Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 34 5.88% 23.03 73.53% -0.258 -0.4826 -0.165
Blitz 0 516 32.75% 34.68 76.55% -0.444 -0.2988 -0.527
Dahan Insurrection 4 381 20.73% 49.57 67.45% -0.592 -0.8434 -0.321
Despicable Theft 2 132 28.79% 34.77 75.0% -1.155 -0.3851 -1.261
Elemental Invocation 1 215 41.4% 32.55 72.56% -0.795 -0.038 -0.431
Guard the Isle's Heart 0 2078 12.98% 46.22 82.53% 0.156 -0.4704 0.3
Powers Long Forgotten 1 233 53.22% 34.03 70.82% -0.396 0.1253 0.127
Rituals of Terror 3 269 33.83% 71.46 76.95% 1.623 1.6729 0.555
Rituals of the Destroying Flame 3 102 52.94% 41.07 71.57% -1.057 -0.05 -1.386
Second Wave 0 2707 31.2% 32.36 85.7% 0.545 0.6047 0.326
The Great River 3 121 38.02% 33.02 49.59% -0.537 0.8104 -0.35
Varied Terrains 2 50 42.0% 34.6 74.0% 0.331 0.8573 0.093
Ward the Shores 2 247 40.41% 35.72 70.45% -1.046 0.1042 -0.771

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1385 38.02 65.63% 0.166 0.3551 -0.503
Aid From Lesser Spirits 1318 38.33 67.07% 0.915 0.861 -0.192
All Things Weaken 1539 36.09 63.55% -0.249 0.1509 -0.609
Attenuated Essence 38 30.82 55.26% 0.132 0.254 -0.842
Back Against the Wall 1260 37.15 64.13% 0.518 0.606 -0.527
Blight Corrodes the Spirit 33 34.12 57.58% 0.347 0.655 -0.858
Burn Brightest Before the End 27 31.56 44.44% -0.26 -0.0396 -1.005
Disintegrating Ecosystem 1402 34.95 63.98% 0.29 0.724 -0.682
Downward Spiral 1585 36.96 69.97% 0.579 0.8409 -0.35
Erosion of Will 1446 37.36 64.18% 0.709 1.0412 -0.632
Intensifying Exploitation 33 36.09 48.48% -0.039 0.2854 -0.547
Invaders Find the Land to Their Liking 734 40.59 88.15% 1.48 0.9503 0.659
Memory Fades to Dust 1613 36.91 70.37% 0.645 1.0502 -0.483
Power Corrodes the Spirit 1441 35.98 66.9% 0.049 0.2917 -0.536
Promising Farmlands 1347 37.29 68.08% 0.044 0.5536 -0.413
Shattered Fragments of Power 35 40.03 74.29% 0.97 1.0588 0.698
Slow Dissolution of Will 25 29.68 48.0% -0.108 0.3368 -0.844
Strong Earth Shatters Slowly 529 39.77 90.17% 1.499 0.8604 0.327
The Border of Life and Death 9 41.11 88.89% 1.268 0.9363 -0.264
Thriving Communities 1525 36.4 66.89% 0.171 0.5508 -0.423
Thriving Crops 18 32.28 61.11% 0.322 0.2948 -1.161
Tipping Point 1 2.0 0.0% 0.0 -0.1662 0.0
Unnatural Proliferation 1625 37.33 66.03% 0.37 0.588 -0.568
Untended Land Crumbles 1553 35.1 65.87% -0.207 0.0762 -0.557

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 13283 35.94% 35.63 82.51% -0.323 0.5269 0.233
B 14351 35.59% 36.02 82.28% -0.335 0.479 0.215
C 15076 35.5% 36.84 82.93% -0.241 0.4425 0.409
D 12223 35.47% 35.14 82.29% -0.341 0.4814 0.308
E 12934 36.32% 36.88 82.43% -0.072 0.5747 0.349
F 11325 35.69% 35.96 82.74% -0.191 0.5552 0.313
G 10118 35.66% 35.82 82.7% -0.346 0.415 0.467
H 10069 35.8% 35.98 82.7% -0.041 0.6452 0.274
East 2455 35.53% 40.96 77.27% -0.053 0.5896 0.148
Northeast 1341 35.66% 43.5 77.63% -1.314 -0.5112 -0.451
Northwest 1089 38.56% 37.89 76.77% -0.551 0.2039 -0.97
Southeast 1078 37.62% 36.49 75.97% -0.396 0.3424 0.347
Southwest 1152 38.32% 35.03 73.7% 0.057 1.1403 -1.224
West 2439 37.88% 39.34 75.07% -0.424 0.5235 -0.618

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 391 0.0% 23.08 87.72% -0.646 0.1812 -0.43
Not Using Events or Tokens 33 55.56% 21.7 81.82% 0.0 0.3324 -0.405
Skip Initial Invader Actions 1452 12.4% 41.52 93.18% 0.972 0.3933 1.276
Start of Game Growth 2313 14.75% 41.8 91.7% 0.03 -0.244 0.203
Unlimited Undo 6303 27.71% 38.8 88.5% -0.192 -0.202 0.35
Using Tokens but Not Events 5686 16.69% 31.19 90.75% 0.231 0.1618 -0.077

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.45%
Boon of Swarming Bedevilment 90.5%
Ever-Multiplying Swarm 84.97%
Guide the Way on Feathered Wings 95.73%
Pursue with Scratches, Pecks, and Stings 93.43%

Terror Level

Terror Level Completed Average Score Win Rate
I 3039 20.77 4.28%
II 8846 31.02 44.86%
III 22274 34.74 90.01%
IV 25833 38.04 99.69%

Results

Result Completed
Win: Invaders destroyed (Terror I) 130
Win: Invaders destroyed (Terror III) 19754
Win: Invaders destroyed (Terror II) 3806
Win: Terror victory (Terror IV) 25593
Game abandoned (v.3.0+) 1168
Lose: Invader deck ran out 105
Lose: Adversary condition 3667
Win: Sacrifice victory 186
Lose: Scenario condition 409
Win: Scenario condition 431
Lose: Blight pool ran out 4527
Lose: Spirit destroyed 216

Number of Players

Score Model: -0.012 Win Model: 0.122
Num. Completed Blight Flip Rate Average Score Win Rate
1 32343 30.47% 38.43 85.38%
2 15836 40.34% 35.49 80.38%
3 6167 42.08% 35.15 79.55%
4 4671 33.01% 35.76 82.42%
5 221 23.61% 28.69 85.52%
6 754 28.92% 35.49 80.9%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-04 02:47:44 (Pacific Time)