Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 51 43.14% 24.24 74.51% -0.201 -0.3759 0.0
Blitz 0 2642 47.48% 32.78 68.85% 0.84 1.1312 -0.654
Dahan Insurrection 4 4458 35.73% 58.19 65.46% -0.479 -0.7223 -0.162
Despicable Theft 2 174 59.2% 30.7 61.49% -1.0 -0.3754 -0.572
Elemental Invocation 1 332 60.24% 32.41 60.54% 0.093 0.9162 -1.281
Guard the Isle's Heart 0 11037 9.32% 50.76 75.28% 0.563 0.0527 0.155
Powers Long Forgotten 1 566 54.37% 36.69 63.43% 0.162 0.5486 -0.955
Rituals of Terror 3 648 68.27% 33.59 45.37% -0.98 -1.1817 -1.14
Rituals of the Destroying Flame 3 356 80.9% 33.14 41.01% -1.078 -0.267 -1.965
Second Wave 0 7061 43.67% 29.72 78.54% 0.075 0.2138 -0.281
The Great River 3 341 36.18% 35.49 60.7% -0.581 0.9201 -2.179
Varied Terrains 2 53 47.17% 33.4 64.15% -0.489 0.0224 -0.847
Ward the Shores 2 3175 58.41% 31.49 62.33% -0.719 0.2145 -0.944

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 9516 34.39 58.29% -0.342 0.3838 -1.107
Aid From Lesser Spirits 8269 36.82 61.94% -0.555 -0.0385 -0.938
All Things Weaken 3360 30.84 49.02% -0.691 0.153 -1.287
Attenuated Essence 21 26.0 57.14% 0.029 0.7418 -1.43
Back Against the Wall 7143 32.22 53.49% -0.525 0.0693 -1.386
Blight Corrodes the Spirit 17 13.29 29.41% -1.087 -0.0488 -1.913
Burn Brightest Before the End 14 38.57 71.43% 0.457 1.2824 0.715
Disintegrating Ecosystem 9080 31.84 55.56% -0.643 0.2818 -1.305
Downward Spiral 26055 28.85 64.71% -0.312 0.4296 -1.057
Erosion of Will 9433 33.49 56.34% -0.237 0.6235 -1.23
Intensifying Exploitation 24 30.04 54.17% -0.37 0.6339 -0.786
Invaders Find the Land to Their Liking 1429 38.31 81.32% 0.809 0.6105 -0.538
Memory Fades to Dust 25757 27.95 59.68% -0.407 0.4788 -1.235
Power Corrodes the Spirit 3404 30.58 54.52% -0.63 0.0667 -1.382
Promising Farmlands 9410 32.27 56.29% -0.937 0.0113 -1.333
Shattered Fragments of Power 33 34.52 54.55% -0.258 0.4243 -0.777
Slow Dissolution of Will 33 31.06 45.45% -0.622 0.441 -0.753
Strong Earth Shatters Slowly 888 39.93 84.01% -0.052 -0.4977 -0.105
The Border of Life and Death 6 31.17 66.67% 0.115 0.3579 0.417
Thriving Communities 3491 31.34 54.97% -0.565 0.3633 -1.217
Thriving Crops 9 30.56 66.67% 0.107 0.7058 -0.395
Tipping Point 4261 33.63 58.6% 0.0 -0.0768 -1.127
Unnatural Proliferation 3702 33.17 56.67% -0.215 0.5017 -1.184
Untended Land Crumbles 3552 30.2 51.89% -0.338 0.4499 -1.333

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 84683 45.8% 34.02 77.01% -0.516 0.3844 0.057
B 87429 45.53% 35.07 77.36% -0.416 0.3874 0.35
C 86978 46.08% 34.91 77.43% -0.331 0.3162 0.183
D 102114 46.8% 34.6 76.51% -0.398 0.4576 -0.006
E 20327 44.83% 36.77 76.89% -0.456 0.2383 -0.046
F 32027 45.23% 37.16 77.33% -0.393 0.3862 0.035
G 30332 45.54% 37.39 77.67% -0.137 0.6237 0.122
H 30868 44.94% 37.13 77.53% -0.197 0.5206 0.118
East 15566 37.42% 47.97 68.87% -0.975 -0.1547 -0.491
Northeast 11265 34.35% 49.99 71.01% -0.944 -0.0187 -0.435
Northwest 9784 31.37% 50.94 72.53% -0.749 -0.133 -0.224
Southeast 2245 39.79% 41.45 65.43% -0.556 0.1548 -1.636
Southwest 1944 35.83% 40.99 70.22% 0.178 1.4507 -0.569
West 14173 35.47% 48.35 70.63% -0.669 0.4287 -0.468

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 13655 0.0% 19.5 70.04% -1.246 0.0054 -1.072
Not Using Events or Tokens 59666 54.59% 27.38 75.0% 0.009 0.2429 0.124
Skip Initial Invader Actions 8259 16.67% 40.79 89.34% -0.152 -0.7577 0.235
Start of Game Growth 13123 19.2% 40.19 88.7% 1.193 0.7375 0.339
Unlimited Undo 24233 41.1% 37.01 81.64% 0.215 0.0236 0.609
Using Tokens but Not Events 23045 45.2% 33.13 77.79% 0.135 0.0985 0.094

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 85.46%
Grasping Tide 92.18%
Swallow the Land-Dwellers 75.77%
Tidal Boon 77.47%

Terror Level

Terror Level Completed Average Score Win Rate
I 26059 21.93 15.37%
II 79519 31.09 59.15%
III 102142 34.71 86.63%
IV 57889 37.98 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4002
Win: Invaders destroyed (Terror III) 85010
Win: Invaders destroyed (Terror II) 43271
Win: Terror victory (Terror IV) 56956
Game abandoned (v.3.0+) 1238
Lose: Invader deck ran out 1522
Lose: Adversary condition 17321
Win: Sacrifice victory 1461
Lose: Scenario condition 3528
Win: Scenario condition 6423
Lose: Blight pool ran out 43764
Lose: Spirit destroyed 1113

Number of Players

Score Model: 0.288 Win Model: 0.044
Num. Completed Blight Flip Rate Average Score Win Rate
1 114818 64.35% 32.98 68.59%
2 82537 46.98% 34.48 77.11%
3 34872 37.25% 37.01 80.35%
4 31280 32.01% 41.84 79.96%
5 445 22.52% 42.62 85.17%
6 1657 21.86% 39.71 79.42%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. All models omit the user with ID starting with 83fcac33, for extreme outlying behavior. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-15 02:23:33 (Pacific Time)