Results with Adversaries

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 735 47.4 42.86% -0.249 -0.1155 -1.146
Aid From Lesser Spirits 655 49.9 47.63% -0.485 -0.5295 -0.924
All Things Weaken 465 46.48 42.37% -0.067 0.3068 -1.095
Attenuated Essence 54 44.78 27.78% -0.821 -0.7116 -1.161
Back Against the Wall 647 46.64 41.73% -0.627 -0.5557 -1.408
Blight Corrodes the Spirit 66 39.79 27.27% -0.817 -0.6007 -1.425
Burn Brightest Before the End 47 39.72 25.53% -1.508 -1.4036 -1.861
Disintegrating Ecosystem 721 41.99 37.03% -1.019 -0.6738 -1.513
Downward Spiral 3186 44.56 32.14% -1.083 -0.8886 -1.198
Erosion of Will 789 45.64 40.68% -0.525 -0.2519 -1.184
Intensifying Exploitation 63 35.4 23.81% -0.488 -0.233 -1.485
Invaders Find the Land to Their Liking 214 55.14 71.03% -0.248 -0.7474 -0.173
Memory Fades to Dust 3195 43.54 29.92% -0.756 -0.443 -1.34
Power Corrodes the Spirit 410 46.23 42.68% -0.398 -0.1094 -1.122
Promising Farmlands 701 42.02 34.09% -0.397 -0.0612 -1.561
Shattered Fragments of Power 40 37.67 25.0% -0.953 -0.846 -1.648
Slow Dissolution of Will 44 39.05 27.27% 0.08 0.4986 -1.562
Strong Earth Shatters Slowly 133 54.23 68.42% 0.402 -0.2196 -0.057
The Border of Life and Death 17 38.94 58.82% -0.09 -0.4217 -0.713
Thriving Communities 385 41.48 27.27% -1.707 -1.3735 -1.746
Thriving Crops 25 40.56 48.0% -0.89 -0.9807 -0.804
Tipping Point 229 43.58 35.37% -1.385
Unnatural Proliferation 446 44.99 37.0% -1.049 -0.8941 -1.34
Untended Land Crumbles 442 44.74 42.76% -0.692 -0.3864 -1.132

Results Using Boards

Board Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 8298 28.0% 48.5 71.05% -0.337 0.6072 -1.095
B 8177 27.33% 51.2 74.2% -0.387 0.4767 -1.146
C 8756 25.71% 53.81 76.22% -0.373 0.3524 -0.829
D 7511 27.1% 51.71 73.52% -0.48 0.4132 -1.105
E 3392 27.68% 53.37 73.58% 0.04 0.7826 -1.189
F 4898 24.85% 50.99 74.36% -0.615 0.2136 -1.484
G 4484 24.28% 53.09 77.23% -0.409 0.4077 -1.05
H 5530 23.05% 53.12 71.61% -0.277 0.5347 -0.889
East 9378 43.84% 53.77 48.12% 0.088 0.9836 -1.194
Northeast 5586 41.46% 52.31 44.5% -0.62 0.1574 -1.673
Northwest 3324 31.24% 50.98 51.87% -0.461 0.3923 -1.465
Southeast 1532 28.92% 41.56 42.1% -0.37 0.4653 -1.632
Southwest 1257 20.92% 35.51 38.35% -1.468 -0.1166 -1.734
West 6132 33.1% 52.91 55.19% -0.419 0.5969 -1.002

Results Using Options

Option Com­pleted Blight Flipped Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 373 0.0% 43.34 70.78% -1.188 -0.3558 -0.317
Not Using Events or Tokens 10390 45.04% 49.07 55.35% -0.157 0.2825 -0.356
Skip Initial Invader Actions 1333 15.21% 65.73 82.15% 1.477 0.9397 0.102
Start of Game Growth 1720 14.77% 64.13 82.33% 0.825 0.2888 0.702
Unlimited Undo 2876 21.83% 53.32 77.29% 0.074 0.1055 0.113
Using Tokens but Not Events 4977 14.33% 48.87 77.36% -0.511 -0.5157 0.115

Terror Level

Terror Level Completed Average Score Win Rate
I 7583 16.25 0.0%
II 26356 30.54 85.1%
III 6867 34.77 83.25%
IV 2459 38.37 20.01%

Number of Players

Score Model: -0.121 Win Model: 0.474
Num. Completed Blight Flipped Average Score Win Rate
1 27813 35.33% 50.32 62.62%
2 7996 30.1% 50.83 73.11%
3 2907 23.66% 54.09 76.95%
4 3752 20.98% 61.52 76.47%
5 100 32.0% 57.97 53.0%
6 697 12.95% 29.19 30.99%

Results

Result Completed
Game abandoned (v.3.0+) 2760
Lose: Invader deck ran out 320
Lose: Adversary condition 4051
Win: Sacrifice victory 29
Lose: Scenario condition 2321
Win: Scenario condition 28609
Lose: Blight pool ran out 4775
Lose: Spirit destroyed 400

Notes

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity.

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. model.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Data last updated: 2026-03-12 05:47:45 (Pacific Time)