Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 72 36.11% 24.06 58.33% -0.211 -0.3506 -1.048
Blitz 0 1821 31.64% 29.1 76.0% -0.42 -0.3095 -0.032
Dahan Insurrection 4 1230 29.93% 49.6 66.42% -0.661 -0.8967 0.403
Despicable Theft 2 170 44.12% 30.08 64.12% -1.076 -0.4326 0.239
Elemental Invocation 1 339 47.34% 27.96 62.54% -1.247 -0.4453 -1.162
Guard the Isle's Heart 0 5857 14.06% 46.28 79.63% 0.532 -0.2414 0.867
Powers Long Forgotten 1 653 54.73% 30.7 63.25% -0.469 0.304 -0.036
Rituals of Terror 3 549 44.4% 40.32 66.85% -0.268 -0.2515 0.094
Rituals of the Destroying Flame 3 433 70.6% 34.47 52.66% -1.671 -0.614 0.048
Second Wave 0 6968 37.71% 29.65 78.23% 0.133 0.2137 -0.09
The Great River 3 332 47.73% 28.15 57.83% -1.265 -0.1366 -0.624
Varied Terrains 2 116 38.79% 26.78 54.31% -0.226 0.4658 -0.523
Ward the Shores 2 758 40.99% 33.89 63.19% -0.228 0.6347 -0.255

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3855 30.56 55.77% -0.128 0.0321 -0.153
Aid From Lesser Spirits 3399 32.77 60.43% -0.022 -0.1084 0.06
All Things Weaken 2143 29.01 51.05% -0.277 0.0647 -0.462
Attenuated Essence 141 24.06 41.13% -0.967 -0.893 -0.581
Back Against the Wall 3252 31.2 55.69% 0.11 0.1848 -0.146
Blight Corrodes the Spirit 161 27.55 39.75% -0.742 -0.5512 -0.949
Burn Brightest Before the End 135 31.0 53.33% -0.345 -0.2217 -0.758
Disintegrating Ecosystem 3687 28.3 54.98% -0.552 -0.1793 -0.199
Downward Spiral 6722 26.14 60.77% -0.227 -0.0906 -0.272
Erosion of Will 3752 28.94 52.35% -0.252 0.0429 -0.423
Intensifying Exploitation 170 28.3 51.18% -0.119 0.1199 0.089
Invaders Find the Land to Their Liking 948 34.79 78.16% 0.741 0.2094 0.191
Memory Fades to Dust 6740 25.83 56.54% -0.18 0.1005 -0.278
Power Corrodes the Spirit 2264 29.49 54.73% -0.05 0.1032 -0.368
Promising Farmlands 3624 28.49 53.28% -0.468 -0.1219 -0.607
Shattered Fragments of Power 139 31.27 51.08% -0.309 -0.1144 -0.157
Slow Dissolution of Will 166 27.08 42.17% -0.277 0.1746 -0.658
Strong Earth Shatters Slowly 627 34.7 82.93% 0.43 -0.3102 0.334
The Border of Life and Death 58 33.43 67.24% 0.649 0.216 1.272
Thriving Communities 2140 29.55 56.17% -0.183 0.1155 -0.207
Thriving Crops 88 28.95 52.27% -0.147 -0.2498 0.266
Tipping Point 1072 29.8 54.2% 0.0 0.5571 -0.401
Unnatural Proliferation 2387 32.63 58.23% 0.082 0.2273 -0.125
Untended Land Crumbles 2110 28.93 54.55% -0.373 -0.0733 -0.407

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 28228 39.53% 30.72 75.49% -0.454 0.54 0.029
B 32460 38.2% 31.7 76.42% -0.398 0.5201 0.192
C 30909 37.52% 32.01 77.49% -0.151 0.5914 0.231
D 27537 37.48% 31.42 77.39% -0.324 0.6275 0.167
E 15807 40.17% 31.7 75.61% -0.139 0.642 0.187
F 26137 38.43% 31.17 76.7% -0.34 0.5522 0.204
G 26846 39.63% 31.17 76.27% -0.245 0.6102 0.252
H 24871 38.69% 30.66 76.18% -0.344 0.5038 0.15
East 5673 39.69% 36.33 66.51% -0.477 0.2924 -0.418
Northeast 3881 38.65% 36.19 65.99% -0.718 0.0695 -0.859
Northwest 3744 38.05% 36.76 68.14% 0.176 1.1596 -0.83
Southeast 1306 36.54% 32.7 68.22% -0.275 0.5999 -0.482
Southwest 1291 37.54% 30.62 65.38% -0.377 0.8311 -0.397
West 5704 39.86% 35.89 66.48% -0.597 0.337 -0.858

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5381 0.0% 18.29 70.43% -1.131 -0.5015 -0.695
Not Using Events or Tokens 14869 35.1% 23.54 76.43% -0.307 0.1989 -0.147
Skip Initial Invader Actions 4349 11.92% 36.08 91.98% 0.481 -0.1539 0.039
Start of Game Growth 6396 15.55% 36.82 89.81% 0.89 0.501 0.833
Unlimited Undo 12624 32.95% 31.99 81.48% -0.08 -0.0356 0.508
Using Tokens but Not Events 17904 23.78% 28.68 84.24% 0.326 0.2984 -0.223

Results With Allies

Unique Power Cards

Power Card Kept
Call on Herders for Aid 82.85%
Gift of Searing Heat 84.37%
Stinging Sandstorm 90.96%
Sweltering Exhaustion 97.25%

Terror Level

Terror Level Completed Average Score Win Rate
I 19317 17.67 20.75%
II 51721 30.7 75.69%
III 45011 34.75 90.48%
IV 13854 38.22 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4008
Win: Invaders destroyed (Terror III) 40079
Win: Invaders destroyed (Terror II) 38290
Win: Terror victory (Terror IV) 13684
Game abandoned (v.3.0+) 4558
Lose: Invader deck ran out 1348
Lose: Adversary condition 9272
Win: Sacrifice victory 322
Lose: Scenario condition 969
Win: Scenario condition 1294
Lose: Blight pool ran out 15624
Lose: Spirit destroyed 455

Number of Players

Score Model: 0.012 Win Model: 0.027
Num. Completed Blight Flip Rate Average Score Win Rate
1 71540 40.53% 29.83 74.53%
2 32870 42.37% 30.69 74.68%
3 13005 39.82% 32.76 76.8%
4 10534 32.47% 36.16 79.45%
5 443 26.53% 28.96 81.04%
6 1511 20.53% 28.77 72.47%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)