Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 169 27.22% 25.12 62.13% 0.366 0.3624 0.0
Blitz 0 2278 29.8% 27.24 71.25% -0.339 -0.0833 -0.245
Dahan Insurrection 4 1526 27.52% 44.6 61.07% -0.188 -0.155 -0.598
Despicable Theft 2 357 36.24% 24.86 52.94% -0.787 -0.2702 0.6
Elemental Invocation 1 561 45.89% 24.89 55.26% -1.279 -0.7456 -0.136
Guard the Isle's Heart 0 7375 13.48% 46.97 78.35% 0.089 -0.4525 0.695
Powers Long Forgotten 1 857 48.76% 27.5 56.36% -0.425 0.2764 -0.434
Rituals of Terror 3 670 42.64% 37.1 62.99% 0.392 0.4037 -0.031
Rituals of the Destroying Flame 3 566 67.61% 30.55 47.17% -0.34 0.4486 0.687
Second Wave 0 8996 36.19% 29.15 76.82% 0.231 0.2289 0.867
The Great River 3 499 45.38% 25.67 52.91% -0.811 0.3244 -0.575
Varied Terrains 2 285 43.51% 24.69 50.53% -0.701 -0.0692 0.318
Ward the Shores 2 956 39.7% 30.25 56.49% -1.719 -0.8878 -0.35

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4697 29.96 54.82% 0.152 0.3729 0.366
Aid From Lesser Spirits 4120 32.29 59.76% 0.28 0.3488 0.546
All Things Weaken 2896 27.74 49.59% 0.042 0.4391 0.199
Attenuated Essence 657 25.38 46.73% -0.34 -0.2648 0.297
Back Against the Wall 3941 30.74 55.09% -0.058 -0.0778 0.438
Blight Corrodes the Spirit 637 26.71 45.53% -0.238 0.047 0.23
Burn Brightest Before the End 520 29.69 49.81% -0.442 -0.2163 0.09
Disintegrating Ecosystem 4528 27.57 53.64% -0.07 0.213 0.282
Downward Spiral 8496 25.14 58.77% -0.47 -0.2379 0.071
Erosion of Will 4509 28.45 51.52% -0.765 -0.4283 0.45
Intensifying Exploitation 715 26.61 46.85% -0.559 -0.2226 -0.363
Invaders Find the Land to Their Liking 1312 33.37 75.76% 0.704 0.1487 0.794
Memory Fades to Dust 8542 24.76 55.19% -0.532 -0.1926 -0.226
Power Corrodes the Spirit 3119 28.35 52.87% -0.169 0.0601 0.332
Promising Farmlands 4405 27.81 52.03% -0.2 0.1551 -0.445
Shattered Fragments of Power 570 28.74 49.65% -0.368 -0.3108 0.358
Slow Dissolution of Will 662 25.67 42.15% -1.351 -1.0262 -0.113
Strong Earth Shatters Slowly 828 33.66 79.95% 0.168 -0.4723 1.568
The Border of Life and Death 188 29.11 68.09% 0.509 0.0964 1.173
Thriving Communities 2957 28.37 53.97% -0.554 -0.3229 0.487
Thriving Crops 333 27.61 53.75% 0.45 0.2939 -0.259
Tipping Point 1072 29.8 54.2% 0.0 0.0 0.0
Unnatural Proliferation 3172 31.76 57.72% 0.198 0.3239 0.262
Untended Land Crumbles 2886 27.88 52.67% -0.16 0.047 -0.053

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 39125 37.95% 29.08 70.92% 0.006 0.9407 0.124
B 44364 36.95% 29.9 71.65% 0.133 0.9649 0.177
C 42529 36.37% 30.34 72.81% 0.216 0.977 0.387
D 37830 36.32% 29.75 72.69% 0.315 1.1952 0.405
E 24084 38.92% 29.27 70.42% 0.549 1.2668 0.658
F 35999 37.18% 28.84 71.22% 0.151 0.9896 0.467
G 37020 37.99% 29.45 71.44% -0.115 0.7061 -0.32
H 34542 37.22% 29.15 71.24% -0.07 0.7126 0.11
East 7641 37.55% 32.92 61.47% 0.014 0.8529 0.132
Northeast 5221 36.54% 32.86 61.39% -0.258 0.4164 -0.108
Northwest 5031 35.7% 33.45 63.19% 0.54 1.3745 -0.738
Southeast 2141 34.15% 27.71 57.78% -0.524 0.5159 -0.142
Southwest 2055 34.56% 26.21 56.01% 0.232 1.4474 -0.444
West 7619 37.56% 32.7 61.81% -0.422 0.2726 -0.742

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7594 0.0% 16.13 61.5% -1.368 -0.5218 0.0
Not Using Events or Tokens 21380 33.75% 21.7 69.57% 0.443 0.8081 0.293
Skip Initial Invader Actions 5636 11.43% 34.51 87.62% 0.687 -0.1063 -0.002
Start of Game Growth 8329 15.11% 34.75 85.03% 0.44 -0.0851 0.387
Unlimited Undo 17420 31.27% 29.92 75.14% -0.083 -0.0165 0.247
Using Tokens but Not Events 25379 23.05% 27.79 78.68% 0.303 0.3027 0.149

Results With Allies

Unique Power Cards

Power Card Kept
Call on Herders for Aid 83.52%
Gift of Searing Heat 84.99%
Stinging Sandstorm 91.21%
Sweltering Exhaustion 97.32%

Terror Level

Terror Level Completed Average Score Win Rate
I 34562 12.31 14.76%
II 66842 29.92 74.18%
III 58141 34.93 90.19%
IV 17827 38.88 99.61%

Results

Result Completed
Win: Invaders destroyed (Terror I) 5096
Win: Invaders destroyed (Terror III) 51673
Win: Invaders destroyed (Terror II) 48614
Win: Terror victory (Terror IV) 17623
Game abandoned (v.3.0+) 17459
Lose: Invader deck ran out 1655
Lose: Adversary condition 11795
Win: Sacrifice victory 401
Lose: Scenario condition 1137
Win: Scenario condition 1470
Lose: Unique spirit condition 0
Lose: Blight pool ran out 19890
Lose: Spirit destroyed 559

Number of Players

Score Model: 0.172 Win Model: 0.09
Num. Completed Blight Flip Rate Average Score Win Rate
1 96778 39.12% 27.93 69.72%
2 44887 41.46% 28.8 69.87%
3 17916 39.4% 30.79 73.2%
4 13564 31.96% 33.05 74.34%
5 988 28.35% 26.33 72.27%
6 3239 18.35% 31.79 65.88%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-01 23:57:53 (Pacific Time)