Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 25 16.0% 20.32 72.0% 0.117 0.1616 -0.172
Blitz 0 153 42.48% 23.49 69.93% 0.427 0.6418 -0.134
Dahan Insurrection 4 85 34.12% 37.29 34.12% -0.321 -0.6087 -0.388
Despicable Theft 2 11 36.36% 16.18 36.36% -0.789 -0.079 0.0
Elemental Invocation 1 31 64.52% 27.84 61.29% 0.053 0.7539 0.416
Guard the Isle's Heart 0 396 22.03% 28.51 44.7% -0.102 -0.7019 0.178
Powers Long Forgotten 1 11 36.36% 9.45 18.18% -1.071 -0.2337 -0.547
Rituals of Terror 3 11 63.64% 20.91 63.64% -0.258 -0.1977 0.0
Rituals of the Destroying Flame 3 4 50.0% 14.0 50.0% -0.334 0.6527 0.0
Second Wave 0 116 50.48% 29.63 69.83% 0.2 0.4503 1.397
The Great River 3 13 30.77% 23.77 30.77% -1.345 -0.2789 0.0
Varied Terrains 2 22 45.45% 18.41 40.91% -1.075 -0.2454 -0.398
Ward the Shores 2 81 50.63% 11.25 13.58% -2.01 -0.8269 -1.347

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 516 25.14 45.16% 0.069 0.1405 0.414
Aid From Lesser Spirits 369 29.17 49.32% 0.206 0.1355 0.731
All Things Weaken 517 25.04 39.07% -0.124 0.135 0.371
Attenuated Essence 558 25.75 48.57% 0.265 0.2288 0.575
Back Against the Wall 323 29.47 48.92% 0.152 0.2053 0.751
Blight Corrodes the Spirit 575 24.84 46.61% 0.175 0.3209 0.567
Burn Brightest Before the End 356 26.26 47.75% 0.071 0.0872 0.4
Disintegrating Ecosystem 504 24.99 45.04% 0.13 0.3178 0.424
Downward Spiral 585 24.9 50.09% 0.274 0.3487 0.444
Erosion of Will 506 26.14 46.44% 0.165 0.3195 0.274
Intensifying Exploitation 569 23.16 46.57% 0.011 0.1473 0.234
Invaders Find the Land to Their Liking 153 31.03 72.55% 1.023 0.4086 1.049
Memory Fades to Dust 589 24.39 49.58% 0.251 0.4538 0.436
Power Corrodes the Spirit 553 25.93 48.82% 0.239 0.4141 0.261
Promising Farmlands 482 24.09 41.91% -0.142 0.0565 0.258
Shattered Fragments of Power 365 26.44 45.21% -0.12 -0.1171 0.381
Slow Dissolution of Will 557 24.38 41.29% -0.023 0.2749 0.14
Strong Earth Shatters Slowly 100 25.67 75.0% 0.991 0.2939 0.21
The Border of Life and Death 104 27.49 67.31% 0.778 0.2805 0.215
Thriving Communities 573 25.0 46.77% 0.126 0.2824 0.389
Thriving Crops 213 26.69 61.03% 0.711 0.3989 0.492
Unnatural Proliferation 565 27.13 46.55% 0.127 0.2352 0.398
Untended Land Crumbles 523 24.07 44.55% 0.003 0.1854 0.288

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3628 52.31% 24.86 54.27% 0.129 1.1042 0.021
B 3699 52.09% 27.15 55.93% 0.348 1.2376 0.59
C 3794 52.16% 25.86 54.69% 0.215 0.9078 0.185
D 4921 54.28% 23.17 50.17% 0.05 0.9453 -0.233
E 3003 52.52% 25.61 53.65% 0.176 0.9054 -0.099
F 2860 52.56% 26.18 54.93% 0.276 1.1075 0.008
G 2567 53.5% 27.45 59.21% 0.38 1.159 0.507
H 2733 51.45% 26.53 57.23% 0.287 1.0702 0.087
East 745 32.53% 26.84 53.56% -0.213 0.5958 0.377
Northeast 553 32.25% 26.35 53.53% 0.017 0.8155 -0.412
Northwest 432 27.55% 28.05 55.32% -0.191 0.5422 0.004
Southeast 268 32.09% 27.06 42.91% -0.65 0.2431 0.053
Southwest 274 31.02% 25.32 40.15% -0.94 0.3176 -1.076
West 671 29.66% 26.29 53.06% 0.129 1.1269 -0.04

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 148 0.0% 14.65 55.41% -0.914 -0.2463 0.0
Not Using Events or Tokens 65 61.67% 17.38 56.92% 0.134 0.5553 0.844
Skip Initial Invader Actions 522 27.06% 34.95 64.94% 0.956 0.1867 1.77
Start of Game Growth 805 30.85% 32.92 64.6% 0.431 -0.0072 1.078
Unlimited Undo 1587 49.57% 25.54 53.94% 0.044 -0.022 0.352
Using Tokens but Not Events 1510 44.18% 18.99 59.21% -0.006 -0.0492 -0.281

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 86.63%
Grasping Tide 95.45%
Swallow the Land-Dwellers 88.46%
Tidal Boon 90.56%

Terror Level

Terror Level Completed Average Score Win Rate
I 5517 13.76 1.85%
II 5574 30.19 50.48%
III 5172 34.82 89.85%
IV 1417 38.63 99.36%

Results

Result Completed
Win: Invaders destroyed (Terror I) 102
Win: Invaders destroyed (Terror III) 4582
Win: Invaders destroyed (Terror II) 2779
Win: Terror victory (Terror IV) 1396
Game abandoned (v.3.0+) 4434
Lose: Invader deck ran out 126
Lose: Adversary condition 1222
Win: Sacrifice victory 72
Lose: Scenario condition 77
Win: Scenario condition 40
Lose: Blight pool ran out 2744
Lose: Spirit destroyed 106

Number of Players

Score Model: 0.447 Win Model: 0.18
Num. Completed Blight Flip Rate Average Score Win Rate
1 10774 67.82% 21.32 44.38%
2 4123 44.59% 27.36 60.61%
3 1672 42.58% 29.44 62.32%
4 627 38.4% 30.07 61.72%
5 92 48.91% 30.5 72.83%
6 392 25.83% 28.08 49.49%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)