Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 41 24.39% 25.51 82.93% -0.579 -0.7157 0.0
Blitz 0 2125 29.98% 29.96 83.25% -0.202 -0.0002 -0.763
Dahan Insurrection 4 1113 32.43% 46.3 60.2% -1.627 -1.8329 0.112
Despicable Theft 2 157 38.85% 30.74 68.15% -1.331 -0.6164 -0.645
Elemental Invocation 1 342 52.05% 31.58 70.47% -0.534 0.1831 -0.939
Guard the Isle's Heart 0 5071 13.66% 44.47 77.74% 0.633 0.0384 0.731
Powers Long Forgotten 1 551 61.82% 31.85 63.88% -1.054 -0.5691 -0.826
Rituals of Terror 3 469 53.95% 38.0 64.61% -0.676 -0.735 -0.028
Rituals of the Destroying Flame 3 379 72.56% 37.02 60.42% -0.15 0.7925 -0.231
Second Wave 0 7390 31.29% 31.44 85.39% 0.591 0.6804 -0.099
The Great River 3 370 52.97% 31.77 70.27% -0.494 0.9178 -1.194
Varied Terrains 2 63 47.62% 30.0 69.84% -0.732 -0.2158 -1.191
Ward the Shores 2 707 44.06% 32.87 57.85% -0.508 0.6427 -1.385

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3364 30.98 57.25% -0.015 0.372 -0.371
Aid From Lesser Spirits 2975 32.79 58.76% -0.284 -0.0487 -0.136
All Things Weaken 1955 29.56 51.05% -1.002 -0.4167 -0.864
Attenuated Essence 21 30.9 57.14% -0.082 0.3507 0.196
Back Against the Wall 2871 32.03 56.5% -0.096 0.2257 -0.185
Blight Corrodes the Spirit 30 35.23 66.67% 0.54 1.191 0.656
Burn Brightest Before the End 19 26.74 52.63% -0.403 0.1107 -0.187
Disintegrating Ecosystem 3242 28.37 54.9% -0.471 0.1892 -0.589
Downward Spiral 5799 27.82 63.49% -0.379 0.1034 -0.353
Erosion of Will 3234 30.63 55.53% -0.144 0.4684 -0.532
Intensifying Exploitation 28 26.43 46.43% -0.794 -0.1758 -0.446
Invaders Find the Land to Their Liking 837 34.28 80.05% 0.291 -0.0872 -0.38
Memory Fades to Dust 6004 27.4 61.39% -0.654 -0.0358 -0.572
Power Corrodes the Spirit 1839 29.41 55.19% -0.067 0.3529 -0.365
Promising Farmlands 3153 29.14 54.71% -0.187 0.5403 -0.702
Shattered Fragments of Power 31 29.29 48.39% -0.392 -0.0409 -0.287
Slow Dissolution of Will 26 33.04 73.08% 0.366 1.1218 -0.218
Strong Earth Shatters Slowly 534 34.48 83.71% 0.552 -0.1386 0.27
The Border of Life and Death 4 29.25 75.0% 0.226 0.3363 0.0
Thriving Communities 1832 29.39 56.33% -0.528 0.116 -0.403
Thriving Crops 6 35.33 50.0% -0.505 -0.1219 0.701
Tipping Point 1108 30.83 52.44% 0.0 -0.1122 -0.523
Unnatural Proliferation 1972 30.7 54.97% 0.014 0.4611 -0.747
Untended Land Crumbles 1864 29.27 56.33% -0.843 -0.3173 -0.535

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 27226 36.4% 31.27 80.21% -0.044 0.8325 0.971
B 29139 35.83% 31.92 80.38% -0.032 0.7503 0.746
C 28612 35.27% 32.66 81.0% -0.119 0.5204 0.787
D 24887 36.26% 31.49 80.56% -0.145 0.6864 0.633
E 13554 38.84% 31.79 79.31% -0.014 0.635 0.759
F 24012 36.27% 31.79 80.8% 0.019 0.7608 0.959
G 23703 35.89% 32.03 80.05% -0.27 0.4923 0.701
H 23403 36.42% 31.37 80.32% -0.076 0.6125 0.711
East 5239 39.24% 37.46 70.91% -0.525 0.1728 0.268
Northeast 3488 37.65% 37.86 70.47% -0.73 0.159 0.393
Northwest 2763 37.5% 37.56 69.42% -0.059 0.5777 -0.097
Southeast 1094 38.41% 34.11 73.86% -0.378 0.3176 0.489
Southwest 1033 39.26% 31.76 71.93% -0.465 0.7778 -0.045
West 4578 40.29% 36.24 68.79% 0.061 1.0761 -0.129

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5068 0.0% 21.84 83.35% -1.189 -0.1834 -0.728
Not Using Events or Tokens 14610 30.19% 25.73 85.4% 0.022 0.2988 -0.235
Skip Initial Invader Actions 4361 9.82% 37.93 95.05% 0.859 0.3364 0.484
Start of Game Growth 6120 12.88% 37.56 92.66% 0.007 -0.3684 0.593
Unlimited Undo 12666 27.21% 34.08 88.09% -0.19 -0.2657 0.989
Using Tokens but Not Events 16962 21.61% 30.14 88.72% 0.64 0.5933 -0.186

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.39%
Gift of Furious Might 93.8%
Herd Towards the Lurking Maw 83.25%
Mark Territory With Scars and Teeth 96.28%

Terror Level

Terror Level Completed Average Score Win Rate
I 10237 21.43 19.24%
II 44115 31.06 73.08%
III 51241 34.72 91.63%
IV 15847 38.0 99.19%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1969
Win: Invaders destroyed (Terror III) 46306
Win: Invaders destroyed (Terror II) 31711
Win: Terror victory (Terror IV) 15656
Game abandoned (v.3.0+) 1080
Lose: Invader deck ran out 721
Lose: Adversary condition 7935
Win: Sacrifice victory 162
Lose: Scenario condition 1056
Win: Scenario condition 1079
Lose: Blight pool ran out 13193
Lose: Spirit destroyed 572

Number of Players

Score Model: -0.137 Win Model: -0.054
Num. Completed Blight Flip Rate Average Score Win Rate
1 70184 35.53% 31.69 80.53%
2 28522 41.62% 31.14 77.69%
3 11652 38.07% 33.11 78.9%
4 9769 31.54% 34.27 80.73%
5 225 25.7% 31.87 88.0%
6 1088 20.31% 28.05 85.2%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-22 03:28:22 (Pacific Time)