Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 135 37.04% 34.01 80.74% 0.399 0.3697 -0.999
Blitz 0 174 41.95% 22.87 50.57% -0.573 -0.3295 0.759
Dahan Insurrection 4 243 24.28% 26.77 32.1% -0.338 -0.3247 -0.918
Despicable Theft 2 65 38.46% 26.37 60.0% 0.0 0.7661 -0.522
Elemental Invocation 1 212 51.42% 25.63 42.92% 0.096 0.849 -0.41
Guard the Isle's Heart 0 3748 23.29% 54.82 70.89% 0.948 0.3517 1.109
Powers Long Forgotten 1 86 48.84% 19.56 39.53% 0.274 1.0217 0.263
Rituals of Terror 3 54 40.74% 25.0 46.3% 0.0 0.4786 -0.832
Rituals of the Destroying Flame 3 62 67.74% 28.26 50.0% -0.749 -0.0615 0.136
Second Wave 0 864 37.92% 37.24 74.42% 0.949 0.9441 -0.866
The Great River 3 271 47.97% 29.95 44.28% 0.12 1.2494 -0.645
Varied Terrains 2 196 52.04% 27.86 55.1% -1.026 -0.2457 -1.374
Ward the Shores 2 103 52.43% 28.98 57.28% 0.42 1.289 -0.434

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1283 37.2 54.48% -1.021 -0.8724 -0.25
Aid From Lesser Spirits 975 42.06 61.54% 0.059 -0.0534 0.51
All Things Weaken 1295 36.35 51.58% -0.415 -0.0401 -0.071
Attenuated Essence 663 35.86 55.81% 0.171 0.2966 0.189
Back Against the Wall 990 38.23 56.26% -0.197 -0.1558 0.126
Blight Corrodes the Spirit 692 33.16 49.71% -0.534 -0.328 -0.176
Burn Brightest Before the End 482 35.71 50.62% -0.329 -0.2839 -0.548
Disintegrating Ecosystem 1268 33.84 52.29% -1.046 -0.548 0.073
Downward Spiral 1635 33.85 55.66% 0.321 0.571 0.039
Erosion of Will 1225 35.67 50.12% -0.444 -0.1868 -0.058
Intensifying Exploitation 727 31.58 48.69% -0.546 -0.3273 -0.319
Invaders Find the Land to Their Liking 468 42.34 76.71% 0.263 -0.1231 0.479
Memory Fades to Dust 1523 34.41 54.96% 0.349 0.5546 -0.077
Power Corrodes the Spirit 1333 35.4 52.51% -0.797 -0.5992 0.007
Promising Farmlands 1276 34.65 50.31% -0.456 -0.1 -0.172
Shattered Fragments of Power 521 37.37 57.01% -0.815 -0.597 0.234
Slow Dissolution of Will 759 33.64 46.64% 0.228 0.6574 0.236
Strong Earth Shatters Slowly 345 40.37 74.78% -0.106 -0.7299 0.58
The Border of Life and Death 177 35.57 68.93% 0.438 0.1183 0.098
Thriving Communities 1399 33.16 49.61% -0.48 -0.1605 -0.384
Thriving Crops 291 32.65 56.01% -0.933 -1.0513 0.017
Unnatural Proliferation 1335 38.52 55.73% -0.455 -0.3651 -0.224
Untended Land Crumbles 1292 36.48 53.56% -0.469 -0.2436 -0.407

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 9760 44.99% 35.03 63.05% -0.077 0.7223 0.16
B 10306 45.26% 35.01 62.86% -0.145 0.5856 0.31
C 11362 46.87% 36.03 62.28% -0.078 0.5258 0.166
D 8579 44.14% 34.63 62.34% -0.17 0.5868 -0.042
E 8776 44.3% 32.42 59.29% 0.237 0.8211 0.208
F 7935 47.9% 33.39 59.9% -0.133 0.5699 -0.032
G 7392 44.52% 36.62 64.42% 0.082 0.839 0.094
H 7138 44.98% 36.71 64.47% 0.211 0.8422 0.133
East 1641 33.41% 32.84 59.72% -0.077 0.7064 -0.314
Northeast 1170 30.5% 33.78 58.97% 0.088 0.8498 -0.486
Northwest 1063 31.31% 33.7 55.41% -0.278 0.5642 0.372
Southeast 873 30.8% 33.29 55.56% -0.037 0.6028 -0.157
Southwest 848 32.54% 32.87 56.49% 0.139 1.1848 -0.345
West 1546 34.87% 32.06 56.66% 0.28 1.0556 -0.076

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 535 0.0% 24.98 51.21% -0.901 -0.0268 0.0
Not Using Events or Tokens 914 45.05% 15.98 44.75% -1.191 -0.8143 -0.523
Skip Initial Invader Actions 1477 14.69% 57.21 84.36% -0.365 -0.6561 -0.258
Start of Game Growth 2321 21.58% 56.35 83.76% 1.358 0.8017 1.392
Unlimited Undo 4098 46.18% 40.83 68.96% -0.072 -0.0086 0.259
Using Tokens but Not Events 4518 27.18% 29.88 61.47% -0.367 -0.4944 -0.371

Results With Allies

Unique Power Cards

Power Card Kept
Harbingers of the Lightning 59.19%
Lightning's Boon 39.87%
Raging Storm 58.63%
Shatter Homesteads 77.06%

Terror Level

Terror Level Completed Average Score Win Rate
I 12199 12.44 9.72%
II 18099 29.94 71.87%
III 11076 34.9 91.64%
IV 3051 38.84 99.87%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1183
Win: Invaders destroyed (Terror III) 9984
Win: Invaders destroyed (Terror II) 12860
Win: Terror victory (Terror IV) 3006
Game abandoned (v.3.0+) 8071
Lose: Invader deck ran out 95
Lose: Adversary condition 2799
Win: Sacrifice victory 222
Lose: Scenario condition 465
Win: Scenario condition 135
Lose: Unique spirit condition 0
Lose: Blight pool ran out 5450
Lose: Spirit destroyed 155

Number of Players

Score Model: 0.01 Win Model: -0.079
Num. Completed Blight Flip Rate Average Score Win Rate
1 27306 55.34% 34.68 60.68%
2 8604 46.23% 33.56 64.16%
3 4664 42.45% 34.45 62.35%
4 1904 37.21% 30.39 60.98%
5 218 37.16% 27.98 62.84%
6 1729 20.24% 43.72 63.33%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)