Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 1026 35.81% 29.95 -0.03 77.1% -0.749 -0.1759
Dahan Insurrection 4 1490 25.12% 54.99 -0.031 74.77% -0.573 -0.1735
Despicable Theft 2 74 52.7% 44.28 -0.005 77.03% 0.193 0.4753
Elemental Invocation 1 97 46.39% 31.16 -0.029 75.26% -0.588 -0.1484
Guard the Isle's Heart 0 6536 11.34% 48.69 0.012 84.03% -0.081 0.2849
Powers Long Forgotten 1 650 55.95% 33.22 -0.069 64.77% -0.824 -0.3829
Rituals of Terror 3 480 36.58% 42.57 -0.028 77.71% -0.695 -0.051
Rituals of the Destroying Flame 3 300 64.77% 40.63 -0.041 71.33% -0.612 0.0299
Second Wave 0 5260 29.86% 32.53 0.0 85.74% -0.682 -0.2537
The Great River 3 201 41.79% 35.7 -0.055 73.63% -1.57 -0.1104
Ward the Shores 2 684 39.41% 36.98 -0.064 69.3% -1.189 -0.1522

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 2390 34.0 -0.11 59.58% -1.789 0.284
Aid From Lesser Spirits 2201 35.13 -0.104 60.88% -1.722 0.1974
All Things Weaken 994 32.1 -0.144 52.31% -2.147 0.0122
Back Against the Wall 2085 33.51 -0.127 56.21% -1.957 0.137
Disintegrating Ecosystem 2322 30.67 -0.139 53.75% -2.071 0.1536
Downward Spiral 4021 31.62 -0.102 63.89% -1.869 0.1517
Erosion of Will 2389 32.76 -0.13 55.84% -2.004 0.2048
Invaders Find the Land to Their Liking 465 36.81 -0.023 78.49% -0.894 -0.2014
Memory Fades to Dust 4170 31.55 -0.118 60.53% -2.009 0.2098
Power Corrodes the Spirit 1066 33.02 -0.117 57.69% -1.865 0.1562
Promising Farmlands 2320 30.42 -0.146 52.46% -2.164 0.0503
Strong Earth Shatters Slowly 297 37.7 -0.005 82.15% -0.628 -0.2171
Thriving Communities 1076 32.03 -0.124 56.13% -1.908 0.1857
Tipping Point 992 33.38 -0.121 57.46% -1.825 0.4007
Unnatural Proliferation 1158 33.25 -0.119 56.99% -1.874 0.2156
Untended Land Crumbles 1061 32.56 -0.123 55.89% -1.882 0.2235

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 11249 34.31% 33.52 0.001 82.65% 0.203 -0.9094
B 11499 33.33% 34.69 -0.0 82.2% 0.175 -1.0326
C 15081 33.26% 36.38 0.005 82.53% 0.362 -1.0776
D 10277 31.78% 34.53 0.006 83.97% 0.267 -0.9347
E 4736 36.75% 35.91 0.002 81.04% 0.315 -0.9977
F 9429 32.69% 33.51 0.0 83.23% 0.133 -1.133
G 10237 33.72% 33.89 -0.002 82.1% 0.172 -1.0853
H 10704 33.09% 34.47 0.002 82.78% 0.228 -1.0377
East 1748 37.77% 43.89 -0.021 73.63% -0.033 -1.014
Northeast 1368 37.46% 43.09 -0.016 75.22% -0.131 -1.0618
Northwest 880 40.6% 38.63 -0.038 70.45% -0.386 -1.386
Southeast 338 37.57% 37.17 -0.012 77.51% -0.293 -1.3187
Southwest 310 41.1% 34.02 -0.025 74.52% -0.441 -1.0607
West 1112 44.42% 38.13 -0.047 67.9% -0.48 -1.2046

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 3169 0.0% 23.67 -0.022 88.23% -1.583 0.4711
Not Using Events or Tokens 11415 21.72% 31.58 0.027 90.74% 0.237 0.4548
Skip Initial Invader Actions 2889 8.1% 40.84 0.038 95.64% 0.776 0.0821
Start of Game Growth 4294 10.19% 41.19 0.035 93.46% 0.513 0.0501
Unlimited Undo 8527 28.26% 38.15 0.026 88.3% 0.568 0.1474
Using Tokens but Not Events 11820 20.3% 33.09 0.023 89.49% 0.098 0.0457

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 77.86%
Foul Vapors and Fetid Muck 84.34%
Intractable Thickets and Thorns 98.23%
Open Shifting Waterways 91.12%

Terror Level

Terror Level Completed Average Score Win Rate
I 6862 22.34 20.66%
II 32877 30.81 76.66%
III 37827 34.31 92.56%
IV 11402 37.5 99.32%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1417
Win: Invaders destroyed (Terror III) 34330
Win: Invaders destroyed (Terror II) 24194
Win: Terror victory (Terror IV) 11231
Lose: Invader deck ran out 489
Lose: Adversary condition 5626
Win: Sacrifice victory 201
Lose: Scenario condition 914
Win: Scenario condition 1588
Lose: Blight pool ran out 8791
Lose: Spirit destroyed 187

Number of Players

Score Model: -0.002 Win Model: -0.622
Num. Completed Blight Flip Rate Average Score Win Rate
1 51617 32.04% 35.74 83.42%
2 21609 38.32% 33.4 79.87%
3 8451 36.09% 34.35 80.11%
4 7291 30.28% 35.6 80.52%

Power Progression

Score Model: -0.008 Win Model: -0.834
Power Progression? Completed Average Score Win Rate
Standard 83622 35.7 81.75%
Power Progression 5346 24.46 86.05%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-02-27 02:06:44 (Pacific Time)