Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 722 47.35 42.8% -0.291 -0.145 -1.178
Aid From Lesser Spirits 643 50.02 47.74% -0.175 -0.3034 -0.977
All Things Weaken 452 46.61 42.26% -0.554 -0.2232 -1.117
Attenuated Essence 44 47.11 29.55% -0.295 -0.2463 -1.345
Back Against the Wall 635 46.77 42.05% -0.654 -0.6151 -1.428
Blight Corrodes the Spirit 56 41.04 30.36% -0.785 -0.6288 -1.395
Burn Brightest Before the End 40 41.4 27.5% -0.809 -0.7509 -1.599
Disintegrating Ecosystem 699 42.34 37.34% -0.527 -0.1599 -1.528
Downward Spiral 3150 44.66 31.97% -0.68 -0.5073 -1.226
Erosion of Will 766 45.54 40.73% -0.792 -0.5575 -1.216
Intensifying Exploitation 50 36.16 26.0% -0.384 -0.132 -1.258
Invaders Find the Land to Their Liking 210 54.69 70.95% -0.694 -1.2784 -0.237
Memory Fades to Dust 3163 43.64 29.85% -0.985 -0.6908 -1.362
Power Corrodes the Spirit 402 45.89 42.29% -0.549 -0.3845 -1.205
Promising Farmlands 693 42.02 33.91% 0.039 0.3645 -1.61
Shattered Fragments of Power 35 40.14 28.57% -0.031 0.0616 -1.516
Slow Dissolution of Will 37 35.62 24.32% -1.119 -0.7394 -1.776
Strong Earth Shatters Slowly 131 54.6 68.7% 0.309 -0.4391 -0.093
The Border of Life and Death 13 42.85 61.54% 0.249 -0.2199 -0.608
Thriving Communities 377 41.82 27.85% -0.738 -0.4308 -1.759
Thriving Crops 21 44.81 57.14% -0.273 -0.3607 -0.358
Tipping Point 229 43.58 35.37% -1.422
Unnatural Proliferation 434 45.3 37.56% -1.305 -1.1369 -1.361
Untended Land Crumbles 433 45.19 43.42% 0.182 0.4383 -1.126

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8044 28.12% 48.72 71.46% -0.733 0.3872 -1.117
B 7922 27.29% 51.57 74.89% -0.61 0.4149 -1.156
C 8521 25.87% 54.15 76.7% -0.751 0.1095 -0.856
D 7303 27.36% 52.09 74.04% -0.846 0.1912 -1.113
E 3250 27.46% 53.68 74.34% -0.088 0.7845 -1.226
F 4772 24.98% 51.29 74.94% -0.771 0.2045 -1.525
G 4338 24.19% 53.44 78.05% -0.548 0.3936 -1.044
H 5397 23.13% 53.43 72.02% -0.674 0.2941 -0.9
East 9226 44.19% 54.14 48.36% -0.123 0.8556 -1.24
Northeast 5461 41.94% 52.84 44.83% -0.648 0.2489 -1.723
Northwest 3214 31.66% 51.71 52.58% -0.943 0.0477 -1.505
Southeast 1466 28.85% 42.03 42.84% -0.805 0.1256 -1.7
Southwest 1186 20.32% 35.89 39.21% -1.791 -0.3531 -1.76
West 5983 33.33% 53.49 55.79% -0.839 0.2627 -1.063

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 360 0.0% 43.72 71.39% -1.677 -1.0241 -0.256
Not Using Events or Tokens 10224 45.36% 49.31 55.26% 0.098 0.5978 -0.357
Skip Initial Invader Actions 1305 15.41% 65.65 82.3% 0.86 0.2652 0.088
Start of Game Growth 1689 15.05% 64.16 82.47% 0.883 0.4592 0.689
Unlimited Undo 2830 21.87% 53.56 77.63% 0.091 -0.0182 0.114
Using Tokens but Not Events 4901 14.4% 49.19 77.84% 0.187 0.2616 0.135

Terror Level

Terror Level Completed Average Score Win Rate
I 7252 16.7 0.0%
II 25754 30.58 85.22%
III 6714 34.75 83.27%
IV 2398 38.31 19.93%

Number of Players

Score Model: -0.009 Win Model: 0.695
Num. Completed Blight Flipped Average Score Win Rate
1 27071 35.59% 50.42 62.79%
2 7841 30.31% 51.05 73.2%
3 2828 23.59% 54.68 77.83%
4 3647 21.21% 62.43 77.52%
5 95 31.58% 59.6 53.68%
6 636 11.34% 28.85 31.29%

Results

Result Completed
Game abandoned (v.3.0+) 2433
Lose: Invader deck ran out 316
Lose: Adversary condition 3996
Win: Sacrifice victory 29
Lose: Scenario condition 2270
Win: Scenario condition 27988
Lose: Blight pool ran out 4693
Lose: Spirit destroyed 393

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-23 04:37:22 (Pacific Time)