Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 45 26.67% 26.13 80.0% -0.353 -0.4184 -0.094
Blitz 0 2136 29.86% 29.91 83.15% -0.153 0.0218 -0.801
Dahan Insurrection 4 1121 32.38% 46.2 60.12% -1.629 -1.8 0.116
Despicable Theft 2 160 38.13% 30.52 67.5% -1.399 -0.7289 -0.65
Elemental Invocation 1 342 52.05% 31.58 70.47% -0.496 0.1867 -0.937
Guard the Isle's Heart 0 5106 13.61% 44.48 77.67% 0.82 0.1978 0.74
Powers Long Forgotten 1 554 61.48% 31.74 63.72% -1.033 -0.5729 -0.83
Rituals of Terror 3 470 53.83% 38.05 64.68% -0.489 -0.5483 -0.029
Rituals of the Destroying Flame 3 379 72.56% 37.02 60.42% -0.332 0.6129 -0.223
Second Wave 0 7431 31.26% 31.42 85.33% 0.657 0.7238 -0.09
The Great River 3 374 52.41% 31.63 70.05% -0.778 0.573 -1.292
Varied Terrains 2 66 48.48% 29.21 68.18% -0.74 -0.1876 -1.161
Ward the Shores 2 709 44.08% 32.84 57.83% -0.518 0.6918 -1.374

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3378 30.93 57.19% -0.042 0.2549 -0.359
Aid From Lesser Spirits 2982 32.77 58.79% -0.121 -0.0193 -0.124
All Things Weaken 1975 29.47 51.09% -0.885 -0.3879 -0.847
Attenuated Essence 25 28.6 48.0% -0.208 0.1216 -0.116
Back Against the Wall 2882 31.99 56.49% -0.143 0.0862 -0.173
Blight Corrodes the Spirit 37 32.86 59.46% 0.419 0.9462 0.349
Burn Brightest Before the End 26 27.73 61.54% -0.156 0.2099 -0.181
Disintegrating Ecosystem 3256 28.36 54.94% -0.298 0.2852 -0.57
Downward Spiral 5824 27.81 63.5% -0.26 0.122 -0.329
Erosion of Will 3248 30.6 55.48% -0.117 0.3763 -0.514
Intensifying Exploitation 37 25.16 45.95% -0.636 -0.166 -0.593
Invaders Find the Land to Their Liking 837 34.28 80.05% 0.339 -0.1309 -0.364
Memory Fades to Dust 6031 27.37 61.32% -0.6 -0.0892 -0.555
Power Corrodes the Spirit 1850 29.35 55.03% -0.17 0.1738 -0.346
Promising Farmlands 3169 29.11 54.72% -0.366 0.2712 -0.684
Shattered Fragments of Power 39 27.87 41.03% -0.44 -0.1691 -0.447
Slow Dissolution of Will 30 31.53 70.0% 0.293 0.8895 -0.481
Strong Earth Shatters Slowly 535 34.42 83.55% 0.567 -0.12 0.29
The Border of Life and Death 7 29.14 85.71% 0.607 0.5555 0.0
Thriving Communities 1840 29.41 56.36% -0.369 0.1792 -0.394
Thriving Crops 12 39.33 66.67% 0.404 0.6163 1.003
Tipping Point 1108 30.83 52.44% 0.0 -0.1286 -0.505
Unnatural Proliferation 1988 30.78 55.13% 0.285 0.6382 -0.706
Untended Land Crumbles 1876 29.25 56.24% -0.732 -0.3297 -0.529

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 27402 36.37% 31.21 80.11% -0.091 0.766 0.978
B 29328 35.79% 31.88 80.26% -0.139 0.6407 0.74
C 28808 35.21% 32.61 80.85% -0.211 0.4442 0.789
D 25069 36.19% 31.45 80.45% -0.14 0.6682 0.647
E 13705 38.83% 31.68 79.01% -0.12 0.5147 0.747
F 24170 36.27% 31.73 80.68% 0.004 0.728 0.949
G 23875 35.87% 31.97 79.93% -0.24 0.5114 0.703
H 23584 36.36% 31.32 80.17% -0.147 0.5194 0.715
East 5266 39.16% 37.45 70.85% -0.384 0.247 0.301
Northeast 3503 37.63% 37.82 70.43% -0.818 0.0542 0.384
Northwest 2778 37.44% 37.53 69.37% -0.047 0.581 -0.093
Southeast 1105 38.29% 34.07 73.48% -0.395 0.2822 0.391
Southwest 1040 39.29% 31.66 71.63% -0.419 0.7579 -0.088
West 4599 40.21% 36.21 68.71% 0.079 1.0329 -0.128

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5094 0.0% 21.79 83.14% -1.123 -0.1911 -0.691
Not Using Events or Tokens 14700 30.12% 25.69 85.28% -0.02 0.2919 -0.227
Skip Initial Invader Actions 4402 9.77% 37.79 94.71% 0.671 0.1466 0.422
Start of Game Growth 6181 12.8% 37.38 92.28% -0.068 -0.4217 0.593
Unlimited Undo 12779 27.16% 33.98 87.77% -0.171 -0.2045 0.946
Using Tokens but Not Events 17078 21.6% 30.13 88.63% 0.695 0.6312 -0.179

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.38%
Gift of Furious Might 93.82%
Herd Towards the Lurking Maw 83.26%
Mark Territory With Scars and Teeth 96.29%

Terror Level

Terror Level Completed Average Score Win Rate
I 10434 21.2 18.95%
II 44355 31.05 73.04%
III 51517 34.73 91.62%
IV 15930 38.01 99.19%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1976
Win: Invaders destroyed (Terror III) 46547
Win: Invaders destroyed (Terror II) 31864
Win: Terror victory (Terror IV) 15738
Game abandoned (v.3.0+) 1255
Lose: Invader deck ran out 728
Lose: Adversary condition 7981
Win: Sacrifice victory 164
Lose: Scenario condition 1065
Win: Scenario condition 1084
Lose: Blight pool ran out 13260
Lose: Spirit destroyed 574

Number of Players

Score Model: -0.135 Win Model: -0.034
Num. Completed Blight Flip Rate Average Score Win Rate
1 70628 35.51% 31.65 80.42%
2 28703 41.56% 31.09 77.57%
3 11734 38.04% 33.07 78.79%
4 9820 31.51% 34.22 80.63%
5 233 27.03% 31.35 86.27%
6 1118 20.31% 27.93 84.7%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-26 03:47:51 (Pacific Time)