Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 188 19.68% 27.26 69.68% 0.137 -0.4076 -0.146
Blitz 0 1294 42.24% 28.71 64.76% -0.143 0.265 -1.024
Dahan Insurrection 4 1859 22.02% 52.2 71.27% -0.572 -1.0556 0.639
Despicable Theft 2 730 38.82% 30.85 70.14% -0.41 0.1375 -0.618
Elemental Invocation 1 869 48.27% 30.03 64.33% -0.823 -0.0881 -1.242
Guard the Isle's Heart 0 8338 17.82% 47.68 75.39% 0.016 -0.6428 0.561
Powers Long Forgotten 1 440 53.64% 23.89 49.32% -1.287 -0.7042 -1.281
Rituals of Terror 3 365 41.42% 32.53 64.66% 0.797 0.7046 -0.513
Rituals of the Destroying Flame 3 239 62.76% 31.73 60.25% 0.308 1.0611 0.094
Second Wave 0 4161 43.36% 28.24 74.41% -0.028 0.069 -0.298
The Great River 3 1376 58.63% 29.16 56.18% -1.59 -0.3385 -1.456
Varied Terrains 2 307 53.09% 26.66 55.05% -1.391 -0.5685 -0.923
Ward the Shores 2 436 23.85% 25.01 55.28% -0.91 -0.0594 -1.806

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4777 34.01 52.1% -0.561 -0.4797 -0.728
Aid From Lesser Spirits 4127 36.14 56.68% 0.145 0.0339 -0.426
All Things Weaken 5410 31.59 48.0% -0.448 -0.2637 -0.941
Attenuated Essence 772 28.67 44.43% -0.556 -0.4941 -0.91
Back Against the Wall 3959 34.8 54.26% 0.117 0.094 -0.594
Blight Corrodes the Spirit 847 27.56 41.79% -0.509 -0.3307 -1.129
Burn Brightest Before the End 656 32.45 44.51% -0.111 -0.0191 -0.841
Disintegrating Ecosystem 4635 30.44 48.24% -0.755 -0.4584 -0.93
Downward Spiral 5543 32.67 55.84% -0.079 0.0286 -0.607
Erosion of Will 4963 33.07 49.16% -0.261 -0.0977 -0.877
Intensifying Exploitation 913 28.47 44.14% -0.104 0.0992 -0.829
Invaders Find the Land to Their Liking 2106 37.85 77.78% 0.535 0.0871 0.066
Memory Fades to Dust 5533 32.74 53.21% -0.298 -0.0587 -0.77
Power Corrodes the Spirit 5423 31.91 52.33% -0.379 -0.2658 -0.857
Promising Farmlands 4663 31.86 49.24% -0.13 0.246 -0.952
Shattered Fragments of Power 680 30.69 43.82% -0.097 -0.0196 -0.978
Slow Dissolution of Will 859 27.09 36.55% -0.671 -0.2059 -1.31
Strong Earth Shatters Slowly 1334 39.66 82.16% -0.131 -0.7016 0.558
The Border of Life and Death 225 30.73 62.67% 0.319 -0.1437 -0.423
Thriving Communities 5395 31.2 49.71% -0.556 -0.3128 -0.852
Thriving Crops 374 28.95 53.21% 0.115 -0.1038 -0.522
Unnatural Proliferation 5737 33.28 50.6% -0.324 -0.2062 -0.795
Untended Land Crumbles 5458 31.62 50.81% -0.274 -0.025 -0.807

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 36357 43.71% 32.73 68.0% -0.293 0.6142 -0.304
B 40649 45.36% 33.88 68.25% -0.024 0.8043 -0.123
C 36032 42.97% 32.8 69.46% -0.311 0.3626 -0.365
D 31028 43.16% 31.56 68.1% -0.489 0.344 -0.491
E 41014 44.41% 35.56 69.21% 0.013 0.6503 0.009
F 29252 42.67% 33.03 69.56% -0.079 0.6645 -0.232
G 24115 43.84% 32.07 67.82% -0.306 0.4456 -0.471
H 25235 42.99% 33.48 70.11% -0.119 0.5993 -0.241
East 6696 37.46% 38.21 66.56% -0.368 0.4461 -0.48
Northeast 4094 35.07% 39.58 66.54% -0.056 0.5823 -0.124
Northwest 3594 34.38% 39.33 65.72% -0.344 0.4461 -0.134
Southeast 3231 32.67% 38.73 66.48% -0.456 0.172 -0.112
Southwest 3468 32.93% 36.7 65.63% 0.269 1.6459 -0.123
West 6667 36.75% 36.86 65.05% -0.742 0.0164 -0.327

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1287 0.0% 26.87 82.6% 0.16 0.875 -0.072
Not Using Events or Tokens 95 45.57% 26.17 86.32% 0.688 1.1828 -0.25
Skip Initial Invader Actions 3727 14.0% 44.19 83.98% -0.078 -0.7773 -0.416
Start of Game Growth 7675 19.98% 46.3 80.33% 0.463 -0.0137 1.243
Unlimited Undo 14788 36.77% 36.59 74.81% 0.061 0.0287 0.485
Using Tokens but Not Events 17794 31.51% 31.46 75.92% 0.254 0.0981 -0.617

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 81.26%
Perils of the Deepest Island 92.14%
Softly Beckon Ever Inward 94.57%
Swallowed by the Wilderness 98.94%

Terror Level

Terror Level Completed Average Score Win Rate
I 25046 14.26 9.54%
II 68910 30.3 66.6%
III 53249 34.84 89.33%
IV 14414 38.61 99.61%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2390
Win: Invaders destroyed (Terror III) 46936
Win: Invaders destroyed (Terror II) 44765
Win: Terror victory (Terror IV) 14270
Game abandoned (v.3.0+) 14968
Lose: Invader deck ran out 865
Lose: Adversary condition 10425
Win: Sacrifice victory 282
Lose: Scenario condition 1393
Win: Scenario condition 1566
Lose: Blight pool ran out 23105
Lose: Spirit destroyed 654

Number of Players

Score Model: -0.138 Win Model: -0.015
Num. Completed Blight Flip Rate Average Score Win Rate
1 92941 49.4% 35.14 67.87%
2 36355 46.98% 32.0 67.54%
3 17042 42.63% 33.04 68.51%
4 10710 34.07% 34.65 72.89%
5 741 33.33% 28.99 68.56%
6 3830 21.86% 34.23 67.55%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-20 23:14:52 (Pacific Time)