Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 232 30.0% 34.77 -1.331 81.03% -0.783 -0.2065
Dahan Insurrection 4 208 19.23% 50.94 7.223 72.6% -1.639 -1.2384
Despicable Theft 2 3 0.0% 37.0 1.513 100.0% 0.06 0.4892
Elemental Invocation 1 47 44.68% 34.09 -0.968 74.47% -0.585 -0.2041
Guard the Isle's Heart 0 1220 11.6% 46.66 3.835 84.84% -0.302 0.064
Powers Long Forgotten 1 140 54.29% 34.62 -0.908 72.14% -0.955 -0.514
Rituals of Terror 3 106 45.63% 39.65 2.391 74.53% -1.022 -0.3935
Rituals of the Destroying Flame 3 60 55.0% 44.52 4.215 80.0% -0.508 0.142
Second Wave 0 1138 33.24% 32.9 -1.31 84.62% -0.777 -0.3606
The Great River 3 64 42.19% 34.17 -1.517 51.56% -2.871 -1.3992
Ward the Shores 2 127 39.2% 36.31 0.277 71.65% -1.302 -0.265

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 702 38.21 -0.915 66.38% -1.506 0.5637
Aid From Lesser Spirits 668 38.08 -0.858 67.22% -1.58 0.3386
All Things Weaken 725 37.48 -1.154 67.03% -1.539 0.6154
Back Against the Wall 618 36.75 -1.299 66.67% -1.622 0.4746
Disintegrating Ecosystem 682 35.34 -2.278 63.93% -1.688 0.5357
Downward Spiral 779 37.46 -1.314 70.86% -1.414 0.6028
Erosion of Will 725 37.0 -1.584 62.34% -1.771 0.4389
Invaders Find the Land to Their Liking 335 40.74 0.751 89.25% -0.217 0.487
Memory Fades to Dust 795 36.71 -1.39 69.43% -1.452 0.7633
Power Corrodes the Spirit 730 36.01 -1.688 67.67% -1.581 0.4386
Promising Farmlands 683 38.36 -0.977 68.96% -1.394 0.8182
Strong Earth Shatters Slowly 250 40.75 1.011 91.2% 0.039 0.4748
Thriving Communities 746 36.99 -1.348 68.63% -1.475 0.6223
Tipping Point 1 2.0 -16.272 0.0% -0.907 1.3116
Unnatural Proliferation 807 37.23 -1.34 64.19% -1.731 0.3464
Untended Land Crumbles 750 36.0 -1.862 66.93% -1.573 0.5259

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 3861 33.73% 36.63 -0.64 85.34% 0.097 -0.9928
B 4020 32.88% 38.01 -0.036 85.45% 0.207 -0.9787
C 4504 33.97% 38.59 0.163 85.52% 0.247 -1.1677
D 3251 34.75% 36.98 -0.358 85.11% 0.128 -1.0494
E 3700 34.38% 38.82 0.276 85.43% 0.265 -1.0121
F 3107 33.42% 37.78 -0.106 86.0% 0.214 -1.0285
G 2800 33.96% 38.71 0.344 85.96% 0.328 -0.9025
H 2774 34.32% 37.48 -0.138 86.16% 0.275 -0.9647
East 311 28.39% 41.51 2.069 83.28% -0.378 -1.3284
Northeast 252 36.9% 39.43 1.048 80.16% -0.427 -1.3173
Northwest 214 44.39% 40.78 1.418 78.5% -0.257 -1.2219
Southeast 224 35.43% 38.83 1.007 84.82% 0.04 -0.9617
Southwest 289 30.21% 36.34 -0.875 78.89% -0.436 -1.0439
West 294 39.8% 41.04 1.335 78.91% -0.269 -0.9544

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 181 0.0% 24.33 -5.151 91.71% -1.496 0.5476
Not Using Events or Tokens 9 100.0% 18.0 -6.801 77.78% -0.379 -0.1599
Skip Initial Invader Actions 777 12.48% 42.98 1.56 94.34% 0.292 -0.4118
Start of Game Growth 1297 14.4% 43.95 2.488 93.37% 0.541 0.0871
Unlimited Undo 3079 28.82% 41.2 1.233 90.26% 0.468 0.0561
Using Tokens but Not Events 2726 15.4% 31.61 -2.722 93.54% 0.057 0.0095

Results With Allies

Unique Power Cards

Power Card Kept
A Dreadful Tide of Scurrying Flesh 94.4%
Boon of Swarming Bedevilment 90.89%
Ever-Multiplying Swarm 85.36%
Guide the Way on Feathered Wings 95.72%
Pursue with Scratches, Pecks, and Stings 93.44%

Terror Level

Terror Level Completed Average Score Win Rate
I 944 22.34 8.05%
II 4343 30.75 46.76%
III 11198 34.26 89.95%
IV 13116 37.47 99.71%

Results

Result Completed
Win: Invaders destroyed (Terror I) 76
Win: Invaders destroyed (Terror III) 9893
Win: Invaders destroyed (Terror II) 1953
Win: Terror victory (Terror IV) 13049
Lose: Invader deck ran out 51
Lose: Adversary condition 1758
Win: Sacrifice victory 45
Lose: Scenario condition 217
Win: Scenario condition 242
Lose: Blight pool ran out 2229
Lose: Spirit destroyed 88

Number of Players

Score Model: -0.282 Win Model: -0.323
Num. Completed Blight Flip Rate Average Score Win Rate
1 16911 29.82% 39.35 87.49%
2 7611 39.47% 36.03 83.17%
3 2859 44.12% 36.34 80.41%
4 2220 33.62% 36.44 82.61%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2024-12-23 01:48:01 (Pacific Time)