Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 93 29.03% 20.69 68.82% -0.14 -0.4025 0.162
Blitz 0 1582 52.55% 22.23 51.26% -0.298 0.0668 -0.467
Dahan Insurrection 4 1758 33.55% 42.12 53.81% -0.37 -0.5019 0.324
Despicable Theft 2 136 39.71% 22.93 47.79% -0.352 0.2718 -0.78
Elemental Invocation 1 281 56.94% 24.26 54.09% -1.336 -0.387 -1.408
Guard the Isle's Heart 0 3950 21.22% 37.05 65.01% 0.651 0.1906 0.724
Powers Long Forgotten 1 611 56.89% 25.48 49.43% -1.411 -0.4082 -0.622
Rituals of Terror 3 850 52.39% 39.81 38.24% 0.335 0.4718 0.693
Rituals of the Destroying Flame 3 358 68.72% 28.17 44.97% -0.813 0.07 -0.813
Second Wave 0 5110 49.34% 27.0 69.94% 0.327 0.3772 -0.2
The Great River 3 122 43.44% 22.63 32.79% -1.183 0.109 -1.604
Varied Terrains 2 95 48.42% 20.25 37.89% 0.335 1.2746 -0.048
Ward the Shores 2 494 63.6% 22.5 31.78% -0.63 0.3283 -1.403

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6298 28.34 52.83% 0.065 0.2418 0.252
Aid From Lesser Spirits 5165 30.05 55.14% -0.104 -0.2082 0.606
All Things Weaken 2819 26.47 45.94% -0.201 0.0279 0.069
Attenuated Essence 330 25.28 52.73% -0.749 -0.7146 0.306
Back Against the Wall 5179 29.03 53.58% 0.433 0.4111 0.568
Blight Corrodes the Spirit 369 24.76 50.68% 0.286 0.391 0.143
Burn Brightest Before the End 263 23.19 42.59% 0.796 0.9357 0.421
Disintegrating Ecosystem 6347 26.03 50.76% 0.304 0.6629 0.158
Downward Spiral 21247 23.25 59.66% 0.487 0.5697 0.558
Erosion of Will 6117 28.13 51.74% 0.124 0.3784 0.156
Intensifying Exploitation 371 23.11 49.06% -0.053 0.204 0.339
Invaders Find the Land to Their Liking 871 31.21 74.05% 0.517 0.1138 0.675
Memory Fades to Dust 21511 22.38 54.77% 0.26 0.5392 0.31
Power Corrodes the Spirit 2864 27.11 53.39% -0.401 -0.1296 0.187
Promising Farmlands 6532 28.1 55.11% -0.169 0.124 0.431
Shattered Fragments of Power 256 25.05 47.66% -0.298 -0.163 -0.073
Slow Dissolution of Will 353 22.09 45.33% 0.318 0.6796 -0.651
Strong Earth Shatters Slowly 664 31.81 81.63% 0.954 0.3941 0.743
The Border of Life and Death 117 26.09 64.96% 0.233 -0.1337 -0.257
Thriving Communities 2827 26.58 51.57% -0.122 0.1954 0.358
Thriving Crops 178 26.83 68.54% -0.344 -0.4663 0.49
Tipping Point 2511 28.3 51.65% 0.0 1.2729 0.213
Unnatural Proliferation 3119 28.38 52.87% 0.19 0.2796 0.195
Untended Land Crumbles 2766 26.77 51.7% 0.058 0.3263 0.183

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 57802 52.8% 24.21 62.48% -0.233 0.916 -0.526
B 60726 51.39% 25.16 64.2% -0.093 0.9749 -0.437
C 59028 51.76% 25.75 65.03% -0.032 0.8863 -0.337
D 58914 50.86% 26.23 66.03% 0.158 1.2207 -0.139
E 15375 51.28% 26.33 63.87% -0.037 0.9167 -0.497
F 21815 50.02% 26.52 64.29% -0.06 0.9423 -0.427
G 21152 50.3% 26.97 65.04% 0.125 1.094 -0.244
H 19518 50.87% 26.59 64.23% -0.032 0.9263 -0.406
East 8035 44.91% 34.67 56.3% 0.31 1.3141 -0.422
Northeast 5668 42.59% 35.54 56.7% 0.099 0.9672 -0.286
Northwest 4455 44.76% 35.54 56.99% 0.352 1.1937 0.281
Southeast 1163 38.51% 26.19 54.17% 0.144 1.2012 0.3
Southwest 1147 39.7% 24.32 50.13% -0.363 1.0255 -0.149
West 7018 47.4% 33.71 55.12% -0.953 0.2603 -0.814

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 12909 0.0% 13.56 50.87% -0.681 0.1001 -0.932
Not Using Events or Tokens 56301 55.24% 19.3 60.46% -0.42 -0.0985 -0.576
Skip Initial Invader Actions 5316 25.33% 30.61 78.74% 0.268 -0.3729 0.58
Start of Game Growth 7210 28.02% 29.01 76.42% 0.343 -0.2363 0.355
Unlimited Undo 18541 44.59% 27.61 67.37% 0.425 0.2122 0.252
Using Tokens but Not Events 17353 48.33% 23.48 68.25% -0.056 -0.1385 -0.117

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 32.39%
Dread Apparitions 87.34%
Dreams Of the Dahan 88.46%
Predatory Nightmares 68.08%

Terror Level

Terror Level Completed Average Score Win Rate
I 23195 12.75 0.66%
II 35639 30.01 14.95%
III 53798 34.87 67.78%
IV 82540 38.76 99.59%

Results

Result Completed
Win: Invaders destroyed (Terror I) 153
Win: Invaders destroyed (Terror III) 35628
Win: Invaders destroyed (Terror II) 4579
Win: Terror victory (Terror IV) 81632
Game abandoned (v.3.0+) 19735
Lose: Invader deck ran out 198
Lose: Adversary condition 12328
Win: Sacrifice victory 625
Lose: Scenario condition 1619
Win: Scenario condition 1529
Lose: Unique spirit condition 0
Lose: Blight pool ran out 35511
Lose: Spirit destroyed 1635

Number of Players

Score Model: -0.11 Win Model: 0.023
Num. Completed Blight Flip Rate Average Score Win Rate
1 109891 57.85% 24.64 63.22%
2 49643 55.45% 26.01 63.17%
3 17986 47.34% 28.3 65.95%
4 15770 39.0% 28.39 65.94%
5 440 39.95% 26.44 56.82%
6 1442 21.37% 21.09 55.41%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-10-09 13:08:08 (Pacific Time)