Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 17 5.88% 18.88 58.82% -0.392 -0.3476 -0.35
Blitz 0 211 54.98% 24.17 55.45% -0.609 -0.3945 -0.715
Dahan Insurrection 4 277 25.99% 48.9 67.51% -0.546 -0.8341 0.695
Despicable Theft 2 86 48.84% 25.4 51.16% -0.131 0.5792 -0.612
Elemental Invocation 1 110 49.54% 28.48 67.27% 0.0 0.7011 -1.127
Guard the Isle's Heart 0 1480 21.36% 47.03 75.81% 1.16 0.5598 1.337
Powers Long Forgotten 1 150 59.33% 25.52 50.67% -0.542 0.2953 -0.912
Rituals of Terror 3 53 59.62% 32.6 62.26% 0.329 0.3895 -0.06
Rituals of the Destroying Flame 3 50 64.0% 32.14 64.0% -0.439 0.5484 0.41
Second Wave 0 905 44.61% 26.95 70.28% -0.066 0.1836 -0.045
The Great River 3 59 45.76% 23.32 30.51% 0.154 1.2197 -0.917
Varied Terrains 2 50 52.0% 17.16 38.0% -0.815 0.0147 0.018
Ward the Shores 2 99 60.2% 22.34 32.32% -0.097 1.0866 -0.496

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 715 31.1 51.89% 0.078 0.1497 0.194
Aid From Lesser Spirits 659 31.84 55.24% 0.499 0.4276 0.325
All Things Weaken 838 28.7 51.19% -0.525 -0.2661 0.152
Attenuated Essence 72 26.78 47.22% -0.981 -1.0173 0.098
Back Against the Wall 559 30.18 51.88% -0.808 -0.754 -0.349
Blight Corrodes the Spirit 82 26.12 47.56% 0.451 0.5965 0.274
Burn Brightest Before the End 71 25.04 50.7% 0.099 0.1156 -0.149
Disintegrating Ecosystem 701 27.22 48.93% -0.951 -0.7632 -0.66
Downward Spiral 812 28.45 57.51% -0.583 -0.509 0.235
Erosion of Will 722 29.8 53.74% -0.355 -0.2006 0.21
Intensifying Exploitation 96 24.51 58.33% 0.288 0.4242 -0.634
Invaders Find the Land to Their Liking 285 30.52 73.68% 0.777 0.163 -0.021
Memory Fades to Dust 828 29.24 57.61% -0.435 -0.2315 0.182
Power Corrodes the Spirit 847 27.78 52.42% -0.111 0.0635 0.094
Promising Farmlands 660 28.96 51.21% -0.378 -0.1794 0.038
Shattered Fragments of Power 54 23.56 31.48% -0.88 -0.8775 0.097
Slow Dissolution of Will 75 23.57 52.0% 0.463 0.7617 -0.8
Strong Earth Shatters Slowly 193 33.98 87.05% 0.49 -0.2064 0.676
The Border of Life and Death 27 28.81 81.48% 0.692 0.1939 0.439
Thriving Communities 809 27.71 50.43% -0.796 -0.6401 0.051
Thriving Crops 36 27.14 55.56% -0.187 -0.4993 -0.764
Unnatural Proliferation 825 30.14 54.06% -0.981 -0.872 0.531
Untended Land Crumbles 804 28.83 56.22% -0.191 -0.0095 0.464

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5145 45.07% 29.03 69.56% -0.582 0.3934 -0.308
B 5139 47.23% 28.69 68.42% 0.333 1.222 -0.691
C 6021 43.52% 30.27 71.28% -0.038 0.6545 0.036
D 4872 43.63% 29.3 70.83% -0.163 0.7321 0.123
E 5016 44.3% 29.9 70.33% -0.087 0.642 0.081
F 4393 44.16% 28.94 70.52% 0.203 1.0345 -0.381
G 3855 45.58% 29.02 69.49% 0.274 1.0538 -0.224
H 3818 45.1% 29.57 71.58% -0.12 0.6629 -0.211
East 1042 45.04% 32.6 59.31% -0.366 0.4433 0.417
Northeast 632 43.49% 32.5 59.02% -0.317 0.4807 0.314
Northwest 507 44.07% 31.85 57.79% 0.542 1.2753 0.442
Southeast 367 35.07% 28.72 60.22% -0.172 0.7219 1.131
Southwest 358 43.14% 23.26 47.77% -0.075 1.1832 -0.826
West 970 47.06% 30.92 56.8% 0.596 1.5934 -0.439

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 381 0.0% 15.67 61.68% -0.465 0.2028 0.0
Not Using Events or Tokens 202 50.0% 10.45 42.57% -1.531 -1.1104 0.0
Skip Initial Invader Actions 640 14.66% 34.72 88.75% 0.409 -0.3606 0.08
Start of Game Growth 880 18.9% 35.05 87.05% -0.611 -1.0488 1.01
Unlimited Undo 2010 44.54% 29.36 69.6% -0.161 -0.2268 0.075
Using Tokens but Not Events 2889 28.4% 25.37 81.34% -0.023 -0.0654 0.427

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 71.77%
Crops Wither and Fade 89.09%
Favors Called Due 87.87%
Mantle of Dread 87.93%

Terror Level

Terror Level Completed Average Score Win Rate
I 2619 13.76 3.28%
II 6222 30.19 46.0%
III 9543 34.82 85.64%
IV 5436 38.63 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 86
Win: Invaders destroyed (Terror III) 8034
Win: Invaders destroyed (Terror II) 2745
Win: Terror victory (Terror IV) 5366
Game abandoned (v.3.0+) 1804
Lose: Invader deck ran out 77
Lose: Adversary condition 1782
Win: Sacrifice victory 88
Lose: Scenario condition 241
Win: Scenario condition 219
Lose: Blight pool ran out 3244
Lose: Spirit destroyed 134

Number of Players

Score Model: -0.309 Win Model: -0.185
Num. Completed Blight Flip Rate Average Score Win Rate
1 13460 46.28% 29.35 69.51%
2 6066 48.27% 29.17 68.22%
3 2348 46.08% 31.65 71.34%
4 1474 39.77% 31.2 73.34%
5 111 28.7% 23.49 69.37%
6 361 24.86% 21.81 58.45%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)