Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 67 22.39% 27.76 91.04% -0.279 0.1248 0.397
Blitz 0 2864 45.88% 32.41 65.82% -0.872 -0.4565 -1.973
Dahan Insurrection 4 3005 25.31% 59.15 83.49% 0.173 0.3875 0.422
Despicable Theft 2 231 45.02% 37.73 80.09% -0.729 -0.1649 -0.209
Elemental Invocation 1 464 51.51% 30.87 69.83% -0.306 0.3236 -1.54
Guard the Isle's Heart 0 20787 15.65% 51.88 78.96% 0.008 0.2457 0.065
Powers Long Forgotten 1 1839 30.85% 45.58 82.98% 0.014 0.4418 -0.901
Rituals of Terror 3 798 38.9% 45.16 81.95% 0.519 0.1872 -0.035
Rituals of the Destroying Flame 3 1687 68.12% 32.73 66.86% -0.223 -0.2739 -0.853
Second Wave 0 7500 45.35% 29.55 76.6% -0.74 -0.0834 -0.86
The Great River 3 473 46.92% 35.77 71.04% -1.612 -0.0032 -1.556
Varied Terrains 2 94 42.55% 33.37 87.23% -0.519 0.2287 0.493
Ward the Shores 2 1316 34.88% 39.04 75.84% -1.181 -0.3002 -0.388

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 11890 35.76 60.36% -1.4 0.5845 -0.89
Aid From Lesser Spirits 10417 37.15 61.43% -1.358 0.4043 -0.807
All Things Weaken 5145 36.88 57.43% -1.594 0.4253 -1.077
Back Against the Wall 10115 35.8 58.22% -1.603 0.3274 -0.954
Disintegrating Ecosystem 11247 32.21 55.25% -1.652 0.4829 -1.231
Downward Spiral 14659 33.96 65.39% -1.25 0.7514 -0.834
Erosion of Will 11580 33.76 56.17% -1.651 0.4287 -1.239
Invaders Find the Land to Their Liking 2624 43.86 81.4% -0.155 0.321 -0.09
Memory Fades to Dust 15010 32.72 60.88% -1.58 0.5785 -0.99
Power Corrodes the Spirit 5024 37.17 58.92% -1.322 0.6543 -0.967
Promising Farmlands 11839 32.89 55.91% -1.823 0.2276 -1.21
Strong Earth Shatters Slowly 1700 42.97 83.65% -0.364 0.1521 -0.062
Thriving Communities 5026 36.84 59.37% -1.325 0.7167 -0.827
Tipping Point 4893 32.57 56.14% 0.0 0.0 -1.357
Unnatural Proliferation 5379 38.76 60.64% -1.442 0.5081 -0.831
Untended Land Crumbles 5145 36.66 59.24% -1.253 0.7868 -0.934

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 77199 41.03% 36.23 77.37% -0.422 0.314 -0.124
B 85418 39.62% 37.4 78.98% -0.283 0.414 0.217
C 95076 37.81% 38.77 80.36% -0.208 0.2661 0.455
D 73381 39.21% 36.24 79.93% -0.25 0.4797 0.245
E 32038 40.38% 39.6 79.54% -0.165 0.3743 0.248
F 45778 39.59% 39.09 79.5% -0.192 0.4897 0.183
G 36207 39.51% 37.94 79.81% -0.293 0.3652 0.241
H 45182 35.24% 40.37 82.67% 0.082 0.7725 0.536
East 16201 35.56% 43.48 76.14% -0.192 0.4447 0.107
Northeast 10807 33.22% 44.64 76.98% -0.061 0.5966 -0.439
Northwest 8703 31.31% 45.57 78.72% -0.367 0.2619 -0.212
Southeast 2903 35.48% 43.97 79.81% 0.159 0.6897 0.239
Southwest 2907 42.85% 39.85 71.31% -0.501 0.5148 -1.435
West 14774 36.48% 42.61 74.71% -0.58 0.2269 -0.348

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3221 0.0% 24.63 84.73% -1.5 0.7539 -1.06
Not Using Events or Tokens 341 43.87% 23.16 85.63% -0.795 -0.59 0.446
Skip Initial Invader Actions 10265 7.35% 50.05 94.24% 1.059 0.1561 -0.342
Start of Game Growth 15308 13.27% 50.37 90.76% 0.206 -0.2612 0.338
Unlimited Undo 31994 32.66% 43.13 85.76% 0.524 -0.0685 0.958
Using Tokens but Not Events 37395 30.57% 33.88 86.36% -0.044 0.1007 0.084

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 68.59%
Regrow From Roots 80.34%
Sacrosanct Wilderness 89.01%
Towering Wrath 89.4%

Terror Level

Terror Level Completed Average Score Win Rate
I 58103 22.64 27.16%
II 142559 31.07 83.71%
III 95145 34.65 94.95%
IV 29381 37.9 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 15776
Win: Invaders destroyed (Terror III) 88576
Win: Invaders destroyed (Terror II) 115691
Win: Terror victory (Terror IV) 29098
Lose: Invader deck ran out 2206
Lose: Adversary condition 27402
Win: Sacrifice victory 710
Lose: Scenario condition 4309
Win: Scenario condition 4888
Lose: Blight pool ran out 35187
Lose: Spirit destroyed 1345

Number of Players

Score Model: 0.04 Win Model: 0.218
Num. Completed Blight Flip Rate Average Score Win Rate
1 201712 42.9% 38.75 77.35%
2 66611 42.28% 35.93 77.85%
3 29489 34.37% 36.21 82.19%
4 25407 30.25% 42.79 82.44%
5 370 24.38% 43.48 88.11%
6 1599 24.39% 44.51 84.49%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-10-16 03:17:35 (Pacific Time)