Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 805 47.3 43.35% 0.217 0.261 -0.985
Aid From Lesser Spirits 706 49.49 47.59% 0.206 0.0618 -0.774
All Things Weaken 520 46.55 42.69% -0.185 0.0157 -0.873
Attenuated Essence 87 47.0 35.63% 0.105 0.1361 -0.658
Back Against the Wall 694 47.0 42.07% -0.142 -0.2 -1.241
Blight Corrodes the Spirit 90 37.32 26.67% -0.516 -0.3426 -1.351
Burn Brightest Before the End 79 38.54 26.58% -0.669 -0.6486 -1.888
Disintegrating Ecosystem 775 41.6 37.03% -0.575 -0.2823 -1.372
Downward Spiral 3421 44.13 32.48% -0.299 -0.2291 -0.999
Erosion of Will 853 45.22 40.33% -0.579 -0.4259 -1.094
Intensifying Exploitation 96 34.8 25.0% -1.188 -1.0584 -1.249
Invaders Find the Land to Their Liking 234 54.86 70.09% 0.29 -0.1804 -0.073
Memory Fades to Dust 3441 42.93 30.31% -0.267 -0.0517 -1.129
Power Corrodes the Spirit 462 46.35 43.07% -0.605 -0.4967 -0.976
Promising Farmlands 761 41.48 33.25% -0.87 -0.5663 -1.439
Shattered Fragments of Power 64 36.86 21.88% -0.533 -0.4688 -1.49
Slow Dissolution of Will 76 39.63 31.58% -0.864 -0.4154 -1.183
Strong Earth Shatters Slowly 145 52.9 66.21% -0.961 -1.5971 -0.034
The Border of Life and Death 26 41.35 50.0% -0.948
Thriving Communities 443 40.32 27.09% -1.439 -1.2124 -1.612
Thriving Crops 47 38.94 42.55% -0.416 -0.6296 -0.683
Tipping Point 229 43.58 35.37% -1.264
Unnatural Proliferation 494 44.65 36.44% -0.543 -0.4923 -1.226
Untended Land Crumbles 495 45.05 42.42% -0.671 -0.4495 -0.909

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 9534 27.25% 46.82 68.82% -0.679 0.2452 -1.303
B 9482 26.33% 49.46 71.98% -0.469 0.3727 -1.348
C 10485 24.21% 52.3 74.52% -0.367 0.316 -1.026
D 8923 25.89% 49.01 69.95% -0.646 0.1951 -1.343
E 4114 26.61% 51.0 69.88% -0.59 0.0722 -1.411
F 5543 24.32% 49.75 72.52% -0.89 -0.1214 -1.615
G 5131 23.77% 51.35 74.78% -0.483 0.2578 -1.272
H 6242 22.72% 51.44 69.71% -0.599 0.1118 -1.11
East 10501 41.52% 51.04 46.15% -0.805 0.0278 -1.406
Northeast 6317 38.94% 49.4 42.62% -0.047 0.6568 -1.782
Northwest 3877 28.79% 47.51 48.41% -0.365 0.4677 -1.636
Southeast 2023 24.81% 36.85 37.57% -0.878 -0.0722 -1.841
Southwest 1715 18.13% 31.64 33.94% -1.744 -0.376 -1.96
West 6999 31.06% 49.72 52.05% -0.645 0.1929 -1.18

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 479 0.0% 37.91 61.59% -1.102 -0.4094 -1.041
Not Using Events or Tokens 11584 43.66% 47.0 54.04% -1.03 -0.5437 -0.498
Skip Initial Invader Actions 1449 14.59% 64.29 80.19% 0.117 -0.6151 0.016
Start of Game Growth 1877 14.21% 62.72 80.29% -0.457 -0.8831 0.757
Unlimited Undo 3192 21.18% 52.36 75.16% -0.066 -0.1131 0.204
Using Tokens but Not Events 5872 13.51% 46.64 74.47% 0.746 0.5982 0.029

Terror Level

Terror Level Completed Average Score Win Rate
I 9804 14.15 0.0%
II 29752 30.28 85.05%
III 7584 34.84 83.08%
IV 2678 38.62 20.46%

Number of Players

Score Model: 0.27 Win Model: 0.739
Num. Completed Blight Flipped Average Score Win Rate
1 32267 33.52% 48.85 61.69%
2 8716 29.62% 49.82 71.97%
3 3251 23.12% 52.61 74.65%
4 4351 19.54% 57.24 72.24%
5 143 31.47% 51.61 48.95%
6 1090 13.42% 29.02 30.73%

Results

Result Completed
Game abandoned (v.3.0+) 4982
Lose: Invader deck ran out 345
Lose: Adversary condition 4310
Win: Sacrifice victory 33
Lose: Scenario condition 2518
Win: Scenario condition 32121
Lose: Blight pool ran out 5089
Lose: Spirit destroyed 420

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-27 03:41:13 (Pacific Time)