Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 103 17.48% 21.1 57.28% -1.333 -1.1424 -0.033
Blitz 0 790 28.37% 30.0 66.2% -0.701 -0.4839 0.029
Dahan Insurrection 4 531 22.98% 46.77 62.52% -0.582 -0.835 -0.103
Despicable Theft 2 248 24.19% 27.04 58.06% 0.132 0.7186 -0.955
Elemental Invocation 1 366 35.25% 26.86 59.84% -0.368 0.3718 -0.891
Guard the Isle's Heart 0 2669 12.54% 43.41 78.42% 0.483 -0.0787 0.705
Powers Long Forgotten 1 394 41.88% 26.81 56.09% -1.052 -0.292 -0.419
Rituals of Terror 3 688 18.71% 83.17 69.77% 0.855 0.9753 0.705
Rituals of the Destroying Flame 3 174 40.8% 32.59 58.05% -0.674 0.2331 -1.295
Second Wave 0 3997 30.04% 30.63 80.64% 0.357 0.4954 0.512
The Great River 3 208 28.37% 23.71 37.02% -0.96 0.1397 -1.075
Varied Terrains 2 171 32.16% 25.73 54.97% -0.797 -0.0213 -0.007
Ward the Shores 2 389 34.37% 30.23 58.35% -0.366 0.708 -0.949

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1869 36.74 63.46% -0.182 0.0689 -0.002
Aid From Lesser Spirits 1704 37.26 65.08% 0.171 0.1131 0.228
All Things Weaken 2105 34.38 60.1% 0.087 0.4213 -0.166
Attenuated Essence 303 33.04 57.43% 0.197 0.231 -0.275
Back Against the Wall 1649 36.73 63.43% 0.031 0.066 0.038
Blight Corrodes the Spirit 343 34.59 62.68% 0.272 0.489 0.321
Burn Brightest Before the End 300 34.98 61.33% 0.646 0.6562 -0.079
Disintegrating Ecosystem 1861 33.71 61.74% -0.047 0.2973 -0.125
Downward Spiral 2169 34.87 66.94% 0.146 0.2636 0.072
Erosion of Will 1907 36.69 63.14% 0.218 0.4923 -0.028
Intensifying Exploitation 333 33.86 58.86% 0.285 0.4964 -0.11
Invaders Find the Land to Their Liking 1017 38.45 82.99% 0.631 0.0582 0.697
Memory Fades to Dust 2175 35.4 66.8% 0.17 0.4223 0.025
Power Corrodes the Spirit 1988 34.75 65.24% 0.099 0.3038 -0.026
Promising Farmlands 1815 35.52 65.45% 0.43 0.6836 0.061
Shattered Fragments of Power 302 34.68 63.25% 0.392 0.4657 0.136
Slow Dissolution of Will 342 32.27 54.09% 0.011 0.3928 -0.303
Strong Earth Shatters Slowly 691 38.3 86.25% 0.313 -0.3605 0.882
The Border of Life and Death 105 35.49 71.43% 0.739 0.1389 0.199
Thriving Communities 2072 34.8 65.15% 0.081 0.3628 0.078
Thriving Crops 160 33.79 65.0% 0.255 0.1146 0.244
Tipping Point 1 2.0 0.0% 0.0 0.3945 0.0
Unnatural Proliferation 2206 36.14 63.64% 0.131 0.3348 -0.047
Untended Land Crumbles 2121 33.99 63.6% 0.134 0.3241 0.01

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 21184 34.4% 31.85 73.66% -0.061 0.9372 0.104
B 22548 34.14% 32.38 73.85% 0.035 0.9574 0.155
C 23188 33.96% 33.2 74.87% 0.19 0.9189 0.313
D 19312 33.91% 31.61 73.68% 0.064 1.0232 0.115
E 20353 34.73% 33.19 74.37% 0.098 0.9174 0.224
F 17767 34.51% 32.33 74.69% 0.035 0.9169 0.196
G 15523 34.57% 32.46 74.92% 0.003 0.8279 0.284
H 15421 34.46% 32.79 75.05% 0.19 1.0287 0.235
East 3998 30.95% 41.45 67.78% 0.28 1.1547 -0.033
Northeast 2371 29.49% 46.8 67.69% -1.053 -0.3013 -0.845
Northwest 1743 35.99% 33.1 65.92% -0.072 0.8199 -0.902
Southeast 1668 34.14% 32.33 65.83% 0.064 0.9025 -0.335
Southwest 1750 34.52% 30.66 64.11% 0.107 1.4114 -0.992
West 3909 32.9% 39.54 66.21% -0.326 0.6238 -0.668

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 740 0.0% 22.04 75.68% 0.352 1.0808 -1.223
Not Using Events or Tokens 64 69.81% 18.25 67.19% 0.692 1.0378 -0.321
Skip Initial Invader Actions 2154 12.05% 39.69 86.58% 0.992 0.3893 1.112
Start of Game Growth 3414 14.55% 38.79 84.12% 0.498 -0.0058 -0.069
Unlimited Undo 9245 25.79% 34.72 79.21% -0.044 -0.1506 0.346
Using Tokens but Not Events 8983 17.05% 28.87 81.63% 0.238 0.2084 -0.089

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.86%
Boon of Swarming Bedevilment 90.79%
Ever-Multiplying Swarm 86.03%
Guide the Way on Feathered Wings 95.98%
Pursue with Scratches, Pecks, and Stings 93.94%

Terror Level

Terror Level Completed Average Score Win Rate
I 11600 13.42 1.68%
II 13373 30.13 40.48%
III 30550 34.83 89.46%
IV 35258 38.67 99.68%

Results

Result Completed
Win: Invaders destroyed (Terror I) 195
Win: Invaders destroyed (Terror III) 26940
Win: Invaders destroyed (Terror II) 5205
Win: Terror victory (Terror IV) 34732
Game abandoned (v.3.0+) 10431
Lose: Invader deck ran out 152
Lose: Adversary condition 5044
Win: Sacrifice victory 453
Lose: Scenario condition 497
Win: Scenario condition 559
Lose: Blight pool ran out 6259
Lose: Spirit destroyed 314

Number of Players

Score Model: -0.021 Win Model: 0.099
Num. Completed Blight Flip Rate Average Score Win Rate
1 46946 28.77% 34.6 77.17%
2 24666 37.68% 33.08 72.46%
3 10129 40.26% 31.66 72.23%
4 6620 33.9% 32.91 75.95%
5 622 33.06% 26.44 69.77%
6 1798 25.18% 30.07 67.02%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)