Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 33 27.27% 31.06 87.88% 0.625 0.6763 0.11
Blitz 0 62 31.15% 27.31 64.52% 0.809 1.0093 0.34
Dahan Insurrection 4 58 12.07% 25.45 34.48% 0.075 -0.1367 0.133
Despicable Theft 2 22 18.18% 22.32 59.09% -1.042 -0.1976 0.0
Elemental Invocation 1 42 42.86% 20.0 50.0% -0.356 0.7152 0.0
Guard the Isle's Heart 0 343 13.99% 48.35 85.71% 1.035 0.3104 1.246
Powers Long Forgotten 1 30 36.67% 19.03 50.0% -0.145 0.7614 -0.135
Rituals of Terror 3 15 33.33% 31.67 53.33% 0.168 0.198 0.315
Rituals of the Destroying Flame 3 15 53.33% 28.73 60.0% -0.174 1.0142 0.492
Second Wave 0 158 41.56% 27.75 67.09% 0.486 0.5669 0.722
The Great River 3 13 38.46% 24.92 46.15% 0.513 1.9004 0.0
Varied Terrains 2 50 56.0% 22.12 50.0% -1.207 -0.3056 0.0
Ward the Shores 2 19 31.58% 15.63 31.58% -0.767 0.2882 -0.098

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 172 31.62 54.65% -0.358 -0.2189 0.569
Aid From Lesser Spirits 143 31.24 58.04% 0.236 0.1768 0.644
All Things Weaken 191 26.1 52.88% -0.532 -0.1774 -0.103
Attenuated Essence 54 24.63 46.3% 0.109 0.2195 -0.626
Back Against the Wall 147 36.71 63.27% -0.56 -0.4835 0.879
Blight Corrodes the Spirit 50 27.2 52.0% 0.442 0.6527 0.169
Burn Brightest Before the End 49 28.24 44.9% -0.202 -0.0817 0.276
Disintegrating Ecosystem 190 28.29 50.0% -0.553 -0.184 0.245
Downward Spiral 215 26.92 64.19% 1.366 1.5625 0.226
Erosion of Will 157 28.39 52.87% -0.086 0.1809 -0.151
Intensifying Exploitation 50 26.14 50.0% -0.015 0.2549 -0.081
Invaders Find the Land to Their Liking 79 36.2 84.81% 0.26 -0.2513 0.549
Memory Fades to Dust 234 28.15 60.68% 0.158 0.4697 -0.312
Power Corrodes the Spirit 177 31.57 56.5% 0.665 0.9598 -0.042
Promising Farmlands 176 27.66 50.0% -0.553 -0.2166 -0.215
Shattered Fragments of Power 43 25.14 46.51% 0.531 0.6396 -0.132
Slow Dissolution of Will 48 20.77 37.5% -1.529 -1.1292 -0.53
Strong Earth Shatters Slowly 47 32.51 72.34% 0.213 -0.3998 0.316
The Border of Life and Death 8 21.75 50.0% -0.564 -0.856 -0.166
Thriving Communities 165 27.15 48.48% -0.058 0.2752 0.225
Thriving Crops 23 25.17 60.87% -0.295 -0.3812 -0.364
Unnatural Proliferation 183 32.24 55.19% -0.404 -0.2558 0.048
Untended Land Crumbles 182 23.98 48.9% -0.974 -0.667 -0.973

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1474 39.79% 28.52 65.6% -0.356 0.5485 0.149
B 1526 43.59% 28.32 66.06% 0.015 0.8431 0.0
C 1682 40.81% 29.8 68.73% -0.044 0.6362 0.281
D 1406 39.48% 28.33 66.29% -0.245 0.608 0.473
E 1342 42.94% 29.16 67.29% 0.257 0.9582 0.692
F 1139 43.67% 27.37 65.85% 0.003 0.7843 0.282
G 989 46.19% 28.59 64.71% 0.048 0.8193 -0.072
H 1042 45.13% 28.25 65.26% 0.551 1.3195 -0.036
East 229 32.0% 25.75 46.72% -0.412 0.4498 -0.318
Northeast 152 30.2% 24.09 43.42% 0.146 0.8929 -0.301
Northwest 140 31.39% 26.41 46.43% 0.037 0.8708 -0.219
Southeast 121 21.49% 24.93 47.93% 0.125 0.9008 0.455
Southwest 108 26.85% 22.72 42.59% -0.501 0.8181 -0.765
West 214 34.29% 24.79 45.33% 0.405 1.4109 -0.65

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 103 0.0% 8.74 33.98% -0.402 0.4286 0.0
Not Using Events or Tokens 184 36.75% 12.45 46.2% -1.253 -0.8116 -0.179
Skip Initial Invader Actions 141 12.5% 37.83 78.01% 0.441 -0.1215 -0.315
Start of Game Growth 205 16.04% 35.08 73.17% 0.283 -0.256 -0.147
Unlimited Undo 538 44.99% 30.16 64.13% -0.523 -0.4825 0.241
Using Tokens but Not Events 659 26.48% 25.32 68.29% -0.56 -0.5839 -0.867

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 80.48%
Crops Wither and Fade 89.13%
Favors Called Due 89.69%
Mantle of Dread 89.57%

Terror Level

Terror Level Completed Average Score Win Rate
I 1172 16.23 3.5%
II 1633 30.54 46.36%
III 2332 34.77 89.19%
IV 1117 38.37 99.73%

Results

Result Completed
Win: Invaders destroyed (Terror I) 41
Win: Invaders destroyed (Terror III) 2057
Win: Invaders destroyed (Terror II) 742
Win: Terror victory (Terror IV) 1107
Game abandoned (v.3.0+) 1037
Lose: Invader deck ran out 13
Lose: Adversary condition 379
Win: Sacrifice victory 20
Lose: Scenario condition 29
Win: Scenario condition 25
Lose: Blight pool ran out 778
Lose: Spirit destroyed 26

Number of Players

Score Model: 0.212 Win Model: -0.06
Num. Completed Blight Flip Rate Average Score Win Rate
1 3517 48.75% 25.91 61.02%
2 1405 44.41% 28.51 66.76%
3 739 41.93% 32.0 71.04%
4 326 36.48% 30.89 70.55%
5 56 23.21% 29.63 67.86%
6 211 23.33% 25.59 54.5%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)