Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 131 19.08% 23.88 76.34% -0.188 -0.3817 -1.218
Blitz 0 2000 27.24% 30.62 77.35% -0.843 -0.6741 -0.77
Dahan Insurrection 4 6702 15.75% 60.76 80.16% 0.301 0.0746 0.681
Despicable Theft 2 290 24.83% 34.14 77.93% -0.768 -0.1966 0.272
Elemental Invocation 1 351 31.62% 30.56 73.5% -1.073 -0.2705 -0.791
Guard the Isle's Heart 0 5681 11.25% 42.75 76.73% -0.229 -0.9995 0.309
Powers Long Forgotten 1 1471 39.11% 34.42 77.43% 0.014 0.8874 -0.38
Rituals of Terror 3 1152 42.15% 47.96 72.05% 0.717 0.7403 0.193
Rituals of the Destroying Flame 3 467 62.07% 36.97 62.1% -0.819 0.2855 -1.62
Second Wave 0 10280 26.72% 33.1 86.97% 0.215 0.3419 0.312
The Great River 3 206 31.55% 26.39 44.66% -2.53 -1.2802 -1.385
Varied Terrains 2 125 36.0% 28.94 65.6% -1.198 -0.4437 -1.454
Ward the Shores 2 922 36.53% 33.15 62.91% -1.129 -0.1521 -0.846

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3797 35.49 60.44% -0.003 0.1405 -0.571
Aid From Lesser Spirits 3492 37.25 63.03% 0.322 0.1882 -0.275
All Things Weaken 2309 35.03 57.04% 0.062 0.343 -0.747
Attenuated Essence 225 33.04 54.67% 0.047 0.1179 -0.877
Back Against the Wall 3453 35.63 59.75% -0.032 -0.0162 -0.484
Blight Corrodes the Spirit 216 30.63 47.22% 0.345 0.4817 -1.308
Burn Brightest Before the End 217 32.78 47.47% -0.745 -0.613 -1.049
Disintegrating Ecosystem 3696 33.33 58.93% 0.202 0.5315 -0.614
Downward Spiral 6788 33.41 65.93% -0.093 0.044 -0.638
Erosion of Will 3835 34.79 59.74% 0.117 0.3385 -0.64
Intensifying Exploitation 223 30.2 40.81% -0.227 -0.0094 -1.011
Invaders Find the Land to Their Liking 1141 39.74 76.69% 0.287 -0.315 0.002
Memory Fades to Dust 6776 32.84 62.41% -0.304 -0.0524 -0.72
Power Corrodes the Spirit 2326 35.55 59.93% 0.089 0.2439 -0.71
Promising Farmlands 3719 33.61 59.88% -0.156 0.1526 -0.743
Shattered Fragments of Power 176 34.47 52.27% -0.121 0.0084 -0.864
Slow Dissolution of Will 235 30.56 43.4% -0.635 -0.2473 -1.247
Strong Earth Shatters Slowly 799 40.05 83.85% 1.139 0.3815 0.4
The Border of Life and Death 53 34.06 62.26% 0.682 0.2049 -0.852
Thriving Communities 2314 34.8 58.38% -0.17 0.1191 -0.719
Thriving Crops 114 33.14 58.77% 0.209 0.0827 -0.011
Tipping Point 1051 35.6 62.51% 0.0 0.555 -0.481
Unnatural Proliferation 2435 36.13 57.95% -0.566 -0.4082 -0.687
Untended Land Crumbles 2357 34.33 57.06% -0.078 0.1672 -0.824

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 39925 28.53% 33.27 81.13% -0.583 0.5681 -0.252
B 46763 29.44% 34.29 80.95% -0.436 0.6219 0.19
C 43086 27.8% 34.23 82.62% -0.355 0.5592 0.027
D 39060 27.54% 33.56 82.61% -0.251 0.8156 0.04
E 26904 29.26% 35.67 80.79% 0.019 0.9338 0.11
F 40126 27.44% 33.93 82.28% -0.356 0.6874 -0.037
G 34351 29.87% 32.85 80.94% -0.381 0.6135 -0.16
H 39765 27.63% 35.08 82.62% -0.316 0.6926 0.199
East 7657 35.05% 40.54 71.96% -0.453 0.5098 -0.353
Northeast 4938 34.01% 39.59 72.42% -0.822 0.1141 -0.485
Northwest 3706 36.03% 38.04 70.32% -0.628 0.4112 -1.071
Southeast 1907 31.91% 35.19 70.63% -0.444 0.577 -0.802
Southwest 1706 37.48% 30.57 64.48% -0.674 0.7112 -1.022
West 6746 36.12% 41.09 71.35% 0.017 1.0833 0.443

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6436 0.0% 23.13 84.91% -0.887 -0.2797 -0.413
Not Using Events or Tokens 23930 19.19% 30.43 87.63% -0.05 0.4708 -0.083
Skip Initial Invader Actions 4585 7.98% 37.27 91.56% 0.337 -0.3515 -0.179
Start of Game Growth 7499 11.49% 37.98 89.0% 0.43 0.0794 0.039
Unlimited Undo 18818 21.98% 34.24 85.57% -0.289 -0.3133 0.284
Using Tokens but Not Events 27100 16.8% 34.32 87.76% 0.234 0.301 0.358

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Watchful Guarding 98.14%
Eerie Noises and Moving Trees 89.66%
Mysterious Abductions 85.8%
Whispered Guidance Through the Night 91.04%

Terror Level

Terror Level Completed Average Score Win Rate
I 13035 17.09 4.89%
II 46297 30.63 67.36%
III 85156 34.73 92.24%
IV 47850 38.26 99.17%

Results

Result Completed
Win: Invaders destroyed (Terror I) 637
Win: Invaders destroyed (Terror III) 76689
Win: Invaders destroyed (Terror II) 27068
Win: Terror victory (Terror IV) 47187
Game abandoned (v.3.0+) 6750
Lose: Invader deck ran out 853
Lose: Adversary condition 11906
Win: Sacrifice victory 295
Lose: Scenario condition 1512
Win: Scenario condition 5951
Lose: Blight pool ran out 13046
Lose: Spirit destroyed 444

Number of Players

Score Model: -0.311 Win Model: 0.295
Num. Completed Blight Flip Rate Average Score Win Rate
1 110094 25.06% 36.67 83.5%
2 46821 33.05% 33.09 80.28%
3 19031 31.4% 32.98 80.88%
4 13660 28.89% 34.56 79.23%
5 656 20.4% 30.6 80.79%
6 2076 20.48% 30.59 75.48%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-12 04:23:40 (Pacific Time)