Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 38 23.68% 26.11 84.21% 0.851 0.7114 -0.503
Blitz 0 208 52.88% 27.55 64.9% -1.147 -1.0357 -0.831
Dahan Insurrection 4 250 29.2% 53.13 66.4% -0.651 -0.8864 -0.522
Despicable Theft 2 71 40.85% 35.37 73.24% -0.343 0.2997 -0.07
Elemental Invocation 1 168 47.62% 28.23 65.48% 0.185 0.9874 -0.884
Guard the Isle's Heart 0 1937 21.84% 39.68 56.38% 0.39 -0.384 -1.394
Powers Long Forgotten 1 103 53.4% 31.78 66.02% 0.611 1.3836 -0.227
Rituals of Terror 3 61 57.38% 38.77 65.57% -0.708 -0.6923 0.366
Rituals of the Destroying Flame 3 54 67.92% 34.76 61.11% -0.932 0.1245 0.259
Second Wave 0 927 39.78% 32.47 79.83% -0.225 -0.1445 -0.007
The Great River 3 97 36.08% 31.86 57.73% -1.157 -0.0281 -1.436
Varied Terrains 2 37 43.24% 36.3 72.97% -0.349 0.343 -0.181
Ward the Shores 2 127 29.92% 25.75 55.91% -0.177 0.6858 -1.077

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1073 39.92 62.91% -0.362 -0.2026 -0.623
Aid From Lesser Spirits 905 43.09 68.29% 0.274 0.1876 -0.299
All Things Weaken 1139 38.11 59.88% -0.502 -0.1601 -0.68
Attenuated Essence 94 38.57 59.57% 0.292 0.3665 -0.193
Back Against the Wall 881 42.05 66.06% -0.208 -0.133 -0.462
Blight Corrodes the Spirit 88 37.39 54.55% 0.032 0.2234 -1.214
Burn Brightest Before the End 48 40.13 54.17% 0.239 0.3628 -0.208
Disintegrating Ecosystem 956 37.27 57.95% -0.383 -0.0098 -0.761
Downward Spiral 1160 38.83 66.55% 0.551 0.6876 -0.457
Erosion of Will 1005 39.44 58.91% -0.384 -0.0898 -0.684
Intensifying Exploitation 85 34.96 55.29% -0.49 -0.2517 -0.772
Invaders Find the Land to Their Liking 491 45.78 84.93% 0.183 -0.3492 0.614
Memory Fades to Dust 1143 36.92 59.49% -0.776 -0.4954 -0.754
Power Corrodes the Spirit 1096 38.0 61.04% 0.054 0.2072 -0.685
Promising Farmlands 1030 37.08 59.61% -0.673 -0.3263 -0.677
Shattered Fragments of Power 76 36.05 51.32% -0.9 -0.7049 -0.925
Slow Dissolution of Will 73 30.52 41.1% -0.86 -0.4088 -1.256
Strong Earth Shatters Slowly 331 45.24 87.92% -0.356 -1.0969 0.437
The Border of Life and Death 38 36.71 68.42% -0.134 -0.5669 -0.274
Thriving Communities 1127 37.5 60.16% -0.57 -0.271 -0.464
Thriving Crops 42 33.76 59.52% -0.513 -0.6149 -0.755
Unnatural Proliferation 1181 39.3 60.03% -0.1 0.0456 -0.569
Untended Land Crumbles 1149 37.3 59.79% -0.286 0.0136 -0.727

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6866 41.79% 37.6 76.83% 0.081 1.0752 0.147
B 7527 40.01% 35.9 74.52% -0.01 0.9084 0.007
C 9443 41.04% 39.67 76.78% 0.215 0.9578 0.657
D 6206 42.07% 37.68 77.04% 0.131 1.0822 0.23
E 6834 40.97% 36.66 72.93% 0.261 1.0414 0.176
F 5538 41.68% 38.0 75.21% -0.342 0.5501 0.153
G 5667 41.88% 38.54 74.94% 0.273 1.1284 0.146
H 4972 43.04% 38.81 78.08% 0.022 0.8704 0.378
East 916 46.99% 36.14 64.52% -0.402 0.3671 0.176
Northeast 544 45.12% 36.33 64.71% -0.618 0.1692 -0.775
Northwest 461 47.83% 34.91 61.39% -0.671 0.3129 -0.805
Southeast 350 41.21% 33.55 68.0% -0.985 -0.1107 0.151
Southwest 353 43.43% 31.07 63.17% 0.171 1.3787 -0.327
West 845 50.71% 34.11 60.83% 0.465 1.3991 0.403

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 403 0.0% 20.9 63.77% -0.859 -0.2291 -0.327
Not Using Events or Tokens 153 51.61% 12.39 41.18% -1.224 -0.7177 -0.254
Skip Initial Invader Actions 792 13.38% 41.99 91.67% 0.041 -0.594 0.279
Start of Game Growth 1109 18.53% 42.28 88.64% 0.595 0.2054 1.1
Unlimited Undo 3061 40.01% 41.94 84.35% -0.202 -0.1573 0.864
Using Tokens but Not Events 3945 19.32% 28.85 78.99% -0.395 -0.4219 -0.331

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 97.75%
Lightning's Boon 93.39%
Raging Storm 84.57%
Shatter Homesteads 98.89%

Terror Level

Terror Level Completed Average Score Win Rate
I 3105 17.67 6.89%
II 8449 30.7 53.79%
III 12673 34.75 86.67%
IV 11196 38.22 99.85%

Results

Result Completed
Win: Invaders destroyed (Terror I) 214
Win: Invaders destroyed (Terror III) 10863
Win: Invaders destroyed (Terror II) 4402
Win: Terror victory (Terror IV) 11137
Game abandoned (v.3.0+) 1590
Lose: Invader deck ran out 48
Lose: Adversary condition 2409
Win: Sacrifice victory 69
Lose: Scenario condition 455
Win: Scenario condition 237
Lose: Blight pool ran out 3869
Lose: Spirit destroyed 130

Number of Players

Score Model: -0.528 Win Model: 0.068
Num. Completed Blight Flip Rate Average Score Win Rate
1 23094 44.93% 40.59 76.6%
2 7202 43.86% 37.64 77.01%
3 3048 37.73% 34.32 70.96%
4 1647 34.44% 36.03 74.26%
5 67 33.85% 31.43 77.61%
6 365 30.66% 28.75 68.22%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)