Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 53 22.64% 24.13 75.47% 0.085 0.1007 -0.301
Blitz 0 240 51.25% 25.66 61.67% -0.766 -0.4778 -0.937
Dahan Insurrection 4 284 32.75% 52.39 62.68% -0.421 -0.5978 -0.521
Despicable Theft 2 86 40.7% 33.74 69.77% 0.079 0.9402 -0.302
Elemental Invocation 1 177 48.59% 27.98 65.54% 0.533 1.4659 -0.801
Guard the Isle's Heart 0 2056 21.16% 39.51 56.61% 0.384 -0.2627 -1.315
Powers Long Forgotten 1 113 52.21% 30.11 63.72% -0.454 0.492 -0.216
Rituals of Terror 3 71 56.34% 35.7 59.15% -0.779 -0.703 0.381
Rituals of the Destroying Flame 3 61 68.33% 34.13 60.66% 0.361 1.4764 0.371
Second Wave 0 1005 39.46% 32.03 78.91% 0.322 0.3528 0.217
The Great River 3 119 35.29% 28.39 51.26% -1.473 -0.0478 -1.442
Varied Terrains 2 53 39.62% 29.75 62.26% -0.082 0.6924 -0.483
Ward the Shores 2 131 29.01% 25.21 54.96% 0.089 1.1333 -1.023

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1149 39.32 62.4% 0.211 0.3866 -0.56
Aid From Lesser Spirits 951 42.76 68.14% 0.136 0.0822 -0.225
All Things Weaken 1232 37.46 59.01% -0.695 -0.4017 -0.626
Attenuated Essence 150 37.61 59.33% -0.538 -0.454 -0.213
Back Against the Wall 939 41.42 65.07% 0.403 0.4501 -0.37
Blight Corrodes the Spirit 144 37.63 54.17% 0.041 0.244 -0.928
Burn Brightest Before the End 91 36.02 54.95% -0.367 -0.1794 -0.439
Disintegrating Ecosystem 1005 36.93 57.71% -0.903 -0.494 -0.706
Downward Spiral 1247 38.05 65.2% -0.625 -0.4972 -0.407
Erosion of Will 1083 38.81 58.36% -0.739 -0.4558 -0.644
Intensifying Exploitation 123 33.99 52.03% -0.298 -0.0505 -0.88
Invaders Find the Land to Their Liking 535 45.61 84.67% 0.545 0.0292 0.621
Memory Fades to Dust 1244 36.49 59.16% -0.17 0.0669 -0.641
Power Corrodes the Spirit 1181 37.29 59.95% -0.395 -0.1776 -0.593
Promising Farmlands 1108 36.69 59.03% -0.209 0.086 -0.604
Shattered Fragments of Power 118 33.63 49.15% -0.745 -0.5438 -0.897
Slow Dissolution of Will 120 33.17 50.0% 0.272 0.6562 -0.757
Strong Earth Shatters Slowly 351 44.24 86.04% 0.27 -0.3114 0.454
The Border of Life and Death 51 35.14 66.67% 0.162 -0.355 -0.13
Thriving Communities 1208 36.95 59.44% -0.325 0.0139 -0.404
Thriving Crops 65 32.08 61.54% -0.036 -0.0782 -0.964
Unnatural Proliferation 1275 38.96 59.61% -0.238 -0.0975 -0.53
Untended Land Crumbles 1239 36.47 58.84% -0.369 0.0796 -0.666

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 7694 41.66% 36.54 74.79% 0.101 0.9631 0.108
B 8429 39.86% 34.98 72.8% 0.173 0.9897 0.008
C 10566 40.37% 38.7 75.01% 0.101 0.7796 0.593
D 6957 41.44% 36.74 75.08% 0.214 1.0187 0.193
E 7590 40.32% 35.57 71.03% 0.132 0.8003 0.132
F 6133 41.67% 37.01 73.63% -0.036 0.7624 0.094
G 6246 41.71% 37.72 73.58% 0.171 0.9972 0.153
H 5476 42.68% 37.79 76.19% -0.034 0.739 0.341
East 1012 45.69% 34.97 63.14% -0.372 0.4739 0.247
Northeast 613 44.28% 35.08 63.62% 0.212 0.9828 -0.584
Northwest 513 46.29% 33.29 59.45% -0.694 0.1134 -0.771
Southeast 383 38.95% 31.8 65.27% 0.12 0.989 0.269
Southwest 389 40.67% 29.18 60.15% 0.036 1.3182 -0.533
West 938 48.88% 32.61 58.96% -1.276 -0.2797 0.237

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 466 0.0% 20.6 60.3% -0.385 0.4105 -1.031
Not Using Events or Tokens 192 45.24% 11.39 38.02% -1.161 -0.7735 -0.355
Skip Initial Invader Actions 868 13.09% 40.87 88.59% 0.396 -0.2183 0.482
Start of Game Growth 1227 18.3% 41.06 86.15% 0.57 -0.0113 1.09
Unlimited Undo 3301 39.48% 40.86 82.67% 0.025 0.0689 0.838
Using Tokens but Not Events 4497 20.16% 27.92 75.78% -0.044 -0.1023 -0.503

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 97.66%
Lightning's Boon 93.28%
Raging Storm 84.64%
Shatter Homesteads 98.84%

Terror Level

Terror Level Completed Average Score Win Rate
I 3918 15.74 6.15%
II 9317 30.48 53.15%
III 13674 34.79 86.5%
IV 11988 38.41 99.84%

Results

Result Completed
Win: Invaders destroyed (Terror I) 241
Win: Invaders destroyed (Terror III) 11702
Win: Invaders destroyed (Terror II) 4796
Win: Terror victory (Terror IV) 11922
Game abandoned (v.3.0+) 2450
Lose: Invader deck ran out 57
Lose: Adversary condition 2584
Win: Sacrifice victory 79
Lose: Scenario condition 471
Win: Scenario condition 250
Lose: Blight pool ran out 4202
Lose: Spirit destroyed 143

Number of Players

Score Model: -0.499 Win Model: -0.298
Num. Completed Blight Flip Rate Average Score Win Rate
1 24942 44.88% 39.87 75.47%
2 8092 43.89% 36.69 75.12%
3 3442 37.25% 33.31 69.44%
4 1915 33.12% 34.66 70.97%
5 83 35.8% 29.98 71.08%
6 423 28.57% 27.29 65.96%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)