Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 36 27.78% 12.78 36.11% -0.629 -0.6137 -1.125
Blitz 0 272 33.7% 24.16 50.74% 0.317 0.6048 -1.02
Dahan Insurrection 4 1715 22.45% 65.58 61.28% 0.245 0.0684 0.914
Despicable Theft 2 133 37.59% 25.86 46.62% -0.652 0.2091 -0.285
Elemental Invocation 1 195 43.08% 22.68 43.08% -1.382 -0.4493 -0.211
Guard the Isle's Heart 0 1890 12.82% 53.15 78.1% 0.855 0.2086 0.685
Powers Long Forgotten 1 246 43.5% 29.46 52.44% -0.663 0.2826 -0.47
Rituals of Terror 3 145 46.53% 44.88 57.93% 0.244 0.3201 0.571
Rituals of the Destroying Flame 3 97 52.58% 23.91 30.93% -0.547 0.5686 -1.437
Second Wave 0 1504 32.08% 27.81 74.6% 0.732 0.7626 -0.483
The Great River 3 151 31.79% 18.25 25.17% -1.719 -0.2934 -1.987
Varied Terrains 2 62 35.48% 22.76 38.71% -1.229 -0.4541 -1.587
Ward the Shores 2 180 34.08% 30.68 56.11% -0.366 0.6785 -1.503

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1460 33.94 46.44% 0.197 0.3727 -0.406
Aid From Lesser Spirits 1300 36.71 49.23% 0.738 0.6844 -0.267
All Things Weaken 1736 30.59 41.07% -0.516 -0.2223 -0.549
Attenuated Essence 183 27.2 37.7% -0.245 -0.1612 -0.86
Back Against the Wall 1421 35.72 49.61% 0.419 0.4661 -0.301
Blight Corrodes the Spirit 164 25.79 35.98% -0.268 -0.0643 -0.847
Burn Brightest Before the End 158 33.23 42.41% -0.474 -0.2861 -0.727
Disintegrating Ecosystem 1423 31.27 43.71% -0.217 0.1921 -0.504
Downward Spiral 1620 30.55 44.57% -0.648 -0.5199 -0.511
Erosion of Will 1462 32.93 42.48% 0.388 0.6709 -0.635
Intensifying Exploitation 193 24.52 31.09% -0.331 -0.0835 -1.118
Invaders Find the Land to Their Liking 616 39.19 72.56% 0.895 0.3797 0.425
Memory Fades to Dust 1639 31.75 46.25% -0.691 -0.4544 -0.399
Power Corrodes the Spirit 1563 30.45 44.85% -0.57 -0.3517 -0.651
Promising Farmlands 1407 31.28 40.37% 0.208 0.5026 -0.737
Shattered Fragments of Power 131 29.88 41.22% 0.251 0.452 -0.784
Slow Dissolution of Will 178 22.67 29.21% -0.377 0.007 -1.31
Strong Earth Shatters Slowly 435 40.5 77.01% 0.758 0.1767 0.526
The Border of Life and Death 58 21.91 46.55% 0.913 0.3954 -0.781
Thriving Communities 1594 32.43 44.42% -0.303 0.0364 -0.331
Thriving Crops 90 29.44 43.33% -1.36 -1.4024 -0.515
Unnatural Proliferation 1643 33.14 42.54% -0.107 0.0331 -0.483
Untended Land Crumbles 1607 29.08 39.58% -0.762 -0.3135 -0.759

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 13060 36.85% 33.77 64.56% -0.229 0.633 0.315
B 12652 36.84% 34.56 64.97% -0.213 0.6042 0.526
C 14696 36.78% 36.95 65.69% 0.028 0.7069 0.869
D 11338 36.3% 33.96 64.33% -0.426 0.3784 0.398
E 12913 37.57% 35.34 64.98% -0.18 0.4885 0.573
F 10603 37.54% 34.05 62.82% -0.094 0.7041 0.435
G 9164 38.2% 34.62 65.1% -0.071 0.7546 0.468
H 9265 37.38% 35.12 65.58% 0.125 0.8974 0.596
East 2367 30.61% 42.52 60.08% 0.035 0.8811 -1.192
Northeast 1533 29.65% 44.04 60.14% 0.043 0.8133 -1.039
Northwest 1267 32.65% 41.11 55.25% -0.329 0.4779 -0.901
Southeast 1126 27.9% 38.03 54.09% 0.302 1.1717 -1.51
Southwest 1006 27.94% 35.25 53.98% -0.648 0.6342 -1.128
West 2149 31.62% 41.86 58.4% -0.871 0.125 -0.374

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 382 0.0% 19.5 56.81% -0.852 -0.0558 -0.471
Not Using Events or Tokens 471 27.01% 26.57 70.28% -0.887 -0.4993 -0.184
Skip Initial Invader Actions 1867 11.74% 52.1 76.27% -0.241 -0.8553 -0.603
Start of Game Growth 2439 14.71% 47.19 72.82% 0.206 -0.3757 -0.039
Unlimited Undo 6354 31.59% 42.1 70.55% 0.289 0.3326 0.86
Using Tokens but Not Events 5388 23.98% 27.9 67.72% 0.041 -0.0172 -0.798

Results With Allies

Unique Power Cards

Power Card Kept
Absolute Stasis 94.97%
Blur the Arc of Years 94.51%
Pour Time Sideways 38.98%
The Past Returns Again 73.44%

Terror Level

Terror Level Completed Average Score Win Rate
I 14277 15.74 12.51%
II 19734 30.48 67.32%
III 15434 34.79 86.36%
IV 5668 38.41 99.72%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1755
Win: Invaders destroyed (Terror III) 13026
Win: Invaders destroyed (Terror II) 12115
Win: Terror victory (Terror IV) 5579
Game abandoned (v.3.0+) 7304
Lose: Invader deck ran out 992
Lose: Adversary condition 4453
Win: Sacrifice victory 427
Lose: Scenario condition 249
Win: Scenario condition 1150
Lose: Blight pool ran out 7003
Lose: Spirit destroyed 1060

Number of Players

Score Model: 0.596 Win Model: 0.232
Num. Completed Blight Flip Rate Average Score Win Rate
1 31060 43.87% 32.46 56.63%
2 11945 40.18% 33.41 67.62%
3 5605 37.86% 36.01 68.03%
4 4191 29.36% 42.94 74.97%
5 447 25.45% 32.13 62.42%
6 1865 18.57% 39.39 61.72%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)