Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 35 25.71% 32.09 88.57% 0.653 0.2634 0.514
Blitz 0 1369 36.02% 29.96 76.84% -0.711 -0.2234 -0.96
Dahan Insurrection 4 1949 24.44% 55.8 76.3% 0.745 0.8247 0.29
Despicable Theft 2 170 46.47% 39.3 75.29% 0.472 0.9281 0.205
Elemental Invocation 1 192 45.31% 32.27 77.6% -0.415 0.2355 -1.202
Guard the Isle's Heart 0 9199 11.18% 50.8 84.87% 0.183 0.3028 0.984
Powers Long Forgotten 1 784 54.1% 33.21 67.86% 0.593 1.1904 -1.155
Rituals of Terror 3 601 36.65% 43.31 79.87% -0.364 -0.4821 0.372
Rituals of the Destroying Flame 3 367 65.75% 40.58 72.75% 0.187 0.5326 -0.013
Second Wave 0 7225 29.1% 32.26 86.2% -0.459 0.0524 0.329
The Great River 3 311 42.26% 35.66 71.7% -0.134 1.5755 -0.683
Varied Terrains 2 82 50.0% 34.4 75.61% -0.801 -0.0094 -0.563
Ward the Shores 2 888 38.23% 37.26 71.62% -1.08 -0.3599 -0.433

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3201 34.19 59.83% -1.693 0.2561 -0.943
Aid From Lesser Spirits 2958 34.99 61.02% -1.854 -0.0597 -0.624
All Things Weaken 1683 32.73 54.13% -2.233 -0.1488 -1.246
Back Against the Wall 2823 33.37 56.32% -2.108 -0.2262 -0.844
Disintegrating Ecosystem 3114 30.83 54.5% -2.266 -0.1936 -1.275
Downward Spiral 5455 32.08 64.88% -1.83 0.0507 -0.87
Erosion of Will 3228 32.9 56.85% -1.907 0.1812 -0.928
Invaders Find the Land to Their Liking 749 37.64 79.31% -0.169 0.4381 -0.349
Memory Fades to Dust 5649 31.47 60.86% -2.055 0.0011 -0.922
Power Corrodes the Spirit 1784 33.26 58.63% -1.729 0.1904 -0.993
Promising Farmlands 3089 30.6 53.32% -1.86 0.1801 -1.287
Strong Earth Shatters Slowly 507 38.64 85.4% 0.339 0.7779 0.274
Thriving Communities 1732 31.95 56.18% -1.918 0.157 -1.011
Tipping Point 994 33.4 57.55% 0.0 0.0 -0.934
Unnatural Proliferation 1933 33.76 57.73% -2.169 -0.2132 -1.2
Untended Land Crumbles 1743 32.4 55.77% -2.169 -0.1598 -1.08

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 26527 33.94% 33.65 82.44% -0.035 0.7834 -0.064
B 28940 33.02% 34.71 82.57% 0.134 0.8951 0.18
C 31835 33.11% 35.54 82.46% 0.183 0.736 0.06
D 24923 33.18% 34.16 83.07% 0.091 0.8578 0.141
E 14004 35.32% 35.11 81.9% 0.332 0.958 0.292
F 23308 33.55% 33.52 82.64% 0.069 0.7901 0.002
G 23447 33.42% 33.58 82.41% -0.106 0.5761 -0.001
H 24137 33.5% 34.04 82.45% 0.081 0.7613 0.072
East 6323 36.72% 43.65 74.96% -0.882 -0.276 0.019
Northeast 4019 35.45% 44.77 75.96% 0.891 1.5845 0.042
Northwest 2874 36.01% 41.59 74.46% -0.426 0.0532 -0.395
Southeast 1351 29.29% 42.09 78.98% -0.37 0.3141 -0.093
Southwest 1284 30.7% 41.36 78.58% -0.202 0.8359 -0.071
West 4902 38.64% 40.33 73.66% -0.14 0.6982 -0.386

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4423 0.0% 23.42 87.84% -2.149 0.0639 -0.935
Not Using Events or Tokens 17097 20.66% 32.22 91.36% 0.24 0.4406 0.165
Skip Initial Invader Actions 3787 7.69% 39.9 95.41% 0.837 -0.406 0.814
Start of Game Growth 5758 10.61% 41.23 93.07% 0.241 -0.1374 0.032
Unlimited Undo 12609 27.75% 38.51 88.47% 0.466 -0.0102 1.008
Using Tokens but Not Events 17151 19.7% 33.84 89.43% 0.058 0.2312 -0.224

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 77.72%
Foul Vapors and Fetid Muck 84.58%
Intractable Thickets and Thorns 98.21%
Open Shifting Waterways 91.17%

Terror Level

Terror Level Completed Average Score Win Rate
I 9620 22.69 22.29%
II 47071 31.12 77.43%
III 53112 34.69 92.81%
IV 15969 37.96 99.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2143
Win: Invaders destroyed (Terror III) 48370
Win: Invaders destroyed (Terror II) 35082
Win: Terror victory (Terror IV) 15749
Lose: Invader deck ran out 669
Lose: Adversary condition 7716
Win: Sacrifice victory 298
Lose: Scenario condition 1194
Win: Scenario condition 2123
Lose: Blight pool ran out 12160
Lose: Spirit destroyed 268

Number of Players

Score Model: -0.028 Win Model: 0.13
Num. Completed Blight Flip Rate Average Score Win Rate
1 73257 31.74% 35.97 83.81%
2 30282 38.37% 33.66 80.2%
3 11541 36.29% 34.12 80.43%
4 9475 30.22% 35.55 81.85%
5 225 21.27% 32.94 89.78%
6 992 15.84% 38.62 84.68%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-04 02:28:59 (Pacific Time)