Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1425 42.17 57.26% -0.284 1.6867 -0.629
Aid From Lesser Spirits 1174 43.95 58.09% -0.537 1.241 -0.585
All Things Weaken 943 41.65 57.16% -0.504 1.545 -0.745
Back Against the Wall 1159 42.23 55.57% -0.688 1.2516 -0.649
Disintegrating Ecosystem 1262 38.35 53.49% -0.467 1.6614 -1.031
Downward Spiral 2519 39.61 59.63% -0.376 1.5854 -0.619
Erosion of Will 1273 39.8 52.87% -0.392 1.6892 -0.853
Invaders Find the Land to Their Liking 533 45.94 69.79% 0.062 0.5642 -0.32
Memory Fades to Dust 2405 38.9 57.59% -0.478 1.6632 -0.731
Power Corrodes the Spirit 938 43.66 60.77% 0.203 2.1838 -0.516
Promising Farmlands 1225 37.53 47.59% -0.567 1.4542 -1.026
Strong Earth Shatters Slowly 373 46.85 77.48% 0.397 0.8933 0.025
Thriving Communities 902 37.5 45.45% -1.065 0.9944 -1.133
Tipping Point 350 36.95 47.14% -1.074
Unnatural Proliferation 961 40.54 52.86% -0.926 1.0315 -0.89
Untended Land Crumbles 947 41.92 59.56% -0.307 1.7266 -0.674

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 24496 16.53% 46.18 76.61% -0.331 0.4051 -0.156
B 24263 16.1% 46.28 78.45% -0.051 0.6465 0.008
C 23980 13.91% 45.64 79.91% -0.269 0.2011 -0.013
D 17847 15.74% 43.51 77.32% -0.187 0.5221 -0.128
E 10052 17.61% 47.52 75.53% -0.207 0.337 -0.075
F 14745 18.32% 47.2 75.67% -0.184 0.478 -0.155
G 13610 19.07% 45.03 72.69% -0.121 0.5097 -0.33
H 13213 16.07% 46.4 75.99% 0.055 0.7199 -0.058
East 9165 14.35% 54.68 76.29% -0.116 0.546 0.173
Northeast 5630 13.81% 56.4 76.13% -0.156 0.5039 0.115
Northwest 4780 14.37% 57.11 76.99% -0.109 0.5019 0.054
Southeast 1971 7.87% 56.23 83.16% 0.249 0.7803 0.05
Southwest 1934 11.2% 52.84 78.9% -0.453 0.5152 -0.699
West 8407 14.68% 54.21 75.76% -0.21 0.596 0.077

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 925 0.0% 34.92 84.97% 0.391 2.6198 -0.291
Not Using Events or Tokens 9304 16.98% 40.47 70.52% -0.099 0.1272 -0.162
Skip Initial Invader Actions 6843 5.35% 61.08 89.1% 1.384 0.4037 1.494
Start of Game Growth 9907 5.68% 58.72 86.44% -0.193 -0.6501 -1.069
Unlimited Undo 9132 13.03% 50.43 85.98% 0.426 -0.125 0.848
Using Tokens but Not Events 14138 11.9% 46.28 88.24% 0.931 1.086 0.639

Terror Level

Terror Level Completed Average Score Win Rate
I 34887 22.65 51.55%
II 45638 31.08 86.02%
III 15558 34.66 92.91%
IV 3281 37.91 100.0%

Number of Players

Score Model: 0.132 Win Model: 0.041
Num. Completed Blight Flipped Average Score Win Rate
1 63343 22.36% 44.52 73.46%
2 17031 12.37% 43.62 78.2%
3 8072 16.99% 45.98 75.1%
4 10012 8.86% 55.89 83.63%
5 68 22.06% 48.75 73.53%
6 837 3.47% 55.35 76.7%

Results

Result Completed
Win: Invaders destroyed (Terror I) 17968
Win: Invaders destroyed (Terror III) 14390
Win: Invaders destroyed (Terror II) 39185
Win: Terror victory (Terror IV) 3243
Lose: Invader deck ran out 334
Lose: Adversary condition 3964
Win: Sacrifice victory 192
Lose: Scenario condition 16331
Lose: Blight pool ran out 3634
Lose: Spirit destroyed 123

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-10-19 02:56:39 (Pacific Time)