Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 157 19.75% 26.73 71.34% 0.485 0.2652 -0.129
Blitz 0 1208 42.44% 29.06 65.15% -0.354 -0.0678 -1.087
Dahan Insurrection 4 1690 22.69% 53.12 72.84% 0.127 0.0116 0.613
Despicable Theft 2 673 39.43% 31.02 70.58% -0.07 0.668 -0.757
Elemental Invocation 1 808 48.2% 30.54 66.58% -0.795 -0.039 -1.265
Guard the Isle's Heart 0 7790 17.92% 48.19 76.33% 0.432 -0.1497 0.522
Powers Long Forgotten 1 390 56.92% 25.31 52.82% -0.335 0.5185 -0.948
Rituals of Terror 3 333 41.5% 32.74 65.47% -0.189 -0.3595 -0.543
Rituals of the Destroying Flame 3 215 63.72% 32.06 61.4% -0.531 0.3802 0.072
Second Wave 0 3780 43.52% 28.44 75.13% -0.111 -0.0318 -0.398
The Great River 3 1292 59.97% 29.75 57.43% -1.336 0.0275 -1.593
Varied Terrains 2 260 48.46% 28.04 60.38% -0.551 0.3284 -0.702
Ward the Shores 2 406 23.15% 26.16 57.88% -1.768 -0.786 -1.858

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4483 34.58 53.04% -0.474 -0.3703 -0.817
Aid From Lesser Spirits 3910 36.31 56.78% 0.269 0.1239 -0.552
All Things Weaken 5098 31.86 48.47% -0.481 -0.1151 -1.056
Attenuated Essence 578 28.55 45.16% -0.157 -0.1584 -1.101
Back Against the Wall 3728 34.97 54.48% -0.21 -0.1451 -0.7
Blight Corrodes the Spirit 630 27.36 41.59% -0.151 0.0842 -1.237
Burn Brightest Before the End 500 32.57 43.8% -0.724 -0.5637 -0.908
Disintegrating Ecosystem 4338 30.65 48.41% -0.739 -0.3629 -1.056
Downward Spiral 5171 32.95 56.2% -0.344 -0.2719 -0.718
Erosion of Will 4654 33.45 49.76% -0.186 0.0703 -0.996
Intensifying Exploitation 679 28.45 43.3% -0.306 -0.0316 -0.991
Invaders Find the Land to Their Liking 1962 38.15 78.08% 0.193 -0.2939 -0.078
Memory Fades to Dust 5168 33.08 53.85% 0.074 0.2566 -0.871
Power Corrodes the Spirit 5099 32.24 52.81% -0.001 0.2121 -0.973
Promising Farmlands 4389 32.11 49.51% -0.141 0.1818 -1.083
Shattered Fragments of Power 531 30.44 43.88% -0.526 -0.3553 -1.13
Slow Dissolution of Will 647 27.31 35.55% -0.872 -0.4878 -1.466
Strong Earth Shatters Slowly 1243 40.54 83.83% 0.182 -0.4944 0.488
The Border of Life and Death 165 29.83 61.21% -0.117 -0.6329 -0.552
Thriving Communities 5048 31.58 50.18% -0.55 -0.226 -0.962
Thriving Crops 287 29.48 51.57% -0.235 -0.2334 -0.691
Unnatural Proliferation 5392 33.6 51.19% -0.458 -0.2715 -0.899
Untended Land Crumbles 5118 31.96 51.41% -0.503 -0.1638 -0.926

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 32992 44.28% 33.42 69.22% -0.025 0.838 -0.262
B 36858 45.88% 34.45 69.4% 0.23 1.0509 -0.096
C 32732 43.53% 33.4 70.68% 0.081 0.7794 -0.324
D 28294 43.55% 32.22 69.56% -0.063 0.7934 -0.451
E 37511 44.93% 36.3 70.31% 0.244 0.9326 0.053
F 26449 43.19% 33.66 70.69% 0.109 0.9272 -0.212
G 21928 44.46% 32.71 69.09% -0.286 0.5946 -0.43
H 22968 43.53% 34.14 71.47% 0.202 0.9827 -0.204
East 6109 37.4% 38.93 68.19% -0.475 0.3174 -0.457
Northeast 3703 34.87% 40.12 68.05% -0.217 0.664 -0.018
Northwest 3249 35.07% 39.72 66.76% -0.877 -0.0062 -0.152
Southeast 2928 32.82% 39.17 68.0% 0.384 1.2432 -0.101
Southwest 3141 33.29% 36.89 66.83% -0.276 0.9332 -0.203
West 6087 37.28% 37.48 66.45% 0.167 1.2273 -0.273

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1041 0.0% 26.98 83.09% 1.069 1.7844 -0.265
Not Using Events or Tokens 64 42.59% 26.69 84.38% 1.311 1.7855 -0.267
Skip Initial Invader Actions 3449 13.86% 45.1 85.27% -0.079 -0.6463 -0.551
Start of Game Growth 6828 19.5% 47.22 82.38% 0.723 0.0589 1.311
Unlimited Undo 13528 37.04% 37.45 76.31% 0.066 0.0889 0.531
Using Tokens but Not Events 16037 31.73% 31.78 76.96% 0.003 0.0504 -0.646

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 81.15%
Perils of the Deepest Island 92.03%
Softly Beckon Ever Inward 94.54%
Swallowed by the Wilderness 98.93%

Terror Level

Terror Level Completed Average Score Win Rate
I 21392 15.45 10.34%
II 63637 30.45 67.07%
III 49447 34.8 89.45%
IV 13399 38.47 99.61%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2212
Win: Invaders destroyed (Terror III) 43632
Win: Invaders destroyed (Terror II) 41635
Win: Terror victory (Terror IV) 13264
Game abandoned (v.3.0+) 11448
Lose: Invader deck ran out 800
Lose: Adversary condition 9742
Win: Sacrifice victory 259
Lose: Scenario condition 1310
Win: Scenario condition 1466
Lose: Blight pool ran out 21510
Lose: Spirit destroyed 597

Number of Players

Score Model: -0.088 Win Model: 0.069
Num. Completed Blight Flip Rate Average Score Win Rate
1 85694 49.83% 35.76 68.85%
2 33062 47.44% 32.51 68.48%
3 15270 43.09% 33.73 70.2%
4 9910 34.3% 35.5 74.54%
5 631 31.48% 29.71 69.26%
6 3308 22.49% 34.63 68.95%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)