Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 64 18.75% 25.95 78.13% 0.17 -0.3881 0.433
Blitz 0 183 16.02% 25.57 61.2% 0.23 0.6525 0.751
Dahan Insurrection 4 267 20.6% 28.22 28.09% -0.931 -1.4128 -0.827
Despicable Theft 2 52 42.31% 22.27 44.23% -0.195 0.3473 -0.454
Elemental Invocation 1 63 36.51% 18.83 36.51% 0.466 1.2034 -0.691
Guard the Isle's Heart 0 1184 16.91% 38.58 57.77% 0.279 -0.3772 0.591
Powers Long Forgotten 1 45 44.44% 13.31 22.22% -0.315 0.2472 -0.678
Rituals of Terror 3 71 42.25% 32.51 42.25% 0.061 -0.0808 -0.343
Rituals of the Destroying Flame 3 39 53.85% 23.62 48.72% -0.753 -0.004 0.441
Second Wave 0 708 26.91% 35.58 73.73% 0.685 0.7797 0.734
The Great River 3 54 31.48% 19.94 22.22% 0.0 1.2453 -1.082
Varied Terrains 2 112 46.43% 22.04 40.18% -0.073 0.7949 -0.745
Ward the Shores 2 65 27.69% 20.83 41.54% 0.526 1.3806 -0.248

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 373 30.4 47.99% -0.007 0.0645 0.751
Aid From Lesser Spirits 352 35.17 59.09% 0.373 0.2633 0.926
All Things Weaken 413 25.78 36.8% -0.632 -0.455 -0.293
Attenuated Essence 192 28.4 41.67% -0.255 -0.2029 0.42
Back Against the Wall 340 31.82 48.24% -0.48 -0.496 0.461
Blight Corrodes the Spirit 208 24.66 37.5% -0.382 -0.1979 0.263
Burn Brightest Before the End 148 28.73 41.89% 0.07 0.157 0.112
Disintegrating Ecosystem 427 25.27 36.77% -0.137 0.1548 -0.096
Downward Spiral 487 24.87 42.51% 0.196 0.3018 0.136
Erosion of Will 400 28.36 41.75% -0.843 -0.6765 0.155
Intensifying Exploitation 193 26.63 41.45% 0.623 0.811 0.447
Invaders Find the Land to Their Liking 140 30.04 58.57% 0.208 -0.2198 -0.158
Memory Fades to Dust 479 25.65 43.01% -0.332 -0.0972 0.193
Power Corrodes the Spirit 389 28.78 43.7% 0.43 0.5257 0.343
Promising Farmlands 398 26.29 38.94% -0.213 0.1517 0.402
Shattered Fragments of Power 163 34.26 54.6% 0.362 0.4271 0.633
Slow Dissolution of Will 176 22.99 32.39% -0.569 -0.1058 0.041
Strong Earth Shatters Slowly 132 32.73 61.36% 0.134 -0.4673 0.41
The Border of Life and Death 75 23.48 45.33% 0.314 -0.1614 0.194
Thriving Communities 404 26.72 43.32% 0.03 0.2551 0.026
Thriving Crops 85 24.25 36.47% 0.162 -0.0629 1.077
Unnatural Proliferation 418 30.59 42.11% 0.114 0.2359 0.524
Untended Land Crumbles 356 27.74 40.45% 0.264 0.4961 0.469

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4487 36.44% 27.49 55.76% 0.01 0.9281 0.076
B 4639 37.56% 28.43 57.62% 0.09 0.9314 0.191
C 5035 36.42% 28.37 58.45% 0.618 1.301 0.399
D 4063 35.94% 27.86 57.72% 0.151 0.9929 0.332
E 4375 37.88% 28.57 56.5% 0.528 1.1795 0.338
F 3710 39.26% 28.65 57.49% 0.505 1.2649 0.235
G 3136 37.84% 27.34 55.87% 0.08 0.8371 -0.179
H 3249 37.85% 28.67 57.31% 0.215 0.9331 0.356
East 1144 26.27% 26.23 39.42% -0.701 0.1128 -0.137
Northeast 887 23.84% 25.52 37.43% -0.205 0.463 -0.43
Northwest 1012 26.09% 21.63 30.24% -0.3 0.505 -0.515
Southeast 757 20.93% 24.96 36.99% -0.734 -0.0286 0.18
Southwest 719 23.29% 23.59 33.94% -0.241 1.1493 -0.756
West 1212 28.15% 22.18 31.68% -0.044 0.7491 -0.169

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 374 0.0% 19.28 39.84% -0.771 -0.0518 -0.314
Not Using Events or Tokens 604 32.3% 11.88 28.31% -0.364 0.1205 -0.734
Skip Initial Invader Actions 677 10.43% 41.04 74.15% 0.121 -0.6096 0.083
Start of Game Growth 897 14.75% 38.37 70.57% 0.608 0.1622 0.528
Unlimited Undo 1956 32.43% 27.73 57.16% -0.181 -0.2143 0.55
Using Tokens but Not Events 1882 21.31% 25.13 59.4% 0.574 0.4111 -1.017

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 82.8%
Draw of the Fruitful Earth 84.49%
Guard the Healing Land 87.99%
Rituals of Destruction 87.49%

Terror Level

Terror Level Completed Average Score Win Rate
I 6284 14.25 6.41%
II 4912 30.3 60.42%
III 4777 34.84 86.23%
IV 1801 38.61 99.17%

Results

Result Completed
Win: Invaders destroyed (Terror I) 403
Win: Invaders destroyed (Terror III) 4069
Win: Invaders destroyed (Terror II) 2902
Win: Terror victory (Terror IV) 1774
Game abandoned (v.3.0+) 4416
Lose: Invader deck ran out 461
Lose: Adversary condition 1565
Win: Sacrifice victory 27
Lose: Scenario condition 180
Win: Scenario condition 101
Lose: Blight pool ran out 1809
Lose: Spirit destroyed 67

Number of Players

Score Model: 0.5 Win Model: 0.191
Num. Completed Blight Flip Rate Average Score Win Rate
1 8254 42.24% 20.82 45.34%
2 4275 38.87% 27.5 57.29%
3 2448 37.65% 34.28 64.26%
4 1412 35.37% 31.43 57.86%
5 210 28.37% 29.93 57.14%
6 1175 22.65% 26.91 48.94%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)