Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 55 27.27% 20.58 69.09% -0.374 -0.5943 0.415
Blitz 0 1338 56.46% 24.07 54.71% -0.967 -0.6802 -0.526
Dahan Insurrection 4 1496 34.98% 45.34 57.35% 0.064 -0.0514 0.251
Despicable Theft 2 108 44.44% 26.27 55.56% 0.033 0.7715 -0.933
Elemental Invocation 1 245 60.0% 25.19 55.92% -0.287 0.4692 -1.49
Guard the Isle's Heart 0 3606 21.95% 37.91 66.72% 0.13 -0.4519 0.559
Powers Long Forgotten 1 536 59.81% 27.25 52.61% -0.895 -0.0418 -0.704
Rituals of Terror 3 678 59.4% 42.4 41.45% -1.235 -1.4056 0.724
Rituals of the Destroying Flame 3 311 74.6% 30.27 47.59% -0.964 -0.0531 -0.764
Second Wave 0 4689 49.22% 27.41 71.27% -0.214 -0.1346 -0.049
The Great River 3 102 48.04% 25.35 36.27% -0.348 1.0152 -1.609
Varied Terrains 2 66 48.48% 22.15 42.42% -0.895 -0.0153 -0.176
Ward the Shores 2 432 66.9% 23.25 31.94% -1.475 -0.4935 -1.298

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 5923 28.59 53.18% 0.545 0.6482 0.066
Aid From Lesser Spirits 4841 30.33 55.55% 0.614 0.469 0.442
All Things Weaken 2494 27.14 46.91% 0.193 0.5587 -0.076
Attenuated Essence 195 26.31 52.31% 0.347 0.3451 0.402
Back Against the Wall 4802 29.34 53.58% 0.233 0.2982 0.358
Blight Corrodes the Spirit 205 24.4 48.29% -0.12 0.1151 -0.17
Burn Brightest Before the End 167 23.14 41.32% -0.467 -0.3069 0.02
Disintegrating Ecosystem 5898 26.57 51.36% 0.312 0.6882 0.02
Downward Spiral 18564 23.8 60.79% 0.565 0.6368 0.298
Erosion of Will 5697 28.34 51.87% 0.291 0.5476 -0.033
Intensifying Exploitation 199 24.97 50.75% 0.165 0.4391 0.254
Invaders Find the Land to Their Liking 751 32.65 75.63% 0.586 0.0998 0.584
Memory Fades to Dust 18720 22.99 56.01% 0.316 0.4985 0.057
Power Corrodes the Spirit 2533 27.6 54.17% -0.361 -0.1478 0.026
Promising Farmlands 6047 28.44 55.61% 0.177 0.4999 0.278
Shattered Fragments of Power 139 25.88 48.2% -0.28 -0.11 -0.37
Slow Dissolution of Will 202 20.9 36.63% -0.175 0.209 -0.628
Strong Earth Shatters Slowly 598 32.49 82.44% 0.418 -0.2577 0.599
The Border of Life and Death 65 27.0 64.62% 0.157 -0.3595 0.117
Thriving Communities 2547 27.17 52.22% 0.079 0.4033 0.186
Thriving Crops 108 28.94 71.3% 0.838 0.8395 0.714
Tipping Point 2510 28.31 51.67% 0.0 0.0 0.037
Unnatural Proliferation 2784 28.93 53.3% 0.252 0.4384 0.058
Untended Land Crumbles 2436 27.35 52.34% 0.179 0.5177 0.035

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 49973 54.05% 25.6 65.57% -0.554 0.3093 -0.441
B 52902 52.57% 26.48 67.03% -0.41 0.4112 -0.364
C 51525 52.85% 27.07 67.77% -0.248 0.4504 -0.278
D 51464 51.8% 27.51 68.61% -0.31 0.5463 -0.078
E 12758 52.17% 27.59 66.08% -0.347 0.3412 -0.437
F 18765 50.92% 27.63 66.37% -0.253 0.5649 -0.365
G 18370 50.99% 28.04 67.17% -0.389 0.4911 -0.208
H 16959 51.53% 27.73 66.37% -0.366 0.4141 -0.326
East 6811 47.99% 36.4 59.83% -0.031 0.7621 -0.395
Northeast 4759 46.46% 37.5 60.87% 0.5 1.3813 -0.304
Northwest 3840 48.18% 37.63 60.89% 0.001 0.872 0.258
Southeast 961 42.11% 28.19 57.44% 0.334 1.1929 0.358
Southwest 951 43.35% 26.39 53.63% -1.037 0.1724 -0.15
West 6048 50.08% 35.53 58.45% -0.401 0.6594 -0.78

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 10353 0.0% 14.66 55.1% -0.511 0.2047 -1.305
Not Using Events or Tokens 45058 57.35% 20.72 65.06% -0.456 0.0182 -0.287
Skip Initial Invader Actions 4804 25.85% 31.91 81.58% 0.534 -0.0328 0.668
Start of Game Growth 6457 28.73% 30.39 79.36% 0.37 -0.2939 0.378
Unlimited Undo 16421 46.08% 28.76 69.82% -0.0 0.0231 0.197
Using Tokens but Not Events 15101 49.42% 24.26 71.45% 0.176 0.224 -0.085

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 30.31%
Dread Apparitions 86.95%
Dreams Of the Dahan 88.14%
Predatory Nightmares 67.23%

Terror Level

Terror Level Completed Average Score Win Rate
I 15808 15.45 0.92%
II 30977 30.45 15.9%
III 47971 34.8 68.1%
IV 74781 38.47 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 145
Win: Invaders destroyed (Terror III) 31895
Win: Invaders destroyed (Terror II) 4223
Win: Terror victory (Terror IV) 73952
Game abandoned (v.3.0+) 10771
Lose: Invader deck ran out 182
Lose: Adversary condition 11347
Win: Sacrifice victory 570
Lose: Scenario condition 1534
Win: Scenario condition 1422
Lose: Blight pool ran out 32022
Lose: Spirit destroyed 1474

Number of Players

Score Model: -0.216 Win Model: -0.046
Num. Completed Blight Flip Rate Average Score Win Rate
1 95822 59.05% 25.69 65.61%
2 42719 56.75% 27.36 66.06%
3 15636 47.96% 29.53 68.14%
4 14039 40.02% 29.89 68.77%
5 307 39.86% 27.61 59.93%
6 1014 22.49% 23.51 61.74%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-04-16 06:48:00 (Pacific Time)