Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 70 21.43% 26.11 77.14% 0.422 0.6126 0.083
Blitz 0 199 15.74% 25.67 61.31% 0.446 0.6634 0.72
Dahan Insurrection 4 284 21.13% 28.92 29.23% -1.025 -1.278 -0.779
Despicable Theft 2 54 40.74% 22.67 44.44% -0.341 0.2455 -0.408
Elemental Invocation 1 69 36.23% 17.41 33.33% -0.946 -0.2066 -0.843
Guard the Isle's Heart 0 1280 16.42% 38.16 57.5% 0.431 -0.1303 0.51
Powers Long Forgotten 1 53 41.51% 12.23 20.75% -0.81 -0.0508 -0.827
Rituals of Terror 3 74 41.89% 32.31 43.24% -0.103 0.0168 -0.328
Rituals of the Destroying Flame 3 44 54.55% 24.2 50.0% 0.298 1.2054 0.385
Second Wave 0 786 27.75% 35.54 73.16% 0.211 0.349 0.701
The Great River 3 54 31.48% 19.94 22.22% 0.0 1.1 -1.012
Varied Terrains 2 119 46.22% 22.29 41.18% -0.287 0.489 -0.49
Ward the Shores 2 74 28.38% 19.77 37.84% -1.305 -0.231 -0.338

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 435 29.66 45.29% -0.553 -0.3019 0.658
Aid From Lesser Spirits 386 34.21 57.25% 0.024 -0.0339 0.847
All Things Weaken 467 24.76 35.12% -0.848 -0.5129 -0.301
Attenuated Essence 242 27.76 40.5% 0.207 0.2401 0.276
Back Against the Wall 384 31.64 47.14% -0.406 -0.3707 0.467
Blight Corrodes the Spirit 243 25.63 38.27% 0.171 0.3883 0.373
Burn Brightest Before the End 187 28.09 39.04% -0.643 -0.6321 -0.138
Disintegrating Ecosystem 490 24.49 35.71% -0.231 0.1134 -0.164
Downward Spiral 562 24.46 40.93% -0.173 -0.0554 0.171
Erosion of Will 454 27.64 39.43% -0.569 -0.295 0.057
Intensifying Exploitation 228 26.55 41.23% 0.393 0.6043 0.625
Invaders Find the Land to Their Liking 164 29.6 59.15% 0.768 0.1954 -0.116
Memory Fades to Dust 565 24.57 40.53% -0.555 -0.3024 0.137
Power Corrodes the Spirit 429 28.14 43.82% -0.122 0.0826 0.331
Promising Farmlands 451 25.8 37.47% -0.616 -0.3616 0.416
Shattered Fragments of Power 199 33.17 52.26% -0.038 0.0356 0.608
Slow Dissolution of Will 221 24.52 34.39% 0.052 0.4335 0.25
Strong Earth Shatters Slowly 143 31.03 59.44% 0.008 -0.6657 0.325
The Border of Life and Death 89 24.64 49.44% 0.646 0.0451 0.062
Thriving Communities 455 26.18 41.98% -0.11 0.1716 0.054
Thriving Crops 103 23.9 38.83% -0.231 -0.3712 1.194
Unnatural Proliferation 485 30.06 41.86% -0.369 -0.1652 0.485
Untended Land Crumbles 406 26.95 39.9% -0.026 0.1645 0.344

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5083 36.33% 27.14 55.05% -0.067 0.931 0.113
B 5282 37.9% 27.96 56.19% 0.207 1.1288 0.189
C 5784 37.3% 27.96 56.73% 0.243 0.9724 0.351
D 4604 36.34% 27.52 56.39% 0.157 1.1165 0.357
E 4979 38.09% 28.33 55.77% 0.625 1.4441 0.372
F 4266 39.93% 28.12 55.88% 0.056 0.9375 0.197
G 3585 38.43% 27.08 54.73% 0.04 0.8654 -0.176
H 3708 38.58% 28.23 55.93% 0.276 1.1148 0.275
East 1257 26.22% 26.04 40.18% -0.203 0.6723 -0.108
Northeast 980 23.82% 25.41 38.47% 0.666 1.4183 -0.096
Northwest 1089 25.81% 21.77 31.31% 0.263 1.1556 -0.489
Southeast 818 20.47% 24.79 37.16% -0.145 0.694 0.047
Southwest 793 23.26% 23.19 33.67% -1.043 0.2619 -0.89
West 1325 28.31% 22.06 32.3% -1.094 -0.1445 -0.223

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 457 0.0% 19.54 40.26% -0.68 0.049 -0.317
Not Using Events or Tokens 729 33.47% 12.02 29.08% -0.319 0.0267 -0.408
Skip Initial Invader Actions 737 10.51% 41.27 73.81% 0.506 -0.0964 0.078
Start of Game Growth 999 15.41% 38.72 69.77% 0.8 0.2956 0.647
Unlimited Undo 2154 32.82% 27.64 56.5% -0.169 -0.2761 0.643
Using Tokens but Not Events 2082 21.73% 24.83 59.08% 0.317 0.2871 -1.027

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 83.12%
Draw of the Fruitful Earth 84.08%
Guard the Healing Land 88.16%
Rituals of Destruction 87.13%

Terror Level

Terror Level Completed Average Score Win Rate
I 7342 13.42 5.99%
II 5580 30.13 59.14%
III 5354 34.83 86.16%
IV 1991 38.67 99.25%

Results

Result Completed
Win: Invaders destroyed (Terror I) 440
Win: Invaders destroyed (Terror III) 4556
Win: Invaders destroyed (Terror II) 3227
Win: Terror victory (Terror IV) 1962
Game abandoned (v.3.0+) 5281
Lose: Invader deck ran out 521
Lose: Adversary condition 1758
Win: Sacrifice victory 34
Lose: Scenario condition 189
Win: Scenario condition 110
Lose: Blight pool ran out 2109
Lose: Spirit destroyed 80

Number of Players

Score Model: 0.555 Win Model: 0.239
Num. Completed Blight Flip Rate Average Score Win Rate
1 9496 42.89% 20.26 43.74%
2 4880 39.45% 27.05 56.23%
3 2747 37.87% 34.1 63.63%
4 1575 35.67% 31.19 56.89%
5 227 28.0% 30.1 57.71%
6 1342 22.89% 26.96 48.88%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)