Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 112 18.75% 25.62 72.32% 0.884 0.3261 -0.493
Blitz 0 465 23.33% 29.0 50.75% -0.701 -0.2782 -0.026
Dahan Insurrection 4 582 14.78% 38.14 52.92% -0.663 -1.1452 0.624
Despicable Theft 2 117 33.33% 24.75 50.43% 0.044 0.5866 0.309
Elemental Invocation 1 187 27.96% 21.52 47.59% 0.268 1.0054 -1.456
Guard the Isle's Heart 0 1622 11.6% 36.39 56.72% 0.652 -0.0049 0.776
Powers Long Forgotten 1 133 42.11% 19.5 39.85% -0.581 -0.0188 -0.348
Rituals of Terror 3 119 21.85% 32.92 61.34% -0.523 -0.6648 0.008
Rituals of the Destroying Flame 3 51 39.22% 16.14 25.49% -0.293 0.4563 -0.564
Second Wave 0 1258 30.16% 25.42 67.49% 0.209 0.3038 0.483
The Great River 3 118 41.53% 20.48 30.51% -0.578 0.6673 -1.607
Varied Terrains 2 285 43.51% 23.84 49.47% -0.537 0.3315 -0.463
Ward the Shores 2 195 27.46% 19.49 38.46% 0.035 0.8895 -1.588

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 930 30.34 45.7% 0.288 0.3586 0.385
Aid From Lesser Spirits 868 32.85 51.27% 0.034 -0.0763 0.468
All Things Weaken 961 29.66 45.27% -0.259 -0.0821 0.386
Attenuated Essence 379 26.93 36.94% -0.14 -0.0879 0.048
Back Against the Wall 862 32.71 51.97% 0.223 0.207 0.547
Blight Corrodes the Spirit 398 24.99 32.66% -0.103 0.0812 -0.564
Burn Brightest Before the End 338 29.48 44.97% 0.382 0.4691 -0.143
Disintegrating Ecosystem 956 26.72 43.83% 0.014 0.3053 0.123
Downward Spiral 1162 27.23 46.56% 0.195 0.3007 0.32
Erosion of Will 940 28.51 42.23% -0.489 -0.3235 0.151
Intensifying Exploitation 392 25.22 37.76% -0.213 -0.0247 -0.24
Invaders Find the Land to Their Liking 406 32.05 59.85% -0.022 -0.4499 0.39
Memory Fades to Dust 1140 24.92 43.16% -0.374 -0.1394 -0.064
Power Corrodes the Spirit 1013 27.98 45.9% -0.108 -0.0124 0.176
Promising Farmlands 978 27.53 43.15% -0.442 -0.0776 0.071
Shattered Fragments of Power 308 29.18 44.48% 0.412 0.4778 -0.327
Slow Dissolution of Will 399 23.84 33.58% -0.31 0.1533 -0.357
Strong Earth Shatters Slowly 319 32.36 68.34% 0.069 -0.5322 0.823
The Border of Life and Death 103 23.56 49.51% 0.243 -0.233 -0.371
Thriving Communities 969 27.1 43.03% -0.379 -0.1537 0.07
Thriving Crops 214 25.29 40.19% -0.564 -0.7886 -0.364
Unnatural Proliferation 1051 31.39 48.05% 0.003 0.1248 0.18
Untended Land Crumbles 998 26.08 38.48% -0.243 -0.011 0.056

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 14071 33.58% 26.74 55.31% 0.119 1.0378 0.341
B 11653 32.9% 27.16 57.25% 0.135 0.976 0.33
C 14476 32.17% 26.65 56.09% 0.016 0.6989 0.289
D 11100 30.99% 25.99 56.95% 0.22 1.0629 0.052
E 10057 32.08% 27.74 58.37% 0.137 0.7884 0.409
F 9513 33.42% 27.05 57.88% 0.315 1.0744 0.346
G 8692 33.83% 27.12 58.0% 0.365 1.123 0.34
H 8988 32.36% 27.33 58.56% 0.271 0.9899 0.537
East 2316 24.31% 26.07 44.56% -0.395 0.4189 -0.489
Northeast 1602 22.06% 25.52 42.01% 0.049 0.7167 -0.096
Northwest 1390 21.74% 24.39 39.5% 0.249 1.0542 -0.761
Southeast 1289 22.28% 25.64 40.65% 0.459 1.165 -0.12
Southwest 1154 20.19% 23.63 38.91% -1.356 0.0334 -0.937
West 1971 24.63% 24.7 42.52% -0.606 0.1872 -0.31

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 658 0.0% 14.66 51.98% -0.638 0.0808 -0.99
Not Using Events or Tokens 1205 21.4% 17.44 55.02% 0.092 0.5773 -0.648
Skip Initial Invader Actions 1249 12.1% 39.09 66.69% 1.139 0.4084 1.621
Start of Game Growth 1814 15.32% 34.5 61.58% -0.414 -0.8599 -0.537
Unlimited Undo 5396 27.21% 27.97 56.71% 0.064 0.0305 0.513
Using Tokens but Not Events 4925 18.32% 21.78 63.27% 0.104 -0.0586 -0.053

Results With Allies

Unique Power Cards

Power Card Kept
Dark Skies Loose a Stinging Rain 88.27%
Foundations Sink Into Mud 92.97%
Gift of Abundance 91.65%
Unbearable Deluge 96.89%

Terror Level

Terror Level Completed Average Score Win Rate
I 15359 14.25 3.16%
II 12797 30.3 57.87%
III 13057 34.84 86.28%
IV 8025 38.61 99.8%

Results

Result Completed
Win: Invaders destroyed (Terror I) 486
Win: Invaders destroyed (Terror III) 11150
Win: Invaders destroyed (Terror II) 7109
Win: Terror victory (Terror IV) 7976
Game abandoned (v.3.0+) 11758
Lose: Invader deck ran out 809
Lose: Adversary condition 4953
Win: Sacrifice victory 62
Lose: Scenario condition 293
Win: Scenario condition 383
Lose: Blight pool ran out 3994
Lose: Spirit destroyed 265

Number of Players

Score Model: 0.092 Win Model: 0.168
Num. Completed Blight Flip Rate Average Score Win Rate
1 24922 33.49% 23.99 51.76%
2 11701 34.54% 27.09 60.6%
3 6233 34.53% 28.34 60.53%
4 3866 32.45% 28.47 53.72%
5 468 28.73% 28.46 63.25%
6 2048 18.17% 28.5 50.24%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)