Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 162 28.28 49.38% -0.588 -0.4844 -0.365
Aid From Lesser Spirits 121 31.88 54.55% -0.931 -1.0759 0.897
All Things Weaken 178 28.08 48.31% 0.43 0.7961 -0.075
Attenuated Essence 25 24.04 48.0% 1.024 1.022 -0.425
Back Against the Wall 120 31.52 47.5% 0.835 0.8997 0.549
Blight Corrodes the Spirit 28 24.46 42.86% 0.868 1.103 -0.073
Burn Brightest Before the End 21 25.05 47.62% 0.271 0.4316 -0.068
Disintegrating Ecosystem 141 25.86 41.84% -0.22 0.1561 0.102
Downward Spiral 170 28.08 47.65% 0.619 0.6915 -0.019
Erosion of Will 144 26.83 39.58% -0.075 0.1813 0.27
Intensifying Exploitation 23 24.22 43.48% 0.442 0.7159 -0.171
Invaders Find the Land to Their Liking 60 32.95 83.33% -0.19 -0.6764 0.314
Memory Fades to Dust 166 28.25 51.81% 0.577 0.7597 -0.314
Power Corrodes the Spirit 171 26.98 53.8% -0.457 -0.244 -0.183
Promising Farmlands 152 28.18 50.0% -0.073 0.2495 -0.223
Shattered Fragments of Power 25 31.12 52.0% 1.167 1.3376 0.375
Slow Dissolution of Will 26 35.5 61.54% 0.151 0.5351 0.221
Strong Earth Shatters Slowly 45 33.84 84.44% -0.573 -1.2496 0.864
The Border of Life and Death 9 25.22 66.67% 0.518 0.0013 -0.233
Thriving Communities 158 25.73 41.14% -0.617 -0.2933 -0.282
Thriving Crops 14 28.5 71.43% -0.268 -0.2661
Unnatural Proliferation 175 30.43 53.71% -0.219 -0.0323 0.668
Untended Land Crumbles 145 27.26 55.17% 0.42 0.759 0.439

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1025 37.89% 28.07 63.61% 0.202 1.0653 0.128
B 989 42.96% 27.7 60.36% -0.111 0.7098 -0.097
C 1097 38.9% 27.94 61.17% 0.407 1.105 -0.119
D 867 39.65% 27.06 61.59% 0.129 0.9853 -0.694
E 927 39.68% 27.59 59.98% -0.369 0.319 -0.313
F 839 40.21% 28.82 61.03% 0.248 1.0655 0.296
G 717 42.12% 27.4 57.18% -0.14 0.7402 -0.349
H 725 38.34% 28.03 60.97% -0.383 0.3972 0.125
East 431 38.05% 30.32 50.35% 0.135 0.9276 0.994
Northeast 193 43.52% 30.6 50.26% -0.109 0.772 0.403
Northwest 185 46.49% 26.9 44.32% 0.182 1.0529 -0.384
Southeast 152 36.18% 26.89 45.39% 0.508 1.3665 0.017
Southwest 146 34.25% 18.17 35.62% -0.147 1.0621 -0.736
West 422 41.47% 23.51 40.28% -1.873 -0.813 -0.988

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5 0.0% 34.4 60.0% 0.355
Not Using Events or Tokens 42 35.71% 24.21 59.52% -0.601 -0.1272 0.158
Skip Initial Invader Actions 69 13.64% 39.22 82.61% -0.458 -1.0257 0.355
Start of Game Growth 152 18.79% 37.3 83.55% 0.89 0.2251 0.513
Unlimited Undo 366 31.13% 22.57 44.54% -0.503 -0.4795 0.349
Using Tokens but Not Events 509 25.0% 27.36 66.6% -0.31 -0.2625 -0.439

Terror Level

Terror Level Completed Average Score Win Rate
I 1586 15.45 12.17%
II 1969 30.45 66.43%
III 1552 34.8 85.5%
IV 585 38.47 100.0%

Number of Players

Score Model: 0.598 Win Model: 0.686
Num. Completed Blight Flipped Average Score Win Rate
1 4016 39.57% 27.82 60.71%
2 1144 43.88% 28.39 57.6%
3 336 39.4% 29.76 62.2%
4 159 30.38% 26.69 61.01%
5 11 0.0% 0.0 0.0%
6 26 34.62% 20.04 38.46%

Results

Result Completed
Win: Invaders destroyed (Terror I) 192
Win: Invaders destroyed (Terror III) 1317
Win: Invaders destroyed (Terror II) 1299
Win: Terror victory (Terror IV) 582
Game abandoned (v.3.0+) 1123
Lose: Invader deck ran out 220
Lose: Adversary condition 223
Win: Sacrifice victory 23
Lose: Blight pool ran out 679
Lose: Spirit destroyed 34

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)