Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 51 25.49% 19.98 70.59% -0.564 -0.512 0.0
Blitz 0 1283 57.37% 24.6 55.96% -0.969 -0.7683 -0.507
Dahan Insurrection 4 1459 35.54% 45.85 57.78% 0.414 0.2024 0.244
Despicable Theft 2 98 45.92% 26.18 55.1% -0.848 -0.0031 -0.97
Elemental Invocation 1 238 61.76% 25.63 56.72% -1.269 -0.1983 -1.47
Guard the Isle's Heart 0 3531 22.24% 38.23 67.2% 0.227 -0.4978 0.528
Powers Long Forgotten 1 517 60.47% 27.59 53.19% -0.416 0.4897 -0.69
Rituals of Terror 3 628 62.26% 43.98 43.47% 0.022 0.0522 0.967
Rituals of the Destroying Flame 3 303 75.25% 30.71 48.51% -0.776 0.413 -0.704
Second Wave 0 4583 49.13% 27.59 71.81% 0.166 0.2467 -0.044
The Great River 3 92 47.83% 26.73 39.13% -0.923 0.4647 -1.378
Varied Terrains 2 60 48.33% 22.27 41.67% -1.094 -0.1933 -0.189
Ward the Shores 2 422 67.54% 23.66 32.7% -1.402 -0.3465 -1.297

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5838 28.63 53.22% 0.558 0.697 -0.005
Aid From Lesser Spirits 4787 30.37 55.59% 0.133 0.0742 0.388
All Things Weaken 2436 27.22 46.84% -0.259 0.0955 -0.11
Attenuated Essence 171 26.84 53.22% 0.56 0.6708 0.444
Back Against the Wall 4749 29.39 53.72% 0.714 0.7897 0.304
Blight Corrodes the Spirit 179 24.63 48.04% 0.15 0.3612 -0.192
Burn Brightest Before the End 145 23.97 41.38% -0.375 -0.254 -0.043
Disintegrating Ecosystem 5797 26.61 51.44% 0.153 0.5222 -0.03
Downward Spiral 18151 23.91 60.99% 0.293 0.4898 0.227
Erosion of Will 5621 28.37 51.91% 0.535 0.8023 -0.084
Intensifying Exploitation 171 25.0 52.05% 0.262 0.5324 0.088
Invaders Find the Land to Their Liking 735 32.92 76.05% 0.78 0.269 0.56
Memory Fades to Dust 18309 23.08 56.19% 0.138 0.4499 -0.02
Power Corrodes the Spirit 2481 27.71 54.45% 0.116 0.4112 -0.004
Promising Farmlands 5956 28.54 55.73% 0.183 0.5191 0.227
Shattered Fragments of Power 119 27.4 50.42% 0.398 0.5065 -0.205
Slow Dissolution of Will 188 21.05 35.64% -0.205 0.1952 -0.672
Strong Earth Shatters Slowly 581 32.91 82.96% -0.121 -0.7342 0.579
The Border of Life and Death 62 27.98 66.13% 1.136 0.8439 0.227
Thriving Communities 2477 27.35 52.32% 0.333 0.6658 0.146
Thriving Crops 93 29.49 70.97% 0.645 0.558 0.521
Tipping Point 2510 28.31 51.67% 0.0 0.5146 -0.015
Unnatural Proliferation 2715 29.05 53.26% 0.848 0.9962 0.021
Untended Land Crumbles 2374 27.45 52.53% 0.003 0.3095 -0.021

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 48459 54.51% 25.94 66.31% -0.464 0.4406 -0.446
B 51330 53.01% 26.85 67.89% -0.141 0.6877 -0.373
C 50079 53.19% 27.39 68.44% -0.201 0.479 -0.294
D 50036 52.21% 27.86 69.33% 0.101 0.9541 -0.078
E 12312 52.39% 27.92 66.76% -0.267 0.4346 -0.437
F 18155 51.35% 28.02 67.17% -0.049 0.7322 -0.366
G 17764 51.42% 28.44 68.05% -0.106 0.6655 -0.214
H 16366 52.03% 28.15 67.22% -0.245 0.5237 -0.331
East 6524 49.01% 36.76 60.42% -0.17 0.692 -0.444
Northeast 4558 47.71% 37.89 61.63% 0.853 1.5997 -0.341
Northwest 3703 49.03% 38.09 61.73% -0.202 0.6316 0.215
Southeast 916 42.98% 28.57 57.86% -0.407 0.3688 0.363
Southwest 910 44.43% 27.03 54.73% -1.675 -0.3556 -0.085
West 5815 50.9% 35.97 59.16% -0.548 0.4579 -0.817

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 9946 0.0% 14.92 55.95% -0.825 0.0056 -1.373
Not Using Events or Tokens 43288 58.04% 21.03 66.03% -0.098 0.3432 -0.233
Skip Initial Invader Actions 4697 26.17% 32.15 82.09% 0.616 0.0536 0.623
Start of Game Growth 6281 28.77% 30.67 80.02% 0.636 0.0971 0.353
Unlimited Undo 15867 46.92% 29.24 70.98% -0.118 -0.0773 0.211
Using Tokens but Not Events 14690 49.66% 24.32 71.93% 0.165 0.1412 -0.118

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 29.66%
Dread Apparitions 86.89%
Dreams Of the Dahan 88.02%
Predatory Nightmares 66.91%

Terror Level

Terror Level Completed Average Score Win Rate
I 14297 16.23 1.01%
II 30167 30.54 15.99%
III 47001 34.77 68.17%
IV 73467 38.37 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 144
Win: Invaders destroyed (Terror III) 31276
Win: Invaders destroyed (Terror II) 4128
Win: Terror victory (Terror IV) 72647
Game abandoned (v.3.0+) 9005
Lose: Invader deck ran out 178
Lose: Adversary condition 11169
Win: Sacrifice victory 561
Lose: Scenario condition 1517
Win: Scenario condition 1407
Lose: Blight pool ran out 31442
Lose: Spirit destroyed 1458

Number of Players

Score Model: -0.105 Win Model: 0.103
Num. Completed Blight Flip Rate Average Score Win Rate
1 93539 59.3% 25.91 66.09%
2 41569 57.09% 27.58 66.61%
3 15208 48.21% 29.77 68.71%
4 13392 40.86% 30.78 70.39%
5 279 38.06% 28.27 62.37%
6 945 23.29% 24.2 63.49%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-03-13 05:04:05 (Pacific Time)