Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 14 28.57% 25.43 64.29% 0.745 0.6055 -0.649
Blitz 0 191 41.49% 23.67 47.64% -0.125 -0.014 -0.191
Dahan Insurrection 4 129 35.66% 41.88 49.61% -0.463 -0.698 -0.138
Despicable Theft 2 55 38.18% 23.42 36.36% -0.607 0.0357 -0.12
Elemental Invocation 1 96 53.13% 26.34 39.58% -0.483 0.3191 -0.224
Guard the Isle's Heart 0 967 22.44% 39.21 57.81% 0.386 -0.3883 0.34
Powers Long Forgotten 1 105 50.48% 26.28 48.57% -1.048 -0.2756 0.087
Rituals of Terror 3 62 32.26% 33.44 56.45% -0.239 -0.2233 0.621
Rituals of the Destroying Flame 3 91 58.24% 26.15 46.15% -0.423 0.6341 0.271
Second Wave 0 888 36.62% 25.18 69.26% 0.522 0.6027 -0.714
The Great River 3 65 36.92% 17.83 13.85% -0.847 0.2811 -0.534
Varied Terrains 2 25 60.0% 19.32 44.0% -0.072 0.6205 0.0
Ward the Shores 2 89 47.19% 26.69 47.19% -0.572 0.2909 -0.653

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 459 26.33 38.56% -0.404 -0.2446 -0.101
Aid From Lesser Spirits 494 30.04 52.23% 0.218 0.1318 0.482
All Things Weaken 504 24.27 34.33% -0.351 -0.0092 -0.178
Attenuated Essence 40 17.73 20.0% -0.927 -0.8532 -0.322
Back Against the Wall 443 28.7 44.7% -0.38 -0.305 0.217
Blight Corrodes the Spirit 42 28.69 45.24% 0.455 0.6455 0.895
Burn Brightest Before the End 21 24.52 38.1% -0.736 -0.612 0.071
Disintegrating Ecosystem 448 25.02 37.5% 0.166 0.5391 0.261
Downward Spiral 588 23.35 34.01% -0.534 -0.3975 0.168
Erosion of Will 533 25.49 39.77% 0.318 0.6128 -0.483
Intensifying Exploitation 36 15.56 25.0% -0.361 -0.1223 -0.665
Invaders Find the Land to Their Liking 218 27.72 52.75% -0.12 -0.6518 0.161
Memory Fades to Dust 558 24.02 38.89% -0.618 -0.3377 0.172
Power Corrodes the Spirit 550 23.32 35.82% -0.226 -0.0732 -0.269
Promising Farmlands 460 25.15 36.52% -0.522 -0.1759 0.162
Shattered Fragments of Power 27 26.7 29.63% 0.028 0.2227 0.562
Slow Dissolution of Will 34 20.88 29.41% -0.505 -0.0537 -0.05
Strong Earth Shatters Slowly 148 26.83 58.11% -0.515 -1.2551 -0.292
The Border of Life and Death 8 12.5 12.5% -0.413 -0.8456 -0.179
Thriving Communities 530 24.58 35.47% 0.081 0.3797 0.372
Thriving Crops 17 25.88 47.06% 0.159 0.0562 0.208
Unnatural Proliferation 577 27.25 39.69% -0.773 -0.6276 0.283
Untended Land Crumbles 573 23.92 33.33% -0.811 -0.5114 0.243

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3766 43.27% 26.45 59.72% -0.749 0.2449 -0.155
B 3757 43.61% 26.46 60.87% 0.367 1.285 0.035
C 4336 41.75% 27.09 63.28% -0.002 0.7402 -0.024
D 3618 44.22% 26.61 61.11% 0.052 1.0032 -0.112
E 4007 42.43% 27.54 61.54% 0.342 1.1229 0.399
F 3303 42.64% 26.86 61.4% -0.075 0.8174 -0.422
G 2809 44.04% 27.11 60.59% 0.091 0.9466 -0.225
H 2850 44.14% 27.94 63.05% 0.179 1.0272 -0.219
East 832 40.78% 30.4 54.45% -0.138 0.6308 -0.183
Northeast 490 40.17% 30.75 55.92% -0.515 0.2724 -1.31
Northwest 398 44.16% 29.76 55.03% -0.336 0.6474 0.802
Southeast 302 32.78% 30.94 63.58% 0.625 1.4995 0.426
Southwest 289 40.21% 26.78 56.4% -0.662 0.5453 -0.207
West 747 46.02% 27.94 51.0% -0.269 0.6657 -0.749

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 364 0.0% 12.23 47.53% -0.497 0.1323 -0.037
Not Using Events or Tokens 490 40.5% 13.41 43.88% -0.586 -0.0798 -0.602
Skip Initial Invader Actions 411 19.6% 27.87 71.78% 0.958 0.3227 -0.444
Start of Game Growth 535 24.33% 28.12 69.91% 1.043 0.6537 -0.227
Unlimited Undo 1433 36.89% 24.43 59.8% -0.8 -0.7556 0.155
Using Tokens but Not Events 1875 23.82% 21.85 61.65% 0.125 0.0983 -0.404

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 83.17%
Draw of the Fruitful Earth 69.83%
Guard the Healing Land 86.73%
Rituals of Destruction 72.36%

Terror Level

Terror Level Completed Average Score Win Rate
I 3754 17.67 3.73%
II 4111 30.7 42.59%
III 5578 34.75 75.13%
IV 3467 38.22 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 139
Win: Invaders destroyed (Terror III) 4128
Win: Invaders destroyed (Terror II) 1696
Win: Terror victory (Terror IV) 3431
Game abandoned (v.3.0+) 1085
Lose: Invader deck ran out 1373
Lose: Adversary condition 2136
Win: Sacrifice victory 31
Lose: Scenario condition 195
Win: Scenario condition 105
Lose: Blight pool ran out 2526
Lose: Spirit destroyed 65

Number of Players

Score Model: 0.274 Win Model: 0.143
Num. Completed Blight Flip Rate Average Score Win Rate
1 9082 43.76% 23.47 48.61%
2 4139 48.43% 26.53 60.93%
3 2003 44.85% 30.43 68.95%
4 1330 38.3% 32.78 74.06%
5 66 26.15% 18.64 57.58%
6 290 23.78% 24.8 65.17%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)