Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 740 47.51 42.97% -0.122 0.042 -1.132
Aid From Lesser Spirits 656 49.88 47.56% -0.292 -0.3157 -0.929
All Things Weaken 469 46.23 42.0% -0.194 0.1724 -1.102
Attenuated Essence 56 45.02 28.57% -0.683 -0.5507 -1.17
Back Against the Wall 648 46.63 41.67% -0.868 -0.7906 -1.413
Blight Corrodes the Spirit 70 39.29 27.14% -0.674 -0.4529 -1.414
Burn Brightest Before the End 48 40.08 25.0% -1.514 -1.4011 -1.84
Disintegrating Ecosystem 727 42.0 36.86% -0.899 -0.5248 -1.509
Downward Spiral 3189 44.52 32.11% -1.052 -0.8632 -1.196
Erosion of Will 796 45.67 40.7% -0.726 -0.4198 -1.193
Intensifying Exploitation 66 36.53 24.24% -0.447 -0.1831 -1.475
Invaders Find the Land to Their Liking 217 55.58 70.97% -0.055 -0.6155 -0.152
Memory Fades to Dust 3202 43.54 29.95% -0.601 -0.2897 -1.334
Power Corrodes the Spirit 413 46.45 43.1% -0.282 0.0248 -1.101
Promising Farmlands 704 41.99 33.95% -0.463 -0.1124 -1.566
Shattered Fragments of Power 41 37.29 24.39% -1.107 -0.9558 -1.716
Slow Dissolution of Will 45 40.31 28.89% 0.143 0.5712 -1.393
Strong Earth Shatters Slowly 134 54.47 68.66% 0.578 -0.0195 -0.018
The Border of Life and Death 17 38.94 58.82% -0.057 -0.3419 -0.721
Thriving Communities 388 41.34 27.32% -1.348 -1.0378 -1.738
Thriving Crops 25 40.56 48.0% -0.885 -0.9421 -0.796
Tipping Point 229 43.58 35.37% -1.387
Unnatural Proliferation 450 45.08 37.11% -1.011 -0.8422 -1.313
Untended Land Crumbles 444 44.74 42.57% -0.524 -0.2121 -1.135

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8335 28.02% 48.43 70.91% -0.399 0.4932 -1.101
B 8221 27.4% 51.15 74.08% -0.361 0.449 -1.149
C 8800 25.71% 53.79 76.11% -0.34 0.3239 -0.839
D 7550 27.12% 51.69 73.47% -0.364 0.464 -1.094
E 3416 27.69% 53.28 73.42% -0.069 0.6144 -1.206
F 4915 24.91% 50.97 74.26% -0.574 0.1934 -1.481
G 4494 24.31% 53.06 77.15% -0.485 0.2724 -1.057
H 5553 23.06% 53.09 71.51% -0.439 0.3065 -0.902
East 9415 43.78% 53.68 48.03% 0.124 0.9626 -1.188
Northeast 5622 41.39% 52.16 44.36% -0.633 0.0533 -1.668
Northwest 3360 31.26% 50.76 51.52% -0.441 0.3722 -1.464
Southeast 1550 29.03% 41.42 41.81% -0.361 0.3162 -1.621
Southwest 1275 21.41% 35.41 37.88% -1.58 -0.2104 -1.75
West 6175 33.12% 52.75 54.95% -0.182 0.78 -1.003

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 373 0.0% 43.34 70.78% -0.938 -0.0937 -0.319
Not Using Events or Tokens 10407 44.99% 49.04 55.34% -0.17 0.2738 -0.359
Skip Initial Invader Actions 1334 15.2% 65.72 82.16% 1.76 1.1782 0.13
Start of Game Growth 1722 14.75% 64.1 82.29% 0.557 0.0178 0.675
Unlimited Undo 2891 21.78% 53.22 77.14% -0.127 -0.0841 0.118
Using Tokens but Not Events 4989 14.36% 48.86 77.33% -0.457 -0.4862 0.108

Terror Level

Terror Level Completed Average Score Win Rate
I 7655 16.19 0.0%
II 26459 30.54 85.08%
III 6887 34.77 83.19%
IV 2465 38.38 20.08%

Number of Players

Score Model: -0.157 Win Model: 0.385
Num. Completed Blight Flipped Average Score Win Rate
1 27946 35.32% 50.32 62.59%
2 8004 30.08% 50.8 73.08%
3 2920 23.62% 54.01 76.82%
4 3781 21.09% 61.28 76.06%
5 108 34.26% 55.48 49.07%
6 707 13.19% 29.36 31.26%

Results

Result Completed
Game abandoned (v.3.0+) 2828
Lose: Invader deck ran out 320
Lose: Adversary condition 4064
Win: Sacrifice victory 29
Lose: Scenario condition 2325
Win: Scenario condition 28705
Lose: Blight pool ran out 4795
Lose: Spirit destroyed 400

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-15 05:27:44 (Pacific Time)