Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 219 27.12 44.75% 0.146 0.4173 0.108
Aid From Lesser Spirits 178 31.3 52.25% 0.931 0.9697 0.341
All Things Weaken 215 26.07 41.86% 0.367 0.8272 -0.144
Attenuated Essence 5 21.8 80.0% 0.727 0.9327 -0.082
Back Against the Wall 172 29.17 54.07% 0.782 0.9435 0.285
Blight Corrodes the Spirit 6 15.33 16.67% -0.54 -0.1255
Burn Brightest Before the End 7 22.86 28.57% -0.764 -0.4591 -0.321
Disintegrating Ecosystem 216 24.9 48.61% -0.086 0.4408 -0.132
Downward Spiral 252 24.94 47.62% 0.207 0.5596 0.605
Erosion of Will 202 25.81 43.07% -0.658 -0.2501 -0.011
Intensifying Exploitation 4 8.25 0.0% -0.645 -0.258 -0.357
Invaders Find the Land to Their Liking 87 35.49 75.86% 0.848 0.3229 0.334
Memory Fades to Dust 249 26.4 49.4% -0.179 0.3025 -0.553
Power Corrodes the Spirit 258 27.05 48.45% -0.852 -0.5478 0.217
Promising Farmlands 188 27.5 50.0% 0.315 0.9006 -0.188
Shattered Fragments of Power 5 18.4 40.0% 0.094 0.2732 -0.06
Slow Dissolution of Will 6 30.0 83.33% 0.674 1.2076 -0.184
Strong Earth Shatters Slowly 67 33.46 80.6% 0.699 0.0215 0.73
The Border of Life and Death 3 18.67 66.67% 0.392 0.262
Thriving Communities 231 26.87 44.59% -0.322 0.1713 -0.158
Thriving Crops 1 0.0 0.0% -0.138 -0.0503
Unnatural Proliferation 262 29.13 46.95% -0.194 0.1026 0.617
Untended Land Crumbles 252 25.48 46.43% 0.062 0.4199 -0.147

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1095 53.8% 29.27 65.66% -0.201 0.6392 0.211
B 1063 51.84% 29.68 66.6% -0.093 0.6854 0.128
C 1103 52.45% 29.14 67.27% 0.103 0.757 0.482
D 963 53.02% 29.52 69.06% -0.08 0.7195 0.179
E 945 51.85% 30.08 67.62% 0.021 0.6497 0.031
F 824 55.35% 30.19 62.99% 0.147 0.866 -0.2
G 770 51.3% 30.25 66.62% 0.25 0.9923 -0.118
H 722 50.28% 31.34 70.64% 0.07 0.7185 0.281
East 568 55.73% 30.91 54.4% -0.145 0.4594 -0.651
Northeast 267 55.64% 31.45 58.05% -0.473 0.4075 -0.172
Northwest 224 55.36% 29.97 56.7% 0.209 0.8821 -0.365
Southeast 208 47.6% 31.25 57.69% -0.646 -0.0098 -0.265
Southwest 204 57.35% 27.5 50.49% -0.436 0.729 -0.54
West 530 59.62% 29.31 52.45% -0.874 0.0904 -0.979

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 10 0.0% 17.4 50.0% -0.699 0.1844
Not Using Events or Tokens 35 42.42% 24.4 74.29% -0.289 0.0432
Skip Initial Invader Actions 166 26.88% 44.54 78.31% 0.642 0.107 1.448
Start of Game Growth 316 28.57% 45.09 83.23% 0.635 0.3042 0.584
Unlimited Undo 425 45.19% 31.69 70.12% -0.455 -0.4768 -0.005
Using Tokens but Not Events 559 43.38% 28.42 65.65% -0.095 -0.1486 -2.085

Terror Level

Terror Level Completed Average Score Win Rate
I 1346 21.03 12.93%
II 1845 31.04 66.61%
III 1678 34.74 86.23%
IV 882 38.02 100.0%

Number of Players

Score Model: 0.461 Win Model: 0.499
Num. Completed Blight Flipped Average Score Win Rate
1 3838 53.88% 28.71 64.88%
2 1107 56.2% 29.62 63.78%
3 449 55.13% 31.34 63.47%
4 306 45.1% 33.05 70.26%
5 13 53.85% 29.85 61.54%
6 38 21.05% 31.66 73.68%

Results

Result Completed
Win: Invaders destroyed (Terror I) 173
Win: Invaders destroyed (Terror III) 1425
Win: Invaders destroyed (Terror II) 1213
Win: Terror victory (Terror IV) 869
Game abandoned (v.3.0+) 176
Lose: Invader deck ran out 83
Lose: Adversary condition 620
Win: Sacrifice victory 52
Lose: Blight pool ran out 1058
Lose: Spirit destroyed 82

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)