Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 30 30.0% 20.73 60.0% 0.0 0.3699 0.0
Blitz 0 205 54.0% 19.81 53.17% -0.63 -0.1979 0.0
Dahan Insurrection 4 203 31.19% 40.46 59.61% 0.38 0.3545 0.155
Despicable Theft 2 111 38.74% 26.5 60.36% 0.097 0.7565 0.0
Elemental Invocation 1 122 51.64% 22.52 51.64% 0.0 0.4478 -0.061
Guard the Isle's Heart 0 1379 33.55% 43.07 66.79% 1.018 0.4181 0.455
Powers Long Forgotten 1 158 52.53% 17.8 36.71% 0.0 0.6082 0.0
Rituals of Terror 3 87 51.72% 30.7 50.57% -0.424 -0.2997 -0.135
Rituals of the Destroying Flame 3 55 56.36% 31.0 56.36% -0.472 0.2663 0.885
Second Wave 0 605 50.34% 25.73 65.62% -0.489 -0.3823 0.0
The Great River 3 85 51.76% 20.69 30.59% 0.0 1.1747 0.0
Varied Terrains 2 36 55.56% 18.56 38.89% 0.208 0.9443 0.0
Ward the Shores 2 114 56.86% 25.09 47.37% 0.0 0.6824 0.0

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 622 29.63 56.27% 0.244 0.5551 -0.292
Aid From Lesser Spirits 537 31.23 61.27% -0.278 -0.2646 -0.067
All Things Weaken 753 25.68 46.08% -1.028 -0.5546 0.584
Attenuated Essence 126 24.7 42.86% -0.922 -0.7752 -0.399
Back Against the Wall 527 30.91 52.94% -0.22 -0.0909 -0.135
Blight Corrodes the Spirit 110 25.58 41.82% 0.226 0.5461 -0.242
Burn Brightest Before the End 78 23.14 39.74% 0.009 0.1861 -0.043
Disintegrating Ecosystem 647 25.23 47.14% 0.003 0.3838 -0.334
Downward Spiral 847 25.44 59.74% 0.883 1.0767 0.283
Erosion of Will 615 26.48 48.62% -0.824 -0.4862 0.479
Intensifying Exploitation 121 23.09 44.63% -0.08 0.273 -0.19
Invaders Find the Land to Their Liking 281 28.3 82.56% 0.669 0.3056 -0.222
Memory Fades to Dust 859 26.24 52.15% 0.538 0.867 1.368
Power Corrodes the Spirit 725 25.67 53.38% 0.632 0.8991 -0.359
Promising Farmlands 575 25.16 46.43% -0.165 0.2827 0.813
Shattered Fragments of Power 104 24.53 37.5% -0.158 -0.1581 0.094
Slow Dissolution of Will 127 20.46 30.71% 0.734 1.1451 -0.329
Strong Earth Shatters Slowly 193 30.8 85.49% 0.351 -0.2074 0.0
The Border of Life and Death 30 27.07 53.33% 0.0 -0.2451 -0.096
Thriving Communities 681 23.27 49.19% 0.581 0.8586 0.426
Thriving Crops 64 25.08 50.0% -0.458 -0.5538 -0.068
Unnatural Proliferation 773 26.35 49.29% 0.063 0.2679 -0.347
Untended Land Crumbles 745 26.2 50.87% 0.652 0.9509 -0.413

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4537 47.29% 26.06 65.73% -0.081 0.9104 0.114
B 4523 49.0% 25.98 64.98% -0.152 0.7131 -0.023
C 5025 47.44% 27.01 67.0% 0.333 1.0845 -0.357
D 4213 46.62% 25.99 66.03% -0.642 0.3029 -0.631
E 4547 48.68% 26.95 66.75% 0.873 1.6276 0.425
F 3681 47.38% 26.3 65.63% 0.268 1.1426 -0.132
G 3307 48.43% 26.31 66.16% -0.112 0.7508 0.372
H 3291 47.98% 26.91 67.0% -0.652 0.1555 0.016
East 884 44.13% 31.61 59.28% 0.373 1.1185 0.74
Northeast 548 44.01% 31.06 57.85% 0.52 1.4135 0.0
Northwest 475 42.0% 31.7 59.58% 0.23 0.9734 -0.16
Southeast 382 29.89% 29.37 60.99% -0.503 0.5061 -0.181
Southwest 350 35.07% 26.79 55.43% -0.443 0.714 -0.198
West 832 44.66% 30.56 56.97% 0.0 0.9826 0.0

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 606 0.0% 15.43 57.76% -0.757 -0.0371 0.0
Not Using Events or Tokens 760 41.22% 17.36 59.34% -0.545 -0.0703 -0.047
Skip Initial Invader Actions 592 17.07% 33.01 84.46% 0.33 -0.4749 0.66
Start of Game Growth 753 22.98% 32.36 81.81% 0.413 -0.1541 0.66
Unlimited Undo 1786 44.12% 26.26 67.92% 0.163 0.1904 0.483
Using Tokens but Not Events 2763 37.03% 23.26 76.15% 0.022 -0.0055 1.002

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 80.07%
Crops Wither and Fade 90.94%
Favors Called Due 88.67%
Mantle of Dread 88.25%

Terror Level

Terror Level Completed Average Score Win Rate
I 3217 12.25 5.13%
II 6410 29.91 50.78%
III 7686 34.94 86.69%
IV 2917 38.9 99.35%

Results

Result Completed
Win: Invaders destroyed (Terror I) 165
Win: Invaders destroyed (Terror III) 6543
Win: Invaders destroyed (Terror II) 3141
Win: Terror victory (Terror IV) 2880
Game abandoned (v.3.0+) 2283
Lose: Invader deck ran out 49
Lose: Adversary condition 1208
Win: Sacrifice victory 77
Lose: Scenario condition 267
Win: Scenario condition 175
Lose: Unique spirit condition 0
Lose: Blight pool ran out 3322
Lose: Spirit destroyed 120

Number of Players

Score Model: 0.16 Win Model: -0.086
Num. Completed Blight Flip Rate Average Score Win Rate
1 11618 55.81% 25.71 61.79%
2 4605 52.45% 26.27 65.58%
3 1977 47.34% 27.87 67.22%
4 1522 32.54% 31.09 74.97%
5 92 30.0% 26.71 70.65%
6 416 23.47% 21.13 59.38%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)