Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 79 16.46% 24.44 72.15% -0.002 -0.1416 -0.676
Blitz 0 327 27.52% 35.93 65.14% 0.702 0.8129 -0.464
Dahan Insurrection 4 181 25.41% 40.07 51.93% -0.736 -0.9714 -0.753
Despicable Theft 2 78 23.08% 22.73 53.85% -0.761 -0.1177 -0.467
Elemental Invocation 1 133 24.24% 26.86 67.67% -0.198 0.6039 -1.449
Guard the Isle's Heart 0 1462 14.79% 42.13 65.12% 0.379 -0.3947 0.639
Powers Long Forgotten 1 85 23.53% 22.86 57.65% -1.216 -0.4428 -0.432
Rituals of Terror 3 56 17.86% 32.36 62.5% -0.573 -0.5568 0.586
Rituals of the Destroying Flame 3 49 44.9% 22.29 51.02% -1.295 -0.2378 -0.678
Second Wave 0 570 30.88% 29.03 74.39% 0.251 0.331 -0.557
The Great River 3 148 33.78% 29.72 58.78% -0.611 0.5176 -1.615
Varied Terrains 2 169 37.28% 28.95 59.76% -0.839 -0.1465 -0.385
Ward the Shores 2 106 18.87% 20.45 44.34% -0.365 0.4977 -0.254

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 600 34.36 54.17% 0.166 0.3258 -0.179
Aid From Lesser Spirits 540 40.35 62.22% 0.415 0.3284 0.284
All Things Weaken 668 32.51 48.65% -0.293 0.0492 -0.205
Attenuated Essence 621 35.3 57.65% 0.227 0.3012 -0.049
Back Against the Wall 500 36.81 57.8% -0.225 -0.1503 0.143
Blight Corrodes the Spirit 621 34.49 55.23% 0.025 0.2155 -0.068
Burn Brightest Before the End 560 34.13 49.82% -0.161 -0.0373 -0.286
Disintegrating Ecosystem 641 32.69 52.11% -0.301 0.0722 -0.214
Downward Spiral 659 35.63 60.7% 0.102 0.2382 0.295
Erosion of Will 661 34.74 52.34% -0.101 0.1939 -0.098
Intensifying Exploitation 684 32.53 50.58% 0.163 0.4015 -0.096
Invaders Find the Land to Their Liking 285 35.06 70.53% 0.818 0.2861 0.27
Memory Fades to Dust 679 31.77 50.81% -0.001 0.28 -0.107
Power Corrodes the Spirit 659 34.11 52.2% -0.053 0.0996 -0.064
Promising Farmlands 597 31.8 48.58% -0.177 0.1693 -0.208
Shattered Fragments of Power 543 36.79 54.88% -0.172 0.0229 0.177
Slow Dissolution of Will 648 33.72 48.46% 0.052 0.5035 -0.114
Strong Earth Shatters Slowly 200 36.02 71.5% 0.409 -0.3314 0.569
The Border of Life and Death 174 37.03 74.71% 0.456 0.0232 0.609
Thriving Communities 687 32.71 50.8% 0.011 0.3094 -0.043
Thriving Crops 337 35.03 59.94% -0.013 -0.1157 -0.032
Unnatural Proliferation 710 35.88 54.79% -0.338 -0.1929 -0.036
Untended Land Crumbles 640 32.38 52.03% -0.303 -0.0032 -0.331

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8612 34.02% 31.47 66.28% 0.182 1.1762 0.101
B 8243 33.98% 31.68 65.52% 0.356 1.2743 0.125
C 9267 33.73% 32.42 66.14% 0.289 1.032 0.18
D 6864 34.93% 30.68 65.01% 0.04 0.9915 -0.019
E 7346 34.53% 31.26 64.16% 0.353 1.1338 0.244
F 6269 35.6% 31.4 64.91% 0.214 1.107 0.207
G 5831 35.73% 31.35 64.69% 0.094 0.9489 0.062
H 6222 34.59% 31.95 65.03% 0.235 1.0832 0.133
East 1329 29.6% 27.86 51.54% 0.277 1.0457 -0.323
Northeast 927 28.84% 25.61 48.76% -0.368 0.419 -0.533
Northwest 805 31.24% 25.2 47.2% -0.563 0.4201 0.043
Southeast 559 34.12% 29.92 52.77% -0.362 0.5127 -0.157
Southwest 673 33.68% 27.29 50.67% -0.3 0.9082 0.049
West 1278 31.1% 26.06 49.22% -0.456 0.4788 -0.147

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 186 0.0% 19.82 66.13% -1.159 -0.5292 -0.694
Not Using Events or Tokens 21 76.47% 30.29 80.95% -0.43 0.0759 0.316
Skip Initial Invader Actions 846 8.09% 47.88 82.74% 0.532 -0.1031 1.827
Start of Game Growth 1539 13.26% 45.41 78.36% 0.471 0.0819 -0.233
Unlimited Undo 4263 26.78% 32.54 67.65% -0.123 -0.0787 0.156
Using Tokens but Not Events 3902 16.42% 27.92 69.91% -0.149 -0.1762 -0.687

Results With Allies

Unique Power Cards

Power Card Kept

Terror Level

Terror Level Completed Average Score Win Rate
I 9441 17.67 12.99%
II 15219 30.7 74.77%
III 10566 34.75 90.91%
IV 2646 38.22 99.74%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1226
Win: Invaders destroyed (Terror III) 9532
Win: Invaders destroyed (Terror II) 11280
Win: Terror victory (Terror IV) 2628
Game abandoned (v.3.0+) 7482
Lose: Invader deck ran out 223
Lose: Adversary condition 2219
Win: Sacrifice victory 44
Lose: Scenario condition 148
Win: Scenario condition 141
Lose: Blight pool ran out 2892
Lose: Spirit destroyed 57

Number of Players

Score Model: -0.432 Win Model: 0.089
Num. Completed Blight Flip Rate Average Score Win Rate
1 23387 33.7% 34.31 67.23%
2 8174 35.95% 30.61 64.17%
3 3860 34.53% 29.13 60.52%
4 1412 35.16% 30.19 66.93%
5 219 39.53% 25.08 61.19%
6 820 29.56% 26.89 57.2%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)