Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 727 47.4 42.92% -0.599 -0.4754 -1.169
Aid From Lesser Spirits 646 49.91 47.52% -0.227 -0.3362 -0.969
All Things Weaken 457 46.58 42.23% -0.42 -0.1243 -1.106
Attenuated Essence 49 46.31 28.57% -0.342 -0.2825 -1.357
Back Against the Wall 637 46.72 41.92% -0.739 -0.7321 -1.429
Blight Corrodes the Spirit 59 41.46 30.51% -0.697 -0.5739 -1.278
Burn Brightest Before the End 42 41.43 28.57% -0.763 -0.6737 -1.628
Disintegrating Ecosystem 704 42.25 37.22% -0.71 -0.3571 -1.523
Downward Spiral 3166 44.63 32.09% -0.913 -0.7306 -1.224
Erosion of Will 777 45.42 40.41% -0.73 -0.4862 -1.215
Intensifying Exploitation 57 35.91 24.56% -0.459 -0.2479 -1.383
Invaders Find the Land to Their Liking 211 54.84 71.09% -0.382 -1.0028 -0.219
Memory Fades to Dust 3174 43.61 29.87% -0.996 -0.7088 -1.358
Power Corrodes the Spirit 404 46.14 42.57% -0.093 0.0948 -1.154
Promising Farmlands 697 42.0 34.0% 0.126 0.4526 -1.595
Shattered Fragments of Power 36 39.56 27.78% -0.435 -0.3206 -1.507
Slow Dissolution of Will 38 36.66 26.32% -0.781 -0.3997 -1.589
Strong Earth Shatters Slowly 131 54.6 68.7% 0.717 -0.0235 -0.084
The Border of Life and Death 13 42.85 61.54% 0.239 -0.2275 -0.613
Thriving Communities 382 41.69 27.49% -1.15 -0.8304 -1.771
Thriving Crops 23 44.09 52.17% -0.587 -0.6392 -0.633
Tipping Point 229 43.58 35.37% -1.411
Unnatural Proliferation 439 45.19 37.36% -1.047 -0.8777 -1.353
Untended Land Crumbles 436 45.07 43.12% 0.052 0.2766 -1.137

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8135 28.15% 48.62 71.28% -0.756 0.3211 -1.125
B 8003 27.31% 51.47 74.71% -0.521 0.449 -1.163
C 8595 25.81% 54.02 76.56% -0.547 0.2802 -0.863
D 7368 27.32% 51.96 73.85% -0.807 0.1931 -1.132
E 3298 27.41% 53.61 74.14% 0.106 0.944 -1.22
F 4805 24.92% 51.23 74.76% -0.741 0.1914 -1.526
G 4388 24.22% 53.38 77.87% -0.283 0.6209 -1.057
H 5442 23.18% 53.36 71.9% -0.652 0.2695 -0.91
East 9268 44.09% 54.11 48.4% -0.244 0.7498 -1.234
Northeast 5494 41.81% 52.79 44.87% -0.616 0.2333 -1.716
Northwest 3246 31.53% 51.63 52.59% -0.892 0.0601 -1.504
Southeast 1474 28.97% 42.06 42.81% -0.458 0.4739 -1.706
Southwest 1195 20.59% 35.95 39.16% -2.112 -0.6931 -1.742
West 6022 33.26% 53.42 55.78% -0.476 0.6006 -1.054

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 364 0.0% 43.24 70.6% -1.965 -1.2772 -0.4
Not Using Events or Tokens 10272 45.31% 49.27 55.31% 0.179 0.6652 -0.354
Skip Initial Invader Actions 1317 15.36% 65.66 82.16% 0.984 0.3894 0.125
Start of Game Growth 1702 14.94% 64.16 82.37% 0.934 0.4834 0.68
Unlimited Undo 2841 21.87% 53.47 77.51% 0.209 0.0954 0.111
Using Tokens but Not Events 4924 14.42% 49.11 77.7% 0.017 0.0668 0.134

Terror Level

Terror Level Completed Average Score Win Rate
I 7347 16.55 0.0%
II 25944 30.57 85.16%
III 6768 34.75 83.3%
IV 2428 38.33 20.1%

Number of Players

Score Model: 0.138 Win Model: 0.734
Num. Completed Blight Flipped Average Score Win Rate
1 27320 35.54% 50.38 62.7%
2 7884 30.3% 51.0 73.17%
3 2852 23.54% 54.57 77.7%
4 3690 21.13% 62.16 77.29%
5 96 31.25% 59.7 54.17%
6 645 11.66% 29.02 31.32%

Results

Result Completed
Game abandoned (v.3.0+) 2520
Lose: Invader deck ran out 317
Lose: Adversary condition 4017
Win: Sacrifice victory 29
Lose: Scenario condition 2291
Win: Scenario condition 28192
Lose: Blight pool ran out 4726
Lose: Spirit destroyed 395

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-28 04:12:53 (Pacific Time)