Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 3 0.0% 29.0 100.0% 0.073 0.5685 0.0
Blitz 0 153 57.52% 26.78 60.78% -0.463 -0.0199 -0.854
Dahan Insurrection 4 198 26.26% 53.82 73.23% 0.332 0.4292 0.624
Despicable Theft 2 47 53.19% 32.87 68.09% 0.178 0.6765 -0.224
Elemental Invocation 1 79 50.0% 31.53 73.42% 0.193 0.7385 -0.883
Guard the Isle's Heart 0 1085 23.06% 46.95 76.96% 0.524 0.7559 1.09
Powers Long Forgotten 1 98 67.35% 30.36 60.2% -0.61 -0.2022 -0.523
Rituals of Terror 3 35 73.53% 37.74 74.29% -0.393 -0.6286 0.0
Rituals of the Destroying Flame 3 33 63.64% 37.97 69.7% 0.309 0.535 0.105
Second Wave 0 642 47.6% 28.12 75.08% -0.586 0.1068 -0.833
The Great River 3 35 57.14% 30.11 40.0% 0.102 1.6833 -0.785
Varied Terrains 2 8 75.0% 39.13 87.5% -0.173 0.6131 0.486
Ward the Shores 2 62 70.49% 27.03 40.32% 0.063 0.9434 -0.279

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 557 32.11 53.86% -1.82 0.1507 -0.006
Aid From Lesser Spirits 507 32.17 53.25% -1.741 0.0363 0.059
All Things Weaken 616 29.85 52.92% -1.515 0.5338 -0.192
Back Against the Wall 416 30.53 50.24% -1.248 0.6909 -0.525
Disintegrating Ecosystem 539 28.19 49.91% -1.175 0.9535 -0.964
Downward Spiral 586 30.11 58.53% -1.483 0.4786 -0.352
Erosion of Will 517 31.16 54.93% -1.07 1.012 -0.058
Invaders Find the Land to Their Liking 202 32.23 78.71% -0.014 0.4872 0.064
Memory Fades to Dust 609 30.71 58.46% -0.984 1.1568 -0.14
Power Corrodes the Spirit 611 29.8 55.81% -1.42 0.5606 0.029
Promising Farmlands 492 30.1 52.64% -1.697 0.3244 -0.189
Strong Earth Shatters Slowly 142 35.84 88.73% 0.645 1.142 0.26
Thriving Communities 578 29.43 52.94% -1.512 0.5474 -0.156
Unnatural Proliferation 609 31.47 56.65% -0.955 1.0019 0.158
Untended Land Crumbles 604 29.91 56.95% -1.132 0.9012 0.209

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3439 46.45% 32.15 75.02% -0.07 0.6663 -0.275
B 3435 48.79% 31.91 74.47% -0.155 0.5424 -0.597
C 4111 44.91% 33.4 77.04% 0.019 0.4883 0.154
D 3228 45.28% 32.11 76.43% -0.677 0.032 0.008
E 3403 46.44% 33.05 75.67% 0.592 1.1361 0.067
F 2933 45.22% 32.22 76.92% -0.137 0.525 -0.312
G 2648 46.45% 32.02 75.23% 0.369 0.9999 -0.055
H 2621 47.04% 32.3 76.31% 0.001 0.6656 -0.149
East 598 49.41% 36.81 69.57% -0.962 -0.3008 0.43
Northeast 363 47.38% 37.31 68.6% -0.639 0.0211 0.249
Northwest 289 47.06% 37.47 67.13% 0.535 1.1454 0.237
Southeast 204 43.35% 34.64 75.49% 0.24 0.7713 1.561
Southwest 202 52.97% 28.93 60.4% -0.242 0.7263 -0.59
West 542 50.18% 34.6 65.68% 0.512 1.3174 -0.664

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 210 0.0% 22.23 86.19% 0.28 2.5089 0.0
Not Using Events or Tokens 73 62.5% 20.0 78.08% 0.178 0.4046 0.0
Skip Initial Invader Actions 473 11.26% 37.13 93.23% 0.47 -0.5104 -0.253
Start of Game Growth 622 15.04% 38.17 92.44% 0.138 -0.3187 0.919
Unlimited Undo 1375 44.0% 33.02 79.2% -0.06 -0.6112 0.19
Using Tokens but Not Events 2007 26.1% 27.93 89.84% 0.174 0.3288 0.514

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 70.36%
Crops Wither and Fade 88.81%
Favors Called Due 88.02%
Mantle of Dread 88.47%

Terror Level

Terror Level Completed Average Score Win Rate
I 932 22.65 6.76%
II 4319 31.08 48.67%
III 6962 34.66 86.25%
IV 4001 37.91 99.68%

Results

Result Completed
Win: Invaders destroyed (Terror I) 63
Win: Invaders destroyed (Terror III) 5906
Win: Invaders destroyed (Terror II) 2007
Win: Terror victory (Terror IV) 3954
Lose: Invader deck ran out 50
Lose: Adversary condition 1388
Win: Sacrifice victory 58
Lose: Scenario condition 190
Win: Scenario condition 170
Lose: Blight pool ran out 2334
Lose: Spirit destroyed 94

Number of Players

Score Model: 0.067 Win Model: 0.071
Num. Completed Blight Flip Rate Average Score Win Rate
1 9300 47.76% 31.57 74.92%
2 4074 49.38% 32.14 73.29%
3 1578 46.94% 34.83 77.38%
4 1100 40.88% 34.15 76.64%
5 22 31.82% 27.77 86.36%
6 140 25.0% 31.24 86.43%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-10-19 02:56:39 (Pacific Time)