Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 11 0.0% 27.27 81.82% 0.294 0.1082 -0.053
Blitz 0 183 54.64% 25.86 59.02% 0.224 0.3556 -0.564
Dahan Insurrection 4 237 25.32% 50.34 68.35% -0.318 -0.5734 0.575
Despicable Theft 2 63 46.03% 27.16 55.56% -0.742 -0.2006 -0.253
Elemental Invocation 1 100 47.47% 29.07 68.0% -0.721 0.1359 -1.055
Guard the Isle's Heart 0 1288 22.37% 47.26 76.63% 0.561 -0.21 1.31
Powers Long Forgotten 1 119 61.34% 27.77 54.62% -0.338 0.5972 -0.65
Rituals of Terror 3 48 57.45% 31.88 62.5% -0.287 -0.1911 -0.545
Rituals of the Destroying Flame 3 40 62.5% 35.3 67.5% -0.046 1.1508 0.196
Second Wave 0 781 45.99% 27.26 71.83% -0.523 -0.4376 -0.713
The Great River 3 46 50.0% 24.93 30.43% -0.393 0.9687 -0.848
Varied Terrains 2 28 53.57% 19.75 46.43% -1.127 -0.3383 0.638
Ward the Shores 2 82 62.96% 22.65 32.93% -0.887 0.1454 -0.426

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 648 31.17 51.39% -0.549 -0.4194 0.081
Aid From Lesser Spirits 588 31.73 54.42% -0.213 -0.3315 0.191
All Things Weaken 727 29.05 51.58% -0.565 -0.2579 -0.096
Attenuated Essence 39 26.13 48.72% 0.232 0.2636 -0.149
Back Against the Wall 500 30.39 52.0% 0.187 0.2169 -0.445
Blight Corrodes the Spirit 54 26.61 44.44% 0.353 0.5391 -0.698
Burn Brightest Before the End 37 25.7 48.65% -0.901 -0.8303 -0.259
Disintegrating Ecosystem 623 27.64 49.28% -0.491 -0.1152 -0.795
Downward Spiral 693 29.7 58.87% -0.388 -0.2225 0.15
Erosion of Will 636 30.01 53.93% -0.277 -0.0624 -0.048
Intensifying Exploitation 42 23.17 52.38% -0.133 0.1089 -1.147
Invaders Find the Land to Their Liking 252 31.55 76.19% 0.044 -0.5374 0.01
Memory Fades to Dust 723 30.02 58.23% 0.265 0.5581 -0.029
Power Corrodes the Spirit 735 28.55 53.74% -0.146 0.0149 0.113
Promising Farmlands 582 29.24 51.55% -0.105 0.1909 -0.079
Shattered Fragments of Power 28 24.5 35.71% -0.209 -0.121 -0.001
Slow Dissolution of Will 40 24.6 60.0% -0.01 0.3827 -0.092
Strong Earth Shatters Slowly 169 34.43 86.98% 0.866 0.1547 0.564
The Border of Life and Death 12 28.25 75.0% 0.612 0.1327 -0.427
Thriving Communities 697 28.26 50.93% -0.543 -0.2433 -0.153
Thriving Crops 21 30.0 52.38% -0.246 -0.3481 -0.569
Unnatural Proliferation 727 30.85 55.43% 0.004 0.1732 0.356
Untended Land Crumbles 714 29.42 56.58% 0.017 0.2753 0.381

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4419 45.38% 30.03 71.35% 0.037 1.1795 -0.303
B 4370 47.82% 29.93 70.69% -0.095 0.9602 -0.67
C 5156 43.62% 31.55 74.01% 0.142 1.0304 0.088
D 4185 43.82% 30.3 72.76% 0.304 1.3583 -0.002
E 4332 45.16% 31.05 72.35% 0.414 1.3179 0.073
F 3723 43.95% 30.25 73.44% 0.159 1.1631 -0.276
G 3356 45.94% 30.26 71.69% 0.085 1.0537 -0.198
H 3283 45.81% 30.62 73.59% -0.143 0.8495 -0.219
East 772 45.01% 35.08 64.77% -0.448 0.5403 0.207
Northeast 456 44.08% 35.1 64.25% -0.003 0.9465 0.213
Northwest 355 44.51% 34.79 63.94% -0.609 0.432 0.299
Southeast 261 38.08% 33.11 70.5% 0.237 1.1549 1.515
Southwest 255 49.8% 25.93 54.51% -0.741 0.7158 -0.513
West 693 47.47% 32.36 61.33% -0.327 0.7802 -0.767

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 298 0.0% 17.99 70.13% -0.626 0.0374 0.0
Not Using Events or Tokens 135 40.0% 13.16 51.85% -1.512 -1.0182 0.0
Skip Initial Invader Actions 586 14.67% 35.17 89.59% -0.008 -0.6307 -0.233
Start of Game Growth 784 18.26% 36.01 89.03% 0.808 0.3959 0.981
Unlimited Undo 1720 43.31% 30.34 73.55% -0.108 -0.2033 0.122
Using Tokens but Not Events 2445 26.69% 26.31 85.15% -0.192 -0.1165 0.348

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 71.43%
Crops Wither and Fade 89.12%
Favors Called Due 88.06%
Mantle of Dread 88.17%

Terror Level

Terror Level Completed Average Score Win Rate
I 1809 16.77 3.98%
II 5363 30.59 47.36%
III 8401 34.74 85.97%
IV 4813 38.3 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 72
Win: Invaders destroyed (Terror III) 7106
Win: Invaders destroyed (Terror II) 2435
Win: Terror victory (Terror IV) 4752
Game abandoned (v.3.0+) 912
Lose: Invader deck ran out 67
Lose: Adversary condition 1610
Win: Sacrifice victory 77
Lose: Scenario condition 216
Win: Scenario condition 189
Lose: Blight pool ran out 2835
Lose: Spirit destroyed 115

Number of Players

Score Model: -0.145 Win Model: -0.105
Num. Completed Blight Flip Rate Average Score Win Rate
1 11615 46.57% 30.21 71.87%
2 5136 48.22% 30.2 70.11%
3 2029 46.36% 32.79 73.24%
4 1284 40.46% 32.43 75.39%
5 76 20.55% 22.97 69.74%
6 246 26.23% 26.45 71.14%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)