Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 758 47.33 42.88% -0.225 -0.0454 -1.101
Aid From Lesser Spirits 667 49.81 47.68% -0.204 -0.2712 -0.896
All Things Weaken 484 46.85 42.56% -0.255 0.0592 -0.991
Attenuated Essence 61 45.18 29.51% 0.216 0.2809 -0.966
Back Against the Wall 660 47.08 42.27% 0.542 0.6166 -1.329
Blight Corrodes the Spirit 73 38.79 26.03% -1.001 -0.798 -1.397
Burn Brightest Before the End 53 38.74 22.64% -1.203 -1.022 -1.966
Disintegrating Ecosystem 740 41.75 36.76% -0.865 -0.4467 -1.48
Downward Spiral 3225 44.43 32.22% -0.461 -0.3456 -1.135
Erosion of Will 812 45.35 40.39% -0.934 -0.6459 -1.176
Intensifying Exploitation 72 36.44 25.0% -0.345 -0.0823 -1.303
Invaders Find the Land to Their Liking 222 55.71 71.17% 0.639 0.1264 -0.1
Memory Fades to Dust 3247 43.5 30.21% 0.038 0.2637 -1.268
Power Corrodes the Spirit 426 46.66 43.43% 0.172 0.3808 -1.059
Promising Farmlands 716 41.99 33.94% -0.56 -0.2617 -1.516
Shattered Fragments of Power 45 37.0 22.22% -1.32 -1.1245 -1.721
Slow Dissolution of Will 53 40.51 32.08% 0.217 0.5977 -1.309
Strong Earth Shatters Slowly 138 53.95 68.12% 0.146 -0.4542 -0.051
The Border of Life and Death 17 38.94 58.82% 0.13 -0.4115 -0.67
Thriving Communities 404 41.35 27.72% -0.611 -0.2655 -1.685
Thriving Crops 31 38.03 41.94% -1.005 -0.9914 -0.891
Tipping Point 229 43.58 35.37% -1.355
Unnatural Proliferation 458 44.95 36.9% -0.944 -0.8131 -1.293
Untended Land Crumbles 459 44.95 42.7% -0.152 0.236 -1.053

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8637 27.8% 47.91 70.06% -0.874 -0.0057 -1.22
B 8497 27.26% 50.71 73.31% -0.613 0.2091 -1.258
C 9093 25.51% 53.36 75.5% -0.348 0.3323 -0.916
D 7922 26.78% 50.66 71.91% -0.817 -0.0027 -1.224
E 3607 27.25% 52.29 71.78% -0.515 0.1652 -1.317
F 5053 24.73% 50.73 73.8% -0.577 0.2158 -1.543
G 4631 24.22% 52.62 76.48% -0.819 0.0208 -1.15
H 5716 22.87% 52.41 70.68% -0.81 -0.0407 -1.022
East 9689 42.82% 52.83 47.53% -0.346 0.5317 -1.266
Northeast 5816 40.22% 51.1 43.78% -0.63 0.1866 -1.747
Northwest 3499 30.22% 49.53 50.44% -0.894 -0.0171 -1.552
Southeast 1655 27.55% 39.88 40.54% -0.757 0.153 -1.722
Southwest 1370 20.44% 33.93 36.42% -1.69 -0.3669 -1.837
West 6366 32.37% 51.83 54.16% -0.24 0.7879 -1.077

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 388 0.0% 42.84 69.33% -0.33 0.4545 -0.609
Not Using Events or Tokens 10641 44.47% 48.57 55.03% -0.701 -0.3231 -0.4
Skip Initial Invader Actions 1372 14.99% 65.54 81.71% 1.543 0.919 0.163
Start of Game Growth 1766 14.61% 63.84 81.71% -0.098 -0.7069 0.649
Unlimited Undo 2950 21.72% 53.11 76.75% -0.016 0.0288 0.14
Using Tokens but Not Events 5198 14.13% 47.81 75.49% -0.364 -0.419 0.069

Terror Level

Terror Level Completed Average Score Win Rate
I 8226 15.67 0.0%
II 27133 30.47 84.97%
III 7029 34.79 83.16%
IV 2512 38.42 20.14%

Number of Players

Score Model: 0.158 Win Model: 0.639
Num. Completed Blight Flipped Average Score Win Rate
1 28928 34.87% 49.86 62.09%
2 8144 29.84% 50.5 72.78%
3 2986 23.57% 53.5 76.16%
4 3920 20.69% 60.35 75.08%
5 123 30.89% 52.82 49.59%
6 799 13.05% 28.25 29.91%

Results

Result Completed
Game abandoned (v.3.0+) 3448
Lose: Invader deck ran out 327
Lose: Adversary condition 4096
Win: Sacrifice victory 29
Lose: Scenario condition 2366
Win: Scenario condition 29376
Lose: Blight pool ran out 4855
Lose: Spirit destroyed 403

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-05 06:17:53 (Pacific Time)