Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 22 63.64% 28.23 86.36% 0.104 0.4604 0.294
Blitz 0 1177 70.86% 19.15 49.53% -1.286 -0.7875 -1.659
Dahan Insurrection 4 2297 35.86% 58.3 79.67% 0.622 0.7423 1.3
Despicable Theft 2 141 64.54% 30.29 62.41% 0.773 1.2811 -0.092
Elemental Invocation 1 221 71.95% 26.19 57.92% 0.051 0.6597 -1.007
Guard the Isle's Heart 0 6213 32.4% 47.5 78.96% 0.411 0.6351 1.326
Powers Long Forgotten 1 599 69.3% 32.4 60.43% 0.602 1.0818 -0.341
Rituals of Terror 3 403 76.19% 31.84 48.64% -0.394 -0.62 -0.056
Rituals of the Destroying Flame 3 394 91.3% 27.18 39.85% -0.312 -0.1154 -0.263
Second Wave 0 4654 63.42% 23.91 61.32% -0.422 0.1685 0.128
The Great River 3 335 78.21% 28.5 56.12% -1.072 0.6132 -0.45
Varied Terrains 2 33 81.82% 32.76 63.64% 0.276 1.0165 -0.272
Ward the Shores 2 457 79.1% 26.1 32.82% 0.198 1.0895 -1.143

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 9094 26.62 49.24% -2.196 -0.2021 -0.645
Aid From Lesser Spirits 6974 28.76 53.07% -1.382 0.3937 -0.399
All Things Weaken 3691 26.07 46.71% -1.802 0.2577 -0.761
Back Against the Wall 6632 27.21 49.08% -2.134 -0.1997 -0.631
Disintegrating Ecosystem 8359 22.18 41.94% -2.146 -0.0658 -0.963
Downward Spiral 17828 22.41 54.63% -1.732 0.1928 -0.694
Erosion of Will 8896 25.23 46.34% -2.086 0.0054 -0.833
Invaders Find the Land to Their Liking 1149 33.96 85.29% -0.138 0.362 -0.034
Memory Fades to Dust 17688 21.86 50.49% -2.073 0.0379 -0.862
Power Corrodes the Spirit 3608 25.9 49.83% -1.979 -0.0311 -0.836
Promising Farmlands 8647 23.09 43.33% -2.222 -0.2116 -1.112
Strong Earth Shatters Slowly 630 34.61 89.52% 0.4 0.8698 0.606
Thriving Communities 3322 23.45 42.32% -2.082 -0.0168 -1.116
Tipping Point 4075 24.81 47.95% 0.0 0.0 -0.72
Unnatural Proliferation 3818 23.76 37.56% -2.47 -0.5277 -0.957
Untended Land Crumbles 3507 24.76 45.48% -2.299 -0.2619 -0.884

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 41861 64.38% 27.35 64.88% -0.29 0.4009 -0.245
B 51319 61.92% 28.58 67.83% -0.157 0.5068 -0.148
C 44575 63.72% 28.21 66.59% -0.357 0.0793 0.007
D 44635 59.88% 28.96 69.87% 0.316 0.9925 0.06
E 12054 65.89% 29.72 64.16% -0.067 0.425 -0.007
F 18953 60.62% 30.87 69.22% -0.121 0.5235 0.36
G 18906 62.31% 30.34 68.2% 0.244 0.8181 0.176
H 16409 64.45% 29.13 65.51% -0.161 0.46 -0.081
East 8102 56.07% 40.35 62.69% -0.065 0.5088 0.654
Northeast 5427 53.04% 42.83 64.66% -0.115 0.479 0.071
Northwest 4902 52.17% 43.26 65.28% -0.719 -0.1888 -0.02
Southeast 1265 52.66% 37.73 66.8% -0.507 0.1442 0.302
Southwest 1131 53.55% 36.68 66.67% -0.663 0.2475 -0.071
West 7842 57.66% 39.21 59.79% -0.223 0.536 -0.492

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5031 0.0% 15.4 58.46% -2.672 -0.4795 -0.844
Not Using Events or Tokens 21792 68.77% 20.75 64.94% -0.277 -0.0341 -0.396
Skip Initial Invader Actions 4135 33.88% 37.22 85.13% 1.279 0.2445 -0.255
Start of Game Growth 5470 37.84% 36.52 82.61% 1.022 0.5032 0.4
Unlimited Undo 15947 59.71% 30.34 73.17% 0.545 0.0311 0.664
Using Tokens but Not Events 15666 57.34% 26.63 73.32% -0.605 -0.4387 -0.001

Results With Allies

Unique Power Cards

Power Card Kept
Asphyxiating Smoke 93.73%
Flame's Fury 95.22%
Flash-Fires 81.8%
Threatening Flames 92.0%

Terror Level

Terror Level Completed Average Score Win Rate
I 45479 22.67 34.38%
II 82590 31.1 67.98%
III 31892 34.68 87.64%
IV 6551 37.93 99.42%

Results

Result Completed
Win: Invaders destroyed (Terror I) 15510
Win: Invaders destroyed (Terror III) 26754
Win: Invaders destroyed (Terror II) 53039
Win: Terror victory (Terror IV) 6424
Lose: Invader deck ran out 666
Lose: Adversary condition 8401
Win: Sacrifice victory 1767
Lose: Scenario condition 1275
Win: Scenario condition 2753
Lose: Blight pool ran out 48891
Lose: Spirit destroyed 1032

Number of Players

Score Model: 0.465 Win Model: 0.07
Num. Completed Blight Flip Rate Average Score Win Rate
1 101650 72.65% 24.59 59.85%
2 38038 64.5% 29.86 66.48%
3 13707 53.89% 33.19 72.65%
4 12506 42.95% 38.24 77.35%
5 95 53.76% 32.42 72.63%
6 516 33.53% 35.83 81.78%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-10-25 02:29:02 (Pacific Time)