Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1826 42.14 58.05% -0.218 0.0311 -0.426
Aid From Lesser Spirits 1539 44.5 59.52% 1.307 1.1889 -0.378
All Things Weaken 1384 40.65 54.41% -0.094 0.2433 -0.63
Attenuated Essence 296 40.29 56.76% -0.42 -0.3928 -0.421
Back Against the Wall 1491 42.77 56.2% 0.308 0.3086 -0.477
Blight Corrodes the Spirit 228 39.54 53.07% 0.301 0.5178 -0.604
Burn Brightest Before the End 195 38.58 44.1% -0.668 -0.6864 -0.794
Disintegrating Ecosystem 1690 37.73 52.01% -0.408 -0.0149 -0.845
Downward Spiral 3394 38.84 59.02% 0.072 0.1802 -0.425
Erosion of Will 1675 39.99 53.73% -0.131 0.2214 -0.656
Intensifying Exploitation 253 38.75 53.75% -0.385 -0.1394 -0.533
Invaders Find the Land to Their Liking 757 44.78 69.09% 0.701 0.1773 -0.153
Memory Fades to Dust 3272 38.41 56.3% -0.843 -0.5956 -0.535
Power Corrodes the Spirit 1324 42.28 58.31% -0.032 0.19 -0.443
Promising Farmlands 1617 36.9 46.94% -0.493 -0.2097 -0.946
Shattered Fragments of Power 213 40.84 49.3% -0.087 -0.0099 -0.673
Slow Dissolution of Will 271 36.51 44.65% -0.351 0.0464 -0.93
Strong Earth Shatters Slowly 528 47.11 76.33% 1.1 0.4043 0.138
The Border of Life and Death 97 39.02 60.82% 0.5 -0.1011 -0.356
Thriving Communities 1299 37.84 46.5% -0.245 0.1117 -0.852
Thriving Crops 144 35.42 48.61% -0.45 -0.6461 -0.643
Tipping Point 350 36.95 47.14% -0.962
Unnatural Proliferation 1354 40.2 51.62% -0.293 -0.1311 -0.689
Untended Land Crumbles 1343 41.54 57.26% 1.061 1.2925 -0.492

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 34750 15.76% 44.45 74.01% -0.396 0.6087 -0.651
B 35359 15.6% 44.52 74.83% -0.442 0.478 -0.457
C 35352 13.74% 43.83 75.45% -0.425 0.3097 -0.547
D 25806 15.46% 41.55 72.67% -0.506 0.4717 -0.689
E 16484 15.99% 44.16 70.87% -0.606 0.2136 -0.577
F 21258 17.33% 44.78 72.15% -0.428 0.4461 -0.656
G 19358 18.31% 43.45 70.19% -0.698 0.1114 -0.837
H 19580 15.41% 44.86 72.23% -0.426 0.3887 -0.601
East 14963 15.59% 49.8 67.08% -0.522 0.3809 -0.58
Northeast 9220 15.02% 50.93 66.55% -0.605 0.2031 -0.692
Northwest 7223 15.03% 51.5 68.32% -0.348 0.5516 -0.522
Southeast 4052 8.75% 48.98 68.07% -0.52 0.331 -0.657
Southwest 3767 11.31% 45.91 65.49% -1.013 0.363 -1.254
West 12870 15.69% 49.39 67.79% -0.61 0.3452 -0.614

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1177 0.0% 32.81 80.8% -0.783 -0.075 -0.431
Not Using Events or Tokens 14511 16.17% 36.91 65.3% 0.085 0.4528 -0.119
Skip Initial Invader Actions 9880 5.42% 58.69 83.26% 0.427 -0.1572 0.679
Start of Game Growth 14016 5.89% 56.8 81.23% 0.816 0.3025 -0.466
Unlimited Undo 12315 13.47% 47.41 79.49% -0.188 -0.297 0.43
Using Tokens but Not Events 21574 10.71% 45.18 81.73% 0.504 0.4787 0.418

Terror Level

Terror Level Completed Average Score Win Rate
I 56538 13.33 44.98%
II 64467 30.1 85.42%
III 21559 34.83 93.06%
IV 4545 38.67 99.98%

Number of Players

Score Model: 0.288 Win Model: 0.604
Num. Completed Blight Flipped Average Score Win Rate
1 95601 21.49% 42.8 69.69%
2 23755 11.95% 41.91 74.99%
3 12149 17.34% 44.16 71.45%
4 12694 9.21% 53.1 80.14%
5 246 11.38% 38.13 55.28%
6 2663 2.97% 47.06 62.79%

Results

Result Completed
Win: Invaders destroyed (Terror I) 25404
Win: Invaders destroyed (Terror III) 19975
Win: Invaders destroyed (Terror II) 54945
Win: Terror victory (Terror IV) 4493
Game abandoned (v.3.0+) 9228
Lose: Invader deck ran out 443
Lose: Adversary condition 5146
Win: Sacrifice victory 284
Lose: Scenario condition 22105
Lose: Blight pool ran out 4910
Lose: Spirit destroyed 176

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)