -0.124
H 1251 45.9% 36.7 66.19% -0.59 0.2586 -0.524
East 2214 49.66% 67.28 60.25% 0.4 1.1693 0.112
Northeast 1180 43.49% 70.89 63.98% 0.44 1.2273 0.155
Northwest 893 48.37% 63.09 60.92% -0.064 0.9198 -0.05
Southeast 296 50.34% 49.74 56.76% -0.991 -0.1162 -0.202
Southwest 233 55.65% 36.78 45.49% -0.6 0.6081 -0.654
West 1978 51.42% 65.9 56.72% -0.578 0.3563 -0.146

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 259 0.0% 34.59 83.78% -0.159 0.4703 -0.502
Not Using Events or Tokens 2528 49.79% 32.88 58.15% -0.528 -0.0214 -0.272
Skip Initial Invader Actions 583 20.94% 48.88 82.68% -0.246 -0.8806 0.294
Start of Game Growth 635 20.28% 48.25 84.09% -0.025 -0.4142 0.413
Unlimited Undo 882 47.87% 35.9 63.49% -0.908 -0.8632 -0.09
Using Tokens but Not Events 1535 38.44% 55.47 77.52% 1.175 1.1484 0.138

Terror Level

Terror Level Completed Average Score Win Rate
I 4566 17.67 42.97%
II 3686 30.7 62.53%
III 2396 34.75 67.74%
IV 2347 38.22 100.0%

Number of Players

Score Model: 1.2 Win Model: 0.393
Num. Completed Blight Flipped Average Score Win Rate
1 9303 50.25% 38.82 59.94%
2 2417 42.98% 46.66 72.78%
3 921 38.03% 50.58 72.53%
4 318 45.81% 41.73 68.24%
5 12 25.0% 36.17 25.0%
6 24 37.5% 45.33 58.33%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1941
Win: Invaders destroyed (Terror III) 1605
Win: Invaders destroyed (Terror II) 2293
Win: Terror victory (Terror IV) 1756
Game abandoned (v.3.0+) 842
Lose: Invader deck ran out 280
Lose: Adversary condition 853
Win: Sacrifice victory 642
Lose: Blight pool ran out 2340
Lose: Spirit destroyed 443

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)