Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 1384 69.93% 19.1 -3.992 49.64% -0.96 -0.391
Dahan Insurrection 4 2662 40.55% 56.78 11.795 76.52% 0.276 0.6739
Despicable Theft 2 67 76.12% 29.04 0.871 58.21% -0.625 -0.3559
Elemental Invocation 1 139 73.38% 26.23 -1.087 58.99% -0.319 0.1455
Guard the Isle's Heart 0 7404 31.77% 47.11 7.874 80.15% 0.688 1.0541
Powers Long Forgotten 1 870 66.55% 33.2 1.178 61.38% -0.284 0.1605
Rituals of Terror 3 502 75.05% 31.29 2.244 47.21% -0.902 -0.2573
Rituals of the Destroying Flame 3 532 91.68% 26.84 0.153 38.53% -1.024 -0.3788
Second Wave 0 5665 64.42% 24.22 -1.707 60.99% -0.84 -0.411
The Great River 3 232 77.59% 28.19 0.789 52.16% -1.061 0.4023
Ward the Shores 2 587 76.17% 26.11 -1.169 35.09% -1.466 -0.4325

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 7589 26.6 -1.496 49.1% -2.331 -0.2582
Aid From Lesser Spirits 5894 28.68 -0.613 53.1% -2.205 -0.2869
All Things Weaken 2448 25.7 -1.877 45.87% -2.462 -0.292
Back Against the Wall 5536 27.1 -1.543 49.02% -2.445 -0.3533
Disintegrating Ecosystem 7042 22.16 -3.736 42.06% -2.684 -0.4591
Downward Spiral 15257 22.39 -2.665 55.24% -2.265 -0.2424
Erosion of Will 7440 25.21 -2.118 46.42% -2.472 -0.263
Invaders Find the Land to Their Liking 785 33.66 2.03 84.97% -0.653 0.0332
Memory Fades to Dust 15068 21.8 -2.989 50.7% -2.477 -0.2579
Power Corrodes the Spirit 2436 25.93 -1.814 49.92% -2.308 -0.2836
Promising Farmlands 7275 23.05 -3.288 43.27% -2.629 -0.4151
Strong Earth Shatters Slowly 439 34.98 2.366 87.7% -0.387 0.0232
Thriving Communities 2205 23.37 -3.128 42.09% -2.636 -0.5409
Tipping Point 4072 24.8 -2.475 47.91% -2.405 -0.179
Unnatural Proliferation 2496 23.87 -2.825 38.02% -2.863 -0.777
Untended Land Crumbles 2354 25.18 -2.186 46.77% -2.451 -0.3452

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 21189 71.29% 24.41 -1.274 59.57% -0.244 -1.0042
B 29024 65.37% 27.0 -0.023 65.73% 0.057 -0.7995
C 23205 69.24% 25.94 -0.532 63.07% -0.076 -1.1644
D 24525 62.22% 27.83 0.492 68.98% 0.145 -0.7055
E 4631 71.67% 27.95 -0.025 59.49% -0.028 -0.9928
F 8786 63.71% 29.76 0.993 68.27% 0.221 -0.6933
G 9100 65.86% 28.95 0.484 66.23% 0.15 -0.7556
H 7050 71.63% 26.43 -0.663 60.38% -0.188 -1.1019
East 2492 47.85% 46.97 4.884 69.3% 0.246 -0.4036
Northeast 1857 70.38% 32.83 1.084 49.76% -0.158 -0.7566
Northwest 2003 67.07% 33.79 0.662 54.82% -0.084 -0.7537
Southeast 366 65.3% 30.93 0.43 62.02% 0.287 -0.4192
Southwest 336 63.58% 26.96 -2.063 56.25% -0.072 -0.3448
West 2117 68.92% 33.2 0.605 47.28% -0.186 -0.5847

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 4156 0.0% 14.92 -5.452 57.89% -2.948 -0.8913
Not Using Events or Tokens 18299 69.44% 20.31 -2.534 64.53% -0.245 -0.029
Skip Initial Invader Actions 3567 33.38% 37.29 3.244 84.81% 0.98 0.2935
Start of Game Growth 4560 37.0% 36.64 2.76 82.24% 0.145 -0.3249
Unlimited Undo 13237 59.21% 30.34 1.277 73.39% 0.396 -0.0238
Using Tokens but Not Events 12952 55.99% 26.99 -0.326 75.76% 0.179 0.1267

Results With Allies

Unique Power Cards

Power Card Kept
Asphyxiating Smoke 93.98%
Flame's Fury 95.07%
Flash-Fires 81.89%
Threatening Flames 92.17%

Terror Level

Terror Level Completed Average Score Win Rate
I 37335 22.35 34.95%
II 67758 30.84 68.04%
III 26176 34.35 87.58%
IV 5412 37.52 99.33%

Results

Result Completed
Win: Invaders destroyed (Terror I) 8892
Win: Invaders destroyed (Terror III) 15007
Win: Invaders destroyed (Terror II) 30131
Win: Terror victory (Terror IV) 3588
Lose: Invader deck ran out 534
Lose: Adversary condition 6743
Win: Sacrifice victory 1434
Lose: Scenario condition 1060
Win: Scenario condition 2240
Lose: Blight pool ran out 40012
Lose: Spirit destroyed 877

Number of Players

Score Model: 0.668 Win Model: -0.12
Num. Completed Blight Flip Rate Average Score Win Rate
1 83206 72.46% 24.5 60.04%
2 31300 64.37% 29.83 66.85%
3 11264 53.62% 33.2 72.54%
4 10911 43.16% 38.11 77.02%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-04-01 02:56:45 (Pacific Time)