Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 18 27.78% 17.61 50.0% -0.099 -0.2385 -0.773
Blitz 0 227 35.56% 26.3 55.51% -0.749 -0.6377 -0.72
Dahan Insurrection 4 1428 22.55% 72.06 68.07% 0.643 0.4079 1.101
Despicable Theft 2 102 43.14% 29.77 54.9% -0.232 0.411 0.232
Elemental Invocation 1 159 46.54% 26.06 49.69% -0.178 0.6244 -0.305
Guard the Isle's Heart 0 1734 12.77% 54.97 80.28% 0.87 0.0966 0.651
Powers Long Forgotten 1 210 47.62% 32.88 58.57% -0.54 0.2323 -0.256
Rituals of Terror 3 127 50.0% 47.86 59.84% -0.345 -0.3288 0.548
Rituals of the Destroying Flame 3 75 57.33% 29.77 40.0% -0.653 0.4036 -1.115
Second Wave 0 1327 33.0% 28.18 75.51% 0.758 0.838 -0.827
The Great River 3 92 45.65% 26.18 38.04% -0.455 0.6731 -1.26
Varied Terrains 2 48 35.42% 24.5 43.75% 0.105 0.7971 -1.565
Ward the Shores 2 155 36.36% 31.6 58.06% -1.243 -0.3804 -1.384

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1365 34.2 46.67% -0.215 -0.0556 -0.625
Aid From Lesser Spirits 1223 37.1 49.55% 0.422 0.336 -0.429
All Things Weaken 1618 31.43 41.97% 0.254 0.5956 -0.677
Attenuated Essence 102 29.03 39.22% 0.419 0.4928 -0.843
Back Against the Wall 1328 36.0 49.85% 0.515 0.5898 -0.469
Blight Corrodes the Spirit 104 27.26 36.54% -0.276 -0.0854 -0.895
Burn Brightest Before the End 95 35.31 42.11% 0.692 0.8161 -0.669
Disintegrating Ecosystem 1309 31.73 45.0% 0.159 0.5317 -0.636
Downward Spiral 1498 31.23 45.53% -0.466 -0.3293 -0.694
Erosion of Will 1378 33.44 43.25% -0.251 0.0436 -0.808
Intensifying Exploitation 106 23.58 29.25% -0.23 0.0089 -0.951
Invaders Find the Land to Their Liking 568 39.66 72.71% 0.861 0.3285 0.267
Memory Fades to Dust 1506 32.78 47.74% 0.17 0.4506 -0.552
Power Corrodes the Spirit 1454 30.93 45.6% 0.562 0.7147 -0.875
Promising Farmlands 1312 31.96 40.85% -0.662 -0.3155 -0.909
Shattered Fragments of Power 70 30.64 38.57% 0.029 0.224 -1.121
Slow Dissolution of Will 100 23.19 29.0% -0.405 0.0461 -1.252
Strong Earth Shatters Slowly 398 41.8 80.4% 1.689 0.9488 0.515
The Border of Life and Death 30 17.37 40.0% -0.303 -0.736 -0.749
Thriving Communities 1461 33.3 46.0% -0.409 -0.1108 -0.47
Thriving Crops 62 31.13 48.39% -0.054 -0.1569 -0.537
Unnatural Proliferation 1518 33.67 43.41% 0.254 0.3992 -0.648
Untended Land Crumbles 1475 29.51 40.61% -0.31 -0.011 -0.884

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 11372 37.93% 35.2 67.29% 0.413 1.4071 0.39
B 10977 38.15% 36.17 67.99% 0.398 1.3164 0.649
C 12890 37.89% 38.49 68.36% 0.371 1.1138 0.903
D 9802 37.96% 35.64 67.57% 0.255 1.2063 0.551
E 11370 38.43% 36.84 67.77% 0.2 0.9807 0.678
F 9296 38.64% 35.37 65.15% 0.12 1.013 0.509
G 8083 39.34% 35.89 67.45% 0.008 0.8637 0.587
H 8120 38.92% 36.48 67.97% -0.104 0.7444 0.824
East 2030 31.25% 45.89 65.22% -0.303 0.466 -1.235
Northeast 1294 29.7% 47.77 66.15% -0.157 0.6302 -0.828
Northwest 1050 32.82% 45.18 61.71% 0.019 1.003 -0.975
Southeast 926 29.51% 42.14 60.37% -0.705 0.1695 -1.469
Southwest 815 28.5% 39.47 61.6% -0.452 0.7553 -0.957
West 1845 31.74% 45.45 64.12% -0.08 0.8541 -0.121

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 347 0.0% 20.37 60.52% -0.176 0.4533 -0.028
Not Using Events or Tokens 406 27.27% 28.94 75.62% -0.035 0.4712 -0.19
Skip Initial Invader Actions 1639 12.05% 53.79 79.68% -0.186 -0.8208 -1.025
Start of Game Growth 2064 14.96% 50.3 77.96% -0.033 -0.4224 0.148
Unlimited Undo 5581 32.98% 44.43 75.22% 0.022 0.0661 1.085
Using Tokens but Not Events 4753 24.84% 29.68 71.16% -0.472 -0.4994 -0.898

Results With Allies

Unique Power Cards

Power Card Kept
Absolute Stasis 94.92%
Blur the Arc of Years 94.41%
Pour Time Sideways 37.12%
The Past Returns Again 72.7%

Terror Level

Terror Level Completed Average Score Win Rate
I 11105 17.67 15.11%
II 18145 30.7 68.29%
III 14280 34.75 86.33%
IV 5171 38.22 99.71%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1648
Win: Invaders destroyed (Terror III) 12052
Win: Invaders destroyed (Terror II) 11305
Win: Terror victory (Terror IV) 5089
Game abandoned (v.3.0+) 4369
Lose: Invader deck ran out 938
Lose: Adversary condition 4168
Win: Sacrifice victory 399
Lose: Scenario condition 228
Win: Scenario condition 1060
Lose: Blight pool ran out 6458
Lose: Spirit destroyed 987

Number of Players

Score Model: 0.491 Win Model: 0.344
Num. Completed Blight Flip Rate Average Score Win Rate
1 27607 45.24% 34.38 59.91%
2 10658 41.03% 34.7 70.3%
3 4923 38.87% 37.36 69.9%
4 3765 29.11% 44.83 78.17%
5 350 24.42% 33.32 65.14%
6 1398 19.38% 41.48 64.95%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)