Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 151 28.61 50.33% 1.412 1.5511 -0.77
Aid From Lesser Spirits 112 32.6 57.14% 0.112 0.0529 0.912
All Things Weaken 168 28.17 48.81% 0.504 0.8587 -0.178
Attenuated Essence 20 20.95 40.0% 0.152 0.263 -0.446
Back Against the Wall 109 30.45 44.95% -0.295 -0.2187 0.357
Blight Corrodes the Spirit 21 19.0 33.33% -0.61 -0.3994 -0.08
Burn Brightest Before the End 16 23.94 43.75% -0.316 -0.1954 -0.047
Disintegrating Ecosystem 136 26.01 41.91% 0.285 0.6539 0.05
Downward Spiral 163 28.06 46.63% -0.89 -0.6938 -0.075
Erosion of Will 134 26.9 39.55% 0.601 0.8686 0.269
Intensifying Exploitation 19 23.16 42.11% 0.086 0.3559 -0.176
Invaders Find the Land to Their Liking 57 34.07 85.96% 0.654 0.1429 0.263
Memory Fades to Dust 152 28.86 52.63% 0.539 0.851 -0.3
Power Corrodes the Spirit 160 27.77 54.37% 0.204 0.4984 -0.239
Promising Farmlands 150 28.18 50.0% -0.298 0.0384 -0.27
Shattered Fragments of Power 22 29.09 45.45% 0.002 0.1106 0.372
Slow Dissolution of Will 19 37.26 63.16% 0.741 1.1413 0.425
Strong Earth Shatters Slowly 42 35.79 90.48% -0.441 -1.0544 0.806
The Border of Life and Death 7 26.57 71.43% 0.603 0.3111 -0.238
Thriving Communities 152 26.02 42.11% -0.274 0.0586 -0.313
Thriving Crops 13 30.69 76.92% 0.545 0.4584
Unnatural Proliferation 173 30.64 54.34% 0.319 0.4672 0.6
Untended Land Crumbles 138 27.45 55.8% -1.085 -0.7781 0.475

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 945 38.77% 28.84 65.08% -0.153 0.7521 0.229
B 915 43.04% 28.28 61.75% -0.63 0.1987 -0.068
C 1019 39.72% 28.36 61.92% 0.244 0.9241 -0.017
D 794 40.4% 27.69 63.22% 0.028 0.8809 -0.794
E 854 40.14% 28.5 62.06% -0.077 0.6242 -0.183
F 757 40.61% 29.54 62.62% 0.375 1.1564 0.192
G 657 42.92% 28.2 58.3% 0.138 0.9101 -0.285
H 671 39.05% 28.76 62.44% -0.352 0.4163 0.151
East 394 39.59% 31.27 51.78% -0.225 0.6365 0.971
Northeast 176 45.45% 31.55 51.7% -0.561 0.1855 0.354
Northwest 159 49.06% 28.3 45.91% 0.455 1.2886 -0.293
Southeast 139 38.13% 27.58 46.04% -0.377 0.399 0.087
Southwest 126 38.1% 18.55 35.71% -0.66 0.6594 -0.643
West 362 43.65% 25.2 42.82% -0.889 0.1169 -0.767

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5 0.0% 34.4 60.0% 0.419
Not Using Events or Tokens 39 33.33% 25.72 64.1% 0.771 1.2121 0.161
Skip Initial Invader Actions 65 12.9% 40.06 84.62% 0.076 -0.4862 0.419
Start of Game Growth 140 18.25% 37.89 84.29% 1.603 1.0643 0.58
Unlimited Undo 347 31.1% 22.87 45.24% -0.74 -0.6995 0.192
Using Tokens but Not Events 471 24.68% 28.3 69.21% 0.214 0.1907 -0.773

Terror Level

Terror Level Completed Average Score Win Rate
I 1379 16.23 12.98%
II 1863 30.54 67.36%
III 1455 34.77 85.64%
IV 548 38.37 100.0%

Number of Players

Score Model: -0.089 Win Model: -0.007
Num. Completed Blight Flipped Average Score Win Rate
1 3719 40.1% 28.5 62.38%
2 1048 44.94% 29.32 59.06%
3 302 40.2% 30.24 62.91%
4 144 30.77% 27.67 63.19%
5 8 0.0% 0.0 0.0%
6 24 33.33% 17.63 33.33%

Results

Result Completed
Win: Invaders destroyed (Terror I) 178
Win: Invaders destroyed (Terror III) 1236
Win: Invaders destroyed (Terror II) 1246
Win: Terror victory (Terror IV) 545
Game abandoned (v.3.0+) 920
Lose: Invader deck ran out 202
Lose: Adversary condition 218
Win: Sacrifice victory 23
Lose: Blight pool ran out 644
Lose: Spirit destroyed 33

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)