Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 118 33.33% 24.53 65.25% -0.684 -0.7333 -0.385
Blitz 0 3527 42.25% 31.59 65.38% -0.026 0.2349 -0.306
Dahan Insurrection 4 5465 34.0% 53.6 60.04% -0.187 -0.3436 -0.022
Despicable Theft 2 273 49.45% 24.98 49.45% -0.651 0.1536 -1.359
Elemental Invocation 1 452 57.74% 28.83 55.53% -0.718 0.1652 -1.332
Guard the Isle's Heart 0 13155 9.19% 48.78 72.2% -0.121 -0.6823 0.511
Powers Long Forgotten 1 712 51.13% 32.41 56.74% -0.5 0.3927 -0.909
Rituals of Terror 3 784 62.6% 30.06 41.58% -1.122 -1.2418 -1.167
Rituals of the Destroying Flame 3 413 76.94% 30.37 37.77% 0.357 1.2192 -1.812
Second Wave 0 8529 42.59% 29.42 77.03% 0.537 0.6193 -0.045
The Great River 3 474 32.98% 29.66 50.42% -1.951 -0.4155 -2.089
Varied Terrains 2 201 45.77% 25.1 49.25% -0.604 0.1766 -1.2
Ward the Shores 2 3950 56.12% 28.77 56.41% -1.215 -0.1543 -1.161

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 10659 33.84 57.26% -0.282 -0.1371 -0.553
Aid From Lesser Spirits 9255 36.32 60.9% 0.086 -0.0171 -0.384
All Things Weaken 4329 29.57 46.82% -0.508 -0.2041 -0.785
Attenuated Essence 576 30.84 51.91% 0.664 0.686 -0.829
Back Against the Wall 8081 31.72 52.85% -0.228 -0.1796 -0.846
Blight Corrodes the Spirit 577 30.01 54.42% 0.287 0.4924 -0.708
Burn Brightest Before the End 455 29.13 45.49% -0.392 -0.2154 -0.934
Disintegrating Ecosystem 10287 31.05 54.36% -0.531 -0.1119 -0.744
Downward Spiral 30670 27.72 62.74% 0.455 0.5229 -0.54
Erosion of Will 10586 32.84 55.23% 0.016 0.3083 -0.693
Intensifying Exploitation 562 27.18 44.13% -0.248 0.0464 -1.017
Invaders Find the Land to Their Liking 1850 36.37 77.51% 0.751 0.2754 -0.1
Memory Fades to Dust 30385 26.84 57.69% 0.212 0.4339 -0.704
Power Corrodes the Spirit 4282 29.58 52.76% 0.254 0.4299 -0.861
Promising Farmlands 10581 31.62 55.14% 0.158 0.4614 -0.798
Shattered Fragments of Power 463 31.9 51.62% 0.163 0.3513 -0.451
Slow Dissolution of Will 583 26.9 40.82% -0.185 0.1853 -1.175
Strong Earth Shatters Slowly 1153 37.82 79.88% 1.041 0.2874 0.259
The Border of Life and Death 157 30.2 60.51% 0.458 -0.1036 -0.786
Thriving Communities 4467 30.26 53.21% -0.043 0.2637 -0.713
Thriving Crops 299 32.2 60.87% 0.14 0.1685 -0.482
Tipping Point 4262 33.62 58.59% 0.0 0.0 -0.549
Unnatural Proliferation 4733 32.29 55.36% -0.094 0.0592 -0.61
Untended Land Crumbles 4490 29.54 50.73% -0.204 0.1531 -0.789

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 104927 43.99% 31.82 72.26% -0.837 0.032 -0.238
B 107084 43.8% 32.78 72.46% -0.667 0.1655 0.03
C 106392 44.39% 32.74 72.78% -0.693 -0.0044 -0.074
D 125237 45.02% 32.4 71.69% -0.698 0.1409 -0.319
E 29230 42.64% 33.38 70.21% -0.811 -0.1085 -0.404
F 41385 43.57% 34.3 71.91% -0.621 0.1973 -0.229
G 39317 43.69% 34.81 72.42% -0.768 0.0899 -0.133
H 40944 43.01% 34.66 72.12% -0.638 0.1474 -0.191
East 18531 36.1% 45.25 65.43% -0.515 0.3637 -0.715
Northeast 13506 32.81% 46.88 66.9% -0.568 0.3046 -0.632
Northwest 11564 30.49% 47.81 68.11% -0.126 0.7591 -0.585
Southeast 3377 34.04% 36.84 57.77% -0.195 0.6977 -1.814
Southwest 3029 30.88% 36.07 60.28% -1.2 0.065 -0.941
West 16765 34.62% 45.54 66.91% -0.391 0.6782 -0.785

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 17365 0.0% 17.61 63.54% -0.475 0.2603 -1.099
Not Using Events or Tokens 76906 51.98% 24.75 68.53% -0.261 0.1655 0.001
Skip Initial Invader Actions 9893 16.98% 39.26 86.06% 0.119 -0.4908 0.484
Start of Game Growth 15700 19.11% 38.6 85.18% 0.781 0.1745 0.404
Unlimited Undo 30012 39.15% 34.71 76.79% -0.013 -0.0103 0.352
Using Tokens but Not Events 29270 42.02% 31.44 73.03% 0.243 0.2537 0.044

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 85.75%
Grasping Tide 92.49%
Swallow the Land-Dwellers 77.09%
Tidal Boon 78.27%

Terror Level

Terror Level Completed Average Score Win Rate
I 47439 15.56 9.54%
II 94617 30.46 57.3%
III 119407 34.8 86.29%
IV 66887 38.44 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4524
Win: Invaders destroyed (Terror III) 99187
Win: Invaders destroyed (Terror II) 50097
Win: Terror victory (Terror IV) 65827
Game abandoned (v.3.0+) 22061
Lose: Invader deck ran out 1745
Lose: Adversary condition 20023
Win: Sacrifice victory 1663
Lose: Scenario condition 3966
Win: Scenario condition 7031
Lose: Blight pool ran out 50941
Lose: Spirit destroyed 1285

Number of Players

Score Model: 0.088 Win Model: -0.004
Num. Completed Blight Flip Rate Average Score Win Rate
1 140845 62.47% 30.73 64.16%
2 101751 45.3% 32.32 72.18%
3 43594 36.6% 35.2 76.33%
4 37496 31.2% 38.72 74.99%
5 969 28.2% 34.05 73.68%
6 3695 18.08% 34.26 65.39%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. All models omit the user with ID starting with 83fcac33, for extreme outlying behavior. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-10 06:17:01 (Pacific Time)