Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 15 33.33% 18.27 60.0% -0.054 0.1369 -0.249
Blitz 0 64 42.19% 17.08 42.19% -1.707 -1.49 0.928
Dahan Insurrection 4 124 23.39% 45.67 54.84% 0.77 0.517 0.773
Despicable Theft 2 28 42.86% 22.57 42.86% -0.008 0.5783 -1.336
Elemental Invocation 1 40 47.5% 25.45 57.5% 0.365 1.1048 0.219
Guard the Isle's Heart 0 242 17.84% 35.29 57.85% -0.001 -0.5622 0.678
Powers Long Forgotten 1 25 44.0% 19.6 52.0% -0.824 -0.0641 -0.42
Rituals of Terror 3 41 41.46% 43.1 58.54% -0.391 -0.2709 0.428
Rituals of the Destroying Flame 3 10 20.0% 11.2 20.0% -0.451 0.4565 -0.52
Second Wave 0 173 46.43% 25.55 68.79% 0.362 0.5006 0.173
The Great River 3 25 28.0% 12.04 20.0% -0.65 0.4501 -0.405
Varied Terrains 2 35 51.43% 23.94 45.71% 0.081 0.8572 1.073
Ward the Shores 2 34 23.53% 22.65 52.94% -0.667 0.4074 -0.645

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 162 30.25 45.68% -0.574 -0.3229 0.454
Aid From Lesser Spirits 168 34.34 50.6% 0.036 -0.0221 0.577
All Things Weaken 199 25.07 37.69% 0.163 0.4979 -0.102
Attenuated Essence 202 30.39 48.51% 0.21 0.2431 0.447
Back Against the Wall 151 31.87 45.03% -0.395 -0.3597 0.229
Blight Corrodes the Spirit 185 25.75 38.92% -0.42 -0.2025 -0.244
Burn Brightest Before the End 160 29.73 40.0% 0.181 0.1921 0.19
Disintegrating Ecosystem 151 29.75 43.71% -0.268 0.0765 0.776
Downward Spiral 206 25.37 43.69% 0.213 0.3307 0.432
Erosion of Will 181 27.27 38.12% -0.433 -0.1587 0.317
Intensifying Exploitation 169 22.95 30.18% -0.096 0.1146 -0.164
Invaders Find the Land to Their Liking 86 24.4 53.49% 0.129 -0.4434 0.216
Memory Fades to Dust 208 27.11 38.94% -0.586 -0.3341 0.413
Power Corrodes the Spirit 182 24.47 33.52% -0.386 -0.1815 -0.073
Promising Farmlands 193 24.99 37.31% -0.939 -0.6852 -0.403
Shattered Fragments of Power 186 31.71 44.09% -0.279 -0.2045 0.376
Slow Dissolution of Will 206 27.11 36.41% -1.154 -0.7722 -0.142
Strong Earth Shatters Slowly 42 33.07 69.05% 1.351 0.6769 1.293
The Border of Life and Death 56 28.71 53.57% 0.275 -0.3257 -0.372
Thriving Communities 185 24.98 32.97% -0.549 -0.2673 0.119
Thriving Crops 77 27.87 49.35% -0.118 -0.2582 0.258
Unnatural Proliferation 198 33.15 49.49% 0.472 0.6755 0.552
Untended Land Crumbles 200 27.0 36.0% -0.397 -0.2071 0.398

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2732 41.98% 26.99 52.16% 0.248 1.2457 0.24
B 1925 37.64% 26.61 51.32% -0.196 0.7259 0.241
C 2158 39.31% 25.95 52.83% 0.267 0.9963 0.0
D 1827 38.9% 25.49 51.07% 0.037 0.9959 -0.247
E 1688 39.25% 27.22 52.73% 0.047 0.8664 0.182
F 1543 39.66% 26.88 53.6% -0.221 0.6612 0.042
G 1547 39.24% 28.98 55.2% 0.218 1.0437 0.398
H 1520 39.15% 27.47 54.28% 0.156 0.9952 0.09
East 439 32.42% 28.08 48.75% 0.187 1.0622 -0.462
Northeast 300 30.43% 25.87 44.33% -0.341 0.4114 -0.369
Northwest 236 29.06% 31.68 52.12% 0.059 0.9507 0.696
Southeast 212 32.23% 30.02 50.47% 0.272 1.1113 -0.58
Southwest 215 35.51% 27.68 45.58% -1.098 0.2071 -1.023
West 364 36.74% 29.5 48.35% 0.374 1.3241 0.753

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 89 0.0% 9.28 28.09% -1.376 -0.6471 0.0
Not Using Events or Tokens 110 45.61% 11.67 36.36% -0.639 -0.2929 -0.444
Skip Initial Invader Actions 330 12.38% 48.84 73.64% 2.123 1.5198 -0.025
Start of Game Growth 429 13.66% 45.17 70.63% 0.118 -0.3859 1.113
Unlimited Undo 1061 34.79% 30.62 53.91% 0.264 0.1569 1.011
Using Tokens but Not Events 812 27.32% 20.96 57.76% -0.444 -0.474 -1.168

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 79.96%
Flash Floods 79.9%
River's Bounty 93.02%
Wash Away 81.98%

Terror Level

Terror Level Completed Average Score Win Rate
I 3649 13.42 11.43%
II 2960 30.13 68.75%
III 1725 34.83 89.91%
IV 401 38.67 99.5%

Results

Result Completed
Win: Invaders destroyed (Terror I) 417
Win: Invaders destroyed (Terror III) 1521
Win: Invaders destroyed (Terror II) 1964
Win: Terror victory (Terror IV) 391
Game abandoned (v.3.0+) 2543
Lose: Invader deck ran out 89
Lose: Adversary condition 590
Win: Sacrifice victory 23
Lose: Scenario condition 36
Win: Scenario condition 86
Lose: Blight pool ran out 1024
Lose: Spirit destroyed 51

Number of Players

Score Model: 0.109 Win Model: 0.138
Num. Completed Blight Flip Rate Average Score Win Rate
1 4733 47.52% 23.86 47.05%
2 2009 42.94% 26.6 52.71%
3 1040 42.29% 27.0 54.42%
4 527 28.52% 27.93 61.48%
5 56 39.29% 29.98 58.93%
6 370 18.7% 34.12 52.16%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)