Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 700 47.82 43.57% -0.261 -0.096 -1.207
Aid From Lesser Spirits 626 49.96 47.76% -0.552 -0.5987 -1.041
All Things Weaken 432 46.42 42.36% -0.638 -0.2867 -1.222
Attenuated Essence 33 46.88 30.3% -0.404 -0.3497 -1.193
Back Against the Wall 625 47.08 42.08% -0.63 -0.543 -1.491
Blight Corrodes the Spirit 37 37.46 29.73% -1.336 -1.128 -1.346
Burn Brightest Before the End 32 39.19 31.25% -1.34 -1.2164 -1.623
Disintegrating Ecosystem 676 42.32 37.43% -1.008 -0.6003 -1.588
Downward Spiral 3085 44.98 31.93% -0.535 -0.3936 -1.281
Erosion of Will 745 45.59 40.81% -1.091 -0.784 -1.312
Intensifying Exploitation 39 35.92 25.64% -1.336 -1.0983 -1.327
Invaders Find the Land to Their Liking 202 55.25 72.28% 0.286 -0.1934 -0.198
Memory Fades to Dust 3100 43.92 29.87% -0.992 -0.7022 -1.407
Power Corrodes the Spirit 384 45.65 42.45% -1.217 -1.0698 -1.286
Promising Farmlands 675 41.78 33.63% -0.309 0.0125 -1.704
Shattered Fragments of Power 29 39.79 31.03% -0.705 -0.515 -1.499
Slow Dissolution of Will 30 38.93 30.0% -0.832 -0.3913 -1.653
Strong Earth Shatters Slowly 125 54.18 68.0% -0.84 -1.5718 -0.241
The Border of Life and Death 9 40.22 55.56% -0.229 -0.622 -0.469
Thriving Communities 356 41.7 27.25% -1.434 -1.1634 -1.858
Thriving Crops 13 47.08 61.54% 0.575 0.4917 -0.289
Tipping Point 229 43.58 35.37% -1.491
Unnatural Proliferation 418 45.39 38.28% -1.003 -0.8406 -1.359
Untended Land Crumbles 416 44.48 42.79% -0.418 -0.1043 -1.297

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 7417 28.88% 50.7 74.53% -0.501 0.4805 -0.933
B 7570 27.23% 52.15 75.67% -0.516 0.3843 -1.036
C 8142 25.88% 54.67 77.6% -0.215 0.5059 -0.701
D 6985 27.26% 52.62 75.08% -0.399 0.5278 -0.965
E 2938 27.69% 52.92 74.78% -0.206 0.5436 -1.261
F 4616 24.78% 51.57 75.54% -0.76 0.108 -1.411
G 4206 24.14% 53.8 78.53% -0.342 0.492 -0.908
H 5003 23.77% 56.15 75.69% -0.672 0.1376 -0.726
East 8910 45.26% 55.17 49.14% -0.389 0.3513 -1.123
Northeast 5215 43.46% 54.26 45.79% -0.772 -0.0092 -1.621
Northwest 3000 33.19% 53.97 54.8% -0.28 0.6897 -1.37
Southeast 1333 30.98% 45.07 46.06% -0.32 0.537 -1.539
Southwest 1056 22.06% 39.09 42.99% -1.46 -0.2663 -1.647
West 5717 34.2% 54.96 57.32% -1.059 -0.1168 -0.959

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 342 0.0% 45.04 73.39% -1.969 -1.3328 -0.242
Not Using Events or Tokens 9896 45.91% 49.87 55.35% 0.05 0.5598 -0.36
Skip Initial Invader Actions 1267 15.61% 65.8 82.72% 0.822 0.1711 0.1
Start of Game Growth 1644 15.27% 64.29 82.79% 1.086 0.6779 0.65
Unlimited Undo 2754 22.24% 53.85 78.0% -0.614 -0.5563 0.137
Using Tokens but Not Events 4614 14.61% 49.93 79.82% -0.345 -0.3752 0.07

Terror Level

Terror Level Completed Average Score Win Rate
I 6408 17.82 0.0%
II 24840 30.73 85.27%
III 6510 34.75 83.26%
IV 2328 38.2 19.67%

Number of Players

Score Model: -0.138 Win Model: 0.516
Num. Completed Blight Flipped Average Score Win Rate
1 25688 36.38% 51.23 63.71%
2 7548 30.55% 51.38 73.57%
3 2750 23.74% 54.88 78.0%
4 3515 21.47% 63.46 78.89%
5 91 31.87% 59.85 52.75%
6 494 9.13% 31.83 35.22%

Results

Result Completed
Game abandoned (v.3.0+) 1643
Lose: Invader deck ran out 307
Lose: Adversary condition 3893
Win: Sacrifice victory 29
Lose: Scenario condition 2215
Win: Scenario condition 27031
Lose: Blight pool ran out 4581
Lose: Spirit destroyed 387

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-01-28 03:36:29 (Pacific Time)