Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 73 23.29% 26.73 76.71% -0.051 -0.3165 0.201
Blitz 0 895 45.49% 31.5 68.38% -0.078 0.079 -1.219
Dahan Insurrection 4 1248 23.18% 58.42 81.41% 0.054 -0.2141 0.666
Despicable Theft 2 497 39.72% 33.24 76.26% -1.139 -0.3763 -0.266
Elemental Invocation 1 631 51.03% 33.18 71.95% -0.567 0.1942 -1.267
Guard the Isle's Heart 0 6169 18.18% 50.44 79.8% 0.543 -0.0903 0.394
Powers Long Forgotten 1 263 62.36% 28.43 58.94% -0.921 -0.388 -0.836
Rituals of Terror 3 225 49.49% 35.1 69.78% -1.282 -1.1793 -0.616
Rituals of the Destroying Flame 3 150 70.67% 35.79 70.0% -0.001 1.0044 0.544
Second Wave 0 2917 44.22% 29.72 78.03% -0.089 -0.0228 -0.495
The Great River 3 1081 61.69% 31.54 61.05% -1.254 0.0686 -1.893
Varied Terrains 2 123 46.34% 32.72 73.17% -0.128 0.4503 -0.366
Ward the Shores 2 307 25.08% 31.4 69.71% -1.73 -0.5748 -1.688

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3663 35.64 54.76% -0.298 -0.1074 -1.231
Aid From Lesser Spirits 3222 36.83 57.73% -0.226 -0.2901 -0.983
All Things Weaken 4086 33.14 49.93% -0.37 0.0169 -1.516
Attenuated Essence 122 29.17 45.9% 0.012 0.1176 -1.527
Back Against the Wall 3037 35.78 55.81% 0.012 0.0749 -1.135
Blight Corrodes the Spirit 136 26.26 41.91% -0.395 -0.1121 -1.467
Burn Brightest Before the End 98 34.33 41.84% -0.212 -0.0206 -1.144
Disintegrating Ecosystem 3485 31.96 50.96% -0.716 -0.2846 -1.459
Downward Spiral 4087 34.15 58.11% -0.196 0.0643 -1.193
Erosion of Will 3784 34.38 50.61% -0.287 0.0418 -1.464
Intensifying Exploitation 134 29.99 48.51% -0.05 0.2484 -1.296
Invaders Find the Land to Their Liking 1591 40.05 82.09% 0.393 -0.1059 -0.389
Memory Fades to Dust 4168 33.98 54.8% -0.356 0.0383 -1.329
Power Corrodes the Spirit 4159 33.44 54.36% -0.306 -0.0606 -1.375
Promising Farmlands 3500 33.14 51.4% -0.373 0.1143 -1.495
Shattered Fragments of Power 106 31.94 46.23% -0.131 -0.054 -1.74
Slow Dissolution of Will 128 26.73 34.38% -0.576 -0.1417 -2.034
Strong Earth Shatters Slowly 1026 42.23 86.74% 0.303 -0.3292 0.214
The Border of Life and Death 36 28.75 58.33% 0.12 -0.2409 -0.612
Thriving Communities 4087 32.65 51.92% -0.197 0.1807 -1.415
Thriving Crops 40 28.32 50.0% 0.266 0.2093 -0.65
Unnatural Proliferation 4323 34.57 52.58% -0.209 -0.009 -1.379
Untended Land Crumbles 4143 33.09 53.39% -0.216 0.054 -1.391

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 24337 45.34% 35.96 74.53% 0.119 0.9807 -0.109
B 27218 46.7% 36.81 74.18% 0.071 0.8985 0.066
C 24393 44.5% 35.65 75.32% 0.053 0.741 -0.212
D 20794 44.81% 34.62 74.56% -0.146 0.6817 -0.323
E 28100 46.08% 38.9 74.61% 0.202 0.8601 0.192
F 19718 44.21% 35.92 75.13% -0.004 0.7487 -0.145
G 16440 45.52% 34.94 73.97% -0.177 0.5933 -0.316
H 17294 44.57% 36.3 75.7% 0.012 0.7017 -0.113
East 4517 38.67% 42.17 74.5% -0.072 0.5747 -0.199
Northeast 2709 36.66% 43.47 74.64% -0.251 0.5829 -0.165
Northwest 2331 36.69% 43.21 73.62% -0.096 0.696 -0.119
Southeast 2063 34.94% 42.35 74.55% 0.182 0.9468 -0.229
Southwest 2272 35.2% 39.52 73.42% -0.176 0.9086 0.025
West 4553 38.4% 40.59 72.72% -0.522 0.4326 -0.379

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 682 0.0% 30.03 86.51% 0.018 0.8434 0.734
Not Using Events or Tokens 38 53.13% 24.68 84.21% 0.621 0.9574 -0.338
Skip Initial Invader Actions 2637 13.74% 47.35 90.22% 0.669 0.062 -0.669
Start of Game Growth 5132 19.07% 50.17 87.98% 0.57 0.2923 1.16
Unlimited Undo 10421 37.63% 39.82 81.35% -0.139 -0.1391 0.612
Using Tokens but Not Events 11592 31.24% 34.58 83.24% -0.125 -0.1953 -0.418

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 80.78%
Perils of the Deepest Island 91.94%
Softly Beckon Ever Inward 94.36%
Swallowed by the Wilderness 98.92%

Terror Level

Terror Level Completed Average Score Win Rate
I 11614 20.73 14.9%
II 49773 31.02 68.98%
III 39778 34.75 89.81%
IV 10713 38.04 99.66%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1731
Win: Invaders destroyed (Terror III) 35210
Win: Invaders destroyed (Terror II) 33467
Win: Terror victory (Terror IV) 10612
Game abandoned (v.3.0+) 2301
Lose: Invader deck ran out 648
Lose: Adversary condition 7764
Win: Sacrifice victory 213
Lose: Scenario condition 1065
Win: Scenario condition 1230
Lose: Blight pool ran out 17147
Lose: Spirit destroyed 490

Number of Players

Score Model: -0.078 Win Model: 0.097
Num. Completed Blight Flip Rate Average Score Win Rate
1 66039 50.62% 37.81 72.8%
2 24741 48.68% 34.73 73.03%
3 11078 43.0% 36.34 76.06%
4 7714 34.87% 38.3 79.53%
5 312 24.66% 33.85 77.56%
6 1994 23.99% 37.77 75.83%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-05 04:04:23 (Pacific Time)