Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 40 17.5% 22.1 62.5% -0.244 -0.3221 -0.895
Blitz 0 145 30.34% 38.34 62.76% -0.523 -0.3765 0.042
Dahan Insurrection 4 78 28.21% 50.23 61.54% -0.323 -0.53 -0.061
Despicable Theft 2 27 18.52% 23.63 55.56% -0.902 -0.219 0.0
Elemental Invocation 1 42 26.19% 27.48 69.05% -0.314 0.4175 -0.729
Guard the Isle's Heart 0 767 18.28% 43.73 65.58% 0.433 -0.1734 0.747
Powers Long Forgotten 1 35 31.43% 31.49 85.71% 0.443 0.9315 0.0
Rituals of Terror 3 23 21.74% 37.04 60.87% -0.379 -0.2741 0.688
Rituals of the Destroying Flame 3 20 55.0% 25.9 60.0% -0.935 0.0568 -0.637
Second Wave 0 175 32.76% 28.68 74.29% -0.14 -0.0772 -1.122
The Great River 3 57 31.58% 29.35 56.14% -1.117 0.2317 -1.486
Varied Terrains 2 90 34.44% 30.92 63.33% -0.681 -0.1183 -0.19
Ward the Shores 2 62 24.19% 15.53 33.87% -1.477 -0.2673 -1.054

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 325 34.98 55.08% -0.205 0.0658 0.095
Aid From Lesser Spirits 270 41.41 65.19% 0.273 0.3117 0.365
All Things Weaken 373 32.61 49.87% -0.412 0.0483 -0.239
Attenuated Essence 331 34.88 57.4% -0.056 0.1492 -0.003
Back Against the Wall 261 37.5 60.15% -0.14 0.0215 0.114
Blight Corrodes the Spirit 318 34.52 52.83% -0.195 0.2194 -0.05
Burn Brightest Before the End 322 34.75 50.93% -0.462 -0.1574 -0.179
Disintegrating Ecosystem 363 33.67 54.55% -0.28 0.2461 -0.101
Downward Spiral 368 38.59 64.67% 0.287 0.6399 0.553
Erosion of Will 373 35.83 55.76% -0.203 0.2051 0.057
Intensifying Exploitation 381 31.62 49.34% -0.399 -0.0121 -0.193
Invaders Find the Land to Their Liking 133 34.21 66.17% 0.08 -0.4458 0.011
Memory Fades to Dust 372 32.49 51.34% -0.346 0.1352 -0.041
Power Corrodes the Spirit 344 36.51 54.65% -0.107 0.1976 0.215
Promising Farmlands 323 32.41 46.75% -0.58 0.0059 -0.186
Shattered Fragments of Power 288 37.31 56.94% -0.154 0.0243 0.253
Slow Dissolution of Will 325 36.23 51.08% -0.324 0.2101 0.096
Strong Earth Shatters Slowly 108 34.49 69.44% 0.337 -0.3408 0.677
The Border of Life and Death 86 39.77 74.42% 0.53 0.4008 0.638
Thriving Communities 372 33.16 51.08% -0.326 0.1671 -0.116
Thriving Crops 186 34.47 61.29% -0.142 -0.0537 -0.153
Unnatural Proliferation 377 35.71 53.58% -0.271 0.0264 -0.199
Untended Land Crumbles 342 33.44 54.39% -0.153 0.2049 -0.23

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4293 34.92% 32.69 68.58% 0.104 0.9442 -0.003
B 4028 34.14% 32.48 67.11% 0.127 0.9059 0.07
C 4763 33.13% 33.62 68.13% 0.233 0.887 0.008
D 3331 35.21% 31.95 66.86% -0.032 0.7668 -0.278
E 3679 35.08% 32.27 65.48% 0.09 0.719 0.016
F 3104 36.3% 32.86 67.07% 0.043 0.7623 0.021
G 2941 36.7% 32.24 65.32% 0.005 0.7472 -0.157
H 3098 35.68% 33.87 67.33% 0.14 0.7878 -0.081
East 519 33.27% 32.29 54.34% -0.101 0.5035 -0.222
Northeast 323 34.29% 29.91 53.25% -0.263 0.6178 -0.394
Northwest 276 39.93% 29.66 50.36% -0.095 0.5779 0.124
Southeast 231 36.32% 35.48 56.28% 0.337 0.9735 0.519
Southwest 333 33.54% 29.62 51.95% -0.19 0.9743 0.262
West 547 33.95% 29.0 51.19% -0.387 0.5776 0.09

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 86 0.0% 20.86 68.6% -0.838 0.0452 -0.227
Not Using Events or Tokens 8 100.0% 38.25 100.0% 0.987 1.3194 0.779
Skip Initial Invader Actions 444 6.68% 48.89 83.11% 1.05 0.5149 1.653
Start of Game Growth 802 12.42% 45.0 77.68% 0.544 0.2135 -0.484
Unlimited Undo 2330 27.65% 34.39 68.8% -0.101 -0.1232 0.105
Using Tokens but Not Events 2103 17.43% 28.68 69.19% -0.227 -0.2806 -0.688

Results With Allies

Unique Power Cards

Power Card Kept

Terror Level

Terror Level Completed Average Score Win Rate
I 4686 21.03 13.98%
II 8473 31.04 75.73%
III 5685 34.74 91.15%
IV 1297 38.02 99.92%

Results

Result Completed
Win: Invaders destroyed (Terror I) 655
Win: Invaders destroyed (Terror III) 5153
Win: Invaders destroyed (Terror II) 6363
Win: Terror victory (Terror IV) 1292
Game abandoned (v.3.0+) 3676
Lose: Invader deck ran out 131
Lose: Adversary condition 1165
Win: Sacrifice victory 18
Lose: Scenario condition 80
Win: Scenario condition 69
Lose: Blight pool ran out 1518
Lose: Spirit destroyed 21

Number of Players

Score Model: -0.305 Win Model: 0.095
Num. Completed Blight Flip Rate Average Score Win Rate
1 13664 34.06% 34.73 68.38%
2 3810 35.76% 31.62 65.56%
3 1665 35.12% 31.07 63.54%
4 585 39.38% 31.18 68.72%
5 76 40.79% 24.32 51.32%
6 341 31.83% 29.89 61.58%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)