Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 2424 45.37% 29.24 -3.958 63.53% -1.029 -0.456
Dahan Insurrection 4 3299 27.11% 55.64 8.989 79.27% -0.235 0.1653
Elemental Invocation 1 84 42.86% 34.19 -1.363 80.95% -0.146 0.3192
Guard the Isle's Heart 0 19153 15.57% 49.53 5.002 77.38% -0.251 0.1238
Powers Long Forgotten 1 1612 41.8% 40.98 1.545 77.48% -0.51 -0.0626
Rituals of Terror 3 888 39.02% 44.28 4.517 78.38% -0.293 0.3289
Rituals of the Destroying Flame 3 1624 68.54% 33.06 -0.018 69.64% -0.84 -0.2154
Second Wave 0 6978 48.04% 29.7 -2.544 74.61% -0.883 -0.4637
The Great River 3 176 45.45% 36.23 0.057 72.73% -1.368 0.1172
Ward the Shores 2 1404 36.71% 37.94 0.679 71.79% -0.892 0.1389

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 8403 34.98 -2.127 60.35% -1.625 0.4435
Aid From Lesser Spirits 7328 36.21 -1.503 60.78% -1.61 0.307
All Things Weaken 2352 35.99 -1.922 57.57% -1.708 0.4522
Back Against the Wall 7010 35.19 -1.979 58.5% -1.703 0.3888
Disintegrating Ecosystem 7854 31.35 -3.926 54.63% -1.875 0.3469
Downward Spiral 10647 33.16 -2.558 65.11% -1.506 0.5083
Erosion of Will 8099 33.07 -3.073 55.98% -1.854 0.3573
Invaders Find the Land to Their Liking 1131 41.95 1.27 80.46% -0.507 0.2049
Memory Fades to Dust 10831 32.05 -3.14 60.95% -1.732 0.4836
Power Corrodes the Spirit 2251 35.96 -1.952 59.31% -1.611 0.4084
Promising Farmlands 8419 32.15 -3.557 55.65% -1.848 0.3665
Strong Earth Shatters Slowly 741 41.43 1.181 84.35% -0.326 0.0914
Thriving Communities 2226 35.6 -2.072 58.98% -1.633 0.474
Tipping Point 4892 32.58 -3.28 56.15% -1.824 0.3916
Unnatural Proliferation 2388 37.31 -1.177 60.18% -1.565 0.5155
Untended Land Crumbles 2307 35.49 -2.238 58.39% -1.659 0.4365

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 33057 44.01% 35.45 -1.088 74.8% -0.134 -1.2068
B 35623 43.05% 35.76 -0.647 77.14% -0.024 -1.1884
C 45301 38.89% 38.53 0.593 80.19% 0.204 -1.1924
D 30552 40.82% 35.11 -0.751 79.18% 0.05 -1.1083
E 8665 43.39% 39.47 0.673 78.03% 0.149 -1.1073
F 17228 41.58% 38.53 0.384 77.82% 0.111 -1.1151
G 12427 41.99% 36.91 -0.178 78.49% 0.073 -1.1392
H 17856 34.65% 40.63 1.401 82.96% 0.359 -0.8622
East 2533 44.18% 39.13 0.742 69.72% -0.269 -1.2046
Northeast 3844 40.02% 40.97 1.2 72.48% -0.079 -0.9483
Northwest 2998 31.74% 45.54 2.468 77.65% -0.076 -1.0216
Southeast 655 39.29% 41.15 1.467 80.76% 0.393 -0.5896
Southwest 605 51.01% 32.65 -2.705 66.94% -0.369 -0.9945
West 3562 37.96% 40.95 0.743 72.71% -0.319 -0.9845

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 2309 0.0% 24.23 -6.184 82.55% -2.018 0.0205
Not Using Events or Tokens 279 40.61% 24.36 -4.307 88.89% 0.263 0.4829
Skip Initial Invader Actions 6611 8.2% 48.36 3.273 94.04% 0.867 0.1615
Start of Game Growth 9571 13.12% 48.62 3.486 91.19% 0.357 -0.1019
Unlimited Undo 22385 32.85% 42.96 2.137 85.02% 0.511 0.1083
Using Tokens but Not Events 25578 30.77% 32.9 -1.994 86.03% 0.046 -0.0006

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 68.17%
Regrow From Roots 80.3%
Sacrosanct Wilderness 89.42%
Towering Wrath 88.96%

Terror Level

Terror Level Completed Average Score Win Rate
I 38750 22.34 27.29%
II 94522 30.71 83.56%
III 62323 34.23 94.79%
IV 19311 37.48 99.56%

Results

Result Completed
Win: Invaders destroyed (Terror I) 7242
Win: Invaders destroyed (Terror III) 39872
Win: Invaders destroyed (Terror II) 51238
Win: Terror victory (Terror IV) 13145
Lose: Invader deck ran out 1538
Lose: Adversary condition 17345
Win: Sacrifice victory 499
Lose: Scenario condition 3204
Win: Scenario condition 3620
Lose: Blight pool ran out 23864
Lose: Spirit destroyed 1094

Number of Players

Score Model: 0.083 Win Model: -0.624
Num. Completed Blight Flip Rate Average Score Win Rate
1 131815 42.73% 37.62 77.39%
2 45596 42.06% 35.66 77.47%
3 20062 34.48% 36.31 81.89%
4 17433 30.99% 41.7 80.82%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2024-11-22 01:58:16 (Pacific Time)