Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 191 20.42% 27.03 69.63% 0.1 -0.3267 -0.138
Blitz 0 1302 42.29% 28.64 64.67% -0.456 -0.1204 -1.019
Dahan Insurrection 4 1886 22.08% 52.14 71.1% -0.392 -0.8414 0.639
Despicable Theft 2 742 38.87% 30.69 69.81% -0.373 0.2531 -0.635
Elemental Invocation 1 874 48.22% 30.05 64.42% -0.529 0.2128 -1.241
Guard the Isle's Heart 0 8387 17.9% 47.66 75.32% 0.06 -0.5818 0.56
Powers Long Forgotten 1 444 53.83% 23.74 48.87% -1.547 -0.9139 -1.299
Rituals of Terror 3 365 41.42% 32.53 64.66% 0.704 0.6241 -0.51
Rituals of the Destroying Flame 3 240 62.92% 31.67 60.0% 0.589 1.3325 0.102
Second Wave 0 4201 43.28% 28.19 74.24% -0.044 0.054 -0.293
The Great River 3 1385 58.39% 29.09 56.1% -1.485 -0.4032 -1.458
Varied Terrains 2 311 53.05% 26.82 55.63% -0.807 -0.0334 -0.915
Ward the Shores 2 442 23.98% 24.77 54.75% -1.025 -0.0522 -1.855

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4810 33.99 52.14% -0.25 -0.196 -0.715
Aid From Lesser Spirits 4161 36.16 56.67% 0.393 0.2286 -0.413
All Things Weaken 5450 31.54 48.02% -0.337 -0.1609 -0.93
Attenuated Essence 806 28.6 43.8% -0.443 -0.4441 -0.97
Back Against the Wall 3981 34.74 54.21% 0.126 0.0854 -0.587
Blight Corrodes the Spirit 868 27.49 41.47% -0.63 -0.4479 -1.124
Burn Brightest Before the End 677 32.4 44.46% -0.087 -0.0876 -0.851
Disintegrating Ecosystem 4669 30.42 48.17% -0.588 -0.3001 -0.912
Downward Spiral 5591 32.64 55.84% 0.157 0.2212 -0.596
Erosion of Will 4998 33.04 49.14% -0.301 -0.1309 -0.867
Intensifying Exploitation 936 28.51 44.23% -0.179 -0.0748 -0.828
Invaders Find the Land to Their Liking 2119 37.84 77.73% 0.764 0.2691 0.084
Memory Fades to Dust 5565 32.68 53.1% -0.421 -0.2148 -0.761
Power Corrodes the Spirit 5466 31.87 52.23% -0.374 -0.2617 -0.851
Promising Farmlands 4693 31.82 49.16% -0.107 0.1647 -0.938
Shattered Fragments of Power 694 30.74 43.8% -0.019 0.0544 -0.956
Slow Dissolution of Will 893 27.26 36.73% -0.728 -0.3127 -1.314
Strong Earth Shatters Slowly 1348 39.55 81.9% 0.186 -0.4612 0.552
The Border of Life and Death 230 30.7 62.17% 0.443 0.0316 -0.443
Thriving Communities 5428 31.19 49.67% -0.612 -0.3853 -0.843
Thriving Crops 391 29.2 53.45% 0.279 0.0529 -0.518
Unnatural Proliferation 5770 33.29 50.64% -0.106 -0.0686 -0.78
Untended Land Crumbles 5496 31.6 50.86% -0.039 0.1782 -0.795

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 36664 43.71% 32.65 67.85% -0.238 0.7007 -0.307
B 41043 45.36% 33.82 68.11% 0.037 0.8963 -0.124
C 36385 42.99% 32.74 69.29% -0.325 0.3702 -0.362
D 31321 43.16% 31.5 67.94% -0.43 0.418 -0.497
E 41372 44.36% 35.49 69.1% -0.021 0.6508 0.003
F 29518 42.62% 32.98 69.45% -0.058 0.7339 -0.237
G 24365 43.85% 32.02 67.73% -0.329 0.4295 -0.473
H 25505 42.92% 33.42 69.98% -0.206 0.5177 -0.255
East 6742 37.42% 38.2 66.52% -0.363 0.435 -0.471
Northeast 4123 35.02% 39.63 66.58% 0.203 0.9214 -0.129
Northwest 3627 34.29% 39.32 65.65% -0.207 0.6361 -0.129
Southeast 3259 32.54% 38.76 66.49% -0.503 0.3215 -0.09
Southwest 3502 32.83% 36.68 65.56% 0.463 1.8357 -0.106
West 6725 36.69% 36.8 64.94% -0.892 -0.034 -0.335

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1296 0.0% 26.83 82.48% 0.211 0.8982 -0.051
Not Using Events or Tokens 95 45.57% 26.17 86.32% 0.584 1.0661 -0.249
Skip Initial Invader Actions 3747 14.02% 44.1 83.88% -0.473 -1.2226 -0.44
Start of Game Growth 7792 19.98% 46.21 80.08% 0.803 0.3906 1.264
Unlimited Undo 14880 36.78% 36.53 74.7% -0.023 -0.0773 0.483
Using Tokens but Not Events 17961 31.52% 31.41 75.74% -0.005 -0.1274 -0.625

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 81.29%
Perils of the Deepest Island 92.14%
Softly Beckon Ever Inward 94.57%
Swallowed by the Wilderness 98.94%

Terror Level

Terror Level Completed Average Score Win Rate
I 25423 14.12 9.47%
II 69502 30.27 66.53%
III 53660 34.84 89.31%
IV 14511 38.63 99.61%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2407
Win: Invaders destroyed (Terror III) 47283
Win: Invaders destroyed (Terror II) 45100
Win: Terror victory (Terror IV) 14367
Game abandoned (v.3.0+) 15340
Lose: Invader deck ran out 873
Lose: Adversary condition 10504
Win: Sacrifice victory 286
Lose: Scenario condition 1399
Win: Scenario condition 1583
Lose: Blight pool ran out 23297
Lose: Spirit destroyed 657

Number of Players

Score Model: -0.184 Win Model: -0.068
Num. Completed Blight Flip Rate Average Score Win Rate
1 93788 49.37% 35.09 67.77%
2 36699 46.95% 31.92 67.38%
3 17183 42.68% 32.96 68.33%
4 10782 34.05% 34.62 72.82%
5 747 33.47% 28.97 68.54%
6 3897 21.84% 34.21 67.46%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-28 02:06:15 (Pacific Time)