Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 172 19.77% 23.26 67.44% -0.239 -0.4604 -0.104
Blitz 0 2954 27.36% 27.72 77.29% -0.016 0.2024 -1.144
Dahan Insurrection 4 1492 28.58% 41.19 55.29% -0.856 -0.6805 0.776
Despicable Theft 2 361 34.35% 24.03 53.74% 0.688 1.163 -0.263
Elemental Invocation 1 693 46.53% 26.6 55.99% -1.122 -0.5415 -0.562
Guard the Isle's Heart 0 6847 13.77% 42.88 74.72% 0.238 -0.2624 1.504
Powers Long Forgotten 1 803 51.5% 26.59 54.17% -0.891 -0.0051 0.263
Rituals of Terror 3 667 48.47% 32.98 56.52% -1.616 -1.0598 0.345
Rituals of the Destroying Flame 3 541 64.14% 30.73 51.02% -0.142 0.6881 0.491
Second Wave 0 10101 30.49% 30.53 82.86% 0.601 0.5429 1.33
The Great River 3 596 47.65% 27.9 60.74% -0.017 1.176 -0.296
Varied Terrains 2 281 45.36% 23.65 52.31% -0.199 0.366 -0.213
Ward the Shores 2 974 39.34% 28.51 52.98% -0.45 0.4722 -0.682

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4377 29.91 55.27% -0.125 -0.052 0.94
Aid From Lesser Spirits 3816 31.92 57.84% 0.85 0.8034 0.799
All Things Weaken 2802 28.33 49.32% -0.58 -0.2109 0.26
Attenuated Essence 587 28.49 50.94% 0.317 0.3452 0.578
Back Against the Wall 3690 31.09 55.26% -0.035 -0.1159 0.864
Blight Corrodes the Spirit 608 26.34 47.53% -0.531 -0.3288 0.209
Burn Brightest Before the End 475 28.87 52.63% -0.153 -0.0527 0.652
Disintegrating Ecosystem 4263 27.29 52.73% -0.797 -0.4353 0.859
Downward Spiral 7972 26.45 62.02% -0.438 -0.2351 0.374
Erosion of Will 4279 29.57 53.42% -0.2 0.126 0.17
Intensifying Exploitation 598 26.02 46.49% -0.126 0.192 0.408
Invaders Find the Land to Their Liking 1225 32.0 75.18% -1.061 -1.5804 -0.23
Memory Fades to Dust 8113 26.07 59.24% -0.438 -0.1613 0.351
Power Corrodes the Spirit 2791 28.25 53.6% -0.06 0.1382 0.234
Promising Farmlands 4189 28.08 52.83% -0.052 0.3197 0.592
Shattered Fragments of Power 486 28.29 47.12% -0.556 -0.3641 0.986
Slow Dissolution of Will 630 25.44 44.6% -0.486 -0.1104 0.618
Strong Earth Shatters Slowly 800 32.47 81.0% -0.894 -1.477 1.174
The Border of Life and Death 162 25.85 61.73% -1.097 -1.7573 0.538
Thriving Communities 2766 27.86 52.86% -0.354 -0.1325 0.818
Thriving Crops 299 27.02 58.19% -0.597 -0.7037 0.362
Tipping Point 1108 30.83 52.44% 0.0 0.5727 0.0
Unnatural Proliferation 2925 30.13 54.02% 0.255 0.3514 0.698
Untended Land Crumbles 2787 27.65 53.07% -0.702 -0.5023 -0.179

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 42138 34.45% 27.92 72.28% 0.059 0.9669 0.216
B 43950 34.04% 28.68 73.03% -0.129 0.7014 -0.14
C 43959 33.71% 29.2 73.29% 0.042 0.7937 0.166
D 37972 34.25% 28.4 73.22% 0.24 1.111 0.084
E 24269 36.18% 27.85 70.25% 0.047 0.7494 -0.096
F 36721 34.62% 28.47 73.58% -0.026 0.7855 0.275
G 36066 34.46% 28.81 73.03% -0.043 0.778 -0.106
H 35710 34.62% 28.27 73.35% 0.114 0.8719 -0.085
East 7753 35.8% 33.48 64.27% -0.288 0.6322 -0.395
Northeast 5100 34.35% 33.6 63.49% -0.056 0.6679 0.484
Northwest 4169 33.87% 33.05 62.29% 0.091 1.0748 -0.177
Southeast 2175 33.15% 28.3 60.55% -0.455 0.397 0.429
Southwest 2064 33.25% 26.29 58.53% -0.042 1.2346 -0.362
West 6846 36.58% 32.3 62.4% 0.467 1.1579 -0.229

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 8175 0.0% 18.47 70.34% -1.143 -0.2345 -0.177
Not Using Events or Tokens 23685 28.41% 22.66 75.85% 0.283 0.6707 -1.329
Skip Initial Invader Actions 6342 9.56% 34.62 87.78% 0.478 -0.2457 -0.902
Start of Game Growth 9311 12.57% 33.31 83.61% -0.03 -0.518 0.613
Unlimited Undo 19308 25.52% 30.22 78.17% -0.32 -0.2397 0.547
Using Tokens but Not Events 25307 21.15% 27.83 82.21% 0.283 0.2386 -0.283

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.36%
Gift of Furious Might 94.0%
Herd Towards the Lurking Maw 84.21%
Mark Territory With Scars and Teeth 96.48%

Terror Level

Terror Level Completed Average Score Win Rate
I 27279 12.37 9.73%
II 62933 29.93 70.56%
III 70491 34.92 91.22%
IV 22191 38.86 99.28%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2654
Win: Invaders destroyed (Terror III) 63483
Win: Invaders destroyed (Terror II) 43739
Win: Terror victory (Terror IV) 21951
Game abandoned (v.3.0+) 17279
Lose: Invader deck ran out 928
Lose: Adversary condition 10836
Win: Sacrifice victory 231
Lose: Scenario condition 1383
Win: Scenario condition 1341
Lose: Unique spirit condition 0
Lose: Blight pool ran out 18323
Lose: Spirit destroyed 746

Number of Players

Score Model: -0.215 Win Model: 0.05
Num. Completed Blight Flip Rate Average Score Win Rate
1 102998 34.61% 29.07 74.11%
2 44295 39.62% 28.16 70.78%
3 17813 36.98% 30.26 73.32%
4 13949 29.41% 30.18 73.19%
5 736 25.97% 24.76 67.93%
6 3103 18.62% 21.88 62.81%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-25 23:57:52 (Pacific Time)