Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 656 26.22 44.21% 0.046 0.1176 0.138
Aid From Lesser Spirits 587 27.29 47.87% 0.568 0.4971 -0.157
All Things Weaken 343 26.16 45.19% -0.388 -0.1291 -1.295
Attenuated Essence 54 23.39 48.15% 0.555 0.519 -0.426
Back Against the Wall 547 27.95 45.52% 0.062 0.1161 -0.085
Blight Corrodes the Spirit 49 20.92 46.94% 1.288 1.4337 0.058
Burn Brightest Before the End 38 26.71 47.37% 0.3 0.3158 0.956
Disintegrating Ecosystem 629 24.28 45.15% 0.488 0.6764 0.121
Downward Spiral 863 26.62 50.75% 0.5 0.5742 0.541
Erosion of Will 649 26.28 44.22% 0.369 0.5234 -0.157
Intensifying Exploitation 53 20.87 33.96% 0.387 0.5234 -0.704
Invaders Find the Land to Their Liking 122 36.34 83.61% 0.188 -0.4263 0.464
Memory Fades to Dust 897 25.89 47.16% 0.682 0.885 -0.167
Power Corrodes the Spirit 308 24.56 43.18% 0.641 0.8162 -0.626
Promising Farmlands 636 23.3 42.3% 0.606 0.8042 -0.678
Shattered Fragments of Power 30 21.87 43.33% 0.422 0.425 -0.321
Slow Dissolution of Will 56 20.11 41.07% -0.669 -0.3706 1.097
Strong Earth Shatters Slowly 84 32.38 82.14% 0.696 -0.0007 0.728
The Border of Life and Death 7 11.86 28.57% -0.08 -0.5781 -0.287
Thriving Communities 328 24.46 44.51% 0.058 0.214 0.261
Thriving Crops 13 31.38 76.92% 1.155 0.8427
Tipping Point 168 28.04 46.43% 0.767
Unnatural Proliferation 362 26.4 44.75% 0.073 0.1814 -0.062
Untended Land Crumbles 349 24.77 42.41% 0.394 0.5755 0.072

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2956 48.84% 26.97 60.32% 0.186 1.1608 -0.134
B 2662 50.96% 26.33 58.38% -0.087 0.8022 -0.587
C 2874 48.32% 26.08 59.5% -0.608 0.0841 -0.545
D 2641 48.87% 26.86 59.98% -0.142 0.7535 -0.211
E 1536 46.49% 24.65 53.39% 0.371 1.1007 -0.205
F 2057 48.95% 25.43 55.08% 0.077 0.908 -0.478
G 1966 51.41% 26.56 54.27% 0.015 0.7941 -0.169
H 1984 50.03% 26.5 57.31% -0.55 0.2331 -0.376
East 3435 31.3% 41.74 69.32% 0.397 1.2064 0.057
Northeast 2443 23.4% 46.64 77.04% -0.754 0.0443 -0.181
Northwest 2128 20.46% 47.83 79.14% -0.017 0.7164 -0.476
Southeast 488 44.47% 26.8 48.98% -0.171 0.7229 -0.266
Southwest 431 42.46% 22.0 45.01% 0.051 1.3088 -0.229
West 3115 30.07% 41.38 69.53% 0.433 1.431 -0.565

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 95 0.0% 26.22 75.79% 0.24 0.9084 -0.057
Not Using Events or Tokens 335 43.29% 26.47 68.06% -0.472 -0.0507 0.146
Skip Initial Invader Actions 1755 4.28% 56.42 95.27% 1.216 0.4469 0.452
Start of Game Growth 1922 6.85% 54.11 92.66% 0.434 -0.0041 -0.385
Unlimited Undo 1230 36.29% 26.81 57.56% -1.001 -1.0664 0.052
Using Tokens but Not Events 1511 38.51% 27.19 67.77% 0.112 0.0688 -1.992

Terror Level

Terror Level Completed Average Score Win Rate
I 5541 13.76 21.8%
II 5545 30.19 64.87%
III 4173 34.82 85.29%
IV 2003 38.63 100.0%

Number of Players

Score Model: 0.419 Win Model: -0.228
Num. Completed Blight Flipped Average Score Win Rate
1 11232 48.75% 26.77 56.16%
2 3009 50.27% 28.02 61.32%
3 1054 55.29% 26.96 53.98%
4 1875 15.13% 50.68 86.24%
5 22 13.64% 8.09 9.09%
6 70 22.86% 14.6 37.14%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1207
Win: Invaders destroyed (Terror III) 3534
Win: Invaders destroyed (Terror II) 3587
Win: Terror victory (Terror IV) 1989
Game abandoned (v.3.0+) 2483
Lose: Invader deck ran out 98
Lose: Adversary condition 1073
Win: Sacrifice victory 50
Lose: Blight pool ran out 3096
Lose: Spirit destroyed 145

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)