Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 255 27.04 44.31% 0.708 0.8373 0.317
Aid From Lesser Spirits 213 30.73 50.7% 0.092 -0.0266 0.557
All Things Weaken 256 25.09 39.84% -1.035 -0.7271 -0.058
Attenuated Essence 34 20.65 38.24% 0.178 0.2099 -0.423
Back Against the Wall 194 28.78 51.55% 0.095 0.1247 0.288
Blight Corrodes the Spirit 32 18.47 18.75% -0.724 -0.5378 -0.338
Burn Brightest Before the End 27 24.52 37.04% 0.811 0.8813 -0.21
Disintegrating Ecosystem 258 24.18 46.9% 0.52 0.8956 0.059
Downward Spiral 299 24.55 46.82% 0.891 1.0563 0.862
Erosion of Will 233 24.94 40.34% -0.654 -0.4397 0.168
Intensifying Exploitation 39 16.41 28.21% 0.308 0.5497 -0.384
Invaders Find the Land to Their Liking 109 34.11 71.56% 1.046 0.4643 0.797
Memory Fades to Dust 287 26.16 49.83% 1.636 1.929 -0.204
Power Corrodes the Spirit 302 26.89 46.03% 0.567 0.7276 0.598
Promising Farmlands 235 25.98 45.11% -0.366 -0.0696 -0.068
Shattered Fragments of Power 29 24.72 55.17% 0.589 0.6768 -0.229
Slow Dissolution of Will 33 27.42 42.42% -0.192 0.2012 0.291
Strong Earth Shatters Slowly 77 31.71 74.03% 0.033 -0.6782 0.614
The Border of Life and Death 13 26.69 76.92% 1.315 0.8357 -0.093
Thriving Communities 260 25.92 42.31% -0.137 0.1632 0.101
Thriving Crops 18 23.39 55.56% 0.615 0.5136
Unnatural Proliferation 300 29.04 45.0% -0.003 0.1661 0.887
Untended Land Crumbles 308 24.75 43.83% 0.249 0.5071 0.36

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1431 50.25% 27.12 59.19% -0.628 0.5144 -0.075
B 1395 48.52% 27.31 60.57% -0.255 0.8006 -0.147
C 1453 48.76% 26.84 62.28% -0.232 0.6562 0.281
D 1269 50.08% 26.99 62.25% -0.77 0.2837 0.055
E 1278 50.24% 28.06 60.95% -0.156 0.7486 -0.279
F 1112 50.72% 27.01 55.94% -0.363 0.6408 -0.274
G 1051 46.24% 27.11 59.47% -0.478 0.4906 -0.135
H 1000 45.6% 27.99 62.9% -0.068 0.9248 0.118
East 772 50.19% 27.05 47.28% -0.388 0.6006 -0.598
Northeast 369 48.91% 26.75 49.32% 0.127 1.076 -0.387
Northwest 328 48.48% 25.36 45.73% -0.752 0.2888 -0.767
Southeast 285 46.67% 27.39 50.53% 0.003 0.9214 -0.555
Southwest 276 55.43% 24.2 44.2% 0.241 1.6978 -0.513
West 722 54.02% 25.41 44.32% -0.681 0.4261 -0.797

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 18 0.0% 16.06 33.33%
Not Using Events or Tokens 43 41.46% 21.93 67.44% 0.362 0.8563 -0.045
Skip Initial Invader Actions 268 18.9% 41.67 79.85% 0.93 0.3076 1.28
Start of Game Growth 455 24.6% 41.65 80.66% 1.23 0.8173 0.659
Unlimited Undo 659 35.67% 26.89 61.0% -0.361 -0.4559 0.013
Using Tokens but Not Events 724 42.37% 25.11 56.22% -1.132 -1.0564 -2.172

Terror Level

Terror Level Completed Average Score Win Rate
I 2389 16.77 9.17%
II 2230 30.59 64.8%
III 2009 34.74 85.91%
IV 1046 38.3 99.9%

Number of Players

Score Model: 0.403 Win Model: 0.525
Num. Completed Blight Flipped Average Score Win Rate
1 5125 49.67% 25.56 56.86%
2 1458 52.75% 27.24 58.3%
3 656 49.01% 29.17 59.45%
4 348 45.4% 32.07 66.95%
5 21 57.14% 28.81 52.38%
6 66 21.21% 23.92 56.06%

Results

Result Completed
Win: Invaders destroyed (Terror I) 218
Win: Invaders destroyed (Terror III) 1701
Win: Invaders destroyed (Terror II) 1429
Win: Terror victory (Terror IV) 1032
Game abandoned (v.3.0+) 975
Lose: Invader deck ran out 100
Lose: Adversary condition 761
Win: Sacrifice victory 55
Lose: Blight pool ran out 1295
Lose: Spirit destroyed 108

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)