Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 144 30.77% 26.86 65.97% -0.095 -0.352 0.001
Blitz 0 3935 41.53% 30.2 62.52% -0.126 0.1808 -0.262
Dahan Insurrection 4 5800 33.34% 52.45 58.84% 0.3 -0.1354 0.05
Despicable Theft 2 323 47.06% 25.19 49.23% -0.547 0.1469 -1.344
Elemental Invocation 1 524 57.25% 27.97 53.44% -0.091 0.5784 -1.439
Guard the Isle's Heart 0 14326 9.23% 48.21 70.7% 0.446 -0.1671 0.547
Powers Long Forgotten 1 755 50.53% 31.25 55.23% -0.872 -0.1688 -0.906
Rituals of Terror 3 888 58.54% 27.84 38.96% -0.899 -0.9114 -1.47
Rituals of the Destroying Flame 3 449 74.55% 29.49 37.86% -0.286 0.5821 -1.791
Second Wave 0 9136 42.26% 29.32 76.59% 0.742 0.895 0.008
The Great River 3 523 31.99% 28.58 47.99% -0.299 0.7736 -2.059
Varied Terrains 2 248 48.39% 24.85 48.39% 0.517 1.3534 -1.334
Ward the Shores 2 4236 55.24% 27.99 55.05% -0.667 0.377 -1.15

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 11182 33.58 56.75% 0.174 0.1956 -0.435
Aid From Lesser Spirits 9698 36.26 60.98% 0.82 0.6893 -0.24
All Things Weaken 4775 29.1 45.76% -0.296 -0.1468 -0.703
Attenuated Essence 868 28.93 48.62% 0.161 0.1226 -0.859
Back Against the Wall 8455 31.63 52.86% 0.541 0.5219 -0.697
Blight Corrodes the Spirit 833 28.92 50.54% 0.483 0.6241 -0.697
Burn Brightest Before the End 651 29.64 45.78% 0.53 0.5375 -0.837
Disintegrating Ecosystem 10802 30.75 53.91% 0.231 0.4312 -0.639
Downward Spiral 33064 27.29 61.9% 0.629 0.6821 -0.416
Erosion of Will 11091 32.63 54.94% 0.333 0.492 -0.575
Intensifying Exploitation 893 26.51 45.35% 0.293 0.4236 -0.982
Invaders Find the Land to Their Liking 2024 36.1 77.08% 1.437 0.8873 0.04
Memory Fades to Dust 32718 26.42 56.92% 0.365 0.5656 -0.577
Power Corrodes the Spirit 4729 29.04 51.81% -0.355 -0.2712 -0.771
Promising Farmlands 11146 31.27 54.49% -0.07 0.1475 -0.699
Shattered Fragments of Power 669 31.79 50.97% 0.26 0.3101 -0.327
Slow Dissolution of Will 857 26.27 39.56% 0.035 0.3746 -1.139
Strong Earth Shatters Slowly 1287 37.26 78.79% 0.762 0.0721 0.349
The Border of Life and Death 230 29.49 60.43% 0.359 -0.0649 -0.54
Thriving Communities 4912 29.69 52.16% 0.258 0.4287 -0.629
Thriving Crops 440 30.75 59.32% 0.291 -0.0253 -0.551
Tipping Point 4263 33.61 58.57% 0.0 0.5633 -0.417
Unnatural Proliferation 5153 31.86 54.26% 0.453 0.5024 -0.51
Untended Land Crumbles 4953 28.94 49.79% 0.175 0.3749 -0.712

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 114395 43.37% 30.95 70.29% -0.69 0.2806 -0.329
B 116569 43.23% 31.92 70.51% -0.654 0.2299 -0.077
C 115905 43.67% 31.91 70.84% -0.551 0.1669 -0.191
D 136621 44.38% 31.55 69.73% -0.463 0.4224 -0.419
E 33505 41.99% 32.21 67.73% -0.584 0.1249 -0.583
F 45817 42.99% 33.32 69.95% -0.383 0.4229 -0.299
G 43687 43.08% 33.97 70.57% -0.519 0.2631 -0.239
H 45539 42.45% 33.97 70.36% -0.532 0.2342 -0.279
East 20043 35.53% 44.12 64.12% -0.348 0.435 -0.782
Northeast 14506 32.1% 45.86 65.64% 0.047 0.8705 -0.683
Northwest 12351 29.88% 46.85 66.93% -0.014 0.7388 -0.587
Southeast 3870 32.53% 36.47 56.9% -0.622 0.2539 -1.871
Southwest 3493 29.46% 36.03 59.4% -0.953 0.3664 -1.064
West 18033 34.14% 44.51 65.68% -0.688 0.2508 -0.842

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 19318 0.0% 16.88 60.95% -0.383 0.2551 -1.037
Not Using Events or Tokens 85907 51.17% 23.77 65.82% -0.312 0.1508 -0.077
Skip Initial Invader Actions 10512 16.91% 38.82 84.86% 0.675 -0.0981 0.495
Start of Game Growth 16845 18.68% 38.05 83.76% 0.45 0.0108 0.434
Unlimited Undo 32848 38.4% 33.7 74.69% -0.002 -0.0372 0.325
Using Tokens but Not Events 32234 41.28% 30.85 71.38% 0.189 0.1033 0.019

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 85.74%
Grasping Tide 92.61%
Swallow the Land-Dwellers 77.47%
Tidal Boon 78.68%

Terror Level

Terror Level Completed Average Score Win Rate
I 57971 13.99 8.19%
II 101765 30.24 56.54%
III 127751 34.83 85.94%
IV 71196 38.62 99.5%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4743
Win: Invaders destroyed (Terror III) 105806
Win: Invaders destroyed (Terror II) 53281
Win: Terror victory (Terror IV) 70089
Game abandoned (v.3.0+) 32833
Lose: Invader deck ran out 1864
Lose: Adversary condition 21213
Win: Sacrifice victory 1736
Lose: Scenario condition 4199
Win: Scenario condition 7266
Lose: Blight pool ran out 54296
Lose: Spirit destroyed 1357

Number of Players

Score Model: 0.274 Win Model: 0.143
Num. Completed Blight Flip Rate Average Score Win Rate
1 153803 61.76% 29.89 62.49%
2 110941 44.66% 31.53 70.32%
3 47673 36.45% 34.36 74.43%
4 40312 30.85% 37.46 73.07%
5 1170 28.31% 33.29 72.39%
6 4784 17.54% 34.66 63.09%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. All models omit the user with ID starting with 83fcac33, for extreme outlying behavior. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-03 11:51:59 (Pacific Time)