Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 764 47.26 42.93% -0.071 0.0753 -1.104
Aid From Lesser Spirits 670 49.79 47.61% -0.257 -0.3458 -0.888
All Things Weaken 486 46.79 42.39% -0.442 -0.121 -0.996
Attenuated Essence 61 45.18 29.51% -0.14 -0.1151 -0.957
Back Against the Wall 666 47.22 42.49% 0.481 0.538 -1.325
Blight Corrodes the Spirit 73 38.79 26.03% -0.828 -0.6406 -1.394
Burn Brightest Before the End 53 38.74 22.64% -1.274 -1.098 -1.978
Disintegrating Ecosystem 743 41.87 37.01% -0.6 -0.2043 -1.469
Downward Spiral 3240 44.4 32.19% -0.315 -0.246 -1.127
Erosion of Will 818 45.35 40.34% -1.057 -0.7687 -1.178
Intensifying Exploitation 72 36.44 25.0% 0.104 0.3817 -1.296
Invaders Find the Land to Their Liking 223 55.59 70.85% 0.192 -0.2686 -0.124
Memory Fades to Dust 3265 43.48 30.2% 0.092 0.3074 -1.256
Power Corrodes the Spirit 430 46.67 43.26% 0.142 0.3052 -1.063
Promising Farmlands 718 42.04 33.98% -0.542 -0.2511 -1.505
Shattered Fragments of Power 45 37.0 22.22% -1.176 -0.9967 -1.716
Slow Dissolution of Will 53 40.51 32.08% 0.378 0.756 -1.303
Strong Earth Shatters Slowly 138 53.95 68.12% 0.091 -0.6379 -0.048
The Border of Life and Death 17 38.94 58.82% -0.6 -1.2023 -0.662
Thriving Communities 405 41.51 27.9% -0.414 -0.117 -1.663
Thriving Crops 31 38.03 41.94% -0.902 -0.892 -0.883
Tipping Point 229 43.58 35.37% -1.351
Unnatural Proliferation 458 44.95 36.9% -0.989 -0.844 -1.287
Untended Land Crumbles 460 44.86 42.61% -0.093 0.2558 -1.061

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8689 27.81% 47.85 69.97% -0.909 -0.0455 -1.231
B 8540 27.25% 50.69 73.27% -0.53 0.3005 -1.257
C 9137 25.52% 53.3 75.43% -0.3 0.3907 -0.913
D 7973 26.8% 50.6 71.8% -0.77 0.0666 -1.222
E 3634 27.15% 52.29 71.71% -0.574 0.1266 -1.309
F 5080 24.73% 50.68 73.78% -0.546 0.2767 -1.543
G 4662 24.32% 52.55 76.36% -0.84 0.0064 -1.148
H 5741 22.9% 52.39 70.67% -0.783 0.0035 -1.023
East 9748 42.89% 52.69 47.3% -0.555 0.2955 -1.281
Northeast 5846 40.2% 50.92 43.59% -0.542 0.3188 -1.742
Northwest 3517 30.09% 49.3 50.21% -0.865 0.0182 -1.552
Southeast 1666 27.37% 39.7 40.4% -0.603 0.2821 -1.715
Southwest 1381 20.28% 33.73 36.21% -1.932 -0.6547 -1.846
West 6393 32.28% 51.67 54.0% -0.221 0.84 -1.076

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 392 0.0% 42.64 68.88% -0.163 0.5668 -0.73
Not Using Events or Tokens 10682 44.56% 48.49 54.91% -0.811 -0.3901 -0.403
Skip Initial Invader Actions 1377 14.95% 65.44 81.55% 1.127 0.5171 0.117
Start of Game Growth 1770 14.64% 63.86 81.69% 0.26 -0.3411 0.689
Unlimited Undo 2960 21.75% 53.06 76.66% 0.115 0.1303 0.144
Using Tokens but Not Events 5220 14.12% 47.69 75.31% -0.298 -0.293 0.059

Terror Level

Terror Level Completed Average Score Win Rate
I 8309 15.6 0.0%
II 27227 30.47 84.95%
III 7058 34.79 83.2%
IV 2519 38.43 20.13%

Number of Players

Score Model: 0.128 Win Model: 0.661
Num. Completed Blight Flipped Average Score Win Rate
1 29055 34.88% 49.83 62.03%
2 8172 29.83% 50.5 72.79%
3 2999 23.6% 53.42 76.06%
4 3946 20.73% 60.1 74.78%
5 124 30.65% 52.82 50.0%
6 817 13.13% 28.29 29.99%

Results

Result Completed
Game abandoned (v.3.0+) 3517
Lose: Invader deck ran out 327
Lose: Adversary condition 4107
Win: Sacrifice victory 29
Lose: Scenario condition 2372
Win: Scenario condition 29480
Lose: Blight pool ran out 4878
Lose: Spirit destroyed 403

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-08 06:47:53 (Pacific Time)