Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 36 36.11% 19.56 47.22% 0.139 0.1097 -1.036
Blitz 0 114 17.54% 22.5 47.37% 0.295 0.5379 0.463
Dahan Insurrection 4 155 27.1% 34.34 37.42% 0.483 0.4967 -1.351
Despicable Theft 2 42 26.19% 14.33 26.19% -0.56 0.2062 -0.091
Elemental Invocation 1 115 41.74% 20.48 39.13% -0.69 0.0634 -0.737
Guard the Isle's Heart 0 647 13.47% 29.78 50.7% 0.028 -0.5682 0.326
Powers Long Forgotten 1 63 28.57% 14.4 26.98% -0.769 -0.0214 -0.283
Rituals of Terror 3 43 48.84% 32.19 34.88% 0.666 1.1448 -0.818
Rituals of the Destroying Flame 3 37 45.95% 26.89 48.65% 0.0 0.6877 0.109
Second Wave 0 303 39.8% 25.43 65.35% -0.925 -0.9293 0.392
The Great River 3 36 30.56% 18.39 27.78% 0.0 1.1295 -0.266
Varied Terrains 2 66 25.76% 16.21 28.79% -0.272 0.5074 -0.461
Ward the Shores 2 54 42.59% 21.19 29.63% -0.194 0.6754 -1.218

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 287 34.93 56.45% 0.21 0.359 0.972
Aid From Lesser Spirits 277 37.66 54.51% -0.804 -0.9165 0.878
All Things Weaken 317 35.69 54.57% 0.493 0.8675 0.723
Attenuated Essence 308 34.26 57.47% 0.106 0.2311 0.332
Back Against the Wall 278 39.95 65.83% 0.276 0.3169 0.553
Blight Corrodes the Spirit 303 34.38 57.43% -0.187 0.019 0.206
Burn Brightest Before the End 258 33.76 46.51% 0.203 0.2474 0.079
Disintegrating Ecosystem 303 32.87 53.8% -0.749 -0.2508 -0.069
Downward Spiral 337 35.0 60.53% 0.081 0.3307 0.904
Erosion of Will 312 32.5 57.05% 0.46 0.7177 -0.441
Intensifying Exploitation 308 32.76 49.03% 0.764 0.9828 0.243
Invaders Find the Land to Their Liking 156 33.83 71.15% 0.115 -0.2712 0.392
Memory Fades to Dust 301 32.84 55.15% -0.491 -0.2861 0.441
Power Corrodes the Spirit 300 33.83 55.0% 0.094 0.2926 0.59
Promising Farmlands 272 34.95 54.04% -0.398 -0.042 0.619
Shattered Fragments of Power 284 36.17 54.93% 0.197 0.4142 0.426
Slow Dissolution of Will 307 32.21 52.12% 0.122 0.552 0.71
Strong Earth Shatters Slowly 115 39.24 78.26% 1.092 0.4674 0.592
The Border of Life and Death 82 32.67 67.07% -0.286 -0.6061 0.467
Thriving Communities 270 35.81 59.63% -0.218 0.1013 0.433
Thriving Crops 147 33.84 61.22% 0.46 0.3413 0.242
Unnatural Proliferation 330 37.35 60.3% 0.663 0.7522 0.736
Untended Land Crumbles 283 38.29 59.36% 0.93 1.1547 0.658

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5183 35.35% 28.58 55.37% 0.253 1.0521 0.419
B 5569 34.04% 28.86 55.47% -0.146 0.5845 0.341
C 5749 36.68% 30.0 55.92% 0.081 0.6851 0.855
D 4719 35.52% 28.77 55.01% 0.499 1.2557 -0.004
E 4876 36.35% 29.77 56.13% 0.145 0.7297 0.378
F 4548 36.53% 29.67 57.32% -0.362 0.3406 0.151
G 3891 37.3% 28.66 56.0% -0.35 0.4071 0.223
H 4029 36.98% 29.92 56.74% 0.258 0.8887 0.5
East 1079 32.5% 26.71 46.34% 0.033 0.8161 -0.234
Northeast 851 31.8% 27.04 46.3% -0.327 0.4347 0.34
Northwest 810 31.31% 26.68 44.81% -0.13 0.7124 -1.314
Southeast 574 24.3% 27.44 45.3% 0.899 1.538 -0.067
Southwest 528 23.53% 25.47 40.15% -0.054 0.9912 -0.786
West 1040 33.14% 26.05 44.13% -0.802 -0.0262 -0.88

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 39 0.0% 11.82 41.03% -0.315 0.559 0.0
Not Using Events or Tokens 56 37.78% 11.93 41.07% -0.914 -0.5367 0.489
Skip Initial Invader Actions 248 14.47% 32.47 58.47% -0.335 -0.6268 -0.041
Start of Game Growth 742 14.76% 25.56 51.08% 0.052 -0.5045 0.721
Unlimited Undo 1762 29.64% 28.79 53.29% -0.689 -0.6258 0.348
Using Tokens but Not Events 1271 21.24% 23.51 60.5% 0.047 -0.0803 -0.18

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Ancient Memories 54.38%
Elemental Teachings 92.06%
Share Secrets of Survival 79.96%
Study the Invaders' Fears 50.58%

Terror Level

Terror Level Completed Average Score Win Rate
I 5556 12.44 1.96%
II 4027 29.94 63.57%
III 5044 34.9 94.03%
IV 1827 38.84 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 108
Win: Invaders destroyed (Terror III) 4683
Win: Invaders destroyed (Terror II) 2492
Win: Terror victory (Terror IV) 1807
Game abandoned (v.3.0+) 4963
Lose: Invader deck ran out 32
Lose: Adversary condition 958
Win: Sacrifice victory 69
Lose: Scenario condition 84
Win: Scenario condition 74
Lose: Unique spirit condition 1
Lose: Blight pool ran out 1128
Lose: Spirit destroyed 55

Number of Players

Score Model: 0.466 Win Model: 0.202
Num. Completed Blight Flip Rate Average Score Win Rate
1 3232 39.98% 22.29 51.98%
2 6166 40.25% 29.74 59.47%
3 3266 38.66% 31.37 58.94%
4 2522 31.54% 30.93 52.85%
5 194 38.34% 35.13 60.82%
6 1074 22.57% 26.9 47.49%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)