Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 721 47.37 42.86% -0.347 -0.2178 -1.177
Aid From Lesser Spirits 643 50.02 47.74% 0.011 -0.1075 -0.979
All Things Weaken 452 46.61 42.26% -0.529 -0.2217 -1.119
Attenuated Essence 44 47.11 29.55% -0.278 -0.2457 -1.342
Back Against the Wall 635 46.77 42.05% -0.357 -0.327 -1.431
Blight Corrodes the Spirit 54 40.26 27.78% -1.015 -0.8288 -1.454
Burn Brightest Before the End 39 41.54 28.21% -0.865 -0.7949 -1.547
Disintegrating Ecosystem 698 42.32 37.39% -0.545 -0.1692 -1.531
Downward Spiral 3144 44.7 31.97% -0.505 -0.3396 -1.227
Erosion of Will 765 45.49 40.65% -0.933 -0.719 -1.227
Intensifying Exploitation 49 35.71 24.49% -0.426 -0.1845 -1.256
Invaders Find the Land to Their Liking 210 54.69 70.95% -0.848 -1.4291 -0.241
Memory Fades to Dust 3157 43.67 29.84% -1.079 -0.7861 -1.361
Power Corrodes the Spirit 401 46.0 42.39% -0.52 -0.3585 -1.198
Promising Farmlands 690 41.94 33.77% -0.022 0.2744 -1.619
Shattered Fragments of Power 35 40.14 28.57% 0.088 0.1757 -1.517
Slow Dissolution of Will 37 35.62 24.32% -1.15 -0.7568 -1.78
Strong Earth Shatters Slowly 131 54.6 68.7% 0.382 -0.3293 -0.095
The Border of Life and Death 13 42.85 61.54% 0.184 -0.2955 -0.6
Thriving Communities 376 41.83 27.93% -0.679 -0.3795 -1.757
Thriving Crops 21 44.81 57.14% -0.29 -0.3913 -0.351
Tipping Point 229 43.58 35.37% -1.427
Unnatural Proliferation 433 45.4 37.64% -1.15 -0.9807 -1.362
Untended Land Crumbles 431 45.22 43.39% 0.065 0.3232 -1.143

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8016 28.14% 48.74 71.48% -0.723 0.42 -1.109
B 7887 27.29% 51.62 74.96% -0.579 0.4764 -1.142
C 8495 25.86% 54.2 76.76% -0.651 0.2371 -0.84
D 7282 27.39% 52.11 74.05% -0.9 0.1541 -1.107
E 3239 27.46% 53.69 74.31% -0.111 0.7929 -1.217
F 4759 25.05% 51.31 74.93% -0.756 0.2486 -1.515
G 4328 24.22% 53.46 78.07% -0.47 0.4983 -1.034
H 5381 23.1% 53.43 72.01% -0.696 0.2964 -0.9
East 9202 44.27% 54.21 48.4% -0.065 0.9236 -1.233
Northeast 5442 42.05% 52.96 44.91% -0.669 0.2806 -1.715
Northwest 3196 31.78% 51.89 52.75% -0.942 0.0994 -1.497
Southeast 1457 28.96% 42.15 42.96% -0.873 0.045 -1.699
Southwest 1174 20.44% 36.1 39.52% -1.666 -0.2094 -1.74
West 5960 33.42% 53.61 55.92% -0.952 0.1548 -1.06

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 358 0.0% 43.83 71.51% -1.527 -0.8629 -0.249
Not Using Events or Tokens 10199 45.36% 49.36 55.27% 0.195 0.6895 -0.359
Skip Initial Invader Actions 1302 15.44% 65.6 82.26% 0.843 0.2202 0.082
Start of Game Growth 1684 15.08% 64.1 82.42% 0.91 0.4977 0.683
Unlimited Undo 2821 21.93% 53.57 77.6% -0.108 -0.2034 0.109
Using Tokens but Not Events 4885 14.43% 49.28 77.95% 0.203 0.2785 0.137

Terror Level

Terror Level Completed Average Score Win Rate
I 7208 16.77 0.0%
II 25698 30.59 85.21%
III 6692 34.74 83.26%
IV 2393 38.3 19.93%

Number of Players

Score Model: -0.051 Win Model: 0.653
Num. Completed Blight Flipped Average Score Win Rate
1 26998 35.62% 50.45 62.82%
2 7820 30.35% 51.09 73.2%
3 2824 23.52% 54.71 77.9%
4 3626 21.28% 62.56 77.63%
5 95 31.58% 59.6 53.68%
6 628 11.32% 28.97 31.53%

Results

Result Completed
Game abandoned (v.3.0+) 2392
Lose: Invader deck ran out 315
Lose: Adversary condition 3989
Win: Sacrifice victory 29
Lose: Scenario condition 2264
Win: Scenario condition 27918
Lose: Blight pool ran out 4691
Lose: Spirit destroyed 393

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-21 04:03:14 (Pacific Time)