Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 29 3.45% 25.31 79.31% -0.222 -0.3743 -0.193
Blitz 0 501 33.13% 35.13 78.04% -0.249 -0.0214 -0.489
Dahan Insurrection 4 372 20.7% 49.77 68.01% -1.11 -1.2884 -0.322
Despicable Theft 2 125 30.4% 35.98 78.4% -0.522 0.1943 -0.968
Elemental Invocation 1 204 41.18% 33.62 75.49% -0.313 0.4311 -0.312
Guard the Isle's Heart 0 2035 12.86% 46.43 83.05% -0.123 -0.7001 0.32
Powers Long Forgotten 1 224 54.02% 34.98 73.21% -0.191 0.3272 0.105
Rituals of Terror 3 261 34.5% 72.2 78.16% 1.818 1.7959 0.596
Rituals of the Destroying Flame 3 99 54.55% 42.31 73.74% -0.82 0.1344 -1.417
Second Wave 0 2623 31.27% 32.5 85.86% 0.288 0.3893 0.302
The Great River 3 117 37.61% 33.18 49.57% -1.114 0.2445 -0.4
Varied Terrains 2 36 41.67% 34.25 72.22% -0.15 0.459 0.067
Ward the Shores 2 239 41.35% 36.61 72.8% -0.479 0.5863 -0.729

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1364 38.02 65.84% -0.204 0.2534 -0.566
Aid From Lesser Spirits 1299 38.31 66.74% 0.132 0.4181 -0.278
All Things Weaken 1507 36.15 63.64% -0.787 -0.1488 -0.664
Attenuated Essence 21 30.76 61.9% -0.203 0.2696 -0.313
Back Against the Wall 1246 37.15 64.04% 0.274 0.6592 -0.601
Blight Corrodes the Spirit 18 34.89 61.11% -0.129 0.5769 -0.375
Burn Brightest Before the End 15 32.4 53.33% -0.352 0.2628 -0.597
Disintegrating Ecosystem 1379 35.07 64.1% 0.142 0.834 -0.734
Downward Spiral 1553 37.17 70.12% 0.189 0.7027 -0.4
Erosion of Will 1415 37.45 63.89% -0.138 0.524 -0.707
Intensifying Exploitation 16 36.75 43.75% -0.308 0.3779 -0.153
Invaders Find the Land to Their Liking 725 40.55 88.14% 1.103 0.7619 0.574
Memory Fades to Dust 1589 37.0 70.36% 0.193 0.8345 -0.534
Power Corrodes the Spirit 1404 36.13 67.09% -0.19 0.2877 -0.611
Promising Farmlands 1306 37.49 68.15% -0.366 0.4047 -0.484
Shattered Fragments of Power 29 37.9 75.86% 0.644 1.1257 0.597
Slow Dissolution of Will 17 39.35 58.82% 0.106 0.8909 -0.615
Strong Earth Shatters Slowly 517 39.59 90.14% 1.358 0.6917 0.243
The Border of Life and Death 4 34.75 75.0% 0.142 0.2837 -0.281
Thriving Communities 1495 36.34 66.82% -0.144 0.5389 -0.499
Thriving Crops 8 27.75 62.5% -0.153 0.2803 -0.929
Tipping Point 1 2.0 0.0% 0.0 -0.1046 0.0
Unnatural Proliferation 1597 37.41 66.25% 0.136 0.6276 -0.627
Untended Land Crumbles 1512 35.34 66.67% 0.035 0.589 -0.588

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 12886 36.07% 35.92 83.14% -0.437 0.4568 0.246
B 13832 35.86% 36.44 83.15% -0.317 0.4736 0.233
C 14606 35.73% 37.13 83.61% -0.294 0.3405 0.396
D 11839 35.56% 35.44 82.89% -0.411 0.4285 0.307
E 12538 36.47% 37.19 83.1% -0.051 0.6111 0.354
F 10999 36.02% 36.27 83.35% -0.267 0.4772 0.291
G 9781 35.63% 36.18 83.54% -0.253 0.5136 0.521
H 9736 36.01% 36.27 83.36% -0.28 0.4154 0.273
East 2386 35.97% 41.48 78.42% -0.278 0.4455 0.109
Northeast 1296 36.2% 44.0 78.94% -1.275 -0.3693 -0.478
Northwest 1046 39.19% 38.59 78.39% -0.567 0.066 -0.879
Southeast 1050 38.15% 36.97 76.95% 0.024 0.7034 0.401
Southwest 1121 38.85% 35.35 74.22% -0.664 0.6079 -1.224
West 2371 38.42% 39.78 75.96% -0.184 0.8626 -0.624

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 386 0.0% 23.06 87.82% -1.107 -0.0649 -0.442
Not Using Events or Tokens 33 55.56% 21.7 81.82% 0.121 0.4027 -0.432
Skip Initial Invader Actions 1415 12.18% 41.64 93.57% 0.652 0.1374 1.101
Start of Game Growth 2254 14.57% 41.99 92.32% 0.124 -0.2571 0.212
Unlimited Undo 6127 27.77% 39.19 89.39% 0.062 -0.031 0.368
Using Tokens but Not Events 5516 16.69% 31.29 91.24% -0.044 -0.0906 -0.134

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.42%
Boon of Swarming Bedevilment 90.53%
Ever-Multiplying Swarm 84.89%
Guide the Way on Feathered Wings 95.71%
Pursue with Scratches, Pecks, and Stings 93.39%

Terror Level

Terror Level Completed Average Score Win Rate
I 2571 21.53 4.94%
II 8590 31.06 45.1%
III 21791 34.72 90.05%
IV 25357 37.99 99.68%

Results

Result Completed
Win: Invaders destroyed (Terror I) 127
Win: Invaders destroyed (Terror III) 19329
Win: Invaders destroyed (Terror II) 3715
Win: Terror victory (Terror IV) 25122
Game abandoned (v.3.0+) 668
Lose: Invader deck ran out 101
Lose: Adversary condition 3584
Win: Sacrifice victory 181
Lose: Scenario condition 399
Win: Scenario condition 427
Lose: Blight pool ran out 4446
Lose: Spirit destroyed 210

Number of Players

Score Model: -0.151 Win Model: 0.082
Num. Completed Blight Flip Rate Average Score Win Rate
1 31572 30.62% 38.73 86.02%
2 15337 40.54% 35.82 81.15%
3 5960 42.52% 35.48 80.18%
4 4559 32.9% 35.99 82.85%
5 206 24.38% 29.18 86.41%
6 675 29.34% 36.28 83.26%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-20 14:08:36 (Pacific Time)