Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 96 40.63% 18.39 55.21% -0.582 -0.5374 -0.151
Blitz 0 1619 64.56% 17.4 45.95% -0.644 -0.43 -1.411
Dahan Insurrection 4 3687 29.11% 49.05 70.74% 0.593 0.3049 1.321
Despicable Theft 2 245 58.78% 25.83 54.69% -0.18 0.5302 -0.127
Elemental Invocation 1 391 63.92% 21.32 46.8% -1.39 -0.6885 -1.042
Guard the Isle's Heart 0 8100 32.23% 45.14 74.63% 1.162 0.5618 1.686
Powers Long Forgotten 1 779 63.74% 28.56 54.43% -0.461 0.3763 -0.419
Rituals of Terror 3 592 62.01% 24.94 38.68% -1.177 -1.1169 -0.49
Rituals of the Destroying Flame 3 529 83.65% 23.9 37.05% -0.345 0.6423 -0.504
Second Wave 0 5968 61.72% 22.99 58.96% -0.127 0.1228 0.263
The Great River 3 489 73.42% 25.99 52.15% -1.482 -0.4159 -0.272
Varied Terrains 2 187 64.71% 20.68 37.97% 0.073 0.9025 -0.695
Ward the Shores 2 596 72.56% 22.18 28.19% -1.144 0.0392 -1.098

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 10740 26.08 48.41% 0.106 0.1774 0.412
Aid From Lesser Spirits 8163 28.46 52.68% 0.222 0.1508 0.648
All Things Weaken 4989 24.92 44.9% -0.183 0.0763 0.24
Attenuated Essence 776 22.2 40.21% 0.166 0.1304 -0.105
Back Against the Wall 7812 26.7 48.62% -0.379 -0.3254 0.349
Blight Corrodes the Spirit 805 20.14 37.27% -0.356 -0.2109 -0.316
Burn Brightest Before the End 546 22.76 40.66% -0.181 -0.1646 0.016
Disintegrating Ecosystem 9932 21.37 40.47% -0.623 -0.4348 0.011
Downward Spiral 21883 21.45 52.95% 0.447 0.5208 0.314
Erosion of Will 10594 24.62 45.44% -0.342 -0.1875 0.185
Intensifying Exploitation 822 19.84 37.83% -0.013 0.1225 -0.288
Invaders Find the Land to Their Liking 1577 31.54 81.48% 0.916 0.3016 0.862
Memory Fades to Dust 21718 20.97 49.19% 0.196 0.399 0.205
Power Corrodes the Spirit 4923 24.52 47.74% -0.043 0.1323 0.137
Promising Farmlands 10211 22.35 42.27% -0.024 0.174 -0.096
Shattered Fragments of Power 558 25.36 43.19% 0.49 0.4923 0.159
Slow Dissolution of Will 742 19.89 32.75% -0.037 0.2616 -0.719
Strong Earth Shatters Slowly 880 32.48 84.89% 1.008 0.3116 1.171
The Border of Life and Death 174 22.51 63.22% 0.343 -0.1553 0.26
Thriving Communities 4627 21.87 40.11% -0.414 -0.2577 -0.13
Thriving Crops 261 22.05 53.26% 0.729 0.4174 0.0
Tipping Point 4075 24.81 47.95% 0.0 0.5194 0.289
Unnatural Proliferation 5157 22.86 36.53% -0.497 -0.3882 0.057
Untended Land Crumbles 4745 23.32 43.65% -0.175 0.0065 0.035

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 54857 61.99% 25.17 60.0% -0.569 0.4058 -0.337
B 65372 60.31% 26.59 63.4% -0.06 0.8292 -0.101
C 57577 61.46% 26.14 61.96% -0.325 0.3669 -0.047
D 57079 58.28% 27.03 65.43% 0.052 0.9472 0.018
E 19519 60.59% 25.91 57.03% -0.418 0.3118 -0.232
F 27455 57.83% 28.0 63.35% -0.128 0.7034 0.169
G 26854 59.39% 27.74 63.32% -0.062 0.717 0.06
H 23493 61.28% 26.46 60.29% -0.353 0.4302 -0.167
East 10424 51.35% 36.17 57.43% 0.187 0.9965 0.485
Northeast 7000 48.02% 38.11 58.66% -0.534 0.2637 0.205
Northwest 6334 46.71% 38.34 59.11% -0.48 0.2534 -0.073
Southeast 2177 43.38% 30.52 54.85% 0.141 1.034 0.265
Southwest 1968 44.61% 29.2 53.35% -0.778 0.4802 0.184
West 9992 52.77% 35.12 54.88% -0.126 0.8714 -0.342

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7181 0.0% 13.77 51.98% -0.5 0.1681 -0.048
Not Using Events or Tokens 30905 65.01% 18.61 58.35% -0.856 -0.4349 -0.535
Skip Initial Invader Actions 4955 34.17% 35.34 80.52% 0.282 -0.487 -0.691
Start of Game Growth 6747 37.75% 34.36 77.96% 0.307 -0.1313 0.912
Unlimited Undo 19906 58.49% 28.34 68.41% 0.04 -0.0261 0.764
Using Tokens but Not Events 20242 55.99% 24.63 68.34% 0.051 0.0076 -0.163

Results With Allies

Unique Power Cards

Power Card Kept
Asphyxiating Smoke 94.0%
Flame's Fury 95.58%
Flash-Fires 82.46%
Threatening Flames 92.4%

Terror Level

Terror Level Completed Average Score Win Rate
I 68890 13.76 27.01%
II 102651 30.19 66.98%
III 39471 34.82 87.48%
IV 8137 38.63 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 18453
Win: Invaders destroyed (Terror III) 33138
Win: Invaders destroyed (Terror II) 64740
Win: Terror victory (Terror IV) 7985
Game abandoned (v.3.0+) 16091
Lose: Invader deck ran out 823
Lose: Adversary condition 10130
Win: Sacrifice victory 2125
Lose: Scenario condition 1513
Win: Scenario condition 3549
Lose: Blight pool ran out 59344
Lose: Spirit destroyed 1258

Number of Players

Score Model: 0.186 Win Model: 0.069
Num. Completed Blight Flip Rate Average Score Win Rate
1 132671 70.35% 22.8 55.71%
2 50066 62.32% 27.61 62.19%
3 18568 53.09% 30.65 67.18%
4 15827 40.91% 34.94 71.65%
5 358 43.5% 24.7 62.57%
6 1659 27.34% 24.3 54.97%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)