Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 86 15.12% 25.97 77.91% 0.092 0.098 -0.08
Blitz 0 1624 33.4% 28.31 72.97% -0.564 -0.3589 -1.082
Dahan Insurrection 4 2357 22.33% 52.57 71.91% -0.299 -0.5243 0.492
Despicable Theft 2 249 37.75% 34.2 67.47% -0.065 0.7725 0.181
Elemental Invocation 1 307 44.95% 27.02 62.21% -0.759 0.3122 -1.187
Guard the Isle's Heart 0 10892 11.13% 50.16 83.19% 1.136 0.4075 1.241
Powers Long Forgotten 1 915 51.04% 31.41 65.36% 0.028 0.9417 -1.084
Rituals of Terror 3 733 34.18% 41.07 77.76% 0.115 0.1457 0.41
Rituals of the Destroying Flame 3 426 61.32% 36.7 65.96% -1.287 -0.0592 0.01
Second Wave 0 8552 28.99% 31.6 84.9% 0.222 0.2674 0.215
The Great River 3 407 39.16% 31.99 63.39% -1.134 0.2386 -1.244
Varied Terrains 2 221 36.36% 26.82 63.35% -0.573 0.3191 -1.016
Ward the Shores 2 1051 37.94% 34.55 66.98% -1.001 0.0591 -0.487

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3641 33.59 58.88% -0.088 0.0457 -0.563
Aid From Lesser Spirits 3312 34.58 60.39% -0.168 -0.2122 -0.233
All Things Weaken 2064 31.91 52.86% -0.313 0.0605 -0.868
Attenuated Essence 255 30.31 46.67% -0.407 -0.2978 -0.861
Back Against the Wall 3219 32.75 56.04% -0.278 -0.2062 -0.475
Blight Corrodes the Spirit 222 28.56 49.1% -0.151 0.0653 -1.077
Burn Brightest Before the End 173 33.07 54.91% -0.495 -0.3905 -0.607
Disintegrating Ecosystem 3570 30.3 53.59% 0.102 0.4474 -0.908
Downward Spiral 6336 31.26 63.81% -0.104 0.0907 -0.419
Erosion of Will 3662 32.38 56.2% -0.275 -0.0018 -0.547
Intensifying Exploitation 252 25.6 44.05% -0.214 0.0413 -1.248
Invaders Find the Land to Their Liking 910 36.32 77.25% 0.425 -0.0745 0.021
Memory Fades to Dust 6503 30.67 60.02% -0.41 -0.0972 -0.486
Power Corrodes the Spirit 2123 32.75 57.7% -0.154 0.1345 -0.623
Promising Farmlands 3508 30.01 52.48% -0.482 -0.147 -0.876
Shattered Fragments of Power 189 33.15 56.61% 0.265 0.3727 -0.522
Slow Dissolution of Will 245 29.51 47.35% -0.012 0.4064 -1.363
Strong Earth Shatters Slowly 625 37.2 83.04% 0.472 -0.149 0.41
The Border of Life and Death 54 32.19 64.81% 0.796 0.464 -0.249
Thriving Communities 2096 30.82 53.96% -0.472 -0.1381 -0.738
Thriving Crops 106 32.32 62.26% 0.378 0.2871 -0.458
Tipping Point 994 33.4 57.55% 0.0 0.5139 -0.547
Unnatural Proliferation 2323 33.31 56.95% -0.294 -0.1385 -0.819
Untended Land Crumbles 2110 31.79 54.98% -0.064 0.2409 -0.708

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 32642 33.63% 32.08 78.76% -0.319 0.625 -0.084
B 35107 32.61% 33.15 79.07% -0.007 0.8567 0.126
C 38869 32.77% 33.99 79.21% 0.223 0.9488 0.022
D 30530 32.79% 32.6 79.53% -0.097 0.7963 0.001
E 18868 33.97% 33.07 78.0% -0.075 0.6677 0.211
F 28348 33.3% 31.79 78.75% -0.348 0.4802 -0.096
G 28542 33.25% 32.08 78.88% -0.285 0.5314 -0.038
H 29453 32.96% 32.49 78.81% -0.189 0.6225 -0.01
East 7770 34.37% 41.57 70.3% -0.794 0.1015 -0.055
Northeast 5108 32.48% 42.55 70.26% -0.687 0.0907 -0.326
Northwest 3615 32.83% 39.58 69.74% -0.572 0.2816 -0.272
Southeast 1961 25.64% 38.91 69.81% -0.682 0.1535 -0.509
Southwest 1918 26.43% 38.11 68.98% 0.204 1.5559 -0.751
West 6014 36.04% 38.29 69.42% -0.039 0.9767 -0.484

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5496 0.0% 21.78 81.97% -0.797 0.036 -0.87
Not Using Events or Tokens 20792 20.8% 30.63 86.81% -0.418 0.0218 -0.129
Skip Initial Invader Actions 4470 8.08% 38.06 91.77% -0.057 -0.5939 0.188
Start of Game Growth 6877 10.65% 39.83 89.98% 0.768 0.2316 0.361
Unlimited Undo 15276 27.19% 36.11 83.58% -0.238 -0.2064 0.829
Using Tokens but Not Events 20999 19.72% 32.62 85.97% 0.178 0.1735 -0.354

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 78.19%
Foul Vapors and Fetid Muck 84.94%
Intractable Thickets and Thorns 98.19%
Open Shifting Waterways 91.24%

Terror Level

Terror Level Completed Average Score Win Rate
I 16380 16.25 14.89%
II 55457 30.54 76.35%
III 61728 34.77 92.61%
IV 18544 38.37 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2438
Win: Invaders destroyed (Terror III) 56124
Win: Invaders destroyed (Terror II) 40790
Win: Terror victory (Terror IV) 18290
Game abandoned (v.3.0+) 6263
Lose: Invader deck ran out 763
Lose: Adversary condition 8893
Win: Sacrifice victory 352
Lose: Scenario condition 1342
Win: Scenario condition 2397
Lose: Blight pool ran out 14136
Lose: Spirit destroyed 321

Number of Players

Score Model: 0.134 Win Model: 0.18
Num. Completed Blight Flip Rate Average Score Win Rate
1 87406 31.4% 34.53 80.69%
2 36796 37.93% 32.01 76.71%
3 14205 36.41% 32.83 77.58%
4 11082 29.49% 33.88 79.07%
5 544 30.19% 27.23 73.53%
6 2076 15.37% 34.67 69.85%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-12 05:47:45 (Pacific Time)