Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 90 30.0% 20.63 52.22% -0.351 -0.1603 -0.81
Blitz 0 138 16.91% 17.89 33.33% -0.352 -0.135 -0.818
Dahan Insurrection 4 242 28.63% 31.14 42.98% -0.004 -0.2564 -0.076
Despicable Theft 2 238 35.29% 15.45 37.82% -0.097 0.4894 -0.748
Elemental Invocation 1 137 32.85% 13.93 30.66% -0.974 -0.2349 -0.969
Guard the Isle's Heart 0 1246 15.24% 38.29 69.58% 0.399 -0.163 1.139
Powers Long Forgotten 1 156 30.13% 11.26 21.79% -1.637 -0.8775 -0.943
Rituals of Terror 3 116 36.21% 25.07 37.93% -0.398 -0.2777 -0.801
Rituals of the Destroying Flame 3 85 34.12% 20.28 32.94% 0.15 1.057 0.002
Second Wave 0 701 36.71% 23.44 62.62% 0.367 0.5051 -0.386
The Great River 3 87 42.53% 16.09 20.69% -0.974 0.1257 -1.38
Varied Terrains 2 171 47.37% 20.59 41.52% 1.184 1.9598 -0.885
Ward the Shores 2 106 30.19% 21.27 43.4% -0.508 0.5666 -0.819

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 791 25.53 41.85% 0.283 0.5339 0.244
Aid From Lesser Spirits 682 29.04 52.2% 0.683 0.6248 0.969
All Things Weaken 841 24.18 40.78% -0.136 0.1983 0.337
Attenuated Essence 364 22.3 38.46% 0.527 0.5604 -0.093
Back Against the Wall 694 28.81 51.87% 0.475 0.5097 0.611
Blight Corrodes the Spirit 420 21.75 38.81% 0.388 0.6055 0.059
Burn Brightest Before the End 343 26.45 44.61% 0.403 0.4134 0.522
Disintegrating Ecosystem 780 25.21 44.1% 0.708 1.0524 0.665
Downward Spiral 1032 22.74 41.76% -0.037 0.0803 0.472
Erosion of Will 829 24.79 39.45% -0.083 0.1911 0.109
Intensifying Exploitation 400 22.79 39.75% -0.225 -0.0135 0.403
Invaders Find the Land to Their Liking 276 28.64 67.75% 0.19 -0.3824 0.673
Memory Fades to Dust 1057 22.04 41.06% 0.019 0.2709 0.559
Power Corrodes the Spirit 807 22.32 40.02% -0.054 0.1508 0.137
Promising Farmlands 740 23.79 41.62% 0.476 0.7296 0.398
Shattered Fragments of Power 321 25.84 39.25% 0.532 0.606 0.326
Slow Dissolution of Will 409 22.51 34.96% -0.535 -0.154 -0.037
Strong Earth Shatters Slowly 212 30.21 74.53% 1.268 0.5942 0.799
The Border of Life and Death 98 27.83 55.1% 1.759 1.1587 0.707
Thriving Communities 808 23.67 41.21% 0.345 0.6268 0.229
Thriving Crops 167 21.74 45.51% 0.744 0.6035 0.441
Unnatural Proliferation 889 27.09 47.24% 0.684 0.8876 0.354
Untended Land Crumbles 834 23.12 40.77% -0.037 0.1531 0.221

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8919 37.99% 23.47 51.42% 0.041 1.0388 0.134
B 8540 38.33% 24.07 51.85% 0.258 1.1805 0.272
C 9439 39.7% 24.05 51.29% 0.21 0.9393 0.284
D 7917 38.21% 22.97 50.45% 0.174 1.1327 0.196
E 7654 39.64% 24.76 52.44% -0.064 0.7548 0.123
F 6828 38.44% 24.67 52.87% -0.114 0.7676 0.099
G 5991 39.42% 24.14 52.01% -0.027 0.7982 -0.105
H 6072 38.62% 23.86 51.53% 0.147 0.9862 0.011
East 1485 41.78% 26.79 44.98% -0.044 0.831 -0.008
Northeast 1041 42.51% 28.69 47.65% -0.182 0.5701 -0.057
Northwest 1030 41.54% 28.91 46.89% -0.344 0.5479 -0.382
Southeast 878 42.61% 29.25 48.29% 0.362 1.2006 -0.083
Southwest 875 42.41% 27.7 45.6% -0.72 0.5842 -0.275
West 1464 40.9% 26.03 43.44% 0.285 1.2343 -0.254

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 249 0.0% 8.65 29.72% -1.024 -0.2952 -1.084
Not Using Events or Tokens 616 42.88% 10.82 33.77% -0.641 -0.2953 -0.138
Skip Initial Invader Actions 823 14.84% 37.7 65.98% 0.865 0.2619 1.906
Start of Game Growth 1237 17.75% 32.44 59.9% 0.269 -0.2346 -0.171
Unlimited Undo 3384 32.59% 25.13 49.56% -0.242 -0.3492 0.615
Using Tokens but Not Events 3822 26.75% 19.63 57.82% -0.314 -0.3432 0.124

Results With Allies

Unique Power Cards

Power Card Kept
A Circuitous and Wending Journey 83.92%
Aid From the Spirit-Speakers 87.39%
Offer Passage Between Worlds 90.32%
Paths Tied by Nature 80.87%
Traveler's Boon 76.52%
Ways of Shore and Heartland 81.03%

Terror Level

Terror Level Completed Average Score Win Rate
I 15144 13.42 9.83%
II 9038 30.13 68.1%
III 6476 34.83 90.06%
IV 1942 38.67 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1482
Win: Invaders destroyed (Terror III) 5678
Win: Invaders destroyed (Terror II) 5959
Win: Terror victory (Terror IV) 1885
Game abandoned (v.3.0+) 10413
Lose: Invader deck ran out 426
Lose: Adversary condition 1816
Win: Sacrifice victory 254
Lose: Scenario condition 149
Win: Scenario condition 150
Lose: Blight pool ran out 3791
Lose: Spirit destroyed 597

Number of Players

Score Model: 0.565 Win Model: 0.163
Num. Completed Blight Flip Rate Average Score Win Rate
1 14040 49.13% 16.55 37.42%
2 10175 39.51% 23.51 52.6%
3 4117 39.5% 27.12 59.24%
4 2428 32.14% 27.93 54.57%
5 370 38.04% 27.16 55.14%
6 1470 29.62% 31.79 56.73%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)