Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 124 21.95% 24.74 79.84% 0.588 0.9584 -0.415
Blitz 0 4038 50.33% 20.94 52.97% -0.41 0.0218 -0.828
Dahan Insurrection 4 3623 28.38% 48.78 68.81% 1.322 1.2962 0.75
Despicable Theft 2 190 44.97% 26.29 58.42% -0.864 -0.2043 -0.098
Elemental Invocation 1 383 56.14% 22.95 50.65% -0.491 -0.0431 -0.606
Guard the Isle's Heart 0 9468 17.88% 40.48 65.34% 0.715 0.1159 0.805
Powers Long Forgotten 1 1074 47.14% 31.1 59.4% -0.353 0.255 -1.027
Rituals of Terror 3 1136 50.76% 28.27 48.15% -0.474 -0.3498 -0.685
Rituals of the Destroying Flame 3 429 73.47% 29.27 45.22% -0.697 0.0413 -0.383
Second Wave 0 7316 49.68% 25.85 68.67% 0.286 0.392 0.573
The Great River 3 1263 50.08% 26.23 56.53% -0.28 0.8949 -0.751
Varied Terrains 2 191 48.15% 22.07 50.79% 0.138 0.8746 -0.427
Ward the Shores 2 1028 41.97% 33.82 61.77% -0.193 0.4895 -0.884

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 8010 27.22 47.93% -0.357 -0.0461 -0.237
Aid From Lesser Spirits 6997 30.29 53.82% 0.158 0.1708 1.009
All Things Weaken 3006 23.45 41.48% 0.036 0.5102 -0.051
Attenuated Essence 549 21.31 43.72% -0.539 -0.3921 -0.274
Back Against the Wall 7054 28.91 51.13% -0.193 -0.064 0.558
Blight Corrodes the Spirit 541 21.29 42.33% -0.177 0.1433 -0.044
Burn Brightest Before the End 449 22.79 45.88% -0.507 -0.3302 -0.06
Disintegrating Ecosystem 7638 24.3 45.04% -0.475 -0.0945 -0.009
Downward Spiral 41155 18.85 49.67% -0.544 -0.3509 -0.145
Erosion of Will 7742 26.06 45.6% -0.106 0.232 -0.09
Intensifying Exploitation 584 18.15 36.82% -0.189 0.1638 -0.197
Invaders Find the Land to Their Liking 1055 30.1 76.21% -0.793 -1.1558 0.433
Memory Fades to Dust 41582 18.6 45.93% -0.707 -0.3774 0.132
Power Corrodes the Spirit 2972 23.74 44.58% -1.256 -0.9896 -0.008
Promising Farmlands 7832 24.34 43.25% -0.723 -0.276 0.222
Shattered Fragments of Power 484 24.04 45.66% -0.422 -0.4223 0.658
Slow Dissolution of Will 558 19.78 37.46% -0.002 0.4092 -0.12
Strong Earth Shatters Slowly 709 31.67 82.09% 0.903 0.3446 1.157
The Border of Life and Death 129 22.68 69.77% 0.899 0.6543 0.812
Thriving Communities 2932 22.28 41.3% -0.48 -0.2022 0.152
Thriving Crops 189 17.77 45.5% -0.976 -1.071 -0.688
Tipping Point 3211 27.35 46.65% 0.0 0.0 0.0
Unnatural Proliferation 3049 25.7 43.29% -0.016 0.189 0.522
Untended Land Crumbles 2919 23.41 43.65% -0.631 -0.3315 -0.01

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 137167 41.22% 22.8 62.54% 0.08 1.072 -0.126
B 138026 39.58% 23.66 63.97% 0.202 1.067 0.001
C 141161 40.95% 24.61 64.64% 0.43 1.1818 1.174
D 125853 39.37% 23.5 64.41% 0.415 1.3598 0.411
E 22374 42.75% 25.97 67.06% 0.441 1.1956 -0.721
F 34436 40.58% 27.03 68.31% 0.103 0.9773 0.051
G 34650 40.77% 27.74 67.93% 0.391 1.2534 -0.375
H 32871 40.4% 27.56 68.63% 0.363 1.1703 -0.159
East 13268 42.03% 37.14 59.07% 0.507 1.252 0.801
Northeast 9478 38.88% 38.2 59.9% -0.578 0.315 0.013
Northwest 8630 35.02% 36.63 58.92% -0.27 0.4729 -0.301
Southeast 1663 31.49% 34.32 60.01% -0.333 0.6758 -0.402
Southwest 1576 30.99% 32.7 57.8% -0.504 0.6527 -0.208
West 12540 39.66% 35.38 57.39% -0.275 0.7079 -0.191

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 72034 0.0% 12.52 45.46% -0.865 -0.1448 -0.172
Not Using Events or Tokens 205831 43.61% 17.56 57.07% -0.483 -0.0089 -0.785
Skip Initial Invader Actions 17238 10.13% 34.06 86.82% 0.936 0.1315 0.291
Start of Game Growth 22240 14.33% 33.17 83.52% 0.763 0.1966 0.97
Unlimited Undo 48105 30.66% 26.93 74.31% 0.207 0.2343 -0.618
Using Tokens but Not Events 35209 32.93% 27.74 74.51% 0.01 -0.0174 -0.526

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 95.1%
Lightning's Boon 87.01%
Raging Storm 89.79%
Shatter Homesteads 98.76%

Terror Level

Terror Level Completed Average Score Win Rate
I 98878 12.25 17.53%
II 202775 29.91 69.77%
III 91811 34.94 85.65%
IV 18798 38.9 99.34%

Results

Result Completed
Win: Invaders destroyed (Terror I) 17326
Win: Invaders destroyed (Terror III) 76956
Win: Invaders destroyed (Terror II) 137973
Win: Terror victory (Terror IV) 18459
Game abandoned (v.3.0+) 52825
Lose: Invader deck ran out 1382
Lose: Adversary condition 14315
Win: Sacrifice victory 1133
Lose: Scenario condition 2790
Win: Scenario condition 4262
Lose: Unique spirit condition 0
Lose: Blight pool ran out 82433
Lose: Spirit destroyed 2408

Number of Players

Score Model: 0.192 Win Model: -0.078
Num. Completed Blight Flip Rate Average Score Win Rate
1 232964 50.0% 20.87 58.84%
2 107214 42.49% 24.91 63.93%
3 34825 36.55% 28.28 71.23%
4 34410 27.81% 29.8 69.33%
5 805 28.38% 28.34 65.84%
6 2044 18.46% 25.36 63.8%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)