Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 28 25.0% 20.96 57.14% 0.521 0.712 -0.146
Blitz 0 177 55.49% 21.32 55.93% -0.756 -0.5385 -0.684
Dahan Insurrection 4 181 33.33% 41.93 61.33% 0.532 0.2793 0.069
Despicable Theft 2 101 37.62% 26.93 61.39% -0.708 -0.1214 -0.223
Elemental Invocation 1 104 53.85% 23.6 54.81% -1.019 -0.2798 -0.405
Guard the Isle's Heart 0 1304 34.72% 43.36 66.1% 0.767 0.2056 1.223
Powers Long Forgotten 1 127 59.06% 19.5 38.58% -0.95 -0.1903 0.069
Rituals of Terror 3 73 54.79% 34.38 57.53% -0.596 -0.4755 -0.014
Rituals of the Destroying Flame 3 50 58.0% 29.98 56.0% 0.221 1.1287 -0.782
Second Wave 0 558 50.37% 26.09 66.13% -0.856 -0.7181 0.281
The Great River 3 80 55.0% 21.26 31.25% -1.286 -0.1863 -0.66
Varied Terrains 2 29 51.72% 18.1 37.93% 0.083 0.8586 -0.532
Ward the Shores 2 98 59.3% 26.82 51.02% -0.755 0.3197 -0.042

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 565 30.27 56.81% 0.356 0.6072 0.439
Aid From Lesser Spirits 502 31.6 61.75% 0.787 0.7288 0.342
All Things Weaken 697 25.7 46.2% 0.336 0.6706 0.171
Attenuated Essence 95 26.94 50.53% 0.108 0.1412 0.482
Back Against the Wall 481 31.31 51.98% -1.226 -1.1907 0.467
Blight Corrodes the Spirit 80 26.86 43.75% -1.171 -0.9538 0.676
Burn Brightest Before the End 61 23.69 39.34% -0.58 -0.5696 -0.645
Disintegrating Ecosystem 581 25.75 48.36% 0.101 0.445 -0.045
Downward Spiral 782 25.56 60.36% 0.111 0.2281 -0.189
Erosion of Will 565 26.72 49.56% -0.459 -0.1849 0.01
Intensifying Exploitation 95 23.72 46.32% 0.759 0.9698 -0.583
Invaders Find the Land to Their Liking 259 29.61 85.71% 0.199 -0.3733 0.253
Memory Fades to Dust 807 26.51 52.91% -0.073 0.1794 0.067
Power Corrodes the Spirit 680 26.09 53.97% -0.627 -0.4224 -0.025
Promising Farmlands 533 25.27 46.9% -0.292 -0.0375 -0.343
Shattered Fragments of Power 78 25.14 37.18% -0.871 -0.7969 -0.32
Slow Dissolution of Will 102 19.85 33.33% 0.219 0.6003 -0.489
Strong Earth Shatters Slowly 184 30.97 85.33% 0.79 0.1158 1.006
The Border of Life and Death 23 30.3 56.52% -0.285 -0.8859 0.406
Thriving Communities 628 23.66 49.52% -1.766 -1.4842 -0.681
Thriving Crops 52 28.48 57.69% -0.06 -0.2007 -0.537
Unnatural Proliferation 712 26.94 50.84% -0.473 -0.2689 -0.046
Untended Land Crumbles 684 26.52 51.32% -0.07 0.1204 0.157

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4090 47.72% 26.64 66.99% -0.021 0.9769 -0.037
B 4093 49.62% 26.71 66.65% -0.057 0.8653 -0.339
C 4523 47.41% 27.66 68.58% -0.181 0.5477 0.08
D 3836 47.19% 26.66 67.54% 0.265 1.2242 -0.098
E 4146 49.02% 27.4 67.44% 0.359 1.1779 0.039
F 3304 47.34% 27.0 66.98% -0.58 0.3016 -0.055
G 3009 48.94% 26.89 67.93% 0.093 0.9186 0.047
H 2994 48.2% 27.72 68.7% 0.209 1.0484 0.105
East 792 45.1% 32.84 61.36% 0.466 1.3411 0.514
Northeast 489 45.45% 32.26 59.71% 0.607 1.3595 0.466
Northwest 429 43.74% 32.37 60.37% -0.162 0.7305 -0.197
Southeast 330 31.6% 30.82 63.94% 0.089 0.9278 -1.185
Southwest 304 36.45% 27.7 57.24% -1.143 0.1615 -0.452
West 754 46.11% 31.46 58.36% -0.119 0.8303 -0.177

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 518 0.0% 15.97 59.27% -0.225 0.5034 -0.125
Not Using Events or Tokens 655 42.31% 18.21 61.83% -0.168 0.1776 0.358
Skip Initial Invader Actions 554 17.17% 33.41 85.2% -0.003 -0.6062 0.025
Start of Game Growth 706 22.76% 32.93 82.86% 0.036 -0.4677 0.972
Unlimited Undo 1618 45.17% 26.97 68.36% 0.481 0.3737 -0.086
Using Tokens but Not Events 2519 36.72% 23.67 77.37% 0.501 0.471 0.234

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 79.79%
Crops Wither and Fade 90.75%
Favors Called Due 88.66%
Mantle of Dread 88.29%

Terror Level

Terror Level Completed Average Score Win Rate
I 2618 13.42 6.11%
II 5857 30.13 51.72%
III 7092 34.83 86.77%
IV 2718 38.67 99.34%

Results

Result Completed
Win: Invaders destroyed (Terror I) 160
Win: Invaders destroyed (Terror III) 6040
Win: Invaders destroyed (Terror II) 2926
Win: Terror victory (Terror IV) 2683
Game abandoned (v.3.0+) 1725
Lose: Invader deck ran out 44
Lose: Adversary condition 1060
Win: Sacrifice victory 73
Lose: Scenario condition 258
Win: Scenario condition 161
Lose: Blight pool ran out 3044
Lose: Spirit destroyed 111

Number of Players

Score Model: 0.055 Win Model: 0.063
Num. Completed Blight Flip Rate Average Score Win Rate
1 10479 56.06% 26.47 63.91%
2 4174 53.35% 26.94 66.77%
3 1769 47.68% 28.4 67.83%
4 1425 32.17% 31.71 76.0%
5 80 30.77% 26.31 73.75%
6 358 24.72% 21.4 60.61%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)