Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 63 41.94% 23.17 69.84% -0.104 -0.2906 -0.127
Blitz 0 2813 46.61% 32.19 68.54% 0.778 0.9281 -0.648
Dahan Insurrection 4 4596 35.07% 57.51 64.75% -0.31 -0.5395 -0.138
Despicable Theft 2 185 56.76% 29.41 58.92% -1.043 -0.3024 -0.616
Elemental Invocation 1 344 59.01% 31.89 60.17% -0.452 0.3222 -1.256
Guard the Isle's Heart 0 11312 9.44% 50.54 74.99% 0.953 0.332 0.243
Powers Long Forgotten 1 587 54.47% 36.21 63.54% 0.448 0.9498 -0.891
Rituals of Terror 3 665 67.27% 32.98 44.66% -1.056 -0.9925 -1.151
Rituals of the Destroying Flame 3 359 80.5% 32.98 40.95% -0.304 0.7369 -1.944
Second Wave 0 7234 43.4% 29.67 78.42% 0.446 0.504 -0.267
The Great River 3 353 36.08% 34.59 58.92% -1.337 0.0192 -2.005
Varied Terrains 2 88 55.68% 30.06 52.27% -0.536 -0.0312 -1.531
Ward the Shores 2 3254 58.19% 31.27 61.8% -0.674 0.5003 -0.932

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 9648 34.27 58.08% 0.139 0.3872 -1.009
Aid From Lesser Spirits 8370 36.73 61.77% 0.05 0.0357 -0.841
All Things Weaken 3484 30.52 48.31% -0.538 -0.1132 -1.195
Attenuated Essence 78 32.23 55.13% 0.599 0.761 -0.967
Back Against the Wall 7268 32.1 53.29% 0.076 0.1841 -1.302
Blight Corrodes the Spirit 90 25.99 52.22% 0.342 0.7053 -1.281
Burn Brightest Before the End 76 29.79 48.68% 0.132 0.3997 -0.803
Disintegrating Ecosystem 9215 31.76 55.49% 0.082 0.5582 -1.205
Downward Spiral 26553 28.71 64.46% 0.176 0.4802 -0.974
Erosion of Will 9579 33.36 56.1% -0.011 0.3553 -1.131
Intensifying Exploitation 102 23.56 47.06% 0.069 0.4215 -1.482
Invaders Find the Land to Their Liking 1480 37.82 80.68% 0.612 0.1009 -0.454
Memory Fades to Dust 26281 27.79 59.4% -0.019 0.4159 -1.157
Power Corrodes the Spirit 3526 30.28 54.08% -0.228 0.0339 -1.274
Promising Farmlands 9549 32.17 56.19% 0.015 0.5382 -1.236
Shattered Fragments of Power 81 33.3 55.56% 0.506 0.6218 -0.713
Slow Dissolution of Will 88 28.19 43.18% 0.097 0.5802 -1.331
Strong Earth Shatters Slowly 926 39.39 82.94% 0.232 -0.3941 -0.059
The Border of Life and Death 26 26.12 46.15% 0.012 -0.2387 -1.033
Thriving Communities 3605 31.1 54.4% -0.097 0.3358 -1.117
Thriving Crops 49 31.1 63.27% 0.678 0.6679 -0.197
Tipping Point 4261 33.63 58.6% 0.0 -0.1579 -1.027
Unnatural Proliferation 3815 32.94 56.09% -0.166 0.0956 -1.084
Untended Land Crumbles 3667 29.97 51.49% 0.072 0.3887 -1.233

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 86821 45.59% 33.75 76.45% -0.933 -0.0735 0.013
B 89439 45.33% 34.81 76.84% -0.854 -0.0398 0.316
C 89100 45.89% 34.64 76.83% -0.943 -0.2555 0.145
D 104659 46.62% 34.33 75.88% -0.831 0.0047 -0.063
E 21372 44.56% 36.22 75.72% -0.855 -0.2024 -0.149
F 33092 45.06% 36.76 76.58% -0.916 -0.1639 -0.016
G 31278 45.32% 37.04 77.01% -0.792 -0.0204 0.092
H 31947 44.74% 36.8 76.87% -0.704 -0.0203 0.082
East 15915 37.12% 47.57 68.41% -0.602 0.0464 -0.561
Northeast 11535 34.0% 49.49 70.45% -0.627 0.2004 -0.498
Northwest 10009 31.07% 50.43 71.94% -0.991 -0.2644 -0.312
Southeast 2378 38.48% 40.35 63.71% -1.121 -0.4114 -1.646
Southwest 2073 34.66% 39.9 68.26% -0.392 0.7208 -0.521
West 14483 35.22% 47.96 70.14% -0.753 0.2149 -0.551

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 13930 0.0% 19.37 69.5% -0.674 0.1697 -0.949
Not Using Events or Tokens 61323 54.32% 27.13 74.38% 0.034 0.3604 0.141
Skip Initial Invader Actions 8460 16.93% 40.56 88.82% 0.293 -0.2998 0.135
Start of Game Growth 13406 19.32% 39.95 88.16% 0.413 0.1445 0.316
Unlimited Undo 24868 40.98% 36.72 81.02% 0.104 0.1002 0.599
Using Tokens but Not Events 23860 44.81% 32.73 76.84% 0.009 -0.0511 0.072

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 85.47%
Grasping Tide 92.2%
Swallow the Land-Dwellers 75.9%
Tidal Boon 77.58%

Terror Level

Terror Level Completed Average Score Win Rate
I 28389 20.88 14.35%
II 81221 31.03 58.93%
III 104060 34.74 86.57%
IV 58839 38.02 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4071
Win: Invaders destroyed (Terror III) 86555
Win: Invaders destroyed (Terror II) 44046
Win: Terror victory (Terror IV) 57889
Game abandoned (v.3.0+) 3444
Lose: Invader deck ran out 1546
Lose: Adversary condition 17628
Win: Sacrifice victory 1490
Lose: Scenario condition 3577
Win: Scenario condition 6513
Lose: Blight pool ran out 44621
Lose: Spirit destroyed 1129

Number of Players

Score Model: 0.31 Win Model: 0.069
Num. Completed Blight Flip Rate Average Score Win Rate
1 117776 64.16% 32.67 67.98%
2 84627 46.79% 34.19 76.41%
3 35787 37.16% 36.77 79.91%
4 31890 31.92% 41.57 79.52%
5 517 23.86% 39.98 81.62%
6 1912 20.61% 37.96 76.05%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. All models omit the user with ID starting with 83fcac33, for extreme outlying behavior. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-02 03:54:23 (Pacific Time)