Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 75 22.67% 26.53 76.0% -0.032 -0.31 0.206
Blitz 0 917 45.15% 31.31 68.05% -0.058 0.1201 -1.236
Dahan Insurrection 4 1261 23.33% 58.28 81.13% -0.052 -0.4459 0.666
Despicable Theft 2 501 39.8% 33.14 76.05% -1.178 -0.3818 -0.252
Elemental Invocation 1 637 50.86% 33.0 71.9% -0.257 0.4617 -1.251
Guard the Isle's Heart 0 6261 18.15% 50.31 79.57% 0.429 -0.2111 0.412
Powers Long Forgotten 1 264 62.12% 28.33 58.71% -0.918 -0.2801 -0.818
Rituals of Terror 3 229 49.01% 35.16 69.87% -0.969 -0.8171 -0.497
Rituals of the Destroying Flame 3 152 70.39% 35.74 69.74% -0.059 1.0205 0.562
Second Wave 0 2955 44.36% 29.67 77.94% -0.043 0.024 -0.483
The Great River 3 1088 61.66% 31.51 60.94% -1.054 0.1941 -1.836
Varied Terrains 2 126 46.03% 32.9 73.02% -0.077 0.5565 -0.265
Ward the Shores 2 312 25.0% 31.18 69.23% -1.76 -0.6705 -1.678

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3708 35.6 54.58% -0.341 -0.1106 -1.2
Aid From Lesser Spirits 3249 36.77 57.65% -0.214 -0.273 -0.962
All Things Weaken 4136 33.12 49.85% -0.467 -0.0892 -1.482
Attenuated Essence 146 28.2 44.52% -0.279 -0.1988 -1.537
Back Against the Wall 3067 35.73 55.66% -0.095 -0.0458 -1.099
Blight Corrodes the Spirit 159 27.18 42.14% -0.399 -0.202 -1.326
Burn Brightest Before the End 120 33.46 40.83% -0.268 -0.0751 -1.307
Disintegrating Ecosystem 3515 31.92 50.75% -0.746 -0.3332 -1.431
Downward Spiral 4146 34.06 57.91% -0.246 -0.0024 -1.162
Erosion of Will 3819 34.31 50.51% -0.465 -0.1571 -1.438
Intensifying Exploitation 155 29.67 48.39% -0.042 0.2372 -1.239
Invaders Find the Land to Their Liking 1603 39.97 81.85% 0.351 -0.1551 -0.377
Memory Fades to Dust 4207 33.96 54.81% -0.26 0.083 -1.296
Power Corrodes the Spirit 4193 33.38 54.21% -0.277 -0.0408 -1.357
Promising Farmlands 3537 33.09 51.26% -0.426 0.0272 -1.471
Shattered Fragments of Power 127 32.77 48.82% 0.025 0.0774 -1.6
Slow Dissolution of Will 159 27.14 34.59% -0.638 -0.2476 -1.933
Strong Earth Shatters Slowly 1031 42.18 86.61% 0.548 -0.1625 0.224
The Border of Life and Death 42 27.76 54.76% 0.123 -0.2535 -0.972
Thriving Communities 4130 32.58 51.72% -0.145 0.2025 -1.387
Thriving Crops 60 28.02 50.0% 0.11 -0.0908 -0.862
Unnatural Proliferation 4357 34.57 52.61% -0.165 0.0301 -1.344
Untended Land Crumbles 4177 33.02 53.2% -0.336 -0.0688 -1.364

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 24697 45.27% 35.81 74.15% 0.037 0.7951 -0.115
B 27589 46.7% 36.71 73.92% -0.022 0.7171 0.068
C 24727 44.47% 35.56 75.04% 0.062 0.6487 -0.219
D 21113 44.76% 34.51 74.25% -0.092 0.6237 -0.324
E 28459 46.04% 38.78 74.41% 0.202 0.7767 0.186
F 19985 44.1% 35.82 74.93% 0.007 0.6831 -0.146
G 16660 45.48% 34.85 73.76% -0.128 0.5311 -0.305
H 17554 44.54% 36.18 75.36% -0.066 0.5092 -0.125
East 4593 38.6% 42.04 74.11% 0.118 0.6809 -0.177
Northeast 2750 36.62% 43.41 74.33% -0.268 0.3977 -0.134
Northwest 2366 36.53% 43.23 73.5% -0.029 0.785 -0.136
Southeast 2099 34.96% 42.17 74.08% 0.161 0.8844 -0.273
Southwest 2311 35.21% 39.4 73.0% -0.266 0.7372 -0.055
West 4625 38.34% 40.5 72.41% -0.361 0.5612 -0.346

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 691 0.0% 29.91 86.11% 0.075 0.8452 0.756
Not Using Events or Tokens 38 53.13% 24.68 84.21% 0.707 1.082 -0.336
Skip Initial Invader Actions 2696 13.77% 47.39 89.95% 0.939 0.3014 -0.652
Start of Game Growth 5220 19.02% 50.11 87.76% 0.25 -0.0613 1.157
Unlimited Undo 10622 37.66% 39.69 80.89% -0.075 -0.0985 0.597
Using Tokens but Not Events 11727 31.26% 34.48 82.97% -0.253 -0.2599 -0.412

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 80.8%
Perils of the Deepest Island 91.95%
Softly Beckon Ever Inward 94.36%
Swallowed by the Wilderness 98.93%

Terror Level

Terror Level Completed Average Score Win Rate
I 12028 20.44 14.61%
II 50383 31.01 68.88%
III 40194 34.76 89.76%
IV 10815 38.06 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1757
Win: Invaders destroyed (Terror III) 35561
Win: Invaders destroyed (Terror II) 33834
Win: Terror victory (Terror IV) 10712
Game abandoned (v.3.0+) 2660
Lose: Invader deck ran out 663
Lose: Adversary condition 7861
Win: Sacrifice victory 213
Lose: Scenario condition 1082
Win: Scenario condition 1239
Lose: Blight pool ran out 17342
Lose: Spirit destroyed 496

Number of Players

Score Model: -0.077 Win Model: 0.001
Num. Completed Blight Flip Rate Average Score Win Rate
1 66906 50.59% 37.72 72.62%
2 25115 48.58% 34.58 72.66%
3 11266 42.93% 36.2 75.65%
4 7776 34.91% 38.24 79.41%
5 318 24.58% 33.55 77.36%
6 2039 23.9% 37.78 75.48%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-11 04:23:09 (Pacific Time)