Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 60 42.37% 22.65 70.0% -0.222 -0.3004 0.0
Blitz 0 2795 46.78% 32.25 68.62% 0.792 0.9385 -0.66
Dahan Insurrection 4 4568 35.24% 57.63 64.89% -0.356 -0.5635 -0.134
Despicable Theft 2 185 56.76% 29.41 58.92% -1.083 -0.4004 -0.619
Elemental Invocation 1 343 58.89% 31.92 60.35% -0.24 0.4912 -1.263
Guard the Isle's Heart 0 11258 9.42% 50.57 75.01% 0.852 0.2459 0.232
Powers Long Forgotten 1 585 54.48% 36.33 63.76% 0.545 1.0329 -0.89
Rituals of Terror 3 663 67.47% 33.08 44.8% -1.271 -1.1654 -1.131
Rituals of the Destroying Flame 3 359 80.5% 32.98 40.95% -0.117 0.8751 -1.942
Second Wave 0 7197 43.44% 29.68 78.46% 0.412 0.475 -0.257
The Great River 3 348 36.31% 35.09 59.77% -1.016 0.3321 -1.986
Varied Terrains 2 79 51.9% 30.09 51.9% -0.845 -0.2819 -1.44
Ward the Shores 2 3245 58.29% 31.25 61.85% -0.646 0.5635 -0.934

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 9623 34.26 58.07% 0.029 0.3003 -1.032
Aid From Lesser Spirits 8354 36.75 61.79% -0.05 -0.0113 -0.858
All Things Weaken 3454 30.54 48.35% -0.633 -0.1719 -1.209
Attenuated Essence 71 30.77 54.93% 0.528 0.7333 -1.016
Back Against the Wall 7245 32.13 53.35% -0.004 0.1584 -1.31
Blight Corrodes the Spirit 80 26.01 50.0% 0.266 0.6802 -1.239
Burn Brightest Before the End 69 28.68 49.28% 0.004 0.3085 -0.716
Disintegrating Ecosystem 9181 31.75 55.46% -0.128 0.3989 -1.224
Downward Spiral 26468 28.72 64.48% 0.133 0.4861 -0.989
Erosion of Will 9554 33.39 56.11% -0.069 0.339 -1.147
Intensifying Exploitation 91 23.85 48.35% 0.01 0.3973 -1.369
Invaders Find the Land to Their Liking 1467 37.99 80.78% 0.764 0.2385 -0.464
Memory Fades to Dust 26187 27.81 59.44% -0.035 0.4462 -1.169
Power Corrodes the Spirit 3511 30.31 54.09% -0.308 -0.0034 -1.298
Promising Farmlands 9521 32.19 56.22% -0.061 0.525 -1.256
Shattered Fragments of Power 70 32.54 54.29% 0.355 0.5341 -1.045
Slow Dissolution of Will 83 29.13 44.58% 0.072 0.6057 -1.21
Strong Earth Shatters Slowly 918 39.6 83.44% 0.437 -0.241 -0.039
The Border of Life and Death 22 25.59 45.45% -0.073 -0.2023 -1.036
Thriving Communities 3587 31.1 54.47% -0.18 0.313 -1.135
Thriving Crops 37 29.32 64.86% 0.649 0.7372 -0.196
Tipping Point 4261 33.63 58.6% 0.0 -0.1422 -1.044
Unnatural Proliferation 3798 32.92 56.11% -0.312 -0.0149 -1.098
Untended Land Crumbles 3646 30.01 51.51% 0.036 0.3936 -1.25

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 86449 45.65% 33.78 76.51% -0.841 -0.0009 0.012
B 89068 45.36% 34.84 76.92% -0.715 0.0642 0.32
C 88737 45.94% 34.68 76.91% -0.809 -0.1554 0.147
D 104205 46.65% 34.37 75.98% -0.694 0.1052 -0.054
E 21188 44.61% 36.3 75.89% -0.704 -0.0753 -0.148
F 32878 45.1% 36.83 76.74% -0.766 -0.0463 -0.007
G 31108 45.37% 37.08 77.11% -0.641 0.1008 0.089
H 31772 44.78% 36.85 76.97% -0.568 0.0801 0.086
East 15855 37.16% 47.62 68.48% -0.642 -0.038 -0.56
Northeast 11488 34.05% 49.54 70.52% -0.62 0.2605 -0.493
Northwest 9963 31.12% 50.5 72.03% -0.943 -0.2704 -0.305
Southeast 2352 38.74% 40.48 63.99% -0.965 -0.3292 -1.649
Southwest 2049 34.82% 40.01 68.57% -0.192 0.9725 -0.512
West 14426 35.25% 48.01 70.22% -0.727 0.2368 -0.545

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 13893 0.0% 19.38 69.57% -0.692 0.1915 -0.97
Not Using Events or Tokens 61064 54.35% 27.16 74.45% -0.004 0.3279 0.139
Skip Initial Invader Actions 8428 16.91% 40.57 88.86% 0.3 -0.2353 0.089
Start of Game Growth 13355 19.33% 39.97 88.24% 0.443 0.1125 0.328
Unlimited Undo 24754 40.98% 36.75 81.1% 0.133 0.1106 0.602
Using Tokens but Not Events 23742 44.89% 32.76 76.96% 0.015 -0.0388 0.074

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 85.48%
Grasping Tide 92.2%
Swallow the Land-Dwellers 75.87%
Tidal Boon 77.55%

Terror Level

Terror Level Completed Average Score Win Rate
I 27985 21.03 14.5%
II 80935 31.04 58.94%
III 103722 34.74 86.57%
IV 58659 38.02 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 4055
Win: Invaders destroyed (Terror III) 86267
Win: Invaders destroyed (Terror II) 43900
Win: Terror victory (Terror IV) 57712
Game abandoned (v.3.0+) 3078
Lose: Invader deck ran out 1541
Lose: Adversary condition 17569
Win: Sacrifice victory 1487
Lose: Scenario condition 3575
Win: Scenario condition 6497
Lose: Blight pool ran out 44492
Lose: Spirit destroyed 1128

Number of Players

Score Model: 0.312 Win Model: 0.08
Num. Completed Blight Flip Rate Average Score Win Rate
1 117275 64.19% 32.71 68.07%
2 84275 46.81% 34.23 76.51%
3 35608 37.16% 36.8 79.96%
4 31770 31.95% 41.62 79.61%
5 507 24.31% 40.36 82.25%
6 1866 20.98% 38.11 76.47%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. All models omit the user with ID starting with 83fcac33, for extreme outlying behavior. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)