Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 71 45.07% 19.69 57.75% 0.062 -0.1582 -0.103
Blitz 0 1482 67.56% 18.11 47.91% -0.489 -0.2021 -1.236
Dahan Insurrection 4 3389 30.1% 50.61 72.74% 0.196 0.0813 1.313
Despicable Theft 2 225 60.44% 26.23 55.56% -1.201 -0.4624 -0.097
Elemental Invocation 1 335 64.46% 22.1 49.85% -1.215 -0.4588 -1.093
Guard the Isle's Heart 0 7700 31.95% 45.53 75.3% 0.699 0.1177 1.626
Powers Long Forgotten 1 730 64.05% 29.29 55.89% -0.389 0.4646 -0.351
Rituals of Terror 3 523 67.37% 27.07 41.87% -1.529 -1.6992 -0.275
Rituals of the Destroying Flame 3 485 85.48% 24.42 36.49% -1.03 -0.1196 -0.47
Second Wave 0 5593 62.01% 23.1 59.4% -0.242 -0.1631 0.209
The Great River 3 440 75.45% 26.55 53.18% 0.364 1.7278 -0.345
Varied Terrains 2 153 66.67% 20.68 39.87% -1.293 -0.4133 -1.002
Ward the Shores 2 551 75.09% 23.27 29.76% -0.809 0.1728 -1.092

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 10293 26.25 48.55% 0.163 0.267 0.285
Aid From Lesser Spirits 7838 28.51 52.83% 0.137 -0.0074 0.5
All Things Weaken 4618 25.26 45.5% -0.019 0.347 0.121
Attenuated Essence 530 22.08 39.43% 0.273 0.2719 -0.136
Back Against the Wall 7486 26.82 48.7% 0.089 0.1539 0.231
Blight Corrodes the Spirit 527 19.9 36.81% -0.571 -0.3358 -0.585
Burn Brightest Before the End 375 23.3 41.33% -0.102 0.0585 0.018
Disintegrating Ecosystem 9521 21.59 40.84% -0.44 -0.0643 -0.09
Downward Spiral 20637 21.71 53.42% 0.354 0.4257 0.17
Erosion of Will 10108 24.83 45.74% -0.196 0.0604 0.073
Intensifying Exploitation 563 19.82 37.12% -0.26 0.0138 -0.375
Invaders Find the Land to Their Liking 1454 32.17 82.67% 1.335 0.8486 0.759
Memory Fades to Dust 20469 21.22 49.64% 0.093 0.2761 0.054
Power Corrodes the Spirit 4530 24.74 47.86% -0.198 0.0144 0.028
Promising Farmlands 9782 22.58 42.46% -0.138 0.1854 -0.214
Shattered Fragments of Power 370 24.76 41.62% 0.247 0.4171 0.176
Slow Dissolution of Will 483 20.36 33.95% -0.075 0.3092 -0.692
Strong Earth Shatters Slowly 799 33.19 86.23% 1.386 0.7095 1.073
The Border of Life and Death 118 20.99 60.17% 0.299 -0.217 -0.547
Thriving Communities 4238 22.27 40.8% -0.435 -0.1108 -0.291
Thriving Crops 162 22.57 50.0% -0.038 -0.037 -0.045
Tipping Point 4075 24.81 47.95% 0.0 0.0 0.159
Unnatural Proliferation 4782 23.03 36.55% -0.658 -0.471 -0.071
Untended Land Crumbles 4418 23.68 44.25% -0.188 0.1514 -0.073

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 50909 62.52% 25.78 61.32% -0.986 -0.1228 -0.291
B 61190 60.71% 27.12 64.5% -0.694 0.1272 -0.084
C 53656 62.05% 26.72 63.22% -0.858 -0.1604 -0.029
D 53404 58.75% 27.55 66.55% -0.562 0.2941 0.063
E 17357 61.32% 26.66 58.39% -0.902 -0.2138 -0.195
F 24976 58.42% 28.69 64.57% -0.74 0.078 0.21
G 24559 60.01% 28.35 64.29% -0.669 0.2113 0.119
H 21325 61.82% 27.18 61.77% -0.989 -0.2087 -0.132
East 9834 52.56% 37.14 58.53% -0.353 0.4401 0.476
Northeast 6574 49.37% 39.29 60.19% -0.427 0.4541 0.218
Northwest 5926 48.16% 39.69 60.87% -0.235 0.636 0.026
Southeast 1959 44.64% 31.57 56.41% -1.491 -0.6325 0.27
Southwest 1756 46.42% 30.3 55.41% -0.39 0.8194 0.273
West 9410 54.04% 36.16 56.15% -0.504 0.5567 -0.326

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6490 0.0% 14.13 53.37% -1.116 -0.4007 -0.243
Not Using Events or Tokens 28017 65.82% 19.32 60.65% -0.187 0.287 -0.444
Skip Initial Invader Actions 4707 33.91% 35.98 81.96% 0.685 0.1173 -0.742
Start of Game Growth 6361 37.51% 35.03 79.41% 0.548 -0.1164 1.132
Unlimited Undo 18615 58.76% 28.95 69.85% -0.305 -0.2817 0.765
Using Tokens but Not Events 18831 56.64% 25.08 69.17% 0.183 0.2307 -0.114

Results With Allies

Unique Power Cards

Power Card Kept
Asphyxiating Smoke 93.95%
Flame's Fury 95.53%
Flash-Fires 82.3%
Threatening Flames 92.29%

Terror Level

Terror Level Completed Average Score Win Rate
I 61968 15.45 28.66%
II 96738 30.45 67.3%
III 37135 34.8 87.49%
IV 7671 38.47 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 17617
Win: Invaders destroyed (Terror III) 31155
Win: Invaders destroyed (Terror II) 61267
Win: Terror victory (Terror IV) 7529
Game abandoned (v.3.0+) 11117
Lose: Invader deck ran out 791
Lose: Adversary condition 9655
Win: Sacrifice victory 2019
Lose: Scenario condition 1456
Win: Scenario condition 3402
Lose: Blight pool ran out 56311
Lose: Spirit destroyed 1193

Number of Players

Score Model: 0.151 Win Model: 0.02
Num. Completed Blight Flip Rate Average Score Win Rate
1 123524 70.92% 23.26 56.71%
2 46237 62.9% 28.26 63.44%
3 17256 53.1% 31.21 68.14%
4 14863 41.47% 35.92 73.25%
5 292 44.79% 25.53 65.07%
6 1340 28.28% 25.12 57.54%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)