Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 124 23.39% 22.23 64.52% -0.808 -0.8548 0.119
Blitz 0 2715 27.78% 28.27 78.42% -0.373 -0.1446 -0.831
Dahan Insurrection 4 1414 28.81% 41.72 55.66% -0.672 -0.9901 0.197
Despicable Theft 2 313 33.23% 24.67 54.63% -0.593 0.1934 -0.865
Elemental Invocation 1 599 47.49% 27.66 58.26% -0.308 0.3828 -1.532
Guard the Isle's Heart 0 6342 13.87% 43.3 75.29% 0.593 -0.0084 0.975
Powers Long Forgotten 1 722 53.96% 28.01 57.06% -1.674 -0.8531 -0.864
Rituals of Terror 3 608 50.08% 34.4 59.38% -1.053 -1.053 -0.09
Rituals of the Destroying Flame 3 492 64.43% 31.24 51.22% -1.408 -0.4373 -0.292
Second Wave 0 9330 30.79% 30.73 83.3% 0.532 0.7568 0.234
The Great River 3 530 49.06% 28.7 62.64% -1.251 -0.1901 -1.026
Varied Terrains 2 206 46.83% 23.75 53.4% -1.034 -0.1854 -0.815
Ward the Shores 2 885 41.28% 29.72 54.24% -0.752 0.3573 -1.274

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4064 30.22 55.76% -0.298 -0.2565 -0.01
Aid From Lesser Spirits 3538 32.04 58.31% -0.141 -0.2265 0.239
All Things Weaken 2539 28.63 49.35% -0.23 -0.0197 -0.372
Attenuated Essence 374 27.54 49.2% 0.021 -0.0073 0.137
Back Against the Wall 3449 31.23 55.58% -0.413 -0.3778 0.238
Blight Corrodes the Spirit 421 26.75 49.41% 0.067 0.2173 -0.347
Burn Brightest Before the End 319 28.68 52.66% -0.364 -0.3573 0.114
Disintegrating Ecosystem 3932 27.48 53.36% -0.069 0.1093 -0.201
Downward Spiral 7237 26.76 62.29% 0.329 0.3929 0.074
Erosion of Will 3958 29.81 54.07% -0.304 -0.1785 -0.153
Intensifying Exploitation 398 25.44 45.23% -0.525 -0.4055 -0.001
Invaders Find the Land to Their Liking 1106 32.6 77.22% 1.036 0.4288 -0.063
Memory Fades to Dust 7436 26.43 59.88% -0.328 -0.1189 -0.129
Power Corrodes the Spirit 2466 28.69 54.3% -0.289 -0.1659 -0.001
Promising Farmlands 3882 28.41 53.79% 0.437 0.6332 -0.303
Shattered Fragments of Power 327 29.24 49.85% -0.155 -0.1591 -0.39
Slow Dissolution of Will 430 25.21 45.58% -0.357 -0.0388 -0.759
Strong Earth Shatters Slowly 702 32.85 81.05% 0.663 -0.0431 0.5
The Border of Life and Death 101 26.83 61.39% 0.142 -0.322 -0.625
Thriving Communities 2467 28.36 53.91% 0.022 0.16 0.015
Thriving Crops 188 27.99 58.51% -0.367 -0.6429 -0.289
Tipping Point 1108 30.83 52.44% 0.0 0.5138 -0.069
Unnatural Proliferation 2632 30.35 54.33% 0.118 0.1925 -0.24
Untended Land Crumbles 2489 28.31 54.52% 0.121 0.2815 -0.106

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 37334 34.88% 28.69 74.06% -0.193 0.7813 0.713
B 39102 34.39% 29.51 74.89% -0.241 0.6506 0.615
C 38950 33.76% 29.97 75.25% 0.039 0.7309 0.554
D 33714 34.55% 29.14 74.99% -0.103 0.7887 0.523
E 20759 36.55% 28.64 72.11% -0.034 0.6922 0.634
F 32555 35.1% 29.24 75.23% -0.186 0.6379 0.838
G 32146 34.88% 29.64 74.63% -0.031 0.7352 0.621
H 31831 35.12% 29.01 74.91% -0.04 0.7357 0.583
East 6976 36.64% 34.2 65.14% -0.135 0.6095 0.256
Northeast 4645 35.1% 34.22 64.18% -0.582 0.2623 0.331
Northwest 3772 34.61% 33.66 63.02% -0.093 0.6533 -0.107
Southeast 1845 34.22% 28.96 61.52% 0.082 0.95 0.408
Southwest 1777 33.77% 26.77 59.2% -0.577 0.7191 0.195
West 6165 37.5% 32.94 63.05% -0.158 0.8126 0.007

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7219 0.0% 19.13 72.86% -0.897 -0.2498 -0.201
Not Using Events or Tokens 20612 28.8% 23.22 77.7% -0.19 0.2406 -0.321
Skip Initial Invader Actions 5682 9.72% 35.69 89.97% 0.932 0.1338 1.033
Start of Game Growth 8336 12.54% 34.36 85.8% -0.048 -0.4608 0.465
Unlimited Undo 17323 25.84% 30.99 80.18% -0.218 -0.2635 0.637
Using Tokens but Not Events 22748 21.23% 28.42 83.73% 0.448 0.3752 -0.301

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.37%
Gift of Furious Might 94.0%
Herd Towards the Lurking Maw 84.02%
Mark Territory With Scars and Teeth 96.42%

Terror Level

Terror Level Completed Average Score Win Rate
I 21986 13.84 11.19%
II 56933 30.21 71.32%
III 64187 34.83 91.36%
IV 20155 38.63 99.23%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2459
Win: Invaders destroyed (Terror III) 57873
Win: Invaders destroyed (Terror II) 39965
Win: Terror victory (Terror IV) 19923
Game abandoned (v.3.0+) 12199
Lose: Invader deck ran out 869
Lose: Adversary condition 9883
Win: Sacrifice victory 216
Lose: Scenario condition 1305
Win: Scenario condition 1267
Lose: Blight pool ran out 16621
Lose: Spirit destroyed 681

Number of Players

Score Model: -0.226 Win Model: -0.009
Num. Completed Blight Flip Rate Average Score Win Rate
1 92734 34.8% 29.71 75.65%
2 39176 39.91% 28.83 72.51%
3 15710 37.39% 30.95 74.45%
4 12543 29.79% 31.18 74.87%
5 588 27.57% 24.94 68.54%
6 2510 18.77% 22.83 65.74%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-09 16:35:15 (Pacific Time)