Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 12 41.67% 23.83 100.0% 0.804 0.6018 0.0
Blitz 0 973 63.63% 26.65 59.92% -0.657 -0.3996 -0.565
Dahan Insurrection 4 1163 36.93% 48.42 60.36% -1.598 -1.1845 0.091
Despicable Theft 2 43 55.81% 33.21 72.09% 0.483 0.9291 -0.863
Elemental Invocation 1 164 66.46% 28.55 65.85% 0.059 0.545 -0.847
Guard the Isle's Heart 0 2860 21.91% 39.33 69.93% -0.16 0.1458 0.161
Powers Long Forgotten 1 404 65.76% 30.68 59.41% -0.4 -0.2184 -0.781
Rituals of Terror 3 460 68.94% 44.54 46.3% -0.428 -0.3066 0.656
Rituals of the Destroying Flame 3 239 83.68% 33.9 53.14% -1.191 -0.7761 -0.689
Second Wave 0 3721 49.72% 28.31 74.01% -0.52 0.0456 -0.161
The Great River 3 61 57.38% 31.33 45.9% -1.768 -0.3705 -1.016
Varied Terrains 2 6 83.33% 37.17 66.67% 0.335 0.8604 0.18
Ward the Shores 2 340 74.04% 26.23 34.41% -1.575 -0.413 -1.335

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5108 28.92 53.7% -1.693 0.2101 -0.53
Aid From Lesser Spirits 4209 30.63 56.4% -1.747 -0.0168 -0.093
All Things Weaken 1803 27.72 47.92% -1.442 0.543 -0.606
Back Against the Wall 4153 29.64 53.5% -1.596 0.2204 -0.182
Disintegrating Ecosystem 5042 27.0 51.65% -1.368 0.6826 -0.577
Downward Spiral 15098 24.61 62.45% -1.56 0.4332 -0.318
Erosion of Will 4885 28.49 51.98% -2.121 -0.0378 -0.553
Invaders Find the Land to Their Liking 546 33.76 78.39% -0.429 0.0117 0.149
Memory Fades to Dust 15255 23.79 57.47% -1.554 0.5301 -0.575
Power Corrodes the Spirit 1860 28.62 56.29% -1.322 0.6167 -0.419
Promising Farmlands 5193 28.9 56.04% -1.428 0.6183 -0.266
Strong Earth Shatters Slowly 453 33.72 84.77% -0.143 0.2814 -0.015
Thriving Communities 1862 28.27 54.14% -1.685 0.2984 -0.406
Tipping Point 2510 28.31 51.67% 0.0 -0.1175 -0.555
Unnatural Proliferation 2071 29.52 52.82% -1.564 0.4005 -0.59
Untended Land Crumbles 1799 27.89 54.14% -1.682 0.3113 -0.533

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 38757 56.6% 27.9 70.92% -0.335 0.4629 -0.481
B 41329 55.36% 28.8 72.36% -0.251 0.4926 -0.35
C 40319 55.27% 29.16 72.49% -0.179 0.3898 -0.298
D 40754 54.12% 29.61 73.09% -0.222 0.5741 -0.111
E 8235 55.67% 30.59 72.01% -0.282 0.3648 -0.42
F 13245 53.76% 30.34 72.2% -0.558 0.1662 -0.316
G 13202 53.77% 30.68 72.89% 0.117 0.8487 -0.282
H 12033 54.94% 30.3 71.96% -0.226 0.4867 -0.406
East 5388 52.04% 38.45 63.72% -0.388 0.3802 -0.462
Northeast 3724 51.02% 39.65 65.2% -0.094 0.7654 -0.681
Northwest 3170 51.44% 39.56 64.61% -0.453 0.6234 0.068
Southeast 623 49.76% 32.57 66.77% -0.073 0.6328 0.353
Southwest 621 51.77% 31.55 65.54% -0.263 0.8622 -0.111
West 4952 53.37% 37.63 62.34% -0.653 0.3014 -0.834

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7188 0.0% 16.26 62.01% -2.376 -0.247 -2.062
Not Using Events or Tokens 32758 60.81% 22.96 71.78% -0.242 -0.0674 0.043
Skip Initial Invader Actions 3907 25.88% 33.53 85.59% 0.374 0.232 0.368
Start of Game Growth 5078 28.76% 32.35 83.54% 0.223 -0.5376 0.018
Unlimited Undo 12531 50.42% 31.69 76.83% 0.625 0.021 0.366
Using Tokens but Not Events 11557 51.01% 25.78 76.71% -0.204 -0.3609 -0.232

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 26.58%
Dread Apparitions 86.55%
Dreams Of the Dahan 87.62%
Predatory Nightmares 65.51%

Terror Level

Terror Level Completed Average Score Win Rate
I 6249 22.56 1.94%
II 24121 30.98 17.03%
III 39160 34.53 68.44%
IV 61868 37.77 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 121
Win: Invaders destroyed (Terror III) 26135
Win: Invaders destroyed (Terror II) 3486
Win: Terror victory (Terror IV) 61184
Lose: Invader deck ran out 156
Lose: Adversary condition 9559
Win: Sacrifice victory 464
Lose: Scenario condition 1320
Win: Scenario condition 1245
Lose: Blight pool ran out 26484
Lose: Spirit destroyed 1244

Number of Players

Score Model: 0.128 Win Model: 0.175
Num. Completed Blight Flip Rate Average Score Win Rate
1 74945 60.95% 27.26 69.28%
2 33228 59.14% 29.2 70.1%
3 11936 49.77% 31.83 73.5%
4 10887 43.12% 33.8 76.36%
5 71 33.82% 30.04 76.06%
6 331 30.0% 31.0 84.59%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-09-02 02:08:59 (Pacific Time)