Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 115 33.33% 24.74 66.09% -0.665 -0.6501 -0.385
Blitz 0 3489 42.59% 31.68 65.66% 0.018 0.3061 -0.316
Dahan Insurrection 4 5422 33.95% 53.72 60.2% 0.151 -0.0259 -0.015
Despicable Theft 2 272 49.63% 25.07 49.63% -0.614 0.247 -1.365
Elemental Invocation 1 443 58.69% 29.0 55.3% -1.495 -0.5621 -1.336
Guard the Isle's Heart 0 13024 9.21% 48.95 72.48% 0.108 -0.5385 0.533
Powers Long Forgotten 1 710 51.14% 32.34 56.62% -1.085 -0.1395 -0.908
Rituals of Terror 3 778 62.56% 30.27 41.9% -0.867 -0.7909 -1.147
Rituals of the Destroying Flame 3 412 77.13% 30.37 37.62% -0.565 0.55 -1.806
Second Wave 0 8443 42.71% 29.42 77.06% 0.4 0.4303 -0.034
The Great River 3 459 33.19% 30.1 51.2% -1.576 -0.151 -2.133
Varied Terrains 2 185 44.86% 25.22 48.65% -0.722 0.0523 -1.194
Ward the Shores 2 3908 56.55% 28.95 56.78% -1.032 0.0128 -1.14

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 10604 33.89 57.34% 0.055 0.2307 -0.56
Aid From Lesser Spirits 9213 36.33 60.96% 0.198 0.1438 -0.39
All Things Weaken 4282 29.63 46.94% -0.583 -0.2896 -0.785
Attenuated Essence 544 30.67 51.29% 0.74 0.8239 -0.884
Back Against the Wall 8039 31.73 52.88% -0.08 -0.0328 -0.857
Blight Corrodes the Spirit 540 30.04 55.0% 0.42 0.623 -0.689
Burn Brightest Before the End 429 29.18 45.69% -0.137 0.0506 -0.952
Disintegrating Ecosystem 10228 31.09 54.42% -0.291 0.1183 -0.754
Downward Spiral 30457 27.73 62.75% 0.361 0.4884 -0.55
Erosion of Will 10529 32.85 55.23% 0.05 0.3332 -0.705
Intensifying Exploitation 532 27.48 44.55% -0.103 0.1445 -0.988
Invaders Find the Land to Their Liking 1830 36.41 77.65% 0.828 0.3125 -0.1
Memory Fades to Dust 30157 26.85 57.75% 0.155 0.3921 -0.714
Power Corrodes the Spirit 4235 29.58 52.77% 0.171 0.3893 -0.878
Promising Farmlands 10544 31.61 55.12% 0.047 0.3414 -0.812
Shattered Fragments of Power 430 31.53 51.16% 0.125 0.3268 -0.497
Slow Dissolution of Will 552 26.95 40.94% -0.266 0.118 -1.18
Strong Earth Shatters Slowly 1137 37.74 79.77% 0.815 0.2344 0.245
The Border of Life and Death 155 30.18 60.65% 0.897 0.38 -0.856
Thriving Communities 4418 30.29 53.24% 0.01 0.3493 -0.713
Thriving Crops 284 32.53 61.62% 0.43 0.3877 -0.439
Tipping Point 4262 33.62 58.59% 0.0 0.0 -0.559
Unnatural Proliferation 4677 32.35 55.53% 0.1 0.24 -0.618
Untended Land Crumbles 4442 29.51 50.68% -0.394 0.0546 -0.804

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 103851 44.08% 31.91 72.47% -0.746 0.1155 -0.23
B 106046 43.89% 32.89 72.68% -0.586 0.2304 0.04
C 105376 44.47% 32.81 72.94% -0.693 -0.0139 -0.072
D 124023 45.12% 32.49 71.86% -0.593 0.2117 -0.311
E 28782 42.73% 33.5 70.5% -0.672 -0.0039 -0.4
F 40887 43.65% 34.39 72.12% -0.62 0.1781 -0.225
G 38854 43.82% 34.91 72.63% -0.644 0.1818 -0.128
H 40407 43.11% 34.76 72.35% -0.546 0.2268 -0.184
East 18353 36.17% 45.33 65.42% -0.314 0.5315 -0.706
Northeast 13382 32.88% 46.94 66.94% -0.407 0.3639 -0.631
Northwest 11480 30.56% 47.86 68.14% -0.289 0.5182 -0.586
Southeast 3304 34.4% 36.93 57.54% -0.497 0.3725 -1.784
Southwest 2965 31.18% 36.14 60.2% -1.229 0.0526 -0.95
West 16616 34.7% 45.64 66.91% -0.418 0.5781 -0.773

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 17177 0.0% 17.68 63.78% -0.411 0.3849 -1.015
Not Using Events or Tokens 76065 52.08% 24.83 68.73% -0.178 0.2093 -0.0
Skip Initial Invader Actions 9842 16.99% 39.31 86.21% 0.43 -0.1846 0.497
Start of Game Growth 15589 19.13% 38.66 85.3% 0.837 0.2558 0.382
Unlimited Undo 29721 39.2% 34.78 76.94% -0.196 -0.1519 0.351
Using Tokens but Not Events 28958 42.16% 31.46 73.09% 0.196 0.1378 0.037

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 85.75%
Grasping Tide 92.49%
Swallow the Land-Dwellers 77.04%
Tidal Boon 78.23%

Terror Level

Terror Level Completed Average Score Win Rate
I 46456 15.74 9.71%
II 93833 30.48 57.34%
III 118476 34.79 86.31%
IV 66407 38.41 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4507
Win: Invaders destroyed (Terror III) 98433
Win: Invaders destroyed (Terror II) 49691
Win: Terror victory (Terror IV) 65354
Game abandoned (v.3.0+) 21058
Lose: Invader deck ran out 1731
Lose: Adversary condition 19895
Win: Sacrifice victory 1649
Lose: Scenario condition 3939
Win: Scenario condition 7005
Lose: Blight pool ran out 50632
Lose: Spirit destroyed 1278

Number of Players

Score Model: 0.088 Win Model: 0.052
Num. Completed Blight Flip Rate Average Score Win Rate
1 139608 62.54% 30.79 64.29%
2 100789 45.37% 32.39 72.36%
3 43133 36.63% 35.27 76.48%
4 37120 31.26% 38.88 75.2%
5 942 28.6% 34.14 73.67%
6 3580 18.3% 34.47 65.92%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. All models omit the user with ID starting with 83fcac33, for extreme outlying behavior. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)