Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1655 42.3 57.76% 0.515 0.6536 -0.497
Aid From Lesser Spirits 1399 44.02 58.26% 0.364 0.3054 -0.508
All Things Weaken 1221 41.41 55.69% -0.326 0.0286 -0.669
Attenuated Essence 170 41.75 57.06% -0.14 -0.0286 -0.549
Back Against the Wall 1371 42.73 56.02% -0.072 0.0043 -0.544
Blight Corrodes the Spirit 126 36.56 46.03% -0.342 -0.1317 -0.908
Burn Brightest Before the End 117 38.21 45.3% -0.471 -0.3499 -0.616
Disintegrating Ecosystem 1533 38.06 52.32% -0.252 0.1163 -0.916
Downward Spiral 3036 39.16 59.03% -0.263 -0.0662 -0.527
Erosion of Will 1513 39.88 53.14% 0.047 0.3138 -0.764
Intensifying Exploitation 144 37.34 50.0% -0.775 -0.5046 -0.748
Invaders Find the Land to Their Liking 672 45.25 69.05% 0.336 -0.1752 -0.258
Memory Fades to Dust 2904 38.73 57.09% -0.28 0.032 -0.619
Power Corrodes the Spirit 1164 43.06 59.36% -0.573 -0.2778 -0.483
Promising Farmlands 1458 37.09 46.84% -0.176 0.1598 -0.996
Shattered Fragments of Power 118 42.37 52.54% -0.14 -0.031 -0.74
Slow Dissolution of Will 137 36.0 41.61% -0.963 -0.5628 -0.939
Strong Earth Shatters Slowly 467 47.68 77.52% 0.996 0.3833 0.152
The Border of Life and Death 48 40.29 66.67% 0.575 0.283 0.148
Thriving Communities 1138 38.13 46.84% -0.396 -0.0635 -0.915
Thriving Crops 75 35.55 49.33% -0.802 -0.8889 -0.709
Tipping Point 350 36.95 47.14% -1.003
Unnatural Proliferation 1170 40.49 51.79% -0.062 0.0855 -0.772
Untended Land Crumbles 1187 41.72 57.88% -0.478 -0.1712 -0.597

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 29634 16.43% 45.24 75.16% -0.403 0.5016 -0.416
B 30055 15.96% 45.23 76.29% -0.469 0.3595 -0.253
C 29862 13.94% 44.51 77.13% -0.68 -0.0004 -0.311
D 21992 15.77% 42.49 74.85% -0.615 0.2388 -0.432
E 13582 16.53% 45.5 72.71% -0.444 0.2576 -0.347
F 17905 18.1% 45.93 73.86% -0.533 0.2481 -0.395
G 16692 18.92% 44.11 71.29% -0.561 0.2108 -0.589
H 16528 15.84% 45.56 73.83% -0.647 0.1217 -0.347
East 12397 15.5% 51.51 70.32% -0.708 0.1535 -0.296
Northeast 7571 14.67% 52.68 69.81% -0.585 0.1617 -0.387
Northwest 6131 15.22% 53.6 71.51% -0.453 0.3801 -0.293
Southeast 3039 8.73% 51.48 73.48% -0.18 0.5957 -0.322
Southwest 2937 11.67% 47.88 69.25% -0.762 0.5573 -1.01
West 10994 15.74% 51.12 70.44% -0.512 0.4943 -0.406

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1035 0.0% 34.15 83.86% 0.009 0.84 -0.25
Not Using Events or Tokens 12291 16.4% 38.44 67.88% -0.365 0.0757 -0.145
Skip Initial Invader Actions 8506 5.26% 59.67 85.56% 0.669 0.1071 0.917
Start of Game Growth 12160 5.79% 57.56 83.23% 0.388 -0.1507 -0.684
Unlimited Undo 10763 12.77% 48.71 82.51% -0.34 -0.2993 0.608
Using Tokens but Not Events 17313 11.66% 45.71 84.91% -0.001 -0.024 0.539

Terror Level

Terror Level Completed Average Score Win Rate
I 46091 16.23 47.21%
II 56075 30.54 85.64%
III 18893 34.77 93.07%
IV 3969 38.37 100.0%

Number of Players

Score Model: 0.26 Win Model: 0.558
Num. Completed Blight Flipped Average Score Win Rate
1 81061 22.25% 43.65 71.21%
2 20597 12.13% 42.63 76.17%
3 10158 17.02% 44.99 72.85%
4 11354 9.25% 54.46 82.07%
5 142 13.38% 36.43 56.34%
6 1715 2.74% 48.26 65.42%

Results

Result Completed
Win: Invaders destroyed (Terror I) 21737
Win: Invaders destroyed (Terror III) 17505
Win: Invaders destroyed (Terror II) 47924
Win: Terror victory (Terror IV) 3924
Game abandoned (v.3.0+) 4447
Lose: Invader deck ran out 393
Lose: Adversary condition 4679
Win: Sacrifice victory 246
Lose: Scenario condition 19599
Lose: Blight pool ran out 4423
Lose: Spirit destroyed 151

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)