Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 60 21.67% 27.2 91.67% 0.04 0.133 0.184
Blitz 0 2787 46.1% 32.21 65.52% -0.832 -0.588 -2.038
Dahan Insurrection 4 2866 25.87% 59.21 83.15% -0.754 -0.4702 0.422
Despicable Theft 2 216 45.37% 37.96 81.02% 0.147 0.3632 0.095
Elemental Invocation 1 440 50.45% 30.98 69.32% -1.681 -1.0767 -1.567
Guard the Isle's Heart 0 20008 15.61% 51.76 78.89% -0.208 -0.0348 0.068
Powers Long Forgotten 1 1725 32.37% 44.85 82.03% 0.149 0.4428 -0.893
Rituals of Terror 3 788 38.76% 45.27 81.73% -0.901 -0.9285 -0.033
Rituals of the Destroying Flame 3 1655 68.37% 32.66 66.53% -0.538 0.0387 -0.861
Second Wave 0 7235 45.45% 29.46 76.48% -0.803 -0.3407 -0.907
The Great River 3 452 47.33% 35.88 71.68% -1.51 -0.0438 -1.426
Varied Terrains 2 71 45.07% 33.51 88.73% -0.258 0.294 0.405
Ward the Shores 2 1291 34.62% 39.08 76.07% -0.244 0.9465 -0.393

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 11540 35.63 60.26% -1.347 0.4813 -0.893
Aid From Lesser Spirits 10135 37.09 61.36% -1.163 0.4803 -0.801
All Things Weaken 4881 36.8 57.3% -1.47 0.5084 -1.078
Back Against the Wall 9822 35.69 58.1% -1.616 0.2357 -0.953
Disintegrating Ecosystem 10943 32.11 55.14% -1.562 0.4165 -1.241
Downward Spiral 14308 33.9 65.31% -1.297 0.6029 -0.826
Erosion of Will 11244 33.68 56.02% -1.795 0.2854 -1.235
Invaders Find the Land to Their Liking 2515 43.8 81.31% -0.439 0.1 -0.087
Memory Fades to Dust 14643 32.64 60.88% -1.582 0.3982 -0.984
Power Corrodes the Spirit 4789 37.07 58.7% -1.24 0.6503 -0.964
Promising Farmlands 11538 32.84 55.89% -1.492 0.5167 -1.22
Strong Earth Shatters Slowly 1613 42.83 83.76% -0.268 0.1771 -0.043
Thriving Communities 4797 36.71 59.2% -1.635 0.3369 -0.816
Tipping Point 4893 32.57 56.14% 0.0 0.4835 -1.349
Unnatural Proliferation 5078 38.68 60.44% -1.441 0.4511 -0.828
Untended Land Crumbles 4870 36.51 58.87% -1.441 0.5825 -0.947

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 75027 40.99% 36.17 77.32% -0.189 0.5852 -0.072
B 82943 39.68% 37.31 78.93% -0.103 0.5997 0.261
C 92397 37.85% 38.7 80.33% 0.027 0.5916 0.514
D 71307 39.29% 36.18 79.89% -0.221 0.5445 0.289
E 30246 40.58% 39.55 79.43% -0.244 0.362 0.297
F 43900 39.64% 39.04 79.46% -0.158 0.5484 0.245
G 34707 39.52% 37.87 79.78% -0.046 0.6834 0.303
H 43384 35.39% 40.32 82.61% 0.107 0.7811 0.599
East 15727 35.79% 43.29 75.93% -0.106 0.5548 0.163
Northeast 10447 33.55% 44.37 76.67% -0.44 0.2632 -0.418
Northwest 8372 31.59% 45.25 78.45% -0.297 0.7619 -0.181
Southeast 2700 35.61% 43.18 79.7% -0.408 0.3361 0.311
Southwest 2697 43.17% 39.01 70.86% -0.697 0.3125 -1.445
West 14310 36.62% 42.43 74.53% -0.835 0.2335 -0.269

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3109 0.0% 24.54 84.69% 0.519 2.5355 -1.075
Not Using Events or Tokens 334 42.97% 23.32 86.23% -0.71 -0.4919 0.433
Skip Initial Invader Actions 9880 7.47% 49.78 94.24% 0.738 0.6267 -0.387
Start of Game Growth 14768 13.31% 50.21 90.82% 0.172 -0.5288 0.394
Unlimited Undo 31187 32.62% 43.15 85.72% 0.427 -0.267 0.96
Using Tokens but Not Events 36192 30.59% 33.77 86.38% 0.16 0.1022 0.099

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 68.63%
Regrow From Roots 80.44%
Sacrosanct Wilderness 89.04%
Towering Wrath 89.35%

Terror Level

Terror Level Completed Average Score Win Rate
I 56256 22.6 27.07%
II 137989 31.02 83.64%
III 92065 34.58 94.92%
IV 28477 37.82 99.63%

Results

Result Completed
Win: Invaders destroyed (Terror I) 15222
Win: Invaders destroyed (Terror III) 85659
Win: Invaders destroyed (Terror II) 111882
Win: Terror victory (Terror IV) 28196
Lose: Invader deck ran out 2158
Lose: Adversary condition 26519
Win: Sacrifice victory 698
Lose: Scenario condition 4193
Win: Scenario condition 4746
Lose: Blight pool ran out 34195
Lose: Spirit destroyed 1319

Number of Players

Score Model: 0.018 Win Model: 0.148
Num. Completed Blight Flip Rate Average Score Win Rate
1 195290 42.91% 38.62 77.29%
2 64629 42.38% 35.88 77.75%
3 28556 34.26% 36.17 82.33%
4 24724 30.44% 42.78 82.28%
5 292 22.97% 43.77 86.99%
6 1296 23.52% 43.27 84.95%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-09-15 02:27:40 (Pacific Time)