Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 66 27.27% 25.03 75.76% 0.265 0.1069 0.155
Blitz 0 2322 28.86% 29.23 81.78% 0.168 0.348 -0.802
Dahan Insurrection 4 1192 31.29% 45.34 59.4% -0.295 -0.6613 0.193
Despicable Theft 2 196 35.71% 27.73 59.18% -1.006 -0.3145 -0.449
Elemental Invocation 1 460 50.98% 30.57 63.26% -0.059 0.8137 -1.414
Guard the Isle's Heart 0 5502 14.25% 44.22 76.68% 0.648 -0.0793 0.834
Powers Long Forgotten 1 601 58.6% 30.78 62.4% -0.484 0.3348 -0.827
Rituals of Terror 3 508 53.74% 36.76 62.8% -0.882 -0.6959 -0.051
Rituals of the Destroying Flame 3 418 70.1% 34.61 56.22% -1.888 -0.7988 -0.281
Second Wave 0 7995 31.2% 31.18 84.6% 0.342 0.4475 0.004
The Great River 3 415 52.77% 31.17 68.19% -1.093 0.1353 -0.766
Varied Terrains 2 100 54.0% 27.73 63.0% -0.779 0.0285 -1.049
Ward the Shores 2 760 42.69% 31.81 56.97% -0.5 0.4314 -1.316

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3575 30.63 56.67% -0.061 0.0906 -0.223
Aid From Lesser Spirits 3169 32.46 58.63% 0.039 -0.0148 0.014
All Things Weaken 2123 29.22 50.21% -0.737 -0.3999 -0.721
Attenuated Essence 130 25.3 43.08% -0.034 -0.0205 -0.134
Back Against the Wall 3063 31.68 56.38% -0.064 0.0171 -0.031
Blight Corrodes the Spirit 137 29.31 45.99% -0.384 -0.2202 0.172
Burn Brightest Before the End 118 29.41 50.0% 0.067 0.226 0.06
Disintegrating Ecosystem 3460 28.0 54.28% -0.356 0.0226 -0.432
Downward Spiral 6240 27.33 63.0% -0.162 -0.0159 -0.145
Erosion of Will 3485 30.22 54.92% -0.565 -0.283 -0.389
Intensifying Exploitation 131 25.85 43.51% -0.106 0.1242 0.027
Invaders Find the Land to Their Liking 911 33.59 79.03% 0.529 -0.0073 -0.252
Memory Fades to Dust 6452 26.96 60.66% -0.301 0.0136 -0.413
Power Corrodes the Spirit 2042 29.07 54.36% -0.327 -0.1487 -0.271
Promising Farmlands 3393 28.9 54.17% -0.258 0.0994 -0.552
Shattered Fragments of Power 111 27.62 43.24% -0.26 -0.0677 -0.832
Slow Dissolution of Will 145 26.42 46.9% -0.18 0.279 -1.164
Strong Earth Shatters Slowly 584 34.27 83.05% 0.871 0.1575 0.489
The Border of Life and Death 31 28.77 54.84% 0.205 -0.2029 -0.574
Thriving Communities 2020 28.9 55.4% -0.347 -0.0573 -0.232
Thriving Crops 69 26.33 52.17% -0.679 -0.7604 -0.332
Tipping Point 1108 30.83 52.44% 0.0 0.403 -0.331
Unnatural Proliferation 2160 30.39 54.03% -0.455 -0.2864 -0.534
Untended Land Crumbles 2044 29.18 56.16% 0.117 0.3939 -0.342

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 30237 35.85% 30.34 78.17% -0.205 0.7049 0.904
B 32212 35.32% 31.03 78.44% -0.101 0.7228 0.687
C 31713 34.67% 31.73 79.06% -0.11 0.5294 0.731
D 27579 35.64% 30.64 78.62% -0.078 0.7871 0.609
E 15671 38.19% 30.63 76.57% -0.09 0.5664 0.647
F 26524 35.99% 30.86 78.76% -0.273 0.5221 0.898
G 26203 35.7% 31.15 78.11% -0.043 0.6976 0.646
H 25939 35.98% 30.53 78.45% -0.023 0.706 0.656
East 5752 38.95% 36.57 68.83% -0.406 0.2685 0.309
Northeast 3829 37.56% 36.79 68.14% -0.275 0.3963 0.353
Northwest 3039 37.42% 36.44 66.93% -0.268 0.6494 -0.165
Southeast 1280 38.51% 32.88 69.45% 0.007 0.8611 0.504
Southwest 1211 39.0% 30.44 67.55% -0.513 0.5646 0.165
West 5000 40.18% 35.28 66.6% -0.89 0.0288 -0.05

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5638 0.0% 20.84 79.67% -1.044 -0.3901 -0.473
Not Using Events or Tokens 16392 29.51% 24.82 82.7% -0.208 0.2616 -0.279
Skip Initial Invader Actions 4809 9.87% 36.95 92.97% 0.566 -0.1125 0.53
Start of Game Growth 6831 12.76% 36.21 90.12% 0.493 0.0841 0.616
Unlimited Undo 14223 26.76% 32.81 84.86% -0.18 -0.1292 0.782
Using Tokens but Not Events 18665 21.57% 29.53 87.09% 0.374 0.2894 -0.248

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.38%
Gift of Furious Might 93.89%
Herd Towards the Lurking Maw 83.51%
Mark Territory With Scars and Teeth 96.36%

Terror Level

Terror Level Completed Average Score Win Rate
I 13736 18.09 15.55%
II 47993 30.76 72.48%
III 55109 34.74 91.52%
IV 17061 38.15 99.2%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2135
Win: Invaders destroyed (Terror III) 49747
Win: Invaders destroyed (Terror II) 34223
Win: Terror victory (Terror IV) 16859
Game abandoned (v.3.0+) 4259
Lose: Invader deck ran out 767
Lose: Adversary condition 8550
Win: Sacrifice victory 176
Lose: Scenario condition 1139
Win: Scenario condition 1141
Lose: Blight pool ran out 14300
Lose: Spirit destroyed 603

Number of Players

Score Model: -0.078 Win Model: 0.19
Num. Completed Blight Flip Rate Average Score Win Rate
1 76874 35.34% 30.97 78.69%
2 31748 40.98% 30.27 75.92%
3 12899 37.98% 32.29 76.99%
4 10530 31.1% 33.28 78.97%
5 336 27.78% 28.72 78.57%
6 1512 20.42% 26.4 77.91%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-22 03:31:24 (Pacific Time)