Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 67 34.33% 31.04 91.04% 0.621 0.4817 0.739
Blitz 0 78 44.87% 27.95 62.82% -0.074 0.0366 -0.935
Dahan Insurrection 4 57 35.09% 42.7 56.14% -1.224 -1.4595 -0.56
Despicable Theft 2 24 41.67% 27.46 54.17% -0.806 -0.1631 0.557
Elemental Invocation 1 102 60.78% 30.07 40.2% -0.384 0.4175 -1.569
Guard the Isle's Heart 0 1438 29.07% 52.64 68.5% 0.463 -0.3109 0.328
Powers Long Forgotten 1 31 58.06% 23.55 45.16% -0.391 0.3818 -0.725
Rituals of Terror 3 27 40.74% 26.56 48.15% -1.041 -1.0247 -0.158
Rituals of the Destroying Flame 3 31 77.42% 25.68 45.16% -0.656 0.4006 0.554
Second Wave 0 413 33.42% 37.65 75.06% -0.811 -0.7308 -0.188
The Great River 3 153 56.86% 33.19 41.18% -0.443 0.6851 -1.458
Varied Terrains 2 92 55.43% 31.84 64.13% -0.789 -0.0964 -1.018
Ward the Shores 2 52 59.62% 32.85 59.62% -0.049 0.8143 -0.702

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 677 38.0 54.65% -0.077 0.0825 -0.549
Aid From Lesser Spirits 535 43.38 62.06% 0.123 0.0367 -0.049
All Things Weaken 714 37.71 51.96% -0.44 -0.0976 -0.507
Attenuated Essence 178 38.73 62.92% 0.144 0.2178 0.219
Back Against the Wall 520 40.29 58.08% -0.16 -0.0846 -0.303
Blight Corrodes the Spirit 202 35.71 54.95% -0.177 0.0137 -0.004
Burn Brightest Before the End 128 36.05 52.34% 0.131 0.2552 -0.261
Disintegrating Ecosystem 645 36.2 55.35% -0.558 -0.1849 -0.555
Downward Spiral 799 36.7 58.07% -0.156 -0.0194 -0.406
Erosion of Will 631 36.48 49.29% -0.247 0.0479 -0.636
Intensifying Exploitation 193 32.61 49.74% -0.475 -0.2362 -0.671
Invaders Find the Land to Their Liking 255 47.1 79.61% 0.405 -0.1266 0.597
Memory Fades to Dust 743 38.2 57.6% -0.045 0.2362 -0.252
Power Corrodes the Spirit 690 38.35 55.51% -0.637 -0.484 -0.269
Promising Farmlands 688 37.59 51.74% -0.508 -0.1613 -0.498
Shattered Fragments of Power 137 38.98 60.58% -0.217 -0.0223 -0.093
Slow Dissolution of Will 207 33.63 47.34% -0.419 0.0324 -0.411
Strong Earth Shatters Slowly 181 44.91 77.9% 0.954 0.2139 0.32
The Border of Life and Death 56 38.57 67.86% -0.102 -0.5353 -0.026
Thriving Communities 751 36.14 52.2% 0.02 0.3184 -0.498
Thriving Crops 90 32.64 53.33% -0.121 -0.2231 -0.364
Unnatural Proliferation 724 39.48 54.7% -0.45 -0.3049 -0.365
Untended Land Crumbles 657 38.04 56.16% 0.062 0.3616 -0.296

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4131 48.44% 36.14 66.76% 0.077 1.0709 0.241
B 4457 49.54% 35.9 65.36% 0.233 1.1508 0.12
C 4932 50.31% 37.09 66.57% 0.136 0.8783 0.23
D 3624 46.78% 35.9 67.55% 0.271 1.2226 0.321
E 3934 47.91% 35.38 64.44% 0.242 1.0225 0.167
F 3513 49.94% 35.74 62.17% 0.425 1.3171 -0.153
G 3125 49.4% 37.03 67.33% 0.361 1.2158 0.423
H 2963 48.62% 37.19 68.48% 0.248 1.0961 0.245
East 630 37.1% 35.92 65.56% -0.103 0.6661 -0.193
Northeast 415 33.9% 37.29 64.34% -0.255 0.5325 -0.187
Northwest 367 34.16% 38.24 61.85% -0.366 0.6172 -0.002
Southeast 320 33.65% 37.5 61.88% -0.362 0.5129 -0.479
Southwest 303 32.23% 38.37 61.72% -0.094 1.1133 0.08
West 567 36.41% 35.52 61.02% -0.79 0.1445 -0.808

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 228 0.0% 23.34 54.39% -1.237 -0.6072 0.995
Not Using Events or Tokens 237 48.32% 14.6 47.68% -1.407 -0.9012 -0.452
Skip Initial Invader Actions 745 13.88% 55.66 87.79% 1.818 1.1834 -0.324
Start of Game Growth 1211 22.3% 56.4 86.37% 0.926 0.536 1.002
Unlimited Undo 2128 50.82% 44.99 75.28% 0.124 0.1684 0.535
Using Tokens but Not Events 1888 25.74% 28.93 68.11% -0.134 -0.1609 -1.553

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 56.57%
Lightning's Boon 35.12%
Raging Storm 54.15%
Shatter Homesteads 73.76%

Terror Level

Terror Level Completed Average Score Win Rate
I 4633 17.67 11.01%
II 8497 30.7 73.28%
III 5220 34.75 92.16%
IV 1558 38.22 99.87%

Results

Result Completed
Win: Invaders destroyed (Terror I) 509
Win: Invaders destroyed (Terror III) 4730
Win: Invaders destroyed (Terror II) 6152
Win: Terror victory (Terror IV) 1532
Game abandoned (v.3.0+) 2230
Lose: Invader deck ran out 51
Lose: Adversary condition 1469
Win: Sacrifice victory 120
Lose: Scenario condition 241
Win: Scenario condition 61
Lose: Blight pool ran out 2721
Lose: Spirit destroyed 92

Number of Players

Score Model: -0.157 Win Model: -0.127
Num. Completed Blight Flip Rate Average Score Win Rate
1 12870 57.51% 38.0 65.28%
2 3636 48.23% 34.91 68.32%
3 1963 44.85% 35.42 64.6%
4 784 38.65% 32.43 65.69%
5 86 40.7% 29.27 67.44%
6 569 25.09% 41.41 66.26%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)