Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 90 14.44% 26.22 77.78% 0.229 0.1954 -0.094
Blitz 0 1649 33.08% 28.1 72.53% -0.913 -0.5983 -1.07
Dahan Insurrection 4 2401 22.25% 52.14 71.39% -0.247 -0.4609 0.511
Despicable Theft 2 260 36.54% 33.46 66.15% -0.856 0.1282 0.145
Elemental Invocation 1 315 44.44% 26.63 61.59% -0.955 0.0164 -1.171
Guard the Isle's Heart 0 11064 11.09% 50.0 82.92% 0.985 0.3138 1.271
Powers Long Forgotten 1 924 50.76% 31.2 65.04% -0.757 0.2058 -1.096
Rituals of Terror 3 741 33.8% 41.0 77.87% 0.392 0.4263 0.38
Rituals of the Destroying Flame 3 428 61.5% 36.64 65.89% -0.557 0.5561 0.002
Second Wave 0 8646 29.05% 31.53 84.76% 0.108 0.178 0.24
The Great River 3 414 39.23% 31.77 63.04% -0.967 0.4254 -1.249
Varied Terrains 2 229 35.96% 26.98 63.32% -0.596 0.303 -1.179
Ward the Shores 2 1063 37.89% 34.43 66.7% -1.014 -0.0378 -0.483

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3672 33.53 58.88% 0.068 0.2438 -0.535
Aid From Lesser Spirits 3342 34.55 60.32% -0.143 -0.1978 -0.206
All Things Weaken 2082 31.83 52.69% -0.646 -0.369 -0.847
Attenuated Essence 269 30.13 45.72% -0.854 -0.7665 -0.841
Back Against the Wall 3246 32.78 56.1% -0.184 -0.1082 -0.433
Blight Corrodes the Spirit 247 27.73 48.99% -0.319 -0.1299 -1.166
Burn Brightest Before the End 189 33.05 55.03% 0.059 0.2962 -0.526
Disintegrating Ecosystem 3590 30.28 53.59% 0.076 0.4613 -0.876
Downward Spiral 6378 31.2 63.69% -0.198 -0.0583 -0.393
Erosion of Will 3691 32.37 56.19% -0.21 0.0783 -0.517
Intensifying Exploitation 269 26.42 46.1% 0.211 0.44 -1.229
Invaders Find the Land to Their Liking 925 36.38 77.3% 0.58 0.0415 0.055
Memory Fades to Dust 6572 30.61 60.01% -0.135 0.1256 -0.46
Power Corrodes the Spirit 2155 32.75 57.73% -0.088 0.1742 -0.588
Promising Farmlands 3533 29.97 52.48% -0.645 -0.3331 -0.843
Shattered Fragments of Power 202 32.94 55.45% 0.061 0.2463 -0.441
Slow Dissolution of Will 261 30.09 48.66% 0.371 0.7175 -1.281
Strong Earth Shatters Slowly 630 37.09 82.86% 0.958 0.3276 0.408
The Border of Life and Death 60 32.07 66.67% 0.627 0.1697 -0.349
Thriving Communities 2123 30.76 54.12% -0.239 0.0997 -0.73
Thriving Crops 115 32.28 61.74% 0.325 0.3381 -0.444
Tipping Point 994 33.4 57.55% 0.0 0.0 -0.508
Unnatural Proliferation 2358 33.21 56.66% -0.465 -0.33 -0.791
Untended Land Crumbles 2147 31.78 55.05% -0.069 0.312 -0.674

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 33198 33.53% 31.97 78.48% -0.223 0.5959 -0.088
B 35658 32.51% 33.04 78.78% 0.001 0.7697 0.094
C 39504 32.67% 33.87 78.96% -0.009 0.6243 0.013
D 31057 32.63% 32.47 79.17% -0.245 0.5357 -0.008
E 19241 33.77% 32.94 77.85% 0.002 0.6202 0.206
F 28811 33.18% 31.67 78.48% -0.247 0.4838 -0.096
G 28986 33.13% 31.97 78.59% -0.339 0.4612 -0.05
H 29938 32.83% 32.38 78.53% -0.116 0.6072 -0.013
East 7922 34.24% 41.3 69.84% -0.822 0.0114 -0.01
Northeast 5225 32.27% 42.25 69.68% -0.441 0.251 -0.361
Northwest 3684 32.73% 39.23 69.14% -1.056 -0.2511 -0.312
Southeast 2036 25.78% 38.23 68.71% -0.709 0.0218 -0.552
Southwest 1976 26.26% 37.66 68.12% 0.399 1.6987 -0.715
West 6115 35.87% 38.0 68.96% -0.073 0.8362 -0.514

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5583 0.0% 21.67 81.53% -0.807 -0.0176 -0.826
Not Using Events or Tokens 21084 20.83% 30.52 86.47% -0.39 0.0108 -0.143
Skip Initial Invader Actions 4506 8.02% 37.99 91.59% -0.04 -0.673 0.163
Start of Game Growth 6934 10.61% 39.74 89.76% 0.623 0.0728 0.413
Unlimited Undo 15526 26.98% 35.87 83.08% -0.375 -0.3316 0.761
Using Tokens but Not Events 21369 19.72% 32.53 85.68% 0.177 0.14 -0.317

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 78.24%
Foul Vapors and Fetid Muck 85.01%
Intractable Thickets and Thorns 98.2%
Open Shifting Waterways 91.28%

Terror Level

Terror Level Completed Average Score Win Rate
I 16952 15.91 14.56%
II 56118 30.5 76.29%
III 62413 34.78 92.6%
IV 18788 38.4 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2467
Win: Invaders destroyed (Terror III) 56747
Win: Invaders destroyed (Terror II) 41243
Win: Terror victory (Terror IV) 18531
Game abandoned (v.3.0+) 6804
Lose: Invader deck ran out 771
Lose: Adversary condition 8984
Win: Sacrifice victory 352
Lose: Scenario condition 1364
Win: Scenario condition 2421
Lose: Blight pool ran out 14266
Lose: Spirit destroyed 321

Number of Players

Score Model: -0.066 Win Model: 0.09
Num. Completed Blight Flip Rate Average Score Win Rate
1 88491 31.35% 34.45 80.53%
2 37262 37.84% 31.91 76.54%
3 14419 36.24% 32.72 77.44%
4 11344 29.31% 33.59 78.44%
5 563 30.42% 26.72 72.82%
6 2192 15.66% 34.4 68.75%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-26 05:36:00 (Pacific Time)