Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 74 19.18% 25.16 79.73% 0.249 0.3372 -0.633
Blitz 0 3144 53.47% 23.86 58.84% -0.567 -0.3465 -0.629
Dahan Insurrection 4 2722 31.73% 52.75 70.61% 1.216 0.9852 0.761
Despicable Theft 2 144 41.96% 28.17 63.19% -0.11 0.7127 -2.041
Elemental Invocation 1 289 61.25% 24.42 52.25% -0.594 0.4692 -1.325
Guard the Isle's Heart 0 7928 18.35% 42.13 68.37% 0.476 -0.2513 0.087
Powers Long Forgotten 1 909 49.89% 34.04 64.14% -1.137 -0.2621 -0.527
Rituals of Terror 3 794 53.59% 33.46 58.82% -0.632 -0.6128 -0.386
Rituals of the Destroying Flame 3 359 77.53% 31.92 48.47% -0.937 0.224 -0.206
Second Wave 0 6368 49.67% 26.6 70.73% -0.138 -0.032 -0.494
The Great River 3 920 51.86% 27.47 59.46% -1.27 0.1033 -1.772
Varied Terrains 2 87 42.53% 23.34 58.62% 0.403 1.2686 -1.247
Ward the Shores 2 881 43.99% 36.2 64.7% -0.776 0.2767 -0.402

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7138 27.76 48.54% -0.21 -0.0659 -0.665
Aid From Lesser Spirits 6217 30.71 53.92% 0.628 0.5939 -0.3
All Things Weaken 2368 24.49 42.4% -0.362 0.0076 -1.043
Attenuated Essence 202 20.11 40.59% -0.45 -0.332 -1.102
Back Against the Wall 6305 29.36 51.74% 0.323 0.4103 -0.562
Blight Corrodes the Spirit 166 22.86 43.37% -0.304 -0.0809 -0.843
Burn Brightest Before the End 167 21.92 45.51% 0.08 0.1855 -0.994
Disintegrating Ecosystem 6744 24.96 45.76% -0.214 0.1585 -0.755
Downward Spiral 33045 19.86 51.94% -0.449 -0.2579 -0.664
Erosion of Will 6901 26.59 46.28% -0.724 -0.434 -0.746
Intensifying Exploitation 189 18.16 38.1% -0.635 -0.3626 -1.689
Invaders Find the Land to Their Liking 834 32.28 79.02% 1.267 0.7139 -0.161
Memory Fades to Dust 33404 19.58 48.23% -0.614 -0.3038 -0.736
Power Corrodes the Spirit 2346 24.88 45.18% -1.021 -0.7175 -0.955
Promising Farmlands 6968 24.96 44.25% 0.057 0.3982 -0.878
Shattered Fragments of Power 179 24.52 46.93% -0.885 -0.7745 -0.983
Slow Dissolution of Will 203 20.4 40.89% 0.272 0.6955 -1.939
Strong Earth Shatters Slowly 545 33.28 85.32% 0.831 0.2271 -0.066
The Border of Life and Death 53 22.94 79.25% 0.649 0.3897 -0.44
Thriving Communities 2295 23.52 42.75% -0.829 -0.5069 -0.956
Thriving Crops 67 11.6 35.82% -0.633 -0.6882 -1.436
Tipping Point 3211 27.35 46.65% 0.0 0.5138 -0.629
Unnatural Proliferation 2423 26.72 43.05% -0.862 -0.7088 -0.802
Untended Land Crumbles 2332 24.81 45.63% -0.642 -0.3328 -1.049

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 107523 42.52% 24.99 67.95% -1.355 -0.4611 0.055
B 109338 40.84% 25.82 69.21% -1.232 -0.4196 0.301
C 112024 42.08% 26.77 69.72% -1.169 -0.5006 0.817
D 99586 40.64% 25.63 69.6% -1.309 -0.4789 0.082
E 16078 43.59% 28.38 71.46% -1.089 -0.401 0.002
F 26939 41.27% 29.18 72.36% -1.217 -0.4454 0.087
G 27660 41.26% 29.86 71.7% -0.891 -0.1346 0.316
H 26084 40.88% 29.65 72.44% -1.038 -0.2831 -0.022
East 11114 44.01% 39.88 63.31% -1.014 -0.1552 0.091
Northeast 7844 40.88% 41.37 64.92% -0.164 0.5628 0.258
Northwest 6645 39.09% 41.3 66.0% -0.519 0.2854 0.052
Southeast 1219 35.26% 35.59 65.46% -0.673 0.0236 0.166
Southwest 1152 34.93% 34.04 63.45% -1.035 0.3242 -0.471
West 9960 43.13% 39.11 63.13% -1.08 -0.0997 0.133

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 53857 0.0% 14.08 50.84% -1.285 -0.4456 -0.529
Not Using Events or Tokens 153978 44.87% 19.34 63.26% -0.322 0.1153 -0.907
Skip Initial Invader Actions 14350 10.49% 35.46 90.52% 0.721 0.1502 -0.019
Start of Game Growth 18625 14.52% 34.56 87.3% 0.636 0.0908 1.025
Unlimited Undo 39505 31.1% 28.79 79.18% 0.004 0.048 0.398
Using Tokens but Not Events 28831 33.46% 29.25 78.09% 0.318 0.2872 -0.336

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 94.9%
Lightning's Boon 86.55%
Raging Storm 89.26%
Shatter Homesteads 98.72%

Terror Level

Terror Level Completed Average Score Win Rate
I 63972 16.21 23.52%
II 168887 30.54 71.36%
III 77408 34.77 85.89%
IV 16060 38.38 99.38%

Results

Result Completed
Win: Invaders destroyed (Terror I) 15044
Win: Invaders destroyed (Terror III) 65122
Win: Invaders destroyed (Terror II) 117500
Win: Terror victory (Terror IV) 15781
Game abandoned (v.3.0+) 20599
Lose: Invader deck ran out 1161
Lose: Adversary condition 12555
Win: Sacrifice victory 933
Lose: Scenario condition 2479
Win: Scenario condition 3626
Lose: Blight pool ran out 69447
Lose: Spirit destroyed 2080

Number of Players

Score Model: -0.12 Win Model: 0.598
Num. Completed Blight Flip Rate Average Score Win Rate
1 184574 51.11% 22.52 63.12%
2 84970 43.74% 27.28 68.99%
3 27702 37.1% 30.55 75.94%
4 27308 29.0% 32.77 75.0%
5 471 34.19% 25.91 73.67%
6 1302 17.87% 30.52 77.42%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-14 05:47:50 (Pacific Time)