Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 109 29.36% 25.72 58.72% -0.924 -1.4822 -0.925
Blitz 0 541 34.82% 26.09 62.66% -0.655 -0.2319 -0.338
Dahan Insurrection 4 1091 17.87% 37.35 53.16% 0.211 -0.271 0.148
Despicable Theft 2 264 45.08% 23.52 41.29% -1.212 -0.6691 -2.006
Elemental Invocation 1 309 41.88% 22.63 45.95% -0.975 -0.2375 -0.033
Guard the Isle's Heart 0 2434 20.35% 42.57 66.6% 0.387 -0.269 0.314
Powers Long Forgotten 1 223 42.34% 21.13 41.7% -0.513 0.0492 -0.135
Rituals of Terror 3 110 37.96% 26.41 42.73% -0.768 -0.9104 -0.131
Rituals of the Destroying Flame 3 111 59.46% 22.38 40.54% 0.911 1.6601 -0.785
Second Wave 0 1938 39.68% 25.93 69.87% -0.33 -0.2359 -0.453
The Great River 3 185 52.97% 21.98 34.59% -0.475 0.7708 -1.98
Varied Terrains 2 186 52.15% 23.33 41.94% -0.514 0.3538 -0.417
Ward the Shores 2 198 42.93% 24.24 41.41% -0.137 0.717 -0.576

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 2007 31.3 52.32% -0.114 -0.043 -0.28
Aid From Lesser Spirits 1684 34.57 57.3% -0.135 -0.2451 0.192
All Things Weaken 2268 31.43 52.38% -0.325 -0.148 -0.006
Attenuated Essence 457 29.39 49.67% -0.289 -0.2374 -0.223
Back Against the Wall 1695 32.72 52.63% 0.433 0.4176 -0.131
Blight Corrodes the Spirit 520 26.37 44.23% -0.354 -0.1702 -0.61
Burn Brightest Before the End 381 28.38 48.56% -0.444 -0.357 -0.373
Disintegrating Ecosystem 1936 29.17 49.54% -0.66 -0.3685 -0.275
Downward Spiral 2230 30.07 54.17% -0.411 -0.305 -0.24
Erosion of Will 1955 31.05 51.0% -0.291 -0.1249 -0.321
Intensifying Exploitation 462 25.38 43.07% -0.139 0.0491 -0.446
Invaders Find the Land to Their Liking 844 35.23 79.27% -0.097 -0.5253 0.523
Memory Fades to Dust 2185 29.26 51.44% -0.334 -0.0995 -0.266
Power Corrodes the Spirit 2165 29.76 52.93% -0.76 -0.6642 -0.367
Promising Farmlands 1938 29.0 49.28% -0.746 -0.3814 -0.373
Shattered Fragments of Power 388 29.57 50.26% 0.243 0.3087 -0.397
Slow Dissolution of Will 473 26.57 39.53% -0.905 -0.4416 -0.5
Strong Earth Shatters Slowly 612 36.78 83.82% 0.184 -0.4175 1.076
The Border of Life and Death 134 27.96 60.45% -0.035 -0.5101 -0.135
Thriving Communities 2252 28.81 50.8% -0.323 -0.0975 -0.386
Thriving Crops 236 25.33 51.27% -0.532 -0.7566 -1.05
Unnatural Proliferation 2362 30.36 49.96% -0.235 -0.1129 -0.246
Untended Land Crumbles 2159 29.4 49.42% -0.913 -0.6803 -0.411

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 14623 45.44% 30.03 64.84% 0.162 1.0805 -0.784
B 15198 45.0% 31.19 65.95% 0.234 1.075 -0.711
C 18008 41.96% 31.05 68.95% 0.495 1.1785 -0.695
D 13296 44.16% 30.39 66.41% 0.271 1.1131 -0.763
E 13486 44.42% 30.49 65.36% 0.383 1.0344 -0.704
F 12063 45.78% 30.04 64.79% 0.275 1.0349 -0.842
G 11166 44.94% 30.58 65.87% 0.236 0.994 -0.684
H 10905 45.07% 30.39 65.78% 0.351 1.069 -0.61
East 2829 35.21% 27.04 49.73% -0.562 0.2511 -0.255
Northeast 1775 32.99% 27.24 49.75% 0.21 0.8778 -0.629
Northwest 1533 31.07% 26.11 47.55% 0.157 0.9616 -0.432
Southeast 1368 31.43% 25.16 45.39% -0.409 0.2967 -0.796
Southwest 1281 32.55% 23.94 44.81% -1.109 0.2807 -1.058
West 2622 36.89% 26.03 47.14% -0.4 0.3932 -0.679

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 386 0.0% 20.48 71.5% -1.378 -0.6591 -0.815
Not Using Events or Tokens 44 40.0% 19.14 61.36% 0.205 0.6902 0.0
Skip Initial Invader Actions 1309 18.45% 37.01 82.28% 0.019 -0.712 1.205
Start of Game Growth 1962 23.26% 37.29 78.59% 0.074 -0.3719 1.216
Unlimited Undo 6427 40.04% 33.81 70.64% -0.1 -0.1331 0.537
Using Tokens but Not Events 7493 22.78% 27.99 79.35% 0.58 0.4178 -0.086

Results With Allies

Unique Power Cards

Power Card Kept
Impersonate Authority 95.0%
Incite the Mob 95.79%
Overenthusiastic Arson 71.3%
Unexpected Tigers 70.14%

Terror Level

Terror Level Completed Average Score Win Rate
I 13173 14.25 10.57%
II 24882 30.3 64.02%
III 21772 34.84 85.35%
IV 9662 38.61 99.72%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1392
Win: Invaders destroyed (Terror III) 18344
Win: Invaders destroyed (Terror II) 15375
Win: Terror victory (Terror IV) 9566
Game abandoned (v.3.0+) 9171
Lose: Invader deck ran out 435
Lose: Adversary condition 3827
Win: Sacrifice victory 199
Lose: Scenario condition 529
Win: Scenario condition 662
Lose: Blight pool ran out 9333
Lose: Spirit destroyed 656

Number of Players

Score Model: -0.161 Win Model: -0.056
Num. Completed Blight Flip Rate Average Score Win Rate
1 42613 46.09% 30.72 66.2%
2 14848 47.48% 31.03 65.3%
3 6198 46.37% 30.32 64.04%
4 3656 36.4% 30.59 65.56%
5 484 37.42% 27.3 70.66%
6 1690 26.05% 25.54 54.73%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)