Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 122 36.89% 35.33 82.79% 0.828 0.801 1.229
Blitz 0 156 39.74% 22.91 48.72% -2.012 -1.7615 -1.335
Dahan Insurrection 4 219 22.37% 24.82 30.14% -1.912 -2.1606 -0.127
Despicable Theft 2 47 40.43% 24.36 55.32% -0.301 0.1607 0.562
Elemental Invocation 1 180 53.89% 26.4 41.11% -0.613 0.0894 -1.737
Guard the Isle's Heart 0 3203 23.95% 54.78 70.37% 0.822 0.2691 0.76
Powers Long Forgotten 1 74 50.0% 20.81 40.54% -0.667 -0.0437 -0.628
Rituals of Terror 3 42 33.33% 26.19 52.38% -0.376 -0.1827 -0.179
Rituals of the Destroying Flame 3 53 71.7% 27.11 47.17% -0.08 0.8423 0.15
Second Wave 0 758 37.13% 37.37 74.8% 0.047 0.1644 -0.034
The Great River 3 235 49.36% 30.13 43.4% -0.564 0.5044 -1.237
Varied Terrains 2 147 50.34% 27.9 57.82% -0.261 0.4798 -1.068
Ward the Shores 2 94 52.13% 28.62 57.45% -1.104 -0.0205 -0.954

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1124 37.63 55.43% 0.046 0.2954 -0.186
Aid From Lesser Spirits 844 42.18 61.14% 0.028 -0.0903 0.183
All Things Weaken 1099 36.54 51.5% -0.068 0.269 -0.26
Attenuated Essence 529 35.74 55.95% -0.2 -0.1737 0.011
Back Against the Wall 861 38.56 56.68% 0.223 0.2242 -0.078
Blight Corrodes the Spirit 541 33.76 51.39% -0.455 -0.2377 -0.191
Burn Brightest Before the End 371 36.31 51.21% 0.195 0.1764 -0.209
Disintegrating Ecosystem 1075 34.0 52.37% -0.201 0.1918 -0.343
Downward Spiral 1387 34.12 55.37% 0.243 0.3509 -0.139
Erosion of Will 1049 35.77 49.67% -0.238 0.114 -0.394
Intensifying Exploitation 555 31.47 49.37% -0.259 -0.0134 -0.412
Invaders Find the Land to Their Liking 397 43.92 77.58% 1.143 0.6193 0.741
Memory Fades to Dust 1256 34.79 54.78% -0.065 0.1826 -0.102
Power Corrodes the Spirit 1131 35.67 53.23% -0.181 0.0409 -0.1
Promising Farmlands 1093 34.93 49.86% -0.052 0.2304 -0.339
Shattered Fragments of Power 406 37.27 57.39% 0.274 0.3513 0.052
Slow Dissolution of Will 589 32.65 43.8% -0.644 -0.2468 -0.448
Strong Earth Shatters Slowly 307 40.1 73.94% 0.704 0.0084 0.427
The Border of Life and Death 137 34.93 70.07% 0.489 -0.1117 0.209
Thriving Communities 1191 33.86 50.04% -0.6 -0.2434 -0.309
Thriving Crops 218 32.36 55.05% -0.954 -1.1502 -0.024
Unnatural Proliferation 1162 39.07 56.54% 0.28 0.4424 0.041
Untended Land Crumbles 1107 36.95 54.29% 0.083 0.3147 0.022

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8202 45.15% 35.47 63.86% 0.223 1.2276 0.352
B 8657 45.63% 35.37 63.36% 0.24 1.1592 0.288
C 9601 46.82% 36.11 62.47% 0.322 1.0567 0.211
D 7191 44.04% 34.91 62.86% -0.183 0.795 0.368
E 7342 44.23% 32.86 59.77% -0.212 0.6078 0.233
F 6729 48.1% 33.87 60.17% 0.409 1.2832 0.187
G 6169 44.73% 36.99 65.13% 0.424 1.2329 0.508
H 5906 44.6% 37.14 65.51% 0.247 1.062 0.439
East 1428 33.78% 32.63 59.38% -0.07 0.8331 -0.282
Northeast 1014 30.65% 33.48 58.28% -0.322 0.4859 -0.308
Northwest 935 32.51% 33.08 54.44% 0.337 1.2372 -0.827
Southeast 767 31.8% 32.56 54.5% -0.54 0.3106 -0.563
Southwest 754 33.42% 32.34 55.44% -0.547 0.8286 -0.397
West 1361 36.09% 31.71 55.77% -0.32 0.6347 -0.219

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 449 0.0% 24.94 52.12% -0.452 0.2559 1.189
Not Using Events or Tokens 681 43.42% 14.95 43.61% -0.713 -0.3445 0.305
Skip Initial Invader Actions 1305 13.95% 58.27 85.36% 1.804 1.2193 0.469
Start of Game Growth 2101 21.38% 56.75 84.06% 0.673 0.1586 1.068
Unlimited Undo 3566 46.29% 41.81 70.58% 0.508 0.3982 0.478
Using Tokens but Not Events 3875 25.05% 29.01 61.26% -0.774 -0.7995 -1.556

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 59.38%
Lightning's Boon 39.99%
Raging Storm 57.67%
Shatter Homesteads 76.72%

Terror Level

Terror Level Completed Average Score Win Rate
I 10186 13.33 9.75%
II 15282 30.1 72.23%
III 9295 34.83 91.66%
IV 2614 38.67 99.89%

Results

Result Completed
Win: Invaders destroyed (Terror I) 990
Win: Invaders destroyed (Terror III) 8378
Win: Invaders destroyed (Terror II) 10913
Win: Terror victory (Terror IV) 2575
Game abandoned (v.3.0+) 6509
Lose: Invader deck ran out 80
Lose: Adversary condition 2468
Win: Sacrifice victory 188
Lose: Scenario condition 410
Win: Scenario condition 118
Lose: Blight pool ran out 4611
Lose: Spirit destroyed 137

Number of Players

Score Model: 0.3 Win Model: 0.141
Num. Completed Blight Flip Rate Average Score Win Rate
1 22889 55.1% 35.03 60.82%
2 7298 46.17% 33.77 64.74%
3 3997 42.68% 34.97 63.15%
4 1559 37.55% 30.6 60.74%
5 177 38.42% 28.85 67.23%
6 1457 20.83% 43.47 63.49%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)