Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 102 18.63% 25.57 72.55% -0.114 -0.0992 -0.142
Blitz 0 443 25.57% 31.3 60.72% -1.081 -0.7925 -0.684
Dahan Insurrection 4 368 16.03% 31.87 42.66% -1.059 -1.2359 -0.686
Despicable Theft 2 117 24.79% 23.49 52.14% -0.688 0.1731 -0.616
Elemental Invocation 1 179 21.91% 25.68 63.13% -1.224 -0.2913 -1.63
Guard the Isle's Heart 0 1822 13.74% 42.11 65.81% -0.002 -0.6481 0.565
Powers Long Forgotten 1 126 19.84% 17.33 42.86% -1.973 -1.0269 -0.716
Rituals of Terror 3 74 22.97% 29.01 58.11% -0.569 -0.493 0.542
Rituals of the Destroying Flame 3 71 42.25% 20.93 45.07% -0.998 0.1173 -0.936
Second Wave 0 861 29.11% 29.62 75.84% 0.653 0.6838 0.075
The Great River 3 195 30.77% 28.99 57.44% -1.293 0.1321 -0.936
Varied Terrains 2 221 36.2% 28.94 60.18% -0.065 0.7099 -0.348
Ward the Shores 2 152 19.08% 23.95 47.37% -0.432 0.6128 -0.36

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 794 34.25 54.28% 0.122 0.2972 -0.227
Aid From Lesser Spirits 699 40.32 62.23% 0.719 0.6645 0.303
All Things Weaken 873 32.01 47.19% -0.564 -0.2707 -0.26
Attenuated Essence 835 34.32 55.09% -0.108 -0.024 -0.068
Back Against the Wall 678 36.98 59.14% 0.19 0.237 0.155
Blight Corrodes the Spirit 821 34.6 56.52% 0.161 0.364 -0.041
Burn Brightest Before the End 723 34.47 51.04% -0.195 -0.0078 -0.163
Disintegrating Ecosystem 830 33.34 53.73% 0.083 0.4916 -0.238
Downward Spiral 850 34.83 59.29% -0.062 0.0654 0.192
Erosion of Will 871 34.83 52.47% 0.174 0.4569 -0.117
Intensifying Exploitation 901 31.62 49.28% -0.623 -0.3753 -0.195
Invaders Find the Land to Their Liking 371 34.9 67.92% -0.073 -0.5885 0.234
Memory Fades to Dust 874 32.28 51.83% 0.014 0.2506 -0.101
Power Corrodes the Spirit 837 34.1 53.41% 0.338 0.5555 -0.038
Promising Farmlands 785 31.33 48.66% -0.211 0.0842 -0.278
Shattered Fragments of Power 711 36.49 53.59% -0.35 -0.1491 0.22
Slow Dissolution of Will 851 32.81 46.77% -0.419 -0.0343 -0.22
Strong Earth Shatters Slowly 273 36.02 71.06% 0.609 0.0279 0.475
The Border of Life and Death 230 36.88 72.61% 0.341 -0.1766 0.655
Thriving Communities 939 32.86 51.86% -0.014 0.3254 -0.045
Thriving Crops 458 33.57 58.52% -0.313 -0.3552 -0.064
Unnatural Proliferation 923 34.92 53.52% -0.161 -0.0208 -0.127
Untended Land Crumbles 872 32.56 52.41% -0.511 -0.0623 -0.269

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 11682 34.01% 31.17 65.89% 0.422 1.2834 0.121
B 11396 34.57% 31.59 64.65% 0.147 0.9635 0.071
C 12321 34.2% 32.19 65.62% 0.174 0.8526 0.149
D 9343 34.43% 30.28 64.07% 0.19 0.9945 -0.026
E 9981 35.24% 31.25 64.29% 0.301 0.9697 0.205
F 8632 35.62% 30.81 64.3% 0.148 0.9468 0.145
G 8012 35.94% 31.19 64.54% 0.511 1.3371 0.084
H 8511 34.52% 31.27 63.82% -0.092 0.6803 0.068
East 1833 27.58% 27.0 50.03% -0.174 0.6719 -0.395
Northeast 1293 26.17% 25.4 47.72% -0.156 0.6147 -0.257
Northwest 1161 28.21% 24.57 45.74% -0.594 0.2136 -0.066
Southeast 755 32.57% 27.65 50.6% -0.826 0.043 -0.102
Southwest 889 32.39% 25.81 49.61% 0.04 1.3214 0.175
West 1780 28.74% 25.08 47.7% -0.085 0.9106 -0.209

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 266 0.0% 20.08 66.17% -0.657 0.1389 -0.474
Not Using Events or Tokens 31 52.0% 28.71 87.1% 0.993 1.3811 0.304
Skip Initial Invader Actions 1095 7.78% 46.73 82.37% 0.516 -0.099 1.783
Start of Game Growth 1913 13.55% 44.73 78.67% 0.696 0.1144 0.025
Unlimited Undo 5357 27.36% 32.58 67.13% 0.097 0.1408 0.224
Using Tokens but Not Events 5256 17.43% 27.56 68.4% -0.218 -0.2762 -0.672

Results With Allies

Unique Power Cards

Power Card Kept

Terror Level

Terror Level Completed Average Score Win Rate
I 12639 15.74 11.97%
II 19617 30.48 74.18%
III 14000 34.79 90.86%
IV 3677 38.41 99.81%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1513
Win: Invaders destroyed (Terror III) 12601
Win: Invaders destroyed (Terror II) 14394
Win: Terror victory (Terror IV) 3657
Game abandoned (v.3.0+) 10116
Lose: Invader deck ran out 306
Lose: Adversary condition 3014
Win: Sacrifice victory 61
Lose: Scenario condition 196
Win: Scenario condition 229
Lose: Blight pool ran out 3761
Lose: Spirit destroyed 85

Number of Players

Score Model: -0.373 Win Model: 0.081
Num. Completed Blight Flip Rate Average Score Win Rate
1 29550 33.37% 34.22 66.81%
2 11163 36.64% 29.94 63.06%
3 5381 35.3% 29.79 61.94%
4 2330 32.98% 29.34 63.05%
5 335 38.37% 25.88 62.39%
6 1174 29.12% 25.88 56.39%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)