Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 110 18.18% 25.55 72.73% 0.153 -0.0671 -0.141
Blitz 0 460 25.05% 30.77 60.65% -0.679 -0.3926 -0.699
Dahan Insurrection 4 423 14.42% 29.64 40.19% -1.129 -1.2444 -0.747
Despicable Theft 2 123 23.58% 23.43 52.85% 0.018 0.7563 -0.766
Elemental Invocation 1 193 22.4% 25.73 62.69% -0.496 0.26 -1.617
Guard the Isle's Heart 0 1896 13.89% 42.12 66.19% 0.442 -0.1397 0.592
Powers Long Forgotten 1 137 20.44% 17.9 42.34% -1.264 -0.4106 -0.385
Rituals of Terror 3 79 21.52% 29.47 59.49% -0.21 -0.3805 0.542
Rituals of the Destroying Flame 3 73 41.1% 20.36 43.84% -1.516 -0.6047 -0.918
Second Wave 0 928 28.76% 29.6 76.08% 0.224 0.3032 0.06
The Great River 3 213 30.99% 29.4 58.22% -0.794 0.5692 -1.047
Varied Terrains 2 232 36.21% 28.58 59.05% -0.024 0.8555 -0.488
Ward the Shores 2 158 18.99% 23.58 46.84% -0.462 0.5192 -0.401

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 846 34.31 54.49% -0.019 0.0848 -0.184
Aid From Lesser Spirits 715 40.3 62.24% 0.252 0.1071 0.324
All Things Weaken 920 31.97 47.17% -0.392 -0.0257 -0.237
Attenuated Essence 877 34.38 55.42% 0.331 0.3295 -0.05
Back Against the Wall 706 36.58 58.64% -0.212 -0.147 0.174
Blight Corrodes the Spirit 882 34.53 56.35% 0.006 0.2413 0.007
Burn Brightest Before the End 748 34.61 51.47% 0.027 0.1873 -0.132
Disintegrating Ecosystem 865 33.36 54.1% 0.123 0.4991 -0.178
Downward Spiral 891 34.69 59.37% 0.218 0.2904 0.216
Erosion of Will 913 34.63 52.46% 0.27 0.527 -0.119
Intensifying Exploitation 942 31.41 48.83% -0.492 -0.2181 -0.196
Invaders Find the Land to Their Liking 389 35.14 68.38% 0.888 0.401 0.35
Memory Fades to Dust 915 32.36 52.35% 0.228 0.4113 -0.092
Power Corrodes the Spirit 868 34.09 53.46% 0.224 0.4363 -0.034
Promising Farmlands 817 31.27 48.84% -0.232 0.0912 -0.273
Shattered Fragments of Power 744 36.41 54.03% -0.179 -0.0086 0.262
Slow Dissolution of Will 893 32.56 46.25% -0.695 -0.3113 -0.196
Strong Earth Shatters Slowly 280 35.88 70.71% 0.331 -0.3456 0.513
The Border of Life and Death 238 36.63 72.27% 0.261 -0.255 0.635
Thriving Communities 979 32.91 52.09% 0.14 0.4645 -0.02
Thriving Crops 474 33.39 58.02% -0.689 -0.6872 -0.085
Unnatural Proliferation 965 34.83 53.68% -0.158 0.0287 -0.097
Untended Land Crumbles 913 32.45 51.7% -0.484 -0.1453 -0.249

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 12279 33.93% 31.09 65.72% 0.407 1.2703 0.127
B 12016 34.63% 31.53 64.63% 0.256 1.0772 0.094
C 12912 34.22% 32.0 65.45% 0.25 0.9478 0.167
D 9824 34.4% 29.99 63.51% -0.098 0.7586 -0.016
E 10488 35.2% 31.1 64.03% 0.246 0.9342 0.208
F 9108 35.75% 30.72 64.05% 0.109 0.9264 0.177
G 8471 35.86% 31.06 64.33% 0.434 1.3143 0.087
H 9010 34.61% 31.07 63.54% -0.091 0.6898 0.061
East 1979 27.32% 26.75 49.87% 0.308 1.1011 -0.42
Northeast 1397 25.88% 25.09 47.17% -0.465 0.4157 -0.281
Northwest 1259 27.46% 24.4 45.27% -0.236 0.6347 -0.116
Southeast 823 32.35% 27.73 51.28% -0.489 0.3695 -0.07
Southwest 947 32.3% 25.63 49.42% -0.319 0.8899 0.192
West 1923 28.28% 24.85 47.37% -0.288 0.7725 -0.246

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 274 0.0% 20.14 66.06% -0.711 0.005 -0.642
Not Using Events or Tokens 31 52.0% 28.71 87.1% 0.907 1.3811 0.317
Skip Initial Invader Actions 1148 7.79% 46.25 81.62% 0.17 -0.3974 1.719
Start of Game Growth 2032 13.57% 44.37 78.44% 0.815 0.1507 0.1
Unlimited Undo 5573 27.35% 32.46 67.02% 0.018 0.0412 0.233
Using Tokens but Not Events 5525 17.31% 27.46 68.13% -0.16 -0.1126 -0.659

Results With Allies

Unique Power Cards

Power Card Kept

Terror Level

Terror Level Completed Average Score Win Rate
I 13320 15.45 11.84%
II 20457 30.45 74.08%
III 14682 34.8 90.87%
IV 3885 38.47 99.79%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1577
Win: Invaders destroyed (Terror III) 13211
Win: Invaders destroyed (Terror II) 14987
Win: Terror victory (Terror IV) 3861
Game abandoned (v.3.0+) 10718
Lose: Invader deck ran out 318
Lose: Adversary condition 3141
Win: Sacrifice victory 70
Lose: Scenario condition 205
Win: Scenario condition 244
Lose: Blight pool ran out 3920
Lose: Spirit destroyed 92

Number of Players

Score Model: -0.401 Win Model: -0.081
Num. Completed Blight Flip Rate Average Score Win Rate
1 30721 33.23% 34.17 66.83%
2 11766 36.58% 29.77 62.82%
3 5715 35.33% 29.75 62.06%
4 2534 33.25% 28.85 61.6%
5 361 38.1% 25.65 61.5%
6 1247 28.94% 25.75 55.89%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)