Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 11 27.27% 22.64 63.64% -0.063 -0.1468 -0.857
Blitz 0 184 39.89% 30.48 64.67% 0.075 0.249 -0.518
Dahan Insurrection 4 1075 22.33% 78.45 75.63% 0.984 0.8352 1.125
Despicable Theft 2 78 46.15% 34.64 64.1% -0.748 -0.0939 0.006
Elemental Invocation 1 125 48.0% 29.18 57.6% -1.223 -0.5183 -0.41
Guard the Isle's Heart 0 1600 12.77% 56.75 82.19% 0.293 -0.3121 0.18
Powers Long Forgotten 1 183 50.27% 35.47 63.39% 0.114 0.6082 -0.198
Rituals of Terror 3 108 54.21% 51.19 65.74% -0.715 -0.7978 0.699
Rituals of the Destroying Flame 3 57 68.42% 33.07 43.86% -0.79 0.1369 -1.005
Second Wave 0 1090 33.06% 28.72 77.43% 1.015 1.0774 -1.144
The Great River 3 62 50.0% 29.19 40.32% -0.915 0.4634 -0.59
Varied Terrains 2 28 46.43% 31.71 53.57% -0.264 0.3124 -1.504
Ward the Shores 2 130 41.54% 36.91 67.69% 0.498 1.6936 -1.339

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1256 34.71 46.89% 0.214 0.5282 -0.912
Aid From Lesser Spirits 1136 37.55 50.0% 0.462 0.5953 -0.727
All Things Weaken 1461 32.35 42.85% -0.026 0.4951 -0.996
Attenuated Essence 33 26.18 33.33% -0.2 0.1607 -1.19
Back Against the Wall 1226 36.55 50.24% -0.643 -0.3928 -0.729
Blight Corrodes the Spirit 22 19.45 27.27% -0.542 0.012 -1.438
Burn Brightest Before the End 20 26.55 45.0% -0.022 0.4123 -0.896
Disintegrating Ecosystem 1184 32.33 45.86% -0.049 0.5501 -0.933
Downward Spiral 1335 32.63 47.19% -0.083 0.322 -0.922
Erosion of Will 1258 34.2 44.2% -0.15 0.3862 -1.078
Intensifying Exploitation 16 30.19 37.5% -0.036 0.4794 -0.187
Invaders Find the Land to Their Liking 502 41.54 75.3% 0.462 0.0193 -0.026
Memory Fades to Dust 1380 33.66 49.42% 0.204 0.7374 -0.821
Power Corrodes the Spirit 1315 31.63 46.54% -0.245 0.1068 -1.178
Promising Farmlands 1193 32.77 42.16% -0.307 0.3672 -1.148
Shattered Fragments of Power 19 27.21 36.84% -0.276 0.0259 -0.539
Slow Dissolution of Will 20 21.4 35.0% -0.389 0.2583 -0.941
Strong Earth Shatters Slowly 363 42.56 80.72% 0.493 -0.1736 0.248
The Border of Life and Death 9 7.89 33.33% -0.404 -0.429 -0.44
Thriving Communities 1307 34.16 46.98% -0.437 0.1401 -0.811
Thriving Crops 15 39.67 66.67% 0.758 1.0054 0.05
Unnatural Proliferation 1394 34.44 44.19% -0.262 0.115 -0.977
Untended Land Crumbles 1342 30.37 41.95% 0.283 0.7129 -1.172

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 9344 39.83% 37.53 71.85% 0.146 1.0049 0.503
B 9121 39.88% 38.45 72.13% 0.014 0.7938 0.799
C 10667 39.55% 40.57 72.82% 0.216 0.8681 1.051
D 8046 39.52% 37.86 72.42% 0.155 0.9703 0.731
E 9472 40.01% 39.33 72.69% 0.431 1.0722 0.869
F 7549 41.41% 38.43 70.78% 0.116 0.8479 0.771
G 6635 41.45% 38.21 72.18% 0.465 1.2212 0.755
H 6784 41.16% 38.65 72.35% 0.242 0.9096 0.959
East 1698 32.17% 50.7 71.79% -0.251 0.3767 -0.969
Northeast 1043 30.52% 53.74 74.02% -0.536 0.3609 -0.835
Northwest 835 33.49% 50.63 69.22% -0.191 0.453 -0.694
Southeast 708 29.99% 48.51 69.92% -0.885 -0.2036 -1.059
Southwest 615 29.32% 45.51 72.03% -0.422 0.7581 -0.991
West 1537 32.31% 50.25 71.05% -0.029 0.9629 -0.24

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 295 0.0% 21.44 64.41% -1.379 -0.4166 -0.622
Not Using Events or Tokens 355 28.44% 31.47 80.85% 0.954 1.253 -0.331
Skip Initial Invader Actions 1371 13.01% 57.81 86.21% -0.008 -0.5421 -0.647
Start of Game Growth 1717 15.76% 54.14 84.68% 0.028 -0.3257 -0.034
Unlimited Undo 4800 34.79% 47.35 80.15% 0.077 0.0439 1.101
Using Tokens but Not Events 3917 25.59% 33.18 78.53% 0.181 0.1198 -0.151

Results With Allies

Unique Power Cards

Power Card Kept
Absolute Stasis 94.76%
Blur the Arc of Years 94.32%
Pour Time Sideways 34.06%
The Past Returns Again 71.7%

Terror Level

Terror Level Completed Average Score Win Rate
I 7537 21.26 20.39%
II 16247 31.05 69.08%
III 12931 34.73 86.3%
IV 4692 38.01 99.72%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1508
Win: Invaders destroyed (Terror III) 10909
Win: Invaders destroyed (Terror II) 10299
Win: Terror victory (Terror IV) 4619
Game abandoned (v.3.0+) 1149
Lose: Invader deck ran out 879
Lose: Adversary condition 3778
Win: Sacrifice victory 365
Lose: Scenario condition 216
Win: Scenario condition 899
Lose: Blight pool ran out 5895
Lose: Spirit destroyed 891

Number of Players

Score Model: 0.418 Win Model: 0.31
Num. Completed Blight Flip Rate Average Score Win Rate
1 23948 47.31% 36.84 64.03%
2 9159 42.07% 36.53 73.89%
3 4024 39.77% 40.42 75.6%
4 3266 28.99% 47.19 82.18%
5 207 19.51% 34.61 75.36%
6 803 20.88% 48.47 76.71%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-25 04:12:57 (Pacific Time)