Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 138 15.22% 24.45 69.57% 0.886 0.624 0.394
Blitz 0 1927 31.89% 26.69 69.64% -0.752 -0.3872 -1.055
Dahan Insurrection 4 2825 20.54% 51.17 70.65% 0.017 -0.1153 0.616
Despicable Theft 2 354 33.9% 31.56 63.56% -0.268 0.356 0.268
Elemental Invocation 1 444 40.54% 24.32 55.63% -0.459 0.4898 -1.394
Guard the Isle's Heart 0 13293 10.69% 50.04 81.49% 0.789 0.3283 1.394
Powers Long Forgotten 1 1060 48.01% 29.4 61.51% -1.053 -0.05 -0.993
Rituals of Terror 3 849 31.95% 39.23 75.15% -1.118 -0.9806 0.35
Rituals of the Destroying Flame 3 503 57.49% 34.11 62.03% -2.084 -1.2014 0.073
Second Wave 0 9970 28.89% 31.15 83.65% -0.147 -0.0972 0.331
The Great River 3 529 36.74% 29.33 57.84% -1.153 0.1389 -1.484
Varied Terrains 2 378 36.87% 26.05 60.32% -0.678 0.2623 -1.055
Ward the Shores 2 1220 36.2% 33.19 64.84% -0.297 0.6611 -0.4

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4164 33.12 58.19% -0.311 -0.1345 -0.314
Aid From Lesser Spirits 3768 34.36 60.22% -0.316 -0.4197 0.024
All Things Weaken 2549 31.42 52.02% 0.319 0.5478 -0.665
Attenuated Essence 599 29.93 49.58% 0.061 0.0956 -0.605
Back Against the Wall 3637 32.64 56.28% -0.263 -0.2846 -0.194
Blight Corrodes the Spirit 569 28.84 48.68% -0.501 -0.3963 -0.596
Burn Brightest Before the End 459 32.4 49.02% -0.363 -0.2234 -0.356
Disintegrating Ecosystem 4030 29.73 52.78% -0.331 0.0277 -0.648
Downward Spiral 7376 30.54 63.02% -0.208 -0.1246 -0.186
Erosion of Will 4216 31.93 55.53% -0.327 -0.0724 -0.305
Intensifying Exploitation 554 25.23 43.14% -0.309 -0.0526 -0.89
Invaders Find the Land to Their Liking 1126 35.64 76.2% 0.078 -0.3245 0.277
Memory Fades to Dust 7556 30.12 59.12% -0.274 0.0054 -0.248
Power Corrodes the Spirit 2597 32.05 56.72% 0.04 0.3113 -0.448
Promising Farmlands 4036 29.44 51.54% -1.097 -0.8039 -0.678
Shattered Fragments of Power 468 34.2 57.26% -0.143 -0.0078 -0.093
Slow Dissolution of Will 538 29.15 45.91% -0.204 0.1572 -0.91
Strong Earth Shatters Slowly 770 35.41 81.04% 0.546 -0.0137 0.488
The Border of Life and Death 152 31.91 65.79% 0.501 0.1343 -0.281
Thriving Communities 2603 30.09 53.36% -0.1 0.2177 -0.536
Thriving Crops 261 31.54 65.9% 0.051 -0.0715 -0.168
Tipping Point 994 33.4 57.55% 0.0 1.2729 -0.295
Unnatural Proliferation 2809 32.72 55.39% -0.422 -0.3314 -0.538
Untended Land Crumbles 2582 31.31 54.45% -0.336 -0.0678 -0.399

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 40765 32.98% 31.08 75.62% -0.136 1.0133 -0.13
B 43326 32.13% 32.12 76.14% 0.009 1.0776 0.092
C 48004 32.36% 32.88 76.17% -0.009 0.9101 0.0
D 38004 32.09% 31.51 76.33% 0.23 1.2927 -0.028
E 24659 33.16% 31.69 74.81% 0.156 1.1095 0.175
F 35253 32.81% 30.44 75.56% -0.011 0.9915 -0.133
G 35306 32.47% 31.11 75.94% 0.011 0.9802 -0.08
H 36442 32.25% 31.54 75.87% 0.106 1.0645 -0.02
East 9445 32.56% 40.24 67.42% -0.444 0.5595 -0.109
Northeast 6322 30.42% 41.51 67.15% 0.098 0.9655 -0.415
Northwest 4428 30.0% 38.42 67.12% -0.567 0.2745 -0.416
Southeast 2642 24.16% 37.66 65.93% -0.437 0.6202 -0.733
Southwest 2562 24.45% 37.14 65.26% -0.197 1.1917 -0.744
West 7258 33.76% 36.83 66.6% -0.713 0.5004 -0.638

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6914 0.0% 20.42 76.5% -1.141 -0.3592 -0.654
Not Using Events or Tokens 25357 21.48% 29.15 82.77% -0.115 0.2072 -0.271
Skip Initial Invader Actions 5273 7.76% 36.74 89.38% 0.576 -0.0651 0.345
Start of Game Growth 8198 10.14% 38.56 87.25% 0.039 -0.5397 0.291
Unlimited Undo 18686 26.33% 34.54 80.01% 0.146 -0.0668 0.739
Using Tokens but Not Events 26155 20.05% 32.45 83.37% 0.124 0.0406 -0.331

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 78.79%
Foul Vapors and Fetid Muck 85.39%
Intractable Thickets and Thorns 98.22%
Open Shifting Waterways 91.38%

Terror Level

Terror Level Completed Average Score Win Rate
I 25050 12.75 11.97%
II 66194 30.01 75.3%
III 72662 34.87 92.5%
IV 21851 38.76 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2998
Win: Invaders destroyed (Terror III) 65994
Win: Invaders destroyed (Terror II) 48037
Win: Terror victory (Terror IV) 21568
Game abandoned (v.3.0+) 14161
Lose: Invader deck ran out 909
Lose: Adversary condition 10413
Win: Sacrifice victory 405
Lose: Scenario condition 1576
Win: Scenario condition 2785
Lose: Unique spirit condition 0
Lose: Blight pool ran out 16526
Lose: Spirit destroyed 385

Number of Players

Score Model: -0.107 Win Model: -0.059
Num. Completed Blight Flip Rate Average Score Win Rate
1 104961 31.24% 33.44 78.18%
2 45323 37.26% 30.76 73.5%
3 17764 35.86% 31.52 75.33%
4 13413 29.19% 32.04 75.52%
5 860 29.79% 27.31 71.28%
6 3436 13.97% 36.42 66.91%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-09 13:08:08 (Pacific Time)