Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 47 25.53% 25.6 78.72% -0.459 -0.5372 -0.094
Blitz 0 2143 29.8% 29.9 83.11% -0.071 0.0758 -0.795
Dahan Insurrection 4 1123 32.32% 46.12 60.02% -1.593 -1.8 0.125
Despicable Theft 2 163 37.42% 29.96 66.26% -1.752 -1.0691 -0.63
Elemental Invocation 1 347 52.31% 31.42 70.32% -0.65 0.081 -0.946
Guard the Isle's Heart 0 5138 13.58% 44.47 77.6% 0.993 0.3864 0.745
Powers Long Forgotten 1 554 61.48% 31.74 63.72% -1.168 -0.68 -0.818
Rituals of Terror 3 470 53.83% 38.05 64.68% -0.599 -0.4935 -0.014
Rituals of the Destroying Flame 3 381 72.7% 36.97 60.37% -0.814 0.1779 -0.214
Second Wave 0 7471 31.3% 31.4 85.24% 0.517 0.58 -0.088
The Great River 3 376 52.13% 31.63 70.21% -0.55 0.7985 -1.28
Varied Terrains 2 67 47.76% 29.43 68.66% -0.528 0.035 -1.159
Ward the Shores 2 713 44.11% 32.72 57.64% -0.719 0.4901 -1.365

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3387 30.93 57.19% 0.081 0.3523 -0.332
Aid From Lesser Spirits 2989 32.79 58.85% 0.047 0.0857 -0.107
All Things Weaken 1983 29.47 51.08% -0.673 -0.2126 -0.831
Attenuated Essence 31 28.45 48.39% -0.086 0.1193 -0.307
Back Against the Wall 2888 31.99 56.48% -0.149 0.0131 -0.155
Blight Corrodes the Spirit 46 33.63 63.04% 0.589 1.0036 0.445
Burn Brightest Before the End 30 26.93 56.67% -0.127 0.1775 -0.553
Disintegrating Ecosystem 3261 28.36 54.95% -0.164 0.3625 -0.546
Downward Spiral 5843 27.79 63.43% -0.267 0.0853 -0.31
Erosion of Will 3262 30.56 55.33% -0.355 0.0532 -0.5
Intensifying Exploitation 43 25.26 44.19% -0.566 -0.1787 -0.355
Invaders Find the Land to Their Liking 844 34.28 80.09% 0.568 0.0422 -0.363
Memory Fades to Dust 6052 27.36 61.29% -0.441 0.0402 -0.54
Power Corrodes the Spirit 1853 29.33 54.99% -0.104 0.2008 -0.329
Promising Farmlands 3184 29.07 54.55% -0.583 0.0027 -0.678
Shattered Fragments of Power 45 27.71 42.22% -0.357 -0.1782 -0.678
Slow Dissolution of Will 40 30.88 65.0% 0.306 0.8401 -0.696
Strong Earth Shatters Slowly 536 34.44 83.58% 0.7 0.0217 0.31
The Border of Life and Death 8 28.63 75.0% 0.595 0.4655 -0.44
Thriving Communities 1848 29.39 56.22% -0.362 0.1307 -0.386
Thriving Crops 13 36.31 61.54% 0.361 0.4486 0.666
Tipping Point 1108 30.83 52.44% 0.0 -0.1422 -0.482
Unnatural Proliferation 1998 30.76 55.06% 0.248 0.5446 -0.695
Untended Land Crumbles 1890 29.19 56.03% -0.895 -0.5368 -0.53

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 27540 36.32% 31.16 80.0% -0.154 0.6859 0.964
B 29486 35.77% 31.83 80.12% -0.242 0.537 0.725
C 28954 35.14% 32.57 80.78% -0.242 0.4116 0.788
D 25213 36.16% 31.41 80.34% -0.204 0.5955 0.646
E 13816 38.77% 31.61 78.83% -0.255 0.3738 0.744
F 24277 36.21% 31.68 80.56% -0.071 0.6487 0.94
G 23988 35.82% 31.93 79.82% -0.262 0.4797 0.701
H 23692 36.34% 31.28 80.1% -0.144 0.5038 0.705
East 5299 39.06% 37.38 70.65% -0.478 0.1266 0.239
Northeast 3521 37.55% 37.75 70.26% -0.91 -0.0288 0.38
Northwest 2797 37.36% 37.46 69.15% 0.045 0.7176 -0.121
Southeast 1112 38.32% 34.03 73.2% -0.233 0.4028 0.393
Southwest 1050 39.39% 31.63 71.33% -0.372 0.7927 0.024
West 4626 40.2% 36.16 68.59% -0.025 0.9393 -0.121

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5110 0.0% 21.76 83.03% -1.075 -0.1915 -0.662
Not Using Events or Tokens 14772 30.06% 25.66 85.17% -0.048 0.284 -0.214
Skip Initial Invader Actions 4426 9.72% 37.72 94.62% 0.712 0.1774 0.44
Start of Game Growth 6221 12.73% 37.29 92.14% -0.127 -0.4575 0.601
Unlimited Undo 12856 27.12% 33.9 87.56% -0.124 -0.1461 0.898
Using Tokens but Not Events 17168 21.59% 30.09 88.51% 0.636 0.5821 -0.184

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.37%
Gift of Furious Might 93.83%
Herd Towards the Lurking Maw 83.27%
Mark Territory With Scars and Teeth 96.3%

Terror Level

Terror Level Completed Average Score Win Rate
I 10616 21.03 18.74%
II 44550 31.04 73.01%
III 51689 34.74 91.61%
IV 15986 38.02 99.19%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1988
Win: Invaders destroyed (Terror III) 46697
Win: Invaders destroyed (Terror II) 31996
Win: Terror victory (Terror IV) 15794
Game abandoned (v.3.0+) 1397
Lose: Invader deck ran out 729
Lose: Adversary condition 8024
Win: Sacrifice victory 164
Lose: Scenario condition 1070
Win: Scenario condition 1085
Lose: Blight pool ran out 13322
Lose: Spirit destroyed 575

Number of Players

Score Model: -0.141 Win Model: -0.092
Num. Completed Blight Flip Rate Average Score Win Rate
1 70959 35.5% 31.62 80.3%
2 28863 41.54% 31.04 77.5%
3 11781 37.99% 33.06 78.75%
4 9854 31.47% 34.17 80.53%
5 236 26.67% 31.07 85.59%
6 1148 20.2% 27.67 83.8%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)