Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 829 47.16 43.43% -0.062 0.1214 -0.945
Aid From Lesser Spirits 725 49.56 47.86% 0.004 -0.0352 -0.739
All Things Weaken 532 46.41 42.48% -0.805 -0.5232 -0.858
Attenuated Essence 97 45.64 35.05% -0.478 -0.4618 -0.624
Back Against the Wall 712 47.01 42.13% -0.374 -0.338 -1.19
Blight Corrodes the Spirit 98 37.13 28.57% -0.149 0.0376 -1.31
Burn Brightest Before the End 87 38.03 25.29% -0.694 -0.6529 -1.905
Disintegrating Ecosystem 798 41.34 36.72% -1.034 -0.7746 -1.349
Downward Spiral 3490 43.88 32.49% -0.572 -0.4549 -0.977
Erosion of Will 870 45.43 40.46% 0.042 0.2819 -1.042
Intensifying Exploitation 104 34.92 25.0% -0.095 0.1405 -1.278
Invaders Find the Land to Their Liking 241 54.95 70.12% 0.629 -0.0137 -0.026
Memory Fades to Dust 3496 42.7 30.23% -0.832 -0.589 -1.099
Power Corrodes the Spirit 476 46.17 43.28% -0.221 0.0018 -0.923
Promising Farmlands 776 41.21 33.12% -0.9 -0.6607 -1.413
Shattered Fragments of Power 78 37.97 24.36% -0.344 -0.2636 -1.58
Slow Dissolution of Will 85 39.62 34.12% -0.304 0.0387 -1.223
Strong Earth Shatters Slowly 153 51.78 66.01% 0.314 -0.3774 -0.058
The Border of Life and Death 28 45.43 53.57% 0.452 -0.0903 -0.595
Thriving Communities 453 40.3 27.37% -0.696 -0.4678 -1.586
Thriving Crops 55 39.69 45.45% 0.426 0.1488 -0.523
Tipping Point 229 43.58 35.37% -1.232
Unnatural Proliferation 509 44.33 35.76% -1.274 -1.085 -1.224
Untended Land Crumbles 515 44.42 42.14% -0.504 -0.2705 -0.874

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 9848 27.08% 46.44 68.36% -0.367 0.6096 -1.284
B 9825 26.17% 48.93 71.35% -0.435 0.4442 -1.37
C 10826 24.13% 51.98 74.03% -0.054 0.6466 -1.038
D 9226 25.86% 48.55 69.42% -0.402 0.5177 -1.326
E 4284 26.53% 50.5 69.44% -0.128 0.6384 -1.411
F 5778 23.96% 49.62 72.57% 0.448 1.2881 -1.559
G 5296 23.8% 51.01 74.34% -0.149 0.6643 -1.278
H 6415 22.61% 51.12 69.48% -0.124 0.6914 -1.115
East 10819 41.09% 50.7 46.04% 0.049 0.8049 -1.379
Northeast 6480 38.67% 49.34 42.82% 0.22 0.938 -1.731
Northwest 4035 28.51% 47.49 48.72% 0.108 0.9249 -1.585
Southeast 2137 24.24% 36.61 37.53% -0.766 0.0363 -1.806
Southwest 1825 17.81% 31.43 33.81% -0.872 0.3564 -2.017
West 7278 30.7% 49.27 51.7% -0.836 0.1001 -1.179

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 487 0.0% 37.76 61.4% -0.484 0.2308 -1.042
Not Using Events or Tokens 11889 43.31% 46.56 53.87% -0.446 -0.0704 -0.482
Skip Initial Invader Actions 1473 14.56% 64.15 80.11% 0.973 0.3269 0.033
Start of Game Growth 1911 14.11% 62.44 80.06% -0.446 -0.9774 0.759
Unlimited Undo 3289 21.24% 52.17 74.67% 0.179 0.0942 0.247
Using Tokens but Not Events 6049 13.42% 46.59 74.38% 0.663 0.6565 0.013

Terror Level

Terror Level Completed Average Score Win Rate
I 10354 13.54 0.0%
II 30723 30.15 85.05%
III 7815 34.83 83.13%
IV 2732 38.66 20.39%

Number of Players

Score Model: 0.144 Win Model: 0.376
Num. Completed Blight Flipped Average Score Win Rate
1 33535 33.07% 48.59 61.6%
2 9014 29.46% 49.32 71.34%
3 3315 23.22% 52.26 74.21%
4 4438 19.32% 56.7 71.74%
5 151 32.45% 52.26 49.67%
6 1171 14.03% 29.93 31.94%

Results

Result Completed
Game abandoned (v.3.0+) 5513
Lose: Invader deck ran out 351
Lose: Adversary condition 4411
Win: Sacrifice victory 35
Lose: Scenario condition 2572
Win: Scenario condition 33148
Lose: Blight pool ran out 5168
Lose: Spirit destroyed 426

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-07-26 04:33:17 (Pacific Time)