Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 53 18.87% 26.77 66.04% 0.174 0.544 -0.104
Blitz 0 159 21.66% 21.87 55.35% -0.522 -0.0905 0.149
Dahan Insurrection 4 262 32.82% 35.92 37.02% -0.658 -0.6836 -0.534
Despicable Theft 2 55 25.45% 18.35 32.73% -0.522 0.1379 -0.297
Elemental Invocation 1 139 35.97% 23.43 48.92% -0.032 0.4153 -1.357
Guard the Isle's Heart 0 1285 9.35% 36.63 61.79% 0.555 -0.0444 -0.018
Powers Long Forgotten 1 71 29.58% 16.63 38.03% 0.39 0.9983 -0.778
Rituals of Terror 3 150 36.0% 45.11 58.0% -0.062 0.0622 0.776
Rituals of the Destroying Flame 3 49 28.57% 24.67 48.98% -0.643 0.0956 -0.34
Second Wave 0 611 26.62% 33.62 77.91% -0.172 -0.0657 -0.162
The Great River 3 51 37.25% 18.35 31.37% -0.243 0.9313 -0.72
Varied Terrains 2 193 44.56% 31.13 62.69% 0.308 1.0448 -0.667
Ward the Shores 2 101 24.75% 20.85 38.61% -0.212 0.4703 -1.354

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 290 34.18 50.69% -0.6 -0.289 -0.059
Aid From Lesser Spirits 271 42.48 62.36% -0.108 -0.0944 0.717
All Things Weaken 288 35.73 57.64% 0.396 0.8702 0.567
Attenuated Essence 328 35.1 52.74% -0.297 -0.1501 -0.094
Back Against the Wall 285 41.61 64.91% -0.544 -0.4149 0.665
Blight Corrodes the Spirit 313 31.85 53.67% 0.398 0.718 -0.12
Burn Brightest Before the End 300 34.97 50.0% 0.274 0.4504 0.16
Disintegrating Ecosystem 334 31.77 49.7% -0.012 0.3684 0.117
Downward Spiral 322 32.77 58.7% 0.55 0.7432 -0.561
Erosion of Will 319 33.34 51.72% -0.378 -0.04 0.112
Intensifying Exploitation 290 32.4 54.83% 0.339 0.6912 0.352
Invaders Find the Land to Their Liking 163 39.53 68.71% 0.389 0.0259 0.714
Memory Fades to Dust 338 34.72 55.03% 0.455 0.7842 0.243
Power Corrodes the Spirit 326 33.86 54.91% -1.321 -1.0543 0.34
Promising Farmlands 335 33.57 50.75% 0.707 1.1544 0.196
Shattered Fragments of Power 287 38.43 57.14% -0.569 -0.5696 -0.111
Slow Dissolution of Will 325 34.67 53.85% 0.147 0.5584 0.375
Strong Earth Shatters Slowly 113 35.9 69.03% -0.569 -1.1275 -0.575
The Border of Life and Death 113 36.43 69.03% 0.233 -0.0121 -0.407
Thriving Communities 296 36.14 56.42% -0.14 0.1373 0.383
Thriving Crops 172 32.1 55.81% 0.391 0.296 0.155
Unnatural Proliferation 350 38.53 56.0% -0.345 -0.1403 0.631
Untended Land Crumbles 299 32.36 48.16% 0.234 0.5332 0.272

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6404 31.88% 30.97 59.96% 0.214 1.2052 0.411
B 6767 31.4% 31.31 60.07% 0.174 1.039 0.108
C 6680 32.35% 31.6 60.45% 0.707 1.4587 0.066
D 6173 31.83% 31.01 58.93% -0.12 0.8252 0.354
E 5455 32.62% 31.96 59.12% 0.011 0.7662 0.255
F 5738 32.71% 31.88 58.1% -0.416 0.458 0.339
G 4839 32.24% 30.63 57.24% -0.17 0.6922 -0.076
H 5043 31.89% 31.81 57.76% 0.041 0.8479 0.493
East 1619 22.37% 31.85 50.4% 0.661 1.406 -0.005
Northeast 1144 21.5% 32.82 48.95% -0.534 0.3596 -0.436
Northwest 1044 21.07% 32.05 47.61% 0.178 0.9217 -0.3
Southeast 1083 19.91% 32.03 49.12% -0.254 0.7548 -0.931
Southwest 1002 19.7% 30.59 48.2% -0.254 0.9028 0.162
West 1494 21.98% 30.89 49.53% -0.214 0.7688 -0.499

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 163 0.0% 28.72 58.28% 0.312 1.0319 -0.351
Not Using Events or Tokens 171 35.29% 21.7 56.73% -0.566 -0.0912 0.0
Skip Initial Invader Actions 1131 8.09% 43.35 61.63% 0.777 -0.0284 -0.583
Start of Game Growth 1665 9.31% 36.91 58.26% -0.029 -0.596 0.581
Unlimited Undo 2703 18.27% 32.57 59.34% -0.165 -0.138 0.072
Using Tokens but Not Events 2260 19.95% 29.89 67.35% 0.689 0.6619 0.273

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 86.53%
Gift of Proliferation 82.21%
Overgrow in a Night 80.2%
Stem the Flow of Fresh Water 89.62%

Terror Level

Terror Level Completed Average Score Win Rate
I 6590 12.25 5.72%
II 6021 29.91 74.57%
III 6160 34.94 92.61%
IV 1973 38.9 99.54%

Results

Result Completed
Win: Invaders destroyed (Terror I) 377
Win: Invaders destroyed (Terror III) 5627
Win: Invaders destroyed (Terror II) 4402
Win: Terror victory (Terror IV) 1958
Game abandoned (v.3.0+) 5280
Lose: Invader deck ran out 224
Lose: Adversary condition 1434
Win: Sacrifice victory 36
Lose: Scenario condition 133
Win: Scenario condition 136
Lose: Unique spirit condition 0
Lose: Blight pool ran out 1092
Lose: Spirit destroyed 45

Number of Players

Score Model: 0.276 Win Model: 0.051
Num. Completed Blight Flip Rate Average Score Win Rate
1 5398 27.97% 28.0 63.34%
2 6715 34.86% 31.73 62.74%
3 3774 35.51% 32.81 61.34%
4 2610 29.52% 29.43 56.13%
5 316 28.85% 37.75 56.33%
6 1931 23.62% 32.84 48.99%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)