Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 42 35.71% 23.38 61.9% -0.43 -0.6858 -1.077
Blitz 0 1688 32.47% 29.85 77.9% 0.129 0.3266 -0.083
Dahan Insurrection 4 1147 30.88% 51.43 68.7% -0.147 -0.5893 0.383
Despicable Theft 2 139 45.32% 32.47 71.22% -0.502 0.3101 0.158
Elemental Invocation 1 273 50.74% 31.23 72.16% -0.365 0.338 -0.776
Guard the Isle's Heart 0 5547 13.93% 46.5 80.42% 0.827 0.1824 0.774
Powers Long Forgotten 1 602 55.29% 31.61 64.62% -0.587 0.0482 -0.139
Rituals of Terror 3 513 45.19% 41.76 69.2% -1.067 -0.9655 0.076
Rituals of the Destroying Flame 3 407 73.4% 35.97 55.04% -1.109 -0.1001 0.015
Second Wave 0 6512 38.1% 29.83 78.65% 0.095 0.1614 -0.27
The Great River 3 297 49.32% 29.52 61.28% -2.027 -0.8097 -0.519
Varied Terrains 2 86 38.37% 29.01 58.14% -0.889 -0.2656 -0.773
Ward the Shores 2 694 41.46% 35.37 65.27% -0.619 0.4651 -0.306

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3616 30.83 55.92% -0.231 0.011 -0.251
Aid From Lesser Spirits 3241 32.93 60.75% -0.118 -0.1959 -0.06
All Things Weaken 1982 29.17 50.91% -0.568 -0.1757 -0.588
Attenuated Essence 43 25.4 48.84% 0.011 0.1181 -0.444
Back Against the Wall 3089 31.28 55.42% -0.187 -0.1288 -0.306
Blight Corrodes the Spirit 75 31.32 44.0% 0.052 0.2533 -0.864
Burn Brightest Before the End 56 30.27 53.57% 0.19 0.3999 -0.283
Disintegrating Ecosystem 3468 28.69 55.62% -0.028 0.3957 -0.307
Downward Spiral 6299 26.52 61.07% -0.495 -0.2599 -0.397
Erosion of Will 3549 29.18 52.58% -0.389 -0.0798 -0.542
Intensifying Exploitation 68 28.59 55.88% -0.068 0.2193 0.245
Invaders Find the Land to Their Liking 861 35.75 79.67% 1.048 0.554 0.205
Memory Fades to Dust 6270 26.1 56.92% -0.514 -0.178 -0.406
Power Corrodes the Spirit 2118 29.83 55.05% -0.213 0.0073 -0.482
Promising Farmlands 3412 28.74 54.04% -0.082 0.371 -0.694
Shattered Fragments of Power 68 34.07 52.94% 0.571 0.6221 -0.027
Slow Dissolution of Will 53 26.83 45.28% -0.526 -0.1272 -0.974
Strong Earth Shatters Slowly 576 35.41 84.38% 0.943 0.2323 0.311
The Border of Life and Death 28 34.07 75.0% 0.555 0.2195 0.999
Thriving Communities 1985 29.96 56.12% -0.049 0.3137 -0.278
Thriving Crops 35 32.91 57.14% 0.284 0.0862 0.627
Tipping Point 1071 29.83 54.25% 0.0 0.0 -0.519
Unnatural Proliferation 2224 32.8 58.68% -0.291 -0.0761 -0.23
Untended Land Crumbles 1942 29.24 54.99% -0.452 -0.1704 -0.512

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 25752 39.85% 31.44 77.03% -0.212 0.5282 0.033
B 29802 38.4% 32.39 77.99% -0.091 0.6348 0.174
C 28307 37.66% 32.64 78.97% 0.008 0.59 0.231
D 25258 37.9% 32.03 78.76% -0.076 0.6352 0.171
E 14041 40.84% 32.43 77.07% 0.037 0.6026 0.173
F 23840 38.69% 31.86 78.46% -0.104 0.5663 0.23
G 24694 39.92% 31.75 77.64% -0.275 0.3768 0.254
H 22811 39.0% 31.28 77.66% -0.152 0.4188 0.174
East 5236 40.26% 37.73 68.98% -0.74 -0.201 -0.416
Northeast 3557 39.53% 37.84 69.02% -0.558 0.077 -0.716
Northwest 3462 38.76% 38.14 70.57% -0.337 0.472 -0.814
Southeast 1133 38.62% 35.21 73.08% -0.194 0.5118 -0.298
Southwest 1116 39.51% 32.86 69.89% -0.848 0.1422 -0.281
West 5302 40.34% 37.02 68.39% -0.44 0.4634 -0.936

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4808 0.0% 19.1 73.27% -1.109 -0.3331 -0.565
Not Using Events or Tokens 13465 35.09% 24.39 78.76% -0.175 0.2037 -0.189
Skip Initial Invader Actions 4005 11.3% 36.94 93.56% 0.767 0.1491 -0.308
Start of Game Growth 5907 15.38% 37.67 91.15% 0.203 -0.145 0.854
Unlimited Undo 11402 33.05% 32.92 83.66% 0.13 0.1233 0.617
Using Tokens but Not Events 16308 23.74% 29.17 85.76% 0.275 0.2645 -0.18

Results With Allies

Unique Power Cards

Power Card Kept
Call on Herders for Aid 82.67%
Gift of Searing Heat 84.26%
Stinging Sandstorm 90.89%
Sweltering Exhaustion 97.2%

Terror Level

Terror Level Completed Average Score Win Rate
I 16039 20.4 23.44%
II 48151 31.01 76.18%
III 42131 34.76 90.51%
IV 13004 38.07 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3758
Win: Invaders destroyed (Terror III) 37523
Win: Invaders destroyed (Terror II) 35854
Win: Terror victory (Terror IV) 12846
Game abandoned (v.3.0+) 1831
Lose: Invader deck ran out 1261
Lose: Adversary condition 8731
Win: Sacrifice victory 301
Lose: Scenario condition 912
Win: Scenario condition 1239
Lose: Blight pool ran out 14645
Lose: Spirit destroyed 424

Number of Players

Score Model: 0.16 Win Model: 0.084
Num. Completed Blight Flip Rate Average Score Win Rate
1 65937 40.91% 30.49 76.01%
2 30125 42.59% 31.32 76.18%
3 11827 39.78% 33.32 78.32%
4 9965 32.45% 36.88 80.44%
5 329 27.53% 29.7 82.37%
6 1142 21.75% 30.52 78.9%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)