Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 11 45.45% 31.64 81.82% 0.156 -0.0305 0.0
Blitz 0 151 58.5% 22.56 60.26% -0.393 -0.262 -0.624
Dahan Insurrection 4 154 32.68% 44.15 64.29% 0.186 -0.069 -0.024
Despicable Theft 2 83 40.96% 27.83 63.86% -0.812 -0.2708 0.019
Elemental Invocation 1 80 57.5% 27.07 63.75% -0.153 0.7033 -0.51
Guard the Isle's Heart 0 1139 34.04% 44.2 67.16% 0.713 -0.0583 1.166
Powers Long Forgotten 1 90 66.67% 22.26 45.56% -0.474 0.4603 0.455
Rituals of Terror 3 61 57.38% 36.15 63.93% 0.05 0.1463 -0.144
Rituals of the Destroying Flame 3 44 59.09% 30.98 56.82% -1.044 0.1525 -0.823
Second Wave 0 484 50.95% 27.19 69.01% 0.111 0.1972 0.271
The Great River 3 68 61.76% 23.38 33.82% -0.571 0.7908 -0.433
Varied Terrains 2 14 57.14% 16.36 35.71% -0.342 0.4468 -0.271
Ward the Shores 2 73 68.85% 31.48 60.27% 0.0 1.032 0.157

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 502 30.82 56.57% -0.263 -0.1339 0.312
Aid From Lesser Spirits 440 31.8 61.82% -0.06 -0.1781 0.186
All Things Weaken 592 26.23 45.78% -0.444 -0.1367 -0.014
Attenuated Essence 50 29.16 54.0% 0.832 0.8644 0.235
Back Against the Wall 439 31.4 52.39% -0.73 -0.7006 0.204
Blight Corrodes the Spirit 43 26.81 44.19% -0.787 -0.6007 -0.075
Burn Brightest Before the End 36 28.92 50.0% -0.073 -0.0031 -0.517
Disintegrating Ecosystem 505 26.1 48.51% 0.226 0.6019 -0.193
Downward Spiral 673 26.2 61.07% -0.069 0.0969 -0.33
Erosion of Will 515 27.33 50.87% 0.27 0.4847 -0.004
Intensifying Exploitation 40 23.82 37.5% -0.677 -0.4355 -0.433
Invaders Find the Land to Their Liking 211 31.0 89.1% 0.804 0.2223 -0.056
Memory Fades to Dust 681 27.19 53.16% -0.094 0.1986 -0.116
Power Corrodes the Spirit 578 26.64 54.84% -0.516 -0.3549 -0.161
Promising Farmlands 463 25.94 47.08% -0.714 -0.4177 -0.562
Shattered Fragments of Power 36 28.44 38.89% -1.317 -1.2288 -0.163
Slow Dissolution of Will 38 21.42 31.58% -0.589 -0.1954 -0.386
Strong Earth Shatters Slowly 160 31.67 86.25% 0.904 0.1927 1.017
The Border of Life and Death 7 25.29 57.14% -0.103 -0.5821 0.009
Thriving Communities 551 24.52 50.45% -0.62 -0.3205 -0.775
Thriving Crops 27 32.96 62.96% -0.128 -0.23 -0.593
Unnatural Proliferation 619 27.79 52.83% 0.147 0.316 -0.136
Untended Land Crumbles 591 26.79 52.45% -0.725 -0.4672 -0.058

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3329 48.56% 28.26 70.56% -0.0 1.1422 0.006
B 3338 51.51% 28.12 69.86% -0.014 1.0414 -0.312
C 3745 48.42% 29.35 72.26% 0.259 1.1466 0.098
D 3126 48.5% 28.41 71.56% 0.044 1.0984 -0.127
E 3395 49.79% 28.9 70.72% 0.507 1.4111 0.093
F 2732 48.23% 28.5 71.01% 0.296 1.3004 -0.019
G 2494 49.57% 28.25 70.93% 0.056 1.0241 0.01
H 2501 48.79% 29.34 72.41% 0.294 1.2862 0.026
East 645 47.34% 35.02 63.72% -0.276 0.7124 0.534
Northeast 390 47.55% 34.41 62.05% -0.657 0.292 0.318
Northwest 354 46.57% 35.09 63.28% -0.561 0.4801 -0.18
Southeast 271 33.46% 32.71 65.31% -0.131 0.7872 -1.065
Southwest 244 36.51% 30.64 62.3% -0.556 0.901 -0.256
West 620 47.88% 33.94 61.61% 0.312 1.419 -0.374

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 388 0.0% 18.2 66.49% -1.436 -0.7725 -0.165
Not Using Events or Tokens 498 41.82% 20.29 68.47% -0.658 -0.1639 0.834
Skip Initial Invader Actions 491 17.56% 34.52 88.39% 0.576 -0.0469 0.278
Start of Game Growth 622 23.48% 34.53 86.5% 0.549 0.1371 1.086
Unlimited Undo 1327 45.49% 28.78 72.8% -0.018 -0.1129 -0.012
Using Tokens but Not Events 2036 36.16% 24.8 81.53% 0.095 0.1706 0.334

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 79.45%
Crops Wither and Fade 90.39%
Favors Called Due 88.54%
Mantle of Dread 88.15%

Terror Level

Terror Level Completed Average Score Win Rate
I 1745 16.77 8.37%
II 4942 30.59 53.14%
III 6076 34.74 87.43%
IV 2339 38.3 99.36%

Results

Result Completed
Win: Invaders destroyed (Terror I) 146
Win: Invaders destroyed (Terror III) 5214
Win: Invaders destroyed (Terror II) 2533
Win: Terror victory (Terror IV) 2312
Game abandoned (v.3.0+) 799
Lose: Invader deck ran out 40
Lose: Adversary condition 912
Win: Sacrifice victory 60
Lose: Scenario condition 228
Win: Scenario condition 143
Lose: Blight pool ran out 2620
Lose: Spirit destroyed 95

Number of Players

Score Model: -0.016 Win Model: 0.038
Num. Completed Blight Flip Rate Average Score Win Rate
1 8701 56.94% 27.69 66.62%
2 3397 54.33% 28.45 70.18%
3 1463 48.93% 29.63 69.72%
4 1220 32.71% 34.14 80.9%
5 60 31.03% 26.5 78.33%
6 261 26.07% 23.39 66.28%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)