Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 2548 45.28% 29.69 -3.777 64.01% -0.985 -0.4086
Dahan Insurrection 4 3382 27.12% 55.68 8.966 79.3% -0.24 0.1608
Despicable Theft 2 12 25.0% 39.5 1.923 100.0% 0.416 0.8449
Elemental Invocation 1 141 46.81% 33.6 -1.551 79.43% -0.165 0.2164
Guard the Isle's Heart 0 19846 15.63% 49.65 5.038 77.57% -0.239 0.127
Powers Long Forgotten 1 1780 38.34% 42.48 1.879 79.44% -0.483 -0.0418
Rituals of Terror 3 906 38.68% 44.4 4.565 78.81% -0.27 0.3581
Rituals of the Destroying Flame 3 1831 70.36% 32.26 -0.285 63.63% -0.879 -0.2295
Second Wave 0 7204 47.93% 29.68 -2.579 74.51% -0.891 -0.475
The Great River 3 227 40.97% 36.67 0.167 75.77% -1.256 0.2152
Ward the Shores 2 1446 36.61% 37.98 0.71 72.27% -0.866 0.1702

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 8748 35.0 -2.14 60.13% -1.627 0.4431
Aid From Lesser Spirits 7611 36.3 -1.484 60.81% -1.605 0.3129
All Things Weaken 2589 35.95 -1.962 57.44% -1.711 0.4439
Back Against the Wall 7293 35.17 -2.016 58.22% -1.715 0.381
Disintegrating Ecosystem 8159 31.41 -3.905 54.71% -1.867 0.3571
Downward Spiral 11005 33.27 -2.542 65.17% -1.505 0.5118
Erosion of Will 8412 33.15 -3.047 56.09% -1.845 0.3642
Invaders Find the Land to Their Liking 1270 42.47 1.449 80.71% -0.488 0.216
Memory Fades to Dust 11199 32.14 -3.125 61.1% -1.728 0.4872
Power Corrodes the Spirit 2505 36.0 -1.955 58.44% -1.623 0.3972
Promising Farmlands 8741 32.22 -3.541 55.62% -1.845 0.3672
Strong Earth Shatters Slowly 814 41.68 1.242 83.66% -0.355 0.081
Thriving Communities 2481 35.72 -2.043 58.89% -1.615 0.4824
Tipping Point 4892 32.58 -3.294 56.15% -1.825 0.3933
Unnatural Proliferation 2625 37.6 -1.072 60.11% -1.55 0.5279
Untended Land Crumbles 2570 35.48 -2.263 57.94% -1.662 0.4366

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 34134 44.02% 35.46 -1.117 74.82% -0.149 -1.239
B 36961 43.16% 35.92 -0.62 77.14% -0.035 -1.2202
C 46732 38.88% 38.54 0.559 80.18% 0.188 -1.2273
D 31628 40.85% 35.17 -0.755 79.26% 0.042 -1.135
E 9555 43.42% 39.55 0.661 77.94% 0.129 -1.1483
F 18337 41.55% 38.54 0.356 77.83% 0.096 -1.1473
G 13154 41.96% 37.01 -0.16 78.68% 0.072 -1.1585
H 19152 34.82% 40.79 1.444 82.93% 0.346 -0.8939
East 2625 44.31% 39.12 0.733 69.94% -0.239 -1.19
Northeast 3962 39.6% 40.97 1.22 72.89% -0.046 -0.9361
Northwest 3210 30.42% 46.03 2.567 78.66% -0.048 -1.0132
Southeast 685 38.73% 41.04 1.449 81.46% 0.449 -0.5527
Southwest 817 58.81% 30.83 -3.097 53.98% -0.444 -1.0521
West 3683 38.25% 40.96 0.741 72.74% -0.285 -0.9714

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 2364 0.0% 24.16 -6.251 82.49% -2.045 -0.0009
Not Using Events or Tokens 283 40.87% 24.23 -4.355 88.69% 0.254 0.4734
Skip Initial Invader Actions 6931 7.98% 48.57 3.291 94.19% 0.885 0.1813
Start of Game Growth 9967 12.88% 48.77 3.466 91.33% 0.34 -0.1143
Unlimited Undo 23319 33.0% 43.12 2.197 85.13% 0.525 0.1128
Using Tokens but Not Events 26462 30.69% 33.07 -1.955 86.15% 0.062 0.0142

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 68.37%
Regrow From Roots 80.39%
Sacrosanct Wilderness 89.38%
Towering Wrath 89.02%

Terror Level

Terror Level Completed Average Score Win Rate
I 40537 22.34 27.28%
II 98764 30.75 83.58%
III 65146 34.26 94.81%
IV 20188 37.47 99.56%

Results

Result Completed
Win: Invaders destroyed (Terror I) 7727
Win: Invaders destroyed (Terror III) 42509
Win: Invaders destroyed (Terror II) 54728
Win: Terror victory (Terror IV) 14015
Lose: Invader deck ran out 1589
Lose: Adversary condition 18249
Win: Sacrifice victory 521
Lose: Scenario condition 3292
Win: Scenario condition 3724
Lose: Blight pool ran out 24912
Lose: Spirit destroyed 1124

Number of Players

Score Model: 0.083 Win Model: -0.62
Num. Completed Blight Flip Rate Average Score Win Rate
1 137924 42.78% 37.71 77.4%
2 47529 42.16% 35.62 77.35%
3 20870 34.43% 36.34 81.97%
4 18312 30.83% 41.92 81.05%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2024-12-23 01:48:01 (Pacific Time)