Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 120 20.83% 25.57 73.33% 1.05 1.0945 -0.461
Blitz 0 493 23.22% 28.57 50.91% 0.024 0.2383 -0.031
Dahan Insurrection 4 627 14.19% 38.63 53.59% 0.128 -0.1605 0.685
Despicable Theft 2 125 32.0% 24.16 50.4% 0.038 0.7489 0.329
Elemental Invocation 1 198 27.92% 21.52 47.98% 0.145 0.8465 -1.475
Guard the Isle's Heart 0 1701 11.53% 36.08 56.38% 0.406 -0.1943 0.759
Powers Long Forgotten 1 148 39.86% 18.52 37.16% -1.087 -0.2498 -0.629
Rituals of Terror 3 125 22.4% 31.77 59.2% -0.702 -0.6419 -0.02
Rituals of the Destroying Flame 3 57 40.35% 16.33 26.32% -0.583 0.4039 -0.568
Second Wave 0 1327 30.25% 25.35 67.14% 0.383 0.6324 0.59
The Great River 3 123 42.28% 19.91 30.08% -0.595 0.4705 -1.578
Varied Terrains 2 294 43.2% 23.94 49.66% -0.385 0.4443 -0.388
Ward the Shores 2 203 27.86% 19.97 39.41% 0.021 1.2043 -1.585

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 986 30.02 45.44% 0.301 0.3729 0.364
Aid From Lesser Spirits 923 32.61 51.25% 0.235 0.1641 0.463
All Things Weaken 1026 29.21 44.25% -0.549 -0.2903 0.413
Attenuated Essence 416 26.63 36.78% 0.015 -0.0212 0.037
Back Against the Wall 913 32.57 51.59% 0.25 0.3034 0.533
Blight Corrodes the Spirit 442 24.93 33.94% -0.042 0.1038 -0.447
Burn Brightest Before the End 365 29.99 45.21% 0.372 0.3885 -0.031
Disintegrating Ecosystem 1028 26.46 43.29% 0.042 0.2305 0.174
Downward Spiral 1212 27.01 46.29% -0.121 -0.047 0.352
Erosion of Will 993 28.27 41.99% -0.174 -0.0197 0.16
Intensifying Exploitation 427 24.67 37.94% 0.07 0.2062 -0.183
Invaders Find the Land to Their Liking 432 32.05 59.95% 0.53 -0.0844 0.507
Memory Fades to Dust 1218 24.73 43.68% 0.236 0.4392 -0.044
Power Corrodes the Spirit 1077 27.75 45.68% -0.123 0.0522 0.218
Promising Farmlands 1025 27.32 43.22% 0.062 0.2597 0.082
Shattered Fragments of Power 332 28.78 43.98% 0.091 0.0941 -0.263
Slow Dissolution of Will 424 24.08 34.43% -0.139 0.1596 -0.301
Strong Earth Shatters Slowly 337 31.87 67.95% 0.664 -0.0324 0.814
The Border of Life and Death 109 23.41 49.54% 0.424 -0.0741 -0.347
Thriving Communities 1024 26.97 43.16% 0.17 0.3258 0.111
Thriving Crops 238 24.9 40.34% 0.047 -0.2654 -0.384
Unnatural Proliferation 1107 31.22 47.97% 0.372 0.4804 0.198
Untended Land Crumbles 1058 25.87 38.56% -0.1 0.0819 0.12

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 14964 33.56% 26.51 54.98% 0.139 1.1144 0.369
B 12400 32.91% 26.97 56.9% 0.123 1.0126 0.351
C 15366 32.16% 26.51 55.82% 0.42 1.1128 0.333
D 11842 31.23% 25.75 56.59% 0.27 1.1652 0.056
E 10721 32.2% 27.53 57.98% 0.204 0.9333 0.447
F 10181 33.66% 26.86 57.37% 0.336 1.1679 0.373
G 9275 34.02% 27.02 57.76% 0.397 1.1761 0.363
H 9568 32.46% 27.19 58.1% 0.204 0.987 0.551
East 2443 23.86% 25.71 44.21% -0.961 -0.1517 -0.584
Northeast 1688 21.82% 25.11 41.41% -0.55 0.2484 -0.145
Northwest 1480 21.84% 24.07 39.12% -0.501 0.2327 -0.774
Southeast 1372 21.81% 25.22 40.31% 0.736 1.6293 -0.129
Southwest 1227 20.05% 23.32 38.47% 0.235 1.4932 -0.944
West 2096 24.64% 24.48 42.22% -1.078 -0.0809 -0.33

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 699 0.0% 14.52 51.65% -0.927 -0.2592 -0.957
Not Using Events or Tokens 1293 22.11% 17.46 55.14% 0.23 0.6509 -0.529
Skip Initial Invader Actions 1315 11.76% 38.77 66.77% 1.038 0.269 1.615
Start of Game Growth 1940 15.09% 34.04 61.34% 0.199 -0.2389 -0.447
Unlimited Undo 5655 26.93% 27.77 56.36% -0.189 -0.2551 0.485
Using Tokens but Not Events 5156 18.45% 21.68 62.84% 0.069 0.026 -0.025

Results With Allies

Unique Power Cards

Power Card Kept
Dark Skies Loose a Stinging Rain 88.25%
Foundations Sink Into Mud 92.94%
Gift of Abundance 91.67%
Unbearable Deluge 96.91%

Terror Level

Terror Level Completed Average Score Win Rate
I 16560 13.76 3.07%
II 13570 30.19 57.41%
III 13724 34.82 86.23%
IV 8531 38.63 99.79%

Results

Result Completed
Win: Invaders destroyed (Terror I) 508
Win: Invaders destroyed (Terror III) 11712
Win: Invaders destroyed (Terror II) 7464
Win: Terror victory (Terror IV) 8476
Game abandoned (v.3.0+) 12876
Lose: Invader deck ran out 838
Lose: Adversary condition 5206
Win: Sacrifice victory 70
Lose: Scenario condition 310
Win: Scenario condition 416
Lose: Blight pool ran out 4227
Lose: Spirit destroyed 282

Number of Players

Score Model: 0.275 Win Model: 0.334
Num. Completed Blight Flip Rate Average Score Win Rate
1 26512 33.38% 23.7 51.17%
2 12452 34.61% 26.77 59.85%
3 6595 34.77% 28.16 60.45%
4 4132 32.44% 28.54 53.87%
5 494 28.22% 28.58 63.36%
6 2200 18.69% 28.23 50.05%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)