Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 599 47.92 43.74% -0.928 0.9747 -1.433
Aid From Lesser Spirits 548 49.67 48.72% -1.655 0.0752 -1.142
All Things Weaken 350 46.97 43.14% -1.336 0.6492 -1.493
Back Against the Wall 525 47.98 43.81% -1.986 -0.1691 -1.66
Disintegrating Ecosystem 588 42.82 38.44% -1.686 0.3641 -1.722
Downward Spiral 2682 45.79 30.65% -1.14 0.8526 -1.495
Erosion of Will 648 45.88 42.44% -1.882 0.2008 -1.512
Invaders Find the Land to Their Liking 161 56.18 76.4% -0.399 0.0422 -0.593
Memory Fades to Dust 2681 44.88 28.61% -2.011 0.0728 -1.61
Power Corrodes the Spirit 311 46.34 43.73% -0.9 1.0387 -1.617
Promising Farmlands 567 41.61 33.51% -1.726 0.3194 -1.95
Strong Earth Shatters Slowly 106 54.56 70.75% -1.299 -0.8747 -0.28
Thriving Communities 283 42.4 28.98% -1.126 0.8573 -2.035
Tipping Point 229 43.58 35.37% -1.644
Unnatural Proliferation 321 45.5 39.88% -2.047 -0.0828 -1.654
Untended Land Crumbles 336 45.78 44.35% -0.863 1.1298 -1.498

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 5869 30.59% 52.81 77.32% -0.04 0.7574 -0.654
B 6112 28.15% 53.85 77.9% -0.1 0.6434 -0.828
C 6395 26.48% 54.62 79.61% -0.077 0.4915 -0.544
D 5612 27.81% 54.83 78.44% -0.225 0.5702 -0.658
E 2222 28.91% 54.89 77.95% 0.252 0.8992 -1.143
F 3643 24.37% 53.98 79.41% 0.256 0.9805 -0.956
G 3415 23.98% 55.61 81.23% 0.46 1.1918 -0.632
H 4114 24.84% 59.42 78.61% -0.216 0.4963 -0.503
East 7391 48.89% 58.63 51.48% -0.518 0.2511 -0.815
Northeast 4207 48.39% 58.76 48.8% -0.326 0.534 -1.375
Northwest 2204 37.87% 61.08 62.43% -0.989 0.0879 -1.075
Southeast 751 41.54% 56.46 59.52% -0.642 0.0646 -1.229
Southwest 549 29.14% 50.5 57.38% -1.258 -0.1327 -1.632
West 4586 36.55% 59.82 62.71% -0.139 0.8146 -0.715

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 289 0.0% 47.94 78.55% -0.902 1.2269 -0.303
Not Using Events or Tokens 8251 48.63% 51.9 53.87% 0.074 0.2486 -0.332
Skip Initial Invader Actions 1059 15.63% 65.78 84.99% 0.205 0.0631 -0.032
Start of Game Growth 1382 15.07% 64.68 85.24% -0.185 -0.9453 0.557
Unlimited Undo 2226 22.09% 56.28 83.24% 0.46 -0.1445 0.404
Using Tokens but Not Events 3340 14.65% 54.95 88.8% 1.078 0.9211 0.419

Terror Level

Terror Level Completed Average Score Win Rate
I 4308 22.56 0.0%
II 20202 30.98 84.87%
III 5465 34.53 83.97%
IV 1957 37.77 19.37%

Number of Players

Score Model: 0.717 Win Model: 0.596
Num. Completed Blight Flipped Average Score Win Rate
1 20222 38.76% 53.02 64.08%
2 6275 31.32% 52.13 74.96%
3 2313 23.86% 56.35 80.59%
4 3008 22.05% 66.48 83.11%
5 36 22.22% 73.25 77.78%
6 78 15.58% 62.33 76.92%

Results

Result Completed
Lose: Invader deck ran out 241
Lose: Adversary condition 3348
Win: Sacrifice victory 19
Lose: Scenario condition 1869
Win: Scenario condition 22095
Lose: Blight pool ran out 4017
Lose: Spirit destroyed 343

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)