Results in Scenarios

Scenario Diffi­culty Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Diversity of Spirits 0 74 31.08% 21.34 72.97% 0.322 0.4157 0.139
Blitz 0 1479 53.89% 22.9 52.33% -0.648 -0.4324 -0.466
Dahan Insurrection 4 1626 34.38% 43.62 55.54% 0.145 -0.1585 0.367
Despicable Theft 2 124 41.94% 23.35 49.19% -0.67 0.1136 -0.995
Elemental Invocation 1 263 58.94% 24.73 54.75% -0.678 -0.0187 -1.381
Guard the Isle's Heart 0 3788 21.61% 37.39 65.76% 0.225 -0.4043 0.671
Powers Long Forgotten 1 579 58.65% 26.52 51.64% -0.551 0.3579 -0.576
Rituals of Terror 3 784 54.15% 39.37 37.88% -1.436 -1.3236 0.566
Rituals of the Destroying Flame 3 336 71.13% 28.91 45.83% -0.401 0.4884 -0.829
Second Wave 0 4911 49.23% 27.15 70.43% 0.01 0.2185 -0.182
The Great River 3 115 46.09% 23.86 34.78% -0.294 0.755 -1.6
Varied Terrains 2 80 50.0% 21.79 42.5% 0.346 1.1424 -0.251
Ward the Shores 2 465 65.43% 22.51 31.4% -0.661 0.534 -1.277

Results using Layouts

Results using Blight Cards

Blight Card Com­pleted Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A Pall Upon the Land 6137 28.42 52.97% -0.25 -0.1338 0.174
Aid From Lesser Spirits 5027 30.16 55.38% 0.013 -0.0788 0.556
All Things Weaken 2679 26.75 46.32% -0.333 -0.0705 0.012
Attenuated Essence 254 25.73 53.94% 0.577 0.5454 0.506
Back Against the Wall 5031 29.11 53.41% 0.11 0.1412 0.467
Blight Corrodes the Spirit 302 25.78 52.65% 0.483 0.634 0.148
Burn Brightest Before the End 212 23.05 40.09% -0.105 -0.1443 0.303
Disintegrating Ecosystem 6142 26.25 51.06% -0.08 0.1357 0.107
Downward Spiral 20078 23.4 59.87% 0.322 0.4232 0.449
Erosion of Will 5938 28.23 51.9% 0.171 0.3675 0.067
Intensifying Exploitation 303 23.72 49.83% -0.214 -0.0342 0.275
Invaders Find the Land to Their Liking 814 31.85 74.57% 0.85 0.2553 0.64
Memory Fades to Dust 20273 22.62 55.15% 0.078 0.2934 0.213
Power Corrodes the Spirit 2707 27.41 54.08% 0.094 0.2961 0.135
Promising Farmlands 6317 28.28 55.37% -0.332 -0.1123 0.371
Shattered Fragments of Power 207 26.03 49.76% -0.41 -0.4001 -0.105
Slow Dissolution of Will 288 21.36 41.67% 0.741 1.014 -0.732
Strong Earth Shatters Slowly 631 32.17 81.93% 1.023 0.3224 0.651
The Border of Life and Death 85 25.47 63.53% 0.188 -0.2603 -0.012
Thriving Communities 2707 26.85 51.87% -0.294 -0.0961 0.276
Thriving Crops 145 28.7 71.03% 0.769 0.4834 0.61
Tipping Point 2511 28.3 51.65% 0.0 0.4219 0.134
Unnatural Proliferation 2980 28.64 53.09% 0.143 0.2939 0.124
Untended Land Crumbles 2620 26.99 52.06% 0.05 0.2394 0.112

Results using Boards

Board Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
A 54478 53.24% 24.74 63.64% -0.207 0.7642 -0.488
B 57367 51.8% 25.66 65.24% -0.201 0.6813 -0.417
C 55704 52.12% 26.26 66.03% -0.036 0.659 -0.304
D 55612 51.17% 26.76 67.09% 0.191 1.1065 -0.103
E 14161 51.7% 26.86 64.81% 0.147 0.9077 -0.47
F 20391 50.26% 27.0 65.27% 0.178 1.0299 -0.378
G 19838 50.46% 27.41 65.87% 0.007 0.8088 -0.235
H 18351 51.01% 27.04 64.97% -0.091 0.7176 -0.369
East 7520 46.24% 35.26 57.58% -0.75 0.1148 -0.439
Northeast 5249 44.21% 36.32 58.37% 0.749 1.5526 -0.252
Northwest 4163 46.29% 36.21 58.44% 0.411 1.2189 0.279
Southeast 1071 40.43% 26.95 55.09% 0.03 0.9093 0.32
Southwest 1061 41.52% 25.03 51.08% -0.534 0.7932 -0.154
West 6602 48.6% 34.29 56.38% -0.152 0.9091 -0.816

