Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 92 35.16% 22.26 69.57% -0.013 -0.1573 -0.522
Blitz 0 3244 43.8% 31.74 66.77% 0.441 0.6102 -0.493
Dahan Insurrection 4 5166 34.55% 54.67 61.11% -0.274 -0.4803 -0.151
Despicable Theft 2 225 51.56% 26.87 53.33% -1.514 -1.0004 -0.981
Elemental Invocation 1 405 59.51% 30.83 58.27% -0.295 0.4611 -1.291
Guard the Isle's Heart 0 12247 9.29% 49.56 73.68% 0.521 -0.2676 0.428
Powers Long Forgotten 1 660 52.37% 33.78 59.39% -1.289 -0.4171 -0.905
Rituals of Terror 3 739 63.76% 30.93 42.35% -1.297 -1.2975 -1.129
Rituals of the Destroying Flame 3 399 78.14% 30.85 37.84% -1.41 -0.3062 -1.889
Second Wave 0 7916 43.13% 29.48 77.48% 0.383 0.553 -0.127
The Great River 3 416 33.25% 31.21 52.88% -1.78 -0.5704 -2.156
Varied Terrains 2 144 48.61% 25.62 49.31% -0.214 0.55 -1.297
Ward the Shores 2 3619 57.84% 30.03 58.91% -0.504 0.3784 -1.009

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 10213 34.05 57.67% 0.45 0.5929 -0.724
Aid From Lesser Spirits 8902 36.43 61.26% 0.224 0.1104 -0.57
All Things Weaken 3924 30.15 47.94% -0.016 0.2812 -0.926
Attenuated Essence 326 29.47 50.0% 0.484 0.5464 -1.053
Back Against the Wall 7747 31.86 53.07% 0.149 0.1703 -1.023
Blight Corrodes the Spirit 364 29.76 55.77% 0.83 0.9772 -0.78
Burn Brightest Before the End 263 30.47 49.81% 0.054 0.1962 -0.946
Disintegrating Ecosystem 9803 31.37 54.94% -0.07 0.2858 -0.919
Downward Spiral 29025 28.0 63.18% 0.281 0.4053 -0.718
Erosion of Will 10149 33.01 55.55% -0.059 0.1675 -0.877
Intensifying Exploitation 344 27.32 45.06% 0.644 0.8471 -1.107
Invaders Find the Land to Their Liking 1696 36.88 78.48% 0.499 -0.0985 -0.256
Memory Fades to Dust 28647 27.14 58.28% 0.142 0.3917 -0.884
Power Corrodes the Spirit 3935 29.88 53.21% 0.178 0.3337 -1.02
Promising Farmlands 10112 31.84 55.54% 0.043 0.3587 -0.961
Shattered Fragments of Power 282 30.65 50.71% 0.028 0.1561 -0.744
Slow Dissolution of Will 355 27.1 40.28% -0.197 0.2154 -1.282
Strong Earth Shatters Slowly 1051 38.37 80.88% 0.729 -0.022 0.144
The Border of Life and Death 102 30.71 58.82% 0.637 0.1886 -1.184
Thriving Communities 4058 30.48 53.52% 0.24 0.5076 -0.86
Thriving Crops 180 31.56 60.56% 0.461 0.325 -0.59
Tipping Point 4262 33.62 58.59% 0.0 0.559 -0.743
Unnatural Proliferation 4303 32.65 55.84% 0.396 0.5435 -0.761
Untended Land Crumbles 4102 29.73 51.27% 0.376 0.6234 -0.934

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 96998 44.64% 32.52 73.85% -1.041 0.0557 -0.141
B 99283 44.45% 33.55 74.22% -1.039 -0.0329 0.146
C 98933 44.97% 33.42 74.29% -1.072 -0.2154 -0.004
D 116146 45.71% 33.12 73.27% -0.918 0.0984 -0.229
E 25827 43.22% 34.4 72.36% -0.984 -0.1204 -0.329
F 37722 44.18% 35.22 73.78% -1.12 -0.1159 -0.161
G 35697 44.47% 35.68 74.39% -0.943 -0.0117 -0.061
H 36914 43.74% 35.41 74.06% -0.884 0.0643 -0.126
East 17321 36.56% 46.18 66.38% -0.59 0.2786 -0.664
Northeast 12620 33.3% 47.82 68.05% -0.521 0.3269 -0.588
Northwest 10904 30.86% 48.72 69.32% -0.754 0.2246 -0.469
Southeast 2902 36.15% 37.9 58.99% -1.74 -0.8441 -1.705
Southwest 2584 32.54% 37.22 62.58% -0.934 0.4154 -0.815
West 15724 34.98% 46.53 67.97% -0.625 0.394 -0.676

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 15948 0.0% 18.17 65.44% -0.439 0.1552 -1.123
Not Using Events or Tokens 70453 52.93% 25.55 70.44% -0.424 0.1018 0.067
Skip Initial Invader Actions 9341 17.11% 39.71 87.11% 0.653 -0.0213 0.354
Start of Game Growth 14754 19.33% 39.1 86.18% 0.554 0.1797 0.211
Unlimited Undo 27782 40.09% 35.59 78.81% 0.376 0.376 0.518
Using Tokens but Not Events 26871 43.08% 31.72 74.19% -0.163 -0.1055 0.011

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 85.68%
Grasping Tide 92.38%
Swallow the Land-Dwellers 76.61%
Tidal Boon 77.91%

Terror Level

Terror Level Completed Average Score Win Rate
I 39357 17.2 11.01%
II 88657 30.64 57.85%
III 112600 34.73 86.46%
IV 63362 38.24 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4331
Win: Invaders destroyed (Terror III) 93656
Win: Invaders destroyed (Terror II) 47294
Win: Terror victory (Terror IV) 62342
Game abandoned (v.3.0+) 14000
Lose: Invader deck ran out 1646
Lose: Adversary condition 18986
Win: Sacrifice victory 1585
Lose: Scenario condition 3781
Win: Scenario condition 6812
Lose: Blight pool ran out 48322
Lose: Spirit destroyed 1221

Number of Players

Score Model: 0.297 Win Model: 0.182
Num. Completed Blight Flip Rate Average Score Win Rate
1 130718 63.1% 31.42 65.55%
2 94530 45.88% 32.95 73.71%
3 40309 36.87% 35.74 77.63%
4 34750 31.53% 40.09 77.15%
5 797 27.21% 35.61 74.53%
6 2872 19.27% 34.61 68.04%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. All models omit the user with ID starting with 83fcac33, for extreme outlying behavior. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-09 03:58:17 (Pacific Time)