Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 50 28.0% 26.22 80.0% -0.153 -0.3775 0.35
Blitz 0 2167 29.55% 29.87 83.11% 0.262 0.4077 -0.806
Dahan Insurrection 4 1135 32.16% 45.94 59.91% -1.392 -1.644 0.11
Despicable Theft 2 164 37.2% 29.78 65.85% -1.9 -1.1302 -0.627
Elemental Invocation 1 352 51.57% 31.35 70.17% -0.587 0.1701 -1.081
Guard the Isle's Heart 0 5188 13.6% 44.45 77.54% 0.954 0.3268 0.758
Powers Long Forgotten 1 556 61.26% 31.74 63.85% -0.837 -0.3156 -0.83
Rituals of Terror 3 476 54.0% 37.92 64.71% -0.412 -0.3627 -0.016
Rituals of the Destroying Flame 3 382 72.77% 36.91 60.21% -0.888 0.1194 -0.221
Second Wave 0 7519 31.21% 31.38 85.2% 0.506 0.5653 -0.075
The Great River 3 377 52.25% 31.71 70.29% -0.518 0.8295 -1.271
Varied Terrains 2 70 50.0% 29.69 68.57% -0.535 -0.0086 -1.156
Ward the Shores 2 716 43.93% 32.71 57.82% -0.412 0.7387 -1.344

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3405 30.91 57.18% -0.022 0.1675 -0.316
Aid From Lesser Spirits 3001 32.75 58.85% 0.151 0.0974 -0.096
All Things Weaken 2002 29.47 51.1% -0.362 0.0383 -0.812
Attenuated Essence 38 26.18 39.47% -0.399 -0.2772 -0.407
Back Against the Wall 2904 31.96 56.44% -0.148 -0.0597 -0.139
Blight Corrodes the Spirit 57 30.65 56.14% 0.35 0.6579 0.371
Burn Brightest Before the End 49 28.76 53.06% -0.06 0.1612 -0.209
Disintegrating Ecosystem 3277 28.34 54.96% -0.071 0.3629 -0.523
Downward Spiral 5872 27.77 63.42% -0.16 0.1014 -0.291
Erosion of Will 3285 30.52 55.34% -0.179 0.1538 -0.495
Intensifying Exploitation 48 26.4 45.83% -0.321 0.0035 -0.181
Invaders Find the Land to Their Liking 847 34.23 79.93% 0.323 -0.2061 -0.337
Memory Fades to Dust 6080 27.36 61.27% -0.4 0.0055 -0.521
Power Corrodes the Spirit 1869 29.26 54.79% -0.312 -0.0686 -0.332
Promising Farmlands 3200 29.09 54.56% -0.322 0.1881 -0.662
Shattered Fragments of Power 51 28.49 43.14% -0.213 -0.1241 -0.653
Slow Dissolution of Will 55 27.35 52.73% -0.0 0.4445 -1.084
Strong Earth Shatters Slowly 544 34.43 83.64% 0.834 0.1963 0.396
The Border of Life and Death 9 30.89 77.78% 0.735 0.403 -0.435
Thriving Communities 1860 29.37 56.29% -0.179 0.201 -0.377
Thriving Crops 17 33.53 47.06% 0.046 0.018 0.146
Tipping Point 1108 30.83 52.44% 0.0 -0.1662 -0.465
Unnatural Proliferation 2018 30.78 55.05% 0.305 0.5227 -0.651
Untended Land Crumbles 1911 29.34 56.2% -0.547 -0.2641 -0.464

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 27792 36.27% 31.12 79.92% -0.087 0.7627 0.94
B 29727 35.76% 31.76 79.93% -0.249 0.5651 0.713
C 29237 35.12% 32.5 80.61% -0.159 0.5242 0.763
D 25419 36.09% 31.33 80.2% -0.185 0.6376 0.624
E 14011 38.76% 31.53 78.6% -0.223 0.4237 0.72
F 24472 36.21% 31.63 80.42% -0.081 0.6649 0.929
G 24176 35.73% 31.87 79.69% -0.212 0.5488 0.677
H 23921 36.36% 31.21 79.89% -0.092 0.5937 0.688
East 5335 39.08% 37.31 70.52% -0.413 0.2287 0.287
Northeast 3542 37.55% 37.68 70.16% -0.853 -0.0499 0.415
Northwest 2825 37.38% 37.34 68.88% -0.127 0.6281 -0.089
Southeast 1134 38.55% 33.95 72.84% -0.112 0.6272 0.467
Southwest 1073 39.57% 31.59 71.02% -0.47 0.6131 0.072
West 4666 40.22% 36.07 68.39% -0.0 0.9478 -0.047

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5141 0.0% 21.73 82.92% -0.983 -0.1556 -0.617
Not Using Events or Tokens 14867 30.1% 25.64 85.08% -0.075 0.2572 -0.214
Skip Initial Invader Actions 4456 9.72% 37.69 94.55% 0.961 0.3829 0.501
Start of Game Growth 6279 12.74% 37.16 91.88% -0.458 -0.7321 0.616
Unlimited Undo 12989 27.08% 33.81 87.33% -0.035 -0.0457 0.887
Using Tokens but Not Events 17308 21.51% 30.04 88.37% 0.561 0.492 -0.211

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.37%
Gift of Furious Might 93.84%
Herd Towards the Lurking Maw 83.3%
Mark Territory With Scars and Teeth 96.31%

Terror Level

Terror Level Completed Average Score Win Rate
I 10873 20.77 18.5%
II 44878 31.02 72.98%
III 51996 34.74 91.6%
IV 16079 38.04 99.19%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2011
Win: Invaders destroyed (Terror III) 46971
Win: Invaders destroyed (Terror II) 32212
Win: Terror victory (Terror IV) 15886
Game abandoned (v.3.0+) 1618
Lose: Invader deck ran out 730
Lose: Adversary condition 8077
Win: Sacrifice victory 164
Lose: Scenario condition 1078
Win: Scenario condition 1094
Lose: Blight pool ran out 13408
Lose: Spirit destroyed 577

Number of Players

Score Model: -0.137 Win Model: -0.066
Num. Completed Blight Flip Rate Average Score Win Rate
1 71475 35.48% 31.57 80.17%
2 29104 41.52% 31.0 77.37%
3 11868 38.03% 33.01 78.62%
4 9934 31.41% 34.07 80.35%
5 250 25.1% 30.6 84.4%
6 1195 21.05% 27.59 82.93%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-04 02:47:44 (Pacific Time)