Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 77 18.18% 23.82 61.04% -0.213 -0.2822 0.09
Blitz 0 688 29.09% 31.67 69.62% -0.734 -0.459 -0.08
Dahan Insurrection 4 482 22.2% 47.48 63.07% -0.381 -0.561 -0.16
Despicable Theft 2 200 26.0% 27.95 59.5% -0.98 -0.1129 -1.142
Elemental Invocation 1 291 39.18% 28.23 63.57% -0.247 0.6436 -0.744
Guard the Isle's Heart 0 2424 12.66% 44.33 79.66% 0.164 -0.4016 0.546
Powers Long Forgotten 1 313 45.05% 28.9 60.38% -0.617 0.223 -0.096
Rituals of Terror 3 475 23.78% 79.69 72.21% 1.257 1.1539 0.723
Rituals of the Destroying Flame 3 138 44.93% 36.13 63.77% -1.083 -0.1379 -1.324
Second Wave 0 3371 30.29% 31.16 82.82% 0.086 0.1811 0.482
The Great River 3 175 31.43% 26.02 39.43% -1.599 -0.1243 -0.837
Varied Terrains 2 120 32.5% 28.0 60.0% -0.192 0.5901 0.006
Ward the Shores 2 323 36.45% 31.8 61.3% -0.52 0.582 -0.9

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1644 37.59 64.9% 0.32 0.4669 -0.11
Aid From Lesser Spirits 1531 37.45 65.32% -0.29 -0.3781 0.068
All Things Weaken 1853 34.79 60.71% -0.358 -0.0371 -0.299
Attenuated Essence 169 34.24 56.8% 0.283 0.3084 -0.389
Back Against the Wall 1476 36.91 63.69% -0.111 -0.0537 -0.15
Blight Corrodes the Spirit 181 33.12 60.77% -0.061 0.1262 -0.194
Burn Brightest Before the End 180 34.12 59.44% -0.052 0.124 -0.532
Disintegrating Ecosystem 1657 34.11 61.98% -0.525 -0.1295 -0.289
Downward Spiral 1912 35.38 68.41% 0.441 0.5097 -0.019
Erosion of Will 1691 36.85 63.57% -0.205 0.0835 -0.209
Intensifying Exploitation 189 35.25 58.2% 0.003 0.2806 -0.155
Invaders Find the Land to Their Liking 886 39.3 84.99% 0.311 -0.1497 0.85
Memory Fades to Dust 1905 36.06 68.08% 0.172 0.3873 -0.137
Power Corrodes the Spirit 1757 35.04 65.85% 0.127 0.2901 -0.176
Promising Farmlands 1614 35.9 65.55% -0.123 0.1685 -0.084
Shattered Fragments of Power 150 36.66 64.67% -0.152 0.0277 0.443
Slow Dissolution of Will 195 32.3 52.82% 0.343 0.7202 -0.581
Strong Earth Shatters Slowly 612 39.43 88.24% 1.026 0.2967 0.832
The Border of Life and Death 63 36.94 73.02% 0.361 -0.2414 0.258
Thriving Communities 1828 35.47 65.97% 0.223 0.5195 -0.074
Thriving Crops 98 35.29 66.33% 0.388 0.3971 0.044
Tipping Point 1 2.0 0.0% 0.0 0.0 0.0
Unnatural Proliferation 1961 36.63 64.25% 0.261 0.4053 -0.17
Untended Land Crumbles 1860 34.23 64.3% 0.71 1.0588 -0.161

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 17657 34.9% 33.1 76.57% 0.125 0.9884 0.171
B 18851 34.52% 33.59 76.6% -0.056 0.7751 0.129
C 19516 34.58% 34.36 77.55% -0.247 0.4441 0.33
D 16082 34.17% 32.91 76.77% 0.016 0.8527 0.184
E 16943 35.32% 34.51 77.04% 0.179 0.8791 0.258
F 14762 34.85% 33.47 77.22% -0.212 0.6114 0.238
G 13094 34.5% 33.57 77.59% 0.12 0.967 0.327
H 12960 34.67% 33.89 77.75% -0.156 0.63 0.248
East 3266 32.4% 40.7 70.61% 0.156 1.0064 -0.01
Northeast 1857 31.56% 45.05 70.6% -0.321 0.5399 -0.559
Northwest 1413 36.3% 34.63 69.07% -0.41 0.4727 -0.966
Southeast 1412 34.5% 33.41 68.77% -0.075 0.8105 -0.241
Southwest 1492 35.25% 32.03 67.16% -0.518 0.7595 -1.059
West 3219 34.38% 38.95 68.84% -0.05 1.0108 -0.605

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 557 0.0% 21.34 75.4% 0.25 0.9791 -1.306
Not Using Events or Tokens 56 70.21% 18.89 69.64% -0.019 0.4021 -0.324
Skip Initial Invader Actions 1884 12.29% 40.79 88.43% 0.906 0.2956 0.91
Start of Game Growth 2979 14.68% 40.09 86.51% 0.575 -0.0269 0.149
Unlimited Undo 7846 26.46% 36.36 82.86% -0.261 -0.2462 0.356
Using Tokens but Not Events 7459 16.89% 29.23 84.25% 0.289 0.2941 -0.184

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.74%
Boon of Swarming Bedevilment 90.62%
Ever-Multiplying Swarm 85.69%
Guide the Way on Feathered Wings 95.9%
Pursue with Scratches, Pecks, and Stings 93.72%

Terror Level

Terror Level Completed Average Score Win Rate
I 7736 15.6 2.26%
II 11385 30.47 42.08%
III 26737 34.79 89.6%
IV 30896 38.43 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 175
Win: Invaders destroyed (Terror III) 23609
Win: Invaders destroyed (Terror II) 4600
Win: Terror victory (Terror IV) 30506
Game abandoned (v.3.0+) 6248
Lose: Invader deck ran out 129
Lose: Adversary condition 4440
Win: Sacrifice victory 323
Lose: Scenario condition 459
Win: Scenario condition 502
Lose: Blight pool ran out 5495
Lose: Spirit destroyed 268

Number of Players

Score Model: -0.135 Win Model: -0.056
Num. Completed Blight Flip Rate Average Score Win Rate
1 40363 29.5% 36.08 80.12%
2 20485 38.51% 33.68 75.05%
3 8431 40.65% 32.61 74.2%
4 5696 33.65% 34.11 78.79%
5 448 27.0% 25.53 70.09%
6 1331 25.26% 31.74 70.92%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-08 06:47:53 (Pacific Time)