Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 55 21.82% 24.42 76.36% 0.42 0.1999 -0.298
Blitz 0 244 50.41% 25.46 61.48% -0.531 -0.2443 -0.931
Dahan Insurrection 4 287 32.75% 52.11 62.37% -0.324 -0.4386 -0.51
Despicable Theft 2 86 40.7% 33.74 69.77% 0.633 1.3716 -0.297
Elemental Invocation 1 178 48.31% 28.04 65.73% 0.621 1.3773 -0.789
Guard the Isle's Heart 0 2074 21.12% 39.48 56.75% 0.199 -0.3824 -1.313
Powers Long Forgotten 1 117 50.43% 29.84 63.25% -0.291 0.5623 -0.208
Rituals of Terror 3 72 56.94% 35.58 58.33% -0.451 -0.6216 0.16
Rituals of the Destroying Flame 3 61 68.33% 34.13 60.66% -0.176 0.7351 0.38
Second Wave 0 1015 39.26% 31.92 78.72% 0.508 0.5869 0.139
The Great River 3 119 35.29% 28.39 51.26% -1.038 0.3254 -1.449
Varied Terrains 2 58 44.83% 28.07 58.62% -0.763 0.1163 -0.657
Ward the Shores 2 134 29.85% 25.19 55.22% -0.085 0.8965 -1.025

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1162 39.37 62.48% -0.107 -0.0031 -0.525
Aid From Lesser Spirits 958 42.77 68.06% 0.259 0.1145 -0.191
All Things Weaken 1248 37.3 58.73% -1.443 -1.0768 -0.602
Attenuated Essence 163 37.03 57.06% -0.698 -0.6994 -0.368
Back Against the Wall 953 41.31 65.16% 0.785 0.8498 -0.345
Blight Corrodes the Spirit 154 37.46 55.19% 0.147 0.3825 -0.842
Burn Brightest Before the End 95 37.04 56.84% 0.436 0.5966 -0.275
Disintegrating Ecosystem 1027 36.7 57.35% -0.711 -0.3353 -0.699
Downward Spiral 1267 37.95 64.96% -0.344 -0.2719 -0.378
Erosion of Will 1093 38.7 58.28% -0.655 -0.3982 -0.618
Intensifying Exploitation 135 33.93 51.85% -0.413 -0.1392 -0.774
Invaders Find the Land to Their Liking 545 45.35 84.22% 0.384 -0.1032 0.679
Memory Fades to Dust 1260 36.53 59.29% -0.074 0.109 -0.601
Power Corrodes the Spirit 1199 37.37 60.05% 0.358 0.5708 -0.56
Promising Farmlands 1121 36.62 58.7% -0.43 -0.1068 -0.568
Shattered Fragments of Power 125 33.5 48.0% -0.802 -0.6313 -0.98
Slow Dissolution of Will 125 33.12 49.6% 0.002 0.3855 -0.729
Strong Earth Shatters Slowly 356 44.06 85.96% 0.252 -0.424 0.485
The Border of Life and Death 54 35.06 66.67% 0.718 0.2016 -0.252
Thriving Communities 1218 37.03 59.44% 0.226 0.5502 -0.36
Thriving Crops 69 32.0 60.87% -0.353 -0.3512 -0.944
Unnatural Proliferation 1301 38.86 59.57% -0.188 -0.0013 -0.51
Untended Land Crumbles 1267 36.62 58.96% -0.247 0.0922 -0.629

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 7865 41.72% 36.4 74.44% 0.125 0.9881 0.089
B 8587 39.74% 34.9 72.69% 0.161 0.9817 0.011
C 10779 40.22% 38.57 74.65% 0.108 0.8063 0.556
D 7099 41.35% 36.66 74.88% 0.457 1.3128 0.188
E 7740 40.39% 35.48 70.8% 0.154 0.8426 0.127
F 6277 41.74% 36.84 73.28% 0.025 0.8429 0.094
G 6360 41.71% 37.57 73.43% 0.529 1.409 0.151
H 5599 42.57% 37.61 76.0% 0.082 0.8629 0.333
East 1038 45.51% 34.54 62.33% -0.24 0.5528 0.156
Northeast 630 44.2% 34.69 63.02% 0.087 0.9683 -0.589
Northwest 523 45.79% 32.86 58.89% -0.131 0.7405 -0.831
Southeast 390 39.28% 31.46 64.36% -0.451 0.4076 0.316
Southwest 397 40.61% 28.82 59.7% -0.925 0.284 -0.691
West 960 48.38% 32.29 58.54% -0.047 1.0133 0.298

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 472 0.0% 20.52 60.38% -0.387 0.3288 -1.039
Not Using Events or Tokens 197 45.45% 11.36 38.07% -0.963 -0.489 -0.32
Skip Initial Invader Actions 877 13.08% 40.7 88.48% 0.064 -0.5036 0.495
Start of Game Growth 1250 18.2% 40.86 86.16% 0.979 0.3148 1.104
Unlimited Undo 3377 39.35% 40.6 82.14% -0.066 -0.0431 0.756
Using Tokens but Not Events 4625 20.34% 27.95 75.46% 0.039 0.0868 -0.452

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 97.67%
Lightning's Boon 93.29%
Raging Storm 84.68%
Shatter Homesteads 98.85%

Terror Level

Terror Level Completed Average Score Win Rate
I 4057 15.45 6.01%
II 9502 30.45 53.05%
III 13880 34.8 86.48%
IV 12173 38.47 99.84%

Results

Result Completed
Win: Invaders destroyed (Terror I) 244
Win: Invaders destroyed (Terror III) 11873
Win: Invaders destroyed (Terror II) 4885
Win: Terror victory (Terror IV) 12106
Game abandoned (v.3.0+) 2600
Lose: Invader deck ran out 58
Lose: Adversary condition 2634
Win: Sacrifice victory 82
Lose: Scenario condition 474
Win: Scenario condition 253
Lose: Blight pool ran out 4259
Lose: Spirit destroyed 144

Number of Players

Score Model: -0.621 Win Model: -0.285
Num. Completed Blight Flip Rate Average Score Win Rate
1 25330 44.83% 39.81 75.33%
2 8278 43.83% 36.51 74.8%
3 3517 37.25% 33.3 69.41%
4 1963 33.13% 34.39 70.5%
5 86 35.71% 30.23 70.93%
6 438 28.74% 26.86 64.84%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)