Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 66 21.21% 24.7 74.24% -0.25 -0.2767 -0.301
Blitz 0 304 46.71% 23.38 55.26% -0.972 -0.7221 -1.538
Dahan Insurrection 4 318 32.7% 50.62 60.69% -0.573 -0.822 -0.677
Despicable Theft 2 110 39.09% 29.91 59.09% -1.641 -1.179 -0.424
Elemental Invocation 1 203 46.31% 27.36 64.53% 0.003 0.7055 -0.854
Guard the Isle's Heart 0 2259 21.16% 39.84 58.03% -0.539 -1.0912 -1.096
Powers Long Forgotten 1 138 49.28% 27.2 57.25% 0.177 0.8005 -0.613
Rituals of Terror 3 83 55.42% 33.05 55.42% 0.028 0.2207 0.176
Rituals of the Destroying Flame 3 70 65.22% 32.83 60.0% -0.285 0.637 0.116
Second Wave 0 1140 39.04% 30.91 76.05% -0.455 -0.3374 -0.074
The Great River 3 132 33.33% 26.94 47.73% -0.449 0.6188 -1.471
Varied Terrains 2 79 44.3% 26.41 55.7% -0.907 -0.1664 -0.719
Ward the Shores 2 146 28.77% 24.65 54.11% -0.682 0.4018 -1.08

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1293 38.56 60.94% -0.777 -0.5274 -0.465
Aid From Lesser Spirits 1048 42.52 68.32% 0.237 0.1182 -0.051
All Things Weaken 1401 36.51 57.82% -0.694 -0.3572 -0.505
Attenuated Essence 251 34.98 53.39% -0.896 -0.8692 -0.581
Back Against the Wall 1032 40.89 65.02% 0.09 0.091 -0.215
Blight Corrodes the Spirit 252 36.23 55.16% -0.491 -0.2733 -0.75
Burn Brightest Before the End 153 35.92 52.94% -0.545 -0.5639 -0.428
Disintegrating Ecosystem 1129 35.78 56.07% -1.269 -0.8762 -0.599
Downward Spiral 1445 36.74 63.04% -0.716 -0.6074 -0.302
Erosion of Will 1198 37.98 57.93% -0.85 -0.4977 -0.481
Intensifying Exploitation 238 31.28 48.32% -1.066 -0.8209 -0.703
Invaders Find the Land to Their Liking 616 43.68 81.33% 0.095 -0.4288 0.563
Memory Fades to Dust 1419 35.75 59.48% -0.252 -0.0042 -0.464
Power Corrodes the Spirit 1382 36.43 58.54% -0.486 -0.264 -0.469
Promising Farmlands 1253 36.21 58.34% -0.168 0.1152 -0.461
Shattered Fragments of Power 203 36.3 53.69% -0.162 -0.0847 -0.52
Slow Dissolution of Will 223 32.83 47.98% -0.487 -0.0897 -0.748
Strong Earth Shatters Slowly 392 43.05 84.95% 0.969 0.2733 0.587
The Border of Life and Death 83 33.72 65.06% 0.149 -0.4514 -0.528
Thriving Communities 1364 36.06 58.28% -0.274 0.0829 -0.323
Thriving Crops 117 34.39 66.67% -0.128 -0.3247 -0.316
Unnatural Proliferation 1453 38.12 58.43% -0.54 -0.3783 -0.428
Untended Land Crumbles 1420 36.19 57.54% -0.678 -0.4465 -0.536

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 9221 41.4% 35.04 72.19% -0.1 0.9048 0.11
B 9996 39.25% 33.91 70.85% 0.177 1.0964 -0.003
C 12462 39.89% 37.55 73.05% 0.167 0.9014 0.518
D 8308 41.18% 35.53 72.52% -0.201 0.7772 0.106
E 8924 40.41% 34.42 69.03% -0.243 0.5768 0.1
F 7332 41.13% 35.41 70.87% -0.445 0.4284 0.045
G 7292 41.35% 36.19 71.5% -0.088 0.721 0.13
H 6459 42.23% 36.49 74.05% 0.068 0.8828 0.352
East 1204 44.78% 33.17 60.13% -0.639 0.2633 -0.101
Northeast 715 43.48% 33.42 60.84% 0.856 1.6644 -0.552
Northwest 604 43.93% 31.83 57.45% -0.079 0.8208 -0.996
Southeast 460 39.34% 30.44 63.04% -0.081 0.7696 0.268
Southwest 466 39.39% 27.85 58.15% -0.027 1.3487 -0.378
West 1115 46.58% 31.07 56.5% 0.194 1.1492 0.037

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 626 0.0% 17.7 53.99% -1.694 -0.9864 -1.122
Not Using Events or Tokens 274 46.0% 9.59 34.67% -0.384 -0.0164 -0.668
Skip Initial Invader Actions 1014 12.68% 38.72 85.31% 0.272 -0.313 0.26
Start of Game Growth 1430 17.46% 39.09 83.36% -0.004 -0.5179 0.751
Unlimited Undo 3872 39.13% 38.97 79.13% 0.12 0.0102 0.653
Using Tokens but Not Events 5638 23.49% 27.65 72.37% 0.032 0.0064 -0.153

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 97.58%
Lightning's Boon 93.22%
Raging Storm 84.89%
Shatter Homesteads 98.9%

Terror Level

Terror Level Completed Average Score Win Rate
I 5467 13.33 5.32%
II 10891 30.1 51.91%
III 15656 34.83 86.32%
IV 13658 38.67 99.85%

Results

Result Completed
Win: Invaders destroyed (Terror I) 291
Win: Invaders destroyed (Terror III) 13376
Win: Invaders destroyed (Terror II) 5485
Win: Terror victory (Terror IV) 13586
Game abandoned (v.3.0+) 4066
Lose: Invader deck ran out 71
Lose: Adversary condition 2930
Win: Sacrifice victory 86
Lose: Scenario condition 491
Win: Scenario condition 272
Lose: Blight pool ran out 4854
Lose: Spirit destroyed 164

Number of Players

Score Model: -0.164 Win Model: 0.113
Num. Completed Blight Flip Rate Average Score Win Rate
1 28990 44.87% 38.59 73.52%
2 9709 43.21% 35.39 72.59%
3 4045 37.07% 32.76 68.95%
4 2236 32.99% 33.11 67.58%
5 132 37.98% 30.83 69.7%
6 560 26.26% 25.19 61.07%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)