Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 148 28.45 49.32% 0.347 0.477 -0.795
Aid From Lesser Spirits 107 32.79 57.94% 0.613 0.4948 0.965
All Things Weaken 159 28.38 49.06% 0.255 0.5622 -0.11
Attenuated Essence 17 19.88 35.29% -0.584 -0.5518 -0.476
Back Against the Wall 105 30.83 45.71% -0.237 -0.2071 0.367
Blight Corrodes the Spirit 19 19.42 36.84% -0.378 -0.1921 -0.101
Burn Brightest Before the End 13 23.38 46.15% -0.081 -0.0111 -0.079
Disintegrating Ecosystem 132 26.31 42.42% 0.598 0.9736 -0.003
Downward Spiral 155 28.32 49.03% -0.199 -0.0327 0.06
Erosion of Will 129 26.33 37.98% -0.776 -0.5617 0.131
Intensifying Exploitation 17 21.53 41.18% -0.69 -0.4487 -0.54
Invaders Find the Land to Their Liking 56 34.2 85.71% 0.314 -0.267 0.247
Memory Fades to Dust 144 28.83 51.39% 0.076 0.3683 -0.266
Power Corrodes the Spirit 151 28.67 55.63% 0.52 0.6812 -0.307
Promising Farmlands 145 28.27 50.34% -0.478 -0.1817 -0.303
Shattered Fragments of Power 20 28.65 45.0% -0.318 -0.2298 0.309
Slow Dissolution of Will 15 33.13 60.0% -0.079 0.314 0.554
Strong Earth Shatters Slowly 41 36.66 92.68% -0.315 -1.0267 0.944
The Border of Life and Death 6 26.0 66.67% 0.228 -0.2515 -0.235
Thriving Communities 143 26.78 42.66% -0.396 -0.0963 -0.366
Thriving Crops 12 28.83 75.0% 0.543 0.4411
Unnatural Proliferation 171 30.67 54.39% 0.256 0.4255 0.549
Untended Land Crumbles 136 27.85 56.62% 0.115 0.3734 0.457

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 877 38.93% 29.49 67.05% 0.153 1.296 0.333
B 849 44.98% 29.34 63.96% -0.071 0.9843 0.018
C 959 40.44% 28.87 63.09% -0.088 0.7996 0.129
D 745 41.18% 28.47 64.83% 0.072 1.1263 -0.71
E 812 40.49% 28.97 63.55% -0.461 0.4437 -0.044
F 714 41.65% 29.93 63.31% 0.487 1.4908 0.248
G 616 44.64% 28.85 59.42% 0.474 1.4425 -0.238
H 632 39.4% 29.37 64.24% 0.294 1.287 0.111
East 370 40.0% 32.5 54.05% 0.011 0.9994 1.018
Northeast 167 44.91% 32.48 53.29% 0.012 0.9617 0.435
Northwest 146 46.58% 28.4 45.21% -0.434 0.6076 -0.355
Southeast 126 39.68% 29.1 49.21% -0.211 0.7076 0.151
Southwest 120 39.17% 19.39 37.5% -0.495 0.9619 -0.52
West 338 43.49% 25.77 43.49% -0.61 0.4969 -0.718

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 5 0.0% 34.4 60.0% 0.395
Not Using Events or Tokens 35 31.43% 24.4 60.0% -0.327 0.1676 0.162
Skip Initial Invader Actions 60 14.04% 41.48 86.67% -0.527 -1.1499 0.395
Start of Game Growth 130 19.69% 38.35 84.62% 2.023 1.6104 0.557
Unlimited Undo 321 33.65% 23.73 46.42% -0.734 -0.8293 0.183
Using Tokens but Not Events 436 24.36% 29.16 71.33% -0.46 -0.3849 -0.808

Terror Level

Terror Level Completed Average Score Win Rate
I 1222 16.77 13.91%
II 1787 30.59 67.54%
III 1394 34.74 86.08%
IV 527 38.3 100.0%

Number of Players

Score Model: -0.128 Win Model: -0.117
Num. Completed Blight Flipped Average Score Win Rate
1 3498 40.8% 29.13 63.66%
2 988 45.45% 30.08 60.83%
3 279 41.01% 30.79 64.87%
4 136 32.59% 28.01 63.97%
5 6 0.0% 0.0 0.0%
6 23 34.78% 18.39 34.78%

Results

Result Completed
Win: Invaders destroyed (Terror I) 169
Win: Invaders destroyed (Terror III) 1191
Win: Invaders destroyed (Terror II) 1199
Win: Terror victory (Terror IV) 524
Game abandoned (v.3.0+) 769
Lose: Invader deck ran out 192
Lose: Adversary condition 210
Win: Sacrifice victory 21
Lose: Blight pool ran out 623
Lose: Spirit destroyed 32

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)