Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1950 42.02 58.05% -0.072 0.2384 -0.15
Aid From Lesser Spirits 1639 44.27 58.94% -0.217 -0.2034 -0.232
All Things Weaken 1511 40.47 53.81% -0.308 0.1656 -0.252
Attenuated Essence 403 39.93 56.33% 0.257 0.4034 0.173
Back Against the Wall 1592 42.45 55.84% -0.191 -0.0616 -0.11
Blight Corrodes the Spirit 326 39.29 52.45% 0.298 0.6176 0.21
Burn Brightest Before the End 261 38.97 48.28% -0.087 0.0897 0.143
Disintegrating Ecosystem 1810 37.47 51.77% -0.984 -0.6033 -0.245
Downward Spiral 3662 38.37 58.19% -0.666 -0.473 -0.396
Erosion of Will 1789 40.12 53.94% 0.353 0.6912 -0.02
Intensifying Exploitation 366 37.17 52.46% -0.452 -0.0991 -0.68
Invaders Find the Land to Their Liking 837 44.34 67.5% -0.119 -0.4819 -0.172
Memory Fades to Dust 3537 37.94 55.44% 0.108 0.4375 -0.598
Power Corrodes the Spirit 1445 41.78 57.51% 0.552 0.8184 -0.277
Promising Farmlands 1770 36.43 46.44% -0.784 -0.3369 -0.51
Shattered Fragments of Power 288 40.29 52.43% 0.252 0.2517 0.335
Slow Dissolution of Will 370 37.36 46.76% -0.231 0.1804 -0.047
Strong Earth Shatters Slowly 580 47.06 75.17% 0.301 -0.2574 0.123
The Border of Life and Death 132 38.93 59.85% 0.773 0.5277 0.156
Thriving Communities 1449 37.78 46.38% 0.163 0.4403 -0.399
Thriving Crops 205 33.84 45.37% -0.163 -0.2588 -0.902
Tipping Point 350 36.95 47.14%
Unnatural Proliferation 1501 39.94 51.63% 0.698 0.9024 -0.412
Untended Land Crumbles 1479 40.89 56.25% -0.926 -0.6264 -0.377

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 39105 15.53% 44.21 73.17% -0.344 0.6473 -0.069
B 39203 15.41% 44.08 73.88% -0.272 0.5931 0.05
C 38988 13.6% 43.46 74.52% -0.235 0.5167 -0.093
D 28974 15.4% 40.82 70.67% -0.282 0.6628 -0.373
E 18886 15.73% 43.36 69.47% -0.214 0.5405 -0.18
F 23501 17.18% 43.94 70.82% -0.473 0.4017 -0.619
G 21500 18.0% 43.0 69.2% -0.134 0.7283 -0.261
H 21765 15.19% 44.28 71.16% -0.35 0.4574 -0.351
East 16474 15.73% 49.08 65.65% -0.538 0.2076 -0.764
Northeast 10170 15.03% 50.25 65.21% -0.325 0.568 0.401
Northwest 7862 14.83% 50.9 67.27% -0.206 0.537 -0.686
Southeast 4594 9.26% 48.61 66.57% -0.279 0.7296 -0.513
Southwest 4232 11.63% 45.78 64.27% -0.989 0.168 -0.44
West 13994 15.81% 48.75 66.59% -0.508 0.4747 0.354

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1291 0.0% 32.65 78.47% -1.725 -1.0054 -0.256
Not Using Events or Tokens 15983 16.02% 36.25 63.95% -0.443 0.0316 0.198
Skip Initial Invader Actions 11158 5.31% 57.94 81.84% 0.7 -0.1052 -0.448
Start of Game Growth 15611 5.79% 56.3 80.13% 0.791 0.2239 0.861
Unlimited Undo 13653 13.27% 47.4 78.51% -0.1 -0.0731 0.723
Using Tokens but Not Events 23859 10.85% 45.48 80.62% 0.707 0.6794 0.207

Terror Level

Terror Level Completed Average Score Win Rate
I 64156 12.25 43.28%
II 70467 29.91 85.11%
III 23770 34.94 93.02%
IV 5078 38.9 99.96%

Number of Players

Score Model: 0.364 Win Model: 0.132
Num. Completed Blight Flipped Average Score Win Rate
1 106524 21.29% 42.28 68.53%
2 26118 11.78% 41.49 74.22%
3 13605 17.03% 43.49 70.03%
4 13584 9.51% 52.39 79.36%
5 358 9.5% 42.89 54.47%
6 3281 3.14% 46.94 62.05%

Results

Result Completed
Win: Invaders destroyed (Terror I) 27738
Win: Invaders destroyed (Terror III) 22014
Win: Invaders destroyed (Terror II) 59845
Win: Terror victory (Terror IV) 5024
Game abandoned (v.3.0+) 12676
Lose: Invader deck ran out 497
Lose: Adversary condition 5545
Win: Sacrifice victory 306
Lose: Scenario condition 24321
Lose: Blight pool ran out 5321
Lose: Spirit destroyed 184

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)