Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1789 42.3 58.41% 0.025 0.0332 -0.429
Aid From Lesser Spirits 1503 44.31 59.21% 0.815 0.6976 -0.426
All Things Weaken 1343 40.84 54.65% 0.011 0.1726 -0.654
Attenuated Essence 272 40.87 57.72% 0.161 0.1078 -0.446
Back Against the Wall 1469 42.76 56.3% 0.199 0.1944 -0.485
Blight Corrodes the Spirit 203 38.8 51.72% 0.126 0.231 -0.67
Burn Brightest Before the End 175 39.2 45.71% 0.195 0.1925 -0.785
Disintegrating Ecosystem 1650 37.77 52.06% -0.152 0.0372 -0.867
Downward Spiral 3324 38.96 59.06% 0.517 0.5725 -0.427
Erosion of Will 1631 40.05 53.83% -0.214 -0.0838 -0.695
Intensifying Exploitation 236 39.41 54.66% 0.531 0.6464 -0.536
Invaders Find the Land to Their Liking 743 44.96 69.04% 0.647 0.0583 -0.172
Memory Fades to Dust 3201 38.67 56.7% -0.359 -0.1544 -0.526
Power Corrodes the Spirit 1291 42.67 58.87% -0.073 0.0424 -0.437
Promising Farmlands 1582 36.97 47.09% -0.766 -0.5764 -0.96
Shattered Fragments of Power 188 40.6 48.4% -0.183 -0.1878 -0.762
Slow Dissolution of Will 233 36.64 46.35% 0.109 0.4046 -0.819
Strong Earth Shatters Slowly 509 47.3 76.23% 0.05 -0.6518 0.098
The Border of Life and Death 81 37.43 60.49% 0.299 -0.1223 -0.555
Thriving Communities 1265 37.82 46.48% -0.546 -0.4311 -0.892
Thriving Crops 126 35.23 48.41% -0.18 -0.4835 -0.576
Tipping Point 350 36.95 47.14% -0.975
Unnatural Proliferation 1318 40.3 51.75% -0.532 -0.4564 -0.706
Untended Land Crumbles 1310 41.45 57.1% -0.678 -0.5047 -0.536

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 33561 15.93% 44.58 74.24% -1.021 -0.0613 -0.631
B 34158 15.67% 44.64 75.07% -1.137 -0.2659 -0.438
C 34106 13.76% 43.91 75.72% -1.169 -0.4781 -0.521
D 24931 15.53% 41.69 73.07% -1.311 -0.4333 -0.668
E 15785 16.06% 44.55 71.41% -1.074 -0.3851 -0.543
F 20551 17.46% 45.05 72.49% -0.883 -0.0843 -0.631
G 18741 18.48% 43.64 70.53% -1.075 -0.3083 -0.809
H 18873 15.58% 45.06 72.59% -1.011 -0.2532 -0.566
East 14478 15.48% 50.01 67.66% -1.236 -0.5017 -0.5
Northeast 8918 14.95% 51.16 67.13% -0.96 -0.0953 -0.625
Northwest 6989 14.96% 51.74 68.81% -1.06 -0.3549 -0.507
Southeast 3908 8.48% 48.97 68.45% -0.557 0.3727 -0.586
Southwest 3619 11.02% 46.11 66.1% -1.182 0.11 -1.244
West 12449 15.58% 49.65 68.41% -1.235 -0.2845 -0.59

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1155 0.0% 33.11 81.13% -0.057 0.5801 -0.418
Not Using Events or Tokens 14108 16.27% 37.07 65.48% -0.994 -0.5374 -0.176
Skip Initial Invader Actions 9672 5.38% 58.83 83.54% 1.624 0.8208 0.688
Start of Game Growth 13668 5.91% 56.96 81.5% -0.099 -0.5389 -0.47
Unlimited Undo 11997 13.39% 47.67 79.94% -0.523 -0.5495 0.449
Using Tokens but Not Events 20867 10.92% 45.1 81.98% 0.359 0.2825 0.402

Terror Level

Terror Level Completed Average Score Win Rate
I 54331 13.93 45.48%
II 62718 30.23 85.5%
III 20959 34.83 93.04%
IV 4443 38.62 99.98%

Number of Players

Score Model: 0.292 Win Model: 1.154
Num. Completed Blight Flipped Average Score Win Rate
1 92853 21.56% 42.99 70.06%
2 22904 11.94% 42.03 75.35%
3 11635 17.4% 44.27 71.59%
4 12355 9.25% 53.49 80.63%
5 198 12.12% 37.79 54.55%
6 2505 2.8% 46.65 62.51%

Results

Result Completed
Win: Invaders destroyed (Terror I) 24683
Win: Invaders destroyed (Terror III) 19417
Win: Invaders destroyed (Terror II) 53512
Win: Terror victory (Terror IV) 4393
Game abandoned (v.3.0+) 8289
Lose: Invader deck ran out 428
Lose: Adversary condition 5038
Win: Sacrifice victory 271
Lose: Scenario condition 21452
Lose: Blight pool ran out 4800
Lose: Spirit destroyed 168

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-05 10:04:38 (Pacific Time)