Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 152 14.47% 24.66 69.74% -0.216 0.1544 0.0
Blitz 0 2000 31.52% 26.38 68.8% -1.169 -0.7374 -0.832
Dahan Insurrection 4 2938 20.26% 50.72 70.12% 0.482 0.4565 0.551
Despicable Theft 2 382 34.29% 31.25 62.83% -0.566 0.0934 0.748
Elemental Invocation 1 471 39.28% 23.84 55.2% -0.419 0.0289 -0.606
Guard the Isle's Heart 0 13805 10.81% 50.01 81.06% 0.959 0.3593 1.164
Powers Long Forgotten 1 1091 47.19% 29.03 60.59% -0.55 0.0585 -0.694
Rituals of Terror 3 875 31.56% 38.76 74.4% -0.735 -0.6103 -0.587
Rituals of the Destroying Flame 3 522 56.54% 33.21 60.34% -1.314 -0.5756 -0.342
Second Wave 0 10294 29.04% 31.06 83.38% 0.35 0.4566 1.64
The Great River 3 548 37.29% 29.24 57.85% -0.327 0.8472 -0.093
Varied Terrains 2 410 36.92% 25.82 59.51% -0.091 0.6454 -1.024
Ward the Shores 2 1246 36.0% 33.04 64.61% 0.232 0.9147 -0.333

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4273 32.97 57.9% -0.379 -0.0686 -0.103
Aid From Lesser Spirits 3886 34.26 60.04% 0.054 0.0672 0.609
All Things Weaken 2659 31.37 52.05% -1.104 -0.6298 0.127
Attenuated Essence 678 29.42 49.56% -0.096 0.0504 0.006
Back Against the Wall 3747 32.56 56.15% -0.48 -0.3511 0.736
Blight Corrodes the Spirit 645 28.82 48.84% -0.062 0.2584 0.121
Burn Brightest Before the End 529 31.98 48.96% -0.456 -0.2794 0.329
Disintegrating Ecosystem 4155 29.65 52.71% -0.311 0.0691 0.079
Downward Spiral 7614 30.45 62.9% 0.055 0.248 0.358
Erosion of Will 4314 31.83 55.31% -0.168 0.1695 0.09
Intensifying Exploitation 625 24.86 42.4% -0.354 -0.0015 0.252
Invaders Find the Land to Their Liking 1182 35.37 75.21% -0.379 -0.7424 0.266
Memory Fades to Dust 7793 29.97 58.83% -0.417 -0.0876 -0.172
Power Corrodes the Spirit 2721 31.82 56.67% -0.124 0.1425 0.559
Promising Farmlands 4137 29.29 51.39% -0.347 0.101 -0.35
Shattered Fragments of Power 535 34.07 56.82% 0.377 0.3768 0.469
Slow Dissolution of Will 616 29.1 46.27% 0.451 0.862 0.255
Strong Earth Shatters Slowly 806 35.33 80.89% 0.583 0.0247 0.958
The Border of Life and Death 170 31.63 66.47% 0.054 -0.1914 -0.732
Thriving Communities 2724 29.98 53.27% -0.078 0.1995 0.143
Thriving Crops 282 30.77 64.18% 0.351 0.2558 0.526
Tipping Point 994 33.4 57.55% 0.0 0.0 0.0
Unnatural Proliferation 2919 32.64 55.29% 0.617 0.8217 0.168
Untended Land Crumbles 2705 31.15 54.09% -0.665 -0.3653 0.65

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 42696 32.66% 30.89 75.0% 0.03 1.0216 0.002
B 45370 31.92% 31.89 75.51% 0.204 1.0691 0.077
C 50183 32.21% 32.64 75.57% 0.346 1.0979 0.157
D 39815 31.97% 31.29 75.64% 0.48 1.4245 0.343
E 26150 32.98% 31.29 73.84% 0.552 1.3068 0.123
F 36922 32.6% 30.1 74.74% 0.081 0.9556 0.223
G 37080 32.22% 30.88 75.25% 0.193 1.0557 0.093
H 38196 32.2% 31.29 75.12% 0.134 0.9416 0.094
East 9853 32.21% 39.9 66.73% -0.104 0.6414 -0.022
Northeast 6616 30.21% 41.25 66.54% 0.227 1.1203 0.504
Northwest 4600 29.72% 37.98 66.46% -0.789 -0.0461 0.548
Southeast 2796 23.67% 37.04 64.88% -0.556 0.4528 -1.169
Southwest 2701 23.93% 36.56 64.24% -0.259 0.8972 -0.611
West 7539 33.32% 36.37 65.79% -0.366 0.6165 -0.38

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7248 0.0% 20.13 75.44% -1.08 -0.3603 -0.481
Not Using Events or Tokens 26346 21.55% 28.87 82.03% 0.099 0.5731 -0.2
Skip Initial Invader Actions 5562 7.77% 36.25 88.78% 0.814 0.0093 -0.635
Start of Game Growth 8499 10.21% 38.24 86.69% 0.294 -0.2728 0.499
Unlimited Undo 19502 26.09% 34.64 79.84% 0.991 1.0181 0.932
Using Tokens but Not Events 27642 20.05% 32.5 82.7% 0.176 0.1483 -0.399

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 78.89%
Foul Vapors and Fetid Muck 85.43%
Intractable Thickets and Thorns 98.22%
Open Shifting Waterways 91.43%

Terror Level

Terror Level Completed Average Score Win Rate
I 27182 12.25 11.32%
II 68841 29.91 75.11%
III 75224 34.94 92.46%
IV 22620 38.9 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 3077
Win: Invaders destroyed (Terror III) 68293
Win: Invaders destroyed (Terror II) 49850
Win: Terror victory (Terror IV) 22325
Game abandoned (v.3.0+) 16271
Lose: Invader deck ran out 937
Lose: Adversary condition 10706
Win: Sacrifice victory 424
Lose: Scenario condition 1623
Win: Scenario condition 2863
Lose: Unique spirit condition 0
Lose: Blight pool ran out 17097
Lose: Spirit destroyed 401

Number of Players

Score Model: -0.027 Win Model: -0.109
Num. Completed Blight Flip Rate Average Score Win Rate
1 109259 31.15% 33.23 77.69%
2 47169 37.16% 30.48 72.87%
3 18684 35.64% 31.21 74.75%
4 14019 29.05% 31.54 74.46%
5 925 29.97% 26.69 70.49%
6 3811 13.76% 36.35 66.07%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)