Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 79 17.72% 23.62 60.76% -0.287 -0.5071 0.1
Blitz 0 692 29.07% 31.61 69.65% -0.673 -0.3865 -0.089
Dahan Insurrection 4 488 22.13% 47.29 63.11% -0.179 -0.2936 -0.174
Despicable Theft 2 207 26.09% 28.4 60.87% 0.157 0.8952 -1.131
Elemental Invocation 1 294 39.46% 28.29 63.61% -0.31 0.4463 -0.744
Guard the Isle's Heart 0 2446 12.7% 44.27 79.6% 0.464 -0.1181 0.559
Powers Long Forgotten 1 317 45.11% 28.78 60.25% -0.742 0.1114 -0.097
Rituals of Terror 3 495 23.01% 80.75 71.92% 0.828 0.6575 0.744
Rituals of the Destroying Flame 3 143 44.06% 35.48 62.24% -1.093 -0.1824 -1.421
Second Wave 0 3410 30.33% 31.09 82.67% -0.132 -0.0522 0.474
The Great River 3 178 30.9% 25.75 38.76% -1.787 -0.4231 -0.836
Varied Terrains 2 123 32.52% 27.41 58.54% -0.677 0.2021 -0.08
Ward the Shores 2 327 36.0% 31.72 61.16% -0.804 0.1777 -0.894

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1654 37.49 64.63% 0.048 0.1521 -0.113
Aid From Lesser Spirits 1537 37.48 65.45% 0.362 0.2174 0.083
All Things Weaken 1883 34.8 60.81% -0.176 0.1898 -0.291
Attenuated Essence 175 34.43 56.57% 0.198 0.1961 -0.343
Back Against the Wall 1486 36.92 63.86% 0.561 0.6262 -0.133
Blight Corrodes the Spirit 187 33.01 60.43% -0.115 0.1198 -0.196
Burn Brightest Before the End 184 33.96 58.15% -0.495 -0.3347 -0.597
Disintegrating Ecosystem 1664 34.09 62.08% -0.268 0.108 -0.284
Downward Spiral 1933 35.39 68.34% 0.39 0.4622 -0.006
Erosion of Will 1701 36.83 63.43% -0.375 -0.1188 -0.209
Intensifying Exploitation 199 35.33 58.29% 0.193 0.467 -0.155
Invaders Find the Land to Their Liking 894 39.29 84.9% 0.295 -0.1914 0.825
Memory Fades to Dust 1922 35.99 67.95% 0.105 0.2884 -0.119
Power Corrodes the Spirit 1769 35.01 65.74% 0.001 0.2136 -0.183
Promising Farmlands 1624 35.9 65.64% 0.039 0.3622 -0.077
Shattered Fragments of Power 164 37.29 66.46% 0.624 0.794 0.447
Slow Dissolution of Will 204 32.13 53.43% 0.573 0.9569 -0.577
Strong Earth Shatters Slowly 617 39.29 87.68% 0.126 -0.5498 0.738
The Border of Life and Death 64 36.36 71.88% 0.467 -0.0489 0.27
Thriving Communities 1846 35.46 66.09% 0.443 0.7668 -0.063
Thriving Crops 102 36.22 66.67% 0.69 0.6917 0.223
Tipping Point 1 2.0 0.0% 0.0 0.0 0.0
Unnatural Proliferation 1982 36.66 64.33% 0.32 0.5064 -0.152
Untended Land Crumbles 1874 34.2 64.14% 0.317 0.6559 -0.157

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 17865 34.87% 33.08 76.46% 0.086 0.949 0.18
B 19073 34.53% 33.54 76.44% -0.113 0.7082 0.136
C 19731 34.6% 34.3 77.39% -0.081 0.6169 0.328
D 16273 34.2% 32.82 76.57% -0.128 0.7277 0.185
E 17142 35.32% 34.45 76.91% 0.155 0.8437 0.257
F 14939 34.85% 33.42 77.14% -0.359 0.4588 0.241
G 13257 34.55% 33.49 77.44% -0.009 0.8715 0.319
H 13109 34.64% 33.84 77.66% -0.033 0.7472 0.261
East 3320 32.29% 40.94 70.45% 0.212 1.0044 -0.017
Northeast 1887 31.38% 45.7 70.64% -0.314 0.5673 -0.555
Northwest 1431 36.4% 34.64 68.97% -0.077 0.7946 -0.967
Southeast 1438 34.64% 33.21 68.43% -0.092 0.7668 -0.295
Southwest 1513 35.29% 31.99 67.02% -0.617 0.5927 -1.058
West 3276 34.24% 39.24 68.68% -0.205 0.8553 -0.629

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 567 0.0% 21.37 75.49% 0.086 0.8018 -1.342
Not Using Events or Tokens 56 70.21% 18.89 69.64% 0.467 0.941 -0.322
Skip Initial Invader Actions 1902 12.3% 40.76 88.49% 0.852 0.2845 0.95
Start of Game Growth 3007 14.8% 40.1 86.46% 0.511 -0.153 0.142
Unlimited Undo 7939 26.61% 36.27 82.6% -0.332 -0.3088 0.363
Using Tokens but Not Events 7557 16.99% 29.3 84.04% 0.228 0.2758 -0.162

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.75%
Boon of Swarming Bedevilment 90.63%
Ever-Multiplying Swarm 85.72%
Guide the Way on Feathered Wings 95.91%
Pursue with Scratches, Pecks, and Stings 93.71%

Terror Level

Terror Level Completed Average Score Win Rate
I 7942 15.45 2.24%
II 11500 30.45 42.1%
III 26956 34.8 89.58%
IV 31168 38.47 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 178
Win: Invaders destroyed (Terror III) 23796
Win: Invaders destroyed (Terror II) 4648
Win: Terror victory (Terror IV) 30765
Game abandoned (v.3.0+) 6457
Lose: Invader deck ran out 130
Lose: Adversary condition 4479
Win: Sacrifice victory 336
Lose: Scenario condition 463
Win: Scenario condition 508
Lose: Blight pool ran out 5537
Lose: Spirit destroyed 269

Number of Players

Score Model: -0.055 Win Model: 0.032
Num. Completed Blight Flip Rate Average Score Win Rate
1 40714 29.46% 36.0 79.97%
2 20722 38.44% 33.68 74.91%
3 8555 40.63% 32.58 74.02%
4 5758 33.76% 34.06 78.64%
5 455 27.7% 25.54 70.55%
6 1362 25.57% 31.79 71.07%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)