Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 17 29.41% 26.59 70.59% -0.141 -0.1255 -0.144
Blitz 0 157 58.82% 22.2 59.24% -0.165 0.1227 -0.772
Dahan Insurrection 4 162 33.54% 42.55 61.73% -0.829 -1.0062 0.015
Despicable Theft 2 88 38.64% 27.18 62.5% 0.062 0.9229 0.08
Elemental Invocation 1 92 57.61% 25.02 57.61% -0.197 0.7359 -0.449
Guard the Isle's Heart 0 1206 34.97% 43.94 66.42% 0.435 -0.2113 1.153
Powers Long Forgotten 1 98 63.27% 21.04 42.86% -0.507 0.4386 0.114
Rituals of Terror 3 65 55.38% 35.62 63.08% 0.135 0.2118 -0.098
Rituals of the Destroying Flame 3 46 58.7% 30.37 56.52% 0.091 1.2067 -0.796
Second Wave 0 502 50.71% 26.92 68.33% -0.407 -0.3765 0.292
The Great River 3 72 61.11% 23.63 34.72% 0.044 1.4696 -0.446
Varied Terrains 2 17 47.06% 15.35 35.29% -0.096 0.6787 -0.236
Ward the Shores 2 84 63.89% 29.5 55.95% -1.181 -0.1362 0.221

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 521 30.71 57.2% 0.922 1.0972 0.334
Aid From Lesser Spirits 457 31.79 62.14% 0.51 0.4558 0.21
All Things Weaken 614 26.04 46.09% 0.306 0.5995 -0.004
Attenuated Essence 61 28.23 49.18% -0.599 -0.515 0.253
Back Against the Wall 451 31.65 52.77% 0.758 0.8057 0.267
Blight Corrodes the Spirit 50 27.62 46.0% 0.63 0.8331 0.297
Burn Brightest Before the End 44 26.23 40.91% -1.201 -1.0137 -0.605
Disintegrating Ecosystem 518 26.04 48.65% 0.479 0.8878 -0.188
Downward Spiral 702 25.8 61.11% 0.53 0.6572 -0.304
Erosion of Will 528 27.23 50.38% -0.137 0.146 -0.069
Intensifying Exploitation 55 23.8 38.18% -0.564 -0.3163 -0.701
Invaders Find the Land to Their Liking 225 30.39 87.56% 0.321 -0.1941 0.05
Memory Fades to Dust 706 27.19 53.54% 0.736 0.9734 -0.096
Power Corrodes the Spirit 604 26.37 53.81% -0.488 -0.2699 -0.098
Promising Farmlands 483 25.59 47.2% -0.513 -0.2184 -0.475
Shattered Fragments of Power 47 28.96 38.3% -0.626 -0.4244 -0.076
Slow Dissolution of Will 53 20.94 33.96% -0.217 0.1668 -0.328
Strong Earth Shatters Slowly 166 31.64 86.75% 0.956 0.3748 1.042
The Border of Life and Death 9 23.67 55.56% -0.47 -0.9873 0.013
Thriving Communities 568 24.12 50.35% -0.33 0.0086 -0.762
Thriving Crops 33 29.85 54.55% -0.399 -0.4409 -0.316
Unnatural Proliferation 648 27.22 51.7% -1.209 -1.0685 -0.136
Untended Land Crumbles 609 26.66 51.72% -0.655 -0.2061 -0.046

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3520 48.21% 27.67 69.43% -0.091 0.7709 0.009
B 3549 50.84% 27.56 68.39% -0.434 0.383 -0.34
C 3967 48.09% 28.78 70.99% 0.263 0.9418 0.101
D 3304 47.98% 27.84 70.13% -0.085 0.7193 -0.096
E 3601 49.57% 28.38 69.54% 0.163 0.8312 0.079
F 2876 47.64% 28.0 69.96% -0.335 0.4635 0.021
G 2638 49.01% 27.65 69.83% -0.58 0.2463 0.016
H 2635 48.46% 28.76 71.2% -0.272 0.5005 0.064
East 684 46.76% 34.58 63.3% -0.229 0.6166 0.54
Northeast 417 46.73% 34.07 61.87% 1.159 1.9295 0.598
Northwest 366 45.43% 34.39 62.3% -0.484 0.3234 -0.235
Southeast 285 33.33% 32.11 64.56% 0.128 0.9976 -1.218
Southwest 260 36.33% 29.78 60.77% -0.457 0.8245 -0.474
West 648 47.43% 33.23 60.49% -0.567 0.4286 -0.355

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 408 0.0% 17.46 63.73% -1.273 -0.477 -0.138
Not Using Events or Tokens 533 41.96% 19.5 66.04% -0.446 -0.0587 0.662
Skip Initial Invader Actions 504 17.13% 34.37 87.9% 0.667 0.0524 0.26
Start of Game Growth 638 23.14% 34.32 86.05% 0.799 0.2177 1.131
Unlimited Undo 1383 45.26% 28.29 71.58% -0.29 -0.2457 -0.031
Using Tokens but Not Events 2144 35.85% 24.37 80.22% 0.341 0.2826 0.087

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 79.6%
Crops Wither and Fade 90.55%
Favors Called Due 88.65%
Mantle of Dread 88.19%

Terror Level

Terror Level Completed Average Score Win Rate
I 1987 15.74 7.5%
II 5161 30.48 52.66%
III 6329 34.79 87.34%
IV 2428 38.41 99.3%

Results

Result Completed
Win: Invaders destroyed (Terror I) 149
Win: Invaders destroyed (Terror III) 5429
Win: Invaders destroyed (Terror II) 2622
Win: Terror victory (Terror IV) 2398
Game abandoned (v.3.0+) 1068
Lose: Invader deck ran out 40
Lose: Adversary condition 937
Win: Sacrifice victory 61
Lose: Scenario condition 246
Win: Scenario condition 147
Lose: Blight pool ran out 2710
Lose: Spirit destroyed 98

Number of Players

Score Model: -0.028 Win Model: 0.078
Num. Completed Blight Flip Rate Average Score Win Rate
1 9154 56.55% 27.35 65.79%
2 3557 54.15% 28.0 69.16%
3 1552 48.24% 29.08 69.07%
4 1289 32.77% 33.12 78.9%
5 65 30.16% 26.37 75.38%
6 288 25.09% 22.67 64.58%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)