Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 98 23.47% 26.82 83.67% 0.263 0.0758 1.086
Blitz 0 3165 42.98% 33.75 65.62% -0.178 -0.0272 -1.681
Dahan Insurrection 4 3220 24.39% 57.78 81.43% -0.473 -0.7022 0.332
Despicable Theft 2 259 45.17% 36.72 77.99% -0.258 0.4825 -0.208
Elemental Invocation 1 536 49.44% 30.54 68.84% -0.721 0.0534 -1.438
Guard the Isle's Heart 0 21986 15.72% 51.62 78.43% 0.548 -0.0728 0.144
Powers Long Forgotten 1 1948 30.78% 45.29 82.39% -0.272 0.2295 -0.957
Rituals of Terror 3 835 38.98% 44.57 81.08% -0.6 -0.5365 -0.035
Rituals of the Destroying Flame 3 1756 67.6% 32.36 66.34% -1.312 -0.2711 -0.852
Second Wave 0 8049 44.65% 29.54 76.53% -0.124 -0.0665 -0.842
The Great River 3 520 46.72% 34.8 68.85% -0.99 0.3657 -1.431
Varied Terrains 2 155 42.58% 30.34 74.19% -0.481 0.024 -1.424
Ward the Shores 2 1374 34.87% 38.36 74.6% -1.552 -0.378 -0.374

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 12386 35.7 60.19% -0.006 0.2422 -0.788
Aid From Lesser Spirits 10844 37.23 61.41% 0.224 0.2095 -0.694
All Things Weaken 5578 36.53 56.65% -0.671 -0.2458 -0.996
Attenuated Essence 140 30.65 45.0% -0.445 -0.2832 -1.31
Back Against the Wall 10543 35.82 58.06% -0.214 -0.1058 -0.836
Blight Corrodes the Spirit 124 30.9 44.35% -0.52 -0.1571 -1.335
Burn Brightest Before the End 116 31.08 43.97% -0.496 -0.229 -1.333
Disintegrating Ecosystem 11710 32.2 55.09% -0.475 0.0015 -1.12
Downward Spiral 15203 33.9 65.1% -0.283 0.021 -0.72
Erosion of Will 12095 33.72 56.06% -0.262 0.1049 -1.136
Intensifying Exploitation 154 33.29 50.65% -0.226 0.1264 -1.027
Invaders Find the Land to Their Liking 2847 43.47 80.51% 0.421 -0.0901 -0.047
Memory Fades to Dust 15569 32.69 60.68% -0.353 0.0816 -0.882
Power Corrodes the Spirit 5444 36.86 58.69% -0.411 -0.1492 -0.867
Promising Farmlands 12312 32.86 55.72% -0.358 0.165 -1.087
Shattered Fragments of Power 127 36.91 56.69% -0.009 0.1073 -1.257
Slow Dissolution of Will 175 32.81 44.57% -0.425 0.0586 -1.385
Strong Earth Shatters Slowly 1820 43.02 82.86% 0.382 -0.2436 0.044
The Border of Life and Death 57 33.35 59.65% 0.137 -0.1135 -1.024
Thriving Communities 5446 36.63 58.81% -0.359 0.0738 -0.758
Thriving Crops 68 39.34 58.82% 0.255 0.2451 -0.716
Tipping Point 4894 32.57 56.15% 0.118 -0.0402 -1.239
Unnatural Proliferation 5789 38.74 60.44% -0.02 0.2418 -0.733
Untended Land Crumbles 5528 36.55 59.06% -0.25 0.0661 -0.828

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 81272 40.83% 35.98 76.75% -0.835 0.0244 -0.166
B 90184 39.36% 37.17 78.26% -0.876 -0.0618 0.167
C 99986 37.63% 38.49 79.69% -0.749 -0.0617 0.401
D 77314 38.91% 35.97 79.28% -0.744 0.0918 0.193
E 35711 39.99% 38.94 78.16% -0.625 0.028 0.186
F 49512 39.37% 38.62 78.5% -0.604 0.148 0.14
G 39293 39.19% 37.44 78.73% -0.757 0.014 0.203
H 48960 35.08% 39.96 81.68% -0.447 0.2365 0.468
East 17061 35.33% 43.08 75.29% -0.701 -0.0519 0.155
Northeast 11468 32.98% 44.16 75.95% -0.437 0.39 -0.397
Northwest 9324 31.15% 45.04 77.45% -0.356 0.3703 -0.135
Southeast 3397 34.9% 42.95 76.45% -0.275 0.4342 0.026
Southwest 3392 41.26% 39.11 68.84% -0.981 0.1316 -1.312
West 15612 36.21% 42.21 73.8% -1.207 -0.239 -0.403

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3350 0.0% 24.53 83.94% -1.053 -0.2087 -0.89
Not Using Events or Tokens 357 45.61% 22.95 84.31% -0.355 -0.0284 0.419
Skip Initial Invader Actions 11003 7.37% 49.96 92.81% 0.895 0.3023 -0.334
Start of Game Growth 16443 13.62% 50.19 89.28% 0.34 0.0717 0.384
Unlimited Undo 33822 32.39% 42.71 84.7% -0.118 -0.1217 0.892
Using Tokens but Not Events 39326 30.48% 33.67 85.68% 0.189 0.1286 0.037

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 68.76%
Regrow From Roots 80.32%
Sacrosanct Wilderness 88.93%
Towering Wrath 89.33%

Terror Level

Terror Level Completed Average Score Win Rate
I 63879 20.88 25.83%
II 149695 31.03 83.55%
III 100128 34.74 94.91%
IV 30918 38.02 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 16494
Win: Invaders destroyed (Terror III) 93209
Win: Invaders destroyed (Terror II) 121325
Win: Terror victory (Terror IV) 30618
Game abandoned (v.3.0+) 3277
Lose: Invader deck ran out 2316
Lose: Adversary condition 28926
Win: Sacrifice victory 749
Lose: Scenario condition 4465
Win: Scenario condition 5026
Lose: Blight pool ran out 36826
Lose: Spirit destroyed 1389

Number of Players

Score Model: -0.107 Win Model: 0.053
Num. Completed Blight Flip Rate Average Score Win Rate
1 213240 42.76% 38.55 76.65%
2 70394 42.06% 35.62 77.16%
3 31368 34.34% 35.94 81.26%
4 26640 30.09% 42.37 82.05%
5 549 25.97% 38.94 83.24%
6 2429 24.72% 41.03 76.04%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-02 03:54:23 (Pacific Time)