Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 45 35.56% 25.07 64.44% -0.395 -0.6503 -0.554
Blitz 0 294 39.52% 31.3 76.87% 0.189 0.3864 -0.259
Dahan Insurrection 4 298 33.56% 53.31 68.79% -0.294 -0.7367 0.448
Despicable Theft 2 160 52.5% 30.11 51.88% -1.136 -0.3236 -1.929
Elemental Invocation 1 175 51.15% 31.06 63.43% -0.46 0.243 0.392
Guard the Isle's Heart 0 1784 19.91% 45.29 71.08% 0.453 -0.1919 -0.035
Powers Long Forgotten 1 90 54.44% 27.76 60.0% -0.458 0.1777 -0.704
Rituals of Terror 3 56 44.44% 36.23 60.71% -0.784 -0.6828 -0.004
Rituals of the Destroying Flame 3 54 75.93% 25.43 48.15% -1.063 -0.0538 -1.153
Second Wave 0 1047 40.12% 27.74 76.89% 0.353 0.419 -0.291
The Great River 3 102 65.69% 26.17 39.22% -1.031 0.1861 -1.529
Varied Terrains 2 72 54.17% 37.61 69.44% 0.68 1.3035 -0.149
Ward the Shores 2 117 53.85% 29.64 47.86% -1.145 -0.0603 -0.593

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1417 33.17 54.83% -0.312 -0.0696 -0.854
Aid From Lesser Spirits 1178 36.03 58.32% 0.496 0.4188 -0.437
All Things Weaken 1591 33.06 53.49% -0.436 -0.0432 -0.625
Attenuated Essence 96 26.71 46.88% -0.469 -0.3622 -0.871
Back Against the Wall 1231 34.01 54.26% -0.204 -0.1466 -0.714
Blight Corrodes the Spirit 98 26.57 36.73% -0.554 -0.3526 -1.178
Burn Brightest Before the End 65 28.43 50.77% -0.351 -0.1411 -0.469
Disintegrating Ecosystem 1324 30.88 52.42% -0.546 -0.122 -0.84
Downward Spiral 1549 31.98 55.78% -0.437 -0.2012 -0.824
Erosion of Will 1393 32.55 51.26% -0.643 -0.3335 -0.877
Intensifying Exploitation 85 27.46 45.88% -0.34 -0.0527 -0.413
Invaders Find the Land to Their Liking 600 38.85 85.0% 0.64 0.1462 0.308
Memory Fades to Dust 1522 31.39 54.53% -0.481 -0.1442 -0.863
Power Corrodes the Spirit 1548 31.62 54.52% -0.542 -0.3212 -0.98
Promising Farmlands 1352 31.02 51.85% -0.563 -0.1096 -0.947
Shattered Fragments of Power 73 32.08 52.05% 0.023 0.0736 -1.42
Slow Dissolution of Will 81 29.63 38.27% -0.592 -0.1927 -0.648
Strong Earth Shatters Slowly 420 39.44 89.29% 0.686 -0.0245 0.491
The Border of Life and Death 25 29.92 64.0% 0.056 -0.2797 -0.367
Thriving Communities 1541 30.75 53.34% -0.42 -0.0567 -1.087
Thriving Crops 30 23.03 56.67% -0.011 -0.2088 -1.132
Unnatural Proliferation 1659 31.92 51.05% -0.158 0.0573 -0.929
Untended Land Crumbles 1532 31.15 51.7% -0.589 -0.3076 -1.041

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8272 48.47% 34.22 71.93% 0.234 0.9742 -0.467
B 8854 47.62% 35.11 72.89% 0.15 0.8762 -0.473
C 10608 45.78% 34.1 74.21% 0.316 0.8983 -0.47
D 7717 46.19% 34.08 74.1% 0.384 1.0952 -0.492
E 7781 47.32% 34.71 72.56% 0.142 0.7072 -0.364
F 7056 49.39% 34.13 71.9% 0.086 0.7562 -0.512
G 6567 47.91% 34.42 72.42% 0.201 0.8524 -0.543
H 6391 48.12% 34.02 72.63% 0.262 0.8327 -0.271
East 1292 42.58% 36.17 68.19% 0.182 0.7207 -0.178
Northeast 823 41.15% 36.36 67.8% -0.003 0.632 -0.541
Northwest 671 40.57% 36.26 68.11% -0.928 -0.1185 -0.154
Southeast 662 40.0% 35.41 64.35% -0.194 0.5122 -0.62
Southwest 590 41.16% 34.52 66.61% -1.089 -0.0995 -1.226
West 1182 44.6% 35.48 65.82% 0.309 1.2129 -0.673

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 229 0.0% 23.35 78.6% -0.476 0.3 0.373
Not Using Events or Tokens 5 66.67% 23.4 80.0% 0.0 0.3791 0.0
Skip Initial Invader Actions 891 17.12% 39.25 89.67% 0.553 -0.0649 1.164
Start of Game Growth 1234 22.48% 40.81 86.87% 0.283 -0.0659 0.626
Unlimited Undo 4229 40.91% 37.62 78.67% -0.542 -0.5484 0.487
Using Tokens but Not Events 4303 25.79% 30.44 85.24% 0.141 0.1305 0.011

Results With Allies

Unique Power Cards

Power Card Kept
Impersonate Authority 94.52%
Incite the Mob 95.34%
Overenthusiastic Arson 69.17%
Unexpected Tigers 68.34%

Terror Level

Terror Level Completed Average Score Win Rate
I 5233 20.4 18.31%
II 16064 31.01 66.25%
III 14281 34.76 85.86%
IV 6387 38.07 99.78%

Results

Result Completed
Win: Invaders destroyed (Terror I) 958
Win: Invaders destroyed (Terror III) 12114
Win: Invaders destroyed (Terror II) 10444
Win: Terror victory (Terror IV) 6330
Game abandoned (v.3.0+) 1534
Lose: Invader deck ran out 313
Lose: Adversary condition 2572
Win: Sacrifice victory 128
Lose: Scenario condition 387
Win: Scenario condition 261
Lose: Blight pool ran out 6462
Lose: Spirit destroyed 462

Number of Players

Score Model: -0.053 Win Model: -0.067
Num. Completed Blight Flip Rate Average Score Win Rate
1 27217 49.94% 34.27 71.59%
2 8694 49.54% 34.59 71.81%
3 3197 49.81% 34.18 72.57%
4 1897 39.6% 36.85 77.86%
5 198 31.44% 26.4 77.78%
6 762 28.33% 34.07 72.83%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)