Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 143 18.18% 24.19 72.73% 0.405 -0.1535 -0.108
Blitz 0 545 24.45% 29.34 61.1% -0.677 -0.2536 -0.647
Dahan Insurrection 4 571 13.66% 27.8 38.18% -0.81 -1.2919 -0.506
Despicable Theft 2 154 24.68% 23.43 55.19% 0.556 1.0989 -0.794
Elemental Invocation 1 259 22.09% 28.25 65.64% -0.119 0.6189 -1.224
Guard the Isle's Heart 0 2204 13.58% 41.34 66.29% 0.644 -0.0127 0.483
Powers Long Forgotten 1 161 20.5% 18.42 41.61% -1.139 -0.5771 -0.337
Rituals of Terror 3 100 21.0% 30.84 61.0% 0.006 -0.1362 0.422
Rituals of the Destroying Flame 3 89 38.2% 19.69 41.57% -1.619 -0.8696 -0.33
Second Wave 0 1247 28.87% 29.76 75.38% 0.046 0.1408 0.2
The Great River 3 269 32.34% 28.57 57.25% -1.223 0.0224 -1.024
Varied Terrains 2 287 37.28% 29.09 59.93% -0.548 0.3199 -0.455
Ward the Shores 2 188 18.09% 22.61 45.74% -0.511 0.343 -0.308

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 993 35.06 56.19% 0.793 0.8642 -0.012
Aid From Lesser Spirits 871 39.73 61.77% 0.229 0.1192 0.296
All Things Weaken 1104 32.07 48.1% -0.102 0.0748 -0.181
Attenuated Essence 1038 34.28 55.01% 0.263 0.3146 0.047
Back Against the Wall 861 36.9 58.54% -0.468 -0.4833 0.263
Blight Corrodes the Spirit 1061 33.91 55.7% -0.215 -0.031 -0.029
Burn Brightest Before the End 899 34.54 51.17% -0.706 -0.6193 -0.058
Disintegrating Ecosystem 1017 33.07 54.38% -0.092 0.199 -0.175
Downward Spiral 1062 33.82 57.82% -0.151 -0.0446 0.159
Erosion of Will 1078 34.17 52.13% -0.256 -0.0901 -0.092
Intensifying Exploitation 1145 31.32 49.17% 0.033 0.2208 -0.183
Invaders Find the Land to Their Liking 467 34.96 68.31% 0.101 -0.3272 0.343
Memory Fades to Dust 1106 32.11 51.81% -0.314 -0.0789 -0.09
Power Corrodes the Spirit 1053 33.36 52.23% -0.537 -0.4408 -0.09
Promising Farmlands 970 30.86 48.66% 0.08 0.4443 -0.296
Shattered Fragments of Power 878 35.91 53.64% -0.566 -0.5006 0.247
Slow Dissolution of Will 1075 32.25 45.95% -0.147 0.3167 -0.216
Strong Earth Shatters Slowly 327 35.48 70.95% 0.207 -0.3942 0.546
The Border of Life and Death 288 35.94 70.83% -0.514 -0.9899 0.713
Thriving Communities 1174 32.22 51.7% -0.221 0.0048 -0.084
Thriving Crops 575 32.89 57.91% -0.08 -0.3046 -0.108
Unnatural Proliferation 1120 34.59 53.13% -0.178 -0.0566 -0.108
Untended Land Crumbles 1082 31.64 50.83% -0.75 -0.5173 -0.265

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 15054 33.97% 30.78 65.18% 0.129 1.0472 0.14
B 14738 34.68% 31.31 64.36% 0.325 1.1666 0.177
C 15615 34.47% 31.57 64.78% 0.179 0.8623 0.186
D 12075 34.59% 29.74 63.16% 0.048 0.8906 -0.008
E 12714 35.02% 30.72 63.74% 0.056 0.7071 0.214
F 11344 35.48% 30.52 63.71% 0.442 1.2022 0.26
G 10353 35.63% 30.79 64.12% 0.3 1.0571 0.134
H 11086 34.61% 30.84 63.19% 0.371 1.0892 0.086
East 2526 27.55% 26.24 48.69% -0.876 -0.0628 -0.397
Northeast 1744 27.12% 25.24 47.13% -0.689 -0.022 -0.267
Northwest 1554 28.52% 24.58 44.98% 0.281 1.0859 -0.08
Southeast 1114 30.92% 26.27 48.56% -0.369 0.3365 -0.272
Southwest 1244 31.36% 24.71 46.95% -0.125 1.2646 0.091
West 2457 28.5% 24.65 46.32% -0.052 0.742 -0.319

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 352 0.0% 20.42 67.33% 0.361 1.0802 -0.365
Not Using Events or Tokens 52 62.79% 25.58 80.77% -0.516 -0.0308 0.356
Skip Initial Invader Actions 1301 7.82% 44.72 80.25% 0.197 -0.5334 1.783
Start of Game Growth 2337 13.83% 42.99 77.19% 0.095 -0.3514 0.037
Unlimited Undo 6578 27.6% 32.12 66.45% -0.171 -0.204 0.29
Using Tokens but Not Events 6623 18.33% 27.65 68.2% -0.036 -0.1982 -0.644

Results With Allies

Unique Power Cards

Power Card Kept

Terror Level

Terror Level Completed Average Score Win Rate
I 16130 14.25 11.16%
II 24165 30.3 73.77%
III 17723 34.84 90.97%
IV 4747 38.61 99.68%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1799
Win: Invaders destroyed (Terror III) 15968
Win: Invaders destroyed (Terror II) 17616
Win: Terror victory (Terror IV) 4716
Game abandoned (v.3.0+) 13088
Lose: Invader deck ran out 376
Lose: Adversary condition 3806
Win: Sacrifice victory 78
Lose: Scenario condition 249
Win: Scenario condition 304
Lose: Blight pool ran out 4652
Lose: Spirit destroyed 113

Number of Players

Score Model: -0.225 Win Model: -0.038
Num. Completed Blight Flip Rate Average Score Win Rate
1 35802 33.05% 33.91 66.61%
2 14291 36.15% 29.84 63.46%
3 7226 35.79% 29.06 60.02%
4 3301 33.06% 28.11 60.19%
5 486 40.25% 26.9 62.96%
6 1659 29.61% 26.21 56.3%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)