Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 144 30.77% 26.86 65.97% -0.112 -0.53 -0.005
Blitz 0 3910 41.67% 30.28 62.71% -0.092 0.2506 -0.276
Dahan Insurrection 4 5784 33.34% 52.51 58.87% 0.272 -0.1892 0.039
Despicable Theft 2 314 47.45% 25.17 49.68% -0.389 0.1846 -1.349
Elemental Invocation 1 520 56.92% 27.94 53.46% -0.211 0.5042 -1.511
Guard the Isle's Heart 0 14251 9.24% 48.25 70.82% 0.465 -0.1678 0.545
Powers Long Forgotten 1 749 50.4% 31.38 55.27% -1.181 -0.6127 -0.911
Rituals of Terror 3 878 58.87% 28.09 39.29% -0.583 -0.6831 -1.446
Rituals of the Destroying Flame 3 449 74.55% 29.49 37.86% -0.651 0.1814 -1.8
Second Wave 0 9108 42.25% 29.35 76.65% 0.767 0.8703 0.006
The Great River 3 520 31.98% 28.58 47.88% -1.246 -0.1662 -2.057
Varied Terrains 2 245 48.57% 24.84 48.57% 0.791 1.6285 -1.339
Ward the Shores 2 4218 55.31% 28.08 55.19% -0.574 0.3753 -1.154

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 11152 33.61 56.8% 0.196 0.2402 -0.443
Aid From Lesser Spirits 9658 36.29 61.0% 0.745 0.6009 -0.249
All Things Weaken 4750 29.14 45.79% -0.629 -0.428 -0.709
Attenuated Essence 854 29.13 48.83% -0.084 -0.0531 -0.859
Back Against the Wall 8433 31.64 52.85% 0.561 0.5025 -0.71
Blight Corrodes the Spirit 823 28.88 50.55% 0.22 0.3936 -0.713
Burn Brightest Before the End 639 29.44 45.85% 0.287 0.3076 -0.849
Disintegrating Ecosystem 10763 30.77 53.93% 0.261 0.5543 -0.649
Downward Spiral 32886 27.34 61.95% 0.568 0.6373 -0.425
Erosion of Will 11058 32.63 54.95% 0.393 0.5463 -0.584
Intensifying Exploitation 866 26.78 45.15% 0.078 0.2071 -0.984
Invaders Find the Land to Their Liking 2009 36.11 77.05% 1.27 0.7994 0.032
Memory Fades to Dust 32520 26.48 56.99% 0.251 0.466 -0.585
Power Corrodes the Spirit 4696 29.11 51.85% -0.379 -0.2709 -0.778
Promising Farmlands 11119 31.29 54.51% -0.257 0.0476 -0.709
Shattered Fragments of Power 664 31.95 51.2% 0.167 0.2307 -0.326
Slow Dissolution of Will 847 26.25 39.43% -0.275 0.1738 -1.141
Strong Earth Shatters Slowly 1281 37.25 78.77% 0.559 -0.0768 0.334
The Border of Life and Death 227 29.56 60.79% 0.219 -0.1896 -0.589
Thriving Communities 4876 29.8 52.34% 0.321 0.5476 -0.625
Thriving Crops 435 30.91 59.77% 0.55 0.336 -0.526
Tipping Point 4263 33.61 58.57% 0.0 0.6093 -0.426
Unnatural Proliferation 5114 31.89 54.24% 0.232 0.2828 -0.523
Untended Land Crumbles 4923 28.98 49.85% 0.101 0.3217 -0.708

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 113647 43.42% 31.04 70.46% -0.622 0.3016 -0.32
B 115783 43.29% 32.01 70.66% -0.634 0.2073 -0.067
C 115123 43.73% 31.98 71.0% -0.485 0.1988 -0.186
D 135754 44.42% 31.64 69.89% -0.448 0.3927 -0.413
E 33199 42.03% 32.31 67.91% -0.613 0.0489 -0.57
F 45483 43.04% 33.4 70.09% -0.366 0.4025 -0.289
G 43369 43.13% 34.05 70.73% -0.391 0.3498 -0.228
H 45209 42.48% 34.05 70.51% -0.53 0.1806 -0.266
East 19925 35.57% 44.23 64.26% -0.395 0.4378 -0.798
Northeast 14428 32.15% 45.97 65.8% -0.24 0.4634 -0.701
Northwest 12300 29.94% 46.94 67.07% -0.121 0.7119 -0.605
Southeast 3840 32.57% 36.51 56.98% -0.909 -0.1034 -1.888
Southwest 3472 29.59% 36.05 59.48% -0.847 0.5216 -1.073
West 17951 34.22% 44.6 65.81% -0.713 0.125 -0.851

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 19117 0.0% 16.97 61.18% -0.467 0.2256 -1.065
Not Using Events or Tokens 85111 51.24% 23.87 66.07% -0.374 0.1116 -0.068
Skip Initial Invader Actions 10465 16.91% 38.92 84.96% 0.603 -0.1286 0.441
Start of Game Growth 16747 18.7% 38.14 83.97% 0.499 0.0728 0.5
Unlimited Undo 32601 38.39% 33.82 74.88% 0.006 -0.0412 0.323
Using Tokens but Not Events 32036 41.34% 30.91 71.5% 0.14 -0.0084 0.026

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 85.71%
Grasping Tide 92.6%
Swallow the Land-Dwellers 77.43%
Tidal Boon 78.67%

Terror Level

Terror Level Completed Average Score Win Rate
I 57074 14.15 8.31%
II 101300 30.28 56.59%
III 127147 34.84 85.97%
IV 70900 38.62 99.5%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4736
Win: Invaders destroyed (Terror III) 105337
Win: Invaders destroyed (Terror II) 53076
Win: Terror victory (Terror IV) 69793
Game abandoned (v.3.0+) 31943
Lose: Invader deck ran out 1856
Lose: Adversary condition 21121
Win: Sacrifice victory 1730
Lose: Scenario condition 4180
Win: Scenario condition 7254
Lose: Blight pool ran out 54041
Lose: Spirit destroyed 1354

Number of Players

Score Model: 0.236 Win Model: 0.102
Num. Completed Blight Flip Rate Average Score Win Rate
1 152940 61.8% 29.97 62.62%
2 110188 44.72% 31.61 70.49%
3 47362 36.49% 34.44 74.59%
4 40067 30.88% 37.55 73.21%
5 1163 28.21% 33.31 72.66%
6 4701 17.49% 34.8 63.26%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. All models omit the user with ID starting with 83fcac33, for extreme outlying behavior. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-27 03:41:13 (Pacific Time)