Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 57 17.54% 27.16 71.93% 0.084 -0.074 0.163
Blitz 0 580 31.08% 33.64 73.45% -0.006 0.1744 -0.324
Dahan Insurrection 4 433 21.71% 48.73 64.9% -0.307 -0.673 -0.287
Despicable Theft 2 158 28.48% 31.68 67.72% -1.271 -0.5801 -1.121
Elemental Invocation 1 244 40.16% 30.85 69.67% -0.828 0.0452 -0.533
Guard the Isle's Heart 0 2211 12.79% 45.5 81.37% -0.052 -0.7787 0.457
Powers Long Forgotten 1 259 50.58% 31.99 66.8% -0.991 -0.1724 0.082
Rituals of Terror 3 341 28.99% 76.28 74.19% 1.198 1.3835 0.631
Rituals of the Destroying Flame 3 117 47.86% 39.91 70.94% 0.381 1.4693 -1.271
Second Wave 0 2962 30.82% 31.97 84.71% 0.345 0.4502 0.466
The Great River 3 145 35.86% 29.88 45.52% -1.418 -0.1895 -0.49
Varied Terrains 2 87 34.48% 30.48 63.22% -1.1 -0.292 0.162
Ward the Shores 2 277 37.82% 33.17 65.7% -1.06 -0.1284 -1.029

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1496 37.64 64.71% -0.172 -0.0197 -0.272
Aid From Lesser Spirits 1407 38.0 66.45% 0.231 0.1774 -0.041
All Things Weaken 1665 35.43 62.22% -0.254 0.0839 -0.449
Attenuated Essence 79 35.3 63.29% 0.6 0.6137 -0.261
Back Against the Wall 1350 37.2 64.07% 0.913 0.9938 -0.285
Blight Corrodes the Spirit 89 33.82 59.55% 0.448 0.6109 -0.291
Burn Brightest Before the End 94 33.77 55.32% 0.292 0.4508 -0.668
Disintegrating Ecosystem 1525 34.67 63.08% 0.213 0.5909 -0.441
Downward Spiral 1708 36.32 69.32% 0.509 0.6554 -0.148
Erosion of Will 1544 37.21 64.12% 0.682 0.9637 -0.363
Intensifying Exploitation 98 35.06 55.1% 0.531 0.7616 -0.233
Invaders Find the Land to Their Liking 801 39.61 86.14% -0.301 -0.8373 0.785
Memory Fades to Dust 1731 36.53 68.86% -0.073 0.2422 -0.333
Power Corrodes the Spirit 1559 35.51 66.71% 0.69 0.8684 -0.281
Promising Farmlands 1432 36.9 67.32% 0.368 0.7256 -0.207
Shattered Fragments of Power 79 40.03 64.56% 0.349 0.5412 0.289
Slow Dissolution of Will 99 29.67 48.48% 0.225 0.6831 -0.909
Strong Earth Shatters Slowly 562 39.56 88.97% 0.777 0.063 0.581
The Border of Life and Death 29 42.24 82.76% 0.781 0.3736 0.385
Thriving Communities 1668 36.05 66.55% 0.485 0.7749 -0.196
Thriving Crops 51 32.18 58.82% 0.235 0.154 -0.288
Tipping Point 1 2.0 0.0% 0.0 0.403 0.0
Unnatural Proliferation 1737 37.03 65.23% 0.173 0.3418 -0.321
Untended Land Crumbles 1677 34.62 64.82% 0.168 0.4448 -0.332

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 14995 35.25% 34.5 79.92% -0.249 0.6612 0.205
B 16184 34.87% 34.82 79.54% -0.404 0.4199 0.141
C 16833 35.01% 35.74 80.5% -0.368 0.2717 0.354
D 13735 34.71% 34.15 79.85% -0.352 0.5131 0.227
E 14515 35.88% 35.89 80.12% -0.053 0.6033 0.299
F 12672 35.25% 34.85 80.31% -0.332 0.4631 0.275
G 11299 35.21% 34.85 80.47% -0.151 0.5896 0.371
H 11261 35.16% 35.11 80.55% 0.203 0.9318 0.302
East 2769 33.76% 40.93 74.29% 0.45 1.1243 0.131
Northeast 1534 33.29% 44.2 74.38% -0.928 -0.2564 -0.706
Northwest 1224 36.98% 36.67 73.45% -1.032 -0.1151 -1.006
Southeast 1209 35.71% 35.21 72.37% -0.715 0.1384 -0.037
Southwest 1295 36.03% 33.49 70.35% -0.673 0.4053 -1.106
West 2753 35.83% 39.03 72.1% -0.391 0.5284 -0.664

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 429 0.0% 22.13 83.68% -1.018 -0.3642 -0.405
Not Using Events or Tokens 41 60.0% 21.32 78.05% 0.739 1.2082 -0.353
Skip Initial Invader Actions 1650 12.05% 41.28 91.27% 0.996 0.3178 0.943
Start of Game Growth 2618 14.12% 40.77 88.96% -0.013 -0.4223 0.456
Unlimited Undo 7061 26.88% 37.57 85.85% 0.046 0.0965 0.415
Using Tokens but Not Events 6338 16.37% 30.31 88.02% 0.132 0.0476 -0.078

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.58%
Boon of Swarming Bedevilment 90.56%
Ever-Multiplying Swarm 85.2%
Guide the Way on Feathered Wings 95.81%
Pursue with Scratches, Pecks, and Stings 93.58%

Terror Level

Terror Level Completed Average Score Win Rate
I 4918 18.09 3.03%
II 9895 30.76 43.48%
III 24102 34.74 89.83%
IV 27933 38.15 99.68%

Results

Result Completed
Win: Invaders destroyed (Terror I) 149
Win: Invaders destroyed (Terror III) 21328
Win: Invaders destroyed (Terror II) 4134
Win: Terror victory (Terror IV) 27641
Game abandoned (v.3.0+) 3192
Lose: Invader deck ran out 117
Lose: Adversary condition 4015
Win: Sacrifice victory 232
Lose: Scenario condition 435
Win: Scenario condition 463
Lose: Blight pool ran out 4911
Lose: Spirit destroyed 231

Number of Players

Score Model: -0.213 Win Model: 0.008
Num. Completed Blight Flip Rate Average Score Win Rate
1 35808 30.0% 37.35 82.83%
2 17694 39.39% 34.68 77.95%
3 7012 41.38% 34.06 77.34%
4 5030 32.97% 35.1 81.17%
5 317 28.62% 27.67 77.29%
6 987 26.15% 33.24 75.28%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-22 03:31:24 (Pacific Time)