Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 39 38.46% 19.05 46.15% -0.44 -0.0702 -1.027
Blitz 0 121 19.83% 23.77 49.59% 0.933 1.3646 0.866
Dahan Insurrection 4 168 26.79% 34.53 38.1% -0.07 -0.0959 -1.038
Despicable Theft 2 44 25.0% 14.91 27.27% 0.0 0.6595 -0.167
Elemental Invocation 1 124 44.35% 20.46 40.32% 0.172 0.6202 -1.09
Guard the Isle's Heart 0 697 14.22% 29.8 50.07% 0.006 -0.5936 0.095
Powers Long Forgotten 1 69 27.54% 13.38 24.64% -1.085 -0.477 -0.314
Rituals of Terror 3 55 45.45% 30.64 32.73% 0.336 0.4601 -0.923
Rituals of the Destroying Flame 3 43 44.19% 26.56 46.51% -0.326 0.4124 0.125
Second Wave 0 332 39.94% 25.61 65.96% 0.803 0.9098 0.413
The Great River 3 41 31.71% 18.17 29.27% -0.189 0.9858 0.108
Varied Terrains 2 75 26.67% 17.21 30.67% -0.453 0.2836 -0.504
Ward the Shores 2 58 43.1% 21.12 29.31% -0.263 0.4197 -1.178

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 311 34.46 55.63% -0.282 0.0282 0.659
Aid From Lesser Spirits 296 37.88 56.08% 1.601 1.6146 0.555
All Things Weaken 338 35.58 54.14% -0.389 0.0853 0.373
Attenuated Essence 330 34.02 56.67% -0.341 -0.1942 0.109
Back Against the Wall 303 39.54 64.69% 0.332 0.4615 0.386
Blight Corrodes the Spirit 327 33.92 55.96% -0.661 -0.3413 -0.023
Burn Brightest Before the End 276 34.59 47.83% 0.207 0.3839 0.163
Disintegrating Ecosystem 330 32.71 53.64% 0.131 0.5111 -0.246
Downward Spiral 366 35.01 61.2% 1.406 1.5993 0.876
Erosion of Will 339 32.43 56.64% 0.547 0.8853 -0.253
Intensifying Exploitation 336 33.53 51.49% 1.219 1.5714 0.639
Invaders Find the Land to Their Liking 167 33.75 70.66% 0.195 -0.1681 0.16
Memory Fades to Dust 319 32.45 54.23% -0.356 -0.027 0.317
Power Corrodes the Spirit 327 33.77 54.13% -0.189 0.0779 0.355
Promising Farmlands 292 34.71 54.45% -0.193 0.2545 0.364
Shattered Fragments of Power 316 36.66 55.7% 0.567 0.5668 0.606
Slow Dissolution of Will 323 32.36 52.32% 0.106 0.5171 0.437
Strong Earth Shatters Slowly 122 38.48 76.23% 0.09 -0.4683 0.713
The Border of Life and Death 90 31.91 65.56% 0.629 0.3835 0.786
Thriving Communities 293 35.1 58.7% 0.23 0.5072 0.194
Thriving Crops 160 34.36 61.88% 0.743 0.6478 -0.009
Unnatural Proliferation 351 37.32 60.11% 0.51 0.7145 0.548
Untended Land Crumbles 308 38.16 59.74% 0.521 0.8207 0.646

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5563 35.46% 28.56 55.33% 0.176 1.1676 0.412
B 5925 34.53% 28.99 55.63% 0.014 0.8795 0.282
C 6150 36.43% 29.87 55.9% 0.358 1.1097 0.704
D 5032 35.45% 28.77 55.09% 0.023 0.9677 0.03
E 5274 36.27% 29.86 56.24% 0.139 0.8938 0.356
F 4876 36.53% 29.69 57.24% 0.312 1.1867 0.095
G 4152 37.34% 28.71 55.97% 0.022 0.8848 0.14
H 4310 37.1% 29.97 56.96% 0.635 1.442 0.667
East 1267 33.75% 26.66 45.78% -0.168 0.5774 -0.354
Northeast 1001 33.73% 27.49 46.65% -0.016 0.8768 0.149
Northwest 956 33.54% 27.13 45.19% -0.329 0.4142 -0.709
Southeast 629 23.76% 26.7 43.56% -0.59 0.419 -0.063
Southwest 583 22.85% 24.99 39.28% -0.44 0.7166 -0.737
West 1228 34.26% 26.1 43.89% -0.135 0.8472 -1.04

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 41 0.0% 11.34 39.02% -0.684 0.036 0.0
Not Using Events or Tokens 61 40.0% 11.59 40.98% 0.146 0.6203 0.0
Skip Initial Invader Actions 263 14.8% 32.34 57.79% -0.072 -0.8774 0.428
Start of Game Growth 798 16.13% 26.01 51.88% -0.944 -1.5102 0.859
Unlimited Undo 1887 29.53% 28.83 53.84% 0.447 0.4748 0.3
Using Tokens but Not Events 1357 22.16% 23.55 60.13% -0.001 -0.0278 0.106

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Ancient Memories 54.65%
Elemental Teachings 92.18%
Share Secrets of Survival 79.64%
Study the Invaders' Fears 50.25%

Terror Level

Terror Level Completed Average Score Win Rate
I 6012 12.25 1.91%
II 4308 29.91 63.05%
III 5420 34.94 93.84%
IV 2003 38.9 99.7%

Results

Result Completed
Win: Invaders destroyed (Terror I) 114
Win: Invaders destroyed (Terror III) 5017
Win: Invaders destroyed (Terror II) 2644
Win: Terror victory (Terror IV) 1983
Game abandoned (v.3.0+) 5409
Lose: Invader deck ran out 34
Lose: Adversary condition 1026
Win: Sacrifice victory 75
Lose: Scenario condition 97
Win: Scenario condition 81
Lose: Unique spirit condition 1
Lose: Blight pool ran out 1203
Lose: Spirit destroyed 59

Number of Players

Score Model: 0.697 Win Model: 0.174
Num. Completed Blight Flip Rate Average Score Win Rate
1 3464 39.61% 22.02 51.39%
2 6712 40.56% 29.68 59.13%
3 3508 38.05% 31.28 58.69%
4 2705 31.89% 30.76 52.57%
5 217 38.89% 34.74 62.67%
6 1137 22.72% 27.36 48.2%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)