Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 742 47.65 43.13% 0.036 0.2311 -1.121
Aid From Lesser Spirits 656 49.88 47.56% -0.309 -0.318 -0.922
All Things Weaken 469 46.23 42.0% -0.152 0.2012 -1.096
Attenuated Essence 58 45.71 29.31% -0.271 -0.1195 -1.12
Back Against the Wall 648 46.63 41.67% -0.843 -0.7499 -1.407
Blight Corrodes the Spirit 71 39.21 26.76% -0.737 -0.5192 -1.433
Burn Brightest Before the End 48 40.08 25.0% -1.48 -1.3021 -1.836
Disintegrating Ecosystem 728 41.99 36.81% -0.965 -0.5768 -1.505
Downward Spiral 3189 44.52 32.11% -0.915 -0.7222 -1.194
Erosion of Will 797 45.65 40.65% -0.806 -0.5044 -1.193
Intensifying Exploitation 66 36.53 24.24% -0.535 -0.2495 -1.458
Invaders Find the Land to Their Liking 217 55.58 70.97% -0.044 -0.6051 -0.151
Memory Fades to Dust 3204 43.54 29.96% -0.591 -0.2619 -1.331
Power Corrodes the Spirit 415 46.42 42.89% -0.448 -0.1389 -1.125
Promising Farmlands 704 41.99 33.95% -0.602 -0.2414 -1.56
Shattered Fragments of Power 41 37.29 24.39% -1.095 -0.9513 -1.707
Slow Dissolution of Will 46 40.17 30.43% 0.221 0.673 -1.379
Strong Earth Shatters Slowly 134 54.47 68.66% 0.565 0.0084 -0.007
The Border of Life and Death 17 38.94 58.82% -0.052 -0.3466 -0.721
Thriving Communities 390 41.38 27.44% -1.176 -0.848 -1.738
Thriving Crops 26 41.12 50.0% -0.749 -0.7926 -0.8
Tipping Point 229 43.58 35.37% -1.382
Unnatural Proliferation 450 45.08 37.11% -1.035 -0.848 -1.307
Untended Land Crumbles 447 44.75 42.51% -0.489 -0.1597 -1.125

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8342 28.05% 48.42 70.86% -0.362 0.5329 -1.103
B 8239 27.39% 51.11 74.0% -0.34 0.4816 -1.16
C 8808 25.71% 53.77 76.08% -0.333 0.3371 -0.832
D 7566 27.13% 51.7 73.45% -0.296 0.532 -1.092
E 3426 27.7% 53.27 73.35% -0.148 0.5448 -1.215
F 4921 24.9% 50.98 74.25% -0.52 0.2587 -1.47
G 4506 24.34% 53.07 77.16% -0.386 0.3783 -1.045
H 5555 23.09% 53.08 71.49% -0.417 0.3407 -0.904
East 9426 43.77% 53.66 48.03% 0.255 1.1015 -1.181
Northeast 5629 41.38% 52.15 44.38% -0.533 0.1419 -1.661
Northwest 3366 31.24% 50.73 51.49% -0.59 0.224 -1.463
Southeast 1559 28.99% 41.36 41.76% -0.449 0.2367 -1.629
Southwest 1282 21.37% 35.4 37.91% -1.467 -0.0903 -1.735
West 6183 33.11% 52.72 54.92% -0.131 0.8262 -0.997

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 374 0.0% 43.35 70.86% -0.848 -0.0094 -0.326
Not Using Events or Tokens 10408 44.99% 49.04 55.34% -0.233 0.2161 -0.355
Skip Initial Invader Actions 1335 15.2% 65.71 82.17% 1.72 1.1527 0.177
Start of Game Growth 1725 14.72% 64.03 82.2% 0.274 -0.246 0.625
Unlimited Undo 2894 21.83% 53.24 77.13% -0.139 -0.1009 0.124
Using Tokens but Not Events 4999 14.33% 48.84 77.28% -0.366 -0.3994 0.116

Terror Level

Terror Level Completed Average Score Win Rate
I 7672 16.17 0.0%
II 26503 30.54 85.05%
III 6892 34.77 83.18%
IV 2465 38.39 20.08%

Number of Players

Score Model: -0.217 Win Model: 0.333
Num. Completed Blight Flipped Average Score Win Rate
1 27992 35.31% 50.32 62.58%
2 8014 30.07% 50.8 73.1%
3 2920 23.62% 54.01 76.82%
4 3784 21.1% 61.26 76.03%
5 108 34.26% 55.48 49.07%
6 714 13.34% 29.43 31.23%

Results

Result Completed
Game abandoned (v.3.0+) 2846
Lose: Invader deck ran out 320
Lose: Adversary condition 4070
Win: Sacrifice victory 29
Lose: Scenario condition 2325
Win: Scenario condition 28741
Lose: Blight pool ran out 4799
Lose: Spirit destroyed 402

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-16 05:27:44 (Pacific Time)