Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 58 36.21% 25.05 62.07% 0.362 0.222 -0.709
Blitz 0 379 36.27% 28.87 68.34% -0.653 -0.5421 -0.5
Dahan Insurrection 4 435 34.48% 45.81 54.25% -0.713 -0.9482 0.122
Despicable Theft 2 194 48.97% 27.12 47.94% -0.681 -0.0382 -1.91
Elemental Invocation 1 221 46.36% 27.01 54.75% -0.973 -0.1711 0.318
Guard the Isle's Heart 0 2006 20.75% 44.2 68.69% 0.235 -0.5385 0.025
Powers Long Forgotten 1 132 47.73% 23.79 47.73% -1.521 -0.7483 -0.74
Rituals of Terror 3 69 41.79% 32.14 53.62% -1.259 -1.2432 0.118
Rituals of the Destroying Flame 3 65 70.77% 25.17 46.15% -0.476 0.5809 -0.988
Second Wave 0 1290 39.26% 27.23 75.43% 0.279 0.3596 -0.44
The Great River 3 125 60.0% 23.66 35.2% -1.568 -0.4398 -1.856
Varied Terrains 2 109 49.54% 28.97 54.13% -1.459 -0.767 -0.161
Ward the Shores 2 139 48.2% 25.75 41.73% -1.338 -0.4747 -0.584

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1577 32.54 53.77% -0.381 -0.2213 -0.606
Aid From Lesser Spirits 1340 35.57 58.21% 0.285 0.1983 -0.113
All Things Weaken 1817 32.45 53.16% -0.223 0.1192 -0.32
Attenuated Essence 212 28.69 49.06% 0.334 0.4078 -0.712
Back Against the Wall 1365 33.34 52.89% -0.47 -0.3951 -0.465
Blight Corrodes the Spirit 234 27.32 43.59% -0.043 0.148 -0.921
Burn Brightest Before the End 177 28.03 46.89% -0.218 -0.0946 -0.684
Disintegrating Ecosystem 1508 30.55 52.19% 0.036 0.4084 -0.572
Downward Spiral 1752 31.18 55.25% -0.21 -0.073 -0.576
Erosion of Will 1552 32.02 51.1% -0.229 0.0658 -0.635
Intensifying Exploitation 211 27.18 45.02% -0.4 -0.1619 -0.54
Invaders Find the Land to Their Liking 668 37.63 83.38% 0.673 0.1407 0.431
Memory Fades to Dust 1740 30.72 53.39% -0.082 0.1984 -0.606
Power Corrodes the Spirit 1775 30.72 53.46% -0.363 -0.21 -0.74
Promising Farmlands 1544 30.1 50.39% -0.493 -0.1462 -0.705
Shattered Fragments of Power 163 31.47 53.99% 0.301 0.4959 -0.647
Slow Dissolution of Will 204 25.78 35.78% -0.655 -0.2036 -0.733
Strong Earth Shatters Slowly 474 38.59 88.19% 1.301 0.5604 0.884
The Border of Life and Death 62 30.0 61.29% -0.109 -0.5422 0.252
Thriving Communities 1778 30.22 52.76% -0.073 0.2256 -0.77
Thriving Crops 96 26.0 55.21% -0.061 -0.1638 -0.935
Unnatural Proliferation 1882 31.3 50.96% -0.136 0.0088 -0.632
Untended Land Crumbles 1735 30.68 51.12% -0.03 0.2694 -0.756

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 10197 47.61% 32.43 68.67% -0.058 0.9361 -0.586
B 10807 46.84% 33.48 69.99% 0.216 1.1343 -0.529
C 12780 44.53% 32.65 71.8% 0.351 1.0931 -0.526
D 9430 45.87% 32.61 71.04% 0.006 0.9578 -0.567
E 9495 46.4% 33.07 69.68% 0.226 1.0071 -0.447
F 8526 47.93% 32.36 68.9% -0.144 0.749 -0.625
G 7966 47.03% 32.9 69.5% 0.179 1.0346 -0.621
H 7839 46.96% 32.56 69.65% 0.248 1.0964 -0.387
East 1648 40.78% 32.81 61.17% -0.378 0.3916 -0.176
Northeast 1066 39.55% 32.78 60.04% -0.002 0.7849 -0.688
Northwest 886 39.07% 32.09 58.8% -0.279 0.705 -0.396
Southeast 854 36.85% 31.28 56.09% -0.581 0.2934 -0.712
Southwest 782 38.21% 30.41 57.42% -0.153 1.0551 -1.085
West 1519 42.93% 31.96 58.53% -0.322 0.6123 -0.57

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 285 0.0% 21.91 74.39% -0.744 -0.115 0.423
Not Using Events or Tokens 11 57.14% 18.09 54.55% -0.045 0.4611 0.0
Skip Initial Invader Actions 1049 18.51% 37.94 86.08% 0.443 -0.1922 1.083
Start of Game Growth 1453 23.49% 38.97 83.21% -0.013 -0.402 0.959
Unlimited Undo 4912 40.55% 35.93 75.02% -0.078 -0.034 0.495
Using Tokens but Not Events 5226 25.24% 28.93 81.97% 0.28 0.2532 0.015

Results With Allies

Unique Power Cards

Power Card Kept
Impersonate Authority 94.68%
Incite the Mob 95.52%
Overenthusiastic Arson 70.07%
Unexpected Tigers 69.13%

Terror Level

Terror Level Completed Average Score Win Rate
I 7562 17.67 14.24%
II 18625 30.7 64.93%
III 16561 34.75 85.64%
IV 7424 38.22 99.78%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1077
Win: Invaders destroyed (Terror III) 14007
Win: Invaders destroyed (Terror II) 11875
Win: Terror victory (Terror IV) 7357
Game abandoned (v.3.0+) 3746
Lose: Invader deck ran out 340
Lose: Adversary condition 2998
Win: Sacrifice victory 152
Lose: Scenario condition 435
Win: Scenario condition 294
Lose: Blight pool ran out 7370
Lose: Spirit destroyed 521

Number of Players

Score Model: 0.007 Win Model: 0.071
Num. Completed Blight Flip Rate Average Score Win Rate
1 31717 48.78% 32.9 69.32%
2 10676 48.63% 32.99 68.84%
3 4113 49.62% 32.23 67.42%
4 2361 39.2% 34.89 75.22%
5 287 32.98% 26.79 77.35%
6 1018 27.39% 30.48 64.54%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)