Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 38 39.47% 27.84 68.42% -0.25 -0.329 0.0
Blitz 0 265 40.08% 30.73 77.36% -0.48 -0.3329 -0.475
Dahan Insurrection 4 281 34.88% 54.32 69.75% -0.588 -0.7949 0.495
Despicable Theft 2 156 53.85% 30.33 51.92% -1.339 -0.6565 -1.994
Elemental Invocation 1 169 50.89% 31.8 65.09% -0.294 0.4378 0.219
Guard the Isle's Heart 0 1743 19.8% 45.48 71.31% 0.079 -0.5272 -0.118
Powers Long Forgotten 1 77 55.84% 29.73 62.34% -0.945 -0.4572 -0.451
Rituals of Terror 3 51 46.94% 37.06 62.75% -1.335 -1.2302 -0.199
Rituals of the Destroying Flame 3 48 83.33% 27.65 52.08% -0.86 0.1316 -1.087
Second Wave 0 985 39.96% 27.9 77.26% 0.275 0.3379 -0.28
The Great River 3 96 66.67% 26.98 40.63% -0.96 0.3883 -1.579
Varied Terrains 2 58 58.62% 36.64 67.24% 0.032 0.5949 -0.267
Ward the Shores 2 104 57.69% 31.96 50.0% -1.065 0.1445 -0.563

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1365 33.31 55.02% -0.448 -0.177 -0.936
Aid From Lesser Spirits 1146 36.0 57.94% -0.323 -0.2845 -0.541
All Things Weaken 1531 33.31 53.95% -0.616 -0.1552 -0.696
Attenuated Essence 59 25.27 49.15% -0.444 -0.2385 -0.52
Back Against the Wall 1191 34.17 53.99% -0.43 -0.2682 -0.778
Blight Corrodes the Spirit 63 27.41 34.92% -0.969 -0.5543 -0.927
Burn Brightest Before the End 44 29.41 52.27% -0.551 -0.2462 -0.111
Disintegrating Ecosystem 1280 31.14 52.89% -0.689 -0.1628 -0.898
Downward Spiral 1501 32.11 55.7% -0.829 -0.4759 -0.92
Erosion of Will 1346 32.89 51.93% -0.419 -0.0106 -0.935
Intensifying Exploitation 62 29.15 46.77% -0.519 -0.1317 -0.6
Invaders Find the Land to Their Liking 585 38.91 85.13% 0.506 -0.019 0.24
Memory Fades to Dust 1476 31.65 54.88% -0.582 -0.1008 -0.951
Power Corrodes the Spirit 1507 31.9 54.88% -0.783 -0.478 -1.054
Promising Farmlands 1316 31.23 52.05% -0.635 -0.0489 -1.045
Shattered Fragments of Power 39 30.18 46.15% -0.455 -0.2766 -1.034
Slow Dissolution of Will 46 29.09 36.96% -0.863 -0.3289 -0.781
Strong Earth Shatters Slowly 401 39.91 90.27% 1.016 0.3381 0.466
The Border of Life and Death 13 23.77 61.54% -0.371 -0.5002 -0.599
Thriving Communities 1478 30.97 53.52% -0.602 -0.1094 -1.179
Thriving Crops 16 21.44 50.0% -0.215 -0.1267 -1.077
Unnatural Proliferation 1615 32.05 51.15% -0.335 -0.0377 -1.039
Untended Land Crumbles 1491 31.32 51.98% -0.862 -0.5042 -1.117

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 7855 48.61% 34.68 72.72% 0.061 0.9008 -0.434
B 8392 48.05% 35.6 73.78% 0.065 0.8442 -0.441
C 10039 46.13% 34.58 74.92% 0.263 0.9171 -0.443
D 7336 46.68% 34.48 74.75% 0.184 0.9831 -0.484
E 7378 47.67% 35.23 73.33% 0.056 0.6848 -0.35
F 6677 49.53% 34.73 72.89% 0.157 0.876 -0.483
G 6212 48.11% 34.94 73.33% 0.258 0.9995 -0.535
H 6060 48.52% 34.47 73.32% 0.246 0.8936 -0.269
East 1203 43.07% 36.9 69.99% 0.52 1.1246 -0.235
Northeast 774 41.43% 37.16 69.64% 0.361 1.2422 -0.511
Northwest 622 40.87% 37.11 69.94% -0.767 -0.0937 -0.147
Southeast 619 40.68% 36.3 65.75% -0.033 0.6028 -0.503
Southwest 549 41.32% 35.49 68.31% -1.167 -0.002 -1.231
West 1105 44.91% 36.32 67.51% 0.438 1.4023 -0.674

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 217 0.0% 23.49 78.8% -1.762 -0.879 0.352
Not Using Events or Tokens 5 66.67% 23.4 80.0% 0.467 0.7992 0.0
Skip Initial Invader Actions 851 16.8% 39.23 90.48% 0.388 -0.1474 1.026
Start of Game Growth 1176 22.05% 40.8 87.5% 0.363 0.033 0.609
Unlimited Undo 4034 41.0% 38.21 79.9% -0.444 -0.4657 0.463
Using Tokens but Not Events 4088 25.87% 30.84 86.11% 0.271 0.217 0.053

Results With Allies

Unique Power Cards

Power Card Kept
Impersonate Authority 94.48%
Incite the Mob 95.28%
Overenthusiastic Arson 68.99%
Unexpected Tigers 68.22%

Terror Level

Terror Level Completed Average Score Win Rate
I 4688 21.03 19.62%
II 15380 31.04 66.61%
III 13743 34.74 85.93%
IV 6148 38.02 99.77%

Results

Result Completed
Win: Invaders destroyed (Terror I) 920
Win: Invaders destroyed (Terror III) 11667
Win: Invaders destroyed (Terror II) 10058
Win: Terror victory (Terror IV) 6092
Game abandoned (v.3.0+) 996
Lose: Invader deck ran out 300
Lose: Adversary condition 2480
Win: Sacrifice victory 124
Lose: Scenario condition 383
Win: Scenario condition 248
Lose: Blight pool ran out 6243
Lose: Spirit destroyed 448

Number of Players

Score Model: -0.071 Win Model: -0.026
Num. Completed Blight Flip Rate Average Score Win Rate
1 26093 50.26% 34.7 72.33%
2 8217 50.06% 35.18 72.82%
3 2947 49.95% 34.64 73.26%
4 1821 39.99% 37.01 78.03%
5 175 27.91% 26.89 80.0%
6 706 28.31% 35.32 75.21%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)