Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 248 27.17 43.95% 0.051 0.2103 0.274
Aid From Lesser Spirits 196 30.62 51.02% 0.063 -0.0236 0.673
All Things Weaken 244 25.39 41.39% -0.131 0.2108 0.005
Attenuated Essence 27 20.52 33.33% -0.208 -0.1341 -0.461
Back Against the Wall 189 28.96 52.38% 0.334 0.4087 0.473
Blight Corrodes the Spirit 21 22.1 23.81% 0.991 1.1818 -0.327
Burn Brightest Before the End 18 25.83 38.89% 0.325 0.4487 -0.253
Disintegrating Ecosystem 242 24.39 47.11% 0.244 0.6171 0.055
Downward Spiral 281 24.66 46.26% 0.419 0.5558 0.841
Erosion of Will 225 25.12 41.33% 0.171 0.466 0.143
Intensifying Exploitation 31 15.19 25.81% 0.637 0.8752 -0.305
Invaders Find the Land to Their Liking 105 34.95 73.33% 0.518 -0.0141 0.89
Memory Fades to Dust 282 26.18 48.94% 1.012 1.2928 -0.289
Power Corrodes the Spirit 296 26.9 45.95% 0.314 0.4667 0.465
Promising Farmlands 229 26.22 45.85% -0.128 0.2183 -0.106
Shattered Fragments of Power 24 24.75 58.33% 0.267 0.4624 -0.254
Slow Dissolution of Will 26 28.65 46.15% 0.047 0.4979 0.283
Strong Earth Shatters Slowly 76 31.63 75.0% 0.239 -0.5016 0.621
The Border of Life and Death 9 24.89 66.67% 0.754 0.3212 -0.099
Thriving Communities 251 26.17 43.03% 0.389 0.6871 -0.017
Thriving Crops 12 23.83 58.33% 0.562 0.4599
Unnatural Proliferation 294 28.98 44.9% 0.838 0.9828 0.896
Untended Land Crumbles 295 25.19 44.07% -0.13 0.1694 0.417

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1337 51.69% 27.78 60.88% -0.093 0.9007 0.106
B 1291 49.49% 27.9 62.12% -0.208 0.7105 0.119
C 1348 49.59% 27.33 63.5% -0.324 0.4188 0.364
D 1185 51.44% 27.76 64.3% -0.313 0.639 0.167
E 1198 51.42% 28.53 61.77% 0.309 1.09 -0.172
F 1013 53.12% 27.96 57.55% -0.347 0.546 -0.216
G 960 47.71% 28.04 61.35% -0.35 0.5058 -0.168
H 932 46.24% 28.57 63.73% -0.083 0.7651 0.186
East 714 51.75% 28.16 48.74% -0.794 -0.0245 -0.473
Northeast 347 50.29% 27.46 50.14% -0.312 0.475 -0.446
Northwest 300 49.33% 26.77 48.33% -0.621 0.3622 -0.65
Southeast 263 47.15% 28.38 52.09% -0.08 0.7949 -0.362
Southwest 256 55.08% 25.02 45.7% -0.206 1.0012 -0.502
West 669 54.86% 26.6 46.49% -0.004 0.9304 -0.757

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 18 0.0% 16.06 33.33% -0.591 0.0382
Not Using Events or Tokens 39 43.24% 22.72 69.23% -0.092 0.4139
Skip Initial Invader Actions 238 20.54% 42.22 80.25% 1.864 1.2286 1.444
Start of Game Growth 409 25.19% 42.4 81.17% 0.888 0.4985 0.694
Unlimited Undo 610 36.26% 27.11 61.15% -0.956 -0.9114 0.004
Using Tokens but Not Events 654 43.26% 26.85 60.4% -0.024 -0.0512 -2.125

Terror Level

Terror Level Completed Average Score Win Rate
I 2061 17.67 10.0%
II 2114 30.7 64.9%
III 1915 34.75 85.69%
IV 1003 38.22 99.9%

Number of Players

Score Model: 0.168 Win Model: 0.341
Num. Completed Blight Flipped Average Score Win Rate
1 4714 51.31% 26.52 58.89%
2 1348 54.01% 27.92 59.87%
3 611 50.0% 29.41 59.74%
4 340 45.59% 32.17 67.06%
5 19 52.63% 28.53 52.63%
6 61 21.31% 25.0 57.38%

Results

Result Completed
Win: Invaders destroyed (Terror I) 205
Win: Invaders destroyed (Terror III) 1617
Win: Invaders destroyed (Terror II) 1356
Win: Terror victory (Terror IV) 989
Game abandoned (v.3.0+) 700
Lose: Invader deck ran out 93
Lose: Adversary condition 732
Win: Sacrifice victory 54
Lose: Blight pool ran out 1245
Lose: Spirit destroyed 102

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)