Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 54 33.33% 27.59 72.22% -0.481 -0.5099 0.038
Blitz 0 307 51.79% 21.33 62.21% -0.043 0.2006 0.138
Dahan Insurrection 4 192 40.63% 41.05 44.27% -0.387 -0.3731 0.637
Despicable Theft 2 40 42.5% 13.28 30.0% -0.394 0.3721 -0.306
Elemental Invocation 1 105 56.19% 21.19 47.62% -1.782 -1.0294 -0.332
Guard the Isle's Heart 0 1536 20.65% 29.87 37.04% 0.464 -0.1323 0.498
Powers Long Forgotten 1 32 53.13% 12.19 37.5% -0.058 0.6899 -0.202
Rituals of Terror 3 30 53.57% 19.87 56.67% 0.196 0.6748 -0.157
Rituals of the Destroying Flame 3 23 30.43% 16.65 34.78% 0.0 0.6877 -0.707
Second Wave 0 420 49.16% 28.96 67.86% 0.088 0.0832 0.078
The Great River 3 41 41.46% 22.71 29.27% -0.214 0.9154 0.0
Varied Terrains 2 59 67.8% 19.53 45.76% -0.561 0.2191 -0.342
Ward the Shores 2 253 54.44% 14.55 24.9% -0.288 0.581 -1.036

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1128 27.16 47.43% 0.476 0.6243 0.466
Aid From Lesser Spirits 768 30.36 47.27% 0.059 -0.0534 0.69
All Things Weaken 1179 25.46 39.69% -0.445 -0.0706 0.683
Attenuated Essence 1247 26.85 48.68% 0.236 0.3616 0.714
Back Against the Wall 762 29.25 47.77% 0.331 0.3722 0.613
Blight Corrodes the Spirit 1289 25.46 44.84% 0.003 0.2087 0.381
Burn Brightest Before the End 820 27.45 48.05% 0.449 0.4939 0.403
Disintegrating Ecosystem 1187 24.6 41.45% -0.363 0.1352 0.456
Downward Spiral 1330 25.63 48.65% 0.335 0.5856 0.595
Erosion of Will 1088 25.82 44.12% 0.088 0.3456 0.3
Intensifying Exploitation 1214 23.04 42.83% 0.297 0.5159 0.113
Invaders Find the Land to Their Liking 397 30.95 67.76% 0.837 0.4508 0.725
Memory Fades to Dust 1337 25.21 47.2% 0.017 0.2227 0.446
Power Corrodes the Spirit 1284 26.58 47.74% 0.227 0.4248 0.77
Promising Farmlands 1147 25.29 42.98% 0.466 0.8221 0.428
Shattered Fragments of Power 845 27.29 44.5% -0.225 -0.0075 0.682
Slow Dissolution of Will 1256 24.39 39.89% 0.053 0.483 0.423
Strong Earth Shatters Slowly 264 26.73 67.8% 0.602 -0.0225 0.392
The Border of Life and Death 252 28.59 63.49% -0.239 -0.5588 0.434
Thriving Communities 1233 25.58 45.42% 0.373 0.6926 0.756
Thriving Crops 477 27.69 57.65% 0.121 0.0022 0.825
Unnatural Proliferation 1253 28.15 45.41% 0.023 0.1125 0.837
Untended Land Crumbles 1149 24.88 44.56% 0.188 0.4127 0.478

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8769 50.67% 25.17 52.9% 0.041 0.8405 0.29
B 8639 50.58% 26.04 53.3% 0.129 0.8593 0.273
C 8997 51.86% 25.86 52.94% 0.249 0.8528 0.385
D 11169 52.71% 23.75 48.0% -0.0 0.7565 0.206
E 7202 51.84% 25.82 52.68% 0.191 0.7759 0.303
F 6823 51.64% 26.24 54.74% 0.379 1.0813 0.346
G 6293 52.27% 26.83 55.33% -0.045 0.7121 0.444
H 6649 51.28% 27.06 55.75% 0.149 0.7799 0.481
East 2083 34.53% 26.52 53.1% -1.158 -0.374 -0.909
Northeast 1433 32.55% 26.62 54.71% 0.249 1.0109 -0.04
Northwest 999 29.0% 28.95 57.76% 0.357 1.1995 0.358
Southeast 746 33.06% 27.24 51.07% 0.023 0.662 -0.663
Southwest 725 31.84% 25.52 46.48% -0.867 0.1782 -1.07
West 1697 32.4% 26.32 51.8% 0.309 1.0846 -0.426

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 428 0.0% 17.51 52.57% 0.017 0.8909 0.64
Not Using Events or Tokens 272 50.58% 16.24 41.54% -1.583 -1.2057 0.065
Skip Initial Invader Actions 1242 26.95% 35.38 67.79% 0.249 -0.0423 1.144
Start of Game Growth 2668 44.51% 34.87 58.7% 0.747 0.1898 0.414
Unlimited Undo 3364 46.02% 25.55 53.33% -0.508 -0.4445 0.214
Using Tokens but Not Events 3585 43.85% 19.97 57.66% 0.141 0.0141 -0.247

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 87.14%
Grasping Tide 95.97%
Swallow the Land-Dwellers 88.53%
Tidal Boon 90.68%

Terror Level

Terror Level Completed Average Score Win Rate
I 13274 12.44 1.81%
II 12691 29.94 48.74%
III 11509 34.9 88.89%
IV 3335 38.84 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 240
Win: Invaders destroyed (Terror III) 10062
Win: Invaders destroyed (Terror II) 6076
Win: Terror victory (Terror IV) 3289
Game abandoned (v.3.0+) 10389
Lose: Invader deck ran out 271
Lose: Adversary condition 3078
Win: Sacrifice victory 164
Lose: Scenario condition 499
Win: Scenario condition 146
Lose: Unique spirit condition 4
Lose: Blight pool ran out 6347
Lose: Spirit destroyed 244

Number of Players

Score Model: 0.375 Win Model: 0.155
Num. Completed Blight Flip Rate Average Score Win Rate
1 24040 66.18% 22.08 42.61%
2 9568 45.51% 25.94 56.33%
3 4088 43.86% 29.89 61.59%
4 1713 39.04% 28.79 60.71%
5 221 41.63% 28.86 69.68%
6 1179 26.67% 28.81 53.6%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)