Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 73 32.88% 21.78 54.79% -1.062 -1.0107 -1.021
Blitz 0 437 35.1% 27.65 66.13% -0.1 0.1008 -0.52
Dahan Insurrection 4 569 30.23% 39.97 46.75% -1.778 -1.9895 0.059
Despicable Theft 2 217 46.54% 25.34 44.24% -1.807 -0.9627 -1.986
Elemental Invocation 1 256 44.71% 24.29 49.61% -1.524 -0.4535 0.125
Guard the Isle's Heart 0 2152 20.78% 43.63 68.12% 0.736 0.011 0.138
Powers Long Forgotten 1 167 44.91% 23.5 46.11% 0.16 1.0654 -0.363
Rituals of Terror 3 81 39.24% 29.21 49.38% -0.989 -0.9588 -0.092
Rituals of the Destroying Flame 3 78 64.1% 23.35 42.31% -0.91 0.279 -0.966
Second Wave 0 1510 39.97% 26.49 73.18% -0.196 -0.1145 -0.605
The Great River 3 139 55.4% 22.6 34.53% -0.195 1.1928 -1.996
Varied Terrains 2 142 51.41% 25.25 46.48% -1.089 -0.1883 -0.117
Ward the Shores 2 161 43.48% 24.14 39.75% -0.843 0.2119 -0.616

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1734 32.02 53.0% -0.548 -0.4093 -0.482
Aid From Lesser Spirits 1457 35.03 57.58% -0.037 -0.096 -0.037
All Things Weaken 1990 31.98 52.96% -0.181 0.1739 -0.207
Attenuated Essence 283 29.51 48.41% -0.347 -0.2365 -0.452
Back Against the Wall 1480 33.14 52.91% -0.086 -0.01 -0.327
Blight Corrodes the Spirit 337 27.65 45.7% -0.258 -0.0472 -0.794
Burn Brightest Before the End 235 28.21 47.23% -0.103 0.0174 -0.604
Disintegrating Ecosystem 1647 30.02 51.06% -0.736 -0.3672 -0.503
Downward Spiral 1903 30.83 55.07% -0.027 0.1693 -0.422
Erosion of Will 1710 31.42 50.58% -0.178 0.0891 -0.55
Intensifying Exploitation 296 26.03 42.91% -0.732 -0.4618 -0.567
Invaders Find the Land to Their Liking 720 36.78 81.53% -0.311 -0.8223 0.465
Memory Fades to Dust 1895 30.16 52.88% -0.274 0.038 -0.477
Power Corrodes the Spirit 1904 30.34 53.1% -0.481 -0.1867 -0.599
Promising Farmlands 1679 29.67 49.85% -0.193 0.1435 -0.577
Shattered Fragments of Power 232 30.54 49.14% -0.465 -0.3563 -0.618
Slow Dissolution of Will 267 25.31 36.33% -0.865 -0.4644 -0.505
Strong Earth Shatters Slowly 528 37.77 85.61% 0.432 -0.1814 0.947
The Border of Life and Death 90 27.83 56.67% -0.267 -0.5598 -0.332
Thriving Communities 1937 29.78 51.83% -0.367 -0.0341 -0.623
Thriving Crops 151 26.58 53.64% -0.207 -0.2932 -0.951
Unnatural Proliferation 2061 30.94 50.32% -0.412 -0.2644 -0.493
Untended Land Crumbles 1885 30.33 50.93% -0.203 0.1043 -0.638

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 11692 46.8% 31.47 67.21% 0.142 1.047 -0.679
B 12238 46.36% 32.54 68.15% -0.072 0.7565 -0.614
C 14524 43.73% 31.84 70.57% 0.335 1.0149 -0.595
D 10706 45.35% 31.66 68.96% 0.029 0.8825 -0.662
E 10828 45.76% 32.12 68.09% 0.126 0.8274 -0.538
F 9652 47.31% 31.53 67.13% -0.056 0.7256 -0.699
G 9034 46.48% 31.98 67.91% 0.153 0.9247 -0.663
H 8862 46.73% 31.71 67.81% -0.048 0.7199 -0.491
East 2014 37.98% 30.09 55.86% -0.295 0.5668 -0.237
Northeast 1300 36.03% 30.38 55.23% -0.122 0.6245 -0.685
Northwest 1110 34.69% 29.3 53.24% -0.561 0.2725 -0.445
Southeast 994 34.27% 29.0 52.11% -0.223 0.5529 -0.747
Southwest 919 35.77% 27.77 52.23% -0.575 0.7444 -1.017
West 1860 39.78% 29.11 53.33% -0.67 0.3364 -0.673

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 319 0.0% 21.41 74.29% 0.02 0.8504 -0.877
Not Using Events or Tokens 17 30.77% 20.88 58.82% 0.574 1.0153 0.0
Skip Initial Invader Actions 1139 18.49% 37.47 84.72% -0.003 -0.5648 1.036
Start of Game Growth 1589 23.31% 38.75 82.13% 0.706 0.1674 1.152
Unlimited Undo 5400 40.26% 35.1 73.26% -0.188 -0.1472 0.459
Using Tokens but Not Events 5977 24.27% 28.12 80.73% 0.331 0.3075 0.009

Results With Allies

Unique Power Cards

Power Card Kept
Impersonate Authority 94.82%
Incite the Mob 95.59%
Overenthusiastic Arson 70.55%
Unexpected Tigers 69.58%

Terror Level

Terror Level Completed Average Score Win Rate
I 9391 16.23 12.25%
II 20563 30.54 64.31%
III 18316 34.77 85.5%
IV 8164 38.37 99.77%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1150
Win: Invaders destroyed (Terror III) 15463
Win: Invaders destroyed (Terror II) 12980
Win: Terror victory (Terror IV) 8090
Game abandoned (v.3.0+) 5510
Lose: Invader deck ran out 377
Lose: Adversary condition 3281
Win: Sacrifice victory 168
Lose: Scenario condition 462
Win: Scenario condition 330
Lose: Blight pool ran out 8062
Lose: Spirit destroyed 561

Number of Players

Score Model: 0.005 Win Model: 0.097
Num. Completed Blight Flip Rate Average Score Win Rate
1 35096 47.96% 32.03 67.93%
2 12114 48.51% 32.14 67.28%
3 4877 48.43% 31.33 65.82%
4 2776 37.87% 33.37 71.47%
5 364 34.75% 26.51 73.35%
6 1207 26.6% 28.44 60.56%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)