Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 1 100.0% 11.0 100.0% 0.137 0.1521 0.0
Blitz 0 13 30.77% 34.85 76.92% 0.349 0.6377 -0.386
Dahan Insurrection 4 9 11.11% 30.44 44.44% -0.374 -0.5505 -0.468
Despicable Theft 2 4 0.0% 0.0 0.0% -1.117 -0.2561 0.0
Elemental Invocation 1 9 66.67% 28.67 55.56% -0.562 0.3711 0.0
Guard the Isle's Heart 0 82 10.98% 29.74 48.78% -0.523 -1.1691 0.008
Powers Long Forgotten 1 9 22.22% 10.0 22.22% -1.229 -0.2831 0.0
Rituals of Terror 3 2 50.0% 21.5 50.0% -0.263 -0.1863 0.0
Rituals of the Destroying Flame 3 4 25.0% 10.0 25.0% -0.449 0.6666 0.0
Second Wave 0 20 35.0% 32.8 90.0% 0.824 0.8548 -0.053
The Great River 3 3 66.67% 25.67 33.33% -0.865 0.5602 -0.627
Varied Terrains 2 8 25.0% 18.38 50.0% -0.507 0.2682 -0.249
Ward the Shores 2 3 66.67% 15.0 33.33% -0.721 0.3235 0.0

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 40 40.02 77.5% 0.977 1.1523 0.9
Aid From Lesser Spirits 37 40.32 67.57% 0.485 0.4308 0.717
All Things Weaken 51 38.25 68.63% 0.519 0.8126 0.905
Attenuated Essence 38 30.79 60.53% 0.231 0.3144 0.163
Back Against the Wall 31 38.13 64.52% 0.299 0.3462 0.32
Blight Corrodes the Spirit 31 31.26 54.84% -0.05 0.153 -0.044
Burn Brightest Before the End 35 28.94 42.86% -0.582 -0.3944 0.002
Disintegrating Ecosystem 45 36.47 73.33% 0.685 1.0943 0.42
Downward Spiral 32 41.5 68.75% 0.751 0.8786 1.458
Erosion of Will 44 29.89 61.36% -0.117 0.1661 0.454
Intensifying Exploitation 41 31.49 56.1% -0.061 0.1868 -0.303
Invaders Find the Land to Their Liking 32 27.22 65.63% 0.09 -0.4252 -0.668
Memory Fades to Dust 45 30.69 62.22% -0.039 0.1982 -0.592
Power Corrodes the Spirit 40 34.05 60.0% 0.089 0.3067 0.051
Promising Farmlands 47 36.43 65.96% 0.425 0.72 0.067
Shattered Fragments of Power 46 39.09 58.7% 0.035 0.2365 -0.044
Slow Dissolution of Will 42 35.79 64.29% 0.284 0.6683 0.886
Strong Earth Shatters Slowly 12 37.5 75.0% 0.32 -0.2614 0.16
The Border of Life and Death 17 27.82 76.47% 0.411 -0.1061 -0.108
Thriving Communities 46 38.67 69.57% 0.704 1.0429 -0.032
Thriving Crops 19 34.68 63.16% 0.423 0.3811 0.427
Unnatural Proliferation 50 33.42 64.0% 0.439 0.5793 0.252
Untended Land Crumbles 40 34.27 52.5% -0.271 0.1776 -0.145

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 723 36.38% 28.86 62.38% 0.104 0.9657 -0.056
B 737 32.84% 28.05 60.79% 0.175 0.9914 -0.071
C 825 35.88% 30.26 62.18% 0.197 0.8757 0.234
D 633 35.23% 30.4 62.88% 0.015 0.8197 -0.172
E 673 37.3% 31.24 64.64% 0.314 0.9823 0.053
F 578 38.41% 30.37 64.88% 0.42 1.218 -0.038
G 462 37.01% 29.54 62.99% -0.061 0.7643 0.007
H 546 37.91% 29.6 63.0% 0.236 1.0092 -0.096
East 118 19.49% 26.58 52.54% 0.264 1.1094 0.512
Northeast 97 18.56% 26.86 51.55% 0.007 0.7775 -0.651
Northwest 97 15.46% 24.75 50.52% -0.423 0.3843 0.0
Southeast 68 13.24% 27.0 50.0% -1.463 -0.5937 -0.252
Southwest 70 12.86% 25.93 48.57% 0.233 1.5147 0.594
West 122 18.03% 25.91 50.82% -0.004 0.9915 -0.09

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
Not Using Events or Tokens 3 33.33% 6.33 33.33% -0.72 -0.3319 0.0
Skip Initial Invader Actions 25 8.0% 52.12 84.0% 1.407 0.7921 0.653
Start of Game Growth 66 10.61% 33.92 71.21% -0.06 -0.6419 -0.057
Unlimited Undo 221 36.2% 32.57 63.8% 0.053 0.097 0.733
Using Tokens but Not Events 189 13.23% 21.86 69.31% 0.137 0.0791 -0.849

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Ancient Memories 54.86%
Elemental Teachings 92.58%
Share Secrets of Survival 79.25%
Study the Invaders' Fears 53.39%

Terror Level

Terror Level Completed Average Score Win Rate
I 702 15.74 2.99%
II 627 30.48 74.48%
III 772 34.79 95.21%
IV 271 38.41 99.63%

Results

Result Completed
Win: Invaders destroyed (Terror I) 20
Win: Invaders destroyed (Terror III) 730
Win: Invaders destroyed (Terror II) 458
Win: Terror victory (Terror IV) 267
Game abandoned (v.3.0+) 599
Lose: Invader deck ran out 7
Lose: Adversary condition 118
Win: Sacrifice victory 13
Lose: Scenario condition 14
Win: Scenario condition 5
Lose: Blight pool ran out 133
Lose: Spirit destroyed 8

Number of Players

Score Model: 0.433 Win Model: 0.186
Num. Completed Blight Flip Rate Average Score Win Rate
1 524 39.12% 23.37 61.45%
2 989 36.1% 29.7 64.41%
3 459 41.61% 32.18 64.71%
4 285 28.77% 31.57 62.11%
5 14 28.57% 46.57 71.43%
6 101 21.78% 26.03 49.5%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)