Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 25 16.0% 27.84 96.0% 0.47 0.2682 -0.405
Blitz 0 1690 27.53% 31.99 80.3% -0.033 0.2245 -0.829
Dahan Insurrection 4 5656 16.38% 62.72 81.88% -1.012 -0.5991 0.449
Despicable Theft 2 186 25.27% 38.99 89.78% -0.471 -0.0248 0.675
Elemental Invocation 1 219 32.88% 33.25 80.37% -0.591 -0.1052 -0.679
Guard the Isle's Heart 0 4940 11.5% 43.62 77.98% -0.606 -0.3007 0.056
Powers Long Forgotten 1 1260 41.12% 35.96 80.16% 0.25 0.4318 -0.391
Rituals of Terror 3 933 42.61% 47.6 75.56% 0.506 0.6275 -0.046
Rituals of the Destroying Flame 3 394 68.03% 39.67 65.23% 0.116 0.5315 -1.791
Second Wave 0 8340 26.85% 33.53 88.0% -0.521 0.0452 0.205
The Great River 3 141 36.17% 31.09 52.48% -0.501 0.8966 -1.481
Varied Terrains 2 16 37.5% 36.63 87.5% -0.303 0.2232 0.0
Ward the Shores 2 789 38.14% 35.05 65.65% -1.05 0.1116 -0.841

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3186 35.88 61.46% -1.784 0.1192 -0.855
Aid From Lesser Spirits 2877 37.37 63.57% -1.308 0.4219 -0.52
All Things Weaken 1743 35.66 58.06% -2.081 -0.0952 -1.042
Back Against the Wall 2888 35.94 60.73% -1.847 -0.0306 -0.756
Disintegrating Ecosystem 3047 33.73 59.53% -1.427 0.6234 -0.911
Downward Spiral 5574 34.29 67.42% -1.821 0.1719 -0.925
Erosion of Will 3238 35.15 59.85% -1.508 0.5746 -0.952
Invaders Find the Land to Their Liking 859 40.71 78.11% -0.979 -0.5377 -0.256
Memory Fades to Dust 5581 33.91 64.54% -2.039 0.0453 -0.952
Power Corrodes the Spirit 1782 36.2 60.83% -1.283 0.6552 -1.001
Promising Farmlands 3094 33.91 60.67% -1.635 0.4107 -1.095
Strong Earth Shatters Slowly 618 40.29 85.44% -0.031 0.3932 0.283
Thriving Communities 1709 35.49 60.09% -1.31 0.6738 -1.029
Tipping Point 1051 35.6 62.51% 0.0 -0.1175 -0.821
Unnatural Proliferation 1842 36.37 59.34% -1.634 0.3306 -0.972
Untended Land Crumbles 1752 34.73 58.85% -1.558 0.4352 -1.069

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 30690 28.72% 34.82 85.16% 0.093 0.89 -0.107
B 36453 29.64% 36.09 84.84% 0.031 0.7741 0.218
C 33502 28.13% 35.7 85.68% 0.107 0.6754 0.062
D 30104 28.06% 35.18 85.99% -0.027 0.7683 0.111
E 18390 30.02% 36.93 84.27% 0.23 0.877 0.001
F 31091 27.69% 35.51 85.68% 0.09 0.8145 0.001
G 26563 30.32% 34.48 84.43% -0.35 0.3814 -0.19
H 31123 27.77% 36.84 86.13% -0.057 0.6551 0.304
East 6123 36.21% 42.68 75.39% -0.564 0.2047 -0.475
Northeast 3925 35.49% 41.76 76.0% -0.494 0.3662 -0.434
Northwest 2918 37.46% 40.55 74.64% -0.589 0.4881 -1.002
Southeast 1265 34.13% 39.02 78.97% -0.417 0.2895 -0.608
Southwest 1124 42.37% 34.04 70.91% -0.896 0.2289 -1.005
West 5458 37.12% 43.66 74.9% 0.498 1.4515 0.503

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5050 0.0% 24.61 90.83% -1.547 0.5826 -0.939
Not Using Events or Tokens 18856 18.91% 31.91 91.45% 0.736 0.9108 0.052
Skip Initial Invader Actions 3784 8.49% 38.57 94.48% 0.415 0.2731 -0.029
Start of Game Growth 6135 11.81% 39.77 91.88% 0.566 -0.1946 0.007
Unlimited Undo 14798 21.82% 36.09 90.32% 0.481 -0.1229 0.607
Using Tokens but Not Events 20967 16.72% 35.83 90.28% 0.406 0.2491 0.358

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Watchful Guarding 98.09%
Eerie Noises and Moving Trees 89.62%
Mysterious Abductions 85.5%
Whispered Guidance Through the Night 90.89%

Terror Level

Terror Level Completed Average Score Win Rate
I 6103 22.56 8.68%
II 36443 30.98 69.3%
III 69171 34.53 92.44%
IV 39193 37.77 99.14%

Results

Result Completed
Win: Invaders destroyed (Terror I) 530
Win: Invaders destroyed (Terror III) 62336
Win: Invaders destroyed (Terror II) 21690
Win: Terror victory (Terror IV) 38636
Lose: Invader deck ran out 700
Lose: Adversary condition 9588
Win: Sacrifice victory 240
Lose: Scenario condition 1315
Win: Scenario condition 5149
Lose: Blight pool ran out 10392
Lose: Spirit destroyed 334

Number of Players

Score Model: -0.265 Win Model: -0.139
Num. Completed Blight Flip Rate Average Score Win Rate
1 88036 25.09% 37.89 86.18%
2 36256 33.38% 34.45 83.79%
3 14602 31.63% 34.14 83.81%
4 10951 29.3% 36.94 83.72%
5 223 21.97% 36.87 89.69%
6 842 21.73% 35.38 85.75%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)