Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 87 40.23% 18.82 57.47% 0.406 -0.2022 -0.063
Blitz 0 1590 65.07% 17.51 46.35% -1.096 -0.6707 -1.395
Dahan Insurrection 4 3617 29.39% 49.36 71.14% 0.502 -0.017 1.31
Despicable Theft 2 240 59.58% 25.93 55.0% 0.194 0.7377 -0.125
Elemental Invocation 1 377 63.9% 21.69 48.28% -0.428 0.3116 -1.01
Guard the Isle's Heart 0 8015 32.19% 45.22 74.75% 1.345 0.6763 1.67
Powers Long Forgotten 1 762 63.59% 28.72 54.86% -0.529 0.0752 -0.416
Rituals of Terror 3 568 63.94% 25.74 39.96% -0.401 -0.4622 -0.437
Rituals of the Destroying Flame 3 514 84.34% 23.94 36.58% -0.235 0.5083 -0.504
Second Wave 0 5847 61.64% 23.05 59.12% -0.084 0.0159 0.243
The Great River 3 477 74.0% 26.38 53.04% 0.447 1.6743 -0.238
Varied Terrains 2 177 66.1% 20.04 37.29% -0.504 0.2664 -1.185
Ward the Shores 2 582 73.29% 22.37 28.35% -1.672 -0.8426 -1.089

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 10595 26.12 48.42% 0.053 0.1639 0.383
Aid From Lesser Spirits 8055 28.49 52.81% 0.294 0.1829 0.621
All Things Weaken 4887 25.06 45.06% -0.042 0.1572 0.213
Attenuated Essence 714 22.17 39.92% -0.045 0.0245 -0.19
Back Against the Wall 7700 26.77 48.75% 0.131 0.1342 0.323
Blight Corrodes the Spirit 733 20.37 37.38% -0.445 -0.25 -0.41
Burn Brightest Before the End 502 22.86 39.64% -0.444 -0.3358 -0.03
Disintegrating Ecosystem 9795 21.46 40.64% -0.601 -0.2998 -0.004
Downward Spiral 21508 21.51 53.07% 0.187 0.3115 0.273
Erosion of Will 10448 24.72 45.57% -0.2 -0.0205 0.166
Intensifying Exploitation 752 20.09 37.63% 0.284 0.4889 -0.378
Invaders Find the Land to Their Liking 1538 31.76 81.79% 0.849 0.4047 0.824
Memory Fades to Dust 21374 21.02 49.27% -0.064 0.1862 0.177
Power Corrodes the Spirit 4804 24.65 47.81% 0.247 0.342 0.108
Promising Farmlands 10050 22.4 42.24% -0.618 -0.2451 -0.118
Shattered Fragments of Power 505 24.99 41.98% 0.208 0.3165 0.184
Slow Dissolution of Will 669 19.9 32.14% -0.16 0.3208 -0.725
Strong Earth Shatters Slowly 858 32.77 85.2% 1.155 0.5885 1.211
The Border of Life and Death 156 22.19 63.46% 0.513 0.0856 0.297
Thriving Communities 4516 22.0 40.23% -0.288 -0.0365 -0.182
Thriving Crops 234 22.39 51.71% 0.614 0.4133 0.008
Tipping Point 4075 24.81 47.95% 0.0 0.1164 0.263
Unnatural Proliferation 5033 22.95 36.68% -0.215 -0.0783 0.018
Untended Land Crumbles 4649 23.41 43.73% -0.132 0.1274 0.009

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 53728 62.16% 25.36 60.4% -0.256 0.6602 -0.355
B 64244 60.36% 26.73 63.65% -0.022 0.817 -0.116
C 56387 61.58% 26.32 62.37% -0.173 0.5118 -0.056
D 56035 58.36% 27.16 65.71% 0.08 0.9184 0.014
E 18827 60.77% 26.2 57.56% 0.04 0.6921 -0.219
F 26750 57.94% 28.21 63.72% 0.245 1.0032 0.172
G 26171 59.46% 27.93 63.68% 0.363 1.1252 0.078
H 22852 61.43% 26.68 60.69% -0.103 0.626 -0.16
East 10234 51.65% 36.5 57.77% -0.023 0.7949 0.486
Northeast 6862 48.44% 38.51 59.14% -0.108 0.5178 0.226
Northwest 6207 47.18% 38.75 59.58% -1.075 -0.2535 -0.058
Southeast 2119 43.44% 30.84 55.21% 0.538 1.1919 0.281
Southwest 1905 44.99% 29.55 53.86% -0.323 1.0293 0.238
West 9808 53.15% 35.44 55.18% -0.48 0.2775 -0.353

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6997 0.0% 13.88 52.45% -0.514 0.2029 -0.108
Not Using Events or Tokens 30070 65.16% 18.79 58.97% -0.552 -0.061 -0.488
Skip Initial Invader Actions 4902 34.3% 35.47 80.78% 0.214 -0.4558 -0.749
Start of Game Growth 6669 37.8% 34.48 78.24% 0.287 -0.2057 0.97
Unlimited Undo 19583 58.55% 28.49 68.77% 0.1 0.0695 0.761
Using Tokens but Not Events 19904 56.21% 24.74 68.49% 0.183 0.0311 -0.145

Results With Allies

Unique Power Cards

Power Card Kept
Asphyxiating Smoke 94.0%
Flame's Fury 95.58%
Flash-Fires 82.41%
Threatening Flames 92.35%

Terror Level

Terror Level Completed Average Score Win Rate
I 66913 14.28 27.48%
II 100968 30.3 67.1%
III 38755 34.84 87.49%
IV 7992 38.61 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 18234
Win: Invaders destroyed (Terror III) 32533
Win: Invaders destroyed (Terror II) 63780
Win: Terror victory (Terror IV) 7843
Game abandoned (v.3.0+) 14642
Lose: Invader deck ran out 817
Lose: Adversary condition 10009
Win: Sacrifice victory 2087
Lose: Scenario condition 1499
Win: Scenario condition 3511
Lose: Blight pool ran out 58436
Lose: Spirit destroyed 1237

Number of Players

Score Model: 0.212 Win Model: 0.169
Num. Completed Blight Flip Rate Average Score Win Rate
1 130078 70.48% 22.92 55.99%
2 48908 62.34% 27.81 62.53%
3 18211 53.13% 30.81 67.41%
4 15531 41.17% 35.26 72.18%
5 339 43.88% 24.67 63.72%
6 1561 26.94% 24.52 55.86%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-20 03:42:24 (Pacific Time)