Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 63 28.57% 20.83 57.14% -0.432 -0.618 -0.567
Blitz 0 75 17.57% 28.24 49.33% 0.01 0.1408 -0.705
Dahan Insurrection 4 137 30.15% 34.09 48.91% -1.045 -1.3004 0.27
Despicable Theft 2 122 43.44% 17.89 42.62% -0.442 0.0993 -0.549
Elemental Invocation 1 62 29.03% 17.11 40.32% -0.73 0.1264 -1.098
Guard the Isle's Heart 0 844 14.29% 40.53 73.7% 1.371 0.5999 1.161
Powers Long Forgotten 1 81 28.4% 11.69 24.69% -1.048 -0.1136 -1.019
Rituals of Terror 3 59 33.9% 31.36 49.15% -0.591 -0.4955 -0.602
Rituals of the Destroying Flame 3 51 43.14% 19.06 29.41% -0.671 0.5254 -0.436
Second Wave 0 406 37.31% 24.62 68.72% 0.295 0.3811 -0.258
The Great River 3 41 43.9% 21.39 29.27% -1.284 0.0777 -1.083
Varied Terrains 2 112 51.79% 24.21 47.32% -0.602 0.1862 -0.491
Ward the Shores 2 58 31.03% 23.28 53.45% -0.451 0.5815 -0.238

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 552 26.58 43.12% 0.312 0.4417 0.058
Aid From Lesser Spirits 455 29.2 53.41% 0.757 0.6388 0.743
All Things Weaken 556 24.46 40.29% -0.108 0.1995 0.104
Attenuated Essence 161 20.32 36.65% -0.115 -0.0828 -0.674
Back Against the Wall 474 30.01 54.22% 0.817 0.8473 0.469
Blight Corrodes the Spirit 179 21.04 40.22% 0.683 0.8696 -0.07
Burn Brightest Before the End 146 25.15 37.67% 0.373 0.443 0.179
Disintegrating Ecosystem 519 25.5 44.89% 0.246 0.622 0.542
Downward Spiral 668 23.92 44.16% 0.427 0.5927 0.21
Erosion of Will 579 25.07 41.62% 0.618 0.832 0.018
Intensifying Exploitation 180 23.19 41.11% 0.358 0.5992 0.192
Invaders Find the Land to Their Liking 186 31.8 76.34% 1.166 0.5845 0.953
Memory Fades to Dust 687 23.77 46.0% 0.43 0.7232 0.759
Power Corrodes the Spirit 516 22.86 43.99% 0.034 0.1949 0.111
Promising Farmlands 483 25.16 43.27% 0.484 0.78 0.228
Shattered Fragments of Power 147 21.7 29.93% 0.217 0.3054 -0.053
Slow Dissolution of Will 175 21.39 37.71% 0.276 0.6686 -0.206
Strong Earth Shatters Slowly 146 30.68 76.71% 1.264 0.5527 0.842
The Border of Life and Death 46 23.98 50.0% 0.743 0.2638 -0.244
Thriving Communities 561 24.06 42.78% -0.068 0.2315 0.067
Thriving Crops 81 24.47 50.62% 0.658 0.556 0.574
Unnatural Proliferation 592 27.53 49.66% 0.439 0.608 0.277
Untended Land Crumbles 569 24.97 45.17% 0.277 0.5348 0.04

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5304 39.81% 25.33 56.58% 0.598 1.7406 0.089
B 5052 40.38% 26.13 57.22% 0.299 1.3542 0.2
C 5681 41.59% 25.52 55.5% 0.07 0.9583 0.405
D 4632 39.5% 24.63 55.12% 0.107 1.1613 0.124
E 4664 40.11% 26.57 57.5% 0.258 1.1624 0.095
F 4168 40.5% 26.81 58.71% 0.359 1.3636 0.021
G 3570 39.89% 26.24 58.12% 0.432 1.3999 -0.047
H 3731 40.44% 25.51 56.82% 0.291 1.2841 0.08
East 845 44.55% 30.91 51.36% -0.474 0.5145 -0.256
Northeast 603 45.7% 33.14 54.06% -0.676 0.2736 -0.021
Northwest 590 45.94% 34.23 54.24% 0.2 1.2412 -0.307
Southeast 528 46.53% 33.97 55.11% 0.119 1.0374 0.162
Southwest 503 48.68% 33.32 54.47% -1.055 0.4022 -0.274
West 802 45.01% 30.92 51.0% -0.546 0.5606 -0.309

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 132 0.0% 10.6 33.33% -1.016 -0.3524 -0.241
Not Using Events or Tokens 323 44.48% 11.26 37.77% -0.521 -0.0266 -0.485
Skip Initial Invader Actions 521 15.97% 42.0 74.66% 1.011 0.3888 1.967
Start of Game Growth 695 19.44% 38.8 73.09% 0.452 0.0396 -0.265
Unlimited Undo 1946 36.1% 29.51 59.51% 0.02 -0.0754 0.775
Using Tokens but Not Events 2255 26.62% 20.73 60.75% 0.835 0.9107 0.017

Results With Allies

Unique Power Cards

Power Card Kept
A Circuitous and Wending Journey 82.75%
Aid From the Spirit-Speakers 86.66%
Offer Passage Between Worlds 89.22%
Paths Tied by Nature 79.68%
Traveler's Boon 75.12%
Ways of Shore and Heartland 79.07%

Terror Level

Terror Level Completed Average Score Win Rate
I 8123 16.77 11.19%
II 5897 30.59 69.51%
III 4353 34.74 90.47%
IV 1308 38.3 99.54%

Results

Result Completed
Win: Invaders destroyed (Terror I) 904
Win: Invaders destroyed (Terror III) 3832
Win: Invaders destroyed (Terror II) 3966
Win: Terror victory (Terror IV) 1269
Game abandoned (v.3.0+) 5078
Lose: Invader deck ran out 294
Lose: Adversary condition 1129
Win: Sacrifice victory 179
Lose: Scenario condition 98
Win: Scenario condition 98
Lose: Blight pool ran out 2443
Lose: Spirit destroyed 391

Number of Players

Score Model: 0.618 Win Model: 0.235
Num. Completed Blight Flip Rate Average Score Win Rate
1 8383 51.45% 17.81 41.83%
2 6448 40.3% 25.51 57.26%
3 2444 40.02% 28.57 61.78%
4 1286 35.19% 28.93 62.91%
5 222 32.13% 27.88 62.16%
6 898 33.82% 38.05 65.92%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)