Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 35 37.14% 25.46 62.86% -0.327 -0.3927 -0.72
Blitz 0 1647 32.79% 30.12 78.38% 0.356 0.5311 -0.087
Dahan Insurrection 4 1123 31.01% 51.86 69.19% -0.198 -0.3688 0.388
Despicable Theft 2 126 47.62% 34.4 75.4% -0.379 0.2915 0.331
Elemental Invocation 1 257 51.95% 31.98 73.54% -0.313 0.3693 -0.794
Guard the Isle's Heart 0 5468 14.03% 46.57 80.52% 0.807 0.1847 0.706
Powers Long Forgotten 1 580 56.37% 32.17 65.86% -0.821 -0.3602 -0.112
Rituals of Terror 3 506 45.62% 42.09 69.57% -1.126 -1.1853 0.069
Rituals of the Destroying Flame 3 397 74.24% 36.44 55.42% -1.277 -0.3322 -0.007
Second Wave 0 6373 38.05% 29.92 78.85% 0.262 0.3288 -0.276
The Great River 3 282 50.18% 30.65 63.83% -1.834 -0.4831 -0.453
Varied Terrains 2 69 39.13% 31.49 60.87% -0.691 -0.1383 -0.852
Ward the Shores 2 681 41.52% 35.58 65.35% -1.056 0.154 -0.265

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3570 30.83 56.05% -0.26 0.0372 -0.354
Aid From Lesser Spirits 3196 33.01 60.89% -0.103 -0.0011 -0.145
All Things Weaken 1947 29.22 51.0% -0.73 -0.2335 -0.666
Attenuated Essence 26 27.85 50.0% -0.201 0.1286 -0.096
Back Against the Wall 3049 31.37 55.4% -0.208 0.0213 -0.393
Blight Corrodes the Spirit 39 27.97 33.33% -0.735 -0.2082 -0.942
Burn Brightest Before the End 37 29.54 51.35% -0.262 0.1038 -0.385
Disintegrating Ecosystem 3408 28.73 55.66% -0.278 0.305 -0.395
Downward Spiral 6186 26.57 61.27% -0.682 -0.2998 -0.478
Erosion of Will 3486 29.24 52.73% -0.573 -0.0801 -0.642
Intensifying Exploitation 39 24.62 51.28% -0.738 -0.2679 0.012
Invaders Find the Land to Their Liking 836 35.72 79.67% 0.649 0.1788 0.148
Memory Fades to Dust 6169 26.21 57.08% -0.651 -0.1396 -0.496
Power Corrodes the Spirit 2065 29.88 55.11% -0.15 0.194 -0.582
Promising Farmlands 3353 28.78 53.98% -0.424 0.214 -0.802
Shattered Fragments of Power 46 32.22 50.0% -0.13 0.141 -0.044
Slow Dissolution of Will 26 26.96 46.15% -0.61 -0.0137 -1.148
Strong Earth Shatters Slowly 564 35.5 84.22% 0.422 -0.2652 0.212
The Border of Life and Death 14 28.5 71.43% 0.015 -0.0368 0.0
Thriving Communities 1932 30.02 56.11% -0.142 0.4067 -0.376
Thriving Crops 16 30.19 50.0% -0.135 0.0778 0.709
Tipping Point 1071 29.83 54.25% 0.0 -0.1286 -0.604
Unnatural Proliferation 2172 32.93 59.02% -0.104 0.2495 -0.315
Untended Land Crumbles 1892 29.29 55.13% -0.667 -0.2646 -0.64

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 25136 39.91% 31.58 77.38% 0.033 0.8897 0.053
B 29088 38.51% 32.56 78.38% 0.046 0.8253 0.22
C 27600 37.72% 32.81 79.41% 0.314 0.9695 0.261
D 24669 38.0% 32.2 79.16% 0.23 1.0379 0.201
E 13493 41.16% 32.73 77.8% 0.276 0.9107 0.272
F 23242 38.78% 32.07 78.93% 0.315 1.0389 0.275
G 24094 40.02% 31.94 78.12% 0.092 0.8438 0.293
H 22223 39.09% 31.45 78.18% 0.125 0.7909 0.218
East 5067 40.56% 38.16 69.71% -0.312 0.319 -0.366
Northeast 3429 39.93% 38.35 69.79% -0.599 0.2738 -0.635
Northwest 3349 39.21% 38.58 71.3% -0.31 0.3188 -0.774
Southeast 1089 38.89% 35.55 73.74% -0.025 0.6518 -0.255
Southwest 1074 39.94% 33.31 70.86% -0.321 0.8558 -0.151
West 5150 40.69% 37.4 69.03% -0.299 0.655 -0.96

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4720 0.0% 19.21 73.69% -1.381 -0.4492 -0.653
Not Using Events or Tokens 13218 35.18% 24.55 79.25% 0.011 0.3222 -0.182
Skip Initial Invader Actions 3922 11.29% 37.1 93.68% 0.199 -0.3256 -0.262
Start of Game Growth 5783 15.42% 37.93 91.48% 0.677 0.3226 0.846
Unlimited Undo 11047 33.31% 33.22 84.39% 0.156 0.1224 0.652
Using Tokens but Not Events 15866 23.74% 29.27 86.15% 0.253 0.189 -0.138

Results With Allies

Unique Power Cards

Power Card Kept
Call on Herders for Aid 82.61%
Gift of Searing Heat 84.2%
Stinging Sandstorm 90.87%
Sweltering Exhaustion 97.18%

Terror Level

Terror Level Completed Average Score Win Rate
I 15163 21.2 24.38%
II 47198 31.05 76.32%
III 41350 34.73 90.51%
IV 12772 38.01 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3695
Win: Invaders destroyed (Terror III) 36826
Win: Invaders destroyed (Terror II) 35203
Win: Terror victory (Terror IV) 12617
Game abandoned (v.3.0+) 1067
Lose: Invader deck ran out 1241
Lose: Adversary condition 8594
Win: Sacrifice victory 297
Lose: Scenario condition 900
Win: Scenario condition 1220
Lose: Blight pool ran out 14406
Lose: Spirit destroyed 417

Number of Players

Score Model: 0.078 Win Model: 0.146
Num. Completed Blight Flip Rate Average Score Win Rate
1 64503 41.0% 30.68 76.46%
2 29346 42.81% 31.49 76.61%
3 11507 39.68% 33.45 78.6%
4 9797 32.41% 37.04 80.87%
5 298 28.42% 31.1 86.24%
6 1032 21.53% 30.72 80.62%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-26 03:47:51 (Pacific Time)