Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 610 26.5 44.59% -0.549 -0.3838 -0.068
Aid From Lesser Spirits 553 27.12 47.38% 0.026 -0.01 -0.348
All Things Weaken 318 26.24 45.28% 0.879 1.1692 -1.408
Attenuated Essence 36 20.17 41.67% -0.191 -0.0763 -0.442
Back Against the Wall 516 28.2 45.35% 1.058 1.1391 -0.276
Blight Corrodes the Spirit 32 19.09 37.5% -0.263 -0.0732 0.128
Burn Brightest Before the End 20 29.1 50.0% 0.698 0.9132 -0.032
Disintegrating Ecosystem 575 24.18 44.7% 0.719 1.1105 -0.3
Downward Spiral 798 26.97 50.75% 0.771 0.9069 0.265
Erosion of Will 594 26.61 44.11% -0.826 -0.5267 -0.289
Intensifying Exploitation 22 22.55 40.91% -0.501
Invaders Find the Land to Their Liking 109 37.29 88.07% 0.931 0.4212 0.899
Memory Fades to Dust 838 26.29 48.21% -0.169 0.0802 -0.375
Power Corrodes the Spirit 275 24.51 43.27% 0.353 0.6278 -0.779
Promising Farmlands 590 23.88 43.05% 0.456 0.7923 -0.818
Shattered Fragments of Power 19 26.26 47.37% -0.356
Slow Dissolution of Will 33 21.91 48.48% 0.121 0.4823 0.496
Strong Earth Shatters Slowly 72 33.13 84.72% -0.376 -0.9797 0.424
The Border of Life and Death 2 13.5 50.0% 0.299 -0.1778
Thriving Communities 291 24.64 43.3% 0.584 0.9148 0.137
Thriving Crops 5 20.2 60.0% 0.384 0.3711
Tipping Point 168 28.04 46.43% 0.63
Unnatural Proliferation 332 26.13 43.67% 0.579 0.6919 -0.292
Untended Land Crumbles 316 25.35 43.99% -0.297 0.1052 -0.081

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2570 50.78% 28.41 63.42% -0.184 0.6694 -0.109
B 2313 52.63% 27.93 61.74% -0.203 0.604 -0.611
C 2509 49.48% 27.78 63.57% -0.241 0.4384 -0.387
D 2317 50.35% 28.24 63.06% 0.217 1.0204 -0.138
E 1252 49.03% 26.55 57.03% -0.167 0.5024 0.112
F 1779 51.5% 27.13 58.74% -0.1 0.6735 -0.422
G 1686 54.54% 28.46 57.89% -0.282 0.5516 -0.082
H 1725 51.9% 28.43 61.57% -0.587 0.1784 -0.363
East 2994 33.3% 42.6 70.47% 0.35 1.1918 -0.089
Northeast 2121 25.34% 47.3 77.93% 0.239 1.0027 -0.223
Northwest 1836 22.57% 48.24 79.52% -0.294 0.5205 -0.454
Southeast 408 47.3% 28.58 51.72% 0.487 1.2681 -0.573
Southwest 333 46.55% 24.26 49.55% -0.205 1.097 0.002
West 2681 32.14% 42.28 70.83% -1.064 -0.0775 -0.67

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 90 0.0% 27.06 77.78% -0.157 0.6183 -0.052
Not Using Events or Tokens 300 44.71% 28.21 72.67% -0.07 0.339 0.297
Skip Initial Invader Actions 1523 4.67% 56.9 96.19% 0.631 0.0041 0.354
Start of Game Growth 1672 7.46% 54.76 94.08% 0.852 0.2986 -0.401
Unlimited Undo 1053 38.83% 29.64 63.63% -0.515 -0.4645 0.005
Using Tokens but Not Events 1355 39.78% 28.36 70.48% -0.059 -0.0781 -1.962

Terror Level

Terror Level Completed Average Score Win Rate
I 4339 15.86 24.13%
II 5073 30.5 65.17%
III 3852 34.78 85.12%
IV 1839 38.41 100.0%

Number of Players

Score Model: 0.464 Win Model: 0.22
Num. Completed Blight Flipped Average Score Win Rate
1 9906 50.59% 28.18 58.89%
2 2660 51.81% 29.29 63.91%
3 873 58.8% 29.33 58.76%
4 1614 15.71% 51.03 87.05%
5 14 14.29% 11.36 14.29%
6 36 27.78% 19.36 47.22%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1046
Win: Invaders destroyed (Terror III) 3256
Win: Invaders destroyed (Terror II) 3297
Win: Terror victory (Terror IV) 1828
Game abandoned (v.3.0+) 1505
Lose: Invader deck ran out 91
Lose: Adversary condition 1002
Win: Sacrifice victory 44
Lose: Blight pool ran out 2894
Lose: Spirit destroyed 140

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-28 05:11:54 (Pacific Time)