Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 114 17.54% 24.46 71.93% -0.202 -0.3464 -0.366
Blitz 0 1067 43.52% 29.9 66.35% -0.237 -0.0676 -1.193
Dahan Insurrection 4 1445 22.99% 54.57 75.78% -0.396 -0.6026 0.592
Despicable Theft 2 593 40.37% 32.1 72.51% -0.51 0.0035 -0.381
Elemental Invocation 1 727 49.59% 31.63 68.5% -0.569 0.1868 -1.199
Guard the Isle's Heart 0 7012 18.13% 49.24 77.67% 0.782 -0.0068 0.512
Powers Long Forgotten 1 320 60.0% 27.13 55.94% -1.101 -0.2294 -0.901
Rituals of Terror 3 293 42.86% 33.11 67.24% 0.003 0.0029 -0.594
Rituals of the Destroying Flame 3 194 65.98% 33.47 64.95% -0.543 0.5609 0.201
Second Wave 0 3393 44.17% 29.03 76.63% 0.083 0.2531 -0.444
The Great River 3 1177 61.24% 30.77 59.05% -1.233 -0.0239 -1.612
Varied Terrains 2 190 47.37% 29.31 62.11% -1.2 -0.4361 -0.405
Ward the Shores 2 359 24.23% 28.44 63.23% -1.197 -0.3154 -1.785

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4112 34.98 53.72% -0.069 0.0733 -0.941
Aid From Lesser Spirits 3586 36.41 57.14% -0.035 -0.1488 -0.714
All Things Weaken 4637 32.31 48.87% -0.405 -0.1079 -1.225
Attenuated Essence 358 27.84 45.25% 0.027 0.0895 -1.295
Back Against the Wall 3412 35.12 54.37% -0.2 -0.1781 -0.873
Blight Corrodes the Spirit 381 26.86 43.04% -0.31 -0.1629 -1.337
Burn Brightest Before the End 305 33.25 46.23% 0.315 0.4569 -0.971
Disintegrating Ecosystem 3964 31.1 49.29% -0.461 -0.1058 -1.172
Downward Spiral 4661 33.56 57.52% 0.154 0.2786 -0.859
Erosion of Will 4257 33.71 49.99% -0.24 -0.0136 -1.166
Intensifying Exploitation 420 28.47 43.81% -0.004 0.1988 -1.145
Invaders Find the Land to Their Liking 1797 38.7 79.47% 0.419 -0.1788 -0.152
Memory Fades to Dust 4715 33.37 54.13% -0.147 0.102 -1.02
Power Corrodes the Spirit 4671 32.55 53.16% -0.314 -0.158 -1.118
Promising Farmlands 3967 32.47 50.09% -0.267 0.0487 -1.216
Shattered Fragments of Power 327 31.35 45.87% -0.224 -0.0959 -1.378
Slow Dissolution of Will 389 27.01 35.48% -0.567 -0.1551 -1.682
Strong Earth Shatters Slowly 1143 41.2 85.13% 0.399 -0.3516 0.397
The Border of Life and Death 99 28.0 57.58% 0.245 -0.2033 -0.43
Thriving Communities 4591 31.93 50.82% -0.526 -0.2591 -1.129
Thriving Crops 174 28.36 50.57% -0.211 -0.3476 -0.76
Unnatural Proliferation 4861 34.11 51.78% -0.235 -0.0881 -1.057
Untended Land Crumbles 4656 32.32 52.28% -0.423 -0.175 -1.08

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 28817 44.88% 34.33 71.17% -0.293 0.803 -0.193
B 32184 46.25% 35.31 71.26% -0.157 0.8489 -0.014
C 28794 44.05% 34.14 72.21% -0.389 0.4673 -0.315
D 24802 44.16% 33.03 71.34% -0.427 0.5892 -0.415
E 32940 45.68% 37.25 71.91% 0.042 0.9055 0.11
F 23196 43.69% 34.47 72.37% -0.221 0.7839 -0.198
G 19389 45.12% 33.58 71.02% -0.411 0.5208 -0.389
H 20335 43.95% 34.89 73.0% -0.344 0.6051 -0.212
East 5377 37.24% 40.08 70.37% -0.787 0.0818 -0.405
Northeast 3255 34.86% 41.3 70.17% -0.415 0.4333 0.0
Northwest 2847 34.77% 40.86 68.77% 0.094 1.0725 -0.205
Southeast 2556 33.27% 39.98 69.44% -0.298 0.5985 -0.365
Southwest 2756 33.42% 37.66 68.54% -0.127 1.2224 -0.17
West 5371 37.06% 38.73 68.72% -0.818 0.2016 -0.394

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 786 0.0% 28.9 83.21% -0.102 0.4917 -0.089
Not Using Events or Tokens 51 48.78% 22.98 80.39% 0.618 1.1434 -0.294
Skip Initial Invader Actions 3070 13.78% 45.86 87.72% 0.436 -0.2383 -0.829
Start of Game Growth 5944 18.76% 48.34 85.13% 0.264 -0.1098 1.412
Unlimited Undo 12120 37.06% 38.32 78.22% 0.014 0.0143 0.585
Using Tokens but Not Events 13708 31.02% 32.71 79.43% -0.169 -0.1119 -0.577

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 80.77%
Perils of the Deepest Island 91.92%
Softly Beckon Ever Inward 94.41%
Swallowed by the Wilderness 98.92%

Terror Level

Terror Level Completed Average Score Win Rate
I 16979 17.2 11.54%
II 56908 30.64 67.75%
III 44782 34.73 89.62%
IV 12112 38.24 99.66%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1959
Win: Invaders destroyed (Terror III) 39580
Win: Invaders destroyed (Terror II) 37623
Win: Terror victory (Terror IV) 12004
Game abandoned (v.3.0+) 7248
Lose: Invader deck ran out 722
Lose: Adversary condition 8822
Win: Sacrifice victory 229
Lose: Scenario condition 1192
Win: Scenario condition 1322
Lose: Blight pool ran out 19528
Lose: Spirit destroyed 552

Number of Players

Score Model: -0.125 Win Model: 0.247
Num. Completed Blight Flip Rate Average Score Win Rate
1 76196 50.24% 36.55 70.35%
2 29356 47.83% 33.19 69.88%
3 13297 42.96% 34.54 72.14%
4 8741 34.93% 36.86 77.1%
5 459 31.07% 31.3 73.64%
6 2732 22.8% 35.32 70.61%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-09 03:58:17 (Pacific Time)