Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 11 45.45% 17.18 63.64% -0.281 -0.2367 0.0
Blitz 0 7 28.57% 16.0 28.57% -0.73 -0.5152 -0.309
Dahan Insurrection 4 32 50.0% 30.97 18.75% -1.646 -1.9341 -0.799
Despicable Theft 2 5 60.0% 23.8 60.0% -0.506 0.2049 0.0
Elemental Invocation 1 12 50.0% 22.58 50.0% -0.66 0.0416 0.0
Guard the Isle's Heart 0 231 12.99% 40.51 67.53% 0.384 -0.216 0.303
Powers Long Forgotten 1 2 50.0% 7.5 0.0% -0.754 0.0831 0.0
Rituals of Terror 3 7 57.14% 39.14 57.14% 0.464 0.5243 -0.449
Rituals of the Destroying Flame 3 1 0.0% 0.0 0.0% -0.277 0.7098 0.0
Second Wave 0 59 32.2% 23.64 54.24% -0.771 -0.5215 -0.567
The Great River 3 1 0.0% 0.0 0.0% -0.51 0.5559 0.0
Varied Terrains 2 5 40.0% 9.6 20.0% -0.612 0.2177 0.0
Ward the Shores 2 11 20.0% 9.45 18.18% -1.404 -0.2205 0.567

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 57 35.3 59.65% 0.166 0.2375 0.407
Aid From Lesser Spirits 70 46.53 77.14% 1.038 0.9671 1.567
All Things Weaken 78 36.17 65.38% 0.414 0.6731 -0.076
Attenuated Essence 79 35.77 72.15% 0.744 0.7083 0.731
Back Against the Wall 42 44.79 76.19% 0.523 0.5767 0.633
Blight Corrodes the Spirit 76 33.86 59.21% 0.122 0.2677 0.062
Burn Brightest Before the End 67 34.72 62.69% 0.038 0.0538 0.412
Disintegrating Ecosystem 76 35.91 56.58% -0.124 0.0645 0.634
Downward Spiral 75 32.76 61.33% 0.155 0.2289 0.381
Erosion of Will 66 36.85 68.18% 0.392 0.5467 0.292
Intensifying Exploitation 71 35.9 63.38% 0.154 0.2897 0.739
Invaders Find the Land to Their Liking 37 41.89 81.08% 1.092 0.4777 0.851
Memory Fades to Dust 77 32.51 58.44% -0.068 0.1353 -0.19
Power Corrodes the Spirit 60 33.3 65.0% 0.441 0.6159 0.414
Promising Farmlands 69 34.06 71.01% 0.424 0.6226 0.628
Shattered Fragments of Power 76 35.87 63.16% 0.045 0.0479 0.29
Slow Dissolution of Will 63 32.71 66.67% 0.463 0.761 -0.158
Strong Earth Shatters Slowly 31 46.0 87.1% 1.194 0.4967 0.508
The Border of Life and Death 27 32.81 70.37% 0.411 -0.0871 0.14
Thriving Communities 80 36.13 66.25% 0.502 0.6584 0.984
Thriving Crops 30 30.77 53.33% -0.269 -0.5813 0.313
Unnatural Proliferation 79 37.85 59.49% 0.06 0.1686 0.165
Untended Land Crumbles 56 30.63 58.93% -0.238 -0.0559 -0.173

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1261 36.85% 28.01 58.45% -0.078 0.8976 -0.166
B 1298 34.78% 29.17 60.94% -0.115 0.7741 -0.027
C 1326 32.98% 30.42 63.2% 0.044 0.7367 0.05
D 1119 36.83% 29.13 62.2% -0.016 0.8796 -0.018
E 1014 33.83% 31.15 65.88% 0.252 0.9816 0.408
F 883 33.37% 31.71 65.8% 0.145 0.9759 -0.201
G 857 35.48% 30.79 65.81% 0.268 1.0472 0.285
H 864 36.24% 31.61 65.63% 0.438 1.2205 0.52
East 180 38.33% 33.19 56.11% 0.195 1.0039 0.11
Northeast 137 40.88% 34.07 55.47% 0.271 1.0687 -0.156
Northwest 133 45.11% 34.92 55.64% -0.513 0.2211 0.132
Southeast 106 50.94% 36.37 57.55% -0.218 0.6755 -0.128
Southwest 106 51.89% 37.54 59.43% 0.086 1.3442 0.221
West 176 42.61% 33.84 55.68% -0.762 0.2357 -1.062

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 33 0.0% 14.58 48.48% -0.895 -0.2272 0.0
Not Using Events or Tokens 2 0.0% 35.0 100.0% 0.271 0.692 0.0
Skip Initial Invader Actions 78 8.22% 39.09 64.1% 0.403 -0.3664 0.797
Start of Game Growth 131 14.29% 35.66 61.83% 0.295 -0.1425 0.147
Unlimited Undo 359 21.19% 29.12 61.84% -0.427 -0.4926 1.297
Using Tokens but Not Events 317 16.2% 18.78 60.88% -0.448 -0.491 0.064

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 96.88%
Elemental Aegis 0.0%
Gift of Flowing Power 79.9%
Gift of the Primordial Deeps 83.19%

Terror Level

Terror Level Completed Average Score Win Rate
I 1096 13.76 1.64%
II 972 30.19 65.64%
III 1552 34.82 95.55%
IV 572 38.63 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 18
Win: Invaders destroyed (Terror III) 1473
Win: Invaders destroyed (Terror II) 636
Win: Terror victory (Terror IV) 568
Game abandoned (v.3.0+) 1055
Lose: Invader deck ran out 4
Lose: Adversary condition 195
Win: Sacrifice victory 6
Lose: Scenario condition 22
Win: Scenario condition 8
Lose: Blight pool ran out 198
Lose: Spirit destroyed 9

Number of Players

Score Model: 0.005 Win Model: 0.133
Num. Completed Blight Flip Rate Average Score Win Rate
1 1261 30.6% 29.41 68.04%
2 1682 35.14% 30.57 63.79%
3 753 38.7% 31.38 64.94%
4 259 37.84% 31.89 66.41%
5 48 47.92% 29.44 47.92%
6 189 33.33% 29.56 49.74%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)