Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 174 19.54% 23.37 67.82% 0.367 0.737 -0.095
Blitz 0 2976 27.25% 27.68 77.22% 0.058 0.4894 -0.54
Dahan Insurrection 4 1525 28.55% 41.19 55.02% -0.883 -0.9086 1.301
Despicable Theft 2 366 34.15% 23.97 53.55% -0.281 0.3783 -0.202
Elemental Invocation 1 701 46.29% 26.63 56.06% 0.03 0.4782 -0.623
Guard the Isle's Heart 0 6946 13.73% 42.71 74.6% 0.551 -0.0485 1.088
Powers Long Forgotten 1 812 51.42% 26.35 53.69% -1.615 -1.0068 0.383
Rituals of Terror 3 676 48.42% 32.92 56.51% -0.316 -0.1916 0.41
Rituals of the Destroying Flame 3 545 64.22% 30.74 50.83% -0.021 0.7177 0.422
Second Wave 0 10179 30.56% 30.48 82.74% -0.068 0.0384 1.102
The Great River 3 600 47.5% 27.82 60.5% -0.961 0.2135 -0.364
Varied Terrains 2 289 45.14% 23.49 51.9% -0.816 -0.0798 -0.652
Ward the Shores 2 979 39.24% 28.42 52.81% -1.0 -0.3174 -0.681

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4409 29.84 55.14% -0.595 -0.284 0.817
Aid From Lesser Spirits 3844 31.87 57.73% -0.579 -0.566 0.765
All Things Weaken 2844 28.32 49.3% -0.657 -0.1831 0.447
Attenuated Essence 607 28.52 50.58% -0.367 -0.2208 0.644
Back Against the Wall 3720 31.06 55.32% 0.229 0.3582 0.724
Blight Corrodes the Spirit 626 26.48 48.08% 0.576 0.896 0.278
Burn Brightest Before the End 495 28.98 52.12% -0.319 -0.1416 0.912
Disintegrating Ecosystem 4300 27.28 52.7% 0.143 0.5238 0.824
Downward Spiral 8039 26.42 61.95% -0.236 -0.0429 0.325
Erosion of Will 4309 29.57 53.49% 0.123 0.4609 0.044
Intensifying Exploitation 623 25.72 46.07% -0.83 -0.477 0.272
Invaders Find the Land to Their Liking 1237 31.95 74.94% -0.106 -0.4692 0.143
Memory Fades to Dust 8190 26.06 59.15% -0.339 -0.0098 0.462
Power Corrodes the Spirit 2820 28.15 53.33% -1.06 -0.7928 0.248
Promising Farmlands 4220 28.05 52.8% -0.196 0.2516 0.717
Shattered Fragments of Power 511 28.44 47.55% 0.122 0.1212 1.06
Slow Dissolution of Will 650 25.38 44.15% -0.832 -0.4209 0.623
Strong Earth Shatters Slowly 812 32.48 80.91% 0.865 0.3068 1.432
The Border of Life and Death 166 25.87 61.45% 0.359 0.1141 0.401
Thriving Communities 2793 27.79 52.77% -0.284 -0.0059 0.646
Thriving Crops 315 26.73 56.83% -1.208 -1.3031 -0.273
Tipping Point 1108 30.83 52.44% 0.0 0.0 0.0
Unnatural Proliferation 2959 30.12 54.0% -0.063 0.1418 0.764
Untended Land Crumbles 2810 27.65 52.99% -0.422 -0.1228 -0.038

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 42657 34.44% 27.86 72.13% 0.021 1.0124 0.292
B 44495 34.07% 28.63 72.88% 0.306 1.1712 0.032
C 44550 33.68% 29.13 73.13% 0.337 1.0888 0.358
D 38435 34.23% 28.34 73.07% 0.182 1.1267 0.14
E 24602 36.2% 27.81 70.15% 0.778 1.5326 0.046
F 37174 34.57% 28.39 73.41% 0.086 0.9605 0.004
G 36475 34.43% 28.76 72.89% 0.17 1.0322 -0.151
H 36155 34.6% 28.2 73.2% 0.255 1.062 -0.163
East 7842 35.66% 33.38 64.1% -0.644 0.1012 -0.166
Northeast 5159 34.15% 33.49 63.35% 0.169 1.0624 0.286
Northwest 4218 33.69% 32.94 62.19% 0.644 1.3868 -0.589
Southeast 2221 32.91% 28.16 60.11% -0.431 0.5782 0.083
Southwest 2110 33.05% 26.2 58.1% -0.438 0.719 -0.34
West 6932 36.41% 32.19 62.26% -0.089 0.8931 0.141

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 8304 0.0% 18.38 70.11% -0.614 0.1055 -0.122
Not Using Events or Tokens 24032 28.3% 22.57 75.62% -0.2 0.2745 -1.068
Skip Initial Invader Actions 6404 9.55% 34.6 87.71% 1.123 0.3181 -0.869
Start of Game Growth 9410 12.6% 33.26 83.48% -0.127 -0.6939 0.717
Unlimited Undo 19484 25.55% 30.19 78.04% -0.049 -0.0215 0.353
Using Tokens but Not Events 25656 21.15% 27.8 82.09% 0.576 0.5484 0.045

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.36%
Gift of Furious Might 94.01%
Herd Towards the Lurking Maw 84.24%
Mark Territory With Scars and Teeth 96.49%

Terror Level

Terror Level Completed Average Score Win Rate
I 27890 12.25 9.63%
II 63632 29.91 70.52%
III 71181 34.94 91.23%
IV 22383 38.9 99.29%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2685
Win: Invaders destroyed (Terror III) 64105
Win: Invaders destroyed (Terror II) 44194
Win: Terror victory (Terror IV) 22142
Game abandoned (v.3.0+) 17852
Lose: Invader deck ran out 936
Lose: Adversary condition 10958
Win: Sacrifice victory 233
Lose: Scenario condition 1394
Win: Scenario condition 1356
Lose: Unique spirit condition 0
Lose: Blight pool ran out 18481
Lose: Spirit destroyed 750

Number of Players

Score Model: -0.0 Win Model: -0.144
Num. Completed Blight Flip Rate Average Score Win Rate
1 104163 34.58% 29.0 73.95%
2 44867 39.52% 28.08 70.63%
3 18023 36.98% 30.23 73.18%
4 14117 29.47% 30.13 73.08%
5 754 26.02% 24.72 67.9%
6 3162 18.66% 21.86 62.49%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)