Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 92 20.65% 25.73 83.7% 0.179 -0.0766 -0.932
Blitz 0 1845 27.62% 31.49 79.46% -0.293 -0.0956 -0.855
Dahan Insurrection 4 6188 15.93% 61.78 81.48% -0.085 -0.5273 0.506
Despicable Theft 2 246 25.61% 37.1 84.15% -0.951 -0.1389 0.374
Elemental Invocation 1 288 33.33% 32.09 77.78% -0.728 -0.0256 -0.766
Guard the Isle's Heart 0 5377 11.4% 43.33 77.5% 0.266 -0.3783 0.15
Powers Long Forgotten 1 1367 39.65% 35.36 79.01% -1.209 -0.5733 -0.394
Rituals of Terror 3 1034 43.19% 48.52 74.56% -0.607 -0.506 0.135
Rituals of the Destroying Flame 3 428 66.12% 38.91 64.72% -1.274 -0.2648 -1.571
Second Wave 0 9452 26.82% 33.39 87.6% 0.361 0.427 0.275
The Great River 3 169 34.32% 29.47 49.7% -2.441 -1.2232 -1.287
Varied Terrains 2 76 40.79% 35.41 81.58% -0.37 0.2535 -0.485
Ward the Shores 2 859 37.7% 34.46 64.96% -0.606 0.4787 -0.804

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3526 35.8 61.12% -0.25 -0.0073 -0.732
Aid From Lesser Spirits 3233 37.33 63.53% 0.174 0.097 -0.46
All Things Weaken 2088 35.16 57.23% -0.703 -0.3103 -0.957
Attenuated Essence 77 28.83 48.05% -0.42 -0.3127 -1.408
Back Against the Wall 3213 36.01 60.72% -0.201 -0.1438 -0.632
Blight Corrodes the Spirit 71 29.76 40.85% -0.447 -0.2451 -1.393
Burn Brightest Before the End 75 35.33 54.67% -0.406 -0.1958 -0.43
Disintegrating Ecosystem 3388 33.66 59.5% -0.271 0.1529 -0.795
Downward Spiral 6176 34.12 67.05% -0.435 -0.1997 -0.833
Erosion of Will 3569 35.05 60.13% -0.246 0.0632 -0.808
Intensifying Exploitation 76 29.46 46.05% -0.365 -0.078 -1.361
Invaders Find the Land to Their Liking 1034 40.26 77.85% 0.699 0.2055 -0.222
Memory Fades to Dust 6195 33.6 63.99% -0.631 -0.2949 -0.869
Power Corrodes the Spirit 2110 35.87 60.57% -0.4 -0.1798 -0.855
Promising Farmlands 3429 33.94 60.54% -0.108 0.3454 -0.941
Shattered Fragments of Power 56 30.93 55.36% -0.312 -0.2609 -1.048
Slow Dissolution of Will 72 29.56 41.67% -0.472 -0.073 -1.476
Strong Earth Shatters Slowly 726 40.52 85.4% 0.927 0.2162 0.337
The Border of Life and Death 15 35.8 73.33% 0.491 0.1551 -0.897
Thriving Communities 2050 35.42 59.95% -0.424 -0.0607 -0.9
Thriving Crops 37 32.78 62.16% 0.267 0.0689 0.067
Tipping Point 1051 35.6 62.51% 0.0 0.0 -0.702
Unnatural Proliferation 2201 36.45 58.88% -0.35 -0.1348 -0.86
Untended Land Crumbles 2081 34.76 58.39% -0.433 -0.151 -0.973

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 35265 28.56% 34.36 84.03% -0.42 0.3201 -0.109
B 41464 29.41% 35.51 83.89% -0.499 0.2269 0.247
C 38456 27.97% 35.2 84.74% -0.255 0.3272 0.085
D 34533 27.8% 34.62 84.97% -0.282 0.4295 0.105
E 22951 29.47% 36.32 82.83% -0.15 0.4158 0.091
F 35665 27.43% 35.0 84.64% -0.2 0.4704 0.028
G 30402 30.13% 33.93 83.35% -0.404 0.2478 -0.146
H 35503 27.69% 36.21 85.04% -0.199 0.3712 0.304
East 6904 35.72% 41.92 74.49% -0.1 0.4393 -0.339
Northeast 4438 35.0% 41.03 75.21% 0.123 0.7576 -0.377
Northwest 3316 37.04% 39.82 73.61% -0.545 0.2644 -0.968
Southeast 1607 33.29% 37.74 76.04% -0.792 -0.0858 -0.559
Southwest 1431 40.15% 32.9 68.83% -0.7 0.2898 -1.013
West 6107 36.87% 42.71 73.98% -0.03 0.8734 0.513

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5641 0.0% 24.23 88.99% -1.123 -0.3465 -0.506
Not Using Events or Tokens 21310 18.74% 31.52 90.46% 0.052 0.4311 0.035
Skip Initial Invader Actions 4218 8.24% 38.15 93.22% 0.794 0.1764 0.051
Start of Game Growth 6868 11.64% 38.95 90.39% -0.324 -0.6729 -0.14
Unlimited Undo 16881 21.97% 35.55 88.75% -0.243 -0.2496 0.494
Using Tokens but Not Events 24266 16.81% 35.18 89.34% 0.439 0.4282 0.302

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Watchful Guarding 98.11%
Eerie Noises and Moving Trees 89.57%
Mysterious Abductions 85.53%
Whispered Guidance Through the Night 90.95%

Terror Level

Terror Level Completed Average Score Win Rate
I 8526 20.4 7.04%
II 41754 31.01 68.78%
III 78138 34.76 92.44%
IV 44054 38.07 99.16%

Results

Result Completed
Win: Invaders destroyed (Terror I) 600
Win: Invaders destroyed (Terror III) 70473
Win: Invaders destroyed (Terror II) 24853
Win: Terror victory (Terror IV) 43439
Game abandoned (v.3.0+) 2038
Lose: Invader deck ran out 776
Lose: Adversary condition 10866
Win: Sacrifice victory 265
Lose: Scenario condition 1444
Win: Scenario condition 5600
Lose: Blight pool ran out 11751
Lose: Spirit destroyed 367

Number of Players

Score Model: -0.291 Win Model: -0.087
Num. Completed Blight Flip Rate Average Score Win Rate
1 100096 25.12% 37.45 85.29%
2 41639 33.1% 33.97 82.59%
3 16709 31.46% 33.75 82.85%
4 12050 29.11% 36.41 82.87%
5 469 19.01% 31.86 87.42%
6 1509 22.21% 33.06 81.31%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)