Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 59 20.34% 24.78 76.27% 0.508 -0.0505 -0.261
Blitz 0 274 48.91% 23.73 56.93% -1.426 -1.0026 -1.252
Dahan Insurrection 4 307 32.57% 51.2 61.56% 0.0 -0.4821 -0.629
Despicable Theft 2 98 39.8% 31.8 65.31% -0.538 0.0048 -0.277
Elemental Invocation 1 192 46.35% 27.67 65.63% -0.182 0.5555 -0.758
Guard the Isle's Heart 0 2214 21.09% 39.88 57.9% 0.481 -0.1758 -1.157
Powers Long Forgotten 1 124 49.19% 28.39 59.68% -1.459 -0.8964 -0.26
Rituals of Terror 3 78 55.13% 34.04 57.69% -1.006 -1.148 -0.009
Rituals of the Destroying Flame 3 65 64.06% 33.45 60.0% -0.321 0.4281 0.059
Second Wave 0 1087 38.89% 31.42 77.18% 0.075 0.1699 0.037
The Great River 3 126 34.92% 27.29 48.41% -1.195 0.0508 -1.408
Varied Terrains 2 70 42.86% 27.04 57.14% -0.76 0.1084 -0.791
Ward the Shores 2 140 29.29% 25.57 56.43% 0.344 1.1985 -1.003

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1227 39.02 61.94% -0.917 -0.8455 -0.474
Aid From Lesser Spirits 1006 42.87 68.39% -0.455 -0.5646 -0.122
All Things Weaken 1316 37.01 58.66% 0.229 0.4057 -0.512
Attenuated Essence 194 36.18 56.19% -0.428 -0.376 -0.394
Back Against the Wall 984 41.19 65.35% 0.072 0.0562 -0.275
Blight Corrodes the Spirit 198 37.72 56.57% 0.047 0.2308 -0.638
Burn Brightest Before the End 125 36.17 54.4% -0.512 -0.4247 -0.415
Disintegrating Ecosystem 1067 36.48 57.36% 0.001 0.2921 -0.622
Downward Spiral 1352 37.5 64.2% -0.212 -0.1063 -0.311
Erosion of Will 1139 38.36 58.21% -0.059 0.1065 -0.545
Intensifying Exploitation 193 33.75 53.37% 0.458 0.6465 -0.416
Invaders Find the Land to Their Liking 586 44.26 82.42% -0.217 -0.6449 0.647
Memory Fades to Dust 1335 36.42 59.7% 0.885 1.12 -0.522
Power Corrodes the Spirit 1288 37.14 59.47% -0.366 -0.2701 -0.476
Promising Farmlands 1196 36.48 58.61% 0.105 0.469 -0.485
Shattered Fragments of Power 170 35.27 51.76% -0.15 -0.0845 -0.687
Slow Dissolution of Will 181 33.5 48.62% -0.094 0.3693 -0.735
Strong Earth Shatters Slowly 374 43.3 85.03% -0.506 -1.1073 0.507
The Border of Life and Death 68 34.66 66.18% 0.841 0.3656 -0.505
Thriving Communities 1285 36.56 58.91% -1.023 -0.7976 -0.345
Thriving Crops 100 34.83 66.0% 0.14 -0.0849 -0.368
Unnatural Proliferation 1371 38.66 59.23% -0.246 -0.124 -0.459
Untended Land Crumbles 1337 36.46 58.34% -0.807 -0.5749 -0.558

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8530 41.35% 35.83 73.35% 0.027 0.9455 0.123
B 9339 39.48% 34.43 71.44% -0.167 0.6738 -0.022
C 11635 40.01% 38.09 73.91% 0.537 1.2201 0.537
D 7732 41.32% 36.2 73.82% -0.027 0.8158 0.178
E 8336 40.35% 34.97 69.9% -0.05 0.6013 0.107
F 6791 41.31% 36.27 72.27% 0.228 0.9874 0.073
G 6838 41.57% 36.85 72.33% -0.045 0.7121 0.124
H 6029 42.25% 37.07 75.1% 0.317 1.0352 0.354
East 1124 45.57% 33.8 60.85% 0.452 1.2657 0.128
Northeast 675 44.73% 34.07 61.33% -0.833 -0.1659 -0.611
Northwest 566 45.04% 32.25 57.6% 0.261 1.0657 -0.983
Southeast 423 39.23% 30.89 62.88% -0.163 0.5422 0.148
Southwest 430 39.91% 28.18 57.91% 0.012 1.4021 -0.371
West 1043 47.45% 31.46 56.76% -0.542 0.2512 0.146

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 540 0.0% 18.99 56.3% -0.978 -0.2591 -1.096
Not Using Events or Tokens 235 46.67% 10.11 34.47% -0.985 -0.4999 -0.312
Skip Initial Invader Actions 940 12.95% 39.61 86.49% -0.29 -1.0205 0.156
Start of Game Growth 1330 17.96% 39.88 84.44% -0.032 -0.4778 0.804
Unlimited Undo 3633 39.34% 39.73 80.26% -0.039 -0.0723 0.699
Using Tokens but Not Events 5166 22.03% 27.93 73.65% 0.179 0.0168 -0.267

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 97.66%
Lightning's Boon 93.3%
Raging Storm 84.77%
Shatter Homesteads 98.88%

Terror Level

Terror Level Completed Average Score Win Rate
I 4757 14.25 5.59%
II 10189 30.3 52.68%
III 14780 34.84 86.46%
IV 12943 38.61 99.85%

Results

Result Completed
Win: Invaders destroyed (Terror I) 266
Win: Invaders destroyed (Terror III) 12642
Win: Invaders destroyed (Terror II) 5202
Win: Terror victory (Terror IV) 12875
Game abandoned (v.3.0+) 3356
Lose: Invader deck ran out 63
Lose: Adversary condition 2763
Win: Sacrifice victory 84
Lose: Scenario condition 485
Win: Scenario condition 268
Lose: Blight pool ran out 4514
Lose: Spirit destroyed 151

Number of Players

Score Model: -0.263 Win Model: 0.01
Num. Completed Blight Flip Rate Average Score Win Rate
1 27138 44.66% 39.21 74.55%
2 9041 43.42% 36.13 73.66%
3 3768 37.05% 33.04 69.19%
4 2119 33.16% 33.63 68.57%
5 114 41.44% 31.32 71.05%
6 489 28.04% 26.04 62.37%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)