Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 31 48.39% 21.65 67.74% -1.216 -1.4719 -0.032
Blitz 0 1236 69.98% 18.83 48.79% -0.844 -0.6463 -1.719
Dahan Insurrection 4 2634 33.75% 55.72 77.83% 1.068 0.6254 1.26
Despicable Theft 2 158 63.29% 28.6 58.86% -0.876 -0.0642 0.133
Elemental Invocation 1 244 69.26% 25.44 56.15% -0.589 0.1134 -0.948
Guard the Isle's Heart 0 6620 32.66% 47.24 78.19% 1.415 0.7706 1.407
Powers Long Forgotten 1 635 67.19% 31.34 59.06% -1.049 -0.4139 -0.428
Rituals of Terror 3 426 75.12% 31.11 48.12% -0.556 -0.4551 -0.024
Rituals of the Destroying Flame 3 420 90.17% 26.17 38.33% -1.271 -0.2615 -0.32
Second Wave 0 4899 62.86% 23.65 60.85% -0.278 -0.2118 0.116
The Great River 3 379 77.57% 27.84 54.62% -0.608 0.6092 -0.313
Varied Terrains 2 63 74.6% 28.24 53.97% -0.194 0.4292 -0.808
Ward the Shores 2 474 78.14% 25.54 32.49% -1.202 -0.1181 -1.065

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 9421 26.51 49.03% -0.289 -0.047 -0.325
Aid From Lesser Spirits 7212 28.73 53.06% 0.31 0.2327 -0.073
All Things Weaken 3966 25.91 46.44% -0.071 0.3215 -0.437
Attenuated Essence 128 22.6 38.28% 0.016 0.1232 -0.879
Back Against the Wall 6871 27.18 49.18% 0.151 0.2083 -0.316
Blight Corrodes the Spirit 101 18.18 31.68% -0.509 -0.3077 -0.536
Burn Brightest Before the End 74 24.74 39.19% -0.125 0.0852 -0.635
Disintegrating Ecosystem 8647 21.96 41.56% -0.759 -0.3351 -0.665
Downward Spiral 18501 22.29 54.45% 0.058 0.294 -0.395
Erosion of Will 9220 25.14 46.21% -0.185 0.1242 -0.51
Intensifying Exploitation 113 18.33 29.2% -0.355 -0.067 -0.615
Invaders Find the Land to Their Liking 1241 33.35 84.61% 1.042 0.5477 0.204
Memory Fades to Dust 18359 21.76 50.45% 0.015 0.3511 -0.548
Power Corrodes the Spirit 3868 25.7 49.48% -0.045 0.1759 -0.521
Promising Farmlands 8946 22.92 43.09% -0.432 0.0208 -0.807
Shattered Fragments of Power 90 26.07 41.11% -0.119 -0.0678 -0.425
Slow Dissolution of Will 104 20.2 26.92% -0.507 -0.1082 -1.382
Strong Earth Shatters Slowly 695 33.88 87.77% 0.391 -0.32 0.669
The Border of Life and Death 31 24.19 58.06% 0.625 0.2897 -0.663
Thriving Communities 3592 23.26 41.76% -0.242 0.1207 -0.824
Thriving Crops 34 17.91 41.18% 0.127 -0.0708 -0.998
Tipping Point 4075 24.81 47.95% 0.0 0.0 -0.412
Unnatural Proliferation 4068 23.58 37.19% -0.718 -0.5034 -0.637
Untended Land Crumbles 3759 24.49 45.17% 0.086 0.3676 -0.623

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 44038 63.87% 27.03 64.11% -0.744 -0.0037 -0.216
B 53704 61.58% 28.26 67.08% -0.528 0.1978 -0.073
C 46863 63.31% 27.86 65.76% -0.633 -0.0503 0.038
D 46683 59.71% 28.65 69.16% -0.338 0.3736 0.131
E 13328 65.03% 29.05 62.87% -0.508 0.057 0.039
F 20695 60.07% 30.28 67.74% -0.177 0.4937 0.336
G 20370 61.69% 29.84 67.27% -0.207 0.4449 0.203
H 17648 63.74% 28.62 64.7% -0.566 0.005 -0.069
East 8567 54.96% 39.7 61.52% -0.755 -0.2165 0.585
Northeast 5766 51.7% 42.05 63.34% -0.302 0.333 0.245
Northwest 5226 50.78% 42.28 63.7% -0.977 -0.1681 0.053
Southeast 1443 50.17% 36.21 63.34% -0.672 0.0336 0.405
Southwest 1307 51.23% 34.94 62.82% -0.141 0.8486 0.106
West 8301 56.49% 38.53 58.67% -0.145 0.7587 -0.302

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5328 0.0% 15.14 57.19% -1.154 -0.3777 -0.713
Not Using Events or Tokens 23215 67.76% 20.59 64.29% -0.096 0.2832 -0.377
Skip Initial Invader Actions 4308 33.94% 36.9 84.22% 0.363 -0.2547 -0.473
Start of Game Growth 5700 37.74% 36.18 81.79% 0.324 -0.0245 0.733
Unlimited Undo 16604 59.56% 30.05 72.37% 0.193 0.1866 0.696
Using Tokens but Not Events 16395 57.12% 26.27 72.27% -0.328 -0.3379 -0.027

Results With Allies

Unique Power Cards

Power Card Kept
Asphyxiating Smoke 93.74%
Flame's Fury 95.32%
Flash-Fires 81.89%
Threatening Flames 92.1%

Terror Level

Terror Level Completed Average Score Win Rate
I 49259 20.4 32.89%
II 86327 31.01 67.87%
III 33281 34.76 87.67%
IV 6813 38.07 99.43%

Results

Result Completed
Win: Invaders destroyed (Terror I) 16071
Win: Invaders destroyed (Terror III) 27940
Win: Invaders destroyed (Terror II) 55235
Win: Terror victory (Terror IV) 6683
Game abandoned (v.3.0+) 2282
Lose: Invader deck ran out 692
Lose: Adversary condition 8742
Win: Sacrifice victory 1836
Lose: Scenario condition 1335
Win: Scenario condition 2977
Lose: Blight pool ran out 50810
Lose: Spirit destroyed 1077

Number of Players

Score Model: 0.256 Win Model: 0.143
Num. Completed Blight Flip Rate Average Score Win Rate
1 106884 72.3% 24.33 59.21%
2 40161 64.01% 29.43 65.61%
3 14613 53.61% 32.82 71.61%
4 13134 42.77% 37.71 76.19%
5 137 48.89% 29.95 71.53%
6 751 30.9% 31.08 70.97%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)