Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 45 28.89% 28.49 82.22% 0.548 0.5918 0.698
Blitz 0 82 25.93% 23.59 56.1% -0.199 0.0155 -0.379
Dahan Insurrection 4 75 13.33% 25.93 36.0% -0.819 -1.1069 -0.016
Despicable Theft 2 35 22.86% 25.23 62.86% 0.669 1.3799 -0.209
Elemental Invocation 1 47 46.81% 20.36 51.06% 0.231 0.9323 0.0
Guard the Isle's Heart 0 473 11.63% 48.31 84.99% 0.654 0.0544 1.099
Powers Long Forgotten 1 45 37.78% 17.53 42.22% 0.0 0.8373 -0.737
Rituals of Terror 3 30 36.67% 25.77 46.67% 0.119 0.1795 -0.296
Rituals of the Destroying Flame 3 23 56.52% 27.87 60.87% 0.303 1.2896 0.556
Second Wave 0 203 44.16% 27.05 65.02% -0.151 0.0989 0.884
The Great River 3 20 35.0% 18.8 35.0% -0.476 0.5899 0.0
Varied Terrains 2 69 50.72% 21.61 47.83% -0.767 0.0622 0.0
Ward the Shores 2 29 31.03% 11.34 24.14% 0.176 1.359 -0.21

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 215 30.68 52.09% -0.371 -0.2988 0.45
Aid From Lesser Spirits 179 30.86 59.78% 0.867 0.7957 0.806
All Things Weaken 245 25.51 50.2% -0.364 -0.1049 0.061
Attenuated Essence 88 24.67 46.59% 0.006 -0.0294 -0.331
Back Against the Wall 183 35.2 60.66% -0.168 -0.114 0.7
Blight Corrodes the Spirit 77 24.49 44.16% -0.9 -0.7543 -0.213
Burn Brightest Before the End 70 29.09 42.86% -0.973 -0.9568 0.341
Disintegrating Ecosystem 245 27.43 49.39% -0.185 0.0032 0.344
Downward Spiral 271 26.12 63.84% 0.818 0.8927 0.206
Erosion of Will 203 26.46 49.26% -0.107 0.0476 -0.331
Intensifying Exploitation 90 25.27 53.33% 0.42 0.5559 0.467
Invaders Find the Land to Their Liking 92 34.83 83.7% -0.405 -1.0191 0.667
Memory Fades to Dust 302 26.42 54.64% -0.605 -0.4018 -0.425
Power Corrodes the Spirit 221 31.18 56.56% -0.32 -0.1451 0.309
Promising Farmlands 221 25.9 47.96% -0.721 -0.5225 -0.35
Shattered Fragments of Power 63 24.78 47.62% -0.705 -0.7019 -0.003
Slow Dissolution of Will 83 21.46 44.58% 0.147 0.4454 -0.017
Strong Earth Shatters Slowly 57 30.39 70.18% 0.469 -0.2279 0.345
The Border of Life and Death 14 30.21 57.14% -0.199 -0.6972 0.373
Thriving Communities 194 27.39 49.48% -0.122 0.0344 0.276
Thriving Crops 36 21.31 50.0% -0.571 -0.8829 -0.795
Unnatural Proliferation 240 30.75 52.92% 0.139 0.2475 0.081
Untended Land Crumbles 227 24.44 47.58% -0.512 -0.3298 -0.575

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2037 38.62% 27.77 63.03% 0.204 1.1792 -0.125
B 1985 42.75% 27.34 63.78% 0.073 0.9623 0.196
C 2210 39.16% 29.27 66.7% 0.324 1.0159 0.328
D 1849 38.85% 27.5 64.68% 0.158 1.053 0.365
E 1775 41.85% 27.98 64.0% 0.255 0.9844 0.508
F 1509 42.96% 26.4 62.89% -0.24 0.5918 0.358
G 1340 45.77% 26.52 61.64% -0.022 0.7577 -0.143
H 1387 44.04% 26.83 62.29% 0.002 0.7851 0.113
East 335 38.67% 25.3 45.37% -0.583 0.2265 -0.262
Northeast 220 38.25% 23.72 41.82% 0.356 1.1538 -0.215
Northwest 196 37.31% 24.01 42.86% -0.444 0.2898 -0.415
Southeast 156 26.28% 23.65 45.51% -0.21 0.6837 0.413
Southwest 148 29.73% 19.72 37.16% 0.272 1.5299 -0.746
West 312 38.64% 22.66 41.35% -0.13 0.8679 -0.405

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 169 0.0% 8.75 34.32% -1.638 -0.9703 0.0
Not Using Events or Tokens 297 41.9% 12.21 43.77% -0.122 0.2988 0.367
Skip Initial Invader Actions 196 13.64% 37.51 75.0% 0.383 -0.3863 0.297
Start of Game Growth 283 16.54% 34.74 72.44% 0.372 -0.0662 0.252
Unlimited Undo 715 42.19% 27.72 61.26% -0.338 -0.4037 0.318
Using Tokens but Not Events 889 26.37% 26.42 70.08% 0.255 0.2118 -0.628

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 81.18%
Crops Wither and Fade 89.4%
Favors Called Due 90.04%
Mantle of Dread 90.02%

Terror Level

Terror Level Completed Average Score Win Rate
I 1729 13.76 3.18%
II 2170 30.19 47.33%
III 2915 34.82 88.58%
IV 1430 38.63 99.72%

Results

Result Completed
Win: Invaders destroyed (Terror I) 55
Win: Invaders destroyed (Terror III) 2551
Win: Invaders destroyed (Terror II) 1008
Win: Terror victory (Terror IV) 1416
Game abandoned (v.3.0+) 1562
Lose: Invader deck ran out 19
Lose: Adversary condition 491
Win: Sacrifice victory 27
Lose: Scenario condition 34
Win: Scenario condition 33
Lose: Blight pool ran out 1008
Lose: Spirit destroyed 40

Number of Players

Score Model: -0.155 Win Model: -0.046
Num. Completed Blight Flip Rate Average Score Win Rate
1 4487 48.35% 25.12 59.75%
2 1989 44.46% 27.78 64.05%
3 982 41.37% 30.67 66.5%
4 430 35.95% 28.81 65.12%
5 76 18.42% 28.96 65.79%
6 280 22.94% 24.12 54.29%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)