Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 77 19.74% 24.82 79.22% -0.196 -0.2013 -0.619
Blitz 0 3246 52.89% 23.52 58.16% -0.484 -0.2127 -0.608
Dahan Insurrection 4 2802 31.42% 52.36 70.2% 1.019 0.8209 0.766
Despicable Theft 2 152 40.4% 28.22 63.82% 0.393 1.2801 -2.018
Elemental Invocation 1 297 60.94% 24.45 52.53% -0.027 0.9211 -1.364
Guard the Isle's Heart 0 8054 18.27% 41.82 68.09% 0.082 -0.5171 0.125
Powers Long Forgotten 1 924 49.73% 33.86 63.96% -0.231 0.6173 -0.509
Rituals of Terror 3 821 52.66% 32.96 57.98% -0.437 -0.4286 -0.366
Rituals of the Destroying Flame 3 370 77.93% 31.54 48.11% -0.663 0.3464 -0.194
Second Wave 0 6444 49.72% 26.55 70.64% 0.091 0.1615 -0.463
The Great River 3 942 51.6% 27.49 59.45% -1.048 0.3988 -1.563
Varied Terrains 2 103 42.72% 23.26 56.31% -0.447 0.3205 -1.309
Ward the Shores 2 895 43.97% 35.88 64.25% -0.827 0.2334 -0.445

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7215 27.73 48.57% 0.227 0.4066 -0.608
Aid From Lesser Spirits 6285 30.64 53.89% 0.095 0.0275 -0.241
All Things Weaken 2420 24.32 42.15% -0.688 -0.3742 -1.012
Attenuated Essence 237 20.54 42.62% 0.159 0.2244 -1.207
Back Against the Wall 6370 29.3 51.62% -0.22 -0.1444 -0.517
Blight Corrodes the Spirit 208 22.06 41.35% -0.392 -0.1895 -1.249
Burn Brightest Before the End 186 22.91 47.31% 0.58 0.7607 -0.851
Disintegrating Ecosystem 6835 24.91 45.79% 0.069 0.487 -0.693
Downward Spiral 33732 19.77 51.72% -0.248 -0.1327 -0.614
Erosion of Will 6978 26.57 46.23% -0.222 0.0661 -0.697
Intensifying Exploitation 227 18.0 35.68% -0.456 -0.194 -1.519
Invaders Find the Land to Their Liking 862 32.01 78.31% 0.857 0.3442 -0.184
Memory Fades to Dust 34175 19.49 47.99% -0.374 -0.148 -0.698
Power Corrodes the Spirit 2405 24.82 45.11% -0.18 0.0289 -0.915
Promising Farmlands 7042 24.89 44.12% -0.367 -0.0687 -0.82
Shattered Fragments of Power 207 23.66 44.44% -0.909 -0.7142 -0.913
Slow Dissolution of Will 231 19.93 38.1% -0.501 -0.1203 -2.047
Strong Earth Shatters Slowly 556 33.34 84.89% 0.889 0.2886 0.07
The Border of Life and Death 60 23.15 80.0% 1.015 0.4739 -0.626
Thriving Communities 2351 23.27 42.19% -1.004 -0.6594 -0.953
Thriving Crops 73 10.89 34.25% -1.001 -0.9877 -1.538
Tipping Point 3211 27.35 46.65% 0.0 0.0 -0.574
Unnatural Proliferation 2497 26.58 42.97% -0.261 -0.1308 -0.748
Untended Land Crumbles 2393 24.68 45.42% -0.654 -0.2653 -1.022

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 110260 42.32% 24.75 67.32% -0.287 0.5812 0.134
B 111975 40.67% 25.57 68.55% -0.128 0.6937 0.375
C 114739 41.94% 26.51 69.08% -0.147 0.5333 0.856
D 102014 40.4% 25.39 68.93% -0.13 0.6843 0.121
E 16566 43.37% 28.09 70.94% -0.157 0.5223 0.057
F 27632 41.12% 28.92 71.87% -0.134 0.6585 0.148
G 28321 41.09% 29.55 71.07% 0.075 0.9153 0.387
H 26716 40.67% 29.34 71.79% -0.01 0.7583 0.048
East 11303 43.77% 39.55 62.88% -0.314 0.5633 0.106
Northeast 7982 40.62% 40.99 64.46% -0.209 0.6074 0.291
Northwest 6758 38.88% 40.93 65.54% -0.246 0.6302 0.056
Southeast 1248 34.76% 35.23 64.74% 0.143 1.0529 0.177
Southwest 1184 34.58% 33.7 62.75% 0.074 1.3977 -0.478
West 10140 42.9% 38.74 62.62% -0.767 0.2602 0.134

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 55389 0.0% 13.88 50.14% -1.328 -0.5437 -0.56
Not Using Events or Tokens 158439 44.74% 19.15 62.55% -0.38 -0.0013 -0.911
Skip Initial Invader Actions 14599 10.43% 35.29 90.17% 1.363 0.7393 0.012
Start of Game Growth 18934 14.42% 34.4 86.96% 0.499 -0.1098 1.041
Unlimited Undo 40531 30.96% 28.41 78.11% -0.186 -0.1412 0.382
Using Tokens but Not Events 29319 33.43% 29.11 77.79% 0.364 0.3093 -0.336

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 94.93%
Lightning's Boon 86.66%
Raging Storm 89.34%
Shatter Homesteads 98.73%

Terror Level

Terror Level Completed Average Score Win Rate
I 67293 15.67 22.69%
II 171823 30.47 71.17%
III 78629 34.79 85.88%
IV 16337 38.42 99.33%

Results

Result Completed
Win: Invaders destroyed (Terror I) 15266
Win: Invaders destroyed (Terror III) 66119
Win: Invaders destroyed (Terror II) 119249
Win: Terror victory (Terror IV) 16038
Game abandoned (v.3.0+) 23668
Lose: Invader deck ran out 1191
Lose: Adversary condition 12724
Win: Sacrifice victory 955
Lose: Scenario condition 2504
Win: Scenario condition 3676
Lose: Blight pool ran out 70583
Lose: Spirit destroyed 2109

Number of Players

Score Model: -0.109 Win Model: 0.494
Num. Completed Blight Flip Rate Average Score Win Rate
1 189006 51.02% 22.34 62.62%
2 86831 43.6% 27.02 68.44%
3 28286 36.94% 30.33 75.44%
4 28101 28.74% 32.29 73.93%
5 508 33.19% 25.24 72.24%
6 1350 17.29% 30.14 76.74%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-05 06:17:53 (Pacific Time)