Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 35 20.0% 26.51 60.0% 0.327 0.2996 -0.568
Blitz 0 92 21.74% 24.54 58.7% -0.363 -0.1126 -1.284
Dahan Insurrection 4 173 31.79% 33.24 36.99% -1.769 -2.0174 -0.251
Despicable Theft 2 28 17.86% 19.46 39.29% -1.453 -0.9908 0.188
Elemental Invocation 1 94 38.3% 25.72 55.32% -1.106 -0.4036 -1.017
Guard the Isle's Heart 0 723 11.1% 35.83 62.38% 0.413 -0.1392 0.449
Powers Long Forgotten 1 49 24.49% 14.33 30.61% 0.185 0.8086 -0.825
Rituals of Terror 3 81 37.04% 38.28 53.09% 1.044 1.2367 0.048
Rituals of the Destroying Flame 3 35 34.29% 24.69 48.57% 0.092 1.0142 -0.381
Second Wave 0 346 27.02% 31.96 78.9% 0.411 0.5282 0.092
The Great River 3 33 30.3% 21.03 39.39% -0.879 0.1888 -0.227
Varied Terrains 2 111 40.54% 30.66 66.67% -0.018 0.7235 -0.029
Ward the Shores 2 59 20.34% 20.39 45.76% -0.344 0.7398 -0.631

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 183 34.44 55.74% 0.04 0.2897 0.194
Aid From Lesser Spirits 167 39.1 59.88% -0.301 -0.4193 0.477
All Things Weaken 192 35.24 57.29% -0.512 -0.1747 0.142
Attenuated Essence 178 38.34 58.99% -0.104 -0.0776 0.596
Back Against the Wall 181 41.97 65.19% 0.265 0.2657 0.468
Blight Corrodes the Spirit 208 30.16 56.73% -0.168 0.0489 -0.181
Burn Brightest Before the End 174 32.3 47.13% 0.183 0.1647 0.138
Disintegrating Ecosystem 206 31.06 50.97% -0.557 -0.1636 0.182
Downward Spiral 198 33.22 62.12% -0.419 -0.3108 0.258
Erosion of Will 177 30.12 48.59% -0.452 -0.0997 0.115
Intensifying Exploitation 177 32.29 57.06% -0.478 -0.2325 0.55
Invaders Find the Land to Their Liking 92 35.54 64.13% 0.893 0.369 0.316
Memory Fades to Dust 226 32.28 54.87% -0.039 0.208 0.135
Power Corrodes the Spirit 195 32.66 56.92% -0.295 -0.0732 0.021
Promising Farmlands 226 32.35 51.33% -0.365 -0.0823 0.219
Shattered Fragments of Power 177 39.7 63.84% 0.573 0.6502 0.762
Slow Dissolution of Will 194 34.05 59.28% -0.72 -0.3234 -0.106
Strong Earth Shatters Slowly 76 38.79 76.32% 0.677 -0.0182 0.943
The Border of Life and Death 73 36.29 72.6% -0.038 -0.6391 0.133
Thriving Communities 167 32.59 55.69% -0.188 0.1688 0.142
Thriving Crops 101 31.64 56.44% 0.045 -0.151 -0.074
Unnatural Proliferation 196 37.96 55.61% -0.407 -0.2443 0.079
Untended Land Crumbles 192 31.08 47.92% -0.965 -0.7335 0.49

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4018 30.52% 30.62 61.27% 0.193 1.1983 0.087
B 4186 30.54% 30.77 61.13% 0.101 1.0204 0.213
C 4265 30.9% 31.24 62.04% 0.275 1.0099 -0.014
D 3807 30.48% 30.11 59.71% 0.162 1.1397 0.174
E 3390 30.94% 31.43 60.83% 0.187 1.0062 0.25
F 3494 30.1% 31.45 60.33% 0.275 1.1483 0.371
G 3069 31.03% 30.04 57.71% 0.048 0.8576 0.092
H 3055 29.92% 30.37 58.43% 0.19 1.0044 -0.047
East 950 24.18% 31.41 52.53% 0.275 1.1777 0.174
Northeast 669 22.87% 31.1 48.88% 0.011 0.819 0.243
Northwest 616 22.73% 29.95 46.92% -0.193 0.7069 -0.456
Southeast 661 22.42% 31.07 50.23% -0.724 0.1265 -0.037
Southwest 625 21.76% 29.48 49.28% -0.298 1.0781 -0.359
West 895 24.25% 30.35 50.84% -0.454 0.5008 -0.725

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 88 0.0% 23.91 56.82% -1.271 -0.5629 0.0
Not Using Events or Tokens 112 41.58% 24.94 54.46% -0.597 -0.2288 0.092
Skip Initial Invader Actions 653 8.33% 43.04 63.71% 1.453 0.8686 0.804
Start of Game Growth 987 8.57% 35.31 57.95% -0.108 -0.6222 0.206
Unlimited Undo 1600 18.72% 31.13 57.94% 0.159 0.0497 0.084
Using Tokens but Not Events 1475 18.81% 26.81 67.12% -0.147 -0.1724 -0.281

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 86.83%
Gift of Proliferation 81.42%
Overgrow in a Night 80.08%
Stem the Flow of Fresh Water 89.57%

Terror Level

Terror Level Completed Average Score Win Rate
I 3990 13.33 5.49%
II 3923 30.1 76.47%
III 3901 34.83 93.08%
IV 1252 38.67 99.52%

Results

Result Completed
Win: Invaders destroyed (Terror I) 219
Win: Invaders destroyed (Terror III) 3582
Win: Invaders destroyed (Terror II) 2942
Win: Terror victory (Terror IV) 1241
Game abandoned (v.3.0+) 3310
Lose: Invader deck ran out 147
Lose: Adversary condition 781
Win: Sacrifice victory 21
Lose: Scenario condition 61
Win: Scenario condition 91
Lose: Blight pool ran out 650
Lose: Spirit destroyed 21

Number of Players

Score Model: 0.143 Win Model: -0.025
Num. Completed Blight Flip Rate Average Score Win Rate
1 3794 27.54% 28.18 65.23%
2 4020 34.43% 31.78 65.0%
3 2269 34.53% 31.0 61.92%
4 1561 28.27% 28.02 56.44%
5 169 36.97% 31.57 59.76%
6 1253 21.28% 33.1 49.56%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)