Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 109 32.11% 26.32 63.3% 0.338 0.1181 -0.63
Blitz 0 1967 30.81% 28.41 74.12% -0.505 -0.2187 -0.126
Dahan Insurrection 4 1311 28.94% 47.82 64.07% -0.934 -1.0489 0.376
Despicable Theft 2 222 42.34% 27.77 58.56% -1.26 -0.5218 0.329
Elemental Invocation 1 408 46.19% 26.6 58.82% -0.516 0.2402 -1.103
Guard the Isle's Heart 0 6241 14.03% 46.56 79.35% 0.756 0.1746 0.967
Powers Long Forgotten 1 715 52.33% 29.37 60.0% -1.853 -0.9996 -0.22
Rituals of Terror 3 587 43.57% 39.16 65.59% -0.148 -0.3181 0.102
Rituals of the Destroying Flame 3 468 69.16% 33.0 50.0% -0.864 0.0463 -0.08
Second Wave 0 7624 36.9% 29.46 77.95% 0.521 0.6005 -0.059
The Great River 3 390 44.73% 26.76 55.13% -1.335 0.0285 -0.804
Varied Terrains 2 161 42.24% 25.73 55.9% -0.373 0.5064 -0.489
Ward the Shores 2 802 40.48% 32.87 61.35% -1.593 -0.6111 -0.325

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4109 30.34 55.8% -0.141 -0.0375 -0.074
Aid From Lesser Spirits 3630 32.68 60.39% -0.192 -0.3366 0.176
All Things Weaken 2369 28.47 50.15% -0.888 -0.5219 -0.408
Attenuated Essence 267 24.61 47.19% -0.02 -0.0217 -0.751
Back Against the Wall 3447 31.03 55.38% -0.142 -0.0767 -0.038
Blight Corrodes the Spirit 285 26.79 43.86% -0.621 -0.3859 -0.84
Burn Brightest Before the End 236 29.68 49.58% -0.278 -0.1174 -0.628
Disintegrating Ecosystem 3950 27.94 54.51% -0.372 0.0043 -0.116
Downward Spiral 7193 25.96 60.36% 0.075 0.1473 -0.191
Erosion of Will 3983 28.78 52.4% 0.075 0.3317 -0.313
Intensifying Exploitation 302 28.95 51.32% -0.007 0.2671 0.001
Invaders Find the Land to Their Liking 1045 34.36 77.22% 0.09 -0.3964 0.202
Memory Fades to Dust 7281 25.54 56.16% -0.236 -0.0533 -0.208
Power Corrodes the Spirit 2514 28.97 54.1% -0.097 0.1159 -0.313
Promising Farmlands 3863 28.34 53.12% -0.199 0.1236 -0.515
Shattered Fragments of Power 236 31.06 52.54% -0.12 0.05 -0.408
Slow Dissolution of Will 285 25.92 43.51% -0.328 0.0559 -0.905
Strong Earth Shatters Slowly 691 34.44 81.62% 0.776 0.0998 0.427
The Border of Life and Death 88 34.06 75.0% 0.871 0.3547 1.121
Thriving Communities 2370 29.23 55.65% -0.654 -0.3299 -0.09
Thriving Crops 143 27.65 49.65% -0.358 -0.3567 -0.233
Tipping Point 1072 29.8 54.2% 0.0 0.0 -0.284
Unnatural Proliferation 2599 32.36 58.21% -0.19 -0.003 0.007
Untended Land Crumbles 2343 28.69 54.42% -0.027 0.3119 -0.332

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 31267 38.98% 30.08 73.88% -0.348 0.5149 0.006
B 35815 37.8% 31.03 74.71% -0.173 0.6481 0.119
C 34027 37.17% 31.35 75.86% -0.268 0.4305 0.212
D 30478 36.97% 30.79 75.78% -0.199 0.6568 0.117
E 18177 39.44% 30.82 73.92% -0.113 0.5756 0.151
F 28912 38.1% 30.4 74.9% -0.207 0.6109 0.178
G 29766 38.96% 30.56 74.69% -0.352 0.5285 0.227
H 27598 38.16% 30.07 74.5% -0.154 0.6261 0.124
East 6277 38.5% 35.1 64.79% 0.092 0.8844 -0.479
Northeast 4309 37.4% 34.87 64.12% -0.796 0.0848 -0.85
Northwest 4139 37.14% 35.46 66.32% 0.239 1.1098 -0.842
Southeast 1601 34.78% 30.1 62.9% -0.866 -0.0069 -0.561
Southwest 1564 35.46% 28.22 60.17% -0.544 0.665 -0.549
West 6285 38.85% 34.64 64.74% -0.559 0.5015 -0.864

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5945 0.0% 17.42 67.0% -1.563 -0.847 -0.856
Not Using Events or Tokens 16627 34.79% 22.82 73.95% -0.367 0.1071 -0.051
Skip Initial Invader Actions 4734 11.87% 35.87 90.81% 0.859 0.2922 0.357
Start of Game Growth 6962 15.3% 36.36 88.62% -0.036 -0.7006 0.966
Unlimited Undo 14010 32.47% 31.46 79.49% 0.174 0.1972 0.443
Using Tokens but Not Events 19793 23.39% 28.49 83.05% 0.254 0.3014 -0.207

Results With Allies

Unique Power Cards

Power Card Kept
Call on Herders for Aid 83.08%
Gift of Searing Heat 84.57%
Stinging Sandstorm 91.06%
Sweltering Exhaustion 97.27%

Terror Level

Terror Level Completed Average Score Win Rate
I 23454 15.45 18.31%
II 56024 30.45 75.29%
III 48686 34.8 90.38%
IV 15033 38.47 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4293
Win: Invaders destroyed (Terror III) 43328
Win: Invaders destroyed (Terror II) 41296
Win: Terror victory (Terror IV) 14853
Game abandoned (v.3.0+) 8033
Lose: Invader deck ran out 1442
Lose: Adversary condition 9990
Win: Sacrifice victory 348
Lose: Scenario condition 1013
Win: Scenario condition 1330
Lose: Blight pool ran out 16786
Lose: Spirit destroyed 485

Number of Players

Score Model: -0.068 Win Model: -0.005
Num. Completed Blight Flip Rate Average Score Win Rate
1 78431 40.15% 29.27 73.08%
2 36324 41.98% 30.04 73.14%
3 14399 39.73% 32.12 75.53%
4 11419 32.27% 35.03 77.43%
5 635 26.26% 26.74 75.59%
6 1989 18.34% 28.78 68.63%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)