Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 560 26.95 45.89% 0.699 0.941 -0.237
Aid From Lesser Spirits 497 27.35 47.69% -0.279 -0.3567 -0.618
All Things Weaken 272 26.76 45.22% 0.673 1.0657 -1.415
Attenuated Essence 7 20.14 28.57% -0.289 -0.1821
Back Against the Wall 461 28.09 45.12% 0.09 0.1475 -0.513
Blight Corrodes the Spirit 6 32.67 50.0% 0.54 0.7415 0.162
Burn Brightest Before the End 4 31.0 50.0% -0.539 -0.3287 0.292
Disintegrating Ecosystem 506 24.94 46.64% -0.271 0.1523 -0.496
Downward Spiral 731 27.28 51.85% 0.421 0.6565 -0.193
Erosion of Will 547 27.21 45.7% 0.591 0.9006 -0.64
Intensifying Exploitation 6 17.17 33.33% -0.089 0.1984
Invaders Find the Land to Their Liking 92 38.16 89.13% -0.119 -0.6126 0.659
Memory Fades to Dust 761 26.94 49.15% 0.254 0.5902 -0.649
Power Corrodes the Spirit 245 24.72 44.08% 0.75 0.9709 -0.983
Promising Farmlands 539 24.25 43.41% -0.336 0.1176 -1.015
Shattered Fragments of Power 11 25.09 54.55% 0.002 0.0532 -0.387
Slow Dissolution of Will 8 21.75 62.5% 0.211 0.6102
Strong Earth Shatters Slowly 64 34.73 89.06% 0.05
Thriving Communities 259 24.41 42.86% -0.235 0.1276 -0.361
Thriving Crops 2 19.5 50.0% -0.075 -0.273
Tipping Point 168 28.04 46.43% 0.404
Unnatural Proliferation 302 26.56 44.04% 0.464 0.6787 -0.434
Untended Land Crumbles 281 25.56 44.84% 0.202 0.4842 -0.237

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2060 55.0% 30.8 68.93% 0.179 0.9196 -0.165
B 1909 55.93% 30.23 66.89% -0.152 0.5734 -0.626
C 2047 53.55% 30.4 69.57% -0.149 0.4332 -0.398
D 1916 54.01% 30.6 68.27% -0.649 0.0622 -0.137
E 935 55.35% 30.72 66.1% -0.5 0.0659 0.367
F 1434 55.95% 30.19 64.64% -0.526 0.1448 -0.28
G 1423 57.55% 30.39 61.42% -0.513 0.1388 -0.101
H 1453 54.98% 30.54 66.07% -0.888 -0.3173 -0.521
East 2627 34.45% 45.15 74.31% -0.062 0.4765 -0.145
Northeast 1913 25.33% 49.07 80.66% -0.603 0.032 -0.308
Northwest 1655 22.32% 50.29 82.84% -0.555 0.2539 -0.445
Southeast 310 55.81% 32.95 58.71% -0.773 -0.0677 -0.698
Southwest 242 56.2% 29.9 61.16% -0.718 0.2721 0.625
West 2355 33.23% 45.27 75.71% 0.053 0.9572 -0.648

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 86 0.0% 27.52 77.91% -0.255 0.5213 -0.018
Not Using Events or Tokens 257 48.22% 29.75 74.71% -0.013 0.3659 0.291
Skip Initial Invader Actions 1399 4.5% 57.67 97.21% 0.182 -0.4359 0.354
Start of Game Growth 1524 7.46% 55.86 95.54% 1.379 1.0306 -0.445
Unlimited Undo 790 44.3% 33.4 72.28% -0.551 -0.5575 0.487
Using Tokens but Not Events 1139 42.1% 31.17 77.09% 0.138 0.128 -1.903

Terror Level

Terror Level Completed Average Score Win Rate
I 2933 20.4 33.04%
II 4521 31.01 65.98%
III 3464 34.76 84.9%
IV 1656 38.07 100.0%

Number of Players

Score Model: 0.383 Win Model: 0.327
Num. Completed Blight Flipped Average Score Win Rate
1 8174 54.78% 30.94 64.51%
2 2185 55.64% 31.54 68.47%
3 717 63.25% 31.81 63.74%
4 1470 14.93% 52.36 88.98%
5 6 33.33% 20.0 16.67%
6 22 31.82% 26.64 63.64%

Results

Result Completed
Win: Invaders destroyed (Terror I) 968
Win: Invaders destroyed (Terror III) 2919
Win: Invaders destroyed (Terror II) 2976
Win: Terror victory (Terror IV) 1645
Game abandoned (v.3.0+) 292
Lose: Invader deck ran out 83
Lose: Adversary condition 912
Win: Sacrifice victory 41
Lose: Blight pool ran out 2607
Lose: Spirit destroyed 131

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)