Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 78 21.79% 24.92 74.36% -0.125 0.2453 -0.198
Blitz 0 252 17.6% 24.84 59.13% 0.147 0.5787 -0.631
Dahan Insurrection 4 354 22.6% 29.09 30.51% 0.152 0.1259 -0.849
Despicable Theft 2 68 33.82% 23.18 48.53% 0.12 0.7793 -0.107
Elemental Invocation 1 90 38.89% 16.56 35.56% -0.006 0.4418 -0.488
Guard the Isle's Heart 0 1598 16.72% 38.72 56.88% 0.894 0.2944 -0.088
Powers Long Forgotten 1 72 40.28% 11.5 22.22% -0.05 0.5577 -0.223
Rituals of Terror 3 86 44.19% 32.66 46.51% 0.192 0.3169 -0.137
Rituals of the Destroying Flame 3 55 49.09% 21.47 43.64% -0.126 0.6119 -0.136
Second Wave 0 954 28.81% 35.28 72.54% 0.655 0.7617 0.973
The Great River 3 61 34.43% 19.28 21.31% -0.295 0.8795 -0.159
Varied Terrains 2 151 45.7% 21.95 41.72% 0.206 0.9424 -0.471
Ward the Shores 2 86 27.91% 18.65 36.05% -0.478 0.2045 -0.496

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 527 28.8 44.4% 0.852 1.1628 0.329
Aid From Lesser Spirits 482 33.79 55.39% 0.518 0.5311 1.238
All Things Weaken 548 24.27 34.67% -0.371 0.1028 0.046
Attenuated Essence 340 26.2 38.82% -0.68 -0.5337 0.331
Back Against the Wall 470 31.72 47.23% 0.213 0.3427 1.096
Blight Corrodes the Spirit 322 25.14 36.65% -0.589 -0.2693 0.851
Burn Brightest Before the End 251 27.57 37.85% -0.9 -0.723 -0.299
Disintegrating Ecosystem 604 24.13 36.26% -0.703 -0.323 0.532
Downward Spiral 671 24.11 39.79% 0.004 0.1972 0.458
Erosion of Will 537 26.88 37.62% -0.821 -0.4833 0.33
Intensifying Exploitation 311 26.07 41.16% 0.061 0.4134 0.894
Invaders Find the Land to Their Liking 221 29.18 56.56% -0.047 -0.41 0.372
Memory Fades to Dust 706 23.9 40.08% 0.384 0.7137 0.186
Power Corrodes the Spirit 533 27.07 40.9% -0.263 0.004 0.445
Promising Farmlands 552 25.84 38.22% 0.354 0.8016 0.537
Shattered Fragments of Power 271 32.44 50.18% 0.456 0.4557 0.167
Slow Dissolution of Will 302 24.37 31.46% 0.247 0.6579 0.661
Strong Earth Shatters Slowly 164 30.95 59.15% 0.569 0.0099 -0.065
The Border of Life and Death 111 26.61 49.55% 0.779 0.5342 0.859
Thriving Communities 546 25.77 40.29% -1.072 -0.7948 0.957
Thriving Crops 135 24.17 38.52% -0.501 -0.5966 0.742
Unnatural Proliferation 596 29.71 41.78% 0.22 0.4245 0.799
Untended Land Crumbles 508 26.31 39.57% -0.231 0.0684 0.367

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6444 36.38% 26.27 53.04% -0.081 0.9111 -0.289
B 6729 37.43% 27.05 54.39% 0.617 1.4823 0.318
C 7174 37.15% 27.25 55.19% -0.023 0.7286 0.876
D 5865 36.02% 26.76 54.88% 0.182 1.1268 0.231
E 6317 37.99% 27.94 54.12% -0.031 0.724 0.595
F 5403 39.0% 27.37 53.69% 0.196 1.0705 0.411
G 4657 37.9% 26.76 53.53% 0.498 1.3605 0.2
H 4830 38.42% 27.99 54.66% -0.021 0.7865 0.056
East 1541 26.48% 25.44 39.26% -0.64 0.105 -0.043
Northeast 1204 24.48% 25.3 38.12% -0.937 -0.0435 -0.759
Northwest 1298 25.99% 22.34 32.36% -0.095 0.6478 -0.79
Southeast 986 21.25% 25.25 37.32% 0.165 1.1736 -0.108
Southwest 964 23.3% 23.52 33.82% -0.217 0.9402 -0.497
West 1609 27.94% 22.07 32.69% 0.379 1.3614 -0.238

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 598 0.0% 19.78 39.8% -1.166 -0.4457 0.0
Not Using Events or Tokens 955 32.37% 11.44 28.69% -0.864 -0.3894 -0.061
Skip Initial Invader Actions 883 11.09% 41.38 72.37% 0.391 -0.4144 0.696
Start of Game Growth 1195 16.39% 39.37 69.79% 0.645 0.0787 0.423
Unlimited Undo 2706 33.78% 27.63 54.14% -0.421 -0.3941 0.715
Using Tokens but Not Events 2548 22.0% 24.32 57.3% 0.189 0.162 0.891

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 83.57%
Draw of the Fruitful Earth 84.21%
Guard the Healing Land 88.51%
Rituals of Destruction 87.43%

Terror Level

Terror Level Completed Average Score Win Rate
I 9557 12.25 5.32%
II 6914 29.91 58.39%
III 6565 34.94 86.23%
IV 2392 38.9 99.33%

Results

Result Completed
Win: Invaders destroyed (Terror I) 508
Win: Invaders destroyed (Terror III) 5584
Win: Invaders destroyed (Terror II) 3949
Win: Terror victory (Terror IV) 2357
Game abandoned (v.3.0+) 7118
Lose: Invader deck ran out 604
Lose: Adversary condition 2215
Win: Sacrifice victory 46
Lose: Scenario condition 255
Win: Scenario condition 138
Lose: Unique spirit condition 0
Lose: Blight pool ran out 2563
Lose: Spirit destroyed 91

Number of Players

Score Model: 0.481 Win Model: -0.028
Num. Completed Blight Flip Rate Average Score Win Rate
1 11707 42.7% 19.5 42.02%
2 6189 39.31% 26.03 53.97%
3 3501 37.61% 33.89 63.38%
4 2096 35.04% 29.78 54.91%
5 283 27.76% 30.42 57.95%
6 1652 23.17% 27.13 47.76%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)