Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 137 29.93% 25.26 62.04% -0.269 -0.1108 -0.752
Blitz 0 2111 30.29% 27.87 72.76% -0.093 0.1693 -0.192
Dahan Insurrection 4 1394 28.12% 46.63 63.13% -0.621 -0.8466 0.427
Despicable Theft 2 276 38.41% 26.24 55.8% -0.839 -0.03 0.332
Elemental Invocation 1 468 45.18% 25.99 57.69% 0.222 0.9191 -0.892
Guard the Isle's Heart 0 6754 13.7% 46.89 79.02% 0.544 -0.0933 1.106
Powers Long Forgotten 1 791 50.06% 27.93 57.4% -1.48 -0.5387 -0.197
Rituals of Terror 3 619 43.09% 38.3 64.46% -0.185 -0.1156 0.156
Rituals of the Destroying Flame 3 512 67.91% 31.71 48.63% -0.49 0.3933 -0.141
Second Wave 0 8302 36.6% 29.28 77.26% 0.144 0.3321 0.037
The Great River 3 438 45.08% 26.18 53.88% 0.168 1.227 -0.886
Varied Terrains 2 204 44.61% 25.32 55.39% -0.402 0.3377 -0.63
Ward the Shores 2 870 40.19% 31.49 58.97% -1.34 -0.0835 -0.338

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4382 30.24 55.64% -0.123 -0.0082 0.014
Aid From Lesser Spirits 3847 32.53 60.07% -0.181 -0.257 0.283
All Things Weaken 2613 28.01 49.56% -0.615 -0.3397 -0.377
Attenuated Essence 434 25.07 48.62% -0.528 -0.5624 -0.61
Back Against the Wall 3659 30.83 55.23% 0.079 0.1239 0.044
Blight Corrodes the Spirit 435 26.61 44.14% -0.716 -0.5483 -0.586
Burn Brightest Before the End 366 31.18 51.64% 1.037 1.0389 -0.165
Disintegrating Ecosystem 4203 27.88 54.39% -0.148 0.0891 -0.009
Downward Spiral 7813 25.52 59.62% -0.312 -0.2182 -0.067
Erosion of Will 4242 28.67 52.15% -0.063 0.1492 -0.199
Intensifying Exploitation 486 28.27 50.21% -0.348 -0.1378 -0.111
Invaders Find the Land to Their Liking 1161 33.9 76.66% 0.857 0.282 0.306
Memory Fades to Dust 7842 25.13 55.78% -0.332 -0.1218 -0.056
Power Corrodes the Spirit 2794 28.65 53.36% -0.557 -0.3344 -0.241
Promising Farmlands 4102 28.11 52.68% -0.371 -0.1306 -0.411
Shattered Fragments of Power 384 29.25 49.74% -0.44 -0.4192 -0.384
Slow Dissolution of Will 455 25.76 43.08% -0.528 -0.2294 -0.683
Strong Earth Shatters Slowly 748 34.02 81.28% 0.138 -0.5355 0.587
The Border of Life and Death 129 30.86 71.32% 0.094 -0.4613 0.848
Thriving Communities 2634 28.93 55.28% -0.072 0.1396 0.033
Thriving Crops 239 28.38 53.56% 0.462 0.1657 -0.145
Tipping Point 1072 29.8 54.2% 0.0 0.6528 -0.164
Unnatural Proliferation 2855 31.91 57.83% 0.203 0.3658 0.154
Untended Land Crumbles 2599 28.34 53.94% -0.378 -0.1782 -0.222

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 34728 38.51% 29.61 72.5% 0.19 1.1586 0.003
B 39581 37.38% 30.52 73.27% 0.253 1.1314 0.103
C 37810 36.89% 30.82 74.27% 0.336 1.0293 0.19
D 33763 36.68% 30.27 74.27% 0.325 1.2399 0.087
E 20869 39.21% 30.03 72.19% 0.266 1.0255 0.135
F 32195 37.46% 29.48 72.72% -0.069 0.7742 0.029
G 33099 38.37% 29.96 72.97% 0.158 0.9654 0.176
H 30815 37.71% 29.54 72.65% 0.015 0.8326 0.071
East 6924 37.82% 33.89 63.16% -0.544 0.3445 -0.509
Northeast 4741 36.73% 33.75 62.83% -0.157 0.6349 -0.837
Northwest 4539 36.3% 34.5 64.99% 0.046 0.8734 -0.833
Southeast 1868 34.27% 28.56 59.53% -0.451 0.4076 -0.522
Southwest 1811 34.74% 26.77 57.26% -0.791 0.5084 -0.625
West 6911 38.13% 33.64 63.36% -0.034 1.0084 -0.843

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6798 0.0% 16.71 63.78% -1.248 -0.5459 -0.577
Not Using Events or Tokens 18663 34.55% 21.93 71.32% -0.269 0.1206 -0.143
Skip Initial Invader Actions 5136 11.73% 35.22 89.31% 0.97 0.2698 0.499
Start of Game Growth 7585 15.18% 35.6 86.88% 0.028 -0.4799 0.84
Unlimited Undo 15491 32.39% 30.68 77.43% -0.032 -0.1194 0.465
Using Tokens but Not Events 22294 23.15% 28.08 80.81% 0.231 0.2063 -0.534

Results With Allies

Unique Power Cards

Power Card Kept
Call on Herders for Aid 83.3%
Gift of Searing Heat 84.81%
Stinging Sandstorm 91.18%
Sweltering Exhaustion 97.29%

Terror Level

Terror Level Completed Average Score Win Rate
I 28552 13.65 16.27%
II 60868 30.17 74.87%
III 52924 34.82 90.34%
IV 16259 38.64 99.59%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4642
Win: Invaders destroyed (Terror III) 47103
Win: Invaders destroyed (Terror II) 44649
Win: Terror victory (Terror IV) 16069
Game abandoned (v.3.0+) 12212
Lose: Invader deck ran out 1548
Lose: Adversary condition 10835
Win: Sacrifice victory 367
Lose: Scenario condition 1072
Win: Scenario condition 1391
Lose: Blight pool ran out 18194
Lose: Spirit destroyed 521

Number of Players

Score Model: 0.167 Win Model: 0.143
Num. Completed Blight Flip Rate Average Score Win Rate
1 86569 39.7% 28.57 71.45%
2 40368 41.79% 29.4 71.51%
3 15949 39.69% 31.42 74.18%
4 12336 31.96% 34.01 75.8%
5 796 27.25% 26.62 74.5%
6 2585 17.71% 30.59 66.54%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-19 03:08:32 (Pacific Time)