Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 203 28.71% 26.0 65.02% -0.492 -0.4957 -0.245
Blitz 0 4334 40.89% 29.32 61.44% 0.35 0.606 0.535
Dahan Insurrection 4 6345 32.44% 50.9 57.57% -0.229 -0.1963 0.377
Despicable Theft 2 374 47.33% 24.39 47.06% -0.843 -0.3256 0.342
Elemental Invocation 1 605 55.21% 26.65 51.4% -0.431 0.1022 -1.154
Guard the Isle's Heart 0 16135 9.4% 47.82 69.07% 0.332 -0.2089 0.754
Powers Long Forgotten 1 845 49.64% 29.69 52.66% -1.18 -0.4786 -0.367
Rituals of Terror 3 994 56.77% 26.44 37.32% -0.899 -0.8871 -1.394
Rituals of the Destroying Flame 3 477 73.32% 28.64 36.9% -1.321 -0.5326 -0.541
Second Wave 0 9802 42.36% 29.1 75.75% 0.41 0.4072 0.725
The Great River 3 594 30.69% 27.23 45.79% -1.342 -0.2075 -0.557
Varied Terrains 2 307 49.35% 25.11 47.88% -1.092 -0.4605 0.27
Ward the Shores 2 4675 54.56% 27.14 53.58% -0.9 -0.0691 -0.899

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 11935 33.23 56.12% 0.185 0.4055 0.063
Aid From Lesser Spirits 10300 35.96 60.44% 0.688 0.7575 0.35
All Things Weaken 5390 28.69 45.21% -0.283 0.1137 0.135
Attenuated Essence 1173 28.47 48.34% 0.06 0.1354 0.229
Back Against the Wall 9031 31.51 52.92% 0.592 0.573 0.368
Blight Corrodes the Spirit 1124 28.51 49.2% 0.003 0.288 0.199
Burn Brightest Before the End 871 29.41 46.84% 0.169 0.3943 0.237
Disintegrating Ecosystem 11581 30.26 53.04% 0.083 0.3657 0.092
Downward Spiral 36568 26.76 61.09% 0.437 0.6693 0.5
Erosion of Will 11840 32.2 54.26% -0.276 0.061 0.026
Intensifying Exploitation 1199 26.52 45.2% 0.427 0.7634 -0.07
Invaders Find the Land to Their Liking 2270 35.3 75.68% 1.054 0.4985 0.432
Memory Fades to Dust 36384 25.85 56.1% 0.122 0.4617 0.126
Power Corrodes the Spirit 5313 28.67 50.97% 0.242 0.471 0.011
Promising Farmlands 11881 31.03 54.02% 0.324 0.6799 0.071
Shattered Fragments of Power 924 31.33 50.32% 0.524 0.5805 0.478
Slow Dissolution of Will 1155 26.48 39.83% -0.246 0.0784 -0.148
Strong Earth Shatters Slowly 1435 36.71 77.91% 0.891 0.2511 0.849
The Border of Life and Death 294 29.31 58.5% -0.139 -0.5515 0.26
Thriving Communities 5545 29.06 51.2% 0.141 0.373 -0.103
Thriving Crops 558 30.68 58.78% 0.151 -0.0052 0.407
Tipping Point 4264 33.61 58.56% 0.0 0.0 0.0
Unnatural Proliferation 5777 31.55 53.7% -0.034 0.0924 0.338
Untended Land Crumbles 5528 28.6 49.51% 0.07 0.277 0.31

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 128002 42.58% 29.89 68.17% 0.285 1.2189 0.0
B 129833 42.59% 30.83 68.4% 0.021 0.8526 -0.034
C 129696 42.92% 30.86 68.7% 0.115 0.876 0.117
D 152364 43.55% 30.55 67.68% 0.035 0.9155 -0.088
E 38935 41.51% 31.13 65.71% 0.246 0.9644 -0.053
F 51623 42.76% 32.24 67.98% 0.01 0.8484 -0.019
G 49356 42.62% 33.16 68.89% 0.201 1.0222 0.265
H 51620 42.18% 33.33 68.7% 0.4 1.1831 0.973
East 22065 34.78% 42.96 62.13% -0.236 0.602 -0.056
Northeast 16047 31.53% 44.48 63.33% 0.229 0.9035 -0.139
Northwest 13548 29.54% 45.57 64.82% -0.023 0.8121 0.191
Southeast 4352 31.62% 36.2 56.23% -0.887 0.1535 -0.921
Southwest 3962 29.19% 35.84 58.51% 0.95 2.1647 -0.656
West 19713 33.7% 43.43 63.77% -0.415 0.2805 -0.221

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 22343 0.0% 16.06 58.18% -0.754 0.0928 -0.043
Not Using Events or Tokens 100043 50.16% 22.67 63.05% -0.11 0.2553 -0.185
Skip Initial Invader Actions 11301 17.08% 38.15 83.23% 0.554 -0.2387 0.993
Start of Game Growth 18198 18.57% 37.43 82.29% 0.032 -0.4936 -0.555
Unlimited Undo 36490 37.64% 32.57 72.7% 0.41 0.4768 0.12
Using Tokens but Not Events 36750 40.17% 30.08 69.32% 0.012 0.0117 0.355

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 85.93%
Grasping Tide 92.74%
Swallow the Land-Dwellers 78.2%
Tidal Boon 78.93%

Terror Level

Terror Level Completed Average Score Win Rate
I 72631 12.31 7.05%
II 112094 29.92 55.68%
III 139011 34.93 85.65%
IV 77366 38.88 99.52%

Results

Result Completed
Win: Invaders destroyed (Terror I) 5115
Win: Invaders destroyed (Terror III) 114812
Win: Invaders destroyed (Terror II) 57925
Win: Terror victory (Terror IV) 76196
Game abandoned (v.3.0+) 47548
Lose: Invader deck ran out 2024
Lose: Adversary condition 22878
Win: Sacrifice victory 1866
Lose: Scenario condition 4576
Win: Scenario condition 7677
Lose: Unique spirit condition 1
Lose: Blight pool ran out 58995
Lose: Spirit destroyed 1489

Number of Players

Score Model: 0.445 Win Model: 0.027
Num. Completed Blight Flip Rate Average Score Win Rate
1 171879 60.81% 28.84 60.59%
2 124002 44.31% 30.54 68.12%
3 53449 36.0% 33.39 72.45%
4 44517 30.21% 36.05 71.04%
5 1399 28.97% 33.1 72.05%
6 5856 18.05% 34.88 61.9%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. All models omit the user with ID starting with 83fcac33, for extreme outlying behavior. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-01 23:57:53 (Pacific Time)