Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 11 36.36% 17.91 54.55% -0.865 -0.8206 -0.234
Blitz 0 54 35.19% 18.2 48.15% -0.79 -0.5756 0.941
Dahan Insurrection 4 115 23.48% 44.97 52.17% 0.203 -0.0854 0.709
Despicable Theft 2 24 41.67% 23.67 41.67% 0.0 0.7104 -1.31
Elemental Invocation 1 38 50.0% 24.76 55.26% -0.339 0.3623 0.138
Guard the Isle's Heart 0 205 19.61% 35.44 59.51% 0.093 -0.5072 0.754
Powers Long Forgotten 1 24 41.67% 19.33 54.17% -0.083 0.7548 -0.46
Rituals of Terror 3 30 36.67% 47.87 63.33% 0.333 0.3934 0.385
Rituals of the Destroying Flame 3 10 20.0% 11.2 20.0% -0.524 0.4627 -0.561
Second Wave 0 153 45.64% 25.73 69.28% -0.296 -0.0462 0.154
The Great River 3 22 22.73% 8.5 13.64% -1.067 -0.0011 -0.411
Varied Terrains 2 33 51.52% 22.64 42.42% -0.704 0.125 1.108
Ward the Shores 2 26 15.38% 21.5 57.69% -0.305 0.8787 -0.128

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 145 31.79 48.97% 0.439 0.5112 0.492
Aid From Lesser Spirits 153 35.44 52.29% 0.759 0.6876 0.736
All Things Weaken 178 24.16 34.27% 0.286 0.5449 -0.096
Attenuated Essence 176 30.33 46.59% -0.125 -0.161 0.378
Back Against the Wall 136 32.29 45.59% -0.072 -0.0179 0.146
Blight Corrodes the Spirit 170 25.54 38.24% -0.287 -0.1417 -0.32
Burn Brightest Before the End 146 29.46 39.73% -0.213 -0.197 -0.024
Disintegrating Ecosystem 128 30.59 42.97% -0.519 -0.3312 0.841
Downward Spiral 181 25.5 43.65% -0.512 -0.4379 0.368
Erosion of Will 164 28.18 39.02% -0.168 -0.0138 0.329
Intensifying Exploitation 148 22.11 28.38% -0.471 -0.3352 -0.583
Invaders Find the Land to Their Liking 75 24.09 52.0% 0.011 -0.6034 0.2
Memory Fades to Dust 189 27.51 39.15% -0.612 -0.4083 0.381
Power Corrodes the Spirit 168 24.05 32.74% 0.105 0.2802 -0.147
Promising Farmlands 178 25.57 38.76% -0.363 -0.1649 -0.371
Shattered Fragments of Power 166 31.43 43.37% 0.011 0.0141 0.234
Slow Dissolution of Will 185 27.76 38.38% -0.42 -0.122 -0.176
Strong Earth Shatters Slowly 35 30.37 62.86% -0.162 -0.8593 0.92
The Border of Life and Death 45 27.56 55.56% -0.12 -0.6177 -0.409
Thriving Communities 165 25.66 34.55% -0.105 0.0512 0.138
Thriving Crops 66 27.44 51.52% 0.103 -0.2085 0.349
Unnatural Proliferation 172 32.83 48.84% 0.644 0.7529 0.481
Untended Land Crumbles 169 27.7 34.91% -0.938 -0.7562 0.423

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2454 41.83% 27.0 51.92% -0.019 0.9566 0.144
B 1742 37.91% 26.92 51.49% -0.071 0.8179 0.16
C 1946 40.33% 26.32 52.72% 0.045 0.7374 -0.075
D 1619 38.99% 25.66 50.71% 0.122 1.0175 -0.302
E 1499 39.61% 27.95 54.04% -0.019 0.7106 0.172
F 1376 40.25% 27.55 53.92% -0.242 0.5891 -0.08
G 1336 38.11% 29.1 55.69% 0.179 0.9581 0.346
H 1381 39.08% 27.7 54.53% 0.342 1.1245 -0.017
East 383 31.68% 27.38 47.26% 0.985 1.7945 -0.626
Northeast 267 29.7% 24.79 43.07% -0.949 -0.1509 -0.392
Northwest 203 27.23% 30.78 50.74% -0.744 -0.0103 0.516
Southeast 181 32.22% 29.48 49.17% 0.396 1.2896 -0.561
Southwest 169 29.17% 27.3 46.75% -0.083 1.175 -0.128
West 299 32.55% 29.31 49.16% 0.093 1.0907 0.806

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 73 0.0% 9.53 30.14% -1.35 -0.6826 0.0
Not Using Events or Tokens 84 50.0% 10.43 34.52% 0.068 0.4889 -0.258
Skip Initial Invader Actions 315 12.67% 48.72 72.7% 1.471 0.7016 -0.197
Start of Game Growth 406 13.95% 44.95 69.7% -0.145 -0.5832 1.202
Unlimited Undo 928 33.0% 30.77 53.88% -0.28 -0.3456 0.944
Using Tokens but Not Events 694 26.47% 21.34 59.37% 0.217 0.1738 -1.084

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 80.63%
Flash Floods 79.79%
River's Bounty 92.88%
Wash Away 81.91%

Terror Level

Terror Level Completed Average Score Win Rate
I 3251 13.76 11.32%
II 2615 30.19 68.95%
III 1552 34.82 90.14%
IV 348 38.63 99.43%

Results

Result Completed
Win: Invaders destroyed (Terror I) 368
Win: Invaders destroyed (Terror III) 1375
Win: Invaders destroyed (Terror II) 1739
Win: Terror victory (Terror IV) 340
Game abandoned (v.3.0+) 2258
Lose: Invader deck ran out 83
Lose: Adversary condition 522
Win: Sacrifice victory 19
Lose: Scenario condition 32
Win: Scenario condition 75
Lose: Blight pool ran out 908
Lose: Spirit destroyed 47

Number of Players

Score Model: -0.02 Win Model: -0.101
Num. Completed Blight Flip Rate Average Score Win Rate
1 4189 47.48% 23.87 46.96%
2 1796 42.89% 26.74 52.9%
3 943 41.98% 27.29 54.29%
4 458 29.98% 28.52 62.88%
5 52 36.54% 29.04 57.69%
6 328 18.04% 34.4 51.52%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)