Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 63 19.05% 11.83 31.75% -0.384 -0.4109 -1.142
Blitz 0 337 31.34% 21.93 45.4% -0.279 -0.0284 -0.981
Dahan Insurrection 4 2037 21.5% 65.67 61.07% 2.54 2.2914 1.221
Despicable Theft 2 187 32.62% 22.56 40.11% -0.988 -0.5265 -0.469
Elemental Invocation 1 251 38.65% 20.08 37.05% -1.02 -0.3169 -0.185
Guard the Isle's Heart 0 2176 13.21% 49.83 73.99% 0.172 -0.3806 0.515
Powers Long Forgotten 1 326 37.73% 25.55 46.63% -0.221 0.4021 -0.679
Rituals of Terror 3 182 44.75% 41.92 54.4% 0.442 0.6345 0.519
Rituals of the Destroying Flame 3 123 43.9% 20.75 28.46% -0.625 0.2976 -1.609
Second Wave 0 1861 31.3% 27.72 71.63% 0.474 0.5916 0.447
The Great River 3 201 27.86% 15.37 20.4% -1.068 0.0001 -1.957
Varied Terrains 2 102 37.25% 20.61 33.33% -0.655 0.0863 -1.268
Ward the Shores 2 219 30.41% 27.62 50.23% -0.692 0.3918 -1.432

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1655 32.73 44.59% -0.059 0.1905 -0.175
Aid From Lesser Spirits 1451 36.27 49.41% 0.634 0.5155 0.034
All Things Weaken 1956 29.62 40.29% -0.676 -0.3394 -0.244
Attenuated Essence 356 29.5 42.98% 0.492 0.5185 -0.106
Back Against the Wall 1606 35.49 50.44% 1.104 1.1054 0.015
Blight Corrodes the Spirit 310 25.84 39.35% 0.407 0.6238 -0.3
Burn Brightest Before the End 264 30.95 40.15% 0.189 0.1708 -0.344
Disintegrating Ecosystem 1606 30.28 43.28% -0.081 0.3122 -0.178
Downward Spiral 1831 29.43 43.15% -0.016 0.0925 -0.247
Erosion of Will 1657 32.5 42.55% -0.168 0.1843 -0.279
Intensifying Exploitation 337 24.25 32.94% 0.091 0.3366 -0.495
Invaders Find the Land to Their Liking 694 38.21 70.89% 1.258 0.734 0.803
Memory Fades to Dust 1880 30.31 44.63% -0.174 0.0736 -0.16
Power Corrodes the Spirit 1797 29.38 43.29% -0.412 -0.1901 -0.395
Promising Farmlands 1602 30.1 39.01% 0.355 0.638 -0.475
Shattered Fragments of Power 256 29.57 39.06% 0.362 0.4392 -0.567
Slow Dissolution of Will 337 24.28 31.45% 0.068 0.4654 -0.927
Strong Earth Shatters Slowly 493 39.4 75.66% 0.177 -0.5183 0.758
The Border of Life and Death 98 22.11 42.86% 0.709 0.1086 -0.846
Thriving Communities 1824 31.17 43.37% -0.616 -0.259 -0.061
Thriving Crops 156 28.24 42.95% 0.47 0.2739 -0.487
Unnatural Proliferation 1883 32.31 41.74% -0.259 -0.0971 -0.206
Untended Land Crumbles 1829 28.01 38.11% -0.093 0.1386 -0.487

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 16479 35.04% 31.39 59.86% -0.0 1.0047 0.273
B 15943 34.81% 32.08 60.45% -0.229 0.6908 0.49
C 18332 34.75% 34.83 61.4% 0.14 0.8742 0.861
D 14211 34.57% 31.64 59.81% -0.07 0.9078 0.366
E 16188 35.55% 32.93 60.63% 0.016 0.8358 0.554
F 13370 35.45% 31.49 58.15% -0.016 0.8576 0.442
G 11338 36.37% 32.62 61.08% 0.001 0.8105 0.433
H 11549 35.49% 32.95 61.23% 0.006 0.8205 0.453
East 2875 30.53% 38.73 55.41% -0.406 0.4963 -1.385
Northeast 1854 29.38% 40.3 55.66% 0.162 0.9696 -1.157
Northwest 1574 31.57% 37.49 50.95% -0.251 0.6489 -1.117
Southeast 1423 28.91% 34.97 50.18% -0.227 0.6232 -1.63
Southwest 1292 28.05% 32.23 49.23% -0.617 0.7583 -1.388
West 2632 30.69% 37.96 53.76% -1.18 -0.2248 -0.492

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 481 0.0% 17.27 51.14% -1.857 -1.1496 -0.438
Not Using Events or Tokens 623 26.73% 23.32 64.37% 0.025 0.3933 -0.303
Skip Initial Invader Actions 2264 11.47% 49.47 71.78% 0.613 0.0278 -0.029
Start of Game Growth 3017 13.93% 44.03 68.28% -0.058 -0.5721 -0.241
Unlimited Undo 8170 29.68% 38.73 65.13% 0.215 0.1053 0.813
Using Tokens but Not Events 6908 22.38% 25.32 62.62% 0.151 0.1252 -0.695

Results With Allies

Unique Power Cards

Power Card Kept
Absolute Stasis 95.09%
Blur the Arc of Years 94.74%
Pour Time Sideways 41.97%
The Past Returns Again 74.53%

Terror Level

Terror Level Completed Average Score Win Rate
I 21186 13.33 9.6%
II 22862 30.1 66.35%
III 17671 34.83 86.22%
IV 6582 38.67 99.7%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1999
Win: Invaders destroyed (Terror III) 14892
Win: Invaders destroyed (Terror II) 13785
Win: Terror victory (Terror IV) 6477
Game abandoned (v.3.0+) 13799
Lose: Invader deck ran out 1100
Lose: Adversary condition 4983
Win: Sacrifice victory 496
Lose: Scenario condition 285
Win: Scenario condition 1352
Lose: Blight pool ran out 7947
Lose: Spirit destroyed 1186

Number of Players

Score Model: 0.525 Win Model: 0.16
Num. Completed Blight Flip Rate Average Score Win Rate
1 38778 40.92% 29.28 51.32%
2 14189 38.7% 31.71 64.56%
3 6919 37.14% 33.61 64.45%
4 5131 28.55% 40.17 69.52%
5 601 29.17% 32.13 62.06%
6 2683 18.44% 36.99 57.51%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)