Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 747 47.42 42.97% -0.238 -0.0625 -1.123
Aid From Lesser Spirits 662 49.81 47.58% -0.434 -0.4889 -0.911
All Things Weaken 479 46.63 42.38% -0.252 0.0251 -1.036
Attenuated Essence 60 45.93 30.0% 0.052 0.1398 -1.011
Back Against the Wall 654 46.88 42.05% -0.431 -0.3547 -1.373
Blight Corrodes the Spirit 72 38.88 26.39% -1.178 -0.9884 -1.425
Burn Brightest Before the End 50 38.92 24.0% -1.183 -0.9461 -1.813
Disintegrating Ecosystem 736 41.75 36.68% -0.978 -0.5923 -1.502
Downward Spiral 3209 44.48 32.22% -0.584 -0.4449 -1.153
Erosion of Will 805 45.48 40.62% -0.931 -0.6433 -1.193
Intensifying Exploitation 68 37.35 25.0% -0.601 -0.3719 -1.328
Invaders Find the Land to Their Liking 220 55.75 71.36% 0.562 0.0227 -0.119
Memory Fades to Dust 3229 43.49 30.07% -0.33 -0.0689 -1.288
Power Corrodes the Spirit 423 46.43 43.03% -0.32 -0.0583 -1.109
Promising Farmlands 711 42.06 34.04% -0.504 -0.1919 -1.533
Shattered Fragments of Power 43 37.23 23.26% -1.528 -1.3434 -1.731
Slow Dissolution of Will 50 40.72 32.0% 0.271 0.6175 -1.31
Strong Earth Shatters Slowly 136 53.67 67.65% -0.381 -1.0108 -0.097
The Border of Life and Death 17 38.94 58.82% -0.175 -0.6326 -0.705
Thriving Communities 395 41.63 27.85% -0.789 -0.4506 -1.685
Thriving Crops 29 38.97 44.83% -1.069 -1.0555 -0.873
Tipping Point 229 43.58 35.37% -1.368
Unnatural Proliferation 455 45.05 36.92% -0.98 -0.8451 -1.294
Untended Land Crumbles 455 44.88 42.64% -0.809 -0.4283 -1.098

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8508 27.83% 48.15 70.46% -0.36 0.4586 -1.137
B 8368 27.27% 50.93 73.72% -0.27 0.4979 -1.169
C 8957 25.64% 53.56 75.76% -0.166 0.4675 -0.859
D 7730 26.99% 51.22 72.78% -0.452 0.3279 -1.131
E 3501 27.7% 53.16 73.04% -0.109 0.5098 -1.221
F 4984 24.91% 50.85 74.0% -0.426 0.3046 -1.492
G 4557 24.26% 52.85 76.87% -0.427 0.373 -1.077
H 5644 22.99% 52.77 71.1% -0.461 0.2621 -0.934
East 9578 43.22% 53.11 47.65% 0.006 0.8394 -1.203
Northeast 5733 40.73% 51.45 43.94% -0.593 0.0982 -1.689
Northwest 3435 30.73% 50.04 50.89% -0.493 0.3116 -1.48
Southeast 1607 28.31% 40.42 40.88% -0.862 -0.1316 -1.661
Southwest 1327 20.87% 34.42 37.0% -1.271 0.0279 -1.752
West 6280 32.74% 52.23 54.52% 0.331 1.2407 -1.009

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 379 0.0% 43.5 70.71% 0.204 0.9935 -0.345
Not Using Events or Tokens 10539 44.63% 48.72 55.11% -0.669 -0.2683 -0.391
Skip Initial Invader Actions 1358 15.08% 65.72 82.18% 1.591 0.9575 0.164
Start of Game Growth 1749 14.64% 64.08 82.22% 0.536 -0.0143 0.667
Unlimited Undo 2928 21.78% 53.19 77.02% -0.124 -0.0812 0.141
Using Tokens but Not Events 5135 14.21% 48.06 75.95% -0.58 -0.6173 0.068

Terror Level

Terror Level Completed Average Score Win Rate
I 7959 15.91 0.0%
II 26837 30.5 85.0%
III 6968 34.78 83.18%
IV 2485 38.4 20.16%

Number of Players

Score Model: -0.086 Win Model: 0.335
Num. Completed Blight Flipped Average Score Win Rate
1 28482 35.09% 50.1 62.33%
2 8089 29.95% 50.59 72.86%
3 2960 23.64% 53.81 76.62%
4 3856 20.82% 60.72 75.47%
5 111 34.23% 55.73 50.45%
6 751 13.08% 28.46 30.23%

Results

Result Completed
Game abandoned (v.3.0+) 3167
Lose: Invader deck ran out 326
Lose: Adversary condition 4081
Win: Sacrifice victory 29
Lose: Scenario condition 2341
Win: Scenario condition 29079
Lose: Blight pool ran out 4824
Lose: Spirit destroyed 402

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-26 05:36:00 (Pacific Time)