Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1465 42.32 57.41% 0.101 0.8274 -0.603
Aid From Lesser Spirits 1232 43.94 57.87% -0.397 0.1187 -0.595
All Things Weaken 1013 41.78 56.76% -0.416 0.4284 -0.744
Attenuated Essence 16 44.88 56.25% -0.568 0.145 -0.513
Back Against the Wall 1198 42.45 55.84% -0.201 0.3926 -0.627
Blight Corrodes the Spirit 11 34.0 36.36% -0.718 0.3202 -0.093
Burn Brightest Before the End 13 42.46 61.54% -0.324 0.5011 0.062
Disintegrating Ecosystem 1303 38.35 53.26% -0.253 0.6718 -1.02
Downward Spiral 2612 39.71 59.61% -0.396 0.3455 -0.619
Erosion of Will 1324 39.85 53.17% -0.257 0.6035 -0.822
Intensifying Exploitation 4 50.25 75.0% -0.003 1.0012 -0.088
Invaders Find the Land to Their Liking 553 45.97 69.08% -0.469 -0.6668 -0.345
Memory Fades to Dust 2488 39.0 57.36% -0.694 0.192 -0.734
Power Corrodes the Spirit 994 43.59 60.46% -0.228 0.469 -0.531
Promising Farmlands 1278 37.49 47.18% -1.259 -0.3107 -1.043
Shattered Fragments of Power 16 42.63 68.75% 0.254 0.9361 -0.369
Slow Dissolution of Will 8 42.25 37.5% -0.678 0.3845 -0.547
Strong Earth Shatters Slowly 391 47.13 77.49% 0.082 -0.3641 0.02
The Border of Life and Death 3 56.67 100.0% 0.53 0.773 0.207
Thriving Communities 950 37.84 46.0% -0.285 0.6428 -1.08
Thriving Crops 7 26.71 42.86% -0.532 0.0674 -1.101
Tipping Point 350 36.95 47.14% -1.054
Unnatural Proliferation 1007 40.43 52.23% -0.906 -0.1893 -0.906
Untended Land Crumbles 1003 42.29 59.62% -0.146 0.642 -0.66

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 25294 16.58% 46.15 76.53% -0.401 0.4993 -0.192
B 25126 16.12% 46.28 78.39% -0.177 0.6265 -0.028
C 24858 14.0% 45.64 79.72% -0.399 0.2485 -0.047
D 18472 15.84% 43.5 77.21% -0.305 0.5503 -0.137
E 10498 17.57% 47.38 75.32% -0.357 0.3373 -0.098
F 15272 18.34% 47.09 75.44% -0.429 0.3497 -0.193
G 14070 19.08% 44.99 72.63% -0.364 0.3962 -0.358
H 13751 16.08% 46.42 75.81% -0.324 0.394 -0.08
East 9780 14.83% 54.45 75.13% -0.827 -0.0072 0.025
Northeast 5961 14.16% 56.21 75.16% -0.531 0.3935 0.073
Northwest 5084 15.01% 56.69 75.77% -0.367 0.2492 0.025
Southeast 2165 8.79% 55.82 81.62% 0.133 0.8446 0.006
Southwest 2110 12.17% 52.29 77.25% -0.393 0.8793 -0.672
West 8972 15.44% 53.84 74.58% -0.369 0.7287 -0.016

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 940 0.0% 34.99 84.68% -0.895 0.3555 -0.378
Not Using Events or Tokens 9610 16.99% 40.7 70.49% 0.045 0.2785 -0.095
Skip Initial Invader Actions 7064 5.4% 60.93 88.49% 0.572 -0.034 1.433
Start of Game Growth 10229 5.81% 58.59 85.9% -0.175 -0.6303 -1.032
Unlimited Undo 9412 13.23% 50.1 85.24% -0.498 -0.6902 0.771
Using Tokens but Not Events 14608 11.99% 46.32 88.05% 0.481 0.4449 0.661

Terror Level

Terror Level Completed Average Score Win Rate
I 36464 21.93 51.04%
II 47343 31.09 86.02%
III 16079 34.71 92.93%
IV 3383 37.98 100.0%

Number of Players

Score Model: 0.052 Win Model: 0.417
Num. Completed Blight Flipped Average Score Win Rate
1 65889 22.51% 44.52 73.18%
2 17647 12.26% 43.75 78.13%
3 8390 17.32% 46.15 75.02%
4 10270 9.04% 55.72 83.34%
5 87 20.69% 46.14 70.11%
6 985 3.56% 53.6 75.03%

Results

Result Completed
Win: Invaders destroyed (Terror I) 18596
Win: Invaders destroyed (Terror III) 14874
Win: Invaders destroyed (Terror II) 40645
Win: Terror victory (Terror IV) 3345
Game abandoned (v.3.0+) 285
Lose: Invader deck ran out 343
Lose: Adversary condition 4112
Win: Sacrifice victory 201
Lose: Scenario condition 16963
Lose: Blight pool ran out 3774
Lose: Spirit destroyed 131

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-15 02:23:33 (Pacific Time)