Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 90 19.1% 24.86 78.89% 0.925 0.3667 -0.7
Blitz 0 3551 51.74% 22.42 55.76% -0.504 -0.0806 -0.731
Dahan Insurrection 4 3036 30.56% 50.71 69.17% 0.687 0.2047 0.775
Despicable Theft 2 160 39.62% 28.16 63.75% -0.554 -0.0109 -1.959
Elemental Invocation 1 323 57.59% 24.67 52.94% -0.441 0.297 -1.242
Guard the Isle's Heart 0 8493 18.02% 41.21 67.2% 0.137 -0.5195 0.226
Powers Long Forgotten 1 970 49.12% 32.76 62.16% -0.566 -0.0036 -0.464
Rituals of Terror 3 961 52.44% 30.28 52.03% -1.631 -1.773 -0.585
Rituals of the Destroying Flame 3 390 76.23% 30.75 47.18% -1.948 -1.1994 -0.263
Second Wave 0 6726 49.45% 26.28 69.94% -0.295 -0.2008 -0.476
The Great River 3 1039 51.21% 27.22 58.81% -0.412 0.8336 -1.275
Varied Terrains 2 137 43.07% 22.92 55.47% -0.569 0.2994 -1.412
Ward the Shores 2 939 43.0% 35.17 63.68% -1.12 -0.266 -0.484

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7452 27.62 48.44% -0.364 -0.2926 -0.494
Aid From Lesser Spirits 6483 30.51 53.89% -0.157 -0.2663 -0.122
All Things Weaken 2598 24.22 42.26% -0.599 -0.4221 -0.89
Attenuated Essence 328 20.62 41.16% -0.461 -0.4095 -1.185
Back Against the Wall 6557 29.14 51.33% -0.57 -0.5857 -0.4
Blight Corrodes the Spirit 300 23.03 41.67% -0.034 0.15 -0.904
Burn Brightest Before the End 266 23.94 47.74% -0.087 0.0003 -0.893
Disintegrating Ecosystem 7086 24.72 45.64% -0.398 -0.1069 -0.57
Downward Spiral 36211 19.47 50.95% -0.243 -0.1372 -0.503
Erosion of Will 7214 26.39 46.01% -0.373 -0.2074 -0.615
Intensifying Exploitation 337 17.95 35.31% -0.796 -0.6077 -1.433
Invaders Find the Land to Their Liking 913 31.36 77.33% -0.246 -0.6741 -0.053
Memory Fades to Dust 36624 19.2 47.21% -0.518 -0.2832 -0.58
Power Corrodes the Spirit 2568 24.48 44.78% -0.855 -0.7591 -0.807
Promising Farmlands 7301 24.59 43.67% -0.963 -0.5983 -0.741
Shattered Fragments of Power 298 24.28 44.63% -0.518 -0.4529 -0.712
Slow Dissolution of Will 343 19.44 38.19% -0.675 -0.2117 -1.775
Strong Earth Shatters Slowly 592 32.88 83.11% 0.292 -0.3088 -0.057
The Border of Life and Death 80 23.77 78.75% 0.134 -0.3415 -0.644
Thriving Communities 2510 23.06 42.35% -0.64 -0.4143 -0.859
Thriving Crops 111 17.45 44.14% 0.722 0.4977 -0.894
Tipping Point 3211 27.35 46.65% 0.0 0.1123 -0.462
Unnatural Proliferation 2669 26.21 42.86% -0.314 -0.1926 -0.643
Untended Land Crumbles 2550 24.4 45.25% -0.166 0.0659 -0.942

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 119064 41.82% 24.03 65.51% -0.27 0.6484 0.068
B 120343 40.3% 24.87 66.79% -0.273 0.5682 0.29
C 123269 41.48% 25.81 67.36% -0.188 0.4952 0.777
D 109913 40.0% 24.68 67.14% -0.171 0.6715 0.074
E 18399 42.73% 27.3 69.43% 0.159 0.8108 -0.004
F 29718 41.01% 28.3 70.59% 0.064 0.8235 0.085
G 30326 41.0% 28.91 69.97% -0.055 0.7027 0.326
H 28614 40.42% 28.8 70.81% -0.114 0.604 0.026
East 11886 43.46% 38.63 61.35% -0.266 0.5472 0.075
Northeast 8414 40.29% 39.92 62.72% -0.518 0.15 0.3
Northwest 7259 38.03% 39.41 63.08% -0.706 0.0987 0.12
Southeast 1348 34.51% 34.82 63.35% 0.464 1.1694 0.288
Southwest 1281 34.36% 33.04 60.97% -0.391 0.999 -0.509
West 10823 42.3% 37.5 60.56% -0.229 0.5649 -0.005

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 60779 0.0% 13.35 48.22% -1.17 -0.4515 -0.635
Not Using Events or Tokens 174075 44.27% 18.54 60.31% -0.397 0.0874 -0.949
Skip Initial Invader Actions 15409 10.25% 34.96 89.21% 1.251 0.5201 -0.126
Start of Game Growth 19942 14.31% 34.02 85.84% 0.505 0.0587 1.025
Unlimited Undo 43209 31.06% 27.92 76.64% 0.547 0.5142 0.38
Using Tokens but Not Events 31391 33.13% 28.68 76.81% 0.499 0.3362 -0.34

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 95.02%
Lightning's Boon 86.87%
Raging Storm 89.54%
Shatter Homesteads 98.75%

Terror Level

Terror Level Completed Average Score Win Rate
I 77858 14.25 20.57%
II 181815 30.3 70.69%
III 82844 34.84 85.82%
IV 17108 38.61 99.3%

Results

Result Completed
Win: Invaders destroyed (Terror I) 16008
Win: Invaders destroyed (Terror III) 69589
Win: Invaders destroyed (Terror II) 125400
Win: Terror victory (Terror IV) 16790
Game abandoned (v.3.0+) 33419
Lose: Invader deck ran out 1248
Lose: Adversary condition 13267
Win: Sacrifice victory 1006
Lose: Scenario condition 2602
Win: Scenario condition 3832
Lose: Blight pool ran out 74265
Lose: Spirit destroyed 2199

Number of Players

Score Model: 0.126 Win Model: 0.019
Num. Completed Blight Flip Rate Average Score Win Rate
1 203725 50.49% 21.8 61.24%
2 93416 43.11% 26.26 66.69%
3 30180 36.84% 29.66 73.91%
4 30178 28.53% 31.34 72.03%
5 599 31.94% 24.95 69.78%
6 1527 16.68% 28.33 72.43%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)