Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 51 31.37% 23.37 62.75% 0.104 -0.0358 -0.633
Blitz 0 63 16.13% 30.92 53.97% 0.687 0.7975 -0.725
Dahan Insurrection 4 117 31.9% 36.99 53.85% 0.536 0.3006 0.385
Despicable Theft 2 97 43.3% 17.72 45.36% 0.082 0.7255 -0.539
Elemental Invocation 1 51 31.37% 17.61 41.18% -0.606 0.1957 -1.139
Guard the Isle's Heart 0 767 13.89% 41.54 74.32% 1.511 0.7375 1.064
Powers Long Forgotten 1 69 24.64% 11.77 24.64% -0.618 0.1547 -1.099
Rituals of Terror 3 52 36.54% 33.02 50.0% 0.149 0.1652 -0.574
Rituals of the Destroying Flame 3 32 37.5% 23.69 37.5% 0.205 1.2618 -0.113
Second Wave 0 371 38.04% 25.23 70.08% 0.77 0.8508 -0.262
The Great River 3 36 44.44% 23.36 33.33% -0.186 0.9424 -1.107
Varied Terrains 2 104 53.85% 25.55 49.04% -1.019 -0.3268 -0.538
Ward the Shores 2 53 32.08% 25.09 56.6% -0.089 0.7739 -0.284

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 517 26.97 42.94% 0.097 0.2572 -0.042
Aid From Lesser Spirits 422 29.41 53.55% 0.314 0.2273 0.603
All Things Weaken 495 25.88 42.02% 0.085 0.4269 0.102
Attenuated Essence 127 21.03 39.37% 0.068 0.1421 -0.755
Back Against the Wall 425 29.86 53.65% 0.733 0.8085 0.442
Blight Corrodes the Spirit 136 20.93 41.18% 0.766 0.9568 -0.286
Burn Brightest Before the End 113 25.84 35.4% 0.157 0.281 0.082
Disintegrating Ecosystem 469 25.58 45.84% 0.472 0.8447 0.347
Downward Spiral 604 24.44 45.03% 0.306 0.4426 0.163
Erosion of Will 534 25.34 41.39% 0.351 0.6453 -0.043
Intensifying Exploitation 135 23.22 42.22% 0.626 0.8649 0.099
Invaders Find the Land to Their Liking 165 32.91 76.97% 1.396 0.8641 0.952
Memory Fades to Dust 625 24.25 46.88% 0.469 0.7499 0.662
Power Corrodes the Spirit 455 23.56 45.49% 0.288 0.4415 -0.059
Promising Farmlands 432 26.33 44.21% 0.27 0.6159 0.176
Shattered Fragments of Power 112 21.56 27.68% -0.305 -0.11 -0.057
Slow Dissolution of Will 139 21.44 36.69% 0.186 0.6371 -0.428
Strong Earth Shatters Slowly 133 31.08 76.69% 0.448 -0.2924 0.591
The Border of Life and Death 35 25.29 51.43% 0.798 0.3644 0.194
Thriving Communities 504 24.56 43.85% 0.379 0.678 -0.037
Thriving Crops 64 25.34 50.0% 0.277 0.1742 0.596
Unnatural Proliferation 548 27.88 50.18% 0.617 0.7621 0.133
Untended Land Crumbles 513 25.17 45.03% -0.042 0.2573 -0.028

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4580 40.81% 26.58 58.36% 0.384 1.3783 0.017
B 4445 40.52% 27.01 59.1% 0.381 1.2994 0.144
C 5038 41.65% 26.73 57.96% 0.251 0.9937 0.367
D 4039 39.56% 25.5 56.87% 0.279 1.2307 0.097
E 4079 39.79% 27.57 59.67% 0.108 0.8881 0.135
F 3745 40.61% 27.59 60.29% 0.394 1.287 -0.08
G 3150 40.38% 27.03 59.05% 0.242 1.0978 -0.082
H 3331 40.24% 26.05 57.76% 0.199 1.047 0.008
East 729 44.92% 32.93 55.01% -0.54 0.2294 -0.187
Northeast 519 46.56% 35.36 57.61% -0.519 0.268 0.062
Northwest 511 46.2% 36.43 57.14% -0.097 0.8863 -0.457
Southeast 453 45.82% 36.38 59.82% 0.385 1.2596 0.246
Southwest 425 48.67% 35.94 59.53% -0.331 0.8766 0.071
West 694 45.1% 32.9 54.18% -1.15 -0.216 -0.375

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 120 0.0% 11.0 34.17% -0.567 0.0625 -0.255
Not Using Events or Tokens 253 44.1% 12.13 41.5% -1.034 -0.528 0.273
Skip Initial Invader Actions 494 16.56% 42.74 75.3% 0.017 -0.6182 1.716
Start of Game Growth 646 20.07% 39.99 74.15% 0.258 -0.1317 -0.176
Unlimited Undo 1761 35.4% 30.39 61.27% 0.078 0.1221 0.762
Using Tokens but Not Events 1892 27.23% 21.44 61.31% 0.258 0.2312 0.025

Results With Allies

Unique Power Cards

Power Card Kept
A Circuitous and Wending Journey 82.16%
Aid From the Spirit-Speakers 86.28%
Offer Passage Between Worlds 88.7%
Paths Tied by Nature 79.4%
Traveler's Boon 74.67%
Ways of Shore and Heartland 78.74%

Terror Level

Terror Level Completed Average Score Win Rate
I 6789 17.67 11.46%
II 5348 30.7 70.55%
III 3943 34.75 90.57%
IV 1186 38.22 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 775
Win: Invaders destroyed (Terror III) 3471
Win: Invaders destroyed (Terror II) 3656
Win: Terror victory (Terror IV) 1151
Game abandoned (v.3.0+) 4011
Lose: Invader deck ran out 259
Lose: Adversary condition 1054
Win: Sacrifice victory 157
Lose: Scenario condition 91
Win: Scenario condition 93
Lose: Blight pool ran out 2186
Lose: Spirit destroyed 362

Number of Players

Score Model: 0.676 Win Model: 0.223
Num. Completed Blight Flip Rate Average Score Win Rate
1 7301 53.3% 18.75 43.57%
2 5705 40.22% 26.47 58.98%
3 2153 39.61% 29.01 62.8%
4 1120 34.41% 30.19 65.54%
5 182 31.32% 30.05 67.58%
6 805 34.26% 39.57 68.07%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)