Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 81 32.1% 23.99 59.26% 0.106 0.121 -1.014
Blitz 0 454 34.44% 27.18 64.98% -0.479 -0.1906 -0.488
Dahan Insurrection 4 636 27.52% 37.54 44.18% -1.663 -1.8401 0.059
Despicable Theft 2 230 45.22% 24.93 43.48% -0.894 -0.0329 -2.005
Elemental Invocation 1 274 42.49% 23.07 47.08% -1.939 -1.0063 -0.006
Guard the Isle's Heart 0 2214 20.65% 43.47 67.8% 0.47 -0.1762 0.162
Powers Long Forgotten 1 175 44.0% 22.78 44.57% -0.584 0.3615 -0.339
Rituals of Terror 3 89 42.53% 27.71 44.94% -1.0 -0.9232 -0.069
Rituals of the Destroying Flame 3 82 64.63% 23.06 41.46% 0.184 1.2991 -0.704
Second Wave 0 1602 39.99% 26.28 72.16% -0.22 -0.1892 -0.598
The Great River 3 149 55.03% 22.17 32.89% -1.116 0.3092 -1.971
Varied Terrains 2 151 51.66% 24.97 46.36% -0.916 -0.141 -0.088
Ward the Shores 2 169 42.01% 24.22 40.83% 0.211 1.2556 -0.604

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1803 31.83 53.08% -0.134 0.041 -0.468
Aid From Lesser Spirits 1506 34.83 57.17% -0.01 -0.0641 -0.017
All Things Weaken 2048 31.81 52.39% -0.571 -0.2779 -0.19
Attenuated Essence 323 29.46 49.23% -0.336 -0.2528 -0.455
Back Against the Wall 1532 33.14 53.0% -0.185 -0.1374 -0.314
Blight Corrodes the Spirit 367 27.36 45.5% -0.71 -0.5066 -0.846
Burn Brightest Before the End 258 28.14 48.06% -0.224 -0.0367 -0.475
Disintegrating Ecosystem 1707 29.96 51.08% -0.248 0.1605 -0.445
Downward Spiral 1963 30.73 54.92% -0.108 0.0199 -0.377
Erosion of Will 1759 31.39 50.77% 0.133 0.4155 -0.518
Intensifying Exploitation 339 25.63 43.36% -0.195 0.0523 -0.611
Invaders Find the Land to Their Liking 751 36.51 81.36% 0.623 0.1079 0.479
Memory Fades to Dust 1958 29.84 51.89% -1.151 -0.9138 -0.454
Power Corrodes the Spirit 1966 30.24 53.05% -0.354 -0.1358 -0.574
Promising Farmlands 1735 29.52 49.97% -0.37 -0.0755 -0.567
Shattered Fragments of Power 265 29.57 49.81% -0.149 0.0519 -0.58
Slow Dissolution of Will 301 25.98 37.54% -0.607 -0.2223 -0.575
Strong Earth Shatters Slowly 541 37.54 85.4% 0.278 -0.3029 0.922
The Border of Life and Death 102 27.81 57.84% 0.551 0.0336 -0.411
Thriving Communities 2001 29.5 51.32% -0.689 -0.3504 -0.615
Thriving Crops 170 26.07 52.35% -0.673 -0.7157 -1.049
Unnatural Proliferation 2111 30.76 50.02% -0.727 -0.5871 -0.46
Untended Land Crumbles 1949 30.06 50.28% -0.655 -0.2064 -0.609

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 12242 46.71% 31.2 66.69% 0.029 0.8909 -0.683
B 12814 46.11% 32.24 67.54% 0.004 0.8208 -0.646
C 15262 43.42% 31.56 70.1% 0.208 0.8873 -0.631
D 11199 45.05% 31.39 68.44% 0.083 0.8873 -0.684
E 11338 45.55% 31.78 67.62% 0.102 0.7708 -0.569
F 10099 46.95% 31.26 66.75% 0.184 0.9829 -0.704
G 9406 46.26% 31.65 67.32% -0.029 0.7967 -0.673
H 9285 46.63% 31.37 67.16% -0.122 0.6506 -0.524
East 2201 37.16% 29.17 54.11% -0.181 0.6651 -0.173
Northeast 1420 34.6% 29.38 53.52% 0.1 0.871 -0.747
Northwest 1216 32.56% 28.37 51.73% -0.362 0.445 -0.474
Southeast 1053 33.87% 28.07 50.71% -0.311 0.5587 -0.746
Southwest 977 35.08% 26.77 50.46% -0.419 0.8631 -1.011
West 2031 38.45% 28.23 51.65% -0.282 0.7136 -0.717

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 329 0.0% 21.12 73.56% -0.351 0.4452 -0.855
Not Using Events or Tokens 24 45.0% 21.13 50.0% -0.27 0.1175 0.0
Skip Initial Invader Actions 1180 18.53% 37.41 83.98% 0.221 -0.3931 1.039
Start of Game Growth 1641 23.11% 38.49 81.41% -0.019 -0.6009 1.193
Unlimited Undo 5587 40.01% 34.75 72.65% -0.243 -0.1995 0.462
Using Tokens but Not Events 6327 23.98% 27.78 80.26% 0.403 0.3448 -0.038

Results With Allies

Unique Power Cards

Power Card Kept
Impersonate Authority 94.87%
Incite the Mob 95.65%
Overenthusiastic Arson 70.77%
Unexpected Tigers 69.83%

Terror Level

Terror Level Completed Average Score Win Rate
I 10141 15.74 11.77%
II 21432 30.48 64.26%
III 18993 34.79 85.44%
IV 8456 38.41 99.75%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1194
Win: Invaders destroyed (Terror III) 16017
Win: Invaders destroyed (Terror II) 13517
Win: Terror victory (Terror IV) 8378
Game abandoned (v.3.0+) 6194
Lose: Invader deck ran out 388
Lose: Adversary condition 3406
Win: Sacrifice victory 174
Lose: Scenario condition 479
Win: Scenario condition 350
Lose: Blight pool ran out 8347
Lose: Spirit destroyed 578

Number of Players

Score Model: -0.036 Win Model: 0.123
Num. Completed Blight Flip Rate Average Score Win Rate
1 36603 47.64% 31.74 67.53%
2 12650 48.46% 31.79 66.66%
3 5122 48.12% 31.19 65.64%
4 2971 37.01% 32.72 69.71%
5 390 36.05% 26.52 71.54%
6 1286 26.21% 27.74 59.56%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)