Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 87 31.03% 21.34 54.02% 0.623 0.065 -0.819
Blitz 0 123 16.53% 19.56 35.77% -0.455 -0.0323 -0.68
Dahan Insurrection 4 217 29.63% 31.61 44.7% 0.583 0.1006 0.05
Despicable Theft 2 212 36.32% 15.74 38.68% 0.24 0.7828 -0.725
Elemental Invocation 1 111 32.43% 15.37 34.23% -0.105 0.6328 -0.902
Guard the Isle's Heart 0 1121 15.52% 39.09 70.38% 0.733 0.0769 1.27
Powers Long Forgotten 1 126 30.95% 12.21 23.81% -0.587 -0.025 -0.956
Rituals of Terror 3 93 35.48% 26.13 41.94% 0.266 0.1235 -1.156
Rituals of the Destroying Flame 3 78 35.9% 20.14 32.05% 0.877 1.6255 -0.076
Second Wave 0 624 35.66% 23.5 63.94% 0.292 0.3867 -0.236
The Great River 3 75 42.67% 17.2 22.67% 0.01 1.255 -1.341
Varied Terrains 2 155 47.1% 20.05 39.35% -0.178 0.6903 -0.899
Ward the Shores 2 94 32.98% 22.57 46.81% -0.553 0.3009 -0.873

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 734 25.56 41.83% 0.215 0.2861 0.205
Aid From Lesser Spirits 635 28.91 52.44% 0.67 0.5603 0.911
All Things Weaken 764 24.25 41.36% 0.144 0.3213 0.252
Attenuated Essence 316 21.87 37.34% 0.219 0.2711 -0.23
Back Against the Wall 626 29.14 52.24% 0.417 0.4011 0.625
Blight Corrodes the Spirit 358 22.5 39.66% 0.171 0.355 0.11
Burn Brightest Before the End 282 26.72 43.62% 0.508 0.5952 0.519
Disintegrating Ecosystem 708 25.03 43.64% 0.355 0.6466 0.622
Downward Spiral 922 23.14 42.52% 0.012 0.1178 0.454
Erosion of Will 761 25.25 40.08% 0.353 0.5194 0.157
Intensifying Exploitation 333 22.93 39.34% 0.055 0.2434 0.284
Invaders Find the Land to Their Liking 251 30.18 71.31% 0.607 0.1789 0.753
Memory Fades to Dust 959 22.43 41.92% -0.379 -0.1443 0.656
Power Corrodes the Spirit 730 22.44 40.68% -0.077 0.0189 0.143
Promising Farmlands 675 24.01 41.93% 0.309 0.6733 0.34
Shattered Fragments of Power 272 25.42 36.76% -0.209 -0.1433 0.235
Slow Dissolution of Will 354 22.35 34.75% -0.589 -0.1261 -0.075
Strong Earth Shatters Slowly 191 30.78 74.87% 1.332 0.7307 0.99
The Border of Life and Death 83 25.67 50.6% 0.123 -0.3522 0.43
Thriving Communities 741 23.69 41.43% 0.525 0.7507 0.233
Thriving Crops 154 21.79 44.16% 0.621 0.3964 0.354
Unnatural Proliferation 821 27.15 47.26% 0.15 0.2716 0.302
Untended Land Crumbles 764 23.56 41.23% 0.127 0.3594 0.198

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 7984 37.89% 23.9 52.39% 0.065 0.9838 0.149
B 7646 38.46% 24.35 52.39% 0.115 0.9561 0.237
C 8492 40.02% 24.27 51.75% 0.198 0.8809 0.29
D 7016 38.4% 23.25 51.28% 0.175 1.0176 0.126
E 6797 39.78% 25.19 53.77% 0.122 0.7738 0.129
F 6074 38.49% 25.11 54.07% 0.298 1.058 0.127
G 5320 39.46% 24.35 52.84% -0.062 0.696 -0.134
H 5425 38.91% 24.15 52.53% 0.269 0.9878 0.02
East 1325 42.27% 27.52 45.81% -0.073 0.7401 -0.074
Northeast 932 42.83% 29.4 48.5% 0.013 0.6803 0.109
Northwest 917 41.81% 29.64 47.98% -0.902 -0.0976 -0.307
Southeast 790 42.75% 30.18 49.75% 0.139 0.845 -0.165
Southwest 784 42.82% 28.68 47.19% -0.065 1.3251 -0.261
West 1293 41.64% 26.9 44.7% -0.318 0.4751 -0.289

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 215 0.0% 9.28 31.16% -1.112 -0.3928 -1.115
Not Using Events or Tokens 521 41.58% 10.79 34.93% 0.37 0.8549 -0.531
Skip Initial Invader Actions 726 14.74% 38.37 67.36% 1.243 0.5121 1.909
Start of Game Growth 1075 17.9% 33.28 62.14% 0.056 -0.3902 -0.257
Unlimited Undo 2994 32.73% 25.73 51.04% -0.767 -0.7999 0.608
Using Tokens but Not Events 3499 26.11% 20.05 59.47% 0.469 0.3068 0.026

Results With Allies

Unique Power Cards

Power Card Kept
A Circuitous and Wending Journey 83.82%
Aid From the Spirit-Speakers 87.22%
Offer Passage Between Worlds 90.14%
Paths Tied by Nature 80.65%
Traveler's Boon 76.32%
Ways of Shore and Heartland 80.86%

Terror Level

Terror Level Completed Average Score Win Rate
I 13351 14.25 10.4%
II 8196 30.3 68.33%
III 5869 34.84 90.2%
IV 1771 38.61 99.55%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1382
Win: Invaders destroyed (Terror III) 5148
Win: Invaders destroyed (Terror II) 5423
Win: Terror victory (Terror IV) 1718
Game abandoned (v.3.0+) 8975
Lose: Invader deck ran out 390
Lose: Adversary condition 1659
Win: Sacrifice victory 233
Lose: Scenario condition 140
Win: Scenario condition 141
Lose: Blight pool ran out 3429
Lose: Spirit destroyed 549

Number of Players

Score Model: 0.269 Win Model: 0.082
Num. Completed Blight Flip Rate Average Score Win Rate
1 12615 49.86% 16.94 38.31%
2 9133 39.29% 23.84 53.56%
3 3628 39.35% 27.35 59.73%
4 2171 32.64% 28.35 55.46%
5 336 35.63% 26.16 55.65%
6 1304 30.16% 32.94 58.44%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)