Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 13 0.0% 23.08 69.23% -0.779 -0.7275 -0.35
Blitz 0 187 54.55% 25.7 58.82% 0.072 0.2731 -0.559
Dahan Insurrection 4 247 25.1% 49.8 67.61% -0.412 -0.6232 0.58
Despicable Theft 2 68 45.59% 26.01 51.47% -1.685 -0.841 -0.435
Elemental Invocation 1 100 47.47% 29.07 68.0% -0.483 0.5877 -1.079
Guard the Isle's Heart 0 1309 22.16% 47.1 76.32% -0.226 -0.9509 1.3
Powers Long Forgotten 1 123 60.98% 27.33 53.66% -0.975 -0.0688 -0.652
Rituals of Terror 3 50 57.14% 31.56 62.0% -0.316 -0.2854 -0.509
Rituals of the Destroying Flame 3 41 63.41% 36.07 68.29% 0.416 1.6043 0.591
Second Wave 0 806 45.67% 27.28 71.71% -0.101 -0.0204 -0.745
The Great River 3 49 46.94% 24.88 32.65% -0.387 1.0005 -0.845
Varied Terrains 2 31 54.84% 18.81 45.16% -0.748 0.1536 0.585
Ward the Shores 2 84 61.45% 22.71 33.33% -0.7 0.3551 -0.437

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 653 31.13 51.3% -0.498 -0.3593 0.079
Aid From Lesser Spirits 605 31.76 54.55% -0.301 -0.3601 0.194
All Things Weaken 747 28.85 51.0% -0.864 -0.5093 -0.075
Attenuated Essence 48 27.08 50.0% -0.037 0.0743 0.081
Back Against the Wall 506 30.42 51.98% 0.206 0.2825 -0.437
Blight Corrodes the Spirit 59 27.36 45.76% 0.229 0.4397 -0.378
Burn Brightest Before the End 45 24.56 48.89% -0.445 -0.3241 -0.257
Disintegrating Ecosystem 632 27.57 49.05% -0.546 -0.1776 -0.797
Downward Spiral 712 29.45 58.57% -0.458 -0.261 0.202
Erosion of Will 649 29.95 53.93% -0.341 -0.0738 -0.005
Intensifying Exploitation 48 22.04 50.0% -0.4 -0.1296 -1.228
Invaders Find the Land to Their Liking 255 31.41 76.47% -0.087 -0.5982 0.031
Memory Fades to Dust 737 29.96 58.34% 0.324 0.6359 0.006
Power Corrodes the Spirit 756 28.27 53.7% -0.154 0.1404 0.09
Promising Farmlands 596 29.44 52.18% 0.509 0.845 -0.069
Shattered Fragments of Power 34 23.29 29.41% -0.869 -0.7601 -0.117
Slow Dissolution of Will 45 24.38 55.56% -0.451 -0.0505 -0.354
Strong Earth Shatters Slowly 172 34.24 87.21% 0.665 0.0521 0.583
The Border of Life and Death 13 27.92 76.92% 0.454 0.1614 -0.424
Thriving Communities 720 27.93 50.83% -0.732 -0.3991 -0.161
Thriving Crops 22 30.64 54.55% -0.155 -0.2413 -0.563
Unnatural Proliferation 738 30.74 55.56% 0.146 0.2937 0.361
Untended Land Crumbles 728 29.23 56.59% 0.171 0.4778 0.375

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4553 45.37% 29.82 71.16% -0.007 0.8976 -0.345
B 4503 47.74% 29.68 70.13% -0.362 0.4663 -0.717
C 5303 43.49% 31.29 73.58% 0.13 0.8096 0.058
D 4281 43.78% 30.07 72.48% 0.266 1.1195 -0.039
E 4435 44.97% 30.78 71.91% 0.276 0.977 0.056
F 3831 44.09% 30.02 73.11% -0.473 0.3081 -0.299
G 3444 45.78% 30.05 71.4% 0.143 0.9151 -0.235
H 3358 45.77% 30.4 73.02% -0.281 0.4875 -0.243
East 822 44.58% 34.86 64.36% -0.162 0.6994 0.195
Northeast 491 43.79% 35.03 64.15% -0.419 0.3277 0.349
Northwest 371 44.47% 34.62 64.15% -0.302 0.5309 0.296
Southeast 274 38.46% 32.89 69.34% 0.211 0.9868 1.452
Southwest 271 48.34% 25.41 52.77% -0.256 1.0632 -0.5
West 734 47.0% 31.96 60.9% -0.214 0.7925 -0.58

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 303 0.0% 17.88 69.31% -1.221 -0.3897 0.0
Not Using Events or Tokens 142 36.84% 12.87 50.7% -1.104 -0.6631 0.0
Skip Initial Invader Actions 594 15.04% 34.97 89.56% 0.575 0.013 -0.232
Start of Game Growth 795 18.43% 35.75 88.81% -0.064 -0.6023 0.99
Unlimited Undo 1740 43.46% 30.29 73.39% -0.338 -0.297 0.132
Using Tokens but Not Events 2540 26.99% 25.92 83.98% -0.199 -0.2223 0.316

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 71.63%
Crops Wither and Fade 89.18%
Favors Called Due 88.08%
Mantle of Dread 88.14%

Terror Level

Terror Level Completed Average Score Win Rate
I 1941 16.23 3.81%
II 5490 30.54 46.99%
III 8600 34.77 85.97%
IV 4904 38.37 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 74
Win: Invaders destroyed (Terror III) 7272
Win: Invaders destroyed (Terror II) 2472
Win: Terror victory (Terror IV) 4842
Game abandoned (v.3.0+) 1046
Lose: Invader deck ran out 71
Lose: Adversary condition 1638
Win: Sacrifice victory 79
Lose: Scenario condition 221
Win: Scenario condition 195
Lose: Blight pool ran out 2905
Lose: Spirit destroyed 120

Number of Players

Score Model: -0.1 Win Model: -0.203
Num. Completed Blight Flip Rate Average Score Win Rate
1 11922 46.46% 29.99 71.3%
2 5248 48.25% 30.1 69.97%
3 2105 46.11% 32.45 73.02%
4 1314 40.22% 32.23 74.89%
5 84 19.75% 22.23 69.05%
6 262 28.08% 25.9 69.85%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)