Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 117 22.22% 22.88 65.81% -0.179 -0.5906 0.12
Blitz 0 2680 27.97% 28.4 78.73% -0.356 -0.0326 -0.791
Dahan Insurrection 4 1399 28.91% 41.85 55.68% -0.676 -1.1658 0.2
Despicable Theft 2 301 32.89% 25.06 55.15% -0.285 0.2524 -0.816
Elemental Invocation 1 589 47.45% 27.57 58.06% -1.196 -0.4455 -1.519
Guard the Isle's Heart 0 6283 13.91% 43.33 75.31% 0.456 -0.1838 0.961
Powers Long Forgotten 1 706 54.77% 28.52 58.22% -1.072 -0.5507 -0.802
Rituals of Terror 3 601 50.68% 34.74 59.9% -0.542 -0.6306 -0.074
Rituals of the Destroying Flame 3 482 64.94% 31.68 51.87% -1.012 -0.1231 -0.29
Second Wave 0 9226 30.86% 30.74 83.39% 0.318 0.4057 0.234
The Great River 3 517 49.13% 29.08 63.64% -0.267 0.7983 -1.004
Varied Terrains 2 196 46.15% 24.24 55.1% -0.597 0.2856 -0.798
Ward the Shores 2 869 41.35% 29.96 54.66% -0.479 0.4502 -1.225

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 4020 30.28 55.77% -0.52 -0.4691 -0.008
Aid From Lesser Spirits 3497 32.14 58.42% 0.24 0.0982 0.237
All Things Weaken 2494 28.72 49.44% 0.002 0.1997 -0.386
Attenuated Essence 347 27.28 48.13% -0.406 -0.3796 -0.011
Back Against the Wall 3412 31.35 55.83% 0.417 0.3679 0.24
Blight Corrodes the Spirit 394 26.8 49.75% 0.36 0.5156 -0.327
Burn Brightest Before the End 296 29.3 54.05% 0.024 0.0574 0.188
Disintegrating Ecosystem 3885 27.58 53.49% -0.083 0.2212 -0.202
Downward Spiral 7103 26.85 62.23% 0.118 0.182 0.065
Erosion of Will 3915 29.85 54.1% -0.473 -0.3143 -0.148
Intensifying Exploitation 378 25.84 45.5% -0.101 0.0352 -0.018
Invaders Find the Land to Their Liking 1082 32.55 77.08% -0.059 -0.5203 -0.082
Memory Fades to Dust 7321 26.54 60.06% -0.436 -0.2201 -0.134
Power Corrodes the Spirit 2420 28.8 54.38% 0.131 0.2249 0.001
Promising Farmlands 3836 28.45 53.6% 0.006 0.3335 -0.309
Shattered Fragments of Power 305 28.98 50.16% -0.463 -0.3837 -0.312
Slow Dissolution of Will 407 25.13 44.96% -0.762 -0.3058 -0.793
Strong Earth Shatters Slowly 689 32.9 80.99% 0.41 -0.23 0.458
The Border of Life and Death 95 26.91 61.05% 0.369 -0.0679 -0.605
Thriving Communities 2422 28.39 53.96% -0.354 -0.1375 -0.009
Thriving Crops 180 28.05 58.89% 0.01 -0.1871 -0.324
Tipping Point 1108 30.83 52.44% 0.0 0.1118 -0.075
Unnatural Proliferation 2575 30.29 54.33% 0.034 0.1096 -0.264
Untended Land Crumbles 2452 28.38 54.65% -0.11 0.1056 -0.114

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 36624 34.97% 28.84 74.37% -0.164 0.7578 0.715
B 38403 34.4% 29.67 75.18% -0.086 0.7547 0.616
C 38176 33.81% 30.12 75.55% -0.113 0.5717 0.548
D 33104 34.65% 29.28 75.25% -0.062 0.7791 0.52
E 20254 36.72% 28.83 72.49% -0.103 0.5611 0.62
F 31944 35.12% 29.41 75.55% -0.154 0.618 0.841
G 31571 34.85% 29.8 74.96% 0.214 0.9637 0.629
H 31252 35.09% 29.16 75.21% 0.042 0.7533 0.589
East 6855 36.63% 34.39 65.44% -0.45 0.3808 0.244
Northeast 4571 35.12% 34.39 64.38% -0.262 0.4313 0.338
Northwest 3702 34.73% 33.86 63.26% 0.52 1.3564 -0.128
Southeast 1803 34.08% 29.15 61.95% -0.602 0.2276 0.416
Southwest 1739 33.76% 27.0 59.75% -0.695 0.6798 0.235
West 6050 37.63% 33.15 63.42% -0.224 0.6306 0.01

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7000 0.0% 19.37 73.64% -0.892 -0.1888 -0.23
Not Using Events or Tokens 20125 28.71% 23.41 78.23% -0.365 0.1246 -0.305
Skip Initial Invader Actions 5599 9.67% 35.82 90.23% 0.579 -0.156 0.994
Start of Game Growth 8213 12.49% 34.54 86.22% 0.447 -0.0006 0.492
Unlimited Undo 17036 25.96% 31.14 80.56% -0.248 -0.2871 0.652
Using Tokens but Not Events 22365 21.31% 28.53 83.93% 0.485 0.3342 -0.303

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.37%
Gift of Furious Might 94.01%
Herd Towards the Lurking Maw 83.95%
Mark Territory With Scars and Teeth 96.4%

Terror Level

Terror Level Completed Average Score Win Rate
I 21181 14.18 11.49%
II 56013 30.28 71.44%
III 63172 34.84 91.39%
IV 19844 38.62 99.22%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2433
Win: Invaders destroyed (Terror III) 56978
Win: Invaders destroyed (Terror II) 39384
Win: Terror victory (Terror IV) 19614
Game abandoned (v.3.0+) 11394
Lose: Invader deck ran out 862
Lose: Adversary condition 9773
Win: Sacrifice victory 207
Lose: Scenario condition 1297
Win: Scenario condition 1254
Lose: Blight pool ran out 16342
Lose: Spirit destroyed 672

Number of Players

Score Model: -0.281 Win Model: -0.157
Num. Completed Blight Flip Rate Average Score Win Rate
1 91042 34.88% 29.85 75.9%
2 38351 39.94% 28.98 72.85%
3 15434 37.33% 31.07 74.65%
4 12396 29.84% 31.31 75.06%
5 569 27.08% 25.08 69.07%
6 2418 18.94% 23.2 66.75%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-26 04:41:02 (Pacific Time)