Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 48 25.0% 14.6 37.5% 0.211 -0.3331 -0.744
Blitz 0 301 31.44% 22.61 47.18% -0.977 -0.5688 -0.974
Dahan Insurrection 4 1934 21.66% 64.91 60.39% 2.184 1.7 1.105
Despicable Theft 2 163 35.58% 24.07 42.33% -0.802 -0.2544 -0.456
Elemental Invocation 1 229 39.3% 21.37 39.3% -0.847 -0.1122 -0.195
Guard the Isle's Heart 0 2015 12.92% 51.77 76.38% 0.709 0.0501 0.683
Powers Long Forgotten 1 291 40.21% 27.12 48.8% 0.024 0.6066 -0.361
Rituals of Terror 3 167 44.58% 42.68 55.09% 0.285 0.1927 0.322
Rituals of the Destroying Flame 3 109 48.62% 22.6 30.28% -0.359 0.394 -1.652
Second Wave 0 1718 31.49% 27.74 72.41% 0.432 0.5288 0.039
The Great River 3 194 28.87% 15.84 21.13% 0.032 1.2838 -2.04
Varied Terrains 2 93 35.48% 21.2 35.48% -0.552 0.2704 -1.315
Ward the Shores 2 203 31.19% 28.71 52.22% -0.121 0.7299 -1.487

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1591 33.17 45.07% 0.265 0.3461 -0.261
Aid From Lesser Spirits 1382 36.44 49.28% 0.629 0.5182 -0.094
All Things Weaken 1877 30.06 40.76% -0.254 -0.0702 -0.351
Attenuated Essence 293 29.71 43.69% 0.537 0.5987 -0.264
Back Against the Wall 1523 35.53 49.7% 0.649 0.6265 -0.116
Blight Corrodes the Spirit 264 25.4 38.64% 0.431 0.6094 -0.481
Burn Brightest Before the End 231 32.01 41.56% -0.046 0.0455 -0.359
Disintegrating Ecosystem 1523 30.63 43.53% -0.226 0.0697 -0.268
Downward Spiral 1750 29.77 43.37% -0.547 -0.4387 -0.345
Erosion of Will 1585 32.72 43.03% 0.418 0.5814 -0.355
Intensifying Exploitation 274 24.54 31.75% -0.09 0.1132 -0.586
Invaders Find the Land to Their Liking 657 38.53 71.23% 0.899 0.4515 0.607
Memory Fades to Dust 1775 31.11 45.58% 0.201 0.4399 -0.235
Power Corrodes the Spirit 1704 29.89 44.19% 0.156 0.2696 -0.497
Promising Farmlands 1535 30.54 39.41% -0.603 -0.2275 -0.582
Shattered Fragments of Power 199 29.91 38.19% -0.226 -0.1482 -0.628
Slow Dissolution of Will 279 24.32 31.18% 0.101 0.5662 -1.092
Strong Earth Shatters Slowly 468 39.85 75.85% 0.194 -0.376 0.656
The Border of Life and Death 85 22.93 43.53% 0.409 -0.0538 -0.914
Thriving Communities 1739 31.66 43.65% -0.07 0.1726 -0.178
Thriving Crops 139 28.42 41.73% -0.054 -0.2729 -0.56
Unnatural Proliferation 1784 32.84 42.15% 0.608 0.7257 -0.324
Untended Land Crumbles 1723 28.52 38.65% -0.287 -0.0381 -0.55

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 15086 35.48% 32.12 61.13% 0.041 0.948 0.276
B 14595 35.49% 32.98 61.96% 0.175 1.0032 0.521
C 16917 35.39% 35.52 62.57% 0.483 1.1568 0.838
D 13011 35.37% 32.46 61.23% 0.046 0.8795 0.403
E 14895 36.27% 33.73 61.93% 0.754 1.391 0.534
F 12283 35.98% 32.3 59.46% 0.068 0.811 0.456
G 10411 37.26% 33.22 62.1% -0.027 0.7241 0.429
H 10621 36.31% 33.72 62.58% 0.234 0.9524 0.488
East 2673 30.33% 39.9 56.79% -1.037 -0.2231 -1.275
Northeast 1742 29.21% 41.18 56.6% -0.277 0.361 -1.109
Northwest 1467 31.49% 38.38 52.08% -0.92 -0.1302 -1.119
Southeast 1298 27.92% 35.92 51.39% -0.501 0.1273 -1.563
Southwest 1164 27.87% 33.6 51.29% 0.655 2.0323 -1.048
West 2431 30.93% 39.47 55.74% 0.314 1.0723 -0.512

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 463 0.0% 17.77 52.48% -0.594 0.1212 -0.497
Not Using Events or Tokens 549 27.39% 25.07 68.31% 1.211 1.7064 -0.235
Skip Initial Invader Actions 2090 11.42% 50.14 73.11% -0.459 -1.1585 -0.422
Start of Game Growth 2794 14.03% 44.63 69.69% 0.11 -0.367 0.022
Unlimited Undo 7549 30.33% 39.78 66.78% 0.241 0.2089 0.822
Using Tokens but Not Events 6329 22.91% 26.13 64.28% 0.592 0.4363 -0.676

Results With Allies

Unique Power Cards

Power Card Kept
Absolute Stasis 95.09%
Blur the Arc of Years 94.71%
Pour Time Sideways 40.79%
The Past Returns Again 74.19%

Terror Level

Terror Level Completed Average Score Win Rate
I 18556 14.26 10.4%
II 21602 30.3 66.67%
III 16757 34.84 86.24%
IV 6238 38.61 99.73%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1895
Win: Invaders destroyed (Terror III) 14124
Win: Invaders destroyed (Terror II) 13095
Win: Terror victory (Terror IV) 6139
Game abandoned (v.3.0+) 11308
Lose: Invader deck ran out 1063
Lose: Adversary condition 4793
Win: Sacrifice victory 481
Lose: Scenario condition 267
Win: Scenario condition 1272
Lose: Blight pool ran out 7583
Lose: Spirit destroyed 1133

Number of Players

Score Model: 0.208 Win Model: 0.081
Num. Completed Blight Flip Rate Average Score Win Rate
1 35876 41.89% 30.43 53.19%
2 13287 39.2% 32.25 65.42%
3 6341 37.37% 34.43 65.45%
4 4796 29.0% 41.09 70.52%
5 544 27.61% 31.85 62.13%
6 2309 18.09% 37.68 58.86%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-20 23:14:52 (Pacific Time)