Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 151 30.0% 26.44 65.56% 0.41 0.5678 0.013
Blitz 0 3994 41.46% 30.08 62.22% -0.029 0.2328 -0.206
Dahan Insurrection 4 5882 33.3% 52.0 58.33% -0.141 -0.3668 0.069
Despicable Theft 2 331 46.83% 25.0 48.94% -0.705 0.1045 -1.378
Elemental Invocation 1 531 57.06% 27.94 53.67% 0.193 0.8897 -1.447
Guard the Isle's Heart 0 14531 9.21% 48.2 70.61% 0.98 0.3424 0.57
Powers Long Forgotten 1 771 50.13% 30.89 54.6% -0.364 0.5772 -0.925
Rituals of Terror 3 907 57.75% 27.48 38.59% -0.507 -0.4377 -1.466
Rituals of the Destroying Flame 3 452 74.06% 29.37 37.83% -0.563 0.3204 -1.784
Second Wave 0 9236 42.21% 29.25 76.39% 0.362 0.5504 0.054
The Great River 3 533 31.58% 28.31 47.65% -1.03 0.0295 -2.016
Varied Terrains 2 261 47.89% 24.69 48.66% -0.389 0.3509 -1.299
Ward the Shores 2 4332 55.12% 27.69 54.52% -0.864 0.392 -1.147

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 11290 33.51 56.64% 0.262 0.377 -0.429
Aid From Lesser Spirits 9787 36.21 60.88% 0.573 0.4978 -0.219
All Things Weaken 4867 28.95 45.47% -0.322 -0.0468 -0.692
Attenuated Essence 901 28.98 48.72% 0.537 0.5032 -0.802
Back Against the Wall 8529 31.59 52.88% 0.533 0.5775 -0.672
Blight Corrodes the Spirit 871 28.44 49.83% 0.084 0.2517 -0.721
Burn Brightest Before the End 667 29.48 45.43% 0.001 0.0023 -0.823
Disintegrating Ecosystem 10918 30.67 53.76% 0.258 0.4944 -0.62
Downward Spiral 33627 27.17 61.8% 0.673 0.7663 -0.378
Erosion of Will 11204 32.54 54.88% 0.345 0.557 -0.558
Intensifying Exploitation 940 26.81 45.64% 0.663 0.8731 -0.899
Invaders Find the Land to Their Liking 2053 35.98 76.81% 1.041 0.466 0.047
Memory Fades to Dust 33266 26.33 56.81% 0.436 0.6462 -0.536
Power Corrodes the Spirit 4817 28.93 51.63% -0.031 0.191 -0.751
Promising Farmlands 11254 31.21 54.46% 0.319 0.5594 -0.676
Shattered Fragments of Power 703 31.73 50.92% 0.306 0.3271 -0.314
Slow Dissolution of Will 902 26.16 39.36% -0.074 0.2254 -1.109
Strong Earth Shatters Slowly 1312 37.05 78.73% 1.224 0.5513 0.348
The Border of Life and Death 241 29.34 59.75% 0.397 -0.1589 -0.559
Thriving Communities 4999 29.58 52.01% 0.182 0.393 -0.617
Thriving Crops 450 30.62 59.33% 0.431 0.1352 -0.523
Tipping Point 4263 33.61 58.57% 0.0 0.6528 -0.389
Unnatural Proliferation 5267 31.77 54.22% 0.568 0.7308 -0.508
Untended Land Crumbles 5060 28.77 49.58% 0.085 0.2848 -0.699

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 116429 43.29% 30.74 69.89% -0.622 0.3473 -0.34
B 118550 43.14% 31.72 70.12% -0.644 0.2351 -0.106
C 118013 43.55% 31.72 70.46% -0.503 0.1894 -0.195
D 138971 44.25% 31.38 69.38% -0.45 0.4653 -0.426
E 34248 41.92% 31.99 67.34% -0.388 0.3712 -0.592
F 46624 43.0% 33.13 69.6% -0.316 0.5273 -0.301
G 44486 43.0% 33.81 70.23% -0.524 0.2834 -0.252
H 46337 42.39% 33.81 70.02% -0.401 0.4163 -0.288
East 20335 35.38% 43.88 63.77% -0.065 0.8229 -0.773
Northeast 14726 31.99% 45.61 65.27% -0.367 0.425 -0.714
Northwest 12524 29.86% 46.59 66.58% -0.358 0.4693 -0.594
Southeast 3946 32.31% 36.31 56.64% -0.481 0.3772 -1.9
Southwest 3571 29.47% 35.84 59.0% -1.253 0.0466 -1.095
West 18279 34.12% 44.26 65.32% -0.291 0.7508 -0.837

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 19804 0.0% 16.65 60.25% -0.562 0.14 -0.953
Not Using Events or Tokens 88094 51.04% 23.54 65.28% -0.137 0.253 -0.106
Skip Initial Invader Actions 10605 16.91% 38.67 84.63% 0.404 -0.2957 0.538
Start of Game Growth 17062 18.58% 37.87 83.44% 0.563 0.0557 0.426
Unlimited Undo 33418 38.15% 33.44 74.14% 0.077 -0.0105 0.281
Using Tokens but Not Events 32871 41.1% 30.65 70.84% -0.137 -0.1611 0.006

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 85.78%
Grasping Tide 92.65%
Swallow the Land-Dwellers 77.6%
Tidal Boon 78.69%

Terror Level

Terror Level Completed Average Score Win Rate
I 60279 13.65 7.95%
II 103121 30.17 56.34%
III 129391 34.82 85.87%
IV 72178 38.64 99.5%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4788
Win: Invaders destroyed (Terror III) 107091
Win: Invaders destroyed (Terror II) 53819
Win: Terror victory (Terror IV) 71064
Game abandoned (v.3.0+) 35163
Lose: Invader deck ran out 1893
Lose: Adversary condition 21441
Win: Sacrifice victory 1752
Lose: Scenario condition 4231
Win: Scenario condition 7314
Lose: Blight pool ran out 55036
Lose: Spirit destroyed 1377

Number of Players

Score Model: 0.331 Win Model: 0.083
Num. Completed Blight Flip Rate Average Score Win Rate
1 156476 61.61% 29.69 62.12%
2 113051 44.64% 31.33 69.92%
3 48427 36.37% 34.19 74.09%
4 40835 30.77% 37.23 72.74%
5 1200 28.35% 33.34 72.17%
6 4980 17.64% 34.59 62.71%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. All models omit the user with ID starting with 83fcac33, for extreme outlying behavior. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-19 03:08:32 (Pacific Time)