Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 74 19.18% 25.16 79.73% 0.291 0.2149 -0.631
Blitz 0 3152 53.4% 23.84 58.82% -0.532 -0.3159 -0.637
Dahan Insurrection 4 2723 31.71% 52.75 70.62% 1.195 0.9717 0.766
Despicable Theft 2 145 41.67% 28.21 63.45% 0.136 0.9391 -2.039
Elemental Invocation 1 289 61.25% 24.42 52.25% -0.512 0.4915 -1.317
Guard the Isle's Heart 0 7939 18.37% 42.12 68.4% 0.486 -0.2233 0.093
Powers Long Forgotten 1 909 49.89% 34.04 64.14% -1.006 -0.1465 -0.525
Rituals of Terror 3 796 53.58% 33.48 58.92% -0.51 -0.6583 -0.382
Rituals of the Destroying Flame 3 359 77.53% 31.92 48.47% -0.935 0.1719 -0.206
Second Wave 0 6377 49.66% 26.58 70.69% -0.215 -0.1083 -0.49
The Great River 3 923 51.91% 27.44 59.37% -1.248 0.1812 -1.772
Varied Terrains 2 88 42.05% 23.08 57.95% 0.205 1.0379 -1.247
Ward the Shores 2 883 43.89% 36.12 64.55% -0.888 0.0887 -0.405

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7141 27.75 48.54% -0.241 -0.0461 -0.659
Aid From Lesser Spirits 6221 30.71 53.91% 0.668 0.6597 -0.295
All Things Weaken 2370 24.5 42.45% -0.238 0.1153 -1.034
Attenuated Essence 203 20.01 40.39% -0.637 -0.486 -1.096
Back Against the Wall 6308 29.36 51.74% 0.28 0.3726 -0.555
Blight Corrodes the Spirit 171 22.94 43.27% -0.376 -0.1577 -0.91
Burn Brightest Before the End 167 21.92 45.51% 0.06 0.2377 -0.987
Disintegrating Ecosystem 6754 24.95 45.75% -0.275 0.114 -0.754
Downward Spiral 33102 19.86 51.94% -0.38 -0.1874 -0.658
Erosion of Will 6905 26.59 46.27% -0.742 -0.4409 -0.736
Intensifying Exploitation 191 18.08 37.7% -0.672 -0.3859 -1.715
Invaders Find the Land to Their Liking 836 32.24 78.95% 1.269 0.7076 -0.153
Memory Fades to Dust 33452 19.57 48.21% -0.629 -0.3002 -0.729
Power Corrodes the Spirit 2356 24.9 45.29% -0.864 -0.5553 -0.956
Promising Farmlands 6972 24.96 44.23% -0.067 0.2936 -0.869
Shattered Fragments of Power 182 24.33 46.15% -0.983 -0.8388 -0.977
Slow Dissolution of Will 204 20.42 40.69% 0.134 0.5852 -1.955
Strong Earth Shatters Slowly 546 33.3 85.35% 0.897 0.3404 -0.059
The Border of Life and Death 53 22.94 79.25% 0.733 0.4381 -0.438
Thriving Communities 2302 23.51 42.7% -0.609 -0.2813 -0.953
Thriving Crops 67 11.6 35.82% -0.625 -0.6681 -1.433
Tipping Point 3211 27.35 46.65% 0.0 0.5304 -0.623
Unnatural Proliferation 2423 26.72 43.05% -0.825 -0.6381 -0.795
Untended Land Crumbles 2336 24.79 45.55% -0.731 -0.4011 -1.05

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 107770 42.48% 24.97 67.9% -1.439 -0.5442 0.053
B 109562 40.81% 25.8 69.16% -1.311 -0.489 0.294
C 112288 42.05% 26.75 69.67% -1.276 -0.606 0.811
D 99807 40.6% 25.62 69.55% -1.366 -0.5375 0.078
E 16126 43.55% 28.37 71.44% -1.162 -0.4694 -0.003
F 26995 41.25% 29.17 72.34% -1.3 -0.5213 0.083
G 27705 41.22% 29.83 71.64% -0.971 -0.207 0.314
H 26148 40.86% 29.62 72.38% -1.123 -0.366 -0.023
East 11130 44.02% 39.87 63.32% -1.27 -0.4236 0.087
Northeast 7856 40.9% 41.36 64.93% -0.168 0.507 0.258
Northwest 6653 39.1% 41.29 66.02% -0.475 0.339 0.051
Southeast 1221 35.28% 35.59 65.52% -0.627 0.0587 0.159
Southwest 1153 34.99% 34.05 63.49% -1.024 0.3534 -0.476
West 9973 43.14% 39.1 63.13% -1.15 -0.1919 0.13

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 53986 0.0% 14.06 50.77% -1.304 -0.4653 -0.513
Not Using Events or Tokens 154344 44.85% 19.33 63.21% -0.338 0.1116 -0.908
Skip Initial Invader Actions 14366 10.48% 35.45 90.5% 0.722 0.1549 -0.043
Start of Game Growth 18648 14.5% 34.55 87.29% 0.706 0.1853 1.025
Unlimited Undo 39587 31.05% 28.76 79.1% -0.039 -0.0011 0.398
Using Tokens but Not Events 28884 33.45% 29.25 78.06% 0.319 0.2861 -0.347

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 94.9%
Lightning's Boon 86.56%
Raging Storm 89.27%
Shatter Homesteads 98.72%

Terror Level

Terror Level Completed Average Score Win Rate
I 64247 16.17 23.47%
II 169123 30.54 71.34%
III 77509 34.77 85.89%
IV 16091 38.39 99.38%

Results

Result Completed
Win: Invaders destroyed (Terror I) 15077
Win: Invaders destroyed (Terror III) 65210
Win: Invaders destroyed (Terror II) 117646
Win: Terror victory (Terror IV) 15812
Game abandoned (v.3.0+) 20853
Lose: Invader deck ran out 1162
Lose: Adversary condition 12568
Win: Sacrifice victory 933
Lose: Scenario condition 2480
Win: Scenario condition 3627
Lose: Blight pool ran out 69521
Lose: Spirit destroyed 2081

Number of Players

Score Model: -0.112 Win Model: 0.638
Num. Completed Blight Flip Rate Average Score Win Rate
1 184885 51.1% 22.5 63.09%
2 85156 43.71% 27.26 68.94%
3 27764 37.07% 30.54 75.91%
4 27388 28.96% 32.72 74.92%
5 472 34.11% 25.86 73.52%
6 1305 17.83% 30.49 77.39%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-16 05:27:44 (Pacific Time)