Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 43 27.91% 26.98 83.72% -0.139 -0.2921 0.0
Blitz 0 2127 29.95% 29.97 83.26% -0.12 0.0638 -0.762
Dahan Insurrection 4 1116 32.43% 46.28 60.22% -1.547 -1.7119 0.113
Despicable Theft 2 158 38.61% 30.73 67.72% -1.433 -0.7503 -0.646
Elemental Invocation 1 342 52.05% 31.58 70.47% -0.517 0.1765 -0.939
Guard the Isle's Heart 0 5076 13.67% 44.47 77.76% 0.749 0.1476 0.734
Powers Long Forgotten 1 551 61.82% 31.85 63.88% -1.053 -0.5448 -0.825
Rituals of Terror 3 470 53.83% 38.05 64.68% -0.564 -0.6374 -0.027
Rituals of the Destroying Flame 3 379 72.56% 37.02 60.42% -0.136 0.7693 -0.228
Second Wave 0 7399 31.28% 31.44 85.36% 0.579 0.6424 -0.098
The Great River 3 372 52.69% 31.8 70.43% -0.354 1.0162 -1.192
Varied Terrains 2 64 48.44% 30.13 70.31% -0.529 -0.0378 -1.17
Ward the Shores 2 707 44.06% 32.87 57.85% -0.619 0.5228 -1.384

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3368 30.96 57.27% -0.001 0.3624 -0.369
Aid From Lesser Spirits 2978 32.78 58.76% -0.275 -0.0741 -0.138
All Things Weaken 1962 29.51 51.02% -0.998 -0.4407 -0.863
Attenuated Essence 22 30.77 54.55% -0.147 0.2545 -0.027
Back Against the Wall 2873 32.03 56.49% -0.164 0.1457 -0.183
Blight Corrodes the Spirit 31 34.77 64.52% 0.527 1.1598 0.525
Burn Brightest Before the End 20 26.1 55.0% -0.304 0.1712 -0.185
Disintegrating Ecosystem 3244 28.35 54.87% -0.498 0.1523 -0.587
Downward Spiral 5805 27.81 63.48% -0.356 0.0971 -0.348
Erosion of Will 3238 30.62 55.53% -0.138 0.4576 -0.531
Intensifying Exploitation 32 24.13 43.75% -0.89 -0.3056 -0.589
Invaders Find the Land to Their Liking 837 34.28 80.05% 0.295 -0.1259 -0.381
Memory Fades to Dust 6012 27.39 61.38% -0.668 -0.077 -0.57
Power Corrodes the Spirit 1841 29.39 55.19% -0.003 0.3978 -0.363
Promising Farmlands 3159 29.12 54.7% -0.265 0.4414 -0.7
Shattered Fragments of Power 34 28.06 44.12% -0.454 -0.1164 -0.492
Slow Dissolution of Will 27 32.93 74.07% 0.379 1.1026 -0.218
Strong Earth Shatters Slowly 535 34.42 83.55% 0.445 -0.2163 0.272
The Border of Life and Death 5 32.2 80.0% 0.437 0.4841 0.0
Thriving Communities 1834 29.4 56.32% -0.575 0.0489 -0.401
Thriving Crops 9 36.22 55.56% -0.14 0.1862 0.703
Tipping Point 1108 30.83 52.44% 0.0 -0.1196 -0.521
Unnatural Proliferation 1977 30.72 54.98% 0.022 0.4564 -0.746
Untended Land Crumbles 1870 29.27 56.31% -0.91 -0.4315 -0.538

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 27264 36.39% 31.26 80.18% -0.056 0.8178 0.974
B 29178 35.82% 31.92 80.36% -0.028 0.7534 0.746
C 28676 35.28% 32.64 80.93% -0.15 0.5002 0.784
D 24932 36.25% 31.48 80.54% -0.142 0.6911 0.635
E 13592 38.85% 31.77 79.27% -0.031 0.6165 0.757
F 24057 36.3% 31.77 80.75% 0.012 0.7536 0.956
G 23740 35.89% 32.02 80.03% -0.25 0.5118 0.702
H 23440 36.41% 31.37 80.29% -0.104 0.5845 0.714
East 5242 39.24% 37.46 70.93% -0.516 0.1478 0.27
Northeast 3489 37.67% 37.86 70.48% -0.807 0.0998 0.396
Northwest 2765 37.54% 37.56 69.4% -0.039 0.6027 -0.094
Southeast 1095 38.37% 34.11 73.88% -0.362 0.3526 0.491
Southwest 1034 39.22% 31.73 71.86% -0.535 0.6629 -0.08
West 4582 40.3% 36.24 68.77% 0.077 1.1092 -0.123

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5075 0.0% 21.84 83.31% -1.163 -0.1589 -0.726
Not Using Events or Tokens 14626 30.19% 25.73 85.39% 0.016 0.2944 -0.236
Skip Initial Invader Actions 4370 9.82% 37.91 94.99% 0.834 0.3254 0.485
Start of Game Growth 6136 12.88% 37.53 92.58% -0.039 -0.4304 0.593
Unlimited Undo 12688 27.21% 34.07 88.05% -0.157 -0.222 0.988
Using Tokens but Not Events 16993 21.6% 30.15 88.7% 0.642 0.5887 -0.181

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.39%
Gift of Furious Might 93.8%
Herd Towards the Lurking Maw 83.25%
Mark Territory With Scars and Teeth 96.28%

Terror Level

Terror Level Completed Average Score Win Rate
I 10280 21.37 19.17%
II 44178 31.06 73.07%
III 51311 34.72 91.62%
IV 15868 38.0 99.19%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1970
Win: Invaders destroyed (Terror III) 46360
Win: Invaders destroyed (Terror II) 31751
Win: Terror victory (Terror IV) 15677
Game abandoned (v.3.0+) 1120
Lose: Invader deck ran out 727
Lose: Adversary condition 7944
Win: Sacrifice victory 164
Lose: Scenario condition 1056
Win: Scenario condition 1081
Lose: Blight pool ran out 13214
Lose: Spirit destroyed 573

Number of Players

Score Model: -0.127 Win Model: -0.058
Num. Completed Blight Flip Rate Average Score Win Rate
1 70294 35.53% 31.67 80.5%
2 28571 41.63% 31.13 77.65%
3 11672 38.06% 33.1 78.86%
4 9781 31.55% 34.27 80.72%
5 226 25.58% 31.81 88.05%
6 1093 20.31% 28.05 85.18%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-23 03:54:00 (Pacific Time)