Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 9 44.44% 29.44 77.78% -0.203 -0.3429 0.0
Blitz 0 141 59.85% 23.18 61.7% -0.146 -0.0353 -0.473
Dahan Insurrection 4 151 32.67% 44.62 64.9% -0.08 -0.3148 -0.016
Despicable Theft 2 74 43.24% 29.95 67.57% 0.172 0.8151 -0.009
Elemental Invocation 1 74 60.81% 27.89 64.86% -0.825 -0.0226 -0.209
Guard the Isle's Heart 0 1048 33.27% 44.1 68.42% 1.36 0.586 1.168
Powers Long Forgotten 1 72 70.83% 23.1 47.22% -1.284 -0.5117 0.427
Rituals of Terror 3 60 58.33% 36.75 65.0% -0.144 -0.1282 -0.184
Rituals of the Destroying Flame 3 40 65.0% 34.08 62.5% 0.344 1.4009 -0.608
Second Wave 0 476 51.4% 27.32 69.12% -0.581 -0.5003 0.275
The Great River 3 67 62.69% 23.73 34.33% -0.89 0.2382 -0.412
Varied Terrains 2 12 66.67% 15.5 33.33% -0.52 0.1719 -0.268
Ward the Shores 2 73 68.85% 31.48 60.27% 0.488 1.3507 0.168

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 493 30.88 56.59% 0.058 0.2174 0.329
Aid From Lesser Spirits 427 31.9 62.53% 0.238 0.1521 0.272
All Things Weaken 576 26.2 45.83% -0.412 -0.0704 -0.004
Attenuated Essence 43 29.09 48.84% -0.122 -0.0478 0.388
Back Against the Wall 430 31.5 52.79% -0.242 -0.1665 0.321
Blight Corrodes the Spirit 37 28.27 48.65% 0.385 0.5757 -0.0
Burn Brightest Before the End 32 27.97 50.0% -0.306 -0.1822 -0.563
Disintegrating Ecosystem 495 26.01 48.08% -0.403 -0.0304 -0.209
Downward Spiral 653 26.63 61.41% 0.567 0.704 -0.319
Erosion of Will 503 27.36 50.89% -0.047 0.2478 -0.071
Intensifying Exploitation 36 25.14 41.67% 0.016 0.2549 -0.227
Invaders Find the Land to Their Liking 208 31.13 88.94% 0.95 0.4177 -0.03
Memory Fades to Dust 657 27.48 53.42% -0.032 0.2484 -0.114
Power Corrodes the Spirit 558 26.94 55.2% -1.073 -0.9196 -0.131
Promising Farmlands 453 25.96 46.8% -1.265 -0.9182 -0.571
Shattered Fragments of Power 30 28.23 43.33% -0.578 -0.3833 0.084
Slow Dissolution of Will 33 19.0 30.3% -0.826 -0.3749 -0.512
Strong Earth Shatters Slowly 155 31.33 85.81% -0.069 -0.8095 1.03
The Border of Life and Death 5 21.8 60.0% 0.368 -0.0653 -0.367
Thriving Communities 538 24.76 50.56% -0.733 -0.4346 -0.754
Thriving Crops 24 32.25 66.67% 0.389 0.287 -0.287
Unnatural Proliferation 599 27.81 52.59% -0.476 -0.3304 -0.104
Untended Land Crumbles 577 26.98 53.21% -0.156 0.1435 0.005

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3196 48.74% 28.55 71.4% 0.173 1.1668 -0.023
B 3213 51.78% 28.47 70.68% 0.201 1.1195 -0.351
C 3610 48.86% 29.68 73.13% 0.411 1.1535 0.131
D 3020 49.11% 28.64 72.22% 0.327 1.2791 -0.089
E 3286 50.3% 29.22 71.24% 0.373 1.1532 0.107
F 2633 48.54% 28.76 71.67% 0.352 1.2449 -0.084
G 2404 49.72% 28.47 71.55% -0.009 0.8462 0.041
H 2414 49.13% 29.47 72.91% 0.344 1.1923 0.053
East 627 47.91% 35.45 64.59% 0.081 0.8501 0.5
Northeast 381 48.41% 34.86 62.73% -1.297 -0.5098 0.27
Northwest 343 47.49% 35.69 64.43% 0.318 1.3015 -0.065
Southeast 263 33.72% 33.0 66.16% -0.828 0.0465 -1.093
Southwest 235 36.64% 31.16 63.4% -1.058 0.15 -0.244
West 597 48.22% 34.54 62.81% -0.51 0.424 -0.403

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 369 0.0% 18.92 69.38% -1.223 -0.5934 0.0
Not Using Events or Tokens 467 41.91% 21.13 71.31% -0.459 0.0472 0.829
Skip Initial Invader Actions 477 17.6% 34.83 89.31% 0.41 -0.225 0.288
Start of Game Growth 603 23.65% 34.94 87.4% -0.227 -0.6161 1.072
Unlimited Undo 1298 46.15% 29.0 73.34% -0.959 -0.915 -0.007
Using Tokens but Not Events 1939 36.16% 25.24 82.72% 0.425 0.3975 0.361

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 79.15%
Crops Wither and Fade 90.32%
Favors Called Due 88.39%
Mantle of Dread 88.09%

Terror Level

Terror Level Completed Average Score Win Rate
I 1550 17.67 8.84%
II 4781 30.7 53.17%
III 5918 34.75 87.39%
IV 2281 38.22 99.34%

Results

Result Completed
Win: Invaders destroyed (Terror I) 137
Win: Invaders destroyed (Terror III) 5075
Win: Invaders destroyed (Terror II) 2452
Win: Terror victory (Terror IV) 2256
Game abandoned (v.3.0+) 634
Lose: Invader deck ran out 40
Lose: Adversary condition 890
Win: Sacrifice victory 55
Lose: Scenario condition 210
Win: Scenario condition 142
Lose: Blight pool ran out 2547
Lose: Spirit destroyed 92

Number of Players

Score Model: -0.08 Win Model: -0.001
Num. Completed Blight Flip Rate Average Score Win Rate
1 8328 57.37% 27.87 67.32%
2 3288 54.97% 28.81 70.92%
3 1411 49.68% 30.08 70.52%
4 1198 32.55% 34.31 81.14%
5 60 31.03% 26.5 78.33%
6 245 25.73% 23.51 67.35%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)