Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 74 22.97% 26.89 77.03% -0.111 -0.395 0.205
Blitz 0 915 45.25% 31.35 68.09% -0.097 0.0634 -1.238
Dahan Insurrection 4 1255 23.37% 58.27 81.04% -0.115 -0.4946 0.655
Despicable Theft 2 501 39.8% 33.14 76.05% -1.15 -0.3823 -0.251
Elemental Invocation 1 636 50.94% 33.06 72.01% -0.112 0.6129 -1.255
Guard the Isle's Heart 0 6249 18.14% 50.32 79.58% 0.449 -0.1822 0.409
Powers Long Forgotten 1 264 62.12% 28.33 58.71% -0.933 -0.3255 -0.822
Rituals of Terror 3 227 49.0% 35.18 70.04% -0.942 -0.7818 -0.606
Rituals of the Destroying Flame 3 152 70.39% 35.74 69.74% -0.282 0.7803 0.559
Second Wave 0 2949 44.38% 29.68 77.96% -0.036 0.0417 -0.483
The Great River 3 1088 61.66% 31.51 60.94% -1.153 0.0709 -1.837
Varied Terrains 2 126 46.03% 32.9 73.02% -0.097 0.5269 -0.269
Ward the Shores 2 312 25.0% 31.18 69.23% -1.595 -0.5529 -1.68

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3698 35.61 54.62% -0.292 -0.0618 -1.206
Aid From Lesser Spirits 3242 36.78 57.68% -0.127 -0.2012 -0.962
All Things Weaken 4130 33.14 49.93% -0.321 0.0468 -1.484
Attenuated Essence 143 28.73 44.76% -0.223 -0.1327 -1.518
Back Against the Wall 3062 35.77 55.75% 0.024 0.0756 -1.102
Blight Corrodes the Spirit 156 26.57 41.03% -0.495 -0.2781 -1.424
Burn Brightest Before the End 118 33.35 40.68% -0.2 -0.0315 -1.302
Disintegrating Ecosystem 3513 31.91 50.75% -0.741 -0.3372 -1.437
Downward Spiral 4139 34.06 57.89% -0.282 -0.041 -1.17
Erosion of Will 3811 34.32 50.54% -0.41 -0.1061 -1.44
Intensifying Exploitation 153 29.16 47.71% -0.09 0.1886 -1.355
Invaders Find the Land to Their Liking 1602 39.98 81.84% 0.302 -0.187 -0.38
Memory Fades to Dust 4199 33.96 54.77% -0.254 0.0859 -1.3
Power Corrodes the Spirit 4187 33.4 54.22% -0.258 -0.0348 -1.36
Promising Farmlands 3535 33.1 51.29% -0.404 0.0545 -1.472
Shattered Fragments of Power 123 32.5 48.78% 0.042 0.076 -1.688
Slow Dissolution of Will 153 26.95 33.99% -0.694 -0.2994 -1.974
Strong Earth Shatters Slowly 1031 42.18 86.61% 0.342 -0.3481 0.22
The Border of Life and Death 42 27.76 54.76% 0.109 -0.2238 -0.976
Thriving Communities 4120 32.6 51.75% -0.154 0.1901 -1.391
Thriving Crops 55 29.25 52.73% 0.223 0.0361 -0.869
Unnatural Proliferation 4353 34.58 52.63% -0.14 0.0376 -1.347
Untended Land Crumbles 4175 33.03 53.22% -0.359 -0.0981 -1.366

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 24636 45.31% 35.83 74.2% -0.001 0.7711 -0.116
B 27533 46.7% 36.72 73.95% -0.007 0.7482 0.068
C 24661 44.46% 35.58 75.11% 0.049 0.6538 -0.22
D 21070 44.77% 34.54 74.31% -0.077 0.6509 -0.321
E 28411 46.04% 38.8 74.43% 0.181 0.7764 0.187
F 19943 44.11% 35.84 74.97% 0.011 0.6698 -0.146
G 16624 45.49% 34.87 73.8% -0.156 0.525 -0.304
H 17499 44.51% 36.21 75.44% -0.036 0.5589 -0.123
East 4584 38.63% 42.06 74.17% 0.15 0.7321 -0.176
Northeast 2745 36.69% 43.39 74.32% -0.246 0.439 -0.141
Northwest 2360 36.62% 43.22 73.47% 0.062 0.8923 -0.115
Southeast 2094 34.95% 42.22 74.21% 0.133 0.882 -0.276
Southwest 2306 35.2% 39.4 73.07% -0.292 0.702 -0.041
West 4614 38.39% 40.51 72.45% -0.421 0.5296 -0.373

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 690 0.0% 29.93 86.09% -0.005 0.7807 0.759
Not Using Events or Tokens 38 53.13% 24.68 84.21% 0.699 1.0563 -0.336
Skip Initial Invader Actions 2689 13.77% 47.43 90.03% 1.063 0.4258 -0.653
Start of Game Growth 5206 19.03% 50.14 87.8% 0.218 -0.0785 1.155
Unlimited Undo 10591 37.67% 39.73 80.97% -0.078 -0.0968 0.597
Using Tokens but Not Events 11704 31.24% 34.49 82.99% -0.239 -0.2856 -0.415

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 80.8%
Perils of the Deepest Island 91.95%
Softly Beckon Ever Inward 94.36%
Swallowed by the Wilderness 98.93%

Terror Level

Terror Level Completed Average Score Win Rate
I 11955 20.49 14.64%
II 50293 31.02 68.89%
III 40125 34.76 89.76%
IV 10803 38.06 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1750
Win: Invaders destroyed (Terror III) 35502
Win: Invaders destroyed (Terror II) 33779
Win: Terror victory (Terror IV) 10700
Game abandoned (v.3.0+) 2600
Lose: Invader deck ran out 660
Lose: Adversary condition 7850
Win: Sacrifice victory 213
Lose: Scenario condition 1082
Win: Scenario condition 1233
Lose: Blight pool ran out 17312
Lose: Spirit destroyed 495

Number of Players

Score Model: -0.061 Win Model: 0.02
Num. Completed Blight Flip Rate Average Score Win Rate
1 66772 50.61% 37.73 72.63%
2 25054 48.61% 34.61 72.75%
3 11237 42.93% 36.22 75.74%
4 7765 34.86% 38.24 79.41%
5 316 24.75% 33.59 77.22%
6 2032 23.93% 37.82 75.59%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-10 03:37:45 (Pacific Time)