Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 91 30.77% 24.84 59.34% 0.491 0.2706 -1.173
Blitz 0 473 34.54% 26.9 64.27% -0.376 -0.0894 -0.291
Dahan Insurrection 4 684 26.32% 36.04 42.69% -1.261 -1.3757 0.079
Despicable Theft 2 238 45.8% 24.81 43.28% -0.974 -0.2351 -2.044
Elemental Invocation 1 281 43.21% 23.08 46.62% -1.629 -0.8729 0.015
Guard the Isle's Heart 0 2254 20.59% 43.28 67.52% 0.36 -0.222 0.185
Powers Long Forgotten 1 188 43.09% 22.39 44.15% -0.819 0.0344 -0.332
Rituals of Terror 3 92 42.22% 27.51 44.57% -0.965 -1.1355 -0.064
Rituals of the Destroying Flame 3 88 62.5% 22.98 42.05% -0.463 0.4479 -0.708
Second Wave 0 1670 39.64% 26.24 71.68% -0.174 -0.0948 -0.623
The Great River 3 158 55.06% 22.33 34.18% -0.934 0.4293 -1.974
Varied Terrains 2 160 51.25% 23.85 43.75% -1.114 -0.2345 -0.204
Ward the Shores 2 179 41.34% 23.85 40.22% -0.388 0.5933 -0.69

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1840 31.7 52.99% -0.118 -0.014 -0.455
Aid From Lesser Spirits 1545 34.8 57.41% 0.159 0.0142 0.02
All Things Weaken 2096 31.68 52.34% -0.681 -0.3152 -0.175
Attenuated Essence 341 29.69 49.85% 0.163 0.1613 -0.45
Back Against the Wall 1570 32.88 52.48% -0.494 -0.4292 -0.292
Blight Corrodes the Spirit 401 26.79 44.39% -1.035 -0.8001 -0.803
Burn Brightest Before the End 272 27.83 47.06% -0.44 -0.2792 -0.452
Disintegrating Ecosystem 1752 29.86 50.74% -0.255 0.1211 -0.445
Downward Spiral 2004 30.65 54.89% -0.056 0.0164 -0.375
Erosion of Will 1788 31.4 50.95% 0.143 0.3999 -0.483
Intensifying Exploitation 360 25.22 42.22% -0.62 -0.3457 -0.598
Invaders Find the Land to Their Liking 767 36.21 80.96% 0.545 0.0586 0.486
Memory Fades to Dust 2008 29.9 52.14% -0.451 -0.2676 -0.418
Power Corrodes the Spirit 2004 30.12 52.89% -0.328 -0.1153 -0.553
Promising Farmlands 1773 29.45 49.75% -0.432 -0.109 -0.542
Shattered Fragments of Power 281 29.37 48.75% -0.467 -0.2966 -0.635
Slow Dissolution of Will 338 26.7 39.64% -0.129 0.2547 -0.595
Strong Earth Shatters Slowly 556 37.6 85.43% 0.771 0.0948 0.959
The Border of Life and Death 109 28.07 58.72% 0.826 0.3094 -0.434
Thriving Communities 2041 29.36 51.3% -0.504 -0.1803 -0.576
Thriving Crops 183 25.52 50.82% -0.684 -0.6821 -1.086
Unnatural Proliferation 2162 30.64 49.81% -0.67 -0.4829 -0.434
Untended Land Crumbles 1989 29.99 50.28% -0.589 -0.2499 -0.582

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 12714 46.39% 31.0 66.39% 0.161 1.0239 -0.686
B 13249 45.77% 32.07 67.31% 0.062 0.8829 -0.65
C 15742 43.14% 31.36 69.78% 0.133 0.8309 -0.657
D 11594 44.77% 31.18 68.07% 0.115 0.9716 -0.715
E 11727 45.43% 31.56 67.15% 0.203 0.8918 -0.577
F 10456 46.66% 31.0 66.26% 0.031 0.8493 -0.72
G 9746 46.01% 31.42 66.97% -0.078 0.8028 -0.687
H 9563 46.33% 31.24 67.0% 0.09 0.8705 -0.54
East 2354 36.74% 28.39 52.68% -0.137 0.6556 -0.175
Northeast 1524 33.82% 28.41 51.77% -0.605 0.2754 -0.74
Northwest 1306 31.54% 27.45 50.08% 0.115 0.9857 -0.457
Southeast 1110 33.84% 27.38 49.91% -0.577 0.2822 -0.741
Southwest 1025 34.7% 26.12 49.66% -0.247 0.9625 -1.019
West 2169 37.8% 27.54 50.39% -0.203 0.8576 -0.704

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 339 0.0% 21.14 73.75% -0.865 -0.1496 -0.835
Not Using Events or Tokens 27 39.13% 20.56 55.56% -0.064 0.4099 0.0
Skip Initial Invader Actions 1210 18.34% 37.35 83.39% -0.454 -1.0216 1.008
Start of Game Growth 1689 22.84% 38.43 81.35% 0.72 0.0552 1.179
Unlimited Undo 5788 40.02% 34.61 72.27% 0.062 0.0846 0.474
Using Tokens but Not Events 6581 23.6% 27.56 80.0% 0.413 0.461 -0.033

Results With Allies

Unique Power Cards

Power Card Kept
Impersonate Authority 94.93%
Incite the Mob 95.71%
Overenthusiastic Arson 70.9%
Unexpected Tigers 69.95%

Terror Level

Terror Level Completed Average Score Win Rate
I 10711 15.45 11.58%
II 22078 30.45 64.24%
III 19524 34.8 85.41%
IV 8679 38.47 99.75%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1240
Win: Invaders destroyed (Terror III) 16458
Win: Invaders destroyed (Terror II) 13917
Win: Terror victory (Terror IV) 8600
Game abandoned (v.3.0+) 6727
Lose: Invader deck ran out 399
Lose: Adversary condition 3496
Win: Sacrifice victory 177
Lose: Scenario condition 491
Win: Scenario condition 364
Lose: Blight pool ran out 8532
Lose: Spirit destroyed 591

Number of Players

Score Model: -0.165 Win Model: 0.08
Num. Completed Blight Flip Rate Average Score Win Rate
1 37715 47.32% 31.54 67.3%
2 13060 48.22% 31.62 66.39%
3 5334 47.68% 31.06 65.37%
4 3126 36.84% 32.18 68.36%
5 401 36.06% 26.36 70.82%
6 1356 26.11% 27.09 58.55%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)