Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 61 44.26% 17.87 57.38% -0.648 -0.5964 -0.214
Blitz 0 1434 67.94% 18.35 48.33% -0.085 0.1159 -1.205
Dahan Insurrection 4 3229 31.01% 51.71 74.23% 0.127 -0.0843 1.294
Despicable Theft 2 211 63.03% 27.33 58.29% -0.21 0.634 0.125
Elemental Invocation 1 320 65.62% 22.79 51.56% -0.323 0.7481 -1.064
Guard the Isle's Heart 0 7442 32.42% 46.06 76.07% 1.107 0.3827 1.596
Powers Long Forgotten 1 711 64.78% 29.69 56.26% -0.52 0.386 -0.34
Rituals of Terror 3 494 70.14% 28.31 43.93% -1.409 -1.3791 -0.197
Rituals of the Destroying Flame 3 472 86.35% 24.77 37.08% -1.579 -0.3904 -0.423
Second Wave 0 5445 62.04% 23.22 59.72% -0.086 -0.0051 0.155
The Great River 3 428 75.23% 26.73 53.04% -1.251 0.1361 -0.309
Varied Terrains 2 123 67.48% 22.59 44.72% -1.052 -0.1506 -0.887
Ward the Shores 2 545 75.56% 23.39 29.91% -1.02 0.0352 -1.11

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 10120 26.3 48.63% 0.016 0.1543 0.204
Aid From Lesser Spirits 7724 28.59 52.99% 0.507 0.4483 0.445
All Things Weaken 4460 25.39 45.58% -0.152 0.2031 0.061
Attenuated Essence 425 21.48 37.88% -0.258 -0.1472 -0.213
Back Against the Wall 7350 26.87 48.68% -0.114 -0.0376 0.153
Blight Corrodes the Spirit 418 20.1 37.56% -0.04 0.1712 -0.591
Burn Brightest Before the End 311 23.91 41.48% -0.194 -0.0729 -0.078
Disintegrating Ecosystem 9329 21.65 41.01% -0.573 -0.2041 -0.168
Downward Spiral 20054 21.81 53.43% -0.015 0.1811 0.089
Erosion of Will 9946 24.92 45.89% -0.055 0.2119 0.009
Intensifying Exploitation 461 20.57 37.09% -0.168 0.1021 -0.356
Invaders Find the Land to Their Liking 1406 32.26 82.93% 1.133 0.6222 0.618
Memory Fades to Dust 19934 21.33 49.71% 0.036 0.3472 -0.044
Power Corrodes the Spirit 4372 24.92 48.15% -0.194 0.1011 -0.03
Promising Farmlands 9591 22.64 42.61% -0.418 -0.0816 -0.29
Shattered Fragments of Power 307 24.47 38.44% -0.139 -0.0305 -0.083
Slow Dissolution of Will 396 20.41 33.08% 0.029 0.4291 -0.743
Strong Earth Shatters Slowly 778 33.26 86.25% 1.196 0.5824 1.023
The Border of Life and Death 103 21.76 61.17% 0.296 0.0036 -0.552
Thriving Communities 4094 22.45 40.99% -0.39 -0.0576 -0.339
Thriving Crops 127 23.04 52.76% 0.41 0.3233 -0.001
Tipping Point 4075 24.81 47.95% 0.0 0.5146 0.083
Unnatural Proliferation 4628 23.18 36.73% -0.57 -0.4223 -0.127
Untended Land Crumbles 4252 23.84 44.45% -0.267 0.0403 -0.114

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 49259 62.82% 26.01 61.83% -0.608 0.2974 -0.299
B 59508 60.98% 27.34 64.94% -0.41 0.4181 -0.088
C 52039 62.33% 26.94 63.72% -0.525 0.1552 -0.009
D 51829 58.95% 27.78 67.06% -0.367 0.4867 0.08
E 16448 61.87% 27.02 59.12% -0.524 0.1771 -0.19
F 23963 58.9% 29.05 65.32% -0.121 0.6599 0.239
G 23555 60.6% 28.74 64.98% -0.049 0.723 0.146
H 20511 62.27% 27.49 62.38% -0.461 0.3072 -0.11
East 9429 53.59% 37.98 59.43% 0.05 0.9122 0.489
Northeast 6333 50.28% 40.09 61.09% -0.304 0.4428 0.232
Northwest 5715 48.99% 40.47 61.7% -0.077 0.7561 0.028
Southeast 1764 47.44% 33.26 58.62% 0.044 0.8196 0.272
Southwest 1630 47.56% 31.51 57.3% -0.606 0.7128 0.181
West 9079 54.81% 36.84 56.85% -1.101 -0.0947 -0.31

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6277 0.0% 14.26 53.99% -0.297 0.5343 -0.18
Not Using Events or Tokens 26691 66.14% 19.57 61.32% -0.612 -0.171 -0.385
Skip Initial Invader Actions 4624 34.05% 36.13 82.33% 0.531 -0.0307 -0.648
Start of Game Growth 6220 37.77% 35.26 79.81% 0.371 -0.1682 1.081
Unlimited Undo 18117 59.01% 29.26 70.57% 0.005 0.0461 0.75
Using Tokens but Not Events 18180 56.91% 25.31 69.71% 0.067 0.0436 -0.104

Results With Allies

Unique Power Cards

Power Card Kept
Asphyxiating Smoke 93.89%
Flame's Fury 95.47%
Flash-Fires 82.21%
Threatening Flames 92.22%

Terror Level

Terror Level Completed Average Score Win Rate
I 59015 16.23 29.39%
II 94322 30.54 67.38%
III 36217 34.77 87.52%
IV 7475 38.37 99.44%

Results

Result Completed
Win: Invaders destroyed (Terror I) 17203
Win: Invaders destroyed (Terror III) 30382
Win: Invaders destroyed (Terror II) 59796
Win: Terror victory (Terror IV) 7337
Game abandoned (v.3.0+) 9080
Lose: Invader deck ran out 766
Lose: Adversary condition 9462
Win: Sacrifice victory 1980
Lose: Scenario condition 1438
Win: Scenario condition 3333
Lose: Blight pool ran out 55085
Lose: Spirit destroyed 1167

Number of Players

Score Model: 0.252 Win Model: 0.318
Num. Completed Blight Flip Rate Average Score Win Rate
1 119753 71.13% 23.47 57.12%
2 44849 63.16% 28.53 63.92%
3 16576 53.55% 31.57 68.86%
4 14406 41.75% 36.37 74.05%
5 253 50.2% 26.13 66.8%
6 1192 29.03% 26.13 60.07%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)