Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1767 42.3 58.35% -0.223 -0.0408 -0.444
Aid From Lesser Spirits 1480 44.24 58.99% 0.698 0.5809 -0.438
All Things Weaken 1319 40.86 54.74% -0.271 -0.0393 -0.668
Attenuated Essence 247 41.0 58.3% 0.228 0.327 -0.427
Back Against the Wall 1445 42.65 55.99% -0.458 -0.4527 -0.512
Blight Corrodes the Spirit 189 39.52 51.32% 0.044 0.1827 -0.635
Burn Brightest Before the End 165 38.22 44.24% -0.296 -0.1183 -0.833
Disintegrating Ecosystem 1618 37.92 52.22% 0.011 0.362 -0.873
Downward Spiral 3240 39.07 58.98% 0.192 0.3576 -0.449
Erosion of Will 1604 40.1 53.93% 0.505 0.7569 -0.712
Intensifying Exploitation 215 38.65 53.02% -0.387 -0.1024 -0.628
Invaders Find the Land to Their Liking 732 45.01 68.99% 0.248 -0.0704 -0.19
Memory Fades to Dust 3124 38.95 57.17% 0.158 0.4463 -0.546
Power Corrodes the Spirit 1269 42.81 59.1% -0.007 0.1924 -0.431
Promising Farmlands 1558 37.08 47.24% -0.46 0.0085 -0.952
Shattered Fragments of Power 174 41.16 48.85% -0.365 -0.1506 -0.722
Slow Dissolution of Will 209 37.12 45.45% 0.111 0.647 -0.88
Strong Earth Shatters Slowly 503 47.65 76.54% 0.97 0.4306 0.12
The Border of Life and Death 76 37.63 60.53% -0.235 -0.5163 -0.572
Thriving Communities 1239 37.87 46.57% -0.58 -0.2096 -0.895
Thriving Crops 112 35.32 48.21% -0.486 -0.7025 -0.584
Tipping Point 350 36.95 47.14% -0.981
Unnatural Proliferation 1293 40.41 51.82% -0.628 -0.4155 -0.708
Untended Land Crumbles 1279 41.65 57.54% -0.276 0.0396 -0.524

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 32750 15.94% 44.77 74.5% -0.522 0.4465 -0.548
B 33288 15.66% 44.84 75.4% -0.655 0.211 -0.361
C 33163 13.78% 44.1 76.14% -0.693 0.0689 -0.437
D 24258 15.5% 41.92 73.55% -0.774 0.1166 -0.578
E 15309 16.06% 44.81 71.73% -0.794 -0.0611 -0.457
F 20045 17.53% 45.16 72.66% -0.714 0.1105 -0.554
G 18294 18.51% 43.74 70.7% -0.561 0.2989 -0.727
H 18385 15.54% 45.18 72.81% -0.76 0.0438 -0.484
East 14137 15.5% 50.22 67.97% -1.136 -0.2026 -0.412
Northeast 8680 14.99% 51.38 67.45% -0.899 -0.3628 -0.565
Northwest 6818 15.05% 51.99 69.17% -0.8 0.1766 -0.419
Southeast 3793 8.52% 49.08 68.68% -0.149 0.5303 -0.543
Southwest 3485 11.07% 46.38 66.54% -0.769 0.5709 -1.146
West 12148 15.6% 49.93 68.81% -0.107 0.7247 -0.522

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1121 0.0% 33.45 81.89% 0.214 0.9932 -0.453
Not Using Events or Tokens 13612 16.22% 37.65 66.32% -0.552 -0.1038 -0.139
Skip Initial Invader Actions 9542 5.35% 58.91 83.65% 0.182 -0.2838 0.651
Start of Game Growth 13415 5.87% 57.13 81.8% 0.253 -0.2833 -0.462
Unlimited Undo 11749 13.19% 47.97 80.53% -0.357 -0.4528 0.474
Using Tokens but Not Events 20328 10.96% 45.11 82.31% 0.485 0.3567 0.41

Terror Level

Terror Level Completed Average Score Win Rate
I 52702 14.49 45.93%
II 61298 30.34 85.56%
III 20512 34.85 93.06%
IV 4363 38.6 100.0%

Number of Players

Score Model: 0.105 Win Model: 0.545
Num. Completed Blight Flipped Average Score Win Rate
1 90482 21.65% 43.21 70.36%
2 22425 12.02% 42.13 75.41%
3 11277 17.19% 44.44 72.07%
4 12148 9.19% 53.64 80.86%
5 176 11.93% 35.39 53.41%
6 2366 2.92% 47.03 62.89%

Results

Result Completed
Win: Invaders destroyed (Terror I) 24184
Win: Invaders destroyed (Terror III) 19008
Win: Invaders destroyed (Terror II) 52332
Win: Terror victory (Terror IV) 4314
Game abandoned (v.3.0+) 7491
Lose: Invader deck ran out 420
Lose: Adversary condition 4964
Win: Sacrifice victory 266
Lose: Scenario condition 21033
Lose: Blight pool ran out 4699
Lose: Spirit destroyed 164

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-12 03:21:33 (Pacific Time)