Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 98 28.57% 21.0 68.37% 0.505 0.8749 0.336
Blitz 0 1621 51.82% 22.01 50.96% 0.044 0.4759 -0.867
Dahan Insurrection 4 1833 32.76% 41.12 52.54% -0.026 -0.0514 -0.358
Despicable Theft 2 145 37.93% 21.9 45.52% -0.566 0.0934 -0.101
Elemental Invocation 1 292 56.16% 24.37 53.77% -0.626 -0.1778 0.133
Guard the Isle's Heart 0 4065 21.16% 36.76 64.55% 0.419 -0.1803 1.104
Powers Long Forgotten 1 630 56.28% 25.38 49.21% 0.167 0.7753 -0.644
Rituals of Terror 3 899 50.62% 39.01 37.37% -1.115 -0.9901 1.609
Rituals of the Destroying Flame 3 367 68.12% 27.92 44.69% -0.222 0.5162 -0.299
Second Wave 0 5226 49.23% 26.91 69.69% 0.006 0.1127 0.102
The Great River 3 128 42.19% 22.13 32.03% -0.311 0.8637 -0.133
Varied Terrains 2 106 47.17% 20.71 38.68% -0.371 0.3656 0.453
Ward the Shores 2 509 63.69% 22.11 31.43% -0.42 0.2626 -0.309

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6415 28.34 52.92% 0.199 0.51 1.183
Aid From Lesser Spirits 5240 30.01 55.17% 0.943 0.9563 1.586
All Things Weaken 2899 26.29 45.57% -1.057 -0.5836 -0.087
Attenuated Essence 387 25.44 52.45% 0.921 1.0675 0.317
Back Against the Wall 5291 28.93 53.6% 0.36 0.4891 1.426
Blight Corrodes the Spirit 413 24.47 49.64% -0.493 -0.1725 0.016
Burn Brightest Before the End 302 23.64 44.04% -0.715 -0.5384 0.061
Disintegrating Ecosystem 6472 25.87 50.54% -0.81 -0.4291 0.328
Downward Spiral 21926 23.13 59.35% 0.356 0.5495 1.174
Erosion of Will 6238 28.05 51.64% 0.42 0.7579 0.794
Intensifying Exploitation 403 23.12 48.14% -0.302 0.0509 0.147
Invaders Find the Land to Their Liking 909 30.77 72.94% 0.319 -0.0438 -0.267
Memory Fades to Dust 22145 22.29 54.61% 0.386 0.7157 0.991
Power Corrodes the Spirit 2955 26.94 53.03% 0.202 0.4683 0.55
Promising Farmlands 6647 28.0 54.76% -0.318 0.1295 0.449
Shattered Fragments of Power 298 24.78 48.99% 0.381 0.3803 1.051
Slow Dissolution of Will 393 21.74 44.53% -0.211 0.2002 -0.219
Strong Earth Shatters Slowly 690 31.74 81.16% 1.08 0.5216 1.011
The Border of Life and Death 132 26.7 65.91% 0.499 0.2538 -0.008
Thriving Communities 2927 26.42 51.42% 0.036 0.3134 0.685
Thriving Crops 195 26.59 67.69% 0.378 0.2831 -0.264
Tipping Point 2511 28.3 51.65% 0.0 0.0 0.0
Unnatural Proliferation 3225 28.23 52.81% -0.107 0.0974 0.604
Untended Land Crumbles 2868 26.69 51.74% 0.853 1.1527 0.665

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 59787 52.37% 23.92 61.79% -0.341 0.651 -0.284
B 62990 50.92% 24.81 63.33% 0.013 0.8784 -0.077
C 61023 51.38% 25.45 64.35% 0.03 0.7817 0.046
D 60934 50.49% 25.92 65.34% 0.001 0.9454 0.292
E 16072 51.02% 26.03 63.28% -0.344 0.4107 -0.1
F 22681 49.66% 26.22 63.7% -0.047 0.827 -0.36
G 22037 49.83% 26.64 64.4% 0.403 1.2658 0.275
H 20417 50.47% 26.19 63.38% 0.077 0.8844 0.248
East 8354 44.2% 34.21 55.43% -0.09 0.6555 -0.615
Northeast 5920 41.73% 34.99 55.64% 0.299 1.1922 -0.145
Northwest 4618 43.91% 34.98 55.98% -0.035 0.7082 0.769
Southeast 1223 38.1% 25.67 53.07% -0.016 0.9924 -0.027
Southwest 1204 39.48% 24.0 49.75% -0.505 0.6513 -0.09
West 7249 46.75% 33.29 54.37% 0.526 1.5084 -0.552

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 13384 0.0% 13.38 50.13% -1.053 -0.3335 -0.357
Not Using Events or Tokens 58949 54.73% 19.06 59.64% -0.286 0.1889 -0.671
Skip Initial Invader Actions 5465 25.24% 30.41 78.04% 1.137 0.3322 -0.371
Start of Game Growth 7424 28.01% 28.78 75.73% 0.416 -0.1507 -0.55
Unlimited Undo 19293 43.88% 27.15 66.23% 0.299 0.3261 1.146
Using Tokens but Not Events 18054 47.98% 23.33 67.5% -0.304 -0.3313 0.438

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 32.76%
Dread Apparitions 87.44%
Dreams Of the Dahan 88.54%
Predatory Nightmares 68.25%

Terror Level

Terror Level Completed Average Score Win Rate
I 25293 12.25 0.6%
II 36891 29.91 14.81%
III 55295 34.94 67.7%
IV 84502 38.9 99.59%

Results

Result Completed
Win: Invaders destroyed (Terror I) 153
Win: Invaders destroyed (Terror III) 36585
Win: Invaders destroyed (Terror II) 4705
Win: Terror victory (Terror IV) 83570
Game abandoned (v.3.0+) 22301
Lose: Invader deck ran out 204
Lose: Adversary condition 12601
Win: Sacrifice victory 644
Lose: Scenario condition 1646
Win: Scenario condition 1549
Lose: Unique spirit condition 0
Lose: Blight pool ran out 36354
Lose: Spirit destroyed 1669

Number of Players

Score Model: 0.115 Win Model: 0.347
Num. Completed Blight Flip Rate Average Score Win Rate
1 113617 57.61% 24.41 62.67%
2 51214 55.11% 25.75 62.61%
3 18568 47.18% 28.06 65.45%
4 16540 38.19% 27.73 64.39%
5 500 40.37% 26.03 57.6%
6 1542 21.41% 20.8 54.8%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-11-08 23:57:51 (Pacific Time)