Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 99 23.23% 26.55 82.83% 0.09 -0.1344 1.091
Blitz 0 3178 42.89% 33.84 65.64% -0.158 -0.0122 -1.657
Dahan Insurrection 4 3243 24.22% 57.6 81.28% -0.389 -0.641 0.328
Despicable Theft 2 264 44.7% 36.5 77.65% -0.474 0.2961 -0.203
Elemental Invocation 1 539 49.17% 30.46 68.83% -0.742 0.0156 -1.462
Guard the Isle's Heart 0 22028 15.71% 51.62 78.42% 0.588 -0.0385 0.154
Powers Long Forgotten 1 1949 30.77% 45.3 82.4% -0.24 0.2806 -0.951
Rituals of Terror 3 836 39.05% 44.56 81.1% -0.527 -0.4769 -0.032
Rituals of the Destroying Flame 3 1760 67.45% 32.39 66.42% -1.139 -0.1324 -0.859
Second Wave 0 8083 44.63% 29.54 76.47% -0.137 -0.0779 -0.846
The Great River 3 520 46.72% 34.8 68.85% -1.013 0.3341 -1.418
Varied Terrains 2 162 43.83% 30.33 72.22% -0.687 -0.1607 -1.641
Ward the Shores 2 1377 34.86% 38.35 74.66% -1.454 -0.3038 -0.37

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 12411 35.69 60.19% 0.007 0.1961 -0.781
Aid From Lesser Spirits 10862 37.23 61.42% 0.287 0.2332 -0.684
All Things Weaken 5601 36.49 56.6% -0.67 -0.2693 -0.988
Attenuated Essence 156 30.69 44.23% -0.409 -0.2871 -1.348
Back Against the Wall 10561 35.82 58.03% -0.212 -0.1239 -0.829
Blight Corrodes the Spirit 135 31.3 44.44% -0.478 -0.1703 -1.174
Burn Brightest Before the End 125 31.54 45.6% -0.398 -0.1771 -1.303
Disintegrating Ecosystem 11732 32.19 55.05% -0.478 -0.0444 -1.116
Downward Spiral 15230 33.9 65.09% -0.262 -0.0004 -0.713
Erosion of Will 12114 33.73 56.08% -0.202 0.131 -1.12
Intensifying Exploitation 171 34.18 52.63% -0.119 0.2051 -0.881
Invaders Find the Land to Their Liking 2856 43.49 80.5% 0.479 -0.0504 -0.035
Memory Fades to Dust 15605 32.66 60.63% -0.396 0.0092 -0.877
Power Corrodes the Spirit 5446 36.86 58.69% -0.313 -0.07 -0.858
Promising Farmlands 12337 32.86 55.72% -0.339 0.1705 -1.078
Shattered Fragments of Power 139 36.61 56.83% 0.06 0.1494 -1.292
Slow Dissolution of Will 184 32.92 45.11% -0.375 0.0699 -1.373
Strong Earth Shatters Slowly 1823 43.0 82.78% 0.329 -0.3093 0.048
The Border of Life and Death 60 33.2 60.0% 0.167 -0.1646 -0.988
Thriving Communities 5471 36.61 58.76% -0.333 0.0463 -0.749
Thriving Crops 77 38.51 57.14% 0.21 0.1824 -0.788
Tipping Point 4894 32.57 56.15% 0.119 -0.0474 -1.231
Unnatural Proliferation 5806 38.73 60.44% 0.002 0.2199 -0.721
Untended Land Crumbles 5552 36.49 58.9% -0.346 -0.0635 -0.826

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 81481 40.82% 35.96 76.69% -0.836 0.0137 -0.171
B 90449 39.36% 37.14 78.18% -0.863 -0.0483 0.154
C 100240 37.63% 38.47 79.63% -0.715 -0.0322 0.397
D 77502 38.89% 35.95 79.22% -0.696 0.1267 0.189
E 35886 39.96% 38.9 78.07% -0.532 0.1145 0.184
F 49689 39.35% 38.59 78.44% -0.564 0.1816 0.137
G 39464 39.18% 37.4 78.62% -0.723 0.0381 0.199
H 49166 35.05% 39.92 81.58% -0.434 0.252 0.46
East 17092 35.32% 43.06 75.26% -0.61 0.0324 0.161
Northeast 11493 32.95% 44.12 75.9% -0.417 0.3858 -0.392
Northwest 9347 31.12% 45.0 77.37% -0.453 0.3016 -0.125
Southeast 3419 34.85% 42.86 76.25% -0.291 0.4477 0.04
Southwest 3416 41.2% 39.04 68.68% -0.901 0.1823 -1.282
West 15642 36.2% 42.19 73.76% -1.17 -0.2217 -0.406

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3354 0.0% 24.53 83.93% -1.173 -0.3464 -0.881
Not Using Events or Tokens 357 45.61% 22.95 84.31% -0.573 -0.2402 0.42
Skip Initial Invader Actions 11052 7.4% 49.93 92.66% 0.878 0.2998 -0.343
Start of Game Growth 16510 13.65% 50.16 89.16% 0.355 0.0809 0.393
Unlimited Undo 33907 32.37% 42.69 84.66% -0.08 -0.0903 0.89
Using Tokens but Not Events 39420 30.47% 33.66 85.64% 0.186 0.1168 0.037

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 68.77%
Regrow From Roots 80.34%
Sacrosanct Wilderness 88.93%
Towering Wrath 89.33%

Terror Level

Terror Level Completed Average Score Win Rate
I 64219 20.77 25.72%
II 150025 31.02 83.53%
III 100352 34.74 94.91%
IV 31010 38.04 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 16513
Win: Invaders destroyed (Terror III) 93417
Win: Invaders destroyed (Terror II) 121555
Win: Terror victory (Terror IV) 30710
Game abandoned (v.3.0+) 3522
Lose: Invader deck ran out 2321
Lose: Adversary condition 29011
Win: Sacrifice victory 750
Lose: Scenario condition 4468
Win: Scenario condition 5042
Lose: Blight pool ran out 36907
Lose: Spirit destroyed 1390

Number of Players

Score Model: -0.126 Win Model: 0.018
Num. Completed Blight Flip Rate Average Score Win Rate
1 213858 42.75% 38.54 76.6%
2 70562 42.06% 35.6 77.12%
3 31462 34.35% 35.92 81.19%
4 26678 30.09% 42.35 82.04%
5 558 26.82% 38.66 82.26%
6 2488 24.36% 40.69 75.16%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-04 02:47:44 (Pacific Time)