Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 48 20.83% 24.19 77.08% -0.056 -0.0044 -0.273
Blitz 0 235 51.91% 25.88 62.13% -0.67 -0.4697 -0.921
Dahan Insurrection 4 277 31.77% 52.95 63.18% -0.801 -1.0126 -0.54
Despicable Theft 2 80 38.75% 33.6 70.0% -0.304 0.5409 -0.302
Elemental Invocation 1 174 48.28% 27.89 64.94% -0.815 0.2558 -0.791
Guard the Isle's Heart 0 2028 21.3% 39.49 56.56% 0.542 -0.1825 -1.326
Powers Long Forgotten 1 112 52.68% 30.38 64.29% -0.534 0.3719 -0.205
Rituals of Terror 3 71 56.34% 35.7 59.15% -1.093 -1.0627 0.408
Rituals of the Destroying Flame 3 59 68.97% 34.68 61.02% -0.02 1.1691 0.333
Second Wave 0 991 39.31% 32.15 79.11% 0.086 0.1668 0.255
The Great River 3 113 37.17% 29.36 53.1% -1.833 -0.4456 -1.437
Varied Terrains 2 48 43.75% 30.04 62.5% -1.17 -0.2685 -0.457
Ward the Shores 2 129 29.46% 25.35 55.04% -0.28 0.7753 -1.064

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1124 39.4 62.46% -0.298 -0.1594 -0.584
Aid From Lesser Spirits 942 42.73 67.94% -0.47 -0.5295 -0.26
All Things Weaken 1207 37.71 59.65% -0.462 -0.1075 -0.63
Attenuated Essence 133 38.8 58.65% -0.403 -0.2921 -0.193
Back Against the Wall 924 41.48 64.94% -0.235 -0.1592 -0.389
Blight Corrodes the Spirit 127 36.18 51.97% -0.18 0.0312 -1.176
Burn Brightest Before the End 83 36.22 55.42% -0.058 0.0624 -0.416
Disintegrating Ecosystem 996 37.05 58.03% -0.757 -0.3886 -0.702
Downward Spiral 1222 38.4 65.63% -0.408 -0.2118 -0.427
Erosion of Will 1061 39.04 58.72% -0.155 0.1117 -0.659
Intensifying Exploitation 116 34.25 52.59% -0.209 0.0607 -0.883
Invaders Find the Land to Their Liking 519 45.68 84.78% 0.701 0.1896 0.64
Memory Fades to Dust 1218 36.48 59.11% -0.402 -0.0905 -0.669
Power Corrodes the Spirit 1160 37.37 60.0% -1.221 -0.9267 -0.614
Promising Farmlands 1089 36.68 59.04% -0.323 0.0127 -0.631
Shattered Fragments of Power 112 33.76 49.11% -0.536 -0.4267 -0.928
Slow Dissolution of Will 109 31.37 47.71% -0.259 0.1408 -0.917
Strong Earth Shatters Slowly 344 44.47 86.34% -0.155 -0.7678 0.422
The Border of Life and Death 45 34.73 64.44% -0.466 -0.7579 -0.044
Thriving Communities 1188 36.9 59.34% -0.722 -0.3894 -0.419
Thriving Crops 56 33.66 62.5% 0.249 0.1627 -0.774
Unnatural Proliferation 1250 39.05 59.84% 0.257 0.4045 -0.533
Untended Land Crumbles 1216 36.75 58.88% -0.482 -0.1754 -0.686

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 7501 41.59% 36.72 75.11% -0.408 0.4967 0.118
B 8214 39.81% 35.16 73.14% -0.067 0.7612 0.009
C 10308 40.42% 38.87 75.37% 0.176 0.856 0.608
D 6792 41.48% 36.9 75.35% -0.132 0.7213 0.184
E 7411 40.46% 35.81 71.42% -0.307 0.3941 0.134
F 6001 41.68% 37.12 73.85% -0.098 0.683 0.082
G 6098 41.64% 37.85 73.75% -0.041 0.7306 0.129
H 5342 42.86% 37.99 76.64% -0.236 0.5328 0.335
East 985 46.23% 35.57 64.06% 0.121 0.9828 0.232
Northeast 591 45.08% 35.84 64.81% 0.676 1.4229 -0.597
Northwest 494 47.26% 34.27 61.13% -0.356 0.4772 -0.733
Southeast 374 39.62% 32.47 66.58% -0.139 0.6369 0.202
Southwest 377 41.71% 30.01 61.8% -0.742 0.5777 -0.527
West 907 49.67% 33.39 60.2% -0.795 0.2109 0.385

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 463 0.0% 20.73 60.69% 0.042 0.873 -0.971
Not Using Events or Tokens 188 43.9% 11.48 38.3% -1.504 -1.0633 -0.35
Skip Initial Invader Actions 850 13.14% 40.92 88.82% -0.448 -1.0105 0.412
Start of Game Growth 1197 18.64% 41.21 86.22% 0.254 -0.2851 1.069
Unlimited Undo 3233 39.64% 41.17 82.99% -0.26 -0.2191 0.863
Using Tokens but Not Events 4375 19.73% 27.96 76.3% -0.491 -0.5149 -0.589

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 97.66%
Lightning's Boon 93.3%
Raging Storm 84.61%
Shatter Homesteads 98.84%

Terror Level

Terror Level Completed Average Score Win Rate
I 3713 16.23 6.19%
II 9124 30.54 53.3%
III 13422 34.77 86.61%
IV 11766 38.37 99.84%

Results

Result Completed
Win: Invaders destroyed (Terror I) 230
Win: Invaders destroyed (Terror III) 11500
Win: Invaders destroyed (Terror II) 4711
Win: Terror victory (Terror IV) 11703
Game abandoned (v.3.0+) 2224
Lose: Invader deck ran out 56
Lose: Adversary condition 2550
Win: Sacrifice victory 75
Lose: Scenario condition 467
Win: Scenario condition 246
Lose: Blight pool ran out 4122
Lose: Spirit destroyed 141

Number of Players

Score Model: -0.365 Win Model: -0.104
Num. Completed Blight Flip Rate Average Score Win Rate
1 24472 44.86% 40.01 75.74%
2 7845 44.01% 36.93 75.62%
3 3349 37.06% 33.51 69.69%
4 1869 33.46% 34.85 71.21%
5 79 35.06% 30.01 73.42%
6 411 29.17% 27.75 67.15%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)