Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 240 24.58% 25.6 67.08% -0.749 -0.7788 -0.52
Blitz 0 1524 40.91% 27.48 62.93% -0.701 -0.4573 -0.981
Dahan Insurrection 4 2117 21.94% 51.16 70.48% 0.768 0.7811 0.576
Despicable Theft 2 851 38.71% 29.77 67.45% -0.593 0.1732 -1.01
Elemental Invocation 1 1066 47.74% 28.59 60.6% 0.339 1.092 -0.583
Guard the Isle's Heart 0 9476 17.92% 46.84 73.9% 0.778 0.1818 0.705
Powers Long Forgotten 1 508 51.38% 22.94 47.44% -0.317 0.4308 -0.59
Rituals of Terror 3 416 40.36% 31.17 61.06% 0.426 0.9047 -0.623
Rituals of the Destroying Flame 3 273 60.81% 30.19 56.78% -1.357 -0.6688 -0.426
Second Wave 0 5010 43.15% 27.95 73.01% 0.241 0.2368 -0.108
The Great River 3 1540 57.64% 28.41 55.06% -0.309 0.8202 0.288
Varied Terrains 2 404 55.69% 27.23 54.21% -1.367 -0.5867 -0.177
Ward the Shores 2 583 21.44% 22.16 50.6% -1.402 -0.533 -0.639

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5395 33.43 51.4% -1.054 -0.905 0.024
Aid From Lesser Spirits 4727 35.76 56.27% -0.291 -0.4039 0.34
All Things Weaken 6223 30.87 47.02% -0.681 -0.3063 -0.093
Attenuated Essence 1276 28.7 44.75% -0.635 -0.51 -0.065
Back Against the Wall 4475 34.3 53.85% -0.515 -0.4736 0.339
Blight Corrodes the Spirit 1274 27.28 41.52% -0.861 -0.6546 0.046
Burn Brightest Before the End 1048 32.08 45.13% -0.683 -0.6381 0.043
Disintegrating Ecosystem 5265 29.89 47.45% -0.705 -0.2068 -0.039
Downward Spiral 6418 32.01 55.03% -0.483 -0.2332 0.108
Erosion of Will 5652 32.41 48.43% -1.07 -0.8127 -0.066
Intensifying Exploitation 1407 28.45 44.63% -0.432 -0.2126 -0.002
Invaders Find the Land to Their Liking 2425 36.94 76.62% 0.582 0.1963 0.82
Memory Fades to Dust 6354 32.02 52.2% -0.678 -0.4725 -0.008
Power Corrodes the Spirit 6199 31.28 51.31% -0.72 -0.522 -0.014
Promising Farmlands 5317 31.29 48.5% -0.573 -0.2169 -0.301
Shattered Fragments of Power 1076 30.66 44.33% -1.287 -1.0693 0.179
Slow Dissolution of Will 1357 27.29 37.8% -0.5 -0.0701 -0.483
Strong Earth Shatters Slowly 1538 38.33 80.1% -0.346 -0.9699 0.295
The Border of Life and Death 342 30.38 60.82% -0.303 -0.6231 0.436
Thriving Communities 6183 30.52 48.52% -0.737 -0.4174 -0.037
Thriving Crops 583 28.57 52.66% 0.13 0.0109 0.609
Unnatural Proliferation 6537 32.87 50.21% -0.842 -0.7521 0.219
Untended Land Crumbles 6259 31.09 50.34% -0.565 -0.3395 -0.051

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 43619 43.37% 31.57 65.72% -0.162 0.6372 0.004
B 48648 44.87% 32.81 66.32% 0.139 0.8697 0.263
C 43288 42.76% 31.73 67.18% 0.083 0.6871 -0.028
D 37589 42.84% 30.37 65.56% -0.104 0.6529 0.081
E 48772 43.85% 34.45 67.57% 0.39 0.9747 0.383
F 35272 42.33% 31.94 67.66% 0.112 0.8146 0.269
G 29217 43.51% 30.99 65.52% -0.265 0.4923 -0.355
H 30703 42.49% 32.37 67.84% -0.088 0.5435 0.092
East 7933 36.86% 37.08 64.41% -0.073 0.7105 -0.511
Northeast 4861 34.13% 38.56 64.62% -0.648 0.1138 0.038
Northwest 4270 33.16% 38.31 63.93% 0.653 1.4947 -0.925
Southeast 3889 32.05% 37.88 65.03% -0.165 0.4744 0.444
Southwest 4178 32.38% 35.81 63.83% 0.68 1.7257 0.452
West 7869 36.02% 35.75 63.08% -0.372 0.4036 -0.237

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1624 0.0% 27.41 81.47% 0.191 1.0644 0.0
Not Using Events or Tokens 136 35.09% 24.76 88.97% 0.773 1.15 0.0
Skip Initial Invader Actions 4383 13.99% 43.13 82.41% 0.311 0.0201 -0.71
Start of Game Growth 9510 19.78% 45.31 77.73% 0.443 -0.1141 1.39
Unlimited Undo 17592 35.57% 35.3 72.74% 0.137 0.2005 0.136
Using Tokens but Not Events 21802 31.45% 30.63 73.55% -0.067 -0.1943 -0.387

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 81.43%
Perils of the Deepest Island 92.3%
Softly Beckon Ever Inward 94.61%
Swallowed by the Wilderness 98.96%

Terror Level

Terror Level Completed Average Score Win Rate
I 32707 12.44 8.42%
II 80708 29.94 65.56%
III 61859 34.9 89.12%
IV 16647 38.84 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2753
Win: Invaders destroyed (Terror III) 54375
Win: Invaders destroyed (Terror II) 51652
Win: Terror victory (Terror IV) 16494
Game abandoned (v.3.0+) 22503
Lose: Invader deck ran out 1007
Lose: Adversary condition 12013
Win: Sacrifice victory 319
Lose: Scenario condition 1558
Win: Scenario condition 1786
Lose: Unique spirit condition 0
Lose: Blight pool ran out 26709
Lose: Spirit destroyed 752

Number of Players

Score Model: -0.179 Win Model: 0.022
Num. Completed Blight Flip Rate Average Score Win Rate
1 108936 48.72% 34.25 66.4%
2 43576 46.86% 30.97 65.36%
3 20707 42.37% 31.79 66.39%
4 12708 34.52% 33.15 70.07%
5 979 35.7% 28.49 66.29%
6 5015 21.54% 33.08 64.97%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)