Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 14 35.71% 27.21 85.71% 0.338 0.7781 0.493
Blitz 0 14 38.46% 25.5 85.71% 0.316 0.5725 0.0
Dahan Insurrection 4 8 12.5% 57.88 87.5% -0.399 -0.097 0.184
Despicable Theft 2 7 28.57% 33.43 100.0% 0.277 0.8219 0.0
Elemental Invocation 1 11 54.55% 25.27 63.64% -0.438 0.1733 0.0
Guard the Isle's Heart 0 129 17.05% 50.95 91.47% 0.906 1.1002 0.892
Powers Long Forgotten 1 3 33.33% 39.33 100.0% 0.259 0.5046 0.0
Rituals of Terror 3 6 66.67% 50.0 66.67% 0.232 -0.6042 0.035
Rituals of the Destroying Flame 3 2 100.0% 25.0 50.0% 0.118 0.6439 0.0
Second Wave 0 41 58.54% 29.34 73.17% -0.623 -0.0508 0.281
Varied Terrains 2 23 69.57% 27.65 60.87% -0.122 0.623 0.0
Ward the Shores 2 4 50.0% 27.25 50.0% 0.0 1.0547 0.0

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 71 34.15 60.56% -1.317 0.5921 0.56
Aid From Lesser Spirits 52 35.38 73.08% -0.839 0.8459 0.366
All Things Weaken 69 30.77 57.97% -1.29 0.71 -0.305
Back Against the Wall 68 36.18 67.65% -0.988 0.9603 -0.162
Disintegrating Ecosystem 75 32.68 60.0% -1.314 0.7519 -0.164
Downward Spiral 83 31.33 72.29% -0.711 1.2522 0.26
Erosion of Will 57 33.93 61.4% -0.579 1.5285 -0.523
Invaders Find the Land to Their Liking 28 42.11 96.43% 0.222 0.8378 0.656
Memory Fades to Dust 91 30.95 60.44% -0.93 1.1277 -0.59
Power Corrodes the Spirit 71 32.45 56.34% -1.487 0.4922 -0.672
Promising Farmlands 65 31.6 61.54% -1.402 0.7003 0.01
Strong Earth Shatters Slowly 18 40.06 83.33% -0.436 -0.1061 0.049
Thriving Communities 63 28.02 50.79% -1.805 0.2444 -0.399
Unnatural Proliferation 73 37.41 65.75% -0.892 1.052 -0.246
Untended Land Crumbles 69 27.36 55.07% -0.783 1.2436 -0.768

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 466 46.87% 35.58 77.04% -0.471 0.2882 -0.034
B 464 47.19% 34.58 80.82% 0.372 1.0485 -0.353
C 566 45.47% 36.06 82.69% -0.234 0.2916 0.03
D 435 39.49% 35.27 82.3% 0.565 1.2917 0.178
E 421 47.38% 36.25 82.66% 0.091 0.6511 0.658
F 356 46.48% 35.07 82.58% 0.038 0.7281 -0.189
G 299 49.33% 35.4 79.93% -0.478 0.2178 0.062
H 336 47.01% 35.11 80.65% 0.214 0.8746 -0.271
East 41 40.54% 42.34 82.93% -0.484 0.1957 -0.004
Northeast 26 34.78% 45.69 84.62% 0.332 0.9019 0.0
Northwest 24 23.81% 46.63 79.17% 0.063 0.9048 0.0
Southeast 22 18.18% 44.64 95.45% 0.364 0.8903 -0.088
Southwest 22 18.18% 44.73 95.45% 0.064 1.005 0.0
West 41 35.14% 43.29 82.93% -0.397 0.603 0.0

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 11 0.0% 25.82 90.91% -0.039 2.0804 0.0
Not Using Events or Tokens 26 33.33% 25.88 88.46% 0.343 0.5835 0.0
Skip Initial Invader Actions 44 12.2% 40.18 95.45% 0.832 0.4633 0.0
Start of Game Growth 64 16.39% 40.8 90.63% -0.143 -0.7655 -0.088
Unlimited Undo 172 50.91% 38.6 86.05% 0.193 -0.4377 0.239
Using Tokens but Not Events 144 31.85% 29.36 90.97% 0.092 0.1357 -0.698

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 78.18%
Crops Wither and Fade 87.56%
Favors Called Due 89.57%
Mantle of Dread 89.12%

Terror Level

Terror Level Completed Average Score Win Rate
I 112 22.62 8.93%
II 518 31.05 58.88%
III 939 34.62 89.78%
IV 425 37.86 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 10
Win: Invaders destroyed (Terror III) 836
Win: Invaders destroyed (Terror II) 300
Win: Terror victory (Terror IV) 422
Lose: Invader deck ran out 4
Lose: Adversary condition 129
Win: Sacrifice victory 6
Lose: Scenario condition 7
Win: Scenario condition 9
Lose: Blight pool ran out 262
Lose: Spirit destroyed 9

Number of Players

Score Model: 0.441 Win Model: 0.304
Num. Completed Blight Flip Rate Average Score Win Rate
1 1193 50.34% 31.49 77.45%
2 404 50.63% 33.97 79.7%
3 225 41.33% 39.4 83.11%
4 103 33.01% 40.67 87.38%
5 17 35.29% 39.0 88.24%
6 52 39.22% 43.27 86.54%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-09-29 02:31:34 (Pacific Time)