Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 147 30.14% 26.8 65.99% 0.371 0.4206 0.001
Blitz 0 3967 41.45% 30.16 62.36% -0.123 0.1095 -0.227
Dahan Insurrection 4 5844 33.38% 52.25 58.61% 0.125 -0.162 0.058
Despicable Theft 2 329 47.11% 24.97 48.63% -0.736 -0.0003 -1.388
Elemental Invocation 1 529 57.09% 27.94 53.5% -0.052 0.6297 -1.457
Guard the Isle's Heart 0 14448 9.21% 48.18 70.61% 0.766 0.1785 0.549
Powers Long Forgotten 1 767 50.13% 30.94 54.76% -0.509 0.3258 -0.981
Rituals of Terror 3 900 57.87% 27.56 38.56% -1.007 -0.9413 -1.481
Rituals of the Destroying Flame 3 451 74.22% 29.36 37.69% -0.895 0.1167 -1.794
Second Wave 0 9202 42.21% 29.25 76.45% 0.471 0.7134 0.017
The Great River 3 529 31.82% 28.41 47.83% -0.32 0.7294 -2.008
Varied Terrains 2 257 47.47% 24.7 48.25% -0.148 0.6885 -1.303
Ward the Shores 2 4283 55.36% 27.85 54.77% -0.773 0.3772 -1.15

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 11237 33.53 56.67% 0.113 0.188 -0.432
Aid From Lesser Spirits 9750 36.23 60.9% 0.636 0.5548 -0.231
All Things Weaken 4821 29.05 45.63% -0.365 -0.1201 -0.693
Attenuated Essence 885 28.86 48.36% 0.322 0.2791 -0.839
Back Against the Wall 8501 31.59 52.82% 0.354 0.3768 -0.69
Blight Corrodes the Spirit 855 28.54 50.06% -0.089 0.0638 -0.733
Burn Brightest Before the End 662 29.53 45.47% 0.562 0.5531 -0.841
Disintegrating Ecosystem 10865 30.69 53.8% 0.152 0.3354 -0.635
Downward Spiral 33385 27.21 61.83% 0.617 0.686 -0.396
Erosion of Will 11156 32.59 54.89% 0.331 0.4722 -0.567
Intensifying Exploitation 920 26.86 45.76% 0.607 0.703 -0.915
Invaders Find the Land to Their Liking 2036 36.08 76.96% 1.176 0.5488 0.053
Memory Fades to Dust 33017 26.37 56.84% 0.316 0.5228 -0.553
Power Corrodes the Spirit 4778 28.98 51.74% -0.237 -0.0831 -0.762
Promising Farmlands 11208 31.24 54.52% 0.337 0.5371 -0.687
Shattered Fragments of Power 682 31.71 50.73% 0.207 0.2027 -0.327
Slow Dissolution of Will 876 26.28 39.61% 0.304 0.6133 -1.1
Strong Earth Shatters Slowly 1300 37.16 78.85% 1.361 0.6333 0.363
The Border of Life and Death 239 29.4 60.25% 0.685 0.2043 -0.539
Thriving Communities 4964 29.68 52.14% 0.385 0.5418 -0.617
Thriving Crops 446 30.77 59.19% 0.436 0.1402 -0.525
Tipping Point 4263 33.61 58.57% 0.0 0.5157 -0.406
Unnatural Proliferation 5217 31.82 54.19% 0.532 0.634 -0.516
Untended Land Crumbles 5016 28.81 49.74% 0.132 0.2976 -0.702

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 115626 43.3% 30.81 70.02% -0.672 0.302 -0.332
B 117704 43.16% 31.79 70.27% -0.654 0.2339 -0.093
C 117145 43.58% 31.8 70.62% -0.512 0.1769 -0.185
D 137989 44.3% 31.45 69.51% -0.428 0.4687 -0.421
E 33958 41.93% 32.07 67.46% -0.346 0.3808 -0.592
F 46283 42.98% 33.21 69.74% -0.344 0.4808 -0.298
G 44131 43.03% 33.87 70.36% -0.503 0.2659 -0.246
H 45998 42.41% 33.87 70.16% -0.465 0.3182 -0.28
East 20186 35.42% 44.02 63.98% -0.124 0.66 -0.762
Northeast 14615 31.99% 45.75 65.49% -0.166 0.6428 -0.684
Northwest 12436 29.82% 46.74 66.8% -0.171 0.5613 -0.576
Southeast 3912 32.31% 36.4 56.72% -0.593 0.2996 -1.888
Southwest 3538 29.38% 35.93 59.19% -1.182 0.0728 -1.064
West 18157 34.09% 44.4 65.54% -0.245 0.7429 -0.826

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 19625 0.0% 16.73 60.49% -0.557 0.1019 -0.962
Not Using Events or Tokens 87175 51.07% 23.62 65.48% -0.218 0.208 -0.107
Skip Initial Invader Actions 10570 16.9% 38.73 84.71% 0.504 -0.278 0.541
Start of Game Growth 17000 18.59% 37.91 83.48% 0.488 0.0731 0.42
Unlimited Undo 33224 38.22% 33.51 74.28% 0.014 -0.0474 0.278
Using Tokens but Not Events 32579 41.16% 30.74 71.1% 0.054 0.0028 0.012

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 85.78%
Grasping Tide 92.63%
Swallow the Land-Dwellers 77.54%
Tidal Boon 78.69%

Terror Level

Terror Level Completed Average Score Win Rate
I 59298 13.78 8.04%
II 102548 30.2 56.41%
III 128694 34.83 85.91%
IV 71754 38.63 99.5%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4763
Win: Invaders destroyed (Terror III) 106560
Win: Invaders destroyed (Terror II) 53580
Win: Terror victory (Terror IV) 70642
Game abandoned (v.3.0+) 34159
Lose: Invader deck ran out 1878
Lose: Adversary condition 21347
Win: Sacrifice victory 1745
Lose: Scenario condition 4221
Win: Scenario condition 7292
Lose: Blight pool ran out 54738
Lose: Spirit destroyed 1369

Number of Players

Score Model: 0.269 Win Model: 0.035
Num. Completed Blight Flip Rate Average Score Win Rate
1 155327 61.67% 29.77 62.27%
2 112144 44.65% 31.41 70.1%
3 48106 36.4% 34.26 74.24%
4 40630 30.76% 37.3 72.83%
5 1190 28.16% 33.3 72.1%
6 4897 17.55% 34.56 62.83%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. All models omit the user with ID starting with 83fcac33, for extreme outlying behavior. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-12 04:24:14 (Pacific Time)