Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 20 25.0% 27.55 80.0% 0.019 0.1123 0.521
Blitz 0 1303 35.89% 29.8 76.98% -0.502 -0.2588 -0.901
Dahan Insurrection 4 1865 25.07% 55.39 75.71% 0.045 0.3289 0.343
Despicable Theft 2 160 45.63% 39.44 75.63% -0.034 0.1813 0.216
Elemental Invocation 1 175 44.57% 32.31 78.29% 0.004 0.6088 -1.194
Guard the Isle's Heart 0 8782 11.09% 50.42 84.72% 0.792 0.9653 0.966
Powers Long Forgotten 1 757 54.45% 33.25 66.97% 0.435 0.7281 -1.126
Rituals of Terror 3 584 36.87% 43.24 79.62% 0.597 0.5697 0.388
Rituals of the Destroying Flame 3 360 66.48% 40.52 72.22% 0.671 1.248 0.018
Second Wave 0 6860 29.02% 32.26 86.22% -0.496 -0.0341 0.317
The Great River 3 293 41.44% 35.51 72.01% -0.131 1.335 -0.893
Varied Terrains 2 45 40.0% 37.04 88.89% 0.348 0.9008 0.137
Ward the Shores 2 851 37.65% 37.31 71.8% -0.156 1.0344 -0.398

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3048 34.14 59.68% -1.988 -0.1591 -0.931
Aid From Lesser Spirits 2828 35.03 61.1% -1.456 0.1868 -0.588
All Things Weaken 1542 32.55 53.96% -1.961 0.0171 -1.223
Back Against the Wall 2681 33.38 56.28% -2.368 -0.5161 -0.772
Disintegrating Ecosystem 2963 30.88 54.37% -1.782 0.1965 -1.266
Downward Spiral 5185 32.0 64.73% -1.645 0.255 -0.854
Erosion of Will 3083 32.88 56.54% -1.812 0.2684 -0.915
Invaders Find the Land to Their Liking 693 37.39 79.37% 0.151 0.69 -0.278
Memory Fades to Dust 5352 31.47 60.84% -1.962 0.0174 -0.865
Power Corrodes the Spirit 1628 33.14 58.42% -1.759 0.1314 -0.951
Promising Farmlands 2941 30.54 53.21% -1.832 0.177 -1.269
Strong Earth Shatters Slowly 468 38.58 84.83% -0.43 0.0147 0.338
Thriving Communities 1584 31.84 56.5% -1.85 0.122 -0.993
Tipping Point 994 33.4 57.55% 0.052 0.536 -0.902
Unnatural Proliferation 1763 33.61 57.74% -1.525 0.3675 -1.158
Untended Land Crumbles 1597 32.32 55.85% -1.618 0.4055 -1.069

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 25020 33.84% 33.65 82.41% 0.151 0.9253 -0.004
B 27362 33.07% 34.69 82.57% 0.157 0.8595 0.236
C 30120 33.03% 35.56 82.37% 0.304 0.8688 0.104
D 23543 33.01% 34.16 83.14% 0.095 0.8606 0.191
E 12853 35.49% 35.08 81.54% 0.154 0.7601 0.31
F 22045 33.56% 33.54 82.59% 0.008 0.7149 0.073
G 22204 33.51% 33.61 82.33% 0.398 1.1281 0.055
H 22815 33.54% 34.05 82.36% -0.02 0.6546 0.13
East 5930 37.3% 42.98 74.47% -0.195 0.4653 0.071
Northeast 3721 36.37% 43.59 75.28% 0.037 0.7395 -0.045
Northwest 2692 36.54% 40.98 74.11% -0.984 0.0751 -0.359
Southeast 1198 30.26% 41.19 79.3% -0.476 0.2681 -0.101
Southwest 1124 30.8% 40.44 79.89% -0.697 0.3122 -0.232
West 4621 38.78% 40.07 73.62% 0.024 1.0923 -0.316

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4229 0.0% 23.54 88.2% -1.47 0.5472 -0.863
Not Using Events or Tokens 16042 20.85% 32.03 91.27% 0.435 0.6537 0.087
Skip Initial Invader Actions 3665 7.62% 39.95 95.53% 0.651 0.5397 0.865
Start of Game Growth 5513 10.42% 41.22 93.31% 0.272 -0.4296 0.088
Unlimited Undo 11886 27.42% 38.55 88.63% 0.524 -0.1699 1.011
Using Tokens but Not Events 16011 19.53% 33.72 89.56% 0.278 0.2204 -0.256

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 77.83%
Foul Vapors and Fetid Muck 84.61%
Intractable Thickets and Thorns 98.2%
Open Shifting Waterways 91.21%

Terror Level

Terror Level Completed Average Score Win Rate
I 9122 22.6 22.52%
II 44415 31.02 77.31%
III 50198 34.58 92.77%
IV 15103 37.82 99.42%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2053
Win: Invaders destroyed (Terror III) 45684
Win: Invaders destroyed (Terror II) 33043
Win: Terror victory (Terror IV) 14897
Lose: Invader deck ran out 633
Lose: Adversary condition 7316
Win: Sacrifice victory 278
Lose: Scenario condition 1158
Win: Scenario condition 2023
Lose: Blight pool ran out 11505
Lose: Spirit destroyed 248

Number of Players

Score Model: -0.092 Win Model: 0.036
Num. Completed Blight Flip Rate Average Score Win Rate
1 69239 31.69% 35.92 83.74%
2 28630 38.27% 33.65 80.22%
3 10941 36.33% 34.16 80.29%
4 9098 30.01% 35.66 81.86%
5 179 23.3% 32.61 89.39%
6 751 16.09% 36.57 84.42%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-09-15 02:27:40 (Pacific Time)