Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 101 36.63% 33.83 -1.688 72.28% 0.062 0.6279
Dahan Insurrection 4 458 15.94% 79.52 17.944 90.61% 0.923 1.3237
Despicable Theft 2 37 56.76% 40.0 1.688 75.68% 0.041 0.3147
Elemental Invocation 1 74 48.65% 31.86 -2.31 63.51% -0.673 -0.1709
Guard the Isle's Heart 0 1083 11.2% 58.6 5.127 86.61% -0.116 0.2488
Powers Long Forgotten 1 128 52.34% 35.95 -0.43 62.5% -0.728 -0.2818
Rituals of Terror 3 59 52.54% 43.08 3.181 71.19% -0.321 0.3241
Rituals of the Destroying Flame 3 38 76.32% 36.76 2.358 52.63% -0.273 0.3738
Second Wave 0 521 38.57% 28.57 -3.896 72.74% -0.662 -0.2324
The Great River 3 37 54.05% 33.05 -0.353 45.95% -1.627 -0.1539
Ward the Shores 2 89 42.7% 37.08 -0.709 66.29% -0.769 0.2628

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 817 33.64 -3.336 45.53% -2.182 -0.1128
Aid From Lesser Spirits 714 35.89 -2.327 47.76% -2.057 -0.1437
All Things Weaken 976 32.29 -3.893 43.34% -2.28 -0.1207
Back Against the Wall 789 35.53 -2.571 49.56% -2.016 0.0708
Disintegrating Ecosystem 765 31.92 -4.153 46.27% -2.121 0.1008
Downward Spiral 850 31.93 -3.788 48.0% -2.063 -0.0415
Erosion of Will 806 34.22 -3.163 45.41% -2.105 0.1029
Invaders Find the Land to Their Liking 317 41.24 0.59 75.39% -0.805 -0.1263
Memory Fades to Dust 896 32.92 -3.535 49.11% -2.096 0.1187
Power Corrodes the Spirit 838 30.61 -4.423 46.9% -2.184 -0.1626
Promising Farmlands 762 31.87 -4.297 42.52% -2.29 -0.082
Strong Earth Shatters Slowly 207 42.04 1.148 85.02% -0.244 0.1677
Thriving Communities 845 33.2 -3.492 46.86% -2.101 -0.0128
Unnatural Proliferation 919 33.45 -3.327 43.31% -2.281 -0.2004
Untended Land Crumbles 837 29.86 -4.926 42.05% -2.375 -0.2725

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 3333 44.49% 35.81 -0.991 70.93% 0.155 -0.5331
B 3310 44.93% 37.38 -0.313 69.97% 0.161 -0.6224
C 3884 45.14% 39.41 0.516 70.06% 0.201 -0.8115
D 2760 44.82% 36.52 -0.564 69.6% 0.107 -0.6705
E 3617 43.34% 38.85 0.432 72.74% 0.322 -0.5725
F 2771 46.27% 38.33 0.09 69.54% 0.178 -0.6632
G 2332 46.21% 37.14 -0.401 69.81% 0.159 -0.673
H 2407 46.01% 38.12 0.04 71.29% 0.269 -0.5697
East 216 34.26% 47.33 1.684 78.7% -0.195 -0.7716
Northeast 266 34.96% 46.7 1.616 79.32% 0.024 -0.5007
Northwest 240 29.29% 57.75 3.302 78.33% -0.353 -0.9481
Southeast 122 35.25% 43.09 0.086 74.59% -0.043 -0.6716
Southwest 150 34.0% 44.65 -1.083 72.67% -0.599 -0.7973
West 294 23.81% 62.06 4.281 83.33% -0.346 -0.673

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 130 0.0% 22.82 -7.693 71.54% -2.038 0.0145
Not Using Events or Tokens 186 37.35% 32.43 -2.677 79.57% 0.094 0.309
Skip Initial Invader Actions 953 12.92% 60.32 4.557 89.4% 0.342 -0.3446
Start of Game Growth 1154 15.27% 57.05 3.46 88.39% 0.098 -0.3711
Unlimited Undo 2841 34.1% 46.71 2.546 83.88% 0.782 0.3591
Using Tokens but Not Events 2526 25.54% 34.07 -1.581 82.11% -0.054 -0.1052

Results With Allies

Unique Power Cards

Power Card Kept
Absolute Stasis 94.91%
Blur the Arc of Years 94.42%
Pour Time Sideways 32.49%
The Past Returns Again 71.96%

Terror Level

Terror Level Completed Average Score Win Rate
I 4000 22.37 25.1%
II 10388 30.88 68.63%
III 8265 34.39 85.49%
IV 3049 37.55 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 992
Win: Invaders destroyed (Terror III) 6915
Win: Invaders destroyed (Terror II) 6648
Win: Terror victory (Terror IV) 2995
Lose: Invader deck ran out 619
Lose: Adversary condition 2328
Win: Sacrifice victory 214
Lose: Scenario condition 121
Win: Scenario condition 474
Lose: Blight pool ran out 3813
Lose: Spirit destroyed 583

Number of Players

Score Model: 0.377 Win Model: 0.285
Num. Completed Blight Flip Rate Average Score Win Rate
1 15348 48.56% 36.95 65.74%
2 5643 42.62% 37.2 75.86%
3 2463 37.76% 41.39 78.4%
4 2248 27.06% 48.81 86.12%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-04-15 02:07:53 (Pacific Time)