Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 197 21.83% 26.75 69.04% -0.028 0.1343 -0.104
Blitz 0 1346 41.87% 28.31 64.41% -0.496 -0.2504 -1.01
Dahan Insurrection 4 1961 22.36% 51.8 70.63% 0.142 -0.1071 0.638
Despicable Theft 2 760 38.87% 30.55 69.61% -0.37 0.4077 -0.622
Elemental Invocation 1 907 48.57% 29.68 63.51% -0.623 0.0901 -1.24
Guard the Isle's Heart 0 8573 17.97% 47.48 75.0% 0.403 -0.2331 0.576
Powers Long Forgotten 1 459 53.38% 23.67 48.58% -1.13 -0.1789 -1.301
Rituals of Terror 3 371 41.28% 32.43 64.42% -0.228 -0.1255 -0.491
Rituals of the Destroying Flame 3 246 62.2% 31.49 59.76% -0.487 0.3859 0.105
Second Wave 0 4376 43.65% 28.11 73.81% -0.07 0.1241 -0.156
The Great River 3 1422 58.56% 28.8 55.63% -1.204 -0.1056 -1.479
Varied Terrains 2 331 53.47% 26.79 55.29% -0.404 0.3468 -0.874
Ward the Shores 2 482 23.03% 23.76 53.11% -2.156 -0.9089 -1.834

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4943 33.78 51.87% -0.385 -0.2444 -0.702
Aid From Lesser Spirits 4285 35.99 56.55% 0.084 0.0009 -0.401
All Things Weaken 5599 31.35 47.67% -0.662 -0.3864 -0.898
Attenuated Essence 904 28.47 44.03% -0.361 -0.3979 -0.982
Back Against the Wall 4108 34.58 54.02% -0.1 -0.0619 -0.557
Blight Corrodes the Spirit 949 27.4 41.31% -0.533 -0.367 -1.099
Burn Brightest Before the End 751 32.27 44.34% -0.246 -0.2401 -0.839
Disintegrating Ecosystem 4818 30.22 47.82% -0.719 -0.4784 -0.881
Downward Spiral 5752 32.48 55.75% 0.049 0.1414 -0.557
Erosion of Will 5159 32.81 48.96% -0.306 -0.0843 -0.851
Intensifying Exploitation 1042 28.6 44.34% -0.213 -0.0098 -0.833
Invaders Find the Land to Their Liking 2193 37.54 77.56% 0.734 0.1421 0.114
Memory Fades to Dust 5760 32.48 52.78% -0.41 -0.2031 -0.721
Power Corrodes the Spirit 5637 31.71 52.0% -0.433 -0.2157 -0.814
Promising Farmlands 4852 31.68 49.09% -0.28 -0.0474 -0.897
Shattered Fragments of Power 778 30.95 43.7% -0.197 -0.1456 -0.933
Slow Dissolution of Will 992 27.12 36.29% -0.687 -0.3627 -1.278
Strong Earth Shatters Slowly 1387 39.37 81.9% 0.883 0.206 0.582
The Border of Life and Death 256 31.43 61.72% 0.085 -0.4343 -0.229
Thriving Communities 5590 31.05 49.59% -0.385 -0.1774 -0.813
Thriving Crops 435 28.62 52.87% 0.081 -0.217 -0.58
Unnatural Proliferation 5957 33.18 50.56% -0.075 0.0993 -0.746
Untended Land Crumbles 5689 31.45 50.85% -0.068 0.1311 -0.761

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 38188 43.62% 32.37 67.31% -0.375 0.601 -0.318
B 42739 45.28% 33.52 67.58% -0.148 0.7339 -0.127
C 38017 43.01% 32.44 68.67% -0.173 0.5246 -0.373
D 32755 43.04% 31.18 67.26% -0.326 0.591 -0.51
E 42950 44.3% 35.24 68.7% 0.052 0.8161 -0.002
F 30745 42.56% 32.67 68.91% -0.2 0.6526 -0.246
G 25430 43.78% 31.71 67.06% -0.287 0.5224 -0.473
H 26721 42.81% 33.09 69.34% -0.143 0.6724 -0.281
East 7010 37.28% 37.86 65.96% -0.494 0.3997 -0.486
Northeast 4285 34.84% 39.34 66.07% 0.348 1.1533 -0.12
Northwest 3776 34.14% 39.05 65.04% -0.256 0.6075 -0.114
Southeast 3405 32.47% 38.4 65.81% 0.183 1.0618 -0.137
Southwest 3665 32.74% 36.25 64.67% 0.057 1.3666 -0.154
West 6979 36.54% 36.46 64.35% -0.817 0.1962 -0.32

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1354 0.0% 26.4 81.46% -0.729 -0.0352 -0.02
Not Using Events or Tokens 106 43.18% 25.47 85.85% 0.54 0.9279 -0.247
Skip Initial Invader Actions 3850 13.87% 43.87 83.69% 0.269 -0.4104 -0.426
Start of Game Growth 8203 19.84% 45.93 79.39% 1.18 0.6684 1.279
Unlimited Undo 15409 36.5% 36.3 74.27% 0.056 -0.0407 0.478
Using Tokens but Not Events 18701 31.55% 31.18 75.18% -0.153 -0.1679 -0.619

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 81.29%
Perils of the Deepest Island 92.16%
Softly Beckon Ever Inward 94.56%
Swallowed by the Wilderness 98.94%

Terror Level

Terror Level Completed Average Score Win Rate
I 27113 13.63 9.1%
II 72000 30.17 66.25%
III 55439 34.82 89.28%
IV 14974 38.64 99.62%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2467
Win: Invaders destroyed (Terror III) 48825
Win: Invaders destroyed (Terror II) 46525
Win: Terror victory (Terror IV) 14827
Game abandoned (v.3.0+) 17056
Lose: Invader deck ran out 892
Lose: Adversary condition 10796
Win: Sacrifice victory 295
Lose: Scenario condition 1432
Win: Scenario condition 1640
Lose: Blight pool ran out 24083
Lose: Spirit destroyed 688

Number of Players

Score Model: -0.151 Win Model: 0.036
Num. Completed Blight Flip Rate Average Score Win Rate
1 97182 49.26% 34.86 67.38%
2 38246 46.89% 31.62 66.86%
3 17951 42.59% 32.54 67.6%
4 11160 34.19% 34.34 72.25%
5 803 33.76% 28.91 68.12%
6 4184 22.12% 33.83 66.44%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-20 04:54:44 (Pacific Time)