Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 717 47.37 42.82% -0.44 -0.2988 -1.194
Aid From Lesser Spirits 633 50.06 48.03% 0.255 0.1468 -0.994
All Things Weaken 448 46.65 42.19% -1.029 -0.7439 -1.133
Attenuated Essence 39 48.36 30.77% 0.204 0.2598 -1.068
Back Against the Wall 633 46.79 42.02% -0.71 -0.6991 -1.447
Blight Corrodes the Spirit 44 37.73 27.27% -1.418 -1.2799 -1.49
Burn Brightest Before the End 34 41.09 32.35% -0.868 -0.7481 -1.409
Disintegrating Ecosystem 690 42.37 37.39% -0.486 -0.1494 -1.541
Downward Spiral 3126 44.83 32.02% -0.418 -0.2848 -1.24
Erosion of Will 758 45.55 40.63% -0.991 -0.7597 -1.241
Intensifying Exploitation 45 34.29 22.22% -1.51 -1.297 -1.512
Invaders Find the Land to Their Liking 205 55.01 71.71% -0.221 -0.8307 -0.185
Memory Fades to Dust 3137 43.78 29.87% -0.953 -0.7062 -1.372
Power Corrodes the Spirit 393 46.01 42.75% -0.358 -0.1982 -1.209
Promising Farmlands 683 41.93 33.82% 0.313 0.6389 -1.635
Shattered Fragments of Power 34 38.18 26.47% -0.566 -0.4404 -1.64
Slow Dissolution of Will 36 35.03 25.0% -0.963 -0.5644 -1.786
Strong Earth Shatters Slowly 130 54.65 68.46% -0.029 -0.7877 -0.114
The Border of Life and Death 9 40.22 55.56% 0.234 -0.2304 -0.453
Thriving Communities 370 41.89 28.11% -0.487 -0.2197 -1.764
Thriving Crops 18 44.44 55.56% 0.462 0.3214 -0.398
Tipping Point 229 43.58 35.37% -1.446
Unnatural Proliferation 429 45.45 37.76% -1.035 -0.8716 -1.352
Untended Land Crumbles 427 45.12 43.09% 0.168 0.4037 -1.179

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 7866 28.2% 48.98 71.87% -0.64 0.5031 -1.065
B 7769 27.18% 51.77 75.22% -0.55 0.4992 -1.121
C 8362 25.86% 54.31 77.1% -0.467 0.4377 -0.807
D 7154 27.37% 52.34 74.55% -0.623 0.4317 -1.063
E 3134 27.46% 53.54 74.66% 0.177 1.0842 -1.221
F 4698 24.82% 51.44 75.29% -0.688 0.3532 -1.48
G 4287 24.15% 53.6 78.28% -0.159 0.8241 -1.005
H 5303 23.05% 53.63 72.26% -0.925 0.0766 -0.881
East 9103 44.64% 54.55 48.64% -0.097 0.8658 -1.21
Northeast 5365 42.58% 53.41 45.2% -0.688 0.246 -1.7
Northwest 3125 32.4% 52.68 53.47% -0.265 0.7706 -1.465
Southeast 1424 29.56% 42.97 43.75% -0.976 -0.0015 -1.677
Southwest 1141 20.95% 37.0 40.49% -1.987 -0.5839 -1.712
West 5863 33.77% 54.15 56.46% -0.852 0.2204 -1.029

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 351 0.0% 44.34 72.36% -0.853 -0.2471 -0.174
Not Using Events or Tokens 10102 45.5% 49.55 55.35% 0.208 0.7293 -0.355
Skip Initial Invader Actions 1296 15.43% 65.57 82.18% 0.633 -0.0665 0.068
Start of Game Growth 1674 15.12% 64.1 82.38% 0.815 0.4521 0.663
Unlimited Undo 2803 22.01% 53.58 77.6% -0.581 -0.5893 0.095
Using Tokens but Not Events 4800 14.54% 49.55 78.6% 0.125 0.1907 0.124

Terror Level

Terror Level Completed Average Score Win Rate
I 6986 17.12 0.0%
II 25355 30.63 85.24%
III 6631 34.73 83.29%
IV 2376 38.25 19.74%

Number of Players

Score Model: -0.06 Win Model: 0.594
Num. Completed Blight Flipped Average Score Win Rate
1 26566 35.83% 50.56 62.92%
2 7737 30.34% 51.13 73.34%
3 2791 23.75% 54.86 78.07%
4 3573 21.43% 63.05 78.25%
5 94 31.91% 59.74 53.19%
6 587 10.07% 29.87 32.71%

Results

Result Completed
Game abandoned (v.3.0+) 2178
Lose: Invader deck ran out 313
Lose: Adversary condition 3957
Win: Sacrifice victory 29
Lose: Scenario condition 2254
Win: Scenario condition 27576
Lose: Blight pool ran out 4650
Lose: Spirit destroyed 391

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-02-11 03:49:46 (Pacific Time)