Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 2 0.0% 31.5 50.0% -0.408 -0.3927 0.0
Blitz 0 7 42.86% 13.71 57.14% -0.236 0.0525 -0.243
Dahan Insurrection 4 25 12.0% 21.16 28.0% -0.603 -0.78 -0.881
Despicable Theft 2 3 33.33% 51.33 100.0% 0.53 1.3912 0.296
Elemental Invocation 1 14 57.14% 26.5 71.43% -0.505 0.4278 0.0
Guard the Isle's Heart 0 117 12.07% 33.61 63.25% 0.18 -0.4664 0.552
Powers Long Forgotten 1 6 0.0% 4.33 16.67% -1.513 -0.5677 -0.318
Rituals of Terror 3 5 60.0% 52.4 80.0% 0.685 0.7614 0.119
Rituals of the Destroying Flame 3 4 25.0% 24.0 25.0% -0.821 0.2945 -0.089
Second Wave 0 32 21.88% 28.88 87.5% 0.565 0.5952 0.317
The Great River 3 8 25.0% 26.38 50.0% -0.851 0.5747 -0.204
Varied Terrains 2 19 42.11% 32.16 68.42% -0.189 0.586 -0.467
Ward the Shores 2 4 25.0% 29.25 50.0% -0.667 0.3774 0.0

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 31 31.29 45.16% -0.679 -0.5033 -0.464
Aid From Lesser Spirits 33 38.39 60.61% -0.049 -0.1034 0.41
All Things Weaken 40 37.17 65.0% 0.045 0.3383 0.018
Attenuated Essence 32 35.91 59.38% -0.176 -0.0927 0.446
Back Against the Wall 32 41.19 71.88% 0.091 0.138 0.156
Blight Corrodes the Spirit 40 28.52 67.5% -0.088 0.1156 -0.097
Burn Brightest Before the End 34 28.0 44.12% -0.801 -0.6129 -0.199
Disintegrating Ecosystem 39 28.72 61.54% -0.5 -0.0907 0.094
Downward Spiral 32 32.13 68.75% 0.06 0.1879 0.473
Erosion of Will 37 27.03 45.95% -0.825 -0.5424 -0.427
Intensifying Exploitation 29 35.31 62.07% -0.128 0.1201 0.086
Invaders Find the Land to Their Liking 16 31.75 68.75% 0.015 -0.5004 -0.024
Memory Fades to Dust 37 28.35 45.95% -0.679 -0.4417 0.125
Power Corrodes the Spirit 38 35.97 60.53% -0.043 0.175 0.35
Promising Farmlands 44 33.82 65.91% -0.028 0.267 0.257
Shattered Fragments of Power 31 32.32 61.29% -0.082 0.1191 -0.297
Slow Dissolution of Will 30 35.93 70.0% 0.184 0.5681 -0.147
Strong Earth Shatters Slowly 13 39.15 84.62% 0.718 0.1366 0.987
The Border of Life and Death 22 39.77 86.36% 0.726 0.2091 0.042
Thriving Communities 25 38.68 64.0% -0.126 0.213 0.065
Thriving Crops 17 24.0 47.06% -0.754 -0.7966 -0.976
Unnatural Proliferation 23 38.96 73.91% 0.29 0.4308 0.126
Untended Land Crumbles 29 35.14 55.17% -0.142 0.3069 0.319

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 687 30.71% 30.39 65.94% -0.084 0.7776 -0.315
B 706 29.46% 29.89 67.0% 0.261 1.0783 -0.025
C 819 28.0% 31.52 69.96% 0.366 1.0449 -0.09
D 630 30.48% 30.79 66.67% 0.173 0.9774 0.245
E 559 30.59% 31.08 67.08% -0.022 0.6471 -0.108
F 536 27.1% 31.96 66.79% 0.077 0.8752 0.468
G 502 31.47% 31.68 65.94% 0.062 0.8879 0.274
H 505 29.11% 30.74 64.55% -0.061 0.7115 -0.351
East 148 19.59% 27.49 46.62% -0.274 0.572 -0.03
Northeast 99 19.19% 28.3 43.43% 0.311 1.0813 0.121
Northwest 92 20.65% 26.05 42.39% 0.003 0.8101 -0.068
Southeast 111 16.22% 27.66 45.05% -0.137 0.7326 -0.14
Southwest 104 15.38% 26.47 45.19% 0.347 1.629 0.082
West 135 20.74% 26.72 46.67% -1.009 -0.0126 -0.089

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2 0.0% 19.5 50.0% -0.646 0.1502 0.0
Not Using Events or Tokens 9 11.11% 18.78 66.67% -0.198 0.19 0.0
Skip Initial Invader Actions 87 6.98% 43.29 63.22% 0.66 0.0452 0.273
Start of Game Growth 134 6.77% 38.69 67.16% 0.297 -0.285 0.224
Unlimited Undo 242 22.73% 33.4 69.01% -0.032 0.0113 0.207
Using Tokens but Not Events 231 12.23% 25.81 76.62% -0.025 -0.0833 -0.468

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 87.19%
Gift of Proliferation 77.09%
Overgrow in a Night 78.52%
Stem the Flow of Fresh Water 91.46%

Terror Level

Terror Level Completed Average Score Win Rate
I 629 15.74 8.27%
II 896 30.48 83.59%
III 790 34.79 93.92%
IV 176 38.41 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 52
Win: Invaders destroyed (Terror III) 737
Win: Invaders destroyed (Terror II) 743
Win: Terror victory (Terror IV) 176
Game abandoned (v.3.0+) 508
Lose: Invader deck ran out 30
Lose: Adversary condition 111
Win: Sacrifice victory 2
Lose: Scenario condition 12
Win: Scenario condition 9
Lose: Blight pool ran out 108
Lose: Spirit destroyed 3

Number of Players

Score Model: -0.024 Win Model: 0.088
Num. Completed Blight Flip Rate Average Score Win Rate
1 987 25.28% 30.2 73.15%
2 683 31.04% 30.75 73.21%
3 391 31.97% 32.11 65.22%
4 246 32.52% 29.48 63.01%
5 28 35.71% 32.21 67.86%
6 156 17.95% 30.45 43.59%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)