Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 32 28.13% 25.59 90.63% 0.394 0.3325 0.0
Blitz 0 1101 60.98% 26.17 58.4% -0.631 -0.4917 -0.628
Dahan Insurrection 4 1278 36.13% 48.03 60.09% -0.298 -0.4712 0.116
Despicable Theft 2 62 54.84% 31.31 66.13% -0.324 0.3423 -0.899
Elemental Invocation 1 195 63.59% 27.7 63.59% -0.689 0.0419 -0.869
Guard the Isle's Heart 0 3250 22.52% 39.31 68.71% 0.621 -0.0113 0.215
Powers Long Forgotten 1 435 65.21% 30.14 58.62% -0.432 0.0388 -0.771
Rituals of Terror 3 526 67.5% 45.87 46.01% -0.477 -0.4646 0.841
Rituals of the Destroying Flame 3 255 83.14% 33.54 52.55% -0.8 0.1484 -0.626
Second Wave 0 4084 49.64% 28.26 73.75% 0.236 0.3131 -0.234
The Great River 3 69 53.62% 29.99 43.48% -0.806 0.5606 -1.199
Varied Terrains 2 28 57.14% 28.07 57.14% -0.24 0.3293 -0.292
Ward the Shores 2 360 72.42% 26.23 35.56% -1.047 0.1884 -1.246

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5426 28.96 53.78% 0.424 0.6967 -0.423
Aid From Lesser Spirits 4465 30.67 56.17% 0.278 0.3416 -0.052
All Things Weaken 2091 27.81 47.54% 0.166 0.6348 -0.565
Attenuated Essence 38 31.32 57.89% 0.54 0.799 0.107
Back Against the Wall 4420 29.6 53.53% 0.02 0.2018 -0.11
Blight Corrodes the Spirit 47 24.91 44.68% -0.118 0.3458 -0.278
Burn Brightest Before the End 29 27.55 48.28% 0.092 0.4156 -0.436
Disintegrating Ecosystem 5388 27.03 51.91% 0.036 0.5805 -0.474
Downward Spiral 16186 24.53 62.13% 0.195 0.5524 -0.213
Erosion of Will 5213 28.5 51.83% 0.029 0.4823 -0.509
Intensifying Exploitation 48 26.02 62.5% 0.568 0.9768 -0.179
Invaders Find the Land to Their Liking 623 34.04 77.85% 1.178 0.666 0.286
Memory Fades to Dust 16348 23.77 57.32% -0.13 0.37 -0.467
Power Corrodes the Spirit 2168 28.46 55.3% -0.054 0.2561 -0.395
Promising Farmlands 5530 28.92 56.09% 0.072 0.658 -0.143
Shattered Fragments of Power 37 28.16 54.05% 0.083 0.2857 -0.499
Slow Dissolution of Will 54 20.31 27.78% -0.889 -0.3283 -1.044
Strong Earth Shatters Slowly 520 33.31 84.04% 0.298 -0.4239 0.019
The Border of Life and Death 18 21.61 61.11% 0.145 0.0371 -0.121
Thriving Communities 2138 28.26 53.65% -0.181 0.3259 -0.293
Thriving Crops 21 32.62 80.95% 1.18 1.2971 0.684
Tipping Point 2510 28.31 51.67% 0.0 -0.1361 -0.466
Unnatural Proliferation 2384 29.52 53.44% 0.295 0.6134 -0.408
Untended Land Crumbles 2100 27.99 53.9% 0.161 0.5404 -0.406

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 41847 56.22% 27.61 70.08% -0.762 0.108 -0.405
B 44543 54.87% 28.51 71.6% -0.491 0.3123 -0.299
C 43669 54.81% 28.92 71.76% -0.312 0.3683 -0.254
D 43766 53.7% 29.36 72.52% -0.204 0.6256 -0.011
E 9900 54.11% 30.03 70.77% -0.335 0.3201 -0.337
F 15035 53.08% 29.98 71.13% -0.309 0.4353 -0.215
G 14978 53.12% 30.25 71.85% -0.45 0.3299 -0.195
H 13657 54.12% 29.99 71.16% -0.197 0.4899 -0.26
East 5786 51.2% 38.2 63.2% -0.19 0.4321 -0.529
Northeast 3995 50.22% 39.4 64.78% -0.236 0.6732 -0.645
Northwest 3369 50.71% 39.61 64.56% 0.025 0.6978 0.213
Southeast 742 46.35% 31.95 65.36% -0.1 0.5963 0.372
Southwest 738 49.25% 30.61 62.6% -0.832 0.3683 0.075
West 5296 52.51% 37.48 61.82% -0.01 0.9728 -0.698

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7962 0.0% 16.02 60.56% -0.823 0.0836 -1.862
Not Using Events or Tokens 35693 60.54% 22.74 70.86% -0.402 -0.0863 0.022
Skip Initial Invader Actions 4202 26.29% 33.5 84.75% 0.386 -0.1755 0.743
Start of Game Growth 5523 28.93% 32.15 82.73% 0.28 -0.0319 0.114
Unlimited Undo 13614 49.88% 31.37 76.13% -0.058 -0.0841 0.34
Using Tokens but Not Events 12723 50.72% 25.35 75.34% -0.104 -0.1692 -0.214

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 26.97%
Dread Apparitions 86.49%
Dreams Of the Dahan 87.55%
Predatory Nightmares 65.53%

Terror Level

Terror Level Completed Average Score Win Rate
I 7841 21.09 1.67%
II 26364 31.04 16.82%
III 42381 34.73 68.54%
IV 66934 38.01 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 131
Win: Invaders destroyed (Terror III) 28332
Win: Invaders destroyed (Terror II) 3778
Win: Terror victory (Terror IV) 66197
Game abandoned (v.3.0+) 1446
Lose: Invader deck ran out 166
Lose: Adversary condition 10317
Win: Sacrifice victory 504
Lose: Scenario condition 1441
Win: Scenario condition 1322
Lose: Blight pool ran out 28564
Lose: Spirit destroyed 1322

Number of Players

Score Model: -0.078 Win Model: 0.193
Num. Completed Blight Flip Rate Average Score Win Rate
1 82144 60.49% 27.11 68.8%
2 36112 58.79% 28.92 69.35%
3 12951 49.39% 31.62 72.66%
4 11575 42.8% 33.44 75.55%
5 134 32.81% 30.2 70.9%
6 604 24.37% 28.73 75.99%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-28 03:51:06 (Pacific Time)