Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1313 41.82 56.89% -0.535 1.3676 -0.66
Aid From Lesser Spirits 1089 44.2 58.95% -0.324 1.4062 -0.56
All Things Weaken 847 41.43 57.73% -0.24 1.7451 -0.771
Back Against the Wall 1084 42.04 55.81% -0.72 1.0968 -0.683
Disintegrating Ecosystem 1162 38.13 53.87% -0.795 1.2558 -1.049
Downward Spiral 2352 39.5 59.91% -0.762 1.2314 -0.608
Erosion of Will 1182 39.74 52.88% -1.413 0.6703 -0.843
Invaders Find the Land to Their Liking 478 45.62 69.67% -0.506 -0.0653 -0.378
Memory Fades to Dust 2243 38.53 57.82% -0.779 1.3049 -0.756
Power Corrodes the Spirit 825 43.04 60.61% -1.019 0.9194 -0.567
Promising Farmlands 1130 37.4 48.23% -1.094 0.9523 -1.024
Strong Earth Shatters Slowly 339 46.73 77.58% 0.744 1.1685 -0.058
Thriving Communities 809 37.01 45.74% -1.601 0.3827 -1.117
Tipping Point 350 36.95 47.14% -1.079
Unnatural Proliferation 860 40.73 54.19% -0.977 0.9879 -0.836
Untended Land Crumbles 844 41.75 61.26% -0.942 1.0517 -0.627

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 23126 16.4% 46.11 76.82% -0.78 0.017 -0.106
B 22613 15.95% 46.09 78.61% -0.432 0.3117 0.079
C 22519 13.69% 45.48 80.12% -0.617 -0.0487 0.039
D 16808 15.52% 43.39 77.41% -0.861 -0.0653 -0.089
E 9217 17.67% 47.45 75.74% -0.657 -0.0101 -0.015
F 13805 18.0% 47.13 75.86% -0.799 -0.0751 -0.119
G 12807 18.68% 44.91 72.82% -0.886 -0.1544 -0.3
H 12365 16.03% 46.16 75.86% -0.56 0.1528 -0.031
East 8647 14.42% 54.35 76.33% -1.225 -0.4558 0.295
Northeast 5291 13.98% 55.93 76.0% -0.467 0.3925 0.087
Northwest 4515 13.99% 57.11 77.23% -0.67 0.4066 0.129
Southeast 1770 7.69% 55.86 83.95% -0.845 -0.1384 0.048
Southwest 1703 10.13% 52.7 80.86% -0.742 0.3834 -0.551
West 7931 14.13% 54.29 76.33% -0.282 0.6719 0.135

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 896 0.0% 34.87 85.16% -0.469 1.6605 -0.271
Not Using Events or Tokens 8717 16.79% 40.09 70.46% -0.148 0.0266 -0.184
Skip Initial Invader Actions 6476 5.41% 60.75 89.3% 0.341 0.1989 1.504
Start of Game Growth 9400 5.66% 58.4 86.59% 0.75 -0.0104 -1.043
Unlimited Undo 8772 12.99% 50.63 86.06% 0.445 -0.1588 0.886
Using Tokens but Not Events 13456 11.81% 45.99 88.21% 0.404 0.2478 0.604

Terror Level

Terror Level Completed Average Score Win Rate
I 32422 22.56 51.9%
II 42806 30.98 86.11%
III 14604 34.53 93.03%
IV 3099 37.77 100.0%

Number of Players

Score Model: 0.306 Win Model: 0.836
Num. Completed Blight Flipped Average Score Win Rate
1 58869 21.94% 44.3 73.86%
2 16093 12.38% 43.39 78.23%
3 7632 17.1% 45.69 74.69%
4 9686 8.74% 56.02 83.69%
5 51 23.53% 51.12 74.51%
6 599 2.5% 55.35 76.79%

Results

Result Completed
Win: Invaders destroyed (Terror I) 16815
Win: Invaders destroyed (Terror III) 13531
Win: Invaders destroyed (Terror II) 36790
Win: Terror victory (Terror IV) 3063
Lose: Invader deck ran out 302
Lose: Adversary condition 3621
Win: Sacrifice victory 174
Lose: Scenario condition 15208
Lose: Blight pool ran out 3316
Lose: Spirit destroyed 111

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)