Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 100 20.2% 24.78 80.0% 0.869 1.0562 -0.687
Blitz 0 3665 51.46% 22.05 55.09% -0.598 -0.3473 -0.648
Dahan Insurrection 4 3122 30.21% 50.24 68.87% 0.942 0.6766 0.797
Despicable Theft 2 171 40.59% 26.94 60.23% -1.667 -0.8992 -1.962
Elemental Invocation 1 335 57.61% 24.32 52.54% -0.293 0.3815 -1.255
Guard the Isle's Heart 0 8684 18.09% 40.97 66.81% 0.539 -0.0891 0.257
Powers Long Forgotten 1 990 48.52% 32.41 61.62% -0.655 0.2988 -0.45
Rituals of Terror 3 1009 51.66% 29.55 50.94% -0.695 -0.5747 -0.623
Rituals of the Destroying Flame 3 396 75.57% 30.5 46.97% -0.439 0.4394 -0.248
Second Wave 0 6859 49.52% 26.16 69.54% -0.333 -0.1496 -0.428
The Great River 3 1097 50.96% 27.06 58.25% -0.535 0.5739 -1.335
Varied Terrains 2 145 44.14% 23.57 56.55% 0.807 1.5153 -1.081
Ward the Shores 2 973 42.72% 34.44 62.59% -1.182 0.0313 -0.49

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7574 27.49 48.35% -0.37 -0.208 -0.465
Aid From Lesser Spirits 6601 30.43 53.84% 0.053 -0.0371 -0.088
All Things Weaken 2720 23.94 42.17% -0.528 -0.2371 -0.858
Attenuated Essence 374 21.31 43.32% -0.033 -0.0489 -1.076
Back Against the Wall 6682 29.05 51.27% -0.276 -0.2177 -0.346
Blight Corrodes the Spirit 352 22.2 43.18% -0.009 0.1667 -0.885
Burn Brightest Before the End 302 23.32 46.36% -0.905 -0.9074 -0.97
Disintegrating Ecosystem 7218 24.6 45.47% -0.527 -0.2695 -0.541
Downward Spiral 37521 19.29 50.63% -0.261 -0.1685 -0.444
Erosion of Will 7341 26.28 45.91% -0.397 -0.1547 -0.58
Intensifying Exploitation 416 17.65 35.58% -0.635 -0.4078 -1.431
Invaders Find the Land to Their Liking 947 31.02 77.09% 0.478 -0.118 -0.047
Memory Fades to Dust 37857 19.03 46.89% -0.454 -0.2347 -0.519
Power Corrodes the Spirit 2658 24.2 44.7% -0.529 -0.2971 -0.79
Promising Farmlands 7437 24.49 43.62% -0.251 -0.0191 -0.715
Shattered Fragments of Power 343 23.76 44.31% -0.674 -0.5874 -0.577
Slow Dissolution of Will 407 20.07 39.56% -0.312 0.0128 -1.585
Strong Earth Shatters Slowly 614 32.61 83.22% 1.216 0.5652 0.022
The Border of Life and Death 92 23.52 77.17% 0.188 -0.3507 -0.629
Thriving Communities 2623 22.75 42.17% -0.873 -0.6458 -0.843
Thriving Crops 135 19.15 48.15% 0.344 0.0777 -0.631
Tipping Point 3211 27.35 46.65% 0.0 0.6412 -0.421
Unnatural Proliferation 2779 25.91 42.82% -0.662 -0.4831 -0.598
Untended Land Crumbles 2657 24.04 44.49% -1.146 -0.9204 -0.929

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 123569 41.72% 23.64 64.61% -0.641 0.3362 0.01
B 124758 40.16% 24.48 65.97% -0.411 0.4763 0.267
C 127759 41.37% 25.43 66.54% -0.275 0.4265 0.751
D 113831 39.83% 24.32 66.36% -0.41 0.5057 0.049
E 19395 42.68% 26.88 68.77% -0.246 0.5243 -0.011
F 30897 40.87% 27.91 69.94% -0.35 0.5007 0.069
G 31396 40.84% 28.56 69.42% -0.168 0.6379 0.317
H 29675 40.38% 28.44 70.22% -0.201 0.6202 0.033
East 12205 43.15% 38.16 60.77% 0.126 0.9619 0.086
Northeast 8631 40.05% 39.39 62.0% -0.304 0.477 0.331
Northwest 7549 37.44% 38.63 62.11% -0.118 0.7484 0.128
Southeast 1419 33.97% 34.33 62.65% 0.048 0.896 0.265
Southwest 1346 34.03% 32.58 60.25% -0.727 0.5577 -0.503
West 11210 41.7% 36.89 59.83% -0.288 0.6858 -0.007

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 63745 0.0% 13.07 47.32% -1.151 -0.4577 -0.536
Not Using Events or Tokens 182052 44.17% 18.23 59.37% -0.382 0.0024 -1.005
Skip Initial Invader Actions 15760 10.23% 34.71 88.74% 0.925 0.2469 0.033
Start of Game Growth 20462 14.34% 33.69 85.13% 0.531 0.0197 0.894
Unlimited Undo 44510 30.97% 27.56 75.78% 0.23 0.1457 0.297
Using Tokens but Not Events 32309 33.1% 28.41 76.38% 0.323 0.3167 -0.342

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 95.04%
Lightning's Boon 86.84%
Raging Storm 89.62%
Shatter Homesteads 98.75%

Terror Level

Terror Level Completed Average Score Win Rate
I 83163 13.6 19.59%
II 187040 30.16 70.44%
III 85153 34.82 85.8%
IV 17529 38.65 99.3%

Results

Result Completed
Win: Invaders destroyed (Terror I) 16285
Win: Invaders destroyed (Terror III) 71515
Win: Invaders destroyed (Terror II) 128574
Win: Terror victory (Terror IV) 17205
Game abandoned (v.3.0+) 38268
Lose: Invader deck ran out 1267
Lose: Adversary condition 13481
Win: Sacrifice victory 1030
Lose: Scenario condition 2645
Win: Scenario condition 3893
Lose: Blight pool ran out 76458
Lose: Spirit destroyed 2264

Number of Players

Score Model: -0.016 Win Model: 0.255
Num. Completed Blight Flip Rate Average Score Win Rate
1 211303 50.39% 21.52 60.57%
2 96758 42.95% 25.86 65.96%
3 31346 36.81% 29.18 72.98%
4 31192 28.32% 30.89 71.32%
5 633 30.94% 25.0 69.04%
6 1653 17.4% 26.97 68.66%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-22 02:53:19 (Pacific Time)