Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 85 15.29% 14.09 40.0% 0.188 -0.034 0.0
Blitz 0 396 29.7% 21.31 45.45% -0.252 -0.0335 -0.47
Dahan Insurrection 4 2121 21.22% 65.42 61.06% 0.53 0.7064 2.25
Despicable Theft 2 208 31.73% 22.22 39.9% -0.375 0.1005 -0.796
Elemental Invocation 1 289 37.5% 18.47 34.26% -0.174 0.407 -0.117
Guard the Isle's Heart 0 2384 12.98% 48.2 72.36% 0.527 0.0266 0.501
Powers Long Forgotten 1 373 35.66% 23.85 43.16% -0.257 0.6288 -0.799
Rituals of Terror 3 197 42.35% 40.69 52.28% -0.609 -0.0525 0.729
Rituals of the Destroying Flame 3 132 41.67% 20.43 28.03% 0.0 0.8306 -0.69
Second Wave 0 2036 30.36% 27.68 71.22% 0.434 0.3762 1.603
The Great River 3 210 27.62% 15.21 20.0% -0.337 0.8555 -0.675
Varied Terrains 2 123 34.96% 21.19 35.77% -0.349 0.2155 0.502
Ward the Shores 2 249 27.64% 25.27 46.18% -0.238 0.684 -0.083

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1759 32.73 44.46% 0.268 0.3403 0.414
Aid From Lesser Spirits 1527 36.08 49.38% -0.174 -0.2209 1.357
All Things Weaken 2081 29.47 40.37% -0.074 0.2944 1.142
Attenuated Essence 422 29.06 43.84% 0.256 0.2839 1.099
Back Against the Wall 1716 35.36 50.35% 0.712 0.6308 1.573
Blight Corrodes the Spirit 408 25.76 40.93% -0.466 -0.2633 0.081
Burn Brightest Before the End 324 31.08 41.67% 1.273 1.3735 0.369
Disintegrating Ecosystem 1702 30.2 43.13% -0.033 0.3289 0.389
Downward Spiral 1991 28.59 41.99% 0.341 0.544 0.108
Erosion of Will 1733 32.23 42.3% 0.85 1.1757 -0.224
Intensifying Exploitation 428 23.81 32.48% -0.276 0.0419 -0.179
Invaders Find the Land to Their Liking 750 38.07 71.07% 0.477 -0.0426 2.642
Memory Fades to Dust 2011 30.05 44.7% -0.174 0.1021 0.705
Power Corrodes the Spirit 1911 28.95 43.43% 0.018 0.2161 0.773
Promising Farmlands 1681 30.21 39.44% -0.045 0.3263 0.551
Shattered Fragments of Power 348 30.25 39.66% 0.081 0.2728 0.123
Slow Dissolution of Will 420 25.42 33.81% -0.282 0.0942 0.494
Strong Earth Shatters Slowly 525 38.68 74.86% 0.146 -0.437 0.573
The Border of Life and Death 134 24.04 42.54% -0.022 -0.6826 0.271
Thriving Communities 1955 30.68 42.71% -0.131 0.0898 0.163
Thriving Crops 185 27.74 43.24% 0.283 0.1754 0.789
Unnatural Proliferation 1998 32.12 41.99% 0.385 0.4817 0.761
Untended Land Crumbles 1932 27.67 37.63% 0.105 0.3043 0.149

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 18523 34.07% 30.47 58.2% 0.189 1.0968 0.294
B 17798 33.92% 31.2 58.73% 0.285 1.1151 0.142
C 20466 34.08% 33.77 59.33% 0.137 0.8894 0.446
D 15982 33.89% 30.83 58.21% -0.026 0.8455 0.548
E 18295 34.41% 32.08 59.46% 0.5 1.203 0.505
F 14881 34.55% 30.74 56.84% 0.244 1.055 -0.109
G 12724 35.47% 31.78 59.53% 0.023 0.8439 0.239
H 12909 34.44% 32.27 59.71% 0.46 1.2179 0.626
East 3133 30.19% 37.33 53.69% -0.102 0.8188 -0.771
Northeast 2029 29.02% 38.73 53.62% -0.631 0.0925 -0.157
Northwest 1724 30.79% 36.31 49.48% -0.451 0.5325 -0.03
Southeast 1557 28.61% 33.97 49.13% 0.174 1.0265 -0.898
Southwest 1411 28.09% 31.4 47.84% -0.967 0.3098 -0.788
West 2863 30.38% 36.64 52.15% 0.186 0.877 -0.127

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 537 0.0% 15.9 46.93% -1.708 -0.7998 0.0
Not Using Events or Tokens 673 26.44% 22.42 62.11% -0.543 -0.1547 -0.093
Skip Initial Invader Actions 2537 11.4% 47.54 68.35% 0.263 -0.4604 0.003
Start of Game Growth 3330 13.73% 42.71 65.56% 0.179 -0.3084 -0.022
Unlimited Undo 9368 28.6% 37.16 63.54% 0.279 0.3599 1.0
Using Tokens but Not Events 8007 21.89% 24.82 62.61% 1.392 1.3475 0.439

Results With Allies

Unique Power Cards

Power Card Kept
Absolute Stasis 95.2%
Blur the Arc of Years 94.82%
Pour Time Sideways 43.09%
The Past Returns Again 75.15%

Terror Level

Terror Level Completed Average Score Win Rate
I 24704 12.37 9.03%
II 24902 29.93 66.36%
III 19042 34.92 86.26%
IV 7028 38.86 99.72%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2195
Win: Invaders destroyed (Terror III) 16057
Win: Invaders destroyed (Terror II) 15070
Win: Terror victory (Terror IV) 6920
Game abandoned (v.3.0+) 17045
Lose: Invader deck ran out 1157
Lose: Adversary condition 5255
Win: Sacrifice victory 539
Lose: Scenario condition 312
Win: Scenario condition 1408
Lose: Unique spirit condition 0
Lose: Blight pool ran out 8459
Lose: Spirit destroyed 1259

Number of Players

Score Model: 0.047 Win Model: -0.086
Num. Completed Blight Flip Rate Average Score Win Rate
1 42689 39.74% 28.22 50.09%
2 15589 38.14% 30.97 63.08%
3 7664 36.41% 32.77 63.2%
4 5890 28.07% 39.1 67.25%
5 682 28.97% 32.27 61.0%
6 3162 18.74% 35.89 55.41%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-25 23:57:52 (Pacific Time)