Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 125 28.32 48.0% -0.212 0.0307 -1.276
Aid From Lesser Spirits 85 35.39 62.35% -0.128 -0.2058 0.625
All Things Weaken 123 28.35 49.59% 0.221 0.6132 0.102
Attenuated Essence 5 20.4 40.0% 0.05 0.1571
Back Against the Wall 91 31.27 46.15% 0.947 1.005 0.279
Blight Corrodes the Spirit 4 26.0 50.0% -0.141 0.0606
Burn Brightest Before the End 3 5.0 0.0% -0.618 -0.4077
Disintegrating Ecosystem 112 27.58 43.75% -0.585 -0.1614 -0.415
Downward Spiral 133 29.47 50.38% 0.268 0.5039 0.006
Erosion of Will 115 27.9 41.74% 0.198 0.5071 0.015
Intensifying Exploitation 7 28.14 42.86% 0.388 0.6756 -0.568
Invaders Find the Land to Their Liking 48 34.46 89.58% 1.244 0.7501 0.497
Memory Fades to Dust 128 29.33 53.91% -0.008 0.3286 -0.328
Power Corrodes the Spirit 125 28.71 54.4% -1.061 -0.8402 -0.836
Promising Farmlands 118 28.9 51.69% 0.254 0.7074 -0.471
Shattered Fragments of Power 4 17.75 25.0% -0.552 -0.5013 -0.435
Slow Dissolution of Will 4 36.25 50.0% 0.137 0.5364 0.224
Strong Earth Shatters Slowly 36 35.31 94.44% 0.761 0.0501 0.532
The Border of Life and Death 1 0.0 0.0%
Thriving Communities 119 26.89 44.54% 0.401 0.7635 -0.983
Thriving Crops 4 24.25 75.0% 0.535 0.3377
Unnatural Proliferation 145 31.03 57.93% 0.623 0.8378 0.314
Untended Land Crumbles 116 28.98 57.76% 0.379 0.6608 0.221

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 661 40.76% 32.56 74.89% -0.061 0.6795 0.484
B 646 47.52% 31.99 69.97% -0.529 0.1971 0.184
C 710 43.93% 32.02 69.72% -0.188 0.3942 0.086
D 573 41.96% 31.56 71.9% -0.265 0.4465 -0.496
E 627 42.4% 32.07 71.45% -0.066 0.4996 -0.229
F 528 45.73% 32.58 68.94% -0.224 0.4463 -0.004
G 460 48.91% 31.59 63.7% -0.029 0.6224 -0.413
H 484 42.77% 32.01 69.21% -0.418 0.1526 0.045
East 256 46.48% 38.17 64.45% 0.386 0.9248 1.572
Northeast 115 48.7% 38.8 65.22% -0.798 -0.1628 0.445
Northwest 107 51.4% 33.83 56.07% -0.677 0.1317 -0.336
Southeast 85 48.24% 36.27 62.35% 0.371 1.0768 0.081
Southwest 79 46.84% 25.32 49.37% -0.103 0.8869 -0.423
West 230 50.43% 32.18 55.22% -0.832 0.0721 -0.434

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 4 0.0% 43.0 75.0% 0.181 0.9574 0.488
Not Using Events or Tokens 22 40.91% 28.27 72.73% -0.435 -0.0559
Skip Initial Invader Actions 49 14.89% 44.63 93.88% 0.803 0.1856 0.488
Start of Game Growth 88 25.58% 40.03 84.09% 1.011 0.6626 0.488
Unlimited Undo 203 43.28% 30.44 59.61% -1.306 -1.3122 0.014
Using Tokens but Not Events 358 25.42% 32.02 78.77% -0.032 -0.0421 -0.757

Terror Level

Terror Level Completed Average Score Win Rate
I 631 20.4 21.24%
II 1459 31.01 69.23%
III 1162 34.76 86.14%
IV 430 38.07 100.0%

Number of Players

Score Model: -0.235 Win Model: 0.08
Num. Completed Blight Flipped Average Score Win Rate
1 2577 44.7% 32.64 71.13%
2 779 47.24% 32.67 65.47%
3 208 45.41% 33.18 71.15%
4 101 34.0% 31.84 75.25%
5 2 0.0% 0.0 0.0%
6 15 26.67% 23.93 53.33%

Results

Result Completed
Win: Invaders destroyed (Terror I) 133
Win: Invaders destroyed (Terror III) 993
Win: Invaders destroyed (Terror II) 1003
Win: Terror victory (Terror IV) 427
Game abandoned (v.3.0+) 220
Lose: Invader deck ran out 161
Lose: Adversary condition 181
Win: Sacrifice victory 19
Lose: Blight pool ran out 519
Lose: Spirit destroyed 26

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)