Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 267 17.6% 24.64 74.16% 0.594 0.5903 0.416
Blitz 0 2671 24.04% 30.19 73.61% -0.258 -0.0021 -0.632
Dahan Insurrection 4 8996 15.62% 58.83 75.93% -0.11 -0.0767 1.112
Despicable Theft 2 481 22.71% 30.69 68.61% -0.822 -0.3049 -0.04
Elemental Invocation 1 605 28.31% 26.79 61.82% -0.264 0.2698 -0.932
Guard the Isle's Heart 0 8545 9.24% 40.98 71.73% -0.29 -0.831 0.391
Powers Long Forgotten 1 1853 36.46% 31.69 71.24% -0.687 0.0144 -0.586
Rituals of Terror 3 1460 39.92% 45.79 68.22% -0.957 -0.9454 0.591
Rituals of the Destroying Flame 3 586 59.35% 34.35 58.7% 0.078 0.8666 0.073
Second Wave 0 12756 26.2% 32.65 85.65% 0.944 0.9419 1.326
The Great River 3 329 28.75% 22.48 37.08% -1.362 -0.2272 -0.245
Varied Terrains 2 288 33.33% 25.96 57.64% -0.869 -0.2373 -1.145
Ward the Shores 2 1148 34.12% 30.45 58.45% -1.071 -0.2401 -0.478

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4637 34.81 59.26% -0.095 0.1263 0.51
Aid From Lesser Spirits 4238 37.08 62.22% -0.623 -0.5542 0.743
All Things Weaken 3105 34.14 55.14% -0.886 -0.4892 0.137
Attenuated Essence 725 32.27 53.1% 0.335 0.4106 0.373
Back Against the Wall 4213 35.74 60.05% 0.176 0.157 0.75
Blight Corrodes the Spirit 751 32.0 51.66% -0.051 0.234 0.119
Burn Brightest Before the End 675 34.08 48.89% -0.917 -0.691 0.628
Disintegrating Ecosystem 4547 32.59 57.14% 0.552 0.8351 -0.014
Downward Spiral 8532 32.47 64.7% -0.172 0.0602 0.678
Erosion of Will 4648 34.44 58.58% -0.056 0.2808 -0.019
Intensifying Exploitation 738 29.21 44.72% -1.007 -0.671 -0.112
Invaders Find the Land to Their Liking 1534 37.6 73.92% 1.003 0.4476 0.127
Memory Fades to Dust 8411 31.87 61.46% 0.055 0.3945 0.445
Power Corrodes the Spirit 3092 34.46 58.31% -0.66 -0.4301 0.336
Promising Farmlands 4615 32.86 58.03% -0.267 0.0883 0.065
Shattered Fragments of Power 594 33.75 51.35% -0.021 0.0358 0.123
Slow Dissolution of Will 772 31.34 46.37% 0.235 0.5596 -0.065
Strong Earth Shatters Slowly 1032 38.54 81.01% 0.211 -0.4288 0.526
The Border of Life and Death 201 31.18 62.19% -0.07 -0.4818 -0.109
Thriving Communities 3046 33.14 55.42% 0.333 0.5643 0.148
Thriving Crops 373 33.89 59.79% 0.522 0.366 0.441
Tipping Point 1052 35.57 62.45% 0.0 0.0 0.0
Unnatural Proliferation 3243 35.45 56.98% -0.328 -0.2018 0.81
Untended Land Crumbles 3133 33.24 55.41% -0.066 0.1405 0.312

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 55924 27.36% 30.83 75.25% -0.128 0.806 0.1
B 65042 28.04% 31.42 73.91% 0.14 0.972 0.43
C 59369 26.96% 31.96 76.81% -0.036 0.7255 0.171
D 54230 26.5% 31.01 76.16% 0.165 1.0451 0.198
E 38896 28.86% 33.54 76.15% 0.407 1.1249 0.625
F 55529 26.56% 31.68 76.44% -0.028 0.8106 0.028
G 47674 28.62% 30.27 74.47% -0.196 0.6252 0.095
H 54341 26.6% 32.57 76.61% 0.101 0.8838 0.365
East 9829 33.47% 37.94 67.98% -0.823 0.0151 0.008
Northeast 6368 32.35% 37.07 68.04% 0.225 0.8994 0.134
Northwest 4837 33.47% 35.5 66.4% 0.006 0.8407 -0.737
Southeast 2821 31.16% 31.74 63.67% 0.168 1.2085 -0.501
Southwest 2535 34.31% 27.56 57.63% -0.023 1.1924 -0.964
West 8640 34.42% 38.03 67.0% -0.644 0.0508 -0.012

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 9100 0.0% 21.09 77.2% -1.033 -0.1858 -1.031
Not Using Events or Tokens 32025 19.23% 28.45 82.83% -0.092 0.2728 0.298
Skip Initial Invader Actions 6020 7.18% 35.22 85.38% 0.315 -0.4775 -0.366
Start of Game Growth 10137 10.83% 35.96 83.18% 0.386 -0.1394 1.088
Unlimited Undo 26977 19.65% 29.82 73.77% -0.364 -0.2971 -0.065
Using Tokens but Not Events 37915 16.3% 32.79 83.29% 0.396 0.3958 0.247

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Watchful Guarding 98.24%
Eerie Noises and Moving Trees 89.7%
Mysterious Abductions 86.42%
Whispered Guidance Through the Night 91.44%

Terror Level

Terror Level Completed Average Score Win Rate
I 29298 12.31 3.32%
II 61533 29.92 65.0%
III 107974 34.93 91.75%
IV 60123 38.88 99.18%

Results

Result Completed
Win: Invaders destroyed (Terror I) 974
Win: Invaders destroyed (Terror III) 96731
Win: Invaders destroyed (Terror II) 34799
Win: Terror victory (Terror IV) 59296
Game abandoned (v.3.0+) 24159
Lose: Invader deck ran out 1067
Lose: Adversary condition 14987
Win: Sacrifice victory 370
Lose: Scenario condition 1901
Win: Scenario condition 7501
Lose: Unique spirit condition 0
Lose: Blight pool ran out 16572
Lose: Spirit destroyed 571

Number of Players

Score Model: -0.482 Win Model: 0.184
Num. Completed Blight Flip Rate Average Score Win Rate
1 144938 24.73% 35.21 79.22%
2 62083 32.39% 31.43 76.4%
3 26649 30.68% 30.97 76.09%
4 20023 25.9% 29.29 67.82%
5 1354 23.0% 27.49 75.11%
6 3881 19.96% 27.34 65.55%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-01 23:57:53 (Pacific Time)