Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 20 30.0% 27.65 95.0% 0.778 0.5761 0.0
Blitz 0 1915 30.1% 30.23 83.6% 0.042 0.2997 -0.779
Dahan Insurrection 4 1025 33.76% 47.54 61.17% -0.66 -0.2464 0.189
Despicable Theft 2 126 43.65% 33.27 73.81% -0.033 0.4125 -0.229
Elemental Invocation 1 274 52.92% 31.8 70.8% 0.152 0.6376 -0.863
Guard the Isle's Heart 0 4655 13.61% 44.37 78.28% 0.114 0.42 0.73
Powers Long Forgotten 1 517 62.6% 32.47 64.8% -0.34 -0.1579 -0.705
Rituals of Terror 3 439 55.87% 37.98 64.01% -0.865 -0.744 -0.059
Rituals of the Destroying Flame 3 362 73.2% 37.09 59.67% -0.206 0.2092 -0.209
Second Wave 0 6727 31.72% 31.41 85.39% -0.389 0.177 -0.187
The Great River 3 321 52.34% 31.93 71.03% -1.165 0.2329 -1.051
Varied Terrains 2 17 35.29% 33.47 82.35% -0.289 0.2367 -0.227
Ward the Shores 2 658 44.09% 33.25 57.29% -1.399 -0.237 -1.384

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3096 31.02 57.27% -1.994 -0.0915 -0.404
Aid From Lesser Spirits 2757 32.92 58.72% -2.32 -0.5897 -0.167
All Things Weaken 1721 29.53 51.07% -1.918 0.0679 -0.953
Back Against the Wall 2656 32.09 56.59% -1.802 0.0145 -0.237
Disintegrating Ecosystem 3009 28.37 54.74% -1.928 0.1223 -0.62
Downward Spiral 5342 28.05 63.68% -1.703 0.2901 -0.372
Erosion of Will 3003 30.6 55.34% -2.465 -0.3815 -0.604
Invaders Find the Land to Their Liking 726 34.66 80.44% -0.825 -0.3837 -0.581
Memory Fades to Dust 5567 27.61 61.58% -1.799 0.285 -0.605
Power Corrodes the Spirit 1610 29.35 54.53% -2.028 -0.0892 -0.415
Promising Farmlands 2906 29.22 54.85% -1.781 0.2648 -0.76
Strong Earth Shatters Slowly 470 34.47 84.04% -0.005 0.4199 0.194
Thriving Communities 1603 29.32 56.14% -1.668 0.3158 -0.445
Tipping Point 1108 30.83 52.44% 0.0 -0.1175 -0.563
Unnatural Proliferation 1740 30.57 54.71% -2.004 -0.0395 -0.826
Untended Land Crumbles 1651 29.41 56.33% -1.943 0.0502 -0.631

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 24405 36.71% 31.65 80.85% 0.032 0.8293 0.908
B 26360 36.1% 32.28 80.87% -0.049 0.6949 0.742
C 25758 35.59% 33.07 81.47% 0.133 0.7011 0.785
D 22404 36.51% 31.87 81.01% 0.118 0.9142 0.612
E 11509 39.88% 32.3 79.73% -0.044 0.603 0.772
F 21570 36.82% 32.15 81.33% -0.082 0.6421 0.929
G 21419 36.32% 32.47 80.66% -0.267 0.4644 0.673
H 21106 36.98% 31.71 80.66% -0.036 0.6768 0.727
East 4764 40.16% 37.89 71.22% -0.038 0.7305 0.364
Northeast 3178 38.9% 38.42 70.74% -0.285 0.5748 0.456
Northwest 2502 38.36% 38.11 70.1% -0.714 0.3625 0.058
Southeast 922 40.48% 34.95 75.05% -0.8 -0.0937 0.622
Southwest 870 40.76% 32.52 72.99% -0.188 0.9375 0.015
West 4138 41.07% 36.62 69.16% -0.111 0.8425 0.067

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4528 0.0% 22.16 84.94% -1.753 0.3765 -0.299
Not Using Events or Tokens 13143 30.74% 26.0 86.19% 0.003 0.1783 -0.344
Skip Initial Invader Actions 3987 9.69% 38.33 95.76% 0.558 0.4154 0.559
Start of Game Growth 5525 12.85% 38.1 93.52% 0.591 -0.1699 0.344
Unlimited Undo 11503 26.91% 34.44 89.02% 0.477 -0.1274 0.989
Using Tokens but Not Events 14844 22.32% 30.49 88.99% 0.176 0.0194 -0.149

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.39%
Gift of Furious Might 93.81%
Herd Towards the Lurking Maw 83.12%
Mark Territory With Scars and Teeth 96.25%

Terror Level

Terror Level Completed Average Score Win Rate
I 8576 22.56 20.74%
II 39867 30.98 72.95%
III 46687 34.53 91.64%
IV 14437 37.77 99.18%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1778
Win: Invaders destroyed (Terror III) 42179
Win: Invaders destroyed (Terror II) 28596
Win: Terror victory (Terror IV) 14259
Lose: Invader deck ran out 666
Lose: Adversary condition 7295
Win: Sacrifice victory 150
Lose: Scenario condition 970
Win: Scenario condition 1004
Lose: Blight pool ran out 12132
Lose: Spirit destroyed 538

Number of Players

Score Model: 0.002 Win Model: 0.207
Num. Completed Blight Flip Rate Average Score Win Rate
1 63437 35.91% 31.98 81.03%
2 25726 41.85% 31.43 78.22%
3 10500 38.27% 33.58 79.58%
4 9108 31.6% 34.59 81.03%
5 144 29.93% 31.85 88.89%
6 652 23.85% 29.69 88.34%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)