Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 96 20.0% 24.83 79.17% 0.515 0.5595 -0.665
Blitz 0 3637 51.56% 22.13 55.21% -0.718 -0.5037 -0.652
Dahan Insurrection 4 3097 30.26% 50.33 68.87% 0.41 0.1222 0.797
Despicable Theft 2 167 40.96% 27.43 61.08% -1.976 -1.2655 -1.968
Elemental Invocation 1 330 57.58% 24.4 52.42% -0.498 0.2034 -1.263
Guard the Isle's Heart 0 8638 18.03% 41.01 66.86% 0.482 -0.1176 0.243
Powers Long Forgotten 1 980 48.82% 32.55 61.84% -1.1 -0.2623 -0.459
Rituals of Terror 3 997 51.79% 29.77 51.25% -0.798 -0.7375 -0.615
Rituals of the Destroying Flame 3 396 75.57% 30.5 46.97% -1.009 -0.0223 -0.253
Second Wave 0 6823 49.49% 26.19 69.66% -0.086 0.1637 -0.427
The Great River 3 1070 51.03% 27.13 58.6% -0.188 0.8783 -1.284
Varied Terrains 2 142 43.66% 23.58 56.34% 0.595 1.4246 -1.074
Ward the Shores 2 965 42.66% 34.57 62.8% -1.285 -0.1016 -0.472

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7539 27.53 48.43% -0.213 -0.1415 -0.472
Aid From Lesser Spirits 6568 30.43 53.81% -0.134 -0.2053 -0.101
All Things Weaken 2673 24.01 42.2% -0.444 -0.1851 -0.859
Attenuated Essence 365 21.24 43.01% -0.199 -0.2354 -1.083
Back Against the Wall 6649 29.1 51.36% -0.257 -0.2031 -0.356
Blight Corrodes the Spirit 342 22.21 42.69% -0.105 0.0409 -0.932
Burn Brightest Before the End 295 23.51 47.12% -0.726 -0.7095 -0.965
Disintegrating Ecosystem 7191 24.62 45.49% -0.476 -0.2876 -0.548
Downward Spiral 37098 19.34 50.68% -0.262 -0.188 -0.457
Erosion of Will 7290 26.33 45.95% -0.118 0.0367 -0.592
Intensifying Exploitation 401 17.35 35.91% -0.48 -0.3442 -1.415
Invaders Find the Land to Their Liking 938 31.17 77.29% 0.707 0.093 -0.046
Memory Fades to Dust 37525 19.06 46.96% -0.453 -0.2497 -0.529
Power Corrodes the Spirit 2630 24.26 44.6% -0.633 -0.4587 -0.796
Promising Farmlands 7397 24.52 43.61% -0.365 -0.1669 -0.722
Shattered Fragments of Power 329 24.14 44.98% -0.122 -0.1195 -0.563
Slow Dissolution of Will 384 20.01 39.84% -0.385 -0.0866 -1.711
Strong Earth Shatters Slowly 607 32.74 83.36% 0.936 0.2395 -0.028
The Border of Life and Death 89 24.0 78.65% 0.645 0.1475 -0.635
Thriving Communities 2594 22.83 42.21% -0.656 -0.4997 -0.85
Thriving Crops 125 19.01 46.4% 0.651 0.339 -0.645
Tipping Point 3211 27.35 46.65% 0.0 0.5194 -0.435
Unnatural Proliferation 2749 25.98 42.85% -0.816 -0.7074 -0.601
Untended Land Crumbles 2627 24.13 44.65% -1.082 -0.8997 -0.93

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 122348 41.74% 23.73 64.81% -0.186 0.789 0.013
B 123569 40.2% 24.57 66.13% -0.042 0.8476 0.271
C 126537 41.38% 25.52 66.74% 0.11 0.8028 0.758
D 112785 39.87% 24.4 66.52% -0.026 0.8697 0.059
E 19083 42.72% 26.98 68.9% 0.282 1.011 -0.011
F 30579 40.92% 28.0 70.06% 0.11 0.9418 0.072
G 31111 40.87% 28.64 69.55% 0.179 0.9589 0.318
H 29372 40.39% 28.52 70.35% 0.07 0.8528 0.036
East 12137 43.13% 38.25 60.87% 0.052 0.8609 0.091
Northeast 8585 40.03% 39.49 62.12% -0.137 0.661 0.333
Northwest 7477 37.58% 38.78 62.27% -0.132 0.6017 0.127
Southeast 1406 33.79% 34.38 62.66% 0.098 0.9913 0.29
Southwest 1335 33.86% 32.62 60.22% -0.751 0.5073 -0.506
West 11114 41.8% 37.01 59.95% -0.288 0.7098 0.01

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 63086 0.0% 13.12 47.47% -1.153 -0.4848 -0.537
Not Using Events or Tokens 179883 44.19% 18.29 59.55% -0.401 0.0198 -1.001
Skip Initial Invader Actions 15667 10.22% 34.75 88.82% 1.06 0.2911 0.052
Start of Game Growth 20324 14.34% 33.75 85.25% 0.597 0.1591 0.884
Unlimited Undo 44219 30.98% 27.62 75.89% 0.213 0.147 0.292
Using Tokens but Not Events 32037 33.14% 28.48 76.46% 0.375 0.3318 -0.346

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 95.04%
Lightning's Boon 86.85%
Raging Storm 89.61%
Shatter Homesteads 98.75%

Terror Level

Terror Level Completed Average Score Win Rate
I 81856 13.76 19.81%
II 185492 30.19 70.49%
III 84474 34.82 85.79%
IV 17418 38.63 99.3%

Results

Result Completed
Win: Invaders destroyed (Terror I) 16214
Win: Invaders destroyed (Terror III) 70938
Win: Invaders destroyed (Terror II) 127598
Win: Terror victory (Terror IV) 17097
Game abandoned (v.3.0+) 37035
Lose: Invader deck ran out 1261
Lose: Adversary condition 13416
Win: Sacrifice victory 1023
Lose: Scenario condition 2630
Win: Scenario condition 3873
Lose: Blight pool ran out 75911
Lose: Spirit destroyed 2244

Number of Players

Score Model: 0.022 Win Model: 0.125
Num. Completed Blight Flip Rate Average Score Win Rate
1 209166 50.42% 21.59 60.72%
2 95878 42.99% 25.95 66.11%
3 31013 36.81% 29.3 73.17%
4 30938 28.36% 30.99 71.48%
5 621 31.41% 25.07 68.76%
6 1624 16.94% 27.17 69.46%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)