Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 158 21.52% 24.58 76.58% 0.046 -0.1739 -0.209
Blitz 0 4157 36.66% 36.91 63.44% 0.222 0.5083 -1.221
Dahan Insurrection 4 4042 20.86% 53.76 78.85% -0.058 -0.1729 0.679
Despicable Theft 2 357 42.02% 34.12 72.27% -0.458 0.2809 -0.065
Elemental Invocation 1 739 44.52% 29.27 66.44% -0.318 0.4384 -1.569
Guard the Isle's Heart 0 24709 15.41% 50.84 77.15% 0.568 -0.014 0.348
Powers Long Forgotten 1 2180 29.77% 43.87 80.18% -0.835 0.019 -0.88
Rituals of Terror 3 933 39.28% 43.09 79.21% 0.588 0.4174 0.083
Rituals of the Destroying Flame 3 2097 65.66% 30.46 63.47% -0.769 0.1422 -0.759
Second Wave 0 9467 43.39% 29.43 75.77% 0.077 0.1563 -0.613
The Great River 3 666 47.29% 32.59 62.61% -0.424 0.9398 -1.568
Varied Terrains 2 306 38.24% 27.16 64.05% 0.62 1.4992 -1.686
Ward the Shores 2 1536 34.26% 36.81 72.2% -0.884 0.097 -0.358

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 13626 35.35 59.72% 0.012 0.1154 -0.572
Aid From Lesser Spirits 11986 37.01 60.85% 0.088 -0.0569 -0.46
All Things Weaken 6650 35.66 55.37% -0.392 -0.0261 -0.764
Attenuated Essence 744 33.39 53.09% 0.018 0.0163 -0.88
Back Against the Wall 11598 35.58 57.67% -0.303 -0.2381 -0.615
Blight Corrodes the Spirit 695 34.95 51.94% 0.165 0.4 -0.902
Burn Brightest Before the End 615 35.78 53.98% 0.46 0.6208 -0.65
Disintegrating Ecosystem 12980 31.84 54.32% -0.581 -0.2053 -0.87
Downward Spiral 16821 33.4 64.09% 0.126 0.1985 -0.515
Erosion of Will 13424 33.4 55.51% -0.233 0.0236 -0.883
Intensifying Exploitation 721 33.3 52.15% -0.19 0.0836 -0.748
Invaders Find the Land to Their Liking 3347 42.38 78.49% 0.647 0.1605 0.084
Memory Fades to Dust 17275 32.27 59.79% -0.268 -0.085 -0.679
Power Corrodes the Spirit 6442 36.24 57.95% -0.001 0.2114 -0.662
Promising Farmlands 13602 32.59 55.34% -0.016 0.307 -0.836
Shattered Fragments of Power 607 36.79 56.18% -0.117 0.0533 -0.606
Slow Dissolution of Will 761 31.81 46.91% -0.117 0.267 -0.972
Strong Earth Shatters Slowly 2139 42.12 80.97% 0.736 0.0593 0.232
The Border of Life and Death 241 34.09 63.49% -0.085 -0.6015 -0.353
Thriving Communities 6528 35.98 57.78% -0.006 0.3177 -0.567
Thriving Crops 393 34.29 58.27% 0.465 0.4666 -0.628
Tipping Point 4895 32.56 56.14% 0.0 0.0 -0.949
Unnatural Proliferation 6879 38.27 59.7% -0.01 0.1767 -0.524
Untended Land Crumbles 6610 35.49 57.13% -0.565 -0.2262 -0.647

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 94059 40.09% 34.58 73.64% -0.784 0.079 -0.273
B 104889 38.28% 35.62 74.69% -0.719 0.1019 0.03
C 116369 36.96% 37.55 77.09% -0.195 0.5027 0.405
D 89600 38.07% 34.6 75.89% -0.53 0.3266 0.087
E 45499 39.0% 37.0 74.47% -0.599 0.0891 0.082
F 60508 38.32% 36.68 74.61% -0.664 0.154 0.036
G 48415 37.74% 35.36 74.3% -0.807 0.0735 0.034
H 59621 34.31% 38.14 77.58% -0.366 0.4145 0.357
East 19275 34.49% 41.95 73.34% -0.788 0.005 0.101
Northeast 13066 32.09% 42.99 73.91% -0.615 0.2654 -0.438
Northwest 10685 30.63% 43.89 75.36% 0.442 1.3127 -0.009
Southeast 4437 32.46% 41.74 72.5% -0.186 0.6728 -0.085
Southwest 4422 37.97% 38.5 66.1% -0.899 0.3098 -1.304
West 17644 35.6% 41.17 71.97% -0.598 0.4628 -0.413

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3673 0.0% 24.39 82.63% 0.297 1.0124 -0.306
Not Using Events or Tokens 405 43.75% 23.28 84.44% 0.876 1.3496 0.674
Skip Initial Invader Actions 13140 7.12% 49.86 88.93% 0.307 -0.2602 -0.238
Start of Game Growth 19595 13.53% 49.63 86.04% 1.069 0.4044 0.649
Unlimited Undo 41269 30.62% 40.08 78.4% -0.316 -0.2927 0.427
Using Tokens but Not Events 45870 30.08% 32.5 82.82% 0.043 0.0909 -0.128

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 69.37%
Regrow From Roots 80.64%
Sacrosanct Wilderness 88.91%
Towering Wrath 89.39%

Terror Level

Terror Level Completed Average Score Win Rate
I 84633 15.45 21.5%
II 168594 30.45 82.99%
III 113524 34.8 94.8%
IV 35997 38.47 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 18193
Win: Invaders destroyed (Terror III) 105655
Win: Invaders destroyed (Terror II) 135615
Win: Terror victory (Terror IV) 35665
Game abandoned (v.3.0+) 18592
Lose: Invader deck ran out 2603
Lose: Adversary condition 32656
Win: Sacrifice victory 809
Lose: Scenario condition 4779
Win: Scenario condition 5673
Lose: Blight pool ran out 40982
Lose: Spirit destroyed 1526

Number of Players

Score Model: -0.499 Win Model: 0.282
Num. Completed Blight Flip Rate Average Score Win Rate
1 247986 42.05% 37.7 74.35%
2 81311 41.54% 34.46 74.85%
3 36888 34.31% 34.84 78.46%
4 31482 29.1% 38.87 75.77%
5 880 28.62% 36.16 77.16%
6 4201 21.75% 38.85 69.08%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)