Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 315 26.23 42.54% -0.42 -0.1987 0.339
Aid From Lesser Spirits 263 29.79 49.43% 0.253 0.2016 0.649
All Things Weaken 332 24.52 39.46% 0.116 0.4601 -0.081
Attenuated Essence 83 22.14 44.58% 0.447 0.4733 -0.532
Back Against the Wall 235 29.36 54.47% 0.876 0.9042 0.528
Blight Corrodes the Spirit 76 22.74 31.58% -0.629 -0.4756 -0.067
Burn Brightest Before the End 52 27.1 38.46% -0.05 0.006 0.772
Disintegrating Ecosystem 300 24.22 46.67% 0.267 0.5692 0.563
Downward Spiral 372 24.65 48.12% -0.579 -0.4715 0.996
Erosion of Will 279 24.97 40.14% -0.366 -0.1278 0.119
Intensifying Exploitation 75 19.85 41.33% -0.107 0.1467 -0.262
Invaders Find the Land to Their Liking 139 33.17 71.22% 0.197 -0.401 0.795
Memory Fades to Dust 361 24.55 47.92% 0.495 0.7301 0.062
Power Corrodes the Spirit 352 25.98 44.6% -0.007 0.2027 0.746
Promising Farmlands 302 24.01 42.05% 0.467 0.7109 0.01
Shattered Fragments of Power 60 26.43 55.0% -0.063 0.0235 -0.289
Slow Dissolution of Will 81 23.0 35.8% -0.001 0.3749 0.227
Strong Earth Shatters Slowly 91 29.6 71.43% 0.634 -0.0689 0.651
The Border of Life and Death 21 25.86 71.43% 1.074 0.4971 -0.204
Thriving Communities 316 24.95 41.46% -0.265 -0.0282 0.486
Thriving Crops 30 22.8 46.67% -0.305
Unnatural Proliferation 368 28.75 44.84% -0.223 -0.0177 1.074
Untended Land Crumbles 360 24.04 42.22% 0.193 0.4056 0.399

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1937 46.97% 25.26 55.86% -0.027 0.9414 -0.133
B 1951 46.32% 25.5 55.41% -0.418 0.4666 -0.39
C 2019 44.44% 25.31 58.3% -0.064 0.6459 0.097
D 1765 46.48% 25.49 58.87% 0.165 1.0971 0.115
E 1787 45.88% 26.53 57.36% -0.382 0.4 -0.392
F 1602 45.63% 24.64 51.44% -0.278 0.5709 -0.487
G 1476 43.46% 25.07 53.93% -0.212 0.6011 -0.346
H 1415 43.39% 25.56 56.04% -0.431 0.3926 -0.118
East 1009 46.13% 24.65 44.0% -0.074 0.7395 -0.689
Northeast 473 44.49% 24.6 45.67% 0.072 0.7936 -0.501
Northwest 449 42.54% 22.81 40.98% -1.212 -0.3622 -0.659
Southeast 387 42.89% 24.53 45.74% 0.205 0.9973 -0.469
Southwest 379 48.81% 20.42 37.47% -0.952 0.3211 -0.849
West 998 48.2% 22.43 39.28% 0.227 1.1614 -0.616

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 19 0.0% 15.21 31.58%
Not Using Events or Tokens 69 34.33% 15.38 46.38% -0.82 -0.4582 -0.068
Skip Initial Invader Actions 429 15.18% 41.85 79.02% 0.133 -0.5223 0.642
Start of Game Growth 742 21.9% 39.59 74.93% 0.902 0.3769 0.503
Unlimited Undo 976 30.69% 26.05 57.68% -1.097 -1.1676 0.388
Using Tokens but Not Events 931 39.06% 23.43 54.03% 0.245 0.223 -1.889

Terror Level

Terror Level Completed Average Score Win Rate
I 3893 13.49 7.47%
II 2827 30.14 64.2%
III 2581 34.83 85.82%
IV 1306 38.66 99.92%

Number of Players

Score Model: 0.153 Win Model: 0.192
Num. Completed Blight Flipped Average Score Win Rate
1 7071 45.64% 23.01 51.07%
2 2060 48.4% 25.64 55.49%
3 936 45.78% 28.75 58.23%
4 409 45.23% 30.89 64.3%
5 33 45.45% 25.27 45.45%
6 98 19.39% 22.68 50.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 290
Win: Invaders destroyed (Terror III) 2185
Win: Invaders destroyed (Terror II) 1796
Win: Terror victory (Terror IV) 1291
Game abandoned (v.3.0+) 2212
Lose: Invader deck ran out 120
Lose: Adversary condition 916
Win: Sacrifice victory 64
Lose: Blight pool ran out 1599
Lose: Spirit destroyed 134

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-29 03:27:58 (Pacific Time)