Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 75 22.67% 26.53 76.0% -0.039 -0.2948 0.206
Blitz 0 919 45.05% 31.32 68.01% -0.08 0.1168 -1.253
Dahan Insurrection 4 1265 23.26% 58.1 80.87% -0.011 -0.4537 0.636
Despicable Theft 2 501 39.8% 33.14 76.05% -1.049 -0.2366 -0.248
Elemental Invocation 1 638 50.94% 32.95 71.79% -0.378 0.3252 -1.245
Guard the Isle's Heart 0 6266 18.14% 50.3 79.56% 0.455 -0.1898 0.417
Powers Long Forgotten 1 264 62.12% 28.33 58.71% -0.896 -0.2602 -0.818
Rituals of Terror 3 229 49.01% 35.16 69.87% -0.862 -0.7612 -0.493
Rituals of the Destroying Flame 3 152 70.39% 35.74 69.74% -0.052 0.9571 0.564
Second Wave 0 2962 44.3% 29.67 77.92% -0.05 0.0159 -0.48
The Great River 3 1092 61.43% 31.5 60.99% -0.982 0.2356 -1.832
Varied Terrains 2 128 46.09% 32.7 72.66% -0.0 0.6226 -0.263
Ward the Shores 2 314 24.84% 30.98 68.79% -1.638 -0.5535 -1.677

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3712 35.61 54.58% -0.302 -0.0591 -1.191
Aid From Lesser Spirits 3251 36.78 57.67% -0.195 -0.2725 -0.953
All Things Weaken 4146 33.09 49.83% -0.446 -0.0532 -1.477
Attenuated Essence 147 28.01 44.22% -0.378 -0.2716 -1.532
Back Against the Wall 3071 35.74 55.65% -0.147 -0.089 -1.092
Blight Corrodes the Spirit 163 27.26 42.94% -0.424 -0.2228 -1.342
Burn Brightest Before the End 121 33.39 40.5% -0.275 -0.0644 -1.324
Disintegrating Ecosystem 3517 31.91 50.75% -0.691 -0.2676 -1.426
Downward Spiral 4154 34.03 57.82% -0.291 -0.0554 -1.16
Erosion of Will 3828 34.31 50.52% -0.443 -0.1339 -1.431
Intensifying Exploitation 160 29.34 47.5% -0.159 0.1282 -1.233
Invaders Find the Land to Their Liking 1604 39.96 81.8% 0.3 -0.1936 -0.37
Memory Fades to Dust 4211 33.94 54.76% -0.3 0.036 -1.292
Power Corrodes the Spirit 4200 33.35 54.14% -0.308 -0.0874 -1.354
Promising Farmlands 3544 33.08 51.24% -0.459 -0.0053 -1.467
Shattered Fragments of Power 129 32.97 48.84% 0.042 0.0935 -1.635
Slow Dissolution of Will 164 26.88 34.76% -0.637 -0.2378 -1.937
Strong Earth Shatters Slowly 1032 42.14 86.53% 0.498 -0.2131 0.23
The Border of Life and Death 43 28.51 55.81% 0.104 -0.2315 -0.84
Thriving Communities 4135 32.55 51.68% -0.19 0.1728 -1.382
Thriving Crops 62 28.13 50.0% 0.113 -0.0844 -0.855
Unnatural Proliferation 4363 34.57 52.62% -0.126 0.0887 -1.336
Untended Land Crumbles 4181 33.0 53.15% -0.336 -0.0545 -1.359

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 24740 45.27% 35.8 74.1% 0.015 0.755 -0.114
B 27641 46.67% 36.7 73.89% -0.026 0.7003 0.072
C 24778 44.45% 35.54 75.0% 0.046 0.6284 -0.216
D 21165 44.73% 34.48 74.17% -0.136 0.5753 -0.333
E 28517 46.01% 38.76 74.37% 0.217 0.7822 0.188
F 20034 44.09% 35.79 74.87% 0.017 0.6872 -0.141
G 16690 45.5% 34.83 73.7% -0.159 0.4925 -0.312
H 17591 44.52% 36.15 75.32% -0.094 0.4766 -0.129
East 4607 38.57% 41.95 73.97% 0.044 0.5832 -0.201
Northeast 2760 36.63% 43.28 74.09% -0.45 0.1844 -0.148
Northwest 2368 36.54% 43.2 73.44% 0.043 0.8517 -0.145
Southeast 2104 34.93% 42.12 74.05% 0.24 0.9454 -0.287
Southwest 2316 35.18% 39.35 72.97% -0.27 0.72 -0.067
West 4633 38.3% 40.45 72.35% -0.349 0.5548 -0.385

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 692 0.0% 29.87 85.98% -0.017 0.7593 0.754
Not Using Events or Tokens 38 53.13% 24.68 84.21% 0.74 1.1189 -0.337
Skip Initial Invader Actions 2707 13.88% 47.29 89.77% 0.723 0.105 -0.641
Start of Game Growth 5240 19.07% 50.04 87.63% 0.413 0.0648 1.156
Unlimited Undo 10650 37.61% 39.64 80.76% -0.143 -0.1493 0.599
Using Tokens but Not Events 11748 31.27% 34.45 82.92% -0.235 -0.2456 -0.413

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 80.8%
Perils of the Deepest Island 91.95%
Softly Beckon Ever Inward 94.36%
Swallowed by the Wilderness 98.93%

Terror Level

Terror Level Completed Average Score Win Rate
I 12099 20.4 14.55%
II 50476 31.01 68.84%
III 40248 34.76 89.76%
IV 10835 38.07 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1761
Win: Invaders destroyed (Terror III) 35612
Win: Invaders destroyed (Terror II) 33878
Win: Terror victory (Terror IV) 10732
Game abandoned (v.3.0+) 2734
Lose: Invader deck ran out 663
Lose: Adversary condition 7873
Win: Sacrifice victory 213
Lose: Scenario condition 1082
Win: Scenario condition 1239
Lose: Blight pool ran out 17375
Lose: Spirit destroyed 496

Number of Players

Score Model: -0.075 Win Model: 0.003
Num. Completed Blight Flip Rate Average Score Win Rate
1 67052 50.58% 37.7 72.57%
2 25169 48.53% 34.55 72.61%
3 11288 42.92% 36.18 75.61%
4 7784 34.92% 38.22 79.38%
5 318 24.58% 33.55 77.36%
6 2047 23.91% 37.69 75.33%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)