Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 22 13.64% 19.91 54.55% 0.0 -0.0294 0.0
Blitz 0 231 52.38% 23.21 54.55% 0.191 0.4339 -0.178
Dahan Insurrection 4 350 28.57% 45.73 61.14% 0.788 0.8011 0.048
Despicable Theft 2 97 48.45% 25.22 51.55% 0.225 0.9913 0.0
Elemental Invocation 1 130 48.84% 25.98 58.46% -0.453 0.3001 -0.17
Guard the Isle's Heart 0 1646 20.78% 46.54 74.85% 0.578 -0.0179 -0.261
Powers Long Forgotten 1 173 56.07% 23.89 48.55% 0.196 0.9443 0.0
Rituals of Terror 3 59 53.45% 30.02 57.63% 0.0 0.4786 -0.351
Rituals of the Destroying Flame 3 54 64.81% 32.07 62.96% -0.12 0.5676 0.469
Second Wave 0 973 44.3% 27.13 70.5% 0.656 0.6514 0.409
The Great River 3 66 43.94% 21.5 28.79% 0.0 1.1295 -0.186
Varied Terrains 2 60 53.33% 17.27 33.33% 0.0 0.7799 -0.327
Ward the Shores 2 112 56.76% 20.9 31.25% 0.0 0.8693 -0.208

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 764 30.85 51.31% 0.101 0.25 -0.168
Aid From Lesser Spirits 707 31.53 54.88% 0.652 0.539 -0.621
All Things Weaken 893 28.27 50.39% -0.492 -0.1171 -0.305
Attenuated Essence 108 25.18 42.59% -0.824 -0.699 -0.565
Back Against the Wall 605 30.4 52.73% -0.391 -0.3498 1.061
Blight Corrodes the Spirit 110 25.23 46.36% 0.563 0.769 0.136
Burn Brightest Before the End 91 24.14 47.25% -0.347 -0.3027 -0.275
Disintegrating Ecosystem 746 26.7 48.26% 0.217 0.7148 -0.538
Downward Spiral 883 28.16 57.87% 0.098 0.3476 0.314
Erosion of Will 783 29.66 52.75% -0.373 -0.1149 -0.516
Intensifying Exploitation 137 25.36 54.01% -0.305 -0.0856 0.558
Invaders Find the Land to Their Liking 307 30.11 72.31% 0.15 -0.2365 0.332
Memory Fades to Dust 896 29.01 58.37% -0.511 -0.3058 0.364
Power Corrodes the Spirit 916 27.54 51.64% -0.071 0.1275 0.214
Promising Farmlands 721 28.62 50.49% -0.65 -0.2942 -0.187
Shattered Fragments of Power 79 23.59 40.51% 0.052 0.27 0.0
Slow Dissolution of Will 110 24.67 50.91% 0.111 0.5403 -0.02
Strong Earth Shatters Slowly 209 33.97 86.6% 0.624 -0.0005 0.0
The Border of Life and Death 33 28.24 75.76% 0.453 0.1325 0.0
Thriving Communities 883 27.16 50.17% -0.138 0.1818 -0.558
Thriving Crops 52 27.56 59.62% 0.088 -0.0305 0.0
Unnatural Proliferation 913 29.71 53.56% 0.369 0.4581 -0.344
Untended Land Crumbles 869 28.58 54.89% -0.339 -0.1136 0.079

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5811 44.36% 28.18 67.79% -0.184 0.6155 -0.114
B 5735 46.58% 28.05 66.99% -0.46 0.2702 -0.167
C 6670 43.29% 29.56 69.64% 0.376 0.9807 -0.356
D 5434 43.61% 28.43 68.95% 0.244 1.0008 -0.469
E 5519 43.85% 29.19 69.05% 0.228 0.8129 0.592
F 4888 43.86% 28.19 68.92% -0.23 0.4722 -0.004
G 4280 45.48% 28.42 68.18% 0.151 0.908 -0.213
H 4180 44.94% 29.16 70.91% 0.32 0.9509 1.569
East 1178 42.59% 31.6 57.3% -0.45 0.3334 0.327
Northeast 719 40.78% 31.11 56.33% -0.373 0.3882 -0.192
Northwest 588 40.96% 30.97 55.95% -0.64 0.202 -0.098
Southeast 419 32.21% 27.95 59.19% 0.174 0.8137 -0.307
Southwest 412 39.76% 23.36 48.79% 0.224 1.2698 -0.101
West 1102 44.55% 30.61 56.26% 0.645 1.4208 -0.482

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 472 0.0% 14.5 57.2% -1.293 -0.4192 0.0
Not Using Events or Tokens 278 56.52% 10.13 42.09% -1.037 -0.6597 0.0
Skip Initial Invader Actions 687 15.25% 33.89 86.61% -1.079 -1.3706 0.623
Start of Game Growth 951 18.97% 34.19 85.49% 0.716 0.1589 0.623
Unlimited Undo 2208 43.85% 28.59 68.8% -0.37 -0.3069 -0.127
Using Tokens but Not Events 3229 28.71% 24.72 78.72% -0.129 -0.2566 0.067

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 72.15%
Crops Wither and Fade 89.37%
Favors Called Due 87.8%
Mantle of Dread 88.0%

Terror Level

Terror Level Completed Average Score Win Rate
I 3268 12.44 2.75%
II 6864 29.94 45.45%
III 10440 34.9 85.36%
IV 5897 38.84 99.54%

Results

Result Completed
Win: Invaders destroyed (Terror I) 90
Win: Invaders destroyed (Terror III) 8760
Win: Invaders destroyed (Terror II) 2986
Win: Terror victory (Terror IV) 5815
Game abandoned (v.3.0+) 2471
Lose: Invader deck ran out 79
Lose: Adversary condition 1966
Win: Sacrifice victory 92
Lose: Scenario condition 275
Win: Scenario condition 249
Lose: Unique spirit condition 0
Lose: Blight pool ran out 3528
Lose: Spirit destroyed 158

Number of Players

Score Model: 0.08 Win Model: 0.109
Num. Completed Blight Flip Rate Average Score Win Rate
1 14944 45.78% 28.83 68.01%
2 6729 47.69% 28.39 66.98%
3 2626 45.64% 30.93 69.88%
4 1620 39.99% 30.41 71.6%
5 120 28.21% 24.08 69.17%
6 430 23.71% 20.76 56.51%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)