Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Score Model Win Rate Win Model Differ­ential
A Pall Upon the Land 28 27.43 -3.973 53.57% -1.445 0.6258
Aid From Lesser Spirits 15 46.87 3.222 80.0% -0.322 1.5996
All Things Weaken 19 25.63 -4.862 52.63% -1.617 0.5361
Back Against the Wall 16 27.94 -4.131 50.0% -1.648 0.4487
Disintegrating Ecosystem 21 22.71 -6.355 42.86% -1.827 0.3983
Downward Spiral 24 25.5 -5.797 37.5% -2.169 -0.1505
Erosion of Will 22 28.82 -3.536 50.0% -1.548 0.662
Invaders Find the Land to Their Liking 9 33.22 -0.662 100.0% 0.592 1.2858
Memory Fades to Dust 18 31.67 -2.018 83.33% -0.434 1.7811
Power Corrodes the Spirit 28 28.25 -4.206 57.14% -1.81 0.2071
Promising Farmlands 20 29.05 -3.982 55.0% -1.593 0.6206
Strong Earth Shatters Slowly 4 38.5 1.366 100.0% 0.285 0.7151
Thriving Communities 23 24.61 -5.365 56.52% -1.896 0.1993
Unnatural Proliferation 23 29.17 -3.577 56.52% -1.549 0.5378
Untended Land Crumbles 17 27.71 -4.13 58.82% -1.45 0.6463

Results Using Boards

Board Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
A 154 40.26% 34.1 -0.137 83.12% 0.202 -0.899
B 128 37.5% 33.54 -0.562 79.69% -0.15 -1.3461
C 137 33.58% 35.61 0.549 82.48% 0.159 -1.27
D 119 40.34% 32.64 -0.848 76.47% -0.289 -1.4796
E 131 35.11% 34.95 0.309 84.73% 0.368 -0.9308
F 95 53.68% 33.22 -0.442 72.63% -0.051 -1.3053
G 80 48.75% 35.89 0.431 80.0% 0.301 -0.9411
H 96 41.67% 34.73 0.183 82.29% 0.246 -1.0111
East 17 52.94% 45.12 3.419 70.59% 0.111 -0.8493
Northeast 9 44.44% 38.33 0.018 55.56% -0.128 -1.0293
Northwest 9 33.33% 41.22 2.213 77.78% 0.132 -0.8428
Southeast 9 33.33% 36.78 -2.413 66.67% -0.669 -1.6736
Southwest 6 33.33% 38.83 -0.291 83.33% 0.253 -0.347
West 16 31.25% 46.44 2.577 81.25% 0.034 -0.6655

Results Using Options

Option Com­pleted Blight Flipped Average Score Score Model Win Rate Win Model Differ­ential
Skip Initial Invader Actions 15 0.0% 43.67 2.517 100.0% 0.344 -0.3608
Start of Game Growth 20 10.0% 41.75 2.202 100.0% 0.795 0.343
Unlimited Undo 27 40.74% 39.41 1.209 88.89% 0.277 -0.1396
Using Tokens but Not Events 76 18.42% 34.84 0.183 90.79% 0.437 0.3856

Terror Level

Terror Level Completed Average Score Win Rate
I 81 22.33 44.44%
II 284 30.75 77.46%
III 232 34.25 87.07%
IV 90 37.47 100.0%

Number of Players

Score Model: 0.023 Win Model: -0.012
Num. Completed Blight Flipped Average Score Win Rate
1 463 42.12% 34.23 80.13%
2 153 44.44% 35.14 77.78%
3 52 40.38% 35.21 78.85%
4 19 15.79% 35.68 89.47%

Results

Result Completed
Win: Invaders destroyed (Terror I) 36
Win: Invaders destroyed (Terror III) 200
Win: Invaders destroyed (Terror II) 218
Win: Terror victory (Terror IV) 89
Lose: Invader deck ran out 22
Lose: Adversary condition 21
Win: Sacrifice victory 5
Lose: Blight pool ran out 92
Lose: Spirit destroyed 4

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Layouts

Diagrams of the layouts are on the main page. Layouts for completed games are shown as the same as what they were when the game was started, despite powers like Cast Down Into the Briny Deep.

Data last updated: 2025-01-22 01:48:30 (Pacific Time)