Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 87 18.39% 24.83 71.26% 0.345 0.3965 -0.428
Blitz 0 302 23.69% 33.58 61.92% 0.472 0.6724 -0.057
Dahan Insurrection 4 409 15.4% 40.81 56.72% 0.858 0.6471 0.416
Despicable Theft 2 89 34.83% 23.15 46.07% -0.653 0.1911 0.211
Elemental Invocation 1 148 27.89% 20.04 44.59% -1.549 -0.4782 -2.011
Guard the Isle's Heart 0 1256 11.95% 37.59 58.12% 1.294 0.5694 0.606
Powers Long Forgotten 1 92 38.04% 19.46 41.3% -0.71 0.1959 -0.683
Rituals of Terror 3 76 21.05% 39.04 72.37% 0.015 0.0453 0.468
Rituals of the Destroying Flame 3 36 41.67% 18.33 27.78% -1.655 -0.4666 -0.499
Second Wave 0 869 28.08% 26.39 71.35% -0.266 -0.1849 0.77
The Great River 3 75 36.0% 20.13 29.33% -1.396 -0.0088 -1.38
Varied Terrains 2 227 43.61% 24.52 53.74% -0.217 0.6838 -0.345
Ward the Shores 2 154 29.61% 20.52 38.96% -0.117 0.9379 -1.681

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 740 31.85 46.89% -0.089 0.0499 0.327
Aid From Lesser Spirits 696 33.54 51.87% -0.049 -0.1082 0.336
All Things Weaken 759 30.79 47.04% 0.293 0.6474 0.317
Attenuated Essence 252 26.65 35.32% -0.295 -0.1844 -0.233
Back Against the Wall 704 32.97 51.85% 0.068 0.1439 0.443
Blight Corrodes the Spirit 254 24.37 29.13% -1.072 -0.8615 -0.835
Burn Brightest Before the End 211 28.79 41.71% 0.288 0.4088 -0.506
Disintegrating Ecosystem 780 27.61 44.49% 0.299 0.668 0.007
Downward Spiral 926 27.77 47.41% 0.122 0.319 0.225
Erosion of Will 775 29.62 42.45% 0.023 0.2899 -0.015
Intensifying Exploitation 265 26.03 38.87% -0.083 0.1869 -0.24
Invaders Find the Land to Their Liking 341 32.96 62.76% 0.266 -0.2449 0.434
Memory Fades to Dust 881 25.92 45.52% -0.102 0.21 -0.238
Power Corrodes the Spirit 814 28.6 46.56% -0.52 -0.2254 0.061
Promising Farmlands 779 28.67 44.16% -0.201 0.1349 0.049
Shattered Fragments of Power 202 29.32 44.06% -0.317 -0.2078 -0.397
Slow Dissolution of Will 246 23.44 32.11% -0.519 -0.1184 -0.733
Strong Earth Shatters Slowly 255 33.45 68.63% 0.892 0.2791 0.763
The Border of Life and Death 77 22.64 48.05% -0.057 -0.3498 -0.591
Thriving Communities 783 27.63 44.7% -0.517 -0.1842 -0.051
Thriving Crops 141 25.97 36.88% 0.058 -0.029 -0.496
Unnatural Proliferation 837 31.89 48.03% 0.027 0.1749 0.105
Untended Land Crumbles 785 26.93 39.36% -0.352 -0.0448 -0.016

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 10433 34.62% 28.42 58.24% 0.231 1.1364 0.328
B 8693 33.71% 28.53 59.83% 0.298 1.1265 0.268
C 10744 33.27% 28.35 59.5% 0.327 1.007 0.304
D 8179 31.71% 27.59 60.13% 0.127 0.9802 0.056
E 7434 32.89% 29.33 61.68% 0.329 1.0301 0.491
F 7009 34.93% 28.64 61.01% 0.099 0.8806 0.329
G 6521 34.66% 28.46 60.67% 0.34 1.1113 0.3
H 6649 33.04% 28.59 61.59% 0.276 1.0448 0.426
East 1654 26.28% 27.49 46.25% -0.292 0.5702 -0.463
Northeast 1145 23.96% 26.86 44.02% -0.349 0.3978 0.113
Northwest 987 22.7% 25.98 42.55% 0.426 1.2591 -0.81
Southeast 885 25.34% 27.79 43.05% -0.215 0.5604 -0.399
Southwest 791 23.02% 25.61 42.86% -1.044 0.2753 -0.863
West 1409 25.86% 26.01 44.85% -0.571 0.4351 -0.145

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 384 0.0% 15.79 53.91% -0.74 0.0913 -0.76
Not Using Events or Tokens 857 19.64% 18.39 57.53% 0.119 0.5603 -0.507
Skip Initial Invader Actions 985 13.16% 40.76 69.24% 0.673 0.111 1.656
Start of Game Growth 1406 14.85% 36.15 64.15% 0.006 -0.5329 -0.505
Unlimited Undo 4076 28.94% 29.55 58.81% -0.43 -0.3894 0.409
Using Tokens but Not Events 3524 17.06% 22.22 66.03% 0.351 0.3274 -0.112

Results With Allies

Unique Power Cards

Power Card Kept
Dark Skies Loose a Stinging Rain 88.18%
Foundations Sink Into Mud 92.93%
Gift of Abundance 91.22%
Unbearable Deluge 96.87%

Terror Level

Terror Level Completed Average Score Win Rate
I 10614 16.23 3.6%
II 9988 30.54 59.05%
III 10246 34.77 86.57%
IV 6296 38.37 99.84%

Results

Result Completed
Win: Invaders destroyed (Terror I) 382
Win: Invaders destroyed (Terror III) 8777
Win: Invaders destroyed (Terror II) 5673
Win: Terror victory (Terror IV) 6260
Game abandoned (v.3.0+) 7432
Lose: Invader deck ran out 650
Lose: Adversary condition 4019
Win: Sacrifice victory 52
Lose: Scenario condition 236
Win: Scenario condition 292
Lose: Blight pool ran out 3163
Lose: Spirit destroyed 208

Number of Players

Score Model: 0.219 Win Model: 0.171
Num. Completed Blight Flip Rate Average Score Win Rate
1 19125 34.29% 25.39 54.12%
2 8993 35.3% 27.94 62.28%
3 4573 35.38% 29.89 63.37%
4 2743 33.39% 31.02 58.22%
5 321 26.9% 29.41 66.04%
6 1389 20.12% 31.3 55.94%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)