Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 46 26.09% 25.57 78.26% -0.538 -0.5992 -0.093
Blitz 0 2142 29.82% 29.9 83.1% -0.092 0.0475 -0.789
Dahan Insurrection 4 1122 32.35% 46.16 60.07% -1.575 -1.7481 0.131
Despicable Theft 2 162 37.65% 30.15 66.67% -1.721 -1.0545 -0.634
Elemental Invocation 1 346 52.31% 31.51 70.52% -0.448 0.2822 -0.95
Guard the Isle's Heart 0 5132 13.58% 44.46 77.57% 0.917 0.2843 0.742
Powers Long Forgotten 1 554 61.48% 31.74 63.72% -1.206 -0.7357 -0.82
Rituals of Terror 3 470 53.83% 38.05 64.68% -0.613 -0.6012 -0.017
Rituals of the Destroying Flame 3 381 72.7% 36.97 60.37% -0.809 0.1399 -0.217
Second Wave 0 7460 31.29% 31.4 85.25% 0.569 0.6461 -0.089
The Great River 3 374 52.41% 31.63 70.05% -0.745 0.622 -1.286
Varied Terrains 2 66 48.48% 29.21 68.18% -0.59 -0.0205 -1.147
Ward the Shores 2 712 44.03% 32.76 57.72% -0.663 0.5724 -1.367

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3384 30.93 57.18% 0.03 0.3031 -0.335
Aid From Lesser Spirits 2988 32.79 58.84% 0.002 0.0664 -0.109
All Things Weaken 1982 29.47 51.06% -0.754 -0.2844 -0.833
Attenuated Essence 30 28.17 46.67% -0.22 0.0393 -0.307
Back Against the Wall 2887 31.99 56.46% -0.18 0.0026 -0.156
Blight Corrodes the Spirit 42 32.83 61.9% 0.497 0.9605 0.441
Burn Brightest Before the End 29 27.41 55.17% -0.181 0.1423 -0.561
Disintegrating Ecosystem 3259 28.36 54.92% -0.295 0.2491 -0.555
Downward Spiral 5837 27.79 63.42% -0.344 0.0127 -0.313
Erosion of Will 3258 30.57 55.34% -0.402 0.0521 -0.5
Intensifying Exploitation 40 24.43 42.5% -0.692 -0.2835 -0.671
Invaders Find the Land to Their Liking 843 34.26 80.07% 0.469 -0.0425 -0.368
Memory Fades to Dust 6042 27.36 61.29% -0.502 -0.0022 -0.544
Power Corrodes the Spirit 1853 29.33 54.99% -0.097 0.213 -0.33
Promising Farmlands 3180 29.09 54.62% -0.473 0.1124 -0.679
Shattered Fragments of Power 45 27.71 42.22% -0.368 -0.1653 -0.661
Slow Dissolution of Will 38 29.45 63.16% 0.141 0.7022 -0.697
Strong Earth Shatters Slowly 536 34.44 83.58% 0.658 -0.0638 0.305
The Border of Life and Death 8 28.63 75.0% 0.572 0.4641 -0.44
Thriving Communities 1844 29.37 56.24% -0.504 0.0029 -0.381
Thriving Crops 13 36.31 61.54% 0.312 0.4295 0.655
Tipping Point 1108 30.83 52.44% 0.0 -0.1361 -0.486
Unnatural Proliferation 1994 30.76 55.02% 0.186 0.504 -0.699
Untended Land Crumbles 1884 29.22 56.05% -0.911 -0.5311 -0.532

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 27494 36.34% 31.18 80.03% -0.151 0.7192 0.969
B 29441 35.76% 31.84 80.16% -0.191 0.6127 0.735
C 28902 35.16% 32.58 80.79% -0.263 0.4172 0.792
D 25175 36.16% 31.41 80.36% -0.213 0.6163 0.654
E 13779 38.78% 31.61 78.85% -0.23 0.4261 0.753
F 24243 36.24% 31.69 80.58% -0.044 0.6998 0.942
G 23950 35.83% 31.94 79.85% -0.3 0.4807 0.707
H 23651 36.34% 31.29 80.12% -0.15 0.5369 0.711
East 5288 39.09% 37.42 70.73% -0.339 0.2833 0.236
Northeast 3513 37.55% 37.78 70.34% -0.851 0.0581 0.392
Northwest 2790 37.31% 37.48 69.21% 0.051 0.7239 -0.124
Southeast 1108 38.19% 34.01 73.29% -0.249 0.4476 0.415
Southwest 1045 39.29% 31.59 71.39% -0.502 0.6985 -0.091
West 4618 40.18% 36.17 68.62% -0.006 0.9772 -0.143

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5103 0.0% 21.77 83.07% -1.083 -0.1763 -0.673
Not Using Events or Tokens 14747 30.07% 25.67 85.21% -0.042 0.274 -0.214
Skip Initial Invader Actions 4418 9.74% 37.74 94.64% 0.69 0.129 0.434
Start of Game Growth 6209 12.76% 37.3 92.14% -0.144 -0.4553 0.605
Unlimited Undo 12841 27.14% 33.9 87.56% -0.128 -0.1538 0.896
Using Tokens but Not Events 17133 21.61% 30.1 88.55% 0.676 0.6106 -0.173

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.37%
Gift of Furious Might 93.83%
Herd Towards the Lurking Maw 83.27%
Mark Territory With Scars and Teeth 96.3%

Terror Level

Terror Level Completed Average Score Win Rate
I 10564 21.09 18.77%
II 44493 31.04 73.01%
III 51626 34.73 91.61%
IV 15968 38.01 99.19%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1982
Win: Invaders destroyed (Terror III) 46640
Win: Invaders destroyed (Terror II) 31951
Win: Terror victory (Terror IV) 15776
Game abandoned (v.3.0+) 1355
Lose: Invader deck ran out 728
Lose: Adversary condition 8015
Win: Sacrifice victory 164
Lose: Scenario condition 1070
Win: Scenario condition 1085
Lose: Blight pool ran out 13310
Lose: Spirit destroyed 575

Number of Players

Score Model: -0.154 Win Model: -0.076
Num. Completed Blight Flip Rate Average Score Win Rate
1 70863 35.52% 31.63 80.32%
2 28807 41.53% 31.05 77.51%
3 11763 38.0% 33.07 78.76%
4 9847 31.46% 34.18 80.55%
5 235 26.79% 31.08 85.53%
6 1136 20.15% 27.69 84.15%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-28 03:51:06 (Pacific Time)