Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 159 19.5% 25.19 70.44% 0.395 0.7647 1.121
Blitz 0 597 21.65% 26.43 51.09% -0.487 -0.0552 0.143
Dahan Insurrection 4 762 13.52% 37.38 52.36% 0.114 0.0879 -0.231
Despicable Theft 2 176 32.95% 22.27 47.16% -0.977 -0.3179 -0.656
Elemental Invocation 1 268 29.96% 21.27 48.13% -0.257 0.1908 -0.579
Guard the Isle's Heart 0 2141 11.3% 35.36 55.63% 0.175 -0.4248 0.475
Powers Long Forgotten 1 214 35.98% 16.85 34.11% -0.485 0.1235 -0.65
Rituals of Terror 3 169 22.02% 36.46 62.72% 0.69 0.8141 1.824
Rituals of the Destroying Flame 3 71 40.85% 17.93 29.58% -0.248 0.4902 -0.273
Second Wave 0 1733 28.87% 25.63 67.57% 0.281 0.3873 1.523
The Great River 3 161 37.89% 20.73 31.06% -0.463 0.7121 -0.39
Varied Terrains 2 349 43.1% 23.49 46.99% -0.133 0.6037 -1.278
Ward the Shores 2 281 24.73% 19.62 38.79% -1.133 -0.4511 -0.433

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1261 28.31 43.22% -0.556 -0.2458 0.257
Aid From Lesser Spirits 1151 31.93 50.22% -0.699 -0.6854 1.075
All Things Weaken 1275 27.91 42.59% -0.023 0.4505 -0.076
Attenuated Essence 641 26.05 39.0% 0.304 0.4504 0.653
Back Against the Wall 1108 31.78 50.27% 0.038 0.1679 0.62
Blight Corrodes the Spirit 628 25.29 34.39% 0.111 0.4308 0.06
Burn Brightest Before the End 537 29.78 44.13% 0.227 0.4035 0.088
Disintegrating Ecosystem 1279 25.93 41.83% -0.817 -0.4369 0.453
Downward Spiral 1576 26.08 45.3% -0.084 0.1097 0.509
Erosion of Will 1282 27.46 40.33% -0.657 -0.3195 0.367
Intensifying Exploitation 626 24.71 37.7% 0.285 0.6374 0.225
Invaders Find the Land to Their Liking 561 30.92 58.29% 0.471 0.1079 0.742
Memory Fades to Dust 1583 24.56 44.09% 0.154 0.4836 0.192
Power Corrodes the Spirit 1319 27.44 44.43% 0.308 0.575 0.602
Promising Farmlands 1261 26.74 42.11% -0.681 -0.233 0.013
Shattered Fragments of Power 477 29.08 44.86% 0.244 0.2433 0.646
Slow Dissolution of Will 631 24.63 34.23% -0.708 -0.2973 0.563
Strong Earth Shatters Slowly 399 31.56 66.17% 0.647 0.0888 0.449
The Border of Life and Death 170 23.2 46.47% -0.329 -0.5744 0.264
Thriving Communities 1302 26.22 41.86% -0.255 0.0226 0.729
Thriving Crops 330 24.28 42.73% -0.035 -0.1305 -0.277
Unnatural Proliferation 1374 30.69 46.65% -0.362 -0.157 0.955
Untended Land Crumbles 1319 25.35 38.06% -0.664 -0.3644 0.199

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 19459 33.47% 25.72 53.26% 0.47 1.4615 0.065
B 16256 32.72% 26.12 55.26% 0.029 0.8946 0.014
C 19915 32.06% 25.8 54.1% 0.132 0.8836 0.155
D 15539 31.26% 25.05 55.1% 0.301 1.2459 0.156
E 14064 32.01% 26.66 55.92% 0.262 1.0164 0.303
F 13438 33.52% 26.05 55.64% -0.001 0.8739 0.315
G 12129 33.93% 26.23 56.01% -0.177 0.6858 0.385
H 12573 32.53% 26.49 56.59% 0.438 1.2451 0.389
East 3091 24.15% 25.27 43.45% 0.888 1.6335 0.077
Northeast 2087 22.38% 25.16 41.4% -0.538 0.3549 -1.084
Northwest 1823 22.03% 24.21 39.11% -0.05 0.6928 0.014
Southeast 1687 22.2% 25.24 41.26% -0.757 0.2515 -0.078
Southwest 1499 20.32% 23.25 38.76% -0.166 0.9903 -0.566
West 2616 24.64% 24.06 41.4% -0.83 0.1523 -0.205

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 996 0.0% 15.2 52.01% -1.203 -0.4835 -0.237
Not Using Events or Tokens 1931 23.38% 17.75 54.27% 0.31 0.784 -0.714
Skip Initial Invader Actions 1710 10.69% 37.36 65.67% 1.274 0.4687 0.25
Start of Game Growth 2512 14.9% 33.6 60.99% 0.13 -0.4364 0.706
Unlimited Undo 6969 27.11% 27.28 55.27% 0.116 0.1432 0.522
Using Tokens but Not Events 6799 18.72% 21.66 61.52% 0.642 0.6148 0.403

Results With Allies

Unique Power Cards

Power Card Kept
Dark Skies Loose a Stinging Rain 87.99%
Foundations Sink Into Mud 92.64%
Gift of Abundance 91.76%
Unbearable Deluge 96.94%

Terror Level

Terror Level Completed Average Score Win Rate
I 22453 12.25 2.83%
II 17449 29.91 55.79%
III 17518 34.94 85.92%
IV 10674 38.9 99.8%

Results

Result Completed
Win: Invaders destroyed (Terror I) 636
Win: Invaders destroyed (Terror III) 14897
Win: Invaders destroyed (Terror II) 9337
Win: Terror victory (Terror IV) 10602
Game abandoned (v.3.0+) 18284
Lose: Invader deck ran out 1034
Lose: Adversary condition 6549
Win: Sacrifice victory 95
Lose: Scenario condition 394
Win: Scenario condition 508
Lose: Unique spirit condition 0
Lose: Blight pool ran out 5397
Lose: Spirit destroyed 361

Number of Players

Score Model: 0.105 Win Model: -0.032
Num. Completed Blight Flip Rate Average Score Win Rate
1 34425 32.94% 22.62 48.92%
2 16161 34.58% 26.2 58.14%
3 8498 35.17% 27.97 60.5%
4 5476 31.49% 28.06 53.14%
5 663 30.14% 29.67 63.2%
6 2871 20.06% 26.82 47.61%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)