Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 48 18.75% 25.96 64.58% 0.0 -0.0294 -0.25
Blitz 0 155 21.57% 21.99 54.84% -0.362 -0.1188 -0.083
Dahan Insurrection 4 245 34.69% 36.65 37.55% -0.656 -0.6429 -0.821
Despicable Theft 2 50 28.0% 19.44 34.0% -0.66 0.1058 -0.272
Elemental Invocation 1 121 38.84% 23.05 47.93% -0.649 0.104 -1.768
Guard the Isle's Heart 0 1212 9.83% 36.46 61.55% 0.414 -0.1826 -0.139
Powers Long Forgotten 1 70 28.57% 15.96 37.14% -0.893 -0.1451 -0.774
Rituals of Terror 3 144 36.11% 45.7 58.33% 0.238 0.717 1.102
Rituals of the Destroying Flame 3 46 30.43% 25.54 50.0% 0.0 0.6877 0.751
Second Wave 0 554 26.28% 33.23 77.8% 0.178 0.174 -0.19
The Great River 3 49 38.78% 19.1 32.65% -0.572 0.5574 -0.668
Varied Terrains 2 184 44.57% 30.64 61.41% -0.191 0.589 -0.563
Ward the Shores 2 97 25.77% 21.71 40.21% -0.355 0.514 -1.141

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 271 34.51 51.29% -0.122 0.0271 -0.202
Aid From Lesser Spirits 256 42.52 62.89% 0.277 0.1646 0.701
All Things Weaken 274 35.85 57.66% 0.251 0.6255 0.328
Attenuated Essence 304 35.89 54.28% 0.117 0.2423 -0.042
Back Against the Wall 259 42.28 66.02% 0.539 0.5804 0.631
Blight Corrodes the Spirit 296 31.15 53.04% 0.205 0.411 -0.474
Burn Brightest Before the End 279 34.87 50.54% -0.248 -0.2029 0.202
Disintegrating Ecosystem 314 31.31 48.73% 0.2 0.6976 -0.144
Downward Spiral 299 32.7 58.86% -0.885 -0.6352 -0.503
Erosion of Will 298 32.84 51.68% 0.309 0.5667 0.085
Intensifying Exploitation 269 32.35 56.13% 0.028 0.247 0.3
Invaders Find the Land to Their Liking 145 39.34 68.97% 0.675 0.289 0.839
Memory Fades to Dust 312 34.02 54.49% -0.152 0.0536 0.307
Power Corrodes the Spirit 307 33.82 56.35% -0.405 -0.2065 0.306
Promising Farmlands 318 32.86 49.37% 0.55 0.9061 0.189
Shattered Fragments of Power 263 39.05 57.79% -0.128 0.0898 0.179
Slow Dissolution of Will 306 34.08 53.92% -0.652 -0.222 0.014
Strong Earth Shatters Slowly 106 37.09 72.64% -0.113 -0.7371 0.343
The Border of Life and Death 97 37.87 71.13% 0.029 -0.2911 0.239
Thriving Communities 273 36.47 57.14% 0.282 0.601 0.391
Thriving Crops 162 31.81 54.94% 0.041 -0.0782 0.175
Unnatural Proliferation 321 37.93 55.14% 0.307 0.397 0.371
Untended Land Crumbles 282 31.85 47.52% -0.178 0.0476 -0.257

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6013 31.83% 30.91 59.97% 0.365 1.1641 0.424
B 6343 31.34% 31.15 59.85% -0.375 0.355 0.055
C 6263 32.36% 31.56 60.63% 0.484 1.088 -0.143
D 5728 31.84% 30.98 58.99% 0.312 1.0686 0.347
E 5082 32.51% 31.75 59.09% -0.147 0.4373 0.263
F 5345 32.55% 31.73 58.28% 0.519 1.2214 0.474
G 4537 32.06% 30.53 57.24% -0.269 0.4888 -0.085
H 4651 31.37% 31.65 57.88% 0.266 0.8973 0.329
East 1466 22.66% 31.92 51.23% -0.35 0.4341 -0.0
Northeast 1042 21.4% 32.52 49.62% -0.813 -0.0511 -0.352
Northwest 944 21.19% 31.7 48.09% -0.183 0.6593 -0.259
Southeast 992 20.83% 32.01 49.6% -0.25 0.3896 -0.658
Southwest 916 20.68% 30.57 48.8% -0.626 0.4192 -0.035
West 1346 22.4% 30.95 50.3% 1.058 1.8333 -0.41

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 146 0.0% 28.02 58.22% -1.845 -0.9712 -0.316
Not Using Events or Tokens 160 37.06% 21.89 56.88% 0.009 0.3861 0.622
Skip Initial Invader Actions 1060 8.39% 43.49 61.6% 0.452 0.1604 -0.519
Start of Game Growth 1548 8.89% 36.78 57.95% -0.024 -0.5803 0.606
Unlimited Undo 2505 18.45% 32.44 58.92% 0.215 0.2788 0.069
Using Tokens but Not Events 2097 19.87% 29.52 67.19% 0.359 0.2316 0.343

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 86.58%
Gift of Proliferation 82.23%
Overgrow in a Night 80.09%
Stem the Flow of Fresh Water 89.46%

Terror Level

Terror Level Completed Average Score Win Rate
I 6112 12.44 5.82%
II 5668 29.94 75.0%
III 5699 34.9 92.7%
IV 1830 38.84 99.51%

Results

Result Completed
Win: Invaders destroyed (Terror I) 356
Win: Invaders destroyed (Terror III) 5209
Win: Invaders destroyed (Terror II) 4167
Win: Terror victory (Terror IV) 1815
Game abandoned (v.3.0+) 4917
Lose: Invader deck ran out 207
Lose: Adversary condition 1286
Win: Sacrifice victory 33
Lose: Scenario condition 131
Win: Scenario condition 131
Lose: Unique spirit condition 0
Lose: Blight pool ran out 1015
Lose: Spirit destroyed 42

Number of Players

Score Model: 0.13 Win Model: 0.236
Num. Completed Blight Flip Rate Average Score Win Rate
1 5128 28.05% 28.03 63.53%
2 6157 34.82% 31.64 63.13%
3 3483 35.83% 32.49 61.44%
4 2405 29.08% 29.53 56.63%
5 296 30.82% 37.6 57.43%
6 1840 23.7% 32.65 48.59%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)