Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 8 0.0% 15.5 62.5% -0.228 -0.7858 0.0
Blitz 0 54 50.0% 22.26 68.52% 0.201 0.6237 -0.546
Dahan Insurrection 4 54 27.78% 25.87 25.93% -0.979 -1.4607 -1.145
Despicable Theft 2 3 0.0% 27.33 66.67% -0.107 0.4354 0.0
Elemental Invocation 1 10 50.0% 29.4 70.0% 0.136 0.8738 0.0
Guard the Isle's Heart 0 238 23.11% 28.75 44.54% -0.067 -0.7231 0.634
Powers Long Forgotten 1 6 16.67% 5.0 16.67% -0.921 -0.3591 -0.48
Rituals of Terror 3 7 85.71% 25.14 71.43% 0.205 0.0625 0.0
Rituals of the Destroying Flame 3 1 100.0% 26.0 100.0% 0.357 1.1055 0.0
Second Wave 0 46 53.33% 29.37 71.74% 0.201 0.2953 0.0
The Great River 3 3 33.33% 16.0 0.0% -1.301 -0.0558 0.0
Varied Terrains 2 5 80.0% 9.8 20.0% -0.844 0.0242 -0.191
Ward the Shores 2 47 51.06% 9.09 6.38% -1.922 -1.0675 -1.394

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 259 25.04 50.19% 0.085 0.1565 0.596
Aid From Lesser Spirits 179 29.7 51.96% 0.17 0.0599 0.774
All Things Weaken 261 23.87 41.0% -0.239 -0.0623 0.292
Attenuated Essence 315 24.11 49.84% 0.134 0.1862 0.401
Back Against the Wall 169 28.98 52.66% 0.283 0.2675 0.716
Blight Corrodes the Spirit 307 24.22 49.51% 0.18 0.3637 0.599
Burn Brightest Before the End 188 25.02 47.34% -0.084 0.003 0.209
Disintegrating Ecosystem 241 23.52 47.3% 0.065 0.3566 0.203
Downward Spiral 295 25.43 51.86% 0.295 0.401 0.654
Erosion of Will 279 26.63 49.82% 0.265 0.4306 0.554
Intensifying Exploitation 290 24.64 50.69% 0.198 0.3861 0.766
Invaders Find the Land to Their Liking 81 28.4 72.84% 0.915 0.4867 0.804
Memory Fades to Dust 307 24.6 50.49% 0.198 0.4331 0.556
Power Corrodes the Spirit 288 26.22 55.56% 0.399 0.4945 0.296
Promising Farmlands 276 22.87 42.39% -0.133 0.2316 0.049
Shattered Fragments of Power 177 24.8 44.07% -0.134 -0.0683 0.193
Slow Dissolution of Will 292 23.59 41.1% -0.229 0.2346 0.022
Strong Earth Shatters Slowly 57 24.7 82.46% 1.194 0.5928 0.187
The Border of Life and Death 60 26.23 70.0% 0.718 0.2426 -0.399
Thriving Communities 298 24.52 45.97% 0.076 0.3012 0.419
Thriving Crops 116 25.24 59.48% 0.543 0.3186 0.412
Unnatural Proliferation 293 26.69 47.78% 0.017 0.1392 0.272
Untended Land Crumbles 285 23.53 45.61% -0.045 0.1874 0.385

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1862 53.37% 24.91 57.84% 0.177 1.0954 0.084
B 1780 51.83% 26.6 57.75% 0.308 1.1493 0.702
C 1844 52.62% 25.72 56.62% 0.204 0.8868 0.267
D 2583 54.1% 22.84 51.49% -0.062 0.7804 -0.293
E 1448 52.95% 25.43 54.7% -0.012 0.6395 -0.256
F 1366 51.65% 26.63 58.64% 0.312 1.072 0.298
G 1277 54.28% 27.17 60.77% 0.341 1.0987 0.76
H 1326 51.78% 26.53 57.92% 0.189 0.907 0.131
East 359 31.2% 23.94 49.3% 0.069 0.8828 -0.299
Northeast 273 30.4% 23.85 49.08% -0.104 0.5637 -0.453
Northwest 244 28.69% 24.52 50.82% -0.482 0.3232 -0.29
Southeast 128 30.47% 23.4 36.72% -0.354 0.3511 0.173
Southwest 131 29.01% 22.98 35.11% -0.673 0.7171 -0.778
West 358 30.45% 23.35 48.6% 0.124 0.9172 -0.082

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 49 0.0% 15.2 63.27% -0.336 0.3833 0.0
Not Using Events or Tokens 26 52.17% 11.85 50.0% -0.499 -0.0143 0.529
Skip Initial Invader Actions 259 31.25% 32.6 59.46% 0.785 0.0543 1.076
Start of Game Growth 396 30.28% 29.92 60.35% 0.39 -0.0567 1.002
Unlimited Undo 899 49.59% 25.03 52.61% -0.013 -0.0458 0.348
Using Tokens but Not Events 796 45.07% 18.39 58.54% -0.079 -0.2419 -0.128

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 86.74%
Grasping Tide 95.26%
Swallow the Land-Dwellers 88.77%
Tidal Boon 90.48%

Terror Level

Terror Level Completed Average Score Win Rate
I 2743 14.25 2.15%
II 2976 30.3 51.88%
III 2748 34.84 90.1%
IV 725 38.61 99.45%

Results

Result Completed
Win: Invaders destroyed (Terror I) 59
Win: Invaders destroyed (Terror III) 2442
Win: Invaders destroyed (Terror II) 1525
Win: Terror victory (Terror IV) 714
Game abandoned (v.3.0+) 2202
Lose: Invader deck ran out 72
Lose: Adversary condition 587
Win: Sacrifice victory 43
Lose: Scenario condition 48
Win: Scenario condition 17
Lose: Blight pool ran out 1434
Lose: Spirit destroyed 49

Number of Players

Score Model: 0.536 Win Model: 0.081
Num. Completed Blight Flip Rate Average Score Win Rate
1 5909 67.59% 20.93 46.08%
2 2062 43.01% 27.62 63.87%
3 779 41.9% 28.78 64.06%
4 240 32.08% 29.89 66.25%
5 38 44.74% 35.53 89.47%
6 164 25.77% 28.34 41.46%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)