Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 8 0.0% 23.75 75.0% -0.367 -0.5692 0.0
Blitz 0 418 36.06% 33.95 78.47% -0.967 -0.71 -0.738
Dahan Insurrection 4 329 20.97% 51.06 71.12% -1.478 -1.0654 -0.202
Despicable Theft 2 97 34.02% 37.87 83.51% -0.722 -0.2758 -0.691
Elemental Invocation 1 158 44.3% 34.27 77.22% -0.136 0.3498 -0.436
Guard the Isle's Heart 0 1841 12.48% 46.98 84.08% -0.611 -0.3052 0.232
Powers Long Forgotten 1 204 53.92% 35.09 74.51% -0.405 -0.2234 0.21
Rituals of Terror 3 195 42.71% 55.52 76.92% 0.643 0.7638 0.306
Rituals of the Destroying Flame 3 87 58.62% 44.64 78.16% 0.015 0.4306 -1.073
Second Wave 0 2254 31.38% 32.43 86.29% -0.486 0.0798 0.188
The Great River 3 105 39.05% 33.67 49.52% 0.255 1.6532 -0.263
Varied Terrains 2 10 60.0% 36.4 80.0% -0.11 0.4162 0.0
Ward the Shores 2 216 39.25% 37.44 74.07% 0.339 1.501 -0.786

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1220 37.92 65.98% -1.59 0.3126 -0.692
Aid From Lesser Spirits 1161 38.31 66.58% -0.711 1.0187 -0.402
All Things Weaken 1311 36.48 64.3% -2.147 -0.1614 -0.731
Back Against the Wall 1100 36.98 64.64% -1.339 0.4773 -0.714
Disintegrating Ecosystem 1221 35.18 64.62% -1.513 0.5376 -0.822
Downward Spiral 1362 37.24 70.41% -0.868 1.1251 -0.567
Erosion of Will 1260 37.23 63.41% -1.057 1.0261 -0.864
Invaders Find the Land to Their Liking 643 40.54 88.65% 0.743 1.1843 0.514
Memory Fades to Dust 1409 36.71 70.19% -1.432 0.6521 -0.68
Power Corrodes the Spirit 1255 36.19 67.41% -1.322 0.6166 -0.706
Promising Farmlands 1156 37.46 68.34% -1.13 0.9156 -0.629
Strong Earth Shatters Slowly 468 39.32 89.74% -0.177 0.2482 0.104
Thriving Communities 1305 36.32 67.74% -1.566 0.4178 -0.577
Tipping Point 1 2.0 0.0% 0.0 -0.1175 0.0
Unnatural Proliferation 1423 37.41 65.57% -1.278 0.6863 -0.774
Untended Land Crumbles 1345 35.67 67.14% -1.514 0.4789 -0.677

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 11143 36.47% 36.21 84.0% -0.009 0.788 0.299
B 11896 36.19% 36.88 84.15% 0.069 0.8126 0.286
C 12639 35.77% 37.43 84.71% 1.004 1.5727 0.433
D 10222 36.17% 35.9 84.06% 0.366 1.1615 0.372
E 10811 36.94% 37.54 83.81% 0.238 0.8846 0.38
F 9481 36.64% 36.68 84.29% -0.051 0.6736 0.316
G 8436 36.2% 36.76 84.55% 0.475 1.2066 0.542
H 8379 36.39% 36.61 84.41% 0.387 1.099 0.315
East 2011 37.7% 40.33 79.71% 0.57 1.3392 0.08
Northeast 1042 39.05% 41.58 80.23% -0.02 0.8399 -0.376
Northwest 866 40.6% 39.4 79.79% -0.512 0.5648 -1.035
Southeast 881 39.29% 37.36 77.87% -0.093 0.6134 0.574
Southwest 956 39.24% 36.17 75.52% -0.142 0.983 -1.038
West 2016 39.67% 39.22 77.23% 0.185 1.1385 -0.612

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 321 0.0% 24.01 90.97% 0.291 2.4204 -0.465
Not Using Events or Tokens 28 63.64% 21.68 78.57% 0.0 0.175 -0.456
Skip Initial Invader Actions 1261 12.36% 41.71 94.37% -0.225 -0.3674 0.673
Start of Game Growth 2029 14.61% 42.34 93.35% 0.281 -0.4791 0.236
Unlimited Undo 5264 28.25% 40.02 90.63% 0.547 -0.0566 0.457
Using Tokens but Not Events 4752 17.15% 31.55 92.87% 0.202 0.0459 -0.058

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.42%
Boon of Swarming Bedevilment 90.55%
Ever-Multiplying Swarm 84.97%
Guide the Way on Feathered Wings 95.7%
Pursue with Scratches, Pecks, and Stings 93.3%

Terror Level

Terror Level Completed Average Score Win Rate
I 1749 22.56 6.75%
II 7451 30.98 45.19%
III 19225 34.53 90.08%
IV 22454 37.77 99.71%

Results

Result Completed
Win: Invaders destroyed (Terror I) 118
Win: Invaders destroyed (Terror III) 17044
Win: Invaders destroyed (Terror II) 3222
Win: Terror victory (Terror IV) 22293
Lose: Invader deck ran out 92
Lose: Adversary condition 3120
Win: Sacrifice victory 120
Lose: Scenario condition 349
Win: Scenario condition 394
Lose: Blight pool ran out 3949
Lose: Spirit destroyed 178

Number of Players

Score Model: -0.136 Win Model: 0.006
Num. Completed Blight Flip Rate Average Score Win Rate
1 27875 30.78% 39.02 86.92%
2 13290 41.11% 35.95 82.53%
3 5177 42.74% 36.02 81.21%
4 4039 33.39% 36.41 83.19%
5 129 24.81% 29.5 89.15%
6 369 31.15% 35.98 85.37%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)