Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 66 18.18% 25.38 65.15% -0.703 -0.7791 0.095
Blitz 0 665 29.35% 32.25 70.68% -0.407 -0.1914 -0.14
Dahan Insurrection 4 469 21.96% 48.14 63.75% -1.211 -1.435 -0.172
Despicable Theft 2 192 26.56% 28.46 60.42% -0.913 -0.1093 -1.197
Elemental Invocation 1 279 39.43% 28.49 64.16% -1.253 -0.2496 -0.761
Guard the Isle's Heart 0 2372 12.68% 44.6 80.06% 0.062 -0.6469 0.52
Powers Long Forgotten 1 303 46.2% 29.45 61.39% -0.761 0.0992 0.06
Rituals of Terror 3 416 25.42% 78.88 72.6% 2.053 1.9053 0.674
Rituals of the Destroying Flame 3 132 46.97% 37.36 65.91% -0.304 0.8023 -1.315
Second Wave 0 3281 30.27% 31.42 83.51% 0.408 0.515 0.483
The Great River 3 167 32.34% 26.93 40.72% -1.812 -0.3835 -0.894
Varied Terrains 2 110 33.64% 28.47 60.91% -0.344 0.4894 -0.049
Ward the Shores 2 315 36.74% 32.29 62.22% -0.347 0.6294 -0.917

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1617 37.7 64.94% 1.075 1.2695 -0.134
Aid From Lesser Spirits 1495 37.64 65.55% -0.161 -0.1693 0.039
All Things Weaken 1804 35.02 61.2% -0.128 0.2253 -0.31
Attenuated Essence 145 34.98 55.86% 0.588 0.7398 -0.398
Back Against the Wall 1450 37.02 63.79% 0.041 0.1339 -0.169
Blight Corrodes the Spirit 158 34.25 62.03% 0.876 1.0944 -0.159
Burn Brightest Before the End 160 34.65 60.62% 0.702 0.8798 -0.569
Disintegrating Ecosystem 1622 34.32 62.45% 0.073 0.4618 -0.323
Downward Spiral 1855 35.67 68.63% 0.518 0.7104 -0.032
Erosion of Will 1648 37.1 64.02% 0.483 0.7843 -0.238
Intensifying Exploitation 164 35.1 58.54% 0.584 0.8695 -0.19
Invaders Find the Land to Their Liking 858 39.7 85.9% 1.207 0.6464 0.878
Memory Fades to Dust 1866 36.12 68.22% 0.559 0.8885 -0.18
Power Corrodes the Spirit 1707 35.13 66.2% 0.874 1.183 -0.189
Promising Farmlands 1570 36.14 66.11% 0.016 0.3774 -0.12
Shattered Fragments of Power 136 37.15 66.18% 0.584 0.7281 0.376
Slow Dissolution of Will 181 31.49 50.83% 0.125 0.577 -0.643
Strong Earth Shatters Slowly 604 39.4 88.41% 1.607 1.0509 0.789
The Border of Life and Death 58 36.05 72.41% 0.436 0.1414 0.058
Thriving Communities 1779 35.59 65.99% -0.003 0.3246 -0.094
Thriving Crops 90 35.5 65.56% 0.415 0.3717 -0.056
Tipping Point 1 2.0 0.0% 0.0 0.5304 0.0
Unnatural Proliferation 1915 36.7 64.39% 0.368 0.5559 -0.212
Untended Land Crumbles 1822 34.22 64.05% 0.453 0.7825 -0.207

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 17020 35.02% 33.42 77.23% 0.008 0.9024 0.161
B 18217 34.63% 33.83 77.14% 0.014 0.8357 0.12
C 18860 34.8% 34.69 78.14% -0.05 0.6192 0.329
D 15521 34.37% 33.17 77.36% -0.025 0.8038 0.186
E 16326 35.59% 34.86 77.64% 0.041 0.7334 0.242
F 14247 34.97% 33.85 78.06% -0.004 0.7743 0.253
G 12639 34.6% 33.89 78.19% -0.089 0.6753 0.339
H 12508 34.81% 34.27 78.5% -0.178 0.5794 0.259
East 3100 32.74% 40.65 71.71% 0.324 1.1709 -0.03
Northeast 1745 31.91% 44.54 71.75% 0.215 0.8902 -0.517
Northwest 1356 36.35% 35.34 70.65% -0.552 0.2623 -0.968
Southeast 1352 34.77% 34.16 69.97% -0.877 -0.1911 -0.201
Southwest 1437 35.13% 32.59 68.13% -0.305 1.0723 -1.03
West 3057 34.76% 38.91 69.97% -0.115 0.8429 -0.579

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 535 0.0% 20.78 75.33% -0.042 0.7974 -1.566
Not Using Events or Tokens 54 68.89% 18.96 68.52% -0.506 -0.0572 -0.327
Skip Initial Invader Actions 1832 12.39% 40.96 88.76% 0.862 0.295 0.857
Start of Game Growth 2883 14.5% 40.38 87.1% 0.588 0.0676 0.216
Unlimited Undo 7645 26.42% 36.66 83.54% -0.045 -0.0071 0.387
Using Tokens but Not Events 7195 16.85% 29.37 84.99% 0.129 0.0958 -0.082

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.7%
Boon of Swarming Bedevilment 90.57%
Ever-Multiplying Swarm 85.57%
Guide the Way on Feathered Wings 95.9%
Pursue with Scratches, Pecks, and Stings 93.66%

Terror Level

Terror Level Completed Average Score Win Rate
I 7051 16.17 2.43%
II 10975 30.54 42.3%
III 26076 34.77 89.63%
IV 30156 38.39 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 171
Win: Invaders destroyed (Terror III) 23027
Win: Invaders destroyed (Terror II) 4458
Win: Terror victory (Terror IV) 29799
Game abandoned (v.3.0+) 5483
Lose: Invader deck ran out 127
Lose: Adversary condition 4341
Win: Sacrifice victory 291
Lose: Scenario condition 452
Win: Scenario condition 495
Lose: Blight pool ran out 5353
Lose: Spirit destroyed 261

Number of Players

Score Model: 0.039 Win Model: 0.182
Num. Completed Blight Flip Rate Average Score Win Rate
1 39274 29.63% 36.37 80.67%
2 19722 38.83% 33.91 75.71%
3 8054 40.98% 32.89 74.77%
4 5531 33.58% 34.46 79.57%
5 420 26.89% 25.89 71.43%
6 1257 25.16% 32.17 71.84%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-16 05:27:44 (Pacific Time)