Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 33 36.36% 34.03 87.88% -0.159 -0.1866 0.364
Blitz 0 103 46.08% 27.54 58.25% 0.274 0.5242 -0.417
Dahan Insurrection 4 115 25.22% 34.99 46.96% -0.483 -0.7313 0.045
Despicable Theft 2 46 47.83% 26.85 54.35% -0.373 0.0888 -0.126
Elemental Invocation 1 76 34.21% 25.72 55.26% 0.232 0.9348 -0.767
Guard the Isle's Heart 0 1044 25.57% 49.52 71.46% 0.013 -0.5401 1.042
Powers Long Forgotten 1 47 48.94% 22.53 51.06% -0.68 -0.0567 -0.655
Rituals of Terror 3 44 50.0% 38.11 47.73% 1.171 1.3638 0.001
Rituals of the Destroying Flame 3 43 66.67% 33.26 72.09% 0.361 1.2833 1.335
Second Wave 0 297 43.39% 26.05 66.67% 0.096 0.2131 -0.336
The Great River 3 27 40.74% 29.59 62.96% -0.14 0.928 -0.244
Varied Terrains 2 68 48.53% 26.56 55.88% -1.259 -0.5175 0.702
Ward the Shores 2 31 32.26% 16.45 38.71% -0.226 0.8573 -0.391

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 413 36.49 56.17% -0.09 0.1593 0.288
Aid From Lesser Spirits 319 39.59 62.7% 0.404 0.2858 0.782
All Things Weaken 473 34.73 53.07% -0.523 -0.1858 0.195
Attenuated Essence 463 36.53 56.59% 0.383 0.41 0.454
Back Against the Wall 309 40.29 60.52% 0.018 0.0188 0.713
Blight Corrodes the Spirit 429 33.63 51.98% 0.273 0.4899 -0.02
Burn Brightest Before the End 360 35.19 52.5% 0.312 0.2933 0.016
Disintegrating Ecosystem 430 30.08 45.81% -0.651 -0.2579 -0.073
Downward Spiral 483 34.33 55.07% -0.108 -0.0 0.193
Erosion of Will 406 35.4 54.93% -0.168 0.1846 0.257
Intensifying Exploitation 534 32.93 53.18% -0.387 -0.1419 -0.143
Invaders Find the Land to Their Liking 167 35.6 69.46% 0.1 -0.4242 0.395
Memory Fades to Dust 522 36.69 60.15% 0.176 0.4238 0.293
Power Corrodes the Spirit 457 32.45 52.3% 0.356 0.5776 -0.029
Promising Farmlands 433 30.47 46.19% -0.697 -0.414 -0.268
Shattered Fragments of Power 326 36.97 58.9% -0.017 0.0601 0.289
Slow Dissolution of Will 391 32.6 48.59% 0.014 0.4113 0.017
Strong Earth Shatters Slowly 98 39.34 83.67% 1.357 0.6614 1.663
The Border of Life and Death 98 37.13 77.55% 0.335 -0.2662 1.193
Thriving Communities 471 31.57 46.92% -0.723 -0.3667 0.12
Thriving Crops 199 30.11 59.8% -0.365 -0.5612 0.041
Unnatural Proliferation 473 35.0 54.12% -0.17 -0.0076 0.152
Untended Land Crumbles 468 32.85 50.0% -0.274 -0.0426 0.137

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3918 45.53% 31.02 62.76% 0.092 1.0969 0.123
B 3938 46.47% 30.81 63.53% -0.092 0.8272 0.085
C 4421 44.73% 31.86 64.8% -0.03 0.7044 0.343
D 3383 43.47% 31.03 65.03% -0.05 0.928 0.254
E 4094 45.8% 32.41 63.95% 0.046 0.866 0.54
F 3215 45.02% 30.75 63.92% -0.016 0.8578 0.153
G 2820 44.97% 31.35 64.33% -0.005 0.8041 0.172
H 2736 43.38% 30.09 61.88% -0.05 0.7651 0.034
East 806 27.15% 34.69 66.13% 0.047 0.9497 0.335
Northeast 575 26.44% 34.64 65.39% 0.143 0.9508 -0.609
Northwest 506 27.33% 36.05 60.67% -0.363 0.5375 0.083
Southeast 396 25.32% 36.37 60.86% 0.605 1.456 -0.526
Southwest 416 26.46% 33.34 56.97% -0.336 1.0393 -0.548
West 787 30.74% 33.92 60.23% 0.072 1.0275 -0.469

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 227 0.0% 23.41 54.19% -1.41 -0.7026 0.0
Not Using Events or Tokens 48 33.33% 6.6 27.08% -0.97 -0.6019 -0.125
Skip Initial Invader Actions 371 17.6% 39.47 69.54% 0.362 -0.2225 0.326
Start of Game Growth 865 27.4% 42.55 71.1% 0.677 0.1631 0.961
Unlimited Undo 2094 47.48% 32.56 58.74% -0.679 -0.7883 0.432
Using Tokens but Not Events 1885 30.22% 26.8 69.02% 0.188 0.1623 -0.249

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 82.45%
Crops Wither and Fade 91.15%
Favors Called Due 88.87%
Mantle of Dread 93.33%

Terror Level

Terror Level Completed Average Score Win Rate
I 3519 13.33 2.3%
II 5832 30.1 50.99%
III 6875 34.83 89.44%
IV 2561 38.67 99.69%

Results

Result Completed
Win: Invaders destroyed (Terror I) 81
Win: Invaders destroyed (Terror III) 6092
Win: Invaders destroyed (Terror II) 2928
Win: Terror victory (Terror IV) 2530
Game abandoned (v.3.0+) 3818
Lose: Invader deck ran out 20
Lose: Adversary condition 984
Win: Sacrifice victory 60
Lose: Scenario condition 95
Win: Scenario condition 66
Lose: Blight pool ran out 2100
Lose: Spirit destroyed 13

Number of Players

Score Model: -0.308 Win Model: -0.122
Num. Completed Blight Flip Rate Average Score Win Rate
1 12026 49.7% 31.42 60.54%
2 3665 46.0% 31.24 66.71%
3 1607 44.58% 33.62 67.52%
4 846 35.22% 31.4 66.08%
5 71 21.13% 29.51 66.2%
6 572 24.6% 30.73 59.62%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)