Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 14 28.57% 27.43 71.43% -0.075 -0.2768 0.0
Blitz 0 156 42.95% 30.3 81.41% 0.217 0.4744 -0.458
Dahan Insurrection 4 162 37.65% 58.22 77.16% 0.142 0.5555 0.633
Despicable Theft 2 118 58.47% 31.75 54.24% -1.519 -1.0731 -2.379
Elemental Invocation 1 109 56.88% 30.98 66.06% 0.53 1.0162 0.377
Guard the Isle's Heart 0 1193 19.38% 45.22 75.19% -1.315 -1.0093 -0.22
Powers Long Forgotten 1 46 58.7% 32.24 73.91% 0.171 0.3529 -0.759
Rituals of Terror 3 35 51.52% 41.91 74.29% 0.325 0.4465 -0.006
Rituals of the Destroying Flame 3 26 88.46% 34.31 69.23% 0.0 0.4151 -0.604
Second Wave 0 602 43.27% 27.85 76.08% -0.715 -0.1496 -0.163
The Great River 3 53 66.04% 29.43 47.17% -0.405 0.9925 -1.452
Varied Terrains 2 20 55.0% 39.55 65.0% -0.243 0.2829 -0.362
Ward the Shores 2 56 60.71% 31.07 53.57% -0.645 0.5168 -0.65

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1013 33.64 54.79% -1.704 0.1993 -1.241
Aid From Lesser Spirits 856 36.4 59.46% -1.473 0.2572 -0.78
All Things Weaken 1113 34.83 56.06% -1.964 0.0211 -0.846
Back Against the Wall 897 33.76 52.84% -1.604 0.2124 -1.11
Disintegrating Ecosystem 942 32.11 55.31% -1.661 0.389 -1.111
Downward Spiral 1148 33.25 57.93% -1.894 0.0988 -0.999
Erosion of Will 986 33.89 54.16% -1.533 0.5501 -1.045
Invaders Find the Land to Their Liking 439 39.92 87.93% -0.33 0.111 0.349
Memory Fades to Dust 1054 32.69 56.93% -1.932 0.1526 -1.172
Power Corrodes the Spirit 1082 32.88 56.65% -2.072 -0.1336 -1.331
Promising Farmlands 945 31.88 53.54% -1.906 0.1397 -1.333
Strong Earth Shatters Slowly 315 40.12 90.79% -0.899 -0.4742 0.238
Thriving Communities 1095 31.42 55.16% -1.474 0.5096 -1.318
Unnatural Proliferation 1195 32.43 50.96% -1.986 -0.022 -1.284
Untended Land Crumbles 1103 32.28 53.76% -2.048 -0.0549 -1.264

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5460 50.3% 35.72 74.71% 0.228 1.0258 -0.493
B 5805 48.68% 36.82 76.73% 0.203 0.9468 -0.326
C 6752 48.66% 36.1 76.54% 0.356 0.924 -0.222
D 5134 46.76% 35.68 77.04% 0.231 1.0269 -0.423
E 5129 49.36% 36.51 75.12% 0.19 0.8371 -0.318
F 4616 50.61% 35.86 75.5% 0.109 0.8335 -0.406
G 4320 48.71% 36.06 76.09% -0.039 0.6929 -0.489
H 4170 50.08% 35.45 75.08% 0.167 0.8793 -0.239
East 790 44.78% 37.9 73.16% 0.342 1.1109 -0.334
Northeast 504 44.11% 37.81 72.82% 0.127 0.9872 0.078
Northwest 393 43.59% 37.98 75.57% -0.333 0.7439 0.281
Southeast 383 42.78% 36.19 68.41% -0.203 0.5031 -0.855
Southwest 312 42.44% 35.55 78.53% -0.116 1.0097 -0.056
West 688 47.95% 37.05 73.11% -0.909 0.045 -1.025

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 154 0.0% 24.56 83.12% -1.226 0.9035 0.308
Not Using Events or Tokens 2 0.0% 14.5 50.0% 0.0 0.175 0.0
Skip Initial Invader Actions 553 17.37% 37.6 91.86% -0.371 -0.5131 0.742
Start of Game Growth 801 23.82% 39.77 87.64% 0.454 -0.3065 -0.116
Unlimited Undo 2857 40.68% 40.67 85.19% 0.473 -0.1307 0.862
Using Tokens but Not Events 2621 27.54% 32.95 87.64% 0.218 0.0613 0.022

Results With Allies

Unique Power Cards

Power Card Kept
Impersonate Authority 94.5%
Incite the Mob 95.56%
Overenthusiastic Arson 69.3%
Unexpected Tigers 68.6%

Terror Level

Terror Level Completed Average Score Win Rate
I 2703 22.56 24.34%
II 10808 30.98 66.66%
III 10065 34.53 86.01%
IV 4523 37.77 99.8%

Results

Result Completed
Win: Invaders destroyed (Terror I) 658
Win: Invaders destroyed (Terror III) 8558
Win: Invaders destroyed (Terror II) 7082
Win: Terror victory (Terror IV) 4486
Lose: Invader deck ran out 229
Lose: Adversary condition 1719
Win: Sacrifice victory 95
Lose: Scenario condition 242
Win: Scenario condition 155
Lose: Blight pool ran out 4546
Lose: Spirit destroyed 329

Number of Players

Score Model: 0.089 Win Model: 0.221
Num. Completed Blight Flip Rate Average Score Win Rate
1 18828 52.18% 36.02 74.05%
2 5583 50.11% 36.2 75.51%
3 1925 52.32% 34.92 74.65%
4 1274 37.81% 38.5 80.53%
5 92 35.56% 28.61 86.96%
6 397 29.8% 36.51 83.63%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)