Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 38 26.32% 31.29 86.84% 0.312 0.0918 0.608
Blitz 0 68 28.36% 25.71 61.76% -0.295 -0.0079 0.247
Dahan Insurrection 4 62 11.29% 23.81 32.26% -0.596 -0.7111 0.14
Despicable Theft 2 24 20.83% 22.0 58.33% -0.114 0.6245 0.0
Elemental Invocation 1 44 45.45% 20.39 50.0% 0.098 0.8546 0.0
Guard the Isle's Heart 0 382 13.09% 48.23 85.08% 1.113 0.5311 1.201
Powers Long Forgotten 1 39 38.46% 18.33 46.15% -1.029 -0.1754 -0.564
Rituals of Terror 3 23 43.48% 26.78 47.83% -0.844 -1.0142 0.119
Rituals of the Destroying Flame 3 18 61.11% 28.83 61.11% 0.322 1.2325 0.515
Second Wave 0 171 42.77% 26.94 64.91% -0.269 -0.1897 0.763
The Great River 3 15 33.33% 21.6 40.0% -0.56 0.8037 0.0
Varied Terrains 2 51 54.9% 21.69 49.02% -0.426 0.453 0.0
Ward the Shores 2 21 33.33% 14.14 28.57% -0.669 0.3129 -0.08

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 191 30.96 53.4% -0.057 0.0472 0.537
Aid From Lesser Spirits 155 30.43 57.42% 0.298 0.1528 0.662
All Things Weaken 196 25.74 52.55% -0.149 0.2168 -0.095
Attenuated Essence 67 24.4 46.27% -0.132 -0.1339 -0.467
Back Against the Wall 159 36.42 62.89% 0.124 0.1891 0.852
Blight Corrodes the Spirit 58 27.05 55.17% 0.587 0.8221 0.118
Burn Brightest Before the End 55 28.62 45.45% -0.284 -0.1233 0.31
Disintegrating Ecosystem 205 27.58 48.78% -0.795 -0.4197 0.332
Downward Spiral 226 27.25 64.6% 0.997 1.0694 0.283
Erosion of Will 175 27.26 48.57% -1.084 -0.8276 -0.22
Intensifying Exploitation 57 25.0 52.63% 0.403 0.6771 -0.039
Invaders Find the Land to Their Liking 83 35.8 85.54% 0.604 0.1178 0.592
Memory Fades to Dust 258 27.65 58.14% -0.384 -0.2015 -0.404
Power Corrodes the Spirit 191 31.48 57.07% 0.426 0.6385 0.185
Promising Farmlands 196 26.81 48.98% -0.44 -0.117 -0.193
Shattered Fragments of Power 46 24.85 47.83% 0.014 0.1841 -0.041
Slow Dissolution of Will 61 21.49 39.34% 0.078 0.4615 -0.625
Strong Earth Shatters Slowly 48 31.83 70.83% -0.426 -1.102 0.343
The Border of Life and Death 10 22.2 50.0% 0.177 -0.3392 -0.16
Thriving Communities 177 27.46 50.28% 0.913 1.2374 0.34
Thriving Crops 27 24.59 55.56% -0.028 -0.0267 -0.48
Unnatural Proliferation 199 31.25 53.27% 0.041 0.2281 0.022
Untended Land Crumbles 195 23.98 48.21% 0.045 0.3843 -0.983

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1647 39.73% 28.04 63.93% -0.171 0.6919 -0.04
B 1670 43.57% 27.91 64.91% 0.127 0.9482 0.195
C 1841 40.96% 29.32 67.14% 0.167 0.8651 0.287
D 1524 39.84% 27.96 65.16% 0.683 1.5388 0.473
E 1452 42.43% 28.66 65.91% -0.029 0.6599 0.674
F 1249 42.96% 26.84 64.29% 0.187 1.005 0.339
G 1094 46.74% 27.64 62.8% -0.227 0.6538 -0.106
H 1128 45.1% 27.72 64.18% 1.078 1.8582 0.007
East 263 33.2% 25.21 45.63% -0.602 0.1909 -0.278
Northeast 177 32.18% 23.59 41.81% -0.854 0.0268 -0.605
Northwest 168 35.15% 25.52 44.64% -0.046 0.8253 -0.212
Southeast 131 21.37% 23.79 45.8% 0.091 0.9498 0.491
Southwest 116 25.0% 21.72 40.52% -0.187 1.022 -0.707
West 249 35.92% 24.32 44.18% -0.193 0.8677 -0.544

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 124 0.0% 9.67 37.9% 0.097 0.8129 0.0
Not Using Events or Tokens 213 36.92% 12.51 45.54% -0.374 0.1 -0.157
Skip Initial Invader Actions 154 13.57% 37.45 75.97% -0.306 -0.8731 -0.083
Start of Game Growth 229 16.5% 34.5 72.05% 0.728 0.0632 -0.043
Unlimited Undo 581 43.93% 29.41 63.34% -0.545 -0.5224 0.26
Using Tokens but Not Events 711 25.52% 25.85 69.34% 1.085 1.1324 -0.905

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 80.45%
Crops Wither and Fade 89.38%
Favors Called Due 89.7%
Mantle of Dread 89.66%

Terror Level

Terror Level Completed Average Score Win Rate
I 1343 15.45 3.2%
II 1788 30.45 46.36%
III 2492 34.8 88.76%
IV 1201 38.47 99.75%

Results

Result Completed
Win: Invaders destroyed (Terror I) 43
Win: Invaders destroyed (Terror III) 2188
Win: Invaders destroyed (Terror II) 814
Win: Terror victory (Terror IV) 1189
Game abandoned (v.3.0+) 1197
Lose: Invader deck ran out 13
Lose: Adversary condition 410
Win: Sacrifice victory 23
Lose: Scenario condition 31
Win: Scenario condition 25
Lose: Blight pool ran out 863
Lose: Spirit destroyed 28

Number of Players

Score Model: -0.101 Win Model: -0.295
Num. Completed Blight Flip Rate Average Score Win Rate
1 3783 49.01% 25.53 60.27%
2 1556 44.01% 28.21 66.2%
3 832 41.81% 31.03 68.39%
4 367 38.27% 30.27 66.76%
5 60 21.67% 28.52 65.0%
6 226 22.67% 24.58 52.65%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)