Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 72 22.22% 26.39 76.39% -0.1 -0.1609 0.191
Blitz 0 876 46.08% 31.81 68.61% 0.09 0.2298 -1.209
Dahan Insurrection 4 1231 23.33% 58.68 81.64% 0.118 -0.0548 0.658
Despicable Theft 2 482 40.25% 33.71 77.8% -0.915 -0.2489 -0.345
Elemental Invocation 1 627 50.88% 33.25 72.09% -0.33 0.4004 -1.262
Guard the Isle's Heart 0 6053 18.25% 50.64 80.19% 0.593 -0.0395 0.384
Powers Long Forgotten 1 258 63.18% 28.74 59.69% -0.799 -0.329 -0.568
Rituals of Terror 3 215 51.06% 36.06 71.63% -1.104 -1.0919 -0.514
Rituals of the Destroying Flame 3 149 70.47% 35.86 69.8% -0.433 0.5157 0.545
Second Wave 0 2866 44.38% 29.85 78.3% 0.071 0.1476 -0.511
The Great River 3 1054 62.13% 31.84 62.24% -1.284 0.0823 -1.725
Varied Terrains 2 113 45.13% 32.45 72.57% -0.448 0.1211 -0.426
Ward the Shores 2 302 24.83% 31.64 70.53% -1.884 -0.6488 -1.711

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3609 35.7 54.92% -0.464 -0.1917 -1.285
Aid From Lesser Spirits 3186 36.87 57.82% -0.471 -0.4067 -1.038
All Things Weaken 4039 33.25 50.11% -0.338 0.1308 -1.559
Attenuated Essence 90 29.09 46.67% -0.11 0.1497 -1.395
Back Against the Wall 3004 35.81 55.73% -0.114 0.0677 -1.2
Blight Corrodes the Spirit 98 23.86 37.76% -0.811 -0.3468 -1.409
Burn Brightest Before the End 76 34.57 46.05% -0.231 0.0927 -1.237
Disintegrating Ecosystem 3443 32.04 51.12% -0.839 -0.2952 -1.506
Downward Spiral 4042 34.25 58.36% -0.266 0.0912 -1.238
Erosion of Will 3737 34.45 50.84% -0.527 -0.073 -1.506
Intensifying Exploitation 99 29.77 46.46% -0.324 0.0841 -1.273
Invaders Find the Land to Their Liking 1577 40.12 82.37% 0.278 -0.2339 -0.414
Memory Fades to Dust 4112 34.04 54.77% -0.599 -0.0995 -1.381
Power Corrodes the Spirit 4109 33.56 54.61% -0.284 0.0258 -1.422
Promising Farmlands 3452 33.19 51.3% -0.652 -0.0657 -1.549
Shattered Fragments of Power 78 32.92 50.0% -0.113 0.0897 -1.561
Slow Dissolution of Will 106 26.64 33.02% -0.838 -0.2765 -2.257
Strong Earth Shatters Slowly 1016 42.3 86.91% 0.143 -0.5785 0.17
The Border of Life and Death 31 25.1 51.61% -0.381 -0.4896 -0.936
Thriving Communities 4038 32.65 51.96% -0.491 0.0162 -1.484
Thriving Crops 30 28.27 50.0% 0.152 0.2688 -0.758
Unnatural Proliferation 4272 34.65 52.62% -0.558 -0.2397 -1.43
Untended Land Crumbles 4095 33.12 53.48% -0.299 0.0804 -1.444

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 23878 45.4% 36.14 74.92% 0.176 1.0461 -0.094
B 26668 46.73% 37.03 74.72% 0.144 0.9469 0.089
C 23913 44.67% 35.84 75.73% 0.063 0.7439 -0.199
D 20413 44.92% 34.78 74.88% -0.138 0.6912 -0.307
E 27565 46.23% 39.1 74.96% 0.246 0.9017 0.203
F 19351 44.21% 36.08 75.46% -0.005 0.7395 -0.133
G 16127 45.57% 35.13 74.44% -0.154 0.6267 -0.298
H 17012 44.63% 36.43 75.99% 0.005 0.6919 -0.107
East 4440 38.87% 42.29 74.71% 0.008 0.6304 -0.198
Northeast 2666 36.91% 43.55 74.87% -0.114 0.7953 -0.137
Northwest 2293 36.91% 43.2 73.75% -0.253 0.4197 -0.153
Southeast 2015 35.08% 42.48 74.89% 0.018 0.7143 -0.241
Southwest 2214 35.31% 39.7 73.8% -0.288 0.9123 0.036
West 4473 38.57% 40.7 72.93% -0.495 0.488 -0.376

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 663 0.0% 29.81 86.43% -1.099 -0.1927 0.604
Not Using Events or Tokens 38 53.13% 24.68 84.21% 0.518 0.8341 -0.34
Skip Initial Invader Actions 2555 13.73% 47.71 90.84% 0.448 -0.1127 -0.651
Start of Game Growth 5034 19.13% 50.45 88.38% 0.791 0.4795 1.166
Unlimited Undo 10139 37.47% 40.12 82.26% -0.097 -0.1225 0.672
Using Tokens but Not Events 11383 31.53% 34.75 83.63% -0.068 -0.1333 -0.403

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 80.75%
Perils of the Deepest Island 91.92%
Softly Beckon Ever Inward 94.37%
Swallowed by the Wilderness 98.92%

Terror Level

Terror Level Completed Average Score Win Rate
I 11056 21.09 15.41%
II 49064 31.04 69.1%
III 39298 34.73 89.85%
IV 10555 38.01 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1704
Win: Invaders destroyed (Terror III) 34801
Win: Invaders destroyed (Terror II) 33048
Win: Terror victory (Terror IV) 10457
Game abandoned (v.3.0+) 1791
Lose: Invader deck ran out 641
Lose: Adversary condition 7652
Win: Sacrifice victory 210
Lose: Scenario condition 1040
Win: Scenario condition 1218
Lose: Blight pool ran out 16925
Lose: Spirit destroyed 486

Number of Players

Score Model: -0.097 Win Model: 0.107
Num. Completed Blight Flip Rate Average Score Win Rate
1 65077 50.67% 37.95 73.09%
2 24222 48.8% 34.94 73.53%
3 10851 43.0% 36.51 76.38%
4 7619 34.84% 38.42 79.79%
5 301 25.44% 33.86 78.41%
6 1903 23.98% 38.15 76.72%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-28 03:51:06 (Pacific Time)