Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 1574 30.81% 30.56 0.005 83.93% -0.263 0.3031
Dahan Insurrection 4 894 34.12% 47.08 -0.1 59.51% -1.513 -1.1131
Despicable Theft 2 75 36.0% 34.59 -0.014 80.0% -0.663 -0.3887
Elemental Invocation 1 182 54.95% 31.21 -0.026 72.53% -0.332 0.1705
Guard the Isle's Heart 0 4126 13.41% 44.41 -0.006 78.21% -0.346 0.019
Powers Long Forgotten 1 459 61.57% 32.51 -0.066 64.92% -0.851 -0.4047
Rituals of Terror 3 394 56.17% 38.2 -0.076 63.96% -1.021 -0.376
Rituals of the Destroying Flame 3 320 71.88% 37.37 -0.078 59.69% -0.778 -0.1312
Second Wave 0 5558 32.34% 31.71 0.004 85.01% -0.534 -0.1038
The Great River 3 228 51.75% 32.51 -0.041 73.68% -1.187 0.286
Ward the Shores 2 579 44.43% 33.64 -0.115 56.13% -1.566 -0.5346

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 2531 31.33 -0.11 58.44% -1.816 0.2536
Aid From Lesser Spirits 2321 33.07 -0.104 59.03% -1.714 0.1989
All Things Weaken 1287 29.57 -0.143 50.43% -2.097 0.0621
Back Against the Wall 2216 32.34 -0.115 56.81% -1.837 0.2504
Disintegrating Ecosystem 2518 28.45 -0.13 54.09% -1.99 0.2317
Downward Spiral 4479 28.34 -0.095 63.99% -1.751 0.2703
Erosion of Will 2484 30.89 -0.12 55.76% -1.887 0.3211
Invaders Find the Land to Their Liking 542 35.08 -0.003 81.55% -0.59 0.0886
Memory Fades to Dust 4702 27.97 -0.108 61.4% -1.897 0.3182
Power Corrodes the Spirit 1159 29.34 -0.126 54.36% -1.961 0.0596
Promising Farmlands 2412 29.3 -0.13 54.44% -2.007 0.2009
Strong Earth Shatters Slowly 356 34.85 0.006 83.99% -0.479 -0.068
Thriving Communities 1226 29.32 -0.118 56.44% -1.923 0.1648
Tipping Point 1108 30.83 -0.136 52.44% -1.954 0.271
Unnatural Proliferation 1278 30.52 -0.127 54.38% -1.983 0.0976
Untended Land Crumbles 1179 29.81 -0.115 57.0% -1.881 0.221

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 12171 36.96% 31.31 0.002 80.95% 0.056 -0.6319
B 12310 36.38% 31.94 0.0 80.71% 0.026 -0.7572
C 13162 35.37% 33.5 0.009 82.05% 0.215 -0.7975
D 10648 36.49% 31.67 0.003 81.17% 0.072 -0.7054
E 4820 40.99% 32.63 -0.0 78.86% 0.142 -0.7522
F 10601 36.91% 32.08 0.004 81.37% 0.099 -0.7421
G 10646 35.6% 32.94 -0.001 80.81% 0.034 -0.7982
H 10382 37.11% 31.45 -0.002 80.27% 0.0 -0.839
East 1076 42.56% 38.62 -0.035 69.33% -0.106 -0.682
Northeast 1450 38.09% 39.33 -0.02 71.93% 0.068 -0.4562
Northwest 1210 34.3% 38.51 -0.027 71.24% -0.131 -0.7265
Southeast 334 42.34% 36.26 -0.021 72.46% 0.044 -0.5856
Southwest 327 40.74% 32.03 -0.026 72.78% -0.196 -0.3941
West 1031 43.05% 36.66 -0.042 68.09% -0.255 -0.5824

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 3806 0.0% 22.3 -0.028 85.05% -1.533 0.5196
Not Using Events or Tokens 10866 30.6% 26.39 0.013 86.08% -0.076 0.1384
Skip Initial Invader Actions 3379 9.45% 39.21 0.046 95.83% 1.106 0.4196
Start of Game Growth 4615 11.79% 38.91 0.041 93.65% 0.729 0.26
Unlimited Undo 9463 27.11% 35.08 0.026 88.6% 0.394 -0.0289
Using Tokens but Not Events 12267 22.62% 30.92 0.027 88.86% 0.103 0.0517

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.46%
Gift of Furious Might 93.84%
Herd Towards the Lurking Maw 83.22%
Mark Territory With Scars and Teeth 96.3%

Terror Level

Terror Level Completed Average Score Win Rate
I 7105 22.37 21.32%
II 32735 30.88 73.02%
III 38422 34.39 91.64%
IV 11906 37.55 99.11%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1514
Win: Invaders destroyed (Terror III) 34680
Win: Invaders destroyed (Terror II) 23505
Win: Terror victory (Terror IV) 11755
Lose: Invader deck ran out 564
Lose: Adversary condition 6037
Win: Sacrifice victory 117
Lose: Scenario condition 848
Win: Scenario condition 857
Lose: Blight pool ran out 9847
Lose: Spirit destroyed 444

Number of Players

Score Model: 0.0 Win Model: -0.02
Num. Completed Blight Flip Rate Average Score Win Rate
1 52272 35.51% 32.29 81.34%
2 21319 41.59% 31.63 78.11%
3 8685 38.2% 34.1 79.32%
4 7892 31.03% 34.73 80.68%

Power Progression

Score Model: -0.022 Win Model: -0.865
Power Progression? Completed Average Score Win Rate
Standard 85314 33.13 80.26%
Power Progression 4854 21.76 81.52%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-04-15 02:07:53 (Pacific Time)