Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1499 42.18 57.17% -0.123 0.0672 -0.593
Aid From Lesser Spirits 1257 43.88 58.0% 0.587 0.5234 -0.576
All Things Weaken 1043 41.62 56.38% -0.326 0.0604 -0.733
Attenuated Essence 41 39.68 48.78% -0.585 -0.4791 -0.97
Back Against the Wall 1224 42.6 56.21% 0.753 0.816 -0.596
Blight Corrodes the Spirit 28 33.96 39.29% -0.627 -0.3441 -0.713
Burn Brightest Before the End 30 35.3 40.0% -0.667 -0.4756 -0.595
Disintegrating Ecosystem 1340 38.23 53.06% -0.479 -0.0472 -1.007
Downward Spiral 2711 39.58 59.46% -0.107 0.1536 -0.581
Erosion of Will 1346 39.69 52.82% -0.391 -0.0618 -0.828
Intensifying Exploitation 31 35.77 51.61% -0.315 -0.0166 -0.798
Invaders Find the Land to Their Liking 567 46.02 68.96% -0.214 -0.7121 -0.306
Memory Fades to Dust 2557 38.94 57.25% -0.456 -0.0622 -0.67
Power Corrodes the Spirit 1023 43.37 60.22% -0.23 0.0155 -0.512
Promising Farmlands 1300 37.35 47.0% -0.48 0.0073 -1.036
Shattered Fragments of Power 36 46.78 66.67% 0.577 0.6543 -0.271
Slow Dissolution of Will 31 39.87 48.39% -0.237 0.1973 -0.755
Strong Earth Shatters Slowly 400 47.08 76.75% -0.465 -1.0971 0.0
The Border of Life and Death 11 38.18 54.55% -0.035 -0.3958 -0.158
Thriving Communities 996 37.99 45.98% -0.328 0.0499 -1.022
Thriving Crops 22 30.77 45.45% -0.406 -0.4624 -0.706
Tipping Point 350 36.95 47.14% -1.041
Unnatural Proliferation 1039 40.49 52.36% -0.232 -0.0317 -0.859
Untended Land Crumbles 1034 42.23 59.19% -0.335 -0.0658 -0.629

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 25997 16.57% 45.99 76.29% -0.286 0.5764 -0.264
B 26114 16.0% 45.97 77.82% -0.252 0.5756 -0.098
C 25854 13.98% 45.31 78.93% -0.371 0.3177 -0.15
D 19047 15.89% 43.32 76.75% -0.489 0.3391 -0.252
E 11068 17.22% 46.62 74.18% -0.565 0.0929 -0.202
F 15717 18.22% 46.81 75.12% -0.414 0.3381 -0.28
G 14485 19.0% 44.78 72.34% -0.436 0.3345 -0.438
H 14186 16.03% 46.23 75.46% -0.406 0.2836 -0.16
East 10387 15.03% 53.61 73.45% -0.743 -0.0961 -0.091
Northeast 6354 14.37% 55.02 73.12% -0.768 0.0655 -0.151
Northwest 5299 14.98% 55.87 74.43% -0.553 0.2395 -0.066
Southeast 2361 8.82% 54.62 78.99% -0.149 0.6153 -0.109
Southwest 2265 12.0% 51.05 74.92% -0.701 0.3839 -0.798
West 9359 15.47% 53.25 73.43% -0.264 0.6915 -0.183

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 952 0.0% 34.83 84.35% -1.211 -0.3854 -0.28
Not Using Events or Tokens 10111 17.12% 40.45 69.89% -0.18 0.1568 -0.154
Skip Initial Invader Actions 7358 5.38% 60.6 87.51% 1.071 0.464 1.238
Start of Game Growth 10609 5.77% 58.33 85.09% -0.1 -0.3776 -0.975
Unlimited Undo 9709 13.24% 49.93 84.39% -0.519 -0.5187 0.711
Using Tokens but Not Events 15243 11.92% 46.09 86.93% 0.376 0.3063 0.606

Terror Level

Terror Level Completed Average Score Win Rate
I 38164 20.73 50.03%
II 48863 31.02 85.9%
III 16564 34.75 92.98%
IV 3481 38.04 100.0%

Number of Players

Score Model: -0.093 Win Model: 0.665
Num. Completed Blight Flipped Average Score Win Rate
1 68343 22.48% 44.36 72.73%
2 18231 12.22% 43.6 77.75%
3 8814 17.07% 45.55 74.01%
4 10464 9.15% 55.4 82.89%
5 108 17.59% 41.09 62.96%
6 1111 3.33% 51.8 72.19%

Results

Result Completed
Win: Invaders destroyed (Terror I) 19076
Win: Invaders destroyed (Terror III) 15330
Win: Invaders destroyed (Terror II) 41891
Win: Terror victory (Terror IV) 3443
Game abandoned (v.3.0+) 1076
Lose: Invader deck ran out 350
Lose: Adversary condition 4222
Win: Sacrifice victory 207
Lose: Scenario condition 17461
Lose: Blight pool ran out 3884
Lose: Spirit destroyed 132

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-12-05 04:04:23 (Pacific Time)