Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 154 20.13% 22.97 72.73% -0.193 -0.4058 -1.11
Blitz 0 2139 26.02% 29.88 76.16% -0.587 -0.3113 -0.74
Dahan Insurrection 4 7420 16.23% 60.56 78.46% 0.579 0.4387 0.793
Despicable Theft 2 340 24.41% 32.37 73.24% -1.262 -0.5257 0.162
Elemental Invocation 1 405 30.86% 29.5 70.86% -0.479 0.3116 -0.764
Guard the Isle's Heart 0 6508 10.38% 41.67 74.34% 0.052 -0.5124 0.4
Powers Long Forgotten 1 1552 38.51% 33.65 75.77% -0.984 -0.0848 -0.362
Rituals of Terror 3 1217 41.21% 47.49 70.91% 0.038 -0.1294 0.293
Rituals of the Destroying Flame 3 500 62.37% 36.21 61.2% -1.073 -0.1917 -1.677
Second Wave 0 10859 26.62% 32.97 86.67% 0.347 0.4191 0.327
The Great River 3 238 30.25% 24.74 42.02% -1.787 -0.3594 -1.642
Varied Terrains 2 161 34.16% 27.44 62.73% -1.757 -0.9261 -1.501
Ward the Shores 2 962 35.95% 32.41 61.64% -0.674 0.3409 -0.954

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4016 35.35 60.33% 0.324 0.4592 -0.44
Aid From Lesser Spirits 3672 37.26 62.91% 0.127 0.0115 -0.126
All Things Weaken 2495 35.0 56.99% -0.109 0.2415 -0.628
Attenuated Essence 344 33.66 56.1% 0.18 0.1847 -0.658
Back Against the Wall 3627 35.79 60.08% 0.832 0.8651 -0.33
Blight Corrodes the Spirit 332 30.76 49.1% -0.639 -0.395 -0.992
Burn Brightest Before the End 315 33.2 48.89% -0.247 -0.0528 -0.9
Disintegrating Ecosystem 3913 33.09 58.24% -0.476 -0.0672 -0.512
Downward Spiral 7215 33.0 65.34% -0.225 -0.1581 -0.529
Erosion of Will 4026 34.73 59.54% -0.173 0.0815 -0.514
Intensifying Exploitation 330 30.4 44.55% 0.066 0.381 -0.905
Invaders Find the Land to Their Liking 1227 39.33 76.12% 0.373 -0.104 0.047
Memory Fades to Dust 7158 32.6 62.06% -0.462 -0.2397 -0.597
Power Corrodes the Spirit 2518 35.51 59.85% 0.214 0.4099 -0.623
Promising Farmlands 3931 33.43 59.35% -0.393 -0.0717 -0.645
Shattered Fragments of Power 263 34.96 53.23% 0.106 0.3062 -0.625
Slow Dissolution of Will 325 31.8 47.38% 0.53 0.9026 -0.947
Strong Earth Shatters Slowly 856 39.87 83.41% 0.626 -0.0896 0.531
The Border of Life and Death 86 33.8 62.79% -0.339 -0.8861 -0.676
Thriving Communities 2466 34.25 57.5% -0.515 -0.2112 -0.68
Thriving Crops 167 32.19 62.28% 0.599 0.617 0.029
Tipping Point 1051 35.6 62.51% 0.0 0.0 -0.33
Unnatural Proliferation 2616 35.82 57.22% -0.743 -0.5622 -0.583
Untended Land Crumbles 2544 34.12 56.92% -0.079 0.2722 -0.729

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 43819 27.96% 32.37 78.94% -0.19 0.6575 -0.304
B 51630 28.63% 33.08 77.9% -0.357 0.4524 0.133
C 47153 27.41% 33.4 80.48% -0.169 0.5107 -0.024
D 42907 26.97% 32.57 79.99% -0.227 0.6109 -0.021
E 29605 29.08% 35.18 79.57% -0.153 0.5347 0.074
F 43962 27.11% 33.13 80.15% -0.182 0.6294 -0.089
G 37776 29.32% 31.87 78.39% -0.547 0.3125 -0.215
H 43380 27.09% 34.08 80.29% -0.294 0.4666 0.122
East 8151 34.61% 39.67 70.79% -0.636 0.2049 -0.324
Northeast 5283 33.47% 38.64 71.02% -0.442 0.3848 -0.545
Northwest 3980 35.21% 37.26 69.1% -0.418 0.4872 -1.135
Southeast 2114 31.83% 34.08 68.31% 0.323 1.1757 -0.805
Southwest 1894 36.78% 29.59 62.04% -0.95 0.2925 -1.086
West 7188 35.68% 40.15 70.1% -0.273 0.7586 0.374

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7032 0.0% 22.5 82.88% -0.845 -0.1284 -0.224
Not Using Events or Tokens 25933 19.23% 29.82 85.98% -0.219 0.2257 -0.114
Skip Initial Invader Actions 4852 8.0% 36.63 90.0% -0.158 -0.7251 -0.04
Start of Game Growth 8019 11.35% 37.26 87.47% 0.308 -0.3263 0.144
Unlimited Undo 21191 20.73% 31.98 79.68% -0.425 -0.4263 -0.009
Using Tokens but Not Events 29605 16.42% 33.76 86.19% 0.232 0.2536 0.352

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Watchful Guarding 98.17%
Eerie Noises and Moving Trees 89.71%
Mysterious Abductions 86.04%
Whispered Guidance Through the Night 91.23%

Terror Level

Terror Level Completed Average Score Win Rate
I 17434 15.5 4.18%
II 49889 30.46 66.81%
III 90408 34.8 92.13%
IV 50615 38.45 99.17%

Results

Result Completed
Win: Invaders destroyed (Terror I) 728
Win: Invaders destroyed (Terror III) 81320
Win: Invaders destroyed (Terror II) 28858
Win: Terror victory (Terror IV) 49913
Game abandoned (v.3.0+) 11428
Lose: Invader deck ran out 917
Lose: Adversary condition 12579
Win: Sacrifice victory 313
Lose: Scenario condition 1596
Win: Scenario condition 6414
Lose: Blight pool ran out 13804
Lose: Spirit destroyed 476

Number of Players

Score Model: -0.532 Win Model: 0.142
Num. Completed Blight Flip Rate Average Score Win Rate
1 118226 24.94% 36.31 82.3%
2 50339 32.96% 32.66 79.13%
3 20670 31.33% 32.53 80.05%
4 15878 26.61% 31.48 72.21%
5 827 21.67% 29.11 78.72%
6 2406 20.04% 29.75 72.94%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-13 05:50:42 (Pacific Time)