Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 90 22.22% 23.1 68.89% -0.38 -0.6002 -0.173
Blitz 0 2520 28.6% 28.79 80.24% 0.531 0.8175 -0.811
Dahan Insurrection 4 1332 29.29% 42.48 56.23% -1.041 -1.1561 0.217
Despicable Theft 2 264 33.33% 25.57 55.3% -0.498 0.2401 -0.732
Elemental Invocation 1 541 48.33% 28.94 61.37% -1.385 -0.6287 -1.409
Guard the Isle's Heart 0 5946 14.07% 43.67 75.7% 0.242 -0.34 0.936
Powers Long Forgotten 1 667 55.12% 29.37 60.12% -1.021 -0.167 -0.665
Rituals of Terror 3 559 50.92% 35.38 61.0% -0.519 -0.6888 -0.154
Rituals of the Destroying Flame 3 455 66.15% 32.62 52.97% -1.581 -0.6701 -0.291
Second Wave 0 8747 30.98% 30.91 83.96% 0.64 0.7192 0.276
The Great River 3 485 50.1% 29.49 64.74% -0.794 0.5692 -0.986
Varied Terrains 2 146 48.28% 24.13 54.11% -0.768 0.1119 -1.029
Ward the Shores 2 833 41.7% 30.5 55.34% -0.817 0.1642 -1.24

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3848 30.41 56.0% -0.07 0.0337 -0.063
Aid From Lesser Spirits 3391 32.25 58.6% 0.094 -0.0503 0.199
All Things Weaken 2347 28.85 49.51% -0.713 -0.3473 -0.508
Attenuated Essence 255 26.89 47.45% 0.176 0.1741 -0.11
Back Against the Wall 3285 31.4 55.89% 0.045 0.1099 0.189
Blight Corrodes the Spirit 290 26.6 47.24% -0.582 -0.3466 -0.339
Burn Brightest Before the End 222 29.67 54.5% 0.139 0.2998 0.211
Disintegrating Ecosystem 3731 27.71 53.66% -0.539 -0.1628 -0.29
Downward Spiral 6761 26.96 62.51% -0.095 -0.0233 0.031
Erosion of Will 3748 30.09 54.64% -0.274 -0.0177 -0.177
Intensifying Exploitation 284 25.06 41.9% -0.162 0.1121 -0.06
Invaders Find the Land to Their Liking 1017 33.13 78.37% 1.062 0.5751 -0.078
Memory Fades to Dust 6984 26.71 60.35% -0.102 0.0813 -0.228
Power Corrodes the Spirit 2269 28.87 54.65% 0.091 0.3033 -0.08
Promising Farmlands 3671 28.55 53.64% -0.663 -0.34 -0.378
Shattered Fragments of Power 230 29.47 48.7% 0.246 0.4165 -0.429
Slow Dissolution of Will 287 25.79 44.95% -0.252 0.1314 -0.958
Strong Earth Shatters Slowly 648 33.36 81.33% 0.624 -0.0527 0.488
The Border of Life and Death 68 26.96 60.29% 0.918 0.4021 -0.525
Thriving Communities 2270 28.54 54.32% -0.105 0.2194 -0.071
Thriving Crops 124 26.32 55.65% 0.638 0.6391 -0.322
Tipping Point 1108 30.83 52.44% 0.0 0.0 -0.132
Unnatural Proliferation 2417 30.17 53.99% -0.071 0.1162 -0.338
Untended Land Crumbles 2301 28.73 55.41% -0.085 0.2538 -0.127

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 34100 35.24% 29.3 75.63% -0.298 0.5651 0.789
B 35962 34.75% 30.14 76.33% -0.228 0.5933 0.675
C 35614 34.11% 30.69 76.83% -0.051 0.6466 0.624
D 30943 34.96% 29.71 76.34% -0.385 0.4707 0.566
E 18437 37.29% 29.46 73.92% -0.166 0.522 0.625
F 29741 35.49% 29.94 76.76% 0.104 0.922 0.894
G 29476 35.22% 30.24 75.96% -0.187 0.6939 0.629
H 29202 35.53% 29.63 76.29% -0.104 0.6766 0.627
East 6427 37.21% 34.94 66.3% -0.622 0.1702 0.231
Northeast 4307 35.63% 34.88 65.08% -0.586 0.2949 0.31
Northwest 3463 35.25% 34.37 63.85% 0.022 0.8933 -0.121
Southeast 1613 34.41% 29.83 63.55% 0.189 1.0477 0.489
Southwest 1534 34.01% 27.45 61.15% 0.306 1.5155 0.091
West 5637 38.11% 33.66 64.18% -0.733 0.3274 -0.041

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6437 0.0% 19.83 75.78% -1.173 -0.4577 -0.393
Not Using Events or Tokens 18609 29.22% 23.88 79.91% -0.166 0.3082 -0.281
Skip Initial Invader Actions 5336 9.79% 36.18 90.99% 0.468 -0.0997 0.974
Start of Game Growth 7702 12.67% 34.99 87.31% 0.288 -0.3768 0.609
Unlimited Undo 16030 26.18% 31.72 81.93% -0.183 -0.1597 0.662
Using Tokens but Not Events 20818 21.16% 28.86 85.16% 0.091 0.1387 -0.226

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.37%
Gift of Furious Might 93.97%
Herd Towards the Lurking Maw 83.7%
Mark Territory With Scars and Teeth 96.39%

Terror Level

Terror Level Completed Average Score Win Rate
I 18322 15.45 12.58%
II 52779 30.45 71.74%
III 60002 34.8 91.41%
IV 18781 38.47 99.23%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2303
Win: Invaders destroyed (Terror III) 54120
Win: Invaders destroyed (Terror II) 37262
Win: Terror victory (Terror IV) 18567
Game abandoned (v.3.0+) 8686
Lose: Invader deck ran out 836
Lose: Adversary condition 9276
Win: Sacrifice victory 193
Lose: Scenario condition 1232
Win: Scenario condition 1210
Lose: Blight pool ran out 15554
Lose: Spirit destroyed 645

Number of Players

Score Model: -0.308 Win Model: -0.129
Num. Completed Blight Flip Rate Average Score Win Rate
1 85513 35.05% 30.2 76.76%
2 35731 40.45% 29.44 73.98%
3 14446 37.38% 31.45 75.51%
4 11652 30.3% 32.03 76.42%
5 467 28.54% 26.02 71.73%
6 2075 18.53% 23.76 69.2%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)