Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 12 25.0% 36.83 83.33% 1.181 1.2331 -0.043
Blitz 0 54 49.06% 29.37 53.7% -0.375 -0.1747 -0.261
Dahan Insurrection 4 54 37.04% 38.78 46.3% -0.304 -0.5157 0.141
Despicable Theft 2 21 52.38% 31.19 57.14% 0.012 0.856 -0.15
Elemental Invocation 1 28 28.57% 24.43 50.0% -0.911 0.1603 0.0
Guard the Isle's Heart 0 586 27.13% 50.23 72.01% 0.905 0.1804 1.077
Powers Long Forgotten 1 21 47.62% 29.57 61.9% -0.015 0.8913 0.0
Rituals of Terror 3 19 47.37% 29.53 36.84% 0.058 0.0884 -0.781
Rituals of the Destroying Flame 3 11 40.0% 13.36 27.27% -0.694 0.4948 -0.056
Second Wave 0 94 46.24% 26.26 65.96% 0.096 0.1771 -0.044
The Great River 3 13 53.85% 37.46 84.62% -0.063 1.3248 0.0
Varied Terrains 2 26 38.46% 30.88 76.92% -1.182 -0.2809 0.0
Ward the Shores 2 9 11.11% 5.67 22.22% -0.203 0.8519 -0.226

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 194 36.59 52.58% 0.313 0.4521 0.319
Aid From Lesser Spirits 150 41.15 64.0% 0.253 0.1938 0.848
All Things Weaken 239 35.37 54.39% 0.297 0.6513 0.112
Attenuated Essence 214 37.35 56.54% -0.157 -0.0458 0.179
Back Against the Wall 148 40.88 61.49% 0.416 0.4925 0.739
Blight Corrodes the Spirit 204 35.74 54.41% -0.004 0.2063 0.052
Burn Brightest Before the End 188 37.41 54.79% 0.046 0.1669 0.21
Disintegrating Ecosystem 218 29.66 45.87% -0.232 0.1367 -0.273
Downward Spiral 229 35.68 54.59% -0.198 -0.0015 0.125
Erosion of Will 203 36.57 55.17% -0.072 0.1951 0.124
Intensifying Exploitation 271 34.07 52.4% -0.125 0.1453 -0.105
Invaders Find the Land to Their Liking 78 34.99 67.95% 0.776 0.2645 0.22
Memory Fades to Dust 251 38.83 60.16% 0.208 0.5199 0.452
Power Corrodes the Spirit 226 30.78 48.67% -0.692 -0.3975 -0.436
Promising Farmlands 212 31.91 46.23% -0.264 0.0725 -0.36
Shattered Fragments of Power 150 37.2 61.33% 0.212 0.3204 -0.005
Slow Dissolution of Will 197 33.72 48.73% -0.44 -0.0396 0.207
Strong Earth Shatters Slowly 48 41.56 83.33% 1.492 0.879 1.319
The Border of Life and Death 48 34.13 70.83% 0.213 -0.079 0.551
Thriving Communities 232 31.09 44.83% -0.479 -0.1461 0.018
Thriving Crops 100 31.39 65.0% 0.07 -0.0168 0.372
Unnatural Proliferation 235 36.89 57.87% 0.492 0.6393 0.072
Untended Land Crumbles 217 31.67 47.93% -0.019 0.2878 -0.403

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1810 47.62% 32.71 63.92% 0.096 1.001 0.053
B 1831 47.07% 32.57 65.92% 0.361 1.1893 0.266
C 2069 44.3% 32.8 65.25% 0.211 0.8908 0.327
D 1502 46.23% 33.43 67.51% -0.039 0.8147 0.308
E 1924 48.28% 33.98 64.81% 0.023 0.7241 0.51
F 1389 45.66% 32.26 65.51% 0.059 0.8402 0.128
G 1329 48.41% 32.59 65.46% 0.198 0.9699 -0.026
H 1219 45.39% 31.8 64.15% 0.093 0.8611 0.171
East 212 37.8% 33.76 57.55% -0.192 0.6701 -0.037
Northeast 153 38.0% 32.2 56.86% 0.056 0.803 -0.172
Northwest 141 34.06% 31.63 56.03% 0.307 1.1405 -0.929
Southeast 124 33.88% 32.02 52.42% -0.385 0.3909 -0.464
Southwest 130 35.43% 30.58 49.23% -0.843 0.4765 -0.08
West 217 35.21% 33.01 55.3% 0.107 1.1135 -0.081

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 37 0.0% 18.38 59.46% -0.236 0.5944 0.0
Not Using Events or Tokens 12 0.0% 9.5 33.33% -1.854 -1.4128 0.0
Skip Initial Invader Actions 126 19.13% 43.04 74.6% -0.066 -0.6283 1.771
Start of Game Growth 220 21.26% 44.22 75.45% 0.906 0.3674 0.277
Unlimited Undo 863 50.0% 31.9 57.36% -0.191 -0.1503 0.298
Using Tokens but Not Events 701 29.38% 27.32 71.75% -0.282 -0.3053 -0.032

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 81.74%
Crops Wither and Fade 90.25%
Favors Called Due 88.37%
Mantle of Dread 93.03%

Terror Level

Terror Level Completed Average Score Win Rate
I 1576 16.23 2.92%
II 2818 30.54 50.43%
III 3099 34.77 89.25%
IV 1250 38.37 99.92%

Results

Result Completed
Win: Invaders destroyed (Terror I) 46
Win: Invaders destroyed (Terror III) 2746
Win: Invaders destroyed (Terror II) 1405
Win: Terror victory (Terror IV) 1237
Game abandoned (v.3.0+) 1693
Lose: Invader deck ran out 9
Lose: Adversary condition 492
Win: Sacrifice victory 21
Lose: Scenario condition 40
Win: Scenario condition 27
Lose: Blight pool ran out 1021
Lose: Spirit destroyed 6

Number of Players

Score Model: 0.049 Win Model: 0.048
Num. Completed Blight Flip Rate Average Score Win Rate
1 5841 51.14% 32.2 60.13%
2 1640 47.46% 32.25 67.5%
3 678 44.46% 34.1 66.52%
4 355 38.03% 36.33 74.65%
5 34 14.71% 28.65 76.47%
6 195 32.29% 31.34 62.05%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)