Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 152 21.71% 23.2 67.76% 0.552 0.2899 -0.007
Blitz 0 2875 27.42% 27.89 77.7% 0.115 0.4796 -0.844
Dahan Insurrection 4 1458 28.77% 41.53 55.76% -0.72 -0.8522 0.242
Despicable Theft 2 346 33.53% 24.0 53.18% -0.771 -0.1472 -0.868
Elemental Invocation 1 658 47.03% 27.02 56.84% -0.547 0.4017 -1.519
Guard the Isle's Heart 0 6692 13.89% 43.02 74.88% 0.62 0.1591 1.032
Powers Long Forgotten 1 786 52.11% 26.85 54.83% -1.354 -0.3511 -0.757
Rituals of Terror 3 647 49.05% 33.5 57.5% -0.785 -0.6476 -0.09
Rituals of the Destroying Flame 3 526 64.07% 30.76 50.76% -0.93 -0.0467 -0.34
Second Wave 0 9903 30.5% 30.61 83.0% 0.273 0.3225 0.291
The Great River 3 580 48.28% 28.26 61.55% -0.58 0.7117 -1.077
Varied Terrains 2 261 45.0% 23.77 52.49% -0.795 0.1451 -0.54
Ward the Shores 2 944 40.06% 28.87 53.39% -1.108 -0.1495 -1.299

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4282 29.98 55.32% -0.239 -0.0622 0.07
Aid From Lesser Spirits 3741 31.93 58.03% -0.313 -0.4174 0.291
All Things Weaken 2725 28.44 49.47% 0.22 0.4492 -0.304
Attenuated Essence 532 28.04 50.0% 0.571 0.6055 0.15
Back Against the Wall 3617 31.16 55.35% -0.033 -0.0549 0.302
Blight Corrodes the Spirit 540 26.42 48.52% -0.081 0.0245 -0.399
Burn Brightest Before the End 429 29.01 52.45% 0.52 0.6595 0.152
Disintegrating Ecosystem 4171 27.38 52.96% -0.313 0.0454 -0.089
Downward Spiral 7739 26.57 62.24% 0.253 0.336 0.155
Erosion of Will 4202 29.62 53.59% -0.726 -0.4719 -0.091
Intensifying Exploitation 546 25.87 46.15% -0.064 0.1931 -0.065
Invaders Find the Land to Their Liking 1186 32.29 76.14% 0.208 -0.1944 -0.088
Memory Fades to Dust 7895 26.22 59.48% -0.354 -0.0752 -0.045
Power Corrodes the Spirit 2689 28.41 53.77% -0.025 0.2464 0.013
Promising Farmlands 4106 28.19 53.04% -0.542 -0.2497 -0.241
Shattered Fragments of Power 427 28.47 46.37% -0.392 -0.2572 -0.166
Slow Dissolution of Will 570 25.27 44.21% -0.064 0.2975 -0.597
Strong Earth Shatters Slowly 780 32.71 81.54% 0.884 0.3248 0.608
The Border of Life and Death 146 25.98 63.01% 0.263 -0.1035 -0.361
Thriving Communities 2693 28.02 53.1% -0.346 -0.0283 0.076
Thriving Crops 270 26.9 58.89% 0.338 0.215 -0.223
Tipping Point 1108 30.83 52.44% 0.0 1.2729 0.01
Unnatural Proliferation 2839 30.13 54.0% 0.321 0.4106 -0.171
Untended Land Crumbles 2696 27.85 53.49% -0.668 -0.3995 -0.076

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 40705 34.53% 28.11 72.77% -0.281 0.8679 0.69
B 42457 34.18% 28.93 73.59% -0.225 0.8429 0.584
C 42467 33.75% 29.43 73.9% -0.126 0.7929 0.55
D 36713 34.42% 28.62 73.77% -0.071 0.9922 0.533
E 23216 36.34% 28.11 70.93% -0.157 0.7973 0.593
F 35475 34.72% 28.7 74.05% -0.361 0.6415 0.842
G 34872 34.56% 29.06 73.52% -0.167 0.8022 0.607
H 34570 34.7% 28.51 73.88% -0.241 0.7175 0.558
East 7473 36.13% 33.77 64.65% -0.361 0.6427 0.255
Northeast 4938 34.64% 33.85 63.85% 0.129 0.9972 0.353
Northwest 4039 34.29% 33.29 62.59% -0.438 0.4036 -0.115
Southeast 2062 33.63% 28.56 60.96% -0.142 0.9156 0.394
Southwest 1963 33.64% 26.48 58.69% -0.327 1.061 0.167
West 6597 37.08% 32.54 62.5% 0.044 1.2573 0.045

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7848 0.0% 18.74 71.23% -1.263 -0.4812 -0.19
Not Using Events or Tokens 22865 28.26% 22.87 76.43% -0.09 0.2315 -0.391
Skip Initial Invader Actions 6140 9.57% 34.94 88.4% 0.58 -0.0609 0.902
Start of Game Growth 9046 12.53% 33.61 84.24% 0.616 0.0373 0.413
Unlimited Undo 18645 25.47% 30.47 78.98% 0.087 -0.1254 0.645
Using Tokens but Not Events 24544 21.17% 28.0 82.68% 0.085 0.0019 -0.298

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.37%
Gift of Furious Might 94.02%
Herd Towards the Lurking Maw 84.17%
Mark Territory With Scars and Teeth 96.48%

Terror Level

Terror Level Completed Average Score Win Rate
I 25655 12.75 10.13%
II 61143 30.01 70.8%
III 68665 34.87 91.26%
IV 21603 38.76 99.27%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2598
Win: Invaders destroyed (Terror III) 61860
Win: Invaders destroyed (Terror II) 42634
Win: Terror victory (Terror IV) 21365
Game abandoned (v.3.0+) 15700
Lose: Invader deck ran out 915
Lose: Adversary condition 10538
Win: Sacrifice victory 227
Lose: Scenario condition 1362
Win: Scenario condition 1317
Lose: Unique spirit condition 0
Lose: Blight pool ran out 17830
Lose: Spirit destroyed 720

Number of Players

Score Model: -0.155 Win Model: -0.034
Num. Completed Blight Flip Rate Average Score Win Rate
1 100045 34.67% 29.25 74.51%
2 42756 39.63% 28.38 71.4%
3 17123 37.12% 30.48 73.72%
4 13536 29.68% 30.44 73.66%
5 688 26.79% 25.21 68.17%
6 2918 18.63% 22.23 63.78%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-09 13:08:08 (Pacific Time)