Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 24 25.0% 21.33 58.33% -0.522 -1.08 -0.162
Blitz 0 166 58.64% 21.95 57.83% 0.0 0.423 -0.757
Dahan Insurrection 4 171 32.35% 41.78 60.82% -0.391 -0.8729 0.011
Despicable Theft 2 97 37.11% 27.26 62.89% 0.016 0.5591 -0.177
Elemental Invocation 1 99 55.56% 24.13 56.57% -0.234 0.5041 -0.43
Guard the Isle's Heart 0 1268 34.99% 43.66 66.01% 0.278 -0.3785 1.186
Powers Long Forgotten 1 117 60.68% 19.78 39.32% -0.148 0.4145 0.053
Rituals of Terror 3 72 54.17% 34.86 58.33% -0.079 -0.2209 0.024
Rituals of the Destroying Flame 3 49 57.14% 29.39 55.1% 0.024 0.7728 -0.794
Second Wave 0 541 50.19% 26.46 67.1% -0.217 -0.1227 0.277
The Great River 3 75 58.67% 22.68 33.33% -0.341 0.9045 -0.601
Varied Terrains 2 26 46.15% 16.58 34.62% 0.248 1.1166 -0.552
Ward the Shores 2 92 61.25% 27.93 53.26% 0.0 0.8543 -0.038

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 543 30.41 56.91% 0.86 0.9314 0.4
Aid From Lesser Spirits 491 31.55 61.51% -0.098 -0.2076 0.265
All Things Weaken 659 25.82 45.37% -0.643 -0.4665 0.096
Attenuated Essence 82 27.77 51.22% 0.831 0.8824 0.553
Back Against the Wall 475 31.51 52.63% -0.102 -0.1176 0.407
Blight Corrodes the Spirit 68 29.21 50.0% -0.02 0.1639 0.736
Burn Brightest Before the End 56 24.57 41.07% -0.782 -0.6949 -0.615
Disintegrating Ecosystem 554 25.86 48.38% -0.38 -0.0883 -0.055
Downward Spiral 753 25.72 60.82% 0.329 0.4353 -0.167
Erosion of Will 546 27.07 49.82% -0.674 -0.5079 -0.016
Intensifying Exploitation 82 23.78 43.9% 0.69 0.878 -0.518
Invaders Find the Land to Their Liking 246 29.97 86.59% 0.174 -0.254 0.217
Memory Fades to Dust 770 26.73 53.12% -0.645 -0.4101 0.003
Power Corrodes the Spirit 647 26.38 54.4% 0.389 0.4853 0.024
Promising Farmlands 511 25.43 46.97% 0.048 0.4125 -0.36
Shattered Fragments of Power 66 26.62 40.91% -0.366 -0.3004 -0.222
Slow Dissolution of Will 87 19.91 28.74% -1.456 -0.9923 -0.45
Strong Earth Shatters Slowly 171 31.45 85.96% 0.4 -0.2008 0.984
The Border of Life and Death 17 32.24 64.71% -0.347 -0.8226 0.379
Thriving Communities 604 24.09 50.99% 0.548 0.7739 -0.694
Thriving Crops 45 30.0 57.78% 0.0 -0.2246 -0.47
Unnatural Proliferation 689 27.07 51.09% -0.256 -0.1337 -0.025
Untended Land Crumbles 650 26.56 51.23% -0.461 -0.2291 0.122

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3852 47.95% 27.03 67.99% 0.052 0.9707 0.029
B 3870 50.17% 27.1 67.29% 0.167 1.0085 -0.342
C 4285 47.76% 28.08 69.36% -0.124 0.5591 0.089
D 3610 47.53% 27.11 68.34% 0.516 1.3585 -0.103
E 3922 49.06% 27.7 68.15% 0.581 1.2331 0.069
F 3119 47.36% 27.37 68.19% 0.256 1.0157 -0.062
G 2851 49.12% 27.28 68.78% -0.198 0.5598 0.009
H 2844 48.41% 28.24 69.59% -0.327 0.3912 0.158
East 762 44.97% 33.35 61.94% -0.329 0.4849 0.475
Northeast 469 44.73% 32.76 60.34% -0.95 -0.2822 0.44
Northwest 417 43.45% 32.82 60.91% 0.054 0.8592 -0.141
Southeast 318 32.06% 31.49 64.78% 0.757 1.4626 -1.219
Southwest 292 36.11% 28.4 58.22% -0.347 1.0428 -0.483
West 732 45.93% 31.97 59.02% -0.527 0.2665 -0.16

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 458 0.0% 16.38 60.04% -0.584 0.1352 -0.118
Not Using Events or Tokens 593 42.35% 18.89 64.08% -0.038 0.4465 0.635
Skip Initial Invader Actions 535 17.31% 33.85 85.98% 0.287 -0.4441 0.016
Start of Game Growth 683 23.2% 33.35 83.6% 0.302 -0.1443 0.99
Unlimited Undo 1525 45.57% 27.35 68.72% 0.221 0.1877 -0.172
Using Tokens but Not Events 2369 36.44% 23.88 78.3% 0.58 0.4176 0.197

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 79.82%
Crops Wither and Fade 90.66%
Favors Called Due 88.68%
Mantle of Dread 88.31%

Terror Level

Terror Level Completed Average Score Win Rate
I 2373 14.25 6.57%
II 5563 30.3 52.13%
III 6785 34.84 86.96%
IV 2614 38.61 99.31%

Results

Result Completed
Win: Invaders destroyed (Terror I) 156
Win: Invaders destroyed (Terror III) 5791
Win: Invaders destroyed (Terror II) 2800
Win: Terror victory (Terror IV) 2583
Game abandoned (v.3.0+) 1463
Lose: Invader deck ran out 44
Lose: Adversary condition 1004
Win: Sacrifice victory 69
Lose: Scenario condition 255
Win: Scenario condition 153
Lose: Blight pool ran out 2912
Lose: Spirit destroyed 105

Number of Players

Score Model: -0.074 Win Model: -0.069
Num. Completed Blight Flip Rate Average Score Win Rate
1 9968 56.2% 26.88 64.67%
2 3919 53.43% 27.28 67.64%
3 1673 48.15% 28.78 68.44%
4 1370 32.65% 32.16 76.5%
5 76 31.08% 26.54 75.0%
6 329 23.77% 21.88 62.31%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)