Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 54 25.93% 20.85 70.37% 0.361 0.3761 0.415
Blitz 0 1305 56.85% 24.44 55.48% -0.453 -0.1648 -0.492
Dahan Insurrection 4 1479 35.39% 45.69 57.74% 0.361 0.1841 0.271
Despicable Theft 2 104 45.19% 26.03 54.81% -0.179 0.6819 -0.93
Elemental Invocation 1 243 60.49% 25.21 55.97% -0.293 0.6396 -1.521
Guard the Isle's Heart 0 3585 21.99% 37.95 66.83% -0.3 -0.9464 0.547
Powers Long Forgotten 1 526 60.19% 27.48 53.04% -0.347 0.5987 -0.703
Rituals of Terror 3 654 60.68% 42.9 42.2% -0.832 -0.7556 0.819
Rituals of the Destroying Flame 3 306 75.49% 30.62 48.04% -0.868 0.247 -0.756
Second Wave 0 4651 49.22% 27.49 71.49% 0.078 0.1088 -0.036
The Great River 3 101 48.51% 25.6 36.63% -1.277 0.1479 -1.606
Varied Terrains 2 66 48.48% 22.15 42.42% -0.257 0.5181 -0.167
Ward the Shores 2 428 67.29% 23.43 32.24% -1.51 -0.4652 -1.286

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5889 28.57 53.12% 0.345 0.5202 0.037
Aid From Lesser Spirits 4815 30.31 55.53% 0.003 -0.0506 0.421
All Things Weaken 2470 27.15 46.8% -0.119 0.1739 -0.086
Attenuated Essence 185 26.18 51.89% 0.385 0.4685 0.358
Back Against the Wall 4777 29.36 53.57% 0.06 0.107 0.337
Blight Corrodes the Spirit 197 23.92 48.22% 0.157 0.3604 -0.189
Burn Brightest Before the End 158 23.08 40.51% -0.517 -0.329 0.011
Disintegrating Ecosystem 5851 26.58 51.36% -0.065 0.3435 0.008
Downward Spiral 18391 23.85 60.84% 0.296 0.424 0.267
Erosion of Will 5675 28.36 51.98% 0.732 1.0151 -0.041
Intensifying Exploitation 187 25.52 51.87% 0.465 0.7125 0.309
Invaders Find the Land to Their Liking 747 32.69 75.64% 0.495 -0.0204 0.57
Memory Fades to Dust 18566 23.04 56.11% 0.248 0.4847 0.028
Power Corrodes the Spirit 2513 27.67 54.32% -0.058 0.1602 0.017
Promising Farmlands 6009 28.48 55.6% -0.005 0.2902 0.26
Shattered Fragments of Power 133 26.45 48.87% -0.317 -0.1159 -0.31
Slow Dissolution of Will 193 20.98 35.75% -0.363 0.0208 -0.64
Strong Earth Shatters Slowly 591 32.65 82.57% 0.026 -0.5549 0.589
The Border of Life and Death 64 27.11 64.06% 0.204 -0.313 0.097
Thriving Communities 2524 27.21 52.14% 0.276 0.6154 0.174
Thriving Crops 103 28.89 69.9% 0.641 0.5982 0.544
Tipping Point 2510 28.31 51.67% 0.0 0.0 0.02
Unnatural Proliferation 2751 28.96 53.14% 0.376 0.5159 0.048
Untended Land Crumbles 2408 27.38 52.37% 0.333 0.7817 0.015

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 49376 54.25% 25.73 65.83% -0.707 0.1545 -0.436
B 52247 52.72% 26.63 67.38% -0.446 0.3712 -0.373
C 50953 53.01% 27.19 68.01% -0.407 0.2716 -0.289
D 50872 51.95% 27.64 68.85% -0.314 0.4903 -0.077
E 12581 52.22% 27.69 66.23% -0.525 0.1431 -0.433
F 18510 51.11% 27.8 66.69% -0.24 0.558 -0.369
G 18116 51.19% 28.2 67.48% -0.407 0.4188 -0.217
H 16707 51.77% 27.88 66.67% -0.467 0.3061 -0.33
East 6680 48.42% 36.53 60.04% -0.036 0.8103 -0.405
Northeast 4670 47.04% 37.63 61.16% 0.615 1.3854 -0.291
Northwest 3775 48.56% 37.75 61.19% -0.383 0.4246 0.24
Southeast 937 42.55% 28.42 57.52% 0.098 0.967 0.337
Southwest 933 43.76% 26.72 54.13% -1.263 0.019 -0.104
West 5934 50.42% 35.67 58.73% -0.505 0.4906 -0.817

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 10208 0.0% 14.74 55.34% -0.698 0.0976 -1.337
Not Using Events or Tokens 44346 57.62% 20.86 65.45% -0.14 0.248 -0.261
Skip Initial Invader Actions 4773 25.96% 32.0 81.69% 0.815 0.2005 0.637
Start of Game Growth 6410 28.88% 30.48 79.45% 0.42 -0.1617 0.385
Unlimited Undo 16215 46.47% 28.94 70.22% -0.152 -0.108 0.196
Using Tokens but Not Events 14914 49.57% 24.27 71.58% 0.214 0.1564 -0.084

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 30.04%
Dread Apparitions 86.92%
Dreams Of the Dahan 88.1%
Predatory Nightmares 67.11%

Terror Level

Terror Level Completed Average Score Win Rate
I 15225 15.74 0.95%
II 30662 30.48 15.91%
III 47584 34.79 68.12%
IV 74211 38.41 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 145
Win: Invaders destroyed (Terror III) 31643
Win: Invaders destroyed (Terror II) 4176
Win: Terror victory (Terror IV) 73384
Game abandoned (v.3.0+) 10074
Lose: Invader deck ran out 180
Lose: Adversary condition 11284
Win: Sacrifice victory 567
Lose: Scenario condition 1530
Win: Scenario condition 1418
Lose: Blight pool ran out 31813
Lose: Spirit destroyed 1468

Number of Players

Score Model: -0.102 Win Model: -0.091
Num. Completed Blight Flip Rate Average Score Win Rate
1 94925 59.15% 25.77 65.77%
2 42265 56.92% 27.44 66.24%
3 15469 48.04% 29.59 68.27%
4 13743 40.33% 30.28 69.5%
5 295 39.44% 27.87 60.34%
6 985 22.95% 23.77 62.34%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-02 05:52:40 (Pacific Time)