Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1488 42.21 57.26% -0.071 0.2019 -0.599
Aid From Lesser Spirits 1248 43.89 57.85% 0.11 0.1735 -0.587
All Things Weaken 1030 41.71 56.5% -0.309 0.16 -0.743
Attenuated Essence 28 45.54 60.71% -0.321 -0.0619 -0.721
Back Against the Wall 1216 42.6 56.17% 0.619 0.801 -0.604
Blight Corrodes the Spirit 23 30.74 34.78% -0.844 -0.3802 -0.842
Burn Brightest Before the End 20 36.5 45.0% -0.644 -0.3208 -0.14
Disintegrating Ecosystem 1329 38.27 53.12% -0.56 -0.0156 -1.014
Downward Spiral 2662 39.66 59.65% -0.176 0.1812 -0.603
Erosion of Will 1336 39.8 52.99% -0.036 0.4177 -0.821
Intensifying Exploitation 25 35.32 52.0% -0.531 -0.1226 -0.827
Invaders Find the Land to Their Liking 563 45.98 68.92% -0.381 -0.8931 -0.322
Memory Fades to Dust 2526 38.92 57.24% -0.712 -0.2122 -0.71
Power Corrodes the Spirit 1014 43.35 60.36% -0.431 -0.1214 -0.524
Promising Farmlands 1289 37.43 47.01% -0.826 -0.2403 -1.038
Shattered Fragments of Power 27 49.48 74.07% 0.646 0.849 -0.061
Slow Dissolution of Will 26 42.0 50.0% -0.228 0.3334 -0.607
Strong Earth Shatters Slowly 397 47.16 77.08% -0.241 -0.963 0.025
The Border of Life and Death 10 42.0 60.0% 0.03 -0.0783 -0.156
Thriving Communities 979 38.06 46.27% -0.282 0.2249 -1.038
Thriving Crops 17 31.35 47.06% -0.432 -0.3145 -0.872
Tipping Point 350 36.95 47.14% -1.043
Unnatural Proliferation 1023 40.51 52.39% -0.511 -0.1923 -0.883
Untended Land Crumbles 1024 42.3 59.38% -0.433 -0.0528 -0.643

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 25736 16.57% 46.05 76.35% -0.428 0.4423 -0.229
B 25745 16.05% 46.13 78.12% -0.222 0.581 -0.071
C 25476 14.02% 45.47 79.29% -0.433 0.2471 -0.108
D 18846 15.86% 43.39 76.96% -0.407 0.4223 -0.191
E 10807 17.41% 47.03 74.87% -0.472 0.1836 -0.142
F 15556 18.26% 46.9 75.22% -0.416 0.3283 -0.239
G 14344 19.04% 44.85 72.43% -0.459 0.3213 -0.399
H 14026 16.02% 46.32 75.64% -0.327 0.3597 -0.114
East 10074 14.88% 54.06 74.38% -0.73 -0.1079 -0.049
Northeast 6109 14.17% 55.74 74.45% -0.579 0.3303 0.011
Northwest 5231 15.01% 56.14 74.86% -0.552 0.121 -0.048
Southeast 2290 8.84% 55.04 79.87% -0.124 0.5725 -0.054
Southwest 2207 12.0% 51.53 75.76% -0.66 0.5406 -0.735
West 9238 15.5% 53.44 73.79% -0.319 0.6636 -0.116

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 950 0.0% 34.82 84.32% -1.075 -0.1684 -0.358
Not Using Events or Tokens 9823 17.04% 40.54 70.33% -0.091 0.225 -0.077
Skip Initial Invader Actions 7269 5.43% 60.64 87.74% 0.823 0.2622 1.222
Start of Game Growth 10489 5.81% 58.37 85.29% -0.163 -0.4747 -0.998
Unlimited Undo 9622 13.35% 49.93 84.48% -0.576 -0.6023 0.686
Using Tokens but Not Events 14929 11.97% 46.31 87.65% 0.486 0.4204 0.655

Terror Level

Terror Level Completed Average Score Win Rate
I 37480 21.09 50.49%
II 48251 31.04 85.95%
III 16418 34.73 92.99%
IV 3442 38.01 100.0%

Number of Players

Score Model: -0.027 Win Model: 0.702
Num. Completed Blight Flipped Average Score Win Rate
1 67384 22.48% 44.43 72.93%
2 18009 12.19% 43.62 77.9%
3 8639 17.31% 45.88 74.56%
4 10398 9.13% 55.55 83.11%
5 92 20.65% 46.65 71.74%
6 1068 3.28% 52.15 72.75%

Results

Result Completed
Win: Invaders destroyed (Terror I) 18906
Win: Invaders destroyed (Terror III) 15196
Win: Invaders destroyed (Terror II) 41392
Win: Terror victory (Terror IV) 3404
Game abandoned (v.3.0+) 721
Lose: Invader deck ran out 345
Lose: Adversary condition 4189
Win: Sacrifice victory 204
Lose: Scenario condition 17262
Lose: Blight pool ran out 3840
Lose: Spirit destroyed 132

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-28 03:51:06 (Pacific Time)