Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 43 20.93% 24.37 79.07% 0.233 0.0469 -0.473
Blitz 0 220 53.18% 26.69 63.64% -1.688 -1.557 -0.778
Dahan Insurrection 4 271 31.73% 53.29 63.47% -1.079 -1.3343 -0.579
Despicable Theft 2 73 41.1% 34.4 71.23% -0.002 0.539 -0.304
Elemental Invocation 1 170 48.24% 28.02 65.29% 0.003 0.8593 -0.816
Guard the Isle's Heart 0 1988 21.53% 39.57 56.39% -0.034 -0.8053 -1.346
Powers Long Forgotten 1 106 53.77% 31.38 66.04% 0.098 1.0324 -0.212
Rituals of Terror 3 65 56.92% 37.72 63.08% -1.337 -1.2412 0.39
Rituals of the Destroying Flame 3 55 66.67% 35.05 61.82% 0.209 1.406 0.279
Second Wave 0 960 39.44% 32.29 79.69% 0.47 0.5558 0.058
The Great River 3 108 37.96% 30.72 55.56% -0.943 0.4187 -1.432
Varied Terrains 2 41 43.9% 33.0 65.85% -0.954 -0.1659 -0.474
Ward the Shores 2 129 29.46% 25.35 55.04% -0.65 0.3822 -1.067

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1101 39.6 62.49% -0.472 -0.3428 -0.605
Aid From Lesser Spirits 927 43.0 68.28% 0.265 0.1464 -0.252
All Things Weaken 1173 37.85 59.93% -0.281 0.0268 -0.639
Attenuated Essence 115 40.37 62.61% 0.298 0.3298 -0.047
Back Against the Wall 906 41.55 65.12% -1.28 -1.2505 -0.418
Blight Corrodes the Spirit 107 36.79 51.4% -0.516 -0.33 -1.178
Burn Brightest Before the End 67 37.85 55.22% 0.09 0.1601 -0.313
Disintegrating Ecosystem 980 37.28 58.37% 0.289 0.6652 -0.703
Downward Spiral 1196 38.55 65.97% -0.223 -0.0573 -0.426
Erosion of Will 1035 39.2 58.74% -0.456 -0.2417 -0.659
Intensifying Exploitation 104 34.0 51.92% -0.86 -0.6187 -0.848
Invaders Find the Land to Their Liking 509 45.61 84.68% 0.828 0.2468 0.63
Memory Fades to Dust 1188 36.55 59.01% -0.761 -0.4681 -0.726
Power Corrodes the Spirit 1140 37.58 60.44% -0.486 -0.3248 -0.634
Promising Farmlands 1066 36.89 59.19% -0.623 -0.3267 -0.65
Shattered Fragments of Power 96 34.96 48.96% -1.019 -0.9305 -0.938
Slow Dissolution of Will 93 31.54 45.16% -0.16 0.2331 -1.02
Strong Earth Shatters Slowly 340 44.65 86.76% -0.441 -1.1526 0.396
The Border of Life and Death 41 35.61 65.85% 0.126 -0.3534 -0.158
Thriving Communities 1165 37.14 59.57% -0.798 -0.4985 -0.452
Thriving Crops 51 33.2 62.75% 0.164 0.0625 -0.726
Unnatural Proliferation 1232 39.04 59.74% -0.25 -0.0807 -0.57
Untended Land Crumbles 1184 36.94 59.29% -0.778 -0.5202 -0.691

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 7234 41.91% 37.12 75.81% -0.082 1.0609 0.149
B 7916 39.89% 35.48 73.71% 0.119 1.1739 0.025
C 9875 40.71% 39.19 75.87% -0.143 0.7452 0.636
D 6521 42.02% 37.2 75.89% -0.221 0.8333 0.208
E 7156 40.66% 36.13 71.88% -0.153 0.7513 0.143
F 5801 41.78% 37.54 74.42% 0.086 1.0898 0.116
G 5925 41.86% 38.19 74.21% 0.243 1.2113 0.138
H 5178 43.22% 38.35 77.15% 0.012 1.005 0.365
East 945 46.5% 35.77 64.13% -0.883 0.1054 0.217
Northeast 560 44.72% 35.96 64.64% 0.078 1.0277 -0.755
Northwest 478 46.75% 34.55 61.3% -0.111 0.9299 -0.692
Southeast 366 40.22% 32.9 67.21% -0.69 0.2277 0.175
Southwest 367 42.03% 30.43 62.4% 0.19 1.6467 -0.538
West 874 49.71% 33.77 60.41% -0.31 0.7969 0.393

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 442 0.0% 20.49 60.63% -0.686 -0.0227 -1.058
Not Using Events or Tokens 174 44.44% 11.72 39.08% -0.952 -0.4579 -0.271
Skip Initial Invader Actions 818 13.36% 41.62 90.46% -0.163 -0.7857 0.433
Start of Game Growth 1153 18.72% 41.92 87.6% 0.433 0.0203 1.027
Unlimited Undo 3148 39.96% 41.6 83.64% -0.036 -0.1312 0.862
Using Tokens but Not Events 4201 19.73% 28.21 77.08% -0.451 -0.3755 -0.497

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 97.69%
Lightning's Boon 93.34%
Raging Storm 84.57%
Shatter Homesteads 98.86%

Terror Level

Terror Level Completed Average Score Win Rate
I 3461 16.77 6.39%
II 8837 30.59 53.45%
III 13061 34.74 86.59%
IV 11527 38.3 99.85%

Results

Result Completed
Win: Invaders destroyed (Terror I) 221
Win: Invaders destroyed (Terror III) 11186
Win: Invaders destroyed (Terror II) 4574
Win: Terror victory (Terror IV) 11466
Game abandoned (v.3.0+) 1946
Lose: Invader deck ran out 54
Lose: Adversary condition 2494
Win: Sacrifice victory 74
Lose: Scenario condition 463
Win: Scenario condition 243
Lose: Blight pool ran out 4028
Lose: Spirit destroyed 137

Number of Players

Score Model: -0.472 Win Model: -0.073
Num. Completed Blight Flip Rate Average Score Win Rate
1 23866 44.96% 40.23 76.05%
2 7595 44.03% 37.22 76.0%
3 3212 37.3% 33.78 70.05%
4 1755 34.2% 35.47 72.65%
5 71 31.88% 30.21 74.65%
6 387 29.95% 28.27 67.96%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)