Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 657 47.82 43.68% -1.003 -0.7318 -1.337
Aid From Lesser Spirits 600 50.05 48.0% -0.687 -0.648 -1.186
All Things Weaken 405 47.14 43.7% -0.724 -0.2631 -1.378
Attenuated Essence 11 50.73 45.45% -0.047 0.1586 -0.53
Back Against the Wall 583 47.65 43.22% -0.283 -0.1211 -1.634
Blight Corrodes the Spirit 9 48.78 66.67% 0.189 0.6034 0.123
Burn Brightest Before the End 8 35.63 50.0% -0.331 -0.0265 -0.233
Disintegrating Ecosystem 634 42.98 38.49% -0.841 -0.3146 -1.673
Downward Spiral 2867 45.67 31.53% -0.864 -0.5116 -1.434
Erosion of Will 700 46.04 42.0% -0.341 0.0671 -1.443
Intensifying Exploitation 11 39.55 45.45% -0.406 -0.0191 -0.736
Invaders Find the Land to Their Liking 185 56.43 74.05% 0.356 -0.1695 -0.442
Memory Fades to Dust 2879 44.72 29.32% -1.112 -0.6309 -1.553
Power Corrodes the Spirit 354 46.45 43.22% -0.951 -0.6466 -1.472
Promising Farmlands 625 41.83 33.92% -1.197 -0.6112 -1.866
Shattered Fragments of Power 8 36.38 25.0% -0.677 -0.4985 -0.793
Slow Dissolution of Will 11 40.09 18.18% -1.159 -0.6256 -1.218
Strong Earth Shatters Slowly 120 55.6 70.0% 0.019 -0.6587 -0.313
The Border of Life and Death 2 54.0 100.0% 0.368 0.2381 0.195
Thriving Communities 320 42.41 27.81% -1.374 -0.8806 -2.011
Thriving Crops 3 24.67 33.33% -0.306 -0.2177 -0.093
Tipping Point 229 43.58 35.37% -1.608
Unnatural Proliferation 373 46.24 39.68% -1.253 -0.9558 -1.521
Untended Land Crumbles 386 45.08 44.3% -1.236 -0.8778 -1.411

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 6551 29.85% 52.68 77.18% -0.438 0.4021 -0.875
B 6822 27.87% 53.56 77.25% -0.301 0.478 -1.035
C 7251 26.31% 55.35 79.15% -0.379 0.2746 -0.745
D 6261 27.42% 54.36 77.58% -0.551 0.2482 -0.91
E 2563 28.0% 54.39 77.33% -0.253 0.3763 -1.286
F 4100 24.8% 53.56 78.17% -0.255 0.4643 -1.221
G 3777 23.65% 55.25 80.38% -0.596 0.1457 -0.88
H 4528 24.22% 58.68 78.49% -0.293 0.3555 -0.714
East 8141 47.19% 57.7 51.2% 0.195 0.7992 -1.057
Northeast 4684 46.21% 57.49 48.14% -1.179 -0.298 -1.653
Northwest 2567 35.59% 59.02 60.23% -0.166 0.5066 -1.303
Southeast 1029 36.44% 52.73 54.23% -0.711 -0.0743 -1.531
Southwest 780 26.92% 46.81 51.67% -1.2 -0.035 -1.712
West 5140 35.58% 58.29 61.01% -0.551 0.4135 -0.943

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 312 0.0% 47.23 77.88% -1.211 -0.3276 -0.316
Not Using Events or Tokens 8874 48.0% 51.41 54.47% -0.19 0.1416 -0.338
Skip Initial Invader Actions 1181 15.83% 66.33 83.91% 1.471 0.9364 0.037
Start of Game Growth 1530 15.36% 65.14 84.12% 0.292 -0.0378 0.611
Unlimited Undo 2487 23.12% 55.74 80.94% -0.323 -0.3451 0.18
Using Tokens but Not Events 4002 14.88% 53.77 86.33% 0.669 0.6156 0.34

Terror Level

Terror Level Completed Average Score Win Rate
I 4988 21.03 0.0%
II 22600 31.04 85.19%
III 6043 34.74 83.7%
IV 2161 38.02 19.39%

Number of Players

Score Model: -0.281 Win Model: 0.046
Num. Completed Blight Flipped Average Score Win Rate
1 22769 37.77% 52.77 64.55%
2 6905 30.93% 52.18 74.71%
3 2531 23.46% 56.04 79.97%
4 3282 21.7% 65.74 81.81%
5 59 30.51% 66.73 62.71%
6 246 11.84% 46.79 52.44%

Results

Result Completed
Game abandoned (v.3.0+) 395
Lose: Invader deck ran out 283
Lose: Adversary condition 3646
Win: Sacrifice victory 24
Lose: Scenario condition 2061
Win: Scenario condition 24707
Lose: Blight pool ran out 4308
Lose: Spirit destroyed 368

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-11-29 03:49:58 (Pacific Time)