Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 45 35.56% 30.24 80.0% 0.454 0.8241 -0.134
Blitz 0 139 44.93% 26.66 56.12% -0.337 0.0946 -0.271
Dahan Insurrection 4 151 25.17% 39.15 50.33% -0.157 -0.1825 0.002
Despicable Theft 2 63 46.03% 30.33 58.73% -0.018 0.6411 0.409
Elemental Invocation 1 114 30.7% 25.74 50.88% -0.067 0.3805 -1.267
Guard the Isle's Heart 0 1560 24.62% 49.76 71.54% 1.029 0.429 1.503
Powers Long Forgotten 1 62 43.55% 21.94 48.39% -0.389 0.2195 0.0
Rituals of Terror 3 49 55.1% 37.29 48.98% 0.0 0.1245 0.0
Rituals of the Destroying Flame 3 56 69.09% 30.77 66.07% -0.518 0.2199 -0.333
Second Wave 0 401 44.22% 27.66 67.58% 0.097 0.2037 -0.54
The Great River 3 42 40.48% 27.52 57.14% 0.0 1.1747 0.0
Varied Terrains 2 95 49.47% 27.66 60.0% -0.2 0.5364 -0.751
Ward the Shores 2 49 40.82% 16.67 36.73% 0.0 0.6824 -1.093

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 553 36.16 56.96% -0.189 0.1211 0.385
Aid From Lesser Spirits 418 39.57 62.68% 0.107 0.1203 0.785
All Things Weaken 644 33.57 51.4% -0.632 -0.1579 -0.187
Attenuated Essence 625 36.28 57.12% -0.301 -0.1546 0.327
Back Against the Wall 398 39.69 61.31% 0.122 0.2513 0.434
Blight Corrodes the Spirit 583 33.36 52.32% -0.305 0.0152 0.122
Burn Brightest Before the End 458 34.72 52.4% -0.72 -0.543 0.403
Disintegrating Ecosystem 556 30.44 46.4% -0.332 0.0489 -0.069
Downward Spiral 640 34.56 54.69% 0.134 0.3273 0.08
Erosion of Will 536 35.66 54.85% 0.116 0.4538 0.033
Intensifying Exploitation 670 32.52 52.54% 0.23 0.5827 0.092
Invaders Find the Land to Their Liking 222 36.51 69.82% -0.079 -0.4421 -0.013
Memory Fades to Dust 670 36.72 60.45% -0.798 -0.4683 0.414
Power Corrodes the Spirit 615 32.97 52.68% -0.197 0.0698 0.36
Promising Farmlands 565 31.01 47.08% -0.225 0.2223 -0.323
Shattered Fragments of Power 424 36.57 56.84% 0.068 0.0679 -0.033
Slow Dissolution of Will 552 32.69 48.01% -1.005 -0.5934 0.012
Strong Earth Shatters Slowly 145 36.97 76.55% -0.219 -0.7776 -0.227
The Border of Life and Death 148 38.83 78.38% 0.395 0.1497 0.634
Thriving Communities 614 31.6 47.23% -0.165 0.1127 0.272
Thriving Crops 271 30.74 60.15% -0.25 -0.3454 -0.405
Unnatural Proliferation 613 35.73 54.32% -0.486 -0.2816 0.267
Untended Land Crumbles 624 33.9 52.88% 0.171 0.4707 0.633

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5443 44.2% 31.62 62.41% -0.238 0.7539 -0.011
B 5237 46.5% 30.7 63.13% -0.064 0.8016 -0.006
C 5837 45.05% 31.84 63.97% 0.198 0.9496 0.037
D 4570 43.25% 30.52 63.15% 0.571 1.5156 -0.347
E 5390 44.85% 32.05 63.32% 0.21 0.9645 0.62
F 4186 43.88% 30.13 62.66% 0.739 1.6139 0.1
G 3822 44.92% 30.68 62.56% -0.302 0.5603 0.204
H 3725 43.46% 29.48 60.38% -0.252 0.5556 -0.228
East 1073 30.22% 35.02 66.36% 0.441 1.1865 0.906
Northeast 764 30.0% 35.28 65.58% -0.043 0.8503 -0.423
Northwest 696 29.12% 39.02 63.65% 0.31 1.0535 0.199
Southeast 517 25.59% 37.26 62.86% -0.749 0.2599 0.249
Southwest 537 27.39% 34.81 59.03% -0.643 0.5133 -0.517
West 1062 32.24% 35.89 62.71% -0.153 0.8295 -0.807

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 428 0.0% 22.15 61.45% 0.053 0.7734 0.0
Not Using Events or Tokens 66 29.41% 7.29 27.27% -0.509 -0.0344 0.0
Skip Initial Invader Actions 462 15.94% 38.82 69.05% 0.513 -0.2923 -0.932
Start of Game Growth 1533 31.97% 43.82 68.88% 0.77 0.2031 1.262
Unlimited Undo 3034 45.38% 34.64 60.91% 0.366 0.3931 0.68
Using Tokens but Not Events 3079 30.63% 29.87 68.4% -0.321 -0.348 0.247

Results With Allies

Unique Power Cards

Power Card Kept
Concealing Shadows 82.74%
Crops Wither and Fade 91.67%
Favors Called Due 88.95%
Mantle of Dread 93.47%

Terror Level

Terror Level Completed Average Score Win Rate
I 4787 12.25 2.63%
II 7548 29.91 50.01%
III 9234 34.94 89.0%
IV 3495 38.9 99.63%

Results

Result Completed
Win: Invaders destroyed (Terror I) 126
Win: Invaders destroyed (Terror III) 8136
Win: Invaders destroyed (Terror II) 3718
Win: Terror victory (Terror IV) 3457
Game abandoned (v.3.0+) 5320
Lose: Invader deck ran out 37
Lose: Adversary condition 1248
Win: Sacrifice victory 70
Lose: Scenario condition 129
Win: Scenario condition 94
Lose: Unique spirit condition 0
Lose: Blight pool ran out 2709
Lose: Spirit destroyed 20

Number of Players

Score Model: -0.442 Win Model: -0.513
Num. Completed Blight Flip Rate Average Score Win Rate
1 15974 49.61% 32.01 60.71%
2 4928 46.4% 30.95 65.73%
3 2129 43.46% 32.33 65.81%
4 1181 35.42% 30.6 64.1%
5 89 21.59% 29.75 66.29%
6 763 23.55% 30.94 58.58%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)