Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 268 26.92 44.03% 0.07 0.2438 0.29
Aid From Lesser Spirits 221 30.96 52.04% 1.066 1.0278 0.633
All Things Weaken 282 24.77 40.78% 0.187 0.4812 -0.295
Attenuated Essence 49 20.67 40.82% 0.336 0.4368 -0.492
Back Against the Wall 204 28.91 52.45% 0.85 0.9111 0.332
Blight Corrodes the Spirit 44 19.89 25.0% 0.781 0.9682 0.298
Burn Brightest Before the End 34 25.15 35.29% 0.288 0.46 -0.264
Disintegrating Ecosystem 265 23.98 46.42% -0.788 -0.3817 0.132
Downward Spiral 316 24.44 47.15% 0.26 0.3809 0.896
Erosion of Will 242 25.15 41.32% 0.848 1.1389 0.177
Intensifying Exploitation 46 17.52 32.61% 0.603 0.8439 -0.351
Invaders Find the Land to Their Liking 117 34.03 73.5% 1.393 0.9013 0.89
Memory Fades to Dust 299 25.86 49.83% 0.473 0.7155 -0.17
Power Corrodes the Spirit 314 26.52 45.54% 0.261 0.5043 0.659
Promising Farmlands 243 25.43 44.03% -0.278 0.0342 -0.016
Shattered Fragments of Power 34 24.79 55.88% 0.348 0.5425 -0.211
Slow Dissolution of Will 49 24.1 32.65% -1.292 -0.928 0.325
Strong Earth Shatters Slowly 81 31.0 71.6% 0.006 -0.5746 0.621
The Border of Life and Death 15 23.13 66.67% -0.245 -0.7534 -0.088
Thriving Communities 269 25.72 42.38% 0.174 0.4989 0.174
Thriving Crops 22 22.36 50.0% -0.057 -0.0818 -0.33
Unnatural Proliferation 321 28.74 45.17% 0.683 0.8036 0.961
Untended Land Crumbles 314 24.57 43.31% -0.346 0.0666 0.37

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1542 49.09% 26.51 58.43% 0.103 0.9567 -0.094
B 1538 47.39% 26.45 59.17% -0.091 0.7248 -0.203
C 1574 47.49% 26.31 61.31% 0.003 0.6864 0.352
D 1395 48.99% 26.12 60.5% 0.031 0.8349 0.113
E 1394 48.49% 27.2 59.18% 0.094 0.7648 -0.346
F 1221 49.14% 26.1 54.22% -0.553 0.2493 -0.296
G 1166 44.77% 25.88 56.69% -0.305 0.5197 -0.277
H 1116 44.71% 26.93 60.04% -0.304 0.468 0.008
East 843 48.57% 25.87 45.55% 0.625 1.4445 -0.579
Northeast 397 47.22% 25.83 47.61% -1.124 -0.3393 -0.364
Northwest 366 46.45% 24.14 43.99% -0.183 0.6219 -0.777
Southeast 325 44.62% 25.44 47.38% -0.441 0.3654 -0.624
Southwest 311 52.09% 22.58 42.12% -0.23 1.0386 -0.504
West 803 51.56% 24.03 42.34% -0.715 0.2946 -0.767

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 18 0.0% 16.06 33.33%
Not Using Events or Tokens 46 38.64% 20.5 63.04% -0.518 -0.1243 -0.046
Skip Initial Invader Actions 304 17.59% 40.95 80.59% 1.342 0.7212 1.261
Start of Game Growth 512 22.98% 40.7 79.88% 0.593 0.0307 0.619
Unlimited Undo 733 33.8% 26.53 60.57% -0.179 -0.1277 0.042
Using Tokens but Not Events 781 40.92% 24.33 54.67% -0.283 -0.3237 -2.126

Terror Level

Terror Level Completed Average Score Win Rate
I 2806 15.78 8.59%
II 2352 30.49 64.54%
III 2132 34.78 86.02%
IV 1109 38.41 99.91%

Number of Players

Score Model: 0.306 Win Model: 0.229
Num. Completed Blight Flipped Average Score Win Rate
1 5609 47.96% 24.54 54.7%
2 1603 51.91% 26.44 57.14%
3 714 47.55% 28.78 58.82%
4 371 45.55% 31.34 65.77%
5 25 48.0% 24.2 44.0%
6 77 19.48% 23.21 54.55%

Results

Result Completed
Win: Invaders destroyed (Terror I) 240
Win: Invaders destroyed (Terror III) 1809
Win: Invaders destroyed (Terror II) 1502
Win: Terror victory (Terror IV) 1095
Game abandoned (v.3.0+) 1327
Lose: Invader deck ran out 107
Lose: Adversary condition 790
Win: Sacrifice victory 55
Lose: Blight pool ran out 1359
Lose: Spirit destroyed 115

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-31 05:44:53 (Pacific Time)