Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 70 15.94% 25.03 82.86% 0.485 0.4858 -0.695
Blitz 0 3103 53.47% 23.95 59.14% -0.266 -0.1072 -0.665
Dahan Insurrection 4 2707 31.83% 52.83 70.63% 1.21 0.9911 0.643
Despicable Theft 2 141 42.14% 28.15 63.12% -0.4 0.2464 -2.023
Elemental Invocation 1 285 61.4% 24.49 52.28% -0.185 0.7816 -1.296
Guard the Isle's Heart 0 7901 18.35% 42.17 68.36% 0.218 -0.5388 0.047
Powers Long Forgotten 1 907 50.0% 34.12 64.28% -1.181 -0.2534 -0.531
Rituals of Terror 3 787 53.88% 33.59 58.96% -0.906 -0.8087 -0.372
Rituals of the Destroying Flame 3 356 78.19% 32.09 48.6% -1.201 0.0802 -0.219
Second Wave 0 6340 49.64% 26.61 70.77% 0.006 0.0335 -0.479
The Great River 3 903 52.4% 27.71 60.13% -0.806 0.5046 -1.794
Varied Terrains 2 85 43.53% 23.21 57.65% 0.627 1.5756 -1.258
Ward the Shores 2 877 43.85% 36.29 64.88% -0.525 0.5929 -0.423

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 7111 27.75 48.56% -0.369 -0.2909 -0.702
Aid From Lesser Spirits 6205 30.71 53.91% 0.62 0.5143 -0.347
All Things Weaken 2349 24.58 42.53% -0.163 0.1497 -1.051
Attenuated Essence 196 20.09 40.82% -0.22 -0.1537 -1.08
Back Against the Wall 6289 29.37 51.73% 0.238 0.2555 -0.6
Blight Corrodes the Spirit 158 23.05 44.3% -0.348 -0.2199 -0.873
Burn Brightest Before the End 160 22.12 44.38% -0.075 -0.0073 -1.039
Disintegrating Ecosystem 6719 24.97 45.78% -0.32 -0.0206 -0.784
Downward Spiral 32823 19.89 52.01% -0.392 -0.225 -0.685
Erosion of Will 6872 26.63 46.36% -0.715 -0.4855 -0.77
Intensifying Exploitation 179 17.79 36.87% -0.974 -0.7344 -1.639
Invaders Find the Land to Their Liking 824 32.3 79.0% 0.786 0.2265 -0.188
Memory Fades to Dust 33220 19.6 48.28% -0.58 -0.2897 -0.766
Power Corrodes the Spirit 2333 24.92 45.26% -0.761 -0.5319 -0.979
Promising Farmlands 6933 24.96 44.24% 0.007 0.3314 -0.907
Shattered Fragments of Power 169 24.69 47.93% -0.412 -0.2644 -0.841
Slow Dissolution of Will 190 20.03 40.0% 0.353 0.7183 -1.938
Strong Earth Shatters Slowly 538 33.16 85.13% 0.663 -0.1102 -0.105
The Border of Life and Death 46 23.24 78.26% 0.786 0.4008 -0.425
Thriving Communities 2273 23.54 42.76% -0.528 -0.2359 -0.978
Thriving Crops 65 11.95 36.92% -0.449 -0.5131 -1.452
Tipping Point 3211 27.35 46.65% 0.0 0.5089 -0.664
Unnatural Proliferation 2400 26.76 42.96% -0.73 -0.5521 -0.837
Untended Land Crumbles 2311 24.88 45.78% -0.234 0.0216 -1.07

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 106463 42.66% 25.12 68.3% -1.245 -0.2708 0.063
B 108110 41.08% 25.99 69.67% -1.128 -0.2359 0.284
C 110985 42.2% 26.89 70.04% -1.076 -0.307 0.828
D 98635 40.8% 25.77 69.96% -1.219 -0.2835 0.102
E 15918 43.62% 28.46 71.51% -0.959 -0.1788 -0.007
F 26554 41.55% 29.42 72.89% -1.147 -0.2821 0.083
G 27219 41.62% 30.18 72.43% -0.859 -0.0152 0.323
H 25636 41.32% 29.97 73.18% -0.855 0.0056 -0.014
East 11062 44.05% 39.95 63.39% -1.252 -0.3317 0.135
Northeast 7805 40.91% 41.45 65.0% -0.381 0.4297 0.267
Northwest 6613 39.1% 41.36 66.08% -0.599 0.2842 0.071
Southeast 1210 35.44% 35.6 65.54% -0.579 0.2463 0.32
Southwest 1142 35.07% 34.04 63.49% -0.889 0.4923 -0.436
West 9905 43.21% 39.2 63.23% -0.731 0.3027 0.16

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 53393 0.0% 14.14 51.06% -1.205 -0.4388 -0.546
Not Using Events or Tokens 152691 44.93% 19.4 63.45% -0.283 0.1995 -0.916
Skip Initial Invader Actions 14264 10.54% 35.5 90.67% 0.739 0.151 -0.003
Start of Game Growth 18521 14.55% 34.62 87.44% 0.672 0.1976 0.923
Unlimited Undo 38757 31.61% 29.19 80.37% 0.129 0.0869 0.564
Using Tokens but Not Events 28673 33.46% 29.3 78.16% 0.146 0.192 -0.369

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 94.88%
Lightning's Boon 86.49%
Raging Storm 89.22%
Shatter Homesteads 98.71%

Terror Level

Terror Level Completed Average Score Win Rate
I 62626 16.38 23.93%
II 167980 30.55 71.4%
III 77002 34.76 85.9%
IV 15990 38.35 99.37%

Results

Result Completed
Win: Invaders destroyed (Terror I) 14982
Win: Invaders destroyed (Terror III) 64783
Win: Invaders destroyed (Terror II) 116945
Win: Terror victory (Terror IV) 15711
Game abandoned (v.3.0+) 19300
Lose: Invader deck ran out 1154
Lose: Adversary condition 12500
Win: Sacrifice victory 932
Lose: Scenario condition 2475
Win: Scenario condition 3615
Lose: Blight pool ran out 69128
Lose: Spirit destroyed 2073

Number of Players

Score Model: 0.049 Win Model: 0.535
Num. Completed Blight Flip Rate Average Score Win Rate
1 183329 51.15% 22.57 63.27%
2 84383 43.77% 27.35 69.14%
3 27512 37.13% 30.6 76.05%
4 26646 29.6% 33.45 76.57%
5 450 31.71% 25.74 72.89%
6 1278 17.39% 30.53 77.07%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-06 04:58:04 (Pacific Time)