Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 69 20.29% 26.23 76.81% 0.233 0.2768 0.042
Blitz 0 194 16.15% 25.91 61.34% 0.517 0.7318 0.75
Dahan Insurrection 4 280 21.43% 28.75 28.93% -0.017 -0.3053 -0.811
Despicable Theft 2 53 41.51% 22.6 45.28% 0.686 1.3967 -0.429
Elemental Invocation 1 65 36.92% 18.25 35.38% -0.483 0.2179 -0.869
Guard the Isle's Heart 0 1244 16.65% 38.13 57.15% 0.302 -0.2976 0.557
Powers Long Forgotten 1 50 44.0% 12.38 20.0% -0.955 -0.1173 -0.787
Rituals of Terror 3 73 42.47% 32.75 43.84% 0.212 0.272 -0.349
Rituals of the Destroying Flame 3 41 51.22% 24.12 48.78% -0.209 0.7776 0.439
Second Wave 0 745 27.68% 35.43 73.15% 0.293 0.5432 0.745
The Great River 3 54 31.48% 19.94 22.22% 0.0 1.0659 -1.029
Varied Terrains 2 115 45.22% 22.5 40.87% 0.13 0.959 -0.469
Ward the Shores 2 69 28.99% 20.71 40.58% -0.079 1.1046 -0.336

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 408 30.25 46.81% 0.147 0.2193 0.68
Aid From Lesser Spirits 366 34.86 59.02% 0.457 0.3857 0.905
All Things Weaken 441 25.32 36.28% -0.316 -0.0567 -0.27
Attenuated Essence 224 27.93 40.63% -0.387 -0.4234 0.287
Back Against the Wall 366 32.17 49.18% 0.778 0.8312 0.575
Blight Corrodes the Spirit 229 25.77 38.43% -0.001 0.1449 0.405
Burn Brightest Before the End 173 28.46 40.46% -0.108 -0.0922 -0.071
Disintegrating Ecosystem 456 24.87 36.4% -0.109 0.0793 -0.117
Downward Spiral 521 24.57 41.46% -0.184 -0.1097 0.178
Erosion of Will 421 27.93 40.86% -0.758 -0.6036 0.147
Intensifying Exploitation 210 27.21 41.9% 0.598 0.7339 0.698
Invaders Find the Land to Their Liking 153 29.72 58.17% 0.18 -0.4342 -0.09
Memory Fades to Dust 522 24.92 41.38% -0.499 -0.2954 0.136
Power Corrodes the Spirit 408 28.59 44.36% 0.573 0.7477 0.388
Promising Farmlands 421 26.05 38.72% -0.314 -0.116 0.468
Shattered Fragments of Power 182 33.51 53.3% -0.163 -0.1606 0.677
Slow Dissolution of Will 204 23.92 33.82% 0.035 0.3332 0.234
Strong Earth Shatters Slowly 139 31.36 59.71% -0.122 -0.8193 0.398
The Border of Life and Death 82 24.44 47.56% 0.691 0.193 0.078
Thriving Communities 432 26.49 42.82% 0.348 0.5041 0.1
Thriving Crops 96 23.97 38.54% 0.463 0.1508 1.295
Unnatural Proliferation 456 30.37 42.32% 0.381 0.4895 0.522
Untended Land Crumbles 385 27.21 39.48% -0.398 -0.2165 0.418

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4826 36.48% 27.26 55.16% -0.056 0.9188 0.098
B 4984 37.77% 28.22 56.62% -0.095 0.7941 0.151
C 5449 36.59% 28.1 57.33% 0.267 0.959 0.405
D 4384 36.17% 27.73 56.87% 0.201 1.0965 0.338
E 4724 37.95% 28.43 55.91% 0.501 1.2308 0.355
F 4016 39.3% 28.22 56.62% 0.219 1.0503 0.23
G 3404 38.32% 27.25 55.02% -0.264 0.5154 -0.194
H 3500 38.25% 28.43 56.31% 0.188 0.9705 0.327
East 1214 26.4% 26.06 39.79% -0.296 0.5137 -0.157
Northeast 948 24.1% 25.38 37.87% -0.045 0.7532 -0.147
Northwest 1059 26.16% 21.64 30.5% 0.417 1.1509 -0.591
Southeast 796 20.78% 24.64 36.56% -0.112 0.7819 0.13
Southwest 759 22.85% 23.23 33.47% -0.931 0.3268 -0.836
West 1270 28.12% 22.12 31.97% 0.015 1.0123 -0.186

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 415 0.0% 18.82 38.8% -1.028 -0.3601 -0.327
Not Using Events or Tokens 662 32.89% 11.6 28.1% -0.443 -0.0217 -0.736
Skip Initial Invader Actions 718 10.44% 40.93 73.4% 0.789 0.0199 0.152
Start of Game Growth 970 15.7% 38.42 69.69% 0.606 0.1679 0.529
Unlimited Undo 2076 32.77% 27.57 56.41% -0.036 -0.1018 0.573
Using Tokens but Not Events 1983 21.55% 24.87 58.9% 0.185 0.1424 -0.986

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 82.87%
Draw of the Fruitful Earth 84.49%
Guard the Healing Land 88.11%
Rituals of Destruction 87.39%

Terror Level

Terror Level Completed Average Score Win Rate
I 6876 13.76 6.21%
II 5253 30.19 59.57%
III 5091 34.82 86.37%
IV 1906 38.63 99.21%

Results

Result Completed
Win: Invaders destroyed (Terror I) 427
Win: Invaders destroyed (Terror III) 4343
Win: Invaders destroyed (Terror II) 3058
Win: Terror victory (Terror IV) 1878
Game abandoned (v.3.0+) 4914
Lose: Invader deck ran out 488
Lose: Adversary condition 1668
Win: Sacrifice victory 30
Lose: Scenario condition 187
Win: Scenario condition 108
Lose: Blight pool ran out 1947
Lose: Spirit destroyed 78

Number of Players

Score Model: 0.384 Win Model: 0.019
Num. Completed Blight Flip Rate Average Score Win Rate
1 8897 42.54% 20.55 44.55%
2 4613 39.02% 27.23 56.71%
3 2600 37.58% 34.04 63.69%
4 1510 35.55% 31.36 57.02%
5 219 28.57% 29.66 56.62%
6 1287 23.17% 26.92 48.41%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)