Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 80 28.75% 21.29 71.25% 0.232 0.426 0.143
Blitz 0 1498 53.49% 22.64 51.8% -1.128 -0.9015 -0.464
Dahan Insurrection 4 1655 34.13% 43.3 55.41% 0.327 0.0628 0.369
Despicable Theft 2 126 41.27% 23.38 49.21% -0.183 0.4494 -1.015
Elemental Invocation 1 266 58.65% 24.76 54.89% 0.069 0.8117 -1.371
Guard the Isle's Heart 0 3818 21.54% 37.28 65.56% 0.233 -0.3312 0.687
Powers Long Forgotten 1 583 58.25% 26.38 51.46% -1.125 -0.3068 -0.567
Rituals of Terror 3 788 53.87% 39.53 37.94% -0.963 -0.9357 0.6
Rituals of the Destroying Flame 3 340 70.59% 28.64 45.29% -0.923 -0.0572 -0.834
Second Wave 0 4944 49.27% 27.12 70.39% 0.128 0.2777 -0.205
The Great River 3 117 45.3% 23.6 34.19% -0.279 0.893 -1.583
Varied Terrains 2 83 50.6% 21.52 42.17% -0.157 0.6074 -0.241
Ward the Shores 2 475 64.89% 22.65 31.37% -0.668 0.4033 -1.382

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6175 28.4 52.94% -0.003 0.2214 0.184
Aid From Lesser Spirits 5055 30.16 55.37% 0.263 0.2058 0.562
All Things Weaken 2703 26.68 46.24% -0.528 -0.1683 0.016
Attenuated Essence 260 25.59 53.85% 0.508 0.5284 0.516
Back Against the Wall 5058 29.08 53.44% 0.028 0.0732 0.484
Blight Corrodes the Spirit 309 25.67 52.1% -0.063 0.1206 0.132
Burn Brightest Before the End 219 22.73 39.73% -0.56 -0.5561 0.32
Disintegrating Ecosystem 6180 26.17 50.92% -0.404 -0.0724 0.112
Downward Spiral 20319 23.37 59.89% 0.343 0.4678 0.471
Erosion of Will 5975 28.21 51.95% 0.34 0.5976 0.079
Intensifying Exploitation 313 23.43 49.2% -0.854 -0.6285 0.274
Invaders Find the Land to Their Liking 818 31.86 74.69% 0.793 0.1958 0.652
Memory Fades to Dust 20527 22.59 55.08% 0.146 0.4056 0.229
Power Corrodes the Spirit 2731 27.37 54.05% 0.076 0.2832 0.141
Promising Farmlands 6364 28.27 55.39% 0.066 0.3176 0.38
Shattered Fragments of Power 215 26.02 48.84% -0.384 -0.2846 -0.123
Slow Dissolution of Will 296 21.44 42.57% 0.604 0.9971 -0.72
Strong Earth Shatters Slowly 635 32.12 81.89% 0.766 0.0441 0.668
The Border of Life and Death 92 25.66 65.22% -0.009 -0.6101 -0.003
Thriving Communities 2724 26.81 51.8% -0.36 -0.1051 0.284
Thriving Crops 154 28.37 71.43% 0.915 0.7432 0.623
Tipping Point 2511 28.3 51.65% 0.0 0.3951 0.146
Unnatural Proliferation 3002 28.6 53.1% 0.075 0.2968 0.144
Untended Land Crumbles 2650 26.92 52.04% -0.308 -0.1164 0.123

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 55132 53.15% 24.64 63.45% -0.168 0.798 -0.497
B 58052 51.71% 25.56 65.06% -0.212 0.6756 -0.418
C 56326 52.04% 26.16 65.87% 0.038 0.7417 -0.302
D 56276 51.1% 26.66 66.91% 0.072 1.0 -0.111
E 14391 51.46% 26.74 64.66% 0.173 0.9579 -0.467
F 20690 50.18% 26.9 65.08% 0.115 0.9605 -0.382
G 20092 50.36% 27.32 65.71% 0.156 0.9649 -0.237
H 18606 51.0% 26.93 64.75% -0.085 0.7316 -0.376
East 7655 45.88% 35.05 57.11% -0.092 0.7242 -0.407
Northeast 5365 43.75% 36.03 57.8% 0.497 1.1852 -0.273
Northwest 4230 46.07% 35.99 57.99% 0.094 0.9487 0.253
Southeast 1091 39.96% 26.62 54.45% -0.112 0.6662 0.287
Southwest 1083 41.23% 24.71 50.6% -0.233 1.0188 -0.141
West 6696 48.39% 34.11 56.02% -0.14 0.7644 -0.829

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 11986 0.0% 13.9 52.24% -0.489 0.258 -1.045
Not Using Events or Tokens 52321 55.94% 19.71 61.73% -0.281 0.0591 -0.512
Skip Initial Invader Actions 5117 25.33% 31.1 79.79% 0.038 -0.5625 0.584
Start of Game Growth 6933 28.07% 29.48 77.4% 0.15 -0.3826 0.391
Unlimited Undo 17794 44.95% 28.01 68.0% 0.044 -0.0409 0.213
Using Tokens but Not Events 16621 48.49% 23.68 69.19% -0.209 -0.2373 -0.135

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 31.59%
Dread Apparitions 87.18%
Dreams Of the Dahan 88.38%
Predatory Nightmares 67.78%

Terror Level

Terror Level Completed Average Score Win Rate
I 20617 13.46 0.72%
II 33986 30.14 15.24%
III 51759 34.84 67.85%
IV 79874 38.67 99.59%

Results

Result Completed
Win: Invaders destroyed (Terror I) 149
Win: Invaders destroyed (Terror III) 34300
Win: Invaders destroyed (Terror II) 4451
Win: Terror victory (Terror IV) 78994
Game abandoned (v.3.0+) 16652
Lose: Invader deck ran out 193
Lose: Adversary condition 11995
Win: Sacrifice victory 606
Lose: Scenario condition 1590
Win: Scenario condition 1492
Lose: Blight pool ran out 34233
Lose: Spirit destroyed 1581

Number of Players

Score Model: -0.126 Win Model: 0.066
Num. Completed Blight Flip Rate Average Score Win Rate
1 105050 58.19% 24.98 64.0%
2 47237 55.84% 26.46 64.19%
3 17105 47.42% 28.65 66.45%
4 15171 39.09% 28.83 66.74%
5 394 38.64% 26.21 56.09%
6 1279 22.38% 21.68 57.15%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-31 04:00:51 (Pacific Time)