Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 193 18.65% 24.68 75.65% 0.433 0.496 -0.538
Blitz 0 2352 25.07% 30.05 75.17% 0.712 0.9368 -0.75
Dahan Insurrection 4 8059 16.2% 59.88 77.24% 0.389 0.0879 0.795
Despicable Theft 2 391 23.08% 32.0 72.12% 0.378 1.1269 0.299
Elemental Invocation 1 484 29.55% 28.01 66.32% -0.723 -0.0682 -0.982
Guard the Isle's Heart 0 7582 9.44% 41.25 72.83% -0.017 -0.6443 0.497
Powers Long Forgotten 1 1675 37.71% 32.6 73.55% -1.251 -0.3274 -0.361
Rituals of Terror 3 1313 40.05% 46.9 69.99% 0.485 0.5934 0.408
Rituals of the Destroying Flame 3 538 61.5% 35.18 59.67% -0.993 -0.0504 -1.548
Second Wave 0 11728 26.48% 32.8 86.02% 0.017 0.2392 0.305
The Great River 3 279 29.75% 23.35 39.78% -2.316 -1.2508 -1.738
Varied Terrains 2 212 33.96% 27.05 62.26% -0.409 0.4202 -1.436
Ward the Shores 2 1043 34.59% 31.4 60.21% -1.328 -0.1232 -0.86

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4272 35.07 59.9% -0.321 -0.2194 -0.352
Aid From Lesser Spirits 3920 37.2 62.45% 0.154 0.0707 -0.031
All Things Weaken 2763 34.66 56.17% -0.472 -0.2221 -0.556
Attenuated Essence 523 32.8 53.92% -0.375 -0.3906 -0.5
Back Against the Wall 3896 35.78 60.19% -0.157 -0.1144 -0.202
Blight Corrodes the Spirit 544 31.28 49.45% -0.356 -0.2005 -0.75
Burn Brightest Before the End 468 33.16 47.65% -0.187 -0.2169 -0.712
Disintegrating Ecosystem 4186 32.91 57.96% 0.132 0.3569 -0.394
Downward Spiral 7799 32.74 64.92% 0.311 0.4111 -0.39
Erosion of Will 4311 34.65 59.1% -0.129 0.059 -0.392
Intensifying Exploitation 520 29.7 44.62% -0.882 -0.7111 -0.991
Invaders Find the Land to Their Liking 1356 38.28 74.71% 0.171 -0.4423 0.053
Memory Fades to Dust 7697 32.19 61.56% -0.276 -0.0694 -0.492
Power Corrodes the Spirit 2771 35.1 59.0% -0.185 0.0129 -0.506
Promising Farmlands 4246 33.06 58.48% 0.046 0.2646 -0.554
Shattered Fragments of Power 413 33.52 50.85% 0.087 0.1065 -0.619
Slow Dissolution of Will 521 31.36 46.26% -0.259 0.0126 -0.869
Strong Earth Shatters Slowly 934 39.33 82.55% 0.738 0.0481 0.576
The Border of Life and Death 127 33.29 66.14% 0.355 -0.1196 -0.415
Thriving Communities 2735 33.69 56.56% -0.446 -0.2365 -0.587
Thriving Crops 273 33.88 61.9% 0.444 0.1657 0.201
Tipping Point 1051 35.6 62.51% 0.0 0.4348 -0.209
Unnatural Proliferation 2898 35.7 56.87% -0.036 0.116 -0.478
Untended Land Crumbles 2801 33.66 55.91% -0.419 -0.2394 -0.633

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 49227 27.76% 31.59 77.06% -0.0 0.9895 -0.33
B 57510 28.38% 32.24 75.82% -0.061 0.8377 0.046
C 52528 27.22% 32.68 78.58% 0.081 0.7906 -0.102
D 47879 26.82% 31.8 77.97% 0.07 0.9994 -0.106
E 33799 29.05% 34.32 77.72% 0.184 0.9483 -0.002
F 49241 26.78% 32.36 78.14% -0.021 0.8436 -0.162
G 42131 28.91% 31.04 76.37% -0.132 0.6823 -0.248
H 48367 26.8% 33.3 78.4% 0.076 0.8927 0.053
East 8855 33.98% 38.98 69.87% -0.202 0.6703 -0.331
Northeast 5730 32.93% 38.01 69.88% -0.443 0.3778 -0.551
Northwest 4332 34.26% 36.43 67.89% -0.104 0.6956 -1.098
Southeast 2382 30.87% 32.98 66.79% -0.621 0.28 -0.841
Southwest 2146 34.99% 28.59 60.3% -0.789 0.5422 -1.181
West 7811 34.91% 39.17 68.85% 0.323 1.3633 0.326

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7963 0.0% 21.67 79.91% -0.745 -0.0474 -0.541
Not Using Events or Tokens 28561 19.22% 29.05 84.25% 0.091 0.4907 -0.094
Skip Initial Invader Actions 5333 7.62% 35.98 87.94% 0.384 -0.358 0.15
Start of Game Growth 9088 11.28% 36.69 84.88% -0.164 -0.6475 0.164
Unlimited Undo 23798 20.2% 30.75 76.38% -0.162 -0.2296 -0.12
Using Tokens but Not Events 33453 16.33% 33.37 84.52% 0.538 0.4916 0.319

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Watchful Guarding 98.19%
Eerie Noises and Moving Trees 89.72%
Mysterious Abductions 86.22%
Whispered Guidance Through the Night 91.34%

Terror Level

Terror Level Completed Average Score Win Rate
I 22855 13.71 3.76%
II 55194 30.18 65.89%
III 98187 34.82 91.95%
IV 54804 38.64 99.17%

Results

Result Completed
Win: Invaders destroyed (Terror I) 860
Win: Invaders destroyed (Terror III) 88157
Win: Invaders destroyed (Terror II) 31608
Win: Terror victory (Terror IV) 54052
Game abandoned (v.3.0+) 17152
Lose: Invader deck ran out 982
Lose: Adversary condition 13708
Win: Sacrifice victory 335
Lose: Scenario condition 1724
Win: Scenario condition 6852
Lose: Blight pool ran out 15099
Lose: Spirit destroyed 511

Number of Players

Score Model: -0.428 Win Model: 0.15
Num. Completed Blight Flip Rate Average Score Win Rate
1 130376 24.78% 35.78 80.73%
2 55653 32.64% 32.0 77.61%
3 23246 31.17% 31.71 77.96%
4 17610 26.25% 30.4 70.22%
5 1087 23.88% 28.01 75.71%
6 3068 19.77% 28.38 68.81%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-16 03:11:58 (Pacific Time)