Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 207 21.26% 25.57 75.36% 0.364 0.7337 1.011
Blitz 0 756 22.25% 27.65 62.3% -0.459 -0.0273 -1.037
Dahan Insurrection 4 875 12.11% 26.65 38.74% -1.913 -1.939 -1.404
Despicable Theft 2 218 24.31% 25.48 57.8% -1.066 -0.4063 0.489
Elemental Invocation 1 353 25.28% 27.39 63.17% -1.3 -0.852 -0.044
Guard the Isle's Heart 0 2923 13.37% 41.04 67.53% 0.801 0.2019 0.61
Powers Long Forgotten 1 247 23.08% 19.7 43.32% -1.22 -0.6117 -0.367
Rituals of Terror 3 163 23.31% 32.83 58.9% -0.886 -0.7612 0.73
Rituals of the Destroying Flame 3 135 40.74% 19.2 40.0% 0.459 1.1975 0.012
Second Wave 0 1834 30.06% 29.45 74.92% 0.163 0.2689 0.43
The Great River 3 392 33.67% 28.59 59.18% -0.086 1.0888 0.02
Varied Terrains 2 405 38.52% 29.62 59.75% -0.944 -0.2076 -0.713
Ward the Shores 2 275 18.91% 22.6 45.45% -0.769 -0.0863 -0.014

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1367 34.71 55.16% -0.712 -0.4016 -0.096
Aid From Lesser Spirits 1200 39.07 61.08% -0.244 -0.231 0.24
All Things Weaken 1509 32.33 48.64% -1.223 -0.749 0.038
Attenuated Essence 1444 34.48 56.72% 0.354 0.5008 -0.022
Back Against the Wall 1187 36.66 58.38% 0.058 0.1871 0.153
Blight Corrodes the Spirit 1452 33.51 56.06% 0.06 0.3799 0.302
Burn Brightest Before the End 1228 34.36 51.38% -0.395 -0.2186 -0.488
Disintegrating Ecosystem 1377 33.02 53.96% -0.446 -0.066 0.025
Downward Spiral 1473 33.75 57.5% 0.041 0.234 -0.105
Erosion of Will 1481 33.87 51.99% -0.515 -0.1775 -0.252
Intensifying Exploitation 1557 31.1 49.58% -0.832 -0.4793 -0.085
Invaders Find the Land to Their Liking 632 35.71 68.83% 0.718 0.3547 0.636
Memory Fades to Dust 1560 32.35 52.12% -0.334 -0.0048 -0.013
Power Corrodes the Spirit 1476 33.02 52.1% -0.219 0.0481 -0.297
Promising Farmlands 1342 30.91 49.33% -1.371 -0.9235 -0.474
Shattered Fragments of Power 1245 35.41 53.65% -0.168 -0.1685 0.141
Slow Dissolution of Will 1475 31.71 45.83% -0.572 -0.1604 -0.253
Strong Earth Shatters Slowly 452 35.8 72.35% 0.407 -0.1514 1.535
The Border of Life and Death 421 35.41 70.07% -0.024 -0.2691 0.324
Thriving Communities 1605 32.45 52.4% 0.309 0.5861 0.086
Thriving Crops 763 33.29 59.5% -0.574 -0.6694 0.492
Unnatural Proliferation 1524 34.87 54.07% -0.288 -0.0832 0.296
Untended Land Crumbles 1462 32.21 51.78% 0.124 0.4237 0.079

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 21113 34.08% 30.48 64.85% 0.419 1.4106 0.281
B 20756 34.3% 31.03 64.39% -0.006 0.8592 0.209
C 21542 34.62% 31.3 64.86% 0.093 0.8449 0.109
D 17341 34.09% 29.41 63.09% -0.234 0.7107 0.11
E 17905 35.15% 30.59 63.66% -0.271 0.4842 0.1
F 16048 35.12% 30.3 63.84% 0.022 0.8965 0.359
G 14699 35.08% 30.63 64.64% 0.372 1.2342 0.286
H 15767 34.31% 30.7 63.84% 0.274 1.0812 0.301
East 3561 27.69% 26.24 49.23% -0.228 0.5179 -0.608
Northeast 2405 28.82% 25.87 48.57% -0.66 0.2334 -1.031
Northwest 2150 29.02% 25.51 47.26% 0.746 1.4893 0.592
Southeast 1701 29.31% 25.64 48.21% -0.522 0.4863 -0.891
Southwest 1814 30.07% 24.27 46.31% 0.321 1.4776 0.094
West 3452 28.5% 24.97 47.42% -0.303 0.6796 0.06

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 605 0.0% 21.31 69.92% -0.381 0.3388 0.0
Not Using Events or Tokens 76 58.33% 22.92 81.58% 0.0 0.4745 0.0
Skip Initial Invader Actions 1733 7.69% 42.35 80.03% 0.725 -0.0797 -0.274
Start of Game Growth 3000 13.93% 40.84 75.97% -0.246 -0.8127 -0.068
Unlimited Undo 8586 27.59% 31.79 66.38% 0.051 0.0786 0.018
Using Tokens but Not Events 9188 19.4% 27.28 68.56% -0.33 -0.3576 -0.292

Results With Allies

Unique Power Cards

Power Card Kept

Terror Level

Terror Level Completed Average Score Win Rate
I 21832 12.25 10.89%
II 32960 29.91 73.05%
III 24809 34.94 90.99%
IV 6669 38.9 99.66%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2376
Win: Invaders destroyed (Terror III) 22366
Win: Invaders destroyed (Terror II) 23743
Win: Terror victory (Terror IV) 6625
Game abandoned (v.3.0+) 18028
Lose: Invader deck ran out 519
Lose: Adversary condition 5164
Win: Sacrifice victory 101
Lose: Scenario condition 341
Win: Scenario condition 464
Lose: Unique spirit condition 0
Lose: Blight pool ran out 6379
Lose: Spirit destroyed 164

Number of Players

Score Model: -0.22 Win Model: 0.148
Num. Completed Blight Flip Rate Average Score Win Rate
1 47797 33.15% 33.56 66.35%
2 20005 36.82% 29.97 64.03%
3 10038 35.76% 29.62 62.03%
4 5090 31.63% 27.06 58.57%
5 734 36.3% 28.44 67.44%
6 2606 29.33% 26.02 55.56%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)