Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 91 17.58% 23.31 62.64% 0.142 -0.1851 0.132
Blitz 0 751 28.78% 30.48 67.24% -1.019 -0.7128 -0.013
Dahan Insurrection 4 517 23.21% 47.22 63.06% 1.273 0.8463 -0.079
Despicable Theft 2 236 24.58% 27.05 58.05% -0.745 -0.1036 -1.108
Elemental Invocation 1 338 37.57% 27.22 60.95% -0.339 0.3123 -0.764
Guard the Isle's Heart 0 2606 12.38% 43.5 78.47% 0.007 -0.6207 0.62
Powers Long Forgotten 1 372 42.47% 27.39 57.26% -0.583 0.0292 -0.22
Rituals of Terror 3 627 19.74% 82.75 70.49% 0.745 0.8276 0.701
Rituals of the Destroying Flame 3 161 42.24% 33.93 60.25% -0.707 0.0853 -1.254
Second Wave 0 3786 30.19% 30.75 81.11% -0.008 0.1222 0.514
The Great River 3 200 29.0% 24.27 37.5% -1.259 -0.2711 -1.057
Varied Terrains 2 158 32.28% 26.39 56.96% -1.11 -0.2781 -0.006
Ward the Shores 2 367 34.52% 30.49 58.31% -0.228 0.7686 -0.966

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1779 37.15 64.19% 0.298 0.3331 0.005
Aid From Lesser Spirits 1633 37.42 65.34% 0.279 0.1445 0.158
All Things Weaken 2017 34.5 60.44% 0.279 0.4083 -0.21
Attenuated Essence 262 33.19 57.63% -0.098 -0.1116 -0.392
Back Against the Wall 1596 36.85 63.66% 0.539 0.5105 -0.018
Blight Corrodes the Spirit 278 34.22 63.31% 0.438 0.6153 0.21
Burn Brightest Before the End 256 34.44 60.55% 0.751 0.7647 -0.308
Disintegrating Ecosystem 1778 33.92 62.2% -0.138 0.0852 -0.17
Downward Spiral 2058 35.04 67.54% 0.166 0.2194 0.028
Erosion of Will 1836 36.82 63.51% 0.695 0.8383 -0.076
Intensifying Exploitation 284 34.15 58.8% 0.001 0.1098 -0.163
Invaders Find the Land to Their Liking 975 38.88 83.28% 0.088 -0.4345 0.708
Memory Fades to Dust 2090 35.51 67.32% 0.926 1.1206 -0.011
Power Corrodes the Spirit 1906 34.89 65.58% 0.287 0.3736 -0.063
Promising Farmlands 1746 35.7 65.52% 0.592 0.8155 -0.004
Shattered Fragments of Power 253 34.97 64.03% 0.618 0.6752 0.195
Slow Dissolution of Will 275 32.3 52.36% -0.116 0.2584 -0.466
Strong Earth Shatters Slowly 665 38.71 87.07% 0.685 0.0082 0.897
The Border of Life and Death 95 35.56 71.58% 0.088 -0.3241 0.109
Thriving Communities 1981 35.07 65.57% 0.204 0.4164 0.024
Thriving Crops 135 34.63 66.67% -0.319 -0.5913 0.195
Tipping Point 1 2.0 0.0% 0.0 0.5848 0.0
Unnatural Proliferation 2115 36.36 63.78% -0.12 -0.0772 -0.083
Untended Land Crumbles 2023 34.06 63.87% -0.242 -0.0296 -0.043

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 19953 34.45% 32.3 74.62% -0.265 0.6736 0.113
B 21269 34.13% 32.76 74.72% -0.15 0.7054 0.134
C 21902 34.06% 33.54 75.68% -0.428 0.265 0.318
D 18185 33.89% 32.03 74.77% -0.19 0.6577 0.138
E 19133 34.76% 33.62 75.3% -0.204 0.4743 0.24
F 16724 34.4% 32.65 75.49% -0.294 0.4849 0.229
G 14662 34.5% 32.86 75.97% -0.186 0.5656 0.306
H 14496 34.42% 33.15 75.95% -0.07 0.6536 0.255
East 3782 31.53% 41.44 68.72% -0.258 0.5515 -0.012
Northeast 2228 30.45% 46.6 68.72% -0.588 0.2123 -0.786
Northwest 1658 36.39% 33.68 67.25% -0.41 0.3492 -0.861
Southeast 1587 34.3% 32.75 66.73% 0.482 1.3327 -0.372
Southwest 1655 35.06% 31.16 65.14% -0.079 1.2561 -0.932
West 3707 33.51% 39.61 67.14% -0.35 0.5334 -0.636

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 686 0.0% 21.6 74.93% 0.361 1.0205 -1.237
Not Using Events or Tokens 57 70.83% 18.75 68.42% 0.0 0.4771 -0.332
Skip Initial Invader Actions 2042 12.09% 39.72 86.92% 0.716 -0.0531 1.159
Start of Game Growth 3253 14.73% 38.9 84.63% -0.03 -0.4391 -0.11
Unlimited Undo 8802 26.05% 35.12 80.1% -0.628 -0.6764 0.312
Using Tokens but Not Events 8481 16.94% 29.17 82.36% 0.724 0.6073 -0.127

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.85%
Boon of Swarming Bedevilment 90.73%
Ever-Multiplying Swarm 85.96%
Guide the Way on Feathered Wings 95.97%
Pursue with Scratches, Pecks, and Stings 93.9%

Terror Level

Terror Level Completed Average Score Win Rate
I 10255 14.06 1.87%
II 12678 30.26 41.21%
III 29166 34.84 89.58%
IV 33721 38.62 99.68%

Results

Result Completed
Win: Invaders destroyed (Terror I) 192
Win: Invaders destroyed (Terror III) 25752
Win: Invaders destroyed (Terror II) 5020
Win: Terror victory (Terror IV) 33239
Game abandoned (v.3.0+) 8971
Lose: Invader deck ran out 143
Lose: Adversary condition 4825
Win: Sacrifice victory 413
Lose: Scenario condition 486
Win: Scenario condition 540
Lose: Blight pool ran out 5951
Lose: Spirit destroyed 288

Number of Players

Score Model: 0.013 Win Model: -0.029
Num. Completed Blight Flip Rate Average Score Win Rate
1 44548 29.02% 35.12 78.18%
2 23241 37.8% 33.31 73.23%
3 9537 40.38% 31.94 72.74%
4 6302 33.72% 33.31 77.05%
5 557 30.22% 25.88 70.92%
6 1635 24.8% 30.68 68.44%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-30 13:18:54 (Pacific Time)