Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 84 23.81% 23.02 69.05% -0.862 -0.7655 -0.171
Blitz 0 2483 28.71% 28.86 80.63% 0.019 0.3154 -0.743
Dahan Insurrection 4 1312 29.51% 42.78 56.78% -0.451 -0.6358 0.234
Despicable Theft 2 254 33.86% 26.0 55.91% -0.335 0.5526 -0.725
Elemental Invocation 1 536 48.22% 29.13 61.94% -0.702 0.2347 -1.41
Guard the Isle's Heart 0 5870 14.15% 43.84 75.95% 0.617 0.0018 0.94
Powers Long Forgotten 1 658 55.34% 29.64 60.49% -0.885 -0.02 -0.65
Rituals of Terror 3 554 51.39% 35.41 60.83% -1.12 -1.0794 -0.14
Rituals of the Destroying Flame 3 449 66.59% 32.82 53.23% -1.864 -0.8142 -0.324
Second Wave 0 8653 30.97% 30.92 83.99% 0.45 0.4889 0.254
The Great River 3 479 50.31% 29.69 65.14% -0.736 0.6839 -0.972
Varied Terrains 2 143 48.25% 24.35 54.55% -0.764 -0.0157 -1.042
Ward the Shores 2 828 41.83% 30.68 55.68% -0.677 0.3874 -1.226

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3818 30.41 56.0% -0.517 -0.34 -0.082
Aid From Lesser Spirits 3362 32.28 58.66% 0.014 -0.0374 0.204
All Things Weaken 2316 28.88 49.48% -0.526 -0.2182 -0.514
Attenuated Essence 244 26.75 47.13% 0.06 0.1311 -0.157
Back Against the Wall 3255 31.44 55.82% -0.06 -0.0002 0.178
Blight Corrodes the Spirit 273 26.81 47.62% -0.273 -0.0631 -0.295
Burn Brightest Before the End 205 28.65 53.17% -0.021 0.1669 0.119
Disintegrating Ecosystem 3697 27.75 53.72% -0.533 -0.1223 -0.281
Downward Spiral 6695 27.03 62.6% 0.085 0.2137 0.028
Erosion of Will 3709 30.08 54.62% -0.239 0.0528 -0.201
Intensifying Exploitation 265 24.94 41.89% -0.205 0.0491 -0.068
Invaders Find the Land to Their Liking 1004 33.03 78.19% 0.97 0.4509 -0.127
Memory Fades to Dust 6919 26.71 60.43% 0.037 0.272 -0.235
Power Corrodes the Spirit 2243 28.87 54.75% 0.284 0.4943 -0.106
Promising Farmlands 3647 28.62 53.8% -0.252 0.05 -0.381
Shattered Fragments of Power 211 29.4 47.87% 0.238 0.4239 -0.433
Slow Dissolution of Will 272 25.86 45.22% -0.139 0.2629 -1.098
Strong Earth Shatters Slowly 638 33.59 81.97% 0.981 0.339 0.501
The Border of Life and Death 64 26.72 59.38% 0.36 -0.1995 -0.408
Thriving Communities 2246 28.58 54.54% -0.06 0.2823 -0.073
Thriving Crops 116 25.84 54.31% 0.161 0.161 -0.389
Tipping Point 1108 30.83 52.44% 0.0 0.0 -0.142
Unnatural Proliferation 2390 30.21 54.14% 0.281 0.4147 -0.361
Untended Land Crumbles 2285 28.72 55.4% -0.23 0.1901 -0.133

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 33588 35.34% 29.41 75.94% -0.285 0.5683 0.79
B 35479 34.8% 30.25 76.64% -0.124 0.6798 0.677
C 35188 34.13% 30.77 77.0% -0.05 0.6077 0.617
D 30486 35.04% 29.8 76.63% -0.345 0.4523 0.559
E 18089 37.42% 29.56 74.22% -0.153 0.5034 0.619
F 29336 35.57% 30.04 77.02% 0.099 0.8763 0.902
G 29082 35.23% 30.36 76.28% -0.221 0.6056 0.626
H 28833 35.55% 29.72 76.54% -0.015 0.7405 0.644
East 6340 37.49% 35.17 66.64% -0.856 0.038 0.226
Northeast 4244 35.91% 35.15 65.48% -0.584 0.2252 0.306
Northwest 3404 35.53% 34.65 64.13% -0.291 0.5834 -0.127
Southeast 1576 35.1% 30.17 64.02% 0.107 1.0 0.481
Southwest 1495 34.63% 27.78 61.67% -0.505 0.8317 0.097
West 5552 38.35% 33.89 64.45% -0.439 0.5841 -0.04

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6327 0.0% 19.95 76.34% -1.11 -0.3085 -0.408
Not Using Events or Tokens 18318 29.28% 23.97 80.28% -0.036 0.3376 -0.284
Skip Initial Invader Actions 5275 9.73% 36.35 91.37% 0.571 -0.0614 0.893
Start of Game Growth 7589 12.63% 35.17 87.69% 0.344 -0.251 0.655
Unlimited Undo 15842 26.19% 31.83 82.19% -0.149 -0.1015 0.664
Using Tokens but Not Events 20560 21.18% 28.94 85.43% 0.287 0.2213 -0.244

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.36%
Gift of Furious Might 93.96%
Herd Towards the Lurking Maw 83.67%
Mark Territory With Scars and Teeth 96.38%

Terror Level

Terror Level Completed Average Score Win Rate
I 17757 15.69 12.82%
II 52202 30.47 71.83%
III 59448 34.79 91.43%
IV 18554 38.42 99.23%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2275
Win: Invaders destroyed (Terror III) 53627
Win: Invaders destroyed (Terror II) 36896
Win: Terror victory (Terror IV) 18342
Game abandoned (v.3.0+) 8173
Lose: Invader deck ran out 828
Lose: Adversary condition 9178
Win: Sacrifice victory 190
Lose: Scenario condition 1212
Win: Scenario condition 1206
Lose: Blight pool ran out 15394
Lose: Spirit destroyed 640

Number of Players

Score Model: -0.27 Win Model: -0.044
Num. Completed Blight Flip Rate Average Score Win Rate
1 84502 35.1% 30.27 76.95%
2 35262 40.51% 29.51 74.18%
3 14242 37.44% 31.56 75.81%
4 11514 30.31% 32.17 76.7%
5 455 28.41% 26.26 72.31%
6 1986 18.75% 24.06 70.29%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-04 05:48:05 (Pacific Time)