Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 46 23.91% 32.5 89.13% 0.961 0.8999 0.296
Blitz 0 1421 35.51% 29.54 75.79% -0.492 -0.3528 -1.013
Dahan Insurrection 4 2014 24.0% 55.24 75.52% -0.274 -0.4476 0.297
Despicable Theft 2 180 45.0% 38.11 72.78% -0.996 -0.329 0.187
Elemental Invocation 1 219 47.03% 31.29 73.52% -0.307 0.4236 -1.102
Guard the Isle's Heart 0 9429 11.12% 50.76 84.7% 1.14 0.5076 1.03
Powers Long Forgotten 1 810 54.09% 32.98 67.78% 0.255 0.7259 -1.105
Rituals of Terror 3 615 36.46% 43.05 79.51% -0.31 -0.2984 0.335
Rituals of the Destroying Flame 3 382 64.74% 39.49 70.94% -1.339 -0.3901 -0.041
Second Wave 0 7473 28.89% 32.13 86.03% 0.272 0.3486 0.272
The Great River 3 325 41.67% 34.91 69.54% -1.961 -0.5945 -0.774
Varied Terrains 2 113 44.25% 30.43 69.03% -0.537 0.0319 -0.992
Ward the Shores 2 912 38.21% 36.96 71.05% -0.936 0.2988 -0.431

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3279 34.17 59.99% 0.171 0.4432 -0.851
Aid From Lesser Spirits 3020 34.88 60.73% -0.509 -0.4451 -0.56
All Things Weaken 1766 32.38 53.79% -0.683 -0.2134 -1.21
Attenuated Essence 42 26.95 42.86% -0.858 -0.5989 -1.739
Back Against the Wall 2886 33.33 56.51% 0.129 0.3109 -0.773
Blight Corrodes the Spirit 35 27.63 42.86% -0.487 -0.0228 -1.546
Burn Brightest Before the End 24 32.67 62.5% -0.135 0.1889 -0.424
Disintegrating Ecosystem 3200 30.66 54.22% -0.908 -0.364 -1.241
Downward Spiral 5610 31.9 64.58% -0.517 -0.1602 -0.81
Erosion of Will 3298 32.81 56.7% -0.718 -0.2639 -0.866
Intensifying Exploitation 42 28.95 50.0% -0.463 -0.0547 -1.261
Invaders Find the Land to Their Liking 780 37.37 79.23% 0.321 -0.191 -0.301
Memory Fades to Dust 5769 31.4 60.84% -0.502 -0.0018 -0.846
Power Corrodes the Spirit 1843 33.01 58.38% -0.423 -0.1134 -0.948
Promising Farmlands 3157 30.54 53.22% -0.537 0.0493 -1.206
Shattered Fragments of Power 36 40.92 72.22% 0.458 0.6604 -0.178
Slow Dissolution of Will 51 28.65 43.14% -0.715 -0.1536 -1.354
Strong Earth Shatters Slowly 527 38.46 85.39% 1.202 0.4798 0.322
The Border of Life and Death 5 0.0 0.0% -1.467 -1.5753 -0.939
Thriving Communities 1794 31.63 55.63% -0.89 -0.3831 -0.984
Thriving Crops 27 32.89 70.37% 0.596 0.7128 -0.568
Tipping Point 994 33.4 57.55% 0.0 -0.1361 -0.872
Unnatural Proliferation 2027 33.81 57.72% -0.22 0.0978 -1.115
Untended Land Crumbles 1803 32.25 55.74% -0.3 0.08 -1.025

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 27610 33.82% 33.31 81.59% -0.239 0.6317 -0.024
B 30029 32.87% 34.41 81.93% -0.022 0.7814 0.212
C 33012 33.01% 35.24 81.85% -0.106 0.5746 0.07
D 25931 33.1% 33.82 82.26% -0.237 0.5926 0.139
E 14908 34.94% 34.6 81.02% 0.075 0.7303 0.293
F 24157 33.44% 33.27 82.03% -0.012 0.7319 0.021
G 24305 33.32% 33.29 81.79% -0.104 0.676 0.014
H 25023 33.29% 33.76 81.77% -0.185 0.502 0.092
East 6593 36.3% 42.97 73.97% -0.019 0.6033 0.064
Northeast 4226 34.89% 43.97 74.66% 0.088 0.9973 0.059
Northwest 3036 35.23% 40.83 73.16% -0.358 0.3146 -0.257
Southeast 1479 28.38% 40.67 76.13% -1.263 -0.5666 -0.212
Southwest 1418 29.62% 40.05 76.02% 0.332 1.5319 -0.34
West 5147 37.94% 39.66 72.64% -0.63 0.3533 -0.345

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4596 0.0% 23.18 86.81% -0.862 0.0444 -0.836
Not Using Events or Tokens 17679 20.53% 31.92 90.68% 0.062 0.3778 0.159
Skip Initial Invader Actions 3900 7.75% 39.5 94.44% 0.235 -0.3263 0.569
Start of Game Growth 5946 10.75% 40.91 92.23% 0.207 -0.1049 0.099
Unlimited Undo 13094 27.72% 38.03 87.48% -0.22 -0.2464 0.98
Using Tokens but Not Events 17975 19.61% 33.62 88.71% 0.415 0.3499 -0.241

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 77.79%
Foul Vapors and Fetid Muck 84.66%
Intractable Thickets and Thorns 98.21%
Open Shifting Waterways 91.17%

Terror Level

Terror Level Completed Average Score Win Rate
I 10763 21.09 20.28%
II 48686 31.04 77.3%
III 54662 34.73 92.79%
IV 16413 38.01 99.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2182
Win: Invaders destroyed (Terror III) 49782
Win: Invaders destroyed (Terror II) 36230
Win: Terror victory (Terror IV) 16190
Game abandoned (v.3.0+) 1068
Lose: Invader deck ran out 684
Lose: Adversary condition 7923
Win: Sacrifice victory 306
Lose: Scenario condition 1222
Win: Scenario condition 2169
Lose: Blight pool ran out 12490
Lose: Spirit destroyed 278

Number of Players

Score Model: -0.182 Win Model: -0.097
Num. Completed Blight Flip Rate Average Score Win Rate
1 75863 31.65% 35.68 83.27%
2 31475 38.16% 33.34 79.53%
3 11996 36.3% 33.88 79.73%
4 9729 30.17% 35.29 81.38%
5 269 21.21% 31.03 84.39%
6 1192 15.2% 36.43 79.28%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-28 03:51:06 (Pacific Time)