Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 4 0.0% 29.0 100.0% 0.116 -0.3307 0.0
Blitz 0 153 57.52% 26.78 60.78% -0.518 -0.0614 -0.836
Dahan Insurrection 4 202 25.74% 53.74 73.76% 0.514 0.5338 0.662
Despicable Theft 2 48 54.17% 32.38 66.67% -0.382 0.1306 -0.226
Elemental Invocation 1 81 50.0% 31.53 72.84% -0.186 0.5131 -1.007
Guard the Isle's Heart 0 1118 23.0% 47.4 77.28% 0.597 0.6383 1.185
Powers Long Forgotten 1 100 68.0% 29.97 59.0% -1.235 -0.6731 -0.509
Rituals of Terror 3 36 71.43% 38.19 75.0% -0.213 -0.501 0.0
Rituals of the Destroying Flame 3 34 61.76% 38.12 70.59% 0.321 0.7512 0.075
Second Wave 0 655 47.41% 28.11 74.96% -0.124 0.3383 -0.978
The Great River 3 35 57.14% 30.11 40.0% 0.038 1.8042 -0.773
Varied Terrains 2 10 60.0% 40.4 90.0% 0.184 1.0123 0.609
Ward the Shores 2 62 70.49% 27.03 40.32% 0.037 0.7814 -0.299

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 572 32.08 54.02% -1.183 0.5474 -0.007
Aid From Lesser Spirits 518 32.21 53.67% -0.766 0.8095 0.067
All Things Weaken 633 29.99 53.24% -1.225 0.6525 -0.165
Back Against the Wall 434 30.84 50.92% -1.002 0.6344 -0.468
Blight Corrodes the Spirit 1 22.0 0.0% -0.619 0.8291 -0.219
Disintegrating Ecosystem 548 28.13 49.82% -1.142 0.7007 -0.968
Downward Spiral 596 30.15 59.06% -0.146 1.5525 -0.258
Erosion of Will 536 30.9 55.04% -0.778 1.1226 -0.08
Invaders Find the Land to Their Liking 209 32.09 78.47% 0.19 0.6903 -0.011
Memory Fades to Dust 620 30.68 58.23% -1.156 0.7203 -0.161
Power Corrodes the Spirit 623 29.68 55.22% -2.026 -0.3213 0.035
Promising Farmlands 501 30.28 52.89% -0.199 1.6764 -0.156
Strong Earth Shatters Slowly 146 36.0 89.04% 0.766 0.9757 0.513
Thriving Communities 590 29.34 52.71% -1.25 0.6202 -0.231
Unnatural Proliferation 629 31.36 57.07% -0.856 0.8979 0.114
Untended Land Crumbles 617 29.83 57.21% -0.968 0.8462 0.221

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3529 46.34% 32.02 75.01% -0.306 0.4715 -0.305
B 3522 48.82% 31.82 74.5% 0.575 1.2783 -0.613
C 4221 44.85% 33.37 77.19% 0.059 0.5863 0.172
D 3341 45.21% 32.08 76.5% 0.099 0.8339 0.001
E 3502 46.27% 32.92 75.79% 0.436 1.0197 0.047
F 3014 45.23% 32.12 77.07% 0.388 1.0947 -0.319
G 2722 46.42% 31.9 75.09% -0.25 0.3922 -0.067
H 2692 47.13% 32.17 76.11% 0.107 0.7526 -0.22
East 622 49.28% 36.98 69.13% -0.472 0.1199 0.228
Northeast 377 48.01% 37.29 68.17% -0.345 0.3318 0.304
Northwest 294 47.28% 37.26 66.67% 0.339 0.777 0.254
Southeast 211 42.86% 35.04 75.83% 0.271 0.9347 1.736
Southwest 206 53.88% 28.64 59.71% -0.353 0.8182 -0.552
West 554 50.54% 34.42 65.16% -0.363 0.4546 -0.642

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 220 0.0% 21.91 84.55% -1.036 1.0392 0.0
Not Using Events or Tokens 75 62.5% 19.48 76.0% -1.068 -0.8959 0.0
Skip Initial Invader Actions 488 11.68% 37.15 93.03% 0.572 -0.4874 -0.4
Start of Game Growth 641 15.54% 38.12 92.2% 0.327 -0.0951 0.849
Unlimited Undo 1414 44.08% 32.98 79.28% -0.291 -0.7065 0.152
Using Tokens but Not Events 2045 26.16% 27.86 89.58% -0.058 0.0578 0.512

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 70.4%
Crops Wither and Fade 88.77%
Favors Called Due 87.99%
Mantle of Dread 88.42%

Terror Level

Terror Level Completed Average Score Win Rate
I 959 22.63 6.78%
II 4432 31.12 48.74%
III 7141 34.7 86.3%
IV 4108 37.97 99.68%

Results

Result Completed
Win: Invaders destroyed (Terror I) 65
Win: Invaders destroyed (Terror III) 6061
Win: Invaders destroyed (Terror II) 2061
Win: Terror victory (Terror IV) 4061
Game abandoned (v.3.0+) 9
Lose: Invader deck ran out 51
Lose: Adversary condition 1421
Win: Sacrifice victory 61
Lose: Scenario condition 192
Win: Scenario condition 174
Lose: Blight pool ran out 2388
Lose: Spirit destroyed 96

Number of Players

Score Model: -0.226 Win Model: 0.16
Num. Completed Blight Flip Rate Average Score Win Rate
1 9524 47.63% 31.64 75.0%
2 4196 49.38% 32.07 73.28%
3 1621 47.18% 34.64 77.3%
4 1117 40.74% 34.11 76.81%
5 31 36.67% 23.97 80.65%
6 151 24.83% 30.58 85.43%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-07 12:49:13 (Pacific Time)