Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 9 33.33% 20.0 55.56% -0.992 -1.5503 -0.244
Blitz 0 44 34.09% 19.5 52.27% -0.501 -0.0775 0.97
Dahan Insurrection 4 104 25.0% 46.01 50.96% -0.388 -0.8703 0.764
Despicable Theft 2 24 41.67% 23.67 41.67% -0.791 -0.2481 -1.224
Elemental Invocation 1 34 47.06% 25.65 55.88% -0.02 0.7177 0.232
Guard the Isle's Heart 0 182 19.34% 35.24 59.34% 0.31 -0.3461 0.821
Powers Long Forgotten 1 17 52.94% 18.65 52.94% 0.349 0.9116 0.0
Rituals of Terror 3 29 37.93% 48.14 62.07% 0.244 0.1018 0.475
Rituals of the Destroying Flame 3 8 25.0% 14.0 25.0% -0.838 -0.0893 -0.384
Second Wave 0 131 44.09% 26.27 71.76% 0.432 0.5268 0.319
The Great River 3 19 21.05% 8.21 15.79% -1.335 -0.0896 -0.285
Varied Terrains 2 30 50.0% 23.73 46.67% 0.048 0.9166 1.16
Ward the Shores 2 25 16.0% 22.36 60.0% 0.21 1.064 -0.139

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 134 32.01 48.51% 0.812 0.8829 0.476
Aid From Lesser Spirits 129 34.51 50.39% -0.223 -0.333 0.676
All Things Weaken 154 23.55 31.82% -0.334 -0.157 -0.06
Attenuated Essence 156 30.62 47.44% 0.302 0.3534 0.438
Back Against the Wall 122 32.51 46.72% -0.041 -0.0563 0.014
Blight Corrodes the Spirit 155 26.68 38.71% -0.006 0.1779 -0.343
Burn Brightest Before the End 127 28.86 39.37% -0.44 -0.3536 -0.261
Disintegrating Ecosystem 112 31.24 45.54% 0.321 0.6124 0.906
Downward Spiral 148 26.28 41.89% -1.157 -1.0514 0.319
Erosion of Will 142 28.7 40.14% -0.143 0.0231 0.269
Intensifying Exploitation 131 22.44 29.01% -0.053 0.1353 -0.599
Invaders Find the Land to Their Liking 61 23.51 50.82% 0.097 -0.3306 0.299
Memory Fades to Dust 159 29.11 40.88% -0.372 -0.1368 0.459
Power Corrodes the Spirit 151 24.73 30.46% 0.047 0.1425 -0.105
Promising Farmlands 158 26.11 39.87% -0.279 0.0848 -0.323
Shattered Fragments of Power 157 32.61 44.59% 0.272 0.3371 0.191
Slow Dissolution of Will 169 27.87 37.87% -0.906 -0.4426 -0.138
Strong Earth Shatters Slowly 32 29.75 62.5% 0.257 -0.3445 0.92
The Border of Life and Death 40 27.35 55.0% -0.384 -0.8591 -0.297
Thriving Communities 141 24.92 31.91% -0.614 -0.388 0.013
Thriving Crops 59 28.97 52.54% 0.313 0.0881 0.308
Unnatural Proliferation 145 32.18 48.97% 0.302 0.4234 0.525
Untended Land Crumbles 149 29.2 36.24% -0.276 -0.0436 0.452

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2148 41.38% 27.59 52.89% 0.231 1.1494 0.164
B 1537 38.3% 27.56 51.4% -0.216 0.6254 0.203
C 1693 39.45% 26.9 53.51% -0.203 0.4801 -0.04
D 1374 37.9% 26.2 50.95% 0.038 0.88 -0.363
E 1315 40.0% 28.38 54.14% 0.327 0.9785 0.196
F 1197 40.86% 27.98 53.13% 0.099 0.8592 -0.086
G 1171 39.43% 30.01 55.94% -0.008 0.7492 0.405
H 1208 39.6% 28.4 55.13% 0.52 1.2388 0.005
East 334 33.03% 28.16 47.01% -0.158 0.6555 -0.719
Northeast 237 30.08% 25.61 43.46% -1.247 -0.5792 -0.209
Northwest 177 27.84% 32.24 51.98% 0.02 0.8251 0.303
Southeast 156 32.26% 30.52 48.72% -0.088 0.6175 -0.549
Southwest 146 29.66% 28.39 47.26% 0.248 1.6376 -0.12
West 260 33.98% 30.58 50.0% 0.456 1.2494 0.773

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 59 0.0% 10.49 32.2% -1.538 -0.8187 0.0
Not Using Events or Tokens 58 32.0% 10.52 31.03% -0.365 0.1203 -0.242
Skip Initial Invader Actions 290 12.0% 49.34 71.03% 0.619 -0.1121 -0.241
Start of Game Growth 373 13.56% 45.58 69.17% 0.975 0.5289 1.055
Unlimited Undo 864 33.25% 31.23 53.59% -0.662 -0.6948 0.896
Using Tokens but Not Events 602 25.52% 21.28 59.47% 0.219 0.0571 -1.231

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 81.23%
Flash Floods 79.2%
River's Bounty 92.85%
Wash Away 81.98%

Terror Level

Terror Level Completed Average Score Win Rate
I 2838 14.25 11.56%
II 2278 30.3 69.14%
III 1359 34.84 89.92%
IV 317 38.61 99.37%

Results

Result Completed
Win: Invaders destroyed (Terror I) 328
Win: Invaders destroyed (Terror III) 1198
Win: Invaders destroyed (Terror II) 1518
Win: Terror victory (Terror IV) 309
Game abandoned (v.3.0+) 1954
Lose: Invader deck ran out 73
Lose: Adversary condition 453
Win: Sacrifice victory 19
Lose: Scenario condition 28
Win: Scenario condition 68
Lose: Blight pool ran out 799
Lose: Spirit destroyed 45

Number of Players

Score Model: 0.191 Win Model: 0.138
Num. Completed Blight Flip Rate Average Score Win Rate
1 3692 47.88% 24.17 47.07%
2 1550 41.87% 27.2 53.94%
3 814 42.98% 27.51 53.19%
4 403 29.85% 28.41 63.28%
5 50 38.0% 30.2 60.0%
6 283 18.09% 37.31 52.3%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)