Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 88 18.18% 24.47 77.27% 0.701 1.0707 -0.176
Blitz 0 345 45.06% 22.68 52.75% -1.095 -0.6632 -1.037
Dahan Insurrection 4 365 30.14% 47.5 58.36% -0.311 -0.3365 -0.716
Despicable Theft 2 122 40.98% 29.2 58.2% 0.0 0.6595 -0.385
Elemental Invocation 1 228 45.18% 26.69 64.04% -0.105 0.3427 -0.277
Guard the Isle's Heart 0 2543 21.23% 39.78 57.26% -0.093 -0.6929 -0.805
Powers Long Forgotten 1 162 48.77% 26.23 53.7% 0.078 0.6861 -0.388
Rituals of Terror 3 97 58.76% 30.93 49.48% 0.47 0.595 -0.026
Rituals of the Destroying Flame 3 79 62.82% 31.13 56.96% -0.767 -0.0289 -0.297
Second Wave 0 1249 39.37% 30.77 75.42% 1.091 1.1975 0.08
The Great River 3 155 34.84% 25.34 43.87% 0.0 1.1747 -0.904
Varied Terrains 2 92 43.48% 25.35 54.35% -0.276 0.4608 0.371
Ward the Shores 2 172 33.72% 23.85 52.91% -0.219 0.4635 -0.393

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1408 38.2 60.58% 0.151 0.4613 -0.069
Aid From Lesser Spirits 1117 42.55 68.58% 0.469 0.4818 1.228
All Things Weaken 1535 36.19 57.52% -0.073 0.4005 0.621
Attenuated Essence 333 34.32 54.05% -0.478 -0.3312 0.068
Back Against the Wall 1126 40.63 64.65% -0.559 -0.4297 -0.226
Blight Corrodes the Spirit 322 35.8 54.66% -1.162 -0.8422 0.639
Burn Brightest Before the End 210 36.96 56.67% -0.163 0.0136 1.002
Disintegrating Ecosystem 1244 35.44 55.71% -0.306 0.0739 0.202
Downward Spiral 1569 35.97 61.76% -0.797 -0.6038 -0.405
Erosion of Will 1289 37.56 57.49% -0.313 0.0246 0.009
Intensifying Exploitation 324 30.59 48.46% -0.074 0.2791 -0.097
Invaders Find the Land to Their Liking 668 42.66 79.34% -0.695 -1.0578 -0.02
Memory Fades to Dust 1545 35.27 58.71% -0.431 -0.102 -0.4
Power Corrodes the Spirit 1493 35.9 57.54% -0.334 -0.0673 -0.204
Promising Farmlands 1366 35.84 57.69% 0.073 0.5204 -0.165
Shattered Fragments of Power 274 34.34 50.0% -0.792 -0.7921 -0.392
Slow Dissolution of Will 299 32.0 48.16% -0.739 -0.3275 -0.437
Strong Earth Shatters Slowly 429 42.21 83.45% -0.201 -0.7594 0.328
The Border of Life and Death 100 33.94 66.0% -0.246 -0.4909 -0.826
Thriving Communities 1475 35.82 58.17% -0.04 0.2376 0.131
Thriving Crops 149 33.73 64.43% -0.27 -0.3654 0.294
Unnatural Proliferation 1561 38.05 59.0% -0.056 0.1485 0.661
Untended Land Crumbles 1549 35.7 56.68% -1.202 -0.9027 0.13

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 10439 40.52% 34.53 70.85% -0.528 0.464 -0.073
B 11211 39.2% 33.32 69.39% -0.016 0.8494 -0.256
C 13925 39.8% 37.1 72.01% 0.38 1.1318 0.488
D 9341 41.02% 34.81 71.17% 0.46 1.4044 0.124
E 9942 39.97% 33.95 68.07% 0.289 1.0443 0.371
F 8195 40.68% 34.74 69.8% 0.188 1.0627 0.05
G 8158 41.17% 35.6 70.21% 0.363 1.2254 0.247
H 7261 41.98% 35.65 72.33% 0.058 0.8652 0.186
East 1356 44.11% 31.86 57.67% 0.155 0.9008 0.071
Northeast 807 42.73% 31.8 57.25% 0.589 1.4823 -0.314
Northwest 699 43.25% 30.45 54.51% -1.029 -0.2854 0.96
Southeast 540 40.19% 29.21 58.7% -0.395 0.6135 -0.098
Southwest 550 40.48% 26.71 54.18% -0.288 0.8688 -1.188
West 1266 45.92% 29.92 54.74% -0.185 0.798 -0.589

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 743 0.0% 17.37 54.37% 0.044 0.7641 -0.282
Not Using Events or Tokens 338 44.26% 9.34 34.02% -0.868 -0.3933 0.0
Skip Initial Invader Actions 1129 12.86% 37.6 83.61% 0.011 -0.7936 -0.013
Start of Game Growth 1615 16.75% 38.39 81.8% 0.763 0.1964 0.6
Unlimited Undo 4243 38.9% 37.89 77.4% -0.41 -0.3829 0.187
Using Tokens but Not Events 6249 24.02% 27.28 71.47% -0.607 -0.6343 -0.444

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 97.55%
Lightning's Boon 93.25%
Raging Storm 84.9%
Shatter Homesteads 98.8%

Terror Level

Terror Level Completed Average Score Win Rate
I 6610 12.25 4.8%
II 12105 29.91 51.2%
III 17314 34.94 86.28%
IV 14827 38.9 99.82%

Results

Result Completed
Win: Invaders destroyed (Terror I) 317
Win: Invaders destroyed (Terror III) 14782
Win: Invaders destroyed (Terror II) 6009
Win: Terror victory (Terror IV) 14746
Game abandoned (v.3.0+) 5304
Lose: Invader deck ran out 78
Lose: Adversary condition 3190
Win: Sacrifice victory 96
Lose: Scenario condition 553
Win: Scenario condition 304
Lose: Unique spirit condition 0
Lose: Blight pool ran out 5293
Lose: Spirit destroyed 184

Number of Players

Score Model: -0.315 Win Model: -0.314
Num. Completed Blight Flip Rate Average Score Win Rate
1 31957 44.55% 37.92 72.38%
2 11055 42.79% 34.87 71.64%
3 4527 37.12% 32.32 67.62%
4 2448 32.78% 32.66 67.12%
5 151 38.51% 30.23 67.55%
6 718 27.35% 24.75 55.15%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)