Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 13 23.08% 19.15 53.85% -0.623 -0.7901 -0.915
Blitz 0 184 39.89% 30.48 64.67% -0.019 0.1311 -0.493
Dahan Insurrection 4 1078 22.26% 78.34 75.6% 0.621 0.4087 1.151
Despicable Theft 2 79 45.57% 34.2 63.29% -0.634 0.0821 -0.007
Elemental Invocation 1 132 47.73% 28.39 54.55% -1.468 -0.7176 -0.499
Guard the Isle's Heart 0 1608 12.77% 56.71 82.21% 0.485 -0.1232 0.231
Powers Long Forgotten 1 187 50.27% 35.31 63.64% 0.313 0.8129 -0.169
Rituals of Terror 3 109 53.7% 50.72 65.14% -0.669 -0.5614 0.606
Rituals of the Destroying Flame 3 58 67.24% 32.5 43.1% -0.945 0.1082 -1.17
Second Wave 0 1107 33.3% 28.67 77.24% 0.821 0.9011 -1.133
The Great River 3 62 50.0% 29.19 40.32% -0.956 0.4386 -0.571
Varied Terrains 2 28 46.43% 31.71 53.57% -0.421 0.1604 -1.488
Ward the Shores 2 131 41.22% 37.03 67.94% 0.615 1.8165 -1.306

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1262 34.71 46.91% 0.224 0.4896 -0.876
Aid From Lesser Spirits 1141 37.54 49.96% 0.694 0.7009 -0.711
All Things Weaken 1471 32.25 42.76% -0.101 0.3345 -0.963
Attenuated Essence 37 26.27 32.43% -0.201 -0.0101 -1.215
Back Against the Wall 1228 36.54 50.24% -0.366 -0.225 -0.697
Blight Corrodes the Spirit 31 23.9 29.03% -0.476 -0.0921 -1.45
Burn Brightest Before the End 31 33.81 45.16% 0.121 0.4147 -1.348
Disintegrating Ecosystem 1200 32.46 46.08% -0.045 0.458 -0.874
Downward Spiral 1342 32.52 47.02% -0.026 0.3033 -0.897
Erosion of Will 1263 34.17 44.1% -0.095 0.2903 -1.056
Intensifying Exploitation 20 27.25 30.0% -0.201 0.1665 -0.651
Invaders Find the Land to Their Liking 506 41.25 74.7% 0.198 -0.3215 -0.037
Memory Fades to Dust 1385 33.61 49.31% -0.063 0.4027 -0.798
Power Corrodes the Spirit 1332 31.53 46.25% -0.234 0.0562 -1.17
Promising Farmlands 1200 32.67 42.08% -0.231 0.3375 -1.131
Shattered Fragments of Power 23 30.96 39.13% -0.167 -0.0139 -0.191
Slow Dissolution of Will 26 22.12 34.62% -0.502 0.0007 -0.936
Strong Earth Shatters Slowly 370 42.23 80.81% 0.728 0.0747 0.245
The Border of Life and Death 11 18.45 45.45% -0.141 -0.3198 -0.392
Thriving Communities 1319 34.03 46.85% -0.34 0.1213 -0.781
Thriving Crops 18 40.28 66.67% 0.88 0.9266 -0.179
Unnatural Proliferation 1400 34.38 44.07% -0.376 -0.0847 -0.948
Untended Land Crumbles 1353 30.29 41.69% 0.051 0.3717 -1.159

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 9487 39.63% 37.4 71.55% 0.206 1.0429 0.51
B 9274 39.7% 38.29 71.84% 0.014 0.794 0.802
C 10824 39.35% 40.36 72.48% 0.165 0.8177 1.041
D 8202 39.42% 37.67 71.87% 0.075 0.8731 0.707
E 9603 39.85% 39.21 72.36% 0.327 0.9519 0.857
F 7672 41.1% 38.23 70.46% -0.003 0.716 0.775
G 6773 41.18% 37.96 71.56% 0.352 1.0954 0.751
H 6904 40.88% 38.5 72.0% 0.351 0.9964 0.966
East 1714 32.11% 50.44 71.47% -0.234 0.3623 -0.955
Northeast 1053 30.51% 53.46 73.69% -0.704 0.1549 -0.826
Northwest 845 33.45% 50.37 68.99% -0.056 0.6421 -0.697
Southeast 723 29.92% 47.91 69.16% -0.913 -0.2542 -1.076
Southwest 627 29.39% 45.06 71.29% -0.159 0.991 -1.076
West 1552 32.26% 50.01 70.75% 0.073 1.0129 -0.168

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 298 0.0% 21.33 64.09% -1.16 -0.2792 -0.615
Not Using Events or Tokens 359 28.26% 31.27 80.5% 1.011 1.3366 -0.335
Skip Initial Invader Actions 1408 12.97% 57.33 85.16% 0.028 -0.5129 -0.732
Start of Game Growth 1766 15.78% 53.64 83.69% 0.18 -0.1388 -0.012
Unlimited Undo 4863 34.65% 47.16 79.66% -0.184 -0.198 1.111
Using Tokens but Not Events 3949 25.54% 33.09 78.35% 0.184 0.1264 -0.179

Results With Allies

Unique Power Cards

Power Card Kept
Absolute Stasis 94.78%
Blur the Arc of Years 94.32%
Pour Time Sideways 34.26%
The Past Returns Again 71.75%

Terror Level

Terror Level Completed Average Score Win Rate
I 7761 20.97 19.98%
II 16398 31.03 69.06%
III 13049 34.74 86.28%
IV 4720 38.02 99.72%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1522
Win: Invaders destroyed (Terror III) 11009
Win: Invaders destroyed (Terror II) 10395
Win: Terror victory (Terror IV) 4646
Game abandoned (v.3.0+) 1338
Lose: Invader deck ran out 888
Lose: Adversary condition 3805
Win: Sacrifice victory 367
Lose: Scenario condition 216
Win: Scenario condition 902
Lose: Blight pool ran out 5943
Lose: Spirit destroyed 897

Number of Players

Score Model: 0.425 Win Model: 0.317
Num. Completed Blight Flip Rate Average Score Win Rate
1 24186 47.2% 36.67 63.77%
2 9281 41.86% 36.37 73.62%
3 4086 39.78% 40.34 75.35%
4 3293 28.96% 47.02 81.96%
5 217 19.53% 33.94 74.19%
6 865 20.77% 47.45 74.57%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-30 03:47:42 (Pacific Time)