Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 104 27.88% 20.82 52.88% -0.356 0.0138 -0.308
Blitz 0 190 15.43% 14.07 27.37% -0.816 -0.3847 -0.684
Dahan Insurrection 4 297 27.36% 31.14 45.45% -0.351 -0.3766 -0.59
Despicable Theft 2 299 35.45% 15.55 38.13% 0.529 1.1882 0.464
Elemental Invocation 1 160 30.63% 13.39 30.63% -0.689 -0.2414 -0.25
Guard the Isle's Heart 0 1457 15.59% 37.47 69.46% 0.704 0.1044 0.874
Powers Long Forgotten 1 211 27.96% 12.09 22.75% -0.675 -0.0666 -0.577
Rituals of Terror 3 142 34.51% 24.61 39.44% 0.694 0.8187 -0.128
Rituals of the Destroying Flame 3 112 34.82% 17.85 25.89% -0.403 0.3349 -1.072
Second Wave 0 866 37.15% 22.93 60.62% 0.485 0.5916 0.917
The Great River 3 108 38.89% 14.85 20.37% -0.249 0.9259 -0.247
Varied Terrains 2 203 46.53% 20.26 41.87% -0.409 0.3274 -0.052
Ward the Shores 2 144 33.33% 19.42 38.19% -0.079 0.6038 -1.058

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 920 25.43 42.28% 0.436 0.7466 0.71
Aid From Lesser Spirits 804 29.23 52.11% 0.172 0.1856 1.452
All Things Weaken 1007 23.82 40.22% -0.358 0.116 0.669
Attenuated Essence 498 22.97 39.36% -0.185 -0.0385 0.704
Back Against the Wall 822 28.33 50.36% 0.921 1.0507 1.312
Blight Corrodes the Spirit 529 21.56 38.56% 0.367 0.6872 0.603
Burn Brightest Before the End 449 26.44 44.77% 0.351 0.5282 0.776
Disintegrating Ecosystem 930 23.99 41.4% -0.266 0.1149 0.545
Downward Spiral 1238 22.1 40.55% 0.442 0.6358 0.575
Erosion of Will 979 24.1 38.3% 0.541 0.8792 -0.109
Intensifying Exploitation 526 22.72 39.35% 0.137 0.4899 0.944
Invaders Find the Land to Their Liking 330 27.47 65.45% 1.147 0.7839 1.138
Memory Fades to Dust 1291 21.42 40.28% 0.469 0.7982 0.276
Power Corrodes the Spirit 959 22.51 39.94% 0.644 0.9109 0.778
Promising Farmlands 866 23.33 40.42% 0.167 0.6141 -0.324
Shattered Fragments of Power 438 26.25 41.32% 0.098 0.0974 0.979
Slow Dissolution of Will 547 22.73 34.92% -0.452 -0.0412 0.454
Strong Earth Shatters Slowly 253 28.81 70.75% -0.092 -0.6508 1.783
The Border of Life and Death 118 27.63 55.93% 0.433 0.188 0.464
Thriving Communities 987 23.01 39.92% 0.355 0.6322 0.709
Thriving Crops 219 22.89 44.75% 0.921 0.8257 0.521
Unnatural Proliferation 1036 26.9 46.53% 0.613 0.8178 0.323
Untended Land Crumbles 988 22.89 39.98% 0.477 0.7762 0.419

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 10991 37.49% 22.59 49.39% 0.33 1.3213 0.171
B 10540 38.44% 23.33 50.08% -0.04 0.8252 0.362
C 11477 39.66% 23.3 49.55% -0.481 0.2705 0.184
D 9826 37.71% 22.13 49.1% 0.449 1.3938 0.24
E 9422 39.91% 23.94 50.74% 0.482 1.2371 0.155
F 8347 38.17% 23.93 51.4% 0.416 1.2908 0.74
G 7288 39.22% 23.27 50.49% -0.014 0.8483 -0.063
H 7441 38.78% 23.2 50.28% -0.473 0.334 -0.051
East 1777 40.65% 25.6 43.89% -0.322 0.4234 -0.488
Northeast 1234 41.28% 27.77 46.76% -0.45 0.4433 -0.256
Northwest 1209 40.42% 27.93 46.24% -0.359 0.3842 -0.166
Southeast 1034 41.49% 27.98 47.39% 0.482 1.4904 -0.559
Southwest 1022 41.19% 26.71 45.11% -0.324 0.8328 -0.234
West 1747 39.76% 24.89 42.59% 0.267 1.2501 -0.083

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 308 0.0% 8.51 30.52% 0.237 0.9568 0.0
Not Using Events or Tokens 836 39.3% 9.96 32.42% 0.177 0.6518 -0.443
Skip Initial Invader Actions 998 13.98% 35.13 62.73% 0.064 -0.7406 0.134
Start of Game Growth 1463 17.32% 31.02 58.24% 0.536 -0.0309 1.621
Unlimited Undo 3976 31.89% 24.67 48.72% 0.172 0.199 0.272
Using Tokens but Not Events 4767 27.25% 19.22 56.01% 0.194 0.1666 0.728

Results With Allies

Unique Power Cards

Power Card Kept
A Circuitous and Wending Journey 83.94%
Aid From the Spirit-Speakers 87.62%
Offer Passage Between Worlds 90.57%
Paths Tied by Nature 81.57%
Traveler's Boon 77.11%
Ways of Shore and Heartland 81.69%

Terror Level

Terror Level Completed Average Score Win Rate
I 19215 12.25 9.26%
II 10710 29.91 67.45%
III 7703 34.94 89.76%
IV 2312 38.9 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1772
Win: Invaders destroyed (Terror III) 6722
Win: Invaders destroyed (Terror II) 6985
Win: Terror victory (Terror IV) 2247
Game abandoned (v.3.0+) 13592
Lose: Invader deck ran out 491
Lose: Adversary condition 2217
Win: Sacrifice victory 304
Lose: Scenario condition 159
Win: Scenario condition 190
Lose: Unique spirit condition 0
Lose: Blight pool ran out 4544
Lose: Spirit destroyed 717

Number of Players

Score Model: 0.779 Win Model: 0.366
Num. Completed Blight Flip Rate Average Score Win Rate
1 17233 48.24% 15.81 35.44%
2 12428 39.58% 22.71 50.87%
3 5037 39.05% 26.47 58.98%
4 3039 32.15% 27.46 53.14%
5 449 38.93% 26.79 53.67%
6 1754 29.34% 30.36 54.9%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)