Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 278 26.89 43.88% -0.014 0.0896 0.226
Aid From Lesser Spirits 225 30.85 52.0% 0.446 0.3009 0.642
All Things Weaken 291 24.66 40.89% 0.444 0.8096 -0.311
Attenuated Essence 55 19.96 40.0% 0.615 0.6135 -0.486
Back Against the Wall 205 28.87 52.68% 0.285 0.3498 0.336
Blight Corrodes the Spirit 49 20.35 24.49% 0.378 0.6132 0.137
Burn Brightest Before the End 34 25.15 35.29% -0.171 -0.0104 -0.286
Disintegrating Ecosystem 269 24.22 46.84% 0.795 1.1709 0.108
Downward Spiral 326 24.76 47.85% 0.216 0.2876 0.902
Erosion of Will 243 25.05 41.15% 0.518 0.7742 0.183
Intensifying Exploitation 51 17.69 35.29% 0.562 0.8358 -0.385
Invaders Find the Land to Their Liking 120 34.31 74.17% 1.102 0.6149 0.861
Memory Fades to Dust 305 25.64 49.18% -0.107 0.0759 -0.177
Power Corrodes the Spirit 316 26.42 45.25% -0.142 0.0712 0.595
Promising Farmlands 250 25.03 43.2% -0.538 -0.2154 -0.009
Shattered Fragments of Power 37 25.68 56.76% 0.465 0.6352 -0.202
Slow Dissolution of Will 54 22.41 31.48% -1.075 -0.6908 0.317
Strong Earth Shatters Slowly 81 31.0 71.6% 0.465 -0.2114 0.616
The Border of Life and Death 15 23.13 66.67% -0.538 -1.0542 -0.08
Thriving Communities 273 25.46 41.76% -0.165 0.159 0.162
Thriving Crops 22 22.36 50.0% -0.284 -0.2826 -0.326
Unnatural Proliferation 327 28.39 44.65% -0.106 0.0802 0.942
Untended Land Crumbles 323 24.59 42.72% -0.283 0.0565 0.341

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1590 48.87% 26.37 58.24% -0.077 0.7866 -0.16
B 1603 47.03% 26.3 58.89% -0.109 0.7119 -0.213
C 1625 47.16% 26.21 61.05% 0.134 0.8325 0.312
D 1440 48.23% 26.2 60.83% 0.438 1.2946 0.12
E 1454 48.0% 27.2 59.01% 0.323 1.0109 -0.366
F 1284 48.75% 25.9 53.43% -1.056 -0.2379 -0.359
G 1217 44.54% 25.71 55.96% -0.426 0.4543 -0.253
H 1150 44.43% 26.67 59.3% -0.557 0.2236 0.018
East 861 48.37% 25.82 45.53% 1.044 1.8363 -0.586
Northeast 406 46.91% 25.61 47.04% -1.39 -0.5088 -0.363
Northwest 378 46.03% 23.77 43.12% -0.041 0.8299 -0.82
Southeast 331 44.41% 25.45 47.43% -0.271 0.5877 -0.657
Southwest 317 51.42% 22.28 41.64% -0.599 0.61 -0.51
West 825 51.15% 23.7 41.7% -0.802 0.2585 -0.785

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 18 0.0% 16.06 33.33%
Not Using Events or Tokens 47 40.0% 20.3 61.7% -0.341 0.1329 -0.046
Skip Initial Invader Actions 320 16.67% 40.64 80.63% 1.126 0.5588 1.251
Start of Game Growth 549 23.26% 39.85 78.32% 0.636 -0.0286 0.642
Unlimited Undo 764 33.2% 26.2 59.69% -0.712 -0.6889 -0.031
Using Tokens but Not Events 802 40.71% 24.06 53.87% -0.284 -0.2366 -1.95

Terror Level

Terror Level Completed Average Score Win Rate
I 2936 15.45 8.51%
II 2406 30.45 64.51%
III 2188 34.8 85.97%
IV 1136 38.47 99.91%

Number of Players

Score Model: 0.373 Win Model: 0.23
Num. Completed Blight Flipped Average Score Win Rate
1 5764 47.73% 24.35 54.2%
2 1665 50.99% 26.29 57.06%
3 752 47.54% 28.76 58.64%
4 373 45.31% 31.27 65.68%
5 31 48.39% 26.0 45.16%
6 81 19.75% 23.14 54.32%

Results

Result Completed
Win: Invaders destroyed (Terror I) 249
Win: Invaders destroyed (Terror III) 1854
Win: Invaders destroyed (Terror II) 1535
Win: Terror victory (Terror IV) 1122
Game abandoned (v.3.0+) 1428
Lose: Invader deck ran out 109
Lose: Adversary condition 805
Win: Sacrifice victory 58
Lose: Blight pool ran out 1387
Lose: Spirit destroyed 119

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)