Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 101 33.66% 23.94 61.39% 0.104 0.1197 -1.111
Blitz 0 1935 30.97% 28.65 74.57% -0.371 -0.0828 -0.117
Dahan Insurrection 4 1285 29.38% 48.47 64.9% -1.523 -1.7003 0.395
Despicable Theft 2 216 42.59% 27.91 59.26% -1.06 -0.199 0.418
Elemental Invocation 1 393 46.43% 26.72 59.29% -0.342 0.5908 -1.199
Guard the Isle's Heart 0 6171 14.05% 46.58 79.42% 1.031 0.384 0.965
Powers Long Forgotten 1 704 52.59% 29.55 60.51% -1.382 -0.4361 -0.223
Rituals of Terror 3 581 43.67% 39.35 65.92% -0.093 -0.0169 0.129
Rituals of the Destroying Flame 3 460 69.93% 33.31 50.22% -0.679 0.4358 -0.076
Second Wave 0 7518 37.07% 29.49 77.93% 0.41 0.4402 -0.065
The Great River 3 377 45.74% 26.95 55.7% -0.763 0.6619 -0.729
Varied Terrains 2 155 42.58% 26.32 56.77% -0.279 0.4954 -0.444
Ward the Shores 2 791 40.54% 33.15 62.07% -1.069 -0.0245 -0.263

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4074 30.39 55.89% 0.177 0.3519 -0.067
Aid From Lesser Spirits 3585 32.71 60.53% -0.163 -0.2168 0.175
All Things Weaken 2339 28.49 50.36% -0.573 -0.2794 -0.438
Attenuated Essence 250 24.44 47.6% 0.001 0.0851 -0.797
Back Against the Wall 3419 31.03 55.4% -0.569 -0.5213 -0.05
Blight Corrodes the Spirit 268 27.15 44.03% -0.012 0.1919 -0.814
Burn Brightest Before the End 219 29.0 49.77% -0.243 -0.0555 -0.621
Disintegrating Ecosystem 3905 27.97 54.62% -0.335 0.0735 -0.136
Downward Spiral 7119 25.95 60.32% -0.309 -0.1811 -0.213
Erosion of Will 3940 28.78 52.36% -0.06 0.2227 -0.322
Intensifying Exploitation 279 28.99 51.97% 0.018 0.2662 0.086
Invaders Find the Land to Their Liking 1026 34.45 77.19% 0.493 -0.022 0.208
Memory Fades to Dust 7191 25.56 56.14% -0.344 -0.1073 -0.225
Power Corrodes the Spirit 2474 28.97 54.04% -0.484 -0.2657 -0.328
Promising Farmlands 3808 28.35 53.13% -0.262 0.0329 -0.521
Shattered Fragments of Power 219 31.57 52.05% 0.207 0.408 -0.365
Slow Dissolution of Will 266 26.18 42.48% -0.325 0.0588 -0.865
Strong Earth Shatters Slowly 679 34.27 81.59% 0.228 -0.3535 0.367
The Border of Life and Death 86 33.7 74.42% 0.897 0.3799 1.115
Thriving Communities 2328 29.29 55.76% -0.637 -0.2983 -0.102
Thriving Crops 137 27.48 49.64% -0.643 -0.685 -0.186
Tipping Point 1072 29.8 54.2% 0.0 0.0 -0.3
Unnatural Proliferation 2558 32.39 58.13% -0.154 -0.0132 -0.009
Untended Land Crumbles 2310 28.69 54.29% -0.184 0.2649 -0.347

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 30708 39.08% 30.2 74.18% -0.737 0.1249 0.046
B 35226 37.93% 31.15 75.01% -0.562 0.2547 0.154
C 33485 37.2% 31.46 76.16% -0.635 0.0439 0.249
D 29989 37.01% 30.9 76.07% -0.695 0.1092 0.176
E 17744 39.58% 30.94 74.19% -0.698 -0.0294 0.185
F 28429 38.16% 30.52 75.22% -0.491 0.307 0.216
G 29248 39.13% 30.69 75.0% -0.544 0.2822 0.266
H 27136 38.26% 30.16 74.76% -0.629 0.1435 0.175
East 6163 38.7% 35.41 65.26% -0.346 0.4995 -0.463
Northeast 4221 37.61% 35.23 64.65% -0.873 -0.1027 -0.837
Northwest 4072 37.45% 35.77 66.77% 0.056 0.8635 -0.827
Southeast 1540 35.51% 30.89 64.42% -0.83 0.0397 -0.536
Southwest 1508 36.38% 28.91 61.47% -0.652 0.6293 -0.52
West 6193 39.08% 34.88 65.06% -0.967 0.0294 -0.848

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5837 0.0% 17.56 67.57% -1.687 -0.891 -0.881
Not Using Events or Tokens 16312 34.75% 22.97 74.45% -0.038 0.3493 -0.04
Skip Initial Invader Actions 4674 11.85% 35.95 91.04% 0.493 -0.1218 0.24
Start of Game Growth 6869 15.32% 36.47 88.86% 0.283 -0.2983 0.996
Unlimited Undo 13789 32.5% 31.56 79.8% 0.208 0.2522 0.446
Using Tokens but Not Events 19484 23.47% 28.58 83.28% 0.614 0.5559 -0.188

Results With Allies

Unique Power Cards

Power Card Kept
Call on Herders for Aid 83.02%
Gift of Searing Heat 84.51%
Stinging Sandstorm 91.02%
Sweltering Exhaustion 97.27%

Terror Level

Terror Level Completed Average Score Win Rate
I 22680 15.74 18.7%
II 55315 30.48 75.33%
III 48052 34.79 90.37%
IV 14814 38.41 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4239
Win: Invaders destroyed (Terror III) 42756
Win: Invaders destroyed (Terror II) 40785
Win: Terror victory (Terror IV) 14636
Game abandoned (v.3.0+) 7399
Lose: Invader deck ran out 1430
Lose: Adversary condition 9874
Win: Sacrifice victory 344
Lose: Scenario condition 1002
Win: Scenario condition 1323
Lose: Blight pool ran out 16591
Lose: Spirit destroyed 482

Number of Players

Score Model: -0.022 Win Model: -0.083
Num. Completed Blight Flip Rate Average Score Win Rate
1 77257 40.25% 29.36 73.25%
2 35678 42.06% 30.17 73.5%
3 14151 39.79% 32.2 75.74%
4 11268 32.34% 35.2 77.76%
5 609 25.55% 27.12 75.86%
6 1898 18.8% 29.22 70.02%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)