Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 31 29.03% 29.45 93.55% 0.181 0.1421 0.0
Blitz 0 2059 30.15% 30.27 83.83% -0.084 0.475 -0.807
Dahan Insurrection 4 1064 33.08% 47.62 61.84% -0.73 -0.6461 0.16
Despicable Theft 2 140 42.14% 33.46 74.29% 0.181 0.7487 -0.209
Elemental Invocation 1 315 53.65% 32.34 71.75% -0.203 0.3758 -0.91
Guard the Isle's Heart 0 4938 13.7% 44.52 77.99% 0.024 0.214 0.706
Powers Long Forgotten 1 537 62.87% 32.32 64.62% -1.261 -0.7459 -0.732
Rituals of Terror 3 458 54.83% 38.44 65.07% 0.125 -0.1194 -0.023
Rituals of the Destroying Flame 3 373 72.92% 37.33 60.59% 0.641 0.8976 -0.229
Second Wave 0 7160 31.57% 31.47 85.41% -0.357 0.1998 -0.081
The Great River 3 350 54.0% 32.01 70.57% -1.022 0.7076 -1.132
Varied Terrains 2 40 52.5% 34.33 77.5% -0.861 -0.1533 -0.908
Ward the Shores 2 689 44.35% 33.2 57.91% -1.007 -0.2012 -1.397

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3285 31.0 57.26% -1.683 0.2917 -0.421
Aid From Lesser Spirits 2899 32.91 58.88% -1.404 0.3377 -0.163
All Things Weaken 1891 29.69 51.35% -1.829 0.2395 -0.906
Back Against the Wall 2816 32.07 56.5% -1.598 0.3199 -0.229
Disintegrating Ecosystem 3168 28.5 55.08% -1.329 0.7528 -0.622
Downward Spiral 5635 28.04 63.62% -1.903 -0.0233 -0.384
Erosion of Will 3180 30.71 55.57% -1.498 0.5893 -0.579
Invaders Find the Land to Their Liking 799 34.7 80.48% -0.184 0.3333 -0.37
Memory Fades to Dust 5855 27.58 61.52% -1.883 0.1955 -0.591
Power Corrodes the Spirit 1773 29.44 54.99% -1.811 0.0891 -0.411
Promising Farmlands 3088 29.28 54.76% -1.427 0.6065 -0.76
Strong Earth Shatters Slowly 516 34.62 83.72% -0.716 -0.2503 0.243
Thriving Communities 1750 29.62 56.69% -1.522 0.525 -0.391
Tipping Point 1108 30.83 52.44% 0.0 0.0 -0.56
Unnatural Proliferation 1896 30.73 54.69% -1.516 0.4134 -0.832
Untended Land Crumbles 1802 29.52 56.77% -1.338 0.6614 -0.583

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 26072 36.66% 31.64 80.95% 0.22 0.966 0.947
B 28048 36.09% 32.26 80.96% -0.162 0.5335 0.727
C 27493 35.51% 33.04 81.63% 0.216 0.7021 0.774
D 23915 36.51% 31.82 81.2% 0.216 0.9284 0.616
E 12749 39.4% 32.24 80.02% 0.157 0.7182 0.758
F 23064 36.56% 32.13 81.48% -0.045 0.6245 0.942
G 22818 36.17% 32.44 80.78% 0.05 0.6515 0.681
H 22514 36.7% 31.69 80.91% 0.123 0.7868 0.691
East 5055 39.87% 37.93 71.59% 0.516 1.1193 0.368
Northeast 3375 38.38% 38.45 71.23% -0.22 0.4467 0.427
Northwest 2670 38.13% 38.09 70.07% -0.395 0.1314 -0.069
Southeast 1015 39.82% 35.06 75.57% -0.046 0.6872 0.596
Southwest 955 40.59% 32.66 73.93% 0.263 1.1568 -0.029
West 4405 40.81% 36.63 69.28% -0.456 0.3132 -0.063

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4847 0.0% 22.16 84.69% -1.635 0.5404 -0.492
Not Using Events or Tokens 14021 30.42% 26.06 86.25% 0.151 0.3864 -0.259
Skip Initial Invader Actions 4218 9.78% 38.19 95.76% 1.06 -0.1234 0.635
Start of Game Growth 5878 13.02% 38.0 93.59% 0.72 0.2885 0.507
Unlimited Undo 12206 27.3% 34.46 88.98% 0.376 -0.1057 1.006
Using Tokens but Not Events 16078 21.89% 30.46 89.26% 0.441 0.5917 -0.152

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.37%
Gift of Furious Might 93.78%
Herd Towards the Lurking Maw 83.16%
Mark Territory With Scars and Teeth 96.25%

Terror Level

Terror Level Completed Average Score Win Rate
I 9103 22.67 20.87%
II 42608 31.11 73.11%
III 49782 34.68 91.64%
IV 15395 37.94 99.2%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1899
Win: Invaders destroyed (Terror III) 44987
Win: Invaders destroyed (Terror II) 30634
Win: Terror victory (Terror IV) 15210
Lose: Invader deck ran out 707
Lose: Adversary condition 7756
Win: Sacrifice victory 157
Lose: Scenario condition 1030
Win: Scenario condition 1057
Lose: Blight pool ran out 12889
Lose: Spirit destroyed 562

Number of Players

Score Model: -0.008 Win Model: 0.3
Num. Completed Blight Flip Rate Average Score Win Rate
1 67742 35.82% 31.98 81.06%
2 27356 41.83% 31.43 78.25%
3 11170 38.29% 33.56 79.78%
4 9513 31.6% 34.57 81.22%
5 196 27.03% 32.63 89.8%
6 911 22.37% 29.66 89.24%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-10-29 03:36:29 (Pacific Time)