Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 118 33.33% 24.53 65.25% -0.747 -0.9669 -0.37
Blitz 0 3568 42.07% 31.44 64.91% -0.218 0.0685 -0.324
Dahan Insurrection 4 5497 33.94% 53.48 59.92% -0.144 -0.2589 -0.008
Despicable Theft 2 276 49.28% 25.0 49.64% -1.13 -0.392 -1.351
Elemental Invocation 1 453 57.62% 28.77 55.41% -0.59 0.1666 -1.328
Guard the Isle's Heart 0 13238 9.21% 48.71 72.07% -0.13 -0.7118 0.516
Powers Long Forgotten 1 714 50.99% 32.44 56.86% -0.427 0.4268 -0.901
Rituals of Terror 3 795 62.1% 29.68 41.13% -1.504 -1.6741 -1.224
Rituals of the Destroying Flame 3 415 76.81% 30.25 37.59% 0.055 0.9655 -1.808
Second Wave 0 8580 42.64% 29.41 76.96% 0.502 0.581 -0.032
The Great River 3 480 32.99% 29.55 50.0% -1.848 -0.4841 -2.085
Varied Terrains 2 203 45.81% 25.21 49.26% -0.374 0.5056 -1.265
Ward the Shores 2 3983 56.18% 28.75 56.26% -1.093 -0.1116 -1.169

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 10697 33.85 57.21% -0.299 -0.1953 -0.543
Aid From Lesser Spirits 9289 36.31 60.89% 0.054 -0.0905 -0.373
All Things Weaken 4372 29.55 46.75% -0.436 -0.0703 -0.778
Attenuated Essence 597 31.03 52.93% 0.877 0.875 -0.776
Back Against the Wall 8112 31.72 52.82% -0.325 -0.2603 -0.839
Blight Corrodes the Spirit 604 30.12 54.64% 0.436 0.6712 -0.705
Burn Brightest Before the End 470 29.17 45.32% -0.275 -0.115 -0.975
Disintegrating Ecosystem 10330 31.02 54.32% -0.564 -0.1878 -0.737
Downward Spiral 30801 27.7 62.67% 0.371 0.4435 -0.529
Erosion of Will 10635 32.8 55.17% -0.106 0.1508 -0.685
Intensifying Exploitation 584 27.05 43.49% -0.281 -0.007 -1.021
Invaders Find the Land to Their Liking 1865 36.35 77.48% 0.761 0.274 -0.079
Memory Fades to Dust 30553 26.79 57.58% 0.049 0.2319 -0.697
Power Corrodes the Spirit 4319 29.53 52.58% 0.092 0.3045 -0.864
Promising Farmlands 10627 31.59 55.07% 0.175 0.4984 -0.795
Shattered Fragments of Power 478 31.95 51.26% -0.089 0.0814 -0.413
Slow Dissolution of Will 603 26.72 40.13% -0.188 0.1962 -1.221
Strong Earth Shatters Slowly 1160 37.75 79.66% 0.754 0.0774 0.252
The Border of Life and Death 165 29.94 60.0% 0.367 -0.1497 -0.849
Thriving Communities 4501 30.2 53.12% -0.127 0.1971 -0.718
Thriving Crops 308 31.98 60.39% -0.044 -0.0422 -0.496
Tipping Point 4262 33.62 58.59% 0.0 0.0 -0.539
Unnatural Proliferation 4765 32.21 55.19% -0.248 -0.0609 -0.609
Untended Land Crumbles 4530 29.44 50.57% -0.285 0.0545 -0.795

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 105540 43.97% 31.77 72.14% -0.774 0.0889 -0.242
B 107733 43.78% 32.73 72.32% -0.71 0.1116 0.017
C 106974 44.35% 32.7 72.68% -0.718 -0.0201 -0.084
D 126016 45.0% 32.35 71.56% -0.716 0.1403 -0.327
E 29494 42.63% 33.33 70.02% -0.862 -0.1732 -0.415
F 41735 43.54% 34.25 71.77% -0.62 0.1983 -0.23
G 39628 43.67% 34.73 72.23% -0.766 0.1145 -0.147
H 41279 43.04% 34.62 71.96% -0.693 0.0871 -0.199
East 18672 35.99% 45.15 65.39% -0.408 0.3843 -0.726
Northeast 13614 32.71% 46.77 66.84% -0.243 0.6375 -0.636
Northwest 11642 30.4% 47.72 68.01% -0.128 0.7428 -0.589
Southeast 3425 33.79% 36.78 57.72% -0.462 0.3974 -1.822
Southwest 3080 30.66% 36.02 60.26% -1.094 0.1152 -0.946
West 16891 34.54% 45.45 66.89% -0.236 0.824 -0.781

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 17488 0.0% 17.57 63.4% -0.46 0.256 -1.079
Not Using Events or Tokens 77454 51.93% 24.69 68.34% -0.276 0.1977 -0.007
Skip Initial Invader Actions 9936 16.96% 39.22 85.95% -0.011 -0.5779 0.454
Start of Game Growth 15783 19.06% 38.54 85.07% 0.713 0.0485 0.421
Unlimited Undo 30213 39.15% 34.65 76.66% 0.024 0.0472 0.352
Using Tokens but Not Events 29498 41.96% 31.43 72.94% 0.224 0.272 0.032

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 85.73%
Grasping Tide 92.5%
Swallow the Land-Dwellers 77.1%
Tidal Boon 78.31%

Terror Level

Terror Level Completed Average Score Win Rate
I 48081 15.45 9.46%
II 95135 30.45 57.22%
III 120031 34.8 86.27%
IV 67197 38.47 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4544
Win: Invaders destroyed (Terror III) 99682
Win: Invaders destroyed (Terror II) 50300
Win: Terror victory (Terror IV) 66135
Game abandoned (v.3.0+) 22723
Lose: Invader deck ran out 1753
Lose: Adversary condition 20110
Win: Sacrifice victory 1665
Lose: Scenario condition 3990
Win: Scenario condition 7057
Lose: Blight pool ran out 51198
Lose: Spirit destroyed 1287

Number of Players

Score Model: 0.101 Win Model: 0.016
Num. Completed Blight Flip Rate Average Score Win Rate
1 141751 62.44% 30.68 64.04%
2 102353 45.27% 32.28 72.06%
3 43845 36.59% 35.17 76.26%
4 37737 31.23% 38.63 74.82%
5 987 28.19% 34.03 73.56%
6 3771 18.06% 34.24 65.13%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. All models omit the user with ID starting with 83fcac33, for extreme outlying behavior. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)