Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 133 30.08% 25.32 62.41% -0.082 -0.339 -0.775
Blitz 0 2074 30.25% 27.95 73.05% -0.401 -0.0947 -0.166
Dahan Insurrection 4 1370 28.54% 46.88 63.28% -1.281 -1.7162 0.427
Despicable Theft 2 261 39.46% 26.65 56.7% -0.918 -0.2237 0.38
Elemental Invocation 1 453 46.46% 26.34 58.06% 0.285 0.9543 -0.88
Guard the Isle's Heart 0 6657 13.75% 46.86 79.09% 0.821 0.2077 1.091
Powers Long Forgotten 1 771 50.72% 28.41 58.5% -0.66 0.0439 -0.162
Rituals of Terror 3 608 43.21% 38.4 64.47% -0.203 -0.2148 0.123
Rituals of the Destroying Flame 3 503 68.53% 31.84 48.51% -0.609 0.2596 -0.151
Second Wave 0 8197 36.67% 29.32 77.36% 0.127 0.2802 0.027
The Great River 3 431 45.35% 26.12 53.6% -0.197 0.876 -0.9
Varied Terrains 2 196 45.41% 25.42 55.61% -0.288 0.5486 -0.549
Ward the Shores 2 858 40.16% 31.73 59.56% -1.007 0.0367 -0.342

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4313 30.27 55.81% -0.062 -0.0406 0.014
Aid From Lesser Spirits 3793 32.57 60.11% -0.067 -0.1979 0.285
All Things Weaken 2557 28.17 49.75% -0.635 -0.4856 -0.363
Attenuated Essence 398 25.11 48.74% -0.208 -0.2463 -0.576
Back Against the Wall 3606 30.88 55.38% 0.409 0.3898 0.051
Blight Corrodes the Spirit 402 26.72 44.53% -0.738 -0.5967 -0.656
Burn Brightest Before the End 339 30.86 51.03% 0.671 0.6789 -0.261
Disintegrating Ecosystem 4140 27.91 54.49% -0.138 0.0621 -0.008
Downward Spiral 7671 25.61 59.74% -0.311 -0.2577 -0.084
Erosion of Will 4189 28.66 52.16% -0.11 0.049 -0.218
Intensifying Exploitation 443 28.74 50.34% -0.267 -0.1359 -0.082
Invaders Find the Land to Their Liking 1135 33.95 76.92% 0.85 0.3009 0.293
Memory Fades to Dust 7721 25.21 55.94% -0.178 0.0225 -0.071
Power Corrodes the Spirit 2725 28.84 53.69% -0.225 -0.1417 -0.229
Promising Farmlands 4046 28.23 52.92% 0.233 0.4511 -0.425
Shattered Fragments of Power 349 29.61 49.28% -0.823 -0.7722 -0.37
Slow Dissolution of Will 418 25.78 42.82% -0.473 -0.1335 -0.626
Strong Earth Shatters Slowly 736 34.0 81.52% 0.084 -0.6059 0.551
The Border of Life and Death 121 30.73 69.42% -0.667 -1.0913 0.841
Thriving Communities 2569 29.01 55.35% -0.068 0.1023 0.029
Thriving Crops 214 28.23 52.34% 0.047 -0.2693 -0.274
Tipping Point 1072 29.8 54.2% 0.0 0.5633 -0.175
Unnatural Proliferation 2792 31.97 57.84% -0.023 0.0262 0.153
Untended Land Crumbles 2538 28.45 54.1% -0.092 0.1079 -0.231

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 33935 38.64% 29.73 72.76% 0.011 0.9821 0.012
B 38756 37.39% 30.63 73.54% 0.238 1.1224 0.101
C 36939 36.97% 30.96 74.61% 0.128 0.846 0.191
D 33013 36.68% 30.43 74.62% 0.415 1.2999 0.085
E 20226 39.32% 30.24 72.59% 0.282 0.9912 0.147
F 31476 37.62% 29.65 73.08% -0.055 0.7508 0.038
G 32338 38.44% 30.09 73.32% -0.006 0.7758 0.197
H 30176 37.79% 29.67 73.0% 0.019 0.7854 0.065
East 6748 37.8% 34.25 63.72% -0.442 0.3404 -0.497
Northeast 4611 36.66% 34.13 63.41% -0.505 0.3189 -0.821
Northwest 4459 36.34% 34.75 65.44% -0.071 0.6813 -0.832
Southeast 1795 33.65% 29.03 60.78% -0.438 0.4387 -0.552
Southwest 1751 34.39% 27.24 58.37% -0.524 0.7955 -0.624
West 6779 38.2% 33.86 63.71% -0.519 0.4202 -0.853

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6620 0.0% 16.91 64.46% -1.183 -0.5447 -0.613
Not Using Events or Tokens 18254 34.62% 22.09 71.75% -0.318 0.1443 -0.111
Skip Initial Invader Actions 5063 11.86% 35.37 89.49% 0.582 -0.1914 0.42
Start of Game Growth 7459 15.21% 35.78 87.26% 0.231 -0.2089 0.922
Unlimited Undo 15182 32.44% 30.81 77.84% -0.112 -0.1466 0.464
Using Tokens but Not Events 21805 23.06% 28.13 81.04% 0.118 0.0322 -0.53

Results With Allies

Unique Power Cards

Power Card Kept
Call on Herders for Aid 83.26%
Gift of Searing Heat 84.78%
Stinging Sandstorm 91.15%
Sweltering Exhaustion 97.28%

Terror Level

Terror Level Completed Average Score Win Rate
I 27422 13.99 16.68%
II 59762 30.24 74.96%
III 51979 34.83 90.32%
IV 15980 38.62 99.59%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4571
Win: Invaders destroyed (Terror III) 46247
Win: Invaders destroyed (Terror II) 43884
Win: Terror victory (Terror IV) 15793
Game abandoned (v.3.0+) 11298
Lose: Invader deck ran out 1530
Lose: Adversary condition 10641
Win: Sacrifice victory 363
Lose: Scenario condition 1055
Win: Scenario condition 1376
Lose: Blight pool ran out 17868
Lose: Spirit destroyed 517

Number of Players

Score Model: 0.33 Win Model: 0.216
Num. Completed Blight Flip Rate Average Score Win Rate
1 84746 39.75% 28.7 71.78%
2 39473 41.85% 29.52 71.79%
3 15612 39.64% 31.57 74.46%
4 12100 32.14% 34.28 76.17%
5 762 26.88% 26.77 74.54%
6 2450 17.27% 30.6 67.55%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-03 11:51:59 (Pacific Time)