Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 26 3.85% 25.42 80.77% -0.034 -0.2177 -0.165
Blitz 0 495 33.33% 35.22 78.38% -0.126 0.1648 -0.537
Dahan Insurrection 4 368 20.65% 50.13 68.75% -0.815 -0.9939 -0.321
Despicable Theft 2 123 30.89% 36.57 79.67% -0.461 0.1939 -0.989
Elemental Invocation 1 200 41.5% 33.59 75.5% -0.611 0.2153 -0.453
Guard the Isle's Heart 0 2024 12.78% 46.56 83.3% -0.018 -0.5173 0.284
Powers Long Forgotten 1 219 54.79% 35.48 73.97% -0.08 0.3301 0.095
Rituals of Terror 3 252 35.74% 70.14 77.78% 0.421 0.3044 0.495
Rituals of the Destroying Flame 3 98 54.08% 42.31 73.47% -1.202 -0.4266 -1.445
Second Wave 0 2600 31.36% 32.54 85.88% 0.054 0.1698 0.281
The Great River 3 115 37.39% 33.34 49.57% -1.274 0.164 -0.418
Varied Terrains 2 29 41.38% 36.55 75.86% -0.174 0.3188 0.057
Ward the Shores 2 233 40.69% 37.06 73.82% -0.382 0.5311 -0.753

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1353 38.1 65.93% -0.544 0.1216 -0.592
Aid From Lesser Spirits 1291 38.4 66.92% 0.16 0.6241 -0.304
All Things Weaken 1498 36.29 63.82% -0.771 0.0416 -0.689
Attenuated Essence 13 27.31 46.15% -0.78 -0.1351 -0.356
Back Against the Wall 1243 37.16 64.04% 0.109 0.656 -0.637
Blight Corrodes the Spirit 13 31.69 53.85% -0.455 0.4648 -0.443
Burn Brightest Before the End 9 36.67 77.78% 0.32 1.1124 0.558
Disintegrating Ecosystem 1362 35.04 63.95% -0.172 0.6845 -0.784
Downward Spiral 1535 37.23 70.29% -0.012 0.6664 -0.45
Erosion of Will 1403 37.49 63.93% -0.257 0.5494 -0.743
Intensifying Exploitation 11 30.91 36.36% -0.921 0.0226 -0.534
Invaders Find the Land to Their Liking 723 40.55 88.11% 0.731 0.4773 0.542
Memory Fades to Dust 1578 37.07 70.47% 0.285 1.1116 -0.564
Power Corrodes the Spirit 1391 36.17 67.07% -0.406 0.2325 -0.64
Promising Farmlands 1294 37.58 68.47% -0.286 0.6095 -0.521
Shattered Fragments of Power 20 38.3 80.0% 0.683 1.3308 0.521
Slow Dissolution of Will 11 37.09 45.45% -0.255 0.7275 -0.809
Strong Earth Shatters Slowly 515 39.55 90.1% 1.306 0.8137 0.215
The Border of Life and Death 3 25.0 66.67% -0.124 0.0818 -0.582
Thriving Communities 1488 36.4 66.94% -0.177 0.705 -0.533
Thriving Crops 6 33.17 66.67% -0.219 0.3334 -0.572
Tipping Point 1 2.0 0.0% 0.0 -0.0878 0.0
Unnatural Proliferation 1583 37.56 66.46% 0.342 1.0093 -0.633
Untended Land Crumbles 1505 35.38 66.78% -0.286 0.4461 -0.611

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 12750 36.17% 36.06 83.44% -0.186 0.7184 0.245
B 13654 35.92% 36.56 83.41% -0.349 0.4495 0.23
C 14450 35.79% 37.22 83.81% -0.315 0.3351 0.406
D 11713 35.68% 35.58 83.24% -0.135 0.7152 0.311
E 12402 36.5% 37.27 83.29% 0.018 0.7151 0.352
F 10862 36.08% 36.39 83.56% -0.184 0.5857 0.298
G 9653 35.66% 36.32 83.82% -0.281 0.4923 0.518
H 9611 35.99% 36.4 83.64% -0.178 0.5428 0.29
East 2338 36.2% 41.53 79.08% -0.1 0.6816 0.099
Northeast 1262 36.46% 43.89 79.64% -0.894 0.0606 -0.399
Northwest 1020 39.41% 39.08 79.31% -0.846 -0.2359 -0.864
Southeast 1032 38.23% 37.11 77.42% -0.145 0.5245 0.385
Southwest 1105 38.78% 35.63 74.66% -0.589 0.6945 -1.26
West 2334 38.52% 40.05 76.52% -0.276 0.8279 -0.617

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 384 0.0% 23.17 88.28% -0.97 0.231 -0.452
Not Using Events or Tokens 33 55.56% 21.7 81.82% 0.11 0.354 -0.443
Skip Initial Invader Actions 1402 12.15% 41.73 93.72% 0.478 -0.0989 1.201
Start of Game Growth 2232 14.53% 42.08 92.56% -0.048 -0.5069 0.242
Unlimited Undo 6056 27.85% 39.4 89.83% 0.238 0.0603 0.383
Using Tokens but Not Events 5447 16.75% 31.41 91.59% -0.041 -0.0804 -0.155

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.42%
Boon of Swarming Bedevilment 90.52%
Ever-Multiplying Swarm 84.86%
Guide the Way on Feathered Wings 95.71%
Pursue with Scratches, Pecks, and Stings 93.37%

Terror Level

Terror Level Completed Average Score Win Rate
I 2400 21.84 5.29%
II 8491 31.08 45.19%
III 21617 34.71 90.09%
IV 25182 37.98 99.69%

Results

Result Completed
Win: Invaders destroyed (Terror I) 127
Win: Invaders destroyed (Terror III) 19182
Win: Invaders destroyed (Terror II) 3679
Win: Terror victory (Terror IV) 24957
Game abandoned (v.3.0+) 476
Lose: Invader deck ran out 100
Lose: Adversary condition 3555
Win: Sacrifice victory 173
Lose: Scenario condition 394
Win: Scenario condition 425
Lose: Blight pool ran out 4415
Lose: Spirit destroyed 207

Number of Players

Score Model: -0.147 Win Model: 0.17
Num. Completed Blight Flip Rate Average Score Win Rate
1 31284 30.65% 38.84 86.29%
2 15165 40.65% 35.91 81.47%
3 5887 42.51% 35.6 80.4%
4 4512 32.82% 36.07 82.96%
5 200 25.0% 29.38 87.0%
6 642 30.08% 36.71 84.42%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-16 03:06:06 (Pacific Time)