Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 121 38.84% 18.65 57.85% 0.509 0.8791 -0.399
Blitz 0 1804 61.78% 16.71 44.07% -0.917 -0.4852 0.2
Dahan Insurrection 4 4032 28.44% 47.7 69.22% 0.228 0.2017 1.347
Despicable Theft 2 304 56.25% 24.68 50.66% -0.169 0.4904 0.064
Elemental Invocation 1 490 61.4% 19.67 43.88% 0.24 0.6879 -0.034
Guard the Isle's Heart 0 8831 32.17% 44.51 73.07% 1.14 0.5405 1.799
Powers Long Forgotten 1 896 61.43% 26.24 49.33% -0.212 0.3966 -0.266
Rituals of Terror 3 683 57.75% 23.05 36.16% 0.03 0.1548 -0.659
Rituals of the Destroying Flame 3 611 80.92% 23.03 36.5% -0.381 0.3572 -0.304
Second Wave 0 6499 61.35% 22.78 58.18% -0.294 -0.188 1.771
The Great River 3 551 71.51% 25.75 51.72% -0.174 1.0005 0.502
Varied Terrains 2 236 59.57% 19.96 37.71% -0.192 0.5451 -0.379
Ward the Shores 2 650 70.33% 21.2 27.23% -0.771 -0.0891 -0.527

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 11395 25.85 47.86% -0.672 -0.3618 0.83
Aid From Lesser Spirits 8680 28.42 52.59% 0.33 0.3427 1.535
All Things Weaken 5555 24.46 43.96% -0.053 0.4208 0.495
Attenuated Essence 1154 22.26 40.55% -0.0 0.1463 0.661
Back Against the Wall 8312 26.61 48.44% 0.188 0.3171 1.169
Blight Corrodes the Spirit 1178 20.15 38.03% 0.18 0.5001 0.876
Burn Brightest Before the End 787 22.96 40.91% -0.284 -0.1069 0.537
Disintegrating Ecosystem 10601 21.07 39.79% -0.37 0.0107 0.356
Downward Spiral 23557 21.24 52.52% 0.003 0.1967 1.212
Erosion of Will 11228 24.41 45.07% -0.35 -0.0126 0.64
Intensifying Exploitation 1217 19.46 36.65% -0.635 -0.2825 0.55
Invaders Find the Land to Their Liking 1751 30.84 79.44% 0.002 -0.3614 1.893
Memory Fades to Dust 23295 20.74 48.7% 0.155 0.4844 0.943
Power Corrodes the Spirit 5495 24.09 46.7% 0.262 0.5291 0.779
Promising Farmlands 10919 22.07 41.55% -0.485 -0.0377 0.781
Shattered Fragments of Power 814 25.29 43.37% -0.071 -0.0709 1.134
Slow Dissolution of Will 1115 19.7 32.2% -0.299 0.1119 0.525
Strong Earth Shatters Slowly 983 31.54 82.1% 0.486 -0.0724 0.746
The Border of Life and Death 241 22.02 61.0% -0.068 -0.313 0.344
Thriving Communities 5207 21.42 39.16% -0.903 -0.6259 -0.169
Thriving Crops 404 21.79 51.73% 0.295 0.1999 0.173
Tipping Point 4076 24.8 47.94% 0.0 0.0 0.0
Unnatural Proliferation 5716 22.73 36.41% -0.692 -0.4874 0.742
Untended Land Crumbles 5358 22.92 42.8% -0.618 -0.3191 0.432

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 60148 61.16% 24.53 58.47% -0.292 0.6999 -0.001
B 71137 59.85% 25.99 61.93% -0.009 0.8557 0.381
C 63046 60.76% 25.47 60.31% -0.137 0.6149 0.141
D 62066 57.81% 26.4 63.81% 0.518 1.4624 0.333
E 22729 59.62% 25.06 55.04% 0.058 0.8131 -0.361
F 31051 57.33% 27.27 61.77% 0.584 1.4587 0.415
G 30090 58.86% 27.1 61.86% 0.121 0.9834 0.384
H 26557 60.54% 25.71 58.74% 0.204 1.0114 -0.265
East 11509 50.02% 34.72 55.43% -0.465 0.2801 0.345
Northeast 7756 46.72% 36.36 56.09% -0.25 0.643 -0.511
Northwest 7024 45.09% 36.57 56.55% -0.327 0.4167 -0.558
Southeast 2587 41.62% 29.25 52.88% -0.241 0.7676 0.107
Southwest 2361 42.75% 28.07 51.16% 0.144 1.3006 -0.544
West 10981 51.12% 33.8 53.14% 0.109 1.0917 0.098

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7839 0.0% 13.41 50.47% -1.202 -0.4825 -0.076
Not Using Events or Tokens 34257 63.95% 18.08 56.45% -0.735 -0.2602 -0.274
Skip Initial Invader Actions 5372 33.51% 34.39 78.54% 0.472 -0.3331 -0.763
Start of Game Growth 7271 37.24% 33.65 76.54% 0.45 -0.1166 0.67
Unlimited Undo 21604 58.13% 27.65 66.65% -0.157 -0.1292 0.552
Using Tokens but Not Events 22255 55.49% 24.0 66.94% -0.125 -0.152 0.629

Results With Allies

Unique Power Cards

Power Card Kept
Asphyxiating Smoke 94.03%
Flame's Fury 95.68%
Flash-Fires 82.51%
Threatening Flames 92.56%

Terror Level

Terror Level Completed Average Score Win Rate
I 79010 12.25 24.88%
II 110515 29.91 66.42%
III 42799 34.94 87.36%
IV 8801 38.9 99.44%

Results

Result Completed
Win: Invaders destroyed (Terror I) 19488
Win: Invaders destroyed (Terror III) 35893
Win: Invaders destroyed (Terror II) 69148
Win: Terror victory (Terror IV) 8636
Game abandoned (v.3.0+) 23347
Lose: Invader deck ran out 893
Lose: Adversary condition 10995
Win: Sacrifice victory 2304
Lose: Scenario condition 1644
Win: Scenario condition 3741
Lose: Unique spirit condition 0
Lose: Blight pool ran out 63694
Lose: Spirit destroyed 1342

Number of Players

Score Model: 0.181 Win Model: 0.009
Num. Completed Blight Flip Rate Average Score Win Rate
1 145803 69.78% 22.2 54.09%
2 54835 61.73% 27.02 60.85%
3 20530 52.77% 30.0 65.88%
4 17273 40.3% 33.81 69.59%
5 453 42.09% 23.56 58.94%
6 2231 27.8% 23.2 52.04%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)