Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 88 30.68% 33.44 84.09% -0.15 -0.0979 0.832
Blitz 0 98 40.82% 27.33 59.18% -1.066 -0.8653 -1.055
Dahan Insurrection 4 85 28.24% 35.71 48.24% -1.429 -1.64 -0.569
Despicable Theft 2 35 40.0% 26.23 57.14% -0.563 0.2811 0.282
Elemental Invocation 1 125 58.4% 29.19 42.4% -1.351 -0.2805 -1.581
Guard the Isle's Heart 0 1857 27.03% 54.74 70.54% 1.373 0.6487 0.514
Powers Long Forgotten 1 43 60.47% 24.37 46.51% 0.165 1.0707 -0.756
Rituals of Terror 3 33 39.39% 25.48 51.52% -0.526 -0.4963 -0.12
Rituals of the Destroying Flame 3 34 79.41% 25.97 47.06% 0.2 1.3884 0.532
Second Wave 0 497 34.25% 38.11 76.26% 0.706 0.7874 -0.223
The Great River 3 171 53.22% 32.57 42.69% -1.218 0.1693 -1.418
Varied Terrains 2 110 54.55% 30.42 62.73% -0.028 0.8732 -0.987
Ward the Shores 2 66 54.55% 31.36 59.09% -0.034 1.0211 -0.887

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 799 37.7 54.69% 0.051 0.1893 -0.412
Aid From Lesser Spirits 607 43.39 62.93% 0.195 0.1358 -0.003
All Things Weaken 804 37.2 51.49% -0.533 -0.1778 -0.502
Attenuated Essence 269 37.49 60.97% 0.311 0.422 0.115
Back Against the Wall 585 39.78 58.63% 0.22 0.2957 -0.176
Blight Corrodes the Spirit 287 34.99 53.66% -0.329 -0.1187 -0.039
Burn Brightest Before the End 183 36.68 51.91% -0.095 0.0258 -0.17
Disintegrating Ecosystem 740 35.46 53.92% -0.233 0.136 -0.52
Downward Spiral 953 35.75 57.5% 0.051 0.2479 -0.326
Erosion of Will 732 36.44 50.14% 0.139 0.4065 -0.582
Intensifying Exploitation 280 32.29 50.0% -0.224 0.0466 -0.652
Invaders Find the Land to Their Liking 284 46.21 78.52% 0.438 -0.0731 0.616
Memory Fades to Dust 891 36.33 56.79% -0.165 0.1461 -0.301
Power Corrodes the Spirit 808 36.99 54.7% -0.583 -0.2885 -0.275
Promising Farmlands 780 37.09 52.18% 0.131 0.4673 -0.449
Shattered Fragments of Power 197 37.09 58.88% 0.11 0.2187 -0.255
Slow Dissolution of Will 303 33.92 48.18% -0.215 0.1853 -0.39
Strong Earth Shatters Slowly 212 43.02 75.0% 0.014 -0.5993 0.394
The Border of Life and Death 74 34.7 70.27% 0.473 0.1803 -0.08
Thriving Communities 863 35.33 50.75% -1.059 -0.7259 -0.431
Thriving Crops 120 32.88 56.67% 0.209 0.1218 -0.364
Unnatural Proliferation 827 39.76 55.86% 0.24 0.3877 -0.204
Untended Land Crumbles 772 36.92 54.53% -0.15 0.1572 -0.249

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5182 47.72% 36.05 65.65% 0.093 0.9978 0.345
B 5488 48.28% 35.56 64.87% 0.13 0.9581 0.218
C 5956 49.31% 36.96 65.85% 0.068 0.7479 0.361
D 4433 46.2% 35.33 65.73% -0.149 0.7039 0.412
E 4656 47.72% 35.12 63.87% 0.021 0.7226 0.276
F 4225 50.35% 35.57 62.11% 0.257 1.0383 0.049
G 3837 48.05% 37.11 66.95% 0.434 1.2061 0.488
H 3625 47.98% 37.16 67.28% 0.264 1.0329 0.312
East 816 36.22% 34.43 63.6% -0.018 0.8441 -0.07
Northeast 544 33.27% 36.07 62.87% 0.173 0.9199 -0.412
Northwest 477 33.9% 36.41 60.38% 0.081 0.9146 -0.274
Southeast 434 34.11% 35.5 58.99% -0.253 0.5226 -0.644
Southwest 413 33.66% 35.86 60.05% -0.83 0.4892 -0.358
West 735 37.14% 34.03 60.54% -0.237 0.7691 -0.702

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 270 0.0% 23.08 52.96% -0.761 0.0696 0.958
Not Using Events or Tokens 334 47.83% 15.1 46.71% -0.729 -0.288 -0.885
Skip Initial Invader Actions 895 12.83% 56.6 86.82% 0.584 0.0221 0.017
Start of Game Growth 1446 21.37% 56.87 85.48% 1.228 0.6892 1.071
Unlimited Undo 2469 49.96% 43.87 73.75% -0.333 -0.2919 0.502
Using Tokens but Not Events 2352 27.36% 29.5 67.86% 0.117 0.0934 -1.387

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 57.07%
Lightning's Boon 36.62%
Raging Storm 54.74%
Shatter Homesteads 74.45%

Terror Level

Terror Level Completed Average Score Win Rate
I 5762 16.23 10.85%
II 10170 30.54 73.09%
III 6238 34.77 91.76%
IV 1817 38.37 99.89%

Results

Result Completed
Win: Invaders destroyed (Terror I) 623
Win: Invaders destroyed (Terror III) 5621
Win: Invaders destroyed (Terror II) 7346
Win: Terror victory (Terror IV) 1787
Game abandoned (v.3.0+) 3063
Lose: Invader deck ran out 55
Lose: Adversary condition 1724
Win: Sacrifice victory 142
Lose: Scenario condition 281
Win: Scenario condition 78
Lose: Blight pool ran out 3159
Lose: Spirit destroyed 108

Number of Players

Score Model: 0.174 Win Model: -0.028
Num. Completed Blight Flip Rate Average Score Win Rate
1 15230 56.83% 37.23 64.66%
2 4458 47.69% 34.17 66.64%
3 2480 44.92% 35.87 64.03%
4 951 40.86% 32.02 64.46%
5 108 37.96% 28.58 66.67%
6 760 23.64% 42.65 66.58%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)