Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 98 34.69% 36.27 84.69% 0.165 -0.0551 1.471
Blitz 0 110 39.09% 25.7 58.18% -1.101 -0.814 -1.103
Dahan Insurrection 4 122 29.51% 33.66 41.8% -1.035 -1.15 -0.322
Despicable Theft 2 37 43.24% 25.81 56.76% -0.56 0.1783 0.268
Elemental Invocation 1 135 57.78% 28.29 42.96% -0.487 0.2689 -1.671
Guard the Isle's Heart 0 2193 25.44% 54.48 70.41% 1.301 0.7191 0.612
Powers Long Forgotten 1 46 58.7% 23.15 45.65% -0.758 0.0952 -0.733
Rituals of Terror 3 36 36.11% 26.19 52.78% -0.229 -0.3992 -0.068
Rituals of the Destroying Flame 3 38 78.95% 25.32 42.11% -1.89 -0.9792 -0.417
Second Wave 0 568 33.65% 37.83 76.06% 0.008 0.0875 -0.076
The Great River 3 185 51.35% 32.57 43.78% -0.622 0.7414 -1.306
Varied Terrains 2 120 54.17% 29.71 60.83% -0.355 0.5249 -1.017
Ward the Shores 2 71 56.34% 31.03 60.56% -0.289 0.6927 -0.894

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 876 37.42 54.22% 0.113 0.2163 -0.338
Aid From Lesser Spirits 666 42.52 62.31% 0.221 0.0762 0.005
All Things Weaken 868 37.08 51.38% 0.1 0.4664 -0.393
Attenuated Essence 328 37.35 59.45% 0.114 0.1128 0.103
Back Against the Wall 644 39.11 57.76% -0.187 -0.1219 -0.137
Blight Corrodes the Spirit 352 34.31 52.27% 0.276 0.5107 -0.198
Burn Brightest Before the End 221 37.28 52.49% 0.239 0.399 -0.185
Disintegrating Ecosystem 811 34.54 52.53% -0.366 0.01 -0.507
Downward Spiral 1031 35.37 56.74% 0.012 0.0842 -0.252
Erosion of Will 801 36.13 49.69% -0.185 0.0714 -0.482
Intensifying Exploitation 345 31.99 48.99% -0.214 0.0598 -0.594
Invaders Find the Land to Their Liking 317 44.9 77.6% 0.745 0.2586 0.588
Memory Fades to Dust 969 36.21 56.24% 0.346 0.5289 -0.184
Power Corrodes the Spirit 876 36.49 54.0% -0.061 0.1519 -0.207
Promising Farmlands 864 36.21 51.04% -0.493 -0.1701 -0.412
Shattered Fragments of Power 246 39.08 61.38% 1.092 1.2627 -0.03
Slow Dissolution of Will 365 33.2 45.48% -0.549 -0.165 -0.394
Strong Earth Shatters Slowly 238 42.18 75.21% 0.964 0.2877 0.42
The Border of Life and Death 90 34.39 68.89% 0.554 0.0378 -0.051
Thriving Communities 932 34.94 50.64% 0.105 0.4286 -0.362
Thriving Crops 149 33.02 56.38% 0.143 0.1445 -0.175
Unnatural Proliferation 909 39.67 56.22% 0.366 0.5531 -0.111
Untended Land Crumbles 855 37.31 54.85% 0.429 0.7678 -0.116

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5880 46.45% 35.67 65.0% 0.014 0.8768 0.313
B 6235 46.9% 35.32 64.39% 0.263 1.0839 0.283
C 6832 48.44% 36.16 64.02% -0.371 0.3275 0.23
D 5032 45.49% 35.05 65.0% 0.115 0.9716 0.45
E 5311 45.89% 34.15 62.14% 0.058 0.7465 0.302
F 4800 48.91% 34.96 61.31% -0.001 0.817 0.102
G 4354 46.75% 37.02 66.51% 0.475 1.3555 0.53
H 4107 46.95% 37.16 67.06% 0.238 1.0186 0.372
East 957 35.79% 34.16 62.9% -0.183 0.61 -0.191
Northeast 658 31.9% 35.53 62.77% 0.092 0.9724 -0.14
Northwest 578 33.33% 35.51 60.03% -0.202 0.6687 -0.456
Southeast 505 32.67% 34.75 58.61% -0.613 0.2458 -0.785
Southwest 491 32.58% 34.94 60.08% 0.123 1.3323 -0.397
West 881 36.2% 33.57 60.5% 0.013 1.0732 -0.616

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 317 0.0% 23.78 53.31% -0.489 0.2264 1.077
Not Using Events or Tokens 384 46.25% 14.83 46.61% -0.82 -0.3465 -1.1
Skip Initial Invader Actions 996 13.23% 57.02 86.35% 0.627 0.0595 0.109
Start of Game Growth 1636 21.76% 56.81 85.45% 2.076 1.4117 1.156
Unlimited Undo 2706 48.66% 43.52 73.69% 0.162 0.1856 0.573
Using Tokens but Not Events 2780 25.52% 27.99 63.88% -0.677 -0.629 -1.592

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 58.47%
Lightning's Boon 37.79%
Raging Storm 55.87%
Shatter Homesteads 75.43%

Terror Level

Terror Level Completed Average Score Win Rate
I 6910 15.45 10.51%
II 11400 30.45 72.97%
III 6921 34.8 91.76%
IV 2004 38.47 99.9%

Results

Result Completed
Win: Invaders destroyed (Terror I) 724
Win: Invaders destroyed (Terror III) 6238
Win: Invaders destroyed (Terror II) 8224
Win: Terror victory (Terror IV) 1971
Game abandoned (v.3.0+) 3952
Lose: Invader deck ran out 62
Lose: Adversary condition 1869
Win: Sacrifice victory 149
Lose: Scenario condition 316
Win: Scenario condition 92
Lose: Blight pool ran out 3523
Lose: Spirit destroyed 115

Number of Players

Score Model: 0.2 Win Model: 0.187
Num. Completed Blight Flip Rate Average Score Win Rate
1 17215 55.98% 36.38 63.04%
2 5074 46.7% 34.03 66.71%
3 2831 43.53% 35.33 63.3%
4 1098 38.11% 31.41 62.93%
5 122 35.25% 28.56 68.85%
6 895 22.97% 42.9 66.37%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)