Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 518 27.36 46.72% -1.491 0.4115 -0.263
Aid From Lesser Spirits 461 27.41 47.51% -0.366 1.3643 -0.651
All Things Weaken 245 27.11 46.94% -0.96 1.0259 -1.441
Back Against the Wall 426 28.23 45.31% -1.13 0.6867 -0.608
Disintegrating Ecosystem 462 25.39 46.97% -0.965 1.0849 -0.544
Downward Spiral 678 27.53 51.62% -0.42 1.5725 -0.256
Erosion of Will 508 27.17 44.49% -0.824 1.2589 -0.713
Invaders Find the Land to Their Liking 78 37.86 91.03% 0.703 1.1436 1.247
Memory Fades to Dust 705 26.96 48.79% -1.53 0.5546 -0.882
Power Corrodes the Spirit 214 25.18 44.39% -0.301 1.6369 -1.163
Promising Farmlands 501 24.21 42.32% -0.714 1.3324 -1.144
Strong Earth Shatters Slowly 59 33.22 88.14% 0.601 1.0254 -0.003
Thriving Communities 233 24.3 42.92% -0.934 1.0497 -0.754
Tipping Point 168 28.04 46.43% 0.332
Unnatural Proliferation 260 26.29 43.85% -0.818 1.1463 -0.212
Untended Land Crumbles 251 25.42 45.02% -1.535 0.4578 -0.466

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1811 56.08% 31.3 69.85% -0.587 0.2102 0.001
B 1692 57.88% 30.86 67.85% -0.111 0.6328 -0.412
C 1792 54.9% 31.2 71.15% 0.34 0.9082 -0.178
D 1700 55.09% 31.53 70.06% -0.271 0.5248 0.022
E 798 56.98% 31.67 68.05% -0.714 -0.0669 0.604
F 1280 58.17% 31.09 66.17% 0.037 0.761 -0.159
G 1258 59.39% 31.34 62.56% -0.264 0.4675 0.069
H 1310 56.11% 31.5 67.63% 0.641 1.3532 -0.373
East 2303 36.43% 45.5 74.51% 0.275 1.0435 0.171
Northeast 1666 27.46% 49.2 80.61% -0.222 0.638 0.021
Northwest 1437 24.67% 50.26 82.6% -0.404 0.6723 -0.151
Southeast 268 58.21% 34.81 62.31% -0.36 0.3465 -0.223
Southwest 215 60.0% 31.23 63.26% -0.191 0.9348 0.787
West 2078 35.65% 45.19 75.41% 0.302 1.2561 -0.434

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 85 0.0% 27.85 78.82%
Not Using Events or Tokens 232 50.88% 30.29 73.71% -0.349 -0.1737 0.246
Skip Initial Invader Actions 1214 4.87% 57.47 97.12% 0.621 0.4791 -0.167
Start of Game Growth 1329 8.12% 55.61 95.49% 0.623 -0.1373 -0.766
Unlimited Undo 691 47.52% 35.02 75.11% -0.167 -0.7707 0.52
Using Tokens but Not Events 1020 42.17% 31.87 78.82% 0.602 0.4451 -1.852

Terror Level

Terror Level Completed Average Score Win Rate
I 2385 22.56 34.47%
II 4098 30.98 65.57%
III 3153 34.53 84.87%
IV 1501 37.77 100.0%

Number of Players

Score Model: 0.228 Win Model: 0.169
Num. Completed Blight Flipped Average Score Win Rate
1 7263 55.99% 31.84 65.9%
2 1937 57.26% 32.19 69.54%
3 657 64.78% 32.43 64.38%
4 1262 16.19% 52.14 88.59%
5 3 66.67% 40.0 33.33%
6 15 46.67% 31.27 73.33%

Results

Result Completed
Win: Invaders destroyed (Terror I) 821
Win: Invaders destroyed (Terror III) 2658
Win: Invaders destroyed (Terror II) 2680
Win: Terror victory (Terror IV) 1492
Lose: Invader deck ran out 79
Lose: Adversary condition 855
Win: Sacrifice victory 35
Lose: Blight pool ran out 2394
Lose: Spirit destroyed 123

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)