Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 170 20.0% 24.96 75.29% 0.648 0.8391 0.042
Blitz 0 622 23.83% 28.76 62.22% 0.265 0.4828 -0.585
Dahan Insurrection 4 654 13.46% 27.55 38.23% -0.842 -1.0952 -0.571
Despicable Theft 2 173 25.43% 24.3 56.65% 0.217 0.8037 -0.712
Elemental Invocation 1 289 24.31% 28.52 65.74% 0.053 0.7925 -1.371
Guard the Isle's Heart 0 2400 13.48% 41.37 67.17% 0.544 -0.0173 0.525
Powers Long Forgotten 1 189 20.63% 18.33 41.8% -0.548 0.2112 -0.542
Rituals of Terror 3 110 20.91% 30.13 60.0% -0.147 -0.027 0.436
Rituals of the Destroying Flame 3 101 39.6% 19.65 42.57% -0.863 0.0446 -0.558
Second Wave 0 1445 29.63% 29.83 75.92% 0.592 0.7304 0.229
The Great River 3 313 30.99% 28.71 58.79% -0.083 1.017 -1.154
Varied Terrains 2 323 37.77% 29.22 60.06% -0.141 0.6351 -0.571
Ward the Shores 2 210 18.57% 23.13 46.19% -0.35 0.7245 -0.167

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1096 34.76 55.93% -0.275 -0.0237 -0.015
Aid From Lesser Spirits 973 39.06 60.95% -0.212 -0.2696 0.301
All Things Weaken 1221 32.38 49.14% -0.211 0.1233 -0.118
Attenuated Essence 1160 34.61 56.38% 0.426 0.4596 0.086
Back Against the Wall 951 37.02 58.78% 0.495 0.5297 0.272
Blight Corrodes the Spirit 1191 33.54 55.33% -0.4 -0.1828 -0.045
Burn Brightest Before the End 1000 35.05 52.2% 0.105 0.1159 0.084
Disintegrating Ecosystem 1152 33.54 55.47% 0.121 0.4656 -0.04
Downward Spiral 1190 33.71 58.07% 0.238 0.3554 0.191
Erosion of Will 1210 33.97 51.9% -0.357 -0.083 -0.088
Intensifying Exploitation 1269 31.28 49.25% -0.545 -0.334 -0.174
Invaders Find the Land to Their Liking 524 35.26 68.13% 0.172 -0.4008 0.452
Memory Fades to Dust 1253 31.65 51.48% -0.538 -0.2852 -0.107
Power Corrodes the Spirit 1176 33.26 52.55% -0.363 -0.1584 -0.08
Promising Farmlands 1086 31.3 49.82% -0.053 0.2011 -0.215
Shattered Fragments of Power 989 35.53 53.69% -0.361 -0.2867 0.174
Slow Dissolution of Will 1188 32.08 45.79% -0.8 -0.4183 -0.224
Strong Earth Shatters Slowly 364 35.14 70.6% 0.25 -0.4234 0.509
The Border of Life and Death 336 35.13 70.24% 0.471 -0.1293 0.56
Thriving Communities 1294 32.18 51.62% -0.465 -0.1834 -0.089
Thriving Crops 645 33.05 58.76% 0.458 0.3175 -0.06
Unnatural Proliferation 1241 34.76 53.34% -0.412 -0.2081 -0.1
Untended Land Crumbles 1196 31.85 51.42% 0.16 0.3507 -0.264

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 17078 34.0% 30.59 64.98% 0.135 1.1328 0.129
B 16668 34.52% 31.2 64.43% 0.016 0.9377 0.174
C 17566 34.61% 31.45 64.77% 0.099 0.8279 0.192
D 13785 34.1% 29.49 63.24% -0.159 0.8001 -0.001
E 14289 34.77% 30.62 63.87% 0.194 1.0134 0.212
F 12837 35.04% 30.35 63.87% 0.105 0.9864 0.244
G 11793 34.99% 30.63 64.36% 0.149 0.9747 0.149
H 12619 34.15% 30.73 63.37% -0.103 0.7358 0.062
East 2836 28.0% 26.37 49.15% -0.724 0.1507 -0.322
Northeast 1943 28.34% 25.62 47.97% -0.102 0.65 -0.202
Northwest 1731 29.07% 25.08 45.93% 0.148 1.0405 -0.11
Southeast 1299 30.95% 26.15 48.42% 0.035 0.8737 -0.311
Southwest 1422 31.52% 24.73 46.77% -0.335 0.9701 -0.005
West 2743 28.81% 24.89 46.85% 0.546 1.4954 -0.273

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 407 0.0% 20.53 67.57% -0.912 -0.1826 -0.397
Not Using Events or Tokens 62 58.0% 24.26 80.65% 0.276 0.6222 0.363
Skip Initial Invader Actions 1442 7.41% 43.75 80.65% 1.04 0.437 1.735
Start of Game Growth 2552 13.45% 42.08 76.84% 0.202 -0.3023 0.074
Unlimited Undo 7147 27.46% 32.18 66.84% 0.154 0.047 0.329
Using Tokens but Not Events 7500 18.38% 27.6 68.76% 0.031 0.0009 -0.63

Results With Allies

Unique Power Cards

Power Card Kept

Terror Level

Terror Level Completed Average Score Win Rate
I 17934 13.42 11.03%
II 26915 30.13 73.71%
III 20013 34.83 91.16%
IV 5324 38.67 99.66%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1977
Win: Invaders destroyed (Terror III) 18075
Win: Invaders destroyed (Terror II) 19593
Win: Terror victory (Terror IV) 5289
Game abandoned (v.3.0+) 14641
Lose: Invader deck ran out 421
Lose: Adversary condition 4185
Win: Sacrifice victory 84
Lose: Scenario condition 273
Win: Scenario condition 347
Lose: Blight pool ran out 5174
Lose: Spirit destroyed 127

Number of Players

Score Model: -0.422 Win Model: -0.001
Num. Completed Blight Flip Rate Average Score Win Rate
1 39498 33.0% 33.81 66.73%
2 16080 36.24% 29.84 63.76%
3 8206 36.07% 29.34 60.85%
4 3837 31.64% 27.39 59.34%
5 564 39.29% 27.52 65.07%
6 2001 29.35% 26.11 55.92%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)