Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 230 24.78% 26.22 68.7% 0.093 -0.1692 -0.192
Blitz 0 1454 41.23% 27.74 63.69% -0.259 0.1056 -1.01
Dahan Insurrection 4 2082 22.12% 51.25 70.46% -0.182 -0.3141 0.645
Despicable Theft 2 826 39.03% 29.94 67.92% -0.969 -0.3453 -0.698
Elemental Invocation 1 1021 47.65% 28.93 61.21% -1.164 -0.2155 -1.208
Guard the Isle's Heart 0 9184 18.0% 47.08 74.22% 0.559 0.098 0.589
Powers Long Forgotten 1 500 51.6% 22.86 47.2% -1.076 -0.0737 -1.414
Rituals of Terror 3 405 41.01% 31.39 61.48% -1.014 -0.8768 -0.612
Rituals of the Destroying Flame 3 267 61.42% 30.73 58.05% 0.361 1.2437 0.105
Second Wave 0 4830 43.2% 28.0 73.08% 0.264 0.3141 -0.115
The Great River 3 1512 57.85% 28.59 55.29% -0.874 0.4177 -1.344
Varied Terrains 2 379 54.62% 27.6 56.46% 0.885 1.8244 -0.576
Ward the Shores 2 554 21.66% 22.67 51.81% -1.52 -0.562 -1.851

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5261 33.62 51.7% -0.486 -0.3095 -0.622
Aid From Lesser Spirits 4623 35.83 56.46% -0.071 -0.1754 -0.304
All Things Weaken 6032 31.01 47.17% -0.392 -0.1633 -0.81
Attenuated Essence 1174 28.56 44.63% -0.336 -0.3016 -0.888
Back Against the Wall 4380 34.41 54.09% -0.108 -0.1292 -0.456
Blight Corrodes the Spirit 1169 27.41 41.83% -0.205 -0.0998 -0.945
Burn Brightest Before the End 965 32.25 45.39% -0.556 -0.4162 -0.728
Disintegrating Ecosystem 5146 30.01 47.57% -0.169 0.1895 -0.793
Downward Spiral 6222 32.12 55.26% -0.126 -0.043 -0.483
Erosion of Will 5510 32.55 48.66% -0.385 -0.1307 -0.763
Intensifying Exploitation 1305 28.64 45.06% -0.539 -0.2823 -0.77
Invaders Find the Land to Their Liking 2361 37.06 76.75% 0.24 -0.1625 0.194
Memory Fades to Dust 6170 32.14 52.5% -0.386 -0.1065 -0.645
Power Corrodes the Spirit 6040 31.43 51.61% -0.374 -0.102 -0.732
Promising Farmlands 5185 31.4 48.58% -0.352 -0.0596 -0.821
Shattered Fragments of Power 973 31.03 45.32% -0.089 0.0459 -0.755
Slow Dissolution of Will 1265 27.41 37.71% -0.643 -0.2811 -1.179
Strong Earth Shatters Slowly 1489 38.75 80.93% 0.194 -0.3651 0.597
The Border of Life and Death 321 30.93 61.68% -0.252 -0.6187 -0.2
Thriving Communities 6011 30.64 48.76% -0.631 -0.3133 -0.737
Thriving Crops 538 28.83 53.16% -0.225 -0.3476 -0.432
Unnatural Proliferation 6379 32.99 50.37% -0.351 -0.2613 -0.64
Untended Land Crumbles 6067 31.21 50.54% -0.638 -0.3699 -0.678

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 42114 43.49% 31.79 66.17% -0.319 0.8305 -0.337
B 47028 45.03% 33.0 66.62% -0.136 0.9323 -0.145
C 41752 42.82% 31.91 67.51% -0.268 0.6508 -0.399
D 36213 42.91% 30.59 66.06% -0.417 0.6461 -0.509
E 47051 44.02% 34.67 67.95% 0.088 1.0422 -0.012
F 33987 42.39% 32.17 68.05% -0.2 0.803 -0.256
G 28098 43.67% 31.24 66.06% -0.273 0.696 -0.517
H 29582 42.5% 32.66 68.43% -0.115 0.8431 -0.304
East 7595 36.74% 37.34 65.0% -0.042 0.9616 -0.514
Northeast 4634 34.1% 38.82 65.21% 0.364 1.2324 -0.122
Northwest 4101 33.68% 38.5 64.13% -0.03 0.8112 -0.186
Southeast 3716 31.87% 38.07 65.2% -0.678 0.3797 -0.11
Southwest 4003 32.24% 35.99 64.1% 0.248 1.6361 -0.098
West 7573 36.16% 35.99 63.46% -0.563 0.651 -0.372

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1588 0.0% 27.46 81.74% 0.004 0.7853 0.097
Not Using Events or Tokens 130 36.36% 24.89 88.46% 0.854 1.1755 -0.247
Skip Initial Invader Actions 4244 13.96% 43.29 82.87% 0.417 -0.2244 -0.551
Start of Game Growth 9143 19.92% 45.4 78.16% 0.855 0.2759 1.306
Unlimited Undo 16998 35.7% 35.52 73.16% 0.152 -0.0608 0.455
Using Tokens but Not Events 20905 31.19% 30.77 74.16% 0.053 -0.0296 -0.574

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 81.43%
Perils of the Deepest Island 92.28%
Softly Beckon Ever Inward 94.61%
Swallowed by the Wilderness 98.96%

Terror Level

Terror Level Completed Average Score Win Rate
I 31113 12.75 8.58%
II 78269 30.01 65.8%
III 60008 34.87 89.22%
IV 16164 38.76 99.63%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2669
Win: Invaders destroyed (Terror III) 52803
Win: Invaders destroyed (Terror II) 50262
Win: Terror victory (Terror IV) 16011
Game abandoned (v.3.0+) 20952
Lose: Invader deck ran out 974
Lose: Adversary condition 11624
Win: Sacrifice victory 315
Lose: Scenario condition 1522
Win: Scenario condition 1753
Lose: Unique spirit condition 0
Lose: Blight pool ran out 25937
Lose: Spirit destroyed 732

Number of Players

Score Model: -0.174 Win Model: 0.114
Num. Completed Blight Flip Rate Average Score Win Rate
1 105753 48.79% 34.4 66.68%
2 41914 46.88% 31.17 65.8%
3 19952 42.54% 31.95 66.7%
4 12236 34.54% 33.52 70.78%
5 933 36.14% 29.28 67.95%
6 4766 21.59% 33.31 65.27%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-09 13:08:08 (Pacific Time)