Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 185 19.46% 27.46 70.27% 0.156 -0.4514 0.036
Blitz 0 1290 42.3% 28.73 64.81% -0.204 0.2831 -1.029
Dahan Insurrection 4 1851 22.12% 52.32 71.42% -0.58 -1.0815 0.642
Despicable Theft 2 726 38.9% 30.77 69.97% -0.418 0.1804 -0.701
Elemental Invocation 1 865 48.26% 30.11 64.51% -0.954 -0.1006 -1.227
Guard the Isle's Heart 0 8257 17.83% 47.82 75.63% 0.346 -0.3272 0.563
Powers Long Forgotten 1 433 54.27% 23.88 49.42% -1.726 -1.1313 -1.166
Rituals of Terror 3 362 41.49% 32.44 64.36% 0.741 0.677 -0.517
Rituals of the Destroying Flame 3 236 63.14% 31.64 60.17% -0.152 0.644 0.02
Second Wave 0 4127 43.3% 28.25 74.51% -0.063 0.0343 -0.318
The Great River 3 1375 58.67% 29.18 56.22% -1.675 -0.3061 -1.454
Varied Terrains 2 303 52.81% 26.64 54.79% -1.201 -0.4037 -0.931
Ward the Shores 2 434 23.96% 25.08 55.53% -1.088 -0.2793 -1.786

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4752 34.05 52.15% -0.582 -0.4208 -0.738
Aid From Lesser Spirits 4113 36.15 56.67% 0.087 -0.0028 -0.436
All Things Weaken 5383 31.63 48.02% -0.385 -0.1529 -0.95
Attenuated Essence 754 28.62 44.3% -0.535 -0.4553 -0.934
Back Against the Wall 3935 34.86 54.31% 0.27 0.2276 -0.605
Blight Corrodes the Spirit 824 27.67 42.11% -0.304 -0.1593 -1.116
Burn Brightest Before the End 637 32.38 44.27% -0.141 -0.0002 -0.87
Disintegrating Ecosystem 4608 30.51 48.42% -0.303 0.0523 -0.939
Downward Spiral 5515 32.69 55.87% -0.25 -0.1058 -0.616
Erosion of Will 4927 33.06 49.08% -0.498 -0.2862 -0.885
Intensifying Exploitation 886 28.5 44.13% -0.239 -0.0203 -0.858
Invaders Find the Land to Their Liking 2092 37.8 77.63% 0.402 0.0632 0.039
Memory Fades to Dust 5498 32.74 53.18% -0.39 -0.1064 -0.792
Power Corrodes the Spirit 5385 31.92 52.29% -0.461 -0.3183 -0.872
Promising Farmlands 4639 31.87 49.26% -0.118 0.3271 -0.97
Shattered Fragments of Power 670 30.74 43.88% -0.065 0.1471 -0.958
Slow Dissolution of Will 834 27.22 36.21% -0.749 -0.1608 -1.335
Strong Earth Shatters Slowly 1324 39.75 82.33% 0.381 -0.174 0.551
The Border of Life and Death 220 30.58 62.73% 0.373 0.0708 -0.434
Thriving Communities 5363 31.24 49.77% -0.593 -0.2449 -0.864
Thriving Crops 366 29.12 53.01% 0.064 -0.123 -0.522
Unnatural Proliferation 5706 33.27 50.61% -0.534 -0.3481 -0.807
Untended Land Crumbles 5423 31.63 50.84% -0.226 0.0697 -0.823

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 36014 43.73% 32.82 68.17% -0.373 0.5764 -0.307
B 40274 45.39% 33.93 68.34% -0.278 0.5746 -0.122
C 35695 43.07% 32.89 69.64% -0.313 0.417 -0.362
D 30759 43.19% 31.62 68.19% -0.563 0.312 -0.492
E 40673 44.47% 35.64 69.31% -0.165 0.5469 0.008
F 28966 42.76% 33.08 69.6% -0.252 0.5445 -0.231
G 23915 43.89% 32.14 67.93% -0.259 0.5609 -0.459
H 25010 43.06% 33.53 70.18% -0.182 0.6021 -0.243
East 6632 37.53% 38.35 66.81% -0.417 0.462 -0.485
Northeast 4056 35.13% 39.67 66.64% -0.249 0.32 -0.115
Northwest 3557 34.45% 39.44 65.87% -0.134 0.7968 -0.13
Southeast 3198 32.73% 38.86 66.73% -0.427 0.2728 -0.091
Southwest 3432 32.94% 36.76 65.79% -0.024 1.3113 -0.123
West 6599 36.82% 36.98 65.28% -0.53 0.3151 -0.304

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1281 0.0% 26.79 82.59% -0.075 0.6681 -0.096
Not Using Events or Tokens 95 45.57% 26.17 86.32% 0.313 0.7983 -0.246
Skip Initial Invader Actions 3690 13.98% 44.34 84.23% -0.097 -0.5731 -0.411
Start of Game Growth 7572 19.94% 46.44 80.61% 0.517 -0.007 1.232
Unlimited Undo 14680 36.87% 36.66 74.93% 0.042 -0.054 0.485
Using Tokens but Not Events 17592 31.6% 31.5 76.09% 0.332 0.1983 -0.606

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 81.25%
Perils of the Deepest Island 92.13%
Softly Beckon Ever Inward 94.57%
Swallowed by the Wilderness 98.94%

Terror Level

Terror Level Completed Average Score Win Rate
I 24679 14.43 9.59%
II 68409 30.33 66.65%
III 52883 34.84 89.35%
IV 14303 38.61 99.62%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2366
Win: Invaders destroyed (Terror III) 46622
Win: Invaders destroyed (Terror II) 44471
Win: Terror victory (Terror IV) 14162
Game abandoned (v.3.0+) 14602
Lose: Invader deck ran out 852
Lose: Adversary condition 10366
Win: Sacrifice victory 278
Lose: Scenario condition 1385
Win: Scenario condition 1563
Lose: Blight pool ran out 22954
Lose: Spirit destroyed 653

Number of Players

Score Model: -0.112 Win Model: 0.061
Num. Completed Blight Flip Rate Average Score Win Rate
1 92261 49.45% 35.19 67.96%
2 36015 47.03% 32.05 67.62%
3 16870 42.67% 33.13 68.7%
4 10623 34.11% 34.76 73.08%
5 732 32.77% 29.08 68.44%
6 3773 21.93% 34.33 67.66%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-14 02:28:37 (Pacific Time)