Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 81 19.75% 25.21 82.72% -0.141 -0.2193 -0.896
Blitz 0 1821 27.77% 31.52 79.57% -0.729 -0.5823 -0.953
Dahan Insurrection 4 6095 16.04% 61.99 81.62% -0.055 -0.2624 0.482
Despicable Theft 2 237 25.32% 38.24 86.92% -0.314 0.3687 0.364
Elemental Invocation 1 268 33.21% 32.97 79.85% -0.223 0.5087 -0.634
Guard the Isle's Heart 0 5322 11.35% 43.43 77.62% 0.49 -0.1163 0.114
Powers Long Forgotten 1 1354 39.81% 35.46 79.32% -1.046 -0.5579 -0.398
Rituals of Terror 3 1023 43.36% 48.54 74.68% 0.053 0.1577 0.111
Rituals of the Destroying Flame 3 423 66.9% 39.0 65.01% -1.18 -0.1884 -1.638
Second Wave 0 9287 26.84% 33.42 87.67% 0.082 0.1447 0.246
The Great River 3 164 34.15% 29.88 50.61% -2.472 -1.1236 -1.147
Varied Terrains 2 67 43.28% 35.75 82.09% -0.584 -0.0217 -0.492
Ward the Shores 2 845 37.86% 34.62 65.09% -0.76 0.4493 -0.833

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3473 35.84 61.22% -0.408 -0.1372 -0.767
Aid From Lesser Spirits 3183 37.43 63.71% 0.019 0.0581 -0.491
All Things Weaken 2047 35.28 57.55% -0.867 -0.4063 -0.974
Attenuated Essence 44 28.27 54.55% -0.259 -0.0538 -1.353
Back Against the Wall 3170 36.02 60.76% -0.339 -0.1774 -0.668
Blight Corrodes the Spirit 41 28.61 41.46% -0.732 -0.3174 -1.643
Burn Brightest Before the End 56 35.25 55.36% -0.553 -0.248 -0.204
Disintegrating Ecosystem 3345 33.7 59.61% -0.193 0.3334 -0.82
Downward Spiral 6085 34.22 67.31% -0.311 0.0419 -0.849
Erosion of Will 3530 35.18 60.25% -0.175 0.2328 -0.835
Intensifying Exploitation 48 27.92 39.58% -0.769 -0.3823 -2.006
Invaders Find the Land to Their Liking 1014 40.45 78.3% 0.703 0.1774 -0.194
Memory Fades to Dust 6123 33.69 64.15% -0.564 -0.0831 -0.892
Power Corrodes the Spirit 2066 35.91 60.84% -0.617 -0.3128 -0.886
Promising Farmlands 3385 33.92 60.59% -0.517 0.0688 -0.987
Shattered Fragments of Power 34 30.65 58.82% -0.165 0.0141 -0.043
Slow Dissolution of Will 46 31.63 50.0% -0.515 0.019 -1.472
Strong Earth Shatters Slowly 717 40.55 85.5% 0.921 0.2428 0.281
The Border of Life and Death 10 34.3 70.0% 0.458 0.3285 -1.051
Thriving Communities 1993 35.62 60.31% -0.26 0.233 -0.926
Thriving Crops 25 33.08 64.0% 0.106 0.1941 -0.11
Tipping Point 1051 35.6 62.51% 0.0 -0.1422 -0.735
Unnatural Proliferation 2151 36.51 59.04% -0.42 -0.1235 -0.874
Untended Land Crumbles 2034 34.89 58.6% -0.757 -0.3991 -0.98

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 34549 28.57% 34.5 84.38% -0.285 0.5545 -0.075
B 40709 29.42% 35.64 84.22% -0.398 0.3808 0.268
C 37733 27.96% 35.35 85.05% -0.132 0.5222 0.113
D 33891 27.79% 34.76 85.29% -0.245 0.5541 0.131
E 22282 29.53% 36.51 83.37% 0.027 0.6561 0.112
F 34954 27.49% 35.14 84.99% -0.16 0.5598 0.063
G 29838 30.08% 34.07 83.7% -0.332 0.4094 -0.137
H 34867 27.64% 36.38 85.48% 0.036 0.6845 0.357
East 6797 35.78% 42.09 74.71% -0.359 0.245 -0.349
Northeast 4371 35.04% 41.16 75.38% -0.204 0.6766 -0.396
Northwest 3263 37.06% 40.03 73.83% -0.419 0.2541 -0.932
Southeast 1560 33.33% 38.1 76.6% -0.327 0.3088 -0.575
Southwest 1385 40.48% 33.13 68.88% -0.448 0.7168 -0.941
West 6015 36.92% 42.91 74.16% -0.173 0.7912 0.523

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5531 0.0% 24.39 89.6% -1.112 -0.2284 -0.571
Not Using Events or Tokens 20986 18.7% 31.61 90.79% 0.039 0.3706 0.052
Skip Initial Invader Actions 4155 8.28% 38.27 93.45% 0.59 0.0554 -0.012
Start of Game Growth 6757 11.66% 39.15 90.77% -0.355 -0.6853 -0.099
Unlimited Undo 16595 21.94% 35.74 89.25% -0.236 -0.2576 0.539
Using Tokens but Not Events 23767 16.74% 35.3 89.65% 0.535 0.4813 0.327

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Watchful Guarding 98.1%
Eerie Noises and Moving Trees 89.56%
Mysterious Abductions 85.5%
Whispered Guidance Through the Night 90.92%

Terror Level

Terror Level Completed Average Score Win Rate
I 7880 21.03 7.55%
II 40940 31.04 68.97%
III 77015 34.74 92.47%
IV 43443 38.02 99.16%

Results

Result Completed
Win: Invaders destroyed (Terror I) 595
Win: Invaders destroyed (Terror III) 69482
Win: Invaders destroyed (Terror II) 24422
Win: Terror victory (Terror IV) 42841
Game abandoned (v.3.0+) 1378
Lose: Invader deck ran out 764
Lose: Adversary condition 10685
Win: Sacrifice victory 263
Lose: Scenario condition 1426
Win: Scenario condition 5525
Lose: Blight pool ran out 11541
Lose: Spirit destroyed 356

Number of Players

Score Model: -0.306 Win Model: -0.077
Num. Completed Blight Flip Rate Average Score Win Rate
1 98317 25.1% 37.56 85.61%
2 40848 33.11% 34.11 83.02%
3 16366 31.4% 33.88 83.2%
4 11903 29.16% 36.57 83.1%
5 440 18.16% 32.37 87.73%
6 1404 22.16% 33.52 82.12%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)