Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 4 25.0% 36.25 75.0% -0.277 -0.4973 0.0
Blitz 0 18 27.78% 21.44 55.56% -0.458 -0.171 -0.427
Dahan Insurrection 4 40 12.5% 28.38 40.0% -0.59 -0.7055 -0.382
Despicable Theft 2 5 40.0% 42.8 80.0% 0.181 0.9193 0.304
Elemental Invocation 1 29 48.28% 25.45 58.62% -0.957 -0.2007 0.0
Guard the Isle's Heart 0 191 14.21% 35.27 63.35% 0.34 -0.2419 0.934
Powers Long Forgotten 1 13 15.38% 9.92 23.08% -1.725 -0.8715 -0.572
Rituals of Terror 3 11 63.64% 39.55 72.73% 0.499 0.3292 0.108
Rituals of the Destroying Flame 3 9 44.44% 29.11 55.56% -0.6 0.3112 -0.113
Second Wave 0 78 28.0% 28.94 80.77% 0.259 0.3388 0.24
The Great River 3 14 21.43% 22.14 42.86% -1.174 0.1899 0.022
Varied Terrains 2 33 42.42% 28.45 63.64% -0.499 0.3802 -0.466
Ward the Shores 2 9 22.22% 23.78 55.56% -0.68 0.3014 0.0

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 51 33.22 52.94% -0.302 -0.1981 0.113
Aid From Lesser Spirits 53 40.23 62.26% 0.126 -0.0185 0.822
All Things Weaken 64 33.45 60.94% -0.043 0.3231 0.011
Attenuated Essence 46 37.8 65.22% 0.187 0.1851 0.476
Back Against the Wall 50 40.84 70.0% 0.34 0.4048 0.453
Blight Corrodes the Spirit 69 26.65 57.97% -0.502 -0.2673 -0.02
Burn Brightest Before the End 49 27.08 38.78% -0.962 -0.8017 -0.128
Disintegrating Ecosystem 60 29.82 56.67% -0.56 -0.1845 0.309
Downward Spiral 65 32.12 63.08% -0.124 -0.052 -0.259
Erosion of Will 48 30.29 47.92% -0.731 -0.4744 0.246
Intensifying Exploitation 44 35.16 63.64% 0.063 0.3375 0.487
Invaders Find the Land to Their Liking 27 28.11 55.56% -0.38 -0.8664 0.041
Memory Fades to Dust 75 32.85 54.67% -0.262 -0.0788 0.203
Power Corrodes the Spirit 61 33.85 55.74% -0.183 0.0295 0.258
Promising Farmlands 68 33.38 57.35% -0.154 0.1686 -0.169
Shattered Fragments of Power 51 35.96 64.71% 0.051 0.2216 0.215
Slow Dissolution of Will 52 35.9 73.08% 0.291 0.6747 -0.018
Strong Earth Shatters Slowly 21 39.38 80.95% 0.665 -0.0112 1.059
The Border of Life and Death 28 34.86 78.57% 0.347 -0.1697 -0.271
Thriving Communities 45 35.53 62.22% -0.061 0.2631 -0.132
Thriving Crops 36 28.0 58.33% -0.205 -0.2033 -0.119
Unnatural Proliferation 44 36.8 63.64% 0.067 0.2534 0.347
Untended Land Crumbles 59 33.1 55.93% -0.039 0.3004 0.33

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1142 31.17% 29.98 62.87% -0.153 0.7105 -0.509
B 1148 29.9% 30.1 64.81% 0.261 1.0821 0.056
C 1260 29.36% 31.23 67.94% 0.225 0.9227 -0.011
D 1074 30.53% 29.45 63.31% 0.057 0.9132 -0.095
E 934 30.41% 30.9 64.99% -0.015 0.673 0.113
F 923 28.01% 31.64 64.57% 0.14 0.9581 0.381
G 844 31.79% 30.32 61.37% -0.003 0.8773 0.352
H 819 29.38% 30.27 63.25% -0.004 0.777 -0.125
East 283 21.55% 31.36 53.36% -0.186 0.6062 0.241
Northeast 202 20.79% 31.41 50.0% 0.356 1.2371 0.631
Northwest 188 21.81% 29.72 47.87% -0.054 0.8173 -0.474
Southeast 216 18.06% 30.38 51.39% 0.341 1.1999 0.071
Southwest 205 16.1% 28.64 50.24% 0.143 1.3522 -0.026
West 266 22.18% 30.3 52.26% -1.098 -0.0375 -0.638

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 15 0.0% 16.87 60.0% -1.249 -0.5334 0.0
Not Using Events or Tokens 36 41.67% 38.33 66.67% 0.492 0.9659 0.167
Skip Initial Invader Actions 167 7.14% 40.35 62.28% 0.494 -0.0732 -0.198
Start of Game Growth 251 7.98% 35.45 62.15% 0.152 -0.5127 -0.113
Unlimited Undo 425 20.53% 32.77 66.35% 0.057 0.0805 0.533
Using Tokens but Not Events 413 16.58% 24.83 70.46% -0.316 -0.2681 -0.421

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 86.96%
Gift of Proliferation 79.29%
Overgrow in a Night 79.79%
Stem the Flow of Fresh Water 91.01%

Terror Level

Terror Level Completed Average Score Win Rate
I 1107 15.45 7.14%
II 1315 30.45 82.13%
III 1212 34.8 93.48%
IV 349 38.47 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 79
Win: Invaders destroyed (Terror III) 1124
Win: Invaders destroyed (Terror II) 1065
Win: Terror victory (Terror IV) 347
Game abandoned (v.3.0+) 907
Lose: Invader deck ran out 54
Lose: Adversary condition 191
Win: Sacrifice victory 5
Lose: Scenario condition 18
Win: Scenario condition 21
Lose: Blight pool ran out 167
Lose: Spirit destroyed 5

Number of Players

Score Model: -0.015 Win Model: 0.142
Num. Completed Blight Flip Rate Average Score Win Rate
1 1442 27.55% 29.22 69.69%
2 1101 31.79% 31.46 71.21%
3 645 31.94% 29.8 63.72%
4 447 32.89% 29.03 59.28%
5 52 38.46% 33.73 61.54%
6 296 16.89% 32.29 48.65%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)