Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 152 14.47% 24.66 69.74% 0.092 0.0881 0.0
Blitz 0 1991 31.51% 26.43 68.91% -0.438 -0.1828 -0.899
Dahan Insurrection 4 2911 20.31% 50.75 70.22% 0.187 0.2196 0.357
Despicable Theft 2 377 33.95% 31.47 63.13% -0.663 -0.1463 1.286
Elemental Invocation 1 467 39.4% 23.97 55.46% -0.138 0.3958 -0.561
Guard the Isle's Heart 0 13732 10.8% 50.02 81.09% 1.004 0.4624 1.257
Powers Long Forgotten 1 1088 47.32% 29.09 60.75% -0.668 0.0341 0.391
Rituals of Terror 3 872 31.55% 38.84 74.54% 0.012 0.0238 -0.559
Rituals of the Destroying Flame 3 518 56.78% 33.47 60.81% -1.41 -0.6213 -0.095
Second Wave 0 10257 29.01% 31.08 83.44% 0.54 0.5378 1.498
The Great River 3 543 37.27% 29.18 57.83% 0.261 1.3962 -0.406
Varied Terrains 2 405 36.88% 25.75 59.51% -0.193 0.439 -1.058
Ward the Shores 2 1242 36.12% 33.08 64.65% 0.931 1.7617 -0.296

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4260 32.97 57.89% -0.938 -0.7167 -0.279
Aid From Lesser Spirits 3872 34.26 60.05% 0.113 0.1821 0.413
All Things Weaken 2641 31.4 52.18% -0.763 -0.366 0.061
Attenuated Essence 669 29.33 49.33% -0.162 -0.0862 0.024
Back Against the Wall 3735 32.59 56.17% -0.14 -0.1593 0.635
Blight Corrodes the Spirit 627 28.79 48.8% -0.155 0.1302 0.106
Burn Brightest Before the End 519 32.01 48.94% -0.398 -0.1723 0.122
Disintegrating Ecosystem 4131 29.67 52.75% 0.032 0.3148 0.121
Downward Spiral 7580 30.45 62.89% -0.074 0.1584 0.308
Erosion of Will 4299 31.86 55.34% -0.289 0.0486 0.187
Intensifying Exploitation 614 24.88 42.51% -0.359 -0.0225 0.14
Invaders Find the Land to Their Liking 1170 35.42 75.47% 0.172 -0.3835 0.234
Memory Fades to Dust 7765 29.98 58.87% -0.492 -0.1528 -0.132
Power Corrodes the Spirit 2700 31.88 56.67% -0.24 -0.0105 0.373
Promising Farmlands 4124 29.3 51.41% -0.118 0.2379 -0.34
Shattered Fragments of Power 525 34.07 56.76% 0.105 0.1616 0.498
Slow Dissolution of Will 604 29.0 45.86% 0.241 0.5656 0.106
Strong Earth Shatters Slowly 801 35.26 80.9% 0.389 -0.2506 0.682
The Border of Life and Death 169 31.57 66.27% 0.097 -0.3153 -0.782
Thriving Communities 2712 29.98 53.28% -0.013 0.2182 0.053
Thriving Crops 282 30.77 64.18% -0.159 -0.3148 0.528
Tipping Point 994 33.4 57.55% 0.0 0.0 0.0
Unnatural Proliferation 2901 32.61 55.22% 0.357 0.483 0.224
Untended Land Crumbles 2684 31.23 54.28% -0.344 -0.1373 0.676

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 42438 32.7% 30.9 75.08% 0.283 1.2176 -0.099
B 45119 31.96% 31.91 75.6% 0.262 1.0932 0.13
C 49881 32.21% 32.65 75.64% 0.267 1.0284 0.042
D 39583 32.0% 31.31 75.73% 0.627 1.5077 0.26
E 25938 32.97% 31.29 73.92% 0.22 0.9377 0.036
F 36688 32.61% 30.14 74.85% -0.032 0.807 0.175
G 36847 32.22% 30.9 75.32% 0.354 1.1754 0.036
H 37972 32.2% 31.32 75.21% 0.229 1.0121 0.161
East 9790 32.29% 40.01 66.92% -0.525 0.313 -0.094
Northeast 6570 30.26% 41.37 66.76% 0.932 1.6063 0.547
Northwest 4566 29.86% 38.11 66.75% 0.392 1.2265 0.704
Southeast 2768 23.84% 37.2 65.25% -0.598 0.4424 -1.095
Southwest 2675 24.09% 36.72 64.64% 0.037 1.2522 -0.471
West 7490 33.44% 36.47 66.02% -0.576 0.1188 -0.343

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7203 0.0% 20.16 75.54% -1.414 -0.5678 -0.504
Not Using Events or Tokens 26202 21.53% 28.93 82.14% -0.007 0.3583 -0.246
Skip Initial Invader Actions 5526 7.78% 36.29 88.82% 1.698 0.9055 -0.271
Start of Game Growth 8455 10.2% 38.25 86.74% 0.166 -0.3596 0.235
Unlimited Undo 19381 26.1% 34.62 79.87% 0.942 1.0085 0.932
Using Tokens but Not Events 27455 20.06% 32.49 82.79% 0.145 0.144 -0.205

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 78.88%
Foul Vapors and Fetid Muck 85.42%
Intractable Thickets and Thorns 98.22%
Open Shifting Waterways 91.42%

Terror Level

Terror Level Completed Average Score Win Rate
I 26881 12.31 11.42%
II 68492 29.92 75.13%
III 74847 34.93 92.48%
IV 22518 38.88 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3068
Win: Invaders destroyed (Terror III) 67969
Win: Invaders destroyed (Terror II) 49615
Win: Terror victory (Terror IV) 22223
Game abandoned (v.3.0+) 15971
Lose: Invader deck ran out 932
Lose: Adversary condition 10663
Win: Sacrifice victory 423
Lose: Scenario condition 1616
Win: Scenario condition 2845
Lose: Unique spirit condition 0
Lose: Blight pool ran out 17019
Lose: Spirit destroyed 394

Number of Players

Score Model: -0.13 Win Model: -0.074
Num. Completed Blight Flip Rate Average Score Win Rate
1 108617 31.15% 33.27 77.77%
2 46946 37.18% 30.5 72.95%
3 18572 35.67% 31.26 74.84%
4 13923 29.09% 31.6 74.62%
5 918 29.76% 26.76 70.81%
6 3762 13.75% 36.25 66.11%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-01 23:57:53 (Pacific Time)