Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 16 37.5% 19.69 68.75% -0.04 -0.0674 0.0
Blitz 0 13 23.08% 30.23 46.15% -0.219 0.0314 -0.382
Dahan Insurrection 4 40 45.0% 27.0 17.5% -1.141 -1.3902 -0.881
Despicable Theft 2 6 50.0% 27.17 66.67% 0.226 0.6878 0.0
Elemental Invocation 1 18 33.33% 20.44 44.44% -0.535 0.1682 -0.446
Guard the Isle's Heart 0 390 14.36% 45.21 70.26% 0.92 0.3675 0.432
Powers Long Forgotten 1 6 50.0% 8.83 16.67% -0.524 0.0998 0.0
Rituals of Terror 3 9 44.44% 40.89 66.67% 0.996 1.1891 -0.136
Rituals of the Destroying Flame 3 5 20.0% 31.6 40.0% -0.319 0.6029 -0.092
Second Wave 0 86 33.72% 22.58 55.81% -0.236 -0.1183 -0.629
The Great River 3 5 20.0% 18.0 40.0% -0.378 0.69 0.0
Varied Terrains 2 10 40.0% 12.9 20.0% -0.27 0.4711 -0.545
Ward the Shores 2 18 29.41% 11.72 22.22% -1.54 -0.4563 0.342

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 81 34.14 55.56% 0.078 0.3275 0.339
Aid From Lesser Spirits 90 46.83 76.67% 0.635 0.5169 1.499
All Things Weaken 118 34.76 65.25% 0.533 0.8706 -0.05
Attenuated Essence 115 34.3 68.7% 0.561 0.5881 0.59
Back Against the Wall 68 40.57 69.12% 0.624 0.6248 0.578
Blight Corrodes the Spirit 113 34.03 58.41% 0.268 0.4854 -0.014
Burn Brightest Before the End 94 36.14 62.77% 0.416 0.3971 0.558
Disintegrating Ecosystem 104 33.14 53.85% -0.3 0.0932 0.665
Downward Spiral 112 32.44 62.5% 0.233 0.3417 0.065
Erosion of Will 89 35.11 60.67% -0.112 0.2403 0.049
Intensifying Exploitation 108 35.19 61.11% 0.157 0.4021 0.42
Invaders Find the Land to Their Liking 52 43.23 82.69% 1.176 0.6523 1.083
Memory Fades to Dust 115 31.02 53.91% -0.483 -0.2351 -0.293
Power Corrodes the Spirit 96 32.16 56.25% -0.249 -0.0276 0.25
Promising Farmlands 99 35.63 68.69% 0.802 1.0851 1.084
Shattered Fragments of Power 108 38.61 63.89% 0.51 0.587 0.502
Slow Dissolution of Will 88 34.36 67.05% 0.776 1.1727 0.116
Strong Earth Shatters Slowly 43 40.88 72.09% -0.307 -1.0026 -0.059
The Border of Life and Death 42 31.31 64.29% -0.107 -0.7079 -0.291
Thriving Communities 120 34.98 63.33% 0.468 0.8244 0.729
Thriving Crops 49 30.43 57.14% -0.035 -0.2312 0.25
Unnatural Proliferation 111 37.27 59.46% 0.369 0.5307 0.251
Untended Land Crumbles 78 31.96 57.69% 0.416 0.6472 -0.564

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1711 36.96% 28.95 59.09% 0.291 1.2958 -0.193
B 1815 34.92% 29.86 60.72% 0.278 1.1972 0.077
C 1961 33.74% 31.09 62.16% 0.235 0.9695 0.14
D 1596 36.56% 29.45 60.09% 0.032 1.0103 0.003
E 1475 35.51% 31.13 63.32% 0.217 1.0367 0.301
F 1311 34.53% 31.72 63.84% 0.31 1.1834 0.036
G 1204 35.64% 30.83 63.46% 0.181 0.9901 0.221
H 1250 35.61% 31.37 64.08% 0.366 1.1807 0.419
East 293 38.91% 29.06 46.76% -0.196 0.7069 0.29
Northeast 225 40.44% 29.64 47.11% 0.083 0.8907 0.569
Northwest 196 42.86% 31.31 48.47% -0.925 -0.0253 -0.179
Southeast 149 48.32% 34.28 52.35% -0.552 0.2981 -0.865
Southwest 151 47.68% 34.89 54.3% -0.533 0.8424 -0.113
West 268 41.79% 30.83 48.13% 0.206 1.161 -0.734

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 40 0.0% 15.95 52.5% -0.397 0.3108 0.0
Not Using Events or Tokens 5 60.0% 27.2 100.0% 0.38 0.7482 0.0
Skip Initial Invader Actions 104 7.07% 44.54 70.19% 0.226 -0.3583 1.195
Start of Game Growth 169 13.41% 39.21 66.86% 0.771 0.2569 0.136
Unlimited Undo 543 25.65% 31.33 59.48% -0.172 -0.2814 0.559
Using Tokens but Not Events 481 15.87% 18.65 57.59% -0.444 -0.4701 -0.178

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 96.75%
Elemental Aegis 0.0%
Gift of Flowing Power 80.86%
Gift of the Primordial Deeps 84.64%

Terror Level

Terror Level Completed Average Score Win Rate
I 1675 13.33 1.79%
II 1416 30.1 63.7%
III 2120 34.83 95.38%
IV 813 38.67 99.63%

Results

Result Completed
Win: Invaders destroyed (Terror I) 30
Win: Invaders destroyed (Terror III) 2007
Win: Invaders destroyed (Terror II) 898
Win: Terror victory (Terror IV) 808
Game abandoned (v.3.0+) 1602
Lose: Invader deck ran out 4
Lose: Adversary condition 301
Win: Sacrifice victory 10
Lose: Scenario condition 40
Win: Scenario condition 11
Lose: Blight pool ran out 298
Lose: Spirit destroyed 15

Number of Players

Score Model: -0.081 Win Model: 0.033
Num. Completed Blight Flip Rate Average Score Win Rate
1 1832 30.29% 29.05 64.74%
2 2333 36.35% 30.54 61.47%
3 1157 39.01% 33.15 65.25%
4 382 36.91% 31.07 59.95%
5 60 43.33% 30.18 55.0%
6 260 32.31% 27.65 48.85%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)