Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 21 33.33% 16.48 42.86% -1.113 -0.9219 0.588
Blitz 0 50 28.0% 20.94 38.0% -1.137 -0.92 -0.477
Dahan Insurrection 4 66 28.79% 41.79 43.94% -0.029 -0.2822 -0.657
Despicable Theft 2 16 18.75% 18.56 37.5% -0.404 0.1826 -0.255
Elemental Invocation 1 36 27.78% 11.5 27.78% -1.427 -0.6876 -0.336
Guard the Isle's Heart 0 392 14.36% 33.2 54.08% -0.051 -0.6124 0.367
Powers Long Forgotten 1 23 39.13% 19.96 43.48% -0.128 0.6312 0.038
Rituals of Terror 3 21 38.1% 22.24 42.86% -0.665 -0.5453 0.204
Rituals of the Destroying Flame 3 6 50.0% 30.33 66.67% 0.073 0.9802 0.0
Second Wave 0 164 38.41% 25.34 60.98% 0.159 0.2974 -0.708
The Great River 3 18 38.89% 12.72 27.78% -1.157 -0.0574 -0.178
Varied Terrains 2 65 46.15% 11.72 20.0% -0.959 -0.1829 -0.755
Ward the Shores 2 26 38.46% 18.73 42.31% -0.73 0.3447 -0.22

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 292 30.87 52.4% 0.425 0.6762 0.682
Aid From Lesser Spirits 219 35.14 55.25% 0.406 0.348 1.082
All Things Weaken 306 30.21 52.61% 0.026 0.3607 0.959
Attenuated Essence 302 28.25 49.34% -0.003 0.0301 0.42
Back Against the Wall 197 32.95 56.35% 0.262 0.2968 0.65
Blight Corrodes the Spirit 354 27.12 46.89% 0.108 0.3247 0.363
Burn Brightest Before the End 248 31.89 54.84% 0.228 0.2386 0.664
Disintegrating Ecosystem 326 29.41 49.08% 0.219 0.5638 0.634
Downward Spiral 293 29.13 52.56% 0.249 0.3659 0.963
Erosion of Will 276 30.78 51.09% 0.18 0.4543 0.661
Intensifying Exploitation 322 28.93 46.27% 0.159 0.3696 0.76
Invaders Find the Land to Their Liking 141 35.31 70.21% 1.087 0.5146 1.004
Memory Fades to Dust 320 30.1 53.13% 0.541 0.7936 0.622
Power Corrodes the Spirit 303 29.79 50.5% -0.027 0.1776 0.185
Promising Farmlands 312 27.76 50.96% 0.066 0.3198 0.446
Shattered Fragments of Power 225 32.12 57.33% 0.431 0.5048 0.862
Slow Dissolution of Will 317 28.15 47.63% 0.114 0.4951 0.588
Strong Earth Shatters Slowly 99 31.1 73.74% 0.624 -0.0502 -0.114
The Border of Life and Death 117 33.99 68.38% 0.638 0.0376 1.103
Thriving Communities 326 31.11 52.15% 0.417 0.6984 0.388
Thriving Crops 142 29.49 56.34% 0.106 -0.0345 0.63
Unnatural Proliferation 348 30.39 52.59% 0.153 0.3568 0.739
Untended Land Crumbles 324 29.81 50.0% 0.122 0.3124 0.444

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 3426 40.87% 26.08 55.72% 0.068 1.0664 0.068
B 3225 40.71% 26.91 54.88% 0.084 1.0066 0.005
C 3957 38.66% 28.18 58.66% 0.359 1.0884 0.487
D 3077 40.25% 26.18 55.9% 0.218 1.1772 0.034
E 3029 39.16% 28.23 59.06% 0.324 1.1436 0.377
F 2735 39.93% 27.45 57.88% 0.064 0.9454 0.089
G 2642 36.54% 29.94 59.99% 0.268 1.0938 0.381
H 2587 39.71% 27.09 56.78% 0.046 0.8846 0.011
East 330 42.12% 27.58 52.12% -0.226 0.6486 0.33
Northeast 233 42.49% 30.08 54.51% -0.013 0.7386 -0.193
Northwest 234 42.31% 27.28 47.01% -0.203 0.6888 -0.443
Southeast 143 48.25% 32.67 53.15% -1.103 -0.264 -0.218
Southwest 134 46.27% 31.26 49.25% 0.103 1.4078 -0.432
West 340 41.47% 24.47 44.12% 0.009 0.9587 -0.524

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 121 0.0% 11.85 47.93% -1.064 -0.3355 0.0
Not Using Events or Tokens 18 40.0% 10.61 33.33% -0.702 -0.3562 0.0
Skip Initial Invader Actions 325 13.44% 38.32 64.62% 0.306 -0.2969 -0.119
Start of Game Growth 549 16.23% 34.92 63.57% 0.516 0.0121 0.321
Unlimited Undo 1804 27.08% 30.7 58.7% 0.116 0.0088 0.869
Using Tokens but Not Events 1424 22.36% 26.41 68.89% 0.122 0.0924 -0.136

Results With Allies

Unique Power Cards

Power Card Kept
Exaltation of Echoed Steps 82.33%
Gift of Seismic Energy 95.03%
Inspire a Winding Dance 84.72%
Radiating Tremors 97.52%
Resounding Footfalls Sow Dismay 98.75%
Rumblings Portend a Greater Quake 81.2%

Terror Level

Terror Level Completed Average Score Win Rate
I 5013 13.42 1.24%
II 4487 30.13 69.89%
III 4035 34.83 93.78%
IV 1254 38.67 99.68%

Results

Result Completed
Win: Invaders destroyed (Terror I) 61
Win: Invaders destroyed (Terror III) 3741
Win: Invaders destroyed (Terror II) 3110
Win: Terror victory (Terror IV) 1239
Game abandoned (v.3.0+) 4009
Lose: Invader deck ran out 40
Lose: Adversary condition 1109
Win: Sacrifice victory 41
Lose: Scenario condition 74
Win: Scenario condition 40
Lose: Blight pool ran out 1237
Lose: Spirit destroyed 88

Number of Players

Score Model: 0.202 Win Model: 0.09
Num. Completed Blight Flip Rate Average Score Win Rate
1 9096 43.8% 25.38 53.4%
2 2648 40.43% 27.52 61.25%
3 1809 37.38% 24.89 54.17%
4 687 35.42% 30.4 63.9%
5 159 42.77% 33.63 71.07%
6 390 30.59% 37.49 56.67%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-02 03:17:06 (Pacific Time)