Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 38 21.62% 27.92 86.84% 0.905 0.6392 -0.923
Blitz 0 2631 55.47% 25.67 62.6% -0.551 -0.3948 -0.889
Dahan Insurrection 4 2353 33.2% 55.19 72.63% 0.41 0.1426 0.424
Despicable Theft 2 116 47.83% 29.85 66.38% -0.302 0.461 -1.998
Elemental Invocation 1 243 62.14% 26.67 57.61% -0.859 -0.0977 -1.294
Guard the Isle's Heart 0 7239 18.29% 43.31 69.58% 0.535 -0.0978 -0.18
Powers Long Forgotten 1 823 50.55% 36.26 67.68% -0.333 0.2003 -0.563
Rituals of Terror 3 674 55.96% 36.45 63.06% -0.344 -0.241 -0.486
Rituals of the Destroying Flame 3 317 80.89% 33.95 51.1% -0.725 0.2807 -0.239
Second Wave 0 5748 50.08% 27.18 72.09% 0.148 0.2144 -0.611
The Great River 3 730 53.59% 29.8 64.79% -0.706 0.6166 -1.3
Varied Terrains 2 40 45.0% 24.3 57.5% -0.57 0.0086 -1.195
Ward the Shores 2 810 44.42% 37.11 65.31% -0.508 0.6469 -0.551

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6638 28.2 49.22% -0.765 -0.5745 -0.967
Aid From Lesser Spirits 5817 30.94 53.89% -0.088 -0.1525 -0.664
All Things Weaken 2049 25.15 42.51% -0.681 -0.2938 -1.315
Attenuated Essence 41 18.71 31.71% -0.835 -0.7292 -0.874
Back Against the Wall 5893 29.67 51.57% -0.824 -0.7613 -0.892
Blight Corrodes the Spirit 43 23.49 46.51% -0.034 0.2486 -1.16
Burn Brightest Before the End 48 21.98 45.83% -0.395 -0.2044 -1.738
Disintegrating Ecosystem 6239 25.49 46.34% -0.569 -0.137 -1.059
Downward Spiral 28800 20.74 53.85% -0.405 -0.1445 -0.996
Erosion of Will 6428 26.92 46.56% -0.547 -0.2179 -1.076
Intensifying Exploitation 50 20.64 40.0% -0.521 -0.223 -0.911
Invaders Find the Land to Their Liking 699 34.14 81.69% 0.804 0.3059 -0.393
Memory Fades to Dust 29085 20.47 50.22% -0.402 -0.0079 -1.079
Power Corrodes the Spirit 2000 25.76 45.55% -0.497 -0.2521 -1.261
Promising Farmlands 6455 25.33 44.63% -0.425 0.0622 -1.233
Shattered Fragments of Power 58 23.95 48.28% -0.731 -0.6542 -0.487
Slow Dissolution of Will 49 20.29 42.86% -0.488 -0.0541 -1.602
Strong Earth Shatters Slowly 474 34.58 86.71% 0.401 -0.2317 -0.346
The Border of Life and Death 10 26.9 80.0% 0.662 0.3009 -0.467
Thriving Communities 1961 24.36 43.65% -1.326 -0.9488 -1.305
Thriving Crops 18 8.94 22.22% -1.038 -1.0939 -1.162
Tipping Point 3211 27.35 46.65% 0.0 -0.1719 -0.957
Unnatural Proliferation 2106 27.34 42.78% -0.576 -0.3756 -1.111
Untended Land Crumbles 2011 25.61 46.0% -0.338 -0.0688 -1.321

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 92149 43.37% 26.82 72.33% -0.996 -0.1335 0.109
B 94041 41.81% 27.66 73.58% -0.878 -0.0503 0.269
C 97120 42.76% 28.52 73.78% -0.943 -0.2551 0.868
D 85836 41.27% 27.38 73.88% -0.891 -0.0633 0.144
E 13031 44.58% 30.11 74.22% -0.71 -0.0516 0.006
F 22805 42.12% 31.19 75.93% -0.741 0.0111 0.142
G 23629 42.23% 31.76 74.91% -0.795 -0.0252 0.317
H 22187 41.86% 31.59 76.02% -0.787 -0.0981 0.001
East 10154 44.74% 41.57 65.59% -0.262 0.3849 0.249
Northeast 7144 41.56% 43.11 67.32% -0.115 0.7182 0.275
Northwest 6072 39.91% 42.93 68.4% -0.107 0.6854 0.253
Southeast 1014 37.56% 37.67 69.43% -0.863 -0.0991 0.518
Southwest 961 36.82% 35.86 67.33% -0.421 0.6636 -0.428
West 9147 43.95% 40.64 65.34% -0.418 0.5372 0.215

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 43743 0.0% 15.6 55.97% -1.076 -0.2509 -0.985
Not Using Events or Tokens 127013 45.58% 20.95 68.53% -0.493 -0.1566 -0.709
Skip Initial Invader Actions 12785 10.34% 36.77 93.02% 1.124 0.5172 0.468
Start of Game Growth 16553 14.67% 35.97 90.0% 0.094 -0.184 0.787
Unlimited Undo 34573 32.15% 30.56 83.84% 0.199 0.1992 0.936
Using Tokens but Not Events 25773 33.62% 30.47 80.55% 0.243 0.1728 -0.344

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 94.76%
Lightning's Boon 86.25%
Raging Storm 88.73%
Shatter Homesteads 98.71%

Terror Level

Terror Level Completed Average Score Win Rate
I 45534 20.73 30.7%
II 151212 31.02 72.41%
III 70081 34.75 86.17%
IV 14740 38.04 99.37%

Results

Result Completed
Win: Invaders destroyed (Terror I) 13976
Win: Invaders destroyed (Terror III) 59111
Win: Invaders destroyed (Terror II) 106712
Win: Terror victory (Terror IV) 14487
Game abandoned (v.3.0+) 3838
Lose: Invader deck ran out 1049
Lose: Adversary condition 11712
Win: Sacrifice victory 851
Lose: Scenario condition 2338
Win: Scenario condition 3372
Lose: Blight pool ran out 62259
Lose: Spirit destroyed 1862

Number of Players

Score Model: 0.258 Win Model: 0.249
Num. Completed Blight Flip Rate Average Score Win Rate
1 159378 51.67% 23.84 66.49%
2 73073 44.71% 29.26 73.06%
3 24343 37.47% 31.92 78.54%
4 23646 29.92% 35.48 80.75%
5 216 30.65% 30.27 76.39%
6 911 16.89% 33.37 84.85%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-05 04:04:23 (Pacific Time)