Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 72 22.22% 27.29 90.28% 0.75 0.5668 -0.541
Blitz 0 1792 27.72% 31.71 79.91% -0.755 -0.4642 -0.961
Dahan Insurrection 4 5994 16.16% 62.26 81.75% 0.003 -0.1755 0.464
Despicable Theft 2 227 25.99% 38.38 87.22% -0.705 -0.0496 0.466
Elemental Invocation 1 256 33.59% 33.47 80.86% 0.079 0.9048 -0.667
Guard the Isle's Heart 0 5259 11.32% 43.45 77.68% 0.13 -0.3695 0.093
Powers Long Forgotten 1 1332 39.94% 35.8 80.03% -0.47 -0.06 -0.393
Rituals of Terror 3 1009 43.17% 48.91 75.32% 1.238 1.1222 0.106
Rituals of the Destroying Flame 3 418 67.47% 39.38 65.55% -0.627 0.1479 -1.646
Second Wave 0 9098 26.77% 33.51 87.83% -0.009 0.1069 0.258
The Great River 3 158 34.81% 30.73 52.53% -2.052 -0.6132 -1.206
Varied Terrains 2 64 43.75% 35.86 82.81% -0.133 0.3598 0.0
Ward the Shores 2 831 37.65% 34.81 65.46% -0.87 0.0434 -0.797

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3427 35.92 61.34% -0.645 0.0205 -0.811
Aid From Lesser Spirits 3142 37.43 63.59% -0.597 -0.1327 -0.538
All Things Weaken 2011 35.38 57.83% -1.006 -0.193 -1.033
Attenuated Essence 23 27.87 56.52% -0.669 -0.0239 -1.133
Back Against the Wall 3130 36.04 60.86% -0.565 -0.0184 -0.712
Blight Corrodes the Spirit 13 34.46 53.85% -0.842 0.0769 0.0
Burn Brightest Before the End 18 33.5 50.0% -0.811 -0.0186 0.117
Disintegrating Ecosystem 3302 33.71 59.66% -0.64 0.2172 -0.872
Downward Spiral 5995 34.31 67.47% -0.318 0.3604 -0.888
Erosion of Will 3493 35.19 60.21% -0.675 0.1315 -0.895
Intensifying Exploitation 17 27.24 47.06% -0.653 0.2906 -1.614
Invaders Find the Land to Their Liking 987 40.58 78.12% 0.095 -0.159 -0.25
Memory Fades to Dust 6001 33.8 64.36% -0.861 -0.0342 -0.915
Power Corrodes the Spirit 2025 36.13 61.09% -0.641 -0.0026 -0.927
Promising Farmlands 3328 34.0 60.64% -0.802 0.0936 -1.037
Shattered Fragments of Power 18 32.72 66.67% -0.185 0.4626 0.442
Slow Dissolution of Will 20 27.5 50.0% -1.031 -0.0494 -1.719
Strong Earth Shatters Slowly 705 40.43 85.53% 0.155 -0.3368 0.218
The Border of Life and Death 2 9.5 50.0% -0.066 0.1401 -0.605
Thriving Communities 1950 35.67 60.51% -0.376 0.5052 -0.96
Thriving Crops 13 30.15 61.54% -0.279 0.2729 -1.237
Tipping Point 1051 35.6 62.51% 0.0 -0.0878 -0.782
Unnatural Proliferation 2102 36.52 59.04% -0.881 -0.2139 -0.954
Untended Land Crumbles 1989 34.99 58.57% -0.889 -0.1563 -1.002

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 33794 28.64% 34.65 84.75% -0.149 0.7554 -0.069
B 39783 29.42% 35.84 84.6% -0.038 0.7605 0.287
C 36842 28.0% 35.52 85.37% 0.015 0.6648 0.149
D 33103 27.82% 34.93 85.7% -0.061 0.7892 0.158
E 21557 29.67% 36.76 83.89% 0.391 1.0879 0.12
F 34108 27.57% 35.34 85.39% -0.082 0.6877 0.078
G 29117 30.23% 34.27 84.14% -0.191 0.5822 -0.116
H 34108 27.65% 36.56 85.81% 0.167 0.8878 0.364
East 6675 35.98% 42.34 75.04% -0.03 0.7517 -0.328
Northeast 4286 35.3% 41.4 75.73% -0.379 0.5762 -0.37
Northwest 3200 37.33% 40.32 74.22% -0.251 0.359 -0.907
Southeast 1505 33.69% 38.73 77.94% -0.106 0.5642 -0.529
Southwest 1332 41.27% 33.72 70.05% -0.374 0.9097 -0.899
West 5918 37.1% 43.19 74.48% -0.188 0.9155 0.553

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5451 0.0% 24.49 90.13% -1.259 -0.058 -0.631
Not Using Events or Tokens 20564 18.67% 31.76 91.19% 0.175 0.4193 0.041
Skip Initial Invader Actions 4074 8.33% 38.4 93.89% 0.293 -0.2844 -0.087
Start of Game Growth 6615 11.73% 39.41 91.34% -0.143 -0.6018 -0.037
Unlimited Undo 16234 22.02% 35.91 89.74% -0.027 -0.2052 0.559
Using Tokens but Not Events 23137 16.82% 35.5 89.91% 0.433 0.394 0.307

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Watchful Guarding 98.1%
Eerie Noises and Moving Trees 89.54%
Mysterious Abductions 85.47%
Whispered Guidance Through the Night 90.9%

Terror Level

Terror Level Completed Average Score Win Rate
I 7195 21.84 8.12%
II 39994 31.08 69.07%
III 75633 34.71 92.5%
IV 42760 37.98 99.16%

Results

Result Completed
Win: Invaders destroyed (Terror I) 584
Win: Invaders destroyed (Terror III) 68256
Win: Invaders destroyed (Terror II) 23861
Win: Terror victory (Terror IV) 42165
Game abandoned (v.3.0+) 657
Lose: Invader deck ran out 756
Lose: Adversary condition 10499
Win: Sacrifice victory 258
Lose: Scenario condition 1411
Win: Scenario condition 5444
Lose: Blight pool ran out 11340
Lose: Spirit destroyed 351

Number of Players

Score Model: -0.307 Win Model: -0.027
Num. Completed Blight Flip Rate Average Score Win Rate
1 96371 25.15% 37.71 85.89%
2 39838 33.27% 34.3 83.43%
3 15979 31.39% 34.01 83.59%
4 11698 29.22% 36.75 83.42%
5 404 18.05% 33.15 88.61%
6 1292 21.91% 34.32 83.9%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-16 03:06:06 (Pacific Time)