Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 223 27.28 44.84% -0.003 0.239 0.31
Aid From Lesser Spirits 181 31.27 52.49% 0.809 0.7319 0.437
All Things Weaken 223 25.84 41.26% -0.284 0.1089 -0.07
Attenuated Essence 10 21.8 50.0% 0.624 0.7312 -0.26
Back Against the Wall 175 29.17 53.71% 0.489 0.5463 0.32
Blight Corrodes the Spirit 10 16.4 10.0% -0.978 -0.7766 -0.16
Burn Brightest Before the End 10 19.2 30.0% -0.363 -0.1524 -0.273
Disintegrating Ecosystem 223 25.04 49.33% 0.183 0.607 -0.068
Downward Spiral 257 24.88 47.47% -0.554 -0.3185 0.675
Erosion of Will 206 25.44 42.72% -0.833 -0.5233 0.065
Intensifying Exploitation 14 14.71 7.14% -0.575 -0.2872 -0.375
Invaders Find the Land to Their Liking 90 36.06 76.67% 1.315 0.8208 0.588
Memory Fades to Dust 259 26.44 49.42% -0.015 0.3218 -0.482
Power Corrodes the Spirit 264 26.89 47.73% -0.505 -0.2849 0.297
Promising Farmlands 192 27.56 50.52% 0.544 0.9977 -0.13
Shattered Fragments of Power 7 26.0 57.14% 0.715 0.7659 -0.053
Slow Dissolution of Will 10 28.8 60.0% 0.733 1.1323 -0.185
Strong Earth Shatters Slowly 67 33.46 80.6% 0.231 -0.4793 0.782
The Border of Life and Death 4 14.0 50.0% 0.112 -0.223
Thriving Communities 235 26.74 44.26% -0.49 -0.1274 -0.123
Thriving Crops 3 13.0 66.67% 0.344 0.1465
Unnatural Proliferation 267 29.05 46.44% -0.215 -0.0 0.635
Untended Land Crumbles 262 25.36 45.42% -0.44 -0.1577 0.064

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1158 53.64% 28.95 63.73% 0.173 0.9135 0.146
B 1096 51.42% 29.39 65.97% -0.111 0.6147 0.153
C 1152 51.87% 28.98 67.1% 0.387 0.9695 0.495
D 992 52.98% 29.29 68.45% -0.013 0.6985 0.121
E 980 51.73% 29.77 66.84% 0.012 0.5776 -0.056
F 855 54.87% 29.86 62.81% 0.016 0.6861 -0.217
G 801 50.94% 30.07 66.29% 0.335 0.9871 0.022
H 752 49.47% 30.91 69.81% 0.018 0.5889 0.219
East 588 55.03% 30.33 53.4% -0.341 0.1982 -0.476
Northeast 280 53.76% 30.51 56.43% -0.695 -0.0597 -0.189
Northwest 236 53.39% 29.07 55.08% -0.902 -0.0928 -0.419
Southeast 212 48.11% 30.81 56.6% -1.043 -0.337 -0.31
Southwest 211 56.87% 27.09 49.76% -0.21 0.7796 -0.597
West 550 58.18% 28.68 51.45% -0.021 0.8827 -1.021

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 11 0.0% 15.82 45.45% -0.916 -0.1399
Not Using Events or Tokens 35 42.42% 24.4 74.29% -0.596 -0.2171
Skip Initial Invader Actions 176 25.44% 43.8 78.98% 0.824 0.2065 1.415
Start of Game Growth 328 27.9% 44.4 82.93% 0.238 -0.1106 0.586
Unlimited Undo 454 43.69% 30.79 69.16% -0.286 -0.293 -0.012
Using Tokens but Not Events 593 44.69% 27.95 62.56% -0.36 -0.3708 -2.182

Terror Level

Terror Level Completed Average Score Win Rate
I 1456 20.4 12.36%
II 1898 31.01 66.33%
III 1726 34.76 86.1%
IV 903 38.07 100.0%

Number of Players

Score Model: 0.59 Win Model: 0.231
Num. Completed Blight Flipped Average Score Win Rate
1 4001 53.79% 28.32 63.61%
2 1139 55.76% 29.52 63.48%
3 477 53.78% 31.03 64.15%
4 311 44.37% 33.03 70.1%
5 13 53.85% 29.85 61.54%
6 42 21.43% 29.05 66.67%

Results

Result Completed
Win: Invaders destroyed (Terror I) 179
Win: Invaders destroyed (Terror III) 1464
Win: Invaders destroyed (Terror II) 1243
Win: Terror victory (Terror IV) 890
Game abandoned (v.3.0+) 243
Lose: Invader deck ran out 85
Lose: Adversary condition 643
Win: Sacrifice victory 52
Lose: Blight pool ran out 1100
Lose: Spirit destroyed 84

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)