Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 199 21.61% 26.7 68.84% -0.38 -0.2351 -0.1
Blitz 0 1371 41.76% 28.11 64.11% -0.328 -0.0937 -1.002
Dahan Insurrection 4 1979 22.41% 51.74 70.74% 0.552 0.3088 0.635
Despicable Theft 2 772 38.78% 30.49 69.43% -0.138 0.5029 -0.617
Elemental Invocation 1 932 48.44% 29.55 63.3% -0.445 0.3036 -1.25
Guard the Isle's Heart 0 8703 18.05% 47.35 74.72% 0.575 0.0263 0.567
Powers Long Forgotten 1 467 52.89% 23.62 48.39% -0.985 -0.2781 -1.356
Rituals of Terror 3 377 41.43% 32.14 63.66% -1.0 -0.8752 -0.537
Rituals of the Destroying Flame 3 248 61.69% 31.24 59.27% -0.517 0.4093 0.052
Second Wave 0 4475 43.51% 28.05 73.56% -0.102 0.0376 -0.141
The Great River 3 1440 58.32% 28.78 55.63% -0.908 0.2044 -1.435
Varied Terrains 2 340 54.12% 26.44 54.41% -0.855 -0.0678 -0.869
Ward the Shores 2 504 22.42% 23.44 52.78% -1.788 -0.7165 -1.853

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5016 33.73 51.83% -0.411 -0.1571 -0.683
Aid From Lesser Spirits 4369 35.92 56.49% 0.051 -0.0228 -0.38
All Things Weaken 5691 31.27 47.58% -0.749 -0.4296 -0.88
Attenuated Essence 963 28.8 44.44% -0.205 -0.1543 -0.937
Back Against the Wall 4165 34.49 53.88% -0.203 -0.1758 -0.55
Blight Corrodes the Spirit 997 27.42 41.32% -0.407 -0.195 -1.03
Burn Brightest Before the End 798 32.74 45.61% 0.01 0.0314 -0.768
Disintegrating Ecosystem 4897 30.09 47.6% -0.903 -0.5606 -0.873
Downward Spiral 5857 32.43 55.78% 0.108 0.2264 -0.542
Erosion of Will 5236 32.76 48.8% -0.781 -0.4937 -0.826
Intensifying Exploitation 1096 28.41 43.8% -0.517 -0.2915 -0.853
Invaders Find the Land to Their Liking 2234 37.33 77.31% 0.318 -0.2504 0.123
Memory Fades to Dust 5851 32.36 52.56% -0.417 -0.1742 -0.71
Power Corrodes the Spirit 5723 31.62 51.93% -0.479 -0.2804 -0.8
Promising Farmlands 4931 31.66 49.04% -0.316 -0.0426 -0.877
Shattered Fragments of Power 815 31.1 44.29% -0.103 -0.0151 -0.86
Slow Dissolution of Will 1054 27.41 37.1% -0.451 -0.0636 -1.217
Strong Earth Shatters Slowly 1407 39.17 81.66% 0.769 0.1176 0.592
The Border of Life and Death 275 30.78 61.82% 0.274 -0.3259 -0.234
Thriving Communities 5690 30.89 49.19% -0.93 -0.6156 -0.805
Thriving Crops 462 28.72 52.16% -0.354 -0.4954 -0.531
Unnatural Proliferation 6034 33.09 50.43% -0.402 -0.2054 -0.727
Untended Land Crumbles 5758 31.42 50.87% -0.148 0.0568 -0.743

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 39094 43.51% 32.22 66.99% -0.552 0.4387 -0.327
B 43656 45.18% 33.35 67.31% -0.486 0.4249 -0.137
C 38887 42.95% 32.3 68.4% -0.454 0.2689 -0.376
D 33581 43.0% 31.0 66.87% -0.708 0.241 -0.501
E 43899 44.2% 35.07 68.45% -0.235 0.5735 -0.007
F 31465 42.48% 32.54 68.7% -0.374 0.5019 -0.243
G 26011 43.68% 31.56 66.76% -0.485 0.3282 -0.476
H 27372 42.69% 32.96 69.04% -0.398 0.4224 -0.293
East 7135 37.24% 37.7 65.69% -0.719 0.1813 -0.494
Northeast 4361 34.77% 39.16 65.74% -0.298 0.4904 -0.121
Northwest 3854 34.1% 38.87 64.71% -0.42 0.5085 -0.128
Southeast 3470 32.38% 38.32 65.68% 0.064 0.8793 -0.151
Southwest 3745 32.76% 36.19 64.65% 0.274 1.6088 -0.155
West 7116 36.54% 36.35 64.21% -0.373 0.6069 -0.292

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1376 0.0% 26.35 81.25% -0.768 -0.0378 -0.02
Not Using Events or Tokens 113 40.0% 25.12 86.73% 1.051 1.3982 -0.245
Skip Initial Invader Actions 3927 13.91% 43.69 83.45% 0.38 -0.1966 -0.431
Start of Game Growth 8420 19.88% 45.74 79.01% 0.873 0.3707 1.293
Unlimited Undo 15792 36.26% 36.07 73.85% 0.099 -0.0156 0.474
Using Tokens but Not Events 19176 31.36% 31.04 74.88% -0.101 -0.1313 -0.605

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 81.34%
Perils of the Deepest Island 92.17%
Softly Beckon Ever Inward 94.56%
Swallowed by the Wilderness 98.94%

Terror Level

Terror Level Completed Average Score Win Rate
I 28036 13.4 8.94%
II 73439 30.12 66.14%
III 56463 34.83 89.26%
IV 15203 38.67 99.63%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2506
Win: Invaders destroyed (Terror III) 49713
Win: Invaders destroyed (Terror II) 47388
Win: Terror victory (Terror IV) 15056
Game abandoned (v.3.0+) 17990
Lose: Invader deck ran out 918
Lose: Adversary condition 10967
Win: Sacrifice victory 299
Lose: Scenario condition 1451
Win: Scenario condition 1665
Lose: Blight pool ran out 24488
Lose: Spirit destroyed 700

Number of Players

Score Model: -0.197 Win Model: 0.084
Num. Completed Blight Flip Rate Average Score Win Rate
1 99107 49.13% 34.75 67.23%
2 39074 46.82% 31.51 66.57%
3 18397 42.62% 32.34 67.26%
4 11421 34.17% 34.06 71.73%
5 839 33.98% 28.91 67.34%
6 4303 22.01% 33.75 66.37%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-03 03:34:55 (Pacific Time)