Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 1196 34.17% 30.9 -0.011 77.51% -0.382 0.1907
Dahan Insurrection 4 890 32.13% 52.85 -0.046 67.53% -0.628 -0.2277
Despicable Theft 2 35 31.43% 35.8 0.028 88.57% -0.093 0.1897
Elemental Invocation 1 117 50.0% 34.34 0.004 78.63% -0.044 0.3955
Guard the Isle's Heart 0 3997 13.51% 46.21 0.012 81.04% -0.131 0.2347
Powers Long Forgotten 1 455 58.93% 33.04 -0.052 65.93% -0.615 -0.1742
Rituals of Terror 3 401 43.32% 42.16 -0.044 68.83% -0.642 0.0014
Rituals of the Destroying Flame 3 312 74.28% 36.93 -0.095 53.53% -0.786 -0.1442
Second Wave 0 4646 39.19% 30.23 -0.013 78.86% -0.69 -0.2617
The Great River 3 150 50.67% 32.33 -0.073 65.33% -1.295 0.1644
Ward the Shores 2 515 42.86% 36.51 -0.072 64.27% -1.068 -0.0307

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 2560 30.92 -0.115 55.74% -1.824 0.2492
Aid From Lesser Spirits 2323 33.05 -0.089 61.34% -1.594 0.3254
All Things Weaken 1151 29.26 -0.137 51.69% -2.099 0.0593
Back Against the Wall 2222 31.35 -0.12 54.91% -1.865 0.2294
Disintegrating Ecosystem 2469 28.92 -0.118 55.29% -1.855 0.3694
Downward Spiral 4397 26.7 -0.099 61.38% -1.778 0.2435
Erosion of Will 2464 29.15 -0.136 51.87% -2.059 0.1499
Invaders Find the Land to Their Liking 505 35.4 -0.007 79.01% -0.715 -0.0222
Memory Fades to Dust 4486 26.39 -0.123 56.82% -2.013 0.205
Power Corrodes the Spirit 1173 29.69 -0.114 55.92% -1.854 0.1674
Promising Farmlands 2461 29.04 -0.12 54.57% -1.863 0.3517
Strong Earth Shatters Slowly 323 34.96 0.013 83.28% -0.468 -0.0574
Thriving Communities 1105 30.33 -0.113 56.11% -1.834 0.2589
Tipping Point 1071 29.83 -0.121 54.25% -1.817 0.4087
Unnatural Proliferation 1331 32.48 -0.098 58.98% -1.69 0.399
Untended Land Crumbles 1098 29.38 -0.12 54.74% -1.924 0.1819

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 9563 42.82% 30.1 -0.009 76.12% 0.182 -0.9297
B 11515 39.71% 32.83 0.004 78.48% 0.376 -0.8321
C 11272 39.06% 31.8 0.008 79.57% 0.442 -0.9968
D 9732 39.4% 31.55 0.003 78.84% 0.341 -0.8608
E 4174 44.98% 32.6 0.001 77.1% 0.404 -0.9082
F 9248 40.37% 31.45 0.006 79.03% 0.445 -0.8202
G 10267 41.42% 32.01 0.003 78.11% 0.41 -0.8471
H 8820 40.32% 31.13 0.0 77.79% 0.335 -0.9308
East 909 41.52% 40.23 -0.025 69.86% -0.358 -1.3388
Northeast 1106 43.97% 37.92 -0.037 66.91% -0.492 -1.4231
Northwest 1592 35.68% 39.6 -0.014 73.43% -0.351 -1.3502
Southeast 288 42.71% 35.09 -0.024 71.53% -0.476 -1.5016
Southwest 300 45.0% 31.84 -0.032 69.33% -0.494 -1.1135
West 1043 43.06% 37.63 -0.051 64.81% -0.711 -1.4357

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 3265 0.0% 19.53 -0.05 76.32% -1.7 0.3541
Not Using Events or Tokens 8860 36.03% 24.78 0.003 79.81% -0.164 0.0541
Skip Initial Invader Actions 2825 11.01% 38.36 0.05 94.3% 0.866 0.172
Start of Game Growth 4177 14.5% 39.13 0.049 92.2% 0.764 0.3008
Unlimited Undo 7495 34.01% 34.01 0.025 84.87% 0.346 -0.0743
Using Tokens but Not Events 10474 24.89% 29.29 0.034 87.04% 0.227 0.1745

Results With Allies

Unique Power Cards

Power Card Kept
Call on Herders for Aid 82.52%
Gift of Searing Heat 84.24%
Stinging Sandstorm 90.8%
Sweltering Exhaustion 97.14%

Terror Level

Terror Level Completed Average Score Win Rate
I 9937 22.34 26.01%
II 32400 30.81 76.3%
III 28624 34.31 90.39%
IV 8868 37.5 99.47%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2585
Win: Invaders destroyed (Terror III) 25428
Win: Invaders destroyed (Terror II) 24109
Win: Terror victory (Terror IV) 8755
Lose: Invader deck ran out 878
Lose: Adversary condition 5979
Win: Sacrifice victory 193
Lose: Scenario condition 654
Win: Scenario condition 930
Lose: Blight pool ran out 10002
Lose: Spirit destroyed 316

Number of Players

Score Model: 0.003 Win Model: -0.166
Num. Completed Blight Flip Rate Average Score Win Rate
1 44157 41.26% 31.0 77.21%
2 20352 43.37% 31.75 76.88%
3 8014 38.8% 34.05 79.4%
4 7306 31.87% 37.52 80.7%

Power Progression

Score Model: -0.056 Win Model: -1.048
Power Progression? Completed Average Score Win Rate
Standard 75865 32.8 78.03%
Power Progression 3964 18.54 70.74%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-02-27 02:06:44 (Pacific Time)