Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 151 13.91% 24.73 70.2% -0.317 -0.5393 0.0
Blitz 0 1983 31.59% 26.5 69.09% 0.078 0.2968 -0.868
Dahan Insurrection 4 2896 20.42% 50.79 70.3% -0.937 -0.7609 0.373
Despicable Theft 2 376 34.04% 31.55 63.3% -0.192 0.2836 1.277
Elemental Invocation 1 465 39.57% 23.94 55.27% -0.51 0.0711 -0.577
Guard the Isle's Heart 0 13634 10.79% 49.98 81.21% 1.035 0.5349 1.419
Powers Long Forgotten 1 1081 47.54% 29.12 60.87% -0.815 0.0707 0.292
Rituals of Terror 3 870 31.63% 38.88 74.6% 0.26 0.8167 -0.722
Rituals of the Destroying Flame 3 517 56.7% 33.47 60.74% -1.057 -0.226 -0.323
Second Wave 0 10214 28.94% 31.07 83.44% 0.24 0.1825 1.493
The Great River 3 543 37.27% 29.18 57.83% 0.236 1.4285 -0.712
Varied Terrains 2 398 37.03% 25.91 59.8% 0.021 0.5858 -0.534
Ward the Shores 2 1238 36.24% 33.03 64.54% -0.5 0.4219 -0.485

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4243 33.02 58.0% -0.497 -0.4242 -0.148
Aid From Lesser Spirits 3857 34.25 60.05% -0.17 -0.217 0.433
All Things Weaken 2626 31.42 52.32% -0.335 0.0336 -0.058
Attenuated Essence 656 29.47 49.7% -0.291 -0.2628 0.082
Back Against the Wall 3723 32.6 56.22% -0.267 -0.348 0.721
Blight Corrodes the Spirit 621 28.71 48.63% -0.205 -0.0028 0.079
Burn Brightest Before the End 503 32.05 49.5% 0.13 0.2304 0.033
Disintegrating Ecosystem 4111 29.68 52.76% -0.073 0.2891 0.151
Downward Spiral 7539 30.47 62.98% 0.179 0.3819 0.34
Erosion of Will 4288 31.85 55.32% -0.733 -0.4076 0.117
Intensifying Exploitation 606 24.84 42.41% -0.858 -0.5403 0.093
Invaders Find the Land to Their Liking 1160 35.49 75.86% 0.131 -0.3884 0.348
Memory Fades to Dust 7727 29.99 58.91% -0.459 -0.183 -0.115
Power Corrodes the Spirit 2676 31.91 56.8% -0.148 0.0498 0.373
Promising Farmlands 4105 29.34 51.45% -0.508 -0.1371 -0.394
Shattered Fragments of Power 513 34.01 56.73% -0.246 -0.0541 0.364
Slow Dissolution of Will 595 28.97 45.71% -0.56 -0.1842 0.108
Strong Earth Shatters Slowly 793 35.32 81.08% 0.198 -0.3852 0.728
The Border of Life and Death 168 31.76 66.67% 0.427 -0.2334 -0.874
Thriving Communities 2695 29.98 53.32% -0.294 -0.0732 -0.002
Thriving Crops 278 30.75 64.03% -0.803 -0.9097 0.358
Tipping Point 994 33.4 57.55% 0.0 0.5727 0.0
Unnatural Proliferation 2882 32.55 55.07% -0.512 -0.4152 0.075
Untended Land Crumbles 2666 31.25 54.31% -0.274 -0.0744 0.684

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 42150 32.73% 30.93 75.2% 0.401 1.309 -0.112
B 44812 31.94% 31.92 75.7% 0.184 1.0143 0.284
C 49566 32.23% 32.68 75.73% 0.321 1.0729 0.097
D 39343 32.01% 31.32 75.82% 0.327 1.1982 0.216
E 25713 32.98% 31.36 74.09% -0.053 0.6497 0.015
F 36454 32.62% 30.18 74.97% 0.043 0.8542 0.004
G 36603 32.25% 30.91 75.44% 0.449 1.2698 0.004
H 37706 32.2% 31.35 75.35% 0.201 0.9595 0.159
East 9716 32.4% 39.99 67.02% -0.986 -0.0653 -0.127
Northeast 6511 30.39% 41.31 66.84% 0.52 1.2438 0.416
Northwest 4548 29.91% 38.13 66.78% 0.452 1.4358 0.958
Southeast 2755 23.88% 37.21 65.34% -0.483 0.3692 -1.02
Southwest 2663 24.12% 36.72 64.7% -0.094 1.1824 -0.329
West 7460 33.5% 36.51 66.09% -0.242 0.449 -0.584

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7169 0.0% 20.21 75.71% -1.022 -0.113 -0.49
Not Using Events or Tokens 26034 21.51% 28.93 82.27% -0.46 -0.0723 -0.261
Skip Initial Invader Actions 5492 7.83% 36.33 88.8% 1.33 0.607 -0.053
Start of Game Growth 8421 10.18% 38.28 86.76% 0.085 -0.4025 -0.168
Unlimited Undo 19265 26.11% 34.56 79.84% 0.438 0.5191 0.816
Using Tokens but Not Events 27226 20.04% 32.45 82.92% 0.092 0.048 -0.188

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 78.87%
Foul Vapors and Fetid Muck 85.41%
Intractable Thickets and Thorns 98.22%
Open Shifting Waterways 91.41%

Terror Level

Terror Level Completed Average Score Win Rate
I 26551 12.37 11.49%
II 68109 29.93 75.17%
III 74497 34.92 92.5%
IV 22421 38.86 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3051
Win: Invaders destroyed (Terror III) 67663
Win: Invaders destroyed (Terror II) 49361
Win: Terror victory (Terror IV) 22127
Game abandoned (v.3.0+) 15662
Lose: Invader deck ran out 926
Lose: Adversary condition 10609
Win: Sacrifice victory 422
Lose: Scenario condition 1610
Win: Scenario condition 2833
Lose: Unique spirit condition 0
Lose: Blight pool ran out 16920
Lose: Spirit destroyed 394

Number of Players

Score Model: -0.169 Win Model: -0.13
Num. Completed Blight Flip Rate Average Score Win Rate
1 107991 31.15% 33.28 77.86%
2 46693 37.19% 30.55 73.04%
3 18443 35.71% 31.3 74.94%
4 13833 29.04% 31.69 74.86%
5 908 29.87% 26.78 70.7%
6 3710 13.84% 36.05 66.01%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-25 23:57:52 (Pacific Time)