Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 191 29.47% 26.72 66.49% 0.114 -0.148 -0.178
Blitz 0 4184 41.16% 29.61 61.88% 0.256 0.6202 -0.087
Dahan Insurrection 4 6129 33.0% 51.28 57.91% 0.312 0.18 0.121
Despicable Theft 2 364 47.8% 24.41 47.53% -0.244 0.38 -1.235
Elemental Invocation 1 580 56.03% 26.82 51.21% -1.073 -0.1243 -1.55
Guard the Isle's Heart 0 15546 9.4% 47.91 69.53% 0.674 0.2129 0.577
Powers Long Forgotten 1 813 49.63% 30.12 53.63% -0.327 0.6751 -0.948
Rituals of Terror 3 950 57.51% 27.2 38.32% -0.291 -0.1537 -1.473
Rituals of the Destroying Flame 3 467 73.39% 28.94 37.47% -1.335 -0.4519 -1.775
Second Wave 0 9612 42.31% 29.15 75.94% 0.35 0.4003 0.107
The Great River 3 566 31.33% 27.78 46.82% -0.905 0.3864 -1.826
Varied Terrains 2 293 49.49% 25.17 48.81% -0.291 0.6486 -0.898
Ward the Shores 2 4562 54.48% 27.33 54.01% -0.669 0.2887 -1.122

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 11694 33.34 56.29% -0.11 0.0662 -0.344
Aid From Lesser Spirits 10137 36.03 60.53% 0.109 0.005 -0.136
All Things Weaken 5196 28.82 45.36% -0.116 0.1124 -0.573
Attenuated Essence 1077 28.84 48.65% 0.372 0.4068 -0.659
Back Against the Wall 8862 31.56 52.96% 0.336 0.3145 -0.557
Blight Corrodes the Spirit 1028 28.82 49.81% 0.22 0.3248 -0.617
Burn Brightest Before the End 802 29.38 46.76% 0.419 0.5585 -0.693
Disintegrating Ecosystem 11311 30.41 53.36% -0.015 0.3433 -0.538
Downward Spiral 35632 26.89 61.37% 0.389 0.4716 -0.264
Erosion of Will 11630 32.32 54.48% 0.214 0.4681 -0.469
Intensifying Exploitation 1118 26.68 45.08% -0.051 0.2053 -0.762
Invaders Find the Land to Their Liking 2194 35.53 75.93% 0.684 0.281 0.11
Memory Fades to Dust 35410 25.97 56.28% 0.121 0.4004 -0.438
Power Corrodes the Spirit 5152 28.8 51.18% -0.124 0.1482 -0.65
Promising Farmlands 11661 31.07 54.14% -0.154 0.1387 -0.576
Shattered Fragments of Power 849 31.47 50.29% 0.113 0.248 -0.251
Slow Dissolution of Will 1047 26.28 39.73% 0.106 0.4672 -0.95
Strong Earth Shatters Slowly 1382 36.76 78.22% 0.376 -0.184 0.449
The Border of Life and Death 267 29.67 59.55% 0.884 0.5174 -0.383
Thriving Communities 5345 29.25 51.43% -0.201 0.117 -0.531
Thriving Crops 510 31.13 60.0% 0.583 0.4602 -0.402
Tipping Point 4264 33.61 58.56% 0.0 1.2729 -0.278
Unnatural Proliferation 5601 31.62 53.92% 0.005 0.0955 -0.405
Untended Land Crumbles 5350 28.73 49.53% 0.09 0.3581 -0.579

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 123926 42.9% 30.15 68.72% -0.146 1.0034 -0.405
B 125833 42.8% 31.1 68.94% -0.214 0.854 -0.19
C 125595 43.23% 31.14 69.25% -0.214 0.7052 -0.268
D 147575 43.87% 30.83 68.26% -0.131 0.9318 -0.497
E 37323 41.65% 31.44 66.3% -0.141 0.8131 -0.621
F 49906 42.81% 32.53 68.49% -0.152 0.8504 -0.366
G 47676 42.81% 33.35 69.34% 0.141 1.1098 -0.298
H 49794 42.32% 33.48 69.14% 0.156 1.1146 -0.244
East 21453 35.07% 43.24 62.59% -0.163 0.8409 -0.842
Northeast 15553 31.8% 44.83 63.87% -0.285 0.5826 -0.788
Northwest 13178 29.76% 45.86 65.25% 0.143 0.9844 -0.587
Southeast 4191 31.93% 36.19 56.36% -0.391 0.6659 -1.909
Southwest 3805 29.29% 35.75 58.58% 0.099 1.487 -1.125
West 19222 33.91% 43.65 64.15% -0.546 0.6673 -0.918

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 21614 0.0% 16.3 58.92% -0.569 0.2126 -0.855
Not Using Events or Tokens 96308 50.52% 22.91 63.68% -0.173 0.1484 -0.151
Skip Initial Invader Actions 11086 16.93% 38.31 83.75% 0.559 -0.0823 0.536
Start of Game Growth 17841 18.46% 37.57 82.74% 0.603 0.0244 0.455
Unlimited Undo 35455 37.71% 32.82 73.16% 0.338 0.1252 0.251
Using Tokens but Not Events 35178 40.47% 30.29 70.0% 0.089 0.0056 0.028

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 85.87%
Grasping Tide 92.7%
Swallow the Land-Dwellers 78.1%
Tidal Boon 78.85%

Terror Level

Terror Level Completed Average Score Win Rate
I 68312 12.75 7.28%
II 108862 30.01 55.86%
III 135736 34.87 85.74%
IV 75622 38.76 99.52%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4971
Win: Invaders destroyed (Terror III) 112205
Win: Invaders destroyed (Terror II) 56412
Win: Terror victory (Terror IV) 74466
Game abandoned (v.3.0+) 43110
Lose: Invader deck ran out 1977
Lose: Adversary condition 22394
Win: Sacrifice victory 1831
Lose: Scenario condition 4472
Win: Scenario condition 7532
Lose: Unique spirit condition 0
Lose: Blight pool ran out 57707
Lose: Spirit destroyed 1455

Number of Players

Score Model: 0.283 Win Model: 0.119
Num. Completed Blight Flip Rate Average Score Win Rate
1 166421 61.12% 29.13 61.11%
2 120443 44.43% 30.76 68.66%
3 51690 36.14% 33.71 73.12%
4 43130 30.54% 36.45 71.51%
5 1346 29.11% 33.21 71.99%
6 5502 17.94% 34.6 62.0%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. All models omit the user with ID starting with 83fcac33, for extreme outlying behavior. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-09 13:08:08 (Pacific Time)