Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 77 29.87% 21.31 71.43% 0.102 0.2683 0.141
Blitz 0 1486 53.77% 22.79 52.09% -0.995 -0.7165 -0.46
Dahan Insurrection 4 1645 34.28% 43.42 55.44% 0.359 0.1328 0.363
Despicable Theft 2 125 41.6% 23.17 48.8% -0.669 0.0745 -1.027
Elemental Invocation 1 265 58.49% 24.67 54.72% -0.703 0.0129 -1.374
Guard the Isle's Heart 0 3808 21.57% 37.36 65.68% 0.519 -0.0815 0.678
Powers Long Forgotten 1 581 58.45% 26.43 51.46% -0.947 0.0021 -0.574
Rituals of Terror 3 786 54.01% 39.47 37.91% -1.268 -1.143 0.582
Rituals of the Destroying Flame 3 339 70.8% 28.72 45.43% -0.618 0.2964 -0.839
Second Wave 0 4927 49.23% 27.14 70.41% -0.08 0.0879 -0.194
The Great River 3 115 46.09% 23.86 34.78% -0.322 0.7823 -1.592
Varied Terrains 2 82 51.22% 21.78 42.68% 0.028 0.7431 -0.241
Ward the Shores 2 468 65.44% 22.52 31.41% -0.703 0.4765 -1.275

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6156 28.42 52.99% -0.012 0.1647 0.178
Aid From Lesser Spirits 5045 30.17 55.4% 0.165 0.0855 0.56
All Things Weaken 2692 26.76 46.4% -0.284 -0.0054 0.014
Attenuated Essence 257 25.71 54.09% 0.521 0.53 0.509
Back Against the Wall 5047 29.1 53.46% 0.306 0.3478 0.472
Blight Corrodes the Spirit 307 25.76 52.44% 0.274 0.4719 0.125
Burn Brightest Before the End 214 22.89 39.72% -0.393 -0.3467 0.308
Disintegrating Ecosystem 6165 26.21 50.97% -0.213 0.0593 0.106
Downward Spiral 20202 23.38 59.88% 0.394 0.4914 0.453
Erosion of Will 5959 28.21 51.9% 0.206 0.4631 0.073
Intensifying Exploitation 309 23.56 49.51% -0.342 -0.106 0.267
Invaders Find the Land to Their Liking 816 31.89 74.63% 1.023 0.4075 0.645
Memory Fades to Dust 20398 22.62 55.12% 0.126 0.3594 0.227
Power Corrodes the Spirit 2724 27.36 54.04% 0.274 0.4992 0.137
Promising Farmlands 6343 28.28 55.4% -0.001 0.2313 0.373
Shattered Fragments of Power 210 25.96 49.05% -0.697 -0.5964 -0.102
Slow Dissolution of Will 293 21.48 42.32% 0.84 1.1836 -0.727
Strong Earth Shatters Slowly 632 32.12 81.8% 0.56 -0.1295 0.658
The Border of Life and Death 87 25.39 64.37% 0.485 -0.0633 -0.011
Thriving Communities 2718 26.85 51.84% -0.112 0.1167 0.278
Thriving Crops 150 28.47 71.33% 0.959 0.6796 0.615
Tipping Point 2511 28.3 51.65% 0.0 0.6368 0.137
Unnatural Proliferation 2992 28.63 53.14% 0.351 0.536 0.136
Untended Land Crumbles 2640 26.95 52.05% -0.181 0.0572 0.115

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 54800 53.19% 24.7 63.54% -0.221 0.7664 -0.494
B 57689 51.78% 25.62 65.17% -0.171 0.72 -0.415
C 56013 52.09% 26.22 65.97% 0.015 0.7201 -0.306
D 55928 51.14% 26.72 67.01% 0.155 1.082 -0.111
E 14280 51.59% 26.82 64.8% 0.207 0.9774 -0.471
F 20559 50.22% 26.96 65.2% 0.171 1.0285 -0.382
G 19975 50.46% 27.37 65.78% 0.067 0.8824 -0.238
H 18482 51.05% 27.0 64.87% -0.093 0.7264 -0.378
East 7592 46.11% 35.17 57.35% -0.081 0.7334 -0.405
Northeast 5309 44.05% 36.18 58.09% 0.439 1.1673 -0.255
Northwest 4195 46.27% 36.12 58.24% 0.354 1.1976 0.273
Southeast 1076 40.34% 26.85 54.93% -0.277 0.5474 0.285
Southwest 1069 41.39% 24.89 50.89% 0.011 1.2619 -0.149
West 6650 48.53% 34.21 56.2% -0.162 0.7854 -0.815

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 11868 0.0% 13.94 52.37% -0.435 0.2673 -1.056
Not Using Events or Tokens 51792 56.03% 19.76 61.84% -0.376 -0.004 -0.508
Skip Initial Invader Actions 5090 25.35% 31.19 80.0% 0.309 -0.3371 0.592
Start of Game Growth 6886 28.13% 29.59 77.61% 0.129 -0.3896 0.391
Unlimited Undo 17707 45.02% 28.06 68.13% 0.131 0.0381 0.212
Using Tokens but Not Events 16515 48.64% 23.74 69.31% -0.228 -0.2339 -0.134

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 31.52%
Dread Apparitions 87.14%
Dreams Of the Dahan 88.36%
Predatory Nightmares 67.75%

Terror Level

Terror Level Completed Average Score Win Rate
I 20285 13.57 0.73%
II 33805 30.15 15.27%
III 51518 34.83 67.83%
IV 79533 38.65 99.59%

Results

Result Completed
Win: Invaders destroyed (Terror I) 149
Win: Invaders destroyed (Terror III) 34132
Win: Invaders destroyed (Terror II) 4433
Win: Terror victory (Terror IV) 78658
Game abandoned (v.3.0+) 16266
Lose: Invader deck ran out 193
Lose: Adversary condition 11951
Win: Sacrifice victory 602
Lose: Scenario condition 1589
Win: Scenario condition 1485
Lose: Blight pool ran out 34105
Lose: Spirit destroyed 1578

Number of Players

Score Model: -0.108 Win Model: 0.077
Num. Completed Blight Flip Rate Average Score Win Rate
1 104531 58.25% 25.02 64.06%
2 46880 55.91% 26.52 64.29%
3 16988 47.51% 28.74 66.61%
4 15098 39.11% 28.9 66.88%
5 381 38.65% 26.31 56.17%
6 1263 22.67% 21.83 57.48%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-24 03:18:25 (Pacific Time)