Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 868 46.82 43.2% -0.751 -0.5749 -0.889
Aid From Lesser Spirits 756 49.58 47.88% -0.215 -0.3195 -0.671
All Things Weaken 560 45.83 41.79% -1.324 -1.0948 -0.839
Attenuated Essence 118 43.78 35.59% -0.447 -0.4124 -0.775
Back Against the Wall 747 46.66 41.5% 0.098 0.0761 -1.157
Blight Corrodes the Spirit 114 36.54 28.07% -1.153 -1.0481 -1.433
Burn Brightest Before the End 102 38.52 26.47% -0.075 0.0645 -1.97
Disintegrating Ecosystem 828 41.26 36.71% 0.199 0.5574 -1.285
Downward Spiral 3617 43.59 32.79% -0.414 -0.3314 -0.905
Erosion of Will 908 45.53 40.86% -0.364 -0.1099 -0.992
Intensifying Exploitation 128 36.27 28.91% -0.618 -0.3609 -1.149
Invaders Find the Land to Their Liking 256 54.57 69.53% -0.014 -0.4171 0.024
Memory Fades to Dust 3636 42.33 30.09% -1.143 -0.8636 -1.053
Power Corrodes the Spirit 504 45.89 42.86% -0.829 -0.5573 -0.914
Promising Farmlands 804 40.89 32.96% -0.598 -0.3051 -1.355
Shattered Fragments of Power 89 39.61 29.21% -0.543 -0.4085 -1.271
Slow Dissolution of Will 104 39.82 36.54% -0.341 0.0204 -1.141
Strong Earth Shatters Slowly 165 50.76 64.24% -0.426 -0.985 -0.075
The Border of Life and Death 34 48.32 58.82% 0.271 -0.095 -0.46
Thriving Communities 485 39.81 27.42% -0.981 -0.6628 -1.544
Thriving Crops 61 39.85 44.26% -1.334 -1.4563 -0.553
Tipping Point 229 43.58 35.37% -1.177
Unnatural Proliferation 538 44.56 36.25% -0.529 -0.4389 -1.171
Untended Land Crumbles 546 44.21 41.94% -0.745 -0.4768 -0.859

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 10544 26.6% 45.99 68.14% 0.06 1.2092 -1.272
B 10562 25.66% 48.25 70.81% -0.092 0.9763 -1.369
C 11540 23.93% 51.36 73.45% 0.003 0.9222 -1.029
D 9856 25.57% 47.94 68.94% -0.107 0.9562 -1.297
E 4625 26.26% 49.99 69.1% 0.035 0.9894 -1.401
F 6123 23.9% 49.19 72.14% 0.12 1.1221 -1.542
G 5634 23.35% 50.54 73.96% -0.078 0.8909 -1.26
H 6782 22.63% 50.76 69.29% 0.165 1.1235 -1.09
East 11329 40.61% 50.09 45.79% 0.551 1.5552 -1.377
Northeast 6762 38.51% 48.86 42.71% -0.336 0.5321 -1.723
Northwest 4364 27.75% 47.42 49.06% -0.095 0.7471 -1.47
Southeast 2309 23.86% 35.88 37.03% -0.917 0.1405 -1.845
Southwest 1969 17.52% 31.01 33.62% -0.517 0.8711 -1.969
West 7804 30.04% 48.72 51.41% -0.676 0.5375 -1.18

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 507 0.0% 37.29 60.55% -1.813 -1.0319 -0.999
Not Using Events or Tokens 12656 42.34% 45.72 53.83% 0.361 0.6829 -0.534
Skip Initial Invader Actions 1533 14.45% 63.1 78.8% 0.408 -0.2335 -0.03
Start of Game Growth 2024 13.99% 61.33 79.3% 1.111 0.5319 0.809
Unlimited Undo 3589 21.01% 51.48 73.64% 0.086 -0.1267 0.247
Using Tokens but Not Events 6454 13.26% 46.51 73.8% 0.187 0.1042 0.075

Terror Level

Terror Level Completed Average Score Win Rate
I 11292 12.75 0.0%
II 32590 30.01 84.98%
III 8297 34.87 83.19%
IV 2849 38.76 20.67%

Number of Players

Score Model: 0.044 Win Model: 0.042
Num. Completed Blight Flipped Average Score Win Rate
1 35769 32.48% 48.15 61.34%
2 9645 28.81% 48.78 71.03%
3 3496 23.57% 51.84 73.4%
4 4673 18.92% 55.6 70.98%
5 179 34.08% 50.3 51.96%
6 1266 14.48% 30.31 32.86%

Results

Result Completed
Game abandoned (v.3.0+) 6438
Lose: Invader deck ran out 364
Lose: Adversary condition 4591
Win: Sacrifice victory 36
Lose: Scenario condition 2675
Win: Scenario condition 35149
Lose: Blight pool ran out 5336
Lose: Spirit destroyed 439

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-10-09 13:08:08 (Pacific Time)