Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 95 20.0% 24.46 69.47% 0.48 0.2594 -0.438
Blitz 0 360 21.74% 31.74 57.5% -0.255 0.0312 0.048
Dahan Insurrection 4 485 13.61% 38.65 53.81% 0.231 0.116 0.436
Despicable Theft 2 106 33.02% 24.96 50.94% 0.633 1.3715 0.305
Elemental Invocation 1 170 28.4% 20.36 45.29% 0.021 0.7771 -1.964
Guard the Isle's Heart 0 1378 11.47% 37.08 57.91% 1.037 0.4549 0.692
Powers Long Forgotten 1 112 41.96% 19.72 41.07% -0.232 0.622 -0.669
Rituals of Terror 3 90 22.22% 36.99 68.89% 0.033 -0.1376 0.04
Rituals of the Destroying Flame 3 42 38.1% 16.57 26.19% -0.694 0.2168 -0.664
Second Wave 0 1000 29.52% 25.88 69.4% 0.007 0.0866 0.597
The Great River 3 89 37.08% 19.97 26.97% -1.142 0.2214 -1.436
Varied Terrains 2 251 43.82% 23.75 51.79% -0.853 0.0267 -0.304
Ward the Shores 2 170 28.57% 19.78 38.24% -0.623 0.3586 -1.648

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 810 31.06 45.68% -0.589 -0.4851 0.324
Aid From Lesser Spirits 766 33.07 51.31% 0.037 -0.1079 0.359
All Things Weaken 847 30.09 46.64% -0.321 0.0451 0.332
Attenuated Essence 302 25.99 35.1% -0.455 -0.457 -0.165
Back Against the Wall 769 32.56 51.37% -0.134 -0.0684 0.473
Blight Corrodes the Spirit 315 24.37 31.43% -0.269 -0.0339 -0.599
Burn Brightest Before the End 258 29.02 42.64% -0.164 -0.0031 -0.405
Disintegrating Ecosystem 855 27.17 43.74% -0.441 -0.0653 0.045
Downward Spiral 1024 27.63 47.07% -0.029 0.043 0.258
Erosion of Will 832 29.25 42.79% 0.098 0.3544 0.056
Intensifying Exploitation 311 25.69 36.98% -0.488 -0.214 -0.273
Invaders Find the Land to Their Liking 368 32.74 61.41% -0.164 -0.6502 0.401
Memory Fades to Dust 966 25.33 44.0% -0.579 -0.3964 -0.21
Power Corrodes the Spirit 875 28.45 46.4% 0.085 0.2975 0.082
Promising Farmlands 851 28.04 43.71% -0.25 0.0725 0.072
Shattered Fragments of Power 238 29.16 43.28% -0.163 0.0077 -0.451
Slow Dissolution of Will 304 23.85 33.22% -0.159 0.2245 -0.553
Strong Earth Shatters Slowly 277 32.95 68.95% 0.537 -0.1395 0.778
The Border of Life and Death 85 21.98 48.24% 0.114 -0.4018 -0.625
Thriving Communities 854 27.37 44.03% -0.241 0.0828 -0.032
Thriving Crops 162 25.91 38.89% 0.176 0.1774 -0.49
Unnatural Proliferation 922 31.69 48.26% 0.461 0.6479 0.137
Untended Land Crumbles 862 26.57 39.1% -0.356 -0.0174 -0.018

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 11756 34.59% 27.71 57.13% 0.073 0.9362 0.314
B 9761 33.69% 27.91 58.75% 0.237 1.0577 0.298
C 12038 32.97% 27.69 58.36% 0.178 0.8758 0.336
D 9267 31.5% 26.83 58.76% -0.184 0.6726 0.065
E 8388 32.48% 28.73 60.47% 0.206 0.8946 0.449
F 7879 34.37% 27.99 59.86% 0.164 0.9814 0.335
G 7307 34.11% 27.83 59.63% 0.257 1.1376 0.332
H 7515 32.8% 27.99 60.27% 0.367 1.1476 0.431
East 1946 25.57% 26.6 45.53% -0.069 0.7236 -0.511
Northeast 1349 23.3% 26.11 43.29% 0.036 0.9165 -0.052
Northwest 1164 22.51% 25.05 41.07% -0.609 0.2626 -0.828
Southeast 1079 23.83% 26.39 41.8% -0.038 0.8207 -0.282
Southwest 959 21.79% 24.32 40.88% -0.85 0.359 -0.796
West 1654 25.23% 25.11 43.83% 0.21 1.2707 -0.147

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 421 0.0% 15.54 54.39% -0.128 0.5878 -0.724
Not Using Events or Tokens 970 19.93% 17.88 56.08% -0.312 0.1624 -0.506
Skip Initial Invader Actions 1050 12.55% 40.64 69.24% 0.907 0.3401 1.545
Start of Game Growth 1537 15.12% 35.66 63.63% -0.075 -0.7395 -0.456
Unlimited Undo 4523 28.42% 29.02 58.88% 0.299 0.3223 0.434
Using Tokens but Not Events 4022 17.74% 21.92 65.04% 0.032 0.0796 -0.172

Results With Allies

Unique Power Cards

Power Card Kept
Dark Skies Loose a Stinging Rain 88.12%
Foundations Sink Into Mud 92.97%
Gift of Abundance 91.39%
Unbearable Deluge 96.84%

Terror Level

Terror Level Completed Average Score Win Rate
I 12311 15.45 3.49%
II 10978 30.45 58.42%
III 11288 34.8 86.37%
IV 6966 38.47 99.81%

Results

Result Completed
Win: Invaders destroyed (Terror I) 430
Win: Invaders destroyed (Terror III) 9652
Win: Invaders destroyed (Terror II) 6158
Win: Terror victory (Terror IV) 6926
Game abandoned (v.3.0+) 8944
Lose: Invader deck ran out 711
Lose: Adversary condition 4354
Win: Sacrifice victory 54
Lose: Scenario condition 253
Win: Scenario condition 326
Lose: Blight pool ran out 3497
Lose: Spirit destroyed 238

Number of Players

Score Model: 0.126 Win Model: 0.301
Num. Completed Blight Flip Rate Average Score Win Rate
1 21188 34.02% 24.81 53.09%
2 10004 34.77% 27.54 61.63%
3 5165 35.23% 29.22 62.46%
4 3161 33.55% 29.8 56.69%
5 375 28.11% 28.6 61.87%
6 1650 19.47% 29.99 53.52%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)