Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 57 26.32% 28.28 80.7% -0.098 -0.2397 0.166
Blitz 0 833 46.91% 32.29 69.15% -0.013 0.3257 -1.334
Dahan Insurrection 4 1181 23.39% 59.43 82.64% 0.379 0.139 0.638
Despicable Theft 2 461 40.35% 34.11 79.39% -1.151 -0.5513 -0.534
Elemental Invocation 1 618 50.97% 33.44 72.33% -0.44 0.3922 -1.33
Guard the Isle's Heart 0 5858 18.29% 50.99 80.76% 0.515 0.1486 0.249
Powers Long Forgotten 1 246 64.63% 29.31 60.57% -0.991 -0.524 -0.571
Rituals of Terror 3 211 52.17% 36.37 72.51% -0.853 -1.1271 -0.665
Rituals of the Destroying Flame 3 146 69.86% 36.08 69.86% -1.279 -0.5835 0.526
Second Wave 0 2710 44.31% 30.15 78.93% -0.202 -0.0153 -0.581
The Great River 3 1034 62.37% 32.05 62.67% -1.569 0.0027 -1.705
Varied Terrains 2 101 47.52% 32.4 75.25% -0.497 0.1091 -0.662
Ward the Shores 2 292 25.0% 32.49 72.26% -1.51 -0.65 -1.707

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3502 35.95 55.4% -0.916 0.0551 -1.443
Aid From Lesser Spirits 3123 37.04 58.09% -0.937 -0.1514 -1.197
All Things Weaken 3931 33.42 50.27% -1.167 -0.0789 -1.743
Attenuated Essence 20 39.45 70.0% 0.277 1.1645 -0.197
Back Against the Wall 2918 35.93 56.1% -0.772 0.0572 -1.349
Blight Corrodes the Spirit 22 26.18 50.0% -0.762 0.4887 -1.012
Burn Brightest Before the End 16 28.31 43.75% -1.154 -0.2133 -0.455
Disintegrating Ecosystem 3337 32.27 51.63% -1.333 -0.2136 -1.664
Downward Spiral 3891 34.55 58.83% -0.919 0.0438 -1.409
Erosion of Will 3632 34.62 51.16% -1.174 -0.0574 -1.648
Intensifying Exploitation 21 32.95 47.62% -0.839 0.2351 -0.675
Invaders Find the Land to Their Liking 1531 40.34 83.08% -0.196 -0.312 -0.552
Memory Fades to Dust 3992 34.37 55.41% -0.804 0.3092 -1.522
Power Corrodes the Spirit 3971 33.71 54.82% -1.142 -0.1861 -1.599
Promising Farmlands 3345 33.43 51.87% -0.913 0.2221 -1.696
Shattered Fragments of Power 19 29.95 31.58% -1.438 -0.5157 -1.9
Slow Dissolution of Will 26 27.88 34.62% -1.231 0.0389 -1.447
Strong Earth Shatters Slowly 991 42.53 87.49% 0.056 -0.232 0.079
The Border of Life and Death 8 27.0 62.5% -0.291 0.1215 -0.24
Thriving Communities 3914 32.7 52.15% -1.536 -0.389 -1.676
Thriving Crops 8 20.5 37.5% -0.521 0.3552 -0.937
Unnatural Proliferation 4141 34.85 52.93% -1.408 -0.443 -1.593
Untended Land Crumbles 3985 33.23 53.6% -1.158 -0.1254 -1.598

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 22694 45.72% 36.63 76.01% 0.224 1.0939 -0.029
B 25374 47.13% 37.6 75.91% 0.499 1.266 0.157
C 22736 45.08% 36.33 76.82% -0.033 0.5623 -0.146
D 19391 45.14% 35.25 76.01% -0.148 0.672 -0.257
E 26236 46.4% 39.72 76.12% 0.318 0.9706 0.251
F 18380 44.5% 36.63 76.55% 0.228 0.9591 -0.107
G 15362 45.92% 35.67 75.62% 0.055 0.7707 -0.246
H 16143 44.74% 36.98 77.17% 0.253 0.9493 -0.045
East 4273 39.2% 42.61 75.4% -0.214 0.4463 -0.196
Northeast 2546 37.0% 44.05 75.84% -0.031 0.8336 -0.134
Northwest 2170 37.11% 43.9 75.07% -0.076 0.5099 -0.147
Southeast 1915 35.71% 42.79 75.67% -0.86 -0.1685 -0.277
Southwest 2085 35.96% 40.35 75.3% -0.201 1.0409 0.038
West 4268 38.88% 41.27 74.11% -0.317 0.6991 -0.371

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 650 0.0% 29.89 87.08% -2.423 -0.9352 0.376
Not Using Events or Tokens 35 51.72% 24.74 82.86% 0.0 0.1911 -0.361
Skip Initial Invader Actions 2409 13.74% 48.49 92.69% 1.239 0.5227 -0.259
Start of Game Growth 4830 19.2% 51.11 89.59% 0.753 0.2807 1.125
Unlimited Undo 9558 37.5% 40.8 84.09% 0.091 -0.1601 0.716
Using Tokens but Not Events 10865 31.86% 35.34 84.8% 0.168 0.1689 -0.385

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 80.71%
Perils of the Deepest Island 91.88%
Softly Beckon Ever Inward 94.3%
Swallowed by the Wilderness 98.92%

Terror Level

Terror Level Completed Average Score Win Rate
I 9697 22.19 17.03%
II 47246 31.1 69.57%
III 38091 34.71 89.91%
IV 10226 37.97 99.69%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1651
Win: Invaders destroyed (Terror III) 33753
Win: Invaders destroyed (Terror II) 32033
Win: Terror victory (Terror IV) 10131
Game abandoned (v.3.0+) 465
Lose: Invader deck ran out 625
Lose: Adversary condition 7374
Win: Sacrifice victory 204
Lose: Scenario condition 1016
Win: Scenario condition 1187
Lose: Blight pool ran out 16357
Lose: Spirit destroyed 464

Number of Players

Score Model: -0.047 Win Model: 0.163
Num. Completed Blight Flip Rate Average Score Win Rate
1 62721 50.86% 38.36 73.84%
2 23028 49.19% 35.43 74.73%
3 10269 42.89% 37.03 77.88%
4 7320 34.81% 38.97 80.75%
5 267 23.72% 34.61 80.52%
6 1655 24.5% 39.71 79.52%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-12 02:39:41 (Pacific Time)