Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 89 14.61% 26.52 78.65% 0.01 -0.0666 -0.079
Blitz 0 1631 33.25% 28.26 72.9% -0.694 -0.4782 -1.086
Dahan Insurrection 4 2368 22.39% 52.53 71.83% -0.134 -0.3576 0.492
Despicable Theft 2 252 37.3% 33.99 67.06% -0.461 0.3426 0.183
Elemental Invocation 1 307 44.95% 27.02 62.21% -0.857 0.1471 -1.18
Guard the Isle's Heart 0 10961 11.08% 50.13 83.08% 1.129 0.4201 1.242
Powers Long Forgotten 1 918 50.88% 31.37 65.36% 0.155 1.0151 -1.083
Rituals of Terror 3 737 33.99% 41.01 77.75% 0.291 0.1432 0.382
Rituals of the Destroying Flame 3 427 61.41% 36.72 66.04% -0.906 0.2006 0.011
Second Wave 0 8584 29.0% 31.56 84.84% 0.133 0.2402 0.217
The Great River 3 409 38.97% 31.91 63.33% -1.154 0.2745 -1.255
Varied Terrains 2 223 36.49% 26.7 62.78% -0.802 0.031 -1.146
Ward the Shores 2 1054 38.03% 34.57 66.98% -0.906 0.071 -0.486

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3644 33.56 58.84% -0.206 -0.0112 -0.562
Aid From Lesser Spirits 3317 34.59 60.36% -0.17 -0.1787 -0.232
All Things Weaken 2071 31.9 52.87% -0.311 0.0419 -0.868
Attenuated Essence 263 29.93 45.63% -0.67 -0.519 -0.875
Back Against the Wall 3221 32.76 56.07% -0.148 -0.0552 -0.468
Blight Corrodes the Spirit 228 28.05 48.25% -0.449 -0.2306 -1.134
Burn Brightest Before the End 176 33.03 55.11% -0.421 -0.2429 -0.638
Disintegrating Ecosystem 3575 30.3 53.59% 0.036 0.4241 -0.908
Downward Spiral 6345 31.25 63.78% -0.121 0.0713 -0.416
Erosion of Will 3672 32.37 56.18% -0.281 0.0202 -0.547
Intensifying Exploitation 257 25.83 44.36% -0.214 0.0716 -1.272
Invaders Find the Land to Their Liking 916 36.31 77.18% 0.38 -0.1814 0.026
Memory Fades to Dust 6524 30.67 60.01% -0.234 0.0956 -0.478
Power Corrodes the Spirit 2132 32.76 57.69% -0.217 0.0925 -0.615
Promising Farmlands 3516 30.01 52.5% -0.394 -0.0329 -0.87
Shattered Fragments of Power 190 33.28 56.84% 0.435 0.579 -0.466
Slow Dissolution of Will 247 29.48 47.37% -0.181 0.2703 -1.357
Strong Earth Shatters Slowly 626 37.22 83.07% 0.406 -0.1508 0.413
The Border of Life and Death 57 32.93 66.67% 0.827 0.5325 -0.249
Thriving Communities 2100 30.8 54.0% -0.386 -0.0583 -0.736
Thriving Crops 108 32.45 62.96% 0.597 0.5536 -0.457
Tipping Point 994 33.4 57.55% 0.0 0.5304 -0.543
Unnatural Proliferation 2336 33.26 56.76% -0.474 -0.2868 -0.818
Untended Land Crumbles 2118 31.79 54.91% 0.016 0.3457 -0.7

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 32788 33.6% 32.06 78.7% -0.276 0.6184 -0.085
B 35245 32.59% 33.14 79.01% 0.008 0.8303 0.125
C 39030 32.73% 33.98 79.16% 0.236 0.9053 0.022
D 30692 32.75% 32.58 79.45% -0.043 0.785 -0.002
E 18984 33.89% 33.04 77.98% -0.006 0.6867 0.211
F 28469 33.29% 31.77 78.7% -0.296 0.4818 -0.095
G 28647 33.24% 32.08 78.84% -0.167 0.597 -0.039
H 29570 32.92% 32.48 78.78% -0.033 0.7248 -0.01
East 7827 34.26% 41.55 70.14% -0.618 0.2289 -0.052
Northeast 5160 32.32% 42.53 70.04% -0.598 0.0768 -0.349
Northwest 3634 32.8% 39.57 69.65% -0.737 0.0769 -0.274
Southeast 1979 25.61% 38.86 69.63% -0.857 -0.1714 -0.519
Southwest 1931 26.3% 38.17 68.98% 0.348 1.7245 -0.734
West 6039 35.99% 38.26 69.35% -0.118 0.8394 -0.484

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5519 0.0% 21.75 81.86% -0.788 0.0514 -0.866
Not Using Events or Tokens 20890 20.78% 30.62 86.67% -0.427 0.0227 -0.139
Skip Initial Invader Actions 4477 8.07% 38.03 91.71% -0.063 -0.6302 0.186
Start of Game Growth 6892 10.66% 39.82 89.93% 0.637 0.1163 0.366
Unlimited Undo 15326 27.14% 36.08 83.53% -0.176 -0.1377 0.832
Using Tokens but Not Events 21120 19.7% 32.6 85.89% 0.142 0.1091 -0.354

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 78.2%
Foul Vapors and Fetid Muck 84.96%
Intractable Thickets and Thorns 98.2%
Open Shifting Waterways 91.25%

Terror Level

Terror Level Completed Average Score Win Rate
I 16517 16.17 14.82%
II 55653 30.54 76.34%
III 61919 34.77 92.6%
IV 18612 38.39 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2447
Win: Invaders destroyed (Terror III) 56294
Win: Invaders destroyed (Terror II) 40924
Win: Terror victory (Terror IV) 18356
Game abandoned (v.3.0+) 6391
Lose: Invader deck ran out 765
Lose: Adversary condition 8922
Win: Sacrifice victory 352
Lose: Scenario condition 1349
Win: Scenario condition 2405
Lose: Blight pool ran out 14175
Lose: Spirit destroyed 321

Number of Players

Score Model: 0.135 Win Model: 0.162
Num. Completed Blight Flip Rate Average Score Win Rate
1 87713 31.38% 34.51 80.63%
2 36920 37.86% 31.99 76.68%
3 14265 36.36% 32.81 77.56%
4 11147 29.48% 33.82 78.98%
5 551 30.35% 27.03 73.14%
6 2105 15.49% 34.89 69.83%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-16 05:27:44 (Pacific Time)