Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 57 22.81% 15.65 40.35% 0.181 0.1515 -0.029
Blitz 0 327 35.49% 19.09 42.2% 0.507 0.7506 -0.38
Dahan Insurrection 4 194 38.66% 40.69 47.42% 0.22 0.2332 0.132
Despicable Theft 2 103 33.01% 17.74 27.18% -0.764 0.0021 0.0
Elemental Invocation 1 147 42.18% 21.19 34.69% -0.398 0.355 -0.234
Guard the Isle's Heart 0 1217 21.12% 36.78 55.79% 0.28 -0.3163 1.037
Powers Long Forgotten 1 170 42.94% 21.03 37.65% -0.381 0.3673 0.0
Rituals of Terror 3 100 29.0% 26.63 46.0% -0.304 0.1749 -0.065
Rituals of the Destroying Flame 3 124 51.61% 22.87 41.13% 0.493 1.181 0.0
Second Wave 0 1251 36.24% 24.59 67.07% 1.099 1.0946 0.0
The Great River 3 93 32.26% 14.78 10.75% -0.629 0.5001 -0.078
Varied Terrains 2 80 45.0% 16.43 32.5% -0.84 -0.0606 -0.073
Ward the Shores 2 142 42.96% 22.82 40.85% -0.072 0.7974 -0.224

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 614 24.94 35.18% -0.367 -0.2185 -0.592
Aid From Lesser Spirits 643 29.04 50.23% 0.579 0.4667 -0.632
All Things Weaken 691 22.49 31.4% 0.265 0.6401 0.045
Attenuated Essence 136 19.34 30.88% -0.837 -0.7113 -0.223
Back Against the Wall 565 27.87 44.25% -0.646 -0.6051 0.291
Blight Corrodes the Spirit 149 23.29 38.26% 0.375 0.5807 0.617
Burn Brightest Before the End 84 23.98 32.14% -0.855 -0.81 0.433
Disintegrating Ecosystem 590 23.4 36.44% -0.652 -0.1537 -0.161
Downward Spiral 799 21.91 33.67% 0.385 0.6356 -0.703
Erosion of Will 678 24.68 38.64% 0.297 0.5547 0.081
Intensifying Exploitation 128 20.48 33.59% 0.022 0.2413 0.262
Invaders Find the Land to Their Liking 289 26.19 50.52% 0.527 0.1409 0.715
Memory Fades to Dust 741 22.22 36.03% 0.747 0.9521 -0.509
Power Corrodes the Spirit 727 23.02 37.28% -0.078 0.1201 0.585
Promising Farmlands 614 23.91 35.99% 0.319 0.6754 0.402
Shattered Fragments of Power 104 23.62 33.65% -0.021 0.1962 0.234
Slow Dissolution of Will 140 22.18 31.43% -0.715 -0.2855 1.077
Strong Earth Shatters Slowly 208 26.04 57.21% 0.591 -0.0328 0.733
The Border of Life and Death 32 18.81 43.75% 0.0 -0.3201 0.0
Thriving Communities 741 22.93 34.68% -0.309 0.0103 0.575
Thriving Crops 67 23.22 46.27% 0.139 0.0201 -0.344
Unnatural Proliferation 774 26.31 40.44% -0.626 -0.5366 -0.173
Untended Land Crumbles 748 22.81 33.96% 0.197 0.4227 0.272

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5940 41.06% 23.22 53.35% 0.356 1.1553 -1.071
B 5850 41.46% 23.45 54.27% -0.238 0.4927 0.599
C 6517 38.59% 24.36 57.65% 0.136 0.7403 -0.676
D 5544 40.72% 23.85 55.79% -0.064 0.6933 0.054
E 5989 40.27% 24.74 56.04% 0.259 0.8437 0.297
F 5126 40.92% 23.7 54.14% 0.035 0.7375 -0.099
G 4277 41.36% 24.26 55.67% 0.031 0.7883 -0.316
H 4322 41.21% 24.85 56.64% -0.309 0.3218 0.906
East 1311 37.76% 25.1 46.76% -0.111 0.6725 -0.182
Northeast 758 36.34% 25.46 47.49% 0.554 1.3159 0.681
Northwest 632 40.58% 24.41 45.89% -0.306 0.5363 0.368
Southeast 521 32.42% 25.43 54.7% -0.597 0.0419 0.039
Southwest 475 36.7% 22.22 49.26% -0.118 0.9268 -0.553
West 1152 42.71% 23.17 43.49% -0.195 0.5803 -0.06

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 726 0.0% 9.6 35.12% -0.802 0.072 0.0
Not Using Events or Tokens 933 31.7% 10.23 34.08% -0.671 -0.2942 -0.146
Skip Initial Invader Actions 573 18.01% 26.23 68.06% 0.622 0.3308 0.0
Start of Game Growth 767 21.26% 25.83 64.93% 0.417 -0.1394 -0.04
Unlimited Undo 2131 33.84% 21.71 53.59% -0.185 -0.1219 0.079
Using Tokens but Not Events 2940 24.05% 19.25 54.46% -0.207 -0.334 -0.368

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 85.5%
Draw of the Fruitful Earth 71.76%
Guard the Healing Land 88.52%
Rituals of Destruction 75.5%

Terror Level

Terror Level Completed Average Score Win Rate
I 7355 12.44 2.68%
II 5825 29.94 40.72%
III 7589 34.9 74.7%
IV 4738 38.84 99.56%

Results

Result Completed
Win: Invaders destroyed (Terror I) 196
Win: Invaders destroyed (Terror III) 5577
Win: Invaders destroyed (Terror II) 2296
Win: Terror victory (Terror IV) 4691
Game abandoned (v.3.0+) 4245
Lose: Invader deck ran out 1841
Lose: Adversary condition 2790
Win: Sacrifice victory 46
Lose: Scenario condition 243
Win: Scenario condition 149
Lose: Unique spirit condition 0
Lose: Blight pool ran out 3346
Lose: Spirit destroyed 87

Number of Players

Score Model: 0.291 Win Model: 0.286
Num. Completed Blight Flip Rate Average Score Win Rate
1 13480 41.0% 20.48 43.44%
2 6369 45.07% 23.79 55.47%
3 3009 42.09% 27.19 62.78%
4 1885 36.88% 29.13 67.16%
5 150 30.2% 19.57 54.67%
6 614 27.08% 22.24 53.58%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)