Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 21 42.86% 24.48 80.95% 0.232 0.0296 0.0
Blitz 0 2280 49.16% 31.97 66.97% -0.624 -0.3665 -0.841
Dahan Insurrection 4 4007 36.43% 58.56 66.56% -0.717 -0.3037 -0.09
Despicable Theft 2 147 60.54% 31.1 62.59% -0.381 0.0647 -0.307
Elemental Invocation 1 297 59.26% 32.01 60.27% -0.474 0.0116 -1.466
Guard the Isle's Heart 0 10054 9.25% 50.79 75.63% -1.067 -0.7618 0.197
Powers Long Forgotten 1 535 53.21% 36.87 63.18% -0.788 -0.6066 -1.063
Rituals of Terror 3 585 69.47% 32.82 44.79% -1.477 -1.3562 -1.231
Rituals of the Destroying Flame 3 317 80.76% 33.61 43.22% -0.442 -0.0271 -1.853
Second Wave 0 6482 44.0% 29.47 78.54% -0.534 0.0319 -0.361
The Great River 3 312 36.01% 35.74 60.9% -0.096 1.3014 -2.233
Varied Terrains 2 22 59.09% 38.36 63.64% -0.47 0.0562 -0.4
Ward the Shores 2 2949 58.71% 31.77 62.53% -1.044 0.1179 -0.959

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 8959 34.37 58.3% -1.446 0.4569 -1.172
Aid From Lesser Spirits 7826 36.81 62.0% -1.381 0.3488 -0.997
All Things Weaken 2938 30.63 49.12% -1.891 0.0948 -1.376
Back Against the Wall 6705 32.15 53.51% -1.821 -0.0045 -1.438
Disintegrating Ecosystem 8544 31.86 55.65% -1.907 0.1431 -1.37
Downward Spiral 24581 28.86 64.87% -1.735 0.2585 -1.082
Erosion of Will 8853 33.42 56.25% -1.608 0.4753 -1.306
Invaders Find the Land to Their Liking 1231 38.17 81.15% -0.274 0.1667 -0.597
Memory Fades to Dust 24213 27.97 59.66% -1.987 0.0967 -1.291
Power Corrodes the Spirit 2988 30.54 54.82% -1.832 0.1058 -1.449
Promising Farmlands 8875 32.3 56.5% -1.899 0.1468 -1.372
Strong Earth Shatters Slowly 759 39.83 85.24% -0.23 0.195 -0.11
Thriving Communities 3028 31.44 55.55% -1.701 0.2823 -1.208
Tipping Point 4261 33.63 58.6% 0.042 -0.0759 -1.184
Unnatural Proliferation 3219 32.87 56.29% -1.886 0.0788 -1.27
Untended Land Crumbles 3133 29.99 51.61% -1.833 0.1604 -1.392

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 78964 46.12% 34.04 77.25% -0.43 0.3674 0.008
B 81821 45.8% 35.15 77.65% -0.274 0.4697 0.315
C 81384 46.33% 34.96 77.62% -0.292 0.2768 0.116
D 95444 47.14% 34.62 76.82% -0.261 0.5346 -0.048
E 17491 45.68% 36.98 77.3% 0.211 0.8576 -0.033
F 28777 45.66% 37.34 77.79% -0.354 0.3702 0.002
G 27395 45.86% 37.59 78.07% -0.118 0.6134 0.07
H 27568 45.17% 37.23 78.09% -0.169 0.5433 0.079
East 14559 37.79% 48.24 69.34% -0.639 0.1295 -0.38
Northeast 10497 34.73% 50.36 71.64% -0.73 0.1303 -0.35
Northwest 9156 32.02% 51.24 72.9% -0.4 0.6764 -0.188
Southeast 1881 42.21% 41.26 65.71% -1.328 -0.6214 -1.718
Southwest 1585 38.11% 40.52 70.91% -0.362 0.7633 -0.618
West 13283 36.06% 48.52 70.89% -0.428 0.526 -0.424

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 12693 0.0% 19.67 70.95% -2.486 -0.357 -0.957
Not Using Events or Tokens 55887 54.65% 27.43 75.43% 0.031 0.2059 0.075
Skip Initial Invader Actions 7683 16.82% 40.61 89.56% 0.516 0.3737 -0.199
Start of Game Growth 12211 19.37% 39.69 88.8% 0.661 -0.099 0.2
Unlimited Undo 22401 41.29% 36.88 81.86% 0.344 -0.2598 0.567
Using Tokens but Not Events 21116 46.04% 33.16 78.03% 0.231 0.0749 0.1

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 85.61%
Grasping Tide 92.25%
Swallow the Land-Dwellers 75.68%
Tidal Boon 77.36%

Terror Level

Terror Level Completed Average Score Win Rate
I 23075 22.56 15.66%
II 73904 30.98 59.19%
III 95304 34.53 86.59%
IV 54147 37.77 99.48%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3610
Win: Invaders destroyed (Terror III) 79258
Win: Invaders destroyed (Terror II) 40222
Win: Terror victory (Terror IV) 53273
Lose: Invader deck ran out 1419
Lose: Adversary condition 16076
Win: Sacrifice victory 1341
Lose: Scenario condition 3288
Win: Scenario condition 6038
Lose: Blight pool ran out 40872
Lose: Spirit destroyed 1033

Number of Players

Score Model: 0.554 Win Model: 0.324
Num. Completed Blight Flip Rate Average Score Win Rate
1 106459 64.5% 32.98 68.94%
2 77030 47.15% 34.62 77.56%
3 32240 37.38% 36.88 80.58%
4 29503 32.41% 42.05 80.09%
5 230 24.53% 44.56 86.96%
6 968 22.67% 40.64 82.13%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. All models omit the user with ID starting with 83fcac33, for extreme outlying behavior. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)