Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 63 20.63% 24.65 74.6% 0.08 0.1241 -0.256
Blitz 0 287 47.74% 23.59 56.45% -0.947 -0.7331 -1.253
Dahan Insurrection 4 314 32.8% 51.03 61.46% -0.188 -0.4758 -0.66
Despicable Theft 2 102 39.22% 31.63 63.73% -0.483 0.2277 -0.454
Elemental Invocation 1 198 46.46% 27.23 64.65% -0.495 0.206 -0.859
Guard the Isle's Heart 0 2238 21.09% 39.89 57.95% 0.194 -0.4065 -1.133
Powers Long Forgotten 1 133 49.62% 27.55 57.14% -0.886 -0.0484 -0.672
Rituals of Terror 3 82 54.88% 32.57 54.88% -1.151 -1.091 -0.013
Rituals of the Destroying Flame 3 67 65.15% 33.37 59.7% -0.085 0.9021 0.084
Second Wave 0 1111 38.81% 31.15 76.6% -0.663 -0.4127 -0.062
The Great River 3 128 34.38% 26.87 47.66% -0.968 0.0976 -1.493
Varied Terrains 2 74 43.24% 27.23 58.11% -0.42 0.4096 -0.759
Ward the Shores 2 144 29.17% 24.99 54.86% -0.84 0.3433 -1.096

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1251 38.94 61.63% -0.74 -0.668 -0.453
Aid From Lesser Spirits 1024 42.71 68.36% -0.225 -0.2955 -0.082
All Things Weaken 1358 36.9 58.54% -0.382 -0.1225 -0.474
Attenuated Essence 215 35.93 56.74% 0.015 -0.0214 -0.321
Back Against the Wall 1004 41.03 65.14% 0.044 0.0979 -0.239
Blight Corrodes the Spirit 224 37.0 56.25% -0.189 -0.0436 -0.692
Burn Brightest Before the End 139 36.17 53.24% -0.3 -0.2834 -0.386
Disintegrating Ecosystem 1100 36.12 56.82% -0.763 -0.5749 -0.6
Downward Spiral 1387 37.25 63.81% -0.365 -0.2905 -0.272
Erosion of Will 1164 38.31 58.42% 0.25 0.4044 -0.5
Intensifying Exploitation 207 32.33 50.72% -0.941 -0.805 -0.481
Invaders Find the Land to Their Liking 604 43.87 81.46% -0.094 -0.708 0.578
Memory Fades to Dust 1376 36.05 59.67% -0.025 0.1785 -0.483
Power Corrodes the Spirit 1321 36.7 58.89% -1.133 -0.9581 -0.461
Promising Farmlands 1221 36.26 58.39% -0.316 -0.1179 -0.48
Shattered Fragments of Power 187 36.22 52.94% -0.152 -0.1492 -0.573
Slow Dissolution of Will 196 33.21 47.96% -0.01 0.2883 -0.72
Strong Earth Shatters Slowly 383 43.19 84.86% 0.413 -0.2837 0.55
The Border of Life and Death 72 34.17 65.28% -0.157 -0.6546 -0.556
Thriving Communities 1319 36.22 58.45% -1.0 -0.8433 -0.334
Thriving Crops 108 35.16 66.67% 0.444 0.1319 -0.332
Unnatural Proliferation 1399 38.5 59.11% -0.326 -0.2171 -0.413
Untended Land Crumbles 1364 36.43 58.21% -0.2 -0.0177 -0.512

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8868 41.58% 35.41 72.73% -0.038 0.9371 0.1
B 9629 39.35% 34.15 71.07% 0.175 1.0646 -0.023
C 12021 39.92% 37.89 73.61% 0.331 1.0232 0.527
D 7985 41.29% 35.84 73.22% -0.251 0.6441 0.143
E 8578 40.36% 34.7 69.52% 0.064 0.793 0.089
F 7011 41.26% 35.93 71.89% 0.374 1.2054 0.08
G 7040 41.4% 36.48 71.88% -0.087 0.6924 0.116
H 6218 42.23% 36.77 74.49% -0.278 0.5045 0.339
East 1155 45.21% 33.44 60.43% 0.115 0.9242 0.125
Northeast 694 44.22% 33.65 60.95% -0.841 -0.0432 -0.605
Northwest 583 44.66% 32.04 57.29% 0.3 1.0338 -0.978
Southeast 438 39.03% 30.58 62.79% -0.489 0.4045 0.294
Southwest 440 39.68% 28.0 57.95% 0.65 1.9084 -0.385
West 1074 47.05% 31.34 56.52% -0.299 0.699 0.089

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 593 0.0% 18.27 55.48% -1.336 -0.6682 -1.099
Not Using Events or Tokens 255 45.65% 9.94 35.29% -0.087 0.334 -0.314
Skip Initial Invader Actions 960 13.03% 39.39 86.15% 0.436 -0.3329 0.187
Start of Game Growth 1361 17.85% 39.71 84.13% 0.106 -0.3322 0.785
Unlimited Undo 3725 39.06% 39.45 79.95% 0.195 0.1294 0.653
Using Tokens but Not Events 5393 22.52% 27.86 73.11% 0.207 0.1638 -0.209

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 97.62%
Lightning's Boon 93.23%
Raging Storm 84.84%
Shatter Homesteads 98.9%

Terror Level

Terror Level Completed Average Score Win Rate
I 5057 13.76 5.4%
II 10480 30.19 52.36%
III 15166 34.82 86.44%
IV 13268 38.63 99.85%

Results

Result Completed
Win: Invaders destroyed (Terror I) 273
Win: Invaders destroyed (Terror III) 12970
Win: Invaders destroyed (Terror II) 5319
Win: Terror victory (Terror IV) 13198
Game abandoned (v.3.0+) 3670
Lose: Invader deck ran out 67
Lose: Adversary condition 2827
Win: Sacrifice victory 85
Lose: Scenario condition 489
Win: Scenario condition 272
Lose: Blight pool ran out 4643
Lose: Spirit destroyed 158

Number of Players

Score Model: -0.377 Win Model: -0.018
Num. Completed Blight Flip Rate Average Score Win Rate
1 27904 44.67% 38.94 74.19%
2 9355 43.3% 35.79 73.13%
3 3907 37.17% 32.84 69.0%
4 2167 33.35% 33.45 68.2%
5 119 39.66% 30.43 68.91%
6 519 27.38% 25.47 61.46%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)