Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 115 28.12 49.57% -1.209 0.7618 -1.371
Aid From Lesser Spirits 76 36.04 64.47% -0.761 1.0167 0.671
All Things Weaken 108 27.53 49.07% -0.234 1.8144 -0.173
Back Against the Wall 85 30.26 43.53% -0.961 0.9783 -0.005
Disintegrating Ecosystem 99 27.37 45.45% -1.0 1.1284 -0.7
Downward Spiral 118 28.89 51.69% 0.215 2.1763 -0.348
Erosion of Will 100 28.01 43.0% -1.343 0.7388 -0.368
Invaders Find the Land to Their Liking 37 35.46 94.59% 0.521 1.0225 0.233
Memory Fades to Dust 110 29.58 54.55% -1.139 1.0016 -0.558
Power Corrodes the Spirit 113 28.73 55.75% -1.573 0.4076 -1.17
Promising Farmlands 97 29.87 52.58% -0.34 1.6815 -0.53
Strong Earth Shatters Slowly 29 37.03 96.55% 0.59 1.0866 0.476
Thriving Communities 104 26.55 45.19% 0.079 2.1386 -0.965
Unnatural Proliferation 136 30.97 57.35% -1.211 0.7456 -0.03
Untended Land Crumbles 105 28.91 59.05% -0.262 1.7715 0.107

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 555 41.8% 34.05 78.92% -0.169 0.5674 0.173
B 534 48.78% 33.74 75.47% -0.516 0.1814 -0.079
C 610 46.07% 33.95 73.93% -0.046 0.4239 0.102
D 494 44.13% 33.16 76.11% 0.121 0.83 -0.571
E 519 44.12% 33.93 76.88% -0.849 -0.3045 -0.165
F 432 46.3% 34.44 74.77% 0.453 1.115 0.635
G 378 50.53% 34.0 68.25% -0.119 0.5119 -0.103
H 419 44.63% 33.83 73.75% 0.544 1.2083 0.144
East 195 52.31% 44.17 74.87% 0.187 0.8486 1.381
Northeast 90 51.11% 45.43 77.78% -0.006 0.6539 0.467
Northwest 75 54.67% 40.63 70.67% -0.333 0.2776 -0.237
Southeast 65 58.46% 41.26 67.69% -0.172 0.3589 -0.173
Southwest 52 59.62% 33.44 63.46% 0.15 1.1185 -0.049
West 166 57.23% 38.78 67.47% 0.228 1.034 -0.468

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1 0.0% 46.0 100.0%
Not Using Events or Tokens 18 38.89% 32.67 88.89% 0.451 0.6772
Skip Initial Invader Actions 43 16.67% 44.91 95.35% 0.428 -0.5517
Start of Game Growth 80 27.85% 39.94 83.75% 0.428 -0.0283
Unlimited Undo 145 53.47% 35.75 73.79% 1.245 0.6934 -0.371
Using Tokens but Not Events 292 26.8% 34.15 85.96% 0.154 0.3094 -0.128

Terror Level

Terror Level Completed Average Score Win Rate
I 382 22.65 31.41%
II 1264 31.08 71.2%
III 1017 34.66 86.23%
IV 394 37.91 100.0%

Number of Players

Score Model: 0.038 Win Model: 0.053
Num. Completed Blight Flipped Average Score Win Rate
1 2146 46.95% 34.25 75.77%
2 636 48.74% 34.9 70.6%
3 179 44.69% 35.82 77.09%
4 87 36.78% 34.4 81.61%
6 9 33.33% 36.44 77.78%

Results

Result Completed
Win: Invaders destroyed (Terror I) 119
Win: Invaders destroyed (Terror III) 870
Win: Invaders destroyed (Terror II) 896
Win: Terror victory (Terror IV) 391
Lose: Invader deck ran out 127
Lose: Adversary condition 166
Win: Sacrifice victory 15
Lose: Blight pool ran out 450
Lose: Spirit destroyed 23

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-10-19 02:56:39 (Pacific Time)