Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 354 25.67 41.53% 0.8 0.9484 -0.432
Aid From Lesser Spirits 298 29.18 47.65% -0.242 -0.3547 0.446
All Things Weaken 392 24.44 39.54% 0.361 0.7359 0.048
Attenuated Essence 107 22.38 45.79% -0.631 -0.5054 -0.285
Back Against the Wall 257 28.8 52.53% -0.263 -0.2221 0.317
Blight Corrodes the Spirit 104 22.13 29.81% -0.345 -0.1391 0.19
Burn Brightest Before the End 76 26.42 40.79% -0.272 -0.2271 -0.091
Disintegrating Ecosystem 351 23.54 44.73% 0.211 0.7091 -0.418
Downward Spiral 440 24.43 44.77% -0.223 0.0271 0.259
Erosion of Will 314 24.78 38.85% -0.21 0.048 -0.251
Intensifying Exploitation 103 19.02 37.86% 0.001 0.2196 -0.171
Invaders Find the Land to Their Liking 155 31.69 67.1% -0.11 -0.4962 -0.33
Memory Fades to Dust 405 23.94 45.93% -0.32 -0.1145 0.097
Power Corrodes the Spirit 397 25.67 43.32% -0.165 0.033 0.224
Promising Farmlands 351 23.46 41.03% 0.237 0.5937 -0.382
Shattered Fragments of Power 82 25.96 48.78% -0.4 -0.1821 0.531
Slow Dissolution of Will 108 22.69 35.19% 0.406 0.8356 0.738
Strong Earth Shatters Slowly 99 30.06 71.72% -0.025
The Border of Life and Death 27 24.93 70.37% 0.071 -0.2489
Thriving Communities 358 24.33 40.78% -0.218 0.101 -0.383
Thriving Crops 38 22.42 44.74% 0.425 0.3062 -0.11
Unnatural Proliferation 404 28.7 45.3% 0.026 0.1153 1.424
Untended Land Crumbles 404 23.4 40.59% -0.506 -0.2805 -0.313

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2250 45.97% 24.34 54.09% 0.112 0.9112 -0.514
B 2262 45.94% 24.89 54.07% 0.335 1.0657 0.534
C 2323 44.07% 24.48 56.05% 0.24 0.8443 -0.555
D 2128 45.65% 24.88 55.31% 0.263 1.0201 0.1
E 2085 45.2% 25.67 55.4% -0.064 0.5201 1.242
F 1849 44.34% 23.79 49.76% 0.156 0.8581 0.098
G 1699 42.31% 24.17 52.32% 0.308 1.0654 0.015
H 1701 42.67% 24.9 54.61% 0.126 0.7575 -0.233
East 1194 44.17% 23.05 40.95% 0.205 0.9887 -0.561
Northeast 562 42.96% 23.3 43.24% 0.077 0.8383 -0.222
Northwest 539 41.0% 21.36 38.78% 0.224 1.0664 -0.338
Southeast 449 40.76% 22.79 42.09% -0.068 0.5718 -0.327
Southwest 436 45.52% 18.69 34.17% -0.598 0.4474 -0.247
West 1189 46.38% 20.74 36.0% -0.781 -0.0054 0.077

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 27 0.0% 22.67 33.33% 0.035 0.9088 -0.105
Not Using Events or Tokens 79 33.77% 14.38 44.3% 0.019 0.3963 -0.014
Skip Initial Invader Actions 509 17.01% 41.9 75.25% 0.773 0.4814 -0.068
Start of Game Growth 895 22.82% 39.58 71.84% 1.083 0.5262 0.294
Unlimited Undo 1146 30.21% 26.16 55.24% -0.664 -0.6005 -0.338
Using Tokens but Not Events 1082 39.74% 23.27 51.2% -0.273 -0.4003 -0.317

Terror Level

Terror Level Completed Average Score Win Rate
I 4866 12.44 6.54%
II 3266 29.94 62.65%
III 2921 34.9 85.69%
IV 1461 38.84 99.93%

Number of Players

Score Model: 0.373 Win Model: -0.16
Num. Completed Blight Flipped Average Score Win Rate
1 8426 44.87% 22.14 48.17%
2 2412 47.05% 25.09 53.69%
3 1070 45.18% 27.91 57.66%
4 448 44.2% 30.31 64.29%
5 35 45.71% 23.83 42.86%
6 123 18.7% 19.17 43.09%

Results

Result Completed
Win: Invaders destroyed (Terror I) 317
Win: Invaders destroyed (Terror III) 2472
Win: Invaders destroyed (Terror II) 2027
Win: Terror victory (Terror IV) 1445
Game abandoned (v.3.0+) 2985
Lose: Invader deck ran out 141
Lose: Adversary condition 1068
Win: Sacrifice victory 66
Lose: Blight pool ran out 1845
Lose: Spirit destroyed 148

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)