Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 63 19.05% 25.48 66.67% -0.994 -1.0432 -0.001
Blitz 0 655 29.34% 32.46 71.45% -0.284 -0.0934 -0.14
Dahan Insurrection 4 465 21.94% 48.51 64.3% -0.118 -0.3581 -0.165
Despicable Theft 2 189 26.98% 28.92 61.38% -0.942 -0.2025 -1.16
Elemental Invocation 1 277 39.35% 28.57 64.26% -1.109 -0.0793 -0.765
Guard the Isle's Heart 0 2362 12.65% 44.62 80.14% 0.116 -0.6402 0.517
Powers Long Forgotten 1 300 46.67% 29.54 61.33% -0.837 0.068 0.052
Rituals of Terror 3 414 25.55% 78.86 72.71% 1.969 1.9888 0.639
Rituals of the Destroying Flame 3 127 48.03% 38.52 67.72% -0.644 0.5917 -1.149
Second Wave 0 3256 30.44% 31.42 83.51% 0.366 0.4077 0.512
The Great River 3 166 31.93% 27.03 40.96% -1.331 0.0441 -0.862
Varied Terrains 2 107 32.71% 28.23 60.75% -0.582 0.3114 -0.043
Ward the Shores 2 313 36.98% 32.39 62.3% -0.859 0.1935 -0.923

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1607 37.76 65.09% 1.261 1.3739 -0.128
Aid From Lesser Spirits 1480 37.75 65.95% 0.006 -0.076 0.052
All Things Weaken 1795 35.0 61.28% -0.297 0.0536 -0.322
Attenuated Essence 134 34.84 55.97% 0.481 0.6074 -0.408
Back Against the Wall 1441 37.07 63.98% 0.442 0.5121 -0.175
Blight Corrodes the Spirit 152 34.61 62.5% 0.979 1.1732 -0.129
Burn Brightest Before the End 153 34.74 60.78% 0.671 0.7464 -0.535
Disintegrating Ecosystem 1609 34.41 62.65% 0.188 0.5056 -0.313
Downward Spiral 1837 35.73 68.64% 0.167 0.3527 -0.035
Erosion of Will 1637 37.18 64.2% 0.78 1.0304 -0.237
Intensifying Exploitation 161 35.21 59.01% 0.689 0.9202 -0.192
Invaders Find the Land to Their Liking 855 39.74 85.85% 1.054 0.5281 0.868
Memory Fades to Dust 1857 36.2 68.44% 0.978 1.2963 -0.178
Power Corrodes the Spirit 1694 35.18 66.29% 0.682 0.9601 -0.188
Promising Farmlands 1558 36.13 66.17% -0.261 0.0783 -0.129
Shattered Fragments of Power 132 37.57 67.42% 0.601 0.7238 0.37
Slow Dissolution of Will 175 31.62 51.43% 0.382 0.7813 -0.681
Strong Earth Shatters Slowly 603 39.37 88.39% 1.386 0.68 0.763
The Border of Life and Death 56 36.8 75.0% 0.472 0.1463 0.212
Thriving Communities 1762 35.69 66.17% 0.359 0.6881 -0.094
Thriving Crops 84 35.32 66.67% 0.846 0.7813 -0.126
Tipping Point 1 2.0 0.0% 0.0 0.5165 0.0
Unnatural Proliferation 1897 36.75 64.36% 0.49 0.6662 -0.218
Untended Land Crumbles 1806 34.22 64.06% 0.251 0.5573 -0.218

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 16827 34.92% 33.52 77.59% 0.084 1.0376 0.16
B 18047 34.64% 33.93 77.32% -0.038 0.8402 0.117
C 18672 34.76% 34.81 78.46% 0.104 0.8473 0.343
D 15361 34.36% 33.24 77.61% -0.084 0.8275 0.188
E 16172 35.54% 34.94 77.89% 0.086 0.8409 0.243
F 14119 34.91% 33.94 78.19% -0.043 0.8022 0.245
G 12525 34.57% 33.94 78.33% -0.105 0.7275 0.329
H 12401 34.8% 34.35 78.65% -0.201 0.6313 0.253
East 3069 32.74% 40.79 71.95% 0.413 1.3427 0.017
Northeast 1727 31.84% 44.74 72.03% 0.285 1.0705 -0.498
Northwest 1340 36.49% 35.57 71.12% -0.481 0.4032 -0.968
Southeast 1333 34.89% 34.24 70.22% -0.799 0.0654 -0.169
Southwest 1422 35.29% 32.7 68.42% -0.215 1.1539 -1.028
West 3027 34.87% 39.04 70.23% -0.075 0.9468 -0.58

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 524 0.0% 20.53 75.38% -0.736 0.0923 -1.565
Not Using Events or Tokens 51 68.89% 19.2 72.55% 0.759 1.204 -0.332
Skip Initial Invader Actions 1821 12.31% 40.99 88.85% 0.803 0.2304 0.854
Start of Game Growth 2868 14.37% 40.4 87.17% 0.473 -0.0374 0.192
Unlimited Undo 7594 26.39% 36.72 83.68% -0.106 -0.0822 0.378
Using Tokens but Not Events 7111 16.79% 29.4 85.14% 0.09 0.091 -0.075

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.69%
Boon of Swarming Bedevilment 90.55%
Ever-Multiplying Swarm 85.54%
Guide the Way on Feathered Wings 95.89%
Pursue with Scratches, Pecks, and Stings 93.64%

Terror Level

Terror Level Completed Average Score Win Rate
I 6869 16.29 2.45%
II 10859 30.55 42.45%
III 25934 34.77 89.66%
IV 29955 38.36 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 168
Win: Invaders destroyed (Terror III) 22907
Win: Invaders destroyed (Terror II) 4427
Win: Terror victory (Terror IV) 29603
Game abandoned (v.3.0+) 5291
Lose: Invader deck ran out 126
Lose: Adversary condition 4314
Win: Sacrifice victory 287
Lose: Scenario condition 451
Win: Scenario condition 494
Lose: Blight pool ran out 5289
Lose: Spirit destroyed 260

Number of Players

Score Model: 0.034 Win Model: 0.187
Num. Completed Blight Flip Rate Average Score Win Rate
1 38990 29.67% 36.45 80.82%
2 19552 38.8% 33.98 75.91%
3 7941 40.81% 32.99 75.14%
4 5488 33.61% 34.51 79.72%
5 411 26.75% 26.04 72.51%
6 1235 25.12% 32.42 72.15%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-10 05:47:36 (Pacific Time)