Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 24 12.5% 20.58 58.33% 0.25 0.6194 0.0
Blitz 0 235 51.91% 22.82 53.62% -0.968 -0.5358 -0.299
Dahan Insurrection 4 356 28.65% 45.72 61.24% -0.06 -0.0861 0.397
Despicable Theft 2 97 48.45% 25.22 51.55% 0.0 0.6595 0.0
Elemental Invocation 1 132 48.09% 25.98 58.33% -0.113 0.335 -0.177
Guard the Isle's Heart 0 1693 20.85% 46.75 74.9% 0.622 0.0228 -0.222
Powers Long Forgotten 1 174 56.32% 24.12 48.85% 0.204 0.8123 0.0
Rituals of Terror 3 61 53.33% 29.46 55.74% -0.293 -0.1686 -0.54
Rituals of the Destroying Flame 3 56 62.5% 31.55 62.5% -0.338 0.4003 0.432
Second Wave 0 986 44.22% 27.08 70.39% 0.1 0.2061 0.165
The Great River 3 68 42.65% 20.87 27.94% -0.79 0.3844 -0.262
Varied Terrains 2 64 53.13% 16.36 31.25% -0.907 -0.17 -0.061
Ward the Shores 2 114 55.75% 20.84 31.58% 0.02 0.7022 -0.192

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 767 30.79 51.24% -0.161 0.1499 -0.125
Aid From Lesser Spirits 716 31.45 55.17% 0.242 0.2555 -0.775
All Things Weaken 900 28.09 50.11% -1.493 -1.0196 -0.383
Attenuated Essence 116 25.33 46.55% 1.041 1.1879 0.522
Back Against the Wall 608 30.41 52.63% -0.293 -0.1638 0.685
Blight Corrodes the Spirit 112 24.78 45.54% -0.489 -0.1692 0.784
Burn Brightest Before the End 92 24.03 46.74% -0.59 -0.4136 -0.177
Disintegrating Ecosystem 764 26.58 48.17% -0.016 0.3642 -0.173
Downward Spiral 896 27.99 57.59% -0.972 -0.7783 0.433
Erosion of Will 796 29.76 52.76% 0.556 0.8941 0.442
Intensifying Exploitation 140 25.71 54.29% 0.299 0.6521 0.767
Invaders Find the Land to Their Liking 317 29.68 71.29% -0.332 -0.6949 0.222
Memory Fades to Dust 909 28.82 58.09% -0.387 -0.0578 -0.113
Power Corrodes the Spirit 927 27.39 51.56% -0.247 0.0194 0.415
Promising Farmlands 728 28.49 50.0% -1.165 -0.7175 -0.457
Shattered Fragments of Power 82 24.32 42.68% 0.351 0.3509 0.0
Slow Dissolution of Will 117 24.78 49.57% -0.302 0.1089 -0.172
Strong Earth Shatters Slowly 210 33.81 86.19% -0.282 -0.8411 0.0
The Border of Life and Death 35 29.0 77.14% 0.353 0.1078 0.0
Thriving Communities 891 27.29 50.51% 0.0 0.278 -0.644
Thriving Crops 53 27.04 58.49% 0.0 -0.0953 0.0
Unnatural Proliferation 930 29.72 53.66% 0.03 0.2343 -0.289
Untended Land Crumbles 881 28.28 54.37% -0.644 -0.3446 0.333

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5908 44.32% 28.08 67.48% -0.594 0.3975 -0.218
B 5837 46.51% 27.9 66.73% -0.042 0.8233 -0.296
C 6773 43.19% 29.44 69.41% 0.086 0.8381 -0.019
D 5518 43.52% 28.3 68.7% 0.049 0.9934 -0.181
E 5600 43.8% 29.1 68.88% -0.337 0.4174 0.184
F 4976 43.81% 28.05 68.59% 0.021 0.8958 -0.125
G 4339 45.55% 28.3 67.96% 0.287 1.1493 -0.346
H 4248 44.87% 29.06 70.76% 0.389 1.196 1.446
East 1220 41.86% 31.72 57.3% -0.454 0.2918 -0.116
Northeast 733 40.27% 31.09 56.48% 0.654 1.5469 0.0
Northwest 608 40.59% 31.28 56.41% 0.139 0.8826 0.0
Southeast 439 31.88% 28.12 59.0% -0.151 0.858 -0.367
Southwest 427 39.76% 23.65 49.18% -0.083 1.074 -0.166
West 1152 43.83% 30.98 56.6% 0.055 1.0371 0.188

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 483 0.0% 14.35 56.52% -0.706 0.0134 0.0
Not Using Events or Tokens 287 58.33% 10.05 41.81% -0.518 -0.0439 0.0
Skip Initial Invader Actions 696 15.06% 33.82 86.49% 0.424 -0.3804 0.616
Start of Game Growth 965 18.72% 34.02 85.18% -0.084 -0.6504 0.616
Unlimited Undo 2218 43.85% 28.52 68.58% -0.84 -0.8127 -0.203
Using Tokens but Not Events 3296 28.87% 24.58 78.37% 0.05 0.0229 -0.178

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 72.27%
Crops Wither and Fade 89.44%
Favors Called Due 87.86%
Mantle of Dread 88.03%

Terror Level

Terror Level Completed Average Score Win Rate
I 3376 12.25 2.67%
II 6984 29.91 45.53%
III 10597 34.94 85.38%
IV 5959 38.9 99.53%

Results

Result Completed
Win: Invaders destroyed (Terror I) 90
Win: Invaders destroyed (Terror III) 8894
Win: Invaders destroyed (Terror II) 3043
Win: Terror victory (Terror IV) 5876
Game abandoned (v.3.0+) 2593
Lose: Invader deck ran out 80
Lose: Adversary condition 1983
Win: Sacrifice victory 92
Lose: Scenario condition 280
Win: Scenario condition 254
Lose: Unique spirit condition 0
Lose: Blight pool ran out 3571
Lose: Spirit destroyed 160

Number of Players

Score Model: -0.288 Win Model: -0.274
Num. Completed Blight Flip Rate Average Score Win Rate
1 15193 45.67% 28.78 67.85%
2 6839 47.58% 28.31 66.85%
3 2682 45.56% 30.79 69.72%
4 1630 40.05% 30.39 71.41%
5 125 28.69% 23.73 68.0%
6 447 23.7% 20.58 55.7%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)