Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 9 55.56% 28.0 66.67% 0.028 -0.1737 0.0
Blitz 0 1472 33.57% 30.33 77.79% -0.051 0.2065 -0.115
Dahan Insurrection 4 1029 32.2% 52.55 69.1% -1.014 -0.6005 0.389
Despicable Theft 2 98 46.94% 34.24 78.57% 0.357 0.8027 -0.103
Elemental Invocation 1 209 51.44% 32.88 74.64% -0.613 -0.1272 -0.672
Guard the Isle's Heart 0 5046 13.87% 46.49 80.96% -0.51 -0.2048 0.651
Powers Long Forgotten 1 530 58.7% 32.79 66.6% -0.495 -0.3135 -0.227
Rituals of Terror 3 464 45.43% 42.47 69.83% 0.28 0.4011 0.041
Rituals of the Destroying Flame 3 370 74.8% 37.15 56.22% -0.519 -0.1037 0.018
Second Wave 0 5801 38.66% 30.07 79.09% -0.527 0.0392 -0.28
The Great River 3 243 52.07% 31.84 66.26% -1.196 0.2013 -0.401
Varied Terrains 2 15 46.67% 42.07 86.67% 0.336 0.862 1.185
Ward the Shores 2 629 42.12% 36.28 65.98% -1.24 -0.0783 -0.252

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3287 30.89 56.22% -1.605 0.2983 -0.445
Aid From Lesser Spirits 2921 33.03 61.38% -1.755 -0.0251 -0.268
All Things Weaken 1672 29.34 51.97% -1.88 0.1057 -0.721
Back Against the Wall 2790 31.34 55.38% -1.465 0.3515 -0.437
Disintegrating Ecosystem 3113 28.8 55.73% -1.753 0.2972 -0.495
Downward Spiral 5631 26.65 61.8% -1.906 0.0868 -0.599
Erosion of Will 3177 29.27 52.72% -1.602 0.4814 -0.787
Invaders Find the Land to Their Liking 725 35.67 80.14% -0.575 -0.1344 0.146
Memory Fades to Dust 5657 26.28 57.38% -2.105 -0.0204 -0.609
Power Corrodes the Spirit 1769 30.03 55.23% -2.114 -0.1756 -0.613
Promising Farmlands 3061 28.77 54.07% -2.029 0.0167 -0.917
Strong Earth Shatters Slowly 488 35.92 84.63% -0.346 0.079 0.141
Thriving Communities 1634 29.92 56.12% -1.485 0.4985 -0.418
Tipping Point 1071 29.83 54.25% 0.0 -0.1175 -0.704
Unnatural Proliferation 1904 32.89 59.4% -1.474 0.4906 -0.449
Untended Land Crumbles 1632 29.36 55.45% -1.685 0.3079 -0.752

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 22370 40.18% 31.85 78.12% -0.21 0.5878 0.033
B 26057 38.64% 32.93 79.23% -0.097 0.6464 0.237
C 24576 37.88% 33.04 80.12% -0.015 0.5537 0.25
D 21963 38.14% 32.56 79.95% -0.123 0.6731 0.197
E 11221 42.3% 32.95 78.45% -0.313 0.3336 0.206
F 20678 39.01% 32.27 79.62% -0.165 0.5594 0.272
G 21580 40.01% 32.28 78.99% -0.039 0.6925 0.332
H 19767 39.29% 31.76 78.9% -0.492 0.22 0.223
East 4534 40.54% 38.84 71.06% -0.02 0.7484 -0.325
Northeast 3099 40.25% 39.11 70.7% -0.492 0.3676 -0.593
Northwest 2989 39.32% 39.07 72.23% -0.666 0.4106 -0.669
Southeast 881 39.59% 36.49 76.05% 0.659 1.3654 -0.141
Southwest 872 41.77% 34.12 72.71% 0.627 1.7522 -0.056
West 4584 40.92% 37.88 70.22% -1.362 -0.4085 -1.039

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4195 0.0% 19.46 75.42% -1.964 0.1651 -0.936
Not Using Events or Tokens 11814 35.8% 24.73 80.06% -0.016 0.1586 -0.147
Skip Initial Invader Actions 3521 11.08% 37.48 94.55% -0.055 -0.1976 -0.401
Start of Game Growth 5215 15.23% 38.46 92.16% 1.283 0.5224 0.722
Unlimited Undo 9790 33.26% 33.5 85.49% 0.443 -0.1606 0.777
Using Tokens but Not Events 13919 23.76% 29.55 87.25% 0.411 0.2548 0.031

Results With Allies

Unique Power Cards

Power Card Kept
Call on Herders for Aid 82.54%
Gift of Searing Heat 84.14%
Stinging Sandstorm 90.86%
Sweltering Exhaustion 97.16%

Terror Level

Terror Level Completed Average Score Win Rate
I 12778 22.56 26.11%
II 42470 30.98 76.64%
III 37345 34.53 90.53%
IV 11503 37.77 99.56%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3335
Win: Invaders destroyed (Terror III) 33256
Win: Invaders destroyed (Terror II) 31799
Win: Terror victory (Terror IV) 11363
Lose: Invader deck ran out 1118
Lose: Adversary condition 7665
Win: Sacrifice victory 269
Lose: Scenario condition 823
Win: Scenario condition 1124
Lose: Blight pool ran out 12952
Lose: Spirit destroyed 392

Number of Players

Score Model: 0.055 Win Model: 0.124
Num. Completed Blight Flip Rate Average Score Win Rate
1 57847 41.19% 30.89 77.33%
2 26225 43.15% 31.74 77.28%
3 10233 39.43% 33.71 79.57%
4 9052 31.99% 37.39 81.51%
5 173 25.15% 31.55 91.91%
6 566 24.82% 31.32 82.33%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)