Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
Blitz 0 1405 30.99% 30.82 0.004 83.63% -0.29 0.2911
Dahan Insurrection 4 829 35.23% 46.97 -0.105 58.14% -1.521 -1.1178
Despicable Theft 2 34 38.24% 33.82 -0.02 79.41% -0.778 -0.4277
Elemental Invocation 1 116 50.86% 32.33 -0.026 73.28% -0.387 -0.0144
Guard the Isle's Heart 0 3721 13.39% 44.38 -0.006 78.04% -0.347 0.0171
Powers Long Forgotten 1 424 61.7% 32.71 -0.065 64.62% -0.838 -0.3965
Rituals of Terror 3 368 56.06% 38.23 -0.078 63.32% -1.029 -0.3944
Rituals of the Destroying Flame 3 303 71.29% 37.36 -0.075 60.07% -0.749 -0.1084
Second Wave 0 4954 33.03% 32.04 0.004 84.84% -0.525 -0.1009
The Great River 3 154 49.35% 34.27 -0.016 79.87% -0.936 0.4852
Ward the Shores 2 546 44.92% 33.75 -0.116 55.68% -1.563 -0.5217

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 2239 31.54 -0.109 58.46% -1.78 0.2907
Aid From Lesser Spirits 2046 33.05 -0.105 58.6% -1.706 0.2159
All Things Weaken 1055 29.24 -0.146 49.57% -2.114 0.0391
Back Against the Wall 1955 32.19 -0.118 56.06% -1.849 0.2471
Disintegrating Ecosystem 2242 28.64 -0.13 53.88% -1.96 0.2659
Downward Spiral 3997 28.7 -0.093 64.22% -1.718 0.3006
Erosion of Will 2203 30.98 -0.121 55.56% -1.871 0.3395
Invaders Find the Land to Their Liking 434 35.37 0.002 82.26% -0.508 0.1855
Memory Fades to Dust 4173 27.99 -0.108 61.39% -1.887 0.3286
Power Corrodes the Spirit 935 29.32 -0.118 56.15% -1.898 0.1188
Promising Farmlands 2158 29.2 -0.13 54.31% -1.992 0.2213
Strong Earth Shatters Slowly 294 34.37 0.005 84.01% -0.507 -0.077
Thriving Communities 998 29.4 -0.113 57.31% -1.877 0.219
Tipping Point 1107 30.85 -0.136 52.48% -1.936 0.2853
Unnatural Proliferation 1020 30.09 -0.131 53.24% -2.024 0.0621
Untended Land Crumbles 966 29.77 -0.116 56.31% -1.854 0.2416

Results Starting on Boards

Board Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
A 10710 36.81% 31.33 0.002 80.77% 0.016 -1.0857
B 10838 35.85% 32.09 0.002 81.03% 0.009 -1.1869
C 11628 35.42% 33.77 0.009 82.05% 0.187 -1.2413
D 9313 36.41% 31.68 0.003 81.16% 0.043 -1.1483
E 3909 41.25% 32.65 -0.003 78.18% 0.094 -1.2053
F 9268 36.91% 32.11 0.003 81.25% 0.055 -1.1995
G 9329 35.72% 32.98 -0.001 80.57% 0.0 -1.2419
H 8964 37.52% 31.63 -0.002 80.1% -0.016 -1.2727
East 978 42.63% 38.91 -0.035 69.22% -0.077 -1.0373
Northeast 1344 37.89% 39.5 -0.02 71.58% 0.112 -0.7887
Northwest 1126 34.56% 38.64 -0.029 70.6% -0.114 -1.0888
Southeast 289 41.67% 36.64 -0.022 71.97% 0.071 -0.9338
Southwest 285 42.05% 32.26 -0.022 73.33% -0.109 -0.7084
West 945 43.38% 36.87 -0.041 67.83% -0.217 -0.917

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Score Model Win Rate Win Model Differ­ential
No Blight Card 3303 0.0% 22.27 -0.028 85.2% -1.563 0.4852
Not Using Events or Tokens 9370 30.45% 26.26 0.014 86.22% -0.051 0.1698
Skip Initial Invader Actions 3010 9.42% 39.62 0.045 95.68% 1.014 0.309
Start of Game Growth 4092 11.8% 39.46 0.041 93.6% 0.765 0.3135
Unlimited Undo 8282 27.94% 35.36 0.025 88.11% 0.362 -0.0544
Using Tokens but Not Events 10620 23.14% 31.09 0.028 88.92% 0.161 0.11

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.48%
Gift of Furious Might 93.72%
Herd Towards the Lurking Maw 83.16%
Mark Territory With Scars and Teeth 96.26%

Terror Level

Terror Level Completed Average Score Win Rate
I 6344 22.33 21.15%
II 28582 30.75 72.95%
III 33720 34.25 91.73%
IV 10280 37.47 99.05%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1341
Win: Invaders destroyed (Terror III) 30443
Win: Invaders destroyed (Terror II) 20491
Win: Terror victory (Terror IV) 10143
Lose: Invader deck ran out 492
Lose: Adversary condition 5329
Win: Sacrifice victory 102
Lose: Scenario condition 769
Win: Scenario condition 786
Lose: Blight pool ran out 8615
Lose: Spirit destroyed 415

Number of Players

Score Model: -0.0 Win Model: -0.19
Num. Completed Blight Flip Rate Average Score Win Rate
1 45696 35.42% 32.47 81.43%
2 18760 41.47% 31.75 77.79%
3 7640 38.44% 34.04 78.98%
4 6830 31.2% 34.75 80.07%

Power Progression

Score Model: -0.02 Win Model: -0.846
Power Progression? Completed Average Score Win Rate
Standard 74732 33.25 80.12%
Power Progression 4194 21.93 81.81%

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.
Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-01-22 01:48:30 (Pacific Time)