Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 181 18.23% 24.77 75.14% 1.085 0.4185 -0.577
Blitz 0 2241 25.78% 29.53 75.5% -0.926 -0.4938 -0.776
Dahan Insurrection 4 7807 16.12% 60.07 77.69% 0.439 -0.0323 0.798
Despicable Theft 2 370 23.24% 31.88 71.89% -0.363 0.1653 0.202
Elemental Invocation 1 464 29.96% 28.45 67.24% -0.63 0.1836 -0.926
Guard the Isle's Heart 0 7290 9.63% 41.34 73.24% 0.122 -0.5362 0.463
Powers Long Forgotten 1 1642 37.92% 32.93 74.3% -0.945 -0.3237 -0.362
Rituals of Terror 3 1282 40.08% 46.83 70.28% 0.621 0.5259 0.357
Rituals of the Destroying Flame 3 526 61.57% 35.45 60.27% -0.722 0.0989 -1.638
Second Wave 0 11408 26.43% 32.93 86.34% 0.276 0.3937 0.346
The Great River 3 270 30.37% 23.87 41.11% -1.328 -0.0494 -1.711
Varied Terrains 2 193 35.23% 27.0 62.18% 0.05 0.7956 -1.419
Ward the Shores 2 1003 35.27% 32.04 61.32% -0.418 0.3745 -0.872

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4182 35.16 60.19% -0.088 0.0377 -0.4
Aid From Lesser Spirits 3816 37.21 62.55% -0.052 -0.1251 -0.073
All Things Weaken 2659 34.82 56.49% -0.186 0.0389 -0.59
Attenuated Essence 453 33.31 55.85% -0.162 -0.0824 -0.462
Back Against the Wall 3804 35.87 60.25% 0.316 0.3102 -0.251
Blight Corrodes the Spirit 479 31.64 49.9% -0.171 0.0139 -0.859
Burn Brightest Before the End 421 33.01 47.27% -0.26 -0.1405 -0.783
Disintegrating Ecosystem 4079 32.94 57.98% -0.353 -0.0271 -0.435
Downward Spiral 7588 32.83 64.89% -0.176 -0.0655 -0.458
Erosion of Will 4205 34.74 59.41% -0.02 0.1866 -0.431
Intensifying Exploitation 451 30.55 46.12% -0.029 0.1881 -0.941
Invaders Find the Land to Their Liking 1306 38.67 74.96% -0.367 -0.7428 0.038
Memory Fades to Dust 7497 32.36 61.74% -0.338 -0.0943 -0.532
Power Corrodes the Spirit 2673 35.3 59.33% 0.241 0.3503 -0.552
Promising Farmlands 4132 33.12 58.49% -0.262 0.1132 -0.603
Shattered Fragments of Power 361 33.53 49.31% -0.651 -0.5131 -0.689
Slow Dissolution of Will 446 31.61 45.96% -0.875 -0.3282 -0.843
Strong Earth Shatters Slowly 904 39.53 82.74% 0.048 -0.529 0.561
The Border of Life and Death 112 33.69 65.18% 0.015 -0.4395 -0.48
Thriving Communities 2627 33.93 56.95% -0.468 -0.1819 -0.618
Thriving Crops 230 33.2 60.43% 0.536 0.3382 0.076
Tipping Point 1051 35.6 62.51% 0.0 0.2578 -0.257
Unnatural Proliferation 2775 35.74 56.94% 0.259 0.423 -0.526
Untended Land Crumbles 2706 33.84 56.32% -0.06 0.1865 -0.665

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 47188 27.84% 31.92 77.7% -0.251 0.6903 -0.322
B 55404 28.45% 32.53 76.5% -0.282 0.5773 0.05
C 50548 27.31% 32.96 79.28% -0.086 0.6303 -0.096
D 46027 26.95% 32.08 78.66% -0.158 0.7129 -0.101
E 32210 29.07% 34.67 78.45% 0.215 0.8994 0.027
F 47366 26.85% 32.67 78.78% -0.204 0.5763 -0.149
G 40548 29.01% 31.34 77.04% -0.242 0.5573 -0.255
H 46639 26.86% 33.58 79.03% 0.089 0.8462 0.061
East 8587 34.03% 39.17 70.37% -0.224 0.6523 -0.339
Northeast 5546 33.05% 38.19 70.45% 0.117 0.749 -0.557
Northwest 4192 34.67% 36.6 68.34% -0.245 0.6645 -1.131
Southeast 2291 31.08% 33.4 67.57% -0.152 0.5075 -0.782
Southwest 2069 35.47% 28.85 61.04% -0.331 0.978 -1.175
West 7580 35.04% 39.37 69.38% -0.603 0.1518 0.334

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7572 0.0% 21.96 80.89% -0.57 0.1316 -0.332
Not Using Events or Tokens 27601 19.14% 29.33 84.86% 0.236 0.7368 -0.097
Skip Initial Invader Actions 5083 7.86% 36.25 88.96% -0.138 -0.6716 0.035
Start of Game Growth 8688 11.33% 37.09 86.12% 0.309 -0.2268 0.192
Unlimited Undo 22762 20.51% 31.2 77.62% -0.263 -0.3267 -0.066
Using Tokens but Not Events 32123 16.2% 33.61 84.97% 0.297 0.1508 0.34

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Watchful Guarding 98.19%
Eerie Noises and Moving Trees 89.72%
Mysterious Abductions 86.18%
Whispered Guidance Through the Night 91.32%

Terror Level

Terror Level Completed Average Score Win Rate
I 20820 14.35 3.98%
II 53313 30.31 66.26%
III 95317 34.84 92.0%
IV 53241 38.6 99.18%

Results

Result Completed
Win: Invaders destroyed (Terror I) 828
Win: Invaders destroyed (Terror III) 85626
Win: Invaders destroyed (Terror II) 30672
Win: Terror victory (Terror IV) 52513
Game abandoned (v.3.0+) 14971
Lose: Invader deck ran out 966
Lose: Adversary condition 13323
Win: Sacrifice victory 326
Lose: Scenario condition 1678
Win: Scenario condition 6679
Lose: Blight pool ran out 14615
Lose: Spirit destroyed 494

Number of Players

Score Model: -0.275 Win Model: 0.39
Num. Completed Blight Flip Rate Average Score Win Rate
1 125909 24.79% 36.01 81.31%
2 53675 32.73% 32.25 78.1%
3 22163 31.4% 32.14 79.02%
4 17125 26.26% 30.65 70.52%
5 1004 23.76% 28.4 76.49%
6 2815 20.01% 28.94 70.76%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-17 03:03:23 (Pacific Time)