Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 50 22.0% 30.78 86.0% 0.296 0.0407 0.374
Blitz 0 1441 35.5% 29.44 75.43% -0.948 -0.751 -1.066
Dahan Insurrection 4 2056 23.9% 55.06 75.15% -0.295 -0.7374 0.393
Despicable Theft 2 188 43.62% 37.71 72.87% -0.702 0.1106 0.2
Elemental Invocation 1 224 47.32% 31.09 72.77% -0.389 0.3138 -1.004
Guard the Isle's Heart 0 9772 11.25% 50.64 83.97% 1.45 0.8056 1.011
Powers Long Forgotten 1 817 53.87% 32.81 67.32% -0.446 0.189 -1.102
Rituals of Terror 3 626 36.45% 42.74 79.07% -0.2 -0.0988 0.394
Rituals of the Destroying Flame 3 390 63.66% 38.83 69.74% -1.898 -0.8888 -0.022
Second Wave 0 7605 28.86% 32.06 85.84% 0.102 0.1686 0.262
The Great River 3 333 42.17% 34.74 69.07% -1.562 -0.3446 -0.81
Varied Terrains 2 132 43.94% 29.21 66.67% -0.433 0.1898 -0.966
Ward the Shores 2 930 38.33% 36.66 70.43% -0.971 0.1137 -0.418

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3322 34.06 59.69% -0.005 0.2371 -0.827
Aid From Lesser Spirits 3053 34.75 60.66% -0.388 -0.4653 -0.535
All Things Weaken 1805 32.28 53.52% -0.537 -0.1442 -1.195
Attenuated Essence 76 28.47 50.0% -0.186 -0.0793 -1.371
Back Against the Wall 2923 33.21 56.38% -0.149 -0.0917 -0.75
Blight Corrodes the Spirit 71 32.11 56.34% 0.035 0.2372 -1.756
Burn Brightest Before the End 41 36.9 63.41% 0.308 0.5179 -0.579
Disintegrating Ecosystem 3231 30.59 54.04% -0.545 -0.1216 -1.213
Downward Spiral 5709 31.86 64.32% -0.061 0.1743 -0.739
Erosion of Will 3340 32.82 56.62% -0.252 0.0574 -0.823
Intensifying Exploitation 75 26.96 42.67% -0.618 -0.3307 -1.514
Invaders Find the Land to Their Liking 797 37.31 79.3% 0.848 0.3538 -0.276
Memory Fades to Dust 5854 31.33 60.73% -0.059 0.2771 -0.782
Power Corrodes the Spirit 1869 32.91 58.11% -0.408 -0.1878 -0.917
Promising Farmlands 3201 30.44 53.01% -0.567 -0.1142 -1.179
Shattered Fragments of Power 55 36.04 61.82% 0.504 0.5548 0.065
Slow Dissolution of Will 76 27.29 43.42% -0.473 -0.0736 -1.424
Strong Earth Shatters Slowly 543 38.12 84.71% 0.226 -0.4845 0.24
The Border of Life and Death 14 22.14 35.71% -0.684 -1.0199 -0.829
Thriving Communities 1830 31.51 55.36% -0.758 -0.3953 -0.962
Thriving Crops 37 30.95 64.86% 0.456 0.2581 -1.101
Tipping Point 994 33.4 57.55% 0.0 0.0 -0.832
Unnatural Proliferation 2070 33.7 57.29% -0.475 -0.26 -1.117
Untended Land Crumbles 1854 32.19 55.45% -0.092 0.1896 -1.02

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 28162 33.81% 33.18 81.26% -0.034 0.706 -0.006
B 30542 32.87% 34.29 81.57% -0.081 0.6448 0.216
C 33688 33.03% 35.09 81.47% -0.091 0.4913 0.071
D 26482 33.16% 33.67 81.87% -0.244 0.467 0.136
E 15430 34.82% 34.45 80.48% 0.173 0.738 0.308
F 24601 33.41% 33.12 81.64% 0.055 0.7249 0.01
G 24743 33.31% 33.16 81.4% -0.022 0.6302 0.029
H 25491 33.3% 33.6 81.3% -0.343 0.2274 0.102
East 6848 35.9% 42.84 72.96% 0.322 0.8606 0.045
Northeast 4442 34.31% 43.73 73.1% -0.093 0.5422 -0.207
Northwest 3122 34.9% 40.69 72.45% -0.352 0.4573 -0.254
Southeast 1544 28.15% 40.76 75.32% -0.521 0.1849 -0.306
Southwest 1480 29.26% 40.01 75.14% 0.286 1.2761 -0.333
West 5264 37.74% 39.55 72.19% -0.993 -0.0889 -0.34

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4655 0.0% 23.06 86.32% -0.912 -0.1359 -0.691
Not Using Events or Tokens 18113 20.49% 31.92 89.91% -0.118 0.2615 -0.025
Skip Initial Invader Actions 3946 7.82% 39.43 94.15% 0.609 -0.0087 0.376
Start of Game Growth 6036 10.88% 40.81 91.88% 0.066 -0.2824 0.053
Unlimited Undo 13283 27.84% 37.92 87.16% -0.205 -0.2113 0.984
Using Tokens but Not Events 18318 19.67% 33.55 88.39% 0.566 0.556 -0.276

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 77.89%
Foul Vapors and Fetid Muck 84.7%
Intractable Thickets and Thorns 98.21%
Open Shifting Waterways 91.18%

Terror Level

Terror Level Completed Average Score Win Rate
I 11457 20.4 19.36%
II 49553 31.01 77.15%
III 55437 34.76 92.74%
IV 16642 38.07 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2217
Win: Invaders destroyed (Terror III) 50457
Win: Invaders destroyed (Terror II) 36812
Win: Terror victory (Terror IV) 16413
Game abandoned (v.3.0+) 1702
Lose: Invader deck ran out 691
Lose: Adversary condition 8054
Win: Sacrifice victory 312
Lose: Scenario condition 1246
Win: Scenario condition 2199
Lose: Blight pool ran out 12702
Lose: Spirit destroyed 284

Number of Players

Score Model: -0.084 Win Model: -0.074
Num. Completed Blight Flip Rate Average Score Win Rate
1 77289 31.63% 35.57 82.86%
2 32096 38.2% 33.19 79.14%
3 12246 36.39% 33.8 79.38%
4 9844 30.1% 35.2 81.19%
5 300 24.07% 29.43 82.67%
6 1314 15.17% 36.09 76.94%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)