Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 26 34.62% 22.12 73.08% 0.0 -0.0294 0.0
Blitz 0 32 31.25% 22.75 43.75% -0.737 -0.4934 -0.168
Dahan Insurrection 4 57 42.11% 33.02 29.82% -0.697 -0.6832 -0.084
Despicable Theft 2 19 36.84% 22.89 47.37% -0.442 0.3245 -0.399
Elemental Invocation 1 47 32.61% 20.47 48.94% -0.464 0.2889 -0.787
Guard the Isle's Heart 0 567 14.46% 44.73 69.31% 0.423 -0.1736 0.827
Powers Long Forgotten 1 12 33.33% 7.5 16.67% -0.437 0.3113 -0.388
Rituals of Terror 3 19 57.89% 31.42 57.89% 0.0 0.4786 -0.358
Rituals of the Destroying Flame 3 11 27.27% 24.18 36.36% 0.0 0.6877 0.248
Second Wave 0 150 32.67% 22.15 53.33% -0.061 -0.0651 -0.524
The Great River 3 15 46.67% 24.53 46.67% 0.0 1.1295 0.377
Varied Terrains 2 24 50.0% 21.46 33.33% -0.489 0.2909 -0.823
Ward the Shores 2 43 25.64% 14.58 23.26% 0.036 0.9053 0.276

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 143 32.91 53.15% -0.705 -0.5561 -0.449
Aid From Lesser Spirits 140 43.87 70.71% -0.537 -0.6494 0.751
All Things Weaken 185 33.66 59.46% 0.016 0.3912 0.716
Attenuated Essence 180 35.21 65.0% 0.562 0.6876 0.389
Back Against the Wall 116 36.98 65.52% 0.048 0.0895 0.564
Blight Corrodes the Spirit 169 32.27 55.03% 0.371 0.5768 -0.193
Burn Brightest Before the End 154 34.29 55.19% -0.103 -0.0581 0.305
Disintegrating Ecosystem 153 30.59 49.67% -0.311 0.1865 0.357
Downward Spiral 176 32.25 58.52% -0.635 -0.3853 0.234
Erosion of Will 147 33.32 55.1% 0.132 0.3893 -0.384
Intensifying Exploitation 168 33.64 58.33% -0.491 -0.2716 -0.303
Invaders Find the Land to Their Liking 83 40.89 74.7% 0.275 -0.1112 0.886
Memory Fades to Dust 170 32.9 54.12% -0.137 0.0679 -0.01
Power Corrodes the Spirit 149 31.88 56.38% -0.345 -0.1466 0.745
Promising Farmlands 154 32.25 57.14% -0.404 -0.0474 0.579
Shattered Fragments of Power 158 37.56 58.86% 0.205 0.4228 0.258
Slow Dissolution of Will 151 35.03 62.91% 0.13 0.5594 0.262
Strong Earth Shatters Slowly 76 40.74 72.37% 0.44 -0.1846 0.838
The Border of Life and Death 58 31.83 60.34% -0.195 -0.5149 -0.293
Thriving Communities 177 31.92 56.5% -1.234 -0.9149 -0.334
Thriving Crops 77 35.9 59.74% 0.518 0.3991 0.61
Unnatural Proliferation 168 35.42 58.93% 0.154 0.2431 -0.075
Untended Land Crumbles 129 30.56 54.26% -1.391 -1.1662 0.044

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2709 36.82% 28.4 57.59% -0.242 0.5576 0.324
B 2851 34.6% 28.87 58.51% 0.028 0.7579 0.181
C 2973 33.15% 30.0 59.03% 0.227 0.8316 0.352
D 2541 35.99% 28.77 58.28% 0.788 1.5453 0.307
E 2337 35.55% 29.35 58.66% -0.207 0.3774 0.146
F 2137 34.81% 30.18 60.69% -0.395 0.3079 0.016
G 1958 34.95% 29.96 61.49% 0.486 1.2431 0.365
H 2053 35.04% 31.03 62.45% -0.237 0.3939 0.346
East 604 38.25% 24.79 37.58% -0.54 0.2434 -0.387
Northeast 421 38.48% 23.8 40.14% -0.39 0.3717 0.403
Northwest 340 39.12% 28.4 46.76% -0.233 0.6093 -0.473
Southeast 241 43.57% 31.09 49.38% -0.278 0.3616 -0.752
Southwest 242 42.56% 32.26 52.48% 0.659 1.7045 -0.354
West 524 39.31% 28.05 41.41% 0.352 1.1276 -0.496

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 99 0.0% 16.9 52.53% 0.115 0.9882 0.0
Not Using Events or Tokens 8 37.5% 25.25 100.0% 0.0 0.377 0.0
Skip Initial Invader Actions 232 10.09% 39.52 62.5% 0.088 -0.2031 0.771
Start of Game Growth 318 14.8% 37.13 60.38% 0.094 -0.4632 0.163
Unlimited Undo 885 26.19% 29.51 56.05% 0.099 0.1628 -0.052
Using Tokens but Not Events 792 18.47% 19.21 57.58% -0.102 -0.229 -0.509

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 96.84%
Elemental Aegis 0.0%
Gift of Flowing Power 81.76%
Gift of the Primordial Deeps 85.46%

Terror Level

Terror Level Completed Average Score Win Rate
I 2867 12.44 1.67%
II 2188 29.94 60.15%
III 3237 34.9 94.16%
IV 1276 38.84 99.53%

Results

Result Completed
Win: Invaders destroyed (Terror I) 48
Win: Invaders destroyed (Terror III) 3021
Win: Invaders destroyed (Terror II) 1304
Win: Terror victory (Terror IV) 1263
Game abandoned (v.3.0+) 2756
Lose: Invader deck ran out 14
Lose: Adversary condition 519
Win: Sacrifice victory 19
Lose: Scenario condition 61
Win: Scenario condition 27
Lose: Unique spirit condition 1
Lose: Blight pool ran out 505
Lose: Spirit destroyed 30

Number of Players

Score Model: 0.019 Win Model: -0.1
Num. Completed Blight Flip Rate Average Score Win Rate
1 2846 30.46% 28.73 62.16%
2 3724 36.0% 28.95 57.65%
3 1798 37.68% 31.31 61.68%
4 677 35.5% 31.59 59.82%
5 93 48.39% 26.62 53.76%
6 430 32.86% 26.54 46.98%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)