Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 71 18.31% 24.06 61.97% -0.723 -0.7762 0.098
Blitz 0 679 29.19% 31.85 69.81% -0.45 -0.1589 -0.098
Dahan Insurrection 4 479 21.92% 47.63 63.26% -0.689 -0.8708 -0.195
Despicable Theft 2 195 26.67% 28.2 60.0% -0.879 0.0513 -1.171
Elemental Invocation 1 286 39.16% 28.26 63.64% -0.857 0.0918 -0.748
Guard the Isle's Heart 0 2406 12.58% 44.34 79.72% -0.079 -0.7316 0.52
Powers Long Forgotten 1 305 45.9% 29.35 61.31% -0.578 0.3865 0.053
Rituals of Terror 3 447 24.55% 78.85 71.81% 0.781 0.9242 0.666
Rituals of the Destroying Flame 3 136 45.59% 36.26 63.97% -0.966 0.1903 -1.351
Second Wave 0 3322 30.25% 31.28 83.2% 0.272 0.3259 0.458
The Great River 3 173 31.21% 26.0 39.31% -1.813 -0.398 -0.866
Varied Terrains 2 119 32.77% 28.24 60.5% -0.204 0.6569 -0.033
Ward the Shores 2 323 36.45% 31.8 61.3% -1.028 -0.0793 -0.915

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1631 37.6 64.93% 0.648 0.8093 -0.121
Aid From Lesser Spirits 1506 37.6 65.6% -0.098 -0.1271 0.052
All Things Weaken 1828 34.95 61.05% 0.082 0.3885 -0.311
Attenuated Essence 157 35.17 57.32% 0.641 0.7592 -0.375
Back Against the Wall 1463 36.96 63.77% 0.17 0.2371 -0.16
Blight Corrodes the Spirit 165 33.71 61.21% 0.725 0.9104 -0.19
Burn Brightest Before the End 173 33.65 59.54% 0.173 0.3803 -0.547
Disintegrating Ecosystem 1644 34.21 62.17% -0.287 0.1144 -0.308
Downward Spiral 1889 35.51 68.45% 0.503 0.6348 -0.047
Erosion of Will 1672 36.98 63.82% 0.214 0.5212 -0.214
Intensifying Exploitation 179 35.28 58.66% 0.239 0.4826 -0.115
Invaders Find the Land to Their Liking 870 39.41 85.17% 0.425 -0.0641 0.845
Memory Fades to Dust 1881 36.11 68.31% 0.514 0.7649 -0.157
Power Corrodes the Spirit 1737 35.08 66.09% 0.313 0.5701 -0.178
Promising Farmlands 1595 35.92 65.58% -0.219 0.1144 -0.12
Shattered Fragments of Power 148 36.22 64.19% 0.082 0.283 0.348
Slow Dissolution of Will 189 32.16 51.85% 0.063 0.4343 -0.608
Strong Earth Shatters Slowly 609 39.4 88.34% 1.214 0.5981 0.813
The Border of Life and Death 60 36.1 71.67% -0.046 -0.5282 0.132
Thriving Communities 1807 35.53 65.97% 0.217 0.5694 -0.093
Thriving Crops 93 35.18 65.59% 0.219 0.1873 -0.028
Tipping Point 1 2.0 0.0% 0.0 0.0 0.0
Unnatural Proliferation 1937 36.69 64.38% 0.176 0.2981 -0.188
Untended Land Crumbles 1844 34.17 64.15% 0.172 0.575 -0.188

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 17354 34.96% 33.24 76.89% -0.029 0.8341 0.167
B 18556 34.54% 33.67 76.84% -0.08 0.7459 0.123
C 19231 34.67% 34.49 77.81% -0.195 0.5015 0.331
D 15829 34.24% 33.0 77.04% -0.035 0.7774 0.191
E 16650 35.42% 34.66 77.3% 0.16 0.8525 0.255
F 14511 34.87% 33.61 77.59% -0.167 0.6296 0.254
G 12872 34.55% 33.73 77.91% -0.02 0.816 0.335
H 12741 34.72% 34.02 78.06% -0.191 0.5978 0.245
East 3191 32.43% 40.52 70.92% -0.082 0.7669 -0.046
Northeast 1808 31.68% 44.62 70.96% 0.076 0.8612 -0.509
Northwest 1393 36.17% 34.86 69.63% -0.086 0.7558 -0.96
Southeast 1389 34.56% 33.61 68.97% -0.522 0.3138 -0.208
Southwest 1470 35.23% 32.16 67.28% -0.766 0.5299 -1.081
West 3146 34.47% 38.82 69.2% -0.006 0.9889 -0.611

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 545 0.0% 20.91 75.23% 0.218 1.0045 -1.53
Not Using Events or Tokens 54 68.89% 18.96 68.52% -0.716 -0.3154 -0.323
Skip Initial Invader Actions 1857 12.32% 40.79 88.48% 0.748 0.1057 0.898
Start of Game Growth 2924 14.54% 40.21 86.8% 0.276 -0.2587 0.168
Unlimited Undo 7745 26.42% 36.5 83.24% 0.055 0.1033 0.387
Using Tokens but Not Events 7311 16.83% 29.27 84.71% 0.291 0.2583 -0.101

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.72%
Boon of Swarming Bedevilment 90.62%
Ever-Multiplying Swarm 85.66%
Guide the Way on Feathered Wings 95.89%
Pursue with Scratches, Pecks, and Stings 93.68%

Terror Level

Terror Level Completed Average Score Win Rate
I 7437 15.83 2.3%
II 11190 30.49 42.15%
III 26423 34.78 89.63%
IV 30556 38.41 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 171
Win: Invaders destroyed (Terror III) 23337
Win: Invaders destroyed (Terror II) 4527
Win: Terror victory (Terror IV) 30184
Game abandoned (v.3.0+) 5909
Lose: Invader deck ran out 127
Lose: Adversary condition 4393
Win: Sacrifice victory 306
Lose: Scenario condition 457
Win: Scenario condition 501
Lose: Blight pool ran out 5429
Lose: Spirit destroyed 265

Number of Players

Score Model: -0.1 Win Model: 0.121
Num. Completed Blight Flip Rate Average Score Win Rate
1 39897 29.55% 36.19 80.32%
2 20117 38.63% 33.77 75.38%
3 8228 40.85% 32.76 74.59%
4 5620 33.63% 34.23 79.07%
5 440 26.81% 25.57 70.23%
6 1304 25.1% 31.75 71.09%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-29 05:26:49 (Pacific Time)