Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 66 21.21% 24.7 74.24% -0.19 0.0008 -0.292
Blitz 0 303 46.53% 23.44 55.45% -1.05 -0.8327 -1.536
Dahan Insurrection 4 318 32.7% 50.62 60.69% -0.058 -0.3111 -0.677
Despicable Theft 2 108 37.96% 30.04 60.19% -1.311 -0.7251 -0.426
Elemental Invocation 1 203 46.31% 27.36 64.53% -0.0 0.7393 -0.851
Guard the Isle's Heart 0 2256 21.19% 39.87 58.07% -0.617 -1.1785 -1.1
Powers Long Forgotten 1 138 49.28% 27.2 57.25% -0.161 0.5985 -0.616
Rituals of Terror 3 83 55.42% 33.05 55.42% 0.002 0.1219 0.176
Rituals of the Destroying Flame 3 70 65.22% 32.83 60.0% 0.099 1.0062 0.113
Second Wave 0 1134 38.98% 30.96 76.28% -0.438 -0.2996 -0.037
The Great River 3 132 33.33% 26.94 47.73% -0.516 0.5839 -1.469
Varied Terrains 2 78 43.59% 26.33 55.13% -0.635 0.1412 -0.721
Ward the Shores 2 146 28.77% 24.65 54.11% -0.686 0.3888 -1.08

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1287 38.61 60.92% -0.832 -0.5805 -0.469
Aid From Lesser Spirits 1042 42.55 68.43% 0.09 0.0317 -0.059
All Things Weaken 1397 36.6 57.98% -0.623 -0.2884 -0.505
Attenuated Essence 243 35.47 54.73% -0.519 -0.4859 -0.506
Back Against the Wall 1028 40.94 65.18% 0.248 0.2828 -0.216
Blight Corrodes the Spirit 248 36.13 54.84% -0.55 -0.3327 -0.766
Burn Brightest Before the End 152 35.99 52.63% -0.759 -0.7488 -0.424
Disintegrating Ecosystem 1127 35.81 56.08% -1.257 -0.9122 -0.602
Downward Spiral 1435 36.78 63.07% -0.806 -0.6892 -0.305
Erosion of Will 1192 38.08 58.14% -0.339 -0.0647 -0.484
Intensifying Exploitation 236 31.46 48.73% -0.952 -0.7405 -0.692
Invaders Find the Land to Their Liking 614 43.63 81.27% -0.201 -0.7735 0.56
Memory Fades to Dust 1413 35.79 59.38% -0.198 0.0542 -0.469
Power Corrodes the Spirit 1371 36.43 58.5% -0.629 -0.4245 -0.475
Promising Farmlands 1247 36.24 58.38% -0.334 -0.08 -0.462
Shattered Fragments of Power 197 36.33 53.3% 0.0 0.0744 -0.507
Slow Dissolution of Will 221 32.71 47.96% -0.556 -0.1748 -0.758
Strong Earth Shatters Slowly 391 43.06 84.91% 0.754 0.0803 0.574
The Border of Life and Death 83 33.72 65.06% 0.288 -0.3127 -0.526
Thriving Communities 1354 36.03 58.2% -0.484 -0.2027 -0.338
Thriving Crops 115 34.51 66.09% -0.271 -0.4113 -0.333
Unnatural Proliferation 1437 38.26 58.59% -0.379 -0.1751 -0.42
Untended Land Crumbles 1409 36.24 57.63% -0.532 -0.3417 -0.543

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 9159 41.39% 35.15 72.36% 0.009 1.007 0.114
B 9942 39.23% 33.93 70.83% 0.187 1.1093 -0.007
C 12396 39.89% 37.61 73.1% 0.305 1.0343 0.518
D 8259 41.18% 35.59 72.6% -0.101 0.8584 0.102
E 8865 40.4% 34.46 69.1% -0.164 0.6554 0.098
F 7264 41.08% 35.49 70.99% -0.345 0.5371 0.049
G 7237 41.31% 36.23 71.55% -0.037 0.7881 0.133
H 6415 42.26% 36.53 74.11% 0.101 0.94 0.354
East 1196 45.0% 33.22 60.03% -0.81 0.0644 -0.093
Northeast 710 43.64% 33.48 60.85% 0.39 1.142 -0.564
Northwest 600 44.22% 31.89 57.33% -0.139 0.7534 -1.008
Southeast 456 39.69% 30.52 62.94% -0.098 0.7411 0.276
Southwest 462 39.74% 27.91 58.01% -0.025 1.2798 -0.371
West 1108 46.87% 31.11 56.32% -0.052 0.8982 0.042

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 619 0.0% 17.82 54.28% -1.454 -0.7249 -1.119
Not Using Events or Tokens 267 46.94% 9.79 35.21% -0.199 0.1472 -0.331
Skip Initial Invader Actions 1010 12.73% 38.78 85.35% 0.557 -0.0454 0.257
Start of Game Growth 1425 17.36% 39.14 83.44% -0.048 -0.5525 0.751
Unlimited Undo 3845 39.05% 39.07 79.19% 0.062 -0.045 0.653
Using Tokens but Not Events 5575 23.27% 27.67 72.41% -0.006 -0.0353 -0.16

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 97.59%
Lightning's Boon 93.23%
Raging Storm 84.87%
Shatter Homesteads 98.9%

Terror Level

Terror Level Completed Average Score Win Rate
I 5408 13.42 5.36%
II 10823 30.13 51.98%
III 15570 34.83 86.33%
IV 13571 38.67 99.85%

Results

Result Completed
Win: Invaders destroyed (Terror I) 290
Win: Invaders destroyed (Terror III) 13303
Win: Invaders destroyed (Terror II) 5458
Win: Terror victory (Terror IV) 13500
Game abandoned (v.3.0+) 4008
Lose: Invader deck ran out 70
Lose: Adversary condition 2911
Win: Sacrifice victory 85
Lose: Scenario condition 491
Win: Scenario condition 272
Lose: Blight pool ran out 4821
Lose: Spirit destroyed 163

Number of Players

Score Model: -0.168 Win Model: 0.127
Num. Completed Blight Flip Rate Average Score Win Rate
1 28809 44.87% 38.65 73.59%
2 9636 43.21% 35.45 72.63%
3 4012 37.06% 32.8 69.02%
4 2227 32.94% 33.16 67.67%
5 132 37.98% 30.83 69.7%
6 556 26.45% 25.28 61.15%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)