Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 94 28.72% 20.47 68.09% -0.631 -0.6608 -0.121
Blitz 0 1605 52.16% 22.12 51.09% 0.228 0.4713 -0.798
Dahan Insurrection 4 1811 32.94% 41.33 52.79% -1.164 -1.151 -0.744
Despicable Theft 2 143 38.46% 22.2 46.15% -0.985 -0.2186 0.077
Elemental Invocation 1 288 56.6% 24.43 53.82% 0.001 0.7539 0.175
Guard the Isle's Heart 0 4024 21.23% 36.84 64.66% -0.151 -0.7472 1.096
Powers Long Forgotten 1 619 56.47% 25.4 49.43% -0.659 0.0889 -0.366
Rituals of Terror 3 876 51.27% 39.47 37.79% -0.905 -0.4268 1.034
Rituals of the Destroying Flame 3 364 68.13% 27.85 44.51% -0.176 0.5121 -0.223
Second Wave 0 5178 49.27% 26.94 69.83% 0.59 0.5851 0.182
The Great River 3 127 42.52% 22.3 32.28% -0.384 0.7452 -0.283
Varied Terrains 2 102 47.06% 20.83 38.24% -0.059 0.7205 0.41
Ward the Shores 2 502 63.58% 22.24 31.27% -1.332 -0.4631 -0.936

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6365 28.36 52.96% 0.702 0.8504 0.809
Aid From Lesser Spirits 5201 29.99 55.09% 0.184 0.0712 0.895
All Things Weaken 2864 26.36 45.74% -0.622 -0.2467 0.099
Attenuated Essence 363 25.56 51.79% 0.596 0.7218 0.117
Back Against the Wall 5236 29.0 53.57% 0.641 0.6822 1.725
Blight Corrodes the Spirit 399 24.65 50.13% -0.107 0.0991 0.137
Burn Brightest Before the End 283 23.75 44.17% 0.326 0.3706 0.406
Disintegrating Ecosystem 6426 25.93 50.68% -0.019 0.4788 0.174
Downward Spiral 21615 23.18 59.47% 0.604 0.8543 1.407
Erosion of Will 6185 28.09 51.69% 0.259 0.5167 0.844
Intensifying Exploitation 388 23.24 48.45% -0.448 -0.2286 0.037
Invaders Find the Land to Their Liking 890 31.13 73.6% 1.082 0.6956 0.344
Memory Fades to Dust 21885 22.31 54.64% 0.138 0.343 0.773
Power Corrodes the Spirit 2907 27.0 53.11% -0.419 -0.2213 0.223
Promising Farmlands 6603 28.02 54.84% -0.635 -0.2784 0.579
Shattered Fragments of Power 282 24.74 47.87% 0.649 0.8663 0.158
Slow Dissolution of Will 381 21.73 44.09% -0.493 -0.0638 -0.252
Strong Earth Shatters Slowly 675 31.7 81.04% -0.075 -0.6996 0.654
The Border of Life and Death 130 26.47 65.38% 0.398 0.0776 -0.146
Thriving Communities 2887 26.48 51.4% -0.059 0.2605 0.986
Thriving Crops 190 26.76 67.89% 0.841 0.7221 -0.377
Tipping Point 2511 28.3 51.65% 0.0 0.6615 0.0
Unnatural Proliferation 3180 28.3 52.92% 0.72 0.8096 0.144
Untended Land Crumbles 2825 26.69 51.61% -0.148 0.077 0.506

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 58931 52.56% 24.04 62.08% -0.22 0.5799 -0.178
B 62036 51.13% 24.95 63.66% -0.365 0.3657 0.013
C 60183 51.54% 25.58 64.62% 0.177 0.7813 0.076
D 60133 50.63% 26.04 65.63% 0.245 1.0017 0.142
E 15771 51.07% 26.16 63.55% -0.097 0.4873 0.017
F 22275 49.85% 26.36 63.97% 0.171 0.8738 -0.353
G 21650 50.05% 26.75 64.59% -0.003 0.7539 0.535
H 20049 50.63% 26.34 63.71% 0.072 0.7029 -0.149
East 8218 44.37% 34.42 55.82% -0.994 -0.2104 -0.258
Northeast 5811 41.94% 35.25 56.12% 0.286 1.0478 -0.474
Northwest 4539 44.15% 35.25 56.47% 0.186 1.0281 0.696
Southeast 1200 38.08% 25.84 53.58% -0.44 0.1998 -0.03
Southwest 1177 39.54% 24.11 49.87% 0.608 1.653 -0.067
West 7146 46.95% 33.47 54.67% -0.045 0.7304 -0.446

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 13204 0.0% 13.45 50.45% -0.737 0.1362 -0.282
Not Using Events or Tokens 57873 54.91% 19.15 59.94% -0.352 0.0245 -0.573
Skip Initial Invader Actions 5410 25.35% 30.46 78.1% -0.628 -0.9197 -0.4
Start of Game Growth 7344 27.98% 28.88 75.93% 0.603 0.0464 -0.525
Unlimited Undo 18972 44.11% 27.33 66.7% 0.274 0.3375 1.191
Using Tokens but Not Events 17684 48.16% 23.4 67.91% -0.015 -0.1422 0.274

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 32.54%
Dread Apparitions 87.38%
Dreams Of the Dahan 88.49%
Predatory Nightmares 68.15%

Terror Level

Terror Level Completed Average Score Win Rate
I 24422 12.44 0.63%
II 36375 29.94 14.88%
III 54641 34.9 67.72%
IV 83649 38.84 99.59%

Results

Result Completed
Win: Invaders destroyed (Terror I) 153
Win: Invaders destroyed (Terror III) 36162
Win: Invaders destroyed (Terror II) 4658
Win: Terror victory (Terror IV) 82727
Game abandoned (v.3.0+) 21200
Lose: Invader deck ran out 200
Lose: Adversary condition 12509
Win: Sacrifice victory 636
Lose: Scenario condition 1638
Win: Scenario condition 1539
Lose: Unique spirit condition 0
Lose: Blight pool ran out 36016
Lose: Spirit destroyed 1649

Number of Players

Score Model: -0.043 Win Model: 0.259
Num. Completed Blight Flip Rate Average Score Win Rate
1 112028 57.72% 24.5 62.88%
2 50557 55.22% 25.86 62.84%
3 18334 47.27% 28.13 65.58%
4 16199 38.51% 28.01 65.09%
5 462 39.56% 26.17 57.36%
6 1507 21.44% 20.91 54.94%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-18 23:57:56 (Pacific Time)