Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 59 23.73% 15.46 40.68% 0.202 0.5719 -0.041
Blitz 0 331 35.37% 18.92 41.69% -0.359 0.0728 -0.33
Dahan Insurrection 4 197 38.58% 40.28 47.21% 0.286 0.2597 -0.362
Despicable Theft 2 107 32.71% 17.75 27.1% -0.277 0.383 0.0
Elemental Invocation 1 149 41.61% 21.24 35.57% 0.0 0.4478 -0.187
Guard the Isle's Heart 0 1270 21.73% 36.53 54.17% -0.443 -1.0422 1.217
Powers Long Forgotten 1 176 42.61% 21.04 37.5% 0.141 0.7488 -0.079
Rituals of Terror 3 103 31.07% 26.79 45.63% -0.268 -0.1439 0.271
Rituals of the Destroying Flame 3 127 51.18% 22.56 40.16% -0.595 0.1432 -0.249
Second Wave 0 1273 36.24% 24.65 67.16% 0.52 0.6266 0.527
The Great River 3 100 33.0% 14.17 10.0% -0.573 0.6017 -0.165
Varied Terrains 2 82 45.12% 17.23 34.15% 0.62 1.3562 -0.053
Ward the Shores 2 149 41.61% 22.77 40.94% 0.264 0.9463 0.305

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 633 24.89 35.7% -0.089 0.2218 -0.067
Aid From Lesser Spirits 653 29.0 50.08% 0.004 0.0173 -0.759
All Things Weaken 705 22.41 31.06% -0.741 -0.2672 0.256
Attenuated Essence 148 20.49 32.43% 0.653 0.7997 0.349
Back Against the Wall 580 28.02 44.83% 0.58 0.7096 0.419
Blight Corrodes the Spirit 156 22.87 37.82% -0.096 0.2243 0.583
Burn Brightest Before the End 89 23.37 30.34% -0.455 -0.2782 -0.04
Disintegrating Ecosystem 605 23.31 36.53% -0.33 0.0505 -0.072
Downward Spiral 809 21.81 33.62% 0.325 0.5189 -0.686
Erosion of Will 688 24.65 38.66% 0.404 0.7422 -0.048
Intensifying Exploitation 134 20.32 33.58% -0.076 0.2768 -0.349
Invaders Find the Land to Their Liking 292 26.33 51.03% 0.918 0.555 1.364
Memory Fades to Dust 756 22.04 35.45% -0.587 -0.2575 -0.637
Power Corrodes the Spirit 740 22.96 36.89% -0.626 -0.3592 0.079
Promising Farmlands 625 23.94 36.0% 0.515 0.9627 1.158
Shattered Fragments of Power 109 23.86 33.03% 0.0 -0.0004 -0.419
Slow Dissolution of Will 147 21.82 30.61% -0.898 -0.4871 1.086
Strong Earth Shatters Slowly 214 25.5 56.54% 0.009 -0.5498 0.104
The Border of Life and Death 32 18.81 43.75% 0.0 -0.2451 0.0
Thriving Communities 762 22.79 34.38% 0.006 0.284 0.326
Thriving Crops 72 23.83 47.22% 0.115 0.02 -0.422
Unnatural Proliferation 789 26.14 40.18% -0.409 -0.2045 -0.288
Untended Land Crumbles 760 22.81 34.08% 0.795 1.0944 0.7

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6111 40.85% 23.08 52.99% 0.151 1.1425 -1.065
B 5986 41.42% 23.3 53.98% -0.095 0.7702 1.085
C 6681 38.56% 24.18 57.18% 0.359 1.1113 -0.512
D 5695 40.65% 23.64 55.35% -0.209 0.7353 0.608
E 6165 40.07% 24.54 55.59% 0.372 1.1265 0.495
F 5278 40.6% 23.5 53.66% 0.12 0.9946 -0.425
G 4387 41.15% 24.0 54.89% -1.32 -0.458 -1.318
H 4459 41.04% 24.62 56.11% 0.874 1.6813 1.182
East 1331 37.64% 24.98 46.58% -0.708 0.0371 -0.305
Northeast 766 36.35% 25.39 47.52% 0.67 1.5632 0.0
Northwest 645 40.69% 24.27 45.74% 0.646 1.3892 0.272
Southeast 530 32.25% 25.41 54.53% 0.0 1.0087 0.15
Southwest 484 36.63% 22.06 48.76% -0.321 0.8359 -0.057
West 1179 42.66% 22.95 43.09% -0.552 0.4307 -0.126

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 756 0.0% 9.4 34.26% -0.691 0.0291 0.0
Not Using Events or Tokens 979 30.63% 9.96 33.3% -0.514 -0.0393 -0.187
Skip Initial Invader Actions 585 17.63% 26.15 68.03% 0.608 -0.1972 0.0
Start of Game Growth 785 21.39% 25.83 64.59% -0.297 -0.8634 0.394
Unlimited Undo 2183 33.65% 21.74 53.55% 0.718 0.7449 0.385
Using Tokens but Not Events 3007 23.94% 19.08 54.01% -0.329 -0.3566 0.003

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 85.63%
Draw of the Fruitful Earth 71.87%
Guard the Healing Land 88.61%
Rituals of Destruction 75.69%

Terror Level

Terror Level Completed Average Score Win Rate
I 7653 12.25 2.61%
II 5966 29.91 40.63%
III 7726 34.94 74.54%
IV 4826 38.9 99.56%

Results

Result Completed
Win: Invaders destroyed (Terror I) 199
Win: Invaders destroyed (Terror III) 5666
Win: Invaders destroyed (Terror II) 2345
Win: Terror victory (Terror IV) 4779
Game abandoned (v.3.0+) 4509
Lose: Invader deck ran out 1872
Lose: Adversary condition 2845
Win: Sacrifice victory 46
Lose: Scenario condition 248
Win: Scenario condition 153
Lose: Unique spirit condition 0
Lose: Blight pool ran out 3417
Lose: Spirit destroyed 92

Number of Players

Score Model: 0.158 Win Model: -0.047
Num. Completed Blight Flip Rate Average Score Win Rate
1 13817 40.9% 20.38 43.08%
2 6555 44.96% 23.63 55.09%
3 3072 42.26% 27.01 62.43%
4 1936 36.4% 28.73 66.27%
5 157 29.49% 19.28 54.14%
6 634 26.85% 22.12 53.47%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)