Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 112 22.32% 23.47 67.86% 0.517 -0.0326 0.138
Blitz 0 2663 28.04% 28.45 78.9% -0.27 0.1815 -0.791
Dahan Insurrection 4 1378 28.99% 42.07 55.95% 0.113 -0.3905 0.216
Despicable Theft 2 286 31.82% 25.21 54.9% -0.229 0.4004 -0.699
Elemental Invocation 1 584 47.51% 27.64 58.39% -1.436 -0.5952 -1.518
Guard the Isle's Heart 0 6220 13.92% 43.39 75.35% 0.438 -0.2607 0.965
Powers Long Forgotten 1 701 54.58% 28.56 58.2% -1.484 -0.8651 -0.8
Rituals of Terror 3 596 51.11% 34.83 60.07% -0.579 -0.5986 -0.075
Rituals of the Destroying Flame 3 474 64.98% 31.9 52.11% -0.727 0.0326 -0.273
Second Wave 0 9149 30.88% 30.77 83.41% 0.158 0.2196 0.234
The Great River 3 511 49.12% 29.06 63.6% -0.502 0.8818 -1.005
Varied Terrains 2 187 47.85% 24.37 55.61% -0.369 0.4262 -0.784
Ward the Shores 2 862 41.69% 30.03 54.64% -1.047 -0.2414 -1.225

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3988 30.34 55.87% -0.008 0.1745 -0.012
Aid From Lesser Spirits 3479 32.15 58.38% -0.168 -0.2849 0.235
All Things Weaken 2471 28.68 49.33% -0.403 -0.1715 -0.396
Attenuated Essence 327 27.0 48.01% 0.002 0.1009 0.006
Back Against the Wall 3386 31.36 55.76% 0.144 0.1495 0.24
Blight Corrodes the Spirit 380 26.69 48.95% 0.285 0.4245 -0.365
Burn Brightest Before the End 279 29.16 53.41% -0.278 -0.1005 0.239
Disintegrating Ecosystem 3861 27.55 53.38% -0.73 -0.3788 -0.211
Downward Spiral 7048 26.87 62.24% -0.177 -0.0107 0.062
Erosion of Will 3883 29.86 54.16% -0.609 -0.3573 -0.147
Intensifying Exploitation 362 25.93 45.03% -0.198 0.0864 -0.01
Invaders Find the Land to Their Liking 1071 32.64 77.12% -0.365 -0.683 -0.071
Memory Fades to Dust 7269 26.56 60.13% -0.187 0.1016 -0.146
Power Corrodes the Spirit 2392 28.84 54.47% 0.157 0.3567 0.003
Promising Farmlands 3805 28.43 53.51% -0.348 0.12 -0.298
Shattered Fragments of Power 284 29.07 49.65% -0.689 -0.4756 -0.349
Slow Dissolution of Will 387 25.09 44.7% -0.764 -0.2277 -0.807
Strong Earth Shatters Slowly 678 33.0 81.12% 0.169 -0.3708 0.479
The Border of Life and Death 91 26.76 60.44% 0.443 0.1609 -0.608
Thriving Communities 2398 28.44 53.88% -0.352 0.018 -0.006
Thriving Crops 171 27.87 59.06% 0.169 -0.0479 -0.402
Tipping Point 1108 30.83 52.44% 0.0 0.0 -0.079
Unnatural Proliferation 2560 30.27 54.3% -0.125 0.0872 -0.277
Untended Land Crumbles 2430 28.29 54.57% -0.737 -0.4217 -0.104

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 36166 35.03% 28.92 74.59% -0.322 0.6461 0.714
B 37980 34.48% 29.74 75.34% -0.184 0.6824 0.623
C 37725 33.85% 30.21 75.77% -0.076 0.6852 0.551
D 32715 34.77% 29.35 75.39% -0.125 0.7653 0.525
E 19914 36.9% 28.92 72.68% -0.178 0.5551 0.61
F 31526 35.16% 29.5 75.78% -0.169 0.6555 0.846
G 31214 34.94% 29.86 75.1% 0.022 0.8818 0.631
H 30871 35.17% 29.24 75.36% 0.041 0.8443 0.596
East 6775 36.71% 34.52 65.7% -0.538 0.3952 0.248
Northeast 4517 35.14% 34.51 64.64% 0.184 0.7208 0.329
Northwest 3654 34.77% 33.94 63.41% 0.637 1.614 -0.136
Southeast 1769 34.11% 29.33 62.35% -0.465 0.2134 0.41
Southwest 1702 33.85% 27.19 60.16% 0.075 1.4148 0.248
West 5962 37.72% 33.24 63.57% -0.146 0.6863 -0.006

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6921 0.0% 19.42 73.91% -0.888 -0.1091 -0.258
Not Using Events or Tokens 19876 28.81% 23.48 78.47% -0.48 -0.0321 -0.303
Skip Initial Invader Actions 5555 9.71% 35.9 90.39% 0.303 -0.1635 0.936
Start of Game Growth 8121 12.54% 34.66 86.57% 0.831 0.2952 0.553
Unlimited Undo 16851 26.01% 31.24 80.88% -0.054 -0.1497 0.659
Using Tokens but Not Events 22117 21.29% 28.57 84.06% 0.269 0.1407 -0.285

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.37%
Gift of Furious Might 94.0%
Herd Towards the Lurking Maw 83.92%
Mark Territory With Scars and Teeth 96.4%

Terror Level

Terror Level Completed Average Score Win Rate
I 20697 14.49 11.66%
II 55484 30.34 71.44%
III 62567 34.85 91.4%
IV 19666 38.6 99.24%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2412
Win: Invaders destroyed (Terror III) 56435
Win: Invaders destroyed (Terror II) 39014
Win: Terror victory (Terror IV) 19442
Game abandoned (v.3.0+) 10940
Lose: Invader deck ran out 854
Lose: Adversary condition 9691
Win: Sacrifice victory 204
Lose: Scenario condition 1287
Win: Scenario condition 1242
Lose: Blight pool ran out 16224
Lose: Spirit destroyed 669

Number of Players

Score Model: -0.183 Win Model: 0.129
Num. Completed Blight Flip Rate Average Score Win Rate
1 90083 34.91% 29.9 76.02%
2 37936 40.04% 29.02 72.95%
3 15257 37.37% 31.14 74.74%
4 12256 29.86% 31.43 75.32%
5 552 27.19% 25.06 69.57%
6 2330 18.92% 23.43 67.55%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-12 03:21:33 (Pacific Time)