Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 133 18.05% 21.14 55.64% 0.155 -0.0668 -0.479
Blitz 0 912 28.19% 28.51 62.39% -1.177 -0.9591 -0.084
Dahan Insurrection 4 579 23.49% 45.59 60.79% -1.117 -0.9411 -1.133
Despicable Theft 2 294 24.15% 26.54 57.14% 0.766 1.2414 -0.507
Elemental Invocation 1 436 33.49% 24.97 55.73% -0.985 -0.4039 -1.155
Guard the Isle's Heart 0 2908 12.23% 42.51 77.03% 0.419 -0.0813 0.455
Powers Long Forgotten 1 447 38.7% 25.22 52.57% -1.156 -0.2706 -0.003
Rituals of Terror 3 822 17.24% 83.02 67.52% -0.169 0.387 0.853
Rituals of the Destroying Flame 3 199 39.7% 32.05 57.29% -0.448 0.3824 0.645
Second Wave 0 4449 29.4% 30.54 80.18% 1.025 0.9673 0.401
The Great River 3 256 27.73% 21.8 34.77% -1.378 -0.1848 -1.344
Varied Terrains 2 210 31.43% 25.07 52.86% -0.632 -0.0679 -0.619
Ward the Shores 2 429 32.55% 29.01 56.88% -0.201 0.7214 -0.497

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2024 36.19 62.99% 0.056 0.1286 0.631
Aid From Lesser Spirits 1817 37.13 65.16% 0.532 0.4852 0.967
All Things Weaken 2260 34.08 59.82% -0.538 -0.169 0.775
Attenuated Essence 432 33.35 60.19% 0.475 0.5035 0.396
Back Against the Wall 1784 36.64 63.23% 0.447 0.366 0.801
Blight Corrodes the Spirit 456 35.13 62.94% 0.353 0.5558 0.9
Burn Brightest Before the End 392 34.84 59.18% -0.058 0.0431 0.209
Disintegrating Ecosystem 2003 33.38 60.51% 0.226 0.5882 -0.021
Downward Spiral 2370 34.56 66.33% 0.822 1.0244 0.399
Erosion of Will 2070 36.4 63.09% 0.617 0.9423 0.404
Intensifying Exploitation 468 33.41 58.55% -0.511 -0.1936 0.267
Invaders Find the Land to Their Liking 1099 37.69 81.98% 0.89 0.3706 -0.057
Memory Fades to Dust 2389 35.17 66.22% 0.271 0.5477 0.694
Power Corrodes the Spirit 2144 34.41 65.02% 0.145 0.3429 0.593
Promising Farmlands 2007 35.09 64.47% -0.013 0.3582 0.168
Shattered Fragments of Power 396 34.87 60.61% -0.276 -0.0846 0.496
Slow Dissolution of Will 458 32.48 53.93% 0.251 0.6271 0.688
Strong Earth Shatters Slowly 759 38.13 85.64% 1.45 0.8661 1.723
The Border of Life and Death 138 35.62 72.46% 0.37 -0.2907 0.46
Thriving Communities 2259 34.44 64.59% 0.651 0.8717 0.373
Thriving Crops 217 34.34 67.28% 0.262 0.1552 1.356
Tipping Point 1 2.0 0.0% 0.0 0.5727 0.0
Unnatural Proliferation 2378 35.92 63.08% -1.182 -1.0851 0.513
Untended Land Crumbles 2314 33.73 63.01% 0.685 0.884 0.737

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 23805 33.98% 31.14 72.12% 0.021 0.9286 0.299
B 25250 33.9% 31.73 72.32% 0.126 0.9562 0.163
C 26003 33.83% 32.44 73.14% -0.202 0.5501 0.352
D 21670 33.57% 30.92 72.17% -0.118 0.7533 -0.086
E 22788 34.36% 32.48 72.86% 0.368 1.0711 0.12
F 19970 34.27% 31.54 72.87% -0.116 0.6956 0.044
G 17490 34.35% 31.81 73.3% 0.072 0.8929 0.099
H 17319 34.39% 32.16 73.34% -0.34 0.418 0.306
East 4496 29.75% 41.19 65.86% 0.408 1.328 0.915
Northeast 2720 28.09% 46.76 65.81% -0.09 0.6339 0.037
Northwest 1995 34.34% 32.11 63.81% -0.545 0.4387 -0.699
Southeast 1858 32.99% 31.5 64.16% 0.275 1.1269 -0.476
Southwest 1946 33.64% 29.8 62.69% -0.265 1.0119 -0.594
West 4414 31.55% 39.11 64.23% 0.062 0.7528 -0.521

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 848 0.0% 22.84 76.18% -0.384 0.5241 0.0
Not Using Events or Tokens 85 68.06% 18.11 65.88% 0.626 1.0136 0.0
Skip Initial Invader Actions 2355 11.86% 39.07 85.14% -0.35 -1.0729 1.253
Start of Game Growth 3721 14.69% 38.24 82.77% 0.543 0.0554 -0.107
Unlimited Undo 10261 25.47% 33.91 77.61% 0.025 0.1055 -0.02
Using Tokens but Not Events 10171 17.32% 28.54 80.38% 0.067 0.0233 0.714

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.98%
Boon of Swarming Bedevilment 90.85%
Ever-Multiplying Swarm 86.19%
Guide the Way on Feathered Wings 96.03%
Pursue with Scratches, Pecks, and Stings 94.04%

Terror Level

Terror Level Completed Average Score Win Rate
I 14470 12.37 1.46%
II 14957 29.93 39.52%
III 33605 34.92 89.11%
IV 38385 38.86 99.68%

Results

Result Completed
Win: Invaders destroyed (Terror I) 211
Win: Invaders destroyed (Terror III) 29528
Win: Invaders destroyed (Terror II) 5690
Win: Terror victory (Terror IV) 37775
Game abandoned (v.3.0+) 13641
Lose: Invader deck ran out 175
Lose: Adversary condition 5546
Win: Sacrifice victory 533
Lose: Scenario condition 535
Win: Scenario condition 596
Lose: Unique spirit condition 0
Lose: Blight pool ran out 6836
Lose: Spirit destroyed 351

Number of Players

Score Model: -0.108 Win Model: -0.061
Num. Completed Blight Flip Rate Average Score Win Rate
1 52098 28.34% 33.66 75.19%
2 27621 37.37% 32.72 71.1%
3 11527 39.7% 31.21 71.24%
4 7341 33.79% 32.09 74.35%
5 708 33.57% 26.46 68.93%
6 2122 25.12% 28.86 64.37%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-25 23:57:52 (Pacific Time)