Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 86 15.12% 13.93 39.53% -0.618 -0.6215 0.0
Blitz 0 400 30.15% 21.19 45.0% -0.759 -0.503 -0.452
Dahan Insurrection 4 2132 21.11% 65.4 61.07% 1.257 1.2902 2.165
Despicable Theft 2 209 31.58% 22.37 40.19% 0.48 0.9968 -0.759
Elemental Invocation 1 291 37.93% 18.45 34.36% 0.321 0.8545 -0.125
Guard the Isle's Heart 0 2394 13.01% 48.09 72.22% 0.214 -0.3268 0.414
Powers Long Forgotten 1 376 35.37% 24.02 43.35% -0.126 0.576 -0.72
Rituals of Terror 3 206 42.44% 39.51 50.0% -0.999 -0.9878 -0.239
Rituals of the Destroying Flame 3 134 41.04% 20.13 27.61% -0.489 0.2999 -0.711
Second Wave 0 2051 30.43% 27.66 71.18% 0.82 0.8177 1.23
The Great River 3 210 27.62% 15.21 20.0% 0.007 1.1418 -0.658
Varied Terrains 2 125 35.2% 21.42 36.0% 0.06 0.6915 0.467
Ward the Shores 2 251 27.42% 25.07 45.82% -0.6 0.2313 -0.092

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1764 32.71 44.39% -0.684 -0.4631 0.357
Aid From Lesser Spirits 1528 36.1 49.41% 0.474 0.5427 1.258
All Things Weaken 2094 29.44 40.31% 0.107 0.5039 1.012
Attenuated Essence 426 29.15 44.13% 0.727 0.8028 0.811
Back Against the Wall 1724 35.38 50.46% 0.777 0.7574 1.463
Blight Corrodes the Spirit 415 25.49 40.48% -0.52 -0.2352 0.161
Burn Brightest Before the End 332 31.12 42.17% 1.052 1.2773 0.339
Disintegrating Ecosystem 1710 30.18 43.04% -0.271 0.0115 0.387
Downward Spiral 2007 28.57 41.85% 0.441 0.673 0.196
Erosion of Will 1742 32.2 42.19% 0.328 0.6652 0.046
Intensifying Exploitation 433 23.74 32.33% -0.758 -0.4213 -0.134
Invaders Find the Land to Their Liking 755 38.01 70.73% 0.28 -0.2748 2.386
Memory Fades to Dust 2021 29.97 44.63% -0.303 0.0365 0.613
Power Corrodes the Spirit 1920 28.95 43.39% -0.121 0.1086 0.848
Promising Farmlands 1687 30.17 39.42% -0.398 -0.0421 0.541
Shattered Fragments of Power 351 30.24 39.6% 0.074 0.1309 -0.004
Slow Dissolution of Will 428 25.4 33.41% -0.545 -0.2209 0.388
Strong Earth Shatters Slowly 528 38.69 74.81% 0.484 -0.1564 0.529
The Border of Life and Death 134 24.04 42.54% 0.048 -0.3646 0.396
Thriving Communities 1961 30.6 42.63% -0.403 -0.1717 0.211
Thriving Crops 189 27.76 43.39% 0.669 0.5128 0.718
Unnatural Proliferation 2005 32.11 42.0% 0.412 0.5381 0.906
Untended Land Crumbles 1941 27.62 37.56% -0.181 0.0257 0.236

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 18627 34.04% 30.42 58.14% 0.383 1.3174 0.317
B 17903 33.88% 31.15 58.67% 0.255 1.0864 0.057
C 20606 34.04% 33.71 59.24% 0.132 0.8934 0.486
D 16087 33.91% 30.76 58.08% -0.349 0.5314 0.455
E 18424 34.35% 32.02 59.43% 0.965 1.6833 0.586
F 14973 34.52% 30.69 56.78% 0.275 1.1136 0.025
G 12794 35.5% 31.71 59.44% 0.554 1.3745 0.243
H 12993 34.42% 32.2 59.61% 0.15 0.9324 0.715
East 3168 30.14% 37.09 53.41% -0.362 0.4769 -0.916
Northeast 2049 28.88% 38.56 53.49% 0.065 0.7394 0.26
Northwest 1741 30.66% 36.16 49.34% -1.271 -0.4358 -0.102
Southeast 1582 28.47% 33.67 48.86% -0.462 0.5782 -1.424
Southwest 1435 28.04% 31.17 47.6% -0.358 0.8571 -0.71
West 2896 30.31% 36.44 51.93% 0.009 0.7044 -0.048

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 538 0.0% 15.95 47.03% -1.247 -0.4005 0.0
Not Using Events or Tokens 677 26.26% 22.35 62.04% -0.397 -0.0314 -0.086
Skip Initial Invader Actions 2543 11.37% 47.52 68.34% 0.073 -0.72 -0.093
Start of Game Growth 3339 13.7% 42.69 65.56% 0.759 0.2334 -0.07
Unlimited Undo 9449 28.46% 36.97 63.37% 0.515 0.5812 1.073
Using Tokens but Not Events 8106 21.8% 24.7 62.34% 0.501 0.5003 0.409

Results With Allies

Unique Power Cards

Power Card Kept
Absolute Stasis 95.21%
Blur the Arc of Years 94.82%
Pour Time Sideways 43.15%
The Past Returns Again 75.18%

Terror Level

Terror Level Completed Average Score Win Rate
I 24944 12.31 9.01%
II 25028 29.92 66.32%
III 19131 34.93 86.24%
IV 7059 38.88 99.72%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2211
Win: Invaders destroyed (Terror III) 16128
Win: Invaders destroyed (Terror II) 15136
Win: Terror victory (Terror IV) 6951
Game abandoned (v.3.0+) 17266
Lose: Invader deck ran out 1158
Lose: Adversary condition 5275
Win: Sacrifice victory 541
Lose: Scenario condition 313
Win: Scenario condition 1415
Lose: Unique spirit condition 0
Lose: Blight pool ran out 8499
Lose: Spirit destroyed 1269

Number of Players

Score Model: 0.184 Win Model: 0.068
Num. Completed Blight Flip Rate Average Score Win Rate
1 42963 39.7% 28.15 49.95%
2 15675 38.09% 30.93 63.05%
3 7726 36.44% 32.7 63.12%
4 5920 27.98% 39.06 67.21%
5 684 28.89% 32.27 61.11%
6 3194 18.77% 35.73 55.26%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-01 23:57:53 (Pacific Time)