Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 77 19.74% 24.82 79.22% -0.139 -0.1242 -0.618
Blitz 0 3237 52.95% 23.56 58.2% -0.438 -0.1499 -0.607
Dahan Insurrection 4 2787 31.46% 52.44 70.29% 1.048 0.8709 0.787
Despicable Theft 2 152 40.4% 28.22 63.82% 0.321 1.1819 -2.02
Elemental Invocation 1 295 61.36% 24.52 52.54% 0.162 1.0946 -1.358
Guard the Isle's Heart 0 8034 18.25% 41.86 68.09% 0.145 -0.5011 0.129
Powers Long Forgotten 1 923 49.78% 33.83 63.92% -0.531 0.4146 -0.506
Rituals of Terror 3 820 52.61% 32.99 58.05% -0.43 -0.3537 -0.362
Rituals of the Destroying Flame 3 364 77.56% 31.89 48.63% -0.291 0.8242 -0.192
Second Wave 0 6435 49.7% 26.57 70.69% -0.004 0.0261 -0.483
The Great River 3 935 51.78% 27.48 59.57% -1.281 0.1441 -1.762
Varied Terrains 2 99 41.41% 23.77 58.59% -0.274 0.5008 -1.316
Ward the Shores 2 893 44.07% 35.83 64.17% -0.917 0.1274 -0.446

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7201 27.74 48.59% 0.316 0.4916 -0.608
Aid From Lesser Spirits 6273 30.66 53.88% 0.102 0.0484 -0.242
All Things Weaken 2416 24.34 42.18% -0.599 -0.3051 -1.014
Attenuated Essence 234 20.6 42.74% 0.118 0.2013 -1.187
Back Against the Wall 6357 29.32 51.63% -0.236 -0.1882 -0.517
Blight Corrodes the Spirit 205 22.24 41.46% -0.331 -0.1271 -1.221
Burn Brightest Before the End 183 22.6 46.45% 0.39 0.5777 -0.972
Disintegrating Ecosystem 6824 24.93 45.84% 0.317 0.7264 -0.692
Downward Spiral 33636 19.78 51.75% -0.27 -0.1419 -0.616
Erosion of Will 6967 26.57 46.23% -0.196 0.087 -0.701
Intensifying Exploitation 221 18.11 35.75% -0.474 -0.2264 -1.515
Invaders Find the Land to Their Liking 858 32.02 78.67% 1.062 0.5464 -0.156
Memory Fades to Dust 34075 19.48 48.0% -0.437 -0.2002 -0.698
Power Corrodes the Spirit 2398 24.87 45.25% -0.096 0.122 -0.908
Promising Farmlands 7034 24.9 44.09% -0.391 -0.0966 -0.825
Shattered Fragments of Power 204 23.89 44.61% -0.952 -0.751 -0.919
Slow Dissolution of Will 227 20.17 38.77% -0.207 0.1772 -2.038
Strong Earth Shatters Slowly 553 33.32 85.17% 1.023 0.4417 0.013
The Border of Life and Death 59 22.86 79.66% 1.034 0.5166 -0.628
Thriving Communities 2344 23.3 42.28% -0.839 -0.4997 -0.949
Thriving Crops 71 11.2 35.21% -0.74 -0.7821 -1.479
Tipping Point 3211 27.35 46.65% 0.0 0.0 -0.575
Unnatural Proliferation 2482 26.63 43.07% -0.291 -0.1503 -0.742
Untended Land Crumbles 2383 24.71 45.32% -0.771 -0.3223 -1.03

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 109856 42.35% 24.78 67.4% -0.305 0.5563 0.136
B 111635 40.68% 25.6 68.63% -0.139 0.6783 0.374
C 114376 41.95% 26.54 69.14% -0.203 0.4763 0.864
D 101676 40.42% 25.41 68.99% -0.208 0.597 0.125
E 16500 43.42% 28.12 71.01% -0.203 0.4655 0.06
F 27532 41.14% 28.94 71.92% -0.18 0.6183 0.15
G 28249 41.08% 29.57 71.09% 0.059 0.8847 0.389
H 26635 40.68% 29.37 71.85% -0.026 0.7467 0.043
East 11286 43.79% 39.58 62.89% -0.55 0.296 0.108
Northeast 7968 40.63% 41.02 64.47% -0.344 0.427 0.289
Northwest 6744 38.89% 40.97 65.57% -0.408 0.3994 0.057
Southeast 1243 34.82% 35.31 64.84% 0.059 0.9281 0.182
Southwest 1176 34.47% 33.82 62.93% 0.513 1.7944 -0.478
West 10119 42.9% 38.78 62.66% -1.005 -0.0091 0.132

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 55183 0.0% 13.91 50.24% -1.288 -0.4922 -0.488
Not Using Events or Tokens 157861 44.75% 19.17 62.63% -0.384 0.0037 -0.916
Skip Initial Invader Actions 14555 10.43% 35.34 90.28% 1.323 0.708 -0.021
Start of Game Growth 18896 14.44% 34.42 87.01% 0.555 -0.0267 1.032
Unlimited Undo 40399 30.96% 28.45 78.22% -0.16 -0.1158 0.397
Using Tokens but Not Events 29233 33.46% 29.13 77.84% 0.351 0.2924 -0.331

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 94.93%
Lightning's Boon 86.64%
Raging Storm 89.33%
Shatter Homesteads 98.73%

Terror Level

Terror Level Completed Average Score Win Rate
I 66874 15.74 22.79%
II 171399 30.48 71.18%
III 78464 34.79 85.88%
IV 16298 38.41 99.33%

Results

Result Completed
Win: Invaders destroyed (Terror I) 15239
Win: Invaders destroyed (Terror III) 65982
Win: Invaders destroyed (Terror II) 118980
Win: Terror victory (Terror IV) 16000
Game abandoned (v.3.0+) 23282
Lose: Invader deck ran out 1188
Lose: Adversary condition 12690
Win: Sacrifice victory 954
Lose: Scenario condition 2501
Win: Scenario condition 3666
Lose: Blight pool ran out 70447
Lose: Spirit destroyed 2106

Number of Players

Score Model: -0.139 Win Model: 0.533
Num. Completed Blight Flip Rate Average Score Win Rate
1 188394 51.03% 22.36 62.69%
2 86598 43.61% 27.05 68.5%
3 28201 36.96% 30.35 75.45%
4 27999 28.73% 32.34 74.03%
5 502 33.41% 25.35 72.91%
6 1341 17.33% 30.19 76.81%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)