Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 273 17.58% 24.44 73.99% -0.029 0.341 0.378
Blitz 0 2682 23.97% 30.2 73.56% -0.564 -0.1323 -0.638
Dahan Insurrection 4 9063 15.52% 58.67 75.75% -0.434 -0.4599 1.042
Despicable Theft 2 484 22.77% 30.71 68.8% -0.281 0.3782 -0.113
Elemental Invocation 1 612 28.15% 26.65 61.6% -0.231 0.2171 -0.918
Guard the Isle's Heart 0 8587 9.2% 40.96 71.71% -0.117 -0.7167 0.404
Powers Long Forgotten 1 1859 36.34% 31.65 71.17% -0.617 -0.0092 -0.639
Rituals of Terror 3 1470 39.85% 45.61 67.96% -1.217 -1.0925 0.708
Rituals of the Destroying Flame 3 588 59.15% 34.36 58.84% 0.18 0.9186 0.152
Second Wave 0 12805 26.18% 32.65 85.63% 0.773 0.8791 1.087
The Great River 3 331 28.88% 22.53 37.16% 0.021 1.1956 -0.273
Varied Terrains 2 293 33.11% 26.13 57.68% -0.71 0.0265 -0.949
Ward the Shores 2 1155 34.26% 30.41 58.35% -0.813 -0.1304 -0.471

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4651 34.82 59.32% 0.368 0.6784 0.578
Aid From Lesser Spirits 4256 37.07 62.17% -0.235 -0.2221 0.782
All Things Weaken 3126 34.07 55.05% -0.707 -0.233 0.184
Attenuated Essence 741 32.29 53.31% 0.034 0.181 0.423
Back Against the Wall 4230 35.76 60.0% 0.143 0.2725 0.639
Blight Corrodes the Spirit 761 32.04 51.77% -0.024 0.2961 0.092
Burn Brightest Before the End 692 34.19 49.42% -0.103 0.074 0.81
Disintegrating Ecosystem 4567 32.6 57.15% 0.283 0.6639 -0.023
Downward Spiral 8573 32.44 64.71% -0.071 0.1228 0.533
Erosion of Will 4672 34.41 58.56% -0.069 0.2691 -0.056
Intensifying Exploitation 747 29.0 44.31% -1.142 -0.7893 -0.164
Invaders Find the Land to Their Liking 1539 37.62 73.88% 0.536 0.173 0.272
Memory Fades to Dust 8452 31.85 61.37% -0.263 0.0661 0.349
Power Corrodes the Spirit 3107 34.41 58.32% -0.257 0.0096 0.243
Promising Farmlands 4632 32.83 58.01% -0.031 0.4164 0.043
Shattered Fragments of Power 597 33.67 51.42% -0.067 -0.0677 0.01
Slow Dissolution of Will 783 31.27 46.36% -0.181 0.2302 -0.093
Strong Earth Shatters Slowly 1035 38.53 80.97% 1.155 0.5965 0.457
The Border of Life and Death 202 31.03 61.88% -0.527 -0.7717 -0.081
Thriving Communities 3063 33.15 55.34% 0.085 0.363 0.246
Thriving Crops 378 34.02 59.79% 0.632 0.5369 0.42
Tipping Point 1052 35.57 62.45% 0.0 0.0 0.0
Unnatural Proliferation 3261 35.38 56.85% -0.867 -0.662 0.69
Untended Land Crumbles 3150 33.23 55.43% -0.093 0.2059 0.453

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 56258 27.33% 30.78 75.16% -0.231 0.7608 0.103
B 65472 28.03% 31.39 73.82% -0.096 0.7689 0.363
C 59752 26.92% 31.91 76.71% -0.23 0.5216 0.172
D 54575 26.46% 30.98 76.1% 0.209 1.1539 0.203
E 39187 28.82% 33.5 76.05% 0.306 1.0605 0.641
F 55890 26.54% 31.64 76.35% -0.08 0.7946 0.001
G 47967 28.61% 30.24 74.37% -0.365 0.4973 0.084
H 54646 26.59% 32.54 76.54% -0.024 0.7829 0.346
East 9870 33.43% 37.91 67.97% -0.287 0.4583 0.116
Northeast 6396 32.32% 37.03 68.01% 0.008 0.9015 0.096
Northwest 4853 33.44% 35.48 66.39% 0.442 1.1855 -0.586
Southeast 2840 31.23% 31.79 63.7% 0.61 1.6183 -0.647
Southwest 2548 34.21% 27.56 57.65% -0.497 0.6602 -0.92
West 8670 34.38% 38.0 66.98% -0.237 0.7459 -0.034

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 9165 0.0% 21.07 77.13% -0.61 0.11 -0.914
Not Using Events or Tokens 32221 19.23% 28.4 82.72% 0.006 0.4803 0.197
Skip Initial Invader Actions 6061 7.31% 35.19 85.18% -0.162 -0.9668 -0.451
Start of Game Growth 10194 10.9% 35.92 83.1% 0.44 -0.127 1.218
Unlimited Undo 27150 19.67% 29.81 73.67% -0.075 -0.0478 -0.16
Using Tokens but Not Events 38144 16.28% 32.76 83.25% 0.48 0.4526 0.068

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Watchful Guarding 98.24%
Eerie Noises and Moving Trees 89.7%
Mysterious Abductions 86.43%
Whispered Guidance Through the Night 91.44%

Terror Level

Terror Level Completed Average Score Win Rate
I 29654 12.25 3.3%
II 61907 29.91 64.97%
III 108530 34.94 91.74%
IV 60421 38.9 99.17%

Results

Result Completed
Win: Invaders destroyed (Terror I) 978
Win: Invaders destroyed (Terror III) 97212
Win: Invaders destroyed (Terror II) 34993
Win: Terror victory (Terror IV) 59589
Game abandoned (v.3.0+) 24576
Lose: Invader deck ran out 1071
Lose: Adversary condition 15039
Win: Sacrifice victory 370
Lose: Scenario condition 1911
Win: Scenario condition 7538
Lose: Unique spirit condition 0
Lose: Blight pool ran out 16664
Lose: Spirit destroyed 571

Number of Players

Score Model: -0.23 Win Model: 0.162
Num. Completed Blight Flip Rate Average Score Win Rate
1 145816 24.71% 35.17 79.14%
2 62457 32.36% 31.39 76.33%
3 26786 30.66% 30.95 76.03%
4 20180 25.86% 29.24 67.71%
5 1360 23.04% 27.47 75.0%
6 3913 20.01% 27.34 65.55%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)