Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 96 28.13% 20.76 67.71% 0.08 0.0764 0.321
Blitz 0 1619 51.88% 22.02 50.96% -0.16 0.0961 -0.867
Dahan Insurrection 4 1822 32.85% 41.18 52.58% -0.83 -0.7969 -0.509
Despicable Theft 2 144 38.19% 22.05 45.83% -0.247 0.2704 0.256
Elemental Invocation 1 292 56.16% 24.37 53.77% -0.444 0.0899 0.054
Guard the Isle's Heart 0 4052 21.18% 36.74 64.51% 0.304 -0.2377 1.166
Powers Long Forgotten 1 627 56.39% 25.29 49.12% -0.24 0.4614 -0.642
Rituals of Terror 3 891 50.74% 39.1 37.6% -0.339 -0.3271 1.357
Rituals of the Destroying Flame 3 367 68.12% 27.92 44.69% 0.33 1.1184 -0.293
Second Wave 0 5211 49.22% 26.94 69.78% 0.238 0.2354 0.322
The Great River 3 128 42.19% 22.13 32.03% -0.208 0.9266 -0.21
Varied Terrains 2 104 47.12% 20.81 38.46% 0.241 0.8727 0.414
Ward the Shores 2 506 63.47% 22.18 31.42% -0.401 0.4303 -0.362

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6403 28.33 52.91% -0.145 0.0759 1.136
Aid From Lesser Spirits 5227 30.0 55.16% 0.818 0.8871 1.409
All Things Weaken 2885 26.33 45.68% -0.227 0.1701 0.045
Attenuated Essence 380 25.31 51.84% 0.286 0.3612 0.293
Back Against the Wall 5268 28.99 53.61% 0.43 0.4102 1.641
Blight Corrodes the Spirit 412 24.53 49.76% -0.145 0.1402 0.251
Burn Brightest Before the End 294 23.88 44.22% -0.541 -0.315 0.305
Disintegrating Ecosystem 6454 25.9 50.6% -0.839 -0.5557 0.371
Downward Spiral 21810 23.14 59.37% 0.138 0.3702 1.217
Erosion of Will 6219 28.05 51.62% -0.28 0.0567 0.876
Intensifying Exploitation 397 23.18 48.36% -0.07 0.2661 0.076
Invaders Find the Land to Their Liking 904 30.89 73.12% -0.243 -0.7977 0.256
Memory Fades to Dust 22069 22.3 54.65% 0.461 0.7998 0.85
Power Corrodes the Spirit 2936 27.0 53.2% 0.704 0.934 0.801
Promising Farmlands 6633 28.03 54.83% 0.383 0.7386 0.458
Shattered Fragments of Power 294 24.61 48.64% 0.411 0.4683 0.741
Slow Dissolution of Will 389 21.78 44.47% 0.315 0.6393 -0.265
Strong Earth Shatters Slowly 688 31.81 81.25% 1.901 1.2614 1.071
The Border of Life and Death 132 26.7 65.91% 0.569 0.1571 -0.123
Thriving Communities 2920 26.42 51.4% 0.059 0.2901 0.887
Thriving Crops 192 26.63 67.71% 0.153 -0.0034 -0.423
Tipping Point 2511 28.3 51.65% 0.0 0.0 0.0
Unnatural Proliferation 3211 28.27 52.91% 0.151 0.2773 0.68
Untended Land Crumbles 2850 26.73 51.65% 0.672 0.8793 0.777

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 59497 52.41% 23.96 61.9% -0.346 0.5878 -0.24
B 62678 50.99% 24.87 63.46% 0.014 0.8456 -0.047
C 60771 51.43% 25.5 64.47% 0.182 0.9436 0.069
D 60692 50.53% 25.96 65.45% 0.212 1.0924 0.327
E 15979 51.01% 26.07 63.38% -0.287 0.4313 -0.265
F 22546 49.69% 26.26 63.78% 0.155 0.9932 -0.29
G 21890 49.88% 26.65 64.41% 0.141 0.9616 0.369
H 20303 50.46% 26.22 63.47% 0.044 0.8272 0.159
East 8310 44.23% 34.26 55.52% -0.708 0.13 -0.646
Northeast 5885 41.74% 35.04 55.72% -0.03 0.6447 -0.106
Northwest 4589 43.95% 35.04 56.07% -0.111 0.7239 0.718
Southeast 1214 38.13% 25.71 53.29% 0.286 1.326 -0.041
Southwest 1193 39.34% 23.98 49.62% -0.288 0.9272 -0.077
West 7214 46.78% 33.32 54.44% 0.204 0.8986 -0.481

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 13324 0.0% 13.41 50.27% -1.09 -0.2434 -0.329
Not Using Events or Tokens 58590 54.8% 19.11 59.77% -0.091 0.2746 -0.514
Skip Initial Invader Actions 5438 25.31% 30.4 78.04% 0.5 -0.2927 -0.391
Start of Game Growth 7390 27.97% 28.8 75.81% 0.362 -0.1637 -0.567
Unlimited Undo 19189 43.92% 27.2 66.36% 0.151 0.2174 1.165
Using Tokens but Not Events 17915 48.07% 23.36 67.65% -0.137 -0.1379 0.371

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 32.68%
Dread Apparitions 87.42%
Dreams Of the Dahan 88.52%
Predatory Nightmares 68.23%

Terror Level

Terror Level Completed Average Score Win Rate
I 24990 12.31 0.61%
II 36717 29.92 14.83%
III 55079 34.93 67.71%
IV 84247 38.88 99.59%

Results

Result Completed
Win: Invaders destroyed (Terror I) 153
Win: Invaders destroyed (Terror III) 36448
Win: Invaders destroyed (Terror II) 4689
Win: Terror victory (Terror IV) 83316
Game abandoned (v.3.0+) 21924
Lose: Invader deck ran out 203
Lose: Adversary condition 12577
Win: Sacrifice victory 643
Lose: Scenario condition 1645
Win: Scenario condition 1543
Lose: Unique spirit condition 0
Lose: Blight pool ran out 36233
Lose: Spirit destroyed 1659

Number of Players

Score Model: -0.067 Win Model: 0.348
Num. Completed Blight Flip Rate Average Score Win Rate
1 113088 57.65% 24.45 62.76%
2 51004 55.14% 25.79 62.68%
3 18496 47.2% 28.07 65.52%
4 16429 38.25% 27.81 64.61%
5 486 39.03% 26.1 57.82%
6 1530 21.38% 20.77 54.77%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-01 23:57:53 (Pacific Time)