Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 34 17.65% 25.68 58.82% -0.209 -0.0185 -0.571
Blitz 0 90 21.11% 24.46 58.89% -0.043 0.1749 -1.329
Dahan Insurrection 4 169 31.36% 33.8 37.87% -1.203 -1.456 -0.176
Despicable Theft 2 27 18.52% 20.19 40.74% -1.054 -0.4675 0.194
Elemental Invocation 1 91 38.46% 25.79 54.95% -1.397 -0.6578 -0.999
Guard the Isle's Heart 0 686 11.26% 35.19 62.68% 0.557 -0.0048 0.58
Powers Long Forgotten 1 47 25.53% 14.13 29.79% 0.034 0.7934 -0.814
Rituals of Terror 3 80 37.5% 38.21 52.5% 0.883 1.0029 0.031
Rituals of the Destroying Flame 3 35 34.29% 24.69 48.57% 0.075 0.9828 -0.381
Second Wave 0 335 26.2% 31.87 79.7% 0.511 0.6493 0.117
The Great River 3 31 29.03% 21.84 41.94% -0.248 0.852 -0.227
Varied Terrains 2 110 40.0% 30.51 66.36% 0.055 0.8309 -0.086
Ward the Shores 2 59 20.34% 20.39 45.76% -0.854 0.2207 -0.608

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 181 34.34 55.25% -0.177 0.0736 0.192
Aid From Lesser Spirits 161 39.03 60.25% -0.419 -0.4766 0.472
All Things Weaken 185 35.48 57.84% -0.285 0.05 0.209
Attenuated Essence 174 38.89 60.34% 0.182 0.2152 0.63
Back Against the Wall 176 42.05 65.91% 0.485 0.5199 0.443
Blight Corrodes the Spirit 198 29.83 56.57% -0.327 -0.11 -0.131
Burn Brightest Before the End 170 31.64 46.47% 0.007 0.018 0.093
Disintegrating Ecosystem 199 31.72 52.76% -0.224 0.1209 0.221
Downward Spiral 192 33.39 62.5% -0.236 -0.1192 0.371
Erosion of Will 172 30.87 50.0% 0.002 0.2759 0.101
Intensifying Exploitation 172 32.47 57.56% -0.364 -0.1528 0.602
Invaders Find the Land to Their Liking 89 35.07 62.92% 0.757 0.1847 0.322
Memory Fades to Dust 222 32.51 54.95% -0.264 -0.0112 0.128
Power Corrodes the Spirit 189 32.85 57.14% -0.335 -0.1302 0.047
Promising Farmlands 221 32.05 51.13% -0.559 -0.3049 0.175
Shattered Fragments of Power 166 39.24 62.65% 0.416 0.4902 0.734
Slow Dissolution of Will 188 34.22 59.57% -0.436 -0.0545 -0.07
Strong Earth Shatters Slowly 74 39.27 77.03% 0.385 -0.289 1.053
The Border of Life and Death 69 36.13 72.46% -0.15 -0.751 0.101
Thriving Communities 161 32.38 55.9% -0.137 0.1444 0.122
Thriving Crops 100 31.72 57.0% -0.036 -0.1766 -0.017
Unnatural Proliferation 188 38.05 56.91% -0.25 -0.0461 0.156
Untended Land Crumbles 186 31.52 47.85% -0.879 -0.6885 0.524

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3900 30.49% 30.47 61.31% 0.213 1.211 0.03
B 4074 30.56% 30.69 61.24% 0.006 0.9284 0.182
C 4130 30.86% 31.25 62.37% 0.231 0.9601 -0.025
D 3689 30.39% 29.95 59.75% 0.09 1.0495 0.155
E 3289 30.92% 31.31 60.78% 0.013 0.8318 0.173
F 3379 29.82% 31.24 60.28% 0.095 0.9773 0.293
G 2981 30.94% 29.9 57.7% 0.136 0.9611 0.058
H 2967 29.97% 30.11 58.17% 0.183 1.0219 -0.119
East 895 24.66% 31.1 52.63% 0.455 1.3295 0.226
Northeast 632 23.26% 30.59 48.73% -0.03 0.7221 0.492
Northwest 578 22.84% 29.47 46.89% -0.271 0.621 -0.426
Southeast 618 22.85% 30.65 50.32% -0.663 0.1758 -0.014
Southwest 591 21.83% 29.54 49.75% -0.133 1.1716 -0.307
West 843 24.67% 30.05 51.13% -0.288 0.6621 -0.748

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 86 0.0% 22.81 55.81% -1.405 -0.6764 0.0
Not Using Events or Tokens 112 41.58% 24.94 54.46% -0.623 -0.2771 0.022
Skip Initial Invader Actions 616 8.14% 42.22 63.15% 1.022 0.419 0.917
Start of Game Growth 937 8.47% 34.7 57.52% 0.049 -0.4552 0.276
Unlimited Undo 1523 18.72% 30.65 57.78% 0.018 -0.0892 0.105
Using Tokens but Not Events 1438 18.86% 26.38 66.83% -0.21 -0.2397 -0.32

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 86.92%
Gift of Proliferation 81.28%
Overgrow in a Night 80.03%
Stem the Flow of Fresh Water 89.7%

Terror Level

Terror Level Completed Average Score Win Rate
I 3860 13.42 5.47%
II 3807 30.13 76.7%
III 3776 34.83 93.06%
IV 1224 38.67 99.51%

Results

Result Completed
Win: Invaders destroyed (Terror I) 211
Win: Invaders destroyed (Terror III) 3465
Win: Invaders destroyed (Terror II) 2862
Win: Terror victory (Terror IV) 1213
Game abandoned (v.3.0+) 3217
Lose: Invader deck ran out 142
Lose: Adversary condition 746
Win: Sacrifice victory 21
Lose: Scenario condition 54
Win: Scenario condition 91
Lose: Blight pool ran out 625
Lose: Spirit destroyed 20

Number of Players

Score Model: 0.189 Win Model: -0.008
Num. Completed Blight Flip Rate Average Score Win Rate
1 3699 27.57% 28.24 65.45%
2 3893 34.4% 31.83 65.22%
3 2204 34.25% 30.74 61.39%
4 1513 28.57% 27.7 56.77%
5 164 36.88% 31.58 60.98%
6 1194 21.16% 32.9 49.5%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)