Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 2 50.0% 20.5 100.0% 0.096 -0.4619 0.0
Blitz 0 4 50.0% 28.0 50.0% -0.837 -0.414 0.0
Dahan Insurrection 4 17 52.94% 27.71 23.53% -1.299 -1.7808 -0.794
Despicable Theft 2 3 33.33% 20.33 33.33% -0.641 -0.0987 0.0
Elemental Invocation 1 5 40.0% 20.0 40.0% -0.593 0.1452 0.0
Guard the Isle's Heart 0 83 14.46% 42.41 69.88% 0.19 -0.4664 0.798
Rituals of Terror 3 2 100.0% 26.5 100.0% 0.296 0.1541 0.0
Second Wave 0 38 34.21% 24.79 55.26% -0.652 -0.5579 -0.133
Varied Terrains 2 3 66.67% 7.0 0.0% -1.361 -0.4929 0.0
Ward the Shores 2 2 50.0% 35.0 50.0% -0.453 0.4012 0.534

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 22 33.18 63.64% -0.091 -0.0204 0.972
Aid From Lesser Spirits 30 45.97 83.33% 1.1 0.9901 1.026
All Things Weaken 41 37.49 65.85% 0.356 0.5328 -0.373
Attenuated Essence 42 32.07 73.81% 0.283 0.3344 0.037
Back Against the Wall 21 41.38 71.43% 0.074 0.0581 0.009
Blight Corrodes the Spirit 41 35.15 68.29% 0.381 0.5645 -0.284
Burn Brightest Before the End 39 34.54 64.1% -0.014 0.0731 0.248
Disintegrating Ecosystem 36 38.06 63.89% 0.148 0.4395 0.468
Downward Spiral 34 32.74 67.65% 0.276 0.3822 0.332
Erosion of Will 34 42.71 79.41% 1.003 1.1687 0.919
Intensifying Exploitation 34 31.38 61.76% -0.025 0.1631 0.098
Invaders Find the Land to Their Liking 13 34.15 69.23% 0.235 -0.1928 -0.284
Memory Fades to Dust 38 38.24 73.68% 0.678 0.9133 0.152
Power Corrodes the Spirit 30 29.43 66.67% 0.17 0.2663 0.163
Promising Farmlands 31 28.03 70.97% 0.229 0.5935 -0.031
Shattered Fragments of Power 40 32.7 67.5% 0.131 0.1968 -0.332
Slow Dissolution of Will 24 25.5 66.67% 0.019 0.4818 -1.192
Strong Earth Shatters Slowly 17 42.94 88.24% 0.974 0.3724 0.37
The Border of Life and Death 15 42.0 86.67% 0.805 0.3296 0.932
Thriving Communities 36 33.08 66.67% 0.348 0.5738 0.719
Thriving Crops 17 36.82 76.47% 0.241 0.0167 0.714
Unnatural Proliferation 34 34.29 50.0% -0.498 -0.3761 -0.636
Untended Land Crumbles 30 30.73 63.33% -0.013 0.2191 -0.127

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 621 35.32% 27.05 63.77% -0.147 0.7717 -0.801
B 646 32.66% 28.13 64.09% -0.083 0.758 0.101
C 641 30.94% 30.92 70.05% 0.146 0.8293 0.014
D 557 37.7% 29.14 66.79% -0.127 0.7154 -0.289
E 527 34.54% 33.07 73.43% 0.707 1.3584 0.671
F 411 31.14% 33.62 72.26% 0.168 0.9281 -0.111
G 407 34.64% 32.15 71.74% 0.412 1.1697 0.589
H 430 35.9% 32.45 70.7% 0.206 0.9241 0.188
East 85 36.47% 30.87 55.29% 0.07 0.8831 0.233
Northeast 70 38.57% 29.44 50.0% -0.716 -0.0481 -0.659
Northwest 63 42.86% 30.94 52.38% -0.271 0.5338 -0.316
Southeast 46 47.83% 33.0 58.7% -0.083 0.6226 0.0
Southwest 49 48.98% 35.14 63.27% 0.433 1.8231 0.716
West 78 42.31% 32.65 57.69% -0.682 0.1118 -0.345

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 2 0.0% 29.5 100.0% 0.223 0.9416 0.0
Skip Initial Invader Actions 32 3.33% 51.97 90.63% 1.681 0.9503 0.776
Start of Game Growth 64 11.29% 38.05 68.75% -0.006 -0.4519 -0.446
Unlimited Undo 199 17.26% 29.07 64.82% -0.443 -0.4762 1.03
Using Tokens but Not Events 164 18.52% 19.48 64.02% -0.485 -0.6472 0.527

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 96.92%
Elemental Aegis 0.0%
Gift of Flowing Power 78.28%
Gift of the Primordial Deeps 81.54%

Terror Level

Terror Level Completed Average Score Win Rate
I 483 14.25 1.66%
II 472 30.3 71.19%
III 844 34.84 96.09%
IV 304 38.61 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 8
Win: Invaders destroyed (Terror III) 805
Win: Invaders destroyed (Terror II) 334
Win: Terror victory (Terror IV) 301
Game abandoned (v.3.0+) 449
Lose: Invader deck ran out 2
Lose: Adversary condition 85
Win: Sacrifice victory 5
Lose: Scenario condition 14
Win: Scenario condition 5
Lose: Blight pool ran out 91
Lose: Spirit destroyed 4

Number of Players

Score Model: 0.02 Win Model: -0.014
Num. Completed Blight Flip Rate Average Score Win Rate
1 665 30.42% 29.39 73.38%
2 849 31.49% 30.24 67.73%
3 363 39.94% 31.18 68.32%
4 118 38.98% 33.38 70.34%
5 25 44.0% 27.56 68.0%
6 83 33.73% 30.96 56.63%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)