Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 29 17.24% 33.03 96.55% 0.736 0.2888 0.27
Blitz 0 54 21.15% 35.43 81.48% 0.538 0.9943 -0.12
Dahan Insurrection 4 63 30.16% 61.52 68.25% 0.449 0.4685 -0.43
Despicable Theft 2 12 50.0% 33.08 58.33% -0.803 -0.2901 -0.412
Elemental Invocation 1 14 50.0% 25.29 42.86% -0.795 -0.096 -0.429
Guard the Isle's Heart 0 365 17.86% 49.35 76.99% 0.359 0.3997 0.257
Powers Long Forgotten 1 10 70.0% 27.5 60.0% 0.462 1.024 0.0
Rituals of Terror 3 13 53.85% 50.31 53.85% 0.215 -0.0726 -0.879
Rituals of the Destroying Flame 3 6 83.33% 26.17 66.67% -0.413 0.0169 0.0
Second Wave 0 206 28.0% 36.83 80.58% 0.027 0.4891 0.476
The Great River 3 3 33.33% 28.0 66.67% 0.0 1.7665 0.0
Varied Terrains 2 47 55.32% 29.19 51.06% -1.012 -0.1838 -0.579
Ward the Shores 2 9 55.56% 30.78 33.33% -0.742 0.0016 -0.118

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 163 33.58 51.53% -0.974 0.7562 0.063
Aid From Lesser Spirits 168 37.45 57.74% -0.43 1.1452 0.336
All Things Weaken 161 31.06 49.69% -1.073 0.8044 -0.625
Back Against the Wall 134 36.37 52.24% -0.911 0.7258 -0.214
Disintegrating Ecosystem 195 29.88 41.54% -1.578 0.2644 -0.757
Downward Spiral 158 31.44 58.23% -0.504 1.1944 -0.6
Erosion of Will 165 31.89 41.82% -0.792 1.1081 -0.221
Invaders Find the Land to Their Liking 62 35.32 66.13% -0.982 -0.4816 -0.851
Memory Fades to Dust 194 29.21 46.91% -1.681 0.1952 -0.524
Power Corrodes the Spirit 167 32.8 47.9% -1.044 0.6606 0.203
Promising Farmlands 180 31.14 45.56% -1.388 0.4879 -0.081
Slow Dissolution of Will 3 43.0 100.0% 0.38 1.8508 0.0
Strong Earth Shatters Slowly 57 38.28 68.42% 0.02 0.2302 0.908
Thriving Communities 155 29.2 43.87% -0.92 0.9504 -0.472
Unnatural Proliferation 184 33.05 45.11% -0.976 0.7783 -0.268
Untended Land Crumbles 143 31.34 46.15% -1.018 0.796 -0.454

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1258 40.88% 35.19 70.59% -0.069 0.7088 -0.098
B 1460 42.05% 35.27 70.0% 0.136 0.8395 -0.222
C 1548 40.12% 35.84 72.16% 0.234 0.7621 0.033
D 1185 38.65% 36.4 74.51% 0.164 0.8989 0.471
E 1259 41.69% 36.36 71.33% 0.228 0.8122 0.117
F 1068 43.42% 35.2 69.1% -0.024 0.6829 0.032
G 895 42.31% 35.31 74.08% -0.344 0.2983 0.076
H 976 41.87% 35.46 69.57% 0.437 1.0823 -0.381
East 231 30.74% 46.61 70.56% -0.156 0.4359 -0.459
Northeast 158 31.01% 48.78 72.78% -0.691 -0.0145 -0.197
Northwest 148 33.33% 50.68 73.65% -0.11 0.3281 0.064
Southeast 138 29.71% 50.74 79.71% -0.304 0.3593 0.665
Southwest 121 33.06% 52.36 79.34% 0.063 1.2343 0.038
West 192 37.17% 48.36 72.4% 0.461 1.2787 -0.18

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 71 0.0% 27.52 56.34% -2.366 -0.2904 -0.148
Not Using Events or Tokens 82 35.94% 21.99 75.61% 0.511 0.683 -0.53
Skip Initial Invader Actions 217 7.82% 46.33 89.4% 0.946 -0.1134 0.649
Start of Game Growth 248 10.0% 45.63 89.52% 0.533 0.1112 0.909
Unlimited Undo 525 37.67% 34.61 77.14% 0.41 -0.0058 0.598
Using Tokens but Not Events 514 23.21% 33.54 77.04% 0.232 0.3472 -0.819

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 77.03%
Draw of the Fruitful Earth 83.02%
Guard the Healing Land 84.35%
Rituals of Destruction 84.82%

Terror Level

Terror Level Completed Average Score Win Rate
I 1038 22.63 16.86%
II 1742 31.12 67.68%
III 1815 34.7 87.38%
IV 692 37.97 99.71%

Results

Result Completed
Win: Invaders destroyed (Terror I) 175
Win: Invaders destroyed (Terror III) 1569
Win: Invaders destroyed (Terror II) 1147
Win: Terror victory (Terror IV) 686
Game abandoned (v.3.0+) 21
Lose: Invader deck ran out 179
Lose: Adversary condition 659
Win: Sacrifice victory 7
Lose: Scenario condition 62
Win: Scenario condition 46
Lose: Blight pool ran out 707
Lose: Spirit destroyed 29

Number of Players

Score Model: 0.387 Win Model: 0.364
Num. Completed Blight Flip Rate Average Score Win Rate
1 2616 48.0% 29.11 63.26%
2 1256 44.52% 34.03 71.02%
3 749 37.76% 40.59 76.77%
4 379 35.39% 43.28 74.67%
5 44 30.23% 38.23 72.73%
6 243 30.29% 45.26 79.42%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-07 12:49:13 (Pacific Time)