Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 69 18.84% 24.75 63.77% -0.889 -0.9481 0.083
Blitz 0 674 29.4% 32.06 70.18% -0.414 -0.1473 -0.109
Dahan Insurrection 4 474 21.94% 47.83 63.29% -0.794 -1.0481 -0.204
Despicable Theft 2 193 26.94% 28.49 60.62% -0.857 0.1351 -1.195
Elemental Invocation 1 281 39.5% 28.41 64.06% -1.236 -0.285 -0.763
Guard the Isle's Heart 0 2388 12.68% 44.55 79.94% 0.173 -0.5262 0.512
Powers Long Forgotten 1 304 46.05% 29.35 61.18% -0.834 0.1284 0.059
Rituals of Terror 3 427 25.47% 79.32 72.37% 1.5 1.5276 0.666
Rituals of the Destroying Flame 3 134 46.27% 36.81 64.93% -0.591 0.4663 -1.309
Second Wave 0 3303 30.28% 31.35 83.35% 0.375 0.4871 0.453
The Great River 3 171 31.58% 26.3 39.77% -1.821 -0.4705 -0.894
Varied Terrains 2 116 33.62% 28.24 60.34% -0.216 0.6446 -0.039
Ward the Shores 2 321 36.68% 31.99 61.68% -0.758 0.1665 -0.919

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1626 37.7 65.07% 0.864 1.0519 -0.121
Aid From Lesser Spirits 1501 37.61 65.56% -0.125 -0.1495 0.048
All Things Weaken 1820 34.96 61.1% 0.037 0.3132 -0.305
Attenuated Essence 149 34.91 56.38% 0.552 0.6763 -0.393
Back Against the Wall 1458 37.04 63.85% 0.357 0.4382 -0.164
Blight Corrodes the Spirit 160 33.98 61.88% 0.817 0.998 -0.138
Burn Brightest Before the End 166 34.29 60.24% 0.497 0.7224 -0.552
Disintegrating Ecosystem 1637 34.2 62.25% 0.174 0.5532 -0.316
Downward Spiral 1871 35.56 68.52% 0.534 0.6895 -0.027
Erosion of Will 1661 37.03 63.94% 0.266 0.5926 -0.219
Intensifying Exploitation 173 35.31 58.96% 0.368 0.6295 -0.136
Invaders Find the Land to Their Liking 867 39.47 85.24% 0.527 -0.0388 0.841
Memory Fades to Dust 1878 36.11 68.32% 0.579 0.8428 -0.16
Power Corrodes the Spirit 1725 35.1 66.14% 0.611 0.881 -0.181
Promising Farmlands 1589 35.96 65.76% -0.076 0.2559 -0.121
Shattered Fragments of Power 146 36.5 64.38% 0.263 0.4643 0.339
Slow Dissolution of Will 185 31.83 50.81% -0.032 0.3611 -0.642
Strong Earth Shatters Slowly 606 39.41 88.45% 1.612 0.9704 0.81
The Border of Life and Death 58 36.05 72.41% -0.04 -0.49 0.062
Thriving Communities 1796 35.57 65.98% 0.148 0.5009 -0.092
Thriving Crops 92 35.29 65.22% 0.192 0.2064 -0.036
Tipping Point 1 2.0 0.0% 0.0 0.0 0.0
Unnatural Proliferation 1925 36.71 64.42% 0.281 0.4276 -0.189
Untended Land Crumbles 1833 34.23 64.16% 0.431 0.7981 -0.188

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 17210 34.98% 33.31 77.05% -0.094 0.7355 0.164
B 18419 34.57% 33.74 76.97% -0.118 0.6545 0.117
C 19087 34.73% 34.58 77.92% -0.187 0.454 0.329
D 15697 34.31% 33.07 77.15% -0.083 0.7089 0.192
E 16520 35.54% 34.75 77.45% 0.008 0.6521 0.248
F 14421 34.9% 33.71 77.82% -0.02 0.7173 0.256
G 12777 34.59% 33.79 78.03% -0.068 0.7363 0.334
H 12651 34.74% 34.13 78.25% -0.197 0.5383 0.248
East 3148 32.59% 40.53 71.19% 0.06 0.9237 -0.041
Northeast 1779 31.86% 44.5 71.22% 0.203 0.9236 -0.513
Northwest 1377 36.38% 35.05 70.08% -0.033 0.7497 -0.972
Southeast 1376 34.6% 33.77 69.19% -0.611 0.061 -0.216
Southwest 1457 35.13% 32.28 67.47% -0.871 0.4077 -1.082
West 3101 34.68% 38.84 69.53% -0.192 0.7211 -0.558

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 543 0.0% 20.9 75.32% 0.381 1.16 -1.547
Not Using Events or Tokens 54 68.89% 18.96 68.52% -0.745 -0.3313 -0.322
Skip Initial Invader Actions 1850 12.3% 40.82 88.59% 0.858 0.2448 0.864
Start of Game Growth 2914 14.54% 40.25 86.89% 0.525 -0.018 0.205
Unlimited Undo 7719 26.41% 36.54 83.34% -0.076 -0.0368 0.388
Using Tokens but Not Events 7259 16.82% 29.3 84.76% 0.111 0.0756 -0.091

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.71%
Boon of Swarming Bedevilment 90.58%
Ever-Multiplying Swarm 85.62%
Guide the Way on Feathered Wings 95.89%
Pursue with Scratches, Pecks, and Stings 93.67%

Terror Level

Terror Level Completed Average Score Win Rate
I 7276 15.97 2.35%
II 11100 30.51 42.23%
III 26292 34.78 89.64%
IV 30388 38.4 99.66%

Results

Result Completed
Win: Invaders destroyed (Terror I) 171
Win: Invaders destroyed (Terror III) 23220
Win: Invaders destroyed (Terror II) 4500
Win: Terror victory (Terror IV) 30022
Game abandoned (v.3.0+) 5733
Lose: Invader deck ran out 127
Lose: Adversary condition 4368
Win: Sacrifice victory 300
Lose: Scenario condition 455
Win: Scenario condition 498
Lose: Blight pool ran out 5399
Lose: Spirit destroyed 263

Number of Players

Score Model: -0.091 Win Model: 0.103
Num. Completed Blight Flip Rate Average Score Win Rate
1 39651 29.56% 36.26 80.45%
2 19942 38.73% 33.83 75.61%
3 8153 40.9% 32.78 74.55%
4 5590 33.64% 34.33 79.27%
5 432 26.84% 25.72 70.83%
6 1288 25.25% 31.91 71.35%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-24 05:07:58 (Pacific Time)