Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 611 48.17 43.86% -0.589 1.2428 -1.392
Aid From Lesser Spirits 560 49.73 48.39% -1.319 0.335 -1.173
All Things Weaken 362 47.29 43.09% -1.228 0.7486 -1.463
Back Against the Wall 536 47.81 43.1% -1.666 0.1931 -1.677
Disintegrating Ecosystem 593 42.91 38.79% -1.559 0.4153 -1.697
Downward Spiral 2706 45.83 30.93% -0.713 1.189 -1.493
Erosion of Will 657 45.95 42.31% -0.926 1.1174 -1.488
Invaders Find the Land to Their Liking 164 56.43 75.61% -0.072 0.5008 -0.64
Memory Fades to Dust 2706 44.93 28.86% -1.499 0.4801 -1.604
Power Corrodes the Spirit 320 46.34 43.44% -1.12 0.7719 -1.587
Promising Farmlands 575 41.73 33.74% -1.044 0.9949 -1.937
Strong Earth Shatters Slowly 108 55.49 71.3% -0.185 0.2555 -0.23
Thriving Communities 290 42.8 29.31% -0.984 0.9804 -1.991
Tipping Point 229 43.58 35.37% -1.637
Unnatural Proliferation 330 46.13 40.61% -1.2 0.7062 -1.585
Untended Land Crumbles 342 45.69 44.15% -1.464 0.5708 -1.486

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5961 30.46% 52.92 77.47% 0.194 0.9619 -0.704
B 6208 27.95% 53.94 77.96% -0.04 0.653 -0.879
C 6522 26.5% 54.81 79.53% -0.286 0.2789 -0.601
D 5702 27.76% 54.85 78.41% -0.381 0.3872 -0.723
E 2280 28.66% 55.03 78.16% 0.59 1.1892 -1.162
F 3711 24.28% 54.01 79.47% -0.393 0.3168 -1.01
G 3473 23.84% 55.66 81.03% -0.023 0.7031 -0.696
H 4178 24.72% 59.38 78.65% -0.138 0.5521 -0.55
East 7503 48.89% 58.64 51.35% -0.305 0.317 -0.883
Northeast 4270 48.33% 58.74 48.59% -0.698 -0.0164 -1.465
Northwest 2240 38.15% 61.03 61.88% -0.479 0.5874 -1.15
Southeast 791 41.59% 56.46 58.91% -0.728 -0.0004 -1.327
Southwest 576 29.17% 50.37 56.6% -1.327 -0.3564 -1.688
West 4647 36.71% 59.76 62.38% 0.471 1.4746 -0.788

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 290 0.0% 47.94 78.62% -0.68 1.3312 -0.285
Not Using Events or Tokens 8319 48.56% 51.92 54.04% 0.194 0.4087 -0.314
Skip Initial Invader Actions 1069 15.78% 65.89 84.85% 0.147 0.0537 0.015
Start of Game Growth 1402 15.23% 64.68 84.95% -0.413 -1.1202 0.499
Unlimited Undo 2258 22.39% 56.31 82.99% 0.382 -0.3178 0.365
Using Tokens but Not Events 3399 14.51% 54.88 88.91% 1.009 0.9638 0.441

Terror Level

Terror Level Completed Average Score Win Rate
I 4392 22.6 0.0%
II 20523 31.02 84.93%
III 5558 34.59 84.06%
IV 1978 37.83 19.46%

Number of Players

Score Model: 0.662 Win Model: 0.379
Num. Completed Blight Flipped Average Score Win Rate
1 20536 38.61% 53.06 64.23%
2 6374 31.4% 52.22 74.95%
3 2356 24.02% 56.38 80.26%
4 3052 21.93% 66.53 82.96%
5 43 27.91% 72.26 69.77%
6 90 15.73% 61.32 74.44%

Results

Result Completed
Lose: Invader deck ran out 244
Lose: Adversary condition 3418
Win: Sacrifice victory 21
Lose: Scenario condition 1890
Win: Scenario condition 22467
Lose: Blight pool ran out 4066
Lose: Spirit destroyed 345

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-16 02:17:41 (Pacific Time)