Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 90 30.0% 20.63 52.22% -0.282 -0.309 -0.776
Blitz 0 142 17.14% 17.77 33.8% -0.116 0.1347 -0.828
Dahan Insurrection 4 245 29.1% 31.32 43.27% 0.666 0.4175 0.029
Despicable Theft 2 241 35.27% 15.7 38.59% 0.357 0.819 -0.735
Elemental Invocation 1 138 32.61% 13.83 30.43% -1.453 -0.7505 -0.985
Guard the Isle's Heart 0 1260 15.31% 38.17 69.6% 0.647 0.0942 1.184
Powers Long Forgotten 1 159 29.56% 11.15 21.38% -1.873 -1.2495 -0.932
Rituals of Terror 3 118 35.59% 25.09 38.14% -0.392 -0.1996 -0.795
Rituals of the Destroying Flame 3 85 34.12% 20.28 32.94% -0.143 0.7797 -0.008
Second Wave 0 714 36.79% 23.46 62.46% 0.392 0.5089 -0.247
The Great River 3 88 42.05% 15.91 20.45% -1.128 -0.0605 -1.389
Varied Terrains 2 173 47.4% 20.51 41.62% 0.665 1.4063 -0.969
Ward the Shores 2 106 30.19% 21.27 43.4% -0.328 0.7554 -0.826

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 799 25.49 41.68% 0.455 0.7048 0.264
Aid From Lesser Spirits 698 29.09 51.86% 0.604 0.4856 1.034
All Things Weaken 857 24.08 40.84% -0.019 0.318 0.353
Attenuated Essence 374 22.48 37.97% 0.514 0.541 -0.021
Back Against the Wall 704 28.73 51.28% 0.325 0.326 0.611
Blight Corrodes the Spirit 426 21.72 38.5% 0.084 0.3016 0.063
Burn Brightest Before the End 353 26.34 44.48% 0.386 0.3672 0.507
Disintegrating Ecosystem 795 24.97 43.65% 0.258 0.6511 0.66
Downward Spiral 1045 22.67 41.53% -0.026 0.0827 0.478
Erosion of Will 841 24.66 39.12% -0.209 0.1433 0.125
Intensifying Exploitation 414 22.6 38.65% -0.54 -0.2947 0.371
Invaders Find the Land to Their Liking 280 28.33 67.14% 0.203 -0.3209 0.651
Memory Fades to Dust 1080 21.92 40.56% -0.153 0.0941 0.568
Power Corrodes the Spirit 819 22.25 39.56% -0.082 0.1394 0.132
Promising Farmlands 757 23.89 41.74% 0.787 1.0696 0.463
Shattered Fragments of Power 331 26.18 39.88% 0.682 0.7588 0.41
Slow Dissolution of Will 419 22.54 34.61% -0.363 0.0343 0.0
Strong Earth Shatters Slowly 214 30.01 74.3% 0.748 0.0525 0.846
The Border of Life and Death 100 27.95 56.0% 2.168 1.5675 0.735
Thriving Communities 828 23.41 40.7% -0.114 0.2423 0.218
Thriving Crops 170 22.26 45.88% 0.765 0.5689 0.537
Unnatural Proliferation 903 27.3 47.51% 0.872 1.0346 0.437
Untended Land Crumbles 844 23.1 41.0% 0.09 0.3218 0.249

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 9083 37.87% 23.31 51.05% -0.057 0.9481 0.118
B 8673 38.28% 23.96 51.71% 0.22 1.1393 0.275
C 9567 39.75% 23.99 51.17% 0.275 1.01 0.313
D 8036 38.14% 22.91 50.44% 0.159 1.1365 0.225
E 7865 39.95% 24.63 51.81% -0.085 0.7346 0.062
F 6945 38.39% 24.55 52.77% -0.017 0.8571 0.124
G 6086 39.33% 24.07 51.97% -0.074 0.7358 -0.104
H 6167 38.61% 23.78 51.56% 0.199 1.014 0.012
East 1501 41.6% 26.7 44.84% -0.444 0.4585 -0.023
Northeast 1053 42.31% 28.63 47.58% -0.22 0.5881 -0.069
Northwest 1041 41.38% 28.89 46.97% -0.068 0.8318 -0.384
Southeast 885 42.61% 29.27 48.36% 0.259 1.1097 -0.087
Southwest 881 42.35% 27.75 45.74% -0.408 0.9675 -0.26
West 1476 40.77% 26.02 43.5% 0.234 1.1894 -0.253

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 251 0.0% 8.74 30.28% -1.137 -0.429 -1.057
Not Using Events or Tokens 624 42.96% 10.84 34.13% -0.232 0.1357 -0.114
Skip Initial Invader Actions 828 15.01% 37.64 66.18% 0.833 0.2479 1.949
Start of Game Growth 1248 17.84% 32.33 59.94% 0.302 -0.2115 -0.194
Unlimited Undo 3417 32.51% 25.06 49.46% -0.216 -0.325 0.643
Using Tokens but Not Events 3904 26.78% 19.47 57.3% -0.099 -0.1248 0.084

Results With Allies

Unique Power Cards

Power Card Kept
A Circuitous and Wending Journey 83.79%
Aid From the Spirit-Speakers 87.39%
Offer Passage Between Worlds 90.35%
Paths Tied by Nature 80.93%
Traveler's Boon 76.54%
Ways of Shore and Heartland 81.11%

Terror Level

Terror Level Completed Average Score Win Rate
I 15501 13.33 9.7%
II 9167 30.1 68.07%
III 6553 34.83 90.02%
IV 1969 38.67 99.49%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1496
Win: Invaders destroyed (Terror III) 5744
Win: Invaders destroyed (Terror II) 6041
Win: Terror victory (Terror IV) 1912
Game abandoned (v.3.0+) 10668
Lose: Invader deck ran out 432
Lose: Adversary condition 1870
Win: Sacrifice victory 256
Lose: Scenario condition 150
Win: Scenario condition 152
Lose: Blight pool ran out 3861
Lose: Spirit destroyed 608

Number of Players

Score Model: 0.541 Win Model: 0.166
Num. Completed Blight Flip Rate Average Score Win Rate
1 14372 49.15% 16.47 37.0%
2 10294 39.54% 23.45 52.48%
3 4184 39.37% 27.06 59.32%
4 2474 32.19% 27.87 54.45%
5 372 37.84% 27.2 55.11%
6 1494 29.48% 31.57 56.69%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)