Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 23 65.22% 27.83 86.96% 0.259 -0.1883 0.314
Blitz 0 1186 70.74% 19.15 49.58% -1.22 -0.7636 -1.646
Dahan Insurrection 4 2340 35.6% 58.56 79.79% 0.811 0.8312 1.324
Despicable Theft 2 144 65.28% 30.3 62.5% 0.554 1.0661 -0.097
Elemental Invocation 1 224 71.43% 26.19 58.04% -0.478 0.2215 -1.002
Guard the Isle's Heart 0 6330 32.55% 47.54 78.78% 0.473 0.5142 1.304
Powers Long Forgotten 1 601 69.23% 32.41 60.57% 0.625 1.1868 -0.35
Rituals of Terror 3 404 76.0% 31.85 48.76% -0.338 -0.626 -0.05
Rituals of the Destroying Flame 3 397 91.12% 27.03 39.55% -0.745 -0.3145 -0.289
Second Wave 0 4698 63.24% 23.92 61.32% -0.543 -0.0812 0.124
The Great River 3 344 78.2% 28.4 56.1% -1.457 0.3097 -0.443
Varied Terrains 2 36 83.33% 31.86 61.11% -0.334 0.4945 -0.269
Ward the Shores 2 461 78.84% 26.06 32.97% -0.064 0.6797 -1.137

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 9173 26.66 49.29% -1.645 0.0856 -0.635
Aid From Lesser Spirits 7046 28.77 53.11% -1.199 0.3764 -0.393
All Things Weaken 3761 26.04 46.64% -1.936 -0.0586 -0.762
Attenuated Essence 2 54.0 100.0% 0.385 1.2393 0.0
Back Against the Wall 6702 27.22 49.09% -1.817 -0.1807 -0.624
Blight Corrodes the Spirit 1 1.0 0.0% -0.798 0.6499 0.0
Burn Brightest Before the End 1 22.0 100.0% 0.062 1.0704 0.0
Disintegrating Ecosystem 8427 22.17 41.91% -1.971 -0.1279 -0.96
Downward Spiral 17979 22.41 54.65% -1.619 0.0794 -0.68
Erosion of Will 8964 25.24 46.36% -1.983 -0.0828 -0.821
Invaders Find the Land to Their Liking 1184 33.85 85.3% 0.192 0.692 -0.054
Memory Fades to Dust 17826 21.88 50.54% -1.706 0.1705 -0.848
Power Corrodes the Spirit 3672 25.92 49.92% -1.599 0.1053 -0.836
Promising Farmlands 8718 23.08 43.3% -2.175 -0.2997 -1.118
Shattered Fragments of Power 1 18.0 0.0% -0.708 0.4477 0.0
Strong Earth Shatters Slowly 648 34.61 89.66% 0.749 0.9586 0.616
Thriving Communities 3384 23.41 42.14% -2.109 -0.2384 -1.125
Thriving Crops 1 0.0 0.0% -0.743 0.2117 0.0
Tipping Point 4075 24.81 47.95% 0.0 0.0 -0.715
Unnatural Proliferation 3891 23.74 37.47% -2.344 -0.5897 -0.962
Untended Land Crumbles 3569 24.76 45.5% -1.945 -0.1309 -0.904

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 42255 64.34% 27.36 64.9% -0.447 0.3307 -0.254
B 51763 61.89% 28.58 67.86% -0.123 0.5799 -0.127
C 44995 63.68% 28.2 66.6% -0.359 0.1689 0.02
D 45077 59.9% 28.96 69.87% 0.141 0.876 0.076
E 12307 65.82% 29.73 64.29% -0.19 0.3939 0.012
F 19304 60.58% 30.87 69.08% -0.042 0.6656 0.347
G 19179 62.2% 30.33 68.19% -0.066 0.5757 0.181
H 16636 64.42% 29.12 65.53% -0.346 0.2989 -0.077
East 8176 55.96% 40.45 62.72% 0.472 1.0641 0.72
Northeast 5477 52.87% 42.96 64.74% -0.135 0.5418 0.065
Northwest 4962 52.08% 43.32 65.28% -0.674 -0.2361 0.013
Southeast 1292 52.48% 38.0 66.87% -0.569 0.0941 0.359
Southwest 1153 53.57% 36.76 66.52% -0.611 0.56 -0.071
West 7927 57.58% 39.26 59.76% -0.806 0.0122 -0.475

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5083 0.0% 15.41 58.33% -2.73 -0.6543 -0.834
Not Using Events or Tokens 21979 68.78% 20.77 64.96% -0.284 -0.1122 -0.409
Skip Initial Invader Actions 4168 33.83% 37.32 85.2% 1.611 0.5521 -0.283
Start of Game Growth 5516 37.79% 36.61 82.69% 0.87 0.4478 0.423
Unlimited Undo 16052 59.73% 30.34 73.16% 0.623 0.2074 0.666
Using Tokens but Not Events 15844 57.32% 26.61 73.22% -0.574 -0.4579 -0.009

Results With Allies

Unique Power Cards

Power Card Kept
Asphyxiating Smoke 93.7%
Flame's Fury 95.23%
Flash-Fires 81.78%
Threatening Flames 92.0%

Terror Level

Terror Level Completed Average Score Win Rate
I 45939 22.63 34.36%
II 83487 31.12 67.99%
III 32240 34.7 87.66%
IV 6604 37.97 99.42%

Results

Result Completed
Win: Invaders destroyed (Terror I) 15657
Win: Invaders destroyed (Terror III) 27058
Win: Invaders destroyed (Terror II) 53606
Win: Terror victory (Terror IV) 6477
Game abandoned (v.3.0+) 24
Lose: Invader deck ran out 673
Lose: Adversary condition 8488
Win: Sacrifice victory 1786
Lose: Scenario condition 1296
Win: Scenario condition 2792
Lose: Blight pool ran out 49368
Lose: Spirit destroyed 1045

Number of Players

Score Model: 0.393 Win Model: 0.039
Num. Completed Blight Flip Rate Average Score Win Rate
1 102664 72.65% 24.61 59.84%
2 38451 64.5% 29.85 66.51%
3 13868 53.75% 33.24 72.65%
4 12634 42.97% 38.22 77.28%
5 102 53.0% 33.14 74.51%
6 551 33.27% 35.54 81.67%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-07 12:49:13 (Pacific Time)