Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 19 10.53% 16.89 52.63% -0.971 -0.7805 -0.342
Blitz 0 216 54.63% 23.8 55.09% -0.175 0.0424 -0.708
Dahan Insurrection 4 292 26.71% 47.18 64.04% -1.283 -1.5356 0.579
Despicable Theft 2 88 48.86% 25.43 51.14% -0.19 0.3962 -0.597
Elemental Invocation 1 116 50.43% 27.98 63.79% -1.692 -0.9522 -1.265
Guard the Isle's Heart 0 1519 21.2% 46.9 75.71% 0.889 0.327 1.348
Powers Long Forgotten 1 158 58.86% 24.85 50.63% -0.165 0.5945 -0.914
Rituals of Terror 3 54 58.49% 32.0 61.11% -0.485 -0.3653 -0.046
Rituals of the Destroying Flame 3 50 64.0% 32.14 64.0% -0.582 0.325 0.437
Second Wave 0 919 44.47% 27.06 70.29% 0.348 0.4868 -0.037
The Great River 3 60 46.67% 22.93 30.0% -0.42 0.68 -0.881
Varied Terrains 2 56 55.36% 17.52 35.71% -0.972 -0.1958 -0.315
Ward the Shores 2 104 58.25% 21.65 31.73% -0.895 0.1793 -0.473

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 728 30.98 51.79% -0.232 0.0193 0.236
Aid From Lesser Spirits 667 31.77 55.32% 0.39 0.3326 0.368
All Things Weaken 846 28.6 51.06% -0.741 -0.4067 0.18
Attenuated Essence 85 27.04 47.06% -0.311 -0.2777 0.088
Back Against the Wall 574 30.24 52.79% -0.242 -0.207 -0.337
Blight Corrodes the Spirit 91 24.67 45.05% -0.185 0.0319 0.002
Burn Brightest Before the End 78 24.27 46.15% -1.247 -1.2359 -0.233
Disintegrating Ecosystem 716 27.06 48.74% -0.585 -0.2408 -0.66
Downward Spiral 827 28.62 57.8% -0.001 0.1166 0.263
Erosion of Will 743 29.62 53.16% -0.533 -0.2585 0.204
Intensifying Exploitation 102 24.82 57.84% 0.365 0.5763 -0.397
Invaders Find the Land to Their Liking 291 30.19 72.85% -0.052 -0.6247 -0.009
Memory Fades to Dust 838 29.18 57.64% -0.619 -0.3669 0.183
Power Corrodes the Spirit 868 27.7 52.3% -0.181 0.0232 0.102
Promising Farmlands 674 29.0 51.19% -0.231 0.0229 0.048
Shattered Fragments of Power 57 24.04 33.33% -0.111 -0.0374 0.129
Slow Dissolution of Will 86 23.06 51.16% -0.327 0.0548 -0.916
Strong Earth Shatters Slowly 198 34.31 87.37% 1.228 0.5544 0.704
The Border of Life and Death 29 27.03 75.86% -0.514 -1.1143 0.455
Thriving Communities 831 27.5 50.18% -0.541 -0.2593 0.039
Thriving Crops 41 26.76 53.66% -0.346 -0.4864 -0.781
Unnatural Proliferation 848 30.1 53.77% -0.349 -0.1458 0.558
Untended Land Crumbles 815 28.8 56.07% -0.226 -0.0359 0.475

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5303 44.72% 28.8 69.17% -0.089 0.9091 -0.326
B 5278 47.15% 28.54 68.23% -0.043 0.8791 -0.691
C 6166 43.57% 30.07 70.73% -0.194 0.5345 -0.011
D 4984 43.84% 29.14 70.55% 0.164 1.1228 0.121
E 5120 44.05% 29.76 70.18% 0.115 0.9337 0.107
F 4505 44.09% 28.75 70.1% 0.165 1.0468 -0.381
G 3945 45.58% 28.97 69.51% 0.406 1.2309 -0.189
H 3892 45.25% 29.54 71.61% 0.406 1.2446 -0.181
East 1078 44.84% 32.21 58.16% -0.766 0.109 0.433
Northeast 657 43.21% 31.91 57.38% -0.637 0.1147 0.301
Northwest 534 43.34% 31.65 56.55% 0.42 1.3118 0.403
Southeast 378 34.31% 28.46 60.05% -0.011 0.8278 1.155
Southwest 370 42.28% 23.41 48.11% -0.39 0.915 -0.787
West 1007 46.52% 30.96 56.31% 0.486 1.436 -0.483

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 391 0.0% 15.47 61.13% -0.792 -0.0631 0.0
Not Using Events or Tokens 209 48.39% 10.36 42.58% -0.869 -0.5233 0.0
Skip Initial Invader Actions 651 14.76% 34.37 88.02% -0.269 -0.8722 0.14
Start of Game Growth 893 18.86% 34.77 86.45% -0.413 -0.9175 1.045
Unlimited Undo 2049 44.61% 29.26 69.45% 0.278 0.1711 0.127
Using Tokens but Not Events 2942 28.51% 25.27 80.97% 0.038 0.0079 0.428

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 71.89%
Crops Wither and Fade 89.14%
Favors Called Due 87.86%
Mantle of Dread 87.95%

Terror Level

Terror Level Completed Average Score Win Rate
I 2779 13.42 3.09%
II 6361 30.13 45.83%
III 9751 34.83 85.65%
IV 5542 38.67 99.62%

Results

Result Completed
Win: Invaders destroyed (Terror I) 86
Win: Invaders destroyed (Terror III) 8212
Win: Invaders destroyed (Terror II) 2798
Win: Terror victory (Terror IV) 5470
Game abandoned (v.3.0+) 1959
Lose: Invader deck ran out 77
Lose: Adversary condition 1820
Win: Sacrifice victory 88
Lose: Scenario condition 250
Win: Scenario condition 220
Lose: Blight pool ran out 3316
Lose: Spirit destroyed 137

Number of Players

Score Model: -0.268 Win Model: -0.077
Num. Completed Blight Flip Rate Average Score Win Rate
1 13836 46.21% 29.22 69.04%
2 6191 48.38% 29.03 68.03%
3 2405 45.69% 31.51 71.27%
4 1509 39.97% 31.02 72.76%
5 112 28.44% 23.28 68.75%
6 380 24.4% 21.5 58.16%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)