Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 46 15.22% 28.67 84.78% -0.28 -0.4665 0.372
Blitz 0 124 17.21% 28.61 66.94% 0.283 0.4143 1.272
Dahan Insurrection 4 180 23.33% 33.85 34.44% -1.192 -1.4466 -0.44
Despicable Theft 2 33 42.42% 23.06 42.42% 0.282 0.8232 -0.531
Elemental Invocation 1 41 41.46% 18.51 31.71% -1.184 -0.3271 -0.571
Guard the Isle's Heart 0 795 17.76% 40.93 62.14% 0.617 -0.1541 0.849
Powers Long Forgotten 1 31 51.61% 16.58 29.03% -0.198 0.7371 -0.442
Rituals of Terror 3 43 51.16% 37.23 48.84% 0.788 0.884 0.108
Rituals of the Destroying Flame 3 24 45.83% 20.42 50.0% -0.427 0.7693 -0.359
Second Wave 0 456 24.72% 37.23 77.85% 1.079 1.165 0.835
The Great River 3 39 35.9% 21.21 20.51% -1.578 -0.2165 -0.888
Varied Terrains 2 89 48.31% 22.91 40.45% 0.178 0.9668 -0.742
Ward the Shores 2 47 23.4% 21.26 40.43% 0.387 1.4187 -0.154

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 263 31.75 50.19% 0.107 0.2368 0.556
Aid From Lesser Spirits 264 35.24 56.82% 0.627 0.508 0.732
All Things Weaken 296 27.2 39.19% -0.844 -0.5366 -0.54
Attenuated Essence 111 29.59 44.14% 0.144 0.1757 -0.113
Back Against the Wall 244 33.13 49.59% 0.241 0.2707 0.384
Blight Corrodes the Spirit 106 26.0 34.91% -0.82 -0.6342 0.019
Burn Brightest Before the End 76 27.41 36.84% 0.136 0.2063 -0.287
Disintegrating Ecosystem 310 26.61 39.03% -0.374 0.0016 -0.264
Downward Spiral 351 27.15 47.58% -0.317 -0.1508 0.071
Erosion of Will 301 29.81 44.19% 0.188 0.403 0.211
Intensifying Exploitation 111 25.93 38.74% -0.306 -0.0643 0.272
Invaders Find the Land to Their Liking 115 32.13 62.61% 0.474 -0.1074 -0.275
Memory Fades to Dust 343 27.04 44.9% -0.222 0.0711 -0.01
Power Corrodes the Spirit 295 29.6 45.42% -0.04 0.1211 0.383
Promising Farmlands 298 28.5 41.95% -0.135 0.1609 0.347
Shattered Fragments of Power 90 34.31 61.11% 0.754 0.8423 0.764
Slow Dissolution of Will 105 23.14 32.38% -0.978 -0.5848 -0.131
Strong Earth Shatters Slowly 95 34.59 64.21% 0.32 -0.3916 0.745
The Border of Life and Death 46 23.04 47.83% -0.3 -0.7794 -0.216
Thriving Communities 299 27.84 43.14% -0.029 0.2706 0.111
Thriving Crops 43 25.53 37.21% -0.09 -0.1916 0.633
Unnatural Proliferation 317 31.15 41.32% -0.207 -0.0382 0.29
Untended Land Crumbles 266 28.99 43.98% 0.044 0.3024 0.203

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2959 37.42% 29.23 59.55% -0.111 1.0317 -0.04
B 3190 38.61% 30.16 61.72% 0.268 1.3226 0.151
C 3399 36.64% 30.26 62.67% 0.258 1.1463 0.403
D 2735 36.96% 30.08 62.71% 0.128 1.1817 0.406
E 2960 38.73% 30.01 59.8% 0.284 1.1881 0.252
F 2483 40.67% 30.23 60.69% 0.342 1.3458 0.22
G 2046 38.84% 29.05 60.07% 0.068 1.0358 -0.144
H 2109 38.37% 31.01 62.11% 0.393 1.3861 0.353
East 742 26.86% 29.07 44.07% -0.32 0.668 -0.002
Northeast 550 24.41% 28.68 43.45% -0.207 0.7421 -0.605
Northwest 685 27.23% 22.14 31.68% -0.245 0.7961 -0.403
Southeast 472 22.29% 27.14 41.31% 0.219 1.1371 0.374
Southwest 448 25.73% 25.85 37.72% -0.645 0.8117 -0.512
West 825 28.92% 22.94 32.85% -0.455 0.6514 -0.512

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 221 0.0% 14.99 37.1% -0.486 0.1773 -0.107
Not Using Events or Tokens 296 33.52% 11.2 33.45% -1.209 -0.715 -0.35
Skip Initial Invader Actions 497 8.6% 41.03 75.45% 0.044 -0.5782 -0.834
Start of Game Growth 626 13.07% 38.87 72.36% 1.44 1.0275 0.383
Unlimited Undo 1310 31.18% 29.32 60.99% -0.16 -0.2553 0.567
Using Tokens but Not Events 1337 21.06% 26.31 60.81% -0.664 -0.5888 -1.396

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 81.38%
Draw of the Fruitful Earth 84.3%
Guard the Healing Land 87.03%
Rituals of Destruction 86.66%

Terror Level

Terror Level Completed Average Score Win Rate
I 3873 16.77 7.67%
II 3517 30.59 62.1%
III 3438 34.74 86.74%
IV 1300 38.3 99.38%

Results

Result Completed
Win: Invaders destroyed (Terror I) 297
Win: Invaders destroyed (Terror III) 2944
Win: Invaders destroyed (Terror II) 2131
Win: Terror victory (Terror IV) 1283
Game abandoned (v.3.0+) 2365
Lose: Invader deck ran out 348
Lose: Adversary condition 1168
Win: Sacrifice victory 20
Lose: Scenario condition 139
Win: Scenario condition 80
Lose: Blight pool ran out 1301
Lose: Spirit destroyed 52

Number of Players

Score Model: 0.332 Win Model: 0.173
Num. Completed Blight Flip Rate Average Score Win Rate
1 5853 43.48% 22.55 48.37%
2 2839 40.52% 28.91 60.83%
3 1662 36.56% 36.13 68.29%
4 915 34.3% 34.78 64.04%
5 119 26.5% 30.92 63.03%
6 740 25.1% 29.4 54.19%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)