Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 818 47.09 43.15% -0.199 -0.1237 -0.978
Aid From Lesser Spirits 717 49.43 47.7% -0.369 -0.4508 -0.765
All Things Weaken 528 46.43 42.61% -0.577 -0.3325 -0.872
Attenuated Essence 92 45.92 34.78% -0.864 -0.9068 -0.704
Back Against the Wall 703 47.05 42.11% 0.388 0.4107 -1.212
Blight Corrodes the Spirit 94 36.71 26.6% -0.481 -0.3283 -1.373
Burn Brightest Before the End 84 37.92 25.0% -0.69 -0.699 -2.002
Disintegrating Ecosystem 790 41.38 36.84% -0.855 -0.672 -1.364
Downward Spiral 3457 44.06 32.63% -0.391 -0.3227 -0.988
Erosion of Will 864 45.45 40.51% -0.087 0.0537 -1.078
Intensifying Exploitation 99 34.91 25.25% -0.902 -0.8066 -1.228
Invaders Find the Land to Their Liking 239 54.74 69.87% 0.38 -0.2469 -0.051
Memory Fades to Dust 3468 42.83 30.25% -0.582 -0.3755 -1.123
Power Corrodes the Spirit 470 46.19 42.98% -0.627 -0.4733 -0.964
Promising Farmlands 768 41.45 33.33% -0.808 -0.6077 -1.414
Shattered Fragments of Power 76 37.74 23.68% -0.983 -0.9868 -1.575
Slow Dissolution of Will 81 39.74 33.33% -0.297 0.013 -1.234
Strong Earth Shatters Slowly 151 52.17 66.23% -0.216 -0.9432 -0.057
The Border of Life and Death 26 41.35 50.0% -0.938
Thriving Communities 449 40.24 26.95% -1.307 -1.15 -1.622
Thriving Crops 52 41.12 46.15% 0.593 0.2975 -0.51
Tipping Point 229 43.58 35.37% -1.251
Unnatural Proliferation 504 44.55 36.11% -0.856 -0.7541 -1.23
Untended Land Crumbles 506 44.75 42.29% -0.693 -0.5271 -0.902

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 9699 27.17% 46.58 68.51% -0.58 0.3937 -1.284
B 9664 26.25% 49.14 71.57% -0.482 0.4052 -1.349
C 10681 24.2% 52.2 74.3% -0.246 0.4426 -1.017
D 9105 25.86% 48.75 69.67% -0.42 0.4767 -1.326
E 4214 26.62% 50.73 69.65% -0.346 0.3804 -1.397
F 5692 24.11% 49.68 72.49% -0.193 0.6319 -1.561
G 5224 23.79% 51.18 74.54% -0.383 0.3856 -1.258
H 6348 22.71% 51.27 69.55% -0.234 0.5487 -1.098
East 10647 41.36% 50.89 46.1% -0.438 0.3455 -1.385
Northeast 6396 38.8% 49.4 42.76% 0.017 0.8256 -1.749
Northwest 3972 28.68% 47.61 48.74% -0.069 0.6636 -1.591
Southeast 2082 24.54% 36.7 37.51% -0.865 0.027 -1.801
Southwest 1780 17.87% 31.48 33.82% -1.151 0.1045 -2.008
West 7157 30.89% 49.55 51.94% -0.601 0.3864 -1.172

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 485 0.0% 37.83 61.44% -1.332 -0.6727 -1.049
Not Using Events or Tokens 11713 43.54% 46.81 53.96% -0.589 -0.1627 -0.479
Skip Initial Invader Actions 1460 14.63% 64.34 80.27% 1.211 0.429 0.077
Start of Game Growth 1892 14.21% 62.59 80.18% -0.717 -1.1316 0.711
Unlimited Undo 3244 21.28% 52.26 74.91% 0.378 0.3175 0.233
Using Tokens but Not Events 5946 13.47% 46.68 74.55% 1.07 1.0182 0.025

Terror Level

Terror Level Completed Average Score Win Rate
I 10086 13.78 0.0%
II 30304 30.2 85.03%
III 7704 34.83 83.14%
IV 2708 38.63 20.42%

Number of Players

Score Model: 0.154 Win Model: 0.478
Num. Completed Blight Flipped Average Score Win Rate
1 32959 33.29% 48.73 61.66%
2 8859 29.6% 49.62 71.69%
3 3290 23.12% 52.4 74.41%
4 4410 19.37% 56.87 71.9%
5 149 32.89% 52.35 49.66%
6 1135 13.77% 29.56 31.45%

Results

Result Completed
Game abandoned (v.3.0+) 5254
Lose: Invader deck ran out 347
Lose: Adversary condition 4370
Win: Sacrifice victory 35
Lose: Scenario condition 2550
Win: Scenario condition 32689
Lose: Blight pool ran out 5133
Lose: Spirit destroyed 424

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-12 04:24:14 (Pacific Time)