Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 1257 33.74% 30.79 -0.009 78.04% -0.351 0.2144
Dahan Insurrection 4 926 31.53% 52.73 -0.042 68.57% -0.601 -0.2004
Despicable Theft 2 57 40.35% 35.05 0.009 82.46% -0.261 0.0133
Elemental Invocation 1 143 52.82% 33.86 0.002 78.32% -0.051 0.451
Guard the Isle's Heart 0 4270 13.43% 46.28 0.012 81.24% -0.122 0.2433
Powers Long Forgotten 1 478 59.02% 32.96 -0.053 65.69% -0.616 -0.1696
Rituals of Terror 3 419 43.86% 41.97 -0.044 68.74% -0.643 0.0019
Rituals of the Destroying Flame 3 326 74.77% 36.85 -0.09 54.6% -0.749 -0.1022
Second Wave 0 4858 39.17% 30.16 -0.015 78.59% -0.71 -0.2797
The Great River 3 185 47.83% 32.1 -0.073 65.95% -1.347 0.126
Ward the Shores 2 544 42.41% 36.51 -0.069 64.89% -1.049 -0.0169

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 2737 30.79 -0.117 55.54% -1.837 0.2324
Aid From Lesser Spirits 2462 33.12 -0.089 61.29% -1.585 0.3278
All Things Weaken 1269 29.44 -0.134 52.25% -2.074 0.085
Back Against the Wall 2354 31.49 -0.117 55.48% -1.836 0.251
Disintegrating Ecosystem 2634 29.0 -0.116 55.62% -1.832 0.3897
Downward Spiral 4719 26.69 -0.1 61.24% -1.784 0.2377
Erosion of Will 2625 29.09 -0.135 52.11% -2.05 0.158
Invaders Find the Land to Their Liking 568 35.56 -0.005 79.4% -0.673 0.0055
Memory Fades to Dust 4771 26.46 -0.122 56.99% -2.004 0.2107
Power Corrodes the Spirit 1305 29.98 -0.113 56.09% -1.847 0.1744
Promising Farmlands 2601 28.94 -0.122 54.36% -1.883 0.3254
Strong Earth Shatters Slowly 360 35.08 0.01 82.78% -0.523 -0.1112
Thriving Communities 1225 30.25 -0.115 55.67% -1.841 0.2475
Tipping Point 1071 29.83 -0.121 54.25% -1.815 0.4096
Unnatural Proliferation 1488 32.51 -0.101 58.33% -1.707 0.3733
Untended Land Crumbles 1232 29.54 -0.12 54.87% -1.915 0.1871

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 10243 42.7% 30.14 -0.008 76.22% 0.109 -0.5791
B 12358 39.66% 32.85 0.003 78.51% 0.294 -0.4898
C 12065 39.04% 31.83 0.008 79.54% 0.362 -0.6504
D 10446 39.23% 31.55 0.004 79.18% 0.275 -0.5026
E 4640 44.44% 32.72 0.002 77.28% 0.335 -0.5596
F 9934 40.47% 31.45 0.005 78.79% 0.353 -0.488
G 11081 41.39% 32.05 0.004 78.19% 0.332 -0.5003
H 9469 40.49% 30.97 -0.001 77.52% 0.235 -0.6044
East 962 41.52% 40.0 -0.025 69.85% -0.273 -0.8488
Northeast 1149 44.33% 37.75 -0.038 66.84% -0.396 -0.9203
Northwest 1664 36.33% 39.44 -0.013 73.56% -0.221 -0.8165
Southeast 311 43.09% 35.09 -0.019 72.67% -0.311 -0.9401
Southwest 315 45.08% 31.63 -0.037 68.25% -0.448 -0.6467
West 1094 43.25% 37.69 -0.048 65.54% -0.578 -0.9049

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 3516 0.0% 19.58 -0.051 76.11% -1.703 0.3498
Not Using Events or Tokens 9684 35.68% 24.91 0.003 79.9% -0.162 0.0532
Skip Initial Invader Actions 2999 10.92% 38.17 0.05 94.46% 0.902 0.2156
Start of Game Growth 4421 14.31% 38.97 0.049 92.26% 0.728 0.2587
Unlimited Undo 8079 33.97% 33.84 0.026 85.0% 0.357 -0.0658
Using Tokens but Not Events 11312 24.56% 29.41 0.035 87.17% 0.222 0.1712

Results With Allies

Unique Power Cards

Power Card Kept
Call on Herders for Aid 82.52%
Gift of Searing Heat 84.23%
Stinging Sandstorm 90.79%
Sweltering Exhaustion 97.14%

Terror Level

Terror Level Completed Average Score Win Rate
I 10653 22.37 26.07%
II 34830 30.88 76.33%
III 30724 34.39 90.4%
IV 9524 37.55 99.51%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2777
Win: Invaders destroyed (Terror III) 27304
Win: Invaders destroyed (Terror II) 25933
Win: Terror victory (Terror IV) 9406
Lose: Invader deck ran out 943
Lose: Adversary condition 6426
Win: Sacrifice victory 210
Lose: Scenario condition 695
Win: Scenario condition 986
Lose: Blight pool ran out 10713
Lose: Spirit destroyed 338

Number of Players

Score Model: 0.003 Win Model: -0.099
Num. Completed Blight Flip Rate Average Score Win Rate
1 47408 41.26% 30.97 77.2%
2 21926 43.26% 31.78 76.96%
3 8542 38.95% 34.03 79.42%
4 7855 31.76% 37.53 80.93%

Power Progression

Score Model: -0.057 Win Model: -1.046
Power Progression? Completed Average Score Win Rate
Standard 81459 32.8 78.08%
Power Progression 4272 18.38 70.53%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-04-15 02:07:53 (Pacific Time)