Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 121 16.53% 24.15 68.6% -0.366 -0.2025 0.355
Blitz 0 1819 32.37% 27.34 71.03% -0.333 -0.0828 -1.011
Dahan Insurrection 4 2680 20.76% 51.59 70.86% 0.418 0.1599 0.584
Despicable Theft 2 323 35.91% 31.76 63.78% -0.61 0.1674 0.087
Elemental Invocation 1 402 42.04% 24.8 56.47% -1.134 -0.4333 -1.404
Guard the Isle's Heart 0 12540 10.79% 50.13 82.09% 1.455 0.8261 1.397
Powers Long Forgotten 1 1008 48.61% 29.96 62.8% -1.229 -0.2768 -1.117
Rituals of Terror 3 816 32.27% 39.98 76.47% -1.08 -0.9819 0.42
Rituals of the Destroying Flame 3 473 58.81% 34.96 63.42% -0.748 0.1228 0.075
Second Wave 0 9504 28.9% 31.34 84.12% 0.242 0.4375 0.253
The Great River 3 487 37.04% 30.25 59.96% -0.864 0.2283 -1.275
Varied Terrains 2 328 36.7% 26.24 61.28% -0.445 0.298 -0.945
Ward the Shores 2 1167 36.47% 33.48 65.12% -0.692 0.5614 -0.381

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3983 33.33 58.8% 0.367 0.5112 -0.355
Aid From Lesser Spirits 3616 34.41 60.15% -0.135 -0.2132 -0.037
All Things Weaken 2384 31.49 52.27% -0.589 -0.308 -0.731
Attenuated Essence 472 29.91 47.46% -0.308 -0.344 -0.712
Back Against the Wall 3487 32.7 56.29% 0.174 0.2103 -0.265
Blight Corrodes the Spirit 439 29.71 51.71% 0.195 0.3594 -0.664
Burn Brightest Before the End 372 32.31 49.19% 0.127 0.1234 -0.429
Disintegrating Ecosystem 3849 29.99 53.29% -0.013 0.2322 -0.727
Downward Spiral 6981 30.79 63.17% -0.006 0.09 -0.234
Erosion of Will 4023 32.12 55.83% -0.018 0.2006 -0.35
Intensifying Exploitation 443 25.23 43.34% -0.885 -0.6686 -1.145
Invaders Find the Land to Their Liking 1056 35.91 76.89% 0.956 0.3642 0.243
Memory Fades to Dust 7190 30.4 59.32% -0.365 -0.1526 -0.294
Power Corrodes the Spirit 2430 32.33 57.28% 0.138 0.357 -0.504
Promising Farmlands 3846 29.64 51.92% -0.45 -0.2126 -0.719
Shattered Fragments of Power 355 34.83 57.75% 0.21 0.2861 -0.095
Slow Dissolution of Will 429 29.31 46.15% -0.371 -0.0449 -1.016
Strong Earth Shatters Slowly 721 36.05 81.97% 0.201 -0.4604 0.468
The Border of Life and Death 113 32.53 64.6% 0.4 -0.1328 -0.164
Thriving Communities 2442 30.22 53.52% -0.439 -0.2254 -0.629
Thriving Crops 199 31.54 63.32% 0.72 0.4491 -0.251
Tipping Point 994 33.4 57.55% 0.0 0.6431 -0.355
Unnatural Proliferation 2638 32.72 55.65% -0.495 -0.3259 -0.606
Untended Land Crumbles 2432 31.43 54.65% -0.059 0.1492 -0.506

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 38011 33.08% 31.44 76.58% 0.012 0.9894 -0.126
B 40534 32.2% 32.46 76.96% 0.168 1.0509 0.104
C 44878 32.43% 33.23 77.05% 0.211 0.9152 0.001
D 35348 32.23% 31.86 77.3% -0.045 0.8709 -0.022
E 22619 33.19% 32.11 75.82% 0.178 0.95 0.199
F 32900 32.86% 30.83 76.49% -0.094 0.7626 -0.14
G 33007 32.57% 31.38 76.71% -0.166 0.6439 -0.071
H 34064 32.24% 31.83 76.76% 0.119 0.9375 -0.023
East 8981 33.03% 40.7 68.14% 0.063 0.9108 -0.079
Northeast 5992 31.01% 41.91 67.81% -0.122 0.6594 -0.414
Northwest 4205 30.65% 38.67 67.71% -0.558 0.3185 -0.441
Southeast 2461 24.35% 38.12 66.88% -0.325 0.5616 -0.641
Southwest 2388 24.67% 37.48 66.04% -0.02 1.26 -0.704
West 6906 34.29% 37.19 67.3% -0.402 0.5839 -0.586

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6473 0.0% 20.79 78.02% -0.938 -0.2552 -0.684
Not Using Events or Tokens 23771 21.23% 29.62 83.81% 0.017 0.3996 -0.239
Skip Initial Invader Actions 4978 7.72% 37.26 90.08% 0.848 0.1701 0.381
Start of Game Growth 7757 10.2% 39.13 88.13% 0.085 -0.4338 0.332
Unlimited Undo 17437 26.69% 34.82 80.91% 0.195 0.1106 0.723
Using Tokens but Not Events 24349 19.94% 32.43 84.2% 0.43 0.4182 -0.317

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 78.58%
Foul Vapors and Fetid Muck 85.24%
Intractable Thickets and Thorns 98.2%
Open Shifting Waterways 91.33%

Terror Level

Terror Level Completed Average Score Win Rate
I 22167 13.61 12.75%
II 62415 30.16 75.71%
III 68887 34.82 92.51%
IV 20752 38.64 99.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2826
Win: Invaders destroyed (Terror III) 62562
Win: Invaders destroyed (Terror II) 45539
Win: Terror victory (Terror IV) 20480
Game abandoned (v.3.0+) 11510
Lose: Invader deck ran out 857
Lose: Adversary condition 9898
Win: Sacrifice victory 389
Lose: Scenario condition 1479
Win: Scenario condition 2657
Lose: Blight pool ran out 15668
Lose: Spirit destroyed 356

Number of Players

Score Model: 0.039 Win Model: -0.102
Num. Completed Blight Flip Rate Average Score Win Rate
1 98901 31.27% 33.74 78.96%
2 42436 37.37% 31.11 74.48%
3 16442 35.9% 32.01 75.94%
4 12645 29.2% 32.64 76.65%
5 748 30.11% 26.9 71.39%
6 3049 13.99% 36.26 67.1%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-21 03:25:00 (Pacific Time)