Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 80 18.99% 24.63 78.75% 0.167 -0.0455 -0.627
Blitz 0 3269 52.91% 23.42 57.97% -0.521 -0.2458 -0.613
Dahan Insurrection 4 2831 31.38% 52.17 69.9% 0.917 0.7766 0.769
Despicable Theft 2 152 40.4% 28.22 63.82% 0.435 1.1717 -2.018
Elemental Invocation 1 297 60.94% 24.45 52.53% 0.126 0.9161 -1.334
Guard the Isle's Heart 0 8102 18.25% 41.74 67.98% 0.143 -0.4212 0.129
Powers Long Forgotten 1 927 49.62% 33.75 63.75% -0.302 0.5967 -0.497
Rituals of Terror 3 829 52.27% 32.71 57.66% -0.36 -0.5275 -0.411
Rituals of the Destroying Flame 3 371 77.99% 31.55 48.25% -0.554 0.3274 -0.188
Second Wave 0 6464 49.68% 26.54 70.61% 0.134 0.2065 -0.454
The Great River 3 957 51.74% 27.51 59.46% 0.052 1.4795 -1.362
Varied Terrains 2 111 42.34% 24.08 58.56% -0.246 0.5849 -1.292
Ward the Shores 2 899 44.0% 35.92 64.4% -0.279 0.7362 -0.433

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7243 27.74 48.56% 0.073 0.2084 -0.582
Aid From Lesser Spirits 6302 30.64 53.94% 0.101 -0.0138 -0.231
All Things Weaken 2436 24.31 42.12% -0.5 -0.1496 -1.006
Attenuated Essence 244 20.42 42.62% 0.14 0.1445 -1.227
Back Against the Wall 6391 29.29 51.62% -0.33 -0.2974 -0.496
Blight Corrodes the Spirit 217 21.94 40.09% -0.54 -0.2965 -1.201
Burn Brightest Before the End 198 23.1 48.48% 0.628 0.8216 -0.922
Disintegrating Ecosystem 6859 24.89 45.81% 0.023 0.4311 -0.673
Downward Spiral 33985 19.74 51.6% -0.252 -0.1857 -0.6
Erosion of Will 7006 26.54 46.19% -0.17 0.0846 -0.691
Intensifying Exploitation 241 18.16 35.27% -0.779 -0.4637 -1.555
Invaders Find the Land to Their Liking 872 31.85 78.1% 0.296 -0.1812 -0.167
Memory Fades to Dust 34439 19.46 47.87% -0.399 -0.1759 -0.685
Power Corrodes the Spirit 2418 24.81 45.16% -0.107 0.0882 -0.899
Promising Farmlands 7071 24.87 44.11% -0.588 -0.2668 -0.808
Shattered Fragments of Power 214 23.9 43.93% -0.739 -0.5392 -0.948
Slow Dissolution of Will 244 20.04 38.11% -0.762 -0.3903 -2.061
Strong Earth Shatters Slowly 564 33.28 84.04% 0.575 -0.1409 -0.07
The Border of Life and Death 63 22.81 79.37% 1.07 0.523 -0.693
Thriving Communities 2362 23.28 42.25% -0.859 -0.5554 -0.935
Thriving Crops 74 10.74 33.78% -1.116 -1.098 -1.529
Tipping Point 3211 27.35 46.65% 0.0 0.0 -0.559
Unnatural Proliferation 2523 26.54 43.04% -0.314 -0.1337 -0.727
Untended Land Crumbles 2404 24.7 45.42% -0.476 -0.1251 -1.018

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 111168 42.3% 24.68 67.11% -0.356 0.4915 0.099
B 112817 40.67% 25.5 68.35% -0.234 0.5756 0.343
C 115595 41.9% 26.44 68.89% -0.21 0.4706 0.822
D 102843 40.39% 25.31 68.72% -0.228 0.6105 0.099
E 16771 43.31% 27.99 70.71% -0.268 0.42 0.029
F 27842 41.16% 28.85 71.69% -0.168 0.6433 0.116
G 28538 41.15% 29.47 70.94% -0.094 0.7651 0.364
H 26886 40.69% 29.28 71.68% -0.158 0.6032 0.021
East 11382 43.73% 39.44 62.7% -0.385 0.4558 0.096
Northeast 8040 40.61% 40.84 64.2% -0.33 0.4971 0.287
Northwest 6803 38.85% 40.79 65.29% -0.192 0.7134 0.055
Southeast 1272 34.76% 35.21 64.39% 0.571 1.4233 0.155
Southwest 1203 34.62% 33.63 62.34% -0.241 1.0016 -0.486
West 10205 42.85% 38.64 62.46% -0.961 0.0708 0.123

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 55943 0.0% 13.83 49.97% -1.176 -0.459 -0.604
Not Using Events or Tokens 160005 44.71% 19.09 62.31% -0.475 -0.0297 -0.917
Skip Initial Invader Actions 14704 10.43% 35.22 90.0% 1.478 0.91 -0.041
Start of Game Growth 19030 14.42% 34.36 86.83% 0.397 -0.2375 1.086
Unlimited Undo 40775 30.98% 28.34 77.9% -0.143 -0.1438 0.376
Using Tokens but Not Events 29509 33.42% 29.04 77.61% 0.228 0.2491 -0.345

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 94.94%
Lightning's Boon 86.69%
Raging Storm 89.36%
Shatter Homesteads 98.73%

Terror Level

Terror Level Completed Average Score Win Rate
I 68316 15.5 22.45%
II 172845 30.46 71.1%
III 79028 34.8 85.87%
IV 16428 38.45 99.31%

Results

Result Completed
Win: Invaders destroyed (Terror I) 15330
Win: Invaders destroyed (Terror III) 66438
Win: Invaders destroyed (Terror II) 119853
Win: Terror victory (Terror IV) 16124
Game abandoned (v.3.0+) 24647
Lose: Invader deck ran out 1197
Lose: Adversary condition 12798
Win: Sacrifice victory 962
Lose: Scenario condition 2521
Win: Scenario condition 3692
Lose: Blight pool ran out 70937
Lose: Spirit destroyed 2118

Number of Players

Score Model: 0.043 Win Model: 0.428
Num. Completed Blight Flip Rate Average Score Win Rate
1 190422 50.97% 22.27 62.46%
2 87456 43.59% 26.96 68.29%
3 28488 36.93% 30.26 75.24%
4 28363 28.76% 32.16 73.66%
5 517 33.4% 25.27 71.37%
6 1371 17.56% 29.95 75.93%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-13 05:50:42 (Pacific Time)