Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 92 18.48% 24.65 70.65% 0.639 0.6546 -0.374
Blitz 0 333 22.64% 32.38 59.76% 0.13 0.4184 0.135
Dahan Insurrection 4 460 14.13% 38.71 53.91% 0.423 0.2459 0.44
Despicable Theft 2 100 35.0% 24.36 49.0% 0.471 1.3318 0.186
Elemental Invocation 1 161 28.13% 20.09 44.72% -0.488 0.4451 -1.985
Guard the Isle's Heart 0 1331 11.58% 37.12 57.78% 1.008 0.3614 0.656
Powers Long Forgotten 1 104 41.35% 19.29 41.35% -0.831 0.1145 -0.666
Rituals of Terror 3 88 22.73% 36.95 68.18% -0.173 -0.0969 -0.017
Rituals of the Destroying Flame 3 40 37.5% 16.5 25.0% -1.206 -0.0904 -0.662
Second Wave 0 940 28.52% 25.86 70.0% -0.398 -0.3676 0.4
The Great River 3 83 37.35% 20.18 27.71% -1.306 0.1194 -1.561
Varied Terrains 2 242 43.39% 24.07 52.89% -0.306 0.4688 -0.328
Ward the Shores 2 163 29.19% 20.05 38.04% -0.664 0.3808 -1.662

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 776 31.22 45.75% -1.044 -0.8683 0.288
Aid From Lesser Spirits 735 33.24 51.16% -0.147 -0.2008 0.327
All Things Weaken 816 30.36 47.3% 0.16 0.4531 0.327
Attenuated Essence 279 26.02 35.13% -0.959 -0.8756 -0.277
Back Against the Wall 747 32.58 51.81% 0.066 0.1135 0.453
Blight Corrodes the Spirit 291 25.04 32.3% 0.11 0.3139 -0.639
Burn Brightest Before the End 243 28.93 43.21% 0.498 0.6854 -0.462
Disintegrating Ecosystem 826 27.17 43.95% -0.294 0.1149 0.001
Downward Spiral 971 27.68 46.96% 0.015 0.1428 0.223
Erosion of Will 802 29.27 42.39% 0.048 0.3307 0.02
Intensifying Exploitation 289 25.99 38.41% -0.03 0.2174 -0.157
Invaders Find the Land to Their Liking 351 33.06 62.96% 0.249 -0.2665 0.447
Memory Fades to Dust 927 25.62 44.77% -0.615 -0.3781 -0.217
Power Corrodes the Spirit 851 28.54 46.77% -0.158 0.0604 0.09
Promising Farmlands 821 28.3 43.97% -0.42 -0.1252 0.095
Shattered Fragments of Power 215 28.89 43.72% -0.235 -0.0336 -0.359
Slow Dissolution of Will 270 23.38 32.22% -0.589 -0.2045 -0.654
Strong Earth Shatters Slowly 267 32.9 68.16% -0.26 -0.8413 0.763
The Border of Life and Death 80 23.05 50.0% 0.083 -0.4341 -0.561
Thriving Communities 829 27.37 44.15% -0.363 -0.0243 -0.022
Thriving Crops 154 25.97 38.31% -0.027 -0.0693 -0.436
Unnatural Proliferation 872 31.6 48.05% 0.029 0.1695 0.128
Untended Land Crumbles 823 26.53 39.37% -0.808 -0.3592 -0.038

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 11183 34.57% 27.96 57.7% 0.153 1.0152 0.316
B 9297 33.6% 28.1 59.14% 0.039 0.8558 0.265
C 11514 33.06% 27.88 58.74% 0.242 0.9206 0.317
D 8784 31.46% 27.15 59.51% -0.101 0.7038 0.049
E 7954 32.61% 28.98 61.18% 0.416 1.0849 0.473
F 7493 34.6% 28.24 60.42% 0.183 0.9817 0.358
G 6939 34.39% 28.06 60.28% 0.449 1.2743 0.312
H 7132 32.76% 28.19 60.88% 0.357 1.1294 0.409
East 1845 25.56% 26.84 45.69% -0.202 0.6438 -0.461
Northeast 1274 23.34% 26.32 43.49% 0.459 1.2293 0.055
Northwest 1100 22.73% 25.26 41.55% -0.483 0.3241 -0.895
Southeast 1010 23.98% 26.7 42.38% -0.47 0.399 -0.258
Southwest 889 21.93% 24.67 41.84% -0.746 0.5361 -0.879
West 1563 25.29% 25.34 44.15% -0.326 0.6702 -0.128

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 408 0.0% 15.72 54.9% -0.017 0.7787 -0.732
Not Using Events or Tokens 920 19.3% 18.13 56.52% -0.284 0.1033 -0.506
Skip Initial Invader Actions 1016 12.92% 40.48 69.19% 0.543 -0.072 1.553
Start of Game Growth 1479 15.16% 35.7 63.69% -0.121 -0.7021 -0.487
Unlimited Undo 4291 28.66% 29.27 58.82% 0.121 0.1653 0.422
Using Tokens but Not Events 3814 17.47% 21.98 65.63% 0.111 0.0525 -0.116

Results With Allies

Unique Power Cards

Power Card Kept
Dark Skies Loose a Stinging Rain 88.14%
Foundations Sink Into Mud 92.94%
Gift of Abundance 91.3%
Unbearable Deluge 96.86%

Terror Level

Terror Level Completed Average Score Win Rate
I 11573 15.74 3.53%
II 10544 30.48 58.73%
III 10860 34.79 86.45%
IV 6704 38.41 99.81%

Results

Result Completed
Win: Invaders destroyed (Terror I) 409
Win: Invaders destroyed (Terror III) 9293
Win: Invaders destroyed (Terror II) 5952
Win: Terror victory (Terror IV) 6665
Game abandoned (v.3.0+) 8306
Lose: Invader deck ran out 684
Lose: Adversary condition 4191
Win: Sacrifice victory 52
Lose: Scenario condition 248
Win: Scenario condition 310
Lose: Blight pool ran out 3347
Lose: Spirit destroyed 224

Number of Players

Score Model: 0.078 Win Model: 0.216
Num. Completed Blight Flip Rate Average Score Win Rate
1 20297 34.0% 25.02 53.52%
2 9640 34.64% 27.64 61.94%
3 4887 35.52% 29.65 63.15%
4 2971 33.4% 30.21 57.35%
5 350 27.54% 28.66 63.71%
6 1536 19.88% 30.29 54.3%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)