Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 53 22.64% 13.23 33.96% -0.722 -0.9791 -0.866
Blitz 0 309 31.27% 22.53 46.6% -0.319 -0.013 -0.958
Dahan Insurrection 4 1968 21.7% 65.07 60.42% 2.288 1.8521 1.118
Despicable Theft 2 170 35.29% 24.04 42.35% -0.109 0.5851 -0.436
Elemental Invocation 1 236 38.56% 20.81 38.14% -1.403 -0.7335 -0.22
Guard the Isle's Heart 0 2046 12.82% 51.29 75.81% 0.532 -0.0814 0.643
Powers Long Forgotten 1 299 39.13% 26.81 48.49% -0.463 0.2405 -0.468
Rituals of Terror 3 170 44.38% 41.92 54.12% -0.075 -0.0872 0.313
Rituals of the Destroying Flame 3 115 46.96% 21.68 29.57% -0.81 0.0585 -1.617
Second Wave 0 1749 31.09% 27.91 72.56% 0.685 0.8387 0.213
The Great River 3 196 28.57% 15.67 20.92% -1.402 -0.3286 -2.032
Varied Terrains 2 95 36.84% 21.16 34.74% -0.384 0.4523 -1.288
Ward the Shores 2 210 30.29% 28.29 51.9% -0.435 0.6085 -1.484

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1607 33.1 44.93% 0.267 0.2885 -0.248
Aid From Lesser Spirits 1396 36.42 49.36% 0.471 0.3401 -0.07
All Things Weaken 1896 29.99 40.72% -0.041 0.108 -0.337
Attenuated Essence 308 29.4 42.21% 0.056 0.0179 -0.31
Back Against the Wall 1542 35.6 49.74% 0.337 0.3175 -0.094
Blight Corrodes the Spirit 276 25.91 39.49% 0.478 0.6194 -0.394
Burn Brightest Before the End 241 31.44 40.25% -0.509 -0.5012 -0.424
Disintegrating Ecosystem 1548 30.63 43.6% 0.191 0.3907 -0.261
Downward Spiral 1768 29.76 43.38% -0.01 0.0434 -0.316
Erosion of Will 1599 32.66 42.9% 0.262 0.4211 -0.347
Intensifying Exploitation 286 24.62 31.82% -0.474 -0.343 -0.568
Invaders Find the Land to Their Liking 667 38.37 70.91% 0.565 0.0161 0.632
Memory Fades to Dust 1797 30.95 45.46% 0.311 0.5114 -0.215
Power Corrodes the Spirit 1725 29.77 43.94% -0.147 -0.0638 -0.478
Promising Farmlands 1552 30.34 39.11% -0.59 -0.372 -0.574
Shattered Fragments of Power 207 29.99 39.13% 0.518 0.5687 -0.677
Slow Dissolution of Will 294 24.59 31.29% -0.073 0.2665 -1.059
Strong Earth Shatters Slowly 478 39.59 75.94% 0.619 -0.0714 0.666
The Border of Life and Death 88 22.15 42.05% 0.028 -0.3954 -0.942
Thriving Communities 1763 31.65 43.85% 0.576 0.7467 -0.151
Thriving Crops 142 28.51 42.96% 0.603 0.2871 -0.548
Unnatural Proliferation 1806 32.7 42.03% 0.258 0.3073 -0.307
Untended Land Crumbles 1749 28.39 38.42% -0.362 -0.162 -0.552

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 15396 35.39% 31.93 60.76% -0.087 0.8839 0.282
B 14886 35.38% 32.79 61.57% 0.008 0.8923 0.521
C 17267 35.27% 35.33 62.16% 0.282 0.9998 0.829
D 13258 35.24% 32.3 60.89% 0.288 1.1734 0.404
E 15219 36.09% 33.55 61.63% 0.443 1.1517 0.548
F 12566 35.87% 32.08 59.06% -0.177 0.6287 0.453
G 10633 37.1% 33.11 61.9% 0.124 0.9064 0.426
H 10841 36.09% 33.55 62.24% 0.179 0.9454 0.482
East 2722 30.49% 39.56 56.32% -0.905 -0.1219 -1.265
Northeast 1767 29.42% 40.9 56.2% -0.159 0.6643 -1.114
Northwest 1492 31.76% 38.12 51.68% -1.455 -0.7029 -1.148
Southeast 1333 28.31% 35.65 51.09% 0.295 1.1716 -1.538
Southwest 1204 28.02% 32.98 50.33% -0.202 1.1176 -1.137
West 2484 30.91% 38.93 54.95% -0.026 0.9124 -0.474

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 467 0.0% 17.67 52.25% -0.553 0.0853 -0.478
Not Using Events or Tokens 560 26.83% 24.95 68.04% 0.923 1.386 -0.239
Skip Initial Invader Actions 2118 11.32% 50.11 73.04% -0.165 -0.9382 -0.193
Start of Game Growth 2836 13.9% 44.55 69.39% 0.159 -0.2804 -0.181
Unlimited Undo 7688 30.12% 39.5 66.47% 0.301 0.266 0.82
Using Tokens but Not Events 6474 22.63% 25.96 63.95% 0.361 0.2755 -0.696

Results With Allies

Unique Power Cards

Power Card Kept
Absolute Stasis 95.08%
Blur the Arc of Years 94.72%
Pour Time Sideways 41.14%
The Past Returns Again 74.3%

Terror Level

Terror Level Completed Average Score Win Rate
I 19134 13.99 10.2%
II 21913 30.24 66.57%
III 16960 34.83 86.25%
IV 6315 38.62 99.7%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1916
Win: Invaders destroyed (Terror III) 14293
Win: Invaders destroyed (Terror II) 13260
Win: Terror victory (Terror IV) 6214
Game abandoned (v.3.0+) 11854
Lose: Invader deck ran out 1071
Lose: Adversary condition 4832
Win: Sacrifice victory 483
Lose: Scenario condition 273
Win: Scenario condition 1296
Lose: Blight pool ran out 7686
Lose: Spirit destroyed 1144

Number of Players

Score Model: 0.342 Win Model: 0.253
Num. Completed Blight Flip Rate Average Score Win Rate
1 36491 41.68% 30.21 52.82%
2 13519 39.02% 32.07 65.1%
3 6469 37.44% 34.23 65.11%
4 4882 28.96% 40.85 70.18%
5 565 28.37% 31.8 61.42%
6 2396 18.27% 37.49 58.51%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-03 11:51:59 (Pacific Time)