Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 767 47.25 42.89% -0.082 0.0587 -1.099
Aid From Lesser Spirits 672 49.83 47.77% -0.015 -0.1094 -0.863
All Things Weaken 487 46.83 42.51% -0.11 0.2051 -0.977
Attenuated Essence 61 45.18 29.51% -0.211 -0.1852 -0.947
Back Against the Wall 666 47.22 42.49% 0.562 0.6069 -1.32
Blight Corrodes the Spirit 75 38.32 25.33% -1.136 -0.9099 -1.38
Burn Brightest Before the End 53 38.74 22.64% -0.913 -0.7238 -1.986
Disintegrating Ecosystem 745 41.78 36.91% -0.598 -0.1876 -1.464
Downward Spiral 3247 44.39 32.21% -0.315 -0.2637 -1.122
Erosion of Will 819 45.32 40.29% -1.171 -0.9069 -1.175
Intensifying Exploitation 74 36.12 24.32% -0.052 0.2591 -1.335
Invaders Find the Land to Their Liking 224 55.52 70.54% 0.036 -0.4415 -0.129
Memory Fades to Dust 3274 43.42 30.18% -0.015 0.205 -1.252
Power Corrodes the Spirit 432 46.53 43.06% -0.082 0.1049 -1.078
Promising Farmlands 722 41.89 33.8% -1.005 -0.7088 -1.508
Shattered Fragments of Power 46 37.2 21.74% -1.22 -1.0064 -1.709
Slow Dissolution of Will 54 41.96 33.33% 0.512 0.8916 -1.142
Strong Earth Shatters Slowly 138 53.95 68.12% -0.183 -0.944 -0.041
The Border of Life and Death 17 38.94 58.82% -0.665
Thriving Communities 408 41.56 27.7% -0.461 -0.1477 -1.666
Thriving Crops 31 38.03 41.94% -0.709 -0.6577 -0.898
Tipping Point 229 43.58 35.37% -1.341
Unnatural Proliferation 460 44.96 36.96% -0.69 -0.5068 -1.281
Untended Land Crumbles 461 44.86 42.52% -0.115 0.247 -1.062

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8733 27.81% 47.81 69.83% -0.891 -0.0401 -1.254
B 8587 27.27% 50.64 73.12% -0.521 0.2996 -1.271
C 9177 25.49% 53.25 75.33% -0.282 0.3978 -0.93
D 8020 26.71% 50.44 71.53% -0.835 -0.008 -1.249
E 3656 27.1% 52.28 71.72% -0.459 0.2278 -1.314
F 5102 24.8% 50.63 73.66% -0.633 0.1694 -1.562
G 4688 24.23% 52.43 76.22% -0.715 0.1404 -1.175
H 5773 22.85% 52.22 70.4% -0.777 -0.0122 -1.047
East 9783 42.8% 52.6 47.25% -0.516 0.3591 -1.301
Northeast 5875 40.07% 50.81 43.52% -0.446 0.399 -1.763
Northwest 3539 29.96% 49.14 50.04% -1.116 -0.2347 -1.574
Southeast 1680 27.26% 39.54 40.24% -0.478 0.3677 -1.722
Southwest 1398 20.17% 33.55 35.98% -1.843 -0.5653 -1.896
West 6423 32.18% 51.54 53.85% -0.111 0.9229 -1.099

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 394 0.0% 42.42 68.53% -0.422 0.2999 -0.743
Not Using Events or Tokens 10713 44.54% 48.43 54.85% -0.801 -0.3692 -0.405
Skip Initial Invader Actions 1386 14.86% 65.19 81.24% 0.907 0.2987 0.095
Start of Game Growth 1779 14.57% 63.68 81.45% 0.324 -0.2995 0.682
Unlimited Undo 2972 21.67% 52.98 76.51% 0.348 0.3541 0.132
Using Tokens but Not Events 5252 14.05% 47.53 75.02% -0.213 -0.1965 0.047

Terror Level

Terror Level Completed Average Score Win Rate
I 8395 15.54 0.0%
II 27318 30.46 84.93%
III 7076 34.79 83.15%
IV 2536 38.44 20.27%

Number of Players

Score Model: 0.14 Win Model: 0.634
Num. Completed Blight Flipped Average Score Win Rate
1 29191 34.82% 49.75 61.94%
2 8203 29.86% 50.46 72.66%
3 3007 23.57% 53.38 75.99%
4 3970 20.66% 59.99 74.63%
5 124 30.65% 52.82 50.0%
6 830 13.04% 28.09 29.76%

Results

Result Completed
Game abandoned (v.3.0+) 3601
Lose: Invader deck ran out 328
Lose: Adversary condition 4120
Win: Sacrifice victory 29
Lose: Scenario condition 2383
Win: Scenario condition 29570
Lose: Blight pool ran out 4890
Lose: Spirit destroyed 404

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-04-11 06:22:48 (Pacific Time)