Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 71 30.99% 20.55 53.52% 0.064 0.0792 -0.707
Blitz 0 100 17.35% 22.82 42.0% -0.673 -0.3852 -0.57
Dahan Insurrection 4 172 29.82% 31.3 45.35% -0.611 -0.7876 0.11
Despicable Theft 2 151 43.05% 17.25 42.38% -0.339 0.5216 -0.605
Elemental Invocation 1 82 28.05% 15.49 35.37% -0.583 0.35 -0.807
Guard the Isle's Heart 0 941 14.51% 39.7 72.79% 0.665 0.0187 1.28
Powers Long Forgotten 1 99 30.3% 10.64 22.22% -0.96 -0.014 -1.335
Rituals of Terror 3 75 33.33% 29.12 46.67% -0.391 -0.3144 -0.979
Rituals of the Destroying Flame 3 62 38.71% 18.47 27.42% -0.81 0.3051 -0.295
Second Wave 0 471 36.27% 24.52 67.3% 0.835 0.865 -0.231
The Great River 3 57 47.37% 17.93 22.81% -1.552 -0.1265 -1.633
Varied Terrains 2 119 49.58% 23.46 46.22% -0.161 0.6133 -0.421
Ward the Shores 2 78 29.49% 25.06 53.85% 0.234 1.2782 -0.631

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 613 25.76 42.25% -0.169 0.0065 0.082
Aid From Lesser Spirits 501 29.14 53.89% 0.53 0.4758 0.803
All Things Weaken 636 24.62 42.61% 0.992 1.2857 0.204
Attenuated Essence 210 19.62 36.19% -0.343 -0.2593 -0.634
Back Against the Wall 521 29.56 53.74% 0.726 0.773 0.619
Blight Corrodes the Spirit 229 21.0 40.17% -0.426 -0.2227 -0.05
Burn Brightest Before the End 191 25.23 39.27% -0.056 0.1313 -0.022
Disintegrating Ecosystem 577 25.16 44.54% 0.207 0.6162 0.535
Downward Spiral 745 23.75 44.3% 0.29 0.4174 0.344
Erosion of Will 638 25.41 41.38% 0.482 0.7651 0.07
Intensifying Exploitation 222 22.93 40.09% 0.19 0.4378 0.435
Invaders Find the Land to Their Liking 206 30.76 73.3% 0.073 -0.442 0.851
Memory Fades to Dust 775 23.15 44.26% -0.186 0.0506 0.78
Power Corrodes the Spirit 596 22.62 42.11% -0.567 -0.3493 0.149
Promising Farmlands 552 24.39 42.93% 0.333 0.6281 0.284
Shattered Fragments of Power 191 24.86 38.22% 0.729 0.9299 0.128
Slow Dissolution of Will 228 21.57 37.28% 0.182 0.5663 -0.329
Strong Earth Shatters Slowly 157 30.12 75.16% 0.005 -0.5758 0.868
The Border of Life and Death 58 23.97 53.45% 0.774 0.2565 -0.327
Thriving Communities 616 23.82 41.72% 0.006 0.3447 0.201
Thriving Crops 104 23.07 46.15% -0.088 -0.1304 0.399
Unnatural Proliferation 659 27.47 48.86% 0.24 0.3799 0.306
Untended Land Crumbles 634 24.05 42.59% -0.787 -0.3387 0.094

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6205 38.79% 24.7 55.49% 0.372 1.2341 0.146
B 5901 39.78% 25.22 55.18% 0.379 1.1953 0.217
C 6543 40.83% 24.81 53.94% 0.389 1.0677 0.391
D 5374 39.34% 24.06 53.78% 0.134 0.9388 0.102
E 5382 39.87% 25.97 56.21% 0.377 1.0461 0.089
F 4811 39.84% 25.82 56.7% 0.286 1.0849 0.022
G 4114 39.85% 25.47 56.37% 0.137 0.9624 -0.026
H 4273 39.55% 24.75 54.58% -0.036 0.7366 0.019
East 1013 43.71% 29.01 48.08% -0.148 0.6974 -0.267
Northeast 720 44.57% 31.01 50.28% -0.463 0.3074 -0.014
Northwest 701 44.12% 31.81 50.5% 0.08 0.8879 -0.249
Southeast 626 44.48% 31.48 51.44% -0.269 0.6008 -0.007
Southwest 606 45.13% 30.37 49.83% -0.221 1.0604 -0.228
West 970 43.11% 28.59 47.22% -1.02 -0.0244 -0.237

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 151 0.0% 10.09 32.45% -1.451 -0.6551 -1.038
Not Using Events or Tokens 392 42.33% 11.17 35.71% -0.911 -0.5238 -0.709
Skip Initial Invader Actions 567 15.86% 41.14 73.37% 0.359 -0.2554 1.758
Start of Game Growth 758 19.55% 38.1 72.03% 0.466 -0.1156 -0.105
Unlimited Undo 2248 35.55% 27.88 56.94% -0.11 -0.0663 0.64
Using Tokens but Not Events 2761 25.89% 20.3 61.14% 0.602 0.5436 -0.045

Results With Allies

Unique Power Cards

Power Card Kept
A Circuitous and Wending Journey 83.21%
Aid From the Spirit-Speakers 87.11%
Offer Passage Between Worlds 89.69%
Paths Tied by Nature 80.28%
Traveler's Boon 75.71%
Ways of Shore and Heartland 79.9%

Terror Level

Terror Level Completed Average Score Win Rate
I 9921 15.74 11.57%
II 6601 30.48 68.96%
III 4886 34.79 90.32%
IV 1458 38.41 99.52%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1142
Win: Invaders destroyed (Terror III) 4286
Win: Invaders destroyed (Terror II) 4404
Win: Terror victory (Terror IV) 1415
Game abandoned (v.3.0+) 6378
Lose: Invader deck ran out 326
Lose: Adversary condition 1288
Win: Sacrifice victory 197
Lose: Scenario condition 112
Win: Scenario condition 120
Lose: Blight pool ran out 2760
Lose: Spirit destroyed 438

Number of Players

Score Model: 0.547 Win Model: 0.079
Num. Completed Blight Flip Rate Average Score Win Rate
1 9872 49.86% 17.24 40.95%
2 7348 39.61% 24.74 55.62%
3 2800 40.38% 28.24 60.82%
4 1556 35.08% 28.19 60.09%
5 264 32.44% 27.28 58.33%
6 1026 32.22% 35.79 62.57%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)