Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 206 29.27% 25.9 65.05% -0.571 -0.2012 -0.269
Blitz 0 4360 40.97% 29.29 61.4% 0.263 0.695 0.171
Dahan Insurrection 4 6394 32.27% 50.96 57.6% 0.042 0.0158 0.636
Despicable Theft 2 375 47.2% 24.33 46.93% -1.197 -0.5376 0.385
Elemental Invocation 1 612 55.39% 26.61 51.47% -0.308 0.1397 -0.825
Guard the Isle's Heart 0 16209 9.38% 47.81 69.04% 0.423 -0.1762 0.696
Powers Long Forgotten 1 846 49.58% 29.73 52.72% -0.238 0.3705 -0.282
Rituals of Terror 3 1003 56.65% 26.38 37.29% -0.536 -0.4118 -1.044
Rituals of the Destroying Flame 3 478 73.17% 28.58 36.82% -0.349 0.3891 -0.67
Second Wave 0 9827 42.39% 29.08 75.73% 0.181 0.2875 0.38
The Great River 3 603 30.9% 27.15 45.61% -1.21 -0.035 -0.561
Varied Terrains 2 308 49.19% 25.22 48.05% -0.626 0.1109 0.238
Ward the Shores 2 4688 54.56% 27.14 53.65% 0.081 0.7629 -0.989

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 11974 33.22 56.11% 0.165 0.4761 0.017
Aid From Lesser Spirits 10330 35.95 60.4% 0.164 0.1775 0.337
All Things Weaken 5411 28.68 45.2% -0.371 0.1027 0.087
Attenuated Essence 1183 28.53 48.35% -0.148 -0.0016 0.292
Back Against the Wall 9078 31.48 52.92% 0.178 0.3078 0.19
Blight Corrodes the Spirit 1134 28.48 49.12% 0.294 0.6145 0.121
Burn Brightest Before the End 880 29.36 46.82% 0.157 0.334 0.175
Disintegrating Ecosystem 11631 30.25 53.07% 0.18 0.5602 0.022
Downward Spiral 36766 26.73 61.05% 0.204 0.3969 0.441
Erosion of Will 11863 32.19 54.25% -0.231 0.1064 0.008
Intensifying Exploitation 1211 26.56 45.5% 0.876 1.2286 -0.187
Invaders Find the Land to Their Liking 2282 35.32 75.68% 0.852 0.4888 0.393
Memory Fades to Dust 36543 25.82 56.07% 0.037 0.3664 0.017
Power Corrodes the Spirit 5335 28.65 51.0% 0.138 0.4042 0.011
Promising Farmlands 11934 31.0 53.99% 0.014 0.4611 0.069
Shattered Fragments of Power 932 31.39 50.64% 1.019 1.0191 0.43
Slow Dissolution of Will 1173 26.49 39.73% -0.061 0.3497 -0.159
Strong Earth Shatters Slowly 1443 36.63 77.89% 0.736 0.1778 0.784
The Border of Life and Death 297 29.19 58.59% -0.136 -0.3816 0.054
Thriving Communities 5568 29.05 51.26% -0.04 0.2372 -0.176
Thriving Crops 561 30.58 58.47% -0.395 -0.4908 0.299
Tipping Point 4264 33.61 58.56% 0.0 0.0 0.0
Unnatural Proliferation 5808 31.53 53.7% 0.144 0.3487 0.412
Untended Land Crumbles 5554 28.57 49.42% -0.44 -0.1405 0.241

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 128694 42.53% 29.85 68.09% 0.219 1.2102 0.036
B 130546 42.55% 30.79 68.33% 0.044 0.9095 -0.055
C 130337 42.88% 30.82 68.62% 0.035 0.7873 0.137
D 153164 43.49% 30.5 67.59% -0.071 0.8738 -0.074
E 39162 41.47% 31.11 65.68% -0.039 0.7159 0.029
F 51891 42.76% 32.21 67.93% -0.006 0.8686 0.027
G 49648 42.58% 33.15 68.88% 0.366 1.2283 0.192
H 51955 42.19% 33.33 68.67% 0.5 1.3068 0.924
East 22168 34.75% 42.89 62.02% -0.432 0.314 -0.092
Northeast 16129 31.48% 44.4 63.21% -0.069 0.8247 -0.053
Northwest 13620 29.49% 45.48 64.71% -0.16 0.5831 0.238
Southeast 4383 31.63% 36.13 56.1% -0.258 0.7506 -1.309
Southwest 3995 29.2% 35.73 58.32% 0.309 1.4656 -0.593
West 19816 33.68% 43.34 63.65% -0.417 0.5652 -0.044

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 22440 0.0% 16.03 58.11% -0.807 -0.0869 -0.075
Not Using Events or Tokens 100696 50.12% 22.63 62.96% -0.094 0.3802 -0.188
Skip Initial Invader Actions 11354 17.02% 38.12 83.12% 0.728 -0.0766 0.697
Start of Game Growth 18276 18.55% 37.42 82.21% 0.248 -0.3187 -0.306
Unlimited Undo 36643 37.63% 32.54 72.66% 0.529 0.5563 0.208
Using Tokens but Not Events 36991 40.08% 30.07 69.29% 0.174 0.1463 0.318

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 85.93%
Grasping Tide 92.74%
Swallow the Land-Dwellers 78.24%
Tidal Boon 78.96%

Terror Level

Terror Level Completed Average Score Win Rate
I 73315 12.25 7.0%
II 112604 29.91 55.67%
III 139653 34.94 85.64%
IV 77687 38.9 99.52%

Results

Result Completed
Win: Invaders destroyed (Terror I) 5127
Win: Invaders destroyed (Terror III) 115320
Win: Invaders destroyed (Terror II) 58184
Win: Terror victory (Terror IV) 76512
Game abandoned (v.3.0+) 48254
Lose: Invader deck ran out 2039
Lose: Adversary condition 22944
Win: Sacrifice victory 1871
Lose: Scenario condition 4586
Win: Scenario condition 7717
Lose: Unique spirit condition 2
Lose: Blight pool ran out 59211
Lose: Spirit destroyed 1492

Number of Players

Score Model: 0.513 Win Model: 0.035
Num. Completed Blight Flip Rate Average Score Win Rate
1 172826 60.75% 28.8 60.53%
2 124643 44.26% 30.49 68.03%
3 53727 35.99% 33.36 72.38%
4 44744 30.16% 36.01 70.98%
5 1416 29.49% 32.95 71.75%
6 5903 17.99% 34.93 61.85%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. All models omit the user with ID starting with 83fcac33, for extreme outlying behavior. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)