Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1492 42.17 57.17% -0.183 0.0828 -0.603
Aid From Lesser Spirits 1251 43.87 57.87% 0.204 0.2111 -0.585
All Things Weaken 1032 41.7 56.49% -0.344 0.0916 -0.744
Attenuated Essence 30 44.0 56.67% -0.468 -0.2779 -0.791
Back Against the Wall 1218 42.57 56.08% 0.378 0.5193 -0.606
Blight Corrodes the Spirit 24 32.42 37.5% -0.65 -0.2658 -0.65
Burn Brightest Before the End 22 36.86 45.45% -0.534 -0.2403 -0.242
Disintegrating Ecosystem 1332 38.24 53.08% -0.557 -0.054 -1.019
Downward Spiral 2671 39.62 59.53% -0.243 0.0865 -0.603
Erosion of Will 1339 39.75 52.95% -0.057 0.3284 -0.827
Intensifying Exploitation 26 35.0 50.0% -0.524 -0.1567 -0.912
Invaders Find the Land to Their Liking 564 46.0 68.97% -0.18 -0.6997 -0.318
Memory Fades to Dust 2532 38.88 57.23% -0.778 -0.3124 -0.706
Power Corrodes the Spirit 1016 43.41 60.43% -0.271 0.0195 -0.515
Promising Farmlands 1294 37.37 46.99% -0.7 -0.1314 -1.04
Shattered Fragments of Power 30 48.93 70.0% 0.601 0.7541 -0.199
Slow Dissolution of Will 26 42.0 50.0% -0.204 0.299 -0.605
Strong Earth Shatters Slowly 398 47.23 77.14% -0.104 -0.7564 0.033
The Border of Life and Death 10 42.0 60.0% 0.062 -0.1172 -0.15
Thriving Communities 984 37.98 46.04% -0.535 -0.0739 -1.04
Thriving Crops 18 29.61 44.44% -0.534 -0.4874 -0.872
Tipping Point 350 36.95 47.14% -1.043
Unnatural Proliferation 1027 40.56 52.39% -0.293 -0.0016 -0.872
Untended Land Crumbles 1026 42.28 59.36% -0.388 -0.0667 -0.637

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 25817 16.58% 46.05 76.35% -0.308 0.5284 -0.23
B 25875 16.01% 46.05 77.99% -0.131 0.6489 -0.074
C 25624 14.0% 45.42 79.16% -0.271 0.3818 -0.113
D 18911 15.86% 43.38 76.92% -0.355 0.4432 -0.198
E 10905 17.28% 46.83 74.59% -0.38 0.2446 -0.148
F 15610 18.23% 46.88 75.18% -0.375 0.3442 -0.247
G 14385 19.01% 44.83 72.41% -0.333 0.4103 -0.403
H 14073 16.0% 46.28 75.58% -0.293 0.3519 -0.118
East 10140 14.92% 53.96 74.16% -0.686 -0.0905 -0.045
Northeast 6159 14.17% 55.59 74.17% -0.622 0.2369 -0.028
Northwest 5247 15.0% 56.08 74.77% -0.48 0.2185 -0.044
Southeast 2306 8.9% 54.95 79.71% -0.006 0.6527 -0.057
Southwest 2221 12.01% 51.43 75.6% -0.615 0.5342 -0.751
West 9273 15.49% 53.39 73.69% -0.227 0.7127 -0.123

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 951 0.0% 34.82 84.33% -1.072 -0.1912 -0.346
Not Using Events or Tokens 9884 17.03% 40.53 70.29% -0.1 0.2255 -0.094
Skip Initial Invader Actions 7285 5.42% 60.65 87.73% 0.936 0.3952 1.228
Start of Game Growth 10511 5.8% 58.38 85.28% -0.196 -0.5154 -0.997
Unlimited Undo 9646 13.31% 49.96 84.49% -0.51 -0.5239 0.692
Using Tokens but Not Events 15032 11.9% 46.21 87.37% 0.448 0.3907 0.65

Terror Level

Terror Level Completed Average Score Win Rate
I 37676 20.97 50.34%
II 48419 31.03 85.94%
III 16466 34.74 92.97%
IV 3453 38.02 100.0%

Number of Players

Score Model: -0.026 Win Model: 0.646
Num. Completed Blight Flipped Average Score Win Rate
1 67615 22.48% 44.41 72.88%
2 18085 12.19% 43.59 77.82%
3 8712 17.19% 45.7 74.27%
4 10426 9.13% 55.5 83.03%
5 95 20.0% 46.39 71.58%
6 1080 3.24% 52.22 72.96%

Results

Result Completed
Win: Invaders destroyed (Terror I) 18949
Win: Invaders destroyed (Terror III) 15238
Win: Invaders destroyed (Terror II) 41531
Win: Terror victory (Terror IV) 3415
Game abandoned (v.3.0+) 822
Lose: Invader deck ran out 345
Lose: Adversary condition 4202
Win: Sacrifice victory 205
Lose: Scenario condition 17321
Lose: Blight pool ran out 3854
Lose: Spirit destroyed 132

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-30 03:47:42 (Pacific Time)