Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 393 36.7 44.27% 0.378 0.6201 -0.64
Aid From Lesser Spirits 302 36.93 47.68% 0.325 0.248 -0.902
All Things Weaken 226 45.06 49.12% 0.385 0.7777 -0.286
Attenuated Essence 2 7.5 0.0% -0.295 -0.1884
Back Against the Wall 296 32.22 40.2% -0.323 -0.2655 -1.138
Blight Corrodes the Spirit 4 13.0 25.0% 0.022 0.2239
Burn Brightest Before the End 6 42.0 50.0% 0.361 0.5711 0.098
Disintegrating Ecosystem 379 30.62 35.88% -0.84 -0.4158 -1.123
Downward Spiral 958 33.5 41.44% 0.248 0.4837 -0.688
Erosion of Will 373 31.59 36.46% -0.31 -0.0004 -1.054
Intensifying Exploitation 8 77.0 75.0% 0.499 0.7867 0.983
Invaders Find the Land to Their Liking 98 66.36 84.69% 1.0 0.5063 0.881
Memory Fades to Dust 1060 34.26 43.87% 0.139 0.4758 -0.607
Power Corrodes the Spirit 239 45.63 48.54% 0.308 0.5285 -0.422
Promising Farmlands 393 33.05 35.88% 0.204 0.6569 -0.896
Shattered Fragments of Power 4 35.5 50.0% 0.751 0.8023
Slow Dissolution of Will 9 35.89 33.33% -0.318 0.0817 0.269
Strong Earth Shatters Slowly 69 74.91 84.06% 0.986 0.2751 0.326
The Border of Life and Death 1 155.0 100.0% 0.352 0.0163 0.255
Thriving Communities 221 45.69 46.15% -0.413 -0.0504 -0.4
Thriving Crops 2 19.5 50.0% 0.366 0.1684
Tipping Point 112 30.14 30.36% -1.486
Unnatural Proliferation 274 45.48 47.45% -0.29 -0.0751 -0.562
Untended Land Crumbles 247 42.4 45.75% -0.811 -0.5294 -0.491

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2120 49.44% 38.22 68.21% 0.318 1.0581 -0.147
B 2056 46.41% 38.67 71.84% -0.378 0.3481 0.004
C 2214 45.85% 38.13 71.27% 0.035 0.6172 -0.189
D 1885 49.44% 37.42 67.06% -0.121 0.5908 -0.19
E 755 48.19% 37.92 69.01% -0.288 0.2775 -0.569
F 1179 47.04% 38.37 72.01% 0.529 1.1997 -0.19
G 1104 49.12% 38.78 69.84% 0.169 0.8206 -0.042
H 1133 47.44% 38.23 68.67% -0.21 0.3602 -0.484
East 1959 52.26% 67.85 62.33% 0.184 0.7226 0.153
Northeast 1031 46.69% 70.41 65.57% -0.059 0.5761 0.105
Northwest 821 50.12% 64.64 62.61% -0.862 -0.0533 -0.075
Southeast 264 53.41% 52.38 60.23% 0.429 1.1351 -0.235
Southwest 204 61.69% 39.88 48.04% -0.64 0.3499 -0.497
West 1763 54.21% 66.53 58.37% 0.174 1.0775 -0.175

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 246 0.0% 35.61 86.99% -0.747 0.0295 -0.509
Not Using Events or Tokens 2163 52.7% 35.91 62.78% -0.346 0.0333 -0.149
Skip Initial Invader Actions 551 17.28% 50.22 86.39% 0.878 0.2602 -0.007
Start of Game Growth 609 20.15% 49.5 85.88% 0.333 -0.0158 0.687
Unlimited Undo 781 50.43% 38.37 68.76% -0.547 -0.5539 -0.179
Using Tokens but Not Events 1337 41.34% 57.9 79.13% -0.356 -0.3667 0.23

Terror Level

Terror Level Completed Average Score Win Rate
I 3767 20.4 47.17%
II 3437 31.01 62.96%
III 2253 34.76 68.26%
IV 2146 38.07 100.0%

Number of Players

Score Model: 0.336 Win Model: 0.029
Num. Completed Blight Flipped Average Score Win Rate
1 8326 52.48% 40.54 62.29%
2 2148 44.69% 46.31 74.39%
3 826 40.07% 52.73 76.51%
4 276 47.21% 43.17 70.65%
5 7 42.86% 53.14 28.57%
6 20 40.0% 50.1 60.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1756
Win: Invaders destroyed (Terror III) 1525
Win: Invaders destroyed (Terror II) 2152
Win: Terror victory (Terror IV) 1624
Game abandoned (v.3.0+) 256
Lose: Invader deck ran out 265
Lose: Adversary condition 814
Win: Sacrifice victory 568
Lose: Blight pool ran out 2229
Lose: Spirit destroyed 414

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)