Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 30 26.67% 25.6 93.33% -0.086 -0.228 0.0
Blitz 0 1063 62.1% 26.63 59.36% -0.565 -0.2264 -0.637
Dahan Insurrection 4 1244 36.24% 48.37 60.61% -0.223 -0.4628 0.078
Despicable Theft 2 58 56.9% 32.64 68.97% -0.451 0.1486 -0.884
Elemental Invocation 1 183 65.03% 28.2 65.03% -1.18 -0.3479 -0.837
Guard the Isle's Heart 0 3186 22.66% 39.53 69.15% -0.077 -0.4428 0.164
Powers Long Forgotten 1 423 65.88% 30.58 59.57% -0.267 0.1995 -0.798
Rituals of Terror 3 518 67.77% 46.52 46.72% -0.166 -0.4402 0.829
Rituals of the Destroying Flame 3 249 83.53% 34.03 53.01% -0.313 0.3826 -0.63
Second Wave 0 3992 49.77% 28.37 73.97% 0.038 0.2254 -0.321
The Great River 3 64 57.81% 31.03 45.31% -0.488 1.0833 -1.215
Varied Terrains 2 15 73.33% 32.93 66.67% 0.369 0.9759 0.172
Ward the Shores 2 353 73.3% 26.55 35.98% 0.18 1.0403 -1.251

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5361 28.99 53.76% -0.51 0.4618 -0.515
Aid From Lesser Spirits 4424 30.71 56.17% -0.742 0.0438 -0.138
All Things Weaken 2032 27.74 47.29% -1.222 -0.1343 -0.694
Attenuated Essence 6 22.5 50.0% -0.739 0.148 -0.347
Back Against the Wall 4367 29.71 53.68% -0.594 0.2348 -0.181
Blight Corrodes the Spirit 6 26.17 66.67% -0.258 0.993 0.0
Burn Brightest Before the End 5 26.8 80.0% -0.006 0.9347 0.0
Disintegrating Ecosystem 5317 27.11 52.0% -0.549 0.5708 -0.549
Downward Spiral 15925 24.58 62.41% -0.63 0.3325 -0.283
Erosion of Will 5150 28.55 51.84% -1.182 -0.0659 -0.594
Intensifying Exploitation 12 21.25 58.33% -0.637 0.4372 -0.05
Invaders Find the Land to Their Liking 608 34.07 77.8% 0.122 0.0056 0.209
Memory Fades to Dust 16087 23.82 57.47% -1.198 -0.0855 -0.539
Power Corrodes the Spirit 2111 28.65 55.66% -1.138 -0.1823 -0.475
Promising Farmlands 5472 29.0 56.18% -0.836 0.2994 -0.23
Shattered Fragments of Power 6 37.67 83.33% 0.152 1.0747 0.0
Slow Dissolution of Will 7 20.14 28.57% -0.987 0.2829 0.0
Strong Earth Shatters Slowly 512 33.64 84.96% 0.229 -0.0596 -0.031
The Border of Life and Death 4 20.75 75.0% -0.27 0.1422 0.0
Thriving Communities 2076 28.44 54.09% -0.817 0.3302 -0.381
Thriving Crops 7 25.57 71.43% -0.199 0.677 0.501
Tipping Point 2510 28.31 51.67% 0.0 -0.0581 -0.552
Unnatural Proliferation 2322 29.61 53.4% -0.747 0.2181 -0.495
Untended Land Crumbles 2031 28.02 53.62% -0.926 0.106 -0.512

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 40951 56.48% 27.83 70.65% -0.453 0.4161 -0.395
B 43592 55.15% 28.73 72.15% -0.201 0.5663 -0.281
C 42713 55.05% 29.12 72.26% -0.227 0.3677 -0.249
D 42895 53.94% 29.56 72.96% -0.042 0.7783 -0.006
E 9445 54.62% 30.54 71.81% 0.092 0.7447 -0.299
F 14546 53.39% 30.29 71.87% 0.008 0.7396 -0.201
G 14474 53.48% 30.58 72.65% -0.112 0.6038 -0.195
H 13223 54.55% 30.29 71.83% 0.09 0.7865 -0.266
East 5683 51.61% 38.62 63.87% 0.236 0.8963 -0.462
Northeast 3913 50.7% 39.92 65.58% -0.504 0.3605 -0.637
Northwest 3312 51.02% 40.01 65.01% 0.209 0.7946 0.205
Southeast 713 47.68% 32.88 67.18% 0.109 0.8002 0.384
Southwest 705 50.99% 31.67 64.68% -0.131 1.1111 -0.02
West 5207 52.84% 37.87 62.36% -0.175 0.8409 -0.673

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7646 0.0% 16.1 61.1% -1.804 -0.3158 -1.94
Not Using Events or Tokens 34840 60.74% 22.91 71.52% -0.068 0.1232 0.029
Skip Initial Invader Actions 4114 26.05% 33.68 85.32% 0.313 -0.4032 0.806
Start of Game Growth 5394 28.85% 32.4 83.37% 0.741 0.2687 0.065
Unlimited Undo 13320 50.14% 31.64 76.82% -0.055 -0.3063 0.376
Using Tokens but Not Events 12270 51.11% 25.62 76.1% -0.158 -0.157 -0.239

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 26.62%
Dread Apparitions 86.42%
Dreams Of the Dahan 87.51%
Predatory Nightmares 65.36%

Terror Level

Terror Level Completed Average Score Win Rate
I 6926 22.19 1.88%
II 25714 31.1 16.98%
III 41646 34.71 68.58%
IV 65826 37.97 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 130
Win: Invaders destroyed (Terror III) 27852
Win: Invaders destroyed (Terror II) 3718
Win: Terror victory (Terror IV) 65101
Game abandoned (v.3.0+) 351
Lose: Invader deck ran out 164
Lose: Adversary condition 10162
Win: Sacrifice victory 496
Lose: Scenario condition 1423
Win: Scenario condition 1307
Lose: Blight pool ran out 28104
Lose: Spirit destroyed 1304

Number of Players

Score Model: -0.029 Win Model: 0.065
Num. Completed Blight Flip Rate Average Score Win Rate
1 80153 60.71% 27.29 69.26%
2 35305 59.03% 29.14 69.85%
3 12625 49.74% 31.93 73.34%
4 11380 42.99% 33.69 76.03%
5 117 34.51% 31.79 73.5%
6 532 25.81% 30.62 81.58%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-12 02:39:41 (Pacific Time)