Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 300 26.57 43.33% 0.15 0.221 0.383
Aid From Lesser Spirits 241 30.53 51.04% -0.52 -0.6294 0.655
All Things Weaken 313 24.42 39.3% -1.026 -0.8486 -0.215
Attenuated Essence 69 21.33 43.48% 0.833 0.8845 -0.546
Back Against the Wall 224 29.42 53.57% 0.621 0.6058 0.318
Blight Corrodes the Spirit 64 23.33 32.81% 0.538 0.7219 -0.065
Burn Brightest Before the End 41 27.2 39.02% 0.138 0.2249 0.379
Disintegrating Ecosystem 283 24.43 47.35% 1.038 1.3294 0.463
Downward Spiral 353 25.12 49.01% 0.994 1.0995 1.011
Erosion of Will 264 25.23 40.91% -0.674 -0.508 0.144
Intensifying Exploitation 66 18.89 39.39% 0.954 1.142 -0.312
Invaders Find the Land to Their Liking 130 33.62 73.85% 0.557 0.1291 0.938
Memory Fades to Dust 331 24.85 46.83% -0.452 -0.2173 -0.032
Power Corrodes the Spirit 336 26.21 44.64% -0.331 -0.2348 0.56
Promising Farmlands 276 24.0 41.3% -0.245 0.1197 0.009
Shattered Fragments of Power 56 26.46 55.36% 0.129 0.1948 -0.3
Slow Dissolution of Will 70 22.36 31.43% -0.714 -0.2504 0.19
Strong Earth Shatters Slowly 86 30.45 70.93% 0.342 -0.2596 0.646
The Border of Life and Death 18 25.67 66.67% 0.061 -0.4146 -0.199
Thriving Communities 296 25.25 41.89% 0.151 0.3762 0.427
Thriving Crops 29 22.0 44.83% 0.14 -0.0846 -0.328
Unnatural Proliferation 354 28.79 44.63% 0.011 0.1331 0.931
Untended Land Crumbles 344 23.98 42.15% 0.272 0.5042 0.378

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1812 47.46% 25.76 56.51% -0.716 0.2026 -0.183
B 1813 45.99% 25.73 56.76% -0.123 0.7181 -0.245
C 1879 44.67% 25.8 59.55% 0.124 0.8075 0.139
D 1638 47.09% 25.98 59.95% 0.47 1.3125 0.097
E 1652 46.85% 27.17 58.6% -0.381 0.2705 -0.37
F 1479 45.9% 25.13 51.99% -0.203 0.5565 -0.51
G 1373 43.73% 25.39 54.62% 0.328 1.0857 -0.303
H 1297 43.79% 26.22 57.44% -0.297 0.4212 -0.016
East 945 46.93% 25.17 44.76% -0.246 0.5671 -0.667
Northeast 439 45.21% 25.01 46.47% -0.225 0.4429 -0.65
Northwest 421 44.42% 23.42 42.52% 0.4 1.2044 -0.55
Southeast 357 44.26% 25.22 47.34% 0.906 1.612 -0.381
Southwest 348 49.43% 21.08 39.37% -1.209 0.1806 -0.776
West 922 49.02% 23.05 40.56% -0.624 0.1697 -0.632

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 19 0.0% 15.21 31.58%
Not Using Events or Tokens 57 38.18% 17.91 54.39% -0.555 -0.0703 -0.07
Skip Initial Invader Actions 396 14.66% 41.47 82.07% 0.86 0.1297 1.176
Start of Game Growth 660 21.58% 39.87 78.03% 0.348 -0.0981 0.887
Unlimited Undo 930 30.59% 26.6 59.14% -0.807 -0.8398 0.214
Using Tokens but Not Events 878 39.14% 23.83 54.44% 0.9 0.7379 -1.921

Terror Level

Terror Level Completed Average Score Win Rate
I 3497 14.25 8.12%
II 2643 30.3 64.47%
III 2421 34.84 85.83%
IV 1230 38.61 99.92%

Number of Players

Score Model: 1.436 Win Model: 0.52
Num. Completed Blight Flipped Average Score Win Rate
1 6475 46.35% 23.49 52.17%
2 1920 48.7% 26.03 56.2%
3 878 46.07% 29.24 59.23%
4 398 45.48% 31.01 64.32%
5 33 45.45% 25.27 45.45%
6 87 18.39% 23.06 54.02%

Results

Result Completed
Win: Invaders destroyed (Terror I) 283
Win: Invaders destroyed (Terror III) 2049
Win: Invaders destroyed (Terror II) 1685
Win: Terror victory (Terror IV) 1215
Game abandoned (v.3.0+) 1883
Lose: Invader deck ran out 113
Lose: Adversary condition 865
Win: Sacrifice victory 63
Lose: Blight pool ran out 1507
Lose: Spirit destroyed 128

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)