Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1705 42.29 58.24% 0.768 0.8716 -0.478
Aid From Lesser Spirits 1425 43.99 58.53% 0.758 0.6137 -0.496
All Things Weaken 1261 41.09 55.19% -0.904 -0.5379 -0.68
Attenuated Essence 201 40.8 57.71% 0.029 0.0276 -0.599
Back Against the Wall 1403 42.68 56.09% -0.062 0.0032 -0.523
Blight Corrodes the Spirit 152 38.62 49.34% 0.191 0.4262 -0.801
Burn Brightest Before the End 126 37.32 43.65% -1.044 -0.8832 -0.689
Disintegrating Ecosystem 1552 37.99 52.32% -0.527 -0.1516 -0.9
Downward Spiral 3116 39.07 59.11% 0.222 0.2939 -0.505
Erosion of Will 1545 39.84 53.4% -0.201 0.0559 -0.757
Intensifying Exploitation 167 39.53 53.89% 0.884 1.1578 -0.616
Invaders Find the Land to Their Liking 692 45.07 69.08% 0.222 -0.2647 -0.253
Memory Fades to Dust 2986 38.67 57.13% 0.003 0.1855 -0.607
Power Corrodes the Spirit 1201 42.98 59.62% 0.132 0.3445 -0.462
Promising Farmlands 1491 37.19 47.15% 0.03 0.3534 -0.979
Shattered Fragments of Power 145 42.2 51.72% -0.109 0.0617 -0.691
Slow Dissolution of Will 160 35.29 41.25% -0.537 -0.1535 -1.008
Strong Earth Shatters Slowly 480 47.69 77.5% 0.842 0.1659 0.141
The Border of Life and Death 56 38.71 66.07% -0.199 -0.7153 -0.198
Thriving Communities 1179 38.09 46.99% -0.463 -0.1394 -0.897
Thriving Crops 88 35.34 48.86% -0.679 -0.6773 -0.692
Tipping Point 350 36.95 47.14% -0.997
Unnatural Proliferation 1219 40.39 51.68% -0.787 -0.6002 -0.762
Untended Land Crumbles 1216 41.69 57.73% -0.132 0.2067 -0.567

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 30929 16.16% 44.9 74.8% -0.344 0.5196 -0.427
B 31303 15.79% 44.97 75.89% -0.181 0.64 -0.26
C 31220 13.84% 44.2 76.59% -0.46 0.2382 -0.32
D 22896 15.66% 42.15 74.31% -0.462 0.3938 -0.444
E 14293 16.24% 45.24 72.41% -0.343 0.3451 -0.342
F 18813 17.74% 45.6 73.36% -0.375 0.443 -0.408
G 17300 18.73% 43.78 70.87% -0.764 0.1161 -0.609
H 17252 15.71% 45.3 73.42% -0.332 0.4486 -0.349
East 13055 15.31% 50.89 69.49% -0.556 0.2364 -0.295
Northeast 7989 14.53% 52.08 68.93% -0.187 0.6942 -0.408
Northwest 6415 15.06% 52.77 70.48% -0.599 0.2726 -0.286
Southeast 3330 8.51% 50.08 71.5% -0.772 0.0869 -0.327
Southwest 3148 11.2% 47.21 68.3% -0.074 1.135 -0.958
West 11469 15.61% 50.54 69.74% -0.743 0.317 -0.426

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1086 0.0% 34.01 82.97% -0.298 0.4174 -0.548
Not Using Events or Tokens 12799 16.21% 37.98 67.15% -0.271 0.2027 -0.147
Skip Initial Invader Actions 8995 5.32% 59.45 84.69% 0.133 -0.4339 0.76
Start of Game Growth 12710 5.82% 57.44 82.67% 0.71 0.0458 -0.571
Unlimited Undo 11200 12.79% 48.59 81.87% -0.021 0.0023 0.555
Using Tokens but Not Events 18595 11.26% 45.17 83.52% 0.018 0.0655 0.506

Terror Level

Terror Level Completed Average Score Win Rate
I 48784 15.45 46.71%
II 58148 30.45 85.61%
III 19538 34.8 93.13%
IV 4104 38.47 100.0%

Number of Players

Score Model: -0.073 Win Model: 0.456
Num. Completed Blight Flipped Average Score Win Rate
1 84784 21.95% 43.43 70.94%
2 21296 12.08% 42.33 75.71%
3 10638 16.93% 44.67 72.46%
4 11769 9.16% 53.88 81.28%
5 155 12.9% 34.54 53.55%
6 1931 2.69% 47.19 64.22%

Results

Result Completed
Win: Invaders destroyed (Terror I) 22766
Win: Invaders destroyed (Terror III) 18117
Win: Invaders destroyed (Terror II) 49677
Win: Terror victory (Terror IV) 4058
Game abandoned (v.3.0+) 5708
Lose: Invader deck ran out 398
Lose: Adversary condition 4771
Win: Sacrifice victory 251
Lose: Scenario condition 20144
Lose: Blight pool ran out 4531
Lose: Spirit destroyed 153

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)