Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 77 19.74% 24.82 79.22% -0.242 -0.2993 -0.622
Blitz 0 3254 52.98% 23.5 58.11% -0.527 -0.2389 -0.608
Dahan Insurrection 4 2809 31.42% 52.3 70.1% 0.893 0.7033 0.761
Despicable Theft 2 152 40.4% 28.22 63.82% 0.61 1.5413 -2.023
Elemental Invocation 1 297 60.94% 24.45 52.53% 0.016 0.9419 -1.357
Guard the Isle's Heart 0 8073 18.29% 41.8 68.04% -0.02 -0.5942 0.126
Powers Long Forgotten 1 926 49.62% 33.79 63.82% -0.147 0.698 -0.504
Rituals of Terror 3 821 52.66% 32.96 57.98% -0.363 -0.4273 -0.362
Rituals of the Destroying Flame 3 370 77.93% 31.54 48.11% -0.642 0.3871 -0.193
Second Wave 0 6448 49.71% 26.55 70.64% 0.105 0.2015 -0.463
The Great River 3 944 51.6% 27.52 59.53% -0.888 0.6224 -1.575
Varied Terrains 2 108 41.67% 23.84 58.33% -0.188 0.5768 -1.302
Ward the Shores 2 895 43.97% 35.88 64.25% -0.693 0.4604 -0.44

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7223 27.74 48.59% 0.411 0.5656 -0.6
Aid From Lesser Spirits 6288 30.64 53.91% 0.123 0.0359 -0.236
All Things Weaken 2425 24.31 42.1% -0.641 -0.3175 -1.008
Attenuated Essence 237 20.54 42.62% 0.195 0.2227 -1.2
Back Against the Wall 6376 29.29 51.62% -0.335 -0.2781 -0.508
Blight Corrodes the Spirit 208 22.06 41.35% -0.41 -0.2055 -1.239
Burn Brightest Before the End 190 22.83 47.89% 0.608 0.8115 -0.848
Disintegrating Ecosystem 6844 24.9 45.81% 0.149 0.542 -0.682
Downward Spiral 33806 19.77 51.71% -0.19 -0.1024 -0.603
Erosion of Will 6983 26.56 46.24% -0.219 0.0908 -0.691
Intensifying Exploitation 232 18.14 35.34% -0.684 -0.425 -1.514
Invaders Find the Land to Their Liking 863 31.98 78.22% 0.736 0.238 -0.179
Memory Fades to Dust 34243 19.48 47.96% -0.356 -0.1402 -0.692
Power Corrodes the Spirit 2411 24.81 45.13% -0.061 0.1067 -0.911
Promising Farmlands 7052 24.9 44.14% -0.363 -0.0645 -0.813
Shattered Fragments of Power 211 23.74 44.08% -0.886 -0.6861 -0.882
Slow Dissolution of Will 233 19.82 37.77% -0.498 -0.1209 -2.049
Strong Earth Shatters Slowly 558 33.37 84.95% 0.883 0.1638 0.075
The Border of Life and Death 60 23.15 80.0% 1.07 0.4825 -0.623
Thriving Communities 2353 23.27 42.2% -1.059 -0.7551 -0.941
Thriving Crops 73 10.89 34.25% -0.996 -0.9862 -1.533
Tipping Point 3211 27.35 46.65% 0.0 0.0 -0.569
Unnatural Proliferation 2505 26.56 42.99% -0.299 -0.1622 -0.734
Untended Land Crumbles 2398 24.68 45.45% -0.61 -0.2565 -1.017

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 110529 42.32% 24.73 67.25% -0.296 0.5813 0.125
B 112202 40.67% 25.55 68.5% -0.137 0.708 0.37
C 114960 41.92% 26.49 69.03% -0.16 0.5377 0.851
D 102259 40.41% 25.37 68.88% -0.121 0.7205 0.126
E 16624 43.31% 28.07 70.91% -0.208 0.4967 0.056
F 27687 41.13% 28.89 71.81% -0.163 0.666 0.142
G 28380 41.09% 29.53 71.04% 0.07 0.9234 0.382
H 26769 40.64% 29.33 71.79% 0.004 0.8033 0.042
East 11324 43.77% 39.54 62.85% -0.313 0.5607 0.113
Northeast 7998 40.66% 40.96 64.39% -0.242 0.6048 0.291
Northwest 6767 38.88% 40.91 65.49% -0.18 0.6951 0.054
Southeast 1258 34.67% 35.33 64.63% 0.172 1.0871 0.171
Southwest 1189 34.6% 33.74 62.57% 0.129 1.4146 -0.479
West 10157 42.88% 38.74 62.61% -0.948 0.1121 0.132

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 55565 0.0% 13.87 50.09% -1.25 -0.5047 -0.589
Not Using Events or Tokens 158862 44.74% 19.13 62.48% -0.404 0.0033 -0.911
Skip Initial Invader Actions 14650 10.42% 35.25 90.09% 1.513 0.9311 -0.046
Start of Game Growth 18968 14.4% 34.37 86.9% 0.375 -0.263 1.061
Unlimited Undo 40607 30.98% 28.39 78.04% -0.172 -0.1474 0.383
Using Tokens but Not Events 29390 33.41% 29.09 77.71% 0.399 0.3832 -0.347

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 94.94%
Lightning's Boon 86.67%
Raging Storm 89.34%
Shatter Homesteads 98.73%

Terror Level

Terror Level Completed Average Score Win Rate
I 67588 15.62 22.63%
II 172108 30.47 71.14%
III 78737 34.79 85.88%
IV 16362 38.43 99.32%

Results

Result Completed
Win: Invaders destroyed (Terror I) 15292
Win: Invaders destroyed (Terror III) 66212
Win: Invaders destroyed (Terror II) 119414
Win: Terror victory (Terror IV) 16062
Game abandoned (v.3.0+) 23948
Lose: Invader deck ran out 1192
Lose: Adversary condition 12746
Win: Sacrifice victory 957
Lose: Scenario condition 2509
Win: Scenario condition 3678
Lose: Blight pool ran out 70676
Lose: Spirit destroyed 2109

Number of Players

Score Model: -0.067 Win Model: 0.581
Num. Completed Blight Flip Rate Average Score Win Rate
1 189409 51.01% 22.32 62.57%
2 87000 43.59% 27.01 68.42%
3 28349 36.92% 30.31 75.38%
4 28169 28.74% 32.26 73.88%
5 512 32.9% 25.36 71.88%
6 1356 17.44% 30.09 76.47%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-07 04:07:45 (Pacific Time)