Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 34 5.88% 23.03 73.53% -0.436 -0.6252 -0.154
Blitz 0 517 32.68% 34.62 76.4% -0.511 -0.3267 -0.508
Dahan Insurrection 4 383 20.63% 49.58 67.62% -0.387 -0.7017 -0.316
Despicable Theft 2 134 28.36% 34.57 74.63% -1.063 -0.3183 -1.255
Elemental Invocation 1 217 41.01% 32.41 72.35% -0.741 0.0307 -0.418
Guard the Isle's Heart 0 2083 13.0% 46.2 82.48% 0.08 -0.5408 0.311
Powers Long Forgotten 1 233 53.22% 34.03 70.82% -0.351 0.1915 0.136
Rituals of Terror 3 273 33.7% 71.75 76.56% 1.43 1.5365 0.495
Rituals of the Destroying Flame 3 103 52.43% 41.32 71.84% -0.752 0.2191 -1.381
Second Wave 0 2713 31.17% 32.35 85.66% 0.6 0.6676 0.331
The Great River 3 121 38.02% 33.02 49.59% -0.957 0.3409 -0.352
Varied Terrains 2 53 41.51% 32.98 69.81% -0.006 0.5674 0.107
Ward the Shores 2 250 40.73% 35.52 69.6% -1.256 -0.1227 -0.831

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1391 37.99 65.64% 0.214 0.4123 -0.49
Aid From Lesser Spirits 1322 38.29 66.94% 0.861 0.7945 -0.193
All Things Weaken 1548 36.07 63.57% -0.131 0.2364 -0.596
Attenuated Essence 41 30.9 53.66% 0.092 0.1625 -0.953
Back Against the Wall 1266 37.12 63.98% 0.436 0.5052 -0.532
Blight Corrodes the Spirit 36 34.97 58.33% 0.427 0.6837 -0.704
Burn Brightest Before the End 30 31.9 46.67% -0.129 0.046 -1.064
Disintegrating Ecosystem 1406 34.92 63.94% 0.471 0.9098 -0.665
Downward Spiral 1588 36.94 69.96% 0.654 0.9004 -0.34
Erosion of Will 1452 37.38 64.26% 0.874 1.1922 -0.618
Intensifying Exploitation 35 37.14 51.43% 0.118 0.387 -0.381
Invaders Find the Land to Their Liking 741 40.49 88.12% 1.505 0.9951 0.665
Memory Fades to Dust 1617 36.85 70.25% 0.651 1.015 -0.468
Power Corrodes the Spirit 1448 35.88 66.71% 0.128 0.3643 -0.528
Promising Farmlands 1352 37.23 67.97% 0.048 0.5086 -0.41
Shattered Fragments of Power 36 39.42 72.22% 0.885 0.9401 0.748
Slow Dissolution of Will 28 28.21 42.86% -0.243 0.1645 -0.97
Strong Earth Shatters Slowly 530 39.72 90.19% 1.579 0.9366 0.339
The Border of Life and Death 10 43.3 90.0% 1.398 1.0106 -0.041
Thriving Communities 1530 36.41 66.93% 0.429 0.7866 -0.407
Thriving Crops 19 34.11 63.16% 0.492 0.3771 -1.144
Tipping Point 1 2.0 0.0% 0.0 -0.1815 0.0
Unnatural Proliferation 1632 37.29 65.93% 0.323 0.4958 -0.557
Untended Land Crumbles 1556 35.09 65.81% -0.238 0.0106 -0.536

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 13356 35.9% 35.58 82.35% -0.298 0.5351 0.224
B 14446 35.56% 35.93 82.04% -0.311 0.4892 0.208
C 15152 35.5% 36.79 82.81% -0.186 0.4707 0.407
D 12292 35.42% 35.11 82.16% -0.244 0.5497 0.291
E 12997 36.3% 36.85 82.36% 0.026 0.6541 0.353
F 11381 35.72% 35.93 82.66% -0.136 0.5771 0.317
G 10166 35.62% 35.8 82.63% -0.259 0.4796 0.468
H 10121 35.78% 35.94 82.54% -0.051 0.6082 0.267
East 2470 35.44% 41.01 77.25% 0.072 0.6803 0.157
Northeast 1354 35.53% 43.59 77.62% -1.283 -0.5341 -0.45
Northwest 1099 38.39% 37.83 76.71% -0.333 0.4827 -0.963
Southeast 1082 37.57% 36.44 75.88% -0.362 0.3671 0.343
Southwest 1159 38.17% 34.95 73.51% 0.041 1.1057 -1.211
West 2457 37.68% 39.36 74.97% -0.603 0.3459 -0.621

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 392 0.0% 23.09 87.76% -0.569 0.2442 -0.429
Not Using Events or Tokens 33 55.56% 21.7 81.82% 0.0 0.3366 -0.405
Skip Initial Invader Actions 1458 12.42% 41.44 93.0% 0.861 0.228 1.298
Start of Game Growth 2324 14.77% 41.7 91.52% 0.09 -0.1998 0.209
Unlimited Undo 6340 27.78% 38.74 88.36% -0.144 -0.1414 0.349
Using Tokens but Not Events 5702 16.67% 31.17 90.67% 0.191 0.1169 -0.083

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.46%
Boon of Swarming Bedevilment 90.48%
Ever-Multiplying Swarm 84.98%
Guide the Way on Feathered Wings 95.74%
Pursue with Scratches, Pecks, and Stings 93.43%

Terror Level

Terror Level Completed Average Score Win Rate
I 3128 20.63 4.16%
II 8901 31.02 44.77%
III 22350 34.75 90.0%
IV 25931 38.05 99.69%

Results

Result Completed
Win: Invaders destroyed (Terror I) 130
Win: Invaders destroyed (Terror III) 19818
Win: Invaders destroyed (Terror II) 3823
Win: Terror victory (Terror IV) 25689
Game abandoned (v.3.0+) 1262
Lose: Invader deck ran out 105
Lose: Adversary condition 3691
Win: Sacrifice victory 188
Lose: Scenario condition 409
Win: Scenario condition 433
Lose: Blight pool ran out 4546
Lose: Spirit destroyed 216

Number of Players

Score Model: 0.011 Win Model: 0.123
Num. Completed Blight Flip Rate Average Score Win Rate
1 32507 30.44% 38.37 85.24%
2 15926 40.31% 35.44 80.24%
3 6211 42.08% 35.09 79.36%
4 4681 33.0% 35.76 82.44%
5 221 23.61% 28.69 85.52%
6 764 28.8% 35.48 80.63%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-07 04:03:52 (Pacific Time)