Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 54 27.78% 26.17 79.63% 0.062 -0.1936 0.403
Blitz 0 2202 29.34% 29.76 82.92% 0.243 0.4398 -0.821
Dahan Insurrection 4 1147 31.82% 45.74 59.81% -0.958 -1.4 0.115
Despicable Theft 2 168 36.31% 29.22 64.29% -2.407 -1.5946 -0.6
Elemental Invocation 1 358 51.54% 31.16 69.83% -0.266 0.4372 -1.065
Guard the Isle's Heart 0 5231 13.7% 44.47 77.6% 1.06 0.4159 0.8
Powers Long Forgotten 1 563 61.03% 31.57 63.59% -0.821 -0.1854 -0.829
Rituals of Terror 3 477 54.09% 37.97 64.78% -0.147 -0.0457 -0.009
Rituals of the Destroying Flame 3 384 72.92% 36.94 60.16% -0.98 0.0289 -0.188
Second Wave 0 7595 31.18% 31.34 85.08% 0.436 0.5021 -0.075
The Great River 3 388 53.09% 31.91 69.85% -0.014 1.2032 -0.85
Varied Terrains 2 75 52.0% 29.61 69.33% -0.324 0.2991 -1.19
Ward the Shores 2 719 43.88% 32.61 57.72% -0.101 0.9835 -1.326

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3431 30.87 57.04% -0.212 0.0302 -0.294
Aid From Lesser Spirits 3026 32.7 58.76% 0.186 0.1083 -0.069
All Things Weaken 2026 29.4 50.94% -0.113 0.2794 -0.799
Attenuated Essence 51 24.41 37.25% -0.561 -0.4547 -0.68
Back Against the Wall 2926 31.91 56.36% -0.093 -0.0352 -0.108
Blight Corrodes the Spirit 67 29.82 50.75% 0.082 0.2837 0.284
Burn Brightest Before the End 64 27.7 46.88% -0.198 0.0119 -0.553
Disintegrating Ecosystem 3303 28.28 54.8% -0.179 0.2446 -0.492
Downward Spiral 5923 27.7 63.19% -0.185 0.0509 -0.257
Erosion of Will 3321 30.49 55.28% -0.057 0.2521 -0.453
Intensifying Exploitation 71 25.72 45.07% -0.143 0.1445 -0.078
Invaders Find the Land to Their Liking 857 34.12 79.7% 0.277 -0.217 -0.312
Memory Fades to Dust 6134 27.3 61.13% -0.539 -0.2028 -0.497
Power Corrodes the Spirit 1904 29.2 54.57% -0.178 0.042 -0.335
Promising Farmlands 3229 29.11 54.51% -0.305 0.1482 -0.623
Shattered Fragments of Power 63 28.7 42.86% 0.063 0.1138 -0.929
Slow Dissolution of Will 68 28.31 52.94% 0.206 0.6049 -0.833
Strong Earth Shatters Slowly 550 34.4 83.64% 1.067 0.3567 0.384
The Border of Life and Death 16 31.25 62.5% 0.515 0.1794 -0.679
Thriving Communities 1894 29.24 55.91% -0.141 0.2218 -0.338
Thriving Crops 25 33.84 52.0% 0.253 0.0556 -0.064
Tipping Point 1108 30.83 52.44% 0.0 0.0 -0.431
Unnatural Proliferation 2045 30.74 54.82% -0.002 0.2128 -0.635
Untended Land Crumbles 1925 29.31 56.31% -0.285 -0.003 -0.41

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 28152 36.26% 30.99 79.56% -0.193 0.5472 0.926
B 30061 35.75% 31.65 79.66% -0.424 0.3019 0.696
C 29586 35.04% 32.39 80.37% -0.327 0.2556 0.765
D 25738 36.02% 31.21 79.89% -0.267 0.4445 0.613
E 14295 38.62% 31.34 78.16% -0.4 0.1656 0.69
F 24755 36.17% 31.54 80.16% -0.238 0.4327 0.917
G 24452 35.8% 31.78 79.39% -0.358 0.2938 0.663
H 24201 36.32% 31.12 79.68% -0.246 0.3245 0.671
East 5389 39.12% 37.24 70.42% -0.364 0.1747 0.264
Northeast 3577 37.52% 37.63 70.06% -0.378 0.2568 0.412
Northwest 2854 37.49% 37.25 68.64% -0.35 0.4594 -0.122
Southeast 1159 38.75% 33.7 72.13% -0.154 0.5515 0.464
Southwest 1096 39.74% 31.44 70.44% -0.543 0.4471 0.153
West 4710 40.37% 35.99 68.2% -0.244 0.6599 -0.047

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5199 0.0% 21.63 82.55% -1.01 -0.2337 -0.572
Not Using Events or Tokens 15020 30.13% 25.59 84.79% -0.1 0.2789 -0.212
Skip Initial Invader Actions 4502 9.67% 37.61 94.38% 0.996 0.3788 0.535
Start of Game Growth 6362 12.61% 36.99 91.53% -0.299 -0.6471 0.637
Unlimited Undo 13195 27.07% 33.63 86.79% -0.019 -0.0252 0.838
Using Tokens but Not Events 17503 21.43% 29.96 88.21% 0.494 0.4841 -0.234

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.36%
Gift of Furious Might 93.85%
Herd Towards the Lurking Maw 83.31%
Mark Territory With Scars and Teeth 96.31%

Terror Level

Terror Level Completed Average Score Win Rate
I 11303 20.4 17.94%
II 45368 31.01 72.86%
III 52429 34.76 91.56%
IV 16208 38.07 99.2%

Results

Result Completed
Win: Invaders destroyed (Terror I) 2027
Win: Invaders destroyed (Terror III) 47344
Win: Invaders destroyed (Terror II) 32513
Win: Terror victory (Terror IV) 16015
Game abandoned (v.3.0+) 2016
Lose: Invader deck ran out 735
Lose: Adversary condition 8161
Win: Sacrifice victory 165
Lose: Scenario condition 1082
Win: Scenario condition 1101
Lose: Blight pool ran out 13568
Lose: Spirit destroyed 581

Number of Players

Score Model: -0.14 Win Model: -0.127
Num. Completed Blight Flip Rate Average Score Win Rate
1 72308 35.5% 31.49 79.91%
2 29478 41.47% 30.89 77.06%
3 12014 38.0% 32.85 78.34%
4 9996 31.36% 33.99 80.19%
5 264 26.48% 29.93 82.58%
6 1248 21.03% 27.5 82.21%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)