Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 30 3.33% 25.33 80.0% 0.006 -0.147 -0.154
Blitz 0 504 32.93% 35.21 77.98% -0.218 -0.0339 -0.476
Dahan Insurrection 4 375 20.53% 49.58 67.73% -0.994 -1.1595 -0.321
Despicable Theft 2 126 30.16% 35.7 77.78% -0.638 0.0447 -1.092
Elemental Invocation 1 205 40.98% 33.46 75.12% -0.367 0.3269 -0.304
Guard the Isle's Heart 0 2041 12.83% 46.39 83.0% -0.038 -0.6393 0.323
Powers Long Forgotten 1 228 53.51% 34.44 71.93% -0.512 -0.0036 0.106
Rituals of Terror 3 263 34.23% 72.29 77.95% 1.998 1.9254 0.559
Rituals of the Destroying Flame 3 100 54.0% 41.89 73.0% -0.852 0.0531 -1.405
Second Wave 0 2642 31.31% 32.47 85.81% 0.268 0.3318 0.305
The Great River 3 117 37.61% 33.18 49.57% -0.854 0.516 -0.395
Varied Terrains 2 36 41.67% 34.25 72.22% 0.008 0.4987 0.07
Ward the Shores 2 240 41.18% 36.45 72.5% -0.554 0.5878 -0.706

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1368 38.06 65.86% -0.083 0.2807 -0.551
Aid From Lesser Spirits 1302 38.35 66.82% 0.335 0.536 -0.265
All Things Weaken 1511 36.14 63.6% -0.764 -0.2069 -0.657
Attenuated Essence 24 28.79 54.17% -0.271 0.13 -0.89
Back Against the Wall 1250 37.18 64.08% 0.328 0.637 -0.588
Blight Corrodes the Spirit 20 33.3 55.0% -0.24 0.3934 -0.363
Burn Brightest Before the End 18 33.33 55.56% -0.237 0.2381 -0.436
Disintegrating Ecosystem 1381 35.04 64.08% 0.222 0.8722 -0.725
Downward Spiral 1561 37.13 70.15% 0.402 0.8552 -0.385
Erosion of Will 1421 37.45 63.9% 0.094 0.6891 -0.679
Intensifying Exploitation 20 38.05 50.0% -0.187 0.3979 -0.348
Invaders Find the Land to Their Liking 727 40.5 88.17% 1.107 0.6855 0.581
Memory Fades to Dust 1592 37.0 70.41% 0.282 0.8729 -0.518
Power Corrodes the Spirit 1411 36.05 66.97% -0.183 0.2172 -0.596
Promising Farmlands 1315 37.45 68.06% -0.226 0.4809 -0.469
Shattered Fragments of Power 30 38.93 76.67% 0.85 1.1878 0.709
Slow Dissolution of Will 18 37.17 55.56% 0.009 0.7327 -0.597
Strong Earth Shatters Slowly 517 39.59 90.14% 1.328 0.6662 0.257
The Border of Life and Death 4 34.75 75.0% 0.223 0.2706 -0.277
Thriving Communities 1501 36.36 66.89% -0.12 0.503 -0.483
Thriving Crops 9 24.67 55.56% -0.304 0.0222 -1.05
Tipping Point 1 2.0 0.0% 0.0 -0.1196 0.0
Unnatural Proliferation 1602 37.37 66.17% 0.147 0.5809 -0.618
Untended Land Crumbles 1523 35.28 66.58% -0.048 0.43 -0.574

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 12974 36.01% 35.86 83.04% -0.427 0.4466 0.248
B 13945 35.82% 36.35 82.98% -0.333 0.4477 0.229
C 14715 35.67% 37.06 83.43% -0.362 0.2878 0.405
D 11929 35.54% 35.36 82.7% -0.469 0.3635 0.305
E 12622 36.39% 37.11 82.94% -0.143 0.5053 0.353
F 11074 35.92% 36.19 83.21% -0.33 0.4112 0.296
G 9865 35.6% 36.06 83.3% -0.415 0.3465 0.499
H 9798 35.92% 36.21 83.24% -0.264 0.4247 0.272
East 2400 35.85% 41.39 78.17% -0.228 0.4359 0.131
Northeast 1306 36.0% 43.91 78.64% -1.391 -0.4839 -0.47
Northwest 1053 39.03% 38.48 78.16% -0.715 -0.0726 -0.939
Southeast 1053 38.13% 36.93 76.92% -0.064 0.6503 0.404
Southwest 1124 38.83% 35.34 74.29% -0.598 0.6001 -1.213
West 2385 38.28% 39.73 75.81% -0.269 0.7631 -0.623

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 386 0.0% 23.06 87.82% -1.309 -0.3047 -0.44
Not Using Events or Tokens 33 55.56% 21.7 81.82% 0.0 0.2781 -0.428
Skip Initial Invader Actions 1419 12.15% 41.63 93.59% 0.595 0.0867 1.139
Start of Game Growth 2262 14.61% 42.02 92.35% 0.352 -0.0389 0.223
Unlimited Undo 6162 27.74% 39.13 89.27% 0.022 -0.0431 0.36
Using Tokens but Not Events 5556 16.67% 31.26 91.13% 0.053 -0.0008 -0.135

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.44%
Boon of Swarming Bedevilment 90.52%
Ever-Multiplying Swarm 84.91%
Guide the Way on Feathered Wings 95.72%
Pursue with Scratches, Pecks, and Stings 93.4%

Terror Level

Terror Level Completed Average Score Win Rate
I 2668 21.37 4.76%
II 8652 31.06 45.08%
III 21896 34.72 90.04%
IV 25442 38.0 99.69%

Results

Result Completed
Win: Invaders destroyed (Terror I) 127
Win: Invaders destroyed (Terror III) 19422
Win: Invaders destroyed (Terror II) 3740
Win: Terror victory (Terror IV) 25206
Game abandoned (v.3.0+) 779
Lose: Invader deck ran out 101
Lose: Adversary condition 3599
Win: Sacrifice victory 182
Lose: Scenario condition 400
Win: Scenario condition 428
Lose: Blight pool ran out 4464
Lose: Spirit destroyed 210

Number of Players

Score Model: -0.123 Win Model: 0.082
Num. Completed Blight Flip Rate Average Score Win Rate
1 31725 30.56% 38.65 85.88%
2 15429 40.52% 35.75 80.99%
3 6007 42.32% 35.44 80.07%
4 4598 32.95% 35.89 82.67%
5 208 24.63% 29.29 86.54%
6 691 29.09% 36.05 82.92%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-23 03:54:00 (Pacific Time)