Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 33 15.63% 27.7 87.88% 0.477 0.4158 -0.519
Blitz 0 2609 55.64% 25.76 62.71% -0.586 -0.4469 -0.897
Dahan Insurrection 4 2329 33.38% 55.27 72.78% 0.489 0.3153 0.422
Despicable Theft 2 115 47.37% 29.7 66.09% -0.274 0.3924 -2.005
Elemental Invocation 1 213 61.5% 27.27 64.79% -0.043 0.6872 -0.828
Guard the Isle's Heart 0 7179 18.33% 43.46 69.75% 0.47 -0.1626 -0.184
Powers Long Forgotten 1 820 50.61% 36.31 67.8% -0.312 0.1583 -0.567
Rituals of Terror 3 667 56.1% 36.45 63.42% -0.359 -0.3474 -0.519
Rituals of the Destroying Flame 3 316 81.15% 34.05 51.27% -0.437 0.5115 -0.243
Second Wave 0 5700 50.07% 27.23 72.3% 0.179 0.2558 -0.586
The Great River 3 717 53.31% 30.0 65.27% -0.816 0.551 -1.307
Varied Terrains 2 36 44.44% 25.36 63.89% -0.531 0.0384 -1.001
Ward the Shores 2 810 44.42% 37.11 65.31% -0.525 0.7102 -0.554

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6600 28.27 49.33% -0.811 -0.5382 -0.984
Aid From Lesser Spirits 5781 30.98 53.9% -0.26 -0.1962 -0.683
All Things Weaken 2019 25.23 42.6% -0.795 -0.3255 -1.33
Attenuated Essence 36 18.36 27.78% -1.145 -0.8859 -0.872
Back Against the Wall 5872 29.72 51.57% -0.891 -0.7086 -0.909
Blight Corrodes the Spirit 31 24.65 51.61% -0.105 0.3592 -1.402
Burn Brightest Before the End 42 21.81 47.62% -0.451 -0.1275 -1.672
Disintegrating Ecosystem 6209 25.54 46.42% -0.615 -0.0706 -1.074
Downward Spiral 28605 20.77 53.94% -0.57 -0.2132 -1.017
Erosion of Will 6391 26.97 46.57% -0.766 -0.3119 -1.086
Intensifying Exploitation 35 20.23 42.86% -0.638 -0.2293 -0.896
Invaders Find the Land to Their Liking 694 34.28 81.84% 0.999 0.487 -0.421
Memory Fades to Dust 28927 20.5 50.3% -0.536 -0.0362 -1.091
Power Corrodes the Spirit 1981 25.8 45.53% -0.486 -0.1765 -1.288
Promising Farmlands 6428 25.37 44.7% -0.29 0.2962 -1.251
Shattered Fragments of Power 43 23.63 41.86% -0.932 -0.7289 -0.39
Slow Dissolution of Will 40 19.85 42.5% -0.733 -0.1714 -1.87
Strong Earth Shatters Slowly 468 34.86 87.18% 0.565 -0.1566 -0.304
The Border of Life and Death 5 30.0 60.0% 0.229 0.1209 -0.472
Thriving Communities 1948 24.44 43.74% -1.556 -1.049 -1.317
Thriving Crops 15 8.27 20.0% -1.214 -1.0966 -1.212
Tipping Point 3211 27.35 46.65% 0.0 -0.1361 -0.973
Unnatural Proliferation 2091 27.33 42.71% -0.812 -0.4939 -1.126
Untended Land Crumbles 1990 25.58 45.93% -0.502 -0.1225 -1.33

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 91399 43.4% 26.91 72.56% -0.98 -0.1095 0.116
B 93326 41.87% 27.75 73.79% -0.875 -0.0716 0.261
C 96388 42.82% 28.61 73.97% -0.884 -0.204 0.868
D 85143 41.31% 27.47 74.1% -0.873 -0.0437 0.148
E 12828 44.78% 30.23 74.38% -0.608 0.0473 -0.0
F 22577 42.09% 31.27 76.07% -0.794 -0.0499 0.149
G 23403 42.29% 31.85 75.04% -0.894 -0.1135 0.316
H 21939 41.9% 31.69 76.2% -0.768 -0.081 -0.003
East 10101 44.88% 41.64 65.74% -0.358 0.2637 0.259
Northeast 7100 41.69% 43.19 67.51% -0.171 0.7387 0.285
Northwest 6033 40.1% 43.01 68.62% -0.125 0.5476 0.262
Southeast 980 38.87% 38.09 70.82% -1.122 -0.4252 0.492
Southwest 928 38.03% 36.2 68.64% -0.557 0.643 -0.41
West 9097 44.1% 40.7 65.49% -0.221 0.7623 0.242

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 43349 0.0% 15.67 56.22% -1.173 -0.2661 -1.001
Not Using Events or Tokens 125930 45.64% 21.03 68.79% -0.389 -0.0725 -0.707
Skip Initial Invader Actions 12697 10.36% 36.85 93.2% 0.993 0.4321 0.431
Start of Game Growth 16418 14.73% 36.07 90.23% 0.3 -0.0115 0.801
Unlimited Undo 34345 32.19% 30.62 84.0% 0.27 0.2437 0.927
Using Tokens but Not Events 25532 33.63% 30.53 80.75% 0.23 0.1647 -0.331

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 94.75%
Lightning's Boon 86.21%
Raging Storm 88.7%
Shatter Homesteads 98.7%

Terror Level

Terror Level Completed Average Score Win Rate
I 44640 21.09 31.17%
II 150323 31.04 72.45%
III 69714 34.73 86.17%
IV 14675 38.01 99.37%

Results

Result Completed
Win: Invaders destroyed (Terror I) 13912
Win: Invaders destroyed (Terror III) 58803
Win: Invaders destroyed (Terror II) 106144
Win: Terror victory (Terror IV) 14424
Game abandoned (v.3.0+) 3035
Lose: Invader deck ran out 1043
Lose: Adversary condition 11642
Win: Sacrifice victory 844
Lose: Scenario condition 2327
Win: Scenario condition 3359
Lose: Blight pool ran out 61973
Lose: Spirit destroyed 1846

Number of Players

Score Model: 0.278 Win Model: 0.259
Num. Completed Blight Flip Rate Average Score Win Rate
1 158175 51.73% 23.92 66.67%
2 72495 44.73% 29.36 73.28%
3 24153 37.53% 32.0 78.67%
4 23470 29.99% 35.61 80.95%
5 183 30.32% 31.83 81.97%
6 876 16.75% 33.19 85.5%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-28 03:51:06 (Pacific Time)