Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 198 28.93% 26.42 65.66% 0.0 -0.2218 -0.198
Blitz 0 4310 40.91% 29.37 61.48% 0.36 0.5781 0.765
Dahan Insurrection 4 6302 32.52% 50.99 57.63% 0.519 0.6949 0.352
Despicable Theft 2 369 47.97% 24.54 47.43% -0.349 0.1265 0.038
Elemental Invocation 1 599 54.92% 26.72 51.42% 0.551 1.1321 -1.159
Guard the Isle's Heart 0 16062 9.42% 47.81 69.07% 0.408 -0.0919 0.722
Powers Long Forgotten 1 841 49.76% 29.76 52.68% -1.044 -0.1582 -0.373
Rituals of Terror 3 986 57.03% 26.54 37.32% -1.291 -0.7343 -1.348
Rituals of the Destroying Flame 3 477 73.32% 28.64 36.9% -1.04 -0.2093 -0.556
Second Wave 0 9780 42.34% 29.1 75.78% 0.324 0.2666 0.87
The Great River 3 586 30.94% 27.43 45.9% -1.578 -0.3851 -0.601
Varied Terrains 2 305 49.67% 25.28 48.2% -1.223 -0.6589 0.219
Ward the Shores 2 4666 54.6% 27.16 53.6% -0.753 0.169 -0.884

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 11901 33.25 56.17% 0.478 0.5503 0.152
Aid From Lesser Spirits 10279 35.96 60.44% 0.784 0.7373 0.417
All Things Weaken 5358 28.72 45.28% 0.048 0.4165 0.233
Attenuated Essence 1159 28.57 48.66% 0.67 0.698 0.231
Back Against the Wall 9003 31.5 52.9% 0.524 0.4427 0.371
Blight Corrodes the Spirit 1107 28.49 49.14% -0.435 -0.2326 0.314
Burn Brightest Before the End 855 29.41 46.67% -0.016 0.0847 0.407
Disintegrating Ecosystem 11545 30.28 53.08% -0.009 0.3528 0.091
Downward Spiral 36419 26.77 61.11% 0.333 0.5353 0.517
Erosion of Will 11809 32.23 54.32% 0.146 0.4718 0.061
Intensifying Exploitation 1185 26.52 45.06% -0.432 -0.1143 -0.061
Invaders Find the Land to Their Liking 2257 35.36 75.68% 0.729 0.2102 0.434
Memory Fades to Dust 36210 25.87 56.12% 0.235 0.5114 0.135
Power Corrodes the Spirit 5282 28.67 50.98% 0.074 0.2722 -0.01
Promising Farmlands 11847 31.04 54.05% 0.656 1.0277 0.053
Shattered Fragments of Power 915 31.29 50.05% -0.092 0.0994 0.611
Slow Dissolution of Will 1143 26.42 39.72% -1.029 -0.6534 -0.047
Strong Earth Shatters Slowly 1429 36.69 77.96% 1.13 0.5467 0.859
The Border of Life and Death 290 29.29 58.62% -0.473 -1.1331 0.189
Thriving Communities 5516 29.08 51.23% 0.465 0.6862 -0.067
Thriving Crops 552 30.75 58.88% 0.298 0.1907 0.358
Tipping Point 4264 33.61 58.56% 0.0 0.5727 0.0
Unnatural Proliferation 5760 31.56 53.72% 0.175 0.2713 0.373
Untended Land Crumbles 5505 28.62 49.52% 0.363 0.5625 0.315

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 127331 42.64% 29.92 68.23% 0.269 1.1772 0.006
B 129157 42.63% 30.87 68.48% 0.187 1.0169 -0.045
C 128980 42.99% 30.9 68.77% 0.18 0.9321 0.142
D 151623 43.61% 30.58 67.75% 0.193 1.0636 -0.086
E 38690 41.51% 31.17 65.75% 0.361 1.0641 -0.039
F 51353 42.74% 32.28 68.05% 0.323 1.1347 -0.018
G 49096 42.67% 33.18 68.92% 0.239 1.0598 0.268
H 51345 42.23% 33.34 68.72% 0.467 1.2256 1.0
East 21969 34.8% 43.02 62.2% -0.119 0.8011 0.041
Northeast 15975 31.53% 44.54 63.41% 0.142 0.8662 -0.267
Northwest 13495 29.59% 45.63 64.91% 0.278 1.2616 0.211
Southeast 4334 31.66% 36.2 56.23% -0.301 0.5514 -0.859
Southwest 3945 29.19% 35.77 58.4% 0.137 1.4138 -0.709
West 19638 33.73% 43.47 63.85% -0.196 0.4948 -0.292

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 22189 0.0% 16.12 58.35% -0.882 0.0267 -0.06
Not Using Events or Tokens 99399 50.2% 22.71 63.14% -0.096 0.2924 -0.161
Skip Initial Invader Actions 11283 17.02% 38.15 83.26% 0.127 -0.5963 0.885
Start of Game Growth 18147 18.51% 37.47 82.36% 0.506 0.0179 -0.42
Unlimited Undo 36326 37.62% 32.61 72.74% 0.339 0.42 0.057
Using Tokens but Not Events 36473 40.29% 30.11 69.4% 0.122 0.0783 0.278

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 85.92%
Grasping Tide 92.72%
Swallow the Land-Dwellers 78.17%
Tidal Boon 78.91%

Terror Level

Terror Level Completed Average Score Win Rate
I 71957 12.37 7.08%
II 111571 29.93 55.69%
III 138495 34.92 85.66%
IV 77081 38.86 99.52%

Results

Result Completed
Win: Invaders destroyed (Terror I) 5092
Win: Invaders destroyed (Terror III) 114397
Win: Invaders destroyed (Terror II) 57658
Win: Terror victory (Terror IV) 75913
Game abandoned (v.3.0+) 46851
Lose: Invader deck ran out 2012
Lose: Adversary condition 22817
Win: Sacrifice victory 1861
Lose: Scenario condition 4568
Win: Scenario condition 7652
Lose: Unique spirit condition 1
Lose: Blight pool ran out 58796
Lose: Spirit destroyed 1486

Number of Players

Score Model: 0.185 Win Model: 0.066
Num. Completed Blight Flip Rate Average Score Win Rate
1 171021 60.85% 28.9 60.67%
2 123471 44.32% 30.57 68.2%
3 53133 36.04% 33.43 72.53%
4 44279 30.27% 36.11 71.08%
5 1395 28.91% 33.14 72.04%
6 5805 18.09% 34.68 61.74%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. All models omit the user with ID starting with 83fcac33, for extreme outlying behavior. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-25 23:57:52 (Pacific Time)