Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 893 46.28 42.67% -0.059 0.0134 -0.219
Aid From Lesser Spirits 767 49.35 47.59% -0.246 -0.2924 -0.068
All Things Weaken 576 45.31 41.32% -1.413 -1.0443 -0.516
Attenuated Essence 134 42.32 33.58% -0.442 -0.4142 -1.261
Back Against the Wall 759 46.72 41.77% 0.08 -0.0012 -0.315
Blight Corrodes the Spirit 127 35.29 28.35% 0.036 0.2391 -0.779
Burn Brightest Before the End 105 38.15 25.71% -0.361 -0.26 -1.111
Disintegrating Ecosystem 844 41.14 36.85% -0.165 0.1964 -0.029
Downward Spiral 3673 43.42 32.75% -0.3 -0.0973 -0.057
Erosion of Will 927 45.52 40.88% 0.067 0.3926 -0.31
Intensifying Exploitation 139 36.23 28.06% -0.971 -0.6532 -0.404
Invaders Find the Land to Their Liking 264 54.26 68.94% -0.001 -0.5201 0.222
Memory Fades to Dust 3689 42.13 30.09% -0.762 -0.4857 -0.672
Power Corrodes the Spirit 519 45.66 42.39% 0.237 0.4348 -0.204
Promising Farmlands 814 40.75 32.8% -0.596 -0.2243 -0.177
Shattered Fragments of Power 99 40.7 28.28% -0.456 -0.2645 0.142
Slow Dissolution of Will 114 39.21 35.09% -0.392 -0.0158 -0.53
Strong Earth Shatters Slowly 172 49.91 63.37% 0.085 -0.4987 -0.111
The Border of Life and Death 36 45.64 55.56% -0.304 -0.9646 0.032
Thriving Communities 492 39.66 27.03% -0.104 0.1172 -0.717
Thriving Crops 70 37.8 41.43% 0.532 0.4246 -0.347
Tipping Point 229 43.58 35.37%
Unnatural Proliferation 553 44.18 35.62% -0.674 -0.5772 -0.52
Untended Land Crumbles 575 43.92 41.91% 0.063 0.2628 -0.203

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 10941 26.42% 45.58 67.65% -0.344 0.5637 -0.637
B 11011 25.22% 47.72 70.21% -0.248 0.5821 -0.536
C 11952 23.74% 50.77 72.78% 0.018 0.7697 -0.211
D 10226 25.18% 47.51 68.43% -0.033 0.8384 -0.206
E 4802 25.96% 49.62 68.78% 0.224 0.9268 -0.431
F 6318 23.68% 48.78 71.67% -0.543 0.2689 -0.911
G 5846 23.07% 50.01 73.26% -0.451 0.37 -0.46
H 6999 22.5% 50.44 69.11% 0.017 0.7751 -0.552
East 11650 40.15% 49.62 45.44% -0.562 0.3581 -0.478
Northeast 6972 37.98% 48.41 42.43% 0.445 1.1684 -0.578
Northwest 4593 26.98% 46.75 48.4% -0.268 0.7157 -0.157
Southeast 2429 23.67% 35.54 36.6% -0.4 0.4518 -1.655
Southwest 2085 17.46% 30.68 33.0% -1.311 -0.0345 -1.055
West 8149 29.54% 48.04 50.68% 0.571 1.2622 -0.191

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 522 0.0% 36.78 59.96% -0.595 0.3131
Not Using Events or Tokens 13008 41.75% 45.33 53.79% 0.024 0.4123 -0.577
Skip Initial Invader Actions 1582 14.28% 62.34 77.81% 0.247 -0.4764 -0.485
Start of Game Growth 2095 14.02% 60.72 78.47% 0.747 0.2593 0.436
Unlimited Undo 3714 20.8% 50.97 72.91% -0.532 -0.4515 0.138
Using Tokens but Not Events 6734 13.24% 46.19 73.2% 0.452 0.4081 -0.522

Terror Level

Terror Level Completed Average Score Win Rate
I 12004 12.37 0.0%
II 33523 29.93 84.95%
III 8510 34.92 83.04%
IV 2915 38.86 20.65%

Number of Players

Score Model: 0.509 Win Model: 0.197
Num. Completed Blight Flipped Average Score Win Rate
1 36947 32.12% 47.63 60.89%
2 10021 28.43% 48.3 70.62%
3 3601 23.56% 51.53 72.9%
4 4862 18.61% 54.88 70.05%
5 189 33.33% 50.11 52.91%
6 1332 14.44% 30.67 33.11%

Results

Result Completed
Game abandoned (v.3.0+) 7153
Lose: Invader deck ran out 369
Lose: Adversary condition 4665
Win: Sacrifice victory 36
Lose: Scenario condition 2744
Win: Scenario condition 36110
Lose: Blight pool ran out 5431
Lose: Spirit destroyed 444

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-25 23:57:52 (Pacific Time)