Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 3 66.67% 19.0 66.67% -0.127 -0.3475 0.0
Blitz 0 14 35.71% 26.36 50.0% -0.584 -0.2971 0.403
Dahan Insurrection 4 43 13.95% 50.74 51.16% 0.385 0.2699 0.215
Despicable Theft 2 10 50.0% 23.1 50.0% -0.29 0.4487 -0.261
Elemental Invocation 1 17 52.94% 16.35 35.29% -0.678 0.0786 -0.137
Guard the Isle's Heart 0 93 16.3% 35.74 62.37% 0.231 -0.3509 0.719
Powers Long Forgotten 1 4 25.0% 8.25 25.0% -0.854 -0.0005 0.0
Rituals of Terror 3 17 41.18% 59.65 76.47% 1.382 1.2121 0.649
Rituals of the Destroying Flame 3 2 0.0% 0.0 0.0% -0.738 0.1733 -0.21
Second Wave 0 36 36.11% 27.17 72.22% 0.324 0.4035 0.565
The Great River 3 3 0.0% 0.0 0.0% -1.237 0.1267 -0.167
Varied Terrains 2 20 55.0% 21.75 45.0% -0.811 0.068 0.523
Ward the Shores 2 3 33.33% 29.33 66.67% 0.312 1.293 0.0

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 62 30.92 48.39% 0.029 0.1323 0.292
Aid From Lesser Spirits 66 37.73 63.64% 0.586 0.4417 1.034
All Things Weaken 75 24.16 38.67% -0.561 -0.1951 0.382
Attenuated Essence 77 31.09 53.25% 0.203 0.201 0.293
Back Against the Wall 55 34.87 49.09% 0.024 0.0893 0.042
Blight Corrodes the Spirit 77 27.39 35.06% -0.548 -0.3127 -0.417
Burn Brightest Before the End 66 26.95 42.42% -0.525 -0.3643 -0.806
Disintegrating Ecosystem 55 29.45 45.45% -0.079 0.2968 0.819
Downward Spiral 72 30.94 61.11% 0.338 0.4102 0.938
Erosion of Will 73 31.78 46.58% -0.108 0.1482 0.477
Intensifying Exploitation 62 23.08 33.87% -0.616 -0.3418 -0.647
Invaders Find the Land to Their Liking 32 30.38 65.63% 0.437 -0.0493 0.374
Memory Fades to Dust 91 31.4 48.35% -0.116 0.0669 0.472
Power Corrodes the Spirit 79 26.08 30.38% -0.786 -0.5735 -0.102
Promising Farmlands 75 30.49 46.67% 0.024 0.3474 -0.129
Shattered Fragments of Power 82 34.04 46.34% -0.022 0.1484 0.033
Slow Dissolution of Will 93 31.24 47.31% -0.136 0.2474 -0.023
Strong Earth Shatters Slowly 14 29.86 57.14% 0.345 -0.3309 0.232
The Border of Life and Death 18 34.83 77.78% 0.785 0.2692 0.183
Thriving Communities 75 25.89 37.33% -0.551 -0.2274 -0.126
Thriving Crops 30 25.4 53.33% -0.072 -0.071 0.251
Unnatural Proliferation 75 33.31 58.67% 0.424 0.6108 0.669
Untended Land Crumbles 78 30.06 42.31% -0.452 -0.1127 0.175

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1025 40.9% 29.64 59.71% 0.294 1.1576 0.15
B 770 39.19% 30.3 57.01% 0.19 1.0115 0.229
C 810 36.46% 29.29 61.36% 0.186 0.8841 -0.075
D 601 32.55% 27.93 60.07% 0.013 0.8687 -0.756
E 632 39.14% 31.35 58.07% 0.203 0.8913 -0.253
F 578 42.09% 30.35 57.27% 0.133 0.9511 -0.104
G 623 42.58% 31.97 57.46% 0.516 1.3966 0.351
H 583 37.07% 30.49 60.72% 0.431 1.2117 -0.153
East 158 37.34% 28.72 51.9% -0.028 0.7652 -0.404
Northeast 113 34.51% 26.45 50.44% -0.421 0.4603 0.235
Northwest 76 26.32% 30.57 52.63% -0.526 0.345 0.297
Southeast 72 31.94% 30.54 52.78% -1.301 -0.4424 -0.032
Southwest 63 31.75% 29.0 49.21% -0.022 1.1876 0.0
West 117 35.04% 29.99 49.57% 0.37 1.4303 0.489

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 15 0.0% 13.67 46.67% -0.954 -0.2384 0.0
Not Using Events or Tokens 16 22.22% 10.69 43.75% -0.716 -0.2419 0.0
Skip Initial Invader Actions 119 10.53% 52.23 65.55% 1.058 0.4906 0.265
Start of Game Growth 148 10.56% 47.57 65.54% 0.553 -0.1111 0.657
Unlimited Undo 448 42.4% 33.08 52.46% 0.031 0.054 0.851
Using Tokens but Not Events 322 25.48% 23.13 65.53% 0.073 0.1203 -1.59

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 81.93%
Flash Floods 77.75%
River's Bounty 92.8%
Wash Away 83.19%

Terror Level

Terror Level Completed Average Score Win Rate
I 1328 15.45 13.55%
II 1194 30.45 75.04%
III 710 34.8 91.13%
IV 153 38.47 98.69%

Results

Result Completed
Win: Invaders destroyed (Terror I) 180
Win: Invaders destroyed (Terror III) 640
Win: Invaders destroyed (Terror II) 871
Win: Terror victory (Terror IV) 146
Game abandoned (v.3.0+) 895
Lose: Invader deck ran out 35
Lose: Adversary condition 203
Win: Sacrifice victory 13
Lose: Scenario condition 13
Win: Scenario condition 24
Lose: Blight pool ran out 343
Lose: Spirit destroyed 22

Number of Players

Score Model: 0.302 Win Model: 0.037
Num. Completed Blight Flip Rate Average Score Win Rate
1 1965 50.64% 25.09 49.16%
2 692 34.98% 30.07 66.62%
3 391 41.43% 29.34 59.85%
4 177 33.9% 29.73 68.93%
5 20 20.0% 29.65 70.0%
6 140 18.57% 43.04 55.0%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)