Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 55 27.27% 20.58 69.09% 0.016 -0.2041 0.415
Blitz 0 1331 56.53% 24.14 54.92% -0.849 -0.5464 -0.498
Dahan Insurrection 4 1496 34.98% 45.34 57.35% 0.055 -0.0903 0.25
Despicable Theft 2 108 44.44% 26.27 55.56% 0.147 0.8326 -0.933
Elemental Invocation 1 243 60.49% 25.21 55.97% -0.526 0.2581 -1.491
Guard the Isle's Heart 0 3605 21.92% 37.92 66.74% 0.1 -0.4674 0.561
Powers Long Forgotten 1 535 59.74% 27.3 52.71% -0.62 0.2612 -0.702
Rituals of Terror 3 675 59.52% 42.56 41.63% -1.134 -1.2815 0.745
Rituals of the Destroying Flame 3 311 74.6% 30.27 47.59% -0.948 -0.0219 -0.759
Second Wave 0 4686 49.21% 27.42 71.32% -0.143 -0.0778 -0.048
The Great River 3 101 48.51% 25.6 36.63% -1.161 0.235 -1.607
Varied Terrains 2 66 48.48% 22.15 42.42% -0.398 0.4711 -0.166
Ward the Shores 2 432 66.9% 23.25 31.94% -1.749 -0.7317 -1.296

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5917 28.59 53.15% 0.413 0.5307 0.067
Aid From Lesser Spirits 4839 30.34 55.57% 0.743 0.602 0.444
All Things Weaken 2488 27.16 46.86% 0.107 0.4574 -0.074
Attenuated Essence 193 26.15 52.33% 0.263 0.2508 0.339
Back Against the Wall 4798 29.33 53.54% -0.037 -0.0011 0.354
Blight Corrodes the Spirit 204 24.48 48.04% -0.17 0.0609 -0.168
Burn Brightest Before the End 167 23.14 41.32% -0.427 -0.2452 0.022
Disintegrating Ecosystem 5888 26.55 51.32% 0.159 0.5581 0.021
Downward Spiral 18541 23.81 60.78% 0.52 0.5924 0.296
Erosion of Will 5693 28.35 51.89% 0.415 0.6587 -0.032
Intensifying Exploitation 199 24.97 50.75% 0.168 0.4621 0.256
Invaders Find the Land to Their Liking 750 32.67 75.6% 0.401 -0.1001 0.584
Memory Fades to Dust 18703 23.01 56.02% 0.369 0.5779 0.056
Power Corrodes the Spirit 2530 27.59 54.11% -0.437 -0.2405 0.027
Promising Farmlands 6039 28.45 55.62% 0.167 0.4889 0.276
Shattered Fragments of Power 138 25.91 47.83% -0.336 -0.1682 -0.367
Slow Dissolution of Will 202 20.9 36.63% -0.148 0.2405 -0.627
Strong Earth Shatters Slowly 598 32.49 82.44% 0.269 -0.4382 0.601
The Border of Life and Death 65 27.0 64.62% -0.025 -0.5168 0.116
Thriving Communities 2546 27.17 52.24% 0.087 0.3963 0.189
Thriving Crops 107 29.0 71.03% 0.837 0.8336 0.718
Tipping Point 2510 28.31 51.67% 0.0 0.0 0.037
Unnatural Proliferation 2778 28.94 53.31% 0.235 0.4087 0.059
Untended Land Crumbles 2433 27.34 52.36% 0.181 0.5359 0.031

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 49901 54.08% 25.61 65.59% -0.568 0.2992 -0.442
B 52848 52.57% 26.49 67.06% -0.41 0.4154 -0.363
C 51460 52.87% 27.08 67.79% -0.303 0.3933 -0.283
D 51389 51.81% 27.53 68.64% -0.316 0.5418 -0.076
E 12732 52.21% 27.6 66.09% -0.376 0.3243 -0.439
F 18742 50.92% 27.64 66.37% -0.308 0.5207 -0.366
G 18341 51.03% 28.05 67.19% -0.264 0.6138 -0.209
H 16938 51.53% 27.73 66.38% -0.335 0.4462 -0.324
East 6800 47.99% 36.41 59.82% -0.084 0.7774 -0.397
Northeast 4754 46.47% 37.51 60.85% 0.496 1.3581 -0.305
Northwest 3834 48.15% 37.64 60.88% -0.135 0.7791 0.255
Southeast 960 42.15% 28.22 57.5% 0.58 1.4946 0.355
Southwest 950 43.4% 26.41 53.68% -1.065 0.1666 -0.148
West 6035 50.06% 35.55 58.46% -0.312 0.7639 -0.782

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 10329 0.0% 14.67 55.16% -0.508 0.2074 -1.31
Not Using Events or Tokens 44968 57.38% 20.74 65.1% -0.433 0.012 -0.28
Skip Initial Invader Actions 4802 25.85% 31.91 81.59% 0.648 0.0991 0.67
Start of Game Growth 6453 28.73% 30.4 79.36% 0.164 -0.4912 0.375
Unlimited Undo 16415 46.08% 28.76 69.82% 0.082 0.0811 0.197
Using Tokens but Not Events 15082 49.44% 24.27 71.48% 0.185 0.2064 -0.083

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 30.29%
Dread Apparitions 86.95%
Dreams Of the Dahan 88.13%
Predatory Nightmares 67.23%

Terror Level

Terror Level Completed Average Score Win Rate
I 15753 15.48 0.92%
II 30933 30.46 15.9%
III 47917 34.8 68.1%
IV 74691 38.46 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 145
Win: Invaders destroyed (Terror III) 31860
Win: Invaders destroyed (Terror II) 4216
Win: Terror victory (Terror IV) 73863
Game abandoned (v.3.0+) 10694
Lose: Invader deck ran out 182
Lose: Adversary condition 11342
Win: Sacrifice victory 568
Lose: Scenario condition 1534
Win: Scenario condition 1422
Lose: Blight pool ran out 31994
Lose: Spirit destroyed 1474

Number of Players

Score Model: -0.208 Win Model: -0.059
Num. Completed Blight Flip Rate Average Score Win Rate
1 95669 59.07% 25.7 65.63%
2 42668 56.76% 27.36 66.06%
3 15620 47.97% 29.54 68.17%
4 14018 40.04% 29.92 68.8%
5 307 39.86% 27.61 59.93%
6 1012 22.53% 23.53 61.76%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-14 06:18:04 (Pacific Time)