Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 106 22.64% 26.39 82.08% 0.137 -0.1186 0.181
Blitz 0 3255 42.24% 34.09 65.31% -0.198 -0.0004 -1.628
Dahan Insurrection 4 3314 23.79% 57.3 81.41% 0.199 -0.2436 0.324
Despicable Theft 2 269 44.98% 36.26 77.32% -0.421 0.3909 -0.19
Elemental Invocation 1 552 48.91% 30.55 69.2% -0.118 0.5847 -1.39
Guard the Isle's Heart 0 22190 15.72% 51.59 78.35% 0.692 0.0469 0.179
Powers Long Forgotten 1 1961 30.63% 45.29 82.36% -0.338 0.2975 -0.964
Rituals of Terror 3 839 39.15% 44.48 81.05% -0.562 -0.4608 -0.017
Rituals of the Destroying Flame 3 1770 67.35% 32.33 66.38% -1.023 -0.0136 -0.849
Second Wave 0 8148 44.57% 29.52 76.44% -0.173 -0.1069 -0.82
The Great River 3 532 46.79% 34.48 68.05% -1.098 0.1198 -1.478
Varied Terrains 2 176 43.18% 29.78 71.02% -0.602 0.0214 -1.472
Ward the Shores 2 1382 35.03% 38.27 74.46% -1.324 -0.2394 -0.342

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 12495 35.67 60.12% -0.047 0.1958 -0.753
Aid From Lesser Spirits 10938 37.24 61.37% 0.357 0.2793 -0.66
All Things Weaken 5694 36.41 56.46% -0.54 -0.1476 -0.968
Attenuated Essence 206 30.89 47.09% -0.292 -0.1854 -1.329
Back Against the Wall 10624 35.82 58.05% -0.172 -0.1142 -0.801
Blight Corrodes the Spirit 172 33.44 48.26% -0.258 -0.0566 -1.101
Burn Brightest Before the End 161 33.5 47.83% -0.085 0.1255 -1.245
Disintegrating Ecosystem 11808 32.17 54.97% -0.566 -0.1426 -1.095
Downward Spiral 15319 33.87 64.99% -0.37 -0.1349 -0.697
Erosion of Will 12195 33.73 56.02% -0.212 0.0972 -1.095
Intensifying Exploitation 218 34.61 53.67% -0.024 0.2638 -0.894
Invaders Find the Land to Their Liking 2894 43.41 80.34% 0.488 -0.0062 -0.019
Memory Fades to Dust 15701 32.67 60.62% -0.297 0.0391 -0.852
Power Corrodes the Spirit 5517 36.81 58.6% -0.187 0.0332 -0.836
Promising Farmlands 12404 32.83 55.68% -0.354 0.0996 -1.049
Shattered Fragments of Power 174 35.19 54.02% -0.002 0.0489 -1.179
Slow Dissolution of Will 232 33.05 46.98% -0.193 0.2058 -1.279
Strong Earth Shatters Slowly 1848 43.02 82.79% 0.509 -0.2016 0.076
The Border of Life and Death 77 35.03 63.64% 0.34 0.0041 -0.777
Thriving Communities 5525 36.47 58.52% -0.374 -0.0113 -0.735
Thriving Crops 100 40.28 60.0% 0.499 0.3013 -0.567
Tipping Point 4894 32.57 56.15% 0.0 0.0 -1.206
Unnatural Proliferation 5877 38.7 60.39% -0.008 0.2074 -0.7
Untended Land Crumbles 5615 36.4 58.65% -0.388 -0.1058 -0.812

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 82251 40.76% 35.88 76.5% -0.821 -0.0808 -0.183
B 91345 39.3% 37.08 78.01% -0.759 -0.0335 0.144
C 101248 37.59% 38.4 79.46% -0.585 -0.0026 0.388
D 78246 38.85% 35.89 79.02% -0.632 0.0798 0.177
E 36519 39.82% 38.74 77.76% -0.52 0.045 0.17
F 50436 39.28% 38.45 78.18% -0.557 0.1129 0.121
G 40043 39.07% 37.28 78.35% -0.68 -0.0282 0.182
H 49870 35.02% 39.84 81.34% -0.322 0.2488 0.443
East 17229 35.28% 43.02 75.18% -0.354 0.1849 0.173
Northeast 11599 32.96% 44.08 75.8% -0.448 0.1867 -0.396
Northwest 9447 31.14% 44.96 77.26% -0.337 0.4716 -0.112
Southeast 3501 34.69% 42.82 75.92% -0.505 0.2012 0.018
Southwest 3494 41.0% 39.03 68.46% -0.688 0.3019 -1.28
West 15784 36.17% 42.13 73.64% -1.182 -0.278 -0.417

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3371 0.0% 24.51 83.89% -1.065 -0.2891 -0.84
Not Using Events or Tokens 357 45.61% 22.95 84.31% 0.06 0.4394 0.424
Skip Initial Invader Actions 11194 7.4% 49.9 92.34% 0.92 0.3028 -0.304
Start of Game Growth 16734 13.66% 50.11 88.86% 0.256 -0.0923 0.397
Unlimited Undo 34341 32.39% 42.66 84.44% 0.093 0.0867 0.896
Using Tokens but Not Events 39770 30.44% 33.63 85.49% 0.088 0.0776 0.027

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 68.82%
Regrow From Roots 80.37%
Sacrosanct Wilderness 88.91%
Towering Wrath 89.34%

Terror Level

Terror Level Completed Average Score Win Rate
I 65504 20.4 25.4%
II 151258 31.01 83.48%
III 101274 34.76 94.9%
IV 31357 38.07 99.66%

Results

Result Completed
Win: Invaders destroyed (Terror I) 16629
Win: Invaders destroyed (Terror III) 94265
Win: Invaders destroyed (Terror II) 122460
Win: Terror victory (Terror IV) 31055
Game abandoned (v.3.0+) 4457
Lose: Invader deck ran out 2354
Lose: Adversary condition 29245
Win: Sacrifice victory 754
Lose: Scenario condition 4491
Win: Scenario condition 5105
Lose: Blight pool ran out 37181
Lose: Spirit destroyed 1397

Number of Players

Score Model: -0.148 Win Model: 0.069
Num. Completed Blight Flip Rate Average Score Win Rate
1 216154 42.69% 38.49 76.42%
2 71298 42.04% 35.54 76.95%
3 31876 34.28% 35.79 80.89%
4 26866 30.06% 42.23 81.91%
5 583 26.53% 38.41 81.48%
6 2616 24.43% 40.66 74.62%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)