Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 88 25.0% 28.14 86.36% 0.393 0.2751 0.996
Blitz 0 3078 43.92% 33.36 65.82% -0.14 0.0616 -1.716
Dahan Insurrection 4 3165 24.66% 58.13 81.9% -0.495 -0.7429 0.498
Despicable Theft 2 252 45.24% 37.04 78.57% -0.233 0.4732 -0.175
Elemental Invocation 1 517 49.52% 30.66 69.44% -0.404 0.3767 -1.4
Guard the Isle's Heart 0 21647 15.72% 51.76 78.7% 0.64 -0.0933 0.438
Powers Long Forgotten 1 1923 30.71% 45.51 82.84% -0.468 0.0569 -1.025
Rituals of Terror 3 826 38.92% 44.79 81.36% -0.71 -0.7496 -0.004
Rituals of the Destroying Flame 3 1739 67.8% 32.47 66.47% -1.445 -0.3882 -0.974
Second Wave 0 7920 44.91% 29.55 76.54% -0.366 -0.2531 -0.898
The Great River 3 503 47.31% 35.2 69.78% -1.18 0.2208 -1.436
Varied Terrains 2 120 41.67% 32.36 85.83% 0.076 0.6962 -0.165
Ward the Shores 2 1362 34.88% 38.56 74.96% -1.192 -0.0741 -0.398

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 80076 40.91% 36.08 77.03% -1.063 -0.1765 -0.212
B 88738 39.49% 37.3 78.62% -0.841 -0.0641 0.193
C 98540 37.72% 38.62 80.01% -0.711 -0.0828 0.445
D 76138 39.01% 36.09 79.58% -0.77 0.0594 0.21
E 34601 40.13% 39.22 78.78% -0.656 -0.0121 0.226
F 48422 39.46% 38.81 78.94% -0.593 0.1444 0.157
G 38375 39.3% 37.62 79.16% -0.849 -0.0823 0.215
H 47847 35.19% 40.12 82.09% -0.581 0.105 0.526
East 16830 35.4% 43.23 75.62% -0.839 -0.1222 0.198
Northeast 11291 33.01% 44.33 76.35% -0.424 0.4705 -0.345
Northwest 9163 31.23% 45.24 77.93% -0.104 0.5213 -0.077
Southeast 3259 35.09% 43.26 77.51% -0.039 0.6433 0.217
Southwest 3267 41.77% 39.3 69.54% -1.112 0.1715 -1.319
West 15399 36.33% 42.36 74.13% -1.049 -0.0265 -0.312

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3329 0.0% 24.55 83.99% -1.193 -0.3662 -0.522
Not Using Events or Tokens 353 46.26% 22.79 84.14% -1.199 -0.8827 0.327
Skip Initial Invader Actions 10776 7.34% 50.01 93.36% 0.954 0.3991 -0.263
Start of Game Growth 16130 13.59% 50.3 89.78% 0.305 -0.1261 0.551
Unlimited Undo 33185 32.46% 42.9 85.21% -0.035 -0.1522 0.982
Using Tokens but Not Events 38794 30.55% 33.76 85.89% 0.121 0.0417 0.032

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 68.68%
Regrow From Roots 80.29%
Sacrosanct Wilderness 88.95%
Towering Wrath 89.34%

Terror Level

Terror Level Completed Average Score Win Rate
I 61785 21.5 26.45%
II 147890 31.06 83.64%
III 98755 34.72 94.93%
IV 30466 38.0 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 16336
Win: Invaders destroyed (Terror III) 91940
Win: Invaders destroyed (Terror II) 119975
Win: Terror victory (Terror IV) 30172
Game abandoned (v.3.0+) 1792
Lose: Invader deck ran out 2293
Lose: Adversary condition 28471
Win: Sacrifice victory 737
Lose: Scenario condition 4426
Win: Scenario condition 4993
Lose: Blight pool ran out 36382
Lose: Spirit destroyed 1379

Number of Players

Score Model: -0.154 Win Model: 0.087
Num. Completed Blight Flip Rate Average Score Win Rate
1 209873 42.82% 38.66 76.99%
2 69187 42.18% 35.77 77.51%
3 30850 34.4% 36.06 81.59%
4 26316 30.14% 42.52 82.24%
5 510 24.4% 40.23 84.51%
6 2160 24.69% 41.82 78.43%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-21 03:39:51 (Pacific Time)