Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 22 18.18% 27.05 59.09% 0.379 -0.1795 -0.52
Blitz 0 65 27.69% 20.94 53.85% -0.384 0.0386 -1.115
Dahan Insurrection 4 124 24.19% 32.87 40.32% -1.305 -1.7867 -0.178
Despicable Theft 2 18 16.67% 25.5 50.0% -0.799 -0.2564 -0.001
Elemental Invocation 1 78 39.74% 26.9 56.41% -1.032 -0.2944 -0.885
Guard the Isle's Heart 0 481 11.69% 35.7 61.54% 0.672 0.0152 0.617
Powers Long Forgotten 1 32 21.88% 10.69 25.0% -1.507 -0.9445 -0.787
Rituals of Terror 3 50 42.0% 32.78 46.0% -0.198 -0.3396 -0.485
Rituals of the Destroying Flame 3 26 30.77% 23.58 46.15% 0.14 0.8891 -0.273
Second Wave 0 216 26.07% 30.05 80.09% 0.537 0.632 -0.146
The Great River 3 27 33.33% 22.22 40.74% -1.382 -0.1366 -0.399
Varied Terrains 2 78 39.74% 29.31 65.38% -0.149 0.7191 -0.462
Ward the Shores 2 44 22.73% 21.91 47.73% -0.486 0.3679 -0.789

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 135 34.5 54.81% -0.055 0.016 0.113
Aid From Lesser Spirits 102 40.01 63.73% 0.996 0.8863 0.704
All Things Weaken 141 34.82 59.57% 0.175 0.3517 0.126
Attenuated Essence 126 38.63 61.11% 0.067 0.1186 0.62
Back Against the Wall 125 42.7 66.4% 0.419 0.4034 0.737
Blight Corrodes the Spirit 146 29.68 58.22% -0.101 0.0824 -0.086
Burn Brightest Before the End 118 29.81 44.07% -0.309 -0.2223 0.007
Disintegrating Ecosystem 127 31.3 53.54% 0.193 0.4842 0.329
Downward Spiral 129 35.59 65.12% 0.428 0.5337 0.52
Erosion of Will 116 29.33 46.55% -0.452 -0.2864 0.22
Intensifying Exploitation 119 33.58 60.5% 0.449 0.6368 0.449
Invaders Find the Land to Their Liking 61 32.77 59.02% 0.334 -0.0939 0.062
Memory Fades to Dust 171 32.99 57.89% 0.005 0.2402 0.246
Power Corrodes the Spirit 130 33.66 57.69% 0.212 0.3084 0.084
Promising Farmlands 161 31.46 53.42% 0.146 0.5098 0.037
Shattered Fragments of Power 118 39.88 65.25% 0.835 0.9006 0.815
Slow Dissolution of Will 138 37.22 63.77% -0.052 0.4116 0.213
Strong Earth Shatters Slowly 49 39.06 77.55% 0.135 -0.4665 0.954
The Border of Life and Death 58 36.76 74.14% 0.151 -0.3243 0.175
Thriving Communities 96 31.44 54.17% 0.135 0.3609 -0.012
Thriving Crops 74 30.08 54.05% -0.035 -0.2598 -0.184
Unnatural Proliferation 138 38.11 60.14% 0.632 0.7534 0.368
Untended Land Crumbles 140 33.24 51.43% -0.077 0.1555 0.601

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2730 30.07% 29.28 60.66% -0.043 0.8759 -0.108
B 2902 29.85% 29.88 60.65% 0.117 0.958 0.255
C 2956 29.56% 30.31 61.94% -0.009 0.6738 -0.061
D 2578 29.68% 28.91 59.43% 0.081 0.9233 0.161
E 2312 30.11% 30.64 61.2% 0.232 0.884 0.159
F 2434 28.52% 30.31 59.82% 0.08 0.8396 0.323
G 2108 30.11% 28.89 57.4% 0.14 0.8977 0.129
H 2104 29.46% 29.35 58.32% 0.239 0.9574 -0.029
East 669 23.57% 30.78 51.27% -0.099 0.7142 0.056
Northeast 476 21.64% 30.19 47.48% -0.027 0.6405 0.501
Northwest 433 22.4% 29.14 45.5% 0.08 0.885 -0.316
Southeast 489 21.52% 30.49 49.69% 0.074 0.7795 0.002
Southwest 462 20.35% 29.45 49.35% -0.69 0.7003 -0.392
West 626 24.28% 29.8 50.0% -0.112 0.6811 -0.7

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 48 0.0% 15.54 52.08% -0.245 0.4741 0.0
Not Using Events or Tokens 79 36.62% 28.0 55.7% -0.787 -0.3021 -0.035
Skip Initial Invader Actions 401 8.38% 40.16 60.1% 0.704 -0.0272 1.041
Start of Game Growth 648 8.44% 32.65 55.56% -0.287 -0.733 0.059
Unlimited Undo 1086 20.81% 29.18 55.71% -0.42 -0.4531 0.005
Using Tokens but Not Events 1064 18.36% 25.83 67.48% 0.166 0.0032 -0.485

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 87.17%
Gift of Proliferation 80.58%
Overgrow in a Night 79.96%
Stem the Flow of Fresh Water 90.4%

Terror Level

Terror Level Completed Average Score Win Rate
I 2828 14.25 5.52%
II 2777 30.3 78.03%
III 2739 34.84 92.95%
IV 885 38.61 99.55%

Results

Result Completed
Win: Invaders destroyed (Terror I) 156
Win: Invaders destroyed (Terror III) 2511
Win: Invaders destroyed (Terror II) 2120
Win: Terror victory (Terror IV) 877
Game abandoned (v.3.0+) 2385
Lose: Invader deck ran out 110
Lose: Adversary condition 515
Win: Sacrifice victory 15
Lose: Scenario condition 39
Win: Scenario condition 71
Lose: Blight pool ran out 418
Lose: Spirit destroyed 12

Number of Players

Score Model: 0.05 Win Model: -0.053
Num. Completed Blight Flip Rate Average Score Win Rate
1 2821 27.26% 29.28 66.86%
2 2796 33.01% 31.88 66.88%
3 1569 33.23% 28.79 58.64%
4 1134 28.75% 26.61 55.11%
5 132 36.36% 31.36 59.85%
6 777 18.58% 31.54 47.62%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)