Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 30 20.0% 25.27 56.67% -0.679 -0.6353 -0.596
Blitz 0 76 25.0% 23.42 57.89% 0.133 0.3469 -1.267
Dahan Insurrection 4 151 30.46% 35.56 40.4% -1.04 -1.3284 -0.239
Despicable Theft 2 23 21.74% 22.43 43.48% -1.05 -0.3391 0.091
Elemental Invocation 1 85 40.0% 26.15 57.65% -0.468 0.2328 -0.876
Guard the Isle's Heart 0 562 11.61% 34.89 59.79% 0.056 -0.5443 0.507
Powers Long Forgotten 1 43 25.58% 12.4 27.91% -0.773 0.0648 -0.774
Rituals of Terror 3 64 37.5% 30.7 45.31% -0.64 -0.5798 -0.52
Rituals of the Destroying Flame 3 29 31.03% 24.48 48.28% -0.012 0.9746 -0.485
Second Wave 0 263 25.49% 29.98 78.71% 0.404 0.6538 -0.602
The Great River 3 29 31.03% 22.1 41.38% -0.63 0.4363 -0.327
Varied Terrains 2 96 37.5% 29.89 66.67% 0.282 1.1113 -0.518
Ward the Shores 2 53 20.75% 20.13 45.28% -1.231 -0.0476 -0.637

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 163 34.35 54.6% -0.254 -0.1825 0.178
Aid From Lesser Spirits 135 39.65 62.22% 0.494 0.4229 0.646
All Things Weaken 164 35.13 59.15% -0.156 0.1033 0.232
Attenuated Essence 153 40.0 60.78% 0.399 0.3636 0.633
Back Against the Wall 147 42.61 65.99% 0.538 0.5914 0.6
Blight Corrodes the Spirit 168 30.59 57.74% -0.217 -0.0718 -0.054
Burn Brightest Before the End 145 30.17 45.52% -0.398 -0.3819 0.006
Disintegrating Ecosystem 173 31.94 52.6% -0.226 -0.0379 0.294
Downward Spiral 165 34.75 64.85% 0.27 0.3445 0.502
Erosion of Will 143 31.42 49.65% 0.312 0.4668 0.274
Intensifying Exploitation 145 33.23 59.31% -0.096 0.0401 0.555
Invaders Find the Land to Their Liking 69 32.28 59.42% 0.173 -0.4408 -0.11
Memory Fades to Dust 195 32.33 55.38% -0.484 -0.2806 0.185
Power Corrodes the Spirit 162 32.8 57.41% -0.022 0.1525 0.005
Promising Farmlands 191 31.14 51.83% -0.386 -0.1881 0.089
Shattered Fragments of Power 144 39.26 61.81% -0.336 -0.3329 0.619
Slow Dissolution of Will 161 35.84 63.35% -0.075 0.2234 0.076
Strong Earth Shatters Slowly 65 39.18 75.38% 0.057 -0.6398 0.782
The Border of Life and Death 65 37.32 75.38% 1.128 0.6298 0.323
Thriving Communities 119 32.65 56.3% 0.089 0.2456 0.029
Thriving Crops 90 31.82 55.56% -0.179 -0.4905 -0.044
Unnatural Proliferation 166 37.84 58.43% -0.051 0.0577 0.204
Untended Land Crumbles 163 32.86 50.31% -0.357 -0.1753 0.576

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3339 29.76% 29.83 60.68% 0.207 1.1819 0.035
B 3518 30.57% 30.43 60.66% -0.009 0.8806 0.183
C 3578 30.5% 31.05 61.96% 0.068 0.7607 0.006
D 3170 29.97% 29.51 59.34% -0.004 0.8916 0.154
E 2837 30.21% 31.22 60.98% 0.051 0.78 0.191
F 2941 29.0% 30.7 59.95% -0.065 0.766 0.233
G 2577 30.49% 29.68 57.94% 0.083 0.8622 0.101
H 2573 29.81% 30.12 58.38% 0.251 1.0339 -0.003
East 788 24.46% 30.23 51.78% -0.308 0.5014 0.091
Northeast 556 23.2% 29.64 47.48% -0.134 0.6637 0.55
Northwest 507 22.88% 28.72 45.96% 0.241 0.9745 -0.351
Southeast 556 21.98% 30.12 50.0% -0.464 0.4297 0.033
Southwest 525 20.95% 28.92 49.14% 0.113 1.371 -0.349
West 735 24.63% 29.07 50.07% -0.031 0.967 -0.918

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 66 0.0% 15.61 51.52% -1.528 -0.8605 0.0
Not Using Events or Tokens 92 38.1% 26.54 57.61% -0.305 0.1162 -0.115
Skip Initial Invader Actions 515 7.95% 40.81 61.36% 1.32 0.5506 1.217
Start of Game Growth 806 8.19% 33.1 55.33% -0.588 -1.0258 0.034
Unlimited Undo 1308 19.78% 29.26 54.82% -0.483 -0.5488 -0.028
Using Tokens but Not Events 1226 18.41% 25.92 67.29% 0.222 0.1791 -0.314

Results With Allies

Unique Power Cards

Power Card Kept
Fields Choked with Growth 86.98%
Gift of Proliferation 81.01%
Overgrow in a Night 79.81%
Stem the Flow of Fresh Water 90.28%

Terror Level

Terror Level Completed Average Score Win Rate
I 3376 13.76 5.15%
II 3286 30.19 77.24%
III 3297 34.82 93.02%
IV 1069 38.63 99.53%

Results

Result Completed
Win: Invaders destroyed (Terror I) 174
Win: Invaders destroyed (Terror III) 3020
Win: Invaders destroyed (Terror II) 2486
Win: Terror victory (Terror IV) 1059
Game abandoned (v.3.0+) 2843
Lose: Invader deck ran out 128
Lose: Adversary condition 633
Win: Sacrifice victory 19
Lose: Scenario condition 49
Win: Scenario condition 85
Lose: Blight pool ran out 516
Lose: Spirit destroyed 16

Number of Players

Score Model: 0.289 Win Model: 0.164
Num. Completed Blight Flip Rate Average Score Win Rate
1 3304 27.35% 28.64 65.98%
2 3324 34.02% 31.75 65.91%
3 1899 33.33% 29.64 60.03%
4 1336 28.54% 27.26 55.84%
5 153 36.24% 31.1 59.48%
6 1012 20.4% 32.77 48.91%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)