Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 127 19.69% 25.12 72.44% 0.497 0.6879 -0.469
Blitz 0 499 22.93% 28.37 50.9% -0.364 -0.1467 -0.053
Dahan Insurrection 4 652 13.96% 38.28 53.07% 0.062 -0.1909 0.656
Despicable Theft 2 135 32.59% 24.02 50.37% 0.19 0.7758 0.111
Elemental Invocation 1 203 27.72% 21.1 47.29% -0.438 0.301 -1.557
Guard the Isle's Heart 0 1762 11.36% 36.07 56.64% 0.601 0.0398 0.752
Powers Long Forgotten 1 161 39.75% 17.98 36.02% -1.209 -0.4495 -0.701
Rituals of Terror 3 129 21.71% 32.43 58.91% -0.602 -0.4817 0.201
Rituals of the Destroying Flame 3 61 42.62% 18.39 31.15% 0.735 1.6424 -0.534
Second Wave 0 1410 29.96% 25.39 67.45% 0.363 0.5017 0.71
The Great River 3 128 40.63% 19.48 28.91% -1.755 -0.6546 -1.506
Varied Terrains 2 300 42.33% 23.83 49.33% -0.016 0.7597 -0.366
Ward the Shores 2 216 27.57% 20.79 41.67% 0.71 1.7849 -1.593

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1054 29.31 44.31% -0.51 -0.2587 0.308
Aid From Lesser Spirits 958 32.32 51.25% 0.154 0.0957 0.488
All Things Weaken 1085 28.75 43.69% -0.741 -0.4066 0.381
Attenuated Essence 455 26.18 37.36% -0.167 -0.133 0.076
Back Against the Wall 946 32.66 51.69% 0.603 0.6381 0.593
Blight Corrodes the Spirit 485 25.15 34.02% -0.028 0.1886 -0.448
Burn Brightest Before the End 406 30.69 46.31% 0.574 0.585 0.061
Disintegrating Ecosystem 1075 26.26 43.16% -0.102 0.2422 0.164
Downward Spiral 1288 26.89 46.51% -0.047 0.0699 0.351
Erosion of Will 1045 28.11 41.53% -0.137 0.1375 0.174
Intensifying Exploitation 465 24.55 38.06% -0.176 0.035 -0.208
Invaders Find the Land to Their Liking 457 31.58 59.3% 0.422 -0.1504 0.487
Memory Fades to Dust 1287 24.8 43.75% 0.088 0.3399 -0.004
Power Corrodes the Spirit 1131 27.55 45.53% 0.339 0.5437 0.21
Promising Farmlands 1066 27.15 42.59% -0.38 -0.1261 0.085
Shattered Fragments of Power 362 28.74 43.09% -0.4 -0.3255 -0.228
Slow Dissolution of Will 467 24.44 35.55% 0.17 0.551 -0.212
Strong Earth Shatters Slowly 351 31.69 67.24% 0.099 -0.5747 0.805
The Border of Life and Death 121 23.31 48.76% -0.015 -0.6152 -0.336
Thriving Communities 1078 26.65 42.49% -0.602 -0.3207 0.068
Thriving Crops 254 24.48 40.94% -0.175 -0.3154 -0.367
Unnatural Proliferation 1161 31.0 47.29% -0.256 -0.0526 0.205
Untended Land Crumbles 1111 25.84 39.24% -0.119 0.0713 0.124

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 15785 33.63% 26.36 54.76% 0.301 1.2986 0.36
B 13103 32.93% 26.83 56.62% 0.23 1.1524 0.34
C 16280 32.16% 26.34 55.44% 0.315 1.0436 0.295
D 12508 31.3% 25.61 56.33% 0.193 1.1517 0.057
E 11381 32.09% 27.25 57.51% 0.132 0.9514 0.408
F 10796 33.65% 26.69 57.1% 0.147 1.0284 0.353
G 9813 34.16% 26.8 57.27% 0.151 0.9767 0.347
H 10141 32.54% 26.97 57.77% 0.211 1.0503 0.523
East 2549 23.97% 25.58 43.94% -0.46 0.415 -0.579
Northeast 1759 22.1% 25.06 41.16% -0.292 0.4596 -0.069
Northwest 1544 21.92% 24.02 38.73% -0.962 -0.0695 -0.827
Southeast 1432 22.03% 25.23 40.36% 0.389 1.2275 -0.122
Southwest 1286 20.31% 23.36 38.49% 0.232 1.5361 -0.771
West 2191 24.68% 24.39 41.9% -0.611 0.3392 -0.384

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 742 0.0% 14.7 52.43% -0.368 0.3607 -0.948
Not Using Events or Tokens 1420 23.43% 17.94 55.28% 0.486 0.8313 0.03
Skip Initial Invader Actions 1371 11.76% 38.34 66.45% 0.141 -0.4622 1.636
Start of Game Growth 2018 14.88% 33.81 61.5% 0.622 0.1178 -0.438
Unlimited Undo 5879 26.75% 27.57 56.22% -0.111 -0.2177 0.493
Using Tokens but Not Events 5431 18.28% 21.65 62.6% 0.09 0.0601 -0.028

Results With Allies

Unique Power Cards

Power Card Kept
Dark Skies Loose a Stinging Rain 88.2%
Foundations Sink Into Mud 92.88%
Gift of Abundance 91.73%
Unbearable Deluge 96.92%

Terror Level

Terror Level Completed Average Score Win Rate
I 17675 13.42 3.0%
II 14319 30.13 57.04%
III 14479 34.83 86.16%
IV 8932 38.67 99.8%

Results

Result Completed
Win: Invaders destroyed (Terror I) 531
Win: Invaders destroyed (Terror III) 12351
Win: Invaders destroyed (Terror II) 7820
Win: Terror victory (Terror IV) 8876
Game abandoned (v.3.0+) 13891
Lose: Invader deck ran out 876
Lose: Adversary condition 5475
Win: Sacrifice victory 73
Lose: Scenario condition 320
Win: Scenario condition 436
Lose: Blight pool ran out 4460
Lose: Spirit destroyed 296

Number of Players

Score Model: 0.299 Win Model: 0.231
Num. Completed Blight Flip Rate Average Score Win Rate
1 28119 33.35% 23.44 50.61%
2 13066 34.69% 26.68 59.58%
3 6971 34.89% 28.19 60.75%
4 4414 32.25% 28.33 53.56%
5 525 28.08% 28.21 62.48%
6 2310 19.07% 27.92 49.57%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)