Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 155 19.35% 24.08 73.55% 1.025 1.0695 0.03
Blitz 0 579 23.53% 28.9 61.14% -0.382 -0.1678 -0.638
Dahan Insurrection 4 618 13.27% 27.57 38.19% -1.203 -1.4908 -0.596
Despicable Theft 2 164 25.61% 24.26 56.1% -0.323 0.3875 -0.74
Elemental Invocation 1 276 23.27% 28.33 65.58% -0.431 0.27 -1.225
Guard the Isle's Heart 0 2289 13.6% 41.36 66.93% 1.067 0.4673 0.525
Powers Long Forgotten 1 177 20.9% 18.15 41.24% -1.072 -0.2342 -0.445
Rituals of Terror 3 106 20.75% 29.6 58.49% -1.519 -1.4586 0.441
Rituals of the Destroying Flame 3 95 38.95% 19.87 43.16% -0.419 0.5674 -0.395
Second Wave 0 1345 29.0% 29.87 75.76% 0.139 0.3894 0.273
The Great River 3 282 32.27% 28.27 56.74% -1.156 -0.0899 -1.093
Varied Terrains 2 306 38.24% 29.09 59.48% -1.045 -0.2158 -0.553
Ward the Shores 2 200 18.0% 22.84 45.5% -0.963 0.2202 -0.243

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1041 35.02 56.48% 0.287 0.3585 0.005
Aid From Lesser Spirits 924 39.28 61.15% -0.322 -0.3926 0.319
All Things Weaken 1159 32.32 48.84% -0.098 0.1606 -0.118
Attenuated Essence 1103 34.4 55.58% 0.076 0.0399 0.078
Back Against the Wall 907 36.93 58.43% 0.076 0.1301 0.273
Blight Corrodes the Spirit 1119 33.59 55.23% -0.646 -0.5002 -0.055
Burn Brightest Before the End 959 34.9 51.93% -0.237 -0.2204 0.036
Disintegrating Ecosystem 1094 33.41 54.94% 0.239 0.4269 -0.099
Downward Spiral 1134 33.52 57.58% -0.255 -0.1805 0.166
Erosion of Will 1144 34.02 52.19% -0.215 -0.0605 -0.091
Intensifying Exploitation 1212 31.34 49.59% -0.054 0.082 -0.164
Invaders Find the Land to Their Liking 501 34.85 67.86% 0.164 -0.4497 0.387
Memory Fades to Dust 1180 31.69 51.1% -0.779 -0.5761 -0.115
Power Corrodes the Spirit 1116 33.47 52.78% -0.004 0.171 -0.068
Promising Farmlands 1039 31.14 49.86% 0.468 0.6662 -0.221
Shattered Fragments of Power 937 36.03 54.32% -0.12 -0.117 0.25
Slow Dissolution of Will 1132 32.32 46.02% -0.423 -0.1252 -0.19
Strong Earth Shatters Slowly 345 35.23 70.72% -0.39 -1.0873 0.543
The Border of Life and Death 310 35.23 70.0% 0.082 -0.4163 0.657
Thriving Communities 1239 32.21 51.98% -0.287 -0.1305 -0.069
Thriving Crops 615 32.71 57.72% 0.05 -0.2624 -0.101
Unnatural Proliferation 1184 34.82 53.38% -0.235 -0.1267 -0.077
Untended Land Crumbles 1140 31.49 50.88% -0.536 -0.3544 -0.291

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 16164 34.1% 30.6 65.0% 0.171 1.1465 0.122
B 15751 34.66% 31.29 64.59% 0.263 1.1524 0.18
C 16633 34.62% 31.51 64.81% 0.052 0.7447 0.189
D 12998 34.23% 29.63 63.36% 0.062 0.9572 0.011
E 13509 34.83% 30.67 63.92% -0.034 0.6951 0.21
F 12117 35.27% 30.45 63.88% 0.056 0.8879 0.229
G 11123 35.27% 30.78 64.51% 0.389 1.1684 0.16
H 11896 34.19% 30.85 63.48% 0.156 0.9392 0.085
East 2707 27.82% 26.36 49.13% -0.419 0.3905 -0.345
Northeast 1857 27.87% 25.47 47.6% -0.264 0.5339 -0.191
Northwest 1651 28.78% 24.88 45.61% 0.324 1.0578 -0.133
Southeast 1226 31.0% 26.15 48.61% -0.455 0.4388 -0.324
Southwest 1343 31.43% 24.67 46.91% -0.294 0.9637 0.075
West 2618 28.58% 24.81 46.75% 0.002 0.9996 -0.326

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 382 0.0% 20.02 66.23% -0.783 -0.1148 -0.365
Not Using Events or Tokens 56 61.7% 24.82 78.57% -0.024 0.3964 0.379
Skip Initial Invader Actions 1375 7.57% 44.28 80.58% 1.393 0.6243 1.787
Start of Game Growth 2451 13.73% 42.48 76.78% -0.548 -0.9862 0.079
Unlimited Undo 6863 27.49% 32.18 66.69% 0.157 0.0909 0.313
Using Tokens but Not Events 7100 18.24% 27.61 68.55% 0.131 0.0879 -0.652

Results With Allies

Unique Power Cards

Power Card Kept

Terror Level

Terror Level Completed Average Score Win Rate
I 17090 13.76 11.09%
II 25599 30.19 73.75%
III 18940 34.82 91.11%
IV 5053 38.63 99.7%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1894
Win: Invaders destroyed (Terror III) 17097
Win: Invaders destroyed (Terror II) 18650
Win: Terror victory (Terror IV) 5022
Game abandoned (v.3.0+) 13919
Lose: Invader deck ran out 394
Lose: Adversary condition 4003
Win: Sacrifice victory 79
Lose: Scenario condition 258
Win: Scenario condition 327
Lose: Blight pool ran out 4918
Lose: Spirit destroyed 121

Number of Players

Score Model: -0.212 Win Model: -0.041
Num. Completed Blight Flip Rate Average Score Win Rate
1 37707 33.0% 33.82 66.62%
2 15267 36.09% 29.74 63.56%
3 7785 35.92% 29.29 60.63%
4 3545 32.76% 28.1 60.71%
5 531 39.47% 27.27 64.22%
6 1847 29.36% 26.08 55.98%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)