Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 140 29.29% 24.72 60.71% -0.545 -0.354 -0.738
Blitz 0 2140 30.1% 27.81 72.66% 0.049 0.2668 -0.191
Dahan Insurrection 4 1406 28.09% 46.5 63.09% -0.05 -0.3031 0.409
Despicable Theft 2 282 37.94% 26.07 55.67% -0.489 0.097 0.341
Elemental Invocation 1 474 45.67% 25.88 57.81% -0.106 0.6337 -0.898
Guard the Isle's Heart 0 6825 13.61% 46.97 79.09% 0.86 0.298 1.115
Powers Long Forgotten 1 797 49.94% 27.92 57.34% -1.389 -0.6298 -0.19
Rituals of Terror 3 624 42.9% 38.14 64.26% -0.162 -0.0414 0.147
Rituals of the Destroying Flame 3 524 68.26% 31.39 48.09% -0.56 0.3475 -0.236
Second Wave 0 8403 36.63% 29.25 77.09% 0.094 0.2326 0.003
The Great River 3 444 44.7% 26.23 53.83% -0.039 1.0614 -0.849
Varied Terrains 2 207 44.44% 25.06 54.59% -0.658 0.1175 -0.614
Ward the Shores 2 881 39.79% 31.27 58.68% -1.182 -0.1071 -0.353

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4423 30.22 55.55% -0.215 0.036 0.025
Aid From Lesser Spirits 3889 32.55 59.94% 0.166 0.1087 0.299
All Things Weaken 2656 27.95 49.44% -0.562 -0.2272 -0.351
Attenuated Essence 461 25.08 48.16% -0.277 -0.2436 -0.662
Back Against the Wall 3697 30.82 55.23% 0.063 0.0975 0.045
Blight Corrodes the Spirit 455 26.25 43.08% -0.797 -0.5796 -0.627
Burn Brightest Before the End 387 31.0 51.68% 0.311 0.322 -0.199
Disintegrating Ecosystem 4240 27.84 54.25% -0.202 0.1422 -0.015
Downward Spiral 7910 25.5 59.49% -0.28 -0.1628 -0.052
Erosion of Will 4276 28.63 52.01% -0.302 -0.0273 -0.201
Intensifying Exploitation 509 28.16 49.9% -0.22 -0.0086 -0.124
Invaders Find the Land to Their Liking 1186 33.75 76.48% 0.598 0.0258 0.262
Memory Fades to Dust 7929 25.08 55.73% -0.278 -0.0256 -0.062
Power Corrodes the Spirit 2833 28.66 53.44% -0.481 -0.2765 -0.224
Promising Farmlands 4130 28.07 52.49% -0.781 -0.527 -0.409
Shattered Fragments of Power 407 29.51 50.12% 0.009 0.083 -0.406
Slow Dissolution of Will 477 25.78 43.19% -0.469 -0.0877 -0.607
Strong Earth Shatters Slowly 761 34.02 81.21% 0.788 0.114 0.63
The Border of Life and Death 137 30.04 70.07% 0.456 -0.1447 0.87
Thriving Communities 2673 28.87 55.11% 0.012 0.2934 0.025
Thriving Crops 253 28.29 53.36% 0.215 0.0752 -0.022
Tipping Point 1072 29.8 54.2% 0.0 0.3945 -0.155
Unnatural Proliferation 2906 31.87 57.78% 0.352 0.5559 0.153
Untended Land Crumbles 2652 28.2 53.77% -0.464 -0.2739 -0.224

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 35328 38.38% 29.5 72.21% -0.153 0.8451 0.002
B 40219 37.31% 30.41 73.01% -0.107 0.8147 0.084
C 38474 36.82% 30.75 74.02% 0.08 0.8092 0.187
D 34343 36.62% 30.19 74.0% 0.014 0.973 0.055
E 21299 39.16% 29.89 71.85% -0.123 0.6959 0.118
F 32727 37.39% 29.36 72.46% -0.161 0.7205 0.026
G 33601 38.26% 29.88 72.77% -0.055 0.7706 0.168
H 31301 37.63% 29.46 72.43% -0.313 0.526 0.059
East 7018 37.69% 33.81 63.0% -0.282 0.5925 -0.5
Northeast 4810 36.67% 33.69 62.68% -0.533 0.2186 -0.816
Northwest 4586 36.24% 34.45 64.87% -0.202 0.6898 -0.815
Southeast 1894 34.22% 28.48 59.4% -0.483 0.356 -0.525
Southwest 1836 34.76% 26.69 57.03% -0.642 0.6628 -0.611
West 6982 38.05% 33.57 63.21% -0.255 0.6943 -0.823

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6892 0.0% 16.63 63.54% -1.253 -0.5237 -0.577
Not Using Events or Tokens 18960 34.45% 21.82 71.05% -0.262 0.084 -0.131
Skip Initial Invader Actions 5197 11.75% 35.12 89.07% 0.907 0.3043 0.538
Start of Game Growth 7691 15.13% 35.47 86.61% 0.008 -0.4959 0.8
Unlimited Undo 15705 32.3% 30.61 77.19% 0.136 0.0285 0.448
Using Tokens but Not Events 22687 23.17% 28.02 80.58% 0.349 0.3191 -0.533

Results With Allies

Unique Power Cards

Power Card Kept
Call on Herders for Aid 83.33%
Gift of Searing Heat 84.84%
Stinging Sandstorm 91.2%
Sweltering Exhaustion 97.3%

Terror Level

Terror Level Completed Average Score Win Rate
I 29350 13.42 16.06%
II 61694 30.13 74.77%
III 53598 34.83 90.33%
IV 16430 38.67 99.6%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4710
Win: Invaders destroyed (Terror III) 47700
Win: Invaders destroyed (Terror II) 45194
Win: Terror victory (Terror IV) 16240
Game abandoned (v.3.0+) 12887
Lose: Invader deck ran out 1562
Lose: Adversary condition 10962
Win: Sacrifice victory 373
Lose: Scenario condition 1077
Win: Scenario condition 1402
Lose: Blight pool ran out 18435
Lose: Spirit destroyed 530

Number of Players

Score Model: 0.071 Win Model: 0.146
Num. Completed Blight Flip Rate Average Score Win Rate
1 87857 39.64% 28.49 71.25%
2 40970 41.73% 29.29 71.19%
3 16239 39.62% 31.31 74.01%
4 12520 31.87% 33.81 75.5%
5 823 26.83% 26.62 74.24%
6 2663 17.87% 30.81 66.5%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)