Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1700 42.32 58.29% 0.799 0.9393 -0.476
Aid From Lesser Spirits 1421 43.98 58.48% 0.482 0.3874 -0.496
All Things Weaken 1255 41.22 55.46% -0.543 -0.228 -0.659
Attenuated Essence 200 40.9 57.5% -0.283 -0.2572 -0.595
Back Against the Wall 1393 42.69 55.99% -0.347 -0.3025 -0.524
Blight Corrodes the Spirit 144 37.67 48.61% 0.012 0.2383 -0.817
Burn Brightest Before the End 125 37.4 44.0% -1.054 -0.8644 -0.659
Disintegrating Ecosystem 1547 38.05 52.42% -0.035 0.3751 -0.892
Downward Spiral 3106 39.06 59.08% 0.076 0.1268 -0.501
Erosion of Will 1541 39.79 53.28% -0.306 -0.0417 -0.759
Intensifying Exploitation 165 39.24 53.33% 0.322 0.6323 -0.635
Invaders Find the Land to Their Liking 689 45.16 69.23% 0.613 0.1352 -0.244
Memory Fades to Dust 2976 38.66 57.16% 0.132 0.352 -0.603
Power Corrodes the Spirit 1195 42.98 59.58% 0.264 0.4513 -0.458
Promising Farmlands 1486 37.18 47.11% -0.184 0.1113 -0.979
Shattered Fragments of Power 138 40.99 50.0% -0.804 -0.5907 -0.8
Slow Dissolution of Will 157 35.53 41.4% -0.62 -0.2408 -1.019
Strong Earth Shatters Slowly 478 47.71 77.41% 0.328 -0.4331 0.144
The Border of Life and Death 56 38.71 66.07% -0.112 -0.6641 -0.197
Thriving Communities 1168 38.03 46.92% -0.356 -0.0423 -0.897
Thriving Crops 87 35.75 49.43% -0.709 -0.6582 -0.687
Tipping Point 350 36.95 47.14% -0.997
Unnatural Proliferation 1211 40.35 51.69% -0.69 -0.5064 -0.758
Untended Land Crumbles 1209 41.71 57.73% -0.226 0.1363 -0.571

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 30774 16.16% 44.92 74.81% -0.074 0.7773 -0.436
B 31142 15.76% 44.98 75.91% -0.096 0.724 -0.27
C 31058 13.83% 44.19 76.58% -0.386 0.294 -0.329
D 22775 15.64% 42.17 74.37% -0.26 0.567 -0.454
E 14196 16.25% 45.26 72.46% -0.146 0.5405 -0.355
F 18678 17.82% 45.66 73.43% -0.121 0.6817 -0.415
G 17227 18.75% 43.81 70.92% -0.479 0.3763 -0.617
H 17147 15.69% 45.28 73.43% -0.222 0.5428 -0.359
East 12965 15.33% 50.94 69.56% -0.425 0.4499 -0.304
Northeast 7919 14.53% 52.14 69.05% -0.147 0.6983 -0.408
Northwest 6357 15.09% 52.89 70.63% -0.386 0.4956 -0.295
Southeast 3296 8.56% 50.11 71.54% -0.648 0.1983 -0.331
Southwest 3120 11.27% 47.25 68.33% -0.015 1.2633 -0.974
West 11389 15.63% 50.62 69.85% -0.407 0.6273 -0.426

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1077 0.0% 34.21 83.38% 0.06 0.7815 -0.551
Not Using Events or Tokens 12760 16.23% 38.02 67.17% -0.311 0.121 -0.149
Skip Initial Invader Actions 8927 5.31% 59.44 84.78% -0.045 -0.654 0.784
Start of Game Growth 12637 5.84% 57.43 82.72% 0.76 0.1367 -0.578
Unlimited Undo 11134 12.79% 48.64 82.02% 0.185 0.1913 0.566
Using Tokens but Not Events 18444 11.29% 45.18 83.66% 0.091 0.1075 0.511

Terror Level

Terror Level Completed Average Score Win Rate
I 48448 15.54 46.75%
II 57842 30.46 85.62%
III 19438 34.79 93.12%
IV 4089 38.44 100.0%

Number of Players

Score Model: -0.078 Win Model: 0.252
Num. Completed Blight Flipped Average Score Win Rate
1 84286 21.98% 43.44 70.97%
2 21179 12.06% 42.34 75.72%
3 10573 16.89% 44.73 72.54%
4 11717 9.15% 53.92 81.33%
5 154 12.99% 34.77 53.9%
6 1907 2.68% 47.15 64.18%

Results

Result Completed
Win: Invaders destroyed (Terror I) 22628
Win: Invaders destroyed (Terror III) 18022
Win: Invaders destroyed (Terror II) 49421
Win: Terror victory (Terror IV) 4043
Game abandoned (v.3.0+) 5559
Lose: Invader deck ran out 398
Lose: Adversary condition 4758
Win: Sacrifice victory 250
Lose: Scenario condition 20071
Lose: Blight pool ran out 4514
Lose: Spirit destroyed 153

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-11 06:22:48 (Pacific Time)