Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 77 18.18% 23.82 61.04% -0.251 -0.2556 0.1
Blitz 0 685 29.22% 31.7 69.49% -0.661 -0.3891 -0.089
Dahan Insurrection 4 480 22.08% 47.58 63.13% -0.588 -0.7862 -0.168
Despicable Theft 2 196 26.53% 28.06 59.69% -1.317 -0.4297 -1.146
Elemental Invocation 1 291 39.18% 28.23 63.57% -0.19 0.7582 -0.74
Guard the Isle's Heart 0 2419 12.64% 44.31 79.66% 0.042 -0.5576 0.532
Powers Long Forgotten 1 310 45.16% 29.18 60.97% -0.333 0.5148 -0.035
Rituals of Terror 3 461 24.07% 80.23 72.23% 1.224 1.233 0.732
Rituals of the Destroying Flame 3 138 44.93% 36.13 63.77% -0.887 0.1225 -1.331
Second Wave 0 3358 30.29% 31.21 82.94% 0.272 0.3429 0.473
The Great River 3 174 31.03% 25.85 39.08% -1.789 -0.342 -0.849
Varied Terrains 2 120 32.5% 28.0 60.0% -0.423 0.3442 -0.005
Ward the Shores 2 323 36.45% 31.8 61.3% -0.883 0.1771 -0.904

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1642 37.58 64.92% 0.432 0.6123 -0.116
Aid From Lesser Spirits 1525 37.43 65.31% -0.398 -0.4655 0.061
All Things Weaken 1846 34.83 60.83% -0.08 0.2335 -0.306
Attenuated Essence 166 34.71 57.23% 0.338 0.403 -0.395
Back Against the Wall 1473 36.88 63.61% -0.119 -0.0438 -0.162
Blight Corrodes the Spirit 176 33.31 60.8% 0.117 0.3203 -0.207
Burn Brightest Before the End 177 33.67 58.76% -0.263 -0.0818 -0.644
Disintegrating Ecosystem 1652 34.17 62.05% -0.543 -0.1244 -0.3
Downward Spiral 1907 35.41 68.43% 0.429 0.5445 -0.036
Erosion of Will 1685 36.85 63.56% -0.034 0.254 -0.217
Intensifying Exploitation 187 35.52 58.29% -0.031 0.2312 -0.132
Invaders Find the Land to Their Liking 879 39.31 84.98% 0.351 -0.1614 0.838
Memory Fades to Dust 1898 36.14 68.28% 0.498 0.7243 -0.145
Power Corrodes the Spirit 1753 34.99 65.77% -0.035 0.1732 -0.198
Promising Farmlands 1606 35.94 65.69% -0.087 0.2117 -0.09
Shattered Fragments of Power 149 36.46 64.43% 0.312 0.5075 0.397
Slow Dissolution of Will 192 32.24 52.08% 0.121 0.502 -0.621
Strong Earth Shatters Slowly 610 39.43 88.36% 1.216 0.6163 0.821
The Border of Life and Death 62 36.55 72.58% 0.315 -0.2264 0.198
Thriving Communities 1823 35.47 65.99% 0.13 0.4755 -0.078
Thriving Crops 96 35.17 66.67% 0.601 0.614 -0.017
Tipping Point 1 2.0 0.0% 0.0 0.0 0.0
Unnatural Proliferation 1953 36.67 64.26% 0.183 0.3131 -0.179
Untended Land Crumbles 1853 34.2 64.22% 0.632 1.0202 -0.171

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 17576 34.86% 33.13 76.66% 0.121 0.9887 0.163
B 18773 34.53% 33.61 76.64% -0.06 0.7619 0.127
C 19435 34.6% 34.39 77.61% -0.203 0.4773 0.333
D 15997 34.17% 32.91 76.76% -0.206 0.6088 0.176
E 16846 35.34% 34.54 77.1% 0.164 0.8439 0.256
F 14693 34.87% 33.5 77.3% -0.203 0.5899 0.245
G 13027 34.47% 33.61 77.67% 0.075 0.9152 0.327
H 12892 34.7% 33.92 77.8% -0.103 0.6655 0.254
East 3239 32.52% 40.68 70.64% 0.098 0.9753 -0.02
Northeast 1840 31.69% 44.97 70.71% -0.338 0.4786 -0.541
Northwest 1409 36.33% 34.7 69.27% -0.129 0.7475 -0.951
Southeast 1404 34.55% 33.43 68.66% -0.12 0.7899 -0.248
Southwest 1486 35.25% 32.06 67.09% -0.527 0.7967 -1.061
West 3192 34.52% 38.92 68.86% 0.051 1.0785 -0.613

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 553 0.0% 21.28 75.23% 0.242 1.0265 -1.342
Not Using Events or Tokens 54 68.89% 18.96 68.52% -0.534 -0.156 -0.324
Skip Initial Invader Actions 1877 12.27% 40.81 88.49% 0.744 0.1205 0.899
Start of Game Growth 2963 14.61% 40.16 86.67% 0.731 0.1222 0.159
Unlimited Undo 7817 26.43% 36.39 82.95% -0.147 -0.1023 0.372
Using Tokens but Not Events 7412 16.89% 29.19 84.28% 0.254 0.1988 -0.17

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.74%
Boon of Swarming Bedevilment 90.62%
Ever-Multiplying Swarm 85.68%
Guide the Way on Feathered Wings 95.9%
Pursue with Scratches, Pecks, and Stings 93.71%

Terror Level

Terror Level Completed Average Score Win Rate
I 7662 15.67 2.26%
II 11324 30.47 42.04%
III 26648 34.79 89.61%
IV 30792 38.42 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 173
Win: Invaders destroyed (Terror III) 23533
Win: Invaders destroyed (Terror II) 4571
Win: Terror victory (Terror IV) 30407
Game abandoned (v.3.0+) 6164
Lose: Invader deck ran out 127
Lose: Adversary condition 4426
Win: Sacrifice victory 318
Lose: Scenario condition 458
Win: Scenario condition 501
Lose: Blight pool ran out 5482
Lose: Spirit destroyed 266

Number of Players

Score Model: -0.125 Win Model: -0.072
Num. Completed Blight Flip Rate Average Score Win Rate
1 40243 29.5% 36.1 80.16%
2 20377 38.54% 33.7 75.13%
3 8367 40.71% 32.64 74.24%
4 5673 33.67% 34.14 78.86%
5 445 27.19% 25.57 70.11%
6 1321 25.15% 31.66 70.86%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-05 06:17:53 (Pacific Time)