Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 61 19.67% 26.31 68.85% -0.539 -0.703 0.028
Blitz 0 624 30.48% 32.42 71.79% -0.413 -0.2736 -0.122
Dahan Insurrection 4 459 22.22% 48.45 64.49% 0.023 -0.2277 -0.166
Despicable Theft 2 179 27.37% 30.02 63.13% -0.911 -0.4043 -1.132
Elemental Invocation 1 265 38.87% 29.44 66.79% -0.846 0.023 -0.493
Guard the Isle's Heart 0 2301 12.72% 44.96 80.66% 0.341 -0.4437 0.49
Powers Long Forgotten 1 281 48.04% 30.56 63.35% -1.299 -0.3815 0.128
Rituals of Terror 3 393 26.41% 79.32 73.54% 1.517 1.6014 0.747
Rituals of the Destroying Flame 3 122 47.54% 39.05 68.85% -0.871 0.3501 -1.039
Second Wave 0 3168 30.69% 31.56 83.84% 0.186 0.2873 0.54
The Great River 3 162 32.72% 27.7 41.98% -1.448 -0.0629 -0.886
Varied Terrains 2 100 34.0% 28.8 61.0% -0.427 0.373 -0.051
Ward the Shores 2 300 35.91% 31.98 63.33% -0.802 0.208 -1.067

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1585 37.68 64.92% 0.776 0.9099 -0.178
Aid From Lesser Spirits 1452 37.81 66.18% 0.174 0.051 0.041
All Things Weaken 1748 35.17 61.61% -0.24 0.0797 -0.348
Attenuated Essence 114 33.29 55.26% -0.201 -0.1696 -0.606
Back Against the Wall 1411 37.15 64.0% 0.505 0.539 -0.213
Blight Corrodes the Spirit 129 33.98 59.69% 0.386 0.5484 -0.176
Burn Brightest Before the End 137 34.02 59.12% 0.73 0.7764 -0.688
Disintegrating Ecosystem 1589 34.39 62.56% -0.281 0.0779 -0.346
Downward Spiral 1809 35.7 68.66% 0.113 0.2745 -0.103
Erosion of Will 1601 37.14 64.15% 0.538 0.7577 -0.283
Intensifying Exploitation 137 35.23 59.12% 0.474 0.7051 -0.139
Invaders Find the Land to Their Liking 841 39.63 85.85% 1.138 0.5737 0.817
Memory Fades to Dust 1824 36.19 68.37% 0.315 0.6079 -0.232
Power Corrodes the Spirit 1657 35.16 66.2% 0.165 0.3186 -0.22
Promising Farmlands 1522 36.42 66.56% 0.079 0.3814 -0.162
Shattered Fragments of Power 116 37.24 66.38% 0.728 0.8134 0.201
Slow Dissolution of Will 157 30.73 50.32% 0.201 0.5802 -0.803
Strong Earth Shatters Slowly 595 39.21 88.24% 0.738 -0.0146 0.688
The Border of Life and Death 51 36.31 74.51% 0.434 -0.0365 0.096
Thriving Communities 1727 35.8 66.3% 0.263 0.565 -0.122
Thriving Crops 80 35.35 66.25% 1.1 1.0042 -0.177
Tipping Point 1 2.0 0.0% 0.0 0.9187 0.0
Unnatural Proliferation 1862 36.76 64.66% 0.145 0.3175 -0.238
Untended Land Crumbles 1763 34.36 64.21% 0.194 0.4545 -0.263

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 16318 35.09% 33.71 78.13% 0.01 1.1588 0.179
B 17480 34.7% 34.13 77.87% 0.057 1.1126 0.125
C 18113 34.86% 35.01 78.97% 0.123 1.015 0.354
D 14908 34.45% 33.39 78.11% -0.115 0.9448 0.198
E 15708 35.72% 35.14 78.42% 0.114 1.0205 0.268
F 13673 35.2% 34.15 78.64% -0.017 0.9884 0.258
G 12145 34.85% 34.16 78.87% -0.151 0.8237 0.345
H 12050 34.88% 34.56 79.19% 0.058 1.0519 0.284
East 2983 33.02% 41.08 72.81% 0.339 1.3417 0.066
Northeast 1674 32.19% 44.86 72.82% -0.007 0.9222 -0.517
Northwest 1312 36.27% 35.8 71.65% -1.099 -0.0722 -1.141
Southeast 1303 34.93% 34.67 70.99% -0.358 0.5843 -0.075
Southwest 1388 35.51% 33.03 69.16% -0.091 1.364 -1.016
West 2950 35.14% 39.23 70.85% 0.59 1.7181 -0.599

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 497 0.0% 19.87 75.05% -1.91 -1.258 -1.917
Not Using Events or Tokens 51 68.89% 19.2 72.55% -0.711 -0.2179 -0.338
Skip Initial Invader Actions 1756 12.05% 40.85 89.29% 0.063 -0.5437 0.526
Start of Game Growth 2779 14.18% 40.37 87.51% 0.775 0.3646 0.237
Unlimited Undo 7419 26.6% 36.9 84.19% -0.269 -0.38 0.376
Using Tokens but Not Events 6870 16.65% 29.63 85.76% 0.052 0.1302 -0.078

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.66%
Boon of Swarming Bedevilment 90.56%
Ever-Multiplying Swarm 85.44%
Guide the Way on Feathered Wings 95.86%
Pursue with Scratches, Pecks, and Stings 93.63%

Terror Level

Terror Level Completed Average Score Win Rate
I 6291 16.73 2.56%
II 10557 30.59 42.52%
III 25425 34.74 89.68%
IV 29329 38.31 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 161
Win: Invaders destroyed (Terror III) 22456
Win: Invaders destroyed (Terror II) 4312
Win: Terror victory (Terror IV) 28993
Game abandoned (v.3.0+) 4688
Lose: Invader deck ran out 124
Lose: Adversary condition 4220
Win: Sacrifice victory 273
Lose: Scenario condition 445
Win: Scenario condition 486
Lose: Blight pool ran out 5189
Lose: Spirit destroyed 255

Number of Players

Score Model: -0.029 Win Model: 0.046
Num. Completed Blight Flip Rate Average Score Win Rate
1 38000 29.78% 36.66 81.38%
2 19038 38.96% 34.17 76.41%
3 7662 40.96% 33.19 75.63%
4 5363 33.55% 34.6 79.97%
5 370 27.2% 26.72 74.86%
6 1169 25.69% 32.6 72.63%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-22 04:13:51 (Pacific Time)