Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 67 40.91% 23.12 70.15% -0.032 -0.2206 -0.621
Blitz 0 2845 46.33% 32.15 68.4% 0.708 0.8916 -0.64
Dahan Insurrection 4 4683 35.46% 57.07 63.78% -0.503 -0.8177 -0.163
Despicable Theft 2 185 56.76% 29.41 58.92% -1.007 -0.262 -0.612
Elemental Invocation 1 346 59.25% 31.77 59.83% -0.608 0.1634 -1.253
Guard the Isle's Heart 0 11381 9.44% 50.46 74.87% 0.911 0.2901 0.261
Powers Long Forgotten 1 587 54.47% 36.21 63.54% 0.492 1.0343 -0.886
Rituals of Terror 3 665 67.27% 32.98 44.66% -1.159 -1.0523 -1.137
Rituals of the Destroying Flame 3 361 80.33% 32.8 40.72% -0.528 0.4428 -1.948
Second Wave 0 7281 43.42% 29.67 78.33% 0.475 0.5433 -0.244
The Great River 3 360 36.21% 34.3 58.06% -1.456 -0.1589 -2.052
Varied Terrains 2 92 53.26% 29.17 51.09% -0.59 -0.0164 -1.523
Ward the Shores 2 3261 58.16% 31.24 61.73% -0.716 0.4178 -0.928

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 9674 34.25 58.06% 0.182 0.3804 -0.991
Aid From Lesser Spirits 8397 36.74 61.75% 0.106 0.04 -0.824
All Things Weaken 3503 30.49 48.22% -0.544 -0.1765 -1.185
Attenuated Essence 95 31.97 52.63% 0.551 0.622 -0.929
Back Against the Wall 7284 32.11 53.31% 0.083 0.1524 -1.285
Blight Corrodes the Spirit 107 25.77 53.27% 0.476 0.7327 -1.196
Burn Brightest Before the End 85 30.22 52.94% 0.386 0.561 -0.792
Disintegrating Ecosystem 9251 31.76 55.48% 0.218 0.6563 -1.184
Downward Spiral 26682 28.69 64.33% 0.211 0.4575 -0.962
Erosion of Will 9607 33.37 56.08% -0.017 0.3008 -1.117
Intensifying Exploitation 122 22.41 43.44% 0.042 0.3115 -1.773
Invaders Find the Land to Their Liking 1487 37.84 80.63% 0.605 0.0954 -0.434
Memory Fades to Dust 26394 27.79 59.34% 0.082 0.4462 -1.143
Power Corrodes the Spirit 3552 30.22 54.03% -0.125 0.1109 -1.265
Promising Farmlands 9584 32.17 56.17% 0.101 0.5613 -1.212
Shattered Fragments of Power 95 31.6 52.63% 0.436 0.4906 -0.87
Slow Dissolution of Will 98 27.4 43.88% 0.146 0.5536 -1.419
Strong Earth Shatters Slowly 934 39.4 82.87% 0.409 -0.2336 -0.04
The Border of Life and Death 31 27.39 48.39% 0.222 -0.1647 -1.336
Thriving Communities 3629 31.08 54.37% -0.079 0.2784 -1.096
Thriving Crops 56 31.09 62.5% 0.741 0.626 -0.23
Tipping Point 4261 33.63 58.6% 0.0 -0.1815 -1.009
Unnatural Proliferation 3848 32.89 56.11% -0.077 0.0962 -1.07
Untended Land Crumbles 3686 29.95 51.47% 0.197 0.4452 -1.219

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 87303 45.52% 33.7 76.34% -0.929 -0.0956 0.01
B 89908 45.28% 34.75 76.73% -0.847 -0.0471 0.307
C 89584 45.82% 34.59 76.71% -0.947 -0.2902 0.138
D 105216 46.57% 34.28 75.77% -0.839 -0.0453 -0.075
E 21634 44.46% 36.15 75.55% -0.816 -0.1877 -0.162
F 33326 44.98% 36.67 76.4% -0.9 -0.1871 -0.02
G 31480 45.27% 36.98 76.9% -0.781 -0.043 0.089
H 32193 44.63% 36.73 76.72% -0.72 -0.0607 0.072
East 16024 37.09% 47.46 68.2% -0.464 0.1443 -0.572
Northeast 11600 33.94% 49.37 70.25% -0.686 0.0626 -0.5
Northwest 10086 31.19% 50.29 71.6% -1.018 -0.2016 -0.339
Southeast 2416 38.25% 40.13 63.37% -1.073 -0.3441 -1.67
Southwest 2108 34.37% 39.67 67.84% -0.222 0.8432 -0.579
West 14596 35.29% 47.84 69.86% -0.707 0.2428 -0.566

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 14033 0.0% 19.31 69.34% -0.603 0.2102 -0.935
Not Using Events or Tokens 61750 54.3% 27.08 74.16% 0.062 0.3984 0.137
Skip Initial Invader Actions 8507 16.89% 40.53 88.77% 0.283 -0.3501 0.14
Start of Game Growth 13473 19.32% 39.91 88.09% 0.353 0.0636 0.322
Unlimited Undo 25057 40.91% 36.68 80.91% 0.22 0.2224 0.592
Using Tokens but Not Events 24014 44.72% 32.68 76.71% 0.027 -0.0474 0.075

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 85.46%
Grasping Tide 92.2%
Swallow the Land-Dwellers 75.94%
Tidal Boon 77.61%

Terror Level

Terror Level Completed Average Score Win Rate
I 28949 20.63 14.15%
II 81618 31.02 58.87%
III 104507 34.75 86.58%
IV 59063 38.05 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4092
Win: Invaders destroyed (Terror III) 86943
Win: Invaders destroyed (Terror II) 44225
Win: Terror victory (Terror IV) 58108
Game abandoned (v.3.0+) 3940
Lose: Invader deck ran out 1548
Lose: Adversary condition 17717
Win: Sacrifice victory 1494
Lose: Scenario condition 3595
Win: Scenario condition 6525
Lose: Blight pool ran out 44814
Lose: Spirit destroyed 1136

Number of Players

Score Model: 0.289 Win Model: 0.13
Num. Completed Blight Flip Rate Average Score Win Rate
1 118491 64.12% 32.61 67.82%
2 85102 46.73% 34.14 76.29%
3 36004 37.11% 36.75 79.82%
4 32034 31.88% 41.5 79.42%
5 540 24.6% 39.77 80.93%
6 1966 20.23% 37.57 75.23%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. All models omit the user with ID starting with 83fcac33, for extreme outlying behavior. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-07 04:03:52 (Pacific Time)