Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 2909 45.47% 30.25 -3.707 64.08% -0.978 -0.4085
Dahan Insurrection 4 3762 26.48% 56.29 9.161 80.14% -0.212 0.186
Despicable Theft 2 127 39.37% 38.76 1.698 85.04% -0.058 0.2118
Elemental Invocation 1 293 49.15% 31.58 -2.476 71.67% -0.619 -0.1551
Guard the Isle's Heart 0 22291 15.69% 49.99 5.039 77.9% -0.233 0.1331
Powers Long Forgotten 1 2024 36.87% 43.01 1.831 80.29% -0.488 -0.0435
Rituals of Terror 3 979 39.38% 44.5 4.561 78.96% -0.257 0.3877
Rituals of the Destroying Flame 3 2016 69.81% 32.24 -0.427 64.68% -0.891 -0.2453
Second Wave 0 8041 47.39% 29.58 -2.75 74.83% -0.9 -0.471
The Great River 3 311 43.41% 36.37 -0.0 76.21% -1.212 0.2516
Ward the Shores 2 1587 36.53% 37.79 0.579 72.34% -0.882 0.1515

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 9813 35.19 -2.176 60.06% -1.628 0.445
Aid From Lesser Spirits 8598 36.71 -1.423 61.06% -1.584 0.3339
All Things Weaken 3477 36.28 -1.989 57.12% -1.716 0.4539
Back Against the Wall 8300 35.36 -2.075 58.06% -1.72 0.3712
Disintegrating Ecosystem 9244 31.65 -3.932 54.79% -1.862 0.3626
Downward Spiral 12297 33.49 -2.575 65.25% -1.503 0.5196
Erosion of Will 9505 33.45 -3.047 56.16% -1.838 0.3715
Invaders Find the Land to Their Liking 1746 42.98 1.497 80.87% -0.49 0.1963
Memory Fades to Dust 12557 32.32 -3.175 61.04% -1.735 0.4842
Power Corrodes the Spirit 3390 36.29 -2.052 57.91% -1.638 0.3861
Promising Farmlands 9832 32.46 -3.553 55.69% -1.841 0.373
Strong Earth Shatters Slowly 1163 42.5 1.464 84.26% -0.299 0.111
Thriving Communities 3354 36.42 -1.931 58.91% -1.598 0.4967
Tipping Point 4892 32.58 -3.379 56.15% -1.825 0.4008
Unnatural Proliferation 3590 38.13 -1.02 59.81% -1.559 0.527
Untended Land Crumbles 3460 36.08 -2.152 58.44% -1.634 0.4718

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 38104 44.28% 35.56 -1.207 74.77% -0.12 -0.8807
B 41856 43.16% 36.46 -0.541 77.14% 0.005 -0.8522
C 52109 38.89% 38.69 0.481 80.25% 0.217 -0.8722
D 35404 40.98% 35.44 -0.776 79.35% 0.081 -0.7694
E 12920 43.37% 40.09 0.733 77.93% 0.158 -0.8072
F 22502 41.73% 38.89 0.359 77.88% 0.127 -0.7866
G 15928 42.29% 37.25 -0.218 78.42% 0.091 -0.8142
H 23356 34.83% 41.2 1.459 83.13% 0.383 -0.531
East 2913 44.52% 39.53 0.836 70.13% -0.243 -0.8923
Northeast 4529 39.95% 40.95 1.119 71.76% -0.111 -0.7103
Northwest 3574 29.7% 46.33 2.563 79.29% -0.058 -0.7277
Southeast 887 38.27% 41.26 1.327 80.72% 0.367 -0.3391
Southwest 1077 55.77% 32.83 -2.766 57.1% -0.518 -0.7906
West 4164 38.79% 41.2 0.767 72.6% -0.311 -0.7092

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 2619 0.0% 24.09 -6.372 83.05% -2.054 0.0019
Not Using Events or Tokens 309 40.25% 23.56 -4.673 87.38% 0.101 0.317
Skip Initial Invader Actions 8102 7.63% 48.97 3.255 94.32% 0.881 0.1942
Start of Game Growth 11699 12.32% 49.22 3.518 91.67% 0.358 -0.112
Unlimited Undo 26415 32.84% 43.17 2.08 85.41% 0.517 0.0974
Using Tokens but Not Events 30017 30.34% 33.42 -1.964 86.57% 0.087 0.035

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 68.57%
Regrow From Roots 80.49%
Sacrosanct Wilderness 89.18%
Towering Wrath 89.08%

Terror Level

Terror Level Completed Average Score Win Rate
I 46645 22.35 27.23%
II 113698 30.84 83.55%
III 75564 34.35 94.83%
IV 23416 37.52 99.59%

Results

Result Completed
Win: Invaders destroyed (Terror I) 9369
Win: Invaders destroyed (Terror III) 52240
Win: Invaders destroyed (Terror II) 66850
Win: Terror victory (Terror IV) 17219
Lose: Invader deck ran out 1793
Lose: Adversary condition 21445
Win: Sacrifice victory 593
Lose: Scenario condition 3617
Win: Scenario condition 4158
Lose: Blight pool ran out 28590
Lose: Spirit destroyed 1204

Number of Players

Score Model: 0.078 Win Model: -0.524
Num. Completed Blight Flip Rate Average Score Win Rate
1 159780 42.84% 38.17 77.36%
2 54481 42.5% 35.7 77.32%
3 23822 34.3% 36.3 82.26%
4 21240 30.63% 42.51 81.65%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-04-01 02:56:45 (Pacific Time)