Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 82 29.27% 21.77 70.73% 0.199 0.1718 0.142
Blitz 0 1510 53.23% 22.49 51.39% -1.311 -1.0602 -0.462
Dahan Insurrection 4 1659 34.11% 43.25 55.39% 0.283 0.0346 0.378
Despicable Theft 2 130 41.54% 23.37 48.46% -0.303 0.1591 -0.786
Elemental Invocation 1 266 58.65% 24.76 54.89% 0.529 1.2317 -1.367
Guard the Isle's Heart 0 3829 21.48% 37.27 65.53% 0.206 -0.3471 0.689
Powers Long Forgotten 1 587 58.02% 26.28 51.28% -0.893 -0.2691 -0.561
Rituals of Terror 3 804 54.04% 38.89 37.44% -0.926 -0.7334 0.6
Rituals of the Destroying Flame 3 340 70.59% 28.64 45.29% -0.682 0.2406 -0.827
Second Wave 0 4964 49.34% 27.1 70.29% 0.119 0.2362 -0.193
The Great River 3 117 45.3% 23.6 34.19% -0.431 0.6365 -1.586
Varied Terrains 2 86 50.0% 20.87 40.7% -0.541 0.2001 -0.253
Ward the Shores 2 480 64.21% 22.61 31.46% -0.246 0.8376 -1.395

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6193 28.4 52.96% 0.136 0.3857 0.193
Aid From Lesser Spirits 5070 30.13 55.35% -0.06 -0.178 0.566
All Things Weaken 2712 26.66 46.24% -0.434 -0.0966 0.023
Attenuated Essence 273 25.42 53.85% 0.528 0.5549 0.541
Back Against the Wall 5074 29.06 53.41% 0.165 0.1666 0.497
Blight Corrodes the Spirit 316 25.81 52.53% 0.268 0.4849 0.14
Burn Brightest Before the End 227 23.39 40.97% -0.012 -0.0305 0.454
Disintegrating Ecosystem 6202 26.14 50.87% -0.414 -0.0211 0.119
Downward Spiral 20465 23.33 59.86% 0.468 0.5763 0.486
Erosion of Will 5986 28.19 51.9% 0.41 0.7623 0.087
Intensifying Exploitation 318 23.3 50.0% -0.436 -0.1909 0.282
Invaders Find the Land to Their Liking 823 31.76 74.48% 0.652 0.1282 0.654
Memory Fades to Dust 20690 22.56 55.06% 0.277 0.5249 0.244
Power Corrodes the Spirit 2746 27.29 53.9% -0.207 0.0152 0.14
Promising Farmlands 6387 28.25 55.41% 0.324 0.6073 0.393
Shattered Fragments of Power 218 25.89 48.17% -0.636 -0.5591 -0.135
Slow Dissolution of Will 304 21.73 43.42% 0.477 0.8739 -0.721
Strong Earth Shatters Slowly 639 32.15 81.85% 0.908 0.213 0.675
The Border of Life and Death 95 25.91 65.26% 0.468 -0.1332 -0.084
Thriving Communities 2742 26.8 51.71% -0.376 -0.0196 0.297
Thriving Crops 156 28.3 71.15% 0.813 0.6167 0.649
Tipping Point 2511 28.3 51.65% 0.0 0.4341 0.155
Unnatural Proliferation 3018 28.63 53.18% 0.223 0.3848 0.151
Untended Land Crumbles 2660 26.92 52.03% -0.074 0.1576 0.126

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 55607 53.09% 24.54 63.25% -0.2 0.8052 -0.502
B 58513 51.64% 25.48 64.92% -0.095 0.8245 -0.422
C 56770 51.98% 26.06 65.68% 0.03 0.7641 -0.308
D 56753 51.04% 26.56 66.72% 0.125 1.103 -0.117
E 14532 51.36% 26.67 64.49% 0.177 0.9966 -0.467
F 20844 50.14% 26.85 64.96% 0.053 0.9272 -0.388
G 20246 50.32% 27.28 65.61% 0.116 0.9248 -0.23
H 18743 50.98% 26.86 64.62% -0.135 0.6799 -0.392
East 7698 45.75% 34.98 57.05% -0.036 0.8669 -0.411
Northeast 5400 43.59% 35.94 57.72% 0.482 1.2899 -0.266
Northwest 4254 45.92% 35.9 57.95% -0.071 0.8288 0.259
Southeast 1101 39.6% 26.52 54.41% 0.166 1.0169 0.28
Southwest 1091 40.92% 24.57 50.32% -0.603 0.7729 -0.143
West 6733 48.26% 34.02 55.92% -0.158 0.7966 -0.839

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 12196 0.0% 13.8 51.85% -0.522 0.1854 -1.017
Not Using Events or Tokens 53065 55.79% 19.61 61.46% -0.31 0.0581 -0.526
Skip Initial Invader Actions 5147 25.44% 31.02 79.7% 0.168 -0.4169 0.593
Start of Game Growth 6970 28.09% 29.4 77.27% 0.065 -0.4489 0.392
Unlimited Undo 17912 44.89% 27.94 67.92% 0.119 0.0098 0.221
Using Tokens but Not Events 16729 48.46% 23.64 69.02% -0.275 -0.3005 -0.142

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 31.7%
Dread Apparitions 87.19%
Dreams Of the Dahan 88.4%
Predatory Nightmares 67.84%

Terror Level

Terror Level Completed Average Score Win Rate
I 21053 13.33 0.71%
II 34249 30.1 15.18%
III 52060 34.83 67.84%
IV 80296 38.67 99.59%

Results

Result Completed
Win: Invaders destroyed (Terror I) 149
Win: Invaders destroyed (Terror III) 34497
Win: Invaders destroyed (Terror II) 4468
Win: Terror victory (Terror IV) 79413
Game abandoned (v.3.0+) 17165
Lose: Invader deck ran out 194
Lose: Adversary condition 12045
Win: Sacrifice victory 609
Lose: Scenario condition 1593
Win: Scenario condition 1496
Lose: Blight pool ran out 34441
Lose: Spirit destroyed 1588

Number of Players

Score Model: -0.109 Win Model: 0.079
Num. Completed Blight Flip Rate Average Score Win Rate
1 105754 58.12% 24.92 63.87%
2 47689 55.73% 26.37 64.0%
3 17256 47.39% 28.56 66.38%
4 15257 39.09% 28.72 66.53%
5 403 38.52% 26.44 56.82%
6 1299 22.19% 21.49 56.58%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-08-07 03:46:17 (Pacific Time)