Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 55 47.27% 19.42 63.64% 0.603 0.4172 -0.007
Blitz 0 1397 68.19% 18.27 48.46% -0.397 -0.2659 -1.438
Dahan Insurrection 4 3144 31.37% 52.32 75.22% 0.243 -0.012 1.305
Despicable Theft 2 201 64.18% 27.64 58.71% 0.637 1.1782 0.117
Elemental Invocation 1 299 66.22% 23.55 52.84% -0.192 0.6642 -1.02
Guard the Isle's Heart 0 7274 32.59% 46.22 76.42% 1.487 0.716 1.582
Powers Long Forgotten 1 702 65.33% 29.95 56.84% -0.213 0.7218 -0.361
Rituals of Terror 3 487 71.16% 28.72 44.56% -1.507 -1.411 -0.207
Rituals of the Destroying Flame 3 458 87.03% 25.19 37.55% -0.604 0.5924 -0.43
Second Wave 0 5334 62.28% 23.23 59.79% -0.395 -0.3089 0.164
The Great River 3 422 75.83% 26.95 53.32% -0.449 0.9129 -0.33
Varied Terrains 2 108 68.52% 22.95 47.22% -0.91 -0.1215 -0.772
Ward the Shores 2 532 75.92% 23.71 30.45% -0.926 0.1062 -1.105

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 10007 26.34 48.74% 0.074 0.2035 0.155
Aid From Lesser Spirits 7629 28.61 52.97% 0.686 0.5673 0.398
All Things Weaken 4358 25.51 45.8% 0.109 0.4166 0.017
Attenuated Essence 364 22.37 39.84% -0.007 0.0247 -0.117
Back Against the Wall 7280 26.91 48.74% 0.18 0.2102 0.107
Blight Corrodes the Spirit 354 19.36 36.44% 0.068 0.2539 -0.767
Burn Brightest Before the End 257 23.87 40.47% 0.151 0.2214 -0.165
Disintegrating Ecosystem 9221 21.7 41.11% -0.458 -0.0823 -0.214
Downward Spiral 19755 21.91 53.61% 0.296 0.4621 0.047
Erosion of Will 9796 24.98 45.93% 0.09 0.3049 -0.028
Intensifying Exploitation 394 20.07 36.29% -0.12 0.1219 -0.536
Invaders Find the Land to Their Liking 1366 32.49 83.02% 1.311 0.7294 0.548
Memory Fades to Dust 19632 21.4 49.79% 0.032 0.3246 -0.098
Power Corrodes the Spirit 4277 25.08 48.45% 0.012 0.173 -0.057
Promising Farmlands 9485 22.69 42.73% -0.087 0.2091 -0.326
Shattered Fragments of Power 269 24.72 37.92% 0.082 0.1698 -0.18
Slow Dissolution of Will 349 20.58 33.52% 0.114 0.5069 -0.82
Strong Earth Shatters Slowly 758 33.28 86.41% 1.419 0.7077 1.029
The Border of Life and Death 87 22.2 63.22% 0.973 0.4932 -0.512
Thriving Communities 4005 22.57 41.02% -0.292 0.0073 -0.376
Thriving Crops 111 22.16 53.15% 0.441 0.3394 -0.315
Tipping Point 4075 24.81 47.95% 0.0 0.933 0.036
Unnatural Proliferation 4526 23.3 36.81% -0.25 -0.0805 -0.174
Untended Land Crumbles 4159 24.01 44.58% 0.196 0.4539 -0.15

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 48267 62.95% 26.18 62.18% -0.929 0.2136 -0.293
B 58460 61.08% 27.47 65.24% -0.655 0.4003 -0.087
C 51069 62.57% 27.09 64.01% -0.823 0.0654 -0.013
D 50882 59.08% 27.91 67.41% -0.416 0.6382 0.093
E 15936 62.12% 27.17 59.39% -0.652 0.2523 -0.212
F 23346 59.11% 29.22 65.62% -0.442 0.5624 0.261
G 23013 60.83% 28.85 65.21% -0.471 0.4967 0.153
H 20006 62.57% 27.63 62.65% -0.785 0.2076 -0.122
East 9246 53.76% 38.35 59.73% -0.261 0.727 0.497
Northeast 6218 50.41% 40.49 61.37% -0.409 0.5404 0.238
Northwest 5626 49.14% 40.79 62.0% -0.545 0.4962 0.024
Southeast 1697 47.87% 33.83 59.28% -0.188 0.7297 0.295
Southwest 1568 47.95% 32.07 57.91% -0.633 0.8236 0.163
West 8926 55.06% 37.17 57.09% -0.64 0.4669 -0.305

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6119 0.0% 14.3 54.0% -0.617 0.0468 -0.214
Not Using Events or Tokens 25978 66.44% 19.76 61.86% -0.607 -0.1126 -0.369
Skip Initial Invader Actions 4587 34.2% 36.13 82.45% 0.291 -0.332 -0.777
Start of Game Growth 6135 38.03% 35.33 79.98% 0.241 -0.1714 1.054
Unlimited Undo 17887 59.15% 29.36 70.77% 0.319 0.2239 0.741
Using Tokens but Not Events 17897 56.85% 25.41 69.79% -0.064 0.0114 -0.119

Results With Allies

Unique Power Cards

Power Card Kept
Asphyxiating Smoke 93.86%
Flame's Fury 95.43%
Flash-Fires 82.19%
Threatening Flames 92.2%

Terror Level

Terror Level Completed Average Score Win Rate
I 57348 16.77 29.81%
II 92720 30.59 67.46%
III 35700 34.74 87.54%
IV 7353 38.3 99.43%

Results

Result Completed
Win: Invaders destroyed (Terror I) 16957
Win: Invaders destroyed (Terror III) 29951
Win: Invaders destroyed (Terror II) 58835
Win: Terror victory (Terror IV) 7215
Game abandoned (v.3.0+) 7928
Lose: Invader deck ran out 756
Lose: Adversary condition 9331
Win: Sacrifice victory 1946
Lose: Scenario condition 1411
Win: Scenario condition 3300
Lose: Blight pool ran out 54344
Lose: Spirit destroyed 1147

Number of Players

Score Model: 0.184 Win Model: 0.307
Num. Completed Blight Flip Rate Average Score Win Rate
1 117417 71.29% 23.6 57.41%
2 44001 63.29% 28.64 64.11%
3 16172 53.79% 31.83 69.32%
4 14160 41.86% 36.58 74.35%
5 239 49.79% 26.33 67.78%
6 1132 29.13% 26.46 60.95%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)