Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 108 14.81% 25.39 71.3% -0.648 -1.0591 0.322
Blitz 0 1783 32.62% 27.47 71.28% -0.001 0.3173 -1.034
Dahan Insurrection 4 2598 21.19% 51.67 70.63% 0.268 -0.1616 0.55
Despicable Theft 2 311 35.69% 32.15 64.31% -0.691 -0.0555 0.021
Elemental Invocation 1 383 42.04% 25.15 57.44% -0.987 -0.3176 -1.337
Guard the Isle's Heart 0 12239 10.82% 50.08 82.29% 1.606 0.9879 1.361
Powers Long Forgotten 1 992 48.79% 30.21 63.21% -1.049 -0.4226 -1.098
Rituals of Terror 3 805 32.6% 40.24 76.89% -0.044 -0.0569 0.384
Rituals of the Destroying Flame 3 456 59.69% 35.45 63.82% -0.105 0.6367 0.054
Second Wave 0 9310 28.92% 31.4 84.27% 0.503 0.6136 0.281
The Great River 3 471 37.66% 30.44 60.51% -0.393 0.6046 -1.411
Varied Terrains 2 304 36.3% 26.22 61.51% -0.156 0.6321 -0.935
Ward the Shores 2 1131 36.93% 33.86 65.69% -0.552 0.44 -0.492

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3897 33.33 58.74% 0.044 0.0724 -0.414
Aid From Lesser Spirits 3555 34.54 60.31% 0.775 0.6287 -0.074
All Things Weaken 2315 31.74 52.74% 0.404 0.5453 -0.748
Attenuated Essence 415 30.13 48.43% 0.025 0.0226 -0.748
Back Against the Wall 3434 32.71 56.26% 0.008 -0.0205 -0.322
Blight Corrodes the Spirit 385 29.11 50.13% 0.046 0.2324 -0.889
Burn Brightest Before the End 327 31.99 49.24% -0.204 -0.1991 -0.496
Disintegrating Ecosystem 3772 30.03 53.18% -0.424 -0.1652 -0.773
Downward Spiral 6832 30.87 63.19% -0.303 -0.2357 -0.275
Erosion of Will 3929 32.14 55.84% -0.364 -0.2027 -0.419
Intensifying Exploitation 403 25.65 44.17% -0.809 -0.7199 -1.074
Invaders Find the Land to Their Liking 1018 35.86 76.72% 0.606 0.0749 0.147
Memory Fades to Dust 7032 30.49 59.53% -0.085 0.1246 -0.316
Power Corrodes the Spirit 2357 32.56 57.28% 0.164 0.2565 -0.519
Promising Farmlands 3759 29.8 52.11% -0.601 -0.3502 -0.74
Shattered Fragments of Power 318 34.81 58.81% 1.158 1.2251 -0.157
Slow Dissolution of Will 377 29.31 47.21% -0.623 -0.2311 -1.173
Strong Earth Shatters Slowly 695 36.38 82.16% 0.374 -0.297 0.463
The Border of Life and Death 101 32.33 64.36% -0.188 -0.595 -0.189
Thriving Communities 2370 30.42 53.76% 0.192 0.4109 -0.649
Thriving Crops 177 31.68 63.28% 1.008 0.7608 -0.22
Tipping Point 994 33.4 57.55% 0.0 0.5874 -0.396
Unnatural Proliferation 2559 32.91 56.0% -0.298 -0.2528 -0.637
Untended Land Crumbles 2352 31.56 54.76% -0.246 -0.0379 -0.539

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 36814 33.13% 31.57 77.04% -0.01 0.9292 -0.11
B 39388 32.19% 32.62 77.35% 0.09 0.9464 0.099
C 43532 32.4% 33.37 77.44% -0.219 0.4787 -0.009
D 34281 32.23% 32.04 77.74% 0.135 0.9831 -0.011
E 21817 33.16% 32.34 76.37% 0.166 0.8378 0.199
F 31965 32.84% 31.01 76.93% -0.039 0.7444 -0.147
G 32087 32.6% 31.54 77.2% -0.02 0.7356 -0.063
H 33112 32.31% 31.96 77.13% -0.003 0.719 -0.027
East 8747 33.38% 40.86 68.5% -0.046 0.754 -0.03
Northeast 5830 31.42% 41.99 68.15% -0.289 0.526 -0.424
Northwest 4086 31.25% 38.82 68.09% 0.275 1.0611 -0.388
Southeast 2370 24.65% 38.16 67.22% -0.464 0.4102 -0.574
Southwest 2300 25.01% 37.59 66.61% -0.171 1.1741 -0.682
West 6720 34.73% 37.39 67.75% -0.567 0.3261 -0.575

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6257 0.0% 20.96 78.62% -1.132 -0.4486 -0.715
Not Using Events or Tokens 23142 21.1% 29.83 84.32% 0.077 0.5509 -0.237
Skip Initial Invader Actions 4868 7.81% 37.45 90.2% 0.684 -0.0718 0.34
Start of Game Growth 7562 10.26% 39.27 88.4% -0.158 -0.5598 0.378
Unlimited Undo 17009 26.69% 35.0 81.2% 0.22 0.1618 0.731
Using Tokens but Not Events 23637 19.86% 32.45 84.39% 0.312 0.1928 -0.374

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 78.52%
Foul Vapors and Fetid Muck 85.21%
Intractable Thickets and Thorns 98.21%
Open Shifting Waterways 91.34%

Terror Level

Terror Level Completed Average Score Win Rate
I 20914 14.08 13.07%
II 60827 30.26 75.91%
III 67313 34.84 92.52%
IV 20294 38.62 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2733
Win: Invaders destroyed (Terror III) 61151
Win: Invaders destroyed (Terror II) 44507
Win: Terror victory (Terror IV) 20025
Game abandoned (v.3.0+) 10369
Lose: Invader deck ran out 837
Lose: Adversary condition 9665
Win: Sacrifice victory 378
Lose: Scenario condition 1457
Win: Scenario condition 2576
Lose: Blight pool ran out 15302
Lose: Spirit destroyed 348

Number of Players

Score Model: 0.08 Win Model: 0.029
Num. Completed Blight Flip Rate Average Score Win Rate
1 96295 31.24% 33.9 79.3%
2 41135 37.4% 31.31 75.01%
3 15972 35.94% 32.22 76.28%
4 12376 29.18% 32.86 77.0%
5 713 30.19% 26.64 71.39%
6 2857 14.14% 36.07 67.62%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-29 14:58:43 (Pacific Time)