Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 65 35.38% 23.89 60.0% -0.768 -0.9541 -0.697
Blitz 0 415 35.04% 27.87 66.27% -0.396 -0.2644 -0.564
Dahan Insurrection 4 490 32.24% 42.71 50.2% -1.961 -2.2161 0.045
Despicable Theft 2 208 48.08% 26.28 45.67% -1.494 -0.9525 -2.022
Elemental Invocation 1 241 44.58% 25.29 51.45% -1.521 -0.6649 0.095
Guard the Isle's Heart 0 2085 20.87% 43.76 68.15% 0.442 -0.3289 0.077
Powers Long Forgotten 1 148 44.59% 22.76 45.27% -1.067 -0.1324 -0.754
Rituals of Terror 3 73 39.44% 31.0 52.05% -0.731 -0.6348 -0.048
Rituals of the Destroying Flame 3 74 64.86% 23.26 41.89% -1.451 -0.2547 -0.975
Second Wave 0 1397 39.33% 26.72 74.37% -0.06 0.0257 -0.516
The Great River 3 131 57.25% 22.76 33.59% -1.244 0.1173 -1.965
Varied Terrains 2 128 50.0% 26.31 48.44% -1.771 -0.9822 -0.241
Ward the Shores 2 152 44.74% 24.62 40.13% -1.39 -0.3584 -0.63

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1675 32.23 53.49% -0.358 -0.2287 -0.534
Aid From Lesser Spirits 1408 35.14 57.53% -0.002 -0.1205 -0.068
All Things Weaken 1909 32.13 52.85% -0.49 -0.1823 -0.239
Attenuated Essence 255 29.35 50.59% 0.413 0.4448 -0.474
Back Against the Wall 1432 33.2 52.93% -0.576 -0.5458 -0.401
Blight Corrodes the Spirit 288 28.5 46.88% 0.183 0.3696 -0.718
Burn Brightest Before the End 202 28.37 48.51% 0.234 0.304 -0.605
Disintegrating Ecosystem 1581 30.27 51.68% -0.218 0.1575 -0.509
Downward Spiral 1829 30.85 55.11% -0.208 -0.042 -0.504
Erosion of Will 1646 31.67 50.85% -0.529 -0.3147 -0.574
Intensifying Exploitation 251 25.78 42.23% -0.921 -0.68 -0.529
Invaders Find the Land to Their Liking 693 37.35 83.12% 0.983 0.4013 0.536
Memory Fades to Dust 1829 30.33 53.14% -0.417 -0.1246 -0.528
Power Corrodes the Spirit 1840 30.65 53.75% -0.116 0.0452 -0.644
Promising Farmlands 1626 29.85 50.12% -0.299 -0.0033 -0.627
Shattered Fragments of Power 199 30.01 50.25% -0.588 -0.5002 -0.798
Slow Dissolution of Will 239 25.62 36.82% -0.417 -0.0236 -0.516
Strong Earth Shatters Slowly 502 38.18 86.65% 0.457 -0.2544 0.964
The Border of Life and Death 77 28.39 58.44% -0.212 -0.6917 -0.125
Thriving Communities 1868 29.92 51.98% -0.422 -0.1224 -0.69
Thriving Crops 137 27.77 57.66% 0.254 0.1522 -0.875
Unnatural Proliferation 1975 31.03 50.33% -0.654 -0.4848 -0.552
Untended Land Crumbles 1813 30.52 51.13% -0.232 0.0265 -0.664

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 11008 47.16% 31.9 67.91% -0.163 0.9796 -0.637
B 11566 46.62% 32.94 69.0% 0.075 1.1306 -0.579
C 13692 44.17% 32.21 71.09% 0.122 1.0101 -0.576
D 10158 45.63% 32.04 69.77% -0.309 0.7454 -0.647
E 10173 46.1% 32.63 68.93% -0.017 0.8868 -0.477
F 9149 47.62% 31.79 67.7% -0.271 0.733 -0.689
G 8578 46.82% 32.31 68.49% -0.049 0.9187 -0.659
H 8420 46.99% 32.06 68.59% 0.003 0.9958 -0.46
East 1845 39.46% 31.12 58.16% -0.466 0.522 -0.227
Northeast 1180 37.93% 31.31 57.46% -0.079 0.8702 -0.695
Northwest 995 36.69% 30.41 55.98% -0.342 0.6991 -0.486
Southeast 928 35.42% 29.78 53.77% -0.126 0.7921 -0.706
Southwest 851 36.98% 28.71 54.29% -0.709 0.7483 -1.022
West 1694 41.27% 30.16 55.49% -0.427 0.6804 -0.546

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 299 0.0% 21.68 73.91% -0.877 -0.2132 -0.259
Not Using Events or Tokens 17 30.77% 20.88 58.82% -0.094 0.4004 0.0
Skip Initial Invader Actions 1098 18.6% 37.86 85.52% 0.414 -0.2084 1.179
Start of Game Growth 1523 23.68% 39.01 82.8% 0.42 0.008 1.01
Unlimited Undo 5130 40.54% 35.56 74.11% -0.113 -0.2078 0.472
Using Tokens but Not Events 5611 24.79% 28.44 81.09% 0.261 0.3366 -0.007

Results With Allies

Unique Power Cards

Power Card Kept
Impersonate Authority 94.73%
Incite the Mob 95.54%
Overenthusiastic Arson 70.36%
Unexpected Tigers 69.32%

Terror Level

Terror Level Completed Average Score Win Rate
I 8551 16.77 12.92%
II 19629 30.59 64.57%
III 17519 34.74 85.51%
IV 7865 38.3 99.8%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1105
Win: Invaders destroyed (Terror III) 14797
Win: Invaders destroyed (Terror II) 12442
Win: Terror victory (Terror IV) 7797
Game abandoned (v.3.0+) 4705
Lose: Invader deck ran out 361
Lose: Adversary condition 3141
Win: Sacrifice victory 160
Lose: Scenario condition 453
Win: Scenario condition 307
Lose: Blight pool ran out 7750
Lose: Spirit destroyed 546

Number of Players

Score Model: 0.044 Win Model: -0.005
Num. Completed Blight Flip Rate Average Score Win Rate
1 33543 48.32% 32.37 68.49%
2 11487 48.58% 32.48 67.92%
3 4511 49.01% 31.81 66.73%
4 2572 38.62% 33.94 73.06%
5 340 35.22% 27.34 75.0%
6 1111 27.26% 29.12 62.11%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)