Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 92 14.13% 25.65 76.09% -0.708 -0.7771 -0.074
Blitz 0 1685 33.15% 27.93 72.05% -0.863 -0.5884 -1.094
Dahan Insurrection 4 2438 22.12% 51.97 71.12% -0.344 -0.5242 0.519
Despicable Theft 2 266 36.47% 33.45 66.54% -0.773 0.0945 0.129
Elemental Invocation 1 327 44.34% 26.45 61.16% -0.636 0.2544 -1.201
Guard the Isle's Heart 0 11161 11.05% 49.96 82.84% 0.642 0.0761 1.29
Powers Long Forgotten 1 933 50.48% 31.0 64.63% -1.336 -0.4959 -1.078
Rituals of Terror 3 749 33.47% 40.94 77.97% 0.489 0.3865 0.396
Rituals of the Destroying Flame 3 429 61.36% 36.67 65.97% -0.027 0.918 0.011
Second Wave 0 8766 28.99% 31.51 84.68% 0.179 0.2741 0.27
The Great River 3 427 38.73% 31.26 62.06% -1.42 0.0539 -1.275
Varied Terrains 2 238 35.02% 27.03 63.45% -0.372 0.4103 -1.158
Ward the Shores 2 1074 37.78% 34.38 66.57% -1.003 0.0994 -0.475

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3711 33.5 58.8% -0.205 -0.0587 -0.522
Aid From Lesser Spirits 3381 34.5 60.13% -0.183 -0.2721 -0.201
All Things Weaken 2119 31.69 52.43% -0.905 -0.5841 -0.838
Attenuated Essence 303 29.76 45.54% -0.499 -0.4742 -0.869
Back Against the Wall 3274 32.77 56.14% 0.21 0.267 -0.414
Blight Corrodes the Spirit 270 27.62 48.52% -0.35 -0.1626 -1.097
Burn Brightest Before the End 213 32.6 53.52% -0.152 0.0233 -0.523
Disintegrating Ecosystem 3613 30.25 53.5% -0.286 0.1104 -0.859
Downward Spiral 6446 31.14 63.59% -0.313 -0.2444 -0.372
Erosion of Will 3741 32.32 56.16% -0.032 0.2567 -0.507
Intensifying Exploitation 291 26.22 45.02% -0.099 0.1784 -1.272
Invaders Find the Land to Their Liking 940 36.29 77.23% 0.894 0.4337 0.082
Memory Fades to Dust 6640 30.59 59.86% -0.317 -0.1024 -0.437
Power Corrodes the Spirit 2199 32.69 57.34% -0.263 -0.0993 -0.583
Promising Farmlands 3572 29.98 52.35% -0.383 -0.0918 -0.821
Shattered Fragments of Power 222 32.75 54.95% -0.342 -0.1618 -0.439
Slow Dissolution of Will 285 29.39 47.02% -0.031 0.3468 -1.352
Strong Earth Shatters Slowly 636 37.04 82.55% 0.247 -0.4826 0.398
The Border of Life and Death 69 33.03 68.12% 0.822 0.2196 -0.12
Thriving Communities 2186 30.71 53.8% -0.272 0.0248 -0.727
Thriving Crops 132 32.02 59.85% -0.096 -0.0869 -0.501
Tipping Point 994 33.4 57.55% 0.0 0.0 -0.493
Unnatural Proliferation 2383 33.25 56.53% -0.404 -0.2593 -0.741
Untended Land Crumbles 2190 31.8 55.02% 0.035 0.3837 -0.64

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 33742 33.51% 31.9 78.28% -0.185 0.6781 -0.085
B 36263 32.57% 32.93 78.44% -0.21 0.6211 0.083
C 40122 32.69% 33.78 78.69% -0.028 0.6631 0.008
D 31577 32.59% 32.37 78.91% -0.183 0.6532 -0.003
E 19624 33.77% 32.82 77.61% 0.102 0.802 0.201
F 29272 33.18% 31.56 78.22% -0.309 0.5137 -0.098
G 29478 33.09% 31.87 78.41% -0.262 0.5849 -0.042
H 30462 32.8% 32.26 78.25% -0.067 0.7199 -0.022
East 8017 34.1% 41.15 69.6% -0.846 0.0043 -0.007
Northeast 5290 32.1% 42.07 69.36% -0.606 0.255 -0.376
Northwest 3746 32.45% 39.04 68.82% -0.595 0.2882 -0.326
Southeast 2081 25.6% 38.05 68.24% -0.319 0.5662 -0.562
Southwest 2023 26.09% 37.48 67.72% 0.622 1.8992 -0.713
West 6205 35.74% 37.84 68.7% -0.412 0.649 -0.544

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5689 0.0% 21.65 81.24% -0.681 0.0484 -0.786
Not Using Events or Tokens 21380 20.86% 30.4 86.18% -0.289 0.1326 -0.153
Skip Initial Invader Actions 4561 8.01% 37.99 91.43% 0.33 -0.2808 0.186
Start of Game Growth 7010 10.59% 39.72 89.69% 0.746 0.1446 0.412
Unlimited Undo 15722 27.0% 35.76 82.84% -0.345 -0.3302 0.762
Using Tokens but Not Events 21786 19.95% 32.46 85.24% 0.216 0.2217 -0.348

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 78.24%
Foul Vapors and Fetid Muck 85.03%
Intractable Thickets and Thorns 98.2%
Open Shifting Waterways 91.29%

Terror Level

Terror Level Completed Average Score Win Rate
I 17535 15.6 14.19%
II 56898 30.47 76.14%
III 63145 34.79 92.59%
IV 19018 38.43 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2487
Win: Invaders destroyed (Terror III) 57406
Win: Invaders destroyed (Terror II) 41736
Win: Terror victory (Terror IV) 18758
Game abandoned (v.3.0+) 7316
Lose: Invader deck ran out 782
Lose: Adversary condition 9143
Win: Sacrifice victory 356
Lose: Scenario condition 1376
Win: Scenario condition 2447
Lose: Blight pool ran out 14463
Lose: Spirit destroyed 326

Number of Players

Score Model: -0.142 Win Model: 0.012
Num. Completed Blight Flip Rate Average Score Win Rate
1 89671 31.41% 34.37 80.29%
2 37892 37.8% 31.77 76.21%
3 14644 36.2% 32.62 77.23%
4 11523 29.37% 33.51 78.29%
5 581 29.81% 26.62 72.98%
6 2285 15.68% 34.24 68.45%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-08 06:47:53 (Pacific Time)