Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 54 27.78% 27.3 77.78% 0.179 0.5491 0.124
Blitz 0 99 23.47% 23.35 54.55% -0.577 -0.1453 -0.037
Dahan Insurrection 4 94 20.21% 28.46 38.3% 0.0 -0.0259 0.836
Despicable Theft 2 51 19.61% 24.14 56.86% -0.061 0.5988 -0.038
Elemental Invocation 1 58 46.55% 18.33 46.55% 0.0 0.4478 -0.356
Guard the Isle's Heart 0 593 10.96% 48.84 84.99% 0.76 0.1606 1.415
Powers Long Forgotten 1 59 33.9% 16.61 40.68% -0.259 0.349 -0.286
Rituals of Terror 3 35 45.71% 24.6 42.86% -0.245 -0.12 0.0
Rituals of the Destroying Flame 3 29 55.17% 26.41 51.72% -0.423 0.3156 0.454
Second Wave 0 259 46.03% 25.73 61.39% 0.668 0.7746 0.0
The Great River 3 27 29.63% 21.26 40.74% 0.0 1.1747 -0.102
Varied Terrains 2 86 50.0% 20.59 44.19% 0.589 1.326 -0.36
Ward the Shores 2 44 34.09% 14.64 29.55% -0.348 0.3348 0.0

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 261 29.69 50.57% 0.072 0.3823 0.816
Aid From Lesser Spirits 220 30.28 57.73% -0.043 -0.0302 0.407
All Things Weaken 288 25.53 52.08% 0.376 0.8497 0.179
Attenuated Essence 122 25.75 52.46% -0.16 -0.0138 0.125
Back Against the Wall 230 33.94 60.87% -0.633 -0.5032 0.624
Blight Corrodes the Spirit 109 23.51 44.95% 0.331 0.6514 -0.294
Burn Brightest Before the End 91 28.98 45.05% -0.117 0.06 0.587
Disintegrating Ecosystem 304 26.12 49.34% -0.301 0.0789 0.081
Downward Spiral 361 26.19 59.56% -0.184 0.0092 1.494
Erosion of Will 257 25.65 49.81% -0.016 0.3221 0.538
Intensifying Exploitation 132 23.96 50.0% -0.868 -0.5157 0.078
Invaders Find the Land to Their Liking 106 34.18 83.02% 0.19 -0.1737 0.0
Memory Fades to Dust 397 25.4 53.9% 0.091 0.4201 1.094
Power Corrodes the Spirit 256 30.21 56.25% -0.245 0.0222 0.0
Promising Farmlands 259 25.36 47.49% 0.001 0.4481 -0.273
Shattered Fragments of Power 93 24.69 46.24% 0.287 0.2863 0.553
Slow Dissolution of Will 114 20.82 43.86% -0.44 -0.0286 0.654
Strong Earth Shatters Slowly 68 28.68 69.12% 0.0 -0.5587 -0.175
The Border of Life and Death 23 27.0 47.83% -0.399 -0.644 0.0
Thriving Communities 235 26.48 48.09% -0.407 -0.1291 0.089
Thriving Crops 47 24.09 53.19% -0.202 -0.2977 -0.204
Unnatural Proliferation 291 30.05 52.23% -0.353 -0.1487 0.036
Untended Land Crumbles 267 23.37 45.69% -0.942 -0.6424 -0.422

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2632 37.74% 27.21 62.16% -0.209 0.7825 -0.382
B 2577 42.21% 26.47 61.93% 0.315 1.18 -0.288
C 2813 39.66% 28.83 65.52% 0.564 1.3155 0.037
D 2376 39.08% 26.29 62.33% -0.182 0.7629 0.546
E 2177 42.04% 27.15 63.11% 0.578 1.333 0.343
F 1885 43.39% 25.66 61.86% -0.125 0.7492 -0.072
G 1676 45.16% 25.52 60.8% 0.463 1.3256 0.802
H 1737 43.23% 26.16 61.77% 0.071 0.8781 0.117
East 442 37.9% 24.52 44.8% -0.008 0.7379 -0.032
Northeast 282 36.92% 24.27 44.33% -0.168 0.7256 -0.322
Northwest 248 34.29% 23.99 43.95% -0.537 0.2064 -0.482
Southeast 204 27.45% 21.68 43.14% -0.154 0.8551 -0.513
Southwest 187 31.02% 18.19 35.29% -0.601 0.5561 -0.09
West 413 37.9% 22.21 41.16% 0.0 0.9826 0.32

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 228 0.0% 7.65 30.26% -0.432 0.2877 0.0
Not Using Events or Tokens 490 43.12% 13.98 41.02% -1.084 -0.6099 -0.019
Skip Initial Invader Actions 249 14.16% 34.6 71.08% -0.04 -0.8446 -0.235
Start of Game Growth 344 17.38% 33.33 71.8% 0.863 0.2962 -0.235
Unlimited Undo 873 41.59% 26.66 60.37% -0.347 -0.3192 -0.005
Using Tokens but Not Events 1151 27.9% 26.72 69.33% -0.083 -0.1098 0.049

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 81.16%
Crops Wither and Fade 89.69%
Favors Called Due 89.67%
Mantle of Dread 90.03%

Terror Level

Terror Level Completed Average Score Win Rate
I 2307 12.25 3.21%
II 2711 29.91 46.59%
III 3625 34.94 87.97%
IV 1773 38.9 99.77%

Results

Result Completed
Win: Invaders destroyed (Terror I) 74
Win: Invaders destroyed (Terror III) 3144
Win: Invaders destroyed (Terror II) 1241
Win: Terror victory (Terror IV) 1755
Game abandoned (v.3.0+) 2162
Lose: Invader deck ran out 23
Lose: Adversary condition 593
Win: Sacrifice victory 33
Lose: Scenario condition 42
Win: Scenario condition 48
Lose: Unique spirit condition 0
Lose: Blight pool ran out 1253
Lose: Spirit destroyed 48

Number of Players

Score Model: 0.205 Win Model: 0.115
Num. Completed Blight Flip Rate Average Score Win Rate
1 5571 48.25% 24.32 58.16%
2 2571 43.96% 26.98 63.01%
3 1274 40.85% 29.97 65.46%
4 584 34.97% 27.26 62.16%
5 89 17.98% 28.61 65.17%
6 327 23.01% 23.97 55.05%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)