Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 143 30.99% 26.86 65.73% -0.156 -0.7632 -0.016
Blitz 0 3860 41.87% 30.43 62.9% -0.267 0.2197 -0.313
Dahan Insurrection 4 5747 33.4% 52.63 58.97% -0.033 -0.5343 0.027
Despicable Theft 2 308 48.05% 24.83 49.35% -0.287 0.3111 -1.358
Elemental Invocation 1 512 56.84% 28.08 53.71% -0.564 0.2896 -1.512
Guard the Isle's Heart 0 14143 9.22% 48.3 70.9% 0.55 -0.123 0.526
Powers Long Forgotten 1 745 50.41% 31.52 55.57% -0.661 -0.0671 -0.923
Rituals of Terror 3 864 59.25% 28.2 39.35% -0.848 -0.9121 -1.436
Rituals of the Destroying Flame 3 446 74.83% 29.61 37.89% -0.381 0.4146 -1.813
Second Wave 0 9052 42.22% 29.35 76.66% 0.542 0.6391 0.005
The Great River 3 519 32.05% 28.53 47.78% -1.671 -0.302 -2.065
Varied Terrains 2 242 49.17% 24.79 48.35% 0.172 0.9695 -1.345
Ward the Shores 2 4186 55.54% 28.16 55.3% -0.528 0.2809 -1.161

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 11081 33.66 56.85% -0.018 0.1429 -0.45
Aid From Lesser Spirits 9596 36.29 60.95% 0.761 0.671 -0.265
All Things Weaken 4706 29.21 45.96% -0.528 -0.2964 -0.721
Attenuated Essence 831 29.16 49.1% -0.077 0.0024 -0.889
Back Against the Wall 8385 31.65 52.81% 0.326 0.2844 -0.728
Blight Corrodes the Spirit 805 28.96 50.81% 0.01 0.155 -0.722
Burn Brightest Before the End 622 29.12 45.02% -0.212 -0.0714 -0.932
Disintegrating Ecosystem 10697 30.79 53.96% 0.169 0.5238 -0.664
Downward Spiral 32410 27.44 62.1% 0.589 0.7331 -0.449
Erosion of Will 10987 32.66 54.96% 0.34 0.5517 -0.597
Intensifying Exploitation 841 26.79 44.95% 0.307 0.5255 -1.004
Invaders Find the Land to Their Liking 1987 36.11 77.0% 1.275 0.936 0.011
Memory Fades to Dust 32083 26.57 57.13% 0.298 0.5813 -0.602
Power Corrodes the Spirit 4645 29.22 52.12% -0.029 0.1137 -0.778
Promising Farmlands 11045 31.32 54.63% -0.232 0.2128 -0.719
Shattered Fragments of Power 645 31.8 50.85% 0.271 0.483 -0.388
Slow Dissolution of Will 825 26.02 39.03% -0.349 0.2385 -1.194
Strong Earth Shatters Slowly 1270 37.28 78.9% 0.692 0.1366 0.315
The Border of Life and Death 225 29.41 60.44% 0.236 -0.0663 -0.645
Thriving Communities 4823 29.8 52.25% -0.153 0.1947 -0.656
Thriving Crops 419 31.02 59.9% 0.936 0.7489 -0.533
Tipping Point 4263 33.61 58.57% 0.0 0.2633 -0.44
Unnatural Proliferation 5072 31.9 54.34% -0.024 0.1624 -0.532
Untended Land Crumbles 4877 29.01 49.91% 0.04 0.3352 -0.72

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 112115 43.48% 31.21 70.83% -0.427 0.5222 -0.309
B 114297 43.38% 32.18 71.01% -0.431 0.421 -0.05
C 113627 43.82% 32.13 71.31% -0.38 0.3496 -0.168
D 134004 44.51% 31.78 70.19% -0.373 0.5014 -0.406
E 32761 42.14% 32.4 68.07% -0.545 0.1672 -0.568
F 44931 43.18% 33.55 70.37% -0.308 0.4891 -0.281
G 42809 43.23% 34.18 70.97% -0.226 0.5941 -0.223
H 44688 42.58% 34.17 70.75% -0.214 0.5704 -0.259
East 19732 35.58% 44.39 64.4% -0.424 0.4554 -0.787
Northeast 14312 32.2% 46.11 65.94% -0.707 -0.1378 -0.71
Northwest 12196 29.97% 47.11 67.26% 0.271 1.2021 -0.597
Southeast 3809 32.57% 36.51 56.92% -0.658 0.0416 -1.875
Southwest 3442 29.58% 36.04 59.44% -0.623 0.7125 -1.089
West 17772 34.23% 44.78 65.99% -0.803 0.0426 -0.843

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 18745 0.0% 17.15 61.79% -0.254 0.4887 -1.091
Not Using Events or Tokens 83156 51.4% 24.09 66.64% -0.414 0.0716 -0.042
Skip Initial Invader Actions 10410 16.91% 39.0 85.08% 0.602 0.1256 0.443
Start of Game Growth 16626 18.74% 38.22 84.13% 0.513 -0.0111 0.482
Unlimited Undo 32181 38.5% 34.02 75.34% 0.204 0.1075 0.357
Using Tokens but Not Events 31712 41.34% 30.97 71.65% -0.078 -0.2123 0.03

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 85.68%
Grasping Tide 92.58%
Swallow the Land-Dwellers 77.36%
Tidal Boon 78.65%

Terror Level

Terror Level Completed Average Score Win Rate
I 55457 14.43 8.5%
II 100304 30.33 56.69%
III 125987 34.84 86.03%
IV 70290 38.61 99.5%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4712
Win: Invaders destroyed (Terror III) 104430
Win: Invaders destroyed (Terror II) 52627
Win: Terror victory (Terror IV) 69188
Game abandoned (v.3.0+) 30316
Lose: Invader deck ran out 1830
Lose: Adversary condition 20969
Win: Sacrifice victory 1722
Lose: Scenario condition 4162
Win: Scenario condition 7225
Lose: Blight pool ran out 53513
Lose: Spirit destroyed 1344

Number of Players

Score Model: 0.297 Win Model: 0.092
Num. Completed Blight Flip Rate Average Score Win Rate
1 151018 61.89% 30.12 62.88%
2 108924 44.76% 31.72 70.72%
3 46796 36.49% 34.57 74.89%
4 39566 31.03% 37.81 73.63%
5 1133 27.93% 33.51 73.17%
6 4601 17.45% 34.81 63.29%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. All models omit the user with ID starting with 83fcac33, for extreme outlying behavior. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-14 02:28:37 (Pacific Time)