Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 189 27.8 47.62% -0.287 -0.0782 -0.516
Aid From Lesser Spirits 131 32.09 54.96% 0.293 0.2639 1.0
All Things Weaken 193 28.41 50.26% 0.27 0.5783 0.137
Attenuated Essence 42 22.9 42.86% 0.271 0.3143 -0.383
Back Against the Wall 137 32.03 49.64% 0.931 0.971 0.767
Blight Corrodes the Spirit 41 26.27 51.22% 0.962 1.1275 0.659
Burn Brightest Before the End 35 28.29 51.43% 0.356 0.423 0.446
Disintegrating Ecosystem 158 25.86 43.67% 0.497 0.7785 0.136
Downward Spiral 203 27.92 50.25% -0.059 0.0483 -0.046
Erosion of Will 170 26.39 40.59% 0.363 0.6051 0.286
Intensifying Exploitation 39 23.77 46.15% -0.384 -0.1297 -0.156
Invaders Find the Land to Their Liking 67 31.88 79.1% -0.297 -0.9078 0.389
Memory Fades to Dust 193 27.78 50.26% -0.071 0.1745 -0.052
Power Corrodes the Spirit 191 27.11 54.45% 0.207 0.4095 -0.142
Promising Farmlands 171 27.75 49.12% -0.918 -0.6685 0.074
Shattered Fragments of Power 35 29.37 48.57% 0.381 0.4654 0.463
Slow Dissolution of Will 39 32.13 53.85% -0.197 0.1731 0.173
Strong Earth Shatters Slowly 50 34.84 84.0% 1.16
The Border of Life and Death 16 28.19 62.5% 0.499 -0.0567 0.293
Thriving Communities 174 25.11 40.8% 0.22 0.4526 -0.202
Thriving Crops 22 24.14 59.09% 0.473 0.2528 -0.187
Unnatural Proliferation 190 30.26 53.68% 1.313 1.5334 0.641
Untended Land Crumbles 176 26.64 51.7% -0.52 -0.2913 0.555

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1256 36.33% 26.8 60.43% -0.031 0.927 0.058
B 1222 40.9% 26.44 56.96% 0.047 0.9247 -0.108
C 1330 37.88% 26.9 59.32% -0.044 0.6552 -0.075
D 1076 37.34% 25.75 57.99% -0.045 0.8758 -0.446
E 1118 38.08% 26.19 57.33% 0.013 0.7878 -0.225
F 1022 39.76% 27.42 57.83% -0.256 0.579 0.309
G 880 38.57% 25.77 54.66% -0.167 0.6404 -0.378
H 887 36.75% 26.6 58.29% -0.169 0.6423 0.018
East 550 34.55% 27.16 45.27% -0.981 -0.1782 0.999
Northeast 243 39.92% 27.35 44.44% 0.382 1.1104 0.451
Northwest 243 40.33% 25.2 41.98% 0.176 1.024 -0.347
Southeast 188 31.91% 24.28 42.02% 0.025 0.8582 -0.064
Southwest 179 33.52% 17.64 34.64% -0.61 0.6528 -0.525
West 540 38.15% 22.16 37.78% -0.5 0.4649 -1.18

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6 0.0% 28.67 50.0% -0.594 0.1291 0.359
Not Using Events or Tokens 62 31.15% 20.15 50.0% -0.237 0.1347 0.157
Skip Initial Invader Actions 79 13.16% 37.09 77.22% -0.449 -1.0792 0.359
Start of Game Growth 162 18.24% 36.38 80.86% -0.333 -0.8794 0.516
Unlimited Undo 462 28.54% 20.34 39.61% -0.66 -0.7447 0.282
Using Tokens but Not Events 621 24.68% 26.62 64.09% 0.339 0.3221 -0.442

Terror Level

Terror Level Completed Average Score Win Rate
I 2198 13.51 9.87%
II 2321 30.15 65.92%
III 1799 34.83 85.83%
IV 678 38.66 100.0%

Number of Players

Score Model: -0.029 Win Model: 0.035
Num. Completed Blight Flipped Average Score Win Rate
1 4965 37.45% 26.15 57.04%
2 1389 41.47% 27.05 55.58%
3 404 39.7% 28.89 60.89%
4 182 32.04% 25.61 56.04%
5 18 0.0% 10.33 16.67%
6 38 26.32% 18.03 36.84%

Results

Result Completed
Win: Invaders destroyed (Terror I) 216
Win: Invaders destroyed (Terror III) 1532
Win: Invaders destroyed (Terror II) 1521
Win: Terror victory (Terror IV) 675
Game abandoned (v.3.0+) 1701
Lose: Invader deck ran out 256
Lose: Adversary condition 264
Win: Sacrifice victory 25
Lose: Blight pool ran out 767
Lose: Spirit destroyed 39

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-28 04:00:50 (Pacific Time)