Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 32 37.5% 34.22 87.5% -0.14 0.0507 0.364
Blitz 0 103 46.08% 27.54 58.25% -0.118 0.0989 -0.402
Dahan Insurrection 4 113 25.66% 35.15 46.9% -0.085 -0.3379 0.11
Despicable Theft 2 46 47.83% 26.85 54.35% -0.012 0.5747 -0.096
Elemental Invocation 1 76 34.21% 25.72 55.26% -0.093 0.6465 -0.778
Guard the Isle's Heart 0 1027 25.41% 49.41 71.18% -0.078 -0.64 1.057
Powers Long Forgotten 1 45 51.11% 22.78 51.11% -0.95 -0.1901 -0.663
Rituals of Terror 3 44 50.0% 38.11 47.73% 0.71 0.8302 0.029
Rituals of the Destroying Flame 3 43 66.67% 33.26 72.09% 0.347 1.2545 1.355
Second Wave 0 296 43.54% 26.04 66.55% 0.184 0.3223 -0.341
The Great River 3 27 40.74% 29.59 62.96% -0.589 0.5111 -0.234
Varied Terrains 2 68 48.53% 26.56 55.88% -1.446 -0.6697 0.749
Ward the Shores 2 31 32.26% 16.45 38.71% -0.279 0.7956 -0.381

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 405 36.43 56.05% -0.053 0.1981 0.283
Aid From Lesser Spirits 314 39.62 63.06% 0.63 0.5723 0.77
All Things Weaken 463 34.33 52.48% -0.615 -0.2799 0.153
Attenuated Essence 454 36.59 56.83% 0.419 0.4527 0.457
Back Against the Wall 304 40.17 60.2% -0.087 -0.0523 0.729
Blight Corrodes the Spirit 419 33.39 51.07% -0.031 0.186 -0.006
Burn Brightest Before the End 353 35.26 52.41% 0.275 0.2859 -0.006
Disintegrating Ecosystem 415 30.13 45.78% -0.747 -0.4021 -0.092
Downward Spiral 475 34.47 54.95% 0.017 0.1345 0.212
Erosion of Will 401 35.49 55.11% -0.088 0.1866 0.29
Intensifying Exploitation 521 33.25 53.93% -0.199 0.0117 -0.073
Invaders Find the Land to Their Liking 165 35.45 69.7% -0.045 -0.6174 0.389
Memory Fades to Dust 509 36.46 59.92% -0.069 0.1838 0.274
Power Corrodes the Spirit 449 32.08 51.67% 0.058 0.2626 -0.079
Promising Farmlands 423 30.7 46.81% -0.593 -0.3394 -0.228
Shattered Fragments of Power 318 36.69 58.81% -0.274 -0.1998 0.33
Slow Dissolution of Will 384 32.49 48.44% -0.273 0.1083 0.031
Strong Earth Shatters Slowly 96 39.07 83.33% 1.232 0.5578 1.658
The Border of Life and Death 96 37.29 77.08% 0.316 -0.2848 1.199
Thriving Communities 465 31.69 47.31% -0.323 -0.0414 0.116
Thriving Crops 189 30.39 60.32% 0.061 -0.0793 0.107
Unnatural Proliferation 462 35.09 54.33% 0.013 0.2164 0.168
Untended Land Crumbles 456 32.75 49.78% -0.404 -0.2138 0.135

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3845 45.51% 31.04 62.89% 0.195 1.1926 0.122
B 3858 46.31% 30.74 63.58% -0.086 0.8363 0.087
C 4342 44.53% 31.8 64.83% 0.034 0.7634 0.353
D 3332 43.56% 31.05 65.16% 0.019 0.9786 0.267
E 4005 45.77% 32.35 63.97% 0.082 0.9012 0.559
F 3162 45.02% 30.68 63.92% -0.075 0.8071 0.159
G 2760 44.93% 31.46 64.75% 0.16 0.9851 0.201
H 2681 43.38% 30.04 61.95% -0.076 0.7626 0.004
East 791 27.28% 34.73 65.99% 0.264 1.1389 0.429
Northeast 565 26.38% 34.66 65.31% -0.079 0.6735 -0.562
Northwest 488 26.45% 35.61 60.25% -0.419 0.4731 -0.216
Southeast 390 25.45% 36.5 61.03% 0.739 1.5777 -0.49
Southwest 410 26.6% 33.46 57.07% -0.594 0.7105 -0.501
West 763 30.38% 33.57 59.76% -0.109 0.8408 -0.442

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 227 0.0% 23.41 54.19% -2.0 -1.2712 0.0
Not Using Events or Tokens 48 33.33% 6.6 27.08% -0.51 -0.1647 -0.121
Skip Initial Invader Actions 365 17.24% 39.3 69.32% 0.507 -0.0958 0.366
Start of Game Growth 796 25.07% 41.95 70.98% 0.634 0.1299 0.907
Unlimited Undo 2012 47.38% 32.14 58.5% -0.65 -0.7566 0.446
Using Tokens but Not Events 1818 29.69% 26.3 69.09% 0.265 0.2354 -0.29

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 82.37%
Crops Wither and Fade 91.09%
Favors Called Due 88.8%
Mantle of Dread 93.31%

Terror Level

Terror Level Completed Average Score Win Rate
I 3438 13.42 2.33%
II 5725 30.13 51.07%
III 6731 34.83 89.48%
IV 2504 38.67 99.68%

Results

Result Completed
Win: Invaders destroyed (Terror I) 80
Win: Invaders destroyed (Terror III) 5969
Win: Invaders destroyed (Terror II) 2880
Win: Terror victory (Terror IV) 2474
Game abandoned (v.3.0+) 3719
Lose: Invader deck ran out 18
Lose: Adversary condition 968
Win: Sacrifice victory 55
Lose: Scenario condition 94
Win: Scenario condition 65
Lose: Blight pool ran out 2064
Lose: Spirit destroyed 12

Number of Players

Score Model: -0.29 Win Model: -0.152
Num. Completed Blight Flip Rate Average Score Win Rate
1 11752 49.68% 31.35 60.58%
2 3604 46.14% 31.22 66.65%
3 1572 44.56% 33.59 67.62%
4 837 35.01% 31.47 66.31%
5 70 20.0% 29.56 67.14%
6 563 24.46% 30.79 59.86%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)