Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 120 30.83% 24.88 58.33% -0.191 -0.0003 -0.88
Blitz 0 582 34.95% 25.6 61.0% -0.748 -0.5308 -0.359
Dahan Insurrection 4 1307 16.53% 38.61 54.63% -0.13 -0.3833 0.215
Despicable Theft 2 291 43.99% 22.89 40.21% -0.901 -0.3143 -1.991
Elemental Invocation 1 336 41.49% 21.95 44.64% -1.046 -0.3064 -0.112
Guard the Isle's Heart 0 2546 20.63% 42.19 65.99% -0.288 -0.8493 0.342
Powers Long Forgotten 1 253 42.06% 20.34 39.13% -1.071 -0.3112 -0.17
Rituals of Terror 3 127 38.4% 25.91 44.09% -0.67 -0.5501 -0.286
Rituals of the Destroying Flame 3 131 55.73% 21.69 38.93% -0.561 0.3464 -0.701
Second Wave 0 2102 39.91% 25.99 69.55% 0.39 0.5287 -0.395
The Great River 3 211 49.76% 21.93 35.07% -1.355 -0.255 -1.604
Varied Terrains 2 209 50.24% 22.6 41.63% -0.791 -0.0149 -0.385
Ward the Shores 2 230 43.48% 23.4 40.87% -1.053 0.0216 -0.494

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2171 30.9 51.64% -0.499 -0.248 -0.269
Aid From Lesser Spirits 1802 34.41 57.49% 0.283 0.2253 0.262
All Things Weaken 2445 31.07 52.07% -0.283 0.0513 0.042
Attenuated Essence 531 29.66 50.66% 0.108 0.1415 -0.154
Back Against the Wall 1792 32.45 52.51% -0.124 -0.0893 -0.085
Blight Corrodes the Spirit 604 26.49 44.54% -0.258 -0.0409 -0.502
Burn Brightest Before the End 466 28.33 48.71% -0.239 -0.2288 -0.414
Disintegrating Ecosystem 2055 28.93 49.49% -0.201 0.1436 -0.208
Downward Spiral 2391 29.58 53.53% -0.639 -0.5212 -0.195
Erosion of Will 2107 30.79 50.5% -0.61 -0.3358 -0.249
Intensifying Exploitation 563 25.23 43.16% -0.525 -0.3143 -0.5
Invaders Find the Land to Their Liking 914 35.08 78.67% 0.515 -0.0574 0.596
Memory Fades to Dust 2338 28.92 51.15% -0.623 -0.3711 -0.24
Power Corrodes the Spirit 2326 29.52 52.45% -0.21 -0.0056 -0.323
Promising Farmlands 2083 28.75 49.11% -0.35 -0.0959 -0.34
Shattered Fragments of Power 461 30.36 52.06% 0.323 0.3975 -0.167
Slow Dissolution of Will 574 27.04 40.77% -0.276 0.1052 -0.416
Strong Earth Shatters Slowly 662 36.27 83.38% 0.279 -0.395 1.097
The Border of Life and Death 161 28.91 62.11% 0.266 -0.3348 -0.162
Thriving Communities 2416 28.4 50.33% -0.727 -0.4458 -0.331
Thriving Crops 276 25.89 53.26% 0.09 -0.0501 -1.052
Unnatural Proliferation 2542 30.29 50.0% -0.24 -0.0363 -0.212
Untended Land Crumbles 2279 29.1 49.41% -0.596 -0.4056 -0.352

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 15944 45.44% 29.64 64.13% 0.22 1.2179 -0.81
B 16503 44.83% 30.77 65.26% 0.314 1.2359 -0.747
C 19446 42.04% 30.61 68.01% 0.108 0.8373 -0.724
D 14431 44.14% 30.01 65.94% 0.219 1.1778 -0.816
E 14646 44.2% 30.11 64.87% 0.356 1.1752 -0.711
F 13217 45.68% 29.59 64.21% 0.348 1.2299 -0.824
G 12117 44.66% 30.2 65.32% 0.201 1.0261 -0.709
H 11906 45.08% 29.96 64.92% 0.116 0.9552 -0.65
East 3120 34.43% 26.81 49.01% -0.491 0.3843 -0.331
Northeast 1911 32.69% 27.02 49.45% 0.11 0.8624 -0.681
Northwest 1720 29.78% 27.13 48.31% -0.028 0.8642 -0.304
Southeast 1513 30.46% 24.45 44.22% -0.47 0.3687 -0.889
Southwest 1429 31.84% 23.07 43.11% -0.743 0.5617 -1.106
West 2966 35.64% 26.31 46.83% -0.269 0.6808 -0.805

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 427 0.0% 19.97 70.73% -0.549 0.1801 -0.834
Not Using Events or Tokens 44 40.0% 19.14 61.36% 0.0 0.3457 0.0
Skip Initial Invader Actions 1384 18.72% 36.59 81.29% 0.105 -0.4982 1.155
Start of Game Growth 2076 22.84% 37.0 78.03% 0.589 0.0846 1.222
Unlimited Undo 6808 39.77% 33.52 70.06% 0.034 -0.0735 0.541
Using Tokens but Not Events 8086 23.16% 28.09 78.78% -0.012 -0.0417 0.026

Results With Allies

Unique Power Cards

Power Card Kept
Impersonate Authority 95.0%
Incite the Mob 95.79%
Overenthusiastic Arson 71.27%
Unexpected Tigers 70.23%

Terror Level

Terror Level Completed Average Score Win Rate
I 14780 13.42 9.95%
II 26866 30.13 63.57%
III 23484 34.83 85.35%
IV 10401 38.67 99.71%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1470
Win: Invaders destroyed (Terror III) 19781
Win: Invaders destroyed (Terror II) 16396
Win: Terror victory (Terror IV) 10300
Game abandoned (v.3.0+) 10731
Lose: Invader deck ran out 455
Lose: Adversary condition 4115
Win: Sacrifice victory 209
Lose: Scenario condition 558
Win: Scenario condition 808
Lose: Blight pool ran out 9999
Lose: Spirit destroyed 709

Number of Players

Score Model: -0.193 Win Model: 0.184
Num. Completed Blight Flip Rate Average Score Win Rate
1 46255 45.92% 30.35 65.46%
2 16096 47.54% 30.69 64.64%
3 6872 46.09% 29.91 63.49%
4 3920 35.86% 30.23 65.03%
5 540 37.9% 27.32 70.74%
6 1848 26.06% 24.76 53.46%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)