Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 103 23.3% 25.9 81.55% -0.055 -0.2434 0.161
Blitz 0 3211 42.57% 33.95 65.46% -0.163 0.0205 -1.62
Dahan Insurrection 4 3272 24.04% 57.43 81.23% -0.202 -0.5158 0.325
Despicable Theft 2 265 44.91% 36.39 77.36% -0.429 0.3156 -0.197
Elemental Invocation 1 543 48.99% 30.51 69.06% -0.63 0.1419 -1.457
Guard the Isle's Heart 0 22105 15.72% 51.6 78.38% 0.626 0.0049 0.159
Powers Long Forgotten 1 1953 30.75% 45.28 82.39% -0.24 0.3025 -0.946
Rituals of Terror 3 838 39.2% 44.53 81.15% -0.381 -0.2743 -0.027
Rituals of the Destroying Flame 3 1764 67.35% 32.37 66.44% -1.06 -0.0888 -0.859
Second Wave 0 8105 44.56% 29.52 76.46% -0.114 -0.0456 -0.84
The Great River 3 526 46.95% 34.67 68.25% -1.163 0.1349 -1.438
Varied Terrains 2 167 43.11% 29.97 71.26% -0.702 -0.1283 -1.637
Ward the Shores 2 1379 34.96% 38.32 74.55% -1.492 -0.3583 -0.367

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 12448 35.68 60.15% -0.027 0.1719 -0.77
Aid From Lesser Spirits 10889 37.23 61.4% 0.252 0.1857 -0.677
All Things Weaken 5626 36.47 56.56% -0.596 -0.2286 -0.986
Attenuated Essence 168 31.08 45.83% -0.277 -0.2068 -1.332
Back Against the Wall 10578 35.81 58.02% -0.21 -0.1413 -0.819
Blight Corrodes the Spirit 147 31.83 46.26% -0.377 -0.1199 -1.125
Burn Brightest Before the End 133 31.53 46.62% -0.324 -0.1491 -1.327
Disintegrating Ecosystem 11774 32.16 55.0% -0.469 -0.03 -1.11
Downward Spiral 15259 33.89 65.06% -0.299 -0.053 -0.709
Erosion of Will 12147 33.72 56.03% -0.185 0.1331 -1.115
Intensifying Exploitation 187 35.95 55.08% 0.049 0.3186 -0.774
Invaders Find the Land to Their Liking 2873 43.46 80.4% 0.493 -0.0164 -0.033
Memory Fades to Dust 15649 32.67 60.62% -0.307 0.0567 -0.871
Power Corrodes the Spirit 5475 36.81 58.65% -0.234 0.0026 -0.851
Promising Farmlands 12371 32.84 55.69% -0.319 0.1412 -1.07
Shattered Fragments of Power 152 36.24 56.58% 0.075 0.13 -1.165
Slow Dissolution of Will 200 32.95 46.0% -0.296 0.1117 -1.336
Strong Earth Shatters Slowly 1827 43.0 82.76% 0.273 -0.3698 0.057
The Border of Life and Death 65 34.14 63.08% 0.294 -0.0928 -0.793
Thriving Communities 5490 36.56 58.67% -0.34 0.0179 -0.748
Thriving Crops 88 39.5 57.95% 0.289 0.1736 -0.715
Tipping Point 4894 32.57 56.15% 0.119 -0.0622 -1.222
Unnatural Proliferation 5831 38.72 60.42% 0.033 0.2063 -0.714
Untended Land Crumbles 5584 36.44 58.76% -0.315 -0.0664 -0.824

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 81756 40.81% 35.93 76.62% -0.94 -0.107 -0.172
B 90776 39.35% 37.12 78.12% -0.875 -0.0751 0.15
C 100632 37.61% 38.45 79.57% -0.738 -0.0811 0.391
D 77800 38.87% 35.93 79.14% -0.78 0.0133 0.185
E 36098 39.91% 38.85 77.98% -0.591 0.0375 0.178
F 49956 39.32% 38.55 78.37% -0.599 0.1138 0.133
G 39664 39.15% 37.36 78.51% -0.797 -0.0586 0.185
H 49450 35.05% 39.9 81.49% -0.434 0.2253 0.45
East 17147 35.29% 43.05 75.23% -0.518 0.0896 0.173
Northeast 11534 32.93% 44.11 75.85% -0.581 0.168 -0.387
Northwest 9389 31.12% 44.97 77.29% -0.524 0.2921 -0.11
Southeast 3457 34.76% 42.86 76.11% -0.326 0.4028 0.034
Southwest 3450 41.11% 39.04 68.58% -0.857 0.2075 -1.267
West 15703 36.17% 42.16 73.69% -1.274 -0.3245 -0.41

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3360 0.0% 24.53 83.93% -1.157 -0.3443 -0.877
Not Using Events or Tokens 357 45.61% 22.95 84.31% -0.569 -0.2321 0.422
Skip Initial Invader Actions 11116 7.38% 49.92 92.53% 0.906 0.2728 -0.357
Start of Game Growth 16604 13.64% 50.12 89.03% 0.306 0.0157 0.395
Unlimited Undo 34066 32.33% 42.68 84.58% -0.036 -0.0332 0.897
Using Tokens but Not Events 39545 30.46% 33.65 85.59% 0.165 0.0904 0.039

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 68.79%
Regrow From Roots 80.35%
Sacrosanct Wilderness 88.93%
Towering Wrath 89.34%

Terror Level

Terror Level Completed Average Score Win Rate
I 64721 20.63 25.6%
II 150464 31.02 83.51%
III 100718 34.75 94.91%
IV 31141 38.05 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 16562
Win: Invaders destroyed (Terror III) 93757
Win: Invaders destroyed (Terror II) 121867
Win: Terror victory (Terror IV) 30841
Game abandoned (v.3.0+) 3883
Lose: Invader deck ran out 2335
Lose: Adversary condition 29102
Win: Sacrifice victory 751
Lose: Scenario condition 4484
Win: Scenario condition 5064
Lose: Blight pool ran out 37005
Lose: Spirit destroyed 1393

Number of Players

Score Model: -0.106 Win Model: 0.011
Num. Completed Blight Flip Rate Average Score Win Rate
1 214748 42.72% 38.51 76.52%
2 70851 42.06% 35.57 77.05%
3 31595 34.34% 35.89 81.14%
4 26737 30.07% 42.32 82.01%
5 565 27.03% 38.76 82.3%
6 2548 24.34% 40.7 74.84%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-07 04:03:52 (Pacific Time)