Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 91 14.29% 25.93 76.92% -0.04 -0.0528 -0.077
Blitz 0 1665 33.07% 28.05 72.37% -0.812 -0.508 -1.065
Dahan Insurrection 4 2413 22.14% 52.11 71.36% -0.262 -0.434 0.514
Despicable Theft 2 263 36.5% 33.5 66.54% -0.874 0.0181 0.15
Elemental Invocation 1 319 43.89% 26.59 61.44% -0.59 0.3383 -1.21
Guard the Isle's Heart 0 11089 11.07% 49.98 82.92% 1.031 0.3739 1.276
Powers Long Forgotten 1 928 50.65% 31.12 64.87% -0.737 0.2535 -1.094
Rituals of Terror 3 743 33.71% 40.99 77.93% 0.1 0.2376 0.387
Rituals of the Destroying Flame 3 428 61.5% 36.64 65.89% -0.507 0.656 0.005
Second Wave 0 8685 29.01% 31.53 84.77% 0.366 0.4099 0.253
The Great River 3 418 39.09% 31.67 62.92% -0.908 0.4791 -1.28
Varied Terrains 2 232 35.5% 27.27 63.79% -0.378 0.4386 -1.173
Ward the Shores 2 1064 37.95% 34.41 66.64% -1.072 -0.095 -0.48

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3686 33.5 58.82% -0.232 -0.0645 -0.525
Aid From Lesser Spirits 3355 34.55 60.33% -0.146 -0.1814 -0.197
All Things Weaken 2101 31.75 52.55% -0.725 -0.4072 -0.841
Attenuated Essence 277 30.04 45.49% -0.824 -0.7218 -0.83
Back Against the Wall 3252 32.77 56.06% -0.196 -0.1299 -0.425
Blight Corrodes the Spirit 253 27.8 49.01% -0.353 -0.1615 -1.102
Burn Brightest Before the End 197 33.07 55.33% -0.056 0.1452 -0.516
Disintegrating Ecosystem 3598 30.26 53.56% 0.092 0.48 -0.872
Downward Spiral 6401 31.19 63.68% -0.114 0.0207 -0.388
Erosion of Will 3711 32.36 56.13% -0.178 0.1169 -0.517
Intensifying Exploitation 275 26.6 46.18% 0.201 0.4468 -1.217
Invaders Find the Land to Their Liking 928 36.41 77.26% 0.895 0.4103 0.073
Memory Fades to Dust 6601 30.61 59.98% -0.055 0.1934 -0.451
Power Corrodes the Spirit 2165 32.72 57.64% -0.097 0.1534 -0.575
Promising Farmlands 3545 29.97 52.44% -0.812 -0.4922 -0.835
Shattered Fragments of Power 206 32.71 55.34% 0.029 0.2493 -0.453
Slow Dissolution of Will 267 29.99 48.31% 0.097 0.4672 -1.283
Strong Earth Shatters Slowly 633 37.09 82.78% 0.824 0.2285 0.41
The Border of Life and Death 65 32.46 67.69% 0.808 0.3255 -0.339
Thriving Communities 2146 30.73 54.01% -0.341 -0.001 -0.728
Thriving Crops 120 32.3 61.67% 0.182 0.1488 -0.369
Tipping Point 994 33.4 57.55% 0.0 0.0 -0.501
Unnatural Proliferation 2369 33.25 56.65% -0.298 -0.1696 -0.764
Untended Land Crumbles 2157 31.8 55.12% 0.025 0.439 -0.664

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 33378 33.5% 31.94 78.43% -0.199 0.6722 -0.087
B 35852 32.52% 32.99 78.67% -0.024 0.8108 0.089
C 39697 32.65% 33.83 78.87% -0.085 0.6206 0.011
D 31236 32.59% 32.43 79.08% -0.282 0.537 -0.008
E 19370 33.75% 32.91 77.82% 0.071 0.7624 0.205
F 28954 33.19% 31.64 78.4% -0.182 0.6206 -0.098
G 29136 33.14% 31.95 78.56% -0.29 0.5516 -0.043
H 30106 32.83% 32.34 78.46% -0.048 0.7381 -0.014
East 7947 34.19% 41.28 69.79% -0.812 0.0182 -0.007
Northeast 5241 32.2% 42.23 69.62% -0.378 0.4098 -0.362
Northwest 3700 32.64% 39.21 69.08% -0.849 0.0006 -0.315
Southeast 2051 25.73% 38.21 68.55% -0.638 0.1712 -0.58
Southwest 1990 26.27% 37.65 68.04% 0.69 1.9542 -0.703
West 6142 35.87% 37.97 68.89% -0.133 0.8751 -0.527

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5614 0.0% 21.63 81.42% -0.806 -0.0018 -0.821
Not Using Events or Tokens 21166 20.87% 30.49 86.41% -0.308 0.0835 -0.142
Skip Initial Invader Actions 4520 8.02% 37.97 91.48% -0.214 -0.8505 0.18
Start of Game Growth 6955 10.59% 39.72 89.71% 0.478 -0.0605 0.41
Unlimited Undo 15604 26.95% 35.83 82.99% -0.304 -0.2557 0.759
Using Tokens but Not Events 21534 19.8% 32.5 85.53% 0.145 0.0988 -0.322

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 78.24%
Foul Vapors and Fetid Muck 85.02%
Intractable Thickets and Thorns 98.2%
Open Shifting Waterways 91.29%

Terror Level

Terror Level Completed Average Score Win Rate
I 17118 15.81 14.45%
II 56399 30.49 76.24%
III 62673 34.78 92.59%
IV 18869 38.41 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2472
Win: Invaders destroyed (Terror III) 56976
Win: Invaders destroyed (Terror II) 41422
Win: Terror victory (Terror IV) 18610
Game abandoned (v.3.0+) 6959
Lose: Invader deck ran out 776
Lose: Adversary condition 9048
Win: Sacrifice victory 355
Lose: Scenario condition 1365
Win: Scenario condition 2429
Lose: Blight pool ran out 14326
Lose: Spirit destroyed 321

Number of Players

Score Model: -0.119 Win Model: 0.026
Num. Completed Blight Flip Rate Average Score Win Rate
1 88919 31.37% 34.42 80.44%
2 37469 37.81% 31.87 76.46%
3 14491 36.24% 32.72 77.43%
4 11398 29.3% 33.56 78.38%
5 567 30.38% 26.65 72.66%
6 2215 15.58% 34.3 68.67%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-30 06:17:40 (Pacific Time)