Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 130 19.23% 24.72 71.54% 0.357 0.3301 -0.471
Blitz 0 511 22.58% 28.07 51.08% -0.086 0.1644 -0.06
Dahan Insurrection 4 658 13.83% 38.03 52.74% -0.293 -0.5414 0.606
Despicable Theft 2 138 32.61% 23.89 50.72% 0.259 0.7213 0.108
Elemental Invocation 1 210 27.27% 20.9 47.14% -0.546 0.1564 -1.572
Guard the Isle's Heart 0 1778 11.37% 36.07 56.58% 0.568 0.015 0.751
Powers Long Forgotten 1 165 39.39% 17.7 35.76% -0.862 -0.2388 -0.718
Rituals of Terror 3 131 22.14% 32.34 58.78% -0.162 0.0311 0.212
Rituals of the Destroying Flame 3 61 42.62% 18.39 31.15% 0.768 1.6907 -0.535
Second Wave 0 1431 30.08% 25.41 67.3% 0.488 0.6052 0.837
The Great River 3 129 40.31% 19.8 29.46% -1.341 -0.2734 -1.516
Varied Terrains 2 301 42.52% 23.88 49.5% 0.013 0.7539 -0.363
Ward the Shores 2 219 27.65% 20.53 41.1% 0.374 1.458 -1.592

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1069 29.16 44.06% -0.801 -0.5519 0.304
Aid From Lesser Spirits 969 32.23 51.19% -0.005 -0.1232 0.469
All Things Weaken 1098 28.71 43.81% -0.492 -0.1553 0.371
Attenuated Essence 462 26.07 37.23% -0.12 -0.0929 0.069
Back Against the Wall 959 32.55 51.82% 0.6 0.6011 0.599
Blight Corrodes the Spirit 498 25.32 34.54% 0.038 0.2555 -0.35
Burn Brightest Before the End 409 30.85 46.45% 0.676 0.6576 0.105
Disintegrating Ecosystem 1087 26.12 42.87% -0.328 0.065 0.162
Downward Spiral 1296 26.86 46.53% 0.018 0.1264 0.353
Erosion of Will 1062 27.93 41.05% -0.409 -0.0569 0.157
Intensifying Exploitation 475 24.55 38.11% -0.126 0.1191 -0.18
Invaders Find the Land to Their Liking 467 31.52 59.1% 0.058 -0.4657 0.466
Memory Fades to Dust 1305 24.89 43.83% 0.069 0.3169 0.003
Power Corrodes the Spirit 1143 27.48 45.32% 0.077 0.2992 0.188
Promising Farmlands 1078 27.13 42.49% -0.55 -0.2675 0.092
Shattered Fragments of Power 364 28.87 43.41% -0.383 -0.3057 -0.192
Slow Dissolution of Will 473 24.37 35.31% -0.011 0.3855 -0.205
Strong Earth Shatters Slowly 353 31.68 67.14% 0.009 -0.6865 0.807
The Border of Life and Death 124 22.87 48.39% -0.05 -0.6513 -0.386
Thriving Communities 1095 26.56 42.28% -0.723 -0.3666 0.065
Thriving Crops 261 24.66 41.76% 0.025 -0.1714 -0.373
Unnatural Proliferation 1172 30.95 47.27% -0.264 -0.1019 0.203
Untended Land Crumbles 1122 25.76 39.13% -0.196 0.0355 0.123

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 15997 33.68% 26.3 54.66% 0.266 1.2707 0.356
B 13312 32.89% 26.74 56.49% 0.179 1.0982 0.345
C 16511 32.14% 26.3 55.34% 0.232 0.9667 0.291
D 12706 31.22% 25.56 56.3% 0.22 1.1979 0.049
E 11558 32.0% 27.2 57.41% 0.159 0.9791 0.417
F 10953 33.55% 26.64 57.03% 0.246 1.1194 0.361
G 9930 34.13% 26.76 57.21% 0.086 0.8949 0.341
H 10294 32.42% 26.94 57.82% 0.296 1.1106 0.53
East 2575 23.93% 25.53 43.81% -0.551 0.352 -0.55
Northeast 1774 22.08% 25.07 41.15% -0.037 0.7707 -0.045
Northwest 1560 21.89% 24.0 38.59% -1.106 -0.2063 -0.859
Southeast 1443 22.0% 25.23 40.33% 0.404 1.2547 -0.122
Southwest 1298 20.28% 23.35 38.44% 0.299 1.675 -0.787
West 2214 24.6% 24.32 41.69% -0.728 0.2269 -0.395

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 754 0.0% 14.72 52.39% -0.565 0.1427 -0.967
Not Using Events or Tokens 1439 23.43% 17.83 55.11% 0.285 0.6535 0.037
Skip Initial Invader Actions 1385 11.66% 38.3 66.57% 0.271 -0.3134 1.604
Start of Game Growth 2040 14.79% 33.76 61.52% 0.68 0.166 -0.438
Unlimited Undo 5947 26.84% 27.54 56.25% -0.066 -0.1752 0.488
Using Tokens but Not Events 5485 18.24% 21.7 62.68% 0.232 0.2062 0.015

Results With Allies

Unique Power Cards

Power Card Kept
Dark Skies Loose a Stinging Rain 88.14%
Foundations Sink Into Mud 92.85%
Gift of Abundance 91.71%
Unbearable Deluge 96.9%

Terror Level

Terror Level Completed Average Score Win Rate
I 17931 13.33 2.98%
II 14475 30.1 56.91%
III 14655 34.83 86.12%
IV 9062 38.67 99.79%

Results

Result Completed
Win: Invaders destroyed (Terror I) 535
Win: Invaders destroyed (Terror III) 12497
Win: Invaders destroyed (Terror II) 7889
Win: Terror victory (Terror IV) 9003
Game abandoned (v.3.0+) 14133
Lose: Invader deck ran out 885
Lose: Adversary condition 5517
Win: Sacrifice victory 75
Lose: Scenario condition 322
Win: Scenario condition 437
Lose: Blight pool ran out 4528
Lose: Spirit destroyed 302

Number of Players

Score Model: 0.344 Win Model: 0.344
Num. Completed Blight Flip Rate Average Score Win Rate
1 28449 33.4% 23.37 50.47%
2 13230 34.68% 26.71 59.62%
3 7060 34.84% 28.17 60.81%
4 4506 32.1% 28.19 53.28%
5 529 27.86% 28.41 62.76%
6 2349 19.01% 27.8 49.55%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)