Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 89 21.35% 25.46 83.15% -0.005 -0.2707 -0.889
Blitz 0 1832 27.6% 31.55 79.59% -0.355 -0.1984 -0.919
Dahan Insurrection 4 6134 16.05% 61.84 81.45% -0.081 -0.3485 0.491
Despicable Theft 2 242 25.62% 37.71 85.54% -0.596 0.1662 0.36
Elemental Invocation 1 278 33.81% 32.66 79.14% -0.487 0.2737 -0.779
Guard the Isle's Heart 0 5347 11.36% 43.4 77.59% 0.441 -0.1922 0.132
Powers Long Forgotten 1 1361 39.68% 35.39 79.13% -1.177 -0.6433 -0.391
Rituals of Terror 3 1027 43.39% 48.58 74.68% -0.409 -0.3069 0.138
Rituals of the Destroying Flame 3 426 66.43% 38.92 64.79% -1.145 -0.1395 -1.613
Second Wave 0 9368 26.81% 33.41 87.66% 0.259 0.3253 0.275
The Great River 3 168 34.52% 29.64 50.0% -2.486 -1.1632 -1.255
Varied Terrains 2 70 42.86% 35.49 81.43% -0.547 0.0317 -0.487
Ward the Shores 2 852 37.78% 34.55 65.02% -0.597 0.5581 -0.855

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3503 35.8 61.18% -0.239 -0.0491 -0.755
Aid From Lesser Spirits 3207 37.38 63.64% 0.149 0.0845 -0.48
All Things Weaken 2072 35.2 57.38% -0.667 -0.2804 -0.977
Attenuated Essence 59 28.81 49.15% -0.204 -0.0984 -1.454
Back Against the Wall 3197 36.0 60.74% -0.06 0.0027 -0.65
Blight Corrodes the Spirit 56 28.77 41.07% -0.623 -0.34 -2.035
Burn Brightest Before the End 67 35.69 53.73% -0.382 -0.1909 -0.34
Disintegrating Ecosystem 3366 33.72 59.66% -0.036 0.3956 -0.796
Downward Spiral 6125 34.19 67.23% -0.297 -0.0362 -0.833
Erosion of Will 3551 35.12 60.21% -0.103 0.2263 -0.818
Intensifying Exploitation 59 27.07 42.37% -0.517 -0.2189 -1.864
Invaders Find the Land to Their Liking 1027 40.38 78.29% 0.816 0.3174 -0.187
Memory Fades to Dust 6159 33.66 64.05% -0.627 -0.2329 -0.881
Power Corrodes the Spirit 2090 35.82 60.57% -0.698 -0.4531 -0.872
Promising Farmlands 3409 33.92 60.52% -0.281 0.206 -0.966
Shattered Fragments of Power 48 30.67 56.25% -0.034 0.0431 -0.82
Slow Dissolution of Will 58 28.86 43.1% -0.585 -0.1509 -1.582
Strong Earth Shatters Slowly 723 40.63 85.62% 1.118 0.4855 0.319
The Border of Life and Death 13 37.69 76.92% 0.788 0.4273 -0.736
Thriving Communities 2020 35.6 60.25% -0.253 0.1249 -0.918
Thriving Crops 31 34.61 64.52% 0.365 0.3083 0.079
Tipping Point 1051 35.6 62.51% 0.0 -0.1719 -0.72
Unnatural Proliferation 2172 36.51 58.98% -0.387 -0.1871 -0.86
Untended Land Crumbles 2059 34.83 58.62% -0.451 -0.1811 -0.973

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 34910 28.58% 34.42 84.24% -0.407 0.4546 -0.098
B 41082 29.4% 35.57 84.06% -0.506 0.3213 0.256
C 38069 28.0% 35.29 84.92% -0.234 0.4545 0.102
D 34210 27.79% 34.69 85.14% -0.262 0.5659 0.114
E 22623 29.55% 36.41 83.08% -0.099 0.5596 0.088
F 35302 27.5% 35.06 84.8% -0.239 0.5137 0.04
G 30117 30.09% 34.02 83.56% -0.381 0.389 -0.143
H 35180 27.69% 36.29 85.25% -0.111 0.5783 0.316
East 6852 35.77% 42.02 74.61% -0.231 0.4157 -0.331
Northeast 4409 35.05% 41.08 75.3% -0.147 0.6869 -0.402
Northwest 3292 37.13% 39.96 73.75% -0.463 0.3294 -0.948
Southeast 1582 33.31% 37.95 76.42% -0.663 0.1016 -0.589
Southwest 1408 40.31% 33.01 68.82% -0.502 0.583 -1.003
West 6062 36.93% 42.82 74.07% -0.25 0.7047 0.51

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5584 0.0% 24.34 89.42% -0.976 -0.1505 -0.529
Not Using Events or Tokens 21128 18.72% 31.59 90.7% 0.093 0.4298 0.048
Skip Initial Invader Actions 4192 8.24% 38.19 93.25% 0.452 -0.1556 0.02
Start of Game Growth 6810 11.61% 39.07 90.62% -0.307 -0.5849 -0.104
Unlimited Undo 16737 21.96% 35.63 88.98% -0.27 -0.2694 0.496
Using Tokens but Not Events 24030 16.8% 35.22 89.43% 0.459 0.3886 0.298

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Watchful Guarding 98.11%
Eerie Noises and Moving Trees 89.57%
Mysterious Abductions 85.51%
Whispered Guidance Through the Night 90.94%

Terror Level

Terror Level Completed Average Score Win Rate
I 8190 20.73 7.28%
II 41311 31.02 68.87%
III 77559 34.75 92.45%
IV 43763 38.04 99.16%

Results

Result Completed
Win: Invaders destroyed (Terror I) 596
Win: Invaders destroyed (Terror III) 69961
Win: Invaders destroyed (Terror II) 24622
Win: Terror victory (Terror IV) 43154
Game abandoned (v.3.0+) 1695
Lose: Invader deck ran out 770
Lose: Adversary condition 10774
Win: Sacrifice victory 263
Lose: Scenario condition 1433
Win: Scenario condition 5550
Lose: Blight pool ran out 11646
Lose: Spirit destroyed 359

Number of Players

Score Model: -0.289 Win Model: -0.085
Num. Completed Blight Flip Rate Average Score Win Rate
1 99180 25.13% 37.5 85.43%
2 41196 33.12% 34.06 82.86%
3 16544 31.45% 33.82 83.09%
4 11985 29.13% 36.47 82.95%
5 459 18.32% 32.0 87.15%
6 1459 22.49% 33.28 81.63%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-05 04:04:23 (Pacific Time)