Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 30 40.0% 35.77 90.0% 0.682 0.726 0.366
Blitz 0 96 48.42% 26.97 56.25% -0.599 -0.3843 -0.34
Dahan Insurrection 4 108 26.85% 35.55 47.22% 0.12 -0.1679 -0.014
Despicable Theft 2 43 48.84% 27.93 55.81% 0.343 1.0539 -0.046
Elemental Invocation 1 65 36.92% 25.08 50.77% -0.484 0.2171 -0.514
Guard the Isle's Heart 0 946 26.0% 50.88 72.62% 0.231 -0.3688 1.105
Powers Long Forgotten 1 43 51.16% 23.09 51.16% -0.677 0.1603 -0.681
Rituals of Terror 3 42 47.62% 37.38 45.24% 0.883 0.9437 -0.131
Rituals of the Destroying Flame 3 31 73.33% 32.61 67.74% -0.222 0.7647 1.369
Second Wave 0 259 43.97% 25.36 64.48% -0.448 -0.1984 -0.4
The Great River 3 26 42.31% 29.27 61.54% -1.171 -0.1048 -0.257
Varied Terrains 2 55 47.27% 28.07 60.0% -1.75 -0.921 1.218
Ward the Shores 2 25 32.0% 16.2 36.0% -1.463 -0.2797 -0.395

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 377 36.71 56.5% 0.167 0.2386 0.29
Aid From Lesser Spirits 283 39.39 63.25% 0.4 0.3291 0.756
All Things Weaken 432 34.66 53.47% -0.338 -0.0784 0.189
Attenuated Essence 412 36.37 56.07% 0.253 0.217 0.385
Back Against the Wall 279 40.33 60.22% 0.088 0.1413 0.78
Blight Corrodes the Spirit 391 33.25 50.38% -0.136 0.0098 -0.018
Burn Brightest Before the End 328 35.35 51.22% 0.145 0.1616 -0.006
Disintegrating Ecosystem 389 30.57 46.53% -0.41 -0.2222 -0.095
Downward Spiral 439 34.44 54.67% -0.023 0.0514 0.163
Erosion of Will 382 35.51 55.24% 0.083 0.2372 0.255
Intensifying Exploitation 483 33.37 53.83% -0.306 -0.1697 -0.023
Invaders Find the Land to Their Liking 154 36.06 70.78% 0.092 -0.5224 0.395
Memory Fades to Dust 466 36.29 59.66% 0.002 0.2048 0.301
Power Corrodes the Spirit 417 31.74 50.12% -0.094 0.0806 -0.144
Promising Farmlands 382 30.86 47.38% -0.21 -0.0122 -0.275
Shattered Fragments of Power 294 36.93 59.18% 0.237 0.2402 0.294
Slow Dissolution of Will 362 32.38 48.62% -0.071 0.2275 0.055
Strong Earth Shatters Slowly 86 38.43 81.4% 0.731 0.0342 1.539
The Border of Life and Death 90 36.43 76.67% 0.641 0.1433 1.26
Thriving Communities 439 31.52 47.15% -0.27 -0.1138 0.108
Thriving Crops 170 30.25 61.18% 0.092 -0.2198 0.061
Unnatural Proliferation 428 35.07 54.21% 0.01 0.1182 0.159
Untended Land Crumbles 403 32.98 49.63% -0.234 -0.0525 0.163

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3539 46.05% 31.15 62.73% -0.167 0.8081 0.123
B 3535 46.38% 30.97 63.99% -0.07 0.8196 0.123
C 3980 45.0% 32.07 64.9% -0.07 0.6219 0.352
D 3049 43.68% 31.37 65.53% 0.232 1.1277 0.264
E 3664 46.06% 32.66 64.36% 0.103 0.8323 0.536
F 2906 45.57% 30.9 63.9% -0.247 0.5844 0.176
G 2528 45.53% 31.55 64.72% 0.102 0.8811 0.165
H 2461 44.22% 30.22 61.68% -0.057 0.7257 0.004
East 671 27.25% 34.83 64.68% 1.27 2.079 0.434
Northeast 480 26.47% 34.9 64.38% 0.102 0.8996 -0.424
Northwest 423 26.0% 35.8 60.52% 0.135 0.8689 -0.521
Southeast 345 24.12% 36.47 60.29% -0.195 0.6981 -0.476
Southwest 364 26.11% 33.83 56.87% -0.478 0.7804 -0.388
West 662 30.81% 33.64 59.21% -0.617 0.3805 -0.398

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 214 0.0% 24.3 55.14% -1.063 -0.3951 0.0
Not Using Events or Tokens 41 40.0% 7.17 29.27% 0.079 0.5003 -0.103
Skip Initial Invader Actions 318 16.97% 39.45 67.92% 0.53 -0.2389 0.404
Start of Game Growth 619 19.15% 41.93 72.37% 0.561 0.1236 0.803
Unlimited Undo 1788 47.18% 31.56 57.94% -0.434 -0.4997 0.412
Using Tokens but Not Events 1574 29.12% 25.56 68.42% 0.235 0.1922 -0.444

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 82.19%
Crops Wither and Fade 90.98%
Favors Called Due 88.6%
Mantle of Dread 93.17%

Terror Level

Terror Level Completed Average Score Win Rate
I 3145 13.76 2.35%
II 5278 30.19 50.59%
III 6126 34.82 89.5%
IV 2296 38.63 99.65%

Results

Result Completed
Win: Invaders destroyed (Terror I) 74
Win: Invaders destroyed (Terror III) 5432
Win: Invaders destroyed (Terror II) 2630
Win: Terror victory (Terror IV) 2268
Game abandoned (v.3.0+) 3395
Lose: Invader deck ran out 14
Lose: Adversary condition 910
Win: Sacrifice victory 51
Lose: Scenario condition 89
Win: Scenario condition 60
Lose: Blight pool ran out 1910
Lose: Spirit destroyed 12

Number of Players

Score Model: -0.143 Win Model: -0.152
Num. Completed Blight Flip Rate Average Score Win Rate
1 10761 50.2% 31.28 60.12%
2 3327 46.37% 31.36 66.58%
3 1436 44.46% 33.66 67.34%
4 750 36.4% 32.74 68.53%
5 69 20.29% 29.62 66.67%
6 502 24.05% 31.23 60.36%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)