Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 113 15.93% 24.77 69.91% -0.429 -0.613 0.335
Blitz 0 1800 32.59% 27.41 71.22% -0.208 0.0665 -1.014
Dahan Insurrection 4 2622 21.15% 51.64 70.59% 0.219 -0.1446 0.575
Despicable Theft 2 316 35.44% 31.75 63.61% -0.997 -0.2891 0.039
Elemental Invocation 1 393 41.98% 25.04 57.25% -0.978 -0.3532 -1.401
Guard the Isle's Heart 0 12346 10.83% 50.06 82.16% 1.613 0.9826 1.372
Powers Long Forgotten 1 997 48.54% 30.06 62.89% -1.435 -0.6434 -1.106
Rituals of Terror 3 810 32.52% 40.19 76.79% -0.12 -0.1934 0.426
Rituals of the Destroying Flame 3 460 59.17% 35.14 63.26% -1.329 -0.4424 0.061
Second Wave 0 9356 28.92% 31.39 84.28% 0.479 0.6627 0.286
The Great River 3 478 37.53% 30.26 60.25% -0.852 0.1329 -1.276
Varied Terrains 2 314 37.06% 25.93 60.51% -0.73 0.1339 -0.939
Ward the Shores 2 1135 36.89% 33.74 65.46% -1.19 -0.0896 -0.477

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3924 33.34 58.77% 0.415 0.4231 -0.383
Aid From Lesser Spirits 3573 34.52 60.29% 0.292 0.1748 -0.056
All Things Weaken 2339 31.64 52.46% -0.013 0.1481 -0.749
Attenuated Essence 433 29.76 47.81% -0.148 -0.2018 -0.782
Back Against the Wall 3449 32.67 56.31% 0.074 0.0696 -0.306
Blight Corrodes the Spirit 404 29.35 50.74% 0.282 0.3866 -0.833
Burn Brightest Before the End 338 31.89 48.82% -0.004 -0.0064 -0.48
Disintegrating Ecosystem 3791 30.02 53.2% -0.192 -0.0028 -0.759
Downward Spiral 6884 30.9 63.26% 0.15 0.2064 -0.251
Erosion of Will 3967 32.14 55.89% -0.159 -0.029 -0.399
Intensifying Exploitation 418 25.55 44.02% -0.832 -0.7172 -1.089
Invaders Find the Land to Their Liking 1028 35.82 76.75% 0.476 -0.1126 0.176
Memory Fades to Dust 7087 30.47 59.49% -0.157 0.0478 -0.298
Power Corrodes the Spirit 2377 32.51 57.21% -0.01 0.1054 -0.521
Promising Farmlands 3784 29.74 51.98% -0.647 -0.4577 -0.738
Shattered Fragments of Power 335 35.24 59.4% 1.049 1.0446 -0.051
Slow Dissolution of Will 386 29.44 47.41% 0.042 0.3376 -1.109
Strong Earth Shatters Slowly 703 36.29 82.08% 0.038 -0.664 0.461
The Border of Life and Death 105 31.92 63.81% 0.355 -0.0661 -0.246
Thriving Communities 2394 30.35 53.55% -0.208 -0.0931 -0.646
Thriving Crops 187 31.09 62.57% 1.063 0.7594 -0.288
Tipping Point 994 33.4 57.55% 0.0 0.5332 -0.382
Unnatural Proliferation 2586 32.84 55.92% -0.297 -0.2209 -0.634
Untended Land Crumbles 2375 31.51 54.86% 0.065 0.2385 -0.522

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 37194 33.15% 31.51 76.87% -0.054 0.9065 -0.119
B 39721 32.23% 32.57 77.24% 0.053 0.9245 0.106
C 43919 32.43% 33.33 77.35% -0.013 0.6774 -0.003
D 34595 32.28% 31.98 77.64% 0.04 0.9184 -0.016
E 22044 33.16% 32.3 76.24% 0.27 0.9595 0.205
F 32237 32.8% 30.96 76.82% -0.205 0.5936 -0.151
G 32367 32.58% 31.48 77.05% -0.157 0.6098 -0.059
H 33403 32.3% 31.91 77.01% -0.143 0.6152 -0.022
East 8841 33.3% 40.8 68.3% 0.115 0.8491 -0.049
Northeast 5895 31.27% 41.96 67.92% -0.187 0.678 -0.41
Northwest 4126 31.1% 38.77 67.96% -0.197 0.5078 -0.439
Southeast 2400 24.72% 38.17 67.08% -0.73 0.1997 -0.617
Southwest 2319 24.93% 37.59 66.41% 0.149 1.4413 -0.696
West 6777 34.65% 37.33 67.61% -0.448 0.5023 -0.584

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6334 0.0% 20.94 78.54% -0.756 -0.1186 -0.689
Not Using Events or Tokens 23376 21.17% 29.75 84.09% -0.057 0.3991 -0.26
Skip Initial Invader Actions 4901 7.76% 37.4 90.23% 1.289 0.4862 0.356
Start of Game Growth 7622 10.27% 39.25 88.38% -0.11 -0.5498 0.367
Unlimited Undo 17162 26.68% 34.93 81.06% 0.092 0.0653 0.719
Using Tokens but Not Events 23816 19.88% 32.42 84.37% 0.382 0.3056 -0.368

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 78.54%
Foul Vapors and Fetid Muck 85.22%
Intractable Thickets and Thorns 98.21%
Open Shifting Waterways 91.34%

Terror Level

Terror Level Completed Average Score Win Rate
I 21296 13.93 12.94%
II 61305 30.23 75.84%
III 67825 34.83 92.51%
IV 20457 38.62 99.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2755
Win: Invaders destroyed (Terror III) 61606
Win: Invaders destroyed (Terror II) 44816
Win: Terror victory (Terror IV) 20188
Game abandoned (v.3.0+) 10727
Lose: Invader deck ran out 843
Lose: Adversary condition 9738
Win: Sacrifice victory 384
Lose: Scenario condition 1464
Win: Scenario condition 2592
Lose: Blight pool ran out 15421
Lose: Spirit destroyed 349

Number of Players

Score Model: 0.046 Win Model: -0.041
Num. Completed Blight Flip Rate Average Score Win Rate
1 97163 31.25% 33.84 79.17%
2 41539 37.41% 31.24 74.85%
3 16112 35.86% 32.16 76.18%
4 12439 29.22% 32.81 76.95%
5 721 30.13% 26.79 71.57%
6 2909 14.29% 36.1 67.45%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-05 10:04:38 (Pacific Time)