Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 153 29.61% 26.75 66.01% 0.513 0.5953 0.016
Blitz 0 4022 41.31% 30.03 62.18% 0.166 0.4263 -0.192
Dahan Insurrection 4 5906 33.33% 51.87 58.13% -0.538 -0.7579 0.08
Despicable Theft 2 334 46.71% 24.86 48.8% -0.56 0.1113 -1.378
Elemental Invocation 1 535 57.01% 27.79 53.64% 0.539 1.2055 -1.487
Guard the Isle's Heart 0 14612 9.22% 48.21 70.52% 0.912 0.3136 0.58
Powers Long Forgotten 1 777 50.26% 30.76 54.44% -0.383 0.5722 -0.92
Rituals of Terror 3 914 57.85% 27.52 38.62% -0.58 -0.5052 -1.462
Rituals of the Destroying Flame 3 454 73.73% 29.39 37.89% -0.193 0.6568 -1.8
Second Wave 0 9277 42.24% 29.23 76.32% 0.229 0.3911 0.061
The Great River 3 537 31.72% 28.18 47.49% -1.179 0.0112 -2.039
Varied Terrains 2 264 48.11% 24.74 48.86% -0.394 0.2681 -1.296
Ward the Shores 2 4358 55.02% 27.65 54.52% -0.752 0.4341 -1.148

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 11342 33.48 56.58% 0.209 0.393 -0.42
Aid From Lesser Spirits 9835 36.19 60.82% 0.444 0.4048 -0.207
All Things Weaken 4904 28.92 45.45% -0.212 0.069 -0.685
Attenuated Essence 916 28.93 48.91% 0.454 0.4701 -0.787
Back Against the Wall 8560 31.59 52.87% 0.459 0.4949 -0.661
Blight Corrodes the Spirit 887 28.45 49.72% 0.171 0.3572 -0.719
Burn Brightest Before the End 680 29.48 45.59% 0.128 0.1686 -0.826
Disintegrating Ecosystem 10971 30.62 53.69% 0.121 0.3797 -0.612
Downward Spiral 33880 27.15 61.77% 0.687 0.8036 -0.36
Erosion of Will 11264 32.5 54.81% 0.192 0.4315 -0.545
Intensifying Exploitation 962 26.75 45.53% 0.448 0.6844 -0.857
Invaders Find the Land to Their Liking 2067 35.92 76.73% 0.888 0.2457 0.059
Memory Fades to Dust 33529 26.27 56.7% 0.345 0.5883 -0.522
Power Corrodes the Spirit 4864 28.89 51.5% 0.034 0.2565 -0.734
Promising Farmlands 11304 31.21 54.47% 0.388 0.6273 -0.662
Shattered Fragments of Power 713 31.69 50.63% -0.055 0.0252 -0.342
Slow Dissolution of Will 918 26.13 39.11% -0.199 0.1436 -1.103
Strong Earth Shatters Slowly 1318 37.07 78.76% 1.448 0.7575 0.357
The Border of Life and Death 246 29.51 59.76% 0.237 -0.3046 -0.516
Thriving Communities 5039 29.55 51.88% 0.084 0.3124 -0.61
Thriving Crops 455 30.82 59.34% 0.6 0.3227 -0.511
Tipping Point 4263 33.61 58.57% 0.0 0.8705 -0.373
Unnatural Proliferation 5304 31.74 54.17% 0.478 0.6668 -0.5
Untended Land Crumbles 5085 28.72 49.48% 0.02 0.2532 -0.688

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 117243 43.26% 30.67 69.73% -0.533 0.4443 -0.352
B 119383 43.11% 31.63 69.96% -0.545 0.3339 -0.12
C 118854 43.53% 31.65 70.31% -0.408 0.293 -0.208
D 139951 44.21% 31.31 69.23% -0.353 0.5667 -0.439
E 34578 41.93% 31.92 67.22% -0.248 0.5187 -0.592
F 47033 42.98% 33.05 69.46% -0.271 0.569 -0.314
G 44860 42.96% 33.76 70.11% -0.337 0.4767 -0.26
H 46693 42.36% 33.77 69.93% -0.234 0.5813 -0.293
East 20479 35.41% 43.79 63.57% -0.157 0.5988 -0.794
Northeast 14833 32.06% 45.49 65.03% -0.358 0.3604 -0.748
Northwest 12606 29.94% 46.46 66.33% -0.095 0.7221 -0.596
Southeast 3968 32.24% 36.29 56.65% -0.413 0.3897 -1.911
Southwest 3591 29.42% 35.83 59.06% -1.404 -0.1756 -1.104
West 18388 34.12% 44.18 65.15% -0.054 0.8818 -0.848

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 19989 0.0% 16.58 60.06% -0.548 0.1662 -0.945
Not Using Events or Tokens 89049 51.0% 23.46 65.06% -0.161 0.2153 -0.11
Skip Initial Invader Actions 10646 16.89% 38.6 84.52% 0.17 -0.4757 0.532
Start of Game Growth 17131 18.55% 37.83 83.39% 0.604 0.0725 0.436
Unlimited Undo 33626 38.11% 33.37 74.03% 0.118 0.0335 0.279
Using Tokens but Not Events 33106 41.03% 30.6 70.76% -0.136 -0.1418 0.012

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 85.77%
Grasping Tide 92.66%
Swallow the Land-Dwellers 77.65%
Tidal Boon 78.69%

Terror Level

Terror Level Completed Average Score Win Rate
I 61260 13.54 7.86%
II 103747 30.15 56.27%
III 130092 34.83 85.85%
IV 72589 38.66 99.51%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4814
Win: Invaders destroyed (Terror III) 107651
Win: Invaders destroyed (Terror II) 54083
Win: Terror victory (Terror IV) 71470
Game abandoned (v.3.0+) 36138
Lose: Invader deck ran out 1899
Lose: Adversary condition 21574
Win: Sacrifice victory 1759
Lose: Scenario condition 4250
Win: Scenario condition 7330
Lose: Blight pool ran out 55333
Lose: Spirit destroyed 1387

Number of Players

Score Model: 0.378 Win Model: 0.088
Num. Completed Blight Flip Rate Average Score Win Rate
1 157654 61.54% 29.62 61.98%
2 113885 44.62% 31.25 69.75%
3 48824 36.35% 34.13 73.99%
4 41088 30.79% 37.13 72.55%
5 1215 28.24% 33.26 71.93%
6 5022 17.61% 34.66 62.7%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. All models omit the user with ID starting with 83fcac33, for extreme outlying behavior. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-26 04:33:17 (Pacific Time)