Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 70 30.0% 21.94 74.29% 0.67 -0.0545 0.427
Blitz 0 1409 55.08% 23.51 53.44% -0.407 0.0411 -0.484
Dahan Insurrection 4 1580 34.4% 43.94 55.76% -0.97 -1.4385 0.317
Despicable Theft 2 121 42.98% 23.93 50.41% -1.073 -0.5431 -0.941
Elemental Invocation 1 258 59.69% 25.03 55.43% -0.214 0.5564 -1.41
Guard the Isle's Heart 0 3727 21.79% 37.59 66.06% 0.034 -0.6252 0.642
Powers Long Forgotten 1 566 58.94% 26.81 52.12% -0.691 -0.0806 -0.559
Rituals of Terror 3 752 55.81% 40.54 39.1% -0.287 -0.3502 0.569
Rituals of the Destroying Flame 3 324 71.6% 29.19 45.99% -1.177 -0.3462 -0.814
Second Wave 0 4846 49.21% 27.25 70.7% 0.122 0.2207 -0.087
The Great River 3 112 47.32% 24.15 34.82% -0.329 0.9533 -1.617
Varied Terrains 2 76 50.0% 21.42 40.79% -0.224 0.5053 -0.249
Ward the Shores 2 451 66.37% 22.74 31.49% -0.947 -0.175 -1.291

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6058 28.52 53.14% 0.39 0.5136 0.149
Aid From Lesser Spirits 4948 30.24 55.5% 0.045 -0.052 0.522
All Things Weaken 2601 26.94 46.48% -0.297 -0.0792 -0.021
Attenuated Essence 233 25.36 53.22% 0.029 0.1183 0.393
Back Against the Wall 4945 29.21 53.47% -0.394 -0.3906 0.443
Blight Corrodes the Spirit 279 25.2 51.97% -0.358 -0.1742 0.055
Burn Brightest Before the End 193 22.83 39.9% -0.484 -0.3867 0.204
Disintegrating Ecosystem 6047 26.39 51.15% -0.347 -0.0252 0.087
Downward Spiral 19449 23.59 60.18% 0.293 0.4088 0.415
Erosion of Will 5844 28.28 51.95% 0.744 0.9469 0.046
Intensifying Exploitation 266 24.97 50.38% -0.244 -0.0222 0.299
Invaders Find the Land to Their Liking 791 32.1 74.72% 0.234 -0.1666 0.627
Memory Fades to Dust 19679 22.8 55.49% 0.185 0.4346 0.184
Power Corrodes the Spirit 2640 27.56 54.28% 0.569 0.667 0.117
Promising Farmlands 6215 28.42 55.62% 0.305 0.6723 0.347
Shattered Fragments of Power 186 26.6 51.08% 0.747 0.878 -0.126
Slow Dissolution of Will 258 21.43 38.76% -0.218 0.3039 -0.675
Strong Earth Shatters Slowly 617 32.23 82.17% 0.642 0.0583 0.642
The Border of Life and Death 79 26.28 64.56% 0.56 0.143 0.045
Thriving Communities 2646 27.07 52.12% 0.343 0.6324 0.256
Thriving Crops 130 28.65 70.0% -0.31 -0.4967 0.67
Tipping Point 2511 28.3 51.65% -0.138 -0.0344 0.106
Unnatural Proliferation 2899 28.75 53.12% -0.351 -0.1999 0.1
Untended Land Crumbles 2549 27.07 52.14% 0.067 0.3097 0.08

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 52822 53.48% 25.06 64.3% -0.338 0.6167 -0.476
B 55682 51.99% 25.98 65.92% -0.291 0.5803 -0.417
C 54114 52.28% 26.57 66.66% -0.27 0.4501 -0.301
D 54079 51.35% 27.05 67.65% 0.298 1.1781 -0.095
E 13616 51.78% 27.15 65.17% -0.072 0.6138 -0.457
F 19761 50.45% 27.28 65.71% -0.144 0.6424 -0.376
G 19305 50.71% 27.66 66.32% -0.223 0.5844 -0.235
H 17830 51.26% 27.34 65.6% -0.301 0.4631 -0.352
East 7266 46.82% 35.68 58.35% 0.157 1.0381 -0.407
Northeast 5066 44.95% 36.8 59.24% 0.352 1.0022 -0.291
Northwest 4031 46.86% 36.82 59.36% 0.126 1.0214 0.298
Southeast 1023 41.12% 27.32 55.91% -1.015 -0.3468 0.317
Southwest 1008 42.17% 25.59 52.28% -0.015 1.3459 -0.152
West 6388 49.03% 34.79 57.2% 0.021 0.7751 -0.844

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 11191 0.0% 14.24 53.39% -0.741 -0.0244 -1.125
Not Using Events or Tokens 48858 56.43% 20.13 62.98% -0.758 -0.2676 -0.455
Skip Initial Invader Actions 4962 25.53% 31.49 80.69% -0.071 -0.6536 0.558
Start of Game Growth 6690 28.41% 29.93 78.37% -0.074 -0.5953 0.393
Unlimited Undo 17093 45.46% 28.4 68.97% 0.312 0.2625 0.222
Using Tokens but Not Events 15883 49.19% 24.03 70.21% -0.028 -0.1761 -0.103

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 31.01%
Dread Apparitions 87.03%
Dreams Of the Dahan 88.28%
Predatory Nightmares 67.54%

Terror Level

Terror Level Completed Average Score Win Rate
I 18391 14.32 0.79%
II 32587 30.31 15.53%
III 50048 34.84 67.97%
IV 77505 38.61 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 146
Win: Invaders destroyed (Terror III) 33227
Win: Invaders destroyed (Terror II) 4345
Win: Terror victory (Terror IV) 76647
Game abandoned (v.3.0+) 13914
Lose: Invader deck ran out 188
Lose: Adversary condition 11704
Win: Sacrifice victory 591
Lose: Scenario condition 1574
Win: Scenario condition 1449
Lose: Blight pool ran out 33218
Lose: Spirit destroyed 1528

Number of Players

Score Model: -0.072 Win Model: 0.18
Num. Completed Blight Flip Rate Average Score Win Rate
1 100888 58.53% 25.32 64.72%
2 45043 56.13% 26.88 65.0%
3 16355 47.83% 29.18 67.32%
4 14746 39.39% 29.2 67.45%
5 342 39.58% 26.93 58.19%
6 1157 22.21% 22.53 59.12%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-18 03:11:59 (Pacific Time)