Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 195 21.54% 26.98 69.74% 0.158 0.2022 -0.114
Blitz 0 1329 42.03% 28.48 64.56% -0.526 -0.3119 -1.009
Dahan Insurrection 4 1938 22.0% 51.84 70.74% 0.04 -0.2484 0.639
Despicable Theft 2 755 38.59% 30.57 69.4% -0.349 0.3616 -0.625
Elemental Invocation 1 895 48.32% 29.84 64.02% -0.575 0.1256 -1.238
Guard the Isle's Heart 0 8523 17.99% 47.53 75.01% 0.243 -0.3568 0.564
Powers Long Forgotten 1 452 53.32% 23.71 48.89% -0.89 -0.0522 -1.284
Rituals of Terror 3 368 41.06% 32.6 64.67% 0.723 0.7835 -0.502
Rituals of the Destroying Flame 3 244 62.3% 31.59 59.84% -0.145 0.842 0.115
Second Wave 0 4321 43.56% 28.11 73.85% -0.143 0.1066 -0.246
The Great River 3 1403 58.36% 28.92 55.88% -1.128 -0.0625 -1.454
Varied Terrains 2 318 52.83% 26.81 55.35% -0.342 0.487 -0.894
Ward the Shores 2 463 23.54% 24.21 53.78% -2.173 -0.9896 -1.848

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4904 33.83 51.94% -0.335 -0.2632 -0.704
Aid From Lesser Spirits 4242 36.07 56.6% 0.301 0.2296 -0.403
All Things Weaken 5549 31.39 47.79% -0.505 -0.2459 -0.909
Attenuated Essence 874 28.69 43.94% -0.281 -0.3172 -0.978
Back Against the Wall 4072 34.62 54.13% -0.139 -0.0853 -0.566
Blight Corrodes the Spirit 912 27.38 41.23% -0.586 -0.4401 -1.114
Burn Brightest Before the End 735 32.13 44.22% -0.145 -0.1293 -0.859
Disintegrating Ecosystem 4763 30.31 48.12% -0.607 -0.4188 -0.883
Downward Spiral 5696 32.52 55.78% 0.102 0.1759 -0.568
Erosion of Will 5104 32.92 49.18% 0.021 0.1756 -0.85
Intensifying Exploitation 1004 28.7 44.82% 0.061 0.1968 -0.812
Invaders Find the Land to Their Liking 2160 37.64 77.55% 0.891 0.2771 0.102
Memory Fades to Dust 5695 32.51 52.87% -0.334 -0.1308 -0.734
Power Corrodes the Spirit 5581 31.73 52.07% -0.327 -0.1518 -0.833
Promising Farmlands 4801 31.67 49.07% -0.225 -0.0266 -0.912
Shattered Fragments of Power 760 30.92 43.42% -0.29 -0.2869 -0.935
Slow Dissolution of Will 964 27.29 36.62% -0.548 -0.2501 -1.282
Strong Earth Shatters Slowly 1378 39.36 81.86% 0.811 0.1136 0.564
The Border of Life and Death 248 30.75 60.48% -0.261 -0.7587 -0.345
Thriving Communities 5541 31.1 49.67% -0.306 -0.1496 -0.822
Thriving Crops 422 28.91 52.84% 0.162 -0.15 -0.557
Unnatural Proliferation 5897 33.24 50.62% 0.041 0.1497 -0.753
Untended Land Crumbles 5630 31.46 50.76% -0.129 0.0531 -0.777

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 37694 43.68% 32.43 67.41% -0.397 0.5781 -0.316
B 42210 45.32% 33.62 67.78% -0.054 0.8352 -0.128
C 37517 43.01% 32.53 68.84% -0.198 0.4945 -0.377
D 32308 43.09% 31.28 67.47% -0.303 0.5919 -0.508
E 42420 44.33% 35.32 68.84% 0.094 0.8229 0.003
F 30351 42.59% 32.78 69.1% -0.05 0.781 -0.24
G 25089 43.83% 31.82 67.28% -0.273 0.5066 -0.47
H 26308 42.82% 33.23 69.64% -0.093 0.6902 -0.27
East 6917 37.29% 37.97 66.17% -0.61 0.1993 -0.488
Northeast 4219 34.77% 39.47 66.34% 0.223 1.0213 -0.119
Northwest 3718 34.1% 39.22 65.44% -0.3 0.4339 -0.118
Southeast 3352 32.35% 38.56 66.17% 0.067 0.9609 -0.1
Southwest 3614 32.62% 36.36 65.0% 0.125 1.3828 -0.142
West 6899 36.53% 36.57 64.55% -0.817 0.1805 -0.334

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1334 0.0% 26.57 82.01% -0.198 0.4701 -0.031
Not Using Events or Tokens 106 43.18% 25.47 85.85% 0.692 1.1132 -0.25
Skip Initial Invader Actions 3820 13.9% 43.95 83.74% -0.114 -0.8827 -0.432
Start of Game Growth 8060 19.84% 46.05 79.65% 1.087 0.6493 1.268
Unlimited Undo 15284 36.55% 36.37 74.37% 0.038 -0.028 0.477
Using Tokens but Not Events 18440 31.53% 31.22 75.34% -0.145 -0.1875 -0.62

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 81.29%
Perils of the Deepest Island 92.14%
Softly Beckon Ever Inward 94.56%
Swallowed by the Wilderness 98.94%

Terror Level

Terror Level Completed Average Score Win Rate
I 26597 13.76 9.18%
II 71191 30.19 66.36%
III 54888 34.82 89.29%
IV 14828 38.63 99.62%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2442
Win: Invaders destroyed (Terror III) 48351
Win: Invaders destroyed (Terror II) 46079
Win: Terror victory (Terror IV) 14682
Game abandoned (v.3.0+) 16532
Lose: Invader deck ran out 885
Lose: Adversary condition 10701
Win: Sacrifice victory 291
Lose: Scenario condition 1421
Win: Scenario condition 1619
Lose: Blight pool ran out 23816
Lose: Spirit destroyed 685

Number of Players

Score Model: -0.102 Win Model: 0.031
Num. Completed Blight Flip Rate Average Score Win Rate
1 96096 49.26% 34.92 67.5%
2 37820 46.9% 31.7 66.98%
3 17719 42.61% 32.66 67.81%
4 11006 34.25% 34.53 72.58%
5 784 33.94% 28.97 68.11%
6 4079 21.9% 33.97 66.95%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)