Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 12 41.67% 21.83 50.0% 0.339 -0.2194 -0.551
Blitz 0 48 14.58% 22.27 56.25% -1.027 -0.6037 -0.008
Dahan Insurrection 4 72 15.28% 33.06 40.28% -0.384 -0.8656 -0.154
Despicable Theft 2 21 38.1% 17.62 28.57% -0.178 0.3645 0.068
Elemental Invocation 1 59 44.07% 23.86 45.76% -0.458 0.2797 0.908
Guard the Isle's Heart 0 325 9.88% 29.3 48.92% -0.049 -0.7053 -0.095
Powers Long Forgotten 1 39 33.33% 16.23 28.21% -1.368 -0.8058 0.653
Rituals of Terror 3 12 50.0% 20.75 33.33% 0.539 0.3965 -0.083
Rituals of the Destroying Flame 3 19 42.11% 21.58 36.84% -0.634 0.1154 -0.287
Second Wave 0 125 39.67% 28.8 73.6% -0.06 0.0347 0.539
The Great River 3 15 33.33% 12.27 13.33% -0.178 1.0674 -1.124
Varied Terrains 2 33 18.18% 15.42 39.39% -0.096 0.7718 0.083
Ward the Shores 2 15 53.33% 15.87 26.67% -0.295 0.559 -0.708

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 141 35.56 57.45% 0.189 0.2597 0.279
Aid From Lesser Spirits 119 36.5 56.3% -0.03 -0.1394 0.633
All Things Weaken 176 35.82 56.82% -0.052 0.1248 0.798
Attenuated Essence 150 35.48 60.0% -0.233 -0.1811 0.527
Back Against the Wall 139 41.24 67.63% 0.944 0.9289 1.258
Blight Corrodes the Spirit 136 35.37 58.82% 0.507 0.6909 0.632
Burn Brightest Before the End 125 29.78 40.8% -0.33 -0.2436 -0.136
Disintegrating Ecosystem 147 33.19 57.14% -0.318 -0.0263 0.082
Downward Spiral 165 34.92 61.21% 0.52 0.6262 0.694
Erosion of Will 148 33.68 59.46% 0.214 0.3804 0.602
Intensifying Exploitation 157 33.38 50.96% 0.013 0.2013 0.039
Invaders Find the Land to Their Liking 86 31.59 68.6% 1.419 0.9906 0.072
Memory Fades to Dust 156 33.23 57.05% -0.004 0.2305 0.071
Power Corrodes the Spirit 136 32.88 54.41% 0.355 0.451 0.243
Promising Farmlands 146 33.73 53.42% -0.171 0.1931 -0.067
Shattered Fragments of Power 134 35.36 54.48% 0.094 0.159 0.168
Slow Dissolution of Will 155 30.25 52.26% -0.503 -0.0401 -0.031
Strong Earth Shatters Slowly 52 38.54 84.62% 1.239 0.6378 1.15
The Border of Life and Death 47 29.09 63.83% -0.28 -0.7558 0.113
Thriving Communities 138 37.1 63.04% 0.194 0.4196 0.271
Thriving Crops 89 36.47 65.17% -0.118 -0.3429 0.786
Unnatural Proliferation 180 37.74 66.11% 0.702 0.8239 0.588
Untended Land Crumbles 128 38.95 59.38% 0.26 0.4921 0.914

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2555 35.57% 28.01 55.85% 0.133 1.0517 0.033
B 2697 32.55% 27.92 56.03% 0.069 0.9098 0.093
C 2832 36.23% 29.79 57.03% 0.318 1.0008 0.095
D 2260 34.49% 27.94 55.22% 0.364 1.2065 -0.08
E 2366 35.4% 29.87 57.86% 0.096 0.7475 0.081
F 2216 35.7% 29.51 57.99% 0.298 1.0582 -0.074
G 1890 35.91% 28.11 56.88% 0.052 0.8098 0.143
H 1968 36.01% 29.67 58.59% 0.223 0.941 -0.058
East 514 27.15% 27.58 48.64% 0.363 1.1768 0.614
Northeast 395 23.66% 26.64 46.84% 0.078 0.7452 -0.83
Northwest 367 23.56% 26.48 45.23% -0.964 -0.159 -0.332
Southeast 300 20.81% 27.83 45.67% -0.695 0.0101 -0.058
Southwest 258 16.73% 25.73 41.47% 0.109 1.4984 -0.06
West 471 27.29% 27.34 46.28% -0.431 0.3628 0.393

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 18 0.0% 17.17 55.56% -0.061 0.6578 -0.364
Not Using Events or Tokens 37 24.14% 9.84 37.84% -1.087 -0.6018 0.0
Skip Initial Invader Actions 130 13.93% 33.74 55.38% 0.082 -0.6489 0.353
Start of Game Growth 380 11.92% 23.49 49.21% -0.396 -0.842 -0.493
Unlimited Undo 1006 27.74% 27.5 53.28% -0.074 -0.1072 0.49
Using Tokens but Not Events 684 18.25% 23.04 59.06% -0.023 -0.1859 -0.788

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Ancient Memories 55.14%
Elemental Teachings 91.58%
Share Secrets of Survival 80.48%
Study the Invaders' Fears 53.19%

Terror Level

Terror Level Completed Average Score Win Rate
I 2787 14.25 2.48%
II 2030 30.3 66.4%
III 2553 34.84 94.63%
IV 949 38.61 99.68%

Results

Result Completed
Win: Invaders destroyed (Terror I) 68
Win: Invaders destroyed (Terror III) 2387
Win: Invaders destroyed (Terror II) 1318
Win: Terror victory (Terror IV) 935
Game abandoned (v.3.0+) 2453
Lose: Invader deck ran out 20
Lose: Adversary condition 476
Win: Sacrifice victory 38
Lose: Scenario condition 40
Win: Scenario condition 33
Lose: Blight pool ran out 526
Lose: Spirit destroyed 25

Number of Players

Score Model: 0.093 Win Model: 0.094
Num. Completed Blight Flip Rate Average Score Win Rate
1 1858 41.24% 23.8 55.81%
2 3215 38.87% 30.06 61.87%
3 1541 39.12% 29.91 56.78%
4 1161 27.3% 30.13 52.8%
5 90 37.78% 36.68 60.0%
6 454 19.03% 24.91 46.48%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)