Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 77 31.17% 30.56 88.31% 0.118 -0.0687 0.834
Blitz 0 83 42.17% 28.77 63.86% -0.403 -0.2719 -0.994
Dahan Insurrection 4 80 30.0% 37.08 50.0% -0.829 -1.0838 -0.468
Despicable Theft 2 30 40.0% 28.47 60.0% -0.021 0.5204 0.6
Elemental Invocation 1 114 58.77% 30.07 42.98% 0.079 0.9356 -1.552
Guard the Isle's Heart 0 1623 28.16% 53.39 69.56% 0.936 0.1649 0.439
Powers Long Forgotten 1 40 60.0% 24.15 45.0% -0.262 0.6725 -0.752
Rituals of Terror 3 32 37.5% 26.28 53.13% -0.177 -0.0807 -0.124
Rituals of the Destroying Flame 3 33 78.79% 25.39 45.45% -0.541 0.656 0.54
Second Wave 0 453 33.1% 37.87 75.28% -0.674 -0.5887 -0.013
The Great River 3 163 55.21% 33.37 43.56% -0.162 1.1991 -1.422
Varied Terrains 2 105 54.29% 30.74 63.81% -0.747 0.0411 -1.009
Ward the Shores 2 60 56.67% 30.87 56.67% -0.634 0.3979 -0.908

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 749 37.73 54.47% -0.36 -0.2306 -0.479
Aid From Lesser Spirits 571 43.42 63.22% 0.752 0.6331 -0.014
All Things Weaken 768 37.5 51.82% -0.581 -0.2733 -0.498
Attenuated Essence 228 37.71 62.72% 0.356 0.3882 0.155
Back Against the Wall 561 39.68 58.29% -0.046 -0.0162 -0.245
Blight Corrodes the Spirit 248 35.18 55.24% -0.04 0.1463 0.037
Burn Brightest Before the End 161 37.14 53.42% 0.135 0.2049 -0.111
Disintegrating Ecosystem 705 35.69 54.33% -0.594 -0.2186 -0.528
Downward Spiral 889 36.08 57.48% 0.055 0.2209 -0.377
Erosion of Will 689 36.67 50.07% 0.134 0.3483 -0.571
Intensifying Exploitation 235 33.45 52.34% -0.058 0.1834 -0.528
Invaders Find the Land to Their Liking 275 46.34 78.91% 0.419 -0.1624 0.592
Memory Fades to Dust 828 36.75 56.88% -0.25 0.0431 -0.298
Power Corrodes the Spirit 763 37.64 55.05% -0.583 -0.4217 -0.275
Promising Farmlands 736 37.32 52.04% -0.038 0.2577 -0.464
Shattered Fragments of Power 173 37.08 57.8% -0.376 -0.2881 -0.248
Slow Dissolution of Will 255 34.07 49.02% 0.036 0.4287 -0.317
Strong Earth Shatters Slowly 204 43.32 75.49% 0.069 -0.6429 0.433
The Border of Life and Death 63 36.48 68.25% 0.274 -0.2056 -0.155
Thriving Communities 822 35.74 51.82% -0.249 0.051 -0.428
Thriving Crops 106 32.74 54.72% 0.388 0.2865 -0.357
Unnatural Proliferation 787 39.65 55.4% 0.094 0.2631 -0.28
Untended Land Crumbles 721 37.4 54.92% -0.469 -0.2108 -0.285

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4704 48.1% 35.89 65.94% 0.254 1.397 0.286
B 5029 48.73% 35.72 65.6% 0.646 1.7014 0.231
C 5483 50.11% 36.92 66.02% 0.204 1.0916 0.321
D 4066 46.55% 35.56 66.63% 0.277 1.3313 0.42
E 4333 48.13% 35.21 64.02% 0.264 1.1686 0.234
F 3905 50.41% 35.38 62.07% 0.254 1.2586 -0.059
G 3540 48.72% 36.8 66.89% 0.474 1.4423 0.475
H 3318 48.65% 36.95 67.48% 0.245 1.2373 0.268
East 728 36.29% 34.69 63.46% -0.568 0.4205 -0.087
Northeast 490 33.61% 36.05 62.24% -0.37 0.579 -0.369
Northwest 432 33.18% 36.96 60.19% -0.522 0.5189 -0.214
Southeast 375 32.97% 36.1 59.73% -0.651 0.2672 -0.435
Southwest 361 32.87% 36.44 59.56% -0.357 1.1001 -0.269
West 657 36.31% 34.51 60.12% -0.135 0.9719 -0.799

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 253 0.0% 22.37 51.78% -1.671 -1.0071 0.967
Not Using Events or Tokens 289 47.37% 14.25 46.02% -1.209 -0.7147 -0.398
Skip Initial Invader Actions 808 13.55% 55.99 87.5% 1.24 0.6177 -0.097
Start of Game Growth 1308 22.1% 56.52 86.09% 1.258 0.8455 1.098
Unlimited Undo 2288 50.31% 44.5 74.87% 0.224 0.1288 0.524
Using Tokens but Not Events 2126 26.32% 28.83 67.5% -0.407 -0.3316 -1.439

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 56.81%
Lightning's Boon 36.0%
Raging Storm 54.21%
Shatter Homesteads 74.02%

Terror Level

Terror Level Completed Average Score Win Rate
I 5263 16.77 10.83%
II 9386 30.59 73.0%
III 5827 34.74 91.99%
IV 1727 38.3 99.88%

Results

Result Completed
Win: Invaders destroyed (Terror I) 568
Win: Invaders destroyed (Terror III) 5263
Win: Invaders destroyed (Terror II) 6771
Win: Terror victory (Terror IV) 1697
Game abandoned (v.3.0+) 2720
Lose: Invader deck ran out 55
Lose: Adversary condition 1598
Win: Sacrifice victory 136
Lose: Scenario condition 251
Win: Scenario condition 72
Lose: Blight pool ran out 2972
Lose: Spirit destroyed 100

Number of Players

Score Model: 0.119 Win Model: 0.011
Num. Completed Blight Flip Rate Average Score Win Rate
1 14235 57.14% 37.48 64.95%
2 4089 48.18% 34.26 67.28%
3 2236 45.11% 35.61 64.09%
4 877 39.61% 32.06 65.22%
5 94 41.49% 29.14 65.96%
6 672 24.62% 41.74 65.92%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)