Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 87 18.39% 23.22 62.07% 0.022 -0.5364 0.14
Blitz 0 740 29.08% 30.79 67.84% -0.815 -0.3919 -0.02
Dahan Insurrection 4 512 22.85% 47.25 62.7% 1.049 0.5665 -0.086
Despicable Theft 2 231 24.68% 27.27 58.44% -0.885 -0.3421 -1.117
Elemental Invocation 1 332 37.35% 27.12 61.14% -0.254 0.4833 -0.764
Guard the Isle's Heart 0 2589 12.47% 43.62 78.64% 0.224 -0.4322 0.621
Powers Long Forgotten 1 366 42.9% 27.59 57.65% -0.922 -0.3594 -0.224
Rituals of Terror 3 601 20.1% 82.15 70.22% 0.862 0.7197 0.706
Rituals of the Destroying Flame 3 159 42.77% 34.36 61.01% -0.271 0.4777 -1.259
Second Wave 0 3730 30.37% 30.79 81.29% -0.134 -0.0392 0.519
The Great River 3 196 29.59% 24.66 38.27% -1.118 0.1271 -0.999
Varied Terrains 2 153 32.03% 26.9 58.17% -0.814 0.0539 -0.008
Ward the Shores 2 363 34.9% 30.64 58.68% -0.188 0.666 -0.913

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1766 37.22 64.38% 0.476 0.5473 -0.007
Aid From Lesser Spirits 1613 37.47 65.53% 0.514 0.4045 0.16
All Things Weaken 2000 34.52 60.4% 0.299 0.4758 -0.218
Attenuated Essence 247 33.45 58.3% 0.352 0.4043 -0.404
Back Against the Wall 1579 36.89 63.84% 0.767 0.7516 -0.048
Blight Corrodes the Spirit 267 34.52 64.04% 0.449 0.6327 0.289
Burn Brightest Before the End 248 34.34 60.48% 0.566 0.6529 -0.404
Disintegrating Ecosystem 1763 34.03 62.45% 0.093 0.3843 -0.161
Downward Spiral 2041 35.07 67.66% 0.071 0.1771 0.025
Erosion of Will 1817 36.84 63.51% 0.897 1.0633 -0.093
Intensifying Exploitation 272 34.58 59.93% 0.273 0.4614 -0.091
Invaders Find the Land to Their Liking 962 38.8 83.47% 0.25 -0.1781 0.699
Memory Fades to Dust 2056 35.54 67.12% 0.278 0.5126 -0.044
Power Corrodes the Spirit 1888 35.0 65.78% 0.487 0.5827 -0.056
Promising Farmlands 1732 35.62 65.36% 0.159 0.5228 -0.03
Shattered Fragments of Power 247 35.05 64.78% 0.45 0.5158 0.207
Slow Dissolution of Will 263 32.3 52.09% -0.488 -0.0252 -0.52
Strong Earth Shatters Slowly 655 38.75 87.18% 0.779 0.1777 0.887
The Border of Life and Death 90 35.52 71.11% -0.935 -1.4108 0.173
Thriving Communities 1966 35.17 65.62% 0.26 0.486 0.016
Thriving Crops 132 34.38 66.67% -0.325 -0.5499 0.183
Tipping Point 1 2.0 0.0% 0.0 0.1123 0.0
Unnatural Proliferation 2097 36.46 63.85% -0.165 -0.0431 -0.089
Untended Land Crumbles 2007 34.18 64.13% -0.031 0.2011 -0.048

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 19656 34.51% 32.44 74.9% -0.208 0.7107 0.111
B 20959 34.17% 32.85 74.94% -0.019 0.8219 0.139
C 21608 34.08% 33.64 75.93% -0.208 0.4747 0.323
D 17893 33.93% 32.15 75.01% -0.097 0.7455 0.136
E 18834 34.87% 33.74 75.58% -0.015 0.6369 0.246
F 16491 34.47% 32.76 75.73% -0.226 0.5334 0.227
G 14454 34.55% 32.93 76.12% -0.255 0.5031 0.309
H 14318 34.44% 33.21 76.08% -0.3 0.4185 0.267
East 3729 31.73% 41.21 68.81% 0.068 0.8817 -0.077
Northeast 2192 30.72% 46.17 68.89% -0.152 0.515 -0.753
Northwest 1642 36.5% 33.77 67.42% -0.114 0.6911 -0.846
Southeast 1566 34.57% 32.7 66.6% -0.433 0.2727 -0.382
Southwest 1640 35.32% 31.24 65.24% -0.446 0.9439 -0.94
West 3658 33.8% 39.4 67.3% -0.381 0.4127 -0.618

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 674 0.0% 21.62 75.07% 0.514 1.2327 -1.247
Not Using Events or Tokens 57 70.83% 18.75 68.42% 0.0 0.4849 -0.327
Skip Initial Invader Actions 2025 12.07% 39.84 87.11% 0.404 -0.327 1.136
Start of Game Growth 3223 14.79% 39.03 84.92% 0.366 -0.0799 -0.096
Unlimited Undo 8706 26.14% 35.27 80.43% -0.604 -0.6369 0.331
Using Tokens but Not Events 8380 16.98% 29.2 82.46% 0.501 0.3385 -0.14

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.82%
Boon of Swarming Bedevilment 90.7%
Ever-Multiplying Swarm 85.94%
Guide the Way on Feathered Wings 95.97%
Pursue with Scratches, Pecks, and Stings 93.86%

Terror Level

Terror Level Completed Average Score Win Rate
I 9935 14.25 1.92%
II 12491 30.3 41.37%
III 28826 34.84 89.59%
IV 33378 38.61 99.68%

Results

Result Completed
Win: Invaders destroyed (Terror I) 191
Win: Invaders destroyed (Terror III) 25456
Win: Invaders destroyed (Terror II) 4964
Win: Terror victory (Terror IV) 32912
Game abandoned (v.3.0+) 8613
Lose: Invader deck ran out 142
Lose: Adversary condition 4775
Win: Sacrifice victory 397
Lose: Scenario condition 482
Win: Scenario condition 534
Lose: Blight pool ran out 5878
Lose: Spirit destroyed 286

Number of Players

Score Model: 0.016 Win Model: -0.038
Num. Completed Blight Flip Rate Average Score Win Rate
1 43957 29.11% 35.26 78.45%
2 22908 37.86% 33.31 73.41%
3 9399 40.49% 32.08 73.02%
4 6210 33.67% 33.43 77.29%
5 546 30.09% 25.9 71.06%
6 1610 25.0% 30.68 68.45%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)