Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 33 39.39% 24.7 60.61% -0.61 -0.7473 -0.714
Blitz 0 1638 32.86% 30.16 78.33% 0.193 0.3945 -0.094
Dahan Insurrection 4 1115 31.14% 51.9 69.15% -0.359 -0.5651 0.385
Despicable Theft 2 124 47.58% 33.9 75.0% -0.744 -0.0294 0.098
Elemental Invocation 1 255 51.57% 32.0 73.33% -0.333 0.3848 -0.803
Guard the Isle's Heart 0 5446 14.03% 46.55 80.54% 0.624 0.0297 0.69
Powers Long Forgotten 1 580 56.37% 32.17 65.86% -0.986 -0.5013 -0.116
Rituals of Terror 3 502 45.58% 42.31 69.72% -0.948 -1.007 0.061
Rituals of the Destroying Flame 3 397 74.24% 36.44 55.42% -1.201 -0.258 -0.016
Second Wave 0 6339 38.09% 29.95 78.86% 0.221 0.3107 -0.291
The Great River 3 280 50.18% 30.87 64.29% -1.846 -0.4343 -0.397
Varied Terrains 2 56 41.07% 35.34 73.21% -0.279 0.2367 0.568
Ward the Shores 2 677 41.77% 35.58 65.29% -1.32 -0.1697 -0.274

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3554 30.87 56.08% -0.203 0.1838 -0.381
Aid From Lesser Spirits 3185 33.04 60.94% -0.012 0.2224 -0.165
All Things Weaken 1939 29.23 51.01% -0.989 -0.4037 -0.69
Attenuated Essence 19 26.32 47.37% -0.44 -0.0072 -0.068
Back Against the Wall 3036 31.38 55.37% -0.378 -0.0568 -0.424
Blight Corrodes the Spirit 25 25.88 28.0% -0.918 -0.2672 -0.902
Burn Brightest Before the End 29 28.34 51.72% -0.491 0.0229 -0.328
Disintegrating Ecosystem 3395 28.75 55.61% -0.525 0.135 -0.423
Downward Spiral 6154 26.59 61.36% -0.822 -0.3396 -0.5
Erosion of Will 3468 29.28 52.68% -0.79 -0.1781 -0.675
Intensifying Exploitation 27 24.33 55.56% -0.815 -0.1966 0.418
Invaders Find the Land to Their Liking 830 35.71 79.52% 0.193 -0.1851 0.122
Memory Fades to Dust 6140 26.24 57.13% -0.747 -0.1286 -0.518
Power Corrodes the Spirit 2044 29.97 55.23% -0.162 0.2572 -0.625
Promising Farmlands 3335 28.78 53.85% -0.673 0.0541 -0.834
Shattered Fragments of Power 35 30.51 54.29% -0.303 0.0481 0.21
Slow Dissolution of Will 21 26.9 47.62% -0.662 0.0938 -0.833
Strong Earth Shatters Slowly 563 35.56 84.37% 0.544 -0.1467 0.184
The Border of Life and Death 13 29.46 69.23% -0.15 -0.0394 0.0
Thriving Communities 1917 30.02 56.23% -0.118 0.5261 -0.391
Thriving Crops 12 29.83 50.0% -0.202 0.1814 0.468
Tipping Point 1071 29.83 54.25% 0.0 -0.1122 -0.632
Unnatural Proliferation 2161 32.99 59.19% -0.244 0.2029 -0.338
Untended Land Crumbles 1878 29.29 55.11% -0.789 -0.2633 -0.675

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 24926 39.9% 31.64 77.55% 0.141 1.0171 0.046
B 28867 38.54% 32.62 78.52% 0.092 0.8741 0.227
C 27401 37.76% 32.87 79.58% 0.463 1.1026 0.269
D 24493 37.94% 32.24 79.27% 0.208 1.0389 0.198
E 13359 41.19% 32.75 77.89% 0.233 0.8818 0.257
F 23096 38.79% 32.13 79.07% 0.401 1.142 0.272
G 23922 40.02% 32.0 78.24% 0.11 0.8724 0.3
H 22055 39.15% 31.5 78.31% 0.162 0.8503 0.213
East 5042 40.54% 38.24 69.85% -0.148 0.5495 -0.361
Northeast 3416 39.88% 38.41 69.85% -0.715 0.1746 -0.632
Northwest 3333 39.19% 38.64 71.35% -0.234 0.4024 -0.79
Southeast 1077 38.86% 35.64 74.09% -0.019 0.6766 -0.274
Southwest 1066 40.06% 33.35 71.01% -0.089 1.1546 -0.079
West 5123 40.71% 37.47 69.12% -0.186 0.8292 -0.955

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4677 0.0% 19.31 74.06% -1.305 -0.2989 -0.676
Not Using Events or Tokens 13134 35.22% 24.63 79.45% 0.009 0.2862 -0.191
Skip Initial Invader Actions 3903 11.34% 37.13 93.72% -0.248 -0.7704 -0.243
Start of Game Growth 5746 15.51% 38.01 91.65% 1.095 0.7189 0.824
Unlimited Undo 10960 33.32% 33.29 84.58% 0.079 0.0031 0.666
Using Tokens but Not Events 15754 23.71% 29.3 86.26% 0.169 0.1225 -0.124

Results With Allies

Unique Power Cards

Power Card Kept
Call on Herders for Aid 82.59%
Gift of Searing Heat 84.19%
Stinging Sandstorm 90.86%
Sweltering Exhaustion 97.17%

Terror Level

Terror Level Completed Average Score Win Rate
I 14910 21.43 24.72%
II 46940 31.06 76.37%
III 41132 34.72 90.52%
IV 12695 38.0 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3685
Win: Invaders destroyed (Terror III) 36638
Win: Invaders destroyed (Terror II) 35033
Win: Terror victory (Terror IV) 12540
Game abandoned (v.3.0+) 860
Lose: Invader deck ran out 1234
Lose: Adversary condition 8535
Win: Sacrifice victory 297
Lose: Scenario condition 899
Win: Scenario condition 1211
Lose: Blight pool ran out 14329
Lose: Spirit destroyed 416

Number of Players

Score Model: 0.06 Win Model: 0.154
Num. Completed Blight Flip Rate Average Score Win Rate
1 64064 41.03% 30.74 76.63%
2 29162 42.85% 31.54 76.69%
3 11414 39.64% 33.51 78.76%
4 9745 32.4% 37.12 81.0%
5 283 25.93% 31.07 86.93%
6 1009 21.63% 30.63 80.87%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-22 03:28:22 (Pacific Time)