Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 191 18.85% 24.94 76.44% 1.279 1.2724 -0.551
Blitz 0 2331 25.24% 30.05 75.29% 0.707 0.9333 -0.766
Dahan Insurrection 4 7980 16.27% 60.0 77.43% 0.625 0.3096 0.802
Despicable Theft 2 386 22.8% 31.96 72.02% 0.364 1.1485 0.294
Elemental Invocation 1 480 29.58% 28.08 66.46% -0.931 -0.2291 -0.986
Guard the Isle's Heart 0 7514 9.49% 41.29 72.96% 0.045 -0.5703 0.481
Powers Long Forgotten 1 1666 37.91% 32.66 73.65% -1.278 -0.484 -0.371
Rituals of Terror 3 1297 40.23% 46.9 70.01% 0.157 0.1629 0.386
Rituals of the Destroying Flame 3 530 61.67% 35.27 60.0% -1.244 -0.3391 -1.57
Second Wave 0 11635 26.51% 32.84 86.12% -0.047 0.1771 0.319
The Great River 3 276 29.71% 23.51 40.22% -2.076 -1.0031 -1.736
Varied Terrains 2 204 34.8% 26.91 61.76% -0.567 0.2507 -1.452
Ward the Shores 2 1022 34.81% 31.75 60.86% -1.018 0.0652 -0.871

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4243 35.1 59.98% -0.447 -0.4161 -0.369
Aid From Lesser Spirits 3890 37.19 62.54% 0.123 0.0151 -0.042
All Things Weaken 2736 34.69 56.29% -0.29 -0.0864 -0.574
Attenuated Essence 498 33.03 54.02% -0.418 -0.4308 -0.553
Back Against the Wall 3863 35.81 60.16% -0.053 -0.0198 -0.22
Blight Corrodes the Spirit 529 31.52 49.53% -0.17 -0.0317 -0.769
Burn Brightest Before the End 452 33.14 47.57% -0.07 -0.0544 -0.743
Disintegrating Ecosystem 4151 32.92 57.94% 0.121 0.2841 -0.414
Downward Spiral 7742 32.76 64.92% 0.243 0.3099 -0.418
Erosion of Will 4287 34.7 59.25% 0.021 0.14 -0.409
Intensifying Exploitation 498 29.98 44.98% -0.6 -0.4878 -0.956
Invaders Find the Land to Their Liking 1339 38.36 74.76% -0.227 -0.8369 0.041
Memory Fades to Dust 7625 32.24 61.57% -0.552 -0.3388 -0.511
Power Corrodes the Spirit 2751 35.12 59.11% -0.09 0.0331 -0.524
Promising Farmlands 4210 33.11 58.55% 0.287 0.4808 -0.568
Shattered Fragments of Power 399 33.34 50.38% -0.189 -0.1867 -0.645
Slow Dissolution of Will 495 31.71 46.67% -0.26 0.0554 -0.824
Strong Earth Shatters Slowly 926 39.36 82.61% 0.405 -0.3137 0.566
The Border of Life and Death 123 32.86 65.85% 0.566 0.1311 -0.436
Thriving Communities 2706 33.79 56.65% -0.381 -0.2567 -0.598
Thriving Crops 262 33.58 61.83% 0.281 0.0119 0.177
Tipping Point 1051 35.6 62.51% 0.0 0.5148 -0.226
Unnatural Proliferation 2856 35.79 56.93% 0.181 0.265 -0.482
Untended Land Crumbles 2764 33.59 55.97% -0.499 -0.3287 -0.659

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 48619 27.78% 31.68 77.24% -0.11 0.874 -0.332
B 56905 28.36% 32.32 76.01% -0.127 0.7716 0.046
C 51912 27.22% 32.77 78.8% 0.033 0.7416 -0.096
D 47351 26.87% 31.87 78.15% -0.03 0.8713 -0.112
E 33313 29.04% 34.43 78.0% 0.252 0.9769 0.006
F 48730 26.77% 32.44 78.32% -0.016 0.8206 -0.164
G 41712 28.9% 31.13 76.58% -0.262 0.5276 -0.246
H 47843 26.8% 33.41 78.61% 0.079 0.8687 0.064
East 8764 34.08% 39.06 70.06% -0.028 0.7134 -0.33
Northeast 5665 33.08% 38.09 70.1% -0.502 0.3671 -0.548
Northwest 4278 34.54% 36.55 68.16% -0.227 0.5026 -1.089
Southeast 2349 30.92% 33.16 67.18% -0.307 0.5767 -0.807
Southwest 2117 35.28% 28.72 60.6% -0.292 1.0136 -1.189
West 7729 35.06% 39.28 69.09% -0.188 0.8098 0.321

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7869 0.0% 21.74 80.3% -0.567 0.0756 -0.301
Not Using Events or Tokens 28276 19.16% 29.13 84.5% 0.23 0.6592 -0.098
Skip Initial Invader Actions 5300 7.68% 36.06 88.09% 0.553 -0.2271 0.125
Start of Game Growth 9018 11.26% 36.8 85.1% -0.273 -0.7229 0.145
Unlimited Undo 23556 20.23% 30.83 76.61% -0.223 -0.2557 -0.117
Using Tokens but Not Events 33077 16.31% 33.44 84.62% 0.456 0.3811 0.325

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Watchful Guarding 98.19%
Eerie Noises and Moving Trees 89.71%
Mysterious Abductions 86.21%
Whispered Guidance Through the Night 91.33%

Terror Level

Terror Level Completed Average Score Win Rate
I 22248 13.87 3.83%
II 54640 30.21 66.04%
III 97377 34.83 91.97%
IV 54340 38.63 99.17%

Results

Result Completed
Win: Invaders destroyed (Terror I) 851
Win: Invaders destroyed (Terror III) 87451
Win: Invaders destroyed (Terror II) 31359
Win: Terror victory (Terror IV) 53591
Game abandoned (v.3.0+) 16481
Lose: Invader deck ran out 978
Lose: Adversary condition 13593
Win: Sacrifice victory 334
Lose: Scenario condition 1713
Win: Scenario condition 6800
Lose: Blight pool ran out 14949
Lose: Spirit destroyed 505

Number of Players

Score Model: -0.345 Win Model: 0.232
Num. Completed Blight Flip Rate Average Score Win Rate
1 129101 24.78% 35.85 80.91%
2 55072 32.69% 32.07 77.77%
3 22913 31.15% 31.85 78.26%
4 17458 26.26% 30.48 70.33%
5 1066 23.98% 28.04 75.61%
6 2995 19.72% 28.62 69.48%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-08 07:48:33 (Pacific Time)