Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 107 14.95% 25.26 71.03% -0.743 -1.394 0.319
Blitz 0 1753 32.9% 27.61 71.59% 0.149 0.5844 -1.031
Dahan Insurrection 4 2565 21.34% 51.83 70.84% 0.12 -0.3802 0.562
Despicable Theft 2 299 36.12% 32.24 64.55% -0.941 -0.4042 0.062
Elemental Invocation 1 372 43.01% 25.45 58.06% -1.213 -0.3977 -1.325
Guard the Isle's Heart 0 12101 10.87% 50.08 82.34% 1.489 0.8486 1.345
Powers Long Forgotten 1 981 48.93% 30.34 63.51% -1.003 -0.4032 -1.103
Rituals of Terror 3 798 32.77% 40.31 77.07% -0.347 -0.4305 0.393
Rituals of the Destroying Flame 3 453 59.65% 35.54 63.8% -0.991 -0.1941 0.05
Second Wave 0 9219 28.94% 31.42 84.35% 0.346 0.4501 0.269
The Great River 3 469 37.82% 30.42 60.55% -0.883 0.4179 -1.398
Varied Terrains 2 293 35.96% 25.97 61.77% -0.504 0.2118 -1.2
Ward the Shores 2 1125 36.95% 33.9 65.78% -0.925 -0.1571 -0.479

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3859 33.37 58.72% -0.27 -0.1269 -0.43
Aid From Lesser Spirits 3522 34.53 60.31% 0.485 0.4089 -0.104
All Things Weaken 2291 31.71 52.73% 0.232 0.4799 -0.776
Attenuated Essence 398 29.95 48.24% -0.089 -0.0174 -0.774
Back Against the Wall 3410 32.72 56.16% -0.486 -0.5056 -0.337
Blight Corrodes the Spirit 353 29.25 50.42% 0.243 0.4269 -0.86
Burn Brightest Before the End 301 31.47 49.5% -0.679 -0.5311 -0.513
Disintegrating Ecosystem 3738 30.09 53.21% -0.725 -0.3861 -0.781
Downward Spiral 6751 30.98 63.31% -0.43 -0.3133 -0.292
Erosion of Will 3885 32.2 55.98% -0.484 -0.2815 -0.43
Intensifying Exploitation 383 26.06 45.17% -0.374 -0.1576 -1.024
Invaders Find the Land to Their Liking 1002 35.98 76.85% 0.425 0.0711 0.163
Memory Fades to Dust 6945 30.56 59.64% -0.188 0.0726 -0.332
Power Corrodes the Spirit 2339 32.6 57.37% 0.057 0.1932 -0.528
Promising Farmlands 3721 29.8 52.08% -0.749 -0.3478 -0.754
Shattered Fragments of Power 298 34.53 58.72% 0.85 1.0181 -0.134
Slow Dissolution of Will 362 28.91 46.69% -0.779 -0.2258 -1.265
Strong Earth Shatters Slowly 683 36.59 82.28% 0.955 0.3829 0.466
The Border of Life and Death 97 31.66 63.92% -0.477 -0.8523 -0.279
Thriving Communities 2336 30.4 53.72% -0.56 -0.2598 -0.677
Thriving Crops 165 31.3 60.61% -0.118 -0.3264 -0.323
Tipping Point 994 33.4 57.55% 0.0 0.2551 -0.415
Unnatural Proliferation 2531 33.03 56.06% -0.196 -0.0326 -0.649
Untended Land Crumbles 2318 31.62 54.7% -0.601 -0.3333 -0.561

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 36259 33.18% 31.65 77.27% -0.131 0.7907 -0.098
B 38832 32.25% 32.69 77.53% 0.051 0.886 0.104
C 42884 32.35% 33.48 77.73% -0.166 0.5343 0.001
D 33789 32.22% 32.14 78.05% 0.349 1.2003 -0.004
E 21442 33.24% 32.41 76.59% 0.201 0.8708 0.2
F 31476 32.87% 31.11 77.17% -0.023 0.7449 -0.129
G 31662 32.61% 31.63 77.48% 0.023 0.809 -0.053
H 32664 32.39% 32.05 77.35% -0.102 0.6476 -0.024
East 8672 33.4% 40.91 68.58% -0.508 0.3287 -0.038
Northeast 5776 31.46% 42.02 68.2% -0.496 0.1087 -0.431
Northwest 4036 31.34% 38.8 68.11% -0.163 0.7453 -0.39
Southeast 2332 24.71% 38.08 67.24% -0.248 0.4175 -0.573
Southwest 2258 25.17% 37.54 66.74% -0.137 1.1723 -0.678
West 6639 34.82% 37.44 67.87% -0.703 0.0727 -0.586

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6144 0.0% 21.08 79.07% -1.082 -0.3796 -0.737
Not Using Events or Tokens 22814 20.99% 30.0 84.68% 0.067 0.5644 -0.203
Skip Initial Invader Actions 4819 7.81% 37.52 90.31% 0.063 -0.4162 0.258
Start of Game Growth 7460 10.25% 39.37 88.69% 0.278 -0.2667 0.457
Unlimited Undo 16757 26.68% 35.12 81.49% 0.033 -0.0523 0.739
Using Tokens but Not Events 23345 19.92% 32.48 84.54% 0.409 0.2765 -0.379

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 78.49%
Foul Vapors and Fetid Muck 85.18%
Intractable Thickets and Thorns 98.21%
Open Shifting Waterways 91.34%

Terror Level

Terror Level Completed Average Score Win Rate
I 20271 14.38 13.28%
II 60142 30.32 75.96%
III 66573 34.84 92.56%
IV 20071 38.6 99.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2692
Win: Invaders destroyed (Terror III) 60503
Win: Invaders destroyed (Terror II) 44030
Win: Terror victory (Terror IV) 19804
Game abandoned (v.3.0+) 9781
Lose: Invader deck ran out 821
Lose: Adversary condition 9572
Win: Sacrifice victory 373
Lose: Scenario condition 1448
Win: Scenario condition 2555
Lose: Blight pool ran out 15132
Lose: Spirit destroyed 346

Number of Players

Score Model: 0.025 Win Model: 0.062
Num. Completed Blight Flip Rate Average Score Win Rate
1 95109 31.25% 34.02 79.49%
2 40501 37.4% 31.42 75.31%
3 15720 36.03% 32.26 76.44%
4 12253 29.15% 32.93 77.2%
5 696 30.06% 26.55 71.7%
6 2778 14.33% 36.04 67.85%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-16 03:12:48 (Pacific Time)