Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 144 18.75% 25.25 70.83% -0.597 -0.5817 -0.402
Blitz 0 1170 42.71% 29.39 66.07% -0.045 0.243 -1.094
Dahan Insurrection 4 1593 22.82% 53.28 73.32% -0.535 -0.7122 0.582
Despicable Theft 2 661 38.64% 31.0 70.65% -0.773 0.088 -0.783
Elemental Invocation 1 794 48.68% 30.73 66.88% -0.6 0.3332 -1.259
Guard the Isle's Heart 0 7646 17.99% 48.45 76.63% 0.29 -0.3569 0.531
Powers Long Forgotten 1 375 57.07% 25.48 53.33% -0.761 0.1848 -0.953
Rituals of Terror 3 329 42.05% 32.69 65.35% -0.428 -0.3517 -0.539
Rituals of the Destroying Flame 3 211 63.98% 32.39 62.09% -0.415 0.6999 0.056
Second Wave 0 3703 43.76% 28.46 75.29% -0.31 -0.2794 -0.414
The Great River 3 1261 60.49% 30.05 57.73% -1.296 0.1291 -1.58
Varied Terrains 2 246 47.97% 28.28 60.57% -0.142 0.6327 -0.726
Ward the Shores 2 398 23.62% 26.68 59.05% -1.462 -0.4175 -1.821

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4416 34.7 53.33% -0.326 -0.1511 -0.839
Aid From Lesser Spirits 3842 36.32 56.69% -0.143 -0.1966 -0.582
All Things Weaken 5019 31.88 48.42% -0.753 -0.4597 -1.096
Attenuated Essence 546 28.45 45.05% -0.378 -0.2947 -1.155
Back Against the Wall 3676 34.99 54.3% -0.44 -0.3927 -0.732
Blight Corrodes the Spirit 581 27.39 41.65% -0.482 -0.2781 -1.246
Burn Brightest Before the End 462 32.99 45.24% -0.468 -0.2805 -0.929
Disintegrating Ecosystem 4263 30.7 48.63% -0.834 -0.4247 -1.074
Downward Spiral 5080 33.07 56.5% -0.404 -0.2767 -0.732
Erosion of Will 4591 33.51 49.88% -0.378 -0.0949 -1.021
Intensifying Exploitation 626 28.42 43.13% -0.517 -0.2692 -1.017
Invaders Find the Land to Their Liking 1931 38.33 78.35% 0.173 -0.3427 -0.079
Memory Fades to Dust 5083 33.13 53.81% -0.277 -0.0395 -0.907
Power Corrodes the Spirit 5022 32.28 52.81% -0.259 -0.041 -1.005
Promising Farmlands 4322 32.09 49.35% -0.376 -0.0808 -1.112
Shattered Fragments of Power 489 30.65 44.58% -0.191 0.0101 -1.199
Slow Dissolution of Will 591 27.55 35.87% -0.49 -0.1059 -1.47
Strong Earth Shatters Slowly 1229 40.78 84.3% 0.95 0.3692 0.481
The Border of Life and Death 160 29.05 60.62% -0.368 -0.885 -0.634
Thriving Communities 4967 31.67 50.25% -0.448 -0.1085 -0.986
Thriving Crops 269 29.84 52.04% -0.298 -0.3402 -0.64
Unnatural Proliferation 5305 33.69 51.29% -0.595 -0.4548 -0.927
Untended Land Crumbles 5029 32.04 51.62% -0.597 -0.1485 -0.954

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 32185 44.4% 33.54 69.54% -0.13 0.7319 -0.255
B 36023 45.99% 34.56 69.67% 0.0 0.8168 -0.087
C 32037 43.61% 33.52 70.97% 0.205 0.884 -0.321
D 27652 43.7% 32.35 69.84% -0.23 0.5744 -0.457
E 36676 45.08% 36.44 70.55% 0.252 0.9203 0.06
F 25825 43.34% 33.77 70.95% 0.043 0.8419 -0.212
G 21431 44.61% 32.82 69.42% -0.179 0.6469 -0.431
H 22518 43.6% 34.24 71.77% 0.001 0.7735 -0.204
East 5959 37.2% 39.15 68.67% -0.174 0.6719 -0.37
Northeast 3602 34.54% 40.36 68.6% -0.632 0.1386 -0.025
Northwest 3161 34.56% 40.01 67.42% -0.716 0.0911 -0.146
Southeast 2852 32.82% 39.37 68.41% 0.646 1.515 -0.062
Southwest 3056 33.1% 37.06 67.31% -0.599 0.6828 -0.201
West 5937 36.99% 37.73 66.95% 0.135 1.1305 -0.265

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1015 0.0% 27.19 83.55% 0.75 1.5455 -0.241
Not Using Events or Tokens 62 44.23% 26.48 83.87% 1.105 1.4923 -0.268
Skip Initial Invader Actions 3374 13.94% 45.15 85.66% 0.107 -0.5074 -0.573
Start of Game Growth 6635 19.25% 47.45 82.97% 0.526 -0.0552 1.355
Unlimited Undo 13294 37.04% 37.62 76.66% 0.212 0.2558 0.568
Using Tokens but Not Events 15567 31.51% 31.95 77.59% 0.14 0.0817 -0.596

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 81.09%
Perils of the Deepest Island 91.96%
Softly Beckon Ever Inward 94.5%
Swallowed by the Wilderness 98.93%

Terror Level

Terror Level Completed Average Score Win Rate
I 20544 15.74 10.58%
II 62472 30.48 67.17%
III 48620 34.79 89.47%
IV 13143 38.41 99.66%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2173
Win: Invaders destroyed (Terror III) 42921
Win: Invaders destroyed (Terror II) 40961
Win: Terror victory (Terror IV) 13022
Game abandoned (v.3.0+) 10670
Lose: Invader deck ran out 781
Lose: Adversary condition 9571
Win: Sacrifice victory 255
Lose: Scenario condition 1285
Win: Scenario condition 1403
Lose: Blight pool ran out 21149
Lose: Spirit destroyed 588

Number of Players

Score Model: -0.149 Win Model: 0.061
Num. Completed Blight Flip Rate Average Score Win Rate
1 84081 49.87% 35.91 69.13%
2 32308 47.59% 32.61 68.72%
3 14896 43.22% 33.87 70.51%
4 9704 34.21% 35.65 74.89%
5 610 31.25% 30.04 70.0%
6 3180 22.44% 34.66 69.43%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)