Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 97 22.68% 26.69 83.51% 0.087 0.0253 1.079
Blitz 0 3134 43.41% 33.59 65.7% -0.207 -0.0677 -1.715
Dahan Insurrection 4 3190 24.62% 57.96 81.66% -0.519 -0.6926 0.339
Despicable Theft 2 255 45.1% 36.96 78.43% -0.191 0.4756 -0.165
Elemental Invocation 1 527 49.91% 30.47 68.69% -0.827 -0.0959 -1.449
Guard the Isle's Heart 0 21864 15.73% 51.64 78.5% 0.487 -0.1458 0.133
Powers Long Forgotten 1 1938 30.63% 45.4 82.61% -0.363 0.1077 -0.95
Rituals of Terror 3 831 38.92% 44.63 81.11% -0.635 -0.6234 -0.038
Rituals of the Destroying Flame 3 1752 67.64% 32.4 66.44% -1.241 -0.2925 -0.825
Second Wave 0 8000 44.71% 29.57 76.59% -0.139 -0.0624 -0.857
The Great River 3 516 47.08% 34.8 68.8% -1.251 0.1155 -1.43
Varied Terrains 2 144 43.06% 31.38 77.08% -0.31 0.2587 -1.646
Ward the Shores 2 1370 34.9% 38.42 74.67% -1.541 -0.3062 -0.369

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 12345 35.71 60.24% -0.062 0.2105 -0.8
Aid From Lesser Spirits 10800 37.23 61.41% 0.113 0.1766 -0.713
All Things Weaken 5543 36.58 56.76% -0.711 -0.2418 -1.013
Attenuated Essence 115 31.1 46.09% -0.53 -0.2708 -1.318
Back Against the Wall 10494 35.82 58.11% -0.294 -0.1121 -0.849
Blight Corrodes the Spirit 93 30.51 40.86% -0.657 -0.1934 -1.334
Burn Brightest Before the End 94 29.87 43.62% -0.656 -0.332 -1.33
Disintegrating Ecosystem 11671 32.2 55.09% -0.507 0.0368 -1.142
Downward Spiral 15151 33.92 65.18% -0.243 0.1139 -0.738
Erosion of Will 12054 33.76 56.15% -0.225 0.2289 -1.145
Intensifying Exploitation 136 33.43 51.47% -0.311 0.098 -1.11
Invaders Find the Land to Their Liking 2819 43.56 80.7% 0.416 -0.0955 -0.049
Memory Fades to Dust 15522 32.71 60.73% -0.381 0.1185 -0.9
Power Corrodes the Spirit 5409 36.95 58.83% -0.384 -0.0739 -0.879
Promising Farmlands 12276 32.85 55.73% -0.491 0.0953 -1.11
Shattered Fragments of Power 101 37.33 56.44% -0.143 0.0597 -0.946
Slow Dissolution of Will 137 32.48 45.26% -0.511 0.0497 -1.27
Strong Earth Shatters Slowly 1809 43.16 83.2% 0.771 0.0488 0.038
The Border of Life and Death 43 30.95 55.81% -0.207 -0.3154 -1.006
Thriving Communities 5406 36.7 58.88% -0.41 0.0978 -0.772
Thriving Crops 58 37.98 56.9% 0.088 0.2048 -0.908
Tipping Point 4894 32.57 56.15% 0.115 -0.0209 -1.258
Unnatural Proliferation 5754 38.78 60.5% -0.076 0.2418 -0.755
Untended Land Crumbles 5492 36.58 59.1% -0.345 0.0344 -0.845

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 80863 40.87% 36.01 76.84% -0.886 -0.0157 -0.166
B 89679 39.39% 37.21 78.4% -0.854 -0.0503 0.182
C 99450 37.65% 38.54 79.81% -0.698 -0.0177 0.415
D 76907 38.92% 36.01 79.39% -0.755 0.0749 0.207
E 35318 40.05% 39.02 78.32% -0.69 -0.034 0.194
F 49114 39.4% 38.68 78.65% -0.608 0.1366 0.149
G 38951 39.23% 37.49 78.89% -0.799 -0.0188 0.208
H 48576 35.12% 40.01 81.84% -0.479 0.2085 0.473
East 16976 35.33% 43.12 75.4% -0.814 -0.1915 0.144
Northeast 11400 32.96% 44.21 76.09% -0.271 0.6386 -0.392
Northwest 9264 31.11% 45.08 77.59% -0.128 0.5447 -0.13
Southeast 3341 34.89% 42.99 76.8% -0.263 0.4334 0.045
Southwest 3338 41.39% 39.13 69.11% -0.911 0.2892 -1.333
West 15536 36.22% 42.24 73.89% -1.094 -0.1108 -0.383

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3340 0.0% 24.56 84.04% -1.061 -0.1548 -0.92
Not Using Events or Tokens 357 45.61% 22.95 84.31% -0.532 -0.2155 0.416
Skip Initial Invader Actions 10912 7.35% 49.99 93.05% 0.792 0.2305 -0.372
Start of Game Growth 16317 13.61% 50.25 89.54% 0.457 0.1449 0.412
Unlimited Undo 33590 32.44% 42.78 84.89% -0.119 -0.1446 0.901
Using Tokens but Not Events 39100 30.5% 33.71 85.8% 0.213 0.1477 0.049

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 68.73%
Regrow From Roots 80.32%
Sacrosanct Wilderness 88.93%
Towering Wrath 89.32%

Terror Level

Terror Level Completed Average Score Win Rate
I 63117 21.09 26.07%
II 149038 31.04 83.59%
III 99617 34.73 94.92%
IV 30741 38.01 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 16447
Win: Invaders destroyed (Terror III) 92738
Win: Invaders destroyed (Terror II) 120846
Win: Terror victory (Terror IV) 30443
Game abandoned (v.3.0+) 2751
Lose: Invader deck ran out 2307
Lose: Adversary condition 28719
Win: Sacrifice victory 743
Lose: Scenario condition 4450
Win: Scenario condition 5007
Lose: Blight pool ran out 36675
Lose: Spirit destroyed 1387

Number of Players

Score Model: -0.12 Win Model: 0.053
Num. Completed Blight Flip Rate Average Score Win Rate
1 211933 42.79% 38.59 76.79%
2 69998 42.1% 35.66 77.28%
3 31186 34.39% 35.98 81.35%
4 26538 30.08% 42.42 82.1%
5 528 24.32% 39.56 83.71%
6 2330 24.56% 41.18 76.87%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-28 03:51:06 (Pacific Time)