Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 16 25.0% 25.44 75.0% -0.139 -0.3412 0.0
Blitz 0 1288 36.08% 29.86 76.86% -0.633 -0.376 -0.969
Dahan Insurrection 4 1838 25.0% 55.45 75.73% -0.138 0.2752 0.379
Despicable Theft 2 154 46.1% 39.53 75.97% -0.212 0.2342 0.18
Elemental Invocation 1 169 44.38% 32.09 77.51% -0.8 -0.3141 -1.158
Guard the Isle's Heart 0 8645 10.98% 50.19 84.67% 0.639 0.9442 0.949
Powers Long Forgotten 1 750 54.56% 33.28 66.8% -0.169 0.0128 -1.122
Rituals of Terror 3 582 37.0% 43.25 79.55% 0.496 0.6171 0.401
Rituals of the Destroying Flame 3 357 66.2% 40.33 71.99% 0.125 0.5398 -0.073
Second Wave 0 6766 29.06% 32.28 86.18% -0.713 -0.1471 0.308
The Great River 3 286 41.75% 35.49 71.68% 0.409 1.8063 -0.857
Varied Terrains 2 34 44.12% 36.41 88.24% 0.161 0.6872 -0.206
Ward the Shores 2 841 37.74% 37.31 71.7% 0.161 1.3232 -0.341

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3012 34.1 59.76% -2.04 -0.1373 -0.928
Aid From Lesser Spirits 2798 34.96 60.9% -1.735 -0.0053 -0.585
All Things Weaken 1504 32.58 53.92% -1.944 0.0415 -1.207
Back Against the Wall 2654 33.44 56.44% -2.205 -0.3884 -0.759
Disintegrating Ecosystem 2923 30.82 54.29% -1.861 0.1889 -1.277
Downward Spiral 5111 31.95 64.63% -1.964 0.029 -0.853
Erosion of Will 3038 32.78 56.42% -2.359 -0.276 -0.937
Invaders Find the Land to Their Liking 683 37.38 79.21% -0.291 0.15 -0.275
Memory Fades to Dust 5268 31.46 60.86% -2.109 -0.0249 -0.855
Power Corrodes the Spirit 1582 33.25 58.91% -1.399 0.5388 -0.906
Promising Farmlands 2902 30.48 53.17% -2.124 -0.0779 -1.275
Strong Earth Shatters Slowly 459 38.63 84.97% 0.218 0.6429 0.299
Thriving Communities 1545 31.8 56.44% -1.938 0.0456 -1.017
Tipping Point 994 33.4 57.55% 0.047 -0.0704 -0.895
Unnatural Proliferation 1731 33.58 57.65% -1.735 0.23 -1.156
Untended Land Crumbles 1569 32.27 55.7% -1.863 0.1301 -1.068

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 24643 33.87% 33.65 82.38% -0.158 0.6397 0.001
B 26927 33.15% 34.66 82.53% 0.222 0.965 0.23
C 29695 33.07% 35.55 82.29% 0.017 0.5858 0.103
D 23197 32.97% 34.16 83.14% 0.152 0.9476 0.209
E 12564 35.53% 35.1 81.46% 0.001 0.6483 0.306
F 21713 33.59% 33.54 82.56% -0.064 0.6605 0.085
G 21893 33.52% 33.64 82.28% 0.331 1.0626 0.068
H 22476 33.52% 34.06 82.33% -0.038 0.6749 0.142
East 5792 37.5% 42.74 74.34% -0.265 0.5041 0.096
Northeast 3614 36.68% 43.14 75.07% -0.337 0.5226 -0.157
Northwest 2646 36.69% 40.9 74.19% -0.684 0.393 -0.334
Southeast 1149 30.59% 41.01 79.55% -0.051 0.6554 -0.157
Southwest 1079 31.06% 40.34 80.63% 0.48 1.6057 -0.161
West 4544 38.83% 40.08 73.77% -0.389 0.5647 -0.306

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4168 0.0% 23.56 88.12% -1.805 0.324 -0.824
Not Using Events or Tokens 15741 20.89% 31.86 91.23% 0.252 0.4267 0.02
Skip Initial Invader Actions 3631 7.62% 40.03 95.51% -0.224 -0.3665 0.839
Start of Game Growth 5442 10.42% 41.23 93.33% 0.795 0.0343 0.102
Unlimited Undo 11694 27.44% 38.58 88.67% 1.0 0.3963 1.016
Using Tokens but Not Events 15744 19.53% 33.71 89.56% 0.327 0.1701 -0.269

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 77.86%
Foul Vapors and Fetid Muck 84.64%
Intractable Thickets and Thorns 98.22%
Open Shifting Waterways 91.21%

Terror Level

Terror Level Completed Average Score Win Rate
I 8996 22.56 22.49%
II 43707 30.98 77.29%
III 49453 34.53 92.77%
IV 14875 37.77 99.42%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2022
Win: Invaders destroyed (Terror III) 45006
Win: Invaders destroyed (Terror II) 32500
Win: Terror victory (Terror IV) 14671
Lose: Invader deck ran out 624
Lose: Adversary condition 7211
Win: Sacrifice victory 275
Lose: Scenario condition 1146
Win: Scenario condition 1995
Lose: Blight pool ran out 11335
Lose: Spirit destroyed 246

Number of Players

Score Model: -0.116 Win Model: -0.045
Num. Completed Blight Flip Rate Average Score Win Rate
1 68140 31.69% 35.88 83.74%
2 28254 38.24% 33.66 80.23%
3 10808 36.38% 34.18 80.29%
4 8996 29.99% 35.69 81.77%
5 161 22.78% 32.07 88.82%
6 672 15.74% 36.14 84.23%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)