Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 180 28.25 49.44% 0.966 1.0375 -0.412
Aid From Lesser Spirits 124 31.84 54.84% 0.99
All Things Weaken 187 28.6 49.73% 0.437 0.6143 0.128
Attenuated Essence 32 23.03 43.75% -0.082 -0.0304 -0.333
Back Against the Wall 131 31.76 48.85% 0.841 0.8255 0.675
Blight Corrodes the Spirit 35 24.94 45.71% 0.208 0.3919 0.632
Burn Brightest Before the End 27 27.3 51.85% -0.273 -0.1863 0.043
Disintegrating Ecosystem 151 26.09 43.05% 0.75 1.0411 0.126
Downward Spiral 187 28.04 49.73% 0.906 1.0117 -0.037
Erosion of Will 157 26.57 40.13% -0.795 -0.6291 0.278
Intensifying Exploitation 34 24.59 50.0% -0.055 0.133 -0.128
Invaders Find the Land to Their Liking 64 32.72 81.25% -0.062 -0.4898 0.366
Memory Fades to Dust 179 28.13 50.28% -0.125 0.1101 -0.068
Power Corrodes the Spirit 185 27.32 54.59% 0.201 0.2967 -0.082
Promising Farmlands 162 28.57 50.62% 0.679 1.0432 0.065
Shattered Fragments of Power 31 28.87 48.39% -0.399 -0.3335 0.41
Slow Dissolution of Will 33 32.39 54.55% -0.347 0.116 0.071
Strong Earth Shatters Slowly 50 34.84 84.0% 0.441 -0.1605 1.139
The Border of Life and Death 12 24.58 58.33% -0.226
Thriving Communities 168 25.18 40.48% -0.293 -0.0676 -0.203
Thriving Crops 19 23.63 57.89% -0.185 -0.4091 -0.188
Unnatural Proliferation 184 30.4 52.72% -0.021 0.1013 0.626
Untended Land Crumbles 166 27.1 53.61% -0.4 -0.1674 0.527

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1166 36.74% 27.42 62.01% -0.025 0.893 0.134
B 1139 41.51% 26.89 57.95% -0.381 0.4597 -0.157
C 1232 38.29% 27.51 60.71% 0.808 1.4915 -0.067
D 997 38.69% 26.49 59.58% 0.094 0.9362 -0.48
E 1023 38.1% 26.9 58.85% 0.091 0.7423 -0.241
F 946 39.79% 28.01 59.51% 0.258 1.0184 0.279
G 805 39.88% 26.75 56.52% 0.764 1.522 -0.316
H 823 37.18% 27.25 59.42% -0.556 0.1623 0.022
East 509 35.56% 28.03 46.37% -0.409 0.4043 1.006
Northeast 223 41.26% 28.0 45.29% -0.602 0.0655 0.421
Northwest 225 42.67% 25.74 42.67% 0.198 1.003 -0.264
Southeast 172 33.14% 25.27 43.02% -0.38 0.3256 -0.089
Southwest 161 34.16% 18.19 35.4% -0.325 1.0646 -0.504
West 492 39.43% 22.63 38.82% -0.756 0.0377 -1.09

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5 0.0% 34.4 60.0% 0.37
Not Using Events or Tokens 55 32.73% 20.96 50.91% 0.177 0.6623 0.181
Skip Initial Invader Actions 76 13.7% 38.2 80.26% 0.723 -0.0075 0.37
Start of Game Growth 159 18.59% 36.89 82.39% 0.723 0.2771 0.551
Unlimited Undo 435 28.7% 20.89 40.92% -1.576 -1.6096 0.124
Using Tokens but Not Events 578 24.43% 26.99 65.4% 1.073 0.9108 -0.425

Terror Level

Terror Level Completed Average Score Win Rate
I 1934 14.25 10.75%
II 2186 30.3 66.33%
III 1699 34.84 85.7%
IV 633 38.61 100.0%

Number of Players

Score Model: 0.495 Win Model: -0.023
Num. Completed Blight Flipped Average Score Win Rate
1 4545 38.15% 26.86 58.53%
2 1307 42.31% 27.42 56.31%
3 383 39.27% 29.26 61.36%
4 171 30.59% 26.06 58.48%
5 16 0.0% 11.63 18.75%
6 30 33.33% 21.83 43.33%

Results

Result Completed
Win: Invaders destroyed (Terror I) 207
Win: Invaders destroyed (Terror III) 1445
Win: Invaders destroyed (Terror II) 1441
Win: Terror victory (Terror IV) 630
Game abandoned (v.3.0+) 1452
Lose: Invader deck ran out 246
Lose: Adversary condition 247
Win: Sacrifice victory 24
Lose: Blight pool ran out 723
Lose: Spirit destroyed 37

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)