Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 120 28.21 49.17% 0.183 0.4544 -1.236
Aid From Lesser Spirits 83 35.78 63.86% 0.073 0.1117 0.587
All Things Weaken 119 28.75 50.42% 1.017 1.4775 0.068
Attenuated Essence 3 18.33 66.67% 0.25 0.4561
Back Against the Wall 91 31.27 46.15% 0.827 0.9887 0.226
Blight Corrodes the Spirit 3 11.67 33.33% -0.361 0.0531
Burn Brightest Before the End 3 5.0 0.0% -0.811 -0.5066
Disintegrating Ecosystem 109 27.38 44.04% -0.756 -0.2296 -0.537
Downward Spiral 127 28.97 50.39% -0.802 -0.4493 -0.316
Erosion of Will 115 27.9 41.74% 0.222 0.6306 -0.088
Intensifying Exploitation 5 28.0 40.0% -0.409 -0.0216 -0.529
Invaders Find the Land to Their Liking 46 34.5 89.13% 0.788 0.2623 0.48
Memory Fades to Dust 122 29.61 54.1% 0.235 0.7164 -0.446
Power Corrodes the Spirit 123 28.98 55.28% -0.49 -0.1857 -0.927
Promising Farmlands 114 28.87 50.88% -0.257 0.3293 -0.523
Shattered Fragments of Power 1 0.0 0.0% -0.618 -0.4397
Slow Dissolution of Will 2 49.0 50.0% -0.002 0.5314 0.206
Strong Earth Shatters Slowly 34 35.62 94.12% 0.808 0.1304 0.488
The Border of Life and Death 1 0.0 0.0% -0.335 -0.4646
Thriving Communities 117 26.74 43.59% -0.573 -0.0803 -0.999
Thriving Crops 1 37.0 100.0% 0.227 0.3147
Unnatural Proliferation 145 31.03 57.93% 0.47 0.7667 0.244
Untended Land Crumbles 115 28.91 57.39% 0.252 0.6095 0.183

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 637 40.72% 32.95 75.98% 0.205 1.0451 0.567
B 612 47.87% 32.63 71.41% -0.396 0.3827 0.158
C 685 44.66% 32.74 71.24% -0.072 0.582 0.253
D 551 42.0% 32.16 73.5% 0.036 0.8353 -0.442
E 598 43.22% 32.53 72.91% -0.17 0.4586 -0.117
F 499 46.39% 33.29 70.94% -0.185 0.5347 0.092
G 435 49.43% 31.99 64.37% -0.431 0.3109 -0.279
H 465 43.66% 32.77 71.18% -0.003 0.6454 0.066
East 241 47.3% 39.67 67.22% 0.168 0.772 1.425
Northeast 107 48.6% 41.24 70.09% 0.009 0.8895 0.49
Northwest 96 53.13% 36.58 61.46% -0.409 0.2636 -0.137
Southeast 82 50.0% 37.07 63.41% 0.673 1.3097 0.125
Southwest 74 47.3% 26.46 51.35% -0.754 0.4106 -0.501
West 212 51.89% 34.2 58.96% -0.323 0.6413 -0.386

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 3 0.0% 26.0 66.67% -0.458 0.4255
Not Using Events or Tokens 20 40.0% 30.35 80.0% -0.688 -0.3564
Skip Initial Invader Actions 48 14.89% 43.6 93.75% 0.842 0.3069
Start of Game Growth 87 25.58% 39.41 83.91% 0.942 0.6116
Unlimited Undo 185 46.74% 31.81 63.24% -1.313 -1.3354 -0.555
Using Tokens but Not Events 336 26.13% 32.87 81.85% 0.526 0.4721 -0.667

Terror Level

Terror Level Completed Average Score Win Rate
I 545 21.03 24.04%
II 1411 31.04 69.45%
III 1133 34.74 86.23%
IV 423 38.02 100.0%

Number of Players

Score Model: -0.591 Win Model: -0.176
Num. Completed Blight Flipped Average Score Win Rate
1 2461 45.81% 33.32 72.65%
2 739 46.55% 33.1 66.85%
3 198 45.69% 34.1 73.23%
4 99 34.69% 32.48 76.77%
5 1 0.0% 0.0 0.0%
6 14 28.57% 25.64 57.14%

Results

Result Completed
Win: Invaders destroyed (Terror I) 130
Win: Invaders destroyed (Terror III) 970
Win: Invaders destroyed (Terror II) 974
Win: Terror victory (Terror IV) 420
Game abandoned (v.3.0+) 138
Lose: Invader deck ran out 156
Lose: Adversary condition 177
Win: Sacrifice victory 17
Lose: Blight pool ran out 504
Lose: Spirit destroyed 26

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)