Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 69 23.19% 26.62 76.81% -0.091 -0.2438 0.182
Blitz 0 868 46.4% 31.85 68.66% -0.016 0.1682 -1.252
Dahan Insurrection 4 1221 23.36% 58.77 81.74% 0.13 -0.0348 0.631
Despicable Theft 2 478 40.59% 33.83 78.24% -0.864 -0.1809 -0.365
Elemental Invocation 1 625 50.72% 33.34 72.32% -0.406 0.2871 -1.268
Guard the Isle's Heart 0 5985 18.19% 50.75 80.33% 0.492 -0.1091 0.342
Powers Long Forgotten 1 257 63.42% 28.68 59.53% -0.924 -0.4155 -0.572
Rituals of Terror 3 215 51.06% 36.06 71.63% -1.027 -1.1 -0.536
Rituals of the Destroying Flame 3 147 70.07% 36.14 70.07% -0.72 0.1852 0.534
Second Wave 0 2814 44.53% 29.86 78.25% -0.097 -0.0334 -0.529
The Great River 3 1050 62.18% 31.83 62.19% -1.286 0.0846 -1.75
Varied Terrains 2 111 45.05% 32.11 72.97% -0.329 0.1614 -0.601
Ward the Shores 2 298 24.83% 32.07 71.48% -1.564 -0.4219 -1.731

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3586 35.72 54.99% -0.472 -0.1082 -1.347
Aid From Lesser Spirits 3171 36.93 57.87% -0.599 -0.3987 -1.089
All Things Weaken 4002 33.33 50.12% -0.488 0.0696 -1.613
Attenuated Essence 62 31.79 50.0% -0.044 0.3572 -1.298
Back Against the Wall 2977 35.84 55.86% -0.151 0.1587 -1.245
Blight Corrodes the Spirit 69 24.33 39.13% -0.743 -0.1095 -1.521
Burn Brightest Before the End 61 34.79 47.54% -0.262 0.2132 -1.129
Disintegrating Ecosystem 3401 32.1 51.28% -0.826 -0.1758 -1.561
Downward Spiral 3999 34.35 58.51% -0.342 0.1116 -1.289
Erosion of Will 3707 34.47 50.85% -0.722 -0.1263 -1.56
Intensifying Exploitation 68 29.34 48.53% -0.456 0.1288 -1.18
Invaders Find the Land to Their Liking 1563 40.16 82.47% 0.087 -0.3346 -0.462
Memory Fades to Dust 4065 34.16 55.06% -0.615 -0.024 -1.425
Power Corrodes the Spirit 4067 33.59 54.56% -0.581 -0.1805 -1.477
Promising Farmlands 3415 33.22 51.45% -0.715 -0.0087 -1.602
Shattered Fragments of Power 59 31.12 47.46% -0.378 -0.0402 -1.619
Slow Dissolution of Will 77 27.7 36.36% -0.807 -0.0829 -1.995
Strong Earth Shatters Slowly 1009 42.34 87.02% 0.125 -0.5365 0.119
The Border of Life and Death 22 30.41 63.64% -0.126 -0.0786 -0.276
Thriving Communities 3998 32.69 52.08% -0.524 0.0992 -1.545
Thriving Crops 23 23.61 47.83% -0.145 0.181 -1.205
Unnatural Proliferation 4237 34.7 52.77% -0.738 -0.3039 -1.481
Untended Land Crumbles 4056 33.15 53.55% -0.417 0.0613 -1.497

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 23514 45.43% 36.27 75.25% 0.227 1.1008 -0.052
B 26276 46.83% 37.2 75.09% 0.346 1.1274 0.126
C 23553 44.75% 35.99 76.07% 0.156 0.8059 -0.16
D 20118 44.95% 34.89 75.17% -0.007 0.8262 -0.287
E 27191 46.29% 39.29 75.3% 0.37 1.0178 0.244
F 19065 44.13% 36.21 75.8% 0.126 0.8674 -0.093
G 15911 45.62% 35.27 74.75% 0.025 0.7866 -0.263
H 16748 44.62% 36.56 76.27% 0.166 0.8551 -0.073
East 4381 38.92% 42.38 74.94% 0.2 0.8645 -0.204
Northeast 2618 36.86% 43.69 75.17% 0.103 1.0102 -0.13
Northwest 2245 36.85% 43.38 74.08% -0.111 0.5308 -0.108
Southeast 1981 35.23% 42.52 75.01% -0.462 0.2528 -0.237
Southwest 2169 35.53% 39.93 74.27% -0.058 1.14 0.052
West 4401 38.64% 40.88 73.28% -0.393 0.6389 -0.356

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 661 0.0% 29.84 86.38% -1.59 -0.5861 0.605
Not Using Events or Tokens 38 53.13% 24.68 84.21% 0.428 0.7057 -0.349
Skip Initial Invader Actions 2530 13.66% 47.75 90.95% 0.445 -0.0634 -0.709
Start of Game Growth 4981 19.11% 50.58 88.54% 0.743 0.3519 1.16
Unlimited Undo 9916 37.37% 40.46 83.02% 0.036 -0.0292 0.687
Using Tokens but Not Events 11204 31.6% 34.97 84.05% 0.054 0.0002 -0.405

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 80.77%
Perils of the Deepest Island 91.9%
Softly Beckon Ever Inward 94.34%
Swallowed by the Wilderness 98.93%

Terror Level

Terror Level Completed Average Score Win Rate
I 10646 21.37 15.82%
II 48452 31.06 69.27%
III 38921 34.72 89.88%
IV 10462 38.0 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1684
Win: Invaders destroyed (Terror III) 34478
Win: Invaders destroyed (Terror II) 32712
Win: Terror victory (Terror IV) 10364
Game abandoned (v.3.0+) 1381
Lose: Invader deck ran out 638
Lose: Adversary condition 7541
Win: Sacrifice victory 208
Lose: Scenario condition 1035
Win: Scenario condition 1211
Lose: Blight pool ran out 16747
Lose: Spirit destroyed 482

Number of Players

Score Model: -0.133 Win Model: 0.11
Num. Completed Blight Flip Rate Average Score Win Rate
1 64269 50.75% 38.09 73.35%
2 23878 48.93% 35.07 73.84%
3 10675 42.88% 36.66 76.86%
4 7526 34.76% 38.56 80.11%
5 293 24.37% 34.1 79.18%
6 1840 23.93% 38.4 77.01%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-23 03:54:00 (Pacific Time)