Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 171 20.47% 24.97 75.44% 0.932 0.9044 0.01
Blitz 0 625 23.72% 28.81 62.4% 0.384 0.6347 -0.593
Dahan Insurrection 4 666 13.51% 27.54 38.29% -0.663 -0.9116 -0.6
Despicable Theft 2 174 25.29% 24.37 56.9% 0.126 0.5882 -0.713
Elemental Invocation 1 297 24.66% 28.34 65.66% -0.144 0.5584 -1.498
Guard the Isle's Heart 0 2423 13.47% 41.36 67.07% 0.316 -0.2368 0.535
Powers Long Forgotten 1 194 20.1% 18.14 41.24% -0.496 0.1273 -0.597
Rituals of Terror 3 112 20.54% 30.06 59.82% 0.48 0.6725 0.442
Rituals of the Destroying Flame 3 103 39.81% 19.68 42.72% -1.184 -0.2622 -0.555
Second Wave 0 1460 29.67% 29.8 76.03% 0.789 0.9058 0.226
The Great River 3 319 31.35% 28.85 58.93% -0.125 0.9431 -1.176
Varied Terrains 2 328 37.8% 29.5 60.67% 0.277 1.0177 -0.577
Ward the Shores 2 213 18.78% 23.2 46.48% -0.145 0.939 -0.172

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1116 34.78 56.09% -0.341 -0.0919 0.008
Aid From Lesser Spirits 985 39.12 61.02% -0.21 -0.3279 0.311
All Things Weaken 1232 32.36 49.27% -0.195 0.1423 -0.111
Attenuated Essence 1175 34.53 56.26% 0.147 0.1735 0.074
Back Against the Wall 968 36.97 58.88% 0.334 0.3349 0.256
Blight Corrodes the Spirit 1200 33.49 55.42% -0.416 -0.1984 -0.053
Burn Brightest Before the End 1012 35.06 52.27% 0.184 0.1654 0.084
Disintegrating Ecosystem 1166 33.57 55.49% 0.139 0.532 -0.036
Downward Spiral 1205 33.81 58.01% 0.17 0.2781 0.207
Erosion of Will 1227 33.85 52.0% -0.484 -0.132 -0.082
Intensifying Exploitation 1291 31.24 49.42% -0.661 -0.4157 -0.173
Invaders Find the Land to Their Liking 526 35.29 68.06% 0.098 -0.4262 0.457
Memory Fades to Dust 1272 31.71 51.49% -0.383 -0.1358 -0.114
Power Corrodes the Spirit 1190 33.28 52.44% -0.555 -0.3331 -0.077
Promising Farmlands 1107 31.38 50.14% -0.253 0.0298 -0.188
Shattered Fragments of Power 1007 35.45 53.43% -0.502 -0.4254 0.178
Slow Dissolution of Will 1206 31.94 45.69% -0.927 -0.5301 -0.231
Strong Earth Shatters Slowly 368 35.14 70.92% 0.218 -0.4771 0.506
The Border of Life and Death 341 35.37 70.67% 0.398 -0.2025 0.586
Thriving Communities 1322 32.19 51.89% -0.528 -0.1714 -0.084
Thriving Crops 651 32.96 58.68% 0.159 -0.0372 -0.06
Unnatural Proliferation 1262 34.78 53.49% -0.389 -0.2264 -0.077
Untended Land Crumbles 1214 31.84 51.24% -0.09 0.1412 -0.269

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 17307 34.02% 30.56 64.93% 0.116 1.1212 0.134
B 16903 34.52% 31.15 64.46% 0.073 0.9921 0.167
C 17816 34.58% 31.46 64.86% 0.16 0.8948 0.195
D 13981 34.05% 29.45 63.21% -0.181 0.7974 -0.008
E 14485 34.81% 30.62 63.89% 0.196 1.0157 0.214
F 13037 35.12% 30.34 63.96% 0.131 1.0047 0.244
G 11966 35.04% 30.63 64.45% 0.115 0.9246 0.153
H 12809 34.27% 30.78 63.56% 0.057 0.8719 0.062
East 2882 28.08% 26.37 49.03% -1.124 -0.2217 -0.329
Northeast 1971 28.6% 25.69 48.0% -0.008 0.8002 -0.203
Northwest 1750 29.1% 25.21 46.29% 0.299 1.199 -0.109
Southeast 1317 30.75% 26.18 48.44% 0.21 1.0609 -0.337
Southwest 1445 31.43% 24.68 46.64% -0.402 0.9738 0.015
West 2782 28.8% 24.92 46.94% 0.373 1.3284 -0.26

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 423 0.0% 20.71 68.09% -0.475 0.233 -0.403
Not Using Events or Tokens 62 58.0% 24.26 80.65% 0.53 0.898 0.368
Skip Initial Invader Actions 1457 7.42% 43.67 80.85% 0.95 0.3652 1.749
Start of Game Growth 2577 13.37% 41.95 76.91% 0.231 -0.2834 0.072
Unlimited Undo 7226 27.36% 32.12 66.8% 0.041 -0.0685 0.323
Using Tokens but Not Events 7625 18.41% 27.54 68.83% -0.028 -0.0537 -0.63

Results With Allies

Unique Power Cards

Power Card Kept

Terror Level

Terror Level Completed Average Score Win Rate
I 18141 13.33 11.02%
II 27268 30.1 73.67%
III 20299 34.83 91.16%
IV 5398 38.67 99.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1998
Win: Invaders destroyed (Terror III) 18335
Win: Invaders destroyed (Terror II) 19837
Win: Terror victory (Terror IV) 5363
Game abandoned (v.3.0+) 14827
Lose: Invader deck ran out 429
Lose: Adversary condition 4225
Win: Sacrifice victory 85
Lose: Scenario condition 280
Win: Scenario condition 354
Lose: Blight pool ran out 5245
Lose: Spirit destroyed 128

Number of Players

Score Model: -0.393 Win Model: 0.001
Num. Completed Blight Flip Rate Average Score Win Rate
1 39963 33.04% 33.79 66.73%
2 16296 36.37% 29.86 63.76%
3 8332 35.98% 29.34 60.98%
4 3907 31.67% 27.3 59.28%
5 570 39.4% 27.71 65.26%
6 2038 29.27% 26.17 56.23%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)