Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 66 28.79% 20.79 56.06% 0.261 0.3131 -0.685
Blitz 0 92 16.67% 24.02 43.48% -0.93 -0.7295 -0.864
Dahan Insurrection 4 163 30.25% 32.88 47.85% -0.389 -0.6005 0.078
Despicable Theft 2 136 43.38% 17.39 41.91% -0.384 0.4601 -0.61
Elemental Invocation 1 68 27.94% 15.75 36.76% -0.666 0.4052 -1.115
Guard the Isle's Heart 0 887 14.5% 40.01 73.17% 1.178 0.4535 1.243
Powers Long Forgotten 1 94 29.79% 10.93 22.34% -1.529 -0.623 -1.365
Rituals of Terror 3 62 33.87% 30.55 48.39% -0.792 -0.7614 -0.556
Rituals of the Destroying Flame 3 57 40.35% 19.14 29.82% -0.413 0.7758 -0.107
Second Wave 0 444 37.59% 24.61 68.02% 0.486 0.5673 -0.252
The Great River 3 46 43.48% 19.67 26.09% -1.046 0.3416 -1.36
Varied Terrains 2 116 50.86% 23.75 46.55% -0.45 0.4515 -0.442
Ward the Shores 2 66 28.79% 25.18 54.55% 0.359 1.4146 -0.252

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 582 26.33 42.61% 0.22 0.3591 0.061
Aid From Lesser Spirits 484 29.17 53.93% 1.269 1.21 0.778
All Things Weaken 601 24.43 41.43% -0.033 0.3221 0.128
Attenuated Essence 182 20.24 35.71% -0.315 -0.2039 -0.598
Back Against the Wall 507 29.6 53.65% 0.524 0.5997 0.546
Blight Corrodes the Spirit 214 20.83 39.72% -0.013 0.1974 -0.086
Burn Brightest Before the End 165 25.38 38.79% 0.627 0.7481 0.102
Disintegrating Ecosystem 551 25.21 44.65% 0.169 0.5378 0.585
Downward Spiral 704 23.91 44.03% 0.087 0.2837 0.272
Erosion of Will 616 25.32 41.23% 0.266 0.5335 -0.035
Intensifying Exploitation 204 22.71 39.71% -0.384 -0.1133 0.317
Invaders Find the Land to Their Liking 202 30.98 73.76% 0.492 -0.0187 0.789
Memory Fades to Dust 736 23.47 45.11% -0.187 0.1244 0.831
Power Corrodes the Spirit 556 22.58 42.81% -0.061 0.2335 0.102
Promising Farmlands 522 24.59 43.1% 0.108 0.444 0.287
Shattered Fragments of Power 170 23.45 35.29% 0.921 1.0293 -0.008
Slow Dissolution of Will 209 21.57 36.84% 0.077 0.477 -0.403
Strong Earth Shatters Slowly 152 30.22 76.32% 1.032 0.4184 0.84
The Border of Life and Death 48 23.83 52.08% 0.708 0.4159 -0.234
Thriving Communities 592 23.88 41.89% -0.391 -0.0578 0.111
Thriving Crops 93 24.19 48.39% 0.093 0.0062 0.37
Unnatural Proliferation 636 27.53 49.06% 0.425 0.5732 0.294
Untended Land Crumbles 600 24.29 43.83% -0.237 0.0703 0.032

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5794 39.33% 25.02 56.28% 0.662 1.5667 0.137
B 5442 40.52% 25.68 56.1% 0.135 0.9635 0.245
C 6112 41.25% 25.15 54.88% 0.512 1.1921 0.456
D 4999 39.96% 24.38 54.51% 0.215 1.0682 0.125
E 5045 40.09% 26.32 56.93% 0.272 0.9732 0.103
F 4497 40.4% 26.4 57.86% 0.407 1.1882 0.035
G 3859 40.08% 25.9 57.24% 0.289 1.0611 -0.022
H 4012 40.27% 25.09 55.66% 0.268 1.0364 0.049
East 932 44.69% 29.77 49.25% -0.543 0.3184 -0.315
Northeast 671 45.69% 31.89 51.56% 0.443 1.1902 -0.034
Northwest 651 45.47% 32.86 51.77% -0.452 0.3816 -0.192
Southeast 578 45.77% 32.34 52.6% -0.724 0.0516 -0.053
Southwest 560 47.09% 31.39 51.43% -0.687 0.6321 -0.314
West 891 44.43% 29.48 48.48% -0.808 0.1976 -0.257

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 146 0.0% 10.23 33.56% -0.825 0.0057 -0.661
Not Using Events or Tokens 363 43.25% 11.34 36.64% -0.559 -0.1182 -0.575
Skip Initial Invader Actions 547 16.43% 41.46 74.04% 0.288 -0.2745 1.862
Start of Game Growth 725 19.85% 38.7 72.83% 0.668 0.1291 -0.056
Unlimited Undo 2107 36.59% 28.73 58.0% -0.18 -0.1394 0.66
Using Tokens but Not Events 2527 26.3% 20.59 61.77% 1.091 1.068 -0.032

Results With Allies

Unique Power Cards

Power Card Kept
A Circuitous and Wending Journey 82.89%
Aid From the Spirit-Speakers 86.85%
Offer Passage Between Worlds 89.45%
Paths Tied by Nature 79.92%
Traveler's Boon 75.34%
Ways of Shore and Heartland 79.33%

Terror Level

Terror Level Completed Average Score Win Rate
I 9021 16.23 11.57%
II 6296 30.54 68.9%
III 4627 34.77 90.49%
IV 1390 38.37 99.5%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1038
Win: Invaders destroyed (Terror III) 4070
Win: Invaders destroyed (Terror II) 4194
Win: Terror victory (Terror IV) 1348
Game abandoned (v.3.0+) 5692
Lose: Invader deck ran out 308
Lose: Adversary condition 1218
Win: Sacrifice victory 188
Lose: Scenario condition 109
Win: Scenario condition 114
Lose: Blight pool ran out 2637
Lose: Spirit destroyed 418

Number of Players

Score Model: 0.521 Win Model: 0.279
Num. Completed Blight Flip Rate Average Score Win Rate
1 9186 50.69% 17.54 41.45%
2 6885 40.1% 25.18 56.46%
3 2640 40.44% 28.55 61.33%
4 1414 35.78% 28.55 61.67%
5 252 32.0% 26.89 59.13%
6 957 33.4% 36.87 64.47%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)