Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 75 36.0% 24.23 58.67% -0.323 -0.467 -1.034
Blitz 0 1847 31.34% 29.05 75.69% -0.647 -0.478 -0.049
Dahan Insurrection 4 1243 29.94% 49.41 66.05% -0.915 -1.1212 0.413
Despicable Theft 2 176 43.18% 30.07 64.2% -0.626 -0.1127 0.153
Elemental Invocation 1 348 46.97% 27.71 61.78% -1.127 -0.3717 -0.918
Guard the Isle's Heart 0 5891 14.04% 46.26 79.56% 0.539 -0.2499 0.884
Powers Long Forgotten 1 656 54.78% 30.56 62.96% -0.82 0.0514 -0.031
Rituals of Terror 3 558 44.04% 40.03 66.85% -0.068 -0.0683 0.096
Rituals of the Destroying Flame 3 440 70.62% 34.19 51.82% -1.567 -0.4629 0.041
Second Wave 0 7069 37.74% 29.58 78.07% 0.06 0.2304 -0.071
The Great River 3 344 46.65% 27.8 56.98% -1.206 0.0035 -0.621
Varied Terrains 2 124 40.32% 27.02 56.45% 0.176 0.9394 -0.505
Ward the Shores 2 761 40.96% 33.79 62.94% -0.286 0.5959 -0.267

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3905 30.47 55.85% -0.11 0.0326 -0.134
Aid From Lesser Spirits 3439 32.76 60.6% 0.119 0.0054 0.084
All Things Weaken 2189 28.81 50.94% -0.518 -0.2205 -0.475
Attenuated Essence 156 23.6 41.67% -0.895 -0.8323 -0.691
Back Against the Wall 3293 31.23 55.85% 0.273 0.2941 -0.113
Blight Corrodes the Spirit 179 26.7 38.55% -0.875 -0.7274 -1.092
Burn Brightest Before the End 152 30.46 53.29% -0.224 -0.0814 -0.643
Disintegrating Ecosystem 3744 28.24 55.02% -0.351 0.0041 -0.182
Downward Spiral 6801 26.07 60.7% -0.29 -0.1655 -0.258
Erosion of Will 3788 28.94 52.32% -0.093 0.1331 -0.405
Intensifying Exploitation 194 28.21 52.06% 0.053 0.2561 0.146
Invaders Find the Land to Their Liking 961 34.63 77.94% 0.589 -0.0086 0.217
Memory Fades to Dust 6819 25.73 56.39% -0.389 -0.1398 -0.266
Power Corrodes the Spirit 2303 29.35 54.58% -0.229 -0.0729 -0.347
Promising Farmlands 3671 28.45 53.26% -0.464 -0.1481 -0.591
Shattered Fragments of Power 160 31.75 51.88% 0.133 0.2614 -0.289
Slow Dissolution of Will 184 26.43 41.85% -0.378 0.0342 -0.656
Strong Earth Shatters Slowly 633 34.64 82.78% 0.78 0.0294 0.332
The Border of Life and Death 62 34.53 69.35% 1.07 0.6214 1.281
Thriving Communities 2180 29.49 56.28% 0.026 0.2928 -0.185
Thriving Crops 97 29.02 52.58% -0.169 -0.305 0.201
Tipping Point 1072 29.8 54.2% 0.0 0.559 -0.385
Unnatural Proliferation 2417 32.56 58.13% -0.172 -0.0253 -0.109
Untended Land Crumbles 2143 28.81 54.46% -0.454 -0.2066 -0.394

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 28719 39.41% 30.57 75.22% -0.477 0.6189 0.021
B 33002 38.18% 31.54 76.13% -0.314 0.6917 0.18
C 31421 37.47% 31.86 77.24% -0.026 0.8303 0.24
D 28066 37.37% 31.28 77.17% -0.077 0.9392 0.17
E 16181 40.03% 31.55 75.43% 0.0 0.8638 0.2
F 26591 38.36% 31.02 76.39% -0.264 0.7401 0.201
G 27301 39.58% 31.03 76.0% -0.136 0.796 0.26
H 25337 38.65% 30.53 75.86% -0.33 0.6183 0.156
East 5743 39.67% 36.14 66.18% -0.687 0.1813 -0.451
Northeast 3924 38.61% 36.02 65.72% -0.669 0.1787 -0.854
Northwest 3795 38.1% 36.57 67.83% 0.259 1.238 -0.848
Southeast 1343 36.72% 32.23 67.16% -0.109 0.7875 -0.482
Southwest 1324 37.66% 30.2 64.35% -0.723 0.6262 -0.401
West 5783 39.88% 35.68 66.14% -0.354 0.6654 -0.85

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5491 0.0% 18.12 69.75% -1.233 -0.6389 -0.697
Not Using Events or Tokens 15157 35.01% 23.37 75.89% -0.381 0.1452 -0.127
Skip Initial Invader Actions 4407 11.8% 36.0 91.83% 0.746 0.071 0.152
Start of Game Growth 6480 15.45% 36.72 89.68% 0.821 0.4471 0.888
Unlimited Undo 12811 32.83% 31.85 81.19% -0.131 -0.1307 0.484
Using Tokens but Not Events 18211 23.68% 28.56 83.98% 0.347 0.4041 -0.227

Results With Allies

Unique Power Cards

Power Card Kept
Call on Herders for Aid 82.86%
Gift of Searing Heat 84.38%
Stinging Sandstorm 90.96%
Sweltering Exhaustion 97.26%

Terror Level

Terror Level Completed Average Score Win Rate
I 19961 17.2 20.3%
II 52402 30.64 75.63%
III 45611 34.73 90.44%
IV 14069 38.24 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4050
Win: Invaders destroyed (Terror III) 40596
Win: Invaders destroyed (Terror II) 38770
Win: Terror victory (Terror IV) 13897
Game abandoned (v.3.0+) 5113
Lose: Invader deck ran out 1356
Lose: Adversary condition 9364
Win: Sacrifice victory 333
Lose: Scenario condition 975
Win: Scenario condition 1298
Lose: Blight pool ran out 15831
Lose: Spirit destroyed 460

Number of Players

Score Model: 0.045 Win Model: 0.042
Num. Completed Blight Flip Rate Average Score Win Rate
1 72631 40.5% 29.7 74.27%
2 33436 42.33% 30.57 74.42%
3 13240 39.78% 32.64 76.66%
4 10685 32.58% 35.96 79.18%
5 483 25.59% 28.46 79.5%
6 1568 20.01% 28.49 71.75%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-09 03:58:17 (Pacific Time)