Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 968 36.28% 29.91 -0.031 76.76% -0.744 -0.1631
Dahan Insurrection 4 1416 25.02% 55.13 -0.029 75.0% -0.537 -0.1337
Despicable Theft 2 42 45.24% 43.71 -0.016 76.19% -0.031 0.3191
Elemental Invocation 1 67 46.27% 31.55 -0.019 76.12% -0.43 -0.0582
Guard the Isle's Heart 0 6207 11.63% 48.58 0.013 83.76% -0.062 0.3029
Powers Long Forgotten 1 625 56.11% 33.23 -0.07 64.32% -0.825 -0.3842
Rituals of Terror 3 465 37.14% 42.65 -0.027 77.63% -0.663 -0.0283
Rituals of the Destroying Flame 3 291 64.01% 40.95 -0.038 71.82% -0.564 0.0771
Second Wave 0 4894 30.42% 32.65 0.001 85.59% -0.664 -0.2396
The Great River 3 160 43.75% 36.3 -0.043 75.63% -1.34 0.0807
Ward the Shores 2 643 39.27% 37.18 -0.06 69.98% -1.148 -0.107

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 2265 34.08 -0.108 59.96% -1.765 0.3053
Aid From Lesser Spirits 2094 35.01 -0.106 60.22% -1.739 0.1826
All Things Weaken 927 32.14 -0.143 52.1% -2.128 0.0251
Back Against the Wall 1966 33.36 -0.128 55.85% -1.959 0.1378
Disintegrating Ecosystem 2220 30.75 -0.137 54.01% -2.043 0.1828
Downward Spiral 3822 31.55 -0.103 63.61% -1.865 0.1539
Erosion of Will 2262 32.72 -0.13 55.88% -1.999 0.2118
Invaders Find the Land to Their Liking 425 36.84 -0.021 78.59% -0.857 -0.1638
Memory Fades to Dust 3947 31.54 -0.118 60.37% -1.993 0.2224
Power Corrodes the Spirit 958 33.59 -0.109 58.98% -1.756 0.2612
Promising Farmlands 2214 30.39 -0.147 52.26% -2.159 0.0547
Strong Earth Shatters Slowly 269 37.8 -0.011 80.67% -0.706 -0.2755
Thriving Communities 975 31.84 -0.126 55.69% -1.925 0.1708
Tipping Point 992 33.38 -0.12 57.46% -1.813 0.4086
Unnatural Proliferation 1040 33.32 -0.118 56.92% -1.849 0.2371
Untended Land Crumbles 960 31.96 -0.126 55.21% -1.915 0.1806

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 10589 34.55% 33.51 0.002 82.6% 0.232 -0.8698
B 10855 33.42% 34.7 0.0 82.13% 0.195 -1.0008
C 14181 33.4% 36.38 0.005 82.19% 0.362 -1.0669
D 9669 31.9% 34.43 0.006 83.74% 0.274 -0.9172
E 4269 36.41% 36.09 0.004 81.21% 0.348 -0.9508
F 8837 32.9% 33.52 0.0 83.01% 0.147 -1.1076
G 9603 33.94% 33.84 -0.002 81.82% 0.181 -1.061
H 10003 33.24% 34.54 0.003 82.72% 0.26 -0.9973
East 1675 37.86% 43.96 -0.021 73.25% -0.051 -1.0107
Northeast 1287 37.3% 43.15 -0.015 75.14% -0.14 -1.041
Northwest 844 40.8% 38.64 -0.039 70.02% -0.394 -1.3688
Southeast 311 39.23% 36.98 -0.013 76.85% -0.293 -1.2977
Southwest 286 40.35% 34.08 -0.026 74.48% -0.491 -1.0906
West 1058 44.14% 38.05 -0.05 67.01% -0.539 -1.2391

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 2914 0.0% 23.67 -0.022 88.13% -1.58 0.4686
Not Using Events or Tokens 10549 21.81% 31.37 0.027 90.67% 0.222 0.4425
Skip Initial Invader Actions 2642 7.49% 40.99 0.038 95.57% 0.768 0.0635
Start of Game Growth 3940 9.96% 41.35 0.034 93.25% 0.496 0.0445
Unlimited Undo 7925 28.18% 38.32 0.026 88.14% 0.565 0.148
Using Tokens but Not Events 10991 20.65% 33.01 0.022 89.14% 0.085 0.0337

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Tangled Growth 77.79%
Foul Vapors and Fetid Muck 84.23%
Intractable Thickets and Thorns 98.23%
Open Shifting Waterways 91.08%

Terror Level

Terror Level Completed Average Score Win Rate
I 6517 22.33 20.32%
II 30801 30.75 76.42%
III 35443 34.25 92.54%
IV 10706 37.47 99.3%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1323
Win: Invaders destroyed (Terror III) 32148
Win: Invaders destroyed (Terror II) 22585
Win: Terror victory (Terror IV) 10542
Lose: Invader deck ran out 460
Lose: Adversary condition 5377
Win: Sacrifice victory 184
Lose: Scenario condition 873
Win: Scenario condition 1512
Lose: Blight pool ran out 8281
Lose: Spirit destroyed 182

Number of Players

Score Model: -0.002 Win Model: -0.606
Num. Completed Blight Flip Rate Average Score Win Rate
1 48373 32.18% 35.75 83.27%
2 20324 38.55% 33.44 79.63%
3 7945 36.16% 34.4 79.97%
4 6825 30.06% 35.45 80.26%

Power Progression

Score Model: -0.007 Win Model: -0.804
Power Progression? Completed Average Score Win Rate
Standard 78565 35.69 81.56%
Power Progression 4902 24.59 86.01%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-01-22 01:48:30 (Pacific Time)