Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 103 41.75% 18.52 55.34% 0.074 0.0466 -0.194
Blitz 0 1653 64.13% 17.25 45.49% -0.753 -0.5026 -1.407
Dahan Insurrection 4 3752 28.9% 48.8 70.47% 0.832 0.5835 1.321
Despicable Theft 2 251 58.17% 25.72 54.58% 0.091 0.5529 -0.109
Elemental Invocation 1 409 62.81% 20.92 46.21% -0.408 0.2945 -1.124
Guard the Isle's Heart 0 8253 32.16% 45.06 74.4% 1.035 0.4822 1.69
Powers Long Forgotten 1 818 61.92% 27.39 52.08% -1.597 -0.9738 -0.423
Rituals of Terror 3 607 60.96% 24.48 38.22% -1.208 -1.0152 -0.517
Rituals of the Destroying Flame 3 545 83.03% 23.87 37.61% -0.364 0.5588 -0.504
Second Wave 0 6083 61.72% 22.96 58.85% -0.231 -0.1136 0.226
The Great River 3 502 72.71% 25.64 51.59% -0.863 0.2046 -0.223
Varied Terrains 2 198 63.64% 20.58 38.38% -0.258 0.4834 -0.784
Ward the Shores 2 607 71.72% 21.84 27.68% -1.612 -0.5278 -1.089

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 10911 26.04 48.31% 0.211 0.4604 0.455
Aid From Lesser Spirits 8278 28.44 52.71% 0.5 0.3812 0.688
All Things Weaken 5104 24.79 44.77% -0.153 0.1839 0.272
Attenuated Essence 844 22.12 40.52% 0.474 0.5008 -0.039
Back Against the Wall 7933 26.69 48.64% 0.468 0.4688 0.371
Blight Corrodes the Spirit 890 20.21 37.42% -0.01 0.2071 -0.242
Burn Brightest Before the End 603 23.3 42.79% 0.787 0.7686 0.065
Disintegrating Ecosystem 10074 21.33 40.41% -0.21 0.1832 0.041
Downward Spiral 22302 21.39 52.85% 0.273 0.3817 0.36
Erosion of Will 10749 24.56 45.38% -0.014 0.338 0.226
Intensifying Exploitation 891 19.31 37.04% -0.509 -0.2632 -0.307
Invaders Find the Land to Their Liking 1622 31.21 80.64% 0.399 -0.1248 0.856
Memory Fades to Dust 22111 20.93 49.17% 0.389 0.6365 0.245
Power Corrodes the Spirit 5051 24.45 47.67% 0.261 0.4832 0.168
Promising Farmlands 10374 22.29 42.11% -0.157 0.1256 -0.06
Shattered Fragments of Power 622 25.35 43.09% -0.009 0.0684 0.2
Slow Dissolution of Will 819 19.66 32.48% -0.353 0.044 -0.68
Strong Earth Shatters Slowly 905 32.26 84.53% 0.983 0.2882 1.213
The Border of Life and Death 190 22.13 63.16% 0.922 0.3211 0.218
Thriving Communities 4744 21.83 40.07% -0.058 0.299 -0.07
Thriving Crops 287 22.33 53.66% 0.688 0.492 0.142
Tipping Point 4075 24.81 47.95% 0.0 0.4341 0.33
Unnatural Proliferation 5278 22.82 36.49% -0.199 -0.0363 0.09
Untended Land Crumbles 4888 23.19 43.45% -0.131 0.1006 0.063

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 56147 61.83% 25.02 59.67% -0.548 0.4564 -0.325
B 66725 60.23% 26.44 63.05% -0.636 0.2833 -0.107
C 58830 61.33% 25.99 61.65% -0.501 0.2331 -0.059
D 58290 58.17% 26.86 65.02% -0.358 0.6196 0.001
E 20235 60.43% 25.71 56.54% -0.7 0.1194 -0.233
F 28254 57.76% 27.84 63.02% -0.272 0.6017 0.143
G 27621 59.29% 27.57 62.96% -0.33 0.4798 0.047
H 24171 61.2% 26.31 60.03% -0.344 0.4711 -0.168
East 10665 51.0% 35.8 56.92% 0.221 1.1239 0.491
Northeast 7158 47.72% 37.64 57.94% -1.013 -0.2047 0.219
Northwest 6451 46.4% 37.96 58.53% -1.097 -0.1972 -0.084
Southeast 2264 43.1% 30.24 54.55% 0.189 1.0398 0.264
Southwest 2050 44.07% 28.88 52.88% -0.338 1.0376 0.16
West 10180 52.37% 34.82 54.5% -0.479 0.4763 -0.329

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7336 0.0% 13.69 51.61% -0.903 -0.1951 -0.049
Not Using Events or Tokens 31666 64.81% 18.51 57.96% -0.331 0.0372 -0.47
Skip Initial Invader Actions 5045 34.26% 35.1 80.08% -0.092 -0.6767 -0.721
Start of Game Growth 6856 37.74% 34.22 77.67% 0.798 0.2844 0.932
Unlimited Undo 20280 58.47% 28.2 68.14% 0.382 0.2722 0.768
Using Tokens but Not Events 20742 55.84% 24.47 68.08% 0.225 0.1994 -0.145

Results With Allies

Unique Power Cards

Power Card Kept
Asphyxiating Smoke 94.02%
Flame's Fury 95.6%
Flash-Fires 82.51%
Threatening Flames 92.44%

Terror Level

Terror Level Completed Average Score Win Rate
I 71106 13.33 26.54%
II 104455 30.1 66.89%
III 40263 34.83 87.46%
IV 8287 38.67 99.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 18716
Win: Invaders destroyed (Terror III) 33806
Win: Invaders destroyed (Terror II) 65796
Win: Terror victory (Terror IV) 8134
Game abandoned (v.3.0+) 17648
Lose: Invader deck ran out 839
Lose: Adversary condition 10288
Win: Sacrifice victory 2157
Lose: Scenario condition 1532
Win: Scenario condition 3585
Lose: Blight pool ran out 60334
Lose: Spirit destroyed 1276

Number of Players

Score Model: 0.225 Win Model: 0.163
Num. Completed Blight Flip Rate Average Score Win Rate
1 135601 70.22% 22.66 55.39%
2 51122 62.19% 27.45 61.89%
3 19072 53.17% 30.53 66.88%
4 16143 40.83% 34.67 71.21%
5 379 42.13% 24.02 60.69%
6 1794 27.87% 23.85 53.96%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)