Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 251 24.7% 25.03 65.34% -0.742 -0.7461 -0.455
Blitz 0 1536 40.92% 27.42 62.83% -0.341 -0.0855 -0.947
Dahan Insurrection 4 2134 21.86% 51.02 70.34% -0.38 -0.3473 0.679
Despicable Theft 2 869 38.94% 29.7 67.43% 0.16 0.6768 -0.769
Elemental Invocation 1 1085 47.46% 28.49 60.37% -0.148 0.385 -0.721
Guard the Isle's Heart 0 9626 17.88% 46.8 73.86% 0.564 0.0226 0.73
Powers Long Forgotten 1 520 50.96% 22.75 46.92% -1.303 -0.6015 -0.567
Rituals of Terror 3 425 40.2% 31.25 60.71% 0.05 0.0617 -0.534
Rituals of the Destroying Flame 3 277 60.65% 29.96 55.96% -0.989 -0.2003 -0.447
Second Wave 0 5104 43.12% 27.93 73.02% 0.571 0.5685 -0.188
The Great River 3 1561 57.45% 28.27 54.71% -1.44 -0.305 0.308
Varied Terrains 2 412 55.34% 27.26 53.64% -0.243 0.3883 -0.44
Ward the Shores 2 588 21.43% 22.11 50.51% -0.514 0.317 -0.653

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5464 33.42 51.43% -0.036 0.1846 0.063
Aid From Lesser Spirits 4785 35.7 56.03% -0.699 -0.6294 0.197
All Things Weaken 6302 30.83 46.92% -0.722 -0.325 -0.107
Attenuated Essence 1331 28.56 44.33% -0.561 -0.4851 -0.153
Back Against the Wall 4537 34.26 53.87% -0.02 -0.0395 0.421
Blight Corrodes the Spirit 1303 27.18 41.37% -0.943 -0.6576 -0.042
Burn Brightest Before the End 1081 31.83 44.77% -1.222 -0.9967 -0.299
Disintegrating Ecosystem 5326 29.83 47.35% -0.768 -0.4854 0.093
Downward Spiral 6502 31.92 54.83% -0.547 -0.3149 0.084
Erosion of Will 5715 32.37 48.4% -0.243 0.0946 -0.227
Intensifying Exploitation 1468 28.54 44.75% -0.302 0.0342 0.203
Invaders Find the Land to Their Liking 2452 36.85 76.22% -0.386 -0.9414 0.494
Memory Fades to Dust 6444 31.95 52.05% -0.501 -0.1613 0.014
Power Corrodes the Spirit 6280 31.26 51.29% -0.144 0.0852 0.144
Promising Farmlands 5387 31.24 48.49% -0.405 -0.0492 -0.262
Shattered Fragments of Power 1128 31.01 44.86% 0.265 0.3221 0.26
Slow Dissolution of Will 1397 27.33 37.65% -0.805 -0.481 -0.578
Strong Earth Shatters Slowly 1559 38.22 79.79% -0.018 -0.6579 -0.051
The Border of Life and Death 351 30.35 61.25% 0.469 0.0564 0.332
Thriving Communities 6272 30.49 48.52% -0.559 -0.3278 0.048
Thriving Crops 604 28.56 52.65% -0.078 -0.2342 0.375
Unnatural Proliferation 6623 32.85 50.14% -0.478 -0.3516 0.245
Untended Land Crumbles 6351 31.0 50.17% -0.614 -0.4067 -0.149

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 44348 43.33% 31.48 65.55% 0.276 1.2107 0.165
B 49439 44.81% 32.73 66.14% 0.111 0.9429 0.333
C 44067 42.7% 31.61 66.93% 0.152 0.9127 0.067
D 38274 42.81% 30.25 65.29% -0.034 0.8466 -0.048
E 49702 43.78% 34.32 67.34% 0.381 1.0994 0.436
F 35891 42.24% 31.85 67.44% 0.317 1.1555 0.325
G 29717 43.38% 30.88 65.31% 0.12 0.9411 -0.286
H 31234 42.4% 32.27 67.63% 0.301 1.0836 0.216
East 8049 36.9% 36.96 64.05% -0.502 0.3367 -0.629
Northeast 4939 34.26% 38.42 64.16% -0.213 0.4617 -0.079
Northwest 4324 32.93% 38.22 63.83% 0.771 1.6061 -0.84
Southeast 3942 31.97% 37.76 64.76% -0.932 0.1082 0.753
Southwest 4228 32.3% 35.74 63.65% -0.022 1.1929 0.033
West 7962 35.93% 35.67 62.94% 0.017 0.7122 -0.473

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1645 0.0% 27.23 81.09% -0.86 -0.0133 0.0
Not Using Events or Tokens 136 35.09% 24.76 88.97% 0.0 0.3651 0.0
Skip Initial Invader Actions 4439 13.84% 43.02 82.32% 0.184 -0.6088 -0.654
Start of Game Growth 9680 19.7% 45.21 77.55% 0.862 0.337 1.29
Unlimited Undo 17877 35.63% 35.19 72.56% 0.237 0.3038 0.215
Using Tokens but Not Events 22304 31.42% 30.48 73.01% -0.279 -0.2797 -0.454

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 81.43%
Perils of the Deepest Island 92.32%
Softly Beckon Ever Inward 94.61%
Swallowed by the Wilderness 98.96%

Terror Level

Terror Level Completed Average Score Win Rate
I 33585 12.31 8.35%
II 81872 29.92 65.46%
III 62776 34.93 89.1%
IV 16886 38.88 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2805
Win: Invaders destroyed (Terror III) 55174
Win: Invaders destroyed (Terror II) 52327
Win: Terror victory (Terror IV) 16731
Game abandoned (v.3.0+) 23317
Lose: Invader deck ran out 1023
Lose: Adversary condition 12200
Win: Sacrifice victory 322
Lose: Scenario condition 1577
Win: Scenario condition 1797
Lose: Unique spirit condition 0
Lose: Blight pool ran out 27087
Lose: Spirit destroyed 759

Number of Players

Score Model: -0.402 Win Model: -0.087
Num. Completed Blight Flip Rate Average Score Win Rate
1 110617 48.68% 34.19 66.28%
2 44370 46.74% 30.89 65.18%
3 21137 42.29% 31.64 66.07%
4 12895 34.5% 33.01 69.76%
5 1002 35.58% 28.28 66.07%
6 5098 21.48% 32.93 64.69%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-01 23:57:53 (Pacific Time)