Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 25 32.0% 29.36 72.0% -0.326 0.1147 0.0
Blitz 0 188 39.78% 30.78 81.91% -0.326 -0.0699 -0.451
Dahan Insurrection 4 202 35.64% 58.32 74.75% 0.183 0.4853 0.575
Despicable Theft 2 128 57.03% 31.55 55.47% -0.708 -0.1637 -2.318
Elemental Invocation 1 130 56.15% 31.19 65.38% -0.535 0.0763 0.086
Guard the Isle's Heart 0 1395 20.09% 45.68 73.98% -1.014 -0.8201 -0.275
Powers Long Forgotten 1 51 60.78% 32.22 72.55% -0.505 -0.2599 -0.754
Rituals of Terror 3 38 50.0% 42.13 73.68% -0.248 -1.0838 0.162
Rituals of the Destroying Flame 3 28 89.29% 32.79 64.29% -0.625 -0.0992 -0.62
Second Wave 0 716 42.43% 28.15 77.09% -0.345 0.2271 -0.24
The Great River 3 61 67.21% 29.03 45.9% -1.031 0.6076 -1.52
Varied Terrains 2 31 54.84% 41.1 64.52% -0.282 0.4638 -0.241
Ward the Shores 2 65 63.08% 31.49 55.38% -0.446 0.609 -0.659

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1121 33.85 55.49% -1.506 0.4039 -1.143
Aid From Lesser Spirits 955 36.4 59.16% -1.556 0.1289 -0.784
All Things Weaken 1229 34.58 56.14% -1.815 0.1848 -0.806
Back Against the Wall 990 34.45 54.04% -1.208 0.7396 -0.973
Disintegrating Ecosystem 1034 32.1 55.13% -1.675 0.3907 -1.037
Downward Spiral 1247 33.08 57.82% -1.751 0.2115 -1.012
Erosion of Will 1100 33.39 53.18% -2.017 0.0904 -1.057
Invaders Find the Land to Their Liking 477 39.62 87.0% -0.966 -0.3497 0.299
Memory Fades to Dust 1199 32.31 55.71% -2.034 0.023 -1.181
Power Corrodes the Spirit 1223 32.79 56.09% -2.018 -0.0394 -1.282
Promising Farmlands 1051 31.84 52.9% -2.118 -0.0159 -1.242
Strong Earth Shatters Slowly 352 39.95 90.91% 0.401 0.7302 0.243
Thriving Communities 1216 31.37 54.93% -1.92 0.1291 -1.29
Unnatural Proliferation 1334 32.47 51.5% -1.693 0.251 -1.233
Untended Land Crumbles 1233 32.14 53.45% -1.953 0.073 -1.23

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6127 50.09% 35.74 74.59% -0.027 0.7321 -0.452
B 6605 48.7% 37.0 76.29% 0.101 0.7779 -0.337
C 7710 47.76% 35.97 77.02% 0.447 0.9726 -0.242
D 5709 46.8% 35.71 77.14% 0.087 0.8141 -0.41
E 5764 49.1% 36.5 74.9% 0.117 0.677 -0.298
F 5180 50.64% 35.87 75.29% 0.102 0.7914 -0.406
G 4805 48.96% 36.15 75.75% -0.054 0.6416 -0.465
H 4711 49.91% 35.56 75.29% 0.149 0.8093 -0.214
East 919 44.37% 38.32 72.69% 0.116 0.7958 -0.339
Northeast 596 43.68% 38.47 71.31% -0.772 -0.2025 -0.173
Northwest 458 43.74% 39.12 73.58% 0.026 0.8676 0.337
Southeast 463 42.3% 37.79 68.47% 0.173 0.6992 -0.609
Southwest 382 43.31% 37.16 75.65% -0.221 0.7201 -0.603
West 798 47.48% 37.74 72.43% -0.183 0.8171 -1.075

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 170 0.0% 24.38 82.35% -1.813 0.3062 0.315
Not Using Events or Tokens 4 50.0% 24.25 75.0% 0.25 0.4905 0.0
Skip Initial Invader Actions 650 16.41% 38.65 91.85% 0.666 0.2971 0.692
Start of Game Growth 931 22.72% 40.8 88.29% 0.868 0.2459 0.259
Unlimited Undo 3191 41.11% 40.42 83.95% 0.103 -0.528 0.682
Using Tokens but Not Events 3028 26.5% 32.3 87.88% 0.063 0.1065 0.01

Results With Allies

Unique Power Cards

Power Card Kept
Impersonate Authority 94.51%
Incite the Mob 95.46%
Overenthusiastic Arson 69.05%
Unexpected Tigers 68.3%

Terror Level

Terror Level Completed Average Score Win Rate
I 3043 22.62 24.32%
II 12234 31.05 67.03%
III 11166 34.62 85.9%
IV 5001 37.86 99.82%

Results

Result Completed
Win: Invaders destroyed (Terror I) 740
Win: Invaders destroyed (Terror III) 9478
Win: Invaders destroyed (Terror II) 8056
Win: Terror victory (Terror IV) 4962
Lose: Invader deck ran out 255
Lose: Adversary condition 1969
Win: Sacrifice victory 101
Lose: Scenario condition 286
Win: Scenario condition 187
Lose: Blight pool ran out 5042
Lose: Spirit destroyed 368

Number of Players

Score Model: 0.143 Win Model: 0.035
Num. Completed Blight Flip Rate Average Score Win Rate
1 20867 51.56% 35.89 74.12%
2 6330 50.56% 36.33 75.09%
3 2204 51.91% 35.3 74.95%
4 1440 38.23% 38.37 80.21%
5 114 36.61% 29.46 87.72%
6 489 30.74% 37.79 81.39%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-09-29 02:31:34 (Pacific Time)