Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 705 26.09 44.11% -0.632 -0.4831 0.843
Aid From Lesser Spirits 626 27.28 47.44% -0.938 -1.0511 0.485
All Things Weaken 378 25.58 44.18% -0.505 -0.1303 0.798
Attenuated Essence 77 24.1 46.75% -0.264 -0.1386 -0.185
Back Against the Wall 591 27.61 45.18% -0.121 -0.0803 0.477
Blight Corrodes the Spirit 69 20.97 46.38% 0.355 0.5604 -0.246
Burn Brightest Before the End 54 25.28 38.89% -1.001 -0.9558 -0.156
Disintegrating Ecosystem 664 23.71 44.13% -0.453 0.0445 -0.495
Downward Spiral 929 26.08 49.95% 0.654 0.9041 0.722
Erosion of Will 694 25.71 43.08% -0.922 -0.6644 -0.162
Intensifying Exploitation 73 18.53 31.51% 0.141 0.3603 -0.058
Invaders Find the Land to Their Liking 131 34.65 80.92% -0.406 -0.7915 -0.063
Memory Fades to Dust 951 25.9 47.21% -0.084 0.121 0.653
Power Corrodes the Spirit 343 24.27 43.44% -0.383 -0.1848 -0.051
Promising Farmlands 687 22.99 41.78% -0.122 0.2345 -0.182
Shattered Fragments of Power 50 22.58 44.0% 0.568 0.7857 -0.141
Slow Dissolution of Will 75 20.31 40.0% 0.351 0.7805
Strong Earth Shatters Slowly 91 31.11 79.12% 0.506 -0.118
The Border of Life and Death 11 19.45 45.45%
Thriving Communities 360 24.05 43.89% 0.371 0.6906 0.384
Thriving Crops 22 29.18 59.09% 0.495 0.3764 0.704
Tipping Point 168 28.04 46.43%
Unnatural Proliferation 398 26.34 43.97% -0.574 -0.4845 1.325
Untended Land Crumbles 376 24.46 41.49% 0.027 0.2524 -0.191

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3345 47.34% 25.79 57.91% 0.453 1.2523 -0.241
B 3044 49.45% 25.18 55.62% 0.441 1.1716 0.788
C 3290 47.03% 24.98 56.69% 0.128 0.7324 -0.408
D 2999 46.96% 25.61 56.95% 0.258 1.0144 -0.184
E 1786 44.96% 23.92 52.13% -0.168 0.417 0.361
F 2339 47.4% 24.27 52.42% 0.121 0.8236 -0.159
G 2190 49.52% 25.37 52.01% -0.441 0.3159 0.041
H 2207 48.67% 25.26 54.55% -0.45 0.1806 0.12
East 3796 30.22% 40.32 67.07% -0.019 0.7642 -0.223
Northeast 2672 22.74% 45.28 74.78% 0.312 1.0739 -0.321
Northwest 2303 19.64% 47.09 77.94% -0.396 0.446 -0.265
Southeast 554 41.52% 25.82 47.65% -0.064 0.5753 -0.151
Southwest 504 39.48% 20.3 41.67% -0.73 0.3154 -0.372
West 3411 28.78% 40.17 67.58% 0.166 0.9419 0.567

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 95 0.0% 26.22 75.79%
Not Using Events or Tokens 372 42.74% 25.88 67.47% -0.135 0.2417
Skip Initial Invader Actions 1887 4.3% 55.92 94.49% 1.162 0.8701
Start of Game Growth 2081 6.76% 53.32 91.3% 0.506 -0.0509
Unlimited Undo 1375 34.44% 25.64 54.84% -0.518 -0.4542 -0.245
Using Tokens but Not Events 1622 38.27% 26.8 66.83% 0.344 0.2164 -0.261

Terror Level

Terror Level Completed Average Score Win Rate
I 6694 12.44 19.55%
II 6001 29.94 64.31%
III 4512 34.9 85.13%
IV 2155 38.84 99.95%

Number of Players

Score Model: 0.821 Win Model: 0.16
Num. Completed Blight Flipped Average Score Win Rate
1 12577 47.25% 25.73 54.0%
2 3435 48.59% 26.72 57.99%
3 1202 52.46% 25.18 50.92%
4 2025 14.65% 50.12 85.53%
5 27 18.52% 7.48 7.41%
6 96 23.96% 14.09 35.42%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1307
Win: Invaders destroyed (Terror III) 3814
Win: Invaders destroyed (Terror II) 3849
Win: Terror victory (Terror IV) 2140
Game abandoned (v.3.0+) 3423
Lose: Invader deck ran out 104
Lose: Adversary condition 1161
Win: Sacrifice victory 53
Lose: Blight pool ran out 3355
Lose: Spirit destroyed 156

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)