Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 105 34.29% 36.78 82.86% -0.618 -1.1764 1.425
Blitz 0 138 39.13% 24.51 52.9% -1.288 -0.8653 -1.221
Dahan Insurrection 4 191 20.94% 25.47 31.94% -1.113 -1.5956 -0.279
Despicable Theft 2 43 41.86% 24.95 55.81% -0.178 0.365 0.478
Elemental Invocation 1 158 55.06% 27.03 41.77% -0.762 -0.0241 -1.743
Guard the Isle's Heart 0 2791 24.79% 54.69 69.9% 0.496 -0.1603 0.704
Powers Long Forgotten 1 59 52.54% 21.41 44.07% -0.23 0.3326 -0.894
Rituals of Terror 3 38 34.21% 25.76 52.63% 0.218 0.076 -0.136
Rituals of the Destroying Flame 3 45 73.33% 26.84 46.67% -0.274 0.4745 0.139
Second Wave 0 686 36.41% 37.37 75.07% 0.124 0.2186 0.104
The Great River 3 214 49.07% 29.94 41.12% -1.072 0.1738 -1.278
Varied Terrains 2 132 52.27% 28.44 58.33% -0.997 -0.1292 -1.078
Ward the Shores 2 85 51.76% 29.86 61.18% -0.674 0.1804 -1.031

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1014 37.72 55.13% 0.627 0.6985 -0.235
Aid From Lesser Spirits 762 42.88 62.47% 0.565 0.4556 0.143
All Things Weaken 998 36.5 51.2% 0.507 0.6838 -0.315
Attenuated Essence 423 36.92 57.92% -0.107 -0.0553 0.075
Back Against the Wall 769 38.66 56.7% 0.256 0.2405 -0.098
Blight Corrodes the Spirit 446 34.16 52.24% 0.22 0.4039 -0.217
Burn Brightest Before the End 308 36.37 50.65% -0.419 -0.3317 -0.239
Disintegrating Ecosystem 947 34.33 52.16% -0.143 0.1481 -0.397
Downward Spiral 1237 34.65 55.54% 0.144 0.2504 -0.211
Erosion of Will 942 35.86 49.47% -0.254 -0.0883 -0.439
Intensifying Exploitation 466 31.58 48.28% -0.399 -0.2107 -0.512
Invaders Find the Land to Their Liking 365 44.28 76.99% 0.424 -0.0043 0.659
Memory Fades to Dust 1110 35.31 54.95% -0.406 -0.1714 -0.155
Power Corrodes the Spirit 1025 35.79 53.17% -0.068 0.0275 -0.159
Promising Farmlands 974 35.53 49.9% -0.174 0.1901 -0.369
Shattered Fragments of Power 320 37.0 56.25% -0.364 -0.2982 -0.168
Slow Dissolution of Will 482 33.16 45.02% -0.383 0.0802 -0.436
Strong Earth Shatters Slowly 271 41.23 73.8% 0.623 0.0219 0.396
The Border of Life and Death 117 34.12 70.09% 0.57 0.0948 0.125
Thriving Communities 1055 34.36 50.43% -0.4 -0.174 -0.348
Thriving Crops 186 34.1 58.6% 0.469 0.244 0.039
Unnatural Proliferation 1043 39.45 56.28% 0.506 0.6283 -0.036
Untended Land Crumbles 994 36.94 54.43% -0.033 0.1993 -0.03

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 7093 45.45% 35.74 64.23% -0.085 0.8334 0.336
B 7554 46.0% 35.54 63.57% 0.158 0.9989 0.305
C 8356 47.18% 36.23 62.66% 0.116 0.7994 0.176
D 6173 44.49% 35.24 63.96% -0.09 0.7529 0.405
E 6183 46.04% 33.99 61.93% 0.356 1.0078 0.319
F 5789 48.79% 34.41 60.6% -0.012 0.7475 0.147
G 5307 44.91% 37.27 65.65% 0.418 1.1754 0.516
H 5082 45.52% 37.34 66.04% 0.219 0.9377 0.401
East 1245 33.76% 32.63 60.08% -0.845 -0.0312 -0.132
Northeast 882 30.48% 33.12 58.5% -0.129 0.5382 -0.277
Northwest 801 32.58% 31.85 53.06% -0.588 0.2166 -0.943
Southeast 672 30.93% 32.89 55.51% 0.442 1.1476 -0.478
Southwest 660 31.65% 32.43 55.76% -0.056 1.3335 -0.525
West 1184 35.83% 31.07 55.24% 0.118 0.912 -0.254

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 387 0.0% 24.37 52.2% -1.244 -0.5256 1.108
Not Using Events or Tokens 554 41.19% 14.41 43.14% -1.001 -0.5163 -1.085
Skip Initial Invader Actions 1142 13.58% 58.11 85.73% 0.729 -0.0014 0.356
Start of Game Growth 1869 21.33% 56.99 84.75% 1.088 0.6413 1.068
Unlimited Undo 3217 47.09% 41.95 70.9% 0.079 0.0462 0.496
Using Tokens but Not Events 3350 26.16% 29.78 63.97% 0.273 0.1103 -1.496

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 59.09%
Lightning's Boon 39.1%
Raging Storm 56.62%
Shatter Homesteads 76.21%

Terror Level

Terror Level Completed Average Score Win Rate
I 8625 14.25 10.2%
II 13488 30.3 72.39%
III 8111 34.84 91.7%
IV 2327 38.61 99.91%

Results

Result Completed
Win: Invaders destroyed (Terror I) 878
Win: Invaders destroyed (Terror III) 7309
Win: Invaders destroyed (Terror II) 9649
Win: Terror victory (Terror IV) 2291
Game abandoned (v.3.0+) 5246
Lose: Invader deck ran out 70
Lose: Adversary condition 2222
Win: Sacrifice victory 169
Lose: Scenario condition 374
Win: Scenario condition 111
Lose: Blight pool ran out 4102
Lose: Spirit destroyed 130

Number of Players

Score Model: 0.156 Win Model: 0.004
Num. Completed Blight Flip Rate Average Score Win Rate
1 20174 55.82% 35.78 61.74%
2 6252 46.3% 34.13 65.55%
3 3414 43.13% 34.86 62.45%
4 1319 38.02% 30.91 62.4%
5 159 37.74% 29.34 70.44%
6 1233 20.39% 43.27 63.75%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)