Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 14 21.43% 17.79 50.0% -0.779 -1.0345 -0.981
Blitz 0 196 37.95% 28.63 60.71% -0.94 -0.7425 -0.763
Dahan Insurrection 4 1145 21.48% 78.53 75.63% 1.41 0.9673 1.205
Despicable Theft 2 83 45.78% 32.89 60.24% -1.262 -0.4497 0.015
Elemental Invocation 1 141 48.23% 27.87 53.19% -0.611 0.0916 -0.541
Guard the Isle's Heart 0 1626 12.69% 56.32 81.67% -0.051 -0.6951 0.359
Powers Long Forgotten 1 190 50.0% 34.88 62.63% -0.249 0.3864 -0.088
Rituals of Terror 3 110 53.21% 50.25 64.55% -0.718 -0.6166 0.681
Rituals of the Destroying Flame 3 60 68.33% 32.48 43.33% -0.384 0.6258 -1.142
Second Wave 0 1152 33.39% 28.6 76.65% 0.627 0.6932 -1.077
The Great River 3 65 49.23% 28.17 38.46% -1.28 -0.063 -0.82
Varied Terrains 2 38 34.21% 25.42 44.74% -0.601 0.0217 -1.751
Ward the Shores 2 133 41.35% 36.6 66.92% 0.334 1.4181 -1.266

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1274 34.68 47.02% 0.449 0.6916 -0.814
Aid From Lesser Spirits 1157 37.39 49.7% 0.288 0.2103 -0.66
All Things Weaken 1489 32.18 42.65% -0.045 0.3472 -0.898
Attenuated Essence 41 28.12 34.15% -0.151 -0.044 -1.092
Back Against the Wall 1241 36.41 50.2% 0.236 0.294 -0.646
Blight Corrodes the Spirit 49 26.51 34.69% -0.319 -0.1171 -1.247
Burn Brightest Before the End 44 34.18 47.73% 0.16 0.3708 -0.584
Disintegrating Ecosystem 1219 32.27 45.86% 0.008 0.4321 -0.817
Downward Spiral 1369 32.29 46.9% -0.107 0.129 -0.845
Erosion of Will 1280 34.02 44.06% -0.104 0.2049 -0.983
Intensifying Exploitation 30 24.07 26.67% -0.351 -0.064 -1.115
Invaders Find the Land to Their Liking 519 40.82 73.99% 0.351 -0.1428 -0.001
Memory Fades to Dust 1402 33.6 49.22% -0.396 -0.0594 -0.716
Power Corrodes the Spirit 1358 31.19 45.8% -0.372 -0.1515 -1.129
Promising Farmlands 1218 32.43 41.63% -0.991 -0.5376 -1.067
Shattered Fragments of Power 32 30.47 40.63% -0.048 0.003 -0.324
Slow Dissolution of Will 41 23.49 34.15% -0.419 -0.0198 -0.882
Strong Earth Shatters Slowly 376 42.02 80.85% 0.679 -0.0314 0.324
The Border of Life and Death 15 28.13 60.0% 0.567 0.2312 0.001
Thriving Communities 1338 33.97 46.94% 0.068 0.4311 -0.716
Thriving Crops 25 41.0 72.0% 1.146 0.9483 -0.071
Unnatural Proliferation 1422 34.18 43.88% -0.41 -0.1949 -0.895
Untended Land Crumbles 1370 30.16 41.46% -0.432 -0.1499 -1.099

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 9814 39.21% 36.97 70.76% 0.361 1.1013 0.507
B 9571 39.26% 37.87 71.04% 0.278 1.0034 0.788
C 11187 38.86% 40.22 71.92% 0.393 0.9754 1.047
D 8490 38.93% 37.28 71.0% 0.242 0.9536 0.673
E 9956 39.31% 38.75 71.37% 0.343 0.9079 0.816
F 7948 40.48% 37.65 69.41% -0.018 0.6527 0.746
G 7034 40.68% 37.48 70.73% 0.425 1.077 0.729
H 7143 40.23% 38.12 71.33% 0.474 1.0445 0.951
East 1778 32.08% 49.43 70.13% -0.768 -0.2291 -1.1
Northeast 1101 30.55% 52.27 72.21% -0.359 0.2758 -0.785
Northwest 885 33.75% 49.36 67.8% 0.037 0.8458 -0.707
Southeast 756 30.2% 46.87 67.72% -1.404 -0.6977 -1.065
Southwest 654 29.56% 44.26 70.03% -0.063 0.9273 -1.046
West 1606 32.23% 49.12 69.55% 0.203 1.1068 0.045

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 306 0.0% 21.29 63.4% -1.085 -0.3092 -0.332
Not Using Events or Tokens 366 28.35% 30.88 79.78% 0.746 1.1255 -0.338
Skip Initial Invader Actions 1465 12.75% 56.48 83.62% 0.269 -0.3485 -0.651
Start of Game Growth 1830 15.53% 52.93 82.4% 0.124 -0.225 -0.181
Unlimited Undo 5043 33.98% 46.49 78.47% -0.201 -0.2079 1.134
Using Tokens but Not Events 4097 25.31% 32.43 76.93% -0.318 -0.3279 -0.199

Results With Allies

Unique Power Cards

Power Card Kept
Absolute Stasis 94.82%
Blur the Arc of Years 94.34%
Pour Time Sideways 34.81%
The Past Returns Again 71.85%

Terror Level

Terror Level Completed Average Score Win Rate
I 8373 20.4 18.83%
II 16797 31.01 69.05%
III 13260 34.76 86.27%
IV 4801 38.07 99.71%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1548
Win: Invaders destroyed (Terror III) 11185
Win: Invaders destroyed (Terror II) 10618
Win: Terror victory (Terror IV) 4725
Game abandoned (v.3.0+) 1915
Lose: Invader deck ran out 898
Lose: Adversary condition 3854
Win: Sacrifice victory 373
Lose: Scenario condition 217
Win: Scenario condition 953
Lose: Blight pool ran out 6034
Lose: Spirit destroyed 911

Number of Players

Score Model: 0.447 Win Model: 0.345
Num. Completed Blight Flip Rate Average Score Win Rate
1 24918 46.49% 36.22 63.0%
2 9531 41.73% 36.05 72.92%
3 4207 39.54% 39.86 74.66%
4 3370 28.98% 46.49 81.22%
5 243 20.08% 33.57 72.84%
6 962 20.04% 46.68 72.66%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)