Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 263 17.87% 24.75 74.14% 0.148 -0.0734 0.408
Blitz 0 2650 24.12% 30.23 73.89% 0.456 0.6745 -0.68
Dahan Insurrection 4 8913 15.69% 58.95 76.01% -0.874 -0.6982 1.114
Despicable Theft 2 472 22.72% 30.84 68.86% -0.272 0.2035 -0.005
Elemental Invocation 1 599 28.26% 26.75 61.44% -1.006 -0.4257 -0.904
Guard the Isle's Heart 0 8512 9.21% 41.0 71.78% -0.269 -0.7695 0.475
Powers Long Forgotten 1 1840 36.55% 31.76 71.25% -0.489 0.3963 -0.587
Rituals of Terror 3 1451 40.03% 45.93 68.3% -0.935 -0.3791 0.557
Rituals of the Destroying Flame 3 583 59.48% 34.38 58.66% 0.104 0.9347 -0.234
Second Wave 0 12682 26.25% 32.63 85.62% 0.353 0.2947 1.287
The Great River 3 325 28.31% 22.36 36.62% -1.862 -0.6691 -0.206
Varied Terrains 2 281 33.81% 26.07 58.01% 0.107 0.6717 -1.131
Ward the Shores 2 1141 34.24% 30.49 58.46% -1.581 -0.6586 -0.609

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4612 34.8 59.22% -0.168 -0.0957 0.468
Aid From Lesser Spirits 4224 37.09 62.26% 0.174 0.1276 0.706
All Things Weaken 3090 34.19 55.24% -0.355 0.0136 0.107
Attenuated Essence 717 32.29 53.14% 0.147 0.1752 0.326
Back Against the Wall 4194 35.73 60.01% 0.136 0.0554 0.731
Blight Corrodes the Spirit 739 31.94 51.69% 0.076 0.2787 0.157
Burn Brightest Before the End 659 34.16 49.47% -0.548 -0.4475 0.738
Disintegrating Ecosystem 4524 32.58 57.12% 0.04 0.4017 0.137
Downward Spiral 8482 32.47 64.76% -0.108 0.0944 0.784
Erosion of Will 4623 34.44 58.62% -0.55 -0.2247 -0.002
Intensifying Exploitation 719 29.29 45.06% -0.565 -0.2475 -0.138
Invaders Find the Land to Their Liking 1519 37.6 73.93% 0.504 -0.0153 -0.091
Memory Fades to Dust 8368 31.87 61.45% -0.129 0.147 0.48
Power Corrodes the Spirit 3071 34.51 58.38% -0.323 -0.1251 0.393
Promising Farmlands 4586 32.86 58.02% -0.305 0.0667 0.05
Shattered Fragments of Power 576 33.92 51.22% 0.242 0.4335 0.225
Slow Dissolution of Will 756 31.34 46.3% 0.204 0.5799 0.015
Strong Earth Shatters Slowly 1024 38.56 80.86% 0.047 -0.5368 0.553
The Border of Life and Death 197 31.27 62.44% 0.017 -0.6435 -0.092
Thriving Communities 3030 33.1 55.35% 0.051 0.2721 -0.022
Thriving Crops 369 33.89 59.62% 0.352 0.2449 0.417
Tipping Point 1052 35.57 62.45% -0.556 0.0167 0.0
Unnatural Proliferation 3218 35.53 57.12% 0.592 0.6888 0.971
Untended Land Crumbles 3113 33.25 55.48% -0.492 -0.2923 0.487

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 55534 27.36% 30.87 75.36% -0.0 0.9074 0.041
B 64560 28.07% 31.45 74.01% 0.195 1.0248 0.455
C 58965 26.97% 32.0 76.9% 0.201 0.9525 0.202
D 53817 26.52% 31.04 76.24% 0.036 0.9072 0.199
E 38567 28.85% 33.56 76.22% 0.162 0.8645 0.57
F 55146 26.58% 31.72 76.56% 0.169 0.9804 0.073
G 47351 28.68% 30.31 74.57% -0.177 0.6438 0.063
H 53947 26.61% 32.6 76.72% 0.128 0.8863 0.387
East 9781 33.48% 37.99 67.99% -0.479 0.4419 -0.009
Northeast 6341 32.39% 37.11 68.06% 0.181 0.9043 0.273
Northwest 4809 33.54% 35.53 66.42% -0.077 0.9063 -0.82
Southeast 2796 31.19% 31.79 63.7% -0.775 0.0771 -0.483
Southwest 2512 34.39% 27.63 57.72% -0.289 0.9875 -1.016
West 8590 34.44% 38.09 67.03% -0.56 0.131 0.078

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 9044 0.0% 21.11 77.32% -1.1 -0.1913 -1.022
Not Using Events or Tokens 31822 19.23% 28.48 82.91% 0.066 0.4542 0.252
Skip Initial Invader Actions 5978 7.23% 35.22 85.46% 0.667 -0.0559 -0.275
Start of Game Growth 10080 10.87% 35.98 83.24% -0.304 -0.7919 0.996
Unlimited Undo 26790 19.7% 29.86 73.89% -0.587 -0.5065 -0.098
Using Tokens but Not Events 37654 16.3% 32.82 83.33% 0.403 0.3593 0.289

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Watchful Guarding 98.24%
Eerie Noises and Moving Trees 89.7%
Mysterious Abductions 86.4%
Whispered Guidance Through the Night 91.43%

Terror Level

Terror Level Completed Average Score Win Rate
I 28900 12.37 3.36%
II 61151 29.93 65.03%
III 107346 34.92 91.77%
IV 59775 38.86 99.18%

Results

Result Completed
Win: Invaders destroyed (Terror I) 970
Win: Invaders destroyed (Terror III) 96189
Win: Invaders destroyed (Terror II) 34604
Win: Terror victory (Terror IV) 58952
Game abandoned (v.3.0+) 23762
Lose: Invader deck ran out 1064
Lose: Adversary condition 14893
Win: Sacrifice victory 369
Lose: Scenario condition 1893
Win: Scenario condition 7441
Lose: Unique spirit condition 0
Lose: Blight pool ran out 16465
Lose: Spirit destroyed 570

Number of Players

Score Model: -0.6 Win Model: 0.009
Num. Completed Blight Flip Rate Average Score Win Rate
1 143966 24.72% 35.24 79.3%
2 61710 32.42% 31.45 76.44%
3 26466 30.67% 30.98 76.17%
4 19855 25.96% 29.35 68.0%
5 1338 23.2% 27.58 75.11%
6 3837 19.98% 27.38 65.68%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-25 23:57:52 (Pacific Time)