Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 668 47.72 43.56% -0.88 -0.6378 -1.308
Aid From Lesser Spirits 602 50.02 48.01% -0.471 -0.5483 -1.15
All Things Weaken 410 46.88 43.66% -0.475 -0.0827 -1.345
Attenuated Essence 12 49.08 41.67% 0.055 0.1614 -0.588
Back Against the Wall 587 47.5 42.93% -1.167 -1.1092 -1.601
Blight Corrodes the Spirit 19 41.37 47.37% -0.368 -0.1663 -0.777
Burn Brightest Before the End 13 38.69 61.54% -0.196 0.0141 -0.635
Disintegrating Ecosystem 645 42.96 38.45% -0.946 -0.5227 -1.654
Downward Spiral 2937 45.55 31.6% -0.725 -0.4894 -1.397
Erosion of Will 710 45.99 41.83% -0.578 -0.2684 -1.4
Intensifying Exploitation 19 39.21 42.11% -0.407 -0.119 -0.555
Invaders Find the Land to Their Liking 186 56.52 74.19% 0.241 -0.2531 -0.381
Memory Fades to Dust 2952 44.52 29.47% -0.963 -0.6268 -1.521
Power Corrodes the Spirit 360 46.44 43.06% -0.627 -0.4069 -1.408
Promising Farmlands 635 41.7 33.7% -1.215 -0.7618 -1.838
Shattered Fragments of Power 9 35.33 22.22% -0.665 -0.6136 -0.788
Slow Dissolution of Will 16 38.5 25.0% -1.221 -0.8214 -1.276
Strong Earth Shatters Slowly 122 55.05 69.67% -0.144 -0.8548 -0.306
The Border of Life and Death 2 54.0 100.0% 0.323 -0.0127 0.218
Thriving Communities 323 42.52 28.17% -1.02 -0.6574 -1.957
Thriving Crops 8 35.0 62.5% -0.095 -0.293 -0.371
Tipping Point 229 43.58 35.37% -1.574
Unnatural Proliferation 380 45.91 39.21% -1.165 -0.9498 -1.486
Untended Land Crumbles 390 44.93 44.36% -1.002 -0.7207 -1.376

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6722 29.43% 52.39 77.0% -0.271 0.4688 -0.951
B 6985 27.78% 53.33 76.98% -0.359 0.3668 -1.088
C 7454 26.07% 55.36 78.9% -0.198 0.384 -0.787
D 6413 27.2% 53.86 76.92% -0.55 0.1611 -1.001
E 2670 27.66% 53.84 76.78% -0.13 0.4355 -1.337
F 4217 24.68% 53.21 77.8% -0.28 0.39 -1.271
G 3873 23.6% 54.94 80.17% -0.42 0.232 -0.919
H 4613 24.03% 58.34 78.34% -0.327 0.2437 -0.758
East 8337 46.85% 57.15 50.7% -0.329 0.2094 -1.146
Northeast 4810 45.67% 56.84 47.65% -0.904 -0.2696 -1.701
Northwest 2671 35.51% 57.97 58.93% -0.311 0.4981 -1.401
Southeast 1080 35.09% 51.52 53.06% -0.672 0.0341 -1.602
Southwest 826 25.42% 45.65 50.48% -1.032 -0.0418 -1.764
West 5281 35.5% 57.58 60.12% -0.905 -0.0016 -1.024

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 314 0.0% 46.93 77.39% -2.177 -1.4013 -0.256
Not Using Events or Tokens 9127 47.79% 51.09 54.6% 0.204 0.5836 -0.306
Skip Initial Invader Actions 1193 15.94% 66.52 83.82% 0.957 0.3392 0.026
Start of Game Growth 1543 15.43% 65.28 84.06% 0.732 0.3835 0.678
Unlimited Undo 2586 22.92% 55.15 79.89% -0.047 -0.0537 0.115
Using Tokens but Not Events 4160 14.79% 53.12 85.22% 0.442 0.4318 0.284

Terror Level

Terror Level Completed Average Score Win Rate
I 5284 20.4 0.0%
II 23209 31.01 85.26%
III 6151 34.76 83.68%
IV 2201 38.07 19.45%

Number of Players

Score Model: -0.281 Win Model: 0.129
Num. Completed Blight Flipped Average Score Win Rate
1 23563 37.38% 52.46 64.45%
2 7027 30.82% 52.05 74.61%
3 2586 23.27% 55.77 79.43%
4 3322 21.62% 65.36 81.31%
5 63 28.57% 63.54 60.32%
6 284 10.25% 43.85 48.94%

Results

Result Completed
Game abandoned (v.3.0+) 641
Lose: Invader deck ran out 286
Lose: Adversary condition 3714
Win: Sacrifice victory 25
Lose: Scenario condition 2096
Win: Scenario condition 25337
Lose: Blight pool ran out 4375
Lose: Spirit destroyed 371

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)