Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 43 37.21% 29.72 79.07% -0.336 -0.3656 -0.103
Blitz 0 136 44.44% 26.9 55.88% 0.184 0.427 -0.342
Dahan Insurrection 4 139 24.46% 36.27 48.92% 0.037 0.0509 -0.261
Despicable Theft 2 57 45.61% 28.16 56.14% -0.308 0.4577 0.0
Elemental Invocation 1 109 32.11% 25.53 50.46% -0.506 0.2468 -1.157
Guard the Isle's Heart 0 1421 25.19% 49.49 71.5% 0.665 0.0685 1.517
Powers Long Forgotten 1 61 44.26% 22.3 49.18% -0.165 0.5829 0.0
Rituals of Terror 3 49 55.1% 37.29 48.98% 0.0 0.4786 0.551
Rituals of the Destroying Flame 3 53 69.23% 32.51 69.81% 0.345 1.0328 0.0
Second Wave 0 361 44.13% 26.34 67.87% 0.3 0.2951 -0.325
The Great River 3 42 40.48% 27.52 57.14% 0.0 1.1295 0.0
Varied Terrains 2 89 51.69% 27.34 58.43% 0.0 0.7799 -0.979
Ward the Shores 2 49 40.82% 16.67 36.73% -0.273 0.5964 -1.047

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 531 36.47 57.44% -0.297 -0.1484 0.765
Aid From Lesser Spirits 401 39.88 62.84% 0.395 0.2821 1.135
All Things Weaken 603 33.96 52.07% -0.14 0.2351 0.094
Attenuated Essence 590 36.39 57.12% -0.092 0.0338 0.43
Back Against the Wall 372 39.88 61.29% 0.229 0.2697 0.394
Blight Corrodes the Spirit 557 33.7 52.6% -0.302 -0.0962 0.19
Burn Brightest Before the End 444 34.87 52.7% -0.925 -0.8801 0.371
Disintegrating Ecosystem 530 29.96 45.85% -0.212 0.2859 -0.142
Downward Spiral 613 34.57 54.49% -0.172 0.0782 0.132
Erosion of Will 512 35.48 54.49% -0.034 0.2232 0.082
Intensifying Exploitation 638 32.67 52.66% -0.404 -0.1851 -0.245
Invaders Find the Land to Their Liking 213 36.25 69.48% 0.27 -0.1157 -0.056
Memory Fades to Dust 639 36.87 60.56% -0.078 0.1277 0.543
Power Corrodes the Spirit 586 32.71 52.39% -0.471 -0.2725 0.428
Promising Farmlands 537 30.7 46.74% -0.586 -0.2301 -0.466
Shattered Fragments of Power 410 36.47 57.07% -1.08 -0.8627 -0.07
Slow Dissolution of Will 527 33.14 49.15% 0.931 1.3608 0.114
Strong Earth Shatters Slowly 136 37.71 78.68% 0.03 -0.5944 0.627
The Border of Life and Death 136 38.64 78.68% 0.812 0.4917 0.665
Thriving Communities 570 31.62 47.19% -0.167 0.1526 0.397
Thriving Crops 256 31.15 60.94% 0.331 0.2118 -0.061
Unnatural Proliferation 580 35.79 54.66% -0.389 -0.2995 0.469
Untended Land Crumbles 598 33.85 52.84% 0.377 0.6019 0.452

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5089 44.62% 31.36 62.49% 0.204 1.0037 -0.024
B 4960 46.48% 30.76 63.39% 0.01 0.74 0.143
C 5547 45.19% 31.75 64.03% 0.657 1.2614 0.115
D 4340 43.23% 30.54 63.46% -0.437 0.3194 -0.295
E 5126 45.11% 32.14 63.5% 0.335 0.9193 0.672
F 4007 43.92% 30.17 62.77% 0.368 1.071 0.017
G 3617 44.64% 30.79 63.06% -0.332 0.4254 0.13
H 3523 43.45% 29.49 60.66% -0.025 0.6066 -0.046
East 1043 30.13% 34.97 66.73% -0.621 0.1628 0.502
Northeast 745 30.09% 35.08 65.77% -0.069 0.6923 -0.487
Northwest 665 29.28% 38.54 63.76% -0.359 0.4828 0.338
Southeast 495 25.51% 37.32 63.64% 0.409 1.0484 0.004
Southwest 516 27.15% 34.69 59.5% 0.0 1.0453 -0.434
West 1020 32.29% 35.61 62.84% -0.104 0.672 -0.668

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 421 0.0% 22.21 61.52% -0.639 0.2345 0.0
Not Using Events or Tokens 63 26.67% 6.95 26.98% -0.475 -0.0982 0.0
Skip Initial Invader Actions 454 16.02% 38.55 68.94% -0.177 -0.468 -0.608
Start of Game Growth 1393 31.71% 42.73 68.2% 0.71 0.1531 0.911
Unlimited Undo 2818 45.79% 33.92 60.15% 0.427 0.4909 0.594
Using Tokens but Not Events 2826 31.15% 28.7 68.33% 0.072 -0.0549 0.29

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 82.75%
Crops Wither and Fade 91.56%
Favors Called Due 88.97%
Mantle of Dread 93.48%

Terror Level

Terror Level Completed Average Score Win Rate
I 4551 12.44 2.55%
II 7186 29.94 50.38%
III 8781 34.9 89.07%
IV 3299 38.84 99.64%

Results

Result Completed
Win: Invaders destroyed (Terror I) 116
Win: Invaders destroyed (Terror III) 7748
Win: Invaders destroyed (Terror II) 3563
Win: Terror victory (Terror IV) 3262
Game abandoned (v.3.0+) 5017
Lose: Invader deck ran out 36
Lose: Adversary condition 1196
Win: Sacrifice victory 69
Lose: Scenario condition 124
Win: Scenario condition 86
Lose: Unique spirit condition 0
Lose: Blight pool ran out 2581
Lose: Spirit destroyed 19

Number of Players

Score Model: -0.297 Win Model: -0.106
Num. Completed Blight Flip Rate Average Score Win Rate
1 15169 49.74% 31.8 60.7%
2 4709 46.25% 30.93 65.66%
3 2029 43.53% 32.57 66.29%
4 1112 35.1% 30.49 64.66%
5 81 21.25% 29.95 66.67%
6 717 23.81% 31.24 59.41%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)