Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1618 42.19 57.29% 0.306 0.4472 -0.527
Aid From Lesser Spirits 1368 43.86 58.04% -0.331 -0.4397 -0.527
All Things Weaken 1172 41.59 55.89% -0.098 0.1865 -0.675
Attenuated Essence 137 41.82 57.66% 0.321 0.3765 -0.541
Back Against the Wall 1333 42.65 55.96% -0.138 -0.1265 -0.557
Blight Corrodes the Spirit 98 36.07 43.88% -0.485 -0.3473 -0.994
Burn Brightest Before the End 98 38.03 44.9% -0.289 -0.1688 -0.667
Disintegrating Ecosystem 1488 38.0 52.35% -0.481 -0.1441 -0.939
Downward Spiral 2954 39.29 59.21% 0.083 0.2168 -0.531
Erosion of Will 1468 39.71 52.86% -0.044 0.1878 -0.785
Intensifying Exploitation 111 37.68 52.25% -0.683 -0.4701 -0.569
Invaders Find the Land to Their Liking 643 45.37 68.74% 0.092 -0.517 -0.276
Memory Fades to Dust 2816 38.82 57.14% -0.245 0.0015 -0.624
Power Corrodes the Spirit 1122 43.33 59.8% -0.209 -0.0492 -0.466
Promising Farmlands 1425 36.99 46.6% -0.768 -0.4421 -1.017
Shattered Fragments of Power 100 41.83 51.0% -0.694 -0.5688 -0.811
Slow Dissolution of Will 108 35.39 41.67% -0.467 -0.0689 -0.93
Strong Earth Shatters Slowly 451 47.75 77.16% 0.699 -0.0594 0.128
The Border of Life and Death 38 39.21 65.79% 0.389 -0.0752 0.129
Thriving Communities 1102 38.01 46.46% 0.112 0.3793 -0.967
Thriving Crops 63 34.81 50.79% -0.64 -0.7807 -0.623
Tipping Point 350 36.95 47.14% -1.007
Unnatural Proliferation 1146 40.42 51.66% -0.441 -0.278 -0.796
Untended Land Crumbles 1139 41.89 58.38% -0.255 -0.0199 -0.595

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 28506 16.47% 45.37 75.42% -0.475 0.6686 -0.368
B 28931 16.02% 45.35 76.65% -0.473 0.5755 -0.192
C 28709 13.96% 44.69 77.62% -0.529 0.3756 -0.254
D 21092 15.86% 42.6 75.32% -0.513 0.5421 -0.369
E 12847 16.66% 45.65 72.94% -0.268 0.639 -0.288
F 17133 18.17% 46.18 74.28% -0.537 0.5049 -0.359
G 16015 19.06% 44.23 71.51% -0.641 0.3424 -0.548
H 15853 16.0% 45.66 74.2% -0.584 0.4177 -0.272
East 11937 15.56% 51.9 70.71% -0.442 0.521 -0.206
Northeast 7293 14.78% 53.03 70.14% -0.435 0.4989 -0.324
Northwest 5931 15.3% 53.95 71.89% -0.18 0.856 -0.2
Southeast 2863 8.95% 51.9 74.22% -0.361 0.6131 -0.196
Southwest 2768 11.91% 48.55 70.16% -0.871 0.5321 -0.933
West 10570 15.81% 51.58 70.95% -0.435 0.6377 -0.313

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1003 0.0% 34.32 83.95% 0.617 1.2225 -0.264
Not Using Events or Tokens 11643 16.71% 39.1 68.53% -0.286 0.2355 -0.142
Skip Initial Invader Actions 8231 5.3% 59.81 86.02% 1.337 0.6371 1.024
Start of Game Growth 11782 5.78% 57.59 83.56% -0.268 -0.6307 -0.761
Unlimited Undo 10494 12.8% 49.06 83.03% 0.002 -0.0057 0.64
Using Tokens but Not Events 16612 11.8% 45.86 85.67% 0.312 0.3779 0.553

Terror Level

Terror Level Completed Average Score Win Rate
I 43850 17.12 47.87%
II 54089 30.63 85.65%
III 18231 34.73 93.03%
IV 3842 38.25 100.0%

Number of Players

Score Model: 0.019 Win Model: 0.528
Num. Completed Blight Flipped Average Score Win Rate
1 77640 22.39% 43.85 71.57%
2 19954 12.21% 42.84 76.67%
3 9719 17.0% 44.98 73.03%
4 11018 9.2% 54.69 82.24%
5 129 14.73% 38.4 58.14%
6 1551 2.9% 48.3 65.76%

Results

Result Completed
Win: Invaders destroyed (Terror I) 20971
Win: Invaders destroyed (Terror III) 16883
Win: Invaders destroyed (Terror II) 46234
Win: Terror victory (Terror IV) 3797
Game abandoned (v.3.0+) 3468
Lose: Invader deck ran out 384
Lose: Adversary condition 4558
Win: Sacrifice victory 239
Lose: Scenario condition 19028
Lose: Blight pool ran out 4305
Lose: Spirit destroyed 145

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-11 03:49:46 (Pacific Time)