Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 478 47.27% 32.26 -2.704 69.87% -0.716 -0.1499
Dahan Insurrection 4 596 25.67% 61.17 11.56 83.39% 0.016 0.4165
Despicable Theft 2 246 41.46% 34.19 -0.288 80.49% -0.512 -0.2382
Elemental Invocation 1 425 52.94% 34.0 -1.642 70.35% -0.512 -0.0093
Guard the Isle's Heart 0 3579 18.23% 51.48 5.382 83.91% 0.012 0.3767
Powers Long Forgotten 1 167 65.87% 29.76 -2.558 63.47% -0.998 -0.5514
Rituals of Terror 3 144 54.47% 36.86 0.634 73.61% -1.013 -0.3679
Rituals of the Destroying Flame 3 98 74.49% 35.58 1.174 69.39% -0.506 0.1404
Second Wave 0 1325 45.4% 30.26 -2.896 77.89% -0.815 -0.3848
The Great River 3 803 61.17% 32.54 -1.394 63.89% -1.617 -0.1436
Ward the Shores 2 120 35.83% 31.78 -2.649 62.5% -2.081 -1.0488

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 2078 37.12 -1.534 58.47% -1.881 0.1889
Aid From Lesser Spirits 1857 37.17 -1.288 58.64% -1.909 0.0034
All Things Weaken 2369 33.56 -3.319 50.74% -2.333 -0.1734
Back Against the Wall 1732 36.36 -1.696 57.39% -1.993 0.0943
Disintegrating Ecosystem 1948 32.75 -3.714 53.03% -2.168 0.0537
Downward Spiral 2262 34.66 -2.517 59.11% -1.881 0.1405
Erosion of Will 2173 35.0 -2.713 52.65% -2.181 0.0266
Invaders Find the Land to Their Liking 941 40.96 0.808 83.32% -0.679 -0.0
Memory Fades to Dust 2335 34.44 -2.845 55.55% -2.066 0.1484
Power Corrodes the Spirit 2301 34.03 -3.017 56.15% -2.087 -0.0655
Promising Farmlands 2000 33.41 -3.392 52.2% -2.17 0.038
Strong Earth Shatters Slowly 570 42.4 1.349 87.37% -0.381 0.03
Thriving Communities 2320 32.76 -3.569 53.15% -2.189 -0.1013
Unnatural Proliferation 2482 35.25 -2.376 53.63% -2.154 -0.0728
Untended Land Crumbles 2331 33.64 -3.186 54.7% -2.144 -0.0417

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 8103 48.79% 37.6 -0.243 75.93% 0.155 -0.5327
B 9509 51.17% 38.77 0.321 75.38% 0.25 -0.5342
C 7548 48.71% 36.18 -0.859 75.64% 0.076 -0.9367
D 5961 48.89% 34.89 -1.312 74.9% -0.083 -0.86
E 10860 48.06% 42.3 1.815 77.13% 0.389 -0.5056
F 6216 47.26% 37.15 -0.433 76.16% 0.075 -0.7659
G 4960 49.22% 35.96 -0.937 74.98% 0.001 -0.8313
H 5550 47.83% 37.92 -0.074 76.9% 0.112 -0.7273
East 540 41.12% 45.1 2.067 76.67% 0.038 -0.5377
Northeast 589 43.0% 41.5 1.127 73.34% -0.129 -0.6535
Northwest 479 36.06% 44.77 1.643 75.99% -0.187 -0.7817
Southeast 350 44.93% 39.62 0.338 72.57% -0.171 -0.7997
Southwest 500 43.43% 38.55 -0.394 74.0% -0.095 -0.2941
West 573 36.94% 41.02 0.413 74.35% -0.366 -0.6928

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 412 0.0% 30.0 -4.201 89.81% -1.433 0.6201
Not Using Events or Tokens 18 53.33% 22.89 -4.961 83.33% -0.266 -0.0508
Skip Initial Invader Actions 1520 14.74% 49.71 2.719 93.42% 0.434 -0.2525
Start of Game Growth 2814 19.5% 51.4 4.758 90.8% 0.691 0.2216
Unlimited Undo 5654 37.67% 42.32 1.517 85.5% 0.522 0.0985
Using Tokens but Not Events 6175 32.66% 35.15 -1.643 85.7% -0.009 -0.0598

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 81.82%
Perils of the Deepest Island 91.85%
Softly Beckon Ever Inward 94.18%
Swallowed by the Wilderness 98.95%

Terror Level

Terror Level Completed Average Score Win Rate
I 5288 22.37 17.93%
II 27925 30.88 70.43%
III 22520 34.39 89.94%
IV 6005 37.55 99.62%

Results

Result Completed
Win: Invaders destroyed (Terror I) 948
Win: Invaders destroyed (Terror III) 20006
Win: Invaders destroyed (Terror II) 19270
Win: Terror victory (Terror IV) 5944
Lose: Invader deck ran out 350
Lose: Adversary condition 4313
Win: Sacrifice victory 112
Lose: Scenario condition 566
Win: Scenario condition 572
Lose: Blight pool ran out 9378
Lose: Spirit destroyed 279

Number of Players

Score Model: -0.096 Win Model: 0.326
Num. Completed Blight Flip Rate Average Score Win Rate
1 38107 50.44% 39.07 75.14%
2 13282 49.53% 35.51 75.39%
3 5552 43.77% 36.78 78.01%
4 4797 34.72% 40.78 80.8%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-04-15 02:07:53 (Pacific Time)