Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 50 18.0% 27.02 80.0% -0.505 -0.4534 0.312
Blitz 0 138 16.18% 27.83 63.77% -0.47 -0.2692 1.053
Dahan Insurrection 4 198 24.75% 33.0 31.82% -0.882 -1.0931 -0.557
Despicable Theft 2 36 38.89% 24.97 47.22% 0.063 0.9074 -0.488
Elemental Invocation 1 45 40.0% 18.8 33.33% -0.705 0.366 -0.566
Guard the Isle's Heart 0 914 17.85% 40.74 61.38% 0.734 0.0091 0.765
Powers Long Forgotten 1 33 48.48% 15.58 27.27% -0.714 0.1919 -0.46
Rituals of Terror 3 43 51.16% 37.23 48.84% 0.0 0.0301 -0.035
Rituals of the Destroying Flame 3 24 45.83% 20.42 50.0% -0.099 1.0893 -0.371
Second Wave 0 509 24.8% 37.21 77.8% 0.995 1.0758 0.835
The Great River 3 44 31.82% 19.2 18.18% -1.521 -0.1337 -0.917
Varied Terrains 2 93 47.31% 22.57 39.78% -0.633 0.2683 -0.673
Ward the Shores 2 53 24.53% 20.75 39.62% -0.808 0.2473 -0.171

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 282 31.81 50.0% 0.44 0.5784 0.583
Aid From Lesser Spirits 278 35.13 56.83% 0.903 0.8443 0.757
All Things Weaken 317 26.82 39.43% -0.604 -0.2497 -0.457
Attenuated Essence 126 28.6 42.06% -0.152 -0.0411 -0.122
Back Against the Wall 268 32.69 50.0% 0.365 0.4415 0.313
Blight Corrodes the Spirit 124 25.65 37.9% 0.284 0.4943 0.043
Burn Brightest Before the End 89 27.92 39.33% 0.543 0.6632 -0.167
Disintegrating Ecosystem 335 26.19 37.61% -0.814 -0.4456 -0.404
Downward Spiral 362 26.66 46.69% -1.026 -0.8296 0.041
Erosion of Will 322 29.62 44.1% 0.007 0.2743 0.112
Intensifying Exploitation 118 26.17 38.14% 0.0 0.2704 0.208
Invaders Find the Land to Their Liking 122 31.8 61.48% 0.213 -0.2978 -0.371
Memory Fades to Dust 358 27.01 44.97% 0.501 0.8121 0.079
Power Corrodes the Spirit 315 29.43 44.76% -0.674 -0.3796 0.354
Promising Farmlands 313 28.29 41.85% 0.018 0.354 0.333
Shattered Fragments of Power 100 34.44 58.0% 0.206 0.315 0.642
Slow Dissolution of Will 120 24.13 35.0% -0.041 0.3587 -0.084
Strong Earth Shatters Slowly 104 33.56 62.5% 0.288 -0.3254 0.595
The Border of Life and Death 53 23.11 45.28% -0.434 -0.7263 -0.391
Thriving Communities 323 27.51 42.72% -0.283 0.0499 -0.011
Thriving Crops 48 24.52 37.5% 0.2 0.1136 0.537
Unnatural Proliferation 338 31.11 42.31% 0.135 0.2833 0.332
Untended Land Crumbles 282 28.33 43.26% -1.179 -0.8719 0.217

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3254 36.85% 29.13 59.13% 0.275 1.18 0.034
B 3457 38.22% 30.08 61.12% 0.452 1.2807 0.12
C 3687 36.7% 29.97 61.81% 0.424 1.1038 0.444
D 2980 36.58% 29.75 61.74% -0.069 0.7846 0.446
E 3185 38.05% 29.85 59.47% 0.361 1.0619 0.322
F 2709 40.27% 29.91 60.06% -0.129 0.6523 0.167
G 2244 37.9% 28.98 59.45% 0.015 0.7867 -0.101
H 2299 37.96% 30.42 60.94% 0.265 1.0334 0.344
East 807 26.21% 28.37 42.63% 0.152 1.0136 0.088
Northeast 601 23.87% 27.83 41.43% -0.352 0.3948 -0.793
Northwest 734 26.81% 21.99 31.06% -0.018 0.8154 -0.443
Southeast 523 21.69% 26.5 39.77% -0.62 0.1557 0.326
Southwest 490 25.0% 25.14 36.53% -0.429 0.8898 -0.648
West 889 28.33% 22.79 32.4% -0.324 0.6819 -0.364

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 237 0.0% 15.89 37.55% -0.532 0.2988 -0.157
Not Using Events or Tokens 351 30.13% 11.5 31.91% -1.257 -0.8157 -0.974
Skip Initial Invader Actions 541 8.82% 41.7 76.16% 0.313 -0.249 -0.289
Start of Game Growth 693 13.46% 39.26 72.58% 1.461 0.9224 0.695
Unlimited Undo 1387 30.91% 29.2 60.63% -0.33 -0.2886 0.571
Using Tokens but Not Events 1420 20.77% 26.02 60.21% -0.445 -0.4682 -1.378

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 81.79%
Draw of the Fruitful Earth 84.65%
Guard the Healing Land 87.32%
Rituals of Destruction 86.86%

Terror Level

Terror Level Completed Average Score Win Rate
I 4299 16.23 7.3%
II 3787 30.54 61.79%
III 3677 34.77 86.81%
IV 1388 38.37 99.42%

Results

Result Completed
Win: Invaders destroyed (Terror I) 314
Win: Invaders destroyed (Terror III) 3150
Win: Invaders destroyed (Terror II) 2286
Win: Terror victory (Terror IV) 1369
Game abandoned (v.3.0+) 2726
Lose: Invader deck ran out 362
Lose: Adversary condition 1245
Win: Sacrifice victory 24
Lose: Scenario condition 154
Win: Scenario condition 83
Lose: Blight pool ran out 1383
Lose: Spirit destroyed 55

Number of Players

Score Model: 0.461 Win Model: 0.044
Num. Completed Blight Flip Rate Average Score Win Rate
1 6293 43.32% 22.19 47.56%
2 3076 39.76% 28.47 59.85%
3 1842 36.25% 36.12 68.02%
4 1021 34.26% 34.43 62.68%
5 139 25.55% 29.34 60.43%
6 780 24.23% 28.89 53.21%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)