Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 111 35.14% 36.25 82.88% 0.497 0.541 1.376
Blitz 0 145 38.62% 23.92 51.72% -1.289 -1.0743 -1.24
Dahan Insurrection 4 205 22.44% 25.35 31.22% -0.776 -1.0638 -0.068
Despicable Theft 2 47 40.43% 24.36 55.32% -0.243 0.4676 0.523
Elemental Invocation 1 170 55.29% 26.34 40.59% -1.256 -0.5549 -1.733
Guard the Isle's Heart 0 2969 24.39% 54.7 69.92% 1.102 0.5017 0.74
Powers Long Forgotten 1 65 49.23% 19.52 40.0% -1.551 -0.7137 -0.892
Rituals of Terror 3 40 35.0% 25.3 50.0% -0.366 -0.3055 -0.166
Rituals of the Destroying Flame 3 47 74.47% 26.72 46.81% -0.217 0.7702 0.139
Second Wave 0 719 36.65% 37.1 74.83% -0.005 0.2453 0.13
The Great River 3 225 49.33% 29.82 41.78% -1.175 -0.1093 -1.272
Varied Terrains 2 138 51.45% 28.13 58.7% -0.372 0.4574 -1.04
Ward the Shores 2 88 52.27% 29.22 59.09% -1.193 -0.0096 -0.971

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1065 37.74 55.4% 0.65 0.7221 -0.181
Aid From Lesser Spirits 799 42.39 61.33% 0.028 -0.0434 0.158
All Things Weaken 1045 36.62 51.48% 0.557 0.8159 -0.251
Attenuated Essence 473 36.09 56.24% -0.233 -0.2686 0.065
Back Against the Wall 813 38.69 56.83% 0.419 0.4729 -0.054
Blight Corrodes the Spirit 489 34.25 52.15% 0.055 0.2009 -0.214
Burn Brightest Before the End 340 36.22 50.0% -0.102 -0.0856 -0.227
Disintegrating Ecosystem 1011 34.15 52.42% 0.12 0.3081 -0.336
Downward Spiral 1301 34.21 55.34% 0.145 0.2196 -0.158
Erosion of Will 982 35.85 49.8% 0.271 0.4259 -0.384
Intensifying Exploitation 512 31.44 49.22% 0.253 0.3892 -0.441
Invaders Find the Land to Their Liking 377 43.77 76.92% 0.84 0.226 0.736
Memory Fades to Dust 1165 35.13 54.94% 0.246 0.4494 -0.09
Power Corrodes the Spirit 1069 35.74 53.13% 0.084 0.2589 -0.104
Promising Farmlands 1035 35.06 49.57% -0.28 -0.0821 -0.35
Shattered Fragments of Power 356 37.14 56.74% 0.358 0.3606 -0.021
Slow Dissolution of Will 535 32.87 44.3% -0.497 -0.1983 -0.471
Strong Earth Shatters Slowly 296 40.32 73.65% 0.603 -0.0941 0.421
The Border of Life and Death 127 35.01 70.87% 0.964 0.4657 0.243
Thriving Communities 1117 34.2 50.58% 0.123 0.2797 -0.29
Thriving Crops 201 33.43 57.21% -0.087 -0.3992 0.035
Unnatural Proliferation 1095 39.19 56.07% 0.114 0.2222 0.018
Untended Land Crumbles 1045 36.86 54.35% 0.404 0.5863 0.022

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 7580 45.5% 35.54 63.83% 0.061 1.0364 0.369
B 8041 46.09% 35.41 63.41% 0.269 1.1588 0.31
C 8948 47.37% 36.13 62.34% 0.358 1.0506 0.201
D 6621 44.61% 35.04 63.27% 0.164 1.0592 0.432
E 6742 44.86% 33.11 60.18% -0.259 0.4704 0.252
F 6217 48.64% 34.1 60.14% 0.147 0.9785 0.19
G 5684 44.9% 37.02 65.22% 0.403 1.1826 0.516
H 5429 45.13% 37.23 65.79% 0.519 1.3014 0.434
East 1314 33.66% 32.62 59.67% -0.703 0.1063 -0.208
Northeast 930 30.19% 33.38 58.6% -0.248 0.5496 -0.233
Northwest 845 32.18% 32.33 53.61% 1.367 2.1002 -0.91
Southeast 708 31.34% 32.63 54.66% -0.648 0.2453 -0.508
Southwest 693 31.88% 32.22 55.27% -0.65 0.6081 -0.532
West 1244 35.71% 31.31 55.47% -0.794 0.2036 -0.321

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 414 0.0% 24.15 51.45% -1.021 -0.3532 1.185
Not Using Events or Tokens 597 41.25% 14.19 43.05% -0.913 -0.4922 -1.16
Skip Initial Invader Actions 1215 13.41% 58.2 85.19% 0.907 0.1382 0.432
Start of Game Growth 1988 21.42% 56.75 84.1% 0.876 0.4378 1.089
Unlimited Undo 3385 46.92% 41.75 70.52% 0.516 0.4502 0.486
Using Tokens but Not Events 3663 25.31% 28.73 61.53% -0.566 -0.6092 -1.575

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 59.34%
Lightning's Boon 39.69%
Raging Storm 57.1%
Shatter Homesteads 76.42%

Terror Level

Terror Level Completed Average Score Win Rate
I 9430 13.76 9.87%
II 14263 30.19 72.24%
III 8662 34.82 91.68%
IV 2450 38.63 99.92%

Results

Result Completed
Win: Invaders destroyed (Terror I) 929
Win: Invaders destroyed (Terror III) 7807
Win: Invaders destroyed (Terror II) 10187
Win: Terror victory (Terror IV) 2413
Game abandoned (v.3.0+) 5895
Lose: Invader deck ran out 74
Lose: Adversary condition 2341
Win: Sacrifice victory 174
Lose: Scenario condition 389
Win: Scenario condition 114
Lose: Blight pool ran out 4351
Lose: Spirit destroyed 131

Number of Players

Score Model: 0.383 Win Model: 0.146
Num. Completed Blight Flip Rate Average Score Win Rate
1 21502 55.12% 35.25 61.07%
2 6766 46.32% 33.96 65.02%
3 3634 43.37% 34.79 62.55%
4 1419 38.66% 30.63 61.52%
5 170 39.41% 28.62 67.06%
6 1314 20.58% 43.6 63.47%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)