Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 722 47.35 42.8% -0.273 -0.1393 -1.179
Aid From Lesser Spirits 643 50.02 47.74% 0.046 -0.0768 -0.976
All Things Weaken 452 46.61 42.26% -0.55 -0.2307 -1.116
Attenuated Essence 44 47.11 29.55% -0.279 -0.2468 -1.338
Back Against the Wall 635 46.77 42.05% -0.618 -0.584 -1.428
Blight Corrodes the Spirit 55 40.78 29.09% -0.855 -0.6933 -1.387
Burn Brightest Before the End 39 41.54 28.21% -0.621 -0.5749 -1.545
Disintegrating Ecosystem 698 42.32 37.39% -0.505 -0.146 -1.527
Downward Spiral 3146 44.69 31.98% -0.482 -0.3204 -1.227
Erosion of Will 766 45.54 40.73% -0.765 -0.5454 -1.216
Intensifying Exploitation 50 36.16 26.0% -0.307 -0.0761 -1.256
Invaders Find the Land to Their Liking 210 54.69 70.95% -0.704 -1.2679 -0.238
Memory Fades to Dust 3159 43.66 29.82% -1.122 -0.8293 -1.361
Power Corrodes the Spirit 402 45.89 42.29% -0.567 -0.4141 -1.206
Promising Farmlands 691 41.95 33.86% 0.098 0.4 -1.615
Shattered Fragments of Power 35 40.14 28.57% 0.093 0.1784 -1.515
Slow Dissolution of Will 37 35.62 24.32% -1.123 -0.744 -1.778
Strong Earth Shatters Slowly 131 54.6 68.7% 0.386 -0.3661 -0.093
The Border of Life and Death 13 42.85 61.54% 0.225 -0.2454 -0.597
Thriving Communities 376 41.83 27.93% -0.645 -0.3429 -1.754
Thriving Crops 21 44.81 57.14% -0.278 -0.3746 -0.347
Tipping Point 229 43.58 35.37% -1.423
Unnatural Proliferation 433 45.4 37.64% -1.004 -0.8313 -1.359
Untended Land Crumbles 431 45.22 43.39% 0.086 0.3462 -1.141

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8026 28.13% 48.72 71.46% -0.699 0.4498 -1.111
B 7906 27.28% 51.58 74.91% -0.594 0.4614 -1.151
C 8506 25.87% 54.19 76.75% -0.668 0.2242 -0.843
D 7294 27.38% 52.09 74.03% -0.892 0.1675 -1.107
E 3244 27.48% 53.67 74.29% -0.065 0.8416 -1.218
F 4764 25.02% 51.28 74.92% -0.765 0.2404 -1.517
G 4330 24.23% 53.44 78.04% -0.498 0.4768 -1.04
H 5390 23.1% 53.41 72.02% -0.629 0.3649 -0.898
East 9212 44.24% 54.18 48.39% -0.003 0.9987 -1.236
Northeast 5450 41.99% 52.9 44.88% -0.64 0.2893 -1.718
Northwest 3203 31.71% 51.81 52.7% -0.885 0.1423 -1.5
Southeast 1461 28.88% 42.07 42.92% -0.756 0.1864 -1.698
Southwest 1181 20.32% 35.91 39.29% -1.886 -0.4315 -1.756
West 5971 33.36% 53.54 55.85% -1.03 0.0976 -1.061

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 360 0.0% 43.72 71.39% -1.659 -1.007 -0.251
Not Using Events or Tokens 10208 45.36% 49.35 55.28% 0.162 0.6551 -0.356
Skip Initial Invader Actions 1303 15.44% 65.58 82.27% 0.784 0.1776 0.083
Start of Game Growth 1685 15.08% 64.09 82.43% 0.867 0.4566 0.684
Unlimited Undo 2829 21.87% 53.54 77.62% 0.166 0.0549 0.11
Using Tokens but Not Events 4895 14.4% 49.22 77.88% 0.183 0.2605 0.139

Terror Level

Terror Level Completed Average Score Win Rate
I 7232 16.73 0.0%
II 25722 30.59 85.22%
III 6703 34.74 83.26%
IV 2394 38.31 19.92%

Number of Players

Score Model: -0.02 Win Model: 0.67
Num. Completed Blight Flipped Average Score Win Rate
1 27036 35.59% 50.43 62.81%
2 7827 30.33% 51.07 73.18%
3 2828 23.59% 54.68 77.83%
4 3634 21.26% 62.51 77.6%
5 95 31.58% 59.6 53.68%
6 631 11.27% 28.83 31.38%

Results

Result Completed
Game abandoned (v.3.0+) 2414
Lose: Invader deck ran out 316
Lose: Adversary condition 3991
Win: Sacrifice victory 29
Lose: Scenario condition 2267
Win: Scenario condition 27949
Lose: Blight pool ran out 4692
Lose: Spirit destroyed 393

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-22 04:13:51 (Pacific Time)