Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 726 47.38 42.84% -0.456 -0.3435 -1.17
Aid From Lesser Spirits 645 49.96 47.6% -0.112 -0.2501 -0.97
All Things Weaken 457 46.58 42.23% -0.48 -0.1743 -1.109
Attenuated Essence 49 46.31 28.57% -0.291 -0.227 -1.352
Back Against the Wall 637 46.72 41.92% -0.798 -0.7771 -1.432
Blight Corrodes the Spirit 58 41.36 31.03% -0.665 -0.5342 -1.273
Burn Brightest Before the End 42 41.43 28.57% -0.704 -0.6222 -1.625
Disintegrating Ecosystem 704 42.25 37.22% -0.61 -0.2581 -1.523
Downward Spiral 3164 44.64 32.11% -0.734 -0.5518 -1.225
Erosion of Will 773 45.35 40.49% -0.759 -0.5295 -1.217
Intensifying Exploitation 57 35.91 24.56% -0.411 -0.1956 -1.383
Invaders Find the Land to Their Liking 211 54.84 71.09% -0.495 -1.1056 -0.22
Memory Fades to Dust 3172 43.62 29.85% -1.019 -0.7357 -1.36
Power Corrodes the Spirit 404 46.14 42.57% -0.097 0.0989 -1.155
Promising Farmlands 695 42.06 33.96% 0.086 0.4202 -1.594
Shattered Fragments of Power 36 39.56 27.78% -0.341 -0.2445 -1.508
Slow Dissolution of Will 38 36.66 26.32% -0.779 -0.382 -1.594
Strong Earth Shatters Slowly 131 54.6 68.7% 0.482 -0.248 -0.085
The Border of Life and Death 13 42.85 61.54% 0.284 -0.2351 -0.614
Thriving Communities 382 41.69 27.49% -1.171 -0.8607 -1.773
Thriving Crops 23 44.09 52.17% -0.581 -0.6547 -0.629
Tipping Point 229 43.58 35.37% -1.414
Unnatural Proliferation 436 45.17 37.39% -1.138 -0.9712 -1.365
Untended Land Crumbles 436 45.07 43.12% 0.08 0.3104 -1.138

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8117 28.16% 48.63 71.32% -0.727 0.3538 -1.124
B 7993 27.33% 51.47 74.69% -0.507 0.4669 -1.164
C 8578 25.85% 54.04 76.58% -0.52 0.3046 -0.863
D 7352 27.35% 52.02 73.95% -0.741 0.2578 -1.118
E 3286 27.51% 53.67 74.22% 0.305 1.1399 -1.218
F 4797 24.92% 51.24 74.8% -0.696 0.2369 -1.521
G 4377 24.25% 53.35 77.84% -0.334 0.5698 -1.061
H 5429 23.16% 53.39 71.95% -0.568 0.3552 -0.903
East 9260 44.1% 54.13 48.42% -0.152 0.823 -1.232
Northeast 5487 41.85% 52.82 44.89% -0.574 0.2923 -1.714
Northwest 3238 31.55% 51.68 52.63% -0.938 -0.0047 -1.502
Southeast 1473 28.92% 42.06 42.84% -0.722 0.2014 -1.7
Southwest 1193 20.45% 35.95 39.23% -1.831 -0.4523 -1.744
West 6012 33.25% 53.46 55.81% -0.538 0.5365 -1.052

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 364 0.0% 43.24 70.6% -1.862 -1.1822 -0.407
Not Using Events or Tokens 10266 45.33% 49.27 55.3% 0.079 0.5629 -0.352
Skip Initial Invader Actions 1316 15.38% 65.71 82.22% 0.878 0.2847 0.134
Start of Game Growth 1701 14.95% 64.2 82.42% 0.806 0.3605 0.682
Unlimited Undo 2839 21.85% 53.48 77.53% 0.118 -0.0032 0.113
Using Tokens but Not Events 4918 14.4% 49.15 77.78% 0.088 0.1445 0.141

Terror Level

Terror Level Completed Average Score Win Rate
I 7322 16.58 0.0%
II 25902 30.57 85.17%
III 6756 34.75 83.29%
IV 2423 38.33 20.14%

Number of Players

Score Model: 0.148 Win Model: 0.677
Num. Completed Blight Flipped Average Score Win Rate
1 27264 35.57% 50.37 62.71%
2 7871 30.31% 51.03 73.19%
3 2846 23.55% 54.65 77.79%
4 3683 21.17% 62.22 77.36%
5 96 31.25% 59.7 54.17%
6 643 11.54% 28.96 31.26%

Results

Result Completed
Game abandoned (v.3.0+) 2497
Lose: Invader deck ran out 317
Lose: Adversary condition 4014
Win: Sacrifice victory 29
Lose: Scenario condition 2286
Win: Scenario condition 28146
Lose: Blight pool ran out 4720
Lose: Spirit destroyed 394

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-27 04:26:29 (Pacific Time)