Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 242 19.01% 24.44 73.97% 0.319 0.057 -0.564
Blitz 0 2552 24.42% 30.36 74.49% -0.108 0.2563 -0.77
Dahan Insurrection 4 8618 15.91% 59.71 76.86% 0.089 -0.0434 0.801
Despicable Theft 2 439 22.83% 31.18 69.93% -0.638 -0.0147 0.18
Elemental Invocation 1 567 27.69% 26.95 62.43% -0.945 0.0038 -1.257
Guard the Isle's Heart 0 8272 9.26% 41.09 72.04% 0.046 -0.4148 0.499
Powers Long Forgotten 1 1802 36.43% 31.97 71.86% -0.684 0.3186 -0.411
Rituals of Terror 3 1410 39.99% 46.42 69.22% -0.195 -0.0575 0.495
Rituals of the Destroying Flame 3 571 60.04% 34.59 58.84% -1.385 -0.5016 -1.488
Second Wave 0 12375 26.41% 32.7 85.75% 0.588 0.6379 0.385
The Great River 3 306 28.43% 22.77 38.24% -1.143 0.1484 -1.606
Varied Terrains 2 262 33.59% 26.45 59.54% -1.207 -0.2672 -1.683
Ward the Shores 2 1114 34.45% 30.89 59.34% -1.513 -0.5549 -0.883

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4515 34.82 59.36% 0.06 0.2364 -0.286
Aid From Lesser Spirits 4128 37.22 62.48% -0.325 -0.4295 0.046
All Things Weaken 2995 34.33 55.49% -0.298 -0.0694 -0.504
Attenuated Essence 651 32.52 53.61% -0.067 -0.0318 -0.42
Back Against the Wall 4097 35.79 60.14% -0.075 -0.097 -0.113
Blight Corrodes the Spirit 678 31.72 50.59% 0.04 0.1454 -0.717
Burn Brightest Before the End 590 34.16 49.15% 0.005 0.145 -0.416
Disintegrating Ecosystem 4420 32.71 57.33% -0.709 -0.3506 -0.349
Downward Spiral 8279 32.54 64.84% 0.038 0.1214 -0.305
Erosion of Will 4508 34.58 58.98% -0.158 0.096 -0.34
Intensifying Exploitation 663 29.62 45.25% -0.239 0.0174 -0.919
Invaders Find the Land to Their Liking 1482 37.76 73.89% 0.013 -0.3896 0.035
Memory Fades to Dust 8131 31.95 61.48% -0.122 0.1569 -0.44
Power Corrodes the Spirit 2971 34.69 58.6% -0.46 -0.1887 -0.438
Promising Farmlands 4467 32.96 58.25% -0.21 0.0831 -0.491
Shattered Fragments of Power 518 33.88 51.35% -0.251 -0.1165 -0.54
Slow Dissolution of Will 683 31.31 46.41% -0.639 -0.2776 -0.817
Strong Earth Shatters Slowly 998 38.88 81.56% -0.149 -0.7085 0.561
The Border of Life and Death 177 31.46 62.71% -0.101 -0.4672 -0.506
Thriving Communities 2933 33.27 55.71% -1.088 -0.7701 -0.514
Thriving Crops 330 33.7 59.7% 0.119 -0.0034 0.008
Tipping Point 1051 35.6 62.51% 0.0 1.2729 -0.121
Unnatural Proliferation 3118 35.64 57.06% -0.128 -0.0384 -0.337
Untended Land Crumbles 3025 33.37 55.57% -0.522 -0.2533 -0.532

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 53372 27.52% 31.16 76.01% -0.026 1.1226 -0.347
B 62072 28.26% 31.8 74.79% 0.108 1.1764 0.019
C 56783 27.12% 32.31 77.54% 0.065 0.9834 -0.135
D 51671 26.66% 31.38 77.06% 0.075 1.138 -0.127
E 37120 28.97% 33.86 76.69% 0.134 1.0881 0.003
F 53148 26.63% 31.96 77.18% 0.055 1.0573 -0.185
G 45485 28.81% 30.66 75.41% -0.174 0.7944 -0.269
H 52011 26.74% 32.92 77.43% 0.139 1.0969 0.052
East 9479 33.6% 38.34 68.65% -0.488 0.5158 -0.35
Northeast 6153 32.61% 37.41 68.7% -0.226 0.642 -0.534
Northwest 4650 33.85% 35.86 67.01% -0.229 0.613 -1.18
Southeast 2641 30.97% 32.17 64.98% -0.639 0.4186 -0.85
Southwest 2374 34.74% 28.0 58.8% -0.672 0.7159 -1.289
West 8339 34.63% 38.48 67.65% 0.385 1.5982 0.266

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 8658 0.0% 21.4 78.46% -1.481 -0.6995 -0.656
Not Using Events or Tokens 30727 19.18% 28.7 83.46% 0.365 0.6864 -0.039
Skip Initial Invader Actions 5752 7.4% 35.64 86.49% -0.118 -0.7589 0.139
Start of Game Growth 9773 10.96% 36.29 83.87% 0.442 -0.1374 0.273
Unlimited Undo 25619 20.05% 30.44 75.39% 0.11 -0.1019 -0.137
Using Tokens but Not Events 36258 16.28% 33.05 83.68% 0.655 0.5723 0.351

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Watchful Guarding 98.23%
Eerie Noises and Moving Trees 89.72%
Mysterious Abductions 86.36%
Whispered Guidance Through the Night 91.42%

Terror Level

Terror Level Completed Average Score Win Rate
I 26686 12.75 3.49%
II 59190 30.01 65.26%
III 104375 34.87 91.87%
IV 58162 38.76 99.17%

Results

Result Completed
Win: Invaders destroyed (Terror I) 932
Win: Invaders destroyed (Terror III) 93607
Win: Invaders destroyed (Terror II) 33586
Win: Terror victory (Terror IV) 57357
Game abandoned (v.3.0+) 21338
Lose: Invader deck ran out 1041
Lose: Adversary condition 14527
Win: Sacrifice victory 368
Lose: Scenario condition 1854
Win: Scenario condition 7284
Lose: Unique spirit condition 0
Lose: Blight pool ran out 15973
Lose: Spirit destroyed 546

Number of Players

Score Model: -0.262 Win Model: 0.299
Num. Completed Blight Flip Rate Average Score Win Rate
1 139504 24.79% 35.46 79.74%
2 59732 32.41% 31.63 76.84%
3 25390 30.93% 31.31 76.9%
4 18944 26.33% 29.92 69.3%
5 1256 23.52% 27.97 75.4%
6 3587 19.69% 27.81 66.82%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-09 13:08:08 (Pacific Time)