Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 103 19.61% 24.3 78.64% 0.765 0.7382 -0.682
Blitz 0 3734 51.24% 21.83 54.69% -0.589 -0.3385 -0.639
Dahan Insurrection 4 3159 30.1% 50.03 68.76% 0.796 0.5475 0.801
Despicable Theft 2 173 41.28% 27.04 60.12% -0.497 -0.0356 -1.946
Elemental Invocation 1 340 57.06% 24.06 52.06% -0.357 0.3453 -1.29
Guard the Isle's Heart 0 8746 18.07% 40.95 66.75% 0.729 0.1762 0.279
Powers Long Forgotten 1 997 48.28% 32.32 61.48% -0.357 0.2663 -0.439
Rituals of Terror 3 1020 51.6% 29.27 50.39% -1.403 -1.2103 -0.638
Rituals of the Destroying Flame 3 399 75.0% 30.27 46.62% -1.357 -0.4351 -0.263
Second Wave 0 6922 49.56% 26.1 69.34% -0.531 -0.4134 -0.414
The Great River 3 1116 50.63% 27.08 58.33% -0.404 0.6635 -1.31
Varied Terrains 2 157 45.22% 22.43 52.87% -1.147 -0.4061 -1.08
Ward the Shores 2 979 42.66% 34.42 62.61% -0.195 0.8885 -0.481

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7640 27.41 48.22% -0.572 -0.3222 -0.449
Aid From Lesser Spirits 6676 30.41 53.88% 0.275 0.157 -0.063
All Things Weaken 2759 23.85 42.01% -0.564 -0.2266 -0.858
Attenuated Essence 410 21.09 42.93% -0.309 -0.2822 -1.17
Back Against the Wall 6735 29.04 51.33% -0.12 -0.1192 -0.327
Blight Corrodes the Spirit 386 22.2 45.08% 0.39 0.607 -0.8
Burn Brightest Before the End 325 23.52 47.08% -0.286 -0.3047 -1.014
Disintegrating Ecosystem 7284 24.51 45.4% -0.656 -0.2626 -0.53
Downward Spiral 38182 19.21 50.43% -0.193 -0.085 -0.413
Erosion of Will 7406 26.23 45.87% -0.562 -0.2098 -0.565
Intensifying Exploitation 438 17.67 35.39% -0.894 -0.6483 -1.508
Invaders Find the Land to Their Liking 969 30.64 76.68% 0.248 -0.2759 -0.059
Memory Fades to Dust 38514 18.93 46.72% -0.346 -0.0985 -0.499
Power Corrodes the Spirit 2701 24.14 44.72% -0.283 -0.0608 -0.763
Promising Farmlands 7501 24.48 43.61% -0.393 -0.1098 -0.692
Shattered Fragments of Power 365 23.47 44.11% -0.792 -0.7146 -0.549
Slow Dissolution of Will 428 19.62 37.85% -0.957 -0.5596 -1.642
Strong Earth Shatters Slowly 625 32.47 83.36% 0.895 0.2 0.065
The Border of Life and Death 94 23.28 76.6% -0.248 -0.8493 -0.614
Thriving Communities 2681 22.54 41.74% -1.124 -0.7675 -0.844
Thriving Crops 138 19.41 48.55% 0.2 0.004 -0.606
Tipping Point 3211 27.35 46.65% 0.0 0.4341 -0.397
Unnatural Proliferation 2833 25.82 42.89% -0.48 -0.3179 -0.584
Untended Land Crumbles 2694 23.97 44.54% -0.701 -0.4692 -0.918

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 125791 41.67% 23.46 64.19% -0.749 0.2558 0.002
B 126932 40.07% 24.31 65.59% -0.601 0.3186 0.268
C 129995 41.33% 25.25 66.13% -0.534 0.2008 0.744
D 115896 39.79% 24.15 65.97% -0.615 0.3626 0.047
E 19889 42.58% 26.67 68.39% -0.406 0.4139 -0.006
F 31483 40.75% 27.75 69.65% -0.441 0.4325 0.068
G 31896 40.77% 28.4 69.18% -0.416 0.3937 0.315
H 30188 40.34% 28.27 69.95% -0.388 0.4272 0.021
East 12332 43.04% 38.0 60.54% -0.41 0.4925 0.079
Northeast 8727 39.92% 39.21 61.76% -0.07 0.738 0.329
Northwest 7679 37.17% 38.32 61.74% -0.237 0.663 0.128
Southeast 1445 33.8% 34.29 62.08% 0.022 0.8721 0.249
Southwest 1360 33.9% 32.49 60.0% -0.526 0.85 -0.501
West 11366 41.44% 36.67 59.55% -0.533 0.4221 -0.017

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 65120 0.0% 12.95 46.94% -0.988 -0.28 -0.509
Not Using Events or Tokens 186081 44.12% 18.09 58.91% -0.414 -0.0457 -0.997
Skip Initial Invader Actions 15936 10.22% 34.56 88.43% 0.716 0.1314 0.062
Start of Game Growth 20693 14.32% 33.55 84.87% 0.679 0.165 0.889
Unlimited Undo 45045 30.94% 27.46 75.57% 0.384 0.2749 0.304
Using Tokens but Not Events 32771 33.09% 28.27 76.04% 0.111 0.0856 -0.342

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 95.04%
Lightning's Boon 86.85%
Raging Storm 89.65%
Shatter Homesteads 98.75%

Terror Level

Terror Level Completed Average Score Win Rate
I 85805 13.33 19.16%
II 189591 30.1 70.29%
III 86284 34.83 85.79%
IV 17724 38.67 99.31%

Results

Result Completed
Win: Invaders destroyed (Terror I) 16438
Win: Invaders destroyed (Terror III) 72448
Win: Invaders destroyed (Terror II) 130071
Win: Terror victory (Terror IV) 17400
Game abandoned (v.3.0+) 40698
Lose: Invader deck ran out 1281
Lose: Adversary condition 13612
Win: Sacrifice victory 1048
Lose: Scenario condition 2659
Win: Scenario condition 3919
Lose: Blight pool ran out 77549
Lose: Spirit destroyed 2281

Number of Players

Score Model: 0.074 Win Model: 0.213
Num. Completed Blight Flip Rate Average Score Win Rate
1 214974 50.34% 21.39 60.23%
2 98479 42.85% 25.67 65.58%
3 31916 36.75% 28.98 72.62%
4 31666 28.33% 30.68 70.96%
5 647 30.72% 25.14 68.32%
6 1722 17.15% 26.46 67.6%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)