Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1478 42.17 57.24% -0.222 0.1645 -0.608
Aid From Lesser Spirits 1238 43.88 57.75% -0.284 -0.0494 -0.592
All Things Weaken 1022 41.7 56.46% -0.507 0.0781 -0.756
Attenuated Essence 19 42.37 57.89% -0.542 -0.1091 -0.727
Back Against the Wall 1204 42.45 55.81% 0.223 0.5439 -0.625
Blight Corrodes the Spirit 15 35.27 40.0% -0.659 -0.0081 -0.086
Burn Brightest Before the End 15 38.87 53.33% -0.436 0.0771 -0.04
Disintegrating Ecosystem 1318 38.3 53.19% -0.405 0.2554 -1.019
Downward Spiral 2633 39.7 59.63% -0.209 0.273 -0.614
Erosion of Will 1332 39.77 52.93% -0.334 0.2785 -0.831
Intensifying Exploitation 16 36.81 56.25% -0.366 0.2528 -1.093
Invaders Find the Land to Their Liking 560 46.01 69.11% -0.493 -0.8709 -0.324
Memory Fades to Dust 2504 38.96 57.35% -0.468 0.1504 -0.731
Power Corrodes the Spirit 1004 43.47 60.26% -0.313 0.1065 -0.536
Promising Farmlands 1285 37.41 47.0% -1.168 -0.4411 -1.044
Shattered Fragments of Power 20 47.65 75.0% 0.486 0.8369 -0.175
Slow Dissolution of Will 20 43.2 45.0% -0.406 0.3494 -0.77
Strong Earth Shatters Slowly 395 47.2 77.22% 0.252 -0.4388 0.032
The Border of Life and Death 7 39.0 57.14% -0.06 0.0504 0.076
Thriving Communities 966 38.05 46.27% -0.245 0.3992 -1.044
Thriving Crops 11 22.0 36.36% -0.727 -0.344 -1.271
Tipping Point 350 36.95 47.14% -1.052
Unnatural Proliferation 1014 40.43 52.27% -0.853 -0.4064 -0.902
Untended Land Crumbles 1015 42.27 59.41% -0.524 0.002 -0.648

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 25535 16.6% 46.08 76.39% -0.429 0.4472 -0.204
B 25432 16.06% 46.2 78.28% -0.174 0.6082 -0.039
C 25192 13.99% 45.54 79.47% -0.445 0.1948 -0.074
D 18679 15.86% 43.44 77.06% -0.316 0.5148 -0.158
E 10668 17.5% 47.18 75.07% -0.396 0.2524 -0.111
F 15423 18.28% 46.95 75.29% -0.456 0.2858 -0.207
G 14215 19.04% 44.87 72.47% -0.446 0.3164 -0.376
H 13900 16.0% 46.33 75.68% -0.376 0.3122 -0.094
East 9916 14.83% 54.28 74.85% -0.733 -0.0356 0.008
Northeast 6021 14.1% 56.01 74.89% -0.511 0.3781 0.045
Northwest 5146 14.98% 56.47 75.48% -0.456 0.1804 0.012
Southeast 2226 8.77% 55.36 80.77% -0.051 0.6443 -0.024
Southwest 2156 12.1% 51.96 76.62% -0.413 0.83 -0.661
West 9103 15.47% 53.67 74.26% -0.426 0.5895 -0.084

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 946 0.0% 34.91 84.46% -0.879 0.1267 -0.368
Not Using Events or Tokens 9721 16.96% 40.59 70.36% -0.087 0.1901 -0.094
Skip Initial Invader Actions 7185 5.39% 60.7 87.99% 0.561 0.0381 1.275
Start of Game Growth 10385 5.79% 58.43 85.48% -0.103 -0.4786 -1.01
Unlimited Undo 9547 13.31% 50.01 84.77% -0.502 -0.5777 0.718
Using Tokens but Not Events 14783 11.91% 46.31 87.86% 0.488 0.4418 0.66

Terror Level

Terror Level Completed Average Score Win Rate
I 36995 21.43 50.75%
II 47819 31.06 85.99%
III 16249 34.72 92.96%
IV 3409 38.0 100.0%

Number of Players

Score Model: -0.049 Win Model: 0.533
Num. Completed Blight Flipped Average Score Win Rate
1 66659 22.49% 44.48 73.06%
2 17831 12.21% 43.69 78.04%
3 8535 17.29% 45.94 74.68%
4 10330 9.08% 55.64 83.25%
5 88 20.45% 45.92 70.45%
6 1028 3.41% 52.67 73.64%

Results

Result Completed
Win: Invaders destroyed (Terror I) 18760
Win: Invaders destroyed (Terror III) 15036
Win: Invaders destroyed (Terror II) 41040
Win: Terror victory (Terror IV) 3371
Game abandoned (v.3.0+) 518
Lose: Invader deck ran out 344
Lose: Adversary condition 4147
Win: Sacrifice victory 202
Lose: Scenario condition 17111
Lose: Blight pool ran out 3812
Lose: Spirit destroyed 131

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-22 03:28:22 (Pacific Time)