Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 143 30.99% 26.86 65.73% 0.125 -0.4834 -0.007
Blitz 0 3886 41.82% 30.34 62.76% -0.151 0.2742 -0.299
Dahan Insurrection 4 5765 33.38% 52.58 58.94% 0.194 -0.3254 0.036
Despicable Theft 2 314 47.45% 25.17 49.68% -0.045 0.4986 -1.355
Elemental Invocation 1 518 56.95% 28.04 53.67% -0.036 0.7043 -1.511
Guard the Isle's Heart 0 14188 9.22% 48.26 70.85% 0.617 -0.0521 0.537
Powers Long Forgotten 1 748 50.34% 31.42 55.35% -0.758 -0.1537 -0.919
Rituals of Terror 3 869 59.25% 28.08 39.13% -1.054 -1.1149 -1.44
Rituals of the Destroying Flame 3 448 74.5% 29.56 37.95% -0.281 0.4618 -1.807
Second Wave 0 9081 42.23% 29.35 76.65% 0.765 0.8645 -0.007
The Great River 3 520 31.98% 28.58 47.88% -1.081 0.1463 -2.065
Varied Terrains 2 244 48.77% 24.73 48.36% 0.067 0.8376 -1.345
Ward the Shores 2 4201 55.46% 28.12 55.22% -0.711 0.1182 -1.155

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 11119 33.64 56.81% 0.178 0.2885 -0.444
Aid From Lesser Spirits 9621 36.29 60.94% 0.573 0.4616 -0.254
All Things Weaken 4732 29.19 45.84% -0.73 -0.5304 -0.709
Attenuated Essence 841 28.98 48.75% -0.241 -0.1712 -0.881
Back Against the Wall 8409 31.66 52.84% 0.455 0.4587 -0.713
Blight Corrodes the Spirit 815 28.94 50.55% 0.229 0.4242 -0.721
Burn Brightest Before the End 628 29.38 45.54% 0.127 0.2351 -0.867
Disintegrating Ecosystem 10728 30.78 53.93% 0.275 0.5759 -0.654
Downward Spiral 32664 27.38 62.0% 0.607 0.7313 -0.435
Erosion of Will 11019 32.64 54.96% 0.389 0.5689 -0.588
Intensifying Exploitation 855 26.72 44.91% 0.191 0.3952 -0.994
Invaders Find the Land to Their Liking 1995 36.13 76.99% 1.331 0.8872 0.029
Memory Fades to Dust 32317 26.5 57.01% 0.172 0.4222 -0.594
Power Corrodes the Spirit 4673 29.16 52.0% -0.105 -0.01 -0.775
Promising Farmlands 11085 31.32 54.56% -0.255 0.1175 -0.712
Shattered Fragments of Power 656 31.94 51.07% 0.394 0.5022 -0.344
Slow Dissolution of Will 835 26.18 39.4% -0.249 0.2323 -1.154
Strong Earth Shatters Slowly 1278 37.23 78.79% 0.608 0.0423 0.329
The Border of Life and Death 226 29.33 60.62% 0.064 -0.3627 -0.637
Thriving Communities 4856 29.83 52.33% 0.048 0.2999 -0.636
Thriving Crops 430 30.91 60.0% 0.7 0.4994 -0.529
Tipping Point 4263 33.61 58.57% 0.0 0.1164 -0.431
Unnatural Proliferation 5096 31.89 54.28% 0.054 0.1911 -0.525
Untended Land Crumbles 4902 29.02 49.92% -0.043 0.2159 -0.711

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 112923 43.44% 31.11 70.62% -0.375 0.5419 -0.314
B 115101 43.33% 32.07 70.79% -0.397 0.442 -0.056
C 114431 43.76% 32.03 71.11% -0.263 0.4221 -0.173
D 134896 44.48% 31.7 70.01% -0.273 0.5652 -0.406
E 32987 42.05% 32.36 68.0% -0.389 0.2628 -0.564
F 45250 43.09% 33.46 70.21% -0.181 0.5766 -0.278
G 43107 43.19% 34.1 70.82% -0.149 0.6126 -0.224
H 44962 42.55% 34.1 70.59% -0.174 0.5553 -0.261
East 19841 35.59% 44.3 64.31% -0.408 0.4102 -0.794
Northeast 14375 32.2% 46.04 65.86% -0.187 0.4393 -0.708
Northwest 12249 29.96% 47.02 67.15% 0.16 0.9815 -0.597
Southeast 3828 32.59% 36.5 56.92% -0.536 0.1172 -1.88
Southwest 3459 29.61% 36.02 59.44% -0.776 0.5768 -1.089
West 17863 34.22% 44.67 65.87% -0.762 -0.0049 -0.847

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 18968 0.0% 17.03 61.38% -0.395 0.3226 -1.093
Not Using Events or Tokens 84230 51.31% 23.96 66.31% -0.416 0.0754 -0.05
Skip Initial Invader Actions 10440 16.9% 38.96 85.01% 0.605 -0.0645 0.439
Start of Game Growth 16691 18.71% 38.17 84.03% 0.517 0.0241 0.494
Unlimited Undo 32437 38.41% 33.87 75.0% 0.016 -0.0148 0.341
Using Tokens but Not Events 31868 41.37% 30.94 71.58% 0.088 -0.0635 0.031

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 85.7%
Grasping Tide 92.59%
Swallow the Land-Dwellers 77.39%
Tidal Boon 78.66%

Terror Level

Terror Level Completed Average Score Win Rate
I 56339 14.28 8.39%
II 100819 30.3 56.62%
III 126582 34.84 85.99%
IV 70617 38.61 99.5%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4722
Win: Invaders destroyed (Terror III) 104874
Win: Invaders destroyed (Terror II) 52845
Win: Terror victory (Terror IV) 69511
Game abandoned (v.3.0+) 31201
Lose: Invader deck ran out 1841
Lose: Adversary condition 21054
Win: Sacrifice victory 1725
Lose: Scenario condition 4173
Win: Scenario condition 7239
Lose: Blight pool ran out 53822
Lose: Spirit destroyed 1350

Number of Players

Score Model: 0.262 Win Model: 0.106
Num. Completed Blight Flip Rate Average Score Win Rate
1 152054 61.84% 30.03 62.73%
2 109573 44.74% 31.65 70.59%
3 47065 36.5% 34.51 74.72%
4 39854 30.94% 37.64 73.35%
5 1156 28.12% 33.36 72.84%
6 4655 17.49% 34.78 63.22%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. All models omit the user with ID starting with 83fcac33, for extreme outlying behavior. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-20 03:42:24 (Pacific Time)