Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 641 26.33 44.46% 0.238 0.3089 0.107
Aid From Lesser Spirits 576 27.22 47.57% 0.92 0.8104 -0.223
All Things Weaken 339 26.23 45.43% 0.015 0.1918 -1.305
Attenuated Essence 52 23.02 48.08% 0.596 0.6481 -0.424
Back Against the Wall 538 28.02 45.54% -0.172 -0.188 -0.143
Blight Corrodes the Spirit 47 19.87 44.68% 0.348 0.5319 0.03
Burn Brightest Before the End 33 27.36 45.45% 0.441 0.5278 0.899
Disintegrating Ecosystem 617 24.26 45.06% 0.081 0.3729 0.087
Downward Spiral 848 26.74 50.94% 0.839 0.945 0.501
Erosion of Will 639 26.28 44.13% 0.461 0.627 -0.179
Intensifying Exploitation 49 20.84 34.69% 1.201 1.389 -0.643
Invaders Find the Land to Their Liking 116 37.03 86.21% 0.31 -0.1183 0.624
Memory Fades to Dust 886 25.88 47.18% -0.249 -0.0145 -0.266
Power Corrodes the Spirit 302 24.61 43.05% 0.859 0.9551 -0.694
Promising Farmlands 619 23.58 42.81% 0.288 0.6518 -0.691
Shattered Fragments of Power 28 22.71 46.43% 1.262 1.328 -0.306
Slow Dissolution of Will 51 21.06 45.1% -0.033 0.4302 1.08
Strong Earth Shatters Slowly 80 33.34 83.75% 0.378 -0.2232 0.662
The Border of Life and Death 5 16.6 40.0% -0.523 -0.9982
Thriving Communities 327 24.51 44.65% 0.695 0.9209 0.218
Thriving Crops 11 30.0 72.73% 0.735 0.5102
Tipping Point 168 28.04 46.43% 0.745
Unnatural Proliferation 356 26.44 44.94% 1.229 1.3507 -0.15
Untended Land Crumbles 341 24.8 42.52% -0.615 -0.3827 0.001

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2880 49.18% 27.24 60.97% -0.09 0.8282 -0.19
B 2603 51.22% 26.6 58.97% 0.322 1.1635 -0.641
C 2810 48.71% 26.37 60.28% -0.353 0.3297 -0.537
D 2574 48.94% 27.21 60.88% -0.188 0.6546 -0.232
E 1461 47.52% 25.19 54.35% -0.311 0.3411 -0.095
F 1996 49.45% 25.74 55.66% -0.093 0.667 -0.506
G 1910 52.35% 26.89 54.87% -0.295 0.4627 -0.176
H 1910 50.56% 27.09 58.8% -0.411 0.307 -0.392
East 3336 31.48% 42.11 69.9% 0.309 1.1223 -0.03
Northeast 2376 23.47% 46.95 77.57% 0.131 0.7987 -0.213
Northwest 2063 20.62% 48.16 79.64% -0.604 0.2007 -0.52
Southeast 462 45.45% 27.53 50.43% 0.659 1.3646 -0.235
Southwest 406 43.35% 22.52 46.06% -0.521 0.8691 -0.127
West 3019 30.33% 41.72 70.02% -0.091 0.7025 -0.617

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 94 0.0% 26.21 75.53% -0.051
Not Using Events or Tokens 331 43.52% 26.75 68.88% 0.236 0.7213 0.165
Skip Initial Invader Actions 1721 4.36% 56.34 95.18% 0.921 0.1897 0.389
Start of Game Growth 1881 6.95% 54.17 92.88% 0.008 -0.4381 -0.401
Unlimited Undo 1198 36.75% 27.29 58.6% -0.966 -0.9989 0.051
Using Tokens but Not Events 1483 38.75% 27.44 68.44% 0.269 0.1064 -1.98

Terror Level

Terror Level Completed Average Score Win Rate
I 5270 14.25 22.43%
II 5433 30.3 65.19%
III 4108 34.84 85.22%
IV 1970 38.61 100.0%

Number of Players

Score Model: 0.872 Win Model: 0.338
Num. Completed Blight Flipped Average Score Win Rate
1 10921 49.12% 27.11 56.8%
2 2945 50.53% 28.32 62.11%
3 1002 56.37% 27.67 55.59%
4 1833 15.26% 50.64 86.2%
5 21 14.29% 8.48 9.52%
6 59 23.73% 15.69 40.68%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1181
Win: Invaders destroyed (Terror III) 3476
Win: Invaders destroyed (Terror II) 3532
Win: Terror victory (Terror IV) 1956
Game abandoned (v.3.0+) 2251
Lose: Invader deck ran out 97
Lose: Adversary condition 1055
Win: Sacrifice victory 50
Lose: Blight pool ran out 3040
Lose: Spirit destroyed 143

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)