Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 89 35.23% 22.83 70.79% 0.293 0.1528 -0.55
Blitz 0 3195 44.04% 31.78 66.95% 0.556 0.6664 -0.527
Dahan Insurrection 4 5103 34.64% 54.98 61.49% -0.208 -0.4434 -0.156
Despicable Theft 2 214 53.74% 27.99 55.61% -1.046 -0.4032 -0.771
Elemental Invocation 1 395 60.51% 31.12 58.73% -0.177 0.6252 -1.26
Guard the Isle's Heart 0 12115 9.34% 49.65 73.88% 0.498 -0.2763 0.403
Powers Long Forgotten 1 645 52.81% 34.27 60.16% -1.212 -0.4391 -0.916
Rituals of Terror 3 725 64.22% 31.19 42.48% -1.35 -1.3336 -1.139
Rituals of the Destroying Flame 3 392 78.06% 31.28 38.52% -1.348 -0.2915 -1.916
Second Wave 0 7813 43.03% 29.56 77.74% 0.527 0.6072 -0.148
The Great River 3 404 33.0% 31.37 52.72% -2.211 -1.082 -2.17
Varied Terrains 2 132 51.52% 26.2 48.48% -0.377 0.3151 -1.312
Ward the Shores 2 3578 57.71% 30.19 59.25% -0.607 0.2556 -1.023

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 10124 34.13 57.74% 0.534 0.6933 -0.751
Aid From Lesser Spirits 8833 36.47 61.35% 0.384 0.2975 -0.597
All Things Weaken 3837 30.23 47.9% -0.035 0.3071 -0.965
Attenuated Essence 297 29.67 48.15% 0.156 0.2304 -1.083
Back Against the Wall 7675 31.89 53.11% 0.129 0.2039 -1.06
Blight Corrodes the Spirit 310 29.38 53.87% 0.483 0.6742 -0.915
Burn Brightest Before the End 240 30.7 49.58% -0.13 -0.0063 -0.915
Disintegrating Ecosystem 9710 31.41 55.03% -0.197 0.1758 -0.957
Downward Spiral 28607 28.15 63.45% 0.32 0.4565 -0.74
Erosion of Will 10056 33.07 55.72% 0.058 0.3529 -0.9
Intensifying Exploitation 307 26.42 43.65% 0.145 0.384 -1.24
Invaders Find the Land to Their Liking 1663 37.12 79.01% 0.438 -0.0941 -0.265
Memory Fades to Dust 28269 27.28 58.5% 0.159 0.4394 -0.916
Power Corrodes the Spirit 3876 29.93 53.35% 0.173 0.3259 -1.061
Promising Farmlands 10035 31.86 55.58% -0.076 0.2699 -0.996
Shattered Fragments of Power 256 31.3 53.52% 0.225 0.4201 -0.668
Slow Dissolution of Will 317 27.75 40.69% -0.203 0.2484 -1.229
Strong Earth Shatters Slowly 1031 38.41 81.28% 0.795 0.0544 0.147
The Border of Life and Death 91 30.3 57.14% 0.331 -0.1019 -1.309
Thriving Communities 3971 30.58 53.74% 0.226 0.5251 -0.898
Thriving Crops 157 31.63 59.87% 0.449 0.3467 -0.558
Tipping Point 4262 33.62 58.59% 0.0 0.5571 -0.769
Unnatural Proliferation 4229 32.76 55.92% 0.594 0.7393 -0.791
Untended Land Crumbles 4020 29.74 51.24% 0.188 0.4879 -0.981

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 95423 44.71% 32.71 74.23% -1.107 -0.1125 -0.116
B 97776 44.56% 33.73 74.58% -1.107 -0.1893 0.172
C 97396 45.08% 33.61 74.69% -1.124 -0.3811 0.018
D 114350 45.8% 33.31 73.66% -0.956 -0.0042 -0.196
E 25012 43.48% 34.77 73.04% -0.955 -0.1741 -0.297
F 37012 44.28% 35.45 74.23% -1.18 -0.2874 -0.135
G 34969 44.53% 35.9 74.84% -0.913 -0.0574 -0.036
H 36188 43.89% 35.58 74.4% -0.952 -0.1043 -0.11
East 17130 36.63% 46.32 66.64% -0.502 0.2677 -0.642
Northeast 12478 33.45% 47.98 68.35% -0.659 0.1288 -0.578
Northwest 10778 30.98% 48.88 69.6% -0.702 0.2812 -0.452
Southeast 2812 36.51% 38.09 59.5% -1.759 -0.8842 -1.716
Southwest 2504 32.89% 37.37 63.22% -0.76 0.4481 -0.763
West 15551 35.03% 46.68 68.24% -0.643 0.2912 -0.666

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 15633 0.0% 18.32 65.98% -0.524 0.1052 -1.181
Not Using Events or Tokens 69003 53.1% 25.8 71.05% -0.407 0.099 0.087
Skip Initial Invader Actions 9215 17.07% 39.87 87.38% 0.762 0.1275 0.384
Start of Game Growth 14548 19.3% 39.24 86.45% 0.451 0.0619 0.21
Unlimited Undo 27408 40.17% 35.74 78.99% 0.347 0.391 0.518
Using Tokens but Not Events 26350 43.36% 31.96 74.71% -0.126 -0.1526 0.03

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 85.65%
Grasping Tide 92.36%
Swallow the Land-Dwellers 76.54%
Tidal Boon 77.86%

Terror Level

Terror Level Completed Average Score Win Rate
I 37618 17.67 11.41%
II 87477 30.7 58.03%
III 111292 34.75 86.5%
IV 62693 38.22 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4291
Win: Invaders destroyed (Terror III) 92588
Win: Invaders destroyed (Terror II) 46788
Win: Terror victory (Terror IV) 61681
Game abandoned (v.3.0+) 12301
Lose: Invader deck ran out 1619
Lose: Adversary condition 18754
Win: Sacrifice victory 1572
Lose: Scenario condition 3755
Win: Scenario condition 6781
Lose: Blight pool ran out 47743
Lose: Spirit destroyed 1207

Number of Players

Score Model: 0.261 Win Model: 0.167
Num. Completed Blight Flip Rate Average Score Win Rate
1 128784 63.22% 31.63 65.93%
2 92893 46.01% 33.15 74.16%
3 39618 36.87% 35.89 77.91%
4 34285 31.54% 40.31 77.52%
5 761 27.6% 36.22 75.69%
6 2739 19.44% 34.73 68.57%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. All models omit the user with ID starting with 83fcac33, for extreme outlying behavior. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)