Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 3 66.67% 19.0 66.67% -0.086 -0.0711 0.0
Blitz 0 10 40.0% 25.6 50.0% -0.56 -0.272 0.173
Dahan Insurrection 4 11 18.18% 53.27 63.64% 0.096 -0.0804 0.033
Despicable Theft 2 4 25.0% 13.75 25.0% -0.658 0.2032 -0.298
Elemental Invocation 1 11 45.45% 23.18 54.55% -0.43 0.5031 -0.196
Guard the Isle's Heart 0 68 19.4% 34.24 66.18% 0.261 -0.3857 0.104
Powers Long Forgotten 1 2 0.0% 16.5 50.0% -0.132 0.8133 0.0
Rituals of Terror 3 4 50.0% 59.5 100.0% 0.516 0.5925 0.647
Rituals of the Destroying Flame 3 1 0.0% 0.0 0.0% -0.484 0.631 0.0
Second Wave 0 24 29.17% 29.0 79.17% 0.665 0.695 0.594
The Great River 3 2 0.0% 0.0 0.0% -1.084 0.341 0.0
Varied Terrains 2 15 46.67% 21.07 46.67% -0.623 0.1513 0.497

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 47 32.17 48.94% -0.021 0.1549 0.174
Aid From Lesser Spirits 44 42.23 75.0% 0.91 0.8557 1.431
All Things Weaken 51 24.9 43.14% -0.571 -0.2776 0.237
Attenuated Essence 64 30.39 56.25% 0.123 0.2066 0.309
Back Against the Wall 34 39.59 61.76% 0.293 0.3408 0.633
Blight Corrodes the Spirit 54 27.02 33.33% -0.681 -0.4772 -0.541
Burn Brightest Before the End 52 27.65 44.23% -0.459 -0.2713 -0.597
Disintegrating Ecosystem 45 29.76 44.44% -0.203 0.2059 0.538
Downward Spiral 55 29.27 61.82% 0.144 0.272 0.927
Erosion of Will 52 32.31 48.08% -0.164 0.1193 0.391
Intensifying Exploitation 48 24.71 37.5% -0.559 -0.3114 -0.655
Invaders Find the Land to Their Liking 20 32.9 70.0% 0.541 0.0251 0.344
Memory Fades to Dust 76 28.95 46.05% -0.421 -0.1842 0.151
Power Corrodes the Spirit 56 27.52 32.14% -0.838 -0.6201 -0.148
Promising Farmlands 53 31.66 49.06% 0.074 0.3691 -0.201
Shattered Fragments of Power 54 35.24 42.59% -0.224 -0.0225 0.168
Slow Dissolution of Will 59 28.9 49.15% -0.174 0.2104 -0.347
Strong Earth Shatters Slowly 11 32.36 63.64% 0.488 -0.0931 0.515
The Border of Life and Death 16 34.25 75.0% 0.585 0.0673 0.233
Thriving Communities 56 21.55 28.57% -0.941 -0.6021 -0.358
Thriving Crops 23 24.96 56.52% -0.123 -0.1656 0.352
Unnatural Proliferation 59 33.05 59.32% 0.272 0.4124 0.512
Untended Land Crumbles 55 27.47 36.36% -0.744 -0.2953 0.155

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 777 42.01% 29.02 59.72% 0.228 1.0898 0.089
B 526 40.68% 29.04 59.13% 0.186 1.0023 0.306
C 590 36.1% 27.6 62.03% 0.163 0.8419 -0.08
D 434 31.57% 27.52 61.29% 0.024 0.8285 -0.569
E 465 39.35% 30.16 60.65% 0.139 0.8079 -0.43
F 410 41.22% 29.01 57.8% 0.066 0.8641 0.059
G 440 42.6% 31.5 59.77% 0.428 1.2542 0.33
H 416 36.39% 29.37 62.98% 0.524 1.2971 -0.252
East 91 38.46% 26.08 56.04% -0.059 0.7873 -0.069
Northeast 64 35.94% 25.14 53.13% -0.062 0.7084 0.507
Northwest 41 21.95% 31.34 63.41% 0.06 0.8679 0.488
Southeast 36 33.33% 33.08 61.11% -1.051 -0.1811 0.0
Southwest 36 30.56% 30.31 58.33% -0.086 1.1954 0.0
West 66 31.82% 26.76 56.06% -0.51 0.4863 -0.393

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3 0.0% 33.0 100.0% 0.262 1.0577 0.0
Not Using Events or Tokens 3 0.0% 23.33 100.0% 0.468 0.8561 0.0
Skip Initial Invader Actions 75 13.7% 48.15 68.0% 1.38 0.7657 0.667
Start of Game Growth 91 13.48% 43.89 65.93% 0.375 -0.2067 0.729
Unlimited Undo 293 43.84% 34.79 57.0% 0.206 0.2501 0.901
Using Tokens but Not Events 232 26.96% 22.78 70.69% 0.206 0.1479 -1.365

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Vigor 82.44%
Flash Floods 78.43%
River's Bounty 92.59%
Wash Away 82.8%

Terror Level

Terror Level Completed Average Score Win Rate
I 943 15.74 16.01%
II 896 30.48 77.01%
III 522 34.79 90.23%
IV 103 38.41 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 151
Win: Invaders destroyed (Terror III) 466
Win: Invaders destroyed (Terror II) 681
Win: Terror victory (Terror IV) 102
Game abandoned (v.3.0+) 607
Lose: Invader deck ran out 31
Lose: Adversary condition 136
Win: Sacrifice victory 8
Lose: Scenario condition 6
Win: Scenario condition 7
Lose: Blight pool ran out 251
Lose: Spirit destroyed 18

Number of Players

Score Model: 0.211 Win Model: 0.01
Num. Completed Blight Flip Rate Average Score Win Rate
1 1470 50.58% 26.05 51.97%
2 487 33.26% 29.51 68.79%
3 280 43.21% 27.18 57.86%
4 136 32.35% 30.43 73.53%
5 11 18.18% 34.73 90.91%
6 80 16.25% 38.23 55.0%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)