Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 723 47.42 42.88% -0.19 -0.0599 -1.17
Aid From Lesser Spirits 643 50.02 47.74% -0.037 -0.1637 -0.974
All Things Weaken 453 46.65 42.38% -0.426 -0.1123 -1.114
Attenuated Essence 46 45.65 28.26% -0.487 -0.4197 -1.414
Back Against the Wall 635 46.77 42.05% -0.703 -0.6757 -1.426
Blight Corrodes the Spirit 56 41.04 30.36% -0.732 -0.5779 -1.393
Burn Brightest Before the End 40 41.4 27.5% -0.775 -0.7124 -1.597
Disintegrating Ecosystem 699 42.34 37.34% -0.474 -0.1256 -1.525
Downward Spiral 3155 44.65 32.04% -0.628 -0.4446 -1.229
Erosion of Will 766 45.54 40.73% -0.577 -0.3317 -1.213
Intensifying Exploitation 51 36.27 25.49% -0.421 -0.1796 -1.257
Invaders Find the Land to Their Liking 210 54.69 70.95% -0.665 -1.2517 -0.234
Memory Fades to Dust 3167 43.62 29.84% -1.037 -0.7462 -1.364
Power Corrodes the Spirit 402 45.89 42.29% -0.498 -0.3293 -1.186
Promising Farmlands 693 42.02 33.91% 0.067 0.3961 -1.608
Shattered Fragments of Power 35 40.14 28.57% -0.209 -0.0988 -1.515
Slow Dissolution of Will 37 35.62 24.32% -1.115 -0.7266 -1.774
Strong Earth Shatters Slowly 131 54.6 68.7% 0.201 -0.5397 -0.091
The Border of Life and Death 13 42.85 61.54% 0.22 -0.2715 -0.606
Thriving Communities 379 41.71 27.7% -0.772 -0.4622 -1.757
Thriving Crops 21 44.81 57.14% -0.282 -0.3934 -0.354
Tipping Point 229 43.58 35.37% -1.42
Unnatural Proliferation 435 45.2 37.47% -1.087 -0.9081 -1.363
Untended Land Crumbles 433 45.19 43.42% 0.178 0.4291 -1.124

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8059 28.12% 48.69 71.42% -0.728 0.4017 -1.134
B 7938 27.33% 51.54 74.84% -0.589 0.4456 -1.173
C 8535 25.88% 54.14 76.7% -0.678 0.1976 -0.868
D 7319 27.36% 52.07 74.05% -0.783 0.2674 -1.128
E 3252 27.49% 53.65 74.29% -0.035 0.8564 -1.242
F 4774 24.97% 51.27 74.91% -0.74 0.2478 -1.54
G 4344 24.18% 53.43 78.02% -0.528 0.4218 -1.058
H 5405 23.13% 53.41 72.01% -0.717 0.2634 -0.912
East 9234 44.16% 54.13 48.36% -0.026 0.985 -1.247
Northeast 5468 41.9% 52.82 44.82% -0.607 0.305 -1.73
Northwest 3221 31.62% 51.68 52.56% -0.914 0.0825 -1.512
Southeast 1468 28.88% 42.0 42.78% -0.813 0.1152 -1.706
Southwest 1188 20.37% 35.87 39.14% -1.8 -0.381 -1.765
West 5991 33.3% 53.46 55.77% -0.92 0.2044 -1.069

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 363 0.0% 43.36 70.8% -1.853 -1.198 -0.293
Not Using Events or Tokens 10240 45.36% 49.3 55.28% 0.073 0.5776 -0.351
Skip Initial Invader Actions 1306 15.41% 65.6 82.24% 0.758 0.1515 0.09
Start of Game Growth 1690 15.05% 64.12 82.43% 0.747 0.3289 0.687
Unlimited Undo 2832 21.86% 53.52 77.58% 0.385 0.2603 0.114
Using Tokens but Not Events 4906 14.41% 49.16 77.78% 0.211 0.2933 0.137

Terror Level

Terror Level Completed Average Score Win Rate
I 7272 16.66 0.0%
II 25780 30.58 85.22%
III 6722 34.75 83.29%
IV 2405 38.31 20.0%

Number of Players

Score Model: 0.017 Win Model: 0.714
Num. Completed Blight Flipped Average Score Win Rate
1 27111 35.58% 50.4 62.78%
2 7849 30.33% 51.03 73.19%
3 2830 23.58% 54.69 77.84%
4 3655 21.19% 62.4 77.51%
5 95 31.58% 59.6 53.68%
6 639 11.46% 28.78 31.14%

Results

Result Completed
Game abandoned (v.3.0+) 2452
Lose: Invader deck ran out 316
Lose: Adversary condition 3998
Win: Sacrifice victory 29
Lose: Scenario condition 2274
Win: Scenario condition 28021
Lose: Blight pool ran out 4696
Lose: Spirit destroyed 393

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-24 03:43:31 (Pacific Time)