Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 192 20.31% 27.03 69.79% 0.223 -0.034 -0.126
Blitz 0 1310 42.11% 28.53 64.58% -0.883 -0.5768 -1.019
Dahan Insurrection 4 1900 22.02% 52.09 71.05% -0.108 -0.5438 0.649
Despicable Theft 2 745 38.84% 30.64 69.66% -0.295 0.3988 -0.632
Elemental Invocation 1 882 48.35% 29.91 64.06% -0.668 0.001 -1.246
Guard the Isle's Heart 0 8440 17.94% 47.61 75.2% 0.203 -0.4103 0.559
Powers Long Forgotten 1 447 53.69% 23.68 48.77% -1.455 -0.7517 -1.294
Rituals of Terror 3 366 41.3% 32.63 64.75% 0.758 0.7456 -0.506
Rituals of the Destroying Flame 3 242 62.4% 31.64 59.92% 0.239 1.1076 0.107
Second Wave 0 4244 43.39% 28.13 74.06% -0.172 -0.0182 -0.333
The Great River 3 1390 58.26% 29.03 56.04% -1.231 -0.1583 -1.45
Varied Terrains 2 314 52.87% 26.94 55.73% -0.405 0.4315 -0.907
Ward the Shores 2 447 23.94% 24.5 54.14% -1.414 -0.37 -1.856

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4845 33.97 52.16% -0.192 -0.1705 -0.706
Aid From Lesser Spirits 4180 36.16 56.65% 0.375 0.2444 -0.409
All Things Weaken 5484 31.47 47.99% -0.318 -0.169 -0.921
Attenuated Essence 823 28.58 43.74% -0.542 -0.5801 -0.99
Back Against the Wall 4009 34.7 54.2% 0.105 0.0853 -0.575
Blight Corrodes the Spirit 884 27.42 41.4% -0.549 -0.4077 -1.132
Burn Brightest Before the End 700 32.32 44.43% -0.064 -0.056 -0.854
Disintegrating Ecosystem 4696 30.36 48.21% -0.767 -0.5672 -0.904
Downward Spiral 5630 32.58 55.79% 0.049 0.1019 -0.584
Erosion of Will 5035 33.03 49.22% 0.117 0.276 -0.865
Intensifying Exploitation 954 28.53 44.23% -0.191 -0.0601 -0.829
Invaders Find the Land to Their Liking 2140 37.73 77.66% 0.779 0.2294 0.084
Memory Fades to Dust 5598 32.65 53.02% -0.327 -0.1257 -0.747
Power Corrodes the Spirit 5494 31.82 52.2% -0.31 -0.2264 -0.843
Promising Farmlands 4734 31.78 49.2% 0.007 0.2252 -0.923
Shattered Fragments of Power 724 30.84 43.51% -0.326 -0.2757 -0.961
Slow Dissolution of Will 911 27.19 36.55% -0.731 -0.3915 -1.314
Strong Earth Shatters Slowly 1361 39.43 81.93% 0.469 -0.2211 0.553
The Border of Life and Death 238 30.81 61.76% 0.101 -0.3224 -0.393
Thriving Communities 5467 31.18 49.72% -0.335 -0.1643 -0.835
Thriving Crops 402 29.09 53.23% 0.267 -0.0494 -0.553
Unnatural Proliferation 5811 33.24 50.59% -0.166 -0.1168 -0.771
Untended Land Crumbles 5538 31.58 50.92% 0.015 0.2151 -0.79

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 37011 43.68% 32.58 67.72% -0.386 0.5855 -0.31
B 41435 45.32% 33.75 68.02% -0.16 0.724 -0.127
C 36773 43.0% 32.68 69.17% -0.355 0.3622 -0.364
D 31640 43.11% 31.44 67.8% -0.415 0.4706 -0.507
E 41704 44.32% 35.43 69.04% -0.093 0.6155 0.003
F 29767 42.55% 32.92 69.4% -0.146 0.6605 -0.237
G 24613 43.83% 31.96 67.62% -0.398 0.3842 -0.467
H 25783 42.9% 33.37 69.88% -0.229 0.537 -0.256
East 6803 37.34% 38.09 66.31% -0.757 0.0257 -0.481
Northeast 4148 34.93% 39.58 66.49% -0.019 0.8039 -0.13
Northwest 3653 34.27% 39.29 65.54% -0.117 0.6352 -0.123
Southeast 3290 32.45% 38.66 66.29% -0.473 0.4038 -0.097
Southwest 3541 32.7% 36.52 65.29% 0.594 1.9134 -0.125
West 6789 36.59% 36.68 64.71% -1.093 -0.1537 -0.338

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1300 0.0% 26.82 82.54% 0.315 0.9529 -0.046
Not Using Events or Tokens 97 46.91% 25.73 84.54% -0.696 -0.233 -0.251
Skip Initial Invader Actions 3771 13.98% 44.03 83.88% -0.258 -1.0314 -0.443
Start of Game Growth 7877 19.94% 46.15 79.99% 0.777 0.3371 1.27
Unlimited Undo 15016 36.7% 36.44 74.58% -0.036 -0.0707 0.479
Using Tokens but Not Events 18126 31.55% 31.37 75.65% 0.021 -0.0644 -0.621

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 81.3%
Perils of the Deepest Island 92.13%
Softly Beckon Ever Inward 94.58%
Swallowed by the Wilderness 98.94%

Terror Level

Terror Level Completed Average Score Win Rate
I 25801 13.99 9.38%
II 70079 30.24 66.49%
III 54072 34.83 89.31%
IV 14625 38.62 99.62%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2419
Win: Invaders destroyed (Terror III) 47649
Win: Invaders destroyed (Terror II) 45446
Win: Terror victory (Terror IV) 14481
Game abandoned (v.3.0+) 15728
Lose: Invader deck ran out 877
Lose: Adversary condition 10560
Win: Sacrifice victory 287
Lose: Scenario condition 1410
Win: Scenario condition 1592
Lose: Blight pool ran out 23460
Lose: Spirit destroyed 668

Number of Players

Score Model: -0.175 Win Model: -0.083
Num. Completed Blight Flip Rate Average Score Win Rate
1 94578 49.32% 35.03 67.7%
2 37086 46.92% 31.84 67.24%
3 17332 42.65% 32.89 68.21%
4 10867 34.13% 34.6 72.75%
5 763 33.15% 28.94 68.55%
6 3951 21.72% 34.11 67.3%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-03 11:51:59 (Pacific Time)