Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 9 0.0% 27.22 77.78% 0.359 0.2193 -0.092
Blitz 0 178 55.06% 26.14 58.99% 0.185 0.296 -0.603
Dahan Insurrection 4 229 25.33% 51.03 69.0% -0.848 -1.0828 0.633
Despicable Theft 2 58 50.0% 28.1 56.9% -0.268 0.3749 -0.251
Elemental Invocation 1 95 47.87% 29.97 69.47% 0.095 0.8966 -1.036
Guard the Isle's Heart 0 1255 22.48% 47.4 76.89% 1.18 0.4065 1.315
Powers Long Forgotten 1 113 62.83% 28.16 54.87% -0.187 0.5859 -0.649
Rituals of Terror 3 48 57.45% 31.88 62.5% 0.076 0.0919 -0.597
Rituals of the Destroying Flame 3 38 63.16% 36.16 68.42% 0.0 1.0569 0.134
Second Wave 0 755 46.12% 27.49 72.45% -0.201 -0.1207 -0.693
The Great River 3 45 51.11% 25.49 31.11% -0.878 0.2509 -0.855
Varied Terrains 2 24 54.17% 23.04 54.17% -1.174 -0.4824 0.646
Ward the Shores 2 80 63.29% 23.21 33.75% -1.213 -0.3502 -0.418

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 641 31.27 51.33% -0.79 -0.6306 0.084
Aid From Lesser Spirits 567 31.87 54.5% 0.191 0.1051 0.183
All Things Weaken 704 29.21 51.85% -0.529 -0.1873 -0.121
Attenuated Essence 36 25.25 47.22% -0.793 -0.7189 -0.158
Back Against the Wall 483 30.54 51.55% 0.148 0.2227 -0.447
Blight Corrodes the Spirit 47 27.04 42.55% -0.39 -0.1991 -1.064
Burn Brightest Before the End 34 26.35 52.94% 0.206 0.3293 -0.191
Disintegrating Ecosystem 607 27.78 49.59% 0.249 0.6217 -0.759
Downward Spiral 664 30.06 59.49% 0.256 0.3924 0.094
Erosion of Will 615 30.1 53.82% -0.165 0.1301 -0.051
Intensifying Exploitation 38 23.03 52.63% -0.128 0.111 -1.164
Invaders Find the Land to Their Liking 243 31.73 76.54% 0.254 -0.2781 -0.007
Memory Fades to Dust 706 30.19 58.07% 0.089 0.3699 -0.014
Power Corrodes the Spirit 716 28.95 53.63% -0.221 -0.0683 0.111
Promising Farmlands 562 29.38 51.42% -0.129 0.2178 -0.09
Shattered Fragments of Power 22 22.5 36.36% -0.976 -0.7807 -0.343
Slow Dissolution of Will 36 26.06 61.11% -0.168 0.2836 -0.096
Strong Earth Shatters Slowly 166 34.38 86.75% 0.732 -0.0083 0.561
The Border of Life and Death 11 28.73 72.73% 0.972 0.5387 -0.422
Thriving Communities 671 28.68 51.71% -0.337 -0.038 -0.125
Thriving Crops 19 30.68 52.63% -0.008 -0.1102 -0.571
Unnatural Proliferation 707 30.74 55.02% -1.039 -0.8938 0.344
Untended Land Crumbles 698 29.49 56.45% 0.344 0.6432 0.364

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4253 45.49% 30.32 71.74% -0.124 0.8706 -0.292
B 4213 47.89% 30.26 71.09% -0.023 0.8952 -0.606
C 4982 43.79% 31.79 74.31% 0.293 1.0352 0.117
D 4036 43.92% 30.53 73.12% 0.405 1.3569 0.028
E 4158 45.45% 31.37 72.73% 0.296 1.0764 0.097
F 3606 44.26% 30.47 73.71% -0.114 0.7787 -0.254
G 3246 46.46% 30.56 71.93% -0.473 0.3823 -0.168
H 3180 46.03% 30.79 73.84% -0.199 0.6495 -0.173
East 737 45.38% 35.55 65.67% -0.953 -0.1833 0.187
Northeast 434 44.47% 35.76 65.21% 0.425 1.2122 0.257
Northwest 338 44.38% 35.87 65.38% 0.514 1.4976 0.309
Southeast 250 39.36% 33.95 72.4% 0.323 1.1973 1.86
Southwest 245 51.02% 26.65 55.92% -1.02 0.188 -0.562
West 663 47.66% 32.9 62.29% 0.0 0.9344 -0.66

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 282 0.0% 18.64 72.34% -1.364 -0.7347 0.0
Not Using Events or Tokens 120 50.0% 14.45 56.67% -0.109 0.3971 0.0
Skip Initial Invader Actions 569 14.26% 35.48 89.98% 0.08 -0.5545 -0.26
Start of Game Growth 754 17.48% 36.3 89.12% -0.137 -0.5266 0.969
Unlimited Undo 1677 43.36% 30.52 73.64% -0.355 -0.3105 0.111
Using Tokens but Not Events 2351 26.2% 26.72 86.05% 0.198 0.1707 0.377

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 71.28%
Crops Wither and Fade 89.0%
Favors Called Due 87.97%
Mantle of Dread 88.15%

Terror Level

Terror Level Completed Average Score Win Rate
I 1645 17.67 4.26%
II 5200 30.7 47.58%
III 8147 34.75 85.84%
IV 4668 38.22 99.66%

Results

Result Completed
Win: Invaders destroyed (Terror I) 70
Win: Invaders destroyed (Terror III) 6881
Win: Invaders destroyed (Terror II) 2371
Win: Terror victory (Terror IV) 4608
Game abandoned (v.3.0+) 743
Lose: Invader deck ran out 64
Lose: Adversary condition 1582
Win: Sacrifice victory 74
Lose: Scenario condition 210
Win: Scenario condition 185
Lose: Blight pool ran out 2759
Lose: Spirit destroyed 113

Number of Players

Score Model: -0.075 Win Model: -0.001
Num. Completed Blight Flip Rate Average Score Win Rate
1 11198 46.63% 30.47 72.35%
2 4953 48.61% 30.48 70.38%
3 1956 47.02% 33.14 73.62%
4 1247 39.89% 32.65 75.38%
5 74 21.13% 22.38 68.92%
6 232 26.96% 27.25 73.28%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)