Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 22 36.36% 14.95 50.0% 0.0 -0.004 -0.214
Blitz 0 91 39.56% 18.46 46.15% -0.774 -0.5186 0.496
Dahan Insurrection 4 192 25.52% 42.26 53.65% 0.228 0.2608 -0.175
Despicable Theft 2 46 41.3% 19.28 34.78% 0.0 0.517 0.611
Elemental Invocation 1 63 45.16% 21.27 49.21% 0.112 0.645 -0.337
Guard the Isle's Heart 0 356 14.65% 35.31 57.58% -0.406 -0.9477 1.339
Powers Long Forgotten 1 53 39.62% 17.83 41.51% -0.86 -0.1586 -0.403
Rituals of Terror 3 61 38.33% 40.51 55.74% -0.461 -0.4497 0.697
Rituals of the Destroying Flame 3 22 45.45% 24.09 40.91% 0.133 0.9221 0.291
Second Wave 0 305 42.95% 25.92 66.89% 0.33 0.3279 -0.033
The Great River 3 35 25.71% 9.09 14.29% -0.695 0.4401 -0.199
Varied Terrains 2 51 47.06% 20.41 39.22% -0.372 0.2598 -0.672
Ward the Shores 2 57 29.82% 20.47 49.12% 0.164 0.9947 0.586

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 213 30.34 46.48% -0.209 0.0116 1.086
Aid From Lesser Spirits 233 34.91 51.93% 0.137 0.2057 0.309
All Things Weaken 268 25.23 36.57% -0.566 -0.1692 -0.219
Attenuated Essence 276 29.64 47.46% 0.487 0.5621 0.754
Back Against the Wall 208 32.9 48.08% 0.382 0.3622 1.103
Blight Corrodes the Spirit 258 25.97 39.92% 0.194 0.4791 0.612
Burn Brightest Before the End 232 30.18 41.81% -0.356 -0.13 0.673
Disintegrating Ecosystem 222 27.53 40.09% -0.58 -0.2969 -0.346
Downward Spiral 293 24.48 44.03% -0.739 -0.5064 -0.036
Erosion of Will 232 26.44 37.93% -0.517 -0.1797 -0.347
Intensifying Exploitation 239 21.87 31.8% -0.382 -0.0457 -0.329
Invaders Find the Land to Their Liking 119 25.06 52.94% 0.093 -0.462 1.154
Memory Fades to Dust 287 25.82 39.72% -0.153 0.1862 -0.038
Power Corrodes the Spirit 260 26.13 37.31% -0.781 -0.5514 1.049
Promising Farmlands 266 25.48 36.47% -0.718 -0.363 -0.037
Shattered Fragments of Power 268 31.21 42.91% -0.701 -0.6442 0.854
Slow Dissolution of Will 286 27.53 39.86% -0.404 -0.0801 0.586
Strong Earth Shatters Slowly 56 32.93 67.86% 0.443 -0.1971 0.668
The Border of Life and Death 74 27.39 51.35% -0.568 -0.9801 0.182
Thriving Communities 241 25.05 33.2% -0.194 0.0379 -0.007
Thriving Crops 114 30.04 54.39% 0.735 0.5786 1.448
Unnatural Proliferation 270 31.11 46.3% 0.22 0.3464 0.731
Untended Land Crumbles 258 26.58 35.27% 0.397 0.6036 0.732

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3874 41.03% 26.4 52.14% 0.263 1.1973 0.742
B 2753 38.37% 26.38 51.0% 0.332 1.1637 0.607
C 3052 38.68% 25.33 52.1% -0.065 0.696 -0.609
D 2659 39.35% 25.89 51.75% 0.113 0.9937 -0.145
E 2413 39.05% 26.26 51.84% 0.074 0.7922 -0.63
F 2220 40.22% 26.51 52.97% 0.16 0.9984 0.263
G 2276 39.95% 28.46 54.96% -0.273 0.5484 0.551
H 2166 37.88% 26.39 52.86% -0.463 0.3203 -0.205
East 677 29.08% 27.5 50.37% -0.159 0.6795 0.327
Northeast 480 26.72% 25.93 46.88% -0.508 0.1663 0.02
Northwest 376 28.34% 32.45 55.32% 0.474 1.3092 0.115
Southeast 328 29.54% 31.75 55.79% 0.209 1.2492 0.133
Southwest 367 38.8% 29.36 47.96% -0.019 1.1962 -0.476
West 589 37.31% 29.7 48.9% -0.133 0.5618 -0.719

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 169 0.0% 9.17 28.99% -1.191 -0.3447 0.0
Not Using Events or Tokens 235 28.0% 10.4 37.45% -0.669 -0.3035 0.0
Skip Initial Invader Actions 497 12.88% 46.38 71.63% -0.154 -0.9465 0.195
Start of Game Growth 649 15.42% 43.73 70.26% 0.94 0.4149 0.437
Unlimited Undo 1524 34.63% 30.94 54.66% 0.058 0.1243 1.383
Using Tokens but Not Events 1246 25.86% 20.7 56.74% -0.121 -0.121 -1.193

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 79.66%
Flash Floods 81.36%
River's Bounty 93.0%
Wash Away 82.54%

Terror Level

Terror Level Completed Average Score Win Rate
I 5224 12.31 10.3%
II 4112 29.92 69.26%
III 2484 34.93 89.49%
IV 586 38.88 99.32%

Results

Result Completed
Win: Invaders destroyed (Terror I) 538
Win: Invaders destroyed (Terror III) 2173
Win: Invaders destroyed (Terror II) 2746
Win: Terror victory (Terror IV) 571
Game abandoned (v.3.0+) 3735
Lose: Invader deck ran out 129
Lose: Adversary condition 814
Win: Sacrifice victory 32
Lose: Scenario condition 59
Win: Scenario condition 131
Lose: Unique spirit condition 0
Lose: Blight pool ran out 1408
Lose: Spirit destroyed 70

Number of Players

Score Model: 0.593 Win Model: 0.217
Num. Completed Blight Flip Rate Average Score Win Rate
1 6480 45.94% 22.92 46.39%
2 3044 41.46% 25.25 50.49%
3 1471 42.33% 27.46 55.61%
4 752 30.12% 28.12 62.1%
5 101 35.0% 26.66 63.37%
6 558 21.94% 35.16 53.58%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-01 23:57:53 (Pacific Time)