Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 36 8.33% 23.42 75.0% 0.097 -0.1589 -0.175
Blitz 0 524 32.82% 34.39 75.76% -0.849 -0.6519 -0.492
Dahan Insurrection 4 391 20.72% 49.24 67.01% -0.844 -1.2863 -0.315
Despicable Theft 2 135 28.15% 34.31 74.07% -1.23 -0.4181 -1.222
Elemental Invocation 1 218 40.83% 32.46 72.48% -0.893 -0.1901 -0.414
Guard the Isle's Heart 0 2101 13.03% 46.09 82.29% 0.045 -0.5991 0.325
Powers Long Forgotten 1 237 52.32% 33.62 70.04% -0.746 -0.1103 0.149
Rituals of Terror 3 276 33.33% 72.34 76.81% 1.355 1.4562 0.518
Rituals of the Destroying Flame 3 105 51.43% 41.0 71.43% -0.539 0.4699 -1.411
Second Wave 0 2742 30.98% 32.33 85.67% 0.707 0.7734 0.349
The Great River 3 123 37.4% 32.49 48.78% -1.006 0.2118 -0.452
Varied Terrains 2 57 40.35% 34.4 71.93% 0.396 1.0191 0.162
Ward the Shores 2 251 40.56% 35.38 69.32% -1.498 -0.4142 -0.928

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1408 37.99 65.7% 0.39 0.6322 -0.466
Aid From Lesser Spirits 1329 38.3 67.04% 0.892 0.8142 -0.183
All Things Weaken 1555 36.03 63.41% -0.21 0.1828 -0.575
Attenuated Essence 45 32.69 57.78% 0.343 0.4494 -0.662
Back Against the Wall 1277 37.1 63.9% 0.193 0.251 -0.52
Blight Corrodes the Spirit 39 33.74 58.97% 0.446 0.6475 -0.696
Burn Brightest Before the End 37 31.97 43.24% -0.728 -0.5181 -1.004
Disintegrating Ecosystem 1418 34.87 63.68% 0.254 0.6781 -0.649
Downward Spiral 1599 36.88 69.79% 0.48 0.7153 -0.319
Erosion of Will 1455 37.43 64.33% 0.976 1.2857 -0.592
Intensifying Exploitation 38 37.5 52.63% 0.353 0.6401 -0.37
Invaders Find the Land to Their Liking 746 40.4 88.2% 1.616 1.1223 0.682
Memory Fades to Dust 1626 36.81 70.11% 0.187 0.5233 -0.453
Power Corrodes the Spirit 1452 35.9 66.74% 0.191 0.4112 -0.512
Promising Farmlands 1356 37.2 67.92% 0.007 0.4605 -0.402
Shattered Fragments of Power 40 38.92 70.0% 0.524 0.5749 0.782
Slow Dissolution of Will 38 26.53 39.47% -0.74 -0.3408 -1.125
Strong Earth Shatters Slowly 532 39.65 90.04% 1.55 0.8392 0.361
The Border of Life and Death 13 44.62 92.31% 1.468 1.1322 -0.033
Thriving Communities 1546 36.36 66.69% 0.315 0.678 -0.391
Thriving Crops 20 32.4 60.0% 0.467 0.2689 -1.149
Tipping Point 1 2.0 0.0% 0.0 0.0 0.0
Unnatural Proliferation 1642 37.27 65.9% 0.203 0.4177 -0.535
Untended Land Crumbles 1566 35.06 65.58% -0.407 -0.1251 -0.53

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 13509 35.86% 35.48 82.02% -0.412 0.3279 0.208
B 14604 35.48% 35.86 81.83% -0.248 0.4778 0.205
C 15294 35.46% 36.72 82.61% -0.138 0.4443 0.412
D 12429 35.34% 35.03 81.91% -0.309 0.4027 0.293
E 13117 36.24% 36.77 82.14% -0.118 0.447 0.338
F 11502 35.62% 35.83 82.39% -0.084 0.5865 0.315
G 10278 35.64% 35.73 82.4% -0.256 0.3957 0.454
H 10220 35.73% 35.9 82.34% -0.2 0.3708 0.271
East 2495 35.36% 41.06 77.23% 0.204 0.7429 0.18
Northeast 1368 35.46% 43.73 77.7% -0.917 -0.2821 -0.403
Northwest 1107 38.48% 37.82 76.69% -0.244 0.5655 -0.963
Southeast 1097 37.42% 36.37 75.75% -0.001 0.7049 0.218
Southwest 1173 37.97% 34.87 73.49% -0.144 0.846 -1.209
West 2481 37.56% 39.37 74.93% -0.563 0.3405 -0.624

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 400 0.0% 22.92 86.5% -0.839 -0.0632 -0.425
Not Using Events or Tokens 33 55.56% 21.7 81.82% 0.0 0.3791 -0.398
Skip Initial Invader Actions 1469 12.34% 41.42 92.72% 0.62 0.0025 1.195
Start of Game Growth 2346 14.69% 41.6 91.13% 0.061 -0.2872 0.162
Unlimited Undo 6402 27.66% 38.63 88.1% -0.193 -0.1992 0.35
Using Tokens but Not Events 5752 16.65% 31.11 90.49% 0.297 0.2868 -0.097

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.48%
Boon of Swarming Bedevilment 90.49%
Ever-Multiplying Swarm 85.0%
Guide the Way on Feathered Wings 95.74%
Pursue with Scratches, Pecks, and Stings 93.43%

Terror Level

Terror Level Completed Average Score Win Rate
I 3266 20.4 4.01%
II 8996 31.01 44.66%
III 22501 34.76 89.99%
IV 26112 38.07 99.69%

Results

Result Completed
Win: Invaders destroyed (Terror I) 131
Win: Invaders destroyed (Terror III) 19950
Win: Invaders destroyed (Terror II) 3855
Win: Terror victory (Terror IV) 25865
Game abandoned (v.3.0+) 1412
Lose: Invader deck ran out 105
Lose: Adversary condition 3720
Win: Sacrifice victory 191
Lose: Scenario condition 415
Win: Scenario condition 436
Lose: Blight pool ran out 4578
Lose: Spirit destroyed 217

Number of Players

Score Model: 0.051 Win Model: 0.105
Num. Completed Blight Flip Rate Average Score Win Rate
1 32790 30.41% 38.28 85.06%
2 16076 40.25% 35.4 80.05%
3 6264 41.9% 34.99 79.18%
4 4725 33.15% 35.69 82.07%
5 226 23.64% 28.36 84.96%
6 794 28.46% 35.55 80.48%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)