Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 771 47.18 42.93% -0.334 -0.2307 -1.09
Aid From Lesser Spirits 674 49.79 47.63% 0.019 -0.1253 -0.871
All Things Weaken 490 46.75 42.45% -0.208 0.1584 -0.971
Attenuated Essence 63 45.63 30.16% 0.018 0.0163 -0.896
Back Against the Wall 667 47.18 42.43% 0.503 0.5683 -1.319
Blight Corrodes the Spirit 75 38.32 25.33% -0.981 -0.7463 -1.375
Burn Brightest Before the End 54 38.44 22.22% -1.006 -0.8453 -2.008
Disintegrating Ecosystem 747 41.81 36.95% -0.458 -0.0818 -1.454
Downward Spiral 3259 44.45 32.34% 0.031 0.1029 -1.103
Erosion of Will 821 45.25 40.19% -1.26 -1.0035 -1.181
Intensifying Exploitation 75 36.2 25.33% -0.026 0.248 -1.333
Invaders Find the Land to Their Liking 226 55.41 70.8% 0.035 -0.4521 -0.129
Memory Fades to Dust 3286 43.45 30.28% 0.047 0.2302 -1.238
Power Corrodes the Spirit 432 46.53 43.06% -0.133 0.0802 -1.072
Promising Farmlands 725 41.82 33.79% -0.958 -0.6355 -1.496
Shattered Fragments of Power 47 36.98 21.28% -1.025 -0.8544 -1.729
Slow Dissolution of Will 55 42.02 34.55% 0.337 0.7206 -1.145
Strong Earth Shatters Slowly 138 53.95 68.12% -0.663 -1.3396 -0.036
The Border of Life and Death 17 38.94 58.82% -0.662
Thriving Communities 409 41.46 27.63% -0.557 -0.2332 -1.67
Thriving Crops 32 36.84 40.63% -1.076 -1.075 -0.913
Tipping Point 229 43.58 35.37% -1.337
Unnatural Proliferation 462 44.77 36.8% -0.962 -0.7758 -1.298
Untended Land Crumbles 461 44.86 42.52% 0.12 0.4591 -1.057

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8797 27.76% 47.78 69.8% -0.734 0.1287 -1.257
B 8649 27.14% 50.61 73.11% -0.486 0.3357 -1.277
C 9239 25.37% 53.19 75.28% -0.243 0.4547 -0.938
D 8072 26.6% 50.33 71.44% -1.017 -0.1612 -1.259
E 3696 27.05% 52.17 71.56% -0.438 0.2509 -1.339
F 5136 24.77% 50.62 73.6% -0.718 0.0997 -1.569
G 4728 24.15% 52.35 76.08% -0.828 0.0526 -1.185
H 5820 22.88% 52.18 70.41% -0.581 0.1998 -1.051
East 9855 42.61% 52.43 47.16% -0.573 0.2195 -1.315
Northeast 5930 39.86% 50.59 43.39% -0.464 0.4164 -1.766
Northwest 3583 29.62% 48.81 49.73% -0.914 -0.0426 -1.582
Southeast 1712 26.99% 39.25 40.07% -0.394 0.4651 -1.727
Southwest 1427 19.9% 33.34 35.88% -1.577 -0.3674 -1.917
West 6482 31.96% 51.32 53.7% -0.401 0.659 -1.107

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 399 0.0% 42.4 68.42% -0.682 0.0336 -0.751
Not Using Events or Tokens 10761 44.48% 48.4 54.86% -0.716 -0.2415 -0.416
Skip Initial Invader Actions 1399 14.72% 65.14 81.27% 0.731 0.1642 0.089
Start of Game Growth 1795 14.45% 63.6 81.45% 0.275 -0.3892 0.688
Unlimited Undo 2992 21.76% 52.9 76.44% 0.788 0.8109 0.135
Using Tokens but Not Events 5294 13.94% 47.37 74.82% -0.279 -0.2308 0.046

Terror Level

Terror Level Completed Average Score Win Rate
I 8489 15.45 0.0%
II 27486 30.45 84.96%
III 7116 34.8 83.18%
IV 2541 38.47 20.27%

Number of Players

Score Model: 0.106 Win Model: 0.617
Num. Completed Blight Flipped Average Score Win Rate
1 29360 34.74% 49.7 61.97%
2 8251 29.84% 50.42 72.65%
3 3024 23.47% 53.42 76.03%
4 4017 20.52% 59.6 74.18%
5 125 30.4% 52.4 49.6%
6 855 12.78% 28.15 29.82%

Results

Result Completed
Game abandoned (v.3.0+) 3697
Lose: Invader deck ran out 328
Lose: Adversary condition 4128
Win: Sacrifice victory 29
Lose: Scenario condition 2388
Win: Scenario condition 29756
Lose: Blight pool ran out 4902
Lose: Spirit destroyed 404

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)