Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1483 42.22 57.32% -0.112 0.203 -0.604
Aid From Lesser Spirits 1243 43.83 57.68% -0.09 0.0433 -0.599
All Things Weaken 1028 41.77 56.61% -0.346 0.1755 -0.749
Attenuated Essence 22 43.41 59.09% -0.407 -0.0461 -0.558
Back Against the Wall 1209 42.5 55.91% 0.225 0.4745 -0.611
Blight Corrodes the Spirit 20 32.4 35.0% -0.906 -0.3521 -0.818
Burn Brightest Before the End 18 38.11 50.0% -0.511 -0.0763 -0.153
Disintegrating Ecosystem 1326 38.31 53.17% -0.488 0.1113 -1.016
Downward Spiral 2647 39.65 59.54% -0.309 0.0966 -0.612
Erosion of Will 1333 39.8 52.96% -0.075 0.4617 -0.823
Intensifying Exploitation 22 34.09 50.0% -0.695 -0.1798 -0.997
Invaders Find the Land to Their Liking 563 45.98 68.92% -0.529 -0.9712 -0.329
Memory Fades to Dust 2513 38.91 57.22% -0.8 -0.2665 -0.727
Power Corrodes the Spirit 1009 43.4 60.26% -0.451 -0.0992 -0.538
Promising Farmlands 1286 37.4 46.97% -1.193 -0.5189 -1.047
Shattered Fragments of Power 25 47.4 72.0% 0.504 0.8056 -0.222
Slow Dissolution of Will 24 42.67 50.0% -0.239 0.4086 -0.75
Strong Earth Shatters Slowly 396 47.08 77.02% -0.027 -0.6931 0.014
The Border of Life and Death 8 34.13 50.0% -0.274 -0.299 -0.23
Thriving Communities 972 38.02 46.3% -0.247 0.3298 -1.045
Thriving Crops 14 27.21 42.86% -0.641 -0.393 -1.119
Tipping Point 350 36.95 47.14% -1.049
Unnatural Proliferation 1016 40.45 52.26% -0.757 -0.38 -0.898
Untended Land Crumbles 1024 42.3 59.38% -0.487 -0.0566 -0.647

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 25640 16.58% 46.06 76.36% -0.386 0.4731 -0.217
B 25588 16.05% 46.16 78.17% -0.144 0.6358 -0.051
C 25340 13.99% 45.49 79.34% -0.421 0.2314 -0.094
D 18764 15.88% 43.43 76.99% -0.313 0.5017 -0.172
E 10737 17.46% 47.08 74.93% -0.394 0.2469 -0.121
F 15498 18.25% 46.93 75.28% -0.362 0.3701 -0.22
G 14286 19.03% 44.87 72.48% -0.349 0.4082 -0.384
H 13965 16.02% 46.32 75.64% -0.349 0.3187 -0.104
East 10009 14.84% 54.14 74.57% -0.621 0.0064 -0.011
Northeast 6080 14.14% 55.83 74.61% -0.505 0.3924 0.027
Northwest 5205 15.06% 56.26 75.08% -0.508 0.1364 -0.02
Southeast 2266 8.75% 55.08 80.14% -0.144 0.538 -0.055
Southwest 2188 12.01% 51.73 76.19% -0.48 0.6996 -0.666
West 9189 15.54% 53.55 74.0% -0.269 0.7228 -0.094

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 950 0.0% 34.82 84.32% -1.036 -0.0728 -0.361
Not Using Events or Tokens 9758 16.99% 40.57 70.3% -0.119 0.1806 -0.093
Skip Initial Invader Actions 7232 5.4% 60.65 87.83% 0.618 0.0838 1.234
Start of Game Growth 10441 5.8% 58.39 85.37% -0.028 -0.3813 -0.995
Unlimited Undo 9588 13.37% 49.94 84.55% -0.615 -0.6483 0.692
Using Tokens but Not Events 14866 11.95% 46.27 87.72% 0.46 0.3979 0.657

Terror Level

Terror Level Completed Average Score Win Rate
I 37245 21.26 50.61%
II 48033 31.05 85.95%
III 16334 34.73 92.97%
IV 3425 38.01 100.0%

Number of Players

Score Model: -0.047 Win Model: 0.612
Num. Completed Blight Flipped Average Score Win Rate
1 67007 22.49% 44.46 72.98%
2 17918 12.2% 43.66 77.97%
3 8594 17.31% 45.87 74.59%
4 10371 9.12% 55.59 83.16%
5 90 20.0% 46.03 71.11%
6 1056 3.32% 52.4 73.11%

Results

Result Completed
Win: Invaders destroyed (Terror I) 18834
Win: Invaders destroyed (Terror III) 15116
Win: Invaders destroyed (Terror II) 41205
Win: Terror victory (Terror IV) 3387
Game abandoned (v.3.0+) 628
Lose: Invader deck ran out 345
Lose: Adversary condition 4170
Win: Sacrifice victory 202
Lose: Scenario condition 17189
Lose: Blight pool ran out 3829
Lose: Spirit destroyed 132

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-25 04:12:57 (Pacific Time)