Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 31 29.03% 26.42 93.55% 0.629 0.5458 0.0
Blitz 0 1095 61.23% 26.17 58.45% -0.889 -0.7147 -0.632
Dahan Insurrection 4 1277 36.16% 48.07 60.14% -0.354 -0.503 0.11
Despicable Theft 2 61 55.74% 31.82 67.21% -0.248 0.4066 -0.893
Elemental Invocation 1 191 64.4% 27.88 64.4% -0.671 0.0342 -0.834
Guard the Isle's Heart 0 3238 22.61% 39.35 68.75% 0.512 -0.0931 0.203
Powers Long Forgotten 1 434 65.36% 30.21 58.76% -0.37 0.1241 -0.774
Rituals of Terror 3 524 67.37% 46.02 46.18% -0.436 -0.5186 0.862
Rituals of the Destroying Flame 3 254 83.07% 33.52 52.36% -0.976 -0.0496 -0.627
Second Wave 0 4072 49.69% 28.26 73.75% 0.189 0.2512 -0.241
The Great River 3 69 53.62% 29.99 43.48% -0.827 0.5506 -1.208
Varied Terrains 2 27 55.56% 27.04 55.56% -0.271 0.3061 -0.266
Ward the Shores 2 358 72.27% 26.27 35.75% -0.982 0.2137 -1.224

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5421 28.97 53.79% 0.353 0.6674 -0.43
Aid From Lesser Spirits 4459 30.68 56.2% 0.275 0.4086 -0.055
All Things Weaken 2082 27.8 47.6% 0.075 0.5967 -0.57
Attenuated Essence 29 33.72 62.07% 0.531 0.8915 0.415
Back Against the Wall 4408 29.64 53.56% -0.094 0.1557 -0.109
Blight Corrodes the Spirit 43 24.72 41.86% -0.273 0.2803 -0.283
Burn Brightest Before the End 29 27.55 48.28% 0.008 0.4422 -0.438
Disintegrating Ecosystem 5376 27.04 51.95% 0.075 0.6745 -0.482
Downward Spiral 16140 24.52 62.18% 0.072 0.4774 -0.221
Erosion of Will 5200 28.5 51.81% -0.185 0.351 -0.515
Intensifying Exploitation 41 23.05 60.98% 0.263 0.7776 -0.707
Invaders Find the Land to Their Liking 622 34.02 77.81% 0.955 0.5129 0.28
Memory Fades to Dust 16303 23.79 57.35% -0.216 0.3175 -0.469
Power Corrodes the Spirit 2159 28.45 55.35% -0.125 0.2275 -0.416
Promising Farmlands 5521 28.94 56.15% 0.015 0.6887 -0.145
Shattered Fragments of Power 31 28.9 54.84% 0.118 0.4197 -0.498
Slow Dissolution of Will 44 20.16 29.55% -0.947 -0.2996 -1.23
Strong Earth Shatters Slowly 518 33.36 84.17% 0.406 -0.2599 0.016
The Border of Life and Death 17 21.06 58.82% 0.055 0.0295 -0.129
Thriving Communities 2125 28.28 53.79% -0.117 0.4598 -0.304
Thriving Crops 18 29.67 77.78% 0.903 1.1512 0.547
Tipping Point 2510 28.31 51.67% 0.0 -0.1252 -0.472
Unnatural Proliferation 2372 29.55 53.37% 0.115 0.4921 -0.412
Untended Land Crumbles 2092 28.01 53.87% 0.007 0.4369 -0.42

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 41673 56.27% 27.65 70.2% -0.799 0.0609 -0.416
B 44369 54.92% 28.56 71.72% -0.506 0.2736 -0.299
C 43496 54.86% 28.96 71.87% -0.334 0.3183 -0.25
D 43607 53.79% 29.39 72.61% -0.269 0.5461 -0.011
E 9824 54.26% 30.1 70.92% -0.375 0.2659 -0.335
F 14947 53.19% 30.04 71.25% -0.34 0.3916 -0.218
G 14898 53.2% 30.29 71.97% -0.458 0.2984 -0.203
H 13577 54.2% 30.02 71.27% -0.271 0.3966 -0.269
East 5763 51.3% 38.29 63.34% -0.092 0.5356 -0.525
Northeast 3974 50.33% 39.52 64.97% -0.226 0.671 -0.651
Northwest 3357 50.77% 39.73 64.7% 0.24 0.8845 0.213
Southeast 733 46.79% 32.25 65.89% -0.162 0.5199 0.364
Southwest 730 49.66% 30.91 63.15% -1.074 0.1064 0.072
West 5280 52.59% 37.57 61.93% 0.093 1.0855 -0.691

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7916 0.0% 16.04 60.69% -0.915 0.0477 -1.873
Not Using Events or Tokens 35537 60.59% 22.77 71.0% -0.329 -0.0294 0.024
Skip Initial Invader Actions 4192 26.3% 33.52 84.88% 0.541 0.0065 0.816
Start of Game Growth 5503 29.01% 32.18 82.86% 0.234 -0.1198 0.117
Unlimited Undo 13559 49.97% 31.4 76.22% -0.137 -0.1704 0.341
Using Tokens but Not Events 12638 50.86% 25.39 75.49% -0.081 -0.1429 -0.226

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 26.91%
Dread Apparitions 86.48%
Dreams Of the Dahan 87.55%
Predatory Nightmares 65.5%

Terror Level

Terror Level Completed Average Score Win Rate
I 7664 21.26 1.71%
II 26244 31.05 16.85%
III 42261 34.73 68.54%
IV 66740 38.01 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 131
Win: Invaders destroyed (Terror III) 28250
Win: Invaders destroyed (Terror II) 3765
Win: Terror victory (Terror IV) 66004
Game abandoned (v.3.0+) 1233
Lose: Invader deck ran out 166
Lose: Adversary condition 10285
Win: Sacrifice victory 503
Lose: Scenario condition 1439
Win: Scenario condition 1322
Lose: Blight pool ran out 28492
Lose: Spirit destroyed 1319

Number of Players

Score Model: -0.062 Win Model: 0.172
Num. Completed Blight Flip Rate Average Score Win Rate
1 81785 60.55% 27.14 68.88%
2 35987 58.83% 28.95 69.43%
3 12884 49.54% 31.68 72.79%
4 11534 42.81% 33.49 75.66%
5 132 33.33% 30.43 71.21%
6 587 24.91% 29.26 77.68%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-25 04:12:57 (Pacific Time)