Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 56 43.64% 23.3 71.43% -0.209 -0.3463 0.0
Blitz 0 2736 47.3% 32.4 68.79% 0.733 0.9346 -0.647
Dahan Insurrection 4 4514 35.55% 57.8 65.0% -0.452 -0.658 -0.153
Despicable Theft 2 182 56.59% 29.52 59.34% -1.21 -0.4954 -0.62
Elemental Invocation 1 339 59.59% 32.1 60.47% -0.244 0.4731 -1.277
Guard the Isle's Heart 0 11137 9.35% 50.7 75.16% 0.791 0.1961 0.204
Powers Long Forgotten 1 581 54.51% 36.48 63.86% 0.586 1.0706 -0.864
Rituals of Terror 3 655 67.99% 33.36 45.04% -1.178 -1.2366 -1.132
Rituals of the Destroying Flame 3 356 80.9% 33.14 41.01% 0.094 1.0367 -1.957
Second Wave 0 7136 43.59% 29.69 78.43% 0.21 0.2993 -0.278
The Great River 3 345 36.34% 35.08 60.0% -0.463 0.9486 -2.127
Varied Terrains 2 57 43.86% 31.7 61.4% -0.76 -0.2445 -1.011
Ward the Shores 2 3212 58.49% 31.32 62.02% -0.574 0.5767 -0.931

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 9569 34.33 58.22% -0.059 0.3272 -1.073
Aid From Lesser Spirits 8312 36.78 61.81% -0.286 -0.051 -0.897
All Things Weaken 3412 30.67 48.65% -0.567 0.0174 -1.241
Attenuated Essence 47 28.4 48.94% 0.087 0.5197 -1.376
Back Against the Wall 7199 32.18 53.4% -0.241 0.0805 -1.346
Blight Corrodes the Spirit 51 27.27 50.98% -0.021 0.6304 -1.207
Burn Brightest Before the End 38 32.0 52.63% -0.109 0.4049 -0.445
Disintegrating Ecosystem 9128 31.8 55.53% -0.285 0.3753 -1.263
Downward Spiral 26276 28.76 64.57% -0.051 0.4316 -1.023
Erosion of Will 9496 33.41 56.21% -0.177 0.4353 -1.189
Intensifying Exploitation 61 24.11 50.82% -0.221 0.3974 -1.302
Invaders Find the Land to Their Liking 1452 38.1 80.99% 0.79 0.4122 -0.501
Memory Fades to Dust 25982 27.87 59.55% -0.19 0.4279 -1.203
Power Corrodes the Spirit 3460 30.38 54.19% -0.478 -0.0583 -1.344
Promising Farmlands 9457 32.24 56.24% -0.397 0.3306 -1.287
Shattered Fragments of Power 51 32.41 56.86% 0.158 0.5089 -0.915
Slow Dissolution of Will 56 28.84 42.86% -0.254 0.501 -0.791
Strong Earth Shatters Slowly 902 39.81 83.59% 0.075 -0.6157 -0.08
The Border of Life and Death 13 23.38 46.15% -0.249 -0.138 -0.548
Thriving Communities 3532 31.29 54.78% -0.292 0.3521 -1.172
Thriving Crops 21 33.1 71.43% 0.432 0.8159 -0.013
Tipping Point 4261 33.63 58.6% 0.0 -0.1122 -1.088
Unnatural Proliferation 3752 33.04 56.4% -0.188 0.2584 -1.135
Untended Land Crumbles 3592 30.1 51.7% -0.103 0.4231 -1.285

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 85632 45.71% 33.88 76.72% -0.583 0.2929 0.058
B 88253 45.45% 34.95 77.12% -0.524 0.258 0.352
C 87914 46.01% 34.79 77.15% -0.458 0.1812 0.179
D 103152 46.72% 34.48 76.24% -0.447 0.3841 -0.008
E 20755 44.68% 36.53 76.38% -0.489 0.1594 -0.076
F 32396 45.13% 37.0 77.06% -0.508 0.2337 0.038
G 30710 45.48% 37.22 77.33% -0.259 0.5042 0.125
H 31338 44.9% 36.97 77.18% -0.359 0.3295 0.121
East 15707 37.26% 47.77 68.65% -0.746 -0.0482 -0.51
Northeast 11367 34.16% 49.74 70.74% -0.762 0.1275 -0.453
Northwest 9874 31.2% 50.68 72.25% -0.784 -0.147 -0.257
Southeast 2305 39.09% 40.76 64.38% -0.958 -0.2618 -1.626
Southwest 1997 35.18% 40.37 69.15% -0.038 1.2053 -0.516
West 14303 35.32% 48.17 70.42% -0.535 0.4801 -0.495

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 13794 0.0% 19.43 69.78% -0.792 0.2135 -1.005
Not Using Events or Tokens 60394 54.48% 27.26 74.71% 0.015 0.2916 0.13
Skip Initial Invader Actions 8352 16.81% 40.7 89.13% 0.351 -0.1712 0.068
Start of Game Growth 13244 19.29% 40.09 88.46% 0.612 0.2363 0.347
Unlimited Undo 24508 41.05% 36.88 81.34% 0.158 0.0822 0.599
Using Tokens but Not Events 23454 45.01% 32.88 77.24% 0.02 -0.027 0.071

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 85.48%
Grasping Tide 92.19%
Swallow the Land-Dwellers 75.83%
Tidal Boon 77.49%

Terror Level

Terror Level Completed Average Score Win Rate
I 27066 21.43 14.91%
II 80231 31.06 59.04%
III 102954 34.72 86.59%
IV 58254 38.0 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4032
Win: Invaders destroyed (Terror III) 85646
Win: Invaders destroyed (Terror II) 43594
Win: Terror victory (Terror IV) 57311
Game abandoned (v.3.0+) 2198
Lose: Invader deck ran out 1531
Lose: Adversary condition 17431
Win: Sacrifice victory 1478
Lose: Scenario condition 3553
Win: Scenario condition 6452
Lose: Blight pool ran out 44158
Lose: Spirit destroyed 1121

Number of Players

Score Model: 0.253 Win Model: 0.011
Num. Completed Blight Flip Rate Average Score Win Rate
1 116100 64.28% 32.83 68.3%
2 83410 46.89% 34.36 76.81%
3 35244 37.17% 36.91 80.18%
4 31509 32.01% 41.71 79.78%
5 477 22.97% 41.27 83.23%
6 1765 21.23% 38.64 77.22%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. All models omit the user with ID starting with 83fcac33, for extreme outlying behavior. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-22 03:28:22 (Pacific Time)