Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 150 19.33% 26.1 71.33% -0.03 -0.0792 -0.064
Blitz 0 1200 42.56% 29.12 65.42% -0.333 -0.0726 -1.079
Dahan Insurrection 4 1661 22.85% 53.12 72.97% -0.051 -0.2071 0.618
Despicable Theft 2 665 38.86% 30.99 70.53% -0.906 -0.1018 -0.765
Elemental Invocation 1 801 48.5% 30.54 66.54% -0.876 0.0076 -1.246
Guard the Isle's Heart 0 7739 17.91% 48.29 76.39% 0.374 -0.187 0.509
Powers Long Forgotten 1 383 56.4% 25.23 52.74% -0.636 0.256 -0.944
Rituals of Terror 3 333 41.5% 32.74 65.47% -0.245 -0.3656 -0.54
Rituals of the Destroying Flame 3 213 64.32% 32.36 61.97% -0.362 0.4995 0.06
Second Wave 0 3751 43.59% 28.43 75.18% -0.297 -0.2146 -0.404
The Great River 3 1283 60.31% 29.76 57.29% -1.448 0.0877 -1.592
Varied Terrains 2 252 48.81% 28.23 61.11% -0.204 0.5763 -0.707
Ward the Shores 2 403 23.33% 26.35 58.31% -1.845 -0.7837 -1.81

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4453 34.61 53.13% -0.396 -0.2516 -0.822
Aid From Lesser Spirits 3878 36.34 56.76% 0.078 -0.0258 -0.552
All Things Weaken 5062 31.86 48.48% -0.46 -0.1561 -1.068
Attenuated Essence 563 28.39 44.76% -0.229 -0.2068 -1.121
Back Against the Wall 3712 34.98 54.36% -0.402 -0.3537 -0.709
Blight Corrodes the Spirit 603 27.2 40.96% -0.439 -0.2332 -1.262
Burn Brightest Before the End 483 32.69 44.51% -0.579 -0.4021 -0.913
Disintegrating Ecosystem 4301 30.67 48.48% -0.851 -0.4314 -1.057
Downward Spiral 5131 33.01 56.36% -0.252 -0.185 -0.717
Erosion of Will 4635 33.51 49.9% -0.05 0.2424 -1.001
Intensifying Exploitation 655 28.18 42.9% -0.549 -0.2543 -1.035
Invaders Find the Land to Their Liking 1949 38.21 78.09% 0.083 -0.393 -0.082
Memory Fades to Dust 5132 33.08 53.78% -0.201 0.0208 -0.884
Power Corrodes the Spirit 5071 32.25 52.81% -0.038 0.1382 -0.983
Promising Farmlands 4365 32.09 49.46% -0.149 0.1547 -1.088
Shattered Fragments of Power 509 30.5 44.4% -0.479 -0.2899 -1.138
Slow Dissolution of Will 626 27.47 36.1% -0.588 -0.2184 -1.438
Strong Earth Shatters Slowly 1238 40.63 83.93% 0.265 -0.4882 0.49
The Border of Life and Death 162 29.51 61.11% -0.24 -0.8014 -0.566
Thriving Communities 5008 31.64 50.2% -0.387 -0.0806 -0.97
Thriving Crops 281 29.72 51.6% -0.211 -0.1824 -0.694
Unnatural Proliferation 5359 33.65 51.3% -0.436 -0.2827 -0.905
Untended Land Crumbles 5086 32.01 51.57% -0.389 -0.0323 -0.93

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 32664 44.29% 33.49 69.37% 0.028 0.8963 -0.258
B 36513 45.91% 34.49 69.49% 0.221 1.0536 -0.093
C 32452 43.56% 33.44 70.79% 0.221 0.9087 -0.324
D 28055 43.6% 32.27 69.63% -0.066 0.7737 -0.45
E 37189 44.98% 36.34 70.37% 0.296 0.9989 0.048
F 26206 43.22% 33.7 70.77% 0.138 0.9561 -0.214
G 21741 44.5% 32.74 69.22% -0.141 0.7164 -0.434
H 22801 43.53% 34.16 71.59% 0.244 1.0295 -0.203
East 6043 37.27% 38.98 68.29% -0.175 0.7036 -0.396
Northeast 3657 34.65% 40.16 68.12% -0.648 0.2247 -0.028
Northwest 3211 34.8% 39.85 66.99% -1.025 -0.1401 -0.138
Southeast 2897 32.79% 39.22 68.1% 0.705 1.5972 -0.065
Southwest 3100 33.15% 37.01 67.13% -0.295 0.9697 -0.202
West 6022 37.14% 37.58 66.64% 0.107 1.1766 -0.268

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1024 0.0% 27.08 83.2% 0.723 1.458 -0.296
Not Using Events or Tokens 62 44.23% 26.48 83.87% 1.164 1.5907 -0.263
Skip Initial Invader Actions 3418 13.9% 45.09 85.28% 0.004 -0.6055 -0.566
Start of Game Growth 6756 19.45% 47.28 82.47% 0.538 -0.0689 1.327
Unlimited Undo 13417 37.07% 37.52 76.45% 0.157 0.1596 0.551
Using Tokens but Not Events 15843 31.55% 31.86 77.33% 0.232 0.2422 -0.621

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 81.13%
Perils of the Deepest Island 92.01%
Softly Beckon Ever Inward 94.52%
Swallowed by the Wilderness 98.93%

Terror Level

Terror Level Completed Average Score Win Rate
I 21068 15.56 10.43%
II 63145 30.46 67.12%
III 49113 34.8 89.44%
IV 13293 38.44 99.62%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2197
Win: Invaders destroyed (Terror III) 43333
Win: Invaders destroyed (Terror II) 41358
Win: Terror victory (Terror IV) 13160
Game abandoned (v.3.0+) 11173
Lose: Invader deck ran out 795
Lose: Adversary condition 9665
Win: Sacrifice victory 257
Lose: Scenario condition 1304
Win: Scenario condition 1447
Lose: Blight pool ran out 21337
Lose: Spirit destroyed 593

Number of Players

Score Model: -0.114 Win Model: 0.11
Num. Completed Blight Flip Rate Average Score Win Rate
1 85009 49.84% 35.82 68.97%
2 32770 47.47% 32.54 68.55%
3 15131 43.16% 33.79 70.28%
4 9825 34.2% 35.55 74.71%
5 626 31.41% 29.88 69.65%
6 3258 22.49% 34.63 69.06%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-10 06:17:01 (Pacific Time)