Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 33 27.27% 25.42 90.91% 0.249 -0.0167 0.0
Blitz 0 1117 60.72% 26.13 58.37% -0.474 -0.3174 -0.642
Dahan Insurrection 4 1301 36.34% 47.64 59.42% -0.59 -0.8582 0.066
Despicable Theft 2 66 54.55% 30.56 63.64% -0.543 0.22 -0.887
Elemental Invocation 1 198 63.64% 27.73 63.64% -0.623 0.1381 -0.873
Guard the Isle's Heart 0 3273 22.39% 39.18 68.5% 0.534 -0.0989 0.225
Powers Long Forgotten 1 436 65.29% 30.09 58.49% -0.726 -0.1923 -0.775
Rituals of Terror 3 530 66.98% 45.53 45.66% -1.007 -0.9047 0.813
Rituals of the Destroying Flame 3 257 82.88% 33.28 52.14% -0.834 0.1719 -0.65
Second Wave 0 4129 49.54% 28.22 73.55% 0.211 0.2769 -0.233
The Great River 3 70 54.29% 29.96 42.86% -0.85 0.4727 -1.174
Varied Terrains 2 29 55.17% 28.55 58.62% -0.208 0.3701 -0.273
Ward the Shores 2 367 71.58% 25.88 34.88% -1.55 -0.3953 -1.305

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5460 28.9 53.66% 0.345 0.5356 -0.407
Aid From Lesser Spirits 4491 30.6 56.05% 0.108 0.0437 -0.031
All Things Weaken 2113 27.76 47.37% 0.208 0.5944 -0.546
Attenuated Essence 51 29.12 56.86% 0.628 0.7337 0.091
Back Against the Wall 4444 29.57 53.58% 0.2 0.2627 -0.09
Blight Corrodes the Spirit 60 27.03 46.67% 0.209 0.4919 -0.2
Burn Brightest Before the End 39 28.36 48.72% 0.275 0.4665 -0.621
Disintegrating Ecosystem 5413 27.01 51.97% 0.218 0.65 -0.441
Downward Spiral 16293 24.54 62.08% 0.368 0.6285 -0.185
Erosion of Will 5245 28.49 51.82% 0.19 0.519 -0.48
Intensifying Exploitation 64 25.66 57.81% 0.626 0.9239 -0.275
Invaders Find the Land to Their Liking 627 34.0 77.67% 1.234 0.7355 0.3
Memory Fades to Dust 16447 23.75 57.19% 0.023 0.4173 -0.441
Power Corrodes the Spirit 2189 28.44 55.19% 0.225 0.4699 -0.37
Promising Farmlands 5557 28.87 56.0% -0.034 0.453 -0.124
Shattered Fragments of Power 45 25.89 46.67% 0.003 0.0793 -0.182
Slow Dissolution of Will 63 20.41 28.57% -0.644 -0.2099 -0.72
Strong Earth Shatters Slowly 527 33.25 83.68% 0.15 -0.4824 0.051
The Border of Life and Death 21 22.52 66.67% 0.537 0.1768 -0.099
Thriving Communities 2157 28.35 53.87% 0.266 0.644 -0.23
Thriving Crops 28 34.54 78.57% 1.343 1.2862 0.856
Tipping Point 2510 28.31 51.67% 0.0 -0.1719 -0.439
Unnatural Proliferation 2413 29.44 53.21% 0.373 0.5736 -0.383
Untended Land Crumbles 2116 27.96 53.97% 0.518 0.7872 -0.377

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 42207 56.11% 27.53 69.89% -0.623 0.2392 -0.39
B 44905 54.78% 28.43 71.4% -0.362 0.4656 -0.3
C 44014 54.7% 28.85 71.59% -0.149 0.5393 -0.243
D 44125 53.61% 29.29 72.37% -0.019 0.8093 -0.005
E 10082 53.9% 29.87 70.38% -0.272 0.3864 -0.375
F 15228 53.02% 29.84 70.83% -0.311 0.4416 -0.212
G 15172 53.1% 30.16 71.6% -0.234 0.5359 -0.193
H 13815 54.05% 29.88 70.91% -0.047 0.6421 -0.247
East 5824 51.09% 38.11 63.05% -0.557 0.0902 -0.511
Northeast 4024 50.11% 39.3 64.61% -0.343 0.4903 -0.602
Northwest 3389 50.63% 39.5 64.41% 0.072 0.8635 0.232
Southeast 754 46.14% 31.78 64.99% 0.256 1.0199 0.424
Southwest 748 49.13% 30.54 62.43% -0.845 0.2397 0.027
West 5327 52.48% 37.39 61.7% -0.08 0.8749 -0.68

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 8065 0.0% 15.97 60.35% -0.758 0.0676 -1.823
Not Using Events or Tokens 36048 60.41% 22.68 70.58% -0.382 -0.0454 0.004
Skip Initial Invader Actions 4236 26.33% 33.46 84.63% 0.507 -0.0998 0.742
Start of Game Growth 5570 28.98% 32.09 82.6% 0.262 -0.0157 0.133
Unlimited Undo 13761 49.75% 31.3 75.95% 0.1 0.1002 0.371
Using Tokens but Not Events 12842 50.61% 25.3 75.18% -0.005 -0.0752 -0.204

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 27.09%
Dread Apparitions 86.5%
Dreams Of the Dahan 87.57%
Predatory Nightmares 65.62%

Terror Level

Terror Level Completed Average Score Win Rate
I 8178 20.73 1.6%
II 26599 31.02 16.76%
III 42665 34.75 68.52%
IV 67347 38.04 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 131
Win: Invaders destroyed (Terror III) 28520
Win: Invaders destroyed (Terror II) 3797
Win: Terror victory (Terror IV) 66601
Game abandoned (v.3.0+) 1831
Lose: Invader deck ran out 166
Lose: Adversary condition 10380
Win: Sacrifice victory 508
Lose: Scenario condition 1451
Win: Scenario condition 1327
Lose: Blight pool ran out 28749
Lose: Spirit destroyed 1328

Number of Players

Score Model: -0.054 Win Model: 0.217
Num. Completed Blight Flip Rate Average Score Win Rate
1 82804 60.45% 27.05 68.64%
2 36490 58.67% 28.83 69.12%
3 13073 49.33% 31.54 72.49%
4 11650 42.71% 33.34 75.36%
5 142 30.88% 28.96 69.01%
6 630 24.48% 28.43 75.24%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-05 04:04:23 (Pacific Time)