Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 96 28.13% 20.76 67.71% -0.123 -0.3446 0.386
Blitz 0 1614 51.86% 22.06 51.05% 0.315 0.5329 -0.876
Dahan Insurrection 4 1816 32.85% 41.24 52.7% 0.042 0.2177 -0.786
Despicable Theft 2 144 38.19% 22.05 45.83% -0.564 -0.0883 0.089
Elemental Invocation 1 289 56.75% 24.54 53.98% 0.464 1.0451 0.062
Guard the Isle's Heart 0 4039 21.2% 36.8 64.62% -0.076 -0.5766 1.144
Powers Long Forgotten 1 621 56.29% 25.32 49.28% -0.483 0.4025 -0.394
Rituals of Terror 3 883 50.86% 39.39 37.83% -0.47 0.0862 1.12
Rituals of the Destroying Flame 3 365 68.22% 27.95 44.66% 0.608 1.4385 -0.265
Second Wave 0 5198 49.19% 26.94 69.8% 0.244 0.1858 0.554
The Great River 3 127 42.52% 22.3 32.28% -0.44 0.7522 -0.284
Varied Terrains 2 103 47.57% 21.01 38.83% 0.057 0.6217 0.322
Ward the Shores 2 505 63.6% 22.23 31.49% -0.84 0.0822 -0.469

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6383 28.35 52.94% 0.52 0.5928 0.939
Aid From Lesser Spirits 5216 29.98 55.12% 0.676 0.6291 1.065
All Things Weaken 2871 26.39 45.84% 0.232 0.6013 0.078
Attenuated Essence 372 25.35 51.61% 0.383 0.4112 0.044
Back Against the Wall 5253 28.97 53.57% 0.333 0.2517 1.705
Blight Corrodes the Spirit 405 24.66 50.12% -0.194 0.0088 0.115
Burn Brightest Before the End 291 24.04 44.67% 0.242 0.3425 0.56
Disintegrating Ecosystem 6434 25.92 50.67% -0.544 -0.1818 0.236
Downward Spiral 21691 23.17 59.45% 0.377 0.5793 1.262
Erosion of Will 6201 28.06 51.65% -0.221 0.1043 0.873
Intensifying Exploitation 391 23.31 48.59% -0.165 0.1529 0.014
Invaders Find the Land to Their Liking 895 30.99 73.18% -0.35 -0.8689 0.276
Memory Fades to Dust 21960 22.32 54.67% 0.226 0.5022 0.828
Power Corrodes the Spirit 2919 26.99 53.13% -0.091 0.107 0.396
Promising Farmlands 6616 28.03 54.85% 0.429 0.8004 0.688
Shattered Fragments of Power 287 24.9 48.43% 0.995 1.1863 0.626
Slow Dissolution of Will 386 21.84 44.56% -0.332 0.0443 -0.232
Strong Earth Shatters Slowly 682 31.67 81.23% 1.809 1.2251 0.643
The Border of Life and Death 130 26.47 65.38% 0.172 -0.4884 -0.162
Thriving Communities 2907 26.46 51.46% 0.341 0.5622 0.905
Thriving Crops 190 26.76 67.89% 0.519 0.4116 -0.355
Tipping Point 2511 28.3 51.65% 0.0 0.5727 0.0
Unnatural Proliferation 3190 28.28 52.92% 0.662 0.759 0.323
Untended Land Crumbles 2837 26.68 51.57% 0.056 0.2557 0.357

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 59195 52.49% 24.0 62.0% -0.33 0.5775 -0.175
B 62298 51.08% 24.92 63.58% -0.211 0.6191 -0.019
C 60450 51.48% 25.54 64.55% -0.077 0.6753 0.054
D 60390 50.58% 26.01 65.57% 0.307 1.1783 0.319
E 15871 51.03% 26.12 63.48% 0.195 0.8976 -0.068
F 22395 49.73% 26.31 63.92% 0.434 1.2457 -0.298
G 21763 49.96% 26.71 64.51% 0.202 1.023 0.547
H 20175 50.55% 26.29 63.62% 0.082 0.8405 -0.145
East 8263 44.26% 34.32 55.65% -0.741 0.1791 -0.529
Northeast 5850 41.83% 35.12 55.9% 0.335 1.0583 -0.388
Northwest 4567 44.01% 35.12 56.25% -0.054 0.9298 0.746
Southeast 1205 37.92% 25.74 53.36% -0.371 0.4809 -0.03
Southwest 1186 39.24% 24.01 49.66% -0.25 1.0263 -0.062
West 7182 46.79% 33.38 54.53% 0.226 0.9172 -0.436

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 13257 0.0% 13.43 50.36% -0.975 -0.0661 -0.303
Not Using Events or Tokens 58158 54.87% 19.14 59.9% -0.065 0.3227 -0.541
Skip Initial Invader Actions 5426 25.31% 30.43 78.07% 0.587 -0.1364 -0.428
Start of Game Growth 7364 27.99% 28.84 75.83% -0.225 -0.7131 -0.517
Unlimited Undo 19064 44.03% 27.27 66.53% -0.099 -0.0181 1.181
Using Tokens but Not Events 17803 48.04% 23.4 67.81% 0.341 0.2974 0.411

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 32.6%
Dread Apparitions 87.41%
Dreams Of the Dahan 88.51%
Predatory Nightmares 68.19%

Terror Level

Terror Level Completed Average Score Win Rate
I 24678 12.37 0.62%
II 36513 29.93 14.87%
III 54840 34.92 67.72%
IV 83933 38.86 99.59%

Results

Result Completed
Win: Invaders destroyed (Terror I) 153
Win: Invaders destroyed (Terror III) 36295
Win: Invaders destroyed (Terror II) 4673
Win: Terror victory (Terror IV) 83007
Game abandoned (v.3.0+) 21517
Lose: Invader deck ran out 201
Lose: Adversary condition 12538
Win: Sacrifice victory 640
Lose: Scenario condition 1640
Win: Scenario condition 1542
Lose: Unique spirit condition 0
Lose: Blight pool ran out 36108
Lose: Spirit destroyed 1650

Number of Players

Score Model: -0.202 Win Model: 0.287
Num. Completed Blight Flip Rate Average Score Win Rate
1 112490 57.67% 24.48 62.85%
2 50766 55.19% 25.83 62.75%
3 18412 47.22% 28.09 65.53%
4 16300 38.39% 27.92 64.88%
5 476 38.79% 26.17 57.98%
6 1520 21.39% 20.81 54.8%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-25 23:57:52 (Pacific Time)