Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 49 22.45% 31.41 87.76% 0.873 0.6691 0.329
Blitz 0 1429 35.38% 29.48 75.65% -0.721 -0.5683 -1.046
Dahan Insurrection 4 2036 23.89% 55.17 75.39% -0.324 -0.5639 0.385
Despicable Theft 2 185 44.32% 37.72 72.97% -0.826 -0.0501 0.187
Elemental Invocation 1 219 47.03% 31.29 73.52% -0.296 0.4869 -1.012
Guard the Isle's Heart 0 9630 11.24% 50.62 84.06% 1.283 0.6678 0.998
Powers Long Forgotten 1 813 53.89% 32.86 67.53% 0.014 0.5265 -1.107
Rituals of Terror 3 617 36.33% 42.98 79.42% -0.325 -0.2566 0.374
Rituals of the Destroying Flame 3 386 64.32% 39.23 70.47% -1.462 -0.4619 -0.024
Second Wave 0 7531 28.91% 32.08 85.94% 0.241 0.3069 0.244
The Great River 3 330 41.95% 34.75 69.39% -1.623 -0.2687 -0.758
Varied Terrains 2 118 44.92% 30.08 67.8% -0.586 -0.0404 -0.993
Ward the Shores 2 922 38.34% 36.73 70.5% -1.016 0.1343 -0.434

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3301 34.11 59.83% 0.191 0.4018 -0.832
Aid From Lesser Spirits 3035 34.83 60.79% -0.356 -0.3877 -0.541
All Things Weaken 1778 32.31 53.66% -0.703 -0.2908 -1.19
Attenuated Essence 53 27.74 47.17% -0.425 -0.2726 -1.645
Back Against the Wall 2899 33.29 56.43% 0.004 0.1113 -0.756
Blight Corrodes the Spirit 51 28.49 52.94% -0.058 0.2798 -1.469
Burn Brightest Before the End 29 33.83 62.07% 0.056 0.2932 -0.887
Disintegrating Ecosystem 3217 30.58 54.06% -0.751 -0.2794 -1.229
Downward Spiral 5671 31.83 64.29% -0.53 -0.2431 -0.765
Erosion of Will 3312 32.86 56.76% -0.237 0.1118 -0.833
Intensifying Exploitation 56 26.54 44.64% -0.652 -0.3058 -1.259
Invaders Find the Land to Their Liking 788 37.35 79.31% 0.757 0.2291 -0.254
Memory Fades to Dust 5811 31.37 60.71% -0.294 0.1232 -0.797
Power Corrodes the Spirit 1853 32.99 58.39% -0.288 -0.0292 -0.924
Promising Farmlands 3172 30.53 53.15% -0.484 0.0344 -1.183
Shattered Fragments of Power 41 37.95 65.85% 0.332 0.4412 -0.141
Slow Dissolution of Will 61 28.1 42.62% -0.613 -0.1399 -1.384
Strong Earth Shatters Slowly 535 38.37 84.86% 0.589 -0.0276 0.252
The Border of Life and Death 11 22.36 36.36% -0.551 -0.8538 -0.687
Thriving Communities 1812 31.57 55.63% -0.635 -0.2344 -0.976
Thriving Crops 30 32.03 66.67% 0.584 0.5563 -0.908
Tipping Point 994 33.4 57.55% 0.0 -0.1615 -0.846
Unnatural Proliferation 2041 33.7 57.47% -0.14 0.0967 -1.114
Untended Land Crumbles 1822 32.23 55.71% -0.247 0.054 -1.021

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 27829 33.84% 33.25 81.46% -0.224 0.6262 -0.006
B 30250 32.87% 34.35 81.78% -0.021 0.7917 0.226
C 33304 33.04% 35.17 81.68% -0.133 0.5511 0.078
D 26164 33.15% 33.74 82.07% -0.299 0.5255 0.14
E 15109 34.93% 34.55 80.83% 0.053 0.7008 0.304
F 24323 33.47% 33.21 81.9% -0.021 0.725 0.035
G 24481 33.33% 33.23 81.62% -0.124 0.6426 0.033
H 25222 33.28% 33.68 81.57% -0.288 0.3932 0.109
East 6768 35.97% 42.87 73.15% -0.06 0.584 0.049
Northeast 4389 34.47% 43.78 73.32% -0.25 0.569 -0.214
Northwest 3066 35.12% 40.79 72.9% -0.491 0.2405 -0.25
Southeast 1505 28.15% 40.73 75.95% -0.976 -0.2455 -0.239
Southwest 1444 29.44% 40.11 75.83% 0.422 1.5159 -0.33
West 5190 37.85% 39.61 72.47% -0.733 0.22 -0.367

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4615 0.0% 23.14 86.67% -0.84 -0.0057 -0.71
Not Using Events or Tokens 17922 20.56% 31.95 90.13% 0.004 0.3336 -0.015
Skip Initial Invader Actions 3917 7.79% 39.48 94.38% 0.357 -0.2287 0.472
Start of Game Growth 5974 10.76% 40.88 92.17% 0.149 -0.1215 0.121
Unlimited Undo 13158 27.83% 37.99 87.36% -0.215 -0.2214 0.977
Using Tokens but Not Events 18132 19.67% 33.6 88.55% 0.53 0.4603 -0.271

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 77.83%
Foul Vapors and Fetid Muck 84.68%
Intractable Thickets and Thorns 98.21%
Open Shifting Waterways 91.17%

Terror Level

Terror Level Completed Average Score Win Rate
I 11070 20.82 19.83%
II 49043 31.03 77.24%
III 54956 34.74 92.76%
IV 16533 38.03 99.44%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2194
Win: Invaders destroyed (Terror III) 50034
Win: Invaders destroyed (Terror II) 36470
Win: Terror victory (Terror IV) 16304
Game abandoned (v.3.0+) 1352
Lose: Invader deck ran out 684
Lose: Adversary condition 7987
Win: Sacrifice victory 309
Lose: Scenario condition 1231
Win: Scenario condition 2185
Lose: Blight pool ran out 12570
Lose: Spirit destroyed 282

Number of Players

Score Model: -0.162 Win Model: -0.108
Num. Completed Blight Flip Rate Average Score Win Rate
1 76463 31.64% 35.64 83.08%
2 31742 38.2% 33.28 79.36%
3 12090 36.32% 33.82 79.64%
4 9775 30.15% 35.24 81.29%
5 285 23.93% 29.88 82.81%
6 1247 15.17% 36.3 78.11%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-03 04:12:43 (Pacific Time)