Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 55 18.18% 25.69 76.36% -0.047 -0.267 0.401
Blitz 0 159 16.56% 27.34 63.52% 0.621 0.9077 0.888
Dahan Insurrection 4 235 22.13% 30.37 30.21% -1.022 -1.1372 -0.683
Despicable Theft 2 44 40.91% 22.98 45.45% -0.386 0.3521 -0.493
Elemental Invocation 1 53 37.74% 18.26 33.96% 0.136 0.8918 -0.786
Guard the Isle's Heart 0 1034 17.04% 39.12 58.41% 0.284 -0.2977 0.616
Powers Long Forgotten 1 38 44.74% 13.53 23.68% -1.179 -0.3254 -0.517
Rituals of Terror 3 51 45.1% 34.75 47.06% -0.26 -0.4304 -0.237
Rituals of the Destroying Flame 3 29 51.72% 25.1 55.17% 0.905 1.8162 0.46
Second Wave 0 587 26.91% 36.22 75.13% 0.254 0.3332 0.802
The Great River 3 50 32.0% 19.7 20.0% -0.722 0.6415 -0.912
Varied Terrains 2 100 48.0% 22.83 41.0% 0.128 1.0075 -0.734
Ward the Shores 2 55 25.45% 21.07 41.82% 0.693 1.6745 -0.176

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 320 30.96 49.06% -0.051 0.0532 0.588
Aid From Lesser Spirits 308 34.8 56.82% 0.422 0.2769 0.8
All Things Weaken 352 26.09 37.5% -1.142 -0.7757 -0.44
Attenuated Essence 151 29.7 43.71% 0.233 0.2317 0.36
Back Against the Wall 290 32.41 50.0% 0.481 0.5465 0.43
Blight Corrodes the Spirit 158 23.92 36.71% -0.475 -0.2401 0.087
Burn Brightest Before the End 106 27.88 39.62% 0.134 0.2945 -0.284
Disintegrating Ecosystem 370 25.67 37.03% -0.127 0.2487 -0.349
Downward Spiral 416 25.33 43.51% -0.738 -0.6656 -0.068
Erosion of Will 346 29.3 43.64% -0.347 -0.0907 0.18
Intensifying Exploitation 140 25.24 37.86% -0.278 -0.0035 0.334
Invaders Find the Land to Their Liking 130 31.09 60.77% -0.083 -0.5701 -0.2
Memory Fades to Dust 419 26.59 44.15% 0.024 0.2069 0.291
Power Corrodes the Spirit 341 29.13 43.7% -0.401 -0.1881 0.308
Promising Farmlands 340 27.49 41.18% -0.326 -0.0036 0.357
Shattered Fragments of Power 112 34.23 55.36% 0.219 0.3898 0.767
Slow Dissolution of Will 137 23.58 33.58% -0.422 -0.0379 0.079
Strong Earth Shatters Slowly 115 32.91 61.74% 0.332 -0.3443 0.343
The Border of Life and Death 65 22.83 44.62% -0.005 -0.5212 -0.074
Thriving Communities 354 27.08 42.66% 0.135 0.4588 -0.007
Thriving Crops 65 23.85 40.0% 0.175 0.1762 0.841
Unnatural Proliferation 365 30.79 41.64% -0.331 -0.1447 0.338
Untended Land Crumbles 313 28.0 42.17% -0.091 0.2485 0.292

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3667 36.7% 28.15 57.35% 0.014 0.8768 0.017
B 3881 37.87% 29.15 59.19% 0.151 0.9725 0.158
C 4151 36.31% 29.18 60.11% 0.324 1.0223 0.515
D 3367 36.26% 28.72 59.67% 0.102 0.9579 0.379
E 3557 38.15% 29.12 58.05% 0.104 0.7926 0.279
F 3056 39.99% 29.1 58.67% 0.311 1.1293 0.216
G 2567 37.43% 27.75 57.19% -0.144 0.7368 -0.159
H 2648 37.98% 29.44 59.14% 0.285 1.0654 0.346
East 955 26.23% 27.42 40.94% -0.173 0.6192 -0.17
Northeast 728 23.83% 26.61 39.01% 0.317 1.1976 -0.444
Northwest 856 26.49% 21.89 30.49% -0.279 0.5918 -0.562
Southeast 619 20.75% 25.67 37.96% -0.207 0.6516 0.185
Southwest 586 23.8% 24.33 34.81% -1.01 0.1988 -0.756
West 1034 28.52% 22.62 32.01% 0.21 1.2706 -0.067

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 293 0.0% 17.19 37.2% -0.517 0.199 -0.226
Not Using Events or Tokens 471 30.48% 11.59 28.45% -0.904 -0.4301 -1.183
Skip Initial Invader Actions 588 8.94% 41.71 75.51% 0.34 -0.2275 -0.123
Start of Game Growth 766 13.51% 39.1 72.06% 0.833 0.1688 0.692
Unlimited Undo 1558 31.31% 28.3 59.05% -0.289 -0.2663 0.577
Using Tokens but Not Events 1616 21.97% 25.34 59.16% 0.397 0.4445 -1.113

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 82.41%
Draw of the Fruitful Earth 84.61%
Guard the Healing Land 87.76%
Rituals of Destruction 87.08%

Terror Level

Terror Level Completed Average Score Win Rate
I 5043 15.45 6.9%
II 4201 30.45 60.96%
III 4070 34.8 86.36%
IV 1527 38.47 99.35%

Results

Result Completed
Win: Invaders destroyed (Terror I) 348
Win: Invaders destroyed (Terror III) 3471
Win: Invaders destroyed (Terror II) 2499
Win: Terror victory (Terror IV) 1505
Game abandoned (v.3.0+) 3353
Lose: Invader deck ran out 409
Lose: Adversary condition 1336
Win: Sacrifice victory 25
Lose: Scenario condition 170
Win: Scenario condition 93
Lose: Blight pool ran out 1570
Lose: Spirit destroyed 62

Number of Players

Score Model: 0.107 Win Model: 0.022
Num. Completed Blight Flip Rate Average Score Win Rate
1 7025 43.17% 21.68 46.65%
2 3508 39.31% 27.67 58.15%
3 2069 37.04% 35.11 66.22%
4 1158 34.77% 33.13 60.36%
5 159 27.39% 29.46 57.23%
6 922 22.25% 27.32 50.33%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)