Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 15 6.67% 21.4 66.67% -0.179 -0.3997 -0.39
Blitz 0 190 54.74% 25.34 57.89% -0.805 -0.5181 -0.559
Dahan Insurrection 4 254 24.41% 49.78 68.11% 0.73 0.6147 0.616
Despicable Theft 2 77 45.45% 24.9 50.65% 0.322 1.0602 -0.493
Elemental Invocation 1 104 48.54% 29.33 69.23% 0.32 1.076 -1.124
Guard the Isle's Heart 0 1351 22.07% 46.86 75.94% 0.92 0.3382 1.342
Powers Long Forgotten 1 136 59.56% 25.88 51.47% -1.228 -0.3741 -0.685
Rituals of Terror 3 50 57.14% 31.56 62.0% 0.0 -0.1702 -0.518
Rituals of the Destroying Flame 3 43 62.79% 34.4 65.12% -0.863 0.0483 0.654
Second Wave 0 839 45.11% 27.2 71.39% 0.212 0.2912 -0.466
The Great River 3 51 47.06% 24.55 33.33% -0.412 0.9516 -0.825
Varied Terrains 2 37 56.76% 18.62 43.24% -0.861 0.0189 0.536
Ward the Shores 2 84 61.45% 22.71 33.33% 0.0 0.9815 -0.478

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 676 30.93 51.04% 0.014 0.1175 0.093
Aid From Lesser Spirits 620 31.97 54.52% 0.574 0.4291 0.278
All Things Weaken 766 29.09 51.31% 0.665 1.0307 0.01
Attenuated Essence 50 27.12 50.0% 0.004 0.002 0.099
Back Against the Wall 520 30.5 51.92% -0.11 -0.0448 -0.43
Blight Corrodes the Spirit 63 26.06 44.44% -0.419 -0.1836 -0.367
Burn Brightest Before the End 52 23.87 48.08% 0.081 0.2418 -0.349
Disintegrating Ecosystem 654 27.35 48.62% -0.318 0.0579 -0.8
Downward Spiral 744 28.99 58.2% -0.493 -0.4211 0.205
Erosion of Will 671 29.99 53.65% 0.187 0.4434 0.042
Intensifying Exploitation 59 22.17 52.54% 0.089 0.3633 -1.279
Invaders Find the Land to Their Liking 263 30.82 75.29% -0.227 -0.7133 0.044
Memory Fades to Dust 766 29.65 57.7% -0.334 -0.151 0.073
Power Corrodes the Spirit 778 28.13 53.21% -0.422 -0.2092 0.095
Promising Farmlands 622 29.41 52.25% 0.084 0.4067 -0.031
Shattered Fragments of Power 39 22.41 30.77% -0.654 -0.4835 -0.163
Slow Dissolution of Will 49 24.27 55.1% -0.436 -0.0519 -0.426
Strong Earth Shatters Slowly 182 34.14 86.26% 0.014 -0.6625 0.6
The Border of Life and Death 17 27.24 82.35% 0.605 0.0891 -0.456
Thriving Communities 749 28.11 51.4% 0.425 0.7489 -0.031
Thriving Crops 28 28.0 53.57% -0.028 -0.0271 -0.684
Unnatural Proliferation 762 30.56 54.99% -0.436 -0.2488 0.39
Untended Land Crumbles 747 29.03 55.96% 0.309 0.6476 0.372

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4718 45.2% 29.63 70.81% 0.38 1.2433 -0.332
B 4663 47.52% 29.4 69.61% 0.073 0.8944 -0.709
C 5490 43.51% 30.98 72.75% -0.417 0.2812 0.044
D 4436 43.66% 29.78 71.84% 0.031 0.8874 -0.022
E 4589 44.76% 30.48 71.43% 0.234 0.9223 0.09
F 3997 44.09% 29.67 72.25% -0.228 0.5903 -0.256
G 3565 46.05% 29.71 70.69% 0.152 1.0321 -0.226
H 3482 45.56% 30.14 72.57% 0.8 1.5802 -0.184
East 944 45.65% 33.43 60.81% 0.42 1.2129 0.326
Northeast 573 44.06% 33.72 60.91% 0.374 1.2552 0.248
Northwest 441 44.9% 32.62 59.18% 0.713 1.5843 0.495
Southeast 320 36.68% 30.19 64.38% -0.318 0.5409 1.083
Southwest 311 45.66% 23.71 49.52% -0.979 0.2307 -0.689
West 847 48.41% 30.59 57.14% -1.06 -0.0 -0.466

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 326 0.0% 16.93 65.95% -0.851 -0.1354 0.0
Not Using Events or Tokens 156 35.0% 11.85 46.79% -1.534 -1.0595 0.0
Skip Initial Invader Actions 606 14.94% 35.25 89.44% 0.866 0.299 0.062
Start of Game Growth 814 18.61% 35.87 88.45% 0.577 -0.0872 0.959
Unlimited Undo 1838 44.98% 30.16 71.49% -0.142 -0.119 0.152
Using Tokens but Not Events 2625 27.35% 25.79 83.43% 0.355 0.4033 0.345

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 71.71%
Crops Wither and Fade 89.25%
Favors Called Due 87.95%
Mantle of Dread 88.1%

Terror Level

Terror Level Completed Average Score Win Rate
I 2138 15.45 3.7%
II 5690 30.45 46.4%
III 8851 34.8 85.85%
IV 5049 38.47 99.66%

Results

Result Completed
Win: Invaders destroyed (Terror I) 79
Win: Invaders destroyed (Terror III) 7473
Win: Invaders destroyed (Terror II) 2531
Win: Terror victory (Terror IV) 4987
Game abandoned (v.3.0+) 1282
Lose: Invader deck ran out 72
Lose: Adversary condition 1688
Win: Sacrifice victory 79
Lose: Scenario condition 223
Win: Scenario condition 201
Lose: Blight pool ran out 2986
Lose: Spirit destroyed 127

Number of Players

Score Model: -0.227 Win Model: -0.063
Num. Completed Blight Flip Rate Average Score Win Rate
1 12269 46.41% 29.82 70.89%
2 5526 48.57% 29.74 68.86%
3 2163 46.26% 32.26 72.54%
4 1375 39.99% 31.78 74.25%
5 93 24.44% 23.86 69.89%
6 302 25.67% 23.53 63.91%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)