Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 44 27.27% 26.73 81.82% -0.23 -0.3717 0.0
Blitz 0 2129 29.92% 29.97 83.23% -0.167 0.0148 -0.756
Dahan Insurrection 4 1116 32.43% 46.28 60.22% -1.525 -1.7007 0.117
Despicable Theft 2 158 38.61% 30.73 67.72% -1.421 -0.7292 -0.636
Elemental Invocation 1 342 52.05% 31.58 70.47% -0.504 0.2165 -0.936
Guard the Isle's Heart 0 5091 13.65% 44.49 77.71% 0.791 0.1974 0.733
Powers Long Forgotten 1 551 61.82% 31.85 63.88% -0.927 -0.4548 -0.824
Rituals of Terror 3 470 53.83% 38.05 64.68% -0.567 -0.6598 -0.025
Rituals of the Destroying Flame 3 379 72.56% 37.02 60.42% -0.212 0.7141 -0.226
Second Wave 0 7409 31.28% 31.42 85.33% 0.575 0.6514 -0.094
The Great River 3 372 52.69% 31.8 70.43% -0.323 1.0124 -1.192
Varied Terrains 2 65 49.23% 29.66 69.23% -0.546 -0.0548 -1.187
Ward the Shores 2 707 44.06% 32.87 57.85% -0.609 0.5443 -1.383

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3373 30.95 57.25% -0.039 0.3109 -0.368
Aid From Lesser Spirits 2979 32.79 58.78% -0.192 -0.017 -0.135
All Things Weaken 1965 29.5 50.99% -0.97 -0.4332 -0.858
Attenuated Essence 22 30.77 54.55% -0.135 0.2382 -0.019
Back Against the Wall 2875 32.01 56.49% -0.133 0.15 -0.18
Blight Corrodes the Spirit 33 35.09 63.64% 0.519 1.1021 0.652
Burn Brightest Before the End 22 25.82 54.55% -0.377 0.0905 -0.187
Disintegrating Ecosystem 3246 28.35 54.87% -0.503 0.1247 -0.584
Downward Spiral 5811 27.8 63.48% -0.321 0.1069 -0.343
Erosion of Will 3242 30.64 55.58% 0.058 0.6319 -0.521
Intensifying Exploitation 35 24.77 42.86% -0.87 -0.3059 -0.587
Invaders Find the Land to Their Liking 837 34.28 80.05% 0.267 -0.1815 -0.377
Memory Fades to Dust 6017 27.39 61.36% -0.654 -0.0916 -0.567
Power Corrodes the Spirit 1843 29.4 55.18% 0.029 0.4059 -0.359
Promising Farmlands 3162 29.12 54.71% -0.345 0.3471 -0.697
Shattered Fragments of Power 35 28.06 42.86% -0.478 -0.1589 -0.582
Slow Dissolution of Will 30 31.53 70.0% 0.268 0.9724 -0.49
Strong Earth Shatters Slowly 535 34.42 83.55% 0.466 -0.202 0.277
The Border of Life and Death 5 32.2 80.0% 0.448 0.4783 0.0
Thriving Communities 1838 29.4 56.31% -0.493 0.1183 -0.408
Thriving Crops 9 36.22 55.56% -0.091 0.2038 0.702
Tipping Point 1108 30.83 52.44% 0.0 -0.1217 -0.518
Unnatural Proliferation 1980 30.72 55.0% 0.058 0.4702 -0.742
Untended Land Crumbles 1875 29.25 56.21% -0.898 -0.4462 -0.544

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 27306 36.39% 31.25 80.17% -0.051 0.8098 0.977
B 29219 35.81% 31.91 80.34% -0.032 0.7386 0.745
C 28714 35.24% 32.64 80.93% -0.152 0.4898 0.784
D 24976 36.24% 31.48 80.53% -0.109 0.7061 0.642
E 13630 38.82% 31.74 79.21% -0.022 0.616 0.756
F 24088 36.27% 31.77 80.75% 0.044 0.7731 0.957
G 23789 35.86% 32.01 80.0% -0.22 0.5279 0.704
H 23499 36.39% 31.35 80.25% -0.107 0.5612 0.712
East 5255 39.18% 37.45 70.87% -0.42 0.1941 0.296
Northeast 3495 37.63% 37.85 70.47% -0.69 0.2012 0.396
Northwest 2770 37.47% 37.57 69.42% 0.038 0.6624 -0.078
Southeast 1101 38.25% 34.1 73.57% -0.388 0.3001 0.408
Southwest 1036 39.24% 31.68 71.72% -0.526 0.6441 -0.075
West 4590 40.25% 36.23 68.74% 0.009 1.0246 -0.117

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5081 0.0% 21.82 83.25% -1.179 -0.2035 -0.716
Not Using Events or Tokens 14653 30.15% 25.72 85.37% 0.024 0.323 -0.243
Skip Initial Invader Actions 4377 9.81% 37.9 94.95% 0.823 0.3071 0.486
Start of Game Growth 6148 12.85% 37.5 92.52% -0.026 -0.4054 0.594
Unlimited Undo 12711 27.19% 34.05 88.0% -0.142 -0.1922 0.985
Using Tokens but Not Events 17021 21.58% 30.14 88.68% 0.66 0.598 -0.186

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.39%
Gift of Furious Might 93.81%
Herd Towards the Lurking Maw 83.25%
Mark Territory With Scars and Teeth 96.28%

Terror Level

Terror Level Completed Average Score Win Rate
I 10326 21.31 19.13%
II 44246 31.05 73.06%
III 51389 34.72 91.62%
IV 15885 38.0 99.19%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1974
Win: Invaders destroyed (Terror III) 46432
Win: Invaders destroyed (Terror II) 31795
Win: Terror victory (Terror IV) 15694
Game abandoned (v.3.0+) 1154
Lose: Invader deck ran out 728
Lose: Adversary condition 7957
Win: Sacrifice victory 164
Lose: Scenario condition 1061
Win: Scenario condition 1081
Lose: Blight pool ran out 13233
Lose: Spirit destroyed 573

Number of Players

Score Model: -0.138 Win Model: -0.077
Num. Completed Blight Flip Rate Average Score Win Rate
1 70419 35.52% 31.67 80.47%
2 28618 41.61% 31.12 77.63%
3 11690 38.05% 33.1 78.85%
4 9789 31.52% 34.25 80.7%
5 227 25.46% 31.77 88.11%
6 1103 20.21% 28.03 85.13%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-24 03:32:57 (Pacific Time)