Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 69 18.84% 24.75 63.77% -0.777 -0.8111 0.09
Blitz 0 677 29.27% 31.94 70.01% -0.428 -0.1133 -0.104
Dahan Insurrection 4 478 21.97% 47.73 63.39% -0.595 -0.809 -0.201
Despicable Theft 2 194 26.8% 28.35 60.31% -0.905 0.08 -1.185
Elemental Invocation 1 281 39.5% 28.41 64.06% -1.095 -0.1231 -0.756
Guard the Isle's Heart 0 2400 12.61% 44.41 79.75% -0.062 -0.7325 0.515
Powers Long Forgotten 1 304 46.05% 29.35 61.18% -0.96 0.0026 0.059
Rituals of Terror 3 432 25.41% 79.29 71.99% 0.89 0.9247 0.673
Rituals of the Destroying Flame 3 135 45.93% 36.53 64.44% -0.917 0.1961 -1.302
Second Wave 0 3311 30.26% 31.3 83.24% 0.344 0.4138 0.456
The Great River 3 172 31.4% 26.15 39.53% -1.837 -0.4449 -0.889
Varied Terrains 2 118 33.05% 28.09 60.17% -0.354 0.5444 -0.04
Ward the Shores 2 321 36.68% 31.99 61.68% -0.771 0.2058 -0.915

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1630 37.6 64.91% 0.594 0.7697 -0.126
Aid From Lesser Spirits 1503 37.61 65.6% -0.068 -0.1225 0.05
All Things Weaken 1826 34.95 61.01% 0.073 0.3497 -0.313
Attenuated Essence 152 34.93 56.58% 0.608 0.6951 -0.393
Back Against the Wall 1459 37.02 63.81% 0.396 0.4719 -0.162
Blight Corrodes the Spirit 163 34.06 61.96% 0.765 0.9548 -0.139
Burn Brightest Before the End 166 34.29 60.24% 0.496 0.7331 -0.551
Disintegrating Ecosystem 1641 34.24 62.28% 0.155 0.5398 -0.306
Downward Spiral 1878 35.5 68.48% 0.521 0.6602 -0.033
Erosion of Will 1664 37.02 63.88% 0.245 0.5331 -0.214
Intensifying Exploitation 174 35.21 58.62% 0.312 0.5415 -0.134
Invaders Find the Land to Their Liking 869 39.42 85.16% 0.502 -0.0374 0.844
Memory Fades to Dust 1879 36.11 68.33% 0.513 0.7739 -0.159
Power Corrodes the Spirit 1731 35.09 66.09% 0.366 0.6277 -0.17
Promising Farmlands 1589 35.96 65.76% 0.033 0.3447 -0.12
Shattered Fragments of Power 146 36.5 64.38% 0.44 0.625 0.344
Slow Dissolution of Will 185 31.83 50.81% -0.216 0.13 -0.639
Strong Earth Shatters Slowly 606 39.41 88.45% 1.417 0.7866 0.81
The Border of Life and Death 60 36.1 71.67% 0.157 -0.3008 0.134
Thriving Communities 1802 35.56 65.93% 0.097 0.4359 -0.09
Thriving Crops 92 35.29 65.22% 0.214 0.227 -0.034
Tipping Point 1 2.0 0.0% 0.0 0.0 0.0
Unnatural Proliferation 1930 36.7 64.35% 0.222 0.3561 -0.191
Untended Land Crumbles 1837 34.23 64.18% 0.27 0.6508 -0.19

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 17262 34.98% 33.28 76.99% 0.006 0.8254 0.168
B 18470 34.56% 33.72 76.93% -0.037 0.7319 0.124
C 19149 34.7% 34.54 77.85% -0.135 0.4979 0.331
D 15755 34.29% 33.04 77.09% -0.025 0.7557 0.19
E 16567 35.5% 34.72 77.39% 0.142 0.7607 0.253
F 14457 34.89% 33.67 77.73% -0.033 0.6972 0.256
G 12806 34.6% 33.76 77.98% 0.026 0.8259 0.338
H 12675 34.72% 34.1 78.18% -0.22 0.503 0.248
East 3163 32.53% 40.48 71.04% 0.089 0.9223 -0.068
Northeast 1789 31.85% 44.49 70.99% 0.215 0.907 -0.514
Northwest 1382 36.32% 34.92 69.83% -0.056 0.7489 -0.968
Southeast 1383 34.5% 33.64 69.05% -0.584 0.1464 -0.213
Southwest 1463 35.12% 32.19 67.4% -0.974 0.3257 -1.094
West 3115 34.62% 38.81 69.37% -0.291 0.6179 -0.557

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 544 0.0% 20.95 75.37% 0.348 1.1371 -1.53
Not Using Events or Tokens 54 68.89% 18.96 68.52% -0.84 -0.4388 -0.32
Skip Initial Invader Actions 1852 12.29% 40.84 88.61% 0.741 0.1084 0.86
Start of Game Growth 2916 14.54% 40.26 86.9% 0.502 -0.0484 0.208
Unlimited Undo 7729 26.4% 36.52 83.28% 0.0 0.0434 0.384
Using Tokens but Not Events 7286 16.81% 29.27 84.71% 0.195 0.1576 -0.1

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.71%
Boon of Swarming Bedevilment 90.59%
Ever-Multiplying Swarm 85.63%
Guide the Way on Feathered Wings 95.88%
Pursue with Scratches, Pecks, and Stings 93.68%

Terror Level

Terror Level Completed Average Score Win Rate
I 7339 15.91 2.33%
II 11135 30.5 42.23%
III 26337 34.78 89.63%
IV 30449 38.4 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 171
Win: Invaders destroyed (Terror III) 23258
Win: Invaders destroyed (Terror II) 4512
Win: Terror victory (Terror IV) 30081
Game abandoned (v.3.0+) 5798
Lose: Invader deck ran out 127
Lose: Adversary condition 4377
Win: Sacrifice victory 302
Lose: Scenario condition 457
Win: Scenario condition 501
Lose: Blight pool ran out 5412
Lose: Spirit destroyed 264

Number of Players

Score Model: -0.088 Win Model: 0.153
Num. Completed Blight Flip Rate Average Score Win Rate
1 39750 29.56% 36.23 80.39%
2 19994 38.7% 33.83 75.55%
3 8188 40.89% 32.75 74.52%
4 5594 33.65% 34.31 79.23%
5 437 26.76% 25.5 70.25%
6 1297 25.16% 31.76 71.09%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-26 05:36:00 (Pacific Time)