Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 2608 45.27% 29.73 -3.76 64.15% -0.989 -0.408
Dahan Insurrection 4 3491 27.1% 55.91 9.045 79.35% -0.233 0.1708
Despicable Theft 2 60 26.67% 39.6 2.284 88.33% -0.131 0.2192
Elemental Invocation 1 194 48.97% 33.29 -1.806 76.29% -0.317 0.0549
Guard the Isle's Heart 0 20540 15.53% 49.72 5.054 77.77% -0.232 0.1324
Powers Long Forgotten 1 1839 38.36% 42.39 1.824 79.45% -0.494 -0.0532
Rituals of Terror 3 933 39.06% 44.28 4.501 78.46% -0.298 0.3359
Rituals of the Destroying Flame 3 1901 70.3% 32.11 -0.391 63.76% -0.903 -0.262
Second Wave 0 7500 47.89% 29.61 -2.63 74.49% -0.896 -0.472
The Great River 3 259 42.47% 36.33 -0.004 75.29% -1.288 0.1332
Ward the Shores 2 1489 36.58% 37.98 0.707 72.46% -0.861 0.1799

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 9074 35.06 -2.122 60.16% -1.623 0.4473
Aid From Lesser Spirits 7883 36.37 -1.465 60.79% -1.602 0.3195
All Things Weaken 2826 36.25 -1.863 57.68% -1.691 0.4624
Back Against the Wall 7609 35.16 -2.028 58.17% -1.716 0.3809
Disintegrating Ecosystem 8487 31.49 -3.878 54.88% -1.856 0.3699
Downward Spiral 11415 33.28 -2.558 65.08% -1.508 0.5105
Erosion of Will 8774 33.19 -3.048 56.01% -1.845 0.3651
Invaders Find the Land to Their Liking 1403 42.64 1.485 80.83% -0.487 0.2066
Memory Fades to Dust 11642 32.21 -3.125 61.06% -1.731 0.4848
Power Corrodes the Spirit 2766 36.18 -1.91 58.42% -1.615 0.4017
Promising Farmlands 9087 32.26 -3.54 55.47% -1.847 0.3661
Strong Earth Shatters Slowly 915 41.93 1.36 84.15% -0.307 0.1235
Thriving Communities 2716 35.82 -2.029 58.8% -1.616 0.4802
Tipping Point 4892 32.58 -3.301 56.15% -1.823 0.3983
Unnatural Proliferation 2882 37.66 -1.061 59.92% -1.558 0.5285
Untended Land Crumbles 2801 35.57 -2.259 57.77% -1.667 0.4292

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 35329 44.11% 35.47 -1.129 74.84% -0.13 -1.2315
B 38471 43.19% 36.05 -0.592 77.14% -0.012 -1.2084
C 48334 38.9% 38.51 0.529 80.19% 0.206 -1.2227
D 32765 40.9% 35.22 -0.759 79.23% 0.061 -1.1295
E 10539 43.26% 39.74 0.715 78.05% 0.156 -1.1426
F 19544 41.61% 38.48 0.308 77.75% 0.108 -1.1463
G 14005 42.11% 37.04 -0.179 78.56% 0.088 -1.1542
H 20399 34.76% 40.87 1.454 83.02% 0.371 -0.8866
East 2706 44.33% 39.22 0.762 70.07% -0.246 -1.206
Northeast 4140 39.5% 41.19 1.285 73.02% -0.056 -0.9573
Northwest 3297 30.25% 46.02 2.569 78.62% -0.064 -1.0385
Southeast 749 38.95% 40.58 1.271 80.91% 0.4 -0.604
Southwest 892 57.43% 31.08 -3.172 54.82% -0.515 -1.1141
West 3819 38.18% 41.07 0.755 72.72% -0.298 -0.9979

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 2445 0.0% 24.1 -6.31 82.49% -2.072 -0.023
Not Using Events or Tokens 292 40.93% 23.94 -4.473 88.01% 0.177 0.3979
Skip Initial Invader Actions 7276 7.91% 48.52 3.271 94.26% 0.898 0.1934
Start of Game Growth 10477 12.75% 48.71 3.444 91.43% 0.348 -0.1042
Unlimited Undo 24299 32.93% 43.13 2.183 85.23% 0.525 0.1084
Using Tokens but Not Events 27516 30.71% 33.23 -1.912 86.25% 0.076 0.0249

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 68.43%
Regrow From Roots 80.4%
Sacrosanct Wilderness 89.22%
Towering Wrath 89.03%

Terror Level

Terror Level Completed Average Score Win Rate
I 42400 22.33 27.28%
II 103304 30.75 83.61%
III 68178 34.25 94.79%
IV 21107 37.47 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 8237
Win: Invaders destroyed (Terror III) 45319
Win: Invaders destroyed (Terror II) 58467
Win: Terror victory (Terror IV) 14927
Lose: Invader deck ran out 1654
Lose: Adversary condition 19171
Win: Sacrifice victory 540
Lose: Scenario condition 3397
Win: Scenario condition 3845
Lose: Blight pool ran out 26042
Lose: Spirit destroyed 1145

Number of Players

Score Model: 0.078 Win Model: -0.665
Num. Completed Blight Flip Rate Average Score Win Rate
1 144257 42.77% 37.8 77.44%
2 49756 42.28% 35.63 77.29%
3 21824 34.44% 36.28 82.01%
4 19152 30.89% 42.0 80.96%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-01-22 01:48:30 (Pacific Time)