Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 80 18.99% 24.63 78.75% 0.138 -0.0819 -0.626
Blitz 0 3275 52.94% 23.43 57.92% -0.49 -0.2038 -0.614
Dahan Insurrection 4 2834 31.35% 52.18 69.94% 0.938 0.8234 0.773
Despicable Theft 2 152 40.4% 28.22 63.82% 0.347 1.0852 -2.011
Elemental Invocation 1 300 60.33% 24.66 52.67% 0.394 1.1501 -1.157
Guard the Isle's Heart 0 8119 18.22% 41.72 67.96% 0.14 -0.4416 0.129
Powers Long Forgotten 1 932 49.68% 33.62 63.52% -0.423 0.4306 -0.497
Rituals of Terror 3 830 52.21% 32.67 57.59% -0.346 -0.5159 -0.416
Rituals of the Destroying Flame 3 371 77.99% 31.55 48.25% -0.562 0.3492 -0.193
Second Wave 0 6470 49.69% 26.53 70.57% 0.223 0.3019 -0.461
The Great River 3 962 51.57% 27.48 59.36% 0.092 1.4557 -1.35
Varied Terrains 2 111 42.34% 24.08 58.56% -0.268 0.611 -1.324
Ward the Shores 2 899 44.0% 35.92 64.4% -0.037 0.9448 -0.427

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7253 27.74 48.57% 0.1 0.204 -0.578
Aid From Lesser Spirits 6318 30.62 53.88% -0.042 -0.187 -0.227
All Things Weaken 2445 24.26 42.0% -0.919 -0.5534 -1.004
Attenuated Essence 248 20.33 42.34% 0.135 0.1335 -1.27
Back Against the Wall 6399 29.3 51.62% -0.299 -0.2337 -0.489
Blight Corrodes the Spirit 220 22.29 40.91% -0.434 -0.1987 -1.131
Burn Brightest Before the End 203 23.15 48.28% 0.648 0.8081 -0.875
Disintegrating Ecosystem 6868 24.89 45.84% 0.031 0.4065 -0.669
Downward Spiral 34059 19.72 51.55% -0.282 -0.2097 -0.602
Erosion of Will 7011 26.54 46.18% -0.143 0.1138 -0.693
Intensifying Exploitation 247 18.09 35.63% -0.659 -0.3854 -1.579
Invaders Find the Land to Their Liking 872 31.85 78.1% 0.302 -0.1848 -0.158
Memory Fades to Dust 34518 19.45 47.84% -0.349 -0.1665 -0.681
Power Corrodes the Spirit 2425 24.81 45.15% -0.209 0.004 -0.887
Promising Farmlands 7080 24.86 44.1% -0.671 -0.3477 -0.805
Shattered Fragments of Power 216 24.06 43.98% -0.383 -0.2128 -0.959
Slow Dissolution of Will 248 19.87 37.5% -0.967 -0.5833 -2.08
Strong Earth Shatters Slowly 564 33.28 84.04% 0.437 -0.239 -0.09
The Border of Life and Death 64 22.81 79.69% 0.943 0.4265 -0.69
Thriving Communities 2369 23.28 42.3% -0.728 -0.4042 -0.937
Thriving Crops 77 13.09 36.36% -0.317 -0.3157 -0.6
Tipping Point 3211 27.35 46.65% 0.0 0.0 -0.555
Unnatural Proliferation 2532 26.59 43.17% -0.162 0.0251 -0.713
Untended Land Crumbles 2411 24.69 45.38% -0.454 -0.1149 -1.007

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 111447 42.27% 24.65 67.03% -0.416 0.4467 0.104
B 113112 40.66% 25.47 68.28% -0.272 0.5488 0.345
C 115890 41.89% 26.42 68.83% -0.269 0.4294 0.818
D 103096 40.39% 25.29 68.66% -0.293 0.5632 0.105
E 16843 43.3% 27.96 70.61% -0.397 0.2914 0.016
F 27934 41.2% 28.83 71.63% -0.225 0.5928 0.124
G 28623 41.16% 29.44 70.85% -0.213 0.6675 0.36
H 26971 40.71% 29.27 71.67% -0.155 0.6258 0.034
East 11408 43.67% 39.39 62.63% -0.328 0.465 0.092
Northeast 8065 40.55% 40.78 64.1% -0.572 0.3092 0.284
Northwest 6822 38.8% 40.75 65.22% -0.187 0.6838 0.053
Southeast 1281 34.51% 35.25 64.32% 0.596 1.4551 0.154
Southwest 1210 34.5% 33.52 62.23% -0.247 0.9626 -0.488
West 10230 42.8% 38.6 62.39% -0.967 0.0932 0.11

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 56107 0.0% 13.81 49.91% -1.085 -0.3698 -0.594
Not Using Events or Tokens 160505 44.69% 19.06 62.21% -0.549 -0.0751 -0.911
Skip Initial Invader Actions 14747 10.41% 35.19 89.9% 1.361 0.7941 -0.087
Start of Game Growth 19084 14.41% 34.33 86.75% 0.348 -0.3168 1.076
Unlimited Undo 40857 30.97% 28.33 77.84% -0.127 -0.1037 0.37
Using Tokens but Not Events 29575 33.43% 29.03 77.56% 0.187 0.2351 -0.334

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 94.94%
Lightning's Boon 86.7%
Raging Storm 89.37%
Shatter Homesteads 98.73%

Terror Level

Terror Level Completed Average Score Win Rate
I 68697 15.45 22.36%
II 173146 30.45 71.07%
III 79154 34.8 85.88%
IV 16467 38.47 99.31%

Results

Result Completed
Win: Invaders destroyed (Terror I) 15354
Win: Invaders destroyed (Terror III) 66549
Win: Invaders destroyed (Terror II) 120024
Win: Terror victory (Terror IV) 16162
Game abandoned (v.3.0+) 25010
Lose: Invader deck ran out 1198
Lose: Adversary condition 12817
Win: Sacrifice victory 964
Lose: Scenario condition 2524
Win: Scenario condition 3695
Lose: Blight pool ran out 71048
Lose: Spirit destroyed 2119

Number of Players

Score Model: 0.061 Win Model: 0.394
Num. Completed Blight Flip Rate Average Score Win Rate
1 190859 50.96% 22.25 62.41%
2 87695 43.58% 26.93 68.2%
3 28557 36.92% 30.24 75.18%
4 28454 28.77% 32.13 73.59%
5 524 32.91% 25.4 71.56%
6 1375 17.51% 29.9 75.85%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)