Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 18 38.89% 18.22 50.0% -0.566 -0.5216 0.522
Blitz 0 40 27.5% 22.88 40.0% -0.639 -0.4245 -0.426
Dahan Insurrection 4 52 28.85% 43.71 46.15% -0.452 -0.7398 -0.475
Despicable Theft 2 11 27.27% 27.0 54.55% -0.008 0.7025 0.0
Elemental Invocation 1 25 32.0% 12.56 32.0% -1.08 -0.3787 -0.308
Guard the Isle's Heart 0 301 14.72% 33.25 54.49% 0.04 -0.5598 0.375
Powers Long Forgotten 1 16 50.0% 19.56 43.75% -0.749 0.0882 -0.506
Rituals of Terror 3 16 37.5% 20.44 43.75% -0.725 -0.6642 -0.317
Rituals of the Destroying Flame 3 5 60.0% 36.4 80.0% 0.24 1.2268 0.0
Second Wave 0 84 30.95% 21.86 51.19% -0.655 -0.4051 -0.5
The Great River 3 12 33.33% 12.25 25.0% -1.413 -0.3474 -0.173
Varied Terrains 2 26 46.15% 13.81 30.77% -1.126 -0.2962 -0.342
Ward the Shores 2 15 40.0% 22.07 53.33% -0.396 0.7873 -0.209

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 238 30.13 51.68% 0.051 0.123 0.589
Aid From Lesser Spirits 158 34.65 55.06% 0.378 0.3066 1.138
All Things Weaken 239 30.77 54.81% 0.07 0.3295 0.957
Attenuated Essence 240 29.05 51.25% -0.011 -0.0472 0.368
Back Against the Wall 150 32.83 58.0% 0.266 0.3194 0.731
Blight Corrodes the Spirit 278 27.88 48.2% -0.003 0.1426 0.461
Burn Brightest Before the End 189 32.89 55.56% 0.097 0.113 0.704
Disintegrating Ecosystem 256 29.88 49.22% 0.122 0.3102 0.58
Downward Spiral 237 29.73 54.43% 0.247 0.3211 0.891
Erosion of Will 232 30.83 51.29% 0.189 0.3438 0.58
Intensifying Exploitation 258 29.3 46.9% -0.116 0.0202 0.762
Invaders Find the Land to Their Liking 112 34.96 71.43% 0.857 0.2428 0.834
Memory Fades to Dust 253 29.44 52.17% 0.2 0.4033 0.461
Power Corrodes the Spirit 239 30.85 52.72% 0.103 0.2775 0.232
Promising Farmlands 259 27.88 51.35% 0.095 0.2928 0.341
Shattered Fragments of Power 177 32.15 58.19% 0.237 0.2392 0.894
Slow Dissolution of Will 255 27.6 45.88% -0.153 0.1452 0.392
Strong Earth Shatters Slowly 74 31.32 77.03% 0.797 0.1001 -0.311
The Border of Life and Death 87 34.0 71.26% 0.688 0.1901 0.937
Thriving Communities 250 30.2 48.4% 0.076 0.2324 0.248
Thriving Crops 115 30.14 58.26% 0.42 0.108 0.671
Unnatural Proliferation 284 31.46 52.82% 0.148 0.2569 0.699
Untended Land Crumbles 246 29.84 50.41% 0.005 0.1872 0.324

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 2662 41.02% 26.14 55.86% 0.149 1.124 0.005
B 2447 40.78% 27.19 55.66% 0.118 1.0071 0.052
C 3074 38.41% 28.24 59.34% 0.373 1.0654 0.484
D 2345 39.53% 26.01 56.55% 0.192 1.0868 -0.028
E 2329 39.43% 28.52 59.77% 0.258 0.9872 0.275
F 2117 40.35% 28.29 59.61% 0.223 1.0546 0.186
G 2038 37.33% 30.37 61.09% 0.261 1.0409 0.335
H 1993 40.55% 27.84 58.25% 0.155 0.9382 0.032
East 235 38.72% 27.47 54.47% -0.531 0.2785 0.347
Northeast 161 39.13% 31.34 59.01% -0.207 0.5907 -0.193
Northwest 140 37.14% 31.07 55.0% -0.181 0.5529 -0.224
Southeast 102 46.08% 33.3 55.88% -0.053 0.8404 -0.4
Southwest 92 43.48% 32.98 51.09% -0.382 0.8758 -0.151
West 212 35.85% 26.73 49.06% -0.361 0.6365 -0.748

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 95 0.0% 11.41 48.42% -1.091 -0.4228 0.0
Not Using Events or Tokens 13 36.36% 13.31 46.15% -0.687 -0.2665 0.0
Skip Initial Invader Actions 261 11.74% 39.36 65.13% 0.39 -0.3787 -0.204
Start of Game Growth 439 16.94% 35.01 63.78% 0.259 -0.1792 0.36
Unlimited Undo 1418 28.87% 31.34 58.6% 0.047 -0.0181 0.911
Using Tokens but Not Events 1106 24.09% 26.52 70.8% 0.211 0.1677 -0.146

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Echoed Steps 82.24%
Gift of Seismic Energy 94.66%
Inspire a Winding Dance 84.82%
Radiating Tremors 97.48%
Resounding Footfalls Sow Dismay 98.6%
Rumblings Portend a Greater Quake 80.81%

Terror Level

Terror Level Completed Average Score Win Rate
I 3877 13.76 1.42%
II 3611 30.19 71.01%
III 3204 34.82 93.82%
IV 977 38.63 99.59%

Results

Result Completed
Win: Invaders destroyed (Terror I) 54
Win: Invaders destroyed (Terror III) 2970
Win: Invaders destroyed (Terror II) 2543
Win: Terror victory (Terror IV) 963
Game abandoned (v.3.0+) 3052
Lose: Invader deck ran out 35
Lose: Adversary condition 882
Win: Sacrifice victory 36
Lose: Scenario condition 54
Win: Scenario condition 32
Lose: Blight pool ran out 979
Lose: Spirit destroyed 69

Number of Players

Score Model: 0.269 Win Model: 0.144
Num. Completed Blight Flip Rate Average Score Win Rate
1 7397 44.07% 25.7 54.37%
2 2038 39.41% 27.69 62.81%
3 1354 35.9% 24.63 53.55%
4 502 38.12% 31.01 65.14%
5 104 52.88% 32.12 73.08%
6 274 26.28% 41.6 61.31%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-13 03:02:19 (Pacific Time)