Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 719 47.32 42.84% -0.182 -0.036 -1.19
Aid From Lesser Spirits 640 49.92 47.66% -0.111 -0.246 -1.001
All Things Weaken 451 46.58 42.13% -0.919 -0.6222 -1.127
Attenuated Essence 43 47.44 27.91% -0.028 0.0079 -1.356
Back Against the Wall 634 46.79 42.11% -0.092 -0.062 -1.437
Blight Corrodes the Spirit 51 40.69 29.41% -0.833 -0.6473 -1.338
Burn Brightest Before the End 37 42.0 29.73% -0.799 -0.7258 -1.523
Disintegrating Ecosystem 696 42.38 37.5% -0.391 -0.0416 -1.536
Downward Spiral 3141 44.72 31.96% -0.52 -0.3796 -1.233
Erosion of Will 762 45.54 40.68% -0.974 -0.7707 -1.236
Intensifying Exploitation 48 36.25 25.0% -0.701 -0.4514 -1.294
Invaders Find the Land to Their Liking 208 54.75 71.15% -0.253 -0.8574 -0.222
Memory Fades to Dust 3153 43.72 29.88% -1.206 -0.924 -1.366
Power Corrodes the Spirit 399 45.91 42.36% -0.387 -0.2249 -1.211
Promising Farmlands 688 41.95 33.72% 0.133 0.4305 -1.623
Shattered Fragments of Power 34 38.18 26.47% -0.167 -0.064 -1.628
Slow Dissolution of Will 37 35.62 24.32% -1.259 -0.9022 -1.799
Strong Earth Shatters Slowly 130 54.65 68.46% 0.29 -0.4591 -0.099
The Border of Life and Death 10 40.9 60.0% 0.315 -0.1623 -0.452
Thriving Communities 373 41.84 27.88% -0.578 -0.2731 -1.766
Thriving Crops 19 46.26 57.89% -0.1 -0.19 -0.257
Tipping Point 229 43.58 35.37% -1.437
Unnatural Proliferation 429 45.45 37.76% -0.697 -0.5478 -1.343
Untended Land Crumbles 427 45.12 43.09% -0.04 0.2126 -1.176

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 7959 28.23% 48.81 71.57% -0.891 0.2826 -1.092
B 7841 27.28% 51.68 75.08% -0.727 0.353 -1.132
C 8438 25.94% 54.19 76.83% -0.794 0.1318 -0.828
D 7240 27.46% 52.22 74.19% -0.993 0.0953 -1.092
E 3208 27.48% 53.76 74.44% -0.111 0.8117 -1.213
F 4730 24.99% 51.39 75.1% -0.932 0.1162 -1.498
G 4302 24.23% 53.58 78.22% -0.441 0.5637 -1.021
H 5359 23.09% 53.46 72.01% -0.86 0.1612 -0.899
East 9158 44.41% 54.35 48.51% -0.135 0.9011 -1.219
Northeast 5407 42.26% 53.15 45.03% -0.783 0.2042 -1.705
Northwest 3164 32.03% 52.24 53.07% -1.012 0.0431 -1.478
Southeast 1446 29.18% 42.43 43.22% -0.954 0.0631 -1.689
Southwest 1163 20.64% 36.38 39.81% -1.975 -0.5006 -1.735
West 5920 33.58% 53.84 56.13% -0.984 0.1397 -1.045

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 357 0.0% 43.83 71.43% -1.541 -0.8968 -0.247
Not Using Events or Tokens 10168 45.44% 49.42 55.28% 0.277 0.7806 -0.362
Skip Initial Invader Actions 1302 15.44% 65.6 82.26% 0.875 0.1572 0.087
Start of Game Growth 1680 15.12% 64.12 82.44% 1.027 0.6523 0.67
Unlimited Undo 2817 21.97% 53.56 77.56% -0.449 -0.5152 0.103
Using Tokens but Not Events 4866 14.47% 49.4 78.11% 0.15 0.2245 0.131

Terror Level

Terror Level Completed Average Score Win Rate
I 7120 16.9 0.0%
II 25553 30.61 85.21%
III 6662 34.74 83.31%
IV 2388 38.28 19.81%

Number of Players

Score Model: -0.031 Win Model: 0.705
Num. Completed Blight Flipped Average Score Win Rate
1 26801 35.74% 50.47 62.84%
2 7799 30.34% 51.1 73.2%
3 2814 23.61% 54.79 77.97%
4 3601 21.37% 62.82 77.92%
5 94 31.91% 59.74 53.19%
6 614 11.09% 29.29 31.92%

Results

Result Completed
Game abandoned (v.3.0+) 2304
Lose: Invader deck ran out 313
Lose: Adversary condition 3979
Win: Sacrifice victory 29
Lose: Scenario condition 2262
Win: Scenario condition 27768
Lose: Blight pool ran out 4676
Lose: Spirit destroyed 392

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-17 05:14:24 (Pacific Time)