Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 105 22.86% 26.1 81.9% 0.126 -0.1586 0.169
Blitz 0 3237 42.35% 34.1 65.46% -0.075 0.0858 -1.617
Dahan Insurrection 4 3291 23.93% 57.36 81.28% -0.059 -0.4389 0.326
Despicable Theft 2 267 45.32% 36.37 77.53% -0.294 0.4735 -0.194
Elemental Invocation 1 549 48.82% 30.48 69.03% -0.354 0.3706 -1.457
Guard the Isle's Heart 0 22152 15.7% 51.59 78.36% 0.65 0.0181 0.171
Powers Long Forgotten 1 1958 30.67% 45.26 82.33% -0.337 0.27 -0.97
Rituals of Terror 3 838 39.2% 44.53 81.15% -0.386 -0.2259 -0.022
Rituals of the Destroying Flame 3 1768 67.37% 32.35 66.4% -1.096 -0.034 -0.853
Second Wave 0 8130 44.56% 29.51 76.42% -0.201 -0.1239 -0.836
The Great River 3 532 46.79% 34.48 68.05% -1.065 0.1592 -1.504
Varied Terrains 2 170 42.94% 30.33 71.76% -0.633 -0.0095 -1.477
Ward the Shores 2 1380 34.93% 38.29 74.49% -1.367 -0.324 -0.352

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 12475 35.66 60.09% -0.09 0.1401 -0.762
Aid From Lesser Spirits 10918 37.23 61.37% 0.249 0.1745 -0.67
All Things Weaken 5664 36.44 56.5% -0.613 -0.245 -0.978
Attenuated Essence 190 31.69 47.37% -0.284 -0.1938 -1.275
Back Against the Wall 10600 35.82 58.04% -0.222 -0.1702 -0.807
Blight Corrodes the Spirit 166 33.51 48.8% -0.275 -0.0579 -1.127
Burn Brightest Before the End 152 33.61 49.34% -0.063 0.1053 -1.167
Disintegrating Ecosystem 11799 32.17 55.0% -0.491 -0.0868 -1.097
Downward Spiral 15294 33.87 65.0% -0.335 -0.0946 -0.705
Erosion of Will 12174 33.72 56.01% -0.245 0.0591 -1.103
Intensifying Exploitation 206 34.94 54.85% 0.005 0.2835 -0.859
Invaders Find the Land to Their Liking 2884 43.43 80.34% 0.461 -0.0279 -0.029
Memory Fades to Dust 15678 32.68 60.64% -0.293 0.0466 -0.856
Power Corrodes the Spirit 5497 36.81 58.63% -0.214 0.009 -0.841
Promising Farmlands 12389 32.83 55.68% -0.376 0.083 -1.058
Shattered Fragments of Power 164 35.26 54.88% -0.034 0.0 -1.172
Slow Dissolution of Will 224 32.82 46.43% -0.266 0.1293 -1.311
Strong Earth Shatters Slowly 1844 43.02 82.75% 0.534 -0.1555 0.065
The Border of Life and Death 72 34.51 62.5% 0.314 -0.0191 -0.788
Thriving Communities 5509 36.5 58.56% -0.348 -0.0042 -0.739
Thriving Crops 93 40.13 59.14% 0.444 0.2565 -0.63
Tipping Point 4894 32.57 56.15% 0.121 -0.054 -1.212
Unnatural Proliferation 5863 38.7 60.4% 0.028 0.205 -0.707
Untended Land Crumbles 5598 36.42 58.72% -0.347 -0.0866 -0.818

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 82061 40.76% 35.9 76.55% -0.898 -0.1257 -0.18
B 91137 39.31% 37.1 78.06% -0.807 -0.0522 0.147
C 101001 37.59% 38.42 79.51% -0.658 -0.0538 0.388
D 78068 38.85% 35.91 79.08% -0.673 0.0549 0.18
E 36349 39.83% 38.8 77.88% -0.527 0.0686 0.174
F 50230 39.27% 38.5 78.29% -0.574 0.0852 0.125
G 39892 39.09% 37.32 78.41% -0.747 -0.0656 0.181
H 49716 35.02% 39.87 81.4% -0.384 0.211 0.446
East 17196 35.3% 43.04 75.2% -0.391 0.1916 0.182
Northeast 11576 32.96% 44.09 75.82% -0.476 0.2085 -0.392
Northwest 9423 31.13% 44.97 77.29% -0.434 0.3962 -0.117
Southeast 3482 34.74% 42.87 76.05% -0.399 0.3504 0.024
Southwest 3476 41.07% 39.06 68.56% -0.718 0.2761 -1.276
West 15749 36.18% 42.15 73.67% -1.288 -0.3372 -0.416

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3364 0.0% 24.51 83.89% -1.165 -0.3797 -0.852
Not Using Events or Tokens 357 45.61% 22.95 84.31% 0.131 0.4881 0.42
Skip Initial Invader Actions 11160 7.39% 49.92 92.42% 0.918 0.2804 -0.32
Start of Game Growth 16682 13.66% 50.12 88.92% 0.238 -0.0579 0.396
Unlimited Undo 34222 32.34% 42.67 84.51% 0.024 0.0048 0.896
Using Tokens but Not Events 39673 30.44% 33.65 85.53% 0.117 0.071 0.026

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 68.82%
Regrow From Roots 80.36%
Sacrosanct Wilderness 88.93%
Towering Wrath 89.35%

Terror Level

Terror Level Completed Average Score Win Rate
I 65196 20.49 25.48%
II 150934 31.02 83.49%
III 101094 34.76 94.91%
IV 31265 38.06 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 16603
Win: Invaders destroyed (Terror III) 94107
Win: Invaders destroyed (Terror II) 122225
Win: Terror victory (Terror IV) 30963
Game abandoned (v.3.0+) 4227
Lose: Invader deck ran out 2343
Lose: Adversary condition 29186
Win: Sacrifice victory 753
Lose: Scenario condition 4489
Win: Scenario condition 5081
Lose: Blight pool ran out 37119
Lose: Spirit destroyed 1393

Number of Players

Score Model: -0.132 Win Model: 0.015
Num. Completed Blight Flip Rate Average Score Win Rate
1 215646 42.7% 38.5 76.45%
2 71100 42.05% 35.56 77.0%
3 31764 34.29% 35.83 81.01%
4 26812 30.05% 42.27 81.96%
5 576 26.5% 38.83 82.29%
6 2591 24.32% 40.7 74.76%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-10 03:37:45 (Pacific Time)