Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 71 29.58% 21.63 73.24% 0.275 -0.2054 0.129
Blitz 0 1430 54.72% 23.35 53.29% -0.389 -0.0256 -0.466
Dahan Insurrection 4 1594 34.25% 43.74 55.52% -0.924 -1.3871 0.321
Despicable Theft 2 122 42.62% 23.74 50.0% -1.147 -0.5939 -0.941
Elemental Invocation 1 258 59.69% 25.03 55.43% -0.662 0.0257 -1.402
Guard the Isle's Heart 0 3740 21.77% 37.52 65.99% 0.271 -0.3844 0.646
Powers Long Forgotten 1 568 58.91% 26.79 52.11% -0.224 0.2964 -0.587
Rituals of Terror 3 756 55.65% 40.4 39.02% -0.168 -0.3023 0.587
Rituals of the Destroying Flame 3 325 71.69% 29.25 46.15% -0.234 0.5611 -0.814
Second Wave 0 4857 49.18% 27.24 70.7% 0.198 0.2776 -0.105
The Great River 3 112 47.32% 24.15 34.82% -0.668 0.4703 -1.611
Varied Terrains 2 77 50.65% 21.78 41.56% 0.117 0.9951 -0.255
Ward the Shores 2 451 66.37% 22.74 31.49% -0.995 -0.0846 -1.29

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6066 28.5 53.1% 0.31 0.3774 0.159
Aid From Lesser Spirits 4961 30.23 55.45% 0.021 -0.1187 0.532
All Things Weaken 2614 26.93 46.6% 0.098 0.2813 -0.014
Attenuated Essence 234 25.57 53.42% -0.157 -0.1136 0.457
Back Against the Wall 4964 29.19 53.42% -0.333 -0.3846 0.454
Blight Corrodes the Spirit 286 25.25 52.45% -0.401 -0.2379 0.119
Burn Brightest Before the End 195 23.07 40.0% 0.307 0.3362 0.305
Disintegrating Ecosystem 6061 26.38 51.15% -0.439 -0.1318 0.092
Downward Spiral 19578 23.56 60.12% 0.296 0.3703 0.422
Erosion of Will 5863 28.29 51.95% 0.588 0.745 0.053
Intensifying Exploitation 273 24.91 50.55% -0.417 -0.2622 0.279
Invaders Find the Land to Their Liking 796 32.05 74.62% 0.176 -0.2888 0.633
Memory Fades to Dust 19795 22.75 55.37% 0.111 0.3221 0.185
Power Corrodes the Spirit 2651 27.51 54.21% 0.252 0.3461 0.13
Promising Farmlands 6238 28.39 55.58% -0.051 0.2912 0.355
Shattered Fragments of Power 187 26.67 51.34% 1.15 1.2317 -0.121
Slow Dissolution of Will 259 21.41 39.0% 0.031 0.4732 -0.672
Strong Earth Shatters Slowly 620 32.31 82.26% 1.223 0.5631 0.648
The Border of Life and Death 79 26.28 64.56% 0.46 0.0091 0.048
Thriving Communities 2654 27.04 52.03% 0.092 0.297 0.26
Thriving Crops 134 28.96 70.15% -0.482 -0.6837 0.673
Tipping Point 2511 28.3 51.65% -0.164 -0.0507 0.111
Unnatural Proliferation 2910 28.71 52.99% -0.415 -0.3387 0.104
Untended Land Crumbles 2563 27.14 52.36% 0.307 0.5039 0.093

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 53126 53.43% 25.01 64.19% -0.31 0.6289 -0.479
B 55995 51.95% 25.92 65.78% -0.314 0.5468 -0.421
C 54398 52.27% 26.52 66.56% -0.33 0.3734 -0.3
D 54391 51.29% 27.0 67.55% 0.225 1.0867 -0.1
E 13714 51.8% 27.12 65.15% 0.127 0.8077 -0.45
F 19880 50.43% 27.25 65.66% -0.099 0.6864 -0.376
G 19410 50.68% 27.62 66.24% -0.046 0.7297 -0.237
H 17916 51.23% 27.3 65.52% -0.316 0.415 -0.356
East 7312 46.72% 35.57 58.18% -0.127 0.7267 -0.42
Northeast 5086 44.83% 36.71 59.08% 0.309 1.0173 -0.281
Northwest 4048 46.69% 36.72 59.21% 0.42 1.2759 0.305
Southeast 1032 40.76% 27.16 55.52% -0.455 0.3933 0.316
Southwest 1019 41.81% 25.33 51.72% -0.879 0.5155 -0.154
West 6432 48.88% 34.67 57.01% 0.133 1.0213 -0.819

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 11319 0.0% 14.16 53.08% -1.082 -0.3809 -1.102
Not Using Events or Tokens 49371 56.35% 20.05 62.73% -0.583 -0.0964 -0.479
Skip Initial Invader Actions 4984 25.5% 31.5 80.64% 0.472 -0.2567 0.576
Start of Game Growth 6718 28.44% 29.93 78.31% -0.342 -0.7914 0.392
Unlimited Undo 17154 45.42% 28.38 68.93% 0.323 0.2924 0.217
Using Tokens but Not Events 15961 49.13% 24.0 70.13% 0.075 -0.0672 -0.115

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 31.08%
Dread Apparitions 87.03%
Dreams Of the Dahan 88.29%
Predatory Nightmares 67.54%

Terror Level

Terror Level Completed Average Score Win Rate
I 18684 14.19 0.79%
II 32782 30.29 15.5%
III 50319 34.84 67.94%
IV 77805 38.62 99.58%

Results

Result Completed
Win: Invaders destroyed (Terror I) 147
Win: Invaders destroyed (Terror III) 33394
Win: Invaders destroyed (Terror II) 4365
Win: Terror victory (Terror IV) 76945
Game abandoned (v.3.0+) 14275
Lose: Invader deck ran out 189
Lose: Adversary condition 11739
Win: Sacrifice victory 592
Lose: Scenario condition 1579
Win: Scenario condition 1453
Lose: Blight pool ran out 33376
Lose: Spirit destroyed 1536

Number of Players

Score Model: -0.092 Win Model: 0.042
Num. Completed Blight Flip Rate Average Score Win Rate
1 101542 58.47% 25.27 64.59%
2 45267 56.09% 26.83 64.9%
3 16459 47.85% 29.12 67.26%
4 14805 39.32% 29.14 67.33%
5 349 39.94% 26.81 57.88%
6 1168 22.09% 22.43 58.82%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-06-25 06:09:35 (Pacific Time)