Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 2233 51.09% 31.49 -2.11 66.23% -0.701 -0.1286
Dahan Insurrection 4 3544 38.47% 57.16 9.015 65.52% -0.689 -0.2887
Elemental Invocation 1 55 43.64% 33.35 -2.092 65.45% -0.787 -0.3215
Guard the Isle's Heart 0 10237 9.97% 47.97 4.574 75.66% -0.778 -0.4028
Powers Long Forgotten 1 734 53.71% 38.31 0.584 66.76% -0.578 -0.1308
Rituals of Terror 3 556 63.62% 35.03 1.043 52.16% -1.212 -0.5903
Rituals of the Destroying Flame 3 407 83.74% 33.47 -0.699 45.21% -1.095 -0.4707
Second Wave 0 6605 46.75% 29.94 -1.791 76.9% -0.463 -0.0446
The Great River 3 140 35.0% 35.96 0.31 60.0% -1.91 -0.4249
Ward the Shores 2 3151 56.98% 32.26 -0.701 63.38% -0.792 0.2386

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 6781 34.63 -1.929 58.13% -1.922 0.1456
Aid From Lesser Spirits 5828 36.9 -0.904 61.5% -1.788 0.1283
All Things Weaken 1510 29.81 -3.643 47.42% -2.325 -0.1646
Back Against the Wall 5033 32.35 -2.82 53.33% -2.126 -0.0335
Disintegrating Ecosystem 6441 32.31 -3.129 55.99% -1.976 0.2458
Downward Spiral 18495 28.98 -3.139 64.93% -1.768 0.2463
Erosion of Will 6579 33.58 -2.412 56.22% -2.01 0.2015
Invaders Find the Land to Their Liking 602 38.97 0.591 82.06% -0.663 0.0489
Memory Fades to Dust 18137 28.12 -3.529 59.93% -2.0 0.2162
Power Corrodes the Spirit 1522 30.6 -3.291 54.73% -1.998 0.0219
Promising Farmlands 6756 32.24 -3.046 56.01% -2.012 0.203
Strong Earth Shatters Slowly 348 41.15 1.687 85.34% -0.245 0.1724
Thriving Communities 1517 31.3 -2.934 55.57% -1.946 0.1608
Tipping Point 4259 33.63 -2.458 58.61% -1.854 0.3621
Unnatural Proliferation 1621 32.89 -2.06 57.62% -1.884 0.1967
Untended Land Crumbles 1582 29.79 -3.666 51.2% -2.153 -0.0574

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 28218 53.44% 31.9 -1.078 74.04% -0.068 -1.1411
B 30823 52.83% 34.52 -0.212 75.17% 0.002 -1.1625
C 29516 53.89% 33.76 -0.29 74.81% 0.032 -1.3652
D 45549 51.42% 33.86 -0.436 74.85% 0.029 -1.1294
E 3696 53.45% 34.4 -0.382 73.24% 0.06 -1.1968
F 9095 51.46% 37.91 0.772 75.71% 0.075 -1.151
G 8442 54.0% 37.45 0.664 74.99% 0.094 -1.1185
H 8739 51.65% 36.81 0.501 76.23% 0.155 -1.0666
East 3046 35.07% 47.77 3.196 70.16% -0.063 -0.9985
Northeast 3488 39.97% 49.5 3.59 67.55% 0.042 -0.827
Northwest 2943 36.73% 50.27 3.988 70.37% 0.108 -0.8371
Southeast 356 53.8% 36.25 -1.016 65.73% -0.099 -1.082
Southwest 292 49.14% 37.2 -0.928 69.18% -0.1 -0.7247
West 3207 45.37% 43.85 1.694 63.95% -0.198 -0.8632

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 9051 0.0% 19.61 -6.233 69.85% -2.238 -0.1992
Not Using Events or Tokens 40435 55.02% 27.54 -3.099 75.41% -0.029 0.1917
Skip Initial Invader Actions 5994 16.84% 41.33 2.368 89.42% 0.432 -0.2736
Start of Game Growth 9172 19.43% 40.08 1.973 88.74% 0.596 0.137
Unlimited Undo 16258 42.69% 37.13 0.92 81.02% 0.286 -0.1167
Using Tokens but Not Events 15212 49.33% 31.95 -1.544 76.74% 0.041 -0.0052

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 85.18%
Grasping Tide 92.14%
Swallow the Land-Dwellers 75.8%
Tidal Boon 77.04%

Terror Level

Terror Level Completed Average Score Win Rate
I 16696 22.34 15.59%
II 53273 30.71 58.98%
III 68581 34.23 86.31%
IV 38860 37.48 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1762
Win: Invaders destroyed (Terror III) 38483
Win: Invaders destroyed (Terror II) 19500
Win: Terror victory (Terror IV) 25510
Lose: Invader deck ran out 1059
Lose: Adversary condition 11565
Win: Sacrifice victory 979
Lose: Scenario condition 2469
Win: Scenario condition 4304
Lose: Blight pool ran out 29659
Lose: Spirit destroyed 782

Number of Players

Score Model: 0.42 Win Model: -0.625
Num. Completed Blight Flip Rate Average Score Win Rate
1 77441 64.65% 33.3 68.95%
2 55466 46.92% 34.74 77.49%
3 22868 37.58% 36.35 80.23%
4 21635 33.32% 41.9 79.29%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2024-11-22 01:58:16 (Pacific Time)