Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 45 26.67% 26.13 80.0% -0.495 -0.5471 -0.094
Blitz 0 2139 29.81% 29.9 83.12% -0.114 0.0448 -0.799
Dahan Insurrection 4 1121 32.38% 46.2 60.12% -1.574 -1.7305 0.124
Despicable Theft 2 161 37.89% 30.34 67.08% -1.69 -0.975 -0.647
Elemental Invocation 1 345 52.17% 31.47 70.43% -0.426 0.2812 -0.952
Guard the Isle's Heart 0 5123 13.58% 44.48 77.61% 0.908 0.2696 0.735
Powers Long Forgotten 1 554 61.48% 31.74 63.72% -0.873 -0.4212 -0.824
Rituals of Terror 3 470 53.83% 38.05 64.68% -0.635 -0.6642 -0.018
Rituals of the Destroying Flame 3 380 72.63% 36.94 60.26% -0.729 0.2022 -0.218
Second Wave 0 7444 31.24% 31.41 85.3% 0.629 0.6966 -0.085
The Great River 3 374 52.41% 31.63 70.05% -0.683 0.6983 -1.295
Varied Terrains 2 66 48.48% 29.21 68.18% -0.54 -0.0043 -1.164
Ward the Shores 2 710 44.02% 32.86 57.89% -0.409 0.7929 -1.37

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3380 30.92 57.16% -0.02 0.2689 -0.355
Aid From Lesser Spirits 2985 32.78 58.79% -0.012 0.0719 -0.123
All Things Weaken 1978 29.49 51.11% -0.749 -0.2713 -0.846
Attenuated Essence 27 28.85 48.15% -0.173 0.1292 -0.231
Back Against the Wall 2884 32.0 56.48% -0.136 0.0662 -0.171
Blight Corrodes the Spirit 40 33.08 60.0% 0.428 0.9189 0.425
Burn Brightest Before the End 26 27.73 61.54% -0.093 0.2425 -0.179
Disintegrating Ecosystem 3258 28.36 54.94% -0.293 0.2647 -0.568
Downward Spiral 5833 27.79 63.43% -0.299 0.0712 -0.324
Erosion of Will 3252 30.58 55.41% -0.274 0.19 -0.513
Intensifying Exploitation 40 24.43 42.5% -0.703 -0.2659 -0.694
Invaders Find the Land to Their Liking 838 34.31 80.07% 0.364 -0.1231 -0.361
Memory Fades to Dust 6035 27.36 61.31% -0.523 -0.0204 -0.552
Power Corrodes the Spirit 1851 29.34 55.0% -0.106 0.2087 -0.344
Promising Farmlands 3175 29.11 54.71% -0.351 0.2718 -0.692
Shattered Fragments of Power 42 27.17 38.1% -0.502 -0.2502 -0.668
Slow Dissolution of Will 36 30.36 66.67% 0.185 0.7549 -0.697
Strong Earth Shatters Slowly 535 34.42 83.55% 0.593 -0.1035 0.293
The Border of Life and Death 7 29.14 85.71% 0.62 0.5378 0.0
Thriving Communities 1841 29.4 56.33% -0.416 0.1056 -0.391
Thriving Crops 12 39.33 66.67% 0.46 0.626 1.019
Tipping Point 1108 30.83 52.44% 0.0 -0.1338 -0.501
Unnatural Proliferation 1991 30.75 55.05% 0.218 0.5498 -0.709
Untended Land Crumbles 1880 29.24 56.17% -0.786 -0.3962 -0.531

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 27445 36.34% 31.2 80.08% -0.077 0.7754 0.979
B 29391 35.77% 31.86 80.21% -0.139 0.6412 0.744
C 28855 35.17% 32.59 80.82% -0.206 0.4549 0.79
D 25128 36.16% 31.43 80.41% -0.16 0.6452 0.652
E 13753 38.78% 31.63 78.91% -0.181 0.453 0.751
F 24207 36.26% 31.71 80.62% -0.02 0.7056 0.953
G 23905 35.85% 31.96 79.9% -0.238 0.5215 0.709
H 23623 36.36% 31.3 80.13% -0.134 0.5341 0.715
East 5283 39.11% 37.42 70.74% -0.353 0.2473 0.241
Northeast 3509 37.59% 37.8 70.36% -0.851 0.0095 0.387
Northwest 2784 37.39% 37.5 69.25% 0.005 0.6707 -0.111
Southeast 1106 38.26% 34.07 73.42% -0.341 0.3365 0.413
Southwest 1043 39.36% 31.65 71.52% -0.42 0.7437 -0.088
West 4611 40.22% 36.18 68.64% -0.015 0.9414 -0.141

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5099 0.0% 21.77 83.08% -1.125 -0.2141 -0.691
Not Using Events or Tokens 14723 30.12% 25.67 85.23% -0.027 0.2892 -0.225
Skip Initial Invader Actions 4409 9.76% 37.76 94.65% 0.59 0.0435 0.426
Start of Game Growth 6192 12.78% 37.35 92.22% -0.063 -0.4013 0.595
Unlimited Undo 12804 27.16% 33.95 87.71% -0.137 -0.1683 0.944
Using Tokens but Not Events 17103 21.6% 30.12 88.6% 0.689 0.6239 -0.177

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.38%
Gift of Furious Might 93.82%
Herd Towards the Lurking Maw 83.27%
Mark Territory With Scars and Teeth 96.29%

Terror Level

Terror Level Completed Average Score Win Rate
I 10499 21.15 18.84%
II 44426 31.04 73.02%
III 51572 34.73 91.61%
IV 15951 38.01 99.19%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1977
Win: Invaders destroyed (Terror III) 46594
Win: Invaders destroyed (Terror II) 31909
Win: Terror victory (Terror IV) 15759
Game abandoned (v.3.0+) 1308
Lose: Invader deck ran out 728
Lose: Adversary condition 7998
Win: Sacrifice victory 164
Lose: Scenario condition 1070
Win: Scenario condition 1085
Lose: Blight pool ran out 13282
Lose: Spirit destroyed 574

Number of Players

Score Model: -0.15 Win Model: -0.06
Num. Completed Blight Flip Rate Average Score Win Rate
1 70739 35.51% 31.64 80.37%
2 28765 41.54% 31.07 77.53%
3 11746 38.04% 33.06 78.75%
4 9834 31.47% 34.2 80.6%
5 233 27.03% 31.35 86.27%
6 1131 20.15% 27.8 84.44%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-27 04:08:23 (Pacific Time)