Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1503 42.15 57.09% -0.306 -0.1073 -0.594
Aid From Lesser Spirits 1259 43.83 57.9% 0.405 0.3384 -0.574
All Things Weaken 1048 41.66 56.49% -0.24 0.1275 -0.72
Attenuated Essence 47 41.23 51.06% -0.425 -0.3543 -0.727
Back Against the Wall 1227 42.56 56.15% 0.655 0.7242 -0.598
Blight Corrodes the Spirit 28 33.96 39.29% -0.624 -0.3676 -0.719
Burn Brightest Before the End 31 34.9 38.71% -0.666 -0.4916 -0.639
Disintegrating Ecosystem 1344 38.23 53.05% -0.519 -0.0799 -1.004
Downward Spiral 2718 39.56 59.42% -0.125 0.1208 -0.578
Erosion of Will 1348 39.73 52.89% -0.303 0.0151 -0.821
Intensifying Exploitation 35 36.51 54.29% -0.315 -0.0459 -0.703
Invaders Find the Land to Their Liking 570 45.91 68.77% -0.261 -0.7703 -0.313
Memory Fades to Dust 2561 38.94 57.24% -0.393 -0.0287 -0.67
Power Corrodes the Spirit 1024 43.35 60.16% -0.21 0.0267 -0.508
Promising Farmlands 1301 37.33 46.96% -0.498 -0.0374 -1.034
Shattered Fragments of Power 37 46.95 67.57% 0.6 0.6551 -0.271
Slow Dissolution of Will 32 40.72 50.0% -0.151 0.2565 -0.629
Strong Earth Shatters Slowly 401 47.11 76.81% -0.411 -1.0539 0.002
The Border of Life and Death 12 37.0 50.0% -0.162 -0.5489 -0.383
Thriving Communities 1002 37.88 45.91% -0.354 0.003 -1.019
Thriving Crops 23 31.48 47.83% -0.335 -0.4503 -0.706
Tipping Point 350 36.95 47.14% -1.039
Unnatural Proliferation 1042 40.54 52.4% -0.19 -0.0165 -0.856
Untended Land Crumbles 1035 42.26 59.23% -0.23 0.0182 -0.626

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 26069 16.57% 45.98 76.28% -0.274 0.5591 -0.259
B 26225 15.98% 45.91 77.71% -0.283 0.5164 -0.089
C 25951 13.95% 45.24 78.78% -0.387 0.2701 -0.144
D 19106 15.9% 43.29 76.69% -0.5 0.2936 -0.251
E 11157 17.1% 46.45 73.9% -0.595 0.0327 -0.199
F 15760 18.23% 46.8 75.13% -0.411 0.302 -0.276
G 14536 19.0% 44.78 72.34% -0.38 0.3583 -0.433
H 14218 16.03% 46.22 75.45% -0.457 0.2023 -0.153
East 10449 15.01% 53.55 73.33% -0.765 -0.1573 -0.085
Northeast 6384 14.36% 54.97 73.07% -0.773 -0.0242 -0.145
Northwest 5318 15.06% 55.79 74.35% -0.553 0.2626 -0.06
Southeast 2388 8.72% 54.5 78.56% -0.185 0.5438 -0.134
Southwest 2293 11.98% 50.89 74.44% -0.805 0.2597 -0.806
West 9416 15.53% 53.15 73.25% -0.402 0.5476 -0.183

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 952 0.0% 34.83 84.35% -1.235 -0.4215 -0.28
Not Using Events or Tokens 10153 17.1% 40.41 69.83% -0.228 0.1081 -0.151
Skip Initial Invader Actions 7399 5.35% 60.6 87.44% 1.204 0.5705 1.209
Start of Game Growth 10649 5.76% 58.34 85.04% -0.15 -0.4402 -0.968
Unlimited Undo 9746 13.19% 49.95 84.34% -0.455 -0.4521 0.707
Using Tokens but Not Events 15340 11.88% 46.0 86.64% 0.377 0.3021 0.6

Terror Level

Terror Level Completed Average Score Win Rate
I 38362 20.63 49.9%
II 49017 31.02 85.89%
III 16601 34.75 92.98%
IV 3491 38.05 100.0%

Number of Players

Score Model: -0.094 Win Model: 0.684
Num. Completed Blight Flipped Average Score Win Rate
1 68581 22.47% 44.34 72.68%
2 18297 12.22% 43.55 77.65%
3 8877 16.99% 45.41 73.77%
4 10481 9.19% 55.38 82.86%
5 111 17.12% 40.29 61.26%
6 1123 3.3% 51.83 72.22%

Results

Result Completed
Win: Invaders destroyed (Terror I) 19126
Win: Invaders destroyed (Terror III) 15364
Win: Invaders destroyed (Terror II) 42018
Win: Terror victory (Terror IV) 3453
Game abandoned (v.3.0+) 1177
Lose: Invader deck ran out 350
Lose: Adversary condition 4230
Win: Sacrifice victory 208
Lose: Scenario condition 17515
Lose: Blight pool ran out 3898
Lose: Spirit destroyed 132

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-12-07 04:03:52 (Pacific Time)