Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 79 19.23% 24.94 79.75% 0.502 0.4527 -0.628
Blitz 0 3261 52.99% 23.47 58.05% -0.564 -0.304 -0.606
Dahan Insurrection 4 2822 31.46% 52.24 69.99% 0.864 0.7081 0.764
Despicable Theft 2 152 40.4% 28.22 63.82% 0.518 1.3223 -2.017
Elemental Invocation 1 297 60.94% 24.45 52.53% 0.037 0.9206 -1.342
Guard the Isle's Heart 0 8087 18.27% 41.77 68.02% 0.065 -0.4954 0.126
Powers Long Forgotten 1 926 49.62% 33.79 63.82% -0.194 0.6987 -0.499
Rituals of Terror 3 823 52.66% 32.95 58.08% -0.29 -0.4106 -0.36
Rituals of the Destroying Flame 3 370 77.93% 31.54 48.11% -0.587 0.2744 -0.19
Second Wave 0 6454 49.69% 26.55 70.65% 0.156 0.2391 -0.459
The Great River 3 950 51.48% 27.52 59.37% -0.493 1.043 -1.368
Varied Terrains 2 108 41.67% 23.84 58.33% -0.189 0.592 -1.294
Ward the Shores 2 898 43.94% 35.91 64.37% -0.302 0.7593 -0.434

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7239 27.73 48.56% 0.109 0.2537 -0.589
Aid From Lesser Spirits 6297 30.65 53.93% 0.092 -0.0119 -0.235
All Things Weaken 2429 24.32 42.12% -0.467 -0.1628 -1.004
Attenuated Essence 242 20.33 42.15% 0.123 0.1458 -1.237
Back Against the Wall 6385 29.29 51.61% -0.373 -0.3252 -0.498
Blight Corrodes the Spirit 211 21.87 40.76% -0.453 -0.247 -1.252
Burn Brightest Before the End 194 22.98 47.94% 0.594 0.7706 -0.884
Disintegrating Ecosystem 6851 24.89 45.8% -0.016 0.4028 -0.674
Downward Spiral 33900 19.76 51.68% -0.169 -0.1018 -0.602
Erosion of Will 6998 26.55 46.21% -0.174 0.1186 -0.691
Intensifying Exploitation 234 18.21 35.04% -0.764 -0.4699 -1.556
Invaders Find the Land to Their Liking 866 31.96 78.29% 0.52 0.0439 -0.175
Memory Fades to Dust 34329 19.47 47.93% -0.384 -0.1614 -0.687
Power Corrodes the Spirit 2415 24.81 45.18% 0.02 0.1961 -0.904
Promising Farmlands 7064 24.88 44.14% -0.412 -0.1084 -0.81
Shattered Fragments of Power 213 23.88 44.13% -0.78 -0.5914 -0.896
Slow Dissolution of Will 239 19.89 37.66% -0.394 -0.0239 -2.078
Strong Earth Shatters Slowly 563 33.29 84.19% 0.71 -0.0434 -0.036
The Border of Life and Death 60 23.15 80.0% 0.811 0.2493 -0.619
Thriving Communities 2357 23.28 42.21% -0.996 -0.6899 -0.936
Thriving Crops 74 10.74 33.78% -1.11 -1.0809 -1.528
Tipping Point 3211 27.35 46.65% 0.0 0.0 -0.562
Unnatural Proliferation 2510 26.55 42.95% -0.388 -0.2346 -0.729
Untended Land Crumbles 2399 24.67 45.44% -0.619 -0.2618 -1.009

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 110840 42.31% 24.7 67.19% -0.33 0.5386 0.101
B 112490 40.66% 25.53 68.44% -0.17 0.6627 0.345
C 115283 41.92% 26.47 68.96% -0.168 0.5199 0.827
D 102545 40.4% 25.35 68.81% -0.161 0.6785 0.102
E 16694 43.32% 28.03 70.81% -0.226 0.4766 0.036
F 27778 41.13% 28.87 71.74% -0.172 0.6459 0.117
G 28453 41.13% 29.5 70.99% -0.007 0.8501 0.365
H 26824 40.65% 29.3 71.74% -0.093 0.693 0.023
East 11351 43.8% 39.51 62.81% -0.166 0.7127 0.105
Northeast 8016 40.69% 40.92 64.32% -0.284 0.5889 0.285
Northwest 6778 38.9% 40.88 65.43% -0.349 0.5356 0.047
Southeast 1267 34.74% 35.26 64.48% 0.282 1.1747 0.161
Southwest 1198 34.68% 33.68 62.44% -0.089 1.1763 -0.485
West 10177 42.9% 38.7 62.56% -1.006 0.0641 0.126

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 55754 0.0% 13.85 50.04% -1.204 -0.469 -0.602
Not Using Events or Tokens 159413 44.73% 19.11 62.42% -0.427 -0.0002 -0.908
Skip Initial Invader Actions 14682 10.45% 35.23 90.05% 1.546 0.9359 -0.047
Start of Game Growth 18999 14.42% 34.37 86.88% 0.328 -0.2791 1.078
Unlimited Undo 40684 30.97% 28.37 77.98% -0.152 -0.1491 0.382
Using Tokens but Not Events 29441 33.39% 29.06 77.67% 0.338 0.3486 -0.342

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 94.94%
Lightning's Boon 86.68%
Raging Storm 89.35%
Shatter Homesteads 98.73%

Terror Level

Terror Level Completed Average Score Win Rate
I 67931 15.56 22.55%
II 172494 30.46 71.12%
III 78876 34.8 85.88%
IV 16403 38.44 99.31%

Results

Result Completed
Win: Invaders destroyed (Terror I) 15314
Win: Invaders destroyed (Terror III) 66320
Win: Invaders destroyed (Terror II) 119649
Win: Terror victory (Terror IV) 16100
Game abandoned (v.3.0+) 24277
Lose: Invader deck ran out 1195
Lose: Adversary condition 12774
Win: Sacrifice victory 959
Lose: Scenario condition 2517
Win: Scenario condition 3687
Lose: Blight pool ran out 70801
Lose: Spirit destroyed 2111

Number of Players

Score Model: 0.017 Win Model: 0.527
Num. Completed Blight Flip Rate Average Score Win Rate
1 189928 50.98% 22.3 62.52%
2 87231 43.59% 26.98 68.36%
3 28412 36.93% 30.29 75.33%
4 28253 28.76% 32.22 73.79%
5 517 33.4% 25.27 71.37%
6 1363 17.58% 30.06 76.3%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-10 06:17:01 (Pacific Time)