Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 74 31.08% 21.34 72.97% 0.613 0.567 0.142
Blitz 0 1461 54.29% 23.03 52.64% -0.395 -0.1661 -0.461
Dahan Insurrection 4 1621 34.36% 43.58 55.46% -0.581 -0.8991 0.339
Despicable Theft 2 124 41.94% 23.35 49.19% -0.847 -0.061 -0.989
Elemental Invocation 1 263 58.94% 24.73 54.75% -0.636 0.0543 -1.387
Guard the Isle's Heart 0 3774 21.63% 37.38 65.74% -0.034 -0.6348 0.66
Powers Long Forgotten 1 576 58.78% 26.59 51.74% -0.09 0.7315 -0.579
Rituals of Terror 3 777 54.51% 39.67 38.22% -1.035 -1.0352 0.575
Rituals of the Destroying Flame 3 332 71.39% 29.09 46.08% 0.014 0.9845 -0.821
Second Wave 0 4898 49.28% 27.18 70.52% 0.138 0.3619 -0.165
The Great River 3 114 46.49% 23.73 34.21% -0.689 0.3718 -1.604
Varied Terrains 2 78 50.0% 21.5 41.03% -0.218 0.6297 -0.223
Ward the Shores 2 460 65.71% 22.47 31.09% -1.001 0.1081 -1.28

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6120 28.45 53.02% 0.06 0.1012 0.176
Aid From Lesser Spirits 5012 30.19 55.43% 0.065 -0.0204 0.551
All Things Weaken 2659 26.85 46.41% -0.146 0.064 0.008
Attenuated Essence 244 25.57 53.28% 0.086 0.0574 0.404
Back Against the Wall 5011 29.11 53.34% -0.013 0.0221 0.458
Blight Corrodes the Spirit 297 25.61 52.19% -0.03 0.1199 0.123
Burn Brightest Before the End 206 22.89 39.81% -0.154 -0.147 0.204
Disintegrating Ecosystem 6121 26.28 51.05% -0.162 0.016 0.105
Downward Spiral 19938 23.45 59.97% 0.339 0.4034 0.44
Erosion of Will 5920 28.23 51.88% 0.131 0.2564 0.064
Intensifying Exploitation 297 23.8 50.17% -0.061 0.0583 0.272
Invaders Find the Land to Their Liking 808 31.91 74.63% 0.862 0.2545 0.634
Memory Fades to Dust 20132 22.65 55.18% 0.053 0.2622 0.203
Power Corrodes the Spirit 2691 27.43 54.14% 0.257 0.3795 0.133
Promising Farmlands 6285 28.32 55.43% -0.424 -0.2277 0.366
Shattered Fragments of Power 200 26.32 50.5% 0.416 0.4119 -0.114
Slow Dissolution of Will 285 21.51 41.75% 0.663 0.981 -0.721
Strong Earth Shatters Slowly 628 32.23 82.01% 1.126 0.42 0.647
The Border of Life and Death 84 25.77 64.29% 0.564 0.0998 -0.013
Thriving Communities 2687 26.93 52.03% 0.108 0.2458 0.269
Thriving Crops 143 28.58 70.63% 0.57 0.2944 0.599
Tipping Point 2511 28.3 51.65% -0.109 0.4047 0.129
Unnatural Proliferation 2964 28.64 53.07% 0.215 0.29 0.105
Untended Land Crumbles 2605 27.02 52.13% 0.296 0.4568 0.109

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 54057 53.33% 24.82 63.8% -0.267 0.7065 -0.484
B 56961 51.87% 25.74 65.4% -0.237 0.6548 -0.425
C 55312 52.23% 26.34 66.17% -0.128 0.564 -0.304
D 55237 51.24% 26.82 67.2% 0.155 1.0458 -0.106
E 14039 51.81% 26.93 64.91% 0.135 0.8613 -0.469
F 20234 50.31% 27.06 65.35% 0.073 0.8976 -0.381
G 19699 50.5% 27.47 65.97% 0.039 0.8051 -0.239
H 18212 51.09% 27.12 65.12% -0.139 0.6374 -0.357
East 7456 46.38% 35.33 57.7% -0.718 0.0256 -0.426
Northeast 5197 44.39% 36.41 58.53% 0.43 1.2743 -0.264
Northwest 4120 46.39% 36.38 58.69% 0.667 1.4128 0.292
Southeast 1057 40.49% 26.99 55.06% -0.358 0.5096 0.329
Southwest 1047 41.5% 25.08 51.1% -0.296 1.0001 -0.142
West 6545 48.65% 34.41 56.56% 0.185 1.1564 -0.8

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 11610 0.0% 14.0 52.56% -0.951 -0.3038 -1.079
Not Using Events or Tokens 50710 56.19% 19.86 62.17% -0.36 0.0702 -0.489
Skip Initial Invader Actions 5042 25.42% 31.37 80.36% 0.658 -0.1397 0.581
Start of Game Growth 6801 28.3% 29.76 77.96% 0.132 -0.2813 0.404
Unlimited Undo 17454 45.15% 28.17 68.43% 0.16 0.1143 0.206
Using Tokens but Not Events 16208 48.97% 23.9 69.84% 0.035 -0.0378 -0.099

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 31.34%
Dread Apparitions 87.08%
Dreams Of the Dahan 88.35%
Predatory Nightmares 67.72%

Terror Level

Terror Level Completed Average Score Win Rate
I 19586 13.84 0.75%
II 33370 30.21 15.35%
III 50975 34.83 67.86%
IV 78705 38.63 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 147
Win: Invaders destroyed (Terror III) 33792
Win: Invaders destroyed (Terror II) 4400
Win: Terror victory (Terror IV) 77833
Game abandoned (v.3.0+) 15387
Lose: Invader deck ran out 191
Lose: Adversary condition 11844
Win: Sacrifice victory 599
Lose: Scenario condition 1585
Win: Scenario condition 1468
Lose: Blight pool ran out 33821
Lose: Spirit destroyed 1569

Number of Players

Score Model: -0.106 Win Model: 0.101
Num. Completed Blight Flip Rate Average Score Win Rate
1 103173 58.38% 25.12 64.29%
2 46158 56.04% 26.64 64.49%
3 16754 47.64% 28.88 66.82%
4 14962 39.22% 28.98 67.05%
5 365 38.98% 26.48 56.71%
6 1224 22.49% 22.12 58.17%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-09 16:35:15 (Pacific Time)