Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 320 26.07 42.5% -0.082 0.1669 0.351
Aid From Lesser Spirits 265 29.78 49.43% 0.247 0.129 0.663
All Things Weaken 337 24.43 39.17% -0.303 0.0341 -0.082
Attenuated Essence 84 22.31 45.24% 0.549 0.5755 -0.525
Back Against the Wall 239 28.98 53.56% 0.311 0.3122 0.54
Blight Corrodes the Spirit 76 22.74 31.58% -0.434 -0.2167 -0.053
Burn Brightest Before the End 54 27.0 38.89% -0.175 -0.1934 0.799
Disintegrating Ecosystem 307 24.16 46.25% 0.362 0.7551 0.553
Downward Spiral 377 24.55 47.75% -0.781 -0.673 1.012
Erosion of Will 282 25.06 40.07% 0.4 0.7518 0.141
Intensifying Exploitation 79 19.84 40.51% 0.496 0.7418 -0.307
Invaders Find the Land to Their Liking 140 32.94 70.71% -0.193 -0.7174 0.802
Memory Fades to Dust 366 24.46 48.09% 0.35 0.5973 0.083
Power Corrodes the Spirit 356 25.82 44.1% -0.705 -0.4827 0.751
Promising Farmlands 307 23.92 42.35% 0.443 0.7263 0.021
Shattered Fragments of Power 61 26.28 54.1% -0.111 -0.0338 -0.282
Slow Dissolution of Will 82 22.98 35.37% 0.342 0.7389 0.173
Strong Earth Shatters Slowly 94 29.64 71.28% 1.089 0.394 0.643
The Border of Life and Death 22 25.73 72.73% 1.141 0.5405 -0.187
Thriving Communities 322 24.8 40.99% -0.514 -0.1572 0.504
Thriving Crops 31 22.74 45.16% -0.217 -0.4136 -0.299
Unnatural Proliferation 372 28.69 44.62% -0.616 -0.4534 1.093
Untended Land Crumbles 365 23.84 41.92% -0.002 0.2299 0.413

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1958 46.83% 25.15 55.67% -0.223 0.7823 -0.123
B 1976 46.09% 25.32 55.16% -0.043 0.8768 -0.376
C 2053 44.34% 25.2 58.16% -0.171 0.5637 0.112
D 1794 46.34% 25.3 58.53% -0.154 0.8239 0.102
E 1825 45.97% 26.35 57.15% -0.015 0.8048 -0.383
F 1628 45.57% 24.52 51.17% -0.325 0.5485 -0.503
G 1489 43.35% 25.02 53.93% 0.226 1.0355 -0.33
H 1438 43.12% 25.5 56.19% 0.004 0.8194 -0.127
East 1035 46.13% 24.36 43.38% -0.855 0.0475 -0.678
Northeast 489 45.29% 24.27 44.79% 0.029 0.8365 -0.499
Northwest 464 42.24% 22.44 40.52% -0.444 0.4557 -0.655
Southeast 392 42.6% 24.56 45.92% 0.461 1.312 -0.466
Southwest 386 48.19% 20.16 37.05% -0.912 0.4632 -0.85
West 1025 47.71% 22.16 38.73% -0.452 0.5026 -0.62

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 19 0.0% 15.21 31.58%
Not Using Events or Tokens 72 32.86% 15.1 45.83% -0.086 0.2819 -0.107
Skip Initial Invader Actions 430 15.14% 41.81 79.07% -0.492 -1.0764 0.632
Start of Game Growth 749 21.69% 39.48 74.77% 0.757 0.2433 0.528
Unlimited Undo 1005 30.7% 25.82 57.31% -0.351 -0.4601 0.343
Using Tokens but Not Events 942 39.03% 23.43 54.25% 0.296 0.2707 -1.878

Terror Level

Terror Level Completed Average Score Win Rate
I 3979 13.33 7.31%
II 2880 30.1 63.89%
III 2621 34.83 85.77%
IV 1314 38.67 99.92%

Number of Players

Score Model: 0.228 Win Model: 0.215
Num. Completed Blight Flipped Average Score Win Rate
1 7201 45.57% 22.87 50.73%
2 2093 48.25% 25.48 55.09%
3 955 45.49% 28.56 58.22%
4 411 45.26% 30.85 64.48%
5 33 45.45% 25.27 45.45%
6 101 19.8% 22.24 49.5%

Results

Result Completed
Win: Invaders destroyed (Terror I) 290
Win: Invaders destroyed (Terror III) 2218
Win: Invaders destroyed (Terror II) 1821
Win: Terror victory (Terror IV) 1299
Game abandoned (v.3.0+) 2289
Lose: Invader deck ran out 123
Lose: Adversary condition 930
Win: Sacrifice victory 64
Lose: Blight pool ran out 1625
Lose: Spirit destroyed 135

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)