Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 73 23.29% 26.73 76.71% -0.087 -0.2755 0.203
Blitz 0 905 45.42% 31.31 68.07% -0.144 0.0403 -1.244
Dahan Insurrection 4 1250 23.22% 58.35 81.28% -0.043 -0.3572 0.664
Despicable Theft 2 499 39.76% 33.17 76.15% -1.173 -0.4285 -0.259
Elemental Invocation 1 632 51.11% 33.15 71.99% -0.532 0.2398 -1.258
Guard the Isle's Heart 0 6211 18.18% 50.37 79.62% 0.496 -0.1247 0.398
Powers Long Forgotten 1 263 62.36% 28.43 58.94% -0.905 -0.3626 -0.826
Rituals of Terror 3 225 49.49% 35.1 69.78% -1.144 -1.0367 -0.612
Rituals of the Destroying Flame 3 150 70.67% 35.79 70.0% 0.031 1.0016 0.554
Second Wave 0 2926 44.3% 29.7 77.99% -0.064 0.0041 -0.492
The Great River 3 1084 61.52% 31.52 61.07% -1.208 0.0896 -1.885
Varied Terrains 2 123 46.34% 32.72 73.17% 0.03 0.6033 -0.349
Ward the Shores 2 309 24.92% 31.2 69.26% -1.801 -0.6672 -1.687

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3677 35.65 54.69% -0.276 -0.0773 -1.218
Aid From Lesser Spirits 3230 36.82 57.74% -0.169 -0.2359 -0.969
All Things Weaken 4106 33.15 49.95% -0.28 0.0882 -1.498
Attenuated Essence 129 28.98 44.19% -0.051 0.0199 -1.623
Back Against the Wall 3052 35.78 55.77% -0.007 0.0621 -1.117
Blight Corrodes the Spirit 142 26.85 42.25% -0.332 -0.0755 -1.359
Burn Brightest Before the End 108 33.68 40.74% -0.252 -0.0771 -1.163
Disintegrating Ecosystem 3499 31.96 50.87% -0.716 -0.2778 -1.442
Downward Spiral 4111 34.12 58.04% -0.236 0.0101 -1.177
Erosion of Will 3793 34.36 50.59% -0.227 0.0911 -1.452
Intensifying Exploitation 142 29.8 49.3% -0.037 0.2324 -1.262
Invaders Find the Land to Their Liking 1596 40.03 81.95% 0.362 -0.1471 -0.379
Memory Fades to Dust 4180 33.98 54.81% -0.245 0.1189 -1.316
Power Corrodes the Spirit 4170 33.41 54.27% -0.35 -0.1141 -1.366
Promising Farmlands 3513 33.11 51.35% -0.405 0.0557 -1.486
Shattered Fragments of Power 115 32.06 46.96% -0.097 -0.042 -1.72
Slow Dissolution of Will 138 26.77 34.78% -0.537 -0.129 -2.067
Strong Earth Shatters Slowly 1028 42.2 86.67% 0.338 -0.3049 0.221
The Border of Life and Death 39 27.18 53.85% 0.039 -0.3482 -0.911
Thriving Communities 4104 32.63 51.83% -0.166 0.1919 -1.401
Thriving Crops 48 29.1 52.08% 0.247 0.1319 -0.646
Unnatural Proliferation 4334 34.6 52.61% -0.16 0.0135 -1.363
Untended Land Crumbles 4151 33.08 53.36% -0.215 0.0333 -1.38

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 24453 45.32% 35.92 74.43% 0.074 0.9071 -0.11
B 27340 46.72% 36.78 74.09% 0.027 0.8271 0.064
C 24497 44.48% 35.62 75.2% 0.003 0.6599 -0.219
D 20918 44.78% 34.59 74.44% -0.113 0.6804 -0.32
E 28202 46.06% 38.88 74.59% 0.181 0.8085 0.194
F 19800 44.16% 35.9 75.1% 0.003 0.7159 -0.147
G 16516 45.55% 34.94 73.95% -0.145 0.5935 -0.306
H 17373 44.54% 36.28 75.63% 0.02 0.6789 -0.11
East 4549 38.66% 42.13 74.3% 0.137 0.745 -0.192
Northeast 2728 36.73% 43.44 74.45% -0.299 0.4502 -0.141
Northwest 2343 36.63% 43.26 73.67% -0.018 0.7975 -0.082
Southeast 2077 34.85% 42.31 74.39% 0.152 0.8805 -0.276
Southwest 2286 35.16% 39.46 73.18% -0.303 0.7621 -0.028
West 4581 38.4% 40.54 72.56% -0.494 0.4557 -0.367

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 683 0.0% 30.04 86.53% 0.121 0.9341 0.75
Not Using Events or Tokens 38 53.13% 24.68 84.21% 0.695 1.0311 -0.337
Skip Initial Invader Actions 2664 13.76% 47.39 90.28% 0.854 0.2209 -0.658
Start of Game Growth 5162 19.08% 50.17 87.99% 0.457 0.1674 1.141
Unlimited Undo 10478 37.6% 39.79 81.26% -0.123 -0.1199 0.605
Using Tokens but Not Events 11652 31.23% 34.55 83.13% -0.156 -0.2304 -0.418

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 80.79%
Perils of the Deepest Island 91.94%
Softly Beckon Ever Inward 94.36%
Swallowed by the Wilderness 98.93%

Terror Level

Terror Level Completed Average Score Win Rate
I 11748 20.63 14.82%
II 49988 31.02 68.94%
III 39919 34.75 89.79%
IV 10747 38.05 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1741
Win: Invaders destroyed (Terror III) 35329
Win: Invaders destroyed (Terror II) 33597
Win: Terror victory (Terror IV) 10646
Game abandoned (v.3.0+) 2408
Lose: Invader deck ran out 654
Lose: Adversary condition 7800
Win: Sacrifice victory 213
Lose: Scenario condition 1075
Win: Scenario condition 1230
Lose: Blight pool ran out 17216
Lose: Spirit destroyed 493

Number of Players

Score Model: -0.059 Win Model: 0.115
Num. Completed Blight Flip Rate Average Score Win Rate
1 66342 50.63% 37.78 72.74%
2 24868 48.66% 34.67 72.88%
3 11137 42.96% 36.32 76.0%
4 7733 34.83% 38.29 79.52%
5 312 24.66% 33.85 77.56%
6 2010 23.9% 37.84 75.77%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-07 04:03:52 (Pacific Time)