Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 20 25.0% 23.25 60.0% -0.113 -0.2995 -0.686
Blitz 0 203 40.5% 22.58 45.81% -0.67 -0.5385 -0.181
Dahan Insurrection 4 140 37.86% 41.45 48.57% 0.434 0.1786 -0.074
Despicable Theft 2 60 36.67% 21.47 33.33% -0.617 -0.0761 -0.09
Elemental Invocation 1 101 52.48% 25.47 37.62% -0.467 0.3901 -0.25
Guard the Isle's Heart 0 988 22.17% 38.8 57.39% 0.28 -0.4917 0.35
Powers Long Forgotten 1 111 49.55% 25.65 46.85% -0.718 0.2167 -0.038
Rituals of Terror 3 62 32.26% 33.44 56.45% 0.115 0.2109 0.626
Rituals of the Destroying Flame 3 95 57.89% 25.35 44.21% -1.038 0.1587 0.117
Second Wave 0 925 36.67% 25.06 68.86% 0.435 0.521 -0.728
The Great River 3 67 35.82% 17.3 13.43% -0.841 0.5209 -0.604
Varied Terrains 2 32 46.88% 15.09 34.38% -1.421 -0.6321 -0.097
Ward the Shores 2 95 47.37% 25.75 46.32% -0.417 0.6147 -0.653

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 480 26.24 38.13% -0.131 -0.0019 -0.089
Aid From Lesser Spirits 501 30.05 52.1% 0.201 0.0825 0.467
All Things Weaken 525 23.89 33.71% -0.886 -0.5786 -0.15
Attenuated Essence 47 18.17 25.53% 0.224 0.2559 -0.397
Back Against the Wall 456 28.61 44.96% 0.539 0.5689 0.293
Blight Corrodes the Spirit 47 28.09 42.55% -0.152 0.0338 0.856
Burn Brightest Before the End 24 23.08 37.5% -0.015 0.055 0.083
Disintegrating Ecosystem 467 24.71 37.47% 0.037 0.4132 0.223
Downward Spiral 615 23.16 34.31% -0.009 0.1573 0.203
Erosion of Will 550 25.33 39.82% -0.01 0.2047 -0.406
Intensifying Exploitation 44 19.0 29.55% 0.056 0.297 0.067
Invaders Find the Land to Their Liking 227 27.41 51.98% -0.16 -0.7412 0.1
Memory Fades to Dust 585 23.8 38.8% -0.128 0.1652 0.211
Power Corrodes the Spirit 565 23.1 36.28% 0.58 0.7415 -0.248
Promising Farmlands 467 25.18 36.83% 0.576 0.8723 0.182
Shattered Fragments of Power 32 24.84 25.0% -1.127 -1.0387 0.212
Slow Dissolution of Will 40 20.45 30.0% -0.127 0.2656 -0.174
Strong Earth Shatters Slowly 151 26.84 58.28% 0.036 -0.6759 -0.315
The Border of Life and Death 9 17.22 22.22% 0.396 -0.0836 -0.175
Thriving Communities 552 24.0 35.51% 0.14 0.4397 0.398
Thriving Crops 19 25.11 47.37% 0.054 -0.0475 0.227
Unnatural Proliferation 601 27.02 39.43% -0.032 0.137 0.253
Untended Land Crumbles 589 23.69 33.28% -0.508 -0.2502 0.246

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3996 42.85% 25.92 58.58% -0.174 0.9683 -0.146
B 3961 43.48% 26.03 59.93% 0.242 1.2972 0.029
C 4583 41.49% 26.53 62.03% 0.212 1.1003 -0.019
D 3809 43.82% 26.1 60.2% 0.046 1.1004 -0.094
E 4210 42.13% 27.0 60.55% 0.323 1.2273 0.402
F 3480 42.61% 26.5 60.57% 0.465 1.4694 -0.405
G 2955 43.41% 26.56 59.83% 0.202 1.1697 -0.255
H 3008 43.7% 27.35 61.93% 0.184 1.1768 -0.175
East 881 39.63% 29.31 52.89% -0.436 0.5519 -0.004
Northeast 519 39.26% 29.56 53.95% -0.745 0.2042 -1.529
Northwest 424 43.1% 28.63 53.3% -0.5 0.5409 0.831
Southeast 324 31.46% 29.87 62.04% 0.951 1.8693 0.381
Southwest 307 38.82% 25.92 55.05% -0.138 1.3186 -0.236
West 783 45.17% 27.21 50.06% -0.454 0.6533 -0.777

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 412 0.0% 11.2 43.69% -0.808 -0.1447 -0.034
Not Using Events or Tokens 524 40.08% 12.84 42.18% -0.622 -0.1282 -0.621
Skip Initial Invader Actions 421 19.16% 27.57 71.26% 0.817 0.1942 -0.489
Start of Game Growth 555 23.47% 27.73 69.19% 0.516 0.1033 -0.153
Unlimited Undo 1497 36.07% 24.02 59.19% 0.365 0.2702 0.141
Using Tokens but Not Events 2010 24.01% 20.94 59.65% -0.211 -0.1354 -0.451

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 83.49%
Draw of the Fruitful Earth 70.23%
Guard the Healing Land 86.96%
Rituals of Destruction 72.93%

Terror Level

Terror Level Completed Average Score Win Rate
I 4129 16.77 3.46%
II 4272 30.59 42.23%
III 5784 34.74 75.1%
IV 3594 38.3 99.44%

Results

Result Completed
Win: Invaders destroyed (Terror I) 142
Win: Invaders destroyed (Terror III) 4277
Win: Invaders destroyed (Terror II) 1746
Win: Terror victory (Terror IV) 3556
Game abandoned (v.3.0+) 1440
Lose: Invader deck ran out 1414
Lose: Adversary condition 2199
Win: Sacrifice victory 33
Lose: Scenario condition 197
Win: Scenario condition 111
Lose: Blight pool ran out 2597
Lose: Spirit destroyed 67

Number of Players

Score Model: 0.33 Win Model: 0.061
Num. Completed Blight Flip Rate Average Score Win Rate
1 9520 43.26% 22.91 47.87%
2 4362 48.1% 26.06 59.9%
3 2114 44.04% 29.8 68.16%
4 1382 37.98% 32.32 73.44%
5 76 28.0% 17.74 52.63%
6 325 25.86% 24.49 61.23%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)