Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 215 27.4 47.91% -0.477 -0.4047 -0.385
Aid From Lesser Spirits 149 31.54 52.35% -0.59 -0.6371 0.35
All Things Weaken 220 28.06 49.55% -0.644 -0.2756 -0.32
Attenuated Essence 65 24.86 47.69% 0.328 0.3559 0.121
Back Against the Wall 151 31.82 49.67% 0.568 0.4874 0.839
Blight Corrodes the Spirit 62 24.13 48.39% 0.149 0.3518
Burn Brightest Before the End 45 30.29 53.33% -0.149 -0.0485 1.264
Disintegrating Ecosystem 176 25.15 43.75% 0.038 0.4004 -0.165
Downward Spiral 221 28.15 51.58% -0.238 -0.0354 0.233
Erosion of Will 195 26.75 42.56% -0.162 0.164 0.659
Intensifying Exploitation 60 23.8 45.0% 0.448 0.7659 -0.04
Invaders Find the Land to Their Liking 78 31.08 75.64% 0.239 -0.2801 -0.14
Memory Fades to Dust 229 27.56 50.22% 0.505 0.7811 -0.284
Power Corrodes the Spirit 231 26.59 52.38% -0.342 -0.1437 -0.031
Promising Farmlands 198 27.66 51.01% 0.213 0.5844 0.88
Shattered Fragments of Power 50 28.0 42.0% 0.397
Slow Dissolution of Will 66 29.39 50.0% -0.361 0.0152 0.013
Strong Earth Shatters Slowly 54 33.72 81.48% -0.07
The Border of Life and Death 16 28.19 62.5%
Thriving Communities 200 24.64 39.5% -0.234 -0.0127 -0.063
Thriving Crops 30 26.87 56.67% -0.111
Unnatural Proliferation 209 30.64 54.07% -0.487 -0.39 0.238
Untended Land Crumbles 209 26.06 49.76% 0.271 0.47 -0.107

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1500 35.47% 25.72 58.07% 0.285 1.1925 -1.046
B 1452 41.82% 25.98 55.44% 0.389 1.219 0.324
C 1553 37.96% 25.97 57.12% -0.348 0.404 -0.062
D 1275 37.06% 25.29 56.86% 0.327 1.198 -0.223
E 1312 37.4% 25.32 54.88% 0.353 1.0558 0.193
F 1211 38.6% 27.07 56.98% -0.149 0.6626 -0.159
G 1072 39.5% 25.26 53.45% 0.271 1.092 0.208
H 1058 36.77% 26.24 57.18% 0.039 0.7968 0.225
East 655 32.82% 26.07 43.05% -0.556 0.3643 -0.402
Northeast 286 38.11% 26.48 43.36% -0.411 0.313 -0.214
Northwest 286 38.11% 23.76 39.86% -0.0 0.9835 -0.508
Southeast 227 29.96% 22.77 39.21% -0.136 0.716 -0.103
Southwest 240 30.0% 16.13 32.5% -0.42 0.8563 -0.721
West 657 35.62% 20.92 36.23% -0.129 0.5622 -0.202

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 10 0.0% 27.8 50.0%
Not Using Events or Tokens 77 30.26% 19.34 48.05%
Skip Initial Invader Actions 106 11.11% 33.11 68.87% -0.158 -0.8812
Start of Game Growth 193 18.28% 34.49 74.61% -0.41 -0.8975 0.51
Unlimited Undo 574 27.72% 19.61 38.68% -1.026 -0.9447 0.03
Using Tokens but Not Events 700 25.62% 26.38 63.43% 0.217 0.1724 -0.464

Terror Level

Terror Level Completed Average Score Win Rate
I 2765 12.37 8.61%
II 2703 29.93 65.41%
III 2096 34.92 86.02%
IV 760 38.86 100.0%

Number of Players

Score Model: 0.073 Win Model: 0.003
Num. Completed Blight Flipped Average Score Win Rate
1 5926 37.07% 25.33 55.05%
2 1627 40.46% 26.47 53.84%
3 495 39.07% 28.03 58.99%
4 211 33.81% 25.77 57.35%
5 19 5.26% 11.11 15.79%
6 46 26.09% 15.48 32.61%

Results

Result Completed
Win: Invaders destroyed (Terror I) 237
Win: Invaders destroyed (Terror III) 1790
Win: Invaders destroyed (Terror II) 1756
Win: Terror victory (Terror IV) 755
Game abandoned (v.3.0+) 2222
Lose: Invader deck ran out 295
Lose: Adversary condition 313
Win: Sacrifice victory 31
Lose: Blight pool ran out 876
Lose: Spirit destroyed 49

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-25 23:57:52 (Pacific Time)