Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 5 0.0% 23.2 80.0% -0.465 -0.7209 0.0
Blitz 0 168 56.55% 25.96 58.33% -1.11 -0.9129 -0.823
Dahan Insurrection 4 213 24.88% 53.02 72.77% 0.293 -0.1498 0.655
Despicable Theft 2 51 50.98% 30.47 62.75% -0.447 0.3648 -0.237
Elemental Invocation 1 84 49.4% 31.04 71.43% 0.219 0.9222 -0.984
Guard the Isle's Heart 0 1156 23.02% 47.1 76.82% 0.474 -0.171 1.25
Powers Long Forgotten 1 107 66.36% 29.21 57.01% -0.816 -0.1803 -0.646
Rituals of Terror 3 40 64.1% 34.38 67.5% -0.862 -0.761 -0.373
Rituals of the Destroying Flame 3 35 62.86% 37.49 68.57% 0.0 1.0093 0.105
Second Wave 0 696 46.46% 28.13 74.71% -0.013 0.0533 -0.993
The Great River 3 39 51.28% 27.77 35.9% -1.024 0.1938 -0.791
Varied Terrains 2 17 41.18% 29.88 70.59% -0.406 0.2175 0.619
Ward the Shores 2 70 63.77% 24.5 37.14% -0.728 0.356 -0.269

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 598 31.7 52.68% -0.942 -0.6997 0.062
Aid From Lesser Spirits 539 32.0 54.17% 0.191 0.1139 0.14
All Things Weaken 664 29.55 52.71% -0.207 0.1855 -0.123
Attenuated Essence 18 24.94 50.0% 0.074 0.1809 -0.558
Back Against the Wall 461 30.68 51.63% -0.004 0.0537 -0.44
Blight Corrodes the Spirit 30 27.93 46.67% -0.015 0.1869 -0.77
Burn Brightest Before the End 15 18.8 46.67% -0.788 -0.578 -0.753
Disintegrating Ecosystem 574 27.83 49.13% -0.801 -0.377 -0.864
Downward Spiral 618 30.17 59.55% 1.154 1.3891 -0.089
Erosion of Will 572 30.62 54.72% 0.063 0.3721 -0.042
Intensifying Exploitation 20 23.85 50.0% 0.031 0.3183 -0.719
Invaders Find the Land to Their Liking 219 31.74 77.63% 0.114 -0.3794 -0.088
Memory Fades to Dust 654 30.63 58.26% 0.153 0.4889 -0.054
Power Corrodes the Spirit 665 29.41 54.44% -0.042 0.178 0.098
Promising Farmlands 534 29.74 51.69% -0.797 -0.3438 -0.099
Shattered Fragments of Power 14 22.07 42.86% -0.525 -0.4735 0.119
Slow Dissolution of Will 14 24.43 71.43% -0.038 0.3609 0.0
Strong Earth Shatters Slowly 157 34.94 87.26% -0.126 -0.8369 0.53
The Border of Life and Death 3 38.0 100.0% 0.645 0.3095 0.0
Thriving Communities 626 29.22 52.56% 0.195 0.5581 -0.152
Thriving Crops 11 32.64 54.55% 0.257 0.0596 -0.203
Unnatural Proliferation 657 31.4 57.08% 0.386 0.6009 0.34
Untended Land Crumbles 648 29.66 56.64% 0.139 0.4204 0.307

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3823 46.31% 31.27 73.61% 0.087 0.8268 -0.296
B 3807 48.88% 31.14 72.84% -0.166 0.5596 -0.546
C 4534 44.72% 32.64 75.85% -0.213 0.3695 0.121
D 3631 44.94% 31.45 74.94% 0.376 1.087 0.009
E 3761 46.03% 32.29 74.53% 0.288 0.8531 0.095
F 3259 45.13% 31.26 75.58% -0.195 0.4757 -0.282
G 2949 46.71% 31.22 73.45% -0.136 0.5153 -0.121
H 2900 46.52% 31.51 75.31% 0.237 0.8074 -0.179
East 661 47.58% 35.91 67.32% -0.336 0.2028 0.22
Northeast 401 45.64% 36.16 66.33% 0.179 0.814 0.296
Northwest 314 44.9% 36.05 65.29% -1.383 -0.5734 0.281
Southeast 223 41.89% 34.39 74.89% 0.304 1.0102 1.797
Southwest 220 52.27% 28.25 59.55% -0.515 0.4749 -0.562
West 594 48.82% 33.47 63.97% 0.628 1.5317 -0.686

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 245 0.0% 20.48 79.59% -0.634 0.1427 0.0
Not Using Events or Tokens 88 55.56% 16.9 65.91% -1.543 -1.164 0.0
Skip Initial Invader Actions 532 13.3% 36.24 91.73% 0.095 -0.523 -0.425
Start of Game Growth 702 16.92% 37.4 91.17% 1.467 1.1188 0.952
Unlimited Undo 1546 43.76% 31.63 76.0% -1.216 -1.2223 0.08
Using Tokens but Not Events 2162 26.1% 27.34 88.34% 0.009 -0.0016 0.435

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 70.81%
Crops Wither and Fade 88.78%
Favors Called Due 88.02%
Mantle of Dread 88.18%

Terror Level

Terror Level Completed Average Score Win Rate
I 1246 20.4 5.54%
II 4762 31.01 48.24%
III 7553 34.76 86.14%
IV 4346 38.07 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 69
Win: Invaders destroyed (Terror III) 6399
Win: Invaders destroyed (Terror II) 2196
Win: Terror victory (Terror IV) 4295
Game abandoned (v.3.0+) 308
Lose: Invader deck ran out 58
Lose: Adversary condition 1480
Win: Sacrifice victory 63
Lose: Scenario condition 199
Win: Scenario condition 181
Lose: Blight pool ran out 2557
Lose: Spirit destroyed 102

Number of Players

Score Model: -0.089 Win Model: 0.107
Num. Completed Blight Flip Rate Average Score Win Rate
1 10233 47.29% 31.07 73.79%
2 4527 49.01% 31.28 72.03%
3 1756 47.42% 33.93 75.57%
4 1157 40.4% 33.55 75.89%
5 45 33.33% 22.62 73.33%
6 189 28.34% 29.48 80.95%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)