Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 115 28.12 49.57% -0.373 1.6026 -1.357
Aid From Lesser Spirits 77 36.12 64.94% -0.489 1.2529 0.668
All Things Weaken 109 27.34 48.62% -0.44 1.6285 -0.14
Back Against the Wall 85 30.26 43.53% -0.455 1.4624 -0.018
Disintegrating Ecosystem 102 27.59 45.1% -0.618 1.4632 -0.699
Downward Spiral 119 29.13 52.1% 0.815 2.6947 -0.333
Erosion of Will 103 27.87 41.75% -1.445 0.6421 -0.497
Invaders Find the Land to Their Liking 39 35.31 92.31% 0.233 0.7496 0.267
Memory Fades to Dust 114 29.75 54.39% -0.873 1.205 -0.564
Power Corrodes the Spirit 117 29.21 57.26% -1.063 0.837 -1.166
Promising Farmlands 101 29.93 52.48% -0.919 1.1139 -0.518
Strong Earth Shatters Slowly 31 36.52 93.55% 0.194 0.6598 0.462
Thriving Communities 106 26.81 45.28% 0.156 2.203 -0.968
Unnatural Proliferation 139 30.77 57.55% -0.556 1.3738 -0.038
Untended Land Crumbles 107 28.76 57.94% -0.45 1.5493 0.123

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 564 41.84% 34.03 78.72% 0.193 0.9388 0.195
B 542 49.17% 33.71 75.09% -0.346 0.3495 -0.07
C 620 46.45% 33.99 73.87% 0.211 0.6974 0.071
D 502 44.02% 33.08 75.5% -0.398 0.315 -0.573
E 532 43.98% 33.99 76.88% -0.177 0.3844 -0.14
F 440 46.59% 34.43 74.55% -0.173 0.4972 0.552
G 385 51.17% 33.9 68.31% 0.273 0.8745 -0.101
H 427 44.96% 33.83 73.54% -0.096 0.5675 0.154
East 198 52.02% 44.06 74.75% 0.179 0.7827 1.397
Northeast 90 51.11% 45.43 77.78% -0.111 0.5559 0.469
Northwest 79 53.16% 40.49 69.62% -0.145 0.3813 -0.234
Southeast 68 57.35% 41.07 67.65% -0.198 0.536 -0.155
Southwest 53 58.49% 33.6 64.15% 0.387 1.2807 -0.034
West 172 56.4% 38.9 67.44% 0.274 1.0435 -0.45

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1 0.0% 46.0 100.0%
Not Using Events or Tokens 18 38.89% 32.67 88.89%
Skip Initial Invader Actions 43 16.67% 44.91 95.35% 0.384 -0.7998
Start of Game Growth 81 27.5% 39.86 83.95% 0.449 0.017
Unlimited Undo 148 53.06% 35.68 73.65% 0.789 0.3078 -0.357
Using Tokens but Not Events 301 27.0% 34.31 85.38% 0.037 0.1874 -0.128

Terror Level

Terror Level Completed Average Score Win Rate
I 388 22.67 31.44%
II 1293 31.11 70.92%
III 1042 34.68 86.08%
IV 398 37.94 100.0%

Number of Players

Score Model: -0.048 Win Model: 0.366
Num. Completed Blight Flipped Average Score Win Rate
1 2193 46.9% 34.31 75.7%
2 651 49.0% 34.84 70.2%
3 180 45.0% 35.76 76.67%
4 88 37.5% 34.32 81.82%
6 9 33.33% 36.44 77.78%

Results

Result Completed
Win: Invaders destroyed (Terror I) 121
Win: Invaders destroyed (Terror III) 890
Win: Invaders destroyed (Terror II) 913
Win: Terror victory (Terror IV) 395
Lose: Invader deck ran out 137
Lose: Adversary condition 169
Win: Sacrifice victory 15
Lose: Blight pool ran out 458
Lose: Spirit destroyed 23

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-10-29 03:36:29 (Pacific Time)