Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 139 37.41% 34.06 81.29% 0.634 1.0039 -0.804
Blitz 0 179 43.02% 22.82 50.28% -0.557 -0.1252 0.826
Dahan Insurrection 4 249 24.5% 27.48 33.73% 0.584 0.5576 -0.148
Despicable Theft 2 67 40.3% 27.07 61.19% 0.046 0.7057 -0.572
Elemental Invocation 1 220 51.36% 25.61 44.09% -0.531 -0.0834 -0.085
Guard the Isle's Heart 0 3940 22.89% 54.93 70.99% 0.567 -0.0323 1.054
Powers Long Forgotten 1 89 47.19% 19.33 39.33% 0.165 0.7731 0.0
Rituals of Terror 3 57 38.6% 23.68 43.86% -0.737 -0.6129 -0.779
Rituals of the Destroying Flame 3 64 67.19% 27.86 48.44% -0.536 0.202 0.113
Second Wave 0 887 37.78% 37.46 74.97% 1.081 1.1875 -0.411
The Great River 3 277 47.65% 29.62 44.04% -1.267 -0.0919 -0.361
Varied Terrains 2 205 50.73% 28.37 56.59% 0.531 1.2681 -1.191
Ward the Shores 2 104 51.92% 29.06 57.69% 0.244 0.9261 -0.004

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1323 37.11 54.5% -0.237 0.0738 -0.031
Aid From Lesser Spirits 1006 41.96 61.53% -0.364 -0.351 0.391
All Things Weaken 1333 36.24 51.46% -0.522 -0.0483 0.01
Attenuated Essence 699 35.97 56.08% -0.331 -0.1844 0.175
Back Against the Wall 1030 38.11 56.02% -0.782 -0.6527 0.109
Blight Corrodes the Spirit 730 32.88 49.18% -1.084 -0.7641 -0.166
Burn Brightest Before the End 508 35.96 51.57% 0.717 0.894 -0.302
Disintegrating Ecosystem 1302 33.65 51.92% -0.756 -0.3754 -0.093
Downward Spiral 1695 33.57 55.1% -0.791 -0.5979 -0.229
Erosion of Will 1254 35.76 50.4% 0.235 0.5728 -0.005
Intensifying Exploitation 756 31.57 48.54% 0.084 0.4368 -0.305
Invaders Find the Land to Their Liking 482 42.18 76.76% 0.417 0.0536 0.463
Memory Fades to Dust 1586 34.15 54.54% -0.372 -0.0426 -0.026
Power Corrodes the Spirit 1378 35.28 52.32% -0.55 -0.2836 0.035
Promising Farmlands 1314 34.48 49.85% -1.177 -0.7291 -0.218
Shattered Fragments of Power 554 37.59 57.22% -0.259 -0.2596 0.145
Slow Dissolution of Will 785 33.44 46.11% -0.636 -0.2248 0.241
Strong Earth Shatters Slowly 355 40.7 75.21% 0.568 0.0092 1.042
The Border of Life and Death 183 35.63 69.4% 0.027 -0.2181 0.244
Thriving Communities 1433 32.93 49.34% -0.019 0.2587 -0.246
Thriving Crops 302 32.69 56.29% -0.284 -0.3797 -0.083
Unnatural Proliferation 1373 38.44 55.5% -0.353 -0.1478 -0.377
Untended Land Crumbles 1335 36.43 53.56% -0.921 -0.6214 -0.375

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 10184 44.77% 35.03 62.84% -0.286 0.7051 0.141
B 10736 44.9% 35.08 62.7% 0.006 0.8713 0.356
C 11793 46.71% 36.06 62.08% 0.03 0.7814 0.156
D 8965 43.94% 34.68 62.15% -0.055 0.8898 0.184
E 9043 44.35% 32.42 59.28% -0.048 0.7068 0.229
F 8167 47.66% 33.32 59.85% 0.089 0.9638 -0.019
G 7706 44.36% 36.7 64.37% -0.246 0.6167 0.083
H 7443 44.75% 36.83 64.38% -0.153 0.6544 0.09
East 1695 33.59% 32.81 59.88% 0.48 1.2251 -0.108
Northeast 1208 30.78% 33.65 59.02% 0.388 1.2815 -0.62
Northwest 1090 31.17% 33.76 55.96% 0.237 0.9806 0.411
Southeast 888 30.61% 33.38 55.86% 0.502 1.5108 0.007
Southwest 867 32.64% 32.73 56.29% -0.675 0.4814 -1.028
West 1594 34.76% 31.97 56.84% -0.237 0.7452 0.105

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 593 0.0% 24.36 51.43% -0.413 0.3066 0.0
Not Using Events or Tokens 1016 45.11% 15.79 44.0% -1.029 -0.5542 -1.079
Skip Initial Invader Actions 1512 14.6% 57.0 84.52% 1.015 0.2105 -0.832
Start of Game Growth 2385 21.92% 56.16 83.65% 0.45 -0.1163 1.552
Unlimited Undo 4249 46.3% 40.69 68.58% -0.149 -0.1213 0.145
Using Tokens but Not Events 4721 27.54% 30.32 61.77% -0.159 -0.1868 -0.229

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 59.19%
Lightning's Boon 39.95%
Raging Storm 58.72%
Shatter Homesteads 77.15%

Terror Level

Terror Level Completed Average Score Win Rate
I 12713 12.25 9.82%
II 18751 29.91 71.74%
III 11478 34.94 91.64%
IV 3145 38.9 99.87%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1245
Win: Invaders destroyed (Terror III) 10348
Win: Invaders destroyed (Terror II) 13299
Win: Terror victory (Terror IV) 3100
Game abandoned (v.3.0+) 8458
Lose: Invader deck ran out 97
Lose: Adversary condition 2882
Win: Sacrifice victory 225
Lose: Scenario condition 482
Win: Scenario condition 142
Lose: Unique spirit condition 0
Lose: Blight pool ran out 5649
Lose: Spirit destroyed 160

Number of Players

Score Model: 0.228 Win Model: -0.091
Num. Completed Blight Flip Rate Average Score Win Rate
1 28287 55.3% 34.62 60.65%
2 8999 46.22% 33.47 63.72%
3 4792 42.23% 34.21 61.96%
4 1978 36.94% 30.27 60.72%
5 224 36.61% 28.16 63.39%
6 1807 19.88% 44.61 64.03%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)