Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 64 15.87% 25.8 84.38% 0.784 0.5981 -0.756
Blitz 0 3059 53.59% 24.09 59.43% -0.444 -0.3127 -0.701
Dahan Insurrection 4 2647 31.91% 53.12 70.76% 1.363 1.1079 0.562
Despicable Theft 2 139 42.75% 28.31 63.31% -0.213 0.3286 -2.039
Elemental Invocation 1 283 61.84% 24.58 52.3% 0.083 0.9391 -1.292
Guard the Isle's Heart 0 7810 18.34% 42.31 68.51% 0.249 -0.522 -0.005
Powers Long Forgotten 1 900 50.0% 34.32 64.56% -0.578 0.3566 -0.522
Rituals of Terror 3 775 53.81% 33.9 59.48% -0.449 -0.3528 -0.439
Rituals of the Destroying Flame 3 351 78.16% 32.25 49.0% -1.355 -0.158 -0.266
Second Wave 0 6270 49.73% 26.69 71.02% 0.196 0.2813 -0.501
The Great River 3 888 52.61% 27.86 60.59% -0.806 0.5554 -1.683
Varied Terrains 2 80 43.75% 23.31 56.25% 0.257 1.0452 -1.286
Ward the Shores 2 871 43.87% 36.41 65.1% -0.444 0.5881 -0.441

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7060 27.83 48.64% -0.393 -0.2634 -0.762
Aid From Lesser Spirits 6158 30.71 53.82% 0.078 -0.0403 -0.43
All Things Weaken 2318 24.55 42.45% -0.262 0.0454 -1.117
Attenuated Essence 177 19.81 38.42% -0.741 -0.7086 -1.123
Back Against the Wall 6229 29.38 51.73% 0.438 0.4678 -0.658
Blight Corrodes the Spirit 144 22.42 43.75% -0.609 -0.4225 -1.076
Burn Brightest Before the End 151 21.88 43.71% -0.575 -0.5042 -1.097
Disintegrating Ecosystem 6656 24.97 45.75% -0.679 -0.3036 -0.848
Downward Spiral 32360 19.96 52.22% -0.358 -0.1922 -0.757
Erosion of Will 6805 26.65 46.47% -0.595 -0.3801 -0.831
Intensifying Exploitation 159 18.01 38.36% -0.575 -0.3331 -1.802
Invaders Find the Land to Their Liking 809 32.49 78.86% 0.571 -0.0102 -0.253
Memory Fades to Dust 32712 19.68 48.5% -0.545 -0.2526 -0.825
Power Corrodes the Spirit 2283 25.09 45.38% -0.105 0.0564 -1.022
Promising Farmlands 6888 24.98 44.28% -0.243 0.053 -0.978
Shattered Fragments of Power 155 25.17 49.68% 0.228 0.3164 -0.907
Slow Dissolution of Will 168 19.65 36.9% -0.684 -0.291 -2.13
Strong Earth Shatters Slowly 529 33.32 85.26% 0.747 0.0349 -0.153
The Border of Life and Death 42 23.67 78.57% 0.864 0.3849 -0.463
Thriving Communities 2241 23.61 42.93% -0.642 -0.342 -1.048
Thriving Crops 59 11.46 32.2% -0.754 -0.856 -1.499
Tipping Point 3211 27.35 46.65% 0.0 0.933 -0.731
Unnatural Proliferation 2368 26.84 43.03% -0.56 -0.3906 -0.889
Untended Land Crumbles 2277 24.95 45.94% -0.518 -0.2602 -1.109

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 104725 42.8% 25.29 68.71% -1.226 -0.0836 0.105
B 106261 41.23% 26.18 70.17% -1.136 -0.0814 0.297
C 109196 42.32% 27.06 70.48% -1.005 -0.1171 0.883
D 97007 40.94% 25.94 70.42% -1.093 -0.0394 0.131
E 15597 43.63% 28.61 71.77% -0.972 -0.0676 0.003
F 26009 41.61% 29.68 73.37% -1.275 -0.2713 0.109
G 26710 41.8% 30.43 72.94% -0.788 0.18 0.335
H 25150 41.59% 30.23 73.72% -0.652 0.3411 0.022
East 10964 44.08% 40.11 63.55% -0.953 0.0347 0.187
Northeast 7732 40.93% 41.59 65.12% -0.567 0.3826 0.291
Northwest 6562 39.14% 41.46 66.17% -0.748 0.2935 0.107
Southeast 1197 35.49% 35.7 65.66% -0.693 0.2251 0.396
Southwest 1133 35.17% 34.09 63.46% -0.895 0.5613 -0.379
West 9820 43.31% 39.33 63.39% -0.482 0.6251 0.185

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 52426 0.0% 14.26 51.46% -1.097 -0.4338 -0.542
Not Using Events or Tokens 149785 45.01% 19.52 63.93% -0.32 0.1743 -0.869
Skip Initial Invader Actions 14128 10.52% 35.6 90.92% 0.782 0.1599 0.011
Start of Game Growth 18319 14.6% 34.75 87.7% 0.675 0.2628 0.849
Unlimited Undo 38068 31.87% 29.45 81.13% 0.198 0.1027 0.687
Using Tokens but Not Events 28327 33.55% 29.42 78.35% -0.035 0.0402 -0.39

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 94.86%
Lightning's Boon 86.41%
Raging Storm 89.21%
Shatter Homesteads 98.7%

Terror Level

Terror Level Completed Average Score Win Rate
I 60560 16.77 24.59%
II 165966 30.59 71.52%
III 76139 34.74 85.93%
IV 15835 38.3 99.38%

Results

Result Completed
Win: Invaders destroyed (Terror I) 14889
Win: Invaders destroyed (Terror III) 64074
Win: Invaders destroyed (Terror II) 115722
Win: Terror victory (Terror IV) 15568
Game abandoned (v.3.0+) 17307
Lose: Invader deck ran out 1145
Lose: Adversary condition 12379
Win: Sacrifice victory 918
Lose: Scenario condition 2457
Win: Scenario condition 3574
Lose: Blight pool ran out 68419
Lose: Spirit destroyed 2048

Number of Players

Score Model: 0.094 Win Model: 0.42
Num. Completed Blight Flip Rate Average Score Win Rate
1 180535 51.22% 22.69 63.61%
2 83092 43.88% 27.5 69.45%
3 27127 37.24% 30.74 76.34%
4 26083 29.79% 33.86 77.55%
5 417 32.2% 26.06 71.7%
6 1246 16.58% 30.74 77.29%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)