Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 31 48.39% 21.65 67.74% -1.143 -1.4268 -0.032
Blitz 0 1229 70.13% 18.89 49.06% -0.645 -0.4845 -1.707
Dahan Insurrection 4 2612 33.84% 55.82 77.76% 0.936 0.5558 1.259
Despicable Theft 2 157 63.69% 28.78 59.24% -0.91 -0.1422 0.13
Elemental Invocation 1 244 69.26% 25.44 56.15% -0.652 0.073 -0.951
Guard the Isle's Heart 0 6610 32.67% 47.24 78.2% 1.514 0.8823 1.401
Powers Long Forgotten 1 633 67.25% 31.42 59.24% -0.765 -0.1579 -0.427
Rituals of Terror 3 426 75.12% 31.11 48.12% -0.595 -0.4355 -0.025
Rituals of the Destroying Flame 3 420 90.17% 26.17 38.33% -1.372 -0.3092 -0.323
Second Wave 0 4889 62.89% 23.67 60.87% -0.241 -0.164 0.116
The Great River 3 379 77.57% 27.84 54.62% -0.622 0.6021 -0.315
Varied Terrains 2 62 74.19% 28.35 54.84% -0.047 0.5774 -0.807
Ward the Shores 2 472 78.04% 25.65 32.63% -0.665 0.3774 -1.066

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 9405 26.53 49.01% -0.276 -0.0463 -0.335
Aid From Lesser Spirits 7208 28.74 53.08% 0.376 0.3017 -0.081
All Things Weaken 3955 25.93 46.5% 0.085 0.4533 -0.445
Attenuated Essence 122 22.68 38.52% 0.034 0.1247 -0.998
Back Against the Wall 6859 27.19 49.16% 0.231 0.2822 -0.326
Blight Corrodes the Spirit 93 18.42 32.26% -0.419 -0.2012 -0.542
Burn Brightest Before the End 68 24.6 39.71% -0.053 0.1158 -0.71
Disintegrating Ecosystem 8640 21.97 41.56% -0.761 -0.3565 -0.676
Downward Spiral 18478 22.29 54.46% 0.054 0.2946 -0.408
Erosion of Will 9210 25.14 46.23% -0.054 0.2496 -0.515
Intensifying Exploitation 109 18.79 29.36% -0.275 0.0038 -0.624
Invaders Find the Land to Their Liking 1239 33.34 84.58% 0.9 0.4111 0.195
Memory Fades to Dust 18342 21.77 50.46% 0.052 0.3915 -0.555
Power Corrodes the Spirit 3853 25.7 49.44% -0.101 0.1222 -0.528
Promising Farmlands 8938 22.91 43.09% -0.42 0.039 -0.82
Shattered Fragments of Power 87 25.86 41.38% -0.094 -0.0599 -0.403
Slow Dissolution of Will 96 20.57 29.17% -0.345 0.0496 -1.358
Strong Earth Shatters Slowly 692 33.93 87.86% 0.474 -0.2158 0.662
The Border of Life and Death 27 19.93 51.85% 0.425 0.0918 -0.667
Thriving Communities 3581 23.31 41.86% -0.155 0.1888 -0.829
Thriving Crops 31 18.74 45.16% 0.143 -0.0438 -0.923
Tipping Point 4075 24.81 47.95% 0.0 -0.1755 -0.421
Unnatural Proliferation 4060 23.6 37.22% -0.62 -0.4426 -0.644
Untended Land Crumbles 3752 24.5 45.15% 0.052 0.3121 -0.629

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 43958 63.9% 27.03 64.13% -0.742 0.0298 -0.213
B 53596 61.59% 28.28 67.12% -0.497 0.2575 -0.07
C 46768 63.33% 27.88 65.78% -0.67 -0.0652 0.039
D 46618 59.72% 28.67 69.19% -0.286 0.442 0.133
E 13282 65.04% 29.06 62.92% -0.483 0.1127 0.033
F 20617 60.13% 30.31 67.81% -0.115 0.5439 0.343
G 20326 61.72% 29.86 67.31% -0.192 0.4885 0.206
H 17594 63.78% 28.63 64.69% -0.589 0.0055 -0.07
East 8553 55.02% 39.71 61.52% -1.111 -0.5292 0.574
Northeast 5760 51.73% 42.05 63.33% -0.373 0.3122 0.246
Northwest 5220 50.82% 42.28 63.7% -1.037 -0.2073 0.056
Southeast 1437 50.24% 36.29 63.47% -0.725 0.0239 0.408
Southwest 1304 51.19% 34.97 62.88% -0.059 0.9358 0.121
West 8292 56.52% 38.54 58.67% -0.283 0.6683 -0.299

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5323 0.0% 15.13 57.19% -1.247 -0.4618 -0.72
Not Using Events or Tokens 23164 67.84% 20.58 64.31% -0.035 0.3223 -0.374
Skip Initial Invader Actions 4301 33.94% 36.92 84.26% 0.436 -0.2013 -0.455
Start of Game Growth 5693 37.74% 36.2 81.82% 0.26 -0.0359 0.709
Unlimited Undo 16581 59.53% 30.05 72.4% 0.217 0.198 0.694
Using Tokens but Not Events 16367 57.08% 26.29 72.35% -0.271 -0.3171 -0.026

Results With Allies

Unique Power Cards

Power Card Kept
Asphyxiating Smoke 93.74%
Flame's Fury 95.32%
Flash-Fires 81.88%
Threatening Flames 92.09%

Terror Level

Terror Level Completed Average Score Win Rate
I 49114 20.49 32.95%
II 86180 31.02 67.87%
III 33228 34.76 87.67%
IV 6806 38.06 99.43%

Results

Result Completed
Win: Invaders destroyed (Terror I) 16051
Win: Invaders destroyed (Terror III) 27894
Win: Invaders destroyed (Terror II) 55156
Win: Terror victory (Terror IV) 6676
Game abandoned (v.3.0+) 2175
Lose: Invader deck ran out 692
Lose: Adversary condition 8731
Win: Sacrifice victory 1834
Lose: Scenario condition 1335
Win: Scenario condition 2958
Lose: Blight pool ran out 50750
Lose: Spirit destroyed 1076

Number of Players

Score Model: 0.239 Win Model: 0.185
Num. Completed Blight Flip Rate Average Score Win Rate
1 106681 72.32% 24.34 59.23%
2 40073 64.04% 29.45 65.66%
3 14581 53.62% 32.84 71.63%
4 13112 42.78% 37.73 76.22%
5 135 49.62% 30.19 71.85%
6 746 30.98% 31.1 70.91%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-10 03:37:45 (Pacific Time)