Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 74 17.57% 23.5 60.81% -0.667 -0.6889 0.1
Blitz 0 681 29.1% 31.82 69.75% -0.76 -0.4765 -0.095
Dahan Insurrection 4 479 21.92% 47.63 63.26% -0.544 -0.697 -0.19
Despicable Theft 2 196 26.53% 28.06 59.69% -1.182 -0.2906 -1.162
Elemental Invocation 1 288 39.24% 28.25 63.54% -0.474 0.463 -0.748
Guard the Isle's Heart 0 2415 12.66% 44.31 79.67% 0.076 -0.5746 0.515
Powers Long Forgotten 1 308 45.45% 29.37 61.36% -0.049 0.8976 0.049
Rituals of Terror 3 452 24.55% 79.15 71.9% 0.761 0.8137 0.672
Rituals of the Destroying Flame 3 137 45.26% 36.0 63.5% -1.046 0.1142 -1.353
Second Wave 0 3340 30.21% 31.26 83.14% 0.268 0.3102 0.451
The Great River 3 173 31.21% 26.0 39.31% -1.842 -0.4186 -0.864
Varied Terrains 2 119 32.77% 28.24 60.5% -0.261 0.5132 -0.023
Ward the Shores 2 323 36.45% 31.8 61.3% -1.006 0.0348 -0.91

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1636 37.6 65.04% 0.675 0.8667 -0.119
Aid From Lesser Spirits 1513 37.52 65.43% -0.359 -0.4114 0.054
All Things Weaken 1834 34.93 61.01% 0.137 0.4232 -0.316
Attenuated Essence 160 35.06 57.5% 0.497 0.6011 -0.381
Back Against the Wall 1470 36.9 63.74% 0.165 0.2276 -0.168
Blight Corrodes the Spirit 171 33.38 60.82% 0.44 0.6554 -0.225
Burn Brightest Before the End 174 33.59 59.2% 0.046 0.2351 -0.584
Disintegrating Ecosystem 1647 34.17 62.05% -0.582 -0.1582 -0.307
Downward Spiral 1898 35.47 68.39% 0.348 0.4778 -0.041
Erosion of Will 1680 36.9 63.63% 0.159 0.4557 -0.219
Intensifying Exploitation 182 35.43 58.79% 0.024 0.2601 -0.074
Invaders Find the Land to Their Liking 870 39.41 85.17% 0.354 -0.1444 0.848
Memory Fades to Dust 1891 36.13 68.32% 0.565 0.8021 -0.164
Power Corrodes the Spirit 1743 35.04 66.09% 0.144 0.3703 -0.183
Promising Farmlands 1603 35.96 65.63% -0.212 0.0809 -0.098
Shattered Fragments of Power 148 36.22 64.19% 0.172 0.3862 0.357
Slow Dissolution of Will 190 32.09 52.11% 0.263 0.6458 -0.604
Strong Earth Shatters Slowly 609 39.4 88.34% 1.074 0.4797 0.815
The Border of Life and Death 60 36.1 71.67% 0.084 -0.4535 0.132
Thriving Communities 1816 35.48 65.97% 0.216 0.5518 -0.088
Thriving Crops 93 35.18 65.59% 0.238 0.1993 -0.025
Tipping Point 1 2.0 0.0% 0.0 0.0 0.0
Unnatural Proliferation 1939 36.68 64.36% 0.224 0.3576 -0.185
Untended Land Crumbles 1847 34.15 64.1% 0.348 0.7897 -0.189

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 17441 34.9% 33.19 76.8% -0.042 0.8195 0.162
B 18644 34.54% 33.65 76.78% 0.011 0.8351 0.128
C 19327 34.58% 34.44 77.74% -0.18 0.5064 0.328
D 15901 34.21% 32.96 76.93% -0.057 0.754 0.186
E 16731 35.39% 34.61 77.23% 0.187 0.8638 0.255
F 14594 34.82% 33.56 77.48% -0.181 0.6295 0.252
G 12948 34.54% 33.65 77.81% -0.062 0.7718 0.324
H 12802 34.7% 33.96 77.96% -0.227 0.5541 0.245
East 3208 32.49% 40.54 70.79% 0.012 0.8562 -0.001
Northeast 1818 31.64% 44.69 70.85% -0.482 0.3092 -0.505
Northwest 1398 36.04% 34.76 69.46% -0.036 0.7811 -0.958
Southeast 1395 34.63% 33.56 68.82% -0.442 0.4206 -0.224
Southwest 1478 35.31% 32.1 67.12% -0.644 0.6547 -1.075
West 3163 34.49% 38.83 69.05% 0.095 1.1022 -0.618

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 550 0.0% 21.23 75.27% 0.265 1.0648 -1.41
Not Using Events or Tokens 54 68.89% 18.96 68.52% -0.584 -0.1924 -0.321
Skip Initial Invader Actions 1864 12.29% 40.77 88.47% 0.524 -0.0776 0.878
Start of Game Growth 2941 14.49% 40.15 86.77% 0.589 0.0109 0.174
Unlimited Undo 7763 26.39% 36.48 83.18% 0.017 0.0598 0.387
Using Tokens but Not Events 7349 16.79% 29.25 84.6% 0.327 0.2697 -0.106

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.73%
Boon of Swarming Bedevilment 90.62%
Ever-Multiplying Swarm 85.66%
Guide the Way on Feathered Wings 95.89%
Pursue with Scratches, Pecks, and Stings 93.69%

Terror Level

Terror Level Completed Average Score Win Rate
I 7528 15.76 2.27%
II 11258 30.48 42.16%
III 26516 34.78 89.62%
IV 30655 38.41 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 171
Win: Invaders destroyed (Terror III) 23416
Win: Invaders destroyed (Terror II) 4556
Win: Terror victory (Terror IV) 30279
Game abandoned (v.3.0+) 6022
Lose: Invader deck ran out 127
Lose: Adversary condition 4401
Win: Sacrifice victory 310
Lose: Scenario condition 457
Win: Scenario condition 501
Lose: Blight pool ran out 5452
Lose: Spirit destroyed 265

Number of Players

Score Model: -0.091 Win Model: 0.064
Num. Completed Blight Flip Rate Average Score Win Rate
1 40050 29.54% 36.14 80.23%
2 20226 38.59% 33.73 75.3%
3 8288 40.76% 32.69 74.52%
4 5639 33.6% 34.19 79.0%
5 442 26.68% 25.52 70.14%
6 1312 25.1% 31.73 70.96%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-01 05:07:46 (Pacific Time)