Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 183 27.91 48.63% 0.484 0.5287 -0.442
Aid From Lesser Spirits 125 32.02 55.2% 0.314 0.1696 0.985
All Things Weaken 187 28.6 49.73% 0.015 0.2161 0.127
Attenuated Essence 35 22.91 40.0% -0.329 -0.2975 -0.405
Back Against the Wall 131 31.76 48.85% 0.771 0.7133 0.661
Blight Corrodes the Spirit 36 24.92 44.44% 0.086 0.2597 0.622
Burn Brightest Before the End 30 27.73 53.33% 0.176 0.1971 0.038
Disintegrating Ecosystem 152 26.02 42.76% 0.384 0.6771 0.127
Downward Spiral 191 28.16 50.26% 1.055 1.1243 -0.051
Erosion of Will 158 26.49 39.87% -0.261 -0.1073 0.284
Intensifying Exploitation 34 24.59 50.0% -0.104 0.0252 -0.143
Invaders Find the Land to Their Liking 64 32.72 81.25% -0.007 -0.4779 0.378
Memory Fades to Dust 180 28.2 50.56% 0.455 0.67 -0.069
Power Corrodes the Spirit 186 27.17 54.3% -0.058 0.0504 -0.109
Promising Farmlands 165 28.4 50.91% 0.471 0.7747 0.07
Shattered Fragments of Power 31 28.87 48.39% -0.293 -0.2292 0.418
Slow Dissolution of Will 34 32.79 55.88% 0.025 0.4732 0.039
Strong Earth Shatters Slowly 50 34.84 84.0% 0.765 0.1293 1.153
The Border of Life and Death 13 27.92 61.54% 0.255 -0.1538 0.283
Thriving Communities 170 25.09 40.0% -0.532 -0.305 -0.212
Thriving Crops 20 22.45 55.0% -0.408 -0.6214 -0.187
Unnatural Proliferation 184 30.4 52.72% 0.602 0.6527 0.619
Untended Land Crumbles 166 27.1 53.61% 0.163 0.3839 0.526

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1180 36.73% 27.3 61.69% -0.083 0.8411 0.081
B 1150 41.38% 26.79 57.65% -0.505 0.336 -0.156
C 1245 38.21% 27.47 60.56% 0.671 1.3541 -0.069
D 1011 38.45% 26.26 59.05% -0.063 0.7779 -0.433
E 1044 38.48% 26.75 58.43% -0.084 0.5785 -0.213
F 951 39.79% 27.93 59.31% 0.178 0.9468 0.259
G 819 39.56% 26.6 56.17% 0.138 0.8782 -0.326
H 834 37.29% 27.29 59.59% -0.162 0.5492 0.05
East 515 35.15% 27.88 46.21% -0.512 0.3203 1.011
Northeast 224 41.07% 27.87 45.09% -0.634 0.0695 0.405
Northwest 227 42.29% 25.52 42.29% -0.267 0.5653 -0.264
Southeast 175 32.57% 25.07 42.86% -0.301 0.5041 -0.084
Southwest 166 33.13% 18.44 36.14% 0.469 1.8375 -0.509
West 502 38.84% 22.59 38.84% -0.627 0.211 -1.121

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5 0.0% 34.4 60.0% 0.378
Not Using Events or Tokens 59 32.2% 20.66 50.85% 0.027 0.5132 0.172
Skip Initial Invader Actions 76 13.7% 38.2 80.26% 0.744 0.0122 0.378
Start of Game Growth 159 18.59% 36.89 82.39% 0.744 0.3181 0.55
Unlimited Undo 443 28.18% 20.52 40.18% -1.816 -1.8631 0.12
Using Tokens but Not Events 585 24.31% 26.94 65.13% 0.899 0.7513 -0.472

Terror Level

Terror Level Completed Average Score Win Rate
I 1983 14.15 10.59%
II 2208 30.28 66.17%
III 1715 34.84 85.77%
IV 637 38.62 100.0%

Number of Players

Score Model: 0.705 Win Model: 0.239
Num. Completed Blight Flipped Average Score Win Rate
1 4618 38.01% 26.71 58.1%
2 1317 42.07% 27.39 56.26%
3 390 39.85% 29.17 61.28%
4 172 30.41% 25.91 58.14%
5 16 0.0% 11.63 18.75%
6 30 33.33% 21.83 43.33%

Results

Result Completed
Win: Invaders destroyed (Terror I) 209
Win: Invaders destroyed (Terror III) 1460
Win: Invaders destroyed (Terror II) 1452
Win: Terror victory (Terror IV) 634
Game abandoned (v.3.0+) 1498
Lose: Invader deck ran out 246
Lose: Adversary condition 250
Win: Sacrifice victory 24
Lose: Blight pool ran out 732
Lose: Spirit destroyed 38

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-27 03:41:13 (Pacific Time)