Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 25 60.0% 26.84 84.0% 0.074 -0.1093 0.324
Blitz 0 1194 70.69% 19.1 49.41% -0.481 -0.1901 -1.639
Dahan Insurrection 4 2404 34.9% 57.32 78.12% 0.026 -0.1531 1.216
Despicable Theft 2 148 64.19% 29.67 61.49% 0.033 0.6882 -0.075
Elemental Invocation 1 227 71.37% 26.04 57.27% -0.797 0.0293 -0.988
Guard the Isle's Heart 0 6386 32.64% 47.49 78.7% 1.223 0.7234 1.345
Powers Long Forgotten 1 609 68.65% 32.24 60.59% 0.297 0.7068 -0.38
Rituals of Terror 3 405 76.06% 31.77 48.64% -0.779 -0.8949 -0.047
Rituals of the Destroying Flame 3 409 90.64% 26.61 38.88% -1.445 -0.6695 -0.328
Second Wave 0 4746 63.19% 23.83 61.13% -0.339 -0.2227 0.127
The Great River 3 350 78.0% 28.23 55.71% -0.9 0.5381 -0.437
Varied Terrains 2 42 78.57% 30.64 59.52% -0.567 -0.0741 -0.311
Ward the Shores 2 464 78.76% 25.97 32.97% -0.495 0.4187 -1.139

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 9227 26.66 49.31% -0.47 0.1952 -0.529
Aid From Lesser Spirits 7094 28.77 53.09% -0.274 0.1904 -0.29
All Things Weaken 3806 25.99 46.61% -0.678 0.1341 -0.659
Attenuated Essence 27 22.15 40.74% -0.77 -0.125 -1.054
Back Against the Wall 6745 27.23 49.16% -0.355 0.1921 -0.519
Blight Corrodes the Spirit 18 18.61 33.33% -1.118 -0.1986 -0.536
Burn Brightest Before the End 13 21.15 30.77% -0.825 -0.033 -0.999
Disintegrating Ecosystem 8486 22.12 41.89% -0.923 -0.0664 -0.866
Downward Spiral 18096 22.37 54.62% -0.359 0.3193 -0.582
Erosion of Will 9037 25.2 46.35% -0.748 0.0585 -0.713
Intensifying Exploitation 22 17.41 31.82% -0.817 0.1266 -0.099
Invaders Find the Land to Their Liking 1201 33.71 85.1% 0.859 0.6053 0.038
Memory Fades to Dust 17970 21.82 50.49% -0.612 0.2148 -0.754
Power Corrodes the Spirit 3712 25.85 49.73% -0.515 0.1231 -0.745
Promising Farmlands 8782 23.01 43.24% -1.09 -0.1947 -1.02
Shattered Fragments of Power 22 25.45 40.91% -0.806 -0.1581 -0.168
Slow Dissolution of Will 26 15.62 19.23% -1.368 -0.3861 -1.47
Strong Earth Shatters Slowly 664 34.23 89.01% 0.967 0.4753 0.616
The Border of Life and Death 7 16.86 28.57% -0.45 -0.2443 -0.435
Thriving Communities 3438 23.36 42.0% -1.079 -0.1977 -1.039
Thriving Crops 9 11.78 33.33% -0.643 -0.0909 -0.519
Tipping Point 4075 24.81 47.95% 0.0 -0.0878 -0.618
Unnatural Proliferation 3937 23.69 37.44% -1.143 -0.4761 -0.866
Untended Land Crumbles 3611 24.7 45.33% -0.633 0.0996 -0.811

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 42703 64.25% 27.25 64.68% -0.623 0.2822 -0.207
B 52231 61.8% 28.49 67.67% -0.38 0.418 -0.063
C 45469 63.58% 28.09 66.34% -0.729 -0.0789 0.068
D 45490 59.84% 28.87 69.67% -0.127 0.7232 0.132
E 12564 65.63% 29.56 63.97% -0.218 0.4796 0.064
F 19650 60.4% 30.66 68.65% -0.325 0.4455 0.388
G 19470 62.04% 30.18 67.94% -0.279 0.494 0.225
H 16894 64.2% 28.94 65.27% -0.532 0.1892 -0.03
East 8300 55.59% 40.11 62.14% -0.481 0.3001 0.728
Northeast 5574 52.4% 42.52 64.05% -0.23 0.7245 0.29
Northwest 5044 51.49% 42.82 64.51% -0.616 -0.0062 0.201
Southeast 1339 51.46% 37.0 64.97% -0.316 0.3535 0.377
Southwest 1201 52.42% 35.92 64.7% -0.896 0.3875 0.04
West 8036 57.12% 38.95 59.25% -0.771 0.3331 -0.329

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5152 0.0% 15.31 57.92% -1.587 -0.3855 -0.791
Not Using Events or Tokens 22291 68.59% 20.66 64.73% -0.353 -0.1091 -0.387
Skip Initial Invader Actions 4197 33.93% 37.18 84.92% 0.745 0.168 -0.494
Start of Game Growth 5559 37.88% 36.44 82.33% 0.92 0.461 0.558
Unlimited Undo 16198 59.66% 30.23 72.91% 0.166 -0.0114 0.659
Using Tokens but Not Events 15967 57.15% 26.5 72.99% -0.294 -0.3336 -0.016

Results With Allies

Unique Power Cards

Power Card Kept
Asphyxiating Smoke 93.73%
Flame's Fury 95.24%
Flash-Fires 81.84%
Threatening Flames 92.02%

Terror Level

Terror Level Completed Average Score Win Rate
I 46834 21.84 33.93%
II 84166 31.08 67.97%
III 32493 34.71 87.65%
IV 6651 37.98 99.43%

Results

Result Completed
Win: Invaders destroyed (Terror I) 15762
Win: Invaders destroyed (Terror III) 27271
Win: Invaders destroyed (Terror II) 54033
Win: Terror victory (Terror IV) 6524
Game abandoned (v.3.0+) 638
Lose: Invader deck ran out 676
Lose: Adversary condition 8556
Win: Sacrifice victory 1796
Lose: Scenario condition 1302
Win: Scenario condition 2804
Lose: Blight pool ran out 49732
Lose: Spirit destroyed 1050

Number of Players

Score Model: 0.19 Win Model: 0.303
Num. Completed Blight Flip Rate Average Score Win Rate
1 103726 72.54% 24.52 59.68%
2 38886 64.33% 29.72 66.24%
3 14032 53.83% 33.13 72.45%
4 12775 42.9% 38.03 76.84%
5 107 50.48% 33.1 75.7%
6 618 32.07% 32.82 76.05%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-16 03:06:06 (Pacific Time)