Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 29 41.38% 35.45 89.66% 0.722 0.1636 0.34
Blitz 0 91 48.89% 27.07 56.04% 0.114 0.5368 -0.356
Dahan Insurrection 4 102 27.45% 34.3 45.1% 0.145 -0.3375 0.001
Despicable Theft 2 37 51.35% 27.95 51.35% -1.223 -0.6807 -0.034
Elemental Invocation 1 58 36.21% 24.76 50.0% -1.704 -0.9661 -0.509
Guard the Isle's Heart 0 875 26.29% 50.96 73.49% 1.073 0.4163 1.159
Powers Long Forgotten 1 41 51.22% 23.8 53.66% -1.279 -0.7163 -0.552
Rituals of Terror 3 33 51.52% 31.12 48.48% 0.0 -0.142 -0.423
Rituals of the Destroying Flame 3 29 71.43% 31.93 68.97% 0.648 1.3973 1.363
Second Wave 0 221 42.92% 25.12 64.25% -0.393 -0.2988 -0.369
The Great River 3 24 45.83% 31.71 66.67% -0.502 0.7434 -0.256
Varied Terrains 2 51 50.98% 30.27 64.71% -0.564 0.3041 1.233
Ward the Shores 2 24 29.17% 15.79 37.5% -1.026 -0.1716 -0.383

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 349 36.84 55.87% 0.149 0.22 0.237
Aid From Lesser Spirits 261 39.3 62.07% -0.087 -0.197 0.694
All Things Weaken 397 35.11 53.9% 0.105 0.282 0.168
Attenuated Essence 385 36.26 55.58% 0.025 0.0772 0.315
Back Against the Wall 261 40.88 60.54% 0.766 0.7506 0.797
Blight Corrodes the Spirit 339 33.32 49.85% -0.431 -0.2477 -0.06
Burn Brightest Before the End 298 35.35 51.01% 0.144 0.2309 -0.004
Disintegrating Ecosystem 365 30.8 46.58% -0.123 0.1682 -0.114
Downward Spiral 403 34.19 54.34% -0.431 -0.3249 0.095
Erosion of Will 342 35.8 54.68% 0.26 0.4264 0.268
Intensifying Exploitation 448 33.79 54.24% -0.318 -0.1302 -0.0
Invaders Find the Land to Their Liking 140 36.25 70.71% 0.653 0.2249 0.403
Memory Fades to Dust 432 37.12 60.42% 0.38 0.6147 0.286
Power Corrodes the Spirit 389 31.87 50.64% 0.284 0.3801 -0.216
Promising Farmlands 350 31.41 46.57% -0.527 -0.1629 -0.303
Shattered Fragments of Power 275 37.47 60.36% 0.455 0.5206 0.341
Slow Dissolution of Will 334 32.77 48.5% -0.285 0.1786 0.076
Strong Earth Shatters Slowly 81 38.75 81.48% 1.118 0.517 1.531
The Border of Life and Death 83 36.37 78.31% 1.213 0.7373 1.313
Thriving Communities 409 31.22 46.21% -0.72 -0.4943 0.04
Thriving Crops 161 30.02 60.87% -0.521 -0.7451 0.095
Unnatural Proliferation 388 35.31 54.9% 0.099 0.2213 0.115
Untended Land Crumbles 370 32.96 49.46% 0.543 0.7752 0.081

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3192 46.21% 31.69 63.41% 0.038 0.9568 0.114
B 3240 46.83% 31.24 64.2% -0.082 0.7595 0.123
C 3597 45.04% 32.3 65.14% 0.113 0.7961 0.351
D 2750 44.74% 31.77 65.45% 0.114 0.9568 0.238
E 3327 46.54% 33.21 65.07% 0.284 0.9359 0.562
F 2613 45.9% 31.41 64.56% 0.181 0.9409 0.206
G 2282 45.97% 31.84 64.86% 0.469 1.227 0.14
H 2178 44.37% 30.76 62.26% 0.107 0.8254 0.083
East 545 30.13% 33.87 62.75% 0.497 1.3101 0.538
Northeast 391 28.68% 33.84 62.4% 0.34 1.0072 -0.53
Northwest 345 27.74% 33.72 57.97% -0.143 0.6617 -0.866
Southeast 301 25.68% 34.44 58.8% 0.112 0.8174 -0.274
Southwest 306 27.15% 32.27 54.58% -1.455 -0.0652 -0.337
West 534 32.29% 32.11 56.74% -0.528 0.2652 -0.374

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 137 0.0% 26.14 56.2% -0.503 0.2156 0.0
Not Using Events or Tokens 34 14.29% 6.24 23.53% -0.728 -0.2429 -0.083
Skip Initial Invader Actions 276 17.8% 40.18 68.84% -0.486 -1.2172 0.582
Start of Game Growth 521 18.48% 41.81 73.32% 0.716 0.2701 0.562
Unlimited Undo 1645 47.63% 31.79 57.99% 0.053 0.0194 0.421
Using Tokens but Not Events 1326 29.61% 25.79 68.17% -0.02 -0.1823 -0.407

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 81.97%
Crops Wither and Fade 90.78%
Favors Called Due 88.32%
Mantle of Dread 92.97%

Terror Level

Terror Level Completed Average Score Win Rate
I 2837 14.25 2.5%
II 4774 30.3 50.13%
III 5537 34.84 89.47%
IV 2085 38.61 99.66%

Results

Result Completed
Win: Invaders destroyed (Terror I) 71
Win: Invaders destroyed (Terror III) 4909
Win: Invaders destroyed (Terror II) 2357
Win: Terror victory (Terror IV) 2061
Game abandoned (v.3.0+) 3034
Lose: Invader deck ran out 14
Lose: Adversary condition 836
Win: Sacrifice victory 43
Lose: Scenario condition 75
Win: Scenario condition 55
Lose: Blight pool ran out 1768
Lose: Spirit destroyed 10

Number of Players

Score Model: -0.033 Win Model: -0.163
Num. Completed Blight Flip Rate Average Score Win Rate
1 9783 51.13% 31.49 59.66%
2 3004 46.31% 31.66 66.98%
3 1289 43.94% 33.88 67.96%
4 670 37.61% 33.69 70.3%
5 62 20.97% 28.52 69.35%
6 425 24.41% 30.85 60.47%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)