Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 731 47.28 42.68% -0.782 -0.7104 -1.167
Aid From Lesser Spirits 651 49.98 47.62% -0.103 -0.2283 -0.953
All Things Weaken 458 46.7 42.36% -0.284 0.0381 -1.087
Attenuated Essence 51 45.65 27.45% -0.556 -0.4964 -1.357
Back Against the Wall 642 46.65 41.74% -0.8 -0.7748 -1.441
Blight Corrodes the Spirit 61 40.64 29.51% -0.592 -0.4639 -1.325
Burn Brightest Before the End 44 41.09 27.27% -1.034 -0.9657 -1.682
Disintegrating Ecosystem 709 42.14 37.09% -0.979 -0.6837 -1.523
Downward Spiral 3173 44.6 32.08% -0.89 -0.7375 -1.215
Erosion of Will 782 45.48 40.41% -0.672 -0.4264 -1.208
Intensifying Exploitation 59 36.24 25.42% -0.298 -0.06 -1.333
Invaders Find the Land to Their Liking 211 54.84 71.09% -0.256 -0.8264 -0.212
Memory Fades to Dust 3186 43.55 29.88% -0.868 -0.5949 -1.352
Power Corrodes the Spirit 405 46.06 42.47% -0.183 0.0468 -1.148
Promising Farmlands 698 41.97 33.95% -0.052 0.2712 -1.586
Shattered Fragments of Power 39 38.21 25.64% -1.007 -0.8408 -1.677
Slow Dissolution of Will 40 38.08 27.5% 0.1 0.4495 -1.459
Strong Earth Shatters Slowly 131 54.6 68.7% 0.47 -0.2855 -0.072
The Border of Life and Death 14 39.79 57.14% 0.221 -0.13 -0.745
Thriving Communities 385 41.48 27.27% -1.349 -1.0541 -1.769
Thriving Crops 24 42.25 50.0% -0.706 -0.7757 -0.686
Tipping Point 229 43.58 35.37% -1.4
Unnatural Proliferation 440 45.16 37.27% -0.936 -0.7532 -1.348
Untended Land Crumbles 439 44.9 42.82% -0.306 -0.0729 -1.134

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8205 28.04% 48.58 71.2% -0.426 0.5835 -1.081
B 8083 27.23% 51.33 74.48% -0.34 0.5931 -1.145
C 8669 25.72% 53.91 76.4% -0.527 0.2814 -0.832
D 7429 27.18% 51.84 73.72% -0.579 0.3887 -1.094
E 3324 27.43% 53.48 73.92% 0.205 1.0265 -1.192
F 4837 24.9% 51.14 74.57% -0.632 0.2639 -1.478
G 4429 24.19% 53.27 77.67% -0.258 0.6178 -1.019
H 5483 23.08% 53.22 71.73% -0.211 0.6795 -0.882
East 9322 43.96% 53.93 48.25% 0.048 0.9983 -1.196
Northeast 5534 41.65% 52.56 44.69% -0.372 0.4735 -1.678
Northwest 3281 31.38% 51.31 52.21% -0.579 0.337 -1.46
Southeast 1507 28.87% 41.65 42.27% -0.224 0.6057 -1.657
Southwest 1233 20.84% 35.59 38.44% -1.811 -0.399 -1.717
West 6081 33.19% 53.14 55.43% -0.496 0.549 -1.012

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 368 0.0% 43.42 70.92% -1.463 -0.714 -0.367
Not Using Events or Tokens 10335 45.15% 49.17 55.37% 0.204 0.7034 -0.351
Skip Initial Invader Actions 1326 15.29% 65.7 82.2% 1.331 0.7396 0.105
Start of Game Growth 1711 14.85% 64.17 82.41% 0.77 0.3054 0.711
Unlimited Undo 2852 21.82% 53.43 77.49% 0.368 0.3113 0.106
Using Tokens but Not Events 4938 14.38% 49.02 77.58% -0.231 -0.1716 0.14

Terror Level

Terror Level Completed Average Score Win Rate
I 7454 16.41 0.0%
II 26126 30.56 85.12%
III 6814 34.76 83.21%
IV 2439 38.34 20.09%

Number of Players

Score Model: -0.067 Win Model: 0.41
Num. Completed Blight Flipped Average Score Win Rate
1 27537 35.45% 50.33 62.63%
2 7940 30.12% 50.94 73.21%
3 2870 23.53% 54.38 77.39%
4 3718 21.03% 61.86 76.92%
5 97 30.93% 59.76 54.64%
6 671 12.41% 28.73 30.55%

Results

Result Completed
Game abandoned (v.3.0+) 2634
Lose: Invader deck ran out 318
Lose: Adversary condition 4033
Win: Sacrifice victory 29
Lose: Scenario condition 2302
Win: Scenario condition 28370
Lose: Blight pool ran out 4750
Lose: Spirit destroyed 397

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-05 04:23:32 (Pacific Time)