Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 104 32.69% 25.32 62.5% 0.274 0.2247 -0.652
Blitz 0 1950 30.77% 28.54 74.46% -0.193 0.0671 -0.129
Dahan Insurrection 4 1298 29.16% 48.17 64.56% -1.158 -1.3138 0.381
Despicable Theft 2 219 42.47% 27.78 58.45% -1.639 -0.8348 0.32
Elemental Invocation 1 403 46.52% 26.51 58.56% -0.865 0.0182 -1.255
Guard the Isle's Heart 0 6221 14.05% 46.57 79.36% 0.708 0.1475 0.966
Powers Long Forgotten 1 708 52.57% 29.53 60.45% -1.455 -0.5622 -0.177
Rituals of Terror 3 583 43.52% 39.3 65.87% -0.177 -0.297 0.124
Rituals of the Destroying Flame 3 465 69.18% 33.18 50.32% -0.613 0.2485 -0.084
Second Wave 0 7593 37.0% 29.46 77.91% 0.46 0.5423 -0.063
The Great River 3 386 44.94% 26.69 55.18% -1.392 0.1435 -0.741
Varied Terrains 2 158 42.41% 26.06 56.33% -0.163 0.6175 -0.494
Ward the Shores 2 798 40.3% 32.93 61.65% -1.629 -0.568 -0.281

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4093 30.37 55.9% 0.133 0.2776 -0.065
Aid From Lesser Spirits 3617 32.69 60.46% -0.096 -0.1991 0.169
All Things Weaken 2354 28.51 50.3% -0.603 -0.2984 -0.413
Attenuated Essence 257 24.56 48.25% 0.245 0.2675 -0.746
Back Against the Wall 3434 31.02 55.39% -0.623 -0.5747 -0.043
Blight Corrodes the Spirit 278 27.01 44.24% -0.238 -0.0323 -0.817
Burn Brightest Before the End 225 29.19 50.22% -0.105 0.0716 -0.558
Disintegrating Ecosystem 3930 27.95 54.45% -0.396 0.023 -0.13
Downward Spiral 7153 25.96 60.32% -0.118 -0.0503 -0.202
Erosion of Will 3968 28.78 52.42% 0.067 0.3599 -0.319
Intensifying Exploitation 288 29.15 51.74% 0.173 0.468 0.059
Invaders Find the Land to Their Liking 1037 34.37 77.24% 0.159 -0.3163 0.192
Memory Fades to Dust 7238 25.55 56.16% -0.269 -0.0468 -0.216
Power Corrodes the Spirit 2495 28.95 54.07% -0.292 -0.1166 -0.321
Promising Farmlands 3845 28.37 53.19% -0.058 0.2457 -0.52
Shattered Fragments of Power 231 31.54 52.81% 0.139 0.3278 -0.396
Slow Dissolution of Will 280 25.86 43.57% -0.231 0.1387 -0.887
Strong Earth Shatters Slowly 685 34.41 81.75% 0.644 -0.1095 0.419
The Border of Life and Death 88 34.06 75.0% 0.637 0.0753 1.112
Thriving Communities 2345 29.23 55.78% -0.749 -0.4425 -0.099
Thriving Crops 141 27.4 49.65% -0.502 -0.4729 -0.175
Tipping Point 1072 29.8 54.2% 0.0 0.0 -0.295
Unnatural Proliferation 2584 32.39 58.24% -0.086 0.0676 0.004
Untended Land Crumbles 2326 28.66 54.21% -0.11 0.2473 -0.345

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 31027 39.0% 30.13 74.02% -0.361 0.5077 0.004
B 35564 37.86% 31.08 74.83% -0.1 0.7324 0.116
C 33817 37.16% 31.39 76.0% -0.197 0.4911 0.204
D 30281 36.95% 30.84 75.89% -0.223 0.616 0.123
E 18000 39.49% 30.88 74.08% -0.116 0.5862 0.149
F 28714 38.08% 30.44 75.05% -0.113 0.7048 0.175
G 29562 38.99% 30.61 74.82% -0.292 0.5651 0.225
H 27419 38.19% 30.1 74.62% -0.165 0.6205 0.142
East 6222 38.49% 35.26 65.01% 0.001 0.8792 -0.481
Northeast 4266 37.38% 35.06 64.37% -0.632 0.2411 -0.837
Northwest 4111 37.23% 35.6 66.5% 0.074 0.9586 -0.849
Southeast 1573 35.02% 30.42 63.57% -0.999 -0.107 -0.579
Southwest 1541 35.79% 28.51 60.74% -0.365 0.8997 -0.539
West 6246 38.9% 34.73 64.84% -0.613 0.4564 -0.861

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5914 0.0% 17.46 67.18% -1.453 -0.7177 -0.881
Not Using Events or Tokens 16501 34.77% 22.87 74.14% -0.197 0.2301 -0.051
Skip Initial Invader Actions 4711 11.9% 35.89 90.87% 0.854 0.2438 0.316
Start of Game Growth 6926 15.32% 36.4 88.71% -0.03 -0.6367 0.994
Unlimited Undo 13928 32.44% 31.48 79.57% 0.23 0.233 0.444
Using Tokens but Not Events 19666 23.4% 28.54 83.16% 0.512 0.5224 -0.195

Results With Allies

Unique Power Cards

Power Card Kept
Call on Herders for Aid 83.06%
Gift of Searing Heat 84.54%
Stinging Sandstorm 91.04%
Sweltering Exhaustion 97.27%

Terror Level

Terror Level Completed Average Score Win Rate
I 23110 15.56 18.49%
II 55724 30.46 75.32%
III 48422 34.8 90.37%
IV 14939 38.44 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4271
Win: Invaders destroyed (Terror III) 43087
Win: Invaders destroyed (Terror II) 41085
Win: Terror victory (Terror IV) 14761
Game abandoned (v.3.0+) 7754
Lose: Invader deck ran out 1437
Lose: Adversary condition 9927
Win: Sacrifice victory 347
Lose: Scenario condition 1012
Win: Scenario condition 1328
Lose: Blight pool ran out 16703
Lose: Spirit destroyed 483

Number of Players

Score Model: -0.002 Win Model: 0.001
Num. Completed Blight Flip Rate Average Score Win Rate
1 77928 40.2% 29.3 73.14%
2 36011 42.02% 30.13 73.39%
3 14295 39.69% 32.15 75.64%
4 11377 32.27% 35.07 77.49%
5 625 25.54% 26.74 75.52%
6 1959 18.51% 29.0 69.22%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-10 06:17:01 (Pacific Time)