Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 672 26.14 43.9% 0.04 0.2892 0.15
Aid From Lesser Spirits 596 27.45 47.99% 0.956 0.8382 -0.166
All Things Weaken 348 26.04 45.11% 0.523 0.8606 -1.302
Attenuated Essence 61 24.92 49.18% 0.568 0.5952 -0.489
Back Against the Wall 555 27.75 45.23% -0.058 -0.0568 -0.111
Blight Corrodes the Spirit 55 20.91 45.45% -0.301 -0.0833 0.08
Burn Brightest Before the End 38 26.71 47.37% 0.981
Disintegrating Ecosystem 637 24.25 45.05% 0.264 0.6571 0.074
Downward Spiral 882 26.41 50.68% 0.24 0.3481 0.524
Erosion of Will 663 26.09 44.04% 0.039 0.3915 -0.17
Intensifying Exploitation 57 19.77 31.58% -1.167 -0.9216 -0.719
Invaders Find the Land to Their Liking 124 35.76 82.26% -0.198 -0.7219 0.478
Memory Fades to Dust 909 25.99 47.52% 1.472 1.7196 -0.121
Power Corrodes the Spirit 321 24.4 43.61% 0.962 1.1841 -0.61
Promising Farmlands 646 23.07 41.64% -1.344 -1.061 -0.67
Shattered Fragments of Power 35 21.09 42.86% -0.037 0.0399 -0.31
Slow Dissolution of Will 60 19.68 40.0% -0.156 0.2413 1.094
Strong Earth Shatters Slowly 85 32.53 82.35% 0.6 -0.0949 0.739
The Border of Life and Death 8 16.25 37.5% 0.129 -0.4718 -0.277
Thriving Communities 336 24.26 44.35% -0.175 0.1818 0.227
Thriving Crops 14 31.5 78.57% 0.349 0.1523
Tipping Point 168 28.04 46.43% 0.757
Unnatural Proliferation 373 26.74 45.31% 1.231 1.3928 0.139
Untended Land Crumbles 358 24.56 41.9% -0.631 -0.3999 0.04

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3043 48.53% 26.62 59.71% -0.302 0.7025 -0.184
B 2758 50.46% 26.0 57.65% -0.228 0.6916 -0.565
C 2989 47.99% 25.77 58.75% -0.033 0.7012 -0.546
D 2717 48.42% 26.55 59.26% -0.322 0.6559 -0.284
E 1607 45.99% 24.42 53.08% 0.152 0.9714 -0.193
F 2139 48.38% 25.04 54.28% -0.334 0.5392 -0.554
G 2023 51.0% 26.25 53.68% 0.029 0.8382 -0.237
H 2042 49.73% 26.14 56.42% -0.655 0.1598 -0.433
East 3565 30.55% 41.33 68.67% 0.04 0.9427 0.05
Northeast 2543 22.72% 46.12 76.17% -0.94 -0.1323 -0.226
Northwest 2204 20.07% 47.64 78.77% -0.129 0.7709 -0.52
Southeast 509 43.42% 26.42 48.33% 0.087 0.9378 -0.139
Southwest 458 41.27% 21.39 43.89% -0.615 0.7612 -0.419
West 3224 29.55% 41.13 69.14% 0.131 1.086 -0.622

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 95 0.0% 26.22 75.79% -0.054
Not Using Events or Tokens 359 42.05% 26.28 68.8% 1.19 1.5578 0.063
Skip Initial Invader Actions 1809 4.2% 56.41 95.19% 1.289 0.7038 0.465
Start of Game Growth 1983 6.69% 54.01 92.39% 0.256 -0.258 -0.373
Unlimited Undo 1264 35.86% 26.46 56.65% -0.84 -0.949 0.039
Using Tokens but Not Events 1545 38.23% 27.03 67.44% 0.318 0.2924 -2.105

Terror Level

Terror Level Completed Average Score Win Rate
I 5863 13.33 21.39%
II 5673 30.1 64.82%
III 4268 34.83 85.36%
IV 2037 38.67 100.0%

Number of Players

Score Model: 0.403 Win Model: 0.123
Num. Completed Blight Flipped Average Score Win Rate
1 11577 48.22% 26.48 55.65%
2 3130 49.69% 27.64 60.42%
3 1103 54.64% 26.28 52.77%
4 1933 14.78% 50.68 86.19%
5 23 13.04% 7.74 8.7%
6 75 22.67% 14.75 36.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1253
Win: Invaders destroyed (Terror III) 3618
Win: Invaders destroyed (Terror II) 3667
Win: Terror victory (Terror IV) 2023
Game abandoned (v.3.0+) 2732
Lose: Invader deck ran out 100
Lose: Adversary condition 1092
Win: Sacrifice victory 50
Lose: Blight pool ran out 3154
Lose: Spirit destroyed 152

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)