Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 90 30.0% 20.63 52.22% -0.36 -0.3161 -0.816
Blitz 0 128 16.67% 18.8 34.38% -0.59 -0.376 -0.739
Dahan Insurrection 4 235 29.49% 31.41 42.98% -0.421 -0.7094 0.031
Despicable Theft 2 230 36.09% 15.33 37.39% -0.368 0.3428 -0.736
Elemental Invocation 1 123 33.33% 14.85 33.33% -0.406 0.2948 -0.926
Guard the Isle's Heart 0 1190 15.37% 38.82 70.42% 1.213 0.6128 1.236
Powers Long Forgotten 1 138 29.71% 11.78 23.19% -0.714 0.1232 -0.943
Rituals of Terror 3 109 37.61% 26.21 39.45% -0.342 -0.2819 -0.81
Rituals of the Destroying Flame 3 82 35.37% 20.1 32.93% 0.555 1.5422 -0.09
Second Wave 0 657 35.9% 23.42 63.17% 0.375 0.6253 -0.327
The Great River 3 82 41.46% 16.17 20.73% -1.092 -0.0257 -1.379
Varied Terrains 2 167 47.9% 20.34 40.72% 0.799 1.6286 -0.911
Ward the Shores 2 100 32.0% 21.47 44.0% -1.325 -0.1411 -0.84

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 765 25.56 41.83% 0.272 0.344 0.257
Aid From Lesser Spirits 663 28.95 52.19% 0.667 0.5964 0.947
All Things Weaken 809 24.46 41.41% 0.088 0.3472 0.337
Attenuated Essence 341 22.17 37.54% 0.24 0.2042 -0.158
Back Against the Wall 663 28.97 51.73% 0.339 0.3922 0.59
Blight Corrodes the Spirit 394 22.2 38.83% -0.279 -0.134 0.078
Burn Brightest Before the End 311 26.88 45.02% 0.572 0.5879 0.577
Disintegrating Ecosystem 751 25.32 44.21% 0.47 0.6581 0.695
Downward Spiral 978 22.88 42.43% 0.221 0.2954 0.464
Erosion of Will 796 25.04 39.95% 0.199 0.354 0.11
Intensifying Exploitation 373 23.15 40.75% 0.39 0.5258 0.376
Invaders Find the Land to Their Liking 262 29.36 69.47% 0.352 -0.2625 0.716
Memory Fades to Dust 1012 22.22 41.6% 0.071 0.2742 0.587
Power Corrodes the Spirit 766 22.37 40.34% 0.089 0.2641 0.104
Promising Farmlands 711 23.71 41.21% -0.059 0.1395 0.318
Shattered Fragments of Power 304 25.86 38.49% 0.326 0.3289 0.318
Slow Dissolution of Will 389 22.34 34.7% -0.172 0.1267 -0.131
Strong Earth Shatters Slowly 205 30.31 75.61% 1.841 1.1445 0.943
The Border of Life and Death 87 25.59 51.72% 0.839 0.3408 0.423
Thriving Communities 777 23.8 41.18% 0.352 0.5086 0.211
Thriving Crops 158 21.82 44.94% 0.866 0.5539 0.445
Unnatural Proliferation 860 26.87 46.74% -0.094 0.0151 0.291
Untended Land Crumbles 812 23.38 41.13% 0.18 0.3623 0.209

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8461 37.93% 23.67 51.86% 0.003 0.9785 0.152
B 8121 38.38% 24.25 52.12% 0.07 0.9597 0.257
C 9013 39.94% 24.16 51.43% 0.157 0.8492 0.279
D 7525 38.37% 23.16 50.91% 0.054 0.9493 0.138
E 7245 39.71% 25.08 53.29% 0.108 0.8377 0.137
F 6464 38.63% 24.94 53.47% 0.094 0.9253 0.087
G 5679 39.48% 24.27 52.37% -0.098 0.681 -0.087
H 5766 38.83% 24.04 51.94% 0.075 0.8576 0.003
East 1414 41.87% 27.11 45.4% 0.032 0.8411 -0.018
Northeast 993 42.61% 29.05 48.04% -0.416 0.3823 -0.027
Northwest 977 41.8% 29.43 47.59% -0.234 0.4993 -0.369
Southeast 840 42.58% 29.81 49.17% 0.044 0.9373 -0.123
Southwest 833 42.34% 28.28 46.58% 0.175 1.4332 -0.228
West 1389 41.13% 26.52 44.2% -0.097 0.9009 -0.245

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 226 0.0% 9.2 31.42% -0.155 0.5133 -1.097
Not Using Events or Tokens 559 43.0% 10.48 34.35% -0.201 0.2202 -0.576
Skip Initial Invader Actions 783 15.05% 38.61 67.18% 1.511 0.7423 1.902
Start of Game Growth 1193 17.68% 32.81 60.35% -0.125 -0.563 -0.2
Unlimited Undo 3227 32.37% 25.38 49.95% -0.265 -0.3308 0.596
Using Tokens but Not Events 3636 26.44% 19.94 58.86% -0.035 -0.0779 0.087

Results With Allies

Unique Power Cards

Power Card Kept
A Circuitous and Wending Journey 83.83%
Aid From the Spirit-Speakers 87.34%
Offer Passage Between Worlds 90.25%
Paths Tied by Nature 80.78%
Traveler's Boon 76.33%
Ways of Shore and Heartland 81.06%

Terror Level

Terror Level Completed Average Score Win Rate
I 14298 13.76 10.12%
II 8647 30.19 68.25%
III 6200 34.82 90.08%
IV 1857 38.63 99.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1440
Win: Invaders destroyed (Terror III) 5432
Win: Invaders destroyed (Terror II) 5716
Win: Terror victory (Terror IV) 1801
Game abandoned (v.3.0+) 9718
Lose: Invader deck ran out 409
Lose: Adversary condition 1744
Win: Sacrifice victory 247
Lose: Scenario condition 147
Win: Scenario condition 145
Lose: Blight pool ran out 3626
Lose: Spirit destroyed 577

Number of Players

Score Model: 0.525 Win Model: 0.291
Num. Completed Blight Flip Rate Average Score Win Rate
1 13370 49.57% 16.81 37.91%
2 9695 39.55% 23.61 52.9%
3 3874 39.51% 27.25 59.68%
4 2311 32.39% 28.2 54.82%
5 356 36.72% 26.92 55.06%
6 1396 29.59% 32.47 57.95%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)