Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 17 29.41% 26.59 70.59% 0.555 0.6067 -0.151
Blitz 0 155 58.94% 22.43 60.0% -0.356 -0.1549 -0.626
Dahan Insurrection 4 155 33.12% 44.15 64.52% 0.689 0.4775 0.015
Despicable Theft 2 86 39.53% 27.28 62.79% -1.023 -0.1782 0.049
Elemental Invocation 1 90 58.89% 25.14 57.78% -0.346 0.7247 -0.48
Guard the Isle's Heart 0 1176 34.75% 44.15 66.84% 1.033 0.3082 1.151
Powers Long Forgotten 1 98 63.27% 21.04 42.86% -1.215 -0.3088 0.044
Rituals of Terror 3 61 57.38% 36.15 63.93% -0.336 -0.3055 -0.113
Rituals of the Destroying Flame 3 45 57.78% 30.29 55.56% -0.533 0.6558 -0.796
Second Wave 0 494 50.72% 27.07 68.62% -0.226 -0.1454 0.283
The Great River 3 71 61.97% 23.45 33.8% -0.739 0.6485 -0.46
Varied Terrains 2 15 53.33% 15.27 33.33% -0.506 0.3951 -0.236
Ward the Shores 2 79 65.67% 30.65 59.49% -0.551 0.5045 0.197

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 513 30.69 56.92% 0.661 0.7998 0.293
Aid From Lesser Spirits 449 31.87 62.14% 0.675 0.6158 0.204
All Things Weaken 602 26.1 45.85% 0.1 0.4549 -0.002
Attenuated Essence 56 29.75 53.57% 0.457 0.5675 0.408
Back Against the Wall 447 31.63 52.57% 0.246 0.3225 0.243
Blight Corrodes the Spirit 46 27.22 43.48% -0.396 -0.1854 0.114
Burn Brightest Before the End 40 28.1 45.0% -0.311 -0.1905 -0.611
Disintegrating Ecosystem 516 26.08 48.64% -0.071 0.2981 -0.201
Downward Spiral 695 25.87 61.01% 0.324 0.5209 -0.33
Erosion of Will 526 27.25 50.38% -0.461 -0.1937 -0.072
Intensifying Exploitation 53 24.02 39.62% -0.812 -0.5417 -0.649
Invaders Find the Land to Their Liking 216 30.98 88.43% 0.361 -0.1503 0.151
Memory Fades to Dust 697 27.22 53.52% 0.525 0.8363 -0.111
Power Corrodes the Spirit 599 26.49 54.26% -0.467 -0.1724 -0.106
Promising Farmlands 474 25.67 47.26% 0.195 0.531 -0.525
Shattered Fragments of Power 39 29.92 38.46% -0.484 -0.375 -0.119
Slow Dissolution of Will 48 21.38 35.42% -0.043 0.3566 -0.332
Strong Earth Shatters Slowly 163 31.73 86.5% 1.268 0.6547 1.026
The Border of Life and Death 9 23.67 55.56% 0.035 -0.2569 0.007
Thriving Communities 563 24.26 50.62% -0.032 0.3012 -0.779
Thriving Crops 30 32.47 60.0% 0.107 0.0199 -0.355
Unnatural Proliferation 641 27.3 52.11% -0.727 -0.5792 -0.17
Untended Land Crumbles 604 26.65 51.82% -1.013 -0.7059 -0.073

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3440 48.33% 27.87 69.74% 0.033 0.9375 0.0
B 3461 51.22% 27.81 69.08% -0.328 0.5001 -0.303
C 3885 48.43% 29.02 71.38% 0.065 0.745 0.096
D 3235 48.2% 28.07 70.66% -0.091 0.762 -0.144
E 3522 49.72% 28.52 69.7% -0.151 0.5504 0.036
F 2820 47.96% 28.16 70.25% -0.247 0.5339 0.009
G 2584 49.17% 27.84 70.16% -0.042 0.7294 -0.017
H 2589 48.63% 28.96 71.77% 0.329 1.0977 0.022
East 675 46.64% 34.93 64.0% -0.378 0.4837 0.503
Northeast 410 46.8% 34.51 62.68% 0.926 1.6725 0.577
Northwest 361 46.07% 34.78 62.88% -0.694 0.1391 -0.235
Southeast 282 33.33% 32.34 64.89% 0.097 0.8726 -1.112
Southwest 254 36.8% 30.32 61.81% -0.357 0.9623 -0.271
West 637 47.62% 33.69 61.38% 0.062 1.0681 -0.427

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 400 0.0% 17.8 65.0% -1.201 -0.3706 -0.143
Not Using Events or Tokens 520 42.12% 19.83 66.92% -0.475 -0.0338 0.8
Skip Initial Invader Actions 502 17.22% 34.35 88.05% 0.416 -0.1457 0.26
Start of Game Growth 633 23.13% 34.39 86.26% 0.466 -0.0723 1.12
Unlimited Undo 1353 45.4% 28.49 71.99% -0.559 -0.5183 -0.042
Using Tokens but Not Events 2101 35.96% 24.52 80.82% 0.37 0.3462 0.107

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 79.63%
Crops Wither and Fade 90.48%
Favors Called Due 88.61%
Mantle of Dread 88.14%

Terror Level

Terror Level Completed Average Score Win Rate
I 1890 16.23 7.72%
II 5076 30.54 52.78%
III 6229 34.77 87.38%
IV 2398 38.37 99.37%

Results

Result Completed
Win: Invaders destroyed (Terror I) 146
Win: Invaders destroyed (Terror III) 5344
Win: Invaders destroyed (Terror II) 2583
Win: Terror victory (Terror IV) 2370
Game abandoned (v.3.0+) 964
Lose: Invader deck ran out 40
Lose: Adversary condition 928
Win: Sacrifice victory 61
Lose: Scenario condition 236
Win: Scenario condition 147
Lose: Blight pool ran out 2677
Lose: Spirit destroyed 97

Number of Players

Score Model: -0.147 Win Model: 0.021
Num. Completed Blight Flip Rate Average Score Win Rate
1 8981 56.82% 27.49 66.06%
2 3490 54.32% 28.23 69.71%
3 1508 48.32% 29.36 69.36%
4 1277 32.85% 33.29 79.17%
5 63 29.51% 26.79 77.78%
6 274 25.65% 22.88 65.33%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)