Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 59 20.34% 12.63 33.9% -0.891 -0.7333 -1.095
Blitz 0 324 30.75% 21.7 45.06% -0.655 -0.3929 -0.986
Dahan Insurrection 4 2019 21.64% 65.69 61.02% 2.657 2.4314 1.203
Despicable Theft 2 173 35.26% 23.94 42.2% -0.075 0.7348 -0.422
Elemental Invocation 1 242 37.6% 20.29 37.19% -1.815 -1.1182 -0.221
Guard the Isle's Heart 0 2093 12.87% 50.69 74.87% 0.063 -0.5748 0.611
Powers Long Forgotten 1 312 38.14% 25.91 46.79% -0.876 0.0652 -0.696
Rituals of Terror 3 176 44.0% 42.43 54.55% 0.672 0.7419 0.497
Rituals of the Destroying Flame 3 115 46.96% 21.68 29.57% -0.599 0.2848 -1.587
Second Wave 0 1802 31.31% 27.79 71.92% 0.753 0.9412 0.314
The Great River 3 198 28.28% 15.52 20.71% -1.348 -0.2881 -1.975
Varied Terrains 2 96 36.46% 20.94 34.38% -0.325 0.4148 -1.277
Ward the Shores 2 215 30.05% 27.89 51.16% -0.285 0.9715 -1.45

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1629 33.0 45.0% 0.551 0.6653 -0.202
Aid From Lesser Spirits 1426 36.35 49.16% 0.361 0.2854 -0.015
All Things Weaken 1932 29.77 40.42% -0.276 -0.0003 -0.279
Attenuated Essence 332 29.71 42.77% -0.16 -0.1945 -0.194
Back Against the Wall 1563 35.56 49.97% 0.704 0.7486 -0.045
Blight Corrodes the Spirit 291 26.01 40.21% 0.69 0.8581 -0.24
Burn Brightest Before the End 254 30.88 39.76% -0.728 -0.7259 -0.418
Disintegrating Ecosystem 1575 30.42 43.43% 0.176 0.4127 -0.213
Downward Spiral 1794 29.68 43.42% 0.238 0.3316 -0.257
Erosion of Will 1630 32.59 42.7% -0.412 -0.1999 -0.298
Intensifying Exploitation 308 24.49 31.82% -0.239 -0.0292 -0.504
Invaders Find the Land to Their Liking 682 38.37 70.82% 0.65 0.0755 0.739
Memory Fades to Dust 1838 30.63 44.99% -0.05 0.1597 -0.185
Power Corrodes the Spirit 1759 29.67 43.77% -0.226 -0.0038 -0.425
Promising Farmlands 1572 30.2 39.19% -0.019 0.221 -0.515
Shattered Fragments of Power 231 29.12 37.23% -0.074 -0.0532 -0.676
Slow Dissolution of Will 308 23.92 30.19% -0.304 -0.0051 -1.059
Strong Earth Shatters Slowly 490 39.6 75.92% 1.153 0.4801 0.723
The Border of Life and Death 95 21.83 42.11% -0.15 -0.7052 -0.996
Thriving Communities 1799 31.42 43.58% 0.177 0.3887 -0.098
Thriving Crops 145 28.12 42.07% 0.356 0.0594 -0.559
Unnatural Proliferation 1849 32.6 42.08% 0.093 0.2557 -0.229
Untended Land Crumbles 1792 28.16 38.28% -0.448 -0.2477 -0.496

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 15928 35.11% 31.65 60.25% 0.154 1.1229 0.283
B 15450 35.05% 32.36 60.81% -0.101 0.7775 0.48
C 17795 34.92% 35.09 61.75% 0.268 0.9613 0.84
D 13756 34.83% 31.89 60.16% 0.12 1.0352 0.363
E 15728 35.68% 33.23 61.08% 0.169 0.9287 0.556
F 12972 35.69% 31.8 58.6% -0.001 0.8419 0.468
G 10995 36.67% 32.84 61.4% 0.085 0.8918 0.432
H 11211 35.72% 33.18 61.56% -0.112 0.705 0.474
East 2807 30.63% 39.16 55.75% -0.781 0.1073 -1.298
Northeast 1824 29.65% 40.61 55.81% 0.17 0.9623 -1.121
Northwest 1536 31.76% 38.01 51.37% -0.593 0.2343 -1.103
Southeast 1388 28.85% 35.42 50.58% 0.056 0.9146 -1.557
Southwest 1251 28.41% 32.86 49.96% -0.475 0.8246 -1.292
West 2557 30.97% 38.62 54.4% -0.445 0.5977 -0.491

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 476 0.0% 17.39 51.47% -1.672 -0.9706 -0.424
Not Using Events or Tokens 614 26.65% 23.46 64.5% 0.115 0.5046 -0.335
Skip Initial Invader Actions 2195 11.26% 49.79 72.3% 0.725 0.0249 -0.107
Start of Game Growth 2927 13.79% 44.38 68.84% 0.164 -0.3432 -0.236
Unlimited Undo 7917 29.81% 39.1 65.74% 0.198 0.1108 0.829
Using Tokens but Not Events 6759 22.59% 25.46 62.79% 0.146 0.1212 -0.734

Results With Allies

Unique Power Cards

Power Card Kept
Absolute Stasis 95.07%
Blur the Arc of Years 94.7%
Pour Time Sideways 41.62%
The Past Returns Again 74.43%

Terror Level

Terror Level Completed Average Score Win Rate
I 20224 13.65 9.81%
II 22398 30.17 66.44%
III 17326 34.82 86.27%
IV 6442 38.64 99.69%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1949
Win: Invaders destroyed (Terror III) 14604
Win: Invaders destroyed (Terror II) 13516
Win: Terror victory (Terror IV) 6337
Game abandoned (v.3.0+) 12901
Lose: Invader deck ran out 1090
Lose: Adversary condition 4895
Win: Sacrifice victory 489
Lose: Scenario condition 276
Win: Scenario condition 1340
Lose: Blight pool ran out 7831
Lose: Spirit destroyed 1162

Number of Players

Score Model: 0.496 Win Model: 0.297
Num. Completed Blight Flip Rate Average Score Win Rate
1 37708 41.18% 29.69 51.98%
2 13850 38.83% 31.89 64.85%
3 6697 37.26% 33.87 64.6%
4 4992 28.91% 40.58 69.87%
5 583 28.35% 32.27 61.75%
6 2560 18.31% 37.18 57.73%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-19 03:08:32 (Pacific Time)