Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 211 18.96% 24.95 74.41% -0.25 -0.2033 -0.528
Blitz 0 2437 24.51% 30.39 74.89% 0.248 0.5263 -0.774
Dahan Insurrection 4 8215 16.18% 59.74 77.01% 0.234 -0.0392 0.783
Despicable Theft 2 399 23.62% 31.93 71.93% 0.33 0.8147 0.399
Elemental Invocation 1 500 29.2% 27.68 66.0% -0.295 0.4172 -0.969
Guard the Isle's Heart 0 7749 9.47% 41.12 72.51% 0.095 -0.4591 0.494
Powers Long Forgotten 1 1697 37.4% 32.54 73.42% -0.246 0.3562 -0.345
Rituals of Terror 3 1335 39.76% 46.85 70.04% 0.796 0.9787 0.44
Rituals of the Destroying Flame 3 545 61.44% 35.14 59.63% -0.483 0.4245 -1.479
Second Wave 0 11951 26.45% 32.76 85.91% 0.32 0.4239 0.299
The Great River 3 287 28.92% 22.95 38.68% -2.513 -1.414 -1.756
Varied Terrains 2 219 34.25% 26.89 61.64% -0.479 0.2659 -1.411
Ward the Shores 2 1072 34.68% 31.2 59.98% -0.664 0.4016 -0.88

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4347 34.98 59.58% -0.444 -0.195 -0.329
Aid From Lesser Spirits 3984 37.19 62.55% 0.47 0.3782 -0.013
All Things Weaken 2836 34.52 55.82% -0.614 -0.2644 -0.543
Attenuated Essence 559 32.58 53.85% -0.164 -0.1122 -0.478
Back Against the Wall 3958 35.83 60.21% 0.127 0.1436 -0.173
Blight Corrodes the Spirit 589 31.35 49.75% -0.267 -0.0251 -0.758
Burn Brightest Before the End 506 33.6 48.42% 0.259 0.2487 -0.641
Disintegrating Ecosystem 4272 32.87 57.65% -0.169 0.225 -0.376
Downward Spiral 7952 32.62 64.79% -0.062 0.0497 -0.369
Erosion of Will 4371 34.62 58.98% -0.427 -0.0791 -0.376
Intensifying Exploitation 561 29.22 44.03% -0.83 -0.5881 -1.028
Invaders Find the Land to Their Liking 1401 38.15 74.3% 0.194 -0.344 0.029
Memory Fades to Dust 7817 32.13 61.48% -0.169 0.0767 -0.475
Power Corrodes the Spirit 2839 34.88 58.86% -0.362 -0.1405 -0.504
Promising Farmlands 4313 33.02 58.45% -0.156 0.114 -0.537
Shattered Fragments of Power 444 34.1 52.25% 0.712 0.7759 -0.591
Slow Dissolution of Will 567 31.59 47.44% -0.294 0.0942 -0.833
Strong Earth Shatters Slowly 958 39.11 82.25% 0.397 -0.3033 0.519
The Border of Life and Death 131 33.18 65.65% 0.144 -0.4459 -0.395
Thriving Communities 2802 33.45 56.21% -0.4 -0.0406 -0.557
Thriving Crops 293 33.69 61.43% 0.208 0.0348 0.182
Tipping Point 1051 35.6 62.51% 0.0 0.4254 -0.184
Unnatural Proliferation 2972 35.61 56.86% -0.07 0.0978 -0.442
Untended Land Crumbles 2867 33.61 55.81% -0.131 0.1043 -0.593

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 50549 27.65% 31.42 76.6% -0.186 0.7885 -0.332
B 58991 28.29% 32.05 75.4% -0.201 0.6899 0.038
C 53893 27.16% 32.52 78.16% 0.061 0.758 -0.109
D 49063 26.76% 31.64 77.62% 0.008 0.9502 -0.103
E 34873 29.0% 34.17 77.36% 0.147 0.9397 0.008
F 50523 26.71% 32.2 77.78% 0.033 0.882 -0.156
G 43256 28.82% 30.87 75.98% -0.08 0.7017 -0.254
H 49547 26.77% 33.13 78.01% 0.012 0.8006 0.057
East 9032 33.96% 38.83 69.49% -0.32 0.5838 -0.327
Northeast 5846 32.97% 37.9 69.55% -0.475 0.3014 -0.528
Northwest 4412 34.26% 36.29 67.57% -0.309 0.5831 -1.11
Southeast 2448 31.06% 32.81 66.3% -0.268 0.5395 -0.853
Southwest 2203 34.99% 28.52 59.96% -0.842 0.4979 -1.193
West 7955 34.92% 38.97 68.42% -0.204 0.7453 0.3

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 8178 0.0% 21.58 79.47% -0.868 -0.1588 -0.497
Not Using Events or Tokens 29198 19.15% 28.9 83.97% 0.131 0.4956 -0.076
Skip Initial Invader Actions 5499 7.57% 35.96 87.4% 0.158 -0.4276 0.145
Start of Game Growth 9344 11.15% 36.62 84.57% 0.45 -0.06 0.194
Unlimited Undo 24469 20.08% 30.6 75.84% -0.085 -0.1983 -0.151
Using Tokens but Not Events 34390 16.33% 33.19 84.09% 0.342 0.3127 0.318

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Watchful Guarding 98.2%
Eerie Noises and Moving Trees 89.73%
Mysterious Abductions 86.22%
Whispered Guidance Through the Night 91.36%

Terror Level

Terror Level Completed Average Score Win Rate
I 24149 13.34 3.64%
II 56457 30.11 65.64%
III 100082 34.83 91.93%
IV 55891 38.67 99.18%

Results

Result Completed
Win: Invaders destroyed (Terror I) 880
Win: Invaders destroyed (Terror III) 89833
Win: Invaders destroyed (Terror II) 32221
Win: Terror victory (Terror IV) 55127
Game abandoned (v.3.0+) 18583
Lose: Invader deck ran out 991
Lose: Adversary condition 13974
Win: Sacrifice victory 343
Lose: Scenario condition 1747
Win: Scenario condition 6968
Lose: Blight pool ran out 15383
Lose: Spirit destroyed 529

Number of Players

Score Model: -0.319 Win Model: 0.487
Num. Completed Blight Flip Rate Average Score Win Rate
1 133207 24.77% 35.67 80.41%
2 56958 32.57% 31.84 77.28%
3 24082 30.99% 31.47 77.33%
4 17986 26.2% 30.23 69.89%
5 1124 24.25% 27.91 75.09%
6 3222 19.76% 28.35 68.47%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-06 04:01:33 (Pacific Time)