Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1822 42.16 58.07% -0.098 0.1558 -0.423
Aid From Lesser Spirits 1536 44.54 59.57% 1.232 1.1588 -0.377
All Things Weaken 1383 40.62 54.37% -0.202 0.1165 -0.634
Attenuated Essence 293 40.2 56.66% -0.564 -0.5136 -0.433
Back Against the Wall 1487 42.81 56.29% 0.427 0.4541 -0.473
Blight Corrodes the Spirit 226 39.66 53.1% 0.596 0.8087 -0.59
Burn Brightest Before the End 194 38.65 44.33% -0.392 -0.3714 -0.779
Disintegrating Ecosystem 1684 37.71 52.02% -0.349 -0.0062 -0.842
Downward Spiral 3383 38.81 58.91% -0.06 0.0584 -0.426
Erosion of Will 1670 40.03 53.77% 0.176 0.4632 -0.657
Intensifying Exploitation 250 38.76 54.0% 0.005 0.231 -0.556
Invaders Find the Land to Their Liking 757 44.78 69.09% 0.542 -0.026 -0.153
Memory Fades to Dust 3264 38.44 56.31% -0.745 -0.5015 -0.535
Power Corrodes the Spirit 1322 42.33 58.32% -0.146 0.0524 -0.439
Promising Farmlands 1614 36.89 46.96% -0.145 0.1286 -0.947
Shattered Fragments of Power 211 40.8 49.29% 0.054 0.1418 -0.675
Slow Dissolution of Will 266 36.67 45.11% -0.269 0.1181 -0.908
Strong Earth Shatters Slowly 525 47.27 76.38% 1.013 0.3619 0.138
The Border of Life and Death 97 39.02 60.82% 0.477 -0.122 -0.353
Thriving Communities 1292 37.84 46.52% -0.222 0.093 -0.854
Thriving Crops 141 35.04 47.52% -0.553 -0.6945 -0.685
Tipping Point 350 36.95 47.14% -0.962
Unnatural Proliferation 1353 40.18 51.59% -0.278 -0.0807 -0.692
Untended Land Crumbles 1338 41.56 57.17% 0.917 1.1222 -0.496

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 34625 15.78% 44.46 74.02% -0.492 0.4984 -0.653
B 35211 15.6% 44.53 74.85% -0.443 0.4682 -0.46
C 35216 13.74% 43.82 75.47% -0.527 0.1961 -0.547
D 25699 15.47% 41.59 72.76% -0.47 0.4792 -0.689
E 16397 16.0% 44.2 70.92% -0.751 0.0576 -0.578
F 21172 17.33% 44.8 72.17% -0.52 0.356 -0.659
G 19270 18.33% 43.48 70.24% -0.786 0.0276 -0.838
H 19487 15.41% 44.88 72.27% -0.568 0.2525 -0.6
East 14911 15.58% 49.81 67.13% -0.67 0.2303 -0.575
Northeast 9185 15.05% 50.92 66.58% -0.511 0.277 -0.687
Northwest 7193 15.03% 51.47 68.37% -0.631 0.2969 -0.529
Southeast 4032 8.72% 48.95 68.2% -0.298 0.5174 -0.63
Southwest 3748 11.26% 45.94 65.61% -1.201 0.1342 -1.265
West 12816 15.68% 49.39 67.87% -0.445 0.5349 -0.6

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1177 0.0% 32.81 80.8% -0.717 0.0137 -0.432
Not Using Events or Tokens 14455 16.18% 36.91 65.31% -0.07 0.2775 -0.12
Skip Initial Invader Actions 9848 5.44% 58.7 83.33% 0.68 0.1035 0.699
Start of Game Growth 13970 5.9% 56.8 81.27% 0.563 0.0611 -0.467
Unlimited Undo 12264 13.47% 47.43 79.62% -0.034 -0.1483 0.438
Using Tokens but Not Events 21492 10.75% 45.14 81.72% 0.447 0.4164 0.419

Terror Level

Terror Level Completed Average Score Win Rate
I 56300 13.4 45.01%
II 64261 30.12 85.43%
III 21490 34.83 93.05%
IV 4530 38.67 99.98%

Number of Players

Score Model: 0.352 Win Model: 0.656
Num. Completed Blight Flipped Average Score Win Rate
1 95318 21.5% 42.81 69.71%
2 23651 11.97% 41.9 75.01%
3 12078 17.34% 44.19 71.53%
4 12648 9.2% 53.13 80.22%
5 236 11.02% 37.61 54.66%
6 2649 2.95% 47.09 62.85%

Results

Result Completed
Win: Invaders destroyed (Terror I) 25314
Win: Invaders destroyed (Terror III) 19910
Win: Invaders destroyed (Terror II) 54776
Win: Terror victory (Terror IV) 4478
Game abandoned (v.3.0+) 9132
Lose: Invader deck ran out 441
Lose: Adversary condition 5135
Win: Sacrifice victory 284
Lose: Scenario condition 22036
Lose: Blight pool ran out 4900
Lose: Spirit destroyed 175

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-03 03:34:55 (Pacific Time)