Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 138 21.74% 25.02 79.71% 0.288 0.1078 0.051
Blitz 0 3696 39.6% 35.06 64.37% 0.208 0.3705 -1.408
Dahan Insurrection 4 3681 21.99% 55.32 79.95% -0.174 -0.4243 0.398
Despicable Theft 2 321 42.06% 35.28 75.08% -0.221 0.3369 -0.1
Elemental Invocation 1 646 45.82% 29.54 66.87% -0.743 0.0572 -1.464
Guard the Isle's Heart 0 23633 15.54% 51.14 77.55% 0.789 0.0167 0.297
Powers Long Forgotten 1 2103 29.99% 44.57 81.17% -0.14 0.7599 -0.845
Rituals of Terror 3 899 39.32% 43.74 80.2% 0.496 0.509 0.088
Rituals of the Destroying Flame 3 1975 66.58% 31.13 64.41% -0.683 0.4273 -0.904
Second Wave 0 8869 43.95% 29.43 75.94% 0.063 0.1999 -0.763
The Great River 3 629 47.53% 33.17 63.12% -0.838 0.4307 -1.6
Varied Terrains 2 262 38.93% 27.4 63.74% -0.698 0.0698 -1.793
Ward the Shores 2 1462 34.56% 37.37 73.26% -0.694 0.2635 -0.297

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 13169 35.44 59.92% 0.062 0.2031 -0.652
Aid From Lesser Spirits 11572 37.1 61.08% 0.128 0.0196 -0.536
All Things Weaken 6243 35.93 55.74% -0.368 -0.0837 -0.848
Attenuated Essence 497 31.92 49.9% -0.257 -0.2014 -1.085
Back Against the Wall 11188 35.72 57.92% -0.089 -0.078 -0.688
Blight Corrodes the Spirit 495 34.82 50.71% 0.257 0.3954 -1.086
Burn Brightest Before the End 421 34.51 49.64% -0.175 -0.0553 -0.845
Disintegrating Ecosystem 12454 32.02 54.69% -0.236 0.1009 -0.957
Downward Spiral 16126 33.57 64.38% -0.221 -0.087 -0.586
Erosion of Will 12911 33.55 55.77% -0.335 -0.1035 -0.965
Intensifying Exploitation 512 33.54 51.37% -0.3 -0.0875 -0.827
Invaders Find the Land to Their Liking 3161 42.87 79.37% 0.581 -0.0287 0.062
Memory Fades to Dust 16620 32.41 60.04% -0.194 0.0529 -0.741
Power Corrodes the Spirit 6038 36.49 58.18% -0.142 0.0185 -0.714
Promising Farmlands 13075 32.68 55.5% -0.087 0.2393 -0.921
Shattered Fragments of Power 434 37.0 55.76% -0.028 0.0971 -0.792
Slow Dissolution of Will 540 33.1 48.7% -0.308 0.0907 -1.095
Strong Earth Shatters Slowly 2026 42.64 82.03% 0.496 -0.2627 0.171
The Border of Life and Death 166 35.85 65.66% 0.552 0.0877 -0.39
Thriving Communities 6076 36.22 58.02% -0.092 0.1757 -0.632
Thriving Crops 281 35.4 59.07% 0.263 0.1222 -0.619
Tipping Point 4895 32.56 56.14% 0.0 0.5605 -1.051
Unnatural Proliferation 6454 38.47 60.07% 0.152 0.3156 -0.582
Untended Land Crumbles 6176 35.83 57.82% -0.13 0.1059 -0.707

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 88741 40.44% 35.18 74.95% -1.322 -0.1788 -0.268
B 98761 38.88% 36.35 76.31% -1.189 -0.1405 0.069
C 109609 37.32% 37.93 78.16% -0.923 -0.0181 0.383
D 84424 38.62% 35.2 77.34% -1.149 -0.0938 0.109
E 41507 39.39% 37.68 75.71% -1.012 -0.1044 0.095
F 56060 38.85% 37.41 76.17% -1.093 -0.0517 0.036
G 44469 38.52% 36.35 76.38% -0.976 0.0069 0.097
H 55273 34.84% 38.95 79.31% -0.878 0.1236 0.355
East 18306 34.74% 42.41 74.05% -1.132 -0.169 0.15
Northeast 12411 32.35% 43.37 74.48% -0.625 0.3096 -0.476
Northwest 10166 30.66% 44.16 75.74% -0.786 0.2498 -0.101
Southeast 4022 33.33% 41.85 72.97% 0.173 1.148 -0.027
Southwest 4003 38.95% 38.4 66.35% -0.206 1.1971 -1.19
West 16787 35.7% 41.54 72.59% -0.824 0.2486 -0.342

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3528 0.0% 24.25 82.94% -0.584 0.0211 -0.402
Not Using Events or Tokens 383 44.3% 23.31 83.55% -0.047 0.4746 0.489
Skip Initial Invader Actions 12215 7.26% 49.62 90.47% 1.086 0.3861 -0.214
Start of Game Growth 18268 13.67% 49.62 87.07% 0.378 0.015 0.571
Unlimited Undo 37853 31.87% 41.41 81.52% -0.159 -0.1667 0.634
Using Tokens but Not Events 42892 30.25% 32.97 83.92% -0.123 -0.0576 -0.103

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 69.1%
Regrow From Roots 80.45%
Sacrosanct Wilderness 88.79%
Towering Wrath 89.3%

Terror Level

Terror Level Completed Average Score Win Rate
I 75885 17.12 23.13%
II 160896 30.63 83.14%
III 108055 34.73 94.86%
IV 33976 38.25 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 17548
Win: Invaders destroyed (Terror III) 100588
Win: Invaders destroyed (Terror II) 129706
Win: Terror victory (Terror IV) 33659
Game abandoned (v.3.0+) 11884
Lose: Invader deck ran out 2504
Lose: Adversary condition 31160
Win: Sacrifice victory 787
Lose: Scenario condition 4672
Win: Scenario condition 5391
Lose: Blight pool ran out 39436
Lose: Spirit destroyed 1477

Number of Players

Score Model: -0.299 Win Model: 0.057
Num. Completed Blight Flip Rate Average Score Win Rate
1 233658 42.44% 38.0 75.19%
2 76950 41.74% 34.87 75.66%
3 34966 34.38% 35.07 78.93%
4 28869 29.81% 41.01 79.86%
5 762 29.52% 36.84 78.22%
6 3607 22.42% 38.83 69.61%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-11 03:49:46 (Pacific Time)