Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 61 19.67% 26.31 68.85% -0.525 -0.7111 0.029
Blitz 0 621 30.31% 32.41 71.66% -0.607 -0.4761 -0.125
Dahan Insurrection 4 456 22.37% 48.58 64.47% -0.024 -0.279 -0.156
Despicable Theft 2 177 27.68% 29.97 62.71% -1.15 -0.6083 -1.131
Elemental Invocation 1 263 39.16% 29.48 66.92% -0.865 -0.0089 -0.494
Guard the Isle's Heart 0 2301 12.72% 44.96 80.66% 0.33 -0.4416 0.492
Powers Long Forgotten 1 279 48.39% 30.5 63.44% -1.489 -0.5543 0.042
Rituals of Terror 3 392 26.48% 79.1 73.47% 1.497 1.5933 0.733
Rituals of the Destroying Flame 3 121 47.93% 39.37 69.42% -0.759 0.438 -1.04
Second Wave 0 3161 30.69% 31.57 83.83% 0.211 0.2969 0.539
The Great River 3 162 32.72% 27.7 41.98% -1.456 -0.0949 -0.881
Varied Terrains 2 98 34.69% 29.39 62.24% -0.124 0.6643 -0.049
Ward the Shores 2 300 35.91% 31.98 63.33% -0.876 0.1563 -1.062

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1584 37.66 64.9% 0.741 0.8706 -0.186
Aid From Lesser Spirits 1449 37.82 66.25% 0.189 0.0707 0.035
All Things Weaken 1744 35.2 61.75% -0.163 0.1444 -0.334
Attenuated Essence 113 33.03 54.87% -0.275 -0.2426 -0.665
Back Against the Wall 1409 37.16 64.02% 0.516 0.5455 -0.214
Blight Corrodes the Spirit 126 34.14 60.32% 0.397 0.5828 -0.179
Burn Brightest Before the End 136 33.84 58.82% 0.636 0.7063 -0.759
Disintegrating Ecosystem 1589 34.39 62.56% -0.225 0.1504 -0.347
Downward Spiral 1800 35.75 68.67% -0.004 0.1614 -0.098
Erosion of Will 1599 37.12 64.1% 0.469 0.6839 -0.288
Intensifying Exploitation 137 35.23 59.12% 0.475 0.7163 -0.143
Invaders Find the Land to Their Liking 840 39.61 85.83% 1.158 0.577 0.815
Memory Fades to Dust 1821 36.2 68.42% 0.279 0.5715 -0.225
Power Corrodes the Spirit 1657 35.16 66.2% 0.114 0.2749 -0.224
Promising Farmlands 1518 36.47 66.6% 0.089 0.3854 -0.158
Shattered Fragments of Power 115 37.15 66.09% 0.656 0.7437 0.204
Slow Dissolution of Will 155 30.68 49.68% 0.161 0.5544 -0.804
Strong Earth Shatters Slowly 595 39.21 88.24% 0.748 0.0368 0.684
The Border of Life and Death 49 37.14 73.47% 0.363 -0.1164 0.095
Thriving Communities 1725 35.81 66.32% 0.253 0.553 -0.126
Thriving Crops 80 35.35 66.25% 1.113 1.0112 -0.185
Tipping Point 1 2.0 0.0% 0.0 0.933 0.0
Unnatural Proliferation 1861 36.77 64.64% 0.15 0.3194 -0.241
Untended Land Crumbles 1757 34.34 64.2% 0.127 0.3847 -0.258

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 16280 35.11% 33.73 78.14% -0.025 1.1174 0.178
B 17426 34.68% 34.16 77.94% 0.069 1.1246 0.136
C 18077 34.86% 35.04 79.0% 0.155 1.0426 0.355
D 14871 34.47% 33.41 78.12% -0.136 0.918 0.198
E 15662 35.75% 35.16 78.44% 0.052 0.9566 0.268
F 13645 35.23% 34.19 78.69% -0.026 0.9784 0.26
G 12122 34.88% 34.18 78.88% -0.142 0.826 0.342
H 12018 34.88% 34.59 79.23% 0.063 1.0558 0.288
East 2976 33.0% 41.05 72.78% 0.259 1.2471 0.073
Northeast 1668 32.13% 44.8 72.72% -0.143 0.8064 -0.516
Northwest 1309 36.28% 35.78 71.58% -1.082 -0.041 -1.136
Southeast 1300 34.93% 34.68 71.0% -0.297 0.6213 -0.058
Southwest 1385 35.52% 33.03 69.17% -0.035 1.4216 -0.99
West 2945 35.17% 39.2 70.83% 0.587 1.6937 -0.628

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 497 0.0% 19.87 75.05% -1.996 -1.3322 -1.934
Not Using Events or Tokens 51 68.89% 19.2 72.55% -0.607 -0.1132 -0.336
Skip Initial Invader Actions 1754 12.07% 40.9 89.4% 0.113 -0.5098 0.526
Start of Game Growth 2772 14.14% 40.43 87.63% 0.86 0.4478 0.239
Unlimited Undo 7406 26.58% 36.93 84.23% -0.315 -0.4104 0.377
Using Tokens but Not Events 6844 16.57% 29.66 85.9% 0.096 0.1712 -0.043

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.65%
Boon of Swarming Bedevilment 90.57%
Ever-Multiplying Swarm 85.43%
Guide the Way on Feathered Wings 95.86%
Pursue with Scratches, Pecks, and Stings 93.63%

Terror Level

Terror Level Completed Average Score Win Rate
I 6257 16.77 2.57%
II 10534 30.59 42.56%
III 25370 34.74 89.68%
IV 29285 38.3 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 161
Win: Invaders destroyed (Terror III) 22411
Win: Invaders destroyed (Terror II) 4306
Win: Terror victory (Terror IV) 28950
Game abandoned (v.3.0+) 4650
Lose: Invader deck ran out 124
Lose: Adversary condition 4215
Win: Sacrifice victory 272
Lose: Scenario condition 445
Win: Scenario condition 484
Lose: Blight pool ran out 5177
Lose: Spirit destroyed 251

Number of Players

Score Model: -0.049 Win Model: 0.005
Num. Completed Blight Flip Rate Average Score Win Rate
1 37934 29.79% 36.69 81.43%
2 18985 38.94% 34.17 76.44%
3 7645 41.0% 33.2 75.63%
4 5351 33.55% 34.62 79.97%
5 370 27.2% 26.72 74.86%
6 1161 25.78% 32.64 72.61%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)