Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 127 23.62% 22.06 64.57% -0.373 -0.2069 0.081
Blitz 0 2753 27.71% 28.21 78.17% -0.109 0.1691 -0.808
Dahan Insurrection 4 1425 28.73% 41.59 55.51% -0.345 -0.5708 0.189
Despicable Theft 2 321 32.71% 24.56 54.21% -1.109 -0.3657 -0.859
Elemental Invocation 1 613 47.39% 27.44 57.59% -0.733 -0.017 -1.521
Guard the Isle's Heart 0 6397 13.86% 43.29 75.29% 0.889 0.2887 0.987
Powers Long Forgotten 1 735 53.42% 27.66 56.46% -1.731 -0.7821 -0.858
Rituals of Terror 3 616 49.92% 34.01 58.6% -1.956 -1.8309 -0.101
Rituals of the Destroying Flame 3 499 63.73% 30.93 50.7% -1.493 -0.5785 -0.355
Second Wave 0 9468 30.76% 30.68 83.16% 0.324 0.4922 0.231
The Great River 3 544 47.98% 28.47 62.32% -1.009 0.0953 -1.063
Varied Terrains 2 216 45.12% 23.9 53.24% -0.922 -0.2062 -0.538
Ward the Shores 2 897 41.06% 29.46 53.85% -1.072 0.1081 -1.292

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4113 30.14 55.53% -0.471 -0.2945 -0.012
Aid From Lesser Spirits 3581 32.06 58.42% 0.136 0.0569 0.241
All Things Weaken 2570 28.57 49.34% -0.276 0.0031 -0.371
Attenuated Essence 401 27.74 48.88% 0.137 0.1464 0.159
Back Against the Wall 3487 31.15 55.58% -0.506 -0.4651 0.246
Blight Corrodes the Spirit 449 26.49 49.0% -0.466 -0.2686 -0.382
Burn Brightest Before the End 342 28.82 52.63% -0.478 -0.4309 0.1
Disintegrating Ecosystem 3981 27.45 53.3% -0.41 -0.1379 -0.193
Downward Spiral 7338 26.73 62.36% 0.332 0.4289 0.084
Erosion of Will 4010 29.82 54.11% -0.084 0.1728 -0.143
Intensifying Exploitation 429 25.8 46.15% -0.188 0.0478 -0.021
Invaders Find the Land to Their Liking 1123 32.48 77.11% 0.956 0.3409 -0.059
Memory Fades to Dust 7542 26.39 59.8% -0.327 -0.094 -0.105
Power Corrodes the Spirit 2517 28.66 54.11% -0.251 -0.0263 -0.007
Promising Farmlands 3912 28.37 53.68% -0.021 0.2116 -0.307
Shattered Fragments of Power 347 28.95 49.28% -0.431 -0.3305 -0.345
Slow Dissolution of Will 456 25.13 44.96% -0.35 -0.0063 -0.732
Strong Earth Shatters Slowly 716 32.93 81.28% 1.204 0.5143 0.486
The Border of Life and Death 106 26.4 61.32% -0.032 -0.5794 -0.619
Thriving Communities 2512 28.3 53.74% -0.271 -0.0423 0.005
Thriving Crops 198 27.51 58.59% 0.124 -0.155 -0.325
Tipping Point 1108 30.83 52.44% 0.0 0.6368 -0.063
Unnatural Proliferation 2670 30.35 54.27% 0.01 0.1951 -0.229
Untended Land Crumbles 2526 28.18 54.08% -0.872 -0.6338 -0.104

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 38030 34.76% 28.55 73.75% -0.327 0.6605 0.709
B 39808 34.31% 29.37 74.6% -0.279 0.6122 0.621
C 39717 33.77% 29.83 74.89% -0.082 0.6229 0.546
D 34377 34.45% 28.99 74.7% -0.15 0.7766 0.535
E 21291 36.38% 28.49 71.79% -0.141 0.6295 0.626
F 33161 35.02% 29.1 74.94% -0.217 0.6404 0.839
G 32735 34.76% 29.48 74.36% -0.264 0.5517 0.611
H 32414 34.96% 28.87 74.65% -0.236 0.5841 0.587
East 7081 36.61% 34.09 64.91% -0.212 0.602 0.248
Northeast 4707 35.04% 34.13 64.01% -0.167 0.561 0.343
Northwest 3827 34.5% 33.54 62.79% -0.418 0.4251 -0.119
Southeast 1887 34.38% 28.82 61.21% -0.098 0.7262 0.391
Southwest 1814 33.85% 26.68 58.93% -0.733 0.5183 0.176
West 6253 37.33% 32.84 62.83% -0.548 0.399 0.045

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7322 0.0% 19.04 72.51% -0.815 -0.1127 -0.159
Not Using Events or Tokens 21054 28.77% 23.09 77.32% -0.293 0.0788 -0.34
Skip Initial Invader Actions 5764 9.62% 35.52 89.61% 0.685 0.0387 1.094
Start of Game Growth 8490 12.54% 34.16 85.3% -0.16 -0.6793 0.35
Unlimited Undo 17585 25.8% 30.86 79.84% -0.085 -0.178 0.638
Using Tokens but Not Events 23139 21.24% 28.34 83.51% 0.305 0.2997 -0.282

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.36%
Gift of Furious Might 93.99%
Herd Towards the Lurking Maw 84.06%
Mark Territory With Scars and Teeth 96.44%

Terror Level

Terror Level Completed Average Score Win Rate
I 22748 13.57 10.95%
II 57779 30.15 71.24%
III 65130 34.83 91.33%
IV 20425 38.65 99.24%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2489
Win: Invaders destroyed (Terror III) 58705
Win: Invaders destroyed (Terror II) 40522
Win: Terror victory (Terror IV) 20192
Game abandoned (v.3.0+) 12927
Lose: Invader deck ran out 877
Lose: Adversary condition 10010
Win: Sacrifice victory 219
Lose: Scenario condition 1310
Win: Scenario condition 1274
Lose: Blight pool ran out 16869
Lose: Spirit destroyed 688

Number of Players

Score Model: -0.213 Win Model: 0.087
Num. Completed Blight Flip Rate Average Score Win Rate
1 94157 34.77% 29.62 75.45%
2 39911 39.81% 28.71 72.27%
3 16015 37.36% 30.83 74.23%
4 12790 29.68% 30.97 74.5%
5 608 26.98% 24.83 68.26%
6 2601 18.68% 22.58 64.86%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-24 03:18:25 (Pacific Time)