Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 356 25.72 41.57% 0.788 0.8601 -0.42
Aid From Lesser Spirits 300 29.31 48.0% 0.664 0.6175 0.371
All Things Weaken 396 24.49 39.65% 0.613 0.9824 0.373
Attenuated Essence 109 22.42 45.87% -0.256 -0.2279 -0.353
Back Against the Wall 262 28.46 51.53% -0.66 -0.7413 0.366
Blight Corrodes the Spirit 105 22.48 30.48% 0.175 0.378 0.182
Burn Brightest Before the End 76 26.42 40.79% -0.366 -0.265 -0.092
Disintegrating Ecosystem 353 23.52 44.48% 0.089 0.4505 -0.473
Downward Spiral 444 24.42 44.82% -0.18 0.0223 0.233
Erosion of Will 317 25.0 39.43% 0.874 1.2 0.346
Intensifying Exploitation 106 18.96 36.79% -0.728 -0.4106 -0.297
Invaders Find the Land to Their Liking 156 31.49 66.67% -0.182 -0.7011 -0.314
Memory Fades to Dust 408 23.89 46.08% 0.199 0.4753 0.006
Power Corrodes the Spirit 400 25.56 43.0% -1.194 -0.9961 -0.047
Promising Farmlands 353 23.48 41.08% 0.359 0.73 -0.367
Shattered Fragments of Power 83 26.47 49.4% 0.421 0.6123 0.965
Slow Dissolution of Will 112 23.4 37.5% 0.521 0.8966 0.677
Strong Earth Shatters Slowly 99 30.06 71.72% -0.026
The Border of Life and Death 27 24.93 70.37% -0.299 -0.9591
Thriving Communities 358 24.33 40.78% -0.461 -0.2395 -0.361
Thriving Crops 38 22.42 44.74% -0.094
Unnatural Proliferation 408 28.71 45.59% 0.754 0.8508 1.401
Untended Land Crumbles 406 23.4 40.64% -0.409 -0.2092 -0.405

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2270 45.78% 24.31 54.01% -0.232 0.6759 -0.543
B 2280 45.93% 24.93 54.21% 0.778 1.6081 0.629
C 2343 44.08% 24.48 55.91% -0.026 0.7255 -0.303
D 2157 45.45% 24.85 55.17% -0.11 0.7609 -0.149
E 2112 45.23% 25.74 55.49% 0.456 1.1592 0.942
F 1870 44.33% 23.74 49.63% -0.189 0.6229 -0.016
G 1725 42.19% 24.21 52.58% 0.46 1.2809 0.389
H 1726 42.46% 24.92 54.63% 0.212 0.9703 -0.237
East 1208 43.83% 23.0 40.98% 0.052 0.9722 -0.55
Northeast 567 42.93% 23.23 43.21% -0.245 0.4783 -0.242
Northwest 544 40.81% 21.29 38.79% -0.28 0.7034 -0.342
Southeast 457 40.04% 22.79 42.23% -0.203 0.6489 -0.285
Southwest 441 45.23% 18.77 34.24% -0.584 0.693 -0.306
West 1202 46.21% 20.77 36.19% 0.192 0.8834 -0.007

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 27 0.0% 22.67 33.33% -0.132
Not Using Events or Tokens 79 33.77% 14.38 44.3% -0.126 0.2615 -0.016
Skip Initial Invader Actions 517 16.73% 42.12 75.63% 0.853 0.1293 -0.032
Start of Game Growth 908 22.71% 39.65 71.92% 0.613 0.1256 0.342
Unlimited Undo 1164 29.82% 26.23 55.33% -0.862 -0.7814 -0.342
Using Tokens but Not Events 1090 39.91% 23.25 51.28% 0.87 0.826 -0.593

Terror Level

Terror Level Completed Average Score Win Rate
I 4928 12.37 6.49%
II 3302 29.93 62.69%
III 2950 34.92 85.8%
IV 1470 38.86 99.93%

Number of Players

Score Model: 0.861 Win Model: -0.061
Num. Completed Blight Flipped Average Score Win Rate
1 8513 44.82% 22.09 48.01%
2 2435 46.81% 25.14 53.96%
3 1090 44.63% 28.07 57.98%
4 454 44.71% 30.08 63.66%
5 35 45.71% 23.83 42.86%
6 123 18.7% 19.17 43.09%

Results

Result Completed
Win: Invaders destroyed (Terror I) 319
Win: Invaders destroyed (Terror III) 2499
Win: Invaders destroyed (Terror II) 2051
Win: Terror victory (Terror IV) 1453
Game abandoned (v.3.0+) 3037
Lose: Invader deck ran out 141
Lose: Adversary condition 1072
Win: Sacrifice victory 68
Lose: Blight pool ran out 1861
Lose: Spirit destroyed 149

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-25 23:57:52 (Pacific Time)