Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 182 26.42 42.31% -1.04 0.7914 0.194
Aid From Lesser Spirits 161 31.37 52.17% -0.811 0.8436 -0.197
All Things Weaken 182 25.37 43.41% 0.384 2.3607 -0.403
Back Against the Wall 145 29.03 52.41% -1.235 0.6234 0.143
Disintegrating Ecosystem 182 23.65 49.45% -1.094 0.8806 -0.312
Downward Spiral 213 24.85 48.36% -0.636 1.266 0.656
Erosion of Will 178 26.19 46.07% -0.543 1.5005 0.127
Invaders Find the Land to Their Liking 67 33.39 77.61% -0.699 -0.127 -0.069
Memory Fades to Dust 199 26.48 53.27% -1.544 0.4351 -0.258
Power Corrodes the Spirit 218 26.82 51.83% -2.018 -0.1259 0.252
Promising Farmlands 164 27.69 50.61% -0.177 1.8623 -0.13
Strong Earth Shatters Slowly 54 34.17 87.04% 0.455 0.8959 0.718
Thriving Communities 186 26.39 46.77% -0.739 1.2257 -0.127
Unnatural Proliferation 221 28.69 48.42% -1.038 0.8675 0.631
Untended Land Crumbles 211 25.19 46.92% -0.898 1.1361 -0.236

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 901 54.22% 29.94 68.04% -0.142 0.6259 0.371
B 866 53.41% 30.09 67.55% 0.334 1.0265 0.236
C 914 54.22% 29.79 69.26% 0.063 0.6276 0.641
D 798 54.02% 29.83 71.18% 0.188 0.9563 0.29
E 767 52.02% 30.64 71.06% 0.02 0.6194 0.115
F 657 56.1% 30.95 65.3% -0.286 0.4235 0.088
G 611 50.08% 30.25 70.54% -0.197 0.529 -0.377
H 597 51.93% 31.94 72.7% -0.184 0.5062 0.6
East 468 57.39% 32.25 58.33% -0.612 0.0103 -0.487
Northeast 206 55.12% 32.77 63.59% 0.038 0.7194 -0.613
Northwest 182 58.24% 31.36 59.34% -0.196 0.8708 -0.46
Southeast 182 49.45% 32.6 60.99% -0.099 0.6286 -0.014
Southwest 175 60.57% 29.17 54.29% 0.019 0.9897 -0.573
West 444 61.94% 30.49 55.18% 0.292 1.295 -0.723

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5 0.0% 23.6 60.0% 0.106 2.1179
Not Using Events or Tokens 29 42.86% 26.0 75.86% -0.151 0.0637
Skip Initial Invader Actions 117 24.14% 44.56 77.78% -0.719 -0.8124
Start of Game Growth 252 27.71% 44.78 83.73% 0.055 -0.6529 -0.436
Unlimited Undo 324 49.06% 33.86 74.07% -0.178 -0.8772 0.138
Using Tokens but Not Events 399 38.23% 28.17 79.95% 0.052 0.0068 -0.797

Terror Level

Terror Level Completed Average Score Win Rate
I 946 22.6 16.07%
II 1585 31.02 67.26%
III 1447 34.59 86.52%
IV 757 37.83 100.0%

Number of Players

Score Model: 0.192 Win Model: 0.108
Num. Completed Blight Flipped Average Score Win Rate
1 3174 53.64% 29.39 69.38%
2 908 58.21% 30.25 64.43%
3 345 58.14% 31.66 63.48%
4 276 44.57% 33.88 71.38%
5 9 55.56% 25.67 55.56%
6 23 26.09% 31.43 82.61%

Results

Result Completed
Win: Invaders destroyed (Terror I) 151
Win: Invaders destroyed (Terror III) 1230
Win: Invaders destroyed (Terror II) 1052
Win: Terror victory (Terror IV) 746
Lose: Invader deck ran out 64
Lose: Adversary condition 484
Win: Sacrifice victory 48
Lose: Blight pool ran out 889
Lose: Spirit destroyed 71

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-16 02:17:41 (Pacific Time)