Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 46 28.26% 29.61 76.09% -0.179 0.317 -0.081
Blitz 0 89 26.58% 43.65 73.03% 0.626 1.0691 -0.292
Dahan Insurrection 4 113 17.7% 55.85 78.76% 0.16 0.2574 0.531
Despicable Theft 2 19 42.11% 39.53 94.74% 0.073 0.5718 0.703
Elemental Invocation 1 27 22.22% 29.81 85.19% -0.09 0.4554 -1.071
Guard the Isle's Heart 0 500 11.0% 46.62 72.8% -0.561 -0.3295 -0.09
Powers Long Forgotten 1 12 41.67% 27.5 58.33% 0.343 0.751 -0.512
Rituals of Terror 3 27 25.93% 50.0 88.89% 1.541 1.3045 0.23
Rituals of the Destroying Flame 3 9 66.67% 33.89 55.56% 0.307 0.5336 0.167
Second Wave 0 249 24.15% 30.51 83.53% -0.162 0.5307 -0.082
The Great River 3 23 52.17% 32.74 34.78% -1.082 0.4994 -1.513
Varied Terrains 2 93 48.39% 31.55 66.67% -0.702 0.0843 0.263
Ward the Shores 2 31 43.33% 35.35 67.74% -0.336 0.5446 -0.127

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 365 35.15 51.23% -1.483 0.4877 -0.391
Aid From Lesser Spirits 352 36.04 57.1% -1.075 0.703 -0.476
All Things Weaken 371 35.5 53.1% -1.016 1.0326 -0.342
Back Against the Wall 361 36.26 58.17% -1.482 0.457 -0.482
Disintegrating Ecosystem 347 31.12 49.57% -1.602 0.5261 -0.597
Downward Spiral 435 33.12 51.49% -1.444 0.5175 -0.469
Erosion of Will 378 34.11 46.3% -1.304 0.7776 -0.844
Invaders Find the Land to Their Liking 145 38.72 72.41% 0.783 1.2851 -0.223
Memory Fades to Dust 379 31.49 54.09% -1.432 0.7085 -0.733
Power Corrodes the Spirit 369 32.0 49.59% -1.714 0.2662 -0.849
Promising Farmlands 389 33.38 52.19% -1.389 0.6328 -0.543
Strong Earth Shatters Slowly 115 35.84 74.78% -0.57 -0.0733 0.072
Thriving Communities 333 31.4 48.65% -1.315 0.744 -0.871
Unnatural Proliferation 375 35.24 53.07% -1.055 0.9023 -0.65
Untended Land Crumbles 357 30.08 45.1% -1.866 0.1667 -0.808

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3621 37.11% 36.44 75.06% 0.425 1.161 0.36
B 3067 36.89% 36.04 75.29% 0.161 0.8578 0.191
C 3935 37.74% 36.11 74.56% 0.273 0.7422 0.241
D 2809 33.71% 35.16 76.33% 0.156 0.8653 -0.017
E 2733 36.04% 36.48 77.02% 0.283 0.8276 0.549
F 2465 38.21% 36.45 76.96% 0.209 0.8705 0.303
G 2246 35.73% 35.85 76.94% 0.445 1.0762 0.228
H 2340 36.22% 35.41 76.11% 0.236 0.9006 0.336
East 458 29.54% 42.56 70.09% -0.805 -0.1431 -0.495
Northeast 303 31.13% 44.94 66.34% -0.794 -0.1345 -0.023
Northwest 245 32.65% 47.22 69.39% -0.916 -0.3053 -0.857
Southeast 238 28.99% 46.42 71.85% 0.709 1.2399 0.355
Southwest 215 28.37% 46.16 75.35% 0.084 1.0525 -0.623
West 369 31.44% 42.67 70.73% -0.379 0.4271 -0.571

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 128 0.0% 22.95 80.47% -1.654 0.5748 0.152
Not Using Events or Tokens 175 28.66% 25.06 80.57% 0.099 0.3251 -0.437
Skip Initial Invader Actions 433 13.79% 48.17 84.76% 1.696 0.7158 1.204
Start of Game Growth 530 14.77% 45.8 83.77% -0.43 -0.8864 -0.355
Unlimited Undo 1498 32.05% 39.81 80.44% 0.626 0.0743 0.802
Using Tokens but Not Events 1211 15.17% 28.13 83.15% -0.065 0.0905 0.099

Results With Allies

Unique Power Cards

Power Card Kept
Dark Skies Loose a Stinging Rain 87.27%
Foundations Sink Into Mud 91.95%
Gift of Abundance 89.98%
Unbearable Deluge 96.61%

Terror Level

Terror Level Completed Average Score Win Rate
I 2005 22.65 9.58%
II 4342 31.08 69.14%
III 4641 34.66 88.67%
IV 2886 37.91 99.97%

Results

Result Completed
Win: Invaders destroyed (Terror I) 192
Win: Invaders destroyed (Terror III) 4081
Win: Invaders destroyed (Terror II) 2916
Win: Terror victory (Terror IV) 2874
Lose: Invader deck ran out 284
Lose: Adversary condition 1825
Win: Sacrifice victory 21
Lose: Scenario condition 112
Win: Scenario condition 110
Lose: Blight pool ran out 1374
Lose: Spirit destroyed 85

Number of Players

Score Model: 0.5 Win Model: 0.334
Num. Completed Blight Flip Rate Average Score Win Rate
1 7795 36.87% 32.48 70.07%
2 3264 39.01% 35.05 76.44%
3 1521 35.26% 36.02 80.01%
4 800 37.09% 43.13 78.25%
5 80 30.38% 38.54 78.75%
6 414 27.34% 48.98 79.95%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-10-19 02:56:39 (Pacific Time)