Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 143 20.98% 23.44 73.43% -0.866 -0.8139 -1.156
Blitz 0 2078 26.52% 30.26 76.9% -0.339 -0.1385 -0.646
Dahan Insurrection 4 7023 15.75% 60.77 79.48% 0.523 0.3122 0.795
Despicable Theft 2 311 24.44% 33.21 75.88% -0.883 -0.0386 0.155
Elemental Invocation 1 380 31.05% 29.76 71.84% -0.841 0.2303 -0.88
Guard the Isle's Heart 0 5944 11.03% 42.43 75.94% 0.018 -0.7063 0.398
Powers Long Forgotten 1 1512 38.78% 34.09 76.79% -0.735 0.1711 -0.312
Rituals of Terror 3 1188 41.62% 47.66 71.3% 0.274 0.3045 0.252
Rituals of the Destroying Flame 3 480 62.05% 36.63 61.67% -0.944 0.2448 -1.678
Second Wave 0 10587 26.65% 33.05 86.84% 0.379 0.4601 0.326
The Great River 3 222 30.18% 25.5 42.79% -2.03 -0.6428 -1.647
Varied Terrains 2 149 34.23% 28.44 65.77% -0.272 0.6292 -1.46
Ward the Shores 2 949 36.33% 32.58 61.85% -1.52 -0.4643 -0.948

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3891 35.42 60.22% -0.054 0.085 -0.493
Aid From Lesser Spirits 3586 37.32 63.13% 0.527 0.4678 -0.17
All Things Weaken 2410 34.99 57.05% 0.217 0.5714 -0.682
Attenuated Essence 277 33.96 55.23% 0.239 0.3503 -0.838
Back Against the Wall 3541 35.64 59.79% 0.425 0.5009 -0.407
Blight Corrodes the Spirit 275 31.43 49.45% 0.106 0.3163 -1.041
Burn Brightest Before the End 273 33.09 48.35% -0.121 -0.0003 -1.004
Disintegrating Ecosystem 3807 33.26 58.66% -0.34 0.0288 -0.534
Downward Spiral 7018 33.19 65.59% -0.148 0.0486 -0.565
Erosion of Will 3916 34.78 59.75% 0.171 0.4384 -0.54
Intensifying Exploitation 269 29.61 41.64% -0.382 -0.1115 -0.998
Invaders Find the Land to Their Liking 1184 39.51 76.18% -0.09 -0.6006 0.039
Memory Fades to Dust 6978 32.75 62.35% 0.021 0.3327 -0.634
Power Corrodes the Spirit 2436 35.5 59.89% 0.06 0.3548 -0.673
Promising Farmlands 3814 33.54 59.73% -0.287 0.0492 -0.672
Shattered Fragments of Power 213 35.51 52.58% -0.066 0.0426 -0.766
Slow Dissolution of Will 283 30.92 44.17% -0.206 0.1946 -1.1
Strong Earth Shatters Slowly 825 39.99 83.76% 0.921 0.308 0.524
The Border of Life and Death 76 34.24 63.16% 0.295 0.0024 -0.58
Thriving Communities 2391 34.45 57.8% -0.683 -0.3506 -0.696
Thriving Crops 144 32.0 59.03% -0.239 -0.3254 -0.036
Tipping Point 1051 35.6 62.51% 0.0 0.5146 -0.381
Unnatural Proliferation 2530 36.03 57.94% 0.183 0.331 -0.596
Untended Land Crumbles 2450 34.16 57.02% -0.083 0.2244 -0.781

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 41907 28.24% 32.73 79.81% -0.504 0.4009 -0.289
B 49289 29.02% 33.59 79.18% -0.434 0.3948 0.146
C 45191 27.56% 33.74 81.42% -0.28 0.3999 -0.016
D 41055 27.21% 32.99 81.13% -0.3 0.5537 -0.001
E 28287 29.22% 35.41 80.09% -0.112 0.5896 0.079
F 42082 27.17% 33.47 81.08% -0.359 0.4226 -0.076
G 36057 29.61% 32.33 79.5% -0.592 0.1796 -0.172
H 41568 27.35% 34.57 81.4% -0.382 0.3861 0.15
East 7899 34.83% 40.11 71.4% -0.337 0.5248 -0.345
Northeast 5103 33.65% 39.2 71.92% -0.296 0.4505 -0.56
Northwest 3842 35.49% 37.68 69.83% 0.124 0.9575 -1.165
Southeast 2012 32.05% 34.57 69.43% -0.31 0.4654 -0.809
Southwest 1806 37.14% 30.1 63.34% -1.605 -0.2855 -1.064
West 6964 35.79% 40.62 70.76% -0.513 0.4928 0.351

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6733 0.0% 22.84 84.09% -0.497 0.3337 -0.356
Not Using Events or Tokens 25023 19.29% 30.14 86.77% -0.198 0.243 -0.111
Skip Initial Invader Actions 4713 8.02% 36.98 90.86% -0.114 -0.6763 -0.121
Start of Game Growth 7754 11.4% 37.59 88.3% 0.166 -0.3725 0.141
Unlimited Undo 20134 21.18% 32.85 81.95% -0.334 -0.2927 0.045
Using Tokens but Not Events 28167 16.75% 34.03 87.08% 0.087 0.0631 0.382

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Watchful Guarding 98.16%
Eerie Noises and Moving Trees 89.67%
Mysterious Abductions 85.93%
Whispered Guidance Through the Night 91.14%

Terror Level

Terror Level Completed Average Score Win Rate
I 15315 16.23 4.42%
II 47972 30.54 67.06%
III 87842 34.77 92.2%
IV 49245 38.37 99.17%

Results

Result Completed
Win: Invaders destroyed (Terror I) 677
Win: Invaders destroyed (Terror III) 79055
Win: Invaders destroyed (Terror II) 27905
Win: Terror victory (Terror IV) 48558
Game abandoned (v.3.0+) 9124
Lose: Invader deck ran out 885
Lose: Adversary condition 12283
Win: Sacrifice victory 308
Lose: Scenario condition 1542
Win: Scenario condition 6168
Lose: Blight pool ran out 13408
Lose: Spirit destroyed 461

Number of Players

Score Model: -0.696 Win Model: 0.321
Num. Completed Blight Flip Rate Average Score Win Rate
1 114113 25.02% 36.5 82.89%
2 48536 33.02% 32.92 79.79%
3 19836 31.34% 32.78 80.58%
4 14925 27.44% 32.56 74.57%
5 750 21.09% 29.74 79.87%
6 2214 20.43% 30.22 74.44%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)