Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 78 23.08% 24.13 73.08% -0.149 -0.2248 -0.134
Blitz 0 2454 28.63% 28.95 80.81% 0.081 0.2972 -0.725
Dahan Insurrection 4 1290 29.78% 43.16 57.29% -0.304 -0.528 0.216
Despicable Theft 2 242 33.88% 26.07 55.79% -0.786 0.0171 -0.727
Elemental Invocation 1 516 48.74% 29.48 62.79% -0.506 0.4976 -1.393
Guard the Isle's Heart 0 5766 14.23% 44.01 76.14% 0.985 0.2755 0.918
Powers Long Forgotten 1 644 56.07% 29.85 61.02% -0.543 0.3166 -0.652
Rituals of Terror 3 548 51.78% 35.68 61.31% -0.727 -0.8752 -0.122
Rituals of the Destroying Flame 3 442 67.65% 33.34 54.07% -1.199 -0.0927 -0.328
Second Wave 0 8509 31.04% 30.97 84.12% 0.412 0.5189 0.233
The Great River 3 464 50.86% 30.14 65.95% -0.653 0.7754 -0.965
Varied Terrains 2 133 47.37% 24.55 55.64% -1.398 -0.5649 -0.944
Ward the Shores 2 813 41.99% 30.86 55.72% -1.246 -0.2695 -1.217

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3774 30.46 56.01% -0.532 -0.337 -0.106
Aid From Lesser Spirits 3326 32.33 58.6% 0.202 0.1936 0.164
All Things Weaken 2290 28.96 49.65% -0.391 -0.0382 -0.553
Attenuated Essence 223 26.23 45.29% -0.17 -0.019 -0.254
Back Against the Wall 3218 31.45 55.9% -0.429 -0.3366 0.13
Blight Corrodes the Spirit 232 27.8 47.84% -0.293 -0.0749 -0.191
Burn Brightest Before the End 189 28.86 53.44% 0.459 0.6376 0.163
Disintegrating Ecosystem 3642 27.85 53.93% -0.011 0.3772 -0.318
Downward Spiral 6603 27.1 62.59% 0.081 0.2733 0.004
Erosion of Will 3666 30.13 54.69% 0.075 0.3758 -0.241
Intensifying Exploitation 239 25.19 40.59% -0.495 -0.2089 -0.063
Invaders Find the Land to Their Liking 986 33.07 78.19% 0.314 -0.247 -0.14
Memory Fades to Dust 6823 26.75 60.41% 0.097 0.426 -0.268
Power Corrodes the Spirit 2208 28.9 54.57% -0.051 0.2586 -0.122
Promising Farmlands 3588 28.69 53.85% -0.321 0.0401 -0.418
Shattered Fragments of Power 198 29.74 46.46% 0.081 0.2248 -0.459
Slow Dissolution of Will 239 25.37 43.93% -0.458 -0.006 -1.262
Strong Earth Shatters Slowly 625 33.69 81.92% 0.244 -0.3121 0.493
The Border of Life and Death 56 26.8 58.93% 0.224 -0.0709 -0.61
Thriving Communities 2202 28.57 54.45% -0.443 -0.1153 -0.088
Thriving Crops 104 26.13 51.92% 0.135 0.0916 -0.393
Tipping Point 1108 30.83 52.44% 0.0 0.5304 -0.181
Unnatural Proliferation 2347 30.28 53.98% 0.396 0.5832 -0.414
Untended Land Crumbles 2239 28.8 55.47% -0.263 0.0672 -0.159

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 32851 35.46% 29.6 76.36% -0.625 0.269 0.797
B 34684 34.99% 30.43 77.12% -0.226 0.5964 0.661
C 34484 34.29% 30.94 77.31% -0.219 0.4505 0.616
D 29840 35.19% 30.01 77.09% -0.33 0.4987 0.567
E 17536 37.64% 29.8 74.62% -0.377 0.3162 0.619
F 28675 35.73% 30.24 77.35% -0.112 0.6665 0.891
G 28351 35.51% 30.59 76.73% -0.361 0.4029 0.632
H 28126 35.78% 29.93 76.94% -0.392 0.3653 0.643
East 6200 37.85% 35.5 67.11% -0.644 0.2026 0.269
Northeast 4148 36.35% 35.55 66.06% -0.316 0.3589 0.303
Northwest 3326 36.05% 35.08 64.76% 0.278 1.0915 -0.132
Southeast 1507 35.78% 30.54 64.7% -0.838 -0.1521 0.476
Southwest 1436 35.34% 28.23 62.67% -0.816 0.561 0.042
West 5433 38.77% 34.21 64.92% 0.121 1.0785 -0.053

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6130 0.0% 20.21 77.34% -0.665 0.1738 -0.465
Not Using Events or Tokens 17886 29.33% 24.15 80.79% -0.441 0.0078 -0.291
Skip Initial Invader Actions 5146 9.78% 36.51 91.82% 0.534 -0.0333 0.782
Start of Game Growth 7384 12.66% 35.43 88.27% 0.172 -0.3485 0.664
Unlimited Undo 15433 26.55% 32.15 82.99% -0.101 -0.0625 0.751
Using Tokens but Not Events 20150 21.22% 29.03 85.78% 0.291 0.2573 -0.267

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.35%
Gift of Furious Might 93.93%
Herd Towards the Lurking Maw 83.59%
Mark Territory With Scars and Teeth 96.36%

Terror Level

Terror Level Completed Average Score Win Rate
I 16831 16.17 13.24%
II 51310 30.54 71.94%
III 58506 34.77 91.41%
IV 18196 38.39 99.22%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2227
Win: Invaders destroyed (Terror III) 52764
Win: Invaders destroyed (Terror II) 36319
Win: Terror victory (Terror IV) 17985
Game abandoned (v.3.0+) 7286
Lose: Invader deck ran out 820
Lose: Adversary condition 9067
Win: Sacrifice victory 189
Lose: Scenario condition 1193
Win: Scenario condition 1192
Lose: Blight pool ran out 15170
Lose: Spirit destroyed 631

Number of Players

Score Model: -0.228 Win Model: 0.206
Num. Completed Blight Flip Rate Average Score Win Rate
1 82897 35.16% 30.4 77.25%
2 34484 40.72% 29.69 74.52%
3 13903 37.66% 31.74 76.07%
4 11242 30.62% 32.52 77.4%
5 425 26.59% 26.92 73.88%
6 1892 19.33% 24.41 71.35%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-16 05:27:44 (Pacific Time)