Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 50 28.0% 26.22 80.0% -0.067 -0.2556 0.401
Blitz 0 2180 29.5% 29.85 83.12% 0.243 0.4273 -0.806
Dahan Insurrection 4 1142 31.96% 45.74 59.72% -1.412 -1.7265 0.111
Despicable Theft 2 166 36.75% 29.57 65.06% -2.023 -1.2785 -0.622
Elemental Invocation 1 353 51.42% 31.39 70.25% -0.437 0.3347 -1.079
Guard the Isle's Heart 0 5207 13.65% 44.45 77.59% 1.035 0.4142 0.769
Powers Long Forgotten 1 558 61.22% 31.72 63.98% -0.687 -0.1444 -0.828
Rituals of Terror 3 477 54.09% 37.97 64.78% -0.26 -0.153 -0.013
Rituals of the Destroying Flame 3 382 72.77% 36.91 60.21% -0.88 0.0909 -0.216
Second Wave 0 7543 31.23% 31.37 85.13% 0.446 0.5145 -0.084
The Great River 3 384 52.86% 31.81 69.79% -0.434 0.864 -1.4
Varied Terrains 2 70 50.0% 29.69 68.57% -0.446 0.1279 -1.152
Ward the Shores 2 718 43.94% 32.66 57.8% -0.443 0.6901 -1.328

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3414 30.9 57.12% -0.023 0.1753 -0.304
Aid From Lesser Spirits 3012 32.72 58.8% 0.181 0.1141 -0.082
All Things Weaken 2019 29.42 51.02% -0.293 0.0744 -0.805
Attenuated Essence 44 25.05 38.64% -0.286 -0.215 -0.582
Back Against the Wall 2907 31.93 56.42% -0.159 -0.0904 -0.122
Blight Corrodes the Spirit 61 29.95 54.1% 0.3 0.5567 0.314
Burn Brightest Before the End 54 28.69 50.0% -0.004 0.1713 -0.358
Disintegrating Ecosystem 3286 28.32 54.87% -0.151 0.2875 -0.509
Downward Spiral 5895 27.75 63.27% -0.199 0.0467 -0.273
Erosion of Will 3296 30.52 55.37% -0.047 0.2704 -0.473
Intensifying Exploitation 61 25.82 40.98% -0.248 0.0216 -0.091
Invaders Find the Land to Their Liking 854 34.08 79.63% 0.092 -0.4176 -0.33
Memory Fades to Dust 6099 27.33 61.21% -0.467 -0.1029 -0.508
Power Corrodes the Spirit 1892 29.19 54.7% -0.134 0.1018 -0.347
Promising Farmlands 3213 29.08 54.47% -0.315 0.1457 -0.654
Shattered Fragments of Power 58 28.09 39.66% -0.231 -0.1761 -0.904
Slow Dissolution of Will 60 27.25 50.0% 0.033 0.4404 -1.215
Strong Earth Shatters Slowly 546 34.39 83.52% 1.071 0.429 0.373
The Border of Life and Death 12 32.83 75.0% 0.91 0.5231 -0.348
Thriving Communities 1869 29.34 56.23% -0.024 0.3335 -0.352
Thriving Crops 20 33.25 45.0% 0.048 -0.067 0.036
Tipping Point 1108 30.83 52.44% 0.0 -0.1815 -0.448
Unnatural Proliferation 2037 30.71 54.84% 0.239 0.4122 -0.658
Untended Land Crumbles 1916 29.29 56.16% -0.609 -0.3612 -0.45

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 27925 36.28% 31.07 79.78% -0.317 0.5155 0.939
B 29857 35.75% 31.72 79.85% -0.456 0.3433 0.708
C 29366 35.08% 32.46 80.53% -0.35 0.3068 0.767
D 25539 36.06% 31.29 80.09% -0.392 0.402 0.621
E 14120 38.74% 31.46 78.41% -0.463 0.1652 0.696
F 24589 36.2% 31.6 80.34% -0.24 0.4732 0.928
G 24297 35.8% 31.83 79.52% -0.445 0.2934 0.67
H 24037 36.35% 31.18 79.78% -0.335 0.3241 0.678
East 5355 39.1% 37.27 70.46% -0.543 0.0646 0.275
Northeast 3555 37.53% 37.66 70.1% -0.7 0.0492 0.405
Northwest 2836 37.45% 37.29 68.76% -0.267 0.5493 -0.12
Southeast 1143 38.6% 33.83 72.62% -0.154 0.575 0.46
Southwest 1081 39.65% 31.46 70.77% -0.516 0.5492 0.049
West 4685 40.33% 36.01 68.26% -0.074 0.8758 -0.034

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5160 0.0% 21.69 82.79% -1.017 -0.2042 -0.599
Not Using Events or Tokens 14930 30.14% 25.63 84.95% -0.056 0.2807 -0.219
Skip Initial Invader Actions 4475 9.74% 37.68 94.55% 0.944 0.3108 0.511
Start of Game Growth 6311 12.73% 37.13 91.84% -0.37 -0.6595 0.627
Unlimited Undo 13072 27.02% 33.74 87.09% -0.015 -0.012 0.861
Using Tokens but Not Events 17381 21.46% 30.01 88.32% 0.546 0.472 -0.208

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.37%
Gift of Furious Might 93.84%
Herd Towards the Lurking Maw 83.3%
Mark Territory With Scars and Teeth 96.31%

Terror Level

Terror Level Completed Average Score Win Rate
I 11051 20.63 18.3%
II 45081 31.02 72.89%
III 52172 34.75 91.57%
IV 16134 38.05 99.19%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2021
Win: Invaders destroyed (Terror III) 47117
Win: Invaders destroyed (Terror II) 32321
Win: Terror victory (Terror IV) 15941
Game abandoned (v.3.0+) 1785
Lose: Invader deck ran out 733
Lose: Adversary condition 8120
Win: Sacrifice victory 164
Lose: Scenario condition 1080
Win: Scenario condition 1097
Lose: Blight pool ran out 13478
Lose: Spirit destroyed 581

Number of Players

Score Model: -0.122 Win Model: -0.062
Num. Completed Blight Flip Rate Average Score Win Rate
1 71836 35.5% 31.53 80.02%
2 29253 41.49% 30.95 77.25%
3 11930 38.02% 32.95 78.53%
4 9956 31.43% 34.06 80.33%
5 250 25.1% 30.6 84.4%
6 1213 20.98% 27.55 82.61%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-07 04:03:52 (Pacific Time)