Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 65 21.54% 27.42 89.23% 0.366 0.2244 -0.537
Blitz 0 1783 27.81% 31.79 80.09% -0.466 -0.1278 -0.982
Dahan Insurrection 4 5958 16.24% 62.36 81.81% 0.085 -0.155 0.465
Despicable Theft 2 226 25.66% 38.5 87.61% -0.756 -0.1571 0.465
Elemental Invocation 1 253 33.99% 33.7 81.03% 0.213 1.0448 -0.667
Guard the Isle's Heart 0 5240 11.28% 43.46 77.77% -0.235 -0.6015 0.092
Powers Long Forgotten 1 1327 40.09% 35.88 80.26% -0.357 0.1096 -0.382
Rituals of Terror 3 1006 43.2% 48.94 75.35% 1.216 0.9425 0.105
Rituals of the Destroying Flame 3 415 67.48% 39.53 65.78% -0.477 0.2178 -1.639
Second Wave 0 9046 26.79% 33.53 87.84% -0.259 -0.0724 0.251
The Great River 3 157 35.03% 30.92 52.87% -1.855 -0.283 -1.207
Varied Terrains 2 60 45.0% 36.92 85.0% 0.165 0.7716 0.0
Ward the Shores 2 827 37.83% 34.94 65.66% -0.737 0.1229 -0.782

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3413 35.94 61.3% -0.901 0.0704 -0.825
Aid From Lesser Spirits 3133 37.45 63.58% -0.805 -0.0191 -0.546
All Things Weaken 1992 35.55 58.08% -0.956 0.1324 -1.03
Attenuated Essence 14 33.29 71.43% -0.323 0.5647 -1.324
Back Against the Wall 3119 36.06 60.85% -0.744 0.0845 -0.726
Blight Corrodes the Spirit 7 29.43 28.57% -1.316 -0.0653 0.0
Burn Brightest Before the End 13 38.62 61.54% -0.572 0.3688 0.479
Disintegrating Ecosystem 3283 33.75 59.67% -0.854 0.2656 -0.877
Downward Spiral 5977 34.32 67.49% -0.545 0.4178 -0.901
Erosion of Will 3478 35.22 60.21% -0.924 0.1926 -0.907
Intensifying Exploitation 12 30.92 50.0% -0.626 0.4482 -1.256
Invaders Find the Land to Their Liking 976 40.72 78.18% -0.098 -0.2135 -0.249
Memory Fades to Dust 5976 33.84 64.42% -0.853 0.2603 -0.921
Power Corrodes the Spirit 2018 36.15 61.1% -0.955 0.0012 -0.938
Promising Farmlands 3312 34.01 60.66% -0.957 0.1788 -1.05
Shattered Fragments of Power 8 40.38 87.5% 0.542 1.4639 0.0
Slow Dissolution of Will 9 24.11 22.22% -1.897 -0.6277 -1.268
Strong Earth Shatters Slowly 702 40.43 85.61% -0.043 -0.3317 0.218
The Border of Life and Death 1 19.0 100.0% 0.083 0.4947 0.0
Thriving Communities 1935 35.78 60.52% -0.476 0.6709 -0.969
Thriving Crops 9 29.11 55.56% -0.51 0.3657 -1.022
Tipping Point 1051 35.6 62.51% 0.0 -0.0581 -0.793
Unnatural Proliferation 2094 36.54 59.03% -1.028 -0.0628 -0.965
Untended Land Crumbles 1975 35.11 58.84% -0.899 0.1333 -1.005

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 33522 28.7% 34.74 84.9% -0.129 0.7406 -0.103
B 39499 29.48% 35.93 84.74% 0.172 0.9389 0.256
C 36544 28.04% 35.61 85.55% 0.22 0.8149 0.119
D 32854 27.89% 35.01 85.84% -0.079 0.7408 0.128
E 21340 29.76% 36.86 84.04% 0.423 1.0763 0.089
F 33879 27.6% 35.42 85.54% -0.015 0.7162 0.049
G 28942 30.28% 34.35 84.27% -0.058 0.6582 -0.146
H 33860 27.7% 36.64 85.95% 0.254 0.9511 0.334
East 6616 36.09% 42.48 75.27% 0.008 0.6689 -0.417
Northeast 4242 35.45% 41.54 76.0% -0.185 0.6793 -0.451
Northwest 3165 37.52% 40.46 74.47% -0.32 0.2654 -0.981
Southeast 1484 33.9% 38.95 78.3% -0.217 0.475 -0.615
Southwest 1310 41.73% 33.93 70.38% -0.856 0.386 -0.984
West 5871 37.23% 43.32 74.66% -0.382 0.6339 0.474

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5412 0.0% 24.55 90.37% -1.431 0.0574 -0.646
Not Using Events or Tokens 20425 18.69% 31.82 91.33% 0.156 0.3466 0.042
Skip Initial Invader Actions 4059 8.36% 38.44 93.99% -0.071 -0.7869 -0.11
Start of Game Growth 6582 11.74% 39.52 91.52% 0.082 -0.3903 -0.021
Unlimited Undo 16116 22.03% 35.97 89.94% 0.006 -0.2455 0.564
Using Tokens but Not Events 22922 16.87% 35.59 90.02% 0.459 0.4601 0.313

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Watchful Guarding 98.09%
Eerie Noises and Moving Trees 89.55%
Mysterious Abductions 85.44%
Whispered Guidance Through the Night 90.9%

Terror Level

Terror Level Completed Average Score Win Rate
I 6937 22.19 8.35%
II 39682 31.1 69.08%
III 75207 34.71 92.5%
IV 42547 37.97 99.16%

Results

Result Completed
Win: Invaders destroyed (Terror I) 579
Win: Invaders destroyed (Terror III) 67870
Win: Invaders destroyed (Terror II) 23671
Win: Terror victory (Terror IV) 41955
Game abandoned (v.3.0+) 370
Lose: Invader deck ran out 753
Lose: Adversary condition 10461
Win: Sacrifice victory 257
Lose: Scenario condition 1404
Win: Scenario condition 5417
Lose: Blight pool ran out 11285
Lose: Spirit destroyed 351

Number of Players

Score Model: -0.285 Win Model: -0.009
Num. Completed Blight Flip Rate Average Score Win Rate
1 95712 25.18% 37.79 85.98%
2 39516 33.32% 34.38 83.59%
3 15855 31.47% 34.1 83.73%
4 11638 29.25% 36.81 83.61%
5 390 18.18% 33.65 88.97%
6 1262 22.28% 34.66 84.63%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-12 02:39:41 (Pacific Time)