Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 617 26.5 44.57% 0.15 0.2537 0.025
Aid From Lesser Spirits 556 27.13 47.3% 0.43 0.2856 -0.296
All Things Weaken 322 26.18 45.34% 0.666 1.0322 -1.365
Attenuated Essence 39 20.49 43.59% 0.408 0.4068 -0.447
Back Against the Wall 524 28.11 45.42% 0.548 0.6128 -0.243
Blight Corrodes the Spirit 37 18.62 40.54% 0.371 0.6059 -0.07
Burn Brightest Before the End 24 26.63 45.83% -0.146 0.0141 -0.016
Disintegrating Ecosystem 586 24.4 45.39% 0.762 1.1373 -0.088
Downward Spiral 821 26.93 50.91% 1.068 1.1396 0.339
Erosion of Will 605 26.54 44.13% 0.46 0.7164 -0.271
Intensifying Exploitation 34 18.21 26.47% -1.288 -1.014 -0.601
Invaders Find the Land to Their Liking 113 37.23 87.61% 1.005 0.5186 0.732
Memory Fades to Dust 846 26.28 48.35% 0.172 0.3545 -0.328
Power Corrodes the Spirit 283 24.46 43.11% 0.094 0.3065 -0.742
Promising Farmlands 600 23.87 43.17% -0.048 0.2746 -0.774
Shattered Fragments of Power 20 24.95 45.0% -0.128 0.0425 -0.349
Slow Dissolution of Will 38 21.61 47.37% -0.354 0.0295 0.517
Strong Earth Shatters Slowly 75 33.88 85.33% 0.602 -0.0747 0.657
The Border of Life and Death 3 21.67 66.67% 0.323 -0.1927
Thriving Communities 300 24.8 44.33% 1.067 1.3914 0.157
Thriving Crops 7 28.14 71.43% 0.96 0.9613
Tipping Point 168 28.04 46.43% 0.666
Unnatural Proliferation 337 25.96 43.62% 0.515 0.7015 -0.274
Untended Land Crumbles 327 25.14 43.73% -0.183 0.1564 -0.033

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2655 50.47% 28.16 62.79% 0.019 0.8825 -0.06
B 2393 52.04% 27.48 60.76% -0.265 0.5565 -0.606
C 2596 49.51% 27.37 62.56% -0.628 0.0703 -0.415
D 2401 49.71% 28.02 62.64% 0.486 1.3421 -0.161
E 1303 48.84% 26.17 56.41% -0.145 0.5431 0.056
F 1840 51.1% 26.81 57.99% -0.023 0.7951 -0.392
G 1746 53.84% 27.94 56.87% -0.557 0.323 -0.075
H 1782 51.62% 28.08 60.89% -0.306 0.4746 -0.326
East 3033 33.18% 42.3 70.0% -0.599 0.1941 -0.129
Northeast 2146 25.15% 46.99 77.49% -0.337 0.5435 -0.233
Northwest 1857 22.48% 48.01 79.27% -0.113 0.7578 -0.466
Southeast 414 47.1% 28.52 51.69% 0.336 1.1952 -0.598
Southwest 344 46.22% 24.45 50.0% 0.182 1.3913 0.253
West 2720 32.16% 42.06 70.63% 0.081 1.1416 -0.628

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 92 0.0% 26.47 76.09% -0.353 0.363 -0.054
Not Using Events or Tokens 311 44.41% 27.52 70.74% -0.291 0.1834 0.311
Skip Initial Invader Actions 1538 4.75% 56.68 95.9% 0.822 0.2552 0.408
Start of Game Growth 1690 7.5% 54.48 93.67% 0.52 -0.1448 -0.383
Unlimited Undo 1095 38.42% 29.04 62.28% -0.828 -0.805 0.008
Using Tokens but Not Events 1397 40.02% 28.02 69.72% 0.187 0.2343 -1.968

Terror Level

Terror Level Completed Average Score Win Rate
I 4541 15.45 23.3%
II 5162 30.45 65.19%
III 3925 34.8 85.04%
IV 1877 38.47 100.0%

Number of Players

Score Model: -0.051 Win Model: 0.225
Num. Completed Blight Flipped Average Score Win Rate
1 10157 50.36% 27.96 58.52%
2 2736 51.44% 28.91 63.16%
3 925 57.83% 28.59 57.3%
4 1630 15.74% 50.82 86.75%
5 16 18.75% 11.13 12.5%
6 41 26.83% 19.8 48.78%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1057
Win: Invaders destroyed (Terror III) 3315
Win: Invaders destroyed (Terror II) 3355
Win: Terror victory (Terror IV) 1865
Game abandoned (v.3.0+) 1690
Lose: Invader deck ran out 94
Lose: Adversary condition 1009
Win: Sacrifice victory 46
Lose: Blight pool ran out 2933
Lose: Spirit destroyed 141

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)