Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 841 46.98 43.28% -0.127 0.1222 -0.923
Aid From Lesser Spirits 729 49.52 47.87% -0.351 -0.4694 -0.728
All Things Weaken 536 46.46 42.54% -0.8 -0.463 -0.843
Attenuated Essence 105 44.35 35.24% -0.043 -0.0159 -0.669
Back Against the Wall 716 46.86 41.9% -1.078 -1.0771 -1.188
Blight Corrodes the Spirit 99 36.76 28.28% -0.167 0.0503 -1.307
Burn Brightest Before the End 91 38.02 26.37% -0.525 -0.544 -1.954
Disintegrating Ecosystem 802 41.29 36.66% -0.86 -0.4668 -1.331
Downward Spiral 3502 43.87 32.55% -0.737 -0.6285 -0.966
Erosion of Will 879 45.53 40.5% -0.069 0.283 -1.024
Intensifying Exploitation 112 35.06 25.89% -0.432 -0.1863 -1.255
Invaders Find the Land to Their Liking 245 54.74 69.8% -0.151 -0.6747 -0.025
Memory Fades to Dust 3510 42.66 30.28% -0.866 -0.6189 -1.09
Power Corrodes the Spirit 482 45.81 42.95% -0.436 -0.214 -0.942
Promising Farmlands 784 40.86 32.91% -1.369 -1.0865 -1.405
Shattered Fragments of Power 80 38.75 26.25% 0.146 0.2233 -1.377
Slow Dissolution of Will 95 39.14 35.79% -0.23 0.1665 -1.261
Strong Earth Shatters Slowly 156 51.59 66.03% -0.293 -0.9884 -0.093
The Border of Life and Death 28 45.43 53.57% 0.705 0.1042 -0.606
Thriving Communities 457 40.32 27.57% 0.043 0.3996 -1.563
Thriving Crops 57 39.6 43.86% -0.255 -0.451 -0.603
Tipping Point 229 43.58 35.37% -1.218
Unnatural Proliferation 514 44.31 35.8% -1.174 -1.0123 -1.222
Untended Land Crumbles 523 44.49 42.45% 0.483 0.7147 -0.86

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 9974 27.01% 46.32 68.28% 0.023 1.0276 -1.287
B 9952 26.15% 48.78 71.25% -0.133 0.7865 -1.36
C 10955 24.14% 51.85 73.89% -0.11 0.6248 -1.035
D 9350 25.83% 48.34 69.2% -0.359 0.619 -1.33
E 4354 26.45% 50.31 69.34% 0.138 0.9575 -1.412
F 5862 23.99% 49.48 72.47% 0.199 1.0726 -1.559
G 5358 23.77% 50.85 74.19% -0.174 0.6352 -1.274
H 6501 22.61% 50.97 69.36% -0.071 0.7439 -1.111
East 10918 40.9% 50.57 45.93% -0.238 0.6648 -1.403
Northeast 6527 38.56% 49.28 42.81% 0.085 0.8926 -1.748
Northwest 4110 28.18% 47.59 48.95% 0.207 1.107 -1.531
Southeast 2182 24.06% 36.48 37.44% -0.438 0.4121 -1.807
Southwest 1863 17.5% 31.29 33.71% -0.904 0.4718 -2.019
West 7392 30.42% 49.19 51.69% -0.513 0.4419 -1.19

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 492 0.0% 37.75 61.38% -0.398 0.3094 -1.05
Not Using Events or Tokens 11974 43.12% 46.46 53.93% -0.421 -0.0526 -0.483
Skip Initial Invader Actions 1480 14.48% 63.97 79.86% -0.436 -1.0206 0.025
Start of Game Growth 1922 14.04% 62.28 79.86% 0.543 0.0295 0.769
Unlimited Undo 3380 21.29% 51.95 73.96% 0.057 -0.0522 0.232
Using Tokens but Not Events 6129 13.38% 46.64 74.35% 0.592 0.5664 0.059

Terror Level

Terror Level Completed Average Score Win Rate
I 10565 13.33 0.0%
II 31064 30.1 85.03%
III 7902 34.83 83.19%
IV 2754 38.67 20.52%

Number of Players

Score Model: 0.095 Win Model: 0.261
Num. Completed Blight Flipped Average Score Win Rate
1 33987 32.9% 48.47 61.51%
2 9104 29.38% 49.27 71.33%
3 3343 23.26% 52.12 74.01%
4 4502 19.2% 56.32 71.43%
5 157 35.03% 51.55 50.32%
6 1192 14.03% 30.13 32.21%

Results

Result Completed
Game abandoned (v.3.0+) 5728
Lose: Invader deck ran out 355
Lose: Adversary condition 4442
Win: Sacrifice victory 35
Lose: Scenario condition 2587
Win: Scenario condition 33518
Lose: Blight pool ran out 5193
Lose: Spirit destroyed 427

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)