Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 121 30.58% 24.89 58.68% 0.449 0.4216 -0.857
Blitz 0 587 35.16% 25.55 60.82% -0.758 -0.5076 -0.384
Dahan Insurrection 4 1331 16.23% 38.88 54.85% 0.107 -0.1414 0.289
Despicable Theft 2 295 43.39% 23.2 40.68% -0.322 0.1403 -1.583
Elemental Invocation 1 344 41.11% 22.01 45.06% -0.59 0.1127 -0.114
Guard the Isle's Heart 0 2576 20.82% 42.08 65.64% -0.349 -0.9017 0.318
Powers Long Forgotten 1 257 41.8% 20.08 38.52% -1.451 -0.8276 -0.17
Rituals of Terror 3 128 38.1% 25.7 43.75% -0.572 -0.3793 -0.295
Rituals of the Destroying Flame 3 132 56.06% 21.84 39.39% -0.217 0.7052 -0.7
Second Wave 0 2114 39.92% 25.95 69.44% 0.6 0.7173 -0.385
The Great River 3 213 49.77% 21.79 34.74% -1.375 -0.3074 -1.651
Varied Terrains 2 210 50.48% 22.61 41.43% -1.04 -0.2994 -0.449
Ward the Shores 2 233 42.92% 23.32 40.77% -0.869 0.2146 -0.513

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2188 30.86 51.6% -0.533 -0.2834 -0.272
Aid From Lesser Spirits 1814 34.39 57.39% 0.139 0.0211 0.253
All Things Weaken 2472 30.93 51.78% -0.531 -0.1938 0.032
Attenuated Essence 540 29.46 50.19% -0.13 -0.1036 -0.15
Back Against the Wall 1804 32.47 52.55% -0.061 -0.0596 -0.08
Blight Corrodes the Spirit 623 26.33 44.46% -0.451 -0.2333 -0.5
Burn Brightest Before the End 479 28.56 49.06% -0.134 -0.1528 -0.425
Disintegrating Ecosystem 2075 28.96 49.64% 0.049 0.4422 -0.203
Downward Spiral 2405 29.51 53.47% -0.665 -0.5564 -0.195
Erosion of Will 2128 30.67 50.19% -0.849 -0.4965 -0.252
Intensifying Exploitation 574 25.2 42.86% -0.577 -0.3318 -0.528
Invaders Find the Land to Their Liking 919 34.91 78.35% 0.226 -0.2978 0.597
Memory Fades to Dust 2356 28.88 51.15% -0.607 -0.3599 -0.241
Power Corrodes the Spirit 2342 29.44 52.31% -0.224 -0.0018 -0.331
Promising Farmlands 2097 28.67 48.97% -0.362 -0.0792 -0.338
Shattered Fragments of Power 473 30.21 51.59% 0.213 0.2897 -0.117
Slow Dissolution of Will 583 26.95 40.65% -0.309 0.0877 -0.413
Strong Earth Shatters Slowly 668 36.27 83.53% 0.689 -0.0061 1.118
The Border of Life and Death 165 28.95 62.42% 0.299 -0.3013 -0.152
Thriving Communities 2442 28.34 50.16% -0.732 -0.3759 -0.339
Thriving Crops 279 26.18 53.76% -0.006 -0.2021 -1.045
Unnatural Proliferation 2563 30.27 49.9% -0.286 -0.1236 -0.215
Untended Land Crumbles 2297 29.02 49.46% -0.554 -0.3221 -0.355

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 16092 45.41% 29.58 63.98% 0.1 1.1047 -0.809
B 16669 44.8% 30.7 65.11% 0.281 1.2004 -0.754
C 19605 42.02% 30.55 67.88% 0.095 0.8293 -0.726
D 14562 44.22% 29.94 65.74% 0.087 1.0652 -0.824
E 14783 44.26% 30.04 64.72% 0.307 1.1267 -0.716
F 13351 45.7% 29.58 64.17% 0.369 1.2429 -0.831
G 12215 44.58% 30.18 65.29% 0.253 1.0618 -0.71
H 12026 45.07% 29.91 64.83% 0.148 0.9627 -0.653
East 3161 34.17% 26.73 48.81% -0.54 0.3625 -0.356
Northeast 1928 32.55% 26.99 49.27% 0.093 0.901 -0.756
Northwest 1743 29.5% 27.52 48.65% 0.065 0.9653 -0.058
Southeast 1538 30.1% 24.37 44.08% -0.719 0.1313 -0.911
Southwest 1447 31.51% 23.01 42.99% -0.735 0.6409 -1.126
West 3009 35.26% 26.48 46.93% 0.185 1.1404 -0.832

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 429 0.0% 19.88 70.4% -0.893 -0.1852 -0.841
Not Using Events or Tokens 46 42.86% 19.35 63.04% 0.657 1.025 0.0
Skip Initial Invader Actions 1389 18.65% 36.58 81.35% 0.512 -0.0731 1.271
Start of Game Growth 2089 22.79% 36.87 77.84% 0.389 -0.1248 1.077
Unlimited Undo 6847 39.78% 33.49 70.02% 0.03 -0.0798 0.531
Using Tokens but Not Events 8169 23.24% 28.1 78.6% 0.056 0.0304 0.051

Results With Allies

Unique Power Cards

Power Card Kept
Impersonate Authority 95.01%
Incite the Mob 95.79%
Overenthusiastic Arson 71.23%
Unexpected Tigers 70.2%

Terror Level

Terror Level Completed Average Score Win Rate
I 14955 13.33 9.88%
II 27121 30.1 63.45%
III 23714 34.83 85.3%
IV 10460 38.67 99.71%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1477
Win: Invaders destroyed (Terror III) 19965
Win: Invaders destroyed (Terror II) 16506
Win: Terror victory (Terror IV) 10359
Game abandoned (v.3.0+) 10923
Lose: Invader deck ran out 460
Lose: Adversary condition 4143
Win: Sacrifice victory 210
Lose: Scenario condition 568
Win: Scenario condition 825
Lose: Blight pool ran out 10099
Lose: Spirit destroyed 715

Number of Players

Score Model: -0.187 Win Model: 0.214
Num. Completed Blight Flip Rate Average Score Win Rate
1 46693 45.94% 30.31 65.32%
2 16241 47.57% 30.65 64.63%
3 6950 46.06% 29.87 63.41%
4 3962 35.66% 30.12 64.74%
5 543 37.88% 27.28 70.53%
6 1861 25.88% 24.73 53.3%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)