Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 25 4.0% 25.32 80.0% -0.275 -0.4168 -0.205
Blitz 0 487 33.88% 35.29 78.85% -0.119 0.2194 -0.593
Dahan Insurrection 4 362 20.99% 50.57 69.34% -0.619 -0.859 -0.326
Despicable Theft 2 117 31.62% 37.32 82.05% -0.175 0.4239 -0.907
Elemental Invocation 1 197 42.13% 33.94 76.14% -0.656 0.176 -0.467
Guard the Isle's Heart 0 2008 12.84% 46.65 83.47% -0.125 -0.4915 0.259
Powers Long Forgotten 1 215 54.88% 35.47 73.95% -0.374 0.0923 0.211
Rituals of Terror 3 247 36.48% 70.23 78.54% 1.214 0.9406 0.529
Rituals of the Destroying Flame 3 96 55.21% 43.19 75.0% -0.874 -0.1791 -1.333
Second Wave 0 2567 31.33% 32.56 86.13% 0.09 0.2775 0.22
The Great River 3 114 37.72% 33.63 50.0% -1.059 0.5125 -0.424
Varied Terrains 2 27 40.74% 35.93 74.07% -0.369 0.2375 0.015
Ward the Shores 2 230 39.91% 37.18 73.91% -0.938 -0.0775 -0.77

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1344 38.11 66.0% -0.891 0.0803 -0.641
Aid From Lesser Spirits 1282 38.4 66.77% -0.246 0.5399 -0.347
All Things Weaken 1483 36.46 64.13% -1.0 0.0881 -0.718
Attenuated Essence 8 30.63 37.5% -1.029 -0.1419 -0.024
Back Against the Wall 1226 37.2 64.36% -0.167 0.6615 -0.662
Blight Corrodes the Spirit 9 26.11 44.44% -0.835 0.416 -0.694
Burn Brightest Before the End 8 41.25 87.5% 0.459 1.3997 0.541
Disintegrating Ecosystem 1354 35.06 63.96% -0.699 0.4201 -0.831
Downward Spiral 1523 37.21 70.26% -0.348 0.6146 -0.508
Erosion of Will 1397 37.52 63.99% -0.44 0.6764 -0.775
Intensifying Exploitation 7 28.0 28.57% -1.161 -0.0866 -0.289
Invaders Find the Land to Their Liking 718 40.57 88.02% 0.4 0.284 0.499
Memory Fades to Dust 1570 37.03 70.45% -0.177 0.9359 -0.612
Power Corrodes the Spirit 1383 36.18 67.17% -0.528 0.4278 -0.694
Promising Farmlands 1286 37.63 68.58% -0.514 0.6215 -0.556
Shattered Fragments of Power 13 33.85 84.62% 0.674 1.596 0.753
Slow Dissolution of Will 7 41.57 71.43% 0.0 1.2698 0.326
Strong Earth Shatters Slowly 514 39.6 90.08% 1.16 0.8722 0.18
The Border of Life and Death 1 51.0 100.0% 0.115 0.5268 0.0
Thriving Communities 1479 36.43 67.0% -0.54 0.6066 -0.577
Thriving Crops 2 22.5 50.0% -0.437 0.4394 -0.577
Tipping Point 1 2.0 0.0% 0.0 -0.0581 0.0
Unnatural Proliferation 1574 37.51 66.45% 0.031 0.9965 -0.681
Untended Land Crumbles 1497 35.34 66.73% -0.641 0.3914 -0.668

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 12616 36.26% 36.13 83.69% -0.085 0.7839 0.247
B 13483 36.07% 36.67 83.68% -0.311 0.4557 0.226
C 14302 35.97% 37.3 84.07% -0.226 0.3688 0.409
D 11571 35.82% 35.69 83.55% -0.046 0.7742 0.312
E 12242 36.65% 37.41 83.65% 0.198 0.8511 0.346
F 10738 36.21% 36.51 83.88% -0.195 0.5358 0.288
G 9530 35.74% 36.45 84.17% -0.134 0.582 0.516
H 9496 36.1% 36.49 83.91% -0.108 0.5889 0.294
East 2301 36.44% 41.66 79.53% -0.677 -0.0162 0.122
Northeast 1234 36.64% 44.17 80.39% -0.349 0.5158 -0.407
Northwest 999 39.34% 39.32 79.88% -0.841 -0.2555 -0.902
Southeast 1016 38.34% 37.24 77.66% -0.33 0.362 0.349
Southwest 1083 39.01% 35.86 75.07% -0.296 0.9454 -1.246
West 2294 38.71% 40.18 76.9% -0.068 0.9481 -0.591

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 378 0.0% 23.27 88.62% -1.208 0.2797 -0.462
Not Using Events or Tokens 33 55.56% 21.7 81.82% 0.193 0.3836 -0.448
Skip Initial Invader Actions 1387 12.22% 41.86 94.09% 1.086 0.3702 1.122
Start of Game Growth 2211 14.57% 42.19 92.9% -0.152 -0.624 0.217
Unlimited Undo 5994 27.85% 39.5 90.12% 0.181 -0.0706 0.417
Using Tokens but Not Events 5399 16.85% 31.51 91.92% -0.241 -0.2396 -0.169

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.42%
Boon of Swarming Bedevilment 90.49%
Ever-Multiplying Swarm 84.84%
Guide the Way on Feathered Wings 95.72%
Pursue with Scratches, Pecks, and Stings 93.34%

Terror Level

Terror Level Completed Average Score Win Rate
I 2207 22.19 5.71%
II 8395 31.1 45.35%
III 21440 34.71 90.06%
IV 25013 37.97 99.7%

Results

Result Completed
Win: Invaders destroyed (Terror I) 126
Win: Invaders destroyed (Terror III) 19017
Win: Invaders destroyed (Terror II) 3651
Win: Terror victory (Terror IV) 24793
Game abandoned (v.3.0+) 268
Lose: Invader deck ran out 98
Lose: Adversary condition 3527
Win: Sacrifice victory 170
Lose: Scenario condition 389
Win: Scenario condition 421
Lose: Blight pool ran out 4391
Lose: Spirit destroyed 204

Number of Players

Score Model: -0.191 Win Model: 0.059
Num. Completed Blight Flip Rate Average Score Win Rate
1 30972 30.71% 38.98 86.59%
2 14996 40.78% 36.0 81.72%
3 5818 42.7% 35.69 80.68%
4 4458 32.95% 36.22 83.36%
5 190 24.19% 29.25 87.37%
6 621 30.46% 36.65 85.02%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-12 02:39:41 (Pacific Time)