Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 78 23.08% 24.13 73.08% -0.114 -0.0267 -0.135
Blitz 0 2450 28.68% 28.94 80.78% 0.05 0.2709 -0.725
Dahan Insurrection 4 1286 29.72% 43.25 57.39% -0.287 -0.5177 0.221
Despicable Theft 2 241 34.02% 26.03 55.6% -0.79 0.0331 -0.724
Elemental Invocation 1 516 48.74% 29.48 62.79% -0.526 0.5368 -1.394
Guard the Isle's Heart 0 5756 14.24% 44.03 76.16% 1.033 0.3053 0.92
Powers Long Forgotten 1 643 56.16% 29.89 61.12% -0.529 0.3463 -0.652
Rituals of Terror 3 548 51.78% 35.68 61.31% -0.572 -0.553 -0.12
Rituals of the Destroying Flame 3 442 67.65% 33.34 54.07% -1.196 -0.0348 -0.327
Second Wave 0 8489 31.01% 30.98 84.16% 0.526 0.6323 0.234
The Great River 3 462 50.65% 30.19 66.02% -0.822 0.5516 -0.929
Varied Terrains 2 128 49.22% 25.27 57.03% -1.353 -0.4878 -0.943
Ward the Shores 2 813 41.99% 30.86 55.72% -1.262 -0.2099 -1.218

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3768 30.47 56.05% -0.474 -0.3297 -0.111
Aid From Lesser Spirits 3322 32.33 58.61% 0.324 0.2905 0.162
All Things Weaken 2285 28.95 49.63% -0.467 -0.0973 -0.556
Attenuated Essence 221 26.26 45.7% -0.066 0.0519 -0.241
Back Against the Wall 3215 31.43 55.89% -0.593 -0.5062 0.124
Blight Corrodes the Spirit 231 27.71 47.62% -0.378 -0.1548 -0.194
Burn Brightest Before the End 189 28.86 53.44% 0.709 0.8136 0.16
Disintegrating Ecosystem 3634 27.87 53.96% 0.009 0.3818 -0.32
Downward Spiral 6592 27.09 62.61% 0.141 0.3321 -0.0
Erosion of Will 3661 30.13 54.68% 0.082 0.3715 -0.243
Intensifying Exploitation 238 25.21 40.76% -0.414 -0.1416 -0.066
Invaders Find the Land to Their Liking 986 33.07 78.19% 0.31 -0.2428 -0.143
Memory Fades to Dust 6810 26.75 60.38% 0.007 0.3173 -0.268
Power Corrodes the Spirit 2203 28.9 54.52% -0.112 0.1912 -0.124
Promising Farmlands 3584 28.68 53.82% -0.403 -0.0617 -0.425
Shattered Fragments of Power 195 29.78 46.67% 0.17 0.28 -0.445
Slow Dissolution of Will 235 25.27 43.4% -0.466 -0.0418 -1.265
Strong Earth Shatters Slowly 625 33.69 81.92% 0.348 -0.2555 0.491
The Border of Life and Death 56 26.8 58.93% 0.223 -0.036 -0.614
Thriving Communities 2195 28.61 54.53% -0.249 0.0729 -0.087
Thriving Crops 103 25.93 51.46% 0.089 0.0341 -0.395
Tipping Point 1108 30.83 52.44% 0.0 0.5138 -0.183
Unnatural Proliferation 2345 30.27 53.94% 0.309 0.4624 -0.415
Untended Land Crumbles 2230 28.82 55.47% -0.149 0.1605 -0.162

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 32763 35.47% 29.62 76.42% -0.514 0.3793 0.798
B 34600 34.99% 30.45 77.16% -0.151 0.6623 0.659
C 34396 34.31% 30.96 77.35% -0.16 0.5079 0.617
D 29771 35.22% 30.02 77.11% -0.26 0.5699 0.567
E 17489 37.68% 29.81 74.64% -0.276 0.4117 0.619
F 28602 35.75% 30.25 77.39% -0.002 0.769 0.892
G 28285 35.51% 30.6 76.74% -0.251 0.5049 0.63
H 28064 35.8% 29.94 76.97% -0.348 0.407 0.644
East 6189 37.89% 35.54 67.15% -0.659 0.1998 0.271
Northeast 4141 36.37% 35.58 66.1% -0.439 0.2878 0.305
Northwest 3322 36.09% 35.11 64.81% 0.268 1.0716 -0.131
Southeast 1502 35.83% 30.6 64.78% -0.772 -0.0752 0.479
Southwest 1426 35.45% 28.33 62.9% -0.619 0.7397 0.043
West 5421 38.81% 34.26 64.99% 0.134 1.1139 -0.052

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6115 0.0% 20.23 77.43% -0.632 0.2078 -0.462
Not Using Events or Tokens 17830 29.36% 24.17 80.85% -0.433 0.0049 -0.3
Skip Initial Invader Actions 5141 9.76% 36.51 91.85% 0.517 -0.0547 0.78
Start of Game Growth 7369 12.63% 35.45 88.34% 0.18 -0.366 0.664
Unlimited Undo 15390 26.59% 32.16 83.03% -0.13 -0.0861 0.75
Using Tokens but Not Events 20106 21.23% 29.05 85.82% 0.247 0.2165 -0.265

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.34%
Gift of Furious Might 93.93%
Herd Towards the Lurking Maw 83.59%
Mark Territory With Scars and Teeth 96.36%

Terror Level

Terror Level Completed Average Score Win Rate
I 16736 16.21 13.3%
II 51222 30.54 71.95%
III 58409 34.77 91.41%
IV 18148 38.38 99.22%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2225
Win: Invaders destroyed (Terror III) 52673
Win: Invaders destroyed (Terror II) 36261
Win: Terror victory (Terror IV) 17937
Game abandoned (v.3.0+) 7198
Lose: Invader deck ran out 820
Lose: Adversary condition 9051
Win: Sacrifice victory 189
Lose: Scenario condition 1191
Win: Scenario condition 1191
Lose: Blight pool ran out 15149
Lose: Spirit destroyed 630

Number of Players

Score Model: -0.224 Win Model: 0.201
Num. Completed Blight Flip Rate Average Score Win Rate
1 82734 35.16% 30.42 77.29%
2 34383 40.76% 29.7 74.54%
3 13883 37.67% 31.75 76.09%
4 11208 30.64% 32.56 77.44%
5 422 26.54% 27.11 74.41%
6 1885 19.29% 24.41 71.35%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-14 05:47:50 (Pacific Time)