Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 44 22.73% 31.11 97.73% 0.299 -0.1482 0.334
Blitz 0 39 41.03% 33.69 74.36% -0.654 -0.197 -0.851
Dahan Insurrection 4 24 41.67% 57.79 75.0% -0.219 -0.1993 -0.094
Despicable Theft 2 14 50.0% 39.14 78.57% 0.35 0.862 0.266
Elemental Invocation 1 25 48.0% 35.68 84.0% 0.763 1.4616 -0.247
Guard the Isle's Heart 0 762 32.55% 54.04 67.85% 0.58 0.6206 -0.432
Powers Long Forgotten 1 13 76.92% 25.38 46.15% -1.426 -0.8639 -0.513
Rituals of Terror 3 10 40.0% 51.8 90.0% 0.317 0.0292 0.398
Rituals of the Destroying Flame 3 8 75.0% 38.5 75.0% -0.289 0.1409 -0.032
Second Wave 0 205 34.02% 39.33 83.9% -1.022 -0.5597 -0.007
The Great River 3 117 60.68% 36.18 40.17% -0.524 1.2421 -1.899
Varied Terrains 2 48 60.42% 39.96 77.08% -0.367 0.4611 -0.501
Ward the Shores 2 19 47.37% 37.58 73.68% -0.131 0.6134 -0.306

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 411 41.7 60.1% -1.392 0.338 -1.217
Aid From Lesser Spirits 324 45.17 64.51% -0.868 0.7072 -0.815
All Things Weaken 417 41.67 59.23% -1.238 0.6393 -1.088
Attenuated Essence 2 54.0 100.0% 0.293 1.1478 0.0
Back Against the Wall 319 42.58 63.95% -0.766 0.8709 -1.057
Blight Corrodes the Spirit 2 38.0 50.0% -0.193 1.2547 -0.326
Burn Brightest Before the End 1 65.0 100.0% 0.199 1.207 0.236
Disintegrating Ecosystem 371 39.62 58.49% -1.064 0.7786 -1.358
Downward Spiral 456 39.93 63.6% -0.869 0.8292 -1.157
Erosion of Will 378 39.29 52.12% -1.603 0.2972 -1.322
Intensifying Exploitation 2 66.0 100.0% 0.269 1.1576 0.237
Invaders Find the Land to Their Liking 159 49.43 86.79% 0.279 0.7795 0.238
Memory Fades to Dust 433 41.2 63.28% -1.169 0.7066 -1.037
Power Corrodes the Spirit 436 40.96 61.7% -0.795 0.9096 -1.09
Promising Farmlands 414 40.47 57.0% -1.328 0.5476 -1.198
Strong Earth Shatters Slowly 109 47.13 87.16% 0.204 0.4146 -0.086
Thriving Communities 473 37.77 55.81% -1.581 0.2897 -1.382
Unnatural Proliferation 469 41.23 59.28% -1.099 0.655 -1.195
Untended Land Crumbles 389 41.75 63.24% -1.214 0.6005 -0.972

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2040 51.41% 40.91 74.8% 0.402 1.179 0.118
B 2218 52.07% 40.48 74.53% 0.013 0.716 -0.053
C 2541 54.66% 41.46 74.26% 0.15 0.6773 0.042
D 1748 48.25% 40.57 78.6% 0.387 1.1214 0.222
E 1878 51.2% 41.47 78.54% 0.464 1.0477 0.366
F 1552 51.42% 40.43 74.61% -0.033 0.6746 -0.056
G 1525 51.91% 40.98 76.26% 0.329 0.9712 0.253
H 1420 51.45% 41.67 79.15% 0.231 0.8762 0.243
East 235 36.6% 46.24 77.02% -0.196 0.3957 -0.419
Northeast 154 32.47% 47.57 75.32% 0.255 0.9318 0.658
Northwest 150 33.11% 47.29 72.0% -0.312 0.126 -0.407
Southeast 126 26.19% 48.57 76.19% -0.245 0.4182 -0.321
Southwest 133 29.32% 47.15 72.93% -0.375 0.7964 -0.129
West 234 39.22% 44.41 73.08% -0.997 -0.1795 -0.483

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 116 0.0% 38.03 77.59% -1.961 0.1147 0.084
Not Using Events or Tokens 74 40.98% 24.32 82.43% -0.134 0.0373 0.0
Skip Initial Invader Actions 479 16.1% 57.49 92.28% 0.178 -0.8814 -0.302
Start of Game Growth 702 22.9% 58.72 90.46% 1.032 0.61 0.523
Unlimited Undo 1163 57.13% 49.69 83.58% 0.363 -0.0528 0.711
Using Tokens but Not Events 845 32.61% 33.99 83.08% -0.135 -0.0197 -0.901

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 53.95%
Lightning's Boon 28.76%
Raging Storm 49.69%
Shatter Homesteads 72.51%

Terror Level

Terror Level Completed Average Score Win Rate
I 1461 22.63 18.82%
II 4712 31.12 76.04%
III 3029 34.7 92.51%
IV 922 37.97 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 275
Win: Invaders destroyed (Terror III) 2752
Win: Invaders destroyed (Terror II) 3537
Win: Terror victory (Terror IV) 906
Game abandoned (v.3.0+) 36
Lose: Invader deck ran out 26
Lose: Adversary condition 708
Win: Sacrifice victory 81
Lose: Scenario condition 166
Win: Scenario condition 31
Lose: Blight pool ran out 1560
Lose: Spirit destroyed 46

Number of Players

Score Model: -0.028 Win Model: -0.251
Num. Completed Blight Flip Rate Average Score Win Rate
1 6833 60.62% 42.67 73.29%
2 1848 48.59% 39.24 77.16%
3 855 44.3% 41.12 80.94%
4 340 39.39% 36.98 75.88%
5 35 40.0% 29.97 71.43%
6 213 25.82% 49.42 81.22%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-07 12:49:13 (Pacific Time)