Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 141 29.79% 24.94 60.99% -0.295 -0.3218 -0.744
Blitz 0 2148 30.13% 27.73 72.44% -0.173 0.0772 -0.198
Dahan Insurrection 4 1412 28.26% 46.42 63.1% 0.102 -0.147 0.412
Despicable Theft 2 283 37.81% 25.98 55.48% -0.713 -0.2511 0.341
Elemental Invocation 1 483 46.06% 25.83 57.76% 0.04 0.7431 -0.892
Guard the Isle's Heart 0 6854 13.63% 46.97 79.08% 0.978 0.4248 1.115
Powers Long Forgotten 1 801 49.81% 27.85 57.18% -1.275 -0.6513 -0.181
Rituals of Terror 3 624 42.9% 38.14 64.26% -0.425 -0.2318 0.15
Rituals of the Destroying Flame 3 525 68.13% 31.33 48.0% -0.675 0.2469 -0.23
Second Wave 0 8427 36.62% 29.24 77.05% 0.042 0.1596 0.007
The Great River 3 444 44.7% 26.23 53.83% 0.07 1.1383 -0.844
Varied Terrains 2 211 44.55% 24.58 53.55% -1.132 -0.3913 -0.607
Ward the Shores 2 884 39.66% 31.26 58.71% -1.015 0.0685 -0.349

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4438 30.22 55.57% -0.043 0.2064 0.027
Aid From Lesser Spirits 3902 32.53 59.94% 0.329 0.2108 0.298
All Things Weaken 2682 27.88 49.55% -0.309 0.0282 -0.358
Attenuated Essence 472 24.72 47.25% -0.703 -0.6766 -0.671
Back Against the Wall 3710 30.8 55.23% 0.006 0.0074 0.055
Blight Corrodes the Spirit 461 26.3 43.38% -0.678 -0.4613 -0.624
Burn Brightest Before the End 394 30.96 51.52% 0.501 0.4828 -0.204
Disintegrating Ecosystem 4251 27.82 54.2% -0.233 0.1602 -0.017
Downward Spiral 7954 25.44 59.33% -0.563 -0.4549 -0.06
Erosion of Will 4295 28.6 51.92% -0.438 -0.0857 -0.191
Intensifying Exploitation 520 28.14 50.0% -0.149 0.0966 -0.145
Invaders Find the Land to Their Liking 1189 33.7 76.37% 0.509 -0.015 0.268
Memory Fades to Dust 7976 25.04 55.7% -0.255 -0.0074 -0.067
Power Corrodes the Spirit 2845 28.61 53.36% -0.33 -0.1081 -0.217
Promising Farmlands 4151 28.02 52.47% -0.695 -0.4117 -0.411
Shattered Fragments of Power 422 29.6 51.18% 0.106 0.1831 -0.403
Slow Dissolution of Will 491 25.86 43.38% -0.597 -0.1997 -0.638
Strong Earth Shatters Slowly 765 33.97 81.18% 1.175 0.4793 0.632
The Border of Life and Death 138 29.83 69.57% 0.198 -0.4026 0.88
Thriving Communities 2696 28.79 54.93% -0.13 0.2265 0.021
Thriving Crops 255 28.45 53.73% 0.35 0.1535 -0.022
Tipping Point 1072 29.8 54.2% 0.0 0.4341 -0.151
Unnatural Proliferation 2927 31.87 57.81% 0.39 0.5519 0.162
Untended Land Crumbles 2667 28.2 53.73% -0.471 -0.2394 -0.225

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 35549 38.42% 29.46 72.09% -0.235 0.7701 -0.001
B 40466 37.31% 30.37 72.92% -0.033 0.8866 0.088
C 38719 36.81% 30.71 73.94% 0.053 0.7872 0.198
D 34542 36.63% 30.13 73.87% -0.103 0.8751 0.06
E 21503 39.19% 29.83 71.73% -0.161 0.6583 0.12
F 32920 37.41% 29.31 72.37% -0.157 0.7168 0.033
G 33784 38.23% 29.85 72.71% -0.043 0.7659 0.173
H 31507 37.6% 29.42 72.33% -0.342 0.473 0.059
East 7055 37.82% 33.77 62.89% -0.354 0.5487 -0.548
Northeast 4833 36.76% 33.67 62.65% -0.179 0.6292 -0.813
Northwest 4612 36.3% 34.4 64.81% -0.225 0.6749 -0.839
Southeast 1905 34.28% 28.46 59.37% -0.368 0.4822 -0.526
Southwest 1852 34.95% 26.59 56.86% -0.82 0.5558 -0.61
West 7016 38.11% 33.5 63.1% -0.273 0.6822 -0.828

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6939 0.0% 16.58 63.34% -1.359 -0.6514 -0.559
Not Using Events or Tokens 19114 34.47% 21.78 70.93% -0.096 0.2723 -0.16
Skip Initial Invader Actions 5217 11.73% 35.14 89.07% 1.089 0.5047 0.56
Start of Game Growth 7730 15.15% 35.43 86.48% -0.05 -0.5641 0.78
Unlimited Undo 15773 32.23% 30.57 77.09% 0.152 0.0421 0.447
Using Tokens but Not Events 22823 23.2% 28.01 80.48% 0.369 0.3433 -0.526

Results With Allies

Unique Power Cards

Power Card Kept
Call on Herders for Aid 83.34%
Gift of Searing Heat 84.84%
Stinging Sandstorm 91.2%
Sweltering Exhaustion 97.3%

Terror Level

Terror Level Completed Average Score Win Rate
I 29656 13.33 15.98%
II 61994 30.1 74.73%
III 53846 34.83 90.3%
IV 16513 38.67 99.6%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4735
Win: Invaders destroyed (Terror III) 47905
Win: Invaders destroyed (Terror II) 45394
Win: Terror victory (Terror IV) 16322
Game abandoned (v.3.0+) 13142
Lose: Invader deck ran out 1568
Lose: Adversary condition 11008
Win: Sacrifice victory 375
Lose: Scenario condition 1079
Win: Scenario condition 1408
Lose: Blight pool ran out 18542
Lose: Spirit destroyed 531

Number of Players

Score Model: 0.098 Win Model: 0.205
Num. Completed Blight Flip Rate Average Score Win Rate
1 88318 39.64% 28.44 71.15%
2 41223 41.72% 29.26 71.12%
3 16356 39.6% 31.24 73.92%
4 12585 31.94% 33.74 75.35%
5 838 27.68% 26.57 73.99%
6 2689 17.85% 30.86 66.53%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)