Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 86 19.77% 24.86 82.56% -0.197 -0.3838 -0.893
Blitz 0 1827 27.68% 31.5 79.53% -0.6 -0.4495 -0.946
Dahan Insurrection 4 6122 16.06% 61.89 81.51% -0.095 -0.3243 0.486
Despicable Theft 2 241 25.73% 37.87 85.89% -0.648 0.0928 0.362
Elemental Invocation 1 272 33.82% 32.88 79.41% -0.306 0.4684 -0.627
Guard the Isle's Heart 0 5336 11.36% 43.41 77.6% 0.425 -0.1959 0.125
Powers Long Forgotten 1 1356 39.75% 35.45 79.28% -1.082 -0.5806 -0.398
Rituals of Terror 3 1025 43.38% 48.48 74.63% -0.282 -0.2183 0.124
Rituals of the Destroying Flame 3 424 66.75% 38.91 64.86% -1.17 -0.129 -1.654
Second Wave 0 9335 26.82% 33.43 87.69% 0.214 0.2713 0.273
The Great River 3 167 34.13% 29.57 49.7% -2.713 -1.357 -1.253
Varied Terrains 2 68 44.12% 36.01 82.35% -0.573 -0.0684 -0.488
Ward the Shores 2 849 37.68% 34.55 65.02% -0.641 0.5335 -0.855

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3482 35.84 61.17% -0.33 -0.0828 -0.76
Aid From Lesser Spirits 3196 37.42 63.74% 0.112 0.0975 -0.475
All Things Weaken 2060 35.23 57.48% -0.787 -0.362 -0.976
Attenuated Essence 54 28.33 48.15% -0.328 -0.1654 -1.703
Back Against the Wall 3184 35.98 60.68% -0.408 -0.2996 -0.661
Blight Corrodes the Spirit 51 28.78 39.22% -0.77 -0.4071 -1.978
Burn Brightest Before the End 60 36.5 56.67% -0.357 -0.0896 0.049
Disintegrating Ecosystem 3353 33.7 59.59% -0.156 0.32 -0.811
Downward Spiral 6110 34.21 67.28% -0.3 0.0045 -0.838
Erosion of Will 3543 35.14 60.17% -0.259 0.1073 -0.826
Intensifying Exploitation 54 25.93 40.74% -0.67 -0.3179 -2.113
Invaders Find the Land to Their Liking 1025 40.37 78.24% 0.75 0.2383 -0.195
Memory Fades to Dust 6140 33.68 64.07% -0.601 -0.1663 -0.884
Power Corrodes the Spirit 2079 35.87 60.75% -0.661 -0.3986 -0.872
Promising Farmlands 3399 33.95 60.61% -0.301 0.2226 -0.973
Shattered Fragments of Power 41 29.8 53.66% -0.215 -0.0984 -0.709
Slow Dissolution of Will 51 30.31 47.06% -0.485 -0.0022 -1.377
Strong Earth Shatters Slowly 719 40.53 85.54% 0.918 0.2923 0.291
The Border of Life and Death 13 37.69 76.92% 0.762 0.5116 -0.74
Thriving Communities 2010 35.59 60.2% -0.386 0.0468 -0.928
Thriving Crops 26 33.92 65.38% 0.226 0.2156 -0.117
Tipping Point 1051 35.6 62.51% 0.0 -0.1579 -0.727
Unnatural Proliferation 2163 36.45 58.85% -0.514 -0.2528 -0.878
Untended Land Crumbles 2052 34.84 58.67% -0.59 -0.2733 -0.973

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 34750 28.58% 34.47 84.32% -0.33 0.5301 -0.082
B 40902 29.4% 35.6 84.13% -0.513 0.301 0.266
C 37925 27.98% 35.32 84.98% -0.215 0.4725 0.105
D 34065 27.79% 34.72 85.21% -0.241 0.5945 0.123
E 22473 29.51% 36.45 83.22% -0.064 0.5888 0.104
F 35160 27.5% 35.1 84.88% -0.177 0.5747 0.052
G 30001 30.09% 34.03 83.62% -0.381 0.3906 -0.141
H 35051 27.68% 36.33 85.33% -0.091 0.5919 0.326
East 6830 35.8% 42.04 74.67% -0.355 0.2935 -0.329
Northeast 4395 35.07% 41.12 75.38% -0.209 0.6185 -0.393
Northwest 3283 37.11% 40.01 73.83% -0.512 0.2148 -0.94
Southeast 1574 33.23% 38.07 76.68% -0.447 0.2629 -0.575
Southwest 1399 40.36% 33.14 69.05% -0.409 0.7032 -0.947
West 6043 36.96% 42.86 74.14% -0.194 0.7744 0.52

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5563 0.0% 24.38 89.54% -0.934 -0.0901 -0.539
Not Using Events or Tokens 21052 18.72% 31.6 90.75% 0.015 0.3408 0.049
Skip Initial Invader Actions 4174 8.24% 38.24 93.36% 0.55 -0.0434 -0.003
Start of Game Growth 6789 11.63% 39.11 90.68% -0.312 -0.5805 -0.079
Unlimited Undo 16681 21.97% 35.67 89.07% -0.28 -0.2838 0.503
Using Tokens but Not Events 23925 16.8% 35.25 89.5% 0.455 0.395 0.299

Results With Allies

Unique Power Cards

Power Card Kept
Boon of Watchful Guarding 98.11%
Eerie Noises and Moving Trees 89.56%
Mysterious Abductions 85.5%
Whispered Guidance Through the Night 90.92%

Terror Level

Terror Level Completed Average Score Win Rate
I 8037 20.88 7.4%
II 41158 31.03 68.9%
III 77301 34.74 92.46%
IV 43611 38.02 99.16%

Results

Result Completed
Win: Invaders destroyed (Terror I) 595
Win: Invaders destroyed (Terror III) 69732
Win: Invaders destroyed (Terror II) 24533
Win: Terror victory (Terror IV) 43003
Game abandoned (v.3.0+) 1532
Lose: Invader deck ran out 767
Lose: Adversary condition 10755
Win: Sacrifice victory 263
Lose: Scenario condition 1432
Win: Scenario condition 5542
Lose: Blight pool ran out 11596
Lose: Spirit destroyed 357

Number of Players

Score Model: -0.287 Win Model: -0.049
Num. Completed Blight Flip Rate Average Score Win Rate
1 98739 25.12% 37.53 85.51%
2 41059 33.12% 34.08 82.92%
3 16461 31.44% 33.84 83.16%
4 11956 29.12% 36.51 83.0%
5 451 18.65% 32.29 87.58%
6 1441 22.28% 33.35 81.96%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-02 03:54:23 (Pacific Time)