Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 76 32.89% 22.53 55.26% 0.457 0.2369 -0.736
Blitz 0 107 18.1% 21.35 39.25% -0.747 -0.4601 -0.814
Dahan Insurrection 4 179 28.65% 31.58 45.81% -0.154 -0.2693 0.073
Despicable Theft 2 161 41.61% 17.09 41.61% -0.178 0.5609 -0.601
Elemental Invocation 1 86 27.91% 15.43 34.88% -0.033 0.7237 -0.816
Guard the Isle's Heart 0 964 14.49% 39.86 72.82% 0.875 0.2935 1.277
Powers Long Forgotten 1 101 29.7% 10.83 22.77% -0.248 0.6057 -1.312
Rituals of Terror 3 78 34.62% 28.5 46.15% 0.016 -0.1543 -1.116
Rituals of the Destroying Flame 3 68 39.71% 21.16 32.35% 0.415 1.3262 0.057
Second Wave 0 504 36.55% 24.44 66.87% 0.592 0.671 -0.106
The Great River 3 64 42.19% 17.61 23.44% -0.969 0.3944 -1.444
Varied Terrains 2 125 49.6% 22.53 44.8% -0.437 0.4427 -0.44
Ward the Shores 2 81 29.63% 25.09 54.32% 0.133 1.1146 -0.65

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 635 25.99 42.68% 0.037 0.1408 0.129
Aid From Lesser Spirits 531 29.27 53.67% 0.58 0.4351 0.827
All Things Weaken 655 24.42 42.14% 0.413 0.7793 0.163
Attenuated Essence 229 20.01 35.81% -0.254 -0.2556 -0.605
Back Against the Wall 528 29.57 53.79% 0.998 1.0631 0.604
Blight Corrodes the Spirit 245 21.16 40.41% -0.064 0.171 -0.139
Burn Brightest Before the End 205 25.71 41.46% 0.775 0.9354 0.17
Disintegrating Ecosystem 589 25.06 44.31% 0.391 0.7663 0.49
Downward Spiral 767 23.45 43.81% 0.158 0.2299 0.289
Erosion of Will 659 25.25 41.12% 0.292 0.5486 0.042
Intensifying Exploitation 244 22.68 40.57% 0.351 0.6249 0.341
Invaders Find the Land to Their Liking 212 30.46 73.11% 0.648 0.1615 0.771
Memory Fades to Dust 806 23.0 43.8% -0.129 0.0536 0.718
Power Corrodes the Spirit 620 22.55 42.26% 0.039 0.2521 0.097
Promising Farmlands 571 24.44 42.73% 0.268 0.5908 0.257
Shattered Fragments of Power 205 25.31 39.02% 0.499 0.6691 0.102
Slow Dissolution of Will 247 21.73 37.25% 0.137 0.5209 -0.149
Strong Earth Shatters Slowly 165 29.67 74.55% 0.516 -0.1606 0.784
The Border of Life and Death 64 23.09 51.56% 0.444 -0.0721 -0.612
Thriving Communities 642 23.94 41.9% 0.169 0.4926 0.199
Thriving Crops 114 21.88 44.74% -0.226 -0.2244 0.344
Unnatural Proliferation 683 27.48 48.9% 0.396 0.5831 0.285
Untended Land Crumbles 656 24.0 42.23% -0.551 -0.2114 0.099

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6509 38.45% 24.64 55.03% 0.165 1.0283 0.161
B 6269 39.27% 25.15 54.94% 0.534 1.3548 0.213
C 6866 40.48% 24.74 53.51% 0.177 0.8752 0.361
D 5681 38.98% 23.87 53.19% -0.035 0.8208 0.107
E 5647 39.94% 25.88 55.64% 0.199 0.887 0.1
F 5049 39.73% 25.84 56.23% 0.27 1.0875 0.049
G 4309 39.49% 25.36 55.88% -0.099 0.7809 -0.036
H 4474 39.27% 24.67 54.18% 0.049 0.8292 0.019
East 1055 43.3% 28.78 47.77% -0.059 0.7339 -0.233
Northeast 750 43.98% 30.63 49.6% -1.214 -0.3329 -0.08
Northwest 736 43.78% 31.21 49.73% 0.388 1.2594 -0.211
Southeast 648 43.73% 31.38 51.39% -0.065 0.7942 0.049
Southwest 636 44.25% 30.17 49.69% 0.136 1.3457 -0.335
West 1022 42.77% 28.25 46.87% -0.469 0.5918 -0.21

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 156 0.0% 10.21 32.69% -0.754 -0.0384 -1.033
Not Using Events or Tokens 404 42.11% 11.05 35.64% -0.355 0.1187 -0.693
Skip Initial Invader Actions 602 15.25% 40.85 72.43% 0.468 -0.099 2.001
Start of Game Growth 827 19.15% 37.31 70.37% 0.305 -0.3591 -0.265
Unlimited Undo 2388 35.01% 27.25 55.78% -0.092 -0.0692 0.609
Using Tokens but Not Events 2927 25.44% 20.17 60.92% 0.525 0.5731 -0.06

Results With Allies

Unique Power Cards

Power Card Kept
A Circuitous and Wending Journey 83.43%
Aid From the Spirit-Speakers 87.24%
Offer Passage Between Worlds 89.75%
Paths Tied by Nature 80.38%
Traveler's Boon 75.86%
Ways of Shore and Heartland 80.18%

Terror Level

Terror Level Completed Average Score Win Rate
I 10480 15.45 11.65%
II 6882 30.45 68.73%
III 5068 34.8 90.31%
IV 1516 38.47 99.54%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1215
Win: Invaders destroyed (Terror III) 4447
Win: Invaders destroyed (Terror II) 4575
Win: Terror victory (Terror IV) 1470
Game abandoned (v.3.0+) 6813
Lose: Invader deck ran out 345
Lose: Adversary condition 1327
Win: Sacrifice victory 204
Lose: Scenario condition 115
Win: Scenario condition 126
Lose: Blight pool ran out 2855
Lose: Spirit destroyed 454

Number of Players

Score Model: 0.549 Win Model: 0.157
Num. Completed Blight Flip Rate Average Score Win Rate
1 10291 49.69% 17.21 40.83%
2 7683 39.55% 24.53 55.2%
3 2930 40.47% 28.15 60.34%
4 1687 34.01% 28.56 59.28%
5 276 31.75% 26.88 57.61%
6 1079 31.65% 35.22 61.82%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)