Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 188 19.15% 24.82 76.06% 0.982 0.6551 -0.568
Blitz 0 2297 25.4% 29.86 75.4% 0.472 0.7776 -0.789
Dahan Insurrection 4 7918 16.27% 60.01 77.48% 0.456 0.0288 0.799
Despicable Theft 2 382 23.04% 31.99 71.99% -0.11 0.532 0.342
Elemental Invocation 1 471 29.94% 28.26 66.88% -0.516 0.1353 -0.955
Guard the Isle's Heart 0 7414 9.56% 41.34 73.15% 0.077 -0.5508 0.464
Powers Long Forgotten 1 1655 37.99% 32.79 74.02% -1.394 -0.7815 -0.355
Rituals of Terror 3 1285 40.06% 46.73 70.12% -0.567 -0.4851 0.365
Rituals of the Destroying Flame 3 529 61.6% 35.33 60.11% -0.852 -0.0593 -1.599
Second Wave 0 11535 26.46% 32.87 86.16% -0.057 0.0731 0.329
The Great River 3 272 30.15% 23.69 40.81% -1.816 -0.8276 -1.733
Varied Terrains 2 198 34.85% 27.31 62.63% -0.04 0.7925 -1.404
Ward the Shores 2 1013 35.02% 31.79 60.91% -1.231 -0.2342 -0.864

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4216 35.11 59.96% -0.577 -0.5419 -0.388
Aid From Lesser Spirits 3865 37.16 62.46% 0.059 -0.0755 -0.059
All Things Weaken 2706 34.82 56.47% -0.058 0.0714 -0.579
Attenuated Essence 477 32.95 54.72% -0.369 -0.3826 -0.509
Back Against the Wall 3845 35.87 60.26% 0.247 0.2181 -0.228
Blight Corrodes the Spirit 514 31.47 49.81% -0.058 0.1192 -0.8
Burn Brightest Before the End 441 32.76 46.71% -0.28 -0.2655 -0.784
Disintegrating Ecosystem 4120 32.95 57.91% -0.059 0.1641 -0.422
Downward Spiral 7669 32.82 64.86% 0.11 0.164 -0.432
Erosion of Will 4258 34.69 59.23% 0.068 0.2113 -0.427
Intensifying Exploitation 483 29.94 44.93% -0.476 -0.3668 -0.97
Invaders Find the Land to Their Liking 1322 38.47 74.81% -0.237 -0.759 0.041
Memory Fades to Dust 7572 32.28 61.63% -0.417 -0.2231 -0.518
Power Corrodes the Spirit 2713 35.25 59.23% 0.108 0.1941 -0.528
Promising Farmlands 4180 33.15 58.64% 0.259 0.4825 -0.579
Shattered Fragments of Power 386 33.66 50.0% -0.119 -0.0614 -0.665
Slow Dissolution of Will 480 31.72 46.25% -0.223 0.1508 -0.822
Strong Earth Shatters Slowly 920 39.39 82.72% 0.633 -0.044 0.562
The Border of Life and Death 120 32.25 65.0% 0.292 -0.1192 -0.52
Thriving Communities 2672 33.91 56.74% -0.385 -0.1726 -0.609
Thriving Crops 248 33.34 60.48% -0.135 -0.4073 0.09
Tipping Point 1051 35.6 62.51% 0.0 0.5848 -0.237
Unnatural Proliferation 2820 35.78 56.95% 0.401 0.4436 -0.497
Untended Land Crumbles 2749 33.69 56.13% -0.404 -0.1913 -0.663

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 47978 27.82% 31.8 77.45% -0.223 0.7155 -0.328
B 56267 28.43% 32.42 76.23% -0.26 0.5953 0.046
C 51281 27.27% 32.87 79.04% -0.011 0.6822 -0.097
D 46754 26.91% 32.0 78.42% -0.124 0.7244 -0.108
E 32855 29.05% 34.56 78.18% 0.374 1.0518 0.011
F 48099 26.82% 32.56 78.51% -0.152 0.6272 -0.154
G 41214 28.95% 31.25 76.83% -0.258 0.4941 -0.25
H 47331 26.86% 33.51 78.82% 0.045 0.7684 0.062
East 8676 34.08% 39.09 70.23% -0.342 0.4679 -0.335
Northeast 5609 33.09% 38.15 70.33% 0.044 0.8441 -0.547
Northwest 4242 34.57% 36.56 68.25% -0.045 0.7146 -1.094
Southeast 2319 31.02% 33.25 67.31% -0.477 0.3742 -0.799
Southwest 2097 35.43% 28.71 60.71% -0.842 0.4928 -1.189
West 7661 35.07% 39.28 69.21% -0.222 0.6612 0.333

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7727 0.0% 21.86 80.61% -0.326 0.3335 -0.309
Not Using Events or Tokens 27994 19.15% 29.24 84.65% 0.174 0.6507 -0.101
Skip Initial Invader Actions 5221 7.75% 36.12 88.43% 0.235 -0.5339 0.091
Start of Game Growth 8899 11.29% 36.89 85.44% -0.152 -0.5607 0.161
Unlimited Undo 23186 20.4% 31.07 77.23% -0.161 -0.2097 -0.089
Using Tokens but Not Events 32659 16.3% 33.51 84.72% 0.31 0.1936 0.32

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Watchful Guarding 98.2%
Eerie Noises and Moving Trees 89.72%
Mysterious Abductions 86.19%
Whispered Guidance Through the Night 91.32%

Terror Level

Terror Level Completed Average Score Win Rate
I 21596 14.06 3.92%
II 54105 30.26 66.11%
III 96502 34.84 91.98%
IV 53872 38.62 99.16%

Results

Result Completed
Win: Invaders destroyed (Terror I) 846
Win: Invaders destroyed (Terror III) 86670
Win: Invaders destroyed (Terror II) 31073
Win: Terror victory (Terror IV) 53126
Game abandoned (v.3.0+) 15802
Lose: Invader deck ran out 975
Lose: Adversary condition 13487
Win: Sacrifice victory 332
Lose: Scenario condition 1695
Win: Scenario condition 6751
Lose: Blight pool ran out 14819
Lose: Spirit destroyed 499

Number of Players

Score Model: -0.279 Win Model: 0.238
Num. Completed Blight Flip Rate Average Score Win Rate
1 127806 24.8% 35.92 81.05%
2 54486 32.72% 32.13 77.88%
3 22508 31.34% 32.11 78.91%
4 17318 26.24% 30.54 70.34%
5 1035 23.63% 28.17 75.75%
6 2922 19.86% 28.79 70.05%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-30 13:18:54 (Pacific Time)