Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 197 21.83% 26.75 69.04% -0.049 0.0492 -0.102
Blitz 0 1355 41.96% 28.21 64.28% -0.433 -0.1874 -1.003
Dahan Insurrection 4 1972 22.39% 51.75 70.64% 0.248 0.0156 0.625
Despicable Theft 2 764 38.79% 30.61 69.76% -0.011 0.6325 -0.623
Elemental Invocation 1 922 48.21% 29.72 63.56% -0.608 0.0764 -1.241
Guard the Isle's Heart 0 8655 18.04% 47.41 74.81% 0.623 0.0376 0.567
Powers Long Forgotten 1 463 53.13% 23.56 48.38% -1.025 -0.1285 -1.306
Rituals of Terror 3 374 41.21% 32.2 63.9% -0.773 -0.7003 -0.518
Rituals of the Destroying Flame 3 247 61.94% 31.36 59.51% -0.556 0.3158 0.1
Second Wave 0 4428 43.57% 28.11 73.76% -0.04 0.1208 -0.176
The Great River 3 1430 58.3% 28.78 55.59% -1.032 0.1271 -1.477
Varied Terrains 2 333 53.75% 26.8 55.56% -0.478 0.2381 -0.87
Ward the Shores 2 492 22.76% 23.7 53.25% -1.981 -0.8287 -1.832

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4975 33.76 51.84% -0.47 -0.2625 -0.696
Aid From Lesser Spirits 4320 35.98 56.48% 0.017 -0.0168 -0.387
All Things Weaken 5646 31.35 47.73% -0.641 -0.3577 -0.887
Attenuated Essence 936 28.6 44.02% -0.321 -0.3051 -0.994
Back Against the Wall 4133 34.55 53.93% -0.192 -0.1415 -0.554
Blight Corrodes the Spirit 969 27.5 41.49% -0.473 -0.3115 -1.054
Burn Brightest Before the End 780 32.63 45.0% -0.081 -0.0221 -0.789
Disintegrating Ecosystem 4863 30.16 47.77% -0.663 -0.3895 -0.873
Downward Spiral 5798 32.44 55.73% -0.049 0.0559 -0.551
Erosion of Will 5199 32.81 48.93% -0.41 -0.166 -0.837
Intensifying Exploitation 1071 28.49 44.07% -0.305 -0.0727 -0.841
Invaders Find the Land to Their Liking 2211 37.42 77.39% 0.373 -0.265 0.116
Memory Fades to Dust 5800 32.44 52.69% -0.416 -0.1717 -0.71
Power Corrodes the Spirit 5681 31.68 52.02% -0.419 -0.2208 -0.804
Promising Farmlands 4895 31.69 49.09% -0.119 0.12 -0.883
Shattered Fragments of Power 791 31.11 44.12% -0.187 -0.0952 -0.882
Slow Dissolution of Will 1022 27.19 36.5% -0.699 -0.3454 -1.249
Strong Earth Shatters Slowly 1395 39.32 81.86% 1.026 0.3309 0.583
The Border of Life and Death 268 31.0 61.57% 0.199 -0.3564 -0.241
Thriving Communities 5630 31.0 49.5% -0.546 -0.3154 -0.804
Thriving Crops 444 28.67 52.7% -0.158 -0.3963 -0.565
Unnatural Proliferation 5990 33.15 50.5% -0.261 -0.0666 -0.735
Untended Land Crumbles 5719 31.41 50.83% -0.125 0.1102 -0.754

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 38644 43.55% 32.3 67.16% -0.448 0.5211 -0.325
B 43149 45.25% 33.44 67.43% -0.369 0.5134 -0.132
C 38416 43.0% 32.39 68.57% -0.331 0.3746 -0.376
D 33144 43.01% 31.1 67.1% -0.535 0.386 -0.506
E 43404 44.26% 35.18 68.61% -0.043 0.7299 -0.005
F 31069 42.49% 32.62 68.84% -0.272 0.5712 -0.244
G 25677 43.75% 31.65 66.95% -0.351 0.4714 -0.47
H 27026 42.75% 33.05 69.23% -0.302 0.5133 -0.286
East 7063 37.26% 37.81 65.91% -0.725 0.0472 -0.488
Northeast 4317 34.75% 39.31 66.02% -0.022 0.6946 -0.12
Northwest 3811 34.06% 38.99 64.97% -0.236 0.5933 -0.127
Southeast 3436 32.41% 38.39 65.83% 0.137 0.9567 -0.133
Southwest 3699 32.76% 36.28 64.75% -0.077 1.1596 -0.165
West 7034 36.56% 36.43 64.34% -0.692 0.2673 -0.3

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1366 0.0% 26.39 81.33% -0.71 0.0078 -0.023
Not Using Events or Tokens 113 40.0% 25.12 86.73% 0.644 1.0159 -0.247
Skip Initial Invader Actions 3884 13.82% 43.76 83.57% 0.446 -0.197 -0.446
Start of Game Growth 8309 19.77% 45.86 79.28% 1.062 0.53 1.288
Unlimited Undo 15543 36.37% 36.23 74.19% 0.105 0.0182 0.478
Using Tokens but Not Events 18884 31.39% 31.16 75.19% -0.078 -0.0901 -0.613

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 81.3%
Perils of the Deepest Island 92.16%
Softly Beckon Ever Inward 94.56%
Swallowed by the Wilderness 98.94%

Terror Level

Terror Level Completed Average Score Win Rate
I 27549 13.52 9.02%
II 72686 30.15 66.23%
III 55930 34.83 89.28%
IV 15083 38.66 99.62%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2485
Win: Invaders destroyed (Terror III) 49255
Win: Invaders destroyed (Terror II) 46956
Win: Terror victory (Terror IV) 14936
Game abandoned (v.3.0+) 17486
Lose: Invader deck ran out 907
Lose: Adversary condition 10882
Win: Sacrifice victory 296
Lose: Scenario condition 1442
Win: Scenario condition 1654
Lose: Blight pool ran out 24257
Lose: Spirit destroyed 692

Number of Players

Score Model: -0.164 Win Model: 0.051
Num. Completed Blight Flip Rate Average Score Win Rate
1 98136 49.19% 34.81 67.32%
2 38639 46.85% 31.57 66.72%
3 18148 42.62% 32.46 67.5%
4 11260 34.2% 34.24 72.07%
5 819 33.58% 28.94 68.01%
6 4246 22.1% 33.78 66.39%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-27 03:24:57 (Pacific Time)