Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 22 40.91% 28.68 63.64% 0.311 0.8067 0.0
Blitz 0 1559 33.13% 30.37 78.26% -0.346 0.097 -0.118
Dahan Insurrection 4 1079 32.0% 52.49 69.42% 0.015 0.1118 0.381
Despicable Theft 2 114 47.37% 34.49 78.07% -0.664 -0.1651 0.109
Elemental Invocation 1 227 53.1% 32.95 74.89% 0.612 1.1581 -0.727
Guard the Isle's Heart 0 5246 13.89% 46.58 81.01% 0.312 0.5437 0.654
Powers Long Forgotten 1 542 57.94% 32.77 66.97% -0.35 0.0571 -0.172
Rituals of Terror 3 487 45.34% 42.85 70.84% 1.312 1.0765 0.065
Rituals of the Destroying Flame 3 383 75.39% 37.06 56.14% 0.514 0.74 -0.043
Second Wave 0 6085 38.55% 30.06 78.95% -0.887 -0.1946 -0.342
The Great River 3 257 51.95% 32.2 67.32% -0.008 1.5737 -0.42
Varied Terrains 2 35 48.57% 36.91 77.14% -0.385 0.4013 0.611
Ward the Shores 2 656 42.44% 36.16 66.16% -0.028 0.8533 -0.307

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3436 30.98 56.2% -1.535 0.4356 -0.465
Aid From Lesser Spirits 3074 33.08 61.0% -1.786 -0.008 -0.258
All Things Weaken 1811 29.56 52.02% -1.603 0.4462 -0.702
Back Against the Wall 2911 31.37 55.44% -1.465 0.4745 -0.454
Disintegrating Ecosystem 3262 28.88 55.79% -1.555 0.5728 -0.495
Downward Spiral 5932 26.66 61.75% -1.562 0.3991 -0.58
Erosion of Will 3335 29.36 52.95% -1.594 0.4879 -0.751
Invaders Find the Land to Their Liking 787 36.01 79.8% -0.18 0.3217 0.09
Memory Fades to Dust 5924 26.31 57.44% -1.871 0.2695 -0.576
Power Corrodes the Spirit 1919 30.19 55.34% -1.756 0.2244 -0.688
Promising Farmlands 3220 28.9 54.04% -1.455 0.5671 -0.899
Strong Earth Shatters Slowly 533 35.87 84.43% -0.471 0.0254 0.117
Thriving Communities 1790 29.97 55.98% -1.969 0.0905 -0.45
Tipping Point 1071 29.83 54.25% 0.0 0.0 -0.706
Unnatural Proliferation 2049 32.95 59.49% -1.323 0.6342 -0.426
Untended Land Crumbles 1766 29.54 56.0% -1.417 0.6159 -0.716

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 23670 40.02% 31.9 78.23% 0.001 0.7377 0.045
B 27523 38.61% 32.93 79.18% -0.152 0.5456 0.227
C 26071 37.81% 33.1 80.22% 0.007 0.4765 0.253
D 23247 38.05% 32.53 79.95% 0.281 0.9903 0.203
E 12323 41.69% 33.14 78.78% 0.458 1.0027 0.279
F 21952 38.94% 32.39 79.65% -0.079 0.5827 0.277
G 22779 40.07% 32.29 78.99% 0.304 0.9349 0.341
H 20961 39.3% 31.8 78.96% 0.093 0.7579 0.213
East 4779 40.62% 38.77 70.75% -0.246 0.4153 -0.287
Northeast 3249 40.14% 39.0 70.76% -0.403 0.257 -0.537
Northwest 3169 39.26% 39.04 72.23% 0.121 0.7319 -0.736
Southeast 969 39.48% 36.35 75.64% -0.699 -0.1677 -0.159
Southwest 957 41.39% 34.01 72.62% 0.343 1.3117 -0.046
West 4866 40.83% 37.82 70.0% -0.61 0.1961 -0.994

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4450 0.0% 19.5 75.06% -2.182 0.0471 -0.897
Not Using Events or Tokens 12559 35.55% 24.82 80.01% -0.436 -0.2095 -0.173
Skip Initial Invader Actions 3716 11.23% 37.51 94.51% 1.124 0.1439 -0.171
Start of Game Growth 5498 15.33% 38.4 92.12% 0.444 -0.0124 0.764
Unlimited Undo 10387 33.18% 33.55 85.54% 0.458 -0.0939 0.751
Using Tokens but Not Events 14881 23.88% 29.56 87.07% 0.01 0.1651 -0.062

Results With Allies

Unique Power Cards

Power Card Kept
Call on Herders for Aid 82.53%
Gift of Searing Heat 84.13%
Stinging Sandstorm 90.82%
Sweltering Exhaustion 97.14%

Terror Level

Terror Level Completed Average Score Win Rate
I 13521 22.65 26.08%
II 44922 31.08 76.64%
III 39471 34.66 90.51%
IV 12205 37.91 99.56%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3525
Win: Invaders destroyed (Terror III) 35144
Win: Invaders destroyed (Terror II) 33639
Win: Terror victory (Terror IV) 12056
Lose: Invader deck ran out 1179
Lose: Adversary condition 8137
Win: Sacrifice victory 283
Lose: Scenario condition 854
Win: Scenario condition 1181
Lose: Blight pool ran out 13716
Lose: Spirit destroyed 405

Number of Players

Score Model: 0.153 Win Model: 0.005
Num. Completed Blight Flip Rate Average Score Win Rate
1 61119 41.18% 30.94 77.28%
2 27736 42.98% 31.8 77.25%
3 10823 39.43% 33.8 79.66%
4 9429 32.24% 37.35 81.55%
5 219 24.76% 32.25 90.41%
6 793 23.73% 32.1 83.48%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-10-19 02:56:39 (Pacific Time)