Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 106 16.98% 21.64 58.49% -0.644 -0.6708 -0.027
Blitz 0 790 28.37% 30.0 66.2% -0.762 -0.512 0.024
Dahan Insurrection 4 535 22.99% 46.61 62.43% -0.637 -0.8858 -0.119
Despicable Theft 2 254 24.02% 27.06 58.27% 0.219 0.6805 -0.95
Elemental Invocation 1 371 34.77% 26.67 59.84% -0.2 0.5027 -0.95
Guard the Isle's Heart 0 2680 12.53% 43.34 78.32% 0.305 -0.2479 0.708
Powers Long Forgotten 1 397 41.56% 26.61 55.67% -1.136 -0.5129 -0.483
Rituals of Terror 3 692 18.6% 82.93 69.51% 0.845 1.038 0.665
Rituals of the Destroying Flame 3 174 40.8% 32.59 58.05% -1.057 -0.135 -1.299
Second Wave 0 4025 30.02% 30.6 80.52% 0.218 0.3349 0.522
The Great River 3 212 28.77% 23.31 36.32% -1.46 -0.3923 -1.065
Varied Terrains 2 176 31.82% 25.92 55.11% -0.478 0.2627 -0.078
Ward the Shores 2 393 34.02% 29.93 57.76% -0.65 0.4336 -0.965

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1882 36.73 63.5% -0.167 0.0825 0.022
Aid From Lesser Spirits 1713 37.11 64.8% -0.106 -0.2247 0.228
All Things Weaken 2121 34.36 60.02% 0.003 0.34 -0.166
Attenuated Essence 319 32.6 57.68% 0.174 0.2004 -0.276
Back Against the Wall 1657 36.74 63.55% -0.012 -0.0107 0.058
Blight Corrodes the Spirit 353 34.9 63.46% 0.438 0.6555 0.376
Burn Brightest Before the End 311 35.19 61.09% 0.462 0.4439 -0.066
Disintegrating Ecosystem 1870 33.76 61.71% -0.098 0.295 -0.108
Downward Spiral 2183 34.82 66.79% 0.056 0.1639 0.072
Erosion of Will 1915 36.73 63.24% 0.013 0.3654 -0.011
Intensifying Exploitation 341 33.7 58.65% 0.593 0.8387 -0.138
Invaders Find the Land to Their Liking 1022 38.51 83.07% 0.721 0.1967 0.705
Memory Fades to Dust 2195 35.34 66.65% 0.169 0.416 0.03
Power Corrodes the Spirit 2000 34.69 65.2% 0.348 0.5697 -0.022
Promising Farmlands 1831 35.56 65.43% 0.601 0.8836 0.069
Shattered Fragments of Power 311 34.91 63.02% 0.304 0.3811 0.265
Slow Dissolution of Will 349 32.41 53.87% 0.152 0.549 -0.251
Strong Earth Shatters Slowly 696 38.35 86.35% 0.646 -0.0494 0.893
The Border of Life and Death 108 35.5 72.22% 0.892 0.2907 0.21
Thriving Communities 2091 34.72 64.95% -0.284 0.0727 0.082
Thriving Crops 164 33.59 65.85% 0.301 0.105 0.248
Tipping Point 1 2.0 0.0% 0.0 0.4341 0.0
Unnatural Proliferation 2217 36.1 63.55% 0.145 0.3074 -0.03
Untended Land Crumbles 2140 33.91 63.46% 0.074 0.3055 0.011

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 21364 34.49% 31.81 73.54% -0.023 0.9823 0.105
B 22747 34.1% 32.34 73.79% 0.186 1.1058 0.152
C 23420 33.98% 33.16 74.73% 0.185 0.92 0.306
D 19463 33.92% 31.56 73.59% 0.13 1.1079 0.116
E 20539 34.77% 33.13 74.24% 0.003 0.8225 0.218
F 17920 34.5% 32.27 74.56% -0.017 0.8566 0.2
G 15677 34.59% 32.41 74.75% 0.046 0.855 0.272
H 15546 34.45% 32.75 74.98% 0.138 0.9526 0.23
East 4033 30.88% 41.3 67.54% 0.34 1.2427 0.015
Northeast 2396 29.39% 46.55 67.36% -0.933 -0.1246 -0.856
Northwest 1766 35.8% 32.91 65.52% -0.139 0.7609 -0.927
Southeast 1686 34.01% 32.15 65.42% -0.072 0.779 -0.34
Southwest 1766 34.49% 30.59 63.82% -0.006 1.37 -1.008
West 3942 32.83% 39.41 65.96% -0.269 0.6859 -0.607

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 742 0.0% 22.13 75.74% 0.421 1.1288 -1.219
Not Using Events or Tokens 66 70.91% 17.91 65.15% -0.62 -0.2524 -0.324
Skip Initial Invader Actions 2165 12.04% 39.65 86.61% 0.945 0.36 1.141
Start of Game Growth 3440 14.6% 38.66 83.92% 0.348 -0.1657 -0.067
Unlimited Undo 9327 25.72% 34.62 78.99% -0.078 -0.187 0.307
Using Tokens but Not Events 9077 17.06% 28.88 81.52% 0.324 0.2983 -0.058

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.87%
Boon of Swarming Bedevilment 90.78%
Ever-Multiplying Swarm 86.0%
Guide the Way on Feathered Wings 95.97%
Pursue with Scratches, Pecks, and Stings 93.93%

Terror Level

Terror Level Completed Average Score Win Rate
I 11798 13.33 1.66%
II 13485 30.1 40.38%
III 30801 34.83 89.43%
IV 35489 38.67 99.68%

Results

Result Completed
Win: Invaders destroyed (Terror I) 196
Win: Invaders destroyed (Terror III) 27152
Win: Invaders destroyed (Terror II) 5236
Win: Terror victory (Terror IV) 34962
Game abandoned (v.3.0+) 10650
Lose: Invader deck ran out 154
Lose: Adversary condition 5081
Win: Sacrifice victory 454
Lose: Scenario condition 498
Win: Scenario condition 561
Lose: Blight pool ran out 6306
Lose: Spirit destroyed 323

Number of Players

Score Model: -0.032 Win Model: 0.116
Num. Completed Blight Flip Rate Average Score Win Rate
1 47341 28.74% 34.53 77.0%
2 24885 37.65% 33.04 72.41%
3 10234 40.34% 31.63 72.14%
4 6662 33.97% 32.89 75.88%
5 626 33.33% 26.45 69.65%
6 1825 25.14% 29.87 66.52%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)