Results Using Options

Option Com­pleted Blight Flip Rate Average Score Win Rate Win Model Differ­ential Model (Diff≥10)
No Blight Card 11766 0.0% 13.97 52.46% -0.653 0.0466 -1.065
Not Using Events or Tokens 51304 56.09% 19.79 61.96% -0.405 -0.012 -0.499
Skip Initial Invader Actions 5070 25.41% 31.29 80.24% 0.538 -0.1791 0.579
Start of Game Growth 6848 28.23% 29.68 77.82% 0.208 -0.2836 0.403
Unlimited Undo 17585 45.1% 28.12 68.32% 0.146 0.0654 0.213
Using Tokens but Not Events 16390 48.78% 23.81 69.55% -0.12 -0.1525 -0.127

Results With Allies

Unique Power Cards

Power Card Kept
Call On Midnight's Dreams 31.46%
Dread Apparitions 87.11%
Dreams Of the Dahan 88.36%
Predatory Nightmares 67.74%

Terror Level

Terror Level Completed Average Score Win Rate
I 19972 13.69 0.74%
II 33629 30.18 15.29%
III 51272 34.82 67.85%
IV 79147 38.64 99.59%

Results

Result Completed
Win: Invaders destroyed (Terror I) 148
Win: Invaders destroyed (Terror III) 33981
Win: Invaders destroyed (Terror II) 4418
Win: Terror victory (Terror IV) 78273
Game abandoned (v.3.0+) 15891
Lose: Invader deck ran out 192
Lose: Adversary condition 11900
Win: Sacrifice victory 601
Lose: Scenario condition 1586
Win: Scenario condition 1475
Lose: Blight pool ran out 33982
Lose: Spirit destroyed 1573

Number of Players

Score Model: -0.193 Win Model: 0.04
Num. Completed Blight Flip Rate Average Score Win Rate
1 103955 58.3% 25.07 64.16%
2 46540 55.96% 26.57 64.36%
3 16876 47.55% 28.79 66.68%
4 15033 39.11% 28.93 66.96%
5 369 38.55% 26.44 56.91%
6 1247 22.47% 21.86 57.5%

Notes

Win Model

Logistic regression coefficient using all independent variables as predictors, and whether the game was won or not as the outcome. Higher values indicate greater likelihood of winning when present in the game. For continuous variables (e.g. number of players), this number is per unit. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Win Model is a separate model, using only difficulty as a predictor.

Score Model

Ridge regression coefficient using all independent variables as predictors, and the score as the outcome. This corresponds 1:1 with score, e.g. a coefficient of +1 means a predicted score 1 higher than average. Ridge regression is used instead of standard linear regression because of high multicollinearity. Only games completed within the last 30 days are included in the model. Exception: For Difficulty, the Score Model is a separate model, using only difficulty as a predictor.

Differential

The difference between the logistic regression coefficient for this item using this Spirit, as compared to using this item in general. A negative number means that this Spirit underperforms using this item, and a positive number means that it overperforms.

Model (Diff ≥10)

Same as Win Model, but instead counts all games of difficulty 10 or higher, for all time.

Layouts

Diagrams of the layouts are on the main page. Data collected before v.2.7.1 (May 2, 2025) use the end game state, even if the island layout changed due to powers like Cast Down Into the Briny Deep. Data collected from v.2.7.1 onward uses the layout as it was at setup.

Boards

All stats other than the Models include all times this spirit and that board appeared in the same game together. The Models count only games in which this spirit started on that board.

Power Cards

Power card stats include the average difficulty level, average score, and win percentage when the card is owned by the player at the end of the game. "Discarded" is how often the card is in the discard pile, which could be by having not been chosen or by being forgotten, and not shuffled back in.

Data last updated: 2026-07-17 03:38:37 (Pacific Time)