Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 4 0.0% 47.5 100.0% 0.0 0.3699 0.0
Blitz 0 15 33.33% 25.67 53.33% -0.652 -0.2203 -0.102
Dahan Insurrection 4 8 25.0% 37.38 75.0% 0.514 0.4885 0.0
Despicable Theft 2 9 0.0% 33.0 88.89% 0.344 1.0038 0.0
Elemental Invocation 1 15 20.0% 23.53 53.33% -0.827 -0.379 0.0
Guard the Isle's Heart 0 151 12.58% 42.97 81.46% 0.496 -0.1036 1.03
Powers Long Forgotten 1 8 25.0% 7.25 12.5% -1.055 -0.4468 0.0
Rituals of Terror 3 2 50.0% 17.0 50.0% -0.436 -0.3119 -0.276
Rituals of the Destroying Flame 3 2 50.0% 34.0 50.0% -0.213 0.5249 0.455
Second Wave 0 50 46.81% 25.58 68.0% -0.543 -0.4363 0.0
The Great River 3 11 45.45% 34.91 63.64% -0.908 0.2667 -0.287
Varied Terrains 2 11 54.55% 31.64 72.73% -0.077 0.6598 0.0
Ward the Shores 2 3 33.33% 10.33 0.0% 0.0 0.6824 0.0

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 90 32.72 45.56% -0.834 -0.5237 -0.298
Aid From Lesser Spirits 61 37.34 67.21% 0.215 0.2285 1.057
All Things Weaken 93 32.55 60.22% -0.17 0.3035 -0.431
Attenuated Essence 86 33.0 48.84% -0.043 0.1041 -0.458
Back Against the Wall 79 34.82 55.7% -0.641 -0.512 0.276
Blight Corrodes the Spirit 85 29.29 51.76% -0.388 -0.0676 0.07
Burn Brightest Before the End 59 38.47 62.71% 0.056 0.2329 0.333
Disintegrating Ecosystem 88 33.16 53.41% 0.344 0.7248 0.105
Downward Spiral 93 33.91 60.22% -0.298 -0.1043 -0.049
Erosion of Will 86 29.99 48.84% -0.9 -0.5617 -0.287
Intensifying Exploitation 109 28.32 50.46% 0.359 0.7119 -0.445
Invaders Find the Land to Their Liking 34 35.32 76.47% -0.245 -0.6079 -0.102
Memory Fades to Dust 75 35.71 61.33% -0.726 -0.3966 0.045
Power Corrodes the Spirit 101 30.38 55.45% 0.307 0.5733 0.367
Promising Farmlands 76 32.22 51.32% -0.213 0.2349 0.128
Shattered Fragments of Power 77 41.06 70.13% 0.468 0.4677 1.149
Slow Dissolution of Will 90 33.54 53.33% -0.909 -0.4977 0.143
Strong Earth Shatters Slowly 13 42.92 84.62% 0.251 -0.3079 0.589
The Border of Life and Death 25 30.64 56.0% -0.249 -0.4938 -0.248
Thriving Communities 78 29.68 51.28% -0.677 -0.3995 0.072
Thriving Crops 34 35.76 73.53% -0.026 -0.1216 0.082
Unnatural Proliferation 94 35.13 52.13% -0.513 -0.3087 0.179
Untended Land Crumbles 88 29.52 51.14% 0.241 0.5407 -0.257

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 809 38.85% 30.17 69.47% 0.001 0.9929 0.126
B 1039 37.17% 31.78 71.51% 0.195 1.0602 0.416
C 852 40.78% 28.9 65.73% 0.207 0.9593 -0.32
D 692 37.34% 28.64 66.91% 0.462 1.4072 0.016
E 903 44.67% 32.74 67.11% 0.236 0.9913 0.173
F 728 39.34% 29.83 67.03% 0.237 1.1118 -0.076
G 639 42.1% 29.28 66.2% -0.228 0.6346 -0.025
H 735 39.42% 30.98 68.16% 0.129 0.9363 0.2
East 103 35.92% 28.35 65.05% 0.093 0.8382 -0.276
Northeast 63 28.57% 28.27 66.67% 0.431 1.324 0.601
Northwest 60 30.0% 27.13 60.0% -0.587 0.1562 -0.05
Southeast 61 37.7% 26.18 60.66% 0.293 1.3017 -0.503
Southwest 69 39.13% 24.84 59.42% -0.885 0.2716 -0.604
West 110 35.45% 26.85 62.73% -0.552 0.4305 0.325

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 14 0.0% 27.5 92.86% -0.681 0.039 0.0
Skip Initial Invader Actions 54 6.67% 41.11 88.89% 1.075 0.2704 0.304
Start of Game Growth 74 14.06% 41.41 87.84% 0.51 -0.0567 0.304
Unlimited Undo 290 37.63% 32.67 67.24% 0.028 0.0554 0.86
Using Tokens but Not Events 227 17.84% 25.55 73.57% 0.125 0.0975 -0.073

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 93.99%
Teeth Gleam from Darkness 94.85%
Terrifying Chase 83.53%
Too Near the Jungle 92.45%

Terror Level

Terror Level Completed Average Score Win Rate
I 982 12.25 9.47%
II 1496 29.91 72.06%
III 1331 34.94 94.44%
IV 270 38.9 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 93
Win: Invaders destroyed (Terror III) 1255
Win: Invaders destroyed (Terror II) 1073
Win: Terror victory (Terror IV) 269
Game abandoned (v.3.0+) 820
Lose: Invader deck ran out 5
Lose: Adversary condition 127
Win: Sacrifice victory 2
Lose: Scenario condition 8
Win: Scenario condition 6
Lose: Unique spirit condition 0
Lose: Blight pool ran out 383
Lose: Spirit destroyed 38

Number of Players

Score Model: 0.027 Win Model: -0.04
Num. Completed Blight Flip Rate Average Score Win Rate
1 2551 45.08% 29.89 63.07%
2 826 39.32% 31.33 71.07%
3 402 38.19% 33.07 73.63%
4 210 28.02% 29.07 73.81%
5 18 55.56% 26.83 72.22%
6 72 30.56% 23.13 52.78%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)