Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 72 30.56% 21.6 73.61% 0.74 0.4633 0.137
Blitz 0 1450 54.51% 23.13 52.83% -0.445 -0.1384 -0.469
Dahan Insurrection 4 1610 34.47% 43.64 55.53% -0.639 -1.0428 0.329
Despicable Theft 2 123 42.28% 23.54 49.59% -1.403 -0.7592 -0.954
Elemental Invocation 1 262 59.16% 24.82 54.96% -0.773 -0.1319 -1.399
Guard the Isle's Heart 0 3752 21.7% 37.5 65.91% 0.535 -0.0815 0.659
Powers Long Forgotten 1 572 59.02% 26.78 52.1% 0.477 1.1354 -0.583
Rituals of Terror 3 764 55.19% 40.03 38.74% -0.505 -0.4423 0.591
Rituals of the Destroying Flame 3 328 71.34% 29.27 46.34% 0.075 0.9552 -0.824
Second Wave 0 4866 49.21% 27.23 70.65% 0.183 0.3064 -0.102
The Great River 3 114 46.49% 23.73 34.21% -0.726 0.3183 -1.607
Varied Terrains 2 77 50.65% 21.78 41.56% 0.211 1.0651 -0.25
Ward the Shores 2 456 65.85% 22.61 31.36% -1.257 -0.2199 -1.288

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6081 28.48 53.07% 0.336 0.3803 0.17
Aid From Lesser Spirits 4991 30.2 55.46% 0.044 -0.0915 0.544
All Things Weaken 2632 26.87 46.54% 0.165 0.2992 -0.004
Attenuated Essence 238 25.5 52.94% -0.1 -0.0989 0.44
Back Against the Wall 4983 29.17 53.46% 0.005 -0.0173 0.464
Blight Corrodes the Spirit 292 25.47 52.4% -0.235 -0.0691 0.153
Burn Brightest Before the End 198 23.15 40.4% 0.462 0.4914 0.317
Disintegrating Ecosystem 6087 26.34 51.16% 0.001 0.2074 0.102
Downward Spiral 19750 23.49 60.03% 0.386 0.4337 0.436
Erosion of Will 5890 28.25 51.9% 0.384 0.558 0.062
Intensifying Exploitation 286 24.41 51.05% 0.084 0.204 0.286
Invaders Find the Land to Their Liking 803 32.02 74.72% 0.59 0.0583 0.644
Memory Fades to Dust 19940 22.69 55.26% 0.099 0.2904 0.199
Power Corrodes the Spirit 2666 27.5 54.28% 0.458 0.544 0.148
Promising Farmlands 6255 28.38 55.52% -0.037 0.1892 0.366
Shattered Fragments of Power 192 26.44 50.52% 0.769 0.8288 -0.141
Slow Dissolution of Will 267 21.61 40.07% 0.611 0.9709 -0.663
Strong Earth Shatters Slowly 622 32.27 82.15% 1.025 0.3373 0.66
The Border of Life and Death 82 25.98 65.85% 0.938 0.505 0.045
Thriving Communities 2665 27.01 52.05% 0.331 0.5394 0.266
Thriving Crops 138 28.83 70.29% 0.015 -0.2551 0.682
Tipping Point 2511 28.3 51.65% -0.139 0.4353 0.123
Unnatural Proliferation 2928 28.68 53.07% 0.098 0.1363 0.11
Untended Land Crumbles 2585 27.08 52.26% 0.489 0.7126 0.104

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 53519 53.39% 24.92 64.03% -0.202 0.7452 -0.478
B 56394 51.91% 25.84 65.61% -0.204 0.6594 -0.421
C 54789 52.26% 26.43 66.38% -0.179 0.518 -0.298
D 54765 51.27% 26.91 67.4% 0.309 1.1682 -0.099
E 13857 51.8% 27.03 65.04% 0.21 0.8967 -0.453
F 20015 50.4% 27.17 65.53% -0.016 0.7709 -0.379
G 19516 50.6% 27.56 66.15% -0.109 0.6572 -0.237
H 18049 51.25% 27.22 65.34% -0.112 0.6294 -0.352
East 7384 46.59% 35.41 57.88% -0.277 0.5175 -0.427
Northeast 5143 44.66% 36.5 58.74% 0.323 1.1499 -0.28
Northwest 4083 46.6% 36.54 59.0% 0.721 1.4652 0.299
Southeast 1041 40.79% 27.16 55.43% -0.855 0.0278 0.323
Southwest 1028 41.64% 25.35 51.75% -0.499 0.8186 -0.149
West 6484 48.78% 34.54 56.83% 0.344 1.2663 -0.814

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 11447 0.0% 14.11 52.91% -0.864 -0.22 -1.084
Not Using Events or Tokens 50008 56.24% 19.95 62.43% -0.52 -0.04 -0.491
Skip Initial Invader Actions 5011 25.48% 31.46 80.56% 0.691 -0.0895 0.58
Start of Game Growth 6760 28.38% 29.86 78.17% -0.139 -0.5599 0.398
Unlimited Undo 17286 45.31% 28.28 68.72% 0.206 0.1718 0.215
Using Tokens but Not Events 16045 49.06% 23.96 70.0% -0.001 -0.1064 -0.115

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 31.22%
Dread Apparitions 87.06%
Dreams Of the Dahan 88.31%
Predatory Nightmares 67.65%

Terror Level

Terror Level Completed Average Score Win Rate
I 19098 14.03 0.77%
II 33045 30.25 15.42%
III 50595 34.83 67.92%
IV 78188 38.62 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 147
Win: Invaders destroyed (Terror III) 33563
Win: Invaders destroyed (Terror II) 4378
Win: Terror victory (Terror IV) 77321
Game abandoned (v.3.0+) 14790
Lose: Invader deck ran out 190
Lose: Adversary condition 11779
Win: Sacrifice victory 596
Lose: Scenario condition 1583
Win: Scenario condition 1463
Lose: Blight pool ran out 33567
Lose: Spirit destroyed 1549

Number of Players

Score Model: -0.084 Win Model: 0.075
Num. Completed Blight Flip Rate Average Score Win Rate
1 102290 58.41% 25.19 64.44%
2 45647 56.04% 26.73 64.69%
3 16575 47.83% 29.02 67.1%
4 14870 39.28% 29.07 67.2%
5 353 39.47% 26.57 57.51%
6 1191 22.42% 22.42 58.86%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-01 17:07:50 (Pacific Time)