Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 97 22.68% 26.69 83.51% 0.124 -0.0431 1.079
Blitz 0 3148 43.21% 33.67 65.66% -0.178 -0.0282 -1.691
Dahan Insurrection 4 3201 24.54% 57.91 81.6% -0.494 -0.7066 0.34
Despicable Theft 2 258 45.35% 36.86 78.29% -0.044 0.6721 -0.212
Elemental Invocation 1 531 49.91% 30.47 68.74% -0.79 -0.0394 -1.444
Guard the Isle's Heart 0 21921 15.72% 51.63 78.46% 0.525 -0.0839 0.139
Powers Long Forgotten 1 1942 30.77% 45.37 82.6% -0.159 0.3409 -0.958
Rituals of Terror 3 833 38.95% 44.59 81.03% -0.661 -0.5531 -0.038
Rituals of the Destroying Flame 3 1755 67.58% 32.37 66.38% -1.294 -0.2401 -0.843
Second Wave 0 8022 44.67% 29.57 76.56% -0.128 -0.0476 -0.846
The Great River 3 516 47.08% 34.8 68.8% -1.218 0.1768 -1.435
Varied Terrains 2 150 44.0% 30.63 74.67% -0.458 0.1233 -1.639
Ward the Shores 2 1372 34.84% 38.37 74.56% -1.63 -0.4287 -0.378

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 12365 35.7 60.21% -0.015 0.2506 -0.794
Aid From Lesser Spirits 10821 37.24 61.44% 0.23 0.2369 -0.702
All Things Weaken 5562 36.55 56.69% -0.679 -0.2431 -1.005
Attenuated Essence 129 30.28 44.96% -0.526 -0.3354 -1.361
Back Against the Wall 10514 35.82 58.09% -0.225 -0.0838 -0.841
Blight Corrodes the Spirit 107 31.81 43.93% -0.503 -0.1186 -1.165
Burn Brightest Before the End 105 30.7 43.81% -0.557 -0.2636 -1.418
Disintegrating Ecosystem 11689 32.2 55.09% -0.497 0.0054 -1.132
Downward Spiral 15178 33.92 65.15% -0.207 0.1225 -0.727
Erosion of Will 12073 33.74 56.13% -0.193 0.1921 -1.138
Intensifying Exploitation 145 33.35 50.34% -0.282 0.0858 -1.083
Invaders Find the Land to Their Liking 2828 43.54 80.66% 0.411 -0.1088 -0.047
Memory Fades to Dust 15540 32.7 60.72% -0.305 0.1607 -0.887
Power Corrodes the Spirit 5424 36.91 58.78% -0.359 -0.0686 -0.87
Promising Farmlands 12294 32.85 55.73% -0.439 0.1294 -1.101
Shattered Fragments of Power 118 37.4 58.47% -0.032 0.121 -1.065
Slow Dissolution of Will 152 32.86 46.71% -0.401 0.1019 -1.258
Strong Earth Shatters Slowly 1813 43.09 83.01% 0.51 -0.1432 0.044
The Border of Life and Death 54 33.35 59.26% 0.052 -0.1267 -1.047
Thriving Communities 5429 36.68 58.85% -0.343 0.1181 -0.764
Thriving Crops 62 38.65 56.45% 0.147 0.1935 -0.826
Tipping Point 4894 32.57 56.15% 0.122 -0.0235 -1.248
Unnatural Proliferation 5772 38.76 60.48% -0.065 0.2266 -0.741
Untended Land Crumbles 5509 36.56 59.07% -0.315 0.0062 -0.837

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 81053 40.84% 36.0 76.8% -0.848 -0.0115 -0.166
B 89930 39.37% 37.19 78.34% -0.851 -0.0705 0.175
C 99689 37.63% 38.53 79.77% -0.686 -0.0338 0.409
D 77100 38.91% 35.99 79.34% -0.738 0.06 0.195
E 35512 40.04% 38.98 78.21% -0.652 -0.0272 0.187
F 49308 39.4% 38.65 78.58% -0.612 0.1069 0.145
G 39130 39.23% 37.46 78.8% -0.77 -0.0264 0.207
H 48762 35.12% 39.99 81.77% -0.447 0.1977 0.472
East 17013 35.34% 43.1 75.34% -0.69 -0.0942 0.155
Northeast 11428 32.97% 44.18 76.01% -0.356 0.5034 -0.391
Northwest 9288 31.15% 45.05 77.51% -0.304 0.3942 -0.125
Southeast 3368 34.97% 42.95 76.63% -0.294 0.3646 0.041
Southwest 3361 41.37% 39.09 68.97% -0.986 0.1631 -1.34
West 15567 36.22% 42.22 73.83% -1.113 -0.1727 -0.384

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3344 0.0% 24.54 83.97% -1.047 -0.1661 -0.904
Not Using Events or Tokens 357 45.61% 22.95 84.31% -0.486 -0.1601 0.416
Skip Initial Invader Actions 10954 7.38% 49.98 92.93% 0.824 0.2835 -0.357
Start of Game Growth 16376 13.63% 50.22 89.41% 0.387 0.0674 0.395
Unlimited Undo 33701 32.42% 42.74 84.8% -0.099 -0.1128 0.897
Using Tokens but Not Events 39196 30.48% 33.7 85.74% 0.186 0.1286 0.041

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 68.75%
Regrow From Roots 80.31%
Sacrosanct Wilderness 88.93%
Towering Wrath 89.32%

Terror Level

Terror Level Completed Average Score Win Rate
I 63493 20.97 25.95%
II 149354 31.03 83.58%
III 99860 34.74 94.92%
IV 30831 38.02 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 16467
Win: Invaders destroyed (Terror III) 92966
Win: Invaders destroyed (Terror II) 121082
Win: Terror victory (Terror IV) 30532
Game abandoned (v.3.0+) 3024
Lose: Invader deck ran out 2313
Lose: Adversary condition 28821
Win: Sacrifice victory 744
Lose: Scenario condition 4458
Win: Scenario condition 5014
Lose: Blight pool ran out 36729
Lose: Spirit destroyed 1388

Number of Players

Score Model: -0.108 Win Model: 0.061
Num. Completed Blight Flip Rate Average Score Win Rate
1 212590 42.77% 38.57 76.72%
2 70190 42.07% 35.64 77.24%
3 31261 34.36% 35.97 81.31%
4 26578 30.08% 42.41 82.08%
5 541 25.24% 39.36 83.73%
6 2378 24.87% 41.05 76.41%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-30 03:47:42 (Pacific Time)