Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 112 17.86% 24.56 72.32% -0.236 -0.3759 -0.4
Blitz 0 1040 43.98% 30.37 66.92% 0.174 0.2845 -1.195
Dahan Insurrection 4 1423 22.93% 54.84 76.11% -0.711 -0.9461 0.542
Despicable Theft 2 574 40.49% 32.42 73.34% -0.365 0.2784 -0.354
Elemental Invocation 1 710 50.07% 31.7 68.87% -1.071 -0.2696 -1.214
Guard the Isle's Heart 0 6895 18.12% 49.42 78.04% 0.941 0.1669 0.501
Powers Long Forgotten 1 308 60.71% 27.69 57.14% -0.216 0.5568 -0.821
Rituals of Terror 3 273 43.9% 33.26 67.03% 0.004 0.0196 -0.506
Rituals of the Destroying Flame 3 183 67.21% 34.47 66.67% -0.36 0.6966 0.344
Second Wave 0 3323 44.11% 29.17 77.01% 0.193 0.2732 -0.46
The Great River 3 1157 61.27% 30.88 59.2% -1.523 -0.3945 -1.622
Varied Terrains 2 178 47.19% 30.46 65.17% -0.63 0.0621 -0.364
Ward the Shores 2 352 24.43% 28.48 63.35% -1.653 -0.7899 -1.786

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4036 34.98 53.64% -0.41 -0.25 -1.012
Aid From Lesser Spirits 3523 36.51 57.28% -0.097 -0.1834 -0.774
All Things Weaken 4551 32.38 48.91% -0.649 -0.3073 -1.279
Attenuated Essence 318 27.77 44.97% -0.269 -0.195 -1.486
Back Against the Wall 3350 35.19 54.45% -0.532 -0.4567 -0.92
Blight Corrodes the Spirit 343 27.31 44.02% -0.348 -0.1575 -1.358
Burn Brightest Before the End 264 33.17 46.59% 0.22 0.3442 -1.19
Disintegrating Ecosystem 3874 31.17 49.56% -0.61 -0.2368 -1.228
Downward Spiral 4550 33.72 57.71% 0.158 0.2947 -0.917
Erosion of Will 4170 33.8 50.12% -0.355 -0.0609 -1.219
Intensifying Exploitation 366 27.72 43.17% -0.427 -0.1884 -1.276
Invaders Find the Land to Their Liking 1766 38.91 79.78% 0.412 -0.1204 -0.198
Memory Fades to Dust 4629 33.48 54.33% -0.152 0.1289 -1.063
Power Corrodes the Spirit 4588 32.73 53.44% -0.265 -0.1116 -1.16
Promising Farmlands 3891 32.53 50.14% -0.428 -0.0818 -1.26
Shattered Fragments of Power 293 31.84 47.44% -0.353 -0.1579 -1.384
Slow Dissolution of Will 356 27.78 36.52% -0.433 0.0185 -1.671
Strong Earth Shatters Slowly 1124 41.36 85.41% 0.347 -0.3939 0.371
The Border of Life and Death 93 28.22 58.06% 0.11 -0.3228 -0.642
Thriving Communities 4518 32.07 51.0% -0.573 -0.2749 -1.18
Thriving Crops 154 28.85 51.95% -0.34 -0.4421 -0.829
Unnatural Proliferation 4764 34.23 52.02% -0.103 0.0418 -1.113
Untended Land Crumbles 4540 32.49 52.58% -0.403 -0.1033 -1.142

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 28071 44.82% 34.59 71.74% -0.262 0.7324 -0.179
B 31356 46.18% 35.55 71.84% -0.073 0.8451 0.015
C 28077 44.08% 34.37 72.64% -0.373 0.3697 -0.305
D 24145 44.2% 33.27 71.84% -0.478 0.4733 -0.392
E 32085 45.74% 37.54 72.44% 0.018 0.7986 0.138
F 22654 43.78% 34.72 72.83% -0.117 0.7757 -0.184
G 18863 45.1% 33.82 71.64% -0.395 0.4604 -0.375
H 19854 43.96% 35.13 73.46% -0.287 0.5613 -0.187
East 5242 37.44% 40.45 71.08% -0.69 0.0789 -0.341
Northeast 3166 35.15% 41.68 70.94% -0.177 0.6104 0.048
Northwest 2772 35.14% 41.2 69.44% 0.101 1.0849 -0.19
Southeast 2479 33.63% 40.35 70.31% -0.551 0.3231 -0.437
Southwest 2681 33.85% 37.87 69.27% 0.005 1.2126 -0.137
West 5252 37.3% 38.98 69.27% -0.822 0.112 -0.378

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 752 0.0% 29.21 83.64% -0.341 0.2883 -0.221
Not Using Events or Tokens 49 46.15% 23.43 79.59% 0.843 1.3489 -0.298
Skip Initial Invader Actions 3012 13.85% 46.1 87.95% 0.236 -0.3987 -0.826
Start of Game Growth 5822 18.82% 48.57 85.47% 0.259 -0.1302 1.391
Unlimited Undo 11896 37.11% 38.61 78.79% 0.141 0.1852 0.62
Using Tokens but Not Events 13284 31.08% 33.1 80.17% -0.099 -0.1263 -0.568

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 80.8%
Perils of the Deepest Island 91.94%
Softly Beckon Ever Inward 94.41%
Swallowed by the Wilderness 98.92%

Terror Level

Terror Level Completed Average Score Win Rate
I 15954 17.67 11.97%
II 55759 30.7 67.97%
III 44000 34.75 89.64%
IV 11888 38.22 99.66%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1909
Win: Invaders destroyed (Terror III) 38893
Win: Invaders destroyed (Terror II) 36983
Win: Terror victory (Terror IV) 11781
Game abandoned (v.3.0+) 6335
Lose: Invader deck ran out 709
Lose: Adversary condition 8649
Win: Sacrifice victory 224
Lose: Scenario condition 1171
Win: Scenario condition 1306
Lose: Blight pool ran out 19098
Lose: Spirit destroyed 543

Number of Players

Score Model: -0.169 Win Model: 0.159
Num. Completed Blight Flip Rate Average Score Win Rate
1 74475 50.35% 36.79 70.79%
2 28570 47.73% 33.41 70.47%
3 12940 42.97% 34.78 72.61%
4 8535 34.91% 37.24 77.81%
5 449 30.86% 31.61 74.39%
6 2632 22.89% 35.51 71.12%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)