Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 96 18.75% 24.95 71.88% 0.148 0.1993 -0.121
Blitz 0 399 26.38% 32.93 63.41% -0.652 -0.451 -0.489
Dahan Insurrection 4 310 18.06% 34.01 45.48% -0.999 -1.21 -0.646
Despicable Theft 2 105 25.71% 23.64 52.38% -0.93 -0.086 -0.576
Elemental Invocation 1 167 22.29% 26.28 64.67% -0.981 0.0902 -1.486
Guard the Isle's Heart 0 1747 14.16% 42.18 65.66% 0.251 -0.4734 0.589
Powers Long Forgotten 1 116 21.55% 18.23 44.83% -2.313 -1.4069 -0.732
Rituals of Terror 3 69 20.29% 29.8 59.42% -0.129 -0.0992 0.555
Rituals of the Destroying Flame 3 69 43.48% 21.54 46.38% -1.322 -0.1334 -0.905
Second Wave 0 773 29.46% 29.9 75.55% 0.517 0.5984 0.057
The Great River 3 187 31.55% 29.43 58.82% -1.147 0.2403 -1.068
Varied Terrains 2 202 37.13% 27.76 57.92% -0.868 0.0334 -0.381
Ward the Shores 2 138 17.39% 22.31 45.65% -1.626 -0.5704 -0.409

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 734 34.58 54.5% -0.023 0.1162 -0.199
Aid From Lesser Spirits 656 40.24 61.59% -0.044 -0.1035 0.259
All Things Weaken 813 32.28 47.85% -0.726 -0.3709 -0.24
Attenuated Essence 776 34.46 55.28% -0.495 -0.3838 -0.072
Back Against the Wall 624 37.15 58.97% 0.164 0.24 0.112
Blight Corrodes the Spirit 767 34.77 56.45% 0.029 0.2396 -0.034
Burn Brightest Before the End 678 34.58 50.88% 0.076 0.1963 -0.178
Disintegrating Ecosystem 773 33.39 53.82% 0.456 0.8247 -0.286
Downward Spiral 797 35.06 59.47% -0.042 0.1545 0.213
Erosion of Will 808 34.72 51.86% -0.314 -0.0466 -0.176
Intensifying Exploitation 848 31.75 49.17% -0.855 -0.5852 -0.197
Invaders Find the Land to Their Liking 347 34.93 68.59% -0.211 -0.7218 0.212
Memory Fades to Dust 819 31.91 51.28% -0.133 0.1782 -0.156
Power Corrodes the Spirit 790 33.94 53.04% 0.198 0.4925 -0.082
Promising Farmlands 726 31.37 48.21% -0.397 -0.0606 -0.313
Shattered Fragments of Power 661 36.7 53.86% -0.149 -0.0406 0.178
Slow Dissolution of Will 801 32.73 46.94% -0.816 -0.4162 -0.264
Strong Earth Shatters Slowly 245 35.75 71.43% 0.558 -0.0547 0.421
The Border of Life and Death 212 36.91 72.64% 0.388 0.0954 0.698
Thriving Communities 861 32.88 51.45% -0.017 0.3161 -0.053
Thriving Crops 420 34.38 59.76% -0.152 -0.239 -0.051
Unnatural Proliferation 859 35.43 54.37% -0.16 -0.012 -0.124
Untended Land Crumbles 807 32.72 52.54% -0.248 0.0589 -0.296

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 10748 34.01% 31.35 66.05% 0.286 1.1906 0.146
B 10492 34.26% 31.75 64.95% 0.146 0.9742 0.116
C 11423 34.3% 32.37 65.61% 0.261 0.9411 0.163
D 8597 34.69% 30.5 64.13% 0.057 0.91 -0.033
E 9243 35.36% 31.3 64.11% 0.12 0.8214 0.218
F 7877 35.7% 31.12 64.75% 0.137 0.9182 0.197
G 7361 35.86% 31.29 64.6% 0.353 1.1249 0.074
H 7858 34.41% 31.56 64.25% 0.088 0.8567 0.109
East 1675 28.69% 27.57 50.75% -0.812 0.0502 -0.423
Northeast 1175 27.79% 25.88 48.26% 0.155 0.9021 -0.305
Northwest 1042 29.82% 25.24 46.45% 0.022 0.8551 -0.015
Southeast 702 33.48% 28.21 51.0% 0.116 0.8913 -0.08
Southwest 820 33.05% 26.4 49.51% -0.043 1.2764 0.089
West 1615 29.76% 25.72 48.17% -0.849 0.1566 -0.289

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 220 0.0% 19.58 66.36% -0.395 0.4363 -0.731
Not Using Events or Tokens 25 61.9% 28.96 84.0% 0.544 0.9846 0.333
Skip Initial Invader Actions 1013 7.94% 47.43 82.72% 0.693 0.1312 1.747
Start of Game Growth 1790 13.58% 45.35 78.83% 0.798 0.2591 -0.015
Unlimited Undo 5042 27.38% 32.63 67.02% -0.109 -0.0685 0.2
Using Tokens but Not Events 4821 17.2% 27.64 68.62% -0.419 -0.4423 -0.642

Results With Allies

Unique Power Cards

Power Card Kept

Terror Level

Terror Level Completed Average Score Win Rate
I 11644 16.23 12.2%
II 18342 30.54 74.3%
III 12962 34.77 90.85%
IV 3385 38.37 99.79%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1420
Win: Invaders destroyed (Terror III) 11672
Win: Invaders destroyed (Terror II) 13483
Win: Terror victory (Terror IV) 3366
Game abandoned (v.3.0+) 9252
Lose: Invader deck ran out 283
Lose: Adversary condition 2806
Win: Sacrifice victory 58
Lose: Scenario condition 188
Win: Scenario condition 204
Lose: Blight pool ran out 3524
Lose: Spirit destroyed 77

Number of Players

Score Model: -0.424 Win Model: -0.022
Num. Completed Blight Flip Rate Average Score Win Rate
1 27698 33.45% 34.32 66.96%
2 10267 36.63% 30.3 63.44%
3 4952 35.49% 29.84 61.69%
4 2048 33.46% 29.54 62.94%
5 298 39.8% 25.87 62.75%
6 1070 28.96% 26.29 57.2%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)