Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 101 28.71% 21.21 53.47% -0.05 -0.0794 -0.472
Blitz 0 180 15.73% 14.83 28.89% -0.102 0.141 -0.85
Dahan Insurrection 4 287 27.97% 31.78 46.34% 0.54 0.5535 -0.385
Despicable Theft 2 293 35.49% 15.4 37.88% 0.691 1.457 -0.025
Elemental Invocation 1 154 31.17% 13.81 31.17% 0.0 0.753 -0.392
Guard the Isle's Heart 0 1425 15.66% 37.72 69.89% 1.292 0.6957 0.748
Powers Long Forgotten 1 196 28.06% 12.04 22.96% -0.116 0.6321 -0.522
Rituals of Terror 3 140 33.57% 24.32 38.57% 0.229 0.7071 -0.187
Rituals of the Destroying Flame 3 109 35.78% 18.34 26.61% -0.271 0.4166 -0.39
Second Wave 0 829 36.87% 22.8 60.8% 0.48 0.4751 -0.039
The Great River 3 107 39.25% 14.99 20.56% -0.799 0.3308 -0.233
Varied Terrains 2 201 47.0% 20.46 42.29% -0.033 0.7473 -0.35
Ward the Shores 2 140 32.86% 19.41 37.86% -0.134 0.7356 -1.141

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 900 25.4 42.22% 0.372 0.5206 0.513
Aid From Lesser Spirits 785 29.34 52.36% 0.481 0.3685 1.654
All Things Weaken 980 23.84 40.31% 0.729 1.1038 0.476
Attenuated Essence 467 23.22 39.83% 0.947 1.0729 0.929
Back Against the Wall 796 28.16 50.0% 0.453 0.4942 1.12
Blight Corrodes the Spirit 512 21.46 38.28% -0.382 -0.1765 0.556
Burn Brightest Before the End 432 26.38 44.91% 0.535 0.5794 0.576
Disintegrating Ecosystem 899 24.07 41.6% 0.025 0.5227 0.344
Downward Spiral 1198 22.22 40.82% -1.432 -1.1817 0.707
Erosion of Will 954 24.03 38.26% 0.241 0.4984 -0.348
Intensifying Exploitation 504 22.45 39.29% 1.273 1.4918 0.882
Invaders Find the Land to Their Liking 324 27.41 64.81% 0.974 0.5881 0.403
Memory Fades to Dust 1245 21.46 40.08% 0.513 0.7184 0.431
Power Corrodes the Spirit 935 22.39 39.89% -0.157 0.0412 0.548
Promising Farmlands 842 23.48 40.74% -0.544 -0.1882 0.687
Shattered Fragments of Power 421 26.19 41.33% 0.307 0.5243 1.12
Slow Dissolution of Will 521 22.67 35.51% 0.608 1.0372 0.504
Strong Earth Shatters Slowly 247 29.04 71.66% 0.569 -0.0555 0.977
The Border of Life and Death 112 27.02 55.36% -0.171 -0.4913 0.41
Thriving Communities 964 22.96 39.73% 0.993 1.3122 0.666
Thriving Crops 210 22.16 43.81% 0.705 0.5859 0.684
Unnatural Proliferation 1008 26.91 46.33% 0.47 0.5599 0.99
Untended Land Crumbles 957 22.89 40.23% 0.355 0.5807 0.357

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 10618 37.53% 22.71 49.71% -0.311 0.488 -0.066
B 10227 38.32% 23.45 50.34% 0.009 0.7392 0.293
C 11100 39.43% 23.42 49.99% 0.294 0.8979 0.546
D 9496 37.65% 22.24 49.35% 0.006 0.7627 0.363
E 9156 39.86% 24.03 50.94% -0.246 0.338 -0.244
F 8113 38.16% 23.97 51.51% 0.037 0.7397 0.522
G 7060 39.23% 23.43 50.69% 0.133 0.8905 -0.371
H 7215 38.55% 23.2 50.44% 0.066 0.6974 0.07
East 1734 41.02% 25.88 44.29% -0.21 0.574 -0.899
Northeast 1206 41.58% 28.08 47.26% 0.308 1.07 0.066
Northwest 1180 40.82% 28.26 46.69% 0.099 0.9414 0.004
Southeast 1012 41.9% 28.23 47.63% -0.118 0.5217 -0.353
Southwest 1004 41.63% 26.88 45.22% 0.255 1.3007 -0.366
West 1703 40.14% 25.14 42.92% -0.344 0.4314 0.388

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 290 0.0% 8.5 30.69% -0.556 0.3178 0.0
Not Using Events or Tokens 796 39.33% 10.08 32.41% -1.182 -0.805 0.689
Skip Initial Invader Actions 962 13.76% 35.7 63.2% -0.315 -0.6067 0.723
Start of Game Growth 1405 17.01% 31.45 58.79% -0.827 -1.3837 1.168
Unlimited Undo 3853 32.02% 24.88 48.87% 0.234 0.2976 0.339
Using Tokens but Not Events 4601 27.03% 19.19 56.4% 0.237 0.11 0.111

Results With Allies

Unique Power Cards

Power Card Kept
A Circuitous and Wending Journey 83.98%
Aid From the Spirit-Speakers 87.64%
Offer Passage Between Worlds 90.53%
Paths Tied by Nature 81.49%
Traveler's Boon 77.04%
Ways of Shore and Heartland 81.61%

Terror Level

Terror Level Completed Average Score Win Rate
I 18559 12.44 9.41%
II 10404 29.94 67.77%
III 7501 34.9 89.72%
IV 2244 38.84 99.55%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1740
Win: Invaders destroyed (Terror III) 6542
Win: Invaders destroyed (Terror II) 6816
Win: Terror victory (Terror IV) 2182
Game abandoned (v.3.0+) 13052
Lose: Invader deck ran out 482
Lose: Adversary condition 2161
Win: Sacrifice victory 296
Lose: Scenario condition 155
Win: Scenario condition 186
Lose: Unique spirit condition 0
Lose: Blight pool ran out 4395
Lose: Spirit destroyed 701

Number of Players

Score Model: 0.566 Win Model: 0.017
Num. Completed Blight Flip Rate Average Score Win Rate
1 16672 48.32% 15.88 35.72%
2 12083 39.38% 22.77 51.1%
3 4875 39.19% 26.59 59.3%
4 2939 32.17% 27.64 53.49%
5 426 37.97% 27.07 54.23%
6 1713 29.46% 30.48 54.82%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)