Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 203 18.23% 24.72 74.88% -0.354 -0.1781 -0.544
Blitz 0 2404 24.69% 30.32 75.12% 0.506 0.7338 -0.754
Dahan Insurrection 4 8164 16.2% 59.81 77.11% 0.358 0.0985 0.79
Despicable Theft 2 398 23.43% 32.01 72.11% 0.545 1.1966 0.388
Elemental Invocation 1 492 29.27% 27.89 66.26% -0.471 0.1938 -0.971
Guard the Isle's Heart 0 7688 9.5% 41.18 72.65% 0.169 -0.4055 0.489
Powers Long Forgotten 1 1688 37.54% 32.5 73.4% -0.783 0.0695 -0.348
Rituals of Terror 3 1327 39.77% 46.83 70.01% 0.955 0.9944 0.442
Rituals of the Destroying Flame 3 542 61.41% 35.24 59.78% -0.567 0.3036 -1.485
Second Wave 0 11874 26.49% 32.79 85.98% 0.281 0.4157 0.295
The Great River 3 284 29.23% 23.1 39.08% -2.492 -1.2948 -1.754
Varied Terrains 2 215 34.42% 27.02 61.86% -0.714 0.049 -1.421
Ward the Shores 2 1065 34.62% 31.23 60.0% -0.908 0.1988 -0.89

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4319 35.03 59.71% -0.209 0.0112 -0.342
Aid From Lesser Spirits 3965 37.21 62.57% 0.625 0.5624 -0.018
All Things Weaken 2804 34.61 55.99% -0.627 -0.281 -0.544
Attenuated Essence 552 32.82 53.99% -0.176 -0.1488 -0.469
Back Against the Wall 3940 35.83 60.25% 0.196 0.2386 -0.184
Blight Corrodes the Spirit 577 31.26 49.39% -0.391 -0.2305 -0.757
Burn Brightest Before the End 489 33.42 48.06% 0.276 0.2885 -0.66
Disintegrating Ecosystem 4240 32.91 57.76% -0.007 0.2995 -0.389
Downward Spiral 7898 32.64 64.81% 0.037 0.141 -0.381
Erosion of Will 4349 34.67 59.09% -0.042 0.2067 -0.377
Intensifying Exploitation 547 29.4 44.42% -0.736 -0.511 -1.003
Invaders Find the Land to Their Liking 1385 38.2 74.51% 0.298 -0.3101 0.045
Memory Fades to Dust 7772 32.17 61.49% -0.135 0.112 -0.484
Power Corrodes the Spirit 2819 34.93 58.89% -0.314 -0.1028 -0.504
Promising Farmlands 4298 33.04 58.49% -0.156 0.0909 -0.544
Shattered Fragments of Power 435 33.77 51.72% 0.29 0.3835 -0.605
Slow Dissolution of Will 560 31.49 46.96% -0.377 -0.0018 -0.856
Strong Earth Shatters Slowly 955 39.11 82.3% 0.423 -0.2957 0.513
The Border of Life and Death 131 33.18 65.65% 0.506 -0.1068 -0.404
Thriving Communities 2774 33.6 56.45% -0.367 -0.1217 -0.556
Thriving Crops 284 33.65 60.56% 0.166 -0.0015 0.182
Tipping Point 1051 35.6 62.51% 0.0 0.3853 -0.193
Unnatural Proliferation 2953 35.61 56.82% -0.25 -0.0446 -0.463
Untended Land Crumbles 2848 33.61 55.79% -0.378 -0.1799 -0.612

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 50063 27.68% 31.49 76.78% -0.142 0.8211 -0.335
B 58481 28.34% 32.12 75.55% -0.231 0.6536 0.027
C 53393 27.21% 32.6 78.33% 0.063 0.769 -0.11
D 48639 26.79% 31.7 77.76% -0.056 0.8766 -0.115
E 34507 29.02% 34.23 77.5% 0.073 0.8589 -0.002
F 50098 26.75% 32.26 77.9% -0.041 0.8059 -0.16
G 42882 28.82% 30.94 76.13% -0.108 0.7019 -0.252
H 49168 26.79% 33.18 78.14% -0.027 0.7911 0.05
East 8972 34.03% 38.88 69.58% -0.225 0.5796 -0.336
Northeast 5804 33.03% 37.93 69.62% -0.478 0.2163 -0.552
Northwest 4385 34.33% 36.31 67.59% -0.115 0.7256 -1.115
Southeast 2430 31.09% 32.87 66.42% -0.292 0.5039 -0.854
Southwest 2188 35.0% 28.47 59.96% -0.842 0.4204 -1.2
West 7910 34.93% 39.01 68.5% -0.172 0.7313 0.291

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 8091 0.0% 21.62 79.61% -0.845 -0.1083 -0.487
Not Using Events or Tokens 28954 19.17% 28.95 84.05% 0.016 0.3643 -0.076
Skip Initial Invader Actions 5428 7.63% 36.03 87.73% 0.421 -0.2 0.136
Start of Game Growth 9241 11.21% 36.7 84.75% 0.372 -0.1701 0.191
Unlimited Undo 24240 20.14% 30.66 76.04% -0.175 -0.2506 -0.141
Using Tokens but Not Events 34076 16.31% 33.22 84.22% 0.383 0.3619 0.314

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Watchful Guarding 98.2%
Eerie Noises and Moving Trees 89.72%
Mysterious Abductions 86.22%
Whispered Guidance Through the Night 91.35%

Terror Level

Terror Level Completed Average Score Win Rate
I 23691 13.47 3.67%
II 56045 30.14 65.74%
III 99414 34.83 91.94%
IV 55510 38.67 99.18%

Results

Result Completed
Win: Invaders destroyed (Terror I) 869
Win: Invaders destroyed (Terror III) 89246
Win: Invaders destroyed (Terror II) 32031
Win: Terror victory (Terror IV) 54749
Game abandoned (v.3.0+) 18078
Lose: Invader deck ran out 987
Lose: Adversary condition 13879
Win: Sacrifice victory 341
Lose: Scenario condition 1737
Win: Scenario condition 6933
Lose: Blight pool ran out 15289
Lose: Spirit destroyed 521

Number of Players

Score Model: -0.416 Win Model: 0.349
Num. Completed Blight Flip Rate Average Score Win Rate
1 132223 24.79% 35.72 80.52%
2 56496 32.59% 31.9 77.39%
3 23807 31.06% 31.56 77.55%
4 17853 26.24% 30.29 70.03%
5 1109 24.13% 28.11 75.74%
6 3172 19.82% 28.35 68.51%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-30 03:49:08 (Pacific Time)