Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 30 3.33% 25.33 80.0% -0.105 -0.1568 -0.158
Blitz 0 507 32.94% 35.05 77.51% -0.46 -0.3012 -0.496
Dahan Insurrection 4 376 20.48% 49.58 67.82% -0.754 -0.9111 -0.311
Despicable Theft 2 129 29.46% 35.13 75.97% -0.89 -0.1747 -1.204
Elemental Invocation 1 210 41.9% 32.86 73.33% -0.816 -0.108 -0.299
Guard the Isle's Heart 0 2054 12.89% 46.39 82.86% 0.042 -0.5966 0.326
Powers Long Forgotten 1 230 53.91% 34.23 71.3% -0.51 -0.058 0.111
Rituals of Terror 3 267 34.09% 71.37 77.15% 1.505 1.476 0.547
Rituals of the Destroying Flame 3 100 54.0% 41.89 73.0% -0.871 0.0596 -1.392
Second Wave 0 2669 31.26% 32.47 85.87% 0.467 0.5345 0.309
The Great River 3 118 38.14% 33.16 50.0% -0.325 1.0564 -0.39
Varied Terrains 2 40 37.5% 35.73 75.0% 0.22 0.7559 0.073
Ward the Shores 2 241 41.0% 36.3 72.2% -0.581 0.621 -0.682

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1376 38.07 65.7% -0.019 0.2704 -0.539
Aid From Lesser Spirits 1305 38.33 66.9% 0.503 0.5864 -0.247
All Things Weaken 1527 36.15 63.59% -0.524 -0.0467 -0.635
Attenuated Essence 28 27.21 46.43% -0.566 -0.2636 -1.254
Back Against the Wall 1252 37.16 64.06% 0.384 0.5863 -0.576
Blight Corrodes the Spirit 27 36.67 62.96% 0.338 0.8282 -0.349
Burn Brightest Before the End 21 33.81 57.14% 0.008 0.344 -0.367
Disintegrating Ecosystem 1391 34.98 63.98% 0.138 0.6948 -0.713
Downward Spiral 1575 37.02 70.03% 0.389 0.7594 -0.385
Erosion of Will 1427 37.41 63.91% 0.278 0.7422 -0.67
Intensifying Exploitation 28 36.07 46.43% -0.302 0.1355 -0.491
Invaders Find the Land to Their Liking 729 40.55 88.2% 1.255 0.7676 0.605
Memory Fades to Dust 1599 36.96 70.42% 0.405 0.907 -0.513
Power Corrodes the Spirit 1426 36.02 66.83% -0.209 0.1053 -0.577
Promising Farmlands 1321 37.41 68.05% -0.399 0.2247 -0.452
Shattered Fragments of Power 33 39.52 75.76% 0.861 1.1126 0.866
Slow Dissolution of Will 20 34.65 50.0% -0.196 0.3737 -0.741
Strong Earth Shatters Slowly 521 39.73 90.21% 1.528 0.8313 0.289
The Border of Life and Death 5 34.0 80.0% 0.443 0.3602 -0.274
Thriving Communities 1509 36.4 66.93% -0.039 0.4829 -0.462
Thriving Crops 14 30.07 64.29% 0.155 0.3213 -0.74
Tipping Point 1 2.0 0.0% 0.0 -0.1338 0.0
Unnatural Proliferation 1610 37.28 65.96% 0.06 0.3922 -0.608
Untended Land Crumbles 1530 35.22 66.41% -0.025 0.3648 -0.558

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 13102 35.92% 35.76 82.79% -0.572 0.2804 0.243
B 14083 35.79% 36.24 82.77% -0.453 0.3275 0.228
C 14849 35.6% 37.0 83.31% -0.446 0.2142 0.415
D 12037 35.51% 35.26 82.54% -0.575 0.2304 0.303
E 12733 36.34% 37.03 82.76% -0.315 0.3192 0.358
F 11159 35.83% 36.11 83.02% -0.344 0.3816 0.298
G 9952 35.61% 35.98 83.07% -0.558 0.2019 0.469
H 9889 35.86% 36.16 83.07% -0.331 0.3368 0.282
East 2420 35.71% 41.23 77.89% -0.261 0.339 0.158
Northeast 1317 36.0% 43.79 78.36% -1.368 -0.5067 -0.463
Northwest 1064 39.0% 38.33 77.82% -0.838 -0.1726 -0.967
Southeast 1061 37.84% 36.8 76.81% -0.329 0.3482 0.338
Southwest 1131 38.68% 35.28 74.36% -0.381 0.7822 -1.207
West 2404 38.18% 39.58 75.62% -0.154 0.8029 -0.619

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 386 0.0% 23.06 87.82% -1.223 -0.3116 -0.425
Not Using Events or Tokens 33 55.56% 21.7 81.82% 0.0 0.3161 -0.414
Skip Initial Invader Actions 1432 12.25% 41.64 93.44% 0.629 0.0829 1.157
Start of Game Growth 2277 14.65% 42.0 92.23% 0.36 0.0219 0.24
Unlimited Undo 6213 27.74% 38.98 88.93% -0.128 -0.1597 0.347
Using Tokens but Not Events 5602 16.68% 31.22 90.93% 0.111 0.0457 -0.14

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.43%
Boon of Swarming Bedevilment 90.49%
Ever-Multiplying Swarm 84.92%
Guide the Way on Feathered Wings 95.71%
Pursue with Scratches, Pecks, and Stings 93.41%

Terror Level

Terror Level Completed Average Score Win Rate
I 2788 21.15 4.63%
II 8734 31.04 44.92%
III 22040 34.73 90.03%
IV 25581 38.01 99.69%

Results

Result Completed
Win: Invaders destroyed (Terror I) 129
Win: Invaders destroyed (Terror III) 19549
Win: Invaders destroyed (Terror II) 3762
Win: Terror victory (Terror IV) 25344
Game abandoned (v.3.0+) 913
Lose: Invader deck ran out 102
Lose: Adversary condition 3624
Win: Sacrifice victory 183
Lose: Scenario condition 404
Win: Scenario condition 429
Lose: Blight pool ran out 4491
Lose: Spirit destroyed 213

Number of Players

Score Model: -0.085 Win Model: 0.088
Num. Completed Blight Flip Rate Average Score Win Rate
1 31957 30.57% 38.58 85.68%
2 15572 40.39% 35.66 80.78%
3 6072 42.3% 35.34 79.89%
4 4619 32.88% 35.81 82.55%
5 215 23.81% 29.16 86.98%
6 708 29.1% 36.01 82.63%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-27 04:08:23 (Pacific Time)