Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 15 33.33% 39.2 86.67% 0.383 0.1626 0.009
Blitz 0 70 52.17% 28.89 55.71% 0.075 0.3618 -0.394
Dahan Insurrection 4 67 31.34% 35.07 43.28% -0.951 -1.0657 0.208
Despicable Theft 2 24 58.33% 32.04 58.33% -0.015 0.7231 -0.098
Elemental Invocation 1 38 39.47% 30.55 63.16% 1.07 1.8266 0.0
Guard the Isle's Heart 0 680 26.62% 50.33 73.53% 1.02 0.4383 1.155
Powers Long Forgotten 1 28 50.0% 27.86 64.29% -0.143 0.7104 -0.315
Rituals of Terror 3 30 53.33% 31.3 46.67% 0.014 -0.1564 -0.452
Rituals of the Destroying Flame 3 15 50.0% 17.13 40.0% 0.071 0.9822 -0.06
Second Wave 0 150 38.93% 25.81 68.0% 0.083 0.1626 0.103
The Great River 3 15 46.67% 36.27 80.0% -0.197 1.1662 -0.241
Varied Terrains 2 35 40.0% 30.11 71.43% -0.885 -0.0055 0.631
Ward the Shores 2 13 15.38% 13.46 38.46% -0.158 0.8233 -0.259

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 262 36.82 54.96% 0.104 0.2078 0.213
Aid From Lesser Spirits 198 40.38 63.13% 0.315 0.17 0.824
All Things Weaken 319 34.68 53.29% -0.123 0.2432 0.056
Attenuated Essence 290 36.42 56.21% 0.187 0.1853 0.284
Back Against the Wall 198 40.64 58.59% -0.049 0.0162 0.719
Blight Corrodes the Spirit 254 34.42 51.18% -0.577 -0.3422 -0.045
Burn Brightest Before the End 240 36.16 52.08% -0.619 -0.459 0.058
Disintegrating Ecosystem 284 29.53 45.42% -0.562 -0.1865 -0.193
Downward Spiral 301 35.7 55.15% 0.205 0.277 0.182
Erosion of Will 255 36.16 55.29% -0.249 0.0079 0.162
Intensifying Exploitation 343 33.85 52.48% 0.293 0.5667 -0.166
Invaders Find the Land to Their Liking 107 33.48 66.36% 0.045 -0.4414 -0.077
Memory Fades to Dust 331 38.37 60.73% 0.467 0.6499 0.315
Power Corrodes the Spirit 288 31.64 49.31% -0.026 0.1868 -0.252
Promising Farmlands 269 32.13 47.21% -0.227 0.0957 -0.38
Shattered Fragments of Power 205 37.38 59.02% -0.039 0.1309 0.002
Slow Dissolution of Will 259 32.87 47.49% -0.303 0.0805 0.066
Strong Earth Shatters Slowly 58 39.0 79.31% 0.167 -0.5094 1.116
The Border of Life and Death 57 34.47 73.68% 0.892 0.3761 0.828
Thriving Communities 295 30.87 44.75% -0.535 -0.2109 -0.045
Thriving Crops 118 30.01 61.02% -0.603 -0.6016 0.262
Unnatural Proliferation 301 35.91 54.49% -0.337 -0.1503 0.069
Untended Land Crumbles 272 32.08 47.43% -0.241 0.0981 -0.166

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2344 46.62% 32.55 64.33% 0.152 1.0149 0.13
B 2369 48.01% 31.9 64.71% -0.01 0.8114 0.215
C 2654 45.11% 32.71 65.15% 0.41 1.1078 0.343
D 1983 45.14% 32.33 65.71% -0.091 0.7653 0.319
E 2480 48.0% 33.56 64.76% 0.493 1.1813 0.554
F 1886 46.64% 31.94 65.22% 0.242 1.0596 0.224
G 1699 47.46% 32.38 65.57% 0.149 1.0299 0.003
H 1589 44.91% 31.38 62.93% 0.01 0.7906 0.112
East 295 35.96% 32.93 58.31% 0.46 1.2523 0.224
Northeast 218 33.95% 31.73 56.88% -0.159 0.722 -0.383
Northwest 198 31.79% 30.97 55.56% -0.639 0.2323 -0.845
Southeast 186 31.15% 31.49 55.91% -0.407 0.4519 -0.315
Southwest 193 33.16% 30.07 53.37% -0.511 0.6985 -0.133
West 312 35.71% 32.05 56.41% -0.025 1.0351 -0.471

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 48 0.0% 15.67 52.08% -0.916 -0.2001 0.0
Not Using Events or Tokens 22 0.0% 7.36 27.27% -1.127 -0.6526 0.0
Skip Initial Invader Actions 158 17.93% 41.89 71.52% -0.1 -0.6668 1.343
Start of Game Growth 303 19.1% 42.11 75.25% 1.022 0.3579 0.087
Unlimited Undo 1188 49.06% 31.86 56.99% -0.383 -0.3599 0.463
Using Tokens but Not Events 933 30.68% 25.67 67.52% -0.491 -0.4431 -0.417

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 81.65%
Crops Wither and Fade 90.17%
Favors Called Due 88.04%
Mantle of Dread 92.75%

Terror Level

Terror Level Completed Average Score Win Rate
I 2098 15.45 2.62%
II 3572 30.45 49.92%
III 4025 34.8 88.92%
IV 1575 38.47 99.94%

Results

Result Completed
Win: Invaders destroyed (Terror I) 55
Win: Invaders destroyed (Terror III) 3551
Win: Invaders destroyed (Terror II) 1759
Win: Terror victory (Terror IV) 1560
Game abandoned (v.3.0+) 2230
Lose: Invader deck ran out 11
Lose: Adversary condition 631
Win: Sacrifice victory 32
Lose: Scenario condition 46
Win: Scenario condition 34
Lose: Blight pool ran out 1355
Lose: Spirit destroyed 6

Number of Players

Score Model: -0.005 Win Model: -0.108
Num. Completed Blight Flip Rate Average Score Win Rate
1 7402 51.99% 31.73 58.92%
2 2172 46.92% 32.05 67.54%
3 907 43.6% 33.98 67.36%
4 464 37.5% 36.55 75.22%
5 46 13.04% 26.8 71.74%
6 279 30.43% 29.38 60.93%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)