Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 122 16.39% 24.17 68.85% -0.07 -0.0972 0.356
Blitz 0 1850 32.04% 27.14 70.65% -0.57 -0.3195 -1.013
Dahan Insurrection 4 2720 20.67% 51.64 71.14% 1.208 0.9593 0.595
Despicable Theft 2 328 35.67% 31.8 63.72% 0.399 0.8609 0.162
Elemental Invocation 1 414 41.79% 24.86 56.04% -0.656 0.0471 -1.394
Guard the Isle's Heart 0 12729 10.7% 50.15 82.06% 1.306 0.753 1.41
Powers Long Forgotten 1 1026 48.43% 29.92 62.57% -0.284 0.34 -0.987
Rituals of Terror 3 821 32.07% 39.8 76.13% -1.387 -1.1945 0.383
Rituals of the Destroying Flame 3 482 58.33% 34.77 63.07% -0.222 0.7008 0.054
Second Wave 0 9634 28.84% 31.28 83.99% 0.155 0.2722 0.257
The Great River 3 498 37.22% 30.11 59.44% -0.789 0.2793 -1.354
Varied Terrains 2 342 36.95% 26.33 61.4% 0.134 0.8748 -0.814
Ward the Shores 2 1187 36.53% 33.27 64.87% -0.312 0.772 -0.404

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4046 33.25 58.63% -0.06 0.1899 -0.341
Aid From Lesser Spirits 3652 34.41 60.19% -0.177 -0.2953 -0.029
All Things Weaken 2447 31.39 51.98% -0.633 -0.2956 -0.737
Attenuated Essence 506 29.92 47.83% -0.204 -0.1773 -0.679
Back Against the Wall 3521 32.69 56.21% 0.098 0.0995 -0.259
Blight Corrodes the Spirit 482 29.09 50.21% -0.612 -0.3946 -0.62
Burn Brightest Before the End 398 32.45 49.25% 0.052 0.0331 -0.434
Disintegrating Ecosystem 3902 29.92 53.23% -0.052 0.3412 -0.704
Downward Spiral 7089 30.75 63.25% 0.089 0.1976 -0.226
Erosion of Will 4077 32.04 55.68% -0.35 0.0023 -0.341
Intensifying Exploitation 467 25.25 43.68% -0.575 -0.3296 -1.134
Invaders Find the Land to Their Liking 1071 35.95 76.94% 1.005 0.4806 0.27
Memory Fades to Dust 7288 30.33 59.17% -0.551 -0.3038 -0.287
Power Corrodes the Spirit 2470 32.25 57.04% -0.263 -0.0416 -0.499
Promising Farmlands 3894 29.61 51.93% -0.001 0.2823 -0.712
Shattered Fragments of Power 388 34.61 57.73% -0.263 -0.1857 -0.066
Slow Dissolution of Will 461 28.9 45.55% -0.599 -0.2022 -0.974
Strong Earth Shatters Slowly 738 35.69 81.57% 0.121 -0.5741 0.412
The Border of Life and Death 125 32.42 65.6% 0.646 0.0449 -0.102
Thriving Communities 2488 30.25 53.54% -0.322 0.0344 -0.592
Thriving Crops 211 31.89 64.45% 0.677 0.4802 -0.255
Tipping Point 994 33.4 57.55% 0.0 0.4341 -0.343
Unnatural Proliferation 2680 32.71 55.56% -0.391 -0.229 -0.579
Untended Land Crumbles 2475 31.39 54.59% -0.353 -0.1218 -0.487

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 38775 33.03% 31.31 76.23% -0.142 0.8631 -0.128
B 41292 32.13% 32.36 76.7% 0.181 1.1011 0.103
C 45760 32.36% 33.11 76.79% 0.212 0.9467 0.003
D 36074 32.16% 31.72 76.98% 0.082 1.0602 -0.023
E 23188 33.22% 31.94 75.42% 0.17 0.9893 0.198
F 33572 32.81% 30.69 76.17% 0.042 0.9158 -0.15
G 33642 32.5% 31.28 76.45% -0.024 0.785 -0.078
H 34731 32.23% 31.74 76.49% 0.234 1.0493 -0.021
East 9092 32.96% 40.63 68.02% 0.063 0.9656 -0.088
Northeast 6077 30.93% 41.87 67.68% 0.166 0.9741 -0.407
Northwest 4264 30.46% 38.64 67.57% -0.404 0.4957 -0.431
Southeast 2514 24.31% 38.09 66.67% -0.401 0.4498 -0.672
Southwest 2443 24.61% 37.38 65.7% -0.415 0.9605 -0.675
West 6999 34.15% 37.13 67.14% -0.768 0.1874 -0.581

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6596 0.0% 20.7 77.53% -1.36 -0.6522 -0.667
Not Using Events or Tokens 24228 21.25% 29.5 83.52% 0.224 0.5921 -0.254
Skip Initial Invader Actions 5036 7.71% 37.12 89.87% 0.267 -0.3177 0.33
Start of Game Growth 7855 10.21% 39.0 87.94% 0.116 -0.3976 0.323
Unlimited Undo 17774 26.62% 34.74 80.74% 0.37 0.2606 0.722
Using Tokens but Not Events 24868 20.0% 32.42 83.95% 0.383 0.3571 -0.3

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 78.61%
Foul Vapors and Fetid Muck 85.27%
Intractable Thickets and Thorns 98.2%
Open Shifting Waterways 91.33%

Terror Level

Terror Level Completed Average Score Win Rate
I 22993 13.33 12.54%
II 63509 30.1 75.58%
III 69887 34.83 92.51%
IV 21046 38.67 99.47%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2883
Win: Invaders destroyed (Terror III) 63469
Win: Invaders destroyed (Terror II) 46250
Win: Terror victory (Terror IV) 20773
Game abandoned (v.3.0+) 12296
Lose: Invader deck ran out 872
Lose: Adversary condition 10034
Win: Sacrifice victory 394
Lose: Scenario condition 1495
Win: Scenario condition 2703
Lose: Blight pool ran out 15900
Lose: Spirit destroyed 366

Number of Players

Score Model: -0.089 Win Model: -0.06
Num. Completed Blight Flip Rate Average Score Win Rate
1 100597 31.28% 33.64 78.72%
2 43254 37.33% 31.0 74.2%
3 16778 35.9% 31.89 75.81%
4 12876 29.13% 32.39 76.12%
5 782 29.43% 26.64 70.33%
6 3148 13.87% 36.4 67.15%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)