Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 155 20.0% 23.01 72.9% 0.077 -0.1436 -1.112
Blitz 0 2144 26.1% 29.87 76.17% -0.61 -0.3235 -0.748
Dahan Insurrection 4 7440 16.2% 60.53 78.45% 0.385 0.2702 0.794
Despicable Theft 2 344 24.42% 32.03 72.38% -1.336 -0.5973 0.152
Elemental Invocation 1 406 31.03% 29.47 70.69% -0.661 0.0953 -0.782
Guard the Isle's Heart 0 6555 10.32% 41.58 74.17% 0.014 -0.5674 0.404
Powers Long Forgotten 1 1558 38.56% 33.62 75.74% -0.811 0.0427 -0.332
Rituals of Terror 3 1219 41.14% 47.48 70.96% -0.053 -0.2233 0.294
Rituals of the Destroying Flame 3 501 62.25% 36.14 61.08% -1.046 -0.1349 -1.679
Second Wave 0 10883 26.61% 32.97 86.65% 0.304 0.3833 0.317
The Great River 3 239 30.13% 24.64 41.84% -2.167 -0.8033 -1.646
Varied Terrains 2 162 34.57% 27.34 62.35% -1.767 -0.8876 -1.501
Ward the Shores 2 962 35.95% 32.41 61.64% -0.625 0.3562 -0.952

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4026 35.35 60.36% 0.279 0.3825 -0.437
Aid From Lesser Spirits 3678 37.25 62.89% -0.014 -0.1592 -0.125
All Things Weaken 2500 35.03 57.04% -0.012 0.3542 -0.623
Attenuated Essence 347 33.61 55.91% 0.289 0.2872 -0.671
Back Against the Wall 3633 35.82 60.12% 0.857 0.922 -0.322
Blight Corrodes the Spirit 338 30.86 48.82% -0.624 -0.3889 -0.973
Burn Brightest Before the End 321 33.12 48.6% -0.274 -0.1138 -0.91
Disintegrating Ecosystem 3920 33.08 58.21% -0.498 -0.1222 -0.51
Downward Spiral 7235 33.01 65.35% -0.181 -0.1094 -0.53
Erosion of Will 4035 34.74 59.58% 0.042 0.2983 -0.506
Intensifying Exploitation 333 30.38 44.44% 0.07 0.344 -0.93
Invaders Find the Land to Their Liking 1229 39.31 76.08% 0.33 -0.157 0.051
Memory Fades to Dust 7170 32.6 62.08% -0.388 -0.2051 -0.595
Power Corrodes the Spirit 2522 35.5 59.83% 0.302 0.5148 -0.622
Promising Farmlands 3934 33.43 59.35% -0.425 -0.1023 -0.643
Shattered Fragments of Power 268 34.91 53.36% -0.001 0.1691 -0.624
Slow Dissolution of Will 325 31.8 47.38% 0.715 1.0984 -0.945
Strong Earth Shatters Slowly 858 39.9 83.45% 0.71 0.0336 0.534
The Border of Life and Death 88 33.88 63.64% -0.178 -0.6945 -0.672
Thriving Communities 2471 34.21 57.39% -0.691 -0.3671 -0.682
Thriving Crops 170 32.11 62.35% 0.617 0.618 0.03
Tipping Point 1051 35.6 62.51% 0.0 0.0 -0.326
Unnatural Proliferation 2626 35.8 57.12% -0.762 -0.5752 -0.585
Untended Land Crumbles 2548 34.14 56.95% -0.062 0.277 -0.721

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 43943 27.94% 32.35 78.9% -0.2 0.663 -0.307
B 51774 28.62% 33.06 77.85% -0.361 0.4603 0.133
C 47291 27.38% 33.38 80.44% -0.17 0.528 -0.024
D 43029 26.93% 32.55 79.93% -0.288 0.5681 -0.026
E 29691 29.09% 35.17 79.53% -0.179 0.5097 0.073
F 44093 27.08% 33.1 80.1% -0.245 0.5725 -0.09
G 37883 29.3% 31.85 78.35% -0.556 0.3239 -0.218
H 43504 27.06% 34.06 80.24% -0.308 0.4725 0.118
East 8176 34.57% 39.66 70.79% -0.422 0.3709 -0.318
Northeast 5298 33.43% 38.64 70.99% -0.472 0.4084 -0.55
Northwest 3998 35.15% 37.22 69.01% -0.403 0.4679 -1.11
Southeast 2125 31.81% 34.04 68.33% 0.264 1.1227 -0.804
Southwest 1910 36.68% 29.57 62.04% -0.841 0.3687 -1.08
West 7218 35.62% 40.12 70.06% -0.187 0.8735 0.381

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7053 0.0% 22.46 82.73% -0.871 -0.1555 -0.225
Not Using Events or Tokens 25997 19.22% 29.81 85.93% -0.274 0.2001 -0.11
Skip Initial Invader Actions 4863 7.98% 36.59 89.88% -0.336 -0.9035 -0.051
Start of Game Growth 8052 11.37% 37.23 87.36% 0.34 -0.3245 0.153
Unlimited Undo 21258 20.69% 31.93 79.54% -0.591 -0.5676 -0.015
Using Tokens but Not Events 29725 16.4% 33.74 86.12% 0.18 0.228 0.353

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Watchful Guarding 98.17%
Eerie Noises and Moving Trees 89.71%
Mysterious Abductions 86.04%
Whispered Guidance Through the Night 91.24%

Terror Level

Terror Level Completed Average Score Win Rate
I 17575 15.45 4.18%
II 50024 30.45 66.79%
III 90622 34.8 92.12%
IV 50741 38.47 99.17%

Results

Result Completed
Win: Invaders destroyed (Terror I) 734
Win: Invaders destroyed (Terror III) 81504
Win: Invaders destroyed (Terror II) 28929
Win: Terror victory (Terror IV) 50039
Game abandoned (v.3.0+) 11574
Lose: Invader deck ran out 920
Lose: Adversary condition 12609
Win: Sacrifice victory 313
Lose: Scenario condition 1597
Win: Scenario condition 6429
Lose: Blight pool ran out 13838
Lose: Spirit destroyed 476

Number of Players

Score Model: -0.523 Win Model: 0.143
Num. Completed Blight Flip Rate Average Score Win Rate
1 118599 24.93% 36.3 82.24%
2 50467 32.95% 32.64 79.1%
3 20721 31.32% 32.53 80.04%
4 15924 26.56% 31.44 72.13%
5 832 21.54% 29.0 78.49%
6 2419 20.02% 29.73 72.92%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)