Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 47 23.4% 31.81 87.23% 0.684 0.517 0.326
Blitz 0 1425 35.41% 29.52 75.72% -0.559 -0.4092 -1.058
Dahan Insurrection 4 2025 23.92% 55.2 75.46% -0.236 -0.4483 0.327
Despicable Theft 2 184 44.02% 37.78 72.83% -0.934 -0.2174 0.189
Elemental Invocation 1 219 47.03% 31.29 73.52% -0.273 0.4778 -1.075
Guard the Isle's Heart 0 9491 11.12% 50.74 84.59% 1.19 0.5818 1.024
Powers Long Forgotten 1 813 53.89% 32.86 67.53% 0.063 0.5626 -1.114
Rituals of Terror 3 615 36.46% 43.05 79.51% -0.395 -0.2868 0.349
Rituals of the Destroying Flame 3 384 64.4% 39.28 70.57% -1.585 -0.5317 -0.046
Second Wave 0 7492 28.9% 32.1 85.97% 0.236 0.3164 0.266
The Great River 3 327 41.72% 34.82 69.42% -1.855 -0.4611 -0.763
Varied Terrains 2 114 44.74% 30.28 68.42% -0.526 0.0551 -0.988
Ward the Shores 2 918 38.39% 36.8 70.7% -0.966 0.2358 -0.44

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3287 34.14 59.87% 0.133 0.3995 -0.843
Aid From Lesser Spirits 3030 34.84 60.83% -0.348 -0.3413 -0.555
All Things Weaken 1772 32.36 53.72% -0.692 -0.2559 -1.199
Attenuated Essence 46 26.74 43.48% -0.697 -0.5062 -1.842
Back Against the Wall 2889 33.32 56.49% 0.106 0.2471 -0.769
Blight Corrodes the Spirit 42 27.6 47.62% -0.317 0.0672 -1.368
Burn Brightest Before the End 26 32.31 57.69% -0.169 0.1247 -0.92
Disintegrating Ecosystem 3206 30.62 54.15% -0.801 -0.2985 -1.242
Downward Spiral 5638 31.84 64.4% -0.575 -0.2455 -0.799
Erosion of Will 3301 32.81 56.68% -0.62 -0.2344 -0.864
Intensifying Exploitation 49 27.31 46.94% -0.591 -0.2237 -1.448
Invaders Find the Land to Their Liking 785 37.44 79.36% 0.49 -0.0293 -0.272
Memory Fades to Dust 5787 31.35 60.74% -0.52 -0.0541 -0.839
Power Corrodes the Spirit 1846 33.02 58.34% -0.49 -0.1996 -0.937
Promising Farmlands 3160 30.54 53.23% -0.518 0.0512 -1.196
Shattered Fragments of Power 38 39.84 71.05% 0.478 0.6313 -0.172
Slow Dissolution of Will 55 28.53 43.64% -0.637 -0.134 -1.355
Strong Earth Shatters Slowly 528 38.49 85.42% 1.195 0.5426 0.329
The Border of Life and Death 9 20.56 22.22% -0.747 -0.9253 -0.692
Thriving Communities 1800 31.6 55.56% -0.893 -0.4322 -0.984
Thriving Crops 27 32.89 70.37% 0.642 0.6887 -0.562
Tipping Point 994 33.4 57.55% 0.0 -0.1456 -0.863
Unnatural Proliferation 2032 33.77 57.58% -0.164 0.1278 -1.117
Untended Land Crumbles 1811 32.24 55.77% -0.235 0.0855 -1.023

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 27706 33.82% 33.28 81.53% -0.273 0.5637 -0.024
B 30120 32.86% 34.39 81.87% -0.047 0.7335 0.214
C 33126 32.99% 35.21 81.8% -0.098 0.5541 0.074
D 26036 33.15% 33.77 82.16% -0.259 0.5383 0.128
E 14985 34.93% 34.58 80.96% 0.089 0.7137 0.295
F 24240 33.45% 33.24 81.96% -0.04 0.6789 0.03
G 24386 33.32% 33.27 81.71% -0.104 0.6394 0.02
H 25104 33.29% 33.72 81.7% -0.223 0.4225 0.094
East 6637 36.21% 42.93 73.75% -0.074 0.5219 0.066
Northeast 4266 34.79% 43.89 74.29% -0.177 0.6825 -0.021
Northwest 3048 35.19% 40.78 73.03% -0.429 0.2691 -0.264
Southeast 1486 28.38% 40.64 75.98% -1.216 -0.5567 -0.203
Southwest 1426 29.67% 40.01 75.88% 0.42 1.5696 -0.351
West 5164 37.93% 39.62 72.54% -0.665 0.2751 -0.344

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4607 0.0% 23.16 86.74% -0.786 0.0947 -0.793
Not Using Events or Tokens 17765 20.53% 31.92 90.51% 0.019 0.3446 0.101
Skip Initial Invader Actions 3905 7.77% 39.5 94.42% 0.227 -0.3141 0.499
Start of Game Growth 5955 10.77% 40.9 92.23% 0.32 0.001 0.108
Unlimited Undo 13116 27.76% 38.03 87.45% -0.168 -0.1818 0.977
Using Tokens but Not Events 18046 19.67% 33.6 88.58% 0.393 0.3356 -0.255

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 77.8%
Foul Vapors and Fetid Muck 84.67%
Intractable Thickets and Thorns 98.21%
Open Shifting Waterways 91.17%

Terror Level

Terror Level Completed Average Score Win Rate
I 10874 20.97 20.12%
II 48854 31.03 77.26%
III 54777 34.74 92.78%
IV 16454 38.02 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2187
Win: Invaders destroyed (Terror III) 49882
Win: Invaders destroyed (Terror II) 36337
Win: Terror victory (Terror IV) 16229
Game abandoned (v.3.0+) 1177
Lose: Invader deck ran out 684
Lose: Adversary condition 7950
Win: Sacrifice victory 306
Lose: Scenario condition 1225
Win: Scenario condition 2177
Lose: Blight pool ran out 12526
Lose: Spirit destroyed 279

Number of Players

Score Model: -0.179 Win Model: -0.118
Num. Completed Blight Flip Rate Average Score Win Rate
1 76100 31.65% 35.66 83.2%
2 31590 38.17% 33.31 79.44%
3 12028 36.31% 33.85 79.71%
4 9752 30.17% 35.25 81.31%
5 276 22.14% 30.49 83.7%
6 1213 15.19% 36.34 78.98%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-30 03:47:42 (Pacific Time)