Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 48 27.08% 21.23 75.0% -0.288 -0.4829 0.0
Blitz 0 1246 58.09% 25.05 56.74% 0.149 0.3223 -0.467
Dahan Insurrection 4 1428 36.11% 46.1 57.84% -0.274 -0.5194 0.211
Despicable Theft 2 90 46.67% 27.39 57.78% 0.318 0.8937 -0.982
Elemental Invocation 1 226 63.27% 26.48 58.85% -0.185 0.6322 -1.49
Guard the Isle's Heart 0 3492 22.34% 38.37 67.44% 0.311 -0.4641 0.485
Powers Long Forgotten 1 491 62.04% 27.94 53.77% -0.49 0.4244 -0.753
Rituals of Terror 3 606 63.44% 43.94 43.73% 0.359 0.3617 0.865
Rituals of the Destroying Flame 3 295 76.61% 31.2 49.15% -1.176 -0.049 -0.683
Second Wave 0 4474 49.2% 27.71 72.13% -0.111 0.0046 -0.099
The Great River 3 89 48.31% 27.12 40.45% -0.818 0.4273 -1.372
Varied Terrains 2 57 49.12% 23.32 43.86% -0.11 0.6544 -0.197
Ward the Shores 2 403 69.5% 24.17 33.25% -0.914 0.0787 -1.275

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5742 28.67 53.24% 0.218 0.3639 -0.066
Aid From Lesser Spirits 4719 30.48 55.82% 0.575 0.4533 0.332
All Things Weaken 2365 27.35 47.27% -0.387 -0.1045 -0.176
Attenuated Essence 154 26.34 52.6% 0.159 0.2195 0.418
Back Against the Wall 4690 29.37 53.62% 0.233 0.2508 0.248
Blight Corrodes the Spirit 167 25.2 47.9% 1.13 1.2907 -0.236
Burn Brightest Before the End 127 24.91 41.73% 0.004 0.1431 -0.082
Disintegrating Ecosystem 5705 26.72 51.55% 0.078 0.418 -0.078
Downward Spiral 17712 24.03 61.21% 0.495 0.6392 0.156
Erosion of Will 5545 28.37 51.87% 0.499 0.7075 -0.143
Intensifying Exploitation 159 24.87 52.83% 0.169 0.4067 -0.039
Invaders Find the Land to Their Liking 713 33.09 76.44% 1.13 0.5647 0.51
Memory Fades to Dust 17873 23.2 56.39% 0.36 0.6154 -0.087
Power Corrodes the Spirit 2414 27.88 54.64% 0.114 0.2752 -0.047
Promising Farmlands 5873 28.63 55.88% 0.697 1.0041 0.171
Shattered Fragments of Power 110 27.69 49.09% 0.529 0.6306 -0.349
Slow Dissolution of Will 170 21.21 35.29% -0.169 0.2042 -0.729
Strong Earth Shatters Slowly 571 33.25 83.36% 1.471 0.7028 0.533
The Border of Life and Death 58 27.26 65.52% 0.332 -0.1719 0.283
Thriving Communities 2390 27.48 52.38% -0.64 -0.3461 0.101
Thriving Crops 84 29.75 70.24% -0.004 -0.122 0.627
Tipping Point 2510 28.31 51.67% 0.0 0.5517 -0.083
Unnatural Proliferation 2641 29.08 53.01% 0.386 0.5319 -0.045
Untended Land Crumbles 2324 27.45 52.8% -0.118 0.1287 -0.087

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 47076 54.85% 26.26 66.99% -0.539 0.5916 -0.432
B 49928 53.26% 27.13 68.49% -0.279 0.7589 -0.347
C 48730 53.42% 27.68 69.04% -0.126 0.771 -0.277
D 48664 52.45% 28.14 69.91% -0.137 0.9057 -0.061
E 11865 52.48% 28.3 67.48% -0.346 0.5533 -0.427
F 17542 51.63% 28.35 67.83% -0.253 0.7689 -0.326
G 17263 51.75% 28.7 68.58% -0.195 0.7829 -0.229
H 15897 52.32% 28.41 67.71% -0.372 0.6219 -0.306
East 6323 49.68% 37.12 61.14% -0.756 0.217 -0.464
Northeast 4405 48.55% 38.24 62.38% 0.197 1.1556 -0.404
Northwest 3603 49.54% 38.53 62.59% 0.01 1.0308 0.214
Southeast 860 44.11% 29.67 60.12% -0.071 0.9264 0.332
Southwest 854 45.89% 28.23 57.14% -0.953 0.4254 -0.029
West 5667 51.41% 36.42 60.0% -0.343 0.7101 -0.811

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 9587 0.0% 15.1 56.6% -0.492 0.1197 -1.438
Not Using Events or Tokens 41600 58.48% 21.31 66.8% -0.433 0.0819 -0.182
Skip Initial Invader Actions 4581 26.24% 32.46 82.49% 0.175 -0.5267 0.606
Start of Game Growth 6113 29.01% 30.99 80.45% 0.673 0.3238 0.324
Unlimited Undo 15469 47.46% 29.56 71.78% -0.228 -0.2562 0.21
Using Tokens but Not Events 14370 49.86% 24.41 72.32% -0.265 -0.2013 -0.174

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 29.18%
Dread Apparitions 86.86%
Dreams Of the Dahan 87.94%
Predatory Nightmares 66.66%

Terror Level

Terror Level Completed Average Score Win Rate
I 12988 17.05 1.04%
II 29422 30.62 16.07%
III 46028 34.74 68.23%
IV 72164 38.26 99.57%

Results

Result Completed
Win: Invaders destroyed (Terror I) 135
Win: Invaders destroyed (Terror III) 30658
Win: Invaders destroyed (Terror II) 4038
Win: Terror victory (Terror IV) 71362
Game abandoned (v.3.0+) 7529
Lose: Invader deck ran out 177
Lose: Adversary condition 11025
Win: Sacrifice victory 544
Lose: Scenario condition 1507
Win: Scenario condition 1386
Lose: Blight pool ran out 30820
Lose: Spirit destroyed 1421

Number of Players

Score Model: -0.137 Win Model: 0.077
Num. Completed Blight Flip Rate Average Score Win Rate
1 91364 59.48% 26.11 66.55%
2 40391 57.48% 27.85 67.1%
3 14728 48.37% 30.06 69.33%
4 12980 41.04% 31.3 71.36%
5 256 38.06% 29.45 66.02%
6 883 24.0% 24.81 65.35%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-02-13 04:10:55 (Pacific Time)