Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 218 20.64% 25.36 76.15% 0.05 0.0457 0.705
Blitz 0 4580 36.13% 35.67 62.07% -1.042 -0.7865 -0.526
Dahan Insurrection 4 5508 17.81% 50.24 77.12% -0.171 -0.138 0.929
Despicable Theft 2 474 37.55% 30.76 65.82% 0.19 0.7069 -0.838
Elemental Invocation 1 993 42.2% 29.06 64.95% 0.074 0.6071 -0.564
Guard the Isle's Heart 0 28085 15.25% 49.9 75.71% 0.024 -0.5177 0.217
Powers Long Forgotten 1 2697 26.47% 43.51 79.12% 0.134 0.8361 -0.664
Rituals of Terror 3 1056 38.14% 40.99 76.04% 0.974 0.985 0.015
Rituals of the Destroying Flame 3 2432 63.35% 28.99 61.31% -0.768 0.0205 -0.445
Second Wave 0 10975 42.59% 29.2 74.87% 0.32 0.3179 0.427
The Great River 3 778 46.13% 31.97 62.21% -0.6 0.5352 -1.165
Varied Terrains 2 454 40.84% 25.9 59.69% -0.514 0.1172 -0.71
Ward the Shores 2 1718 33.51% 35.44 70.31% -0.501 0.3297 0.144

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 15249 35.01 59.21% -0.051 0.1701 0.102
Aid From Lesser Spirits 13247 36.91 60.72% -0.066 0.0027 0.482
All Things Weaken 8053 34.92 54.0% -0.004 0.3931 -0.199
Attenuated Essence 1536 34.15 54.75% -0.702 -0.6267 -0.09
Back Against the Wall 12866 35.34 57.46% -0.016 -0.0354 0.007
Blight Corrodes the Spirit 1506 33.94 51.59% -0.295 -0.0104 -0.003
Burn Brightest Before the End 1262 36.09 55.15% 0.748 0.9736 0.257
Disintegrating Ecosystem 14506 31.4 53.54% -0.487 -0.2046 -0.368
Downward Spiral 18844 32.89 63.29% -0.232 0.0005 0.104
Erosion of Will 14895 33.17 55.03% -0.489 -0.1516 -0.273
Intensifying Exploitation 1500 32.55 52.33% -0.248 0.0883 -0.098
Invaders Find the Land to Their Liking 4036 41.02 76.26% 0.512 -0.0434 0.207
Memory Fades to Dust 19238 31.86 59.09% -0.353 -0.0141 -0.024
Power Corrodes the Spirit 7775 35.31 56.73% -0.333 -0.1037 -0.001
Promising Farmlands 15142 32.39 54.98% -0.381 -0.0259 -0.116
Shattered Fragments of Power 1304 36.31 52.91% -0.33 -0.273 0.205
Slow Dissolution of Will 1590 32.51 47.67% -0.653 -0.3286 -0.128
Strong Earth Shatters Slowly 2544 40.63 78.42% 0.866 0.2257 0.042
The Border of Life and Death 488 35.03 63.32% -0.392 -0.8038 0.357
Thriving Communities 7844 35.4 56.97% 0.067 0.2982 0.008
Thriving Crops 830 35.71 60.0% 0.04 -0.1165 0.112
Tipping Point 4898 32.55 56.12% 0.0 0.0 0.0
Unnatural Proliferation 8103 37.83 59.08% 0.313 0.4394 0.246
Untended Land Crumbles 7858 34.82 56.12% -0.279 -0.0724 -0.105

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 108709 39.64% 33.38 71.15% -0.669 0.2654 -0.149
B 121453 37.77% 34.7 72.59% -0.322 0.5095 0.184
C 134796 36.62% 36.78 75.1% -0.276 0.4848 0.878
D 103561 37.5% 33.56 73.43% -0.323 0.5572 0.124
E 57528 38.41% 35.53 71.51% -0.355 0.3632 0.347
F 73695 37.74% 35.33 71.93% -0.527 0.3113 0.125
G 58620 37.18% 34.1 71.35% -0.37 0.4506 0.232
H 72120 33.94% 36.93 75.06% -0.078 0.7054 0.461
East 22120 33.73% 41.47 71.67% -0.254 0.5846 -0.639
Northeast 15108 31.16% 42.77 72.57% -0.113 0.561 0.034
Northwest 12511 29.7% 43.58 73.92% 0.204 1.0391 0.242
Southeast 5774 32.55% 41.31 69.17% -0.634 0.4064 -0.851
Southwest 5747 37.02% 38.52 63.81% -0.774 0.4412 -1.358
West 20388 34.84% 40.74 70.39% -0.087 0.6077 0.375

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4192 0.0% 24.44 80.87% -0.709 0.1381 -0.312
Not Using Events or Tokens 466 43.45% 23.24 84.12% 0.0 0.3651 0.0
Skip Initial Invader Actions 15007 7.06% 49.41 87.1% -0.581 -1.3735 -0.915
Start of Game Growth 23025 13.67% 49.11 84.13% 1.267 0.7414 0.84
Unlimited Undo 48011 30.55% 38.76 75.68% -0.056 0.011 0.234
Using Tokens but Not Events 54317 29.74% 31.61 80.46% -0.173 -0.1732 -0.133

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 70.19%
Regrow From Roots 80.87%
Sacrosanct Wilderness 88.97%
Towering Wrath 89.4%

Terror Level

Terror Level Completed Average Score Win Rate
I 108754 12.31 18.85%
II 193424 29.92 82.47%
III 130739 34.93 94.72%
IV 41398 38.88 99.68%

Results

Result Completed
Win: Invaders destroyed (Terror I) 20493
Win: Invaders destroyed (Terror III) 121618
Win: Invaders destroyed (Terror II) 154219
Win: Terror victory (Terror IV) 41023
Game abandoned (v.3.0+) 36625
Lose: Invader deck ran out 2873
Lose: Adversary condition 36945
Win: Sacrifice victory 942
Lose: Scenario condition 5187
Win: Scenario condition 6831
Lose: Unique spirit condition 0
Lose: Blight pool ran out 45906
Lose: Spirit destroyed 1653

Number of Players

Score Model: -0.329 Win Model: 0.132
Num. Completed Blight Flip Rate Average Score Win Rate
1 293534 41.26% 36.83 72.4%
2 94095 41.07% 33.69 72.94%
3 43414 34.15% 33.6 75.31%
4 35617 29.01% 37.42 73.47%
5 1253 29.95% 35.43 74.94%
6 6402 22.84% 37.62 65.17%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-01 23:57:53 (Pacific Time)