Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 78 20.51% 25.79 84.62% 0.135 -0.0019 -0.515
Blitz 0 1804 27.76% 31.59 79.66% -0.928 -0.7265 -0.971
Dahan Insurrection 4 6040 16.08% 62.13 81.66% -0.104 -0.3097 0.468
Despicable Theft 2 231 25.97% 38.24 87.01% -0.635 0.0794 0.47
Elemental Invocation 1 261 33.33% 33.16 80.08% -0.273 0.4445 -0.636
Guard the Isle's Heart 0 5290 11.31% 43.44 77.64% 0.265 -0.3302 0.093
Powers Long Forgotten 1 1345 39.93% 35.67 79.78% -0.574 -0.0895 -0.41
Rituals of Terror 3 1015 43.31% 48.79 74.98% 0.99 0.9314 0.102
Rituals of the Destroying Flame 3 420 67.39% 39.28 65.48% -0.619 0.3238 -1.66
Second Wave 0 9172 26.87% 33.47 87.77% 0.087 0.1767 0.255
The Great River 3 163 33.74% 30.06 50.92% -2.273 -0.8617 -1.199
Varied Terrains 2 66 43.94% 35.65 81.82% -0.144 0.3721 -0.499
Ward the Shores 2 841 37.8% 34.71 65.28% -0.83 0.3205 -0.844

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3451 35.91 61.43% -0.346 0.0401 -0.782
Aid From Lesser Spirits 3161 37.4 63.62% -0.436 -0.201 -0.513
All Things Weaken 2027 35.39 57.77% -0.792 -0.2068 -0.988
Attenuated Essence 34 28.15 58.82% -0.362 0.071 -1.347
Back Against the Wall 3148 36.04 60.8% -0.367 -0.0456 -0.696
Blight Corrodes the Spirit 27 27.7 40.74% -1.124 -0.4727 -0.96
Burn Brightest Before the End 37 33.05 45.95% -0.986 -0.4729 -0.329
Disintegrating Ecosystem 3322 33.74 59.69% -0.205 0.4555 -0.841
Downward Spiral 6027 34.27 67.43% -0.163 0.3186 -0.866
Erosion of Will 3507 35.17 60.28% -0.284 0.3279 -0.868
Intensifying Exploitation 28 29.39 46.43% -0.64 -0.0217 -1.695
Invaders Find the Land to Their Liking 1003 40.53 78.07% 0.33 -0.0483 -0.222
Memory Fades to Dust 6058 33.78 64.36% -0.604 0.0141 -0.903
Power Corrodes the Spirit 2040 36.12 61.13% -0.385 0.0345 -0.9
Promising Farmlands 3343 33.98 60.6% -0.75 -0.0233 -1.019
Shattered Fragments of Power 25 34.0 72.0% 0.293 0.6442 0.804
Slow Dissolution of Will 33 29.76 51.52% -0.806 -0.0502 -1.873
Strong Earth Shatters Slowly 711 40.48 85.51% 0.815 0.1245 0.246
The Border of Life and Death 8 32.88 75.0% 0.472 0.5822 -0.822
Thriving Communities 1971 35.62 60.32% -0.322 0.3217 -0.948
Thriving Crops 18 35.17 66.67% 0.028 0.4112 -0.448
Tipping Point 1051 35.6 62.51% 0.0 -0.1122 -0.761
Unnatural Proliferation 2122 36.36 58.81% -0.943 -0.4965 -0.933
Untended Land Crumbles 2007 34.96 58.74% -0.851 -0.3257 -0.988

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 34128 28.6% 34.57 84.58% -0.232 0.6448 -0.07
B 40196 29.43% 35.75 84.45% -0.202 0.5807 0.286
C 37257 27.98% 35.44 85.22% -0.105 0.5348 0.129
D 33423 27.8% 34.86 85.55% -0.145 0.6864 0.15
E 21878 29.56% 36.63 83.64% 0.127 0.7761 0.121
F 34487 27.51% 35.24 85.23% -0.134 0.6079 0.086
G 29426 30.15% 34.18 83.94% -0.288 0.4744 -0.126
H 34469 27.65% 36.48 85.65% 0.103 0.7912 0.368
East 6734 35.86% 42.24 74.92% -0.034 0.6634 -0.334
Northeast 4329 35.18% 41.31 75.61% -0.181 0.7081 -0.374
Northwest 3235 37.14% 40.16 74.0% -0.31 0.3267 -0.915
Southeast 1528 33.44% 38.46 77.36% -0.281 0.4151 -0.552
Southwest 1355 40.86% 33.39 69.37% -0.746 0.4975 -0.928
West 5965 36.99% 43.05 74.32% -0.014 1.0011 0.555

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5493 0.0% 24.45 89.84% -1.342 -0.3364 -0.585
Not Using Events or Tokens 20756 18.67% 31.69 91.05% 0.146 0.4231 0.041
Skip Initial Invader Actions 4101 8.34% 38.42 93.81% 0.709 0.1864 -0.028
Start of Game Growth 6665 11.72% 39.37 91.19% -0.255 -0.631 -0.09
Unlimited Undo 16397 22.01% 35.86 89.53% -0.101 -0.1773 0.543
Using Tokens but Not Events 23415 16.77% 35.4 89.79% 0.46 0.4133 0.321

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Watchful Guarding 98.1%
Eerie Noises and Moving Trees 89.56%
Mysterious Abductions 85.49%
Whispered Guidance Through the Night 90.92%

Terror Level

Terror Level Completed Average Score Win Rate
I 7495 21.43 7.82%
II 40418 31.06 69.06%
III 76285 34.72 92.49%
IV 43059 38.0 99.16%

Results

Result Completed
Win: Invaders destroyed (Terror I) 586
Win: Invaders destroyed (Terror III) 68839
Win: Invaders destroyed (Terror II) 24128
Win: Terror victory (Terror IV) 42458
Game abandoned (v.3.0+) 974
Lose: Invader deck ran out 759
Lose: Adversary condition 10574
Win: Sacrifice victory 260
Lose: Scenario condition 1424
Win: Scenario condition 5481
Lose: Blight pool ran out 11419
Lose: Spirit destroyed 355

Number of Players

Score Model: -0.321 Win Model: -0.068
Num. Completed Blight Flip Rate Average Score Win Rate
1 97256 25.11% 37.65 85.8%
2 40309 33.21% 34.21 83.22%
3 16152 31.42% 33.94 83.4%
4 11778 29.18% 36.69 83.32%
5 424 17.42% 32.52 87.74%
6 1338 21.9% 33.91 82.96%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-22 03:28:22 (Pacific Time)