Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1498 42.2 57.21% -0.049 0.1621 -0.594
Aid From Lesser Spirits 1256 43.87 57.96% 0.34 0.3084 -0.576
All Things Weaken 1036 41.72 56.56% -0.108 0.3047 -0.728
Attenuated Essence 37 42.03 51.35% -0.574 -0.4216 -0.781
Back Against the Wall 1221 42.6 56.1% 0.382 0.4898 -0.597
Blight Corrodes the Spirit 25 32.2 36.0% -0.718 -0.3796 -0.713
Burn Brightest Before the End 27 36.7 44.44% -0.543 -0.3058 -0.596
Disintegrating Ecosystem 1338 38.28 53.14% -0.38 0.0916 -1.004
Downward Spiral 2700 39.58 59.41% -0.171 0.1155 -0.589
Erosion of Will 1344 39.7 52.83% -0.473 -0.1245 -0.834
Intensifying Exploitation 29 34.48 48.28% -0.509 -0.1633 -0.801
Invaders Find the Land to Their Liking 567 46.02 68.96% -0.181 -0.7094 -0.297
Memory Fades to Dust 2552 38.94 57.25% -0.487 -0.0696 -0.678
Power Corrodes the Spirit 1019 43.4 60.35% -0.294 -0.0345 -0.501
Promising Farmlands 1296 37.36 46.99% -0.711 -0.192 -1.037
Shattered Fragments of Power 35 47.49 68.57% 0.621 0.7305 -0.199
Slow Dissolution of Will 28 41.07 50.0% -0.186 0.2877 -0.688
Strong Earth Shatters Slowly 399 47.12 76.94% 0.047 -0.5695 0.015
The Border of Life and Death 10 42.0 60.0% 0.115 -0.1883 -0.155
Thriving Communities 991 38.0 46.01% -0.385 0.0156 -1.02
Thriving Crops 21 31.19 47.62% -0.39 -0.4176 -0.662
Tipping Point 350 36.95 47.14% -1.041
Unnatural Proliferation 1035 40.55 52.46% -0.218 0.0183 -0.853
Untended Land Crumbles 1031 42.27 59.26% -0.425 -0.1241 -0.636

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 25927 16.56% 46.02 76.33% -0.315 0.5353 -0.263
B 26025 15.99% 46.01 77.89% -0.234 0.579 -0.106
C 25753 13.98% 45.35 79.02% -0.375 0.3088 -0.153
D 18985 15.86% 43.35 76.83% -0.467 0.3581 -0.242
E 11011 17.24% 46.71 74.32% -0.545 0.1035 -0.203
F 15674 18.24% 46.85 75.14% -0.458 0.2883 -0.279
G 14443 18.99% 44.81 72.39% -0.408 0.3586 -0.439
H 14146 16.02% 46.25 75.5% -0.392 0.2888 -0.159
East 10330 15.07% 53.64 73.53% -0.771 -0.1263 -0.081
Northeast 6325 14.39% 55.1 73.25% -0.667 0.1519 -0.147
Northwest 5289 14.97% 55.91 74.49% -0.586 0.1455 -0.061
Southeast 2343 8.89% 54.55 79.04% -0.197 0.5334 -0.11
Southwest 2257 11.95% 51.07 75.01% -0.707 0.3866 -0.809
West 9331 15.45% 53.28 73.51% -0.218 0.7349 -0.172

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 952 0.0% 34.83 84.35% -1.182 -0.348 -0.293
Not Using Events or Tokens 10061 17.14% 40.48 69.93% -0.151 0.1782 -0.153
Skip Initial Invader Actions 7323 5.41% 60.61 87.61% 1.052 0.4666 1.233
Start of Game Growth 10567 5.78% 58.33 85.14% -0.191 -0.4621 -0.989
Unlimited Undo 9687 13.26% 49.94 84.41% -0.524 -0.5308 0.706
Using Tokens but Not Events 15157 11.88% 46.15 87.11% 0.438 0.3686 0.625

Terror Level

Terror Level Completed Average Score Win Rate
I 37998 20.82 50.1%
II 48695 31.03 85.91%
III 16529 34.74 92.98%
IV 3474 38.03 100.0%

Number of Players

Score Model: -0.041 Win Model: 0.702
Num. Completed Blight Flipped Average Score Win Rate
1 68095 22.49% 44.37 72.75%
2 18166 12.18% 43.59 77.79%
3 8766 17.11% 45.63 74.13%
4 10457 9.16% 55.42 82.93%
5 108 17.59% 41.09 62.96%
6 1103 3.36% 52.05 72.62%

Results

Result Completed
Win: Invaders destroyed (Terror I) 19020
Win: Invaders destroyed (Terror III) 15297
Win: Invaders destroyed (Terror II) 41754
Win: Terror victory (Terror IV) 3436
Game abandoned (v.3.0+) 1011
Lose: Invader deck ran out 348
Lose: Adversary condition 4213
Win: Sacrifice victory 207
Lose: Scenario condition 17407
Lose: Blight pool ran out 3871
Lose: Spirit destroyed 132

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-12-03 04:12:43 (Pacific Time)