Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 22 22.73% 21.14 54.55% -1.139 -1.0872 -0.633
Blitz 0 212 38.76% 22.19 45.75% -0.76 -0.5588 -0.163
Dahan Insurrection 4 146 38.36% 40.58 47.26% 0.148 -0.063 -0.219
Despicable Theft 2 63 36.51% 20.95 33.33% -0.764 0.0809 -0.09
Elemental Invocation 1 108 50.0% 24.82 37.96% -0.565 0.5061 -0.19
Guard the Isle's Heart 0 1002 21.96% 38.67 57.39% 0.152 -0.5729 0.366
Powers Long Forgotten 1 114 49.12% 25.04 45.61% -0.896 0.01 -0.018
Rituals of Terror 3 67 34.33% 32.21 53.73% -0.673 -0.6427 0.635
Rituals of the Destroying Flame 3 101 59.41% 25.79 44.55% -0.257 0.9321 0.587
Second Wave 0 962 36.93% 25.01 68.4% 0.54 0.621 -0.293
The Great River 3 68 35.29% 17.04 13.24% -0.281 1.1068 -0.656
Varied Terrains 2 34 50.0% 16.15 35.29% -1.067 -0.1654 -0.28
Ward the Shores 2 99 46.46% 25.23 45.45% -0.084 0.9713 -0.645

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 494 25.96 37.04% -1.591 -1.4524 -0.117
Aid From Lesser Spirits 511 29.84 51.66% -0.378 -0.4372 0.466
All Things Weaken 535 23.71 33.46% -0.467 -0.112 -0.135
Attenuated Essence 54 18.72 29.63% 1.035 1.1464 -0.379
Back Against the Wall 466 28.44 44.85% 0.275 0.3509 0.303
Blight Corrodes the Spirit 56 28.34 41.07% -0.51 -0.2991 0.979
Burn Brightest Before the End 26 23.12 34.62% -0.448 -0.3273 0.051
Disintegrating Ecosystem 479 24.68 37.58% 0.338 0.7065 0.269
Downward Spiral 627 23.05 34.45% 0.498 0.6942 0.192
Erosion of Will 559 25.36 40.07% 0.051 0.3184 -0.409
Intensifying Exploitation 51 20.2 31.37% 0.439 0.709 0.031
Invaders Find the Land to Their Liking 230 27.25 51.3% -1.001 -1.5122 0.101
Memory Fades to Dust 598 23.63 38.46% -0.294 0.0174 0.201
Power Corrodes the Spirit 578 23.06 36.33% -0.222 0.0728 -0.159
Promising Farmlands 480 24.87 36.67% 0.015 0.3512 0.154
Shattered Fragments of Power 36 24.53 22.22% -0.862 -0.7534 0.139
Slow Dissolution of Will 43 19.98 30.23% 0.263 0.6632 -0.15
Strong Earth Shatters Slowly 154 27.12 58.44% 0.922 0.3084 -0.112
The Border of Life and Death 11 16.45 18.18% -0.348 -0.6403 -0.159
Thriving Communities 574 23.87 35.19% -0.125 0.2078 0.384
Thriving Crops 20 24.9 50.0% 0.591 0.5044 0.231
Unnatural Proliferation 618 26.78 39.81% -0.06 0.0873 0.256
Untended Land Crumbles 610 23.67 33.93% -0.148 0.1594 0.242

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4158 42.78% 25.57 57.77% -0.577 0.3278 -0.167
B 4108 43.4% 25.75 59.1% -0.163 0.6656 -0.02
C 4745 41.12% 26.33 61.69% 0.4 1.0804 0.026
D 3951 43.37% 25.9 59.88% 0.192 1.0455 -0.123
E 4363 41.79% 26.77 60.1% 0.119 0.8198 0.386
F 3611 42.33% 26.2 59.76% -0.322 0.4589 -0.506
G 3050 43.15% 26.34 59.41% 0.176 0.9479 -0.245
H 3118 43.11% 27.03 61.39% 0.208 0.9761 -0.198
East 921 39.54% 29.01 52.66% -1.149 -0.2869 0.029
Northeast 540 39.21% 29.46 53.7% -0.081 0.6655 -1.199
Northwest 444 43.41% 28.41 52.7% -0.417 0.4168 0.736
Southeast 341 31.36% 29.73 62.46% 1.023 1.7985 0.383
Southwest 328 37.85% 25.48 54.88% -0.632 0.6869 -0.24
West 824 44.99% 26.84 49.51% 0.023 1.0289 -0.794

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 419 0.0% 11.14 43.44% -0.644 0.1864 -0.034
Not Using Events or Tokens 541 39.16% 12.6 41.59% -0.64 -0.1995 -0.672
Skip Initial Invader Actions 434 18.55% 27.23 70.97% 0.053 -0.5087 -0.495
Start of Game Growth 574 23.08% 27.58 68.99% 0.733 0.1942 -0.113
Unlimited Undo 1531 35.88% 23.78 58.79% 0.093 0.1339 0.155
Using Tokens but Not Events 2084 24.34% 20.7 59.26% 0.115 0.0918 -0.493

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 83.71%
Draw of the Fruitful Earth 70.41%
Guard the Healing Land 87.13%
Rituals of Destruction 73.28%

Terror Level

Terror Level Completed Average Score Win Rate
I 4378 16.23 3.36%
II 4410 30.54 42.04%
III 5911 34.77 75.18%
IV 3690 38.37 99.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 146
Win: Invaders destroyed (Terror III) 4376
Win: Invaders destroyed (Terror II) 1794
Win: Terror victory (Terror IV) 3650
Game abandoned (v.3.0+) 1655
Lose: Invader deck ran out 1438
Lose: Adversary condition 2252
Win: Sacrifice victory 36
Lose: Scenario condition 197
Win: Scenario condition 113
Lose: Blight pool ran out 2663
Lose: Spirit destroyed 69

Number of Players

Score Model: 0.306 Win Model: -0.083
Num. Completed Blight Flip Rate Average Score Win Rate
1 9823 43.1% 22.63 47.34%
2 4497 47.56% 25.88 59.64%
3 2201 43.75% 29.74 67.97%
4 1434 38.09% 31.8 72.18%
5 86 27.06% 17.56 48.84%
6 348 26.16% 24.12 60.34%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)