Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 150 14.0% 24.55 70.0% -0.303 -0.3323 0.0
Blitz 0 1976 31.55% 26.52 69.03% -0.391 -0.1474 -0.877
Dahan Insurrection 4 2883 20.41% 50.8 70.34% -0.725 -0.7117 0.225
Despicable Theft 2 367 33.51% 31.42 63.22% -0.496 0.2698 1.269
Elemental Invocation 1 459 40.09% 24.07 55.56% -0.22 0.5326 -0.571
Guard the Isle's Heart 0 13581 10.82% 49.97 81.22% 0.562 -0.0341 1.338
Powers Long Forgotten 1 1076 47.67% 29.17 60.97% -1.344 -0.5957 0.259
Rituals of Terror 3 869 31.55% 38.85 74.57% -0.438 0.0401 -0.699
Rituals of the Destroying Flame 3 512 56.86% 33.75 61.33% -0.265 0.4227 -0.29
Second Wave 0 10164 28.95% 31.08 83.49% 0.298 0.2933 1.086
The Great River 3 535 36.52% 29.07 57.38% -0.294 0.8351 -1.111
Varied Terrains 2 395 37.06% 25.85 59.75% -0.604 0.1755 -0.506
Ward the Shores 2 1233 36.3% 33.06 64.56% -0.898 -0.0287 -0.696

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4227 33.06 58.13% -0.39 -0.2413 -0.138
Aid From Lesser Spirits 3844 34.27 60.09% -0.165 -0.2775 0.5
All Things Weaken 2607 31.44 52.28% 0.35 0.7254 -0.069
Attenuated Essence 643 29.47 49.61% -0.16 -0.0344 0.098
Back Against the Wall 3705 32.62 56.25% -0.441 -0.3996 0.761
Blight Corrodes the Spirit 602 28.66 48.5% -0.534 -0.3282 0.081
Burn Brightest Before the End 488 32.22 49.39% 0.139 0.1841 0.088
Disintegrating Ecosystem 4094 29.72 52.74% -0.334 0.1639 0.265
Downward Spiral 7498 30.47 62.95% -0.166 0.0844 0.285
Erosion of Will 4273 31.87 55.39% -0.763 -0.5057 0.034
Intensifying Exploitation 591 24.91 42.98% -0.784 -0.5653 0.114
Invaders Find the Land to Their Liking 1148 35.49 75.87% 0.107 -0.2786 0.449
Memory Fades to Dust 7698 30.01 58.99% -0.636 -0.431 -0.086
Power Corrodes the Spirit 2664 31.96 56.76% -0.102 0.0963 0.247
Promising Farmlands 4094 29.33 51.42% -0.614 -0.2582 -0.407
Shattered Fragments of Power 506 33.9 56.72% -0.537 -0.3199 0.304
Slow Dissolution of Will 579 28.95 45.77% -0.933 -0.5034 -0.096
Strong Earth Shatters Slowly 787 35.37 81.07% 0.43 -0.194 0.56
The Border of Life and Death 167 31.84 66.47% 0.589 0.2694 -0.483
Thriving Communities 2671 30.05 53.35% 0.188 0.5074 0.371
Thriving Crops 275 30.91 64.36% -0.362 -0.481 0.32
Tipping Point 994 33.4 57.55% 0.0 0.6615 0.0
Unnatural Proliferation 2861 32.59 55.16% -0.275 -0.1853 0.199
Untended Land Crumbles 2646 31.32 54.46% 0.273 0.4979 0.755

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 41860 32.76% 30.95 75.26% -0.107 0.6923 -0.127
B 44469 31.96% 31.96 75.82% 0.198 0.9284 0.209
C 49222 32.23% 32.73 75.85% 0.186 0.7902 0.126
D 39057 32.05% 31.35 75.92% 0.101 0.8577 0.04
E 25458 33.04% 31.46 74.29% 0.097 0.6813 0.084
F 36175 32.65% 30.26 75.15% 0.183 0.8855 0.007
G 36291 32.32% 30.95 75.55% 0.145 0.9022 -0.087
H 37402 32.2% 31.41 75.49% 0.167 0.7981 0.165
East 9673 32.44% 40.04 67.1% -0.375 0.4081 -0.225
Northeast 6481 30.41% 41.35 66.89% 0.008 0.7696 0.613
Northwest 4526 29.9% 38.2 66.88% 0.095 0.9377 0.976
Southeast 2736 23.9% 37.32 65.46% 0.014 0.6537 -0.997
Southwest 2643 24.15% 36.87 64.93% -0.888 0.1571 -0.223
West 7425 33.51% 36.58 66.2% -0.268 0.5081 -0.575

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7127 0.0% 20.24 75.8% -1.253 -0.3791 -0.474
Not Using Events or Tokens 25931 21.5% 28.98 82.35% -0.163 0.2139 -0.447
Skip Initial Invader Actions 5444 7.83% 36.38 88.76% 0.073 -0.2187 -0.232
Start of Game Growth 8388 10.18% 38.3 86.78% 0.026 -0.5305 -0.31
Unlimited Undo 19167 26.18% 34.57 79.86% 0.358 0.4213 0.738
Using Tokens but Not Events 26950 19.98% 32.5 83.14% 0.312 0.185 -0.113

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 78.84%
Foul Vapors and Fetid Muck 85.4%
Intractable Thickets and Thorns 98.22%
Open Shifting Waterways 91.4%

Terror Level

Terror Level Completed Average Score Win Rate
I 26242 12.44 11.59%
II 67714 29.94 75.23%
III 74129 34.9 92.5%
IV 22297 38.84 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3040
Win: Invaders destroyed (Terror III) 67335
Win: Invaders destroyed (Terror II) 49114
Win: Terror victory (Terror IV) 22004
Game abandoned (v.3.0+) 15357
Lose: Invader deck ran out 920
Lose: Adversary condition 10553
Win: Sacrifice victory 416
Lose: Scenario condition 1607
Win: Scenario condition 2822
Lose: Unique spirit condition 0
Lose: Blight pool ran out 16821
Lose: Spirit destroyed 393

Number of Players

Score Model: -0.129 Win Model: -0.102
Num. Completed Blight Flip Rate Average Score Win Rate
1 107467 31.14% 33.31 77.92%
2 46375 37.19% 30.6 73.18%
3 18276 35.78% 31.36 75.01%
4 13733 29.06% 31.76 75.01%
5 893 29.58% 26.97 71.11%
6 3638 13.89% 36.17 66.22%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)