Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 4 75.0% 24.25 50.0% -0.035 -0.2549 -0.289
Blitz 0 21 19.05% 29.05 71.43% 0.382 0.6689 -0.259
Dahan Insurrection 4 24 8.33% 35.17 50.0% -0.331 -0.4465 -0.527
Despicable Theft 2 7 28.57% 6.86 14.29% -1.189 -0.4509 0.0
Elemental Invocation 1 29 58.62% 27.72 51.72% -0.695 0.061 0.524
Guard the Isle's Heart 0 152 10.53% 32.34 53.29% -0.175 -0.7571 -0.039
Powers Long Forgotten 1 16 25.0% 22.25 37.5% -0.796 0.058 0.307
Rituals of Terror 3 3 33.33% 14.33 33.33% -0.555 -0.7255 0.0
Rituals of the Destroying Flame 3 5 40.0% 15.2 40.0% -0.252 0.6587 0.0
Second Wave 0 44 41.86% 32.68 81.82% 0.628 0.707 0.378
The Great River 3 6 33.33% 18.83 16.67% -1.385 -0.0214 -0.592
Varied Terrains 2 14 14.29% 15.14 42.86% -0.93 -0.0506 -0.226
Ward the Shores 2 5 80.0% 11.8 20.0% -0.915 0.0661 0.0

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 59 37.54 67.8% 0.58 0.6839 0.413
Aid From Lesser Spirits 54 38.54 64.81% 0.511 0.3658 0.862
All Things Weaken 75 36.37 58.67% 0.196 0.5622 1.194
Attenuated Essence 58 32.97 62.07% 0.275 0.2739 0.466
Back Against the Wall 49 37.88 61.22% 0.321 0.3866 0.236
Blight Corrodes the Spirit 53 31.23 52.83% -0.01 0.2247 0.383
Burn Brightest Before the End 47 28.94 38.3% -0.679 -0.5189 -0.04
Disintegrating Ecosystem 63 35.21 69.84% 0.624 1.0 0.388
Downward Spiral 65 37.23 63.08% 0.644 0.7157 1.039
Erosion of Will 60 28.78 58.33% -0.104 0.1525 0.131
Intensifying Exploitation 69 32.51 55.07% 0.098 0.3723 0.144
Invaders Find the Land to Their Liking 48 27.02 64.58% 0.196 -0.2903 -0.685
Memory Fades to Dust 70 31.13 60.0% 0.121 0.3038 -0.236
Power Corrodes the Spirit 60 31.13 53.33% -0.205 0.0073 -0.062
Promising Farmlands 63 33.62 58.73% 0.187 0.5099 0.058
Shattered Fragments of Power 69 37.86 56.52% 0.159 0.3292 0.083
Slow Dissolution of Will 67 31.55 61.19% 0.151 0.5348 0.34
Strong Earth Shatters Slowly 23 38.74 86.96% 1.117 0.4407 0.873
The Border of Life and Death 25 26.96 64.0% 0.184 -0.3327 -0.296
Thriving Communities 68 38.59 66.18% 0.596 0.9195 0.042
Thriving Crops 33 31.82 51.52% -0.003 -0.0013 0.458
Unnatural Proliferation 86 35.42 67.44% 0.584 0.771 0.555
Untended Land Crumbles 64 37.11 56.25% 0.037 0.376 0.456

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1089 36.34% 28.88 59.87% -0.078 0.785 -0.059
B 1132 32.3% 28.22 58.92% 0.051 0.8718 -0.037
C 1265 35.34% 29.38 58.74% 0.141 0.8392 0.234
D 981 35.31% 29.13 57.9% -0.219 0.6374 -0.203
E 1045 35.6% 30.87 61.05% 0.081 0.7695 -0.104
F 897 36.34% 30.44 60.65% 0.301 1.1189 0.022
G 754 37.05% 28.7 59.81% 0.067 0.9474 0.071
H 849 36.56% 28.92 59.72% 0.144 0.9247 -0.328
East 196 21.03% 30.69 54.59% 0.176 0.9692 0.232
Northeast 164 19.63% 29.97 52.44% -0.342 0.5387 -0.495
Northwest 152 18.54% 28.4 49.34% -0.072 0.7994 -0.642
Southeast 132 18.32% 32.92 54.55% -0.643 0.216 -0.219
Southwest 126 17.46% 31.48 50.0% 0.238 1.4471 0.887
West 190 20.11% 30.23 51.05% 0.167 1.2279 0.614

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4 0.0% 12.25 0.0% -1.875 -1.1597 -0.548
Not Using Events or Tokens 10 20.0% 15.5 50.0% -0.637 -0.1635 0.0
Skip Initial Invader Actions 56 11.54% 42.88 67.86% 0.783 0.2154 0.282
Start of Game Growth 151 12.93% 29.38 62.25% -0.025 -0.6892 -0.443
Unlimited Undo 425 31.83% 27.88 56.47% -0.193 -0.1696 0.532
Using Tokens but Not Events 333 17.93% 23.5 65.17% 0.036 0.0842 -0.718

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Ancient Memories 55.5%
Elemental Teachings 92.49%
Share Secrets of Survival 80.17%
Study the Invaders' Fears 53.96%

Terror Level

Terror Level Completed Average Score Win Rate
I 1143 15.45 3.67%
II 950 30.45 70.63%
III 1116 34.8 95.25%
IV 412 38.47 99.76%

Results

Result Completed
Win: Invaders destroyed (Terror I) 41
Win: Invaders destroyed (Terror III) 1054
Win: Invaders destroyed (Terror II) 655
Win: Terror victory (Terror IV) 402
Game abandoned (v.3.0+) 969
Lose: Invader deck ran out 10
Lose: Adversary condition 205
Win: Sacrifice victory 22
Lose: Scenario condition 25
Win: Scenario condition 13
Lose: Blight pool ran out 213
Lose: Spirit destroyed 12

Number of Players

Score Model: 0.404 Win Model: 0.125
Num. Completed Blight Flip Rate Average Score Win Rate
1 835 42.87% 24.02 59.04%
2 1416 37.48% 29.05 62.85%
3 655 38.53% 31.24 63.36%
4 502 27.54% 32.22 56.37%
5 37 32.43% 43.03 51.35%
6 176 21.59% 27.63 49.43%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)