Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 31 29.03% 26.42 93.55% 0.661 0.5196 0.0
Blitz 0 1092 61.31% 26.24 58.61% -0.674 -0.4918 -0.637
Dahan Insurrection 4 1275 36.22% 48.06 60.08% -0.439 -0.6152 0.107
Despicable Theft 2 61 55.74% 31.82 67.21% -0.264 0.4273 -0.892
Elemental Invocation 1 189 64.55% 27.89 64.55% -0.751 -0.0302 -0.832
Guard the Isle's Heart 0 3230 22.6% 39.37 68.79% 0.429 -0.1646 0.197
Powers Long Forgotten 1 432 65.43% 30.29 59.03% -0.145 0.3275 -0.785
Rituals of Terror 3 524 67.37% 46.02 46.18% -0.549 -0.6424 0.854
Rituals of the Destroying Flame 3 254 83.07% 33.52 52.36% -0.982 -0.0558 -0.628
Second Wave 0 4069 49.65% 28.27 73.78% 0.203 0.2799 -0.247
The Great River 3 69 53.62% 29.99 43.48% -0.853 0.4826 -1.212
Varied Terrains 2 27 55.56% 27.04 55.56% -0.354 0.1371 -0.264
Ward the Shores 2 358 72.27% 26.27 35.75% -1.037 0.1167 -1.233

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5419 28.97 53.81% 0.288 0.638 -0.439
Aid From Lesser Spirits 4455 30.68 56.21% 0.198 0.3731 -0.066
All Things Weaken 2079 27.8 47.57% -0.036 0.5006 -0.578
Attenuated Essence 25 35.32 68.0% 0.698 1.0717 0.523
Back Against the Wall 4404 29.65 53.59% 0.001 0.2834 -0.115
Blight Corrodes the Spirit 37 23.43 40.54% -0.448 0.1345 -0.289
Burn Brightest Before the End 27 27.41 51.85% 0.0 0.468 -0.345
Disintegrating Ecosystem 5370 27.04 51.96% 0.029 0.6563 -0.495
Downward Spiral 16126 24.53 62.2% 0.06 0.4888 -0.226
Erosion of Will 5197 28.51 51.84% -0.245 0.3291 -0.521
Intensifying Exploitation 38 21.79 60.53% 0.171 0.7359 -0.638
Invaders Find the Land to Their Liking 621 33.99 77.78% 0.892 0.4437 0.272
Memory Fades to Dust 16288 23.79 57.36% -0.271 0.2919 -0.475
Power Corrodes the Spirit 2155 28.45 55.36% -0.257 0.1197 -0.421
Promising Farmlands 5517 28.95 56.14% -0.087 0.6051 -0.155
Shattered Fragments of Power 28 27.36 50.0% -0.087 0.232 -0.506
Slow Dissolution of Will 39 19.77 28.21% -1.126 -0.422 -1.017
Strong Earth Shatters Slowly 518 33.36 84.17% 0.432 -0.2358 0.007
The Border of Life and Death 17 21.06 58.82% 0.037 0.0675 -0.136
Thriving Communities 2122 28.29 53.82% -0.165 0.446 -0.308
Thriving Crops 16 28.88 75.0% 0.695 0.9897 0.545
Tipping Point 2510 28.31 51.67% 0.0 -0.1217 -0.483
Unnatural Proliferation 2369 29.56 53.4% 0.06 0.4719 -0.421
Untended Land Crumbles 2090 28.01 53.83% -0.065 0.3865 -0.43

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 41619 56.29% 27.66 70.24% -0.797 0.0634 -0.413
B 44299 54.96% 28.57 71.77% -0.496 0.275 -0.29
C 43428 54.87% 28.97 71.89% -0.366 0.2761 -0.25
D 43545 53.81% 29.41 72.65% -0.266 0.5488 -0.012
E 9793 54.26% 30.14 71.03% -0.356 0.2816 -0.327
F 14914 53.17% 30.06 71.33% -0.326 0.4034 -0.211
G 14856 53.2% 30.3 72.04% -0.469 0.2797 -0.205
H 13549 54.21% 30.02 71.29% -0.272 0.3958 -0.268
East 5755 51.37% 38.32 63.39% 0.003 0.6163 -0.528
Northeast 3968 50.41% 39.57 65.05% -0.452 0.4394 -0.647
Northwest 3356 50.78% 39.74 64.72% 0.249 0.8736 0.224
Southeast 733 46.79% 32.25 65.89% -0.263 0.4246 0.366
Southwest 729 49.73% 30.95 63.24% -0.751 0.419 0.062
West 5276 52.6% 37.59 61.98% 0.082 1.0977 -0.69

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7899 0.0% 16.06 60.77% -0.948 0.0277 -1.876
Not Using Events or Tokens 35501 60.6% 22.79 71.05% -0.327 -0.0277 0.017
Skip Initial Invader Actions 4188 26.27% 33.54 84.93% 0.553 0.0375 0.817
Start of Game Growth 5495 29.01% 32.2 82.93% 0.279 -0.1006 0.115
Unlimited Undo 13537 50.02% 31.42 76.29% -0.126 -0.1769 0.343
Using Tokens but Not Events 12608 50.92% 25.41 75.54% -0.122 -0.1841 -0.231

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 26.89%
Dread Apparitions 86.49%
Dreams Of the Dahan 87.55%
Predatory Nightmares 65.49%

Terror Level

Terror Level Completed Average Score Win Rate
I 7601 21.31 1.71%
II 26205 31.05 16.86%
III 42206 34.72 68.55%
IV 66679 38.0 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 130
Win: Invaders destroyed (Terror III) 28215
Win: Invaders destroyed (Terror II) 3763
Win: Terror victory (Terror IV) 65945
Game abandoned (v.3.0+) 1157
Lose: Invader deck ran out 165
Lose: Adversary condition 10273
Win: Sacrifice victory 502
Lose: Scenario condition 1439
Win: Scenario condition 1320
Lose: Blight pool ran out 28466
Lose: Spirit destroyed 1316

Number of Players

Score Model: -0.074 Win Model: 0.176
Num. Completed Blight Flip Rate Average Score Win Rate
1 81674 60.56% 27.14 68.91%
2 35931 58.85% 28.97 69.46%
3 12850 49.56% 31.71 72.86%
4 11522 42.82% 33.5 75.7%
5 131 32.8% 30.51 70.99%
6 583 24.91% 29.36 78.04%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-24 03:32:57 (Pacific Time)