Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1884 42.24 58.33% 0.207 0.3836 -0.392
Aid From Lesser Spirits 1591 44.43 59.27% -0.086 -0.1901 -0.358
All Things Weaken 1455 40.62 54.3% 0.432 0.661 -0.592
Attenuated Essence 344 40.42 57.27% 0.586 0.6205 -0.336
Back Against the Wall 1531 42.73 56.3% 0.615 0.5936 -0.444
Blight Corrodes the Spirit 274 39.43 52.19% 0.307 0.4121 -0.525
Burn Brightest Before the End 216 38.92 45.37% -0.365 -0.2249 -0.748
Disintegrating Ecosystem 1753 37.64 52.14% 0.168 0.5271 -0.805
Downward Spiral 3508 38.63 58.89% -0.291 -0.2079 -0.416
Erosion of Will 1733 40.2 53.84% -0.472 -0.2175 -0.624
Intensifying Exploitation 301 38.02 52.16% -0.295 -0.038 -0.57
Invaders Find the Land to Their Liking 793 44.56 67.97% 0.122 -0.2802 -0.176
Memory Fades to Dust 3371 38.25 56.13% -0.612 -0.333 -0.521
Power Corrodes the Spirit 1392 42.09 57.9% -0.075 0.1966 -0.426
Promising Farmlands 1681 36.68 46.88% -0.385 -0.0928 -0.898
Shattered Fragments of Power 252 40.3 50.4% -0.192 -0.0575 -0.55
Slow Dissolution of Will 321 37.87 47.35% -0.114 0.2475 -0.829
Strong Earth Shatters Slowly 550 47.24 76.18% 0.722 0.1627 0.191
The Border of Life and Death 112 37.73 58.04% 0.119 -0.2471 -0.395
Thriving Communities 1364 37.97 46.7% -0.374 -0.0557 -0.818
Thriving Crops 174 34.65 45.98% -0.532 -0.6547 -0.739
Tipping Point 350 36.95 47.14% -0.932
Unnatural Proliferation 1412 40.1 51.56% -0.509 -0.4192 -0.684
Untended Land Crumbles 1399 41.44 57.18% 0.164 0.4323 -0.48

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 36828 15.56% 44.35 73.59% -0.091 1.0577 -0.601
B 37220 15.46% 44.28 74.36% -0.084 0.9846 -0.393
C 37096 13.66% 43.68 74.97% -0.081 0.8378 -0.503
D 27286 15.51% 41.18 71.73% -0.416 0.647 -0.664
E 17545 15.78% 43.67 70.02% -0.266 0.6879 -0.55
F 22329 17.21% 44.34 71.42% -0.197 0.806 -0.629
G 20354 18.16% 43.12 69.51% -0.492 0.4767 -0.783
H 20668 15.3% 44.53 71.6% -0.267 0.6915 -0.568
East 15696 15.7% 49.44 66.31% -0.183 0.8208 -0.557
Northeast 9686 15.08% 50.54 65.73% -0.474 0.3936 -0.666
Northwest 7573 14.95% 51.15 67.64% 0.32 1.1615 -0.511
Southeast 4324 9.26% 48.75 67.21% -0.068 0.9892 -0.698
Southwest 4010 11.6% 45.82 64.74% -0.828 0.5605 -1.253
West 13471 15.83% 49.08 67.06% -0.185 1.0285 -0.569

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1237 0.0% 32.7 79.63% -0.788 -0.0063 -0.439
Not Using Events or Tokens 15286 15.94% 36.49 64.58% -0.475 -0.1532 -0.114
Skip Initial Invader Actions 10421 5.35% 58.4 82.59% 0.421 -0.2206 0.625
Start of Game Growth 14758 5.83% 56.57 80.65% 0.869 0.2901 -0.377
Unlimited Undo 12963 13.3% 47.48 79.14% 0.552 0.3391 0.452
Using Tokens but Not Events 22688 10.65% 45.4 81.21% 0.231 0.1475 0.389

Terror Level

Terror Level Completed Average Score Win Rate
I 60280 12.75 44.03%
II 67275 30.01 85.33%
III 22537 34.87 93.07%
IV 4739 38.76 99.96%

Number of Players

Score Model: 0.066 Win Model: 0.297
Num. Completed Blight Flipped Average Score Win Rate
1 100511 21.34% 42.54 69.08%
2 25052 11.87% 41.7 74.51%
3 12853 17.19% 43.77 70.57%
4 13179 9.46% 52.73 79.6%
5 303 10.89% 42.22 56.77%
6 2932 3.07% 46.79 62.31%

Results

Result Completed
Win: Invaders destroyed (Terror I) 26519
Win: Invaders destroyed (Terror III) 20884
Win: Invaders destroyed (Terror II) 57280
Win: Terror victory (Terror IV) 4686
Game abandoned (v.3.0+) 10873
Lose: Invader deck ran out 469
Lose: Adversary condition 5308
Win: Sacrifice victory 292
Lose: Scenario condition 23250
Lose: Blight pool ran out 5089
Lose: Spirit destroyed 181

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-09 13:08:08 (Pacific Time)