Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 39 30.77% 27.92 76.92% -0.039 0.4013 -0.201
Blitz 0 60 32.0% 32.42 66.67% -0.669 -0.4134 -1.16
Dahan Insurrection 4 81 19.75% 55.4 76.54% -0.032 0.2698 0.546
Despicable Theft 2 15 40.0% 39.27 100.0% 0.553 1.0976 0.585
Elemental Invocation 1 22 22.73% 30.14 86.36% 0.213 0.8247 -0.778
Guard the Isle's Heart 0 405 10.86% 46.39 73.83% -0.023 0.171 -0.132
Powers Long Forgotten 1 9 44.44% 22.33 44.44% -0.903 -0.6578 -0.467
Rituals of Terror 3 19 26.32% 43.16 84.21% 0.847 0.0108 -0.525
Rituals of the Destroying Flame 3 8 62.5% 34.38 50.0% -0.034 0.491 0.176
Second Wave 0 186 26.52% 29.27 82.26% -0.211 0.3611 -0.22
The Great River 3 20 60.0% 31.7 30.0% -1.473 0.1659 -1.498
Varied Terrains 2 81 54.32% 29.88 64.2% -0.904 -0.1587 0.492
Ward the Shores 2 23 40.91% 33.22 69.57% -0.846 0.209 -0.234

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 304 35.06 51.32% -1.212 0.6975 -0.396
Aid From Lesser Spirits 293 35.18 55.29% -1.214 0.4711 -0.471
All Things Weaken 305 34.44 51.48% -1.209 0.7905 -0.509
Back Against the Wall 303 36.49 58.75% -1.267 0.6805 -0.421
Disintegrating Ecosystem 289 30.97 50.52% -1.178 0.8872 -0.603
Downward Spiral 352 32.48 50.85% -1.339 0.624 -0.482
Erosion of Will 315 33.97 45.4% -1.394 0.7131 -0.781
Invaders Find the Land to Their Liking 117 36.03 67.52% -0.796 -0.1794 -0.495
Memory Fades to Dust 314 31.73 53.82% -0.96 1.0977 -0.662
Power Corrodes the Spirit 306 31.52 50.33% -1.795 0.1838 -0.884
Promising Farmlands 328 32.8 51.52% -1.479 0.623 -0.693
Strong Earth Shatters Slowly 100 35.36 77.0% 0.437 0.7662 0.206
Thriving Communities 281 31.56 46.26% -1.529 0.5206 -0.794
Unnatural Proliferation 321 34.95 52.02% -1.074 0.8704 -0.573
Untended Land Crumbles 290 30.01 45.52% -1.616 0.4102 -0.737

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2950 37.51% 35.9 74.34% 0.123 0.8826 0.212
B 2489 37.3% 35.6 75.17% 0.074 0.7508 0.103
C 3226 37.71% 35.49 74.52% 0.242 0.7667 0.202
D 2278 33.3% 34.73 76.38% 0.012 0.7388 -0.076
E 2273 35.46% 35.89 76.95% 0.218 0.7782 0.489
F 2020 38.54% 36.06 77.08% 0.097 0.7865 0.323
G 1817 35.74% 35.54 77.11% 0.404 1.0989 0.164
H 1900 36.01% 34.98 75.63% -0.01 0.6511 0.312
East 359 30.45% 41.73 72.42% -0.188 0.4909 -0.224
Northeast 229 31.14% 44.55 70.31% -0.119 0.451 -0.229
Northwest 189 32.28% 47.08 72.49% -0.187 0.6552 -0.326
Southeast 193 30.05% 45.15 69.95% 0.364 0.8907 0.172
Southwest 172 30.81% 44.73 73.26% -0.295 0.6457 -0.655
West 292 32.53% 41.97 72.6% -0.737 0.2626 -0.497

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 81 0.0% 21.96 87.65% -0.561 1.5579 0.0
Not Using Events or Tokens 137 26.72% 24.28 81.75% 0.043 0.2832 -0.495
Skip Initial Invader Actions 342 14.9% 45.76 82.16% 0.603 0.2345 0.472
Start of Game Growth 416 15.12% 44.16 82.21% -0.063 -0.6858 -0.4
Unlimited Undo 1276 32.47% 39.96 79.86% 0.602 -0.0284 0.73
Using Tokens but Not Events 937 14.97% 27.49 83.35% -0.258 -0.2148 0.114

Results With Allies

Unique Power Cards

Power Card Kept
Dark Skies Loose a Stinging Rain 87.64%
Foundations Sink Into Mud 92.0%
Gift of Abundance 89.72%
Unbearable Deluge 96.67%

Terror Level

Terror Level Completed Average Score Win Rate
I 1673 22.62 9.5%
II 3603 31.05 69.05%
III 3842 34.62 88.44%
IV 2420 37.86 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 159
Win: Invaders destroyed (Terror III) 3374
Win: Invaders destroyed (Terror II) 2428
Win: Terror victory (Terror IV) 2413
Lose: Invader deck ran out 241
Lose: Adversary condition 1536
Win: Sacrifice victory 13
Lose: Scenario condition 83
Win: Scenario condition 78
Lose: Blight pool ran out 1142
Lose: Spirit destroyed 71

Number of Players

Score Model: 0.576 Win Model: 0.607
Num. Completed Blight Flip Rate Average Score Win Rate
1 6662 36.66% 32.49 70.02%
2 2661 38.89% 34.59 76.29%
3 1231 35.05% 34.94 80.02%
4 592 39.42% 42.84 80.24%
5 61 26.23% 36.25 77.05%
6 331 26.93% 49.45 79.46%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-09-29 02:31:34 (Pacific Time)