Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 82 24.39% 23.59 70.73% -0.238 -0.2968 -0.169
Blitz 0 2472 28.73% 28.87 80.58% -0.399 -0.1025 -0.764
Dahan Insurrection 4 1301 29.61% 43.05 57.19% -0.249 -0.4221 0.237
Despicable Theft 2 249 34.14% 25.89 55.42% -0.664 0.3 -0.729
Elemental Invocation 1 527 48.29% 29.3 62.62% -0.376 0.5792 -1.417
Guard the Isle's Heart 0 5828 14.2% 43.89 76.05% 0.811 0.1519 0.931
Powers Long Forgotten 1 653 55.45% 29.65 60.49% -0.932 0.048 -0.651
Rituals of Terror 3 551 51.49% 35.56 61.16% -0.487 -0.3755 -0.134
Rituals of the Destroying Flame 3 447 66.89% 32.97 53.47% -1.848 -0.7373 -0.327
Second Wave 0 8595 31.02% 30.92 84.0% 0.21 0.2659 0.25
The Great River 3 470 50.64% 29.9 65.53% -0.644 0.776 -0.952
Varied Terrains 2 142 48.59% 24.52 54.93% -1.235 -0.3419 -1.019
Ward the Shores 2 819 41.92% 30.83 55.8% -1.099 -0.1134 -1.234

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3800 30.44 56.03% -0.573 -0.4078 -0.09
Aid From Lesser Spirits 3349 32.33 58.73% 0.269 0.2328 0.196
All Things Weaken 2304 28.9 49.48% -0.611 -0.3206 -0.534
Attenuated Essence 236 26.52 46.61% 0.125 0.2401 -0.219
Back Against the Wall 3245 31.44 55.84% -0.194 -0.1129 0.164
Blight Corrodes the Spirit 251 27.06 48.21% -0.283 -0.0925 -0.232
Burn Brightest Before the End 199 28.78 53.77% 0.327 0.5419 0.117
Disintegrating Ecosystem 3678 27.78 53.81% -0.177 0.2152 -0.294
Downward Spiral 6652 27.07 62.64% 0.067 0.2033 0.019
Erosion of Will 3691 30.13 54.67% 0.187 0.4861 -0.213
Intensifying Exploitation 258 24.92 41.47% -0.498 -0.2512 -0.04
Invaders Find the Land to Their Liking 994 32.99 78.07% 0.515 0.0051 -0.137
Memory Fades to Dust 6875 26.75 60.45% 0.143 0.3926 -0.245
Power Corrodes the Spirit 2224 28.91 54.72% -0.03 0.2447 -0.109
Promising Farmlands 3623 28.67 53.85% -0.248 0.0886 -0.393
Shattered Fragments of Power 208 29.46 47.6% 0.082 0.2635 -0.444
Slow Dissolution of Will 260 25.96 45.38% -0.191 0.1701 -1.11
Strong Earth Shatters Slowly 632 33.6 81.96% 0.855 0.2512 0.516
The Border of Life and Death 62 26.13 59.68% 0.348 -0.1281 -0.603
Thriving Communities 2223 28.57 54.57% -0.223 0.107 -0.088
Thriving Crops 110 25.69 52.73% -0.115 -0.1283 -0.402
Tipping Point 1108 30.83 52.44% 0.0 0.0 -0.153
Unnatural Proliferation 2374 30.23 54.04% 0.278 0.3916 -0.373
Untended Land Crumbles 2264 28.74 55.52% -0.096 0.3066 -0.145

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 33288 35.38% 29.49 76.14% -0.606 0.2479 0.789
B 35182 34.87% 30.31 76.82% -0.341 0.4659 0.676
C 34944 34.17% 30.81 77.07% -0.338 0.341 0.615
D 30252 35.04% 29.86 76.75% -0.522 0.2814 0.567
E 17846 37.5% 29.67 74.41% -0.432 0.2376 0.626
F 29101 35.61% 30.12 77.21% -0.01 0.7645 0.9
G 28798 35.3% 30.46 76.52% -0.4 0.434 0.647
H 28565 35.62% 29.79 76.65% -0.35 0.4163 0.635
East 6270 37.64% 35.32 66.87% -0.69 0.1514 0.259
Northeast 4194 36.1% 35.37 65.83% -0.616 0.1469 0.308
Northwest 3369 35.75% 34.9 64.56% 0.236 1.0502 -0.124
Southeast 1539 35.49% 30.31 64.33% -0.42 0.3614 0.485
Southwest 1468 35.04% 27.96 62.13% -0.878 0.4247 0.072
West 5501 38.52% 34.04 64.7% -0.185 0.8019 -0.041

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6234 0.0% 20.07 76.82% -1.121 -0.3454 -0.42
Not Using Events or Tokens 18149 29.25% 24.07 80.56% -0.074 0.3354 -0.285
Skip Initial Invader Actions 5219 9.73% 36.42 91.59% 0.45 -0.1763 0.811
Start of Game Growth 7501 12.66% 35.3 88.04% 0.518 -0.0352 0.716
Unlimited Undo 15695 26.29% 31.94 82.45% -0.244 -0.1927 0.666
Using Tokens but Not Events 20403 21.2% 28.97 85.57% 0.407 0.3884 -0.241

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.36%
Gift of Furious Might 93.95%
Herd Towards the Lurking Maw 83.65%
Mark Territory With Scars and Teeth 96.37%

Terror Level

Terror Level Completed Average Score Win Rate
I 17355 15.86 12.97%
II 51858 30.5 71.92%
III 59114 34.78 91.42%
IV 18403 38.41 99.22%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2250
Win: Invaders destroyed (Terror III) 53322
Win: Invaders destroyed (Terror II) 36695
Win: Terror victory (Terror IV) 18191
Game abandoned (v.3.0+) 7814
Lose: Invader deck ran out 824
Lose: Adversary condition 9117
Win: Sacrifice victory 190
Lose: Scenario condition 1201
Win: Scenario condition 1201
Lose: Blight pool ran out 15287
Lose: Spirit destroyed 638

Number of Players

Score Model: -0.26 Win Model: 0.057
Num. Completed Blight Flip Rate Average Score Win Rate
1 83864 35.09% 30.33 77.12%
2 34942 40.6% 29.6 74.36%
3 14107 37.53% 31.62 75.91%
4 11433 30.36% 32.25 76.83%
5 438 27.42% 26.53 73.06%
6 1946 19.1% 24.23 70.81%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-28 05:11:54 (Pacific Time)