Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 187 20.86% 25.28 75.94% 0.391 0.364 -0.273
Blitz 0 4427 36.3% 36.25 62.59% -0.412 -0.1618 -1.145
Dahan Insurrection 4 4960 18.65% 51.42 77.92% -0.325 -0.5738 0.731
Despicable Theft 2 429 40.33% 31.8 67.37% -0.359 0.1028 -0.051
Elemental Invocation 1 856 44.04% 29.24 65.54% -0.335 0.3678 -1.485
Guard the Isle's Heart 0 26622 15.24% 50.39 76.41% 0.675 0.1218 0.385
Powers Long Forgotten 1 2541 26.95% 44.13 80.2% -0.861 -0.2373 -0.887
Rituals of Terror 3 1001 38.2% 41.68 77.12% -1.229 -1.0358 0.016
Rituals of the Destroying Flame 3 2294 64.16% 29.56 62.16% -1.005 -0.083 -0.763
Second Wave 0 10268 42.93% 29.25 75.03% -0.068 0.0493 -0.615
The Great River 3 717 46.43% 32.47 62.9% -0.256 0.8116 -1.473
Varied Terrains 2 398 40.2% 26.64 61.81% -0.293 0.448 -1.695
Ward the Shores 2 1644 33.93% 35.97 70.99% -0.702 0.3822 -0.344

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 14526 35.14 59.48% -0.257 -0.0075 -0.505
Aid From Lesser Spirits 12682 36.9 60.68% -0.048 -0.1667 -0.385
All Things Weaken 7460 35.29 54.61% -0.419 -0.0818 -0.715
Attenuated Essence 1172 34.26 55.63% 0.002 0.0284 -0.617
Back Against the Wall 12307 35.43 57.68% -0.11 -0.1093 -0.54
Blight Corrodes the Spirit 1126 34.17 52.04% -0.328 -0.1109 -0.769
Burn Brightest Before the End 959 35.98 54.22% 0.045 0.0266 -0.588
Disintegrating Ecosystem 13825 31.54 53.84% -0.525 -0.1317 -0.801
Downward Spiral 17932 33.04 63.61% -0.121 -0.0131 -0.46
Erosion of Will 14227 33.23 55.26% -0.225 0.1269 -0.806
Intensifying Exploitation 1133 32.71 52.52% -0.228 0.018 -0.679
Invaders Find the Land to Their Liking 3752 41.53 77.13% 0.315 -0.2093 0.083
Memory Fades to Dust 18374 31.97 59.32% -0.288 -0.0408 -0.624
Power Corrodes the Spirit 7145 35.77 57.38% -0.452 -0.2301 -0.611
Promising Farmlands 14455 32.49 55.16% -0.242 0.041 -0.736
Shattered Fragments of Power 970 36.15 53.51% -0.212 -0.135 -0.646
Slow Dissolution of Will 1188 32.07 47.56% -0.26 0.1369 -0.861
Strong Earth Shatters Slowly 2365 41.04 79.15% 0.134 -0.5608 0.219
The Border of Life and Death 377 35.41 65.25% 0.717 0.1161 -0.275
Thriving Communities 7238 35.53 57.17% -0.312 0.0446 -0.493
Thriving Crops 613 35.56 59.87% 0.484 0.2876 -0.529
Tipping Point 4897 32.55 56.14% 0.0 0.4341 -0.867
Unnatural Proliferation 7570 37.93 59.19% -0.314 -0.152 -0.456
Untended Land Crumbles 7332 35.14 56.57% -0.187 0.0449 -0.585

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 102218 39.77% 33.88 72.19% -0.863 0.1418 -0.304
B 114015 37.95% 35.1 73.51% -0.48 0.4393 0.009
C 126782 36.76% 37.12 75.98% -0.193 0.5412 0.397
D 97362 37.69% 34.0 74.48% -0.651 0.3271 0.035
E 52502 38.49% 36.09 72.75% -0.512 0.3072 0.025
F 67948 37.84% 35.91 73.06% -0.353 0.5207 0.008
G 54130 37.4% 34.61 72.55% -0.557 0.2518 -0.002
H 66557 33.95% 37.44 76.15% -0.128 0.6867 0.309
East 20970 33.85% 41.69 72.37% -0.797 0.1053 0.031
Northeast 14368 31.35% 42.89 73.11% -0.575 0.2332 -0.519
Northwest 11878 30.02% 43.76 74.47% 0.403 1.3031 0.012
Southeast 5245 32.48% 41.58 70.28% -0.275 0.5755 -0.121
Southwest 5231 37.27% 38.62 64.42% -0.545 0.8309 -1.402
West 19290 35.02% 40.95 71.08% -0.358 0.5975 -0.35

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3999 0.0% 24.41 81.75% -0.516 0.1916 -0.219
Not Using Events or Tokens 441 43.48% 23.47 84.81% 0.72 1.0885 0.704
Skip Initial Invader Actions 14278 7.09% 49.79 88.08% 1.202 0.6168 -0.185
Start of Game Growth 21625 13.61% 49.42 84.91% 0.083 -0.4309 0.576
Unlimited Undo 44981 30.35% 39.25 76.85% 0.023 -0.0866 0.387
Using Tokens but Not Events 50598 29.72% 32.02 81.49% 0.056 0.0299 -0.209

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 69.87%
Regrow From Roots 80.8%
Sacrosanct Wilderness 89.02%
Towering Wrath 89.51%

Terror Level

Terror Level Completed Average Score Win Rate
I 98290 13.33 19.97%
II 182566 30.1 82.75%
III 123124 34.83 94.77%
IV 39059 38.67 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 19619
Win: Invaders destroyed (Terror III) 114579
Win: Invaders destroyed (Terror II) 146132
Win: Terror victory (Terror IV) 38705
Game abandoned (v.3.0+) 28620
Lose: Invader deck ran out 2750
Lose: Adversary condition 35066
Win: Sacrifice victory 859
Lose: Scenario condition 5003
Win: Scenario condition 6408
Lose: Blight pool ran out 43707
Lose: Spirit destroyed 1591

Number of Players

Score Model: -0.149 Win Model: 0.1
Num. Completed Blight Flip Rate Average Score Win Rate
1 273564 41.48% 37.16 73.21%
2 88497 41.21% 34.02 73.73%
3 40573 34.21% 34.11 76.56%
4 33725 29.0% 38.11 74.55%
5 1136 29.87% 35.41 74.82%
6 5544 22.49% 38.37 67.12%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)