Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 19 10.53% 16.89 52.63% -1.153 -1.18 -0.342
Blitz 0 218 54.59% 23.71 55.05% -0.152 0.0985 -0.719
Dahan Insurrection 4 295 26.44% 47.02 64.07% -1.066 -1.3151 0.569
Despicable Theft 2 88 48.86% 25.43 51.14% -0.433 0.0285 -0.591
Elemental Invocation 1 117 50.0% 27.87 63.25% -1.59 -0.8871 -1.264
Guard the Isle's Heart 0 1525 21.12% 46.83 75.61% 0.809 0.256 1.351
Powers Long Forgotten 1 158 58.86% 24.85 50.63% -0.223 0.4004 -0.911
Rituals of Terror 3 54 58.49% 32.0 61.11% -0.329 -0.1357 -0.042
Rituals of the Destroying Flame 3 50 64.0% 32.14 64.0% -0.66 0.2622 0.432
Second Wave 0 922 44.54% 27.03 70.28% 0.261 0.3781 -0.026
The Great River 3 60 46.67% 22.93 30.0% -0.416 0.6521 -0.88
Varied Terrains 2 57 54.39% 17.21 35.09% -0.764 -0.0231 -0.36
Ward the Shores 2 104 58.25% 21.65 31.73% -0.941 0.1429 -0.47

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 732 30.92 51.64% -0.369 -0.1194 0.218
Aid From Lesser Spirits 668 31.74 55.24% 0.244 0.1261 0.356
All Things Weaken 848 28.61 51.06% -0.452 -0.1146 0.164
Attenuated Essence 89 27.17 47.19% -0.08 -0.053 0.026
Back Against the Wall 574 30.24 52.79% 0.32 0.3207 -0.354
Blight Corrodes the Spirit 95 24.46 44.21% -0.627 -0.4097 -0.154
Burn Brightest Before the End 78 24.27 46.15% -1.107 -1.1258 -0.237
Disintegrating Ecosystem 719 27.01 48.54% -0.66 -0.2669 -0.682
Downward Spiral 835 28.53 57.72% 0.256 0.3644 0.224
Erosion of Will 749 29.59 52.87% -0.481 -0.1286 0.159
Intensifying Exploitation 103 24.58 57.28% 0.26 0.5059 -0.408
Invaders Find the Land to Their Liking 293 30.11 73.04% -0.187 -0.7109 -0.022
Memory Fades to Dust 846 29.25 57.8% -0.064 0.1834 0.222
Power Corrodes the Spirit 874 27.64 52.17% -0.398 -0.176 0.074
Promising Farmlands 683 28.94 51.1% -0.001 0.2822 0.033
Shattered Fragments of Power 58 24.26 34.48% 0.378 0.4552 0.117
Slow Dissolution of Will 88 23.61 51.14% -0.156 0.2408 -0.659
Strong Earth Shatters Slowly 198 34.31 87.37% 1.175 0.4799 0.69
The Border of Life and Death 30 26.8 73.33% -0.756 -1.3565 0.442
Thriving Communities 835 27.51 50.18% -0.336 0.0205 0.049
Thriving Crops 41 26.76 53.66% -0.293 -0.4896 -0.789
Unnatural Proliferation 857 30.01 53.79% -0.382 -0.2202 0.523
Untended Land Crumbles 821 28.74 55.66% -0.496 -0.2641 0.392

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5343 44.76% 28.72 68.99% -0.131 0.8736 -0.333
B 5306 47.13% 28.49 68.09% 0.042 0.9619 -0.688
C 6212 43.66% 30.0 70.54% -0.304 0.4304 -0.039
D 5028 43.89% 29.04 70.27% 0.196 1.1743 0.092
E 5151 44.0% 29.75 70.12% 0.124 0.9442 0.111
F 4538 44.01% 28.68 70.01% -0.039 0.8348 -0.385
G 3973 45.43% 28.88 69.37% 0.117 0.9268 -0.183
H 3919 45.27% 29.48 71.45% 0.451 1.2662 -0.147
East 1088 44.52% 32.15 58.18% 0.186 1.0891 0.454
Northeast 664 42.9% 31.82 57.23% -0.854 -0.0455 0.291
Northwest 537 43.28% 31.68 56.61% 0.299 1.1988 0.399
Southeast 380 34.13% 28.44 60.26% 0.012 0.8624 1.171
Southwest 372 42.05% 23.43 48.39% -0.282 1.0941 -0.795
West 1013 46.34% 30.97 56.47% 0.206 1.161 -0.484

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 397 0.0% 15.3 60.45% -0.828 -0.1204 0.0
Not Using Events or Tokens 217 51.52% 10.14 41.47% -0.88 -0.5123 0.0
Skip Initial Invader Actions 655 14.84% 34.3 87.94% -0.327 -0.9119 0.158
Start of Game Growth 899 18.85% 34.68 86.32% -0.316 -0.8298 1.023
Unlimited Undo 2062 44.55% 29.23 69.5% 0.551 0.442 0.125
Using Tokens but Not Events 2951 28.56% 25.27 80.99% 0.164 0.1381 0.423

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 71.92%
Crops Wither and Fade 89.17%
Favors Called Due 87.83%
Mantle of Dread 87.94%

Terror Level

Terror Level Completed Average Score Win Rate
I 2817 13.33 3.05%
II 6414 30.1 45.67%
III 9804 34.83 85.57%
IV 5579 38.67 99.62%

Results

Result Completed
Win: Invaders destroyed (Terror I) 86
Win: Invaders destroyed (Terror III) 8248
Win: Invaders destroyed (Terror II) 2811
Win: Terror victory (Terror IV) 5507
Game abandoned (v.3.0+) 2001
Lose: Invader deck ran out 77
Lose: Adversary condition 1833
Win: Sacrifice victory 88
Lose: Scenario condition 253
Win: Scenario condition 222
Lose: Blight pool ran out 3349
Lose: Spirit destroyed 139

Number of Players

Score Model: -0.238 Win Model: -0.06
Num. Completed Blight Flip Rate Average Score Win Rate
1 13943 46.27% 29.17 68.84%
2 6238 48.24% 28.96 67.97%
3 2420 45.74% 31.45 71.16%
4 1519 39.84% 30.95 72.55%
5 112 28.44% 23.28 68.75%
6 382 24.54% 21.44 58.12%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)