Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 78 17.95% 23.51 60.26% -0.442 -0.5345 0.095
Blitz 0 691 28.97% 31.61 69.61% -0.576 -0.277 -0.083
Dahan Insurrection 4 484 22.31% 47.47 63.22% -0.221 -0.3481 -0.16
Despicable Theft 2 201 25.87% 27.99 59.7% -0.671 0.0721 -1.135
Elemental Invocation 1 291 39.18% 28.23 63.57% -0.39 0.4681 -0.744
Guard the Isle's Heart 0 2430 12.67% 44.3 79.63% 0.143 -0.4121 0.553
Powers Long Forgotten 1 315 45.08% 28.71 60.0% -0.832 0.077 -0.088
Rituals of Terror 3 489 23.3% 80.46 71.98% 1.048 0.8878 0.729
Rituals of the Destroying Flame 3 142 44.37% 35.31 61.97% -1.363 -0.5001 -1.427
Second Wave 0 3389 30.37% 31.11 82.74% -0.041 0.0525 0.487
The Great River 3 177 31.07% 25.89 38.98% -1.73 -0.1842 -0.843
Varied Terrains 2 121 32.23% 27.77 59.5% -0.404 0.4121 0.008
Ward the Shores 2 325 36.22% 31.74 61.23% -1.012 0.0093 -0.901

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1649 37.5 64.71% 0.072 0.2132 -0.107
Aid From Lesser Spirits 1531 37.45 65.32% -0.204 -0.2983 0.072
All Things Weaken 1864 34.8 60.84% 0.029 0.3438 -0.29
Attenuated Essence 172 34.69 56.98% 0.576 0.6019 -0.348
Back Against the Wall 1478 36.89 63.73% -0.031 0.0131 -0.15
Blight Corrodes the Spirit 183 33.12 60.66% 0.048 0.2743 -0.192
Burn Brightest Before the End 183 34.03 58.47% -0.328 -0.1378 -0.596
Disintegrating Ecosystem 1660 34.11 62.05% -0.356 0.0545 -0.287
Downward Spiral 1925 35.36 68.31% 0.343 0.3942 -0.014
Erosion of Will 1694 36.83 63.46% -0.412 -0.1474 -0.216
Intensifying Exploitation 192 35.19 58.33% 0.163 0.4738 -0.187
Invaders Find the Land to Their Liking 889 39.25 84.81% 0.166 -0.3116 0.822
Memory Fades to Dust 1916 36.01 68.01% 0.05 0.2708 -0.131
Power Corrodes the Spirit 1763 35.03 65.8% 0.026 0.2135 -0.192
Promising Farmlands 1620 35.89 65.56% -0.199 0.097 -0.079
Shattered Fragments of Power 156 36.83 65.38% 0.036 0.2492 0.421
Slow Dissolution of Will 199 32.14 52.76% 0.2 0.579 -0.567
Strong Earth Shatters Slowly 616 39.31 87.66% 0.325 -0.4354 0.741
The Border of Life and Death 63 36.94 73.02% 0.358 -0.194 0.275
Thriving Communities 1830 35.49 66.01% 0.419 0.7327 -0.07
Thriving Crops 99 35.16 65.66% 0.551 0.6014 0.041
Tipping Point 1 2.0 0.0% 0.0 0.0 0.0
Unnatural Proliferation 1968 36.6 64.13% 0.083 0.2659 -0.179
Untended Land Crumbles 1865 34.2 64.24% 0.496 0.8579 -0.157

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 17737 34.93% 33.09 76.52% 0.141 0.9918 0.172
B 18945 34.52% 33.57 76.55% -0.068 0.752 0.131
C 19591 34.57% 34.33 77.47% -0.17 0.5098 0.33
D 16166 34.18% 32.87 76.69% -0.014 0.8131 0.188
E 17018 35.3% 34.47 76.97% 0.141 0.8281 0.251
F 14817 34.83% 33.44 77.2% -0.197 0.6056 0.235
G 13160 34.51% 33.54 77.55% 0.088 0.9427 0.323
H 13014 34.66% 33.87 77.75% 0.022 0.7869 0.245
East 3295 32.39% 40.89 70.5% 0.118 0.9935 -0.003
Northeast 1876 31.4% 45.46 70.52% -0.438 0.4076 -0.549
Northwest 1420 36.33% 34.58 68.94% -0.205 0.6769 -0.963
Southeast 1424 34.7% 33.31 68.61% -0.007 0.839 -0.276
Southwest 1502 35.35% 32.02 67.11% -0.436 0.8419 -1.053
West 3250 34.3% 39.16 68.74% -0.19 0.8438 -0.601

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 560 0.0% 21.35 75.36% -0.036 0.6859 -1.321
Not Using Events or Tokens 56 70.21% 18.89 69.64% 0.1 0.5315 -0.325
Skip Initial Invader Actions 1892 12.25% 40.75 88.48% 0.977 0.3681 0.995
Start of Game Growth 2993 14.76% 40.05 86.44% 0.455 -0.1689 0.067
Unlimited Undo 7883 26.49% 36.33 82.79% -0.262 -0.256 0.359
Using Tokens but Not Events 7505 16.91% 29.34 84.2% 0.354 0.3703 -0.164

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.74%
Boon of Swarming Bedevilment 90.64%
Ever-Multiplying Swarm 85.69%
Guide the Way on Feathered Wings 95.91%
Pursue with Scratches, Pecks, and Stings 93.71%

Terror Level

Terror Level Completed Average Score Win Rate
I 7817 15.54 2.25%
II 11435 30.46 42.08%
III 26830 34.79 89.6%
IV 30998 38.44 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 176
Win: Invaders destroyed (Terror III) 23690
Win: Invaders destroyed (Terror II) 4620
Win: Terror victory (Terror IV) 30599
Game abandoned (v.3.0+) 6326
Lose: Invader deck ran out 130
Lose: Adversary condition 4459
Win: Sacrifice victory 332
Lose: Scenario condition 463
Win: Scenario condition 505
Lose: Blight pool ran out 5512
Lose: Spirit destroyed 268

Number of Players

Score Model: -0.102 Win Model: -0.008
Num. Completed Blight Flip Rate Average Score Win Rate
1 40498 29.48% 36.04 80.06%
2 20592 38.49% 33.71 75.0%
3 8473 40.68% 32.59 74.12%
4 5724 33.73% 34.07 78.7%
5 449 26.94% 25.55 70.16%
6 1344 25.24% 31.74 70.98%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-11 06:22:48 (Pacific Time)