Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 40 20.51% 27.9 87.5% 1.157 0.9012 -0.91
Blitz 0 2668 55.01% 25.57 62.44% -0.568 -0.3711 -0.852
Dahan Insurrection 4 2363 33.1% 55.1 72.49% 0.128 -0.3143 0.433
Despicable Theft 2 118 47.86% 29.44 65.25% -0.652 0.1603 -2.001
Elemental Invocation 1 244 61.89% 26.56 57.38% -1.042 -0.3391 -1.333
Guard the Isle's Heart 0 7276 18.36% 43.23 69.46% 0.585 -0.0599 -0.163
Powers Long Forgotten 1 826 50.61% 36.23 67.68% -0.268 0.3674 -0.555
Rituals of Terror 3 681 55.67% 36.17 62.56% -0.604 -0.5032 -0.487
Rituals of the Destroying Flame 3 318 80.63% 33.84 50.94% -0.781 0.2281 -0.274
Second Wave 0 5800 49.95% 27.15 72.03% 0.194 0.2606 -0.58
The Great River 3 734 53.57% 29.79 64.85% -0.566 0.6511 -1.28
Varied Terrains 2 44 50.0% 22.84 52.27% -0.78 -0.1571 -1.185
Ward the Shores 2 814 44.19% 37.05 65.36% -0.513 0.5716 -0.543

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6678 28.12 49.1% -0.886 -0.6433 -0.957
Aid From Lesser Spirits 5835 30.9 53.83% -0.24 -0.317 -0.647
All Things Weaken 2059 25.14 42.5% -0.766 -0.3739 -1.295
Attenuated Essence 50 17.58 30.0% -1.045 -0.9387 -0.954
Back Against the Wall 5910 29.67 51.59% -0.421 -0.3629 -0.879
Blight Corrodes the Spirit 53 24.26 47.17% 0.074 0.2759 -1.185
Burn Brightest Before the End 56 20.73 41.07% -0.59 -0.38 -1.764
Disintegrating Ecosystem 6261 25.47 46.32% -0.631 -0.2071 -1.043
Downward Spiral 28964 20.69 53.78% -0.384 -0.1483 -0.978
Erosion of Will 6455 26.92 46.55% -0.339 -0.0297 -1.053
Intensifying Exploitation 57 19.28 36.84% -0.72 -0.4325 -0.893
Invaders Find the Land to Their Liking 706 33.99 81.59% 0.541 0.0476 -0.359
Memory Fades to Dust 29257 20.43 50.15% -0.436 -0.0991 -1.06
Power Corrodes the Spirit 2024 25.76 45.41% -0.647 -0.4267 -1.243
Promising Farmlands 6482 25.29 44.6% -0.531 -0.0775 -1.219
Shattered Fragments of Power 64 25.13 50.0% -0.123 -0.0719 -0.678
Slow Dissolution of Will 58 20.95 44.83% -0.457 -0.0576 -1.57
Strong Earth Shatters Slowly 479 34.57 86.85% 0.554 -0.1564 -0.282
The Border of Life and Death 11 29.45 81.82% 0.99 0.6547 -0.463
Thriving Communities 1982 24.29 43.74% -0.964 -0.6008 -1.278
Thriving Crops 21 9.48 23.81% -0.839 -1.0365 -1.15
Tipping Point 3211 27.35 46.65% 0.0 0.0 -0.94
Unnatural Proliferation 2121 27.33 42.9% -0.386 -0.1712 -1.094
Untended Land Crumbles 2021 25.61 46.12% -0.042 0.24 -1.3

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 92908 43.25% 26.72 72.11% -1.026 -0.2863 0.104
B 94750 41.71% 27.57 73.38% -0.933 -0.2076 0.262
C 97864 42.65% 28.42 73.59% -0.966 -0.3833 0.863
D 86535 41.2% 27.28 73.65% -0.991 -0.2799 0.128
E 13222 44.42% 30.01 74.03% -0.663 -0.0978 -0.004
F 23017 41.96% 31.08 75.79% -0.613 0.0572 0.129
G 23846 42.17% 31.67 74.78% -0.64 0.012 0.306
H 22381 41.79% 31.51 75.93% -0.724 -0.1539 -0.001
East 10216 44.67% 41.49 65.5% -0.071 0.4677 0.26
Northeast 7191 41.49% 43.03 67.22% 0.245 0.8801 0.283
Northwest 6104 39.77% 42.87 68.28% -0.044 0.765 0.257
Southeast 1033 36.87% 37.54 69.02% -0.939 -0.2334 0.527
Southwest 981 36.17% 35.79 66.97% -0.565 0.4246 -0.423
West 9189 43.85% 40.58 65.25% -0.67 0.234 0.21

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 44124 0.0% 15.54 55.74% -1.007 -0.2312 -0.958
Not Using Events or Tokens 128179 45.47% 20.87 68.27% -0.493 -0.1141 -0.712
Skip Initial Invader Actions 12855 10.32% 36.71 92.92% 1.126 0.5085 0.477
Start of Game Growth 16669 14.66% 35.86 89.81% 0.105 -0.2435 0.765
Unlimited Undo 34764 32.12% 30.51 83.71% 0.055 0.0479 0.942
Using Tokens but Not Events 25941 33.57% 30.43 80.48% 0.323 0.3123 -0.359

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 94.77%
Lightning's Boon 86.29%
Raging Storm 88.76%
Shatter Homesteads 98.71%

Terror Level

Terror Level Completed Average Score Win Rate
I 46376 20.4 30.29%
II 152068 31.01 72.39%
III 70441 34.76 86.16%
IV 14794 38.07 99.37%

Results

Result Completed
Win: Invaders destroyed (Terror I) 14041
Win: Invaders destroyed (Terror III) 59412
Win: Invaders destroyed (Terror II) 107288
Win: Terror victory (Terror IV) 14540
Game abandoned (v.3.0+) 4621
Lose: Invader deck ran out 1053
Lose: Adversary condition 11745
Win: Sacrifice victory 856
Lose: Scenario condition 2348
Win: Scenario condition 3379
Lose: Blight pool ran out 62528
Lose: Spirit destroyed 1868

Number of Players

Score Model: 0.241 Win Model: 0.273
Num. Completed Blight Flip Rate Average Score Win Rate
1 160501 51.63% 23.78 66.34%
2 73625 44.64% 29.16 72.86%
3 24509 37.39% 31.86 78.44%
4 23856 29.78% 35.32 80.46%
5 236 30.58% 29.61 75.42%
6 952 16.32% 33.07 83.93%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)