Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 53 16.98% 25.0 67.92% 0.246 -0.0096 -0.752
Blitz 0 205 28.78% 38.02 59.51% -0.575 -0.3781 -0.385
Dahan Insurrection 4 100 27.0% 50.18 61.0% -0.265 -0.7072 -0.277
Despicable Theft 2 33 21.21% 23.88 54.55% -0.883 -0.0709 -0.314
Elemental Invocation 1 60 25.0% 27.02 71.67% -0.263 0.4402 -0.735
Guard the Isle's Heart 0 934 17.81% 43.12 64.78% 0.37 -0.2744 0.716
Powers Long Forgotten 1 51 25.49% 27.51 72.55% 0.213 0.8482 0.0
Rituals of Terror 3 28 25.0% 38.07 64.29% -0.492 -0.3913 0.751
Rituals of the Destroying Flame 3 24 50.0% 23.13 54.17% -1.196 -0.1867 -0.513
Second Wave 0 274 34.32% 29.17 74.45% -0.044 0.0218 -1.423
The Great River 3 76 27.63% 29.38 59.21% -0.748 0.4689 -1.601
Varied Terrains 2 112 35.71% 30.64 61.61% -0.776 -0.1534 -0.132
Ward the Shores 2 68 22.06% 16.29 35.29% -1.02 0.0641 -0.976

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 405 34.47 52.59% -0.368 -0.126 0.043
Aid From Lesser Spirits 344 40.95 64.53% 0.417 0.3398 0.331
All Things Weaken 460 32.55 48.7% -0.408 -0.0151 -0.315
Attenuated Essence 402 35.35 57.96% 0.076 0.1828 -0.008
Back Against the Wall 333 37.69 60.06% -0.164 -0.1062 0.089
Blight Corrodes the Spirit 417 34.7 54.44% -0.112 0.0899 0.01
Burn Brightest Before the End 393 34.68 50.13% -0.419 -0.2089 -0.246
Disintegrating Ecosystem 433 33.58 53.12% -0.254 0.17 -0.188
Downward Spiral 452 37.42 62.17% 0.234 0.4691 0.441
Erosion of Will 457 35.76 54.27% -0.098 0.2113 0.031
Intensifying Exploitation 453 32.17 50.11% -0.283 0.0044 -0.169
Invaders Find the Land to Their Liking 175 34.12 64.0% -0.041 -0.5353 -0.115
Memory Fades to Dust 452 32.43 51.11% -0.203 0.1334 -0.036
Power Corrodes the Spirit 431 35.45 53.83% -0.217 0.0035 0.126
Promising Farmlands 407 31.88 46.93% -0.561 -0.1079 -0.24
Shattered Fragments of Power 357 37.77 56.3% -0.063 -0.0121 0.236
Slow Dissolution of Will 403 34.57 48.88% -0.59 -0.1909 -0.078
Strong Earth Shatters Slowly 130 35.78 71.54% 0.544 -0.167 0.649
The Border of Life and Death 106 40.27 77.36% 0.61 0.2744 0.656
Thriving Communities 451 33.09 50.78% -0.446 -0.0835 -0.102
Thriving Crops 230 34.83 60.0% -0.119 -0.3171 -0.141
Unnatural Proliferation 469 36.24 55.01% -0.19 0.0248 -0.125
Untended Land Crumbles 409 34.01 55.01% -0.237 0.0452 -0.132

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5303 34.7% 32.74 68.36% 0.138 0.8779 0.064
B 5091 34.85% 32.33 66.08% 0.011 0.7366 -0.002
C 5896 33.74% 33.44 67.28% 0.212 0.7939 0.062
D 4129 35.82% 31.84 66.48% 0.018 0.7296 -0.219
E 4574 35.06% 32.13 65.0% 0.117 0.6826 0.1
F 3860 36.46% 32.71 66.48% 0.096 0.7663 0.117
G 3648 36.48% 32.26 65.79% 0.031 0.6828 -0.087
H 3829 35.52% 33.34 66.62% 0.107 0.6775 -0.028
East 723 32.03% 31.48 54.91% -0.155 0.3835 -0.314
Northeast 481 32.14% 29.61 53.22% -0.118 0.5166 -0.389
Northwest 419 36.5% 29.3 50.36% -0.346 0.4629 -0.145
Southeast 309 38.87% 35.54 57.61% 0.258 0.9643 0.299
Southwest 415 35.63% 30.36 52.77% -0.167 0.8227 0.24
West 734 33.33% 28.85 51.5% -0.202 0.7012 0.271

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 112 0.0% 21.65 70.54% -0.872 -0.0963 -0.238
Not Using Events or Tokens 8 100.0% 38.25 100.0% 1.048 1.4273 0.788
Skip Initial Invader Actions 569 7.74% 49.3 83.66% 1.244 0.6267 1.987
Start of Game Growth 1035 12.88% 45.8 78.16% 0.603 0.2545 -0.59
Unlimited Undo 2874 28.47% 33.99 68.23% -0.124 -0.1307 0.098
Using Tokens but Not Events 2502 17.43% 29.04 69.78% -0.095 -0.1049 -0.644

Results With Allies

Unique Power Cards

Power Card Kept

Terror Level

Terror Level Completed Average Score Win Rate
I 5859 20.4 13.77%
II 10278 31.01 75.32%
III 6898 34.76 91.04%
IV 1651 38.07 99.94%

Results

Result Completed
Win: Invaders destroyed (Terror I) 807
Win: Invaders destroyed (Terror III) 6240
Win: Invaders destroyed (Terror II) 7672
Win: Terror victory (Terror IV) 1646
Game abandoned (v.3.0+) 4574
Lose: Invader deck ran out 147
Lose: Adversary condition 1434
Win: Sacrifice victory 28
Lose: Scenario condition 93
Win: Scenario condition 85
Lose: Blight pool ran out 1931
Lose: Spirit destroyed 29

Number of Players

Score Model: -0.345 Win Model: 0.118
Num. Completed Blight Flip Rate Average Score Win Rate
1 16334 34.3% 34.72 67.9%
2 4934 36.4% 31.59 64.73%
3 2117 34.95% 31.01 64.1%
4 750 36.5% 30.93 67.73%
5 108 43.52% 23.58 53.7%
6 443 33.56% 30.04 60.95%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)