Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 5 60.0% 30.0 80.0% -0.064 -0.143 0.0
Blitz 0 125 60.66% 24.47 64.8% 0.448 0.5949 -0.626
Dahan Insurrection 4 132 34.35% 47.96 69.7% 0.362 0.1549 -0.131
Despicable Theft 2 69 43.48% 31.28 69.57% -0.095 0.5881 -0.134
Elemental Invocation 1 69 63.77% 29.16 68.12% -0.5 0.2313 -0.234
Guard the Isle's Heart 0 864 30.05% 44.45 70.95% 1.374 0.7672 1.005
Powers Long Forgotten 1 59 77.97% 26.22 55.93% -0.666 -0.1779 0.542
Rituals of Terror 3 55 58.18% 38.38 67.27% -0.272 -0.1664 -0.145
Rituals of the Destroying Flame 3 39 66.67% 33.62 61.54% -0.983 0.0084 -0.619
Second Wave 0 452 51.02% 27.79 70.13% 0.049 0.1119 0.23
The Great River 3 58 65.52% 24.57 37.93% -1.057 0.2911 -0.428
Varied Terrains 2 5 80.0% 26.8 60.0% -0.265 0.2978 -0.302
Ward the Shores 2 69 71.93% 32.26 62.32% 0.0 1.2095 -0.247

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 465 31.32 57.85% 0.448 0.7195 0.208
Aid From Lesser Spirits 405 31.66 62.96% 0.151 0.1892 0.104
All Things Weaken 519 26.78 47.4% -0.949 -0.4883 -0.183
Attenuated Essence 11 30.91 54.55% 0.205 0.4102 0.497
Back Against the Wall 402 31.5 52.49% 1.009 1.1705 0.124
Blight Corrodes the Spirit 8 29.13 50.0% 0.067 0.481 0.149
Burn Brightest Before the End 5 15.6 20.0% -0.553 -0.2486 -0.382
Disintegrating Ecosystem 456 25.94 48.68% 0.085 0.6112 -0.44
Downward Spiral 598 26.89 61.71% 0.536 0.8887 -0.561
Erosion of Will 467 27.83 51.82% -0.034 0.3747 -0.146
Intensifying Exploitation 4 13.25 0.0% -1.557 -1.1705 -0.369
Invaders Find the Land to Their Liking 189 31.45 88.89% 0.796 0.271 -0.131
Memory Fades to Dust 601 27.86 54.24% -0.556 -0.0744 -0.346
Power Corrodes the Spirit 512 27.72 56.05% -0.714 -0.4089 -0.261
Promising Farmlands 414 26.78 48.55% 0.373 0.9586 -0.614
Shattered Fragments of Power 10 24.7 40.0% -0.368 -0.1891 0.142
Slow Dissolution of Will 8 10.75 25.0% -0.772 -0.2387 -0.218
Strong Earth Shatters Slowly 145 32.06 87.59% 0.229 -0.4491 0.887
The Border of Life and Death 1 0.0 0.0% -0.323 -0.4523 0.0
Thriving Communities 507 25.03 51.68% -0.128 0.3648 -0.859
Thriving Crops 12 30.25 58.33% 0.378 0.466 0.171
Unnatural Proliferation 558 28.32 53.23% -0.56 -0.2634 -0.351
Untended Land Crumbles 530 27.12 53.77% -0.428 -0.0703 -0.264

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2816 49.93% 29.72 73.86% 0.207 1.047 -0.088
B 2849 53.21% 29.47 72.87% 0.125 0.9042 -0.355
C 3182 49.69% 30.84 75.49% 0.097 0.7505 0.144
D 2699 50.59% 29.54 73.69% 0.082 0.8808 -0.153
E 2846 51.61% 30.61 74.14% 0.45 1.0793 0.135
F 2341 49.78% 29.66 73.56% 0.105 0.8243 -0.157
G 2135 50.86% 29.44 73.58% -0.246 0.4963 -0.026
H 2163 49.98% 30.36 74.53% -0.212 0.4358 0.032
East 550 48.44% 37.44 68.73% -0.505 0.0995 0.262
Northeast 326 49.85% 37.45 68.4% 0.002 0.8833 0.953
Northwest 289 49.12% 38.8 70.93% 0.363 1.0356 0.233
Southeast 225 34.08% 36.47 72.44% 0.474 1.1099 -1.047
Southwest 200 39.59% 34.79 70.0% -0.566 0.5982 -0.267
West 519 49.71% 36.99 67.63% -0.178 0.7861 -0.407

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 324 0.0% 20.8 76.54% -1.43 -0.5466 0.0
Not Using Events or Tokens 403 43.28% 22.57 76.43% -0.101 0.2311 0.639
Skip Initial Invader Actions 450 16.3% 35.8 92.0% 0.119 -0.4164 0.219
Start of Game Growth 553 22.98% 36.67 91.14% 0.97 0.6396 0.945
Unlimited Undo 1153 47.28% 30.72 78.14% -0.217 -0.2391 0.337
Using Tokens but Not Events 1703 36.72% 26.31 85.79% 1.224 1.1702 0.517

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 78.61%
Crops Wither and Fade 90.1%
Favors Called Due 88.22%
Mantle of Dread 88.06%

Terror Level

Terror Level Completed Average Score Win Rate
I 1083 21.03 11.54%
II 4272 31.04 54.54%
III 5397 34.74 87.42%
IV 2102 38.02 99.33%

Results

Result Completed
Win: Invaders destroyed (Terror I) 125
Win: Invaders destroyed (Terror III) 4631
Win: Invaders destroyed (Terror II) 2243
Win: Terror victory (Terror IV) 2080
Game abandoned (v.3.0+) 174
Lose: Invader deck ran out 39
Lose: Adversary condition 822
Win: Sacrifice victory 47
Lose: Scenario condition 180
Win: Scenario condition 135
Lose: Blight pool ran out 2293
Lose: Spirit destroyed 85

Number of Players

Score Model: -0.2 Win Model: 0.04
Num. Completed Blight Flip Rate Average Score Win Rate
1 7288 58.47% 28.66 70.14%
2 2992 55.68% 29.69 73.03%
3 1244 51.63% 30.58 70.18%
4 1114 33.64% 35.47 82.41%
5 40 25.64% 30.65 87.5%
6 176 26.59% 28.33 78.41%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)