Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 185 21.08% 25.29 75.68% 0.207 0.3976 -0.274
Blitz 0 4418 36.3% 36.29 62.58% -0.548 -0.3311 -1.147
Dahan Insurrection 4 4913 18.69% 51.53 77.98% -0.293 -0.5456 0.733
Despicable Theft 2 424 40.33% 31.78 67.22% -1.233 -0.6465 -0.054
Elemental Invocation 1 847 44.04% 29.36 65.53% -0.586 0.1536 -1.485
Guard the Isle's Heart 0 26560 15.27% 50.41 76.44% 0.688 0.1266 0.383
Powers Long Forgotten 1 2529 27.0% 44.24 80.39% -0.571 0.1891 -0.875
Rituals of Terror 3 994 38.27% 41.88 77.46% -0.555 -0.4351 0.05
Rituals of the Destroying Flame 3 2290 64.23% 29.57 62.14% -1.059 -0.1519 -0.767
Second Wave 0 10230 42.94% 29.26 75.09% -0.02 0.1182 -0.616
The Great River 3 717 46.43% 32.47 62.9% -0.108 0.9924 -1.471
Varied Terrains 2 397 40.3% 26.59 61.71% -0.537 0.2389 -1.697
Ward the Shores 2 1643 33.89% 35.98 71.03% -0.434 0.6405 -0.35

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 14473 35.16 59.48% -0.181 0.07 -0.508
Aid From Lesser Spirits 12658 36.89 60.67% 0.002 -0.0558 -0.391
All Things Weaken 7419 35.31 54.7% -0.409 -0.0745 -0.714
Attenuated Essence 1150 34.24 55.65% -0.026 0.0073 -0.621
Back Against the Wall 12263 35.45 57.67% 0.01 0.0454 -0.543
Blight Corrodes the Spirit 1102 34.29 52.09% -0.276 -0.0585 -0.783
Burn Brightest Before the End 944 36.01 54.24% 0.023 0.0339 -0.578
Disintegrating Ecosystem 13779 31.58 53.92% -0.298 0.046 -0.801
Downward Spiral 17875 33.07 63.63% -0.111 0.0062 -0.461
Erosion of Will 14173 33.25 55.3% -0.173 0.1018 -0.803
Intensifying Exploitation 1111 32.77 52.84% -0.109 0.102 -0.647
Invaders Find the Land to Their Liking 3736 41.56 77.14% 0.375 -0.1982 0.08
Memory Fades to Dust 18311 31.98 59.32% -0.324 -0.0717 -0.626
Power Corrodes the Spirit 7119 35.81 57.48% -0.222 -0.0178 -0.609
Promising Farmlands 14413 32.48 55.15% -0.265 -0.0105 -0.74
Shattered Fragments of Power 953 36.11 53.41% -0.159 -0.0846 -0.654
Slow Dissolution of Will 1162 32.11 47.42% -0.356 0.025 -0.867
Strong Earth Shatters Slowly 2356 41.1 79.2% 0.093 -0.5805 0.227
The Border of Life and Death 369 35.35 65.04% 0.861 0.2601 -0.286
Thriving Communities 7204 35.61 57.32% -0.037 0.2446 -0.49
Thriving Crops 600 35.56 60.0% 0.592 0.4513 -0.546
Tipping Point 4897 32.55 56.14% 0.0 0.3945 -0.87
Unnatural Proliferation 7541 37.95 59.22% -0.298 -0.0941 -0.456
Untended Land Crumbles 7301 35.16 56.57% -0.238 -0.0479 -0.591

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 101814 39.78% 33.92 72.27% -0.733 0.2649 -0.301
B 113569 37.97% 35.13 73.57% -0.378 0.5442 0.007
C 126295 36.76% 37.14 76.02% -0.075 0.6538 0.395
D 96986 37.69% 34.03 74.54% -0.495 0.4639 0.039
E 52129 38.47% 36.13 72.86% -0.317 0.502 0.029
F 67598 37.84% 35.95 73.13% -0.256 0.6255 0.011
G 53828 37.37% 34.64 72.62% -0.511 0.314 -0.002
H 66273 33.95% 37.46 76.18% -0.033 0.8062 0.31
East 20906 33.84% 41.72 72.43% -0.622 0.2527 0.039
Northeast 14324 31.36% 42.9 73.14% -0.568 0.1836 -0.515
Northwest 11844 30.01% 43.76 74.48% 0.251 1.1433 0.01
Southeast 5212 32.37% 41.56 70.34% -0.012 0.8268 -0.116
Southwest 5196 37.23% 38.6 64.43% -0.579 0.7253 -1.394
West 19232 35.02% 40.98 71.13% -0.344 0.6059 -0.347

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3992 0.0% 24.42 81.81% -0.339 0.3899 -0.227
Not Using Events or Tokens 441 43.48% 23.47 84.81% 0.821 1.167 0.704
Skip Initial Invader Actions 14255 7.09% 49.79 88.1% 1.003 0.4006 -0.199
Start of Game Growth 21576 13.63% 49.45 84.96% 0.115 -0.3887 0.59
Unlimited Undo 44855 30.36% 39.28 76.89% 0.039 -0.0685 0.388
Using Tokens but Not Events 50358 29.74% 32.06 81.61% 0.106 0.0767 -0.204

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 69.86%
Regrow From Roots 80.8%
Sacrosanct Wilderness 89.03%
Towering Wrath 89.53%

Terror Level

Terror Level Completed Average Score Win Rate
I 97666 13.42 20.04%
II 181871 30.13 82.77%
III 122659 34.83 94.78%
IV 38893 38.67 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 19566
Win: Invaders destroyed (Terror III) 114161
Win: Invaders destroyed (Terror II) 145622
Win: Terror victory (Terror IV) 38540
Game abandoned (v.3.0+) 28148
Lose: Invader deck ran out 2741
Lose: Adversary condition 34946
Win: Sacrifice victory 856
Lose: Scenario condition 4994
Win: Scenario condition 6374
Lose: Blight pool ran out 43555
Lose: Spirit destroyed 1586

Number of Players

Score Model: -0.166 Win Model: 0.135
Num. Completed Blight Flip Rate Average Score Win Rate
1 272308 41.51% 37.19 73.26%
2 88126 41.2% 34.05 73.8%
3 40406 34.21% 34.15 76.63%
4 33639 28.96% 38.14 74.6%
5 1127 29.66% 35.36 74.71%
6 5483 22.39% 38.39 67.13%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)