Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 92 14.13% 25.65 76.09% -0.657 -0.6615 -0.076
Blitz 0 1676 33.03% 28.0 72.26% -0.857 -0.5859 -1.062
Dahan Insurrection 4 2429 22.16% 52.04 71.22% -0.28 -0.4783 0.518
Despicable Theft 2 264 36.36% 33.57 66.67% -0.937 -0.0505 0.157
Elemental Invocation 1 324 44.44% 26.57 61.42% -0.578 0.3703 -1.203
Guard the Isle's Heart 0 11133 11.07% 49.98 82.9% 0.898 0.299 1.284
Powers Long Forgotten 1 933 50.48% 31.0 64.63% -1.072 -0.2241 -1.084
Rituals of Terror 3 747 33.57% 40.95 77.91% 0.097 0.1056 0.392
Rituals of the Destroying Flame 3 429 61.36% 36.67 65.97% -0.305 0.7042 0.006
Second Wave 0 8736 29.05% 31.52 84.67% 0.202 0.2725 0.267
The Great River 3 420 38.9% 31.52 62.62% -1.332 0.1144 -1.276
Varied Terrains 2 236 35.32% 27.12 63.56% -0.229 0.538 -1.159
Ward the Shores 2 1070 37.83% 34.38 66.54% -0.918 0.1424 -0.478

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3700 33.51 58.81% -0.256 -0.0761 -0.521
Aid From Lesser Spirits 3371 34.53 60.25% -0.131 -0.198 -0.198
All Things Weaken 2114 31.68 52.41% -0.904 -0.5896 -0.851
Attenuated Essence 293 30.12 45.73% -0.642 -0.5768 -0.864
Back Against the Wall 3265 32.77 56.08% 0.099 0.1738 -0.417
Blight Corrodes the Spirit 266 27.77 48.87% -0.248 -0.0454 -1.102
Burn Brightest Before the End 207 32.65 54.11% -0.183 -0.0022 -0.532
Disintegrating Ecosystem 3607 30.26 53.56% 0.016 0.4343 -0.862
Downward Spiral 6435 31.15 63.62% -0.207 -0.0907 -0.379
Erosion of Will 3729 32.34 56.18% -0.006 0.2828 -0.505
Intensifying Exploitation 288 26.24 44.79% -0.09 0.1727 -1.284
Invaders Find the Land to Their Liking 935 36.29 77.11% 0.828 0.3151 0.063
Memory Fades to Dust 6621 30.6 59.93% -0.158 0.0674 -0.442
Power Corrodes the Spirit 2183 32.7 57.44% -0.165 0.0436 -0.585
Promising Farmlands 3559 29.97 52.37% -0.329 -0.031 -0.831
Shattered Fragments of Power 214 32.7 54.67% -0.37 -0.1743 -0.455
Slow Dissolution of Will 283 29.51 47.35% 0.032 0.4127 -1.351
Strong Earth Shatters Slowly 636 37.04 82.55% 0.22 -0.3796 0.393
The Border of Life and Death 69 33.03 68.12% 0.803 0.2614 -0.126
Thriving Communities 2168 30.68 53.78% -0.538 -0.193 -0.733
Thriving Crops 127 32.3 60.63% -0.089 -0.0756 -0.501
Tipping Point 994 33.4 57.55% 0.0 0.0 -0.496
Unnatural Proliferation 2379 33.24 56.54% -0.366 -0.2357 -0.754
Untended Land Crumbles 2183 31.84 55.15% -0.001 0.3868 -0.644

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 33610 33.49% 31.92 78.34% -0.165 0.703 -0.086
B 36117 32.58% 32.95 78.51% -0.118 0.7032 0.079
C 39971 32.65% 33.81 78.78% -0.027 0.6535 0.01
D 31456 32.59% 32.39 78.98% -0.215 0.5994 -0.004
E 19525 33.76% 32.86 77.7% 0.091 0.7708 0.197
F 29145 33.16% 31.6 78.3% -0.268 0.5242 -0.101
G 29361 33.09% 31.89 78.45% -0.276 0.5639 -0.048
H 30338 32.8% 32.28 78.33% -0.049 0.7199 -0.017
East 7992 34.17% 41.2 69.66% -0.702 0.1761 -0.006
Northeast 5271 32.17% 42.14 69.44% -0.595 0.2213 -0.368
Northwest 3731 32.56% 39.12 68.96% -0.494 0.3825 -0.324
Southeast 2071 25.73% 38.15 68.42% -0.628 0.2824 -0.567
Southwest 2012 26.23% 37.59 67.94% 0.526 1.8492 -0.69
West 6186 35.84% 37.9 68.8% -0.257 0.7703 -0.531

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5664 0.0% 21.63 81.3% -0.781 0.0038 -0.799
Not Using Events or Tokens 21306 20.85% 30.43 86.26% -0.329 0.0491 -0.148
Skip Initial Invader Actions 4548 7.99% 37.97 91.45% 0.277 -0.3465 0.186
Start of Game Growth 6994 10.59% 39.71 89.68% 0.488 -0.1207 0.398
Unlimited Undo 15676 26.97% 35.79 82.86% -0.461 -0.4162 0.76
Using Tokens but Not Events 21699 19.91% 32.48 85.35% 0.221 0.1665 -0.334

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 78.25%
Foul Vapors and Fetid Muck 85.02%
Intractable Thickets and Thorns 98.2%
Open Shifting Waterways 91.29%

Terror Level

Terror Level Completed Average Score Win Rate
I 17399 15.67 14.29%
II 56734 30.47 76.18%
III 62972 34.79 92.6%
IV 18965 38.42 99.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2486
Win: Invaders destroyed (Terror III) 57254
Win: Invaders destroyed (Terror II) 41634
Win: Terror victory (Terror IV) 18706
Game abandoned (v.3.0+) 7192
Lose: Invader deck ran out 777
Lose: Adversary condition 9117
Win: Sacrifice victory 356
Lose: Scenario condition 1368
Win: Scenario condition 2440
Lose: Blight pool ran out 14417
Lose: Spirit destroyed 323

Number of Players

Score Model: -0.113 Win Model: -0.034
Num. Completed Blight Flip Rate Average Score Win Rate
1 89428 31.39% 34.38 80.33%
2 37744 37.79% 31.81 76.32%
3 14592 36.19% 32.65 77.31%
4 11478 29.33% 33.53 78.32%
5 573 30.23% 26.71 72.77%
6 2255 15.75% 34.33 68.6%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-05 06:17:53 (Pacific Time)