Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 303 26.54 43.23% 0.42 0.4616 0.369
Aid From Lesser Spirits 245 30.25 50.2% -0.609 -0.7668 0.615
All Things Weaken 318 24.47 39.31% -0.593 -0.439 -0.247
Attenuated Essence 72 22.46 45.83% 0.769 0.77 -0.543
Back Against the Wall 226 29.55 53.98% 0.61 0.583 0.458
Blight Corrodes the Spirit 67 23.93 34.33% 0.694 0.8734 -0.073
Burn Brightest Before the End 43 26.79 39.53% 0.043 0.0422 0.366
Disintegrating Ecosystem 286 24.29 46.85% -0.012 0.2496 0.464
Downward Spiral 357 24.99 49.02% 0.789 0.8604 1.017
Erosion of Will 267 25.31 41.2% -0.373 -0.2101 0.12
Intensifying Exploitation 68 19.93 41.18% 0.481 0.5792 -0.315
Invaders Find the Land to Their Liking 132 33.57 72.73% 0.061 -0.4654 0.787
Memory Fades to Dust 335 24.79 46.87% -0.557 -0.3488 -0.053
Power Corrodes the Spirit 340 26.42 44.71% 0.319 0.4138 0.735
Promising Farmlands 280 23.93 41.43% 0.129 0.3805 0.006
Shattered Fragments of Power 57 26.46 56.14% 0.434 0.4947 -0.299
Slow Dissolution of Will 73 23.63 34.25% 0.422 0.8261 0.204
Strong Earth Shatters Slowly 86 30.45 70.93% 0.399 -0.2806 0.624
The Border of Life and Death 18 25.67 66.67% 0.051 -0.3645 -0.208
Thriving Communities 301 25.27 41.86% 0.348 0.5769 0.432
Thriving Crops 30 22.8 46.67% 0.377 0.1475 -0.33
Unnatural Proliferation 356 28.85 44.94% 0.338 0.3718 1.001
Untended Land Crumbles 351 24.05 42.17% -0.245 -0.0318 0.37

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1841 47.36% 25.68 56.38% -0.439 0.5073 -0.2
B 1834 46.23% 25.8 56.71% -0.223 0.6443 -0.185
C 1907 44.64% 25.73 59.26% -0.091 0.6112 0.116
D 1652 47.06% 25.91 59.69% 0.033 0.8908 0.072
E 1687 46.94% 27.13 58.51% 0.045 0.7221 -0.372
F 1503 45.97% 25.18 52.1% -0.089 0.7058 -0.479
G 1398 43.59% 25.42 54.58% 0.135 0.9004 -0.346
H 1315 43.95% 26.18 57.34% -0.165 0.5677 -0.062
East 959 46.97% 25.1 44.73% -0.102 0.7049 -0.702
Northeast 444 45.6% 25.08 46.62% -0.113 0.6345 -0.513
Northwest 422 44.31% 23.36 42.42% -0.313 0.5256 -0.602
Southeast 362 43.92% 24.98 46.96% 0.803 1.6874 -0.38
Southwest 352 49.72% 20.98 38.92% -1.178 0.154 -0.842
West 935 49.3% 22.98 40.32% -0.459 0.4193 -0.624

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 19 0.0% 15.21 31.58%
Not Using Events or Tokens 61 37.29% 16.92 50.82% -1.024 -0.548 -0.069
Skip Initial Invader Actions 400 14.51% 41.59 82.25% 1.525 0.7523 1.223
Start of Game Growth 670 21.56% 39.81 77.76% -0.101 -0.5006 0.814
Unlimited Undo 940 30.8% 26.62 59.04% -0.605 -0.663 0.384
Using Tokens but Not Events 888 39.15% 23.78 54.5% 0.812 0.6901 -1.918

Terror Level

Terror Level Completed Average Score Win Rate
I 3565 14.11 7.99%
II 2670 30.27 64.42%
III 2457 34.84 85.88%
IV 1245 38.63 99.92%

Number of Players

Score Model: 1.887 Win Model: 0.978
Num. Completed Blight Flipped Average Score Win Rate
1 6577 46.26% 23.38 51.95%
2 1943 48.84% 26.13 56.25%
3 897 46.21% 29.19 58.97%
4 400 45.75% 31.13 64.5%
5 33 45.45% 25.27 45.45%
6 87 18.39% 23.06 54.02%

Results

Result Completed
Win: Invaders destroyed (Terror I) 284
Win: Invaders destroyed (Terror III) 2081
Win: Invaders destroyed (Terror II) 1701
Win: Terror victory (Terror IV) 1230
Game abandoned (v.3.0+) 1937
Lose: Invader deck ran out 114
Lose: Adversary condition 874
Win: Sacrifice victory 63
Lose: Blight pool ran out 1525
Lose: Spirit destroyed 128

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-28 18:15:07 (Pacific Time)