Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 19 26.32% 26.74 73.68% 0.597 0.3764 -0.145
Blitz 0 161 59.24% 22.15 58.39% -0.602 -0.3157 -0.773
Dahan Insurrection 4 164 33.13% 42.32 61.59% -0.88 -0.9948 0.036
Despicable Theft 2 89 38.2% 27.43 62.92% 0.304 1.0425 0.092
Elemental Invocation 1 94 56.38% 24.95 57.45% -0.121 0.635 -0.457
Guard the Isle's Heart 0 1211 34.9% 43.88 66.47% 0.375 -0.2063 1.164
Powers Long Forgotten 1 101 63.37% 21.35 43.56% 0.063 0.9165 0.085
Rituals of Terror 3 66 54.55% 35.08 62.12% -0.496 -0.6662 -0.101
Rituals of the Destroying Flame 3 46 58.7% 30.37 56.52% 0.33 1.2412 -0.796
Second Wave 0 506 50.71% 26.87 68.18% -0.539 -0.4593 0.271
The Great River 3 73 60.27% 23.3 34.25% 0.038 1.4013 -0.415
Varied Terrains 2 17 47.06% 15.35 35.29% -0.038 0.8416 -0.241
Ward the Shores 2 84 63.89% 29.5 55.95% -0.905 0.0765 0.202

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 525 30.59 56.95% 0.11 0.2135 0.336
Aid From Lesser Spirits 458 31.83 62.23% 0.381 0.2358 0.221
All Things Weaken 626 25.86 45.85% -0.384 -0.0179 0.001
Attenuated Essence 64 27.72 48.44% -0.801 -0.8028 0.258
Back Against the Wall 452 31.73 52.88% 0.858 0.9231 0.303
Blight Corrodes the Spirit 52 27.81 48.08% 0.544 0.7795 0.299
Burn Brightest Before the End 46 25.96 43.48% -0.011 0.1491 -0.609
Disintegrating Ecosystem 522 25.99 48.66% -0.12 0.256 -0.178
Downward Spiral 715 25.73 61.12% 0.582 0.6541 -0.305
Erosion of Will 530 27.31 50.57% 0.657 0.913 -0.06
Intensifying Exploitation 58 24.12 41.38% 0.362 0.636 -0.702
Invaders Find the Land to Their Liking 226 30.33 87.61% 0.227 -0.2595 0.059
Memory Fades to Dust 718 27.19 53.48% -0.074 0.1091 -0.083
Power Corrodes the Spirit 615 26.39 53.82% 0.136 0.3486 -0.093
Promising Farmlands 490 25.46 46.94% -0.465 -0.142 -0.486
Shattered Fragments of Power 50 28.62 40.0% -0.332 -0.1615 -0.075
Slow Dissolution of Will 55 20.93 36.36% -0.19 0.194 -0.321
Strong Earth Shatters Slowly 166 31.64 86.75% 0.538 -0.1383 1.044
The Border of Life and Death 10 23.0 50.0% -0.234 -0.7502 0.014
Thriving Communities 574 24.05 50.17% -0.703 -0.3788 -0.752
Thriving Crops 36 28.67 52.78% -0.884 -0.8826 -0.481
Unnatural Proliferation 653 27.26 51.61% -1.103 -0.9164 -0.144
Untended Land Crumbles 614 26.6 51.47% -0.55 -0.2106 -0.038

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3578 47.96% 27.49 69.14% -0.172 0.6908 -0.016
B 3599 50.54% 27.48 68.32% -0.024 0.7976 -0.348
C 4017 47.99% 28.61 70.7% 0.074 0.7717 0.098
D 3354 47.79% 27.65 69.68% -0.346 0.5106 -0.099
E 3650 49.34% 28.28 69.42% 0.33 1.0184 0.084
F 2925 47.58% 27.89 69.78% 0.205 1.023 0.009
G 2674 48.83% 27.57 69.67% -0.21 0.6702 0.01
H 2665 48.25% 28.65 71.03% -0.573 0.2072 0.079
East 696 46.23% 34.39 63.36% 0.282 1.0749 0.547
Northeast 424 46.19% 33.87 62.03% -0.405 0.4756 0.614
Northwest 379 45.45% 33.83 61.48% -0.583 0.288 -0.229
Southeast 290 32.75% 31.98 64.83% -0.171 0.6882 -1.214
Southwest 267 36.88% 29.29 59.55% -0.941 0.2683 -0.462
West 669 47.43% 32.9 60.09% 0.343 1.4036 -0.36

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 418 0.0% 17.16 62.68% -1.53 -0.8148 -0.123
Not Using Events or Tokens 550 42.24% 19.47 65.64% 0.068 0.5418 0.619
Skip Initial Invader Actions 508 16.99% 34.23 87.4% -0.069 -0.636 0.249
Start of Game Growth 643 23.0% 34.16 85.54% 0.069 -0.5949 1.152
Unlimited Undo 1395 45.16% 28.12 71.33% -0.197 -0.1744 -0.026
Using Tokens but Not Events 2186 35.94% 24.19 79.64% 0.228 0.276 0.065

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 79.62%
Crops Wither and Fade 90.56%
Favors Called Due 88.66%
Mantle of Dread 88.19%

Terror Level

Terror Level Completed Average Score Win Rate
I 2053 15.45 7.26%
II 5219 30.45 52.73%
III 6417 34.8 87.16%
IV 2463 38.47 99.31%

Results

Result Completed
Win: Invaders destroyed (Terror I) 149
Win: Invaders destroyed (Terror III) 5490
Win: Invaders destroyed (Terror II) 2656
Win: Terror victory (Terror IV) 2433
Game abandoned (v.3.0+) 1139
Lose: Invader deck ran out 40
Lose: Adversary condition 947
Win: Sacrifice victory 64
Lose: Scenario condition 246
Win: Scenario condition 148
Lose: Blight pool ran out 2740
Lose: Spirit destroyed 100

Number of Players

Score Model: -0.327 Win Model: -0.195
Num. Completed Blight Flip Rate Average Score Win Rate
1 9292 56.52% 27.25 65.59%
2 3624 53.74% 27.83 68.9%
3 1576 48.01% 28.96 69.04%
4 1299 32.75% 32.99 78.68%
5 67 29.23% 25.94 74.63%
6 294 24.57% 22.36 63.95%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)