Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 199 18.59% 24.33 74.87% -0.151 0.0193 -0.542
Blitz 0 2367 24.99% 30.22 75.29% 0.669 0.93 -0.749
Dahan Insurrection 4 8104 16.17% 59.84 77.21% 0.257 0.02 0.796
Despicable Theft 2 396 23.04% 31.96 71.97% 0.313 1.0819 0.378
Elemental Invocation 1 489 29.45% 27.97 66.46% -0.535 0.1732 -0.975
Guard the Isle's Heart 0 7640 9.5% 41.25 72.76% 0.167 -0.4405 0.49
Powers Long Forgotten 1 1684 37.63% 32.55 73.52% -0.89 0.0559 -0.354
Rituals of Terror 3 1325 39.83% 46.83 69.96% 0.631 0.766 0.427
Rituals of the Destroying Flame 3 540 61.45% 35.16 59.63% -0.885 0.0123 -1.534
Second Wave 0 11804 26.52% 32.79 85.97% 0.132 0.3049 0.297
The Great River 3 284 29.23% 23.1 39.08% -2.578 -1.4765 -1.748
Varied Terrains 2 213 34.27% 27.16 62.44% -0.483 0.2195 -1.431
Ward the Shores 2 1058 34.66% 31.23 60.11% -1.099 0.0907 -0.876

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4289 35.09 59.94% -0.033 0.1305 -0.341
Aid From Lesser Spirits 3946 37.2 62.52% 0.533 0.4429 -0.028
All Things Weaken 2793 34.59 56.03% -0.489 -0.2079 -0.558
Attenuated Essence 540 32.94 54.44% -0.261 -0.2731 -0.45
Back Against the Wall 3917 35.8 60.25% -0.074 -0.0118 -0.195
Blight Corrodes the Spirit 561 31.24 49.2% -0.385 -0.1963 -0.784
Burn Brightest Before the End 478 33.36 47.91% -0.091 -0.0892 -0.672
Disintegrating Ecosystem 4209 32.89 57.83% 0.013 0.2779 -0.393
Downward Spiral 7855 32.7 64.91% 0.199 0.289 -0.385
Erosion of Will 4328 34.64 59.08% -0.188 0.0605 -0.388
Intensifying Exploitation 538 29.47 44.42% -0.804 -0.5713 -0.999
Invaders Find the Land to Their Liking 1373 38.18 74.51% 0.242 -0.37 0.046
Memory Fades to Dust 7739 32.15 61.51% -0.322 -0.0908 -0.496
Power Corrodes the Spirit 2797 35.03 59.06% -0.269 -0.0289 -0.506
Promising Farmlands 4274 33.06 58.49% -0.042 0.1878 -0.554
Shattered Fragments of Power 423 33.56 51.06% 0.017 0.1267 -0.607
Slow Dissolution of Will 544 31.44 46.69% -0.385 -0.0452 -0.864
Strong Earth Shatters Slowly 945 39.24 82.54% 0.904 0.2496 0.549
The Border of Life and Death 128 33.42 66.41% 0.653 0.1375 -0.411
Thriving Communities 2749 33.62 56.46% -0.509 -0.2878 -0.581
Thriving Crops 278 33.94 61.51% 0.41 0.1518 0.208
Tipping Point 1051 35.6 62.51% 0.0 0.6378 -0.204
Unnatural Proliferation 2925 35.63 56.79% -0.229 -0.0386 -0.474
Untended Land Crumbles 2825 33.6 55.86% -0.462 -0.243 -0.626

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 49656 27.72% 31.54 76.94% -0.112 0.8669 -0.331
B 57997 28.37% 32.18 75.7% -0.186 0.7026 0.041
C 52943 27.22% 32.65 78.49% 0.075 0.7755 -0.104
D 48274 26.82% 31.75 77.88% -0.058 0.8598 -0.108
E 34148 29.06% 34.28 77.64% 0.078 0.8454 -0.002
F 49651 26.78% 32.32 78.05% -0.051 0.7985 -0.159
G 42503 28.87% 30.99 76.27% -0.154 0.6537 -0.247
H 48749 26.81% 33.25 78.29% -0.055 0.761 0.047
East 8916 34.05% 38.91 69.67% -0.407 0.4257 -0.337
Northeast 5765 33.03% 37.96 69.71% -0.522 0.2337 -0.551
Northwest 4362 34.3% 36.36 67.72% 0.1 0.9505 -1.112
Southeast 2406 31.06% 32.93 66.63% -0.393 0.4265 -0.852
Southwest 2168 35.1% 28.58 60.19% -0.584 0.682 -1.186
West 7865 34.95% 39.1 68.66% 0.036 1.0027 0.306

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 8027 0.0% 21.63 79.74% -0.893 -0.1922 -0.545
Not Using Events or Tokens 28756 19.22% 29.01 84.17% 0.055 0.4364 -0.084
Skip Initial Invader Actions 5376 7.66% 35.99 87.85% 0.193 -0.4696 0.142
Start of Game Growth 9174 11.25% 36.68 84.84% 0.253 -0.2691 0.181
Unlimited Undo 23994 20.15% 30.72 76.28% -0.21 -0.2947 -0.128
Using Tokens but Not Events 33797 16.35% 33.3 84.38% 0.431 0.4248 0.319

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Watchful Guarding 98.19%
Eerie Noises and Moving Trees 89.73%
Mysterious Abductions 86.22%
Whispered Guidance Through the Night 91.35%

Terror Level

Terror Level Completed Average Score Win Rate
I 23271 13.58 3.72%
II 55617 30.16 65.85%
III 98812 34.83 91.95%
IV 55160 38.65 99.18%

Results

Result Completed
Win: Invaders destroyed (Terror I) 865
Win: Invaders destroyed (Terror III) 88716
Win: Invaders destroyed (Terror II) 31839
Win: Terror victory (Terror IV) 54405
Game abandoned (v.3.0+) 17599
Lose: Invader deck ran out 982
Lose: Adversary condition 13773
Win: Sacrifice victory 338
Lose: Scenario condition 1732
Win: Scenario condition 6892
Lose: Blight pool ran out 15199
Lose: Spirit destroyed 520

Number of Players

Score Model: -0.393 Win Model: 0.255
Num. Completed Blight Flip Rate Average Score Win Rate
1 131327 24.8% 35.75 80.63%
2 56064 32.6% 31.95 77.52%
3 23517 31.12% 31.65 77.78%
4 17737 26.29% 30.35 70.15%
5 1102 24.19% 28.1 75.86%
6 3113 19.81% 28.38 68.68%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-23 03:54:14 (Pacific Time)