Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 34 26.47% 24.68 88.24% -0.119 -0.3075 0.0
Blitz 0 1117 60.72% 26.13 58.37% -0.521 -0.3367 -0.641
Dahan Insurrection 4 1302 36.31% 47.64 59.45% -0.614 -0.9287 0.073
Despicable Theft 2 66 54.55% 30.56 63.64% -0.582 0.1629 -0.885
Elemental Invocation 1 198 63.64% 27.73 63.64% -0.514 0.2582 -0.86
Guard the Isle's Heart 0 3283 22.32% 39.16 68.53% 0.651 0.0304 0.234
Powers Long Forgotten 1 436 65.29% 30.09 58.49% -0.731 -0.1883 -0.764
Rituals of Terror 3 533 66.98% 45.3 45.4% -1.188 -1.0814 0.823
Rituals of the Destroying Flame 3 258 82.56% 33.15 51.94% -0.858 0.1128 -0.644
Second Wave 0 4140 49.51% 28.21 73.53% 0.212 0.2802 -0.23
The Great River 3 70 54.29% 29.96 42.86% -0.838 0.46 -1.179
Varied Terrains 2 29 55.17% 28.55 58.62% -0.198 0.3759 -0.287
Ward the Shores 2 367 71.58% 25.88 34.88% -1.489 -0.3559 -1.303

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5468 28.9 53.69% 0.367 0.5658 -0.397
Aid From Lesser Spirits 4494 30.6 56.03% 0.187 0.121 -0.023
All Things Weaken 2121 27.74 47.34% 0.22 0.5882 -0.54
Attenuated Essence 55 28.84 58.18% 0.651 0.7214 0.064
Back Against the Wall 4447 29.57 53.59% 0.093 0.1619 -0.085
Blight Corrodes the Spirit 66 26.17 42.42% 0.122 0.3785 -0.361
Burn Brightest Before the End 45 27.27 44.44% 0.143 0.3175 -0.801
Disintegrating Ecosystem 5423 27.0 51.93% 0.176 0.6148 -0.434
Downward Spiral 16328 24.52 62.03% 0.384 0.6304 -0.185
Erosion of Will 5251 28.49 51.82% 0.19 0.5075 -0.473
Intensifying Exploitation 68 25.65 55.88% 0.644 0.913 -0.368
Invaders Find the Land to Their Liking 628 34.01 77.71% 1.208 0.6981 0.304
Memory Fades to Dust 16472 23.74 57.18% 0.073 0.4369 -0.434
Power Corrodes the Spirit 2195 28.46 55.17% 0.21 0.4462 -0.346
Promising Farmlands 5568 28.84 55.94% -0.079 0.381 -0.124
Shattered Fragments of Power 48 26.79 47.92% 0.139 0.1937 0.058
Slow Dissolution of Will 66 20.27 27.27% -0.651 -0.2428 -0.842
Strong Earth Shatters Slowly 527 33.25 83.68% 0.244 -0.3982 0.065
The Border of Life and Death 22 22.0 63.64% 0.465 0.0778 -0.097
Thriving Communities 2162 28.34 53.93% 0.365 0.7227 -0.224
Thriving Crops 31 32.42 77.42% 1.387 1.2715 0.852
Tipping Point 2510 28.31 51.67% 0.0 -0.1815 -0.433
Unnatural Proliferation 2417 29.44 53.17% 0.402 0.575 -0.372
Untended Land Crumbles 2122 27.93 53.82% 0.42 0.6683 -0.382

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 42305 56.08% 27.51 69.85% -0.675 0.1578 -0.391
B 45002 54.76% 28.41 71.36% -0.456 0.3436 -0.297
C 44109 54.69% 28.83 71.55% -0.25 0.4068 -0.242
D 44229 53.59% 29.26 72.31% -0.08 0.7133 -0.003
E 10127 53.88% 29.82 70.27% -0.336 0.2922 -0.375
F 15292 53.02% 29.81 70.7% -0.432 0.2807 -0.229
G 15224 53.09% 30.14 71.51% -0.287 0.4513 -0.189
H 13870 54.07% 29.84 70.79% -0.169 0.4896 -0.244
East 5835 51.08% 38.1 63.03% -0.57 0.0383 -0.533
Northeast 4031 50.05% 39.3 64.62% -0.184 0.5647 -0.593
Northwest 3391 50.63% 39.49 64.41% 0.077 0.8929 0.223
Southeast 756 46.29% 31.77 64.95% 0.118 0.8469 0.418
Southwest 750 49.0% 30.49 62.4% -0.735 0.3301 0.027
West 5332 52.47% 37.37 61.68% -0.181 0.7687 -0.684

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 8089 0.0% 15.97 60.3% -0.737 0.0759 -1.811
Not Using Events or Tokens 36141 60.35% 22.66 70.52% -0.411 -0.0743 -0.006
Skip Initial Invader Actions 4242 26.35% 33.43 84.58% 0.291 -0.342 0.761
Start of Game Growth 5583 28.98% 32.07 82.61% 0.481 0.1909 0.135
Unlimited Undo 13790 49.69% 31.3 75.93% 0.116 0.1183 0.379
Using Tokens but Not Events 12889 50.67% 25.3 75.08% 0.011 -0.063 -0.21

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 27.12%
Dread Apparitions 86.5%
Dreams Of the Dahan 87.58%
Predatory Nightmares 65.66%

Terror Level

Terror Level Completed Average Score Win Rate
I 8272 20.63 1.58%
II 26669 31.02 16.74%
III 42744 34.75 68.53%
IV 67458 38.05 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 131
Win: Invaders destroyed (Terror III) 28577
Win: Invaders destroyed (Terror II) 3804
Win: Terror victory (Terror IV) 66710
Game abandoned (v.3.0+) 1929
Lose: Invader deck ran out 166
Lose: Adversary condition 10408
Win: Sacrifice victory 510
Lose: Scenario condition 1452
Win: Scenario condition 1328
Lose: Blight pool ran out 28797
Lose: Spirit destroyed 1331

Number of Players

Score Model: -0.054 Win Model: 0.198
Num. Completed Blight Flip Rate Average Score Win Rate
1 82995 60.43% 27.03 68.59%
2 36585 58.64% 28.81 69.09%
3 13113 49.42% 31.51 72.35%
4 11669 42.7% 33.33 75.36%
5 142 30.88% 28.96 69.01%
6 639 24.45% 28.19 74.49%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-07 04:03:52 (Pacific Time)