Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 151 20.53% 22.87 72.19% -0.55 -0.5343 -1.143
Blitz 0 2116 26.26% 30.04 76.42% -0.347 -0.0583 -0.742
Dahan Insurrection 4 7295 16.2% 60.65 78.74% 0.316 0.1389 0.791
Despicable Theft 2 333 24.62% 32.68 74.17% -1.062 -0.2014 0.161
Elemental Invocation 1 398 30.4% 29.42 70.85% -0.907 0.0265 -0.882
Guard the Isle's Heart 0 6307 10.58% 41.84 74.71% -0.14 -0.7863 0.376
Powers Long Forgotten 1 1531 38.62% 33.91 76.29% -0.829 0.1165 -0.325
Rituals of Terror 3 1207 41.38% 47.55 70.92% -0.107 -0.0304 0.265
Rituals of the Destroying Flame 3 497 62.35% 36.27 61.17% -0.779 0.3361 -1.687
Second Wave 0 10748 26.61% 33.01 86.75% 0.601 0.6312 0.335
The Great River 3 236 30.08% 24.77 41.95% -1.329 0.0963 -1.615
Varied Terrains 2 157 33.76% 27.47 63.06% -1.276 -0.5016 -1.46
Ward the Shores 2 957 36.03% 32.44 61.65% -0.894 0.1507 -0.971

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3974 35.33 60.22% 0.159 0.3339 -0.465
Aid From Lesser Spirits 3639 37.26 62.9% -0.157 -0.2109 -0.143
All Things Weaken 2459 35.05 57.18% 0.248 0.5412 -0.641
Attenuated Essence 327 33.92 55.96% 0.131 0.2148 -0.648
Back Against the Wall 3602 35.81 60.02% 0.81 0.8577 -0.346
Blight Corrodes the Spirit 311 31.01 49.2% -0.52 -0.3161 -0.985
Burn Brightest Before the End 303 33.09 48.84% -0.155 0.0326 -0.941
Disintegrating Ecosystem 3879 33.15 58.42% -0.198 0.2106 -0.52
Downward Spiral 7158 33.05 65.37% -0.21 -0.0826 -0.543
Erosion of Will 3976 34.72 59.63% -0.188 0.0951 -0.516
Intensifying Exploitation 306 30.39 44.44% 0.184 0.4315 -0.941
Invaders Find the Land to Their Liking 1215 39.46 76.3% 0.779 0.2631 0.044
Memory Fades to Dust 7090 32.67 62.24% -0.07 0.1667 -0.606
Power Corrodes the Spirit 2486 35.45 59.77% -0.11 0.1077 -0.644
Promising Farmlands 3894 33.47 59.5% -0.283 0.0119 -0.644
Shattered Fragments of Power 247 35.92 54.66% 0.563 0.7645 -0.576
Slow Dissolution of Will 306 31.7 46.41% 0.647 1.0312 -1.018
Strong Earth Shatters Slowly 848 39.83 83.37% 0.312 -0.269 0.528
The Border of Life and Death 83 33.59 62.65% 0.493 -0.0247 -0.621
Thriving Communities 2441 34.34 57.72% -0.365 -0.0262 -0.681
Thriving Crops 156 31.97 60.26% -0.051 -0.0929 0.007
Tipping Point 1051 35.6 62.51% 0.0 0.0 -0.346
Unnatural Proliferation 2578 35.98 57.64% -0.181 -0.041 -0.575
Untended Land Crumbles 2508 34.13 56.86% -0.315 0.1337 -0.748

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 43160 28.01% 32.47 79.21% -0.35 0.5115 -0.307
B 50825 28.74% 33.23 78.3% -0.471 0.3457 0.136
C 46467 27.42% 33.5 80.79% -0.236 0.4433 -0.023
D 42321 27.03% 32.68 80.3% -0.281 0.5238 -0.015
E 29144 29.15% 35.25 79.71% -0.136 0.5324 0.075
F 43263 27.16% 33.26 80.53% -0.226 0.5719 -0.075
G 37164 29.44% 32.01 78.72% -0.683 0.1426 -0.196
H 42732 27.17% 34.24 80.64% -0.293 0.4793 0.138
East 8063 34.62% 39.8 70.92% -0.929 -0.083 -0.334
Northeast 5219 33.44% 38.82 71.24% -0.157 0.6137 -0.561
Northwest 3928 35.23% 37.37 69.2% -0.454 0.3533 -1.146
Southeast 2079 31.88% 34.22 68.45% -0.153 0.7165 -0.832
Southwest 1864 36.95% 29.73 62.23% -1.327 -0.0452 -1.095
West 7112 35.7% 40.27 70.19% -0.343 0.6529 0.359

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6918 0.0% 22.63 83.42% -0.616 0.1795 -0.308
Not Using Events or Tokens 25593 19.25% 29.95 86.3% -0.147 0.2406 -0.106
Skip Initial Invader Actions 4800 8.0% 36.79 90.4% -0.073 -0.6871 -0.041
Start of Game Growth 7909 11.41% 37.35 87.8% 0.238 -0.3436 0.147
Unlimited Undo 20822 20.88% 32.25 80.38% -0.422 -0.3784 0.005
Using Tokens but Not Events 29103 16.49% 33.83 86.49% 0.183 0.1248 0.369

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Watchful Guarding 98.17%
Eerie Noises and Moving Trees 89.7%
Mysterious Abductions 86.01%
Whispered Guidance Through the Night 91.2%

Terror Level

Terror Level Completed Average Score Win Rate
I 16738 15.74 4.26%
II 49183 30.48 66.89%
III 89501 34.79 92.16%
IV 50123 38.41 99.17%

Results

Result Completed
Win: Invaders destroyed (Terror I) 713
Win: Invaders destroyed (Terror III) 80527
Win: Invaders destroyed (Terror II) 28486
Win: Terror victory (Terror IV) 49427
Game abandoned (v.3.0+) 10670
Lose: Invader deck ran out 897
Lose: Adversary condition 12462
Win: Sacrifice victory 312
Lose: Scenario condition 1574
Win: Scenario condition 6333
Lose: Blight pool ran out 13670
Lose: Spirit destroyed 474

Number of Players

Score Model: -0.741 Win Model: 0.084
Num. Completed Blight Flip Rate Average Score Win Rate
1 116724 24.98% 36.38 82.5%
2 49760 32.96% 32.72 79.32%
3 20388 31.32% 32.6 80.26%
4 15555 26.79% 31.79 72.87%
5 792 21.24% 29.48 79.04%
6 2326 20.26% 29.91 73.34%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)