Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 46 28.26% 16.83 41.3% -0.863 -0.8903 -0.774
Blitz 0 277 36.13% 19.82 42.6% -0.801 -0.5511 -0.156
Dahan Insurrection 4 185 38.92% 41.65 48.65% 0.974 0.725 0.67
Despicable Theft 2 96 34.38% 18.01 28.13% -0.991 -0.5291 0.182
Elemental Invocation 1 135 45.19% 22.45 36.3% -0.513 0.1896 -0.129
Guard the Isle's Heart 0 1131 21.04% 37.14 56.23% -0.474 -1.0268 0.515
Powers Long Forgotten 1 154 44.81% 21.26 38.31% -0.373 0.251 -0.146
Rituals of Terror 3 90 30.0% 27.8 47.78% -0.744 -0.5512 0.476
Rituals of the Destroying Flame 3 115 53.91% 23.39 40.87% -0.022 0.9001 0.339
Second Wave 0 1151 35.89% 24.81 67.42% 0.472 0.589 -0.544
The Great River 3 82 34.15% 15.76 12.2% -1.086 -0.0182 -0.687
Varied Terrains 2 63 47.62% 16.22 31.75% -0.55 0.191 -0.454
Ward the Shores 2 124 46.77% 23.55 41.94% -0.388 0.696 -0.678

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 569 25.31 35.33% -0.698 -0.4482 -0.089
Aid From Lesser Spirits 588 29.14 50.51% 0.17 0.0518 0.594
All Things Weaken 633 23.0 31.6% -0.938 -0.6012 0.18
Attenuated Essence 106 20.01 34.91% -0.788 -0.7611 -0.035
Back Against the Wall 531 28.05 44.26% 0.139 0.1402 0.302
Blight Corrodes the Spirit 109 24.86 35.78% -0.866 -0.649 1.11
Burn Brightest Before the End 57 26.37 33.33% 1.167 1.1485 -0.058
Disintegrating Ecosystem 549 23.77 36.61% -0.542 -0.1484 0.34
Downward Spiral 746 22.17 33.51% -0.109 -0.0009 0.203
Erosion of Will 641 24.86 38.38% -1.065 -0.7123 -0.229
Intensifying Exploitation 109 20.9 33.03% 0.009 0.2547 -0.285
Invaders Find the Land to Their Liking 267 26.14 49.06% -0.699 -1.2227 0.127
Memory Fades to Dust 689 22.68 36.87% -0.345 -0.0974 0.226
Power Corrodes the Spirit 677 23.12 37.08% -0.023 0.1992 0.173
Promising Farmlands 569 24.21 35.85% -0.26 0.0233 0.302
Shattered Fragments of Power 88 25.27 34.09% 0.055 0.1317 -0.379
Slow Dissolution of Will 104 21.58 31.73% 0.05 0.4475 0.445
Strong Earth Shatters Slowly 191 26.12 57.59% 0.799 0.104 0.114
The Border of Life and Death 25 18.68 36.0% 0.646 0.0454 -0.21
Thriving Communities 685 22.95 34.74% -0.423 -0.0667 0.448
Thriving Crops 46 27.52 58.7% 0.869 0.6726 0.502
Unnatural Proliferation 728 26.5 40.66% -0.187 -0.0248 0.444
Untended Land Crumbles 691 22.76 33.43% 0.205 0.436 0.302

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5304 41.46% 23.95 54.77% -0.046 0.9586 -0.23
B 5255 42.12% 24.11 55.24% -0.207 0.7126 -0.159
C 5959 39.36% 25.0 58.57% 0.172 0.907 0.162
D 4984 41.5% 24.49 56.8% 0.38 1.3584 -0.11
E 5403 40.32% 25.44 57.17% 0.004 0.824 0.403
F 4559 40.94% 24.38 55.47% 0.069 0.9424 -0.41
G 3818 41.62% 24.98 56.86% 0.236 1.0448 -0.185
H 3904 41.83% 25.43 57.74% 0.368 1.1829 -0.267
East 1199 38.34% 25.81 47.62% 0.761 1.6632 -0.116
Northeast 701 37.99% 26.38 48.64% -0.028 0.7803 -0.415
Northwest 587 41.94% 24.93 46.34% -1.306 -0.4057 0.404
Southeast 459 31.56% 25.75 55.56% 0.485 1.3352 0.241
Southwest 423 37.44% 22.75 50.35% 0.303 1.6788 -0.352
West 1056 43.72% 23.84 44.32% -1.209 -0.2545 -1.066

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 616 0.0% 10.14 37.82% -0.638 0.0695 -0.139
Not Using Events or Tokens 791 33.24% 10.94 36.28% -0.217 0.151 -0.605
Skip Initial Invader Actions 517 18.73% 26.21 67.89% -0.077 -0.6616 -0.836
Start of Game Growth 692 22.28% 25.99 65.32% 0.639 0.1255 -0.304
Unlimited Undo 1944 35.08% 22.1 54.53% -0.215 -0.3241 0.329
Using Tokens but Not Events 2677 24.43% 19.61 55.66% 0.055 0.0298 -0.532

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 84.92%
Draw of the Fruitful Earth 71.18%
Guard the Healing Land 88.04%
Rituals of Destruction 74.74%

Terror Level

Terror Level Completed Average Score Win Rate
I 6337 13.33 2.86%
II 5339 30.1 41.08%
III 6995 34.83 74.7%
IV 4374 38.67 99.52%

Results

Result Completed
Win: Invaders destroyed (Terror I) 180
Win: Invaders destroyed (Terror III) 5138
Win: Invaders destroyed (Terror II) 2122
Win: Terror victory (Terror IV) 4329
Game abandoned (v.3.0+) 3372
Lose: Invader deck ran out 1711
Lose: Adversary condition 2593
Win: Sacrifice victory 42
Lose: Scenario condition 228
Win: Scenario condition 141
Lose: Blight pool ran out 3108
Lose: Spirit destroyed 81

Number of Players

Score Model: 0.299 Win Model: 0.077
Num. Completed Blight Flip Rate Average Score Win Rate
1 12214 41.41% 21.06 44.67%
2 5726 45.82% 24.35 56.13%
3 2748 42.26% 27.83 63.65%
4 1707 37.86% 30.24 69.13%
5 127 31.75% 19.09 51.97%
6 523 25.39% 22.67 54.88%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)