Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 43 25.58% 32.63 90.7% 1.358 1.2406 0.54
Blitz 0 1404 35.61% 29.68 76.0% -0.839 -0.6374 -1.091
Dahan Insurrection 4 1999 24.13% 55.37 75.59% -0.076 -0.3232 0.467
Despicable Theft 2 176 46.02% 38.81 74.43% -0.166 0.5403 0.23
Elemental Invocation 1 217 47.47% 31.34 73.73% -0.511 0.2695 -1.056
Guard the Isle's Heart 0 9349 11.15% 50.74 84.71% 1.274 0.5406 1.42
Powers Long Forgotten 1 803 54.32% 33.07 67.87% 0.07 0.5955 -1.199
Rituals of Terror 3 612 36.47% 43.06 79.41% -0.768 -0.808 0.354
Rituals of the Destroying Flame 3 378 64.89% 39.88 71.69% -1.075 -0.0179 -0.115
Second Wave 0 7398 28.99% 32.18 86.09% 0.301 0.414 0.317
The Great River 3 321 41.56% 35.0 70.09% -1.878 -0.4776 -0.683
Varied Terrains 2 102 46.08% 32.59 73.53% -0.451 0.1696 -0.649
Ward the Shores 2 904 38.1% 36.93 71.02% -1.244 -0.1256 -0.314

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 27330 33.87% 33.37 81.8% -0.198 0.6889 -0.099
B 29715 32.94% 34.48 82.11% 0.013 0.7896 0.146
C 32676 32.99% 35.31 82.03% -0.015 0.6133 -0.006
D 25645 33.11% 33.9 82.5% -0.072 0.7583 0.069
E 14640 35.01% 34.72 81.25% 0.094 0.738 0.235
F 23897 33.41% 33.31 82.17% -0.02 0.7175 -0.081
G 24077 33.36% 33.34 81.96% -0.11 0.6566 -0.042
H 24784 33.29% 33.82 81.96% -0.003 0.6832 0.025
East 6535 36.4% 43.09 74.09% -0.19 0.526 0.082
Northeast 4181 35.03% 44.12 74.81% 0.21 1.1044 0.08
Northwest 2999 35.37% 40.97 73.36% -0.396 0.2286 -0.291
Southeast 1452 28.56% 40.87 76.52% -1.298 -0.6153 -0.138
Southwest 1389 29.88% 40.27 76.31% 0.252 1.5353 -0.262
West 5089 38.12% 39.8 72.8% -0.461 0.5622 -0.401

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4555 0.0% 23.24 86.98% -1.074 -0.2471 -0.473
Not Using Events or Tokens 17507 20.56% 31.99 90.86% 0.321 0.6376 0.131
Skip Initial Invader Actions 3868 7.75% 39.66 94.75% 0.436 -0.119 0.814
Start of Game Growth 5894 10.75% 41.02 92.43% 0.069 -0.3621 0.209
Unlimited Undo 12990 27.74% 38.16 87.74% 0.043 -0.0746 1.017
Using Tokens but Not Events 17785 19.62% 33.67 88.85% 0.395 0.3159 -0.144

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 77.78%
Foul Vapors and Fetid Muck 84.64%
Intractable Thickets and Thorns 98.21%
Open Shifting Waterways 91.17%

Terror Level

Terror Level Completed Average Score Win Rate
I 10433 21.5 20.83%
II 48257 31.06 77.34%
III 54200 34.72 92.78%
IV 16287 38.0 99.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2172
Win: Invaders destroyed (Terror III) 49356
Win: Invaders destroyed (Terror II) 35932
Win: Terror victory (Terror IV) 16065
Game abandoned (v.3.0+) 775
Lose: Invader deck ran out 681
Lose: Adversary condition 7852
Win: Sacrifice victory 304
Lose: Scenario condition 1208
Win: Scenario condition 2153
Lose: Blight pool ran out 12403
Lose: Spirit destroyed 276

Number of Players

Score Model: -0.222 Win Model: -0.106
Num. Completed Blight Flip Rate Average Score Win Rate
1 75112 31.67% 35.76 83.44%
2 31127 38.23% 33.41 79.71%
3 11871 36.26% 33.89 79.87%
4 9661 30.22% 35.35 81.54%
5 258 21.34% 31.6 85.66%
6 1148 15.0% 36.58 79.88%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-21 03:39:51 (Pacific Time)