Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 28 32.14% 22.21 75.0% 0.112 0.4815 0.0
Blitz 0 36 27.78% 20.81 41.67% -0.264 0.1673 -0.545
Dahan Insurrection 4 64 37.5% 32.34 31.25% 0.141 0.1151 -0.117
Despicable Theft 2 22 36.36% 22.45 45.45% -0.183 0.4764 -0.255
Elemental Invocation 1 54 28.3% 20.43 48.15% 0.21 0.6582 -0.539
Guard the Isle's Heart 0 606 14.03% 44.74 69.64% 1.246 0.6465 0.877
Powers Long Forgotten 1 13 38.46% 7.92 15.38% 0.0 0.6082 -0.415
Rituals of Terror 3 21 52.38% 28.43 52.38% -0.643 -0.5185 -0.399
Rituals of the Destroying Flame 3 13 38.46% 26.15 46.15% 0.509 1.2473 0.372
Second Wave 0 165 32.73% 23.0 55.76% 0.592 0.6987 -0.462
The Great River 3 19 36.84% 19.37 36.84% -0.652 0.5222 -0.304
Varied Terrains 2 30 46.67% 21.73 36.67% -0.702 0.0351 -0.828
Ward the Shores 2 53 30.61% 17.68 24.53% -0.045 0.6376 0.295

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 164 33.2 54.27% 0.052 0.3625 0.253
Aid From Lesser Spirits 153 42.28 68.63% -0.169 -0.1562 0.229
All Things Weaken 202 33.43 58.91% -0.206 0.2677 0.641
Attenuated Essence 199 35.46 65.83% 0.593 0.7395 0.642
Back Against the Wall 132 37.67 65.15% 0.149 0.2785 0.772
Blight Corrodes the Spirit 186 32.44 54.84% 0.064 0.3842 -0.025
Burn Brightest Before the End 168 35.46 56.55% 0.636 0.8125 0.5
Disintegrating Ecosystem 167 31.44 51.5% 0.92 1.2999 0.43
Downward Spiral 200 31.72 58.5% 0.456 0.6498 0.279
Erosion of Will 160 33.17 53.13% -0.074 0.264 -0.226
Intensifying Exploitation 183 33.17 57.38% 0.004 0.3562 -0.252
Invaders Find the Land to Their Liking 89 40.27 74.16% 0.663 0.2996 0.795
Memory Fades to Dust 181 32.83 54.14% 0.164 0.4936 0.382
Power Corrodes the Spirit 171 32.6 57.31% -0.105 0.1613 1.093
Promising Farmlands 162 33.14 58.02% 0.516 0.9633 0.276
Shattered Fragments of Power 171 37.15 56.73% 0.101 0.101 0.256
Slow Dissolution of Will 161 34.0 61.49% -0.434 -0.0224 0.132
Strong Earth Shatters Slowly 80 40.21 71.25% 0.265 -0.2937 1.28
The Border of Life and Death 64 32.59 60.94% -0.11 -0.3548 0.128
Thriving Communities 191 32.51 56.54% -0.131 0.1461 -0.079
Thriving Crops 86 35.19 58.14% -0.499 -0.5945 0.505
Unnatural Proliferation 181 36.14 59.12% 0.881 1.0861 0.317
Untended Land Crumbles 141 31.29 53.9% 0.483 0.7825 0.578

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3026 36.13% 28.43 57.44% 0.139 1.1307 0.343
B 3146 34.87% 29.02 58.33% 0.453 1.318 0.079
C 3266 33.43% 29.84 58.42% 0.205 0.9565 0.222
D 2805 35.86% 28.98 58.22% 0.054 0.9989 0.547
E 2569 35.45% 29.84 58.93% 0.661 1.4159 0.358
F 2342 34.7% 30.12 60.2% -0.098 0.7764 0.031
G 2137 34.83% 30.16 60.97% 0.315 1.177 0.388
H 2252 35.18% 31.2 62.26% -0.083 0.7243 0.501
East 641 36.97% 24.71 38.22% -0.564 0.1811 -0.335
Northeast 443 37.02% 24.12 41.08% 0.246 1.1391 -0.488
Northwest 357 37.82% 28.76 47.62% -0.63 0.1133 -0.203
Southeast 257 41.63% 30.56 48.64% 0.492 1.5004 -0.975
Southwest 259 40.93% 31.35 50.97% -0.862 0.2949 -0.104
West 560 38.04% 27.79 41.79% -0.32 0.6627 -0.392

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 101 0.0% 17.19 53.47% 0.367 1.0864 0.0
Not Using Events or Tokens 8 37.5% 25.25 100.0% 0.0 0.4745 0.0
Skip Initial Invader Actions 255 9.96% 38.46 61.96% -0.196 -1.0013 0.273
Start of Game Growth 351 14.84% 36.95 60.97% 0.1 -0.4669 0.273
Unlimited Undo 976 26.21% 29.78 56.97% 0.512 0.5389 0.527
Using Tokens but Not Events 866 17.91% 19.73 59.47% 0.302 0.2743 -0.36

Results With Allies

Unique Power Cards

Power Card Kept
Absorb Essence 96.77%
Elemental Aegis 0.0%
Gift of Flowing Power 82.05%
Gift of the Primordial Deeps 85.62%

Terror Level

Terror Level Completed Average Score Win Rate
I 3164 12.25 1.61%
II 2387 29.91 60.12%
III 3535 34.94 94.0%
IV 1412 38.9 99.5%

Results

Result Completed
Win: Invaders destroyed (Terror I) 51
Win: Invaders destroyed (Terror III) 3290
Win: Invaders destroyed (Terror II) 1421
Win: Terror victory (Terror IV) 1396
Game abandoned (v.3.0+) 3043
Lose: Invader deck ran out 16
Lose: Adversary condition 570
Win: Sacrifice victory 23
Lose: Scenario condition 65
Win: Scenario condition 33
Lose: Unique spirit condition 1
Lose: Blight pool ran out 555
Lose: Spirit destroyed 34

Number of Players

Score Model: 0.358 Win Model: 0.045
Num. Completed Blight Flip Rate Average Score Win Rate
1 3085 30.39% 28.54 61.88%
2 4096 35.96% 28.92 57.76%
3 2005 37.53% 31.55 60.4%
4 759 35.62% 32.02 60.74%
5 95 48.42% 26.28 53.68%
6 458 31.5% 26.49 47.16%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)