Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 121 21.67% 24.75 79.34% 0.261 0.2319 -0.407
Blitz 0 3967 50.43% 21.11 53.29% -0.563 -0.3201 -0.725
Dahan Insurrection 4 3506 28.79% 49.0 68.77% 1.245 1.2588 0.571
Despicable Theft 2 187 44.09% 26.66 59.36% -0.214 0.5523 0.0
Elemental Invocation 1 374 56.42% 23.16 51.07% -0.71 0.0426 -0.623
Guard the Isle's Heart 0 9331 17.97% 40.57 65.47% 0.613 0.0171 0.817
Powers Long Forgotten 1 1062 47.39% 31.22 59.6% 0.226 0.9735 -1.112
Rituals of Terror 3 1103 50.46% 28.48 48.78% -0.396 0.083 -1.014
Rituals of the Destroying Flame 3 417 73.43% 29.61 45.8% -0.914 -0.2265 -0.428
Second Wave 0 7249 49.55% 25.89 68.82% 0.094 0.0896 -0.364
The Great River 3 1217 50.33% 26.43 57.19% 0.317 1.4467 -0.092
Varied Terrains 2 186 47.85% 22.03 51.08% 0.459 1.2384 -0.147
Ward the Shores 2 1019 42.15% 33.99 62.02% -0.697 0.1719 -0.757

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7930 27.26 47.93% -0.088 0.0603 -0.345
Aid From Lesser Spirits 6941 30.33 53.85% -0.131 -0.244 1.086
All Things Weaken 2958 23.52 41.58% -1.305 -0.9297 -0.008
Attenuated Essence 521 21.36 43.76% -0.173 -0.0477 -0.225
Back Against the Wall 6989 28.96 51.18% 0.085 0.1258 0.694
Blight Corrodes the Spirit 489 21.27 41.72% -0.739 -0.5327 0.474
Burn Brightest Before the End 424 23.09 46.46% -0.716 -0.671 -0.193
Disintegrating Ecosystem 7557 24.33 45.11% -0.286 0.2115 -0.226
Downward Spiral 40566 18.95 49.85% -0.346 -0.0963 0.204
Erosion of Will 7684 26.07 45.61% -0.279 -0.0216 -0.133
Intensifying Exploitation 563 18.26 36.59% -0.326 -0.1068 -0.036
Invaders Find the Land to Their Liking 1041 30.22 76.75% 0.494 0.1076 -0.015
Memory Fades to Dust 41013 18.67 46.11% -0.32 -0.1151 0.143
Power Corrodes the Spirit 2930 23.84 44.61% -0.544 -0.346 0.095
Promising Farmlands 7769 24.37 43.34% -0.909 -0.5529 0.274
Shattered Fragments of Power 465 23.76 45.81% 0.47 0.6871 0.552
Slow Dissolution of Will 539 19.59 37.29% -0.807 -0.3772 -0.659
Strong Earth Shatters Slowly 697 31.79 82.07% -0.213 -0.8369 1.156
The Border of Life and Death 122 22.88 68.85% 0.328 0.0077 0.872
Thriving Communities 2878 22.35 41.52% -0.028 0.2919 -0.581
Thriving Crops 179 18.42 46.37% -0.323 -0.4421 -0.547
Tipping Point 3211 27.35 46.65% 0.0 0.6615 0.0
Unnatural Proliferation 3015 25.76 43.25% 0.069 0.1582 0.414
Untended Land Crumbles 2871 23.57 43.75% -1.308 -1.083 -0.043

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 134867 41.33% 22.92 62.84% -0.268 0.531 -0.175
B 135705 39.69% 23.78 64.28% -0.156 0.574 -0.011
C 138853 41.06% 24.74 64.92% -0.027 0.5771 0.972
D 123849 39.5% 23.62 64.69% -0.166 0.5909 0.302
E 21927 42.77% 26.14 67.42% 0.122 0.7063 -0.492
F 33899 40.58% 27.17 68.61% -0.03 0.6723 0.19
G 34152 40.74% 27.85 68.14% -0.117 0.6403 -0.354
H 32370 40.35% 27.69 68.88% -0.186 0.4453 -0.377
East 13089 42.33% 37.32 59.42% 0.59 1.3732 0.579
Northeast 9335 39.19% 38.42 60.35% -0.523 0.2389 0.07
Northwest 8430 35.45% 36.97 59.54% -0.501 0.3413 -0.509
Southeast 1610 32.08% 34.44 60.81% -0.558 0.0815 -0.146
Southwest 1524 31.66% 32.72 58.46% -0.679 0.3666 -0.173
West 12300 40.04% 35.65 57.86% 0.001 0.777 0.091

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 70585 0.0% 12.6 45.72% -1.036 -0.1627 0.436
Not Using Events or Tokens 201894 43.73% 17.66 57.41% -0.355 0.0215 -0.721
Skip Initial Invader Actions 16957 10.14% 34.16 87.14% 1.508 1.2164 0.312
Start of Game Growth 21913 14.26% 33.26 83.83% -0.076 -0.633 1.117
Unlimited Undo 47509 30.65% 27.04 74.61% 0.123 0.1869 -0.69
Using Tokens but Not Events 34599 33.01% 27.88 74.91% 0.206 0.0793 -0.344

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 95.09%
Lightning's Boon 86.97%
Raging Storm 89.76%
Shatter Homesteads 98.75%

Terror Level

Terror Level Completed Average Score Win Rate
I 96202 12.44 17.8%
II 200126 29.94 69.86%
III 90758 34.9 85.69%
IV 18614 38.84 99.33%

Results

Result Completed
Win: Invaders destroyed (Terror I) 17121
Win: Invaders destroyed (Terror III) 76114
Win: Invaders destroyed (Terror II) 136394
Win: Terror victory (Terror IV) 18276
Game abandoned (v.3.0+) 50260
Lose: Invader deck ran out 1370
Lose: Adversary condition 14172
Win: Sacrifice victory 1119
Lose: Scenario condition 2770
Win: Scenario condition 4177
Lose: Unique spirit condition 0
Lose: Blight pool ran out 81538
Lose: Spirit destroyed 2389

Number of Players

Score Model: 0.115 Win Model: 0.167
Num. Completed Blight Flip Rate Average Score Win Rate
1 229367 50.07% 20.97 59.11%
2 105490 42.56% 25.06 64.25%
3 34265 36.62% 28.38 71.52%
4 33823 27.94% 29.98 69.62%
5 781 29.04% 28.16 66.58%
6 1974 18.61% 25.53 64.69%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)