Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 118 34.75% 35.64 83.05% 0.578 0.7686 1.388
Blitz 0 152 38.82% 23.26 50.0% -1.809 -1.5917 -1.288
Dahan Insurrection 4 219 22.37% 24.82 30.14% -1.96 -2.2134 -0.139
Despicable Theft 2 47 40.43% 24.36 55.32% -0.407 0.1793 0.566
Elemental Invocation 1 178 53.93% 26.46 41.01% -0.805 -0.066 -1.725
Guard the Isle's Heart 0 3166 24.01% 54.66 70.12% 0.772 0.2107 0.757
Powers Long Forgotten 1 70 51.43% 18.6 37.14% -1.595 -0.8352 -1.25
Rituals of Terror 3 40 35.0% 25.3 50.0% -0.415 -0.2947 -0.163
Rituals of the Destroying Flame 3 51 72.55% 27.16 47.06% 0.063 0.9702 0.176
Second Wave 0 752 36.75% 37.3 74.73% 0.016 0.1548 -0.027
The Great River 3 233 49.79% 30.21 43.35% -0.233 0.8669 -1.223
Varied Terrains 2 146 50.68% 27.77 57.53% -0.568 0.2077 -1.06
Ward the Shores 2 91 51.65% 28.63 58.24% -0.91 0.1647 -0.962

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1109 37.59 55.28% -0.121 0.1301 -0.177
Aid From Lesser Spirits 835 42.05 60.96% -0.204 -0.2622 0.168
All Things Weaken 1084 36.46 51.38% -0.073 0.2622 -0.258
Attenuated Essence 517 35.72 55.9% -0.344 -0.3101 0.026
Back Against the Wall 854 38.49 56.44% 0.163 0.1984 -0.078
Blight Corrodes the Spirit 528 33.87 51.7% -0.303 -0.0863 -0.186
Burn Brightest Before the End 367 36.11 50.68% 0.049 0.0593 -0.227
Disintegrating Ecosystem 1058 33.93 52.36% -0.245 0.0991 -0.334
Downward Spiral 1366 34.18 55.27% 0.259 0.3759 -0.127
Erosion of Will 1034 35.88 49.81% -0.08 0.194 -0.392
Intensifying Exploitation 548 31.36 49.09% -0.148 0.0629 -0.412
Invaders Find the Land to Their Liking 390 43.87 77.18% 1.234 0.6613 0.741
Memory Fades to Dust 1233 34.9 54.83% 0.11 0.3625 -0.097
Power Corrodes the Spirit 1119 35.71 53.35% -0.222 -0.0176 -0.089
Promising Farmlands 1081 34.9 49.77% 0.112 0.3656 -0.34
Shattered Fragments of Power 393 37.06 57.25% 0.426 0.4996 0.015
Slow Dissolution of Will 575 32.45 43.48% -0.779 -0.3977 -0.474
Strong Earth Shatters Slowly 305 40.14 73.77% 0.419 -0.2549 0.433
The Border of Life and Death 135 35.07 70.37% 0.93 0.3294 0.261
Thriving Communities 1176 33.86 50.0% -0.519 -0.2378 -0.307
Thriving Crops 215 32.81 55.81% -0.453 -0.5936 0.001
Unnatural Proliferation 1154 39.09 56.33% 0.232 0.4353 0.043
Untended Land Crumbles 1088 37.09 54.6% 0.48 0.6701 0.044

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8091 45.16% 35.45 63.74% 0.067 1.0648 0.359
B 8530 45.8% 35.41 63.31% 0.337 1.2595 0.308
C 9450 46.96% 36.13 62.4% 0.396 1.1245 0.221
D 7104 44.17% 34.88 62.77% -0.063 0.8957 0.393
E 7215 44.3% 32.75 59.51% -0.349 0.4703 0.236
F 6617 48.25% 33.91 60.07% 0.448 1.3299 0.198
G 6053 44.62% 37.0 65.21% 0.385 1.2099 0.517
H 5823 44.63% 37.15 65.5% 0.321 1.1599 0.459
East 1412 33.59% 32.54 59.21% -0.262 0.613 -0.254
Northeast 1003 30.39% 33.38 58.13% -0.446 0.306 -0.306
Northwest 912 32.34% 32.68 53.95% 0.366 1.2585 -0.914
Southeast 759 31.61% 32.53 54.55% -0.276 0.5628 -0.523
Southwest 742 32.74% 32.22 55.26% -0.761 0.5438 -0.453
West 1333 35.8% 31.44 55.51% -0.182 0.7678 -0.252

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 441 0.0% 24.9 51.93% -0.531 0.1979 1.194
Not Using Events or Tokens 660 43.28% 14.94 43.33% -0.636 -0.2901 0.519
Skip Initial Invader Actions 1281 13.75% 58.43 85.25% 1.664 1.061 0.464
Start of Game Growth 2078 21.4% 56.8 84.02% 0.978 0.4743 1.074
Unlimited Undo 3534 46.35% 41.84 70.51% 0.47 0.363 0.49
Using Tokens but Not Events 3827 25.08% 28.92 61.14% -0.745 -0.7752 -1.572

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 59.43%
Lightning's Boon 40.0%
Raging Storm 57.58%
Shatter Homesteads 76.7%

Terror Level

Terror Level Completed Average Score Win Rate
I 10050 13.42 9.69%
II 15053 30.13 72.2%
III 9154 34.83 91.64%
IV 2576 38.67 99.88%

Results

Result Completed
Win: Invaders destroyed (Terror I) 972
Win: Invaders destroyed (Terror III) 8248
Win: Invaders destroyed (Terror II) 10745
Win: Terror victory (Terror IV) 2537
Game abandoned (v.3.0+) 6407
Lose: Invader deck ran out 78
Lose: Adversary condition 2438
Win: Sacrifice victory 185
Lose: Scenario condition 408
Win: Scenario condition 117
Lose: Blight pool ran out 4562
Lose: Spirit destroyed 136

Number of Players

Score Model: 0.318 Win Model: 0.236
Num. Completed Blight Flip Rate Average Score Win Rate
1 22579 55.04% 35.03 60.79%
2 7193 46.17% 33.76 64.74%
3 3912 42.97% 34.98 62.91%
4 1538 37.61% 30.55 60.66%
5 177 38.42% 28.85 67.23%
6 1434 20.81% 43.4 63.32%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)