Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 15 33.33% 17.2 66.67% -0.182 0.0089 0.0
Blitz 0 12 25.0% 25.25 41.67% -0.508 -0.2908 -0.631
Dahan Insurrection 4 39 46.15% 27.69 17.95% -1.341 -1.5942 -0.87
Despicable Theft 2 6 50.0% 27.17 66.67% 0.156 0.7419 0.0
Elemental Invocation 1 15 40.0% 24.53 53.33% -0.075 0.6643 0.0
Guard the Isle's Heart 0 365 14.79% 44.51 70.41% 0.951 0.3892 0.45
Powers Long Forgotten 1 6 50.0% 8.83 16.67% -0.607 0.1529 0.0
Rituals of Terror 3 9 44.44% 40.89 66.67% 1.141 1.261 -0.202
Rituals of the Destroying Flame 3 5 20.0% 31.6 40.0% -0.334 0.573 -0.075
Second Wave 0 79 34.18% 23.9 58.23% -0.005 0.1339 -0.611
The Great River 3 4 0.0% 10.0 25.0% -0.609 0.4911 0.0
Varied Terrains 2 8 50.0% 16.13 25.0% 0.058 0.8342 0.0
Ward the Shores 2 18 29.41% 11.72 22.22% -1.734 -0.6595 0.362

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 77 34.26 57.14% 0.25 0.5012 0.257
Aid From Lesser Spirits 89 46.52 76.4% 1.004 0.9463 1.465
All Things Weaken 108 34.97 66.67% 0.479 0.8134 0.046
Attenuated Essence 110 33.32 67.27% 0.526 0.5598 0.501
Back Against the Wall 62 40.87 70.97% 0.479 0.514 0.711
Blight Corrodes the Spirit 107 33.4 57.94% 0.147 0.3637 -0.042
Burn Brightest Before the End 89 35.99 62.92% 0.334 0.345 0.615
Disintegrating Ecosystem 98 34.54 56.12% -0.067 0.2769 0.676
Downward Spiral 105 31.74 61.9% 0.173 0.2905 0.092
Erosion of Will 86 34.86 60.47% -0.223 0.0517 0.093
Intensifying Exploitation 107 35.55 61.68% 0.259 0.4704 0.441
Invaders Find the Land to Their Liking 49 43.61 83.67% 1.362 0.7894 1.21
Memory Fades to Dust 111 31.04 53.15% -0.445 -0.1929 -0.273
Power Corrodes the Spirit 89 31.25 55.06% -0.217 -0.0124 0.174
Promising Farmlands 89 35.76 70.79% 1.037 1.2913 1.113
Shattered Fragments of Power 100 37.85 63.0% 0.323 0.3975 0.474
Slow Dissolution of Will 83 33.34 66.27% 0.561 0.9425 -0.025
Strong Earth Shatters Slowly 41 41.0 73.17% -0.219 -0.8932 -0.053
The Border of Life and Death 40 32.23 65.0% -0.394 -0.9943 -0.181
Thriving Communities 111 35.19 63.06% 0.674 0.9558 0.79
Thriving Crops 48 30.79 56.25% -0.135 -0.2752 0.295
Unnatural Proliferation 101 38.38 60.4% 0.581 0.7845 0.326
Untended Land Crumbles 75 32.17 58.67% 0.411 0.6012 -0.449

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1630 36.4% 28.93 59.2% 0.218 1.2164 -0.157
B 1714 34.82% 29.68 60.85% 0.265 1.1867 0.006
C 1860 33.85% 30.97 62.26% 0.264 0.9934 0.13
D 1502 36.78% 29.44 60.45% -0.012 0.9467 -0.005
E 1392 35.26% 31.05 63.94% 0.218 1.0368 0.424
F 1231 34.5% 31.55 64.58% 0.381 1.2633 0.057
G 1140 35.27% 30.63 63.42% 0.102 0.9272 0.228
H 1173 35.9% 31.15 64.11% 0.331 1.1697 0.418
East 251 40.64% 30.67 50.6% -0.282 0.5927 0.204
Northeast 188 42.02% 31.72 51.06% 0.603 1.3552 0.622
Northwest 177 44.07% 31.51 49.72% -0.823 0.0696 -0.266
Southeast 135 50.37% 33.75 53.33% -0.64 0.1989 -0.934
Southwest 137 49.64% 35.17 55.47% -0.415 0.8892 0.052
West 244 43.44% 31.09 49.59% -0.226 0.7239 -0.81

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 40 0.0% 15.95 52.5% -0.257 0.4721 0.0
Not Using Events or Tokens 5 60.0% 27.2 100.0% 0.777 1.123 0.0
Skip Initial Invader Actions 98 7.53% 43.15 69.39% 0.268 -0.3345 0.998
Start of Game Growth 159 13.64% 37.92 65.41% 0.579 0.0751 0.031
Unlimited Undo 506 25.15% 31.2 60.28% -0.035 -0.142 0.652
Using Tokens but Not Events 461 14.96% 17.92 57.05% -0.486 -0.5158 -0.398

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 96.71%
Elemental Aegis 0.0%
Gift of Flowing Power 80.67%
Gift of the Primordial Deeps 84.39%

Terror Level

Terror Level Completed Average Score Win Rate
I 1566 13.42 1.72%
II 1334 30.13 64.17%
III 2014 34.83 95.23%
IV 776 38.67 99.61%

Results

Result Completed
Win: Invaders destroyed (Terror I) 27
Win: Invaders destroyed (Terror III) 1903
Win: Invaders destroyed (Terror II) 853
Win: Terror victory (Terror IV) 771
Game abandoned (v.3.0+) 1495
Lose: Invader deck ran out 4
Lose: Adversary condition 287
Win: Sacrifice victory 9
Lose: Scenario condition 36
Win: Scenario condition 11
Lose: Blight pool ran out 279
Lose: Spirit destroyed 15

Number of Players

Score Model: -0.02 Win Model: 0.103
Num. Completed Blight Flip Rate Average Score Win Rate
1 1756 30.35% 28.77 64.64%
2 2212 36.26% 30.64 61.89%
3 1068 38.89% 32.95 65.54%
4 353 37.96% 31.13 61.76%
5 58 44.83% 30.78 55.17%
6 243 31.69% 27.58 49.38%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)