Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 45 28.89% 28.49 82.22% 0.361 0.5524 0.645
Blitz 0 86 25.88% 24.48 56.98% 0.443 0.6608 -0.396
Dahan Insurrection 4 79 15.19% 25.77 35.44% -1.291 -1.5436 0.032
Despicable Theft 2 39 23.08% 24.95 61.54% -0.092 0.4943 -0.205
Elemental Invocation 1 52 48.08% 18.75 48.08% -1.099 -0.3594 0.0
Guard the Isle's Heart 0 494 11.54% 48.47 84.82% 0.625 0.0639 1.064
Powers Long Forgotten 1 47 40.43% 17.68 42.55% 0.074 0.8338 -0.758
Rituals of Terror 3 30 36.67% 25.77 46.67% 0.259 0.3792 -0.308
Rituals of the Destroying Flame 3 24 58.33% 26.96 58.33% -0.511 0.3965 0.565
Second Wave 0 216 45.24% 27.04 64.81% 0.126 0.2649 0.679
The Great River 3 21 33.33% 17.9 33.33% -0.324 0.7758 0.0
Varied Terrains 2 74 50.0% 20.43 44.59% -1.443 -0.6674 0.0
Ward the Shores 2 37 35.14% 15.49 29.73% -0.588 0.4865 -0.199

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 222 30.54 52.25% -0.226 0.0249 0.464
Aid From Lesser Spirits 185 30.66 58.92% -0.002 -0.0599 0.813
All Things Weaken 257 25.54 51.75% 0.745 1.0797 0.075
Attenuated Essence 98 25.12 48.98% 0.721 0.7547 -0.13
Back Against the Wall 192 35.46 61.98% 1.17 1.2049 0.72
Blight Corrodes the Spirit 80 24.0 42.5% -1.102 -0.8846 -0.256
Burn Brightest Before the End 75 29.0 42.67% -0.722 -0.711 0.281
Disintegrating Ecosystem 259 27.68 50.97% -0.224 0.1203 0.429
Downward Spiral 281 26.04 63.7% 0.19 0.3072 0.202
Erosion of Will 219 25.98 48.86% -0.435 -0.1606 -0.373
Intensifying Exploitation 98 25.46 52.04% 0.362 0.5728 0.367
Invaders Find the Land to Their Liking 95 34.71 83.16% 0.135 -0.4381 0.561
Memory Fades to Dust 319 26.2 54.86% 0.076 0.3282 -0.242
Power Corrodes the Spirit 228 31.06 57.02% 0.519 0.7237 0.355
Promising Farmlands 223 25.85 47.98% 0.053 0.3071 -0.322
Shattered Fragments of Power 65 25.0 47.69% -0.209 -0.1348 0.017
Slow Dissolution of Will 89 21.0 42.7% -0.042 0.3393 -0.062
Strong Earth Shatters Slowly 60 30.07 70.0% 0.087 -0.5872 0.322
The Border of Life and Death 16 30.5 56.25% 0.169 -0.4319 0.197
Thriving Communities 203 27.09 48.77% -0.582 -0.3003 0.326
Thriving Crops 39 23.56 53.85% 0.505 0.3651 -0.362
Unnatural Proliferation 252 30.56 53.17% 0.39 0.594 0.095
Untended Land Crumbles 236 24.32 47.46% 0.141 0.3316 -0.536

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2138 38.2% 27.86 63.56% 0.249 1.247 -0.133
B 2088 43.03% 27.38 63.7% 0.357 1.2794 0.212
C 2316 39.88% 29.39 66.75% 0.293 1.0223 0.344
D 1926 39.02% 27.33 64.49% -0.107 0.8524 0.375
E 1848 42.22% 27.87 64.18% 0.086 0.9056 0.502
F 1583 43.1% 26.37 62.67% -0.223 0.6588 0.316
G 1389 45.37% 26.25 61.27% -0.092 0.7336 -0.131
H 1450 44.37% 26.74 62.0% 0.038 0.8771 0.145
East 348 38.95% 25.23 45.4% -0.241 0.634 -0.247
Northeast 228 39.11% 23.7 41.67% 0.466 1.2184 -0.199
Northwest 206 37.93% 23.95 42.72% -0.913 -0.0206 -0.506
Southeast 162 27.16% 23.77 46.3% 0.269 1.1075 0.484
Southwest 152 29.61% 19.45 36.84% 0.077 1.3816 -0.769
West 327 39.32% 22.59 41.28% -0.267 0.6824 -0.423

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 178 0.0% 8.66 34.27% -1.224 -0.4955 0.0
Not Using Events or Tokens 325 43.22% 12.59 44.31% -0.397 -0.0515 0.546
Skip Initial Invader Actions 204 13.66% 37.55 75.0% 0.742 0.1392 0.224
Start of Game Growth 293 16.35% 34.71 72.35% -0.154 -0.6585 0.287
Unlimited Undo 735 42.25% 27.7 60.82% -0.255 -0.3617 0.326
Using Tokens but Not Events 934 26.98% 26.49 70.02% 0.309 0.2792 -0.591

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 81.16%
Crops Wither and Fade 89.35%
Favors Called Due 90.01%
Mantle of Dread 89.98%

Terror Level

Terror Level Completed Average Score Win Rate
I 1830 13.42 3.17%
II 2259 30.13 47.45%
III 3030 34.83 88.55%
IV 1500 38.67 99.73%

Results

Result Completed
Win: Invaders destroyed (Terror I) 58
Win: Invaders destroyed (Terror III) 2649
Win: Invaders destroyed (Terror II) 1051
Win: Terror victory (Terror IV) 1486
Game abandoned (v.3.0+) 1654
Lose: Invader deck ran out 19
Lose: Adversary condition 512
Win: Sacrifice victory 27
Lose: Scenario condition 36
Win: Scenario condition 38
Lose: Blight pool ran out 1048
Lose: Spirit destroyed 41

Number of Players

Score Model: 0.224 Win Model: 0.241
Num. Completed Blight Flip Rate Average Score Win Rate
1 4671 48.35% 24.91 59.47%
2 2105 44.79% 27.81 63.94%
3 1034 41.8% 30.6 66.15%
4 439 36.13% 28.73 65.38%
5 81 17.28% 29.38 67.9%
6 289 22.92% 24.36 55.02%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)