Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 47 29.79% 28.49 80.85% 0.326 0.2986 0.469
Blitz 0 87 25.58% 24.63 57.47% 0.45 0.7008 -0.394
Dahan Insurrection 4 79 15.19% 25.77 35.44% -1.172 -1.4209 0.027
Despicable Theft 2 40 22.5% 25.95 62.5% 0.217 0.6792 -0.203
Elemental Invocation 1 52 48.08% 18.75 48.08% -1.057 -0.3543 0.0
Guard the Isle's Heart 0 498 11.45% 48.39 84.54% 0.359 -0.1938 1.071
Powers Long Forgotten 1 47 40.43% 17.68 42.55% 0.249 0.8727 -0.754
Rituals of Terror 3 30 36.67% 25.77 46.67% 0.203 0.396 -0.301
Rituals of the Destroying Flame 3 24 58.33% 26.96 58.33% -0.352 0.5704 0.566
Second Wave 0 219 45.28% 26.8 64.38% 0.129 0.246 0.689
The Great River 3 22 31.82% 18.77 36.36% -0.076 0.9916 0.0
Varied Terrains 2 74 50.0% 20.43 44.59% -1.321 -0.5799 0.0
Ward the Shores 2 38 34.21% 15.08 28.95% -0.661 0.4232 -0.2

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 223 30.42 52.02% -0.241 0.0086 0.469
Aid From Lesser Spirits 185 30.66 58.92% -0.019 -0.1374 0.818
All Things Weaken 257 25.54 51.75% 0.607 0.9437 0.081
Attenuated Essence 99 25.25 49.49% 0.867 0.8939 -0.126
Back Against the Wall 195 35.35 62.05% 0.935 0.9366 0.726
Blight Corrodes the Spirit 81 23.83 41.98% -1.127 -0.9102 -0.252
Burn Brightest Before the End 76 28.68 42.11% -0.868 -0.8862 0.283
Disintegrating Ecosystem 262 27.47 50.76% 0.292 0.6854 0.421
Downward Spiral 283 25.94 63.25% -0.144 -0.0358 0.212
Erosion of Will 219 25.98 48.86% -0.381 -0.0288 -0.357
Intensifying Exploitation 101 25.65 52.48% 0.155 0.4007 0.307
Invaders Find the Land to Their Liking 96 34.51 83.33% 0.293 -0.2315 0.578
Memory Fades to Dust 322 26.02 54.35% -0.251 -0.0038 -0.265
Power Corrodes the Spirit 229 31.03 56.77% 0.078 0.3 0.342
Promising Farmlands 225 25.71 48.0% 0.145 0.4279 -0.315
Shattered Fragments of Power 65 25.0 47.69% -0.406 -0.3288 0.02
Slow Dissolution of Will 90 20.77 42.22% -0.757 -0.3605 -0.055
Strong Earth Shatters Slowly 60 30.07 70.0% -0.175 -0.8702 0.326
The Border of Life and Death 16 30.5 56.25% 0.077 -0.5241 0.2
Thriving Communities 206 27.15 49.03% -0.578 -0.2212 0.338
Thriving Crops 39 23.56 53.85% 0.615 0.4191 -0.357
Unnatural Proliferation 257 30.57 53.31% 0.32 0.4825 0.084
Untended Land Crumbles 237 24.28 47.26% 0.123 0.3545 -0.527

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2169 38.13% 27.82 63.49% 0.02 1.0249 -0.135
B 2109 42.79% 27.39 63.82% 0.279 1.1983 0.211
C 2343 39.69% 29.35 66.67% 0.461 1.1954 0.355
D 1949 39.09% 27.27 64.39% 0.059 1.037 0.363
E 1867 42.21% 27.81 64.01% 0.021 0.8404 0.496
F 1593 43.04% 26.38 62.71% 0.058 0.9322 0.323
G 1402 45.38% 26.19 61.27% -0.024 0.7854 -0.124
H 1469 44.13% 26.73 62.01% -0.108 0.7067 0.13
East 350 39.02% 25.17 45.43% 0.099 1.0017 -0.253
Northeast 229 39.38% 23.72 41.92% 0.022 0.8301 -0.197
Northwest 207 37.75% 23.84 42.51% -0.97 -0.07 -0.502
Southeast 163 26.99% 23.62 46.01% 0.314 1.1645 0.504
Southwest 153 29.41% 19.33 36.6% -0.143 1.2326 -0.763
West 329 39.08% 22.45 41.03% -0.098 0.8574 -0.435

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 182 0.0% 8.47 33.52% -1.29 -0.5824 0.0
Not Using Events or Tokens 330 42.79% 12.51 43.94% -0.346 0.0221 0.557
Skip Initial Invader Actions 207 13.51% 37.33 74.88% 0.621 0.0358 0.221
Start of Game Growth 298 16.85% 34.63 72.48% 0.037 -0.4766 0.292
Unlimited Undo 747 41.87% 27.54 60.91% -0.313 -0.422 0.328
Using Tokens but Not Events 946 26.99% 26.42 69.98% 0.378 0.3523 -0.581

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 81.18%
Crops Wither and Fade 89.37%
Favors Called Due 89.97%
Mantle of Dread 89.99%

Terror Level

Terror Level Completed Average Score Win Rate
I 1852 13.33 3.19%
II 2283 30.1 47.35%
III 3053 34.83 88.5%
IV 1522 38.67 99.74%

Results

Result Completed
Win: Invaders destroyed (Terror I) 59
Win: Invaders destroyed (Terror III) 2668
Win: Invaders destroyed (Terror II) 1060
Win: Terror victory (Terror IV) 1508
Game abandoned (v.3.0+) 1677
Lose: Invader deck ran out 19
Lose: Adversary condition 515
Win: Sacrifice victory 27
Lose: Scenario condition 38
Win: Scenario condition 38
Lose: Blight pool ran out 1059
Lose: Spirit destroyed 42

Number of Players

Score Model: 0.533 Win Model: 0.321
Num. Completed Blight Flip Rate Average Score Win Rate
1 4713 48.32% 24.83 59.39%
2 2131 44.66% 27.71 63.82%
3 1055 41.54% 30.66 66.26%
4 440 36.05% 28.7 65.23%
5 81 17.28% 29.38 67.9%
6 290 22.84% 24.37 55.17%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)