Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 105 22.86% 26.1 81.9% 0.053 -0.2251 0.182
Blitz 0 3244 42.26% 34.08 65.41% -0.135 0.043 -1.621
Dahan Insurrection 4 3300 23.89% 57.35 81.33% 0.049 -0.3451 0.326
Despicable Theft 2 268 45.15% 36.24 77.24% -0.463 0.333 -0.196
Elemental Invocation 1 552 48.91% 30.55 69.2% -0.182 0.5365 -1.393
Guard the Isle's Heart 0 22166 15.72% 51.6 78.37% 0.667 0.0264 0.176
Powers Long Forgotten 1 1960 30.64% 45.28 82.35% -0.317 0.3209 -0.965
Rituals of Terror 3 839 39.15% 44.48 81.05% -0.49 -0.3385 -0.017
Rituals of the Destroying Flame 3 1769 67.33% 32.33 66.37% -1.115 -0.0349 -0.85
Second Wave 0 8137 44.59% 29.51 76.42% -0.185 -0.1181 -0.833
The Great River 3 532 46.79% 34.48 68.05% -1.078 0.1707 -1.478
Varied Terrains 2 174 43.68% 29.91 71.26% -0.597 0.0361 -1.474
Ward the Shores 2 1380 34.93% 38.29 74.49% -1.403 -0.3136 -0.342

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 12488 35.66 60.11% -0.062 0.1688 -0.756
Aid From Lesser Spirits 10927 37.24 61.36% 0.294 0.2352 -0.664
All Things Weaken 5674 36.42 56.45% -0.611 -0.2334 -0.974
Attenuated Essence 197 31.24 47.72% -0.249 -0.1689 -1.266
Back Against the Wall 10611 35.82 58.05% -0.159 -0.1104 -0.804
Blight Corrodes the Spirit 168 33.51 48.81% -0.27 -0.0731 -1.132
Burn Brightest Before the End 161 33.5 47.83% -0.152 0.041 -1.247
Disintegrating Ecosystem 11805 32.17 54.99% -0.525 -0.1114 -1.095
Downward Spiral 15311 33.87 65.0% -0.34 -0.0971 -0.701
Erosion of Will 12185 33.73 56.04% -0.19 0.1188 -1.098
Intensifying Exploitation 212 34.88 54.25% 0.032 0.311 -0.916
Invaders Find the Land to Their Liking 2892 43.43 80.36% 0.507 0.0009 -0.02
Memory Fades to Dust 15690 32.68 60.64% -0.256 0.0867 -0.852
Power Corrodes the Spirit 5502 36.82 58.65% -0.197 0.0388 -0.835
Promising Farmlands 12397 32.83 55.67% -0.378 0.0756 -1.054
Shattered Fragments of Power 169 35.25 53.85% -0.098 -0.0458 -1.19
Slow Dissolution of Will 230 32.78 46.52% -0.236 0.1548 -1.327
Strong Earth Shatters Slowly 1846 43.01 82.77% 0.531 -0.1798 0.071
The Border of Life and Death 77 35.03 63.64% 0.392 0.0157 -0.78
Thriving Communities 5516 36.51 58.58% -0.28 0.0674 -0.734
Thriving Crops 96 40.57 59.38% 0.456 0.255 -0.586
Tipping Point 4894 32.57 56.15% 0.0 0.0 -1.208
Unnatural Proliferation 5872 38.69 60.37% -0.002 0.1928 -0.703
Untended Land Crumbles 5605 36.41 58.68% -0.367 -0.1002 -0.814

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 82172 40.76% 35.88 76.52% -0.891 -0.1333 -0.182
B 91250 39.31% 37.09 78.03% -0.794 -0.0558 0.144
C 101145 37.59% 38.41 79.48% -0.63 -0.0429 0.387
D 78161 38.85% 35.9 79.05% -0.658 0.0579 0.18
E 36441 39.83% 38.77 77.81% -0.547 0.0282 0.172
F 50346 39.28% 38.47 78.22% -0.609 0.0671 0.121
G 39973 39.08% 37.3 78.4% -0.714 -0.0551 0.182
H 49804 35.02% 39.85 81.37% -0.369 0.2062 0.443
East 17211 35.28% 43.03 75.2% -0.328 0.2346 0.175
Northeast 11585 32.95% 44.09 75.81% -0.423 0.2429 -0.392
Northwest 9435 31.13% 44.97 77.29% -0.365 0.4491 -0.114
Southeast 3489 34.7% 42.87 76.04% -0.413 0.3103 0.023
Southwest 3482 41.02% 39.08 68.58% -0.692 0.3117 -1.277
West 15766 36.17% 42.14 73.66% -1.263 -0.341 -0.413

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3366 0.0% 24.52 83.9% -1.146 -0.3761 -0.848
Not Using Events or Tokens 357 45.61% 22.95 84.31% 0.097 0.4723 0.423
Skip Initial Invader Actions 11174 7.38% 49.91 92.4% 0.972 0.3341 -0.317
Start of Game Growth 16704 13.66% 50.12 88.89% 0.22 -0.0913 0.397
Unlimited Undo 34278 32.36% 42.66 84.48% 0.064 0.0407 0.899
Using Tokens but Not Events 39718 30.45% 33.64 85.5% 0.106 0.0999 0.028

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Growing Power 68.82%
Regrow From Roots 80.37%
Sacrosanct Wilderness 88.92%
Towering Wrath 89.35%

Terror Level

Terror Level Completed Average Score Win Rate
I 65364 20.44 25.43%
II 151099 31.01 83.49%
III 101184 34.76 94.9%
IV 31319 38.06 99.66%

Results

Result Completed
Win: Invaders destroyed (Terror I) 16615
Win: Invaders destroyed (Terror III) 94188
Win: Invaders destroyed (Terror II) 122347
Win: Terror victory (Terror IV) 31017
Game abandoned (v.3.0+) 4349
Lose: Invader deck ran out 2348
Lose: Adversary condition 29225
Win: Sacrifice victory 754
Lose: Scenario condition 4489
Win: Scenario condition 5090
Lose: Blight pool ran out 37149
Lose: Spirit destroyed 1395

Number of Players

Score Model: -0.141 Win Model: 0.036
Num. Completed Blight Flip Rate Average Score Win Rate
1 215893 42.69% 38.49 76.43%
2 71219 42.03% 35.54 76.97%
3 31826 34.28% 35.8 80.95%
4 26846 30.07% 42.25 81.93%
5 580 26.67% 38.56 81.72%
6 2602 24.33% 40.7 74.71%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-11 04:23:09 (Pacific Time)