Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 102 23.53% 26.16 82.35% 0.123 -0.1429 0.602
Blitz 0 3185 42.8% 33.91 65.62% -0.173 -0.0163 -1.648
Dahan Insurrection 4 3259 24.13% 57.46 81.16% -0.333 -0.601 0.324
Despicable Theft 2 264 44.7% 36.5 77.65% -0.349 0.414 -0.201
Elemental Invocation 1 539 49.17% 30.46 68.83% -0.741 0.0201 -1.46
Guard the Isle's Heart 0 22056 15.72% 51.61 78.41% 0.626 -0.0069 0.159
Powers Long Forgotten 1 1951 30.79% 45.27 82.37% -0.301 0.232 -0.947
Rituals of Terror 3 836 39.05% 44.56 81.1% -0.505 -0.4026 -0.03
Rituals of the Destroying Flame 3 1763 67.39% 32.37 66.42% -1.11 -0.1045 -0.859
Second Wave 0 8089 44.61% 29.54 76.47% -0.127 -0.0612 -0.843
The Great River 3 523 46.83% 34.79 68.64% -1.034 0.2892 -1.457
Varied Terrains 2 165 43.64% 29.78 70.91% -0.802 -0.2239 -1.639
Ward the Shores 2 1378 34.91% 38.34 74.6% -1.514 -0.3593 -0.367

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 12426 35.69 60.18% -0.007 0.1833 -0.773
Aid From Lesser Spirits 10872 37.23 61.41% 0.276 0.2124 -0.678
All Things Weaken 5611 36.47 56.53% -0.672 -0.2858 -0.99
Attenuated Essence 160 30.59 44.38% -0.376 -0.2706 -1.348
Back Against the Wall 10565 35.82 58.04% -0.169 -0.1066 -0.824
Blight Corrodes the Spirit 141 31.45 45.39% -0.441 -0.1576 -1.193
Burn Brightest Before the End 127 31.35 45.67% -0.371 -0.1798 -1.326
Disintegrating Ecosystem 11744 32.17 54.99% -0.549 -0.1172 -1.114
Downward Spiral 15240 33.9 65.07% -0.315 -0.0545 -0.71
Erosion of Will 12127 33.72 56.04% -0.226 0.1028 -1.117
Intensifying Exploitation 180 35.31 54.44% -0.007 0.2914 -0.79
Invaders Find the Land to Their Liking 2859 43.46 80.41% 0.394 -0.1042 -0.038
Memory Fades to Dust 15628 32.67 60.62% -0.363 0.0312 -0.872
Power Corrodes the Spirit 5456 36.83 58.67% -0.285 -0.0395 -0.855
Promising Farmlands 12344 32.84 55.7% -0.366 0.1212 -1.073
Shattered Fragments of Power 142 36.62 57.04% 0.086 0.1628 -1.245
Slow Dissolution of Will 192 32.99 46.35% -0.309 0.1254 -1.354
Strong Earth Shatters Slowly 1823 43.0 82.78% 0.353 -0.2791 0.053
The Border of Life and Death 63 32.95 61.9% 0.221 -0.1395 -0.985
Thriving Communities 5481 36.57 58.69% -0.401 -0.024 -0.749
Thriving Crops 79 39.15 58.23% 0.27 0.2134 -0.726
Tipping Point 4894 32.57 56.15% 0.119 -0.0531 -1.225
Unnatural Proliferation 5816 38.74 60.44% 0.046 0.2466 -0.716
Untended Land Crumbles 5561 36.48 58.87% -0.32 -0.0505 -0.821

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 81575 40.83% 35.95 76.66% -0.89 -0.0278 -0.171
B 90560 39.35% 37.13 78.15% -0.875 -0.0473 0.151
C 100364 37.62% 38.46 79.61% -0.719 -0.0311 0.394
D 77591 38.9% 35.95 79.2% -0.721 0.1072 0.189
E 35948 39.96% 38.88 78.03% -0.559 0.0994 0.184
F 49773 39.35% 38.57 78.41% -0.584 0.1681 0.135
G 39539 39.17% 37.38 78.56% -0.757 0.0136 0.188
H 49270 35.06% 39.91 81.54% -0.438 0.2518 0.456
East 17114 35.31% 43.04 75.22% -0.532 0.1154 0.164
Northeast 11509 32.94% 44.1 75.84% -0.533 0.3008 -0.391
Northwest 9364 31.11% 44.96 77.31% -0.443 0.3493 -0.125
Southeast 3435 34.78% 42.81 76.1% -0.312 0.4519 0.04
Southwest 3431 41.11% 39.0 68.58% -0.858 0.2268 -1.279
West 15664 36.18% 42.17 73.74% -1.2 -0.2454 -0.408

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3357 0.0% 24.52 83.91% -1.16 -0.3348 -0.874
Not Using Events or Tokens 357 45.61% 22.95 84.31% -0.589 -0.2527 0.42
Skip Initial Invader Actions 11079 7.4% 49.91 92.6% 0.894 0.2865 -0.349
Start of Game Growth 16550 13.67% 50.14 89.1% 0.365 0.0876 0.386
Unlimited Undo 33961 32.36% 42.69 84.63% -0.067 -0.0673 0.895
Using Tokens but Not Events 39472 30.46% 33.66 85.61% 0.178 0.108 0.036

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 68.77%
Regrow From Roots 80.34%
Sacrosanct Wilderness 88.93%
Towering Wrath 89.33%

Terror Level

Terror Level Completed Average Score Win Rate
I 64411 20.73 25.67%
II 150176 31.02 83.52%
III 100452 34.75 94.92%
IV 31063 38.04 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 16530
Win: Invaders destroyed (Terror III) 93514
Win: Invaders destroyed (Terror II) 121654
Win: Terror victory (Terror IV) 30763
Game abandoned (v.3.0+) 3665
Lose: Invader deck ran out 2324
Lose: Adversary condition 29038
Win: Sacrifice victory 750
Lose: Scenario condition 4473
Win: Scenario condition 5051
Lose: Blight pool ran out 36950
Lose: Spirit destroyed 1390

Number of Players

Score Model: -0.131 Win Model: 0.019
Num. Completed Blight Flip Rate Average Score Win Rate
1 214177 42.74% 38.53 76.57%
2 70659 42.06% 35.59 77.08%
3 31503 34.37% 35.92 81.18%
4 26691 30.08% 42.34 82.03%
5 562 26.99% 38.63 82.38%
6 2510 24.35% 40.58 74.86%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-05 04:04:23 (Pacific Time)