Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 78 19.23% 25.23 74.36% 0.926 0.7867 -0.432
Blitz 0 248 22.22% 35.52 64.52% 0.542 0.6533 -0.242
Dahan Insurrection 4 327 18.04% 42.02 55.05% 0.203 -0.0322 0.322
Despicable Theft 2 72 36.11% 22.65 45.83% -0.975 -0.3318 -0.139
Elemental Invocation 1 122 28.93% 22.11 49.18% -0.11 0.6924 -1.989
Guard the Isle's Heart 0 1076 12.08% 37.68 56.41% 0.022 -0.7524 0.404
Powers Long Forgotten 1 58 36.21% 20.72 39.66% -0.658 0.1143 -0.637
Rituals of Terror 3 64 17.19% 41.73 76.56% 1.247 1.2631 0.684
Rituals of the Destroying Flame 3 26 50.0% 23.38 38.46% -0.386 0.671 -0.432
Second Wave 0 708 28.26% 27.29 75.28% 0.321 0.4014 0.775
The Great River 3 62 35.48% 23.15 33.87% -0.669 0.4597 -1.29
Varied Terrains 2 199 44.22% 25.22 54.27% -0.248 0.4443 -0.422
Ward the Shores 2 134 28.79% 19.73 35.82% -0.935 -0.0717 -1.724

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 631 32.35 48.18% -0.486 -0.3259 0.222
Aid From Lesser Spirits 606 34.02 53.47% 0.199 0.1123 0.181
All Things Weaken 640 31.38 47.81% 0.218 0.5602 0.256
Attenuated Essence 174 26.38 36.78% -0.08 -0.0055 -0.796
Back Against the Wall 598 34.25 53.34% 0.125 0.1996 0.385
Blight Corrodes the Spirit 179 25.19 30.17% -0.238 -0.0472 -0.968
Burn Brightest Before the End 147 26.86 39.46% 0.142 0.2662 -0.716
Disintegrating Ecosystem 666 27.85 44.44% 0.403 0.7756 -0.124
Downward Spiral 795 28.53 48.18% -0.058 0.0787 0.132
Erosion of Will 667 29.64 41.68% -0.404 -0.1095 -0.206
Intensifying Exploitation 190 27.08 41.05% 0.036 0.2744 -0.193
Invaders Find the Land to Their Liking 280 34.89 66.43% 0.1 -0.4322 0.476
Memory Fades to Dust 739 26.49 45.6% 0.07 0.3506 -0.351
Power Corrodes the Spirit 695 29.37 48.2% 0.08 0.2329 -0.063
Promising Farmlands 665 29.55 44.96% -0.244 0.1024 -0.022
Shattered Fragments of Power 125 30.35 44.0% 0.432 0.6266 -0.428
Slow Dissolution of Will 169 24.95 33.73% -0.067 0.3846 -0.701
Strong Earth Shatters Slowly 220 33.82 69.09% 0.612 -0.1286 0.562
The Border of Life and Death 48 24.21 50.0% 0.288 -0.1451 -0.667
Thriving Communities 656 28.42 46.8% -0.191 0.1079 -0.1
Thriving Crops 105 27.11 39.05% -0.566 -0.6684 -0.487
Unnatural Proliferation 713 32.56 48.81% -0.455 -0.3093 -0.006
Untended Land Crumbles 644 27.48 40.37% -0.298 0.0013 -0.173

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8416 34.7% 29.48 61.06% 0.006 1.0002 0.35
B 7093 34.0% 29.5 61.54% 0.166 1.0842 0.221
C 8844 33.64% 29.39 61.58% 0.276 1.0189 0.305
D 6640 31.87% 28.62 62.32% 0.05 1.0019 0.015
E 6147 33.23% 30.17 63.32% 0.231 1.0114 0.426
F 5766 35.41% 29.6 62.76% 0.23 1.123 0.28
G 5330 34.82% 29.52 62.65% 0.052 0.9076 0.209
H 5423 33.26% 29.31 63.51% 0.1 0.9484 0.304
East 1328 27.27% 29.58 48.64% 0.355 1.124 -0.417
Northeast 931 24.49% 28.72 46.19% -0.171 0.6162 0.277
Northwest 805 23.18% 27.79 44.22% -0.252 0.7314 -0.842
Southeast 720 27.07% 30.29 45.97% -0.06 0.8142 -0.45
Southwest 624 23.34% 28.71 47.44% -0.338 0.8692 -0.435
West 1125 26.12% 28.18 47.56% -0.655 0.2793 -0.303

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 328 0.0% 16.36 56.4% -0.057 0.5729 -0.535
Not Using Events or Tokens 610 20.91% 19.22 59.02% -0.457 0.0495 -0.455
Skip Initial Invader Actions 842 13.73% 41.38 71.38% 0.332 -0.3026 1.782
Start of Game Growth 1175 15.54% 37.83 67.91% 0.135 -0.255 -0.519
Unlimited Undo 3463 29.94% 30.78 61.57% 0.104 0.1483 0.37
Using Tokens but Not Events 2896 16.59% 23.08 67.65% -0.238 -0.265 -0.022

Results With Allies

Unique Power Cards

Power Card Kept
Dark Skies Loose a Stinging Rain 88.04%
Foundations Sink Into Mud 92.74%
Gift of Abundance 91.0%
Unbearable Deluge 96.76%

Terror Level

Terror Level Completed Average Score Win Rate
I 8082 17.67 4.02%
II 8343 30.7 60.97%
III 8719 34.75 86.76%
IV 5319 38.22 99.81%

Results

Result Completed
Win: Invaders destroyed (Terror I) 325
Win: Invaders destroyed (Terror III) 7483
Win: Invaders destroyed (Terror II) 4918
Win: Terror victory (Terror IV) 5286
Game abandoned (v.3.0+) 5230
Lose: Invader deck ran out 541
Lose: Adversary condition 3356
Win: Sacrifice victory 46
Lose: Scenario condition 218
Win: Scenario condition 228
Lose: Blight pool ran out 2659
Lose: Spirit destroyed 173

Number of Players

Score Model: 0.172 Win Model: 0.126
Num. Completed Blight Flip Rate Average Score Win Rate
1 15760 34.83% 26.48 56.76%
2 7434 35.56% 29.05 64.6%
3 3662 34.68% 30.4 64.34%
4 2184 33.5% 32.71 60.81%
5 274 27.51% 29.62 66.79%
6 1149 21.97% 33.03 58.4%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)