Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 91 14.29% 25.93 76.92% -0.102 -0.0866 -0.077
Blitz 0 1669 33.05% 28.06 72.38% -0.644 -0.3557 -1.061
Dahan Insurrection 4 2418 22.09% 52.07 71.3% -0.37 -0.5466 0.521
Despicable Theft 2 263 36.5% 33.5 66.54% -1.017 -0.1564 0.15
Elemental Invocation 1 323 44.27% 26.5 61.3% -0.596 0.3374 -1.207
Guard the Isle's Heart 0 11102 11.06% 49.98 82.91% 0.946 0.2999 1.282
Powers Long Forgotten 1 931 50.49% 31.06 64.77% -0.732 0.2135 -1.084
Rituals of Terror 3 745 33.66% 40.93 77.85% 0.059 0.1349 0.389
Rituals of the Destroying Flame 3 428 61.5% 36.64 65.89% -0.508 0.6076 0.005
Second Wave 0 8710 29.02% 31.52 84.72% 0.215 0.2458 0.273
The Great River 3 419 39.0% 31.6 62.77% -1.036 0.3892 -1.272
Varied Terrains 2 232 35.5% 27.27 63.79% -0.193 0.5818 -1.166
Ward the Shores 2 1066 37.88% 34.37 66.51% -1.195 -0.151 -0.478

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3697 33.51 58.83% -0.286 -0.1111 -0.526
Aid From Lesser Spirits 3362 34.54 60.26% -0.232 -0.2858 -0.197
All Things Weaken 2108 31.73 52.42% -0.979 -0.6856 -0.849
Attenuated Essence 287 29.84 45.64% -0.816 -0.7323 -0.877
Back Against the Wall 3259 32.78 56.09% -0.016 0.0312 -0.42
Blight Corrodes the Spirit 259 27.46 48.65% -0.549 -0.3454 -1.128
Burn Brightest Before the End 203 32.91 55.17% 0.032 0.2197 -0.522
Disintegrating Ecosystem 3602 30.26 53.55% 0.054 0.4633 -0.868
Downward Spiral 6421 31.15 63.6% -0.325 -0.1969 -0.383
Erosion of Will 3717 32.35 56.12% -0.221 0.0614 -0.517
Intensifying Exploitation 280 26.37 45.36% -0.021 0.2266 -1.248
Invaders Find the Land to Their Liking 931 36.35 77.12% 0.937 0.4213 0.059
Memory Fades to Dust 6613 30.61 59.94% -0.121 0.1163 -0.444
Power Corrodes the Spirit 2176 32.73 57.54% -0.122 0.0961 -0.588
Promising Farmlands 3556 29.96 52.36% -0.594 -0.2996 -0.833
Shattered Fragments of Power 211 32.86 54.98% -0.141 0.0604 -0.458
Slow Dissolution of Will 273 29.75 47.62% -0.087 0.297 -1.319
Strong Earth Shatters Slowly 636 37.04 82.55% 0.368 -0.213 0.392
The Border of Life and Death 67 32.21 67.16% 0.64 0.1232 -0.342
Thriving Communities 2159 30.68 53.91% -0.493 -0.1537 -0.735
Thriving Crops 127 32.3 60.63% 0.036 -0.0063 -0.509
Tipping Point 994 33.4 57.55% 0.0 0.0 -0.5
Unnatural Proliferation 2375 33.25 56.59% -0.215 -0.0748 -0.756
Untended Land Crumbles 2170 31.78 55.07% -0.158 0.2908 -0.658

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 33484 33.49% 31.93 78.4% -0.086 0.7755 -0.09
B 36003 32.58% 32.97 78.55% -0.092 0.7249 0.08
C 39826 32.65% 33.82 78.82% -0.075 0.6039 0.009
D 31349 32.6% 32.4 79.0% -0.293 0.5113 -0.005
E 19442 33.78% 32.88 77.77% 0.068 0.7362 0.204
F 29046 33.18% 31.61 78.34% -0.275 0.5236 -0.101
G 29249 33.12% 31.92 78.5% -0.245 0.5811 -0.049
H 30234 32.84% 32.31 78.37% -0.043 0.7302 -0.016
East 7970 34.19% 41.23 69.71% -0.727 0.1188 -0.009
Northeast 5258 32.21% 42.16 69.51% -0.408 0.3624 -0.364
Northwest 3715 32.62% 39.14 68.99% -0.604 0.2037 -0.321
Southeast 2059 25.73% 38.18 68.48% -0.618 0.2516 -0.564
Southwest 2000 26.24% 37.57 67.9% 0.659 1.9409 -0.689
West 6162 35.85% 37.92 68.81% -0.246 0.7495 -0.532

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5639 0.0% 21.58 81.27% -0.854 -0.0586 -0.798
Not Using Events or Tokens 21238 20.86% 30.44 86.29% -0.396 -0.0082 -0.15
Skip Initial Invader Actions 4531 8.0% 37.94 91.41% -0.034 -0.6485 0.179
Start of Game Growth 6970 10.61% 39.68 89.64% 0.449 -0.133 0.404
Unlimited Undo 15645 26.97% 35.8 82.9% -0.376 -0.3324 0.759
Using Tokens but Not Events 21619 19.88% 32.49 85.4% 0.17 0.112 -0.336

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 78.25%
Foul Vapors and Fetid Muck 85.01%
Intractable Thickets and Thorns 98.2%
Open Shifting Waterways 91.29%

Terror Level

Terror Level Completed Average Score Win Rate
I 17278 15.74 14.35%
II 56566 30.48 76.2%
III 62811 34.79 92.59%
IV 18919 38.41 99.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2479
Win: Invaders destroyed (Terror III) 57104
Win: Invaders destroyed (Terror II) 41523
Win: Terror victory (Terror IV) 18660
Game abandoned (v.3.0+) 7090
Lose: Invader deck ran out 777
Lose: Adversary condition 9081
Win: Sacrifice victory 355
Lose: Scenario condition 1365
Win: Scenario condition 2431
Lose: Blight pool ran out 14386
Lose: Spirit destroyed 323

Number of Players

Score Model: -0.115 Win Model: -0.075
Num. Completed Blight Flip Rate Average Score Win Rate
1 89177 31.39% 34.39 80.37%
2 37614 37.79% 31.83 76.38%
3 14541 36.23% 32.69 77.35%
4 11438 29.37% 33.54 78.33%
5 571 30.16% 26.73 72.85%
6 2233 15.64% 34.27 68.65%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)