Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 2750 45.26% 29.87 -3.759 64.18% -0.99 -0.4167
Dahan Insurrection 4 3645 26.7% 56.23 9.158 79.86% -0.219 0.1804
Despicable Theft 2 100 33.0% 38.28 1.611 85.0% -0.188 0.0942
Elemental Invocation 1 246 47.15% 32.59 -2.15 72.76% -0.578 -0.138
Guard the Isle's Heart 0 21383 15.62% 49.89 5.079 77.9% -0.229 0.1365
Powers Long Forgotten 1 1902 38.46% 42.39 1.798 79.5% -0.491 -0.0495
Rituals of Terror 3 950 39.0% 44.25 4.484 78.63% -0.291 0.3523
Rituals of the Destroying Flame 3 1966 69.9% 32.24 -0.37 64.45% -0.892 -0.2499
Second Wave 0 7855 47.58% 29.62 -2.673 74.73% -0.898 -0.4697
The Great River 3 288 43.06% 36.28 -0.04 76.04% -1.243 0.2169
Ward the Shores 2 1527 36.59% 37.96 0.695 72.56% -0.862 0.1749

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 9438 35.1 -2.153 60.03% -1.63 0.4436
Aid From Lesser Spirits 8245 36.54 -1.439 60.93% -1.594 0.3249
All Things Weaken 3170 36.16 -1.951 57.35% -1.71 0.4491
Back Against the Wall 7963 35.28 -2.027 58.27% -1.712 0.3824
Disintegrating Ecosystem 8879 31.53 -3.913 54.77% -1.864 0.3601
Downward Spiral 11891 33.35 -2.577 65.13% -1.51 0.5106
Erosion of Will 9136 33.37 -3.015 56.13% -1.839 0.3698
Invaders Find the Land to Their Liking 1586 42.69 1.455 81.08% -0.479 0.2139
Memory Fades to Dust 12126 32.26 -3.143 61.12% -1.733 0.4852
Power Corrodes the Spirit 3106 36.22 -1.975 57.95% -1.632 0.3889
Promising Farmlands 9481 32.39 -3.527 55.57% -1.846 0.3685
Strong Earth Shatters Slowly 1040 42.17 1.403 84.13% -0.315 0.0963
Thriving Communities 3046 36.06 -1.993 58.73% -1.613 0.4804
Tipping Point 4892 32.58 -3.337 56.15% -1.827 0.399
Unnatural Proliferation 3260 37.85 -1.041 59.82% -1.564 0.5258
Untended Land Crumbles 3153 35.77 -2.215 57.98% -1.658 0.4481

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 36747 44.12% 35.51 -1.161 74.9% -0.14 -1.2523
B 40298 43.16% 36.27 -0.55 77.16% -0.019 -1.2268
C 50213 38.92% 38.55 0.489 80.2% 0.193 -1.2465
D 34176 41.04% 35.29 -0.773 79.21% 0.052 -1.1501
E 11810 43.28% 39.89 0.728 78.02% 0.144 -1.1682
F 21115 41.75% 38.66 0.34 77.77% 0.104 -1.1617
G 15019 42.15% 37.14 -0.192 78.55% 0.076 -1.1809
H 22001 34.82% 40.98 1.445 83.03% 0.356 -0.9098
East 2805 44.62% 39.34 0.787 69.95% -0.227 -1.2082
Northeast 4296 39.38% 41.16 1.279 73.25% -0.03 -0.9614
Northwest 3391 30.45% 45.96 2.525 78.65% -0.041 -1.0409
Southeast 827 39.32% 40.37 1.162 80.41% 0.382 -0.6437
Southwest 986 56.47% 31.83 -2.97 56.19% -0.499 -1.1187
West 3984 38.01% 41.12 0.761 72.97% -0.279 -1.0037

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 2554 0.0% 24.07 -6.336 82.81% -2.075 -0.0208
Not Using Events or Tokens 307 40.59% 23.56 -4.631 87.3% 0.109 0.3265
Skip Initial Invader Actions 7663 7.85% 48.49 3.201 94.27% 0.871 0.1776
Start of Game Growth 11048 12.56% 48.78 3.448 91.6% 0.366 -0.0968
Unlimited Undo 25343 32.84% 43.18 2.158 85.42% 0.531 0.1108
Using Tokens but Not Events 28981 30.42% 33.34 -1.929 86.48% 0.085 0.0331

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 68.63%
Regrow From Roots 80.47%
Sacrosanct Wilderness 89.15%
Towering Wrath 89.09%

Terror Level

Terror Level Completed Average Score Win Rate
I 44562 22.34 27.25%
II 108758 30.81 83.58%
III 72030 34.31 94.81%
IV 22318 37.5 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 8813
Win: Invaders destroyed (Terror III) 48929
Win: Invaders destroyed (Terror II) 62872
Win: Terror victory (Terror IV) 16125
Lose: Invader deck ran out 1736
Lose: Adversary condition 20322
Win: Sacrifice victory 565
Lose: Scenario condition 3503
Win: Scenario condition 4015
Lose: Blight pool ran out 27367
Lose: Spirit destroyed 1176

Number of Players

Score Model: 0.076 Win Model: -0.723
Num. Completed Blight Flip Rate Average Score Win Rate
1 152209 42.82% 37.96 77.44%
2 52221 42.43% 35.65 77.25%
3 23001 34.27% 36.27 82.25%
4 20237 30.79% 42.18 81.23%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-02-27 02:06:44 (Pacific Time)