Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 178 20.79% 25.35 75.84% -0.068 -0.032 -0.262
Blitz 0 4376 36.36% 36.46 62.71% -0.303 -0.0991 -1.148
Dahan Insurrection 4 4782 18.91% 51.97 78.46% 0.294 0.0162 0.74
Despicable Theft 2 415 40.0% 32.08 67.95% -0.763 0.0019 -0.069
Elemental Invocation 1 831 43.92% 29.56 65.94% -0.477 0.2162 -1.473
Guard the Isle's Heart 0 26216 15.33% 50.51 76.56% 0.614 0.032 0.378
Powers Long Forgotten 1 2456 27.52% 44.18 80.46% -0.154 0.6844 -0.882
Rituals of Terror 3 990 38.22% 41.98 77.68% -0.852 -0.8187 0.049
Rituals of the Destroying Flame 3 2238 64.56% 29.82 62.56% -0.96 -0.0015 -0.749
Second Wave 0 10071 43.0% 29.27 75.23% -0.35 -0.1077 -0.594
The Great River 3 711 46.26% 32.6 63.01% 0.089 1.1255 -1.466
Varied Terrains 2 372 40.86% 26.87 62.37% -0.739 0.1043 -1.7
Ward the Shores 2 1621 33.86% 36.14 71.31% -0.842 0.2915 -0.35

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 14253 35.25 59.61% 0.278 0.3326 -0.519
Aid From Lesser Spirits 12509 36.91 60.72% -0.026 -0.105 -0.404
All Things Weaken 7240 35.39 54.85% -0.385 -0.1597 -0.722
Attenuated Essence 1061 34.09 55.42% -0.051 -0.0902 -0.663
Back Against the Wall 12126 35.47 57.68% 0.045 0.0679 -0.558
Blight Corrodes the Spirit 1004 34.41 52.09% -0.127 0.0384 -0.812
Burn Brightest Before the End 853 35.7 53.81% -0.232 -0.2392 -0.593
Disintegrating Ecosystem 13599 31.6 53.94% -0.382 -0.1904 -0.818
Downward Spiral 17648 33.13 63.7% -0.109 -0.0479 -0.465
Erosion of Will 13978 33.28 55.35% -0.194 -0.0758 -0.821
Intensifying Exploitation 1032 33.04 53.0% 0.282 0.3869 -0.655
Invaders Find the Land to Their Liking 3636 41.73 77.53% 0.289 -0.3211 0.096
Memory Fades to Dust 18073 32.05 59.41% -0.252 -0.044 -0.635
Power Corrodes the Spirit 6965 35.93 57.62% -0.025 0.1064 -0.611
Promising Farmlands 14213 32.52 55.25% -0.18 0.0035 -0.757
Shattered Fragments of Power 872 36.28 53.44% -0.128 -0.1192 -0.67
Slow Dissolution of Will 1065 31.98 47.32% -0.216 0.0907 -0.871
Strong Earth Shatters Slowly 2317 41.27 79.5% -0.236 -0.9406 0.242
The Border of Life and Death 337 34.93 63.5% 0.662 0.1861 -0.37
Thriving Communities 7049 35.7 57.4% -0.041 0.0995 -0.504
Thriving Crops 546 35.17 59.34% 0.307 0.0353 -0.617
Tipping Point 4897 32.55 56.14% 0.007 0.5276 -0.883
Unnatural Proliferation 7364 38.09 59.41% -0.091 -0.0083 -0.461
Untended Land Crumbles 7127 35.24 56.7% -0.389 -0.2283 -0.61

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 99954 39.84% 34.09 72.62% -1.024 -0.0583 -0.295
B 111575 38.06% 35.26 73.84% -0.761 0.1227 0.011
C 123770 36.82% 37.19 76.24% -0.41 0.276 0.374
D 95228 37.8% 34.17 74.88% -0.827 0.0584 0.046
E 50513 38.59% 36.36 73.31% -0.475 0.2437 0.034
F 65986 37.93% 36.12 73.47% -0.663 0.1505 0.008
G 52506 37.45% 34.8 73.03% -0.815 -0.052 -0.0
H 64648 34.06% 37.65 76.53% -0.357 0.4204 0.308
East 20537 33.94% 41.77 72.65% -0.367 0.3969 0.074
Northeast 14033 31.45% 42.95 73.38% -0.7 0.1158 -0.506
Northwest 11600 30.06% 43.82 74.66% -0.085 0.6555 -0.028
Southeast 5057 32.29% 41.66 70.65% -0.18 0.7036 -0.132
Southwest 5047 37.25% 38.64 64.73% -1.067 0.1851 -1.418
West 18909 35.11% 41.02 71.28% -0.413 0.5512 -0.355

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3915 0.0% 24.41 82.12% -0.077 0.5712 -0.162
Not Using Events or Tokens 436 43.73% 23.4 84.63% 0.536 0.9622 0.699
Skip Initial Invader Actions 14051 7.11% 49.82 88.22% 0.863 0.0779 -0.18
Start of Game Growth 21241 13.67% 49.51 85.07% 0.41 -0.0076 0.553
Unlimited Undo 44142 30.31% 39.39 77.12% -0.155 -0.2074 0.395
Using Tokens but Not Events 49338 29.86% 32.19 81.87% 0.047 -0.0085 -0.207

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 69.73%
Regrow From Roots 80.76%
Sacrosanct Wilderness 89.0%
Towering Wrath 89.48%

Terror Level

Terror Level Completed Average Score Win Rate
I 94586 13.81 20.41%
II 178806 30.2 82.83%
III 120462 34.83 94.79%
IV 38156 38.63 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 19301
Win: Invaders destroyed (Terror III) 112113
Win: Invaders destroyed (Terror II) 143280
Win: Terror victory (Terror IV) 37808
Game abandoned (v.3.0+) 25739
Lose: Invader deck ran out 2706
Lose: Adversary condition 34437
Win: Sacrifice victory 849
Lose: Scenario condition 4950
Win: Scenario condition 6284
Lose: Blight pool ran out 42971
Lose: Spirit destroyed 1572

Number of Players

Score Model: -0.125 Win Model: 0.045
Num. Completed Blight Flip Rate Average Score Win Rate
1 266392 41.63% 37.3 73.53%
2 86750 41.29% 34.13 74.0%
3 39606 34.23% 34.31 77.03%
4 33028 28.99% 38.39 74.99%
5 1054 29.72% 35.79 76.0%
6 5180 22.11% 38.45 67.45%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-10 23:34:23 (Pacific Time)