Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 214 48.13% 31.52 -3.103 69.16% -0.827 -0.2602
Dahan Insurrection 4 232 29.31% 58.06 9.931 78.88% -0.316 0.083
Elemental Invocation 1 44 36.36% 31.34 -2.083 88.64% 0.007 0.6491
Guard the Isle's Heart 0 1608 20.1% 51.87 5.382 84.27% 0.105 0.4872
Powers Long Forgotten 1 65 64.62% 31.78 -2.017 64.62% -0.816 -0.3652
Rituals of Terror 3 60 48.89% 39.02 1.031 76.67% -0.954 -0.3328
Rituals of the Destroying Flame 3 39 82.05% 35.69 0.601 61.54% -0.652 -0.0235
Second Wave 0 373 53.64% 29.98 -3.206 76.14% -0.885 -0.4603
The Great River 3 479 61.43% 33.42 -1.532 63.67% -1.689 -0.2076
Ward the Shores 2 66 34.85% 31.08 -3.088 63.64% -2.217 -1.1886

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 951 38.22 -1.476 60.25% -1.845 0.2199
Aid From Lesser Spirits 837 38.89 -0.86 62.6% -1.763 0.1536
All Things Weaken 1077 34.16 -3.477 51.81% -2.343 -0.1832
Back Against the Wall 751 37.13 -1.766 58.99% -1.986 0.1107
Disintegrating Ecosystem 916 33.66 -3.77 55.13% -2.171 0.0514
Downward Spiral 1024 35.96 -2.387 59.57% -1.882 0.1309
Erosion of Will 1004 35.18 -3.077 52.49% -2.256 -0.0468
Invaders Find the Land to Their Liking 441 41.26 0.598 85.03% -0.592 0.1233
Memory Fades to Dust 1034 35.77 -2.698 56.96% -2.027 0.1868
Power Corrodes the Spirit 1036 35.48 -2.845 58.49% -2.006 0.0089
Promising Farmlands 884 34.63 -3.353 52.94% -2.177 0.0396
Strong Earth Shatters Slowly 274 43.73 1.477 87.23% -0.435 -0.005
Thriving Communities 1069 33.83 -3.54 53.88% -2.202 -0.0879
Unnatural Proliferation 1156 36.01 -2.508 54.93% -2.114 -0.0301
Untended Land Crumbles 1086 34.27 -3.349 54.79% -2.153 -0.0609

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 3898 48.77% 38.72 -0.218 76.45% 0.16 -0.9079
B 4273 50.81% 39.18 0.091 76.53% 0.211 -0.9478
C 3471 48.3% 37.1 -0.848 76.63% 0.068 -1.3252
D 2645 48.02% 35.67 -1.386 75.05% -0.142 -1.2953
E 5118 48.82% 43.9 2.05 77.98% 0.402 -0.8435
F 2803 47.12% 38.44 -0.291 77.17% 0.06 -1.1579
G 2244 48.63% 37.02 -0.913 76.2% -0.004 -1.2141
H 2530 46.94% 38.82 -0.109 77.71% 0.092 -1.1254
East 213 37.09% 47.36 2.232 80.75% 0.109 -0.8237
Northeast 256 49.41% 40.43 0.988 74.22% 0.044 -0.8227
Northwest 183 41.21% 40.44 0.212 71.58% -0.361 -1.2997
Southeast 136 41.91% 39.93 0.346 75.74% -0.048 -1.0328
Southwest 183 46.41% 37.72 -0.65 74.86% 0.023 -0.5967
West 225 39.46% 38.29 -0.441 72.44% -0.581 -1.2403

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 184 0.0% 28.13 -5.318 91.3% -1.454 0.5795
Not Using Events or Tokens 6 25.0% 25.0 -2.663 100.0% 0.344 0.5694
Skip Initial Invader Actions 710 16.59% 50.5 2.695 94.51% 0.525 -0.1835
Start of Game Growth 1340 22.51% 51.95 4.957 91.27% 0.765 0.3072
Unlimited Undo 2532 37.11% 43.53 1.438 86.93% 0.512 0.1145
Using Tokens but Not Events 2877 34.77% 35.51 -1.831 84.39% -0.054 -0.1023

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 83.2%
Perils of the Deepest Island 91.55%
Softly Beckon Ever Inward 94.19%
Swallowed by the Wilderness 99.03%

Terror Level

Terror Level Completed Average Score Win Rate
I 2183 22.32 18.42%
II 12990 30.66 71.29%
III 10354 34.18 89.99%
IV 2651 37.44 99.59%

Results

Result Completed
Win: Invaders destroyed (Terror I) 402
Win: Invaders destroyed (Terror III) 9202
Win: Invaders destroyed (Terror II) 9119
Win: Terror victory (Terror IV) 2625
Lose: Invader deck ran out 168
Lose: Adversary condition 1825
Win: Sacrifice victory 48
Lose: Scenario condition 267
Win: Scenario condition 225
Lose: Blight pool ran out 4181
Lose: Spirit destroyed 116

Number of Players

Score Model: -0.131 Win Model: -0.081
Num. Completed Blight Flip Rate Average Score Win Rate
1 18779 50.39% 40.13 75.82%
2 5360 48.28% 36.22 77.43%
3 2212 45.22% 36.53 78.12%
4 1827 31.72% 41.21 82.38%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2024-11-05 01:48:39 (Pacific Time)