Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 799 47.19 43.18% 0.125 0.3144 -1.011
Aid From Lesser Spirits 698 49.57 47.71% 0.588 0.4723 -0.785
All Things Weaken 513 46.71 42.69% -0.019 0.208 -0.877
Attenuated Essence 83 47.25 37.35% -0.517 -0.4284 -0.6
Back Against the Wall 686 46.93 41.98% -1.032 -1.0631 -1.269
Blight Corrodes the Spirit 85 37.34 25.88% -0.966 -0.8127 -1.437
Burn Brightest Before the End 67 38.1 25.37% -0.61 -0.4532 -2.098
Disintegrating Ecosystem 770 41.61 37.01% -0.762 -0.4088 -1.381
Downward Spiral 3381 44.25 32.53% -0.165 -0.01 -1.032
Erosion of Will 848 45.41 40.57% -0.185 0.0557 -1.094
Intensifying Exploitation 89 36.01 25.84% -0.247 -0.0023 -1.223
Invaders Find the Land to Their Liking 232 54.88 69.83% -0.159 -0.4744 -0.088
Memory Fades to Dust 3384 43.18 30.38% -0.046 0.2389 -1.154
Power Corrodes the Spirit 457 46.5 43.11% -0.017 0.1558 -0.974
Promising Farmlands 751 41.49 33.29% -0.903 -0.4415 -1.453
Shattered Fragments of Power 59 37.78 23.73% -0.104 0.108 -1.408
Slow Dissolution of Will 72 39.29 31.94% -0.904 -0.3484 -1.187
Strong Earth Shatters Slowly 141 53.45 67.38% -0.99 -1.5377 0.041
The Border of Life and Death 26 41.35 50.0% -0.622 -0.8912 -0.956
Thriving Communities 430 40.74 27.44% -1.117 -0.7531 -1.622
Thriving Crops 42 35.69 38.1% -0.776 -0.9693 -0.869
Tipping Point 229 43.58 35.37% -1.277
Unnatural Proliferation 489 44.74 36.4% -0.69 -0.4794 -1.226
Untended Land Crumbles 486 45.36 43.0% -0.274 0.0299 -0.913

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 9361 27.37% 47.1 69.17% -0.655 0.286 -1.263
B 9295 26.43% 49.75 72.32% -0.495 0.3495 -1.317
C 10208 24.4% 52.33 74.78% -0.051 0.6741 -0.999
D 8740 25.94% 49.34 70.39% -0.461 0.402 -1.304
E 4014 26.6% 51.18 70.15% -0.552 0.1523 -1.371
F 5451 24.37% 49.91 72.76% -0.542 0.2517 -1.582
G 5061 23.66% 51.49 75.06% -0.41 0.4097 -1.256
H 6166 22.71% 51.51 69.77% -0.724 0.0476 -1.087
East 10314 41.72% 51.5 46.55% -0.236 0.6527 -1.368
Northeast 6213 39.19% 49.79 42.93% -0.137 0.407 -1.762
Northwest 3786 28.93% 47.79 48.71% -0.611 0.3573 -1.61
Southeast 1945 25.09% 37.57 38.46% -0.29 0.3978 -1.773
Southwest 1649 18.13% 32.0 34.51% -1.171 0.1706 -1.944
West 6841 31.22% 50.17 52.55% -0.847 -0.0214 -1.14

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 434 0.0% 40.6 65.67% -0.286 0.4709 -1.007
Not Using Events or Tokens 11306 43.78% 47.55 54.5% -1.169 -0.7042 -0.47
Skip Initial Invader Actions 1441 14.6% 64.48 80.5% 1.15 0.6695 0.031
Start of Game Growth 1860 14.29% 63.03 80.65% -0.22 -0.7622 0.747
Unlimited Undo 3162 21.3% 52.51 75.4% -0.163 -0.2594 0.186
Using Tokens but Not Events 5786 13.62% 46.65 74.47% 0.694 0.5619 0.02

Terror Level

Terror Level Completed Average Score Win Rate
I 9459 14.46 0.0%
II 29252 30.34 85.14%
III 7481 34.85 83.13%
IV 2655 38.6 20.38%

Number of Players

Score Model: 0.136 Win Model: 0.426
Num. Completed Blight Flipped Average Score Win Rate
1 31602 33.66% 49.0 61.88%
2 8596 29.69% 50.08 72.25%
3 3206 23.1% 52.79 74.92%
4 4267 19.85% 57.86 72.93%
5 136 29.41% 52.5 51.47%
6 1040 12.81% 28.61 30.29%

Results

Result Completed
Game abandoned (v.3.0+) 4648
Lose: Invader deck ran out 343
Lose: Adversary condition 4261
Win: Sacrifice victory 30
Lose: Scenario condition 2489
Win: Scenario condition 31634
Lose: Blight pool ran out 5025
Lose: Spirit destroyed 417

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-06-13 04:00:02 (Pacific Time)