Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 105 27.57 48.57% -0.821 1.0823 -1.345
Aid From Lesser Spirits 64 37.61 68.75% -0.43 1.3004 1.155
All Things Weaken 98 28.02 50.0% -1.166 0.8192 -0.126
Back Against the Wall 78 31.04 44.87% -1.056 0.7602 0.067
Disintegrating Ecosystem 88 27.53 46.59% -0.28 1.7702 -0.799
Downward Spiral 109 28.51 49.54% -0.452 1.5407 -0.489
Erosion of Will 90 28.72 45.56% -1.069 1.0142 -0.103
Invaders Find the Land to Their Liking 31 34.94 93.55% 0.115 0.5565
Memory Fades to Dust 92 29.58 56.52% -0.365 1.7192 -0.343
Power Corrodes the Spirit 103 29.61 58.25% -0.49 1.4486 -0.976
Promising Farmlands 87 30.09 52.87% -0.617 1.4287 -0.575
Strong Earth Shatters Slowly 22 37.5 95.45% 0.401
Thriving Communities 95 25.69 43.16% -1.965 0.0188 -1.139
Unnatural Proliferation 121 30.08 57.02% -0.099 1.8655 -0.105
Untended Land Crumbles 88 28.41 55.68% -1.055 0.9382 -0.156

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 489 43.35% 34.0 79.55% 0.389 1.1866 0.113
B 478 48.01% 34.03 75.94% -0.313 0.43 0.1
C 532 45.11% 34.02 74.25% -0.112 0.4568 0.071
D 443 43.79% 33.02 76.3% 0.193 0.9887 -0.57
E 453 43.49% 34.24 77.26% -0.121 0.5265 -0.217
F 390 45.64% 34.36 75.38% 0.587 1.3109 0.897
G 337 50.15% 33.71 67.36% -0.915 -0.1836 -0.026
H 386 45.08% 33.87 73.06% -0.05 0.6621 0.068
East 169 52.66% 43.37 73.37% 0.335 1.1041 1.218
Northeast 79 53.16% 45.2 77.22% 0.338 1.1982 0.655
Northwest 62 53.23% 40.27 70.97% -0.359 0.7178 -0.455
Southeast 54 55.56% 38.41 64.81% -0.285 0.4208 -0.394
Southwest 48 62.5% 32.27 60.42% -0.628 0.4969 -0.16
West 148 57.43% 38.41 66.22% 0.64 1.5943 -0.633

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 1 0.0% 46.0 100.0% 0.056 2.1853
Not Using Events or Tokens 14 42.86% 31.71 85.71% 0.239 0.4143
Skip Initial Invader Actions 35 14.71% 44.46 97.14% 0.567 0.4248
Start of Game Growth 70 28.99% 38.71 82.86% -0.925 -1.6854
Unlimited Undo 123 57.38% 34.44 70.73% -0.093 -0.6968 -0.358
Using Tokens but Not Events 254 23.32% 34.24 86.61% 0.222 0.0657 -0.154

Terror Level

Terror Level Completed Average Score Win Rate
I 341 22.56 31.67%
II 1113 30.98 71.16%
III 903 34.53 85.94%
IV 357 37.77 100.0%

Number of Players

Score Model: -0.706 Win Model: -0.104
Num. Completed Blight Flipped Average Score Win Rate
1 1907 47.06% 34.19 75.77%
2 561 48.48% 34.74 70.23%
3 158 44.3% 36.11 77.85%
4 81 37.04% 34.44 80.25%
6 7 28.57% 33.0 85.71%

Results

Result Completed
Win: Invaders destroyed (Terror I) 107
Win: Invaders destroyed (Terror III) 771
Win: Invaders destroyed (Terror II) 790
Win: Terror victory (Terror IV) 354
Lose: Invader deck ran out 114
Lose: Adversary condition 148
Win: Sacrifice victory 11
Lose: Blight pool ran out 400
Lose: Spirit destroyed 19

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)