Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 52 26.92% 26.73 76.92% -0.489 -0.5184 -0.329
Blitz 0 97 23.96% 23.66 55.67% -0.366 -0.123 0.0
Dahan Insurrection 4 94 20.21% 28.46 38.3% 0.512 0.5253 0.974
Despicable Theft 2 49 20.41% 24.43 57.14% -0.576 0.1906 0.0
Elemental Invocation 1 58 46.55% 18.33 46.55% 0.174 0.9268 -0.339
Guard the Isle's Heart 0 579 11.23% 48.73 84.8% 0.731 0.1353 1.416
Powers Long Forgotten 1 57 35.09% 17.19 42.11% 0.0 0.7478 -0.091
Rituals of Terror 3 34 44.12% 24.88 44.12% -0.483 -0.0041 0.0
Rituals of the Destroying Flame 3 28 57.14% 27.36 53.57% 0.0 0.6877 0.672
Second Wave 0 254 45.34% 25.75 61.02% 0.008 0.0039 0.313
The Great River 3 27 29.63% 21.26 40.74% 0.0 1.1295 -0.136
Varied Terrains 2 81 49.38% 20.33 43.21% -0.498 0.2823 -0.358
Ward the Shores 2 43 32.56% 14.6 30.23% -0.147 0.7228 0.0

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 258 29.71 50.78% -0.688 -0.5397 0.792
Aid From Lesser Spirits 212 30.35 58.02% 0.258 0.1454 1.308
All Things Weaken 281 25.61 51.96% -0.223 0.1523 0.102
Attenuated Essence 119 26.01 52.1% 0.092 0.2178 0.549
Back Against the Wall 224 34.49 62.05% 0.05 0.0906 0.682
Blight Corrodes the Spirit 106 23.06 43.4% 0.096 0.3017 -0.594
Burn Brightest Before the End 88 28.82 45.45% 0.279 0.3239 0.372
Disintegrating Ecosystem 297 26.28 49.16% -0.538 -0.04 -0.212
Downward Spiral 346 26.41 59.54% -0.774 -0.5242 1.099
Erosion of Will 253 25.8 50.2% 0.679 0.9366 0.071
Intensifying Exploitation 122 24.08 50.82% -0.516 -0.2968 -0.385
Invaders Find the Land to Their Liking 105 34.24 82.86% 0.0 -0.386 0.705
Memory Fades to Dust 378 25.67 53.7% 0.276 0.4816 0.987
Power Corrodes the Spirit 254 30.39 56.69% 0.052 0.25 -0.541
Promising Farmlands 253 25.22 47.43% 0.185 0.5416 0.279
Shattered Fragments of Power 87 24.24 44.83% -0.539 -0.3213 0.277
Slow Dissolution of Will 113 21.0 44.25% 0.233 0.6627 0.41
Strong Earth Shatters Slowly 67 28.69 68.66% 0.471 -0.153 -0.192
The Border of Life and Death 22 27.05 50.0% 0.097 -0.2229 0.0
Thriving Communities 228 26.56 48.25% -1.142 -0.823 0.066
Thriving Crops 45 23.33 53.33% -0.183 -0.3021 -0.192
Unnatural Proliferation 280 30.48 52.5% -0.332 -0.2422 0.112
Untended Land Crumbles 261 23.57 46.36% 0.173 0.398 0.4

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2556 37.5% 27.32 62.28% -0.412 0.3879 -0.115
B 2502 42.2% 26.56 61.95% 0.393 1.1229 -0.683
C 2717 39.32% 28.81 65.51% 0.203 0.8075 0.321
D 2310 38.77% 26.33 62.21% 0.007 0.764 0.109
E 2119 41.76% 27.15 63.0% 0.3 0.8843 -0.454
F 1824 43.34% 25.69 61.73% 0.237 0.9392 0.206
G 1624 45.28% 25.62 60.59% 0.459 1.2166 0.857
H 1679 43.23% 26.24 61.64% -0.103 0.5286 0.542
East 433 38.0% 24.91 45.5% -0.316 0.4675 -0.04
Northeast 280 37.18% 24.45 44.64% -0.306 0.4555 -0.239
Northwest 243 35.0% 24.31 44.44% 0.074 0.9158 -0.404
Southeast 199 27.14% 22.12 44.22% -0.406 0.2333 -0.58
Southwest 181 30.39% 18.6 36.46% -0.716 0.3295 0.0
West 402 37.94% 22.55 41.79% 0.574 1.3493 0.465

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 219 0.0% 7.68 30.14% -0.367 0.5062 0.0
Not Using Events or Tokens 475 42.27% 14.11 41.68% -0.358 0.0187 -0.002
Skip Initial Invader Actions 239 14.29% 35.1 71.13% -0.781 -1.0724 -0.141
Start of Game Growth 332 17.29% 33.62 71.69% -0.056 -0.6128 -0.141
Unlimited Undo 830 41.55% 26.79 60.36% 0.106 0.1697 0.351
Using Tokens but Not Events 1109 27.39% 26.64 69.43% 0.486 0.3587 0.308

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 81.33%
Crops Wither and Fade 89.58%
Favors Called Due 89.72%
Mantle of Dread 90.07%

Terror Level

Terror Level Completed Average Score Win Rate
I 2237 12.44 3.17%
II 2644 29.94 46.71%
III 3513 34.9 88.07%
IV 1729 38.84 99.77%

Results

Result Completed
Win: Invaders destroyed (Terror I) 71
Win: Invaders destroyed (Terror III) 3050
Win: Invaders destroyed (Terror II) 1213
Win: Terror victory (Terror IV) 1713
Game abandoned (v.3.0+) 2093
Lose: Invader deck ran out 22
Lose: Adversary condition 574
Win: Sacrifice victory 30
Lose: Scenario condition 42
Win: Scenario condition 48
Lose: Unique spirit condition 0
Lose: Blight pool ran out 1220
Lose: Spirit destroyed 47

Number of Players

Score Model: 0.204 Win Model: 0.288
Num. Completed Blight Flip Rate Average Score Win Rate
1 5427 48.27% 24.4 58.43%
2 2492 43.9% 27.09 62.84%
3 1235 40.73% 30.06 65.43%
4 564 34.6% 27.19 61.7%
5 88 17.05% 28.61 65.91%
6 317 22.47% 23.98 54.89%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)