Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 158 21.52% 24.58 76.58% -0.445 -0.4292 -0.232
Blitz 0 4005 37.67% 36.27 63.87% 0.298 0.5865 -1.276
Dahan Insurrection 4 3941 21.3% 54.15 78.91% -0.068 -0.2448 0.664
Despicable Theft 2 349 42.12% 34.24 72.78% -0.085 0.7757 -0.119
Elemental Invocation 1 720 44.72% 29.29 66.81% 0.279 1.2121 -1.605
Guard the Isle's Heart 0 24430 15.48% 50.93 77.28% 0.753 0.1066 0.34
Powers Long Forgotten 1 2161 29.6% 44.04 80.38% -0.837 0.1092 -0.889
Rituals of Terror 3 929 39.34% 43.08 79.12% 0.147 0.2231 0.068
Rituals of the Destroying Flame 3 2079 65.8% 30.5 63.44% -0.923 0.1927 -0.79
Second Wave 0 9364 43.48% 29.43 75.78% 0.213 0.2434 -0.635
The Great River 3 657 47.02% 32.59 62.56% -0.212 1.213 -1.527
Varied Terrains 2 295 38.31% 27.27 63.73% 0.16 0.9343 -1.71
Ward the Shores 2 1524 34.34% 36.93 72.44% -0.62 0.424 -0.347

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 13527 35.34 59.71% -0.387 -0.2119 -0.591
Aid From Lesser Spirits 11893 37.0 60.86% -0.243 -0.2967 -0.479
All Things Weaken 6560 35.73 55.47% -0.264 0.0292 -0.782
Attenuated Essence 695 33.44 53.38% 0.255 0.3383 -0.846
Back Against the Wall 11503 35.6 57.74% -0.274 -0.2266 -0.634
Blight Corrodes the Spirit 654 34.76 51.83% -0.04 0.1631 -0.928
Burn Brightest Before the End 569 35.51 53.08% 0.22 0.4078 -0.679
Disintegrating Ecosystem 12866 31.84 54.41% -0.64 -0.2307 -0.884
Downward Spiral 16676 33.41 64.13% -0.035 0.0924 -0.534
Erosion of Will 13323 33.41 55.52% -0.418 -0.1348 -0.903
Intensifying Exploitation 680 33.76 53.24% 0.153 0.4005 -0.705
Invaders Find the Land to Their Liking 3303 42.48 78.6% 0.707 0.1913 0.082
Memory Fades to Dust 17145 32.26 59.8% -0.296 -0.0588 -0.7
Power Corrodes the Spirit 6370 36.23 57.93% -0.151 0.067 -0.684
Promising Farmlands 13487 32.58 55.32% -0.231 0.0642 -0.859
Shattered Fragments of Power 572 36.82 55.94% -0.175 0.0264 -0.606
Slow Dissolution of Will 723 31.9 46.61% -0.244 0.1398 -1.005
Strong Earth Shatters Slowly 2119 42.13 81.08% 0.116 -0.465 0.22
The Border of Life and Death 226 34.52 64.6% -0.059 -0.5766 -0.406
Thriving Communities 6420 35.97 57.76% 0.032 0.3711 -0.583
Thriving Crops 364 34.67 57.69% 0.298 0.2555 -0.631
Tipping Point 4895 32.56 56.14% 0.0 0.0 -0.964
Unnatural Proliferation 6782 38.29 59.81% 0.023 0.1628 -0.535
Untended Land Crumbles 6530 35.52 57.2% -0.745 -0.2964 -0.66

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 93049 40.1% 34.67 73.86% -0.778 0.0838 -0.27
B 103696 38.38% 35.73 74.98% -0.684 0.1327 0.042
C 115060 37.05% 37.59 77.24% -0.194 0.4851 0.396
D 88634 38.14% 34.69 76.13% -0.531 0.2735 0.091
E 44670 39.04% 37.12 74.71% -0.494 0.175 0.088
F 59603 38.37% 36.79 74.91% -0.65 0.1481 0.038
G 47574 37.79% 35.53 74.77% -0.771 0.0546 0.055
H 58722 34.39% 38.29 77.89% -0.247 0.526 0.361
East 19047 34.57% 42.02 73.53% -0.535 0.3105 0.115
Northeast 12921 32.12% 43.06 74.09% -0.606 0.1651 -0.444
Northwest 10569 30.61% 43.94 75.51% -0.133 0.6747 0.01
Southeast 4349 32.73% 41.72 72.73% -0.217 0.6524 -0.044
Southwest 4325 38.34% 38.49 66.24% -1.126 0.1555 -1.256
West 17417 35.64% 41.25 72.18% -0.282 0.7143 -0.405

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3656 0.0% 24.34 82.63% 0.295 1.0906 -0.381
Not Using Events or Tokens 405 43.75% 23.28 84.44% 1.276 1.6636 0.679
Skip Initial Invader Actions 12888 7.17% 49.77 89.48% 1.126 0.5116 -0.172
Start of Game Growth 19219 13.5% 49.58 86.39% 0.522 -0.0595 0.655
Unlimited Undo 40537 30.83% 40.26 78.98% -0.259 -0.2148 0.452
Using Tokens but Not Events 45289 30.09% 32.53 82.99% -0.032 -0.0898 -0.112

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 69.32%
Regrow From Roots 80.63%
Sacrosanct Wilderness 88.9%
Towering Wrath 89.37%

Terror Level

Terror Level Completed Average Score Win Rate
I 82948 15.74 21.77%
II 167006 30.48 83.01%
III 112420 34.79 94.81%
IV 35578 38.41 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 18052
Win: Invaders destroyed (Terror III) 104630
Win: Invaders destroyed (Terror II) 134414
Win: Terror victory (Terror IV) 35248
Game abandoned (v.3.0+) 17345
Lose: Invader deck ran out 2587
Lose: Adversary condition 32321
Win: Sacrifice victory 807
Lose: Scenario condition 4752
Win: Scenario condition 5591
Lose: Blight pool ran out 40684
Lose: Spirit destroyed 1521

Number of Players

Score Model: -0.548 Win Model: 0.166
Num. Completed Blight Flip Rate Average Score Win Rate
1 245150 42.1% 37.71 74.47%
2 80407 41.58% 34.53 75.02%
3 36496 34.35% 34.91 78.56%
4 30966 29.13% 39.23 76.52%
5 847 29.03% 36.36 77.92%
6 4086 21.8% 38.83 69.14%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)