Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1922 42.11 58.06% -0.096 -0.0234 -0.103
Aid From Lesser Spirits 1623 44.36 59.15% -0.43 -0.4764 -0.09
All Things Weaken 1489 40.54 54.06% 0.131 0.4997 -0.109
Attenuated Essence 386 39.84 55.7% -0.656 -0.6279 0.32
Back Against the Wall 1578 42.47 55.83% -0.478 -0.5591 -0.24
Blight Corrodes the Spirit 314 39.21 52.23% 0.078 0.2807 0.027
Burn Brightest Before the End 253 39.02 47.43% 0.09 0.1906 0.112
Disintegrating Ecosystem 1791 37.58 52.09% 0.093 0.4547 -0.148
Downward Spiral 3632 38.41 58.37% -0.633 -0.4307 -0.518
Erosion of Will 1768 40.07 53.79% 0.263 0.5887 -0.05
Intensifying Exploitation 350 37.33 52.57% -0.787 -0.469 -0.5
Invaders Find the Land to Their Liking 820 44.4 67.8% -0.149 -0.6684 -0.013
Memory Fades to Dust 3505 37.93 55.44% -0.748 -0.472 -0.721
Power Corrodes the Spirit 1429 41.82 57.45% 0.045 0.2432 -0.292
Promising Farmlands 1737 36.56 46.75% -0.508 -0.1368 -0.213
Shattered Fragments of Power 279 39.98 51.61% -0.098 0.0941 0.432
Slow Dissolution of Will 358 37.59 46.65% -0.325 0.0506 -0.328
Strong Earth Shatters Slowly 570 47.03 75.44% -0.353 -0.9363 0.288
The Border of Life and Death 128 38.55 58.59% 0.927 0.2667 -0.034
Thriving Communities 1423 37.68 46.24% -0.691 -0.47 -0.612
Thriving Crops 195 33.49 44.62% -0.882 -0.9892 -0.755
Tipping Point 350 36.95 47.14%
Unnatural Proliferation 1473 39.75 51.19% -0.145 -0.0484 -0.728
Untended Land Crumbles 1452 41.14 56.75% -0.334 -0.1341 -0.284

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 38485 15.52% 44.2 73.25% 0.092 0.9998 -0.075
B 38662 15.39% 44.08 73.97% -0.046 0.7837 0.151
C 38449 13.6% 43.5 74.61% -0.263 0.4885 -0.045
D 28496 15.38% 40.81 70.82% -0.53 0.3414 -0.417
E 18559 15.68% 43.34 69.54% 0.004 0.7071 -0.103
F 23201 17.16% 44.01 70.97% -0.051 0.7608 -0.496
G 21191 18.0% 42.96 69.2% -0.087 0.7338 -0.226
H 21474 15.22% 44.26 71.21% -0.313 0.4456 -0.362
East 16258 15.75% 49.14 65.75% -0.757 0.1636 -0.566
Northeast 10024 15.08% 50.33 65.34% -0.144 0.5793 0.259
Northwest 7787 14.91% 50.97 67.38% -0.776 0.2077 -0.334
Southeast 4527 9.31% 48.61 66.67% -0.254 0.5978 -0.342
Southwest 4179 11.6% 45.79 64.44% -0.29 0.9867 -0.324
West 13867 15.84% 48.82 66.69% -0.208 0.483 0.214

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1264 0.0% 32.76 79.19% -1.769 -0.8602 -0.277
Not Using Events or Tokens 15843 16.07% 36.29 64.09% 0.148 0.5363 0.277
Skip Initial Invader Actions 10964 5.36% 58.04 81.95% -0.354 -1.0776 -0.35
Start of Game Growth 15380 5.82% 56.35 80.2% 1.291 0.8033 0.866
Unlimited Undo 13477 13.27% 47.45 78.7% 0.427 0.5077 0.603
Using Tokens but Not Events 23521 10.84% 45.45 80.7% -0.051 -0.0948 0.266

Terror Level

Terror Level Completed Average Score Win Rate
I 63169 12.37 43.43%
II 69546 29.93 85.15%
III 23431 34.92 93.02%
IV 4975 38.86 99.96%

Number of Players

Score Model: 0.225 Win Model: 0.429
Num. Completed Blight Flipped Average Score Win Rate
1 104854 21.29% 42.32 68.63%
2 25854 11.8% 41.51 74.25%
3 13414 17.04% 43.48 70.06%
4 13471 9.48% 52.48 79.44%
5 346 9.83% 43.07 55.49%
6 3181 3.05% 46.57 61.96%

Results

Result Completed
Win: Invaders destroyed (Terror I) 27408
Win: Invaders destroyed (Terror III) 21699
Win: Invaders destroyed (Terror II) 59089
Win: Terror victory (Terror IV) 4922
Game abandoned (v.3.0+) 12248
Lose: Invader deck ran out 491
Lose: Adversary condition 5484
Win: Sacrifice victory 300
Lose: Scenario condition 24041
Lose: Blight pool ran out 5257
Lose: Spirit destroyed 182

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-25 23:57:52 (Pacific Time)