Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 34 26.47% 24.68 88.24% -0.128 -0.384 0.0
Blitz 0 1121 60.59% 26.14 58.34% -0.398 -0.2012 -0.634
Dahan Insurrection 4 1303 36.29% 47.64 59.48% -0.522 -0.9642 0.088
Despicable Theft 2 66 54.55% 30.56 63.64% -0.826 -0.0138 -0.882
Elemental Invocation 1 200 63.5% 27.45 63.0% -0.547 0.1556 -0.843
Guard the Isle's Heart 0 3296 22.36% 39.12 68.48% 0.52 -0.125 0.253
Powers Long Forgotten 1 441 64.77% 29.75 57.82% -1.161 -0.5262 -0.78
Rituals of Terror 3 536 67.17% 45.2 45.34% -1.528 -1.4268 0.842
Rituals of the Destroying Flame 3 260 82.69% 33.33 52.31% -0.815 0.1943 -0.639
Second Wave 0 4168 49.43% 28.16 73.42% 0.155 0.2214 -0.282
The Great River 3 71 53.52% 29.54 42.25% -0.777 0.4401 -1.337
Varied Terrains 2 30 56.67% 27.97 56.67% -0.369 0.2542 -0.282
Ward the Shores 2 371 71.62% 25.69 34.77% -1.461 -0.3763 -1.295

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5487 28.89 53.67% 0.353 0.5955 -0.384
Aid From Lesser Spirits 4509 30.57 55.98% 0.034 -0.0435 -0.002
All Things Weaken 2140 27.76 47.52% 0.455 0.8477 -0.508
Attenuated Essence 61 28.7 59.02% 0.835 0.9413 -0.024
Back Against the Wall 4468 29.59 53.72% 0.313 0.3708 -0.055
Blight Corrodes the Spirit 74 25.89 43.24% 0.138 0.3394 -0.2
Burn Brightest Before the End 48 26.98 45.83% 0.094 0.3041 -0.767
Disintegrating Ecosystem 5431 26.98 51.91% 0.011 0.4347 -0.419
Downward Spiral 16391 24.5 61.93% 0.329 0.5648 -0.167
Erosion of Will 5264 28.48 51.8% 0.272 0.5814 -0.464
Intensifying Exploitation 78 25.05 55.13% 0.692 0.9793 -0.32
Invaders Find the Land to Their Liking 632 33.97 77.53% 1.062 0.5677 0.296
Memory Fades to Dust 16552 23.72 57.14% 0.262 0.5987 -0.419
Power Corrodes the Spirit 2208 28.4 55.12% 0.16 0.3806 -0.332
Promising Farmlands 5586 28.84 55.89% 0.013 0.466 -0.103
Shattered Fragments of Power 49 26.24 46.94% 0.04 0.091 0.068
Slow Dissolution of Will 67 20.27 28.36% -0.543 -0.1434 -0.827
Strong Earth Shatters Slowly 529 33.29 83.74% 0.005 -0.7057 0.125
The Border of Life and Death 27 23.19 62.96% 0.501 0.1658 -0.084
Thriving Communities 2183 28.3 53.83% 0.206 0.5693 -0.203
Thriving Crops 36 32.47 80.56% 1.61 1.4124 0.867
Tipping Point 2510 28.31 51.67% 0.0 0.0 -0.418
Unnatural Proliferation 2430 29.42 53.09% 0.195 0.4103 -0.353
Untended Land Crumbles 2144 27.92 53.82% 0.598 0.8802 -0.363

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 42552 56.06% 27.45 69.69% -0.595 0.1448 -0.396
B 45269 54.68% 28.33 71.18% -0.356 0.3699 -0.297
C 44346 54.65% 28.77 71.41% -0.123 0.4589 -0.241
D 44466 53.52% 29.2 72.18% -0.015 0.6962 -0.004
E 10235 53.75% 29.75 70.16% -0.24 0.3256 -0.379
F 15411 52.99% 29.75 70.57% -0.339 0.3317 -0.239
G 15342 53.1% 30.07 71.35% -0.226 0.4257 -0.199
H 13988 54.01% 29.77 70.67% -0.17 0.4005 -0.245
East 5858 51.01% 38.05 62.96% -1.217 -0.6784 -0.538
Northeast 4050 49.96% 39.25 64.52% 0.166 0.8004 -0.579
Northwest 3401 50.6% 39.43 64.33% 0.118 0.9271 0.226
Southeast 764 46.06% 31.54 64.53% -0.263 0.4432 0.434
Southwest 757 48.68% 30.32 62.09% -0.762 0.2283 -0.048
West 5346 52.44% 37.34 61.65% 0.005 0.909 -0.688

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 8147 0.0% 15.91 60.05% -0.635 0.1407 -1.784
Not Using Events or Tokens 36385 60.29% 22.6 70.29% -0.503 -0.1235 -0.025
Skip Initial Invader Actions 4260 26.32% 33.36 84.37% 0.221 -0.3965 0.746
Start of Game Growth 5604 28.92% 32.01 82.42% 0.419 0.0701 0.142
Unlimited Undo 13862 49.71% 31.25 75.8% 0.109 0.1028 0.393
Using Tokens but Not Events 12968 50.59% 25.24 74.86% -0.126 -0.1368 -0.213

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 27.21%
Dread Apparitions 86.5%
Dreams Of the Dahan 87.59%
Predatory Nightmares 65.67%

Terror Level

Terror Level Completed Average Score Win Rate
I 8493 20.4 1.54%
II 26837 31.01 16.7%
III 42941 34.76 68.53%
IV 67683 38.07 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 131
Win: Invaders destroyed (Terror III) 28708
Win: Invaders destroyed (Terror II) 3821
Win: Terror victory (Terror IV) 66933
Game abandoned (v.3.0+) 2198
Lose: Invader deck ran out 166
Lose: Adversary condition 10457
Win: Sacrifice victory 512
Lose: Scenario condition 1453
Win: Scenario condition 1330
Lose: Blight pool ran out 28910
Lose: Spirit destroyed 1335

Number of Players

Score Model: -0.059 Win Model: 0.23
Num. Completed Blight Flip Rate Average Score Win Rate
1 83408 60.39% 26.99 68.48%
2 36820 58.59% 28.76 68.96%
3 13194 49.33% 31.4 72.07%
4 11720 42.7% 33.27 75.27%
5 153 32.65% 27.85 68.63%
6 659 24.16% 27.92 74.05%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-12-12 04:02:30 (Pacific Time)