Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 61 24.59% 27.52 80.33% -0.026 -0.21 0.179
Blitz 0 852 46.68% 32.04 68.78% -0.124 0.166 -1.27
Dahan Insurrection 4 1195 23.12% 59.16 82.34% 0.287 0.1084 0.617
Despicable Theft 2 470 40.64% 34.1 79.15% -0.861 -0.2055 -0.48
Elemental Invocation 1 620 50.97% 33.4 72.26% -0.396 0.4304 -1.302
Guard the Isle's Heart 0 5912 18.21% 50.85 80.55% 0.301 -0.1989 0.283
Powers Long Forgotten 1 251 64.14% 28.85 59.76% -1.035 -0.6257 -0.57
Rituals of Terror 3 213 51.61% 36.03 71.83% -1.333 -1.4496 -0.659
Rituals of the Destroying Flame 3 147 70.07% 36.14 70.07% -0.952 -0.1765 0.52
Second Wave 0 2746 44.46% 29.99 78.51% -0.206 -0.0897 -0.574
The Great River 3 1041 62.14% 31.94 62.44% -1.492 -0.0536 -1.742
Varied Terrains 2 108 46.3% 32.36 73.15% -0.583 -0.0899 -0.518
Ward the Shores 2 296 25.0% 32.28 71.96% -1.487 -0.5739 -1.707

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3542 35.87 55.36% -0.66 0.0056 -1.407
Aid From Lesser Spirits 3137 37.03 58.11% -0.66 -0.1963 -1.151
All Things Weaken 3956 33.4 50.28% -0.742 0.0708 -1.694
Attenuated Essence 37 35.86 59.46% 0.018 0.6637 -0.815
Back Against the Wall 2936 35.92 56.1% -0.439 0.1077 -1.305
Blight Corrodes the Spirit 36 25.94 44.44% -0.62 0.2996 -1.37
Burn Brightest Before the End 32 33.47 46.88% -0.65 0.1422 -0.651
Disintegrating Ecosystem 3357 32.2 51.5% -1.116 -0.2597 -1.628
Downward Spiral 3925 34.44 58.65% -0.735 -0.056 -1.369
Erosion of Will 3657 34.56 51.08% -1.034 -0.2272 -1.619
Intensifying Exploitation 37 26.16 40.54% -1.187 -0.2433 -1.139
Invaders Find the Land to Their Liking 1546 40.26 82.79% 0.026 -0.2274 -0.523
Memory Fades to Dust 4019 34.27 55.26% -0.758 0.0687 -1.484
Power Corrodes the Spirit 4003 33.67 54.76% -0.809 -0.1702 -1.554
Promising Farmlands 3372 33.37 51.75% -0.662 0.2328 -1.665
Shattered Fragments of Power 35 29.66 37.14% -0.972 -0.3242 -1.805
Slow Dissolution of Will 44 29.16 34.09% -1.03 -0.0474 -1.844
Strong Earth Shatters Slowly 997 42.46 87.36% 0.254 -0.2375 0.102
The Border of Life and Death 13 24.54 61.54% -0.411 -0.205 -0.235
Thriving Communities 3941 32.72 52.14% -1.101 -0.2191 -1.621
Thriving Crops 9 18.22 33.33% -0.552 0.0001 -0.947
Unnatural Proliferation 4179 34.78 52.86% -1.015 -0.3484 -1.552
Untended Land Crumbles 4011 33.22 53.63% -0.87 -0.1372 -1.563

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 22981 45.58% 36.5 75.78% 0.205 1.1093 -0.032
B 25693 46.95% 37.45 75.64% 0.476 1.2744 0.15
C 23014 44.89% 36.21 76.59% 0.061 0.7108 -0.144
D 19634 45.07% 35.12 75.73% -0.014 0.8363 -0.266
E 26592 46.34% 39.54 75.78% 0.316 1.0135 0.248
F 18632 44.35% 36.48 76.28% 0.253 1.023 -0.107
G 15539 45.78% 35.55 75.37% 0.111 0.8841 -0.25
H 16343 44.7% 36.84 76.83% 0.25 0.9707 -0.049
East 4324 39.11% 42.49 75.19% -0.27 0.511 -0.192
Northeast 2579 36.95% 43.86 75.57% 0.358 1.3126 -0.105
Northwest 2204 36.95% 43.61 74.64% -0.058 0.552 -0.107
Southeast 1949 35.55% 42.58 75.27% -0.571 0.0984 -0.261
Southwest 2135 35.78% 40.03 74.66% -0.239 1.044 -0.024
West 4338 38.81% 41.05 73.67% -0.15 0.9541 -0.382

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 651 0.0% 29.84 86.94% -2.051 -0.8497 0.448
Not Using Events or Tokens 38 53.13% 24.68 84.21% 0.366 0.61 -0.36
Skip Initial Invader Actions 2444 13.56% 48.36 92.35% 0.778 0.2013 -0.417
Start of Game Growth 4870 19.12% 51.02 89.43% 0.998 0.5388 1.169
Unlimited Undo 9678 37.42% 40.73 83.8% 0.12 -0.0574 0.705
Using Tokens but Not Events 11020 31.74% 35.16 84.37% -0.015 -0.0538 -0.409

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 80.73%
Perils of the Deepest Island 91.89%
Softly Beckon Ever Inward 94.33%
Swallowed by the Wilderness 98.92%

Terror Level

Terror Level Completed Average Score Win Rate
I 10054 21.84 16.55%
II 47695 31.08 69.49%
III 38387 34.71 89.91%
IV 10304 37.98 99.69%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1664
Win: Invaders destroyed (Terror III) 34017
Win: Invaders destroyed (Terror II) 32298
Win: Terror victory (Terror IV) 10209
Game abandoned (v.3.0+) 805
Lose: Invader deck ran out 628
Lose: Adversary condition 7437
Win: Sacrifice victory 206
Lose: Scenario condition 1022
Win: Scenario condition 1197
Lose: Blight pool ran out 16488
Lose: Spirit destroyed 469

Number of Players

Score Model: -0.085 Win Model: 0.147
Num. Completed Blight Flip Rate Average Score Win Rate
1 63303 50.81% 38.25 73.66%
2 23346 49.1% 35.3 74.41%
3 10399 42.82% 36.91 77.57%
4 7384 34.78% 38.86 80.57%
5 276 23.28% 34.56 80.07%
6 1732 24.21% 38.95 78.29%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-16 03:06:06 (Pacific Time)