Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 91 20.88% 25.59 83.52% 0.232 -0.0518 -0.914
Blitz 0 1842 27.62% 31.49 79.42% -0.504 -0.3433 -0.86
Dahan Insurrection 4 6178 15.95% 61.81 81.52% -0.009 -0.3892 0.503
Despicable Theft 2 246 25.61% 37.1 84.15% -0.811 -0.0441 0.37
Elemental Invocation 1 286 33.22% 32.26 78.32% -0.708 0.017 -0.77
Guard the Isle's Heart 0 5372 11.4% 43.33 77.48% 0.234 -0.3977 0.141
Powers Long Forgotten 1 1367 39.65% 35.36 79.01% -0.984 -0.3765 -0.398
Rituals of Terror 3 1033 43.23% 48.53 74.54% -0.84 -0.6798 0.136
Rituals of the Destroying Flame 3 427 66.27% 39.0 64.87% -1.177 -0.1148 -1.556
Second Wave 0 9429 26.8% 33.39 87.61% 0.319 0.396 0.288
The Great River 3 169 34.32% 29.47 49.7% -2.494 -1.2701 -1.288
Varied Terrains 2 74 40.54% 35.2 81.08% -0.418 0.2055 -0.485
Ward the Shores 2 856 37.72% 34.5 65.07% -0.359 0.684 -0.847

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3523 35.79 61.11% -0.269 -0.0393 -0.735
Aid From Lesser Spirits 3228 37.32 63.54% 0.177 0.1026 -0.462
All Things Weaken 2082 35.18 57.35% -0.685 -0.3171 -0.961
Attenuated Essence 74 29.12 50.0% -0.206 -0.1153 -1.309
Back Against the Wall 3207 36.0 60.71% -0.224 -0.1721 -0.637
Blight Corrodes the Spirit 68 29.37 41.18% -0.427 -0.2096 -1.51
Burn Brightest Before the End 72 34.69 52.78% -0.358 -0.1888 -0.42
Disintegrating Ecosystem 3381 33.69 59.6% -0.045 0.3586 -0.789
Downward Spiral 6156 34.14 67.07% -0.408 -0.1669 -0.83
Erosion of Will 3561 35.08 60.15% -0.111 0.1927 -0.806
Intensifying Exploitation 70 28.19 45.71% -0.307 -0.0286 -1.353
Invaders Find the Land to Their Liking 1034 40.26 77.85% 0.736 0.247 -0.223
Memory Fades to Dust 6183 33.6 64.06% -0.599 -0.2594 -0.868
Power Corrodes the Spirit 2105 35.9 60.67% -0.432 -0.2088 -0.849
Promising Farmlands 3423 33.95 60.56% -0.175 0.2834 -0.944
Shattered Fragments of Power 55 30.93 56.36% -0.169 -0.1356 -1.003
Slow Dissolution of Will 72 29.56 41.67% -0.419 -0.0235 -1.477
Strong Earth Shatters Slowly 724 40.63 85.64% 1.422 0.7318 0.335
The Border of Life and Death 14 38.36 78.57% 0.743 0.41 -0.697
Thriving Communities 2044 35.43 59.98% -0.384 -0.0398 -0.907
Thriving Crops 35 33.03 62.86% 0.322 0.135 0.077
Tipping Point 1051 35.6 62.51% 0.0 -0.1755 -0.704
Unnatural Proliferation 2191 36.48 58.92% -0.342 -0.164 -0.854
Untended Land Crumbles 2079 34.75 58.35% -0.486 -0.2254 -0.979

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 35174 28.56% 34.37 84.07% -0.43 0.3423 -0.103
B 41360 29.4% 35.53 83.95% -0.541 0.2135 0.25
C 38351 27.98% 35.22 84.78% -0.287 0.3172 0.083
D 34449 27.81% 34.64 85.0% -0.341 0.387 0.105
E 22856 29.5% 36.34 82.9% -0.157 0.439 0.094
F 35558 27.45% 35.02 84.67% -0.235 0.4234 0.031
G 30317 30.12% 33.96 83.4% -0.438 0.243 -0.142
H 35426 27.69% 36.23 85.1% -0.171 0.4238 0.307
East 6899 35.72% 41.93 74.49% -0.208 0.3742 -0.341
Northeast 4434 35.01% 41.04 75.21% 0.133 0.8174 -0.381
Northwest 3311 37.07% 39.85 73.63% -0.618 0.2117 -0.969
Southeast 1604 33.29% 37.75 76.06% -0.735 0.0144 -0.596
Southwest 1426 40.23% 32.92 68.86% -0.58 0.4145 -1.008
West 6100 36.88% 42.73 74.0% -0.148 0.8026 0.508

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5622 0.0% 24.28 89.17% -1.062 -0.2763 -0.511
Not Using Events or Tokens 21259 18.72% 31.55 90.55% 0.085 0.4421 0.044
Skip Initial Invader Actions 4212 8.21% 38.17 93.26% 0.688 0.0511 0.054
Start of Game Growth 6859 11.64% 38.97 90.42% -0.322 -0.6186 -0.143
Unlimited Undo 16848 21.96% 35.56 88.79% -0.214 -0.2325 0.489
Using Tokens but Not Events 24207 16.83% 35.18 89.34% 0.449 0.403 0.302

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Watchful Guarding 98.11%
Eerie Noises and Moving Trees 89.57%
Mysterious Abductions 85.53%
Whispered Guidance Through the Night 90.95%

Terror Level

Terror Level Completed Average Score Win Rate
I 8453 20.49 7.1%
II 41636 31.02 68.82%
III 77967 34.76 92.44%
IV 43976 38.06 99.16%

Results

Result Completed
Win: Invaders destroyed (Terror I) 600
Win: Invaders destroyed (Terror III) 70321
Win: Invaders destroyed (Terror II) 24793
Win: Terror victory (Terror IV) 43363
Game abandoned (v.3.0+) 1959
Lose: Invader deck ran out 774
Lose: Adversary condition 10843
Win: Sacrifice victory 265
Lose: Scenario condition 1442
Win: Scenario condition 5593
Lose: Blight pool ran out 11715
Lose: Spirit destroyed 364

Number of Players

Score Model: -0.269 Win Model: -0.035
Num. Completed Blight Flip Rate Average Score Win Rate
1 99852 25.12% 37.46 85.33%
2 41511 33.09% 33.99 82.67%
3 16677 31.47% 33.75 82.87%
4 12032 29.11% 36.43 82.87%
5 467 19.09% 31.89 87.37%
6 1493 22.31% 33.16 81.45%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-10 03:37:45 (Pacific Time)