Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 65 18.46% 24.69 64.62% -1.209 -1.1818 -0.081
Blitz 0 665 29.35% 32.25 70.68% -0.406 -0.1986 -0.142
Dahan Insurrection 4 469 21.96% 48.14 63.75% -1.189 -1.4141 -0.172
Despicable Theft 2 192 26.56% 28.46 60.42% -0.969 -0.1255 -1.192
Elemental Invocation 1 278 39.57% 28.59 64.39% -1.175 -0.1369 -0.758
Guard the Isle's Heart 0 2368 12.62% 44.6 80.11% 0.077 -0.6367 0.512
Powers Long Forgotten 1 301 46.51% 29.44 61.13% -0.757 0.0941 0.056
Rituals of Terror 3 416 25.42% 78.88 72.6% 2.043 2.0767 0.679
Rituals of the Destroying Flame 3 131 47.33% 37.65 66.41% -0.494 0.6382 -1.314
Second Wave 0 3276 30.31% 31.41 83.49% 0.379 0.4935 0.48
The Great River 3 167 32.34% 26.93 40.72% -1.777 -0.367 -0.891
Varied Terrains 2 109 33.03% 28.14 60.55% -0.527 0.3113 -0.045
Ward the Shores 2 315 36.74% 32.29 62.22% -0.654 0.3687 -0.921

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1616 37.71 64.98% 1.218 1.3821 -0.131
Aid From Lesser Spirits 1489 37.68 65.75% -0.005 -0.0296 0.043
All Things Weaken 1802 35.0 61.21% -0.203 0.1631 -0.318
Attenuated Essence 144 35.01 55.56% 0.589 0.7214 -0.4
Back Against the Wall 1447 37.09 63.93% 0.15 0.2273 -0.17
Blight Corrodes the Spirit 157 34.03 61.78% 0.813 1.0343 -0.194
Burn Brightest Before the End 160 34.65 60.62% 0.75 0.8627 -0.568
Disintegrating Ecosystem 1621 34.32 62.49% 0.077 0.4512 -0.32
Downward Spiral 1850 35.69 68.65% 0.428 0.6164 -0.03
Erosion of Will 1645 37.1 64.01% 0.542 0.8488 -0.239
Intensifying Exploitation 164 35.1 58.54% 0.595 0.8583 -0.193
Invaders Find the Land to Their Liking 858 39.7 85.9% 1.099 0.5388 0.875
Memory Fades to Dust 1865 36.12 68.26% 0.635 0.9458 -0.18
Power Corrodes the Spirit 1704 35.16 66.2% 0.803 1.1101 -0.185
Promising Farmlands 1567 36.19 66.18% 0.02 0.3698 -0.117
Shattered Fragments of Power 135 37.22 66.67% 0.623 0.7739 0.373
Slow Dissolution of Will 181 31.49 50.83% 0.101 0.5293 -0.646
Strong Earth Shatters Slowly 604 39.4 88.41% 1.586 0.9882 0.788
The Border of Life and Death 58 36.05 72.41% 0.384 0.0992 0.055
Thriving Communities 1773 35.62 66.05% 0.047 0.3568 -0.089
Thriving Crops 88 35.9 67.05% 0.804 0.7468 -0.059
Tipping Point 1 2.0 0.0% 0.0 0.522 0.0
Unnatural Proliferation 1908 36.71 64.47% 0.417 0.5865 -0.213
Untended Land Crumbles 1819 34.24 64.05% 0.33 0.6418 -0.205

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 16975 34.96% 33.44 77.33% 0.076 0.9683 0.164
B 18190 34.65% 33.86 77.19% 0.056 0.8656 0.12
C 18811 34.78% 34.72 78.22% 0.003 0.6666 0.333
D 15484 34.39% 33.2 77.43% 0.002 0.8301 0.193
E 16289 35.56% 34.88 77.72% 0.055 0.7385 0.244
F 14223 34.94% 33.86 78.08% 0.028 0.7947 0.253
G 12615 34.55% 33.9 78.23% -0.037 0.7206 0.335
H 12488 34.82% 34.28 78.51% -0.144 0.6017 0.261
East 3093 32.68% 40.66 71.68% 0.343 1.1808 -0.018
Northeast 1741 31.81% 44.57 71.68% 0.09 0.776 -0.511
Northwest 1355 36.38% 35.33 70.63% -0.588 0.2251 -0.964
Southeast 1349 34.7% 34.12 69.9% -0.953 -0.2761 -0.195
Southwest 1433 35.16% 32.6 68.18% -0.287 1.0832 -1.02
West 3052 34.78% 38.92 69.99% 0.071 1.0325 -0.609

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 535 0.0% 20.78 75.33% -0.046 0.7984 -1.564
Not Using Events or Tokens 54 68.89% 18.96 68.52% -0.304 0.1398 -0.325
Skip Initial Invader Actions 1832 12.39% 40.96 88.76% 0.919 0.3378 0.862
Start of Game Growth 2880 14.4% 40.38 87.08% 0.58 0.0404 0.215
Unlimited Undo 7636 26.45% 36.67 83.56% -0.1 -0.0569 0.382
Using Tokens but Not Events 7177 16.79% 29.39 85.05% 0.138 0.1087 -0.085

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.7%
Boon of Swarming Bedevilment 90.56%
Ever-Multiplying Swarm 85.56%
Guide the Way on Feathered Wings 95.9%
Pursue with Scratches, Pecks, and Stings 93.66%

Terror Level

Terror Level Completed Average Score Win Rate
I 7015 16.19 2.44%
II 10949 30.54 42.33%
III 26049 34.77 89.65%
IV 30117 38.38 99.66%

Results

Result Completed
Win: Invaders destroyed (Terror I) 171
Win: Invaders destroyed (Terror III) 23008
Win: Invaders destroyed (Terror II) 4451
Win: Terror victory (Terror IV) 29760
Game abandoned (v.3.0+) 5441
Lose: Invader deck ran out 126
Lose: Adversary condition 4336
Win: Sacrifice victory 291
Lose: Scenario condition 452
Win: Scenario condition 495
Lose: Blight pool ran out 5338
Lose: Spirit destroyed 261

Number of Players

Score Model: 0.044 Win Model: 0.208
Num. Completed Blight Flip Rate Average Score Win Rate
1 39234 29.63% 36.38 80.71%
2 19679 38.86% 33.93 75.75%
3 8021 40.86% 32.89 74.84%
4 5523 33.56% 34.48 79.63%
5 420 26.89% 25.89 71.43%
6 1253 25.16% 32.23 71.91%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-15 05:27:44 (Pacific Time)