Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 520 27.32 46.54% -1.434 0.3975 -0.27
Aid From Lesser Spirits 464 27.51 47.84% 0.628 2.2826 -0.656
All Things Weaken 251 26.84 46.22% -1.799 0.1772 -1.435
Back Against the Wall 430 28.26 45.58% -0.925 0.934 -0.603
Disintegrating Ecosystem 467 25.44 47.11% -1.038 0.9369 -0.585
Downward Spiral 685 27.42 51.53% -0.792 1.1103 -0.273
Erosion of Will 513 27.17 44.44% -0.848 1.1961 -0.725
Invaders Find the Land to Their Liking 79 37.73 91.14% 0.34 0.9119 1.249
Memory Fades to Dust 711 26.95 48.66% -1.313 0.6667 -0.824
Power Corrodes the Spirit 219 25.05 44.29% -0.751 1.1406 -1.167
Promising Farmlands 508 24.36 42.72% -0.388 1.6508 -1.056
Strong Earth Shatters Slowly 61 34.11 88.52% 0.532 0.9723 0.011
Thriving Communities 238 24.48 43.7% 0.257 2.2215 -0.75
Tipping Point 168 28.04 46.43% 0.321
Unnatural Proliferation 264 26.39 44.32% -0.765 1.1407 -0.211
Untended Land Crumbles 257 25.35 44.36% -1.291 0.7431 -0.354

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1842 55.79% 31.31 69.98% -0.453 0.3154 -0.049
B 1716 57.65% 30.9 67.95% -0.14 0.553 -0.523
C 1817 54.53% 31.2 71.33% 0.068 0.6327 -0.274
D 1721 55.12% 31.49 70.19% 0.124 0.8919 -0.064
E 815 57.39% 31.63 68.1% -0.511 0.0883 0.582
F 1296 58.22% 30.99 66.05% -0.55 0.16 -0.26
G 1273 59.4% 31.3 62.61% -0.18 0.5461 -0.003
H 1324 56.2% 31.49 67.67% 0.222 0.9127 -0.464
East 2319 36.31% 45.55 74.64% 0.177 0.7993 0.093
Northeast 1678 27.33% 49.27 80.75% 0.19 0.8708 -0.041
Northwest 1448 24.55% 50.31 82.67% -0.345 0.7217 -0.206
Southeast 269 58.36% 34.71 62.08% -0.708 0.0198 -0.293
Southwest 215 60.0% 31.23 63.26% 0.382 1.3522 0.755
West 2093 35.58% 45.26 75.49% 0.04 1.0432 -0.493

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 85 0.0% 27.85 78.82%
Not Using Events or Tokens 233 50.66% 30.31 73.82% -0.449 -0.2342 0.23
Skip Initial Invader Actions 1227 4.9% 57.51 97.15% 0.529 0.4351 -0.167
Start of Game Growth 1342 8.11% 55.66 95.53% 0.719 0.0112 -0.792
Unlimited Undo 699 47.4% 35.16 75.39% 0.233 -0.4662 0.604
Using Tokens but Not Events 1039 42.59% 31.73 78.63% 0.361 0.3155 -1.869

Terror Level

Terror Level Completed Average Score Win Rate
I 2421 22.6 34.53%
II 4145 31.02 65.74%
III 3187 34.59 84.91%
IV 1522 37.83 100.0%

Number of Players

Score Model: 0.187 Win Model: 0.162
Num. Completed Blight Flipped Average Score Win Rate
1 7363 55.97% 31.83 65.94%
2 1955 57.19% 32.21 69.67%
3 662 64.59% 32.51 64.65%
4 1277 16.16% 52.08 88.65%
5 3 66.67% 40.0 33.33%
6 15 46.67% 31.27 73.33%

Results

Result Completed
Win: Invaders destroyed (Terror I) 835
Win: Invaders destroyed (Terror III) 2687
Win: Invaders destroyed (Terror II) 2718
Win: Terror victory (Terror IV) 1511
Lose: Invader deck ran out 79
Lose: Adversary condition 862
Win: Sacrifice victory 38
Lose: Blight pool ran out 2421
Lose: Spirit destroyed 124

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-16 02:17:41 (Pacific Time)