Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 72 25.0% 24.42 75.0% 0.059 -0.1276 0.127
Blitz 0 2408 28.72% 29.03 81.15% 0.009 0.1399 -0.809
Dahan Insurrection 4 1264 30.06% 43.51 57.44% -1.025 -1.2803 0.2
Despicable Theft 2 224 33.93% 26.62 56.7% -0.871 -0.3301 -0.569
Elemental Invocation 1 497 50.4% 30.03 63.38% 0.077 0.9335 -1.416
Guard the Isle's Heart 0 5663 14.24% 44.07 76.37% 0.826 0.0548 0.869
Powers Long Forgotten 1 629 57.1% 30.11 61.53% -0.85 0.0843 -0.803
Rituals of Terror 3 540 51.99% 36.03 61.85% -0.575 -0.4793 -0.128
Rituals of the Destroying Flame 3 435 68.51% 33.79 54.71% -1.553 -0.3567 -0.308
Second Wave 0 8301 31.03% 31.02 84.33% 0.43 0.5154 0.084
The Great River 3 442 51.81% 30.47 66.29% -1.356 0.0052 -0.735
Varied Terrains 2 118 48.31% 26.25 59.32% -0.817 -0.0289 -0.94
Ward the Shores 2 792 42.35% 31.29 56.57% -0.802 0.2296 -1.337

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3693 30.5 56.46% -0.025 0.1044 -0.191
Aid From Lesser Spirits 3273 32.39 58.72% 0.283 0.1648 0.073
All Things Weaken 2214 29.12 50.05% -0.366 -0.058 -0.641
Attenuated Essence 180 26.0 46.67% 0.33 0.3624 -0.227
Back Against the Wall 3163 31.5 56.18% -0.227 -0.1971 0.048
Blight Corrodes the Spirit 199 28.92 48.74% 0.028 0.2144 -0.215
Burn Brightest Before the End 168 29.11 52.98% 0.105 0.1752 0.063
Disintegrating Ecosystem 3567 27.87 54.02% -0.167 0.2084 -0.403
Downward Spiral 6463 27.13 62.79% -0.088 0.078 -0.069
Erosion of Will 3587 30.11 54.67% -0.278 -0.064 -0.346
Intensifying Exploitation 190 24.98 42.11% -0.444 -0.2025 -0.208
Invaders Find the Land to Their Liking 960 33.33 78.96% 0.944 0.3625 -0.222
Memory Fades to Dust 6665 26.81 60.5% -0.126 0.1669 -0.341
Power Corrodes the Spirit 2138 29.07 54.82% 0.368 0.5294 -0.192
Promising Farmlands 3508 28.79 53.96% -0.124 0.1721 -0.51
Shattered Fragments of Power 174 29.71 47.13% 0.36 0.4483 -0.612
Slow Dissolution of Will 206 25.46 44.66% -0.4 -0.0073 -1.295
Strong Earth Shatters Slowly 609 33.86 82.27% 0.231 -0.481 0.463
The Border of Life and Death 45 27.53 60.0% 0.3 -0.1793 -0.599
Thriving Communities 2129 28.62 54.49% -0.608 -0.3079 -0.195
Thriving Crops 84 25.51 52.38% -0.074 -0.1759 -0.433
Tipping Point 1108 30.83 52.44% 0.0 0.933 -0.266
Unnatural Proliferation 2275 30.24 53.8% -0.124 0.0454 -0.503
Untended Land Crumbles 2165 29.0 55.89% -0.031 0.2268 -0.232

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 31833 35.6% 29.87 77.17% -0.193 0.9493 0.886
B 33779 35.13% 30.65 77.65% 0.11 1.1653 0.679
C 33322 34.53% 31.3 78.17% 0.021 0.9087 0.724
D 28992 35.41% 30.21 77.66% -0.028 1.0266 0.601
E 16812 37.86% 30.06 75.33% 0.1 1.0045 0.63
F 27812 35.86% 30.45 77.84% 0.096 1.1002 0.914
G 27524 35.61% 30.76 77.24% 0.055 1.0231 0.646
H 27309 35.95% 30.14 77.45% -0.037 0.9553 0.645
East 6036 38.18% 35.83 67.59% 0.009 0.9973 0.243
Northeast 4041 36.64% 35.9 66.59% -0.186 0.7638 0.329
Northwest 3251 36.32% 35.34 65.12% -0.163 0.8783 -0.116
Southeast 1432 36.44% 30.97 65.5% -0.345 0.5732 0.5
Southwest 1360 36.34% 28.61 63.6% 0.191 1.6481 0.083
West 5298 39.09% 34.5 65.31% -0.119 0.9881 -0.032

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5963 0.0% 20.39 78.08% -1.158 -0.4943 -0.365
Not Using Events or Tokens 17319 29.35% 24.35 81.45% -0.266 0.2286 -0.315
Skip Initial Invader Actions 5027 9.73% 36.67 92.42% 1.48 0.857 0.553
Start of Game Growth 7164 12.69% 35.73 89.03% -0.111 -0.523 0.635
Unlimited Undo 14945 26.86% 32.38 83.71% 0.012 -0.0832 0.757
Using Tokens but Not Events 19607 21.36% 29.12 86.12% 0.123 0.1988 -0.297

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.36%
Gift of Furious Might 93.91%
Herd Towards the Lurking Maw 83.57%
Mark Territory With Scars and Teeth 96.38%

Terror Level

Terror Level Completed Average Score Win Rate
I 15561 16.77 14.13%
II 50036 30.59 72.19%
III 57146 34.74 91.48%
IV 17778 38.3 99.22%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2198
Win: Invaders destroyed (Terror III) 51572
Win: Invaders destroyed (Terror II) 35540
Win: Terror victory (Terror IV) 17571
Game abandoned (v.3.0+) 6025
Lose: Invader deck ran out 795
Lose: Adversary condition 8841
Win: Sacrifice victory 184
Lose: Scenario condition 1174
Win: Scenario condition 1174
Lose: Blight pool ran out 14827
Lose: Spirit destroyed 620

Number of Players

Score Model: -0.166 Win Model: 0.094
Num. Completed Blight Flip Rate Average Score Win Rate
1 80479 35.19% 30.61 77.9%
2 33371 40.82% 29.87 75.08%
3 13543 37.87% 31.93 76.42%
4 10952 30.99% 32.9 78.1%
5 392 27.59% 27.81 76.02%
6 1784 19.75% 24.64 72.2%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)