Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 80 13.75% 26.23 78.75% 0.574 0.388 -0.01
Blitz 0 1581 33.83% 28.59 73.56% -0.167 -0.036 -1.066
Dahan Insurrection 4 2310 22.51% 52.69 71.99% -0.184 -0.4393 0.468
Despicable Theft 2 240 38.75% 34.41 67.5% -0.745 -0.2043 0.165
Elemental Invocation 1 300 45.33% 27.33 62.67% -0.817 0.0395 -1.2
Guard the Isle's Heart 0 10703 11.19% 50.21 83.19% 1.254 0.4832 1.218
Powers Long Forgotten 1 894 52.13% 31.61 65.32% -0.747 0.1874 -1.095
Rituals of Terror 3 716 34.16% 41.29 77.79% -0.019 0.0767 0.399
Rituals of the Destroying Flame 3 423 61.52% 36.8 66.19% -1.45 -0.2537 0.026
Second Wave 0 8375 28.88% 31.64 85.06% 0.301 0.3865 0.157
The Great River 3 396 40.25% 32.2 63.64% -1.782 -0.4209 -1.214
Varied Terrains 2 202 38.31% 27.55 64.85% -0.127 0.6614 -0.989
Ward the Shores 2 1020 37.82% 34.95 67.75% -1.202 -0.1702 -0.467

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3592 33.59 58.91% -0.25 -0.1209 -0.583
Aid From Lesser Spirits 3272 34.62 60.45% 0.033 -0.0859 -0.257
All Things Weaken 2021 31.9 52.94% -0.267 0.0401 -0.903
Attenuated Essence 201 30.26 49.25% -0.205 -0.1726 -0.786
Back Against the Wall 3173 32.81 56.0% -0.206 -0.1759 -0.507
Blight Corrodes the Spirit 187 28.68 49.73% 0.124 0.3101 -1.124
Burn Brightest Before the End 153 33.85 55.56% -0.084 -0.0132 -0.55
Disintegrating Ecosystem 3523 30.28 53.59% -0.341 0.0347 -0.944
Downward Spiral 6229 31.36 63.93% -0.103 0.0627 -0.435
Erosion of Will 3601 32.44 56.32% 0.24 0.4546 -0.566
Intensifying Exploitation 221 25.45 43.44% -0.221 0.0203 -1.378
Invaders Find the Land to Their Liking 888 36.43 77.36% -0.467 -1.0487 0.005
Memory Fades to Dust 6395 30.72 60.06% -0.39 -0.0974 -0.496
Power Corrodes the Spirit 2085 32.76 57.89% 0.274 0.4346 -0.65
Promising Farmlands 3449 30.06 52.62% -0.314 -0.0183 -0.896
Shattered Fragments of Power 160 33.11 55.63% 0.232 0.3197 -0.495
Slow Dissolution of Will 218 28.5 46.79% 0.023 0.4158 -1.41
Strong Earth Shatters Slowly 609 37.22 83.09% 0.366 -0.346 0.375
The Border of Life and Death 41 31.76 60.98% 0.477 -0.0026 -0.086
Thriving Communities 2037 30.98 54.39% -0.261 0.0386 -0.771
Thriving Crops 92 31.35 61.96% 0.492 0.3898 -0.542
Tipping Point 994 33.4 57.55% 0.0 0.933 -0.571
Unnatural Proliferation 2272 33.36 56.87% -0.489 -0.32 -0.847
Untended Land Crumbles 2061 31.81 55.07% -0.113 0.1447 -0.721

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 31819 33.64% 32.18 79.09% -0.12 1.0223 -0.066
B 34297 32.6% 33.26 79.36% -0.118 0.9371 0.138
C 37970 32.85% 34.06 79.44% 0.11 0.9981 0.025
D 29814 32.9% 32.7 79.81% -0.071 0.9827 0.015
E 18294 34.11% 33.24 78.37% 0.042 0.9466 0.225
F 27699 33.31% 31.93 79.11% -0.354 0.6504 -0.078
G 27811 33.3% 32.21 79.31% -0.238 0.7304 -0.023
H 28774 33.06% 32.61 79.11% -0.107 0.8854 -0.01
East 7617 34.56% 41.78 70.64% -0.644 0.3443 -0.034
Northeast 5007 32.67% 42.72 70.58% 0.165 1.1141 -0.303
Northwest 3528 33.07% 39.67 70.07% 0.115 1.156 -0.291
Southeast 1878 25.76% 39.09 70.55% -0.105 0.8129 -0.516
Southwest 1847 26.79% 38.2 69.68% -0.212 1.2453 -0.777
West 5884 36.25% 38.4 69.73% -0.436 0.6706 -0.461

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5398 0.0% 21.94 82.46% -0.974 -0.3109 -0.889
Not Using Events or Tokens 20379 20.78% 30.82 87.22% -0.164 0.3307 -0.125
Skip Initial Invader Actions 4404 8.05% 38.2 92.23% 0.535 -0.0874 0.204
Start of Game Growth 6733 10.65% 39.96 90.35% 0.569 0.1562 0.356
Unlimited Undo 14956 27.29% 36.35 84.11% -0.01 -0.1054 0.847
Using Tokens but Not Events 20466 19.52% 32.68 86.38% 0.246 0.3213 -0.34

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 78.16%
Foul Vapors and Fetid Muck 84.92%
Intractable Thickets and Thorns 98.2%
Open Shifting Waterways 91.25%

Terror Level

Terror Level Completed Average Score Win Rate
I 15623 16.77 15.37%
II 54396 30.59 76.52%
III 60598 34.74 92.63%
IV 18186 38.3 99.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2401
Win: Invaders destroyed (Terror III) 55120
Win: Invaders destroyed (Terror II) 40091
Win: Terror victory (Terror IV) 17938
Game abandoned (v.3.0+) 5578
Lose: Invader deck ran out 745
Lose: Adversary condition 8731
Win: Sacrifice victory 342
Lose: Scenario condition 1328
Win: Scenario condition 2352
Lose: Blight pool ran out 13863
Lose: Spirit destroyed 314

Number of Players

Score Model: 0.019 Win Model: 0.05
Num. Completed Blight Flip Rate Average Score Win Rate
1 85654 31.37% 34.66 81.03%
2 36015 38.05% 32.13 76.97%
3 13844 36.45% 32.96 77.8%
4 10851 29.61% 34.08 79.4%
5 505 30.14% 27.56 75.45%
6 1934 15.09% 34.04 69.86%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)