Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 76 20.0% 24.74 78.95% -0.215 -0.2276 -0.62
Blitz 0 3226 53.01% 23.58 58.21% -0.505 -0.2002 -0.611
Dahan Insurrection 4 2772 31.47% 52.53 70.42% 1.175 1.0033 0.788
Despicable Theft 2 151 40.0% 28.25 63.58% 0.27 1.1623 -2.023
Elemental Invocation 1 293 61.43% 24.47 52.56% 0.179 1.1079 -1.335
Guard the Isle's Heart 0 8019 18.27% 41.91 68.16% 0.237 -0.4203 0.128
Powers Long Forgotten 1 922 49.73% 33.87 63.99% -0.484 0.5068 -0.508
Rituals of Terror 3 819 52.67% 33.03 58.12% -0.503 -0.3656 -0.364
Rituals of the Destroying Flame 3 364 77.56% 31.89 48.63% -0.555 0.6084 -0.195
Second Wave 0 6426 49.71% 26.56 70.68% -0.186 -0.142 -0.482
The Great River 3 930 51.84% 27.51 59.68% -1.244 0.1424 -1.754
Varied Terrains 2 97 41.24% 23.65 58.76% -0.334 0.4824 -1.321
Ward the Shores 2 891 43.94% 35.86 64.2% -0.961 0.0154 -0.447

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7191 27.73 48.55% 0.07 0.2377 -0.617
Aid From Lesser Spirits 6263 30.67 53.89% 0.297 0.261 -0.248
All Things Weaken 2412 24.36 42.21% -0.495 -0.1769 -1.019
Attenuated Essence 230 20.57 42.17% 0.032 0.1336 -1.192
Back Against the Wall 6353 29.32 51.63% -0.2 -0.1337 -0.522
Blight Corrodes the Spirit 201 22.33 41.79% -0.363 -0.1709 -1.211
Burn Brightest Before the End 182 22.34 46.15% 0.156 0.3569 -1.113
Disintegrating Ecosystem 6809 24.93 45.84% 0.391 0.7793 -0.699
Downward Spiral 33551 19.79 51.77% -0.285 -0.1502 -0.624
Erosion of Will 6956 26.58 46.25% -0.198 0.0963 -0.706
Intensifying Exploitation 217 18.32 36.41% -0.449 -0.2037 -1.496
Invaders Find the Land to Their Liking 852 32.09 78.76% 1.264 0.7801 -0.16
Memory Fades to Dust 33974 19.5 48.03% -0.48 -0.2313 -0.698
Power Corrodes the Spirit 2390 24.88 45.19% -0.197 0.054 -0.922
Promising Farmlands 7025 24.92 44.11% -0.374 -0.0541 -0.829
Shattered Fragments of Power 195 23.98 44.62% -1.076 -0.8562 -0.951
Slow Dissolution of Will 222 20.53 39.64% -0.055 0.3148 -1.988
Strong Earth Shatters Slowly 552 33.38 85.33% 1.348 0.7532 0.007
The Border of Life and Death 58 22.93 79.31% 0.966 0.4828 -0.632
Thriving Communities 2338 23.31 42.3% -0.757 -0.4176 -0.951
Thriving Crops 71 11.2 35.21% -0.324 -0.3575 -1.485
Tipping Point 3211 27.35 46.65% 0.0 0.0 -0.58
Unnatural Proliferation 2467 26.67 43.01% -0.218 -0.0903 -0.749
Untended Land Crumbles 2372 24.72 45.32% -1.075 -0.6616 -1.037

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 109534 42.36% 24.81 67.46% -0.432 0.4386 0.136
B 111329 40.68% 25.63 68.7% -0.227 0.6076 0.375
C 114069 41.97% 26.57 69.2% -0.313 0.3926 0.865
D 101386 40.43% 25.44 69.07% -0.294 0.5253 0.122
E 16422 43.39% 28.19 71.16% -0.266 0.4252 0.062
F 27439 41.14% 28.99 72.01% -0.223 0.5796 0.149
G 28167 41.07% 29.61 71.17% -0.049 0.7929 0.387
H 26566 40.7% 29.4 71.9% -0.16 0.6258 0.046
East 11268 43.83% 39.63 62.97% -0.463 0.3674 0.109
Northeast 7953 40.7% 41.09 64.58% -0.18 0.6073 0.287
Northwest 6729 38.94% 41.03 65.66% -0.317 0.5323 0.065
Southeast 1235 35.04% 35.54 65.26% -0.04 0.7697 0.18
Southwest 1168 34.71% 34.05 63.36% 0.207 1.4714 -0.478
West 10097 42.93% 38.84 62.74% -0.855 0.1524 0.131

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 54997 0.0% 13.94 50.33% -1.304 -0.4999 -0.472
Not Using Events or Tokens 157303 44.76% 19.19 62.72% -0.383 0.0083 -0.921
Skip Initial Invader Actions 14531 10.44% 35.35 90.3% 1.352 0.7152 -0.044
Start of Game Growth 18854 14.46% 34.45 87.08% 0.462 -0.077 1.041
Unlimited Undo 40308 30.95% 28.48 78.3% -0.171 -0.1232 0.4
Using Tokens but Not Events 29183 33.44% 29.16 77.88% 0.409 0.3629 -0.334

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 94.92%
Lightning's Boon 86.63%
Raging Storm 89.32%
Shatter Homesteads 98.72%

Terror Level

Terror Level Completed Average Score Win Rate
I 66495 15.81 22.89%
II 171034 30.49 71.22%
III 78299 34.78 85.88%
IV 16271 38.41 99.35%

Results

Result Completed
Win: Invaders destroyed (Terror I) 15217
Win: Invaders destroyed (Terror III) 65849
Win: Invaders destroyed (Terror II) 118780
Win: Terror victory (Terror IV) 15980
Game abandoned (v.3.0+) 22894
Lose: Invader deck ran out 1182
Lose: Adversary condition 12672
Win: Sacrifice victory 948
Lose: Scenario condition 2495
Win: Scenario condition 3658
Lose: Blight pool ran out 70320
Lose: Spirit destroyed 2104

Number of Players

Score Model: -0.149 Win Model: 0.604
Num. Completed Blight Flip Rate Average Score Win Rate
1 187849 51.04% 22.38 62.75%
2 86368 43.61% 27.08 68.58%
3 28145 36.97% 30.38 75.52%
4 27915 28.74% 32.37 74.11%
5 487 33.86% 25.77 73.51%
6 1335 17.42% 30.29 77.0%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-30 06:17:40 (Pacific Time)