Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 50 26.0% 29.16 78.0% -0.158 -0.6047 -0.097
Blitz 0 111 26.26% 45.95 75.68% 1.062 1.5191 -0.302
Dahan Insurrection 4 137 21.9% 54.58 74.45% -0.208 -0.1878 0.304
Despicable Theft 2 26 50.0% 35.23 73.08% -1.02 -0.5075 0.696
Elemental Invocation 1 36 25.0% 28.0 75.0% -1.38 -0.6805 -1.123
Guard the Isle's Heart 0 589 12.22% 46.82 70.46% -0.418 -0.3764 -0.18
Powers Long Forgotten 1 17 41.18% 32.29 58.82% 0.225 0.7869 -0.222
Rituals of Terror 3 30 26.67% 51.3 90.0% 1.117 0.8289 0.514
Rituals of the Destroying Flame 3 11 72.73% 33.82 54.55% 0.015 0.4452 -0.009
Second Wave 0 327 23.64% 30.46 83.79% 0.095 0.5573 -0.045
The Great River 3 25 52.0% 35.2 40.0% 0.433 2.199 -1.257
Varied Terrains 2 105 46.67% 31.56 68.57% 0.006 0.8346 0.136
Ward the Shores 2 37 41.67% 34.68 67.57% -0.632 0.1123 -0.66

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 412 35.06 52.18% -0.724 1.0061 -0.351
Aid From Lesser Spirits 392 36.08 56.63% -0.765 0.8109 -0.455
All Things Weaken 426 34.97 52.58% -1.14 0.7381 -0.408
Attenuated Essence 1 0.0 0.0% -0.566 0.2884 -0.538
Back Against the Wall 401 37.06 59.35% -0.711 0.9256 -0.286
Burn Brightest Before the End 2 29.5 50.0% -0.292 0.7165 -0.568
Disintegrating Ecosystem 397 31.32 49.87% -1.323 0.5203 -0.625
Downward Spiral 484 32.67 51.03% -1.192 0.5066 -0.485
Erosion of Will 424 33.74 46.46% -1.142 0.7585 -0.83
Intensifying Exploitation 3 17.33 0.0% -1.016 -0.1272 -0.299
Invaders Find the Land to Their Liking 172 38.65 73.26% 0.546 1.0459 -0.153
Memory Fades to Dust 427 30.58 51.99% -1.663 0.2128 -0.694
Power Corrodes the Spirit 431 32.17 50.35% -1.405 0.3 -0.655
Promising Farmlands 429 32.8 50.35% -1.334 0.5416 -0.562
Shattered Fragments of Power 1 35.0 0.0% -0.419 0.7369 -0.567
Slow Dissolution of Will 2 4.0 0.0% -1.118 0.3528 -0.872
Strong Earth Shatters Slowly 124 36.12 75.0% -0.224 -0.0136 0.083
Thriving Communities 377 31.54 49.34% -0.987 0.8833 -0.807
Unnatural Proliferation 422 35.36 52.61% -0.92 0.8345 -0.577
Untended Land Crumbles 401 29.89 44.89% -1.654 0.1604 -0.771

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4193 36.71% 36.15 74.58% 0.318 1.0958 0.336
B 3528 36.1% 35.96 74.77% 0.064 0.7677 0.185
C 4483 37.11% 35.94 74.37% 0.295 0.8226 0.241
D 3262 33.25% 34.93 76.12% 0.347 1.0817 0.032
E 3121 35.72% 36.5 76.67% 0.441 1.0246 0.545
F 2857 38.21% 36.28 76.3% 0.142 0.8489 0.287
G 2660 34.99% 35.8 76.58% 0.169 0.8111 0.189
H 2715 35.6% 35.24 76.1% 0.223 0.8677 0.337
East 532 30.74% 42.22 67.48% -0.574 0.0175 -0.579
Northeast 351 32.08% 44.15 63.82% -0.6 0.077 -0.118
Northwest 289 32.98% 46.25 66.78% 0.286 0.7237 -0.493
Southeast 277 29.3% 45.66 70.04% -0.525 0.1383 0.181
Southwest 260 29.3% 44.47 72.31% -0.219 0.9521 -0.711
West 450 33.41% 41.96 68.0% -0.336 0.4819 -0.46

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 160 0.0% 21.36 73.75% -2.125 -0.0494 0.117
Not Using Events or Tokens 218 30.92% 25.17 79.36% -0.073 0.0982 -0.524
Skip Initial Invader Actions 503 13.07% 49.27 84.89% 1.161 0.1023 1.6
Start of Game Growth 614 14.13% 46.77 83.71% 0.293 -0.1297 -0.369
Unlimited Undo 1702 31.63% 39.6 79.91% 0.424 0.0086 0.764
Using Tokens but Not Events 1464 15.13% 28.26 81.63% -0.08 0.0355 0.102

Results With Allies

Unique Power Cards

Power Card Kept
Dark Skies Loose a Stinging Rain 87.21%
Foundations Sink Into Mud 91.9%
Gift of Abundance 89.93%
Unbearable Deluge 96.55%

Terror Level

Terror Level Completed Average Score Win Rate
I 2296 22.63 9.36%
II 4912 31.12 68.36%
III 5291 34.7 88.4%
IV 3266 37.97 99.88%

Results

Result Completed
Win: Invaders destroyed (Terror I) 215
Win: Invaders destroyed (Terror III) 4635
Win: Invaders destroyed (Terror II) 3260
Win: Terror victory (Terror IV) 3250
Game abandoned (v.3.0+) 75
Lose: Invader deck ran out 334
Lose: Adversary condition 2057
Win: Sacrifice victory 25
Lose: Scenario condition 135
Win: Scenario condition 127
Lose: Blight pool ran out 1546
Lose: Spirit destroyed 106

Number of Players

Score Model: 0.367 Win Model: 0.255
Num. Completed Blight Flip Rate Average Score Win Rate
1 8647 36.84% 32.29 69.46%
2 3755 39.05% 35.05 76.27%
3 1782 34.96% 36.15 79.41%
4 987 35.64% 42.13 76.39%
5 104 26.21% 37.44 81.73%
6 490 26.79% 47.78 79.18%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-07 12:49:13 (Pacific Time)