Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 1145 34.62% 30.89 -0.012 77.38% -0.386 0.1949
Dahan Insurrection 4 859 32.24% 52.84 -0.047 67.17% -0.635 -0.2314
Despicable Theft 2 17 29.41% 35.59 0.055 94.12% 0.2 0.5499
Elemental Invocation 1 100 47.47% 36.03 0.016 81.0% 0.15 0.5225
Guard the Isle's Heart 0 3786 13.78% 45.97 0.011 80.8% -0.141 0.2233
Powers Long Forgotten 1 440 59.12% 33.08 -0.051 65.91% -0.598 -0.1567
Rituals of Terror 3 385 43.83% 42.25 -0.045 68.31% -0.643 -0.0088
Rituals of the Destroying Flame 3 295 74.15% 37.04 -0.094 53.56% -0.763 -0.1226
Second Wave 0 4315 39.16% 30.28 -0.013 78.84% -0.696 -0.2721
The Great River 3 130 49.23% 33.35 -0.056 69.23% -1.159 0.262
Ward the Shores 2 498 42.91% 36.52 -0.073 63.86% -1.082 -0.0404

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 2447 31.11 -0.113 56.03% -1.785 0.2857
Aid From Lesser Spirits 2210 33.11 -0.089 61.31% -1.572 0.3493
All Things Weaken 1041 29.31 -0.136 51.68% -2.081 0.0729
Back Against the Wall 2125 31.29 -0.12 54.78% -1.859 0.2378
Disintegrating Ecosystem 2342 28.86 -0.12 54.82% -1.861 0.3651
Downward Spiral 4175 26.75 -0.098 61.44% -1.762 0.2568
Erosion of Will 2366 29.2 -0.134 52.16% -2.031 0.1794
Invaders Find the Land to Their Liking 457 35.35 -0.005 79.21% -0.655 0.039
Memory Fades to Dust 4218 26.42 -0.123 56.71% -2.004 0.2113
Power Corrodes the Spirit 1075 29.84 -0.111 56.37% -1.81 0.2073
Promising Farmlands 2343 29.02 -0.12 54.46% -1.853 0.3604
Strong Earth Shatters Slowly 300 35.08 0.013 83.0% -0.454 -0.0238
Thriving Communities 1007 30.3 -0.113 56.11% -1.819 0.277
Tipping Point 1071 29.83 -0.12 54.25% -1.803 0.4181
Unnatural Proliferation 1224 32.9 -0.093 59.89% -1.625 0.4617
Untended Land Crumbles 983 29.41 -0.121 54.43% -1.918 0.1783

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 9026 42.98% 30.08 -0.009 75.99% 0.209 -0.8927
B 10869 40.0% 32.82 0.004 78.42% 0.412 -0.7845
C 10653 39.31% 31.83 0.008 79.42% 0.476 -0.9526
D 9195 39.44% 31.56 0.003 78.75% 0.364 -0.8272
E 3770 45.28% 32.4 -0.0 76.76% 0.423 -0.8764
F 8723 40.58% 31.58 0.006 78.8% 0.468 -0.7862
G 9656 41.54% 32.07 0.003 77.91% 0.43 -0.8123
H 8274 40.22% 31.23 0.001 77.87% 0.378 -0.8791
East 861 41.74% 40.36 -0.025 69.57% -0.407 -1.3668
Northeast 1046 44.1% 37.84 -0.04 66.25% -0.577 -1.4785
Northwest 1520 35.12% 39.86 -0.012 73.82% -0.388 -1.3626
Southeast 269 42.38% 35.21 -0.023 71.75% -0.508 -1.5125
Southwest 273 42.12% 32.47 -0.024 71.43% -0.486 -1.0855
West 1001 42.37% 37.89 -0.048 65.53% -0.737 -1.4369

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 3071 0.0% 19.6 -0.049 76.49% -1.686 0.3626
Not Using Events or Tokens 8241 36.11% 24.9 0.003 79.78% -0.15 0.0705
Skip Initial Invader Actions 2653 11.33% 38.63 0.051 94.27% 0.882 0.177
Start of Game Growth 3909 14.82% 39.26 0.05 92.15% 0.768 0.3167
Unlimited Undo 7072 34.32% 34.07 0.025 84.74% 0.347 -0.0697
Using Tokens but Not Events 9735 25.33% 29.13 0.035 86.96% 0.237 0.1857

Results With Allies

Unique Power Cards

Power Card Kept
Call on Herders for Aid 82.58%
Gift of Searing Heat 84.23%
Stinging Sandstorm 90.71%
Sweltering Exhaustion 97.13%

Terror Level

Terror Level Completed Average Score Win Rate
I 9408 22.33 25.86%
II 30455 30.75 76.19%
III 26966 34.25 90.4%
IV 8307 37.47 99.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2433
Win: Invaders destroyed (Terror III) 23957
Win: Invaders destroyed (Terror II) 22613
Win: Terror victory (Terror IV) 8198
Lose: Invader deck ran out 807
Lose: Adversary condition 5705
Win: Sacrifice victory 182
Lose: Scenario condition 623
Win: Scenario condition 894
Lose: Blight pool ran out 9433
Lose: Spirit destroyed 291

Number of Players

Score Model: 0.003 Win Model: -0.111
Num. Completed Blight Flip Rate Average Score Win Rate
1 41377 41.39% 31.04 77.13%
2 19247 43.46% 31.79 76.77%
3 7596 38.79% 34.05 79.16%
4 6916 32.02% 37.5 80.6%

Power Progression

Score Model: -0.057 Win Model: -1.068
Power Progression? Completed Average Score Win Rate
Standard 71451 32.83 77.92%
Power Progression 3685 18.6 70.56%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-01-22 01:48:30 (Pacific Time)