Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 22 40.91% 18.64 50.0% -0.475 -0.284 -0.631
Blitz 0 85 20.0% 22.64 49.41% -0.835 -0.6179 -0.458
Dahan Insurrection 4 91 16.48% 31.44 38.46% -1.439 -1.6915 0.342
Despicable Theft 2 31 25.81% 16.29 29.03% -0.154 0.4321 -0.209
Elemental Invocation 1 73 43.84% 22.62 43.84% -0.705 0.0346 0.432
Guard the Isle's Heart 0 476 13.26% 28.74 47.48% 0.07 -0.4917 0.157
Powers Long Forgotten 1 49 32.65% 14.63 24.49% -1.019 -0.2597 0.059
Rituals of Terror 3 17 47.06% 16.29 23.53% -0.873 -0.7532 -0.317
Rituals of the Destroying Flame 3 26 38.46% 24.0 42.31% 0.086 0.9932 0.237
Second Wave 0 200 37.24% 26.39 67.5% 0.112 0.2509 0.448
The Great River 3 25 32.0% 15.76 20.0% -1.159 -0.0586 -1.045
Varied Terrains 2 45 15.56% 13.56 31.11% -1.247 -0.4707 0.096
Ward the Shores 2 26 42.31% 19.92 42.31% 0.531 1.6056 -0.887

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 189 34.81 57.14% 0.18 0.4309 0.297
Aid From Lesser Spirits 174 37.92 56.32% 0.573 0.5153 0.724
All Things Weaken 229 34.77 53.71% 0.262 0.5971 0.702
Attenuated Essence 221 34.92 58.37% 0.292 0.3256 0.543
Back Against the Wall 182 40.93 65.93% 0.47 0.5044 1.049
Blight Corrodes the Spirit 191 36.15 59.16% 0.267 0.4838 0.872
Burn Brightest Before the End 172 32.38 45.35% 0.336 0.3461 -0.055
Disintegrating Ecosystem 205 32.91 56.1% 0.309 0.6532 0.362
Downward Spiral 230 33.81 59.13% 0.525 0.6425 0.79
Erosion of Will 197 33.06 58.88% 0.126 0.4005 0.588
Intensifying Exploitation 213 31.9 48.83% -0.309 -0.098 0.06
Invaders Find the Land to Their Liking 117 32.51 69.23% 0.767 0.1944 0.138
Memory Fades to Dust 207 32.12 54.59% 0.003 0.2555 0.016
Power Corrodes the Spirit 197 32.59 55.84% 0.346 0.5506 0.505
Promising Farmlands 179 33.98 53.63% -0.065 0.189 0.003
Shattered Fragments of Power 187 35.36 56.68% -0.124 -0.0495 0.316
Slow Dissolution of Will 216 31.04 51.39% -0.04 0.3414 0.114
Strong Earth Shatters Slowly 82 40.32 82.93% 1.215 0.5409 0.845
The Border of Life and Death 56 31.68 67.86% 0.93 0.3293 0.425
Thriving Communities 186 36.77 61.83% 0.074 0.3553 0.297
Thriving Crops 107 35.24 63.55% -0.149 -0.2896 0.769
Unnatural Proliferation 238 36.08 62.61% 0.208 0.4113 0.749
Untended Land Crumbles 198 38.2 59.09% 0.492 0.6819 0.801

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3549 34.63% 28.0 56.07% 0.221 1.2193 0.029
B 3765 32.9% 28.0 55.56% 0.159 1.0811 0.063
C 3930 35.95% 29.59 56.46% 0.296 1.0246 0.187
D 3205 34.45% 27.9 54.95% 0.065 1.0241 -0.064
E 3307 35.1% 29.21 56.43% 0.182 1.001 0.079
F 3080 35.63% 29.02 56.72% 0.307 1.1891 -0.117
G 2692 36.73% 27.96 56.05% -0.009 0.816 0.157
H 2725 36.27% 28.98 56.81% 0.2 1.0386 -0.031
East 659 29.22% 27.34 47.19% -0.52 0.3551 0.481
Northeast 511 26.92% 26.97 45.99% -0.687 0.0649 -0.644
Northwest 480 26.36% 26.82 44.79% 0.115 1.0068 -0.151
Southeast 383 21.26% 27.41 44.65% 0.099 0.9383 -0.197
Southwest 342 19.65% 25.54 40.35% -0.488 0.817 -0.307
West 619 30.47% 27.21 45.4% 0.027 0.9763 0.444

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 29 0.0% 13.97 48.28% -1.33 -0.6007 -0.389
Not Using Events or Tokens 40 31.25% 10.5 40.0% -0.172 0.1736 0.0
Skip Initial Invader Actions 173 15.34% 33.24 58.96% 0.821 0.2183 0.275
Start of Game Growth 515 13.57% 23.68 48.54% -0.221 -0.7253 -0.358
Unlimited Undo 1261 28.77% 27.69 52.89% -0.126 -0.2334 0.57
Using Tokens but Not Events 916 19.44% 23.54 60.15% 0.434 0.4039 -0.769

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Ancient Memories 54.96%
Elemental Teachings 91.67%
Share Secrets of Survival 80.28%
Study the Invaders' Fears 52.85%

Terror Level

Terror Level Completed Average Score Win Rate
I 3815 13.42 2.31%
II 2762 30.13 64.88%
III 3453 34.83 94.18%
IV 1286 38.67 99.61%

Results

Result Completed
Win: Invaders destroyed (Terror I) 87
Win: Invaders destroyed (Terror III) 3213
Win: Invaders destroyed (Terror II) 1753
Win: Terror victory (Terror IV) 1270
Game abandoned (v.3.0+) 3366
Lose: Invader deck ran out 23
Lose: Adversary condition 668
Win: Sacrifice victory 44
Lose: Scenario condition 63
Win: Scenario condition 46
Lose: Blight pool ran out 745
Lose: Spirit destroyed 38

Number of Players

Score Model: 0.299 Win Model: 0.321
Num. Completed Blight Flip Rate Average Score Win Rate
1 2391 41.16% 23.16 53.7%
2 4303 39.76% 29.99 61.24%
3 2169 39.08% 29.92 57.81%
4 1616 27.43% 29.62 51.86%
5 125 38.4% 32.98 57.6%
6 712 20.99% 25.71 46.35%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)