Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 263 26.9 44.49% 0.401 0.5402 0.359
Aid From Lesser Spirits 218 30.82 51.38% 0.532 0.4725 0.576
All Things Weaken 269 24.77 39.78% -0.07 0.2847 -0.324
Attenuated Essence 42 20.62 35.71% 0.122 0.2333 -0.431
Back Against the Wall 200 28.7 52.0% 0.483 0.5594 0.305
Blight Corrodes the Spirit 39 18.41 20.51% -0.219 -0.0085 -0.338
Burn Brightest Before the End 29 24.79 37.93% 0.336 0.4566 -0.2
Disintegrating Ecosystem 263 24.01 46.77% 0.426 0.7949 0.091
Downward Spiral 310 24.48 47.1% 0.966 1.1629 0.838
Erosion of Will 238 25.09 40.76% 0.777 1.0439 0.141
Intensifying Exploitation 41 16.78 29.27% 0.178 0.4484 -0.362
Invaders Find the Land to Their Liking 114 33.92 72.81% 0.983 0.4723 0.825
Memory Fades to Dust 293 25.97 49.83% 0.333 0.6441 -0.191
Power Corrodes the Spirit 309 26.66 45.63% 0.186 0.4805 0.598
Promising Farmlands 240 25.47 44.17% -0.968 -0.6315 -0.079
Shattered Fragments of Power 31 24.26 54.84% 0.622 0.7304 -0.22
Slow Dissolution of Will 40 25.63 37.5% 0.014 0.4136 0.286
Strong Earth Shatters Slowly 80 30.85 71.25% -0.648 -1.2607 0.583
The Border of Life and Death 13 26.69 76.92% -0.089
Thriving Communities 266 25.53 41.73% -0.803 -0.4704 0.114
Thriving Crops 19 24.11 57.89% 0.16 0.0732
Unnatural Proliferation 310 28.84 44.84% 0.517 0.6652 0.893
Untended Land Crumbles 312 24.58 43.59% 0.343 0.6502 0.352

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1500 49.4% 26.68 58.67% -0.082 0.8234 -0.055
B 1471 47.78% 26.83 59.96% -0.092 0.7368 -0.181
C 1526 48.13% 26.5 61.53% -0.001 0.6792 0.339
D 1347 49.4% 26.38 61.1% -0.279 0.5744 0.103
E 1343 49.29% 27.41 59.64% -0.37 0.3314 -0.343
F 1175 49.96% 26.53 55.23% 0.025 0.8063 -0.276
G 1106 45.48% 26.36 57.59% -0.27 0.5019 -0.215
H 1055 44.83% 27.26 60.95% -0.467 0.3014 0.064
East 806 49.44% 26.48 46.53% -0.299 0.5623 -0.589
Northeast 382 48.29% 26.43 48.95% 0.643 1.3894 -0.356
Northwest 345 47.54% 25.03 45.22% -0.007 0.8266 -0.782
Southeast 304 45.39% 26.33 48.68% -0.355 0.4208 -0.634
Southwest 295 53.56% 23.27 42.71% -0.189 1.1299 -0.51
West 764 52.75% 24.72 43.06% -0.203 0.8034 -0.742

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 18 0.0% 16.06 33.33%
Not Using Events or Tokens 46 38.64% 20.5 63.04% -0.585 -0.1442 -0.047
Skip Initial Invader Actions 285 17.71% 41.6 81.05% 0.46 -0.1016 1.342
Start of Game Growth 474 23.8% 41.5 81.22% 1.333 0.7946 0.687
Unlimited Undo 702 34.16% 26.51 60.4% -0.052 -0.0112 0.011
Using Tokens but Not Events 752 41.44% 24.66 55.45% -0.435 -0.4589 -2.175

Terror Level

Terror Level Completed Average Score Win Rate
I 2618 16.23 8.9%
II 2295 30.54 64.44%
III 2074 34.77 85.97%
IV 1080 38.37 99.91%

Number of Players

Score Model: 0.527 Win Model: 0.231
Num. Completed Blight Flipped Average Score Win Rate
1 5382 48.67% 24.93 55.63%
2 1540 52.28% 26.61 57.34%
3 689 48.4% 29.07 59.22%
4 362 45.3% 31.4 65.47%
5 23 52.17% 26.3 47.83%
6 71 19.72% 24.41 57.75%

Results

Result Completed
Win: Invaders destroyed (Terror I) 232
Win: Invaders destroyed (Terror III) 1758
Win: Invaders destroyed (Terror II) 1463
Win: Terror victory (Terror IV) 1066
Game abandoned (v.3.0+) 1166
Lose: Invader deck ran out 104
Lose: Adversary condition 775
Win: Sacrifice victory 55
Lose: Blight pool ran out 1336
Lose: Spirit destroyed 112

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)