Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 198 28.93% 26.42 65.66% -0.234 -0.2632 -0.233
Blitz 0 4294 40.87% 29.41 61.5% 0.14 0.3836 0.831
Dahan Insurrection 4 6269 32.61% 50.98 57.62% 0.297 0.3109 0.056
Despicable Theft 2 367 47.96% 24.43 47.41% -0.618 0.1476 0.052
Elemental Invocation 1 596 55.03% 26.68 51.34% -0.2 0.5527 -1.298
Guard the Isle's Heart 0 15983 9.44% 47.81 69.12% 0.219 -0.3773 0.684
Powers Long Forgotten 1 832 49.45% 29.85 53.13% -0.749 -0.0011 -0.401
Rituals of Terror 3 976 57.2% 26.76 37.6% -1.459 -0.9806 -1.364
Rituals of the Destroying Flame 3 473 73.52% 28.82 37.21% -0.48 0.2078 -0.474
Second Wave 0 9754 42.32% 29.1 75.78% 0.214 0.21 0.527
The Great River 3 580 31.26% 27.68 46.38% -1.249 -0.1196 -0.542
Varied Terrains 2 304 49.83% 25.36 48.36% -1.098 -0.3181 -0.007
Ward the Shores 2 4635 54.6% 27.25 53.81% -0.396 0.4735 -0.863

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 11869 33.26 56.19% 0.172 0.3206 0.163
Aid From Lesser Spirits 10259 35.97 60.44% 0.662 0.549 0.436
All Things Weaken 5330 28.74 45.35% 0.337 0.7118 0.252
Attenuated Essence 1144 28.64 48.69% 0.373 0.499 0.24
Back Against the Wall 8966 31.51 52.89% -0.038 0.0028 0.338
Blight Corrodes the Spirit 1093 28.68 49.41% -0.35 -0.1445 0.255
Burn Brightest Before the End 846 29.52 46.93% 0.204 0.2492 0.357
Disintegrating Ecosystem 11494 30.3 53.12% -0.457 0.0407 -0.027
Downward Spiral 36262 26.8 61.14% 0.04 0.2902 0.579
Erosion of Will 11779 32.25 54.34% -0.169 0.0883 0.098
Intensifying Exploitation 1178 26.58 45.16% -0.357 -0.1376 0.057
Invaders Find the Land to Their Liking 2246 35.38 75.69% 0.455 0.0686 0.5
Memory Fades to Dust 36057 25.89 56.16% 0.183 0.3883 0.139
Power Corrodes the Spirit 5256 28.68 51.01% 0.104 0.3023 0.036
Promising Farmlands 11812 31.04 54.05% 0.294 0.6501 0.038
Shattered Fragments of Power 903 31.2 50.06% 0.044 0.2615 0.586
Slow Dissolution of Will 1127 26.53 40.02% -0.226 0.2035 0.042
Strong Earth Shatters Slowly 1417 36.73 77.98% 0.881 0.257 0.941
The Border of Life and Death 286 29.4 59.09% -0.53 -0.8497 0.183
Thriving Communities 5492 29.09 51.2% -0.069 0.2509 -0.036
Thriving Crops 542 30.81 59.04% 0.28 0.161 0.21
Tipping Point 4264 33.61 58.56% 0.0 0.6615 0.0
Unnatural Proliferation 5720 31.59 53.85% 0.406 0.4957 0.394
Untended Land Crumbles 5476 28.66 49.53% 0.279 0.5046 0.243

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 126640 42.7% 29.96 68.32% -0.089 0.7101 -0.017
B 128471 42.68% 30.91 68.57% -0.007 0.7229 -0.12
C 128293 43.04% 30.95 68.87% 0.086 0.6907 0.067
D 150821 43.68% 30.64 67.86% 0.066 0.8226 -0.157
E 38398 41.55% 31.22 65.85% -0.089 0.4958 -0.062
F 51045 42.77% 32.34 68.17% 0.187 0.8898 -0.058
G 48788 42.73% 33.22 69.03% 0.307 1.0646 0.241
H 51043 42.27% 33.37 68.81% 0.319 0.9502 0.931
East 21871 34.82% 43.06 62.27% -0.411 0.3731 -0.003
Northeast 15893 31.54% 44.6 63.48% -0.027 0.7347 -0.413
Northwest 13432 29.61% 45.7 65.0% 0.234 1.0758 0.156
Southeast 4309 31.68% 36.26 56.32% -0.3 0.3397 -0.687
Southwest 3918 29.11% 35.84 58.5% 0.468 1.5129 -0.891
West 19557 33.75% 43.52 63.92% -0.033 0.7431 -0.365

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 22111 0.0% 16.14 58.41% -1.099 -0.225 -0.067
Not Using Events or Tokens 98821 50.27% 22.74 63.22% -0.157 0.2199 -0.14
Skip Initial Invader Actions 11247 16.94% 38.2 83.36% -0.301 -0.5927 0.855
Start of Game Growth 18098 18.49% 37.49 82.44% 0.859 0.3026 -0.464
Unlimited Undo 36166 37.64% 32.65 72.83% 0.272 0.336 -0.034
Using Tokens but Not Events 36215 40.35% 30.15 69.54% 0.03 -0.0972 0.267

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 85.9%
Grasping Tide 92.71%
Swallow the Land-Dwellers 78.14%
Tidal Boon 78.9%

Terror Level

Terror Level Completed Average Score Win Rate
I 71220 12.44 7.12%
II 111064 29.94 55.72%
III 137959 34.9 85.67%
IV 76810 38.84 99.52%

Results

Result Completed
Win: Invaders destroyed (Terror I) 5068
Win: Invaders destroyed (Terror III) 113971
Win: Invaders destroyed (Terror II) 57421
Win: Terror victory (Terror IV) 75644
Game abandoned (v.3.0+) 46087
Lose: Invader deck ran out 2006
Lose: Adversary condition 22740
Win: Sacrifice victory 1857
Lose: Scenario condition 4553
Win: Scenario condition 7625
Lose: Unique spirit condition 1
Lose: Blight pool ran out 58597
Lose: Spirit destroyed 1483

Number of Players

Score Model: 0.225 Win Model: 0.134
Num. Completed Blight Flip Rate Average Score Win Rate
1 170219 60.9% 28.95 60.75%
2 122852 44.35% 30.61 68.3%
3 52820 36.08% 33.49 72.65%
4 44042 30.31% 36.18 71.17%
5 1387 29.01% 33.2 72.17%
6 5733 18.13% 34.7 61.85%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. All models omit the user with ID starting with 83fcac33, for extreme outlying behavior. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)