Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 190 27.88 47.89% -0.016 0.2331 -0.505
Aid From Lesser Spirits 132 32.17 55.3% 0.794 0.6758 0.943
All Things Weaken 197 28.13 49.75% -0.225 0.1119 0.111
Attenuated Essence 44 24.23 45.45% 0.938 0.9652 0.031
Back Against the Wall 138 31.92 49.28% 0.991 0.9918 0.747
Blight Corrodes the Spirit 42 26.14 50.0% 0.342 0.5595 0.695
Burn Brightest Before the End 37 29.08 51.35% 0.367 0.3484 0.786
Disintegrating Ecosystem 160 25.54 43.13% -0.415 -0.0219 0.127
Downward Spiral 206 27.81 50.49% 0.532 0.6404 -0.061
Erosion of Will 172 26.28 40.7% 0.456 0.8084 0.274
Intensifying Exploitation 43 22.77 44.19% -1.015 -0.7691 -0.13
Invaders Find the Land to Their Liking 68 32.18 79.41% 0.575 0.0506 0.401
Memory Fades to Dust 198 27.6 49.49% -0.537 -0.2899 -0.19
Power Corrodes the Spirit 192 27.19 54.69% 0.577 0.7989 -0.112
Promising Farmlands 174 27.99 49.43% -0.668 -0.3848 0.221
Shattered Fragments of Power 36 29.39 47.22% -0.248 -0.1709 0.471
Slow Dissolution of Will 43 30.84 48.84% -0.662 -0.2646 -0.124
Strong Earth Shatters Slowly 51 34.16 82.35% -0.08 -0.7748 0.97
The Border of Life and Death 16 28.19 62.5% 0.508 -0.093 0.275
Thriving Communities 177 25.08 40.68% -0.093 0.2639 -0.187
Thriving Crops 22 24.14 59.09% 0.404 0.2075 -0.168
Unnatural Proliferation 195 30.62 54.36% 1.006 1.1686 0.608
Untended Land Crumbles 181 26.53 50.83% -0.471 -0.2399 0.443

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1286 36.03% 26.66 59.88% -0.177 0.8276 0.073
B 1246 40.92% 26.4 56.74% -0.013 0.9066 -0.05
C 1355 37.84% 26.66 58.75% -0.271 0.4635 -0.187
D 1095 37.05% 25.66 57.81% 0.17 1.1476 -0.532
E 1139 37.99% 26.16 57.24% -0.13 0.6895 -0.213
F 1046 39.23% 27.36 57.65% 0.27 1.144 0.259
G 905 38.5% 25.69 54.48% 0.03 0.8389 -0.435
H 904 36.62% 26.62 58.19% 0.148 0.9627 0.065
East 566 34.45% 26.76 44.52% -0.116 0.7867 0.887
Northeast 250 40.0% 26.86 43.6% 0.077 0.885 0.487
Northwest 250 40.4% 24.56 40.8% -0.912 -0.0121 -0.402
Southeast 193 31.61% 24.06 41.45% -1.236 -0.385 -0.106
Southwest 189 33.33% 17.49 34.92% 0.052 1.4273 -0.622
West 558 37.99% 21.81 37.46% 0.122 1.0774 -1.142

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 6 0.0% 28.67 50.0% -0.513 0.1949 0.364
Not Using Events or Tokens 66 35.38% 19.59 48.48% -0.573 -0.2052 0.172
Skip Initial Invader Actions 79 13.16% 37.09 77.22% -0.342 -0.9267 0.364
Start of Game Growth 164 19.25% 36.21 79.88% -0.512 -1.0261 0.537
Unlimited Undo 480 29.35% 20.24 38.96% -1.0 -1.1094 0.262
Using Tokens but Not Events 628 24.4% 26.54 63.85% 0.245 0.2193 -0.432

Terror Level

Terror Level Completed Average Score Win Rate
I 2262 13.33 9.68%
II 2357 30.1 65.76%
III 1835 34.83 85.78%
IV 689 38.67 100.0%

Number of Players

Score Model: -0.227 Win Model: -0.128
Num. Completed Blight Flipped Average Score Win Rate
1 5066 37.5% 26.03 56.73%
2 1418 41.11% 26.97 55.36%
3 415 39.37% 28.94 60.96%
4 186 32.43% 25.39 55.38%
5 18 0.0% 10.33 16.67%
6 40 25.0% 17.13 35.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 218
Win: Invaders destroyed (Terror III) 1562
Win: Invaders destroyed (Terror II) 1541
Win: Terror victory (Terror IV) 686
Game abandoned (v.3.0+) 1755
Lose: Invader deck ran out 260
Lose: Adversary condition 271
Win: Sacrifice victory 25
Lose: Blight pool ran out 785
Lose: Spirit destroyed 40

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)