Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 36 25.0% 27.61 88.89% -0.377 -0.5186 0.0
Blitz 0 2089 30.15% 30.15 83.68% -0.033 0.3057 -0.809
Dahan Insurrection 4 1084 32.65% 47.05 61.25% -1.453 -1.6927 0.145
Despicable Theft 2 147 41.5% 32.83 72.79% -0.341 0.2579 -0.355
Elemental Invocation 1 332 53.01% 31.8 71.08% -0.879 -0.0468 -0.908
Guard the Isle's Heart 0 5012 13.7% 44.6 77.91% 0.605 0.2392 0.72
Powers Long Forgotten 1 546 62.2% 32.1 64.47% -0.664 -0.1967 -0.735
Rituals of Terror 3 461 54.69% 38.39 65.08% 0.151 -0.1223 -0.013
Rituals of the Destroying Flame 3 375 73.07% 37.32 60.8% 0.873 1.5682 -0.226
Second Wave 0 7290 31.39% 31.48 85.43% 0.408 0.5953 -0.095
The Great River 3 354 53.95% 31.91 70.34% -0.992 0.5793 -1.133
Varied Terrains 2 54 53.7% 31.72 74.07% -0.607 -0.0009 -1.053
Ward the Shores 2 700 44.08% 32.95 57.71% -1.293 -0.4332 -1.399

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3326 31.02 57.31% -0.49 0.4812 -0.386
Aid From Lesser Spirits 2942 32.85 58.84% -0.814 -0.0289 -0.152
All Things Weaken 1927 29.57 51.12% -1.35 -0.2624 -0.879
Attenuated Essence 9 29.67 44.44% -0.793 0.0945 -0.089
Back Against the Wall 2843 32.07 56.52% -0.568 0.2608 -0.208
Blight Corrodes the Spirit 9 29.67 55.56% -0.437 0.8135 -0.004
Burn Brightest Before the End 4 35.5 100.0% 0.372 1.3128 0.0
Disintegrating Ecosystem 3205 28.47 55.04% -0.981 0.1387 -0.596
Downward Spiral 5714 27.92 63.58% -1.052 -0.0894 -0.372
Erosion of Will 3201 30.64 55.51% -0.791 0.3254 -0.562
Intensifying Exploitation 9 27.89 44.44% -0.76 0.3147 -0.456
Invaders Find the Land to Their Liking 823 34.46 80.32% -0.087 -0.2027 -0.36
Memory Fades to Dust 5939 27.52 61.58% -0.845 0.2683 -0.581
Power Corrodes the Spirit 1811 29.43 55.11% -0.805 0.1509 -0.387
Promising Farmlands 3114 29.25 54.82% -0.384 0.7518 -0.732
Shattered Fragments of Power 12 24.75 33.33% -1.139 -0.2171 -0.309
Slow Dissolution of Will 6 21.0 50.0% -0.666 0.6034 0.0
Strong Earth Shatters Slowly 528 34.43 83.71% -0.145 -0.4332 0.261
Thriving Communities 1801 29.41 56.41% -0.985 0.1615 -0.409
Thriving Crops 2 39.5 50.0% -0.467 0.4091 0.309
Tipping Point 1108 30.83 52.44% 0.0 -0.0581 -0.543
Unnatural Proliferation 1945 30.78 55.17% -0.364 0.6013 -0.791
Untended Land Crumbles 1832 29.5 56.71% -0.963 0.069 -0.551

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 26615 36.56% 31.49 80.69% 0.039 0.9083 0.951
B 28617 35.97% 32.1 80.73% 0.12 0.8868 0.74
C 28033 35.41% 32.88 81.46% 0.225 0.8203 0.785
D 24422 36.39% 31.65 80.93% -0.02 0.7996 0.619
E 13179 39.13% 32.03 79.82% 0.321 0.9736 0.768
F 23527 36.47% 31.98 81.24% 0.236 0.9676 0.945
G 23279 36.05% 32.22 80.48% -0.078 0.6376 0.693
H 22964 36.54% 31.55 80.73% 0.181 0.8776 0.698
East 5146 39.57% 37.74 71.34% -0.24 0.4207 0.3
Northeast 3428 37.99% 38.19 70.92% -0.606 0.2587 0.417
Northwest 2710 37.82% 37.96 70.04% -0.115 0.4707 -0.106
Southeast 1048 39.33% 34.87 75.38% -0.286 0.4056 0.518
Southwest 988 40.04% 32.44 73.48% 0.11 1.3522 0.031
West 4491 40.58% 36.52 69.23% 0.123 1.1385 -0.055

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4957 0.0% 22.03 84.26% -1.197 0.2909 -0.463
Not Using Events or Tokens 14310 30.24% 25.93 85.97% 0.135 0.3256 -0.245
Skip Initial Invader Actions 4299 9.94% 38.08 95.42% 0.896 0.1799 0.432
Start of Game Growth 6022 13.0% 37.78 93.11% -0.092 -0.5636 0.54
Unlimited Undo 12429 27.32% 34.27 88.65% -0.093 -0.3443 1.001
Using Tokens but Not Events 16550 21.72% 30.31 89.15% 0.68 0.6811 -0.166

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.38%
Gift of Furious Might 93.78%
Herd Towards the Lurking Maw 83.21%
Mark Territory With Scars and Teeth 96.26%

Terror Level

Terror Level Completed Average Score Win Rate
I 9567 22.19 20.31%
II 43386 31.1 73.17%
III 50555 34.71 91.64%
IV 15645 37.97 99.2%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1942
Win: Invaders destroyed (Terror III) 45690
Win: Invaders destroyed (Terror II) 31223
Win: Terror victory (Terror IV) 15457
Game abandoned (v.3.0+) 406
Lose: Invader deck ran out 713
Lose: Adversary condition 7831
Win: Sacrifice victory 160
Lose: Scenario condition 1041
Win: Scenario condition 1068
Lose: Blight pool ran out 13054
Lose: Spirit destroyed 568

Number of Players

Score Model: -0.096 Win Model: 0.187
Num. Completed Blight Flip Rate Average Score Win Rate
1 68939 35.68% 31.88 80.93%
2 27960 41.66% 31.28 77.97%
3 11397 38.23% 33.33 79.46%
4 9640 31.67% 34.47 81.13%
5 215 26.96% 32.05 88.37%
6 1002 21.54% 28.89 87.62%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-12 02:39:41 (Pacific Time)