Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 77 18.18% 23.82 61.04% -0.209 -0.2802 0.093
Blitz 0 690 29.01% 31.66 69.71% -0.645 -0.3839 -0.084
Dahan Insurrection 4 483 22.15% 47.49 63.15% -0.25 -0.4202 -0.159
Despicable Theft 2 200 26.0% 27.95 59.5% -0.92 -0.0799 -1.135
Elemental Invocation 1 291 39.18% 28.23 63.57% -0.253 0.6597 -0.746
Guard the Isle's Heart 0 2428 12.63% 44.3 79.65% 0.295 -0.2733 0.551
Powers Long Forgotten 1 315 45.08% 28.71 60.0% -0.827 0.055 -0.084
Rituals of Terror 3 480 23.53% 79.59 71.88% 1.25 1.1464 0.721
Rituals of the Destroying Flame 3 138 44.93% 36.13 63.77% -1.134 -0.2421 -1.317
Second Wave 0 3377 30.29% 31.14 82.8% 0.074 0.1503 0.485
The Great River 3 177 31.07% 25.89 38.98% -1.872 -0.3656 -0.844
Varied Terrains 2 121 32.23% 27.77 59.5% -0.359 0.4236 0.006
Ward the Shores 2 323 36.45% 31.8 61.3% -0.981 0.1192 -0.901

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1646 37.56 64.82% 0.172 0.3051 -0.109
Aid From Lesser Spirits 1531 37.45 65.32% -0.23 -0.3272 0.07
All Things Weaken 1857 34.76 60.74% -0.264 0.0534 -0.3
Attenuated Essence 169 34.24 56.8% 0.305 0.3154 -0.41
Back Against the Wall 1476 36.91 63.69% -0.146 -0.0949 -0.151
Blight Corrodes the Spirit 181 33.12 60.77% -0.062 0.1304 -0.191
Burn Brightest Before the End 183 34.03 58.47% -0.21 -0.0299 -0.595
Disintegrating Ecosystem 1660 34.11 62.05% -0.293 0.1174 -0.289
Downward Spiral 1917 35.38 68.34% 0.4 0.4682 -0.015
Erosion of Will 1692 36.85 63.53% -0.29 0.0009 -0.217
Intensifying Exploitation 190 35.07 57.89% 0.166 0.4576 -0.188
Invaders Find the Land to Their Liking 887 39.31 85.01% 0.345 -0.1263 0.85
Memory Fades to Dust 1907 36.04 68.07% 0.102 0.3081 -0.137
Power Corrodes the Spirit 1759 35.05 65.83% 0.096 0.2736 -0.181
Promising Farmlands 1617 35.87 65.55% -0.071 0.2302 -0.083
Shattered Fragments of Power 151 36.42 64.24% -0.15 0.0321 0.42
Slow Dissolution of Will 197 32.37 53.3% 0.439 0.8117 -0.572
Strong Earth Shatters Slowly 616 39.31 87.66% 0.374 -0.3628 0.738
The Border of Life and Death 63 36.94 73.02% 0.373 -0.1998 0.272
Thriving Communities 1828 35.47 65.97% 0.259 0.5616 -0.075
Thriving Crops 98 35.29 66.33% 0.385 0.4006 0.042
Tipping Point 1 2.0 0.0% 0.0 0.0 0.0
Unnatural Proliferation 1963 36.6 64.19% 0.188 0.3316 -0.172
Untended Land Crumbles 1863 34.21 64.25% 0.563 0.9064 -0.157

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 17693 34.88% 33.09 76.54% 0.113 0.974 0.174
B 18891 34.54% 33.58 76.55% -0.083 0.7374 0.131
C 19550 34.56% 34.34 77.51% -0.226 0.454 0.331
D 16107 34.18% 32.89 76.75% -0.003 0.8258 0.18
E 16976 35.3% 34.49 76.99% 0.132 0.8245 0.255
F 14785 34.84% 33.46 77.19% -0.208 0.6065 0.237
G 13117 34.49% 33.56 77.55% 0.096 0.9388 0.33
H 12983 34.68% 33.88 77.74% -0.138 0.6391 0.247
East 3278 32.46% 40.69 70.5% 0.162 1.0291 -0.007
Northeast 1863 31.57% 45.11 70.53% -0.309 0.5407 -0.553
Northwest 1414 36.34% 34.64 69.09% -0.365 0.5022 -0.962
Southeast 1418 34.63% 33.32 68.62% 0.098 0.9948 -0.279
Southwest 1495 35.31% 31.99 67.09% -0.531 0.7334 -1.052
West 3228 34.41% 38.98 68.8% -0.085 0.965 -0.6

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 558 0.0% 21.37 75.45% 0.248 0.9755 -1.318
Not Using Events or Tokens 56 70.21% 18.89 69.64% 0.041 0.4648 -0.324
Skip Initial Invader Actions 1886 12.28% 40.78 88.44% 0.721 0.1192 0.914
Start of Game Growth 2985 14.68% 40.07 86.5% 0.534 -0.0745 0.15
Unlimited Undo 7865 26.49% 36.34 82.78% -0.258 -0.2468 0.358
Using Tokens but Not Events 7474 16.9% 29.23 84.25% 0.303 0.3089 -0.172

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.74%
Boon of Swarming Bedevilment 90.63%
Ever-Multiplying Swarm 85.69%
Guide the Way on Feathered Wings 95.91%
Pursue with Scratches, Pecks, and Stings 93.72%

Terror Level

Terror Level Completed Average Score Win Rate
I 7767 15.58 2.25%
II 11412 30.46 42.09%
III 26767 34.79 89.6%
IV 30928 38.44 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 175
Win: Invaders destroyed (Terror III) 23636
Win: Invaders destroyed (Terror II) 4611
Win: Terror victory (Terror IV) 30536
Game abandoned (v.3.0+) 6276
Lose: Invader deck ran out 129
Lose: Adversary condition 4450
Win: Sacrifice victory 325
Lose: Scenario condition 462
Win: Scenario condition 503
Lose: Blight pool ran out 5503
Lose: Spirit destroyed 268

Number of Players

Score Model: -0.154 Win Model: -0.054
Num. Completed Blight Flip Rate Average Score Win Rate
1 40403 29.49% 36.06 80.1%
2 20524 38.5% 33.68 75.04%
3 8454 40.66% 32.59 74.13%
4 5709 33.72% 34.08 78.7%
5 448 27.0% 25.53 70.09%
6 1336 25.17% 31.74 70.96%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-09 06:24:56 (Pacific Time)