Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 37 29.73% 19.76 48.65% -0.703 -1.2609 -0.713
Blitz 0 251 37.5% 20.32 44.22% 0.116 0.5387 -0.158
Dahan Insurrection 4 171 36.84% 41.13 47.95% 0.275 -0.207 0.556
Despicable Theft 2 85 35.29% 19.65 30.59% -0.49 0.0526 0.179
Elemental Invocation 1 126 47.62% 22.99 36.51% 0.761 1.4988 -0.12
Guard the Isle's Heart 0 1100 21.27% 37.61 56.73% -0.345 -1.0012 0.483
Powers Long Forgotten 1 133 45.86% 22.73 41.35% -0.6 -0.0379 -0.168
Rituals of Terror 3 83 30.12% 29.05 50.6% 0.17 0.028 0.528
Rituals of the Destroying Flame 3 110 54.55% 24.06 41.82% -0.397 0.3518 0.338
Second Wave 0 1094 36.14% 24.93 67.82% 1.098 1.1928 -0.61
The Great River 3 77 36.36% 16.52 12.99% -0.426 0.819 -0.711
Varied Terrains 2 55 52.73% 16.02 32.73% -0.998 -0.1302 -0.48
Ward the Shores 2 116 48.28% 24.64 43.97% -0.638 0.2166 -0.68

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 535 25.84 36.45% -0.326 -0.255 -0.005
Aid From Lesser Spirits 554 29.21 50.72% 0.41 0.3001 0.554
All Things Weaken 593 23.54 32.72% -0.484 -0.3073 0.16
Attenuated Essence 79 20.82 35.44% 0.405 0.4565 0.169
Back Against the Wall 510 28.42 44.71% 0.348 0.3324 0.318
Blight Corrodes the Spirit 91 25.13 36.26% -0.106 0.078 1.218
Burn Brightest Before the End 44 24.41 25.0% -0.347 -0.2601 -0.265
Disintegrating Ecosystem 511 24.42 36.99% -0.1 0.1913 0.374
Downward Spiral 702 22.51 33.76% 0.289 0.395 0.218
Erosion of Will 610 25.12 39.18% -0.565 -0.3991 -0.32
Intensifying Exploitation 90 20.03 32.22% -0.957 -0.7688 -0.442
Invaders Find the Land to Their Liking 252 26.44 50.4% -0.097 -0.5248 0.113
Memory Fades to Dust 646 23.06 37.46% -0.474 -0.2394 0.248
Power Corrodes the Spirit 635 23.29 37.32% 0.448 0.544 0.135
Promising Farmlands 530 24.32 35.28% 0.108 0.4722 0.216
Shattered Fragments of Power 67 25.25 32.84% 0.018 0.0834 -0.014
Slow Dissolution of Will 84 21.27 27.38% -0.443 0.0203 0.607
Strong Earth Shatters Slowly 176 26.34 57.39% -0.128 -0.7292 -0.092
The Border of Life and Death 16 17.19 18.75% 0.0 -0.4755 -0.21
Thriving Communities 638 23.36 35.11% -0.746 -0.5205 0.478
Thriving Crops 36 26.64 55.56% 0.612 0.3878 0.502
Unnatural Proliferation 683 27.05 40.85% -0.078 0.0444 0.418
Untended Land Crumbles 652 23.1 33.13% -0.787 -0.555 0.336

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4877 41.95% 24.59 55.48% -0.279 0.6392 -0.218
B 4778 42.06% 24.81 56.8% -0.082 0.7592 -0.075
C 5464 39.75% 25.55 59.85% 0.321 1.004 0.156
D 4583 42.05% 24.96 57.43% 0.133 0.9749 -0.092
E 5021 40.56% 25.92 58.24% 0.492 1.1435 0.41
F 4217 41.05% 24.98 56.77% 0.083 0.8433 -0.458
G 3520 42.02% 25.47 57.73% 0.292 1.0496 -0.166
H 3602 41.92% 25.87 58.55% 0.277 0.9952 -0.262
East 1084 39.76% 27.31 49.72% -0.172 0.6417 -0.067
Northeast 627 39.15% 28.2 51.2% -0.428 0.2393 -0.583
Northwest 527 43.33% 26.46 48.96% -0.374 0.4311 0.392
Southeast 414 32.59% 27.22 57.97% -0.257 0.4486 0.27
Southwest 386 37.67% 23.85 52.33% 0.0 1.3899 -0.339
West 968 45.03% 25.0 46.18% -1.148 -0.3545 -1.072

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 518 0.0% 10.53 40.73% 0.308 1.0269 -0.126
Not Using Events or Tokens 662 36.94% 11.35 37.92% -1.288 -0.8028 -0.846
Skip Initial Invader Actions 493 18.51% 26.87 68.97% 1.657 0.9261 -0.869
Start of Game Growth 660 22.2% 26.54 66.21% -0.442 -0.8884 -0.282
Unlimited Undo 1783 35.41% 22.87 56.42% -0.118 -0.1511 0.417
Using Tokens but Not Events 2461 24.44% 20.03 56.93% 0.378 0.2153 -0.598

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 84.52%
Draw of the Fruitful Earth 71.25%
Guard the Healing Land 87.72%
Rituals of Destruction 74.33%

Terror Level

Terror Level Completed Average Score Win Rate
I 5555 14.25 3.11%
II 4978 30.3 41.74%
III 6535 34.84 75.0%
IV 4084 38.61 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 172
Win: Invaders destroyed (Terror III) 4821
Win: Invaders destroyed (Terror II) 2010
Win: Terror victory (Terror IV) 4040
Game abandoned (v.3.0+) 2659
Lose: Invader deck ran out 1588
Lose: Adversary condition 2461
Win: Sacrifice victory 40
Lose: Scenario condition 219
Win: Scenario condition 132
Lose: Blight pool ran out 2934
Lose: Spirit destroyed 76

Number of Players

Score Model: 0.251 Win Model: 0.061
Num. Completed Blight Flip Rate Average Score Win Rate
1 11175 41.93% 21.66 45.78%
2 5239 46.36% 25.07 57.43%
3 2558 42.13% 28.34 64.62%
4 1607 38.22% 30.7 69.51%
5 109 34.26% 19.16 52.29%
6 464 24.5% 23.16 56.68%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)