Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 16 31.25% 29.69 87.5% 0.445 0.9407 0.404
Blitz 0 19 38.89% 26.32 84.21% 0.114 0.5568 0.0
Dahan Insurrection 4 11 9.09% 53.0 81.82% -0.749 -0.652 0.089
Despicable Theft 2 7 28.57% 33.43 100.0% 0.0 0.4987 0.0
Elemental Invocation 1 16 43.75% 26.81 68.75% 0.301 0.8467 0.0
Guard the Isle's Heart 0 156 16.67% 49.52 90.38% 0.448 0.6797 0.791
Powers Long Forgotten 1 3 33.33% 39.33 100.0% 0.0 0.4076 0.0
Rituals of Terror 3 7 57.14% 47.29 71.43% 0.135 -0.1008 0.018
Rituals of the Destroying Flame 3 3 100.0% 31.33 66.67% 0.209 0.4347 0.0
Second Wave 0 55 50.0% 28.75 74.55% -0.322 0.3709 0.249
The Great River 3 1 100.0% 16.0 0.0% -0.459 1.1223 0.0
Varied Terrains 2 30 66.67% 29.27 63.33% -0.011 0.7756 0.0
Ward the Shores 2 6 33.33% 29.17 66.67% 0.201 1.0823 0.0

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 93 34.96 58.06% -0.72 1.251 0.533
Aid From Lesser Spirits 70 33.66 65.71% -1.179 0.5988 0.331
All Things Weaken 84 30.49 55.95% -1.216 0.8333 -0.406
Back Against the Wall 83 37.4 66.27% -0.323 1.6166 -0.193
Disintegrating Ecosystem 91 32.69 59.34% -0.967 1.1608 -0.179
Downward Spiral 100 30.62 68.0% -1.355 0.6058 0.061
Erosion of Will 68 33.43 58.82% -0.543 1.5387 -0.383
Invaders Find the Land to Their Liking 40 41.05 95.0% 0.471 0.9731 0.629
Memory Fades to Dust 104 30.88 61.54% -0.501 1.6401 -0.708
Power Corrodes the Spirit 86 32.92 56.98% -0.844 1.137 -0.852
Promising Farmlands 81 30.46 56.79% -1.191 0.831 -0.409
Strong Earth Shatters Slowly 24 38.0 83.33% 0.091 0.5874 -0.08
Thriving Communities 77 29.06 55.84% -0.849 1.2106 -0.291
Unnatural Proliferation 92 36.89 65.22% -0.807 1.15 -0.483
Untended Land Crumbles 86 26.62 53.49% -0.983 1.0507 -0.965

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 560 48.01% 35.3 75.89% -0.172 0.5642 0.031
B 576 48.42% 34.66 79.69% -0.041 0.6558 -0.382
C 692 46.13% 35.86 81.36% 0.172 0.6418 0.025
D 525 40.04% 35.26 81.33% 0.114 0.824 0.351
E 517 45.93% 36.47 82.98% 0.586 1.1301 0.669
F 426 47.76% 34.91 81.69% 0.041 0.7029 -0.107
G 369 49.18% 34.98 78.86% -0.272 0.3591 -0.182
H 430 48.46% 34.87 78.37% 0.388 1.053 -0.231
East 58 53.7% 41.19 72.41% 0.16 0.8211 0.132
Northeast 34 41.94% 44.62 82.35% -0.308 0.3515 0.0
Northwest 32 34.48% 45.31 78.13% -0.087 0.523 -0.24
Southeast 28 28.57% 43.54 92.86% -0.266 0.2653 -0.084
Southwest 26 26.92% 45.12 96.15% 0.0 0.9684 0.0
West 51 42.55% 42.76 80.39% -0.278 0.528 0.0

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 21 0.0% 20.19 76.19% -0.915 1.3143 0.0
Not Using Events or Tokens 31 38.46% 23.74 83.87% -0.219 0.0073 0.0
Skip Initial Invader Actions 55 13.73% 40.84 94.55% 0.843 -0.1373 0.024
Start of Game Growth 81 17.33% 40.17 88.89% -0.263 -0.7202 -0.059
Unlimited Undo 222 53.08% 37.78 81.08% -0.176 -0.7272 -0.038
Using Tokens but Not Events 202 32.8% 29.08 89.6% 0.691 0.8466 -0.712

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 78.35%
Crops Wither and Fade 88.16%
Favors Called Due 89.69%
Mantle of Dread 89.69%

Terror Level

Terror Level Completed Average Score Win Rate
I 154 22.65 11.04%
II 641 31.08 56.16%
III 1126 34.66 89.79%
IV 503 37.91 99.8%

Results

Result Completed
Win: Invaders destroyed (Terror I) 17
Win: Invaders destroyed (Terror III) 999
Win: Invaders destroyed (Terror II) 353
Win: Terror victory (Terror IV) 499
Lose: Invader deck ran out 4
Lose: Adversary condition 171
Win: Sacrifice victory 10
Lose: Scenario condition 10
Win: Scenario condition 12
Lose: Blight pool ran out 337
Lose: Spirit destroyed 12

Number of Players

Score Model: 0.42 Win Model: 0.488
Num. Completed Blight Flip Rate Average Score Win Rate
1 1415 51.49% 31.6 75.76%
2 517 50.98% 34.2 78.14%
3 278 42.45% 38.75 83.09%
4 131 37.01% 38.94 83.21%
5 21 28.57% 38.29 90.48%
6 62 39.34% 44.19 88.71%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-10-19 02:56:39 (Pacific Time)