Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 46 28.26% 16.83 41.3% -0.716 -0.5254 -0.767
Blitz 0 267 36.36% 20.02 44.19% 0.145 0.3621 -0.156
Dahan Insurrection 4 185 38.92% 41.65 48.65% 0.641 0.3881 0.671
Despicable Theft 2 96 34.38% 18.01 28.13% -0.96 -0.3742 0.177
Elemental Invocation 1 133 45.86% 22.79 36.84% -0.015 0.724 -0.127
Guard the Isle's Heart 0 1123 21.02% 37.23 56.28% -0.52 -1.082 0.508
Powers Long Forgotten 1 154 44.81% 21.26 38.31% -0.548 0.2115 -0.149
Rituals of Terror 3 88 29.55% 28.27 48.86% -0.245 -0.1247 0.472
Rituals of the Destroying Flame 3 114 54.39% 23.6 41.23% -0.248 0.6589 0.345
Second Wave 0 1146 36.05% 24.81 67.45% 0.6 0.7385 -0.544
The Great River 3 82 34.15% 15.76 12.2% -0.969 0.1305 -0.684
Varied Terrains 2 62 48.39% 15.98 30.65% -0.657 0.1186 -0.455
Ward the Shores 2 123 47.15% 23.74 42.28% -0.436 0.6381 -0.678

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 564 25.47 35.64% -0.668 -0.4173 -0.09
Aid From Lesser Spirits 585 29.16 50.6% 0.196 0.1385 0.59
All Things Weaken 626 23.15 31.79% -1.028 -0.6938 0.184
Attenuated Essence 103 20.15 35.92% -0.331 -0.2979 -0.022
Back Against the Wall 530 28.07 44.15% -0.456 -0.4212 0.298
Blight Corrodes the Spirit 107 24.97 36.45% -0.39 -0.1726 1.109
Burn Brightest Before the End 55 26.51 32.73% 0.975 0.9858 -0.055
Disintegrating Ecosystem 542 23.78 36.16% -1.116 -0.7717 0.338
Downward Spiral 738 22.17 33.47% -0.466 -0.3492 0.21
Erosion of Will 637 24.9 38.46% -0.616 -0.3413 -0.232
Intensifying Exploitation 105 20.48 32.38% 0.023 0.2344 -0.53
Invaders Find the Land to Their Liking 264 26.16 49.62% -0.46 -1.0329 0.135
Memory Fades to Dust 684 22.77 36.84% -0.421 -0.1688 0.222
Power Corrodes the Spirit 672 23.21 37.2% -0.113 0.0912 0.168
Promising Farmlands 564 24.26 35.99% -0.044 0.2104 0.299
Shattered Fragments of Power 86 25.12 32.56% 0.234 0.3083 -0.379
Slow Dissolution of Will 100 21.68 31.0% -0.148 0.2333 0.449
Strong Earth Shatters Slowly 190 26.25 57.89% 0.748 0.0746 0.111
The Border of Life and Death 24 18.04 33.33% 0.862 0.2615 -0.21
Thriving Communities 680 23.0 34.85% -0.497 -0.2151 0.457
Thriving Crops 45 27.78 57.78% 0.86 0.7202 0.496
Unnatural Proliferation 722 26.54 40.58% -0.395 -0.1915 0.44
Untended Land Crumbles 690 22.78 33.48% 0.427 0.6169 0.299

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5258 41.6% 24.06 54.96% 0.161 1.1587 -0.231
B 5198 42.1% 24.23 55.48% -0.13 0.7918 -0.161
C 5908 39.33% 25.05 58.67% 0.169 0.898 0.161
D 4946 41.53% 24.55 56.89% 0.358 1.3168 -0.112
E 5368 40.23% 25.48 57.21% -0.21 0.6093 0.391
F 4536 40.9% 24.43 55.56% -0.166 0.7161 -0.408
G 3788 41.52% 25.02 56.84% 0.192 1.0172 -0.171
H 3870 41.68% 25.47 57.78% 0.179 1.0176 -0.266
East 1173 38.6% 26.21 48.25% 0.887 1.7617 -0.104
Northeast 679 38.2% 26.98 49.63% 0.175 0.9274 -0.417
Northwest 579 42.18% 25.23 46.98% -0.781 0.1109 0.401
Southeast 456 31.77% 25.85 55.7% 0.132 0.9709 0.237
Southwest 421 37.38% 22.83 50.59% 0.248 1.5525 -0.356
West 1047 43.81% 24.01 44.7% -1.219 -0.2689 -1.065

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 602 0.0% 10.24 38.37% -0.492 0.2372 -0.14
Not Using Events or Tokens 776 33.33% 11.02 36.6% -0.375 -0.0292 -0.611
Skip Initial Invader Actions 516 18.78% 26.2 67.83% 0.484 -0.1192 -0.832
Start of Game Growth 690 22.37% 25.99 65.22% -0.558 -1.0616 -0.303
Unlimited Undo 1928 35.17% 22.19 54.72% 0.027 -0.0799 0.336
Using Tokens but Not Events 2655 24.36% 19.63 55.71% -0.223 -0.2522 -0.53

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 84.9%
Draw of the Fruitful Earth 71.19%
Guard the Healing Land 87.98%
Rituals of Destruction 74.67%

Terror Level

Terror Level Completed Average Score Win Rate
I 6239 13.42 2.89%
II 5295 30.13 41.17%
III 6947 34.83 74.74%
IV 4340 38.67 99.52%

Results

Result Completed
Win: Invaders destroyed (Terror I) 179
Win: Invaders destroyed (Terror III) 5105
Win: Invaders destroyed (Terror II) 2109
Win: Terror victory (Terror IV) 4295
Game abandoned (v.3.0+) 3285
Lose: Invader deck ran out 1693
Lose: Adversary condition 2575
Win: Sacrifice victory 42
Lose: Scenario condition 225
Win: Scenario condition 141
Lose: Blight pool ran out 3091
Lose: Spirit destroyed 81

Number of Players

Score Model: 0.263 Win Model: 0.066
Num. Completed Blight Flip Rate Average Score Win Rate
1 12081 41.45% 21.15 44.81%
2 5667 45.88% 24.46 56.34%
3 2729 42.16% 27.9 63.72%
4 1697 37.72% 30.29 69.18%
5 127 31.75% 19.09 51.97%
6 520 25.54% 22.76 55.0%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)