Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 2966 45.44% 30.3 -3.743 63.86% -0.989 -0.4234
Dahan Insurrection 4 3811 26.5% 56.38 9.196 80.22% -0.213 0.1868
Despicable Theft 2 133 39.85% 38.64 1.601 84.21% -0.102 0.1717
Elemental Invocation 1 315 51.11% 31.3 -2.657 68.57% -0.697 -0.1943
Guard the Isle's Heart 0 22659 15.63% 50.07 5.039 77.96% -0.235 0.1295
Powers Long Forgotten 1 2066 36.46% 43.19 1.841 80.54% -0.488 -0.0413
Rituals of Terror 3 987 39.47% 44.5 4.541 79.13% -0.249 0.3962
Rituals of the Destroying Flame 3 2035 69.69% 32.29 -0.45 64.91% -0.89 -0.2429
Second Wave 0 8120 47.23% 29.58 -2.781 74.9% -0.902 -0.4723
The Great River 3 331 43.2% 36.26 -0.051 76.44% -1.205 0.2684
Ward the Shores 2 1614 36.24% 37.89 0.6 72.61% -0.876 0.1559

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 9978 35.27 -2.175 60.03% -1.627 0.4426
Aid From Lesser Spirits 8727 36.8 -1.411 61.13% -1.578 0.3349
All Things Weaken 3609 36.52 -1.921 57.3% -1.7 0.459
Back Against the Wall 8428 35.46 -2.065 58.15% -1.715 0.3722
Disintegrating Ecosystem 9386 31.65 -3.965 54.73% -1.864 0.3578
Downward Spiral 12460 33.57 -2.581 65.22% -1.504 0.5176
Erosion of Will 9663 33.47 -3.073 56.03% -1.841 0.3663
Invaders Find the Land to Their Liking 1805 43.26 1.57 80.94% -0.481 0.1974
Memory Fades to Dust 12742 32.37 -3.192 61.03% -1.735 0.4796
Power Corrodes the Spirit 3513 36.6 -1.966 58.21% -1.62 0.4012
Promising Farmlands 9990 32.5 -3.571 55.65% -1.841 0.3672
Strong Earth Shatters Slowly 1207 42.68 1.477 83.84% -0.316 0.0956
Thriving Communities 3486 36.58 -1.904 58.98% -1.59 0.4985
Tipping Point 4892 32.58 -3.404 56.15% -1.826 0.3989
Unnatural Proliferation 3715 38.24 -1.016 59.73% -1.559 0.5222
Untended Land Crumbles 3587 36.29 -2.106 58.6% -1.623 0.4787

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 38578 44.29% 35.59 -1.228 74.78% -0.124 -0.8122
B 42502 43.13% 36.56 -0.535 77.13% 0.001 -0.7824
C 52958 38.89% 38.78 0.476 80.21% 0.21 -0.8024
D 35890 41.01% 35.5 -0.786 79.33% 0.077 -0.7009
E 13413 43.33% 40.29 0.774 77.95% 0.157 -0.7374
F 23043 41.75% 39.01 0.369 77.94% 0.128 -0.7133
G 16231 42.3% 37.3 -0.231 78.44% 0.087 -0.745
H 23911 34.93% 41.31 1.462 83.14% 0.381 -0.4584
East 2944 44.7% 39.54 0.823 70.18% -0.235 -0.8113
Northeast 4616 40.24% 40.91 1.103 71.4% -0.113 -0.6374
Northwest 3630 29.57% 46.41 2.552 79.28% -0.063 -0.6582
Southeast 899 38.43% 41.33 1.326 80.65% 0.366 -0.2628
Southwest 1104 55.4% 33.31 -2.627 57.97% -0.487 -0.686
West 4270 39.47% 41.11 0.71 71.97% -0.317 -0.6445

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 2635 0.0% 24.08 -6.406 83.0% -2.063 -0.0098
Not Using Events or Tokens 313 40.82% 23.56 -4.686 87.54% 0.115 0.33
Skip Initial Invader Actions 8231 7.62% 49.12 3.267 94.33% 0.887 0.2011
Start of Game Growth 11941 12.24% 49.37 3.541 91.69% 0.357 -0.1124
Unlimited Undo 26800 32.76% 43.21 2.054 85.44% 0.515 0.0922
Using Tokens but Not Events 30396 30.26% 33.49 -1.972 86.6% 0.089 0.0381

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 68.56%
Regrow From Roots 80.5%
Sacrosanct Wilderness 89.18%
Towering Wrath 89.07%

Terror Level

Terror Level Completed Average Score Win Rate
I 47498 22.37 27.19%
II 115762 30.88 83.55%
III 76905 34.39 94.82%
IV 23824 37.55 99.6%

Results

Result Completed
Win: Invaders destroyed (Terror I) 9584
Win: Invaders destroyed (Terror III) 53483
Win: Invaders destroyed (Terror II) 68521
Win: Terror victory (Terror IV) 17626
Lose: Invader deck ran out 1829
Lose: Adversary condition 21925
Win: Sacrifice victory 601
Lose: Scenario condition 3669
Win: Scenario condition 4224
Lose: Blight pool ran out 29066
Lose: Spirit destroyed 1216

Number of Players

Score Model: 0.074 Win Model: -0.504
Num. Completed Blight Flip Rate Average Score Win Rate
1 162918 42.88% 38.28 77.33%
2 55305 42.49% 35.73 77.33%
3 24201 34.32% 36.35 82.27%
4 21565 30.56% 42.57 81.69%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-04-15 02:07:53 (Pacific Time)