Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 30 3.33% 25.33 80.0% 0.046 -0.0956 -0.155
Blitz 0 505 32.87% 35.14 77.82% -0.336 -0.1536 -0.474
Dahan Insurrection 4 376 20.48% 49.58 67.82% -0.964 -1.1404 -0.321
Despicable Theft 2 126 30.16% 35.7 77.78% -0.617 0.0743 -1.089
Elemental Invocation 1 208 41.83% 33.06 74.04% -0.726 -0.0052 -0.302
Guard the Isle's Heart 0 2046 12.89% 46.42 82.99% 0.049 -0.5442 0.328
Powers Long Forgotten 1 229 53.71% 34.38 71.62% -0.528 -0.0558 0.109
Rituals of Terror 3 265 33.97% 71.91 77.74% 1.747 1.6541 0.559
Rituals of the Destroying Flame 3 100 54.0% 41.89 73.0% -0.867 0.059 -1.404
Second Wave 0 2651 31.28% 32.48 85.78% 0.342 0.4188 0.306
The Great River 3 118 38.14% 33.16 50.0% -0.66 0.6754 -0.396
Varied Terrains 2 36 41.67% 34.25 72.22% 0.054 0.545 0.07
Ward the Shores 2 240 41.18% 36.45 72.5% -0.558 0.5949 -0.703

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1369 38.08 65.89% -0.008 0.3419 -0.544
Aid From Lesser Spirits 1303 38.36 66.85% 0.352 0.5268 -0.262
All Things Weaken 1514 36.14 63.61% -0.737 -0.2005 -0.654
Attenuated Essence 24 28.79 54.17% -0.266 0.1077 -0.887
Back Against the Wall 1251 37.17 64.11% 0.364 0.6471 -0.585
Blight Corrodes the Spirit 21 34.1 57.14% -0.115 0.4679 -0.363
Burn Brightest Before the End 19 33.42 57.89% -0.132 0.3357 -0.422
Disintegrating Ecosystem 1385 34.97 64.04% 0.221 0.8482 -0.729
Downward Spiral 1565 37.08 70.03% 0.346 0.7748 -0.383
Erosion of Will 1423 37.43 63.88% 0.115 0.6888 -0.684
Intensifying Exploitation 21 36.9 47.62% -0.281 0.284 -0.35
Invaders Find the Land to Their Liking 728 40.53 88.19% 1.275 0.8262 0.583
Memory Fades to Dust 1592 37.0 70.41% 0.349 0.9112 -0.516
Power Corrodes the Spirit 1418 36.07 67.07% -0.036 0.3406 -0.589
Promising Farmlands 1315 37.45 68.06% -0.246 0.4465 -0.467
Shattered Fragments of Power 32 38.81 75.0% 0.788 1.1065 0.768
Slow Dissolution of Will 18 37.17 55.56% 0.024 0.7287 -0.593
Strong Earth Shatters Slowly 518 39.64 90.15% 1.472 0.8044 0.26
The Border of Life and Death 4 34.75 75.0% 0.24 0.2707 -0.278
Thriving Communities 1501 36.36 66.89% -0.149 0.4623 -0.482
Thriving Crops 13 27.38 61.54% -0.018 0.2774 -1.045
Tipping Point 1 2.0 0.0% 0.0 -0.1217 0.0
Unnatural Proliferation 1606 37.34 66.06% 0.103 0.5151 -0.624
Untended Land Crumbles 1523 35.28 66.58% -0.047 0.4048 -0.572

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 13006 35.99% 35.83 82.95% -0.497 0.3631 0.241
B 13981 35.81% 36.33 82.94% -0.361 0.4102 0.228
C 14738 35.65% 37.05 83.42% -0.408 0.2344 0.406
D 11957 35.54% 35.34 82.65% -0.524 0.2911 0.301
E 12643 36.37% 37.08 82.88% -0.211 0.4268 0.352
F 11095 35.9% 36.16 83.16% -0.309 0.4204 0.297
G 9885 35.59% 36.06 83.32% -0.389 0.3589 0.501
H 9829 35.91% 36.2 83.2% -0.289 0.3784 0.281
East 2407 35.82% 41.35 78.15% -0.191 0.423 0.132
Northeast 1311 36.02% 43.88 78.64% -1.424 -0.5331 -0.468
Northwest 1058 39.03% 38.42 78.17% -0.643 -0.0191 -0.939
Southeast 1056 38.02% 36.89 76.89% -0.212 0.4754 0.406
Southwest 1127 38.82% 35.33 74.36% -0.524 0.646 -1.211
West 2391 38.27% 39.7 75.83% -0.229 0.787 -0.624

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 386 0.0% 23.06 87.82% -1.344 -0.3685 -0.436
Not Using Events or Tokens 33 55.56% 21.7 81.82% 0.0 0.2989 -0.428
Skip Initial Invader Actions 1424 12.18% 41.71 93.61% 0.724 0.2077 1.145
Start of Game Growth 2267 14.62% 42.07 92.37% 0.392 0.0125 0.223
Unlimited Undo 6175 27.73% 39.11 89.23% -0.032 -0.083 0.358
Using Tokens but Not Events 5568 16.63% 31.23 91.09% 0.095 0.0327 -0.134

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.44%
Boon of Swarming Bedevilment 90.51%
Ever-Multiplying Swarm 84.91%
Guide the Way on Feathered Wings 95.72%
Pursue with Scratches, Pecks, and Stings 93.4%

Terror Level

Terror Level Completed Average Score Win Rate
I 2693 21.31 4.72%
II 8680 31.05 45.07%
III 21929 34.72 90.05%
IV 25474 38.0 99.69%

Results

Result Completed
Win: Invaders destroyed (Terror I) 127
Win: Invaders destroyed (Terror III) 19453
Win: Invaders destroyed (Terror II) 3751
Win: Terror victory (Terror IV) 25238
Game abandoned (v.3.0+) 812
Lose: Invader deck ran out 101
Lose: Adversary condition 3602
Win: Sacrifice victory 182
Lose: Scenario condition 400
Win: Scenario condition 429
Lose: Blight pool ran out 4468
Lose: Spirit destroyed 213

Number of Players

Score Model: -0.12 Win Model: 0.086
Num. Completed Blight Flip Rate Average Score Win Rate
1 31779 30.56% 38.63 85.83%
2 15463 40.5% 35.73 80.96%
3 6028 42.34% 35.4 79.99%
4 4600 32.93% 35.88 82.67%
5 210 24.39% 29.26 86.67%
6 696 28.88% 36.03 82.9%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-24 03:32:57 (Pacific Time)