Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 62 19.35% 12.02 32.26% -0.596 -0.4046 -1.148
Blitz 0 329 31.5% 21.66 45.29% -0.398 -0.1803 -0.987
Dahan Insurrection 4 2034 21.53% 65.77 61.16% 2.85 2.5974 1.219
Despicable Theft 2 185 32.97% 22.59 40.0% -1.25 -0.6637 -0.478
Elemental Invocation 1 250 38.8% 20.16 37.2% -1.254 -0.5144 -0.191
Guard the Isle's Heart 0 2162 13.25% 49.96 74.14% 0.084 -0.4778 0.511
Powers Long Forgotten 1 324 37.65% 25.6 46.6% -0.61 0.1501 -0.682
Rituals of Terror 3 179 44.38% 42.37 54.75% 0.649 0.7692 0.522
Rituals of the Destroying Flame 3 120 45.0% 21.27 29.17% -0.07 0.8373 -1.582
Second Wave 0 1844 31.32% 27.72 71.75% 0.388 0.526 0.379
The Great River 3 201 27.86% 15.37 20.4% -1.049 0.051 -1.963
Varied Terrains 2 101 37.62% 20.5 32.67% -0.886 -0.1099 -1.277
Ward the Shores 2 217 30.7% 27.88 50.69% -0.594 0.4802 -1.435

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1650 32.79 44.67% 0.051 0.3016 -0.187
Aid From Lesser Spirits 1446 36.26 49.24% 0.396 0.3383 0.018
All Things Weaken 1949 29.67 40.33% -0.567 -0.232 -0.248
Attenuated Essence 353 29.14 42.49% 0.158 0.1914 -0.172
Back Against the Wall 1593 35.52 50.16% 0.95 0.9853 -0.001
Blight Corrodes the Spirit 308 25.92 39.61% 0.419 0.6357 -0.273
Burn Brightest Before the End 260 31.12 40.0% -0.131 -0.1207 -0.359
Disintegrating Ecosystem 1597 30.25 43.21% -0.204 0.1406 -0.187
Downward Spiral 1823 29.5 43.28% -0.01 0.1072 -0.246
Erosion of Will 1653 32.51 42.47% -0.49 -0.2158 -0.292
Intensifying Exploitation 331 24.33 32.93% -0.042 0.169 -0.494
Invaders Find the Land to Their Liking 689 38.28 70.83% 0.896 0.323 0.781
Memory Fades to Dust 1867 30.34 44.62% -0.533 -0.2803 -0.166
Power Corrodes the Spirit 1785 29.49 43.47% -0.293 -0.0889 -0.403
Promising Farmlands 1596 30.13 39.04% 0.194 0.4478 -0.483
Shattered Fragments of Power 250 29.74 39.2% 0.157 0.2308 -0.59
Slow Dissolution of Will 330 24.18 30.61% -0.341 0.0405 -0.962
Strong Earth Shatters Slowly 492 39.48 75.81% 0.797 0.1235 0.749
The Border of Life and Death 97 21.6 42.27% 0.188 -0.4129 -0.993
Thriving Communities 1820 31.23 43.46% -0.216 0.0654 -0.07
Thriving Crops 151 28.06 41.72% -0.299 -0.4389 -0.552
Unnatural Proliferation 1879 32.35 41.72% -0.231 -0.0274 -0.217
Untended Land Crumbles 1820 28.11 38.3% 0.103 0.2933 -0.488

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 16344 35.09% 31.45 59.95% -0.064 0.9344 0.273
B 15808 34.84% 32.15 60.55% -0.388 0.5346 0.492
C 18194 34.8% 34.92 61.54% 0.101 0.8299 0.862
D 14101 34.64% 31.7 59.89% -0.203 0.7558 0.362
E 16072 35.56% 32.98 60.71% -0.209 0.61 0.56
F 13235 35.57% 31.62 58.38% -0.111 0.7707 0.469
G 11245 36.43% 32.67 61.14% -0.105 0.7203 0.436
H 11467 35.52% 32.99 61.24% -0.249 0.5902 0.457
East 2859 30.63% 38.83 55.54% -0.344 0.5312 -1.369
Northeast 1841 29.54% 40.41 55.78% -0.015 0.7371 -1.146
Northwest 1559 31.75% 37.67 51.19% -0.192 0.7005 -1.128
Southeast 1416 28.99% 35.07 50.35% -0.382 0.4573 -1.614
Southwest 1282 28.19% 32.37 49.45% -0.725 0.58 -1.372
West 2609 30.85% 38.16 54.01% -0.611 0.3383 -0.493

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 480 0.0% 17.31 51.25% -1.453 -0.7241 -0.434
Not Using Events or Tokens 620 26.64% 23.36 64.52% 0.056 0.4014 -0.306
Skip Initial Invader Actions 2238 11.42% 49.67 72.12% 0.641 0.0381 -0.098
Start of Game Growth 2985 13.94% 44.21 68.61% 0.207 -0.2966 -0.196
Unlimited Undo 8111 29.66% 38.85 65.31% 0.14 0.033 0.824
Using Tokens but Not Events 6871 22.4% 25.36 62.67% -0.098 -0.1275 -0.704

Results With Allies

Unique Power Cards

Power Card Kept
Absolute Stasis 95.08%
Blur the Arc of Years 94.73%
Pour Time Sideways 41.88%
The Past Returns Again 74.46%

Terror Level

Terror Level Completed Average Score Win Rate
I 20921 13.42 9.68%
II 22761 30.13 66.37%
III 17578 34.83 86.21%
IV 6542 38.67 99.69%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1990
Win: Invaders destroyed (Terror III) 14810
Win: Invaders destroyed (Terror II) 13724
Win: Terror victory (Terror IV) 6437
Game abandoned (v.3.0+) 13543
Lose: Invader deck ran out 1099
Lose: Adversary condition 4964
Win: Sacrifice victory 495
Lose: Scenario condition 283
Win: Scenario condition 1352
Lose: Blight pool ran out 7926
Lose: Spirit destroyed 1179

Number of Players

Score Model: 0.543 Win Model: 0.201
Num. Completed Blight Flip Rate Average Score Win Rate
1 38493 41.03% 29.41 51.51%
2 14106 38.73% 31.76 64.62%
3 6869 37.22% 33.64 64.36%
4 5094 28.56% 40.28 69.71%
5 595 28.79% 32.2 61.68%
6 2645 18.41% 37.04 57.69%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)