Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 130 18.46% 20.88 55.38% -0.522 -0.5509 -0.433
Blitz 0 904 28.22% 28.64 62.61% -0.483 -0.2399 0.054
Dahan Insurrection 4 576 23.61% 45.83 61.11% -0.411 -0.3971 -1.068
Despicable Theft 2 292 23.97% 26.55 57.19% 0.285 1.0515 -0.36
Elemental Invocation 1 426 33.1% 25.1 56.34% -0.619 0.1337 -1.128
Guard the Isle's Heart 0 2892 12.27% 42.58 77.21% 0.642 0.0455 0.499
Powers Long Forgotten 1 444 38.96% 25.39 52.93% -0.664 0.084 -0.354
Rituals of Terror 3 813 17.31% 83.27 67.9% 1.148 1.6266 0.838
Rituals of the Destroying Flame 3 198 39.9% 32.21 57.58% -0.221 0.4671 0.648
Second Wave 0 4403 29.52% 30.59 80.31% 1.387 1.3829 0.206
The Great River 3 253 28.06% 21.93 35.18% -0.977 0.1524 -1.306
Varied Terrains 2 209 31.58% 25.19 53.11% -0.642 0.1375 -0.568
Ward the Shores 2 424 32.94% 29.2 57.31% 0.023 0.8924 -0.266

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2016 36.27 63.14% 0.376 0.5241 0.56
Aid From Lesser Spirits 1809 37.11 65.12% 0.125 0.0127 1.121
All Things Weaken 2250 34.17 60.0% 0.311 0.6859 0.814
Attenuated Essence 425 33.48 60.24% 0.436 0.5618 0.338
Back Against the Wall 1773 36.68 63.4% 0.542 0.5832 0.541
Blight Corrodes the Spirit 454 35.17 63.0% 0.207 0.4129 0.9
Burn Brightest Before the End 385 34.75 59.48% -0.113 -0.0681 0.214
Disintegrating Ecosystem 1990 33.37 60.6% 0.006 0.5035 -0.034
Downward Spiral 2354 34.53 66.23% 0.291 0.5409 0.341
Erosion of Will 2045 36.45 62.98% -0.238 0.0196 0.307
Intensifying Exploitation 458 33.49 58.95% -0.136 0.0833 0.442
Invaders Find the Land to Their Liking 1093 37.7 81.88% -0.341 -0.727 -0.263
Memory Fades to Dust 2379 35.22 66.33% 0.35 0.555 0.73
Power Corrodes the Spirit 2132 34.51 65.15% 0.217 0.415 0.607
Promising Farmlands 1988 35.18 64.74% -0.155 0.2008 0.332
Shattered Fragments of Power 392 35.07 61.22% 0.304 0.5212 0.539
Slow Dissolution of Will 450 32.51 53.78% -0.187 0.2424 0.715
Strong Earth Shatters Slowly 754 38.07 85.54% 1.094 0.4696 1.731
The Border of Life and Death 136 35.73 72.79% 1.276 0.9555 0.644
Thriving Communities 2251 34.46 64.5% -0.008 0.3111 0.321
Thriving Crops 213 34.56 67.61% 0.886 0.7671 1.291
Tipping Point 1 2.0 0.0% 0.0 0.6615 0.0
Unnatural Proliferation 2369 36.02 63.28% -0.016 0.0734 0.493
Untended Land Crumbles 2301 33.74 63.06% 0.989 1.2144 0.626

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 23607 34.05% 31.23 72.27% 0.14 0.9393 0.262
B 25031 33.97% 31.79 72.45% -0.08 0.6501 0.136
C 25758 33.84% 32.53 73.34% -0.014 0.5906 0.345
D 21452 33.65% 31.0 72.29% 0.01 0.7671 -0.032
E 22602 34.41% 32.58 73.02% 0.219 0.8038 -0.032
F 19807 34.29% 31.62 73.07% -0.272 0.4301 0.063
G 17334 34.45% 31.88 73.46% 0.045 0.8026 -0.039
H 17161 34.35% 32.24 73.61% -0.136 0.4948 0.237
East 4455 29.94% 41.3 66.08% 0.068 0.8513 1.06
Northeast 2695 28.32% 46.93 66.12% 0.381 1.1422 0.054
Northwest 1975 34.54% 32.29 64.15% 0.077 0.9196 -0.644
Southeast 1841 33.19% 31.52 64.26% 0.13 0.7692 -0.223
Southwest 1931 33.8% 29.86 62.82% -0.333 0.7121 -0.588
West 4372 31.69% 39.2 64.43% -0.201 0.5746 -0.638

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 840 0.0% 22.83 76.31% -0.337 0.5367 0.0
Not Using Events or Tokens 83 68.06% 17.77 65.06% 0.605 0.9822 0.0
Skip Initial Invader Actions 2333 11.83% 39.28 85.47% -0.328 -0.619 1.225
Start of Game Growth 3693 14.58% 38.33 82.97% 1.097 0.5398 -0.05
Unlimited Undo 10192 25.51% 34.0 77.77% -0.171 -0.1078 0.1
Using Tokens but Not Events 10065 17.33% 28.6 80.61% 0.004 -0.1231 0.718

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.98%
Boon of Swarming Bedevilment 90.86%
Ever-Multiplying Swarm 86.16%
Guide the Way on Feathered Wings 96.02%
Pursue with Scratches, Pecks, and Stings 94.03%

Terror Level

Terror Level Completed Average Score Win Rate
I 14198 12.44 1.49%
II 14835 29.94 39.58%
III 33370 34.9 89.13%
IV 38187 38.84 99.68%

Results

Result Completed
Win: Invaders destroyed (Terror I) 211
Win: Invaders destroyed (Terror III) 29323
Win: Invaders destroyed (Terror II) 5652
Win: Terror victory (Terror IV) 37582
Game abandoned (v.3.0+) 13348
Lose: Invader deck ran out 174
Lose: Adversary condition 5506
Win: Sacrifice victory 528
Lose: Scenario condition 531
Win: Scenario condition 595
Lose: Unique spirit condition 0
Lose: Blight pool ran out 6790
Lose: Spirit destroyed 350

Number of Players

Score Model: -0.164 Win Model: -0.073
Num. Completed Blight Flip Rate Average Score Win Rate
1 51734 28.4% 33.73 75.33%
2 27372 37.4% 32.79 71.26%
3 11417 39.77% 31.27 71.43%
4 7269 33.86% 32.2 74.59%
5 698 33.92% 26.62 69.05%
6 2100 25.19% 29.0 64.52%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)