Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 56 18.18% 25.8 83.93% -0.054 -0.2113 -0.847
Blitz 0 2903 54.11% 24.65 60.7% -0.418 -0.2372 -0.786
Dahan Insurrection 4 2493 32.53% 54.04 71.48% 0.359 -0.007 0.476
Despicable Theft 2 122 47.11% 28.93 63.93% -0.621 0.0703 -2.057
Elemental Invocation 1 271 61.62% 24.8 52.4% -1.805 -0.9319 -1.327
Guard the Isle's Heart 0 7638 18.51% 42.66 68.87% 0.497 -0.2302 -0.085
Powers Long Forgotten 1 869 50.29% 35.09 65.59% -1.012 -0.1936 -0.534
Rituals of Terror 3 736 54.56% 34.78 60.73% -0.357 -0.1712 -0.503
Rituals of the Destroying Flame 3 341 78.7% 33.01 50.15% -0.525 0.5639 -0.298
Second Wave 0 6057 49.64% 26.91 71.45% 0.073 0.1781 -0.494
The Great River 3 813 53.41% 28.87 62.61% -0.433 0.7962 -1.677
Varied Terrains 2 57 54.39% 20.68 49.12% -0.914 -0.1063 -1.212
Ward the Shores 2 857 43.59% 36.71 65.58% 0.738 1.6692 -0.476

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6903 27.93 48.8% -0.461 -0.3086 -0.873
Aid From Lesser Spirits 6022 30.8 53.82% 0.249 0.1949 -0.559
All Things Weaken 2201 24.84 42.3% -0.418 -0.0807 -1.204
Attenuated Essence 121 21.35 40.5% -0.495 -0.4807 -0.822
Back Against the Wall 6100 29.43 51.48% -0.063 0.0183 -0.812
Blight Corrodes the Spirit 96 23.58 44.79% -0.103 0.0601 -0.98
Burn Brightest Before the End 98 22.98 44.9% -0.333 -0.1738 -1.278
Disintegrating Ecosystem 6500 25.17 46.0% -0.476 -0.0978 -0.956
Downward Spiral 30912 20.22 52.85% -0.322 -0.1754 -0.872
Erosion of Will 6677 26.76 46.64% -0.21 0.0725 -0.964
Intensifying Exploitation 111 19.19 37.84% -0.674 -0.444 -1.448
Invaders Find the Land to Their Liking 779 32.76 79.46% 0.389 -0.1475 -0.327
Memory Fades to Dust 31264 19.96 49.13% -0.594 -0.2794 -0.971
Power Corrodes the Spirit 2170 25.3 45.3% -0.382 -0.203 -1.177
Promising Farmlands 6712 25.09 44.32% -0.572 -0.2141 -1.132
Shattered Fragments of Power 107 24.07 49.53% -0.256 -0.0632 -0.982
Slow Dissolution of Will 119 20.17 36.97% -1.168 -0.7098 -2.139
Strong Earth Shatters Slowly 500 33.92 86.0% 0.434 -0.28 -0.229
The Border of Life and Death 26 24.04 80.77% 0.737 0.3288 -0.445
Thriving Communities 2109 24.02 43.29% -0.758 -0.4684 -1.174
Thriving Crops 42 11.1 33.33% -0.504 -0.5855 -1.324
Tipping Point 3211 27.35 46.65% 0.0 0.403 -0.856
Unnatural Proliferation 2259 27.12 43.16% -0.333 -0.1642 -1.001
Untended Land Crumbles 2177 25.2 46.21% -0.425 -0.1483 -1.23

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 99703 43.07% 25.87 70.11% -1.056 -0.1464 0.144
B 101454 41.45% 26.73 71.47% -0.891 -0.0672 0.291
C 104351 42.51% 27.6 71.72% -0.891 -0.2517 0.902
D 92478 41.07% 26.46 71.71% -0.938 -0.0725 0.164
E 14547 44.15% 29.27 72.78% -0.613 0.0433 0.042
F 24728 41.83% 30.32 74.59% -0.592 0.2022 0.171
G 25443 41.91% 30.96 73.76% -0.781 -0.0397 0.349
H 23890 41.82% 30.78 74.63% -0.92 -0.1907 0.029
East 10644 44.34% 40.71 64.46% -0.21 0.4647 0.288
Northeast 7499 41.18% 42.23 66.14% -0.234 0.4375 0.331
Northwest 6357 39.41% 42.11 67.19% -0.663 0.254 0.261
Southeast 1117 36.04% 37.05 67.86% 0.031 0.8851 0.579
Southwest 1069 35.5% 35.45 65.76% -0.133 0.9451 -0.392
West 9545 43.54% 39.91 64.26% -1.099 -0.1795 0.24

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 49064 0.0% 14.72 53.0% -1.09 -0.4361 -0.768
Not Using Events or Tokens 140692 45.21% 20.01 65.57% -0.358 0.1113 -0.784
Skip Initial Invader Actions 13577 10.33% 36.08 91.93% 1.234 0.5556 0.244
Start of Game Growth 17618 14.63% 35.21 88.64% 0.5 0.0908 0.752
Unlimited Undo 36557 32.16% 29.93 82.34% 0.282 0.3326 0.912
Using Tokens but Not Events 27246 33.65% 29.93 79.3% 0.257 0.1721 -0.413

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 94.82%
Lightning's Boon 86.33%
Raging Storm 89.06%
Shatter Homesteads 98.71%

Terror Level

Terror Level Completed Average Score Win Rate
I 54471 18.09 26.65%
II 160001 30.76 71.87%
III 73780 34.74 86.03%
IV 15352 38.15 99.39%

Results

Result Completed
Win: Invaders destroyed (Terror I) 14514
Win: Invaders destroyed (Terror III) 62153
Win: Invaders destroyed (Terror II) 112112
Win: Terror victory (Terror IV) 15094
Game abandoned (v.3.0+) 11776
Lose: Invader deck ran out 1099
Lose: Adversary condition 12116
Win: Sacrifice victory 890
Lose: Scenario condition 2424
Win: Scenario condition 3478
Lose: Blight pool ran out 65982
Lose: Spirit destroyed 1966

Number of Players

Score Model: 0.18 Win Model: 0.293
Num. Completed Blight Flip Rate Average Score Win Rate
1 171912 51.42% 23.11 64.7%
2 79153 44.22% 28.14 70.72%
3 26115 37.28% 31.16 77.11%
4 24937 29.9% 34.59 79.13%
5 339 33.77% 27.0 72.86%
6 1148 16.31% 32.05 80.14%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-22 03:31:24 (Pacific Time)