Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 557 26.99 45.96% 0.584 0.8549 -0.252
Aid From Lesser Spirits 494 27.33 47.77% 0.005 0.0435 -0.591
All Things Weaken 271 26.79 45.39% 0.085 0.5452 -1.425
Attenuated Essence 4 22.0 25.0% -0.607 -0.4018
Back Against the Wall 454 28.25 45.37% -0.322 -0.16 -0.538
Blight Corrodes the Spirit 4 39.25 50.0% 0.276 0.6909 0.155
Burn Brightest Before the End 2 45.5 100.0% 0.507 0.8113 0.286
Disintegrating Ecosystem 498 25.01 46.79% -0.419 0.1073 -0.515
Downward Spiral 728 27.3 51.79% 0.114 0.4667 -0.206
Erosion of Will 544 27.16 45.59% 0.255 0.6636 -0.66
Intensifying Exploitation 2 40.5 100.0% 0.715 1.1021
Invaders Find the Land to Their Liking 91 38.58 90.11% 0.343 -0.1822 0.662
Memory Fades to Dust 756 26.95 49.21% 0.584 1.0654 -0.636
Power Corrodes the Spirit 239 24.6 43.93% -0.185 0.1195 -1.231
Promising Farmlands 536 24.33 43.47% 0.196 0.7822 -1.037
Shattered Fragments of Power 7 21.71 57.14% 0.289 0.4675
Slow Dissolution of Will 4 33.75 100.0% 0.744 1.278
Strong Earth Shatters Slowly 64 34.73 89.06% 0.049
Thriving Communities 255 24.53 43.14% -0.462 0.0308 -0.378
Thriving Crops 2 19.5 50.0% -0.143 -0.055
Tipping Point 168 28.04 46.43% 0.385
Unnatural Proliferation 295 26.29 43.39% -0.66 -0.3634 -0.385
Untended Land Crumbles 279 25.58 44.8% -0.251 0.1067 -0.236

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2025 55.31% 31.05 69.43% -0.031 0.8089 -0.153
B 1873 56.48% 30.49 67.38% -0.346 0.4322 -0.64
C 2013 53.76% 30.61 70.14% -0.092 0.5622 -0.361
D 1879 54.17% 30.92 69.08% -0.294 0.5054 -0.075
E 917 55.9% 31.04 66.85% -0.662 -0.0337 0.446
F 1411 56.44% 30.5 65.27% -0.373 0.3459 -0.262
G 1386 58.08% 30.83 62.34% -0.079 0.6632 -0.011
H 1434 55.08% 30.77 66.6% -1.049 -0.4008 -0.497
East 2579 34.55% 45.52 74.84% 0.014 0.6186 -0.1
Northeast 1878 25.43% 49.45 81.2% -0.963 -0.0819 -0.244
Northwest 1628 22.45% 50.59 83.29% -0.593 0.0799 -0.402
Southeast 301 56.81% 33.34 59.47% -0.617 0.0196 -0.689
Southwest 238 56.72% 29.98 61.34% -0.727 0.4378 0.66
West 2320 33.3% 45.49 76.03% -0.48 0.4843 -0.608

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 86 0.0% 27.52 77.91% -0.383 0.4998 -0.017
Not Using Events or Tokens 255 48.61% 29.84 74.9% 0.24 0.5717 0.297
Skip Initial Invader Actions 1386 4.47% 57.75 97.33% 1.037 0.5019 0.317
Start of Game Growth 1507 7.48% 55.95 95.69% 0.63 0.2996 -0.473
Unlimited Undo 763 45.82% 34.31 74.18% -0.173 -0.195 0.484
Using Tokens but Not Events 1126 42.24% 31.38 77.62% -0.029 -0.0829 -1.907

Terror Level

Terror Level Completed Average Score Win Rate
I 2807 21.03 34.06%
II 4484 31.04 66.12%
III 3426 34.74 84.94%
IV 1641 38.02 100.0%

Number of Players

Score Model: 0.312 Win Model: 0.16
Num. Completed Blight Flipped Average Score Win Rate
1 8034 55.09% 31.23 65.07%
2 2135 56.15% 31.89 69.32%
3 711 63.51% 31.86 63.85%
4 1451 14.85% 52.58 89.32%
5 6 33.33% 20.0 16.67%
6 21 33.33% 25.19 61.9%

Results

Result Completed
Win: Invaders destroyed (Terror I) 955
Win: Invaders destroyed (Terror III) 2888
Win: Invaders destroyed (Terror II) 2958
Win: Terror victory (Terror IV) 1630
Game abandoned (v.3.0+) 188
Lose: Invader deck ran out 83
Lose: Adversary condition 904
Win: Sacrifice victory 41
Lose: Blight pool ran out 2582
Lose: Spirit destroyed 129

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)