Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 131 22.9% 22.37 64.89% 0.29 0.2631 0.079
Blitz 0 2783 27.5% 28.14 78.12% 0.236 0.4861 -0.796
Dahan Insurrection 4 1433 28.78% 41.6 55.62% -0.371 -0.6198 0.195
Despicable Theft 2 328 32.62% 24.38 53.66% -1.399 -0.9366 -0.855
Elemental Invocation 1 621 47.9% 27.37 57.33% -0.817 -0.1142 -1.519
Guard the Isle's Heart 0 6457 13.83% 43.24 75.25% 0.979 0.4258 1.005
Powers Long Forgotten 1 744 53.04% 27.44 56.05% -1.325 -0.7013 -0.86
Rituals of Terror 3 622 49.75% 33.88 58.2% -1.881 -1.6878 -0.126
Rituals of the Destroying Flame 3 508 63.58% 30.84 50.79% -1.347 -0.425 -0.376
Second Wave 0 9595 30.67% 30.67 83.14% 0.47 0.5871 0.267
The Great River 3 547 47.9% 28.43 62.16% -0.564 0.5039 -1.086
Varied Terrains 2 225 44.64% 23.8 53.33% -0.241 0.5006 -0.329
Ward the Shores 2 902 40.94% 29.47 53.88% -0.923 0.161 -1.291

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4153 30.05 55.36% -0.715 -0.4654 -0.011
Aid From Lesser Spirits 3629 32.05 58.47% 0.473 0.3549 0.249
All Things Weaken 2608 28.45 49.08% -0.421 -0.0843 -0.363
Attenuated Essence 436 27.6 48.85% -0.165 -0.1381 0.126
Back Against the Wall 3510 31.14 55.56% 0.085 0.0864 0.253
Blight Corrodes the Spirit 468 26.53 49.15% -0.132 0.0848 -0.411
Burn Brightest Before the End 357 28.75 52.38% -0.28 -0.2989 0.081
Disintegrating Ecosystem 4027 27.49 53.24% -0.077 0.3157 -0.165
Downward Spiral 7451 26.66 62.26% 0.142 0.2498 0.11
Erosion of Will 4051 29.76 54.06% 0.058 0.4106 -0.127
Intensifying Exploitation 456 25.64 45.39% -0.331 -0.0851 -0.102
Invaders Find the Land to Their Liking 1133 32.41 76.96% 0.302 -0.222 -0.052
Memory Fades to Dust 7624 26.33 59.65% -0.269 -0.0217 -0.107
Power Corrodes the Spirit 2551 28.62 53.94% -0.392 -0.1702 0.001
Promising Farmlands 3963 28.32 53.57% -0.278 0.005 -0.303
Shattered Fragments of Power 366 28.92 48.63% -0.543 -0.4663 -0.3
Slow Dissolution of Will 489 25.01 44.38% -0.781 -0.3835 -0.768
Strong Earth Shatters Slowly 736 32.92 81.52% 1.833 1.1376 0.511
The Border of Life and Death 114 25.89 61.4% -0.141 -0.742 -0.406
Thriving Communities 2553 28.27 53.51% -0.406 -0.0494 0.008
Thriving Crops 215 27.56 60.0% 0.287 0.0902 -0.11
Tipping Point 1108 30.83 52.44% 0.0 0.4341 -0.052
Unnatural Proliferation 2707 30.27 54.05% -0.318 -0.1555 -0.227
Untended Land Crumbles 2558 28.14 54.1% -0.774 -0.5428 -0.085

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 38721 34.65% 28.41 73.42% -0.341 0.6641 0.717
B 40468 34.22% 29.25 74.34% -0.342 0.5778 0.626
C 40432 33.77% 29.72 74.6% -0.277 0.458 0.553
D 34962 34.37% 28.87 74.4% -0.218 0.7596 0.534
E 21744 36.23% 28.39 71.55% -0.117 0.7027 0.637
F 33818 34.99% 28.98 74.61% -0.175 0.6988 0.855
G 33316 34.64% 29.35 74.12% -0.22 0.5894 0.625
H 32942 34.8% 28.76 74.45% -0.175 0.64 0.578
East 7157 36.52% 34.04 64.85% -0.566 0.3369 0.253
Northeast 4752 34.99% 34.06 63.89% 0.073 0.8806 0.374
Northwest 3874 34.55% 33.52 62.78% 0.079 0.9789 -0.105
Southeast 1923 34.36% 28.79 61.1% -0.037 0.8138 0.422
Southwest 1850 33.95% 26.74 59.03% -0.296 1.0793 0.221
West 6326 37.31% 32.81 62.79% -0.371 0.5842 0.038

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7438 0.0% 18.97 72.1% -1.115 -0.4076 -0.178
Not Using Events or Tokens 21605 28.52% 23.06 76.97% -0.153 0.2155 -0.359
Skip Initial Invader Actions 5853 9.56% 35.35 89.25% 0.599 0.0146 1.045
Start of Game Growth 8616 12.45% 34.01 84.98% -0.297 -0.811 0.365
Unlimited Undo 17788 25.74% 30.77 79.62% -0.048 -0.1579 0.636
Using Tokens but Not Events 23495 21.21% 28.24 83.28% 0.286 0.2601 -0.305

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.36%
Gift of Furious Might 93.99%
Herd Towards the Lurking Maw 84.08%
Mark Territory With Scars and Teeth 96.45%

Terror Level

Terror Level Completed Average Score Win Rate
I 23465 13.33 10.71%
II 58586 30.1 71.11%
III 66063 34.83 91.29%
IV 20707 38.67 99.24%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2511
Win: Invaders destroyed (Terror III) 59525
Win: Invaders destroyed (Terror II) 41015
Win: Terror victory (Terror IV) 20471
Game abandoned (v.3.0+) 13648
Lose: Invader deck ran out 890
Lose: Adversary condition 10126
Win: Sacrifice victory 224
Lose: Scenario condition 1318
Win: Scenario condition 1283
Lose: Blight pool ran out 17116
Lose: Spirit destroyed 694

Number of Players

Score Model: -0.191 Win Model: 0.034
Num. Completed Blight Flip Rate Average Score Win Rate
1 95560 34.73% 29.53 75.22%
2 40683 39.7% 28.6 71.99%
3 16296 37.22% 30.75 74.15%
4 12962 29.61% 30.78 74.2%
5 630 26.83% 24.73 67.62%
6 2690 18.78% 22.53 64.46%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)