Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 79 17.72% 23.62 60.76% -0.096 -0.3153 0.1
Blitz 0 692 29.07% 31.61 69.65% -0.489 -0.1855 -0.089
Dahan Insurrection 4 486 22.22% 47.28 62.96% -0.305 -0.4509 -0.174
Despicable Theft 2 204 25.98% 28.23 60.29% -0.112 0.5733 -1.134
Elemental Invocation 1 293 39.59% 28.39 63.82% -0.185 0.5995 -0.74
Guard the Isle's Heart 0 2442 12.68% 44.3 79.65% 0.469 -0.0984 0.559
Powers Long Forgotten 1 315 45.08% 28.71 60.0% -0.663 0.2181 -0.088
Rituals of Terror 3 491 23.2% 80.74 72.1% 1.103 0.9557 0.739
Rituals of the Destroying Flame 3 143 44.06% 35.48 62.24% -1.124 -0.1981 -1.423
Second Wave 0 3406 30.34% 31.1 82.68% -0.047 0.0188 0.483
The Great River 3 178 30.9% 25.75 38.76% -1.797 -0.4012 -0.835
Varied Terrains 2 122 31.97% 27.54 59.02% -0.4 0.469 -0.081
Ward the Shores 2 327 36.0% 31.72 61.16% -0.849 0.1678 -0.894

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1652 37.47 64.59% -0.01 0.1082 -0.119
Aid From Lesser Spirits 1536 37.49 65.43% 0.05 -0.0912 0.076
All Things Weaken 1878 34.79 60.76% -0.185 0.1649 -0.294
Attenuated Essence 175 34.43 56.57% 0.314 0.3024 -0.346
Back Against the Wall 1482 36.91 63.77% 0.041 0.0765 -0.141
Blight Corrodes the Spirit 186 33.08 60.22% -0.043 0.1876 -0.196
Burn Brightest Before the End 184 33.96 58.15% -0.365 -0.1833 -0.6
Disintegrating Ecosystem 1663 34.1 62.06% -0.343 0.0567 -0.287
Downward Spiral 1929 35.36 68.33% 0.252 0.3248 -0.016
Erosion of Will 1700 36.82 63.41% -0.367 -0.123 -0.212
Intensifying Exploitation 196 35.1 58.16% 0.106 0.4007 -0.18
Invaders Find the Land to Their Liking 892 39.25 84.87% 0.168 -0.3325 0.821
Memory Fades to Dust 1918 36.05 68.04% 0.252 0.461 -0.122
Power Corrodes the Spirit 1768 35.02 65.78% 0.1 0.2969 -0.185
Promising Farmlands 1621 35.9 65.58% -0.18 0.1416 -0.079
Shattered Fragments of Power 160 37.25 66.25% 0.67 0.8371 0.44
Slow Dissolution of Will 200 31.98 52.5% 0.281 0.6701 -0.578
Strong Earth Shatters Slowly 617 39.29 87.68% 0.183 -0.5246 0.737
The Border of Life and Death 64 36.36 71.88% 0.591 0.0987 0.27
Thriving Communities 1840 35.5 66.03% 0.379 0.688 -0.061
Thriving Crops 102 36.22 66.67% 0.237 0.2341 0.231
Tipping Point 1 2.0 0.0% 0.0 0.0 0.0
Unnatural Proliferation 1975 36.62 64.25% 0.234 0.4076 -0.175
Untended Land Crumbles 1870 34.18 64.12% 0.351 0.7063 -0.162

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 17828 34.86% 33.08 76.45% 0.085 0.9529 0.177
B 19027 34.55% 33.55 76.47% -0.122 0.7038 0.132
C 19688 34.6% 34.31 77.41% -0.068 0.6279 0.331
D 16234 34.19% 32.84 76.6% -0.104 0.7529 0.186
E 17091 35.31% 34.47 76.93% 0.141 0.8409 0.252
F 14891 34.83% 33.43 77.19% -0.249 0.5797 0.24
G 13221 34.5% 33.52 77.47% 0.01 0.8877 0.322
H 13069 34.68% 33.86 77.7% -0.035 0.7467 0.248
East 3311 32.35% 40.92 70.49% 0.15 1.012 -0.023
Northeast 1883 31.45% 45.59 70.63% -0.328 0.5339 -0.548
Northwest 1427 36.5% 34.63 68.96% -0.055 0.8592 -0.966
Southeast 1434 34.66% 33.29 68.55% 0.035 0.9496 -0.28
Southwest 1511 35.33% 32.03 67.11% -0.635 0.5965 -1.059
West 3267 34.34% 39.2 68.72% -0.283 0.7936 -0.625

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 565 0.0% 21.32 75.4% -0.089 0.6268 -1.332
Not Using Events or Tokens 56 70.21% 18.89 69.64% 0.458 0.9033 -0.322
Skip Initial Invader Actions 1898 12.26% 40.75 88.46% 0.741 0.1922 0.943
Start of Game Growth 3003 14.78% 40.08 86.45% 0.523 -0.1326 0.14
Unlimited Undo 7915 26.55% 36.31 82.69% -0.285 -0.2854 0.36
Using Tokens but Not Events 7535 16.97% 29.32 84.1% 0.237 0.2592 -0.167

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.75%
Boon of Swarming Bedevilment 90.64%
Ever-Multiplying Swarm 85.71%
Guide the Way on Feathered Wings 95.91%
Pursue with Scratches, Pecks, and Stings 93.72%

Terror Level

Terror Level Completed Average Score Win Rate
I 7896 15.48 2.25%
II 11478 30.46 42.08%
III 26912 34.8 89.58%
IV 31099 38.46 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 178
Win: Invaders destroyed (Terror III) 23758
Win: Invaders destroyed (Terror II) 4638
Win: Terror victory (Terror IV) 30698
Game abandoned (v.3.0+) 6407
Lose: Invader deck ran out 130
Lose: Adversary condition 4474
Win: Sacrifice victory 334
Lose: Scenario condition 463
Win: Scenario condition 506
Lose: Blight pool ran out 5530
Lose: Spirit destroyed 269

Number of Players

Score Model: -0.061 Win Model: -0.001
Num. Completed Blight Flip Rate Average Score Win Rate
1 40627 29.47% 36.01 80.0%
2 20683 38.43% 33.69 74.95%
3 8518 40.68% 32.57 74.04%
4 5746 33.74% 34.07 78.65%
5 451 27.05% 25.55 70.29%
6 1360 25.61% 31.82 71.1%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-14 06:18:04 (Pacific Time)