Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 2508 51.43% 31.12 -2.178 67.03% -0.675 -0.1091
Dahan Insurrection 4 4356 37.58% 57.33 9.158 66.18% -0.687 -0.2864
Despicable Theft 2 89 61.8% 31.04 -1.123 66.29% -0.691 -0.4174
Elemental Invocation 1 210 59.05% 31.85 -2.2 55.71% -0.954 -0.4514
Guard the Isle's Heart 0 11839 9.7% 48.74 4.833 75.96% -0.774 -0.409
Powers Long Forgotten 1 800 53.65% 37.84 0.473 66.38% -0.611 -0.1644
Rituals of Terror 3 666 64.23% 34.49 0.936 51.35% -1.234 -0.5889
Rituals of the Destroying Flame 3 438 83.98% 33.41 -0.6 45.66% -1.081 -0.434
Second Wave 0 7701 46.21% 29.72 -1.852 77.08% -0.467 -0.0376
The Great River 3 222 33.78% 35.37 0.015 59.91% -1.903 -0.4303
Ward the Shores 2 3636 57.18% 32.17 -0.725 63.42% -0.801 0.2308

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 7911 34.46 -1.946 58.44% -1.931 0.1381
Aid From Lesser Spirits 6811 36.86 -0.876 61.9% -1.798 0.1152
All Things Weaken 2220 30.0 -3.534 48.29% -2.311 -0.1518
Back Against the Wall 5864 32.19 -2.852 53.51% -2.142 -0.055
Disintegrating Ecosystem 7450 31.99 -3.211 55.89% -2.009 0.2136
Downward Spiral 21518 28.95 -3.126 65.05% -1.783 0.239
Erosion of Will 7712 33.41 -2.453 56.15% -2.038 0.1694
Invaders Find the Land to Their Liking 903 38.62 0.506 81.73% -0.694 -0.0156
Memory Fades to Dust 21264 27.97 -3.565 59.83% -2.024 0.1904
Power Corrodes the Spirit 2222 30.48 -3.299 55.31% -2.0 0.0213
Promising Farmlands 7784 32.29 -2.973 56.5% -2.014 0.1941
Strong Earth Shatters Slowly 550 40.34 1.33 85.82% -0.297 0.1147
Thriving Communities 2266 31.44 -2.924 55.74% -1.959 0.1289
Tipping Point 4259 33.63 -2.444 58.61% -1.873 0.3516
Unnatural Proliferation 2443 33.02 -2.04 57.51% -1.92 0.1609
Untended Land Crumbles 2342 30.03 -3.506 52.09% -2.134 -0.0318

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 33017 53.54% 31.75 -1.092 74.07% -0.068 -0.7556
B 35835 52.85% 34.46 -0.202 75.35% 0.01 -0.7736
C 34735 53.84% 33.73 -0.279 74.88% 0.034 -0.9783
D 53649 51.15% 34.0 -0.348 75.27% 0.05 -0.7269
E 5540 52.31% 34.3 -0.453 73.88% 0.054 -0.8398
F 11806 51.15% 37.33 0.584 75.75% 0.065 -0.7761
G 10748 53.37% 37.08 0.574 75.59% 0.109 -0.7226
H 11110 51.45% 36.28 0.321 76.21% 0.138 -0.7008
East 3472 35.39% 47.76 3.154 69.61% -0.074 -0.65
Northeast 4083 39.64% 50.07 3.804 68.31% 0.107 -0.418
Northwest 3319 36.26% 50.58 4.079 70.62% 0.126 -0.4688
Southeast 482 52.81% 36.21 -1.069 64.11% -0.174 -0.8031
Southwest 391 49.74% 36.84 -1.193 67.01% -0.166 -0.3649
West 3611 44.64% 44.41 1.933 64.91% -0.144 -0.4714

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 10979 0.0% 19.64 -6.16 70.98% -2.212 -0.1592
Not Using Events or Tokens 48449 54.99% 27.5 -3.074 75.54% -0.026 0.1883
Skip Initial Invader Actions 6841 16.76% 40.86 2.208 89.46% 0.372 -0.3148
Start of Game Growth 10666 19.4% 39.73 1.919 88.95% 0.619 0.1504
Unlimited Undo 19421 42.03% 36.86 0.872 81.65% 0.297 -0.1264
Using Tokens but Not Events 17989 47.48% 32.42 -1.364 77.59% 0.045 -0.0055

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 85.47%
Grasping Tide 92.25%
Swallow the Land-Dwellers 75.6%
Tidal Boon 77.28%

Terror Level

Terror Level Completed Average Score Win Rate
I 19695 22.37 15.78%
II 63521 30.88 59.2%
III 82120 34.39 86.48%
IV 46462 37.55 99.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2267
Win: Invaders destroyed (Terror III) 49833
Win: Invaders destroyed (Terror II) 25188
Win: Terror victory (Terror IV) 32973
Lose: Invader deck ran out 1241
Lose: Adversary condition 13682
Win: Sacrifice victory 1175
Lose: Scenario condition 2857
Win: Scenario condition 5170
Lose: Blight pool ran out 35168
Lose: Spirit destroyed 906

Number of Players

Score Model: 0.438 Win Model: -0.469
Num. Completed Blight Flip Rate Average Score Win Rate
1 92097 64.6% 33.16 69.1%
2 66426 46.94% 34.59 77.66%
3 27390 37.33% 36.51 80.6%
4 25885 32.84% 42.08 79.77%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-04-15 02:07:53 (Pacific Time)