Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 62 43.55% 18.15 58.06% -0.426 -0.5024 -0.195
Blitz 0 1436 67.92% 18.35 48.33% -0.003 0.2126 -1.201
Dahan Insurrection 4 3241 30.92% 51.64 74.11% 0.045 -0.1785 1.294
Despicable Theft 2 211 63.03% 27.33 58.29% -0.383 0.4199 0.117
Elemental Invocation 1 323 65.31% 22.66 51.39% -0.609 0.395 -1.094
Guard the Isle's Heart 0 7456 32.37% 46.05 76.06% 1.046 0.3366 1.598
Powers Long Forgotten 1 711 64.78% 29.69 56.26% -0.53 0.3296 -0.334
Rituals of Terror 3 495 70.0% 28.26 43.84% -1.386 -1.5338 -0.209
Rituals of the Destroying Flame 3 474 85.99% 24.67 36.92% -1.782 -0.675 -0.463
Second Wave 0 5457 61.99% 23.21 59.68% -0.182 -0.0752 0.158
The Great River 3 430 75.12% 26.7 53.02% -0.796 0.6324 -0.303
Varied Terrains 2 126 66.67% 22.4 44.44% -1.294 -0.4604 -0.886
Ward the Shores 2 546 75.61% 23.38 29.85% -1.187 -0.2098 -1.107

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 10136 26.31 48.63% 0.042 0.2363 0.21
Aid From Lesser Spirits 7734 28.59 52.97% 0.521 0.5123 0.446
All Things Weaken 4475 25.37 45.63% -0.163 0.1905 0.063
Attenuated Essence 433 21.65 38.11% -0.131 0.0202 -0.235
Back Against the Wall 7367 26.86 48.69% 0.003 0.096 0.157
Blight Corrodes the Spirit 425 20.29 37.88% 0.138 0.3564 -0.596
Burn Brightest Before the End 316 23.99 41.46% -0.145 0.0331 -0.036
Disintegrating Ecosystem 9350 21.65 41.03% -0.465 -0.0768 -0.163
Downward Spiral 20107 21.79 53.45% 0.031 0.2237 0.093
Erosion of Will 9960 24.91 45.86% -0.131 0.1705 0.012
Intensifying Exploitation 468 20.66 37.18% -0.014 0.2722 -0.361
Invaders Find the Land to Their Liking 1406 32.26 82.93% 1.167 0.6058 0.625
Memory Fades to Dust 19988 21.31 49.69% 0.02 0.349 -0.041
Power Corrodes the Spirit 4383 24.92 48.19% -0.115 0.1941 -0.02
Promising Farmlands 9611 22.64 42.59% -0.387 -0.0265 -0.283
Shattered Fragments of Power 310 24.57 38.71% 0.039 0.1832 -0.019
Slow Dissolution of Will 405 20.6 33.58% 0.033 0.4844 -0.743
Strong Earth Shatters Slowly 778 33.26 86.25% 1.203 0.6463 1.026
The Border of Life and Death 104 21.55 60.58% 0.361 0.0667 -0.551
Thriving Communities 4107 22.45 41.03% -0.346 -0.0179 -0.334
Thriving Crops 129 22.8 52.71% 0.37 0.3272 0.008
Tipping Point 4075 24.81 47.95% 0.0 0.5304 0.087
Unnatural Proliferation 4641 23.19 36.78% -0.503 -0.3155 -0.118
Untended Land Crumbles 4270 23.82 44.43% -0.285 0.0452 -0.116

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 49395 62.81% 26.0 61.82% -0.858 0.036 -0.3
B 59675 60.98% 27.32 64.88% -0.712 0.1096 -0.089
C 52183 62.28% 26.93 63.68% -0.761 -0.0913 -0.01
D 51964 58.94% 27.76 67.03% -0.613 0.2156 0.08
E 16531 61.81% 27.0 59.13% -0.749 -0.0565 -0.192
F 24043 58.87% 29.03 65.27% -0.4 0.3784 0.239
G 23643 60.57% 28.71 64.93% -0.364 0.4005 0.139
H 20578 62.2% 27.48 62.36% -0.755 0.002 -0.115
East 9458 53.49% 37.92 59.37% -0.011 0.836 0.489
Northeast 6355 50.18% 40.03 61.01% -0.598 0.077 0.228
Northwest 5733 48.89% 40.41 61.63% -0.498 0.3159 0.019
Southeast 1778 47.34% 33.21 58.61% 0.139 0.8246 0.269
Southwest 1638 47.45% 31.5 57.26% -0.583 0.7941 0.215
West 9104 54.72% 36.79 56.78% -1.113 -0.1549 -0.301

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6292 0.0% 14.27 54.01% -0.246 0.5931 -0.3
Not Using Events or Tokens 26827 66.09% 19.53 61.25% -0.589 -0.1403 -0.378
Skip Initial Invader Actions 4631 34.08% 36.14 82.29% 0.439 -0.1282 -0.722
Start of Game Growth 6230 37.77% 35.27 79.79% 0.536 0.0156 1.094
Unlimited Undo 18148 59.02% 29.26 70.55% -0.086 -0.0476 0.75
Using Tokens but Not Events 18221 56.87% 25.29 69.69% 0.121 0.0873 -0.108

Results With Allies

Unique Power Cards

Power Card Kept
Asphyxiating Smoke 93.9%
Flame's Fury 95.47%
Flash-Fires 82.21%
Threatening Flames 92.22%

Terror Level

Terror Level Completed Average Score Win Rate
I 59253 16.17 29.33%
II 94539 30.54 67.37%
III 36303 34.77 87.53%
IV 7497 38.39 99.44%

Results

Result Completed
Win: Invaders destroyed (Terror I) 17237
Win: Invaders destroyed (Terror III) 30457
Win: Invaders destroyed (Terror II) 59931
Win: Terror victory (Terror IV) 7358
Game abandoned (v.3.0+) 9253
Lose: Invader deck ran out 767
Lose: Adversary condition 9479
Win: Sacrifice victory 1985
Lose: Scenario condition 1439
Win: Scenario condition 3338
Lose: Blight pool ran out 55181
Lose: Spirit destroyed 1167

Number of Players

Score Model: 0.274 Win Model: 0.289
Num. Completed Blight Flip Rate Average Score Win Rate
1 120098 71.12% 23.45 57.09%
2 44956 63.14% 28.51 63.89%
3 16623 53.54% 31.55 68.8%
4 14446 41.73% 36.33 73.97%
5 257 49.8% 25.96 66.15%
6 1212 28.8% 26.21 60.31%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-16 05:27:44 (Pacific Time)