Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 76 19.74% 25.36 75.0% -0.23 -0.2593 0.0
Blitz 0 239 16.46% 24.76 59.83% 1.145 1.3878 -0.454
Dahan Insurrection 4 335 23.28% 29.7 31.04% -0.666 -0.6526 -1.149
Despicable Theft 2 63 36.51% 23.56 47.62% 0.0 0.7661 -0.101
Elemental Invocation 1 88 39.77% 16.64 35.23% -0.324 0.4289 -0.434
Guard the Isle's Heart 0 1524 16.41% 38.1 56.43% -0.159 -0.7552 0.04
Powers Long Forgotten 1 71 40.85% 11.66 22.54% -0.183 0.5653 -0.23
Rituals of Terror 3 84 44.05% 32.6 46.43% 0.0 0.4786 -0.202
Rituals of the Destroying Flame 3 52 51.92% 21.96 44.23% -0.575 0.1128 -0.089
Second Wave 0 912 28.79% 35.14 72.48% 0.497 0.4927 0.086
The Great River 3 59 32.2% 19.22 22.03% 0.0 1.1295 -0.082
Varied Terrains 2 145 45.52% 21.61 40.69% -0.285 0.4946 -0.298
Ward the Shores 2 83 28.92% 19.33 37.35% 0.575 1.4441 0.0

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 507 28.66 43.59% -0.947 -0.7988 -0.095
Aid From Lesser Spirits 467 33.9 56.1% 0.235 0.122 1.089
All Things Weaken 536 24.39 34.51% -0.308 0.0673 -0.023
Attenuated Essence 320 26.72 40.0% -0.041 0.0845 0.424
Back Against the Wall 450 31.41 47.11% -0.164 -0.1226 0.576
Blight Corrodes the Spirit 310 25.15 36.77% -0.709 -0.5033 0.071
Burn Brightest Before the End 236 27.69 38.56% 0.241 0.2854 -0.387
Disintegrating Ecosystem 578 24.23 36.68% -0.349 0.149 0.229
Downward Spiral 653 24.08 39.82% 0.262 0.5124 0.527
Erosion of Will 510 27.24 38.43% -1.165 -0.9076 -0.001
Intensifying Exploitation 295 26.13 41.36% 0.224 0.4434 0.46
Invaders Find the Land to Their Liking 213 29.53 57.28% -0.033 -0.4185 0.071
Memory Fades to Dust 671 24.04 40.39% -0.359 -0.154 0.015
Power Corrodes the Spirit 515 27.43 41.55% -0.548 -0.3496 0.347
Promising Farmlands 526 25.64 37.64% 0.273 0.6292 -0.184
Shattered Fragments of Power 260 32.14 50.0% -0.713 -0.4955 -0.09
Slow Dissolution of Will 288 23.79 30.9% -1.305 -0.8749 0.573
Strong Earth Shatters Slowly 161 30.48 59.01% -0.084 -0.7079 -0.564
The Border of Life and Death 109 26.41 48.62% -0.685 -1.0051 0.922
Thriving Communities 532 25.82 40.79% -0.009 0.3103 0.695
Thriving Crops 128 23.69 39.06% -0.956 -1.0745 1.165
Unnatural Proliferation 578 29.53 41.7% 0.448 0.5376 0.348
Untended Land Crumbles 487 26.5 39.22% 0.248 0.4734 0.273

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6193 36.24% 26.32 53.37% -0.305 0.4949 -0.393
B 6470 37.22% 27.07 54.64% 0.026 0.7562 0.045
C 6908 37.08% 27.35 55.65% 0.127 0.7318 0.523
D 5636 35.93% 26.86 55.25% 0.783 1.5397 0.366
E 6087 37.91% 27.86 54.25% 0.147 0.731 0.596
F 5209 39.0% 27.4 54.19% 0.284 0.9864 0.307
G 4479 37.85% 26.65 53.67% -0.539 0.2184 0.068
H 4621 38.33% 27.94 55.23% 0.128 0.7595 0.067
East 1460 27.13% 26.16 40.48% -0.39 0.3936 0.243
Northeast 1152 24.89% 25.82 39.06% 0.138 0.8997 -0.069
Northwest 1246 26.52% 22.69 32.91% 0.096 0.9381 -0.296
Southeast 936 21.64% 25.83 38.35% 0.193 0.8325 -0.623
Southwest 916 23.87% 24.19 34.93% -0.234 0.8109 -0.182
West 1534 28.59% 22.57 33.44% -0.489 0.287 -0.685

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 570 0.0% 19.64 39.65% -0.967 -0.0935 0.0
Not Using Events or Tokens 895 31.7% 11.48 28.72% -1.05 -0.673 0.036
Skip Initial Invader Actions 855 11.06% 41.4 72.75% -0.062 -0.3538 0.473
Start of Game Growth 1154 16.24% 39.53 69.93% 0.6 0.0429 0.803
Unlimited Undo 2596 33.63% 27.71 54.51% -0.131 -0.0674 0.413
Using Tokens but Not Events 2439 22.4% 24.36 57.61% -0.344 -0.4716 0.71

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 83.45%
Draw of the Fruitful Earth 84.21%
Guard the Healing Land 88.48%
Rituals of Destruction 87.32%

Terror Level

Terror Level Completed Average Score Win Rate
I 9112 12.44 5.42%
II 6656 29.94 58.44%
III 6343 34.9 86.3%
IV 2323 38.84 99.31%

Results

Result Completed
Win: Invaders destroyed (Terror I) 494
Win: Invaders destroyed (Terror III) 5399
Win: Invaders destroyed (Terror II) 3804
Win: Terror victory (Terror IV) 2289
Game abandoned (v.3.0+) 6775
Lose: Invader deck ran out 595
Lose: Adversary condition 2102
Win: Sacrifice victory 45
Lose: Scenario condition 243
Win: Scenario condition 134
Lose: Unique spirit condition 0
Lose: Blight pool ran out 2463
Lose: Spirit destroyed 91

Number of Players

Score Model: 0.401 Win Model: 0.29
Num. Completed Blight Flip Rate Average Score Win Rate
1 11276 42.75% 19.6 42.2%
2 5916 39.1% 26.07 54.39%
3 3376 37.53% 33.74 63.27%
4 1992 35.55% 30.35 56.02%
5 282 27.5% 30.28 57.8%
6 1592 23.15% 27.18 48.56%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)