Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 25 20.0% 31.8 96.0% 0.199 0.6946 0.251
Blitz 0 36 14.71% 34.61 80.56% -0.152 0.2911 -0.139
Dahan Insurrection 4 43 25.58% 64.72 72.09% -0.023 0.0741 -0.254
Despicable Theft 2 10 50.0% 33.6 70.0% -0.343 0.1559 0.0
Elemental Invocation 1 12 41.67% 26.08 41.67% -0.776 -0.2306 -0.486
Guard the Isle's Heart 0 304 16.5% 49.18 79.28% 0.275 0.5063 0.17
Powers Long Forgotten 1 9 77.78% 27.22 55.56% 0.434 0.8421 0.0
Rituals of Terror 3 11 45.45% 50.55 54.55% 0.702 0.4662 -1.194
Rituals of the Destroying Flame 3 5 80.0% 28.6 80.0% 0.103 0.3295 0.0
Second Wave 0 155 30.07% 35.83 81.29% -0.095 0.5974 0.71
The Great River 3 3 33.33% 28.0 66.67% 0.0 1.5815 0.0
Varied Terrains 2 43 60.47% 29.02 48.84% -1.382 -0.5957 -0.983
Ward the Shores 2 8 62.5% 34.63 37.5% -0.688 0.193 -0.024

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 141 33.18 51.06% -1.316 0.6551 -0.071
Aid From Lesser Spirits 142 38.58 59.86% -0.531 1.2472 0.655
All Things Weaken 138 31.59 51.45% -1.195 0.8543 -0.373
Back Against the Wall 114 37.08 53.51% -1.031 0.9081 0.016
Disintegrating Ecosystem 166 30.4 43.98% -1.281 0.8473 -0.68
Downward Spiral 137 31.31 55.47% -1.043 0.9182 -0.565
Erosion of Will 146 31.49 41.1% -0.787 1.2949 -0.364
Invaders Find the Land to Their Liking 59 35.75 67.8% -0.785 -0.2832 -0.795
Memory Fades to Dust 167 29.39 49.7% -1.116 1.0247 -0.34
Power Corrodes the Spirit 143 32.38 47.55% -1.576 0.405 0.356
Promising Farmlands 154 31.75 47.4% -1.532 0.4892 -0.081
Strong Earth Shatters Slowly 50 36.78 68.0% -1.087 -0.5907 0.543
Thriving Communities 132 27.93 43.18% -1.7 0.3592 -0.504
Unnatural Proliferation 160 32.81 45.63% -1.163 0.7943 -0.154
Untended Land Crumbles 120 31.16 47.5% -0.977 1.0567 -0.343

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1079 41.73% 35.4 71.18% 0.241 0.9773 -0.085
B 1244 42.35% 35.43 70.26% 0.2 0.8971 -0.208
C 1302 40.66% 35.91 71.97% 0.267 0.7369 -0.113
D 1004 39.02% 36.53 74.5% -0.116 0.5934 0.43
E 1088 42.32% 36.65 71.42% -0.051 0.4936 0.045
F 886 44.32% 35.73 70.77% 0.058 0.7194 0.005
G 753 42.84% 35.4 75.3% 0.248 0.8788 0.087
H 806 41.43% 35.71 68.61% -0.138 0.5269 -0.428
East 176 29.55% 47.44 75.57% -0.069 0.5922 -0.367
Northeast 127 28.35% 49.87 76.38% -0.654 0.0057 0.18
Northwest 117 30.77% 52.0 77.78% -0.157 0.4535 -0.071
Southeast 115 27.83% 51.46 82.61% 0.49 1.0215 0.717
Southwest 100 32.0% 53.55 82.0% -0.893 0.0756 -0.059
West 153 35.95% 49.08 75.16% 0.602 1.4079 -0.17

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 51 0.0% 29.86 70.59% -1.489 0.7396 -0.153
Not Using Events or Tokens 70 40.0% 20.63 75.71% -0.368 -0.1417 -0.613
Skip Initial Invader Actions 166 7.46% 45.26 90.96% 0.443 -0.5374 0.572
Start of Game Growth 194 10.43% 44.73 91.24% 0.403 -0.0542 0.849
Unlimited Undo 430 36.43% 33.81 78.14% 0.365 -0.1863 0.608
Using Tokens but Not Events 400 27.47% 33.24 76.5% -0.271 -0.116 -0.798

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 77.4%
Draw of the Fruitful Earth 83.18%
Guard the Healing Land 84.13%
Rituals of Destruction 84.95%

Terror Level

Terror Level Completed Average Score Win Rate
I 870 22.65 17.47%
II 1480 31.08 67.64%
III 1558 34.66 88.06%
IV 607 37.91 99.84%

Results

Result Completed
Win: Invaders destroyed (Terror I) 152
Win: Invaders destroyed (Terror III) 1357
Win: Invaders destroyed (Terror II) 979
Win: Terror victory (Terror IV) 602
Lose: Invader deck ran out 143
Lose: Adversary condition 567
Win: Sacrifice victory 7
Lose: Scenario condition 47
Win: Scenario condition 34
Lose: Blight pool ran out 604
Lose: Spirit destroyed 23

Number of Players

Score Model: 0.751 Win Model: 0.405
Num. Completed Blight Flip Rate Average Score Win Rate
1 2267 47.8% 28.97 64.58%
2 1093 44.6% 34.05 70.72%
3 617 39.66% 40.94 76.66%
4 303 34.33% 44.59 78.22%
5 37 30.56% 37.62 70.27%
6 198 29.95% 47.08 79.8%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-10-19 02:56:39 (Pacific Time)