Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 15 6.67% 21.4 66.67% -0.26 -0.2451 -0.354
Blitz 0 190 54.74% 25.34 57.89% -0.684 -0.3961 -0.569
Dahan Insurrection 4 250 24.8% 49.68 67.6% 0.239 0.0617 0.588
Despicable Theft 2 72 45.83% 25.1 50.0% -1.257 -0.3959 -0.491
Elemental Invocation 1 104 48.54% 29.33 69.23% 0.856 1.7889 -1.113
Guard the Isle's Heart 0 1325 22.27% 47.04 76.15% -0.102 -0.7489 1.316
Powers Long Forgotten 1 127 61.42% 27.18 54.33% -0.533 0.413 -0.665
Rituals of Terror 3 50 57.14% 31.56 62.0% -0.11 -0.0335 -0.513
Rituals of the Destroying Flame 3 43 62.79% 34.4 65.12% -0.762 0.3529 0.642
Second Wave 0 828 45.23% 27.19 71.62% 0.392 0.4223 -0.735
The Great River 3 51 47.06% 24.55 33.33% -0.235 1.1904 -0.839
Varied Terrains 2 34 55.88% 19.5 47.06% -0.356 0.419 0.57
Ward the Shores 2 84 61.45% 22.71 33.33% 0.177 1.2212 -0.468

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 665 30.95 51.28% -0.031 0.1441 0.085
Aid From Lesser Spirits 616 32.0 54.55% 0.968 0.914 0.257
All Things Weaken 758 29.1 51.06% 0.153 0.4462 -0.013
Attenuated Essence 48 27.08 50.0% 0.156 0.2395 0.097
Back Against the Wall 511 30.48 52.25% 0.317 0.3642 -0.38
Blight Corrodes the Spirit 61 26.69 44.26% -0.497 -0.2938 -0.381
Burn Brightest Before the End 50 24.0 48.0% -0.628 -0.4406 -0.333
Disintegrating Ecosystem 644 27.34 48.6% -0.308 0.1008 -0.847
Downward Spiral 733 29.11 58.39% -0.297 -0.1693 0.21
Erosion of Will 660 29.91 53.94% 0.388 0.6707 0.003
Intensifying Exploitation 52 23.19 53.85% 0.443 0.6911 -1.222
Invaders Find the Land to Their Liking 261 31.06 75.86% -0.153 -0.6687 0.017
Memory Fades to Dust 756 29.7 57.8% -0.175 0.0616 0.02
Power Corrodes the Spirit 770 28.12 53.25% -0.508 -0.2897 0.081
Promising Farmlands 616 29.47 52.44% 0.615 0.9099 -0.027
Shattered Fragments of Power 36 23.67 33.33% -0.099 0.102 -0.111
Slow Dissolution of Will 48 24.6 56.25% 0.128 0.5124 -0.442
Strong Earth Shatters Slowly 180 34.28 86.67% 0.203 -0.3781 0.59
The Border of Life and Death 15 27.13 80.0% 0.404 -0.1128 -0.431
Thriving Communities 736 28.07 51.22% 0.183 0.5225 -0.056
Thriving Crops 25 28.88 52.0% 0.022 -0.0201 -0.694
Unnatural Proliferation 749 30.59 55.27% -0.293 -0.1522 0.37
Untended Land Crumbles 740 29.07 56.22% -0.296 0.1527 0.352

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4641 45.23% 29.68 70.89% -0.063 0.7986 -0.324
B 4586 47.57% 29.55 69.95% -0.056 0.7603 -0.693
C 5415 43.49% 31.1 73.13% 0.104 0.7831 0.068
D 4367 43.63% 29.97 72.34% 0.325 1.1294 -0.019
E 4530 44.98% 30.61 71.66% 0.016 0.6847 0.082
F 3925 44.08% 29.79 72.46% -0.649 0.1496 -0.262
G 3513 45.84% 29.88 71.16% 0.426 1.2518 -0.214
H 3435 45.61% 30.24 72.78% 0.046 0.8189 -0.218
East 900 45.99% 33.69 61.67% -0.47 0.3759 0.225
Northeast 539 44.98% 34.14 62.15% 0.513 1.2835 0.369
Northwest 413 46.0% 33.45 61.02% 0.443 1.2502 0.469
Southeast 303 38.41% 31.11 66.34% -0.294 0.5757 1.093
Southwest 294 47.96% 24.68 51.36% -0.65 0.6321 -0.597
West 806 48.64% 31.02 58.31% -0.835 0.1605 -0.564

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 315 0.0% 17.36 67.62% -0.982 -0.1866 0.0
Not Using Events or Tokens 147 36.84% 12.57 49.66% -0.818 -0.43 0.0
Skip Initial Invader Actions 599 15.12% 35.01 89.48% 1.049 0.4343 -0.112
Start of Game Growth 802 18.44% 35.72 88.65% 0.243 -0.3381 1.074
Unlimited Undo 1804 44.89% 30.18 72.01% -0.147 -0.103 0.101
Using Tokens but Not Events 2590 27.26% 25.84 83.55% -0.176 -0.2342 0.341

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 71.7%
Crops Wither and Fade 89.26%
Favors Called Due 88.02%
Mantle of Dread 88.11%

Terror Level

Terror Level Completed Average Score Win Rate
I 2046 15.74 3.71%
II 5593 30.48 46.56%
III 8746 34.79 85.91%
IV 4992 38.41 99.66%

Results

Result Completed
Win: Invaders destroyed (Terror I) 76
Win: Invaders destroyed (Terror III) 7392
Win: Invaders destroyed (Terror II) 2495
Win: Terror victory (Terror IV) 4930
Game abandoned (v.3.0+) 1179
Lose: Invader deck ran out 71
Lose: Adversary condition 1669
Win: Sacrifice victory 79
Lose: Scenario condition 221
Win: Scenario condition 197
Lose: Blight pool ran out 2943
Lose: Spirit destroyed 125

Number of Players

Score Model: -0.084 Win Model: -0.13
Num. Completed Blight Flip Rate Average Score Win Rate
1 12100 46.44% 29.88 71.16%
2 5408 48.69% 29.88 69.12%
3 2137 46.03% 32.36 72.81%
4 1359 40.01% 31.82 74.47%
5 92 24.72% 23.84 69.57%
6 281 26.52% 24.72 67.26%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)