Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 71 38.57% 23.11 70.42% 0.138 -0.1174 -0.618
Blitz 0 2879 46.08% 32.21 68.43% 0.577 0.7742 -0.611
Dahan Insurrection 4 4723 35.38% 56.88 63.58% -0.331 -0.7736 -0.172
Despicable Theft 2 186 56.45% 29.25 58.6% -1.289 -0.4765 -0.607
Elemental Invocation 1 349 58.74% 31.7 59.6% -0.55 0.1529 -1.291
Guard the Isle's Heart 0 11456 9.45% 50.44 74.81% 0.874 0.2291 0.271
Powers Long Forgotten 1 594 54.5% 36.01 63.3% 0.091 0.7264 -0.867
Rituals of Terror 3 668 67.27% 32.99 44.61% -1.295 -1.1936 -1.13
Rituals of the Destroying Flame 3 362 80.11% 32.71 40.61% -1.026 -0.0168 -1.944
Second Wave 0 7322 43.42% 29.66 78.24% 0.435 0.5009 -0.227
The Great River 3 363 36.19% 34.22 57.85% -1.435 -0.2172 -2.062
Varied Terrains 2 97 53.61% 28.36 50.52% -0.598 0.025 -1.513
Ward the Shores 2 3286 58.11% 31.17 61.59% -0.563 0.5211 -0.937

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 9712 34.24 58.0% 0.012 0.2541 -0.966
Aid From Lesser Spirits 8427 36.72 61.69% -0.013 -0.0909 -0.795
All Things Weaken 3526 30.5 48.24% -0.576 -0.1837 -1.16
Attenuated Essence 112 30.34 49.11% 0.183 0.2893 -1.049
Back Against the Wall 7301 32.12 53.34% 0.056 0.1134 -1.261
Blight Corrodes the Spirit 124 26.27 53.23% 0.387 0.5891 -1.265
Burn Brightest Before the End 104 30.83 53.85% 0.18 0.3903 -0.647
Disintegrating Ecosystem 9280 31.75 55.46% 0.194 0.6175 -1.158
Downward Spiral 26788 28.66 64.29% 0.123 0.3587 -0.943
Erosion of Will 9630 33.36 56.04% -0.16 0.1488 -1.091
Intensifying Exploitation 132 21.61 40.91% -0.237 0.0501 -1.877
Invaders Find the Land to Their Liking 1497 37.8 80.49% 0.42 -0.0741 -0.42
Memory Fades to Dust 26508 27.75 59.25% -0.105 0.231 -1.122
Power Corrodes the Spirit 3575 30.22 53.99% -0.092 0.1282 -1.246
Promising Farmlands 9609 32.15 56.12% 0.003 0.4565 -1.188
Shattered Fragments of Power 105 31.97 55.24% 0.512 0.5636 -0.767
Slow Dissolution of Will 113 27.16 43.36% -0.075 0.3247 -1.484
Strong Earth Shatters Slowly 941 39.26 82.68% 0.53 -0.1807 -0.047
The Border of Life and Death 35 29.91 54.29% 0.36 0.0241 -1.313
Thriving Communities 3649 31.08 54.34% -0.067 0.2963 -1.07
Thriving Crops 65 32.22 61.54% 0.746 0.5479 -0.432
Tipping Point 4261 33.63 58.6% 0.0 0.0 -0.981
Unnatural Proliferation 3881 32.87 56.09% -0.034 0.1814 -1.04
Untended Land Crumbles 3711 29.93 51.41% -0.024 0.2576 -1.197

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 87837 45.47% 33.66 76.24% -0.988 -0.2483 0.025
B 90382 45.25% 34.69 76.59% -0.96 -0.2343 0.317
C 90056 45.74% 34.54 76.61% -1.05 -0.4675 0.157
D 105778 46.51% 34.23 75.64% -0.952 -0.2407 -0.061
E 21846 44.33% 36.09 75.45% -0.865 -0.2995 -0.148
F 33569 44.89% 36.6 76.27% -0.969 -0.2988 -0.001
G 31706 45.22% 36.93 76.78% -0.838 -0.1863 0.098
H 32468 44.51% 36.66 76.56% -0.783 -0.2121 0.056
East 16139 37.08% 47.37 68.06% -0.463 0.076 -0.569
Northeast 11680 33.9% 49.26 70.1% -0.67 -0.0351 -0.496
Northwest 10155 31.19% 50.17 71.4% -0.895 -0.0863 -0.345
Southeast 2450 38.17% 39.9 63.14% -1.132 -0.426 -1.663
Southwest 2140 34.41% 39.48 67.62% -0.215 0.7753 -0.561
West 14692 35.31% 47.75 69.73% -0.781 0.1231 -0.554

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 14123 0.0% 19.27 69.19% -0.649 0.1269 -0.923
Not Using Events or Tokens 62137 54.24% 27.03 74.03% 0.052 0.4306 0.145
Skip Initial Invader Actions 8553 16.84% 40.47 88.62% 0.234 -0.3833 0.159
Start of Game Growth 13543 19.32% 39.85 87.97% 0.36 0.0112 0.318
Unlimited Undo 25203 40.81% 36.63 80.81% 0.291 0.2842 0.594
Using Tokens but Not Events 24173 44.59% 32.64 76.62% -0.039 -0.0498 0.078

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 85.47%
Grasping Tide 92.22%
Swallow the Land-Dwellers 75.98%
Tidal Boon 77.64%

Terror Level

Terror Level Completed Average Score Win Rate
I 29481 20.4 13.97%
II 82027 31.01 58.83%
III 104966 34.76 86.58%
IV 59285 38.07 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4116
Win: Invaders destroyed (Terror III) 87332
Win: Invaders destroyed (Terror II) 44420
Win: Terror victory (Terror IV) 58328
Game abandoned (v.3.0+) 4411
Lose: Invader deck ran out 1555
Lose: Adversary condition 17800
Win: Sacrifice victory 1498
Lose: Scenario condition 3615
Win: Scenario condition 6552
Lose: Blight pool ran out 44992
Lose: Spirit destroyed 1140

Number of Players

Score Model: 0.307 Win Model: 0.159
Num. Completed Blight Flip Rate Average Score Win Rate
1 119171 64.06% 32.56 67.7%
2 85603 46.66% 34.09 76.18%
3 36239 37.08% 36.69 79.68%
4 32164 31.88% 41.46 79.36%
5 554 24.37% 39.56 80.69%
6 2028 19.89% 37.26 74.7%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. All models omit the user with ID starting with 83fcac33, for extreme outlying behavior. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)