Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1483 42.22 57.32% -0.113 0.1841 -0.604
Aid From Lesser Spirits 1244 43.85 57.72% -0.087 0.0148 -0.599
All Things Weaken 1028 41.77 56.61% -0.306 0.1905 -0.749
Attenuated Essence 26 46.54 65.38% -0.174 0.1553 -0.413
Back Against the Wall 1210 42.53 55.95% 0.439 0.6687 -0.608
Blight Corrodes the Spirit 21 32.19 38.1% -0.797 -0.2698 -0.815
Burn Brightest Before the End 18 38.11 50.0% -0.505 -0.1395 -0.16
Disintegrating Ecosystem 1326 38.31 53.17% -0.463 0.1207 -1.016
Downward Spiral 2650 39.65 59.55% -0.354 0.0281 -0.611
Erosion of Will 1334 39.81 53.0% -0.102 0.3911 -0.822
Intensifying Exploitation 23 33.04 47.83% -0.713 -0.243 -0.999
Invaders Find the Land to Their Liking 563 45.98 68.92% -0.513 -0.9828 -0.329
Memory Fades to Dust 2521 38.96 57.32% -0.708 -0.197 -0.717
Power Corrodes the Spirit 1010 43.38 60.3% -0.438 -0.0942 -0.539
Promising Farmlands 1286 37.4 46.97% -1.068 -0.4305 -1.047
Shattered Fragments of Power 25 47.4 72.0% 0.522 0.7936 -0.226
Slow Dissolution of Will 25 40.96 48.0% -0.321 0.2753 -0.75
Strong Earth Shatters Slowly 396 47.08 77.02% -0.027 -0.7133 0.013
The Border of Life and Death 8 34.13 50.0% -0.285 -0.3363 -0.232
Thriving Communities 975 38.09 46.36% -0.26 0.2889 -1.043
Thriving Crops 14 27.21 42.86% -0.632 -0.4192 -1.123
Tipping Point 350 36.95 47.14% -1.048
Unnatural Proliferation 1017 40.41 52.21% -0.835 -0.4819 -0.903
Untended Land Crumbles 1024 42.3 59.38% -0.385 0.0171 -0.648

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 25670 16.57% 46.05 76.36% -0.393 0.4636 -0.217
B 25629 16.06% 46.16 78.18% -0.125 0.6544 -0.053
C 25386 14.0% 45.48 79.33% -0.422 0.2337 -0.094
D 18786 15.87% 43.42 76.99% -0.331 0.4773 -0.174
E 10760 17.43% 47.06 74.91% -0.388 0.2464 -0.127
F 15514 18.23% 46.92 75.27% -0.363 0.3617 -0.223
G 14307 19.03% 44.86 72.45% -0.401 0.3504 -0.386
H 13978 16.02% 46.31 75.63% -0.382 0.2839 -0.104
East 10027 14.85% 54.12 74.52% -0.677 -0.046 -0.024
Northeast 6091 14.17% 55.79 74.54% -0.535 0.3372 0.019
Northwest 5212 15.04% 56.23 75.02% -0.499 0.1299 -0.028
Southeast 2271 8.78% 55.08 80.1% -0.091 0.5858 -0.059
Southwest 2191 12.04% 51.67 76.08% -0.508 0.6692 -0.673
West 9200 15.53% 53.53 73.97% -0.268 0.6869 -0.101

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 950 0.0% 34.82 84.32% -1.14 -0.2083 -0.362
Not Using Events or Tokens 9781 17.0% 40.57 70.34% -0.065 0.2463 -0.079
Skip Initial Invader Actions 7239 5.41% 60.66 87.82% 0.676 0.1515 1.233
Start of Game Growth 10450 5.8% 58.39 85.34% -0.099 -0.4528 -0.998
Unlimited Undo 9603 13.36% 49.93 84.52% -0.567 -0.601 0.688
Using Tokens but Not Events 14881 11.95% 46.29 87.72% 0.492 0.4283 0.658

Terror Level

Terror Level Completed Average Score Win Rate
I 37304 21.2 50.58%
II 48109 31.05 85.95%
III 16354 34.73 92.97%
IV 3427 38.01 100.0%

Number of Players

Score Model: -0.045 Win Model: 0.633
Num. Completed Blight Flipped Average Score Win Rate
1 67111 22.49% 44.45 72.98%
2 17949 12.2% 43.64 77.93%
3 8605 17.3% 45.86 74.6%
4 10376 9.12% 55.58 83.17%
5 91 19.78% 46.08 71.43%
6 1061 3.3% 52.25 72.86%

Results

Result Completed
Win: Invaders destroyed (Terror I) 18851
Win: Invaders destroyed (Terror III) 15135
Win: Invaders destroyed (Terror II) 41273
Win: Terror victory (Terror IV) 3389
Game abandoned (v.3.0+) 654
Lose: Invader deck ran out 345
Lose: Adversary condition 4175
Win: Sacrifice victory 203
Lose: Scenario condition 17207
Lose: Blight pool ran out 3830
Lose: Spirit destroyed 132

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-26 03:47:51 (Pacific Time)