Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 245 24.9% 25.58 66.94% -0.156 -0.3774 -0.471
Blitz 0 1530 41.01% 27.45 62.81% -0.852 -0.6338 -0.978
Dahan Insurrection 4 2124 21.91% 51.09 70.43% 0.429 0.6045 0.743
Despicable Theft 2 861 39.07% 29.65 67.36% -0.299 0.1759 -1.007
Elemental Invocation 1 1076 47.67% 28.52 60.41% 0.305 0.8862 -0.753
Guard the Isle's Heart 0 9547 17.93% 46.81 73.83% 0.796 0.296 0.731
Powers Long Forgotten 1 511 51.27% 22.94 47.36% -0.235 0.65 -0.721
Rituals of Terror 3 418 40.41% 31.18 61.0% 0.264 0.8207 -0.567
Rituals of the Destroying Flame 3 275 60.36% 29.97 56.36% -1.524 -0.693 -0.484
Second Wave 0 5060 43.16% 27.93 72.94% 0.412 0.3541 0.076
The Great River 3 1555 57.67% 28.34 54.79% -1.157 0.0356 0.473
Varied Terrains 2 405 55.56% 27.26 54.32% -0.737 -0.1724 -0.188
Ward the Shores 2 585 21.54% 22.16 50.6% -0.623 0.2995 -0.614

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5426 33.42 51.42% -0.44 -0.3676 0.075
Aid From Lesser Spirits 4756 35.74 56.18% -0.097 -0.1439 0.304
All Things Weaken 6262 30.86 47.01% -0.542 -0.1732 -0.113
Attenuated Essence 1313 28.65 44.71% -0.698 -0.6698 0.029
Back Against the Wall 4500 34.29 53.84% -0.213 -0.2942 0.425
Blight Corrodes the Spirit 1293 27.2 41.3% -1.04 -0.8371 -0.09
Burn Brightest Before the End 1066 31.96 44.93% -0.573 -0.4719 -0.162
Disintegrating Ecosystem 5302 29.85 47.36% -0.747 -0.3848 0.055
Downward Spiral 6463 31.95 54.91% -0.612 -0.4097 0.102
Erosion of Will 5687 32.39 48.39% -0.819 -0.4935 -0.152
Intensifying Exploitation 1435 28.49 44.67% -0.347 -0.0294 0.054
Invaders Find the Land to Their Liking 2440 36.85 76.35% -0.194 -0.713 0.72
Memory Fades to Dust 6407 31.97 52.08% -0.358 -0.0815 -0.018
Power Corrodes the Spirit 6236 31.23 51.25% -0.264 -0.0661 0.023
Promising Farmlands 5348 31.28 48.54% -0.417 -0.0453 -0.352
Shattered Fragments of Power 1109 30.91 44.54% -0.485 -0.2938 0.223
Slow Dissolution of Will 1379 27.31 37.64% -1.021 -0.6448 -0.555
Strong Earth Shatters Slowly 1554 38.24 79.86% -0.235 -0.8181 0.157
The Border of Life and Death 345 30.53 61.16% 0.788 0.1274 0.479
Thriving Communities 6227 30.5 48.53% -0.353 -0.1317 -0.072
Thriving Crops 594 28.46 52.53% 0.206 0.0988 0.594
Unnatural Proliferation 6577 32.85 50.16% -0.649 -0.5526 0.303
Untended Land Crumbles 6303 31.03 50.18% -0.578 -0.3785 -0.039

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 44013 43.36% 31.51 65.63% -0.057 0.8511 0.083
B 49044 44.85% 32.76 66.19% 0.038 0.8681 0.29
C 43703 42.75% 31.65 67.0% 0.193 0.9451 0.048
D 37964 42.81% 30.28 65.4% -0.166 0.705 0.007
E 49278 43.81% 34.37 67.43% 0.42 1.1229 0.419
F 35601 42.26% 31.88 67.51% 0.196 1.0075 0.266
G 29495 43.44% 30.91 65.35% -0.157 0.6638 -0.369
H 30981 42.47% 32.3 67.68% -0.09 0.6683 0.129
East 7978 36.87% 37.02 64.29% -0.161 0.7597 -0.603
Northeast 4887 34.15% 38.5 64.5% -0.398 0.3255 -0.062
Northwest 4291 33.09% 38.24 63.85% 0.349 1.333 -0.836
Southeast 3911 32.1% 37.8 64.89% -0.115 0.7373 0.456
Southwest 4197 32.45% 35.76 63.71% 0.962 2.239 0.557
West 7907 36.05% 35.69 62.97% -0.321 0.37 -0.414

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1639 0.0% 27.28 81.21% -0.357 0.5515 0.0
Not Using Events or Tokens 136 35.09% 24.76 88.97% 0.506 0.8938 0.0
Skip Initial Invader Actions 4416 13.89% 43.07 82.34% 0.221 -0.5026 -0.63
Start of Game Growth 9599 19.76% 45.26 77.63% 0.95 0.4617 1.366
Unlimited Undo 17744 35.58% 35.25 72.61% 0.297 0.378 0.073
Using Tokens but Not Events 22087 31.48% 30.52 73.17% -0.329 -0.3735 -0.492

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 81.43%
Perils of the Deepest Island 92.31%
Softly Beckon Ever Inward 94.62%
Swallowed by the Wilderness 98.96%

Terror Level

Terror Level Completed Average Score Win Rate
I 33180 12.37 8.38%
II 81299 29.93 65.49%
III 62339 34.92 89.1%
IV 16756 38.86 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2780
Win: Invaders destroyed (Terror III) 54790
Win: Invaders destroyed (Terror II) 51979
Win: Terror victory (Terror IV) 16601
Game abandoned (v.3.0+) 22952
Lose: Invader deck ran out 1016
Lose: Adversary condition 12117
Win: Sacrifice victory 322
Lose: Scenario condition 1567
Win: Scenario condition 1791
Lose: Unique spirit condition 0
Lose: Blight pool ran out 26905
Lose: Spirit destroyed 754

Number of Players

Score Model: -0.441 Win Model: -0.051
Num. Completed Blight Flip Rate Average Score Win Rate
1 109776 48.69% 34.22 66.33%
2 44014 46.81% 30.92 65.26%
3 20922 42.33% 31.68 66.18%
4 12808 34.58% 33.05 69.86%
5 994 35.56% 28.32 66.1%
6 5060 21.54% 32.95 64.74%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-25 23:57:52 (Pacific Time)