Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 71 22.54% 26.76 77.46% 0.019 -0.1219 0.182
Blitz 0 870 46.29% 31.89 68.62% -0.024 0.1586 -1.227
Dahan Insurrection 4 1225 23.37% 58.76 81.71% 0.107 -0.0696 0.638
Despicable Theft 2 480 40.42% 33.8 78.13% -0.872 -0.1805 -0.354
Elemental Invocation 1 625 50.72% 33.34 72.32% -0.357 0.3633 -1.269
Guard the Isle's Heart 0 6005 18.19% 50.71 80.28% 0.472 -0.1213 0.351
Powers Long Forgotten 1 258 63.18% 28.74 59.69% -0.853 -0.3806 -0.566
Rituals of Terror 3 215 51.06% 36.06 71.63% -1.069 -1.162 -0.531
Rituals of the Destroying Flame 3 148 70.27% 36.1 70.27% -0.47 0.4562 0.537
Second Wave 0 2825 44.57% 29.88 78.3% -0.038 0.0389 -0.525
The Great River 3 1051 62.21% 31.83 62.23% -1.222 0.1138 -1.75
Varied Terrains 2 111 45.05% 32.11 72.97% -0.377 0.1135 -0.615
Ward the Shores 2 298 24.83% 32.07 71.48% -1.537 -0.3832 -1.729

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3592 35.72 54.96% -0.514 -0.1638 -1.336
Aid From Lesser Spirits 3175 36.92 57.89% -0.51 -0.3348 -1.079
All Things Weaken 4008 33.34 50.17% -0.39 0.1463 -1.606
Attenuated Essence 68 30.79 48.53% -0.1 0.2733 -1.348
Back Against the Wall 2980 35.85 55.87% -0.117 0.1657 -1.239
Blight Corrodes the Spirit 73 23.74 38.36% -0.727 -0.1447 -1.654
Burn Brightest Before the End 62 34.63 46.77% -0.288 0.1797 -1.185
Disintegrating Ecosystem 3411 32.11 51.3% -0.823 -0.1955 -1.554
Downward Spiral 4007 34.37 58.57% -0.281 0.1472 -1.278
Erosion of Will 3716 34.47 50.86% -0.655 -0.0806 -1.55
Intensifying Exploitation 77 28.78 45.45% -0.541 0.0232 -1.297
Invaders Find the Land to Their Liking 1564 40.15 82.42% 0.116 -0.3324 -0.456
Memory Fades to Dust 4070 34.15 55.04% -0.596 -0.0333 -1.419
Power Corrodes the Spirit 4075 33.61 54.63% -0.495 -0.1183 -1.468
Promising Farmlands 3420 33.22 51.43% -0.695 -0.0028 -1.594
Shattered Fragments of Power 69 31.72 47.83% -0.361 -0.042 -1.68
Slow Dissolution of Will 84 27.29 35.71% -0.826 -0.1212 -2.12
Strong Earth Shatters Slowly 1010 42.29 86.93% 0.002 -0.6662 0.124
The Border of Life and Death 23 29.09 60.87% -0.168 -0.1373 -0.275
Thriving Communities 4005 32.69 52.03% -0.548 0.0633 -1.538
Thriving Crops 26 23.42 42.31% -0.295 0.0005 -1.202
Unnatural Proliferation 4241 34.69 52.75% -0.716 -0.3034 -1.473
Untended Land Crumbles 4066 33.15 53.57% -0.367 0.0849 -1.493

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 23603 45.41% 36.25 75.19% 0.235 1.0956 -0.051
B 26363 46.82% 37.16 75.0% 0.313 1.0844 0.127
C 23628 44.72% 35.96 75.99% 0.137 0.7789 -0.158
D 20181 44.95% 34.87 75.11% -0.014 0.8013 -0.288
E 27265 46.26% 39.26 75.25% 0.35 0.9876 0.246
F 19122 44.12% 36.2 75.76% 0.119 0.8481 -0.095
G 15950 45.55% 35.26 74.73% 0.015 0.763 -0.26
H 16803 44.6% 36.54 76.22% 0.125 0.7931 -0.074
East 4399 38.94% 42.38 74.9% 0.159 0.7723 -0.175
Northeast 2633 36.96% 43.7 75.16% 0.151 1.0422 -0.117
Northwest 2261 36.94% 43.38 74.04% -0.119 0.5054 -0.124
Southeast 1990 35.17% 42.53 74.97% -0.17 0.5182 -0.246
Southwest 2181 35.43% 39.91 74.19% -0.121 1.049 0.036
West 4421 38.64% 40.87 73.24% -0.477 0.5386 -0.365

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 661 0.0% 29.84 86.38% -1.569 -0.5932 0.592
Not Using Events or Tokens 38 53.13% 24.68 84.21% 0.462 0.7613 -0.348
Skip Initial Invader Actions 2538 13.66% 47.75 90.9% 0.489 -0.0272 -0.675
Start of Game Growth 4997 19.13% 50.56 88.47% 0.714 0.3347 1.158
Unlimited Undo 9957 37.36% 40.41 82.9% -0.002 -0.0523 0.683
Using Tokens but Not Events 11225 31.59% 34.96 84.03% 0.068 0.0062 -0.404

Results With Allies

Unique Power Cards

Power Card Kept
Gift of the Untamed Wild 80.77%
Perils of the Deepest Island 91.9%
Softly Beckon Ever Inward 94.34%
Swallowed by the Wilderness 98.92%

Terror Level

Terror Level Completed Average Score Win Rate
I 10709 21.31 15.78%
II 48570 31.05 69.24%
III 39014 34.72 89.88%
IV 10478 38.0 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1690
Win: Invaders destroyed (Terror III) 34560
Win: Invaders destroyed (Terror II) 32775
Win: Terror victory (Terror IV) 10380
Game abandoned (v.3.0+) 1440
Lose: Invader deck ran out 638
Lose: Adversary condition 7563
Win: Sacrifice victory 209
Lose: Scenario condition 1035
Win: Scenario condition 1214
Lose: Blight pool ran out 16785
Lose: Spirit destroyed 482

Number of Players

Score Model: -0.14 Win Model: 0.106
Num. Completed Blight Flip Rate Average Score Win Rate
1 64414 50.74% 38.08 73.33%
2 23936 48.92% 35.06 73.81%
3 10713 42.9% 36.62 76.73%
4 7550 34.76% 38.55 80.04%
5 294 24.64% 34.21 79.25%
6 1864 23.78% 38.25 76.88%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-24 03:32:57 (Pacific Time)