Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 22 40.91% 18.64 50.0% -0.445 -0.4727 -0.633
Blitz 0 87 19.54% 22.11 48.28% -0.721 -0.4706 -0.569
Dahan Insurrection 4 92 16.3% 31.77 39.13% -1.072 -1.3209 0.289
Despicable Theft 2 33 24.24% 17.55 30.3% -0.093 0.3687 -0.236
Elemental Invocation 1 74 43.24% 22.31 43.24% -0.985 -0.2824 0.413
Guard the Isle's Heart 0 495 13.97% 29.13 48.08% 0.134 -0.4183 0.178
Powers Long Forgotten 1 49 32.65% 14.63 24.49% -0.987 -0.3633 0.036
Rituals of Terror 3 18 44.44% 17.83 27.78% -0.008 0.1848 -0.317
Rituals of the Destroying Flame 3 27 40.74% 24.96 44.44% 0.135 1.057 0.25
Second Wave 0 207 37.93% 26.65 68.12% 0.059 0.1766 0.429
The Great River 3 27 29.63% 14.59 18.52% -0.824 0.2443 -1.221
Varied Terrains 2 46 15.22% 13.26 30.43% -1.275 -0.5338 0.069
Ward the Shores 2 26 42.31% 19.92 42.31% 0.245 1.3289 -0.91

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 194 34.48 55.67% -0.149 0.1003 0.286
Aid From Lesser Spirits 183 37.94 56.83% 0.646 0.5274 0.75
All Things Weaken 238 34.97 54.2% 0.088 0.4255 0.735
Attenuated Essence 223 34.9 58.3% 0.044 0.0707 0.539
Back Against the Wall 195 41.11 66.15% 0.351 0.3523 1.085
Blight Corrodes the Spirit 196 35.9 58.67% 0.161 0.3784 0.834
Burn Brightest Before the End 176 32.78 46.02% 0.236 0.2173 -0.068
Disintegrating Ecosystem 210 33.2 57.14% 0.212 0.6051 0.364
Downward Spiral 235 34.06 59.57% 0.65 0.7579 0.765
Erosion of Will 214 32.6 58.41% -0.083 0.2697 0.516
Intensifying Exploitation 216 31.75 48.15% -0.403 -0.1575 0.034
Invaders Find the Land to Their Liking 119 32.71 69.75% 0.991 0.4666 0.135
Memory Fades to Dust 210 32.47 55.24% 0.078 0.325 0.089
Power Corrodes the Spirit 204 32.61 56.37% 0.231 0.453 0.486
Promising Farmlands 182 33.99 53.85% -0.341 -0.0577 0.015
Shattered Fragments of Power 195 35.58 56.92% -0.11 -0.0334 0.445
Slow Dissolution of Will 218 31.4 51.83% 0.057 0.4536 0.163
Strong Earth Shatters Slowly 86 39.67 82.56% 1.684 0.9888 0.856
The Border of Life and Death 58 30.98 67.24% 0.608 0.0074 0.311
Thriving Communities 197 36.41 61.42% 0.204 0.5608 0.392
Thriving Crops 110 35.21 64.55% 0.143 -0.0537 0.813
Unnatural Proliferation 239 36.15 62.76% 0.411 0.5729 0.757
Untended Land Crumbles 203 38.4 59.11% 0.455 0.6862 0.796

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3644 34.72% 28.06 56.04% 0.267 1.272 0.054
B 3874 33.01% 28.07 55.6% 0.062 0.9819 0.051
C 4047 36.08% 29.67 56.56% 0.266 1.0001 0.198
D 3294 34.46% 27.9 54.89% 0.108 1.0863 -0.031
E 3417 35.35% 29.32 56.51% 0.217 1.0362 0.108
F 3166 35.77% 29.1 56.82% 0.378 1.2522 -0.091
G 2776 36.67% 27.94 56.05% 0.035 0.8443 0.151
H 2820 36.36% 29.0 56.7% 0.195 1.0094 -0.034
East 684 29.62% 27.67 47.51% -0.427 0.4757 0.561
Northeast 532 27.74% 27.52 46.62% -0.794 0.0145 -0.624
Northwest 500 27.11% 27.47 45.6% 0.318 1.2175 -0.157
Southeast 394 21.68% 27.86 45.18% 0.285 1.1354 -0.262
Southwest 355 20.06% 26.04 41.13% -0.673 0.7031 -0.355
West 644 30.69% 27.62 45.96% -0.27 0.6845 0.369

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 29 0.0% 13.97 48.28% -1.009 -0.3009 -0.409
Not Using Events or Tokens 41 33.33% 11.83 41.46% 0.704 1.0717 0.557
Skip Initial Invader Actions 177 14.97% 33.33 59.89% 1.261 0.6767 0.262
Start of Game Growth 529 13.59% 23.8 48.77% -0.375 -0.8889 -0.355
Unlimited Undo 1294 28.49% 27.69 52.94% 0.023 -0.0864 0.564
Using Tokens but Not Events 941 19.35% 23.55 60.36% 0.348 0.3228 -0.75

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Ancient Memories 55.04%
Elemental Teachings 91.72%
Share Secrets of Survival 80.26%
Study the Invaders' Fears 52.56%

Terror Level

Terror Level Completed Average Score Win Rate
I 3907 13.33 2.3%
II 2837 30.1 64.61%
III 3567 34.83 94.22%
IV 1316 38.67 99.62%

Results

Result Completed
Win: Invaders destroyed (Terror I) 89
Win: Invaders destroyed (Terror III) 3322
Win: Invaders destroyed (Terror II) 1793
Win: Terror victory (Terror IV) 1299
Game abandoned (v.3.0+) 3448
Lose: Invader deck ran out 24
Lose: Adversary condition 683
Win: Sacrifice victory 45
Lose: Scenario condition 67
Win: Scenario condition 47
Lose: Blight pool ran out 772
Lose: Spirit destroyed 38

Number of Players

Score Model: 0.343 Win Model: 0.332
Num. Completed Blight Flip Rate Average Score Win Rate
1 2442 41.2% 23.13 53.69%
2 4393 39.97% 30.01 61.32%
3 2256 38.99% 30.08 58.02%
4 1664 27.84% 29.62 51.56%
5 129 39.53% 33.16 57.36%
6 743 20.92% 26.08 46.97%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)