Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 16 6.25% 20.06 62.5% 0.0 -0.5581 -0.39
Blitz 0 205 55.12% 24.42 55.61% -0.619 -0.1958 -0.72
Dahan Insurrection 4 271 25.83% 49.6 68.27% 0.042 -0.4403 0.688
Despicable Theft 2 80 45.0% 25.2 51.25% 0.0 0.5428 -0.474
Elemental Invocation 1 110 49.54% 28.48 67.27% -0.254 0.4838 -1.135
Guard the Isle's Heart 0 1447 21.5% 46.97 75.81% 1.124 0.4673 1.36
Powers Long Forgotten 1 145 60.69% 25.75 51.03% 0.124 0.6868 -0.825
Rituals of Terror 3 53 59.62% 32.6 62.26% -0.152 -0.2945 -0.094
Rituals of the Destroying Flame 3 49 65.31% 32.8 65.31% -0.241 0.5083 0.398
Second Wave 0 891 44.64% 26.96 70.48% -0.402 -0.307 -0.012
The Great River 3 58 44.83% 23.03 29.31% -0.501 0.7443 -0.912
Varied Terrains 2 48 50.0% 17.88 39.58% -1.275 -0.4069 0.067
Ward the Shores 2 94 62.37% 22.09 30.85% -0.96 -0.1054 -0.496

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 702 31.23 51.71% -0.162 -0.0909 0.188
Aid From Lesser Spirits 649 31.74 55.01% 0.042 -0.0679 0.356
All Things Weaken 814 28.83 51.23% -0.343 -0.1658 0.138
Attenuated Essence 66 28.06 51.52% 0.125 0.177 0.161
Back Against the Wall 545 30.45 52.66% 0.042 0.0268 -0.323
Blight Corrodes the Spirit 77 26.04 45.45% 0.328 0.512 0.133
Burn Brightest Before the End 66 24.74 50.0% 0.162 0.2491 -0.411
Disintegrating Ecosystem 688 27.39 48.98% -0.295 -0.0036 -0.668
Downward Spiral 792 28.59 57.83% 0.119 0.2249 0.222
Erosion of Will 706 29.91 53.68% -0.553 -0.387 0.208
Intensifying Exploitation 89 24.42 59.55% 0.573 0.7615 -0.916
Invaders Find the Land to Their Liking 277 30.58 73.65% -0.699 -1.1265 -0.039
Memory Fades to Dust 810 29.53 58.15% 0.488 0.723 0.177
Power Corrodes the Spirit 828 27.8 52.29% -0.732 -0.6361 0.1
Promising Farmlands 646 29.11 51.39% -1.277 -0.9124 0.074
Shattered Fragments of Power 53 24.0 32.08% -0.559 -0.4933 0.138
Slow Dissolution of Will 69 23.38 49.28% 0.698 1.1608 -0.8
Strong Earth Shatters Slowly 191 34.02 86.91% 0.742 0.1409 0.665
The Border of Life and Death 23 29.83 78.26% 0.19 -0.2853 0.425
Thriving Communities 787 27.95 50.95% -0.227 -0.0011 0.068
Thriving Crops 34 27.71 55.88% 0.331 0.1062 -0.774
Unnatural Proliferation 804 30.52 54.6% -0.98 -0.8577 0.529
Untended Land Crumbles 787 28.85 56.42% -0.253 -0.0207 0.443

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5014 45.17% 29.3 70.16% -0.25 0.6682 -0.301
B 4990 47.29% 28.9 68.7% 0.338 1.1796 -0.695
C 5860 43.31% 30.47 71.66% 0.106 0.7895 0.017
D 4736 43.64% 29.52 71.24% 0.183 1.0255 0.094
E 4889 44.46% 30.14 70.81% 0.282 0.9333 0.088
F 4271 44.02% 29.19 71.04% 0.679 1.439 -0.361
G 3771 45.95% 29.24 69.8% -0.072 0.6854 -0.231
H 3706 45.09% 29.74 71.91% 0.568 1.2868 -0.16
East 1022 45.44% 32.77 59.39% 0.69 1.5033 0.415
Northeast 620 43.85% 32.65 58.87% -0.184 0.483 0.31
Northwest 491 44.9% 31.88 57.43% 0.028 0.8326 0.444
Southeast 358 35.39% 29.01 60.89% -0.329 0.3769 1.127
Southwest 348 44.09% 23.36 47.7% -0.805 0.5851 -0.815
West 942 47.82% 30.71 56.37% -0.137 0.6567 -0.429

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 365 0.0% 16.11 63.29% -0.649 0.0695 0.0
Not Using Events or Tokens 188 50.0% 11.02 44.68% -0.132 0.3533 0.0
Skip Initial Invader Actions 631 14.91% 34.92 89.06% 0.372 -0.3585 0.094
Start of Game Growth 869 19.12% 35.29 87.57% 0.502 0.0562 1.004
Unlimited Undo 1977 44.59% 29.54 69.95% -0.008 -0.0411 0.063
Using Tokens but Not Events 2811 28.11% 25.58 81.96% 0.087 -0.0758 0.416

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 71.66%
Crops Wither and Fade 89.24%
Favors Called Due 87.9%
Mantle of Dread 88.02%

Terror Level

Terror Level Completed Average Score Win Rate
I 2468 14.25 3.4%
II 6069 30.3 46.09%
III 9324 34.84 85.73%
IV 5328 38.61 99.64%

Results

Result Completed
Win: Invaders destroyed (Terror I) 84
Win: Invaders destroyed (Terror III) 7857
Win: Invaders destroyed (Terror II) 2681
Win: Terror victory (Terror IV) 5262
Game abandoned (v.3.0+) 1644
Lose: Invader deck ran out 77
Lose: Adversary condition 1753
Win: Sacrifice victory 85
Lose: Scenario condition 236
Win: Scenario condition 214
Lose: Blight pool ran out 3162
Lose: Spirit destroyed 134

Number of Players

Score Model: -0.146 Win Model: -0.065
Num. Completed Blight Flip Rate Average Score Win Rate
1 13090 46.37% 29.52 69.87%
2 5918 48.31% 29.33 68.54%
3 2290 45.94% 31.91 71.92%
4 1439 39.97% 31.4 73.18%
5 105 29.41% 23.96 70.48%
6 347 24.71% 22.23 59.65%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)