Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 73 15.07% 27.14 79.45% -0.05 -0.1837 -0.038
Blitz 0 1540 34.2% 28.82 73.96% -0.211 -0.104 -1.068
Dahan Insurrection 4 2243 22.74% 53.22 72.85% -0.367 -0.6195 0.417
Despicable Theft 2 227 40.09% 35.51 69.6% 0.033 0.6937 0.186
Elemental Invocation 1 271 45.39% 28.54 65.68% -1.161 -0.3319 -0.946
Guard the Isle's Heart 0 10404 11.15% 50.34 83.48% 1.298 0.5599 1.155
Powers Long Forgotten 1 862 52.91% 32.12 66.01% -0.733 0.0507 -1.086
Rituals of Terror 3 682 34.4% 41.89 78.45% 0.153 0.2293 0.342
Rituals of the Destroying Flame 3 405 63.03% 37.85 68.15% -1.817 -0.7684 -0.06
Second Wave 0 8128 28.83% 31.77 85.25% 0.305 0.3894 0.179
The Great River 3 374 40.75% 32.91 65.51% -1.441 -0.2103 -1.16
Varied Terrains 2 174 37.93% 27.85 64.94% -0.347 0.4341 -0.967
Ward the Shores 2 999 37.51% 35.35 68.57% -0.907 0.0111 -0.515

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3492 33.72 59.08% -0.32 -0.1894 -0.667
Aid From Lesser Spirits 3189 34.72 60.49% 0.251 0.2153 -0.35
All Things Weaken 1932 31.97 53.0% -0.355 0.0076 -1.032
Attenuated Essence 163 30.63 50.31% 0.115 0.1767 -1.005
Back Against the Wall 3093 32.93 56.13% 0.122 0.2123 -0.593
Blight Corrodes the Spirit 142 28.77 47.89% -1.097 -0.8926 -1.258
Burn Brightest Before the End 119 33.44 55.46% -0.189 -0.0523 -0.645
Disintegrating Ecosystem 3430 30.33 53.67% -0.325 0.075 -1.049
Downward Spiral 6048 31.53 64.05% 0.244 0.3901 -0.547
Erosion of Will 3525 32.5 56.28% -0.138 0.1698 -0.674
Intensifying Exploitation 172 25.62 42.44% -0.284 -0.0738 -1.407
Invaders Find the Land to Their Liking 867 36.69 77.85% 0.045 -0.4338 -0.076
Memory Fades to Dust 6195 30.98 60.37% 0.068 0.3633 -0.585
Power Corrodes the Spirit 2022 32.8 57.81% -0.058 0.0848 -0.759
Promising Farmlands 3356 30.2 52.68% -0.413 -0.0821 -1.015
Shattered Fragments of Power 126 33.14 57.14% 0.121 0.3157 -0.541
Slow Dissolution of Will 161 28.08 45.34% 0.161 0.6175 -1.63
Strong Earth Shatters Slowly 588 37.41 83.67% 0.113 -0.6001 0.275
The Border of Life and Death 34 31.76 61.76% 0.194 -0.2069 -0.216
Thriving Communities 1951 31.12 54.69% -0.541 -0.2784 -0.846
Thriving Crops 73 30.36 63.01% 0.452 0.3731 -0.795
Tipping Point 994 33.4 57.55% 0.0 0.0 -0.662
Unnatural Proliferation 2195 33.5 57.22% 0.031 0.1793 -0.945
Untended Land Crumbles 1966 31.98 54.93% -0.594 -0.2886 -0.847

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 30554 33.74% 32.49 79.77% -0.191 0.7805 -0.074
B 32998 32.76% 33.55 80.0% -0.111 0.7772 0.131
C 36487 32.85% 34.37 80.11% 0.03 0.7444 -0.003
D 28633 32.96% 33.0 80.48% -0.047 0.8758 0.028
E 17314 34.2% 33.69 79.13% 0.106 0.8404 0.247
F 26622 33.31% 32.27 79.86% -0.354 0.5009 -0.079
G 26696 33.31% 32.49 80.0% -0.192 0.6295 -0.026
H 27583 33.11% 32.93 79.89% -0.143 0.6581 0.01
East 7346 35.14% 42.13 71.28% -0.691 0.0494 0.021
Northeast 4823 33.34% 42.98 71.16% 0.044 0.807 -0.345
Northwest 3375 33.89% 39.99 70.7% -0.397 0.5833 -0.232
Southeast 1759 26.75% 39.49 71.69% -0.648 0.2185 -0.466
Southwest 1700 28.12% 38.89 71.71% -0.209 0.9678 -0.287
West 5639 37.03% 38.82 70.53% -0.463 0.4922 -0.407

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5146 0.0% 22.31 83.75% -0.868 -0.206 -0.601
Not Using Events or Tokens 19571 20.56% 31.24 88.16% -0.082 0.4137 -0.112
Skip Initial Invader Actions 4239 8.1% 38.53 92.95% 0.355 -0.3129 0.28
Start of Game Growth 6488 10.71% 40.16 90.92% 0.623 0.2044 0.319
Unlimited Undo 14424 27.44% 36.79 84.84% -0.212 -0.1476 0.864
Using Tokens but Not Events 19711 19.62% 32.95 87.04% 0.16 0.123 -0.341

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 78.09%
Foul Vapors and Fetid Muck 84.87%
Intractable Thickets and Thorns 98.21%
Open Shifting Waterways 91.23%

Terror Level

Terror Level Completed Average Score Win Rate
I 14108 17.88 16.61%
II 52755 30.73 76.7%
III 58771 34.75 92.66%
IV 17638 38.2 99.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2342
Win: Invaders destroyed (Terror III) 53461
Win: Invaders destroyed (Terror II) 38960
Win: Terror victory (Terror IV) 17396
Game abandoned (v.3.0+) 4183
Lose: Invader deck ran out 728
Lose: Adversary condition 8488
Win: Sacrifice victory 332
Lose: Scenario condition 1295
Win: Scenario condition 2317
Lose: Blight pool ran out 13468
Lose: Spirit destroyed 302

Number of Players

Score Model: -0.167 Win Model: -0.043
Num. Completed Blight Flip Rate Average Score Win Rate
1 82685 31.45% 35.01 81.71%
2 34699 38.08% 32.47 77.56%
3 13221 36.36% 33.24 78.38%
4 10535 29.78% 34.39 79.95%
5 423 29.68% 27.41 75.18%
6 1709 15.55% 34.21 71.74%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-27 03:19:03 (Pacific Time)