Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 194 26.69 44.33% -0.093 1.8778 0.179
Aid From Lesser Spirits 163 31.18 52.15% -0.513 1.2652 -0.166
All Things Weaken 191 25.28 43.46% -0.545 1.5042 -0.213
Back Against the Wall 157 29.85 54.14% -0.344 1.595 0.243
Disintegrating Ecosystem 195 24.57 50.77% -0.195 1.9329 -0.35
Downward Spiral 229 25.0 48.47% -0.75 1.2109 0.724
Erosion of Will 187 26.24 45.45% -0.761 1.3209 0.006
Invaders Find the Land to Their Liking 74 33.34 75.68% -0.143 0.3584 -0.041
Memory Fades to Dust 219 26.65 52.05% -0.513 1.628 -0.446
Power Corrodes the Spirit 235 26.98 50.64% -1.038 0.9425 0.31
Promising Farmlands 173 27.43 50.29% -0.746 1.2759 -0.282
Strong Earth Shatters Slowly 60 33.27 81.67% -0.623 -0.126 0.697
Thriving Communities 202 26.66 47.03% -0.519 1.5399 -0.163
Unnatural Proliferation 238 29.03 47.48% -1.275 0.6822 0.669
Untended Land Crumbles 237 25.39 47.26% -0.827 1.2064 -0.178

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 964 53.85% 30.25 68.15% -0.079 0.6577 0.306
B 935 53.43% 30.35 68.02% 0.491 1.1884 0.285
C 975 53.8% 30.06 69.54% 0.223 0.6924 0.638
D 849 53.78% 30.05 70.91% -0.212 0.4974 0.213
E 826 52.18% 30.9 70.82% -0.06 0.4844 0.137
F 718 57.12% 31.07 64.62% 0.109 0.7704 -0.091
G 673 51.41% 30.53 69.69% 0.13 0.7613 -0.281
H 647 52.09% 32.2 72.18% 0.432 1.0968 0.464
East 493 57.11% 32.47 57.81% 0.004 0.6653 -0.571
Northeast 223 54.95% 33.19 62.33% -0.332 0.3283 -0.301
Northwest 190 57.37% 31.73 60.0% 0.462 1.072 -0.233
Southeast 191 49.21% 32.84 60.73% -0.086 0.4447 -0.095
Southwest 185 60.0% 28.89 54.05% -0.581 0.3878 -0.623
West 469 61.41% 30.68 55.22% -0.276 0.5293 -0.754

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7 0.0% 24.86 71.43% 0.017 2.2459
Not Using Events or Tokens 32 43.33% 25.81 78.13% 0.49 0.7164
Skip Initial Invader Actions 132 25.58% 45.8 79.55% 0.52 -0.4604 1.166
Start of Game Growth 276 28.41% 45.82 84.78% 1.252 0.7955 0.478
Unlimited Undo 349 48.98% 33.83 73.93% -0.1 -0.6517 0.004
Using Tokens but Not Events 449 41.22% 28.73 75.28% -0.187 -0.0319 -1.552

Terror Level

Terror Level Completed Average Score Win Rate
I 1026 22.65 15.5%
II 1670 31.08 67.13%
III 1561 34.66 86.35%
IV 807 37.91 100.0%

Number of Players

Score Model: 0.221 Win Model: -0.168
Num. Completed Blight Flipped Average Score Win Rate
1 3380 54.06% 29.48 68.73%
2 975 58.58% 30.56 65.03%
3 381 57.37% 32.12 64.04%
4 288 44.44% 33.73 71.18%
5 10 50.0% 26.1 50.0%
6 30 26.67% 35.27 80.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 158
Win: Invaders destroyed (Terror III) 1326
Win: Invaders destroyed (Terror II) 1107
Win: Terror victory (Terror IV) 794
Lose: Invader deck ran out 72
Lose: Adversary condition 536
Win: Sacrifice victory 50
Lose: Blight pool ran out 947
Lose: Spirit destroyed 74

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-10-19 02:56:39 (Pacific Time)