Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 35 22.86% 21.86 74.29% 0.702 0.6746 -0.308
Blitz 0 208 48.08% 22.29 68.75% 0.278 0.528 -0.228
Dahan Insurrection 4 119 36.97% 41.22 39.5% 0.235 -0.0137 -0.1
Despicable Theft 2 17 35.29% 15.18 35.29% -0.724 -0.2621 0.0
Elemental Invocation 1 44 56.82% 24.41 52.27% -1.188 -0.4848 0.087
Guard the Isle's Heart 0 704 21.19% 28.6 39.06% -0.05 -0.6027 -0.04
Powers Long Forgotten 1 17 41.18% 12.12 29.41% -0.155 0.469 -0.525
Rituals of Terror 3 22 55.0% 18.82 59.09% -0.47 -0.2771 0.0
Rituals of the Destroying Flame 3 10 30.0% 25.3 60.0% 0.006 0.9278 0.0
Second Wave 0 198 49.71% 30.41 71.21% 0.334 0.4513 0.977
The Great River 3 18 33.33% 22.72 27.78% -1.423 -0.3555 -0.967
Varied Terrains 2 39 58.97% 19.0 41.03% -0.515 0.2258 -0.636
Ward the Shores 2 116 54.39% 12.66 18.1% -1.654 -0.5698 -1.35

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 693 25.64 44.59% 0.041 0.2905 0.473
Aid From Lesser Spirits 475 29.7 48.63% 0.158 0.0395 0.688
All Things Weaken 712 24.99 39.19% -0.011 0.326 0.413
Attenuated Essence 763 25.83 48.89% 0.475 0.5017 0.572
Back Against the Wall 447 29.96 48.77% 0.338 0.3393 0.683
Blight Corrodes the Spirit 769 24.77 46.55% 0.059 0.2759 0.473
Burn Brightest Before the End 476 26.81 47.69% 0.004 -0.0143 0.47
Disintegrating Ecosystem 716 24.41 43.85% -0.025 0.3686 0.441
Downward Spiral 812 24.56 48.89% 0.116 0.2238 0.437
Erosion of Will 675 25.87 44.3% -0.11 0.2427 0.35
Intensifying Exploitation 766 23.88 46.48% 0.193 0.4383 0.343
Invaders Find the Land to Their Liking 218 29.95 70.18% 0.775 0.2508 0.968
Memory Fades to Dust 803 24.27 48.44% 0.154 0.4012 0.421
Power Corrodes the Spirit 775 25.87 48.39% 0.053 0.2745 0.417
Promising Farmlands 669 24.4 41.85% -0.053 0.2295 0.456
Shattered Fragments of Power 487 26.88 46.2% 0.11 0.1865 0.547
Slow Dissolution of Will 761 24.14 41.13% -0.076 0.3206 0.105
Strong Earth Shatters Slowly 145 25.43 71.72% 0.85 0.1545 0.045
The Border of Life and Death 158 29.21 65.82% 0.804 0.2028 0.489
Thriving Communities 768 25.02 46.22% 0.138 0.4945 0.452
Thriving Crops 291 27.24 60.48% 0.67 0.4735 0.547
Unnatural Proliferation 770 26.91 45.84% 0.047 0.2092 0.519
Untended Land Crumbles 726 23.7 43.25% -0.034 0.1977 0.244

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5155 52.01% 24.88 53.11% 0.142 1.1464 0.067
B 5216 51.55% 26.49 54.33% 0.204 1.124 0.546
C 5219 51.67% 25.59 54.15% 0.185 0.9191 0.181
D 6675 53.21% 23.13 49.21% 0.054 1.0315 -0.189
E 4260 51.56% 25.24 52.46% 0.121 0.9408 -0.1
F 4034 51.55% 25.95 54.44% 0.176 1.0497 0.011
G 3597 51.84% 26.86 57.96% 0.438 1.2469 0.532
H 3871 50.29% 26.66 56.91% 0.581 1.3963 0.085
East 1108 33.88% 27.04 51.99% -0.624 0.2787 0.417
Northeast 805 33.54% 27.05 52.05% -0.305 0.503 -0.468
Northwest 627 30.18% 29.16 54.23% -0.228 0.6725 -0.032
Southeast 406 33.33% 28.84 45.81% 0.2 1.0508 -0.324
Southwest 416 31.31% 26.9 41.83% -0.432 0.9438 -1.098
West 990 30.84% 26.59 50.81% -0.469 0.4856 0.349

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 229 0.0% 15.92 51.53% -0.831 -0.1231 0.0
Not Using Events or Tokens 122 53.91% 16.07 50.82% 0.047 0.4147 0.095
Skip Initial Invader Actions 732 26.0% 34.69 64.89% 0.728 0.1432 1.61
Start of Game Growth 1297 35.29% 33.27 64.69% 0.856 0.3424 0.978
Unlimited Undo 2164 47.97% 25.01 52.31% -0.221 -0.3302 0.307
Using Tokens but Not Events 2200 43.28% 18.86 56.91% -0.351 -0.3765 -0.58

Results With Allies

Unique Power Cards

Power Card Kept
Call of the Deeps 86.77%
Grasping Tide 95.69%
Swallow the Land-Dwellers 88.1%
Tidal Boon 90.89%

Terror Level

Terror Level Completed Average Score Win Rate
I 7825 13.33 1.84%
II 7633 30.1 50.14%
III 6991 34.83 89.66%
IV 1969 38.67 99.39%

Results

Result Completed
Win: Invaders destroyed (Terror I) 144
Win: Invaders destroyed (Terror III) 6175
Win: Invaders destroyed (Terror II) 3774
Win: Terror victory (Terror IV) 1940
Game abandoned (v.3.0+) 6212
Lose: Invader deck ran out 164
Lose: Adversary condition 1734
Win: Sacrifice victory 96
Lose: Scenario condition 188
Win: Scenario condition 67
Lose: Blight pool ran out 3782
Lose: Spirit destroyed 142

Number of Players

Score Model: 0.352 Win Model: 0.054
Num. Completed Blight Flip Rate Average Score Win Rate
1 14782 67.11% 21.47 43.86%
2 5586 45.0% 26.84 59.54%
3 2295 43.2% 29.65 60.78%
4 975 36.97% 27.99 58.26%
5 132 41.67% 28.48 68.18%
6 648 25.35% 28.89 51.54%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)