Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 50 22.0% 30.78 86.0% 0.517 0.2329 0.374
Blitz 0 1438 35.51% 29.46 75.45% -0.972 -0.8116 -1.039
Dahan Insurrection 4 2053 23.88% 55.1 75.21% -0.24 -0.6196 0.394
Despicable Theft 2 187 43.85% 37.6 72.73% -0.846 -0.0786 0.197
Elemental Invocation 1 222 47.3% 31.11 72.97% -0.653 0.072 -1.007
Guard the Isle's Heart 0 9750 11.27% 50.63 83.97% 1.394 0.7628 1.008
Powers Long Forgotten 1 817 53.87% 32.81 67.32% -0.221 0.3868 -1.102
Rituals of Terror 3 625 36.52% 42.81 79.2% -0.177 -0.017 0.392
Rituals of the Destroying Flame 3 389 63.82% 38.93 69.92% -1.732 -0.6698 -0.022
Second Wave 0 7591 28.87% 32.08 85.86% 0.165 0.2425 0.262
The Great River 3 333 42.17% 34.74 69.07% -1.503 -0.2796 -0.811
Varied Terrains 2 130 43.85% 29.32 66.92% -0.559 0.0647 -0.967
Ward the Shores 2 930 38.33% 36.66 70.43% -0.892 0.1503 -0.42

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3320 34.06 59.7% 0.068 0.2984 -0.83
Aid From Lesser Spirits 3049 34.77 60.71% -0.369 -0.4434 -0.531
All Things Weaken 1791 32.29 53.49% -0.577 -0.2095 -1.182
Attenuated Essence 73 28.36 50.68% -0.245 -0.1549 -1.322
Back Against the Wall 2917 33.22 56.36% -0.063 -0.0113 -0.749
Blight Corrodes the Spirit 67 31.01 53.73% -0.135 0.0824 -1.755
Burn Brightest Before the End 39 36.41 64.1% 0.324 0.493 -0.65
Disintegrating Ecosystem 3228 30.59 54.06% -0.486 -0.0821 -1.213
Downward Spiral 5697 31.85 64.3% -0.13 0.1104 -0.744
Erosion of Will 3334 32.83 56.6% -0.312 -0.008 -0.832
Intensifying Exploitation 69 27.17 44.93% -0.506 -0.2272 -1.317
Invaders Find the Land to Their Liking 795 37.32 79.25% 0.494 0.0057 -0.278
Memory Fades to Dust 5848 31.34 60.72% -0.147 0.1923 -0.782
Power Corrodes the Spirit 1866 32.92 58.15% -0.481 -0.2572 -0.919
Promising Farmlands 3194 30.48 53.13% -0.492 -0.0335 -1.175
Shattered Fragments of Power 54 36.43 61.11% 0.375 0.4093 0.064
Slow Dissolution of Will 73 27.34 42.47% -0.558 -0.1627 -1.423
Strong Earth Shatters Slowly 542 38.13 84.69% 0.367 -0.3227 0.239
The Border of Life and Death 12 20.5 33.33% -0.647 -0.9802 -0.682
Thriving Communities 1824 31.56 55.54% -0.631 -0.2872 -0.959
Thriving Crops 35 32.71 68.57% 0.707 0.5202 -1.032
Tipping Point 994 33.4 57.55% 0.0 -0.1755 -0.835
Unnatural Proliferation 2066 33.7 57.26% -0.424 -0.2462 -1.117
Untended Land Crumbles 1848 32.18 55.47% -0.105 0.1557 -1.031

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 28091 33.81% 33.2 81.3% -0.002 0.77 -0.003
B 30483 32.87% 34.3 81.6% -0.055 0.6994 0.215
C 33613 33.02% 35.1 81.51% -0.066 0.5387 0.071
D 26417 33.15% 33.68 81.9% -0.213 0.5155 0.136
E 15365 34.84% 34.49 80.59% 0.221 0.8164 0.313
F 24550 33.41% 33.15 81.69% 0.082 0.7411 0.011
G 24702 33.31% 33.17 81.42% 0.034 0.7154 0.033
H 25440 33.29% 33.62 81.35% -0.264 0.3311 0.103
East 6838 35.92% 42.84 72.96% 0.239 0.8213 0.041
Northeast 4436 34.33% 43.74 73.11% -0.214 0.4712 -0.207
Northwest 3114 34.93% 40.67 72.45% -0.497 0.3333 -0.253
Southeast 1539 28.25% 40.75 75.31% -0.668 0.0816 -0.303
Southwest 1474 29.38% 40.03 75.17% 0.322 1.3168 -0.338
West 5253 37.76% 39.56 72.21% -0.938 0.0132 -0.333

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4648 0.0% 23.07 86.36% -0.847 -0.0612 -0.686
Not Using Events or Tokens 18080 20.51% 31.93 89.94% -0.087 0.2698 -0.025
Skip Initial Invader Actions 3942 7.83% 39.42 94.17% 0.516 -0.1209 0.363
Start of Game Growth 6031 10.89% 40.81 91.89% 0.044 -0.2527 0.053
Unlimited Undo 13259 27.82% 37.94 87.2% -0.188 -0.2065 0.984
Using Tokens but Not Events 18285 19.66% 33.56 88.4% 0.57 0.524 -0.278

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 77.88%
Foul Vapors and Fetid Muck 84.69%
Intractable Thickets and Thorns 98.21%
Open Shifting Waterways 91.18%

Terror Level

Terror Level Completed Average Score Win Rate
I 11386 20.49 19.45%
II 49448 31.02 77.18%
III 55345 34.76 92.74%
IV 16617 38.06 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2214
Win: Invaders destroyed (Terror III) 50374
Win: Invaders destroyed (Terror II) 36746
Win: Terror victory (Terror IV) 16388
Game abandoned (v.3.0+) 1629
Lose: Invader deck ran out 690
Lose: Adversary condition 8043
Win: Sacrifice victory 312
Lose: Scenario condition 1246
Win: Scenario condition 2198
Lose: Blight pool ran out 12672
Lose: Spirit destroyed 284

Number of Players

Score Model: -0.12 Win Model: -0.127
Num. Completed Blight Flip Rate Average Score Win Rate
1 77101 31.62% 35.59 82.91%
2 32047 38.19% 33.21 79.19%
3 12219 36.36% 33.8 79.38%
4 9835 30.11% 35.19 81.18%
5 296 24.05% 29.61 82.77%
6 1298 15.28% 36.2 77.12%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-10 03:37:45 (Pacific Time)