Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1357 41.99 57.04% -0.434 1.3945 -0.635
Aid From Lesser Spirits 1117 44.05 58.46% -0.717 0.9262 -0.599
All Things Weaken 879 41.38 57.0% -0.609 1.369 -0.781
Back Against the Wall 1107 42.13 55.74% -0.651 1.2007 -0.668
Disintegrating Ecosystem 1194 38.12 53.52% -0.958 1.0211 -1.059
Downward Spiral 2404 39.52 59.65% -0.735 1.165 -0.621
Erosion of Will 1211 39.85 52.85% -0.795 1.2858 -0.838
Invaders Find the Land to Their Liking 492 45.7 69.31% -0.291 0.2475 -0.377
Memory Fades to Dust 2297 38.66 57.68% -0.675 1.3046 -0.75
Power Corrodes the Spirit 860 43.23 60.35% -0.76 1.1311 -0.569
Promising Farmlands 1166 37.39 47.77% -1.417 0.5922 -1.023
Strong Earth Shatters Slowly 348 46.78 77.3% 0.509 0.9545 -0.026
Thriving Communities 840 37.23 45.6% -1.426 0.5458 -1.132
Tipping Point 350 36.95 47.14% -1.075
Unnatural Proliferation 884 40.56 53.28% -1.338 0.5544 -0.894
Untended Land Crumbles 873 41.69 60.25% -1.251 0.7721 -0.678

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 23515 16.46% 46.18 76.81% -0.45 0.3243 -0.078
B 23083 16.08% 46.13 78.4% -0.491 0.2117 0.058
C 22941 13.77% 45.53 80.07% -0.294 0.2713 0.053
D 17125 15.67% 43.43 77.35% -0.696 0.0699 -0.077
E 9466 17.69% 47.45 75.66% -0.493 0.1127 -0.003
F 14074 18.08% 47.23 75.87% -0.428 0.2783 -0.096
G 13028 18.83% 44.94 72.71% -0.7 0.03 -0.286
H 12601 16.08% 46.2 75.82% -0.431 0.2439 -0.014
East 8787 14.39% 54.54 76.47% -0.433 0.2276 0.288
Northeast 5401 13.94% 56.2 76.23% 0.204 0.9071 0.146
Northwest 4585 13.95% 57.17 77.32% -0.621 0.4379 0.114
Southeast 1813 7.62% 55.99 83.67% -0.58 0.1638 0.094
Southwest 1755 10.17% 52.77 80.28% -1.486 -0.4773 -0.614
West 8034 14.15% 54.32 76.34% -0.219 0.8489 0.145

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 910 0.0% 34.88 84.73% -0.866 1.1512 -0.303
Not Using Events or Tokens 8893 16.91% 40.29 70.45% -0.614 -0.3955 -0.182
Skip Initial Invader Actions 6611 5.46% 60.94 89.28% 0.971 0.8595 1.492
Start of Game Growth 9582 5.73% 58.57 86.57% 0.248 -0.4535 -1.05
Unlimited Undo 8891 12.99% 50.59 86.05% 0.337 -0.3571 0.899
Using Tokens but Not Events 13648 11.82% 46.12 88.2% 0.441 0.3831 0.635

Terror Level

Terror Level Completed Average Score Win Rate
I 33194 22.6 51.76%
II 43607 31.02 86.07%
III 14852 34.58 93.01%
IV 3141 37.82 100.0%

Number of Players

Score Model: 0.151 Win Model: 0.49
Num. Completed Blight Flipped Average Score Win Rate
1 60219 22.15% 44.39 73.64%
2 16310 12.32% 43.49 78.3%
3 7767 17.11% 45.82 74.87%
4 9772 8.74% 56.0 83.72%
5 54 24.07% 50.61 74.07%
6 671 2.84% 55.06 76.6%

Results

Result Completed
Win: Invaders destroyed (Terror I) 17166
Win: Invaders destroyed (Terror III) 13758
Win: Invaders destroyed (Terror II) 37463
Win: Terror victory (Terror IV) 3105
Lose: Invader deck ran out 315
Lose: Adversary condition 3728
Win: Sacrifice victory 177
Lose: Scenario condition 15556
Lose: Blight pool ran out 3413
Lose: Spirit destroyed 113

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-15 02:27:40 (Pacific Time)