Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 4 25.0% 27.5 100.0% 0.066 0.1744 0.0
Blitz 0 147 44.22% 32.05 70.75% -0.618 -0.3508 -0.436
Dahan Insurrection 4 810 22.84% 77.52 78.02% 0.158 0.4912 0.896
Despicable Theft 2 57 50.88% 39.07 75.44% -0.294 -0.0433 0.006
Elemental Invocation 1 106 49.06% 31.18 64.15% -0.921 -0.2724 -0.333
Guard the Isle's Heart 0 1465 12.59% 57.87 83.28% -0.401 -0.2348 -0.199
Powers Long Forgotten 1 162 52.47% 36.8 66.05% 0.362 0.6877 0.497
Rituals of Terror 3 93 52.69% 51.67 68.82% 0.303 0.193 0.451
Rituals of the Destroying Flame 3 45 77.78% 36.02 51.11% 0.332 0.9889 -0.231
Second Wave 0 919 34.21% 28.58 77.15% -0.665 -0.1943 -1.645
The Great River 3 52 53.85% 31.4 42.31% -0.831 0.6696 -0.334
Varied Terrains 2 8 50.0% 45.25 75.0% 0.252 0.7876 -0.125
Ward the Shores 2 116 39.66% 37.6 68.97% -0.245 0.9418 -1.369

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1128 34.82 46.72% -1.676 0.1554 -1.087
Aid From Lesser Spirits 1022 37.25 50.0% -0.959 0.6955 -0.962
All Things Weaken 1345 32.25 42.45% -1.566 0.411 -1.221
Back Against the Wall 1118 36.48 50.27% -1.588 0.2706 -0.963
Disintegrating Ecosystem 1071 32.28 46.59% -1.908 0.0666 -1.107
Downward Spiral 1192 32.65 48.15% -1.883 0.0186 -1.075
Erosion of Will 1131 34.04 44.83% -1.312 0.7313 -1.272
Invaders Find the Land to Their Liking 447 42.13 77.4% 0.405 0.9774 -0.146
Memory Fades to Dust 1270 33.67 49.21% -1.667 0.3126 -1.023
Power Corrodes the Spirit 1186 31.93 47.39% -1.457 0.4345 -1.351
Promising Farmlands 1066 32.94 42.59% -1.597 0.4421 -1.3
Strong Earth Shatters Slowly 324 42.55 82.72% -0.637 -0.1958 0.149
Thriving Communities 1167 34.51 48.07% -1.375 0.5897 -0.916
Unnatural Proliferation 1249 34.77 44.6% -1.818 0.0881 -1.164
Untended Land Crumbles 1221 30.12 41.85% -1.835 0.1995 -1.363

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 7959 41.18% 38.44 74.0% 0.313 1.0813 0.578
B 7919 41.03% 39.49 74.2% 0.491 1.1832 0.893
C 9136 40.98% 40.97 74.72% 0.835 1.3992 0.989
D 6906 40.54% 38.59 74.56% 0.432 1.2004 0.847
E 8146 41.13% 40.27 74.61% 0.648 1.2467 0.936
F 6492 42.82% 39.16 72.7% -0.012 0.6981 0.803
G 5708 42.17% 38.84 73.9% 0.006 0.7315 0.83
H 5816 42.35% 39.6 74.42% 0.173 0.8628 1.029
East 1454 32.05% 53.19 76.69% -0.037 0.5853 -0.876
Northeast 891 29.74% 56.14 79.35% 0.294 0.9754 -0.7
Northwest 698 33.86% 53.27 74.79% -1.103 -0.0358 -0.735
Southeast 552 28.99% 52.58 78.8% -0.315 0.4129 -0.634
Southwest 494 29.35% 49.28 80.77% 0.501 1.4716 -0.531
West 1319 32.25% 52.87 76.27% -0.743 0.2599 -0.131

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 158 0.0% 22.49 70.25% -0.569 1.4419 0.0
Not Using Events or Tokens 294 31.46% 31.37 82.65% 0.696 0.91 -0.331
Skip Initial Invader Actions 1212 13.21% 60.12 90.02% 1.063 0.9699 0.497
Start of Game Growth 1487 16.07% 57.07 88.7% -0.155 -0.8627 0.541
Unlimited Undo 4193 35.39% 49.17 83.28% 0.694 -0.0057 1.187
Using Tokens but Not Events 3344 26.39% 34.29 81.4% -0.042 -0.0875 0.177

Results With Allies

Unique Power Cards

Power Card Kept
Absolute Stasis 94.75%
Blur the Arc of Years 94.33%
Pour Time Sideways 32.63%
The Past Returns Again 71.44%

Terror Level

Terror Level Completed Average Score Win Rate
I 5772 22.6 23.98%
II 14530 31.02 69.28%
III 11608 34.59 86.21%
IV 4228 37.83 99.69%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1359
Win: Invaders destroyed (Terror III) 9788
Win: Invaders destroyed (Terror II) 9330
Win: Terror victory (Terror IV) 4159
Lose: Invader deck ran out 809
Lose: Adversary condition 3340
Win: Sacrifice victory 326
Lose: Scenario condition 198
Win: Scenario condition 710
Lose: Blight pool ran out 5306
Lose: Spirit destroyed 813

Number of Players

Score Model: 0.297 Win Model: 0.314
Num. Completed Blight Flip Rate Average Score Win Rate
1 21070 48.47% 37.7 66.0%
2 8065 42.51% 37.3 75.73%
3 3524 39.84% 40.96 76.84%
4 2915 28.49% 48.32 84.36%
5 126 20.63% 33.79 81.75%
6 438 24.26% 54.95 88.58%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-09-16 02:17:41 (Pacific Time)