Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 26 23.08% 19.27 50.0% -0.602 -0.5866 -0.633
Blitz 0 219 38.43% 21.81 45.21% -0.184 0.1043 -0.244
Dahan Insurrection 4 146 38.36% 40.58 47.26% 0.352 0.1754 -0.251
Despicable Theft 2 69 36.23% 20.16 31.88% -0.61 0.2506 -0.098
Elemental Invocation 1 114 47.37% 23.52 35.96% -1.092 -0.159 -0.175
Guard the Isle's Heart 0 1020 21.67% 38.41 57.45% 0.461 -0.1851 0.366
Powers Long Forgotten 1 115 49.57% 25.07 45.22% -0.39 0.5563 -0.17
Rituals of Terror 3 70 32.86% 31.33 52.86% 0.174 0.2501 0.644
Rituals of the Destroying Flame 3 103 58.25% 25.29 43.69% -0.691 0.4239 0.571
Second Wave 0 989 37.03% 25.04 68.45% 0.891 0.9209 -0.294
The Great River 3 71 35.21% 17.24 14.08% -0.327 1.0986 -0.646
Varied Terrains 2 36 52.78% 15.25 33.33% -0.077 0.6976 -0.302
Ward the Shores 2 107 46.73% 25.22 45.79% -0.268 0.7763 -0.672

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 499 25.97 37.07% -0.529 -0.3537 -0.11
Aid From Lesser Spirits 516 29.7 51.55% -0.115 -0.1689 0.46
All Things Weaken 552 23.74 33.33% -0.477 -0.1835 -0.027
Attenuated Essence 55 18.55 30.91% 0.548 0.6321 -0.403
Back Against the Wall 480 28.36 45.21% 0.485 0.532 0.288
Blight Corrodes the Spirit 63 27.59 39.68% -0.07 0.1337 0.938
Burn Brightest Before the End 33 23.39 30.3% -1.018 -0.8304 0.054
Disintegrating Ecosystem 480 24.66 37.5% 0.47 0.8792 0.281
Downward Spiral 642 22.97 34.74% 0.365 0.4922 0.222
Erosion of Will 570 25.28 40.18% 0.358 0.6404 -0.411
Intensifying Exploitation 55 19.98 30.91% -0.265 -0.0176 0.045
Invaders Find the Land to Their Liking 235 27.03 50.64% -0.747 -1.2624 0.069
Memory Fades to Dust 607 23.45 38.39% -0.267 -0.03 0.206
Power Corrodes the Spirit 583 23.04 36.36% 0.119 0.3368 -0.166
Promising Farmlands 488 24.66 36.27% -0.517 -0.2219 0.153
Shattered Fragments of Power 38 23.95 21.05% -0.755 -0.5534 -0.065
Slow Dissolution of Will 50 20.84 30.0% -0.673 -0.2885 0.152
Strong Earth Shatters Slowly 161 27.17 57.76% 0.269 -0.3116 -0.106
The Border of Life and Death 13 15.0 15.38% -0.533 -1.0499 -0.15
Thriving Communities 588 23.68 35.37% 0.076 0.4154 0.395
Thriving Crops 22 25.59 50.0% 0.22 0.1781 0.247
Unnatural Proliferation 629 26.8 39.9% 0.244 0.3847 0.242
Untended Land Crumbles 618 23.48 33.98% -0.093 0.3554 0.264

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4275 42.58% 25.32 57.31% -0.234 0.6277 -0.197
B 4210 43.08% 25.59 58.95% 0.088 0.9049 -0.063
C 4888 40.75% 26.1 61.21% 0.3 0.9792 0.039
D 4088 42.92% 25.66 59.25% 0.188 0.9925 -0.133
E 4512 41.37% 26.47 59.55% 0.087 0.756 0.339
F 3718 42.03% 25.92 59.14% -0.328 0.4706 -0.497
G 3142 42.79% 26.05 58.91% 0.021 0.8471 -0.292
H 3208 42.8% 26.74 60.79% -0.225 0.5477 -0.227
East 964 39.75% 28.72 52.39% -0.341 0.5049 0.039
Northeast 566 39.0% 29.34 53.36% 0.978 1.7486 -0.738
Northwest 459 42.42% 27.97 51.85% -0.891 -0.0833 0.635
Southeast 358 32.11% 29.01 61.17% 0.41 1.2796 0.356
Southwest 346 37.03% 24.6 52.89% -0.58 0.702 -0.322
West 856 44.35% 26.28 48.6% -0.633 0.3632 -0.868

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 436 0.0% 10.89 42.43% -0.285 0.5111 -0.033
Not Using Events or Tokens 563 39.03% 12.28 40.32% -1.363 -0.9749 -0.795
Skip Initial Invader Actions 440 18.27% 27.13 70.91% 0.304 -0.3108 -0.492
Start of Game Growth 584 22.89% 27.38 68.84% 0.837 0.2553 -0.126
Unlimited Undo 1556 35.46% 23.88 58.74% 0.291 0.335 0.301
Using Tokens but Not Events 2148 24.18% 20.6 58.75% -0.154 -0.2116 -0.496

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 83.88%
Draw of the Fruitful Earth 70.57%
Guard the Healing Land 87.25%
Rituals of Destruction 73.5%

Terror Level

Terror Level Completed Average Score Win Rate
I 4623 15.74 3.29%
II 4499 30.48 42.1%
III 6036 34.79 75.1%
IV 3762 38.41 99.47%

Results

Result Completed
Win: Invaders destroyed (Terror I) 151
Win: Invaders destroyed (Terror III) 4464
Win: Invaders destroyed (Terror II) 1831
Win: Terror victory (Terror IV) 3721
Game abandoned (v.3.0+) 1862
Lose: Invader deck ran out 1466
Lose: Adversary condition 2296
Win: Sacrifice victory 37
Lose: Scenario condition 198
Win: Scenario condition 117
Lose: Blight pool ran out 2706
Lose: Spirit destroyed 71

Number of Players

Score Model: 0.236 Win Model: 0.007
Num. Completed Blight Flip Rate Average Score Win Rate
1 10080 42.81% 22.45 47.03%
2 4637 47.38% 25.57 58.87%
3 2270 43.19% 29.52 67.62%
4 1473 37.96% 31.38 71.28%
5 89 28.41% 17.99 49.44%
6 371 25.07% 23.64 59.57%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)