Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 49 22.45% 31.41 87.76% 0.812 0.5464 0.36
Blitz 0 1432 35.52% 29.47 75.49% -0.875 -0.7189 -1.108
Dahan Insurrection 4 2043 23.85% 55.13 75.33% -0.289 -0.5566 0.387
Despicable Theft 2 185 44.32% 37.72 72.97% -0.81 -0.0478 0.188
Elemental Invocation 1 220 47.27% 31.28 73.64% -0.318 0.4434 -1.011
Guard the Isle's Heart 0 9664 11.24% 50.62 84.05% 1.4 0.7668 0.998
Powers Long Forgotten 1 814 53.95% 32.87 67.57% 0.083 0.6161 -1.106
Rituals of Terror 3 621 36.59% 42.87 79.39% -0.17 -0.0672 0.37
Rituals of the Destroying Flame 3 387 64.16% 39.13 70.28% -1.495 -0.4889 -0.025
Second Wave 0 7542 28.91% 32.08 85.92% 0.262 0.3283 0.228
The Great River 3 331 42.12% 34.79 69.49% -1.56 -0.2373 -0.761
Varied Terrains 2 121 44.63% 29.88 66.94% -0.608 -0.0297 -1.0
Ward the Shores 2 925 38.43% 36.7 70.38% -0.999 0.1559 -0.434

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3304 34.12 59.84% 0.304 0.4937 -0.825
Aid From Lesser Spirits 3038 34.82 60.76% -0.198 -0.2621 -0.54
All Things Weaken 1783 32.29 53.56% -0.62 -0.2334 -1.191
Attenuated Essence 57 27.91 50.88% -0.282 -0.1763 -1.647
Back Against the Wall 2903 33.28 56.46% 0.084 0.1462 -0.753
Blight Corrodes the Spirit 54 30.13 55.56% 0.08 0.3635 -1.461
Burn Brightest Before the End 32 34.34 62.5% 0.152 0.3428 -0.764
Disintegrating Ecosystem 3221 30.59 54.08% -0.598 -0.1657 -1.225
Downward Spiral 5681 31.83 64.28% -0.365 -0.1043 -0.756
Erosion of Will 3321 32.83 56.67% -0.218 0.1108 -0.837
Intensifying Exploitation 59 27.32 45.76% -0.55 -0.2522 -1.066
Invaders Find the Land to Their Liking 789 37.35 79.34% 0.666 0.1678 -0.246
Memory Fades to Dust 5827 31.35 60.72% -0.269 0.1252 -0.79
Power Corrodes the Spirit 1859 32.92 58.2% -0.565 -0.3203 -0.925
Promising Farmlands 3177 30.52 53.13% -0.439 0.0483 -1.183
Shattered Fragments of Power 46 36.8 60.87% 0.246 0.3228 0.101
Slow Dissolution of Will 65 28.22 44.62% -0.532 -0.0976 -1.373
Strong Earth Shatters Slowly 537 38.26 84.73% 0.577 -0.0556 0.233
The Border of Life and Death 11 22.36 36.36% -0.527 -0.8872 -0.686
Thriving Communities 1814 31.58 55.62% -0.641 -0.2636 -0.973
Thriving Crops 31 32.26 67.74% 0.67 0.6133 -0.903
Tipping Point 994 33.4 57.55% 0.0 -0.1719 -0.841
Unnatural Proliferation 2046 33.66 57.33% -0.226 -0.0258 -1.12
Untended Land Crumbles 1826 32.22 55.7% -0.125 0.1449 -1.011

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 27906 33.84% 33.24 81.44% -0.138 0.7243 -0.011
B 30315 32.87% 34.34 81.74% -0.003 0.8238 0.223
C 33396 33.05% 35.14 81.61% -0.118 0.5704 0.072
D 26241 33.16% 33.72 82.02% -0.248 0.5801 0.129
E 15173 34.93% 34.54 80.78% 0.143 0.8007 0.302
F 24387 33.46% 33.19 81.86% 0.044 0.7961 0.02
G 24549 33.32% 33.22 81.58% -0.009 0.7606 0.029
H 25290 33.29% 33.66 81.48% -0.295 0.3939 0.097
East 6786 35.93% 42.85 73.08% -0.037 0.6098 0.051
Northeast 4400 34.41% 43.73 73.2% -0.315 0.5187 -0.214
Northwest 3076 35.03% 40.73 72.76% -0.44 0.352 -0.248
Southeast 1518 28.11% 40.71 75.69% -0.748 0.0162 -0.202
Southwest 1455 29.35% 40.05 75.53% 0.32 1.405 -0.328
West 5204 37.81% 39.59 72.39% -0.621 0.334 -0.353

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4628 0.0% 23.1 86.5% -0.849 -0.023 -0.698
Not Using Events or Tokens 17979 20.59% 31.93 90.01% -0.084 0.2531 -0.026
Skip Initial Invader Actions 3927 7.79% 39.47 94.35% 0.375 -0.2321 0.477
Start of Game Growth 5996 10.79% 40.86 92.13% 0.172 -0.106 0.128
Unlimited Undo 13195 27.84% 37.98 87.34% -0.146 -0.1457 0.98
Using Tokens but Not Events 18178 19.67% 33.58 88.5% 0.536 0.4658 -0.279

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 77.85%
Foul Vapors and Fetid Muck 84.68%
Intractable Thickets and Thorns 98.21%
Open Shifting Waterways 91.16%

Terror Level

Terror Level Completed Average Score Win Rate
I 11162 20.73 19.71%
II 49162 31.02 77.24%
III 55072 34.75 92.75%
IV 16558 38.04 99.44%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2199
Win: Invaders destroyed (Terror III) 50135
Win: Invaders destroyed (Terror II) 36557
Win: Terror victory (Terror IV) 16329
Game abandoned (v.3.0+) 1431
Lose: Invader deck ran out 685
Lose: Adversary condition 8000
Win: Sacrifice victory 310
Lose: Scenario condition 1233
Win: Scenario condition 2189
Lose: Blight pool ran out 12603
Lose: Spirit destroyed 283

Number of Players

Score Model: -0.173 Win Model: -0.13
Num. Completed Blight Flip Rate Average Score Win Rate
1 76661 31.63% 35.62 83.03%
2 31819 38.19% 33.26 79.33%
3 12137 36.33% 33.81 79.54%
4 9788 30.17% 35.23 81.27%
5 289 24.3% 29.75 82.7%
6 1260 15.18% 36.24 77.7%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-05 04:04:23 (Pacific Time)