Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 71 18.31% 24.06 61.97% -0.759 -0.8178 0.095
Blitz 0 678 29.23% 31.9 69.91% -0.474 -0.178 -0.102
Dahan Insurrection 4 479 21.92% 47.63 63.26% -0.678 -0.8512 -0.199
Despicable Theft 2 195 26.67% 28.2 60.0% -0.862 0.102 -1.177
Elemental Invocation 1 284 39.08% 28.38 64.08% -0.746 0.2096 -0.753
Guard the Isle's Heart 0 2406 12.58% 44.34 79.72% -0.065 -0.7247 0.516
Powers Long Forgotten 1 304 46.05% 29.35 61.18% -0.757 0.2232 0.055
Rituals of Terror 3 443 24.77% 79.05 72.01% 0.854 0.9658 0.658
Rituals of the Destroying Flame 3 136 45.59% 36.26 63.97% -0.95 0.1604 -1.356
Second Wave 0 3317 30.27% 31.29 83.21% 0.265 0.3209 0.455
The Great River 3 173 31.21% 26.0 39.31% -1.926 -0.5057 -0.886
Varied Terrains 2 119 32.77% 28.24 60.5% -0.213 0.6796 -0.039
Ward the Shores 2 323 36.45% 31.8 61.3% -1.014 -0.0286 -0.918

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1631 37.6 64.93% 0.601 0.7657 -0.125
Aid From Lesser Spirits 1504 37.63 65.63% -0.095 -0.1316 0.051
All Things Weaken 1827 34.94 61.03% 0.063 0.353 -0.312
Attenuated Essence 153 34.97 56.86% 0.514 0.6292 -0.338
Back Against the Wall 1463 36.96 63.77% 0.209 0.2907 -0.161
Blight Corrodes the Spirit 163 34.06 61.96% 0.887 1.0775 -0.148
Burn Brightest Before the End 172 33.84 59.88% 0.307 0.5224 -0.548
Disintegrating Ecosystem 1641 34.24 62.28% -0.067 0.3245 -0.305
Downward Spiral 1885 35.51 68.49% 0.555 0.6914 -0.043
Erosion of Will 1668 36.96 63.85% 0.26 0.5592 -0.214
Intensifying Exploitation 176 35.19 58.52% 0.208 0.455 -0.142
Invaders Find the Land to Their Liking 869 39.42 85.16% 0.308 -0.2018 0.844
Memory Fades to Dust 1881 36.11 68.31% 0.52 0.7695 -0.159
Power Corrodes the Spirit 1735 35.07 66.11% 0.343 0.617 -0.174
Promising Farmlands 1594 35.9 65.56% -0.187 0.1488 -0.125
Shattered Fragments of Power 148 36.22 64.19% 0.226 0.4074 0.343
Slow Dissolution of Will 187 31.96 51.34% -0.013 0.3484 -0.61
Strong Earth Shatters Slowly 608 39.46 88.49% 1.602 0.9986 0.811
The Border of Life and Death 60 36.1 71.67% 0.037 -0.4393 0.132
Thriving Communities 1802 35.56 65.93% 0.171 0.5009 -0.09
Thriving Crops 93 35.18 65.59% 0.237 0.2243 -0.03
Tipping Point 1 2.0 0.0% 0.0 0.0 0.0
Unnatural Proliferation 1935 36.68 64.34% 0.225 0.3384 -0.191
Untended Land Crumbles 1842 34.18 64.17% 0.177 0.5789 -0.19

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 17323 34.95% 33.25 76.92% 0.004 0.8571 0.166
B 18521 34.55% 33.69 76.87% -0.039 0.7673 0.123
C 19205 34.68% 34.5 77.82% -0.119 0.5602 0.33
D 15802 34.25% 33.01 77.05% 0.003 0.8066 0.192
E 16619 35.41% 34.68 77.33% 0.177 0.8466 0.257
F 14491 34.85% 33.63 77.65% -0.077 0.6965 0.256
G 12847 34.58% 33.73 77.92% -0.011 0.8223 0.333
H 12716 34.73% 34.05 78.11% -0.239 0.5266 0.249
East 3185 32.4% 40.51 70.96% -0.079 0.7632 -0.052
Northeast 1806 31.72% 44.59 70.99% 0.083 0.8462 -0.508
Northwest 1390 36.25% 34.82 69.71% -0.034 0.78 -0.965
Southeast 1386 34.42% 33.6 68.98% -0.507 0.2746 -0.21
Southwest 1466 35.12% 32.16 67.33% -0.892 0.4105 -1.085
West 3139 34.45% 38.82 69.26% -0.162 0.8246 -0.589

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 545 0.0% 20.91 75.23% 0.315 1.0907 -1.532
Not Using Events or Tokens 54 68.89% 18.96 68.52% -0.811 -0.4022 -0.323
Skip Initial Invader Actions 1856 12.27% 40.8 88.52% 0.758 0.131 0.898
Start of Game Growth 2923 14.5% 40.21 86.83% 0.404 -0.1494 0.168
Unlimited Undo 7738 26.39% 36.5 83.26% 0.01 0.0612 0.382
Using Tokens but Not Events 7301 16.82% 29.26 84.69% 0.24 0.2216 -0.098

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.72%
Boon of Swarming Bedevilment 90.61%
Ever-Multiplying Swarm 85.65%
Guide the Way on Feathered Wings 95.89%
Pursue with Scratches, Pecks, and Stings 93.68%

Terror Level

Terror Level Completed Average Score Win Rate
I 7407 15.86 2.31%
II 11170 30.5 42.2%
III 26394 34.78 89.63%
IV 30523 38.41 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 171
Win: Invaders destroyed (Terror III) 23310
Win: Invaders destroyed (Terror II) 4524
Win: Terror victory (Terror IV) 30152
Game abandoned (v.3.0+) 5874
Lose: Invader deck ran out 127
Lose: Adversary condition 4387
Win: Sacrifice victory 305
Lose: Scenario condition 457
Win: Scenario condition 501
Lose: Blight pool ran out 5421
Lose: Spirit destroyed 265

Number of Players

Score Model: -0.108 Win Model: 0.081
Num. Completed Blight Flip Rate Average Score Win Rate
1 39851 29.54% 36.2 80.35%
2 20080 38.63% 33.79 75.44%
3 8218 40.86% 32.74 74.57%
4 5606 33.64% 34.27 79.11%
5 438 26.7% 25.44 70.09%
6 1301 25.08% 31.74 71.1%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-28 05:11:54 (Pacific Time)