Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 19 26.32% 16.68 47.37% -0.55 -0.6315 -0.759
Blitz 0 235 35.62% 26.04 54.47% -0.879 -0.7058 -0.805
Dahan Insurrection 4 1458 22.84% 71.34 67.15% 0.486 0.2867 1.078
Despicable Theft 2 103 42.72% 29.88 55.34% -0.09 0.5171 0.242
Elemental Invocation 1 162 46.3% 25.85 49.38% -0.358 0.4232 -0.296
Guard the Isle's Heart 0 1777 13.13% 54.48 79.46% 0.539 -0.2363 0.587
Powers Long Forgotten 1 216 47.69% 32.42 57.41% -0.81 0.0494 -0.244
Rituals of Terror 3 128 49.61% 47.48 59.38% -0.204 -0.0714 0.543
Rituals of the Destroying Flame 3 80 56.25% 28.68 37.5% -0.901 0.2478 -1.284
Second Wave 0 1356 32.66% 28.1 75.29% 0.899 1.0817 -0.845
The Great River 3 93 45.16% 25.9 37.63% -0.359 0.8835 -1.261
Varied Terrains 2 51 35.29% 25.47 45.1% 0.401 1.2033 -1.573
Ward the Shores 2 159 36.08% 31.04 57.23% -1.005 -0.1232 -1.555

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1379 34.13 46.63% -0.252 -0.1096 -0.601
Aid From Lesser Spirits 1239 36.87 49.23% 0.315 0.2098 -0.425
All Things Weaken 1632 31.38 41.85% 0.24 0.5605 -0.665
Attenuated Essence 113 28.61 38.94% 0.531 0.5779 -1.014
Back Against the Wall 1342 36.04 50.0% 0.683 0.699 -0.439
Blight Corrodes the Spirit 109 27.57 38.53% 0.081 0.2358 -0.788
Burn Brightest Before the End 102 34.37 41.18% 0.586 0.7464 -0.685
Disintegrating Ecosystem 1332 31.63 44.82% 0.263 0.6383 -0.637
Downward Spiral 1512 31.19 45.57% -0.1 0.0311 -0.675
Erosion of Will 1387 33.4 43.11% 0.022 0.2745 -0.792
Intensifying Exploitation 118 23.84 29.66% -0.107 0.1295 -1.12
Invaders Find the Land to Their Liking 573 39.49 72.6% 1.093 0.5238 0.261
Memory Fades to Dust 1528 32.65 47.84% 0.303 0.5601 -0.532
Power Corrodes the Spirit 1466 30.75 45.29% 0.31 0.4686 -0.861
Promising Farmlands 1329 31.73 40.71% -0.464 -0.1235 -0.89
Shattered Fragments of Power 80 28.91 37.5% -0.11 0.0302 -1.399
Slow Dissolution of Will 110 23.79 32.73% 0.099 0.5324 -1.26
Strong Earth Shatters Slowly 403 41.48 79.65% 1.034 0.3241 0.484
The Border of Life and Death 36 17.53 44.44% -0.01 -0.4784 -0.865
Thriving Communities 1482 33.16 45.75% -0.223 0.0586 -0.449
Thriving Crops 67 30.93 49.25% 0.514 0.3856 -0.556
Unnatural Proliferation 1537 33.6 43.27% -0.071 0.0958 -0.646
Untended Land Crumbles 1500 29.53 40.6% -0.058 0.1986 -0.855

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 11614 37.68% 34.94 66.87% 0.317 1.4067 0.379
B 11198 37.99% 35.95 67.67% 0.55 1.5455 0.654
C 13172 37.71% 38.2 67.95% 0.35 1.1875 0.908
D 10005 37.74% 35.4 67.17% 0.164 1.1737 0.539
E 11597 38.26% 36.55 67.34% 0.382 1.2191 0.666
F 9495 38.47% 35.13 64.8% 0.265 1.2498 0.505
G 8233 39.29% 35.63 67.05% -0.048 0.8817 0.577
H 8289 38.74% 36.3 67.66% 0.183 1.1196 0.795
East 2077 30.88% 45.27 64.42% -0.107 0.7337 -1.203
Northeast 1327 29.34% 47.14 65.34% -0.6 0.2677 -0.862
Northwest 1080 32.47% 44.58 60.93% 0.224 1.1959 -0.961
Southeast 952 28.81% 41.3 59.45% -0.687 0.1857 -1.494
Southwest 838 27.84% 38.75 60.62% -0.467 0.8455 -1.011
West 1882 31.54% 44.93 63.39% -0.233 0.8088 -0.128

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 348 0.0% 20.31 60.34% -0.175 0.4249 -0.019
Not Using Events or Tokens 412 27.1% 28.74 75.24% -0.24 0.2843 -0.194
Skip Initial Invader Actions 1666 11.91% 53.42 79.05% -0.091 -0.7541 -1.058
Start of Game Growth 2102 15.03% 49.9 77.21% -0.111 -0.4897 0.151
Unlimited Undo 5660 32.92% 44.21 74.79% 0.146 0.1471 1.081
Using Tokens but Not Events 4817 24.71% 29.45 70.69% -0.645 -0.5912 -0.889

Results With Allies

Unique Power Cards

Power Card Kept
Absolute Stasis 94.94%
Blur the Arc of Years 94.44%
Pour Time Sideways 37.39%
The Past Returns Again 72.86%

Terror Level

Terror Level Completed Average Score Win Rate
I 11541 17.3 14.65%
II 18373 30.65 68.18%
III 14462 34.73 86.36%
IV 5241 38.23 99.71%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1661
Win: Invaders destroyed (Terror III) 12211
Win: Invaders destroyed (Terror II) 11431
Win: Terror victory (Terror IV) 5159
Game abandoned (v.3.0+) 4759
Lose: Invader deck ran out 945
Lose: Adversary condition 4209
Win: Sacrifice victory 403
Lose: Scenario condition 234
Win: Scenario condition 1068
Lose: Blight pool ran out 6539
Lose: Spirit destroyed 998

Number of Players

Score Model: 0.494 Win Model: 0.361
Num. Completed Blight Flip Rate Average Score Win Rate
1 28076 45.08% 34.1 59.44%
2 10872 40.85% 34.46 69.88%
3 5024 38.69% 37.11 69.61%
4 3824 29.29% 44.48 77.9%
5 361 23.66% 33.21 64.54%
6 1460 18.9% 41.04 64.38%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-07 03:31:56 (Pacific Time)