Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 22 36.36% 16.68 45.45% -0.773 -0.7999 0.571
Blitz 0 54 31.48% 21.13 42.59% -0.586 -0.3351 -0.472
Dahan Insurrection 4 67 28.36% 42.07 44.78% 0.313 0.0647 -0.679
Despicable Theft 2 17 17.65% 19.35 41.18% -0.224 0.238 -0.251
Elemental Invocation 1 40 30.0% 12.0 27.5% -1.348 -0.6451 -0.786
Guard the Isle's Heart 0 428 15.02% 33.04 53.5% -0.095 -0.6478 0.344
Powers Long Forgotten 1 25 40.0% 19.04 40.0% -0.512 0.112 0.083
Rituals of Terror 3 21 38.1% 22.24 42.86% -0.608 -0.4156 0.199
Rituals of the Destroying Flame 3 6 50.0% 30.33 66.67% -0.071 0.8508 0.0
Second Wave 0 178 37.08% 25.21 61.24% 0.249 0.366 -0.767
The Great River 3 19 42.11% 12.74 26.32% -1.272 -0.2037 -0.182
Varied Terrains 2 66 46.97% 12.26 21.21% -0.833 -0.0924 -0.795
Ward the Shores 2 29 34.48% 16.79 37.93% -0.98 0.1038 -0.226

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 300 31.13 52.33% 0.525 0.7747 0.721
Aid From Lesser Spirits 236 35.17 55.51% 0.397 0.2783 1.004
All Things Weaken 326 29.78 52.76% -0.06 0.2769 0.884
Attenuated Essence 313 27.79 47.92% -0.234 -0.2076 0.419
Back Against the Wall 209 32.48 55.98% 0.233 0.2341 0.641
Blight Corrodes the Spirit 369 26.82 46.88% -0.068 0.1492 0.367
Burn Brightest Before the End 263 31.7 54.75% 0.211 0.1928 0.608
Disintegrating Ecosystem 339 29.39 49.56% 0.318 0.7112 0.627
Downward Spiral 314 28.65 51.59% 0.098 0.2066 0.804
Erosion of Will 293 31.29 52.9% 0.447 0.7992 0.794
Intensifying Exploitation 334 28.68 45.81% 0.003 0.2482 0.747
Invaders Find the Land to Their Liking 146 34.92 69.18% 0.735 0.2111 0.993
Memory Fades to Dust 338 29.86 52.96% 0.545 0.7923 0.621
Power Corrodes the Spirit 310 29.72 50.65% -0.08 0.1418 0.195
Promising Farmlands 328 27.38 50.3% -0.001 0.2824 0.433
Shattered Fragments of Power 240 32.36 57.08% 0.465 0.5424 0.872
Slow Dissolution of Will 325 28.03 47.69% 0.22 0.6173 0.577
Strong Earth Shatters Slowly 103 31.4 74.76% 0.67 -0.0253 0.096
The Border of Life and Death 122 32.87 66.39% 0.492 -0.1085 1.001
Thriving Communities 338 31.07 52.37% 0.569 0.9259 0.436
Thriving Crops 148 29.16 56.08% 0.015 -0.1809 0.65
Unnatural Proliferation 361 30.29 52.91% 0.234 0.396 0.731
Untended Land Crumbles 341 29.58 49.56% 0.146 0.3777 0.409

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3619 41.02% 25.93 55.68% -0.058 0.9465 0.05
B 3430 40.46% 26.63 54.75% -0.015 0.9043 -0.044
C 4142 38.89% 28.14 58.5% 0.349 1.0838 0.45
D 3227 40.08% 26.07 56.06% 0.094 1.0717 -0.054
E 3175 39.41% 28.25 59.09% 0.303 1.1225 0.36
F 2876 40.03% 27.35 58.03% -0.035 0.8388 0.067
G 2782 36.9% 29.76 59.67% 0.08 0.8898 0.303
H 2719 40.07% 27.01 56.71% -0.018 0.7966 -0.053
East 369 41.46% 27.7 51.76% -0.001 0.9013 0.748
Northeast 256 41.41% 29.76 53.91% 0.15 0.9579 -0.291
Northwest 262 40.84% 27.35 47.33% -0.029 0.871 -0.414
Southeast 160 45.63% 32.74 55.0% -0.582 0.2689 -0.22
Southwest 151 45.03% 30.77 48.34% 0.178 1.5536 -0.482
West 381 39.9% 24.77 44.36% -0.425 0.5295 -0.456

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 121 0.0% 11.85 47.93% -1.042 -0.3346 0.0
Not Using Events or Tokens 19 43.75% 11.05 36.84% -1.211 -0.8427 0.0
Skip Initial Invader Actions 337 13.88% 38.34 64.99% 0.331 -0.2539 -0.109
Start of Game Growth 575 16.37% 34.71 63.48% 0.677 0.1631 0.337
Unlimited Undo 1872 27.33% 30.6 58.49% -0.015 -0.1249 0.829
Using Tokens but Not Events 1486 22.22% 26.51 68.64% 0.085 0.0597 -0.201

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Echoed Steps 82.32%
Gift of Seismic Energy 95.05%
Inspire a Winding Dance 84.73%
Radiating Tremors 97.53%
Resounding Footfalls Sow Dismay 98.74%
Rumblings Portend a Greater Quake 81.11%

Terror Level

Terror Level Completed Average Score Win Rate
I 5259 13.33 1.22%
II 4679 30.1 69.59%
III 4238 34.83 93.72%
IV 1324 38.67 99.7%

Results

Result Completed
Win: Invaders destroyed (Terror I) 63
Win: Invaders destroyed (Terror III) 3929
Win: Invaders destroyed (Terror II) 3228
Win: Terror victory (Terror IV) 1309
Game abandoned (v.3.0+) 4217
Lose: Invader deck ran out 46
Lose: Adversary condition 1148
Win: Sacrifice victory 42
Lose: Scenario condition 85
Win: Scenario condition 41
Lose: Blight pool ran out 1301
Lose: Spirit destroyed 91

Number of Players

Score Model: 0.234 Win Model: 0.176
Num. Completed Blight Flip Rate Average Score Win Rate
1 9441 43.66% 25.32 53.27%
2 2825 40.16% 27.26 60.71%
3 1895 37.96% 24.94 54.46%
4 756 36.56% 29.93 63.49%
5 172 40.7% 34.01 71.51%
6 411 30.73% 37.13 56.69%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)