Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1509 42.06 56.93% -0.422 -0.1793 -0.605
Aid From Lesser Spirits 1270 43.92 58.11% 0.405 0.3271 -0.559
All Things Weaken 1056 41.66 56.44% -0.374 0.019 -0.709
Attenuated Essence 52 39.17 48.08% -0.599 -0.4926 -0.904
Back Against the Wall 1231 42.59 56.21% 0.656 0.7136 -0.594
Blight Corrodes the Spirit 37 36.38 43.24% -0.412 -0.21 -0.568
Burn Brightest Before the End 33 36.7 42.42% -0.719 -0.5089 -0.512
Disintegrating Ecosystem 1355 38.18 52.99% -0.451 -0.0273 -1.012
Downward Spiral 2729 39.57 59.47% -0.012 0.2231 -0.572
Erosion of Will 1354 39.73 52.88% -0.456 -0.1471 -0.815
Intensifying Exploitation 38 34.42 50.0% -0.487 -0.1995 -0.963
Invaders Find the Land to Their Liking 577 45.72 68.63% -0.161 -0.6547 -0.318
Memory Fades to Dust 2572 38.93 57.23% -0.205 0.1315 -0.667
Power Corrodes the Spirit 1033 43.4 60.21% -0.109 0.1114 -0.5
Promising Farmlands 1309 37.27 46.83% -0.762 -0.3087 -1.043
Shattered Fragments of Power 38 46.42 65.79% 0.758 0.8086 -0.364
Slow Dissolution of Will 42 37.5 40.48% -0.381 0.0185 -0.97
Strong Earth Shatters Slowly 404 46.82 76.24% -0.699 -1.4093 -0.039
The Border of Life and Death 15 36.4 53.33% -0.319 -0.6542 -0.376
Thriving Communities 1007 37.85 45.88% -0.345 0.0178 -1.02
Thriving Crops 25 30.6 44.0% -0.658 -0.856 -0.919
Tipping Point 350 36.95 47.14% -1.04
Unnatural Proliferation 1053 40.46 52.04% -0.396 -0.1811 -0.866
Untended Land Crumbles 1041 42.22 58.98% -0.287 -0.0055 -0.632

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 26199 16.59% 45.96 76.22% -0.268 0.4718 -0.254
B 26389 15.99% 45.88 77.65% -0.312 0.4137 -0.084
C 26105 13.95% 45.22 78.73% -0.327 0.2553 -0.14
D 19226 15.92% 43.25 76.59% -0.515 0.196 -0.241
E 11263 17.09% 46.36 73.75% -0.626 -0.061 -0.203
F 15827 18.25% 46.76 75.07% -0.285 0.3853 -0.267
G 14608 18.99% 44.75 72.28% -0.37 0.2818 -0.428
H 14319 16.02% 46.23 75.4% -0.289 0.2816 -0.144
East 10532 15.09% 53.52 73.21% -0.739 -0.2003 -0.085
Northeast 6428 14.39% 54.92 72.99% -0.799 -0.1642 -0.134
Northwest 5350 15.2% 55.77 74.32% -0.482 0.3268 -0.049
Southeast 2411 8.81% 54.45 78.47% -0.244 0.4616 -0.113
Southwest 2324 12.04% 50.8 74.27% -0.777 0.2128 -0.782
West 9487 15.61% 53.12 73.16% -0.478 0.4259 -0.184

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 953 0.0% 34.83 84.37% -1.212 -0.4353 -0.276
Not Using Events or Tokens 10233 17.04% 40.4 69.87% -0.224 0.1549 -0.146
Skip Initial Invader Actions 7465 5.35% 60.56 87.25% 1.261 0.6434 1.187
Start of Game Growth 10729 5.82% 58.3 84.85% -0.168 -0.5166 -0.978
Unlimited Undo 9789 13.13% 49.96 84.3% -0.231 -0.2377 0.707
Using Tokens but Not Events 15451 11.87% 46.0 86.53% 0.478 0.4673 0.586

Terror Level

Terror Level Completed Average Score Win Rate
I 38681 20.4 49.78%
II 49345 31.01 85.88%
III 16700 34.76 93.01%
IV 3504 38.07 100.0%

Number of Players

Score Model: -0.152 Win Model: 0.637
Num. Completed Blight Flipped Average Score Win Rate
1 69142 22.46% 44.33 72.63%
2 18398 12.2% 43.53 77.63%
3 8940 17.01% 45.36 73.61%
4 10500 9.23% 55.35 82.81%
5 112 16.96% 40.12 61.61%
6 1137 3.26% 51.82 72.12%

Results

Result Completed
Win: Invaders destroyed (Terror I) 19238
Win: Invaders destroyed (Terror III) 15461
Win: Invaders destroyed (Terror II) 42295
Win: Terror victory (Terror IV) 3466
Game abandoned (v.3.0+) 1299
Lose: Invader deck ran out 353
Lose: Adversary condition 4251
Win: Sacrifice victory 208
Lose: Scenario condition 17604
Lose: Blight pool ran out 3922
Lose: Spirit destroyed 133

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)