Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 44 27.27% 26.73 81.82% -0.262 -0.3458 0.0
Blitz 0 2129 29.92% 29.97 83.23% -0.126 0.0477 -0.807
Dahan Insurrection 4 1117 32.41% 46.25 60.16% -1.603 -1.7521 0.117
Despicable Theft 2 158 38.61% 30.73 67.72% -1.384 -0.7302 -0.648
Elemental Invocation 1 342 52.05% 31.58 70.47% -0.535 0.1698 -0.938
Guard the Isle's Heart 0 5099 13.63% 44.49 77.7% 0.825 0.2195 0.735
Powers Long Forgotten 1 553 61.59% 31.73 63.65% -1.109 -0.6146 -0.829
Rituals of Terror 3 470 53.83% 38.05 64.68% -0.509 -0.5912 -0.027
Rituals of the Destroying Flame 3 379 72.56% 37.02 60.42% -0.221 0.7054 -0.224
Second Wave 0 7423 31.25% 31.41 85.32% 0.6 0.6625 -0.093
The Great River 3 373 52.55% 31.72 70.24% -0.65 0.7286 -1.297
Varied Terrains 2 66 48.48% 29.21 68.18% -0.744 -0.1673 -1.2
Ward the Shores 2 707 44.06% 32.87 57.85% -0.569 0.6266 -1.378

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3375 30.94 57.21% -0.057 0.2572 -0.364
Aid From Lesser Spirits 2982 32.77 58.79% -0.175 -0.0418 -0.132
All Things Weaken 1971 29.48 51.09% -0.922 -0.4001 -0.856
Attenuated Essence 24 29.79 50.0% -0.222 0.1383 -0.127
Back Against the Wall 2877 32.01 56.48% -0.204 0.0459 -0.179
Blight Corrodes the Spirit 35 34.0 62.86% 0.469 1.0224 0.642
Burn Brightest Before the End 23 25.65 56.52% -0.318 0.1169 -0.18
Disintegrating Ecosystem 3250 28.35 54.89% -0.473 0.1258 -0.579
Downward Spiral 5816 27.8 63.48% -0.315 0.0905 -0.34
Erosion of Will 3247 30.61 55.5% -0.11 0.4268 -0.522
Intensifying Exploitation 36 24.69 44.44% -0.785 -0.2699 -0.599
Invaders Find the Land to Their Liking 837 34.28 80.05% 0.311 -0.1314 -0.374
Memory Fades to Dust 6023 27.38 61.35% -0.602 -0.068 -0.559
Power Corrodes the Spirit 1843 29.4 55.18% 0.012 0.3644 -0.354
Promising Farmlands 3165 29.12 54.72% -0.291 0.3826 -0.692
Shattered Fragments of Power 37 26.81 40.54% -0.599 -0.2977 -0.637
Slow Dissolution of Will 30 31.53 70.0% 0.277 0.9241 -0.491
Strong Earth Shatters Slowly 535 34.42 83.55% 0.533 -0.1338 0.283
The Border of Life and Death 6 30.33 83.33% 0.51 0.4845 0.0
Thriving Communities 1838 29.4 56.31% -0.45 0.127 -0.404
Thriving Crops 11 37.27 63.64% 0.222 0.4703 0.711
Tipping Point 1108 30.83 52.44% 0.0 -0.1252 -0.513
Unnatural Proliferation 1984 30.75 55.09% 0.256 0.6328 -0.711
Untended Land Crumbles 1876 29.25 56.24% -0.823 -0.3933 -0.539

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 27357 36.36% 31.23 80.14% -0.063 0.7964 0.978
B 29275 35.78% 31.9 80.32% -0.057 0.7222 0.746
C 28767 35.22% 32.63 80.89% -0.166 0.4865 0.787
D 25031 36.19% 31.46 80.48% -0.105 0.7097 0.646
E 13664 38.85% 31.72 79.11% -0.05 0.5904 0.752
F 24123 36.25% 31.75 80.72% 0.005 0.7367 0.958
G 23835 35.84% 31.99 79.96% -0.227 0.53 0.703
H 23544 36.36% 31.34 80.21% -0.112 0.5554 0.712
East 5256 39.17% 37.45 70.85% -0.421 0.2065 0.288
Northeast 3496 37.62% 37.84 70.45% -0.808 0.0888 0.388
Northwest 2771 37.46% 37.56 69.4% -0.069 0.575 -0.085
Southeast 1101 38.25% 34.1 73.57% -0.36 0.3214 0.402
Southwest 1036 39.24% 31.68 71.72% -0.508 0.6724 -0.084
West 4591 40.24% 36.22 68.72% 0.012 1.0039 -0.123

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5086 0.0% 21.81 83.21% -1.146 -0.183 -0.705
Not Using Events or Tokens 14684 30.12% 25.7 85.33% 0.02 0.3191 -0.229
Skip Initial Invader Actions 4388 9.81% 37.85 94.83% 0.684 0.1497 0.419
Start of Game Growth 6165 12.83% 37.43 92.38% -0.035 -0.3891 0.586
Unlimited Undo 12737 27.16% 34.01 87.92% -0.177 -0.2109 0.981
Using Tokens but Not Events 17051 21.59% 30.14 88.65% 0.672 0.6101 -0.185

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.38%
Gift of Furious Might 93.81%
Herd Towards the Lurking Maw 83.26%
Mark Territory With Scars and Teeth 96.28%

Terror Level

Terror Level Completed Average Score Win Rate
I 10379 21.26 19.04%
II 44300 31.05 73.04%
III 51466 34.73 91.63%
IV 15905 38.01 99.19%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1975
Win: Invaders destroyed (Terror III) 46506
Win: Invaders destroyed (Terror II) 31828
Win: Terror victory (Terror IV) 15713
Game abandoned (v.3.0+) 1205
Lose: Invader deck ran out 728
Lose: Adversary condition 7964
Win: Sacrifice victory 164
Lose: Scenario condition 1064
Win: Scenario condition 1081
Lose: Blight pool ran out 13248
Lose: Spirit destroyed 574

Number of Players

Score Model: -0.128 Win Model: -0.039
Num. Completed Blight Flip Rate Average Score Win Rate
1 70527 35.51% 31.66 80.45%
2 28664 41.58% 31.1 77.61%
3 11718 38.02% 33.08 78.8%
4 9809 31.51% 34.24 80.64%
5 228 25.35% 31.84 88.16%
6 1104 20.19% 28.01 85.05%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-25 04:12:57 (Pacific Time)