Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 59 33.9% 27.29 72.88% 0.563 0.9327 0.285
Blitz 0 324 52.16% 21.54 61.73% 0.07 0.5021 0.152
Dahan Insurrection 4 215 39.07% 42.95 47.44% 1.357 1.3307 0.43
Despicable Theft 2 48 50.0% 15.75 31.25% -0.828 -0.1687 -0.224
Elemental Invocation 1 113 53.1% 21.41 48.67% 0.096 0.5442 -0.679
Guard the Isle's Heart 0 1748 21.29% 30.3 36.67% 0.466 -0.1337 0.575
Powers Long Forgotten 1 34 50.0% 12.21 38.24% -0.109 0.4993 -0.289
Rituals of Terror 3 32 53.33% 18.63 53.13% -0.583 -0.4584 -0.244
Rituals of the Destroying Flame 3 26 34.62% 14.73 30.77% -0.344 0.3943 -0.806
Second Wave 0 472 48.0% 29.32 68.64% 0.598 0.704 0.103
The Great River 3 45 42.22% 21.69 26.67% -0.853 0.3213 -0.726
Varied Terrains 2 67 62.69% 20.03 46.27% -0.039 0.6974 0.0
Ward the Shores 2 291 55.94% 14.89 25.43% -0.746 -0.0638 -1.072

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 1244 27.42 46.86% -0.218 0.093 0.356
Aid From Lesser Spirits 845 30.16 46.27% -0.257 -0.2436 0.494
All Things Weaken 1277 25.52 39.7% -0.337 0.1366 0.571
Attenuated Essence 1342 26.9 48.21% 0.168 0.3145 0.658
Back Against the Wall 829 29.69 47.53% -0.136 -0.0062 0.623
Blight Corrodes the Spirit 1388 25.57 44.67% 0.24 0.5596 0.345
Burn Brightest Before the End 886 27.97 47.52% 0.151 0.3282 0.45
Disintegrating Ecosystem 1269 24.6 41.06% -0.645 -0.2647 0.387
Downward Spiral 1441 26.27 48.99% 0.512 0.7057 0.599
Erosion of Will 1177 25.73 42.99% -0.619 -0.2812 0.253
Intensifying Exploitation 1314 23.03 42.62% -0.371 -0.0188 -0.071
Invaders Find the Land to Their Liking 441 31.03 67.57% 0.592 0.2285 0.776
Memory Fades to Dust 1453 25.37 47.08% 0.097 0.4258 0.457
Power Corrodes the Spirit 1414 26.43 46.89% -0.37 -0.1028 0.594
Promising Farmlands 1260 25.6 42.78% 0.132 0.5794 0.277
Shattered Fragments of Power 937 27.97 44.93% 0.403 0.4029 0.506
Slow Dissolution of Will 1351 24.75 40.04% 0.047 0.4584 0.333
Strong Earth Shatters Slowly 288 27.38 67.36% -0.08 -0.6386 0.541
The Border of Life and Death 277 29.0 64.26% 0.512 0.2673 0.135
Thriving Communities 1312 25.76 45.43% 0.077 0.3545 0.705
Thriving Crops 521 28.07 57.39% 0.145 0.0494 0.402
Unnatural Proliferation 1355 28.65 45.76% 0.377 0.5815 0.754
Untended Land Crumbles 1258 24.83 43.48% -0.641 -0.3413 0.396

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 9544 50.73% 25.17 52.55% -0.132 0.8594 0.276
B 9550 50.13% 26.38 53.19% 0.435 1.3005 0.4
C 9776 51.83% 25.88 52.61% 0.105 0.8568 0.348
D 12208 52.36% 23.84 47.58% -0.304 0.6412 0.21
E 7835 51.86% 25.97 52.74% 0.034 0.7891 0.343
F 7381 51.56% 26.26 54.59% 0.212 1.0867 0.444
G 6892 52.35% 26.95 54.92% -0.177 0.6854 0.279
H 7253 51.02% 27.24 55.83% 0.405 1.2119 0.693
East 2257 33.67% 26.74 53.3% 0.037 0.7829 -0.916
Northeast 1555 31.31% 26.81 54.66% 0.541 1.434 -0.319
Northwest 1094 28.2% 29.01 56.58% -0.764 -0.0209 -0.044
Southeast 803 32.19% 27.73 51.81% 0.58 1.5887 -0.363
Southwest 782 31.82% 26.19 46.8% -1.104 0.0527 -1.118
West 1844 32.05% 26.5 51.3% 0.151 1.1336 -0.256

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 466 0.0% 17.76 53.0% -0.015 0.7051 0.563
Not Using Events or Tokens 288 50.74% 15.78 40.28% -1.584 -1.1092 0.042
Skip Initial Invader Actions 1353 27.19% 34.95 67.78% 0.409 -0.3962 0.323
Start of Game Growth 3206 45.08% 35.54 58.14% 0.589 0.0225 0.896
Unlimited Undo 3684 45.56% 25.49 53.18% -0.313 -0.2861 0.331
Using Tokens but Not Events 3939 44.31% 19.9 57.25% -0.463 -0.49 0.008

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 87.14%
Grasping Tide 96.01%
Swallow the Land-Dwellers 88.67%
Tidal Boon 90.74%

Terror Level

Terror Level Completed Average Score Win Rate
I 14552 12.25 1.84%
II 13786 29.91 48.68%
III 12515 34.94 88.91%
IV 3624 38.9 99.53%

Results

Result Completed
Win: Invaders destroyed (Terror I) 268
Win: Invaders destroyed (Terror III) 10942
Win: Invaders destroyed (Terror II) 6585
Win: Terror victory (Terror IV) 3572
Game abandoned (v.3.0+) 11310
Lose: Invader deck ran out 294
Lose: Adversary condition 3390
Win: Sacrifice victory 172
Lose: Scenario condition 581
Win: Scenario condition 174
Lose: Unique spirit condition 5
Lose: Blight pool ran out 6918
Lose: Spirit destroyed 266

Number of Players

Score Model: 0.365 Win Model: 0.092
Num. Completed Blight Flip Rate Average Score Win Rate
1 26126 65.97% 22.37 42.5%
2 10496 45.49% 25.96 56.13%
3 4443 43.73% 29.71 61.47%
4 1890 38.76% 28.8 59.95%
5 240 42.08% 28.38 68.33%
6 1282 26.32% 29.52 53.82%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)