Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 37 27.03% 12.43 35.14% -1.118 -1.1872 -1.12
Blitz 0 273 33.58% 24.07 50.55% 0.169 0.4433 -1.03
Dahan Insurrection 4 1730 22.37% 65.26 61.04% 0.117 -0.0631 0.909
Despicable Theft 2 136 37.5% 25.92 46.32% -0.53 0.3368 -0.346
Elemental Invocation 1 197 42.64% 22.61 43.15% -0.369 0.5213 -0.211
Guard the Isle's Heart 0 1906 12.72% 53.08 77.91% 1.03 0.4642 0.675
Powers Long Forgotten 1 247 43.32% 29.45 52.23% -0.675 0.1654 -0.453
Rituals of Terror 3 145 46.53% 44.88 57.93% 0.26 0.1576 0.57
Rituals of the Destroying Flame 3 98 52.04% 23.66 30.61% -0.764 0.1817 -1.519
Second Wave 0 1511 31.93% 27.88 74.59% 0.707 0.8017 -0.478
The Great River 3 151 31.79% 18.25 25.17% -1.434 0.0405 -1.998
Varied Terrains 2 63 34.92% 22.4 38.1% -0.705 0.077 -1.59
Ward the Shores 2 181 33.89% 30.51 55.8% -0.318 0.7844 -1.498

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1465 33.93 46.42% 0.38 0.527 -0.408
Aid From Lesser Spirits 1307 36.68 49.35% 1.213 1.1241 -0.268
All Things Weaken 1742 30.55 41.04% -0.417 -0.0963 -0.554
Attenuated Essence 193 28.36 39.38% 0.316 0.341 -0.75
Back Against the Wall 1429 35.68 49.48% 0.318 0.3746 -0.305
Blight Corrodes the Spirit 170 25.61 36.47% -0.135 0.0522 -0.854
Burn Brightest Before the End 167 32.78 41.92% -0.328 -0.1526 -0.698
Disintegrating Ecosystem 1433 31.24 43.68% -0.141 0.2546 -0.495
Downward Spiral 1629 30.52 44.51% -0.61 -0.5409 -0.52
Erosion of Will 1471 33.06 42.69% 0.71 0.998 -0.607
Intensifying Exploitation 200 24.0 30.5% -0.477 -0.2 -1.106
Invaders Find the Land to Their Liking 619 39.14 72.37% 1.007 0.5467 0.421
Memory Fades to Dust 1653 31.69 46.04% -0.478 -0.2631 -0.41
Power Corrodes the Spirit 1573 30.44 44.82% -0.449 -0.2852 -0.647
Promising Farmlands 1420 31.18 40.14% -0.16 0.1307 -0.734
Shattered Fragments of Power 135 30.33 40.74% 0.293 0.4729 -0.792
Slow Dissolution of Will 184 22.26 29.35% -0.47 -0.0919 -1.307
Strong Earth Shatters Slowly 438 40.43 76.94% 0.924 0.1946 0.53
The Border of Life and Death 60 21.18 45.0% 0.728 0.1256 -0.896
Thriving Communities 1604 32.38 44.39% -0.02 0.2769 -0.332
Thriving Crops 93 29.23 43.01% -1.138 -1.1289 -0.512
Unnatural Proliferation 1649 33.14 42.57% 0.071 0.2158 -0.467
Untended Land Crumbles 1615 29.06 39.5% -0.539 -0.1902 -0.758

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 13234 36.74% 33.73 64.35% 0.005 0.8685 0.327
B 12821 36.66% 34.46 64.67% -0.08 0.7505 0.525
C 14844 36.65% 36.85 65.47% 0.056 0.7465 0.861
D 11477 36.2% 33.85 64.06% -0.198 0.638 0.395
E 13078 37.41% 35.25 64.73% 0.04 0.7405 0.573
F 10819 37.06% 33.7 62.09% -0.302 0.5213 0.426
G 9266 38.16% 34.5 64.84% -0.157 0.6896 0.462
H 9367 37.27% 35.02 65.34% 0.166 0.9524 0.585
East 2392 30.46% 42.22 59.62% -0.331 0.5201 -1.193
Northeast 1547 29.44% 43.76 59.73% 0.11 0.9716 -0.991
Northwest 1280 32.31% 40.78 54.84% -0.596 0.2866 -0.884
Southeast 1142 27.68% 37.7 53.59% 0.115 1.0 -1.49
Southwest 1018 27.61% 34.98 53.44% -0.578 0.699 -1.12
West 2170 31.41% 41.64 58.11% -0.161 0.8999 -0.379

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 384 0.0% 19.48 56.77% -0.191 0.5387 -0.498
Not Using Events or Tokens 478 27.27% 26.37 69.46% -1.23 -0.809 -0.292
Skip Initial Invader Actions 1889 11.65% 52.13 76.07% -0.254 -0.8639 -0.524
Start of Game Growth 2494 14.59% 46.77 72.21% 0.143 -0.4589 -0.033
Unlimited Undo 6407 31.53% 42.1 70.45% 0.406 0.4214 0.861
Using Tokens but Not Events 5586 23.37% 27.14 65.88% -0.572 -0.5664 -0.793

Results With Allies

Unique Power Cards

Power Card Kept
Absolute Stasis 95.0%
Blur the Arc of Years 94.54%
Pour Time Sideways 39.26%
The Past Returns Again 73.46%

Terror Level

Terror Level Completed Average Score Win Rate
I 14660 15.6 12.29%
II 19882 30.47 67.31%
III 15534 34.79 86.31%
IV 5707 38.43 99.72%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1770
Win: Invaders destroyed (Terror III) 13103
Win: Invaders destroyed (Terror II) 12205
Win: Terror victory (Terror IV) 5618
Game abandoned (v.3.0+) 7654
Lose: Invader deck ran out 998
Lose: Adversary condition 4484
Win: Sacrifice victory 432
Lose: Scenario condition 253
Win: Scenario condition 1155
Lose: Blight pool ran out 7043
Lose: Spirit destroyed 1068

Number of Players

Score Model: 0.633 Win Model: 0.267
Num. Completed Blight Flip Rate Average Score Win Rate
1 31447 43.64% 32.24 56.28%
2 12058 40.08% 33.3 67.33%
3 5676 37.79% 35.89 67.78%
4 4244 29.25% 42.82 74.58%
5 455 25.22% 32.24 61.98%
6 1903 18.41% 39.28 61.53%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-08 06:47:53 (Pacific Time)