Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 44 27.27% 28.68 81.82% 0.318 -0.2404 0.758
Blitz 0 81 26.25% 23.88 56.79% -0.749 -0.3261 -0.425
Dahan Insurrection 4 72 12.5% 27.01 37.5% 0.818 0.3364 0.176
Despicable Theft 2 32 21.88% 24.91 62.5% 0.455 0.9977 -0.209
Elemental Invocation 1 46 45.65% 19.96 50.0% 0.236 0.9734 0.0
Guard the Isle's Heart 0 458 11.57% 48.44 84.93% 0.672 0.0155 1.118
Powers Long Forgotten 1 45 37.78% 17.53 42.22% -0.456 0.1062 -0.725
Rituals of Terror 3 28 39.29% 24.86 42.86% 0.009 -0.1332 -0.332
Rituals of the Destroying Flame 3 23 56.52% 27.87 60.87% 0.48 1.229 0.552
Second Wave 0 194 43.62% 27.25 65.98% 0.28 0.3744 0.836
The Great River 3 20 35.0% 18.8 35.0% -1.197 0.0484 0.0
Varied Terrains 2 62 51.61% 21.26 48.39% -0.319 0.5495 0.0
Ward the Shores 2 28 28.57% 11.75 25.0% -0.475 0.3792 -0.068

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 205 31.0 52.68% -0.475 -0.4037 0.404
Aid From Lesser Spirits 171 30.89 59.06% 0.443 0.333 0.785
All Things Weaken 232 25.61 50.86% -0.286 -0.1086 -0.069
Attenuated Essence 81 24.19 46.91% -0.517 -0.4652 -0.519
Back Against the Wall 175 35.07 60.57% -0.477 -0.4927 0.676
Blight Corrodes the Spirit 73 25.04 46.58% -0.632 -0.448 -0.156
Burn Brightest Before the End 68 29.37 44.12% -0.881 -0.7943 0.307
Disintegrating Ecosystem 232 27.55 49.57% -0.851 -0.56 0.351
Downward Spiral 255 26.34 63.14% -0.449 -0.3431 0.197
Erosion of Will 197 26.53 49.24% 0.644 0.8097 -0.298
Intensifying Exploitation 78 24.08 51.28% 0.841 1.0292 0.196
Invaders Find the Land to Their Liking 88 35.31 85.23% 0.192 -0.2359 0.611
Memory Fades to Dust 291 26.37 54.98% -1.217 -0.9818 -0.486
Power Corrodes the Spirit 210 31.31 56.67% -0.746 -0.6503 0.218
Promising Farmlands 213 26.26 48.36% -0.719 -0.3551 -0.378
Shattered Fragments of Power 57 25.96 50.88% 0.835 0.9005 0.089
Slow Dissolution of Will 74 21.41 41.89% -0.073 0.3901 -0.71
Strong Earth Shatters Slowly 54 30.41 70.37% -0.393 -0.9944 0.342
The Border of Life and Death 13 31.15 61.54% 0.0 -0.4755 0.36
Thriving Communities 188 27.35 50.0% 0.214 0.4399 0.281
Thriving Crops 36 21.31 50.0% -0.069 -0.2933 -0.811
Unnatural Proliferation 231 30.68 52.38% -0.352 -0.2298 0.035
Untended Land Crumbles 220 24.4 47.73% 0.147 0.3792 -0.59

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1931 38.71% 28.18 63.59% -0.071 0.8471 -0.054
B 1886 43.02% 27.63 64.48% 0.223 1.0644 0.289
C 2108 39.11% 29.56 67.08% 0.37 1.0534 0.336
D 1751 39.33% 27.86 65.11% 0.267 1.1094 0.405
E 1686 42.4% 28.37 64.59% 0.15 0.8017 0.605
F 1446 42.89% 26.66 63.55% 0.425 1.1847 0.395
G 1275 46.2% 26.97 61.88% -0.237 0.5209 -0.121
H 1329 44.23% 27.12 62.53% -0.014 0.7048 0.091
East 303 35.12% 24.83 45.87% -0.259 0.555 -0.11
Northeast 198 34.36% 23.02 41.41% -0.781 -0.1136 -0.693
Northwest 189 36.02% 24.48 43.92% 0.079 0.884 -0.344
Southeast 147 24.49% 23.22 46.26% 0.553 1.2581 0.493
Southwest 142 28.17% 19.49 37.32% -0.689 0.7004 -0.675
West 299 37.29% 22.87 42.14% -0.023 0.7703 -0.649

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 151 0.0% 9.44 37.09% -1.037 -0.3185 0.0
Not Using Events or Tokens 266 39.63% 12.33 44.36% -0.412 0.0728 0.36
Skip Initial Invader Actions 186 12.57% 38.73 76.34% 0.384 -0.347 0.399
Start of Game Growth 274 15.85% 35.35 72.99% 0.296 -0.1501 0.246
Unlimited Undo 695 41.82% 27.94 61.73% -0.849 -0.8818 0.337
Using Tokens but Not Events 842 25.85% 26.63 70.67% 0.561 0.3987 -0.876

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 80.97%
Crops Wither and Fade 89.38%
Favors Called Due 89.82%
Mantle of Dread 89.86%

Terror Level

Terror Level Completed Average Score Win Rate
I 1619 14.25 3.15%
II 2064 30.3 47.53%
III 2795 34.84 88.77%
IV 1359 38.61 99.71%

Results

Result Completed
Win: Invaders destroyed (Terror I) 51
Win: Invaders destroyed (Terror III) 2450
Win: Invaders destroyed (Terror II) 962
Win: Terror victory (Terror IV) 1345
Game abandoned (v.3.0+) 1450
Lose: Invader deck ran out 15
Lose: Adversary condition 468
Win: Sacrifice victory 27
Lose: Scenario condition 34
Win: Scenario condition 33
Lose: Blight pool ran out 967
Lose: Spirit destroyed 35

Number of Players

Score Model: 0.245 Win Model: 0.102
Num. Completed Blight Flip Rate Average Score Win Rate
1 4264 48.26% 25.19 59.92%
2 1883 44.48% 28.2 64.68%
3 944 41.45% 30.99 67.06%
4 408 36.93% 29.03 65.2%
5 74 17.57% 29.15 66.22%
6 264 22.81% 24.85 55.68%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)