Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 42 33.33% 25.81 69.05% 0.66 0.5819 -1.032
Blitz 0 29 25.0% 43.03 68.97% -0.374 -0.2278 -0.819
Dahan Insurrection 4 54 33.96% 48.22 72.22% 0.821 0.614 0.276
Despicable Theft 2 46 39.13% 23.39 58.7% 0.096 0.7783 -0.497
Elemental Invocation 1 22 45.45% 30.09 68.18% -0.477 0.2544 -0.509
Guard the Isle's Heart 0 522 14.86% 46.55 76.63% 1.263 0.6564 0.296
Powers Long Forgotten 1 29 48.28% 17.55 34.48% -1.495 -1.007 -1.011
Rituals of Terror 3 29 44.83% 41.62 65.52% -0.753 -0.6483 -0.462
Rituals of the Destroying Flame 3 19 47.37% 20.0 31.58% -1.179 -0.1874 -1.408
Second Wave 0 214 34.74% 27.94 74.77% 0.649 0.7112 -0.807
The Great River 3 19 63.16% 33.16 52.63% -0.934 0.4146 -0.552
Varied Terrains 2 62 56.45% 28.27 54.84% 0.248 0.8105 -0.497
Ward the Shores 2 38 44.74% 30.71 65.79% 0.1 1.3095 -0.322

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 358 28.75 46.65% 0.12 0.3912 -0.469
Aid From Lesser Spirits 309 30.85 58.25% 1.013 1.0515 0.366
All Things Weaken 344 28.41 47.09% -0.155 0.3052 -0.155
Attenuated Essence 42 25.33 50.0% 0.372 0.5774 -0.966
Back Against the Wall 331 31.29 57.1% 0.919 1.0807 -0.047
Blight Corrodes the Spirit 37 19.78 32.43% -0.151 0.2634 -0.665
Burn Brightest Before the End 25 30.84 48.0% 0.367 0.6721 0.1
Disintegrating Ecosystem 337 27.08 48.66% -0.031 0.4953 -0.308
Downward Spiral 400 27.11 47.75% -0.262 0.091 -0.248
Erosion of Will 379 27.28 43.27% 0.453 0.861 -0.409
Intensifying Exploitation 38 25.66 39.47% 0.165 0.5519 0.047
Invaders Find the Land to Their Liking 123 34.2 78.86% 0.627 0.1018 0.663
Memory Fades to Dust 417 26.22 50.36% -0.173 0.3081 0.124
Power Corrodes the Spirit 328 25.91 50.0% -0.078 0.2264 -0.536
Promising Farmlands 321 27.64 47.66% -0.047 0.5391 -0.262
Shattered Fragments of Power 38 22.97 34.21% -0.112 0.0671 -0.253
Slow Dissolution of Will 40 21.98 30.0% -0.461 0.0732 -0.597
Strong Earth Shatters Slowly 98 34.3 82.65% 1.543 0.8653 0.233
The Border of Life and Death 14 28.93 50.0% 0.36 0.2309 0.596
Thriving Communities 356 25.71 43.54% 0.076 0.569 -0.734
Thriving Crops 27 20.52 48.15% 0.199 0.2874 -0.339
Unnatural Proliferation 406 29.04 52.22% 0.636 0.9328 -0.379
Untended Land Crumbles 370 26.47 46.76% 0.24 0.5982 -0.482

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2823 41.49% 31.16 68.93% 0.377 1.2166 0.201
B 2803 42.76% 31.12 68.36% 0.365 1.1441 0.091
C 3160 44.39% 31.05 67.82% 0.163 0.8166 0.377
D 2461 42.38% 29.99 66.27% 0.281 1.0801 -0.011
E 2626 41.87% 31.53 67.44% 0.325 0.954 -0.061
F 2380 42.67% 31.92 69.03% 0.068 0.7874 -0.279
G 2017 40.91% 31.17 67.33% 0.282 1.0239 -0.364
H 2125 43.07% 30.34 66.87% 0.104 0.7525 -0.121
East 431 45.63% 38.92 65.2% -0.147 0.4573 -0.14
Northeast 308 46.33% 40.46 66.23% -0.199 0.682 0.524
Northwest 314 46.73% 40.63 64.33% -0.177 0.4959 -0.736
Southeast 278 46.3% 41.08 67.63% -0.518 0.1183 0.142
Southwest 257 49.8% 40.03 66.54% -0.505 0.6594 0.276
West 416 46.08% 38.17 64.18% -0.45 0.5139 0.071

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 80 0.0% 12.59 42.5% -1.611 -0.7278 0.0
Not Using Events or Tokens 113 50.0% 18.1 65.49% 0.6 0.9319 0.83
Skip Initial Invader Actions 374 16.18% 48.44 85.29% 0.481 -0.0537 1.387
Start of Game Growth 478 19.23% 45.17 84.31% 0.472 0.1422 0.018
Unlimited Undo 1230 36.07% 34.67 69.92% -0.131 -0.1531 0.643
Using Tokens but Not Events 1067 29.38% 26.11 70.67% 0.289 0.2346 0.5

Results With Allies

Unique Power Cards

Power Card Kept
A Circuitous and Wending Journey 79.7%
Aid From the Spirit-Speakers 85.03%
Offer Passage Between Worlds 87.3%
Paths Tied by Nature 77.5%
Traveler's Boon 71.41%
Ways of Shore and Heartland 75.79%

Terror Level

Terror Level Completed Average Score Win Rate
I 3263 21.03 16.64%
II 3881 31.04 74.41%
III 2870 34.74 90.59%
IV 850 38.02 99.88%

Results

Result Completed
Win: Invaders destroyed (Terror I) 540
Win: Invaders destroyed (Terror III) 2527
Win: Invaders destroyed (Terror II) 2817
Win: Terror victory (Terror IV) 828
Game abandoned (v.3.0+) 1181
Lose: Invader deck ran out 193
Lose: Adversary condition 735
Win: Sacrifice victory 104
Lose: Scenario condition 75
Win: Scenario condition 64
Lose: Blight pool ran out 1551
Lose: Spirit destroyed 249

Number of Players

Score Model: 0.643 Win Model: 0.244
Num. Completed Blight Flip Rate Average Score Win Rate
1 4552 57.91% 22.81 52.97%
2 3663 42.47% 31.43 68.99%
3 1335 39.83% 33.46 72.96%
4 716 34.28% 33.17 72.49%
5 98 37.76% 33.0 74.49%
6 500 33.94% 44.29 75.2%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)