Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 25 28.0% 21.0 56.0% -0.65 -0.6061 -0.145
Blitz 0 170 57.23% 21.68 57.06% -0.569 -0.3547 -0.716
Dahan Insurrection 4 175 32.76% 41.79 61.14% 0.237 -0.0514 0.049
Despicable Theft 2 97 37.11% 27.26 62.89% 0.0 0.7104 -0.171
Elemental Invocation 1 103 54.37% 23.83 55.34% -0.537 0.1645 -0.417
Guard the Isle's Heart 0 1286 34.97% 43.54 66.1% 0.854 0.2543 1.195
Powers Long Forgotten 1 120 60.83% 19.44 38.33% -1.385 -0.548 0.063
Rituals of Terror 3 73 54.79% 34.38 57.53% -0.264 -0.2035 -0.021
Rituals of the Destroying Flame 3 49 57.14% 29.39 55.1% 0.0 0.9869 -0.794
Second Wave 0 551 50.28% 26.3 66.61% -0.853 -0.6028 0.276
The Great River 3 77 57.14% 22.09 32.47% -0.514 0.5518 -0.692
Varied Terrains 2 28 50.0% 18.07 39.29% 0.591 1.4208 -0.544
Ward the Shores 2 96 59.52% 27.21 52.08% -0.243 0.9402 -0.052

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 553 30.29 56.78% 0.112 0.1839 0.403
Aid From Lesser Spirits 496 31.56 61.69% 0.705 0.6341 0.258
All Things Weaken 678 25.81 45.87% 0.153 0.4123 0.132
Attenuated Essence 88 26.75 50.0% -0.417 -0.4529 0.554
Back Against the Wall 478 31.4 52.3% -0.444 -0.3908 0.419
Blight Corrodes the Spirit 71 28.59 47.89% -0.345 -0.1997 0.74
Burn Brightest Before the End 59 24.0 40.68% -0.693 -0.6764 -0.67
Disintegrating Ecosystem 566 25.74 48.23% -0.01 0.1778 -0.099
Downward Spiral 769 25.73 60.73% 0.572 0.646 -0.195
Erosion of Will 559 26.87 49.91% 0.103 0.2582 -0.01
Intensifying Exploitation 84 23.29 42.86% 0.073 0.2093 -0.516
Invaders Find the Land to Their Liking 257 29.76 85.99% 0.551 -0.0627 0.221
Memory Fades to Dust 786 26.58 53.05% 0.122 0.3257 -0.021
Power Corrodes the Spirit 666 26.16 54.05% -0.435 -0.2602 -0.017
Promising Farmlands 519 25.43 47.59% 0.817 1.0149 -0.366
Shattered Fragments of Power 72 25.32 40.28% -0.289 -0.2864 -0.252
Slow Dissolution of Will 95 19.73 30.53% -0.059 0.2396 -0.49
Strong Earth Shatters Slowly 176 31.03 85.23% 0.647 -0.0496 0.982
The Border of Life and Death 21 28.67 52.38% -0.939 -1.437 0.356
Thriving Communities 614 23.91 50.33% -1.337 -1.1811 -0.695
Thriving Crops 50 29.12 60.0% 0.673 0.3612 -0.52
Unnatural Proliferation 704 27.05 51.14% -0.118 -0.0097 -0.06
Untended Land Crumbles 672 26.43 51.19% -0.064 0.118 0.105

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3967 47.92% 26.87 67.63% 0.275 1.2503 0.03
B 3980 49.97% 26.88 66.98% 0.163 1.0528 -0.34
C 4407 47.77% 27.85 68.89% 0.114 0.8067 0.076
D 3722 47.5% 26.85 67.95% 0.537 1.4318 -0.095
E 4036 49.06% 27.53 67.84% 0.333 1.0626 0.06
F 3211 47.47% 27.17 67.64% -0.345 0.486 -0.077
G 2920 49.24% 27.07 68.29% -0.436 0.3432 0.009
H 2916 48.38% 27.98 69.17% -0.009 0.7741 0.143
East 777 44.94% 33.0 61.39% 0.126 0.9353 0.511
Northeast 481 44.75% 32.33 59.67% -0.053 0.7446 0.461
Northwest 425 43.2% 32.43 60.24% -0.44 0.2935 -0.21
Southeast 325 31.78% 31.05 64.0% 0.048 0.941 -1.183
Southwest 302 36.36% 27.82 57.28% -0.639 0.6188 -0.454
West 747 45.87% 31.57 58.37% -0.746 0.2513 -0.183

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 484 0.0% 16.1 59.3% 0.339 1.0066 -0.123
Not Using Events or Tokens 622 42.71% 18.48 62.38% -1.101 -0.6805 0.362
Skip Initial Invader Actions 541 17.22% 33.65 85.58% -0.315 -1.0838 0.016
Start of Game Growth 692 22.97% 33.14 83.24% 0.223 -0.2147 0.959
Unlimited Undo 1561 45.37% 27.14 68.55% 0.287 0.2217 -0.154
Using Tokens but Not Events 2446 36.61% 23.72 77.76% 0.407 0.3644 0.194

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 79.8%
Crops Wither and Fade 90.72%
Favors Called Due 88.68%
Mantle of Dread 88.28%

Terror Level

Terror Level Completed Average Score Win Rate
I 2498 13.76 6.29%
II 5715 30.19 52.06%
III 6923 34.82 86.8%
IV 2667 38.63 99.33%

Results

Result Completed
Win: Invaders destroyed (Terror I) 157
Win: Invaders destroyed (Terror III) 5897
Win: Invaders destroyed (Terror II) 2874
Win: Terror victory (Terror IV) 2633
Game abandoned (v.3.0+) 1605
Lose: Invader deck ran out 44
Lose: Adversary condition 1032
Win: Sacrifice victory 72
Lose: Scenario condition 257
Win: Scenario condition 157
Lose: Blight pool ran out 2966
Lose: Spirit destroyed 109

Number of Players

Score Model: 0.093 Win Model: 0.003
Num. Completed Blight Flip Rate Average Score Win Rate
1 10220 56.09% 26.63 64.26%
2 4043 53.54% 27.08 67.03%
3 1721 47.97% 28.68 68.45%
4 1396 32.57% 31.99 76.43%
5 78 30.26% 26.33 74.36%
6 345 24.78% 21.34 60.87%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)