Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 117 39.32% 18.5 56.41% -0.051 -0.0801 -0.42
Blitz 0 1783 61.93% 16.75 44.31% -0.682 -0.4391 0.132
Dahan Insurrection 4 3969 28.56% 47.95 69.56% 1.368 1.3819 1.539
Despicable Theft 2 297 56.57% 24.84 50.84% 0.079 0.8453 0.202
Elemental Invocation 1 480 61.64% 19.64 43.75% -0.444 0.3087 -0.311
Guard the Isle's Heart 0 8722 32.08% 44.6 73.27% 1.544 0.948 1.779
Powers Long Forgotten 1 869 61.62% 26.45 49.83% -1.532 -0.7841 -0.294
Rituals of Terror 3 664 58.05% 23.23 36.3% -0.385 0.0932 -0.995
Rituals of the Destroying Flame 3 595 81.42% 23.01 36.47% -1.332 -0.644 -0.112
Second Wave 0 6414 61.45% 22.78 58.31% -0.178 -0.1823 0.607
The Great River 3 543 71.64% 25.7 51.75% 0.011 1.1406 -0.096
Varied Terrains 2 231 59.57% 19.72 38.1% -0.836 -0.0561 -0.233
Ward the Shores 2 637 70.51% 21.39 27.32% -0.76 0.1092 -0.648

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 11299 25.89 47.96% -0.232 -0.0838 1.304
Aid From Lesser Spirits 8594 28.43 52.61% 0.463 0.35 1.955
All Things Weaken 5482 24.5 43.96% -0.185 0.1902 0.765
Attenuated Essence 1103 21.96 40.07% 0.124 0.2494 0.705
Back Against the Wall 8225 26.6 48.4% 0.352 0.3926 1.037
Blight Corrodes the Spirit 1120 20.17 37.77% 0.201 0.4071 0.786
Burn Brightest Before the End 758 23.02 41.56% 0.162 0.2072 0.354
Disintegrating Ecosystem 10503 21.07 39.82% -0.471 0.0268 0.327
Downward Spiral 23332 21.27 52.59% 0.18 0.4301 1.326
Erosion of Will 11131 24.43 45.09% -0.187 0.0711 0.723
Intensifying Exploitation 1160 19.2 36.72% 0.476 0.6946 0.568
Invaders Find the Land to Their Liking 1724 30.93 79.76% 0.676 0.2904 1.748
Memory Fades to Dust 23108 20.74 48.77% 0.178 0.3833 0.986
Power Corrodes the Spirit 5412 24.08 46.69% 0.109 0.3068 0.923
Promising Farmlands 10803 22.12 41.66% -0.437 -0.081 0.773
Shattered Fragments of Power 785 25.33 43.31% -0.347 -0.1299 1.259
Slow Dissolution of Will 1061 19.51 32.05% -0.59 -0.1605 0.546
Strong Earth Shatters Slowly 968 31.58 82.33% 0.098 -0.5259 0.894
The Border of Life and Death 233 21.84 61.37% 0.383 0.0631 0.114
Thriving Communities 5130 21.5 39.32% -0.445 -0.1253 -0.054
Thriving Crops 383 21.75 51.44% 0.551 0.4323 0.551
Tipping Point 4076 24.8 47.94% 0.0 0.6615 0.0
Unnatural Proliferation 5635 22.72 36.42% 0.533 0.6224 0.836
Untended Land Crumbles 5260 22.98 42.97% 0.261 0.4864 0.607

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 59405 61.26% 24.61 58.68% -0.377 0.422 0.163
B 70343 59.93% 26.06 62.12% 0.066 0.7964 0.387
C 62225 60.89% 25.55 60.53% -0.232 0.3721 0.152
D 61313 57.91% 26.47 64.02% 0.125 0.8819 0.166
E 22287 59.8% 25.15 55.2% 0.209 0.7938 -0.205
F 30524 57.46% 27.36 61.94% 0.252 0.954 0.154
G 29588 58.93% 27.15 62.03% 0.167 0.9247 0.096
H 26065 60.69% 25.81 58.96% -0.151 0.4802 -0.076
East 11327 50.28% 34.95 55.75% 0.042 0.8257 0.261
Northeast 7609 47.05% 36.68 56.56% -0.103 0.659 -0.25
Northwest 6884 45.44% 36.9 57.05% -0.985 -0.1424 -0.531
Southeast 2525 41.97% 29.4 53.19% 0.393 1.0328 -0.015
Southwest 2299 43.03% 28.21 51.46% -1.37 -0.3249 -0.279
West 10815 51.45% 34.01 53.42% 0.646 1.4221 -0.061

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7752 0.0% 13.49 50.76% -0.68 0.1942 -0.094
Not Using Events or Tokens 33898 64.11% 18.16 56.7% -0.836 -0.4592 -0.164
Skip Initial Invader Actions 5303 33.64% 34.51 78.86% -0.294 -0.5859 -0.638
Start of Game Growth 7181 37.35% 33.76 76.79% 0.468 -0.089 0.099
Unlimited Undo 21255 58.13% 27.8 67.2% 0.249 0.3124 0.566
Using Tokens but Not Events 21946 55.59% 24.08 67.19% 0.185 0.0578 0.687

Results With Allies

Unique Power Cards

Power Card Kept
Asphyxiating Smoke 94.03%
Flame's Fury 95.67%
Flash-Fires 82.53%
Threatening Flames 92.52%

Terror Level

Terror Level Completed Average Score Win Rate
I 77609 12.44 25.13%
II 109353 29.94 66.5%
III 42289 34.9 87.38%
IV 8696 38.84 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 19333
Win: Invaders destroyed (Terror III) 35469
Win: Invaders destroyed (Terror II) 68496
Win: Terror victory (Terror IV) 8533
Game abandoned (v.3.0+) 22325
Lose: Invader deck ran out 877
Lose: Adversary condition 10873
Win: Sacrifice victory 2280
Lose: Scenario condition 1631
Win: Scenario condition 3708
Lose: Unique spirit condition 0
Lose: Blight pool ran out 63088
Lose: Spirit destroyed 1334

Number of Players

Score Model: 0.09 Win Model: -0.045
Num. Completed Blight Flip Rate Average Score Win Rate
1 143958 69.85% 22.26 54.26%
2 54130 61.82% 27.09 61.03%
3 20308 52.8% 30.07 66.0%
4 16984 40.46% 34.05 70.06%
5 432 41.12% 23.78 59.95%
6 2135 28.02% 23.24 52.18%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)