Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 121 16.53% 24.15 68.6% -0.565 -0.4683 0.358
Blitz 0 1836 32.23% 27.28 71.02% -0.122 0.1107 -1.016
Dahan Insurrection 4 2708 20.73% 51.61 71.09% 0.89 0.6657 0.59
Despicable Theft 2 323 35.91% 31.76 63.78% -0.541 0.1134 0.085
Elemental Invocation 1 410 42.2% 24.95 56.34% -1.005 -0.325 -1.402
Guard the Isle's Heart 0 12627 10.74% 50.12 82.05% 1.336 0.7695 1.397
Powers Long Forgotten 1 1014 48.61% 29.9 62.72% -0.782 0.1122 -1.121
Rituals of Terror 3 817 32.23% 39.99 76.5% -0.774 -0.683 0.423
Rituals of the Destroying Flame 3 476 58.65% 34.97 63.45% -0.652 0.2409 0.072
Second Wave 0 9558 28.86% 31.3 84.06% 0.102 0.2612 0.255
The Great River 3 487 37.04% 30.25 59.96% -0.786 0.3526 -1.272
Varied Terrains 2 336 36.42% 26.29 61.61% -0.355 0.377 -0.951
Ward the Shores 2 1176 36.36% 33.36 64.88% -0.796 0.3345 -0.402

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4005 33.3 58.73% 0.125 0.3337 -0.349
Aid From Lesser Spirits 3627 34.42 60.19% -0.108 -0.1372 -0.031
All Things Weaken 2411 31.44 52.14% -0.818 -0.5099 -0.734
Attenuated Essence 485 29.77 47.42% -0.483 -0.4405 -0.712
Back Against the Wall 3496 32.7 56.32% 0.208 0.2475 -0.26
Blight Corrodes the Spirit 458 29.48 51.09% -0.066 0.0999 -0.603
Burn Brightest Before the End 385 32.2 48.57% -0.049 0.0181 -0.43
Disintegrating Ecosystem 3864 29.99 53.26% 0.129 0.4099 -0.714
Downward Spiral 7019 30.76 63.17% -0.015 0.0921 -0.232
Erosion of Will 4046 32.07 55.73% -0.078 0.165 -0.35
Intensifying Exploitation 454 25.54 43.83% -0.475 -0.2214 -1.102
Invaders Find the Land to Their Liking 1060 35.94 76.89% 0.934 0.3229 0.268
Memory Fades to Dust 7231 30.35 59.23% -0.439 -0.1936 -0.295
Power Corrodes the Spirit 2451 32.33 57.2% -0.061 0.1415 -0.502
Promising Farmlands 3859 29.66 51.96% -0.255 -0.0055 -0.718
Shattered Fragments of Power 367 34.93 57.77% -0.064 0.0201 -0.053
Slow Dissolution of Will 445 29.18 45.84% -0.604 -0.2336 -0.987
Strong Earth Shatters Slowly 724 35.96 81.77% 0.325 -0.3416 0.431
The Border of Life and Death 120 33.23 66.67% 0.714 0.1587 -0.05
Thriving Communities 2457 30.3 53.68% -0.315 -0.0826 -0.599
Thriving Crops 203 31.56 63.05% 0.044 -0.1765 -0.256
Tipping Point 994 33.4 57.55% 0.0 0.3812 -0.351
Unnatural Proliferation 2654 32.72 55.61% -0.589 -0.3685 -0.587
Untended Land Crumbles 2448 31.4 54.53% -0.126 0.1031 -0.496

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 38323 33.07% 31.4 76.43% 0.006 0.9642 -0.124
B 40848 32.16% 32.41 76.85% 0.215 1.0924 0.094
C 45222 32.36% 33.18 76.93% 0.289 0.9885 0.001
D 35637 32.21% 31.8 77.13% 0.049 0.97 -0.03
E 22847 33.15% 32.05 75.67% 0.157 0.9325 0.201
F 33165 32.82% 30.78 76.37% -0.008 0.8274 -0.137
G 33267 32.53% 31.34 76.57% -0.127 0.6804 -0.073
H 34314 32.22% 31.81 76.67% 0.192 1.0031 -0.023
East 9029 32.98% 40.69 68.12% 0.01 0.8127 -0.079
Northeast 6031 30.95% 41.91 67.78% 0.112 0.84 -0.401
Northwest 4235 30.55% 38.67 67.65% -0.356 0.4925 -0.441
Southeast 2490 24.3% 38.11 66.79% -0.432 0.4013 -0.644
Southwest 2413 24.67% 37.45 65.85% -0.25 1.0129 -0.694
West 6947 34.22% 37.2 67.25% -0.475 0.4896 -0.582

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6525 0.0% 20.75 77.79% -0.965 -0.241 -0.665
Not Using Events or Tokens 23958 21.24% 29.57 83.66% 0.034 0.4052 -0.251
Skip Initial Invader Actions 5011 7.71% 37.18 89.94% 0.505 -0.1251 0.334
Start of Game Growth 7802 10.18% 39.07 88.04% 0.203 -0.3435 0.328
Unlimited Undo 17572 26.62% 34.76 80.83% 0.269 0.1838 0.72
Using Tokens but Not Events 24567 19.92% 32.41 84.08% 0.367 0.3505 -0.313

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 78.58%
Foul Vapors and Fetid Muck 85.26%
Intractable Thickets and Thorns 98.2%
Open Shifting Waterways 91.33%

Terror Level

Terror Level Completed Average Score Win Rate
I 22514 13.51 12.68%
II 62834 30.15 75.67%
III 69304 34.83 92.51%
IV 20859 38.66 99.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2853
Win: Invaders destroyed (Terror III) 62937
Win: Invaders destroyed (Terror II) 45805
Win: Terror victory (Terror IV) 20587
Game abandoned (v.3.0+) 11832
Lose: Invader deck ran out 860
Lose: Adversary condition 9959
Win: Sacrifice victory 389
Lose: Scenario condition 1486
Win: Scenario condition 2686
Lose: Blight pool ran out 15754
Lose: Spirit destroyed 363

Number of Players

Score Model: -0.034 Win Model: -0.151
Num. Completed Blight Flip Rate Average Score Win Rate
1 99596 31.26% 33.7 78.86%
2 42743 37.35% 31.07 74.35%
3 16575 35.88% 31.96 75.88%
4 12738 29.18% 32.54 76.44%
5 762 29.81% 26.72 70.73%
6 3097 13.84% 36.38 67.1%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-28 04:00:50 (Pacific Time)