Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 607 26.55 44.65% -0.843 -0.7041 -0.107
Aid From Lesser Spirits 550 27.14 47.27% -0.054 -0.1135 -0.376
All Things Weaken 316 26.27 45.25% 0.366 0.7208 -1.421
Attenuated Essence 34 21.24 44.12% 0.135 0.2456 -0.466
Back Against the Wall 509 28.16 45.38% 0.779 0.8554 -0.338
Blight Corrodes the Spirit 30 19.03 36.67% -0.842 -0.631 0.259
Burn Brightest Before the End 14 27.43 42.86% 0.782 0.9022 -0.084
Disintegrating Ecosystem 569 24.27 44.82% 0.298 0.6664 -0.338
Downward Spiral 786 26.92 50.64% 0.399 0.596 0.223
Erosion of Will 591 26.66 44.33% 0.246 0.5127 -0.312
Intensifying Exploitation 22 22.55 40.91% 0.812 1.0818 -0.502
Invaders Find the Land to Their Liking 107 37.45 87.85% 0.152 -0.3587 0.834
Memory Fades to Dust 827 26.41 48.25% -0.11 0.2017 -0.363
Power Corrodes the Spirit 275 24.51 43.27% 0.698 0.9923 -0.8
Promising Farmlands 584 23.95 43.32% 1.194 1.5298 -0.838
Shattered Fragments of Power 19 26.26 47.37% 0.312 0.421 -0.347
Slow Dissolution of Will 31 23.13 51.61% 0.157 0.5567 0.496
Strong Earth Shatters Slowly 71 33.59 85.92% 0.533 -0.08 0.393
The Border of Life and Death 1 0.0 0.0%
Thriving Communities 288 24.66 43.4% 0.747 1.0795 0.101
Thriving Crops 4 16.25 50.0%
Tipping Point 168 28.04 46.43% 0.617
Unnatural Proliferation 328 26.07 43.29% -0.781 -0.6336 -0.318
Untended Land Crumbles 312 25.46 44.55% 0.229 0.5364 -0.056

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2517 51.18% 28.67 63.81% -0.038 0.8672 -0.131
B 2276 52.83% 28.09 62.17% -0.503 0.3249 -0.535
C 2463 49.92% 28.1 64.27% -0.127 0.5533 -0.417
D 2282 50.6% 28.42 63.37% -0.464 0.3897 -0.132
E 1218 49.01% 26.84 57.47% -0.827 -0.1261 0.202
F 1743 52.0% 27.43 59.21% -0.367 0.4139 -0.409
G 1655 55.08% 28.7 58.37% -0.248 0.5235 -0.101
H 1699 52.17% 28.62 62.15% -0.198 0.5702 -0.403
East 2954 33.34% 42.85 70.75% 0.372 1.2341 -0.066
Northeast 2095 25.27% 47.54 78.19% -0.334 0.4127 -0.194
Northwest 1821 22.54% 48.49 79.9% 0.046 0.8791 -0.388
Southeast 400 47.5% 28.75 52.0% -0.139 0.637 -0.624
Southwest 323 47.68% 24.76 50.46% -0.138 1.1812 0.074
West 2648 32.31% 42.63 71.37% -0.889 0.1175 -0.632

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 90 0.0% 27.06 77.78% -0.045 0.7859 -0.053
Not Using Events or Tokens 295 44.79% 28.34 72.88% -0.343 0.0982 0.292
Skip Initial Invader Actions 1511 4.64% 57.02 96.36% 0.956 0.3934 0.32
Start of Game Growth 1660 7.45% 54.85 94.22% 1.055 0.5164 -0.417
Unlimited Undo 1041 39.3% 29.85 63.98% -0.421 -0.3804 0.118
Using Tokens but Not Events 1339 39.97% 28.55 70.87% -0.425 -0.4484 -1.975

Terror Level

Terror Level Completed Average Score Win Rate
I 4179 16.23 24.86%
II 5025 30.54 65.19%
III 3809 34.77 85.11%
IV 1825 38.37 100.0%

Number of Players

Score Model: 0.536 Win Model: 0.384
Num. Completed Blight Flipped Average Score Win Rate
1 9707 51.01% 28.45 59.49%
2 2624 52.14% 29.48 64.29%
3 862 58.97% 29.46 58.82%
4 1599 15.61% 51.23 87.24%
5 12 16.67% 13.25 16.67%
6 34 23.53% 19.71 47.06%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1038
Win: Invaders destroyed (Terror III) 3219
Win: Invaders destroyed (Terror II) 3267
Win: Terror victory (Terror IV) 1814
Game abandoned (v.3.0+) 1368
Lose: Invader deck ran out 88
Lose: Adversary condition 994
Win: Sacrifice victory 44
Lose: Blight pool ran out 2866
Lose: Spirit destroyed 140

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)