Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 96 34.38% 36.45 85.42% 0.607 0.6227 1.448
Blitz 0 107 39.25% 26.01 58.88% -0.775 -0.4872 -0.99
Dahan Insurrection 4 100 32.0% 35.68 46.0% -0.842 -1.0193 -0.468
Despicable Theft 2 36 41.67% 26.53 58.33% -0.406 0.4547 0.284
Elemental Invocation 1 129 57.36% 28.71 41.86% -1.083 -0.1504 -1.642
Guard the Isle's Heart 0 2024 25.89% 54.84 71.34% 1.866 1.2197 0.602
Powers Long Forgotten 1 44 61.36% 24.2 47.73% 0.333 1.2787 -0.744
Rituals of Terror 3 34 38.24% 26.29 52.94% -0.398 -0.3212 -0.094
Rituals of the Destroying Flame 3 36 80.56% 26.0 44.44% -0.439 0.6766 -0.242
Second Wave 0 531 34.07% 38.25 76.27% 0.123 0.1537 -0.102
The Great River 3 179 51.96% 32.44 43.58% -0.685 0.7399 -1.322
Varied Terrains 2 119 53.78% 29.64 60.5% -0.432 0.3423 -1.007
Ward the Shores 2 69 56.52% 31.01 59.42% 0.537 1.5818 -0.879

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 843 37.51 54.57% 0.161 0.3369 -0.366
Aid From Lesser Spirits 645 42.74 62.48% -0.097 -0.1508 -0.005
All Things Weaken 835 37.25 51.86% 0.311 0.6048 -0.415
Attenuated Essence 304 37.39 59.87% -0.24 -0.1569 0.098
Back Against the Wall 621 39.23 58.29% -0.193 -0.1458 -0.159
Blight Corrodes the Spirit 328 34.78 53.35% 0.102 0.3059 -0.113
Burn Brightest Before the End 205 37.88 53.17% 0.497 0.6846 -0.134
Disintegrating Ecosystem 784 34.67 52.68% -0.771 -0.3617 -0.517
Downward Spiral 994 35.4 56.84% -0.443 -0.3154 -0.285
Erosion of Will 775 36.23 49.68% -0.172 0.1111 -0.522
Intensifying Exploitation 313 31.75 48.24% -0.657 -0.4088 -0.645
Invaders Find the Land to Their Liking 302 45.09 77.48% 0.432 -0.0835 0.58
Memory Fades to Dust 944 36.07 56.36% -0.081 0.1559 -0.238
Power Corrodes the Spirit 849 36.74 54.89% -0.027 0.191 -0.211
Promising Farmlands 832 36.44 51.32% -0.297 -0.0019 -0.43
Shattered Fragments of Power 222 37.78 59.91% 0.46 0.6615 -0.184
Slow Dissolution of Will 340 33.19 45.88% -0.637 -0.2523 -0.42
Strong Earth Shatters Slowly 229 42.79 75.11% 0.708 0.1268 0.421
The Border of Life and Death 85 34.02 69.41% 0.439 -0.0787 -0.074
Thriving Communities 904 35.1 50.88% -0.303 0.0357 -0.387
Thriving Crops 137 32.29 54.74% -0.405 -0.4469 -0.375
Unnatural Proliferation 872 39.68 56.08% 0.612 0.7519 -0.131
Untended Land Crumbles 813 36.76 54.49% -0.151 0.2973 -0.215

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5592 47.04% 35.71 65.2% 0.07 0.9314 0.293
B 5959 47.41% 35.46 64.73% 0.187 1.0042 0.249
C 6500 48.63% 36.31 64.72% -0.349 0.3301 0.248
D 4798 45.88% 35.1 65.38% 0.2 1.0043 0.404
E 4968 47.27% 34.92 63.77% 0.228 0.8963 0.29
F 4533 49.74% 35.28 62.03% -0.032 0.7664 0.094
G 4150 47.27% 36.99 66.87% 0.535 1.3607 0.493
H 3921 47.46% 37.0 67.05% 0.212 0.9847 0.332
East 890 35.56% 34.68 64.16% -0.251 0.5947 -0.079
Northeast 604 32.11% 36.47 64.24% 0.227 0.9974 -0.27
Northwest 530 33.72% 36.63 61.51% 0.022 0.8298 -0.414
Southeast 469 32.83% 35.47 59.7% -0.753 0.1168 -0.614
Southwest 453 33.11% 35.79 61.15% -0.112 1.1693 -0.413
West 819 36.62% 34.15 61.42% -0.167 0.8289 -0.614

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 299 0.0% 23.9 54.18% -0.673 0.1228 0.92
Not Using Events or Tokens 362 46.69% 15.22 48.34% -0.326 0.0621 -0.882
Skip Initial Invader Actions 950 12.87% 56.76 86.84% 0.68 0.065 0.055
Start of Game Growth 1546 21.47% 56.84 85.45% 1.58 0.9982 1.044
Unlimited Undo 2606 48.99% 43.64 73.71% -0.319 -0.2747 0.567
Using Tokens but Not Events 2504 27.23% 29.67 68.05% 0.029 -0.0288 -1.317

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 57.75%
Lightning's Boon 37.23%
Raging Storm 55.37%
Shatter Homesteads 74.98%

Terror Level

Terror Level Completed Average Score Win Rate
I 6363 15.74 10.88%
II 10873 30.48 73.02%
III 6657 34.79 91.86%
IV 1921 38.41 99.9%

Results

Result Completed
Win: Invaders destroyed (Terror I) 690
Win: Invaders destroyed (Terror III) 6007
Win: Invaders destroyed (Terror II) 7849
Win: Terror victory (Terror IV) 1891
Game abandoned (v.3.0+) 3506
Lose: Invader deck ran out 60
Lose: Adversary condition 1804
Win: Sacrifice victory 144
Lose: Scenario condition 290
Win: Scenario condition 85
Lose: Blight pool ran out 3375
Lose: Spirit destroyed 113

Number of Players

Score Model: 0.315 Win Model: 0.086
Num. Completed Blight Flip Rate Average Score Win Rate
1 16268 56.59% 36.77 63.9%
2 4855 46.87% 33.98 66.67%
3 2717 44.06% 35.48 63.75%
4 1018 40.06% 32.06 64.93%
5 120 35.83% 28.42 68.33%
6 836 23.16% 43.02 66.75%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)