Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1682 42.31 58.09% 0.537 0.7121 -0.487
Aid From Lesser Spirits 1413 43.96 58.46% 0.004 -0.0506 -0.502
All Things Weaken 1243 41.34 55.51% -0.663 -0.3693 -0.673
Attenuated Essence 196 40.65 57.65% -0.288 -0.204 -0.579
Back Against the Wall 1388 42.65 55.98% -0.568 -0.521 -0.542
Blight Corrodes the Spirit 137 37.2 48.18% 0.103 0.3066 -0.864
Burn Brightest Before the End 124 37.46 44.35% -0.928 -0.74 -0.666
Disintegrating Ecosystem 1543 38.03 52.3% -0.038 0.3706 -0.909
Downward Spiral 3086 39.1 59.14% 0.007 0.135 -0.508
Erosion of Will 1531 39.76 53.3% -0.29 -0.007 -0.766
Intensifying Exploitation 160 38.36 52.5% 0.012 0.26 -0.729
Invaders Find the Land to Their Liking 680 45.26 69.26% 0.856 0.3407 -0.259
Memory Fades to Dust 2946 38.64 57.09% 0.079 0.316 -0.614
Power Corrodes the Spirit 1184 43.06 59.71% 0.346 0.5638 -0.478
Promising Farmlands 1475 37.15 46.92% -0.497 -0.2025 -0.997
Shattered Fragments of Power 131 41.43 50.38% -0.595 -0.3935 -0.814
Slow Dissolution of Will 151 35.62 41.72% -0.467 -0.0825 -1.002
Strong Earth Shatters Slowly 477 47.76 77.57% 0.748 0.1668 0.15
The Border of Life and Death 53 39.43 67.92% 0.363 -0.1545 0.014
Thriving Communities 1149 38.07 46.91% -0.069 0.2699 -0.922
Thriving Crops 84 35.05 48.81% -0.591 -0.6335 -0.847
Tipping Point 350 36.95 47.14% -1.003
Unnatural Proliferation 1194 40.41 51.68% -0.422 -0.2813 -0.77
Untended Land Crumbles 1204 41.68 57.72% -0.248 0.2009 -0.604

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 30348 16.26% 45.08 75.07% -0.133 0.7293 -0.432
B 30758 15.83% 45.09 76.07% -0.257 0.5602 -0.269
C 30624 13.9% 44.33 76.8% -0.536 0.1429 -0.332
D 22514 15.66% 42.29 74.57% -0.335 0.4694 -0.448
E 14001 16.34% 45.31 72.52% -0.242 0.4263 -0.369
F 18388 17.92% 45.76 73.6% -0.201 0.5979 -0.411
G 17023 18.8% 43.96 71.14% -0.483 0.3433 -0.609
H 16928 15.73% 45.38 73.57% -0.365 0.4082 -0.365
East 12813 15.34% 51.06 69.75% -0.58 0.2662 -0.31
Northeast 7813 14.55% 52.32 69.27% -0.219 0.5517 -0.398
Northwest 6284 15.15% 53.12 70.91% -0.195 0.6121 -0.293
Southeast 3232 8.52% 50.3 71.94% -0.614 0.2556 -0.333
Southwest 3058 11.37% 47.43 68.54% -0.424 0.8575 -0.988
West 11263 15.63% 50.77 70.02% -0.476 0.5197 -0.411

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1061 0.0% 34.24 83.69% -0.624 0.1718 -0.239
Not Using Events or Tokens 12641 16.25% 38.08 67.26% -0.413 -0.0256 -0.171
Skip Initial Invader Actions 8778 5.27% 59.62 85.27% 0.83 0.2151 0.9
Start of Game Growth 12476 5.78% 57.53 83.03% 0.371 -0.2106 -0.641
Unlimited Undo 10962 12.71% 48.75 82.42% 0.284 0.3279 0.608
Using Tokens but Not Events 17989 11.41% 45.52 84.32% 0.419 0.3612 0.529

Terror Level

Terror Level Completed Average Score Win Rate
I 47638 15.74 46.95%
II 57264 30.48 85.64%
III 19260 34.79 93.1%
IV 4047 38.41 100.0%

Number of Players

Score Model: 0.082 Win Model: 0.335
Num. Completed Blight Flipped Average Score Win Rate
1 83256 22.05% 43.51 71.07%
2 20962 12.1% 42.48 75.9%
3 10429 16.9% 44.77 72.61%
4 11562 9.21% 54.23 81.79%
5 152 13.16% 34.34 53.29%
6 1847 2.71% 47.44 64.43%

Results

Result Completed
Win: Invaders destroyed (Terror I) 22341
Win: Invaders destroyed (Terror III) 17853
Win: Invaders destroyed (Terror II) 48939
Win: Terror victory (Terror IV) 4002
Game abandoned (v.3.0+) 5193
Lose: Invader deck ran out 398
Lose: Adversary condition 4727
Win: Sacrifice victory 249
Lose: Scenario condition 19871
Lose: Blight pool ran out 4483
Lose: Spirit destroyed 153

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)