Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 6 33.33% 29.83 83.33% 0.217 0.7124 0.0
Blitz 0 162 44.38% 25.14 50.0% -0.956 -0.5131 -0.131
Dahan Insurrection 4 105 38.1% 43.72 53.33% -0.497 -0.3993 -0.325
Despicable Theft 2 34 50.0% 29.53 52.94% 0.532 1.0305 -0.25
Elemental Invocation 1 70 58.57% 30.46 42.86% 0.0 0.5458 -0.259
Guard the Isle's Heart 0 852 23.71% 40.21 58.69% -0.677 -0.4457 0.2
Powers Long Forgotten 1 88 56.82% 28.22 51.14% 0.241 0.6486 0.068
Rituals of Terror 3 53 35.85% 36.25 62.26% 0.035 -0.2006 0.596
Rituals of the Destroying Flame 3 67 62.69% 28.79 46.27% -0.536 -0.3103 -0.231
Second Wave 0 725 37.15% 25.86 72.0% 0.101 0.7938 -0.481
The Great River 3 39 38.46% 24.15 17.95% -0.285 1.2962 -0.354
Varied Terrains 2 5 60.0% 33.4 80.0% 0.0 0.7865 0.0
Ward the Shores 2 64 56.25% 28.58 51.56% 0.348 1.229 -0.489

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 396 27.01 38.89% -0.747 1.2238 -0.158
Aid From Lesser Spirits 433 30.71 53.58% -0.793 0.9849 0.392
All Things Weaken 428 25.31 35.51% -1.931 0.1182 -0.291
Back Against the Wall 386 29.45 47.15% -0.234 1.705 0.144
Disintegrating Ecosystem 383 25.64 38.64% -1.434 0.694 0.214
Downward Spiral 502 24.73 34.86% -0.914 1.0474 0.134
Erosion of Will 471 25.92 40.13% -0.651 1.4309 -0.529
Invaders Find the Land to Their Liking 183 28.58 53.01% 0.022 0.5241 0.111
Memory Fades to Dust 456 24.67 40.57% -0.43 1.7108 0.08
Power Corrodes the Spirit 464 24.07 37.72% -1.094 0.8868 -0.338
Promising Farmlands 403 26.02 38.71% -1.452 0.5701 0.15
Strong Earth Shatters Slowly 133 28.57 60.15% -0.229 0.2672 -0.29
Thriving Communities 456 25.31 36.84% -0.788 1.2711 0.188
Unnatural Proliferation 507 27.54 41.22% -0.933 1.0242 0.223
Untended Land Crumbles 488 24.8 33.61% -1.118 0.9155 0.1

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2959 45.4% 29.0 64.48% -0.423 0.3135 -0.046
B 2938 45.16% 28.66 65.72% -0.332 0.3651 0.061
C 3491 42.92% 29.07 67.57% 0.203 0.6726 0.014
D 2873 45.9% 28.92 66.03% 0.033 0.742 0.04
E 3125 44.13% 29.55 66.08% -0.053 0.4914 0.383
F 2627 45.02% 29.19 65.4% 0.052 0.7136 -0.369
G 2259 45.21% 29.28 64.85% 0.293 0.9236 -0.216
H 2293 46.47% 30.04 66.99% -0.086 0.5787 -0.283
East 623 45.69% 33.15 59.55% -0.942 -0.2809 -0.681
Northeast 376 44.99% 33.89 61.44% 0.157 0.8173 -0.511
Northwest 288 50.0% 33.22 62.85% 0.49 1.1003 0.6
Southeast 209 39.81% 34.84 73.21% 0.641 1.172 -0.126
Southwest 206 46.31% 30.78 66.5% -0.903 0.0657 -0.188
West 548 52.21% 31.17 58.03% -0.655 0.1506 -0.604

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 248 0.0% 15.25 58.47% -0.792 1.4365 0.0
Not Using Events or Tokens 342 43.55% 16.51 50.88% -0.367 -0.1404 -0.53
Skip Initial Invader Actions 335 17.19% 30.79 77.31% 0.654 -0.3257 -0.165
Start of Game Growth 449 24.23% 30.57 73.94% 0.333 -0.1238 -0.424
Unlimited Undo 1120 37.93% 27.34 66.96% 0.305 -0.2469 0.277
Using Tokens but Not Events 1414 25.26% 23.91 68.74% -0.488 -0.3325 -0.396

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 81.54%
Draw of the Fruitful Earth 68.01%
Guard the Healing Land 85.72%
Rituals of Destruction 70.75%

Terror Level

Terror Level Completed Average Score Win Rate
I 2369 22.65 4.73%
II 3393 31.08 43.97%
III 4776 34.66 75.96%
IV 2959 37.91 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 111
Win: Invaders destroyed (Terror III) 3578
Win: Invaders destroyed (Terror II) 1443
Win: Terror victory (Terror IV) 2930
Lose: Invader deck ran out 1169
Lose: Adversary condition 1806
Win: Sacrifice victory 26
Lose: Scenario condition 168
Win: Scenario condition 88
Lose: Blight pool ran out 2123
Lose: Spirit destroyed 55

Number of Players

Score Model: 0.31 Win Model: 0.427
Num. Completed Blight Flip Rate Average Score Win Rate
1 7293 45.7% 25.23 52.6%
2 3281 49.33% 28.52 65.8%
3 1580 47.1% 32.61 72.59%
4 1156 39.69% 34.19 75.26%
5 31 41.94% 28.94 90.32%
6 156 24.03% 31.77 87.18%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-10-19 02:56:39 (Pacific Time)