Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 152 21.71% 24.7 77.63% -0.414 -0.3619 -0.213
Blitz 0 3882 38.41% 35.73 63.99% 0.229 0.4293 -1.323
Dahan Insurrection 4 3813 21.64% 54.7 79.36% -0.324 -0.535 0.628
Despicable Theft 2 340 42.35% 34.56 73.24% -0.868 -0.0235 -0.147
Elemental Invocation 1 697 44.76% 29.25 66.57% -0.514 0.5569 -1.6
Guard the Isle's Heart 0 24118 15.55% 51.02 77.34% 0.868 0.1435 0.327
Powers Long Forgotten 1 2133 29.85% 44.32 80.78% -0.422 0.4841 -0.837
Rituals of Terror 3 916 39.69% 43.3 79.37% -0.836 -0.8056 0.091
Rituals of the Destroying Flame 3 2044 66.04% 30.67 63.7% -1.097 0.0921 -0.825
Second Wave 0 9198 43.64% 29.45 75.9% 0.248 0.3287 -0.645
The Great River 3 648 46.9% 32.78 62.65% -0.743 0.6448 -1.569
Varied Terrains 2 282 39.01% 26.95 62.77% -0.614 0.2876 -1.73
Ward the Shores 2 1496 34.72% 37.28 72.99% -0.189 0.8667 -0.272

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 13389 35.38 59.79% -0.265 -0.126 -0.599
Aid From Lesser Spirits 11779 37.03 60.91% -0.337 -0.3959 -0.491
All Things Weaken 6441 35.84 55.6% -0.371 -0.016 -0.795
Attenuated Essence 624 32.88 52.4% 0.139 0.2501 -0.933
Back Against the Wall 11400 35.64 57.83% -0.228 -0.1519 -0.649
Blight Corrodes the Spirit 601 34.79 51.58% 0.054 0.2644 -0.984
Burn Brightest Before the End 518 35.03 52.12% 0.089 0.21 -0.73
Disintegrating Ecosystem 12713 31.94 54.57% -0.389 -0.0201 -0.897
Downward Spiral 16491 33.47 64.22% -0.097 0.0997 -0.539
Erosion of Will 13175 33.45 55.63% -0.449 -0.182 -0.919
Intensifying Exploitation 621 33.85 52.98% 0.002 0.2725 -0.748
Invaders Find the Land to Their Liking 3253 42.57 78.79% 0.116 -0.3949 0.076
Memory Fades to Dust 16929 32.34 59.92% -0.252 0.0595 -0.706
Power Corrodes the Spirit 6247 36.34 58.06% -0.077 0.2182 -0.688
Promising Farmlands 13345 32.61 55.38% -0.238 0.0985 -0.872
Shattered Fragments of Power 515 36.7 56.31% 0.001 0.1103 -0.671
Slow Dissolution of Will 660 32.23 47.12% -0.757 -0.3566 -1.011
Strong Earth Shatters Slowly 2091 42.16 81.21% -0.171 -0.7839 0.196
The Border of Life and Death 207 34.68 64.25% -0.214 -0.5066 -0.419
Thriving Communities 6291 36.09 57.81% -0.264 0.0688 -0.59
Thriving Crops 348 34.78 57.47% -0.294 -0.3809 -0.63
Tipping Point 4895 32.56 56.14% 0.0 0.5146 -0.98
Unnatural Proliferation 6669 38.34 59.92% -0.1 0.0475 -0.547
Untended Land Crumbles 6416 35.69 57.57% -0.286 0.021 -0.661

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 91489 40.2% 34.85 74.24% -1.205 -0.2999 -0.266
B 101937 38.54% 35.96 75.46% -0.952 -0.1241 0.056
C 112965 37.18% 37.69 77.55% -0.719 -0.0384 0.373
D 87011 38.32% 34.9 76.61% -0.938 -0.0851 0.095
E 43548 39.15% 37.37 75.18% -0.59 0.1111 0.099
F 58394 38.51% 37.02 75.38% -0.801 -0.0193 0.041
G 46427 37.98% 35.85 75.42% -0.909 -0.1377 0.068
H 57503 34.56% 38.54 78.42% -0.549 0.219 0.36
East 18747 34.71% 42.14 73.69% -1.04 -0.1785 0.117
Northeast 12712 32.33% 43.17 74.19% -0.536 0.2106 -0.45
Northwest 10413 30.8% 44.04 75.52% 0.018 0.8516 -0.008
Southeast 4233 33.21% 41.72 72.71% 0.1 0.8752 -0.003
Southwest 4215 38.89% 38.39 66.07% -0.705 0.6147 -1.214
West 17172 35.78% 41.35 72.27% -0.834 0.1718 -0.412

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3616 0.0% 24.26 82.66% -0.18 0.6506 -0.359
Not Using Events or Tokens 394 44.59% 23.18 84.01% 1.54 1.9811 0.654
Skip Initial Invader Actions 12599 7.2% 49.66 89.82% 0.744 0.1815 -0.208
Start of Game Growth 18836 13.63% 49.57 86.63% 0.802 0.2628 0.657
Unlimited Undo 39546 31.17% 40.64 79.86% -0.194 -0.1535 0.489
Using Tokens but Not Events 44472 30.16% 32.68 83.35% -0.058 -0.0809 -0.108

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 69.25%
Regrow From Roots 80.56%
Sacrosanct Wilderness 88.88%
Towering Wrath 89.34%

Terror Level

Terror Level Completed Average Score Win Rate
I 80416 16.23 22.24%
II 164827 30.54 83.08%
III 110887 34.77 94.84%
IV 34998 38.37 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 17876
Win: Invaders destroyed (Terror III) 103225
Win: Invaders destroyed (Terror II) 132803
Win: Terror victory (Terror IV) 34671
Game abandoned (v.3.0+) 15370
Lose: Invader deck ran out 2555
Lose: Adversary condition 31894
Win: Sacrifice victory 802
Lose: Scenario condition 4725
Win: Scenario condition 5495
Lose: Blight pool ran out 40206
Lose: Spirit destroyed 1506

Number of Players

Score Model: -0.312 Win Model: 0.231
Num. Completed Blight Flip Rate Average Score Win Rate
1 241227 42.21% 37.79 74.72%
2 79124 41.63% 34.68 75.32%
3 35882 34.37% 34.99 78.7%
4 30165 29.33% 39.88 77.72%
5 821 29.35% 36.58 78.2%
6 3909 22.3% 38.99 69.2%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)