Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 121 16.53% 24.15 68.6% -0.422 -0.3325 0.363
Blitz 0 1845 32.07% 27.18 70.79% -0.41 -0.1655 -1.012
Dahan Insurrection 4 2715 20.68% 51.63 71.16% 1.247 0.9841 0.596
Despicable Theft 2 325 36.0% 31.56 63.38% -0.325 0.2904 0.088
Elemental Invocation 1 413 41.89% 24.92 56.17% -0.681 0.0426 -1.395
Guard the Isle's Heart 0 12701 10.7% 50.12 82.04% 1.33 0.7892 1.409
Powers Long Forgotten 1 1020 48.62% 29.83 62.55% -0.511 0.1899 -1.122
Rituals of Terror 3 820 32.11% 39.85 76.22% -1.268 -1.098 0.382
Rituals of the Destroying Flame 3 481 58.25% 34.73 62.99% -0.542 0.3775 0.054
Second Wave 0 9611 28.85% 31.29 84.04% 0.169 0.305 0.259
The Great River 3 493 37.2% 30.2 59.63% -0.798 0.299 -1.346
Varied Terrains 2 339 36.69% 26.39 61.65% 0.327 1.1018 -0.814
Ward the Shores 2 1184 36.54% 33.27 64.86% -0.384 0.6737 -0.405

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4035 33.29 58.71% -0.006 0.2523 -0.338
Aid From Lesser Spirits 3645 34.43 60.22% -0.103 -0.1816 -0.025
All Things Weaken 2435 31.42 52.03% -0.723 -0.3782 -0.737
Attenuated Essence 497 29.8 47.69% -0.215 -0.1547 -0.714
Back Against the Wall 3512 32.72 56.29% 0.269 0.2858 -0.251
Blight Corrodes the Spirit 477 29.1 50.1% -0.544 -0.3111 -0.62
Burn Brightest Before the End 394 32.39 49.24% 0.186 0.2032 -0.417
Disintegrating Ecosystem 3892 29.92 53.24% -0.055 0.2898 -0.708
Downward Spiral 7074 30.75 63.23% -0.053 0.0731 -0.227
Erosion of Will 4068 32.06 55.73% -0.219 0.081 -0.345
Intensifying Exploitation 462 25.29 43.72% -0.467 -0.2332 -1.124
Invaders Find the Land to Their Liking 1068 35.95 76.87% 1.027 0.4851 0.27
Memory Fades to Dust 7271 30.35 59.24% -0.48 -0.2424 -0.285
Power Corrodes the Spirit 2464 32.3 57.14% -0.087 0.1286 -0.493
Promising Farmlands 3886 29.61 51.9% -0.22 0.0621 -0.72
Shattered Fragments of Power 380 34.48 57.63% -0.625 -0.5386 -0.091
Slow Dissolution of Will 454 28.94 45.37% -0.921 -0.5085 -0.987
Strong Earth Shatters Slowly 734 35.69 81.47% 0.048 -0.624 0.411
The Border of Life and Death 125 32.42 65.6% 0.49 -0.0895 -0.094
Thriving Communities 2475 30.25 53.62% -0.224 0.1145 -0.594
Thriving Crops 210 31.86 64.29% 0.647 0.4898 -0.252
Tipping Point 994 33.4 57.55% 0.0 0.4133 -0.344
Unnatural Proliferation 2673 32.7 55.52% -0.548 -0.3721 -0.59
Untended Land Crumbles 2468 31.41 54.58% -0.271 -0.0427 -0.486

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 38647 33.04% 31.33 76.29% -0.099 0.8855 -0.124
B 41173 32.15% 32.36 76.72% 0.181 1.0845 0.101
C 45593 32.36% 33.13 76.84% 0.292 1.005 0.007
D 35933 32.19% 31.74 77.04% 0.135 1.0801 -0.026
E 23092 33.23% 31.98 75.52% 0.148 0.9563 0.201
F 33462 32.8% 30.72 76.23% 0.102 0.97 -0.147
G 33532 32.53% 31.29 76.48% -0.004 0.8034 -0.072
H 34626 32.22% 31.74 76.52% 0.249 1.0567 -0.028
East 9071 32.95% 40.64 68.02% 0.014 0.9072 -0.084
Northeast 6063 30.93% 41.87 67.69% 0.258 1.0533 -0.409
Northwest 4253 30.47% 38.65 67.58% -0.326 0.5966 -0.431
Southeast 2506 24.31% 38.07 66.68% -0.463 0.3176 -0.662
Southwest 2434 24.58% 37.37 65.69% -0.304 1.0318 -0.684
West 6983 34.12% 37.13 67.13% -0.722 0.2442 -0.58

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6572 0.0% 20.72 77.66% -1.308 -0.5863 -0.665
Not Using Events or Tokens 24144 21.27% 29.53 83.59% 0.191 0.5416 -0.254
Skip Initial Invader Actions 5032 7.72% 37.12 89.86% 0.423 -0.1508 0.338
Start of Game Growth 7843 10.19% 39.01 87.95% 0.119 -0.3837 0.323
Unlimited Undo 17706 26.61% 34.74 80.77% 0.372 0.2602 0.719
Using Tokens but Not Events 24770 19.97% 32.4 83.99% 0.383 0.3523 -0.307

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 78.6%
Foul Vapors and Fetid Muck 85.27%
Intractable Thickets and Thorns 98.21%
Open Shifting Waterways 91.33%

Terror Level

Terror Level Completed Average Score Win Rate
I 22858 13.38 12.58%
II 63290 30.11 75.61%
III 69726 34.83 92.51%
IV 20990 38.67 99.47%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2874
Win: Invaders destroyed (Terror III) 63326
Win: Invaders destroyed (Terror II) 46103
Win: Terror victory (Terror IV) 20717
Game abandoned (v.3.0+) 12165
Lose: Invader deck ran out 867
Lose: Adversary condition 10014
Win: Sacrifice victory 392
Lose: Scenario condition 1492
Win: Scenario condition 2698
Lose: Blight pool ran out 15852
Lose: Spirit destroyed 364

Number of Players

Score Model: -0.091 Win Model: -0.119
Num. Completed Blight Flip Rate Average Score Win Rate
1 100297 31.28% 33.66 78.76%
2 43086 37.33% 31.02 74.26%
3 16726 35.93% 31.91 75.86%
4 12852 29.13% 32.41 76.16%
5 776 29.4% 26.7 70.49%
6 3127 13.87% 36.34 67.09%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-04 03:36:23 (Pacific Time)