Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 94 32.98% 24.03 61.7% 0.544 0.5959 -1.121
Blitz 0 1894 30.92% 28.78 75.13% -0.357 -0.156 -0.121
Dahan Insurrection 4 1275 29.53% 48.76 65.25% -0.935 -1.1464 0.392
Despicable Theft 2 206 41.75% 28.5 61.17% -0.907 -0.0629 0.298
Elemental Invocation 1 382 46.19% 27.0 59.95% -0.539 0.5325 -1.153
Guard the Isle's Heart 0 6086 14.17% 46.62 79.53% 1.203 0.4785 0.943
Powers Long Forgotten 1 690 53.23% 29.83 61.59% -0.686 0.2198 -0.143
Rituals of Terror 3 577 43.63% 39.41 66.03% -0.652 -0.6219 0.148
Rituals of the Destroying Flame 3 452 70.29% 33.66 51.11% -0.753 0.4355 0.02
Second Wave 0 7351 37.35% 29.49 77.98% 0.224 0.305 -0.069
The Great River 3 365 46.15% 27.38 56.44% -0.647 0.74 -0.807
Varied Terrains 2 136 40.44% 26.3 55.88% -0.265 0.6357 -0.465
Ward the Shores 2 782 40.62% 33.38 62.4% -0.89 0.1653 -0.246

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4003 30.41 55.86% 0.061 0.1993 -0.092
Aid From Lesser Spirits 3535 32.79 60.59% 0.31 0.2505 0.151
All Things Weaken 2306 28.6 50.39% -0.639 -0.2841 -0.453
Attenuated Essence 213 23.66 44.13% -0.199 -0.0879 -1.007
Back Against the Wall 3385 31.08 55.48% -0.498 -0.4213 -0.077
Blight Corrodes the Spirit 232 27.25 43.53% 0.319 0.5295 -0.911
Burn Brightest Before the End 196 29.15 51.02% -0.619 -0.4988 -0.572
Disintegrating Ecosystem 3851 28.06 54.69% -0.379 -0.0107 -0.148
Downward Spiral 7021 26.01 60.42% -0.259 -0.0628 -0.24
Erosion of Will 3880 28.83 52.29% -0.196 0.0711 -0.343
Intensifying Exploitation 245 28.87 51.84% 0.025 0.2948 0.183
Invaders Find the Land to Their Liking 1000 34.78 77.9% 0.497 -0.0136 0.221
Memory Fades to Dust 7073 25.63 56.17% -0.253 0.0587 -0.251
Power Corrodes the Spirit 2411 29.07 54.25% -0.577 -0.282 -0.315
Promising Farmlands 3764 28.36 53.11% -0.245 0.0913 -0.542
Shattered Fragments of Power 199 31.7 52.76% 0.008 0.1163 -0.291
Slow Dissolution of Will 241 25.96 42.32% -0.605 -0.2052 -0.919
Strong Earth Shatters Slowly 663 34.44 82.2% 0.434 -0.1788 0.361
The Border of Life and Death 81 33.59 72.84% 0.863 0.5703 1.098
Thriving Communities 2274 29.44 56.24% 0.063 0.3962 -0.119
Thriving Crops 120 28.93 50.83% -0.403 -0.4894 -0.075
Tipping Point 1072 29.8 54.2% 0.0 0.5146 -0.325
Unnatural Proliferation 2508 32.45 58.29% 0.135 0.2825 -0.045
Untended Land Crumbles 2246 28.73 54.19% -0.352 -0.0449 -0.372

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 30061 39.22% 30.32 74.5% -1.034 -0.129 0.046
B 34486 38.0% 31.28 75.29% -1.106 -0.2779 0.173
C 32799 37.26% 31.59 76.47% -0.948 -0.2683 0.257
D 29343 37.14% 31.05 76.43% -0.873 -0.0199 0.174
E 17196 39.73% 31.17 74.63% -0.898 -0.1968 0.194
F 27815 38.28% 30.7 75.54% -0.806 -0.025 0.236
G 28557 39.32% 30.85 75.3% -0.837 -0.0655 0.271
H 26508 38.35% 30.3 75.09% -0.966 -0.1977 0.184
East 6024 38.94% 35.7 65.65% -0.752 0.1093 -0.48
Northeast 4136 37.88% 35.5 65.04% -0.995 -0.2478 -0.854
Northwest 3983 37.55% 36.08 67.21% -0.273 0.5601 -0.858
Southeast 1474 35.81% 31.44 65.47% -0.281 0.4951 -0.511
Southwest 1447 36.65% 29.35 62.4% -1.506 -0.1866 -0.545
West 6050 39.26% 35.21 65.57% -0.118 0.8882 -0.869

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5712 0.0% 17.75 68.28% -1.673 -0.842 -0.886
Not Using Events or Tokens 15950 34.85% 23.12 74.87% -0.214 0.2271 -0.042
Skip Initial Invader Actions 4597 11.91% 36.07 91.32% 0.6 0.0381 0.253
Start of Game Growth 6756 15.39% 36.63 89.21% 0.862 0.3237 0.976
Unlimited Undo 13489 32.5% 31.64 80.14% 0.044 0.0846 0.431
Using Tokens but Not Events 19069 23.54% 28.62 83.53% 0.538 0.5146 -0.189

Results With Allies

Unique Power Cards

Power Card Kept
Call on Herders for Aid 82.96%
Gift of Searing Heat 84.47%
Stinging Sandstorm 90.98%
Sweltering Exhaustion 97.27%

Terror Level

Terror Level Completed Average Score Win Rate
I 21771 16.23 19.18%
II 54354 30.54 75.47%
III 47167 34.77 90.37%
IV 14560 38.37 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4173
Win: Invaders destroyed (Terror III) 41962
Win: Invaders destroyed (Terror II) 40145
Win: Terror victory (Terror IV) 14382
Game abandoned (v.3.0+) 6642
Lose: Invader deck ran out 1404
Lose: Adversary condition 9694
Win: Sacrifice victory 339
Lose: Scenario condition 995
Win: Scenario condition 1318
Lose: Blight pool ran out 16319
Lose: Spirit destroyed 479

Number of Players

Score Model: 0.052 Win Model: 0.067
Num. Completed Blight Flip Rate Average Score Win Rate
1 75676 40.3% 29.47 73.58%
2 34912 42.21% 30.36 73.82%
3 13799 39.74% 32.36 76.06%
4 11101 32.43% 35.38 78.02%
5 570 26.45% 27.53 76.84%
6 1794 19.17% 29.27 70.68%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)