Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 4 0.0% 47.5 100.0% 0.112 0.083 0.0
Blitz 0 9 44.44% 35.89 77.78% 0.512 0.7549 -0.465
Dahan Insurrection 4 6 16.67% 35.83 66.67% 0.064 0.0779 0.0
Despicable Theft 2 6 0.0% 31.17 83.33% 0.266 1.0319 0.0
Elemental Invocation 1 10 10.0% 21.1 60.0% -0.987 -0.2336 0.0
Guard the Isle's Heart 0 107 12.15% 44.19 82.24% 0.256 -0.3402 0.607
Powers Long Forgotten 1 1 0.0% 0.0 0.0% -0.555 0.1933 0.0
Rituals of Terror 3 1 100.0% 34.0 100.0% 0.0 0.4786 0.0
Second Wave 0 34 54.84% 26.03 67.65% -0.73 -0.734 0.0
The Great River 3 9 33.33% 36.89 77.78% 0.136 1.2657 -0.324
Varied Terrains 2 6 33.33% 32.83 66.67% -0.173 0.6066 0.0
Ward the Shores 2 2 0.0% 0.0 0.0% -1.013 -0.1438 0.0

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 62 35.48 53.23% -0.43 -0.2818 0.025
Aid From Lesser Spirits 40 40.55 70.0% 0.395 0.2827 1.134
All Things Weaken 72 32.6 62.5% -0.387 -0.0124 -0.662
Attenuated Essence 51 32.8 56.86% -0.187 -0.0618 -0.44
Back Against the Wall 55 35.78 58.18% -0.298 -0.2574 0.47
Blight Corrodes the Spirit 63 30.63 53.97% -0.429 -0.2229 -0.009
Burn Brightest Before the End 45 37.51 62.22% 0.139 0.1836 0.351
Disintegrating Ecosystem 56 34.2 53.57% -0.395 0.1027 -0.09
Downward Spiral 65 34.26 67.69% 0.031 0.2812 -0.04
Erosion of Will 56 33.25 55.36% -0.057 0.2009 -0.362
Intensifying Exploitation 69 26.51 46.38% -0.564 -0.3448 -0.624
Invaders Find the Land to Their Liking 25 37.16 80.0% 0.435 0.0489 0.181
Memory Fades to Dust 50 37.26 68.0% -0.144 0.0616 0.333
Power Corrodes the Spirit 71 28.72 52.11% -0.379 -0.1809 0.175
Promising Farmlands 40 32.0 52.5% -0.214 0.1422 -0.365
Shattered Fragments of Power 51 39.82 64.71% -0.022 0.1954 0.567
Slow Dissolution of Will 65 34.4 58.46% -0.165 0.2644 -0.001
Strong Earth Shatters Slowly 9 42.78 88.89% 0.383 -0.2418 0.481
The Border of Life and Death 16 26.38 50.0% -0.244 -0.5637 -0.463
Thriving Communities 58 33.24 60.34% -0.068 0.2514 0.491
Thriving Crops 20 38.25 75.0% 0.228 0.1091 0.511
Unnatural Proliferation 54 33.48 59.26% -0.609 -0.5192 0.154
Untended Land Crumbles 54 33.09 55.56% -0.601 -0.376 -0.423

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 553 39.12% 30.78 71.43% 0.083 0.8827 0.186
B 723 37.05% 31.63 72.34% 0.084 0.8143 0.262
C 599 40.07% 29.0 68.11% -0.003 0.6013 -0.248
D 462 39.21% 28.65 66.88% -0.009 0.7477 -0.383
E 603 43.33% 33.28 69.98% 0.291 0.8754 0.319
F 516 38.83% 30.41 68.99% -0.258 0.4441 -0.159
G 455 44.4% 30.83 69.01% 0.209 0.9666 0.087
H 507 40.04% 30.99 69.23% 0.351 0.9823 0.259
East 73 32.88% 27.75 65.75% -0.869 -0.0856 0.0
Northeast 49 28.57% 28.51 67.35% 0.584 1.3454 0.351
Northwest 45 28.89% 28.07 62.22% -1.192 -0.3496 -0.283
Southeast 44 29.55% 26.82 65.91% 0.091 0.7305 -0.54
Southwest 54 40.74% 25.91 61.11% 0.033 1.0787 -0.145
West 80 36.25% 26.93 62.5% 0.647 1.4225 0.284

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 12 0.0% 30.58 100.0% 1.122 1.9955 0.0
Skip Initial Invader Actions 41 9.38% 38.17 87.8% -0.042 -0.3335 0.377
Start of Game Growth 53 9.09% 38.42 90.57% 0.587 0.0306 0.377
Unlimited Undo 210 35.18% 32.43 70.0% 0.306 0.3698 0.944
Using Tokens but Not Events 172 15.63% 25.9 75.0% -0.408 -0.5347 0.397

Results With Allies

Unique Power Cards

Power Card Kept
Prey on the Builders 93.84%
Teeth Gleam from Darkness 95.67%
Terrifying Chase 83.39%
Too Near the Jungle 92.88%

Terror Level

Terror Level Completed Average Score Win Rate
I 641 12.44 9.67%
II 1018 29.94 75.05%
III 938 34.9 94.56%
IV 197 38.84 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 62
Win: Invaders destroyed (Terror III) 886
Win: Invaders destroyed (Terror II) 760
Win: Terror victory (Terror IV) 197
Game abandoned (v.3.0+) 546
Lose: Invader deck ran out 4
Lose: Adversary condition 74
Win: Sacrifice victory 1
Lose: Scenario condition 6
Win: Scenario condition 4
Lose: Unique spirit condition 0
Lose: Blight pool ran out 228
Lose: Spirit destroyed 26

Number of Players

Score Model: 0.072 Win Model: 0.068
Num. Completed Blight Flip Rate Average Score Win Rate
1 1720 43.14% 30.27 65.17%
2 582 38.54% 31.74 74.74%
3 269 41.35% 34.41 76.95%
4 154 31.13% 28.31 70.13%
5 14 64.29% 24.64 64.29%
6 55 30.91% 24.6 54.55%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)