Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 129 29.46% 25.61 62.79% 0.161 -0.4474 -0.832
Blitz 0 2058 30.24% 28.02 73.18% -0.502 -0.0766 -0.162
Dahan Insurrection 4 1355 28.56% 47.19 63.69% -0.46 -0.9793 0.387
Despicable Theft 2 251 39.84% 27.16 57.77% -0.519 0.0255 0.36
Elemental Invocation 1 446 45.84% 26.13 57.4% -0.806 -0.066 -0.933
Guard the Isle's Heart 0 6594 13.79% 46.88 79.18% 0.889 0.2203 1.012
Powers Long Forgotten 1 761 51.26% 28.61 58.87% -0.739 -0.1344 -0.163
Rituals of Terror 3 606 43.19% 38.48 64.52% -0.718 -0.7795 0.106
Rituals of the Destroying Flame 3 500 68.54% 31.86 48.6% -1.544 -0.8008 -0.142
Second Wave 0 8091 36.67% 29.35 77.44% 0.128 0.2273 -0.042
The Great River 3 427 45.07% 26.18 53.63% -0.14 1.0873 -0.935
Varied Terrains 2 192 45.83% 25.44 55.73% 0.274 1.0439 -0.566
Ward the Shores 2 843 40.41% 31.93 59.79% -1.23 -0.4003 -0.325

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4273 30.29 55.79% 0.22 0.3306 -0.023
Aid From Lesser Spirits 3767 32.6 60.1% -0.098 -0.2094 0.237
All Things Weaken 2517 28.25 49.74% -0.818 -0.6191 -0.407
Attenuated Essence 373 25.51 49.06% 0.002 0.0724 -0.564
Back Against the Wall 3569 30.88 55.17% -0.094 -0.0902 -0.0
Blight Corrodes the Spirit 378 27.39 45.24% -0.314 -0.1192 -0.626
Burn Brightest Before the End 313 29.53 48.88% -0.54 -0.4322 -0.573
Disintegrating Ecosystem 4104 27.95 54.48% 0.11 0.4109 -0.039
Downward Spiral 7554 25.72 59.88% -0.117 0.0077 -0.146
Erosion of Will 4156 28.67 52.19% -0.102 0.078 -0.257
Intensifying Exploitation 419 28.91 50.36% -0.3 -0.0956 -0.131
Invaders Find the Land to Their Liking 1115 34.08 76.77% 0.531 0.0869 0.283
Memory Fades to Dust 7626 25.28 55.99% -0.309 -0.0582 -0.141
Power Corrodes the Spirit 2683 28.92 53.78% 0.1 0.1952 -0.268
Promising Farmlands 4003 28.2 52.84% 0.02 0.3922 -0.476
Shattered Fragments of Power 323 30.07 50.15% -0.344 -0.2359 -0.383
Slow Dissolution of Will 398 25.83 42.96% -0.504 -0.0229 -0.614
Strong Earth Shatters Slowly 728 34.19 81.73% 1.034 0.4676 0.505
The Border of Life and Death 114 31.77 71.93% 0.255 -0.172 0.83
Thriving Communities 2527 29.06 55.4% 0.112 0.3642 -0.051
Thriving Crops 198 27.88 51.52% -0.029 -0.2295 -0.296
Tipping Point 1072 29.8 54.2% 0.0 0.1164 -0.212
Unnatural Proliferation 2748 32.04 57.79% -0.261 -0.1243 0.089
Untended Land Crumbles 2490 28.54 54.06% -0.258 0.0008 -0.29

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 33397 38.61% 29.81 72.93% -0.037 0.8795 0.003
B 38199 37.39% 30.72 73.75% 0.069 0.9077 0.093
C 36347 36.99% 31.05 74.81% -0.071 0.6143 0.184
D 32516 36.72% 30.51 74.75% 0.018 0.8568 0.087
E 19811 39.27% 30.34 72.8% 0.147 0.7991 0.149
F 30766 37.88% 29.99 73.91% 0.053 0.8109 0.175
G 31905 38.41% 30.19 73.55% -0.155 0.6073 0.198
H 29701 37.85% 29.77 73.19% -0.186 0.5428 0.064
East 6650 38.0% 34.42 63.86% -0.187 0.631 -0.495
Northeast 4548 36.86% 34.25 63.41% -0.917 -0.2916 -0.825
Northwest 4399 36.63% 34.91 65.63% -0.417 0.404 -0.846
Southeast 1755 33.87% 29.34 61.37% -0.446 0.2073 -0.58
Southwest 1710 34.53% 27.5 58.77% -0.097 1.2553 -0.619
West 6678 38.38% 34.03 63.93% -0.322 0.435 -0.825

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6455 0.0% 17.04 64.99% -1.223 -0.5052 -0.784
Not Using Events or Tokens 17909 34.54% 22.25 72.17% -0.396 0.0955 -0.105
Skip Initial Invader Actions 4991 11.81% 35.54 89.84% 0.045 -0.6241 0.309
Start of Game Growth 7363 15.16% 35.93 87.63% 0.998 0.5046 1.028
Unlimited Undo 14920 32.32% 30.96 78.22% -0.005 -0.0358 0.461
Using Tokens but Not Events 21261 23.32% 28.52 82.17% 0.423 0.2705 -0.203

Results With Allies

Unique Power Cards

Power Card Kept
Call on Herders for Aid 83.24%
Gift of Searing Heat 84.77%
Stinging Sandstorm 91.13%
Sweltering Exhaustion 97.29%

Terror Level

Terror Level Completed Average Score Win Rate
I 26492 14.28 17.08%
II 59022 30.3 75.04%
III 51281 34.84 90.34%
IV 15778 38.61 99.59%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4522
Win: Invaders destroyed (Terror III) 45633
Win: Invaders destroyed (Terror II) 43381
Win: Terror victory (Terror IV) 15595
Game abandoned (v.3.0+) 10478
Lose: Invader deck ran out 1512
Lose: Adversary condition 10548
Win: Sacrifice victory 358
Lose: Scenario condition 1047
Win: Scenario condition 1365
Lose: Blight pool ran out 17629
Lose: Spirit destroyed 505

Number of Players

Score Model: 0.29 Win Model: 0.244
Num. Completed Blight Flip Rate Average Score Win Rate
1 83266 39.88% 28.89 72.2%
2 38850 41.87% 29.63 71.98%
3 15362 39.6% 31.66 74.63%
4 11981 32.19% 34.4 76.37%
5 740 26.45% 26.74 74.46%
6 2374 17.16% 30.56 67.78%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-20 03:42:24 (Pacific Time)