Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 17 29.41% 29.71 88.24% 0.04 -0.407 0.418
Blitz 0 23 40.91% 28.13 78.26% -0.313 0.1434 0.0
Dahan Insurrection 4 13 15.38% 46.38 69.23% -0.809 -0.7895 -0.238
Despicable Theft 2 9 22.22% 31.89 100.0% 0.152 0.6647 0.0
Elemental Invocation 1 20 50.0% 28.8 75.0% 0.849 1.5478 0.0
Guard the Isle's Heart 0 181 17.13% 49.48 88.4% 0.131 0.1724 0.929
Powers Long Forgotten 1 3 33.33% 39.33 100.0% 0.0 0.5618 0.0
Rituals of Terror 3 7 57.14% 47.29 71.43% 0.075 -0.2132 0.016
Rituals of the Destroying Flame 3 3 100.0% 31.33 66.67% 0.0 0.4303 0.0
Second Wave 0 70 47.83% 28.77 74.29% -0.425 0.0371 0.296
The Great River 3 1 100.0% 16.0 0.0% -0.534 1.2321 0.0
Varied Terrains 2 32 65.63% 28.72 62.5% -0.642 0.1862 0.0
Ward the Shores 2 8 37.5% 29.25 62.5% 0.268 1.0118 0.0

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 105 34.55 58.1% -0.635 1.0953 0.393
Aid From Lesser Spirits 79 34.68 64.56% -0.918 0.658 0.333
All Things Weaken 96 30.06 56.25% -0.432 1.4455 -0.439
Back Against the Wall 94 37.06 64.89% -1.237 0.3999 -0.086
Disintegrating Ecosystem 105 32.45 57.14% -1.171 0.6718 -0.104
Downward Spiral 113 30.26 67.26% -1.074 0.6244 0.073
Erosion of Will 83 32.25 55.42% -1.795 0.105 -0.257
Intensifying Exploitation 1 12.0 0.0% -0.671 0.2176 0.0
Invaders Find the Land to Their Liking 48 39.83 89.58% -0.549 -0.0488 0.277
Memory Fades to Dust 117 30.54 62.39% -0.237 1.6394 -0.796
Power Corrodes the Spirit 99 32.75 58.59% -0.275 1.43 -0.711
Promising Farmlands 86 30.5 55.81% -0.916 0.9592 -0.378
Strong Earth Shatters Slowly 27 37.33 85.19% 0.637 0.8468 -0.041
Thriving Communities 96 30.2 54.17% -0.596 1.2745 -0.037
Unnatural Proliferation 107 35.84 59.81% -1.034 0.72 -0.651
Untended Land Crumbles 100 26.29 50.0% -1.386 0.4285 -1.278

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 657 46.15% 34.92 76.1% 0.008 0.7857 -0.219
B 663 47.09% 34.42 79.34% 0.679 1.3823 -0.092
C 807 45.35% 35.43 80.05% 0.034 0.5618 -0.042
D 613 39.97% 35.07 81.24% 0.141 0.8755 0.525
E 588 45.83% 36.09 81.97% 0.494 1.0779 0.515
F 484 47.5% 34.61 80.37% 0.058 0.7656 0.159
G 420 49.16% 35.04 78.33% 0.454 1.096 0.081
H 483 48.2% 34.09 77.43% -0.028 0.6175 -0.246
East 69 49.23% 39.12 66.67% -0.305 0.2865 0.092
Northeast 39 38.89% 42.1 76.92% -0.742 -0.0654 0.0
Northwest 42 35.9% 42.33 71.43% 0.298 0.7353 -0.202
Southeast 31 25.81% 40.74 83.87% -0.278 0.3858 -0.05
Southwest 28 28.57% 42.25 89.29% -0.481 0.6908 -0.539
West 62 43.1% 40.63 74.19% -0.302 0.5157 0.0

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 26 0.0% 17.38 65.38% -1.361 0.7141 0.0
Not Using Events or Tokens 38 31.25% 23.55 84.21% 0.293 0.4642 0.0
Skip Initial Invader Actions 67 14.29% 41.63 92.54% 0.087 -0.9721 0.035
Start of Game Growth 96 16.67% 40.65 88.54% 0.311 -0.1111 -0.015
Unlimited Undo 270 51.55% 37.27 80.0% -0.217 -0.632 0.226
Using Tokens but Not Events 271 29.88% 29.39 87.45% 0.277 0.3922 -0.555

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 77.81%
Crops Wither and Fade 87.72%
Favors Called Due 89.69%
Mantle of Dread 89.51%

Terror Level

Terror Level Completed Average Score Win Rate
I 182 22.63 10.44%
II 769 31.12 54.88%
III 1278 34.7 89.59%
IV 565 37.97 99.82%

Results

Result Completed
Win: Invaders destroyed (Terror I) 19
Win: Invaders destroyed (Terror III) 1132
Win: Invaders destroyed (Terror II) 415
Win: Terror victory (Terror IV) 561
Game abandoned (v.3.0+) 7
Lose: Invader deck ran out 5
Lose: Adversary condition 204
Win: Sacrifice victory 10
Lose: Scenario condition 15
Win: Scenario condition 13
Lose: Blight pool ran out 401
Lose: Spirit destroyed 12

Number of Players

Score Model: 0.027 Win Model: 0.083
Num. Completed Blight Flip Rate Average Score Win Rate
1 1634 52.37% 31.55 74.3%
2 587 49.65% 34.11 78.53%
3 327 41.28% 37.91 81.96%
4 154 34.69% 38.08 82.47%
5 23 30.43% 36.39 86.96%
6 69 36.76% 43.17 86.96%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-07 12:49:13 (Pacific Time)