Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 3 33.33% 29.0 66.67% -0.056 -0.1958 -0.348
Blitz 0 15 42.86% 21.73 53.33% -0.816 -0.705 -0.786
Dahan Insurrection 4 17 17.65% 24.47 41.18% -1.107 -1.3424 -0.109
Despicable Theft 2 7 57.14% 27.14 57.14% -0.627 0.0156 0.0
Elemental Invocation 1 5 60.0% 41.0 80.0% 0.267 1.0689 0.0
Guard the Isle's Heart 0 277 25.63% 50.97 72.92% 1.167 0.3932 1.241
Powers Long Forgotten 1 10 40.0% 34.2 70.0% -0.013 0.7593 0.0
Rituals of Terror 3 13 38.46% 21.77 23.08% -1.208 -1.192 -1.002
Rituals of the Destroying Flame 3 3 33.33% 12.33 33.33% -0.735 0.3222 0.0
Second Wave 0 42 48.78% 28.05 66.67% -0.732 -0.6513 0.06
The Great River 3 4 75.0% 36.5 100.0% 0.329 1.4574 0.0
Varied Terrains 2 7 42.86% 31.57 85.71% 0.036 0.7285 0.0
Ward the Shores 2 5 0.0% 5.0 20.0% -1.362 -0.4994 0.0

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 103 35.43 50.49% -0.056 0.1034 0.208
Aid From Lesser Spirits 87 39.13 62.07% 0.181 0.0944 0.575
All Things Weaken 141 34.4 54.61% -0.189 0.1535 0.261
Attenuated Essence 141 39.4 61.7% 0.435 0.5096 0.272
Back Against the Wall 88 42.34 65.91% 0.435 0.5102 0.903
Blight Corrodes the Spirit 100 36.85 57.0% 0.107 0.2982 0.248
Burn Brightest Before the End 105 40.08 58.1% 0.151 0.2744 0.405
Disintegrating Ecosystem 114 29.65 44.74% -0.498 -0.1249 -0.203
Downward Spiral 113 36.19 56.64% 0.182 0.3185 0.262
Erosion of Will 114 36.24 53.51% -0.038 0.2567 -0.24
Intensifying Exploitation 147 34.67 55.78% -0.017 0.2219 0.124
Invaders Find the Land to Their Liking 40 34.3 67.5% 0.21 -0.3216 0.008
Memory Fades to Dust 138 40.67 62.32% 0.3 0.5809 0.325
Power Corrodes the Spirit 136 32.88 53.68% -0.115 0.0377 -0.333
Promising Farmlands 120 31.99 47.5% -0.342 0.0039 -0.38
Shattered Fragments of Power 84 36.37 60.71% 0.048 0.243 -0.132
Slow Dissolution of Will 103 32.77 50.49% -0.267 0.1844 0.167
Strong Earth Shatters Slowly 26 39.04 80.77% 0.51 -0.2308 0.994
The Border of Life and Death 31 34.84 74.19% 0.349 -0.0839 0.688
Thriving Communities 129 32.01 48.06% -0.236 0.0626 0.103
Thriving Crops 55 29.33 67.27% -0.038 -0.1403 0.44
Unnatural Proliferation 124 37.44 57.26% 0.138 0.2831 0.324
Untended Land Crumbles 111 32.75 50.45% -0.127 0.1723 -0.414

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 950 47.73% 33.4 65.79% 0.2 1.1944 0.037
B 954 45.43% 33.0 69.39% 0.347 1.2656 0.372
C 1168 42.97% 32.94 66.78% 0.163 0.9061 0.304
D 819 47.37% 33.98 70.57% 0.373 1.325 0.575
E 1049 47.17% 34.1 67.4% 0.448 1.2283 0.429
F 737 45.22% 32.04 66.35% 0.058 0.9508 0.113
G 680 46.07% 32.24 67.94% 0.243 1.0988 -0.028
H 687 43.5% 31.66 65.07% 0.228 1.0766 0.117
East 92 42.39% 30.25 51.09% 0.097 0.8666 -0.052
Northeast 71 45.07% 27.59 46.48% -0.864 -0.0768 -0.336
Northwest 66 39.39% 26.73 45.45% -0.574 0.4099 -1.143
Southeast 58 37.93% 29.47 48.28% -0.254 0.6208 0.006
Southwest 61 40.98% 28.46 44.26% -0.788 0.4196 -0.246
West 99 38.38% 30.07 47.47% 0.394 1.3279 -0.165

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 22 0.0% 19.27 72.73% -0.593 0.0366 0.0
Not Using Events or Tokens 6 0.0% 19.0 66.67% -0.555 -0.0488 0.0
Skip Initial Invader Actions 50 22.73% 38.64 78.0% 0.423 -0.2118 1.01
Start of Game Growth 100 27.96% 40.53 78.0% 0.569 0.1792 -0.446
Unlimited Undo 472 46.25% 31.69 60.38% -0.05 -0.0053 0.131
Using Tokens but Not Events 414 26.45% 27.88 76.09% 0.063 0.0361 0.177

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 81.68%
Crops Wither and Fade 90.76%
Favors Called Due 89.39%
Mantle of Dread 92.57%

Terror Level

Terror Level Completed Average Score Win Rate
I 801 17.67 3.75%
II 1577 30.7 50.67%
III 1781 34.75 90.68%
IV 733 38.22 100.0%

Results

Result Completed
Win: Invaders destroyed (Terror I) 30
Win: Invaders destroyed (Terror III) 1606
Win: Invaders destroyed (Terror II) 795
Win: Terror victory (Terror IV) 730
Game abandoned (v.3.0+) 888
Lose: Invader deck ran out 4
Lose: Adversary condition 262
Win: Sacrifice victory 8
Lose: Scenario condition 18
Win: Scenario condition 8
Lose: Blight pool ran out 540
Lose: Spirit destroyed 3

Number of Players

Score Model: -0.005 Win Model: -0.167
Num. Completed Blight Flip Rate Average Score Win Rate
1 3431 50.56% 32.66 62.87%
2 860 47.2% 32.93 69.77%
3 313 36.22% 33.08 69.97%
4 184 40.22% 35.81 75.0%
5 14 21.43% 20.14 64.29%
6 90 33.33% 30.03 60.0%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-01-31 03:48:31 (Pacific Time)