Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 1095 35.66% 29.98 -0.031 77.17% -0.756 -0.1902
Dahan Insurrection 4 1565 24.82% 55.14 -0.03 75.46% -0.562 -0.162
Despicable Theft 2 102 52.94% 40.88 -0.029 72.55% -0.15 0.1244
Elemental Invocation 1 120 46.67% 31.36 -0.026 75.83% -0.548 -0.0451
Guard the Isle's Heart 0 7112 11.02% 49.27 0.013 84.39% -0.068 0.2968
Powers Long Forgotten 1 674 55.37% 33.29 -0.067 65.43% -0.812 -0.3654
Rituals of Terror 3 494 37.26% 42.49 -0.027 77.94% -0.675 -0.03
Rituals of the Destroying Flame 3 316 64.33% 40.5 -0.042 71.52% -0.625 0.0215
Second Wave 0 5581 29.51% 32.5 0.0 85.88% -0.683 -0.2529
The Great River 3 231 42.17% 34.99 -0.065 71.43% -1.684 -0.2104
Ward the Shores 2 722 38.57% 37.1 -0.061 70.08% -1.154 -0.1222

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 2540 34.1 -0.11 59.69% -1.795 0.2749
Aid From Lesser Spirits 2358 35.12 -0.105 60.73% -1.744 0.1686
All Things Weaken 1106 32.22 -0.143 52.53% -2.141 0.0181
Back Against the Wall 2236 33.56 -0.127 56.31% -1.969 0.118
Disintegrating Ecosystem 2481 30.67 -0.141 53.57% -2.086 0.136
Downward Spiral 4293 31.77 -0.101 64.34% -1.863 0.1583
Erosion of Will 2560 32.78 -0.129 56.17% -2.005 0.2028
Invaders Find the Land to Their Liking 513 37.43 -0.02 78.95% -0.851 -0.1724
Memory Fades to Dust 4443 31.65 -0.117 61.08% -2.003 0.2114
Power Corrodes the Spirit 1173 32.93 -0.119 57.37% -1.892 0.129
Promising Farmlands 2454 30.44 -0.146 52.77% -2.167 0.0407
Strong Earth Shatters Slowly 331 37.62 -0.003 82.78% -0.624 -0.2126
Thriving Communities 1191 31.75 -0.124 56.42% -1.932 0.1556
Tipping Point 992 33.38 -0.122 57.46% -1.837 0.3877
Unnatural Proliferation 1312 33.4 -0.118 57.47% -1.883 0.1978
Untended Land Crumbles 1186 32.64 -0.124 55.99% -1.9 0.202

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 12141 34.02% 33.54 0.001 82.75% 0.204 -0.4837
B 12452 33.26% 34.84 0.001 82.48% 0.209 -0.5752
C 16368 33.08% 36.46 0.006 82.75% 0.381 -0.6322
D 11080 31.71% 34.58 0.006 83.98% 0.267 -0.5105
E 5313 36.22% 36.02 0.003 81.39% 0.332 -0.5619
F 10243 32.73% 33.54 -0.0 83.25% 0.136 -0.7049
G 11023 33.28% 33.97 -0.002 82.4% 0.18 -0.6516
H 11494 33.19% 34.49 0.001 82.87% 0.239 -0.5997
East 1814 37.24% 43.98 -0.021 74.04% -0.067 -0.6429
Northeast 1449 37.56% 43.11 -0.015 75.71% -0.147 -0.672
Northwest 922 41.09% 38.36 -0.04 70.5% -0.421 -1.0158
Southeast 360 37.33% 37.06 -0.013 77.78% -0.322 -0.9516
Southwest 331 39.63% 34.3 -0.023 75.53% -0.415 -0.6139
West 1162 44.1% 38.19 -0.045 68.67% -0.485 -0.8125

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 3503 0.0% 23.69 -0.022 88.27% -1.613 0.4396
Not Using Events or Tokens 12726 21.34% 31.76 0.028 91.05% 0.267 0.4819
Skip Initial Invader Actions 3075 7.91% 40.59 0.037 95.74% 0.761 0.0746
Start of Game Growth 4593 10.22% 41.17 0.034 93.58% 0.52 0.0511
Unlimited Undo 9354 28.1% 38.1 0.027 88.64% 0.599 0.1764
Using Tokens but Not Events 12774 19.79% 33.19 0.023 89.74% 0.087 0.0364

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 77.92%
Foul Vapors and Fetid Muck 84.54%
Intractable Thickets and Thorns 98.25%
Open Shifting Waterways 91.2%

Terror Level

Terror Level Completed Average Score Win Rate
I 7372 22.37 21.31%
II 35714 30.88 76.96%
III 40786 34.39 92.64%
IV 12280 37.55 99.37%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1570
Win: Invaders destroyed (Terror III) 37053
Win: Invaders destroyed (Terror II) 26414
Win: Terror victory (Terror IV) 12102
Lose: Invader deck ran out 514
Lose: Adversary condition 6018
Win: Sacrifice victory 218
Lose: Scenario condition 969
Win: Scenario condition 1687
Lose: Blight pool ran out 9407
Lose: Spirit destroyed 200

Number of Players

Score Model: -0.002 Win Model: -0.601
Num. Completed Blight Flip Rate Average Score Win Rate
1 55908 31.77% 35.79 83.67%
2 23394 38.27% 33.43 79.96%
3 9039 36.15% 34.46 80.1%
4 7811 30.3% 35.7 80.87%

Power Progression

Score Model: -0.009 Win Model: -0.83
Power Progression? Completed Average Score Win Rate
Standard 90419 35.76 81.96%
Power Progression 5733 24.35 86.15%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-04-15 02:07:53 (Pacific Time)