Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 39 33.33% 23.95 61.54% -0.62 -0.8973 -1.063
Blitz 0 1685 32.53% 29.87 77.92% 0.109 0.287 -0.059
Dahan Insurrection 4 1147 30.88% 51.43 68.7% -0.219 -0.613 0.385
Despicable Theft 2 139 45.32% 32.47 71.22% -0.492 0.3039 0.16
Elemental Invocation 1 272 50.55% 31.35 72.43% -0.257 0.4617 -0.786
Guard the Isle's Heart 0 5543 13.94% 46.5 80.43% 0.803 0.1627 0.763
Powers Long Forgotten 1 601 55.39% 31.6 64.56% -0.677 -0.0395 -0.137
Rituals of Terror 3 512 45.28% 41.78 69.14% -1.2 -1.048 0.077
Rituals of the Destroying Flame 3 407 73.4% 35.97 55.04% -1.105 -0.0255 0.017
Second Wave 0 6505 38.11% 29.82 78.63% 0.082 0.1488 -0.276
The Great River 3 296 49.49% 29.62 61.49% -1.985 -0.7361 -0.52
Varied Terrains 2 83 38.55% 29.75 59.04% -0.973 -0.3402 -0.784
Ward the Shores 2 694 41.46% 35.37 65.27% -0.646 0.4432 -0.312

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3614 30.84 55.95% -0.184 0.0462 -0.257
Aid From Lesser Spirits 3240 32.94 60.77% -0.094 -0.1534 -0.065
All Things Weaken 1980 29.18 50.96% -0.517 -0.1393 -0.59
Attenuated Essence 41 26.0 48.78% 0.028 0.1082 -0.445
Back Against the Wall 3087 31.27 55.39% -0.209 -0.1596 -0.311
Blight Corrodes the Spirit 71 31.54 43.66% 0.031 0.2278 -0.864
Burn Brightest Before the End 55 30.38 52.73% 0.153 0.3461 -0.28
Disintegrating Ecosystem 3466 28.71 55.65% -0.04 0.3729 -0.31
Downward Spiral 6294 26.52 61.07% -0.51 -0.267 -0.401
Erosion of Will 3547 29.17 52.55% -0.396 -0.0875 -0.554
Intensifying Exploitation 66 28.71 56.06% -0.009 0.2699 0.259
Invaders Find the Land to Their Liking 861 35.75 79.67% 1.08 0.5739 0.198
Memory Fades to Dust 6262 26.08 56.87% -0.595 -0.2515 -0.414
Power Corrodes the Spirit 2116 29.83 55.01% -0.27 -0.0343 -0.487
Promising Farmlands 3410 28.73 54.02% -0.094 0.3597 -0.714
Shattered Fragments of Power 66 34.35 54.55% 0.288 0.3406 0.031
Slow Dissolution of Will 48 26.52 43.75% -0.525 -0.135 -0.972
Strong Earth Shatters Slowly 576 35.41 84.38% 0.939 0.2289 0.308
The Border of Life and Death 27 35.33 77.78% 0.726 0.3494 1.015
Thriving Communities 1983 29.94 56.08% -0.072 0.2752 -0.289
Thriving Crops 35 32.91 57.14% 0.243 0.0418 0.631
Tipping Point 1071 29.83 54.25% 0.0 0.0 -0.527
Unnatural Proliferation 2221 32.82 58.67% -0.293 -0.0984 -0.233
Untended Land Crumbles 1941 29.24 54.97% -0.416 -0.149 -0.517

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 25717 39.85% 31.45 77.05% -0.247 0.5107 0.037
B 29764 38.41% 32.41 78.02% -0.101 0.6379 0.181
C 28261 37.69% 32.66 79.0% -0.023 0.5645 0.232
D 25230 37.92% 32.04 78.77% -0.053 0.6625 0.172
E 14010 40.88% 32.43 77.04% -0.042 0.533 0.171
F 23800 38.72% 31.87 78.5% -0.114 0.5621 0.228
G 24659 39.92% 31.77 77.67% -0.263 0.3962 0.253
H 22773 39.0% 31.3 77.71% -0.157 0.419 0.175
East 5232 40.27% 37.74 69.02% -0.702 -0.1396 -0.431
Northeast 3555 39.53% 37.86 69.06% -0.489 0.1769 -0.713
Northwest 3461 38.74% 38.15 70.59% -0.355 0.4594 -0.813
Southeast 1132 38.65% 35.24 73.14% -0.251 0.4723 -0.294
Southwest 1115 39.55% 32.89 69.96% -0.734 0.2696 -0.279
West 5300 40.33% 37.03 68.42% -0.436 0.4858 -0.93

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4800 0.0% 19.11 73.33% -1.089 -0.3191 -0.563
Not Using Events or Tokens 13442 35.09% 24.39 78.77% -0.218 0.1572 -0.197
Skip Initial Invader Actions 3998 11.32% 36.94 93.55% 0.739 0.1007 -0.3
Start of Game Growth 5901 15.4% 37.67 91.14% 0.116 -0.1953 0.834
Unlimited Undo 11375 33.1% 32.95 83.75% 0.154 0.1307 0.628
Using Tokens but Not Events 16289 23.73% 29.18 85.77% 0.282 0.2753 -0.18

Results With Allies

Unique Power Cards

Power Card Kept
Call on Herders for Aid 82.67%
Gift of Searing Heat 84.26%
Stinging Sandstorm 90.89%
Sweltering Exhaustion 97.2%

Terror Level

Terror Level Completed Average Score Win Rate
I 15992 20.44 23.47%
II 48107 31.01 76.18%
III 42087 34.76 90.51%
IV 12991 38.06 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3753
Win: Invaders destroyed (Terror III) 37482
Win: Invaders destroyed (Terror II) 35821
Win: Terror victory (Terror IV) 12833
Game abandoned (v.3.0+) 1790
Lose: Invader deck ran out 1261
Lose: Adversary condition 8727
Win: Sacrifice victory 301
Lose: Scenario condition 912
Win: Scenario condition 1239
Lose: Blight pool ran out 14634
Lose: Spirit destroyed 424

Number of Players

Score Model: 0.15 Win Model: 0.037
Num. Completed Blight Flip Rate Average Score Win Rate
1 65867 40.9% 30.49 76.02%
2 30084 42.61% 31.33 76.21%
3 11818 39.76% 33.32 78.32%
4 9945 32.48% 36.92 80.53%
5 327 27.39% 29.82 82.57%
6 1136 21.78% 30.52 78.79%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-11 04:23:09 (Pacific Time)