Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 50 24.0% 26.06 90.0% -0.11 -0.3118 0.158
Blitz 0 2743 46.16% 32.28 65.48% -0.263 -0.0052 -2.027
Dahan Insurrection 4 2811 25.84% 59.31 83.35% -0.232 0.1813 0.443
Despicable Theft 2 208 45.19% 38.0 80.77% 0.472 0.9184 0.095
Elemental Invocation 1 428 50.0% 31.36 70.09% -1.134 -0.6485 -1.567
Guard the Isle's Heart 0 19693 15.68% 51.68 78.79% -0.198 0.1072 0.071
Powers Long Forgotten 1 1709 32.61% 44.77 81.86% 0.033 0.215 -0.89
Rituals of Terror 3 782 38.93% 45.21 81.59% -0.567 -0.4454 -0.063
Rituals of the Destroying Flame 3 1630 68.5% 32.64 66.32% -0.214 0.2015 -0.89
Second Wave 0 7132 45.56% 29.47 76.44% -0.638 -0.0722 -0.899
The Great River 3 446 47.07% 35.93 72.2% -1.38 0.0181 -1.413
Varied Terrains 2 60 46.67% 33.4 86.67% -0.22 0.3057 0.0
Ward the Shores 2 1277 34.85% 39.06 75.88% -0.593 0.5692 -0.388

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 11423 35.58 60.18% -1.231 0.6716 -0.889
Aid From Lesser Spirits 10008 36.99 61.24% -1.283 0.4472 -0.813
All Things Weaken 4772 36.75 57.25% -1.44 0.5452 -1.086
Back Against the Wall 9707 35.64 58.12% -1.436 0.3802 -0.941
Disintegrating Ecosystem 10814 32.04 55.04% -1.443 0.6078 -1.246
Downward Spiral 14161 33.85 65.17% -1.399 0.5942 -0.827
Erosion of Will 11107 33.65 56.07% -1.612 0.4714 -1.223
Invaders Find the Land to Their Liking 2453 43.71 81.08% -0.596 -0.1547 -0.096
Memory Fades to Dust 14494 32.59 60.84% -1.551 0.5333 -0.976
Power Corrodes the Spirit 4677 36.93 58.41% -1.315 0.6237 -0.971
Promising Farmlands 11412 32.79 55.85% -1.425 0.6205 -1.211
Strong Earth Shatters Slowly 1578 42.81 83.78% -0.138 0.287 -0.021
Thriving Communities 4692 36.68 59.27% -1.545 0.4389 -0.792
Tipping Point 4893 32.57 56.14% 0.0 -0.1175 -1.342
Unnatural Proliferation 4971 38.57 60.23% -1.438 0.5266 -0.835
Untended Land Crumbles 4774 36.46 58.73% -1.224 0.7693 -0.938

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 74191 41.05% 36.13 77.25% -0.339 0.4587 -0.068
B 81891 39.69% 37.26 78.9% -0.245 0.4988 0.256
C 91330 37.89% 38.66 80.27% -0.164 0.404 0.517
D 70452 39.31% 36.14 79.87% -0.226 0.5695 0.312
E 29496 40.57% 39.5 79.36% -0.25 0.3972 0.309
F 43095 39.65% 38.98 79.42% -0.16 0.5643 0.25
G 34145 39.48% 37.86 79.71% -0.208 0.524 0.307
H 42652 35.39% 40.3 82.58% 0.143 0.855 0.603
East 15549 35.83% 43.25 75.91% -0.709 0.0597 0.171
Northeast 10325 33.64% 44.32 76.62% -0.566 0.2937 -0.384
Northwest 8273 31.71% 45.18 78.38% -0.346 0.7308 -0.177
Southeast 2604 35.85% 43.0 79.92% 0.216 0.9223 0.363
Southwest 2616 43.59% 38.79 70.76% -0.425 0.7003 -1.426
West 14140 36.61% 42.4 74.54% -0.801 0.1527 -0.276

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3041 0.0% 24.51 84.35% -0.681 1.4479 -1.068
Not Using Events or Tokens 334 42.97% 23.32 86.23% -0.45 -0.2747 0.443
Skip Initial Invader Actions 9702 7.39% 49.59 94.28% 0.407 0.2645 -0.229
Start of Game Growth 14545 13.36% 50.09 90.82% 0.478 -0.282 0.397
Unlimited Undo 30765 32.58% 43.11 85.68% 0.381 -0.2229 0.961
Using Tokens but Not Events 35723 30.63% 33.76 86.32% 0.225 0.0689 0.101

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 68.65%
Regrow From Roots 80.47%
Sacrosanct Wilderness 89.02%
Towering Wrath 89.31%

Terror Level

Terror Level Completed Average Score Win Rate
I 55551 22.56 27.01%
II 136136 30.98 83.59%
III 90718 34.53 94.91%
IV 28069 37.77 99.64%

Results

Result Completed
Win: Invaders destroyed (Terror I) 15000
Win: Invaders destroyed (Terror III) 84389
Win: Invaders destroyed (Terror II) 110311
Win: Terror victory (Terror IV) 27791
Lose: Invader deck ran out 2137
Lose: Adversary condition 26171
Win: Sacrifice victory 690
Lose: Scenario condition 4160
Win: Scenario condition 4693
Lose: Blight pool ran out 33823
Lose: Spirit destroyed 1309

Number of Players

Score Model: 0.04 Win Model: 0.061
Num. Completed Blight Flip Rate Average Score Win Rate
1 192543 42.96% 38.56 77.23%
2 63830 42.3% 35.84 77.74%
3 28163 34.2% 36.15 82.35%
4 24513 30.49% 42.77 82.19%
5 255 23.58% 43.87 87.45%
6 1170 23.58% 42.97 84.96%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)