Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 71 22.54% 26.76 77.46% 0.057 -0.0261 0.183
Blitz 0 871 46.23% 31.85 68.54% -0.029 0.1448 -1.226
Dahan Insurrection 4 1227 23.41% 58.71 81.66% 0.106 -0.0428 0.642
Despicable Theft 2 480 40.42% 33.8 78.13% -0.822 -0.1681 -0.349
Elemental Invocation 1 625 50.72% 33.34 72.32% -0.2 0.5052 -1.269
Guard the Isle's Heart 0 6013 18.22% 50.71 80.29% 0.508 -0.097 0.357
Powers Long Forgotten 1 258 63.18% 28.74 59.69% -0.823 -0.3279 -0.564
Rituals of Terror 3 215 51.06% 36.06 71.63% -1.147 -1.2293 -0.531
Rituals of the Destroying Flame 3 148 70.27% 36.1 70.27% -0.426 0.5006 0.539
Second Wave 0 2837 44.41% 29.88 78.36% 0.077 0.1394 -0.523
The Great River 3 1052 62.15% 31.8 62.17% -1.277 0.1009 -1.746
Varied Terrains 2 113 45.13% 32.45 72.57% -0.409 0.168 -0.433
Ward the Shores 2 300 24.67% 31.85 71.0% -1.784 -0.5877 -1.727

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3596 35.72 54.95% -0.517 -0.2022 -1.328
Aid From Lesser Spirits 3177 36.94 57.92% -0.408 -0.2742 -1.074
All Things Weaken 4016 33.29 50.07% -0.435 0.0866 -1.601
Attenuated Essence 75 30.88 49.33% -0.036 0.3242 -1.393
Back Against the Wall 2983 35.83 55.85% -0.111 0.139 -1.236
Blight Corrodes the Spirit 81 24.11 38.27% -0.719 -0.165 -1.589
Burn Brightest Before the End 64 34.36 46.88% -0.283 0.151 -1.194
Disintegrating Ecosystem 3417 32.1 51.27% -0.769 -0.17 -1.553
Downward Spiral 4013 34.36 58.53% -0.295 0.1104 -1.274
Erosion of Will 3723 34.46 50.85% -0.638 -0.1015 -1.545
Intensifying Exploitation 83 28.35 44.58% -0.515 -0.0003 -1.425
Invaders Find the Land to Their Liking 1566 40.18 82.44% 0.12 -0.3224 -0.445
Memory Fades to Dust 4078 34.13 54.98% -0.626 -0.0921 -1.415
Power Corrodes the Spirit 4084 33.59 54.63% -0.422 -0.0696 -1.462
Promising Farmlands 3425 33.2 51.39% -0.731 -0.0574 -1.59
Shattered Fragments of Power 73 33.29 50.68% -0.201 0.1009 -1.519
Slow Dissolution of Will 86 26.99 36.05% -0.785 -0.1375 -2.135
Strong Earth Shatters Slowly 1014 42.34 86.98% 0.105 -0.5613 0.132
The Border of Life and Death 27 26.63 55.56% -0.344 -0.3691 -0.583
Thriving Communities 4014 32.71 52.04% -0.507 0.0701 -1.527
Thriving Crops 26 23.42 42.31% -0.265 -0.017 -1.201
Unnatural Proliferation 4250 34.68 52.75% -0.644 -0.2671 -1.464
Untended Land Crumbles 4075 33.14 53.52% -0.368 0.0621 -1.484

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 23668 45.39% 36.23 75.14% 0.196 1.0551 -0.068
B 26440 46.8% 37.13 74.92% 0.268 1.0469 0.111
C 23701 44.7% 35.92 75.9% 0.145 0.7971 -0.176
D 20249 44.94% 34.85 75.03% -0.034 0.7815 -0.297
E 27331 46.24% 39.22 75.21% 0.317 0.9573 0.231
F 19180 44.11% 36.16 75.67% 0.084 0.8157 -0.111
G 15996 45.55% 35.23 74.64% -0.066 0.6909 -0.275
H 16843 44.58% 36.51 76.17% 0.083 0.7499 -0.096
East 4411 38.92% 42.34 74.81% 0.082 0.7092 -0.18
Northeast 2643 36.93% 43.63 75.03% 0.054 0.9513 -0.127
Northwest 2269 36.9% 43.3 73.91% -0.125 0.5196 -0.133
Southeast 1998 35.13% 42.47 74.87% -0.188 0.4934 -0.249
Southwest 2191 35.36% 39.81 73.98% -0.245 0.9356 0.047
West 4433 38.63% 40.82 73.11% -0.523 0.4696 -0.37

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 661 0.0% 29.84 86.38% -1.436 -0.4736 0.593
Not Using Events or Tokens 38 53.13% 24.68 84.21% 0.469 0.768 -0.347
Skip Initial Invader Actions 2543 13.67% 47.78 90.84% 0.531 -0.0034 -0.664
Start of Game Growth 5008 19.1% 50.52 88.38% 0.72 0.3667 1.169
Unlimited Undo 10024 37.39% 40.3 82.63% -0.072 -0.1051 0.683
Using Tokens but Not Events 11265 31.61% 34.89 83.88% 0.012 -0.0495 -0.413

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 80.77%
Perils of the Deepest Island 91.9%
Softly Beckon Ever Inward 94.35%
Swallowed by the Wilderness 98.93%

Terror Level

Terror Level Completed Average Score Win Rate
I 10794 21.26 15.69%
II 48693 31.05 69.21%
III 39074 34.73 89.87%
IV 10503 38.01 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1694
Win: Invaders destroyed (Terror III) 34609
Win: Invaders destroyed (Terror II) 32847
Win: Terror victory (Terror IV) 10405
Game abandoned (v.3.0+) 1531
Lose: Invader deck ran out 638
Lose: Adversary condition 7591
Win: Sacrifice victory 209
Lose: Scenario condition 1035
Win: Scenario condition 1215
Lose: Blight pool ran out 16808
Lose: Spirit destroyed 482

Number of Players

Score Model: -0.139 Win Model: 0.102
Num. Completed Blight Flip Rate Average Score Win Rate
1 64579 50.73% 38.04 73.27%
2 23996 48.89% 35.04 73.77%
3 10752 42.95% 36.59 76.62%
4 7564 34.73% 38.5 79.94%
5 296 24.47% 34.16 79.39%
6 1877 23.78% 38.17 76.66%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-25 04:12:57 (Pacific Time)