Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 31 29.03% 26.42 93.55% 0.572 0.4547 0.0
Blitz 0 1088 61.35% 26.31 58.73% -0.691 -0.4899 -0.628
Dahan Insurrection 4 1268 36.26% 48.12 60.17% -0.417 -0.6641 0.145
Despicable Theft 2 59 55.93% 32.08 67.8% -0.526 0.1812 -0.942
Elemental Invocation 1 187 65.24% 27.86 64.17% -1.189 -0.4081 -0.814
Guard the Isle's Heart 0 3215 22.58% 39.46 68.99% 0.634 -0.0985 0.353
Powers Long Forgotten 1 431 65.58% 30.36 59.16% -0.385 0.1399 -0.756
Rituals of Terror 3 524 67.37% 46.02 46.18% -0.673 -0.7123 0.906
Rituals of the Destroying Flame 3 254 83.07% 33.52 52.36% -1.064 -0.0068 -0.669
Second Wave 0 4053 49.7% 28.27 73.82% 0.195 0.3087 -0.287
The Great River 3 66 56.06% 30.67 45.45% -0.321 1.0793 -1.181
Varied Terrains 2 25 60.0% 27.76 56.0% -0.517 0.1031 0.206
Ward the Shores 2 358 72.27% 26.27 35.75% -0.834 0.2843 -1.205

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 41473 56.32% 27.7 70.34% -0.831 0.0554 -0.436
B 44132 54.99% 28.61 71.87% -0.517 0.2601 -0.308
C 43254 54.9% 29.01 72.01% -0.405 0.2241 -0.269
D 43397 53.84% 29.45 72.74% -0.277 0.5529 -0.013
E 9705 54.37% 30.23 71.16% -0.408 0.2351 -0.349
F 14821 53.21% 30.1 71.49% -0.378 0.3596 -0.242
G 14762 53.25% 30.35 72.15% -0.522 0.2448 -0.224
H 13482 54.26% 30.09 71.43% -0.171 0.5147 -0.276
East 5738 51.42% 38.38 63.49% 0.145 0.8612 -0.477
Northeast 3952 50.49% 39.65 65.18% -0.713 0.1815 -0.634
Northwest 3349 50.83% 39.78 64.77% 0.276 0.9007 0.24
Southeast 730 46.98% 32.38 66.16% -0.173 0.5097 0.332
Southwest 725 50.0% 31.13 63.59% -0.563 0.7206 0.122
West 5263 52.65% 37.64 62.07% 0.135 1.1583 -0.637

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 7846 0.0% 16.07 60.87% -0.904 -0.0779 -1.637
Not Using Events or Tokens 35367 60.61% 22.81 71.16% -0.344 -0.0284 0.006
Skip Initial Invader Actions 4175 26.2% 33.55 85.03% 0.518 -0.0365 0.946
Start of Game Growth 5472 28.97% 32.25 83.04% 0.34 -0.0908 0.127
Unlimited Undo 13463 50.05% 31.47 76.49% -0.142 -0.2593 0.371
Using Tokens but Not Events 12528 50.91% 25.44 75.68% -0.226 -0.3058 -0.229

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 26.83%
Dread Apparitions 86.46%
Dreams Of the Dahan 87.54%
Predatory Nightmares 65.45%

Terror Level

Terror Level Completed Average Score Win Rate
I 7441 21.5 1.75%
II 26085 31.06 16.92%
III 42084 34.72 68.57%
IV 66481 38.0 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 130
Win: Invaders destroyed (Terror III) 28140
Win: Invaders destroyed (Terror II) 3761
Win: Terror victory (Terror IV) 65748
Game abandoned (v.3.0+) 962
Lose: Invader deck ran out 165
Lose: Adversary condition 10244
Win: Sacrifice victory 501
Lose: Scenario condition 1433
Win: Scenario condition 1317
Lose: Blight pool ran out 28379
Lose: Spirit destroyed 1311

Number of Players

Score Model: -0.086 Win Model: 0.136
Num. Completed Blight Flip Rate Average Score Win Rate
1 81318 60.58% 27.17 69.01%
2 35789 58.89% 29.0 69.55%
3 12800 49.55% 31.76 72.98%
4 11488 42.89% 33.55 75.79%
5 127 33.06% 30.6 70.87%
6 569 25.18% 29.74 79.09%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2025-11-21 03:39:51 (Pacific Time)