Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 38 21.62% 27.92 86.84% 0.896 0.7073 -0.92
Blitz 0 2648 55.33% 25.59 62.42% -0.659 -0.4754 -0.891
Dahan Insurrection 4 2355 33.18% 55.19 72.61% 0.374 0.0602 0.425
Despicable Theft 2 117 48.28% 29.69 65.81% -0.414 0.3305 -1.994
Elemental Invocation 1 243 62.14% 26.67 57.61% -0.856 -0.0841 -1.289
Guard the Isle's Heart 0 7252 18.27% 43.26 69.5% 0.524 -0.0967 -0.179
Powers Long Forgotten 1 825 50.67% 36.28 67.76% -0.074 0.4685 -0.564
Rituals of Terror 3 680 55.75% 36.23 62.65% -0.501 -0.3944 -0.496
Rituals of the Destroying Flame 3 317 80.89% 33.95 51.1% -0.735 0.2362 -0.239
Second Wave 0 5766 50.07% 27.17 72.08% 0.174 0.2422 -0.584
The Great River 3 731 53.52% 29.81 64.84% -0.672 0.6258 -1.306
Varied Terrains 2 40 45.0% 24.3 57.5% -0.345 0.2283 -1.193
Ward the Shores 2 812 44.3% 37.06 65.27% -0.598 0.5355 -0.55

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6648 28.17 49.17% -0.806 -0.607 -0.966
Aid From Lesser Spirits 5827 30.92 53.84% -0.177 -0.2438 -0.665
All Things Weaken 2051 25.15 42.52% -0.689 -0.321 -1.313
Attenuated Essence 44 18.32 29.55% -0.978 -0.9075 -0.874
Back Against the Wall 5897 29.66 51.55% -0.825 -0.7556 -0.893
Blight Corrodes the Spirit 44 23.34 47.73% 0.068 0.325 -1.162
Burn Brightest Before the End 52 21.13 44.23% -0.291 -0.1161 -1.737
Disintegrating Ecosystem 6246 25.49 46.37% -0.562 -0.1232 -1.059
Downward Spiral 28844 20.72 53.83% -0.359 -0.1125 -0.995
Erosion of Will 6437 26.92 46.56% -0.486 -0.1688 -1.072
Intensifying Exploitation 51 20.24 39.22% -0.512 -0.2425 -0.909
Invaders Find the Land to Their Liking 701 34.16 81.74% 0.788 0.2785 -0.378
Memory Fades to Dust 29136 20.46 50.19% -0.363 0.0013 -1.076
Power Corrodes the Spirit 2009 25.76 45.55% -0.446 -0.2102 -1.261
Promising Farmlands 6463 25.32 44.64% -0.383 0.0769 -1.232
Shattered Fragments of Power 60 24.03 48.33% -0.637 -0.5824 -0.69
Slow Dissolution of Will 49 20.29 42.86% -0.47 -0.0625 -1.605
Strong Earth Shatters Slowly 474 34.58 86.71% 0.369 -0.2731 -0.344
The Border of Life and Death 10 26.9 80.0% 0.697 0.3102 -0.467
Thriving Communities 1965 24.33 43.61% -1.305 -0.9478 -1.304
Thriving Crops 18 8.94 22.22% -1.019 -1.1345 -1.159
Tipping Point 3211 27.35 46.65% 0.0 -0.1815 -0.956
Unnatural Proliferation 2112 27.32 42.8% -0.5 -0.3267 -1.109
Untended Land Crumbles 2012 25.61 46.02% -0.14 0.1083 -1.32

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 92334 43.35% 26.79 72.28% -0.967 -0.1345 0.107
B 94235 41.79% 27.63 73.52% -0.859 -0.0591 0.269
C 97322 42.72% 28.49 73.73% -0.922 -0.265 0.868
D 86010 41.26% 27.35 73.82% -0.887 -0.0928 0.142
E 13089 44.53% 30.09 74.18% -0.628 -0.0004 0.009
F 22865 42.12% 31.15 75.87% -0.687 0.0256 0.141
G 23690 42.23% 31.74 74.87% -0.695 0.0436 0.314
H 22244 41.83% 31.55 75.96% -0.769 -0.1102 0.002
East 10177 44.72% 41.53 65.55% -0.163 0.4445 0.251
Northeast 7160 41.55% 43.07 67.26% -0.047 0.7018 0.273
Northwest 6086 39.86% 42.88 68.32% -0.147 0.6685 0.252
Southeast 1022 37.27% 37.59 69.28% -0.697 0.0318 0.518
Southwest 970 36.48% 35.77 67.11% -0.547 0.5178 -0.429
West 9165 43.9% 40.61 65.3% -0.417 0.5321 0.211

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 43850 0.0% 15.58 55.91% -1.044 -0.2303 -0.982
Not Using Events or Tokens 127339 45.55% 20.92 68.44% -0.529 -0.1928 -0.711
Skip Initial Invader Actions 12807 10.32% 36.75 93.0% 1.101 0.4678 0.473
Start of Game Growth 16582 14.68% 35.95 89.97% 0.175 -0.1149 0.778
Unlimited Undo 34621 32.14% 30.54 83.8% 0.177 0.1798 0.936
Using Tokens but Not Events 25829 33.61% 30.46 80.53% 0.26 0.186 -0.349

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 94.76%
Lightning's Boon 86.26%
Raging Storm 88.74%
Shatter Homesteads 98.71%

Terror Level

Terror Level Completed Average Score Win Rate
I 45785 20.63 30.57%
II 151460 31.02 72.4%
III 70181 34.75 86.17%
IV 14749 38.05 99.37%

Results

Result Completed
Win: Invaders destroyed (Terror I) 13993
Win: Invaders destroyed (Terror III) 59196
Win: Invaders destroyed (Terror II) 106874
Win: Terror victory (Terror IV) 14496
Game abandoned (v.3.0+) 4071
Lose: Invader deck ran out 1050
Lose: Adversary condition 11725
Win: Sacrifice victory 853
Lose: Scenario condition 2342
Win: Scenario condition 3374
Lose: Blight pool ran out 62337
Lose: Spirit destroyed 1864

Number of Players

Score Model: 0.247 Win Model: 0.239
Num. Completed Blight Flip Rate Average Score Win Rate
1 159707 51.65% 23.82 66.44%
2 73252 44.68% 29.22 72.97%
3 24386 37.45% 31.91 78.52%
4 23688 29.91% 35.47 80.73%
5 224 29.38% 29.59 74.11%
6 918 16.87% 33.34 84.75%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-07 04:03:52 (Pacific Time)