Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1489 42.18 57.22% -0.145 0.126 -0.6
Aid From Lesser Spirits 1250 43.89 57.92% 0.205 0.2432 -0.585
All Things Weaken 1030 41.71 56.5% -0.32 0.1407 -0.741
Attenuated Essence 29 44.66 58.62% -0.419 -0.2137 -0.716
Back Against the Wall 1218 42.57 56.08% 0.443 0.6052 -0.605
Blight Corrodes the Spirit 24 32.42 37.5% -0.69 -0.2755 -0.651
Burn Brightest Before the End 22 36.86 45.45% -0.577 -0.2719 -0.239
Disintegrating Ecosystem 1330 38.26 53.08% -0.533 -0.006 -1.015
Downward Spiral 2664 39.63 59.61% -0.202 0.151 -0.603
Erosion of Will 1336 39.8 52.99% 0.137 0.5457 -0.819
Intensifying Exploitation 25 35.32 52.0% -0.486 -0.099 -0.823
Invaders Find the Land to Their Liking 564 46.0 68.97% -0.263 -0.7883 -0.32
Memory Fades to Dust 2529 38.92 57.3% -0.679 -0.1977 -0.705
Power Corrodes the Spirit 1015 43.39 60.39% -0.339 -0.0349 -0.521
Promising Farmlands 1290 37.4 47.05% -0.813 -0.2272 -1.039
Shattered Fragments of Power 29 47.9 68.97% 0.501 0.6801 -0.201
Slow Dissolution of Will 26 42.0 50.0% -0.189 0.3448 -0.601
Strong Earth Shatters Slowly 398 47.23 77.14% -0.138 -0.8162 0.034
The Border of Life and Death 10 42.0 60.0% 0.029 -0.1001 -0.15
Thriving Communities 982 38.01 46.13% -0.468 0.0255 -1.04
Thriving Crops 17 31.35 47.06% -0.422 -0.3344 -0.866
Tipping Point 350 36.95 47.14% -1.042
Unnatural Proliferation 1025 40.48 52.29% -0.375 -0.0782 -0.887
Untended Land Crumbles 1026 42.28 59.36% -0.382 -0.0244 -0.639

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 25772 16.59% 46.05 76.34% -0.335 0.5052 -0.226
B 25827 16.03% 46.05 77.99% -0.142 0.6365 -0.068
C 25559 14.0% 45.41 79.17% -0.325 0.3286 -0.107
D 18872 15.85% 43.38 76.93% -0.372 0.4275 -0.191
E 10875 17.32% 46.84 74.59% -0.391 0.2375 -0.144
F 15582 18.25% 46.88 75.18% -0.367 0.3528 -0.241
G 14363 19.02% 44.85 72.42% -0.344 0.3976 -0.398
H 14047 16.01% 46.29 75.6% -0.261 0.387 -0.113
East 10090 14.89% 54.04 74.34% -0.641 -0.0369 -0.046
Northeast 6118 14.17% 55.72 74.4% -0.541 0.34 0.008
Northwest 5237 14.99% 56.13 74.83% -0.463 0.2095 -0.044
Southeast 2298 8.89% 55.01 79.81% -0.013 0.623 -0.052
Southwest 2214 12.01% 51.49 75.7% -0.581 0.5835 -0.737
West 9255 15.48% 53.42 73.74% -0.245 0.719 -0.114

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 951 0.0% 34.82 84.33% -1.029 -0.1455 -0.357
Not Using Events or Tokens 9842 17.05% 40.52 70.34% -0.137 0.1952 -0.08
Skip Initial Invader Actions 7275 5.43% 60.64 87.74% 0.856 0.3211 1.235
Start of Game Growth 10497 5.8% 58.37 85.28% -0.128 -0.4585 -1.005
Unlimited Undo 9628 13.34% 49.94 84.48% -0.565 -0.5869 0.689
Using Tokens but Not Events 14995 11.91% 46.19 87.4% 0.415 0.3615 0.653

Terror Level

Terror Level Completed Average Score Win Rate
I 37580 21.03 50.39%
II 48322 31.04 85.95%
III 16443 34.74 92.98%
IV 3447 38.02 100.0%

Number of Players

Score Model: -0.035 Win Model: 0.659
Num. Completed Blight Flipped Average Score Win Rate
1 67476 22.48% 44.42 72.92%
2 18049 12.19% 43.6 77.84%
3 8689 17.22% 45.69 74.24%
4 10412 9.12% 55.52 83.08%
5 93 20.43% 46.6 72.04%
6 1072 3.27% 52.23 72.85%

Results

Result Completed
Win: Invaders destroyed (Terror I) 18919
Win: Invaders destroyed (Terror III) 15217
Win: Invaders destroyed (Terror II) 41451
Win: Terror victory (Terror IV) 3409
Game abandoned (v.3.0+) 776
Lose: Invader deck ran out 345
Lose: Adversary condition 4198
Win: Sacrifice victory 205
Lose: Scenario condition 17296
Lose: Blight pool ran out 3844
Lose: Spirit destroyed 132

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)