Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 261 18.01% 24.69 73.95% 0.326 0.2964 0.492
Blitz 0 2634 24.27% 30.23 73.92% 0.108 0.3517 -0.731
Dahan Insurrection 4 8846 15.74% 59.1 76.2% -0.815 -0.8017 1.023
Despicable Theft 2 459 23.14% 30.81 69.28% -0.376 0.3903 -0.145
Elemental Invocation 1 595 28.28% 26.85 61.68% -0.657 0.0963 -0.856
Guard the Isle's Heart 0 8468 9.19% 41.06 71.91% 0.157 -0.439 0.36
Powers Long Forgotten 1 1834 36.45% 31.82 71.43% -0.362 0.3858 -0.679
Rituals of Terror 3 1447 40.0% 46.03 68.42% -0.908 -0.4296 0.699
Rituals of the Destroying Flame 3 581 59.52% 34.31 58.52% -0.28 0.4073 -0.249
Second Wave 0 12601 26.28% 32.63 85.61% 0.114 0.1096 0.95
The Great River 3 318 27.99% 22.55 37.11% -1.041 0.0887 -0.229
Varied Terrains 2 280 33.57% 26.1 58.21% -0.648 0.1316 -1.187
Ward the Shores 2 1135 34.25% 30.6 58.68% -1.14 -0.2711 -0.818

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4595 34.81 59.28% 0.462 0.6109 0.354
Aid From Lesser Spirits 4198 37.14 62.39% 0.494 0.3813 0.805
All Things Weaken 3070 34.22 55.37% -0.177 0.198 0.025
Attenuated Essence 701 32.1 52.78% -0.762 -0.6369 0.109
Back Against the Wall 4180 35.74 60.07% 0.81 0.8515 0.8
Blight Corrodes the Spirit 725 32.02 51.86% 1.088 1.2941 0.211
Burn Brightest Before the End 639 34.35 49.61% 0.162 0.2072 0.828
Disintegrating Ecosystem 4501 32.57 57.08% -0.561 -0.063 -0.1
Downward Spiral 8435 32.49 64.81% 0.072 0.3221 0.62
Erosion of Will 4592 34.47 58.73% -0.514 -0.2567 -0.087
Intensifying Exploitation 701 29.55 45.36% -0.125 0.0936 -0.226
Invaders Find the Land to Their Liking 1510 37.61 73.84% 0.501 0.115 -0.306
Memory Fades to Dust 8316 31.91 61.48% -0.012 0.1935 0.437
Power Corrodes the Spirit 3046 34.57 58.5% -0.045 0.1527 0.381
Promising Farmlands 4558 32.91 58.18% -0.189 0.1667 0.06
Shattered Fragments of Power 566 34.1 51.24% 0.01 0.2271 0.124
Slow Dissolution of Will 746 31.18 45.98% -0.347 0.0825 -0.201
Strong Earth Shatters Slowly 1016 38.59 81.1% 0.205 -0.4194 0.39
The Border of Life and Death 193 30.98 62.18% -0.247 -0.5675 -0.189
Thriving Communities 3003 33.11 55.31% -0.564 -0.2445 0.105
Thriving Crops 359 33.87 59.89% 0.513 0.3938 0.261
Tipping Point 1052 35.57 62.45% -0.587 0.0748 0.0
Unnatural Proliferation 3193 35.51 57.12% 0.503 0.5922 0.895
Untended Land Crumbles 3087 33.27 55.43% -0.546 -0.3211 0.428

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 55097 27.4% 30.93 75.52% -0.221 0.5786 0.139
B 64019 28.1% 31.52 74.18% -0.179 0.5517 0.336
C 58455 27.02% 32.08 77.07% -0.14 0.4639 0.207
D 53323 26.57% 31.12 76.44% -0.133 0.6243 0.2
E 38258 28.85% 33.61 76.33% -0.021 0.5632 0.574
F 54690 26.6% 31.78 76.73% -0.108 0.5945 0.121
G 46963 28.71% 30.39 74.76% -0.593 0.1647 0.139
H 53535 26.65% 32.68 76.91% 0.046 0.6769 0.524
East 9721 33.46% 38.09 68.19% 0.221 1.005 -0.134
Northeast 6314 32.44% 37.17 68.18% -0.299 0.4626 0.325
Northwest 4779 33.58% 35.61 66.52% 0.648 1.4901 -0.909
Southeast 2766 30.95% 31.91 64.03% -1.034 -0.3945 -0.246
Southwest 2496 34.53% 27.68 57.73% -0.226 0.819 -1.117
West 8542 34.5% 38.18 67.13% -0.587 0.1887 -0.123

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 8993 0.0% 21.15 77.43% -1.168 -0.2945 -0.958
Not Using Events or Tokens 31615 19.16% 28.52 83.0% 0.212 0.5888 0.376
Skip Initial Invader Actions 5937 7.27% 35.3 85.6% -0.225 -0.5159 -0.343
Start of Game Growth 10035 10.91% 36.02 83.31% 0.125 -0.4322 0.882
Unlimited Undo 26498 19.84% 30.05 74.39% -0.133 -0.0698 0.106
Using Tokens but Not Events 37370 16.28% 32.86 83.41% 0.36 0.233 0.374

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Watchful Guarding 98.23%
Eerie Noises and Moving Trees 89.71%
Mysterious Abductions 86.39%
Whispered Guidance Through the Night 91.43%

Terror Level

Terror Level Completed Average Score Win Rate
I 28385 12.44 3.4%
II 60728 29.94 65.12%
III 106739 34.9 91.78%
IV 59433 38.84 99.18%

Results

Result Completed
Win: Invaders destroyed (Terror I) 965
Win: Invaders destroyed (Terror III) 95650
Win: Invaders destroyed (Terror II) 34413
Win: Terror victory (Terror IV) 58614
Game abandoned (v.3.0+) 23227
Lose: Invader deck ran out 1057
Lose: Adversary condition 14804
Win: Sacrifice victory 368
Lose: Scenario condition 1885
Win: Scenario condition 7406
Lose: Unique spirit condition 0
Lose: Blight pool ran out 16328
Lose: Spirit destroyed 568

Number of Players

Score Model: -0.481 Win Model: -0.073
Num. Completed Blight Flip Rate Average Score Win Rate
1 143045 24.7% 35.28 79.4%
2 61282 32.39% 31.48 76.52%
3 26136 30.84% 31.18 76.64%
4 19710 26.0% 29.41 68.13%
5 1327 23.39% 27.62 74.98%
6 3785 20.1% 27.52 65.79%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)