Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 1394 69.93% 19.07 -4.01 49.57% -0.968 -0.4028
Dahan Insurrection 4 2701 40.41% 56.93 11.809 76.71% 0.283 0.6834
Despicable Theft 2 75 72.0% 29.48 1.079 60.0% -0.62 -0.3459
Elemental Invocation 1 142 73.24% 26.2 -1.091 59.86% -0.303 0.1995
Guard the Isle's Heart 0 7502 31.8% 47.11 7.865 80.11% 0.679 1.0436
Powers Long Forgotten 1 876 66.44% 33.24 1.192 61.53% -0.28 0.1662
Rituals of Terror 3 505 75.0% 31.32 2.248 47.33% -0.901 -0.2563
Rituals of the Destroying Flame 3 535 91.73% 26.81 0.131 38.5% -1.031 -0.3842
Second Wave 0 5718 64.32% 24.22 -1.721 61.02% -0.842 -0.4123
The Great River 3 235 77.45% 28.26 0.81 52.77% -1.037 0.4358
Ward the Shores 2 593 76.25% 26.13 -1.156 35.41% -1.455 -0.4231

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 7695 26.61 -1.489 49.12% -2.33 -0.2608
Aid From Lesser Spirits 5965 28.69 -0.616 53.11% -2.206 -0.2937
All Things Weaken 2525 25.85 -1.816 46.26% -2.445 -0.2856
Back Against the Wall 5602 27.09 -1.549 49.11% -2.444 -0.3574
Disintegrating Ecosystem 7122 22.18 -3.733 42.02% -2.685 -0.463
Downward Spiral 15414 22.39 -2.669 55.15% -2.268 -0.2459
Erosion of Will 7519 25.25 -2.114 46.42% -2.472 -0.2646
Invaders Find the Land to Their Liking 805 33.88 2.079 85.09% -0.652 0.0269
Memory Fades to Dust 15242 21.83 -2.98 50.68% -2.474 -0.2593
Power Corrodes the Spirit 2497 25.94 -1.823 49.9% -2.313 -0.2923
Promising Farmlands 7362 23.07 -3.285 43.24% -2.629 -0.4212
Strong Earth Shatters Slowly 450 34.92 2.308 87.56% -0.413 -0.0017
Thriving Communities 2274 23.26 -3.178 42.08% -2.641 -0.5528
Tipping Point 4074 24.8 -2.475 47.94% -2.404 -0.1794
Unnatural Proliferation 2581 23.97 -2.794 38.4% -2.852 -0.7708
Untended Land Crumbles 2419 25.17 -2.204 46.84% -2.457 -0.3544

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 21430 71.34% 24.41 -1.278 59.54% -0.235 -0.9232
B 29334 65.35% 27.0 -0.031 65.7% 0.063 -0.7203
C 23492 69.24% 25.96 -0.53 63.08% -0.066 -1.0788
D 24793 62.17% 27.84 0.489 68.96% 0.152 -0.625
E 4766 71.69% 27.95 -0.033 59.55% -0.019 -0.9131
F 8955 63.72% 29.83 1.017 68.34% 0.236 -0.605
G 9308 65.86% 28.98 0.484 66.27% 0.159 -0.6727
H 7216 71.53% 26.41 -0.672 60.48% -0.179 -1.0185
East 2530 47.68% 47.25 4.941 69.6% 0.246 -0.3302
Northeast 1870 70.26% 32.82 1.069 49.89% -0.165 -0.6896
Northwest 2021 67.02% 33.75 0.643 54.92% -0.096 -0.6909
Southeast 372 64.78% 31.25 0.529 62.63% 0.288 -0.3412
Southwest 346 63.77% 26.8 -2.151 56.07% -0.12 -0.3183
West 2137 68.83% 33.28 0.618 47.5% -0.19 -0.5171

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 4201 0.0% 14.95 -5.464 57.96% -2.95 -0.8975
Not Using Events or Tokens 18559 69.39% 20.37 -2.516 64.46% -0.247 -0.0319
Skip Initial Invader Actions 3632 33.84% 37.33 3.253 84.91% 0.97 0.2833
Start of Game Growth 4657 37.31% 36.74 2.794 82.46% 0.173 -0.2958
Unlimited Undo 13416 59.14% 30.4 1.285 73.52% 0.399 -0.0245
Using Tokens but Not Events 13069 56.01% 26.99 -0.334 75.75% 0.178 0.1269

Results With Allies

Unique Power Cards

Power Card Kept
Asphyxiating Smoke 93.96%
Flame's Fury 95.07%
Flash-Fires 81.91%
Threatening Flames 92.17%

Terror Level

Terror Level Completed Average Score Win Rate
I 37869 22.37 34.96%
II 68660 30.88 68.08%
III 26550 34.39 87.56%
IV 5491 37.55 99.34%

Results

Result Completed
Win: Invaders destroyed (Terror I) 9077
Win: Invaders destroyed (Terror III) 15312
Win: Invaders destroyed (Terror II) 30724
Win: Terror victory (Terror IV) 3665
Lose: Invader deck ran out 543
Lose: Adversary condition 6821
Win: Sacrifice victory 1464
Lose: Scenario condition 1077
Win: Scenario condition 2279
Lose: Blight pool ran out 40558
Lose: Spirit destroyed 887

Number of Players

Score Model: 0.668 Win Model: -0.104
Num. Completed Blight Flip Rate Average Score Win Rate
1 84338 72.43% 24.52 60.06%
2 31751 64.35% 29.85 66.89%
3 11440 53.76% 33.17 72.4%
4 11041 43.14% 38.16 77.08%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-04-15 02:07:53 (Pacific Time)