Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 16 37.5% 18.44 62.5% 0.109 0.0822 -0.248
Blitz 0 65 41.54% 16.82 41.54% -1.77 -1.5199 0.931
Dahan Insurrection 4 129 24.03% 45.72 55.81% 0.977 0.7283 0.821
Despicable Theft 2 28 42.86% 22.57 42.86% 0.003 0.4648 -1.368
Elemental Invocation 1 41 46.34% 24.83 56.1% 0.161 0.8635 0.193
Guard the Isle's Heart 0 245 17.62% 35.43 58.37% 0.509 -0.044 0.72
Powers Long Forgotten 1 27 40.74% 19.63 51.85% -0.5 0.124 -0.384
Rituals of Terror 3 42 40.48% 43.12 59.52% -0.263 -0.0702 0.487
Rituals of the Destroying Flame 3 11 27.27% 15.27 27.27% -0.151 0.7716 -0.557
Second Wave 0 177 47.09% 25.33 68.36% 0.316 0.4331 0.186
The Great River 3 25 28.0% 12.04 20.0% -0.454 0.6144 -0.385
Varied Terrains 2 35 51.43% 23.94 45.71% 0.295 1.0363 1.099
Ward the Shores 2 34 23.53% 22.65 52.94% -0.722 0.3616 -0.625

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 168 30.14 45.24% -0.831 -0.5816 0.434
Aid From Lesser Spirits 172 34.03 49.42% -0.416 -0.5344 0.569
All Things Weaken 203 24.93 37.44% 0.167 0.5044 -0.104
Attenuated Essence 210 30.17 47.62% 0.197 0.2242 0.413
Back Against the Wall 153 32.55 45.75% -0.311 -0.3095 0.253
Blight Corrodes the Spirit 190 25.71 38.42% 0.008 0.2255 -0.291
Burn Brightest Before the End 161 29.69 39.75% 0.034 0.0153 0.184
Disintegrating Ecosystem 155 29.5 42.58% -0.374 0.0193 0.749
Downward Spiral 216 25.55 43.98% 0.178 0.2858 0.386
Erosion of Will 182 27.39 38.46% -0.684 -0.3316 0.314
Intensifying Exploitation 174 22.63 31.03% -0.103 0.1427 -0.149
Invaders Find the Land to Their Liking 89 24.85 53.93% 0.129 -0.3953 0.181
Memory Fades to Dust 215 27.28 39.53% -0.085 0.1624 0.43
Power Corrodes the Spirit 185 24.35 33.51% -0.38 -0.1581 -0.069
Promising Farmlands 197 24.75 37.06% -0.837 -0.5538 -0.418
Shattered Fragments of Power 204 32.02 43.63% -0.441 -0.3638 0.384
Slow Dissolution of Will 214 27.14 35.98% -1.037 -0.6402 -0.166
Strong Earth Shatters Slowly 42 33.07 69.05% 1.364 0.6688 1.292
The Border of Life and Death 56 28.71 53.57% 0.155 -0.4463 -0.384
Thriving Communities 187 24.83 32.62% -0.788 -0.4311 0.094
Thriving Crops 79 27.82 48.1% -0.383 -0.579 0.193
Unnatural Proliferation 203 32.99 49.75% 0.423 0.5851 0.557
Untended Land Crumbles 204 26.77 35.29% -0.263 -0.0311 0.398

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2804 41.91% 26.99 52.21% 0.111 1.1159 0.255
B 1979 37.77% 26.65 51.44% -0.19 0.7297 0.225
C 2213 39.11% 25.88 52.69% 0.228 0.9624 -0.017
D 1876 38.73% 25.55 51.12% 0.09 1.0676 -0.264
E 1737 39.34% 27.29 52.68% -0.008 0.8114 0.206
F 1580 39.74% 27.14 53.73% -0.074 0.8 -0.019
G 1589 39.34% 29.12 55.44% 0.383 1.1925 0.384
H 1552 39.14% 27.48 54.19% -0.008 0.8066 0.046
East 448 32.44% 28.13 49.33% 0.441 1.3441 -0.456
Northeast 309 30.52% 26.0 45.31% -0.305 0.5029 -0.364
Northwest 246 29.92% 32.0 53.66% -0.043 0.857 1.111
Southeast 220 32.42% 30.18 51.82% 0.368 1.2182 -0.515
Southwest 251 42.8% 27.48 42.63% -1.451 -0.0757 -1.33
West 400 41.21% 29.21 46.25% 0.472 1.4269 0.698

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 92 0.0% 9.16 28.26% -1.389 -0.6812 0.0
Not Using Events or Tokens 113 46.55% 11.58 37.17% -0.354 0.0143 -0.427
Skip Initial Invader Actions 348 12.99% 49.03 73.85% 1.632 1.0476 -0.044
Start of Game Growth 447 14.25% 45.69 71.14% 0.679 0.1645 1.123
Unlimited Undo 1089 34.41% 30.7 53.9% 0.091 -0.0186 1.014
Using Tokens but Not Events 840 26.77% 20.71 57.5% -0.527 -0.5525 -1.217

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 79.78%
Flash Floods 80.15%
River's Bounty 93.07%
Wash Away 82.05%

Terror Level

Terror Level Completed Average Score Win Rate
I 3755 13.33 11.37%
II 3024 30.1 68.72%
III 1764 34.83 89.8%
IV 420 38.67 99.52%

Results

Result Completed
Win: Invaders destroyed (Terror I) 427
Win: Invaders destroyed (Terror III) 1553
Win: Invaders destroyed (Terror II) 2005
Win: Terror victory (Terror IV) 409
Game abandoned (v.3.0+) 2603
Lose: Invader deck ran out 92
Lose: Adversary condition 605
Win: Sacrifice victory 23
Lose: Scenario condition 36
Win: Scenario condition 90
Lose: Blight pool ran out 1068
Lose: Spirit destroyed 52

Number of Players

Score Model: 0.194 Win Model: 0.188
Num. Completed Blight Flip Rate Average Score Win Rate
1 4850 47.66% 23.81 46.8%
2 2057 42.9% 26.44 52.6%
3 1070 42.42% 26.93 54.39%
4 542 28.47% 27.75 61.25%
5 56 39.29% 29.98 58.93%
6 388 19.64% 35.06 53.61%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)