Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 70 21.43% 26.11 77.14% 0.382 0.3548 0.073
Blitz 0 200 15.66% 25.82 61.5% 0.756 1.0065 0.714
Dahan Insurrection 4 288 20.83% 28.73 29.17% -1.441 -1.6899 -0.835
Despicable Theft 2 55 40.0% 22.56 43.64% -0.486 -0.024 -0.408
Elemental Invocation 1 72 36.11% 16.68 31.94% -1.095 -0.3924 -0.85
Guard the Isle's Heart 0 1300 16.4% 38.16 57.23% 0.331 -0.2221 0.51
Powers Long Forgotten 1 54 40.74% 12.0 20.37% -0.524 0.1 -0.878
Rituals of Terror 3 76 42.11% 31.93 43.42% 0.026 0.2185 -0.333
Rituals of the Destroying Flame 3 44 54.55% 24.2 50.0% 0.239 1.161 0.4
Second Wave 0 799 27.61% 35.49 73.34% 0.44 0.5576 0.713
The Great River 3 54 31.48% 19.94 22.22% 0.0 1.068 -0.99
Varied Terrains 2 122 45.9% 22.17 40.98% -0.416 0.3248 -0.482
Ward the Shores 2 74 28.38% 19.77 37.84% -1.287 -0.2037 -0.33

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 443 29.71 45.6% -0.377 -0.1274 0.651
Aid From Lesser Spirits 394 34.38 57.61% 0.155 0.0372 0.854
All Things Weaken 476 24.84 35.08% -0.449 -0.1118 -0.277
Attenuated Essence 251 27.59 39.44% 0.014 0.0411 0.25
Back Against the Wall 394 31.84 47.46% 0.03 0.0313 0.484
Blight Corrodes the Spirit 251 25.33 37.05% -0.071 0.1458 0.292
Burn Brightest Before the End 193 27.92 38.34% -0.668 -0.6868 -0.226
Disintegrating Ecosystem 493 24.37 35.7% -0.286 0.1069 -0.167
Downward Spiral 574 24.48 40.77% 0.012 0.1204 0.262
Erosion of Will 458 27.64 39.52% -0.577 -0.2246 0.062
Intensifying Exploitation 236 26.28 40.68% 0.293 0.539 0.548
Invaders Find the Land to Their Liking 169 29.19 57.4% 0.4 -0.1239 -0.175
Memory Fades to Dust 572 24.63 40.56% -0.398 -0.1505 0.131
Power Corrodes the Spirit 434 27.97 43.55% -0.092 0.1299 0.307
Promising Farmlands 457 25.63 37.2% -0.706 -0.4236 0.425
Shattered Fragments of Power 203 33.09 52.22% -0.116 -0.0392 0.612
Slow Dissolution of Will 231 24.23 33.33% -0.335 0.0622 0.194
Strong Earth Shatters Slowly 143 31.03 59.44% -0.075 -0.7702 0.317
The Border of Life and Death 91 24.89 49.45% 0.464 -0.1367 0.186
Thriving Communities 463 26.01 41.47% -0.489 -0.1322 0.055
Thriving Crops 105 23.58 38.1% -0.35 -0.5464 1.16
Unnatural Proliferation 502 29.52 41.63% -0.286 -0.124 0.451
Untended Land Crumbles 413 26.77 39.71% 0.111 0.3426 0.324

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5177 36.47% 26.99 54.8% 0.062 1.0669 0.112
B 5369 37.82% 27.87 55.99% 0.157 1.0762 0.195
C 5874 37.26% 27.89 56.66% 0.283 1.0173 0.361
D 4680 36.42% 27.39 56.13% 0.087 1.0647 0.356
E 5084 38.36% 28.19 55.31% 0.545 1.3646 0.374
F 4323 39.78% 28.0 55.61% 0.117 0.9906 0.206
G 3642 38.26% 26.95 54.45% -0.094 0.7148 -0.181
H 3779 38.8% 28.1 55.57% 0.173 0.9879 0.241
East 1273 26.2% 26.17 40.22% 0.017 0.92 -0.057
Northeast 993 23.71% 25.57 38.47% 0.769 1.5775 -0.037
Northwest 1103 25.75% 21.98 31.46% 0.299 1.1993 -0.493
Southeast 831 20.51% 25.04 37.3% 0.15 1.0004 0.001
Southwest 804 23.32% 23.41 33.96% -0.996 0.3795 -0.926
West 1341 28.27% 22.26 32.51% -1.585 -0.6299 -0.235

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 466 0.0% 19.52 40.13% -0.628 0.0798 -0.344
Not Using Events or Tokens 745 32.94% 11.87 28.99% -0.281 0.0868 -0.426
Skip Initial Invader Actions 746 10.38% 41.28 73.46% 0.569 -0.0157 0.037
Start of Game Growth 1012 15.21% 38.76 69.66% 0.777 0.2633 0.741
Unlimited Undo 2215 33.3% 27.54 55.85% 0.026 -0.0837 0.652
Using Tokens but Not Events 2116 22.07% 24.81 58.74% 0.21 0.184 -0.915

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 83.16%
Draw of the Fruitful Earth 84.08%
Guard the Healing Land 88.19%
Rituals of Destruction 87.06%

Terror Level

Terror Level Completed Average Score Win Rate
I 7518 13.33 5.88%
II 5672 30.1 58.87%
III 5419 34.83 86.18%
IV 2019 38.67 99.26%

Results

Result Completed
Win: Invaders destroyed (Terror I) 442
Win: Invaders destroyed (Terror III) 4613
Win: Invaders destroyed (Terror II) 3266
Win: Terror victory (Terror IV) 1989
Game abandoned (v.3.0+) 5439
Lose: Invader deck ran out 532
Lose: Adversary condition 1783
Win: Sacrifice victory 34
Lose: Scenario condition 193
Win: Scenario condition 111
Lose: Blight pool ran out 2145
Lose: Spirit destroyed 81

Number of Players

Score Model: 0.563 Win Model: 0.183
Num. Completed Blight Flip Rate Average Score Win Rate
1 9692 43.11% 20.15 43.31%
2 4948 39.45% 27.02 56.2%
3 2800 37.71% 33.98 63.39%
4 1599 35.64% 31.02 56.6%
5 229 27.75% 30.35 57.64%
6 1360 22.97% 26.96 48.82%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)