Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 37 27.03% 31.41 86.49% 0.786 0.8011 0.561
Blitz 0 65 29.69% 26.37 63.08% 0.015 0.3031 0.333
Dahan Insurrection 4 59 11.86% 25.02 33.9% 0.13 -0.0464 0.171
Despicable Theft 2 23 21.74% 22.96 60.87% -0.394 0.4667 0.0
Elemental Invocation 1 43 44.19% 19.98 48.84% -0.08 0.8534 0.0
Guard the Isle's Heart 0 365 13.42% 48.24 85.21% 1.371 0.7249 1.248
Powers Long Forgotten 1 37 40.54% 19.32 48.65% -0.675 0.2713 -0.204
Rituals of Terror 3 21 38.1% 26.86 42.86% -1.093 -1.0164 0.089
Rituals of the Destroying Flame 3 16 56.25% 28.13 56.25% -0.275 0.8406 0.519
Second Wave 0 165 42.24% 27.36 66.06% 0.324 0.3542 0.771
The Great River 3 15 33.33% 21.6 40.0% -0.681 0.7448 0.0
Varied Terrains 2 51 54.9% 21.69 49.02% -0.567 0.2077 0.0
Ward the Shores 2 21 33.33% 14.14 28.57% -1.093 -0.0485 -0.079

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 181 31.13 53.04% -0.156 0.0193 0.513
Aid From Lesser Spirits 153 30.44 56.86% -0.276 -0.3298 0.629
All Things Weaken 194 25.88 53.09% 0.12 0.413 -0.08
Attenuated Essence 63 23.86 46.03% 0.205 0.2891 -0.637
Back Against the Wall 155 36.59 63.23% 0.236 0.2838 0.801
Blight Corrodes the Spirit 53 27.3 52.83% 0.537 0.7408 0.097
Burn Brightest Before the End 55 28.62 45.45% -0.052 0.1361 0.306
Disintegrating Ecosystem 196 27.92 49.49% -0.32 0.0888 0.282
Downward Spiral 222 27.2 63.96% 1.53 1.6575 0.262
Erosion of Will 168 27.51 50.0% -1.217 -0.934 -0.175
Intensifying Exploitation 53 25.81 52.83% 0.447 0.6946 -0.052
Invaders Find the Land to Their Liking 80 36.13 85.0% 0.433 -0.0829 0.589
Memory Fades to Dust 251 27.66 58.17% -0.304 -0.0671 -0.41
Power Corrodes the Spirit 187 31.44 56.15% 0.326 0.5443 0.102
Promising Farmlands 189 26.93 48.68% -0.569 -0.2741 -0.212
Shattered Fragments of Power 45 24.73 46.67% -0.021 0.1799 -0.09
Slow Dissolution of Will 56 20.86 37.5% -0.637 -0.2528 -0.58
Strong Earth Shatters Slowly 47 32.51 72.34% 0.0 -0.581 0.335
The Border of Life and Death 9 24.67 55.56% 0.279 -0.2383 -0.162
Thriving Communities 171 27.29 48.54% 0.319 0.6578 0.313
Thriving Crops 26 24.92 57.69% 0.182 0.1398 -0.484
Unnatural Proliferation 192 31.46 52.6% -1.271 -1.131 -0.003
Untended Land Crumbles 193 24.06 48.19% -0.06 0.3885 -0.996

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1573 40.01% 28.21 64.21% -0.231 0.6312 0.001
B 1619 43.67% 28.1 65.29% -0.032 0.7845 0.14
C 1780 41.14% 29.32 67.3% -0.07 0.6086 0.294
D 1470 39.64% 28.06 65.44% 0.644 1.449 0.508
E 1407 42.77% 28.76 65.88% -0.119 0.5493 0.664
F 1190 43.47% 27.14 64.96% 0.875 1.6732 0.328
G 1051 47.0% 27.87 62.8% -0.597 0.2284 -0.095
H 1095 44.95% 27.8 64.29% 0.835 1.6074 0.008
East 249 32.24% 25.34 46.18% -0.482 0.3635 -0.271
Northeast 167 30.49% 23.68 42.51% -1.117 -0.3461 -0.632
Northwest 158 32.9% 25.92 46.2% -0.134 0.6733 -0.144
Southeast 125 21.6% 24.4 47.2% 0.199 1.0689 0.459
Southwest 111 26.13% 22.23 41.44% -0.421 0.8603 -0.734
West 235 34.63% 24.57 45.11% 0.667 1.6625 -0.553

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 111 0.0% 8.92 35.14% -0.29 0.5062 0.0
Not Using Events or Tokens 200 37.8% 12.59 45.5% -0.713 -0.3257 -0.157
Skip Initial Invader Actions 148 14.07% 36.65 75.68% 0.009 -0.6053 -0.316
Start of Game Growth 214 17.01% 34.09 71.5% -0.333 -0.915 -0.155
Unlimited Undo 554 44.72% 29.82 63.9% 0.337 0.3807 0.269
Using Tokens but Not Events 683 26.05% 25.75 68.81% 0.153 0.0953 -0.883

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 80.24%
Crops Wither and Fade 89.26%
Favors Called Due 89.75%
Mantle of Dread 89.6%

Terror Level

Terror Level Completed Average Score Win Rate
I 1276 15.74 3.29%
II 1728 30.48 45.72%
III 2424 34.79 88.94%
IV 1156 38.41 99.74%

Results

Result Completed
Win: Invaders destroyed (Terror I) 42
Win: Invaders destroyed (Terror III) 2133
Win: Invaders destroyed (Terror II) 775
Win: Terror victory (Terror IV) 1144
Game abandoned (v.3.0+) 1132
Lose: Invader deck ran out 13
Lose: Adversary condition 396
Win: Sacrifice victory 22
Lose: Scenario condition 31
Win: Scenario condition 25
Lose: Blight pool ran out 843
Lose: Spirit destroyed 28

Number of Players

Score Model: 0.193 Win Model: -0.089
Num. Completed Blight Flip Rate Average Score Win Rate
1 3673 49.09% 25.7 60.3%
2 1477 44.32% 28.28 66.15%
3 804 41.27% 31.16 68.91%
4 357 38.51% 30.22 67.51%
5 58 22.41% 29.03 65.52%
6 215 22.9% 25.21 53.95%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)