Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 101 40.59% 18.71 56.44% -0.09 0.1009 -0.201
Blitz 0 1644 64.3% 17.29 45.56% -0.687 -0.4694 -1.41
Dahan Insurrection 4 3734 28.93% 48.85 70.54% 0.962 0.7094 1.318
Despicable Theft 2 249 58.63% 25.82 54.62% -0.02 0.5666 -0.118
Elemental Invocation 1 403 63.0% 21.05 46.15% -0.796 -0.0566 -1.086
Guard the Isle's Heart 0 8226 32.17% 45.06 74.41% 0.905 0.3435 1.681
Powers Long Forgotten 1 817 61.99% 27.43 52.14% -1.314 -0.5542 -0.424
Rituals of Terror 3 603 61.04% 24.53 38.14% -1.44 -1.3201 -0.519
Rituals of the Destroying Flame 3 545 83.03% 23.87 37.61% -0.41 0.4973 -0.502
Second Wave 0 6053 61.68% 22.99 58.93% -0.175 -0.0366 0.225
The Great River 3 500 72.8% 25.73 51.8% -0.956 0.1436 -0.235
Varied Terrains 2 196 63.27% 20.58 38.27% -0.448 0.3278 -0.783
Ward the Shores 2 603 72.2% 21.98 27.86% -1.222 -0.1475 -1.085

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 10878 26.04 48.31% 0.28 0.531 0.439
Aid From Lesser Spirits 8248 28.46 52.69% 0.352 0.2942 0.675
All Things Weaken 5078 24.79 44.74% -0.322 0.0125 0.26
Attenuated Essence 831 22.09 40.55% 0.399 0.4322 -0.051
Back Against the Wall 7920 26.69 48.62% 0.283 0.318 0.361
Blight Corrodes the Spirit 870 20.22 37.47% 0.114 0.3306 -0.275
Burn Brightest Before the End 595 23.23 42.69% 0.636 0.6467 0.099
Disintegrating Ecosystem 10047 21.34 40.46% -0.14 0.2041 0.034
Downward Spiral 22198 21.41 52.89% 0.315 0.4322 0.346
Erosion of Will 10711 24.59 45.41% 0.058 0.3321 0.213
Intensifying Exploitation 878 19.34 37.36% -0.373 -0.1615 -0.304
Invaders Find the Land to Their Liking 1614 31.24 80.67% 0.451 -0.1221 0.852
Memory Fades to Dust 22021 20.93 49.18% 0.286 0.5385 0.23
Power Corrodes the Spirit 5020 24.46 47.71% 0.179 0.3834 0.147
Promising Farmlands 10339 22.31 42.17% 0.08 0.334 -0.074
Shattered Fragments of Power 607 25.2 43.0% 0.419 0.493 0.153
Slow Dissolution of Will 798 19.72 32.58% -0.157 0.224 -0.674
Strong Earth Shatters Slowly 900 32.34 84.56% 1.039 0.3653 1.204
The Border of Life and Death 188 22.24 63.3% 1.003 0.4028 0.25
Thriving Communities 4722 21.81 39.96% -0.302 -0.0205 -0.084
Thriving Crops 283 22.35 53.71% 0.543 0.4027 0.079
Tipping Point 4075 24.81 47.95% 0.0 0.3945 0.316
Unnatural Proliferation 5255 22.82 36.52% -0.229 -0.0251 0.084
Untended Land Crumbles 4860 23.22 43.52% -0.177 0.0135 0.052

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 55894 61.87% 25.06 59.76% -0.555 0.4431 -0.322
B 66419 60.25% 26.48 63.13% -0.553 0.3691 -0.107
C 58586 61.37% 26.02 61.74% -0.471 0.2581 -0.057
D 58024 58.19% 26.9 65.12% -0.278 0.6811 0.0
E 20098 60.53% 25.74 56.61% -0.749 0.0705 -0.239
F 28079 57.76% 27.87 63.07% -0.305 0.5766 0.151
G 27472 59.26% 27.59 62.99% -0.335 0.4908 0.042
H 24014 61.18% 26.34 60.07% -0.416 0.4233 -0.163
East 10615 51.04% 35.89 57.08% 0.207 1.0816 0.497
Northeast 7119 47.74% 37.76 58.13% -0.894 -0.1423 0.226
Northwest 6427 46.48% 38.04 58.63% -0.898 -0.0055 -0.075
Southeast 2244 43.22% 30.3 54.72% 0.394 1.2326 0.233
Southwest 2030 44.21% 28.92 53.0% -0.381 0.9238 0.175
West 10144 52.44% 34.88 54.57% -0.437 0.5127 -0.322

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7301 0.0% 13.72 51.75% -0.83 -0.1014 -0.059
Not Using Events or Tokens 31437 64.93% 18.55 58.12% -0.357 -0.011 -0.473
Skip Initial Invader Actions 5023 34.28% 35.21 80.27% 0.311 -0.2919 -0.724
Start of Game Growth 6836 37.73% 34.26 77.75% 0.724 0.2197 0.935
Unlimited Undo 20193 58.46% 28.22 68.15% 0.187 0.0796 0.769
Using Tokens but Not Events 20642 55.85% 24.48 68.11% 0.159 0.1297 -0.149

Results With Allies

Unique Power Cards

Power Card Kept
Asphyxiating Smoke 94.01%
Flame's Fury 95.6%
Flash-Fires 82.49%
Threatening Flames 92.43%

Terror Level

Terror Level Completed Average Score Win Rate
I 70651 13.42 26.63%
II 104044 30.13 66.93%
III 40097 34.83 87.46%
IV 8261 38.67 99.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 18657
Win: Invaders destroyed (Terror III) 33663
Win: Invaders destroyed (Terror II) 65581
Win: Terror victory (Terror IV) 8109
Game abandoned (v.3.0+) 17331
Lose: Invader deck ran out 834
Lose: Adversary condition 10253
Win: Sacrifice victory 2154
Lose: Scenario condition 1530
Win: Scenario condition 3575
Lose: Blight pool ran out 60094
Lose: Spirit destroyed 1272

Number of Players

Score Model: 0.224 Win Model: 0.162
Num. Completed Blight Flip Rate Average Score Win Rate
1 134964 70.24% 22.69 55.45%
2 50899 62.25% 27.5 61.99%
3 18979 53.14% 30.56 66.94%
4 16068 40.79% 34.72 71.33%
5 379 42.13% 24.02 60.69%
6 1764 27.95% 23.89 54.02%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)