Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 54 18.52% 25.7 75.93% -0.455 -0.4392 0.383
Blitz 0 146 17.36% 27.97 63.7% -0.277 0.0107 1.04
Dahan Insurrection 4 220 23.18% 30.76 29.55% -1.634 -1.8107 -0.555
Despicable Theft 2 38 36.84% 23.66 44.74% -0.146 0.7153 -0.492
Elemental Invocation 1 48 39.58% 18.0 31.25% -0.818 0.1147 -0.791
Guard the Isle's Heart 0 997 17.47% 39.3 58.78% 0.935 0.2884 0.697
Powers Long Forgotten 1 37 45.95% 13.89 24.32% -1.308 -0.3618 -0.452
Rituals of Terror 3 49 46.94% 34.82 46.94% -0.135 -0.0588 -0.087
Rituals of the Destroying Flame 3 26 46.15% 20.85 50.0% 0.266 1.3811 -0.373
Second Wave 0 566 26.02% 36.46 75.97% 0.364 0.3941 0.81
The Great River 3 48 29.17% 19.06 18.75% -1.092 0.3329 -0.896
Varied Terrains 2 99 47.47% 22.92 41.41% -0.103 0.6721 -0.636
Ward the Shores 2 53 24.53% 20.75 39.62% -1.104 -0.06 -0.142

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 302 31.09 48.34% -0.178 -0.0022 0.568
Aid From Lesser Spirits 293 34.8 57.34% 0.788 0.7341 0.729
All Things Weaken 334 26.69 38.92% -0.188 0.1052 -0.493
Attenuated Essence 140 28.67 42.14% -0.195 -0.111 -0.036
Back Against the Wall 282 32.34 50.0% 0.883 0.9309 0.362
Blight Corrodes the Spirit 145 24.57 37.93% 0.225 0.4281 0.03
Burn Brightest Before the End 97 28.04 40.21% 0.547 0.7348 -0.068
Disintegrating Ecosystem 356 25.78 37.08% -1.003 -0.5944 -0.391
Downward Spiral 400 25.61 44.5% -0.655 -0.5272 -0.014
Erosion of Will 339 29.38 43.66% -0.006 0.2763 0.141
Intensifying Exploitation 130 24.96 36.92% -0.588 -0.3405 0.184
Invaders Find the Land to Their Liking 128 31.16 60.94% 0.138 -0.3775 -0.215
Memory Fades to Dust 395 26.6 44.05% 0.117 0.3541 0.171
Power Corrodes the Spirit 329 29.24 44.07% -0.591 -0.3732 0.348
Promising Farmlands 329 27.71 40.73% -0.461 -0.1658 0.361
Shattered Fragments of Power 107 33.07 54.21% -0.789 -0.5878 0.669
Slow Dissolution of Will 132 23.24 33.33% -0.571 -0.1867 -0.064
Strong Earth Shatters Slowly 109 33.56 64.22% 0.916 0.3353 0.614
The Border of Life and Death 59 22.78 44.07% -0.29 -0.807 -0.399
Thriving Communities 339 26.96 41.89% -0.312 0.027 -0.044
Thriving Crops 54 23.85 38.89% 0.3 0.2572 0.597
Unnatural Proliferation 355 30.96 41.97% 0.109 0.2496 0.305
Untended Land Crumbles 302 28.22 42.72% -0.234 0.2151 0.284

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3506 36.68% 28.45 57.87% 0.11 0.9715 0.082
B 3709 37.93% 29.5 59.85% 0.169 0.9858 0.139
C 3976 36.22% 29.34 60.51% 0.41 1.0888 0.509
D 3217 36.22% 28.96 60.34% 0.182 0.9867 0.43
E 3397 37.86% 29.3 58.52% 0.122 0.7906 0.328
F 2926 40.07% 29.43 59.06% 0.295 1.0931 0.222
G 2429 37.72% 28.15 57.97% -0.169 0.6563 -0.18
H 2508 37.73% 29.58 59.41% 0.31 1.0824 0.335
East 895 25.98% 27.51 41.23% 0.247 1.0933 -0.057
Northeast 676 23.59% 26.74 39.64% 0.139 0.9098 -0.724
Northwest 805 26.43% 21.54 30.19% -0.631 0.1762 -0.608
Southeast 582 20.69% 25.52 37.8% -0.157 0.7127 0.289
Southwest 547 23.67% 24.15 34.73% -1.103 0.1784 -0.697
West 974 28.22% 22.38 31.72% 0.083 1.0786 -0.13

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 268 0.0% 17.34 38.43% -0.715 0.0809 -0.167
Not Using Events or Tokens 435 29.97% 11.2 28.51% -1.385 -0.9969 -1.771
Skip Initial Invader Actions 570 8.75% 41.79 76.14% 0.562 -0.0526 -0.244
Start of Game Growth 732 13.13% 39.27 72.68% 1.29 0.7082 0.723
Unlimited Undo 1495 30.74% 28.54 59.87% -0.243 -0.1997 0.528
Using Tokens but Not Events 1539 21.22% 25.61 59.84% 0.327 0.2693 -1.285

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 82.26%
Draw of the Fruitful Earth 84.66%
Guard the Healing Land 87.61%
Rituals of Destruction 86.98%

Terror Level

Terror Level Completed Average Score Win Rate
I 4785 15.74 7.0%
II 4015 30.48 61.32%
III 3918 34.79 86.37%
IV 1464 38.41 99.32%

Results

Result Completed
Win: Invaders destroyed (Terror I) 335
Win: Invaders destroyed (Terror III) 3341
Win: Invaders destroyed (Terror II) 2407
Win: Terror victory (Terror IV) 1443
Game abandoned (v.3.0+) 3131
Lose: Invader deck ran out 389
Lose: Adversary condition 1299
Win: Sacrifice victory 24
Lose: Scenario condition 169
Win: Scenario condition 85
Lose: Blight pool ran out 1501
Lose: Spirit destroyed 58

Number of Players

Score Model: 0.151 Win Model: -0.008
Num. Completed Blight Flip Rate Average Score Win Rate
1 6747 43.21% 21.8 46.67%
2 3339 39.18% 27.84 58.67%
3 1986 36.29% 35.39 66.87%
4 1097 34.29% 33.58 61.53%
5 155 27.45% 29.18 56.77%
6 858 23.19% 27.66 50.82%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)