Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 29 31.03% 21.21 51.72% 0.161 -0.0591 -0.631
Blitz 0 228 37.78% 21.48 45.18% 0.227 0.5136 -0.245
Dahan Insurrection 4 151 38.41% 41.01 47.02% 0.054 -0.0608 -0.13
Despicable Theft 2 71 36.62% 19.92 30.99% -0.611 0.1272 -0.097
Elemental Invocation 1 116 47.41% 23.44 36.21% -0.556 0.2 -0.153
Guard the Isle's Heart 0 1039 21.75% 38.31 57.46% 0.987 0.4048 0.4
Powers Long Forgotten 1 120 48.33% 24.34 44.17% -0.147 0.7062 -0.162
Rituals of Terror 3 72 31.94% 31.61 54.17% 0.929 0.7584 0.648
Rituals of the Destroying Flame 3 104 57.69% 25.45 44.23% 0.138 1.0485 0.566
Second Wave 0 1015 36.77% 24.98 68.28% 0.727 0.8068 -0.454
The Great River 3 71 35.21% 17.24 14.08% -0.004 1.36 -0.633
Varied Terrains 2 38 52.63% 15.21 31.58% -0.705 0.1743 -0.417
Ward the Shores 2 108 46.3% 25.4 46.3% 0.247 1.2282 -0.685

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 505 26.0 37.03% -0.073 0.0304 -0.087
Aid From Lesser Spirits 518 29.67 51.35% -0.057 -0.2017 0.457
All Things Weaken 561 23.57 32.98% -0.579 -0.213 0.044
Attenuated Essence 60 18.72 30.0% -0.001 -0.0025 -0.418
Back Against the Wall 489 28.5 44.99% 0.001 0.0661 0.218
Blight Corrodes the Spirit 72 25.75 34.72% -0.947 -0.7121 0.877
Burn Brightest Before the End 36 23.53 27.78% -1.289 -1.1287 -0.083
Disintegrating Ecosystem 489 24.5 37.22% -0.768 -0.3924 0.301
Downward Spiral 657 22.8 34.4% 0.103 0.1754 0.199
Erosion of Will 579 25.41 40.24% 0.397 0.6533 -0.346
Intensifying Exploitation 59 20.22 32.2% 0.077 0.3515 -0.011
Invaders Find the Land to Their Liking 237 27.11 51.05% 0.492 0.0057 0.081
Memory Fades to Dust 612 23.34 38.24% -0.314 -0.1306 0.226
Power Corrodes the Spirit 591 23.02 36.55% 0.073 0.2859 -0.154
Promising Farmlands 498 24.68 36.35% -0.939 -0.6164 0.151
Shattered Fragments of Power 42 24.17 21.43% -0.381 -0.2102 -0.156
Slow Dissolution of Will 53 20.21 28.3% -0.435 -0.051 0.069
Strong Earth Shatters Slowly 166 27.32 59.04% 0.741 0.0644 -0.101
The Border of Life and Death 14 17.86 21.43% 0.168 -0.3483 -0.15
Thriving Communities 600 23.53 35.17% -0.213 0.1109 0.415
Thriving Crops 24 26.75 54.17% 0.673 0.6746 0.262
Unnatural Proliferation 643 26.9 40.59% 0.852 1.039 0.29
Untended Land Crumbles 623 23.41 33.87% -0.133 0.2061 0.257

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4393 42.33% 25.13 56.79% -0.322 0.5415 -0.215
B 4307 42.83% 25.49 58.58% 0.138 0.9588 -0.068
C 5009 40.4% 26.0 60.95% 0.132 0.8303 0.053
D 4178 42.98% 25.54 58.76% -0.439 0.4175 -0.13
E 4627 41.08% 26.35 59.15% 0.122 0.8102 0.354
F 3829 41.59% 25.69 58.66% -0.374 0.4437 -0.472
G 3207 42.56% 26.02 58.72% 0.236 1.1167 -0.305
H 3290 42.63% 26.61 60.43% -0.249 0.5317 -0.26
East 992 40.04% 28.41 52.12% 0.072 0.865 0.039
Northeast 579 39.16% 29.11 53.02% -0.049 0.8321 -0.73
Northwest 473 42.86% 27.83 51.8% -0.733 0.1383 0.637
Southeast 376 32.71% 28.62 60.9% 0.369 1.2277 0.351
Southwest 358 37.46% 24.68 53.63% -0.299 0.9098 -0.326
West 882 44.86% 26.09 48.53% -0.188 0.8726 -0.85

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 443 0.0% 10.79 42.21% -0.521 0.1951 -0.024
Not Using Events or Tokens 578 38.43% 12.12 39.97% -1.142 -0.668 -0.818
Skip Initial Invader Actions 459 17.99% 27.12 69.5% 0.192 -0.3751 -0.695
Start of Game Growth 609 22.29% 27.25 67.98% 0.708 0.0438 -0.195
Unlimited Undo 1608 35.34% 23.54 57.65% -0.337 -0.314 0.295
Using Tokens but Not Events 2224 24.45% 20.37 57.91% -0.045 0.003 -0.508

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 84.03%
Draw of the Fruitful Earth 70.68%
Guard the Healing Land 87.33%
Rituals of Destruction 73.63%

Terror Level

Terror Level Completed Average Score Win Rate
I 4809 15.45 3.22%
II 4596 30.45 42.19%
III 6138 34.8 75.14%
IV 3824 38.47 99.48%

Results

Result Completed
Win: Invaders destroyed (Terror I) 154
Win: Invaders destroyed (Terror III) 4542
Win: Invaders destroyed (Terror II) 1873
Win: Terror victory (Terror IV) 3783
Game abandoned (v.3.0+) 2014
Lose: Invader deck ran out 1485
Lose: Adversary condition 2333
Win: Sacrifice victory 38
Lose: Scenario condition 200
Win: Scenario condition 120
Lose: Blight pool ran out 2753
Lose: Spirit destroyed 72

Number of Players

Score Model: 0.33 Win Model: 0.172
Num. Completed Blight Flip Rate Average Score Win Rate
1 10307 42.58% 22.28 46.8%
2 4741 47.15% 25.5 58.74%
3 2333 43.05% 29.28 66.91%
4 1502 38.1% 31.25 70.84%
5 91 27.78% 17.8 49.45%
6 393 24.68% 23.78 58.78%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)