Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 37 35.14% 24.7 62.16% -0.661 -0.8851 -0.623
Blitz 0 1674 32.61% 29.96 78.02% 0.172 0.3179 -0.078
Dahan Insurrection 4 1135 30.77% 51.67 69.16% -0.06 -0.3122 0.398
Despicable Theft 2 133 46.62% 33.58 73.68% -0.353 0.4172 0.346
Elemental Invocation 1 268 51.31% 31.55 72.39% -0.451 0.307 -0.798
Guard the Isle's Heart 0 5517 13.97% 46.51 80.44% 0.861 0.2343 0.74
Powers Long Forgotten 1 599 55.41% 31.69 64.77% -0.889 -0.3684 -0.14
Rituals of Terror 3 507 45.73% 42.03 69.43% -0.886 -0.8362 0.077
Rituals of the Destroying Flame 3 407 73.4% 35.97 55.04% -1.161 -0.1545 0.011
Second Wave 0 6454 38.15% 29.87 78.73% 0.178 0.2369 -0.25
The Great River 3 290 49.83% 29.88 62.07% -1.889 -0.5411 -0.445
Varied Terrains 2 74 36.49% 31.36 62.16% -0.546 -0.02 -0.831
Ward the Shores 2 688 41.38% 35.42 65.12% -0.994 0.1563 -0.323

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3592 30.8 55.96% -0.213 -0.0231 -0.295
Aid From Lesser Spirits 3221 32.95 60.79% -0.092 -0.1462 -0.09
All Things Weaken 1966 29.21 50.97% -0.55 -0.1498 -0.606
Attenuated Essence 32 26.72 46.88% -0.048 0.0738 -0.372
Back Against the Wall 3072 31.32 55.37% -0.219 -0.1303 -0.337
Blight Corrodes the Spirit 56 30.04 41.07% -0.255 0.0535 -0.881
Burn Brightest Before the End 46 30.63 54.35% 0.032 0.2531 -0.051
Disintegrating Ecosystem 3446 28.73 55.72% 0.056 0.4898 -0.332
Downward Spiral 6254 26.55 61.21% -0.55 -0.2885 -0.423
Erosion of Will 3528 29.21 52.72% -0.367 -0.0344 -0.582
Intensifying Exploitation 50 25.4 50.0% -0.506 -0.1814 -0.385
Invaders Find the Land to Their Liking 849 35.77 79.86% 0.876 0.3465 0.215
Memory Fades to Dust 6228 26.14 56.94% -0.695 -0.2899 -0.44
Power Corrodes the Spirit 2097 29.84 55.03% -0.186 0.0572 -0.52
Promising Farmlands 3377 28.75 53.95% -0.323 0.1864 -0.738
Shattered Fragments of Power 59 34.27 52.54% 0.121 0.2097 -0.124
Slow Dissolution of Will 37 25.65 43.24% -0.483 -0.0381 -0.882
Strong Earth Shatters Slowly 572 35.38 84.27% 0.461 -0.177 0.291
The Border of Life and Death 25 34.52 76.0% 0.675 0.3436 0.992
Thriving Communities 1958 30.07 56.28% 0.013 0.3923 -0.316
Thriving Crops 32 33.03 56.25% 0.308 0.2807 0.738
Tipping Point 1071 29.83 54.25% 0.0 -0.1662 -0.553
Unnatural Proliferation 2200 32.86 58.77% -0.194 0.024 -0.258
Untended Land Crumbles 1922 29.26 55.05% -0.38 -0.0973 -0.55

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 25458 39.86% 31.52 77.23% -0.076 0.7734 0.034
B 29488 38.44% 32.47 78.16% 0.006 0.8206 0.186
C 27997 37.72% 32.71 79.14% 0.075 0.7584 0.228
D 25000 37.96% 32.12 78.91% 0.116 0.9388 0.177
E 13796 40.97% 32.56 77.33% 0.1 0.7462 0.194
F 23558 38.72% 31.97 78.71% 0.123 0.869 0.232
G 24416 39.97% 31.84 77.87% -0.106 0.6541 0.264
H 22559 39.09% 31.36 77.88% -0.031 0.6543 0.183
East 5159 40.36% 37.89 69.3% -0.563 0.0787 -0.383
Northeast 3496 39.68% 38.08 69.39% -0.476 0.3269 -0.692
Northwest 3405 38.91% 38.36 71.01% -0.209 0.5454 -0.805
Southeast 1117 38.72% 35.32 73.32% -0.287 0.4516 -0.283
Southwest 1097 39.84% 33.11 70.37% -0.424 0.6587 -0.226
West 5231 40.48% 37.19 68.69% -0.318 0.6304 -0.939

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4764 0.0% 19.19 73.59% -1.122 -0.2951 -0.602
Not Using Events or Tokens 13342 35.14% 24.47 79.04% -0.067 0.2652 -0.198
Skip Initial Invader Actions 3969 11.27% 37.0 93.63% 0.491 -0.0878 -0.23
Start of Game Growth 5850 15.39% 37.78 91.32% 0.299 0.0253 0.866
Unlimited Undo 11238 33.13% 33.09 84.08% 0.144 0.1337 0.649
Using Tokens but Not Events 16118 23.77% 29.21 85.91% 0.24 0.1712 -0.162

Results With Allies

Unique Power Cards

Power Card Kept
Call on Herders for Aid 82.63%
Gift of Searing Heat 84.22%
Stinging Sandstorm 90.89%
Sweltering Exhaustion 97.19%

Terror Level

Terror Level Completed Average Score Win Rate
I 15643 20.77 23.81%
II 47729 31.02 76.25%
III 41765 34.74 90.51%
IV 12911 38.04 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3724
Win: Invaders destroyed (Terror III) 37196
Win: Invaders destroyed (Terror II) 35569
Win: Terror victory (Terror IV) 12753
Game abandoned (v.3.0+) 1473
Lose: Invader deck ran out 1254
Lose: Adversary condition 8680
Win: Sacrifice victory 300
Lose: Scenario condition 906
Win: Scenario condition 1231
Lose: Blight pool ran out 14540
Lose: Spirit destroyed 422

Number of Players

Score Model: 0.097 Win Model: 0.025
Num. Completed Blight Flip Rate Average Score Win Rate
1 65296 40.95% 30.57 76.2%
2 29769 42.7% 31.4 76.37%
3 11693 39.73% 33.39 78.44%
4 9886 32.46% 36.97 80.7%
5 315 26.82% 30.35 84.76%
6 1089 21.6% 30.58 79.25%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-04 02:47:44 (Pacific Time)