Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 164 27.44% 25.14 62.2% 0.708 0.6785 0.0
Blitz 0 2257 29.95% 27.36 71.42% -0.854 -0.6108 -0.394
Dahan Insurrection 4 1504 27.52% 44.8 61.17% -1.348 -1.3341 -1.296
Despicable Theft 2 344 37.03% 25.31 53.49% -0.76 0.0063 0.546
Elemental Invocation 1 552 45.55% 25.08 55.8% 0.192 0.9451 -0.126
Guard the Isle's Heart 0 7254 13.51% 47.0 78.63% 0.696 0.0994 1.001
Powers Long Forgotten 1 847 48.87% 27.55 56.43% 0.029 0.7766 -0.541
Rituals of Terror 3 665 42.81% 37.15 62.86% -1.041 -0.5629 -0.091
Rituals of the Destroying Flame 3 558 67.68% 30.65 47.31% -0.699 -0.0115 -0.049
Second Wave 0 8896 36.21% 29.13 76.9% 0.386 0.3814 0.111
The Great River 3 492 45.01% 25.74 53.25% -0.14 0.9897 -0.617
Varied Terrains 2 273 44.69% 25.22 51.28% 0.035 0.8145 0.065
Ward the Shores 2 937 39.22% 30.57 57.42% -1.132 -0.2624 -0.441

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4666 29.99 54.84% -0.054 0.095 0.304
Aid From Lesser Spirits 4082 32.32 59.73% -0.004 -0.1172 0.541
All Things Weaken 2861 27.72 49.6% -0.196 0.1784 0.435
Attenuated Essence 621 25.27 47.5% 0.127 0.2529 0.229
Back Against the Wall 3909 30.7 55.18% -0.194 -0.1532 0.198
Blight Corrodes the Spirit 604 26.8 45.7% 0.179 0.3848 0.257
Burn Brightest Before the End 500 29.97 50.0% 0.137 0.1813 -0.164
Disintegrating Ecosystem 4479 27.6 53.76% 0.064 0.5615 0.219
Downward Spiral 8418 25.19 58.87% -0.436 -0.1856 0.126
Erosion of Will 4472 28.5 51.7% -0.446 -0.1878 0.327
Intensifying Exploitation 681 27.01 47.87% -0.378 -0.1594 -0.189
Invaders Find the Land to Their Liking 1293 33.35 75.87% 0.513 0.1273 0.671
Memory Fades to Dust 8453 24.8 55.25% -0.19 0.0154 -0.273
Power Corrodes the Spirit 3066 28.38 52.87% -0.44 -0.2423 0.278
Promising Farmlands 4371 27.83 52.07% -0.048 0.3084 -0.53
Shattered Fragments of Power 555 28.82 50.09% -0.246 -0.0287 0.366
Slow Dissolution of Will 631 26.1 43.42% 0.424 0.8537 0.081
Strong Earth Shatters Slowly 814 33.77 80.34% 1.464 0.84 1.603
The Border of Life and Death 183 28.8 68.31% 1.091 0.7712 1.012
Thriving Communities 2922 28.44 54.18% -0.135 0.1843 0.52
Thriving Crops 317 27.37 53.0% -0.027 -0.1453 -0.616
Tipping Point 1072 29.8 54.2% 0.0 0.6615 0.0
Unnatural Proliferation 3124 31.74 57.75% 0.705 0.7945 0.213
Untended Land Crumbles 2843 27.89 52.8% -0.251 -0.0257 -0.45

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 38537 38.05% 29.12 71.09% 0.134 0.9336 0.126
B 43673 37.07% 29.98 71.91% 0.216 0.946 0.105
C 41870 36.48% 30.41 73.02% 0.373 0.977 0.586
D 37263 36.44% 29.8 72.91% 0.483 1.2394 0.164
E 23692 39.01% 29.35 70.59% 0.216 0.8002 0.395
F 35476 37.25% 28.94 71.44% 0.219 0.922 0.562
G 36443 38.0% 29.51 71.76% 0.245 1.002 0.01
H 34043 37.32% 29.18 71.43% -0.045 0.5857 -0.03
East 7554 37.55% 33.04 61.7% -0.85 -0.0661 -0.134
Northeast 5157 36.49% 32.96 61.59% -0.146 0.6157 0.151
Northwest 4981 35.65% 33.52 63.26% -0.043 0.7996 -0.551
Southeast 2106 34.24% 27.85 58.17% -0.198 0.441 -0.091
Southwest 2023 34.61% 26.24 56.15% -0.504 0.5414 -0.746
West 7540 37.56% 32.78 61.92% -0.125 0.651 -0.581

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7514 0.0% 16.18 61.68% -0.798 0.0754 0.0
Not Using Events or Tokens 20995 34.05% 21.63 69.61% -0.221 0.156 0.092
Skip Initial Invader Actions 5587 11.43% 34.56 87.72% -0.025 -0.3161 0.394
Start of Game Growth 8234 15.04% 34.83 85.22% 0.123 -0.4337 0.036
Unlimited Undo 17198 31.37% 30.05 75.49% -0.149 -0.085 0.21
Using Tokens but Not Events 24978 23.08% 27.79 78.93% 0.442 0.3143 0.052

Results With Allies

Unique Power Cards

Power Card Kept
Call on Herders for Aid 83.48%
Gift of Searing Heat 84.94%
Stinging Sandstorm 91.21%
Sweltering Exhaustion 97.32%

Terror Level

Terror Level Completed Average Score Win Rate
I 33723 12.44 14.91%
II 66032 29.94 74.26%
III 57476 34.9 90.19%
IV 17628 38.84 99.6%

Results

Result Completed
Win: Invaders destroyed (Terror I) 5025
Win: Invaders destroyed (Terror III) 51081
Win: Invaders destroyed (Terror II) 48077
Win: Terror victory (Terror IV) 17426
Game abandoned (v.3.0+) 16737
Lose: Invader deck ran out 1646
Lose: Adversary condition 11677
Win: Sacrifice victory 398
Lose: Scenario condition 1130
Win: Scenario condition 1456
Lose: Unique spirit condition 0
Lose: Blight pool ran out 19655
Lose: Spirit destroyed 551

Number of Players

Score Model: 0.295 Win Model: 0.264
Num. Completed Blight Flip Rate Average Score Win Rate
1 95332 39.18% 27.99 69.94%
2 44411 41.53% 28.86 69.98%
3 17662 39.48% 30.89 73.38%
4 13379 31.93% 33.24 74.69%
5 952 28.27% 26.35 72.48%
6 3123 18.48% 31.48 66.06%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)