Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 200 21.5% 26.57 68.5% -0.886 -0.913 -0.094
Blitz 0 1378 41.55% 28.05 64.01% -0.395 -0.1445 -1.002
Dahan Insurrection 4 1989 22.5% 51.64 70.64% 0.379 0.1303 0.638
Despicable Theft 2 777 38.53% 30.53 69.5% 0.305 0.7666 -0.622
Elemental Invocation 1 935 48.39% 29.54 63.21% -0.504 0.1993 -1.254
Guard the Isle's Heart 0 8728 18.02% 47.3 74.63% 0.547 -0.0061 0.566
Powers Long Forgotten 1 468 52.99% 23.59 48.29% -1.353 -0.7294 -1.351
Rituals of Terror 3 380 41.36% 32.09 63.42% -1.194 -1.0015 -0.564
Rituals of the Destroying Flame 3 248 61.69% 31.24 59.27% -0.944 -0.0218 0.049
Second Wave 0 4504 43.45% 28.04 73.45% -0.104 0.0134 -0.137
The Great River 3 1443 58.19% 28.74 55.58% -0.944 0.1236 -1.431
Varied Terrains 2 345 53.91% 26.59 54.49% -0.797 -0.0557 -0.913
Ward the Shores 2 509 22.2% 23.29 52.46% -1.972 -0.8881 -1.849

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5028 33.73 51.89% -0.309 -0.0597 -0.675
Aid From Lesser Spirits 4390 35.91 56.51% 0.072 -0.0459 -0.369
All Things Weaken 5726 31.23 47.54% -0.768 -0.4312 -0.87
Attenuated Essence 980 28.75 44.69% -0.007 0.0202 -0.924
Back Against the Wall 4185 34.53 53.95% -0.134 -0.1327 -0.526
Blight Corrodes the Spirit 1015 27.46 41.48% -0.296 -0.079 -1.017
Burn Brightest Before the End 813 32.82 46.37% 0.337 0.3187 -0.736
Disintegrating Ecosystem 4922 30.09 47.64% -0.719 -0.3261 -0.863
Downward Spiral 5885 32.4 55.79% -0.001 0.1069 -0.531
Erosion of Will 5254 32.71 48.8% -0.774 -0.4221 -0.817
Intensifying Exploitation 1112 28.41 43.79% -0.755 -0.5095 -0.859
Invaders Find the Land to Their Liking 2248 37.34 77.36% 0.581 0.0571 0.141
Memory Fades to Dust 5872 32.34 52.55% -0.451 -0.2032 -0.702
Power Corrodes the Spirit 5746 31.57 51.88% -0.483 -0.2607 -0.789
Promising Farmlands 4958 31.64 49.01% -0.22 0.0632 -0.868
Shattered Fragments of Power 829 31.17 44.39% 0.003 0.0804 -0.83
Slow Dissolution of Will 1070 27.35 37.29% -0.329 0.0677 -1.221
Strong Earth Shatters Slowly 1419 39.11 81.61% 0.844 0.1483 0.593
The Border of Life and Death 279 30.58 61.29% 0.38 -0.2212 -0.242
Thriving Communities 5718 30.85 49.16% -0.913 -0.5561 -0.797
Thriving Crops 470 29.09 52.77% -0.218 -0.4145 -0.457
Unnatural Proliferation 6061 33.08 50.42% -0.425 -0.2632 -0.714
Untended Land Crumbles 5777 31.39 50.79% -0.188 0.043 -0.736

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 39332 43.52% 32.16 66.89% -0.523 0.4821 -0.332
B 43941 45.15% 33.3 67.26% -0.463 0.4568 -0.142
C 39113 42.95% 32.27 68.34% -0.407 0.3272 -0.382
D 33813 42.98% 30.95 66.78% -0.701 0.2766 -0.505
E 44169 44.16% 35.04 68.43% -0.171 0.6491 -0.007
F 31697 42.47% 32.5 68.65% -0.296 0.5775 -0.247
G 26209 43.64% 31.48 66.7% -0.386 0.4231 -0.485
H 27557 42.61% 32.93 69.01% -0.378 0.4368 -0.294
East 7165 37.26% 37.64 65.58% -0.692 0.2107 -0.507
Northeast 4378 34.79% 39.1 65.62% -0.352 0.4558 -0.1
Northwest 3870 34.19% 38.83 64.63% -0.487 0.4127 -0.114
Southeast 3487 32.36% 38.24 65.56% -0.127 0.724 -0.132
Southwest 3770 32.83% 36.16 64.56% 0.465 1.8411 -0.079
West 7149 36.6% 36.33 64.13% -0.247 0.7084 -0.271

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1384 0.0% 26.36 81.29% -0.686 0.0216 -0.018
Not Using Events or Tokens 117 39.18% 25.21 87.18% 1.326 1.6941 -0.245
Skip Initial Invader Actions 3943 13.88% 43.67 83.41% 0.313 -0.2715 -0.429
Start of Game Growth 8462 19.88% 45.7 78.93% 0.92 0.4061 1.294
Unlimited Undo 15915 36.23% 36.01 73.73% 0.089 -0.0208 0.475
Using Tokens but Not Events 19333 31.33% 31.0 74.74% -0.1 -0.1253 -0.602

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 81.35%
Perils of the Deepest Island 92.18%
Softly Beckon Ever Inward 94.57%
Swallowed by the Wilderness 98.94%

Terror Level

Terror Level Completed Average Score Win Rate
I 28317 13.33 8.91%
II 73837 30.1 66.12%
III 56769 34.83 89.26%
IV 15285 38.67 99.63%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2522
Win: Invaders destroyed (Terror III) 49981
Win: Invaders destroyed (Terror II) 47630
Win: Terror victory (Terror IV) 15138
Game abandoned (v.3.0+) 18268
Lose: Invader deck ran out 922
Lose: Adversary condition 11024
Win: Sacrifice victory 300
Lose: Scenario condition 1454
Win: Scenario condition 1671
Lose: Blight pool ran out 24594
Lose: Spirit destroyed 704

Number of Players

Score Model: -0.222 Win Model: 0.006
Num. Completed Blight Flip Rate Average Score Win Rate
1 99696 49.07% 34.7 67.17%
2 39306 46.81% 31.48 66.51%
3 18538 42.64% 32.28 67.23%
4 11485 34.19% 33.99 71.62%
5 847 34.26% 28.86 67.41%
6 4336 21.94% 33.67 66.28%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)