Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 89 17.98% 25.04 71.91% 0.023 -0.1637 -0.261
Blitz 0 360 27.5% 34.38 64.44% -0.168 -0.0368 -0.53
Dahan Insurrection 4 243 20.58% 35.94 47.33% -1.057 -1.3119 -0.749
Despicable Theft 2 94 25.53% 23.26 52.13% -1.267 -0.7262 -0.469
Elemental Invocation 1 154 22.22% 27.01 66.88% -0.702 0.1547 -1.472
Guard the Isle's Heart 0 1642 14.39% 41.95 65.16% 0.533 -0.2386 0.593
Powers Long Forgotten 1 104 19.23% 19.9 50.0% -1.959 -1.0242 -0.714
Rituals of Terror 3 67 19.4% 30.15 59.7% -0.748 -0.6523 0.574
Rituals of the Destroying Flame 3 61 42.62% 20.74 47.54% -0.956 0.2403 -0.806
Second Wave 0 658 30.02% 29.14 74.62% -0.067 0.019 -0.349
The Great River 3 167 33.53% 29.68 58.68% -1.341 0.02 -1.16
Varied Terrains 2 186 37.1% 28.52 59.68% -0.828 -0.039 -0.371
Ward the Shores 2 122 19.67% 22.4 46.72% -0.179 0.8526 -0.296

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 672 34.38 54.76% 0.142 0.2718 -0.222
Aid From Lesser Spirits 602 40.2 61.46% 0.278 0.1594 0.21
All Things Weaken 752 32.17 47.21% -0.842 -0.5343 -0.245
Attenuated Essence 691 35.19 57.16% -0.017 0.0147 -0.014
Back Against the Wall 567 36.79 58.73% -0.161 -0.1312 0.056
Blight Corrodes the Spirit 689 34.78 56.17% 0.216 0.4025 -0.082
Burn Brightest Before the End 629 34.45 50.87% -0.213 -0.1422 -0.219
Disintegrating Ecosystem 708 33.25 53.39% -0.013 0.3628 -0.237
Downward Spiral 731 35.52 60.74% 0.115 0.2808 0.278
Erosion of Will 741 34.91 52.23% -0.122 0.0927 -0.117
Intensifying Exploitation 759 32.57 51.12% 0.017 0.2582 -0.115
Invaders Find the Land to Their Liking 324 34.91 69.44% 0.46 -0.1212 0.174
Memory Fades to Dust 750 31.68 50.53% -0.114 0.1786 -0.184
Power Corrodes the Spirit 735 34.37 52.93% 0.011 0.1719 -0.094
Promising Farmlands 667 31.46 48.43% -0.446 -0.1495 -0.288
Shattered Fragments of Power 602 36.84 54.49% 0.019 0.1073 0.152
Slow Dissolution of Will 728 33.19 48.08% -0.542 -0.1489 -0.235
Strong Earth Shatters Slowly 227 36.16 72.69% 0.758 0.0467 0.537
The Border of Life and Death 199 36.97 73.87% 0.0 -0.4792 0.768
Thriving Communities 780 32.74 51.15% -0.24 0.0599 -0.043
Thriving Crops 378 34.42 60.32% -0.034 -0.1358 -0.102
Unnatural Proliferation 785 35.4 54.14% -0.358 -0.189 -0.15
Untended Land Crumbles 722 33.2 53.74% 0.097 0.3552 -0.248

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 9739 33.84% 31.43 66.33% 0.319 1.4618 0.175
B 9493 34.07% 31.86 65.52% 0.377 1.4321 0.217
C 10526 34.17% 32.47 66.03% 0.339 1.2269 0.207
D 7807 35.05% 30.64 64.53% 0.112 1.1659 0.007
E 8365 35.05% 31.37 64.46% 0.348 1.2527 0.273
F 7135 35.69% 31.32 65.17% 0.303 1.3068 0.255
G 6659 35.63% 31.27 64.54% 0.156 1.1238 0.101
H 7142 34.82% 31.8 64.62% -0.012 0.9803 0.149
East 1524 29.09% 27.48 51.05% -0.804 0.184 -0.479
Northeast 1069 28.18% 25.35 47.9% -0.123 0.826 -0.526
Northwest 937 30.03% 24.8 46.1% -0.309 0.7322 -0.044
Southeast 640 33.23% 28.61 51.72% -0.138 0.7802 -0.131
Southwest 756 33.02% 26.47 49.6% -0.114 1.3432 0.026
West 1466 30.25% 25.6 48.29% -0.433 0.6735 -0.264

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 211 0.0% 19.58 66.35% -0.688 -0.0239 -0.684
Not Using Events or Tokens 21 76.47% 30.29 80.95% -0.524 -0.0298 0.356
Skip Initial Invader Actions 951 8.0% 47.51 82.65% 0.521 -0.1013 1.752
Start of Game Growth 1683 13.63% 45.41 78.73% 0.911 0.4982 -0.018
Unlimited Undo 4668 27.16% 32.68 67.4% -0.208 -0.3034 0.205
Using Tokens but Not Events 4326 16.63% 27.62 69.3% -0.443 -0.368 -0.778

Results With Allies

Unique Power Cards

Power Card Kept

Terror Level

Terror Level Completed Average Score Win Rate
I 10558 16.77 12.54%
II 16800 30.59 74.6%
III 11888 34.74 90.92%
IV 3057 38.3 99.77%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1324
Win: Invaders destroyed (Terror III) 10719
Win: Invaders destroyed (Terror II) 12413
Win: Terror victory (Terror IV) 3039
Game abandoned (v.3.0+) 8379
Lose: Invader deck ran out 250
Lose: Adversary condition 2508
Win: Sacrifice victory 48
Lose: Scenario condition 170
Win: Scenario condition 172
Lose: Blight pool ran out 3210
Lose: Spirit destroyed 71

Number of Players

Score Model: -0.359 Win Model: -0.024
Num. Completed Blight Flip Rate Average Score Win Rate
1 25458 33.59% 34.3 67.08%
2 9321 36.31% 30.57 64.42%
3 4503 34.71% 29.66 61.58%
4 1777 34.46% 30.04 64.32%
5 261 40.86% 25.69 62.07%
6 983 29.67% 26.31 56.36%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)