Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 110 33.03% 25.23 68.18% -0.208 -0.1561 -0.385
Blitz 0 3366 43.08% 31.82 66.43% 0.594 0.7949 -0.361
Dahan Insurrection 4 5351 34.13% 53.95 60.36% -0.16 -0.3715 -0.045
Despicable Theft 2 261 50.57% 25.53 50.57% -0.896 -0.051 -1.169
Elemental Invocation 1 433 59.58% 29.53 56.35% -1.044 0.0271 -1.343
Guard the Isle's Heart 0 12724 9.29% 49.28 73.1% 0.341 -0.384 0.518
Powers Long Forgotten 1 689 51.68% 32.76 57.18% -2.297 -1.3912 -0.935
Rituals of Terror 3 767 63.07% 30.49 42.11% -0.423 -0.3927 -1.111
Rituals of the Destroying Flame 3 410 77.26% 30.42 37.56% -0.742 0.4469 -1.798
Second Wave 0 8262 42.83% 29.45 77.18% 0.346 0.4267 -0.043
The Great River 3 445 33.11% 30.45 51.91% -1.156 0.2314 -2.082
Varied Terrains 2 173 45.09% 25.92 50.29% -0.212 0.6895 -1.149
Ward the Shores 2 3772 57.65% 29.6 58.09% -0.693 0.362 -0.98

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 10463 33.96 57.5% 0.201 0.3399 -0.601
Aid From Lesser Spirits 9117 36.33 61.01% 0.054 -0.005 -0.447
All Things Weaken 4164 29.75 47.17% -0.521 -0.1667 -0.842
Attenuated Essence 470 29.64 49.57% 0.297 0.408 -1.033
Back Against the Wall 7939 31.79 53.02% 0.142 0.2179 -0.896
Blight Corrodes the Spirit 481 29.87 54.68% 0.304 0.5145 -0.715
Burn Brightest Before the End 371 29.42 47.17% -0.328 -0.2071 -0.893
Disintegrating Ecosystem 10074 31.24 54.74% 0.06 0.4292 -0.791
Downward Spiral 29950 27.82 62.89% 0.324 0.5201 -0.599
Erosion of Will 10391 32.91 55.37% 0.117 0.3843 -0.757
Intensifying Exploitation 459 26.99 44.66% -0.185 0.0847 -1.044
Invaders Find the Land to Their Liking 1793 36.45 77.86% 0.704 0.1926 -0.154
Memory Fades to Dust 29657 26.94 57.88% 0.036 0.3476 -0.77
Power Corrodes the Spirit 4139 29.56 52.77% -0.136 0.1591 -0.927
Promising Farmlands 10390 31.66 55.19% -0.089 0.2469 -0.854
Shattered Fragments of Power 383 31.56 52.22% 0.394 0.5033 -0.452
Slow Dissolution of Will 495 26.63 40.2% -0.335 0.0655 -1.239
Strong Earth Shatters Slowly 1111 37.85 80.02% 0.445 -0.1686 0.188
The Border of Life and Death 139 30.6 61.15% 0.813 0.5202 -0.956
Thriving Communities 4304 30.35 53.46% 0.29 0.6227 -0.753
Thriving Crops 249 32.59 61.85% 0.719 0.6326 -0.343
Tipping Point 4262 33.62 58.59% 0.0 0.5146 -0.609
Unnatural Proliferation 4566 32.47 55.74% 0.288 0.4361 -0.656
Untended Land Crumbles 4328 29.67 51.09% 0.119 0.4261 -0.829

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 101343 44.3% 32.15 73.01% -1.292 -0.3866 -0.211
B 103658 44.15% 33.12 73.23% -1.305 -0.4766 0.054
C 103058 44.69% 33.04 73.45% -1.287 -0.6068 -0.06
D 121289 45.36% 32.72 72.36% -1.201 -0.3478 -0.291
E 27744 42.99% 33.86 71.23% -1.228 -0.5267 -0.377
F 39759 43.93% 34.69 72.76% -1.197 -0.4159 -0.206
G 37736 44.11% 35.2 73.31% -1.168 -0.3965 -0.124
H 39170 43.41% 35.04 73.07% -0.991 -0.2227 -0.163
East 17932 36.4% 45.68 65.8% -0.314 0.5479 -0.694
Northeast 13083 33.11% 47.31 67.36% -0.898 -0.1509 -0.643
Northwest 11249 30.77% 48.2 68.55% -1.071 -0.238 -0.567
Southeast 3148 35.25% 37.34 58.1% -1.133 -0.3575 -1.792
Southwest 2821 31.85% 36.58 61.15% -1.014 0.3054 -0.915
West 16251 34.89% 45.98 67.29% -0.741 0.2647 -0.764

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 16746 0.0% 17.84 64.29% -0.559 0.2721 -1.044
Not Using Events or Tokens 73953 52.47% 25.07 69.32% -0.233 0.2079 0.04
Skip Initial Invader Actions 9653 17.11% 39.57 86.63% 0.652 0.0894 0.453
Start of Game Growth 15289 19.28% 38.87 85.66% 0.766 0.2276 0.389
Unlimited Undo 29015 39.5% 35.07 77.62% -0.159 -0.1185 0.351
Using Tokens but Not Events 28275 42.48% 31.51 73.44% 0.113 0.0897 0.025

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 85.72%
Grasping Tide 92.44%
Swallow the Land-Dwellers 76.89%
Tidal Boon 78.1%

Terror Level

Terror Level Completed Average Score Win Rate
I 43879 16.23 10.15%
II 92066 30.54 57.52%
III 116397 34.77 86.38%
IV 65330 38.37 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4450
Win: Invaders destroyed (Terror III) 96761
Win: Invaders destroyed (Terror II) 48881
Win: Terror victory (Terror IV) 64290
Game abandoned (v.3.0+) 18425
Lose: Invader deck ran out 1701
Lose: Adversary condition 19602
Win: Sacrifice victory 1626
Lose: Scenario condition 3876
Win: Scenario condition 6943
Lose: Blight pool ran out 49863
Lose: Spirit destroyed 1254

Number of Players

Score Model: 0.246 Win Model: 0.063
Num. Completed Blight Flip Rate Average Score Win Rate
1 136521 62.74% 30.99 64.69%
2 98609 45.57% 32.59 72.85%
3 42102 36.83% 35.46 76.97%
4 36220 31.43% 39.34 75.92%
5 907 28.26% 34.45 74.31%
6 3313 18.79% 34.92 67.31%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. All models omit the user with ID starting with 83fcac33, for extreme outlying behavior. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)