Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 70 22.86% 27.34 90.0% 0.745 0.5703 -0.538
Blitz 0 1791 27.74% 31.73 79.96% -0.565 -0.2735 -0.962
Dahan Insurrection 4 5985 16.18% 62.27 81.74% 0.02 -0.2232 0.46
Despicable Theft 2 227 25.99% 38.38 87.22% -0.742 -0.118 0.469
Elemental Invocation 1 255 33.73% 33.6 81.18% 0.342 1.1652 -0.667
Guard the Isle's Heart 0 5257 11.32% 43.46 77.69% 0.134 -0.3771 0.09
Powers Long Forgotten 1 1332 39.94% 35.8 80.03% -0.473 -0.087 -0.395
Rituals of Terror 3 1009 43.17% 48.91 75.32% 1.17 0.9687 0.107
Rituals of the Destroying Flame 3 418 67.47% 39.38 65.55% -0.68 0.1314 -1.644
Second Wave 0 9084 26.77% 33.51 87.82% -0.076 0.0625 0.256
The Great River 3 158 34.81% 30.73 52.53% -2.069 -0.5678 -1.205
Varied Terrains 2 62 45.16% 36.47 83.87% 0.043 0.5546 0.0
Ward the Shores 2 830 37.7% 34.81 65.42% -1.014 -0.0801 -0.799

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3423 35.92 61.32% -0.719 0.0071 -0.82
Aid From Lesser Spirits 3138 37.46 63.61% -0.589 -0.0728 -0.541
All Things Weaken 2005 35.45 57.96% -0.93 -0.0861 -1.031
Attenuated Essence 21 26.76 57.14% -0.689 0.0245 -0.945
Back Against the Wall 3127 36.05 60.83% -0.574 0.02 -0.718
Blight Corrodes the Spirit 11 32.45 45.45% -1.134 -0.095 0.0
Burn Brightest Before the End 18 33.5 50.0% -0.886 -0.0609 0.114
Disintegrating Ecosystem 3295 33.7 59.64% -0.789 0.1356 -0.878
Downward Spiral 5993 34.3 67.46% -0.408 0.3335 -0.895
Erosion of Will 3488 35.2 60.21% -0.73 0.1299 -0.902
Intensifying Exploitation 14 31.07 57.14% -0.339 0.6648 -1.266
Invaders Find the Land to Their Liking 982 40.6 78.11% 0.015 -0.183 -0.251
Memory Fades to Dust 5997 33.81 64.37% -0.839 0.0469 -0.92
Power Corrodes the Spirit 2022 36.11 61.03% -0.761 -0.0646 -0.936
Promising Farmlands 3324 34.0 60.65% -0.78 0.1692 -1.046
Shattered Fragments of Power 15 38.47 80.0% 0.458 1.1398 0.442
Slow Dissolution of Will 18 25.39 44.44% -1.325 -0.2625 -1.721
Strong Earth Shatters Slowly 704 40.48 85.65% 0.155 -0.2913 0.234
The Border of Life and Death 2 9.5 50.0% -0.136 0.1065 -0.606
Thriving Communities 1950 35.67 60.51% -0.374 0.554 -0.965
Thriving Crops 13 30.15 61.54% -0.347 0.2517 -1.236
Tipping Point 1051 35.6 62.51% 0.0 -0.0768 -0.788
Unnatural Proliferation 2101 36.54 59.07% -0.843 -0.1256 -0.96
Untended Land Crumbles 1986 35.02 58.66% -0.969 -0.1808 -1.004

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 33721 28.67% 34.67 84.79% -0.123 0.7779 -0.068
B 39712 29.44% 35.86 84.63% 0.059 0.8616 0.287
C 36772 27.99% 35.54 85.42% 0.095 0.7429 0.15
D 33043 27.83% 34.95 85.72% -0.018 0.8371 0.161
E 21505 29.71% 36.78 83.92% 0.412 1.1061 0.116
F 34056 27.57% 35.35 85.42% -0.082 0.6969 0.079
G 29063 30.24% 34.29 84.17% -0.117 0.6437 -0.118
H 34042 27.66% 36.57 85.84% 0.205 0.9228 0.363
East 6665 35.97% 42.37 75.06% -0.093 0.7268 -0.326
Northeast 4278 35.29% 41.44 75.78% -0.41 0.5146 -0.369
Northwest 3190 37.35% 40.38 74.29% -0.089 0.527 -0.906
Southeast 1501 33.78% 38.78 78.01% -0.051 0.6602 -0.53
Southwest 1328 41.39% 33.77 70.11% -0.414 0.8587 -0.895
West 5908 37.11% 43.23 74.53% -0.144 0.9532 0.554

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5442 0.0% 24.5 90.21% -1.237 0.0136 -0.633
Not Using Events or Tokens 20530 18.68% 31.77 91.23% 0.172 0.4055 0.041
Skip Initial Invader Actions 4070 8.34% 38.4 93.91% 0.299 -0.3066 -0.087
Start of Game Growth 6610 11.74% 39.42 91.35% -0.165 -0.6206 -0.036
Unlimited Undo 16201 22.04% 35.92 89.78% -0.039 -0.2307 0.556
Using Tokens but Not Events 23096 16.85% 35.51 89.9% 0.353 0.3169 0.304

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Watchful Guarding 98.09%
Eerie Noises and Moving Trees 89.54%
Mysterious Abductions 85.46%
Whispered Guidance Through the Night 90.9%

Terror Level

Terror Level Completed Average Score Win Rate
I 7138 21.93 8.17%
II 39920 31.09 69.09%
III 75508 34.71 92.49%
IV 42710 37.98 99.16%

Results

Result Completed
Win: Invaders destroyed (Terror I) 583
Win: Invaders destroyed (Terror III) 68137
Win: Invaders destroyed (Terror II) 23824
Win: Terror victory (Terror IV) 42116
Game abandoned (v.3.0+) 588
Lose: Invader deck ran out 756
Lose: Adversary condition 10491
Win: Sacrifice victory 258
Lose: Scenario condition 1410
Win: Scenario condition 5435
Lose: Blight pool ran out 11327
Lose: Spirit destroyed 351

Number of Players

Score Model: -0.311 Win Model: -0.01
Num. Completed Blight Flip Rate Average Score Win Rate
1 96200 25.16% 37.73 85.91%
2 39754 33.28% 34.32 83.48%
3 15951 31.41% 34.03 83.63%
4 11689 29.21% 36.75 83.42%
5 397 18.37% 33.39 88.66%
6 1285 21.95% 34.43 84.12%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-15 02:23:33 (Pacific Time)