Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 19 47.37% 18.84 47.37% -0.711 -0.6666 -0.618
Blitz 0 75 17.33% 22.25 50.67% -0.207 0.0072 -0.459
Dahan Insurrection 4 82 17.07% 32.0 39.02% -1.149 -1.4372 0.152
Despicable Theft 2 27 29.63% 15.3 25.93% -0.748 -0.0374 -0.205
Elemental Invocation 1 67 47.76% 22.78 43.28% -1.249 -0.5476 0.685
Guard the Isle's Heart 0 381 11.05% 28.69 47.24% -0.37 -0.9702 -0.014
Powers Long Forgotten 1 42 35.71% 15.5 26.19% -0.962 -0.1249 0.268
Rituals of Terror 3 16 43.75% 15.56 25.0% -0.408 -0.348 -0.272
Rituals of the Destroying Flame 3 19 42.11% 21.58 36.84% -0.189 0.7984 -0.271
Second Wave 0 161 37.58% 27.39 68.94% -0.406 -0.1564 0.451
The Great River 3 18 33.33% 14.44 16.67% -0.444 0.6216 -1.053
Varied Terrains 2 41 17.07% 14.24 34.15% -1.256 -0.4266 0.156
Ward the Shores 2 21 42.86% 16.52 33.33% -0.409 0.774 -0.913

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 171 34.74 56.14% 0.458 0.5298 0.148
Aid From Lesser Spirits 144 36.22 53.47% 0.281 0.2102 0.603
All Things Weaken 203 35.21 55.17% -0.195 0.0646 0.704
Attenuated Essence 192 35.05 59.38% 0.088 0.0518 0.523
Back Against the Wall 160 41.53 66.88% 0.787 0.8408 1.119
Blight Corrodes the Spirit 163 35.96 58.9% 0.398 0.5437 0.716
Burn Brightest Before the End 152 31.61 44.08% 0.495 0.5112 -0.017
Disintegrating Ecosystem 187 33.48 57.22% 0.471 0.6595 0.349
Downward Spiral 203 33.1 58.13% 0.308 0.3825 0.567
Erosion of Will 174 33.16 59.77% 0.86 1.0145 0.548
Intensifying Exploitation 185 32.46 50.81% 0.216 0.3517 0.029
Invaders Find the Land to Their Liking 103 31.55 66.99% 0.596 -0.0182 0.123
Memory Fades to Dust 183 32.36 56.28% 0.431 0.6347 0.061
Power Corrodes the Spirit 167 32.56 55.69% 0.673 0.8473 0.333
Promising Farmlands 170 33.66 54.12% 0.696 0.8943 -0.057
Shattered Fragments of Power 170 35.92 58.24% 0.741 0.7442 0.338
Slow Dissolution of Will 191 30.91 52.36% 0.232 0.5308 0.031
Strong Earth Shatters Slowly 64 38.5 81.25% 1.009 0.3122 0.909
The Border of Life and Death 49 30.43 65.31% 0.494 -0.0035 0.314
Thriving Communities 166 36.41 62.05% 0.768 0.924 0.222
Thriving Crops 95 35.58 64.21% 0.07 -0.2423 0.726
Unnatural Proliferation 204 36.64 63.73% 0.159 0.2678 0.594
Untended Land Crumbles 157 38.57 57.96% 0.675 0.8572 0.873

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3111 35.0% 27.69 55.19% 0.168 1.143 0.005
B 3283 32.49% 27.64 55.07% 0.155 1.044 0.112
C 3430 36.09% 29.56 56.27% 0.271 0.9633 0.151
D 2808 34.66% 27.8 54.45% 0.196 1.0912 -0.06
E 2853 35.21% 29.17 56.26% -0.06 0.6694 0.078
F 2701 35.62% 28.92 56.53% 0.213 1.0443 -0.073
G 2340 36.15% 27.57 55.85% 0.059 0.8389 0.21
H 2387 36.16% 28.87 56.81% 0.219 1.0018 -0.108
East 577 27.83% 27.15 47.83% -0.34 0.469 0.582
Northeast 442 24.55% 26.31 45.93% -0.376 0.422 -0.973
Northwest 419 24.7% 26.34 44.63% 0.32 1.0538 -0.323
Southeast 334 19.88% 27.28 45.21% -0.216 0.6775 -0.064
Southwest 293 17.12% 25.19 40.61% -0.535 0.7232 -0.067
West 539 28.68% 26.95 45.64% -0.102 0.8959 0.477

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 27 0.0% 12.96 44.44% -1.382 -0.7144 -0.369
Not Using Events or Tokens 39 29.03% 10.31 38.46% -0.434 -0.0136 0.0
Skip Initial Invader Actions 150 15.6% 33.51 56.67% 0.688 -0.081 0.711
Start of Game Growth 466 13.02% 22.7 46.57% -0.932 -1.3698 -0.959
Unlimited Undo 1147 28.28% 27.09 52.14% 0.051 -0.0149 0.547
Using Tokens but Not Events 794 18.97% 22.72 59.19% 0.047 0.0037 -0.673

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Ancient Memories 54.99%
Elemental Teachings 91.8%
Share Secrets of Survival 80.47%
Study the Invaders' Fears 53.28%

Terror Level

Terror Level Completed Average Score Win Rate
I 3398 13.76 2.27%
II 2383 30.19 65.46%
III 3035 34.82 94.43%
IV 1116 38.63 99.55%

Results

Result Completed
Win: Invaders destroyed (Terror I) 76
Win: Invaders destroyed (Terror III) 2833
Win: Invaders destroyed (Terror II) 1527
Win: Terror victory (Terror IV) 1100
Game abandoned (v.3.0+) 2996
Lose: Invader deck ran out 21
Lose: Adversary condition 580
Win: Sacrifice victory 39
Lose: Scenario condition 50
Win: Scenario condition 39
Lose: Blight pool ran out 642
Lose: Spirit destroyed 29

Number of Players

Score Model: 0.209 Win Model: 0.33
Num. Completed Blight Flip Rate Average Score Win Rate
1 2124 41.46% 23.18 54.19%
2 3820 39.37% 29.77 61.34%
3 1866 39.4% 29.42 56.43%
4 1427 27.06% 29.79 51.79%
5 113 38.94% 33.92 57.52%
6 582 19.31% 24.78 45.19%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)