Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 118 16.1% 24.25 67.8% -0.726 -0.6822 0.342
Blitz 0 1806 32.54% 27.37 71.15% -0.493 -0.292 -1.011
Dahan Insurrection 4 2644 21.01% 51.64 70.69% 0.122 -0.1949 0.59
Despicable Theft 2 318 35.53% 31.82 63.84% -0.607 0.1511 0.052
Elemental Invocation 1 398 41.71% 24.89 56.78% -1.185 -0.498 -1.398
Guard the Isle's Heart 0 12456 10.81% 50.09 82.11% 1.326 0.7245 1.383
Powers Long Forgotten 1 1006 48.5% 29.98 62.82% -1.104 -0.2414 -1.11
Rituals of Terror 3 815 32.32% 40.03 76.56% -0.738 -0.6353 0.416
Rituals of the Destroying Flame 3 464 59.09% 35.12 63.36% -1.022 -0.0702 0.07
Second Wave 0 9439 28.92% 31.34 84.15% 0.226 0.4233 0.274
The Great River 3 482 37.21% 30.21 60.17% -0.803 0.2469 -1.258
Varied Terrains 2 321 36.56% 26.01 60.75% -0.574 0.2481 -0.956
Ward the Shores 2 1141 36.69% 33.67 65.29% -1.259 -0.0924 -0.43

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3956 33.32 58.82% 0.284 0.3683 -0.364
Aid From Lesser Spirits 3598 34.45 60.2% -0.007 -0.0912 -0.047
All Things Weaken 2364 31.51 52.2% -0.584 -0.3269 -0.743
Attenuated Essence 453 29.62 47.46% -0.222 -0.2388 -0.746
Back Against the Wall 3475 32.69 56.26% 0.125 0.1726 -0.283
Blight Corrodes the Spirit 426 29.5 50.94% 0.12 0.2772 -0.744
Burn Brightest Before the End 356 32.24 49.44% 0.179 0.1875 -0.398
Disintegrating Ecosystem 3832 29.97 53.24% -0.045 0.1515 -0.746
Downward Spiral 6939 30.81 63.15% -0.06 0.0218 -0.244
Erosion of Will 3996 32.09 55.81% -0.164 0.0065 -0.387
Intensifying Exploitation 430 25.4 43.72% -0.787 -0.6413 -1.129
Invaders Find the Land to Their Liking 1049 35.86 76.84% 0.935 0.3062 0.213
Memory Fades to Dust 7145 30.42 59.4% -0.208 -0.0085 -0.302
Power Corrodes the Spirit 2413 32.41 57.36% 0.152 0.3508 -0.509
Promising Farmlands 3819 29.68 51.92% -0.404 -0.2075 -0.728
Shattered Fragments of Power 350 34.95 58.29% 0.396 0.4039 -0.075
Slow Dissolution of Will 419 29.04 45.58% -0.387 -0.1116 -1.12
Strong Earth Shatters Slowly 714 36.09 81.93% 0.199 -0.5148 0.454
The Border of Life and Death 109 32.78 65.14% 0.747 0.2393 -0.153
Thriving Communities 2421 30.28 53.61% -0.055 0.1174 -0.629
Thriving Crops 190 31.38 63.16% 1.262 0.9556 -0.254
Tipping Point 994 33.4 57.55% 0.0 0.4041 -0.369
Unnatural Proliferation 2613 32.75 55.72% -0.603 -0.4858 -0.632
Untended Land Crumbles 2408 31.48 54.69% 0.057 0.2281 -0.508

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 37653 33.11% 31.46 76.71% -0.078 0.8739 -0.129
B 40180 32.23% 32.5 77.08% 0.02 0.8821 0.105
C 44468 32.46% 33.27 77.18% 0.073 0.736 0.004
D 35021 32.26% 31.9 77.43% -0.123 0.7521 -0.024
E 22356 33.22% 32.19 76.01% 0.132 0.8396 0.198
F 32602 32.83% 30.89 76.65% -0.207 0.6039 -0.147
G 32724 32.59% 31.41 76.85% -0.218 0.5406 -0.059
H 33774 32.28% 31.86 76.87% -0.086 0.6753 -0.027
East 8922 33.12% 40.75 68.2% -0.054 0.7598 -0.061
Northeast 5957 31.1% 41.94 67.85% 0.041 0.8051 -0.413
Northwest 4172 30.87% 38.75 67.86% -0.343 0.4094 -0.438
Southeast 2431 24.48% 38.15 66.89% -0.533 0.3296 -0.629
Southwest 2354 24.78% 37.57 66.23% 0.015 1.276 -0.695
West 6850 34.47% 37.26 67.45% -0.331 0.6356 -0.585

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6425 0.0% 20.85 78.24% -0.814 -0.1344 -0.682
Not Using Events or Tokens 23597 21.2% 29.67 83.93% -0.013 0.3902 -0.25
Skip Initial Invader Actions 4950 7.76% 37.33 90.18% 1.039 0.2679 0.409
Start of Game Growth 7706 10.24% 39.18 88.22% 0.071 -0.3918 0.33
Unlimited Undo 17325 26.68% 34.87 80.96% 0.127 0.0581 0.725
Using Tokens but Not Events 24086 19.94% 32.4 84.26% 0.373 0.3182 -0.353

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 78.56%
Foul Vapors and Fetid Muck 85.23%
Intractable Thickets and Thorns 98.21%
Open Shifting Waterways 91.33%

Terror Level

Terror Level Completed Average Score Win Rate
I 21793 13.74 12.83%
II 61916 30.19 75.74%
III 68444 34.82 92.51%
IV 20644 38.64 99.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2794
Win: Invaders destroyed (Terror III) 62166
Win: Invaders destroyed (Terror II) 45207
Win: Terror victory (Terror IV) 20373
Game abandoned (v.3.0+) 11172
Lose: Invader deck ran out 851
Lose: Adversary condition 9826
Win: Sacrifice victory 387
Lose: Scenario condition 1475
Win: Scenario condition 2612
Lose: Blight pool ran out 15580
Lose: Spirit destroyed 354

Number of Players

Score Model: 0.075 Win Model: -0.057
Num. Completed Blight Flip Rate Average Score Win Rate
1 98165 31.28% 33.77 79.05%
2 42080 37.39% 31.15 74.58%
3 16292 35.88% 32.06 76.01%
4 12548 29.21% 32.73 76.83%
5 736 30.06% 26.9 71.47%
6 2976 14.17% 36.27 67.51%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-14 03:10:23 (Pacific Time)