Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 74 22.97% 28.07 90.54% -0.176 -0.6229 0.386
Blitz 0 2964 44.89% 33.11 66.3% -0.58 -0.1236 -1.875
Dahan Insurrection 4 3069 25.11% 59.24 83.45% -0.435 -0.4147 0.404
Despicable Theft 2 241 46.06% 37.66 80.08% -0.004 0.5081 -0.095
Elemental Invocation 1 490 50.41% 31.11 70.61% -0.437 0.2618 -1.429
Guard the Isle's Heart 0 21320 15.72% 51.92 78.94% 0.001 0.0425 0.064
Powers Long Forgotten 1 1892 30.57% 45.67 82.93% -1.071 -0.5093 -0.929
Rituals of Terror 3 809 39.12% 45.18 81.95% -0.071 -0.3584 -0.062
Rituals of the Destroying Flame 3 1706 68.18% 32.78 67.0% -0.279 0.1512 -0.815
Second Wave 0 7725 45.04% 29.65 76.8% -0.598 -0.1363 -0.891
The Great River 3 488 47.53% 35.76 70.7% -1.299 0.4674 -1.472
Varied Terrains 2 107 42.06% 33.03 88.79% 0.771 1.5995 0.468
Ward the Shores 2 1339 34.96% 38.97 75.88% -0.245 0.4989 -0.366

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 12109 35.8 60.33% -1.457 0.2731 -0.9
Aid From Lesser Spirits 10596 37.24 61.48% -1.403 0.1721 -0.812
All Things Weaken 5344 36.93 57.37% -1.628 0.2497 -1.093
Attenuated Essence 1 57.0 100.0% 0.051 0.9052 0.0
Back Against the Wall 10294 35.86 58.29% -1.505 0.132 -0.954
Blight Corrodes the Spirit 2 28.5 50.0% -0.451 0.9967 0.0
Disintegrating Ecosystem 11454 32.32 55.28% -1.558 0.2854 -1.228
Downward Spiral 14892 34.02 65.46% -1.065 0.6329 -0.831
Erosion of Will 11822 33.8 56.23% -1.555 0.3455 -1.243
Intensifying Exploitation 1 43.0 100.0% 0.117 1.0056 0.0
Invaders Find the Land to Their Liking 2720 43.81 81.18% -0.566 -0.0657 -0.118
Memory Fades to Dust 15248 32.8 60.95% -1.336 0.5398 -1.0
Power Corrodes the Spirit 5221 37.21 59.15% -1.32 0.3847 -0.971
Promising Farmlands 12022 32.96 55.9% -1.617 0.2585 -1.206
Strong Earth Shatters Slowly 1767 43.28 83.59% -0.275 -0.065 -0.031
The Border of Life and Death 1 56.0 100.0% 0.115 -0.1461 0.0
Thriving Communities 5216 36.93 59.43% -1.409 0.4613 -0.847
Tipping Point 4893 32.57 56.14% 0.0 0.0 -1.362
Unnatural Proliferation 5558 38.89 60.76% -1.155 0.5995 -0.846
Untended Land Crumbles 5314 36.75 59.32% -1.319 0.495 -0.932

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 78641 40.98% 36.26 77.41% -0.393 0.3849 -0.123
B 87113 39.57% 37.46 79.0% -0.137 0.5663 0.228
C 96835 37.76% 38.8 80.38% -0.015 0.5122 0.458
D 74769 39.08% 36.29 80.0% 0.009 0.7441 0.255
E 33340 40.29% 39.61 79.51% -0.097 0.4874 0.247
F 47105 39.57% 39.1 79.5% 0.006 0.7136 0.186
G 37296 39.36% 37.93 79.8% -0.203 0.4387 0.239
H 46475 35.19% 40.41 82.69% 0.044 0.6894 0.533
East 16518 35.48% 43.54 76.17% 0.176 0.768 0.122
Northeast 11043 33.08% 44.74 77.07% -0.319 0.358 -0.401
Northwest 8927 31.21% 45.71 78.81% 0.161 0.5987 -0.139
Southeast 3055 35.37% 44.35 79.77% 0.206 0.8696 0.261
Southwest 3055 42.41% 40.25 71.49% -0.621 0.55 -1.434
West 15089 36.4% 42.68 74.72% -0.85 -0.0327 -0.344

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3292 0.0% 24.63 84.54% -1.944 0.1318 -0.984
Not Using Events or Tokens 349 45.49% 22.94 84.53% -1.429 -1.2577 0.426
Skip Initial Invader Actions 10538 7.32% 50.27 94.16% 1.494 0.435 -0.019
Start of Game Growth 15763 13.52% 50.55 90.5% 0.01 -0.4123 0.322
Unlimited Undo 32559 32.59% 43.14 85.79% 0.525 0.1096 0.958
Using Tokens but Not Events 38074 30.61% 33.93 86.33% -0.129 -0.0139 0.081

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 68.58%
Regrow From Roots 80.3%
Sacrosanct Wilderness 88.97%
Towering Wrath 89.36%

Terror Level

Terror Level Completed Average Score Win Rate
I 59414 22.63 27.17%
II 145660 31.12 83.75%
III 97255 34.7 94.97%
IV 29984 37.97 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 16137
Win: Invaders destroyed (Terror III) 90566
Win: Invaders destroyed (Terror II) 118299
Win: Terror victory (Terror IV) 29697
Game abandoned (v.3.0+) 59
Lose: Invader deck ran out 2259
Lose: Adversary condition 28039
Win: Sacrifice victory 727
Lose: Scenario condition 4388
Win: Scenario condition 4958
Lose: Blight pool ran out 35821
Lose: Spirit destroyed 1363

Number of Players

Score Model: -0.046 Win Model: 0.216
Num. Completed Blight Flip Rate Average Score Win Rate
1 206194 42.91% 38.83 77.35%
2 67829 42.21% 35.95 77.92%
3 30097 34.36% 36.25 82.15%
4 25925 30.11% 42.72 82.46%
5 436 23.47% 42.9 88.53%
6 1832 24.92% 44.71 84.28%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-07 12:49:13 (Pacific Time)