Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 46 32.61% 17.63 52.17% -0.373 -0.0027 0.0
Blitz 0 105 28.16% 17.11 37.14% -0.879 -0.4476 -0.736
Dahan Insurrection 4 143 23.78% 34.94 43.36% -0.681 -0.707 -0.027
Despicable Theft 2 49 28.57% 19.88 44.9% -0.156 0.5036 -0.252
Elemental Invocation 1 89 40.45% 15.75 33.71% -0.054 0.3939 -0.269
Guard the Isle's Heart 0 756 14.06% 34.77 54.5% 0.332 -0.2676 0.486
Powers Long Forgotten 1 54 29.63% 15.13 27.78% -0.875 -0.2665 -0.646
Rituals of Terror 3 40 27.5% 25.38 45.0% -0.791 -0.6666 0.267
Rituals of the Destroying Flame 3 24 45.83% 25.63 50.0% -0.212 0.5265 0.339
Second Wave 0 372 38.01% 24.78 61.83% 0.091 0.1971 1.671
The Great River 3 43 34.88% 12.81 27.91% -0.957 0.2174 -0.474
Varied Terrains 2 101 47.52% 14.35 22.77% -0.581 0.1559 -1.525
Ward the Shores 2 67 43.28% 17.6 35.82% -1.276 -0.5937 -0.449

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 501 31.48 51.3% -0.312 -0.0018 0.941
Aid From Lesser Spirits 395 35.38 56.71% 0.221 0.2339 1.388
All Things Weaken 553 29.2 50.27% -0.215 0.2585 0.537
Attenuated Essence 547 28.88 48.45% -0.184 -0.0375 0.777
Back Against the Wall 377 31.98 54.91% 0.08 0.2091 0.765
Blight Corrodes the Spirit 608 27.52 47.86% 0.831 1.1505 0.698
Burn Brightest Before the End 449 30.62 51.0% 0.54 0.7165 0.638
Disintegrating Ecosystem 532 28.79 48.87% -0.339 0.0416 0.629
Downward Spiral 538 28.94 52.6% 0.442 0.6355 0.823
Erosion of Will 516 30.24 49.81% 1.205 1.5432 0.047
Intensifying Exploitation 560 28.15 43.93% -0.932 -0.5793 0.66
Invaders Find the Land to Their Liking 231 35.84 68.4% 1.075 0.7114 0.846
Memory Fades to Dust 621 29.82 52.33% 0.462 0.7914 0.761
Power Corrodes the Spirit 518 29.58 49.23% -0.506 -0.2392 0.613
Promising Farmlands 542 27.79 47.23% -0.197 0.2509 0.585
Shattered Fragments of Power 428 32.02 53.97% -0.205 -0.2052 0.385
Slow Dissolution of Will 528 28.62 47.92% 0.06 0.4708 0.434
Strong Earth Shatters Slowly 173 32.29 74.57% 0.984 0.4249 1.267
The Border of Life and Death 192 29.69 56.25% 0.141 -0.1043 0.189
Thriving Communities 561 30.32 49.38% -0.241 0.0368 0.581
Thriving Crops 247 28.35 57.09% 0.24 0.1442 0.254
Unnatural Proliferation 590 30.94 53.05% 0.471 0.6754 0.588
Untended Land Crumbles 586 29.43 49.32% -0.244 0.0551 0.354

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6127 40.57% 25.4 53.78% 0.316 1.3077 -0.21
B 5861 40.84% 26.36 53.13% 0.172 1.0367 -0.182
C 6995 39.97% 27.91 56.33% 0.54 1.2918 0.663
D 5456 39.91% 25.75 53.83% -0.106 0.8388 0.193
E 5485 40.22% 27.41 56.7% -0.15 0.6049 0.029
F 4955 40.71% 27.26 56.15% 0.393 1.2671 0.264
G 4759 39.24% 28.9 57.03% 0.505 1.3676 -0.014
H 4593 40.16% 26.71 53.82% 0.618 1.4251 0.052
East 785 37.74% 25.1 45.73% -0.762 -0.0169 -0.414
Northeast 554 36.68% 25.67 46.39% -0.351 0.5423 -0.088
Northwest 497 35.64% 25.75 45.67% -0.396 0.3469 -0.023
Southeast 322 43.35% 28.85 48.45% 0.105 1.114 -0.079
Southwest 293 43.55% 29.01 48.12% -0.531 0.6261 -0.002
West 741 37.69% 24.42 44.26% -0.361 0.6213 -0.226

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 206 0.0% 12.03 46.12% -0.982 -0.2623 0.0
Not Using Events or Tokens 68 31.67% 11.56 44.12% -0.431 0.0434 0.0
Skip Initial Invader Actions 682 14.93% 36.31 64.96% 0.548 -0.2571 0.762
Start of Game Growth 1064 15.89% 34.79 60.71% 0.331 -0.2353 -0.285
Unlimited Undo 2979 29.38% 29.97 57.3% -0.514 -0.4868 0.488
Using Tokens but Not Events 2487 27.3% 25.64 64.74% -0.055 -0.0825 -0.228

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Echoed Steps 82.24%
Gift of Seismic Energy 95.44%
Inspire a Winding Dance 84.36%
Radiating Tremors 97.47%
Resounding Footfalls Sow Dismay 98.79%
Rumblings Portend a Greater Quake 80.78%

Terror Level

Terror Level Completed Average Score Win Rate
I 9109 12.25 1.1%
II 7519 29.91 66.91%
III 6915 34.94 92.31%
IV 2277 38.9 99.69%

Results

Result Completed
Win: Invaders destroyed (Terror I) 99
Win: Invaders destroyed (Terror III) 6312
Win: Invaders destroyed (Terror II) 4974
Win: Terror victory (Terror IV) 2253
Game abandoned (v.3.0+) 7452
Lose: Invader deck ran out 80
Lose: Adversary condition 1966
Win: Sacrifice victory 60
Lose: Scenario condition 157
Win: Scenario condition 86
Lose: Unique spirit condition 0
Lose: Blight pool ran out 2229
Lose: Spirit destroyed 152

Number of Players

Score Model: 0.291 Win Model: 0.041
Num. Completed Blight Flip Rate Average Score Win Rate
1 15164 44.04% 24.67 51.07%
2 5056 41.79% 27.0 57.46%
3 3044 39.22% 25.84 55.45%
4 1430 36.96% 26.92 56.08%
5 282 40.07% 32.33 68.44%
6 844 30.18% 34.23 53.55%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)