Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 76 23.68% 24.24 73.68% -0.006 -0.0047 -0.129
Blitz 0 2444 28.66% 28.99 80.93% 0.303 0.4618 -0.738
Dahan Insurrection 4 1278 29.91% 43.35 57.43% -0.571 -0.7893 0.209
Despicable Theft 2 234 34.62% 26.5 56.41% -0.533 0.113 -0.639
Elemental Invocation 1 513 48.83% 29.5 62.96% -0.329 0.6376 -1.4
Guard the Isle's Heart 0 5730 14.23% 44.03 76.2% 0.794 0.0374 0.903
Powers Long Forgotten 1 639 56.36% 29.94 61.19% -0.856 0.0723 -0.658
Rituals of Terror 3 546 51.97% 35.81 61.54% -0.65 -0.5531 -0.127
Rituals of the Destroying Flame 3 439 68.11% 33.48 54.21% -1.485 -0.2032 -0.336
Second Wave 0 8436 31.06% 30.99 84.2% 0.51 0.5376 0.201
The Great River 3 460 50.43% 30.23 66.09% -1.053 0.2574 -0.942
Varied Terrains 2 126 48.41% 25.4 57.14% -1.182 -0.2339 -0.952
Ward the Shores 2 800 42.05% 31.11 56.25% -0.978 0.1395 -1.229

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3741 30.52 56.27% 0.02 0.0987 -0.132
Aid From Lesser Spirits 3306 32.36 58.68% 0.377 0.2722 0.13
All Things Weaken 2262 28.97 49.73% -0.697 -0.3847 -0.589
Attenuated Essence 204 26.13 46.08% 0.002 0.0681 -0.162
Back Against the Wall 3205 31.41 55.88% -0.217 -0.199 0.095
Blight Corrodes the Spirit 220 28.09 48.18% -0.239 -0.1104 -0.145
Burn Brightest Before the End 184 28.56 52.17% 0.075 0.1428 0.077
Disintegrating Ecosystem 3607 27.89 54.09% 0.127 0.4264 -0.347
Downward Spiral 6559 27.13 62.68% 0.245 0.4124 -0.024
Erosion of Will 3640 30.14 54.73% 0.131 0.3608 -0.281
Intensifying Exploitation 224 25.02 40.18% -0.697 -0.4575 -0.181
Invaders Find the Land to Their Liking 978 33.01 78.32% 0.432 -0.1277 -0.209
Memory Fades to Dust 6770 26.77 60.41% 0.032 0.3229 -0.29
Power Corrodes the Spirit 2188 28.95 54.62% 0.029 0.2584 -0.153
Promising Farmlands 3564 28.72 53.87% -0.156 0.1683 -0.449
Shattered Fragments of Power 185 29.98 47.03% -0.018 0.1298 -0.532
Slow Dissolution of Will 227 25.26 44.05% -0.371 -0.0062 -1.327
Strong Earth Shatters Slowly 621 33.73 81.96% 0.075 -0.698 0.469
The Border of Life and Death 52 27.4 61.54% 0.546 0.1612 -0.566
Thriving Communities 2173 28.64 54.58% -0.314 -0.0221 -0.112
Thriving Crops 98 26.62 53.06% 0.137 0.0729 -0.322
Tipping Point 1108 30.83 52.44% 0.0 0.5089 -0.212
Unnatural Proliferation 2319 30.22 53.82% -0.018 0.1597 -0.464
Untended Land Crumbles 2211 28.91 55.63% -0.026 0.23 -0.186

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 32466 35.5% 29.71 76.69% -0.349 0.6247 0.858
B 34340 35.01% 30.49 77.3% -0.082 0.8097 0.678
C 34049 34.37% 31.07 77.59% -0.142 0.6266 0.67
D 29530 35.27% 30.07 77.27% -0.135 0.8005 0.598
E 17278 37.75% 29.9 74.9% -0.12 0.6609 0.631
F 28366 35.79% 30.3 77.51% 0.112 0.9763 0.915
G 28065 35.49% 30.64 76.89% -0.141 0.7028 0.647
H 27844 35.85% 29.98 77.07% -0.258 0.6025 0.661
East 6137 38.05% 35.67 67.38% -0.083 0.8372 0.298
Northeast 4108 36.52% 35.71 66.31% -0.691 0.1201 0.339
Northwest 3300 36.18% 35.22 65.0% 0.336 1.2196 -0.093
Southeast 1479 36.18% 30.83 65.18% -0.624 0.2016 0.505
Southwest 1409 35.81% 28.48 63.17% -0.368 1.0125 0.064
West 5384 38.95% 34.36 65.14% 0.106 1.1398 -0.029

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6054 0.0% 20.29 77.65% -0.785 -0.0192 -0.464
Not Using Events or Tokens 17665 29.41% 24.22 80.98% -0.52 -0.038 -0.309
Skip Initial Invader Actions 5106 9.84% 36.56 91.99% 0.955 0.3673 0.749
Start of Game Growth 7316 12.68% 35.52 88.48% 0.021 -0.4533 0.682
Unlimited Undo 15258 26.68% 32.21 83.19% -0.091 -0.1336 0.741
Using Tokens but Not Events 19967 21.28% 29.07 85.9% 0.219 0.2656 -0.278

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.35%
Gift of Furious Might 93.91%
Herd Towards the Lurking Maw 83.58%
Mark Territory With Scars and Teeth 96.37%

Terror Level

Terror Level Completed Average Score Win Rate
I 16381 16.38 13.53%
II 50824 30.55 72.04%
III 58039 34.76 91.44%
IV 18031 38.35 99.22%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2215
Win: Invaders destroyed (Terror III) 52359
Win: Invaders destroyed (Terror II) 36027
Win: Terror victory (Terror IV) 17822
Game abandoned (v.3.0+) 6821
Lose: Invader deck ran out 815
Lose: Adversary condition 8985
Win: Sacrifice victory 187
Lose: Scenario condition 1189
Win: Scenario condition 1184
Lose: Blight pool ran out 15044
Lose: Spirit destroyed 627

Number of Players

Score Model: -0.177 Win Model: 0.217
Num. Completed Blight Flip Rate Average Score Win Rate
1 82045 35.19% 30.49 77.49%
2 34059 40.77% 29.75 74.69%
3 13775 37.69% 31.77 76.17%
4 11118 30.76% 32.69 77.68%
5 413 26.38% 27.31 75.3%
6 1865 19.51% 24.51 71.53%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-06 04:58:04 (Pacific Time)