Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 211 18.96% 24.95 74.41% -0.286 -0.3128 -0.529
Blitz 0 2441 24.51% 30.41 74.89% 0.205 0.4557 -0.773
Dahan Insurrection 4 8222 16.17% 59.73 76.99% 0.176 -0.0727 0.782
Despicable Theft 2 399 23.62% 31.93 71.93% 0.253 0.7149 0.399
Elemental Invocation 1 502 29.08% 27.63 65.94% -0.408 0.2948 -0.969
Guard the Isle's Heart 0 7757 9.46% 41.11 72.49% 0.058 -0.4946 0.496
Powers Long Forgotten 1 1697 37.4% 32.54 73.42% -0.098 0.5256 -0.344
Rituals of Terror 3 1337 39.7% 46.85 70.08% 0.875 1.0675 0.44
Rituals of the Destroying Flame 3 545 61.44% 35.14 59.63% -0.334 0.5887 -1.479
Second Wave 0 11961 26.46% 32.77 85.92% 0.346 0.4631 0.3
The Great River 3 287 28.92% 22.95 38.68% -2.413 -1.3452 -1.76
Varied Terrains 2 219 34.25% 26.89 61.64% -0.464 0.2772 -1.412
Ward the Shores 2 1074 34.71% 31.2 59.96% -0.71 0.3734 -0.88

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4354 34.98 59.58% -0.437 -0.1872 -0.328
Aid From Lesser Spirits 3989 37.18 62.52% 0.395 0.2771 -0.014
All Things Weaken 2844 34.49 55.84% -0.54 -0.2025 -0.544
Attenuated Essence 561 32.64 53.83% -0.078 -0.0513 -0.466
Back Against the Wall 3960 35.81 60.18% 0.194 0.195 -0.171
Blight Corrodes the Spirit 591 31.38 49.92% -0.147 0.0701 -0.756
Burn Brightest Before the End 507 33.59 48.32% 0.157 0.1388 -0.643
Disintegrating Ecosystem 4274 32.87 57.65% -0.115 0.2786 -0.376
Downward Spiral 7958 32.63 64.82% -0.041 0.0674 -0.365
Erosion of Will 4375 34.62 58.97% -0.355 -0.0023 -0.376
Intensifying Exploitation 564 29.22 44.15% -0.794 -0.5484 -1.027
Invaders Find the Land to Their Liking 1402 38.15 74.25% 0.223 -0.3011 0.025
Memory Fades to Dust 7824 32.13 61.5% -0.102 0.1454 -0.474
Power Corrodes the Spirit 2844 34.86 58.9% -0.279 -0.057 -0.502
Promising Farmlands 4317 33.01 58.44% -0.156 0.1266 -0.537
Shattered Fragments of Power 448 34.08 52.23% 0.674 0.7505 -0.59
Slow Dissolution of Will 572 31.47 47.38% -0.325 0.0718 -0.826
Strong Earth Shatters Slowly 959 39.07 82.17% 0.468 -0.2268 0.52
The Border of Life and Death 131 33.18 65.65% 0.139 -0.4616 -0.394
Thriving Communities 2804 33.45 56.24% -0.418 -0.0612 -0.556
Thriving Crops 293 33.69 61.43% 0.215 0.0187 0.184
Tipping Point 1051 35.6 62.51% 0.0 0.4341 -0.182
Unnatural Proliferation 2975 35.6 56.87% -0.108 0.0541 -0.442
Untended Land Crumbles 2875 33.59 55.79% -0.124 0.1076 -0.594

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 50616 27.66% 31.41 76.58% -0.293 0.712 -0.334
B 59052 28.3% 32.05 75.39% -0.275 0.6448 0.036
C 53953 27.17% 32.51 78.13% -0.03 0.7046 -0.112
D 49123 26.78% 31.63 77.61% -0.088 0.8904 -0.106
E 34935 28.99% 34.16 77.33% 0.048 0.868 0.008
F 50577 26.72% 32.19 77.76% -0.049 0.8242 -0.157
G 43298 28.84% 30.87 75.98% -0.134 0.6748 -0.256
H 49605 26.78% 33.13 78.01% -0.056 0.7588 0.056
East 9040 33.93% 38.82 69.5% -0.174 0.7289 -0.328
Northeast 5852 32.94% 37.89 69.57% -0.415 0.3926 -0.528
Northwest 4420 34.2% 36.26 67.56% -0.3 0.6 -1.11
Southeast 2454 30.99% 32.81 66.38% -0.214 0.6365 -0.836
Southwest 2203 34.99% 28.52 59.96% -0.766 0.6094 -1.194
West 7964 34.89% 38.95 68.41% -0.177 0.7778 0.299

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 8186 0.0% 21.57 79.45% -0.854 -0.1464 -0.498
Not Using Events or Tokens 29217 19.16% 28.9 83.96% 0.101 0.4695 -0.073
Skip Initial Invader Actions 5509 7.55% 35.95 87.37% 0.182 -0.4026 0.143
Start of Game Growth 9353 11.14% 36.62 84.55% 0.492 -0.0216 0.197
Unlimited Undo 24494 20.07% 30.6 75.83% -0.089 -0.1982 -0.151
Using Tokens but Not Events 34430 16.34% 33.18 84.07% 0.322 0.2958 0.318

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Watchful Guarding 98.2%
Eerie Noises and Moving Trees 89.73%
Mysterious Abductions 86.22%
Whispered Guidance Through the Night 91.36%

Terror Level

Terror Level Completed Average Score Win Rate
I 24199 13.33 3.64%
II 56510 30.1 65.62%
III 100182 34.83 91.92%
IV 55940 38.67 99.18%

Results

Result Completed
Win: Invaders destroyed (Terror I) 881
Win: Invaders destroyed (Terror III) 89920
Win: Invaders destroyed (Terror II) 32242
Win: Terror victory (Terror IV) 55176
Game abandoned (v.3.0+) 18641
Lose: Invader deck ran out 994
Lose: Adversary condition 13984
Win: Sacrifice victory 343
Lose: Scenario condition 1748
Win: Scenario condition 6973
Lose: Blight pool ran out 15400
Lose: Spirit destroyed 529

Number of Players

Score Model: -0.32 Win Model: 0.476
Num. Completed Blight Flip Rate Average Score Win Rate
1 133341 24.78% 35.67 80.39%
2 57016 32.58% 31.84 77.28%
3 24107 31.01% 31.47 77.33%
4 18004 26.23% 30.23 69.87%
5 1129 24.14% 27.88 75.11%
6 3234 19.71% 28.32 68.43%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)