Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 81 13.58% 25.9 77.78% -0.13 -0.2109 -0.0
Blitz 0 1588 33.77% 28.53 73.43% -0.383 -0.2131 -1.062
Dahan Insurrection 4 2330 22.41% 52.62 71.93% -0.182 -0.4613 0.474
Despicable Theft 2 242 38.43% 34.46 67.77% -1.017 -0.4759 0.169
Elemental Invocation 1 302 45.36% 27.15 62.25% -1.014 -0.1324 -1.194
Guard the Isle's Heart 0 10750 11.18% 50.19 83.2% 1.192 0.4031 1.222
Powers Long Forgotten 1 896 52.02% 31.57 65.29% -0.712 0.1575 -1.088
Rituals of Terror 3 723 34.53% 41.29 78.01% 0.044 0.1284 0.404
Rituals of the Destroying Flame 3 423 61.52% 36.8 66.19% -1.53 -0.312 0.028
Second Wave 0 8426 28.97% 31.6 84.96% 0.188 0.305 0.153
The Great River 3 399 39.95% 32.17 63.66% -1.651 -0.3104 -1.216
Varied Terrains 2 205 37.75% 27.5 64.88% -0.335 0.4127 -0.981
Ward the Shores 2 1034 37.89% 34.82 67.41% -1.051 -0.0007 -0.463

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3609 33.6 58.91% -0.064 0.0608 -0.586
Aid From Lesser Spirits 3280 34.63 60.49% 0.186 0.0443 -0.257
All Things Weaken 2033 31.93 52.93% -0.122 0.1891 -0.9
Attenuated Essence 210 30.73 50.0% 0.11 0.1679 -0.73
Back Against the Wall 3184 32.8 56.06% -0.214 -0.2022 -0.506
Blight Corrodes the Spirit 197 28.36 49.24% 0.083 0.2041 -1.185
Burn Brightest Before the End 160 33.44 55.63% 0.129 0.2013 -0.579
Disintegrating Ecosystem 3534 30.27 53.54% -0.299 0.0538 -0.947
Downward Spiral 6260 31.33 63.88% -0.235 -0.0547 -0.435
Erosion of Will 3618 32.4 56.19% -0.114 0.1192 -0.571
Intensifying Exploitation 226 25.44 43.81% -0.304 -0.0678 -1.321
Invaders Find the Land to Their Liking 896 36.46 77.46% 0.471 -0.1344 -0.002
Memory Fades to Dust 6424 30.71 60.06% -0.51 -0.2209 -0.499
Power Corrodes the Spirit 2095 32.75 57.8% 0.051 0.2329 -0.649
Promising Farmlands 3461 30.1 52.76% -0.186 0.1376 -0.887
Shattered Fragments of Power 165 33.15 55.15% 0.082 0.1805 -0.542
Slow Dissolution of Will 224 28.83 47.32% -0.013 0.3806 -1.442
Strong Earth Shatters Slowly 615 37.19 82.93% 0.456 -0.2794 0.377
The Border of Life and Death 45 31.04 62.22% 0.57 0.0749 -0.084
Thriving Communities 2055 30.94 54.16% -0.422 -0.101 -0.756
Thriving Crops 98 31.96 62.24% 0.6 0.5026 -0.44
Tipping Point 994 33.4 57.55% 0.0 0.8967 -0.569
Unnatural Proliferation 2277 33.35 56.83% -0.394 -0.22 -0.845
Untended Land Crumbles 2073 31.81 55.09% -0.026 0.2077 -0.732

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 32064 33.67% 32.14 78.99% -0.233 0.8624 -0.076
B 34508 32.61% 33.23 79.31% -0.091 0.9008 0.133
C 38203 32.82% 34.07 79.43% 0.119 0.9477 0.03
D 30021 32.89% 32.68 79.74% -0.116 0.8928 0.014
E 18479 34.08% 33.18 78.29% -0.074 0.7747 0.221
F 27860 33.31% 31.89 79.04% -0.357 0.5893 -0.084
G 27997 33.28% 32.17 79.24% -0.268 0.6406 -0.026
H 28962 33.02% 32.58 79.07% -0.217 0.7217 -0.016
East 7651 34.52% 41.74 70.55% -0.498 0.4759 -0.034
Northeast 5036 32.62% 42.67 70.47% 0.083 0.9474 -0.305
Northwest 3549 32.95% 39.67 69.96% -0.138 0.8111 -0.3
Southeast 1894 25.65% 39.12 70.49% -0.448 0.4659 -0.527
Southwest 1864 26.66% 38.22 69.64% 0.026 1.4146 -0.761
West 5917 36.19% 38.38 69.63% -0.382 0.7144 -0.461

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5433 0.0% 21.89 82.33% -1.022 -0.3575 -0.891
Not Using Events or Tokens 20496 20.78% 30.77 87.12% -0.1 0.3907 -0.124
Skip Initial Invader Actions 4420 8.02% 38.16 92.13% 0.403 -0.2098 0.165
Start of Game Growth 6770 10.7% 39.93 90.27% 0.599 0.1887 0.345
Unlimited Undo 15029 27.22% 36.3 84.05% -0.027 -0.1552 0.848
Using Tokens but Not Events 20627 19.51% 32.67 86.29% 0.259 0.3175 -0.349

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 78.17%
Foul Vapors and Fetid Muck 84.92%
Intractable Thickets and Thorns 98.2%
Open Shifting Waterways 91.24%

Terror Level

Terror Level Completed Average Score Win Rate
I 15802 16.61 15.24%
II 54685 30.57 76.51%
III 60909 34.75 92.63%
IV 18288 38.33 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2408
Win: Invaders destroyed (Terror III) 55398
Win: Invaders destroyed (Terror II) 40297
Win: Terror victory (Terror IV) 18038
Game abandoned (v.3.0+) 5737
Lose: Invader deck ran out 749
Lose: Adversary condition 8762
Win: Sacrifice victory 344
Lose: Scenario condition 1331
Win: Scenario condition 2371
Lose: Blight pool ran out 13934
Lose: Spirit destroyed 315

Number of Players

Score Model: 0.077 Win Model: 0.062
Num. Completed Blight Flip Rate Average Score Win Rate
1 86089 31.36% 34.63 80.97%
2 36255 37.99% 32.1 76.91%
3 13948 36.45% 32.94 77.77%
4 10902 29.63% 34.03 79.36%
5 516 30.68% 27.78 75.58%
6 1974 15.15% 34.12 69.76%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-26 05:00:52 (Pacific Time)