Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 747 47.42 42.97% -0.126 0.0501 -1.122
Aid From Lesser Spirits 662 49.81 47.58% -0.411 -0.4493 -0.911
All Things Weaken 479 46.63 42.38% -0.177 0.0942 -1.037
Attenuated Essence 59 46.12 30.51% 0.033 0.1348 -1.012
Back Against the Wall 654 46.88 42.05% -0.405 -0.3365 -1.374
Blight Corrodes the Spirit 72 38.88 26.39% -1.146 -0.9554 -1.425
Burn Brightest Before the End 49 39.27 24.49% -1.061 -0.8342 -1.811
Disintegrating Ecosystem 734 41.78 36.65% -1.02 -0.6486 -1.506
Downward Spiral 3206 44.47 32.19% -0.632 -0.4886 -1.155
Erosion of Will 804 45.48 40.55% -0.969 -0.6611 -1.192
Intensifying Exploitation 68 37.35 25.0% -0.654 -0.416 -1.328
Invaders Find the Land to Their Liking 220 55.75 71.36% 0.572 -0.0072 -0.12
Memory Fades to Dust 3225 43.53 30.08% -0.393 -0.1267 -1.286
Power Corrodes the Spirit 423 46.43 43.03% -0.199 0.0634 -1.111
Promising Farmlands 710 41.98 33.94% -0.57 -0.2491 -1.54
Shattered Fragments of Power 43 37.23 23.26% -1.547 -1.3629 -1.734
Slow Dissolution of Will 49 40.73 32.65% 0.485 0.8474 -1.24
Strong Earth Shatters Slowly 136 53.67 67.65% -0.379 -0.9985 -0.1
The Border of Life and Death 17 38.94 58.82% -0.186 -0.6308 -0.711
Thriving Communities 395 41.63 27.85% -0.886 -0.5334 -1.69
Thriving Crops 29 38.97 44.83% -1.061 -1.0422 -0.872
Tipping Point 229 43.58 35.37% -1.367
Unnatural Proliferation 455 45.05 36.92% -0.987 -0.8317 -1.296
Untended Land Crumbles 455 44.88 42.64% -0.788 -0.4144 -1.1

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8491 27.84% 48.19 70.52% -0.399 0.45 -1.127
B 8353 27.29% 50.96 73.76% -0.429 0.369 -1.164
C 8937 25.67% 53.6 75.81% -0.234 0.4292 -0.846
D 7707 27.06% 51.28 72.84% -0.525 0.2857 -1.115
E 3488 27.75% 53.23 73.14% -0.184 0.4758 -1.208
F 4976 24.91% 50.85 74.02% -0.529 0.234 -1.485
G 4549 24.24% 52.87 76.87% -0.521 0.3103 -1.065
H 5640 23.0% 52.77 71.1% -0.543 0.2041 -0.923
East 9559 43.29% 53.19 47.71% 0.05 0.921 -1.194
Northeast 5722 40.79% 51.53 43.99% -0.692 0.027 -1.679
Northwest 3426 30.81% 50.15 50.99% -0.48 0.3324 -1.469
Southeast 1595 28.53% 40.65 41.13% -0.79 -0.0765 -1.649
Southwest 1317 21.03% 34.68 37.28% -1.1 0.1807 -1.744
West 6263 32.81% 52.34 54.64% 0.153 1.0808 -0.999

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 377 0.0% 43.51 70.82% -0.106 0.6857 -0.348
Not Using Events or Tokens 10524 44.67% 48.75 55.12% -0.542 -0.1447 -0.393
Skip Initial Invader Actions 1357 15.08% 65.7 82.17% 1.415 0.7912 0.163
Start of Game Growth 1747 14.65% 64.1 82.26% 0.633 0.0919 0.669
Unlimited Undo 2926 21.78% 53.23 77.07% -0.104 -0.0659 0.137
Using Tokens but Not Events 5110 14.22% 48.25 76.24% -0.571 -0.6085 0.089

Terror Level

Terror Level Completed Average Score Win Rate
I 7913 15.94 0.0%
II 26794 30.51 84.99%
III 6962 34.78 83.18%
IV 2484 38.4 20.17%

Number of Players

Score Model: -0.108 Win Model: 0.306
Num. Completed Blight Flipped Average Score Win Rate
1 28416 35.13% 50.13 62.36%
2 8074 29.98% 50.65 72.96%
3 2956 23.67% 53.81 76.59%
4 3850 20.85% 60.76 75.51%
5 111 34.23% 55.73 50.45%
6 746 13.17% 28.65 30.43%

Results

Result Completed
Game abandoned (v.3.0+) 3120
Lose: Invader deck ran out 326
Lose: Adversary condition 4077
Win: Sacrifice victory 29
Lose: Scenario condition 2340
Win: Scenario condition 29036
Lose: Blight pool ran out 4823
Lose: Spirit destroyed 402

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-25 05:20:10 (Pacific Time)