Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 618 27.32 -3.709 46.76% -2.489 -0.4158
Aid From Lesser Spirits 523 28.09 -3.167 49.52% -2.322 -0.4034
All Things Weaken 183 28.14 -3.167 48.63% -2.236 -0.0771
Back Against the Wall 471 27.78 -3.476 45.65% -2.349 -0.2546
Disintegrating Ecosystem 538 25.1 -4.932 44.24% -2.478 -0.2539
Downward Spiral 829 26.85 -3.696 51.87% -2.223 -0.2015
Erosion of Will 602 27.33 -3.706 47.34% -2.348 -0.1394
Invaders Find the Land to Their Liking 48 36.79 1.295 87.5% -0.181 0.5121
Memory Fades to Dust 861 26.16 -4.084 48.78% -2.404 -0.1858
Power Corrodes the Spirit 162 25.16 -4.772 45.06% -2.465 -0.4441
Promising Farmlands 607 23.94 -5.298 42.67% -2.653 -0.4381
Strong Earth Shatters Slowly 35 32.69 -0.548 85.71% -0.519 -0.1076
Thriving Communities 183 24.09 -5.153 43.17% -2.541 -0.4474
Tipping Point 340 26.96 -4.012 49.12% -2.298 -0.0722
Unnatural Proliferation 194 25.77 -4.14 41.24% -2.643 -0.554
Untended Land Crumbles 183 25.94 -4.066 41.53% -2.54 -0.4343

Results Using Boards

Board Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
A 2356 56.73% 31.18 -0.437 69.23% 0.097 -1.0157
B 2270 58.15% 31.46 -0.283 69.21% 0.126 -1.082
C 2412 56.95% 30.78 -0.621 70.11% 0.158 -1.2809
D 2247 56.88% 30.86 -0.506 68.27% 0.095 -1.1071
E 588 58.82% 31.57 -0.235 65.31% 0.05 -1.2624
F 962 58.46% 31.0 -0.604 66.01% -0.033 -1.2992
G 1017 59.5% 31.0 -0.571 61.55% -0.065 -1.3218
H 1035 59.18% 31.26 -0.4 66.28% 0.059 -1.2072
East 1737 29.51% 48.94 2.105 80.77% 0.279 -0.7019
Northeast 1761 28.6% 48.71 2.04 79.56% 0.108 -0.8228
Northwest 1555 26.53% 49.47 1.6 81.8% 0.131 -0.8687
Southeast 209 59.81% 35.39 0.767 64.11% 0.292 -0.7334
Southwest 162 59.26% 30.96 -2.14 62.35% -0.205 -0.8255
West 1688 28.75% 48.41 1.386 79.09% -0.035 -0.7604

Results Using Options

Option Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 91 0.0% 26.8 -4.373 72.53% -2.444 -0.3898
Not Using Events or Tokens 304 53.02% 29.29 -0.931 71.38% -0.052 0.1655
Skip Initial Invader Actions 1270 5.64% 56.96 4.893 96.54% 0.938 0.2442
Start of Game Growth 1377 8.31% 55.3 4.21 95.42% 0.54 0.0769
Unlimited Undo 700 49.08% 35.94 0.721 74.29% 0.139 -0.2818
Using Tokens but Not Events 1107 46.28% 30.96 -0.564 75.25% 0.151 0.0987

Terror Level

Terror Level Completed Average Score Win Rate
I 2556 22.34 32.79%
II 4592 30.81 65.92%
III 3293 34.31 84.66%
IV 1586 37.5 100.0%

Number of Players

Score Model: 0.401 Win Model: -0.031
Num. Completed Blight Flipped Average Score Win Rate
1 7615 56.88% 31.45 65.67%
2 2256 59.22% 32.19 68.17%
3 771 63.82% 32.36 63.29%
4 1385 19.52% 50.93 87.51%

Results

Result Completed
Win: Invaders destroyed (Terror I) 586
Win: Invaders destroyed (Terror III) 2093
Win: Invaders destroyed (Terror II) 2100
Win: Terror victory (Terror IV) 1180
Lose: Invader deck ran out 87
Lose: Adversary condition 878
Win: Sacrifice victory 42
Lose: Blight pool ran out 2665
Lose: Spirit destroyed 158

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Data last updated: 2025-02-27 02:06:44 (Pacific Time)