Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 30 26.67% 28.5 93.33% 0.188 0.6838 0.0
Blitz 0 2032 29.97% 30.24 83.71% 0.002 0.4447 -0.795
Dahan Insurrection 4 1053 33.24% 47.63 61.73% -0.594 -0.4972 0.158
Despicable Theft 2 138 42.75% 33.46 73.91% -0.165 0.3341 -0.227
Elemental Invocation 1 312 53.53% 32.35 71.79% 0.195 0.7409 -0.917
Guard the Isle's Heart 0 4865 13.58% 44.51 78.25% -0.205 0.0269 0.712
Powers Long Forgotten 1 531 62.64% 32.42 64.78% -0.903 -0.4958 -0.732
Rituals of Terror 3 456 55.08% 38.32 64.91% 0.348 0.1122 -0.021
Rituals of the Destroying Flame 3 368 72.83% 37.24 60.05% -0.083 0.1427 -0.225
Second Wave 0 7096 31.61% 31.49 85.4% -0.537 0.1556 -0.082
The Great River 3 347 53.89% 31.83 70.32% -1.034 0.5478 -1.117
Varied Terrains 2 33 48.48% 36.09 81.82% -0.245 0.541 -0.817
Ward the Shores 2 681 44.28% 33.23 57.86% -0.613 0.2683 -1.402

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3250 31.01 57.17% -1.656 0.3146 -0.429
Aid From Lesser Spirits 2873 32.89 58.82% -1.312 0.466 -0.165
All Things Weaken 1860 29.69 51.34% -1.653 0.3956 -0.895
Back Against the Wall 2796 32.02 56.4% -1.834 0.1049 -0.234
Disintegrating Ecosystem 3148 28.47 55.02% -1.49 0.6385 -0.621
Downward Spiral 5588 28.01 63.62% -2.014 -0.0529 -0.383
Erosion of Will 3164 30.69 55.47% -1.384 0.6976 -0.583
Invaders Find the Land to Their Liking 788 34.78 80.46% -0.299 0.2024 -0.374
Memory Fades to Dust 5807 27.57 61.6% -2.045 0.0955 -0.595
Power Corrodes the Spirit 1749 29.37 54.83% -1.723 0.2582 -0.41
Promising Farmlands 3065 29.22 54.58% -1.801 0.2206 -0.779
Strong Earth Shatters Slowly 511 34.56 83.76% -0.742 -0.2458 0.211
Thriving Communities 1728 29.54 56.54% -1.622 0.4375 -0.415
Tipping Point 1108 30.83 52.44% 0.0 0.0 -0.565
Unnatural Proliferation 1878 30.71 54.47% -1.675 0.2815 -0.843
Untended Land Crumbles 1776 29.47 56.7% -1.309 0.7242 -0.594

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 25801 36.7% 31.64 80.88% 0.134 0.8702 0.935
B 27750 36.13% 32.27 80.91% -0.009 0.6884 0.72
C 27204 35.54% 33.06 81.57% 0.126 0.5956 0.774
D 23693 36.52% 31.81 81.13% 0.189 0.8983 0.606
E 12528 39.51% 32.23 79.92% 0.171 0.7151 0.756
F 22811 36.66% 32.13 81.42% 0.029 0.6904 0.938
G 22595 36.23% 32.43 80.73% 0.168 0.7986 0.678
H 22280 36.79% 31.7 80.81% 0.138 0.8023 0.694
East 4988 40.02% 37.87 71.55% 0.443 1.1044 0.352
Northeast 3327 38.58% 38.38 71.09% -0.088 0.572 0.437
Northwest 2623 38.32% 38.02 70.19% -0.584 0.0268 -0.004
Southeast 1001 40.18% 35.13 75.72% 0.542 1.0728 0.638
Southwest 944 40.74% 32.73 73.83% 0.027 0.9955 -0.015
West 4342 40.96% 36.56 69.3% -0.952 -0.146 -0.054

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4819 0.0% 22.12 84.66% -2.172 0.057 -0.518
Not Using Events or Tokens 13911 30.48% 26.03 86.23% 0.224 0.4503 -0.279
Skip Initial Invader Actions 4192 9.77% 38.2 95.73% 1.093 0.113 0.614
Start of Game Growth 5831 13.01% 38.03 93.57% 0.737 0.2797 0.481
Unlimited Undo 12101 27.19% 34.47 89.04% 0.549 -0.0027 1.008
Using Tokens but Not Events 15879 21.9% 30.48 89.23% 0.588 0.7428 -0.165

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.38%
Gift of Furious Might 93.78%
Herd Towards the Lurking Maw 83.16%
Mark Territory With Scars and Teeth 96.26%

Terror Level

Terror Level Completed Average Score Win Rate
I 9016 22.65 20.83%
II 42183 31.08 73.05%
III 49264 34.66 91.63%
IV 15236 37.91 99.21%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1877
Win: Invaders destroyed (Terror III) 44510
Win: Invaders destroyed (Terror II) 30304
Win: Terror victory (Terror IV) 15055
Lose: Invader deck ran out 700
Lose: Adversary condition 7691
Win: Sacrifice victory 156
Lose: Scenario condition 1009
Win: Scenario condition 1044
Lose: Blight pool ran out 12795
Lose: Spirit destroyed 558

Number of Players

Score Model: -0.032 Win Model: 0.185
Num. Completed Blight Flip Rate Average Score Win Rate
1 67103 35.88% 31.97 81.04%
2 27041 41.86% 31.43 78.21%
3 11060 38.34% 33.56 79.7%
4 9441 31.59% 34.57 81.16%
5 190 27.22% 32.16 89.47%
6 864 22.94% 29.7 88.66%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-10-19 02:56:39 (Pacific Time)