Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 41 24.39% 12.02 34.15% -0.704 -0.9238 -1.124
Blitz 0 275 33.7% 24.06 50.55% 0.278 0.5651 -1.012
Dahan Insurrection 4 1738 22.38% 65.2 60.99% -0.076 -0.1906 0.921
Despicable Theft 2 138 36.96% 25.54 45.65% -1.031 -0.2925 -0.311
Elemental Invocation 1 202 42.08% 22.59 42.57% -0.643 0.1129 -0.104
Guard the Isle's Heart 0 1918 12.79% 52.98 77.79% 0.847 0.2649 0.673
Powers Long Forgotten 1 252 42.86% 29.24 51.59% -0.821 0.0328 -0.439
Rituals of Terror 3 147 45.89% 44.85 58.5% 0.53 0.3597 0.567
Rituals of the Destroying Flame 3 101 51.49% 24.08 31.68% -0.104 0.8071 -1.493
Second Wave 0 1533 31.95% 27.91 74.56% 0.879 0.958 -0.491
The Great River 3 181 28.73% 16.04 21.55% -1.092 0.2719 -2.108
Varied Terrains 2 67 35.82% 23.07 38.81% -0.183 0.6961 -1.223
Ward the Shores 2 182 33.7% 30.34 55.49% -0.579 0.4022 -1.486

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1477 33.77 46.04% -0.207 -0.103 -0.384
Aid From Lesser Spirits 1314 36.68 49.24% 0.93 0.7856 -0.242
All Things Weaken 1763 30.52 41.12% 0.265 0.6315 -0.51
Attenuated Essence 198 28.43 40.4% 0.736 0.7342 -0.666
Back Against the Wall 1437 35.67 49.62% 0.466 0.5316 -0.272
Blight Corrodes the Spirit 185 25.71 36.76% 0.266 0.5012 -0.8
Burn Brightest Before the End 172 32.84 41.86% -0.029 0.1316 -0.683
Disintegrating Ecosystem 1443 31.18 43.66% 0.028 0.4038 -0.471
Downward Spiral 1646 30.44 44.41% -0.277 -0.2045 -0.489
Erosion of Will 1485 33.0 42.76% 0.921 1.1778 -0.571
Intensifying Exploitation 210 24.08 30.48% -0.123 0.1512 -1.04
Invaders Find the Land to Their Liking 623 39.07 72.23% 0.616 0.1291 0.445
Memory Fades to Dust 1663 31.7 46.12% 0.251 0.434 -0.385
Power Corrodes the Spirit 1584 30.27 44.57% -0.209 0.0034 -0.631
Promising Farmlands 1428 31.13 40.06% -0.28 0.0428 -0.716
Shattered Fragments of Power 142 29.72 40.14% -0.306 -0.1353 -0.767
Slow Dissolution of Will 192 22.7 30.73% 0.039 0.4229 -1.28
Strong Earth Shatters Slowly 441 40.28 77.1% 1.194 0.5175 0.548
The Border of Life and Death 63 21.21 46.03% 0.732 0.2158 -0.947
Thriving Communities 1628 32.22 44.23% 0.067 0.391 -0.297
Thriving Crops 97 29.33 42.27% -0.641 -0.6398 -0.584
Unnatural Proliferation 1662 33.09 42.72% 0.255 0.442 -0.445
Untended Land Crumbles 1625 29.02 39.51% -0.09 0.2491 -0.726

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 13463 36.5% 33.51 63.9% -0.132 0.7307 0.315
B 13052 36.37% 34.25 64.37% 0.036 0.8572 0.523
C 15073 36.42% 36.63 65.16% 0.132 0.8298 0.855
D 11680 35.91% 33.62 63.66% -0.087 0.7689 0.394
E 13326 37.15% 34.96 64.13% 0.091 0.779 0.554
F 11026 36.74% 33.52 61.78% -0.28 0.5381 0.431
G 9428 37.94% 34.3 64.45% -0.177 0.7039 0.454
H 9533 37.03% 34.84 65.03% 0.164 0.9443 0.571
East 2438 30.5% 42.05 59.47% -0.511 0.2814 -1.259
Northeast 1581 29.44% 43.63 59.71% 0.105 0.9859 -0.999
Northwest 1313 32.19% 40.66 54.76% -0.289 0.5822 -0.922
Southeast 1168 27.84% 37.86 53.6% 0.256 1.1145 -1.444
Southwest 1045 27.86% 35.22 53.4% -0.307 0.9026 -0.984
West 2214 31.46% 41.51 57.99% -0.07 0.9905 -0.376

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 388 0.0% 19.44 56.7% -0.208 0.5078 -0.506
Not Using Events or Tokens 481 27.15% 26.34 69.44% -0.873 -0.3992 -0.282
Skip Initial Invader Actions 1921 11.52% 51.91 75.69% -0.765 -1.3327 -0.597
Start of Game Growth 2575 14.33% 46.18 71.81% 0.384 -0.2803 0.022
Unlimited Undo 6496 31.36% 41.96 70.23% 0.551 0.5744 0.872
Using Tokens but Not Events 5701 23.35% 26.98 65.46% -0.409 -0.3608 -0.771

Results With Allies

Unique Power Cards

Power Card Kept
Absolute Stasis 95.0%
Blur the Arc of Years 94.59%
Pour Time Sideways 39.56%
The Past Returns Again 73.59%

Terror Level

Terror Level Completed Average Score Win Rate
I 15275 15.45 11.89%
II 20092 30.45 67.28%
III 15682 34.8 86.31%
IV 5786 38.47 99.72%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1784
Win: Invaders destroyed (Terror III) 13227
Win: Invaders destroyed (Terror II) 12335
Win: Terror victory (Terror IV) 5696
Game abandoned (v.3.0+) 8248
Lose: Invader deck ran out 1007
Lose: Adversary condition 4519
Win: Sacrifice victory 437
Lose: Scenario condition 253
Win: Scenario condition 1159
Lose: Blight pool ran out 7096
Lose: Spirit destroyed 1074

Number of Players

Score Model: 0.766 Win Model: 0.337
Num. Completed Blight Flip Rate Average Score Win Rate
1 32139 43.1% 31.79 55.58%
2 12211 39.98% 33.14 67.06%
3 5751 37.68% 35.73 67.69%
4 4306 29.16% 42.69 74.2%
5 469 25.32% 32.52 61.41%
6 1959 18.34% 39.41 61.77%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)