Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 1541 30.55% 30.67 0.005 84.17% -0.269 0.3001
Dahan Insurrection 4 881 34.4% 47.05 -0.102 59.14% -1.524 -1.1257
Despicable Theft 2 66 36.36% 33.68 -0.028 77.27% -0.81 -0.5409
Elemental Invocation 1 178 54.49% 31.48 -0.024 73.03% -0.288 0.1764
Guard the Isle's Heart 0 4085 13.32% 44.42 -0.006 78.29% -0.353 0.0136
Powers Long Forgotten 1 454 61.37% 32.5 -0.066 64.98% -0.856 -0.411
Rituals of Terror 3 394 56.17% 38.2 -0.076 63.96% -1.021 -0.3757
Rituals of the Destroying Flame 3 314 71.34% 37.23 -0.077 59.87% -0.779 -0.1334
Second Wave 0 5478 32.37% 31.73 0.004 85.03% -0.531 -0.1018
The Great River 3 206 51.46% 33.05 -0.036 75.24% -1.12 0.3437
Ward the Shores 2 570 44.42% 33.69 -0.115 56.14% -1.558 -0.5241

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 2487 31.35 -0.11 58.34% -1.818 0.2555
Aid From Lesser Spirits 2272 32.98 -0.105 58.93% -1.723 0.1947
All Things Weaken 1242 29.58 -0.144 50.4% -2.101 0.0697
Back Against the Wall 2179 32.3 -0.115 56.77% -1.842 0.2498
Disintegrating Ecosystem 2479 28.49 -0.13 54.13% -1.988 0.2364
Downward Spiral 4400 28.38 -0.094 64.23% -1.746 0.2769
Erosion of Will 2431 30.91 -0.12 55.82% -1.89 0.3195
Invaders Find the Land to Their Liking 523 35.18 -0.002 81.84% -0.58 0.1059
Memory Fades to Dust 4620 27.93 -0.109 61.32% -1.907 0.3115
Power Corrodes the Spirit 1117 29.43 -0.124 54.7% -1.951 0.0728
Promising Farmlands 2371 29.3 -0.13 54.41% -2.006 0.208
Strong Earth Shatters Slowly 345 34.67 0.004 83.77% -0.512 -0.1021
Thriving Communities 1187 29.3 -0.117 56.78% -1.914 0.1812
Tipping Point 1108 30.83 -0.136 52.44% -1.955 0.2713
Unnatural Proliferation 1233 30.46 -0.127 54.42% -1.992 0.0942
Untended Land Crumbles 1137 29.84 -0.115 56.9% -1.869 0.2366

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 11957 36.97% 31.28 0.001 80.84% 0.041 -0.7193
B 12059 36.28% 31.99 0.001 80.86% 0.029 -0.8282
C 12906 35.35% 33.52 0.009 82.07% 0.212 -0.8772
D 10467 36.49% 31.64 0.002 81.1% 0.062 -0.788
E 4681 40.88% 32.63 -0.001 78.81% 0.129 -0.8362
F 10388 36.9% 32.08 0.004 81.52% 0.101 -0.8126
G 10419 35.61% 33.01 -0.0 80.9% 0.039 -0.8661
H 10133 36.93% 31.49 -0.002 80.32% -0.003 -0.9175
East 1068 42.31% 38.72 -0.034 69.48% -0.101 -0.7501
Northeast 1428 37.9% 39.32 -0.021 71.78% 0.056 -0.5429
Northwest 1198 34.57% 38.57 -0.028 71.04% -0.137 -0.8069
Southeast 325 41.98% 36.3 -0.019 72.92% 0.075 -0.6307
Southwest 316 40.89% 32.1 -0.024 73.42% -0.174 -0.4468
West 1021 42.98% 36.65 -0.042 67.97% -0.265 -0.6634

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 3704 0.0% 22.28 -0.028 85.04% -1.549 0.5077
Not Using Events or Tokens 10603 30.45% 26.38 0.014 86.22% -0.064 0.1514
Skip Initial Invader Actions 3319 9.44% 39.28 0.045 95.75% 1.062 0.375
Start of Game Growth 4541 11.71% 38.99 0.041 93.7% 0.764 0.2942
Unlimited Undo 9247 27.14% 35.13 0.026 88.54% 0.384 -0.0362
Using Tokens but Not Events 12020 22.79% 30.96 0.027 88.85% 0.111 0.059

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.47%
Gift of Furious Might 93.81%
Herd Towards the Lurking Maw 83.23%
Mark Territory With Scars and Teeth 96.3%

Terror Level

Terror Level Completed Average Score Win Rate
I 6956 22.35 21.31%
II 32053 30.84 73.02%
III 37685 34.35 91.68%
IV 11672 37.52 99.09%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1481
Win: Invaders destroyed (Terror III) 34027
Win: Invaders destroyed (Terror II) 23018
Win: Terror victory (Terror IV) 11521
Lose: Invader deck ran out 554
Lose: Adversary condition 5905
Win: Sacrifice victory 116
Lose: Scenario condition 839
Win: Scenario condition 841
Lose: Blight pool ran out 9625
Lose: Spirit destroyed 439

Number of Players

Score Model: 0.0 Win Model: -0.068
Num. Completed Blight Flip Rate Average Score Win Rate
1 51216 35.45% 32.33 81.38%
2 20916 41.54% 31.62 78.17%
3 8508 38.28% 34.11 79.18%
4 7726 30.96% 34.75 80.7%

Power Progression

Score Model: -0.021 Win Model: -0.855
Power Progression? Completed Average Score Win Rate
Standard 83608 33.15 80.28%
Power Progression 4758 21.8 81.63%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-04-01 02:56:45 (Pacific Time)