Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1777 42.27 58.41% -0.43 -0.3593 -0.438
Aid From Lesser Spirits 1490 44.3 59.13% 0.415 0.3051 -0.426
All Things Weaken 1328 40.8 54.59% -0.213 -0.0364 -0.659
Attenuated Essence 255 41.0 58.43% 0.003 0.0548 -0.398
Back Against the Wall 1456 42.65 56.04% -0.498 -0.5131 -0.504
Blight Corrodes the Spirit 196 39.36 52.04% 0.163 0.3465 -0.604
Burn Brightest Before the End 171 39.08 45.61% -0.093 -0.0066 -0.777
Disintegrating Ecosystem 1634 37.84 52.2% -0.052 0.2393 -0.867
Downward Spiral 3276 39.01 59.0% 0.175 0.2806 -0.438
Erosion of Will 1616 40.16 54.02% 0.363 0.5285 -0.694
Intensifying Exploitation 225 38.69 53.33% -0.08 0.1077 -0.625
Invaders Find the Land to Their Liking 738 44.98 69.11% 0.795 0.3672 -0.183
Memory Fades to Dust 3160 38.79 56.93% -0.107 0.1279 -0.54
Power Corrodes the Spirit 1278 42.78 59.08% 0.09 0.1856 -0.434
Promising Farmlands 1568 36.98 47.07% -0.674 -0.3098 -0.956
Shattered Fragments of Power 179 40.68 48.6% -0.419 -0.3537 -0.746
Slow Dissolution of Will 220 36.71 45.45% -0.167 0.2966 -0.852
Strong Earth Shatters Slowly 506 47.42 76.09% 0.061 -0.5398 0.097
The Border of Life and Death 77 37.44 61.04% 0.415 -0.0605 -0.57
Thriving Communities 1244 37.84 46.46% -0.602 -0.3762 -0.898
Thriving Crops 119 34.98 47.9% -0.33 -0.5546 -0.6
Tipping Point 350 36.95 47.14% -0.979
Unnatural Proliferation 1308 40.3 51.61% -0.919 -0.7968 -0.708
Untended Land Crumbles 1289 41.66 57.49% -0.194 0.0384 -0.519

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 33075 15.92% 44.7 74.42% -0.67 0.2488 -0.543
B 33626 15.67% 44.76 75.27% -0.796 0.0452 -0.353
C 33563 13.78% 44.02 75.97% -0.799 -0.1156 -0.432
D 24531 15.52% 41.8 73.32% -1.021 -0.1784 -0.579
E 15472 16.03% 44.69 71.59% -0.865 -0.2129 -0.453
F 20236 17.48% 45.12 72.61% -0.732 0.0274 -0.548
G 18470 18.51% 43.7 70.63% -0.751 0.007 -0.722
H 18559 15.56% 45.14 72.76% -0.77 -0.0518 -0.473
East 14265 15.51% 50.15 67.87% -1.025 -0.2114 -0.41
Northeast 8771 14.98% 51.26 67.3% -1.124 -0.4566 -0.558
Northwest 6888 15.03% 51.88 69.05% -0.833 -0.0281 -0.422
Southeast 3841 8.47% 49.07 68.63% -0.375 0.3304 -0.516
Southwest 3547 11.1% 46.25 66.34% -0.797 0.5927 -1.154
West 12277 15.65% 49.8 68.65% -0.572 0.2217 -0.514

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1128 0.0% 33.36 81.65% 0.036 0.7545 -0.441
Not Using Events or Tokens 13789 16.28% 37.41 66.04% -0.546 -0.0615 -0.145
Skip Initial Invader Actions 9608 5.37% 58.85 83.62% 1.037 0.3062 0.651
Start of Game Growth 13521 5.89% 57.05 81.73% -0.026 -0.4719 -0.445
Unlimited Undo 11852 13.25% 47.84 80.29% -0.478 -0.5116 0.467
Using Tokens but Not Events 20545 10.96% 45.11 82.2% 0.597 0.4343 0.403

Terror Level

Terror Level Completed Average Score Win Rate
I 53375 14.25 45.74%
II 61871 30.3 85.52%
III 20680 34.84 93.06%
IV 4391 38.61 100.0%

Number of Players

Score Model: 0.142 Win Model: 0.672
Num. Completed Blight Flipped Average Score Win Rate
1 91461 21.63% 43.1 70.21%
2 22595 12.0% 42.09 75.43%
3 11436 17.21% 44.31 71.8%
4 12231 9.22% 53.61 80.82%
5 180 11.67% 36.57 53.89%
6 2413 2.86% 46.9 62.78%

Results

Result Completed
Win: Invaders destroyed (Terror I) 24390
Win: Invaders destroyed (Terror III) 19164
Win: Invaders destroyed (Terror II) 52801
Win: Terror victory (Terror IV) 4342
Game abandoned (v.3.0+) 7823
Lose: Invader deck ran out 422
Lose: Adversary condition 4992
Win: Sacrifice victory 267
Lose: Scenario condition 21201
Lose: Blight pool ran out 4749
Lose: Spirit destroyed 166

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)