Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 5 60.0% 18.0 80.0% 0.079 -0.4795 0.0
Blitz 0 13 23.08% 33.69 53.85% -0.129 0.2945 -0.002
Dahan Insurrection 4 23 21.74% 38.22 47.83% -0.919 -1.4007 -0.401
Despicable Theft 2 2 50.0% 49.5 100.0% 0.389 0.9317 0.0
Elemental Invocation 1 8 37.5% 18.63 62.5% -0.221 0.5166 0.0
Guard the Isle's Heart 0 155 16.88% 29.71 51.61% -0.183 -0.8398 -0.048
Powers Long Forgotten 1 8 37.5% 18.25 50.0% -0.589 -0.0264 -0.173
Rituals of Terror 3 6 33.33% 16.0 50.0% -0.38 -0.5223 -0.2
Rituals of the Destroying Flame 3 2 0.0% 18.0 50.0% -0.274 0.4745 0.0
Second Wave 0 31 38.71% 24.58 58.06% -0.48 -0.3857 -0.348
The Great River 3 3 33.33% 22.67 33.33% -0.631 0.6144 0.0
Varied Terrains 2 9 33.33% 11.22 22.22% -1.385 -0.5168 0.0
Ward the Shores 2 5 0.0% 31.8 60.0% -0.274 0.58 -0.244

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 116 31.8 58.62% 0.223 0.2943 0.608
Aid From Lesser Spirits 81 36.33 59.26% 0.299 0.1888 0.983
All Things Weaken 119 31.46 58.82% 0.157 0.3335 1.041
Attenuated Essence 116 27.83 56.03% 0.047 0.099 0.55
Back Against the Wall 80 32.29 60.0% 0.363 0.3476 0.343
Blight Corrodes the Spirit 147 26.72 40.82% -0.556 -0.3726 0.232
Burn Brightest Before the End 90 34.52 54.44% -0.127 -0.0405 0.738
Disintegrating Ecosystem 141 29.13 50.35% -0.031 0.2609 0.556
Downward Spiral 123 27.98 51.22% 0.007 0.113 0.556
Erosion of Will 119 31.07 52.94% 0.138 0.3038 0.421
Intensifying Exploitation 131 27.9 48.85% -0.291 -0.1034 0.459
Invaders Find the Land to Their Liking 63 36.0 77.78% 0.997 0.5688 0.635
Memory Fades to Dust 142 27.8 50.7% 0.0 0.2352 0.354
Power Corrodes the Spirit 117 31.39 58.97% 0.334 0.4302 0.06
Promising Farmlands 139 27.58 55.4% 0.092 0.4561 0.159
Shattered Fragments of Power 91 31.36 58.24% -0.011 0.0546 0.363
Slow Dissolution of Will 140 27.0 48.57% -0.193 0.2707 0.276
Strong Earth Shatters Slowly 41 30.8 82.93% 0.846 0.2447 -0.498
The Border of Life and Death 41 38.41 80.49% 1.097 0.6219 0.775
Thriving Communities 127 30.91 52.76% 0.131 0.3568 0.385
Thriving Crops 64 28.73 59.38% 0.181 -0.0436 0.553
Unnatural Proliferation 131 31.92 54.96% 0.027 0.149 0.404
Untended Land Crumbles 126 31.56 58.73% 0.154 0.3858 0.667

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 1411 39.26% 25.18 58.04% 0.192 1.1106 -0.153
B 1249 40.45% 26.35 57.01% 0.094 0.9355 -0.115
C 1581 37.33% 27.31 61.48% 0.375 1.0578 0.2
D 1124 40.91% 25.63 58.19% 0.197 1.0399 -0.087
E 1163 40.19% 28.58 62.6% 0.329 0.9806 0.199
F 1061 39.21% 27.78 63.24% 0.313 1.0725 -0.015
G 985 37.64% 28.69 62.23% 0.276 1.0341 0.146
H 943 42.64% 27.65 59.49% 0.089 0.8071 -0.194
East 81 39.51% 22.99 58.02% -0.749 0.0647 0.0
Northeast 51 33.33% 25.57 58.82% -0.365 0.3024 0.228
Northwest 44 38.64% 24.95 54.55% -0.487 0.3178 -0.189
Southeast 33 42.42% 28.06 72.73% 1.225 1.9309 0.208
Southwest 26 46.15% 25.46 50.0% -0.483 0.9068 -0.254
West 68 41.18% 23.51 50.0% -0.98 -0.1864 0.0

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 27 0.0% 18.89 77.78% 0.018 0.737 0.0
Not Using Events or Tokens 3 100.0% 11.67 33.33% -0.509 -0.024 0.0
Skip Initial Invader Actions 138 16.03% 38.52 67.39% 0.563 -0.1673 -0.288
Start of Game Growth 232 18.67% 34.59 68.53% 0.334 -0.1122 0.888
Unlimited Undo 819 28.59% 28.14 54.58% -0.102 -0.1353 0.918
Using Tokens but Not Events 531 21.83% 24.63 74.76% 0.247 0.0846 -0.683

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Echoed Steps 82.67%
Gift of Seismic Energy 95.58%
Inspire a Winding Dance 84.64%
Radiating Tremors 97.35%
Resounding Footfalls Sow Dismay 98.68%
Rumblings Portend a Greater Quake 80.63%

Terror Level

Terror Level Completed Average Score Win Rate
I 1891 14.25 1.32%
II 1929 30.3 73.98%
III 1734 34.84 94.46%
IV 504 38.61 99.8%

Results

Result Completed
Win: Invaders destroyed (Terror I) 24
Win: Invaders destroyed (Terror III) 1623
Win: Invaders destroyed (Terror II) 1413
Win: Terror victory (Terror IV) 499
Game abandoned (v.3.0+) 1492
Lose: Invader deck ran out 21
Lose: Adversary condition 413
Win: Sacrifice victory 20
Lose: Scenario condition 23
Win: Scenario condition 14
Lose: Blight pool ran out 481
Lose: Spirit destroyed 35

Number of Players

Score Model: 0.166 Win Model: 0.15
Num. Completed Blight Flip Rate Average Score Win Rate
1 3979 42.79% 25.77 57.85%
2 1037 40.58% 28.77 68.27%
3 701 34.95% 22.4 49.64%
4 214 42.52% 28.23 65.89%
5 37 37.84% 31.89 86.49%
6 90 25.56% 44.38 68.89%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-21 21:43:18 (Pacific Time)