Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 37 24.32% 26.86 86.49% -0.535 -0.7184 0.0
Blitz 0 2103 30.19% 30.07 83.45% -0.058 0.2329 -0.763
Dahan Insurrection 4 1102 32.67% 46.63 60.62% -1.588 -1.7665 0.125
Despicable Theft 2 151 40.4% 31.96 70.86% -0.975 -0.3199 -0.643
Elemental Invocation 1 333 53.15% 31.82 70.87% -0.705 0.1207 -0.919
Guard the Isle's Heart 0 5038 13.69% 44.53 77.75% 0.403 -0.0969 0.719
Powers Long Forgotten 1 548 61.97% 31.99 64.23% -0.518 -0.1079 -0.785
Rituals of Terror 3 464 54.32% 38.24 64.87% -0.58 -0.6963 -0.019
Rituals of the Destroying Flame 3 376 72.87% 37.22 60.64% 0.466 1.2415 -0.233
Second Wave 0 7326 31.35% 31.47 85.42% 0.498 0.6141 -0.105
The Great River 3 357 53.5% 31.75 70.03% -0.671 0.7674 -1.204
Varied Terrains 2 56 53.57% 31.91 73.21% -0.465 0.028 -1.178
Ward the Shores 2 704 44.11% 32.92 57.81% -0.927 -0.0132 -1.395

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 3344 30.99 57.24% -0.2 0.4649 -0.39
Aid From Lesser Spirits 2954 32.76 58.7% -0.707 -0.2427 -0.152
All Things Weaken 1942 29.57 51.03% -1.182 -0.3692 -0.884
Attenuated Essence 14 33.64 57.14% -0.317 0.3281 -0.238
Back Against the Wall 2859 32.02 56.42% -0.38 0.167 -0.203
Blight Corrodes the Spirit 17 37.47 64.71% 0.235 1.1542 0.52
Burn Brightest Before the End 10 24.4 60.0% -0.427 0.3655 0.0
Disintegrating Ecosystem 3224 28.4 54.93% -0.713 0.1434 -0.602
Downward Spiral 5755 27.88 63.49% -0.725 -0.0459 -0.369
Erosion of Will 3215 30.65 55.61% -0.143 0.6642 -0.554
Intensifying Exploitation 19 26.32 42.11% -1.049 -0.1052 -0.314
Invaders Find the Land to Their Liking 830 34.44 80.24% 0.209 -0.0443 -0.388
Memory Fades to Dust 5972 27.44 61.42% -0.902 -0.0748 -0.592
Power Corrodes the Spirit 1822 29.45 55.21% -0.242 0.3966 -0.378
Promising Farmlands 3138 29.19 54.72% -0.262 0.6334 -0.719
Shattered Fragments of Power 20 30.7 50.0% -0.56 0.0879 -0.11
Slow Dissolution of Will 14 30.86 64.29% -0.282 0.7001 -0.678
Strong Earth Shatters Slowly 532 34.41 83.65% 0.166 -0.3259 0.217
The Border of Life and Death 2 29.0 100.0% 0.273 0.4794 0.0
Thriving Communities 1811 29.4 56.38% -0.837 0.0443 -0.407
Thriving Crops 2 39.5 50.0% -0.442 0.1104 0.284
Tipping Point 1108 30.83 52.44% 0.0 -0.0878 -0.542
Unnatural Proliferation 1956 30.76 55.16% -0.138 0.5285 -0.773
Untended Land Crumbles 1843 29.42 56.48% -0.885 -0.153 -0.557

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 26894 36.43% 31.38 80.48% 0.086 0.9905 0.972
B 28836 35.9% 32.01 80.56% 0.104 0.9029 0.747
C 28280 35.36% 32.77 81.22% 0.064 0.7133 0.794
D 24617 36.33% 31.57 80.77% 0.006 0.8568 0.632
E 13345 38.97% 31.91 79.55% 0.224 0.9212 0.759
F 23742 36.38% 31.88 81.01% 0.218 0.9884 0.947
G 23439 35.99% 32.14 80.32% -0.182 0.5912 0.692
H 23146 36.51% 31.48 80.55% 0.147 0.8678 0.707
East 5195 39.46% 37.58 71.05% -0.499 0.2828 0.288
Northeast 3463 37.86% 38.01 70.63% -0.644 0.3111 0.405
Northwest 2742 37.71% 37.71 69.62% 0.01 0.6204 -0.102
Southeast 1072 39.01% 34.4 74.44% -0.486 0.1837 0.503
Southwest 1011 39.82% 31.96 72.3% -0.226 1.0575 -0.019
West 4539 40.46% 36.35 68.89% 0.295 1.3984 -0.099

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4990 0.0% 21.95 83.97% -1.254 -0.0522 -0.478
Not Using Events or Tokens 14423 30.21% 25.86 85.79% 0.168 0.4118 -0.21
Skip Initial Invader Actions 4321 9.92% 38.03 95.26% 0.93 0.3532 0.491
Start of Game Growth 6057 12.98% 37.7 92.9% -0.088 -0.5472 0.555
Unlimited Undo 12514 27.29% 34.2 88.43% -0.185 -0.3634 0.992
Using Tokens but Not Events 16742 21.67% 30.22 88.94% 0.65 0.6112 -0.18

Results With Allies

Unique Power Cards

Power Card Kept
Ferocious Rampage 97.38%
Gift of Furious Might 93.78%
Herd Towards the Lurking Maw 83.23%
Mark Territory With Scars and Teeth 96.27%

Terror Level

Terror Level Completed Average Score Win Rate
I 9891 21.84 19.7%
II 43735 31.08 73.14%
III 50833 34.71 91.63%
IV 15725 37.98 99.19%

Results

Result Completed
Win: Invaders destroyed (Terror I) 1948
Win: Invaders destroyed (Terror III) 45935
Win: Invaders destroyed (Terror II) 31458
Win: Terror victory (Terror IV) 15535
Game abandoned (v.3.0+) 745
Lose: Invader deck ran out 719
Lose: Adversary condition 7877
Win: Sacrifice victory 161
Lose: Scenario condition 1048
Win: Scenario condition 1075
Lose: Blight pool ran out 13112
Lose: Spirit destroyed 571

Number of Players

Score Model: -0.127 Win Model: 0.085
Num. Completed Blight Flip Rate Average Score Win Rate
1 69543 35.61% 31.77 80.69%
2 28197 41.65% 31.21 77.83%
3 11488 38.12% 33.25 79.32%
4 9693 31.65% 34.38 80.93%
5 219 26.44% 31.84 87.67%
6 1044 20.82% 28.36 86.21%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-16 03:06:06 (Pacific Time)