Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 99 23.23% 26.55 82.83% 0.055 -0.1488 1.09
Blitz 0 3173 42.93% 33.81 65.62% -0.198 -0.0456 -1.664
Dahan Insurrection 4 3232 24.3% 57.69 81.34% -0.452 -0.6919 0.331
Despicable Theft 2 262 44.66% 36.42 77.48% -0.541 0.2344 -0.205
Elemental Invocation 1 537 49.35% 30.53 68.9% -0.771 0.0116 -1.437
Guard the Isle's Heart 0 22012 15.71% 51.63 78.43% 0.582 -0.0325 0.147
Powers Long Forgotten 1 1949 30.77% 45.3 82.4% -0.245 0.2675 -0.955
Rituals of Terror 3 835 38.98% 44.57 81.08% -0.565 -0.4973 -0.033
Rituals of the Destroying Flame 3 1758 67.52% 32.37 66.38% -1.208 -0.2081 -0.852
Second Wave 0 8064 44.63% 29.54 76.49% -0.14 -0.0743 -0.848
The Great River 3 520 46.72% 34.8 68.85% -0.941 0.4127 -1.423
Varied Terrains 2 161 44.1% 30.25 72.05% -0.719 -0.1733 -1.641
Ward the Shores 2 1377 34.86% 38.35 74.66% -1.448 -0.298 -0.372

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 12403 35.7 60.19% 0.003 0.214 -0.785
Aid From Lesser Spirits 10852 37.24 61.42% 0.25 0.218 -0.69
All Things Weaken 5591 36.5 56.61% -0.693 -0.2808 -0.993
Attenuated Essence 149 30.45 44.3% -0.453 -0.3009 -1.36
Back Against the Wall 10554 35.81 58.03% -0.249 -0.1412 -0.836
Blight Corrodes the Spirit 132 31.53 44.7% -0.481 -0.1426 -1.183
Burn Brightest Before the End 122 31.75 45.08% -0.432 -0.1945 -1.312
Disintegrating Ecosystem 11723 32.19 55.05% -0.496 -0.0252 -1.121
Downward Spiral 15211 33.91 65.1% -0.298 -0.0116 -0.718
Erosion of Will 12108 33.73 56.06% -0.193 0.1556 -1.129
Intensifying Exploitation 163 33.7 51.53% -0.177 0.1688 -0.966
Invaders Find the Land to Their Liking 2853 43.49 80.51% 0.439 -0.0894 -0.043
Memory Fades to Dust 15584 32.68 60.66% -0.35 0.0671 -0.88
Power Corrodes the Spirit 5445 36.86 58.7% -0.335 -0.0759 -0.863
Promising Farmlands 12324 32.87 55.74% -0.309 0.2096 -1.083
Shattered Fragments of Power 133 36.5 55.64% -0.006 0.1032 -1.269
Slow Dissolution of Will 180 32.67 43.89% -0.434 0.039 -1.379
Strong Earth Shatters Slowly 1822 42.98 82.77% 0.279 -0.3375 0.043
The Border of Life and Death 58 34.02 60.34% 0.182 -0.1216 -0.915
Thriving Communities 5453 36.64 58.83% -0.318 0.0828 -0.752
Thriving Crops 72 38.43 56.94% 0.188 0.1598 -0.763
Tipping Point 4894 32.57 56.15% 0.12 -0.0412 -1.236
Unnatural Proliferation 5799 38.73 60.42% -0.026 0.2102 -0.729
Untended Land Crumbles 5548 36.49 58.92% -0.355 -0.0539 -0.832

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 81373 40.83% 35.97 76.72% -0.841 0.0092 -0.167
B 90305 39.36% 37.16 78.23% -0.859 -0.0465 0.162
C 100125 37.64% 38.48 79.66% -0.747 -0.063 0.4
D 77415 38.9% 35.97 79.25% -0.734 0.0903 0.192
E 35793 39.98% 38.91 78.09% -0.587 0.0609 0.185
F 49590 39.36% 38.61 78.47% -0.607 0.1398 0.139
G 39371 39.19% 37.43 78.68% -0.751 0.0159 0.203
H 49059 35.07% 39.95 81.63% -0.46 0.2207 0.463
East 17074 35.31% 43.07 75.28% -0.637 0.0068 0.161
Northeast 11479 32.95% 44.15 75.93% -0.41 0.4087 -0.393
Northwest 9336 31.12% 45.02 77.42% -0.416 0.3158 -0.129
Southeast 3406 34.84% 42.92 76.37% -0.282 0.4482 0.036
Southwest 3401 41.18% 39.09 68.77% -0.95 0.1429 -1.305
West 15626 36.19% 42.2 73.79% -1.192 -0.2385 -0.405

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3353 0.0% 24.54 83.95% -1.08 -0.2458 -0.885
Not Using Events or Tokens 357 45.61% 22.95 84.31% -0.3 0.0295 0.42
Skip Initial Invader Actions 11032 7.38% 49.94 92.72% 0.906 0.3204 -0.357
Start of Game Growth 16484 13.64% 50.17 89.2% 0.345 0.0739 0.39
Unlimited Undo 33870 32.39% 42.69 84.66% -0.111 -0.1174 0.887
Using Tokens but Not Events 39378 30.47% 33.67 85.66% 0.192 0.1218 0.037

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 68.77%
Regrow From Roots 80.33%
Sacrosanct Wilderness 88.93%
Towering Wrath 89.33%

Terror Level

Terror Level Completed Average Score Win Rate
I 64058 20.82 25.78%
II 149871 31.03 83.53%
III 100235 34.74 94.92%
IV 30963 38.03 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 16507
Win: Invaders destroyed (Terror III) 93311
Win: Invaders destroyed (Terror II) 121438
Win: Terror victory (Terror IV) 30663
Game abandoned (v.3.0+) 3398
Lose: Invader deck ran out 2317
Lose: Adversary condition 28977
Win: Sacrifice victory 749
Lose: Scenario condition 4467
Win: Scenario condition 5036
Lose: Blight pool ran out 36874
Lose: Spirit destroyed 1390

Number of Players

Score Model: -0.119 Win Model: 0.027
Num. Completed Blight Flip Rate Average Score Win Rate
1 213582 42.76% 38.55 76.62%
2 70474 42.06% 35.61 77.13%
3 31405 34.36% 35.93 81.22%
4 26659 30.09% 42.36 82.05%
5 551 26.06% 38.83 82.94%
6 2456 24.56% 40.9 75.69%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-03 04:12:43 (Pacific Time)