Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 42 30.95% 18.43 45.24% -0.676 -0.6318 -0.829
Blitz 0 264 36.4% 20.08 43.94% -0.239 -0.0242 -0.173
Dahan Insurrection 4 181 39.78% 41.61 48.07% 0.424 0.136 0.63
Despicable Theft 2 89 34.83% 18.76 29.21% -0.344 0.3666 0.18
Elemental Invocation 1 131 46.56% 23.14 37.4% 0.394 1.095 -0.131
Guard the Isle's Heart 0 1112 21.13% 37.41 56.38% -0.354 -0.9537 0.509
Powers Long Forgotten 1 139 44.6% 21.8 39.57% -0.864 -0.0268 -0.16
Rituals of Terror 3 86 29.07% 28.44 50.0% -0.403 -0.3424 0.55
Rituals of the Destroying Flame 3 112 53.57% 23.63 41.07% -0.697 0.2898 0.355
Second Wave 0 1120 36.14% 24.85 67.59% 0.613 0.8627 -0.59
The Great River 3 77 36.36% 16.52 12.99% -0.263 0.803 -0.691
Varied Terrains 2 57 50.88% 16.79 33.33% 0.002 0.8317 -0.477
Ward the Shores 2 120 47.5% 23.93 42.5% -0.991 0.1926 -0.675

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 550 25.71 35.82% -1.381 -1.3095 -0.097
Aid From Lesser Spirits 573 29.03 50.09% -0.532 -0.6027 0.565
All Things Weaken 610 23.24 32.13% -0.904 -0.6454 0.153
Attenuated Essence 96 20.66 36.46% -0.105 -0.1407 0.001
Back Against the Wall 522 28.23 44.25% -0.597 -0.5434 0.307
Blight Corrodes the Spirit 101 25.67 36.63% 0.338 0.4833 1.243
Burn Brightest Before the End 47 24.91 25.53% 0.282 0.298 -0.321
Disintegrating Ecosystem 526 24.2 36.88% -0.395 -0.2066 0.37
Downward Spiral 721 22.31 33.43% -0.915 -0.841 0.207
Erosion of Will 622 25.19 39.23% -0.402 -0.2469 -0.222
Intensifying Exploitation 96 20.45 32.29% -0.398 -0.2618 -0.469
Invaders Find the Land to Their Liking 257 26.39 50.19% 0.211 -0.4028 0.125
Memory Fades to Dust 663 22.84 37.1% -0.546 -0.3429 0.224
Power Corrodes the Spirit 657 23.3 37.29% -0.113 0.0618 0.182
Promising Farmlands 548 24.36 36.13% 0.575 0.7733 0.253
Shattered Fragments of Power 81 25.09 32.1% -0.447 -0.4439 -0.553
Slow Dissolution of Will 92 21.35 30.43% 0.281 0.5798 0.585
Strong Earth Shatters Slowly 179 26.32 56.98% -0.504 -1.2012 -0.077
The Border of Life and Death 20 19.2 30.0% 0.555 0.0568 -0.213
Thriving Communities 664 23.25 35.09% -0.184 -0.0279 0.442
Thriving Crops 42 27.9 59.52% 0.985 0.6732 0.502
Unnatural Proliferation 699 26.91 40.92% -0.406 -0.2971 0.448
Untended Land Crumbles 671 22.96 33.23% -0.022 0.1598 0.327

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5086 41.53% 24.3 55.23% -0.204 0.7715 -0.22
B 5011 42.05% 24.54 56.06% -0.125 0.7646 -0.081
C 5722 39.47% 25.33 59.28% 0.171 0.8638 0.199
D 4790 41.65% 24.79 57.31% 0.338 1.233 -0.087
E 5215 40.48% 25.74 57.76% 0.189 0.9186 0.409
F 4392 41.13% 24.73 56.1% -0.026 0.8055 -0.392
G 3656 41.71% 25.27 57.28% 0.352 1.1311 -0.18
H 3756 41.75% 25.67 58.15% 0.303 1.086 -0.29
East 1122 39.3% 26.83 49.29% -0.92 -0.1108 -0.093
Northeast 651 38.62% 27.65 50.69% 0.293 1.0905 -0.645
Northwest 554 42.83% 25.75 47.83% -0.347 0.3868 0.386
Southeast 435 32.63% 26.5 57.24% 0.683 1.576 0.24
Southwest 407 37.94% 23.04 51.35% -0.572 0.6865 -0.33
West 1008 44.52% 24.44 45.44% -1.231 -0.2332 -1.049

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 563 0.0% 10.25 39.08% -0.85 -0.1825 -0.135
Not Using Events or Tokens 722 35.12% 11.08 36.98% -0.565 -0.1439 -0.605
Skip Initial Invader Actions 506 18.6% 26.46 68.18% 0.32 -0.4491 -0.851
Start of Game Growth 681 22.24% 26.14 65.35% -0.418 -0.8557 -0.275
Unlimited Undo 1862 35.17% 22.47 55.48% -0.141 -0.2069 0.314
Using Tokens but Not Events 2566 24.36% 19.84 56.08% -0.334 -0.3774 -0.522

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 84.76%
Draw of the Fruitful Earth 71.22%
Guard the Healing Land 87.9%
Rituals of Destruction 74.54%

Terror Level

Terror Level Completed Average Score Win Rate
I 5896 13.76 2.97%
II 5154 30.19 41.39%
III 6766 34.82 74.83%
IV 4237 38.63 99.5%

Results

Result Completed
Win: Invaders destroyed (Terror I) 174
Win: Invaders destroyed (Terror III) 4978
Win: Invaders destroyed (Terror II) 2065
Win: Terror victory (Terror IV) 4193
Game abandoned (v.3.0+) 2969
Lose: Invader deck ran out 1641
Lose: Adversary condition 2536
Win: Sacrifice victory 40
Lose: Scenario condition 223
Win: Scenario condition 137
Lose: Blight pool ran out 3021
Lose: Spirit destroyed 76

Number of Players

Score Model: 0.251 Win Model: 0.051
Num. Completed Blight Flip Rate Average Score Win Rate
1 11664 41.62% 21.44 45.4%
2 5460 46.0% 24.72 56.76%
3 2649 42.08% 28.03 63.99%
4 1658 37.95% 30.54 69.42%
5 119 33.05% 19.92 54.62%
6 503 26.02% 23.13 55.86%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)