Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 32 21.88% 22.16 71.88% 0.487 0.6784 -0.352
Blitz 0 200 47.0% 22.29 67.5% 0.176 0.3935 -0.397
Dahan Insurrection 4 112 38.39% 39.37 37.5% 0.195 -0.0581 -0.205
Despicable Theft 2 14 42.86% 16.36 35.71% -0.635 -0.0488 0.0
Elemental Invocation 1 42 59.52% 24.88 52.38% -1.053 -0.3136 0.115
Guard the Isle's Heart 0 676 21.48% 28.29 38.76% -0.143 -0.7041 -0.064
Powers Long Forgotten 1 17 41.18% 12.12 29.41% -0.026 0.7334 -0.536
Rituals of Terror 3 21 57.89% 17.62 57.14% -0.685 -0.5651 0.0
Rituals of the Destroying Flame 3 9 22.22% 21.44 55.56% -0.322 0.5856 0.0
Second Wave 0 183 50.63% 30.38 71.58% 0.447 0.5856 0.992
The Great River 3 16 31.25% 24.63 31.25% -1.385 -0.2855 -0.999
Varied Terrains 2 36 55.56% 17.14 38.89% -1.028 -0.2518 -0.503
Ward the Shores 2 111 54.13% 12.68 17.12% -1.872 -0.7978 -1.354

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 658 25.55 44.98% -0.008 0.2432 0.512
Aid From Lesser Spirits 456 29.55 48.46% 0.219 0.1608 0.71
All Things Weaken 670 24.7 38.96% -0.173 0.1618 0.399
Attenuated Essence 719 26.05 48.96% 0.438 0.4714 0.604
Back Against the Wall 429 29.96 48.72% 0.175 0.2101 0.685
Blight Corrodes the Spirit 721 24.96 47.16% -0.047 0.1697 0.477
Burn Brightest Before the End 451 26.82 48.34% 0.135 0.146 0.482
Disintegrating Ecosystem 676 24.69 44.08% 0.049 0.3931 0.489
Downward Spiral 767 24.85 49.15% 0.161 0.2782 0.497
Erosion of Will 643 25.99 44.79% -0.066 0.2082 0.341
Intensifying Exploitation 723 23.76 46.47% 0.083 0.2945 0.333
Invaders Find the Land to Their Liking 208 29.96 70.19% 0.928 0.3554 0.989
Memory Fades to Dust 755 24.3 48.48% 0.066 0.3184 0.409
Power Corrodes the Spirit 734 26.04 48.5% -0.04 0.1644 0.423
Promising Farmlands 640 24.3 42.03% -0.114 0.1403 0.451
Shattered Fragments of Power 462 26.56 46.1% 0.043 0.117 0.475
Slow Dissolution of Will 713 24.48 41.94% -0.081 0.3007 0.11
Strong Earth Shatters Slowly 136 25.84 72.06% 0.699 0.025 0.07
The Border of Life and Death 146 28.64 63.7% 0.576 -0.0247 0.43
Thriving Communities 726 24.94 46.42% 0.221 0.5029 0.417
Thriving Crops 278 27.58 60.79% 0.638 0.498 0.539
Unnatural Proliferation 728 26.95 45.74% -0.055 0.1481 0.584
Untended Land Crumbles 687 23.91 43.81% 0.086 0.2764 0.281

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 4851 51.9% 24.97 53.51% 0.077 1.0753 0.11
B 4933 51.41% 26.67 54.65% 0.235 1.1568 0.585
C 4932 51.62% 25.78 54.6% 0.202 0.9311 0.193
D 6343 53.34% 23.2 49.53% 0.039 0.9981 -0.147
E 4032 51.63% 25.31 52.83% 0.12 0.9393 -0.084
F 3838 51.57% 26.02 54.61% 0.142 1.0239 0.032
G 3381 52.09% 27.01 58.0% 0.398 1.2238 0.556
H 3642 50.36% 26.52 56.78% 0.458 1.2973 0.11
East 1006 33.4% 26.8 52.19% -0.679 0.196 0.495
Northeast 730 33.29% 26.65 52.05% -0.082 0.6703 -0.533
Northwest 562 29.75% 28.78 54.27% 0.038 0.93 -0.269
Southeast 367 33.33% 28.17 44.69% -0.054 0.7846 -0.293
Southwest 381 31.3% 26.22 40.68% -0.519 0.7857 -1.106
West 906 30.47% 26.35 50.99% -0.353 0.5971 0.323

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 216 0.0% 15.61 50.93% -0.885 -0.1564 0.0
Not Using Events or Tokens 113 53.77% 16.11 48.67% -0.092 0.2539 0.074
Skip Initial Invader Actions 696 25.63% 34.4 63.65% 0.393 -0.2093 1.597
Start of Game Growth 1210 34.17% 32.94 64.13% 0.934 0.4295 0.956
Unlimited Undo 2056 48.05% 24.92 52.24% -0.238 -0.3449 0.335
Using Tokens but Not Events 2064 43.23% 18.8 57.36% -0.249 -0.2783 -0.519

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 86.97%
Grasping Tide 95.67%
Swallow the Land-Dwellers 88.2%
Tidal Boon 90.87%

Terror Level

Terror Level Completed Average Score Win Rate
I 7381 13.42 1.91%
II 7201 30.13 50.3%
III 6648 34.83 89.62%
IV 1871 38.67 99.41%

Results

Result Completed
Win: Invaders destroyed (Terror I) 141
Win: Invaders destroyed (Terror III) 5868
Win: Invaders destroyed (Terror II) 3573
Win: Terror victory (Terror IV) 1845
Game abandoned (v.3.0+) 5842
Lose: Invader deck ran out 162
Lose: Adversary condition 1645
Win: Sacrifice victory 93
Lose: Scenario condition 180
Win: Scenario condition 61
Lose: Blight pool ran out 3561
Lose: Spirit destroyed 130

Number of Players

Score Model: 0.372 Win Model: 0.2
Num. Completed Blight Flip Rate Average Score Win Rate
1 14008 67.03% 21.46 43.93%
2 5292 44.94% 26.95 59.85%
3 2182 43.43% 29.77 61.14%
4 896 37.02% 28.66 59.49%
5 128 40.63% 28.27 68.75%
6 595 25.08% 28.46 51.26%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)