Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 49 22.45% 31.41 87.76% 0.841 0.6543 0.326
Blitz 0 1426 35.38% 29.49 75.67% -0.752 -0.6012 -1.051
Dahan Insurrection 4 2034 23.91% 55.17 75.42% -0.292 -0.5206 0.371
Despicable Theft 2 184 44.02% 37.78 72.83% -0.931 -0.1899 0.187
Elemental Invocation 1 219 47.03% 31.29 73.52% -0.317 0.4581 -1.026
Guard the Isle's Heart 0 9601 11.23% 50.66 84.18% 1.174 0.5529 1.001
Powers Long Forgotten 1 813 53.89% 32.86 67.53% -0.028 0.4739 -1.108
Rituals of Terror 3 616 36.39% 42.98 79.38% -0.419 -0.3562 0.37
Rituals of the Destroying Flame 3 385 64.23% 39.18 70.39% -1.691 -0.65 -0.028
Second Wave 0 7520 28.92% 32.08 85.93% 0.21 0.2681 0.243
The Great River 3 330 41.95% 34.75 69.39% -1.624 -0.2675 -0.763
Varied Terrains 2 115 45.22% 30.21 67.83% -0.577 -0.0729 -1.001
Ward the Shores 2 920 38.31% 36.76 70.65% -0.924 0.2508 -0.433

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3294 34.13 59.84% 0.173 0.4208 -0.833
Aid From Lesser Spirits 3032 34.84 60.82% -0.335 -0.3501 -0.544
All Things Weaken 1777 32.33 53.69% -0.759 -0.3336 -1.191
Attenuated Essence 49 26.8 46.94% -0.507 -0.3447 -1.824
Back Against the Wall 2895 33.29 56.44% 0.019 0.1279 -0.757
Blight Corrodes the Spirit 49 28.53 53.06% -0.097 0.2664 -1.425
Burn Brightest Before the End 29 33.83 62.07% 0.023 0.29 -0.888
Disintegrating Ecosystem 3213 30.6 54.09% -0.77 -0.2937 -1.232
Downward Spiral 5668 31.84 64.33% -0.521 -0.2167 -0.769
Erosion of Will 3311 32.86 56.78% -0.263 0.1033 -0.833
Intensifying Exploitation 53 25.77 43.4% -0.678 -0.3252 -1.425
Invaders Find the Land to Their Liking 788 37.35 79.31% 0.504 -0.0071 -0.258
Memory Fades to Dust 5803 31.39 60.76% -0.346 0.089 -0.802
Power Corrodes the Spirit 1851 32.97 58.35% -0.352 -0.0898 -0.927
Promising Farmlands 3170 30.52 53.15% -0.502 0.0216 -1.186
Shattered Fragments of Power 39 38.9 69.23% 0.424 0.5407 -0.159
Slow Dissolution of Will 61 28.1 42.62% -0.634 -0.1508 -1.376
Strong Earth Shatters Slowly 535 38.37 84.86% 0.593 -0.0328 0.243
The Border of Life and Death 9 20.56 22.22% -0.748 -0.9987 -0.679
Thriving Communities 1811 31.57 55.6% -0.679 -0.2459 -0.979
Thriving Crops 30 32.03 66.67% 0.552 0.5419 -0.91
Tipping Point 994 33.4 57.55% 0.0 -0.1579 -0.849
Unnatural Proliferation 2041 33.7 57.47% -0.248 0.0134 -1.116
Untended Land Crumbles 1820 32.23 55.71% -0.315 0.0017 -1.025

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 27800 33.85% 33.26 81.48% -0.258 0.602 -0.01
B 30220 32.87% 34.36 81.8% -0.03 0.7844 0.224
C 33260 33.04% 35.18 81.7% -0.147 0.5404 0.076
D 26138 33.14% 33.75 82.08% -0.299 0.5364 0.137
E 15084 34.95% 34.56 80.85% 0.051 0.7037 0.303
F 24303 33.49% 33.22 81.92% -0.021 0.7306 0.034
G 24453 33.33% 33.23 81.64% -0.147 0.6241 0.029
H 25191 33.29% 33.69 81.6% -0.294 0.389 0.104
East 6739 36.05% 42.92 73.32% -0.074 0.5744 0.051
Northeast 4362 34.57% 43.86 73.59% -0.151 0.6766 -0.169
Northwest 3062 35.13% 40.81 72.96% -0.473 0.2533 -0.25
Southeast 1500 28.25% 40.74 76.0% -1.002 -0.2923 -0.204
Southwest 1440 29.52% 40.12 75.9% 0.439 1.5509 -0.344
West 5185 37.87% 39.62 72.5% -0.716 0.2522 -0.366

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4613 0.0% 23.15 86.69% -0.809 0.0349 -0.728
Not Using Events or Tokens 17884 20.57% 31.96 90.23% 0.007 0.3328 0.008
Skip Initial Invader Actions 3914 7.79% 39.48 94.38% 0.278 -0.3153 0.468
Start of Game Growth 5970 10.77% 40.89 92.16% 0.2 -0.0679 0.127
Unlimited Undo 13147 27.84% 38.01 87.37% -0.211 -0.2152 0.976
Using Tokens but Not Events 18111 19.67% 33.6 88.56% 0.468 0.4073 -0.27

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 77.82%
Foul Vapors and Fetid Muck 84.68%
Intractable Thickets and Thorns 98.21%
Open Shifting Waterways 91.17%

Terror Level

Terror Level Completed Average Score Win Rate
I 11014 20.88 19.9%
II 48985 31.03 77.24%
III 54919 34.74 92.76%
IV 16512 38.02 99.44%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2191
Win: Invaders destroyed (Terror III) 50002
Win: Invaders destroyed (Terror II) 36426
Win: Terror victory (Terror IV) 16283
Game abandoned (v.3.0+) 1302
Lose: Invader deck ran out 684
Lose: Adversary condition 7981
Win: Sacrifice victory 309
Lose: Scenario condition 1231
Win: Scenario condition 2184
Lose: Blight pool ran out 12555
Lose: Spirit destroyed 282

Number of Players

Score Model: -0.169 Win Model: -0.116
Num. Completed Blight Flip Rate Average Score Win Rate
1 76355 31.64% 35.65 83.12%
2 31699 38.22% 33.29 79.37%
3 12082 36.32% 33.83 79.65%
4 9769 30.17% 35.25 81.29%
5 285 23.93% 29.88 82.81%
6 1240 15.18% 36.33 78.31%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-02 03:54:23 (Pacific Time)