Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 36 16.67% 26.56 94.44% 0.382 0.4755 -0.513
Blitz 0 1709 27.47% 31.96 80.34% -0.184 0.0593 -0.859
Dahan Insurrection 4 5708 16.37% 62.68 81.74% -1.328 -1.0442 0.434
Despicable Theft 2 197 25.38% 39.08 89.85% -0.364 -0.1483 0.617
Elemental Invocation 1 224 33.48% 33.2 80.36% -0.238 0.3663 -0.678
Guard the Isle's Heart 0 4987 11.53% 43.6 77.94% -0.639 -0.4656 0.067
Powers Long Forgotten 1 1271 41.0% 35.89 80.09% -0.504 -0.2105 -0.389
Rituals of Terror 3 945 42.71% 47.92 75.34% 0.016 -0.011 -0.034
Rituals of the Destroying Flame 3 395 67.86% 39.68 65.32% 0.108 0.6848 -1.783
Second Wave 0 8464 26.87% 33.53 87.98% -0.597 -0.135 0.25
The Great River 3 141 36.17% 31.09 52.48% -0.227 1.2399 -1.473
Varied Terrains 2 19 36.84% 36.74 89.47% -0.42 0.132 0.0
Ward the Shores 2 795 37.97% 35.03 65.66% -1.295 -0.1039 -0.868

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3220 35.95 61.46% -1.499 0.3297 -0.841
Aid From Lesser Spirits 2917 37.5 63.63% -1.213 0.4302 -0.52
All Things Weaken 1791 35.67 58.18% -1.808 0.1697 -1.035
Back Against the Wall 2925 35.94 60.65% -1.892 -0.0403 -0.762
Disintegrating Ecosystem 3094 33.71 59.57% -1.56 0.4184 -0.905
Downward Spiral 5639 34.33 67.42% -1.686 0.2137 -0.916
Erosion of Will 3281 35.16 59.92% -1.408 0.6727 -0.947
Invaders Find the Land to Their Liking 876 40.73 78.31% -1.006 -0.4672 -0.268
Memory Fades to Dust 5647 33.88 64.44% -1.978 0.0021 -0.952
Power Corrodes the Spirit 1819 36.15 60.86% -1.489 0.4014 -0.999
Promising Farmlands 3123 34.01 60.71% -1.627 0.3814 -1.075
Strong Earth Shatters Slowly 632 40.47 85.76% -0.149 0.2963 0.33
Thriving Communities 1739 35.5 60.15% -1.528 0.4436 -1.036
Tipping Point 1051 35.6 62.51% 0.0 0.4835 -0.817
Unnatural Proliferation 1869 36.49 59.55% -1.143 0.749 -0.963
Untended Land Crumbles 1784 34.74 58.97% -1.248 0.7756 -1.057

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 31125 28.65% 34.86 85.2% 0.436 1.2108 -0.082
B 36956 29.57% 36.09 84.88% 0.165 0.8676 0.232
C 34023 28.13% 35.72 85.67% -0.04 0.5245 0.074
D 30537 28.05% 35.17 85.99% -0.177 0.5887 0.119
E 18854 29.98% 36.95 84.35% 0.335 0.9409 0.029
F 31536 27.65% 35.52 85.69% 0.134 0.8408 0.015
G 26957 30.34% 34.49 84.43% -0.278 0.4513 -0.18
H 31580 27.76% 36.81 86.13% -0.184 0.4908 0.312
East 6208 36.33% 42.65 75.32% -0.511 0.1498 -0.462
Northeast 3987 35.54% 41.73 75.95% -0.143 0.5601 -0.455
Northwest 2962 37.49% 40.62 74.51% -0.62 0.4392 -0.99
Southeast 1301 34.26% 39.01 78.71% 0.03 0.7741 -0.558
Southwest 1152 42.04% 34.1 71.09% -1.35 -0.341 -1.011
West 5524 37.17% 43.67 74.86% -0.219 0.8497 0.493

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5115 0.0% 24.61 90.87% -1.219 0.7982 -0.941
Not Using Events or Tokens 19126 18.83% 31.9 91.43% 0.346 0.5645 0.057
Skip Initial Invader Actions 3819 8.48% 38.61 94.53% 1.103 0.9916 0.07
Start of Game Growth 6196 11.81% 39.79 91.91% 0.268 -0.4336 0.007
Unlimited Undo 14960 21.84% 36.1 90.35% 0.744 0.0496 0.609
Using Tokens but Not Events 21278 16.67% 35.8 90.3% 0.614 0.5568 0.355

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Watchful Guarding 98.1%
Eerie Noises and Moving Trees 89.59%
Mysterious Abductions 85.49%
Whispered Guidance Through the Night 90.88%

Terror Level

Terror Level Completed Average Score Win Rate
I 6193 22.6 8.74%
II 36944 31.02 69.3%
III 70191 34.58 92.44%
IV 39721 37.82 99.15%

Results

Result Completed
Win: Invaders destroyed (Terror I) 541
Win: Invaders destroyed (Terror III) 63262
Win: Invaders destroyed (Terror II) 22018
Win: Terror victory (Terror IV) 39160
Lose: Invader deck ran out 714
Lose: Adversary condition 9722
Win: Sacrifice victory 243
Lose: Scenario condition 1329
Win: Scenario condition 5188
Lose: Blight pool ran out 10532
Lose: Spirit destroyed 340

Number of Players

Score Model: -0.141 Win Model: 0.091
Num. Completed Blight Flip Rate Average Score Win Rate
1 89240 25.09% 37.88 86.18%
2 36763 33.35% 34.45 83.8%
3 14797 31.6% 34.16 83.81%
4 11074 29.27% 36.97 83.75%
5 255 20.39% 36.85 89.8%
6 920 22.53% 35.58 85.76%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-09-15 02:27:40 (Pacific Time)