Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 84 19.05% 24.55 71.43% -0.18 -0.3659 -0.327
Blitz 0 278 22.73% 34.37 62.95% 0.399 0.5303 -0.19
Dahan Insurrection 4 365 16.16% 41.44 55.62% 0.45 0.1953 0.42
Despicable Theft 2 83 36.14% 23.88 48.19% -0.285 0.2565 0.314
Elemental Invocation 1 135 29.1% 21.44 48.15% -0.485 0.372 -1.995
Guard the Isle's Heart 0 1176 12.24% 37.71 57.65% 1.222 0.4508 0.534
Powers Long Forgotten 1 77 33.77% 18.91 41.56% -0.139 0.7958 -0.641
Rituals of Terror 3 70 15.71% 39.57 72.86% 0.243 0.3385 0.51
Rituals of the Destroying Flame 3 31 41.94% 19.61 32.26% -0.984 0.2131 -0.49
Second Wave 0 793 27.48% 26.6 73.27% 0.071 0.1567 0.829
The Great River 3 66 37.88% 22.05 31.82% -0.549 0.8127 -1.4
Varied Terrains 2 214 44.39% 25.13 54.67% -0.152 0.6363 -0.371
Ward the Shores 2 146 28.47% 20.56 39.04% 0.588 1.62 -1.708

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 698 32.19 47.56% -0.302 -0.1724 0.326
Aid From Lesser Spirits 662 33.71 52.72% 0.178 0.0596 0.3
All Things Weaken 702 30.96 46.72% -0.24 0.0679 0.333
Attenuated Essence 213 27.28 37.09% -0.119 -0.0871 -0.28
Back Against the Wall 667 33.36 52.47% -0.176 -0.1458 0.431
Blight Corrodes the Spirit 219 24.94 30.59% -0.794 -0.6077 -0.823
Burn Brightest Before the End 185 27.68 40.0% -0.075 -0.0047 -0.863
Disintegrating Ecosystem 730 27.31 43.84% -0.219 0.1568 -0.073
Downward Spiral 881 27.87 47.22% -0.259 -0.0934 0.189
Erosion of Will 724 29.67 41.85% -0.06 0.1546 -0.061
Intensifying Exploitation 235 25.98 38.72% -0.468 -0.2268 -0.197
Invaders Find the Land to Their Liking 314 34.01 64.65% 0.258 -0.3231 0.469
Memory Fades to Dust 824 26.12 46.12% 0.137 0.4302 -0.255
Power Corrodes the Spirit 761 29.07 47.57% 0.033 0.1943 0.022
Promising Farmlands 729 29.17 44.72% -0.198 0.0977 0.022
Shattered Fragments of Power 158 30.33 46.2% -0.037 0.0512 -0.346
Slow Dissolution of Will 213 23.96 31.92% -0.466 -0.0728 -0.647
Strong Earth Shatters Slowly 238 33.3 68.49% 0.515 -0.1971 0.695
The Border of Life and Death 62 24.03 46.77% -0.006 -0.4852 -0.654
Thriving Communities 729 27.78 45.27% -0.338 -0.0384 -0.11
Thriving Crops 129 25.97 36.43% -0.538 -0.6402 -0.488
Unnatural Proliferation 782 32.41 48.47% -0.163 0.0061 0.051
Untended Land Crumbles 727 27.27 40.03% -0.391 -0.1332 -0.086

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 9575 34.45% 28.76 59.42% 0.117 1.2599 0.287
B 8033 33.96% 29.0 60.66% 0.327 1.3822 0.253
C 9973 33.5% 28.74 60.15% 0.276 1.1644 0.271
D 7529 31.88% 28.07 61.06% 0.25 1.3038 0.029
E 6910 32.99% 29.63 62.13% 0.336 1.24 0.458
F 6495 35.03% 29.01 61.71% 0.148 1.1519 0.291
G 6038 34.75% 28.93 61.63% 0.239 1.2067 0.236
H 6147 33.2% 28.91 62.26% 0.195 1.1873 0.363
East 1486 26.15% 28.55 47.51% 0.123 1.1113 -0.466
Northeast 1038 23.64% 27.73 44.8% -0.173 0.7759 0.232
Northwest 894 21.92% 26.84 43.29% -0.486 0.5557 -0.84
Southeast 794 25.48% 29.09 45.21% 0.387 1.3047 -0.465
Southwest 700 22.29% 26.96 44.86% -1.393 0.0635 -0.521
West 1260 25.42% 27.14 46.11% -0.37 0.7371 -0.193

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 363 0.0% 16.02 54.82% -0.461 0.2023 -0.494
Not Using Events or Tokens 739 20.87% 18.45 57.51% -0.472 0.0222 -0.665
Skip Initial Invader Actions 928 13.41% 40.87 70.04% 0.878 0.2553 1.797
Start of Game Growth 1315 15.03% 36.45 65.1% -0.689 -1.1017 -0.588
Unlimited Undo 3829 29.37% 30.05 59.89% 0.217 0.1222 0.39
Using Tokens but Not Events 3235 16.43% 22.45 66.34% -0.304 -0.2285 -0.116

Results With Allies

Unique Power Cards

Power Card Kept
Dark Skies Loose a Stinging Rain 88.07%
Foundations Sink Into Mud 92.91%
Gift of Abundance 91.08%
Unbearable Deluge 96.79%

Terror Level

Terror Level Completed Average Score Win Rate
I 9521 16.77 3.79%
II 9257 30.59 59.66%
III 9624 34.74 86.67%
IV 5884 38.3 99.83%

Results

Result Completed
Win: Invaders destroyed (Terror I) 361
Win: Invaders destroyed (Terror III) 8254
Win: Invaders destroyed (Terror II) 5327
Win: Terror victory (Terror IV) 5850
Game abandoned (v.3.0+) 6469
Lose: Invader deck ran out 598
Lose: Adversary condition 3742
Win: Sacrifice victory 47
Lose: Scenario condition 225
Win: Scenario condition 260
Lose: Blight pool ran out 2965
Lose: Spirit destroyed 188

Number of Players

Score Model: 0.269 Win Model: 0.154
Num. Completed Blight Flip Rate Average Score Win Rate
1 17662 34.53% 25.77 55.04%
2 8317 35.38% 28.4 63.27%
3 4189 35.05% 30.12 63.83%
4 2541 33.44% 31.94 59.78%
5 292 27.18% 29.47 67.12%
6 1285 20.67% 31.89 56.58%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)