Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 80 16.25% 14.04 40.0% 0.572 0.3095 -1.117
Blitz 0 376 29.95% 21.57 46.01% -0.046 0.3188 -1.025
Dahan Insurrection 4 2087 21.37% 65.64 61.24% 1.123 0.9907 1.306
Despicable Theft 2 199 32.16% 22.3 40.2% 0.195 0.8186 -0.649
Elemental Invocation 1 270 37.78% 19.23 34.81% -1.001 -0.052 -0.194
Guard the Isle's Heart 0 2301 13.23% 48.89 73.01% 0.544 0.0836 0.546
Powers Long Forgotten 1 356 36.24% 24.43 44.38% -0.747 0.2558 -0.815
Rituals of Terror 3 192 42.93% 41.64 53.65% -0.597 -0.4601 0.623
Rituals of the Destroying Flame 3 131 41.22% 20.17 28.24% -0.36 0.5227 -1.636
Second Wave 0 1971 30.46% 27.72 71.44% 0.825 0.8751 0.63
The Great River 3 204 27.45% 15.24 20.1% -0.809 0.4825 -1.988
Varied Terrains 2 111 35.14% 21.05 35.14% 0.225 1.1653 -1.009
Ward the Shores 2 239 28.81% 25.64 46.86% -1.085 -0.1267 -1.431

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1717 32.75 44.44% -0.103 0.0738 -0.105
Aid From Lesser Spirits 1504 36.22 49.53% 0.992 0.8876 0.153
All Things Weaken 2036 29.56 40.52% -0.416 -0.1869 -0.126
Attenuated Essence 397 29.71 44.08% 0.238 0.2726 0.007
Back Against the Wall 1663 35.32 50.33% 0.218 0.1964 0.15
Blight Corrodes the Spirit 369 25.67 40.65% 0.25 0.3549 -0.245
Burn Brightest Before the End 303 30.98 40.92% -0.364 -0.2244 -0.265
Disintegrating Ecosystem 1665 30.28 43.24% -0.19 0.169 -0.097
Downward Spiral 1923 29.03 42.54% -0.902 -0.819 -0.159
Erosion of Will 1700 32.34 42.29% -0.718 -0.4638 -0.214
Intensifying Exploitation 386 24.04 32.64% -0.808 -0.5508 -0.476
Invaders Find the Land to Their Liking 732 38.23 71.17% 0.796 0.3932 0.965
Memory Fades to Dust 1962 30.15 44.55% 0.06 0.3386 -0.06
Power Corrodes the Spirit 1859 29.16 43.41% 0.116 0.3874 -0.281
Promising Farmlands 1650 30.21 39.27% 0.411 0.7038 -0.364
Shattered Fragments of Power 311 30.71 39.87% -0.051 0.0842 -0.562
Slow Dissolution of Will 396 25.84 33.84% 0.251 0.6131 -0.751
Strong Earth Shatters Slowly 510 39.05 75.29% 0.559 -0.0004 0.82
The Border of Life and Death 117 23.93 42.74% 0.252 -0.1143 -0.616
Thriving Communities 1899 30.91 43.08% -0.318 0.0001 0.033
Thriving Crops 178 28.19 43.26% -0.948 -1.0702 -0.366
Unnatural Proliferation 1949 32.26 41.97% 0.34 0.4299 -0.098
Untended Land Crumbles 1887 27.86 37.89% -0.427 -0.1586 -0.389

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 17779 34.46% 30.86 58.84% -0.631 0.518 0.292
B 17113 34.28% 31.62 59.41% -0.6 0.4686 0.499
C 19659 34.3% 34.28 60.17% -0.422 0.4971 0.849
D 15303 34.17% 31.3 59.01% -0.397 0.666 0.401
E 17427 34.94% 32.55 60.02% -0.003 0.9508 0.58
F 14288 34.89% 31.15 57.49% -0.334 0.6688 0.445
G 12158 35.87% 32.24 60.31% -0.412 0.5565 0.428
H 12368 34.84% 32.71 60.46% -0.171 0.7873 0.497
East 3011 30.12% 37.96 54.6% -0.557 0.4466 -1.477
Northeast 1936 29.17% 39.5 54.8% -0.805 0.0631 -1.185
Northwest 1638 31.13% 37.02 50.67% -0.448 0.3933 -1.143
Southeast 1488 28.52% 34.41 49.8% -0.549 0.5081 -1.737
Southwest 1349 28.13% 31.82 48.78% 0.0 1.3885 -1.435
West 2745 30.45% 37.32 53.15% -0.69 0.5234 -0.513

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 508 0.0% 16.61 49.21% -1.51 -0.7286 -0.424
Not Using Events or Tokens 659 26.63% 22.7 62.97% -0.022 0.2999 -0.317
Skip Initial Invader Actions 2424 11.65% 48.81 70.34% 0.519 -0.1219 0.076
Start of Game Growth 3201 13.99% 43.6 67.1% -0.818 -1.3967 -0.249
Unlimited Undo 8901 29.09% 37.95 64.31% 0.987 0.7744 0.828
Using Tokens but Not Events 7502 22.2% 25.03 62.42% 0.573 0.4896 -0.582

Results With Allies

Unique Power Cards

Power Card Kept
Absolute Stasis 95.17%
Blur the Arc of Years 94.8%
Pour Time Sideways 42.89%
The Past Returns Again 74.99%

Terror Level

Terror Level Completed Average Score Win Rate
I 23196 12.75 9.26%
II 24074 30.01 66.41%
III 18507 34.87 86.24%
IV 6862 38.76 99.71%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2111
Win: Invaders destroyed (Terror III) 15603
Win: Invaders destroyed (Terror II) 14560
Win: Terror victory (Terror IV) 6755
Game abandoned (v.3.0+) 15643
Lose: Invader deck ran out 1138
Lose: Adversary condition 5144
Win: Sacrifice victory 520
Lose: Scenario condition 300
Win: Scenario condition 1388
Lose: Unique spirit condition 0
Lose: Blight pool ran out 8239
Lose: Spirit destroyed 1238

Number of Players

Score Model: 0.776 Win Model: 0.485
Num. Completed Blight Flip Rate Average Score Win Rate
1 40990 40.28% 28.68 50.61%
2 15011 38.33% 31.28 63.62%
3 7367 36.59% 33.21 63.93%
4 5628 28.15% 39.75 68.23%
5 665 28.92% 32.57 61.8%
6 2978 19.1% 36.51 56.51%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-09 13:08:08 (Pacific Time)