Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 31 41.94% 24.65 61.29% -0.65 -0.8254 -0.736
Blitz 0 1615 32.76% 30.17 78.2% -0.031 0.2604 -0.139
Dahan Insurrection 4 1100 31.48% 52.2 69.36% -0.015 -0.2582 0.383
Despicable Theft 2 122 46.72% 33.72 75.41% -1.081 -0.4569 0.096
Elemental Invocation 1 249 52.42% 32.31 74.3% -0.154 0.6697 -0.736
Guard the Isle's Heart 0 5411 14.1% 46.55 80.65% 0.461 -0.0491 0.664
Powers Long Forgotten 1 573 57.07% 32.29 66.14% -0.865 -0.4791 -0.182
Rituals of Terror 3 497 46.04% 42.74 70.42% -0.349 -0.5511 0.067
Rituals of the Destroying Flame 3 394 74.81% 36.71 55.84% -0.625 0.1861 -0.023
Second Wave 0 6270 38.1% 30.02 78.96% 0.208 0.3469 -0.296
The Great River 3 273 50.0% 31.07 64.84% -2.069 -0.5683 -0.411
Varied Terrains 2 53 43.4% 35.23 73.58% -0.212 0.2996 0.431
Ward the Shores 2 667 41.95% 35.93 65.82% -0.761 0.1723 -0.288

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3534 30.91 56.06% -0.867 -0.1414 -0.397
Aid From Lesser Spirits 3158 33.06 60.92% -0.37 0.1457 -0.186
All Things Weaken 1900 29.35 51.26% -1.255 -0.411 -0.67
Attenuated Essence 6 26.0 50.0% -0.513 0.2002 0.478
Back Against the Wall 3003 31.45 55.44% -0.462 0.1323 -0.439
Blight Corrodes the Spirit 16 21.69 18.75% -1.348 -0.3091 -1.248
Burn Brightest Before the End 16 26.69 56.25% -0.598 0.2277 0.287
Disintegrating Ecosystem 3365 28.8 55.75% -0.607 0.3176 -0.438
Downward Spiral 6093 26.65 61.56% -0.854 -0.1119 -0.513
Erosion of Will 3438 29.32 52.85% -0.977 -0.1171 -0.694
Intensifying Exploitation 12 23.58 50.0% -1.071 -0.0667 0.796
Invaders Find the Land to Their Liking 821 35.93 79.42% -0.04 -0.2386 0.115
Memory Fades to Dust 6090 26.27 57.26% -1.083 -0.1978 -0.532
Power Corrodes the Spirit 2010 30.1 55.42% -0.579 0.1179 -0.613
Promising Farmlands 3312 28.85 54.02% -0.584 0.3648 -0.84
Shattered Fragments of Power 29 31.76 55.17% -0.557 0.1252 0.196
Slow Dissolution of Will 12 29.67 58.33% -0.574 0.4886 -0.38
Strong Earth Shatters Slowly 557 35.66 84.38% 0.386 -0.0598 0.197
The Border of Life and Death 5 35.2 80.0% 0.1 0.3423 0.0
Thriving Communities 1886 30.1 56.47% -0.287 0.6413 -0.386
Thriving Crops 6 28.33 50.0% -0.461 0.1383 -0.064
Tipping Point 1071 29.83 54.25% 0.0 -0.0768 -0.652
Unnatural Proliferation 2134 33.04 59.37% -0.379 0.3385 -0.351
Untended Land Crumbles 1846 29.39 55.53% -0.831 -0.0432 -0.68

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 24587 39.97% 31.73 77.84% 0.077 0.9779 0.043
B 28518 38.52% 32.75 78.78% 0.067 0.8697 0.237
C 27065 37.75% 32.94 79.8% 0.282 0.9297 0.269
D 24167 37.92% 32.33 79.56% 0.145 1.0001 0.212
E 13100 41.32% 32.91 78.18% 0.107 0.801 0.251
F 22786 38.8% 32.23 79.3% 0.304 1.0826 0.266
G 23619 40.04% 32.13 78.56% 0.232 0.9928 0.305
H 21744 39.13% 31.63 78.58% 0.153 0.8711 0.21
East 4973 40.54% 38.44 70.26% 0.011 0.831 -0.341
Northeast 3371 39.85% 38.68 70.36% -0.707 0.218 -0.607
Northwest 3287 39.19% 38.9 71.95% -0.078 0.538 -0.752
Southeast 1050 39.2% 35.83 74.57% -0.284 0.4268 -0.233
Southwest 1034 40.43% 33.79 72.05% 0.114 1.3866 -0.04
West 5056 40.78% 37.66 69.6% -0.079 1.0188 -0.981

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4607 0.0% 19.38 74.52% -1.588 -0.3368 -0.714
Not Using Events or Tokens 12953 35.35% 24.71 79.73% -0.038 0.1957 -0.188
Skip Initial Invader Actions 3862 11.27% 37.25 93.97% -0.436 -1.0415 -0.277
Start of Game Growth 5685 15.36% 38.14 91.84% 1.335 0.8798 0.804
Unlimited Undo 10799 33.24% 33.42 84.97% 0.2 0.008 0.701
Using Tokens but Not Events 15507 23.79% 29.38 86.59% 0.092 0.0554 -0.112

Results With Allies

Unique Power Cards

Power Card Kept
Call on Herders for Aid 82.58%
Gift of Searing Heat 84.18%
Stinging Sandstorm 90.86%
Sweltering Exhaustion 97.17%

Terror Level

Terror Level Completed Average Score Win Rate
I 14458 21.93 25.28%
II 46428 31.09 76.47%
III 40743 34.71 90.55%
IV 12581 37.98 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3654
Win: Invaders destroyed (Terror III) 36305
Win: Invaders destroyed (Terror II) 34697
Win: Terror victory (Terror IV) 12428
Game abandoned (v.3.0+) 518
Lose: Invader deck ran out 1228
Lose: Adversary condition 8429
Win: Sacrifice victory 295
Lose: Scenario condition 890
Win: Scenario condition 1200
Lose: Blight pool ran out 14152
Lose: Spirit destroyed 414

Number of Players

Score Model: 0.061 Win Model: 0.126
Num. Completed Blight Flip Rate Average Score Win Rate
1 63311 41.1% 30.83 76.9%
2 28770 42.85% 31.63 76.88%
3 11231 39.5% 33.62 79.24%
4 9667 32.39% 37.24 81.21%
5 268 25.88% 31.52 87.31%
6 963 21.96% 30.96 81.72%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-15 02:23:33 (Pacific Time)