Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 50 28.0% 26.22 80.0% -0.164 -0.3683 0.352
Blitz 0 2160 29.65% 29.89 83.1% 0.207 0.3596 -0.785
Dahan Insurrection 4 1131 32.18% 45.98 59.86% -1.57 -1.8096 0.112
Despicable Theft 2 164 37.2% 29.78 65.85% -1.913 -1.1376 -0.635
Elemental Invocation 1 351 51.71% 31.44 70.37% -0.578 0.2048 -0.985
Guard the Isle's Heart 0 5170 13.57% 44.46 77.54% 0.958 0.3436 0.756
Powers Long Forgotten 1 555 61.37% 31.74 63.78% -0.965 -0.4516 -0.826
Rituals of Terror 3 472 53.81% 37.93 64.41% -0.939 -0.8713 -0.016
Rituals of the Destroying Flame 3 382 72.77% 36.91 60.21% -0.898 0.1016 -0.219
Second Wave 0 7509 31.2% 31.39 85.23% 0.515 0.5805 -0.074
The Great River 3 377 52.25% 31.71 70.29% -0.497 0.8574 -1.272
Varied Terrains 2 70 50.0% 29.69 68.57% -0.552 -0.0067 -1.146
Ward the Shores 2 716 43.93% 32.71 57.82% -0.426 0.7244 -1.345

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3400 30.92 57.21% 0.072 0.2827 -0.315
Aid From Lesser Spirits 2998 32.75 58.81% 0.006 -0.0261 -0.097
All Things Weaken 1997 29.48 51.13% -0.463 -0.0507 -0.804
Attenuated Essence 38 26.18 39.47% -0.439 -0.2864 -0.409
Back Against the Wall 2901 31.97 56.43% -0.207 -0.0989 -0.141
Blight Corrodes the Spirit 56 31.13 57.14% 0.393 0.7308 0.369
Burn Brightest Before the End 47 28.89 53.19% -0.119 0.1183 -0.219
Disintegrating Ecosystem 3276 28.35 54.98% -0.075 0.396 -0.525
Downward Spiral 5863 27.78 63.4% -0.217 0.0693 -0.295
Erosion of Will 3284 30.52 55.33% -0.247 0.1018 -0.496
Intensifying Exploitation 46 25.74 45.65% -0.418 -0.072 -0.358
Invaders Find the Land to Their Liking 846 34.24 80.02% 0.398 -0.1299 -0.341
Memory Fades to Dust 6075 27.35 61.23% -0.477 -0.0603 -0.525
Power Corrodes the Spirit 1867 29.26 54.79% -0.366 -0.1064 -0.336
Promising Farmlands 3196 29.08 54.57% -0.4 0.1189 -0.662
Shattered Fragments of Power 50 28.04 42.0% -0.316 -0.2067 -0.663
Slow Dissolution of Will 54 27.67 53.7% 0.015 0.4881 -1.085
Strong Earth Shatters Slowly 542 34.42 83.58% 0.759 0.1421 0.393
The Border of Life and Death 9 30.89 77.78% 0.732 0.4286 -0.435
Thriving Communities 1859 29.37 56.27% -0.251 0.1493 -0.38
Thriving Crops 17 33.53 47.06% 0.023 -0.0047 0.147
Tipping Point 1108 30.83 52.44% 0.0 -0.1615 -0.467
Unnatural Proliferation 2016 30.76 55.01% 0.259 0.4958 -0.654
Untended Land Crumbles 1907 29.3 56.11% -0.6 -0.2991 -0.485

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 27742 36.29% 31.12 79.92% -0.182 0.6685 0.941
B 29673 35.78% 31.77 79.96% -0.369 0.4437 0.714
C 29183 35.13% 32.52 80.65% -0.234 0.4502 0.764
D 25373 36.1% 31.35 80.26% -0.236 0.5884 0.626
E 13976 38.76% 31.55 78.64% -0.31 0.3382 0.726
F 24432 36.22% 31.64 80.45% -0.143 0.6033 0.929
G 24135 35.76% 31.89 79.71% -0.288 0.4792 0.679
H 23873 36.36% 31.23 79.95% -0.18 0.5011 0.692
East 5331 39.09% 37.32 70.55% -0.428 0.2164 0.304
Northeast 3539 37.56% 37.7 70.19% -0.827 -0.0082 0.42
Northwest 2820 37.41% 37.38 68.97% -0.058 0.6731 -0.083
Southeast 1132 38.53% 33.96 72.88% -0.111 0.6193 0.464
Southwest 1069 39.53% 31.58 71.09% -0.479 0.6142 -0.005
West 4659 40.23% 36.09 68.45% 0.004 0.9569 -0.042

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5134 0.0% 21.74 82.96% -0.994 -0.1601 -0.628
Not Using Events or Tokens 14841 30.07% 25.65 85.11% -0.069 0.2609 -0.212
Skip Initial Invader Actions 4449 9.7% 37.69 94.56% 0.844 0.2585 0.503
Start of Game Growth 6265 12.76% 37.18 91.92% -0.357 -0.6274 0.611
Unlimited Undo 12959 27.09% 33.81 87.34% -0.099 -0.1054 0.886
Using Tokens but Not Events 17280 21.52% 30.05 88.39% 0.554 0.4839 -0.197

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.38%
Gift of Furious Might 93.83%
Herd Towards the Lurking Maw 83.29%
Mark Territory With Scars and Teeth 96.31%

Terror Level

Terror Level Completed Average Score Win Rate
I 10813 20.82 18.52%
II 44807 31.03 72.97%
III 51938 34.74 91.6%
IV 16069 38.03 99.19%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2002
Win: Invaders destroyed (Terror III) 46918
Win: Invaders destroyed (Terror II) 32158
Win: Terror victory (Terror IV) 15876
Game abandoned (v.3.0+) 1567
Lose: Invader deck ran out 730
Lose: Adversary condition 8072
Win: Sacrifice victory 164
Lose: Scenario condition 1077
Win: Scenario condition 1091
Lose: Blight pool ran out 13395
Lose: Spirit destroyed 577

Number of Players

Score Model: -0.132 Win Model: -0.081
Num. Completed Blight Flip Rate Average Score Win Rate
1 71366 35.49% 31.58 80.19%
2 29061 41.53% 31.0 77.39%
3 11853 38.01% 33.02 78.65%
4 9913 31.42% 34.11 80.42%
5 247 25.42% 30.6 84.62%
6 1187 21.02% 27.65 83.15%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-03 04:12:43 (Pacific Time)