Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 107 14.95% 25.26 71.03% -0.875 -1.3157 0.322
Blitz 0 1767 32.75% 27.53 71.36% -0.21 0.1877 -1.037
Dahan Insurrection 4 2584 21.26% 51.74 70.74% 0.292 -0.2056 0.562
Despicable Theft 2 306 35.62% 32.3 64.71% -0.609 -0.0694 0.021
Elemental Invocation 1 376 42.82% 25.25 57.71% -1.175 -0.4088 -1.34
Guard the Isle's Heart 0 12168 10.86% 50.04 82.28% 1.51 0.8597 1.356
Powers Long Forgotten 1 985 48.93% 30.34 63.55% -0.665 -0.0905 -1.101
Rituals of Terror 3 800 32.68% 40.34 77.13% 0.032 -0.1052 0.399
Rituals of the Destroying Flame 3 453 59.65% 35.54 63.8% -0.722 0.0391 0.054
Second Wave 0 9258 28.92% 31.41 84.32% 0.347 0.4476 0.275
The Great River 3 470 37.74% 30.36 60.43% -0.869 0.3528 -1.415
Varied Terrains 2 298 36.03% 25.91 61.41% -0.661 0.2289 -1.229
Ward the Shores 2 1129 37.0% 33.88 65.72% -0.828 0.0206 -0.494

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3876 33.35 58.69% -0.206 -0.1366 -0.416
Aid From Lesser Spirits 3534 34.54 60.27% 0.481 0.3541 -0.089
All Things Weaken 2298 31.76 52.83% 0.463 0.6208 -0.754
Attenuated Essence 404 29.92 48.02% -0.348 -0.2975 -0.79
Back Against the Wall 3419 32.74 56.24% -0.339 -0.3592 -0.327
Blight Corrodes the Spirit 368 29.31 50.54% 0.346 0.5247 -0.876
Burn Brightest Before the End 308 31.78 49.68% -0.176 -0.1266 -0.421
Disintegrating Ecosystem 3752 30.05 53.17% -0.599 -0.3241 -0.779
Downward Spiral 6781 30.94 63.25% -0.508 -0.4138 -0.282
Erosion of Will 3904 32.19 55.89% -0.678 -0.5221 -0.418
Intensifying Exploitation 391 25.95 44.76% -0.772 -0.5829 -1.03
Invaders Find the Land to Their Liking 1005 35.95 76.82% 0.403 -0.0249 0.16
Memory Fades to Dust 6984 30.53 59.59% -0.048 0.1772 -0.325
Power Corrodes the Spirit 2348 32.56 57.24% -0.039 0.0422 -0.528
Promising Farmlands 3741 29.83 52.15% -0.588 -0.2365 -0.741
Shattered Fragments of Power 311 34.73 58.2% 0.837 0.8901 -0.18
Slow Dissolution of Will 372 29.02 46.77% -0.739 -0.2771 -1.247
Strong Earth Shatters Slowly 691 36.5 82.2% 0.437 -0.2033 0.456
The Border of Life and Death 99 32.29 64.65% -0.311 -0.8254 -0.198
Thriving Communities 2350 30.45 53.7% -0.238 -0.0289 -0.658
Thriving Crops 171 31.22 61.99% 0.352 0.1213 -0.264
Tipping Point 994 33.4 57.55% 0.0 0.1111 -0.403
Unnatural Proliferation 2542 32.95 55.9% -0.32 -0.2216 -0.643
Untended Land Crumbles 2335 31.58 54.86% -0.166 0.0528 -0.549

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 36484 33.14% 31.61 77.17% -0.333 0.58 -0.104
B 39103 32.24% 32.65 77.42% -0.104 0.734 0.1
C 43187 32.38% 33.42 77.56% -0.4 0.2788 -0.008
D 34014 32.24% 32.1 77.89% 0.055 0.8921 -0.01
E 21606 33.19% 32.38 76.46% 0.111 0.7612 0.197
F 31684 32.86% 31.06 77.04% -0.314 0.4452 -0.143
G 31856 32.57% 31.59 77.35% -0.083 0.6654 -0.056
H 32854 32.35% 32.01 77.25% -0.212 0.4992 -0.027
East 8707 33.42% 40.88 68.5% -0.54 0.2712 -0.034
Northeast 5800 31.49% 42.0 68.14% -0.455 0.2219 -0.422
Northwest 4057 31.33% 38.8 68.1% 0.477 1.2853 -0.394
Southeast 2352 24.8% 38.09 67.13% -0.605 0.1904 -0.569
Southwest 2280 25.19% 37.53 66.58% -0.495 0.9081 -0.69
West 6677 34.81% 37.4 67.78% -0.682 0.1431 -0.575

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6185 0.0% 21.02 78.84% -1.245 -0.5356 -0.725
Not Using Events or Tokens 22930 21.02% 29.94 84.53% 0.105 0.5884 -0.228
Skip Initial Invader Actions 4836 7.79% 37.48 90.28% 0.619 -0.084 0.294
Start of Game Growth 7504 10.22% 39.31 88.55% 0.028 -0.4388 0.431
Unlimited Undo 16876 26.68% 35.06 81.33% 0.039 0.01 0.73
Using Tokens but Not Events 23490 19.9% 32.46 84.47% 0.437 0.2817 -0.377

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 78.51%
Foul Vapors and Fetid Muck 85.19%
Intractable Thickets and Thorns 98.22%
Open Shifting Waterways 91.35%

Terror Level

Terror Level Completed Average Score Win Rate
I 20569 14.23 13.18%
II 60421 30.29 75.94%
III 66887 34.84 92.55%
IV 20149 38.61 99.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2711
Win: Invaders destroyed (Terror III) 60780
Win: Invaders destroyed (Terror II) 44220
Win: Terror victory (Terror IV) 19882
Game abandoned (v.3.0+) 10042
Lose: Invader deck ran out 829
Lose: Adversary condition 9621
Win: Sacrifice victory 374
Lose: Scenario condition 1450
Win: Scenario condition 2568
Lose: Blight pool ran out 15202
Lose: Spirit destroyed 347

Number of Players

Score Model: 0.024 Win Model: 0.05
Num. Completed Blight Flip Rate Average Score Win Rate
1 95565 31.24% 33.98 79.41%
2 40785 37.41% 31.37 75.16%
3 15837 36.0% 32.22 76.31%
4 12316 29.16% 32.88 77.06%
5 705 30.25% 26.61 71.63%
6 2818 14.27% 35.98 67.67%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-23 02:50:12 (Pacific Time)