Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 667 26.14 43.93% -0.184 -0.0009 0.151
Aid From Lesser Spirits 592 27.32 47.8% 0.623 0.5841 -0.144
All Things Weaken 348 26.04 45.11% 0.147 0.4283 -1.296
Attenuated Essence 58 24.12 48.28% 0.138 0.154 -0.483
Back Against the Wall 552 27.86 45.29% 0.122 0.158 -0.072
Blight Corrodes the Spirit 52 20.81 46.15% 0.276 0.4624 0.077
Burn Brightest Before the End 38 26.71 47.37% 0.402 0.4426 0.958
Disintegrating Ecosystem 633 24.26 45.18% 0.87 1.1292 0.128
Downward Spiral 871 26.44 50.52% 0.462 0.5788 0.56
Erosion of Will 656 26.16 44.05% 0.33 0.5695 -0.14
Intensifying Exploitation 56 20.13 32.14% -0.232 0.004 -0.718
Invaders Find the Land to Their Liking 124 35.76 82.26% -0.594 -1.2371 0.474
Memory Fades to Dust 902 25.86 47.12% 0.801 1.0448 -0.154
Power Corrodes the Spirit 315 24.46 42.86% 0.4 0.6228 -0.612
Promising Farmlands 645 23.06 41.71% -0.273 -0.0336 -0.665
Shattered Fragments of Power 32 21.81 43.75% 0.06 0.1403 -0.312
Slow Dissolution of Will 57 20.18 42.11% -0.265 0.0772 1.091
Strong Earth Shatters Slowly 85 32.53 82.35% 0.642 -0.0494 0.733
The Border of Life and Death 8 16.25 37.5% 0.321 -0.2205 -0.281
Thriving Communities 332 24.26 44.28% -0.337 -0.1093 0.236
Thriving Crops 13 31.38 76.92%
Tipping Point 168 28.04 46.43% 0.78
Unnatural Proliferation 367 26.48 44.96% 0.92 1.1086 -0.034
Untended Land Crumbles 353 24.7 42.21% 0.3 0.5339 0.067

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2995 48.84% 26.78 59.9% -0.264 0.7128 -0.148
B 2709 50.93% 26.11 57.84% -0.183 0.6967 -0.616
C 2937 48.3% 25.91 59.07% 0.101 0.8022 -0.563
D 2673 48.77% 26.67 59.56% -0.191 0.7286 -0.254
E 1572 45.93% 24.47 53.12% 0.176 0.9425 -0.232
F 2095 48.63% 25.26 54.65% -0.094 0.7461 -0.498
G 2001 51.06% 26.31 53.82% 0.368 1.181 -0.199
H 2019 49.95% 26.27 56.66% -0.898 -0.0827 -0.391
East 3513 30.83% 41.47 68.89% 0.914 1.6701 0.071
Northeast 2505 23.02% 46.22 76.33% -1.376 -0.6582 -0.218
Northwest 2168 20.31% 47.75 78.92% -0.208 0.6086 -0.503
Southeast 500 43.8% 26.85 49.2% -0.162 0.6401 -0.162
Southwest 444 41.89% 21.76 44.82% -0.291 0.9368 -0.366
West 3175 29.85% 41.25 69.32% -0.044 0.8921 -0.606

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 95 0.0% 26.22 75.79% 0.202 0.9168 -0.059
Not Using Events or Tokens 340 42.94% 26.16 67.35% -0.678 -0.3019 0.149
Skip Initial Invader Actions 1784 4.21% 56.42 95.24% 0.652 0.0061 0.457
Start of Game Growth 1951 6.75% 54.14 92.67% 0.114 -0.4177 -0.381
Unlimited Undo 1248 36.0% 26.57 57.05% -0.689 -0.7736 0.069
Using Tokens but Not Events 1527 38.43% 27.11 67.58% 0.086 0.0803 -1.979

Terror Level

Terror Level Completed Average Score Win Rate
I 5723 13.54 21.58%
II 5612 30.15 64.7%
III 4218 34.83 85.28%
IV 2017 38.66 100.0%

Number of Players

Score Model: 0.375 Win Model: -0.053
Num. Completed Blight Flipped Average Score Win Rate
1 11418 48.46% 26.55 55.73%
2 3070 49.98% 27.84 60.88%
3 1082 55.25% 26.55 53.05%
4 1907 14.93% 50.72 86.31%
5 22 13.64% 8.09 9.09%
6 71 22.54% 14.52 36.62%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1234
Win: Invaders destroyed (Terror III) 3572
Win: Invaders destroyed (Terror II) 3621
Win: Terror victory (Terror IV) 2003
Game abandoned (v.3.0+) 2624
Lose: Invader deck ran out 100
Lose: Adversary condition 1082
Win: Sacrifice victory 50
Lose: Blight pool ran out 3133
Lose: Spirit destroyed 151

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-26 04:33:17 (Pacific Time)