Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 471 34.34 42.25% -0.1 0.1512 -0.168
Aid From Lesser Spirits 346 38.14 49.71% 0.526 0.4677 -0.056
All Things Weaken 283 45.27 48.06% -0.602 -0.2673 0.23
Attenuated Essence 43 39.65 41.86% -0.511 -0.4774 0.12
Back Against the Wall 345 32.82 41.74% 0.508 0.5425 -0.439
Blight Corrodes the Spirit 48 43.33 45.83% 0.435 0.6522 0.763
Burn Brightest Before the End 36 45.58 50.0% 0.142 0.1524 0.756
Disintegrating Ecosystem 463 30.31 34.99% 0.097 0.4416 -0.556
Downward Spiral 1348 31.3 38.72% -0.285 -0.1678 0.096
Erosion of Will 451 31.42 34.37% -0.158 0.1166 -0.565
Intensifying Exploitation 59 48.76 47.46% -0.377 -0.1655 0.349
Invaders Find the Land to Their Liking 118 68.63 82.2% 0.298 -0.275 1.329
Memory Fades to Dust 1410 32.1 39.72% -0.461 -0.2091 0.149
Power Corrodes the Spirit 301 44.61 47.18% 0.441 0.645 0.101
Promising Farmlands 478 33.19 36.82% 0.042 0.2959 -0.317
Shattered Fragments of Power 39 35.18 51.28% 0.221 0.2949 0.066
Slow Dissolution of Will 47 42.66 46.81% 0.301 0.6818 -0.063
Strong Earth Shatters Slowly 88 74.69 84.09% -0.027 -0.7005 1.073
The Border of Life and Death 23 65.87 73.91% -0.235 -0.8356 0.712
Thriving Communities 292 45.9 46.58% -0.246 0.0358 0.165
Thriving Crops 31 65.45 70.97% -0.457 -0.5975 0.428
Tipping Point 112 30.14 30.36% -1.041
Unnatural Proliferation 343 45.26 46.65% 0.272 0.476 0.049
Untended Land Crumbles 315 42.23 43.17% -0.4 -0.2102 -0.116

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3538 41.32% 30.76 55.31% -0.402 0.596 -0.509
B 3138 41.3% 32.98 60.61% -0.198 0.7237 -0.225
C 3348 40.93% 32.87 61.38% 0.01 0.7385 -0.394
D 2874 43.15% 32.21 58.11% -0.196 0.763 -0.263
E 1225 41.74% 35.04 64.73% -0.072 0.7467 -0.562
F 1652 43.37% 36.24 66.16% -0.19 0.6917 -0.172
G 1530 45.63% 35.55 63.07% -0.105 0.7206 -0.208
H 1535 43.54% 36.12 63.26% 0.057 0.8954 -0.434
East 3063 44.12% 68.52 57.95% -0.091 0.784 0.006
Northeast 1714 35.01% 73.02 61.55% 0.122 0.8737 0.113
Northwest 1107 43.25% 59.39 56.28% -0.635 0.2567 -0.129
Southeast 394 46.7% 47.93 52.28% -0.275 0.5635 -0.195
Southwest 314 48.87% 33.52 40.76% -0.173 1.1313 -0.727
West 2697 44.68% 67.25 54.8% 0.588 1.5381 -0.044

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 302 0.0% 32.29 76.49% -0.088 0.6407 -0.307
Not Using Events or Tokens 3552 47.01% 28.0 49.27% -0.438 -0.0921 -0.519
Skip Initial Invader Actions 647 24.37% 46.6 77.9% 0.123 -0.48 0.243
Start of Game Growth 698 19.14% 46.54 81.38% 0.051 -0.4532 0.601
Unlimited Undo 1100 44.13% 33.27 58.09% 0.245 0.1375 -0.14
Using Tokens but Not Events 2168 32.88% 53.41 75.14% 0.577 0.5477 0.119

Terror Level

Terror Level Completed Average Score Win Rate
I 6894 13.42 35.42%
II 4451 30.13 60.68%
III 2880 34.83 67.71%
IV 3054 38.67 100.0%

Number of Players

Score Model: 0.618 Win Model: 0.195
Num. Completed Blight Flipped Average Score Win Rate
1 12175 47.19% 36.02 55.84%
2 3354 37.97% 48.86 67.95%
3 1189 34.4% 47.41 66.86%
4 487 35.77% 31.14 51.13%
5 28 28.57% 30.14 32.14%
6 46 36.96% 28.91 36.96%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2418
Win: Invaders destroyed (Terror III) 1929
Win: Invaders destroyed (Terror II) 2687
Win: Terror victory (Terror IV) 2171
Game abandoned (v.3.0+) 2545
Lose: Invader deck ran out 318
Lose: Adversary condition 993
Win: Sacrifice victory 942
Lose: Blight pool ran out 2757
Lose: Spirit destroyed 519

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)