Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 29 27.59% 26.52 82.76% 0.345 0.2666 -0.53
Blitz 0 176 54.55% 28.38 67.61% 0.666 0.813 -0.941
Dahan Insurrection 4 206 25.73% 54.33 72.33% 0.35 0.143 -0.297
Despicable Theft 2 56 41.07% 37.8 80.36% -0.322 0.3611 0.329
Elemental Invocation 1 149 48.32% 28.6 66.44% -1.04 -0.3086 -0.339
Guard the Isle's Heart 0 1721 23.01% 41.61 58.34% -0.29 -0.8964 -1.556
Powers Long Forgotten 1 91 52.75% 31.52 64.84% -1.273 -0.7848 -0.417
Rituals of Terror 3 56 57.14% 41.59 69.64% 0.156 0.2615 0.288
Rituals of the Destroying Flame 3 38 70.27% 39.74 71.05% 0.0 0.9919 0.227
Second Wave 0 831 39.5% 32.93 80.99% 0.012 0.0743 -0.085
The Great River 3 82 37.8% 33.59 60.98% -0.805 0.5435 -1.105
Varied Terrains 2 19 36.84% 39.16 84.21% 0.296 0.8583 -0.457
Ward the Shores 2 118 30.51% 26.4 57.63% -1.676 -0.4666 -1.114

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 977 40.29 63.97% 0.07 0.3408 -0.775
Aid From Lesser Spirits 845 43.24 68.4% -0.065 -0.026 -0.446
All Things Weaken 1032 38.58 60.27% -0.762 -0.3013 -0.801
Attenuated Essence 27 31.89 40.74% -0.905 -0.6995 -0.726
Back Against the Wall 801 42.49 66.67% -0.329 -0.1672 -0.594
Blight Corrodes the Spirit 22 40.68 63.64% -0.126 0.2885 -1.229
Burn Brightest Before the End 10 38.8 60.0% -0.241 0.0638 -0.589
Disintegrating Ecosystem 877 37.81 58.61% -0.833 -0.3061 -0.871
Downward Spiral 1054 38.83 66.22% -0.69 -0.337 -0.655
Erosion of Will 936 39.64 59.29% -0.431 -0.0226 -0.826
Intensifying Exploitation 27 40.7 66.67% 0.122 0.509 -0.919
Invaders Find the Land to Their Liking 448 46.57 86.38% -0.142 -0.6672 0.479
Memory Fades to Dust 1026 37.88 60.62% -0.412 0.0688 -0.856
Power Corrodes the Spirit 1002 38.56 61.48% -0.288 0.0163 -0.788
Promising Farmlands 945 37.8 60.95% -0.985 -0.3986 -0.805
Shattered Fragments of Power 17 41.12 70.59% 0.274 0.4532 -0.444
Slow Dissolution of Will 15 30.6 33.33% -0.796 -0.2625 -0.928
Strong Earth Shatters Slowly 302 46.6 90.07% 0.758 0.0798 0.435
The Border of Life and Death 10 25.3 50.0% -0.399 -0.5283 -0.682
Thriving Communities 1031 38.37 61.69% -0.762 -0.2688 -0.586
Thriving Crops 13 27.08 46.15% -0.497 -0.4089 -0.829
Unnatural Proliferation 1078 39.68 60.11% -0.136 0.1606 -0.719
Untended Land Crumbles 1047 37.99 60.65% -0.219 0.1391 -0.821

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5894 42.28% 39.11 79.52% -0.333 0.5074 0.207
B 6393 41.52% 38.09 78.98% -0.186 0.5927 0.052
C 8125 42.52% 41.74 80.62% -0.013 0.6408 0.689
D 5345 42.7% 39.1 80.11% -0.09 0.7092 0.294
E 5789 42.52% 39.01 76.89% 0.294 0.9224 0.242
F 4829 42.27% 39.6 78.03% 0.041 0.7604 0.265
G 4909 41.97% 39.71 76.94% 0.4 1.1415 0.209
H 4316 43.9% 39.99 80.51% -0.05 0.598 0.448
East 820 47.0% 37.9 68.05% 0.015 0.6195 -0.014
Northeast 479 45.82% 38.46 68.27% 0.286 1.1666 -0.853
Northwest 392 47.83% 37.21 64.8% -0.772 -0.0992 -0.764
Southeast 303 41.67% 36.27 72.94% -0.18 0.4559 0.36
Southwest 291 43.75% 34.05 68.73% -0.177 0.9871 -0.499
West 720 51.05% 36.47 65.0% -0.499 0.4648 0.245

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 311 0.0% 23.08 71.06% -1.338 -0.4551 0.474
Not Using Events or Tokens 99 54.17% 14.47 47.47% -0.473 -0.1409 -0.253
Skip Initial Invader Actions 694 13.96% 43.08 93.66% 0.691 0.1563 -0.717
Start of Game Growth 964 19.41% 43.72 90.35% 0.379 0.0489 1.171
Unlimited Undo 2769 41.02% 43.75 86.78% 0.242 0.2202 0.905
Using Tokens but Not Events 3186 20.68% 32.06 86.75% 0.085 0.0314 -0.132

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 97.8%
Lightning's Boon 93.28%
Raging Storm 84.33%
Shatter Homesteads 98.9%

Terror Level

Terror Level Completed Average Score Win Rate
I 1983 21.03 9.03%
II 7455 31.04 54.65%
III 11462 34.74 87.02%
IV 10116 38.02 99.84%

Results

Result Completed
Win: Invaders destroyed (Terror I) 179
Win: Invaders destroyed (Terror III) 9863
Win: Invaders destroyed (Terror II) 3945
Win: Terror victory (Terror IV) 10064
Game abandoned (v.3.0+) 428
Lose: Invader deck ran out 44
Lose: Adversary condition 2207
Win: Sacrifice victory 59
Lose: Scenario condition 430
Win: Scenario condition 217
Lose: Blight pool ran out 3470
Lose: Spirit destroyed 110

Number of Players

Score Model: -0.73 Win Model: -0.176
Num. Completed Blight Flip Rate Average Score Win Rate
1 20597 45.25% 41.5 78.15%
2 6205 44.64% 39.03 79.68%
3 2483 40.17% 37.52 77.61%
4 1433 35.07% 38.15 78.86%
5 47 20.0% 31.04 80.85%
6 251 31.85% 33.06 76.1%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)