Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 750 47.35 42.93% -0.232 -0.0711 -1.116
Aid From Lesser Spirits 665 49.81 47.67% -0.175 -0.2042 -0.906
All Things Weaken 480 46.74 42.5% -0.171 0.1358 -1.016
Attenuated Essence 61 45.18 29.51% -0.099 0.0189 -0.988
Back Against the Wall 654 46.88 42.05% -0.245 -0.1776 -1.362
Blight Corrodes the Spirit 72 38.88 26.39% -1.175 -0.9899 -1.392
Burn Brightest Before the End 50 38.92 24.0% -1.171 -0.9639 -1.8
Disintegrating Ecosystem 738 41.78 36.72% -0.827 -0.4256 -1.489
Downward Spiral 3213 44.47 32.28% -0.438 -0.3061 -1.148
Erosion of Will 807 45.41 40.52% -0.741 -0.4333 -1.185
Intensifying Exploitation 69 37.07 24.64% -0.298 -0.0542 -1.298
Invaders Find the Land to Their Liking 220 55.75 71.36% 0.502 0.0127 -0.118
Memory Fades to Dust 3235 43.49 30.11% -0.262 -0.011 -1.284
Power Corrodes the Spirit 423 46.43 43.03% -0.274 -0.0176 -1.093
Promising Farmlands 713 41.96 33.94% -0.729 -0.3954 -1.53
Shattered Fragments of Power 43 37.23 23.26% -1.448 -1.2478 -1.724
Slow Dissolution of Will 51 40.45 31.37% 0.105 0.4761 -1.315
Strong Earth Shatters Slowly 138 53.95 68.12% 0.084 -0.5316 -0.057
The Border of Life and Death 17 38.94 58.82% -0.107 -0.5888 -0.679
Thriving Communities 396 41.52 27.78% -0.654 -0.3023 -1.682
Thriving Crops 30 38.33 43.33% -0.971 -1.003 -0.875
Tipping Point 229 43.58 35.37% -1.366
Unnatural Proliferation 455 45.05 36.92% -0.875 -0.7521 -1.287
Untended Land Crumbles 455 44.88 42.64% -0.59 -0.1876 -1.086

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8549 27.79% 48.07 70.31% -0.554 0.3092 -1.214
B 8402 27.24% 50.85 73.6% -0.457 0.3684 -1.254
C 8998 25.56% 53.47 75.65% -0.312 0.3837 -0.927
D 7821 26.79% 50.81 72.16% -0.617 0.1955 -1.233
E 3558 27.34% 52.46 72.03% -0.429 0.2633 -1.329
F 5006 24.82% 50.78 73.91% -0.598 0.1977 -1.57
G 4576 24.2% 52.75 76.68% -0.662 0.1743 -1.159
H 5675 22.88% 52.54 70.82% -0.701 0.0876 -1.012
East 9600 43.15% 53.08 47.66% -0.117 0.7318 -1.277
Northeast 5746 40.66% 51.45 43.98% -0.476 0.309 -1.76
Northwest 3447 30.68% 50.0 50.86% -0.467 0.3748 -1.558
Southeast 1620 28.15% 40.33 40.86% -0.777 0.0585 -1.733
Southwest 1340 20.82% 34.32 36.87% -1.549 -0.2528 -1.842
West 6301 32.68% 52.14 54.44% -0.198 0.7966 -1.089

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 382 0.0% 43.27 70.16% -0.221 0.5655 -0.337
Not Using Events or Tokens 10571 44.57% 48.69 55.12% -0.47 -0.0694 -0.39
Skip Initial Invader Actions 1367 15.05% 65.67 82.0% 1.604 0.961 0.152
Start of Game Growth 1760 14.67% 63.98 81.99% 0.27 -0.2644 0.663
Unlimited Undo 2937 21.78% 53.17 76.92% 0.021 0.0693 0.141
Using Tokens but Not Events 5149 14.23% 48.02 75.84% -0.504 -0.5368 0.077

Terror Level

Terror Level Completed Average Score Win Rate
I 8074 15.83 0.0%
II 26907 30.49 84.97%
III 6990 34.78 83.16%
IV 2494 38.41 20.17%

Number of Players

Score Model: 0.051 Win Model: 0.524
Num. Completed Blight Flipped Average Score Win Rate
1 28642 34.98% 49.94 62.15%
2 8105 29.93% 50.54 72.81%
3 2973 23.6% 53.69 76.42%
4 3871 20.79% 60.69 75.46%
5 116 32.76% 53.9 49.14%
6 758 12.96% 28.54 30.21%

Results

Result Completed
Game abandoned (v.3.0+) 3291
Lose: Invader deck ran out 326
Lose: Adversary condition 4086
Win: Sacrifice victory 29
Lose: Scenario condition 2348
Win: Scenario condition 29151
Lose: Blight pool ran out 4832
Lose: Spirit destroyed 402

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-29 05:26:49 (Pacific Time)