Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 199 27.04 45.23% 0.447 2.3946 0.176
Aid From Lesser Spirits 165 31.21 52.73% -0.404 1.3419 -0.166
All Things Weaken 196 25.42 42.35% -1.079 0.9946 -0.238
Back Against the Wall 160 29.54 53.13% -0.975 0.9292 0.257
Disintegrating Ecosystem 196 24.54 50.51% -0.429 1.6677 -0.34
Downward Spiral 236 25.28 48.31% -0.53 1.3433 0.729
Erosion of Will 191 26.11 45.03% -1.291 0.8326 0.01
Invaders Find the Land to Their Liking 80 34.79 75.0% -0.044 0.5203 0.071
Memory Fades to Dust 229 26.72 50.66% -0.774 1.2895 -0.531
Power Corrodes the Spirit 246 27.26 50.0% -0.823 1.0865 0.25
Promising Farmlands 176 27.61 50.57% -0.386 1.6384 -0.148
Strong Earth Shatters Slowly 64 33.45 81.25% -0.08 0.3016 0.777
Thriving Communities 217 26.92 46.08% -0.316 1.7358 -0.193
Unnatural Proliferation 249 29.25 46.99% -1.273 0.6725 0.667
Untended Land Crumbles 247 25.66 46.56% -0.792 1.2203 -0.189

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 989 54.2% 30.31 67.85% -0.259 0.4605 0.291
B 971 53.4% 30.49 68.07% 0.487 1.1675 0.296
C 1002 53.45% 30.15 69.36% -0.222 0.2402 0.627
D 873 53.79% 30.24 71.25% 0.381 1.0498 0.244
E 844 52.01% 30.91 70.85% 0.526 1.0646 0.08
F 731 57.2% 31.29 64.71% -0.087 0.5445 -0.027
G 708 52.54% 30.75 67.51% 0.131 0.7137 -0.313
H 659 51.9% 32.25 72.08% 0.184 0.804 0.447
East 509 57.48% 32.64 57.76% 0.187 0.7792 -0.605
Northeast 232 56.28% 33.27 62.5% -0.447 0.2186 -0.309
Northwest 198 58.59% 31.9 60.1% 0.599 1.0692 -0.225
Southeast 194 49.48% 32.75 60.31% -0.198 0.5274 -0.103
Southwest 186 60.22% 28.84 53.76% -0.712 0.2735 -0.608
West 478 61.92% 30.74 55.23% 0.074 0.8035 -0.748

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7 0.0% 24.86 71.43%
Not Using Events or Tokens 33 45.16% 25.88 78.79% 0.222 0.4531
Skip Initial Invader Actions 143 27.86% 46.76 79.72% 0.474 -0.7322 1.454
Start of Game Growth 289 29.23% 46.28 84.78% 1.123 0.6934 0.638
Unlimited Undo 361 49.01% 33.94 73.68% -0.123 -0.6023 -0.047
Using Tokens but Not Events 513 44.09% 29.6 68.03% -0.835 -0.6876 -2.132

Terror Level

Terror Level Completed Average Score Win Rate
I 1090 22.68 14.86%
II 1720 31.11 67.27%
III 1586 34.69 86.32%
IV 829 37.95 100.0%

Number of Players

Score Model: 0.153 Win Model: -0.092
Num. Completed Blight Flipped Average Score Win Rate
1 3500 54.38% 29.6 67.74%
2 1002 58.1% 30.56 65.47%
3 389 57.47% 32.66 64.52%
4 292 45.21% 33.74 71.23%
5 11 54.55% 26.27 54.55%
6 31 25.81% 35.03 80.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 161
Win: Invaders destroyed (Terror III) 1347
Win: Invaders destroyed (Terror II) 1141
Win: Terror victory (Terror IV) 816
Lose: Invader deck ran out 76
Lose: Adversary condition 577
Win: Sacrifice victory 52
Lose: Blight pool ran out 979
Lose: Spirit destroyed 76

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-01 02:38:30 (Pacific Time)