Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 28 25.0% 20.96 57.14% 0.406 0.3792 -0.137
Blitz 0 179 54.86% 21.08 55.31% -0.958 -0.7079 -0.681
Dahan Insurrection 4 182 33.15% 41.99 61.54% 0.509 0.26 0.074
Despicable Theft 2 103 37.86% 26.7 61.17% -0.407 0.0552 -0.215
Elemental Invocation 1 104 53.85% 23.6 54.81% -0.96 -0.2572 -0.392
Guard the Isle's Heart 0 1308 34.69% 43.35 66.13% 0.816 0.2629 1.236
Powers Long Forgotten 1 128 58.59% 19.48 39.06% 0.119 0.7424 0.084
Rituals of Terror 3 75 53.33% 33.47 56.0% -0.609 -0.416 0.008
Rituals of the Destroying Flame 3 50 58.0% 29.98 56.0% 0.316 1.2378 -0.774
Second Wave 0 559 50.27% 26.09 66.19% -0.722 -0.6053 0.28
The Great River 3 80 55.0% 21.26 31.25% -1.291 -0.2226 -0.656
Varied Terrains 2 30 53.33% 18.03 36.67% -0.241 0.4998 -0.529
Ward the Shores 2 103 59.34% 26.16 48.54% -1.452 -0.3681 -0.035

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 570 30.17 56.67% 0.254 0.5036 0.436
Aid From Lesser Spirits 504 31.61 61.71% 0.723 0.6048 0.357
All Things Weaken 705 25.76 46.1% 0.285 0.6223 0.214
Attenuated Essence 97 26.88 49.48% -0.065 -0.0387 0.402
Back Against the Wall 484 31.25 51.86% -0.949 -0.948 0.483
Blight Corrodes the Spirit 83 26.57 43.37% -1.029 -0.8117 0.684
Burn Brightest Before the End 62 23.31 38.71% -0.824 -0.8431 -0.631
Disintegrating Ecosystem 587 25.67 47.87% -0.273 0.1206 -0.047
Downward Spiral 791 25.62 60.18% 0.083 0.1911 -0.116
Erosion of Will 570 26.86 49.65% -0.289 0.063 0.082
Intensifying Exploitation 99 24.02 45.45% 0.466 0.7114 -0.638
Invaders Find the Land to Their Liking 261 29.39 85.06% -0.199 -0.7232 0.229
Memory Fades to Dust 809 26.51 52.78% -0.321 -0.0732 0.064
Power Corrodes the Spirit 683 26.0 53.73% -0.642 -0.4197 -0.016
Promising Farmlands 534 25.27 46.82% -0.782 -0.4986 -0.332
Shattered Fragments of Power 83 25.54 38.55% 0.074 0.1512 -0.199
Slow Dissolution of Will 105 19.77 32.38% 0.055 0.4524 -0.512
Strong Earth Shatters Slowly 184 30.97 85.33% 0.942 0.2468 1.017
The Border of Life and Death 23 30.3 56.52% -0.345 -0.9456 0.405
Thriving Communities 631 23.62 49.6% -1.541 -1.1846 -0.669
Thriving Crops 54 27.74 57.41% -0.236 -0.4319 -0.559
Unnatural Proliferation 716 26.9 50.7% -0.442 -0.2798 -0.048
Untended Land Crumbles 690 26.5 51.3% 0.003 0.2341 0.161

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4113 47.65% 26.59 66.86% -0.162 0.843 -0.05
B 4126 49.5% 26.59 66.41% 0.032 0.9511 -0.356
C 4561 47.43% 27.59 68.41% -0.103 0.6314 0.103
D 3872 47.22% 26.6 67.28% -0.146 0.8324 -0.14
E 4174 49.15% 27.39 67.27% 0.246 1.0653 0.06
F 3324 47.29% 26.94 66.85% -0.539 0.3342 -0.053
G 3030 48.93% 26.83 67.76% 0.073 0.8822 0.02
H 3010 48.33% 27.7 68.6% 0.409 1.2234 0.128
East 799 44.95% 32.66 61.08% -0.15 0.753 0.524
Northeast 492 45.38% 32.16 59.55% 0.501 1.3088 0.471
Northwest 429 43.74% 32.37 60.37% -0.016 0.8837 -0.196
Southeast 333 31.31% 30.66 63.66% 0.315 1.166 -1.186
Southwest 306 36.54% 27.52 56.86% -0.644 0.7319 -0.456
West 757 46.06% 31.41 58.26% -0.022 0.9335 -0.171

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 521 0.0% 15.93 59.12% -0.008 0.6994 -0.123
Not Using Events or Tokens 659 42.46% 18.16 61.61% -0.275 0.0933 0.342
Skip Initial Invader Actions 554 17.17% 33.41 85.2% 0.089 -0.4961 0.029
Start of Game Growth 707 22.91% 32.9 82.74% -0.217 -0.7312 0.987
Unlimited Undo 1639 44.78% 26.89 68.4% 0.448 0.3383 -0.087
Using Tokens but Not Events 2546 36.59% 23.6 77.22% 0.214 0.1879 0.248

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 79.82%
Crops Wither and Fade 90.73%
Favors Called Due 88.66%
Mantle of Dread 88.22%

Terror Level

Terror Level Completed Average Score Win Rate
I 2667 13.33 6.0%
II 5907 30.1 51.55%
III 7136 34.83 86.74%
IV 2727 38.67 99.34%

Results

Result Completed
Win: Invaders destroyed (Terror I) 160
Win: Invaders destroyed (Terror III) 6075
Win: Invaders destroyed (Terror II) 2940
Win: Terror victory (Terror IV) 2692
Game abandoned (v.3.0+) 1768
Lose: Invader deck ran out 44
Lose: Adversary condition 1073
Win: Sacrifice victory 75
Lose: Scenario condition 259
Win: Scenario condition 162
Lose: Blight pool ran out 3078
Lose: Spirit destroyed 111

Number of Players

Score Model: -0.051 Win Model: -0.017
Num. Completed Blight Flip Rate Average Score Win Rate
1 10579 56.1% 26.42 63.64%
2 4212 53.24% 26.85 66.57%
3 1779 47.64% 28.37 67.85%
4 1427 32.2% 31.69 75.96%
5 81 30.38% 25.99 72.84%
6 359 24.65% 21.34 60.45%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)