Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 31 29.03% 14.48 41.94% -0.22 -0.1682 -0.936
Blitz 0 265 34.6% 24.52 51.32% -0.206 -0.0057 -1.003
Dahan Insurrection 4 1594 23.15% 69.09 64.68% 1.122 0.9108 1.074
Despicable Theft 2 123 39.84% 27.17 48.78% -0.978 -0.1333 -0.259
Elemental Invocation 1 185 43.24% 23.46 44.32% -1.665 -0.5942 -0.251
Guard the Isle's Heart 0 1860 12.82% 53.38 78.33% 0.45 -0.2746 0.642
Powers Long Forgotten 1 236 44.92% 30.43 54.24% -0.632 0.2738 -0.304
Rituals of Terror 3 140 46.76% 45.14 58.57% -0.119 -0.0889 0.592
Rituals of the Destroying Flame 3 95 53.68% 24.41 31.58% -1.4 -0.2113 -1.414
Second Wave 0 1464 31.98% 27.93 74.93% 0.513 0.5937 -0.404
The Great River 3 102 46.08% 25.68 36.27% -0.805 0.5823 -1.477
Varied Terrains 2 59 35.59% 23.2 40.68% -0.543 0.3579 -1.57
Ward the Shores 2 174 34.68% 31.28 56.9% 0.145 1.2005 -1.508

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1438 34.1 46.52% 0.425 0.5635 -0.447
Aid From Lesser Spirits 1290 36.69 48.99% 0.477 0.4175 -0.315
All Things Weaken 1705 30.85 41.29% -0.732 -0.3773 -0.593
Attenuated Essence 160 27.81 38.13% -0.005 0.1064 -0.876
Back Against the Wall 1402 35.8 49.5% 0.21 0.2861 -0.35
Blight Corrodes the Spirit 153 25.89 35.95% -0.466 -0.2554 -0.817
Burn Brightest Before the End 146 34.55 43.84% 0.388 0.5091 -0.757
Disintegrating Ecosystem 1389 31.4 44.13% -0.448 -0.0789 -0.524
Downward Spiral 1588 30.82 45.09% -0.158 0.0381 -0.582
Erosion of Will 1445 32.96 42.42% -0.166 0.1013 -0.694
Intensifying Exploitation 169 24.56 30.77% -0.131 0.1392 -1.214
Invaders Find the Land to Their Liking 602 39.11 72.59% 0.935 0.4242 0.407
Memory Fades to Dust 1606 32.01 46.51% -0.9 -0.5881 -0.422
Power Corrodes the Spirit 1533 30.52 45.14% 0.087 0.3818 -0.702
Promising Farmlands 1392 31.3 40.3% -0.335 0.0013 -0.796
Shattered Fragments of Power 117 30.23 41.03% 0.723 0.8322 -0.81
Slow Dissolution of Will 154 22.68 29.87% -0.728 -0.3278 -1.426
Strong Earth Shatters Slowly 430 40.34 77.21% 0.466 -0.1473 0.43
The Border of Life and Death 48 17.31 41.67% -0.151 -0.4433 -1.096
Thriving Communities 1558 32.46 44.61% -0.801 -0.4682 -0.392
Thriving Crops 79 31.11 48.1% -0.096 -0.1827 -0.366
Unnatural Proliferation 1603 33.23 42.55% -0.471 -0.3231 -0.543
Untended Land Crumbles 1577 29.18 39.95% -0.473 -0.1661 -0.794

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 12582 37.14% 34.11 65.37% 0.212 1.117 0.333
B 12136 37.49% 35.04 65.99% 0.067 0.8949 0.596
C 14177 37.31% 37.35 66.5% 0.368 1.0479 0.869
D 10850 36.86% 34.48 65.59% -0.104 0.7493 0.524
E 12432 37.93% 35.81 65.93% 0.107 0.8085 0.613
F 10206 37.88% 34.42 63.55% 0.153 0.9338 0.448
G 8861 38.71% 34.92 65.83% 0.05 0.8221 0.503
H 8941 37.77% 35.42 66.23% 0.174 0.9426 0.662
East 2283 30.72% 43.03 60.93% -0.45 0.4119 -1.232
Northeast 1478 29.72% 44.57 61.16% -0.348 0.3992 -1.008
Northwest 1217 32.73% 41.76 56.53% -0.429 0.4047 -0.962
Southeast 1073 28.13% 38.56 55.08% -0.085 0.6906 -1.629
Southwest 956 28.02% 35.81 55.44% -0.754 0.5657 -1.173
West 2073 31.66% 42.44 59.48% -0.891 0.1153 -0.377

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 375 0.0% 19.56 57.6% -0.68 0.1511 -0.835
Not Using Events or Tokens 454 25.74% 27.25 72.47% 0.81 1.2512 -0.159
Skip Initial Invader Actions 1785 11.94% 52.63 77.54% 0.676 0.1134 -0.799
Start of Game Growth 2288 14.94% 48.45 74.74% -0.173 -0.7116 0.126
Unlimited Undo 6125 32.06% 42.5 71.61% -0.352 -0.3106 0.874
Using Tokens but Not Events 5186 24.29% 28.42 68.97% 0.023 -0.0009 -0.816

Results With Allies

Unique Power Cards

Power Card Kept
Absolute Stasis 94.95%
Blur the Arc of Years 94.5%
Pour Time Sideways 38.44%
The Past Returns Again 73.2%

Terror Level

Terror Level Completed Average Score Win Rate
I 13322 16.23 13.17%
II 19298 30.54 67.53%
III 15136 34.77 86.3%
IV 5542 38.37 99.73%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1724
Win: Invaders destroyed (Terror III) 12770
Win: Invaders destroyed (Terror II) 11878
Win: Terror victory (Terror IV) 5455
Game abandoned (v.3.0+) 6403
Lose: Invader deck ran out 980
Lose: Adversary condition 4375
Win: Sacrifice victory 421
Lose: Scenario condition 245
Win: Scenario condition 1128
Lose: Blight pool ran out 6880
Lose: Spirit destroyed 1039

Number of Players

Score Model: 0.375 Win Model: 0.157
Num. Completed Blight Flip Rate Average Score Win Rate
1 30090 44.38% 33.01 57.49%
2 11595 40.49% 33.74 68.35%
3 5423 38.34% 36.5 68.82%
4 4043 29.44% 43.36 76.03%
5 426 24.29% 31.87 63.38%
6 1721 18.61% 39.65 62.58%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)