Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 92 14.13% 25.65 76.09% -0.677 -0.7692 -0.076
Blitz 0 1694 33.15% 27.84 71.84% -0.939 -0.6408 -1.118
Dahan Insurrection 4 2445 22.05% 51.86 70.92% -0.32 -0.4473 0.513
Despicable Theft 2 266 36.47% 33.45 66.54% -0.847 -0.1039 0.132
Elemental Invocation 1 333 43.84% 26.47 60.96% -0.551 0.3069 -1.197
Guard the Isle's Heart 0 11181 11.03% 49.94 82.83% 0.504 -0.0506 1.294
Powers Long Forgotten 1 935 50.48% 31.01 64.71% -1.403 -0.4939 -1.075
Rituals of Terror 3 750 33.43% 40.89 77.87% 0.218 0.0578 0.397
Rituals of the Destroying Flame 3 430 61.21% 36.59 65.81% -0.53 0.333 0.013
Second Wave 0 8791 29.0% 31.51 84.68% 0.132 0.2256 0.273
The Great River 3 429 39.02% 31.26 62.0% -1.357 0.1889 -1.276
Varied Terrains 2 239 34.87% 27.12 63.6% -0.061 0.7556 -1.159
Ward the Shores 2 1075 37.75% 34.37 66.6% -0.631 0.3904 -0.475

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3717 33.5 58.76% -0.223 -0.0819 -0.522
Aid From Lesser Spirits 3390 34.5 60.09% -0.168 -0.2628 -0.204
All Things Weaken 2127 31.71 52.42% -0.852 -0.5376 -0.826
Attenuated Essence 307 29.83 45.6% -0.424 -0.3977 -0.843
Back Against the Wall 3281 32.77 56.14% 0.159 0.2033 -0.407
Blight Corrodes the Spirit 273 27.73 48.72% -0.357 -0.13 -1.118
Burn Brightest Before the End 217 32.38 53.92% -0.117 0.0727 -0.519
Disintegrating Ecosystem 3620 30.22 53.45% -0.588 -0.1776 -0.857
Downward Spiral 6463 31.12 63.55% -0.329 -0.2778 -0.368
Erosion of Will 3747 32.32 56.15% -0.005 0.2595 -0.508
Intensifying Exploitation 298 26.16 44.3% -0.322 -0.0115 -1.326
Invaders Find the Land to Their Liking 943 36.27 77.09% 0.839 0.3611 0.065
Memory Fades to Dust 6657 30.58 59.88% -0.268 -0.0471 -0.433
Power Corrodes the Spirit 2205 32.67 57.23% -0.429 -0.2423 -0.589
Promising Farmlands 3578 29.99 52.38% -0.369 -0.0733 -0.819
Shattered Fragments of Power 225 32.93 55.11% -0.377 -0.164 -0.457
Slow Dissolution of Will 287 29.36 46.69% -0.271 0.1078 -1.376
Strong Earth Shatters Slowly 639 37.0 82.63% 0.374 -0.3867 0.402
The Border of Life and Death 70 33.01 67.14% 0.606 0.054 -0.185
Thriving Communities 2196 30.71 53.83% -0.123 0.1903 -0.724
Thriving Crops 132 32.02 59.85% -0.177 -0.1263 -0.498
Tipping Point 994 33.4 57.55% 0.0 0.0 -0.491
Unnatural Proliferation 2392 33.22 56.4% -0.614 -0.4304 -0.735
Untended Land Crumbles 2194 31.77 54.92% 0.002 0.3643 -0.638

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 33880 33.49% 31.87 78.22% -0.276 0.5756 -0.093
B 36389 32.57% 32.92 78.4% -0.26 0.5606 0.081
C 40235 32.67% 33.77 78.64% -0.143 0.5372 0.006
D 31655 32.58% 32.37 78.88% -0.198 0.6292 -0.005
E 19715 33.72% 32.79 77.55% 0.086 0.7727 0.195
F 29365 33.16% 31.54 78.21% -0.281 0.5215 -0.096
G 29571 33.08% 31.85 78.35% -0.345 0.5102 -0.043
H 30549 32.81% 32.25 78.22% -0.106 0.6584 -0.021
East 8037 34.07% 41.12 69.58% -0.939 -0.064 -0.01
Northeast 5305 32.08% 42.04 69.33% -0.643 0.2023 -0.378
Northwest 3760 32.45% 39.01 68.8% -0.567 0.3141 -0.324
Southeast 2091 25.53% 38.01 68.24% -0.108 0.7383 -0.554
Southwest 2034 26.0% 37.41 67.65% 0.811 2.0893 -0.713
West 6226 35.69% 37.81 68.66% -0.79 0.2441 -0.545

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5711 0.0% 21.63 81.16% -0.726 -0.0045 -0.783
Not Using Events or Tokens 21445 20.87% 30.37 86.13% -0.241 0.191 -0.151
Skip Initial Invader Actions 4572 7.99% 37.96 91.4% 0.355 -0.2536 0.187
Start of Game Growth 7028 10.56% 39.68 89.66% 0.658 0.0343 0.415
Unlimited Undo 15758 27.0% 35.74 82.81% -0.302 -0.2958 0.765
Using Tokens but Not Events 21868 19.99% 32.45 85.18% 0.216 0.2322 -0.355

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 78.25%
Foul Vapors and Fetid Muck 85.02%
Intractable Thickets and Thorns 98.2%
Open Shifting Waterways 91.29%

Terror Level

Terror Level Completed Average Score Win Rate
I 17649 15.54 14.13%
II 57047 30.46 76.11%
III 63322 34.79 92.58%
IV 19061 38.44 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2492
Win: Invaders destroyed (Terror III) 57566
Win: Invaders destroyed (Terror II) 41834
Win: Terror victory (Terror IV) 18801
Game abandoned (v.3.0+) 7419
Lose: Invader deck ran out 783
Lose: Adversary condition 9171
Win: Sacrifice victory 356
Lose: Scenario condition 1378
Win: Scenario condition 2448
Lose: Blight pool ran out 14504
Lose: Spirit destroyed 327

Number of Players

Score Model: -0.163 Win Model: 0.015
Num. Completed Blight Flip Rate Average Score Win Rate
1 89937 31.41% 34.35 80.24%
2 38004 37.79% 31.75 76.15%
3 14693 36.22% 32.6 77.19%
4 11557 29.34% 33.49 78.26%
5 589 29.57% 26.68 72.84%
6 2299 15.67% 34.24 68.46%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-11 06:22:48 (Pacific Time)