Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 96 13.54% 26.42 75.0% -0.887 -1.1072 0.279
Blitz 0 1698 33.07% 27.79 71.73% -0.978 -0.6916 -1.111
Dahan Insurrection 4 2459 21.94% 51.82 70.96% -0.246 -0.3613 0.517
Despicable Theft 2 269 36.06% 33.46 66.54% -0.534 0.2045 0.134
Elemental Invocation 1 335 43.58% 26.31 60.6% -0.82 -0.0639 -1.194
Guard the Isle's Heart 0 11217 11.02% 49.93 82.83% 0.644 0.0628 1.301
Powers Long Forgotten 1 939 50.27% 30.94 64.54% -1.778 -0.924 -1.069
Rituals of Terror 3 753 33.29% 40.89 77.95% 0.358 0.1881 0.4
Rituals of the Destroying Flame 3 432 60.93% 36.59 65.74% -0.575 0.3356 0.018
Second Wave 0 8821 28.99% 31.49 84.63% 0.184 0.263 0.275
The Great River 3 435 38.94% 30.98 61.38% -1.511 -0.1476 -1.313
Varied Terrains 2 244 35.8% 27.02 62.7% -0.145 0.7348 -1.155
Ward the Shores 2 1081 37.72% 34.35 66.51% -0.809 0.1727 -0.474

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3724 33.5 58.78% -0.102 0.0021 -0.509
Aid From Lesser Spirits 3396 34.53 60.16% -0.018 -0.1632 -0.196
All Things Weaken 2134 31.69 52.34% -0.87 -0.5038 -0.827
Attenuated Essence 310 30.01 45.81% -0.01 -0.0117 -0.817
Back Against the Wall 3287 32.76 56.16% 0.011 0.0764 -0.399
Blight Corrodes the Spirit 284 28.13 49.3% -0.109 0.1256 -1.037
Burn Brightest Before the End 220 32.34 53.64% -0.338 -0.1773 -0.535
Disintegrating Ecosystem 3630 30.2 53.42% -0.621 -0.2451 -0.851
Downward Spiral 6485 31.12 63.58% -0.177 -0.1046 -0.36
Erosion of Will 3759 32.31 56.08% 0.028 0.2845 -0.496
Intensifying Exploitation 304 26.34 44.74% -0.381 -0.1066 -1.279
Invaders Find the Land to Their Liking 951 36.22 76.97% 0.7 0.2131 0.077
Memory Fades to Dust 6678 30.58 59.87% -0.249 -0.0664 -0.43
Power Corrodes the Spirit 2217 32.69 57.37% -0.214 -0.0012 -0.577
Promising Farmlands 3584 29.99 52.4% -0.333 -0.0105 -0.809
Shattered Fragments of Power 229 33.35 55.9% -0.204 -0.0339 -0.356
Slow Dissolution of Will 293 29.41 46.76% -0.213 0.1712 -1.383
Strong Earth Shatters Slowly 641 37.0 82.53% 0.247 -0.4291 0.409
The Border of Life and Death 74 33.62 67.57% 0.423 -0.0931 -0.177
Thriving Communities 2213 30.64 53.68% -0.34 -0.0163 -0.72
Thriving Crops 134 32.39 60.45% -0.021 -0.0199 -0.434
Tipping Point 994 33.4 57.55% 0.0 0.0 -0.481
Unnatural Proliferation 2400 33.2 56.38% -0.339 -0.1527 -0.722
Untended Land Crumbles 2207 31.78 54.92% 0.027 0.3657 -0.632

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 34085 33.46% 31.84 78.15% -0.389 0.4741 -0.09
B 36541 32.57% 32.9 78.36% -0.369 0.452 0.091
C 40464 32.65% 33.72 78.52% -0.331 0.3669 0.005
D 31816 32.55% 32.34 78.81% -0.404 0.4518 -0.011
E 19849 33.65% 32.76 77.47% -0.092 0.5964 0.203
F 29525 33.09% 31.51 78.14% -0.437 0.3809 -0.097
G 29716 33.0% 31.82 78.27% -0.516 0.3648 -0.046
H 30679 32.76% 32.23 78.19% -0.299 0.4811 -0.022
East 8075 33.99% 41.09 69.57% -1.101 -0.3086 -0.038
Northeast 5326 32.01% 42.03 69.38% -0.665 0.2163 -0.378
Northwest 3778 32.34% 39.03 68.87% -0.664 0.2071 -0.327
Southeast 2110 25.3% 38.07 68.44% 0.149 1.0075 -0.555
Southwest 2050 25.8% 37.48 67.8% 0.807 2.0165 -0.696
West 6258 35.6% 37.78 68.65% -0.732 0.3282 -0.553

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5755 0.0% 21.56 80.87% -0.815 -0.0995 -0.792
Not Using Events or Tokens 21558 20.89% 30.32 85.99% -0.283 0.191 -0.147
Skip Initial Invader Actions 4587 7.97% 37.99 91.39% 0.493 -0.0741 0.197
Start of Game Growth 7062 10.53% 39.69 89.63% 0.866 0.2013 0.435
Unlimited Undo 15842 26.98% 35.67 82.65% -0.32 -0.2966 0.761
Using Tokens but Not Events 21979 19.99% 32.43 85.1% 0.128 0.1759 -0.359

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 78.26%
Foul Vapors and Fetid Muck 85.03%
Intractable Thickets and Thorns 98.2%
Open Shifting Waterways 91.29%

Terror Level

Terror Level Completed Average Score Win Rate
I 17855 15.45 14.01%
II 57291 30.45 76.09%
III 63577 34.8 92.59%
IV 19156 38.47 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2501
Win: Invaders destroyed (Terror III) 57797
Win: Invaders destroyed (Terror II) 42002
Win: Terror victory (Terror IV) 18895
Game abandoned (v.3.0+) 7619
Lose: Invader deck ran out 788
Lose: Adversary condition 9212
Win: Sacrifice victory 356
Lose: Scenario condition 1380
Win: Scenario condition 2462
Lose: Blight pool ran out 14540
Lose: Spirit destroyed 327

Number of Players

Score Model: -0.147 Win Model: 0.059
Num. Completed Blight Flip Rate Average Score Win Rate
1 90373 31.38% 34.31 80.17%
2 38223 37.74% 31.71 76.05%
3 14758 36.17% 32.6 77.19%
4 11604 29.3% 33.45 78.21%
5 593 29.71% 26.6 72.51%
6 2328 15.51% 34.34 68.64%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)