Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 135 20.0% 25.66 71.85% 0.404 0.4554 -0.406
Blitz 0 1136 42.9% 29.69 66.55% 0.147 0.3481 -1.102
Dahan Insurrection 4 1537 23.19% 54.06 74.37% 0.023 -0.188 0.564
Despicable Theft 2 648 38.64% 31.23 70.99% -0.862 -0.0179 -0.732
Elemental Invocation 1 772 48.9% 31.0 67.49% -0.774 0.2969 -1.277
Guard the Isle's Heart 0 7444 18.08% 48.74 76.92% 0.246 -0.4791 0.517
Powers Long Forgotten 1 356 57.02% 25.5 53.09% -1.463 -0.5576 -0.924
Rituals of Terror 3 314 43.21% 32.97 66.24% -0.017 0.0129 -0.473
Rituals of the Destroying Flame 3 207 64.25% 32.44 62.32% -1.17 0.0191 -0.012
Second Wave 0 3615 43.74% 28.66 75.74% -0.42 -0.3386 -0.403
The Great River 3 1241 60.74% 30.24 58.1% -1.687 -0.2999 -1.575
Varied Terrains 2 219 46.58% 28.73 61.19% -0.501 0.3998 -0.734
Ward the Shores 2 386 24.09% 27.16 60.1% -1.953 -0.898 -1.833

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4321 34.79 53.51% -0.255 -0.1163 -0.857
Aid From Lesser Spirits 3774 36.34 56.81% -0.186 -0.245 -0.614
All Things Weaken 4908 32.05 48.66% -0.492 -0.137 -1.133
Attenuated Essence 494 28.33 44.33% -0.453 -0.3424 -1.187
Back Against the Wall 3595 35.15 54.71% 0.238 0.3142 -0.753
Blight Corrodes the Spirit 523 26.84 40.54% -0.867 -0.6563 -1.334
Burn Brightest Before the End 405 33.54 45.68% -0.334 -0.2134 -0.924
Disintegrating Ecosystem 4171 30.81 48.91% -0.585 -0.2164 -1.097
Downward Spiral 4960 33.18 56.63% -0.471 -0.2741 -0.771
Erosion of Will 4482 33.54 49.87% -0.406 -0.1384 -1.068
Intensifying Exploitation 567 28.81 43.92% -0.344 -0.0741 -1.003
Invaders Find the Land to Their Liking 1890 38.49 78.62% 0.316 -0.1951 -0.086
Memory Fades to Dust 4986 33.18 53.85% -0.236 0.0753 -0.938
Power Corrodes the Spirit 4904 32.3 52.71% -0.554 -0.2591 -1.042
Promising Farmlands 4199 32.18 49.46% -0.572 -0.2364 -1.161
Shattered Fragments of Power 438 31.04 45.43% -0.305 -0.1959 -1.266
Slow Dissolution of Will 523 27.59 36.33% -0.66 -0.2603 -1.468
Strong Earth Shatters Slowly 1210 40.75 84.3% 0.558 -0.055 0.437
The Border of Life and Death 134 30.34 62.69% 0.639 0.3467 -0.374
Thriving Communities 4842 31.72 50.45% -0.581 -0.2484 -1.023
Thriving Crops 242 30.15 52.07% 0.236 0.1492 -0.693
Unnatural Proliferation 5152 33.86 51.59% -0.366 -0.2186 -0.952
Untended Land Crumbles 4914 32.16 51.87% -0.574 -0.2667 -0.984

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 31058 44.58% 33.8 70.07% -0.26 0.6449 -0.253
B 34743 46.19% 34.81 70.13% -0.029 0.7996 -0.081
C 30952 43.74% 33.76 71.45% 0.181 0.8609 -0.32
D 26663 43.96% 32.59 70.37% -0.25 0.6035 -0.459
E 35360 45.32% 36.74 70.99% 0.206 0.9073 0.066
F 24913 43.55% 34.0 71.4% -0.083 0.6981 -0.207
G 20771 44.97% 33.06 69.91% -0.18 0.5915 -0.435
H 21792 43.88% 34.45 72.19% 0.064 0.8325 -0.217
East 5725 37.19% 39.7 69.68% -0.708 0.154 -0.287
Northeast 3470 34.7% 40.85 69.51% 0.129 0.8754 0.024
Northwest 3042 34.86% 40.54 68.28% -0.616 0.217 -0.149
Southeast 2733 32.97% 39.92 69.19% 0.592 1.3679 -0.119
Southwest 2943 33.32% 37.43 67.86% -0.426 0.8935 -0.114
West 5721 37.15% 38.2 67.75% -0.029 0.9775 -0.23

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 839 0.0% 28.37 81.64% -0.325 0.5063 -0.264
Not Using Events or Tokens 54 52.27% 22.81 81.48% 0.353 0.7937 -0.273
Skip Initial Invader Actions 3280 13.87% 45.5 86.31% 0.349 -0.213 -0.609
Start of Game Growth 6368 18.98% 47.82 83.84% 0.63 0.0913 1.348
Unlimited Undo 12871 37.12% 37.8 77.15% -0.133 -0.092 0.568
Using Tokens but Not Events 14785 31.53% 32.19 77.99% -0.173 -0.1966 -0.585

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 80.98%
Perils of the Deepest Island 91.89%
Softly Beckon Ever Inward 94.46%
Swallowed by the Wilderness 98.92%

Terror Level

Terror Level Completed Average Score Win Rate
I 19324 16.23 10.86%
II 60605 30.54 67.34%
III 47321 34.77 89.49%
IV 12813 38.37 99.66%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2099
Win: Invaders destroyed (Terror III) 41775
Win: Invaders destroyed (Terror II) 39834
Win: Terror victory (Terror IV) 12696
Game abandoned (v.3.0+) 9446
Lose: Invader deck ran out 758
Lose: Adversary condition 9355
Win: Sacrifice victory 246
Lose: Scenario condition 1258
Win: Scenario condition 1375
Lose: Blight pool ran out 20647
Lose: Spirit destroyed 574

Number of Players

Score Model: -0.107 Win Model: 0.119
Num. Completed Blight Flip Rate Average Score Win Rate
1 81484 50.06% 36.12 69.42%
2 31271 47.77% 32.85 69.24%
3 14369 43.16% 34.06 70.94%
4 9380 34.56% 36.1 75.81%
5 555 32.03% 30.56 71.53%
6 3004 22.55% 34.96 70.04%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)