Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 159 29.11% 26.38 65.41% -0.083 -0.1103 0.014
Blitz 0 4057 41.2% 29.95 62.24% 0.285 0.5349 -0.158
Dahan Insurrection 4 5941 33.22% 51.79 58.16% -0.49 -0.7392 0.102
Despicable Theft 2 343 46.65% 24.38 47.52% -1.108 -0.6465 -1.369
Elemental Invocation 1 538 56.69% 27.67 53.35% -0.322 0.3807 -1.484
Guard the Isle's Heart 0 14793 9.26% 48.13 70.32% 0.723 0.1701 0.583
Powers Long Forgotten 1 785 49.87% 30.54 54.14% -0.787 -0.1634 -0.942
Rituals of Terror 3 923 57.83% 27.45 38.57% -0.585 -0.3925 -1.463
Rituals of the Destroying Flame 3 457 73.68% 29.34 38.07% 0.002 0.9242 -1.801
Second Wave 0 9350 42.33% 29.2 76.2% 0.238 0.3554 0.098
The Great River 3 541 31.48% 28.22 47.69% -0.919 0.1485 -2.045
Varied Terrains 2 268 47.76% 24.58 48.51% -0.448 0.2926 -1.292
Ward the Shores 2 4411 54.79% 27.6 54.39% -0.69 0.3935 -1.149

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 11419 33.46 56.58% 0.362 0.6111 -0.395
Aid From Lesser Spirits 9890 36.16 60.76% 0.374 0.2558 -0.189
All Things Weaken 4973 28.87 45.41% -0.198 0.1391 -0.661
Attenuated Essence 943 28.78 48.67% 0.415 0.4415 -0.791
Back Against the Wall 8622 31.54 52.85% 0.343 0.3445 -0.638
Blight Corrodes the Spirit 911 28.74 50.16% 0.39 0.607 -0.666
Burn Brightest Before the End 701 29.32 45.65% 0.126 0.107 -0.784
Disintegrating Ecosystem 11036 30.58 53.61% -0.102 0.2912 -0.595
Downward Spiral 34278 27.08 61.7% 0.678 0.7859 -0.342
Erosion of Will 11358 32.41 54.68% -0.039 0.3133 -0.53
Intensifying Exploitation 988 26.66 45.65% 0.12 0.3652 -0.85
Invaders Find the Land to Their Liking 2092 35.77 76.58% 0.699 0.1745 0.08
Memory Fades to Dust 33969 26.2 56.62% 0.394 0.6416 -0.502
Power Corrodes the Spirit 4920 28.89 51.44% 0.018 0.2398 -0.705
Promising Farmlands 11400 31.19 54.4% 0.252 0.5352 -0.641
Shattered Fragments of Power 737 31.56 50.2% -0.114 -0.0366 -0.301
Slow Dissolution of Will 946 26.11 39.43% -0.145 0.252 -1.07
Strong Earth Shatters Slowly 1334 37.0 78.64% 0.923 0.2275 0.378
The Border of Life and Death 254 29.74 59.84% 0.144 -0.4564 -0.443
Thriving Communities 5097 29.49 51.78% -0.035 0.3215 -0.587
Thriving Crops 467 30.83 59.31% 0.453 0.2562 -0.472
Tipping Point 4263 33.61 58.57% 0.0 0.4341 -0.352
Unnatural Proliferation 5359 31.73 54.1% 0.481 0.6429 -0.484
Untended Land Crumbles 5146 28.7 49.44% -0.062 0.1696 -0.673

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 118738 43.17% 30.54 69.49% -0.329 0.6756 -0.363
B 120877 43.07% 31.5 69.72% -0.309 0.6103 -0.135
C 120404 43.44% 31.52 70.07% -0.301 0.4331 -0.222
D 141685 44.15% 31.19 69.0% -0.241 0.7367 -0.453
E 35157 41.83% 31.81 67.06% -0.174 0.6461 -0.597
F 47620 42.96% 32.94 69.25% -0.144 0.7299 -0.329
G 45442 42.95% 33.66 69.96% -0.034 0.7751 -0.267
H 47340 42.39% 33.69 69.75% -0.083 0.7317 -0.29
East 20674 35.32% 43.62 63.28% -0.173 0.7294 -0.809
Northeast 14990 31.99% 45.27 64.63% -0.713 0.0949 -0.774
Northwest 12725 29.9% 46.26 65.93% -0.117 0.7827 -0.592
Southeast 4002 32.16% 36.24 56.6% -0.205 0.6458 -1.864
Southwest 3620 29.46% 35.79 58.92% -1.116 0.2597 -1.104
West 18549 34.07% 44.03 64.83% -0.409 0.5463 -0.896

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 20350 0.0% 16.45 59.68% -0.558 0.1497 -0.935
Not Using Events or Tokens 90673 50.93% 23.32 64.71% -0.158 0.2101 -0.108
Skip Initial Invader Actions 10724 16.9% 38.49 84.33% -0.005 -0.59 0.534
Start of Game Growth 17254 18.55% 37.75 83.25% 0.792 0.2782 0.442
Unlimited Undo 33992 38.06% 33.27 73.86% 0.2 0.0901 0.278
Using Tokens but Not Events 33497 40.92% 30.49 70.52% -0.228 -0.2535 0.011

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 85.79%
Grasping Tide 92.67%
Swallow the Land-Dwellers 77.75%
Tidal Boon 78.68%

Terror Level

Terror Level Completed Average Score Win Rate
I 62783 13.33 7.72%
II 104820 30.1 56.13%
III 131320 34.83 85.81%
IV 73299 38.67 99.51%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4845
Win: Invaders destroyed (Terror III) 108625
Win: Invaders destroyed (Terror II) 54527
Win: Terror victory (Terror IV) 72176
Game abandoned (v.3.0+) 37697
Lose: Invader deck ran out 1914
Lose: Adversary condition 21755
Win: Sacrifice victory 1769
Lose: Scenario condition 4293
Win: Scenario condition 7375
Lose: Blight pool ran out 55840
Lose: Spirit destroyed 1406

Number of Players

Score Model: 0.415 Win Model: 0.095
Num. Completed Blight Flip Rate Average Score Win Rate
1 159453 61.45% 29.49 61.75%
2 115381 44.6% 31.13 69.51%
3 49490 36.32% 34.03 73.82%
4 41544 30.72% 36.95 72.28%
5 1246 28.76% 33.12 71.35%
6 5108 17.57% 34.57 62.51%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. All models omit the user with ID starting with 83fcac33, for extreme outlying behavior. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)