Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 1234 33.78% 30.82 -0.011 77.8% -0.379 0.1908
Dahan Insurrection 4 918 31.58% 52.71 -0.043 68.41% -0.613 -0.2151
Despicable Theft 2 51 39.22% 34.86 0.006 82.35% -0.352 -0.0824
Elemental Invocation 1 132 51.15% 34.48 0.011 80.3% 0.071 0.5358
Guard the Isle's Heart 0 4206 13.46% 46.23 0.012 81.15% -0.131 0.2351
Powers Long Forgotten 1 471 58.41% 32.93 -0.053 65.82% -0.629 -0.184
Rituals of Terror 3 417 43.83% 42.01 -0.044 68.82% -0.64 0.0055
Rituals of the Destroying Flame 3 318 74.13% 36.96 -0.091 54.4% -0.76 -0.1148
Second Wave 0 4794 39.15% 30.19 -0.014 78.64% -0.705 -0.2765
The Great River 3 174 47.98% 32.2 -0.074 65.52% -1.341 0.1221
Ward the Shores 2 536 42.29% 36.54 -0.07 64.74% -1.062 -0.0278

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 2689 30.78 -0.117 55.52% -1.844 0.2288
Aid From Lesser Spirits 2419 33.0 -0.089 61.31% -1.597 0.3213
All Things Weaken 1233 29.27 -0.137 51.74% -2.106 0.0641
Back Against the Wall 2322 31.43 -0.118 55.17% -1.857 0.2346
Disintegrating Ecosystem 2582 28.93 -0.117 55.58% -1.845 0.3794
Downward Spiral 4624 26.64 -0.099 61.48% -1.784 0.2393
Erosion of Will 2576 29.05 -0.136 52.1% -2.062 0.1471
Invaders Find the Land to Their Liking 543 35.37 -0.007 79.01% -0.708 -0.0217
Memory Fades to Dust 4677 26.38 -0.123 56.94% -2.017 0.2018
Power Corrodes the Spirit 1256 29.82 -0.112 56.29% -1.851 0.1734
Promising Farmlands 2553 28.93 -0.122 54.33% -1.887 0.3272
Strong Earth Shatters Slowly 348 34.97 0.011 83.05% -0.507 -0.097
Thriving Communities 1181 30.19 -0.115 55.88% -1.851 0.2438
Tipping Point 1071 29.83 -0.121 54.25% -1.821 0.4049
Unnatural Proliferation 1445 32.42 -0.101 58.48% -1.709 0.3775
Untended Land Crumbles 1188 29.45 -0.12 54.88% -1.917 0.189

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 10053 42.76% 30.1 -0.009 76.24% 0.115 -0.6453
B 12092 39.61% 32.8 0.003 78.49% 0.296 -0.5608
C 11837 39.01% 31.79 0.008 79.56% 0.367 -0.7214
D 10226 39.18% 31.51 0.004 79.02% 0.271 -0.5787
E 4499 44.58% 32.59 0.001 77.37% 0.333 -0.6322
F 9741 40.27% 31.44 0.006 79.0% 0.367 -0.5466
G 10834 41.45% 32.0 0.004 78.2% 0.339 -0.5667
H 9281 40.44% 31.01 -0.001 77.64% 0.249 -0.6654
East 949 41.35% 40.09 -0.023 70.39% -0.259 -0.9083
Northeast 1135 44.08% 37.78 -0.038 66.87% -0.407 -1.0054
Northwest 1634 35.83% 39.51 -0.012 73.75% -0.231 -0.9008
Southeast 301 42.86% 35.03 -0.022 72.09% -0.353 -1.0587
Southwest 310 45.16% 31.6 -0.036 68.39% -0.436 -0.7092
West 1080 43.26% 37.72 -0.048 65.46% -0.595 -0.9936

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 3437 0.0% 19.53 -0.051 76.14% -1.71 0.3458
Not Using Events or Tokens 9439 35.62% 24.83 0.003 80.01% -0.16 0.0563
Skip Initial Invader Actions 2943 10.94% 38.23 0.051 94.43% 0.905 0.218
Start of Game Growth 4352 14.38% 39.01 0.049 92.23% 0.732 0.2617
Unlimited Undo 7914 33.88% 33.84 0.026 84.95% 0.351 -0.0686
Using Tokens but Not Events 11103 24.72% 29.36 0.035 87.14% 0.226 0.174

Results With Allies

Unique Power Cards

Power Card Kept
Call on Herders for Aid 82.53%
Gift of Searing Heat 84.23%
Stinging Sandstorm 90.78%
Sweltering Exhaustion 97.14%

Terror Level

Terror Level Completed Average Score Win Rate
I 10415 22.35 26.15%
II 34112 30.84 76.36%
III 30128 34.35 90.39%
IV 9317 37.52 99.5%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2724
Win: Invaders destroyed (Terror III) 26769
Win: Invaders destroyed (Terror II) 25405
Win: Terror victory (Terror IV) 9201
Lose: Invader deck ran out 916
Lose: Adversary condition 6274
Win: Sacrifice victory 203
Lose: Scenario condition 687
Win: Scenario condition 973
Lose: Blight pool ran out 10488
Lose: Spirit destroyed 332

Number of Players

Score Model: 0.003 Win Model: -0.201
Num. Completed Blight Flip Rate Average Score Win Rate
1 46428 41.2% 30.96 77.26%
2 21472 43.22% 31.73 76.98%
3 8374 38.82% 34.01 79.48%
4 7698 32.0% 37.49 80.79%

Power Progression

Score Model: -0.057 Win Model: -1.046
Power Progression? Completed Average Score Win Rate
Standard 79788 32.77 78.11%
Power Progression 4184 18.41 70.6%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-04-01 02:56:45 (Pacific Time)