Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 82 24.39% 23.59 70.73% -0.347 -0.4277 -0.168
Blitz 0 2466 28.72% 28.92 80.7% -0.186 0.0976 -0.733
Dahan Insurrection 4 1298 29.68% 43.08 57.24% -0.164 -0.3877 0.234
Despicable Theft 2 247 34.01% 25.89 55.47% -0.576 0.4049 -0.726
Elemental Invocation 1 524 48.37% 29.39 62.79% -0.344 0.5974 -1.394
Guard the Isle's Heart 0 5816 14.2% 43.92 76.07% 0.668 -0.0228 0.928
Powers Long Forgotten 1 651 55.62% 29.57 60.37% -1.168 -0.2332 -0.65
Rituals of Terror 3 551 51.49% 35.56 61.16% -0.563 -0.5165 -0.136
Rituals of the Destroying Flame 3 446 67.04% 33.04 53.59% -1.804 -0.6895 -0.329
Second Wave 0 8577 31.02% 30.93 84.03% 0.325 0.3999 0.25
The Great River 3 467 50.75% 29.94 65.52% -0.537 0.7975 -0.953
Varied Terrains 2 134 47.01% 24.63 55.97% -1.18 -0.2769 -0.94
Ward the Shores 2 817 41.9% 30.86 55.81% -1.048 -0.0705 -1.233

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3790 30.47 56.09% -0.445 -0.2691 -0.086
Aid From Lesser Spirits 3342 32.32 58.68% 0.111 0.0727 0.196
All Things Weaken 2301 28.91 49.5% -0.768 -0.4967 -0.533
Attenuated Essence 236 26.52 46.61% 0.072 0.1739 -0.216
Back Against the Wall 3236 31.45 55.84% -0.208 -0.1391 0.163
Blight Corrodes the Spirit 246 27.04 48.37% -0.287 -0.0959 -0.188
Burn Brightest Before the End 196 28.95 54.08% 0.346 0.5727 0.154
Disintegrating Ecosystem 3673 27.8 53.85% -0.087 0.2839 -0.296
Downward Spiral 6641 27.08 62.63% 0.144 0.2874 0.018
Erosion of Will 3683 30.12 54.66% 0.257 0.5655 -0.216
Intensifying Exploitation 250 25.05 41.6% -0.387 -0.1488 -0.056
Invaders Find the Land to Their Liking 991 33.02 78.0% 0.319 -0.2602 -0.137
Memory Fades to Dust 6861 26.74 60.44% 0.072 0.3381 -0.246
Power Corrodes the Spirit 2219 28.93 54.66% -0.251 0.0115 -0.109
Promising Farmlands 3614 28.67 53.87% -0.233 0.0881 -0.388
Shattered Fragments of Power 205 29.65 47.32% 0.118 0.3019 -0.444
Slow Dissolution of Will 255 25.61 44.71% -0.346 0.0163 -1.097
Strong Earth Shatters Slowly 629 33.62 81.88% 0.553 -0.0659 0.515
The Border of Life and Death 60 26.65 60.0% 0.486 0.0406 -0.604
Thriving Communities 2218 28.57 54.51% -0.215 0.1379 -0.088
Thriving Crops 108 25.8 51.85% -0.083 -0.0637 -0.399
Tipping Point 1108 30.83 52.44% 0.0 0.0 -0.152
Unnatural Proliferation 2366 30.24 54.02% 0.237 0.3919 -0.381
Untended Land Crumbles 2255 28.8 55.61% -0.05 0.3238 -0.137

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 33172 35.38% 29.52 76.19% -0.686 0.1633 0.79
B 35092 34.87% 30.32 76.84% -0.375 0.4236 0.675
C 34845 34.18% 30.83 77.1% -0.389 0.2741 0.615
D 30165 35.05% 29.89 76.81% -0.478 0.3328 0.567
E 17767 37.54% 29.7 74.44% -0.416 0.2438 0.626
F 28996 35.63% 30.14 77.22% 0.003 0.766 0.899
G 28699 35.33% 30.48 76.54% -0.393 0.4381 0.645
H 28457 35.64% 29.81 76.73% -0.384 0.3631 0.634
East 6259 37.67% 35.37 66.96% -0.538 0.3326 0.267
Northeast 4188 36.15% 35.41 65.9% -0.451 0.2678 0.312
Northwest 3365 35.8% 34.92 64.61% 0.191 1.0037 -0.124
Southeast 1535 35.51% 30.36 64.43% -0.429 0.2852 0.483
Southwest 1463 35.03% 28.03 62.27% -0.836 0.4438 0.069
West 5494 38.53% 34.06 64.74% -0.263 0.6652 -0.039

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6207 0.0% 20.11 76.95% -1.053 -0.2614 -0.413
Not Using Events or Tokens 18093 29.26% 24.09 80.61% -0.168 0.2298 -0.284
Skip Initial Invader Actions 5195 9.72% 36.43 91.63% 0.348 -0.2759 0.766
Start of Game Growth 7468 12.64% 35.33 88.1% 0.367 -0.1736 0.709
Unlimited Undo 15641 26.34% 31.98 82.55% -0.071 -0.0327 0.664
Using Tokens but Not Events 20339 21.16% 28.99 85.64% 0.42 0.3828 -0.23

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.35%
Gift of Furious Might 93.95%
Herd Towards the Lurking Maw 83.64%
Mark Territory With Scars and Teeth 96.37%

Terror Level

Terror Level Completed Average Score Win Rate
I 17244 15.94 13.01%
II 51713 30.51 71.93%
III 58977 34.78 91.42%
IV 18350 38.4 99.22%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2242
Win: Invaders destroyed (Terror III) 53197
Win: Invaders destroyed (Terror II) 36599
Win: Terror victory (Terror IV) 18138
Game abandoned (v.3.0+) 7695
Lose: Invader deck ran out 822
Lose: Adversary condition 9108
Win: Sacrifice victory 190
Lose: Scenario condition 1200
Win: Scenario condition 1199
Lose: Blight pool ran out 15257
Lose: Spirit destroyed 637

Number of Players

Score Model: -0.275 Win Model: 0.066
Num. Completed Blight Flip Rate Average Score Win Rate
1 83631 35.1% 30.35 77.16%
2 34824 40.62% 29.63 74.39%
3 14051 37.55% 31.66 75.95%
4 11402 30.35% 32.27 76.87%
5 438 27.42% 26.53 73.06%
6 1938 19.18% 24.27 70.9%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-25 05:20:10 (Pacific Time)