Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 7 42.86% 31.43 85.71% 0.868 0.6121 0.0
Blitz 0 125 60.66% 24.47 64.8% 0.933 1.1306 -0.588
Dahan Insurrection 4 136 34.07% 47.64 69.12% 0.036 -0.4068 -0.085
Despicable Theft 2 70 42.86% 30.83 68.57% -0.762 0.0498 -0.063
Elemental Invocation 1 70 64.29% 29.49 68.57% -0.502 0.201 -0.212
Guard the Isle's Heart 0 890 30.63% 44.29 70.0% 1.14 0.4955 1.02
Powers Long Forgotten 1 59 77.97% 26.22 55.93% -0.628 0.0071 0.538
Rituals of Terror 3 55 58.18% 38.38 67.27% -0.193 -0.0918 -0.15
Rituals of the Destroying Flame 3 39 66.67% 33.62 61.54% -0.258 0.7515 -0.633
Second Wave 0 455 51.13% 27.72 69.89% -0.332 -0.2654 0.223
The Great River 3 60 66.67% 24.7 36.67% -1.051 0.1665 -0.519
Varied Terrains 2 5 80.0% 26.8 60.0% 0.0 0.623 -0.307
Ward the Shores 2 69 71.93% 32.26 62.32% 0.0 1.0842 -0.242

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 470 31.2 57.66% 0.396 0.638 0.28
Aid From Lesser Spirits 409 31.65 62.84% -0.311 -0.3881 0.171
All Things Weaken 527 26.47 46.87% -1.371 -0.9789 -0.103
Attenuated Essence 18 26.33 50.0% -0.157 -0.0506 -0.127
Back Against the Wall 405 31.41 52.35% 0.485 0.543 0.198
Blight Corrodes the Spirit 10 30.2 50.0% 0.413 0.6145 -0.019
Burn Brightest Before the End 7 18.71 28.57% -0.564 -0.3535 -0.618
Disintegrating Ecosystem 463 25.89 48.81% 0.962 1.3858 -0.416
Downward Spiral 606 26.8 61.55% 0.907 1.1424 -0.493
Erosion of Will 470 27.74 51.7% 0.271 0.58 -0.065
Intensifying Exploitation 6 18.17 16.67% -0.756 -0.4685 -0.628
Invaders Find the Land to Their Liking 194 31.51 88.66% 1.033 0.5387 -0.079
Memory Fades to Dust 606 27.78 54.29% 0.023 0.359 -0.258
Power Corrodes the Spirit 516 27.7 56.2% 0.099 0.3195 -0.166
Promising Farmlands 421 26.64 48.22% 0.186 0.6391 -0.561
Shattered Fragments of Power 13 27.69 53.85% 0.197 0.2481 0.161
Slow Dissolution of Will 14 14.43 21.43% -0.966 -0.5671 -0.219
Strong Earth Shatters Slowly 146 31.84 86.99% 0.164 -0.5468 0.957
The Border of Life and Death 4 21.5 50.0% 0.057 -0.2781 -0.364
Thriving Communities 510 24.96 51.57% -0.031 0.3321 -0.795
Thriving Crops 12 30.25 58.33% 0.791 0.5933 0.221
Unnatural Proliferation 561 28.22 53.12% -0.416 -0.2008 -0.277
Untended Land Crumbles 535 27.22 53.64% 0.18 0.4618 -0.148

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2866 49.66% 29.46 73.27% 0.094 0.8343 -0.089
B 2907 52.96% 29.23 72.14% -0.544 0.1819 -0.404
C 3247 49.37% 30.62 74.99% 0.184 0.7658 0.156
D 2748 50.43% 29.39 73.44% -0.144 0.5672 -0.151
E 2901 51.08% 30.32 73.63% 0.346 0.9118 0.107
F 2380 49.7% 29.4 72.9% -0.205 0.4651 -0.171
G 2178 50.94% 29.15 72.91% -0.699 -0.0478 -0.064
H 2216 49.91% 30.13 73.83% -0.153 0.4177 -0.007
East 560 48.11% 37.19 68.57% 0.137 0.6759 0.318
Northeast 331 49.39% 37.33 68.28% -0.342 0.2928 1.056
Northwest 295 48.8% 38.68 71.19% 0.698 1.5069 0.228
Southeast 232 33.91% 35.87 71.98% 0.119 0.8245 -1.046
Southwest 205 39.11% 34.51 70.24% 0.053 1.0428 -0.288
West 527 49.52% 36.92 67.93% -0.144 0.7601 -0.391

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 333 0.0% 20.32 74.77% -1.111 -0.3352 0.0
Not Using Events or Tokens 415 43.07% 22.03 74.7% -0.828 -0.4491 0.619
Skip Initial Invader Actions 452 16.82% 35.81 91.81% -0.139 -0.757 0.221
Start of Game Growth 556 23.36% 36.61 90.83% 0.5 0.1512 0.964
Unlimited Undo 1169 47.67% 30.56 77.76% -0.236 -0.2425 0.349
Using Tokens but Not Events 1742 36.45% 26.07 85.19% 1.213 1.2023 0.399

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 78.69%
Crops Wither and Fade 90.18%
Favors Called Due 88.3%
Mantle of Dread 88.12%

Terror Level

Terror Level Completed Average Score Win Rate
I 1155 20.4 11.0%
II 4337 31.01 54.35%
III 5465 34.76 87.37%
IV 2135 38.07 99.3%

Results

Result Completed
Win: Invaders destroyed (Terror I) 127
Win: Invaders destroyed (Terror III) 4684
Win: Invaders destroyed (Terror II) 2270
Win: Terror victory (Terror IV) 2112
Game abandoned (v.3.0+) 248
Lose: Invader deck ran out 40
Lose: Adversary condition 826
Win: Sacrifice victory 49
Lose: Scenario condition 189
Win: Scenario condition 137
Lose: Blight pool ran out 2324
Lose: Spirit destroyed 86

Number of Players

Score Model: -0.301 Win Model: -0.144
Num. Completed Blight Flip Rate Average Score Win Rate
1 7431 58.19% 28.51 69.76%
2 3035 55.59% 29.51 72.65%
3 1267 51.48% 30.57 70.24%
4 1129 33.49% 35.18 81.84%
5 41 25.64% 29.9 85.37%
6 189 26.34% 26.98 74.6%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)