Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 41 24.39% 31.05 97.56% -0.314 0.1818 0.344
Blitz 0 33 39.39% 30.67 72.73% -0.977 -0.5339 -1.382
Dahan Insurrection 4 17 23.53% 55.24 76.47% -0.53 -0.4327 0.074
Despicable Theft 2 12 58.33% 39.25 75.0% -0.29 0.2083 0.329
Elemental Invocation 1 17 52.94% 37.76 76.47% -0.472 0.0736 -0.174
Guard the Isle's Heart 0 628 34.87% 52.62 64.65% 0.407 0.6386 -0.719
Powers Long Forgotten 1 8 87.5% 29.0 50.0% -0.474 -0.0663 -0.381
Rituals of Terror 3 8 37.5% 49.13 87.5% 0.098 -0.1379 0.145
Rituals of the Destroying Flame 3 5 80.0% 42.2 80.0% 0.241 0.4672 -0.08
Second Wave 0 154 40.14% 37.79 85.71% 0.13 0.8224 0.683
The Great River 3 111 62.16% 35.79 37.84% -0.866 0.7151 -1.899
Varied Terrains 2 38 63.16% 40.24 78.95% -0.037 0.749 -0.457
Ward the Shores 2 16 50.0% 40.56 75.0% 0.424 1.3053 -0.443

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 361 41.53 61.22% -1.538 0.433 -1.314
Aid From Lesser Spirits 286 45.19 64.34% -1.101 0.6772 -0.924
All Things Weaken 358 41.25 59.22% -1.35 0.6985 -1.182
Back Against the Wall 277 41.73 61.73% -1.442 0.4966 -1.227
Disintegrating Ecosystem 323 39.57 58.51% -1.488 0.6402 -1.469
Downward Spiral 390 39.8 64.36% -1.147 0.8138 -1.25
Erosion of Will 325 39.18 51.38% -1.756 0.3258 -1.501
Invaders Find the Land to Their Liking 132 48.1 87.12% -0.374 0.1274 -0.008
Memory Fades to Dust 359 41.16 61.84% -1.572 0.5689 -1.166
Power Corrodes the Spirit 388 40.5 61.08% -1.382 0.5991 -1.251
Promising Farmlands 348 39.84 56.9% -1.695 0.3266 -1.327
Strong Earth Shatters Slowly 94 46.73 87.23% -0.433 0.0633 -0.076
Thriving Communities 391 37.64 56.01% -1.768 0.2912 -1.444
Unnatural Proliferation 412 40.92 58.98% -1.403 0.5538 -1.31
Untended Land Crumbles 328 41.7 64.02% -1.318 0.7157 -0.941

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1735 52.89% 40.21 73.26% -0.046 0.6904 -0.043
B 1877 52.81% 40.3 74.05% -0.069 0.6284 -0.031
C 2124 55.16% 41.1 74.53% -0.115 0.355 0.095
D 1482 49.12% 40.29 78.48% 0.136 0.8455 0.204
E 1559 52.25% 41.33 79.22% 0.547 1.0914 0.331
F 1313 51.57% 40.67 75.4% -0.061 0.6004 0.04
G 1299 52.55% 41.1 76.6% 0.29 0.9204 0.314
H 1184 52.21% 41.07 78.97% -0.083 0.5816 0.198
East 173 36.42% 44.68 77.46% -1.48 -0.8183 -0.254
Northeast 118 32.2% 47.45 77.97% 0.134 0.7943 0.395
Northwest 113 33.93% 48.17 76.11% 0.36 0.9706 -0.396
Southeast 98 24.49% 49.02 79.59% 0.464 0.9952 -0.505
Southwest 104 27.88% 48.57 77.88% -0.074 0.8948 0.115
West 166 38.79% 44.75 77.71% 0.072 0.8776 -0.421

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 103 0.0% 38.89 78.64% -1.869 0.3597 0.117
Not Using Events or Tokens 66 35.19% 23.86 81.82% -0.75 -0.5229 0.0
Skip Initial Invader Actions 338 14.23% 56.77 92.9% 0.381 -0.5988 -0.31
Start of Game Growth 537 23.86% 58.48 91.06% 1.174 0.717 0.436
Unlimited Undo 969 60.17% 49.75 82.77% 0.272 -0.2794 0.717
Using Tokens but Not Events 695 34.77% 32.75 81.44% -0.795 -0.6404 -1.135

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 54.16%
Lightning's Boon 28.64%
Raging Storm 49.5%
Shatter Homesteads 72.82%

Terror Level

Terror Level Completed Average Score Win Rate
I 1211 22.65 18.33%
II 4005 31.08 75.66%
III 2591 34.66 92.63%
IV 784 37.91 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 222
Win: Invaders destroyed (Terror III) 2357
Win: Invaders destroyed (Terror II) 2996
Win: Terror victory (Terror IV) 769
Lose: Invader deck ran out 24
Lose: Adversary condition 588
Win: Sacrifice victory 68
Lose: Scenario condition 149
Win: Scenario condition 24
Lose: Blight pool ran out 1357
Lose: Spirit destroyed 37

Number of Players

Score Model: -0.044 Win Model: -0.13
Num. Completed Blight Flip Rate Average Score Win Rate
1 5866 61.05% 42.28 73.18%
2 1544 49.25% 39.63 78.11%
3 713 45.09% 40.63 80.65%
4 274 37.45% 37.02 74.09%
5 30 33.33% 30.87 73.33%
6 164 28.66% 48.05 83.54%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-10-19 02:56:39 (Pacific Time)