Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 49 28.57% 26.12 79.59% -0.232 -0.4185 0.354
Blitz 0 2160 29.65% 29.89 83.1% 0.204 0.3548 -0.782
Dahan Insurrection 4 1129 32.24% 46.03 59.88% -1.643 -1.8718 0.114
Despicable Theft 2 163 37.42% 29.96 66.26% -1.852 -1.1113 -0.636
Elemental Invocation 1 351 51.71% 31.44 70.37% -0.583 0.192 -0.985
Guard the Isle's Heart 0 5160 13.56% 44.48 77.6% 1.064 0.4428 0.75
Powers Long Forgotten 1 555 61.37% 31.74 63.78% -0.952 -0.45 -0.826
Rituals of Terror 3 471 53.71% 37.97 64.54% -0.799 -0.7357 -0.015
Rituals of the Destroying Flame 3 382 72.77% 36.91 60.21% -0.898 0.1429 -0.218
Second Wave 0 7497 31.24% 31.4 85.23% 0.523 0.5812 -0.077
The Great River 3 377 52.25% 31.71 70.29% -0.503 0.8528 -1.269
Varied Terrains 2 70 50.0% 29.69 68.57% -0.402 0.1028 -1.133
Ward the Shores 2 715 43.99% 32.71 57.76% -0.471 0.7039 -1.347

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3395 30.91 57.2% 0.064 0.3121 -0.318
Aid From Lesser Spirits 2996 32.75 58.78% 0.039 0.0238 -0.098
All Things Weaken 1996 29.48 51.1% -0.519 -0.0942 -0.804
Attenuated Essence 38 26.18 39.47% -0.455 -0.2926 -0.407
Back Against the Wall 2897 31.97 56.47% -0.18 -0.072 -0.137
Blight Corrodes the Spirit 55 30.56 56.36% 0.357 0.7201 0.273
Burn Brightest Before the End 46 27.96 52.17% -0.159 0.1083 -0.289
Disintegrating Ecosystem 3276 28.35 54.98% -0.11 0.3662 -0.525
Downward Spiral 5859 27.78 63.42% -0.19 0.114 -0.295
Erosion of Will 3281 30.52 55.35% -0.246 0.1209 -0.495
Intensifying Exploitation 46 25.74 45.65% -0.421 -0.0686 -0.352
Invaders Find the Land to Their Liking 846 34.24 80.02% 0.376 -0.1356 -0.34
Memory Fades to Dust 6070 27.35 61.25% -0.482 -0.0468 -0.522
Power Corrodes the Spirit 1865 29.28 54.85% -0.21 0.0523 -0.336
Promising Farmlands 3194 29.09 54.54% -0.403 0.1205 -0.663
Shattered Fragments of Power 50 28.04 42.0% -0.286 -0.1699 -0.651
Slow Dissolution of Will 49 28.94 59.18% 0.161 0.6442 -0.887
Strong Earth Shatters Slowly 539 34.37 83.49% 0.529 -0.0972 0.333
The Border of Life and Death 9 30.89 77.78% 0.714 0.4632 -0.435
Thriving Communities 1856 29.39 56.3% -0.229 0.2036 -0.373
Thriving Crops 16 34.5 50.0% 0.121 0.1108 0.146
Tipping Point 1108 30.83 52.44% 0.0 -0.1579 -0.468
Unnatural Proliferation 2014 30.76 55.01% 0.241 0.5024 -0.66
Untended Land Crumbles 1904 29.29 56.14% -0.597 -0.2809 -0.485

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 27699 36.3% 31.13 79.93% -0.154 0.7058 0.946
B 29633 35.79% 31.78 79.98% -0.342 0.4718 0.716
C 29133 35.16% 32.53 80.67% -0.234 0.4535 0.77
D 25337 36.12% 31.36 80.26% -0.243 0.5926 0.629
E 13940 38.77% 31.57 78.68% -0.28 0.3729 0.733
F 24405 36.22% 31.65 80.47% -0.13 0.6221 0.931
G 24100 35.78% 31.89 79.71% -0.29 0.4813 0.68
H 23836 36.39% 31.24 79.96% -0.156 0.5272 0.696
East 5322 39.1% 37.34 70.57% -0.454 0.195 0.274
Northeast 3537 37.58% 37.72 70.23% -0.786 0.0415 0.415
Northwest 2817 37.42% 37.4 69.01% -0.024 0.7025 -0.089
Southeast 1125 38.5% 33.94 72.89% -0.238 0.4717 0.459
Southwest 1065 39.59% 31.57 71.08% -0.48 0.6327 -0.012
West 4654 40.26% 36.1 68.46% 0.022 0.9907 -0.055

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5128 0.0% 21.74 82.96% -1.025 -0.1806 -0.629
Not Using Events or Tokens 14834 30.06% 25.65 85.12% -0.06 0.266 -0.211
Skip Initial Invader Actions 4443 9.71% 37.71 94.6% 0.833 0.24 0.503
Start of Game Growth 6258 12.77% 37.2 91.96% -0.305 -0.5732 0.611
Unlimited Undo 12936 27.11% 33.82 87.36% -0.128 -0.132 0.882
Using Tokens but Not Events 17247 21.56% 30.06 88.4% 0.553 0.4924 -0.198

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.38%
Gift of Furious Might 93.83%
Herd Towards the Lurking Maw 83.28%
Mark Territory With Scars and Teeth 96.31%

Terror Level

Terror Level Completed Average Score Win Rate
I 10771 20.88 18.58%
II 44752 31.03 72.96%
III 51876 34.74 91.6%
IV 16051 38.02 99.19%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2000
Win: Invaders destroyed (Terror III) 46864
Win: Invaders destroyed (Terror II) 32117
Win: Terror victory (Terror IV) 15858
Game abandoned (v.3.0+) 1531
Lose: Invader deck ran out 730
Lose: Adversary condition 8062
Win: Sacrifice victory 164
Lose: Scenario condition 1074
Win: Scenario condition 1089
Lose: Blight pool ran out 13384
Lose: Spirit destroyed 577

Number of Players

Score Model: -0.139 Win Model: -0.109
Num. Completed Blight Flip Rate Average Score Win Rate
1 71255 35.51% 31.59 80.21%
2 29028 41.53% 31.01 77.41%
3 11846 38.0% 33.02 78.65%
4 9902 31.46% 34.12 80.42%
5 242 25.97% 30.52 84.3%
6 1177 20.85% 27.66 83.26%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-02 03:54:23 (Pacific Time)