Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 115 30.43% 24.89 57.39% -0.583 -0.5389 -0.907
Blitz 0 560 34.71% 25.84 61.79% -0.36 -0.1458 -0.377
Dahan Insurrection 4 1197 16.79% 37.97 54.05% 0.261 -0.0267 0.168
Despicable Theft 2 277 44.04% 22.83 40.07% -1.434 -0.7238 -1.998
Elemental Invocation 1 325 41.98% 22.26 45.23% -0.986 -0.2853 -0.108
Guard the Isle's Heart 0 2492 20.35% 42.41 66.37% 0.086 -0.5138 0.362
Powers Long Forgotten 1 237 41.53% 20.7 40.51% -0.942 -0.105 -0.16
Rituals of Terror 3 122 38.33% 26.63 45.08% 0.419 0.4792 -0.223
Rituals of the Destroying Flame 3 121 57.85% 21.75 39.67% -0.466 0.5207 -0.909
Second Wave 0 2029 40.02% 25.88 69.39% -0.075 0.1749 -0.462
The Great River 3 200 51.0% 21.93 35.5% -0.95 0.1156 -1.944
Varied Terrains 2 192 52.08% 23.43 42.71% 0.002 0.8314 -0.382
Ward the Shores 2 216 43.52% 23.79 40.74% -0.993 0.1904 -0.489

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2099 31.11 52.17% -0.09 -0.018 -0.272
Aid From Lesser Spirits 1745 34.36 57.08% -0.106 -0.1766 0.21
All Things Weaken 2356 31.21 52.21% -0.371 -0.1117 0.014
Attenuated Essence 490 29.1 50.0% -0.287 -0.3224 -0.222
Back Against the Wall 1748 32.58 52.57% 0.058 0.1115 -0.105
Blight Corrodes the Spirit 558 26.24 44.09% -0.229 -0.0833 -0.628
Burn Brightest Before the End 426 28.34 48.83% -0.279 -0.2633 -0.393
Disintegrating Ecosystem 2000 28.99 49.15% -0.833 -0.6453 -0.228
Downward Spiral 2315 29.81 53.91% -0.508 -0.4335 -0.216
Erosion of Will 2042 30.85 50.88% -0.337 -0.182 -0.285
Intensifying Exploitation 510 25.35 43.33% -0.349 -0.2132 -0.53
Invaders Find the Land to Their Liking 878 35.24 79.04% 0.562 -0.0516 0.577
Memory Fades to Dust 2275 28.98 51.08% -0.699 -0.4953 -0.245
Power Corrodes the Spirit 2253 29.51 52.46% -0.47 -0.2952 -0.349
Promising Farmlands 2010 28.86 49.2% -0.14 0.0582 -0.36
Shattered Fragments of Power 425 29.51 50.59% -0.063 -0.0605 -0.356
Slow Dissolution of Will 523 26.67 40.15% -0.485 -0.1865 -0.484
Strong Earth Shatters Slowly 637 36.61 83.67% 0.852 0.1551 1.112
The Border of Life and Death 143 28.27 61.54% 0.544 0.0459 -0.16
Thriving Communities 2333 28.59 50.49% -0.6 -0.4439 -0.361
Thriving Crops 258 25.74 52.71% 0.364 0.0519 -1.111
Unnatural Proliferation 2453 30.36 50.1% 0.051 0.1595 -0.237
Untended Land Crumbles 2225 29.3 49.53% -0.577 -0.3953 -0.375

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 15337 45.49% 29.77 64.34% 0.114 1.0889 -0.815
B 15884 44.9% 30.92 65.54% 0.308 1.1974 -0.726
C 18760 41.94% 30.77 68.46% 0.386 1.0785 -0.703
D 13897 44.12% 30.14 66.14% 0.516 1.4108 -0.794
E 14080 44.39% 30.29 65.14% 0.473 1.2027 -0.71
F 12676 45.81% 29.8 64.58% 0.462 1.293 -0.84
G 11656 44.78% 30.39 65.59% 0.269 1.0488 -0.703
H 11409 45.07% 30.17 65.43% 0.214 0.9971 -0.628
East 2970 34.85% 26.73 49.02% -0.97 -0.1608 -0.27
Northeast 1835 32.68% 27.05 49.48% 0.072 0.8702 -0.645
Northwest 1637 30.07% 26.81 48.2% -0.063 0.671 -0.446
Southeast 1439 30.71% 24.67 44.41% 0.134 1.0278 -0.836
Southwest 1358 32.18% 23.4 43.67% -1.122 0.1357 -1.07
West 2813 36.02% 26.15 46.92% -0.374 0.6237 -0.704

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 413 0.0% 20.16 71.43% -0.816 -0.1482 -0.784
Not Using Events or Tokens 44 40.0% 19.14 61.36% 0.0 0.4208 0.0
Skip Initial Invader Actions 1340 18.58% 36.79 81.72% -0.369 -1.1381 1.135
Start of Game Growth 2020 23.09% 37.16 78.22% 0.436 -0.0024 1.236
Unlimited Undo 6613 39.91% 33.63 70.3% 0.086 0.0202 0.544
Using Tokens but Not Events 7798 23.03% 28.03 79.2% 0.556 0.513 -0.064

Results With Allies

Unique Power Cards

Power Card Kept
Impersonate Authority 94.99%
Incite the Mob 95.79%
Overenthusiastic Arson 71.28%
Unexpected Tigers 70.24%

Terror Level

Terror Level Completed Average Score Win Rate
I 14031 13.76 10.19%
II 25915 30.19 63.82%
III 22662 34.82 85.38%
IV 10049 38.63 99.72%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1430
Win: Invaders destroyed (Terror III) 19097
Win: Invaders destroyed (Terror II) 15920
Win: Terror victory (Terror IV) 9952
Game abandoned (v.3.0+) 9983
Lose: Invader deck ran out 447
Lose: Adversary condition 3989
Win: Sacrifice victory 203
Lose: Scenario condition 539
Win: Scenario condition 735
Lose: Blight pool ran out 9681
Lose: Spirit destroyed 681

Number of Players

Score Model: -0.114 Win Model: -0.06
Num. Completed Blight Flip Rate Average Score Win Rate
1 44502 45.97% 30.47 65.81%
2 15540 47.56% 30.84 64.92%
3 6531 46.04% 30.06 63.7%
4 3799 36.19% 30.48 65.39%
5 515 38.6% 27.11 70.68%
6 1770 26.01% 25.06 53.9%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)