Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 257 24.51% 24.77 64.98% -1.073 -0.703 -0.388
Blitz 0 1556 40.78% 27.34 62.47% -0.609 -0.1769 -1.003
Dahan Insurrection 4 2140 21.84% 50.9 70.19% -1.084 -1.1104 0.504
Despicable Theft 2 875 39.02% 29.66 67.43% 0.061 0.7206 -0.778
Elemental Invocation 1 1093 47.57% 28.38 60.2% -0.248 0.2001 -0.631
Guard the Isle's Heart 0 9735 17.88% 46.76 73.73% 0.735 0.1358 0.498
Powers Long Forgotten 1 529 50.85% 22.56 46.5% -1.24 -0.6317 -0.717
Rituals of Terror 3 427 40.5% 31.1 60.42% -0.401 -0.2763 -0.39
Rituals of the Destroying Flame 3 281 60.5% 29.75 55.52% -0.42 0.3185 -0.468
Second Wave 0 5138 43.06% 27.91 72.97% 0.422 0.5281 -0.192
The Great River 3 1567 57.35% 28.21 54.63% -1.189 -0.0147 0.314
Varied Terrains 2 421 54.63% 27.52 53.68% -0.759 -0.0225 -0.506
Ward the Shores 2 592 21.45% 22.04 50.17% -1.574 -0.8913 -0.644

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5502 33.4 51.36% -0.142 0.1685 0.057
Aid From Lesser Spirits 4809 35.66 56.02% -0.515 -0.5023 0.142
All Things Weaken 6347 30.82 46.9% -0.639 -0.165 -0.13
Attenuated Essence 1353 28.6 44.35% -0.524 -0.3779 -0.175
Back Against the Wall 4572 34.22 53.87% -0.025 0.1045 0.071
Blight Corrodes the Spirit 1328 27.16 41.27% -0.638 -0.3183 -0.079
Burn Brightest Before the End 1095 31.82 44.84% -0.791 -0.6139 -0.498
Disintegrating Ecosystem 5363 29.77 47.19% -0.716 -0.3358 0.014
Downward Spiral 6550 31.9 54.81% -0.446 -0.2528 0.103
Erosion of Will 5742 32.36 48.43% 0.186 0.5235 -0.167
Intensifying Exploitation 1485 28.57 44.71% -0.207 0.1458 0.24
Invaders Find the Land to Their Liking 2463 36.88 76.17% 0.371 0.0075 0.564
Memory Fades to Dust 6473 31.95 52.08% -0.139 0.1906 0.036
Power Corrodes the Spirit 6328 31.19 51.15% -0.326 -0.0592 0.097
Promising Farmlands 5426 31.18 48.36% -0.695 -0.2472 -0.408
Shattered Fragments of Power 1145 31.05 44.72% -0.159 -0.1595 0.241
Slow Dissolution of Will 1423 27.39 37.74% -0.558 -0.1467 -0.51
Strong Earth Shatters Slowly 1570 38.15 79.68% 0.022 -0.5364 -0.254
The Border of Life and Death 355 30.41 61.69% 0.583 0.3379 0.521
Thriving Communities 6308 30.42 48.37% -0.955 -0.6778 -0.031
Thriving Crops 613 28.68 52.85% 0.269 0.1738 0.24
Unnatural Proliferation 6665 32.81 50.1% -0.466 -0.261 0.238
Untended Land Crumbles 6384 30.99 50.11% -0.377 -0.0778 -0.07

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 44682 43.3% 31.42 65.46% 0.19 1.182 0.186
B 49827 44.75% 32.7 66.08% 0.118 0.983 0.319
C 44427 42.7% 31.58 66.82% 0.116 0.8678 0.09
D 38583 42.77% 30.19 65.2% -0.124 0.8212 -0.075
E 50078 43.74% 34.3 67.29% 0.416 1.1713 0.436
F 36189 42.23% 31.81 67.32% 0.191 1.0652 0.406
G 29951 43.4% 30.85 65.26% 0.057 0.9191 -0.215
H 31471 42.39% 32.25 67.57% 0.368 1.1752 0.262
East 8137 37.01% 36.9 63.88% -0.517 0.2289 -0.733
Northeast 4998 34.44% 38.34 63.99% -0.541 0.3518 -0.214
Northwest 4367 33.07% 38.17 63.8% 0.329 1.072 -0.77
Southeast 3982 31.95% 37.75 64.67% -0.727 0.2819 0.846
Southwest 4270 32.36% 35.74 63.63% 0.475 1.6314 -0.123
West 8031 35.97% 35.65 62.91% 0.337 1.3194 -0.446

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1646 0.0% 27.25 81.11% -0.562 0.1574 0.0
Not Using Events or Tokens 136 35.09% 24.76 88.97% 0.0 0.4745 0.0
Skip Initial Invader Actions 4473 13.92% 43.05 82.32% 0.572 -0.2328 -0.624
Start of Game Growth 9788 19.75% 45.22 77.51% 0.639 0.0722 1.115
Unlimited Undo 18014 35.62% 35.16 72.47% 0.085 0.1121 0.182
Using Tokens but Not Events 22504 31.4% 30.48 73.0% 0.235 0.2079 -0.338

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 81.43%
Perils of the Deepest Island 92.33%
Softly Beckon Ever Inward 94.61%
Swallowed by the Wilderness 98.96%

Terror Level

Terror Level Completed Average Score Win Rate
I 34003 12.25 8.37%
II 82468 29.91 65.43%
III 63168 34.94 89.09%
IV 17005 38.9 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2845
Win: Invaders destroyed (Terror III) 55514
Win: Invaders destroyed (Terror II) 52689
Win: Terror victory (Terror IV) 16850
Game abandoned (v.3.0+) 23692
Lose: Invader deck ran out 1031
Lose: Adversary condition 12271
Win: Sacrifice victory 325
Lose: Scenario condition 1594
Win: Scenario condition 1798
Lose: Unique spirit condition 0
Lose: Blight pool ran out 27269
Lose: Spirit destroyed 766

Number of Players

Score Model: -0.23 Win Model: -0.141
Num. Completed Blight Flip Rate Average Score Win Rate
1 111424 48.63% 34.17 66.22%
2 44751 46.73% 30.85 65.09%
3 21324 42.23% 31.59 65.94%
4 12992 34.54% 32.95 69.69%
5 1014 36.15% 28.27 65.98%
6 5139 21.52% 32.95 64.64%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)