Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1486 42.2 57.27% -0.068 0.2207 -0.602
Aid From Lesser Spirits 1246 43.84 57.78% 0.01 0.0939 -0.597
All Things Weaken 1029 41.75 56.56% -0.232 0.2459 -0.745
Attenuated Essence 27 45.96 62.96% -0.276 0.0265 -0.622
Back Against the Wall 1212 42.54 56.02% 0.533 0.7351 -0.605
Blight Corrodes the Spirit 21 32.19 38.1% -0.739 -0.2482 -0.81
Burn Brightest Before the End 18 38.11 50.0% -0.482 -0.146 -0.149
Disintegrating Ecosystem 1328 38.3 53.16% -0.501 0.0561 -1.016
Downward Spiral 2658 39.68 59.63% -0.184 0.1868 -0.605
Erosion of Will 1335 39.78 52.96% -0.041 0.4232 -0.822
Intensifying Exploitation 25 35.32 52.0% -0.543 -0.1055 -0.829
Invaders Find the Land to Their Liking 563 45.98 68.92% -0.356 -0.8429 -0.325
Memory Fades to Dust 2524 38.94 57.29% -0.701 -0.1987 -0.714
Power Corrodes the Spirit 1013 43.32 60.32% -0.456 -0.1416 -0.536
Promising Farmlands 1288 37.41 46.97% -0.929 -0.3058 -1.046
Shattered Fragments of Power 26 48.15 73.08% 0.602 0.8537 -0.068
Slow Dissolution of Will 26 42.0 50.0% -0.235 0.3343 -0.61
Strong Earth Shatters Slowly 396 47.08 77.02% -0.2 -0.897 0.016
The Border of Life and Death 10 42.0 60.0% 0.026 -0.0569 -0.154
Thriving Communities 977 38.1 46.37% -0.248 0.2735 -1.035
Thriving Crops 15 29.8 46.67% -0.471 -0.3047 -0.879
Tipping Point 350 36.95 47.14% -1.046
Unnatural Proliferation 1018 40.43 52.26% -0.756 -0.4238 -0.895
Untended Land Crumbles 1024 42.3 59.38% -0.386 0.0035 -0.645

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 25706 16.57% 46.05 76.36% -0.419 0.4341 -0.219
B 25697 16.05% 46.14 78.15% -0.149 0.631 -0.06
C 25432 14.02% 45.48 79.31% -0.401 0.2596 -0.097
D 18820 15.86% 43.41 76.98% -0.359 0.4465 -0.179
E 10783 17.41% 47.04 74.9% -0.419 0.2145 -0.135
F 15530 18.22% 46.91 75.27% -0.371 0.3548 -0.226
G 14328 19.03% 44.86 72.45% -0.397 0.362 -0.388
H 14004 16.01% 46.31 75.62% -0.371 0.2968 -0.105
East 10054 14.87% 54.08 74.44% -0.721 -0.1212 -0.035
Northeast 6102 14.17% 55.77 74.5% -0.508 0.3533 0.022
Northwest 5223 15.03% 56.17 74.92% -0.545 0.1202 -0.032
Southeast 2279 8.79% 55.06 79.99% -0.146 0.5313 -0.075
Southwest 2197 12.05% 51.62 75.97% -0.546 0.6175 -0.701
West 9217 15.54% 53.48 73.87% -0.328 0.6286 -0.109

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 950 0.0% 34.82 84.32% -1.105 -0.194 -0.361
Not Using Events or Tokens 9804 17.02% 40.56 70.35% -0.059 0.2573 -0.079
Skip Initial Invader Actions 7252 5.42% 60.66 87.81% 0.769 0.2227 1.23
Start of Game Growth 10467 5.8% 58.39 85.34% -0.097 -0.435 -0.992
Unlimited Undo 9613 13.36% 49.91 84.48% -0.606 -0.6374 0.686
Using Tokens but Not Events 14908 11.96% 46.31 87.68% 0.455 0.3897 0.657

Terror Level

Terror Level Completed Average Score Win Rate
I 37394 21.15 50.55%
II 48185 31.04 85.95%
III 16385 34.73 92.98%
IV 3437 38.01 100.0%

Number of Players

Score Model: -0.047 Win Model: 0.654
Num. Completed Blight Flipped Average Score Win Rate
1 67247 22.49% 44.45 72.96%
2 17988 12.18% 43.63 77.92%
3 8618 17.28% 45.86 74.58%
4 10389 9.13% 55.56 83.14%
5 92 20.65% 46.65 71.74%
6 1066 3.29% 52.18 72.8%

Results

Result Completed
Win: Invaders destroyed (Terror I) 18886
Win: Invaders destroyed (Terror III) 15164
Win: Invaders destroyed (Terror II) 41336
Win: Terror victory (Terror IV) 3399
Game abandoned (v.3.0+) 682
Lose: Invader deck ran out 345
Lose: Adversary condition 4180
Win: Sacrifice victory 204
Lose: Scenario condition 17237
Lose: Blight pool ran out 3836
Lose: Spirit destroyed 132

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-27 04:08:23 (Pacific Time)