Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 8 0.0% 23.75 75.0% -0.543 -0.4359 0.0
Blitz 0 423 36.34% 33.93 78.49% -0.835 -0.4879 -0.735
Dahan Insurrection 4 333 20.72% 50.97 70.87% -1.473 -1.1171 -0.234
Despicable Theft 2 97 34.02% 37.87 83.51% 0.195 0.4054 -0.684
Elemental Invocation 1 162 43.21% 34.25 77.78% -0.189 0.405 -0.426
Guard the Isle's Heart 0 1860 12.57% 47.0 84.14% -0.063 0.1611 0.237
Powers Long Forgotten 1 205 53.66% 35.21 74.63% -0.246 0.0428 0.201
Rituals of Terror 3 204 41.29% 58.19 77.45% 1.202 1.2197 0.409
Rituals of the Destroying Flame 3 89 58.43% 44.52 78.65% 0.184 0.7148 -1.063
Second Wave 0 2306 31.41% 32.49 86.34% -0.501 0.0404 0.259
The Great River 3 105 39.05% 33.67 49.52% 0.202 1.6968 -0.345
Varied Terrains 2 14 57.14% 39.93 85.71% 0.211 0.7155 0.0
Ward the Shores 2 217 39.07% 37.43 74.19% 0.172 1.3557 -0.79

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1244 37.89 65.76% -1.74 0.1101 -0.681
Aid From Lesser Spirits 1177 38.33 66.69% -0.728 0.9161 -0.4
All Things Weaken 1336 36.5 64.45% -1.725 0.258 -0.744
Back Against the Wall 1120 37.13 64.73% -1.185 0.664 -0.681
Disintegrating Ecosystem 1246 35.3 64.85% -1.301 0.6613 -0.832
Downward Spiral 1376 37.28 70.49% -0.799 1.1166 -0.563
Erosion of Will 1279 37.38 63.57% -1.073 0.9909 -0.848
Invaders Find the Land to Their Liking 654 40.52 88.53% 0.197 0.7158 0.485
Memory Fades to Dust 1436 36.72 70.19% -1.433 0.5665 -0.7
Power Corrodes the Spirit 1276 36.18 67.16% -1.366 0.5278 -0.743
Promising Farmlands 1176 37.53 68.37% -1.391 0.6037 -0.615
Strong Earth Shatters Slowly 473 39.32 89.64% -0.269 0.1732 0.073
Thriving Communities 1333 36.3 67.67% -1.445 0.5039 -0.576
Tipping Point 1 2.0 0.0% 0.0 0.5049 0.0
Unnatural Proliferation 1445 37.33 65.61% -1.121 0.7795 -0.776
Untended Land Crumbles 1363 35.62 67.13% -1.534 0.4609 -0.674

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 11341 36.45% 36.22 83.99% -0.146 0.6062 0.291
B 12100 36.18% 36.89 84.14% 0.104 0.7879 0.294
C 12857 35.79% 37.43 84.72% 0.852 1.3946 0.442
D 10394 36.16% 35.92 84.05% 0.32 1.0629 0.363
E 11033 36.99% 37.55 83.84% 0.364 0.9627 0.39
F 9672 36.62% 36.72 84.28% 0.096 0.7803 0.336
G 8590 36.13% 36.74 84.58% 0.41 1.1232 0.545
H 8543 36.42% 36.64 84.36% 0.239 0.8901 0.319
East 2048 37.46% 40.62 79.79% 0.593 1.2988 0.15
Northeast 1066 38.55% 42.1 80.58% -0.005 0.6704 -0.393
Northwest 883 40.16% 39.38 80.18% -0.205 0.8784 -1.041
Southeast 902 38.93% 37.33 77.94% 0.12 0.8394 0.559
Southwest 972 39.11% 36.1 75.51% -0.592 0.4106 -1.068
West 2050 39.45% 39.28 77.27% -0.326 0.7059 -0.627

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 324 0.0% 24.01 91.05% 0.298 2.3384 -0.475
Not Using Events or Tokens 28 63.64% 21.68 78.57% 0.0 0.2106 -0.45
Skip Initial Invader Actions 1276 12.38% 41.75 94.28% -0.564 -0.6576 0.669
Start of Game Growth 2052 14.6% 42.35 93.27% 0.267 -0.4532 0.231
Unlimited Undo 5374 28.17% 39.96 90.62% 0.561 -0.124 0.443
Using Tokens but Not Events 4816 17.19% 31.56 92.88% 0.3 0.2021 -0.06

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.44%
Boon of Swarming Bedevilment 90.54%
Ever-Multiplying Swarm 84.95%
Guide the Way on Feathered Wings 95.69%
Pursue with Scratches, Pecks, and Stings 93.29%

Terror Level

Terror Level Completed Average Score Win Rate
I 1776 22.6 6.64%
II 7561 31.02 45.14%
III 19569 34.58 90.07%
IV 22823 37.82 99.71%

Results

Result Completed
Win: Invaders destroyed (Terror I) 118
Win: Invaders destroyed (Terror III) 17349
Win: Invaders destroyed (Terror II) 3267
Win: Terror victory (Terror IV) 22650
Lose: Invader deck ran out 92
Lose: Adversary condition 3179
Win: Sacrifice victory 132
Lose: Scenario condition 352
Win: Scenario condition 397
Lose: Blight pool ran out 4013
Lose: Spirit destroyed 180

Number of Players

Score Model: -0.143 Win Model: -0.05
Num. Completed Blight Flip Rate Average Score Win Rate
1 28292 30.79% 39.06 86.94%
2 13529 41.08% 36.0 82.5%
3 5274 42.83% 36.0 81.1%
4 4099 33.3% 36.43 83.29%
5 139 25.18% 29.47 88.49%
6 396 30.53% 36.06 85.86%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-09-13 02:58:21 (Pacific Time)