Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 14 28.57% 37.79 85.71% 0.357 0.3727 -0.119
Blitz 0 63 50.0% 29.51 57.14% 1.0 1.2882 -0.609
Dahan Insurrection 4 61 34.43% 37.28 45.9% -0.641 -0.8175 0.116
Despicable Theft 2 22 54.55% 32.95 59.09% -0.636 0.2249 -0.115
Elemental Invocation 1 33 36.36% 28.06 57.58% 0.875 1.8081 0.0
Guard the Isle's Heart 0 645 26.36% 50.56 73.18% 0.876 0.2295 1.091
Powers Long Forgotten 1 25 48.0% 27.04 60.0% -0.558 0.3882 -0.315
Rituals of Terror 3 22 54.55% 28.95 40.91% -0.3 -0.2239 -0.797
Rituals of the Destroying Flame 3 13 50.0% 16.92 38.46% -0.225 0.8905 -0.061
Second Wave 0 126 43.2% 25.54 65.87% -0.131 -0.1011 -0.085
The Great River 3 13 53.85% 37.46 84.62% 0.102 1.5268 0.0
Varied Terrains 2 30 36.67% 30.17 73.33% -0.071 0.7032 0.622
Ward the Shores 2 9 11.11% 5.67 22.22% -0.312 0.7323 -0.242

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 235 36.63 54.04% -0.209 -0.0341 0.17
Aid From Lesser Spirits 175 41.02 63.43% 0.254 0.2 0.808
All Things Weaken 276 34.59 53.26% -0.028 0.265 0.058
Attenuated Essence 252 37.49 58.33% 0.244 0.3275 0.339
Back Against the Wall 173 41.98 62.43% 0.619 0.6662 0.862
Blight Corrodes the Spirit 234 35.54 53.42% -0.041 0.1625 0.034
Burn Brightest Before the End 219 37.12 54.79% -0.128 0.0598 0.128
Disintegrating Ecosystem 254 29.83 44.88% -0.614 -0.2048 -0.275
Downward Spiral 261 36.23 55.56% 0.15 0.2779 0.164
Erosion of Will 232 36.89 55.6% -0.095 0.1874 0.185
Intensifying Exploitation 316 34.41 52.85% -0.128 0.1198 -0.134
Invaders Find the Land to Their Liking 92 34.93 67.39% 0.521 0.0056 0.035
Memory Fades to Dust 296 38.46 60.14% 0.341 0.5777 0.338
Power Corrodes the Spirit 259 31.54 49.81% 0.17 0.3883 -0.309
Promising Farmlands 245 32.67 47.35% -0.237 0.0577 -0.337
Shattered Fragments of Power 175 38.17 61.71% 0.293 0.4939 0.129
Slow Dissolution of Will 224 33.21 48.21% -0.594 -0.2096 0.125
Strong Earth Shatters Slowly 52 39.81 80.77% 0.641 0.0604 1.083
The Border of Life and Death 57 34.47 73.68% 0.781 0.2639 0.807
Thriving Communities 257 31.34 45.91% -0.267 0.0723 -0.053
Thriving Crops 108 31.55 63.89% 0.091 0.0489 0.368
Unnatural Proliferation 276 36.29 56.52% 0.009 0.1489 0.094
Untended Land Crumbles 245 32.18 47.76% 0.098 0.5467 -0.221

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2103 46.83% 32.65 64.29% 0.092 0.9534 0.088
B 2138 47.28% 32.23 65.25% -0.017 0.8001 0.207
C 2367 44.26% 33.09 65.82% 0.411 1.0902 0.34
D 1750 45.24% 33.09 67.03% -0.076 0.729 0.393
E 2197 48.17% 33.86 64.63% 0.351 1.0195 0.509
F 1673 46.42% 32.19 65.51% 0.037 0.8355 0.181
G 1545 47.85% 32.62 65.05% 0.093 0.9192 -0.073
H 1419 44.94% 32.19 64.41% 0.22 0.993 0.18
East 262 36.29% 33.24 58.78% 0.449 1.2953 0.012
Northeast 195 35.42% 31.65 57.44% -0.431 0.3402 -0.368
Northwest 177 32.18% 31.3 57.06% -0.177 0.6302 -0.896
Southeast 161 31.65% 32.06 56.52% -0.837 0.032 -0.351
Southwest 168 33.33% 30.93 54.17% -0.354 0.9276 -0.114
West 272 35.07% 32.63 57.72% 0.287 1.2828 -0.137

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 44 0.0% 17.09 56.82% -0.239 0.557 0.0
Not Using Events or Tokens 19 0.0% 8.53 31.58% -1.1 -0.712 0.0
Skip Initial Invader Actions 142 19.23% 42.47 73.24% 0.417 -0.1977 1.851
Start of Game Growth 262 20.97% 42.95 74.43% 0.291 -0.2901 0.143
Unlimited Undo 1041 49.22% 32.32 58.02% -0.206 -0.1622 0.476
Using Tokens but Not Events 799 29.61% 26.76 70.71% -0.336 -0.3946 -0.067

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 81.76%
Crops Wither and Fade 90.34%
Favors Called Due 88.19%
Mantle of Dread 92.9%

Terror Level

Terror Level Completed Average Score Win Rate
I 1821 15.74 2.8%
II 3213 30.48 50.51%
III 3628 34.79 88.86%
IV 1422 38.41 99.93%

Results

Result Completed
Win: Invaders destroyed (Terror I) 51
Win: Invaders destroyed (Terror III) 3201
Win: Invaders destroyed (Terror II) 1602
Win: Terror victory (Terror IV) 1408
Game abandoned (v.3.0+) 1959
Lose: Invader deck ran out 11
Lose: Adversary condition 568
Win: Sacrifice victory 27
Lose: Scenario condition 43
Win: Scenario condition 30
Lose: Blight pool ran out 1178
Lose: Spirit destroyed 6

Number of Players

Score Model: 0.011 Win Model: -0.086
Num. Completed Blight Flip Rate Average Score Win Rate
1 6650 51.9% 32.23 59.79%
2 1923 46.78% 32.22 67.86%
3 810 42.4% 34.37 67.41%
4 410 38.05% 36.87 75.37%
5 43 13.95% 25.28 69.77%
6 248 31.43% 30.23 61.69%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)