Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 2422 51.43% 31.14 -2.18 66.72% -0.688 -0.1144
Dahan Insurrection 4 4093 37.5% 57.35 9.158 66.11% -0.691 -0.2912
Despicable Theft 2 69 57.97% 30.9 -1.123 68.12% -0.784 -0.5012
Elemental Invocation 1 174 57.47% 32.34 -2.267 55.75% -1.024 -0.5845
Guard the Isle's Heart 0 11306 9.91% 48.6 4.771 75.81% -0.768 -0.402
Powers Long Forgotten 1 779 53.56% 38.06 0.547 66.62% -0.585 -0.1442
Rituals of Terror 3 626 64.34% 34.49 0.915 51.44% -1.232 -0.5878
Rituals of the Destroying Flame 3 434 83.83% 33.55 -0.571 45.85% -1.073 -0.4317
Second Wave 0 7372 46.54% 29.81 -1.824 76.97% -0.462 -0.0338
The Great River 3 204 35.29% 35.07 -0.102 58.33% -1.939 -0.4798
Ward the Shores 2 3480 57.13% 32.16 -0.709 63.48% -0.8 0.2374

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 7527 34.54 -1.929 58.43% -1.92 0.1535
Aid From Lesser Spirits 6511 36.84 -0.895 61.71% -1.797 0.1225
All Things Weaken 1980 29.97 -3.527 48.69% -2.292 -0.1333
Back Against the Wall 5614 32.12 -2.89 53.3% -2.141 -0.0475
Disintegrating Ecosystem 7131 32.14 -3.166 56.01% -1.991 0.2335
Downward Spiral 20593 28.94 -3.132 65.05% -1.772 0.2494
Erosion of Will 7366 33.5 -2.426 56.3% -2.021 0.188
Invaders Find the Land to Their Liking 804 38.39 0.396 81.59% -0.7 -0.007
Memory Fades to Dust 20308 28.01 -3.551 59.9% -2.011 0.2077
Power Corrodes the Spirit 2012 30.57 -3.245 55.62% -1.973 0.0482
Promising Farmlands 7452 32.34 -2.96 56.7% -1.998 0.2166
Strong Earth Shatters Slowly 500 40.32 1.349 85.6% -0.303 0.1077
Thriving Communities 2015 31.73 -2.795 56.23% -1.928 0.1655
Tipping Point 4259 33.63 -2.453 58.61% -1.864 0.3619
Unnatural Proliferation 2174 33.01 -2.017 57.91% -1.89 0.1989
Untended Land Crumbles 2074 29.94 -3.556 51.93% -2.13 -0.0242

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 31475 53.61% 31.76 -1.094 74.02% -0.077 -1.1895
B 34324 52.96% 34.51 -0.197 75.27% -0.003 -1.2114
C 33047 53.95% 33.73 -0.278 74.91% 0.028 -1.4115
D 51180 51.25% 33.95 -0.372 75.19% 0.037 -1.1644
E 4933 52.49% 34.28 -0.446 73.89% 0.053 -1.2597
F 10884 51.18% 37.53 0.636 75.69% 0.051 -1.2142
G 10024 53.3% 37.14 0.577 75.5% 0.092 -1.1654
H 10293 51.6% 36.42 0.374 76.26% 0.135 -1.1308
East 3345 35.5% 47.78 3.152 69.6% -0.049 -1.03
Northeast 3881 39.03% 50.16 3.85 68.77% 0.123 -0.8077
Northwest 3188 36.51% 50.37 4.011 70.36% 0.138 -0.8616
Southeast 458 52.3% 36.13 -1.136 63.76% -0.195 -1.221
Southwest 362 49.31% 36.77 -1.152 67.96% -0.118 -0.7382
West 3472 44.97% 44.17 1.84 64.52% -0.14 -0.8649

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 10396 0.0% 19.59 -6.179 70.69% -2.202 -0.148
Not Using Events or Tokens 45992 55.12% 27.48 -3.087 75.48% -0.029 0.1884
Skip Initial Invader Actions 6588 16.69% 41.08 2.262 89.31% 0.372 -0.3215
Start of Game Growth 10167 19.52% 39.88 1.935 88.78% 0.612 0.1493
Unlimited Undo 18372 42.22% 36.98 0.897 81.43% 0.293 -0.1277
Using Tokens but Not Events 17079 48.07% 32.21 -1.442 77.37% 0.043 -0.0098

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 85.37%
Grasping Tide 92.23%
Swallow the Land-Dwellers 75.63%
Tidal Boon 77.23%

Terror Level

Terror Level Completed Average Score Win Rate
I 18710 22.34 15.63%
II 60198 30.81 59.08%
III 77893 34.31 86.49%
IV 44065 37.5 99.47%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2083
Win: Invaders destroyed (Terror III) 46307
Win: Invaders destroyed (Terror II) 23339
Win: Terror victory (Terror IV) 30617
Lose: Invader deck ran out 1179
Lose: Adversary condition 12984
Win: Sacrifice victory 1107
Lose: Scenario condition 2739
Win: Scenario condition 4897
Lose: Blight pool ran out 33398
Lose: Spirit destroyed 878

Number of Players

Score Model: 0.429 Win Model: -0.667
Num. Completed Blight Flip Rate Average Score Win Rate
1 87705 64.6% 33.23 69.15%
2 62694 47.03% 34.6 77.58%
3 25938 37.3% 36.43 80.54%
4 24529 33.01% 42.03 79.55%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-02-27 02:06:44 (Pacific Time)