Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 146 27.4% 24.8 58.9% -0.126 0.244 0.0
Blitz 0 674 34.93% 24.13 57.86% -1.165 -0.7328 -0.084
Dahan Insurrection 4 1705 15.54% 39.59 54.19% -0.562 -0.5879 0.622
Despicable Theft 2 347 40.92% 21.84 39.19% -0.358 0.302 -0.177
Elemental Invocation 1 433 39.81% 20.73 43.19% -0.506 -0.0582 -0.566
Guard the Isle's Heart 0 2852 20.52% 41.37 64.97% 0.179 -0.4206 0.087
Powers Long Forgotten 1 315 41.08% 18.23 36.19% -1.572 -0.9635 -0.502
Rituals of Terror 3 160 39.24% 24.73 44.38% 0.327 0.4516 -0.505
Rituals of the Destroying Flame 3 168 53.57% 20.58 38.1% -1.005 -0.2671 -0.472
Second Wave 0 2448 39.57% 25.89 68.75% 0.383 0.4889 1.084
The Great River 3 251 49.0% 21.7 34.66% 0.605 1.7798 -0.518
Varied Terrains 2 268 50.75% 22.94 41.42% -0.537 0.1995 0.141
Ward the Shores 2 282 39.72% 21.69 37.94% -0.36 0.3225 -0.892

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2414 30.51 51.28% -0.612 -0.3013 0.345
Aid From Lesser Spirits 2014 34.18 57.65% 0.09 0.103 0.68
All Things Weaken 2741 30.45 51.26% -0.893 -0.4189 0.397
Attenuated Essence 722 29.18 48.89% 0.031 0.1777 -0.085
Back Against the Wall 1980 32.46 52.53% -0.049 0.0808 -0.031
Blight Corrodes the Spirit 793 26.15 44.39% -0.425 -0.1049 -0.437
Burn Brightest Before the End 616 27.86 47.24% -0.456 -0.2787 0.229
Disintegrating Ecosystem 2285 28.45 49.1% 0.3 0.68 -0.166
Downward Spiral 2709 29.17 53.38% -0.088 0.1057 0.341
Erosion of Will 2371 30.25 49.73% 0.184 0.5216 -0.005
Intensifying Exploitation 749 24.62 41.66% -0.244 0.1085 -0.453
Invaders Find the Land to Their Liking 1041 34.29 77.23% 1.651 1.2876 0.38
Memory Fades to Dust 2646 28.6 50.94% -0.792 -0.4624 0.082
Power Corrodes the Spirit 2606 29.15 52.15% -0.116 0.1503 0.45
Promising Farmlands 2361 28.17 48.16% -0.138 0.3092 -0.139
Shattered Fragments of Power 605 29.5 49.75% 0.75 0.7493 0.033
Slow Dissolution of Will 741 27.17 40.76% -0.588 -0.1765 0.212
Strong Earth Shatters Slowly 759 36.14 83.0% 0.798 0.2394 1.849
The Border of Life and Death 207 28.31 61.84% -1.021 -1.2661 -0.636
Thriving Communities 2724 27.86 49.45% 0.064 0.3421 -0.13
Thriving Crops 354 25.8 53.39% 0.247 0.1518 0.026
Unnatural Proliferation 2839 30.11 49.7% -0.05 0.155 0.09
Untended Land Crumbles 2589 28.8 49.83% -0.329 -0.0293 0.381

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 18661 44.82% 29.07 62.87% 0.323 1.3148 0.13
B 19155 44.39% 29.99 63.74% 0.092 0.9569 -0.112
C 22184 41.91% 30.0 66.47% 0.107 0.859 0.315
D 16864 43.48% 29.19 64.17% 0.339 1.2835 0.071
E 17018 44.23% 29.45 63.49% 0.228 0.9833 0.11
F 15363 44.92% 29.03 63.14% 0.364 1.2389 0.53
G 14026 44.27% 29.46 63.75% 0.132 0.9943 -0.069
H 13825 44.46% 29.36 63.59% 0.117 0.9241 0.223
East 3707 33.86% 25.7 46.72% -1.337 -0.5916 -0.093
Northeast 2215 32.71% 26.21 47.67% -0.067 0.8264 -0.58
Northwest 2189 27.92% 28.81 48.06% -0.067 0.6764 0.511
Southeast 1822 29.96% 23.29 41.99% 0.067 1.0759 -1.04
Southwest 1727 31.15% 22.14 41.34% 0.599 1.7558 0.357
West 3726 33.36% 26.77 45.84% -0.885 0.0971 -0.385

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 488 0.0% 19.34 69.47% -0.198 0.522 0.0
Not Using Events or Tokens 57 39.62% 21.09 64.91% 0.0 0.4745 0.0
Skip Initial Invader Actions 1532 18.26% 35.84 79.77% 0.364 -0.4404 0.816
Start of Game Growth 2318 22.65% 35.95 76.14% 0.15 -0.4163 0.133
Unlimited Undo 7852 38.37% 32.8 68.7% 0.248 0.2753 0.456
Using Tokens but Not Events 9644 23.26% 27.99 75.91% 0.218 0.1908 0.064

Results With Allies

Unique Power Cards

Power Card Kept
Impersonate Authority 94.99%
Incite the Mob 95.81%
Overenthusiastic Arson 71.31%
Unexpected Tigers 70.43%

Terror Level

Terror Level Completed Average Score Win Rate
I 18208 12.25 8.99%
II 30666 29.91 62.63%
III 26743 34.94 85.13%
IV 11787 38.9 99.71%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1636
Win: Invaders destroyed (Terror III) 22473
Win: Invaders destroyed (Terror II) 18313
Win: Terror victory (Terror IV) 11675
Game abandoned (v.3.0+) 14195
Lose: Invader deck ran out 496
Lose: Adversary condition 4646
Win: Sacrifice victory 232
Lose: Scenario condition 625
Win: Scenario condition 1031
Lose: Unique spirit condition 0
Lose: Blight pool ran out 11277
Lose: Spirit destroyed 805

Number of Players

Score Model: -0.093 Win Model: -0.059
Num. Completed Blight Flip Rate Average Score Win Rate
1 53218 45.34% 29.75 63.9%
2 18611 47.39% 29.98 63.26%
3 8194 45.75% 29.37 62.74%
4 4610 34.58% 29.35 63.32%
5 608 37.44% 26.92 67.93%
6 2163 26.15% 24.01 51.32%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)