Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 184 18.48% 24.82 75.54% 0.746 0.2446 -0.565
Blitz 0 2267 25.57% 29.75 75.56% -0.11 0.2664 -0.776
Dahan Insurrection 4 7837 16.13% 60.11 77.7% 0.569 0.0897 0.815
Despicable Theft 2 375 23.2% 32.11 72.0% 0.058 0.5938 0.336
Elemental Invocation 1 468 30.13% 28.38 67.09% -0.486 0.2563 -0.959
Guard the Isle's Heart 0 7350 9.59% 41.32 73.18% 0.069 -0.5942 0.472
Powers Long Forgotten 1 1646 37.83% 32.86 74.18% -1.174 -0.6009 -0.354
Rituals of Terror 3 1283 40.13% 46.81 70.23% 0.136 -0.0179 0.368
Rituals of the Destroying Flame 3 528 61.52% 35.4 60.23% -0.591 0.1905 -1.616
Second Wave 0 11465 26.44% 32.89 86.24% 0.032 0.1243 0.318
The Great River 3 272 30.15% 23.69 40.81% -1.462 -0.2929 -1.713
Varied Terrains 2 194 35.05% 27.09 62.37% 0.251 1.1457 -1.409
Ward the Shores 2 1009 35.16% 31.88 61.05% -0.993 -0.1152 -0.863

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4198 35.12 60.05% -0.416 -0.3613 -0.39
Aid From Lesser Spirits 3834 37.15 62.42% -0.352 -0.4801 -0.068
All Things Weaken 2687 34.78 56.31% -0.146 0.0218 -0.589
Attenuated Essence 463 33.24 55.51% -0.269 -0.2107 -0.48
Back Against the Wall 3818 35.89 60.27% 0.431 0.4021 -0.238
Blight Corrodes the Spirit 496 31.62 49.6% -0.04 0.1202 -0.832
Burn Brightest Before the End 432 32.94 47.45% 0.086 0.1102 -0.735
Disintegrating Ecosystem 4101 32.96 57.94% -0.109 0.1826 -0.419
Downward Spiral 7634 32.83 64.87% 0.002 0.083 -0.441
Erosion of Will 4235 34.68 59.24% 0.016 0.1694 -0.433
Intensifying Exploitation 471 30.15 45.44% -0.268 -0.0909 -0.978
Invaders Find the Land to Their Liking 1313 38.52 74.71% -0.508 -0.9698 0.026
Memory Fades to Dust 7528 32.34 61.68% -0.167 0.0508 -0.521
Power Corrodes the Spirit 2687 35.33 59.32% 0.358 0.4566 -0.53
Promising Farmlands 4145 33.13 58.53% 0.023 0.35 -0.59
Shattered Fragments of Power 379 33.49 49.87% -0.44 -0.3703 -0.629
Slow Dissolution of Will 462 31.72 45.67% -0.505 -0.0514 -0.83
Strong Earth Shatters Slowly 909 39.54 82.62% 0.374 -0.3022 0.554
The Border of Life and Death 117 32.79 64.96% 0.193 -0.2744 -0.461
Thriving Communities 2657 33.91 56.72% -0.341 -0.1316 -0.607
Thriving Crops 236 33.11 60.17% 0.131 -0.0718 0.054
Tipping Point 1051 35.6 62.51% 0.0 0.1113 -0.242
Unnatural Proliferation 2803 35.76 56.94% 0.346 0.4373 -0.512
Untended Land Crumbles 2726 33.79 56.16% -0.181 0.0129 -0.658

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 47542 27.86% 31.87 77.58% -0.275 0.6518 -0.324
B 55791 28.46% 32.49 76.36% -0.262 0.5893 0.05
C 50876 27.29% 32.91 79.14% -0.047 0.6476 -0.102
D 46344 26.96% 32.05 78.56% -0.144 0.7061 -0.104
E 32500 29.03% 34.61 78.27% 0.222 0.8905 0.018
F 47716 26.86% 32.61 78.61% -0.2 0.5769 -0.154
G 40835 29.0% 31.3 76.93% -0.312 0.4497 -0.251
H 46936 26.86% 33.55 78.91% 0.131 0.8617 0.061
East 8629 34.06% 39.12 70.3% -0.182 0.6504 -0.334
Northeast 5573 33.06% 38.15 70.38% 0.049 0.7684 -0.56
Northwest 4216 34.64% 36.56 68.29% -0.263 0.5549 -1.114
Southeast 2300 31.06% 33.34 67.48% -0.232 0.6041 -0.788
Southwest 2077 35.43% 28.81 60.95% -0.251 1.1708 -1.177
West 7617 35.08% 39.32 69.28% -0.647 0.2107 0.326

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7628 0.0% 21.95 80.87% -0.347 0.36 -0.314
Not Using Events or Tokens 27767 19.18% 29.3 84.78% 0.219 0.7083 -0.1
Skip Initial Invader Actions 5157 7.75% 36.23 88.77% 0.217 -0.5192 0.049
Start of Game Growth 8798 11.3% 37.03 85.77% -0.011 -0.468 0.182
Unlimited Undo 22973 20.46% 31.17 77.45% -0.093 -0.1199 -0.072
Using Tokens but Not Events 32400 16.28% 33.55 84.81% 0.309 0.1527 0.323

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Watchful Guarding 98.2%
Eerie Noises and Moving Trees 89.73%
Mysterious Abductions 86.18%
Whispered Guidance Through the Night 91.33%

Terror Level

Terror Level Completed Average Score Win Rate
I 21209 14.21 3.92%
II 53700 30.29 66.16%
III 95803 34.84 91.99%
IV 53512 38.62 99.17%

Results

Result Completed
Win: Invaders destroyed (Terror I) 832
Win: Invaders destroyed (Terror III) 86053
Win: Invaders destroyed (Terror II) 30860
Win: Terror victory (Terror IV) 52776
Game abandoned (v.3.0+) 15381
Lose: Invader deck ran out 967
Lose: Adversary condition 13423
Win: Sacrifice victory 330
Lose: Scenario condition 1687
Win: Scenario condition 6704
Lose: Blight pool ran out 14714
Lose: Spirit destroyed 497

Number of Players

Score Model: -0.287 Win Model: 0.335
Num. Completed Blight Flip Rate Average Score Win Rate
1 126805 24.81% 35.96 81.15%
2 54021 32.74% 32.2 77.99%
3 22304 31.4% 32.15 78.97%
4 17212 26.25% 30.6 70.41%
5 1018 23.83% 28.24 76.23%
6 2864 19.88% 28.86 70.5%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-24 05:20:05 (Pacific Time)