Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 730 47.31 42.74% -0.67 -0.5586 -1.173
Aid From Lesser Spirits 648 49.91 47.53% -0.236 -0.3384 -0.97
All Things Weaken 458 46.7 42.36% -0.277 0.0277 -1.092
Attenuated Essence 49 46.31 28.57% -0.302 -0.2544 -1.34
Back Against the Wall 639 46.67 41.78% -0.981 -0.9707 -1.432
Blight Corrodes the Spirit 60 40.77 30.0% -0.741 -0.5923 -1.325
Burn Brightest Before the End 42 41.43 28.57% -0.75 -0.6567 -1.621
Disintegrating Ecosystem 705 42.24 37.3% -0.788 -0.4476 -1.521
Downward Spiral 3166 44.63 32.09% -0.897 -0.7138 -1.222
Erosion of Will 779 45.47 40.44% -0.63 -0.3817 -1.21
Intensifying Exploitation 58 36.48 25.86% -0.349 -0.134 -1.293
Invaders Find the Land to Their Liking 211 54.84 71.09% -0.352 -0.9566 -0.214
Memory Fades to Dust 3178 43.62 29.89% -0.944 -0.6576 -1.356
Power Corrodes the Spirit 405 46.06 42.47% -0.161 0.0395 -1.152
Promising Farmlands 697 42.0 34.0% 0.17 0.4941 -1.593
Shattered Fragments of Power 38 39.21 26.32% -0.646 -0.5227 -1.647
Slow Dissolution of Will 39 37.92 28.21% -0.115 0.2787 -1.458
Strong Earth Shatters Slowly 131 54.6 68.7% 0.738 -0.0233 -0.077
The Border of Life and Death 13 42.85 61.54% 0.241 -0.2199 -0.608
Thriving Communities 382 41.69 27.49% -1.253 -0.9346 -1.768
Thriving Crops 24 42.25 50.0% -0.738 -0.8063 -0.69
Tipping Point 229 43.58 35.37% -1.409
Unnatural Proliferation 439 45.19 37.36% -0.967 -0.7777 -1.347
Untended Land Crumbles 437 45.05 43.02% 0.066 0.2904 -1.139

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8151 28.14% 48.6 71.24% -0.78 0.2871 -1.125
B 8021 27.31% 51.45 74.64% -0.475 0.4904 -1.171
C 8615 25.79% 54.02 76.53% -0.519 0.3021 -0.868
D 7382 27.32% 51.93 73.79% -0.788 0.2027 -1.134
E 3305 27.41% 53.55 74.04% 0.102 0.9314 -1.226
F 4812 24.92% 51.22 74.71% -0.741 0.1799 -1.526
G 4395 24.31% 53.38 77.86% -0.231 0.6714 -1.056
H 5450 23.16% 53.35 71.87% -0.605 0.3038 -0.908
East 9283 44.06% 54.06 48.36% -0.32 0.6671 -1.236
Northeast 5506 41.76% 52.71 44.81% -0.643 0.2023 -1.718
Northwest 3257 31.49% 51.53 52.47% -0.694 0.2524 -1.5
Southeast 1482 28.95% 41.95 42.71% -0.435 0.4732 -1.699
Southwest 1209 20.76% 35.87 38.96% -2.045 -0.6247 -1.747
West 6044 33.26% 53.33 55.68% -0.546 0.5368 -1.054

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 366 0.0% 43.39 70.77% -1.659 -0.9656 -0.364
Not Using Events or Tokens 10281 45.27% 49.27 55.34% 0.209 0.6974 -0.351
Skip Initial Invader Actions 1319 15.35% 65.64 82.11% 1.179 0.5636 0.102
Start of Game Growth 1704 14.92% 64.12 82.34% 0.636 0.1807 0.699
Unlimited Undo 2844 21.85% 53.47 77.5% 0.203 0.0979 0.106
Using Tokens but Not Events 4926 14.42% 49.11 77.69% 0.012 0.0711 0.135

Terror Level

Terror Level Completed Average Score Win Rate
I 7371 16.52 0.0%
II 25986 30.57 85.13%
III 6780 34.75 83.3%
IV 2430 38.33 20.12%

Number of Players

Score Model: 0.114 Win Model: 0.678
Num. Completed Blight Flipped Average Score Win Rate
1 27371 35.54% 50.37 62.68%
2 7891 30.27% 51.0 73.18%
3 2855 23.51% 54.54 77.65%
4 3700 21.14% 62.08 77.19%
5 97 30.93% 59.76 54.64%
6 653 11.98% 28.83 30.93%

Results

Result Completed
Game abandoned (v.3.0+) 2544
Lose: Invader deck ran out 317
Lose: Adversary condition 4023
Win: Sacrifice victory 29
Lose: Scenario condition 2292
Win: Scenario condition 28231
Lose: Blight pool ran out 4735
Lose: Spirit destroyed 396

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-01 04:59:57 (Pacific Time)