Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 95 13.68% 26.69 75.79% -0.231 -0.451 0.279
Blitz 0 1697 33.09% 27.8 71.77% -0.92 -0.6173 -1.112
Dahan Insurrection 4 2456 21.97% 51.85 70.97% -0.268 -0.4136 0.516
Despicable Theft 2 268 36.19% 33.38 66.42% -0.506 0.1798 0.134
Elemental Invocation 1 334 43.71% 26.39 60.78% -0.678 0.1066 -1.194
Guard the Isle's Heart 0 11207 11.02% 49.94 82.83% 0.63 0.0624 1.299
Powers Long Forgotten 1 938 50.32% 30.97 64.61% -1.404 -0.5228 -1.068
Rituals of Terror 3 753 33.29% 40.89 77.95% 0.307 0.1593 0.399
Rituals of the Destroying Flame 3 431 61.07% 36.5 65.66% -0.91 0.016 0.017
Second Wave 0 8813 29.01% 31.5 84.65% 0.168 0.2331 0.275
The Great River 3 435 38.94% 30.98 61.38% -1.48 -0.084 -1.313
Varied Terrains 2 241 35.0% 27.07 63.49% 0.026 0.8949 -1.159
Ward the Shores 2 1079 37.79% 34.33 66.45% -0.964 0.0525 -0.474

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3720 33.51 58.76% -0.109 0.0088 -0.51
Aid From Lesser Spirits 3395 34.53 60.15% -0.011 -0.1517 -0.199
All Things Weaken 2130 31.7 52.35% -0.912 -0.5619 -0.83
Attenuated Essence 308 29.9 45.78% -0.234 -0.2461 -0.837
Back Against the Wall 3285 32.77 56.16% 0.113 0.1489 -0.401
Blight Corrodes the Spirit 279 28.14 49.82% 0.006 0.237 -1.023
Burn Brightest Before the End 219 32.36 53.88% -0.128 0.0542 -0.515
Disintegrating Ecosystem 3628 30.21 53.45% -0.588 -0.1885 -0.853
Downward Spiral 6477 31.12 63.56% -0.276 -0.2036 -0.364
Erosion of Will 3752 32.32 56.13% 0.039 0.2828 -0.499
Intensifying Exploitation 302 26.25 44.37% -0.369 -0.0748 -1.282
Invaders Find the Land to Their Liking 950 36.22 76.95% 0.699 0.1979 0.075
Memory Fades to Dust 6671 30.59 59.86% -0.264 -0.055 -0.432
Power Corrodes the Spirit 2213 32.7 57.39% -0.212 -0.0155 -0.575
Promising Farmlands 3583 29.98 52.39% -0.373 -0.051 -0.815
Shattered Fragments of Power 228 33.24 55.7% -0.228 -0.061 -0.357
Slow Dissolution of Will 291 29.37 46.74% -0.307 0.0815 -1.384
Strong Earth Shatters Slowly 641 37.0 82.53% 0.144 -0.564 0.407
The Border of Life and Death 71 32.86 66.2% 0.352 -0.1396 -0.179
Thriving Communities 2204 30.7 53.77% -0.21 0.0991 -0.714
Thriving Crops 133 32.26 60.15% -0.084 -0.0876 -0.437
Tipping Point 994 33.4 57.55% 0.0 0.0 -0.484
Unnatural Proliferation 2398 33.2 56.34% -0.555 -0.3811 -0.73
Untended Land Crumbles 2202 31.82 55.04% 0.182 0.5376 -0.63

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 34014 33.48% 31.85 78.17% -0.285 0.5826 -0.09
B 36498 32.56% 32.91 78.37% -0.208 0.6172 0.089
C 40374 32.65% 33.74 78.57% -0.204 0.4919 0.006
D 31762 32.54% 32.35 78.83% -0.26 0.5974 -0.01
E 19806 33.68% 32.77 77.49% 0.08 0.7797 0.201
F 29459 33.11% 31.52 78.16% -0.268 0.5609 -0.097
G 29665 33.02% 31.83 78.3% -0.401 0.4772 -0.045
H 30627 32.78% 32.25 78.21% -0.112 0.6695 -0.018
East 8063 33.99% 41.1 69.56% -1.133 -0.2712 -0.035
Northeast 5320 32.01% 42.04 69.36% -0.528 0.334 -0.378
Northwest 3773 32.36% 39.04 68.86% -0.548 0.3661 -0.328
Southeast 2104 25.37% 38.07 68.39% -0.034 0.8807 -0.557
Southwest 2046 25.85% 37.48 67.79% 0.749 1.981 -0.7
West 6249 35.61% 37.8 68.67% -0.74 0.3366 -0.552

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5740 0.0% 21.61 81.05% -0.797 -0.0819 -0.788
Not Using Events or Tokens 21515 20.89% 30.34 86.06% -0.223 0.2224 -0.145
Skip Initial Invader Actions 4582 7.98% 38.0 91.42% 0.54 -0.0091 0.213
Start of Game Growth 7046 10.54% 39.71 89.67% 0.742 0.0867 0.415
Unlimited Undo 15808 26.97% 35.7 82.73% -0.274 -0.2746 0.761
Using Tokens but Not Events 21937 19.97% 32.44 85.14% 0.187 0.2091 -0.36

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 78.26%
Foul Vapors and Fetid Muck 85.02%
Intractable Thickets and Thorns 98.2%
Open Shifting Waterways 91.29%

Terror Level

Terror Level Completed Average Score Win Rate
I 17782 15.48 14.05%
II 57192 30.46 76.11%
III 63490 34.8 92.59%
IV 19125 38.46 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2498
Win: Invaders destroyed (Terror III) 57720
Win: Invaders destroyed (Terror II) 41934
Win: Terror victory (Terror IV) 18864
Game abandoned (v.3.0+) 7545
Lose: Invader deck ran out 785
Lose: Adversary condition 9197
Win: Sacrifice victory 356
Lose: Scenario condition 1380
Win: Scenario condition 2458
Lose: Blight pool ran out 14525
Lose: Spirit destroyed 327

Number of Players

Score Model: -0.161 Win Model: 0.049
Num. Completed Blight Flip Rate Average Score Win Rate
1 90214 31.39% 34.33 80.2%
2 38140 37.76% 31.72 76.07%
3 14734 36.18% 32.6 77.19%
4 11587 29.29% 33.46 78.24%
5 593 29.71% 26.6 72.51%
6 2321 15.52% 34.34 68.59%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-14 06:18:04 (Pacific Time)