Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 43 13.95% 28.98 88.37% 0.204 0.0641 0.368
Blitz 0 113 18.92% 30.25 69.03% -0.057 0.0538 1.498
Dahan Insurrection 4 164 24.39% 35.46 35.98% -0.919 -1.154 -0.508
Despicable Theft 2 28 46.43% 22.61 35.71% -0.104 0.5394 -0.535
Elemental Invocation 1 35 42.86% 19.63 34.29% -0.149 0.6528 -0.595
Guard the Isle's Heart 0 708 17.11% 41.04 62.29% 0.838 0.0645 0.744
Powers Long Forgotten 1 27 55.56% 17.15 29.63% -0.471 0.3018 -0.468
Rituals of Terror 3 39 51.28% 37.56 48.72% 0.33 0.3461 -0.053
Rituals of the Destroying Flame 3 16 50.0% 23.94 56.25% -1.009 0.0484 -0.153
Second Wave 0 415 24.63% 36.64 77.83% 0.612 0.6929 0.592
The Great River 3 20 20.0% 17.1 35.0% -1.349 -0.2207 -0.632
Varied Terrains 2 81 51.85% 23.05 39.51% -0.357 0.3354 -0.792
Ward the Shores 2 41 26.83% 22.93 43.9% 0.533 1.3958 0.024

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 237 32.63 51.05% -0.148 0.0122 0.519
Aid From Lesser Spirits 250 35.59 56.4% 0.758 0.6713 0.72
All Things Weaken 262 27.77 40.46% -0.58 -0.238 -0.53
Attenuated Essence 89 28.87 40.45% -0.195 -0.1205 -0.366
Back Against the Wall 216 33.38 48.61% -0.349 -0.2742 0.338
Blight Corrodes the Spirit 91 27.68 37.36% -0.252 -0.0606 0.229
Burn Brightest Before the End 60 26.47 35.0% -0.582 -0.4581 -0.429
Disintegrating Ecosystem 290 27.26 40.34% -0.043 0.33 -0.293
Downward Spiral 312 28.23 50.0% 0.286 0.4231 -0.025
Erosion of Will 263 29.62 42.21% 0.023 0.3178 0.136
Intensifying Exploitation 90 25.16 34.44% 0.466 0.7045 0.121
Invaders Find the Land to Their Liking 103 32.37 64.08% 0.579 0.0474 -0.564
Memory Fades to Dust 296 27.94 45.95% -0.154 0.127 0.049
Power Corrodes the Spirit 266 29.9 45.86% 0.118 0.2707 0.281
Promising Farmlands 271 28.62 40.96% -0.842 -0.4957 0.147
Shattered Fragments of Power 74 32.76 59.46% -0.262 -0.0673 0.511
Slow Dissolution of Will 92 24.16 35.87% -0.269 0.1819 -0.078
Strong Earth Shatters Slowly 86 35.66 65.12% 0.138 -0.603 0.782
The Border of Life and Death 44 22.48 45.45% 0.138 -0.2954 -0.204
Thriving Communities 267 27.86 42.7% -0.235 0.0633 0.014
Thriving Crops 34 23.97 35.29% 0.347 0.2446 0.349
Unnatural Proliferation 292 31.35 42.47% -0.218 -0.0729 0.326
Untended Land Crumbles 248 28.79 43.55% -0.036 0.263 0.232

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2624 37.63% 29.83 61.17% 0.002 0.9966 -0.054
B 2847 38.56% 30.84 63.22% 0.342 1.2606 0.043
C 3008 36.89% 30.87 63.7% 0.124 0.8663 0.383
D 2394 37.37% 30.7 64.49% 0.076 1.0271 0.376
E 2590 39.2% 30.7 61.47% 0.397 1.1779 0.286
F 2197 40.79% 30.93 61.81% 0.516 1.4089 0.155
G 1817 39.4% 29.64 61.47% 0.04 0.8952 -0.11
H 1894 38.75% 31.41 62.78% 0.298 1.1466 0.312
East 662 26.78% 30.36 45.62% 0.881 1.6501 0.13
Northeast 489 24.59% 29.86 45.19% 0.031 0.8185 -0.581
Northwest 629 27.27% 22.38 32.11% -1.081 -0.0974 -0.39
Southeast 415 22.46% 28.72 43.37% -0.75 0.1248 0.285
Southwest 392 24.81% 27.23 39.8% -0.516 0.6915 -0.528
West 756 28.78% 23.32 33.47% -0.369 0.5654 -0.359

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 203 0.0% 15.31 37.93% -0.67 -0.0403 -0.104
Not Using Events or Tokens 252 28.76% 11.67 36.9% -1.727 -1.2212 -0.273
Skip Initial Invader Actions 450 8.79% 41.09 76.67% 1.025 0.3897 -0.66
Start of Game Growth 553 12.45% 38.24 72.88% 0.367 -0.0226 0.154
Unlimited Undo 1207 31.17% 29.45 62.05% -0.183 -0.1387 0.587
Using Tokens but Not Events 1216 20.86% 26.94 62.5% -0.092 -0.1187 -1.384

Results With Allies

Unique Power Cards

Power Card Kept
A Year of Perfect Stillness 81.34%
Draw of the Fruitful Earth 84.23%
Guard the Healing Land 86.87%
Rituals of Destruction 86.35%

Terror Level

Terror Level Completed Average Score Win Rate
I 3306 17.67 8.38%
II 3164 30.7 62.96%
III 3117 34.75 86.62%
IV 1166 38.22 99.31%

Results

Result Completed
Win: Invaders destroyed (Terror I) 277
Win: Invaders destroyed (Terror III) 2666
Win: Invaders destroyed (Terror II) 1941
Win: Terror victory (Terror IV) 1150
Game abandoned (v.3.0+) 1904
Lose: Invader deck ran out 319
Lose: Adversary condition 1059
Win: Sacrifice victory 17
Lose: Scenario condition 124
Win: Scenario condition 76
Lose: Blight pool ran out 1173
Lose: Spirit destroyed 47

Number of Players

Score Model: 0.408 Win Model: 0.092
Num. Completed Blight Flip Rate Average Score Win Rate
1 5220 43.63% 23.13 49.66%
2 2497 41.1% 29.67 62.43%
3 1455 36.77% 36.54 69.48%
4 820 34.74% 35.33 64.15%
5 107 25.71% 32.3 64.49%
6 654 25.04% 30.42 56.57%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)